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Flotsam and Jetsam
Back in Bonetown


DM Kathy 
Tuesday January 2nd, 2018 10:16:46 PM

All told, your journey back to Bonetown takes three pleasant, uneventful days of sailing. You tie up to the docks around mid-morning, having ridden in on the incoming tide.

Bonetown looks much the same. Here and there are some signs of wind damage from the hurricane, but for the most part, the town appears unscathed. On the other ships around you, sailors go about their business, alternately whistling, cursing, and exchanging colorful insults. Farther along into town, vendors hawk their wares, crowds jostle, and taverns are already doing a brisk business.

You are home.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday January 3rd, 2018 3:47:00 AM

Aex watches the merchants with great interest wondering if it would be an option to start a Bonetown branch of her little shop back in Plateau City. She could send wonderful herbs and spices back and forth... of course right now with all the negative signs in the Wold and the dangerous trading routes it's perhaps not the ideal moment to start a new business... On the other hand she did notice there's a big interest in Water Breathing herbs. Back on the Lionfish some of the crew were asking in on those... but then again once they saw what was possible they asked about love spices too...

It's been a while since Aexana was in Bonetown so she happily looks around at all things that changed in the last months while she trails the rest of the Black Lions...

Zeoll (Cayzle) (AC29/31; 81hp) 
Wednesday January 3rd, 2018 10:51:26 AM


Zeoll is glad to have a moment of peace in this old town of rogues and pirates. He takes the time to visit friends, especially Goody Bess and Brothers Engev and Lansel. He does his part to spread tales of the Lionfishers' fights against slavers, and how they have declared war against any who traffic in people.

If the group stays for any length of time, he also works on his horn.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday January 3rd, 2018 5:34:58 PM

Tahni wants to see more of Bonetown, so asks Zeoll if it would be ok for her to tag along. She still isn't entirely comfortable wandering the streets of Bonetown by herself.

When time permits she will find somewhere comfortable to sit and write a bit more in her journal/diary. She finds that her quill just can't keep up with her thoughts today.

Zeoll (Cayzle) (AC29/31; 81hp) Illegal Second Post! OOPS! Finger Slipped!  d20+26=45 ;
Wednesday January 3rd, 2018 5:57:52 PM


Zeoll is glad to show Tahni -- and anyone else? -- some sights as he visits friends.

"Herre is the Porrtside House that we stay in sometimes when we arre herre. We sharre it with two prriests of Pantheon, Brrotherr Engev and Brrotherr Lansel. Brrotherr Engev is a bit of an innocent, and is an easy touch forr curres, so everrybody in town likes him, even if they ignorre his serrmons. Brrotherr Lansel is a scrribe, and last I hearrd, he had a side business selling scrolls and potions. Since the Motherr Churrch of Pantheon has basically exiled and forrgotten them, that gives them an income strream. Though of courrse nowadays we help keep them afloat."

That reminds Zeoll, and he makes a 450 gp donation to Lansel on the visit. Not to Engev; the fellow has no head for money.

Outside of town is the humble dwelling of Goody Bess, the local wise woman. Zeoll explains that she helped defend the people of the town during the demon attack a while back, and gave us a blessing to help fight the monsters that the demigod Billopl had sent to attack Bonetown. She has a local coven as well. Zeoll uses all his diplomacy to encourage Bess and Tahni to be friends; not only because witches can help each other with their arts, but also because Zeoll would love to put their witchy arts to use in communicating across great distances of ocean.

Diplomacy 45.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP 
Wednesday January 3rd, 2018 6:13:03 PM

Jozhur takes in the surroundings, happy to be at the place he calls home again. If time permits, he tries to grab some of the others and head for a tavern.

He finds himself a little more on his toes when Zeoll starts spreading word of the Black Lions' crusade against slavers. There are likely some slavers, or at least those who abet them, in Bonetown.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Wednesday January 3rd, 2018 6:52:15 PM

Reggie takes up Jozhur on his offer to head for a Tavern. She also hopes to have a little alone time with him as well.


(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151)  d20+6=8 ;
Wednesday January 3rd, 2018 8:57:44 PM

[Sense Motive 8]

Bralin sees Jozhur and Reggie heading off alone to the tavern...and decides to join them.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday January 3rd, 2018 10:04:20 PM

Rill continues work on some scrolls.

DM Kathy 
Wednesday January 3rd, 2018 10:20:50 PM

Once back in port, Rill decides to work on some scrolls.

Zeoll, Aexana, and Tahni take a brief tour of the place. At Portside House, Brother Engev is up on the roof, hammering. "We lost a few shingles during the storm," Brother Lansel explains. "Several people did, but luckily the damage wasn't that bad." When you visit Goody Bess, you find her laying out herbs to dry. "The storm ruined the last batch," she says. "It came out of nowhere; I had no time to take anything inside!"

Meanwhile, Jozhur, Reggie, and Bralin make their way to one of Bonetown's many taverns for a cool pint. There is a slight buzz of excitement--it seems that there's to be a drinking contest tonight at the Nine Fingers.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Thursday January 4th, 2018 12:26:05 AM

Hmmn. I guess it takes more than a storm to shake things up out here. Maybe this is the chance for the residents to make a good name for themselves, helping those that were more put out by the storms.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday January 4th, 2018 1:10:31 PM

Rill makes some local purchases including including 1,000 GP diamond dust and 2,313 GP in scroll writing materials. He writes a couple of scrolls and then makes a visit to the Catacombs.

Later, Rilll will visit his former mentor, Yaas Farril the head priest of Gargul in town at the Temple of Rest. He check on the blind man to see how he is doing and how the temple is running. Certainly, if any clerical spell casting is needed there or elsewhere in town, Rill will happily provide that.

"You know, we should also check in with the Harbormaster. Cayzle - any news from the Captain's Council?"

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday January 4th, 2018 1:28:44 PM

As Aexana hears about Goody Bess's "herbal trouble", the little Greenmage is eager to go find her and see if she can do anything to help. Captain's Council or other meetings aren't her forte...

"I will go see Goody Bess... who knows... I might help her recovering some of the Herbs. I'll be back for lunch... or maybe dinner... "

Aexana heads out to find Goody Bess. As she walks through town she observes what this "storm" did to town.



(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Thursday January 4th, 2018 7:28:46 PM

Hmm, two of Bralin's favorite words are 'drinking' and 'contest'....

The dwarf endeavors to be at the Nine Fingers by evening.

Zeoll (Cayzle) (AC29/31; 81hp) Illegal Second Post! OOPS! Finger Slipped!  d20+26=28 ;
Thursday January 4th, 2018 8:57:08 PM

Cayzle agrees with Rill and pays a visit with him (in the liontaur's capacity as "Captain Zeoll") to the Harbormaster.

Once there, Zeoll sounds the man out for news of slavers in general, and asks about ships that the Lionfishers know by name, thanks to those ledgers. Also, he mentions his concerns about this freakish weather, and asks if the master has heard any news. He shares what the party has heard.

Diplomacy 28

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Thursday January 4th, 2018 8:58:53 PM

Reggie eyes the dwarf, "Ever get beat by a human, a female human at that?" she asks of Bralin.

Reggie also make it a point to go to this Nine Fingers tonight.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+2=17 ;
Thursday January 4th, 2018 9:19:05 PM

Tahni continues to follow Zeoll around. She tries to help the taur get more information but truth be told he just doesn't know the place as well as him. She might be able to help sweet talk a sailor or two though (Diplomacy to aid another: 17. +2 to Zeoll's check)

DM Kathy 
Thursday January 4th, 2018 10:30:09 PM

News of the drinking contest has piqued Bralin's and Reggie's interest at least, and both express an intention of being there.

Rill makes some purchases and checks in with his old mentor. He finds Yaas sorting through healing supplies, his clever fingers rolling bandages and setting them aside for later use. "Used up some things in the storm," he explains. "Nothing too serious, the gods be praised. And glad to see you made it home in one piece."

Later Rill joins Zeoll for a visit to the Harbormaster's office. Tahni tags along. The Harbormaster recognizes quite a few names on Zeoll's list. "Bonetown has always been a free port," he warns. "Everybody minding their own business. It's why we've thrived. If you want a change of policy....well, I don't suppose I could stop you, but it may be a bigger task than you realize."

Meanwhile, Aexana goes to visit Goody Bess. "Oh, don't worry about the herbs," she says. "They're plentiful this time of year. It was just unusual, you know, to have a storm come up so quickly."

Touring the town, Aexana observes (as Terser also does) that the storm did very little damage here. It's somewhat surprising; it must have been very localized to have blown the Lionfish so far off course but done such little damage here. You see (and hear, if you talk to people) of shingles being torn off roofs, a couple of market-stalls blown over, several loads of washing ruined as they flapped on clotheslines. But no buildings came down, no roofs came off, nobody died. Already, people are forgetting the storm and talking about the drinking contest set to begin in a few hours at the Nine Fingers.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+19=33 ;
Friday January 5th, 2018 2:19:28 AM

"A drinking contest? Those always end in vomit and headaches for me...but I'm in too."

While they're out and about, Jozhur will keep his eyes open for any recent news.

Diplomacy (gather information): 33

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Friday January 5th, 2018 12:36:03 PM

"It would be almost cheating for me to participate, but I can certainly come cheer you all on. Then again, we'll see what the stakes are!"

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Friday January 5th, 2018 7:46:09 PM

Bralin shrugs at Reggie.

"I have found that no matter how elite one becomes in a skill, there is always someone in the Wold better."

The dwarf pauses a few moments.

"However, I doubt that time is upon me."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Saturday January 6th, 2018 7:23:38 AM

Tahni looks to Zeoll. She's not quite sure what they should do from here. This harbormaster person looks to have given his consent but it sounds as if it is a much bigger issue. She will need to think about this.

She isn't quite sure how important this man is, but he has the word 'master' in his title. Tahni gives him a smile and a slight bow. "There. That should do it"

With nothing more to do she makes for the tavern.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Saturday January 6th, 2018 5:52:08 PM

Reggie smiles at the dwarf then heads for tor the Nine Fingers. hoping to get there early enough to soze up the other participants.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday January 7th, 2018 4:00:54 PM

With still a few hours before the drinking contest Aex helps Goody Bess a bit with the herbs. The delicate art of herbalism works like meditating. She and Goody Bess work in complete silence for a few hours. She has put aside some herbs she might use for newer potions when she has some time for brewing.

Then Aexana too makes her way to town again and finds the Nine Fingers quite easily... after all she only has to follow the crowd. She quickly spots her friends and checks if anyone is going to participate.

She whispers :"I wonder what would happen if I pour some funny potions in that beer casks..."

Zeoll (Cayzle) (AC29/31; 81hp) 
Sunday January 7th, 2018 6:00:39 PM


After the meeting, Zeoll explains that Bonetown has no mayor or government. But along the docks, the Harbormaster's word is law, and that makes him maybe first among equals on the Captain's Council.

At the tavern, Zeoll does not join in the contest, but enjoys the atmosphere.



DM Kathy 
Sunday January 7th, 2018 9:42:09 PM

As you finish your various errands about town, you begin making your way to the Nine Fingers Tavern. Those of you who arrive early enough can hear the tale of how the drinking contest came to be.

It seems that Jake the Troll got into a heated argument with Six-Toed Alfie. Reports vary on the origins of the dispute, but everyone agrees it was wide-ranging and covered a variety of topics, including appearance, personal habits, past romantic liaisons, and knot-tying. The ferocity of the argument reached a crescendo, however, when the two began to argue about which one could drink the other under the table.

A drinking contest seemed the best solution, and in Bonetown, drinking contests are not a spectator sport. Hence tonight's festivities.

A few of the Lionfish crew join you. Tula seems as if she's just going to watch, but Cato and Tommy Teeth look like they intend to participate.

All participants are asked to pay an entry fee (1 gold), which will cover the cost of the alcohol and the inevitable property damage.

[Anyone who wants to participate here should deduct 1 gp from their character sheet, and make a Fortitude save for the first round of drinking. No, you may not use magic. What's wrong with you? :) ]

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday January 7th, 2018 10:50:35 PM

Having wrapped up his purchases and scroll writing, Rill will accompany his friends to the tavern.

He does not much approve of contests based on who can ingest the most mind-altering, debilitating substances. None-the-less, he goes to keep an eye on his friends to see that nothing ill befalls them as a result.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=9 ; d20+13=14 ;
Monday January 8th, 2018 9:21:31 AM


Zeoll leads the tavern in a few Tauric drinking songs ...

Ninety-nine purple wine casks on the bar! Ninety-nine purple wine casks!
Take one down, pass it around ...


Perform 14 ... alas, not the liontaur's best work! Maybe the song is too long ...

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+18=29 ;
Monday January 8th, 2018 12:11:44 PM

"C'mon... is no one going to join this booze decadence?? We do need the Lionfish to show their euhm... abilities... no? "

Aex fumbles a Bear's Endurance potion in her pockets wondering if she should quaff it before the game... or perhaps she could chew some herbs that would keep her more or less sober...

"Oh why so serious all the time... let's have some fun. The Wold is about to end... might as well enjoy it...", Aexana says while she shrugs her shoulders. She digs up a gold coin and intends to join the frenzy.

Fort Save : 29



(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday January 8th, 2018 1:04:12 PM

Just this extra : do consider she's a 73 year old Gnome lass...

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+9=26 ;
Monday January 8th, 2018 1:05:01 PM

Jozhur knows he will regret entering a drinking contest against dwarves, but he places a gold piece on the counter and quietly waits for his first drink.

Fortitude save: 26

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+17=22 ;
Monday January 8th, 2018 1:08:29 PM

Terser joins the group for the festivities, but he's more interested in seeing how quickly Aexana will get drunk, rather than rushing to inebriation himself. Should it seem that she (or Joz or Bralin) would be imbibing too much, he will subtly lend her some strength from his seat near Zeoll.

Perception 22 to monitor the outward signs of drunkenness - if one would be failing a fort save by 2, activate raging aura to increase their con by 4

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday January 8th, 2018 1:17:22 PM

argh... sorry... I had a Bear's Endurance still running on my char sheet. Hence Fort save is +16 instead of +18. Please deduct 2 from my roll to avoid (??) getting drunk.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+15=24 ;
Monday January 8th, 2018 6:08:00 PM

Tahni isn't one to drink ale. Her father once told her it put hair on his chest and she's lived in fear of it since. She doubts the folks of Bonetown would pass her a nice white wine or cider.

Still, this isn't about a competition. For her it's about being part of a group. For the third (or perhaps fourth?) time in her life she reaches for a mug of ale.

Fort Save: 24. 26 if ale is considered a type of poison

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151)  d20+16=29 ;
Monday January 8th, 2018 7:12:01 PM

Bralin places a gold coin in the pot, then removes his cloak and belt, while eyeing Aexana's cloak, which the gnome still appears to be wearing.

Wordlessly, the dwarf raises a mug, and drains the contents.

oh, its gotta be a poison

[Fort 29]

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18   d20+16=35 ;
Monday January 8th, 2018 10:09:03 PM

Reggie gives her money and slams down the first drink. she could give the dwarf a run for his money...maybe

{ooc fort save = 35}

DM Kathy 
Monday January 8th, 2018 10:24:12 PM

Rill stands by the drinking contest, ready to provide medical help to his companions if they need it; Terser is ready to lend them a bit of his dwarven hardiness, should the need arise. Zeoll tries to lead the group in song, but it falls flat. Mostly because the popular opinion here is that wine is for sissies.

Tahni is prepared to set aside her distaste for ale, but as it happens, you are drinking rum, so that's all fine. She, Aexana, Jozhur, Bralin, and Reggie are participating.

The first round is actually several shots of rum lined up in front of each contestant. All shots must be drunk before the bell rings. The order to start is given, and, amid cheers and whoops, you down your shots as quickly as you can.

Around you, the other contestants are doing the same. Or trying to. When the bell rings, several contestants have to drop out, not having finished their allotted rum. A couple more are disqualified for falling off their stools. You're all fine. For now....

[All participants make another Fortitude save. And yes, this totally counts as poison.]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+12=13 ;
Tuesday January 9th, 2018 2:09:24 AM

Aexana notices Bralin's funny look at her cloak and realizes the Dwarf's probably right... if she's to participate in this she should not be wearing her cloak... (removing that brings down her fortitude to a +12 instead)

"Phew, warm in here! Probably the booze... " Aexana laughs and she removes her cloak and hands it over to some of the Lionfish observers... "Do keep an eye on me! I don't want to remove more clothes... "

She then grabs another shot and goes bottom's up...
(Fort save 13 - NAT 1 - oh there we go again... deja vu on the crab swarm save)


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+15=28 ;
Tuesday January 9th, 2018 5:30:11 AM

As each shot is completed Tahni places the shotglass back on the table upside-down.

There's some stiff competition here. For the briefest of moments she considers that she may even have a remote chance of winning this thing. Though that could just be the booze talking.

Fort Save: 28 + 2 Poison Save = 30

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday January 9th, 2018 10:32:01 AM

Rill takes Aex's cloak to keep it safe. He keeps an eye on on the room as well.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Tuesday January 9th, 2018 5:06:53 PM

Terser sees Aexana start to fumble midway through round 2 and lends her some strength, hoping it's enough to keep her in the fight. He will only sustain it long enough for her to reap the benefit, letting her recover in the minutes between contest round 2 and 3.

rage aura - +4 str/con

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=11 ; d20+28=29 ;
Tuesday January 9th, 2018 6:26:17 PM


Zeoll shrugs ruefully and takes a seat with a smile. You can't please all of the people all of the time, that's a lesson a performer learns early, perforce.

The old liontaur contents himself with keeping a keen sober eye out, making sure no one takes advantage of his contesting friends.

Perception 29

[OOC: die roller hates Zeoll lately!]

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151)  d20+16=22 ;
Tuesday January 9th, 2018 6:35:29 PM

Bralin nods approvingly at Aexana, and drains another shot glass.

This one seems a bit stronger.

[Fort 22]

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18   d20+16=23 ;
Tuesday January 9th, 2018 10:13:07 PM

Reggie seems to be letting herself become a little more laid back. it seems that she actually can have fun.

laughing at those that fail in the first round.

the next round she continues her way through the drinks.

{ooc: fort save = 23 (25 if the rage aura also affects her)}

DM Kathy 
Tuesday January 9th, 2018 10:38:53 PM

The next few rounds of the drinking contest take their toll on the Lionfishers. First, Aexana stands up and sings a little song about goblins before passing out on top of the bar. A couple rounds later, Reggie slips off her stool, giggling in a most un-Reggie-like way, before she falls over and begins snoring. And, as dawn approaches, Bralin takes a final swig--and face-plants. Only Tahni remains upright and functional, wondering vaguely where everybody went.

Because, although many of the Black Lions dropped out, pretty much everybody else did, too. Cato and Tommy Teeth fade sometime before Reggie does, and even the initial combatants--Jake the Troll and Six-Toed Alfie--can't last as long as Bralin. Tahni is declared the winner!

And then, as dawn approaches, everybody stumbles home to sleep it off.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday January 10th, 2018 12:36:33 AM

Rill will hand Aexana back her cloak, and makes sure she and the others return to Portside House safely. He will also make sure the bar tab is paid, and tip the proprietor well.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday January 10th, 2018 6:27:08 AM

Tahni is quite pleased with herself. She has brought (questionable) glory to her friends, her clan, and her race. But that could just be the rum talking. "Rum. Rum. Rum." The word starts to sound funny the more she says it. "Rum. Rum. Rum. Rumrumrumrumrum"

"You know what would be good right now? Meat and bread." She groggily looks about the tavern to see if she can get some to take-away.

The trip to wherever the party take her - she's not sure where that may be - takes a little longer than it should due to the zig-zagging.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Wednesday January 10th, 2018 11:28:22 AM

I'm sure the brothers have some bacon and bread to cook up in the larder, Tahni, especially when we say it's to celebrate your exploits!

Terser makes sure she stays on course, glad to return the favour for times she's looked over him in his own drunken past. All the drinking gets him wondering - would a Lesser Restoration spell cure a hangover?

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday January 10th, 2018 4:08:06 PM

".... wut ... where.... is it over?! .... did I do well? ..."

Aex wobbles on her feet wondering why she even tried to participate in this madness. Good thing she knows how to handle potions... she'll need one in the morning most likely.
Somewhat ashamed she finds her bed... annoying thing though is that the evil bed is circling around her...

"Ok... next time my bed passes by I'll jump in... "

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Wednesday January 10th, 2018 7:39:40 PM

Bralin opens one eye and carefully looks around. His last recollection is watching that Troll fellow keel over, but he can't remember anything beyond that.

Still, it is time to go home. Bralin contemplates the walk. He contemplates just standing.
He's not so sure about either.

But, Zeoll there is looking awfully stable. Certainly the taur can provide much needed support.
Bralin rises, wobbles a bit, and then makes a lunge at the liontaur's midsection, which he uses for extra bracing.

At this point, the dwarf's stomach has had enough.

With barely a sound, Bralin upchucks over Zeoll's hindquarters.



(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Wednesday January 10th, 2018 8:51:42 PM

There was rum, then there was more rum, then everything went dark. Reggie was sure she would win.

"did I beat the dwarf? Did I beat anybody?" she goggily tries to ask.

eventually just staying where ever she ends up. until forced to move at least.



Zeoll (Cayzle) (AC29/31; 81hp) 
Wednesday January 10th, 2018 10:20:42 PM


Zeoll cheerfully helps his friends home -- to the portside house, because the brothers are sure to have their most excellent bacon there in the morning. Zeoll himself, as is his practice, sleeps in the yard under the stars.

DM Kathy 
Thursday January 11th, 2018 12:14:44 AM

Everybody makes it back to Portside House. Some of you don't quite remember how that happened, but you all wind up there. You arise in various states of alertness, but there's nothing urgent to be done this morning, and there's plenty of time for everyone to wake up and deal with the aftereffects of an entertaining night.

It is shortly after noon that the dogs begin to bark. First a few, then a lot, and then what sounds like every dog in Bonetown barking and barking. You think it's pretty loud. And then the howling starts.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=40 ;
Thursday January 11th, 2018 1:39:15 AM

Jozhur groans at the ruckus. He tries to shake the cobwebs from his head and peers out a window. "Ugh, what's going on now?"

Perception: 40

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday January 11th, 2018 5:42:50 AM

At first Tahni just thinks the howling is in her head and she tries to pull the blankets up higher. But the howling continues.

She drinks a large glass of water, and then another, before joining the others. "Is this the normal wake up call for Bonetown?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5)  d20+6=7 ;
Thursday January 11th, 2018 4:35:56 PM

Nothing like this, usually. Maybe a cart full of ox bones overturned going through town?

Terser is stumped, and tries to think of things that dogs may react to like this. Unfortunately, he didn't grow up with dogs, and knows very little about their motivations, other than being adorable idiots.

knowledge nature - 7 (nat 1)



(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=17 ;
Thursday January 11th, 2018 7:33:31 PM

Aex has a serious headache when she wakes up... her hair is all messed up when she sits at the breakfast table... yet... she can hardly eat anything.
When the barking start and the later it turns into howling the Greenmage is alerted (know nature 17) yet her brain is not yet thinking straight...

She takes a look outside to see if there's any dog nearby... if she spots one she cast Speak to Animals on herself and starts barking back asking why they are panicking...

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Thursday January 11th, 2018 8:48:34 PM

By noon, Bralin is pretty much back to his old self. His says his prayers, receives his daily spells, does a bit of exercise, and has some lunch.

The barking starts, and then the howling.

Grabbing his axe, the dwarf slips into the street to try and figure out what's going on.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday January 11th, 2018 9:12:34 PM

Rill is out in the town as the dogs start barking. Which is odd. I mean dogs bark, and a barking dog can rouse a nearby one. But to have them all behaving this way...

Rill looks around, sure that this must portend something bad. He makes his way back toward Portside House, looking about to see if anything else is amiss.

Zeoll (Cayzle) (AC29/31; 81hp) 
Thursday January 11th, 2018 10:47:02 PM

After a great bacon breakfast, Zeoll is busy with his crafting when this infernal BARKING interrupts him. He thinks that he really should ask the Silver Lady for the gift of speaking with her children, so that he could ask the dogs why they are barking, and even better, command them to stop.

He joins with his friends at the portside house and finds that Aex has had the same idea. The old taur waits for his little friend's report.

The Wold Shakes


DM Kathy 
Friday January 12th, 2018 12:17:53 AM

Howling dogs on top of a hangover just seems like senseless cruelty, but then you begin to realize that this isn't usual. Several of you step outside and begin looking around.

Overhead, you see a huge flock of birds wheeling above the town. At a glance, you can see that the flock is made of many different kinds of birds--gulls and crows and loons and sandpipers and even a hawk or two. Even those of you who are not especially attuned to Nature can tell that this ain't right.

You don't have much time to figure it out, though. Suddenly, the dogs stop howling and the birds stop screeching. In the wake of all the animal activity suddenly things get eerily quiet, so quiet in fact that you could hear a pin drop if you were so inclined. It doesn’t last long.

You hear a clinking, then a rattling. You feel movement beneath the soles of your feet, the kind you might feel if a heavy cart were rumbling past--but there are no carts in the area, heavy or otherwise. A hanging clay flowerpot drops and breaks on the cobbles nearby. The buildings are behaving in ways that buildings should not--hitching and shimmying in a most undignified manner. And yes, the ground is definitely shaking. Those of you who are still a little tipsy may have trouble keeping your balance.

And then, almost as soon as you realize what's going on, it all stops. The street lurches to a halt, the clinking and rattling stop, and all is quiet again.

That is, until the denizens of Bonetown come pouring out of the buildings and into the street, to exclaim over what happened and try to assess the damage.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=21 ;
Friday January 12th, 2018 2:56:55 AM

The calm before the storm this was... it is said animals can sense this kind of disasters before they strike. While she's fairly attuned to nature still Aexana does not share this ability. She looks at Leafy hoping he has some answers maybe...

"There could be smaller quakes coming...", she softly says to Leafy as if her talking too loud would already trigger another quake...

Then she rushes outside... she does not care much about damage the earthquake might have done but she's more worried about the sea's response to it... Is the shore line rapidly receding? There's little way of knowing where the earthquake struck but if deep below sea level it could trigger more devastating effects... (know nature 21)

"Let's just hope then we're at a safe distance here from the Twin Volcano's... "

So she looks towards the twins to see if there are any signs of activity there...


Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Friday January 12th, 2018 1:59:11 PM

. It's not an avalanche, Aexana. I think we can talk normally. And speaking of talking, I think we know what all those dogs were discussing now.

Terser echoes Aexana's concerns and thinks about emergency response to threats from the sea or volcanoes. Any response will need to be fast. Though if preparations aren't in place for Tsunami and Eruptions already, there's little they can do other than hunker down.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=36 ;
Friday January 12th, 2018 4:32:22 PM

Jozhur sees Aex glancing to the sea and volcanoes. After a few moments, the concern dawns on him. He grabs his backpack and climbs on the roof of the portside house, hoping for a better view of the surroundings.

Perception: 36

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Friday January 12th, 2018 4:59:20 PM

Bralin comes to the conclusion that right now would be a really good time to be fully armed and armored.

He scoots inside and dons battle garb.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday January 12th, 2018 6:39:18 PM

Rill reaches Portside House just about the time the quake hits. He grabs the wall to steady himself.

"Huh - I guess dogs can predict earthquakes." He looks around, glad to see no real damage was done - so far, anyway.

Rill then pulls his armor out the his Bag of Holding and puts it on. As he does so, he listens to the townsolk to see if anyone seem hurt and in need of healing.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=7 ; d20+26=29 ;
Friday January 12th, 2018 7:53:41 PM


Zeoll braces with all four paws to stay upright. What wonders do these portends foretell? The voices in his head reveal nothing of use.

The old taur does not have his head all the way in the clouds, though ... he looks around for anyone who needs help or healing.

Perception 29

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=35 ;
Saturday January 13th, 2018 9:06:23 PM

With her spells for the day cast, Tahni feels a little more prepared for what may come than she did yesterday.

Granted she's not prepared to deal with an earthquake, but is anybody really?

She shares Terser's thoughts of an incoming tsunami so looks about for what might be the tallest or sturdiest place nearby.

Perception: 35

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

DM Kathy 
Sunday January 14th, 2018 9:38:23 PM

Aexana is worried about aftershocks and the twin volcanoes. You glance in their direction, but they seem quiet. Anyway, you don't see any smoke, so that's a good sign.

Terser is also worried about a follow-on disaster; Rill and Bralin are worried enough to get geared up.

Tahni looks around for tall and/or sturdy structures. There is Portside House itself, taller than many buildings in town, although its wooden construction isn't as sturdy as, say, stone would be. The Nine Fingers is also two stories, and probably a bit more sturdy than Portside House. There are a few more buildings of note--but for the most part, Bonetown is low-lying, single-story buildings made of wood.

Zeoll and Jozhur look around, Jozhur going so far as to climb the building for a better view. Looking toward the water, Jozhur can see that the tide is the lowest he's ever seen it.

A few people come running up from the waterside, all excited. They call for everyone to come see this low tide! It's amazing! The lowest they've seen! You can see all manner of sea creatures! Come and look!

Knowledge: Nature DC 10 Highlight to display spoiler: {It's the wrong time of day for low tide.}
DC 18 Highlight to display spoiler: {This is probably the precursor to a tsunami.}
DC 25 Highlight to display spoiler: {Everybody in Bonetown has between three and six minutes to get to safety.}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday January 15th, 2018 5:06:38 AM

"This isn't good. This is the sort of thing that happens prior to a tsunami. Best guess is that we have between 3 and 6 minutes to get people to safety" Tahni looks quite alarmed "We should try and get people to The Nine Fingers. It's a solid building that might be able to act as shelter"

Bad day not to prepare a Wall of Stone spell.

Tahni casts a Silent Image "sign" in the sky above Bonetown "TSUNAMI! GET TO NINE FINGERS!"

Knowl Nature: 26 (Take 10)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=34 ;
Monday January 15th, 2018 3:58:06 PM


"Oh sweat Mother Wold... how have we angered you so much that we deserve this punishment... ", Aexana gasps as she realizes her fear comes true... (knowledge nature 34 - nat 20)

Seeing Tahni's sign appearing in the air makes it suddenly all so more real than it already it... she can easily escape this by simply flying up into the air but what about all the others! Her friends... the villagers...

Aex knows spells to create a stone wall and spells to control water... but she can never counter an actual tsunami with these conjurations. This will require speed... to make it to higher ground.
She tries to discerns the quickest route for everyone to escape this threat.

She looks up again in the sky and frowns... Tahni's sign is silent... anyone indoors or not paying attention might miss it.

"Let's add some volume to that!"

Aex casts Ghost sound (CL11 so that equals 40 humans shouting) and suddenly Tahni's sign is accompanied by 40 humans shouting "WARNING... TSUNAMI ALERT... GET TO NINE FINGERS!!!"
As she realizes panic is never good she wants the shouting to be loud but sounding calm and under control... if that is at all possible.

(OOC - I have not updated my spell list since december 19th... I'll just copy paste that one so that I can not tweak my spell list to the actual occurrences)

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, Bear's Endurance Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Monday January 15th, 2018 5:02:11 PM

Tsunami.

The dwarf's mind races. Aexana and Tahni have done well, what more remains.

Turning to Rill, he inquires, "Can you teleport us to the docks or most populated areas? We can go into the homes there and rouse any still unaware."

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Monday January 15th, 2018 8:04:44 PM

Reggie is not sure what to expect anymore, lately the world has been against her (or so it seems) hearing the warning, Reggie runs to grab her son to head for None-Fingers. she has no intention of being a hero right now for anyone except to Ty.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=7 ; d20+14=32 ; d20+2=18 ; d20+28=37 ;
Monday January 15th, 2018 8:49:03 PM


Zeoll realizes the nature of the coming disaster (Knowledge 32) and uses his time to urge people to flee to high ground. Probably the highest grounds are the slopes of the volcano just outside of town.

Diplomacy to urge people to safety: 37.

"A FLOOD IS COMING!" he shouts. "HEAD TO THE HEIGHTS! BACK AWAY! BACK AWAY! THE SEA WILL KILL YOU!"

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday January 15th, 2018 9:53:17 PM

Rill will use Dimension Door to transport Bralin (and any others) to the docks.

Once there, we'll spread the warning among the ships. We'll get as many as we can aboard the Lionfish. As the ship is loading, he'll tell Tula to unfurl the sails. After a minute or two, Rill will use a Feather Token - Fan to quickly move the Lionfish safely out to sea.

DM Kathy 
Monday January 15th, 2018 10:26:09 PM

At Portside House, Tahni and Aexana use their magic to warn the people of Bonetown and instruct them all to go to the Nine Fingers. Although well-meant, this might not be the best advice; there's no way the entire population of Bonetown can fit into a single tavern.

Reggie's primary concern is for her son; she scoops up Ky and hightails it for the Nine Fingers.

Zeoll revises the instruction a little, simply telling people to get to high ground. The ground does slope upward at the outskirts--the real question is whether people can get there in time.

Meanwhile, at Bralin's suggestion, Rill teleports them to the docks, where they begin urging people to board the Lionfish. Other ships, too, are beginning to urge people aboard, even as they pull up anchors and cast off from the dock. Unfortunately, because of all the other ships in the port, there simply isn't enough time to maneuver away and out to sea before the wave hits. You'll have to trust to Tula's seamanship to keep the Lionfish upright and in one piece.

So, that's where you are when the wave hits: Tahni and Aexana (and Terser I assume) climbing onto the roof of Portside house; Reggie with little Ky climbing onto the roof of the Nine Fingers; Zeoll (I assume) leading a group fleeing to high ground; Rill and Bralin aboard the Lionfish.

When it first arrives, the wave doesn't seem significantly taller than other waves you've seen, and for a moment--especially at the docks--you begin to feel that you might have made a lot of fuss over nothing. And then the wave comes crashing in--and it keeps coming. And coming, and coming. The wave perhaps didn't look very tall, but it was carrying a lot of water, and now the water rushes in through the streets and buildings of Bonetown.

At the docks, captains and crew struggle to keep their ships upright. Some succeed; some do not. The Lionfish stays afloat, but washes inland, crashing into building after building. So far, the ship is sturdier than the houses it hits, but how long can it withstand the punishment?

In town, buildings splinter into matchsticks, trees topple, and fleeing townsfolk disappear under tons of rushing water. Portside House shakes and creaks. One wall gives way, but the remaining walls and roof remain standing--for now. Water crashes through the windows of the Nine Fingers, trapping people who hadn't yet managed to make it up the stairs. The roof is crowded, but although the building shakes and people shriek in terror, the building seems to be holding up.

On the outskirts of town, people are still running. Some couldn't keep up, but there's no time to go back and check on them. The water hasn't reached here, but that doesn't mean it won't.

Everywhere, the noise is unbelievable: pounding water; cracking buildings; falling trees; the screams of the terrified, the trapped, and the dying. It sounds like the end of the Wold.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+17=35 ;
Monday January 15th, 2018 10:39:32 PM

Jozhur runs along with Reggie and Ky to the Nine Fingers. He knows Reggie can handle herself, but getting through a tsunami with a child in tow could be a challenge.

Once they are safe on the roof of the Nine FIngers, Jozhur draws out a bottle of air and heads down the stairs. He does his best to swim down and rescue anyone trapped below, using the magical bottle of air to help others breathe.

Swim: 35


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d4+1=5 ;
Tuesday January 16th, 2018 7:31:01 AM

Tahni's image worked the way she wanted. If only she'd thought about maximum capacity.

There will be time to dwell on that later. There are people in immediate need of help.

Tahni casts Summon Monster V and calls for 5 Small Water Elementals to try and help some of the people struggling to stay afloat. They won't be able to help for long, but every bit might count (They will only be there for 5rnds)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Tuesday January 16th, 2018 12:18:57 PM

Sorry about yesterday - I was in holiday mode.

Rather than zooming to the boat, Terser throws his elephant figure to the ground, calling the full size creature into being in an instant. He assists as many young and infirm as he is able on its back, then sends it charging uphill with the others, hoping its speed will get it out of range of the water and save its human cargo. Thanks to special training (run feat) he can keep pace with the charging elephant, carrying another couple of children on his shoulders.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5)  d20+6=20 ;
Tuesday January 16th, 2018 12:22:04 PM

Once he deems them far enough into the jungle to avoid the worst of the rising waters, he will slow a bit and get some people to climb a tree. He wishes there had been time to grab blankets or food, but it seems that is a concern for a few hours from now when the waters have truly receded.

knowledge nature: 20 - trying to judge how far the effects will go

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday January 16th, 2018 4:30:25 PM

As the Lionfish is washed inland, Rill is alarmed to see the ship interacting with buildings. That's not how things are supposed to work. Given that we encouraged bystanders to board the Lionfish for their safety, he cannot let the ship go down - or further destroy buildings in town.

Rill will stand at the bow of the ship and cast Summon Monster VII, calling forth a Greater Water Elemental. A huge, translucent column of water rises rom the surrounding water, and two sparkling points of light regard the priest that summoned it.

With his Tongues ability, Rill is able to speak in a voice like a roaring river, "This ship cannot be in this place. You will gently move this vessel back into the harbor where it belongs. Use care to not shake anyone loose, or crush any in the water as you do so. Once that is done, do you best to move any other nearby ships out as well."

He then tells the crew to lower ropes to anyone floating nearby and bring them aboard as best they can, avoiding the great creature as they do so.

(The summoned elemental will last for 14 rounds.)



(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday January 16th, 2018 5:35:20 PM

Aex too will help to get anyone caught by the water into safety. Changing into an octopus to drag them to land may sound interesting but people will most likely not understand and only panic even more...

Leafy too is on the roof and he will help anyone out of the water.

The cracking sound is worrying... Aexana hopes the building will hold.
Perhaps now a wall of stone could help indeed... Aex conjures up a wedge shaped wall (like the bow of a ship perhaps?) in front of the building hoping this will not stop the water, but at least take away some of the pressure on the building so it has a better chance to hold against the raging water.

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Tuesday January 16th, 2018 6:13:39 PM

Bralin watches in grim fascination as the sea envelopes the town.

Activating his winged boots, Bralin launches himself from the deck of The Lionfish. Skimming above the water, the dwarf grabs the first living soul he finds and carries him or her back to the vessel.

He can activate the boots three times for five minutes each, and he uses every one of those fifteen minutes to grab as many people as he can.

Zeoll (Cayzle) (AC29/31; 81hp) 
Tuesday January 16th, 2018 9:57:47 PM


Zeoll struggles with howsoever many people he has led to high ground. If those efforts fail and the waves reach too high, Zeoll will sling as many kids and wounded the spell will allow (prolly just one or two) and teleport to higher ground, then run back to help pull others from the floodwaters.

DM Kathy 
Tuesday January 16th, 2018 10:31:59 PM

After the wave hits, you continue trying to save as many people as you can.

Jozhur grabs his Bottle of Air and goes down into the flooded common room of the Nine Fingers to rescue people. One by one, you grab flailing townsfolk and shove them partway up the stairs, where willing hands await to pull them the rest of the way. You keep going, even as you encounter more and more lifeless forms, pushing them up the stairs as well. Are they already dead? Revivable? You don't know; all you can do is find as many as you can, as quickly as you can.

On the roof of Portside House, Tahni summons a group of water elementals, who begin helping people get to pieces of floating wreckage. Then Aexana conjures a Wall of Stone to help protect the house from the waves, and the elementals start bringing people to it, instead. They climb atop the wall and cling for dear life. Leafy, meanwhile, is pulling people up onto the roof.

Terser, with his trusty elephant, and Zeoll have helped a large group of townsfolk up onto the lower slopes of the volcano. There appears to be no need to climb trees or Teleport; the waters don't seem to be coming this far. You are able to move back and pull a few more people to safety.

Rill has summoned a water elemental of his own, which he instructs to help guide the Lionfish back where it belongs. It is able to complete this task fairly easily, and begins doing the same for other ships--the problem now being there's nothing to tie them to, and no way to keep them from drifting a bit. Their crews do their best to keep them from banging into one another.

Bralin activates his winged boots, and moves to pluck people from the water. You rescue several people this way, bringing some back to the Lionfish, some to other ships, and some to Portside House, depending on what's closest.

But, even as you work to save more townsfolk, a new threat presents itself. Meteors begin streaking across the sky, in brilliant, sparkling colors, trailing bursts of flame behind them. Most are high enough that they simply cross the sky overhead, but a few of them seem to land in the water--including one that splashes not too far from the harbor. And--is it your imagination, or did a faint cloud of red mist puff up when the meteor hit the water? (Jozhur probably did not see any of this, but the rest of you saw at least some of it.)

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday January 17th, 2018 3:14:06 PM

Aboard the Lionfish, Rill will thank the Water Elemental before it returns to its plane.

Then he looks up at the meteors streaking across the sky and the steam in the distance. At least there was seawater to put that one out. He looks around for ways to save more folks, or at least mitigate the destruction caused by the tsunami.

"Great. Fire and brimstone coming down from the skies! Rivers and seas boiling! Earthquakes. Volcanoes."

He makes a mental note to check for dogs and cats living together.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Wednesday January 17th, 2018 4:54:38 PM

Terser recommends that the people up here stay put until the waters start receding. Until then, the Black Lions still have work to do. Hey old man, let's go check out that meteor that fell in town! He offers Zeoll a ride back down the mountain by elephant back. It'll certainly be easier for the tall creature to walk through the water than it would be for dwarven, or even 'taur sized, legs.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday January 17th, 2018 6:02:56 PM

Tahni turns to look towards the nearby volcano. Are the meteors coming from it? Did the tsunami trigger something?

"There's never a boring day here I guess"

Before wanting to investigate anything she wants to make sure all the nearby people are relatively safe. Noone still stuck in the water, noone still calling for immediate help.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday January 17th, 2018 6:35:40 PM

Aex fear they are trapped up on this roof... Where to go?!? She notices the reddish vapour but she can't.do much untill she understands it Better... For now she Just has to site and wait...

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18   d20+17=37 ;
Wednesday January 17th, 2018 8:52:30 PM

Reggie took note of the fire in the sky. but instead she tries to comfort her son, and reassure him everything will be ok.

"I have to go help. you promise to stay here. don't be afraid to yell for me if you need me."

Reggie goes to see what she can do to help Jozhur with with any survivors.

{ooc: swim check if needed = 37}

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Wednesday January 17th, 2018 10:01:09 PM

As the last seconds of the winged boot's duration expires, Bralin lands back upon The Lionfish. He arrives just in time to witness the flight of the meteors overhead.

Exchanging a look with Rill, the dwarf wonders what new ill is upon them.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+17=20 ;
Wednesday January 17th, 2018 11:02:00 PM

Jozhur continues his efforts to save people in the lower part of Nine Fingers, oblivious to anything else that may be going on.

Swim: 20

DM Kathy 
Wednesday January 17th, 2018 11:17:06 PM

The water is beginning to recede. Near the outskirts, Terser helps Zeoll onto the elephant, and they begin wading back toward the harbor.

At the Nine Fingers, Jozhur has dived several times in a row now without coming into contact with any other bodies, alive or dead. The water is extremely murky, so there may still be bodies down there, but they're going to have to wait until the waters subside. Reggie was able to help a few people to safety, and now she's back on the roof with Ky. You see Terser and Zeoll heading back into town on an elephant.

At Portside House, Tahni and Aexana see nobody left to help. And, as the waters subside, the people perched atop Aexana's stone wall begin looking a bit more comfortable. People clinging to debris are reaching the relative safety of the wall, or the remaining trees, or some half-toppled buildings. Also, Tahni is quite sure the volcano had nothing to do with the meteors.

In the harbor, Bralin alights on the deck of the Lionfish while Rill mutters something about dogs and cats. People on the other ships are intrigued by the meteor that landed not too far away. "We should sail out and take a look," a few of them say.

However, that quickly morphs into "the Black Lions should sail out and take a look...."

Zeoll (Cayzle) (AC29/31; 81hp) 
Wednesday January 17th, 2018 11:25:55 PM


Zeoll waves and helps rescue anybody still in danger.

He agrees that we should sail out to take a look.

"We arre the herroes of this town." he says.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=27 ;
Thursday January 18th, 2018 6:07:32 AM

"I think we've helped everyone we can" Tahni gives her status update.

She makes her way to the ship and waits for it to move out.

Perception: 27

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday January 18th, 2018 11:58:23 AM

Rill is already on board the Lionfish with Bralin. Eventually, he can see his friends making their way to the ship.

"Meteor eh? The last time we dealt with a big rock, we were competing with a god for the thing. I hope this one's different."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Thursday January 18th, 2018 3:42:25 PM

Knowing that some valuable ores have been known to come from space rocks, Terser prepares some chains and his waterbreathing potion, so they can bring the meteor to the surface for examination and possible utilization.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday January 18th, 2018 5:56:28 PM

When Zeoll says they are the heroes of the town Aexana takes a little step back not exactly feeling like a hero right now... Leafy stands beside her and gives her a nudge in the back and pushes the little greenmage back where she stood.

"Ok then... ", she says sheepishly,



(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Thursday January 18th, 2018 6:45:28 PM

Bralin never even considers whether they will go, his mind immediately moves to logistics.

"I have a Water Breathing spell prepared," he notes to Rill. "But moving about in my armor will be ... challenging. Have you Freedom of Movement prepared?"

Either way, the dwarf is as ready as he's going to be, and wordlessly awaits to sail.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=5 ; d20+9=29 ; d20+2=17 ; d20+14=19 ;
Thursday January 18th, 2018 7:09:57 PM

On board the Lionfish, Zeoll dons his captain's hat and praises the crew for keeping their heads during the tsunami.

He helps with the ordering of the ship, making ready to cast off.

Profession Sailor 29

He tries to chart a course to the impact.

Know Geography 19

DM Kathy 
Friday January 19th, 2018 12:21:21 AM

As the waters continue to recede, the Black Lions gather on the Lionfish. Tula warns you that she hasn't had time to fully re-provision, so any trips need to be short ones. However, since the meteor went down in sight of Bonetown, you don't believe this trip will take you very far.

The dock is gone, along with much of the waterfront, so you don't so much "cast off" as "maneuver through the other ships and out of the harbor." There are a couple of near-mishaps, but at last you are sailing in the general direction of where you saw the meteor fall.

Of course, it's going to be difficult to find the exact spot where the meteor went down. It's not like it left a hole in the water or anything; you're probably going to have to use divination spells or something to....

Huh. Will you look at that. A mat of blood-red seaweed floats on the water in one specific spot. The seaweed is like nothing any of you have seen before.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Friday January 19th, 2018 10:44:44 AM

"Huh - well isn't that the darnedest thing?"

Terser lowers a boat hook over the side of the 'fish and prods the floating mass, hooking a piece to bring up for inspection if nothing crazy happens when he touches it.

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Friday January 19th, 2018 8:27:02 PM

Bralin gazes down upon the blood colored seaweed with a furrowed brow.

"Ware," he comments to Terser, as the other dwarf pokes at it.

Looking about for danger, and not seeing any, he turns to Zeoll and Rill, and waits for the spellcasters to magically check out the meteor.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20=7 ; d20+16=27 ; d20+24=29 ; d20+24=33 ;
Friday January 19th, 2018 8:47:03 PM

"That's weird. That red seaweed. There, by the port. Starboard? " Tahni stops to think for a moment "No definitely port. Wait, is it?" Prof Sailor: 7 "Look, it's there, alright!" she gives up and just points.

She tries to determine if it is natural or not (Knowl Nature: 27) and looks over it to see if it has any sort of magical glow to it (Arcane Sight + Spellcraft 29 to ID any auras)

Tahni keeps her eyes open and waits to see what happens when Terser pokes it Perception: 33

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=34 ;
Friday January 19th, 2018 11:03:05 PM

"Yep, darndest thing." Jozhur has seen so many darndest things, this doesn't even register.

He scampers up to the crow's nest to keep an eye out.

Perception: 34

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Saturday January 20th, 2018 9:19:24 AM

Reggie decides it best to leave Ty in Bonetown. arranging for his care.

Reggie does her part, working the sails and rigging and make and temporary repairs as needed.

Once they fond this seaweed. Reggie looks to find a long pole to try and get a small sample.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Saturday January 20th, 2018 10:10:20 PM

{ooc: sorry missed a post or two. work schedules.}

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=23 ;
Sunday January 21st, 2018 4:10:50 PM

Being a Greenmage, strange seaweeds of course trigger Aexana's attention... But she has never seen something like this before (know nature 23). Leafy stands beside her and he just stares at the strange weeds...

She likes Reggie's idea... perhaps then she will be able to get a better look at it.

DM Kathy 
Sunday January 21st, 2018 10:02:41 PM

Reggie is able to leave Ky with Brother Engev and Brother Lansel.

When you see the red seaweed, Tahni looks at it with her Arcane Sight, but whatever this stuff is, it isn't magical.

Terser decides to poke it, though Bralin advises caution. As Aexana and Jozhur keep a wary eye on the stuff, Terser is able to hook a small clump and pull it out of the water.

The stuff is bright red in color, and looks a lot like grass--though not like any sea-grass or seaweed any of you have ever seen. And--did it just move? By itself? Impossible. Must have been the wind. Or maybe Terser isn't holding it completely steady. Because seaweed doesn't move on its own and neither does grass.

But whatever the stuff is, it seems to mark the spot where the meteor fell.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=36 ;
Monday January 22nd, 2018 1:06:59 AM

Jozhur shakes his head. This can't be a good omen. Having no knowledge of such things, he keeps a close eye on Terser, the "seaweed", and the spot where the meteor hit.

Perception: 36

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday January 22nd, 2018 6:23:33 AM

"You got this Terser" Tahni encourages "Is there a net or something we can use to help?"

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d100=70 ;
Monday January 22nd, 2018 11:25:35 AM

Rill will peer over the edge to look a the red seaweed. Using Deathwatch, he looks to see if this stuff is alive, healthy, undead, or perhaps some sort of construct.

If Terser’s sample is moving, that’s a different matter.

"Hmmm. It seems we will need to go into the depths if we are to investigate what fell from the sky. If we are to descend, I can allow us to breathe under water. But first, we need to determine if this seaweed is going to strangle us on the way down.

“Tula, can you take a sounding to see how deep we are here? While we’re figuring that out, maybe I can find out a little more information about what we’ll face.”


Rill will light some incense and then cast a Divination spell, asking “What will we face if we investigate the meteor site below us?” (10 min casting time, 83% chance of success. Rolled 70 - success!)

----------------------------
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Divination - ... a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn't act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the die roll fails, you know the spell failed, unless specific magic yielding false information is at work.


Zeoll (Cayzle) (AC29/31; 81hp) 
Monday January 22nd, 2018 1:34:04 PM


Zeoll is grateful for the water breathing. Although honestly, times like this make him wish he had not got rid of that cloak of the manta ray. He may have to make one of those after his horn of valhalla and bag of holding are done.

Regarding the red seaweed, he says to Aexana, "My old frriend, you'rre the botanist of ourr grroup. Can't you just talk to these plants and find out what theirr deal is?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5)  d20+17=29 ;
Monday January 22nd, 2018 3:45:28 PM

"I was just going to ask if they're poisonous, but if you can talk to them, that seems much easier."


Meanwhile, Terser holds the seaweed steady a few feet from the 'Fish, so they can see if it's moving on its own or not and looks around at the water to see if anythings else is reacting to the reddened plants or if it's spreading.

perception 29

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday January 22nd, 2018 4:35:56 PM

Aex looks at Zeoll as he suggest talking to the red goo...

"You think it's sentient?! Now that would be something wouldn't it! ... let's try! ... but what do you say to this... this... stuff?"

A bit wary Aexana gets closer and uses her Plant communion ability...
"euhm... hi there... sir... miss... oh... Aexana here... very sorry to disturb you but we... or certainly I am very keen on getting to know you... "

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Monday January 22nd, 2018 6:55:24 PM

Bralin does not share Aexana's enthusiasm. The last interesting plant he encountered tried to eat him, and he's not at all sure this seaweed won't try it as well.

The dwarf awaits the results of Rill's divination, while sourly making a mental note to invest in something that will allow him to move about in all this water the next time he gets a chance.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Monday January 22nd, 2018 7:44:39 PM

{OOC: missed Terser getting a sample, whatever, at least we didn't all die}

Reggie poses a question, "Why not sail a little ways off and dive under form there so we don't have to jump through it. If that makes any sense."

(Ed) [url=https://docs.google.com/document/d/12ZQpoEY7okd7iXgxl-VnUXB9MFQAl9eHk1fbgjjMCi8/edit] Reggie [/url] | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Monday January 22nd, 2018 7:45:42 PM

{ooc reset of header (I hope)}

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Monday January 22nd, 2018 7:46:25 PM

{ooc how do I reset the link?}

{link href="website"}Reggie{/link}

replace {} with []

DM Kathy 
Monday January 22nd, 2018 10:19:56 PM

Using Deathwatch, Rill can tell that the seaweed is alive and healthy, though perhaps not as healthy as it could be. He asks Tula to take a sounding, and begins casting Divination.

Meanwhile, Terser holds the seaweed as steady as he can, while he and Jozhur watch it suspiciously. It does not appear to be moving.

At Zeoll's suggestion, Aexana attempts to communicate with the plants. She hears what is this place?...the water tastes funny....the sky is wrong....please don't eat me.

Reggie suggests moving to a new location so you don't have to go through the seaweed to get to the meteor, but really, the seaweed isn't covering that much of the surface. The patch can't be more than 10 feet in diameter; there's plenty of room to get around it.

Tula reports that the water is between 6 and 7 fathoms deep, or about 40 feet.

And then Rill receives the following answer to his Commune: Pain, suffering, disease. And if you win through, a chance to restore Balance.

You seem to have learned all you can from clues on the surface. If you want to know more, you'll need to go down and look.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday January 22nd, 2018 10:48:58 PM

"Well, restoring balance seems like a good thing. With Gargul's blessing, I can probably cure the rest."

Rill will cast an extended Water Breathing on everyone, extended Shield of Faith on JozhurProtection from Evil on Reggie, and Freedom of Movement on Bralin and Terser. Then he pulls out a Continual Flame amulet to light his way below. Once everyone is done with any preparations, he'll jump over the side with the others and sink into the depths.

------------------
For Jozhur - that will add +4 Deflection bonus to his AC for 26 min., but it does not stack with a ring of protection bonus)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=39 ;
Tuesday January 23rd, 2018 5:53:56 AM

Tahni is fortunate to be protected by her Necklace of Adaption. Unfortunately she doesn't have anything that will help her swim right now and she's not good at that on the best of days. Fortunately it looks like the direction is straight down. If a rock can do it so can she.

She tries to time her jump (read: plummet) to be in the middle of the pack, or at least close to Terser who she plans to use as a flotation device should need be. She also tries her best to stay clear of that seaweed stuff.

Perception: 39 + Arcane Sight + Dark Vision 60ft

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5) 
Tuesday January 23rd, 2018 10:38:37 AM

Terser lowers one of the landing boats to the side of the 'Fish for easier entry and exit to the water.

Then he will offer and cast his own Freedom of Movement spell on Jozhur. Making sure his beard is securely braided and pinned to his clothes, he slips off the side of the boat into the sea. It's not quite as cold as the frozen north, but he's glad to have his boots to keep his temperature regulated.

(StevenVdB) Aexana Dolphin HP96/96 - AC22/18/18 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday January 23rd, 2018 4:57:30 PM

"Leafy looks we are going for a swim. Are you up for that?!?"

@DM Kathy, is a plant companion like Leafy able to go underwater with the rest of us? Does a plant breath? They need oxygen but do plants require a Waterbreathing spell?

If Leafy is unable to come along Aexana will ask him to guard the Lionfish until they come back... if ever that is - but she'd rather not leave her companion behind.

The Greenmage would have loved communicating some more with this strange plant being and the things it said makes her wonder where then it came from. It came falling from the sky... our sky is strange? THe water tastes funny? Odd... then it knows water but not like 'our' water?!? Very intriguing.
But the groups decision is to go below and go after a mindless rock instead... Aex shakes her head and then dives in avoiding to damage the red plant being... perhaps it will still be there if they return.
As she dives her shape alters into that of a dolphin... (swim speed 80ft, Low light vision, Blindsight 120ft)

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, Bear's Endurance Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 151/151) 
Tuesday January 23rd, 2018 7:39:23 PM

Water Breathing, Freedom of Movement
--

Bralin gratefully accepts both spells from his new best friend, Rill.

"Put a rope over the side, should we need it to climb up from the ocean bottom," he instructs a crewman.

With that, the dwarf goes into the water, and starts his way down.

--
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday January 23rd, 2018 9:21:58 PM

Before we leave, Rill will nod to Captain Zeoll and say to Tula, "Assuming the Captain agrees, your first responsibility is to the ship. We can take care of ourselves. If we do not return, note the location but do not stay here more than a day. Return to Bonetown and send word to the Woldian League of Adventurers in Rum that we are missing. Tell them we were investigating a meteor, and where this... patch of red stuff was."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP 
Tuesday January 23rd, 2018 9:28:51 PM

Jozhur has no preparations to make. He thanks Rill for the extra protections and waits for the others to jump in.

DM Kathy 
Tuesday January 23rd, 2018 10:21:22 PM

Realizing that there's nothing more to be learned up here, you make your preparations to dive beneath the waves. Some of you cast spells, some of you already have items to help you adapt, and at least one of you turns into a dolphin. [OOC: For now, I'm ruling that Leafy can go for an extended period without having to breathe air, because I'd hate to have him miss out on this adventure. We may need to revisit that in the future.]

Once your preparations are complete, you variously jump, dive, and slip into the water. The sun shining through the red seaweed gives a weird reddish tinge to the ocean as you begin your dive. You don't see any fish or sea-creatures, which strikes most of you as odd.

The light is growing dimmer, but you believe you are getting close to the bottom, and to the meteorite you want to look at. And....there seems to be blood in the water. Rather a lot of it.

And now you are close enough to see the source. Over a dozen fish and other sea-creatures are thrashing about near the ocean floor, unable to swim. It's easy to see why--they have been horribly mutated. One small fish has sprouted enormous tusks, which seem to have ripped bloody holes in its skin on the way out. You see a ray covered in fur, dragged down by the weight of it. Some kind of large fish--a sturgeon maybe--has sprouted feathers and insect-like legs. Everywhere you look, you see twisted, hideous abomination.

Also, there's a very large whale heading toward you. It, too, appears to have been mutated. Whales are normally gentle creatures, but....this one seems upset.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  13d6=52 ;
Wednesday January 24th, 2018 12:11:31 PM

Rill surveys the situation. It’s disturbing to see these creatures … transforming. It’s equally disturbing that he’s breathing this stuff right now - yech. He doesn’t know much about whales, but he know what an angry creature looks like. He uses Deathwatch to see if these creatures are alive, healthy, wounded or undead. He will share what he sees.

”I don’t see a meteor. Maybe what we saw was a space whale! In any event, our next objective is clear - let’s end these abominations.”

Rill calls on the power of his God and uses a metamagic rod to casts a quickened Prayer. Then he readies an action to cast Blade Barrier in such a way to catch a charging whale - and hopefully be a barrier to our flank as well (52 damage, Reflex DC 23 for half.)

"Be careful not to let any of these creatures push you through that Blade Barrier!"

----------------------------
Prayer - Range 40'. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 29/30, channel 5/5)  d20+20=34 ; 3d10+12=25 ;
Wednesday January 24th, 2018 2:57:23 PM

"Hmmph. Good things we can breathe blood, too."

Terser sets himself to meet the whale when it arrives, and looks at the suffering fish around them. If they can't be unmutated, then they should be put out of their misery.

readied attack vs whale - AC 34 for 25 damage

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Wednesday January 24th, 2018 6:17:07 PM


Water Breathing, Freedom of Movement, Prayer
--

Bralin's countenance darkens at the sight of the mutating sea creatures. This does not bode well.

Then, he catches sight of the whale.
The dwarf checks that his dagger is within easy reach, and casts a spell upon himself.

--
[cast Shield of Faith]

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(StevenVdB) Aexana Dolphin HP96/96 - AC22/18/18 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday January 24th, 2018 6:29:57 PM

Aexana is numbed as she witnesses the abominations... what is going on here?! What could possibly cause this dreadful effect and what will keep the Black Lions from getting affected with similar deformations?!
Many of her spells will not work under water and she hasn't got access to her potions when in wildshape...

Instead she turns to face the whale... hopefully "Dolphin" and "Whale" are more or less similar?!?

"We're friends... what happened? Let me Heal you!"
As such Aex offers the Whale to cast Heal on him so that it may be cured from its illnesses... But for that she will need to be allowed to touch it...


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+18=26 ; d20+17=21 ;
Wednesday January 24th, 2018 6:36:22 PM

{ooc: active spells - protection from evil, water breathing}

Reggie takes up a defensive posture beside Jozhur, "I got yer back" if any smaller fish swim by, she tries to grab at it to rip it up.

{ooc: CMB to grab if needed = 26, swim if needed = 21}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday January 24th, 2018 6:40:46 PM

Tahni isn't quite sure what to do. The ocean floor was not meant for dwarfs. She had heard tell of people getting swallowed by whales though. She'd prefer to avoid such a thing.

Tahni readies an action to move out of the way should the whale get within 15ft.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+4=15 ;
Wednesday January 24th, 2018 6:42:56 PM

Swim check if needed: 15

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=20 ; d20+5=8 ;
Wednesday January 24th, 2018 9:14:47 PM


Before the descent, Zeoll sounds his Horn of Goodness. Instead of swimming, he uses the simple solution of sinking to the bottom as needed.

Then. seeing the angry whale, he thinks maybe he can put that anger on hold. He moves closer, and readies the use of his Laughing Touch bloodline ability. If the creature comes within reach, Zeoll will attempt the touch attack. His readied attack hits Touch AC 8, and there is no save.

DM Kathy  d20+11=26 ; d20+23=27 ; 8d6+27=57 ;
Wednesday January 24th, 2018 10:34:54 PM

Rill casts a Quickened Prayer. He uses his Deathwatch ability and finds that the creatures are alive, but not healthy. Well, the whale seems healthy enough. But the rest are dying.

Bralin casts a Shield of Faith.

The whale continues its charge. Aexana tries to talk to it, but it does not respond--unless moving in to attack counts as responding.

Because it's not stopping. Rill throws a Blade Barrier in its path, and Terser attacks it. Tahni dodges out of the way, and Zeoll attempts to use his Laughing Touch.

The whale manages to dodge at the last second, so only some of the Blade Barrier damage gets through. Since this fight is happening in three dimensions, battlefield control is going to be extremely difficult; the whale is moving to swim over the barrier when Terser attacks it. He hits, and does damage. Zeoll is able to make his touch attack, but it seems to have no effect. [OOC: Or I assume it doesn't; this is mind-affecting, yes?]

The whale attempts to slap Terser with its tail. It hits! Terser takes 57 damage and must succeed on a DC 34 Fortitude save or be dazed for 1 round.

I think everyone has Freedom of Movement who needs it, but just for reference, here are the rules for underwater combat.

I'm going to try to do this fight without a map, because I can't figure out how to depict a three-dimentional battlefield on a two-dimensional map. The whale is Colossal in size.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+18=27 ; d20+18=36 ; d20+18=23 ; d6+4=10 ; d6+4=7 ; d6+3=9 ; 5d6=21 ; 5d6=18 ; 5d6=16 ; d20+9=22 ; d6=4 ;
Thursday January 25th, 2018 1:07:39 AM

Jozhur hesitated a moment, hoping Aex could talk the whale down, because who wants to fight a whale. With talking obviously not working, Jozhur moves to flank the whale and attacks.

Jozhur's shadow also separates from him, moving to flank the whale with the shadowdancer and tries to sap the enraged whale of some strength.

---------------------------------------------------
Note: Jozhur likely only gets one attack due to needing to move in order to flank, all rolls are without any flanking bonus. Also, any successful sneak attacks deal 2 points of strength damage.

First attack hits AC 27, 10 damage (plus 21 sneak attack if flanking)
Hasted attack hits AC 36, 7 damage plus 18 sneak attack
third attack hits AC 23, 9 damage plus 16 sneak attack)

Shadow's incorporeal touch attack hits AC 22, 4 strength damage

Boots of haste used: 1/10
Ring of Freedom of Movement
Prayer
Shield of Faith (+4 AC, 26 min): Current AC: 27

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5)  d20+23=41 ; d20+23=41 ; d20+18=19 ; d20+13=16 ; 3d10+24=37 ; d10+24=26 ; d10+24=26 ; d6=4 ; d6=5 ; d6=2 ; d6=6 ; d6=6 ;
Thursday January 25th, 2018 12:15:12 PM

It seems that there is no more time to talk the whale down, so now it's time to protect his friends. Terser bulks up with anger, offering to share his power with Leafy, Bralin, and Jozhur.

He summons some speed from the spirit world, thanking them for the gift, and unloads a series of attacks on the whale.

Vital Strike - AC 38 for 37 damage
Haste Attack - AC 38 for 26 damage
2nd attack - nat 1
3rd attack - ac 13 for 26 if it hits


Finally, he drains some of his extra energy into a swift channel, healing everything around him except the whale, just in case the small fish may benefit. consume 4 rounds of rage for swift channel - 23 healing.

If accepted - Bralin, Leafy, and Jozhur can take +4 STR/CON and -2 AC

Rage HP 178/211, AC 20


Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5)  d20+21=22 ; d20+21=33 ;
Thursday January 25th, 2018 4:41:58 PM

woops - forgot about the fort save. Hero point re-roll and another for +2 just makes the save.

Zeoll (Cayzle) (AC29/31; 81hp) 
Thursday January 25th, 2018 6:18:29 PM

Zeoll backs away and begins casting a Fey Friend spell.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+19=28 ; 3d10+18=30 ; d6=4 ;
Thursday January 25th, 2018 6:26:35 PM

Water Breathing, Freedom of Movement, Prayer
--

Bralin moves in, eschewing Terser's offer in favor of defense.
Reaching the whale, the dwarf delivers one massive blow.

--
Move to whale.
Vital Attack, Power Attack, hits ac 28 for 34 hp damage.


--
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


(StevenVdB) Aexana Dolphin HP96/96 - AC22/18/18 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+16=34 ; d20+16=27 ; 3d6+6=14 ; d8=7 ; 3d6+6=17 ;
Thursday January 25th, 2018 6:31:48 PM

Aex-flipper sees the mighty tale slap the whale just pulled at Terser. Perhaps he can do with some more protection... the 80ft swim speed sure comes in handy to manoeuvre right behind Terser and dump the dolphin nose on his back.

Casting Stoneskin on Terser. (DR10/adamantine)

Leafy benefits from Terser's rage and attempts to whack the whale...
Slam 1 hits AC34 - damage 14HP + 7 thundering
Slam 2 hits AC27 - damage 17HP

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+26=42 ;
Thursday January 25th, 2018 10:25:30 PM

Rill will keep an eye on the situation, using Status to monitor his friends. He keeps a sharp eye out for trouble, especially from those mutating fish we saw.

Perception 42

DM Kathy  d20+21=33 ; 8d6+24=54 ; d20+16=29 ; 4d6+6=18 ;
Thursday January 25th, 2018 11:14:07 PM

Jozhur and his shadow split up to attack the whale. Only Jozhur's hasted attack hits, but by that time the shadow was in position, so the sneak attack bonus applied. The shadow is able to drain some strength.

Terser flies into a rage and attacks! His first two attacks hit and do damage.

Zeoll retreats to cast a spell.

Bralin moves up to attack, and hits! The whale takes more damage.

[So, in case you missed it, Jozhur's 27 missed, but Bralin's 28 hit. Draw your own conclusions. :) ]

Aexana casts a protective spell on Terser, while Rill keeps an eye on the other animals. They don't seem to be doing anything other than suffering.

The whale attacks! Its tail whacks at Terser again, and hits! Terser takes 54 damage, and must succeed at a DC 34 Fortitude save or be dazed for a round. And then it bites at Jozhur! Jozhur is bitten! He takes 18 damage, and must succeed on a DC 31 Fortitude save or Something Bad happens.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Friday January 26th, 2018 6:10:55 AM

Things aren't exactly going to plan right about now.

She tries to slow the whale down a bit with a suffocation spell

Whale to make a Fort Save vs DC25. Pass = Staggered 1 round and no further effects. Fail = Staggered 1 round? Unconscious?

Tahni gives the whale space by trying to move 20ft away from it

Zeoll (Cayzle) (AC29/31; 81hp)  d10=3 ; d20+13=14 ; d20+13=33 ; d20+13=19 ; d8+6=12 ; d8+6=12 ;
Friday January 26th, 2018 9:56:03 PM


Zeoll's Fey Friend is a (d10) ... 3 ... a large water elemental. (I'm presuming I can pick the element.)

The elemental attacks the whale ... a nat 1 and a nat 20! Wow! The nat 20 follows up to confirm vs AC19. That's 12 damage or 24 if the crit is confirmed.

Zeoll begins to call another fey friend.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+10=12 ; d20+9=17 ; d20+18=22 ; d20+18=28 ; d20+11=17 ; d6=3 ; d6+4=5 ; 5d6=23 ;
Saturday January 27th, 2018 12:02:59 AM

Jozhur is bitten by the whale and...Something Bad happens.

His shadow continues attempting to drain the whale's strength. Jozhur will continue his assault on the sea mammal, if he is able.

------------------------------------
All attack rolls do not include any flanking bonus
Fortitude save: 12, failure

Shadow's incorporeal touch hits touch AC 17, 3 strength damage

Jozhur's first attack misses
Hasted attack hits AC 28 (30 w/ flanking) , 5 damage, 23 sneak attack damage, 2 strength damage
Third attack misses

Boots of haste used: 2/10
Ring of Freedom of Movement
Prayer
Shield of Faith (+4 AC, 26 min): Current AC: 28

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+22=38 ; d10+11=15 ; d6=3 ; d20+17=22 ; d20+12=28 ; d10+11=17 ; d6=5 ;
Saturday January 27th, 2018 10:21:11 AM

Water Breathing, Freedom of Movement, Prayer
--

Putting the creature down as quickly as possible is really the only option.
Bralin presses the attack, slamming his waraxe again and again into the whale's side.

--
Full attack
Atk 1 hits ac 38 for 19 hp damage
Atk 2 miss (ac22)
Atk 3 hits ac 28 for 23 hp damage

...damage difference is because I forgot to add prayer on the damage roll.


--
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Saturday January 27th, 2018 11:07:46 AM

{ooc: apologies, for last couple days, working long hours past couple of days}

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+19=29 ; d20+18=21 ; d10+10=17 ;
Saturday January 27th, 2018 11:25:02 AM

Reggie had been out of it against the whale, probably more worried about additional threats. But the attack on Jozhur snapped her back to the whale.

Swimming over to the whale, looking for an opening Reggie tries to come down to slam her fists into the whale's head.

{ooc: swim = 29, Attack = 21, damage = 17}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5)  d20+21=27 ;
Sunday January 28th, 2018 10:07:28 AM

Terser can't seem to shrug off the daze like he did before, and spends a precious few seconds trying to clear his head.

54 -1 Dr -10 stoneskin makes 43 damage taken.

HP 135/211

(StevenVdB) Aexana Dolphin HP96/96 - AC22/18/18 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday January 28th, 2018 4:46:37 PM

(didn't leafy's first slam hit?)

Aex is a bit dissapointed she can't use her Lightning bolts... But to make things worse there isn't a lot she can do at all for most of her spells are useless down here... Turns out she's ill prepared...

So for now Aex circles the whale observing the rest of the scene...

Leafy tries to keep up but hé would never survive those tail slaps...

(ooc very sorry friends.but I'm clueless what Aex can do right now...)


DM Kathy  d20+19=36 ;
Sunday January 28th, 2018 8:30:36 PM

Tahni casts a Suffocation spell, but it doesn't seem to affect the whale that much. [Fort save 36. Also, the whale has an extraordinary ability called Hold Breath, and I"m not sure how they intersect. Although I don't think it's going to matter.]

Zeoll's Fae Friend turns out to be a water elemental, who smacks the whale. Zeoll begins summoning another friend.

Workmanlike, Bralin keeps hacking at the whale.

Reggie swims over and attacks, but her blow isn't strong enough to penetrate the whale's thick skin.

Terser is dazed, and Aexana is unsure what to do.

Jozhur isn't feeling so good. He is able to make his attacks, though he notices that he doesn't seem quite as sharp as he normally is. However, his shadow's flank gives him just enough of an advantage to finish off the whale. Blood and whale bits drift through the water as the creature slowly collapses.

Jozhur still isn't feeling so good. His stomach is churning, and the blood in the water isn't helping. Also his shoulder, where the whale bit him, is starting to itch.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Sunday January 28th, 2018 9:12:08 PM

Tahni has a whole range of spells at her disposal: flaming sphere, scorching ray, fireball, wall of fire. It occurs to her that perhaps she will need to reconsider some of these in the future should the party ever be in underwater combat again.

She draws the quicken rod from her kit and uses it to swiftly cast a Spectral Hand. She then casts a Bestow Curse spell through the hand

Move action: Retrieve Rod
Swift action: Cast Spectral Hand
Standard action: Cast Bestow Curse. Whale to make Will Save vs DC23. Fail=Each turn, the whale has a 50% chance to act normally; otherwise, it takes no action.


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+15=23 ; d6=4 ; d6=2 ; d6=6 ; d6=4 ; d6=1 ; d6=2 ; d6=2 ; d6=6 ;
Monday January 29th, 2018 1:55:27 PM

With the whale dead, Rill looks over the group with his Status spell. He tries to determine what may be affecting Jozhur, and perhaps the others. He will also use his Heal skill (Heal check of 23).

He'll also give a sidelong look at Jozhur's Shadow. He doesn't trust that thing.

For starters, Rill will Channel Energy, healing his friends for 24 points.

"Well, that was weird. A homicidal whale. Could we have been percieved as a threat, or perhaps a threat to her calf? If it even was a her. How's everybody feeling?"

----------------------------
Statis - When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition. You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like. Once the spell has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it.

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20 
Monday January 29th, 2018 3:30:32 PM

While unable to do things Aex has been watching Jozhur's shoulder from afar... what if the afflictions on these fish were caused by being bitten by something. That something in Jozhur's case was the whale... could it be he's infected?!?

As a Dolphin she swims towards him but changes as she's drawing near. Immediately she grabs in her Pants 'o Plenty and grabs a Remove Disease potion. Uncorking the thing might be a bit tricky under water but none the less she makes sure Jozhur swallows the herbal extract. Yes yes it tastes foul but who knows it might help!



(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Monday January 29th, 2018 7:03:27 PM

Water Breathing, Freedom of Movement, Prayer
--

Bralin pauses, watching the dead whale drift away. Blood fills the water, and the dwarf begins scanning for any other attacking animals.

"We should continue down, and get out of this before scavengers arrive," he notes.

Nevertheless, the dwarf will wait or move as his companions decide.

--
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday January 29th, 2018 7:06:16 PM

Edit: Please forget my post. I didn't read properly and now realise the whale is dead

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d4=3 ;
Monday January 29th, 2018 8:38:05 PM

Noticing Jozhur isn't doing so well, Reggie quickly swims to him.

"You better be alright" she says almost like she can order him to get better, not quite realizing that some healing energy passes from her to him.

{ooc: lesser restoration to heal him 3 Con if he is weakened that way.}

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP 
Monday January 29th, 2018 9:07:41 PM

The whale is dead just in time. As the others examine him, he clutches at his stomach and covers his mouth. When Aex prepared a potion, he anxiously quaffs it down, hoping for some relief.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+13=25 ; d20+13=15 ; d8+6=14 ; d8+6=11 ; d10=8 ; d20+3=4 ;
Monday January 29th, 2018 9:19:18 PM


Zeoll's large water elemental swipes twice, hitting the dead whale's AC 25 and AC15 for 14 and 11 hp.

Zeoll's new fey friend (SFFII) is a ... 8 ... a twigjack. Zeoll commands it to attack the dead whale only!

If it does, then it can poke with its little spear and misses with a nat 1. Zeoll has not told it to hold its breath, and it has no innate ability to breathe water, just sayin.

Zeoll himself looks around to see if anyone needs healing, but everybody looks just fine. [OOC: Please make sure your HP totals in your headers are correct, friends!]

So Zeoll takes a move action to shift his shield, so that he is just holding it and not using it (move action). And then he takes out his heal scroll. In case he needs it to help Jozhur.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 120/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) 
Monday January 29th, 2018 10:18:31 PM

Terser releases his rage, saving his energy for the next enraged whale. Knowing that Aexana and Rill can tend to Jozhur better than he can, he moves over to the impact site and tries to loop the chain around it, avoiding touching it with his bare hands when possible.

DM Kathy 
Monday January 29th, 2018 10:20:06 PM

The battle over, everyone is concerned about Jozhur, who doesn't seem to be doing so well. Rill can tell that Jozhur has the Sickened condition, and is also suffering from some kind of disease. Well, he is until he drinks Aexana's potion, which clears that right up! Jozhur is no longer Sickened, and no longer has the disease. Reggie's Lesser Restoration is not needed.

Meanwhile, Zeoll's water elemental continues to attack the whale carcass. The twigjack, when it arrives, attacks the dead whale once, but then breaks for the surface, unable to breathe down here.

Tahni spends a moment contemplating her spell selection, which perhaps isn't ideal for underwater combat.

Bralin calls on his companions to continue toward the meteorite, because seagoing scavengers will soon arrive.

In addition to the dead whale, there are still dying and mutated sea-creatures thrashing around on the ocean floor. Nearby, more of the red seaweed drifts in the current. You're pretty sure it's drifting with the current, and not moving on its own. I mean, come on, it's a plant!

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=43 ;
Tuesday January 30th, 2018 7:42:32 AM

"Any chance your elemental could help clear the water, Zeoll? Perhaps move some of the blood and guts away from us?" Tahni is a little concerned about other things being attracted to the scene.

She looks upwards to make sure that the ship is ok... and still there.

Perception: 43

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d8=6 ; d8=6 ;
Tuesday January 30th, 2018 11:18:47 AM

Rill will heal Terser for 22 more points.

"I agree with Bralin. We came down here to check on the meterorite. Anyone know where it is? Should we just go down?"

"By the way, is anyone else hurt?"


------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil*, Shield of Faith*
2 (DC19): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy*, Status, Spiritual Weapon
3 (DC20): Divination (D)*, Blindness/Deafness, Prayer*, Dispel Magic, Searing Light, Water Walk, Water Breathing*
4 (DC21): Dimension Door (D)*, Air Walk, Freedom of Movement*, Freedom of Movement*, Control Water, Summon Monster IV
5 (DC22): Dimension Door (D), Break Enchantment, Breath of Life, Flame Strike, Plane Shift
6 (DC23): Teleport (D), Heal, Heal, Blade Barrier*
7 (DC24): Greater Scrying (D), Destruction, Summon Monster VII*

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 140'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day - *
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day - **
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day - *
Endure Elements (Item)
Tongues (class)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 142/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5)  d20+17=25 ;
Tuesday January 30th, 2018 1:48:44 PM

Terser will continue towards the impact site, the chain hooked to his belt and glaive in hand to slash at any fingers of seaweed that look inclined to entangle him. Can we do something about these animals? If they have the same disease that Jozhur almost contracted, then maybe it's as easily curable. Still, he doesn't want to be bitten by anything, so he keeps his eyes peeled for any teethy fish as well.

perception 25

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20  d20+14=31 ; d20+20=24 ;
Tuesday January 30th, 2018 5:43:10 PM

As Aex too spots the strange red seaweed again she attempts to talk to it again... who knows perhaps she'll learn something now?

"Do you know what has caused these creatures of nature to deform? Are you also injured? We can help you! Why did you say this water tastes funny and our sky looks different?! Where are you from??"

She keeps focussing on the seaweed. She must understand if this is a sentient being or not... Does the Seaweed move with the actual current of the water? Does it move as a whole or acts as seperate blobs? (Know Nature 31 / perception 24)

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+10=16 ;
Tuesday January 30th, 2018 6:48:33 PM


Bralin keeps pace with Terser, continuing down and looking for the meteorite.
[Perception 16]

--
Water Breathing, Freedom of Movement, Prayer

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+16=22 ; d20+17=20 ;
Tuesday January 30th, 2018 6:49:04 PM

Reggie swims down a bit deeper toward the bottom, looking for signs of this meteor.

If she does spot anything, she does not get too close but instead tries to see the effect it is having on the ocean the closer to the meteor one would get.

{ooc: perception = 22, swim = 20}

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=6 ; d20+2=22 ; d20+26=33 ; d20+16=24 ;
Tuesday January 30th, 2018 10:07:45 PM


Zeoll directs his water elemental as Tahni suggests. The old taur scans the bottom for meteor signs.

Know Nature 24
Perception 33

DM Kathy 
Tuesday January 30th, 2018 10:17:41 PM

At Tahni's request, Zeoll directs his water elemental to start clearing the water nearby. Soon, it is much easier to see.

Terser is concerned about the animals, and Aexana asks the plants about it. Their answers are--less helpful than you might have been hoping. They don't know about the creatures, except that some creatures eat plants and they don't like that. The water does taste funny. They can't see the sky down here, so they're not sure what you're asking about. Asked where they are from, they reply "home." They do seem....foreign to you, in ways that you can't quite quantify. You think maybe some of them are moving on their own.

Bralin, Rill, and Reggie press on, eager to find the meteorite. You are within sight of the ocean floor, drifting about 5 feet above it. The meteorite is not right here, and of course in the dim light many of you can't see very far. The strange red seaweed, however, seems more plentiful in one specific direction.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d8=1 ; d8=6 ; d8=8 ;
Wednesday January 31st, 2018 7:21:21 AM

"Are you ok, Terser? Want me to take the sting out of some of those wounds or can you bear them?" Tahni doesn't wait for a response and heals him anyway (Cast CMW. Terser is healed for 25pts)

Aexana seems to be in her natural environment so Tahni sticks close to her.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+26=29 ;
Wednesday January 31st, 2018 4:13:14 PM

With everyone seemingly healed up, Rill continues the hunt for the meteorite. (Perception 29)

"Our ability to breathe water should last about 6 hours. If we can't find that meteorite by then, we don't need it."

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20  d20+14=26 ; d20+20=24 ;
Wednesday January 31st, 2018 4:45:56 PM

Aex points where the patches of Seaweed grows thicker...
"I'd say our red friends are pointing the way... Let's proceed with caution... "

Leafy follows Aexana and while his face doesn't reveal much about his feelings, you can tell he had rather stayed aboard the Lionfish. After all... he doesn't do well with salt water...

Aexana slowly swims towards the area where the weeds grow thicker. Keeping an eye out for trouble and hoping nothing bad happens... DUH... (know nature 26 / percepton 24)

As she goes, she keeps chatting to the red seaweed... soothing... calm... not provoking.
[b]"We won't eat you! What's your home like? Why did you leave your home??"


(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Wednesday January 31st, 2018 6:17:56 PM

Bralin raises an eyebrow at Aexana. It's been many years since he's been told to be more cautious.

Axe in hand, the dwarf moves in the indicated direction.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=37 ;
Wednesday January 31st, 2018 6:53:46 PM

Feeling better, Jozhur continues along with the others, eyeing the seaweed suspiciously. He scans the seafloor, with his supernatural ability to see in the dark. As the vegetation grows thicker, he draws his dagger, lest he need to cut himself free.

Perception: 37

Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) 
Wednesday January 31st, 2018 7:35:39 PM

Terser thank Rill and Tahni for the healing. While he can bear more wounds than most, it's still not very fun. And with infection running rampant, getting this bloodwater into open wounds is probably not the best idea.

"Any chance of another elemental? They would probably be easily able to secure a chain to the meteorite."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) 
Wednesday January 31st, 2018 7:35:39 PM

Terser thank Rill and Tahni for the healing. While he can bear more wounds than most, it's still not very fun. And with infection running rampant, getting this bloodwater into open wounds is probably not the best idea.

"Any chance of another elemental? They would probably be easily able to secure a chain to the meteorite."

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=15 ; d20+28=31 ;
Wednesday January 31st, 2018 9:42:58 PM


Zeoll travels with his friends to search for the meteorite. The only clue seems to be to advance toward the thicker weeds. Zeoll keeps alert.

Percep 31



DM Kathy 
Wednesday January 31st, 2018 10:56:51 PM

Your wounds healed, your disease banished, you resume your search for the meteorite. You move toward where the weird blood-red seaweed is thickest.

Aexana tries to talk to it, but responses continue to be frustrating. Home is like home. One especially helpful clump of seaweed adds that home is not like here. How they got here is variously described as magic, fire, cold, and great nothingness.

You've only gone about 50 feet when you see the signs of the meteor's impact. There are more mutated creatures here, struggling and dying. There are rocks and debris that seem to have been disturbed where the meteor landed. And, up ahead, you think you see a glimpse of the meteorite itself.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=29 ;
Thursday February 1st, 2018 3:40:26 PM

Jozhur keeps his eyes on the mutated creatures, not wanting to be sick again. He approaches the object with caution, wondering how a meteorite seemingly brought living vegetation here. Or did the meteorite do something to the vegetation already present? Would the meteorite make the Black Lions sick and mutated like the sea life?

Perception: 29

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Thursday February 1st, 2018 4:12:49 PM

Bralin pushes onward.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) 
Thursday February 1st, 2018 4:46:01 PM

"There may be too many affected animals to save. It would be better to put these few down here, rather than let them go on to infect the ocean. One whale we can put down, but a pod would overwhelm us. Unless you have enough potions in your capacious pockets to cure all of them, Aexana."

Terser swims closer, ready to dispatch any infected that becomes aggressive.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday February 1st, 2018 6:03:01 PM

"Careful" Tahni warns "The water may be scalding around the meteor"

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+13=27 ;
Thursday February 1st, 2018 6:16:59 PM

"Be careful is right. The last time we encountered a meteorite, it was a sentient rock that gave off sparks. Anyone remember Hashamon picking that thing up?"

Seeing what might be the, once Rill is within 60' of the thing, he'll cast Detect Magic to see if it's enchanted, and the relative strength of that magic. He'll also attempt to use Spellcraft (rolled a 27) to determine the powers of the thing, or specific magical effects in waters nearby.

(Spellcraft 27 will identify the properties of a magic item up to Caster Level 12, or a magical spell effect up to Spell Level 7.)

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20  d12=12 ; d20+20=24 ;
Thursday February 1st, 2018 6:47:07 PM

Taking any further to the sea weed might be considered harassing so Aex gives up.
With the meteor just up ahead she's more concerned about that. She does share's Jozhur's thought on what would protect the Black Lions from getting the same afflictions as the disfigured fish...

For not, there's nothing to do but to keeping and eye out and well... wait for something to happen?!?
Perception 24 (please ignore the d12)

She does also keep an eye out on the weed... if it seems like it is closing in on the group or "surrounding" us she might want to look for a quick way out of here...

Zeoll (Cayzle) (AC29/31; 81hp) 
Thursday February 1st, 2018 11:36:22 PM


"What do you guys think of summoning a fey crreaturre to explorre and rreporrt back?"

DM Kathy 
Thursday February 1st, 2018 11:57:58 PM

You are understandably cautious about approaching the meteorite. Zeoll suggests sending a summoned creature to examine it.

Tahni reminds her friends that the water might still be hot.

Jozhur and Terser are worried about the infected creatures, but so far, nothing seems aggressive.

Bralin presses on, and is now the closest to the meteorite.

Rill casts a Detect Magic. The meteorite is indeed magic, but when you try to concentrate on its aura, you find that its strength is overwhelming. Magical backlash sizzles behind your eyes, and you lose your concentration.

Aexana and Jozhur begin to hear a faint humming sound.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+13=22 ;
Friday February 2nd, 2018 3:46:35 PM

Bralin keeps moving forward, finally stopping about 60' from the meteorite.

The dwarf spends some time observing the rock from that distance, trying to determine whether it is naturally occurring or not.

[Craft: Stonemasonry Check 22]

Zeoll (Cayzle) (AC29/31; 81hp)  d12=2 ;
Friday February 2nd, 2018 5:50:27 PM


Zeoll casts a Summon Fey Friend I to call a scout, using an arcane slot to do it. ... rolling ... a 2 ... a Brownie. Zeoll asks the little guy to hold his breath, swim down to that thing down there, touch it, and come back.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) 
Friday February 2nd, 2018 6:01:14 PM

"try bringing something bigger in, Zeoll. It can latch the chain for us."

Terser waits on the brownie report.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Friday February 2nd, 2018 7:36:27 PM

That Zeoll sure was an interesting one. He didn't seem to be in full control of his summoning though. Random creatures just appeared. Perhaps that is his way though?

She looks about for what remained of the whale. Were any parts floating to the surface? She trusts it won't startle the crew.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=24 ;
Friday February 2nd, 2018 11:47:56 PM

Jozhur is puzzled by the sound coming from the rock. He doesn't know much about rocks, but he's pretty sure they don't normally emit sound. He continues to study the rock as they draw closer and tries to convey what he hears to the others.

Perception: 24
Can we speak under water?

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+26=42
Sunday February 4th, 2018 6:11:42 PM

Yes, if you can breathe water you can speak under water.

Rill will descend with the others.

"Keep a sharp eye out for trouble. 'Cause there's always trouble. I wonder if we're a trouble magnet?"

Perception 42



(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+16=22 ;
Sunday February 4th, 2018 6:57:44 PM

{ooc: lots of work hours...sorry}

Reggie stays by Jozhur, she didn't hear anything but stick by him wherever he goes. Ty can't loose his possible new daddy.

{ooc: perception = 22}

What in the Wold is Going On?


DM Kathy 
Sunday February 4th, 2018 10:30:49 PM

A humming rock certainly seems outside the norm, and you are very cautious as you approach the site of the meteor's fall. The waving, blood-red seaweed completely surrounds the area; you get glimpses of the meteorite through waving tendrils of red. Something seems to glitter within.

Zeoll's brownie begins swimming toward the meteorite. Since everyone is at least 60 feet away from it, it will take several rounds for the brownie to get there. Cayzle, do you want to roll the brownie's swim checks, or do you want me to?

Meanwhile, the sound builds. It's hard to tell, actually, whether you are hearing the sound or feeling it through the water.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday February 4th, 2018 11:08:31 PM

"You know Zeoll, if you keep summoning air breathing creatures under water, they're gonna start a petition in the Twilight Vales.

Rill continues toward the meteorite.

"Wow, this water is thick."

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Monday February 5th, 2018 6:35:27 PM

Bralin is quite content to wait and see what happens to Zeoll's creature before proceeding further.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday February 5th, 2018 6:42:16 PM

Rill will make sure to not get ahead of our front line folks.

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20 
Monday February 5th, 2018 7:02:13 PM

Aexana doens't know what to think of all this but the headline says it all... what in the Wold is going on?!?

She'll continue following the rest...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5) 
Monday February 5th, 2018 8:36:49 PM

Terser worries about the strangeness, but not overmuch. He has rarely come upon a problem that couldn't be solved by some amount of punching.

Zeoll (Cayzle) (AC29/31; 81hp) 
Monday February 5th, 2018 9:11:58 PM

[OOC: Kathy, you can always roll for my fey friends ... especially since they are not exactly under my control 100%!!]

Zeoll cheers on his brownie, watching carefully.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Monday February 5th, 2018 9:47:22 PM

Reggie is not the magic type, and she also is not the best of warriors below the water.

She stays with Jozhur keeping lookout for mutated fish

DM Kathy  d20-2=12 ; d20-2=0 ; d20=10 ;
Monday February 5th, 2018 10:42:15 PM

You watch as Zeoll's brownie begins to swim toward the impact site. His little arms and legs flutter about as he tries to move forward. He goes about 10 feet. He keeps trying to swim, but doesn't make any progress.

The humming sound is still audible, and the glittering thing you saw through the waving seaweed now seems to be shedding light of its own. Scintillating colors wash through the waters around you. It's pretty

The brownie, unable to make progress, has begun to panic. Now he is swimming desperately for the surface, legs and arms thrashing.

The colored light is growing more intense, and now you think you see something heading in your direction.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday February 6th, 2018 12:04:28 AM

"See, now this is what I was talking about. We're like a trouble magnet. Unless this ... whatever it is coming our direction is some sort of an aquatic welcoming committee."

Rill assumes an armored party cannot help but be on the sea floor by now. He takes a defensive position and begins casting Summon Monster IV.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=32 ;
Tuesday February 6th, 2018 3:59:42 AM

"Any chance that's a good light?" Tahni asks very optimistically. Light at the bottom of the ocean is almost never good. If it gets close to her she prepares to duck aside. She has no plans on attacking it or even appearing aggressive.

Perception: 32 + Arcane Sight + Dark Vision 60ft + See Invisibility

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=6 ; d20+26=29 ;
Tuesday February 6th, 2018 10:36:59 AM


Zeoll thanks the brownie for trying. He would send it back to the Wold's cradle, but the magic actually cannot be dismissed.

Meanwhile, what the heck is going on? Unable to see with these old eyes, Zeoll gets out his magical flaming skull to illuminate the area. He tries to figure out what is approaching. He also dons his tower shield.

Perception 29.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Tuesday February 6th, 2018 5:36:38 PM

Bralin's response to Tahni's question consists of casting a Shield of Faith spell, and stepping forward, axe in hand.

--
Water Breathing, Freedom of Movement, Shield of Faith

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)**, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20 
Tuesday February 6th, 2018 5:55:31 PM

Aex gazes at the colored light wondering if this could be good or bad... none the less she activates her Ring of Invisibility and vanishes from sight. She stays close to her friends so if needed she can cast some spells or hand them potions...

Just wondering... does water Breathing stop you from sending air bubbles from your mouth and thus revealing your position??

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+32=41 ; d4=2 ; d20+21=28 ;
Tuesday February 6th, 2018 10:41:49 PM

Not sure what is about to happen, Jozhur readies his short sword and fades into the darkness...

Stealth: 41 (hide in plain sight)
Perception: 28

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 
Tuesday February 6th, 2018 10:59:48 PM

Reggie was beside Johzur, now she is apparently alone. where did he go now?

{ooc someone put a cow bell on that boy}

in any event, Reggie just does what she knows best and gets ready for a fight.

DM Kathy  8d6=28 ; d4=2 ;
Tuesday February 6th, 2018 11:26:16 PM

Seeing danger approach, Bralin casts a Shield of Faith. Jozhur readies his bow and hides, much to Reggie's confusion. Aexana disappears altogether.

The creatures come into view. They are jellyfish. Under other circumstances, they might be beautiful, their translucent bodies and long tendrils drifting with the current. But they are much bigger than jellyfish should be. Also, they have teeth. They seem to have been mutated, though it doesn't seem to have made them helpless.

One of them lets off a blast of electric current! Bralin, Terser, and Zeoll take 28 points of electricity damage, DC 25 Reflex save for half. If you took any damage at all, you must make a DC 25 Fortitude save or be staggered for 2 rounds.

And a map for reference. Remember that you are in 3 dimensions, so this is an approximation. The meteorite is off the map to the northwest.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d3=2 ; d8=2 ; d20+12=27 ; 5d8=23 ;
Wednesday February 7th, 2018 1:44:05 AM

At the begining of his turn, Rill's Summon Monster spell summons 2
Lantern Archons.
He directs them to cast Aid on Reggie and Bralin (giving them each +1 morale bonus to hit and +5 hit points.)

Then Rill will cast Searing Light on the green one, hitting touch AC 27 for 23 points of damage.

"OK, so this is not a welcoming committee. At least, not a very good one."

Then Rill moves over by Bralin.

(Remember, Bralin and Terser have Freedom of Movement on them, Reggie has Protection from Evil, and Jozhur has Shield of Faith. I'm unsure on timing, but if it's been more than 14 rounds since we fought the whale, Prayer is gone.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday February 7th, 2018 6:41:38 AM

Tahni mutters something under her breath about fire spells along with a few other choice words.

She draws the quicken rod from her kit and uses it to swiftly cast a Spectral Hand. She then casts a Bestow Curse spell through the hand

Tahni then tries to head northwards to put one of the more muscly people in front of her

Move action: Retrieve Rod
Swift action: Cast Spectral Hand
Standard action: Cast Bestow Curse on the Red one. Will Save vs DC23. Fail=Each turn it has a 50% chance to act normally; otherwise, it takes no action.
Free action: 5ft step northwards


Terser (Warren) [AC22/13/19 - CMD 30 - HP 167/172, DR 1/-] (25% no crit, rage 25/30, channel 4/5)  d20+11=31 ; d20+15=17 ;
Wednesday February 7th, 2018 8:57:40 AM

It must be opposite day, because Terser is able to twist out of the way of most of the damage, but the shock staggers him briefly.

He holds the bag around his neck and concentrates, borrowing a trick from their recent DC visitors, and grows to 8' tall.

(Enlarge person)

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 156/151)  d20+18=29 ; d20+13=28 ; d20+8=20 ; d10+17=22 ; d6=5 ; d10+17=22 ; d6=3 ; d10+17=26 ; d6=6 ;
Wednesday February 7th, 2018 6:42:38 PM

With the nearest jellyfish almost upon him, Bralin eschews any clever tactic, and just hits it a bunch of times with his axe.

--

Spells in effect: Water Breathing, Freedom of Movement, Shield of Faith, Aid
--
5' move to light blue one, and full attack, power attack

Atk 1 hits ac 30 for 27 hp damage (5 cold)
Atk 2 hits ac 29 for 25 hp damage (3 cold)
Atk 3 hits ac 21 for 32 hp damage (6 cold)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)**, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


ooc - adjusted for Aid spell, which I had missed

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 128/151)  d20+9=17 ; d20+19=25 ;
Wednesday February 7th, 2018 6:47:10 PM

[ooc - not paying enough attention.

Bralin fails Reflex save but makes Fort save]

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+17=24 ; d20+15=23 ; d6+6=9 ;
Wednesday February 7th, 2018 7:00:14 PM

Reggie moves toward the closest jellyfish (red) drawing her hand axe.

slicing at the thing with the hopes of doing something productive.

{ooc: swim check if needed = 24}
{ooc: attack hits AC 23 for 9 damage (slashing)}

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20  d20+17=22 ; d20+17=23 ; 2d8+9=19 ; 2d8+9=19 ; 2d6+9=18 ; 2d6+9=16 ;
Wednesday February 7th, 2018 7:14:15 PM

With the jellifish approaching Aex does remain under her invisibility ring. First she drops her staff and the she moves closer to her friends waiting for a good moment...

Having spent quite some time now with Aexana and her lightning bolts Leafy though is a fan of electricity... so he intends to join the fray... he makes a double move and takes position closer to Reggie.

Aexana's Staff changes into the Huge Treant again. The summoned friend moves up behind Reggie. Using some of the 3D idea the Treant will float slightly above Reggie so that he can make a slam hit at the Red Jellyfish (15ft reach).

Slam 1 hits AC22 - damage 18
Slam 2 hits AC23 - damage 16
(made 2d8 rolls accidentally instead of 2d6)

Zeoll (Cayzle) (AC29/31; 53of81hp)  d20+19=24 ; d20+9=16 ; d100=40 ;
Wednesday February 7th, 2018 8:01:34 PM


Saves vs electricity ... Zeoll's reflex save is a +9 since they are not evil. He has a +2 Cradled bonus on the first save of the day. That's a +11 vs DC25, and Zeoll really does not want to be affected, so he uses a hero point for an extra +8. His save, at +19, is a 24! ALAS! Missed by one!

His Fort save vs Staggered is only at +9, and he rolls a 16 - STAGGERED TOO!

Zeoll can only take a move or a standard action.

Zeoll wonders how to cope with these challenging monsters. They are mindless, and so immune to his charms. Most friends he might summon will not function well under water. He still feels bad about the brownie. Plus, no full round castings while staggered!

Well, maybe some poison would make these foul jellies pause pause. Zeoll casts Stinking Cloud. He aims at the purple jelly in the back, prioritizing NOT getting any friends in the cloud. If the spell even works underwater!

Usually Zeoll would unship his shield (move action) and then cast an arcane spell with a somatic component. But that is beyond him while staggered. He'll just have to risk the arcane failure imposed by his shield. He tries (fail on a 01-50) and rolls a 40! His spell fizzles.

Zeoll accomplishes nothing this round, except to waste a hero point!

Sanity Info

Cleric Spells (used = underlined)
1: command x4, obsc mist; elf vision
2: calm emo x2, hold person/SFF; hold person; faerie fire
3: loc obj/SFF, water walk, sum mon III; glibness

Sorcerer Slots:
level 1: used 2 of 8 (mage armor, SFF)
level 2: used 0 of 7
level 3: used 1 of 5 (stinking cloud, fizzled)

Horn of Good 1 of 4 used
Laughing Touch 1 of 8 used (on whale)
Hero Points used: 1

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+17=30 ; d6+3=9 ; 2d6=2 ; d20+12=14 ; d6=2 ;
Wednesday February 7th, 2018 8:48:09 PM

Jellies...no point in sneaking around then. Jozhur clicks his boots together and moves forward in order to attack the red jelly with Reggie. Jozhur lunges with his sword as his shadow reaches to drain the jelly of its strength.

----------------------------------------
Use boots of haste (3/10)
Attack hits AC30, 9 damage, additional 2 damage if these are evil jellies (aren't they all?)
Shadow's incorporeal touch attack hits AC 14, 2 strength damage if it hits

DM Kathy  d20+4=12 ; d100=1 ; d20+19=39 ; d20+19=37 ; d20+19=37 ; d20+19=27 ; d20+19=29 ; d20+14=27 ; d8=1 ; d8=6 ; d8=4 ; d8=1 ; d8=3 ; d20+19=23 ; d20+19=25 ; d20+19=34 ; d20+19=23 ; d20+14=22 ; d8=3 ; d8=7 ; d8=1 ; d100=8 ; d6=6 ; d6=5 ; d20+19=37 ; d8=3 ;
Wednesday February 7th, 2018 10:41:30 PM

Rill's summons results in a couple of Lantern Archons, who move to help Reggie and Bralin. He casts a Searing Light and damages one of the jellyfish.

Tahni, still unable to use all those lovely fire spells, casts a Spectral Hand and uses it to Bestow Curse. You're pretty sure it was successful.

Terser embiggens himself.

Bralin steps up and starts whaling on the lead jellyfish. Two of his three attacks hit, and do damage.

Reggie moves over and slashes at one of the jellyfish with her axe, but doesn't manage to hit. For all the space these things take up, their wavy tendrils are surprisingly hard to hit.

Aexana and Leafy move into position. Leafy slams twice, but is also unable to hit.

Zeoll is having trouble. Then he has some more trouble, and, just for a change of pace, has some trouble. [OOC: As far as I know, the only spells specifically mentioned as not working underwater are fire-based spells.]

Jozhur darts forward and attacks. His attack hits, but his shadow's does not. And the jellies do not appear to be evil.

The red jellyfish does not act, and just floats there gently.

The turquoise jellyfish (actually that one's uncolored; that's the original illustration) attacks! It's got 4 tentacles, so that's one each for Bralin, Terser, Rill, and Zeoll. All 4 hit, and Bralin is critically hit! Then it tries to bite Bralin! But it misses. Bralin takes 27 damage. Terser takes 14 damage. Rill takes 11 damage. Zeoll takes 13 damage. Everyone who was hit needs to make a DC 25 Fortitude save against the jellyfish's poison.

The blue jellyfish attacks Terser! Terser takes 59 damage from 4 tentacle hits, and needs to make another DC 25 Fortitude save against poison. The jellyfish also bites him! That's another 16 damage, and a DC 27 Fortitude save to avoid the sickness.

The purple jellyfish has to move, so it only gets one attack. It attacks Jozhur! It hits! Jozhur takes 13 damage, and needs to make a DC 25 Fortitude save against poison.

And the map

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d8=8 ; d20+17=34 ; d6=3 ; d6=5 ; d6=5 ; d6=6 ; d6=3 ; d6=3 ; d6=2 ;
Wednesday February 7th, 2018 11:23:25 PM

The Lantern Archons again cast Aid, but this time on Rill and Terser (giving them each +1 morale bonus to hit and +11 hit points.)

Rill makes his Fortitude save (34). Then he makes a 5' move and Channels Energy, healing all this friends for 27 points!

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday February 8th, 2018 7:37:57 AM

"That's a whole lot of poison"

Tahni prepares to heal the first person that succumbs to the poison

Ready action: Cast Delay Poison through the Spectral hand on the first person that fails their poison saving throw

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 128/151)  d20+19=32 ; d20+19=25 ; d20+14=16 ; d20+9=14 ; d10+17=22 ; d6=3 ;
Thursday February 8th, 2018 5:29:20 PM

Bralin is struck hard, but fights off the poison. Moments later Rill heals him

The dwarf continues his attack, but warding off poison cost him his concentration, and the blows are poorly timed.


Fort save 32
Spells in effect: Water Breathing, Freedom of Movement, Shield of Faith, Aid
--
full attack, power attack on turquoise

Atk 1 hits ac 25 for 20 hp damage (3 cold)
Atk 2 miss (14)
Atk 3 miss (14)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)**, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20  d20+14=18 ; d20+14=19 ; d20+12=14 ; d20+17=31 ; d20+17=31 ; 2d8+9=18 ; 2d8+9=20 ;
Thursday February 8th, 2018 5:41:15 PM

Still invisible Aex positions herself in the middle of the pack.There she immediately casts Bear's Endurance Mass. Where she floats, she should be able to have everyone affected by the buff.
Everyone take a +4 CON which might help a little against all the poison...

Leafy takes a 5ft swim closer to the Red Jelly and makes a full attack:
Slam 1 hits AC18
Slam 2 hits AC19
Bite hits AC 14
Cool... the best moment for crappy rolls...

Then Aexana's Staff Treant makes a full attack at the Red Jelly too... perhaps he has better luck?
Slam 1 hits AC31 - damage 18
Slam 2 hits AC31 - damage 20


Terser (Warren) [AC22/13/19 - CMD 30 - HP 66/172, DR 1/-] (25% no crit, rage 20/30, channel 4/5)  d20+23=33 ; 6d8+25=61 ; d20+20=22 ; d20+20=27 ; d20+20=25 ; d6=3 ; d6=2 ; d6=1 ; d6=6 ; d6=2 ; d6=6 ; d6=4 ;
Thursday February 8th, 2018 9:23:45 PM

6 reduction over 6 hits still makes a total of 101 damage! savage!

Properly embiggened, Terser makes the Cromulent choice and enrages, sharing it with Leafy, the Treant, Jozhur, and Bralin, should they accept +4STR/CON, -2AC

Since it would not do to succumb to poison as a dwarf, he heroically shrugs off the first injection, and survives the other one just barely. He cannot keep it up when he gets bitten, and feels the effects of the strange disease.

He then makes the one attack he is able while staggered, though he puts his all into it, targeting the one in Bralin's biz.

Attack vs AC 32
Enlarged Raged Vital Strike Power Attack makes 6d8 +26
62 damage


He then spends some extra rage on a final swift channel, healing everyone but the jellies for 25!
consume 4 rds of rage to channel as swift action

rage HP 168/211, temp AC 19

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+13=32 ; d20+16=27 ; d20+10=12 ; d20+12=16 ; d6=2 ; d6+4=10 ;
Thursday February 8th, 2018 9:45:14 PM

Jozhur winces when struck by the jellyfish, but Aexana's spell and Terser's rage allow him to stave off the effects of the poison.

He wonders why the red jellyfish isn't doing anything, but it is a jellyfish, so who knows. He stabs at the red jelly a couple more times, then begins moving toward the clear jellyfish, since it is actually attacking. His shadow continues its attempt to strength drain the red jelly.

--------------------------------------------
Fort save: 32
First attack hits AC 27, 10 damage
Second attack misses

Shadow's attack hits touch AC 16, 2 strength damage

Boots of haste used (3/10)

Active effects:
Terser's shared rage (+4 STR/CON, -2 AC)
Bear's Endrurance (+4 CON)
Ring of Freedom of Movement
Underwater breathing

Zeoll (Cayzle) (AC29/31; 40of81hp)  d20+9=16 ;
Thursday February 8th, 2018 11:42:50 PM


Zeoll's 16 fails to make that poison save. What happens?

He is staggered, and going down fast. The old taur decides that discretion is the better part. with his one standard action allowed this round, he activated his cloak of escape. That's what it's for! He ends the round 100 feet away from the spot he started, positioned to place the party between himself and the jellies.

DM Kathy  d100=13 ; 8d6=31 ; d4=4 ;
Friday February 9th, 2018 12:01:25 AM

Rill's Archons keep casting Aid, while Rill himself heals his companions.

Tahni, realizing that jellyfish venom could cause trouble for her teammates, readies a spell to help.

Bralin succeeds at fighting off the poison, but his efforts to fight the jellyfish are less successful.

Aexana, still invisible, casts a spell to boost her companions' Endurance.

Note: I'm sure most of you know this, but I'm just making sure we're all on the same page. Bear's Endurance does stack with barbarian rage. It does not stack with any Constitution-enhancing items you may have.

Aexana's companions also attack. Leafy doesn't fare very well. The Treant does much better, hitting twice.

Terser rages, and unloads an almighty wallop on the turquoise jellyfish! It collapses to the ocean floor, dead.

Jozhur hits and damages the red jellyfish. His Shadow companion is unable to hit.

The red jellyfish continues to float peacefully

The purple jellyfish moves forward and lets off a burst of electricity! Terser, Bralin, Rill, Aexana, and Jozhur (and Jozhur's shadow, if it can be affected by such things) take 31 points of electrical damage, DC 25 Reflex save for half. If you took any damage, succeed on a DC 25 Fortitude save or be staggered for 4 rounds.

Terser is not feeling so good. His stomach is churning, and the place where the jellyfish bit him is starting to itch. [Terser has the Sickened condition.]

And the map.

DM Kathy  d20+19=22 ; d20+19=24 ; d20+19=27 ; d20+19=25 ; d8=5 ; d8=8 ; d8=3 ; d8=4 ; d20+14=28 ; d6=3 ; d6=2 ;
Friday February 9th, 2018 1:02:37 PM

Dang it! I realized I didn't have the blue jellyfish act. It targets Terser. Four tentacles hit, for a total of 60 damage, and a DC 25 Fortitude save against poison. The bit also hits, for 10 damage, and you've already got the disease so we won't worry about that.


Zeoll (Cayzle) (AC29/31; 40of81hp) 
Friday February 9th, 2018 2:20:58 PM


[OOC: Kathy, you did not mention Zeoll's dim door nor the effect of his poison ... for now Ima ignore that. I also moved Zeoll on the map.]

From a safe distance, and no longer staggered, Zeoll sets aside his shield (move action) and casts another Stinking Cloud (standard action), this time with no chance of failure. He targets the blue one, trying not to get any friends in the area of effect.

Sanity Info

Cleric Spells (used = underlined)
1: command x4, obsc mist; elf vision
2: calm emo x2, hold person/SFF; hold person; faerie fire
3: loc obj/SFF, water walk, sum mon III; glibness

Sorcerer Slots:
level 1: used 2 of 8 (mage armor, SFF)
level 2: used 0 of 7
level 3: used 2 of 5 (stinking cloud x2)

Horn of Good 1 of 4 used
Laughing Touch 1 of 8 used (on whale)
Hero Points used 1
Dim Door Cloak used 1 of 1
poisoned

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=22 ; d20+17=35 ; d6=5 ; d6=6 ; d6=4 ; d6=1 ; d6=2 ; d6=3 ; d6=6 ; d6=4 ; d8=6 ; d8=3 ; d20+26=28 ;
Friday February 9th, 2018 6:54:45 PM

Rill is unable to dodge the electrical attack, but at least he is not staggered. Whew.

He pulls in divine energy, releasing it in a burst of healing to all his cohorts (except Zeoll and that smaller plant creature - too far.)

Everyone is healed for 30 points! (Don't forget Rill's healing last round for 27 points and Terser's for 25.) The Lantern Archons then touch Terser for 9 temporary hit points, and Bralin for 6 temporary hit points.

"Ugh, these things are bad."


Rill keeps a sharp eye out for any more trouble. (Perception 28.)

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP105/105 ---------Shadow companion: 37/53 HP  d20+10=11 ; d20+18=33 ; d20+4=23 ; d20+12=15 ; d20+16=22 ; d20+10=20 ;
Friday February 9th, 2018 8:17:23 PM

Jozhur is able to nimbly avoid the purple jellyfish's electrical attack. His shadow isn't so fortunate. Jozhur leaves the apparently docile red jelly and begins attacking the purple one, but comes up short for now. HIs shadow continues trying to drain the red jelly, but cannot seem to touch it.

----------------------------
Jozhur's reflex save: 33 (no damage due to evasion, no fortitude save should be needed)
If the electricity is a spell or spell like ability (I'm assuming it is) it affects the shadow, but it takes half damage
Shadow fails reflex save and fortitude save, shadow is staggered

Full attack on purple jelly, both attacks miss
Shadow attacks red jelly again, but misses

Boots of haste used (3/10)

Active effects:
Terser's shared rage (+4 STR/CON, -2 AC)
Bear's Endrurance (+4 CON)
Ring of Freedom of Movement
Underwater breathing

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d8=3 ; d8=2 ; d8=4 ; d8=8 ; d8=8 ; d8=3 ; d8=3 ;
Friday February 9th, 2018 9:03:09 PM

OOC: I'm assuming Terser is alive at the start of this round!

Terser is looking bad. Real bad. Not like his usual bad but injured bad.

Tahni does what she can to ease his wounds

Cast CCW through Spectral Hand. Terser is healed for 28pts
Quickened Rod to cast CSW through Spectral Hand. Terser is healed for 25pts


(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 133/151) Staggered  d20+9=22 ; d20+19=20 ; d20+19=34 ; 3d10+17=26 ; d6=2 ;
Saturday February 10th, 2018 10:55:41 AM

Bralin is rocked by the electrical current.
Rill and the archons heal the damage, but everything feels ... well, like he's under water.

The dwarf very deliberately moves up and swings one blow.

-----
[Reflex and Fort saves Fail]
Staggered 1/4
Spells in effect: Water Breathing, Freedom of Movement, Shield of Faith, Aid
--
5' move.
power attack, vital strike on purple jellyfish
Atk hits ac 34 for 28 hp damage (2 cold)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)**, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  d20+15=33 ; d20+10=22 ; d6+6=10 ; d6+6=7 ;
Saturday February 10th, 2018 6:45:57 PM

Reggie does not care if this creature is peaceful acting or not, she keeps hacking at it with her axe.

{ooc: axe attack on red: hit AC 33 for 10 damage, and AC 22 for 7 damage}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Sunday February 11th, 2018 2:40:42 AM

"I've got the red one under a curse!" Tahni calls out to the party "Hopefully it won't do anything half the time"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 66/172, DR 1/-] (25% no crit, rage 19/30, channel 3/5)  d20+10=30 ; d20+17=34 ; d20+21=37 ; d20+21=32 ; d20+16=20 ; d20+11=29 ; 6d8+23=52 ; 2d8+23=30 ; 2d8+23=32 ; d20+17=23 ;
Sunday February 11th, 2018 12:05:50 PM

crit save vs elec - half -1 makes 14 damage, fort save 34 - passed,
70 over 5 hits, 1DR, 65 damage, fort vs poison (+2 for dwarfiness) 25 - just passed
total of 79

Between Rill, Archon, and Tahni - 92 healing

new HP total 181/211


Terser is feeling the pain, but the love of his friends outweighs it and leaves him feeling stronger than before! And now that he's not staggered, only sickened, he lets his full might go on the blue jelly. If only there were a friendly sponge and starfish with some nets around, they may not be having this problem.

Haste used 1/3, attacks and damage -2 for sickened
Attacks vs AC 37, 32, 20, 29
Damage 52, 30, (miss), and 32


(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP60/60 - AC23/21/20 - CMD 20  d20+17=27 ; d20+17=34 ; 2d6+9=13 ; 2d6+9=12 ; d20+13=16 ; d20+16=17 ;
Sunday February 11th, 2018 1:04:43 PM

Aexana reflex save vs Electricity 16 - fail
Aexana fortitude save vs staggered 17 - fail - nat 1

Aexana sees Terser getting hit pretty bad and intends to go help him but then the jelly gives her a taste of her own favourite weapon... she's massively hit and completely staggered... invisible she slowly sinks towards the bottom of the ocean.

Leafy observes the Red Jelly and wonders why it's not acting... purple charges... blue charges. Why not red?!? Red seaweed didn't do much either? Red?? Why? Puzzled Leafy doesn't know if he must attack any further? Instead he waves... "you awake??"

The Staff Treant sees the purple jelly seriously pummelling the Black Lions so he moves into position and starts whacking at the purple one instead.
Slam 1 hits AC27 - damage 13
Slam 2 hits AC34 - damage 12


DM Kathy  d100=60 ; 8d6=26 ; d4=1 ; d20+19=38 ; d20+19=28 ; d20+19=38 ; d20+19=37 ; d8=7 ; d8=3 ; d8=2 ; d20+14=25 ; d20+19=22 ; d20+19=31 ; d20+19=34 ; d20+19=32 ; d20+14=16 ; d8=1 ; d8=1 ; d8=6 ; d8=2 ;
Sunday February 11th, 2018 6:25:01 PM

Zeoll casts a Stinking Cloud, but the jellyfish seem unaffected.

Rill heals his companions.

Jozhur and his shadow attack, but miss. [OOC: The electricity is an Extraordinary ability.]

Tahni heals Terser, who whales on the blue jellyfish!

Bralin attacks the purple jellyfish, while Reggie continues her assault on the red one.

Aexana is staggered, but her Treant pounds on the purple jellyfish!

The red jellyfish finally does something! It lets out a burst of electricity. Reggie, Jozhur (and possibly the shadow), Bralink, Aexana, Leafy, and the Treant take 26 damage, DC 25 Reflex save for half. If you take damage, you must succeed at a DC 25 Fortitude save or be staggered for 1 round.

The purple jellyfish has 4 tentacles--one each for Jozhur, the shadow, Aexana's Treant, and Bralin. Yes, I know it can't hurt the shadow, but it's a jellyfish. It's not too bright. Jozhur is hit for 17 damage and poison; the treant is hit for 13 damage and poison; and Bralin is hit for 12 damage and poison. If you are poisoned, make a DC 25 Fortitude save. Then it tries to bite Bralin! It misses.

The blue jellyfish is still focused on Terser. Terser is hit with 4 tentacles for 50 damage and a DC 25 Fortitude save against poison. The bite misses.

And the map

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=20 ; d8=6 ; d8=5 ;
Monday February 12th, 2018 2:10:33 AM

Rill is worried that this constant damage will eventually wear us down.

He steels himself. Rill casts Plane Shift, and then uses Dimensional Hop as a move action to teleport 45' next to the blue jellyfish, touching (hits Touch AC 20) the creature to send it to the Elemental Plane of Fire (DC 22 Will save.) Then he takes a 5' move away.

The Lantern Archons cast Aid on Terser and Reggie.
Terser gains a +1 morale bonus on attack rolls and 16 temporary hit points.
Reggie gains a +1 morale bonus on attack rolls and 15 temporary hit points.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday February 12th, 2018 6:59:24 AM

Tahni does what she can to try and slow the purple jellyfish down.

Standard action: Cast Bestow Curse on the Purple one. Will Save vs DC23. Fail=Each turn it has a 50% chance to act normally; otherwise, it takes no action.

Zeoll (Cayzle) (AC29/31; 40of81hp) 
Monday February 12th, 2018 11:44:46 AM


Zeoll ponders ... fighting underwater makes his summons weaker. These foes are immune to poison, they are mindless, and likely blind as well, so glitterdust is a non-starter. Can't trip them, can't toss anything any distance under water ...

Zeoll figures maybe he can help his friends somehow. He lifts his shield into place and moves a bit closer. Maybe he can heal someone.



Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5)  d20+17=28 ; d20+21=32 ; d20+16=36 ; d20+16=20 ; d20+11=18 ; 6d8+23=53 ; 2d8+23=30 ;
Monday February 12th, 2018 3:48:02 PM

28 vs poison - pass. DR makes damage total 46 this round
16 heals
new temp HP 151/211


Hoping to continue his success, Terser continues beating up on blue jelly. Unless it has suddenly disappeared, in which case he will instead attack the plum. Mmm, now he's craving toast.

Attack 1 vs AC 32, Attack 2 unconfirmed crit, Attack 3 miss
53 and 30 damage



(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 121/151) Staggered  d20+19=29 ; d20+19=24 ; 3d10+17=38 ; d6=5 ;
Monday February 12th, 2018 5:31:54 PM

Bralin gets struck by a tentacle, but again overcomes the poison.

Still reeling from the last lightning strike, he again focuses all his might into a single attack.

-----
[Fort save 29]
Staggered 2/4
Spells in effect: Water Breathing, Freedom of Movement, Shield of Faith, Aid
--
power attack, vital strike on purple jellyfish
Atk hits ac 24 for 43 hp damage (5 cold)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)**, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18  d20+10=16 ; d20+16=26 ; d20+17=28 ; d20+12=17 ; d20+13=14 ; d6+8=13 ;
Monday February 12th, 2018 6:16:43 PM

{ooc: reflex = 16, fort = 26 -- more damage, not staggered}

the electrical current courses through Reggie, as it does, her eyes go black, her blood starts to darken once more webbing out under her skin.

{ooc: now you got Reggie angry}
Reggie assaults the jellyfish in her raging fury

{ooc: full attack hits AC 28, 17, 14 --- damage for first attack = 13 assuming the rest miss}

{raging now}


(StevenVdB) Aexana Gnome (S) HP72/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+13=27 ; d20+18=21 ; d20+3=15 ; d4=2 ; d20+16=34 ; d20+16=34 ; d20+12=22 ; 3d6+4=14 ; 3d6+4=16 ; d8=2 ; d8=1 ; d20+17=19 ; d20+17=18 ;
Monday February 12th, 2018 7:40:23 PM

Aex reflex save : 27 - success
Aex Fort save : 21 - fail - staggered for an extra round (4 in total remaining)
Treant - reflex save : 15 - fail
Treant - think treant are immune to staggered
Treant - HP : 114 -26 -(13-DR10) = 75 / Treant is immune to poison
Leafy need not make a save vs electricity as he is grounded. Instead, the electric blast increases his constitution by 2.

--------------------------------------------------------------------------------------------------------
Aex is staggered but she can still do at least something... she grabs in her Pants 'o Plenty and digs up a protection from energy potion (free action) and carefully quaffs the potion (60 points resistance to electricity)

So much for being nice... after friendly waving to the Red Jelly the thing just whacks Leafy in the face. Leafy is inclined to return the favour and makes a full attack at the red goo...
Slam 1 hits AC34 : damage 14HP + 2 thundering
Slam 2 hits AC34 : damage 16 HP +1 thundering
Bite hits AC22 : fail

The staff Treat too intends to eat seafood at the end of the day..;
Slam hits AC19
Smal hits AC18 - nat fail



DM Kathy  d20+4=11 ; d20+4=22 ;
Monday February 12th, 2018 9:51:47 PM

Rill moves up and tries to send the blue jellyfish to the Elemental Plane of Fire. He succeeds! The blue jellyfish is now very sad.

Tahni attempts to curse the purple jellyfish, and succeeds!

Zeoll, realizing that his magic is less helpful in this battle, hoists his shield and moves up.

With the blue jellyfish gone, Terser concentrates on the purple one. He does a lot of damage, and Bralin finishes it off.

Reggie and Aexana's treant finish off the red one.

And just like that, the battle is over. The meteorite (or whatever it is) is still giving off that weird multicolored light, and now that the battle is over, you notice that you can still hear that humming sound.

Anybody who had to save against poison has to make one more save, DC 25, to get rid of it.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+17=32 ;
Tuesday February 13th, 2018 2:00:59 AM

(Oops - forgot the second Fort save on the poison - made it.)

With our foes gone, Rill will use his Status spell to determine if any of his friends are hurt (wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like.)

Then he will use a Heal spell on Terser to tend to his wounds for 130 points.

"Wow. So those things were bad. Maybe we stumbled into the jellyfish fields. Let's get that crystal and get outta here."



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d8=4 ; d8=7 ; d8=3 ; d8=3 ; d8=8 ; d8=6 ; d8=1 ; d8=2 ;
Tuesday February 13th, 2018 5:42:39 AM

Zeoll looks to be in the worst state so Tahni looks to cure him first. (Cast CCW. Zeoll is healed for 28pts). After that she gives a bit of healing to Aexana (Cast CSW. Aexana is healed for 27pts)

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP  d20+18=30 ; d20+9=20 ;
Tuesday February 13th, 2018 11:38:32 AM

Jozhur manages to avoid the last wave of electricity, but can't shake off the poison.

"Yes, let's get this done and get back on the 'Fish."

____________________________
For last round:
Reflex save passed, no damage
Fort save failed, Jozhur is poisoned
Shadow is unaffected by extraordinary abilities, no damage taken



Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Tuesday February 13th, 2018 3:03:00 PM

Terser releases his rage, shakes himself a bit, takes a few deep breaths (and contemplates what being underwater means for that), and thanks Rill for the cure. He saw what the disease did to that whale and the jellies. It wouldn't do for him to turn on his friends.

He looks around for the chain they brought with them and proceeds to attack it to the rock for hauling up, taking care not to touch it with his bare hands.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 121/151)  d20+9=18 ;
Tuesday February 13th, 2018 5:24:45 PM

Bralin gradually recovers from the effects of the lightning attacks.

With Terser attending to the stone, Bralin keeps an eye out for any more sea attacks.

[Perception 9]

(StevenVdB) Aexana Gnome (S) HP72/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  3d8+6=16 ; d20+18=25 ; d20+20=38 ; d20+14=20 ;
Tuesday February 13th, 2018 6:10:44 PM

It takes a couple of turns for Aexana to recover from her staggered status. The healing spell from Zeoll does some good and some of her own Cure Serious Wounds potions also come in handy (healing for another 16HP bringing her almost back at full health). This time she just manages to ward of the posion (fort save 25)

With a touch of her hand the Treant shapes again into the staff she holds.
Leafy, strengthened by the electricity swims up to the Greenmage too.

Well... no way back... time to get closer to the Meteor...

Aex keeps her eyes open and tries to discern if the noises they hear are any where near natural... repeating?... signalling?... just humming?? (perception 38 - know nature 20)



Zeoll (Cayzle) (AC29/31; 81hp) 
Tuesday February 13th, 2018 9:47:28 PM

Zeoll thanks his friends for the waves of healing. "I'm old now, and not as sturrdy as I was in my youth. Thank you, my comrrades!"

He looks at the fallen star. He tries to figure out if the sound ceased during the fight, or just was impossible to hear during combat.

DM Kathy  d4=3 ; d4=2 ;
Tuesday February 13th, 2018 10:32:32 PM

Rill uses a Heal spell to cure Terser's wounds and remove the disease before it can take hold. Using his Status spell, he can tell that Jozhur is still struggling with jellyfish venom.

Meanwhile, Jozhur is feeling the effects of the poison; it's making him sluggish and antisocial. [Jozhur takes 3 Dexterity damage and 2 Constitution damage.]

Tahni heals Zeoll, and Aexana heals herself. Zeoll is pretty sure that the humming sound didn't actually stop during the fight; it just became less noticeable.

Terser and Bralin approach the meteorite. Up close, you can see that there's not much left of it at all. There are some scattered rock fragments and, hovering above them, a large shard of crystal, roughly triangular in shape, swirling with brilliant prismatic colors. You can easily see that this is the source of the weird colored light you've been seeing since you got close to the meteorite.

The humming grows louder.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday February 14th, 2018 6:14:37 AM

If noone has a neutralise poison spell handy Tahni prepares to cast a Heal spell on Jozhur. Based on what she had seen she knows the party need to be in top condition.

With the humming getting louder Tahni is starting to worry about a possible crack appearing on the ocean floor. There's no telling what sort of damage the meteor did. That humming could start cracking open some fissures.

Not that she always worries about worst case scenarios mind you.

(StevenVdB) Aexana Gnome (S) HP72/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday February 14th, 2018 1:59:51 PM

Aexana didn't realize Jozhur was still under the poison influence... of course she immediately digs up a remove poison potion and makes sure he quaffs it...

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Wednesday February 14th, 2018 4:31:53 PM

"Anyone with some magic sight want to take a look at that crystal before I start throwing chains around it?"

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d4=2 ; d4=3 ; d4=1 ; d3=2 d4=4
Wednesday February 14th, 2018 4:47:35 PM

Rill will pull out a wand of Lesser Restoration and uses a few charges to remove Jozhur's ability damage.

"There you go Jozhur. Now, let'g get us a meteor and get outta here. When we're ready, I can cast Water Walk and we'll be back to the surface without having to swim up."

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Wednesday February 14th, 2018 5:13:20 PM

Reggie is confident in her work finishing off the jellyfish, but as her anger subsides she returns to her normal complexion and falls limp in the water for a moment or two.

coming round after a bit most have moved toward the meteor. Reggie simply keeps an eye for more dangers that intend to protect that thing.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 121/151) 
Wednesday February 14th, 2018 5:30:34 PM

Bralin waits for one of the magic users to do something magical.

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  3d8+6=25 ; 3d8+6=16 ; 3d8+6=24 ;
Wednesday February 14th, 2018 7:17:05 PM

Seeing Reggie and Bralin still aren't at full health Aexana passes out some more potions. Both Reggie and Bralin are 'kindly' asked to drink...

Reggie is healed for 25 HP so shoudl almost be at full healt again.
Bralin drinks a first potion for 16HP and then has to taste another one for 24HP so he should be at full health now.

Aex then quickly checks her Potion inventory... she's down to 4 CSW and only has 2 more remove poison potions... so they'd better not run into too many poisonous things anymore.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+9=12 ;
Wednesday February 14th, 2018 10:20:49 PM


Zeoll has failed two poison saves. What is the affect on him?

The old liontaur feels woozy. "I think I need some of what you guys are giving out." he declares, and then sits down hard. Or rather, floats down gently!

[OOC Ugh Sorry! Rolled and posted on the wrong board. Used my DM superpowers to cut that post out of Humbles and paste it here, die roll and all.]

DM Kathy  d4=2 ; d12=1 ;
Wednesday February 14th, 2018 11:56:07 PM

Tahni has a powerful spell to help Jozhur if he needs it, but Aexana is there with another potion, and Rill is able to negate the damage.

But! Zeoll is also poisoned! [This would have been clear to Rill via his Status spell, if only it had been clear to the DM!] So, Zeoll has taken 2 Dexterity damage and 1 Constitution damage, but I'll give you a round before he takes more damage, because Rill would have known about it.

Meanwhile, Terser, Bralin, and Reggie and moving closer to the crystal shard. Terser wants to get the chain around it, but that may not be necessary. The shard is small enough that you could pick it up. Well, you might have to use both hands. But it isn't a massive boulder like you may have been expecting.

Also, it is still flashing brilliant colors, so touching it may not be the wisest thing. Or perhaps it's harmless. Who knows?

It's still humming, and the humming is getting louder. Transmitted through the water, the sound waves seem to be almost a physical force that rattles your bones and makes your head ache!

Those closest to the crystal (by my calculations, Terser and Bralin) need to make a DC 33 Fort save or be stunned.

Those within 30 feet of the crystal (Reggie for sure and possibly Tahni as well) need to make a DC 28 Fortitude save or be nauseated.

Everyone else needs to make a DC 23 Fortitude save or be sickened.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d4=3 ; d4=1 ; d20+17=25 ; d20=18 d20=11
Thursday February 15th, 2018 1:45:43 AM

Knowing Zeoll was poisoned, Rill would first hit him with Delay Posion, and then remove the ability effects.

Rill fails the Fort save, so he is sickened? How far was Rill from this thing? Where are the Lantern Archons - they both fail.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+15=28 ; d20+24=36 ; d20+6=26 ;
Thursday February 15th, 2018 2:40:13 AM

Tahni had already hit Zeoll with a Delay Poison so hopes it was enough to prevent most of the damage he then suffered and that's left for Rill to treat (Highlight to display spoiler: {Tahni readied a Delay Poison spell on Feb 8th to cover the first person poisoned which ended up being Zeoll})

She manages to hold on to her breakfast (and the rum from last night) with the humming noise really causing a pulse in her head.

Tahni looks to the others to see if they are ok (Perception: 36, Heal: 26)

----------------
Fort Save vs DC28: 28 = Pass

DM Kathy 
Thursday February 15th, 2018 11:59:17 AM

Oops! Sorry; I forgot about Tahni's Delay Poison. So Zeoll's poison is delayed, and he didn't take the ability damage.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5)  d20+15=31 ;
Thursday February 15th, 2018 1:03:44 PM

edit - forgot heal removes fatigue as well. Fort save 31 - rage gives a bonus +3 for 34. Unless it's a spell effect, which would make the rage unnecessary.

Thanks to the restorative magics from Rill, Terser is able to steel himself against the crystal's humming, and share that with Bralin, Tahni, Reggie, and one other nearby. rage for 1 round - will give you +2 on your fort save



(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+21=38 ;
Thursday February 15th, 2018 6:43:13 PM

Bralin drinks the potions as directed, and then returns to the stone.

The sound is a physical force.

Taking his cue from Terser, the Stonewarden leans into the cacophony [Fort 39].

He considers. Raising the crystal to the ship while this is going on would simply imperil the crew.
The dwarf shrugs to himself
Tis unlikely to be successful, but we shall see, and tries a spell.

Cast Soften Earth and Stone on the crystal.

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+18=32 ; d20+8=28 ;
Thursday February 15th, 2018 7:42:42 PM

If needed Aex will hand out another remove poison potion what would bring her inventory to just 1 remaining... If zeoll needs it, please use it.

The noise is terrible and Aex can sense it all through her body... but she holds her calm. Getting any nearer seems to be idiocy... plugging our ears just won't do it seems. But what then could?!?

Leafy can not be stunned and neither can Aex's staff treant if she calls him again... let's try!
Again Aex drops her Staff and immediately it turns into the Staff Treant (when he returns he's always at full health)

Aex will try to communicate through Leafy while she herself stepping a little bit back to where the noise isn't that painful. She beckons the others to retreat.

Leafy and the Treant will advance towards the crystal shard... and try to discern what it is or what it does...
Silently Aex hopes the sound vibrations won't chip of wood from Leafy or the Treant...
(leafy perception 28 - nat 20)

"We mean no harm Aex" Aex shouts under water, "We just came to learn and understand..."



Zeoll (Cayzle) (AC29/31; 81hp)  d12=4 ;
Thursday February 15th, 2018 10:55:25 PM


Zeoll thanks Tahni and Rill!

"My frriends take good carre of theirr elderrs," he says smiling.

He casts an Arcane Summon Fey Friend 1 to summon a ... 4 ... a grig! Excellent. He asks it to swim to the surface and alert the crew of the Lionfish that they have defeated jellyfish monsters and found the fallen star. It is active and magical, and in case it blows up, they are to back off a good quarter mile from the site as the party investigates.

The duration on the spell is 11 minutes, so the grig has plenty of time. Note that it acts as it thinks best.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP  d20+9=28 ;
Friday February 16th, 2018 12:05:14 AM

Jozhur is a bit shaken by the energy given off by the shard. "We need to shut that thing down. Any ideas?". Jozhur stops approaching it for the time.

Fortitude save: 28

DM Kathy 
Friday February 16th, 2018 12:42:49 AM

You are just beginning to get a handle on your companions' various afflictions, when the humming crystal creates more!

You quickly turn to face this new source of danger. Bralin tries a spell, but it seems to have no effect. Aexana tries talking to it, but that has no immediate effect, either. Zeoll summons a Fey Friend to alert the crew of the Lionfish, and it hurries away. Jozhur calls for ideas on how to shut the crystal down.

And he gets a response, but perhaps not the kind he was expecting. The strange blood-red grass begins gathering around the crystal. There is no longer any doubt--the grasses are definitely moving on their own. The scintillating colors from the crystal begin turning redder and redder as the grasses surround it. The crystal begins to pulsate, flashes of red light flooding through the waters around you. The grasses begin to grow and spread, taking root before your very eyes.

The crystal continues to get darker and darker red, until it is almost black. Then, suddenly, it shines a bright, bloody red as a pulse of energy bursts into the surrounding water.

The humming stops. There is silence. The very ocean seems to be holding its breath.

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Friday February 16th, 2018 3:53:53 AM

Aex gives a gentle nudge to Zeoll, who was the last one she handed a potion, and says : "Now'd be a good time for our elderrrs to try and talk to this visitor... "

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Friday February 16th, 2018 4:22:53 PM

"Doesn't sound like it's going to bust any more eardrums, but I don't think we should let it stay in contact with the ground. We shouldn't let this weed spread any more than it has already."

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Friday February 16th, 2018 5:37:42 PM

Bralin reaches into his Haversack and withdraws a warhammer.

He looks at Terser.

"It may be best if you backed away....."

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Friday February 16th, 2018 6:55:38 PM

Jozhur stares at what is going on, not sure what to make of it. As Bralin grabs a warhammer, Jozhur questions the choice, "I'm not sure we should smash it just yet."

Zeoll (Cayzle) (AC29/31; 81hp) 
Friday February 16th, 2018 10:25:10 PM


Zeoll looks at Aex. "What do you mean, my old frriend?"

The liontaur has no way to communicate with the grass ... or the meteor.

Maybe the vibrations of music will work.

Zeoll takes out his chime of opening and rings it at the meteor.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Saturday February 17th, 2018 9:57:09 PM

Tahni puts her hands to her ears and turns her back towards the meteor so as only looking over her shoulder towards it.

Between Bralin looking to smash it and Zeoll's chime, you never know what might happen

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday February 18th, 2018 3:47:50 PM

"Well... you know...", Aex continues to Zeoll, "It does seem to be sentient... so... perhaps we can talk to it or communicate in any way...", she continues pointing at Zeoll's chime.
Aex feels a close encounters tune coming up...

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18  d20+16=33 ;
Sunday February 18th, 2018 4:39:51 PM

{ooc: fort save = 33}

Reggie seems unsure what to do, magic wasn't her thing. "maybe I will just grab the thing and maybe we can wrap it in some of that weed stuff. "

She looks a bit perplexed at what to do

DM Kathy 
Sunday February 18th, 2018 7:31:57 PM

The crystal's activity leaves you all uncertain what you should do next. Talk to it? Smash it? Grab hold of it?

A swirl of color appears above the crystal. The blood-red hues of the strange grass is nowhere to be found in it. Instead, you see the soft blues and greens of the sea, combined with purple and lavender shades vaguely reminiscent of twilight. It's lovely.

A voice speaks inside your mind. "Time is short, and you are needed! Into the portal, quick!"

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Monday February 19th, 2018 2:12:42 PM

"We are needed here," Bralin protests aloud. "This stone must be destroyed."

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday February 19th, 2018 4:11:34 PM

Aex is perplexed as she hears the voice that calls her... where does the portal lead to?!? Could this all lead to yet another nightmare?!?

The little greenmage will go where her friends go... should they plan on going through the portal Aex will call her Staff to her and cast a gentle smile at Leafy hoping he will continue to follow her...

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Monday February 19th, 2018 6:08:08 PM

" If you think you can smash it, by all means. But somehow I doubt it will be effective. But can we trust this voice?"

If only there was a person speaking that he could try to judge the character of. Still, he will follow to protect any that decide to step through.

"Can anyone tell where that portal goes? You seem to be familiar with the planes, Rill..."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+31=51 ; d100=9 ;
Monday February 19th, 2018 8:15:41 PM

Rill looks at the stone/crystal with Deathwatch to determine if anything about it is actually alive, or worse, undead. As for the voice, he will see if his Sense Motive give any insight as the the sincerity, urgency or honesty of the speaker (Sense Motive is 51 - a natural 20!)

"Well, I'm glad that sickness stopped 'cause we're all water breathing, and if somebody throws up in the water down here, well, you get the point."

"As for the stone, let's remember that this same stone that was making us sick and that lies at the center of this madness, this stone is now beckoning us to jump headlong into Gargul knows what. I think we should find out a bit more first. Delaying for a minute seems reasonable. Keep a sharp eye out for any more flotsam and jetsam down here that wants to kill us while I see if I can find out more."

Rill will cast Auguryin an attempt to learn if jumping into this portal will bring weal, woe or some combination (83% chance - rolled 9%!)



DM Kathy 
Monday February 19th, 2018 9:06:06 PM

You are skeptical. Bralin insists you need to remain here, and destroy this thing.

Terser wonders aloud where the portal goes.

Aexana is ready to follow her companions through the portal, but so far, none of them seem to be going.

Rill can tell that the speaker really does feel a sense of urgency, wishes you no harm, and is not asking you to do something that will put you in danger. Rill begins to cast an Augury spell, but since it has a one-minute casting time, you won't get results for a bit.

You hear the voice again. "Make haste! The portal is closing!"

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday February 19th, 2018 9:11:13 PM

Rill does not interrupt his casting to discuss the matter, but if the others begin to disappear he will follow out of obligation. And then chastise them for being so hasty.

Zeoll (Cayzle) (AC29/31; 81hp) 
Monday February 19th, 2018 11:14:58 PM


Zeoll is proud that his chime of opening has opened a portal associated with this phenomenon.

He has a good vibe about this person, based on his gut instinct regarding the colors within the portal, the kindly tone of the voice, and the fact that ZEOLL OPENED THIS PORTAL WITH HIS CHIME OF OPENING!

"Come on frriends!", exhorts the old liontaur. "It was *I* myself, yourr captain, who opened this porrtal! I would not open a porrtal into betrrayal! Come now, follow me into a grrand adventurre!"

Zeoll steps through the portal he opened with his Chime of Opening.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Monday February 19th, 2018 11:23:39 PM

Jozhur braces himself to be whisked away to who knows where and swims into the portal...

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday February 20th, 2018 12:07:35 PM

Looks like the old taur still has got some sense in him...

"I trust you with my life Zeoll.", Aex says and swims into the portal. Leafy follows close behind.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday February 20th, 2018 12:34:04 PM

Rill breaks casting his Augury spell, muttering under his breath, "Addled liontaur, following the direction of a voice from a crystal ... grand adventure indeed ... reckless if you ask me..."

Rill stands and straightens his robes as best he can under water. He will not leave without making sure Bralin, Terser and Tahni make it through as well. But he will follow - with everyone charging into the unknown, someone's gotta keep this group alive.

He still thinks we really should have waited for advice from Gargul...

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Tuesday February 20th, 2018 1:30:59 PM

The old 'taur hasn't steered them wrong yet. And Zeoll has a habit of dying when he's not there to protect him. So into the breach we go!

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Tuesday February 20th, 2018 5:21:31 PM

Bralin has done this before, and spent a year in the Ice Vein for his lack of care.

Nevertheless...

Exchanging a look with Rill, the dwarf moves into the portal.

Zeoll (Cayzle) (AC29/31; 81hp) 
Tuesday February 20th, 2018 9:07:30 PM


Zeoll calls back over his shoulder, "Come on in, everrybody, it is fine! Nothing to worrry ab--"

DM Kathy 
Tuesday February 20th, 2018 11:43:50 PM

Zeoll is very excited and confident, seeing as how he opened this portal himself! He heads straight for it! The rest of you follow, with varying degrees of confidence. But you do follow.

The Wold shifts as you move into a multicolored whirlwind. There is a final swirl of colors, then everything goes black. And then you are falling.

You don't fall far. But you were underwater, effectively weightless, swimming through a portal hovering above the ground. And now, gravity has returned with no water to buoy you up. You crash to the ground. Well, you kind of squelch to the ground. You're all soaking wet. And now you have bits of grass sticking to you.

Looking around, you see a world in soft purple twilight. Strange plants sway gently in the breeze--a breeze that's probably quite refreshing for people who aren't soaking wet. It's a bit chilling at the moment.

Knowledge: Planes DC 15 Highlight to display spoiler: {This is the Vales of Twilight, an outer plane ruled by Queen Maab.} Zeoll (and anybody else with levels in Cradled) gets a +5 circumstance bonus on the check.

Zeoll (Cayzle) (AC29/31; 81hp) 
Wednesday February 21st, 2018 6:39:41 AM


With a Know Planes mod of +14, of course Zeoll knows this place. But where else would he lead his friends? Does he not worship the ruler of this realm? Has he not been to the Lands of Rest before in his life? Well, in his death? He does not need the voices whispering advice in his head, this time.

"Welcome, my frriends, to the Valleys of Twilight, the magical land between Haven Farr and the Estates of Unrrest. Rruled by the Silverr Lady, the Fey Queen Herrself, this is a place of marrvels, curriosities, and wonderrs! Perrhaps we will encounterr drreams made rreal! Orr the lost elven metrropolis of Fae Skiemirr! Orr plants and animals and crreaturres morre outrrageous, saved herre by the Lady but lost orr extinct in the Wold. Dead gods live again in the Valleys of Twilight, and the dangerrs herre arre exceeded only by amazing delights!"

"Welcome! Welcome, all! Trruly we arre blessed to be given the gift of a visit to this rrealm!"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday February 21st, 2018 6:53:38 AM

Tahni isn't happy. There's just so much going on, well, she just isn't happy.

She knows exactly where the party are and in the spirit of worry she has one thought: how do they get back? Of course other questions quickly follow. Who brought them here? How? Why?

Zeoll sees this as a blessing. Tahni isn't ready to call it that just yet.

-----------------
Knowl Planes DC15: Autopass

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+4=10 ;
Wednesday February 21st, 2018 2:18:33 PM

Rill picks himself up and magically returns his white robes to their clean, dry and pressed state. He wishes he could to the same for the others. He will offer a warm blanket to anyone that needs it though. He also has some Endure Elements potions if needed.

"Hey, nice work Zeoll. The Twilight Vales, eh? Never having been here, I'll have to take your word for it. I hope we don't run across any of those Fey Friends you summoned under water - they might still be mad at you for that. I'm glad you know what you're doing here.

"By the way, what are we doing here?"


Rill will assess the health of all there through his Status spell, and will work with the other healers to make sure everyone is in top shape.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Wednesday February 21st, 2018 5:19:34 PM

"I'm glad we know where we are and that the Captain has some knowledge of this place. But we still don't know who was beckoning us here."

Terser looks around suspiciously while squeezing the water out of his long braided beard.

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday February 21st, 2018 5:19:44 PM

Aexana is uncertain what to think of this place but if Zeoll is confident this is a wonderful place she's willing to give it a go...

"Between Haven Far and the Lands of Rest hey... As long as you know your way back I'm game. "



(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+4=23 ;
Wednesday February 21st, 2018 5:22:04 PM

Bralin looks around. There are times to be patient. This is not one of those times.

"The voice said we were needed and must hurry," he notes in grim agreement with Rill. "We are here. We have left behind an artifact of extreme danger. Twilight Vale or no, I see nothing that outweighs that need."

Bralin turns to see if the portal still exists. Can they return?

[Know Planes - 23]

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Wednesday February 21st, 2018 7:35:30 PM

{ooc Hi all, sorry for the silence, been busy}

Reggie isn't sure what happened nor where she is, even if told she does quite get it. She definitely looks like she will probably not like it here.

"more magic" she whispers not really wanting the others to hear. she simply follows along quite lost and confused.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=25 ;
Wednesday February 21st, 2018 7:59:30 PM

Tahni looks around at the nearby surroundings and also ascends 20ft in the air for a better look (Overland Flight) to get some idea as to where they should go to from here, as well as any imminent danger.

Perception: 25

DM Kathy 
Wednesday February 21st, 2018 11:00:20 PM

Zeoll knows where you are, and happily welcomes you to the Vales of Twilight, realm of Queen Maab.

Tahni is less happy about it, and casts an Overland Flight to do a bit of recon.

Rill cleans himself up and wonders aloud why you are here, a question also expressed by Terser.

Aexana wonders about the way home. Bralin turns and looks, but the portal that brought you here is nowhere to be seen.

Reggie looks uncomfortable to be around so much magic.

As you look around and wonder what comes next, you begin to feel...well, you might describe it as a pull. Something in your center is being pulled, upward. And, much to your astonishment, you begin to rise into the air. Did Tahni share her spell with everybody? It seems unlikely, unless it was some sort of delayed reaction. This seems like something different.

But, for whatever reason, you find yourselves hovering above the ground. You can see more of the landscape spread out below you--rolling hills and gentle valleys, all bathed in the soft purple twilight.

You begin to move.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday February 22nd, 2018 12:31:45 AM

"Wow Zeoll, you are pretty powerful here, but you should warn us before you take us flying. So where are you taking us?"

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday February 22nd, 2018 4:01:24 PM

Suddenly Aex feels her feet no longer touching the ground beneath her... no... no... this ain't right...
Somewhat bewildered she looks around flapping her arms trying to impersonate a bird. Normally if she flies she'd shape change into a bird. She checks Zeoll's face... is he still silly smiling... then perhaps it's just a trick of his goddess...

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Thursday February 22nd, 2018 6:00:14 PM

The portal is gone, and now the group is being led somewhere.

Bralin falls into a guarded posture.

There is nothing to be done now but wait.



Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Thursday February 22nd, 2018 9:04:11 PM

Terser agrees with Aexana. His normal mode of air travel involves walking on the air with Rill's power. Being pulled along by something else is uncomfortable to say the least.

Still, nothing to do about it but see what happens and trust in the Captain.

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Thursday February 22nd, 2018 10:35:06 PM

"Mmmmmgr." Jozhur lets out a groan as the ground leaves his feet. Not much surprises him anymore, but this is a little uncomfortable. He waits patiently to see where they are going.

DM Kathy 
Thursday February 22nd, 2018 11:16:01 PM

Being lifted into the air is a disconcerting experience for most of you. But as you start to move, the experience somehow seems less strange, as if you've done this before. Perhaps in a dream.

You move over misty dim hills, peeking into the magical valleys below you. You fly over one vale, where you see a beautiful ancient elf city, with soaring towers under a magical dome. In another vale you see herds of giant thundering lizards as big as houses. in another, you see rolling hills covered in flowers, the likes of which you have never seen before. And--and, are the flowers actually singing? Their sweet harmonies ring over the countryside, and soon it feels as if you are floating on song as much as flying through the air.

You begin to slow as you approach a wide valley with a flat floor, covered in tall grasses. Near the center of the valley you see a lodge, like a half cylinder on its side, woven of grasses over massive rib-bones of ancient monsters long dead. Grass mats cover the top of the lodge, except where holes allow cookfire smoke to escape. You slow further, and begin to descend.

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=21 ; d20+2=15 ; d20+2=16 ; d20+16=28 ; d20+16=23 ; d20+14=16 ;
Thursday February 22nd, 2018 11:53:06 PM


"Come my frriends," exclaims Zeoll. "I will not say that therre arre no dangerrs herre, forr only fools underrestimate the powerr of drreams and the Lady's wildness. But even so, rrejoice in these sights, forr few among living morrtals have done so!"

When he lands with his friends, Zeoll tries to understand this place better.

Know Planes: 28
Know Nature: 23
Know Geography: 16

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=40 ; d20+16=31 ; d20+16=31 ; d20+16=29 ; d20+16=23 ;
Friday February 23rd, 2018 6:49:19 AM

Tahni does not share Zeoll's rosey view on these things. Being flown through the sky in an unknown place by an unknown force isn't normal.

She is still alert for danger expecting it to come at any moment

---------------------
Perception: 40
Knowl Arcana: 31 - How are they flying?
Knowl Geography: 31
Knowl Nature: 29
Knowl Planes: 23


(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Friday February 23rd, 2018 11:51:31 AM

The moment Aexana passes over the hills covered in flowers she struggles against the power that drives them all hoping to catch another glimpse of those lovely flowers... what are they? Perhaps she can take a small sample! Who knows she might brew something with the essence of those flowers! A potion to improve singing perhaps?? Whatever that might be useful for but why not!

But the force keeps pulling her over vales and hills... towards a 'welcoming' lodge...
Sometimes being small comes in handy... the little Gnome takes cover behind her more larger companions. And with Zeoll all merry and cheery she assumes the old Taur will take point anyhow...

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5)  d20+6=9 ;
Friday February 23rd, 2018 6:27:09 PM

It seems that Terser knows as little about the creatures and grasses here as he did about the plane itself. Good thing there are smart people around to know things for him.

He's happy to provide cover for Tahni and Aex though, should they wish to remain out of view.

Zeoll (Cayzle) (AC29/31; 81hp) 
Friday February 23rd, 2018 9:34:47 PM


Zeoll looks around ... this terrain, these plants ... they seem familiar.

[OOC to DM Kathy: Highlight to display spoiler: {Note that when Zeoll joined the Hook City game, his adventure hook to meet everybody was that he had been captured by Manfri in the Sargrass, and they not realizing he was sentient, were thinking of eating him! See the Hook Archives for more if you like!}]

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Saturday February 24th, 2018 9:44:15 AM

Bralin takes in the sights without comment. Arriving at their presumed destination, he too waits for Zeoll to take the lead.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Saturday February 24th, 2018 9:54:45 PM

Tahni looks to Terser to check if he is within arms reach. She gives him a hint of a grin, trying to look calm despite having no idea what is going on.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday February 25th, 2018 10:44:59 AM

"Zeoll, where are you taking us?"

Zeoll (Cayzle) (AC29/31; 81hp) 
Sunday February 25th, 2018 2:03:53 PM


"Fearr not, my frriends! In a drream I have hearrd of those we may meet, and, in shorrt, I do not think them a dangerr."

[OOC to DM Kathy: Highlight to display spoiler: {That's a reference to talk of Manfri in the Giggling Ghost. "in short"? lol! Get it?}]

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Sunday February 25th, 2018 4:07:00 PM

Reggie obviously is not liking the flying, even grabbing at anything she can to stay on the ground, to no avail.

Reggie is probably gonna want to to smash someone or something when she lands and hopefully the one responsible for all of this.

Wondering if Zeoll is the one behind this, she keeps giving him very disapproving looks.

DM Kathy 
Sunday February 25th, 2018 10:23:39 PM

You descend to the ground, and alight gently there. Now that you are on the ground, you can see into the open side of the shelter. There is a fire pit within, where a small fire burns.

From what you can see of the place, the walls on the inside do not look like the exterior walls. The outside walls are woven from some kind of grass, but inside...inside, the walls look like swirling mist, in shades of gray and violet.

At first glance, it was easy to miss the man seated next to the fire pit. He is very small, smaller even than a halfling, and he is sitting very still. You can see that he has white hair, and very dark skin. He is looking right at you.

He beckons. "Come. Come inside," he says, and you think you recognize the voice that urged you into the portal. "Much is happening, and I have much to show you. Time is short."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=41 ; d20+16=33 ;
Monday February 26th, 2018 5:17:26 AM

Tahni practically jumps when the man speaks. Though it is a nice change to find someone apparently friendly. She takes a good look at the man and what she can see of inside it - especially for weapons.

She looks to the others. Tahni won't be walking inside first.

Perception: 41 + Arcane Sight + Dark Vision 60ft + See Invisibility
Knowledge Nature: 33 on the man


Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Monday February 26th, 2018 3:29:10 PM

Taking the message to heart, Terser wastes no time and walks in, bowing in respect to the elder. He suspects that this man knows who they are, in a general sense at least, since he summoned them all here, but he still offers his name before sitting down across the fire. He waits expectantly for him to deliver his urgent message.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday February 26th, 2018 4:21:35 PM

Rill thinks it a bit funny that a being smaller than a halfling says that time is "short." He has discretion enough not to mention this, and then begins to worry that this creature may be telepathic.

He will nod in greeting to this creature. "Greetings. I am Rillett Savenport from Bonetown, Soulseeker and follower of Gargul. We are the Black Lions.

"I trust, good sir, that your explanations will include why we have been brought here and by whom."


Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=22 ; d20+2=15 ; d20+2=15 ; d20+2=9 ; d20+2=15 ; d20+2=8 ; d20+2=5 ; d20+2=19 ; d20+2=5 ; d20+2=7 ; d20+28=31 ; d20+16=26 ; d20+16=32 ; d20+14=28 ; d20+14=26 ; d20+12=20 ; d20+12=23 ; d20+14=34 ; d20+12=15 ; d20+12=24 ;
Monday February 26th, 2018 5:20:45 PM


Zeoll bows and introduces himself.

"Grreetings, good sirr. I am Captain Zeoll of the Lionfish, serrvant of the Silverr Lady and of the Lost Goddess of Drreams. We have come to answerr yourr summons."

Zeoll looks around carefully. He cocks his head as he listens to the secret voices that whisper in sounds only he can hear.

Perception 31
Know Nature 26
Know Planes 32
Know Religion 28
Know Dungeon 26
Know Engineering 20
Know Nobility 23
Know History 34
Know Geog 15
Know Local 24

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Monday February 26th, 2018 5:48:44 PM

Reggie is pleased to be on the ground once again, but she is of the belief that whoever this is inside the hut is responsible.

she strides in cracking her knuckles, "Alrighty then, who are you and either explain or get a good beatin' heck I'm in the mood to give the beatin' anyway!"



(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Monday February 26th, 2018 6:19:19 PM

Bralin enters with the rest, and raises an eyebrow at Reggie's greeting.

The dwarf gives the small man a curt nod.
"I am Bralin Stoneminder."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=26 ; d20+31=33
Monday February 26th, 2018 6:20:41 PM

Rill does his best to be diplomatic in how he addresses this creature in his earlier remarks (Diplomacy 26.) He also tries to discern the creature's motives (Sense Motive 33.)

Rill looks sidelong at Reggie. "Easy there friend. I see no need for violence here."

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Monday February 26th, 2018 9:27:32 PM

Jozhur lays a hand on Reggies shoulder, trying to calm her, he whispers "Easy Reggie. There is something amiss in the Wold. Times like this, the gods step in. This fellow obviously wields powerful magic."

He bows, and turns to the fellow, "Jozhur Derile, the Black Lions are at your service".

DM Kathy 
Monday February 26th, 2018 10:30:06 PM

"Greetings to you all," the little man says. "Come, sit." He holds out one hand, palm outward, as if telling you to stop--which is weird, because he just told you to sit. With his other hand, he points to himself. "Mahyawu," he says.

As you move toward the fire you can see your reflection, dimly, in the shifting mists of the walls. No! It isn't your reflection at all! You see other groups of adventurers, also entering the lodge (this lodge? another one just like it?) and talking to Mahyawu. Or, to somebody who looks just like him. It's enough to make your head spin.

As you sit near the fire pit, Mahyawu gestures, and the smoke from the fire begins to swirl. In the shifting smoke, you begin to see images--visions, perhaps, of what is to come, or of what came before.

You see a range of glittering mountains, which Zeoll is able to identify as the Crystal Mountains. Beneath them, blood-red grasses are spreading--grasses that look very similar to the seaweed you encountered when you went looking for the meteorite. The grasses continue to spread, their roots pushing into the roots of the mountains, until--boom! Well, you don't actually hear a boom. You can see the pictures, but they do not come with sound. You can imagine the boom, though, as the entire mountain range shatters, pieces hurtling in all directions. Becoming meteors. Plunging back toward the Wold.

Then you see visions of what happens when the meteors hit. Everywhere, the blood-red grass begins to grow, overrunning native plants in a seemingly insatiable urge to grow and spread. You see animals become mutated, simply from being exposed to the polluted shards of crystal.

You realize with something of a shock that the "seaweed" you encountered is actually a regular land-based plant--one that adapted to growing in salt water almost instantaneously. The implications are dire. This stuff could consume the Wold.

"There is a prophecy among the Manfri," Mahyawu says, "that all is grass. If the Heroes of the Wold do not act quickly, that prophecy will come to pass sooner than anyone would have thought."

The smoke shifts, and you see another vision. "Behold the wisdom of the Sarr," Mahyawu says. You see a circle of 9 symbols: a dragon, a couple of mountains, a ship, a person, another person (this one holding a sword), a tree, a crescent, a faceted gem, and a--house? No, it's a bridge. Mahyawu gestures to the ship. "I believe this symbol refers to you, the Noble Sailors," he says. "The Sargrass is another kind of sea altogether. Are you worthy of the challenge?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday February 27th, 2018 6:18:58 AM

"I don't know if this answers questions or simply raises more"

Tahni looks at the other symbols to see if she recognises any (Knowl Local: 26 - Take10)

"What precisely do you mean by 'all is grass'?" She doesn't mean for this to come across as aggressive in any way. She simply doesn't understand and is looking for clarification.

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday February 27th, 2018 7:28:22 AM

(Sorry for missing post. Drove 1400km yesterday to Hungary.)

Aex enters the lodge with the rest. She gazes the visions with awe. Not sure what to say she holds back... is she worthy to take part in this challenge?! She wonders...

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+31=33 ;
Tuesday February 27th, 2018 11:13:31 AM

Rill will come in and sit, but stays ready for trouble.

"I can see there is some sort of problem, but I still don't understand. Who are you, if you please, and are you the one that brought us here? You seem to imply that we should act, but I don't know what you want. You say we need to act quickly, but I'm not sure what that means, and I am not inclined to charge headlong into some vague quest.

"We have fought would-be gods. I will not be an unwitting tool in someone's quest for power. In fact, if Maab holds sway here, why is she not here? Why is she not solving this problem - whatever it is.

"We should stay here a while - or return to our homes - while I seek guidance from my god."


Sense Motive on the little man - 33.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Tuesday February 27th, 2018 2:06:37 PM

Terser keeps himself from scoffing at the little man. Maintaining a tone of respect, he claims "I am able to meet any challenge, as I can count on the support of my friends here. But we still need to know what that challenge is. Must we take all these meteors and reassemble them into a mountain? Somehow I don't think that would solve the problem."

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Tuesday February 27th, 2018 4:32:21 PM

With his quesitons having been asked, Jozhur waits patiently for answers. He surmises to Tahni that "All is grass" probably means this grass will consume the Wold if unchecked.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Tuesday February 27th, 2018 6:51:55 PM

Bralin takes in the visions silently, and just as silently agrees with Jozhur's observation.

It is Mahyawu's final question that causes the dwarf to snort derisively. Folding his arms across his chest, he answers the challenge with simple conviction.
"We are worthy."

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Tuesday February 27th, 2018 10:11:44 PM

realizing that beating this person to a pulp may not be in her best interest right now, Reggie calms a bit, but the option is still on the table for her.

"yeah, yeah, mystic stuff, see the future, see the past, whatever. get to the point"

DM Kathy 
Tuesday February 27th, 2018 10:47:46 PM

The visions that were supposed to provide answers have only led to more questions! Visions are like that sometimes.

Tahni wants to know what is meant by "all is grass." Jozhur has an answer for her, and Mahyawu nods. "If nothing is done," he adds, "the Wold you know will be consumed by the Bloodweed, and everyone and everything else will perish."

Rill can tell that Mahyawu is sincere, and that he isn't intentionally withholding any information. His culture is different; perhaps they have a different way of explaining things. You express concern about vague quests, and Mahyawu smiles slightly. "There is more. Of course there is more. But first, I will answer your questions about what you have seen."

Bralin responds that of course you are worthy. Reggie urges the little man to get to the point. Terser speculates that you will be tasked with re-assembling the crystal mountains.

"The Bloodweed has infested the remains of the Crystal Mountains," Mahyawu says. "To save the Wold, you must purify what has been polluted."

He gestures, and the smoke swirls again. This time, you see a single drop of water. The water is crystal-clear, and seems to sparkle a little in the dim light. "This is a drop of the water used to grow the Sargrass many years ago," Mahyawu says.

The vision shifts a little. You see the triangular shard of crystal you found at the heart of your meteorite, discolored to a dull reddish-black. The strange red grass--the stuff Mahyawu calls "Bloodweed"--is spreading from it. Then the clear drop of water touches the shard, and the crystal's brilliant color returns. The Bloodweed begins to wither and fall away.

"This is your quest," Mahyawu says. "Find the drop of water. Unite it with the shard. Save the Wold." He smiles faintly. "Is that specific enough for you, Rillett Savenport from Bonetown, Soulseeker and follower of Gargul?"

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=4 ; d20+24=31 ;
Tuesday February 27th, 2018 11:32:03 PM


Zeoll laughs delightedly, like one who has had a weight lifted from him. "Rrill, old frriend, he knows you, knows you well!"

But then the captain of the Lionfish stands and bows formally to Mahyawu. "As a seerr speaks to seerr, let me open my hearrt. You have made our way clearr. Now we know how to start. We arre deep in yourr debt. On ourr way we arre set."

"Thank you, elderr, well met. Have you other advice then beforre we depart?"

Diplomacy 31

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+11=21 ;
Wednesday February 28th, 2018 5:53:43 AM

A drop of water? There are countless drops of water in the Wold. How are the crew supposed to find one in particular? Then again, perhaps the drop is a metaphor? Perhaps the crew are supposed to find something represented by the water? The other things that had been shown were representations after all.

Tahni looks carefully at Mahyawu as she listens to his words and tries to read between the lines (Sense Motive: 21)

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday February 28th, 2018 3:35:08 PM

Ofcourse this bloodweed is intriguing for a Greenmage...

"Master Mahyawu, how may I protect my friends from the dreadful effect of this Bloodweed long enough for us to succeed in this quest? Already our first encounter has drained me from protective potions... Can you please show me how?? Are we able to touch these weeds?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Wednesday February 28th, 2018 4:21:16 PM

"Hmmn. What supplies does one usually take for going a planeswalking?

And speaking of potions, Aex, I think one of your vials would be just the thing to protect this water droplet once we find it. "

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Wednesday February 28th, 2018 4:59:25 PM

"Really? a drop of water? the blasted thing was submerged in water, just made things worse. "

Reggie has no clue what could possibly be the answer here. she is a simple minded person.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday February 28th, 2018 5:17:16 PM

Rill will smile at the little man.

"That is indeed specific enough my diminutive friend. But where and how can we find this drop of water?"

"Can you tell me what caused this weed to invade those mountains? What effect does this weed or the crystal have on creatures, and as Aex asks, how can this be avoided? You speak of some urgency, but will we have time to rest? Our magical resources have been taxed, and we may need them."

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Wednesday February 28th, 2018 7:08:27 PM

Jozhur listens carefully. Rill has addressed his concerns, so he merely waits for an answer.

Zeoll (Cayzle) (AC29/31; 81hp) 
Wednesday February 28th, 2018 7:52:00 PM


Zeoll impresses the instructions into his brain. "Find the magic drrop of waterr. Merrge it with ourr fallen starr. We can do that."

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Wednesday February 28th, 2018 8:42:49 PM

Bralin is with Rill on this one.

He waits for the answers to comrades questions.

DM Kathy 
Wednesday February 28th, 2018 10:34:53 PM

Zeoll responds with a little rhyme, which will have to stand unanswered because your DM can't poem good.

Tahni attempts to discern any hidden meaning, but as far as you can tell, there isn't any.

Aexana asks about the effects of the Bloodweed. "The Bloodweed itself is not dangerous, at present," Mahyawu explains. "That is, it is not toxic. Its main threat is its pernicious growth.

"However," he continues, "when the polluted shards of the mountains fell, creatures throughout the Wold were afflicted with the Sargrass Sickness. That is what afflicted your companions.

"You are no longer in the Wold," he concludes, "and thus far, the Sargrass Sickness has not found its way here. If you act quickly, you will not have to face it again."

Reggie isn't sure what good a drop of water will do. "Not just any water," Mahyawu responds. "A very special drop of water; one that helped grow the Sargrass all those years ago."

Rill asks for specifics. "The drop of water can be found on another plane," Mahyawu replies. "When you are ready, I will send you there. Once there, your journey will probably take days, at least. You will be able to break your journey for rests, as you normally do."

Terser asks about supplies. "Ah! I almost forgot. You will need these." Mahawu hands Terser a thick book bound in woven grass. He hands Zeoll a flute made of some odd material you eventually identify as steelgrass.

"When you are ready," Mahyawu says, "I will send you on your quest."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday March 1st, 2018 5:45:05 AM

Tahni takes a look around the hut trying to judge if there is enough space for everyone. "Thankyou Mahyawu for the advice you have given us. I would hate to be an imposition, but would it be possible for us to rest here a while? Even just outside would be more than sufficient for us. It was quite a challenge to make it here and I think we could use a little time to tend to our wounds"

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Thursday March 1st, 2018 4:10:40 PM

Jozhur steels himself for what is sure to be a challenging adventure. He goes over his equipment, ensuring everything is in its place. It makes no difference to him whether they stop to rest.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5)  d20=3 ;
Thursday March 1st, 2018 4:26:19 PM

Terser seems a little puzzled at receiving a book, but if he hasn't questioned Mahyawu by now, he's not going to start. He opens it and peruses a bit, but will most likely take it to Tahni to help him understand the deeper meanings.

any relevant knowledge checks? Straight up int roll is 3

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday March 1st, 2018 5:48:53 PM

Aex doesn't know what to think of all this...
None the less she nods and prepares for what is heading their way.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Thursday March 1st, 2018 7:22:14 PM

Bralin is ready, but understands the spellcasters have gone through many of their spells.

Waiting for them, he considers the quest before them.

"Have you a more specific location for this drop of water?" he asks.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday March 1st, 2018 10:25:47 PM

Rill agrees that it would be best to rest here in what seems to be a place of relative safety. Who knows what we will face when we leave.

DM Kathy 
Thursday March 1st, 2018 11:27:48 PM

Curious, Terser opens up the book. Tucked into a pouch inside the front cover are some sticks of incense and a few small pieces of clear crystal. The rest of the book seems to describe some kind of ritual.

Tahni asks if the group may rest there a bit, and Rill agrees that resting would be a good idea.

Mahyawu inclines his head. "You may rest here, if you think it best," he says. "But please remember that we haven't much time."

The inside of the lodge is, frankly, a little unsettling, what with the shifting smoke and the pictures in the walls. Most of you opt to sleep out in the fresh air. Nothing disturbs your rest, and you awaken refreshed.

[Everybody take 18,000 XP for this scene and 10,000 XP for the previous two scenes. That should get us caught up.]

Zeoll (Cayzle) (AC29/31; 81hp) 
Friday March 2nd, 2018 2:34:04 AM


Zeoll takes the instrument and studies it. "What does this flute do, grrandfatherr?" he asks. "When should I play it?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Friday March 2nd, 2018 1:09:28 PM

Terser add's his questions to Zeoll's.

"This book is a marvel of craftsmanship. But what purpose does it serve? It seems to be some sort of ritual? I don't think I'm the best suited of our group to hold on to it."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday March 2nd, 2018 1:27:09 PM

"Hey Zeoll - play it now to experiment. Play Aqualung - I hear that song has a good flute part. Maybe that will make us able breathe water."

(Brock) Jozhur AC23 / Touch 16/Flat 16--CMD 27--HP88/105 ---------Shadow companion: 53/53 HP 
Friday March 2nd, 2018 10:16:31 PM

Indeed, the inside of the lodge is a bit unsettling for Jozhur. He opts to sleep outside. Before resting, he ensures his blades are sharp and his bowstring is in good condition, for surely he will need them.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Saturday March 3rd, 2018 4:49:02 PM

And HP update, sorry.

[Cayzle OOC: deleted bad posts for Jozhur]

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday March 4th, 2018 6:15:32 AM

Before settling down for a well deserved rest, Tahni takes the opportunity to do a little more work on her glove of storing

She also takes some time to reconsider her spells. Far too many fire based ones that are ineffective under water.

(Highlight to display spoiler: {Tahni started work crafting a Glove of Storing on Dec 28th. It requires 40 hrs work to complete. With 3 days to sail back to Bonetown back then and this on-the-road effort of 2 hours she currently totals 26hrs of time spent on it. Still a way to go})

(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday March 4th, 2018 6:51:23 PM

Aex ponders how ill she fared when submerged. Most of her most treasured spells were utterly useless... she has to prepare better! But how to prepare better when going in blind...

She turns to the elder and asks: "Master Mahyawu... I failed during our previous encounter with this crystal to help and protect my friends... I was ill prepared... can you shed a light on where we are to find this crystal and this drop of water so perhaps I can prove a more worthy protector of Mother Wold?"

(spell list for upcoming challenge to be updated based on what I hope will be a helpful reply ;-) )

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Sunday March 4th, 2018 7:07:46 PM

Once the questions are completed, Bralin steps outside with the group to set up camp. The dwarf volunteers to take the second watch.

In the morning, he meditates on the orb in his hand, and asks the gods for his usual spells.

DM Kathy 
Sunday March 4th, 2018 9:08:00 PM

Zeoll asks when he should play the flute. "When you find the drop," Mahyawu says, "and have it in your possession, then you should play upon the flute."

Terser also has questions. Mahyawu answers with a little smile, "you asked about supplies, so I handed it to you. The ritual will call for all of you, I think, but the time is not yet right for it."

Aexana asks for more information. "The crystal is the one you already know; the one where I opened the portal for you to come through. The drop of water..." he shakes his head. "I will get you as close to it as I can," is all he says.

You pass a peaceful night. Tahni works on her project, and Rill sharpens his weapons. In the morning, you gather again in Mehyawu's hut.

"The Bloodgrass is here," he says. "It is infesting the Sargrass Plane. We are running out of time. Find the drop, then play upon the steelgrass flute." Mahyawu plucks a single green feather from his headdress, places it on his open palm and blows it into the fire pit. As the feather burns it creates a swirling portal in the smoke. "Quickly now," he says, "and may Queen Maab smile on your endeavors."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Monday March 5th, 2018 5:50:06 AM

Tahni has further questions for the man but can see that time seems to be an issue for him. She's convinced there is more he could tell the party or at least warn them of.

"I wonder what other powers he may have"

Tahni stands ready to follow someone with a little more fortitude than she. By that, she means muscles.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Monday March 5th, 2018 10:25:33 AM

Terser just shrugs about the mysteries of the magically inclined and puts away the book and supplies for the moment. He thanks Mahyawu again, offers Tahni his elbow, and prepares to stroll through the portal.

Zeoll (Cayzle) (AC29/31; 77hp) 
Monday March 5th, 2018 3:46:28 PM

[OOC: Leveled up as a cleric. Adjusting my hit points ... why oh why did I ever think I had 81 hp? After leveling, the number is 77! Odd!]

That evening, Zeoll shares stories of Queen Maab and the Fey King, offering a blessing as he spreads the word of their fey majesties. [OOC: Anyone who wants to listen, please grant yourself a +2 on your next saving throw; that goes for the manfri too, of course!]

Zeoll finds that resting here in the Valleys of Twilight indeed draws him closer to the Silver Lady, who grants him the power to work miracles in her name. With the coming of a new day, Zeoll feels a deeper communion, and indeed can now create magics that were previously denied him.

He casts his new Fey Domain spell, Lesser Planar Ally, and asks the Silver Lady to send him a helper on this quest to bring the Sargrass from this place in which she has preserved it, bringing it home to the Wold again.

He bargains and binds the fey that answers the call with mutual promises -- "Please help us to find and obtain the anchorr object, a holy drrop of waterr, so that I can fulfill the quest that brrought us herre to the Lady's demense."

[OOC: casting Lesser Planar Ally to call a helper from the Fey Queen's court (6 hd or less) for a mission that may take up to 11 days. Zeoll doesn't know any such creatures by name, so whoever it is is up to the Queen. Zeoll is privately hoping for a leprechaun or a pixie, maybe. Zeoll is also hoping for a discount on the price, per the spell.]

After calling his new friend, Zeoll casts Mage Armor on himself and his new friend. Anyone else want a Mage Armor? Then he sounds his horn of goodness and steps through the portal.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday March 5th, 2018 5:42:11 PM

Bralin listens to Zeoll's performance, mostly hoping to glean more information about this plane.

Nodding to the others, he steps through the portal.

---
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}




(StevenVdB) Aexana Gnome (S) HP115/116 - AC21/17/17 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday March 5th, 2018 6:11:11 PM

Not having found very clear guidance, Aex does her best to prepare her spells for the day.
She checks her potion inventory again and makes sure her empty lifewook flasks are in good shape... after all they are going after a drop of water...

If Zeoll has a Mage Armor to spare Aex will gladly accept.

Then the elder opens the portal... not the boldest of the pack she's never the first to dive in but neither the last... so she blends in and follows her friends down the rabbit hole once more.

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Diminish Plants, Plant growth + Call Lightning (E+A)
5 x Lvl 4: Blight, Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: Stoneskin, Control Winds, Call Lightning Storm (E+A), Insect Plague + Ice Storm (E)
3 x Lvl 6: Wall of Stone, Bear's Endurance Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Monday March 5th, 2018 8:59:23 PM

Not one to miss out on story time with old Zeoll, Jozhur listens intently as he continued sharpening his blades.

When the portal is opened in the morning, Jozhur draws in a big breath then lets put a long sigh before stepping through after Aex.

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Monday March 5th, 2018 9:34:17 PM

Reggie is liking this less and less with every passing minute. she is more lost now than the day before.

She eventually goes through the portal, mostly because her current location is not giving her any comfort.

Stepping through, she sighs and hopes that something will prove familiar to her.



Go Forth and Find


DM Kathy 
Monday March 5th, 2018 10:38:13 PM

In the morning, Zeoll spends some time casting Lesser Planar Ally.. You hope for a leprechaun or a pixie, but that's not what you get. Indeed, as you complete the casting and look around, it first seems as if your summons went unanswered. Then you feel a pressure on your shoulder, and "hear" a voice in your head. Hello, friend! The thing is empty! The voice feels somehow female, though you can't tell exactly how you know that.

You request your ally's help on the quest, and you hear again, the thing is empty. Then, you past past. Then, middle way is no fun.

To the rest of you, it looks as if Zeoll suddenly begins talking to himself, and is not making a lot of sense. In his defense, he's talking to someone who makes even less sense, but you can't see or hear this other person.

Once negotiations are complete, you gather yourselves and step through the portal.

It's not nearly as disorienting as your trip to this realm was. Of course, you're not going from underwater to dry land this time, so that helps. One minute you're next to Mahyawu's lodge, smelling the smoke of his fire, and the next...you're standing on a grassy plain. There is grass as far as the eye can see--tufts of green and yellow mixed with the ominous red of Bloodweed. It is considerably warmer here than at Mahyawu's, and the air is very dry.

Zeoll (Cayzle) (AC29/31; 77hp)  d20+2=9 ; d20+2=3 ; d20+2=5 ; d20+2=17 ; d20+28=48 ; d20+16=18 ; d20+16=34 ; d20+28=42 ; d20+2=9 d20+13=15 d20+2=15 d20+17=32 d20+2=21 d20+15=19
Tuesday March 6th, 2018 6:25:21 AM

Perception 48 (plus scent)
Know Nature 18
Know Planes 34
Diplomacy 42
All rolls boosted by +2 Fey Atonement bonus
Last roll boosted +2 by the voices in Zeoll's head.

See email for details.

Edit: Perform Horn 15

Zeoll casts Mage Armor on Reggie, Aex, himself, and his new invisible friend.

Edit: Sense Motive 32

Edit: Perform Song 19

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+17=29 ;
Tuesday March 6th, 2018 12:17:00 PM

"At least it doesn't seem to be spreading so quickly here. Maybe the grass here is at least a little resistant."

Terser looks around for anything of note. Mahyawu said he'd get them close, but they don't have a direction as far as he can tell.

perception 29

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+29=45 ; d100=74 ;
Tuesday March 6th, 2018 1:16:00 PM

"Hmmm. Well, that little guy said he'd get us as close as he can. So let's see what we can see. If I do not see anything helpful, are you all willing to wait 10 minutes while I cast a Divinaiton to seek information from a higher power?"

Rill will cast Airwalk on himself and move upwards to get an aerial view of where we are - and hopefully where we're headed. He also keeps a sharp eye out for movement in the grass that would suggest other creatures. He informs the party of what he sees.(Perception 45 to see what he can see.)

If there is nothing to be learned above and the party agrees to wait, Rill will cast that Divination, asking, "Where on this plane can we find a drop of the water used to grow the Sargrass many years ago" (Divinaiton - 84% chance of success, rolled 74 - Success!)

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+31=44 ;
Tuesday March 6th, 2018 2:04:02 PM

Also, with Zeoll seemingly talking to himself, Rill will use Sense Motive and Status to make sure the elder liontaur is not losing it.

(Sense Motive 44)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=29 ;
Tuesday March 6th, 2018 5:50:46 PM

Bralin checks his gear, and notes the temperature.

As Rill goes through his divination spell, the dwarf sets his axe into the ground so that the handle sticks straight up, casting a shadow. By marking the location of the shadow on the ground, the dwarf gets a good east-west line going by the time Rill is finished, thus determining the cardinal directions from their location.

Survival Nat 20 - 29

---
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 6th, 2018 5:54:58 PM

The dry heat hits Aex in the face... she just hates these sudden displacements. She rummages in her pockets and digs up an Endure Elements potion which she immediately drinks. The heat immediately becomes considerably less bothersome.

"Any one else want one of these? I have about 7 left... "

The little greenmage looks around and wonders where to go next... she'd love to take a sight from high above. Looks like Rill got the same idea.

"Shall I scout high up in the air? If someone can speak with me in bird shape we can keep communicating?"

Aexana waits for a group decision where to go next and how to go there...

-------------------------------
ACTIVE SPELLS :
-------------------------------
- Mage armor cast by Zeoll (AC+4)
- Endure Elements from potion


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=31 ;
Tuesday March 6th, 2018 8:02:47 PM

Jozhur looks none too thrilled after stepping through the portal. How were they supposed to find a drop of water here?

He declines the potion offered by Aexana. "No thanks Aex, I'm good." (Jozhur has slotless cloak of comfort)

The rogue peers around his new environment, scanning near and far for any clues. (Perception: 31)



DM Kathy 
Tuesday March 6th, 2018 10:23:29 PM

Now that you're here, the question is which direction to go next. Bralin gets to work figuring out cardinal directions while Aexana protects herself from the elements and offers the same to her companions. Jozhur and Terser look around, but all directions look more or less the same.

Rill casts an Airwalk and goes aloft, but even from above, there's not much to distinguish one direction from another. There is no obvious destination.

Rill offers to cast a Divination to get some answers.

Meanwhile Zeoll is speaking, in Sylvan, to a spot just above his left shoulder. At one point, he takes out his Horn of Fog and holds it up--it is immediately grasped and waved about by something you can't see.

Rill can tell that Zeoll isn't crazy; he's merely having a conversation in Sylvan with an invisible creature that only seems to talk to him. So, perfectly normal.

For his part Zeoll again hears a plaintive the thing is empty, followed by monster crash, and then bee juice.

Zeoll (Cayzle) (AC29/31; 77hp) 
Tuesday March 6th, 2018 11:02:50 PM

Zeoll laughs at Rill's expression, and then introduces his new friend to the party. He does not give her name, and he makes of the introductions a bit of a riddle game.

"Lovely frriend, this is Rrill, a steadfast frriend to all. His hearrt glows as brrightly as his eyes."

"Young lady, this is Jozhurr, a "shady" charracterr indeed, as I think they would say herre in the Plains. He is totes in the shade. Twilight!"

"Magical miss, this is Rreggie. She is a mom and a brrave hearrt who has seen much trrouble in this Wold."

"Peekaboo! This is Aexana, and herr frriend is leafy. Also Leafy. They arre both grreen and orrganic!"

"Fairry frriend, these arre Terrserr and Brralin. Brralin is the one with the bearrd and Terrserr is the one who is sturdy. I almost neverr get them mixed up!"

"Delightful derrvish, this is, last but not least, Tahni. She is a dwarrf like Brralin and Terrserr, but you can tell them aparrt because Tahni is hella smarrt and her name does not have an "rr" sound in it."

"My comrrades, this is my new frriend. She is often invisible, but always worrth watching. She speaks to me with a touch, and maybe she will with you too. Perrhaps she will give you herr name, but that is not mine to give. I hope we can help herr with herr little prroblem. Herr thing is empty, and that makes herr sad. But I think she will be pleased to come with us and help us on ourr holy mission."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday March 7th, 2018 5:24:22 AM

Tahni tries to have a closer look at Zeoll's shoulder. She has a fair idea that there is something invisible there.

She hadn't noticed the others with 'R's in their names. That's kinda neat.

Tahni gives a polite smile to the thing and then speaks to both "her" and Zeoll

"If the temperature becomes unbearable please let me know. I can create some water to pour down on your heads. Not that there are any hot heads here..." Tahni is quite pleased with herself despite the terrible, terrible play on words.

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

DM Kathy 
Wednesday March 7th, 2018 11:21:05 AM

For people who understand Sylvan, this is what Zeoll said:

"Dearr frriend, forr frriends I hope we will be, please accept this small gift!"

"My tail surre twitches grreenly! I hope you like brrussel sprrouts. We seek a drrop of waterr."

"Herre is a gift." and casts Mage Armor. "And herre is anotherr, frriend." He hands her his Horn of Fog.

It is twilight, lovely twilight, my favorrite time of day.
It's not darrk, and it's not light. It's not day, and it's not night.
It is twilight, lovely twilight, my favorrite time of day.


"I am Zeoll, at yourr serrvice. What's yourr name, dearr one?"

Zeoll (Cayzle) (AC28/30; 77hp) 
Wednesday March 7th, 2018 12:32:58 PM

OOC: Also, Zeoll handed her his Ioun Stone and a handful of gems (say, 500 gp worth?). She handed back the horn and took the gems. Right Kathy?

Adjusted AC in header for loss of stone.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday March 7th, 2018 1:54:49 PM

"Zeoll, a friend of yours is a friend of ours. I would like to know what kind of creature she is - I trust she is neither undead nor construct. Also, please let me know if she is a good and kindly creature, as I would not like to hurt her when I cast Holy Word.

"You say she speaks through touch? You seem to be speaking in poetry to your friend, so I will try - there is a song I recall that may open some Doors:

"Yeah! Come on, come on, come on, come on
Now touch me, babe
Can't you see that I am not afraid?
What was that promise that you made?
Why won't you tell me what she said?
What was that promise that you made?"


Finally, since there were no objections, Rill will cast that Divination, asking, "Where on this plane can we find a drop of the water used to grow the Sargrass many years ago" (Divination - 84% chance of success, rolled 74 - Success!)



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=38 ; d20+20=21 ; d20+20=34 ;
Wednesday March 7th, 2018 4:52:19 PM

Aex observes her friends from a distance... have they gone completely mad?!? Did that bloodweed affect them already?? She's just a tiny bit worried untill it seems the old taur hasn't quite lost it but seems to be talking to some invisible companion. Oh well... the greenmage she once too had an imaginary friend and there was nothing wrong with that was there?

So this place is quite dry... where then to find a drop of water?
Are there any animals in sight? Birds? (perception 38)
Could it be the patches of Bloodweed seem thicker in one direction than the other? (perception 21 - nat 1)
What's the terrain like? Any hills or mountains to be seen? (perception 34)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday March 7th, 2018 5:53:03 PM

"Her thing is empty," Bralin murmurs in response to Zeoll while waving Tahni's offer of potion and spell away.

"Does our new dear friend happen to know the way?" he dourly asks the taur.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday March 7th, 2018 6:00:02 PM

Terser wonders how such different looking dwarves could ever be confused. It seems the old taur is going blind after all. Hopefully they never fight a dwarven enemy, else they may find a peaceball or hag flying at them.

Terser can't understand Slyvan, so he just waits patiently for Rill to talk to his God.

Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=13 ; d20+28=43 ;
Wednesday March 7th, 2018 6:35:39 PM


"She is a fey, sent by Queen Maab to aid us!" declares Zeoll.

He says seriously to his invisible friend, both in common and in sylvan, "We seek the anchorrs that hold the Sarrgrrass to this Valley. We want to rreanchorr the Sarrgrrass back into the Wold. Otherrs will find theirr anchorrs. We seek a drrop of waterr frrom ages ago."

"Can you help us find that, dearr hearrt? That wee drrop of special waterr?"

Diplomacy 43

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=30 ; d20+2=19 ;
Wednesday March 7th, 2018 8:00:11 PM

Jozhur watches Zeoll as he talks to what he hopes is an invisible being. Or maybe the ol Taur has finally lost it. It becomes apparent Zeoll is not crazy when the horn is waved around by the invisible being.

Jozhur ponders things while waiting for Rill's divination to finish. Water that grew the sargrass? Grassland as far as the eye can see. This one has him stumped. He checks the soil to see if its damp, not that he knows what that would mean. He looks to the sky as well, maybe it will rain soon, though that can't be the answer.

Perception: 30
Knowledge nature: 19

DM Kathy 
Wednesday March 7th, 2018 11:44:25 PM

Zeoll introduces his new friend to everyone. As yet, nobody has actually seen this thing, but you all have ample evidence by now that there is, in fact, something there.

Tahni offers protection from the elements to both Zeoll and his new friend.

Bralin wonders aloud whether she knows the way. Terser simply waits.

Aexana looks around. You do see and hear birds. And you see and hear enough signs nearby to be pretty sure that there are animals here, though none visible at the moment. The Bloodweed doesn't seem thicker in one direction than the others. The terrain is gently rolling hills, with very little variation.

Jozhur examines the soil and finds it quite dry. How all these grasses are thriving here is something of a mystery.

Rill, after tempting the Gods of Copyright, consults his own god for guidance. Your answer is a simple "head eastward." Thanks to Bralin's earlier work, you know which way that is.

Zeoll asks his friend to help find the drop of water, but she seems to have other things on her mind.

All of a sudden, she becomes visible. She is, for want of a better description, a bunny-taur. She has the head and torso of a young woman (albeit with bunny ears) and the hindquarters of a black rabbit. She is flying, and your DM is honestly not sure whether she has wings or is flying with some kind of magic. But she has a fly speed, so there you go. She is frowning.

"The thing is empty!" she declares in Common.

The next thing you know, she is rummaging through Zeoll's Handy Haversack. She emerges with a piece of twice-baked waybread, which she gnaws enthusiastically. "Jun-jum!" she declares through a mouthful of crumbs. Looking around at everyone, she adds hopefully. "Bee juice?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=22 ;
Thursday March 8th, 2018 5:50:33 AM

Tahni beams at seeing the bunny-taur and it's request. It's just so cute! Why can't other taurs be so soft and fluffy? She resists the urge to pat the creature.

"I'm afraid I don't have any bee juice with me, but perhaps this will help"

Tahni casts Prestidigitation to add a honey flavour to the waybread.

Her survival skills are quite lacking. Unless there is a spell for it she will have to rely on the rest of the party to point her in the right direction. For the time being she nods along with any observations the others make "Mmmm. Yes"

Knowl 22 to ID the critter

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=28 ; d20+12=26 ; d20+31=41 ;
Thursday March 8th, 2018 4:55:18 PM

"In response to my asking where we can find this drop of water we need, I was told to 'head eastward.' And as far as I can tell, eastward is that way."

Before we go, Rill will Create Water for any that need it, letting the rest spill onto the unnaturally dry ground. He has some scrolls of Endure Elements if that's needed.

Once everyone is ready, Rill will head easward. He moves above the grass with Air Walk, at least for the first couple hours, trying to keep up with the flying bunnytaur. He uses his Tongues ability to speak to the creature in sylvan.

"I am pleased to make your acquaintance. My name it Rillett Savenport. Is there a name we can use to address you? When you say 'the thing is empty,' to what are you referring?"

(Diplomacy 28, Survival 26, Sense Motive 41)

As we go, he will use his Probe Psyche ability to discern more about this mysterious creature. His chief concern is to make sure it is neither construct nor undead, though he's pretty sure it's not. Also, he wants to know its alignment so as not to hurt it with his spells that affect neutral and evil creatures.

-------------------------
Survival: If you are trained in Survival, you can automatically determine where true north lies in relation to yourself.

Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.




(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=36 ;
Thursday March 8th, 2018 5:51:26 PM

"Keep those scrolls Rill, these Endure Elements Potions I brew come for free... so if you need one please have one."

The little Gnome assumes the Bunny-taur was referring to herself as she said "the thing is empty" meaning she was hungry... the bee-juice however Aex has none... whatever it may be though. Perhaps some ale? Mede?

Aex concurs Rill's direction for going East (Survival 36) so when everyone is full again perhaps they should start to get a move on things... after all, in this pleasant environment one might forget the Wold is about to come to it's end...

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 128 / 154 | Rage used 1 /18 
Thursday March 8th, 2018 5:57:52 PM

Reggie simple follows along, acting not so surprised at the bunny thing. nothing seems to surprise her anymore. but she is definitely homesick. or maybe just sick of all of this, had to tell really.

she does not speak nor understand the bunny talking nor does she seem super interested. there is probably some more magic to fix that, but she does not care to find out.



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Thursday March 8th, 2018 6:47:44 PM

Jozhur looks the bunny-taur over. Just when he thought he had seen everything, at least it didn't look evil.

He stands with a handful of the dry soil and lets it run through his fingers. "Don't plants usually need some moist soil to grow this well? Maybe the grass could tell you something useful, Aex."

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+11=15 ;
Thursday March 8th, 2018 8:54:36 PM

Rill says head east. Bralin heads east.

In response to his question, the dwarf simply states, 'Its hungry."

The bunny-taur not being a threat, Bralin focuses on moving along and keeping an eye out for danger.

[Perception 15]

DM Kathy 
Thursday March 8th, 2018 11:33:46 PM

Tahni looks at Zeoll's new friend and is able to determine that it is a pooka. You use Prestidigitation to flavor the waybread, and the pooka seems to like it.

Rill says that his Divination said to head east. Tahni nods sagely, as if she had come to the same conclusion. Aexana agrees. Bralin merely picks up his axe and starts walking. Reggie follows.

Rill asks the pooka's name. She has gone invisible again, but she answers in Common, "It's Star. Also Flower. Also Drini." You ask what is the thing that is empty. She replies: "The rock-tumbly thing. Not goblin sunshine."

Jozhur is puzzled by the dry soil, but there aren't any immediate answers.

You begin to head east. Or rather, you begin trying to head east. It is surprisingly difficult. The grass is thick. Really thick; thicker than any grass you have ever encountered. It's hard to move through it; the roots trip your feet and the blades of grass knot themselves into tangles that must be pushed through. Also, it's hot. And dry. Rill is safely aloft, and the little pooka doesn't seem to be having trouble, but the rest of you are soon hot and panting. And possibly cross and out of sorts.

[I'm going to need an overall strategy for getting through the grass. Are you going to just try to power through? Navigate around the thickest clumps? Can you get everybody flying? Something else?]

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Friday March 9th, 2018 2:53:19 PM

At the mention of Mead, Terser begins to wonder why he doesn't carry a flask of that around. It can't always be rum.

He tests his glaive against the grass, just to see if it's feasible to hack his way through like a jungle explorer cutting down vines with a machete. He's seen warriors in combat spin with their weapons out, striking any who might be near, and wonders if that would work with the grasses. Maybe with a scythe?

Still, these conditions are no less forgiving than the scab, and the heat doesn't seem to bother him much. He'll make as much of a path as he's able for those following his path.

Zeoll (Cayzle) (AC28/30; 77hp) 
Friday March 9th, 2018 6:44:07 PM

Zeoll explains that his best guess is that "the thing is empty" meand she is hungry, and the "bee juice" is honey, nectar, or mead.

Zeoll tries to use his Fey Bloodline power to walk through the grass unimpeded.

Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday March 9th, 2018 7:26:15 PM

After a couple hours, Rill's Air Walk spell comes to an end. As he sinks down into the grass, he is grateful for the Endure Elements effect from his boots. Still, the going is rough and he has no better way to move through the grass.

"Don't it always seem to go that you don't know what you've got 'til it's gone. This place really makes me appreciate the fact that we usually travel on the Lionfish."


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=33 ;
Friday March 9th, 2018 7:49:22 PM

Tahni uses her Overland Flight spell to stay aloft and away from the grass. It may make her stand out as a target but at least she might have a chance to see something coming.

It then occurs to her as she turns to Rill "Will the others on the Lionfish be ok while we're gone?"

Perception: 33

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Saturday March 10th, 2018 12:19:54 AM

Jozhur watches Zeoll's new friend from a distance, amused by its whimsical nature. The conversation has his thoughts turning to mead as he tries to nimbly pick his way through the grass.

-----------------------------
Perhaps Jozhur's ring of freedom of movement would help?

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Saturday March 10th, 2018 9:28:47 AM

Bralin tromps behind Terser, following in the other dwarf's patch and hoping that between the two of them, they make the ground travel easier for the others.

The heat is not bothering him too badly yet, but he has a Rose's Temperature Control spell at the ready if/when needed (ie - before any Fort saves are called for).

CDM Jerry 
Saturday March 10th, 2018 10:54:15 PM

Edward, I have sent you an email. Please read and reply. Thanks!

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday March 11th, 2018 5:00:04 PM

Aex's Woodland Stride makes it not difficult at all to move through the thick grass but she feels sorry for her friends who seem to struggle biting through... so she plants her staff into the ground, it immediately turns into the huge Treant again. The Greenmage asks her Treant friend to take the point and break through the grasses and create a path for all to follow. General heading would be East like the group decided... if suddenly areas become too thick or too difficult to get through the Treant will want directions...

What if we are to go through a patch of Bloodweed?? Do we go through? It should not be harmful the elder said but Aex isn't too keen to test that wisdom...



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday March 11th, 2018 8:09:53 PM

From the air Tahni will call out any anomalies to the party, include patches of unusual grass - in particular the bloodweed.

DM Kathy 
Sunday March 11th, 2018 9:10:23 PM

Terser tries cutting the grass out of the way, but it doesn't go well. It seems to grow back almost as soon as it's cut. The stuff is pernicious. Even with Bralin's help, you can't seem to make a dent.

Zeoll tries to use his Woodland Stride ability, but it proves remarkably difficult. Aexana's Woodland Stride is similarly difficult to use. [see below]

Rill is still aloft, reminiscing about how much easier travel is on the Lionfish. [It's been minute, not hours.]

Tahni fires up an Overland Flight spell of her own and wonders aloud whether the crew of the Lionfish would be all right. You do recall that Zeoll sent one of his Fae Friends to inform the crew of what you guys were doing, so they have at least been apprised of what's going on.

Jozhur's Freedom of Movement allows him to move through the grass without trouble.

To move through the grass, you need to make a Reflex save, Strength check, or Escape Artist check, DC 28. Those with Woodland Stride get +5 to these checks. A new check is required every 10 minutes.

Alternatively, you can try to figure out a way to get everybody flying, or burrowing, or having Freedom of Movement or something similar.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday March 11th, 2018 10:49:29 PM

Tahni goes through her list of prepared spells. An Overland Flight spell would help but unfortunately she can only cast it on herself. Same for her Flying Broom spell. She doesn't have the strength to be able to carry Bralin or Terser either. Once again her morning choice of spells turns out to bite her.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=27 ; d20+28=43 ;
Monday March 12th, 2018 3:00:34 PM

Since his Probe Psyche didn't seem to have worked yet on the rabbit fairy, he does not know her alignment. "Hey Zeoll and Drini, I'm not sure if my use of Holy Word is gonna fry Drini, and I can't even see where she is. I'm going to assume Drini is good aligned like us and will not be harmed unless you or she tells me otherwise. If her outlook is more neutral, she will be hurt by the spell, which I do not want to happen.

"Drini, if you will allow me the see you for a minute, I can tell if you will or will not be harmed by my spell. Will you please accommodate me in this?"


Rill will walk above the grasses for as long as his Air Walk lasts (2 hr, 20 min.) Eventually he will sink down with the others and force his way through the grass. (Reflex save = 27 - fail.)

Until then he will keep Tahni and Drini company in the sky, keeping a sharp eye out for trouble headed our way. (Perception 43.)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=10 ; d20+9=28 ; d20+9=28 ; d20+9=29 ; d20+9=21 ;
Monday March 12th, 2018 7:14:16 PM

Bralin struggles against the grasses. Finding no way forward, the dwarf eventually just waits for the group on the ground to get a lead, then activates his winged boots and races up to join them.

The going gets slightly better for the next half hour, but then he stalls again.

"We must hold," he suggests in his typical non-suggesting way. "Wait for morning, and recall the spells needed to get through this ground."

[Epic die rolling to make progress - 10, 28, 28, 29, 21]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+6=22 ; d20+9=13 ; d20+28=36 ;
Monday March 12th, 2018 8:17:12 PM

Even though she's adept in walking through many kinds of undergrowth, the greenmage struggles with these simple grasses... "Sorry my friends but I can't get through these grasses on my own... I'll have to fly over them..."

Aex changes into an Eagle and flies over our friends's head.
Leafy frowns... or at least something that resembles a frown of a tree... as his master takes it to the sky. He struggles on and so does the staff treant.

Leafy strength check vs DC28 : 22 - fail
Treant strength check vs DC28 : 13 - fail

Both struggle getting through these damned grasses...
From above Aex tries to give directions to patches of grass that appear to be less thick.
(perception 36)



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+19=29 ; d20+19=31 ; d20+19=20 ;
Monday March 12th, 2018 9:56:38 PM

Once he realizes everyone else is struggling to make their way through the grass, Jozhur offers his Ring of Freedom of Movement up, thinking he can probably make his way better than others.

-----------------------------
Escape artist checks: 29, 31, 20
Jozhur has a +19 to escape artist checks, someone should borrow his ring

Zeoll (Cayzle) (AC28/30; 77hp) 
Monday March 12th, 2018 10:20:08 PM


Zeoll finds that his magical advantages are no match for the harsh grasses of the Sargrass. Alone he will not be able to make his way through.

He digs out his pipes of the sewers and plays. He hopes that eventually some rodent-ish denizens will answer. If they do, he sets them to move ahead of him, attacking the grasses and cutting a path through the grass.

"It's worrth a trry," he explains to his frriends.

His Perform Winds check is +13, for a DC10 check to control the swarm.

DM Kathy 
Monday March 12th, 2018 10:20:34 PM

Tahni realizes that her Overland Flight will help her, but she has nothing for her companions.

Bralin struggles through the grass for a while before suggesting that the group rest and re-prepare spells.

Aexana can turn into something that flies, and Jozhur has his ring, but the rest of the group may need some help.

[OOC: When calculating what spells or items you need, you can leave Reggie out of the calculation. Ed has decided to step away from the Wold for a while.]

Rill is still concerned about Drini, who obligingly pops back into view. Rill is able to determine that she is Chaotic Neutral, so she will take a little bit of damage from Rill's spell if he casts it. However, Zeoll cal also tell you that Drini heals pretty quickly [Fast Healing 2], so she should be able to recover, at least.

Meanwhile, you haven't made much progress. Are you going to take Bralin's suggestion and reset spells? If not, do you have another plan?

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Monday March 12th, 2018 10:30:58 PM

Like Tahni, Terser can only help himself through, and even then only for an hour.

"I could carry someone if Rill can help me fly. Otherwise, we need to find an alternative method. Has anyone tried fire....?"

He's not serious, since a brushfire like that would be crazy dangerous. And knowing this stuff, it probably wouldn't care about fire anyway.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday March 13th, 2018 8:33:58 AM

"Welllll.... I've got an idea but it's a little complicated.

Zeoll puts on Jozhur's ring. That let's him move through the grass freely. Bralin and Terser, um, ride Zeoll.

I'll fly with Aexana and Rill. Between the three of us we should be able to carry Jozhur.

I think that covers everyone"


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday March 13th, 2018 11:59:19 AM

Rill gives Zeoll a flat look. "Chaotic neutral. Great. So, cross off Holy Word."

"I like your idea Tahni, but my Air Walk will only last for 140 minutes. Let's see how far we can get."


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+19=26 ; d20+19=34 ; d20+19=27 ; d20+19=29 ; d20+22=42 ;
Tuesday March 13th, 2018 5:43:09 PM

Jozhur insists he really can walk, if need be. Maybe he can be carried until the air walk and flight spells wear off. When he hears Zeoll's plan, Jozhur imagines what this would look like and has a good chuckle. As they move along, he keeps an eye out for anything of interest.
-----------------------------
Escape artist checks if needed? 26, 34, 27, 29
Perception: 42

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=25 ; d20+9=19 ; d20+9=25 ; d20+9=16 ;
Tuesday March 13th, 2018 7:05:55 PM

Interesting

At Tahni's suggestion, Bralin is all innocence as raises an inquiring eyebrow at Zeoll.

Meanwhile, he has to power through the grass ... and gets nowhere.

The dwarf is reduced to letting the party get several hundred feet ahead, and then catching up with his winged boots. But, with only two charges of five minutes each, very soon Bralin is permanently earthbound.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 13th, 2018 7:46:52 PM

If she had known the plan was to carry one of her friends, Aex might have chosen a larger flying animal...
Solutions are found for everyone... Leafy though is not easy to lift not carry on an old Taur's back...
So Aex will use one of her potions to help him stand this trial. The Treant she dismisses so her staff returns to his normal state.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday March 13th, 2018 8:34:10 PM

"I'd carry you, old man, but you'd still be getting whacked in the knees with the grass. Think you can shoulder the burden?" He is open to loaning Zeoll his belt to make him more up to the task.

Zeoll (Cayzle) (AC28/30; 77hp) 
Tuesday March 13th, 2018 9:38:12 PM


Zeoll continues to try his "swarm as lawn mower" plan.

If that does not work, , well, he is running out of ideas.

The taur, usually pretty nimble, looks his age in this heat.

DM Kathy 
Tuesday March 13th, 2018 10:31:07 PM

Zeoll's swarm is able to help somewhat, but travel through the thick grass continues to be difficult.

Tahni has a possible solution, but not everybody seems on board with it.

Aexana helps Leafy with a potion, and Bralin can use his Winged Boots to catch up, if necessary, but long-term solutions seem few and far between. Terser thinks about setting the grass on fire, but isn't sure what that will do.

You have struggled forward a short distance, but you've no idea how much farther you have to go.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday March 13th, 2018 11:06:37 PM

"Ok, what about this...

Zeoll puts on the ring of freedom of movement and at the same time uses his towershield to push ahead. Those who can't fly either ride or follow him"


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday March 13th, 2018 11:29:09 PM

"Let's move forward with Tahni's plan. I can Air Walk and then cast it one more time until it runs out. But my magical transport options are limited and short lived.

"In a way, this place reminds me of travelling in the Ice Vein, except we were able to make progress there. This place once had denizens, and they must've been able to travel here. Anyone have any idea how they did it?"


[ooc: I read the DM's post to say we cannot make any real progress here without magic. I'm a bit puzzled what to do.]

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday March 14th, 2018 3:05:01 AM

"I've also got a third option, but I'm not sure you're going to like it.

I Baleful Polymorph anyone who can't fly into a sparrow. When we get where we want, you all gather round and I cast Break Enchantment to put you back to normal.

Just putting that out there"


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+19=22 ; d20+19=39 ; d20+19=23 ;
Wednesday March 14th, 2018 4:12:06 PM

"Hmm, I'd rather work my way through this than be turned into a lil defenseless sparrow."

Escape artist checks: 22, 39, 23


Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday March 14th, 2018 4:45:35 PM

"How many of castings of Freedom of Movement can we muster? I can get my elephant running through this and we can all ride him. That should get us at least 80 minutes of movement. Too bad he can't wear that ring!

How long would it take to craft a freedom of movement saddle, Zeoll?"

Unless he hears a better idea, Terser will summon his elephant from the figurine, load everyone not flying onto it, and cast freedom of movement to get them 70 minutes of travel.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday March 14th, 2018 5:18:42 PM

Rill says, "I can cast Freedom of Movement once for 140 min. I'm also fine with Tahni turning me into a sparrow. I trust her to turn be back."

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday March 14th, 2018 8:57:46 PM

Bralin is NOT getting turned into a sparrow.

The riding options are fine, or moving behind something that can knock down grass.

Unable to provide any decent option to his comrades, the dwarf is forced to await their help. He sinks further into silence at his helplessness.

Zeoll (Cayzle) (AC28/30; 77hp) 
Wednesday March 14th, 2018 10:24:09 PM

Zeoll mentions that he cannot make a freedom of movement saddle, sorry. [OOC: You cannot create custom magic items. They have to exist in the core rules. Also, he is in the middle of his Horn of Valhalla. If he switched to a new item now, all that effort would be wasted!]

He is willing to wear the ring and even carry a couple people. Maybe with a strength boost item borrow to increase his capacity.

He does not think that his shield will serve well to crush out a path, but he tries to see if it would work.

Zeoll thinks the party should rest and regain spells. Then he too can cast one Freedom of Movement spell as well.

If we can get enough freedom of movement (and carrying) for the whole party to hustle for 2 hours a day, that's 12 miles a day we can likely make. That may be the best we can do.

DM Kathy 
Wednesday March 14th, 2018 11:18:12 PM

There are a few more suggestions about making travel easier. Tahni volunteers to Baleful Polymorph people, a proposal that has the potential for high hilarity, but for some reason her companions are not excited at the idea.

At last, Terser again turns to his nifty elephant, who can indeed carry the group through the grass with a Freedom of Movement up. You are able to make good progress for a time, as Drini sings little songs about pixies. Or possibly flowers; it's hard to tell with her.

After a time, you begin looking for a place to rest, as the elephant won't be able to carry you much further. You see what looks like a clearing up ahead, where "clearing" means "place where the grass isn't quite so obnoxiously thick." It looks as if it might be a good place to rest, so you push toward it.

When you get there, you find some---well, some wreckage. There are large piece of wood and what looks like a sail. All of you are experienced mariners at this point, and you know a boat when you see one. The question is...what is a boat (or rather the remains of a boat) doing out here, miles from the nearest body of water?

Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=4 ; d20+2=8 ; d20+26=38 ; d20+9=25 ;
Thursday March 15th, 2018 12:05:52 PM


So this is our travel plan?
Elephant with Freedom of Movement, Terser and Bralin and Aex and Leafy riding.
Tahni with Overland Flight
Zeoll with Belt of Str and Ring of Freedom of Movement, Jozhur riding.
Rill polymorphed as a sparrow. Has to choose to fail the Fort save but MUST make the Will save.


That is good for 140 minutes, say about 15 miles at a hustle, due to duration limit.

Are we picking a direction at random, or did we aim at some particular heading?

When the group gets to the clearing, Zeoll looks at and searches the remains of the sailing ship.

Perception 38
Profession Sailor 25


DM Kathy 
Thursday March 15th, 2018 1:49:55 PM

[I'm pretty sure that Rill still had some Air Walk left when the elephant came out.]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+28=46 ;
Thursday March 15th, 2018 5:09:16 PM

(Aex was flying in Eagle shape)

Aex eagle spots the 'clearing' and the ship. Strange though the thing is here in this vast grass ocean...
She makes a wide circle over the spot and checks the plains that surround this area for potential threats (perception 46)

"What's this wreckage doing out here?!? Is there a way to sail this ocean of grass? But... how? Sailing over this grass would of course make our travel a lot easier! Aex thinks... yet in Eagle shape she can't speak to her friends... so she just waits to see how things unfold.



(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20=16 ;
Thursday March 15th, 2018 8:07:18 PM

By the time Bralin figures out how to not get bounced around by the elephant too badly, this leg of the journey is over.

The dwarf is at a loss to explain the boat, but with the timing being what it is.

"We should camp here. Recover spells while investigating the boat in detail," he opines.

Like Aex, he also keeps watch for unwelcome guests.
Perception 25.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=32 ;
Thursday March 15th, 2018 8:40:35 PM

Jozhur scratches his head at the sight of a ship...here of all places. But then he remembers, "Didn't Tishe talk of 'sailing the sargrass'?"

He starts carefully searching the wreckage for any form of a clue, wary of the possibility of a trap.

Percpeption: 32 (37 vs traps)

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+2=20 ; d20+17=29 ;
Thursday March 15th, 2018 8:57:49 PM

"Well they did say that the Sargrass was teleported here. Maybe there was ocean here before and the grass displaced it."

Terser will search around the ruins for any remnants of a ship's log, or something that may tell him more about how it got here.

Prof: Sailor - 20
Perception - 29

DM Kathy 
Friday March 16th, 2018 1:11:14 AM

This does seem to be a good place to rest, so you break your journey here. The abandoned, broken ship is a puzzle, all right, and many of you are keen to solve it.

Terser is unable to find a ship's log, or indeed, any papers of any kind. He does find some rope, evidently part of the rigging, now hopelessly entangled in the grass.

Bralin and Aexana keep an eye out for foes, but see none.

Zeoll and Jozhur notice something odd. Jozhur is moving a broken piece of the ship, to get a look at what might be underneath. He tosses it aside--and it seems almost to bounce back toward him, landing in the dirt at his feet.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+15=32 ; d20+12=20 ;
Friday March 16th, 2018 12:52:10 PM

(Not really sure if I was a sparrow or Air Walking. Since Air Walk lasts about as long at my Freedom of Movement will on the elephant, the sparrow thing will only be needed if we continue after the elephant no longer has Freedom of Movement .)

Rill will descend to look at the wreckage. He will cast Detect Poison and Detect Magic and scan the wreckage and surroundings. (If Detect Magic is a go, his Spellcraft is 32.)

He looks at the remains - is it indeed a boat, and does it have the same hallmarks as a boat that would travel on water, or could it be some vessel that is able to plow through the earth like it was water? He's looking for things designed to keep water out like gunnals and deck drains. Does it have a deep bow and keel, or is it more of a flat bottomed thing? (Profession Sailor 20.)

"Hmmm, now what would a boat be doing here? I've heard tales of elemental boats that could sail through the earth like it was water, but I see no trough behind it."

Zeoll (Cayzle) (AC28/30; 77hp) 
Friday March 16th, 2018 4:15:18 PM


"Wowsy," says Zeoll. "It's magic of some kind."

"We should sleep the night in this spot and at the dawn, use Make Whole spells and Mending to fix it!"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=33 ; d20+17=24 ;
Friday March 16th, 2018 9:36:24 PM

Tahni can cast Mending as a cantrip so will cast as often as needed to get things repaired. She also has Break should they need bits in smaller pieces.

Perception: 33 + Arcane Sight + See Invis
Knowl Engineering: 24


Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Saturday March 17th, 2018 10:16:02 AM

Bralin continues to guard against unwelcome guests while his comrades investigate the wreckage.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=29 ;
Sunday March 18th, 2018 7:24:43 PM

Aexeagle lands on the piece of wood as if it were a surfboard... if the wood somehow repels the grass it should probably 'float' over the grass... looks like Zeoll could be right and we should make a raft of it.

The bird observes the wood closely trying to grasp what kind of nature's play is going on here... that would be far cooler than just a 'simple' spell that makes this wood float on grass...

Know nature 29

DM Kathy 
Sunday March 18th, 2018 10:06:29 PM

Rill examines the wreckage with magical sight. His Detect Poison turns up nothing. And, if your DM understands the way these boats work, your Detect Magic also turns up nothing. You assess the wreckage, and you're pretty sure that you're looking at a flat-bottomed skiff of some kind. There is no indication that it has ever been anywhere near the water.

Zeoll suggests a Make Whole spell, and Tahni has it covered. She begins piecing the boat back together as Aexana looks on. As far as Aexana can tell, the wood is repelled by the grass, the way magnets can repel each other. Aexana also begins to be conscious of the fact that it has been afternoon for a darned long time. Sure, lazy summer days can stretch, but the sun has barely seemed to move!

Watching for trouble, Bralin has a strong feeling that he is being watched in return. Maybe it's just Zeoll's new friend, who has gone invisible again, but it doesn't feel like it. This feels new. Has that little hillock been over there the whole time?

Tahni fits the rest of the pieces back together, and it is definitely a boat of some kind. There is also a square sail, which Tahni can also mend, but there is no mast beyond a broken-off stump. Maybe losing the mast is what caused the skiff to crash in the first place.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Monday March 19th, 2018 7:42:50 AM

Tahni is quite happy with her efforts. She may not know how to be a sailor but she sure can fix a boat.

"I've got a 10ft pole in my kit. Think that will make for a mast?" she looks at the sail closely trying to judge its size and weight.

She has no idea why a vessel is out here or why she is mending it, but it is good to have something to keep her mind occupied. She starts humming a little tune as she does.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+28=47 ;
Monday March 19th, 2018 1:29:08 PM

"Wow. Maybe we can get this thing moving. But how? I do not have the ability to create a mast. I have a Feather Token that can provide some wind for a bit, but we'd need that sail for that to help. Maybe we can pole our way through the grass?"

"Maybe the mast is somewhere around here. Hey Zeoll's, can your new friend fly around and look for it in the grass?"

Rill keeps a sharp eye out for trouble (Perception 47.) He will help with the rebuilding where he can.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Monday March 19th, 2018 1:48:44 PM

"Do you have one of those feather tokens that make a tree or a boat as well? We could use those to make a mast. Otherwise, I don't think the pole would be strong enough to make an effective mast."

He looks through his bag, but doesn't find anything among the odds and ends that would be useful in this situation. Even his magic rubber mallet has long since lost its enchantment.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday March 19th, 2018 6:19:56 PM

"Good thinking Terser. I have both, but the boat has no mast as it moves magically."

Rill will pull out a Tree Feather Token and invoke it - hoping it will provide manageable material for a mast.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday March 19th, 2018 6:33:32 PM

"Ware!" Bralin calls. The dwarf pulls out his axe, and indicates a suspicious looking hillock.

"We are not alone."

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=40 ;
Monday March 19th, 2018 8:35:29 PM

As she's checking out the wood and it's reaction to the grass Aexana returns to her normal Gnome shape.

"Anyone noticed the sun hasn't moved all the time we were ploughing through this vast grass ocean?!? It's almost as if the Wold is standing still here... "

Then she hears Bralin's warning... a growing hillock?!?

"Ahh the calm before the storm then? Will Mother Wold now belch out fire and rid the Wold of it's infestations... us being collateral damage then...

Perception 40 - nat 20

Just as a precaution, Aex activates her Ring of Invisibility and vanishes from sight.

Zeoll (Cayzle) (AC28/30; 77hp) 
Monday March 19th, 2018 9:23:14 PM

Zeoll sounds his horn of goodness to create a magic circle. He calls for his fey friend to come on over. I'm assuming the mage armors (duration 11 hours) are still up?

DM Kathy 
Monday March 19th, 2018 10:24:06 PM

The absence of a mast provides a nice little puzzle for you to solve. Tahni offers up her 10-foot pole, but Terser is afraid it isn't sturdy enough. At his suggestion, Rill pulls out a feather and throws it at the ground. Where it hits, a magnificent oak tree springs to life. Its top towers 60 feet above the clearing; it is 5 feet across at its base. Its branches and leaves spread out 20 feet from the trunk, providing a nice restful shade if your group still wants to rest. It also, of course, provides the makings of a 60-foot mast, if only you can figure out how to cut it up.

Meanwhile, Bralin calls a warning, something about a hillock. Which is ridiculous, because there is no hillock in the direction he is pointing.

Aexana points out that the sun hasn't moved--which is an exaggeration--it has moved, just not very much. Feeling anxious, she turns invisible.

Because most of you feel it now--the sensation of being watched. Around you, the grasses rustle. Of course, they've been rustling the entire time, but now you wonder. Are they, perhaps, rustling a bit more than normal? Is it just the wind? Little animals moving through? Something more?

Zeoll sounds his horn and calls Drini to him. A moment later, you feel the weight as she alights on your shoulder. Something goblin? she sends to you.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+22=42 ; d20+27=38 ; d20+17=20 ; d6+3=9 ; 5d6=17 ; 2d6=9 ;
Tuesday March 20th, 2018 12:06:56 AM

Jozhur is too busy investigating the ship to notice anything amiss until Bralin alerts everyone. He takes his cue from Aex and tries to blend into the shadows around the broken ship. Once out of sight, he readies his sword. If something obviously not friendly comes within reach, he will take a stab.

------------------------------
Perception: 42
Stealth: 38 (hide in plain sight, requires area of dim light)
Readied attack hits AC 20 (hopefully flat footed), 9 damage, 17 sneak damage, 9 more if evil

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=41 ; d20+11=22 ;
Tuesday March 20th, 2018 8:11:52 AM

"Hmmm.... how to make a mast" Tahni ponders the problem for a moment but her attention is broken by the others. Something isn't right...

Tahni turns invisible and quietly, slowly ascends for a better look

Move action to use Hide Away ability to turn Invisible
Move action to stealthily ascend to 20ft
Perception: 41 + Arcane Sight + See Invis
Stealth: 22 + 20 Moving Invisible = 42


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d4=2 ;
Tuesday March 20th, 2018 1:59:26 PM

Rill stands looking up at the tree.

"Yeah, I guess I didn't really think this one through. I was hoping more for a tall, slender pine tree. What the heck are we gonna do with a massive oak tree."

Like the others, his attention is drawn back to more intimidate matters. He'll

"Hillocks don't move, and Bralin doesn't miss much. There's also something moving in the grass. Let's see if we can see what that is. If it's hungry, this should flush them out."

Rill will cast Summon Monster IV to summon 3 horses. Each will be placed where there is rustling grass (all will be within 40' of Rill, but not together.)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 20th, 2018 7:08:24 PM

Not sure what to think of the situation, Aex deems it's safer just to stay hidden (invisible) and behind the remains the boat...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+9=11 ;
Tuesday March 20th, 2018 8:38:04 PM

Bralin waits, nearly motionless with axe in hand.

He looks for the intruder, but the sudden appearance of several horses is distracting.

[Perception 11]

Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=10 ; d20+26=27 ;
Tuesday March 20th, 2018 9:09:14 PM


Zeoll stands next to the mighty oak, hoping that it can be made into a mast. Meanwhile, he scans for enemies. Perception 27.

"Please look!" he says to Drini. "Any foes?"

DM Kathy 
Tuesday March 20th, 2018 10:53:30 PM

On hearing that there might be danger about, Jozhur hides. Tahni ascends to a better vantage point and turns invisible. Aexana remains hidden.

Zeoll asks Drini if there are any foes about. Not sunlight, she sends back. [Your DM reminds you that Drini is not native to this place any more than you guys are. :) ]

Bralin waits. Rill summons some horses, because apparently sacrificial lambs aren't on his spell list. The rustling doesn't seem to be coming from specific spots; it's kind of generalized.

Here is a map. The green and brown thing is the tree. You can move feely through the puffy green bit (those are overhead branches), but not the trunk. The brown rectangle is the boat.

Please place yourselves on the map. Rill, please place your poor, defenseless horses on the map. :)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=37 ; d20+11=12 ;
Wednesday March 21st, 2018 6:39:26 AM

Tahni does the same again trying to see what may have the others spooked.

Move action to use Hide Away ability to turn Invisible
Move action to stealthily ascend another 20ft to now 40ft
Perception: 37 + Arcane Sight + See Invis
Stealth: 12 + 20 Moving Invisible = 32


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=37 ; d20+11=12 ;
Wednesday March 21st, 2018 6:39:26 AM

Tahni does the same again trying to see what may have the others spooked.

Move action to use Hide Away ability to turn Invisible
Move action to stealthily ascend another 20ft to now 40ft
Perception: 37 + Arcane Sight + See Invis
Stealth: 12 + 20 Moving Invisible = 32


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday March 21st, 2018 12:12:52 PM

Now that the summoned horses have appeared, Rill watches to see if they are bothered or affected by whatever is moving the grass.

Assuming he has Air Walk still running, Rill will cast Antilife Shell and move into the grass where it is moving, being careful to make sure he does not force the shell against any living creatures in the process.

"I'm gonna see if the masts for this ship are in the grass, and if I can figure out what is making the grass move. I have created an [i]Antilife Shell around me, so you will not be able to approach me closer than 10'."

(Nothing will give a player pause like naming the map Sargrass Horror :) Nice touch.)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday March 21st, 2018 6:50:07 PM

Bralin waits. Something is out there, and soon enough, his comrades will flush it out.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=24 ; d20+14=29 ; d20+5=12 ;
Wednesday March 21st, 2018 7:28:47 PM

Invisible Aex climbs (climb 12) up on the boat, Leafy stands besides the boat.
From her elevated position Aex tries to discern what lurks in these grasses (perception 24) - Could these be animals that are circling around their prey? (know nature 29)

The Gnome can try to use a Detect animals spell but what animals to think of?!? What predators could lurk in this grass ocean? Well... we'll soon find out Aex thinks and so she does not waste a spell trying.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+32=33 ; d20+22=38 ;
Wednesday March 21st, 2018 7:40:31 PM

Jozhur continues to watch and wait for something to happen. He lurks ready to stab anything aggressive that comes within reach.

Stealth (if another roll is needed): 33
Perception: 38

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday March 21st, 2018 8:01:21 PM

Not really noticing the commotion, Terser turns his attention to turning the tree into an useful form. He starts cutting it down with his glaive. (Meant to post this yesterday but forgot to hit submit!)

DM Kathy 
Wednesday March 21st, 2018 10:57:16 PM

You make some further preparations, but for the most part, you watch and wait.

For a few moments, it seems as if nothing is going to happen. Then, one of the horses lets out a frightened whinny as its rear legs and hindquarters are seemingly sucked into the ground! The horse is struggling, and making the most awful noises, and it's difficult to tell for sure what is attacking it. Those of you with some elevation have the best view, and even you're not sure what you're looking at.

It looks as if the ground itself is attacking the horse, but if you look closely, you can see the outlines of a--something. Something made of loose soil, and grasses, and bones, somehow blending into a single entity. It's really, really big.

And the map. The creature is Colossal; it's those red squares.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=36 ; d20+2=14 ;
Thursday March 22nd, 2018 4:56:18 AM

LOL! Love the horse icons :)

"Earth elemental perhaps? A really really big one?" Tahni tries to recall ever hearing or reading of something like this.

She wants to give whatever-it-is the benefit of the doubt though so calls out in terran to try and sway it Highlight to display spoiler: {"Hey! You down there! Those are our horses!"}

Tahni isn't quite she what she can do at this point, so flies a little higher and prepares to retaliate

"Guys, there's something very big down there"

---------------
Knowl Nature: 36
Diplomacy: 14

Move action to fly a little closer
Ready action to cast Baleful Polymorph should the thing surface. Fort Save DC25 or turn into a toad


Zeoll (Cayzle) (AC28/30; 77hp)  d20+2=22 ; d20+2=3 ; d20+16=21 ; d20+14=30 ;
Thursday March 22nd, 2018 11:05:57 AM


Zeoll issues a command in Terran: FLEE! Will save DC is base 10+1lvl+5wis+2feats+2bloodline+2cradled = DC22.

He tries to figure out what this is.
Knowledge Nature 21
Knowledge Planes 30

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday March 22nd, 2018 1:23:45 PM

Rill will descend and cast Air Walk on Terser. He will do so defensively if needed, though this thing does not seem to be threatening us at the moment.

"Cripes that thing's big. Anybody know what it is?"

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+22=30 ; d20+17=28 ; d20+12=20 ; d10+11=17 ; d6=6 ; d10+11=19 ; d6=1 ; d10+11=15 ; d6=1 ;
Thursday March 22nd, 2018 6:23:09 PM

Bralin starts as the horse is dragged under. The size and proximity of the creature register immediately, and the dwarf embarks on the only sensible option under the circumstances.

He takes a step toward the creature and lays into it with his axe.

--
5' step, full attack.

Atk 1 hits ac30 for 23 hp damage (6 cold)
Atk 2 hits ac28 for 20 hp damage (1 cold)
Atk 3 hits ac20 for 16 hp damage (1 cold)



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+10=26 ;
Thursday March 22nd, 2018 7:00:04 PM

Aex has the ability to turn herself into an Earth Elemental so she should recognize one when she sees one...
But this one, if it is an earth elemental, is just immensely big... too big... to powerful...

The little gnome feels most unsafe up on the boat but tries to sit perfectly still for now... a creature carving through earth and rock could have some sort of tremor sense...

"Stand still... , Aex hisses to her friends as she herself does not move... (stealth 26 - for not moving that is - she's also still invisible from her ring)



Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+18=37 ; d20+18=37 ; d20+13=19 ; d20+8=18 ; 5d10+20=42 ;
Thursday March 22nd, 2018 8:17:09 PM

Terser doesn't need to move to hit it, but he will take a step straight up since it seems to own the ground. Then assuming it doesn't like them, he joins Bralin's assault.

Attack vs AC 37 - imp crit confirmed - 42 damage
subsequent attacks miss unless its AC is only 18


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+13=25 ; d6=5 ; d20+8=17 ; d20+8=18 ; d20+8=24 ; d3+3=5 ;
Thursday March 22nd, 2018 10:28:15 PM

Jozhur assumes that whatever this is, it's not there to help them solve the puzzle of this broken ship. He sends his shadow to drain the thing of strength. Jozhur thinks better of engaging something so large in melee combat. Instead, he sheathes his weapon and focuses some of the surrounding shadows into a leapard, which attacks their colossal enemy.

-----------------------------
Shadow's touch attack hits AC25, 5 strength damage
Jozhur uses Shadow Call to summon a leopard. If interacted with, will save DC12 to disbelieve, has only 4hp

Leopard full attacks, only possible hit vs AC24 deals 5 damage

DM Kathy  d6=4 ; d6=3 ;
Friday March 23rd, 2018 12:32:59 AM

Tahni suggests that the thing might be an earth elemental, and calls down in Terran for it to stop. The creature--or whatever it is--shows no sign that it hears or understands you. You try to figure out what it might be, but come up blank.

Zeoll tries a Command spell, which has no effect. He also tries to identify the creature, and is also stumped.

Rill casts Air Walk on Terser.

Aexana knows darned well that this is no earth elemental. She remains hidden and quiet, and instructs her friends to do the same.

Jozhur summons a shadow leopard, which seems to have no effect on the creature. Jozhur's shadow, however, hits and does strength damage.

Terser and Bralin just pound on the thing. Terser's blow connects, but is not a critical hit--this thing doesn't seem to take critical hits. Bralin's three attacks hit, but this thing seems to have some kind of damage resistance. It does seem to take the cold damage, though.

Now that you are close to the creature, it seems as if all the heat of the Sargrass Plains is somehow concentrated in it. The thing gives off an aura of pure heat. Everyone within 10 feet of the creature takes 7 points of fire damage and must succeed at a DC 27 Fortitude save or become fatigued. [By my reading of the map, that's Terser and Bralin, and Jozhur's shadow critters, if they take damage. Oh, and the poor horse, which is a goner anyway.)]

With a final, desperate whinny, the horse is pulled under.

Knowledge Dungeoneering DC 26 Highlight to display spoiler: {Watching the way it acts, you'd swear this thing was some kind of ooze. But there's no moisture in it at all, so it's not very oozy. A dry ooze? That's the best hypothesis you can come up with, and weird as it sounds, it fits.}

And the map

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 55/55hp  d20+6=18 ; d20+13=14 ; d20+8=24 ; d20+8=18 ; d20+8=17 ; d20+16=30 ; d8+2=3 ; d20+11=26 ; d8+2=8 ; d3+3=6 ;
Friday March 23rd, 2018 1:40:10 AM

Jozhur is not sure what to make of this thing, but he certainly can't pick out a place to hit it where it hurts. He starts firing arrows while his shadow attacks and the leopard continues being a distraction.

---------------------------------------
Dungeoneering check fail
Shadow attacks with a natural 1
Leopard hits AC24 for 6 damage
Jozhur attacks with +1 longbow
First attack hits AC30, 3 damage
Second hits AC26, 6 damage

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+19=26 ; 3d10+20=34 ; d20+20=26 ; d20+15=21 ; d20+10=15 ; 3d10+23=35 ; d10+23=24 ;
Friday March 23rd, 2018 4:09:05 PM

No crit - so it only takes 34 damage

Feeling the heat begin to sap his strength, Terser calls on his rage to help him resist it. It's still not quite enough! But as long as he's raging, he doesn't quite feel the fatiguing effects. any bonus from endure elements effects?

He continues to lay into the weird moving hill with his glaive.

attacks vs ac 26, 21, 15
35 and 24 damage if they connect
weapon is +3 and slashing for overcoming DR


Raging HP 219/225

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=25 ; d20+25=29 ; d4+1=4 ; d4+1=5 ; d4+1=4 ; d4+1=4 ; d4+1=4 ;
Friday March 23rd, 2018 7:29:03 PM

Tahni looks closely: is it under the ground, on top of the ground, or the ground itself? She also looks for any sign of blood or guts or broken bits where Terser's attack hit.

She casts Magic Missile where Terser struck

Knowl Dungeoneering vs DC26: 25 = Fail.
Perception: 29
Cast Magic Missile: 4 + 5 + 4 + 4 + 4 = 21pts damage


Zeoll (Cayzle) (AC28/30; 77hp) 
Friday March 23rd, 2018 8:59:27 PM


Zeoll begins to call a fey friend I.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+6=8 ; d20+23=40 ; d20+22=25 ; d20+17=35 ; d20+12=21 ; d10+17=21 ; d6=5 ; d10+17=21 ; d6=5 ; d10+17=19 ; d6=5 ;
Saturday March 24th, 2018 9:17:42 AM

Bralin does not recognize the creature.

As the heat washes over him, the dwarf mentally congratulates himself on the foresight of purchasing that ring of fire resistance.

"It suffers cold based attacks the most", he calls out.

Having no other cold based attacks, Bralin continues hitting it with his axe.

---
Knowledge 8. Fort Save 40. Ring of minor energy resistance -fire, no damage.

Full attack. Power attack
Atk 1 hits ac 22 for 21 hp (axe) + 5 hp (cold) damage
Atk 2 hits ac 32 for 21 hp (axe) + 5 hp (cold) damage
Atk 3 hits ac 18 for 19 hp (axe) + 5 hp (cold) damage



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+5=9 ; d20+4=9 ; d20+7=24 ; d20+14=23 ; 10d6=37 ; d20+18=33 ; d20+17=31 ;
Saturday March 24th, 2018 6:58:48 PM

"Ugh. What the heck is that thing?"

(Knowledge Arcana - 9
Knowledge Planes - 9
Knowledge Religion - 24
Spellcraft, if it's a spell or magical effect - 23)

Then he touches his the Holy Symbol on his forehead as he casts Destruction on the thing. It takes 140 damage, or DC 24 FORT save to only take 37 damage. Spell penetration 33 if needed.

Then Rill takes a 5' step and casts a quickened Prayer that should cover everyone. This also puts him in range of the creature's heat, but he makes his Fort save (33).

(He was only 5' off the ground as he cast a touch spell on Terser last round.)

NOTE: Everyone is now covered by a Prayer spell.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+11=16 ; 3d6=9 ; 2d6=2 ;
Sunday March 25th, 2018 8:42:07 PM

Aex hears Bralins's hint that this creature might get hurt most from cold attacks...

Well then here goes... since it is an area spell and not targetting directly at a creature Aex stays invisible.

Ice Storm : no saving throw - spell resistance 16 - damage hailtstones bludgeoning 9 HP + 2 HP cold.(wow bad rolls... )For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain.

Leafy stands back not sure how to deal with a creature this big...

DM Kathy  d20+14=33 ; d6=5 ; d6=4 ; d4=4 ; d20+11=16 ; d20+11=16 ; 4d6=14 ; 4d6=8 ; 4d6=10 ; 4d6=19 ; d20+11=18 ; d20+11=24 ; 4d6=12 ; 4d6=17 ; 4d6=16 ; 4d6=17 ; d20+22=36 ; 4d6+19=35 ; 4d6=14 ; 4d6=21 ; d20+33=43 ; d20+22=23 ;
Sunday March 25th, 2018 10:36:18 PM

You haven't been able to figure out what this thing is, but you're getting a handle on what it isn't. Tahni can tell you it isn't an animal, a plant, a fey, a monstrous humanoid (well, that seemed unlikely), or vermin. Zeoll knows it isn't an outsider or an elemental. Now Rill is sure it isn't undead. Also, it doesn't seem to be magic.

Jozhur and his creatures attack, to no effect. The shadow leopard doesn't seem able to hit it at all. Jozhur's arrows do hit, but the creature doesn't seem to take any damage from them.

Tahni hits it with a Magic Missile, which does damage exactly as expected. It is difficult to tell, but it seems to be a creature on top of the ground--but it is kind of "made of ground," so it's difficult to distinguish it.

Zeoll begins a summoning spell.

Rill isn't sure what this thing is, but he casts a Destruction at it. It does damage, but not the full amount. [The creature made its Fort save. Also, it doesn't seem to have SR.]

Aexana casts an Ice Storm. The creature seems unaffected by the bludgeoning damage, but it does take cold damage.

Bralin keeps going with his axe. He hits it--and the creature splits in two!

Terser also attacks, and also hits--and it splits in two again!

[OOC: So, this is me screwing up. The critter is supposed to split every time it takes slashing damage, so it should have done it last round, but I didn't realize. So I'm splitting it here, and I assume that once Bralin and Terser saw that their attacks were just creating more critters, they would stop.]

There are now three creatures! Anyone within 10 feet of any of them takes 9 points of fire damage and must succeed at a DC 27 Fortitude save or become fatigued. That's going to include Rill and Zeoll now.

The eastward critter lets loose a series of scintillating rays! Two are aimed at Zeoll. They hit a Touch AC of 16, which hits according to your character sheet (if you have other effects that would increase your touch AC, let me know). Zeoll takes 24 points of electricity damage and 27 points of fire damage. Two more rays are aimed at Terser! Both hit! Terser takes 28 points of electricity damage and 34 points of fire damage.

The original critter slams Rill! It hits! Rill takes 32 slam damage, plus 14 electricity damage and 21 fire damage. Then it tries to grab Rill! It succeeds! Rill is grappled.

The southernmost critter slams Bralin! It misses with a natural 1!

And the map.


Rill (MarkB) HP 28/111 - AC 25/15/23 CMD 23  d20+17=25 ; 14d6=46 ;
Monday March 26th, 2018 1:35:02 AM

Rill fails his Fort save against the heat and is fatigued. He also finds himself grabbed by this creature and uses Dimensional Hop to escape to 20 feet away and 20 feet up.

Then he conjures up a Blade Barrier diagonally across all three creatures. It is 280 feet long. Each creature takes 46 damage.
If it makes a DC 23 Reflex save it takes no damage and must move to either one side or the other. (The Blade Barrier is the dashed blue line - best I could do.)

(Per your note about slashing damage, Blade Barrier is a force effect. The fact that it does not list the blades as slashing damage suggests it is not slashing damage, but rather magical force damage. There are spells that specify a damage type - this one does not.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=1 ; d8=6 ; d8=1 ; d8=7 ; d8=1 ; d8=3 ; d8=6 ;
Monday March 26th, 2018 8:28:59 AM

Tahni ascends to 10ft high. She hadn't seen thhings multiply like that before.

There's no time to worry about that now though. Rill likely can't take another hit like that. He could heal himself up better than anyone, but right now she can offer some aid.

----------
Move action: Retrieve Quicken Rod
Swift action: Cast Spectral Hand
Standard action: Cast CCW. Rill is healed for 34pts


Zeoll (Cayzle) (AC28/30; 17of77hp)  d20=14 ;
Monday March 26th, 2018 1:10:04 PM


Zeoll's summons is ruined!

He tries to make that save, and rolls a raw 14. That's not going to do it. He is fatigued!

Nearly dead, Zeoll becomes invisible for a round (move action) and tells Drini to run away (free action).

Then the old liontaur activates his magic cloak and dimension doors 700 feet away from this goat rodeo, in a random direction, let's say, east.

Terser (Warren) [AC22/13/19 - CMD 30 - HP total 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d6=3 ; d6=6 ; d6=2 ; d6=3 ; d6=5 ; d6=5 ;
Monday March 26th, 2018 6:34:02 PM

Any idea how to hurt thing without making more of it!

Terser leaves damage to the magic types for now and channels energy, excluding the living mounds from the benefits.

24 healing within 30 feet

Raging HP 187/225

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d20+22=38 ; d20+15=18 ; 5d6=21 ;
Monday March 26th, 2018 7:27:52 PM

Bralin pauses as the creature splits. And when Aex reports bludgeoning in ineffective, the dwarf finds his melee weapons insufficient to the task.

Weathering the heat, Bralin takes a step to the west, drops his axe, pulls out a wand, and fires a ray of bright light into the southwest creature.
--

Fort save 38. Ring prevents fire damage.
5' step. Drop weapon.
Draw wand from Haversack and cast Searing Light spell.

Its divine damage. I'm assuming this thing falls under construct or inanimate object for damage roll.
Ranged touch attack hits ac 18 for 21 hp damage.

In effect:
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=24 ; 5d10=37 ; 5d10=29 ; 5d10=32 ;
Monday March 26th, 2018 7:59:09 PM

"Perhaps some lightning?!? ", Aex thinks, but that of course would render her invisibility useless... but then again she's a druid right?!?

Aex shapechanges into an Air Elemental and veers up into the sky (move).
Next she Calls a Lightning Storm... now please remember the Ooze down there is still within the Ice Storm Aex cast seconds ago... so that makes it the Ooze is still in somewhat stormy conditions... hence the higher damage output of the Lightning storm... that is if our DM allows this condition ;-)

Lightning Storm - CL17 (evocation +1 DC / Air +4 CL and +2DC) - Reflex DC25 for half - Spell Resistance 24

Bolt 1 - Ooze 1 - damage 37HP
Bolt 2 - Ooze 2 - damage 29HP
Bolt 3 - Ooze 3 - damage 32HP

12 bolts remaining.

Aex is now 60ft up in the air...


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+10=17 ; d6=1 ; d20+16=32 ; d4=4 ; d20+11=15 ; d8+3=5 ;
Monday March 26th, 2018 9:53:19 PM

Jozhur tries to think of another way he can help, the only thing he can come up with is the Anything Potion in his bag. But what to use it for? He knows little of magic and will need a moment to think. Jozhur continues launching arrows while he ponders this. His shadow also continues draining the center enemy.

-------------------------------
Shadow's incorporeal touch hits AC20, 1 strength damage (shadow is undead and immune to ability damage, it probably takes the fire damage. Is it a magic weapon, spell, spell like ability, or supernatural ability?)

Full ranged attack
First hits AC 30, 5 damage


DM Kathy  d20+7=16 ; d20+7=24 ; d20+7=10 ; d4=2 ; d20+11=30 ; 4d6=20 ; 4d6=20 ; d20+11=16 ;
Monday March 26th, 2018 10:28:14 PM

Rill Dimensional Hops his way out of trouble, then conjures a Blade Barrier for the critters to deal with. One of the creatures makes its save, and winds up on the far side of the barrier. Of the two that failed their saves, one stops moving and seems to be dead.

Tahni ascends and turns her attention to healing.

Zeoll warns Drini to run, then uses his cloak to Dimension Door off the map.

Unsure what else he can contribute, Terser heals his friends.

Bralin drops his weapon and pulls out a wand, finishing off one of the creatures. [It is not a construct, is I decided you would have done those 3 extra points of damage you needed. :) ]

Aexana casts a Lightning Storm, but alas, the electrical damage has no effect.

Jozhur's shadow manages to bleed off some more strength. [The heat aura is a supernatural ability.]

The single remaining creature is on the other side of a Blade Barrier, but it still has rays it can fire. It fires a ray at Bralin, hitting his Touch AC even through the barrier. Bralin takes 20 electricity damage and 20 fire damage. It fires a ray at Terser, but misses because of the barrier.

And the map.

Zeoll (Cayzle) (AC28/30; 24of77hp)  d6=3 ; d6=1 ; d6=4 ; d20+2=21 ; d20+26=29 ;
Tuesday March 27th, 2018 11:06:05 AM


Zeoll channels energy, curing himself 7.

He looks around for danger! Perception 29 plus scent.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5)  d6=5 ; d6=2 ; d6=5 ; d6=5 ; d6=5 ; d6=2 ;
Tuesday March 27th, 2018 3:02:42 PM

It seems like healing is the more prudent course for now, so Terser shakes off his rage and channels again, only having to exclude one things now. He moves into the middle of the group so he can get everyone in the blast radius.

24 heals to all except mr ooze
4 rounds fatigue


Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23  d20=11 5d8(1+3+8+3+2)=17
Tuesday March 27th, 2018 3:22:50 PM

Rill appreciates the healing energies washing over him. "Thanks Tahni and Terser!"

He will look at all the creatures with his Deathwatch ability, and share what he learns. Are the motionless ones dead? Are they dying?

Then he will move up in height just enough to get a clean shot over the Blade Barrier and cast Searing Light. He hits touch AC 24 for 17 points of damage. (in spite of the name, this is not listed as fire damage, it just an intense light.)


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+16=25 ; d20+11=17 ; d8+3=5 ; d8+2=7 ;
Tuesday March 27th, 2018 5:02:59 PM

With the party apparently having these things on the ropes, Jozhur drops the idea of using his potion. He continues his hopeless effort to injure the thing with arrows and has his shadow fly up and away to safety.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday March 27th, 2018 6:01:10 PM

"What can damage this thing?!?", Aex wonders... her friends are in dire trouble and so far her spells have been pretty useless... the lightning bolts up her sleeve do nothing!

Hold on... the things rather dry... does that mean this thing is vulnerable to water perhaps... ?!?
Perhaps a stupd spell but Aex positions herself 60ft above the ooze and casts a spell into mid air... a simple one that is...

Create Water - CL11 - 22 gallons of water fall down onto the Ooze... no idea if that does any damage...



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=5 ; d8=2 ; d100=73 ; d8=4 ; d8=7 ;
Tuesday March 27th, 2018 7:02:53 PM

Zeoll doesn't look too well. Tahni flies 40ft in his direction and sends a cure his way via the spectral hand.

Cast CCW. Zeoll is healed for 30pts. Please ignore the d100 roll. Whilst I'd love to heal for that much my finger slipped :)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165)  d20+15=35 ; d20+15=16 ; 5d8=24 ;
Tuesday March 27th, 2018 7:20:58 PM

Bralin shrugs off some of the ray's fire damage, and then Terser heals most of the rest.

Having established the weapon of the day, the dwarf attacks the creature with another Searing Light.

----
Attack with Wand of Searing Light.
Ranged Touch attack hits Nat 20, Nat 1, (no crit) for 24 hp damage.

In effect:
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks


DM Kathy 
Tuesday March 27th, 2018 10:24:04 PM

Zeoll heals himself. Terser heals his companions. Tahni heals Zeoll.

Rill can tell that only one of the creatures is still alive; the other two are dead. He sends a Scorching Ray, which hits and does damage.

Jozhur sends his shadow to safety and continues firing arrows, which do not hurt the creature.

Aexana tries to get creative and dumps some water on the thing. She'll never know, though, whether it would have had an effect, because Bralin fires another ray from his wand that finishes it off. Rill can confirm that is really most sincerely dead.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23  d8=6 ; d8=8 ; d8=2 ; d8=7 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=1 ; d6=2 ; d6=3 ; d6=5 ; d6=2 ; d8=6 ; d8=7 ; d8=8 ;
Wednesday March 28th, 2018 2:13:26 AM

Rill locates Zeoll with his Status. He tells the others, "Zeoll is badly hurt and about 700 feet that way. I'll teleport over to him and make sure he get's back safely. I'll send word if we run into trouble. Those whirling blades should be around for a while, so use care near them."

He will Dimension Door over to the old Taur. "Oh, hey Zeoll. You look hurt. Let's get you fixed up. Removing yourself from that situation was wise, but how come you went so dang far? And where's yur rabbit?"

Rill will cast a couple healing spell on Zeoll, healing him for 23 and then 21 points. Then he will channel energy for another 20 points.

Zeoll (Cayzle) (AC28/30; 33of77hp)  d6=3 ; d6=6 ; d20+2=5 ; d20+26=46 ;
Wednesday March 28th, 2018 7:32:29 AM

[OOC: Zeoll blipped 700 ft away in a random direction. I do not think Tahni, howsoever well intentioned, will be able to deliver a cure anytime soon. Thanks for the thought, though.]

Zeoll heals himself again.

He tries to keep alert: Perception 46

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Wednesday March 28th, 2018 4:16:37 PM

Too bad we couldn't have gotten any of those burny rays to cut down the tree for us. Ouch by the way. Everyone alright?

Terser goes back to cutting down the tree and figuring out how to shape it for a mast.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=24 ;
Wednesday March 28th, 2018 4:22:53 PM

"Well that was a strange monster. Sorry I wasn't much help."

Jozhur perches atop the wrecked ship to watch out for danger while the others gather themselves.

Percpetion: 24

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=25 ;
Wednesday March 28th, 2018 6:02:49 PM

Aex is happy the thing is dead and no one is beyond help... No thanks to her though...

As an Air Elementen she continues to scan the surroundings... No need to suddenly see some other horror attacking. Percepties 25

Did the sun move further? Is time slower around here? Still Aexana doesn't understand where and why they are here.
Woodshape Aex can prepares by morning... Whenever that comes around here

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday March 28th, 2018 6:27:07 PM

Tahni draws closer to Zeoll to properly heal him.

OOC: Sorry, I misread Zeoll's earlier post and saw it as 200 rather than 700. She'll use the Cure from the previous post

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Wednesday March 28th, 2018 8:45:15 PM

Bralin retrieves his waraxe, and waits for the Blade Barrier to dissipate.



DM Kathy 
Wednesday March 28th, 2018 11:12:46 PM

Rill locates Zeoll, then Dimension Doors over to his location to give him some more healing. The two of them are now quite distant from the rest of the party, which is sure to end well.

Meanwhile, Terser gets to chopping the tree, lamenting that none of the rays couldn't have done the job for him. It does seem, though, as if the burrowing creature may have disturbed the tree's root system. Maybe it would be easier to pull the thing over?

Bralin waits for the Blade Barrier to dissipate, while Tahni frets about Zeoll, and Jozhur keeps watch. Tahni does notice that Terser could use some healing.

Aexana also keeps watch, but her attention is mostly focused on the sun. How exactly does time work here? You watch carefully, making observations, and then you try to figure out what they mean. [I'll need a Knowledge: Nature or a Survival check.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Thursday March 29th, 2018 6:14:18 PM

Instead of pulling, Terser tries to push from the other side, making sure it won't be falling in the direction of the boat. Still needs to be shaped though. Hmmmn.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Thursday March 29th, 2018 7:15:44 PM

Bralin wanders over to see what Terser is up to, and aid him however he can.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=32 ;
Thursday March 29th, 2018 7:39:03 PM

Aex is puzzled by this region and how it appears time is flowing... she wonders if she's ever read something that could explain all this... or perhaps the behaviour of nature could give her a clue (survival 32)

Leafy sticks with the group and wherever he can, he helps.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23 
Thursday March 29th, 2018 7:45:41 PM

Rill will Dimension Door back with Zeoll.

He sees people working on the tree to make a mast.

"I wish I had some woodworking tools to help. I wonder if the original mast is here somewhere in the grass."

He will bring down the Blade Barrier, and will begin scanning the area with Detect Magic, especially where those dead creatures are.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=42 ;
Thursday March 29th, 2018 9:21:20 PM

Not much with woodworking or nature, Jozhur maintains his perch and scans the area for anything of interest.

Perception: 42

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Thursday March 29th, 2018 9:43:44 PM

Zeoll greets his appearing friend Rill warmly, but his tail swishes declare to any who know him well that he is a little embarrassed to have fled.

"No need to chase me down, my old," he says. "I was making my way back. I suppose I panicked a bit, old fool that I am."

As the pair return to the group, Zeoll calls out to his friend the pooka.



Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=19 ; d20+11=14 ;
Thursday March 29th, 2018 9:47:09 PM


Zeoll declares, "Who had the good idea to let ourr grrenmage help us shape the mast?!"

He directs Aexana to fasten and shape it correctly.

Profession Sailor 14.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=4 ; d8=3 ; d8=5 ;
Thursday March 29th, 2018 10:50:00 PM

Tahni dishes out a little more Sargrassial Healing to Terser

Terser is healed for 24pts

DM Kathy 
Thursday March 29th, 2018 11:07:34 PM

Terser and Bralin work together to try to fell the tree. It's rough going. You think you're making progress, but you're not sure.

Tahni heals Terser, while Jozhur keeps watch and Zeoll returns to the fold. After a few minutes, Zeoll feels a weight on his shoulder and "hears" river ogre?

Aexana makes some mental calculations, and realizes that days in this realm are about 36 hours long--that's about 18 hours of daylight and about 18 hours of night. So, although the sun overhead still claims it's mid-afternoon, your brains (and your stomachs!) are telling you it's suppertime.

Rill dismisses his spell and scans the area with a Detect Magic. You do not find the mast; however, you do find some treasure your silly DM almost forgot to give you. With your spell active, you are soon able to identify a Staff of Evocation, a Wand of Phantom Steed (with 30 charges remaining), and a Dwarven Thrower.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23 
Friday March 30th, 2018 12:52:11 AM

Anything that throws Dwarves is not going to be popular in this group. :)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+12=30 ; d20+22=36 ;
Friday March 30th, 2018 5:51:36 PM

Jozhur keeps alert, watching for...just about anything given their last enemies. He lends some sailing knowledge when it comes to shaping the mast and will take anyone's place who starts to get tired.

Profession sailor: 30
Perception: 36

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Saturday March 31st, 2018 4:18:59 PM

Having now become a matter of personal honor, Bralin busts out the waraxe and gets serious about chopping down this thrice-cursed tree.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday April 1st, 2018 3:50:32 AM

Tahni prepares to Create Water. In this environment Bralin may need it...

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday April 1st, 2018 7:55:26 PM

Aexana uses her Greenmage abilities to shape the tree into the desired mast for this raft. She casts the Wood Shape spell as often as needed (forgot that she can cast this spell free)

"Time is acting weird here... wherever here is... I'm sure you are also feeling rather hungry? We will need to get a place to sleep soon."

DM Kathy 
Sunday April 1st, 2018 9:24:57 PM

The two dwarves are hard at work on the tree, and beginning to make headway, when Aexana steps in, casts a few spells, and extracts a workable mast from the tree.

But Tahni can create fresh water for everyone to drink, and soon you are ready to tackle the next challenge. You have a working "boat" that you think you can sail across the grasses. It's on the small side. You can probably all fit on it if you're willing to get cozy, but there's no telling how it will react to the weight.

Meanwhile, as Aexana says, time runs differently here. There are hours of daylight left, but your bodies are telling you it's time for food and sleep.

Also, you have some nifty treasure to look over.

What are you going to do next?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5)  d20+2=11 ;
Sunday April 1st, 2018 9:54:36 PM

Terser makes a couple of practice throws with the fancy warhammer and offers it to Bralin to try out as well. Well isn't that something?

Once the mast is placed, he's ready to make cozy and set off in the direction they were heading before.

assist sailing - 11: success

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+11=27 ;
Monday April 2nd, 2018 12:05:23 PM

"This whole place is strange, Aex. I can attempt to sail this...vessel, though it may be a bit different than the 'Fish."

Profession sailor: 27

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23  d20+11=22 ; d20+12=27 ;
Monday April 2nd, 2018 5:48:33 PM

Rill looks over the items. "Hmmm. Cool stuff, should be useful. I'm pretty sure there's not a Catacombs entrance around here. Regarding our objective, does anyone know where we can find this drop of water we seek? All I got from my spell was to head eastward."

He looks to the newly repaired ship to see what else maybe needed or helpful. (Profession Sailor - 22)

Though his Ring of Sustenance means he does not need to eat or sleep, he can still tell that this is about when we would normally eat and sleep. (Survival - 27) "This is probably as good a place as any to sleep I suppose. Let's hope we are not bothered here. I wonder if it ever turns to night."

Once we are all rested and such, he will help as he can the next day. "The first order of business will be getting atop the grass. Maybe we can use that elephant again to tow this thing into position."



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday April 2nd, 2018 7:21:36 PM

Aex nods at Jozhur...
"True my friend... and this... well... it ain't the Fish but it'll get us where ever it is we're going... I guess...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Monday April 2nd, 2018 7:34:50 PM

After glaring at Aex for ruining his duel with a tree, Bralin relents, gratefully accepts the water Tahni created, and tries out the hammer.

"Excellent workmanship," he marvels as it returns, and then passes it back to Terser.
"Do you wish to keep it?" he asks.

At a loss about finding the drop of water, the dwarf assists in preparing camp, and gets some sleep.



DM Kathy 
Monday April 2nd, 2018 10:05:41 PM

Terser and Jozhur seem ready to continue exploring, but the rest of the group is ready to make camp. After all, it's difficult to say when you might encounter another clearing.

It feels a little strange to be setting up camp when the sun is still a full handspan above the horizon, but it is time for dinner and rest, no matter what the sun is doing. There's plenty of firewood from the remains of the tree, and you are able to cook if you so choose.

You set your watches, and get some rest.

You awaken, refreshed and energized and ready for a new day, in the middle of the night. Unfamiliar stars wheel overhead, and if Aexana is to be believed, dawn is still hours away. But you have rested; spellcasters can renew their spells, and all other start-of-day effects can happen. Except, you know, daylight.

There's more, though. The Bloodwitches among you discover that drawing Woldsblood is easier here (your DC is 5 less). Other divine spellcasters find that they can prepare one more spell at the highest level they can cast. Non-divine casters with supernatural or spell-like abilities find that the save DC for all these powers is higher (+2),

And, of course, it's dark. You could try traveling by night; it's cooler and you probably have the means to see where you're going. Or you could wait for the sun to come up--which will be several hours yet. What would you like to do?

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=9 ; d20+2=18 ; d20+2=6 ; d20+12=26 ; d20+11=20 ; d20+26=37 ;
Monday April 2nd, 2018 11:36:49 PM


Before retiring, Zeoll tells tales of the Fey King, to the pooka and anyone else who is interested. He sings and plays songs to suit the tales, and asks his fey friend to make illusions to illustrate the music.

Overnight, the old liontaur tries to read his dreams in order to divine the best way to go to travel to acquire the sought-after drop of water.

When it is "morning," Zeoll preps an extra spell gladly. He is worried that travelling at speed on a ship in the dark is dangerous. Still, we can sail the water 24 hours a day if we do so in shifts. Let us do the same on this vessel. Set sail, and take shifts to do the work. That way we'll get there fastest.

Know Geography 26
Profession Sailor 20
Perception 37

He seeks out his friend the bunnyfey and prepares to sail.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday April 3rd, 2018 7:49:36 AM

Tahni looks over the ship as she creates a little more water. If this thing requires water to set sail it is going to take a whole lot of create water spells.

"I don't know about everyone else but I'd rather keep to our 24hr routine. That may mean travel by night and sleep by day, but it would ensure we are well rested"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Tuesday April 3rd, 2018 2:28:46 PM

I'm almost more used to darkness than I am daylight, so traveling day and night doesn't bother me any. Still, since we don't know the landscape, I wouldn't advise full speed in the darkness, since we can only spot 60 feet ahead or so, unless someone puts up some traveling lights.

Terser doesn't mind using the hammer, since his only attack at range right now is his ring, which is quickly being depleted of charges. But he envisions an epic battle with himself and Bucky (I mean Bralin) flinging the hammer in turns at a highly armored foe.

Rill (MarkB) HP 110/111 - AC 25/15/23 CMD 23 
Tuesday April 3rd, 2018 5:18:10 PM

Rill only needs a couple hours of rest. He will pray and rely on his divine connection to let him know when he can regain his spells, and will be pleasantly surprised to find he can prepare one additional spell for the day. In thinking about it, he is also concerned.

"I am able to prepare one additional powerful spell. Either my connection to my God is closer here, or Gargul as decided we're gonna need the extra help. Or both. Regarding this present darkness, I have sufficient light sources to help aboard this ship, but they will not extend very far. At the very least, we can tie one to the front prow of this ship. I agree that we should go slowly during the night, proceeding eastward. We can go to full sail once it's light."

Rill pulls out a number of items with Continual Flame cast on them - a couple of daggers and a few bellaying pins. That will help.

"As for the thing we seek, it is a single drop of water that 'seems to sparkle a little in the dim light.' Maybe it'll be easier to find at night. But we're not going to find it right here. Let's get thing moving."

Rill suggests that we get the mast up and the sail rigged, and see if that's enough. If not, we can use the elephant to pull the thing forward onto the grass.



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday April 3rd, 2018 5:54:28 PM

Aex and Leafy help wherever help is needed. The little greenmage did chip some more wood and carves some life wood boxes of it. Perhaps she'll come across some strange weeds that can help her brew new things. She certainly will try to take a plank of this lifeboat with her. Perhaps she can grab some of this strange grass? And who knows what else grows here. Sure the main goal is the drop of water but one can do some exploration too right?!

"I'm fine with the 24 hours routine... just as we get our lunches in time...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 159/165) 
Tuesday April 3rd, 2018 7:22:22 PM

Bralin nods in agreement with Tahni. Keeping the sleep cycle is more necessary than whether it be light or dark.

The dwarf is somewhat at a loss about the extra spell slot, finally settling on Wind Wall. Who knows, mayhap it will help propel this boat.

DM Kathy 
Tuesday April 3rd, 2018 11:19:58 PM

In the evening (okay, the late afternoon), Zeoll entertains the group with tales of the Fae King, and a bit of music. At his urging, Drini creates a Minor Image of a nymph dancing to the tune. Some of it gets a little naughty.

Overnight, the only thing Zeoll can discern from is dreams is that you're headed in the right direction. More or less.

In the morning--or rather, after you're done resting--Tahni creates some more water and the casters prepare their daily spells. Then you turn your attention to getting your newly-repaired boat up and running.

It's a bit of a challenge. The wood is repelled by the grass, so presumably if you can get it over the grass it should sort of hover there--and then you can rig the sail to make it go. So you pick the thing up, working together, and carry it to where the grass is thicker. And the minute you let it go--Sproing!--the thing goes flying straight up! Luckily it comes down again, and you are able to get everybody aboard. But there are seven of you, and not all of you are lightweights. As each person clambers aboard, the boat sinks a little lower. By the time you're all aboard, it is scraping the tops of the grasses.

You set up the sail, and can make progress. Rill finds he needn't be concerned; even at full sail, the vessel moves pretty slowly. But it does move--and it moves faster than you would on foot down there in the grasses.

Navigating by unfamiliar stars is difficult, but not impossible, and there's enough experience in your group to manage the task. You are on your way.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=41 ;
Wednesday April 4th, 2018 7:32:32 AM

Tahni spends a few hours during the rest period to do a little more crafting. (2hrs crafting gained for the day to make a total of 28 out of 40 hours complete.)

If anyone is still in need of healing she will tend to the wounds with utmost care.

As the party move to head out in the morning she flies around 20ft above the vessel to get a view as to what it around. She's fortunate to be a dwarf and have darkvision.

Perception: 41 + Darkvision

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=31 ;
Wednesday April 4th, 2018 3:53:43 PM

Rill enjoys Zeoll's story and playing. It reminds him of home in this strange place.

The following "morning" Rill enjoys the boat ride, helping out where he can.

(Profession Sailor - 31)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday April 4th, 2018 6:15:42 PM

Whenever her mind tells her morning came Aexana meditates her spells again. She sticks with the old familiar ones hoping they will come in handy. The trip seems rather slow but at least this way they won't be exhausted when the time comes... time being quite relative in this realm it seems.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 169/183, DR 1/-] (25% no crit, rage 24/34, channel 3/5) 
Wednesday April 4th, 2018 6:38:49 PM

Terser is glad they managed the boat without the use of his elephant. The poor beast is getting a lot of use and will be tired out and unavailable for a while once he's summoned again.

Terser employs his darkvision as well, preferring to use it instead of lights, so as not to alert creatures ahead of them.

He prepares his spells as usual, feeling that they might be a little stronger while they're here, though he doesn't think he can prepare an extra one. His magic doesn't seem to work that way.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165)  d8=7 ;
Wednesday April 4th, 2018 7:33:49 PM

Bralin's remaining wounds are minor, and he cures himself with a healing spell rather than waste Tahni's talents.

The dwarf rides out the trip stoically, also preferring use of his darkvision over more lights.

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Wednesday April 4th, 2018 7:42:07 PM

OOH! Good idea Tahni!

If Zeoll is not needed to sail the ship, he too will use the extra time in the day to do some crafting.

[OOC: Should I go back and count all my crafting days? I really have not been keeping count. And it will take a good 50 crafting days to make Zeoll's horn. He's been working on his Horn of Valhalla since Aug. 28, 2017. He was 12th level (almost 13th) then.]

DM Kathy 
Wednesday April 4th, 2018 11:31:37 PM

With Tahni flying rather than riding the boat, you make a bit better speed. If you could figure out a way to offload a couple more people, you could actually make pretty good progress.

As things stand, you do make progress, and honestly anything is better than struggling through all that grass. You rely on Darkvision rather than risking lights, but there is little to impede you.

Zeoll, listening to the chatter of his new friend Drini, is forming the beginnings of a pooka lexicon of sorts. You already know, of course, that when she says "the thing is empty" she means she is hungry. Since she is a flying bunny with a high metabolism and a small stomach, the thing is empty rather often. She doesn't seem to eat meat, but she'll eat most other things, and often asks about "bee juice," which you tentatively decide is honey. You've figured out that "twilight" means "piece of cake" or "no problem," and you have also learned that Drini is a touch overconfident, and sometimes things she thinks are twilight really aren't. After a time, you figure out that "sunlight" means "now," and you are reminded that in Sylvan, the expression "under the sun" is often used to mean "now." You still aren't sure about "goblin." Painful? Difficult? Complicated? All of the above? She has told you more than once that you are "past past" and you have no idea what that means. Clearly this is a work in progress.

As the sun begins to rise, you all have a bad moment, because it is coming up behind you. You're supposed to be headed east! How did you get turned around?!

After some frantic consultation and checking, you come to the conclusion that, no, you didn't get turned around. The sun rises and sets in the same direction here! Which makes designations like "east" and "west" kind of meaningless, except now you know you need to travel away from the rising and the setting sun.

Also, Drini's thing isn't the only one that's empty right now. Even though it's dawn here, your bodies are ready for a midday meal. Do you want to try to find a clearing, or just munch snacks on the boat?

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday April 5th, 2018 1:04:33 AM

"Wow, that's pretty weird to have the sun come up and go down in the same place. I remember the sun moving differently in the Ice Vein, but not like this."

Then after a while he exclains, "Oh, I'm terribly sorry. Since this ring I wear sustains me, I forget about this for others. Please allow me to provide some nourishing food and water for us all."

Rill casts Create Food and Water. Though he may not be hungry, he will still eat with the others, and he will also refill his water skins. It provides enough for far more people than we have here.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Thursday April 5th, 2018 7:14:32 AM

Jozhur is surprisingly unsettled by the movement of the sun when they figure out what is going on. What a strange place this is. On top of that, he is helping to sail a boat over land, at night. Good thing they aren't going very fast. He also has no clue how they will find what they are looking for.

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Thursday April 5th, 2018 10:32:35 AM


Zeoll makes sure his fey friend, and indeed all the party, is well provendered. OH WAIT! Rill is once again one step ahead of him!

"Ah, my young frriend, yourr rreflexes arre betterr than mine, and you have alrready prrocurred prrovisions for all. Thank you, good Rrill."

He has an idea ... "Most Excellent Rrill, I wonderr if it is worrthwhile to cast a Hallow spell on this vessel of ourrs? The days herre arre extrra long, but do we have 24 hourrs to sparre? " If Rill agrees to do so, Zeoll will chip in half the 3,000 gp cost.

Zeoll sets to with a good will, polishing off enough to feed a horse! He tries to convince Drini to eat as well, although it is not honey-flavored. Listening to her rattle on, he develops the theory that being "past past" means he is very old. Zeoll laughs at that thought -- after all, he is!

As the group sails on, Zeoll continues working on his magical horn.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Thursday April 5th, 2018 1:52:35 PM

Terser feels plenty healthy after a good rest and forgoes any additional healing offers. Since he didn't grow up watching the sun rise and set everyday, it probably bothers him less than the rest of the group, but he understands that they may be put off by it. Still, that's nothing that can't be forgotten over a good meal with friends.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Thursday April 5th, 2018 5:35:39 PM

"Most strange," Bralin remarks, watching the sunrise. "This a very odd land."

Rill provides food, reconfirming his place as Bralin's new best friend.

The dwarf has gotten used to eating on the move, and even in these cramped quarters, expects the team will feast in place as the not-ship moves them along.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday April 5th, 2018 10:06:36 PM

Tahni swoops down to pick up some food before returning to the air. She flies a little off the side of the vessel so as not to drop any crumbs on the party below.

She really paid attention to the sun's position until now, but now it remains firmly in her mind.

DM Kathy 
Thursday April 5th, 2018 10:52:32 PM

Rill is able to conjure up a meal, and everyone eats with a will. Drini eats, too. She is not a picky eater by any means; she just doesn't eat meat. Because, you know, bunny.

You continue to travel through the morning. It's beginning to get a little tiring. People of action, you don't take well to being crammed together on a too-small vessel, flying over landscape with little variation. By night it was at least somewhat mysterious, but now, in the full light of day, it's tedious.

You are all ready for a break when Tahni spots a clearing from her greater height. And although it is still morning, and you've traveled a hair less than eight hours, most of you are ready for another extended rest. And at any rate, clearings in this landscape are hard to come by; you might as well take advantage of this one while you can.

The clearing, you can soon see, was created by a rocky outcropping. The ground here isn't exactly soft, but it is free of grasses. Gratefully, you haul in the sail, leave the vessel, and begin stretching legs that have been in the same position for far too long.

As you are setting up for your rest, your lookouts spot something unusual--a large bird of some kind, heading right for you.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday April 6th, 2018 10:52:31 AM

"Hmmmm. A large bird headed straight for a bunch of things a bird would normally avoid. Let me see what I can do to give us a tactical advantage."

Rill will cast Obscuring Mist. (This will provide total concealment [50% miss chance] to anyone within the mist, and just concealment [20% miss chance] if you are at the edge looking out. If you are at the edge looking out, it will not affect your ability to attack or see anyone outside the mist.)

Once the mist rises around Rill, he will move to the outer edge to observe the incoming bird. "If you step to the edge of this fog, you will be able to see out, but anything incoming will have a harder time hitting you."

He will also use Deathwatch to determine if this creature is injured, undead or a construct.
------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC20): Divination (D), Blindness/Deafness, Blindness/Deafness, Create Food and Water*, Dispel Magic, Prayer, Searing Light
4 (DC21): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement, Summon Monster IV, [open slot]
5 (DC22): Dimension Door (D), Break Enchantment, Breath of Life, Plane Shift, Plane Shift
6 (DC23): Teleport (D), Heal. Heal, Antilife Shell, Blade Barrier
7 (DC24): Greater Scrying (D), Destruction, Holy Word, Summon Monster VII, [open slot]

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 140'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day - *
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+7=21 ;
Friday April 6th, 2018 4:35:14 PM

Maybe it's coming after those crumbs that Tahni was dropping over the side?

Terser tries to ID the bird, letting anyone know if it's a threat or just curious should he know anything about it. knowledge nature: 21

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Friday April 6th, 2018 9:23:48 PM


Zeoll sounds his horn and urges Drini to stay close.

The old taur steps to the edge of the mist and casts a Peaceball at the bird. The saving throw DC is base 10 +5wis +2lvl +2bloodline +2cradled +2feats = Will DC23

If the magic works, Zeoll calss out softly, "Nobody attack! It is peaceful!"

If the magic fails, Zeoll tells his friends so, but still urges patience unless it attacks first.

As the bird approaches, Zeoll uses his shield for total cover.

[OOC: That's three rounds of actions. If there are only two rounds, please cast and shield. If there is just one round, then please cast.]

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+27=33 ;
Friday April 6th, 2018 10:27:27 PM

Jozhur moves to the edge of the mist, off to one flank, and tries to hide as he watches the bird approach. His hand is on his blade, but he has no problem waiting to see what it is doing. It's only one bird after all...

Stealth: 33

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=43 ; d20+17=34 ;
Saturday April 7th, 2018 6:02:23 AM

"It's just a bird" Tahni blissfully and optimistically thinks to herself "Probably looking for somewhere to rest" She looks about to see if anything is moving in the grasses nearby. A rodent that the bird might be hunting?

With the horn and spells going off it looks like the party are taking no chances. That's probably wise given where they are.

Tahni isn't ready to attack just yet though. She makes herself invisible and prepares to cast a spell should things go bad.

Perception: 43
Knowl nature: 34

Move action: Use Hide Away ability to turn invisible for 1 round
Standard action: READY action to Cast Spectral Hand if things turn combat-y

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility


(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Saturday April 7th, 2018 10:40:07 AM

Bralin quickly takes advantage of the opportunity to get off the boat and get the blood pumping again, jogging a couple laps around the rocky outcropping.

Rill calls out the approach of a large bird, and his comrades take multiple defensive actions.

The dwarf moves to the edge of Rill's mist to observe the bird, but otherwise awaits developments.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=24 ; d20+20=37 ;
Sunday April 8th, 2018 7:32:41 PM

Aexana tries to spot the bird's flight... no bird should fly a straight line towards them if it's not sent to find them... for whatever that reason could be. But who would know they are out here?!? Is this the God's backyard perhaps?!?

Know nature 24
Survival 37

In any case, the activates her ring of invisibility, turns into an Eagle and spreads her wings to take altitude and observe this bird...

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday April 8th, 2018 7:47:40 PM

Tahni hovers in the air, watching and waiting to see what the bird might do

DM Kathy 
Sunday April 8th, 2018 11:53:25 PM

Rill casts Obscuring Mist, and tells his companions how it works.

Zeoll is able to cast his spell, but the bird is moving very quickly, so that's all he has time for. Immediately, he realizes that this isn't an ordinary bird. [It has Spell Resistance; make a caster level check.]

Jozhur takes advantage of the mist to hide. Tahni goes him one better and turns invisible. Aexana goes Tahni one better and turns into a bird before turning invisible.

Bralin watches and waits.

Terser, Tahni, and Aexana realize immediately that this isn't an ordinary bird. It looks like a raven, but it is much bigger than any raven you've ever seen; its wingspan is nearly 7 feet.

Your assessment seems to be shared by Drini, who says aloud, in Common, "Hey! That's not Al!"

As it approaches your campsite, the oversized raven comes down as if to land, then transforms seamlessly into a tall, handsome knight wearing armor patterned like feathers. "Thank the gods I've found you!" he says in Common. "I only hope I'm not too late. Tell me, have you secured it yet?"

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+11=28 ; d20+2=16 ; d20+26=42 ;
Monday April 9th, 2018 6:17:15 AM

Spell Resistance check: 28

Zeoll calls out from the edge of the mist (retaining his concealment), greeting the newcomer kindly. "Hail and well met strrangerr, if you arre of peaceful intent. Please say, what do you know of us and ourr quest?"

Diplomacy 42, aided by the voices that whisper in the old taur's head.

Zeoll readies his shield in case he is attacked.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=26 ;
Monday April 9th, 2018 6:42:45 AM

Tahni smiles. No need to panic. Just a friendly shapeshifting guy in armor. On his own. In this strange land. Who found the party. On his own. On second thought, perhaps a little caution would be a good thing.

"If you mean secured the ship, then yes. The same could be said for this clearing I guess. What else do you mean though? I'm sorry for being blunt, but who are you exactly?"

She tries to be a little cryptic so as not to give anything away.
Perception: 26

Standard action: Concentrate on the knight...
Arcane Sight: If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.

Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+30=36 ;
Monday April 9th, 2018 2:51:00 PM

Rill will observe this strange shapshifter with Deathwatch.

"Greetings. We had not thought to find a frindly face here, assuming you are a friendly face. We certainly mean you no harm."

As we speak, Rill will use his Probe Psyche ability. (Sense Motive 36 - success!)
-------------------------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+8=19 ;
Monday April 9th, 2018 3:54:16 PM

Terser doesn't continue the question bombardment, instead just studying the man intently and seeing what he has to say. He leans a bit on his glaive like normal, trying not to look like a threat.

Detect Motive - 19

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=16 ;
Monday April 9th, 2018 5:57:45 PM

Invisible yet intrigued Aexeagle swoops down and lands on Zeoll's back... curious to hear what the fuss is all about. Friend or foe?!? Why did this guy show up here at this precise time and place... all too much of a coincidence for little Aex... but perhaps she's just paranoid?!? (sense motive 16)

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday April 9th, 2018 9:00:12 PM

Bralin stands there, watching the man, and says nothing.

DM Kathy  d20+18=35 ; d20+30=45 ;
Monday April 9th, 2018 10:40:31 PM

As the bird approached, Zeoll cast his spell. He was able to overcome the creature's Spell Resistance, but the creature made its Will save.

Zeoll and Tahni call out to the man who used to be a bird, asking him who he is and what he's doing here.

"Of course," he replies. "My apologies." He gives you a courtly bow. "I am called Florian--Lord Florian, I suppose, if that sort of thing is important to you. I understand that you are some of the heroes trying to save your world by recovering a certain item. I have come to warn you: not all who travel on these plains have similarly good intentions. There are those who seek to stop you. I would like to aid you in defeating them."

Through his Deathwatch, Rill can tell that the stranger is a healthy living being. You try to use your Probe Psyche ability, but come up blank. [The Sense Motive check is not high enough to get anything.]

Tahni can tell that Florian has arcane abilities, and the most powerful one currently at his disposal is a Limited Wish.

Terser and Aexana attempt to assess the stranger's motive, and find him quite believable.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=28 ; d20+5=23 ; d3=2 ; d3=1 ;
Tuesday April 10th, 2018 2:29:45 AM

Rill will bow to the man.

"Greetings. I am Rillett Savenport of Bonetown. You speak of enemies. Praytell, who are these people, and why do they seek to stop us?

"Also, since you speak of enemies, please forgive me if I am cautious, for we have only just met you."


Rill is puzzled that his Probe Psyche ability does not work on this person. He will cast Detect Magic on the man to try to figure out what is blocking this. (Spellcraft 28, Knowledge Arcana 23 - not quite sure how effective this will be. He is both trying to puzzle out how his ability was blocked, and what kind of magic auras might be on this person.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=26 ;
Tuesday April 10th, 2018 7:41:29 AM

Tahni's Arcane Sight gives instantaneous knowledge about the auras of this Florian fellow. (Take10 on all Spellcraft checks: 35). Unfortunately there is no discreet way to share what she learns so she stays silent on the matter.

"It's nice to meet you, Florian. From what we've seen of this place it would seem friendly faces are hard to find" Tahni descends to ground level and extends her hand "Tahni Wyrmrider"

Rill has asked the important questions and she doesn't want to overwhelm Florian with any further.

Knowl Nobility: 26 to see if she recalls anything about this man

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday April 10th, 2018 5:20:33 PM

Welcome to the Two-Fish. I'm Terser. He offers up a jot of rum to their guest.

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=16 ; d20+2=10 ; d20+28=37 ; d20+15=25 ;
Tuesday April 10th, 2018 6:05:04 PM


Zeoll continues his diplomatic efforts and tries to get a feel for this person. He introduces himself as Captain Zeoll, of the Landbound Lionfish. He asks how the fellow knows so much. He asks whether this person would be interesting in ending or enhancing the spread of this bloodgrass. And he wants to know this fellow's intentions.

Diplomacy 37
Sense Motive 25

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+28=42 ;
Tuesday April 10th, 2018 6:32:12 PM

Maybe not the politest thing to do, but right now Aexana prefers to remain invisible and sit still on Zeoll's back. Just in case this Florian fellow is able to see invisible things, the Aexeagle opens one wing and makes a bow with her head... should he notice that, at least he would consider it 'polite' and Aex would know he can see her... something like that...
perception 42

Leafy stays near the back of the group just observes...

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Tuesday April 10th, 2018 6:50:13 PM

Bralin is quite comfortable being "that guy", and continues to wordlessly wait out his companions attempts to discern this being's true intent.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+18=24 ; d20+22=28 ;
Tuesday April 10th, 2018 8:08:46 PM

Jozhur shares the others' suspicions of this shapeshifter showing up out of nowhere. He nods when the man introduces himself, but otherwise remains silent, studying Lord Florian. He eyes this noble closely, looking for any clues about who he is or where he is from.

Sense motive: 24
Perception: 28

DM Kathy 
Tuesday April 10th, 2018 10:50:20 PM

Rill casts a Detect Magic. You can tell that the falchion at Florian's side is magic, as is his armor, but identify no other auras. You ask who these people are and why they want to stop you.

"They are adventurers like yourselves," Florian replies. "Though not much like you, I suppose, since they are of an evil intent. Why they seek to stop you I do not know; only that they do not want you to succeed in your quest."

Tahni turns her mind to it, but cannot recall hearing of a Lord Florian. She can tell that he's carrying a +5 cruel keen falchion and sporting +5 full plate.

Terser offers a bit of rum. "Thank you," Florian says. "It is a dry country here, is it not?" He takes a drink, and returns the cup.

Invisible eagle Aexana bows. You're pretty sure he winks at you.

Zeoll asks how Florian knows so much. "One hears things," he replies. "And, over the years, I've built up a network of confidants who supply me with information from time to time." You ask whether he wants to help stop the spread of the bloodgrass. "Yes, of course," he says. "But more importantly, I want to make sure that you noble and heroic adventures get the credit you deserve for saving your world. I want to help ensure that you are respected and appreciated as you deserve."

Bralin and Jozhur simply watch and wait.

Rill's Probe Psyche finally kicks in. He's not sure why it didn't work before--perhaps some misalignment of cosmic understanding amongst the gods. Or maybe it hadn't been a full minute. For whatever reason, you now know that Florian's alignment is Neutral Evil, that he is a malicious deceiver, and that he likes to ingratiate himself with powerful people with the intent of manipulating them.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday April 11th, 2018 8:20:41 AM

"We really need to come up with some signal words" Tahni resolves to come up with that plan later. For now there's a guy standing here with some cruel weapons, good armor, and some powerful spells.

"It sounds like you know your way around this land. Perhaps once we've had a chance to rest you could guide us to our destination. Or perhaps if there is a settlement nearby for us to restock. Our supplies are starting to run a little low. It would also be good to prepare ourselves for possible threats"

"Say, that's a very nice falchion you have" she compliments Florian with a nod "I bet weapons like that would really help us. Would you be willing to trade for it?". It's small-talk but she's hoping to draw others attention to the weapon.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+30=48 ;
Wednesday April 11th, 2018 10:57:04 AM

Rill understands that Tahni is trying to draw attention to the man's blade. (Sense Motive 48.)

Rill is aware that his eyes turning white as he read the man may have given him away. With a better understanding of this fellow, Rill give him a flat look. It is plain that the cleric is not impressed and is suddenly more on guard. He does not seek to hide this.

"Florian, we are men of action. Lies do not become us. Tell us plainly why you are here and what you want. You said you seek to aid us. Give us your aid and begone."

Rill readies an action to cast a spell should this man make any provocative moves.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+13=18 ;
Wednesday April 11th, 2018 3:54:11 PM

We would appreciate any information you can provide, but we do not do what we do for the accolades. We only seek to do what is right and protect those who cannot protect themselves.

He doesn't see it himself, but Rill is obviously put off by this man, else he wouldn't be so curt with him. He prepares himself to counter any harmful magic this man might throw their way.

Counterspell - 18

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+26=45 ;
Wednesday April 11th, 2018 5:45:36 PM

Jozhur listens intently to Lord Florian, but is put off by his response to Zeoll. He starts eyeing the man suspiciously, then becomes even more on guard when Rill's attitude suddenly changes. With Rill having seen into this man's soul, clearly something wasn't right.

He starts to slowly, casually move to flank the man a bit while trying to disguise his actions as innocuous, peering off into the distant sargrass. He's already looking for gaps in the man's armor.

Bluff: 45

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+11=24 ;
Wednesday April 11th, 2018 8:21:59 PM

Tahni glances at Rill. She's glad he picked up on what she was saying, but se was only trying to get the party to notice the sword. Why now treat him like a hostile. The party sure are antsy today. Someone must have picked up on something else.

Sense Motive on Rill: 24

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday April 11th, 2018 8:56:59 PM

Bralin follows Rill's lead. He still says nothing, but does shift his stance, right leg slightly behind, left side (the one with the shield) slightly ahead. And waits.

DM Kathy 
Wednesday April 11th, 2018 10:48:27 PM

Tahni asks about Lord Florian's falchion, and specifically whether he would be willing to trade it. "Alas, good lady," he replies. "This weapon is my only defense against a hostile world. I would not willingly part with it."

Bralin continues to watch and wait, while Jozhur subtly re-positions himself.

Terser says you are not looking for accolades. "If you will forgive me for saying so, that just leaves you vulnerable to the kind of scoundrel who does seek accolades, and is willing to claim others' work as his own. It is very well to be noble, but we mustn't be naive."

But Rill is having none of this, and tells the stranger bluntly to say his piece and get out. Lord Florian looks startled. "Lies?" he repeats. "I have told you no lies. I can assist you in finding these evildoers, so that you can eliminate them before they eliminate you. And I can assist you in battling them, for I am counted as something of a tactician. I seek only to help you succeed in your quest."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday April 12th, 2018 11:02:37 AM

Rill continues to give a flat look to this stranger with a honeyed tongue.

"Florian, you say we must not be naive. I agree, so I must inform my friends that when I look into your soul I see lies, deceit and self-interest above all else. You say you have a network of confidants that keep you informed, and indeed you seem to be well informed about our goal. Yet you are vague about where and who this evil group of adventurers is. You say you are here to warn us against this evil group that would do us harm. Yet you yourself are evil and I am left to wonder if the group you refer is in fact very well known to you.

"Finally, You attempt to flatter us with words and promises of recognition and glory. I cannot help but think that perhaps you are the scoundrel who seeks accolades and claims others' work as his own. I do not know what your true goal is, but I fear that if we do allow you to travel with us it is only a matter of time before you will betray us."


Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+11=17 ;
Thursday April 12th, 2018 12:45:59 PM


The old taur looks back and forth and then listens. He is getting the picture.

Zeoll speaks in words of power to the man. "I suggest that you tell us trruthfully why you arre herre and all that you seek to accomplish!

That's a Suggestion spell; Spell penetration roll is 17, Will save is DC24.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday April 12th, 2018 4:34:49 PM

Aexeagle has been silently listening to the conversation. She's certain Florian can see her so invisibility won't help her. However she does feel tension is going up... this conversation will lead to trouble that's for sure... She mentally goes over her spell list wondering what would help her friends should it come to that...

For now... she waits... she's no dimplomat... let those better with words deal with words.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+13=33 ;
Thursday April 12th, 2018 4:53:34 PM

Terser considers to hold his action for a counterspell, as things seem to be getting heated up in here.

Greater Dispel Magic: Counterspell 33 (nat 20)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday April 12th, 2018 7:27:32 PM

Tahni takes a step backwards, away from the man. There are probably a number of ways to interrogate him so she awaits her turn should these approaches fail.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=35 ;
Thursday April 12th, 2018 8:25:01 PM

Jozhur silently watches on, expecting things to go sour anytime. He rolls his eyes at the "lord's" last remarks, This fellow sure is laying it on thick. His fingers lightly tap the hilt of his sword in anticipation as he glances about for more threats.

------------------------------
Perception: 35
Readied action: draw shortsword if "Lord Florian" takes any hostile action

DM Kathy 
Thursday April 12th, 2018 10:44:44 PM

Lord Florian's honeyed words fall on deaf ears. Rill calls him evil and says he will betray the group. Zeoll asks him why he's really here. He tries to imbue his words with magic, but he is not a strong enough caster to overcome Florian's resistance.

The rest of the group stand ready, sure that a confrontation is imminent. Lord Florian smiles, and spreads his hands apart as if to show he bears you no ill intention. "Well," he says, "I can see that it's no use talking to you."

He turns back into a raven and flies away.

[He is flying at normal raven speed, so if you really want to pick a fight with him, you still can.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Friday April 13th, 2018 4:22:48 PM

Not usually the one to council civility, Terser wonders at the harsh words and tones from his companions. They may not be silver tongued bards, but usually they're not so openly hostile. It's not like this man had done anything to them yet. It may have been wiser to listen to what he had to say before driving him off. He could have been useful.

He might have been evil, Rill, but you were pretty mean there. Something bothering you? Besides the whole bloodgrass thing, that is.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Friday April 13th, 2018 5:23:18 PM

Jozhur watches the raven fly away and considers his bow. Not knowing why Rill acted the way he did, Jozhur decides better of it.

"Wonder if that's the last we'll see of him."


Zeoll (Cayzle) (AC28/30; 77of77hp) 
Friday April 13th, 2018 8:44:48 PM


Zeoll laughs. "You scared him away, Rill."

The old taur remains vigilant in case it is a ruse.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday April 13th, 2018 9:20:35 PM

"Ten gold coins we run into him again" Tahni looks off into the distance as Florian flies away. "He had a limited wish spell prepared, extremely good armor and a falchion to match. That's just what I could see on the surface too. A battle with him could have been ... interesting"

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Friday April 13th, 2018 9:38:36 PM

Bralin watches Florian fly off.

Listening to Tahni, the dwarf nods.

"We must be vigilant for his return. And likely not alone," he adds.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday April 15th, 2018 4:31:50 PM

"I'm sorry my friends. When I looked into Florian's soul, I could see that he is a malicious deceiver, and that he likes to ingratiate himself with powerful people with the intent of manipulating them. He was an evil being.

"I resisted the temptation to simply end him. But I did want to make sure you all had the same information."



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday April 15th, 2018 6:10:23 PM

Aexeagle shakes of the invisibility and flaps her wings in the direction the raven goes... She can easily follow Florian from a distance to see where he's going... Unable to speak she bends her head asking if she should follow or not...

Zeoll (Cayzle) (AC28/30; 77of77hp) 
Sunday April 15th, 2018 6:49:46 PM

"Aex," says Zeoll, "Do not follow on yourr own. He seems trricksy and dangerrous. What if he turrns on you?"

DM Kathy 
Sunday April 15th, 2018 9:39:42 PM

Most of you are content to let Florian go. Aexana follows him for a bit, and becomes visible to wordlessly ask her friends whether to continue the pursuit. Zeoll votes nay.

Terser points out that you were rather abrupt with the guy. Rill explains that Florian was quite evil, and manipulative. He was up to something.

Of course, you don't know what, because you ran him off before he got to specifics.

Jozhur, Tahni, and Bralin think you'll run into him again.

Of course, if Aexana continues her pursuit, you might run into him sooner rather than later. Or, you could continue setting up camp, as you had intended when you stopped here.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday April 16th, 2018 2:57:21 AM

In the idea to 'die another day' it's perhaps wisest to do as Zeoll suggests. Aex won't chase now...
Then perhaps a camp and some rest does sound more appealing than chasing someone in a land unknown...

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d100+14=44 ; d8+10=14 ;
Monday April 16th, 2018 3:37:43 PM

Before we rest, Rill will take a number of actions:

+ use Detect Magic and Detect Poison to scan the general vicinity, including the rocky outcropping where we are now. Because you never know.

+ he will fill an open spell slot with Imbue with Spell Ability, and with Jozhur's permission, he casts it on the Jozhur.

+ he will cast Divination, asking if we will encounter Florian again in the week. (Rolled 44 - Success!)

+ he will cast an extended Status twice to cover the whole party for the next 28 hours.

+ he will cast an extended Longstrider on himself.

In the morning, he will cast Heroes' Feast, creating a large table and an impressive spread of food. Even Zeoll's bunny friend can partake.

--------------------------------
Everyone will have 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Jozhur now has the ability to cast Detect Evil, Shield of Faith (+3 Deflection Bonus to AC), and See Invisibility. These will last until cast, or until Rill needs that 4th level spell slot back.

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+2=15 ; d20+28=43 ; d20+2=20 ; d20+14=15 ;
Monday April 16th, 2018 3:52:36 PM


Zeoll helps set up the camp, using his scent and keen senses to make sure there are no dangers nearby.

Perception 43

He also looks for tracks of possible larger predators and humanoids.

Survival 15

He also experiments and tries to figure out how to adapt his Woodland Stride ability to this environment.

He volunteers for first watch, and spends his free time crafting.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Monday April 16th, 2018 7:10:07 PM

Bralin takes second watch, and helps set up the camp.

In the morning, he sets to the Heroes Feast with gusto.

--

11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+9=17 ;
Monday April 16th, 2018 7:24:34 PM

Terser helps out Zeoll as he is able, using his own talents to augment the Captain's.

Aid another - survival 17 to Zeoll

Stat Block

11 temporary hit points
+1 morale bonus on attack rolls and Will saves
+4 morale bonus on saving throws against poison and fear effects

DM Kathy 
Monday April 16th, 2018 10:32:46 PM

Aexana breaks off her pursuit and returns to the clearing, and you set about making camp.

Rill has some spells to cast, which he is able to do.

Between them, Zeoll and Terser set up a comfortable camp--not an easy task when you're basically sleeping on rocks.

It seems odd to be resting during broad daylight--or perhaps it takes you back to your very early adventuring days, when the entire party had to rest because the mage had cast 2 spells and was done for the day! Either way, as you rest, the sun rises higher in the sky until it is directly overhead--and then it heads back toward the horizon in the same direction it came up. You don't think you're ever going to get used to that.

After your rest is complete, Rill casts a Heroes' Feast and invites everyone to partake. Drini becomes visible for the occasion, and happily tucks into fresh fruits and vegetables. You don't have many of those in your packs, of course; such things don't travel well. You're reminded of why it's called "rabbit food." There is also a pot of honey, which Drini gets very enthusiastic about. "Bee juice!" she says, dipping a piece of bread in. Then she makes silly rhymes: "Bee juice, flea sluice, sea moose...."

As you are finishing up the feast, Zeoll gets a very strong feeling that the time is right to read some of the little book Mahyawu gave you. Not the whole thing, but there's a bit you need. At least that's the sense you get.

So, you dig out the little book and read the following:

Each item has been entrusted to the care of one or more volunteer Guardians, creatures of virtue who have sworn an oath to protect these precious remains of the Sargrass that was. These Guardians were placed in stasis along with the objects they were guarding, suspended without need for air, food, or drink.

DM Kathy 
Monday April 16th, 2018 11:44:27 PM

The response to Rill's Divination is: Only if you seek him out.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20=5 ;
Tuesday April 17th, 2018 7:25:10 AM

"So if I'm reading this right, we're going to be travelling in the dark? That's something new"

Tahni pauses for a moment "If we think that Florian fellow is headed where we want to go, perhaps I can scry on him to see exactly what is around him? That's if he went in the direction we need to go"

She looks towards the horizon, then to the ground at her feet, then to the sky. It is becoming obvious that she has absolutely no idea which direction they should be headed (Survival: 5)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Tuesday April 17th, 2018 8:26:05 AM

Jzohir shrugs, "At least we will all be awake and alert should there be any surprises."

He hopes they find what they're looking for soon so they can depart this strange, barren place.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday April 17th, 2018 4:45:09 PM

As far as I'm concerned, Florian can claim to have saved the plains so long as he stays here. But I agree, Tahni. It certainly wouldn't hurt to know what he's up to.



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday April 17th, 2018 5:00:47 PM

Aex happily east from the fantastic meal and then listens with open mouth assuming Zeoll read out loud.

"I assume it would be too much to ask to have a map in that book somewhere Zeoll so we can find these guardians??"

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Tuesday April 17th, 2018 9:33:24 PM

Bralin spends some downtime chipping away at a stone, carving a crouching lion in bas relief into it.

While comfortable in the dark, all this open brightness for abnormally long periods of time has soured his otherwise sunny disposition.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=23 ;
Tuesday April 17th, 2018 10:02:30 PM

Rill has a bit of a spring in his step come morning - even if it is dark. Everyone is fed, we have light sources if they're needed, and we know we need to head east.

He after his devotional to his God, he casts Guidance and then tries to figure out which way is east. (Survival 23)

"Well, that way appears to be eastward. As for Florian, Gargul has told me that are not likely to see him in the next week unless we seek him out. While it would have been wrong to simply attack he unprovoked, I do regret letting a creature like that run loose. "

DM Kathy 
Tuesday April 17th, 2018 11:50:30 PM

Night and day are difficult to navigate here; both are too long, and the sun both rises and sets in the same direction. So, some of you are understandably confused about what time of day it is.

Your previous "day" of travel was mostly by night; you made camp when the sun was still low (although it had risen a couple of hours before). As you rested, the sun went up to noon and started back down. Started meaning "it's afternoon," not "the sun suddenly slam-dunked down below the horizon and it's night again." Today's travel will be by daylight.

Rill--and the rest of you--know that east is in the opposite direction from where the sun both rises and sets. Since you camped a couple of hours after sunrise, you can remember which way the sun was going--and you can kind of see which way it's headed now, although it's going slowly. So east is in the opposite direction.

Aexana half-hopes there's a map in the little book, but there is not. Bralin spent much of the downtime carving on a stone, and is now unbelievably psyched that it's still daytime.

The rest of you are concerned with Florian--with where he is, what he's up to, and whether you'll see him again.Some of you are loath to let him just run around loose, but you have a greater duty to the Wold right now, so "lord" Florian will have to wait.

You pile back onto the not-quite-big-enough craft, and continue heading east. Being packed so tightly together is probably doing wonders for Bralin's mood--and possibly everybody else's as well. Oh, and it's hot out here in the afternoon. Your progress is steady, but slow, and there's nothing to look at but grass. It's unbelievably tedious.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+28=32 ;
Wednesday April 18th, 2018 6:09:00 PM

Aex doesn't take up much space but Leafy does... He just tries to squeez in a corner and get out of the way of most everyone. Aex though takes the opportunity now and then to fly lazy circles over the raft keeping an eye on their surroundings (in eagle shape - perception 32)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=30 ;
Wednesday April 18th, 2018 7:03:11 PM

With the right direction now obvious, Tahni once more takes to the sky above the vessel. She flies at a height of 40ft above and tries to stay clear of Aex. Tahni's a lot more wary of the birds following their last encounter.

Perception: 30

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 165/165) 
Wednesday April 18th, 2018 7:27:29 PM

It is simply too bright.

Bralin throws his cloak over his head in an attempt to block out the sunlight.

Eyes closed, the dwarf pretends he is once more in the Chamber of his youth, and focuses inward.
He is in a cave....a cave....a very well lit cave that is far too hot and windy, and crowded.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Wednesday April 18th, 2018 7:33:08 PM

Terser, his eyes not needed as much during the daytime, takes the opportunity to set up targets around the boat to practice his aim with the throwing hammer. Until he gets bored of it at least. Then he finds a piece of chalk and draws a small grid on the boat and asked if anyone wants to play a game.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday April 18th, 2018 8:50:23 PM

Rill does his best to deal with the tedium.

"Hey Zeoll - how about a story?"

He'll also play whatever game Terser has in mind.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Wednesday April 18th, 2018 8:50:36 PM

Jozhur rides along in the little ship, completely unaware of the heat thanks to his shirt of comfort. When he is not needed to sail the boat or keep watch, he finds a little spot out of the way to rest with his hood draped over his face. This has been a boring, uneventful journey and he would like for it to stay that way. He hasn't had too many uneventful journeys since joining the Black Lions.

Zeoll (Cayzle) (AC28/30; 77of77hp)  d20+13=29 ; d20+13=14 ;
Wednesday April 18th, 2018 10:05:02 PM


Zeoll spends his time on the ship crafting and performing.

Song: 29
Horn: 14

"Ah," says Zeoll, "Today my voice is in tune, but not my horrn!"

After travel is done for the day, the old taur entertains and teaches with stories.

Before retiring, Zeoll communes with the spirits who speak in his head and asks for guidance in his dreams, especially for any hint as to how to find the sacred drop of water that the party has been charged to find. (Read Dream ability)

DM Kathy 
Wednesday April 18th, 2018 10:53:19 PM

You make it through the long, boring day as best you can. Tahni flies above the craft, occasionally joined by Aexana. Bralin hides his face and makes the best of it. Terser tries to set up targets, but you're all packed in so tightly that there really isn't room to swing a cat. Or a hammer. Instead, he sets up a game, which Rill joins in. Jozhur concentrates on flying the boat, while Zeoll sings and plays to relieve the tedium.

Zeoll also has plans for the evening, but they may have to wait.

Tahni, aloft, sees it first--a huge clearing, far bigger than the one you rested in, or the one where you found this vessel. She alerts Jozhur, who heads for it. The sun is less than a handspan above the horizon when you reach it.

It is a clearing about 100 feet in diameter. The ground is red dirt, and no grasses grow here. In the exact center of the clearing is a sphere of shimmering colors, hovering about 4 feet above the ground.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+28=30 ; d20+5=10 ; d20+5=22 ; d20+5=13 ;
Thursday April 19th, 2018 10:40:25 AM

"Everyone remember - that fancy breakfast came with benefits." (11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)

"In the book, Zeoll read:

Each item has been entrusted to the care of one or more volunteer Guardians, creatures of virtue who have sworn an oath to protect these precious remains of the Sargrass that was. These Guardians were placed in stasis along with the objects they were guarding, suspended without need for air, food, or drink.

"I wonder if this is it?"


Rill will cast, See Invisibility. If he can see anything in there, then Deathwatch should tell him if it's alive, dead, undead, etc. He looks carefully around the area (Perception 30.)

Then he will cast Detect Magic. After three rounds, he may learn a bit more about what's going on here. (Rolls for the first 3 auras are 10, 22, 13 - not great)



Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=11 ; d20+2=22 ; d20+2=21 ; d20+28=41 ; d20+21=30 ; d20+16=18 ;
Thursday April 19th, 2018 4:48:16 PM


First things first, Zeoll casts Mage Armor and sounds his Horn. Anyone else want a Mage Armor? Speak up!

Zeoll looks hard at this sphere, consulting his logbook as he does so. He wonders if this is some extra-planar thing ...

Perception: 41
Spellcraft: 30
Know Planes: 18

Zeoll asks his Pooka pal if she has any idea what this is all about.

=====

Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 176/165) 
Thursday April 19th, 2018 6:50:31 PM

Bralin steps onto the clearing, cricking his neck to the right, and then to the left.

As Zeoll and Rill work their spells, the dwarf windmills his arms and paces to get the circulation going.

--
11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday April 19th, 2018 7:40:44 PM

Aexeagle will gladly swoop down as Zeoll casts his Mage Armor spells.
Another clearing... curious if this is the place Zeoll's book was mentioning Aex wonders where those guardians could be hidden... buried perhaps?

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=29 ; d20+27=39 ;
Thursday April 19th, 2018 8:35:39 PM

Jozhur squints his eyes at the clearing, ever wary of an ambush. Once in position, he disembarks the levitating boat and disappears into its shadow for the time being.

---------------------------
Perception: 29
Stealth (hide in plain sight): 39

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear


DM Kathy 
Friday April 20th, 2018 12:40:37 AM

Rill starts trying to work out what the hovering sphere is. You cast See Invisibility, and you think you see something inside the sphere, but you're not sure what. The interior of the sphere is a void to your Deathwatch; whatever the sphere is made of seems impervious to your spell. You cast Detect Magic, and are soon able to detect a single Moderate aura where the sphere is. As with the Deathwatch, you can tell that your Detect Magic cannot "see" into the sphere; all you can see right now is the aura of whatever is creating it. You attempt to identify it, but you cannot.

Rill (and anyone he tells about what he has discovered) can make a Knowledge: Arcana check, DC 24, to realize Highlight to display spoiler: {the sphere is acting like a ]Resilient Sphere }

Zeoll sounds his horn and casts Mage Armor. He offers the same protection to his companions, and Aexana decides she wants some of that action. Meanwhile, Bralin does some warmup exercises, while Jozhur hides himself as best he can.

Zeoll asks Drini if she knows what this is, but she is as puzzled as the rest of you.

So far, the sphere has done nothing but hover there.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Friday April 20th, 2018 1:18:17 AM

Terser certainly doesn't know anything about floating, translucent spheres. He waits for Rill's report from his divinations.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday April 20th, 2018 2:09:02 PM

Rill shares the result of his divinations. (will post more later)

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d10=2 ;
Friday April 20th, 2018 9:56:42 PM

Zeoll sets aside his sphere and casts Summon Fey Friend III as a third level sorcerer spell.

Assuming we are not in combat, he gets a ... 2 ... a djinn.

He asks the djinn to make a plush souvenir of the globe for him to add to his collection.

Then he asks the djinn to please help the party investigate this globe. He explains what the party knows and suspects. He asks the djinn to fly invisibly all around, get close, peer in, and return. After reporting back, Zeoll asks him to make an illusion of a creature attacking the sphere, then maybe to touch it, then maybe to attack it.

He thanks the djinn for its help.





RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Saturday April 21st, 2018 8:25:46 AM

Tahni stays at the back of the pack, flying a few feet off the ground. She's curious what is inside but not curious enough to be the first to go have a look at it.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 176/165) 
Saturday April 21st, 2018 10:04:30 AM

Bralin double checks his equipment. Everything is in its place.



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=26 ;
Sunday April 22nd, 2018 5:55:25 AM

Tahni looks closely at the sphere. It's too out of the norm to just be a natural occurence here.

She waits and prepares herself for the worst.

Perception: 26 + Darkvision + See Invisibility + Arcane Sight
Ready action: If Tahni sees a creature other than the party, cast Spectral Hand


Spells in effect: Arcane Sight ... Mage Armor ... Overland Flight ... See Invisibility

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday April 22nd, 2018 4:48:51 PM

Intrigued Aexeagle circles the open area and watches the sphere from above...
Expecting either something to shoot out of the sphere or else for it to be another portal perhaps... the arcane has always been a strange kind of magic to her. For Aex only the Wold holds the true powers of magic... this is just too weird...



DM Kathy 
Sunday April 22nd, 2018 10:19:18 PM

Rill is able to report to the group that there's something inside the sphere, though it's hard to tell what. His spells are unable to penetrate it, so he really has no other information on it.

Zeoll summons a Djinn and asks it to make a plushie souvenir of the globe. The djinn lets out a long-suffering sigh. Perhaps this is the same djinn that had to make a plushie sea-serpent. At any rate, he produces a round ball of plush, which is about a close as he can get, given the medium.

Zeoll then asks him to investigate the globe. The real one, not the plushie one. The djinn examines the sphere, and can provide no more information than Rill could. There's something in there; it's hard to tell what; magic will not penetrate it. He creates an illusion of a massive snake (or sea-serpent?) and has it attack the globe. Nothing happens. He touches it. Nothing continues to happen. On his own initiative, he uses gaseous form to try to get inside it. He cannot; there isn't the tiniest crack or opening in it.

Tahni does some fancy looking. Darkvision and See Invisibility don't give her much, but her Arcane Sight detects the same aura Rill saw earlier. Tahni only: DC 19 Spellcraft Highlight to display spoiler: {it's similar to a Resilient Sphere.}.

Everybody else is watching and waiting.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday April 22nd, 2018 11:09:40 PM

"It's some sort of resilient sphere" Tahni says matter-o-factly. "Could try brute force to crack it open or perhaps a dispel"

"Should I try?"

Spellcraft check vs DC19: 25 = Autopass

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+6=9 ; d20+14=24 ;
Monday April 23rd, 2018 10:56:20 AM

(Rill has a Bead of Force, so he's familiar with the properties of a Resilient Sphere. But his Knowledge Arcana check is only a 9.)

"Yeah, this could be a tough nut to crack. Let's start by seeing if we can dispel this thing."

Rill will cast Dispel Magic on the sphere. (Dispel check is 24, so it would affect up to Caster Level 13.)

If that does not work he will let the others know he will need to take about 15 min to fill an open spell slot to try something else.

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Monday April 23rd, 2018 3:00:09 PM


Zeoll bows and thanks the djinn for the plushie sphere.

The old taur urges Rill and Tahni to try to dispel the magical barrier.

Failing that, he asks his djinn friend to try using telepathy to communicate with those inside.

He asks Aex, Tahni, and Rill if they think telepathy will cross the barrier.

Zeoll himself peers closely into the sphere, trying to see inside.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Monday April 23rd, 2018 4:58:17 PM

All Terser can do is wait for the results of the dispelling. And perhaps use his own should Rill's prove not to be strong enough.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday April 23rd, 2018 5:31:25 PM

Hearing about the resilient sphere Aex is not so sure how to deal with that... that's some raw arcane magic...
Upon Zeoll's question if Telepathy could work Aex shrugs her shoulders... "Sorry my friend I have no idea... .

Already Rill and Terser have dispel magic spells readied. Aex could chime in with a greater dispel but let's wait to see the outcome of Rill's.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 176/165) 
Monday April 23rd, 2018 7:31:03 PM

Bralin looks up briefly at Tahni's first suggestion, but as none of his comrades seem to be seriously considering it, he can only wait.

DM Kathy 
Monday April 23rd, 2018 10:15:38 PM

Tahni reports that the globe is similar to a Resilient Sphere, and wonders whether brute force or a simple Dispel is the better course of action. Bralin is partial to the former.

Zeoll recalls his djinn friend; he and Terser and Aexana watch as Rill casts a Dispel Magic.

The sphere goes away, and a couple of things happen. The most noticeable is that a skeletal corpse, clad in plate mail, tumbles to the ground with a rattling clank. A nice-looking sword lands next to it. Experience in adventuring has taught you that this dead body will get up and try to kill you at any moment, but so far it isn't even moving. Could this just be a dead body that's, you know, dead? And if so....what was it doing in the sphere?

Eventually, you notice that the sphere you dispelled was only an outer layer. There is a second, smaller sphere encasing what you can clearly see is a single, sparkling drop of water.



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday April 24th, 2018 12:38:51 AM

Rill now looks at the skeleton and the area with Rill will cast, both See Invisibility and Deathwatch should tell him if it's alive, dead, undead, etc. He looks carefully around the area (Perception 30.)

He will report any info he gains from this.

Then Rill will cast Air Walk on Bralin.

"Looks like that's our water drop. Anyone have an unseen servant or summoned creature to disarm that skeleton? Or heck, maybe somebody can just run in there and grab that sword. I've got your back."


Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Tuesday April 24th, 2018 11:12:28 AM


Zeoll takes out his anything potion and drinks it.

- Major Dragon Consortium Fate Item Gift [16 July 2016; by CDM Jerry] Orange Anything Potion This special Anything Potion can act as ANY 1st-3rd level spell once imbibed (but only potion-legal spells). One use only. CL5.

In Zeoll's hands, this is a potion of displacement, so Zeoll now has a 50% miss chance, with a five round duration.

He drops the potion bottle but asks the Djinn to pick it up, clean it (maybe with a created cloth or sponge) and hand it and the stopper to Drini. If he cannot find the stopper, he can create a cork to do the job.

Zeoll tells Drini that here at last is the reason he called her to help! He asks Drini to be ready to gather the holy water into the bottle and to cork it and keep it safe.

Zeoll calls on his friends to detect evil and magic.

=====

That's one round of actions. If we are not in combat, then (2nd round) Zeoll will ready his shield in case he is attacked (standard action) and then move to the sword and bones (move action). Djinn and Drini follow.

If nothing happens, Zeoll will ready his shield again (standard) and pick up the sword (move action)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5) 
Tuesday April 24th, 2018 11:56:57 AM

"Hey Zeoll, can your friend create a tarp or something on the ground? If that small sphere goes away, we don't want the drop falling on the ground before Aexana can catch it in one of her fancy bottles."

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Tuesday April 24th, 2018 4:15:38 PM

Well, they had succeeded in finding an single drop of water in a whole plane of existence.

Jozhur ponders the reason for the skeleton. Perhaps the poor soul was simply trapped in the sphere. Or its some kind of skeletal guarding. Either way he's keeping on his toes and remembers Rill gave him some limited magic ability. Concerned the sword may be somehow cursed, he casts detect evil and looks at the sword and skeleton. This comes easier to him than he thought it would, not being all that different from his other recently discovered abilities.

If he sees an evil aura, he will warn the others, especially before anyone touches the sword. Given time, he will also cast see invisibility on himself.

------------------------------
Cast detect evil
Cast see invisibility

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
See invisibility (140 minutes)

Imbue with spell ability: spell remaining -shield of faith (+4 deflection AC / 14 min)


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday April 24th, 2018 6:00:25 PM

Aexana takes Terser's hint and changes back to her Gnome self. Just in case she digs up an empty lifewood flask and prepares to jump at the drop of water...

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Tuesday April 24th, 2018 7:10:26 PM

At the appearance of the skeleton, Bralin casts Shield of Faith on himself.

Rill casts a spell on him and seems to want him to get the sword.
Then Zeoll, of all people, moves forward to retrieve it.

The dwarf rolls his eyes, and moves forward. He stays on the liontaur's right flank, back enough not to trip anything, but close enough to get involved if needs be.

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday April 24th, 2018 9:37:09 PM

The others look to have plans for the drop of water, and there's not much she can do against a skeleton that isn't moving.

Tahni goes to cast a Mage Hand spell but stops herself. That sword could be heavy or even magical. Her spell wouldn't work.

"Hmmmm...." she instead goes with the suggested Unseen Servant.

"Would you mind dragging that sword over here please?"

DM Kathy 
Tuesday April 24th, 2018 10:58:27 PM

Zeoll drinks a potion, then orders his djinn to repurpose the flask for the water drop and hand it to Drini. He instructs Drini to be ready to catch the drop if it falls. The voice in his head sounds amused. so boring, you past-past roary!

Terser suggests that perhaps a tarp may be more useful.

Aexana turns back into a gnome and pulls out a flask of her own.

Bralin casts Shield of Faith on himself.

Tahni conjures up an Unseen Servant and instructs it to retrieve the sword, which it starts to do.

Meanwhile, Jozhur is doing some fancy looking. You do not detect evil, nor do you see anything invisibly. You speculate on what happened to the skeleton, and you recall that some kind of guardian was placed into stasis with each item. They were supposed to be suspended with no need for food or drink, but....what if something went wrong?

Rill is doing some fancy looking of his own. You do not see anything invisible, and the corpse shows up in Deathwatch as dead and nothing more. No undead here. Oh, wait.

Something undead pings Rill's Deathwatch ability. It wasn't here before, but it is now.

And now you can all see it, coalescing, forming in front of your eyes--a translucent figure wearing a ghostly version of the corpse's armor and carrying a ghostly version of its sword.

"Thieves!" it shouts in a booming voice. "Vile wretches! You shall not have the sacred drop!"

Knowledge Religion DC 12 Highlight to display spoiler: {Yep, that's a ghost all right. But you're not sure what it's a ghost of. Something with wings.}
Knowledge Planes DC 27 Highlight to display spoiler: {This creature used to be a Gate Archon, a good-aligned guardian. You're not sure what it is now (unless you made the previous check in which case you do.) }
Heal DC 20 Highlight to display spoiler: { Whatever this thing is, it has lost its mind. You probably won't be able to reason with it, though of course you can try.}

And a map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+7=15 ; d20+15=30 ; d20+4=12 ;
Wednesday April 25th, 2018 12:15:11 AM

"By Gargul's Teeth! I did not expect undead but I should have. I'll see what I can do in spite of my lack of foresight."

Rill reaches down to touch the Metamagic Rod of Quicken and instantly cast a quickened Prayer. Then he will pull out a scroll of Ghost Weapon and read it, giving Bralin's weapon the Ghost Touch property.

"It probably goes without saying that we're dealing with a ghost creature, which mean it's in corporeal. Bralin's weapon should hit it fine now. Those items it seems to have - if we can grab the real ones it will deprive the creature of the item. But that's just going to make it even madder. Since it seems to be quite insane, it's probably not in a mood to discuss all this anyway."

---------------------------------
Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

Swift Action - quickened Prayer
Move Action - pull out scroll
Standard Action - read scroll



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+16=34 ; d20+6=9 ;
Wednesday April 25th, 2018 1:00:29 AM

"Next time I listen to my gut" Tahni resolves. "Some sort of ghostly Gate Archon. Well, it used to be a gate archon. Who knows what it is now?"

She decides it's time to buff the party a little, and then ascends higher into the air.

With no further instruction the mindless unseen servant continues its task of trying to drag the sword.
Tahni casts

---------------
Standard action: Cast Haste. She aims it just north of Terser. Everyone except Leafy gets the benefits of a haste spell!

Move action: ascend to 40ft in the air

Knowl Religion vs DC12: Autopass
Knowl Planes vs DC27: 34 = Pass
Heal vs DC20: 6 = Fail


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5)  d20+7=12 ; d20+8=25 ;
Wednesday April 25th, 2018 12:57:12 PM

religion 12 - pass
heal 25 - pass


Terser corroborates Rill's assessment. I don't think we can reason with this guy. Let's help him pass peacefully into Gargul's realm.

cast enlarge person

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=22 ; d20+2=9 ; d20+16=30 ; d20+14=17 ; d20+2=6 ; d20+5=18 ;
Wednesday April 25th, 2018 1:17:29 PM

Know Planes 30
Know Religion 17
Untrained Heal check 18

Zeoll calls out, "Yes, it is a ghost, of what used to be a good angelic creature. Poorr lost spirit!."

Under his breath, Zeoll mutters, "And unforrtunately, it ignorres my shield."

Zeoll asks his djinn to flank the ghost with Bralin (+2 to hit) and use Aid Another to help Bralin hit with his ghost weapon (another +2 to hit). Roll to Aid Another is auto success at +11 to hit)

BRALIN note a +4 to hit when you attack.

Zeoll himself takes out a scroll of Summon Fey Friend VII that he has been saving. He backs up 40 feet. "Drrini, be carreful arround that sad crrazed ghost!"

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=31 ;
Wednesday April 25th, 2018 3:40:55 PM

" We're not thieves now are we?!?" Aex asks her friends.

Aex realizes she's not the best negotiator but none the less she thinks the least the Black Lions should do is try to talk to the Guardian... he's doing his job and protecting the drop from evildoers...

"My Lord, we are sent here by the Gods in search of the Sacred Drop of Water... the first drop... the drop that can save our Wold from being devoured by the Red Grasses... the same we see here... I see you have been able to ward them from getting to the Sacred Drop... you have fulfilled your quest my Lord... we are here to help and bring the First Drop of Water back to the Gods... Please...

There are others looking for this very same drop and we are worried they too will find you soon...


Speaking of which... Aex looks around to see if that raven is flying around this area somewhere... (perception 31)

The little greenmage has no idea what this Gate Archon is Thani mentions not what spells would work against it... Leafy stays close to Aex.

"Only one guardian for such an important drop of water?!? How strong is he that he can challenge the Black Lions on his own... " Aex thinks quite worried...



(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+5=21 ; d20+10=28 ; d20+26=30 ; 3d10+18=34 ; d6=6 ;
Wednesday April 25th, 2018 6:06:27 PM

Knowledge Planes - 21
Heal - 28
------------

AC 17 vs incorporal

Rill declares the ghost to be undead, and suddenly Bralin is the recipient of multiple buffing spells.
He's also happy he cast that Shield of Faith
The dwarf can see the creature is mad, so as much as Aex may want diplomacy to get a chance, he decides to go the other way.

The fighter moves forward and attacks.

--
Move and attack Ghosty. Improved Vital Strike, Power Attack.
Ghost Touch Battleaxe hits ac 30 for 34 hp (+6 cold) damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking
- Aid Another from Zeoll on atk bonus



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+18=28 ; d20+2=11 ; d20=7 ;
Wednesday April 25th, 2018 8:07:17 PM

Jozhur winces as Bralin decides to strike first, though he's probably right. He still does his best to talk the ghost out of a fight, he knows he is of little use in a fight against a ghost.

"Wait! We are not thieves. As my friend said, we were sent here by the gods to retrieve this sacred drop of water and serve as its new guardians. Look around you! The red grass invades your plane, just as it does our Wold. We can stop it, but we need this water. That is the purpose of the sacred water, the reason you have been standing watch over it. Your duty is complete."

Jozhur gets the feeling he probably wasn't convincing enough. Maybe he should have spun a tall tale instead.

------------------------------
Diplomacy: 28

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
See invisibility (140 minutes)
Prayer
Haste

Imbue with spell ability: spell remaining -shield of faith (+4 deflection AC / 14 min)

DM Kathy  d20+22=34 ;
Wednesday April 25th, 2018 11:24:24 PM

Seeing the undead form, Rill quickly gets to casting! He casts a quickened Prayer, then gives Bralin's weapon the Ghost Touch property.

Tahni joins the buffing party and casts Haste. As your DM used to say in face-to-face games, everybody who is paying attention is hasted.

Terser embiggens himself.

Zeoll sends his djinn to give Bralin a hand, and starts summoning a new friend.

Aexana and Jozhur try for a bit of diplomacy, but the ghost is unmoved.

Bralin shrugs all that aside and moves up to attack! His weapon hits, and hits fully, though it doesn't seem to do its full damage [the critter has DR above and beyond its incorporeal thing].

The ghost begins casting a spell. Spellcraft DC 22 Highlight to display spoiler: {Banishment}. It casts defensively, so as not to provoke. Bralin and Terser need to make a Will save, DC 22, or be banished back to the Wold.

And the map.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+14=25 ; d20+20=22 ; d20+20=31 ; d20+15=30 ; d20+10=18 ; d100=50 ; d100=3 ; d100=10 ; d100=54 ; 2d8+26=32 ; 6d6(1+4+2+1+3+2)=13
Thursday April 26th, 2018 11:56:03 AM

Terser becomes enraged as feels himself being forced out of the plane, knowing he wouldn't be able to protect his friends if he was thrown back home, and thanks to all the lovely buffs from food and spells and such, he just manages to stay! Will vs DC22 - 25 pass. Phew!

He steps forward a bit, and with his embiggened arms and weapon, whacks away at the ghostie. Most of the attacks seem to pass right through though, so he expends some anger to swiftly channel energy at it! 13 damage, DC 22 will for half

Vital Strike - ac 22, miss from ghostiness
Haste attack AC 30, miss from ghostiness
2nd attack AC 30, miss from ghostiness
3rd attack AC 18, 54%, 32 damage


Temp hp - 233
temp touch AC - 12


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday April 26th, 2018 1:38:26 PM

(Rill is ready to expend a hero point to retroactively add +2 to Bralin's save if it looks like he'll fail.)

"Gaaa. Stupid undead that don't even seem to know they're undead. If anyone is in a position to grab that dead guy's stuff off the ground, it should deprive his ghost of the use of the item as well."

"Terser, this thing is hard to hit. Let's see if I can help."


Rill again pulls out a scroll of Ghost Weapon and read it, giving Terser's weapon the Ghost Touch property. Then he moves forward 5'.

---------------------------------
Remember, eveyone has Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

Move Action - pull out scroll
Standard Action - read scroll
5' move forward



(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+11=21 ; d20+11=15 ; d20+11=27 ; d20+11=30 ;
Thursday April 26th, 2018 4:33:01 PM

Aex sees the guardian cast a spell at Terser and Bralin...

"What's he casting?!" She shouts to those closest to her and holds her action to see the effect of the spell... she holds her Greater Dispel Magic ready to cast it as a counter spell should it have some dreadful effect. (Greater Dispel Magic check CL11 : 21)

If neither Bralin not Terser are affected by the spell Aex will cast it anyway but target the Guardian himself hoping to strip away some of his buffs. Aex can try to clear 3 spells : checks : 15, 27, 30

As a free movement she sticks her staff into the ground bringing forth her Staff Treant again at full force... Both Leafy and the Staff Treant move towards the center and veer in on the Drop of Water.



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d4+1=4 ; d4+1=2 ; d4+1=5 ; d4+1=4 ; d4+1=4 ;
Thursday April 26th, 2018 7:52:30 PM

Tahni goes with a tried and true Magic Missile.

5 missiles: 4, 2, 5, 4, 4

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday April 26th, 2018 8:03:40 PM

Her mindless unseen servant continues with its last instruction: drag the sword

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=15 ; d20+17=32 ;
Thursday April 26th, 2018 8:36:21 PM


Spellcraft 32 -- Zeoll recognizes the casting, but does not change his planned action. Last round he got out his scroll and moved back. Now he reads the scroll. That takes the entire round.

The Djinn does the same thing -- flank and Aid Another to whoever is fighting the ghost. Hopefully Bralin, if he is not banished!

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+16=31 ; d20+24=33 ; d20+19=36 ; d20+14=23 ; d20+24=28 ; d10+18=24 ; d10+18=23 ; d10+18=21 ; d10+18=27 ; d6=1 ; d6=1 ; d6=2 ; d6=5 ;
Thursday April 26th, 2018 9:31:09 PM

AC 17 vs Incorporal
---

Bralin grits his teeth as a spell effect washes over him. Whatever the undead attempted, it was unsuccessful [Will 31].

The dwarf unleashes a series of blows on the creature.

--
Full attack, plus haste attack on Ghost. Power attack.
Atk 1 hits ac 33 for 24 (+1 cold) hp damage
Atk 2 hits ac 36 for 23 (+1 cold) hp damage
Atk 3 hits ac 23 for 21 (+2 cold) hp damage
Haste atk hits ac 28 for 27 (+5 cold) hp damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+23=28 ; d6+4=6 ; 5d6=21 ;
Thursday April 26th, 2018 9:58:40 PM

Jozhur ponders his shadow tricks, but decides none of them are worth a try right now. Instead, he is a blur as he moves to flank with Terser and tries his hand at striking the ghost. He lunges with his shortsword, hoping it does something.

---------------------
Attack with +1 holy shortsword hits AC 28, 6 damage, 21 sneak attack damage. Includes flanking and friendly spell bonuses.

I believe incorporeals are effected by all magic weapons, but take half damage from corporeal sources. If the DM agrees, Terser needs to roll damage for his attacks.

https://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Incorporeal-Ex-

DM Kathy  d20+16=25 ; d4=1 ;
Friday April 27th, 2018 1:16:52 AM

Terser resists the ghost's spell. Swinging his glaive at the creature, he thinks back to the good old days, when the streetcar cost a nickel and THAC0 was a thing.

[A note for all us Olds about how incorporeal works now. You no longer roll a miss chance when attacking with a magic weapon. Instead, your (non-Ghost-Touch) weapon does half damage. The only time you roll a miss chance is for non-damaging effects.]

Terser also channels energy into the ghost. It makes its save, and takes half the damage. [Can you re-calculate your weapon damage, and give me a new total? DMs aren't supposed to roll for players or I'd do it myself.]

Rill gives Terser's weapon the Ghost Touch ability, so now the math should be easier, at least.

Aexana aims a Dispel Magic at the creature, and she successfully dispels its True Seeing spell. The other checks were not high enough.

Tahni targets the guardian with good ol' Magic Missile, which always hits and even damages a ghost. This ghost is no exception.

Zeoll continues casting while his djinn continues helping Bralin. Bralin keeps going with his ghost touch weapon, doing a lot of damage.

Jozhur joins in the attack, doing some damage of his own.

The ghost seems to--well, not heal; it's dead. But it seems to recover a little. "BEGONE!" it shouts, its voice rising into an unearthly howl. All living creatures within a 30-foot spread must succeed on a DC 25 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. A creature that successfully saves against the moan cannot be affected by the same ghost's moan for 24 hours.

Looking at the map, that would seem to affect Bralin, Terser, Jozhur, both Leafys, and Zeoll's djinn.

And the map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday April 27th, 2018 11:56:25 AM

Rill moves and then readies Break Enchantment for Terser, Bralin or Jozhur (in that order to ensures the two Ghost Touch weapons remain in use.)

As he stands there ready to defend his friends, he wonders how the ghost still has his sword, even though Tahni's Unseen Servant has removed it from the area. He knows that such actions will usually disarm a ghost, so something else must be going on here.

------------------------
Bear in mind that everyone is under the effects of:

- Heroes' Feast - +11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  6d8+26=57 ; 2d8+26=35 ; 2d8+26=31 ;
Friday April 27th, 2018 4:46:26 PM

that's good news! cause i'm all about the hitting

AC22 - 57 damage, halved for 28
AC30 - 35 damage, halved for 17
AC30 - 31 damage, halved for 15
AC18 - 32 damage, halved for 16


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+14=19 ; 2d4=4 ;
Friday April 27th, 2018 4:54:26 PM

Terser was so surprised about his weapon striking that he left himself open to its wail. He burns with shame in his fear, but cannot control himself, dropping with weapon and running into the grass.



(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+20=37 ; d20+26=35 ; d20+21=24 ; d20+16=36 ; d20+16=19 ; d20+26=34 ; d10+18=22 ; d6=4 ; d10+18=19 ; d6=4 ; d10+18=21 ; d3=3 ; d10+18=28 ; d10+18=26 ; d6=1 ; d10+18=27 ; d6=1 ;
Friday April 27th, 2018 8:39:23 PM


The spirit moans, but Bralin is having none of it. [Will 37]
Noting Terser is having issues, Bralin redoubles his efforts, and his axe sings as it cleaves into the foe.


--
Full attack, plus haste attack on Ghost. Power attack.
Atk 1 hits ac 35 for 22 (+4 cold) hp damage
Atk 2 hits ac 24 for 19 (+4 cold) hp damage
Atk 3 hits nat 20 crit threat is ac 19 for 75 (+1 cold) hp damage - if no crit then damage 21 + 1
Haste atk hits ac 34 for 27 (+1 cold) hp damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday April 27th, 2018 11:21:14 PM

Tahni is about ready to curse Wardd. Throughout this entire journey she just doesn't seem to have the right spells prepared. She doesn't even have anything prepared to bring Terser back.

No Remove Fear spell, Protection from Evil doesn't help with being afraid, and Heal spell won't stop him. What's more Terser is running fast - especially since she Hastened him. Tahni can't think of anything she can do to help him right now. "Zeoll! Got any peaceballs left you could throw Terser's way? I've got nothing"

Tahni flies closer to the battle, circling around slighty to get closer to Jozhur

----------------------
Move action: Fly closer
Standard action: Cast Ghost Weapon on Jozhur's shortsword


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+10=23 ; d20+17=29 ; d20+17=23 ; d20+16=28 ; d6+3=5 ; d6+3=8 ; d6+3=8 ; 5d6=17 ; 5d6=11 ; 5d6=19 ; d20+10=28 ;
Saturday April 28th, 2018 7:40:21 PM

Jozhur is able to shrug off the effects of the ghosts wail, thanks to all the magical aid from his friends. He continues lunging with his sword, finding it suddenly seems to connect better. Jozhur's shadow also resists the fear effect, but is unable to aid in this fight and flees anyways.

---------------------------------------------------
Will save: 27 (forgot +4 from feast), also messed up attack rolls, used lower attack bonus for all of them

Full hasted attack w/ +1 ghost weapon short sword
First attack hits AC34, 5 damage, plus 17 sneak attack damage (23)
Hasted attack hits AC28, 8 damage plus 11 sneak attack damage (19)
Second attack hits AC28, 8 damage plus 19 sneak attack damage (27)

Shadow's will save: 28, double moves 80' from fight, toward Terser

Active effects:
Feast: 11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear
See invisibility (140 minutes)
Prayer
Haste
Ghost Weapon

Also: I found incorporeal creatures are immune to critical hits and precision damage, unless made with a ghost weapon, so you can ignore Jozhur's sneak attack from last round. The rules for incorporeal are in multiple locations.

http://paizo.com/pathfinderRPG/prd/bestiary/creatureTypes.html#incorporeal-subtype

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=30 ; d20+17=23 ; 2d6+9=11 ; 2d6+9=15 ;
Sunday April 29th, 2018 8:12:23 PM

Leafy and the Staff Treant are immune to mind-affecting spells.

When Terser passes her by the Greenmage starts thinking what she has in her pockets that could hopefully help him... Lesser Restoration potion perhaps? No spells that can cure him... Aex has potions that can help for a lot of things but nothing to remove Fear...

The Staff Treant moves behind the guardian and bashes with his branches...
Slam hits AC30 - damage 11
Slam hits AC23 - damage 15

Leafy is blocked from getting any nearer to the guardian.

With his True Seeing spell gone, the Guardian now no longer can see invisible creatures... so Aex takes the benefit of using her Ring of Invisibility once again and moves closer to the second sphere... She prepares one of her Lifewood Flasks hoping to capture the water should it's protective barrier break. She makes a double move nearer.

DM Kathy  d20+22=38 ; 15d6=59 ;
Sunday April 29th, 2018 11:37:29 PM

Bralin is unaffected by the ghost's frightful moan, and continues laying into him with his Ghost Touch weapon.

Jozhur is also unaffected, but without his sneak attacks, he can't damage the creature.

Aexana, confident that the ghost cannot see her, moves closer to the sphere, while the staff treant attacks and does a bit of damage.

Terser is frightened by the ghost's moan! He begins fleeing as fast as he can! Which, once he hits the tangled grasses, is honestly not very fast. It may take a while to get him out of there, though.

Tahni calls for a Peaceball, but Rill is already there with a Break Enchantment. I'm honestly not sure whether that will work against a supernatural effect, but even if it does, you need to make a caster level check. Your DC is 28.

The ghost is badly injured now, ghostly emanations eerily reminiscent of blood pouring out of its ghostly wounds. It heals a little, but not nearly enough. Another round like that will finish him.

He casts a spell, concentrating so as not to provoke from Bralin. A Blade Barrier springs up around the sphere. Jozhur can make a DC 21 Reflex save to avoid 59 points of damage.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=3 ; d8=1 ; d8=2 ; d8=5 ; d8=3 ;
Monday April 30th, 2018 7:53:33 AM

Tahni is glad that someone is looking out for Terser. She'd only just found him again recently and isn't ready to lose him again.

She takes the quicken rod from kit and uses it to swiftly cast a Spectral Hand. She then waits to see if Jozhur needs any help.

Move action: Retrieve Rod
Swift action: Cast Spectral Hand
Standard action: READY to cast a CCW spell on Jozhur if he looks hurt. If injured Jozhur will be healed for 25pts


Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+11=13 ; d6=1 ; d4=3 ; d20+23=39 ; d20+23=32 ; 2d8+8=14 ; 2d8+8=20 ; d6=3 ; d6=2 ;
Monday April 30th, 2018 11:24:51 AM


Zeoll's scroll finishes ... or does it? It is a Summon Fey Friend VII spell, requiring a caster level of 13! Zeoll has only a caster level of 11. He must roll 1d20+11 to beat a DC14. He rolls a 13! Oh my! But with a heroic effort, he adds +4 retroactively to the check and succeeds anyway!

What do his efforts bring him? What creature has the Silver Lady sent? On a roll of a d6, Zeoll lands a 1, and calls forth an Elder Elemental! A d4 roll (1-air, 2-earth, 3-fire, and 4-water) reveals an elder fire elemental! At Zeoll's request, the ancient roaring embodiment of flame rears up and slams into the ghost -- if it can even affect it at all!

If so, it strikes with 2 slams +23 (2d8+8 plus burn) ... hitting AC39 and 32 for 14 and 20.

As for Zeoll himself, the old taur, sluggish today it seems, wonders if he should even have gotten out of bed today. Oh, that darn lumbago! He contents himself with channelling energy to hurt the ghost, since it is undead after all. The Will DC is 20 to take 5 damage or 2.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  7d6=28 ;
Monday April 30th, 2018 11:26:30 AM

As Rill goes to cast Break Enchantment on Terser, he is suddely struck by the fact that the casting time on that is 1 minute.

(Grrrrr! Not what I was thinking trying to ready a 1 min casting time spell! Wasted action.)

He has no way to stop Terser from running off, but if there is anyone that can take care of himself out there it's Terser. With his cestus, he's always armed, and with his spells and healing ability, he should be in good shape. Given the Status spell Rill has on Terser, Rill will know if he runs into trouble and finding him later should be simple.

As the dwarf runs off into the grass Rill says, "I have no way to end the fear effect on Terser, but I will monitor his status and location from here. If he runs into trouble, I can get to him in an instant. The quickest way to help Terser will be to end this creature."

Rill will Channel Energy for 28 damage to the ghost (DC 19 Will save for half.)

This will also affect any other undead that might be lurking about - glad Jozhur's Shadow friend is not here.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+20=27 ; d20+22=33 ; d8+2=9 ; 5d6=11 ;
Monday April 30th, 2018 1:32:10 PM



------------------------
So Jozhur was apparently attacking the sphere this whole time, oops.
Reflex save: 27 (no damage due to evasion)

Move to attack the ghost, flanking with Bralin. Jozhur has ghost touch weapon, thanks to Tahni. Sneak attack works, I think.

Attack hits AC 33, 9 damage, 11 sneak attack (20)



Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Monday April 30th, 2018 5:24:48 PM

Terser takes a moment during his fear to appreciate the irony that he himself has a remove fear spell available. He pushes as able into the underbrush, which luckily is not fast at all. I think I got 7.5 feet into the grass last move, and additional 30 feet this round, since it's difficult terrain.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=18 ; d20+17=23 ; d20+16=21 ; d20+16=19 ; d20+20=23 ;
Monday April 30th, 2018 6:48:08 PM

The Staff Treant continues to batter down on the ghost... his first swing goes wide (AC17 - nat 1) and his second won't do much good either (AC23)...

Leafy moves and the young tree too bashes into the poor ghost... yet like his larger friend Leafy too misses both strikes (hits AC21 and 19).

Aexana considers the battle almost over as she witnesses most of her friends breaking through the ghosts defences. Instead she concentrates on the drop of water... how is it containted? Can she actually see it? Invisible she observes the thing... (perception 23)

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+26=43 ; d20+21=34 ; d20+16=17 ; d20+26=33 ; d10+18=28 ; d10+18=22 ; d10+18=27 ; d6=5 ; d6=4 ; d6=4 ;
Monday April 30th, 2018 7:41:42 PM

This must end. Soon.

Bralin continues to pummel the spirit with his ghostly waraxe.

--
Full attack, plus haste attack on Ghost. Power attack.
Atk 1 hits ac 42 for 28 (+5 cold) hp damage
Atk 2 hits ac 34 for 22 (+4 cold) hp damage
Atk 3 miss - nat 1.
Haste atk hits ac 33 for 27 (+4 cold) hp damage

--
In effect
- Shield of Faith (6 minutes)
- Air Walk
- 11 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
- Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
- Haste - +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves
- Flanking


DM Kathy  2d4=5 ;
Monday April 30th, 2018 10:26:08 PM

Tahni conjures up a Spectral Hand while Terser continues to flee.

Zeoll calls up an Elder Fire Elemental, who strides toward the ghost. Before he can get there, however, Rill's channeled energy, Jozhur's rapier, Bralin's axe, and yes, even the combined efforts of the Leafys (the ghost's AC is only 19) banish the ghost before we even find out whether fire would have hurt it.

The ghost is gone, but the Blade Barrier remains. Terser is still fleeing, and Tahni's Unseen Servant continues to drag the sword along the ground.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday May 1st, 2018 11:19:27 AM

"Ghosts can be defeated, but they tend to reform unless put to rest. I'm not sure how long we have until that guy shows up again, but it maybe that removing that drop of water he was so dutifully guarding will release his spirit from this place. Looks like he had some cool stuff there."

"I'm going to monitor Terser, and once I no longer sense he is panicked I'll go get him. Cause I don't really want to get out there and chase him through this grass. If he becomes hurt or otherwise affected, I'll grab a few of you and we'll intervene."


Rill will use Status to monitor the Dwarf's location and condition until the fear in him subsides. Then he plans to Dimension Door out there and back.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday May 1st, 2018 6:13:49 PM

Seeing the ghost crumble Aex further focusses on the drop of water... how is it contained? Has this sphere been broken by the defeat of the ghost? Are there perhaps more guardians appearing?

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday May 1st, 2018 8:05:41 PM

Tahni looks over the party to see who needs some healing, but is pleasantly surprised that everyone looks pretty good.

She uses her arcane sight to look over the items on the ground - the armor and sword - to see what she may find out.

Spellcraft check: 35 (25 + Take10) to identify each item

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+21=31 ;
Tuesday May 1st, 2018 9:15:15 PM

Jozhur breathes a sigh of relief now that the ghost is gone. He ponders how long that poor soul was trapped in there, no wonder he had gone mad. Jozhur turns his attention back to the water droplet. Had it changed in any way?

Perception: 31

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Tuesday May 1st, 2018 9:35:27 PM

Bralin moves to bury his axe head in the ground to clean it, and pauses in the upswing. The dwarf considers the unblooded blade, shrugs, and stows the weapon.

Walking over next to Rill, Bralin stands beside the Seeker, and looks over the clearing.

"An excellent spell," he comments. "My thanks."

DM Kathy 
Tuesday May 1st, 2018 11:33:50 PM

Rill keeps tabs on Terser until his terror wears off, which only takes a few seconds (3 more rounds). You are easily able to Dimension Door over to him and extract him from the thicket of grasses he's managed to tangle himself in.

Tahni is interested in the armor and sword. The armor is not magical; some consultation with the rest of the group eventually reveals that it is Mithral full plate. The weapon is a +3 defending greatsword.

The rest of the group is more concerned with the drop of water--has it changed? how is it protected?--but it's difficult to see much detail through the wall of whirling blades that surrounds it. The casters among you (presumably) know that the blade barrier will not last forever, but for now, it's going to be very difficult to discern anything meaningful about the drop.

Of course ,the barrier only blocks the sides of the sphere, and at least one of you is flying.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Wednesday May 2nd, 2018 12:55:08 AM

Well that was embarrassing. And how does one take a totem from a ghost? I fear I won't be able to resist that any better next time! Tahni my dear, please remind me to ward myself from that the next time we fight something otherworldly.

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+19=25 ;
Wednesday May 2nd, 2018 12:13:59 PM


Zeoll thanks the elemental, although it really has not done much. He asks it to stay on guard in case any other dangers appear as the party looks deeper. (It has a 22 round duration.)

Zeoll also detects magic and tries to Identify the sword: Spellcraft 25.

"Should we dispel the blade barrrierr?" he asks.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday May 2nd, 2018 3:28:51 PM

Rill will use another Dimenstion Door to return with Terser.

He smiles as he hands Terser his weapon back, "Don't feel bad Terser. Ghosts are scary. :)

"As for a totem, that guy's stuff is still here, and his ghostly form was wearing it. Maybe some of that will work."


Regarding the Blade Barrer, "Well, that thing will end in a few minutes. I don't imagine that ghost can reform that fast. When it does, we'll need a way to capture that drop when we dispel the sphere surrounding it."

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Wednesday May 2nd, 2018 7:26:18 PM

Bralin regards the armor and sword. The sword, while impressive, is not an axe, and therefore of no value to the dwarf.

The armor on the other hand....

"I would like to take that armor, if none else desire it," he notes.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday May 2nd, 2018 7:41:09 PM

"Sadly I don't have any other dispels prepared. Only way for me to get close to that drop fast is to fly in as a bird... but I don't know what's gonna happen once I touch the darn thing...

Oh... by the way... anyone injured?
, says Aex, and as she does she starts rummaging through her pockets pulling out one flask after the other... she's got ointments for blisters, burns, scars, ... you know...

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+21=36 ;
Wednesday May 2nd, 2018 9:49:48 PM

Jozhur studies the blades for a couple seconds. "I can probably get through them again and try to grab that thing if need be. Or we can wait for then to go away.". In the meantime, he keeps his eyes peeled for other enemies.

Perception: 36

DM Kathy 
Wednesday May 2nd, 2018 11:31:44 PM

Rill brings Terser back to the clearing. The dwarf is inclined to be a bit shamefaced after his sudden departure, but his companions seem ready to forgive him. After all, as Rill observes, ghosts are scary.

Bralin expresses an interest in the armor.

Zeoll suggests dispelling the Blade Barrier, but Aexana, at least, won't be able to help with that. She and Jozhur discuss ways to dodge past the blades, but decide they're better off just waiting it out.

That is, unless Zeoll was offering a dispel, instead of just suggesting one.

Meanwhile, Zeoll's fire elemental stomps around the clearing, looking vaguely disgruntled. Little sparks and bursts of flame fly off its body and into the very dry grass, but this stuff seems to resist burning. Anyway, there are no brush fires yet.

Whether you wait out the Blade Barrier or dispel it, eventually it is gone and you can get a good look at the water drop. It does not seem to have changed since you first set eyes on it, though you can see it a bit more clearly now that the outer sphere is gone. It is enclosed in a very similar sphere, which [map notwithstanding] isn't much more than 4 inches in diameter. Depending on what is making the thing hover there, you might just be able to pick it up and carry it.

Unless, of course, it's protected by some kind of magical trap you haven't detected yet.....

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=43 ;
Thursday May 3rd, 2018 8:25:57 AM

"I've no use for the armor, Bralin, and would feel better if one of you tough guys were wearing it" She seems quite sincere until adding "You'd make a much better shield that way" Her grin indicates that it was said only in jest.

Tahni looks at the sphere very closely with her Arcane Sight (Perception: 43)

"I could try dispelling it, but a few things might happen. Something might fly out, and that drop may spill out. Are we ready for either to occur?"

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+6=8 ;
Thursday May 3rd, 2018 6:59:54 PM

Aexana doesn't have a clue what to do with the sphere in front of them... it looks... harmless... her knowledge of the arcane is just dreadfull (know arcane 6)

"How about we just put this thing in our backpacks and take it back the elder? Although I doubt that raven guy will allow us to simply take it back... we haven't seen the last of that one... "

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Thursday May 3rd, 2018 7:30:07 PM

Bralin commences to procuring the armor, putting pieces into his Haversack as best he can, and tying the rest to the outside.

As for the water drop, the dwarf wordlessly waits for the magicians to discern its secrets.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=18 ;
Thursday May 3rd, 2018 7:35:48 PM

"Awright, I'm gonna see if I can grab that sphere. If that dispels the container, we should be ready to catch the drop. And if that doesn't work, I'll cast Dispel Magic and see if that works."

Rill will wait until someone can position something suitable below the thing before he tries either of these.

Dispel Magic - only 18, so would affect up to Caster Level 7.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+22=41 ;
Thursday May 3rd, 2018 8:02:48 PM

Not sure what the make of the sphere, Jozhur watches nervously as the fire elemental tromps around in the dry grass. He keeps his sword in hand and watches their surroundings as the others figure out what to do.

Perception: 41

DM Kathy 
Thursday May 3rd, 2018 11:25:33 PM

Tahni looks at the water drop. You can see the Resilient Sphere surrounding it, and something resembling a Levitate. Both spells are obviously permanent, though you see no sign of a Permanency spell. You don't see anything else.

Aexana suggests just packing the thing up and carrying it, while Bralin tries to stow his new armor.

Jozhur is on alert, but all seems quiet.

Rill volunteers to grab the sphere, but requests somebody be ready to catch the drop just in case. "Twilight!" says a little voice, and Drini becomes visible, clutching the vial that Zeoll gave her waaaay back before the first sphere was dispelled. She holds it up, ready to catch the drop.

She proves not to be needed--at least, not at this point. Rill can grasp and carry the object just as if it were a ball of glass or metal or some other material. It does still want to float in the air, so you'll need to make sure it is secure, but it looks as though you can just carry it around until you need to use the drop.

Speaking of which, Zeoll senses it is now time to play upon the flute that Mahyawu gave you. You also get a sense that it will return you to the meteorite and the crystal shard--which is underwater.

There may be some spells that need to be cast at this point.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d100=48 ;
Friday May 4th, 2018 2:46:12 PM

"Zeoll, please hold off on the flute there. It seems we may be underwater again soon, and I did not think to prepare Water Breathing for our time in this parched land. So let's see if resting one more day will be a problem."

Rill will cast Divination (10 Min. casting time) and ask, "What effect will it have on the Wold if we wait one more day before returning to the meteorite site?"

(Divination chance of success is 84%. Rolled 48% - Success!)

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Friday May 4th, 2018 5:47:36 PM


Zeoll tells his friends what he senses. And he hopes aloud that Rill has prepped his water breathing magic. If not, Zeoll has a water breathing potion he can share around, and plenty of vials of Elixer of Swimming. "Who needs help underrwaterr?" he asks, "If that's wherre we arre to go next."

He also bids farewell to Drini, not wanting to take her underwater. "You have helped us well, fairr one. You have my thanks! Maybe the Silver Lady will rreunite us one day!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Friday May 4th, 2018 6:16:44 PM

apparently I keep looking at this this week and forgetting to post. apologies

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Friday May 4th, 2018 6:19:08 PM

I've got a potion of waterbreathing as well. Too bad we didn't haul the crystal up to the surface when we had a chance.

Terser checks the journal what it says to do with the droplet once obtained.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday May 4th, 2018 9:15:50 PM

"Good question, Rill. Once again I find myself with a surplus of fire based spells. I've reeeally got to stop doing that."

If the party decide to proceed straight away with the flute, Tahni offers a spell to aid others. Greater Polymorph allows Best Shape IV or Elemental Body III for 12 minutes.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Sunday May 6th, 2018 9:56:41 AM

Bralin shakes his head at Zeoll.

"We must wait. What awaits us undersea may require our full contigent. Rill and Tahni must prepare appropriately."

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Sunday May 6th, 2018 5:55:23 PM

Jozhur mentions his bottle of air, he does not require water breathing. He agrees there may be trouble waiting for them.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday May 6th, 2018 7:12:33 PM

"I have meditated a fresh water breathing spell this morning... I myself can change into something that breaths under water so we can divide the spell among you should we need it..."

Aex waits for the group's decision before casting anything.

DM Kathy 
Sunday May 6th, 2018 10:27:00 PM

Zeoll gets out the flute, but you pause for a moment. Your casters have cast a lot of spells; many have the wrong spells prepared. You'd like to wait a day, so you can rest and re-prepare.

Rill casts a Divination, and asks what will happen if you wait a day. The answer is as simple as it is horrifying: The Wold will end.

Among you, you have potions and items and shapeshifting abilities and one precious water-breathing spell. Those will have to do. If you don't go now, it will be the end of everything.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday May 6th, 2018 11:04:17 PM

Rillett Savenport sits in his white robes, meditating in a cloud of incense. Suddenly his eyes shoot open and his face becomes about as pale as his robes. He quickly rises as he speaks.

"OK, WE GOTTA GO NOW.

"I asked what would happen if we waited a day. The answer to that is that the Wold will end. So that's bad. I'll have to rely on my scrolls and such, but that will be enough. It will have to be. Aexana, please cast your Water Breathing spell. I have a scroll of such if it becomes necessary. I also have a boat if we need it."

"Zeoll - do the thing!

"Anybody know what we're supposed to do when we get there? Did anyone read that book we got?"


Rill then casts Resist Energy, Electricity.
----------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC20): Divination (D), Blindness/Deafness, Blindness/Deafness, Create Food and Water*, Dispel Magic, Prayer*, Searing Light
4 (DC21): Dimension Door* (D), Air Walk*, Air Walk, Freedom of Movement, Summon Monster IV, [used slot]
5 (DC22): Dimension Door* (D), Break Enchantment, Breath of Life, Plane Shift, Plane Shift
6 (DC23): Teleport (D), Heal. Heal, Heroes' Feast*, Blade Barrier
7 (DC24): Greater Scrying (D), Destruction, Holy Word, Summon Monster VII, [open slot]

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 140'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day - *
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=10 ; d20+16=19 ;
Monday May 7th, 2018 4:55:53 PM


Zeoll drinks an elixer of swimming and offers one to whoever asks [OOC: SPEAK UP IF YOU WANT ONE!]

He has a potion of water breathing, but it looks like the group will not need it for now? If the spell is enough, he saves it.

He makes sure that we have not left any people or loot items behind.

He makes sure his Mage Armor is up to date, straps his shield to his back, and says a prayer to the Silver Lady [OOC: Guidance].

The old Taur lifts the flute to his lips. The voices in his head set the tempo. He plays.

Perform (Winds) 19

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday May 7th, 2018 5:10:45 PM

Aex will gladly accept Zeoll's mage armor again if he can spare one and then when the group is ready she casts the Water Breathing on the group - she does not apply the water breathing on herself to maximise the effect for the others...

At this moment, Aexana does not shapechange yet... after all, she does not like the prospect of being a dolphin or so out here on this grassy plain. Looks kinda silly no?

"If we go back under water don't be surprised when the water pressure hits you... it'll be scary I bet... "

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Monday May 7th, 2018 5:53:08 PM

Terser gladly accepts a swimming potion, and keeps his waterbreathing potion handy in case something should go wrong. He contemplates casting his remove fear spell pre-emptively, but hangs onto it for now.

Would someone like a freedom of movement spell in case we need to fight anything while we're submerged?



(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Monday May 7th, 2018 7:00:33 PM

Bralin discards the plan of waiting easily. There is no choice.

He accepts the Water Breathing spell, and gives an "Aye" in answer to Terser's question around Freedom of Movement.

With that, the dwarf is ready.


DM Kathy 
Monday May 7th, 2018 10:10:24 PM

Upon learning that you cannot wait a day, you begin making immediate preparations.

However, although you cannot afford to wait a day, surely the gods (and your DM) will not begrudge you a few rounds to get yourselves together.

It would seem, for example, that this would be a good time to read the book you got from Mahyawu, You can also coordinate your spells and prepare yourselves as best you can for leaving the hot, dry plains here and arriving underwater.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Monday May 7th, 2018 10:35:43 PM

Jozhur passes on everything but Aex's water breathing spell. He has freedom of movement from his ring. He takes a minute to make sure his weapons are secure and anything that shouldn't get wet is in his bag of holding.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday May 8th, 2018 1:59:07 AM

Rill reads the book with anyone else that's interested.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday May 8th, 2018 5:29:22 AM

"If you have a spare Freedom of Movement spell, Terser, I'd take one" Tahni is already covered with her Necklace of Adpation in regards to the breathing issue.

She makes one final offer for a Greater Polymorph Spell, but otherwise is good to go.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5) 
Tuesday May 8th, 2018 4:41:08 PM

Terser only has one casting, trusting he will be able to call upon his domain to serve his own needs long enough. Would it go better on Bralin so he can swing his axe unimpeded? Or with Tahni to give her mobility on the battlefield?

In the end, Bralin asked first, so he gets the spell, with Terser's promise to Tahni to get her next time.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Tuesday May 8th, 2018 5:34:54 PM

Bralin accepts the spells, and waits wordlessly.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday May 8th, 2018 6:25:04 PM

Aex sticks to her plans... she'll cast the water breathing as soon as the group intends to go...
IF they end up submerged she'll shapechange... in what will depend on the ones that are waiting for the Lionfish crew...

Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Tuesday May 8th, 2018 6:42:03 PM


Zeoll waits patiently for Rill to mention anything needed for the process. Is a particular kind of tune or music better? When it is time, he creates his melody.

DM Kathy 
Tuesday May 8th, 2018 10:27:20 PM

While you organize your spells, Rill reads the book. The ritual calls for the musical instrument to be played, and Zeoll seems to have that covered. No specific type of music is indicated, but perhaps, given the nature of the group a sea-chanty would not go amiss.

While the music is playing, herbs need to be scattered near the crystal. You realize that what you though were sticks of incense are in fact tightly-packed herbs, ready to be scattered. It will be a challenge underwater, to be sure. [OOC: It was incense, but your DM realized that making you burn incense underwater was just mean.]

Once the music and herbs are going, the water drop needs to touch the crystal. You're pretty sure you can dispel the Resilient Sphere around the drop, but then you have to make sure that that one drop, out of all the drops of water in the ocean, actually touches the crystal. And how you're going to do that is a bit of a puzzler.

Once everyone understands what is expected, Zeoll raises the flute to his lips and begins to play....

[OOC: last call! Also, everyone take 35,000 XP for this scene.]

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday May 9th, 2018 12:16:54 PM

Rill shares why he learned from the book. He casts Freedom of Movement on himself, and waits.

"Remember, you're all still under the effects of a Heroes' Feast" (This includes increased hit points if you were not injured before.)
___________________
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Protection From Energy (Electricity), Heroes' Feast (11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible* (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC20): Divination* (D), Blindness/Deafness, Blindness/Deafness, Create Food and Water, Dispel Magic, Prayer*, Searing Light
4 (DC21): Dimension Door* (D), Air Walk*, Air Walk, Freedom of Movement*, Summon Monster IV, [used slot]
5 (DC22): Dimension Door* (D), Break Enchantment, Breath of Life, Plane Shift, Plane Shift
6 (DC23): Teleport (D), Heal. Heal, Heroes' Feast*, Blade Barrier
7 (DC24): Greater Scrying (D), Destruction, Holy Word, Summon Monster VII, [open slot]

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 140'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day - *
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165) 
Wednesday May 9th, 2018 5:54:49 PM

Bralin cracks his neck .. left, then right. He windmills his arms. He looks to Zeoll.

Bralin is ready.

--
In effect:
Heroes' Feast (11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)
Water Breathing
Freedom of Movement


Zeoll (Cayzle) (AC29/31; 77+11 of 77hp) 
Wednesday May 9th, 2018 6:10:18 PM


Zeoll takes a huge breath before he starts playing. He does not want to inhale if he ends up playing under water. How does that work, even?

We'll see!

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Wednesday May 9th, 2018 6:27:00 PM

Jozhur puzzles about how they are to do all of this underwater. It seems they would have to figure that out on the fly, as Zeoll begins playing. He holds his breath and feels for his magical bottle of air in his bag of holding.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday May 9th, 2018 6:40:58 PM

Tahni nods at Terser's wisdom. It is far better to have a maneuverable fighter that caster.

She closes her eyes just a little in preparation of being underwater once more. Also because she has no idea how this flute even works.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday May 9th, 2018 7:44:37 PM

not sure what to do to keep the drop of water safe... under water... perhaps being an elemental could help keeping it safe?? But without a clue yet how to solve this riddle Aex fears they'll just have to find out on the other side...

Water breathing up and running on all but Aex...

Pomp and Dire Circumstance


DM Kathy 
Wednesday May 9th, 2018 10:53:15 PM

You make your preparations. Bralin stretches. Rill reminds everyone of the delicious breakfast they had. Tahni closes her eyes; Zeoll and Jozhur take deep breaths. Aexana is already working on the problem of the water drop.

As Zeoll plays, the dry, grassy plane around you begins to shift and run. It's as if you're standing in a watercolor and it's raining. You half-expect the cool greens and blues of the ocean to begin replacing the red of the grasses. But your field of vision remains red, even as the temperature drops, water kisses your skin, and you suddenly weigh a lot less.

You are again underwater, but waving seaweed--sea grasses? What do you call it when plants that are supposed to live on land start taking over the underwater world? Whatever you call it, it is the only thing you see, swaying and shifting with the currents (and sometimes against them), offering occasional glimpses through to yet more grasses beyond. There’s enough of it that it’s noticeably dimmer down here than it was when you left. There’s no sign of natural sea life--no fish, crustaceans, coral, sea stars, unchins--not even barnacles. The grasses have taken over. Taken over this part of the ocean, or the entire Middle Sea? From this vantage point, you cannot tell.

A faint glow catches your eye. Turning, you see your shard of the crystal, the rough triangular shape reminiscent of a sail. Clashing colors run though it, making it look somehow angry. Above the shard is a weird displacement of water, forming a rough sphere about 5 feet in diameter. It's not immediately obvious what the thing is or what it's doing.

You know that you need to play the flute, scatter the herbs, and somehow get your drop of water onto the crystal. And you can tell already that the grasses are going to make that difficult. They are thick and pernicious, and they move with a will of their own, in addition to moving with the current. This is going to have to be a team effort.

OOC:

Here's how this is going to work. Everybody can make a check. You don't have to make a check, but if you don't, you're just making it tougher on your teammates.

This round:

You can make a Perform check to play the flute or speak a ritual. At least one person in the group must make a Perform check; other people can make them as well.

You can make a Spellcraft or Knowledge Arcana check to figure out what's the deal with that water displacement sphere thingy.

You can make a Dexterity check to scatter the herbs and make sure they get on the crystal instead of being snatched away by the current. Or the grasses, for that matter. This isn't a requirement this round, but it needs to happen eventually.

You can formulate a plan for getting the water drop onto the crystal, then make whatever check you feel is appropriate. This isn't a requirement this round, but it needs to happen eventually.

You can make a Strength check to hold the grasses back away from the crystal so your teammates can do their work.

This ritual will take several rounds to complete; future rounds may have different checks available.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+8=14 ;
Thursday May 10th, 2018 6:15:04 PM

Well, the first step is getting to the crystal through the weeds, and there's few better at pushing through things than Terser. He powers himself up and swims at the crystal, wresting apart the clumps of seaweed as best he is able.
Str: 14

He also shares his strength with his allies. (5 of you can take +4 str/con)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+9=19 ; d20+6=14 ; d20+5=14 ;
Thursday May 10th, 2018 6:55:37 PM

Once submerged again Aex drops her staff to bring the Staff Treant back into play... Leafy looks rather disgrunted to be under water again... he likes water but not to be under water...

The Staff Treant and Leafy both try to hold grasses away from this place.
Staff Treant STR check : 19
Leafy STR check : 14

Aex turns into an Octopus making small and fairly nimble dodging these weeds... (DEX check 14)

She attempts to command the plants to back off... "BLUB" (submerged 'octopus' sounds rather watery but none the less she tries to get the weeds to free a path towards the Crystal. (Plant Command Will Save DC25 )

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 176/165)  d20+5=12 ;
Thursday May 10th, 2018 7:14:21 PM

Bralin moves to help hold back grass, while his mind races to come with some ideas. Hopefully, Zeoll has already thought this through.

Str check 12

--
In effect:
Heroes' Feast (11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)
Water Breathing
Freedom of Movement


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday May 10th, 2018 7:20:48 PM

Tahni turns her attention to the single drop of water. She casts Roses Temp Control and tries to freeze the water around the sphere to create an ice ball. Her thinking being if she encases the drip that it too may freeze

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=32 ;
Thursday May 10th, 2018 9:23:34 PM

Rill looks at the disturbance above the crystal, trying to work out what it may be. (Spellcraft 32!)



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+6=7 ; d20+6=11 ; d20+6=20 ; d20+3=6 ;
Thursday May 10th, 2018 10:41:54 PM

Jozhur offers to scatter the herbs, he thinks he can manage it. He's not sure he should do it yet, so he waits until prompted or the rest of whatever plan they come up with is in place.

He's not quite sure how to manage this. Could the sphere be captured in a container of some sort, the opening placed against the crystal, then the sphere dispelled?

If he's not needed to scatter herbs yet, he shares in Terser's rage and does his best to helps with the weeds. (strength: 6)

--------------------------------
Dex check: 7, hero point reroll: 11, another hero point (can I do that?): 20


Zeoll (Cayzle) (AC29/31; 77+11 of 77hp)  d20+2=20 ; d20+15=20 ;
Thursday May 10th, 2018 10:43:55 PM


Zeoll plays the manfri flute. Perform check 20.

If it is a masterwork flute, maybe Zeoll gets the standard +2? That would make it a 22

DM Kathy 
Friday May 11th, 2018 12:35:56 AM

Terser and Bralin hold back the grasses so their companions can work. Aexana sends Leafy and the staff treant to help, while she dodges the grasses. She attempts to command them, but they are so fundamentally alien that her nature spells simply will not work.

Jozhur scatters the herbs. It is not, perhaps, the best herb-scattering of all time, but it is sufficient. [My understanding is that you can only do one re-roll, so let's take that 11. Which is good enough, if not stellar.] There are still herbs left, so he can try again next round.

Zeoll continues playing.

Tahni casts a spell and creates a little ball of frozen water around the Resilient Sphere. It's hard to say whether it froze the drop inside or not, but it's probably a good first step.

Rill figures out what that displacement effect is. It is an Anti-Magic Field! It seems to be generated by the crystal itself! It is moving around, somewhat unpredictably, and if it surrounds any of you for too long, you're in danger of drowning.

The crystal pulses with strange, dark energy. Everyone take 10 points of negative energy damage.

This round:

You can make a Perform check to play the flute or recite the ritual. At least one person must make a Perform check.

You can make a Dexterity check to scatter more herbs.

You can make a Strength check to hold the grasses back away from the crystal so your teammates can do their work.

You can make a Constitution check to grab hold of the pulsing crystal and keep it steady. This will help get the water droplet on it, and might help keep that anti-magic field in one place.

You can make a Spellcraft check to try to keep the anti-magic field from drifting into any of your companions.

You can make a Wisdom check to read the patterns of the currents and anticipate where the grasses and the anti-magic field are going to be next.

Zeoll (Cayzle) (AC20/22; 77+1 of 77hp)  d20+2=8 ; d20+13=26 ;
Friday May 11th, 2018 6:03:50 PM


The negative energy leabves Zeoll with just one temp hp from the Feast!

He ignores it to keep on playing. Perform 26, 28 if the manfri instrument is masterwork.

OOC: Oh, Zeoll is playing with both hands and NOT using his shield, which is strapped to his side. AC reduced in header

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+8=25 ;
Friday May 11th, 2018 11:20:00 PM

After pushing through the weeds as close to the crystal, he takes a deep breath (of water? Hah!) And tackles the crystal, trying to pin it down so the ritual can progress.

(Constitution 25)

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 166/165)  d20+5=12 ;
Saturday May 12th, 2018 9:19:32 AM

Bralin sees Terser move on to pin down the crystal. He therefore remains, pushing back the grass.

Str 12

--
In effect:
Heroes' Feast (11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)
Water Breathing
Freedom of Movement


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=17 ; d20+6=20 ; d20+7=23 ;
Sunday May 13th, 2018 5:33:48 PM

Aex-octopus swims through the red grasses and observes the patterns of the currents... (wisdom check 17)
Anything she things to learn she points out using her tentacles...

Leafy and the Staff Treant continuesly try to hold the grasses away from the crystal (leafy str check 20 / staff treant str check 23)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Sunday May 13th, 2018 7:25:32 PM

Tahni keeps up the freeze on the sphere, then holding her breath pushes it towards the antimagic field and crystal.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+6=8 ;
Sunday May 13th, 2018 9:39:44 PM

Jozhur believed they are close to placing the droplet against the crystal, though he's not quite sure what the plan is. He conintues spreading more herbs around. He makes a wonderful mess of it at first, but with a heroic effort, he is able to swirl them around a little nicer.

Dex check: 8, hero point for +4=12

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=22 ;
Sunday May 13th, 2018 10:22:34 PM

Rill makes a Spellcraft check to a control the anti-magic sphere and warn his friends of where it might go.

(Spellcraft 22)

DM Kathy 
Sunday May 13th, 2018 10:46:14 PM

Zeoll continues playing (the weapon is masterwork).

Terser wrestles the crystal while Rill does his best to manage the Anti-Magic field it generates.

Bralin, along with Leafy and the Staff Treant, work keep the grasses away from the crystal.

Aexana reads the currents and signals with her tentacles.

Jozhur scatters more herbs. If he lives through this, and recalls the story later in taverns, he'll probably claim to have done a better job than this. But what he's doing is enough.

Tahni keeps the sphere frozen, and begins moving it toward the crystal.

This round:

You can make a Perform check to play the flute or recite the ritual. At least one person must make a Perform check.

Tahni can make a check to get the sphere to the crystal without running into the Anti-Magic Field. Spellcraft or Disable; your choice.

You can make a Dexterity check to scatter more herbs.

You can make a Strength check to hold the grasses back away from the crystal so your teammates can do their work.

You can make a Constitution check to grab hold of the pulsing crystal and keep it steady. This will help get the water droplet on it, and might help keep that anti-magic field in one place.

You can make a Spellcraft check to try to keep the anti-magic field from drifting into any of your companions.

You can make a Wisdom check to read the patterns of the currents and anticipate where the grasses and the anti-magic field are going to be next.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+25=27 ;
Monday May 14th, 2018 6:45:11 AM

"Just keep swimming. Just keep swimming" Tahni repeats the mantra in her head as she tries to push the frozen ball towards the crystal. With her arcane sight she can make out the antimagic field and moving amongst it is a little tricky (Spellcraft: 27).

She looks to see what the others are doing and takes comfort in seeing the group all working towards this common goal: save the Wold.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 30/34, channel 4/5)  d20+8=10 ;
Monday May 14th, 2018 5:47:49 PM

Terser continues to try to hold the crystal in place so Tahni can get the droplet onto it. He's not having much luck though, but hopefully makes it easier for Rill to hold the anti-magic field in place.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 166/165)  d20+5=11 ;
Monday May 14th, 2018 5:48:23 PM

Bralin notes that his comrades' roles have been established, each contributing a strength.

The dwarf keeps up his attack on the grasses, pulling them aside.

Str 11

--
In effect:
Heroes' Feast (11 temp hp, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)
Water Breathing
Freedom of Movement


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=31 ;
Monday May 14th, 2018 6:44:18 PM

Rill makes another Spellcraft check to a control the anti-magic sphere and warn his friends of where it might go.

"Hey, this isn't so bad. I guess I didn't need all those underwater spells after all. Its nice to have another person that can cast Water Breathing Aex. Oooo, look out, I see the anti-magic sphere drifting over there a bit..."

(Spellcraft 31!)


Zeoll (Cayzle) (AC20/22; 77+1 of 77hp)  d20+2=6 ; d20+15=28 ;
Monday May 14th, 2018 6:49:13 PM

Zeoll continues to focus on the playing.

The voices in his head argue, and Zeoll ignores them for now. He plays well enough without their help ... 28.



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+6=21 ;
Monday May 14th, 2018 9:57:32 PM

He's not sure how much is needed, but Jozhur continues spreading herbs around. He does a better job of it now, perhaps his getting the hang of it.

Dex check: 21

DM Kathy 
Monday May 14th, 2018 10:24:06 PM

Tahni maneuvers the frozen sphere up against the crystal, which Terser holds steady while Rill keeps an eye on that anti-magic field.

Bralin continues holding back the grasses.

Jozhur scatters the last of the herbs while Zeoll continues to play.

You seem to be making progress, and the grasses somehow seem to sense the threat. They begin thrashing about in agitation--and, despite your best efforts, you cannot avoid the slashing blades. [Everyone take 6 points slashing damage. This damage will bleed 2 additional points per round until magically healed.]

The crystal gives off another pulse of dark energy. [Everyone take 10 points negative energy damage.]

This round:

You can make a Perform check to play the flute or recite the ritual. At least one person must make a Perform check.

The frozen sphere is now up against the crystal, but you need to touch the water drop to the crystal or this will all be for naught. And time is running out. You need a plan, and you probably need a Dexterity or Disable check--along with somebody to Dispel that resilient sphere.

You can make a Strength check to hold the grasses back away from the crystal so your teammates can do their work.

You can make a Constitution check to grab hold of the pulsing crystal and keep it steady. This will help get the water droplet on it, and might help keep that anti-magic field in one place.

You can make a Spellcraft check to try to keep the anti-magic field from drifting into any of your companions.

You can make a Wisdom check to read the patterns of the currents and anticipate where the grasses and the anti-magic field are going to be next.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 110/136  d20+4=20 ; d20+3=16 ;
Tuesday May 15th, 2018 6:26:19 AM

Maintaining the Temp Control spell, Tahni pushes the sphere HARD against the crystal. It's been frozen for a little while now so hopefully what's inside is also frozen(-ish?)

She isn't too concerned about dispelling the sphere, trusting that the anti-magic field will do the dirty work for her when it gets close enough.

Con check: 20
Dex check: 16


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 24/34, channel 3/5)  d6=3 ; d6=5 ; d6=5 ; d6=1 ; d6=4 ; d20+8=15
Tuesday May 15th, 2018 10:31:56 AM

Terser continues to hold back the crystal Con 15, and spends some of his energy to swiftly channel, healing some of the damage from the cutting grasses.

spend 4 rounds of rage to channel as a swift action - heal all for 17

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+14=21 ; d20+30=42 ;
Tuesday May 15th, 2018 11:29:38 AM

With his temporary hit points gone, Rill begins to feel the sting of the crystal. He monitors his companions' health through his Status spell. Everyone's hurt, but it's not time to intervene yet. Besides, Terser seems to have that well in hand.

He tries to gauge what Tahni is up to with the water drop (Sense Motive 42), and then tries to control the anti-magic sphere to be most helpful to her (Spellcraft 21).

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=26 ; d20+6=10 ; d20+9=25 ;
Tuesday May 15th, 2018 4:42:24 PM

(sorry for missed post yesterday)

Aex-octopus swims around the crystal rather frustrated that she used her dispel spell earlier... observing the currents she hopes to help her friends - Wisdom check 26.

Leafy and the Staff Treat do what they do best and use their strength to keep the grasses away... Leafy STR check 10 - NATURAL 1 and Staff Treat check 25

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 165/165)  d20+5=7 ;
Tuesday May 15th, 2018 6:24:41 PM

Bralin feels the sting of grass and the negative energy pulse, but Tahni's channel relieves the pain.

There is little he can do to aid his comrades other than to keep the grass at bay.

Str 7

--
In effect:
Heroes' Feast (+1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)
Water Breathing
Freedom of Movement


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+3=10 ;
Tuesday May 15th, 2018 9:51:51 PM

With the herbs gone, Jozhur looks for another task. It appears the water drop is not prepared to be put in contact with the crystal, so he does his best to hold the grass back, along with Bralin.

Strength check: 10

DM Kathy 
Tuesday May 15th, 2018 10:25:53 PM

Terser proves able to hold the crystal and cure his friends at the same time, which may prove valuable.

Tahni maneuvers the frozen sphere into place as Bralin and Jozhur do their best to hold back the grass.

With some help from Aexana, Rill positions the anti-magic field to where it will touch the resilient sphere.

Of course, none of this is an exact science. The field moves, and surrounds the drop. However, it also surrounds Tahni and Jozhur. Any magic they had on them is not working right now, perhaps including whatever they're doing to breathe down here.

Meanwhile the resilient sphere is gone, and the frozen water is rapidly melting in the warm water around you. You've got to get that drop on the crystal or all of this is for naught!

The crystal flashes again! Everybody takes 10 negative energy damage.

The grasses continue to thrash about! Everybody takes 2 slashing damage, which will continue to bleed until magically healed.

Zeoll appears to have stopped performing. Somebody needs to pick up the slack. It doesn't need to be flute music, but somebody needs to sing or dance or tell dirty jokes or something.

This round I'm not giving you specific checks. Figure out what needs to be done and do it. You're very close! Don't let it slip away!

Zeoll (Cayzle) (AC20/22; 77+1 of 77hp)  d20+2=16 ; d20+17=29 ;
Wednesday May 16th, 2018 1:24:34 PM

Zeoll pauses, powerless. Sometimes old age just does that to you. Other times the lines of energy that power all life just slip and fall.

But after a moment, Zeoll makes a huge effort, labors, and focuses. He gets his power from his work. He raises the pipes to his lips and plays ... Perform 29.

The melody battles the blades of bloodgrass and attacks the crystal that powers them.

[OOC: Sorry, lost my electricity at home. Typing this at work.]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=24 ; d20+6=8 ; d20+9=17 ;
Wednesday May 16th, 2018 7:57:20 PM

Aex is clueless how to end this... she keeps pointing out where the weeds will go while Leafy and the staff treat continue to keep the grasses away from the rest of the group

Aex WIS check 24
Leafy STR check 8 (1)
Staff treant STR check 17

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 153/165)  d20+5=9 ;
Wednesday May 16th, 2018 8:15:05 PM

Trusting in his comrades to play their parts, Bralin continues his battle with the grass.

Str 9

-----
In effect:
Heroes' Feast (+1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear)
Water Breathing
Freedom of Movement
Bleed (-2)


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 110/136  d20+3=9 ;
Wednesday May 16th, 2018 10:49:32 PM

With her breath held Tahni desperately tries to maneuver the drop. Its much harder to concentrate now Dex check: 9

Rill (MarkB) HP 99/111 - AC 25/15/23 CMD 23  d20+14=24 ;
Wednesday May 16th, 2018 11:14:02 PM

(oops. Not paying attention)

Rill ignores the damage, and focuses on the task at hand. He concentrates on the anti-magic sphere, but this time to keep it in a place that helps Tahni.

(spellcraft 24)

DM Kathy 
Wednesday May 16th, 2018 11:45:31 PM

Zeoll continues to perform. Bralin is flagging, but valiantly continues holding back the grasses.

Aexana is getting the hang of keeping the grasses away from her friends, but Tahni is struggling. She tries to maneuver the drop onto the crystal. Did she succeed? Um...you think so? But it's so hard to tell! There was no immediate effect, and now, of course, the droplet is lost among all the billions of drops of water in the ocean.

Rill manages to lift the anti-magic field away, so Tahni and Jozhur can breathe again.

The crystal flashes! Everybody take 10 points negative energy damage. The grasses wave, but thanks to Aexana, you are not further damaged. Your old wounds bleed for a point, however.

You all get the sense that something's got to give, and soon. The grasses are increasingly frantic; the crystal's pulses are erratic; the anti-magic field seems to be wavering. You're still not sure whether the drop made it onto the crystal, but the only way to find out is to see this through to the bitter end!

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 24/34, channel 3/5)  d20+8=12 ;
Thursday May 17th, 2018 12:12:37 AM

Terser growls with the effort of holding the crystal still, sounding odd and gurgly down here in the water.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+24=37 ;
Thursday May 17th, 2018 12:02:13 PM

Jozhur starts coughing as he momentarily tries to breath water without the benefit of magic. Thankfully the magic quickly returns.

He notices Tahni has the frozen sphere against the crystal and the ice is melting. Jozhur rushes over and places his hands over the sphere, along with Tahni's, to make sure the water droplet is forced into the sphere.

Unless someone has a dispel handy, they will need that anti magic zone to come in contact with the droplet while it is against the crystal.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp 
Thursday May 17th, 2018 12:04:54 PM

Header update

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=22 ; d20+6=12 ; d20+9=22 ;
Thursday May 17th, 2018 4:28:40 PM

Aex looks around in fear...What's going to happen?? Did Thani succeed?? The vines are soo frantic it's becoming terrifying... All she can do is keep an eye on things and point i'to the right direction... wis check 22

Leafy and the staff treant have vines all over them.
. They are slaching into the red mass hoping to warding the Lionfish Crew from being entangled...
STR check 12 and 22


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 22/34, channel 3/5)  d20+8=14 ;
Thursday May 17th, 2018 5:05:06 PM

Did someone say they needed another Dispel?

If needed, Terser will aim his where Tahni and Rill tell him. Otherwise, he continues doing his best to hold the crystal tight. con 14

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165)  d20+5=14 ;
Thursday May 17th, 2018 7:26:44 PM

Bralin is unwavering, and continues to rip at the grasses.

Str 14

For those counting, that's five straight sub 10 rolls

Zeoll (Cayzle) (AC20/22; 67 of 77hp)  d20+2=18 ; d20+17=21 ;
Thursday May 17th, 2018 7:26:53 PM


Zeoll takes the damage and keeps on playing!

The voices in his head actually offer some good advice this time, and the old taur plays as well as he can on this fine instrument. Perform 21.


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 90/136  d20+3=5 ;
Thursday May 17th, 2018 8:05:31 PM

It's about this time that Tahni closes her eyes and focuses on holding her breath. The Wold needs her to keep trying. The distraction is starting to feel overwhelming. Dex check: 5

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp 
Thursday May 17th, 2018 10:44:25 PM

Forgot at the bottom of my post:

Disable device to help Tahni: 37

Rill (MarkB) HP 99/111 - AC 25/15/23 CMD 23  d20+14=16 ;
Thursday May 17th, 2018 10:46:00 PM

Rill keeps on with trying to control things thru spellcraft. (only a 16)

DM Kathy 
Thursday May 17th, 2018 11:42:45 PM

Terser growls as he struggles to hold the crystal.

Bralin, with Aexana's help, keeps the grasses at bay.

Tahni and Jozhur work together to move as much water as possible past the crystal, which is all they can do at this point. Only the gods themselves could now find the single drop amid so many.

Rill tries to manage the anti-magic field, but his energy is flagging.

Zeoll valiantly keeps performing.

And then it happens. The crystal turns dark, then bright. Cracks begin to appear, spiderwebbing out from a larger crack in the center. Terser holds the crystal for as long as he can, but eventually even his dwarfish toughness gives out and he drops it. A shaft of blue light bursts from the crack in the center, reflecting eerily in the water around you. The light blazes upward, as far as you can see, probably even past the surface of the water. A single, low thrum moves through the waves, and the crystal seems almost to dissolve into thousands of tiny pieces.

The grasses stop moving. They begin to wither.

It would appear you have completed your task.

Rill (MarkB) HP 99/111 - AC 25/15/23 CMD 23  d6=1 ; d6=5 ; d6=6 ; d6=6 ; d6=5 ; d6=3 ; d6=3 ; d6=6 ;
Friday May 18th, 2018 5:12:20 PM

Seeing the large crystal disintegrate into smaller pieced, Rill tries to grab a couple as a souvenir.

With the crystal destroyed and the weeds dying, Rill will pull in the strength of his God and release it in a healing burst. Hopefully this stops any bleeding as well.

Everyone is healed for 34 points!

"Wow - nice work everyone! After a quick survey of the area we should head up and see what can be done from there. I don't swim so well in this armor, so once everyone's ready I can read a scroll of Water Walk which will bring us all to the surface. From there we can figure out how to get home, and I have some options for that as well."


Rill will cast Detect Magic to see if there's anything down here we may have missed.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 22/34, channel 3/5) 
Friday May 18th, 2018 6:36:51 PM

Terser cautiously releases his rage, not sure how much of a reprieve they'll have and what that beam of light may have attracted. He pants in short bubbly breaths and looks around the deeps. He will not be sad to see the last of this place.

Zeoll (Cayzle) (AC20/22; 67 of 77hp) 
Friday May 18th, 2018 8:45:09 PM


Zeoll grins and carefully stows away the manfri instrument. If it is not magical now, Zeoll thinks it would make a great item for him to enchant.

He looks at the end of the crystal. "I am no comedian," he jokes, "but this time I rreally crracked up the audience!"

He smiles to see the unnatural grasses wilt.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp 
Saturday May 19th, 2018 5:13:55 PM

Jozhur smiles as the alien grass withers away. They had hopefully saved the Wold, again. Then he hears Zeoll. Jozhur shales his head, "No, you certainly are not."

Jozhur starts to make for the surface. He's ready to be back on dry land, or at least the deck of the Lionfish.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136 
Saturday May 19th, 2018 10:00:17 PM

With her necklace of adaptation working again Tahni can FINALLY take a breath again. She looks utterly exhausted by the ordeal but have a grin on her face.

Much like Rill, she tries to grab a few fragments to remember this by. They may even make for an interesting focus for some spells.

She too scans the nearby area for any signs of magical auras (Arcane Sight. Spellcraft to ID auras/things: 35)

Tahni looks upwards for signs that the ship is still up there, and to make sure there are no sailors in the water.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday May 20th, 2018 5:31:41 PM

Aex gazes the red weeds as they start to wither... she'll never know where they came from... she'll never understand the nature of it not what potential powers they held... yet... the Wold won't come to and end and well.. that's a good thing...

Little Aex Octopus swims and jets around the group glad that this madness is over.

But who was that guy they met on the other side??



DM Kathy 
Sunday May 20th, 2018 7:21:53 PM

Rill is able to grab a couple of pieces of the crystal--one about the size of his thumbnail; the other about half that size. He heals his companions, then casts Detect Magic to see if there's anything you missed. You detect no magical auras other than the ones on your companions.

Zeoll, Terser, Aexana, and Jozhur are just glad to be putting this thing behind them. Jozhur begins swimming for the surface.

Tahni is able to snag a piece of crystal about the size of a gold piece. She also detects no magical auras that can't be accounted for. You look up, but cannot see the Lionfish from this angle. You also see nothing in the water except dying red grass. And your companions, of course.

Rill offers to cast a Water Walk, which should shoot you right up to the surface, without all that tedious swimming.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136 
Monday May 21st, 2018 9:14:56 AM

Tahni looks about the water for signs of any other marine life. Last time they were around here there was a seriously big fish type thing.

She waits to see what the rest of the party want to do.

Zeoll (Cayzle) (AC20/22; 67 of 77hp) 
Monday May 21st, 2018 10:45:57 AM


Zeoll is worried about the holy drop of water. Is it gone for ever? Can anyone detect for it? Zeoll himself scans with Detect Magic. He ponders casting Locate Object, and suggests the spell to his fellow casters.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday May 21st, 2018 6:16:27 PM

When the group swims or walks towards the surface so does Aex-octopus.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Monday May 21st, 2018 6:35:43 PM

Bralin moves in next to Rill.

Water walking will be necessary to get the heavily laden dwarf to the surface.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 22/34, channel 3/5) 
Monday May 21st, 2018 7:22:31 PM

Terser could probably swim up. But lazy sounds good. Water Walk me, Cap'n!

Rill (MarkB) HP 99/111 - AC 25/15/23 CMD 23 
Monday May 21st, 2018 9:37:15 PM

Rill will read a scroll of Water Walk
, causing everyone to rise to stand on the surface of the sea.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp 
Monday May 21st, 2018 9:41:07 PM

Jozhur stops swimming when he sees Roll produce the scroll. He waits for the water walk spell, thinking it's better they go up as a group...just in case.

DM Kathy 
Monday May 21st, 2018 10:18:33 PM

Tahni looks around for big fish. You don't see any. You also don't see any little fish, or shellfish, or any sea life of any kind. You're not sure you could even locate a speck of plankton. Your group has stopped the spread of the grasses, but clearly this part of the sea is going to need some time to recover.

Zeoll looks around for the drop of water, but sees no sign of it. The gods themselves could no doubt find it again, but it is probably a task beyond even the most dedicated of mortals. [Also, if the gods meant for the drop to be preserved, that message clearly did not get conveyed to the Universe.]

Rill produces a scroll and casts Water Walk. You all rise swiftly through the water and come to the surface.

On the surface of the water, you notice a few things. There are several mats of the red grasses floating here, and obviously dying. It is a beautiful, sunny day, just after noon if the sun is any indication.

There is no sign of the Lionfish, or any ships at all.

Jozhur's knees, hips, and shoulders are suddenly very painful. The pain is bad enough you're not sure you can walk.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136 
Tuesday May 22nd, 2018 7:04:44 AM

Rill make the trip to the surface a lot easier for Tahni. She could breathe underwater but her swimming could still use some work.

"So, uh, does anyone know where the ship is?" Perhaps they followed some order of the Captain to head somewhere after a certain time? She really has no idea right now.

Tahni tries to stay well clear of the red grass/seaweed.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday May 22nd, 2018 4:58:20 PM

"Soo... we're in the middle of the sea and no Lionfish?? What's this?? Mutiny?

Aex checks around to see if there's anything to hold on to... closest thing now is Leafy and the Staff Treant... wood floats right...

Rill (MarkB) HP 99/111 - AC 25/15/23 CMD 23 
Tuesday May 22nd, 2018 5:16:38 PM

"Hmm. A bit of a predicament, but I have a solution of sorts."

Rill pulls out a feather, cleverly folded and clipped to look like a tiny boat. As the feather vanishes a large boat appears, gleaming white with a prow in the shape of a swan's neck and head. The sides are carved to look like feathered wings.

Since we are all walking on the surface of the water, it's a simple matter to climb aboard the vessel.

He turns to Zeoll. "Well Captain, how far do you think we are from Bonetown? This thing will move along at a good clip, but it will only last for a day. If we cannot reach shore in that time, I do have another boat - good for another day. But a better solution may be to memorize some teleport spells and see what we can do to get back home. I fear I cannot transport everyone without using up a pricy item though.

"Thoughts?"

------------------------------------
Swan Boat: A token that forms a swan-like boat capable of moving on water at a speed of 60 feet. It can carry eight horses and gear, 32 Medium characters, or any equivalent combination. The boat lasts for 1 day.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20=10 ;
Tuesday May 22nd, 2018 5:34:11 PM

Jozhur is happy to see the surface of the Wold again, even if it is just the ocean. Then he feels as if he's being stabbed in all his joints. Jozhur gasps and sits on the surface of the water, "I may need help getting in that boat, I'm not sure whats wrong with me."

Heal check to diagnose self: 10

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Tuesday May 22nd, 2018 6:52:30 PM

Rising to the surface, it dawns on Bralin that being stuck on a boat in the middle of the ocean is not the worst thing that could happen. Stuck in the middle of the ocean without a boat is the worst.

And so the dwarf gratefully clambers aboard Rill's Swan Boat.

Noticing Jozhur experiencing difficulty, Bralin reaches out and hauls the man aboard as well, and then quickly casts a Cure Light Wounds on the man to see if that relieves his pain.



Zeoll (Cayzle) (AC20/22; 67 of 77hp)  d20+2=11 ; d20+28=30 ; d20+2=4 ; d20+2=4 ; d20+10=22 ; d20+13=28 ;
Tuesday May 22nd, 2018 9:23:24 PM


As the Water Walk is cast, Zeoll also picks up a couple shards of the crystal. The old taur has become a bit of a pack-rat in his dotage, and these will make a fine addition to his collection, one that currently includes a teacup, some jewelry, an assassin's dagger, several plushies, and, of course, the tooth of a demigod.

Rising to the surface, and then in open air, Zeoll tries to be alert: Perception 30.

He looks for the ship, alas. "It should be herre," he tells Tahni.

He looks at the Swan Boat and worries that he is too big. "We taurrs will have trrouble fitting ...:"

He breaks off and stares at his friends. Tahni, Bralin, and Terser, of course, are dwarves. Aexana is a gnome. Jozhur and Rill are humans. He sees no snow-white minotaur woman, no horned captain ... IT has been a long time since Hash and Coer and Magana left the Lionfishers, since fully half the party were taurs. Now only he is left. What is he thinking?

Well, not wanting to take up half the boat by himself, Zeoll stands on the waves next to it for now. He can Reduce himself if need be to fit, but the duration is not long.

The old taur is distracted from this maudlin line of thought when Rill asks him where the party is located, exactly. Zeoll grins. He knows the answer to this ...

[OOC: Zeoll cast his Extended Guiding Star spell on Monday November 13th, 2017, at 6:19:39 PM. It lasts 22 days. Is it still going? If so, he should have a really pretty good idea of exactly where the party is.]

In addition, Zeoll has his sailor and geography lore to aid him ... plus the blessing of the Silver Lady (Guidance) and the quiet voices in his head ... Well, actually, the voices are more of a distraction this time.

Profession Sailor: 22
Know Geography: 28

Zeoll explains the party's location as best he can.

DM Kathy 
Tuesday May 22nd, 2018 10:44:14 PM

The complete absence of a ship is alarming, to say the least. Tahni asks whether they might have had orders to leave, but they didn't seem to. Aexana raises the possibility of mutiny, which, unfortunately, seems more likely. Or perhaps there were extenuating circumstances.

Jozhur is preoccupied with his pain, but Bralin is able to cure it with a spell. Jozhur isn't exactly sure what caused his pain, although he has heard of a condition called "the bends." Though why he got it and nobody else did is something of a mystery.

Rill, ever prepared, brings out a feather that turns into a boat, which has plenty of room for everyone. [Per the item description: It can carry eight horses and gear, 32 Medium characters, or any equivalent combination. It could hold you even if you were all Taurs!]

Zeoll tries to get oriented via spells and his Lady, but honestly, it's not that difficult.

It was only a couple of days ago that you sailed out here from Bonetown, and you didn't sail far. Indeed, you saw the meteor hit from the town and sailed to the spot it went down. At water level, you were unable to see the town, but now that the swan boat has given you some elevation, you can see Bonetown on the horizon. You can be there by dark.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 22/34, channel 3/5) 
Tuesday May 22nd, 2018 11:38:37 PM

"Scrolls and feathers that survive a dunking like that? Magic is crazy indeed, Rill." And it's a good thing they have qualified magic folk about to get them out of these pickles.

He is briefly concerned for Jozhur, but Bralin seems to have him well in hand.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136  d20+25=31 ;
Wednesday May 23rd, 2018 6:05:42 AM

Tahni ascends to a good 40ft above the swan boat "trying" not to let any drops of water drip down onto Terser.

It's good to be in the air again. Somewhere she can move and not worry about suffocating to death. So, you know, a good thing.

Perception: 31

Rill (MarkB) HP 99/111 - AC 25/15/23 CMD 23 
Wednesday May 23rd, 2018 1:51:28 PM

At the boat moves toward Bonetown in the distance, Rill takes a moment to magically return his white robes to their clean and pressed state. It's interesting to be aboard a vessel with no discernible means of locomotion. He looks over the side, wondering if it's some bound elemental that moving the thing along.

"By Garguls Staff, you know how long I've been carrying that feather boat thing around? I thought I'd never get to use it. I'll have to see if I can get one that looks like a dragon instead of a swan.

"Speaking of which, anybody keep a list of the things we've found since we last divided up our pirate's booty? Maybe we can visit the catacombs. I hope I'll also have time to write some scrolls I've used."


On the way back, Rill will Channel Energy enough to get everyone sufficiently healed up, with an extra cure or tow on Jozhur if needed. (Oh kindly DM, please let me know if you want rolls on this.)

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday May 23rd, 2018 6:03:51 PM

Rill rummages around in his pockets.

"Oh hey. I think we forgot about some of this stuff. And there there's the new stuff we got from that ooze we fought. That thing was bad. I think this is everything - am I forgetting anything? We'll definately need a visit to the catacombs."

Treasure to sell - past and present:

+2 Keen scythe
Metamagic Rod: Extend
Wand of Resist Energy
Bag of Tricks: Rust
Scroll of Wall of Thorns
Ioun Stone: Pale Lavender Ellipsoid
Ring of Chameleon Power
Staff of Evocation
Wand of Phantom Steed (30 chg)
Dwarven Thrower
3 fire opals
4 silver goblets decorated with moonstones
2 coral bracelets
gold an emerald necklace


(I have values on these. I'll send out an email.)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday May 23rd, 2018 6:26:28 PM

Aexana (octopus) jets around the swan boat as it makes it way towards Bonetown again... hopefully they'll catch sight of the Lionfish soon... Leafy dislikes salt water so he'll be more than happy to get out of the water again.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Wednesday May 23rd, 2018 6:27:39 PM

Bralin nods in response to Rill.

A trip to the Catacombs is in order, once they get to land.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 22/34, channel 3/5) 
Wednesday May 23rd, 2018 7:16:57 PM

Terser was thinking about holding on to that dwarven thrower. Seems appropriate? But he'll need to unload some cash to the rest of you. It's pretty pricy. Maybe he'll ask Aexana to make a wind wall, throw the gold in, and they can all compete to see who can grab the most!

DM Kathy 
Wednesday May 23rd, 2018 11:33:57 PM

Adventuring parties can get to be like families, complete with annoying siblings. Tahni flies above the swan boat, earnestly and sincerely (allegedly) trying to avoid dripping water onto Terser, but somehow never quite managing it.

Rill heals his companions [do roll and keep track of resources expended. I don't know what happens next, or whether you'll have a chance to rest.] He begins sorting through treasure and talking of a trip to the Catacombs, while Aexana makes sure her leafy friends are securely situated on the boat.

You reach Bonetown in the late afternoon. When you left the place, most of it was still under several feet of water from a devastating tsunami. Few buildings were left standing, and it was anybody's guess how well the docks had held up.

Perhaps surprisingly, the town now shows few signs of the tsunami. New construction has sprung up all over; the docks seem to have been repaired. It's clear that the bloodgrass never made it this far, but...how had so much building been accomplished in just a few days?

Even more welcome than the sight of the town, though, is the site of the Lionfish, tied to the docks, seeming to wait demurely for your arrival.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+27=34 ;
Thursday May 24th, 2018 11:47:37 AM

Feeling much better, Jozhur thanks Bralin for the aid. He starts to worry about the Lionfish, and Tula, then he remembers she was told to only wait a day.

The familiar sight of Bonetown and the Lionfish bring a smile to Jozhurs face. The swan boat is nice, just not quite their style. What will the pirates think of such a thing. He considers jumping off and swimming ashore to avoid being seen on the thing.

Instead, he just hides. (Stealth: 34)

Zeoll (Cayzle) (AC20/22; 67 of 77hp)  d20+2=6 ; d20+19=26 ;
Thursday May 24th, 2018 1:15:22 PM


"Uh oh," murmurs the old liontaur. "I have a funny feeling about this."

Zeoll, as a Cradled follower of Maab and Eberyon, knows that time moves strangely in the Wold's Cradle. Tales of those who visit the fey for a night and awaken 100 years earlier are based on a grain of truth. He smells the winds and looks to the sky and ground. If the seasons have shifted, maybe his trained nose can smell that.

Know Nature to detect the season. Has a lot of time elapsed? He leafs through is field manual, murmurs a prayer, and listens for the advice of the voices in his head ... Know Nature 26.

If his fears are confirmed, he tells his friends, "Yes, indeed, a long time has passed while we dallied in the Vales of Twilight! Time moves strangely therre, and we have arrived long after we deparrted."

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+14=16 ;
Thursday May 24th, 2018 7:26:51 PM

Aex changes back to her own Gnome purple pink haired self.
She nods at Zeoll (know nature). It seems to make sense what he says though she just can't put her finger on it... question is... how much time did they lose??

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136 
Thursday May 24th, 2018 7:48:04 PM

Tahni is still just confused by things and getting a little paranoid. She looks bacl out to sea to make sure there aren't any huge tsunami like waves coming.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Thursday May 24th, 2018 9:10:19 PM

Bralin looks out from the Swan Boat, and channels his inner Captain Obvious.

"More than a few days have passed," he intones.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d6=3 ; d6=1 ; d6=4 ; d6=3 ; d6=6 ; d6=6 ; d6=5 ;
Friday May 25th, 2018 12:36:56 AM

Rill channels energy on the way in, healing all for 27 points.

Once we dock, he first visits the Harbormaster, asking the news and how long we've been gone.

DM Kathy 
Friday May 25th, 2018 12:48:05 AM

As you approach the dock, Jozhur crouches down so the cool kids won't see him riding in a lame swan boat. Tahni looks back out to sea, but sees nothing that shouldn't be there.

Zeoll is aware that time can move differently in the Lands of Rest, and tries to work out how long you've been gone. It is still summer, though later in the summer than when you left. You estimate that you've been gone for several weeks, probably at least a month! No wonder the Lionfish returned to port! Aexana confirms Zeoll's assessment, and Bralin concurs.

Rill seeks out the Harbormaster, who seems astonished to see you. "You--you're alive!" he exclaims. Then, "That--I can't believe it! Where were you? What happened? And what--oh. This complicates things." He looks over toward the Lionfish. "You'd better have a word with that First Mate of yours."

Zeoll (Cayzle) (AC20/22; 67 of 77hp) 
Friday May 25th, 2018 8:57:21 PM


Captain Zeoll knows his duty! He seeks out the Lionfish and has a listen to what Tula has to say.

He is more amused than anything, however. He's not one to take offense, considering an assumption of death was very reasonable.

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Saturday May 26th, 2018 8:55:54 AM

Bralin raises an eyebrow at the Harbormaster.

In an aside to Zeoll, he comments, "Mayhap Tula sold the Lionfish?"

Zeoll (Cayzle) (AC20/22; 67 of 77hp) 
Saturday May 26th, 2018 10:37:32 AM


Zeoll snorts back a laugh.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp 
Saturday May 26th, 2018 8:42:47 PM

Jozhur steps out from his hiding spot and gives the harbourmaster a look, then the Lionfish. He marches along with Zeoll to go see Tula.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136 
Sunday May 27th, 2018 8:19:03 AM

"You wouldn't happen to know the date, would you?" Tahni asks the harbormaster before the group leave to investigate the ship.

The Return of the Sarr


DM Kathy 
Sunday May 27th, 2018 8:28:17 PM

Tahni asks for the date, and the Harbormaster gives it to her. Sure enough, you have been gone for just over a month.

You head for the Lionfish to speak with Tula. As you approach, you see her up on the deck of the ship, in intense conversation with someone who looks familiar. After a moment, you place him--he is Eloi Kole, the representative of the House of Teeth from Dirt City; the guy who bought Dealer's Choice from you.

Bits of their conversation drift toward you.

"--some kind of lease arrangement or something," Tula says.
Kole says something about salvage rights.
"--adventurers....trouble. I'm not convinced they're gone," Tula replies.
"But without a crew--" the rest of Kole's reply is too quiet to hear.

By this time, you are approaching the gangplank. A couple of tough-looking guys stand at the top; you recall that Kole typically travels with bodyguards. "Boss," one of them says quietly, looking at you.

Tula and Kole look your way, and the next thing you know, Tula lets out a whoop. "Ha! Told you!" she says. "And I told those lily-livered deserters, too. They'll be back, I said, and look!" She frowns suddenly. "And just where in Wardd's name have you been?" she asks.

It's shaping up to be quite a scene, but you might not get to finish it. Zeoll feels a sudden sharp pain and pulls out the little ritual book. It feels as if the thing bit you! It falls open to the last page, and you see there is yet one more ritual to be completed. You feel a sense of urgency, as if it must be done right away!

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday May 28th, 2018 4:27:23 PM

Aexana watches the scene from the back of the pack... she was caught in her own dark mind pondering the nature of the weeds and they why all this happened. From what she hears, Tula sure remained true to her position aboard the Fish! At least that's a clear proof of her loyalty and friendship towards the Black Lions.

Then she notices Zeoll checking his behind suddenly...

"Bees sure can sting right old friend... Don't worry I have a great salve to take away the pain... euhm... where's the bee?? "

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Monday May 28th, 2018 5:21:28 PM

Bralin crosses the gangplank, pausing at the top to take the measure of the two bodyguards.

"You and your charge may leave now," he informs them.

Zeoll (Cayzle) (AC20/22; 67 of 77hp)  d20+2=22 ; d20+17=35 ;
Monday May 28th, 2018 5:28:21 PM


Zeoll reveals all that he learns to his friends.

"This book says we have not finished the thing we set out to do. Let's stand on the deck of the Lionfish and follow this last page!"

He tells the crew to stand back.

If a Perform check is needed, Zeoll says a prayer, uses the manfri pipes and gets a 35.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday May 28th, 2018 6:27:17 PM

Rill follows Zeoll and the others aboard.

"Well, I guess our visit to the Catacombs will have to wait.

"Ah, Eloi Kole! Good to see you again. I'm not quite sure what you were discussing with out First Mate Tula there, but you can see that the news of our demise was a bit premature. If all is good between you two, then I hope we can buy you and your men a drink when we return. And if all is not well with you Mr. Kole, we will settle things with you then. But rest assured that Tula is always under our protection."


He look at the two bodyguards. "And remember - we have dwarves."

Then he addresses Tula. "Tula, we're terribly sorry to have been gone for so long, but it seems time moves more slowly in the Twilight Vales. As usual, you're in charge of the Lionfish until our return. I'm not sure when that will be, but here are some funds to tide you over until then. And if you need to sell that Swan Boat Feather Token I gave you some time ago, please do not hesitate to do so."

Rill hands her a sack of coins - about 200 GP in all. He then moves to where Zeoll is on deck, intentionally paying no more attention to Eloi Kole.

DM Kathy 
Monday May 28th, 2018 10:21:45 PM

Zeoll tells his friends that there is one more ritual left to complete, and proposes performing it on the deck of the Lionfish.

Bralin is way ahead of him, and tells Kole's bodyguards they can leave.

Rill goes Bralin one better, and gives Kole an overt, if polite, warning.

But Kole doesn't look as if he is going to be a problem. "Glad to see you ain't dead," he says, and he seems sincere. "I was just talkin' to your mate here about maybe buying the ship, but I see now it ain't for sale. If it ever was. Let's go, boys." And, gathering his bodyguards, he departs.

You board the Lionfish. A relieved Tula accepts the operating funds from Rill and stands back while you complete the ritual. It doesn't take long, and when it's done....

"Oh, no, not again," Tula says, clinging to the mast. For, once again, the ground has begun to shake. As the shaking intensifies, you all have a sudden vision of the grassy plain you just left being lifted into the air and carried through space!

At the same time, you are being lifted in the air! The Lionfish is seemingly dropping away from under your feet as you rise higher, higher into the air. Stars wheel above you, and you watch as the plain, the Sargrass, moves from its secure pocket dimension and back into the Wold.

And you seem to follow it. Almost as quickly as thought, you travel far, far southward until you are flying above the fabled Southern Continent. As the Sargrass settles beneath you, the Wold gives one final, massive shudder. Looking down, you can see it blends seamlessly with the landscape, as if it had always been there.

You're not quite sure how you're going to get down from here.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136 
Tuesday May 29th, 2018 7:30:16 AM

Tahni does her best to hold onto the side of the Lionfish and keep her breakfast down. What would you even call this? Sea sickness? Air sickness? Dimensional sickness?

All the thinking does keep her distracted though.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 22/34, channel 3/5) 
Tuesday May 29th, 2018 10:55:17 AM

Terser is just jealous that Tahni had found time for breakfast with all the craziness. He looks over the side of the ship, gripping the rails with probably more force than is necessary. He's gotten used to walking in the air, but never quite this high.

At least the Sargrass appears to be in its rightful place.

Zeoll (Cayzle) (AC20/22; 67 of 77hp)  d20+2=18 ; d20+28=46 ;
Tuesday May 29th, 2018 1:50:56 PM


As the party is lifted off the ship and through the Planes, Zeoll goggles at the sight of the entire country of the Sargrass being moved. Surely that's a sight even for this taur's old eyes. In the back of his head, there is an epic song being composed about this vision.

As the Sargrass is lowered into place in the Wold, Zeoll hovers over the replanted land and looks it over, north to south, east to west. "What a beautiful place!" he says. However, he is a little nervous and seeks out signs that the land remains infected

Perception 46.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday May 29th, 2018 4:52:15 PM

Aexana is baffled when she and the rest of the crew are lifted of the Lionfish high into the air. While she certainly enjoys being high up in the sky as a bird or so, she's not quite used being up here as her own Gnome self...

"Dunno about you lot but this ring of feather fall might come in handy" she says as she waves her hand... "Who wants this? I'll change shape and fly my way down... "

She's ready to pull of her Ring of Feather Fall and hand it to someone else if anyone wants... then... should the decent be faster than we want it to be, she'll change into Eagle shape...

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp 
Tuesday May 29th, 2018 5:01:48 PM

"Gah!" Jozhur gasps as the party is hoisted into the air. His faces wears an expression of terror as they are flung across the Wold. He starts to calm down as they come to a halt over the southern continent.

"And we had just made it back to port. Is that all there is to do?"

(MikeK)Bralin (AC35 / T14 / FF32)CMD 30 - HP 142/165) 
Tuesday May 29th, 2018 6:12:20 PM

With a stomach churning lurch, Bralin is lifted into the air.

Nothing but stars above and the enormity of the Wold and Sargrass below.
The dwarf's agoraphobia kicks in hard, and he clenches his eyes closed to fight the vertigo.

DM Kathy 
Tuesday May 29th, 2018 9:44:27 PM

It is extremely disconcerting, being lifted and flung through space like this. Bralin copes by closing his eyes. Tahni and Aexana attempt to cling to the Lionfish, but alas, the ship did not accompany you and you find yourselves clinging to thin air!

Zeoll has the presence of mind to look around, and sees that there is Bloodweed here, writhing and twisting on the ground. Aexana begins formulating a plan for getting down from here.

To your relief, however, such plans don't seem to be needed. You are lowered gently to the ground--a process that takes a while because you were pretty high up!

As you descend, you get the sense of a shifting, and a refreshing of your internal resources. Almost, you feel as if a new day has begun. [OOC: Everyone receives the effects of a full night's rest. Spellcasters can prepare new spells. Also, any long-term magic effects such as Heroes' Feast and Mage Armor have expired.]

As you approach the ground, you see other, similar groups of adventurers also falling slowly out of the sky. They are all pretty far away--the closest are a good quarter-mile off--and you can see that you and the other groups are being placed in a rough circle. To your right is a group of mostly Medium-sized humanoids, with one smaller person and one minotaur. They seem to be wearing matching outfits. To your left is a group that includes two minotaurs and two smaller people, along with assorted Medium-sized humanoids. It's hard to be sure at this distance, but you think you recognize the minotaurs as Zane and Bosk, the Iron Dragon adventurers who helped you after the hurricane.

You alight on a patch of grass that is thankfully free of Bloodweed. Glancing around, you can see why that is. The Bloodweed is moving, streaking toward the center of the circle, gathering itself into a--what? It's hard to tell.

As Zeoll's ritual book drops to the ground, you all hear a clear voice saying, "You must hold. The fate of the Sargrass--of the very Wold--depends upon it. You hold. Whatever happens, YOU MUST HOLD THE CIRCLE!"

tl;dr New day. New spells. Old spells have worn off. You are in a circle with other adventurers. You need to "hold" it, whatever that means.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday May 29th, 2018 9:54:28 PM

Rill prepares to hold it.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 124/136  d20+25=26 ;
Wednesday May 30th, 2018 9:12:30 AM

Tahni feels quite exposed without her Mage Armor in effect, especially with so many potential hostiles surrounding the group. She casts the spell and then backs up to some of the muscle in the group.

"Wait, is ... is that the Iron Dragons?" she asks nodding towards the left. Tahni actually relaxes a little. She's not sure what is going on but feels better having the Dragon Consortium nearby.

Perception: 26

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday May 30th, 2018 5:36:49 PM

As soon as they land and it becomes obvious they are to "Hold the Circle" whatever that may mean, Aexana makes some preparations. First she sticks her Staff into the ground bringing forth the Staff Treant again. Next she casts Bull's Strength Mass on all standing close to her - casting this at CL11 she can give the buff to 11 creatures around her - she's not casting it on herself. Leafy and the Treant are two so... there are 9 more available.



(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 165/165) 
Wednesday May 30th, 2018 6:11:33 PM

Bralin lands on good earth, and breathes a sigh of relief.

With "you must hold the circle" ringing in his mind, he takes in the groups to his right and left.

"We have multiple groups in this circle," he observes. "If they all be as mighty as we and the Iron Dragons, and yet the plea to hold is that strongly made, what power are we likely to face?"

Grimly, the dwarf accepts Aex's buff, and casts Shield of Faith upon himself.

--
Spells in Effect:

Bulls Str
Shield of Faith

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5 
Wednesday May 30th, 2018 6:31:35 PM

Terser passes on the buff, as it doesn't stack with the belt he's currently wearing. He feels the energy come back to him and readies himself to power up, but holds off, since his don't last that long. But if anything needs holding, he's certainly the one to do it. *flex*

Zeoll (Cayzle) (AC25; 77hp)  d20+2=7 ; d20+26=40 ;
Wednesday May 30th, 2018 7:14:57 PM


Zeoll senses that his spells and other powers have been renewed, and he is grateful. He is glad to be cured.

The old taur grins and accepts the Bull's Strength, although if the battle comes down to his old claws, then it is likely lost! :-)

He does feel naked without his usual spells. He draws his Horn and blows it as a challenge and as a way to establish a magic circle vs evil.

He looks around, especially at the thing in the center of the circle.
Perception 40

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday May 30th, 2018 9:59:00 PM

Anticipating trouble, Rill throws Air Walk on Bralin.

DM Kathy 
Wednesday May 30th, 2018 10:24:19 PM

Being flung halfway around the world on no notice was disconcerting, but you are adventurers and you recover quickly, turning your attention to what comes next.

Tahni re-casts her Mage Armor; Bralin casts Shield of Faith.

Zeoll blows his horn and Rill casts Air Walk on Bralin

With no spells to cast, Terser readies his rage and stretches a bit.

Aexana summons the Staff Treant. She wants to cast a mass Bull's Strength, but that's going to have to wait just a bit.

The streaming Bloodweed has finally coalesced into a---well, you're still not sure what. Whatever it is, it's immense. Probably 400 feet tall, and over 100 feet wide. Its form is vaguely humanoid, and it seems to be capable of speech.

"MY HOME!" it roars. "MY CHILDREN!"

Sense Motive DC 20 Highlight to display spoiler: {Whatever this thing is, it is confused and hurt.}
Sense Motive DC 30 Highlight to display spoiler: {Make that confused, hurt, and insane. There will be no reasoning with it.}
Knowledge Religion DC 20 Highlight to display spoiler: {This being, whatever it is, has got to be some kind of immortal Power.}
Knowledge Religion DC 35 Highlight to display spoiler: {This is the Sarr! The former immortal power of the Sargrass, thought destroyed in the cataclysm of the last age!}

With one more anguished "NOOOOO!" the Bloodweed creature flings out its arms. Hundreds of creatures of all kinds erupt from the massive form. Many seem to have been tainted by the Bloodweed. All of the creatures are moving as fast as they can toward the perimeter of the circle--running, flying, burrowing toward the adventurers.

Toward you.

They have to cover quite a distance--some 2,000 feet or thereabouts. It will likely take some time.

Unless, of course, some of them can teleport.

[OOC: Everybody can post 2 rounds' worth of actions. Aex can cast her spell now, plus whatever else people will want to do. There is a map here; please arrange yourselves. The monsters are coming from the east (right) side of the map.]

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+32=46 ; d20+22=25 ;
Thursday May 31st, 2018 12:02:00 AM

Jozhur moves in front of Tahni and hides. He hopes to protect Tahni and ambush creatures as they go by. He reaches into his bag for a potion of Shield, which he will down at the last moment. Jozhur blends into the shadows and waits, sword in hand. He steels himself for what is sure to be a great battle.

---------------------------------------
Stealth: 46 - Hide in plain sight if there is an area of dim light within 5 feet (leafy's shadow should work)
Perception: 25

Jozhur will share in the bull's strength if there is enough to go around, it benefits him, but only slightly.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday May 31st, 2018 8:14:05 AM

"That's a whole lot of creatures" Tahni takes a small step backwards. "Where are we going to bury all their bodies?"

She is grateful for Jozhur's protection and tries to buff him before he vanishes.

--------------------

Round 1
Standard action: Cast Barkskin on Jozhur. Jozhur gains a +5 enhancement bonus to his Natural Armor
Move action: Retrieve Lesser Quicken Rod
Swift action: Cast Haste on the party

Round 2
Standard action: Cast Overland Flight
Swift action: Cast Barkskin on Terser. Terser gains a +5 enhancement bonus to his Natural Armor

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5 
Thursday May 31st, 2018 1:06:48 PM

Terser thanks his friend for the buff as his skin grows tough and treelike, and reaches into his pack for a potion to drink at the last moment as well. (Shield)

He also throws his figurine onto the ground, and an elephant pops up and bellows into the air.



Zeoll (Cayzle) (AC25; 77hp)  d20+2=8 ; d20+2=17 ; d20+13=17 ; d20+16=29 ;
Thursday May 31st, 2018 3:44:53 PM


Zeoll plants himself among his friends so that as many as possible can benefit from the Magic Circle.

Sense Motive: 17 nada.
Know Religion: 29 Zeoll says he thinks it is an immortal power!

"Maybe it is trrying to ascend, just like Billoopl trried."

Zeoll casts Mage Armor on himself, and then casts Entangle, centered on a foe within 840 ft, or if there are none, then 840 ft toward the center, so that hopefully the enemy may run into its 80 ft diameter.

(StevenVdB) Aexana Octopus HP116/116 - AC27/23/22 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+7=15 ;
Thursday May 31st, 2018 4:56:47 PM

Aex is clueless about what they are facing... all she can tell is that most of her friends are getting quite nervous... Zeoll's statement that it is an 'immortal power' makes Aex look around... would they notice if she just dissapears?? She's quite small... so... who would notice...
Leafy though gives her a nudge in the back and gives a low humm...
"Yes yes... you are right...", she sighs...

First she cast her Bull's Strength Mass. Anyone willing grabs one. Leafy, Treant and herself are strengthened. Anyone else who wants it take one.

If there's time left she'll have a Stoneskin on the Treant.

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin (CL11 : 110HP left)
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------



(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 165/165)  d20+6=18 ;
Thursday May 31st, 2018 5:58:02 PM

Bralin nods once in recognition of Zeoll's words.
"An immortal power," he murmurs, eyeing the oncoming hordes. "Ill news."

The dwarf uses his newly acquired air walk ability to climb as he moves forward, so that he is generally on line and level with the elephant and Tree Creature.

He attempts to discern how much time remains until the foe is upon them.


Climb 15' and move forward 15'
Round 2 - Cast Divine Favor
--
Spells in Effect:

Bulls Str
Shield of Faith

---

Spell List Highlight to display Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

DM Kathy 
Thursday May 31st, 2018 10:32:57 PM

First, a bit of unfinished business from yesterday. When all of the creatures burst from the Bloodweed creature in the center, Perception DC 15 Highlight to display spoiler: {the Bloodweed creature became noticeably smaller in size.}

Rounds 1 and 2

Jozhur hides, hoping to create an ambush.

Tahni casts Barkskin on Jozhur and Terser, Overland Flihgt on herself, and Haste on the party. Which is the kind of thing you can do if you have a Quicken rod.

Terser summons his trusty elephant and drinks a potion.

Zeoll casts Mage Armor, followed by Entangle. When he casts it, there are no opponents nearby, so he places it in the path of the onrushing attackers, making your DM stop and re-do all her careful calculations!

Aexana goes ahead with her mass Bull's Strength, followed by a Stoneskin on the staff Treant.

Bralin casts Divine Favor and moves into position.

As you are wrapping up your second round of actions, you see big, glowing letters toward the center of the battlefield. They say, SIGNAL IF YOU NEED HELP. GOOD LUCK, EVERYONE. SINCERELY, THE IRON DRAGONS.

The onrushing creatures are beginning to string out a little, with the faster ones moving ahead and the slower ones trailing behind. In front, you see three spectral forms flying at a good clip toward you. But, although they are moving fast, it will take them a few rounds to get here, so maybe you'll have time to--

BAMF

Oh look, demons.

Two creatures teleport into your midst. They have boar's heads, tiny wings, and thick, fleshy bodies. It's a DC 24 Knowledge Planes to identify them specifically as Highlight to display spoiler: {Nalfeshnee}, but I'll give everybody "some kind of demon" for free. They seem to have been infected with the Bloodweed. Impossibly, they are flying on those tiny wings. Nauseating beams of writhing color twine around their bodies.

And the map. Note that the entire area is difficult terrain, so movement costs double, and there are no 5-foot steps.


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+16=19 ;
Friday June 1st, 2018 7:56:05 AM

Tahni has no idea what some of monstrous demons they are, but there's no such thing as a good demon. She starts a summons to being in some aid
------------------
Knowl Planes vs DC24: 19 = Fail
Cast Lesser Immortal Summons

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=17 ; d20+16=27 ; d20+11=27 ;
Friday June 1st, 2018 12:15:19 PM

Knowledge Planes ... 27. Zeoll hopes that his knowledge is enough to tell him if these creatures are immune to his mental magic.

If they ARE immune, or if Zeoll does not know, then the old taur uses a move action to shift his great shield out of the way [AC20/22], and then uses a standard action to cast Glitterdust, on both demons if he can. Spell resistance does not apply. The Will save vs blindness is base 10 +2level +5cha +2 cradled = DC19.

If Zeoll thinks they are NOT immune to his mental magic, then he keeps his shield up [AC29/31] and casts Suggestion on one of the demons. "I suggest you leave the battle completely and not come back for one hour." The Will DC is base 10 +3level +5cha +2 cradled +2 bloodline +2 feats = 24. Zeoll's spell penetration check is 27. With his remaining move action he takes out his scroll of Anti-Life Shell.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+4=18 ; d20+28=30 ; d20+18=21 ;
Friday June 1st, 2018 3:05:40 PM

"Whoa, those things showed up fast. I'm not sure what they are, but maybe we can make them disappear just as fast." (Knowledge Planes 18 - fail)

Rill touches the Metamagic Rod of Quicken Spell he carries to cast a quickened Prayer.

Then he presents his holy symbol as he casts Banish Immortal on one of the demons. (Spell Resistance 23, Will Save DC 24 or be sent to home plane - remember -1 to save due to prayer.)

Rill also moves forward a bit.

--------------------------------
(Note to DM - if presenting my Holy Symbol to Gargul counts as "an object that the target hates, fears, or otherwise opposes", then the SR roll is increased by +1 and the save DC by +2.)

Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+32=51 ; d6=2 ; d20+13=15 ;
Friday June 1st, 2018 4:32:40 PM

Oh, those look mean. Instead of engaging in melee combat, Jozhur elects to use his bow for the time being. He puts away his sword, then draws his bow as he moves slight for a better shot. Meanwhile, his shadow moves in to sap their strength.

--------------------------------------
Stealth: 52
Shadow's touch attack vs top demon: Touch AC 15, 2 strength damage


(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 165/165)  d20+24=42 ; d20+19=24 ; d20+14=15 ; d10+22=28 ; d10+22=23 ; d6=4 ; d6=6 ;
Friday June 1st, 2018 9:55:04 PM

Bralin smirks. Both the Air Walk and Divine Favor spells prove to be well timed.

Already 15' in the air, the dwarf takes a 5' step and attacks.

"Does anyone have a haste spell?" he calls out.

--
5' step (air walking) to attack southern demon, unless it's been suggested or banished, in which case the northern.
Full Attack. Power Attack.
Atk 1 hits ac 42 for 28 + 4 cold hp damage
Atk 2 hits ac 24 for 23 + 6 cold hp damage
Atk 3 miss - nat 1

--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 2/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.

---

Spell List Highlight to display Highlight to display Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+20=27 ; d20+15=17 ; d20+10=15 ; 3d10+11=35 ; d20+18=22 ; d20+18=38 ; d20+18=27 ; 2d8+12=16 ; 2d6+12=18 ; 2d6+12=18 ;
Friday June 1st, 2018 10:06:22 PM

Defying the grasses (and DM ;-]) Terser nimbly 5 foot steps forward (Nimble Moves Feat) and slashes at the improbable demon.

power attack - AC27 for 25 damage
ac 17 and 15 probably miss?


The elephant accepts some extra strength and tries to gore the demon as well.

ac 22 for 16
possible crit (confirm 27) for 18 or 36


(StevenVdB) Aexana Octopus HP116/116 - AC27/23/22 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=22 ; d20+17=23 ; 2d6+9=19 ; 2d6+9=15 ; d20+19=23 ; d20+19=20 ; 3d6+11=20 ; 3d6+11=24 ; d20+17=37 ; 3d6=8 ; d20+17=24 ; 3d6=12 ;
Sunday June 3rd, 2018 5:47:39 PM

The Demons just popped up in front of the Treant... ignorent to what they are, Aex's Treant begins bashing away at the nearest Demon.
Treant hits AC25(+2 BullStr +1 prayer) - damage 19
Treant hits AC26(+2 BullStr +1 prayer) - damage 15

Leafy moves besides his leafed friend and attacks...
Leafy hits AC26(+2 BullStr +1 prayer) - damage 20
Leafy hits AC23(+2 BullStr +1 prayer) - damage 24

Aex feels it's rather 'unsafe' on the ground... so she changes into an Air Elemental and veers straight up into the sky (60ft). Up there she points to the sky and sends two lightning bolts crashing down on the demons...

Bolt 1 (CL17) - hits demon 1 - SR37 (NAT20) - Damage 8 - DC22 Reflex for half
Bolt 2 (CL17) - hits demon 2 - SR24 - Damage 12 - DC22 Reflex for half

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------


DM Kathy  d20+20=34 ; 3d6=10 ;
Sunday June 3rd, 2018 9:21:55 PM

Round 3

Seeing your unwelcome visitors, Tahni begins a summoning spell.

Zeoll is reasonably sure these creatures can be affected by his mental spells, so he casts Suggestion. He casts powerfully enough to punch through the creature's natural defenses, but the creature's will is strong and it does not succumb. Zeoll takes out a scroll.

Rill casts a quickened Prayer, then attempts to banish one of the demons. Unfortunately, his casting is not strong enough to overcome the creature's natural defenses. [OOC: I'm going to rule that demons don't especially hate or fear Gargul, but don't worry. I saved some undead for ya. :) ]

Jozhur switches weapons.

Bralin calls for a Haste, perhaps not remembering that Tahni Hasted the group just last round. Perhaps you'd like to roll a Hasted attack? :) His first attack hits, but doesn't seem to do quite as much damage as he was expecting.

Terser also attacks, but all three of his attacks miss. His elephant manages to hit once, and does a little damage.

Aexana's Treant and Leafy attack, but are unable to hit. Aex tosses a couple of lightning bolts, but is only able to land one of them.

The writhing colors around both demons suddenly burst outward! All non-demons within 60 feet (which is everybody, I think) must make a DC 21 Will save or be dazed by visions of madness.

The dark-red demon gestures, and Rill, Bralin, Terser, Zeoll, Aexana's Staff Treant, and Terser's elephant must make a DC 17 Will save or be Slowed.

The light-red demon gestures, and a lightning bolt heads right for Aexana! Aex takes 10 damage, DC 17 reflex save for half.

And the map.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+14=21 ;
Sunday June 3rd, 2018 10:03:26 PM

Tahni isn't bothered by the swirling colors and manages to complete her summoning spell.

A small treant like creature with a sickle answers her call.

"I'm sorry to bother you again, Hyvward, but we're in a bit of a bind here. Anything you can do to help?"

The treant nods, moves northwards and casts Haste on itself.

Tahni for her part sends a confusion spell to the east of the demons.

-------------------------
Hyvward - 53HP - AC20/12/18
-- Move north of the demons and cast Haste on self

Tahni
-- Cast Confusion to the east of the demons. Will Saves vs DC22 or be confused

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+12=19 ; d20+12=16 ;
Sunday June 3rd, 2018 10:05:32 PM

SR checks if needed: 19, 16. :(

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+23=29 ; d10=6 ; d20+23=29 ;
Sunday June 3rd, 2018 10:57:35 PM

Rill resists both effects by the demon. He then uses a rod to casts an extended Bless, which should affect all our party.

Rill says, "Hey Terser, what say we show them what it means to be caught between two dwarves? With your permission..."

Rill uses his Agile Feet ability to ignore the grasses (if necessary) and takes a 5' move to Terser. He will use a move action to Dimensional Hop himself and the Terser on the other side of the demon to provide flanking for both Terser and Bralin.

--------------------
Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

These bonuses STACK.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+9=29 ; d20+16=31 ; d20+16=22 ; d20+10=12 ; d8+4=8 ; 5d6=20 ; 5d6=21 ; d8+4=10 ; d20+13=19 ; d6+13=16 ; d6=6 ;
Monday June 4th, 2018 12:53:13 AM

Jozhur shrugs off the effects of the swirling colors and lets a quick volley of arrows fly at the nearest demon. His shadow continues it's efforts to drain the demon's strength.

Will save: 29, pass
Full hasted attack, hopefully from stealth, rolls include penalty for shooting into melee

First attack hits AC31, 8 damage plus 20 sneak attack
Second attack hits AC 22, 10 damage, 21 sneak attack damage
Third attack vs AC12
Successful sneak attacks deal 2 strength damage

Shadows touch attack hits AC19, 6 strength damage

(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 165/165)  d20+24=30 ; d10+22=32 ; d6=1 ; d20+15=32 ; d20+15=29 ; d20+27=29 ; d20+22=34 ; d20+17=30 ; d20+27=33 ; d10+22=28 ; d10+22=32 ; d10+22=27 ; d10+22=32 ; d6=3 ; d6=3 ; d6=1 ; d6=3 ;
Monday June 4th, 2018 10:34:23 AM

Why yes, I would like to take an extra attack
Haste attack from previous round hits ac30 for 32 + 1 cold hp damage

----

Bralin gives his head a brief dismissive shake at the demon's attempts to thwart him, smirks as Rill continues to improve the odds, and lays into the southern demon.

--
Will Saves: 32 and 29
Full Attack. Power Attack, on southern demon
Atk 1 hits ac 29 for 28 + 3 cold hp damage
Atk 2 hits ac 34 for 32 + 3 cold hp damage
Atk 3 hits ac 30 for 27 + 1 cold hp damage
Haste atk hits ac 33 for 32 + 3 cold hp damage

--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 2/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Also, flanking
---

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+20=26 ; d20+20=36 ; d20+11=15 ;
Monday June 4th, 2018 12:58:54 PM


Zeoll tries to resist the madness and the slow ... withOUT the +1 bonus from the Prayer because Zeoll already has a luck bonus ... and saves vs both with 26 and 36.

[OOC NOTE TO DM: Highlight to display spoiler: {Per the spell description, "Slow counters and dispels haste." I think that means that no roll is needed ... the casting of Slow just ends the haste effect on howsoever many people it covers?}]

Zeoll tries again with the same suggestion, to the least wounded enemy. "I suggest you leave the battle completely and not come back for one hour." The Will DC is 24. Zeoll's spell penetration check is 15.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Monday June 4th, 2018 3:02:13 PM

OOC: Anyone next to Zeoll (within 10 ft) gets the benefit of the Magic Circle vs Evil. That's +2 deflection to AC vs evil foes and +2 resistance to saves vs evil foes.

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+10=15 ; d20+14=26 ; d20+17=18 ; d20+17=27 ; 3d20+6=40 ; 3d6=11 ; d20+13=15 ; d20+13=31 ; 4d6=9 ; d20+19=30 ; d20+19=34 ; d20+17=33 ; 3d6+9=16 ; 3d6+9=18 ; d8=2 ; d8=4 ; 2d8+9=23 ; d20+20=25 ; d20+20=35 ; 2d6+11=20 ; 2d6+11=16 ;
Monday June 4th, 2018 6:26:21 PM

(Aex is not within 60ft from the demons - she flew up into the sky 60ft so should be safe from the Daze spell)
(Leafy and the Treant are plant creatures so can not be affected by mind spells)
(not sure what the second spell cast by the demons is - again if it's mind affecting the Treant won't be affected. Will roll will save just in case though)

Treant Will save 15+1prayer - fail - slowed IF not a mind affecting spell. Else no effect.

"HOW RUDE", Aex shouts as the lightning bolt burns her arms... luckily she was able to ward half of it. (reflex save 26), "See if you get this as well!!"

First Aex's Lighting Lord lands two more lightnings as a free action. One on each Demon.
Bolt 1 (CL17) - hits demon 1 - SR19(+1prayer) (NAT1)
Bolt 2 (CL17) - hits demon 2 - SR28(+1prayer) - Damage 11 - DC22 Reflex for half (ignore the 3d20 :-) )

Next she points her Elemental arms to the sun collecting it's light at the tip of her finger... she extends her arm and two sunbeams hit both demons in the face...

Sunbeam 1 (CL13) - hits demon 1 - SR15 - fail
Sunbeam 2 (CL13) - hits demon 2 - SR31 - blinded + damage 9 HP (really?!? 9??)
Demon 2 is blinded.

Leafy fights on making a full attack at Demon 1
Slam 1 hits AC30 - damage 16 + 2 HP Thundering
Slam 2 hits AC34 - damage 18 + 4 HP Thundering
Bite hits AC33 - damage 23

The treant (slowed?) bashes the same Demon Leafy is attacking.
Slam 1 hits AC25 - damage 20
Slam 2 hits AC35 - damage 16

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 9 bolts remaining
Sunbeam - 2 beams remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: *Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

DM Kathy  d20+11=28 ; d20+11=15 ; d20+11=26 ; d20+25=43 ; d20+23=42 ; d20+23=43 ; d20+23=40 ; 3d8+11=16 ; 2d6+11=17 ; 4d6+22=40 ;
Monday June 4th, 2018 10:37:44 PM

Round 4

As you battle, you get brief glimpses of other battles going on around you. To your left, the Iron Dragons seem to be fighting actual dragons! To your right, the group in matching outfits are facing rhinoceroses. Distant shouts and a few explosions echo from various parts of the battlefield.

Tahni finishes summoning a Treant, who casts Haste on itself. Meanwhile, Tahni casts a Confusion. Unfortunately, the casting isn't powerful enough to affect these opponents.

Rill casts an Extended Bless, then grabs Terser and Dimension Hops to the other side of the demon.

Jozhur fires some shots, only one of which hits. The demons do seem to take Sneak Attack damage, but they also clearly have some kind of damage resistance. Jozhur and his shadow drain some strength from the demon.

Bralin keeps going with his axe. Two of his four attacks hit, and although the blows are mighty, they don't do their full damage.

Zeoll tries again with the Suggestion, but this time the spell is not powerful enough to affect its target.

Aexana calls out indignantly that the demon is being rude! In your head, you "hear" a reply, You cannot prevail, little one. There are many who serve the Sarr, and the Sarr will reclaim its own!

Undaunted, Aex fires two lightning bolts and two sun bolts at the demon! Only one of each is powerful enough to affect its target, but they do damage. [The spell description for Sunbeam says a save is allowed that can negate the blindness. Is Aex's sunbeam different? Or does she have a feat or something?]

The Treant's Haste is gone. [Slow is a Transmutation, not mind-affecting and in this case all it does is dispel the Haste.] It hits once, and does a bit of damage. Leafy hits twice, and does a bit more.

The demons go. The light-red one has had its strength drained, and it may also be blind, so it begins chanting...something. You're not sure what, or why.

The dark-red demon takes a 5-foot step. [Yep, bad guys can do it and you guys can't. Bwa-ha-ha-ha!] He lashes out with teeth and claws, at Bralin and at Terser's elephant. Bralin gets bitten and swiped by a claw! He takes 16 damage from the bite, and must make a DC 29 Fort save or be infected with Sargrass Sickness. He takes 17 damage from the claw. The elephant takes a critical hit from the claw! [Sorry.] It takes 40 damage.

And the map

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+21=40 ; d10+20=27 ; d20+11=23 ; d20+11=21 ; d20+6=21 ;
Monday June 4th, 2018 10:54:56 PM

Terser, catching up, also takes his haste attack, hitting ac 40 for 27 damage.

Then he makes a bunch of saves! He avoids the crazy visions and slowing. Even the elephant somehow powers through.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+21=40 ; d10+20=27 ; d20+11=23 ; d20+11=21 ; d20+6=21 ;
Monday June 4th, 2018 10:54:56 PM

Terser, catching up, also takes his haste attack, hitting ac 40 for 27 damage.

Then he makes a bunch of saves! He avoids the crazy visions and slowing. Even the elephant somehow powers through.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+23=36 ; d20+23=41 ; d20+18=19 ; d20+13=30 ; 3d10+20=35 ; d10+20=22 ; d10+20=28 ; d20+18=37 ; d20+18=29 ; 2d8+10=14 ; 2d6+10=22 ;
Monday June 4th, 2018 11:00:19 PM

Once on the other side of the demon, he lets loose with his attacks again, enjoying the flank bonus.

These are a bit better, hitting AC 36 for 35 damage
Haste attacking at ac 41 for 22 damage
Missing iterative one, but the last one hits ac 35 for 28 damage

The elephant does well too, hitting ac 37 for 14 and ac 29 for 22

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+11=12 ; d4+1=5 ; d4+1=2 ; d4+1=5 ; d4+1=2 ; d4+1=2 ;
Tuesday June 5th, 2018 8:16:26 AM

Hyvward circles in to attack the demon from behind and then weakly swings at it. It's like he's not even trying!

Seeing light-red muttering Tahni prepares for the worst. He's likely trying to cast something. She tries to interupt his concentration with a spell of her own: a magic missile

-------------------------
Hyvward - 53HP - AC20/12/18
-- Circle around from the east to get in close. Likely provokes an AoO
-- Attack with Sickle: 12 = Nat 1!

Tahni
-- Cast Magic Missile. Light-red takes 16pts damage

For those keeping track that is 4 x 1's rolled this post. Another way to look at it is that I haven't rolled higher than a 7 this encounter. The die roller has been infected with Bloodweed!!!

(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 132/165)  d20+25=34 ; d20+30=39 ; d20+25=36 ; d20+20=21 ; d20+30=31 ; d10+19=25 ; d6=2 ; d10+19=26 ; d6=6 ;
Tuesday June 5th, 2018 8:48:17 AM

This demon is formidable.

Bralin's dwarven constitution fends off the sickness.
The dwarf himself adjusts his blows, hoping for more accuracy.
Unfortunately, he somewhat unused to this grip, and is unable to deliver his blow.

--
Fort Saves: 34
Full Attack on southern demon
Atk 1 hits ac 39 for 25 + 2 cold hp damage
Atk 2 hits ac 36 for 26 + 6 cold hp damage
Atk 3 miss Nat 1
Haste atk miss ANOTHER Nat 1.

--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 2/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Also, flanking
---

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+11=19 ;
Tuesday June 5th, 2018 10:30:35 AM


Undeterred by failure, Zeoll again tries his suggestion spell. Third time's the charm, right?

To the least wounded enemy. "I suggest you leave the battle completely and not come back for one hour." The Will DC is 24. Zeoll's spell penetration check is 19.

IF 19 fails, and IF Zeoll believes that a spell penetration check in the 20-23 range would have succeeded, then the old liontaur uses a hero point to retroactively boost his spell penetration check by +4.

Zeoll's Status:
All things available at full EXCEPT
Entangle, Mage Armor, and Three Suggestions cast
Horn blown

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+18=35 ; d20+18=19 ; 3d6=14 ; d20+14=21 ; d20+14=34 ; 4d6=14 ; 3d8+11=27 ; d20+19=28 ; d20+19=29 ; d20+17=28 ; 3d6+9=18 ; 3d6+9=13 ; d8=2 ; d8=4 ; 2d8+9=17 ; d20+20=35 ; d20+20=35 ; 2d6+11=17 ; d3=2 ; 2d6+11=19 ;
Tuesday June 5th, 2018 6:04:14 PM

( @ DM Kathy - sorry Sunbeam indeed normal spell. Forgot to add the DC for save in my post )

First Aex launches two more lightning bolt and two more sunbeams at the Demons... (last 2 beams, 7 more lighting bolts available)

Bolt 1 (CL17) - hits demon 1 - SR35 - Damage 14 - DC22 Reflex for half
Bolt 2 (CL17) - hits demon 2 - SR18 (NAT 1) - Damage 11 - DC22 Reflex for half (ignore the 3d20 :-) )
Sunbeam 1 (CL13) - hits demon 1 - SR21 - fail
Sunbeam 2 (CL13) - hits demon 2 - SR34 - NAT20 - damage 14 - possible blinded DC25 to negate

She observes her friends and decides Bralin is taking one pounding too many. The Aexelemental uses it's ring of invisibility to hopefully vanish from the attention of the Demons and veers straight towards Bralin. There she lightly taps his shoulder and restores some of his injuries.

Cure Serious Wounds (CL11) on Bralin - the dwarf is healed for 27HP.

Leafy slams and bites some more what will hopefully disrupt the demon from casting anything...
Slam 1 hits AC28 - damage 18 + 2 HP Thundering
Slam 2 hits AC29 - damage 13 + 4 HP Thundering
Bite hits AC28 - damage 17

The treant still bashes the same Demon Leafy is attacking.
Slam 1 hits AC35 - damage 17 (ignore the d3)
Slam 2 hits AC35 - damage 19

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 7 bolts remaining
Sunbeam - 0 beams remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

DM Kathy  d20+11=14 ; d20+11=17 ; d20+11=24 ; d100=32 ; d100=12 ; d100=55 ; d4=1 ; d100=7 ; d100=27 ; d100=35 ;
Tuesday June 5th, 2018 10:51:26 PM

Round 5

Having been in combat with these things for a bit, you're starting to get an idea of their defenses. You've seen a blow aimed at AC 30 miss, while AC 31 hit, so you're pretty sure you know their AC. SR is more difficult; you've seen a 24 fail and a 27 succeed. So SR is somewhere between 25 and 27. They seem to have damage resistance as well, and so far nothing you've hit them with has overcome it.

Terser unloads on the dark-red demon. Between he and his elephant, they do a lot of damage. [I assume this was last round? The elephant took 40 points of damage at some point; is it still standing?]

Tahni's treant circles around, which would provoke from the light-colored demon, but it has actually been blinded, so it doesn't. The treant's attack misses, but Tahni's Magic Missiles hit as usual.

Bralin swings 4 times at the demon, and hits twice. The dark-red demon is now looking pretty hurt.

Zeoll tries his spell again, but just can't cast it powerfully enough.

Aexana keeps going with the bolts and beams, and hits each demon once. The dark-red one is now blinded as well. She scoots over to heal Bralin while her treants attack. Leafy is unsuccessful, but the Staff Treant hits twice.

The light-red demon has taken 32 damage this round, so it loses its spell. But the thing is, I screwed up. It isn't a spell; it's a spell-like ability. I assumed that it would take the same action as casting a similar spell, but I was wrong about that; spell-like abilities are a standard action unless they specifically say otherwise and this one didn't. So, there shouldn't have been a spell to disrupt, is what I'm saying. So I'm going to let him try again.

He succeeds in summoning another demon. This one looks sort of like a nightmare bird! Knowledge Planes DC 19 Highlight to display spoiler: {It's a Vrock}. The bird-demon lets out a screech! All non-demons within 30 feet need to make a DC 21 Fort save or be stunned for 1 round. [By my calculations, that's Hyward, Bralin, Terser, and Rill.]

The dark-red demon is also going to give it a try! He is less successful than his companion, however, and no demons answer his call.

The dark-red demon is pretty badly hurt; the light-red demon is less hurt, but is blinded and weakened, so it's an open question how much of a threat it really is.

And the map.

Zeoll (Cayzle) (AC20/22vEvil; 77hp) 
Tuesday June 5th, 2018 11:38:36 PM


Zeoll sets aside his shield and casts Glitterdust (see map) ... to get two enemies and no friends.

There is no Spell Resistance, and the will save DC is 19.

A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+10=24 ; d20=2 ; d20+19=27 ; d20+19=36 ; d20+13=33 ; d20+13=22 ; d20+13=31 ; d6=3 ; d6+6=11 ; d6+6=8 ; 5d6=16 ; 5d6=15 ; 2d6=6 ; 2d6=7 ;
Wednesday June 6th, 2018 2:53:44 AM

ooc: Sorry about the missed post, late night at work. Jozhur will simply move last round, if allowed.
---------------------------------------------------------------------------
With the drop lost on these enemies and the need to dispatch them quickly, Jozhur draws his sword and closes distance with the light colored demon.

With that, he is in range when the new demon appears and screeches, but Jozhur is able to shrug off any ill effects. (Fort save: 24)

-----------------------------------------------------------------
This round:

Jozhur does what he can to finish off these demons before more enemies arrive.

Full hasted attack with +1 holy short sword
First attack misses
Haste attack hits AC 36, 11 damage, 16 sneak damage, 6 holy damage (33)
Second attack natural 20 (no crit), 7 damage, 15 sneak damage, 7 holy damage (29)
Each sneak attack deals 2 STR damage

Shadow's touch attack hits AC 31, 3 strength damage

------------------------------------------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+16=21 ; d20+11=19 ; d20+6=25 ; d20+6=14 ; d20+12=22 ;
Wednesday June 6th, 2018 7:30:43 AM

"Vrock!" Tahni calls out as she points to the devil bird.

The screech is shrugged off by Hywvard. He makes a full attack but once again hits nothing but air

Tahni flies closer to the fight and sends a spell at the Vrock

---------------------------------
Hyvward
Immune to anything that needs a Fort Save.
Full attack hits AC21 and 25 = 2 big misses.

Tahni
Knowl Planes: 21
Move action: 40ft east
Standard action: Cast Suffocation. Vrock to make a Fort Save vs DC26 or something happens? SR check: 22

(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 159/165)  d20+25=28 ; d20+30=45 ; d20+25=41 ; d20+20=25 ; d20+30=36 ; d10+19=20 ; d10+19=23 ; d10+19=26 ; d6=2 ; d6=6 ; d6=1 ;
Wednesday June 6th, 2018 1:24:27 PM

Bralin feels Aex's healing spell, and then shrugs off the Vrock's call.

It is time to end this demon.

Bralin keeps pounding on the dark red one.

--
Fort Save: 28
Full Attack on southern demon
Atk 1 hits ac 45 for 20 + 2 cold hp damage
Atk 2 hits ac 41 for 23 + 6 cold hp damage
Atk 3 miss (ac 25)
Haste atk hits ac 36 for 26 + 1 cold hp damage

--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 2/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Also, flanking
---

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+18=32 ; d20+19=28 ; d20+19=34 ; d20+17=36 ; 3d6+9=19 ; 3d6+9=22 ; d8=1 ; d8=4 ; 2d8+9=19 ; d20+20=35 ; d20+20=33 ; 2d6+11=15 ; 2d6+11=19 ;
Wednesday June 6th, 2018 4:32:34 PM

Since Aex moved to heal Bralin last turn she's also caught in the screech from the bird-demon... again Aex is oblivious to what it is... neither does she know if her spells do damage or not... she seems to have a mind focussed on living plants and such... demons is not her forte... the screech itself though does not scare Aex-air (Fort save 32 - success)

Aex looks at the battlefield. Seeing new additions to the demonic side of the game is never a good sign.
Some wind power could be handy to knock that thing from the sky...

The greenmage summons the power of wind... Jozhur's Shadow, Terser and Rillet can feel the wind power surging just 5ft away from where they stand now... it blows straight towards the East. Just a very local Hurricane (75+Mph). Wind strong enough to destroy wooden buildings, uproot large trees... surely plenty to knock a large flying thing from the sky no?!?

Control Winds (CL17) - no spell resistance - FORT DC24 to negate.
Hurricane +75 mph : ranged attacks are impossible, large creatures can not move forward without DC10 STR check on the ground or without a DC20 fly skill check.

Leafy and the Staff Treant are enjoying the pummeling... unsure if they do damage they just keep on hitting the demons in front of them...

Leafy Slam 1 hits AC32 - damage 19 + 1 HP Thundering
Leafy Slam 2 hits AC28 - damage 22 + 4 HP Thundering
Leafy Bite hits AC36 - damage 19

Treant Slam 1 hits AC35 - damage 15
Treant Slam 2 hits AC33 - damage 19

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 7 bolts remaining
Sunbeam - 0 beams remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: *Stoneskin, *Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, *Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+18=31 ; d20+4=23 ;
Wednesday June 6th, 2018 8:56:20 PM

Rill is unaffected by this new arrival's scream. His Knowledge Planes check is 23, but I'm not sure if that tells me more than this creature's name. But he sure knows it's a demon.

"Oooo, more bad stuff." He looks over his companions with a keen eye to assess who's hurt. There are injuries, but it's not too bad yet. He moves forward a bit and conjures a simple Guidance spell. He touches Terser, granting him a +1 competence bonus on his next attack or save.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+18=33 ; d20+18=30 ; 2d8+10=19 ; d20+23=35 ; d20+23=36 ; d20+18=24 ; d20+13=32 ; d8=6 ; 3d10+20=41 ; d6=6 ; d10+20=26 ; d10+20=24 ;
Wednesday June 6th, 2018 9:38:24 PM

Mr Treetrunks took 40 damage, but is still only half dead, so he keeps up the assault. it smacks it with its tusks (ac33) for 19 damage.

Terser shifts up a square (can't manipulate the map on my phone) and continues to killify the lower demon, until it's dead, at which point he shifts to the upper.
Ac 35 for 41, ac 36 for 26, miss, and ac 32 for 24



DM Kathy  d20+6=10 ; d20+13=16 ; d100=3 ; d100=45 ; d100=100 ; d20+18=26 ; d20+5=21 ;
Wednesday June 6th, 2018 11:16:09 PM

Round 6

Around you, the battle rages. To your left, the Iron Dragons appear to have coped with the dragons they were fighting, but they're still fighting--something you can't really see from here. To your right, the matching outfits have finished off their rhinos and are now facing dragons of their own! Oh wait, no. Those are hydras. Hydrae? Anyway, it's headilicious over there.

In your corner of the battlefield, Zeoll casts Glitterdust, which bursts over the light-red demon and the vrock. The light-red demon is already blinded, and now the vrock is, too.

Jozhur attacks with his sword--and does full damage. Whatever he's got is overcoming the creatures' damage resistance. Perhaps he'll share his secret some day. He and his shadow drain some more strength.

Tahni targets the vrock with a Suffocation. The casting is strong enough to overcome its resistance, and the creature fails its save and begins to suffocate.

Bralin finishes off the dark-red demon, with a little assist from the elephant.

Terser therefore turns his attention to the light-red one, and now it is looking very hurt.

Aexana conjures up a hurricane, which sends the blind, suffocating vrock tumbling to the ground!

Rill uses an orison to help Terser.

The light-red demon lashes out blindly at Jozhur, Terser, and Bralin. It manages to hit Bralin's armor, but that's the best it can do.

The vrock rights itself, and struggles to move against the hurricane. It manages to walk forward, but that's all it can do this round.

But the next wave is already arriving. Three spectral forms streak toward you through the air. They have red hands that twitch and jerk oddly, almost as if they're trying to control something you can't see. Knowledge Religion DC 25 Highlight to display spoiler: {They are Dybbuks}.

They reach a point about 140 feet away from the party and pause. Their hands twitch. Zeoll, Tahni, and Aexana each need to make a DC 22 Will save or be feebleminded

And the map. The three newcomers aren't on the map yet; I've put tokens just off the grid to at least give you an idea.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+19=39 ; d20+19=32 ; d20+19=27 ; d20+13=17 ; d20+5=8 ; d20+5=11 ; 5d6=19 ; 2d6=4 ; d6+5=10 ; 5d6=22 ; 2d6=6 ; d20+13=21 ; d6=2 ;
Thursday June 7th, 2018 12:32:13 AM

Encouraged they have these demons on the ropes, just in time for more enemies to arrive, Jozhur continues his assault with his holy short sword. His shadow continues its strength drain on the larger demon.

-------------------------------
Full hasted attack w/ +1 holy short sword, each sneak attack deals 2 str. damage
First attack: Natural 20, 34 to confirm crit - 19 damage plus 19 sneak damage, 4 holy damage (42)

Haste attack: Possible hit vs blind enemy with flanking: AC 29 - 10 damage, 22 sneak attack, 6 holy damage (28)

Third attack misses

Shadows incorporeal touch hits AC 21, 2 STR damage

Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+16=27 ; d20+17=22 ; d20+16=18 ; d20+16=26 ; d20+11=14 ;
Thursday June 7th, 2018 9:33:55 AM

Tahni is a little happy that her suffocation spell is working. It's never fun to see something struggle for breath though so looks away. It's fortunate she does as she can now see some new threats approaching.

She feels the spell poke in her brain, and as an arcane caster feels it even more strongly than most! She resists it's effects however.

Hvward flails about with his sickle doing nothing helpful (Hit AC18, 26 and 14. All miss)

Tahni waits for the demon to die, and then moves in to cast Ghost Weapon on Jozhur's blade.

-------------------
Knowl Religion vs DC25: 22 = Fail
Will Save vs Feeblemind: Base DC22 but as an arcane caster she has to add +4 to the DC to make DC26. Will Save: 27! Best time so far for Tahni to roll an encounter high of '11'.


(MikeK)Bralin (AC35 / T14 / FF32) CMD 35 - HP 159/165)  d20+24=40 ; 3d10+21=43 ; d6=4 ;
Thursday June 7th, 2018 11:25:37 AM

Taking a calculated risk that Jozhur has finished off the demon, Bralin disengages.
The dwarf trots to join Terser and Rill, slamming his axe into the blinded Vrock on arrival.

OOC - Having map trouble while on vacation. Please move Bralin next to Vrock, southeast of Terser and northwest of Rill.

--

Move to Vrock
Attack Vrock. Power Attack. Improved Vital Strike
Atk hits ac 40 for 43 + 4 cold hp damage
--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 6/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

---

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+21=22 ; d20+21=34 ; d20+19=30 ; d20+19=33 ; d20+17=34 ; 3d6+9=21 ; d8=7 ; 2d8+9=12 ; d20+20=39 ; d3=2 ; d20+20=35 ; 2d6+11=17 ; 2d6+11=20 ;
Thursday June 7th, 2018 4:54:59 PM

Will save 22 (Nat 1) - Hero point reroll - will save 34

"Awww... this is not fair!", Aex shouts, "Why do they get to fight dragons and Hydrae and we end up with nothing but stinking demons!!

Glad at least one demon is gone, Aex is worried about the next ones that are homing in on the Black Lions... Seeing her friends are about to engage within the hurricane area, Aexana dismisses the winds.

Leafy and the Treant just keep on pounding...

Leafy Slam 1 hits AC30 - miss
Leafy Slam 2 hits AC33 - damage 21 + 7 HP Thundering
Leafy Bite hits AC34 - damage 12

Treant Slam 1 hits AC39 - Confirmed crit AC35 - damage 34
Treant Slam 2 hits AC35 - damage 20

Aex has a number of lightnings left up her sleeve but so far they haven't done any damage it seems... these things must be immune or so... she returns to her Gnome self, still invisible though... she moves to Jozhur.

"Jozhur, when y're done playing, drink this... it'll heal you. "

Aex hands Jozhur a Cure Serious wounds CL6 potion.

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 7 bolts remaining
Sunbeam - 0 beams remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------



Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+20=24 ;
Thursday June 7th, 2018 7:54:35 PM


Zeoll rolls a 24 to resist the Feeblemind.

He casts See Invisible, worried about unseen spirits.

Then the old Taur spends a move action to don his shield.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle, Mage Armor, Glitterdust, See Invis, 3 Suggestions
Horn blown

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday June 7th, 2018 8:42:40 PM

ooc: Uh, C, arcane casters get a -4 vs feeblemind...

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+7=13 ; 5d8=28 ;
Thursday June 7th, 2018 9:37:27 PM

"Ugh. Not sure what those are, but undead is a pretty good guess."

Rill moves 5' back from the struggling Vrock.

Rill will unleash a Holy Smite on the three incoming undead. 28 damage and blinded for one round, DC 21 Will save for half and no blinded effect.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Thursday June 7th, 2018 10:06:42 PM

Well, if need be, Zeoll uses a hero point for a retroactive +4 on his save. That should save him!

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+23=35 ; d20+23=35 ; d20+18=25 ; d20+13=22 ; d20+18=30 ; d20+18=32 ; 3d10+20=33 ; d10+20=29 ; 2d6+10=21 ;
Thursday June 7th, 2018 10:32:22 PM

Saving his energies for a drawn out fight, Terser continues to lash out with his glaive to take down the first wave of demons.

AC 35 for 33 damage and AC 35 again for 29 damage

The elephant does the same, trumpeting as it stomps out the threat.

ac 32 for 21 damage


DM Kathy  d20+17=35 ; d20+17=28 ; d20+17=35 ;
Friday June 8th, 2018 1:01:42 AM

Round 7

Behind the spectral figures still arriving, you can see your next opponent. It is still a ways off, and won't be here for several rounds. It is quite large, and--another demon, perhaps? It seems to have horns of some kind, and it is literally walking on the air, its enormous strides bringing it ever closer.

But it's a problem for the future. In the here-and-now, you've got three probably-undeads, plus the remains of the demons.

Jozhur's sword flashes, and you have one less demon to worry about.

Tahni casts Ghost Touch on Jozhur's weapon.

Bralin runs over and clobbers the vrock.

Aexana mutters complaints about her opponents, perhaps not realizing that some people think fighting demons is pretty cool. And sometimes the universe saves the best for last. She dismisses her hurricane, and hands a potion to Jozhur. [Also, it wasn't so much that the lightning didn't hurt the demons, but they had spell resistance so only some bolts got through, and they had a lot of hit points.]

Zeoll does need to spend that Hero Point to avoid the Feeblemind, but it's a point well spent! He casts See Invisible, but sees nothing he didn't see before. He readies his shield.

Terser and his elephant keep after the vrock, which is looking hurt. And suffocating.

Rill turns his attention to the new arrivals, targeting them with a Holy Smite. All three make their Will saves, so none of them is blinded.

The vrock falls to the ground and begins dying of suffocation. You can keep thwacking it if you want, but it's basically a goner.

The three flying specters advance. Tahni, Terser, and Bralin must succeed at DC 26 Will saves or be Dominated.

And the map.

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=6 ; d20+15=34 ; d20+2=5 ; d20+28=44 ; d20+2=13 ; d20+16=28 ; d20+1=18 ; d20+16=29 ;
Friday June 8th, 2018 7:28:43 AM


Spellcraft to ID the domination: 34.

Zeoll sees what is going on and moves 30 ft forward, using his Woodland Stride to reach his friends in a move action. NOW he is adjacent to Terser and Bralin. If either of them is dominated, they may now make a second save with a +2 morale bonus. If Zeoll's magic circle saves them, then they HAVE to stay close, within its sheltering aura.

Zeoll thinks about healing, but neither dwarf has been much wounded. So he casts his Elf Vision spell and tries to figure out exactly what the party is facing, maybe recalling some weakness to exploit or power to fear.
Perception 44
Know Religion 28
Know Planes 29

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle, Mage Armor, Glitterdust, See Invis, 3 Suggestions
Cleic spells cast: Elf Vision
Horn blown
1 hero point used

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 159/165)  d20+16=28 ; d20+20=32 ; 10d6=26 ; d20+10=27 ;
Friday June 8th, 2018 12:51:44 PM

Bralin shakes off whatever the undead creatures were trying to do to his mind.

The dwarf drops his axe, and pulls out a wand.
A ray of bright light streaks toward the blue undead.

--
Will Save 28 - success
Drop battleaxe, pull out wand.
Attack blue undead with Searing Light spell
Touch attack hits ac 32 for 26 hp damage.
Caster check 27 to overcome SR.
--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 7/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

---


Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+9=20 ; d20+11=28 ; d20+19=31 ; 2d8+13=22 ; d20+19=35 ; 3d8+12=27 ;
Friday June 8th, 2018 6:07:20 PM

Terser's eyes begin to glaze over, but Zeoll steps up just in time and he's able to shake off the effects. is the re-save my action? or do I still get to do stuff?

Mr. Treetrunks has just enough range at half speed to get up to the suffocating vrock and try to stomp on it once. AC31 for 22 damage

If Terser can still act

Knowing that he has to stay close to Zeoll, he just moves slightly and hurls his new hammer at one of the creepy floating spirit dudes. 5 foot step takes range to blue to just within 2nd increment

It smacks the creature full in the face (i think) and returns to his hand in a twinkling. AC 35 for 27 damage



(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+34=35 ;
Friday June 8th, 2018 9:07:29 PM

Realizing they should probably dispatch these new foes as quickly as possibly, Jozhur begins closing in on them, trying not to draw attention to himself. His shadow advances with him, moving along the surface.

------------------------------------
Stealth: 35 (natural 1)
Not sure how you want to handle hide in plain sight and stealth, the rules seem a little wonky. If he can't hide there, that's fine.

-------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+10=17 ; d20+14=22 ;
Friday June 8th, 2018 11:40:17 PM

Hastened Hyvward charges forward without care and is likely as usseful as he has been to date. Still, he may make a good shield.

Tahni feels the tug on her mind and it takes a heroic effort to push the feeling away.

She flies towards Terser and bestows some magic on his glaive so that he may clobber these things.

--------------------------
Hyvward -
Move forward and attack. Hit AC17?

Tahni -
Will Save vs DC26. 22 = Fail! Use a hero point though for a +4 bonus to his 26. Phew!
Fly south and cast Ghost Weapon on Terser's Glaive

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+30=38 ;
Sunday June 10th, 2018 12:32:23 AM

Rill uses Sense Motive 38 to make sure he understands the effect on Terser. Understanding the effect he's under and the limitations of Zeoll's protection, Rill steps in and casts Protection from Evil on the dwarf.

"Quick thinking there Zeoll - you probably saved us a whole heap of hurt. I'll see if I can allow him to move outside your protective circle."

(Not quite sure of the interplay between the protective spells on Terser, but Rill is just trying to make him able to move forward if he wants.)

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=35 ; d20+17=34 ; d20+17=30 ; 3d6=9 ; 3d6=10 ; 3d6=9 ;
Sunday June 10th, 2018 12:22:29 PM

(OOC - just to let you know I'll be travelling next week - on wednesday evening I risk to missing a post. I should be good the other days. If anyone able to step in wednesday evening that would be swell. I'll try to make a post perhaps wednesday morning just after DM post but that's uncertain.)

With the demons around them dispatched Leafy and the Staff Treant trot forward. Aexana squeezes between the elephant and the treant as she also hops forward... just hoping the treant and the elephant won't step on her being invisible...

When Aex notices the three witches are nicely flying formations she herself also twitches her fingers...

CRAAAASHH...

Three lightning bolts (lightning lord CL17) come crashing down... one on each witch.

Bolt 1 hits Yellow - SR35 - Reflex DC 22 for half - 9HP
Bolt 2 hits Magenta - SR34 - Reflex DC 22 for half - 10HP
Bolt 3 hits Cyan - SR 30 - Reflex DC 22 for half - 9HP

Down to 4 bolts left on her Lightning Lord...

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

DM Kathy  d20+29=36 ; d20+29=30 ; d20+17=24 ; d20+17=30 ; d20+17=34 ; d20+25=33 ; 7d6=28 ;
Sunday June 10th, 2018 10:04:09 PM

Round 8

The battle continues to rage, with no signs of letting up. To your left, massive snakes have burst out of the ground to challenge the Iron Dragons! To your right, the hydras are breathing both ice and fire all over the matching outfits, who in turn are dispatching them as quickly as they can.

In your corner of the battlefield, Zeoll realized immediately what the spectral figures were trying to do, and moved up to bring his Magic Circle Against Evil to help Bralin and Terser. He is able to figure out that these creatures are dybbuks, and that they are incorporeal undead.

Bralin, as it turns out, did not need Zeoll's help, and is able to shake off the effect on his own. He pulls out a wand and attempts to use it. He is able to overcome the creature's resistance, and hits it with a searing light from the wand!

Terser does need Zeoll's help, so he sticks close to the Liontaur and instead hurls his Dwarven Thrower at one of the dybbuks. It connects, and does damage--though not full damage, as the creature is incorporeal. Meanwhile, the elephant stomps what's left of the vrock into the ground.

Rill steps up with a Protection from Evil spell, so now Terser doesn't have to live in Zeoll's hip pocket.

Jozhur moves forward cautiously, trying to stay hidden. You think you can hide in plain sight here, but the dybbuks seem like they're good at noticing things, and you did roll a 1.

Tahni gives Terser's glaive the ability to do full damage against these creatures.

Aexana lets fly with three lightning bolts. She powers through the creatures' Spell Resistance, but all three creatures make their saves. They do seem to take electrical damage, though.

The yellow dybbuk reaches out to touch Hyvward, Tahni's tree friend. The creature hits a Touch AC 33, which I'm going to assume hits. Hyvward takes 28 damage.

The pink dybbuk flies right up to Jozhur! It tries to possess him! Jozhur must succeed at a DC 25 Will save or have his soul forced out of his body, similar to a magic jar spell (except without the jar).

The blue dybbuk flies right up to Terser and....tries to do something. You don't know what, because it is thwarted by the Magic Circle. It hisses in annoyance.

And the map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday June 11th, 2018 8:57:00 AM

Rill whips out a scroll of Protection from Evil and casts it on Bralin. He addresses Zeoll, Bralin and Terser, "You are now free to move about the battlefield."

"Hey, anyone able to get some protection on Jozhur?"




Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday June 11th, 2018 9:45:05 AM

(I will be traveling out of the country this week, but should be able to post. I will ask for help if needed.)

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Monday June 11th, 2018 3:20:05 PM


Zeoll starts a Summon Fey Friend 4 spell, and hopes he gets to finish it!

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle, Mage Armor, Glitterdust, See Invis, 3 Suggestions
Cleic spells cast: Elf Vision
Horn blown
1 hero point used

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 159/165) 
Monday June 11th, 2018 6:24:04 PM

Now covered with Rill's protection spell, Bralin stows his wand, picks up his battleaxe, and stops forward.


---
5' step northeast (please move Bralin for me. thx)

--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 8/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
---


Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=29 ; d20+20=34 ; 2d6+11=20 ; 2d6+11=14 ; d20+19=21 ; d20+19=22 ; 3d6+9=25 ; 3d6+9=21 ; d20+17=30 ; d20+17=28 ; d20+17=36 ; d20+17=27 ; 3d6=14 ; 3d6=10 ; 3d6=8 ; 3d6=12 ;
Monday June 11th, 2018 6:26:46 PM

Leafy steps 10 ft closer to the nearest magenta witch and attacks. So does the treant.

Treant hits AC29 - damage 20
Treant hits AC34 - damage 14
Leafy hits AC21 - damage 25
Leafy hits AC22 - damage 21

Aex has limited spells that do not target an entre area... So she casts Ball Lightning... 4 crackeling Balls form Between the nearest witches...

2 move and crash into the magenta witch...
2 home in on the cyan one...
Ball 1 hits magenta - SR30 - damage 14 - reflex DC23 for half
Ball 2 hits magenta - SR28 - damage 10 - reflex DC23 for half
Ball 3 hits cyan - SR36 - damage 8 - reflex DC23 for half
Ball 4 hits cyan - SR27 - damage 12 - reflex DC23 for half



Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+25=30 ; d10+14=23 ; d20+25=28 ; d10+14=21 ; d20+22=41 ; d20+22=31 ; d20+17=36 ; d20+17=25 ; d20+12=22 ; 3d10+25=48 ; d10+25=28 ; d10+25=35 ; 2d8+15=24 ;
Monday June 11th, 2018 6:51:07 PM

Terser thanks Tahni for the ghost touch, and just in time. The crazy critters come swooping into AoO territory!

He rages on and strikes out unexpectedly unexpected strike once it gets in range. AC30 for 23 damage
Then before it tries it's voodoo, he lashes out again! quick reflexes! AC 28 for 21 damage

Then using his extra agility, he steps back 5 feet nimble moves and unloads a full barrage on the creature!

1st attack: AC 41 for 48 damage
Haste attack: AC 31 for 28 damage
2nd attack: unconfirmed crit (unless a 25 hits) AC 36 for 35 damage
3rd attack: miss probably (ac22)

Meanwhile, Mr Treetrunks runs up to assist Jozhur, trying to trample the pink ghost, hitting blue on its way. both take 24 damage - DC 25 for reflex for half damage, or make an AoO with -4 penalty and take full damage

Rage rounds used - 1

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 88/111 --Shadow Companion 43/55hp  d20+10=30 ; d20+20=31 ; d20+20=23 ; d20+15=22 ; d6+6=10 ; 5d6=16 ; 2d6=9 ;
Monday June 11th, 2018 8:36:33 PM

Jozhur feels something tugging at his soul. It is a familiar, and very uncomfortable feeling. Fending off the attack, he shakes his head and strikes back with his sword as his shadow comes to flank his opponent.
----------------------------------------------
Will save: 30
Full hasted attack with +1 ghost touch holy short sword vs pink incorporeal
First attack hits AC 32, 10 damage, 16 sneak damage, 9 holy damage

Other attacks likely miss (24, 23)

-----------------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword

DM Kathy  d20+17=33 ; d20+17=24 ; d20+17=30 ; d20+17=19 ; d20+25=39 ; d20+25=31 ; 7d6=31 ; 7d6=30 ;
Monday June 11th, 2018 10:24:57 PM

Round 9

As you battle the dybbuks, your next opponent is approaching closer. It is a very large humanoid, and it definitely has horns. It is night-black from head to toe, seemingly woven from darkness itself. It is about 400 feet away, and appears to be walking--or rather, running--on air.

Rill casts a Protection from Evil on Bralin, who swaps his wand for his battle-ax, ready to re-enter the fray.

Zeoll begins summoning a Fey Friend.

Leafy and the Staff Treant attack, but since their attacks are not magic [right?], they cannot harm the incorporeal undead. Meanwhile, Aexana conjures up some Ball Lightning! All of the lightning balls hit, but only one does full damage. These ghosties are nimble!

Terser puts the smack on the blue one! One hundred fifty-five points of damage later, the creature dissipates! Meanwhile, Mr. Treetrunks tries to trample the pink one, but his attacks are not magical, so he is unable to harm the incorporeal creature.

Jozhur shrugs off the attempted possession and strikes back with his sword. He only hits once, but he does full damage.

The yellow dybbuk again attacks Hyvward, hitting for 31 damage.

The pink dybbuk attacks Jozhur. Its touch causes Jozhur to be wracked with pain! He takes 30 damage!

And the map.

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 159/165) 
Monday June 11th, 2018 11:13:50 PM

Wordlessly, Bralin reenters the fray, closing the distance on the pink ghostie.

Full move to southwest corner of pink ghostie (please move Bralin for me. thx)
--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 9/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
---

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d8=5 ; d8=3 ; d8=2 ; d8=3 ;
Tuesday June 12th, 2018 5:48:39 AM

Hyvward bursts into a thousand wooden splinters that promptly disappear into the aether. As a shield he actually did ok.

"I've got you Jozhur!" Tahni flies towards the injured rogue to deliver some healing. It's not her best attempt at healing someone but it will do for now.

Move action: Fly towards Jozhur
Standard action: Cast CCW. Jozhur is healed for 25pts.


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d6=6 ; d6=4 ; d6=1 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; d6=2 ;
Tuesday June 12th, 2018 3:16:44 PM

Rill will move if needed to ensure both critters are within 30 and channel energy to harm them for 29 damage, DC 19 Will save for half.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+27=37 ; 3d10+25=39 ;
Tuesday June 12th, 2018 5:08:07 PM

Treetrunks stamps his pachyderm feet in frustration and trumpets, but can't do anything effect against these ghosties.

Having dispatched Blinky, Terser moves up to help surround Pinky, leaving Hyvward to keep Clyde occupied.

Ghost Touch vs AC 37 for 39 damage

Rounds of Rage used: 2
Rounds of Liberation (free move) used: 1

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d8=6 ; d20+2=5 ; d20+2=20 ; d20+2=13 ; d20+2=10 ; d20+28=34 ; d20+16=21 ; d20+16=27 ; d20+16=18 ; d20+16=30 ;
Tuesday June 12th, 2018 6:48:11 PM


Zeoll uses a Restoration spell to spontaneously cast a Summon Fey Friend 4 spell. That's a d8 roll to see what answers the call ... the roll is a 6 ... that's a Nymph. Zeoll places her 45 ft from himself towards the center of the circle.

Zeoll calls his thanks the fey creature for her help and asks her to move as fast as she can towards the oncoming horned humanoid. He asks her to use her blinding aura and stunning glance and spells against the enemy, but try to stay alive too.

Her action this round is to RUN or else DOUBLE MOVE toward the horned foe. She only turns on her blinding aura (a free action) when she is 30 ft plus beyond any of Zeoll's pals. The blinding aura has a range of 30 ft and a fort save DC21 vs permanent blindness.

How high up is the horned dude air-running?

Zeoll tries to ID the oncoming foe ... Perception 34, Know Nature 21, Planes 27, Religion18

Zeoll starts casting another such summons.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle, Mage Armor, Glitterdust, See Invis, 3 Suggestions
Cleic spells cast: Elf Vision, SFF4
Horn blown
1 hero point used

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday June 12th, 2018 8:10:09 PM

Oops. With the DMs kind permission, I'll change that to Rill casting Fly on himself and moving forward.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 106/111 --Shadow Companion 43/55hp  d20+21=37 ; d20+21=32 ; d20+15=23 ; d6+15=20 ; d6+6=7 ; d6+6=7 ; 5d6=22 ; 5d6=21 ; 2d6=6 ; 2d6=8 ;
Tuesday June 12th, 2018 8:37:57 PM

Jozhur grits his teeth in pain as the incorporeal reaches out and touches him. Just as quickly, Tahni restores him. With another enemy fast approaching, there is no time to let up. Jozhur continues thusting his sword into the monster.

----------------------
Full hasted attack vs pink incorporeal with +1 holy ghost touch short sword.

First hits AC 37 - 7 damage, 22 sneak damage, 6 holy damage (35)

Haste attack hits AC32 - 7 damage, 21 sneak damage, 8 holy damage (36)

Third misses
-----------------------------
Sorry, my header hadn't updated after a couple attempts now. I think I had reloaded the page after adjusting it. It's correct now.

DM Kathy  d20+25=45 ; d20+25=37 ; 14d6=42 ;
Tuesday June 12th, 2018 10:46:06 PM

Round 10

The battle continues to rage. To your left, the Iron Dragons are mopping up the giant snakes. To your right, the matching outfits have dispatched the hydras and are now fighting--aww, look. It's a bandersnatch! It brings back memories of that Arena fight in Dirt City. Good times.

In the here and now, Bralin spends the round moving into position.

Tahni moves forward to heal Jozhur, who keeps after the dybbuk with his ghost touch weapon.

Terser attacks that same dybbuk. It's hard to tell from looking at it, but surely there's not much life--or rather, unlife--left in this one.

Rill casts Fly on himself and moves forward.

Zeoll summons a Nymph and asks her to move forward. Unfortunately, the area is still difficult terrain, and I don't see Woodland Stride listed for her. So she double-moves, but doesn't get very far. Zeoll, meanwhile, tries to figure out what the newcomer is. You're pretty sure it isn't an Outsider (so much for the demon theory), but you're not sure what it is. It's elevation is about 20 feet at the moment, but it's been gradually descending.

The pink dybbuk shifts to one side and attacks Jozhur again. It scores a critical hit! Jozhur takes 42 points of damage, and is again wracked with pain.

The yellow dybbuk attempts to possess Mr. Treetrunks. Terser needs to roll a Will save for him, DC 25, or Mr. Treetrunks will become possessed!

The air-walking figure hasn't quite arrived yet, but it is in spellcasting range, so it casts a spell. Jozhur's shadow is immune, as is the dybbuk, but Jozhur, Tahni, Bralin, and Terser need to succeed at a DC 19 Will save or suffer from confusion. This thing is definitely evil, so the resistance bonus from Protection from Evil will apply.

And the map.

Zeoll (Cayzle) (AC20/22vEvil; 77hp)  d8=8 ;
Tuesday June 12th, 2018 11:28:47 PM


For DM Kathy, Please Highlight to display spoiler: {[OOC: Kathy, thanks for the nymph icon. But you placed her 45 ft from Zeoll, which is where she was summoned. Then, after 2 move actions of 15 ft each, she should be another 30 ft along. That puts her RIGHT at the edge of the map. I'll nudge her another square off the map but she is now (at the end of her double move) actually 30 ft along past the edge. I nudged the bad guy a smidge too]}

Zeoll warns his friends not to get within 30 ft of the nymph when she is using her aura. "Betterr safe than sorrry!"

The nymph takes another double move and activates her blindness aura (free action). The blinding aura has a range of 30 ft and a fort save DC21 vs permanent blindness.

Zeoll finishes his second and last SFF4 spell. This time he summons a ... die roll 8! player's choice! Woo Hoo!

A Huge Earth Elemental appears right next to Zeoll.

Zeoll uses a move action to doff his shield. Then he casts a Mage Armor spell on the Elemental, as a standard action. He asks the elemental in Terran to stay within the magic circle. (As a free action, Zeoll has a waking nightmare of the elemental being possessed.) In fact, how about it stays directly underneath Zeoll, earth gliding. He'll send it into combat soon enough.

BTW, I'm assuming a caster can summon his own creature so that it arrives within a magic circle. I hope that's right. Good topic for the Rules Board.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, Glitterdust, See Invis, 3 Suggestions
Cleic spells cast: Elf Vision, SFF4 x2
Horn blown
1 hero point used
Shield: DOWN

SUMMONED CREATURES
Nymph (Round 2 of 22) AC23, HP60
Huge Earth Elemental (Round 1 of 22) AC23/25, 95HP

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+14=16 ; 10d6=35 ;
Wednesday June 13th, 2018 7:54:06 AM

Tahni once again has to draw on her heroic reserves to force the spell from her mind. She retaliates with a fireball far to the east of the monster

----------------
Will save vs DC19: 16 = Fail. Use hero point for a bonus to her Will save to make it a pass
Cast Fireball. 35pts damage. Ref Save vs DC21 for half.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+9=29 ; d20+16=30 ; d20+27=41 ; d20+27=46 ; d20+22=25 ; d20+17=37 ; d20+17=26 ; 3d10+25=42 ; d10+25=27 ; d10+25=35 ; d10+25=34 ; d6=1 ; d6=2 ; d6=6 ; d6=4 ; d6=3 ; d6=5 ; d6=1 ; d6=5 ;
Wednesday June 13th, 2018 2:00:12 PM

Between his anger and a nat 20, Mr Treetrunks gives a resounding trumpet of No Thanks to being possessed. However, his feet are still not magical, so he just spins in place for now, looking for something he can smash.

Terser remembers this feeling. In fact, it's almost like he took a totem from an earlier battle just to make it a little harder for something to confuse him again. He shrugs off that spell with no problem at all.

He nimbly steps to the north a bit and attacks Pinky, shifting attacks to yellow if Pinky bites the dust.

Ghost touch
Attack 1: AC 41 for 42 damage
Haste Attack: AC 46 for 27 damage
Attack 2: AC 25 for 35 damage
Attack 3: Unconfirmed crit - 34 damage.

note: AC is 2 less for attacks on yellow (no flank)

He then expends some extra rage rounds to swiftly channel and heal up everyone around him, excluding the dybbuks just in case. (not sure if this will heal the shadow)

Heal all but Leafy and Zeoll for 25

Elephant hp - 78
Rage rounds used - 7
Liberation rounds used - 1
channel energy used -1




(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=19 ; d3=3 ; d20+17=32 ; d20+17=32 ; d20+17=27 ; 3d6=8 ; 3d6=12 ; 3d6=14 ;
Wednesday June 13th, 2018 2:44:35 PM

(ooc : great... this isn't my week... missed a post yesterday because one of the companies we work with wanted to buy me dinner (and the rest) and now, on my way back from Tsjechia to Belgium I have a flat tire in the middle of Germany... 650km to go and it's here now 20.30... fun... Oh well... lucky there's internet and we can post today :-) )

On witch gone and 4 Electric Balls still active... each zoom in on the magenta witch that is closest...

Ball 1 hits magenta - SR19
Ball 2 hits magenta - SR32 - damage 8 - reflex DC23 for half
Ball 3 hits cyan - SR32 - damage 12 - reflex DC23 for half
Ball 4 hits cyan - SR27 - damage 14 - reflex DC23 for half

Other than that Aex won't be able to do much. The whole pack stands between Leafy and the Treant, and Aex can't move fast enough.

(if ever I get home I'll post better tomorrow... sorry)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 89/111 --Shadow Companion 43/55hp  d20+10=30 ; d20+21=38 ; d20+21=35 ; d20+15=19 ; d6+6=12 ; d6+6=10 ; 5d6=14 ; 5d6=13 ; 2d6=10 ; 2d6=7 ;
Wednesday June 13th, 2018 2:46:44 PM

Jozhur shrugs off the mind altering effect with ease and continues his assault on the incorporeal.

--------------------
Full hasted attack with +1 holy short sword

First hits AC 38 - 12 damage, 14 sneak damage, 10 holy damage (36)

Haste attack hits AC35 - 10 damage, 13 sneak damage, 7 holy damage (30)

Third misses

Should the pink incorporeal be destroyed, Jozhur will circle around the yellow one as best he can with a speed of 35. Sorry, cant move things on the map via phone.

-------------------
Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword

Ooc: I don't believe channeling positive energy can heal the shadow, it is undead.

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 159/165)  d20+26=42 ; d20+21=23 ; d20+16=21 ; d20+26=32 ; d20+15=18 ; d100=44 ;
Wednesday June 13th, 2018 8:22:17 PM

Bralin hefts his axe, stops, and stands there, muttering in dwarvish

For those that speak dwarvish Highlight to display spoiler: {"Potatoes are spicy. Portage the spreckles."}

---
Will Save 18. Fails
Disregard other rolls.
--
Spells in Effect:

Bulls Str
Shield of Faith
Divine Favor 10/10: +3 luck bonus to hit and damage
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+5=24 ; d20+4=22 ;
Wednesday June 13th, 2018 8:33:34 PM

Rill contemplates channeling energy, but Jozhur's Shadow is there. He's still never been comfortable having that undead thing around - even if it does seem to be under control for now.

"Jozhur get that shadow out of the way next round or I'll end it along with these undead! It looks like something a whole lot worse is on the way.

"Anybody know what that thing is?"
Rill tries Knowledge Arcana (rolls a 24!). Or may be with those horns and claws it's a demon - Knowledge Planes (rolled a 22.)

Then Rill moves up just behind Terser and hits him with Air Walk. "There ya go Terser. These grasses should no longer be a problem for you."

DM Kathy  d20+16=17 ; d20+13=30 ;
Wednesday June 13th, 2018 10:46:11 PM

Round 11

The battle continues. To your left, the Iron Dragons are fighting a moving castle. As you do. To your right, the matching outfits are having some trouble with their bandersnatch, proving they're not as awesome as you guys.

Terser's elephant resists being possessed! Terser himself goes after the pink dybbuk. He swings four times and hits three times. Then he takes a moment to heal his companions.

Aexana flings some lightning bolts, which finish off the pink dybbuk!

Jozhur circles around to where he can attack the yellow dybbuk next time.

Bralin stands where he is and mutters something. Dwarven philosophy maybe?

Rill casts Air Walk on Terser.

Meanwhile the striding black figure continues to advance. Zeoll's nymph friend turns on her aura, and the creature is blinded! Zeoll has conjured up an Earth Elemental, which he now protects with a Mage Armor.

Tahni fireballs the dark newcomer! It manages to dodge some of the damage.

The now-blinded dark strider Air Walks past the nymph then creates a darkness all around itself. Knowledge Arcana DC 23 Highlight to display spoiler: {Deeper Darkness}. The darkness is absolute; even Darkvision cannot penetrate it.

However, in the moment before it disappeared into darkness, you were able to get a good look at the creature. Knowledge Religion DC 26 Highlight to display spoiler: {It is a Nightwalker, a kind of Nightshade, and undead.}

And the map

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday June 14th, 2018 6:04:04 AM

Aexana watches the dark figure (again she remains oblivious to what it is or what exactly he's casting)...
As she notices him (her?) turning the lights out around him she intends to counter the effect with her own daylight spell...

The Staff Treant makes a double move closer towards this new demon thing. (he has base speed 40 but i'm assuming a double move with this grass also equals 40ft total?)
As he passes Aexana, she casts Dayling (lvl 3 spell should negate darkness lvl 3 spells) on the Treant... now, hoping that if the Treant comes in range of this demon's darkness both spells should negate one another?? With a RADIUS of 60ft the Daylight spell on Leafy should cover practically the whole map. (@ DM Kathy, shouldn't your darkness already engulf us too? It also has a 60ft radius.)

Aexana stays behind her trusted staff treant...

Leafy positions himself closer to Aexana again.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136  d20+17=24 ; d20+17=25 ; d4+1=3 ; d4+1=5 ; d4+1=4 ; d4+1=4 ; d4+1=4 ;
Thursday June 14th, 2018 7:54:55 AM

In the back of her mind all Tahni can do is wonder what she did to tick off Wardd. He certainly isn't helping her in this fight.

Tahni ends up relying once more on a magic missile to do the job should she see the enemy once more.

-------------------------
Knowledge Arcana DC 23: 24 = Pass
Knowledge Religion DC 26: 25 = Fail

Ready action: Cast magic missile if she can see anything to cast it at. Dmg: 3 + 5 + 4 + 4 + 4 = 20pts

Zeoll (Cayzle) (AC20/22vEvil; 77hp)  d20+2=21 ; d20+16=32 ; d6=3 ; d6=3 ; d6=6 ;
Thursday June 14th, 2018 2:47:22 PM


Know Arcana - no ranks

Know Religion - 32

Zeoll calls out, "It is a kind of undead, called a Nightwalkerr!"

That means the old taur is unhappy. His enchantments and charms remain useless against undead. Well, there are always more fey friends to summon.

Speaking of whom, the dryad moves closer to the Nightwalker, turning off her blinding aura. She casts her Call Lightning spell. If she can see the Nightwalker, she targets it with a bolt.
Call Lightning -- Reflex Save DC16 for 12 or 6.

Zeoll calls his huge elemental friend up, fearing that he may need the thing's protection. (placed on map)

Zeoll starts a Summon Fey Friend 3 spell, casting with a 3rd level sorcerer slot.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2
Horn blown
1 hero point used
Shield: DOWN

SUMMONED CREATURES
Nymph (Round 3 of 22) AC23, HP60
Huge Earth Elemental (Round 2 of 22) AC23/25, 95HP

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+7=15 ; d6=5 ; d6=1 ; d6=5 ; d6=1 ; d6=1 ; d6=2 ; d6=5 ; d6=3 ; d6=2 ; d6=2 ; d20+28=30 ;
Thursday June 14th, 2018 4:02:58 PM

"Nightwalker, eh Zeoll. Not sure what that is, but I'm glad to know it's undead."

Then the lights go out.

"Ugh. Darkness. Just what we need."

Rill hopes that Aexana is able to push the darkness back. He also hopes that Jozhur moves that shadow of his out of the way before it Rill burns it along with the rest of the undead here. Rill uses will delay until the end of our actions to channel energy, hoping Jozhur moves it out of the way. In any case he will move up 5' (using Agile Feet) and release a burning positive energy burst for 29 points of damage (half damage to the incorporeal undead, DC 24 Will save for half, roll to overcome Spell Resistance is 20.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+27=43 ; d20+27=36 ; d20+22=38 ; d20+17=20 ; 3d10+25=43 ; d10+25=28 ; d10+25=27 ; d20+20=39 ; 2d8+14=25 ;
Thursday June 14th, 2018 4:08:15 PM

Terser works on finishing off the last Dybbuk with Jozhur before turning to the new threat, assuming he can see it.

He continues his pattern of 3 of four strikes hitting, which is just fine in his mind.

Ghost touch
1st attack - AC 43 for 43 damage
Haste attack - AC 36 for 28 damage
2nd attack - AC 38 for 27 damage
3rd attack - miss

Mr. Treetrunks, since he can't manage to hit the ghosty, is directed at the new foe (so long as the daylight cancels its darkness). He gores with his tusks at AC 39 for 25 damage.

Elephant hp - 78
Rage rounds used - 8
Liberation rounds used - 1
channel energy used -1
Air Walk
Haste

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 159/165) CONFUSED  d100=99 ; d20+25=30 ; d20+20=24 ; d20+15=26 ; d20+25=34 ; d10+12=15 ; d10+12=14 ; d10+12=15 ; d10+12=18 ; d6=4 ; d6=2 ; d6=5 ; d6=1 ;
Thursday June 14th, 2018 7:17:05 PM


Bralin swings his head right and left, eyes blinking furiously.
Wordlessly, he turns, and rips into Leafy.

---
Still Confused. roll = 99, attack nearest creature

Full attack on Leafy.
Atk 1 hit ac 30 for 19 hp damage
Atk 2 hit ac 24 for 16 hp damage
Atk 3 hit ac 26 for 20 hp damage
Haste atk hits ac34 for 19 hp damage

--
Spells in Effect:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil

---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 89/111 --Shadow Companion 43/55hp  d20+21=23 ; d20+21=23 ; d20+15=34 ; d20+15=16 ; d6+5=7 ; 5d6=19 ; 2d6=9 ; 21d20+9=217 ; d20+9=22 ;
Thursday June 14th, 2018 10:18:04 PM

Jozhur sees the new enemy approaching fast...then it goes dark. But something isn't right, even he can't see through the darkness. He warns the others as he attacks the last Dybbuk, "I can't see through that dark, there is something strange about it."

He also has his shadow move under the ground when he notices Rill is about to start channeling.
------------------------------------------------------
Full hasted attack with ghost touched weapon
First two attacks miss

Final attack hits AC34, not a crit - 7 damage, 19 sneak damage, 9 holy damage (35)

Shadow's will save against Rill's channeling (if needed): 22, fail


DM Kathy  d20+21=27 ; d20+17=23 ; d20=18 ; 5d8=30 ; d4=3 ;
Thursday June 14th, 2018 10:45:46 PM

Round 12

Aexana casts Daylight on the Staff Treant and sends it up close to the Nightwalker. The Daylight and the Deeper Darkness cancel each other out. [OOC: Yes, it was supposed to be 60 feet. I meant to expand the circle after I drew it. D'oh!]

Once the nightwalker is in view, Tahni tries to cast Magic Missile, but the creature has Spell Resistance. Make a caster level check, please.

Zeoll's nymph [it is a nymph, right? not a dryad?] tries to cast Call Lightning, but needs to make a caster level check to overcome the spell resistance.

Rill channels energy, which I think will affect both undead. Also, channeling energy is not a spell; I don't think you need a caster level check. Anyway, I'm going ahead with it! The dybbuk makes its save; the nightwalker does not. Both take damage.

Terser goes after the yellow dybbuk. It does have some damage resistance, but it hardly seems to matter. Terser does a lot of damage. Mr. Treetrunks attempts to attack the nightwalker, but it is still about 20 feet up, so the elephant is unable to reach it.

Bralin attacks Leafy! Has the dwarf gone insane?

Jozhur sends his shadow safely underground so Rill can do his thing. Then he attacks the yellow dybbuk. He only hits once, but does full damage.

The dybbuk shifts forward and tries to possess Terser, but fails due to the Protection from Evil!

The nightwalker can't see, and isn't sure where its opponents are, but it guesses. It guesses pretty well, dropping an Unholy Blight where it will affect Tahni, Bralin, Leafy, and Aexana. All of the good-aligned creatures in that bunch take 30 points of damage and are sickened for 3 rounds. A DC 19 Will save cuts the damage in half and negates the sickened condition. Neutral creatures (which I assume includes Leafy) take 15 damage, DC 19 Will save for half, and are not subject to the sickened condition whether they save or not.

And the map.

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+21=41 ; d20+20=38 ; d20+20=37 ; 2d6+10=16 ; 2d6+10=16 ;
Friday June 15th, 2018 6:52:15 AM

Aexana has her eyes on the demon thing before her and is pleased to see the Darkness was countered by the Daylight spell on the treant... she's just about to check if this think likes lightning bolts as a sudden pain rips through her... LEAFY!!

The greenmage turns around in terror... she sees Bralin's Waraxe cutting down on Leafy!!... splinters of wood fly... her companions branches are broken and ripped from his body... his eyes grow large in terror and confusion as this Dwarf has his Axe buried deep in side...

Leafy takes 74HP and crumbles to the ground... dead...
She cast Stoneskin on the Treant... not Leafy...

"NOOOOOOO...", Aexana shouts in agony, "YOU ... ", tears well in Aex's eyes but she tries to stick to her senses... Tahni stands close to the confused Dwarf ans she'll be next if Bralin's not stopped... for a moment Aex intends to send 4 lightning bolts up the Dwarf's behind but she refrains from hurting him.

Instead she tries to contain him untill he's back to his senses...

"THANI BACK UP !!!", Aex shouts. She casts a Wall of Stone (CL11) around Bralin and does not want to trap Thani inside the wall with the nutty dwarf... Aex can have 11 x 5ft squares so she uses the excess available squares to thicken the wall. Possibly Bralin gets a Reflex save DC23 to avoid getting trapped inside the stone wall cage Aexana builds for him.

Will Save vs Unholy Blight 41 - nat 20 - still she take 15 damage.
Leafy, the poor thing, no longer needs to worry about the Nightwalker's spells... Bralin already too care of that work for the demon...

The Staff Treant also feels the pain Aexana is in but he must continue to fight and mourn his leafed friend later...

Slam 1 hits Nightwalker AC38 - damage 16
Slam 2 hits Nightwalker AC37 - damage 16

"THANI BACK UP !!!" RobC don't forget

"THANI BACK UP !!!" RobC don't forget

"THANI BACK UP !!!" RobC don't forget

(intentional tripple posted that... don't want Thani in the Stone Wall)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d20+24=43 ; d20+14=32 ;
Friday June 15th, 2018 7:31:52 AM

In all her dilemmas Tahni had completely overlooked the fact that Bralin was acting odd even for him. "We can't win this without Bralin, and we certainly can't win this AGAINST Bralin! I got this Aex!"

--------------------
Will Save vs DC19: 32!
If possible... before Aex casts her spell Tahni will defensively cast a Heal spell on Bralin to immediately end the confusion spell. Cast Defensively DC27: 43!

Tahni's poor roll streak is broken.

(StevenVdB) Aexana Air (S) HP111/116 - AC28/24/23 - CMD 23 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Friday June 15th, 2018 7:35:07 AM

Good call on the Heal spell... we'll leave it up to the DM's discretion to decide which spell flies first :-)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 89/111 --Shadow Companion 43/55hp  d20+21=26 ; d20+21=28 ; d20+15=30 ; d6+6=7 ; d6+6=9 ; 5d6=20 ; 5d6=18 ; 2d6=3 ; 2d6=7 ;
Friday June 15th, 2018 7:22:57 PM

Jozhur is a bit appalled to see Terser chop poor leafy to splinters. Jozhur steps up (5' step, freedom of movement) and continues his attack on the Dybbuk.

------------------------------------------------
First attack - AC 26 - Miss
Haste attack - AC 28? - 7 damage, 20 sneak damage, 3 holy damage (30)
Third attack - AC 30? - 9 damage, 18 sneak damage, 7 holy damage (34)
-----------------------------------------------
Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+27=41 ; d20+27=29 ; d20+22=27 ; d20+17=20 ; 3d10+25=43 ; d10+25=33 ; d10+25=29 ;
Friday June 15th, 2018 10:51:39 PM

Terser thought it was Bralin that was confused, but it seems Jozhur was confused about who was confused. Terser is no plant hater, and he bets Bralin normally isn't either. But he's not got the luxury of time to mourn Leafy now, so he holds it in for later.

Mr. Treetrunks thinks he should be able to hit the flying corpseman, being 15 feet tall and all, but instead his trunk just tickles his feet. Distraction attack?

Terser steps back to shadow space, since he sank into the ground, though he wonders why Rill doesn't just keep his channel from affecting it. It must be easy if Terser can do it. He keeps up the attack with the ghost touch glaive, not noticing or caring that not all the damage gets through. He'll just have to hit it harder.

1st attack vs AC 41 - 43 damage
haste attack vs AC 29 - 33 damage
2nd attack vs AC 27 - 29 damage
last attack miss


Elephant hp - 78
Rage rounds used - 9
Liberation rounds used - 1
channel energy used -1
Air Walk
Haste
Protection from Evil


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d20+11=25 ;
Friday June 15th, 2018 11:24:04 PM

OOC: Whoops, I was so excited about the heal that I forgot the MM SR roll: 25


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+11=18 ;
Sunday June 17th, 2018 7:28:48 PM

(Thanks Warren - I forgot that Selective Channeling also works on the damaging aspect.)

Rill will cast Plane Shift and then use Agile Feet to move up to the creature and touch it.

(This hits touch AC 18. Thanks to his Ensorcel feat, he bypasses Spell Resistance. The Nightwalker needs to make a DC 22 Will save or be sent to the elemental plane of fire.)

---------------------------------
Ensorcel - The soulseeker learns how to cast one particular spell on an immortal (construct or outsider) so that spell immunity and spell resistance are ignored and only a normal saving throw is allowed, if the spell normally grants one. This ability applies whenever the spell is cast.

DM Kathy  d20+17=30 ; d20+25=44 ; 7d6=29 ; 5d8=25 ; d4=1 ;
Sunday June 17th, 2018 9:57:22 PM

Round 13

Last round, Tahni was not able to cast her Magic Missiles, because the Nightwalker's natural spell resistance was too great. This round, she notices that something is seriously off about Bralin, and hits him with a Heal spell.

Bralin is no longer confused, but is perhaps a bit bewildered, because he takes no actions for the moment. He still needs to save against the Unholy Blight.

Aexana, shocked and traumatized by Leafy's unexpected death, takes no actions either.

Neither Zeoll nor his nymph do anything, either. The nymph still needs to make a caster level check.

Jozhur attacks the dybbuk, hitting twice.

Terser also attacks the dybbuk, and also hits twice. It is hurt, but still active.

Rill attempts to banish the Nightwalker to another plane. However, it makes its save and doesn't go anywhere.

The dybbuk shifts, and reaches out a spectral hand for Jozhur! It hits! Jozhur is wracked with pain and takes 29 damage!

The Nightwalker seems to understand what Rill was trying to do, or maybe he just doesn't like being touched. At any rate, he drops an Unholy Blight right on top of the cleric! The burst catches Mr. Treetrunks, too! Rill takes 25 damage and is sickened for 1 round; a DC 19 Will save cuts the damage in half and negates the sickened effect. Mr. Treetrunks, being neutral, only takes 12 damage, DC 19 Will save for half (and no sickened in any event).

The one bright spot in the last few rounds has been that you didn't see any more opponents heading toward you. But it looks as if your luck has run out in that regard. In the center of the circle, the Bloodweed creature cries out, YOU WILL NOT HURT MY LAND! I WILL NOT BE DEFEATED SO EASILY! Again it flings its tendrils outward, and again creatures begin racing toward you. It was hard to tell this the first time, but this time it's more obvious--the Bloodweed thing shrank when it sent all those creatures. Defeat enough of them, and you might be able to beat this thing.

Of course, that means you need to get on with the defeating part.

And the map.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136 
Monday June 18th, 2018 7:54:26 AM

Tahni isn't prepared to try any more direct spells on these things just yet.

She tries to call in some more assistance

Cast: Summon Monster V

Rill (MarkB) HP 98/111 - AC 25/15/23 CMD 23  d20+23=42 ; d20+11=14 ; d12=3
Monday June 18th, 2018 2:58:42 PM

Rill makes his will save, and will again cast Plane Shift and then use Agile Feet to move away from the thing to keep it guessing.

(This hits touch AC 14 against a blind creature. Thanks to his Ensorcel feat, he bypasses Spell Resistance. The Nightwalker needs to make a DC 22 Will save or be sent to the elemental plane of fire.)

---------------------------------
Ensorcel - The soulseeker learns how to cast one particular spell on an immortal (construct or outsider) so that spell immunity and spell resistance are ignored and only a normal saving throw is allowed, if the spell normally grants one. This ability applies whenever the spell is cast.

Rill (MarkB) HP 98/111 - AC 25/15/23 CMD 23 
Monday June 18th, 2018 3:03:38 PM

(I cannot move on the map using my phone. Rill moves left 6 squares)

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+7=16 ; d10=9 ; d20+16=33 ; 4d8+18=39 ;
Monday June 18th, 2018 3:54:30 PM

[OOC: OMG! I cannot believe I missed a post! Super sorry. Blame it on a packed Father's Day weekend?]

Old Business: Nymph caster level check for Call Lightning (CL7 ... a 16, surely not enough.)

Zeoll finishes casting his SFF3, and summons a (d10) woolly rhinoceros! Zeoll places it 25 ft from the NightThing.

This round:

Woolly Rhino charges! With +2 to hit, it hits AC33. Since the monster is blind, do we get +2 to hit it? It canot take AoOs, right?

Does it lose its Dex bonus to AC? If so, then all rogue attacks (within 30 ft) vs a blinded foe are sneak attacks, right?

Do natural attacks even affect this monster?

If the hit on AC33 (or better?) lands, the woolly rhino hits for special charge damage of 39.

The earth elemental runs to get closer to the melee. He has to go in a straight line for a run, so he ends move a bit south of the monster.

The nymph gives up on the lightning and moves to the elemental, casting barkskin on it to give it a +3 boost.

Zeoll hustles next to the elemental (double move)as he readies his shield (free action combined with a move). His magic circle protects the elemental, the rhino, and the plant thing next to him.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 4 of 22) AC23, 60HP
Huge Earth Elemental (Round 3 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 1 of 22) AC17/19, 76HP

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+20=24 ; d20+20=38 ; 2d6+10=18 ; 2d6+10=13 ;
Monday June 18th, 2018 4:18:50 PM

Aexana tries to regain her wits after the loss of Leafy...
First she sends the 4 lightning balls towards the nightwalker (move action for Aex). They fly at 20ft per round.

The staff treant continues to attack the nightwalker.
Slam 1 hits AC24 - damage 18
Slam 2 hits AC38 - damage 13

Not making any other action, Aex uses the double move to position herself closer to the battle... she moves in close behind the Treant hoping she can keep him alive at all cost...

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 11/17 rounds remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+9=22 ; d20+22=26 ; d20+22=28 ; d20+17=25 ; d20+12=27 ; d10+25=34 ;
Monday June 18th, 2018 4:57:10 PM

Mr. Treetrunks shrugs off the spell, but still can't reach the hovering nightwalker. He stands around drawing fire until a suitable foe appears.

Terser yells out for some assistance - Any chance of getting a magic boost for the elephant? He can't touch that ghost and he's too short to reach the Nightwalker!

Terser meanwhile continues chipping away at the ghost, not leaving Jozhur to face it alone. He positions himself so Jozhur can easily move to flank and strikes away, though not so successfully this time.

just one hit - ghost touch cs AC 28 for 34 damage

Elephant hp - 72
Rage rounds used - 10
Liberation rounds used - 1
channel energy used -1
Air Walk
Haste
Protection from Evil

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 144/165)  d20+16=36 ; d20+27=35 3d10(4+2+9)+18=33 d6=3
Monday June 18th, 2018 7:41:08 PM


The fog lifts, and Bralin stops. For several long moments he ignores the battle, instead regarding the lifeless form of the plant companion before him.

After several long moments, the dwarf turns to face the nightwalker.
Guilt and rage ripple across his features.

Still 15' in the air, he has a clear path to the foe, and with a roar, Bralin bears down on it, ending his charge with a mighty blow.


---
Will Save 36.
Charge nightwalker (15' in air)
Atk hits ac 35 for 36 hp damage

--
Spells in Effect:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil

---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

DM Kathy  d20+17=30 ; d20+25=26 ; d20=5 ;
Monday June 18th, 2018 10:37:01 PM

Round 14

The battle continues to rage. To your left, the Iron Dragons are still fighting that animated castle. To your right, the matching outfits have driven off their bandersnatch, and seem uncertain whether to chase after it or stay where they are.

In your battle, Tahni begins a summoning spell.

Rill tries again with the banishing. Again, the Nightwalker makes its save.

Zeoll's nymph was indeed unsuccessful with her lightning, so this round she casts Barkskin on the earth elemental, who had hurried up to join her. Meanwhile, Zeoll summoned a wooly mammoth. The mammoth moves forward, eager to engage with the Nightwalker--the trouble being that the Nightwalker still has an active Air Walk and is still 20 feet above the ground. The mammoth can join Mr. Treetrunks in the frustrated stampy animal club. Zeoll hurries forward to keep his summoned friends inside his protective circle.

Aexana's staff treant attacks the Nightwalker. Its first attack misses; its second attack hits but does no damage. Meanwhile Aexana sends lightning bolts toward the Nightwalker. [You'll need to make caster level checks for them.]

Terser attacks the dybbuk, and does more damage. He's counting on his strike partner to finish the job, but alas, Jozhur seems disoriented and takes no actions.

Bralin charges the Nightwalker. He hits and does damage, but this thing seems to have significant damage reduction.

The dybbuk shifts and attacks Jozhur again! It misses with a natural 1!

The nightwalker again attempts to drop an Unholy Blight on the party, but this time the blind creature can't locate a target. The effect goes off harmlessly over where Zeoll and his menagerie used to be.

And the map.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d3=1 ; d8+6=12 ;
Tuesday June 19th, 2018 7:32:54 AM

Tahni knows full well the power of her summoning spells. She isn't going to call on just one being to come to their aid but several. Why call on the power of one when you can call on the power of many? Alas... only one hound archon answered her call. (d3=1)

Oh well, one is better than none. She bids it to run up behind Bralin and give him some aid.

Believing she can do better Tahni starts up another summoning spell.

Hound Archon:
- Constant Magic Circle vs Evil. All within 10ft gain the benefit
- Cast Aid on Bralin. Bralin gets a +1 morale bonus on attack rolls and saves against fear effects, plus 12 temporary hit points


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 89/111 --Shadow Companion 43/55hp  d20+21=36 ; d20+21=31 ; d20+15=17 ; d6+6=12 ; d6+6=10 ; 5d6=21 ; 5d6=20 ; 2d6=3 ; 2d6=2 ;
Tuesday June 19th, 2018 11:26:48 AM

Jozhur does his best to finish off the last of the Dybbuk. He calls on his shadow to flank with him and lunges with his sword.

-----------------------
Full hasted attack with holy +1 ghost touch short sword.

First attack hits AC 36 - 12 damage, 21 sneak damage, 3 holy damage

Haste attack hits AC31 - 10 damage, 20 sneak, 2 holy

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+17=29 ; d20+7=13 ;
Tuesday June 19th, 2018 1:38:58 PM


[OOC: It's a Woolly Rhino, not a Woolly Mammoth, that Zeoll summoned.]

Zeoll gets out a tangleburn bag and casts True Strike.

The Woolly Rhino gets out of the way.

The nymph uses her Stunning Glance (Su) As a standard action, a nymph can stun a creature within 30 feet with a look. The target must succeed on a DC 21 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based. If a check vs SR is needed, she rolls a 13.

The huge elemental moves 20 ft closer to the enemy. It is huge, so it is 15 ft tall and has a reach of 10 ft. Can it just reach up to grab the blind enemy? It tries.

The huge earth elemental (with a -4 to hit the airborne enemy) tries to grapple it! He rolls a 29 against its CMD. He provokes an AoO doing this, but I do not think blinded foes can take AoOs.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, True Strike, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 5 of 22) AC23, 60HP
Huge Earth Elemental (Round 4 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 2 of 22) AC17/19, 76HP

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+22=33 ; d20+22=24 ; d20+17=33 ; d20+12=21 ; 3d10+25=36 ; d10+25=31 ;
Tuesday June 19th, 2018 6:00:43 PM

Nothin to do but keep taking out enemies before the new ones get here. At least the fact that Sar is shrinking leads him to believe that he can't send these things out forever.

Attack on Dybbuk (how do I always roll so similarly on 1d10 vs 3d10?)

Attack vs AC 33 - 36 damage
Attack vs AC 33 - 31 damage



(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+17=21 ; d20+17=18 ; d20+17=34 ; d20+17=23 ; 3d6=12 ; d100+20=34 ; d100+20=104 ; d20+20=21 ; d20+20=27 ;
Tuesday June 19th, 2018 6:21:19 PM

Aexana again guides the Lightning Balls closer to the Nightwalker. This time they strike!

Ball 1 - SR21 - fail
Ball 2 - SR18 - nat 1 - epic fail
Ball 3 - SR34 - damage 12
Ball 4 - SR23 - why not - another fail

The Treant too keeps on going after the night thing... (too bad but he doesn't roll a d100... ignore those rolls)
Slam 1 hits AC21 - nat 1
Slam 2 hits AC27 - insufficient

Aex does not move...

(ooc terrible... 2 nat 1's... )

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 10/17 rounds remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------


(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 144(156)/165)  d20+25=37 ; d20+20=30 ; d20+15=35 ; d20+15=17 ; d20+25=44 ; d10+18=28 ; d10+18=20 ; d10+18=27 ; d10+18=19 ; d6=5 ; d6=2 ; d6=5 ; d6=3 ;
Tuesday June 19th, 2018 7:22:31 PM

Damage resistance or not, Bralin lays into the Nightstalker.

---
Full Attack. Power Attack
Atk 1 hits ac 37 for 28 + 5 cold hp damage
Atk 1 hits ac 30 for 20 + 2 cold hp damage
Atk 1 hits (NAT 20), no crit (17). for 27 + 5 cold hp damage
Haste Atk hits ac 44 for 19 + 3 cold hp damage

--
Spells in Effect:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
Aid: stuff that won't stack with Bless spell, plus 12 temporary hit points

---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

Rill (MarkB) HP 98/111 - AC 25/15/23 CMD 23  d6=4 ; d6=3 ; d6=2 ; d6=1 ; d6=1 ; d6=4 ; d6=4 ; d6=3 ; d6=3 ;
Tuesday June 19th, 2018 8:06:54 PM

"My attempts to bannish these creatures have failed. Perhaps it's the presence of their god here that keeps them here. What do you think it means that the Sarr is shrinking though. Will it mean the Sargrass we worked to hard to return here will go away as well?"

Rill looks to see if the grasses here are diminishing along with the god.

Regardless what the effects of a shrinking Sarr may be, there are things here still trying to kill us. Rill will move up and channel a healing burst of energy, which should reach all of our party, for 23 points of healing to all.

DM Kathy  d20+30=43 ; d20+30=35 ; d20+30=43 ; d100=16 ; d100=56 ; 2d6+17=20 ;
Tuesday June 19th, 2018 10:31:03 PM

Round 15

You know there are more foes on their way, and looking up, you can see two of them. They look like dragons. They are about 500 feet away, but they are flying very fast. They will probably be here next round.

Between them, Jozhur and Terser take care of the final dybbuk.

Tahni summons a Hound Archon, which she sends to help Bralin. She begins another summoning spell.

Bralin, for his part, keeps after the nightwalker. He hits it three times, and does damage. This thing does not seem to take cold damage, however.

Zeoll's Earth Elemental tries to grapple the nightwalker! It can reach the creature from the ground, and the nightwalker, being blind, does not get an attack of opportunity. Even blind, however, it is still strong enough and nimble enough to avoid being grappled. The nymph tries a gaze attack? On a blind creature? That's going to fail unless I'm missing something. Zeoll himself gets out a tangleburn bag and casts True Strike.

Aexana sends her ball lightning, and one of them does damage!

Rill gives up his attempts to banish the nightwalker, and instead heals the party.

The nightwalker lashes out at Bralin! It knows where the dwarf is because of the attacks, although it still has a 50% miss chance due to blindness. Its bite hits! Bralin takes 20 damage, and must succeed at a DC 36 Fortitude save or be infected with Sargrass Sickness.

And the map.

Rill (MarkB) HP 98/111 - AC 25/15/23 CMD 23  d20+18=20 ; d20+18=19 ; 14d6=46 ;
Wednesday June 20th, 2018 10:39:10 AM

Rill looks up.

"Dragons, eh? Hmmm."

Rill will move and then ready a Blade Barrier spell to affect both as they approach. With a range of 240' and area of 20' high by of 280' long, he should be able to catch both of them with the spell as they approach. He certainly wants to cast it before they get any kind of spell or breath weapon off. (SR 20 and 19, 46 damage, DC 23 Reflex save fore half.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34/34, channel 5/5  d20+24=39 ; 3d10+25=37 ;
Wednesday June 20th, 2018 1:26:21 PM

"I would have expected these things to be made of grass. Oh well."

With he Dybbuk finished off, Terser walks into the air to start on the Night Walker. (Phone posting if someone could move me, thank you!)

Charge to hit AC 39 for 37 damage.


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+19=39 ; d20+19=21 ; d8+2=5 ; 5d6=27 ;
Wednesday June 20th, 2018 6:39:31 PM

With the Dybbuk dead, Jozhur looks around for more targets. The nightwalker is in the air and appears to be out of reach. With the dragons a ways off and also flying, Jozhur sheathes his sword and resorts to his bow. He takes careful aim and launches his first arrow.

--------------------------------------------
Move action: Sheath sword
5' step (freedom of movement)
Sneak attack (blind foe) with +1 composite longbow hits AC 31 (natural 20)- 5 damage plus 27 sneak damage (32)

Roll to confirm sneak attack is a miss with the -8 for cover and shooting into melee.

-----------------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+17=33 ; d20+17=35 ; d20+17=34 ; d20+17=29 ; 3d6=14 ; 3d6=16 ; 3d6=13 ; 3d6=12 ; d20+20=24 ; d20+20=27 ;
Wednesday June 20th, 2018 7:23:52 PM

First Aex keeps directing the Lightning Balls at the Nightwalker. She does not need to move them anymore...

Ball 1 - SR33 - damage 14 - Reflex save DC23 to negate
Ball 2 - SR35 - damage 16 - Reflex save DC23 to negate
Ball 3 - SR34 - damage 13 - Reflex save DC23 to negate
Ball 4 - SR29 - damage 12 - Reflex save DC23 to negate

The Staff Treant bashes on as well...
Slam hits AC24 - nada
Slam hits AC27 - nada

"Why do they get to fight Hydrae and Dragons and we get to fight demons..."

Aexana recalls what she said a few moments ago as she sees the two dragons approaching...

"Why... well... perhaps I didn't mean that... I do like demons..."

While they are still out Aex calls upon the Winds again... just beyond the battle with the Nightwalker, gentle winds start to gather until they roar all together into a full force Tornado (control winds CL17)
She creates a straight line of wind towards the Sar hoping to knock the Dragons from the sky...
Fort DC24 to negate.
Tornado, anything Huge or smaller can't fly without a DC20 fly check (taking into account a -16 on the fly check). They can move forward with a STR DC10

"That'll buy us some time I hope... "

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 9/17 rounds remaining
Tornado - 170 minutes
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 148/165)Sargrass Sickness  d20+20=35 ; d20+25=28 ; d20+20=26 ; d20+15=27 ; d20+25=45 ; d20+25=29 ; d10+18=19 ; d10+18=28 ; d10+18=24 ; d10+18=26 ; d10+18=24 ; d10+18=20 ;
Wednesday June 20th, 2018 9:39:37 PM

Bralin is able to withstand a lot. But the Nightwalker's disease is too virulent, even for him.

Nevertheless, the dwarf continues his assault.

---
Fort save 35. Fails
Full Attack. Power Attack. Not bothering with cold damage.
Atk 1 hits ac 28 for 19 hp damage
Atk 2 hits ac 26 for 28 hp damage
Atk 3 hits ac 27 for 24 hp damage
Haste Atk hits NAT 20, threat roll 29 for 26 hp damage if no crit, and 70 hp damage if crit.

--
Spells in Effect:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
Aid: stuff that won't stack with Bless spell, plus 12 temporary hit points

---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d20+12=26 ; d20+7=17 ; d8+6=14 ; d8+6=7 ; d8+6=11 ;
Wednesday June 20th, 2018 10:33:06 PM

Tahni finishes her summoning spell and brings in a Bralani Azata. It fires at the nightwalker. (Hit AC26 for 14pts, AC17 for 7pts).

The hound archon makes its way to Aexana to give her some Aid (+1 morale bonus on attack rolls and saves against fear effects, plus 11 temporary hit points)

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+10=23 d6=4 d6=5 d20+14=32
Wednesday June 20th, 2018 11:28:00 PM

Zeoll moves 40 ft and readies a Calm Emotions when an oncoming enemy is in range. Will DC23 and Spell penetration check 27. (lost the roll maybe, but that's what it was.) If the Peaceball is triggered and works, Zeoll calls out to his friends so they know which dragon NOT to attack!

Wooly rhino moves to flank the enemy if it gets dragged down. If its readied attack is triggered, it hits AC23 for 18 damage.

Huge Earth Elemental tries again to reach up and grapple. It succeeds vs CMD32.

Nymph moves toward the dragons and readies a stunning gaze if an enemy ever gets in range. DC 21 Fortitude save or be stunned for 2d4 rounds

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, True Strike, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 6 of 22) AC23, 60HP
Huge Earth Elemental (Round 5 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 3 of 22) AC17/19, 76HP

DM Kathy  d20+13=24 ; d20+13=21 ; d20+13=23 ; d20+13=20 ; d20+7=26 ; d20+7=23 ; 18d6=69 ; d20+13=20 d20+20=34
Wednesday June 20th, 2018 11:59:22 PM

Round 16

Their dybbuk foe defeated at last, Terser and Jozhur turn their attention to the nightwalker. They discover what Bralin already knows: this thing has a lot of damage reduction.

For his part, Bralin isn't feeling so good. His leg itches where the nightwalker bit him, and he doesn't feel he's operating at his best. [Bralin is sickened.] Nevertheless, he keeps after his foe. He only hits once, but he does some more damage.

Aexana seems to have found the hang of her Ball Lightning. She powers through the nightwalker's resistance. It saves against two of the bolts, but that is not enough. The creature falls to the ground, dead. Or, re-dead.

Aexana is also concerned with the arriving foes, and summons up a hurricane to try to slow them down. Rill likewise tries to slow them by throwing a Blade Barrier in their path.

Now that the creatures are closer, you can see that they are not dragons in the traditional sense, although they have a strong resemblance. But these creatures are clearly plants. Or, made of plant matter, or something. It's weird. Knowledge Nature DC 26 Highlight to display spoiler: {They are zomoks}

They are Gargantuan in size, so they are not affected by Aexana's hurricane.

Rill's Blade Barrier appears in their path. They are not great flyers, so they are unable to maneuver over or under it. They go through it, but manage to dodge some of the damage. They do not seem to have spell resistance.

Once they arrive, Zeoll casts his Peaceball on one of them. It does not seem to have spell resistance, and it fails its save! Zeoll warns his companions not to attack the green dragon-thingie.

The nymph uses her stunning gaze on the other dragon-thingie, but it easily makes its save.

The blue one then unleashes its breath weapon, which is a sight to behold. A 60-foot cone of dust, soil, dirt clods, twigs, and small rocks comes out of its mouth. Tahni, Jozhur, his shadow, Rill, and Aexana are not in the area of effect; everyone else takes 69 damage, DC 28 reflex save for half.

And the map.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d20+17=28 ; d20+9=16 ; d20+9=24 ; d20+9=19 ; 4d6=18 ; 4d6=10 ; 4d6=14 ;
Thursday June 21st, 2018 12:27:11 AM

Those dragon things looks nasty and Tahni recognises them: zomoks

She flies much closer to the action and tries to damage the blue one. Finally a use for those fire spells she always seems to prepare.

-------------
Knowl Nature vs DC26: 28 = Pass

Move: 40ft Fly + 30ft Haste = 70ft max move.

Standard: Cast Scorching Ray on Blue. No Save.
Hit Touch AC16 for 18pts fire damage
Hit Touch AC24 for 10pts fire damage
Hit Touch AC19 for 14pts fire damage


Rill (MarkB) HP 98/111 - AC 25/15/23 CMD 23  d6=3 ; d6=1 ; d6=4 ; d6=3 ; d6=5 ; d6=1 ; d6=6 ; d6=4 ; d6=5 ;
Thursday June 21st, 2018 5:45:25 PM

"Ahhh. Zomoks! "

"What the heck is a Zomok?"


Rill can see his friends are taking a beating. He draws in divine energy and releases it, healing all there for 30 points.



(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+14=26 ; d20+11=29 ; 11d6=40 ; d20+3=18 ; d20+10=30 ;
Thursday June 21st, 2018 6:02:09 PM

"Now that I read about!", Aexana says almost cheerfully... for the first time this battle she actually read something about what they are fighting, "and these things don't like fire!..."

From what appears to be a rather safe distance Aex evokes a Flame Strike (CL11) upon the blue Zomok...
Flame Strike hits Blue Zomok - SR29 - damage 40HP - Reflex save DC22 for half

Next she moves the lightning balls towards the new enemies...

The Staff Treant gets covered in the dirt the Zomok belches out... (Ref Save 18 - fail)... and he takes full damage. At least without some reductions here and there (-10 DR10/Slashing and -10 Stoneskin)
(not sure if he's covered and entangled by the dirt? STR check to break free if so : 30 - NAT20)
The Treant crawls back on his roots and shrugs his shoulders as if he braces for another impact. That other thing hasn't coughed yet...

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 9/17 rounds remaining
------------------------------------------------
TREANT HEALTH : 65/113 HP
DR10/slashing (plant)
Stoneskin : 100/110 remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: *Ball Lightning (E+A), *Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------



Zeoll (Cayzle) (AC29/31vEvil; 43hp)  d20+12=32 ; d20+8=13 ;
Thursday June 21st, 2018 6:56:48 PM


The breath weapon is horrible to Zeoll. He rolls a 32 on the save and takes 34 damage!

Zeoll backs off and repeats: "NOT THE GRREEN ONE! LEAVE THAT ONE ALONE!" He continues to focus on keeping the Peace!

The Nymph moves away (provoking an AoO?) and stares at the Blue Dragon. Stunning Glance: DC 21 Fortitude save or be stunned for 2d4 rounds.

Did the blue dragon land? If so, the rhino charges (and misses) and the earth elemental takes a double move to get closer.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, True Strike, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2, Peaceball.
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 6 of 22) AC23, 60HP
Huge Earth Elemental (Round 5 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 3 of 22) AC17/19, 76HP

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+20=39 ; d8+4=11 ;
Thursday June 21st, 2018 9:00:10 PM

Jozhur rushes forward to attack the Zomok, which is apparently a dragon plant (or maybe just a dragon), best he can tell. He sends his shadow forward under the surface, having it stay under the surface to avoid plantinated.

--------------------------------
Move forward
Shadow double moves ahead

If the blue one is flying, Jozhur will shoot it with his bow. If it is on the ground, he will double move toward it instead.

Ranged attack with +1 composite longbow hits AC 39, 11 damage.

AC vs opportunity attacks is 32
--------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword
Permanent Freedom of movement (ring)

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 148/165)Sargrass Sickness  d20+10=24 ;
Thursday June 21st, 2018 9:57:36 PM

Bralin stops to catch his breath as the Nightwalker goes down. The itch on his legs, and the heaviness of his arms feels unnatural.

After a few deep cleansing breaths, the dwarf looks up to evaluate these Zomocks...and catches a blast of rock, dirt, and branches square in the face.

Rill's healing spell helps a bit, but Bralin knows he just endured a fearsome blow.

There is but one response, and Bralin closes to melee range.

---
Move to dragon - AC 40 vs AoO due to Mobility feat.

--
Spells and Conditions:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
Aid: stuff that won't stack with Bless spell, plus 12 temporary hit points
Sickened: -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

DM Kathy  d20+7=18 ; d20+20=26 ;
Friday June 22nd, 2018 12:20:17 AM

Round 17

The battle continues to rage. To your left, the castle that the Iron Dragons were fighting has turned itself into some kind of airship, piloted by liches. As so many castles do. To your right, the matching outfits have lost their bandersnatch altogether in the tall grass. Somebody lobs a Fireball in its general direction.

In your corner of the battlefield, a steady, rhythmic pounding would seem to indicate that more foes are on their way.

Tahni flies close to the action, glad to be able to use her fire spells at last! And the results are even better than she could have hoped for! All her rays hit, and do even more damage than she thought they would. It seems these creatures are especially vulnerable to fire.

Rill provides the party with some much-needed healing.

Aexana knows these creatures are vulnerable to fire, so she hits the blue one with a Flame Strike! The creature fails its save, and takes a whole lot of fire damage! The staff treant recovers from being hit with dirt and rocks. [Originally, the green one had cast Entangle, and I didn't include the Entangle effect from the blue one's breath weapon because it felt like piling on. Then I had to go back and have the green one not act because Zeoll had successfully Peaceballed it, but I didn't fix the breath weapon thing. But it's all good.]

Zeoll's nymph moves away, but since she is on the ground and the blue zomok is still in the air, she doesn't provoke. She tries her stunning gaze again, and is again unsuccessful.

Jozhur sends his shadow forward and shoots the zomok, doing some damage.

Bralin attempts to shake off his illness, and moves forward to confront the blue zomok. However, the zomok is still flying, and Bralin is on the ground [right?], so he can't quite get to melee range yet.

The zomoks have been flying up to this point, but now that their forward momentum has slowed, they have to land; their flying skill is not that great.

The blue zomok casts an Entangle, which is going to affect everybody who isn't flying. Everyone needs to make a DC 19 Reflex save or become entangled.

And the map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday June 22nd, 2018 1:50:53 AM

(Bralin and Terser have Air Walk cast on them.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d20+9=11 ; d20+9=10 ; d20+9=20 ; 4d6=12 ; 4d6=10 ;
Friday June 22nd, 2018 7:49:54 AM

Tahni takes a step back from Blue and casts again.

The Bralani takes wind form to avoid the entangled area and circles northwards.

The Hound Archon uses its at-will teleport ability to position itself behind Terser to keep him in a Magic Circle vs Evil zone (Haven't moved on map yet but will follow behind Terser)

------------------
Standard: Cast Scorching Ray on Blue. No Save.
Hit Touch AC11 for 12pts fire damage
Hit Touch AC10. Nat1 = Miss
Hit Touch AC20 for 10pts fire damage

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34, channel 5  d20+13=31 ; d20+7=8 ;
Friday June 22nd, 2018 11:39:36 AM

sorry - crazy day yesterday

(yesterday post)

Now that the Nightwalker is dead and the Dragon things are here, Terser call on his ancestors' powers to embiggen himself. enlarge self He manages to twist out of the way of most of the breath weapon, but Mr. Treetrunks takes it full on.

Terser HP - 206/239
Elephant hp - 3
Rage rounds used - 12
Liberation rounds used - 1
channel energy used -1
Air Walk
Haste
Protection from Evil

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34, channel 5)  d20+7=21 ; d20+18=21 ; d20+25=29 ; d20+25=29 ; d20+17=32 ; d20+12=14 ; 6d8+26=55 ; 2d8+26=39 ; 2d8+26=29 ;
Friday June 22nd, 2018 12:32:00 PM

Mr. Treetrunks isn't quite down for the count, and he powers through the entangling vines to gore the blue dragon, but he nearly fumbles.

Terser descends a bit, but keeps out of the vines, and uses his enhanced reach to strike.

wrong modifier, those first two are vs AC 27 for 55 and 39
AC 33 for 29
betting AC15 misses.


Terser HP - 206/239
Elephant hp - 3
Rage rounds used - 13
Enlarge rounds used -2/10
Liberation rounds used - 1
channel energy used -1
Air Walk
Haste
Protection from Evil

Zeoll (Cayzle) (AC29/31vEvil; 57of77hp)  d8=2 ; d8=5 ; d20+8=26 ; 2d6+9=18 ; d20+17=34 ; 2d8+9=13 ;
Friday June 22nd, 2018 4:46:22 PM


Zeoll keeps up the calming magic and moves closer to the nymph.

The nymph is not doing much with her gaze, so she moves over to Zeoll and cures him. That's a CMW for 14 curing.

The rhino and elemental adjust their places and ready attacks in case an enemy comes into place.
Readied Rhino Attack (+8, 2d6+9) hits AC26 for 18.
Readied Elemental Attack (+17, 2d8+9, 15 ft reach) hits AC34 for 13 damage

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, True Strike, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2, Peaceball.
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 7 of 22) AC23, 60HP
Huge Earth Elemental (Round 6 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 4 of 22) AC17/19, 76HP

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 148/165)Sargrass Sickness  d20+20=32 ; 3d10+18=40 ; d6=6 ;
Friday June 22nd, 2018 6:03:05 PM

Actually, Bralin has been Air Walking at 15' above the ground.

The blue dragon gets past him.
Bralin pursues, and buries his waraxe into the creature.

---
Airwalking at 15' elevation.
Move to blue dragon - AC 40 vs AoO due to Mobility feat.
Attack. Power Attack. Imp Vital Strike.
Hits ac 32 for 40 + 6 cold hp damage.

--
Spells and Conditions:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
Aid: stuff that won't stack with Bless spell, plus 12 temporary hit points
Sickened: -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

---

Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+21=25 ; d20+18=34 ;
Friday June 22nd, 2018 10:16:50 PM

With one of the plant dragons on the ground, Jozhur looks to join the fray. He sends his shadow to flank and rushes forward with his sword, but fails to connect.

----------------------------------------
Attack vs AC25 - Assuming a miss
Reflex save: 34

------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword
Permanent Freedom of movement (ring)

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+14=25 ; d20+3=18 ; d20+17=36 ; 3d6=6 ; d20+17=22 ; d20+17=23 ; d20+17=18 ; 3d6=11 ; 3d6=11 ; 3d6=6 ; d20+10=26 ;
Sunday June 24th, 2018 7:49:12 PM

Aexana Reflex save vs entangle : 25
Treant Reflex save vs entangle : 18 - fail

Aex is unaffected by the entangle cast by the Zomoks. However it's clear to her that it's not that safe anymore on the ground. She changes into an Air Elemental and jumps into the air.

The 4 Ball Lightnings home in on the Blue Zomok...
Lightning Ball 1 - SR 36 - damage 6 - Reflex save 24 for half
Lightning Ball 2 - SR 22 - damage 11 - Reflex save 24 for half
Lightning Ball 3 - SR 23 - damage 11 - Reflex save 24 for half
Lightning Ball 4 - SR 18 - damage 6 - Reflex save 24 for half

Treant STR check to break free : 26 (move action).
The Blue Zomok is just out of reach for the Treant's mighty slams so he attempts to close range... (move action)

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 8/17 rounds remaining
------------------------------------------------
TREANT HEALTH : 65/113 HP
DR10/slashing (plant)
Stoneskin : 100/110 remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d6=4 ; d6=5 ; d6=5 ; d6=4 ; d6=5 ; d6=5 ; d6=2 ;
Sunday June 24th, 2018 10:09:34 PM

As Rillett is flying, he's unaffected by the entangle. He moves forward and again channels energy to provide everyone some healing. All the good guys are healed for 30 points.

"Surely that Sarr thing has limits. We can keep this up for a while, but not forever."




DM Kathy 
Monday June 25th, 2018 12:58:55 AM

Round 18

Tahni hits the zomok with more Scorching Rays.

Terser enlarges himself and attacks the zomok!

Zeoll's nymph heals him, and the rest of his menagerie prepare for the next attack.

Between Bralin's axe and Aexana's ball lightning, the blue zomok falls. Jozhur's attack is not needed.

Rill heals his friends.

The other zomok is still there. It has landed, so it is on the ground. It is currently peaceful--but it's possible that you may need to defeat it in order to defeat the Power that sent it. Will merely pacifying it be enough? It's hard to say.

Meanwhile, the steady thumps are getting closer. Looking in that direction, you can see several big, roughly humanoid shapes heading toward you. They occasionally glint in the sunlight.

And the map.

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp)  d8=1 ; d8=2 ; d8=4 ;
Monday June 25th, 2018 6:57:57 PM


Zeoll keeps concentrating on maintaining the peace!

The nymph cures Zeoll again. Cures 13

The Rhino and the Elemental make double moves out to engage the oncoming enemy as soon as possible.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, True Strike, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2, Peaceball.
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 9 of 22) AC23, 60HP
Huge Earth Elemental (Round 8 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 6 of 22) AC17/19, 76HP

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD 
Monday June 25th, 2018 7:33:57 PM

(might wanna move the map :-) )

Don't forget Aexana's hurricane still roars beyond the map... she did not dismiss the effect so whatever is coming is also hampered by it...

With no immediate targets Aexana flies forward (elemental shape) and takes a better look at the battlefield from above.
The Staff Treant moves forward and so do the 4 Ball Lightnings

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34, channel 5) 
Monday June 25th, 2018 8:44:53 PM

Terser holds himself steady, ready to attack once an enemy gets in range.

(Held action to attack with dwarven thrower)

(MikeK)Bralin (AC36 / T15 / FF32) CMD 35 - HP 165/165)Sargrass Sickness 
Monday June 25th, 2018 9:00:41 PM


Rill's healing again washes over him.

With Zeoll controlling the other zomok, Bralin waits.

--
Spells and Conditions:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
Aid: stuff that won't stack with Bless spell, plus 12 temporary hit points
Sickened: -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
---


Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+23=26 ;
Monday June 25th, 2018 9:06:26 PM

Jozhur moves over to to the remaining Zomok, thinking they should just dispatch it quickly. When it becomes apparent that is not the plan, he waits for the new enemies to approach, eyeing them carefully.

Perception: 26

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday June 25th, 2018 10:55:42 PM

"Well, I'm pretty sure we're gonna have to take down that other Zomok before those giants arrive. If they have half a brain, they'll whack that veggie-dragon first thing to free it. We could be in for a long fight."

To this end, Rill begins casting Summon Monster VII.

DM Kathy 
Tuesday June 26th, 2018 12:54:35 AM

Round 19

Zeoll is again healed by his nymph. His other creatures move forward to engage the new threat.

Aexana goes aloft to take a better look at the battlefield. You can see that the Bloodgrass creature in the center has greatly decreased in size. Maybe it's just about done spewing creatures, which would be nice.

Terser, Jozhur, and Bralin wait for their chance to attack.

Rill begins casting a spell.

The approaching creatures are not flying, and they are strong enough to power right through Aexana's winds. As they arrive, you can see that there are six of them, and the seem to be made of metal. No, hang on, not metal. Some kind of grass that seems to have metallic qualities. Weird.

Knowledge Arcana DC 23 Highlight to display spoiler: {These look like iron golems, except they aren't made of iron, exactly.}
Knowledge Nature DC 23 Highlight to display spoiler: {Whatever these things are, they're made of Steelgrass!}

And the map.

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+14=17 ; d20+6=24 ; d20+7=24 ; 2d6+13=21 ;
Tuesday June 26th, 2018 3:46:13 AM

Know nature : 17
Know arcana : 24

Aexana almost falls from the sky as she realizes what the 6 things that easily plough through the hurricane are... but since no one speaks auran she can't inform her friends about it... frantically waving her hands would probably not do much good either... if only she knew more about what they are made of.

She flies about 60ft above her friends and heads in the general direction of the 6...

The Treant looks around where the first Zomok went down... this thing was made of dirt and rocks... he looks for a nice medium size boulder... picks it up and hurls it towards the Golems...
He throws the rock at the purple golem and hits AC24 - damage 21HP

Having made a single move herself, Aexana directs the 4 Lightning Balls towards the Golems too... they are only active for another 7 rounds...

------------------------------------------------
ACTIVE SPELLS:
Aexana : Bull's Strength
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 7/17 rounds remaining
------------------------------------------------
TREANT HEALTH : 65/113 HP
DR10/slashing (plant)
Stoneskin : 100/110 remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, *Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: * Stoneskin, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, * Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: *Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136  d20+17=24 ; d20+17=22 ; d4+1=5 ; d4+1=3 ; d4+1=4 ; d4+1=4 ; d4+1=4 ;
Tuesday June 26th, 2018 8:19:48 AM

"Golem things incoming!" Tahni points towards the six.

She sends her last magic missile towards the green one.

-------------------
Tahni: Magic Missile on green: 20pts damage

Knowl Arcana check vs DC23: 24 = Pass
Knowl Nature check vs DC23: 22 = Fail


Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34, channel 5)  d20+7=18 ; d20+15=22 ; 7d8+12=43 ; d20+18=29 ; 7d8+12=49 ; 6d6(2+2+5+2+1+6)+13=31 2d8(8+8)=16
Tuesday June 26th, 2018 12:30:25 PM

Huh - they look like they're made of grass. nature 18

Looking just barely in range, Terser hurls his warhammer at Mr Green, though at this range it is hard to hit.
held action, -4 for range - AC 23 for 43

He summons it back to his hand and moves closer, trying again. AC 29 for 47 (31+16) damage

Mr. Treetrunks follows along, getting into charging range.

Terser HP - 236/239
Elephant hp - 33
Rage rounds used - 15
Enlarge rounds used -4/10
Liberation rounds used - 1
channel energy used -1
Air Walk
Haste
Protection from Evil

edit: woops - damage is weird on the warhammer when enlarged.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  2d8+18=27 ;
Tuesday June 26th, 2018 3:32:59 PM

"This upstart Sarr godling is not the only one with divine power to conjure creatures.'

Not to be out done, Rillett Savenport summons a Mastodon on the far side of the constructs! The huge creature then will trample the blue and the green golems, ending it's move between them and us. It will inflict 27 points of damage. (They can each either take an AOO or attempt a DC 29 Reflex save for half damage.)

----------------------------------------
Mastodon - Size Huge, AC 21, touch 9, flat-footed 20 (+1 Dex, +12 natural, –2 size); hp 133 (14d8+70)

Trample (Ex) - As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Tuesday June 26th, 2018 6:30:04 PM

Ugh, golems. The Black Lions must fight on, no matter how long this goes. Jozhur knows he and his martial friends need to fight harder, as their spellcasting friends will be drained soon. He rushes in, right behind his shadow, to fight alongside the rhino.

-----------------------------------
Jozhur and shadow (5' underground for now) double move forward

-------------------------------------
Active effects:

Bulls Str - +4 STR
Shield of Faith- +4 AC
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste (+1 AC, +1 attack)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Ghost weapon on short sword
Permanent Freedom of movement (ring)

(MikeK)Bralin (AC40 / T15 / FF32) CMD 35 - HP 165/165)Sargrass Sickness 
Tuesday June 26th, 2018 7:40:09 PM

Several of his comrades have identified the foe, but Bralin does not care about their name.
"How are golems best attacked?" he asks.

Seeing the dark red one coming through unhindered, the dwarf moves to hinder it.

--
Move toward dark red golem.
Total Defense.

--
Spells and Conditions:

Bulls Str
Shield of Faith
Prayer: Prayer - a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Pretty sure luck bonuses stack.
Haste - +1 atk and +1 dodge reflex and ac
Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prot from Evil
Aid: stuff that won't stack with Bless spell, plus 12 temporary hit points
Sickened: -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
---


Spell list Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor*, Shield of Faith* (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp)  d20+8=28 ; d20+8=21 ; d6=2 ; d6=1 ; d6=4 ; d6=1 ; d20+17=36 ; d20+17=32 ; 2d8+9=13 ; 2d8+9=16 ;
Tuesday June 26th, 2018 9:03:40 PM


Wooly Rhino(gore +8 (2d6+9)) gores purple dude -- hits AC28 crit threat and follows up vs AC21 for 12 damage or 26 if crit confirmed.

Huge Earth Elemental (2 slams +17 (2d8+9)) punches the daylights out of grey dude -- hits AC36 and 32 for 13 and 16.

Nymph makes a double move to get closer.

Zeoll concentrates on Peace.

Zeoll's Status:
All things available at full EXCEPT
Sorc spells cast: Entangle (took 2 slots), Mage Armor x2, True Strike, Glitterdust, See Invis, 3 Suggestions, SFF3
Cleic spells cast: Elf Vision, SFF4 x2, Peaceball.
Horn blown
1 hero point used
Shield: READIED

SUMMONED CREATURES
Nymph (Round 10 of 22) AC23, 60HP
Huge Earth Elemental (Round 9 of 22) AC26/28, 95HP barkskin
Woolly Rhino (Round 7 of 22) AC17/19, 76HP

The Threefold Aspects Are Born


DM Kathy 
Wednesday June 27th, 2018 12:50:08 AM

Round 20

Around you, the battle rages. The matching outfits threw up a HELP signal a minute ago; it's not clear whether the Iron Dragons had the wherewithal to respond. Things are looking dire out there.

They're not looking that great here, either. The zomok remains pacified, true, but you've got six new threats and your resources are depleted. You know these creatures are some kind of golems, and they seem to be woven of grasses from the Sargrass itself.

Aexana moves her ball lightning toward the creatures, as her staff treant picks up a rock and throws it.

Tahni sends her last Magic Missiles; Terser sends a magic missile of a different kind.

Jozhur and Bralin move forward. Rill summons a mastodon.

Zeoll's woolly rhino and earth elemental attack!

The creatures move to attack. And then.....

Then the zomok collapses into a pile of rocks and dirt. The golems begin unraveling, the woven grasses making up their bodies untwisting themselves with dizzying speed. All around the battlefield, creatures are dissolving into grass.

The Sar in the middle of the field is greatly diminished now. As you watch, it splits apart altogether, revealing three glowing figures, each nearly 100 feet tall. Even at this distance, it is easy to see them.

The first is a half-elf wearing leather armor and a wreath of pak leaves. The second is a human dressed in white robes, standing on grass-walking stilts. The third is clearly a humanoid of a noble race, now mutated by bloodgrass. He has red skin and dragonfly wings.

They pause for a moment. Then they transform. The one with the oak leaf circlet transforms into a gigantic treant. The one on stilts transforms into the mother of all Sarg moths. The one with wings transforms into a series of flickering bestial shapes.

The three speak in unison. Well, almost in unison. They seem to disagree on some of the finer points.

“WE ARE THE SARR [REBORN/BORN/EVOLVED]!" they say. That is, the treant says "reborn;" the moth says "born;" and the freaky changing one says "evolved."

"WE THANK YOU, HEROES OF THE WOLD," they continue, "FOR YOUR PART IN BRINGING THE PLAINS BACK TO THE WOLD! WE ARE GRATEFUL FOR YOUR ROLE IN [ENDING/TAMING/CURING] THE [THREAT/CHALLENGE/DANGER] OF THE BLOODGRASS. WE HAVE [CONCEDED/AGREED/VOWED] THAT WE MUST NOT WAR AMONG OURSELVES, FOR THAT WOULD DESTROY OUR HOME FOREVER."

Congratulations, you successfully held the circle. Everyone take 190,000 XP for this scene and the previous scene. More aftermath to come.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136 
Wednesday June 27th, 2018 9:02:39 AM

With the immediate threat now gone it actually feels a little peaceful. Tahni looks about the party and is glad that noone looks too injured. She then checks around the field so see if any of the other folk out there are in need of aid.

Tahni listens carefully to see if any one of the three seems the more dominant of the others. Is one louder than the others?

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday June 27th, 2018 3:16:51 PM

(190,000 XP - Woo Hoo! Thanks Kathy)

As our enemies seem to fall apart, Rill remains on guard, not quite sure what the sudden appearance of these three means.

"See, this is what I appreciate about the God of Life and Death. With Gargul you pretty much know where you stand - people are born, they live, and then they die. It's not real complicated. But with this Sarr guy, first he's trying to kill us all. Then he splits into three godlings, and then they all change into Gargul-knows-what.

"So, now were talking to a tree, and giant moth, and...well, I'm really not sure what that last thing is.

"I think these three Sarr guys are gonna have a hard time finding clerics to follow 'em at this rate."


(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD 
Wednesday June 27th, 2018 5:05:39 PM

What's this... is it over?!

Up in the Air Aexana hovers for a few seconds and looks around the vast plains... everywhere people of the Wold have been fighting to protect the Wold as they know it... but will it be still the Wold we know?!?

Among the dead demons, dragons, constructs and other - often nameless things - Aexana sees Leafy...

She flies towards Leafy and as she lands she takes her Gnome form again... only this time her hair's not purple pink but rather has a vale greyish pink colour... lovingly she lays her hands on his wounds as if a Greenmage spell could mend the wood whole again. Now that the fight is over she can silently weep for the loss of her friend...

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp)  d20+2=9 ; d20+13=20 ;
Wednesday June 27th, 2018 7:40:59 PM


[OOC: Thanks Kathy! Wowsy! PC sheet updated.]

Zeoll laughs as the enemies dissolve into mere blades of grass.

But then the old taur stares at the three tall loud figures, and he is quiet and respectful as they speak. Surely these are demigods of some kind. Know Religion check 20 to find out anything else about these three.

Inwardly, the old taur grins and thinks about how he can now add three new immortal powers to his List Of Gods Zeoll Has Encountered In Person.

After the new gods have spoken, he says, half to his friends, half to himself, "I rrememberr how my own historry with the Irron Drragons started many yearrs ago on these verry plains, and I am glad that we have played a parrt in rrestorring this land to the Wold. Thank you, my frriends!"

He makes a liontaur bow, crouching with all four legs and bending at the waist, to the immortal powers in the distance, and then to his comrades-in-arms.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34, channel 5) 
Wednesday June 27th, 2018 9:13:36 PM

Terser calls his hammer back to throw again, then just kinda goes "huh?" when everything decides to unravel at once.

"I knew I was scary, but I didn't think I could just knock people out by looking at them."

He takes a discreet sniff of himself, to make sure it wasn't something else that caused it, but impressed at the weapon if it did. He calls back Mr Treetrunks and let's go his rage, but keeps his enlargement on just in case.

(MikeK)Bralin (AC40 / T15 / FF32) CMD 35 - HP 165/165)Sargrass Sickness 
Wednesday June 27th, 2018 9:34:45 PM

Bralin walks back down to the ground. The dwarf looks around, not quite ready to accept that the raging battle is over, and won.

And yet it is.

And then, Bralin notes Aexana weeping over the still form of Leafy.
Unable to look away, unwilling to break into her grief, and completely lost as to what he can say, e can only stand motionless, watching her.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Wednesday June 27th, 2018 10:17:35 PM

Jozhur stands ready, watching closely as the monsters before him return to grass, just as he maneuvered into position to attack. Hrmph, just as well I guess.

Then the tall, loud figures. He assumes them to be gods of some sort, he's encountered the gods enough (though not as much as Zeoll) to recognize this. They are also apparently friendly. Jozhur lowers his hood and stows his weapons as they speak.

DM Kathy 
Thursday June 28th, 2018 12:37:27 AM

As the battle ends and the three Powers appear, Tahni tries to ascertain which one is strongest. For the moment at least, they all seem to be the same strength.

Rill speculates that they might not find many worshippers, but perhaps things are different on the Southern Continent.

Zeoll gives it some thought, but can't place these three. It's entirely possible that they are brand-new.

Terser slips out of his rage, but stays enlarged for the moment. Jozhur puts his weapons away.

Aexana has eyes only for poor Leafy. Bralin stands nearby, uncertain what to do.

A mist rises from the Plains and forms into a light grey cloud over the three newborn immortals at the center of your circle. In the rising mists you see the avatars of gods ... a great silver dragon ... a greater gold dragon ... an all-seeing eye ... a waxing moon ... a blue-eyed dove ... and others besides.

"Oh hello!" You are suddenly greeted by a small being who appears in the middle of your group. He was not there a second ago! He is a funny-looking thing, with a body shaped kind of like a strawberry, but with long spindly arms and short spindly legs. Something about him seems a little bit infernal ... the tiny horns? The scaly skin? Something. But surely no evil demon could sport such an honestly happy grin!

Know Planes or Religion DC14: Highlight to display spoiler: { You deduce that this is Gimp, messenger of Gargul! }

Around you, the other groups seem to be having similar meetings with similarly odd little figures. Or is it the same one?

"Well, now! Nicely done! NICELY done, indeed," the little creature declares. "While you all distracted that crazy Sarr, the gods have set things to right and anchored the Plains right where they belong. Good job."

He walks over to where Leafy lies on the ground. "What's this? Slacking off? Lying down on the job? We can't have that!" He touches Leafy with a thin, twisted finger ... and the treant sits up, alive again!

"You know what they say about treants," the little fellow says. "Their bark is worse than their bite! HA!"

He glances behind him. None of the gods have said anything, but he clears his throat and stands up straight. "Yes. Right. Ahem." He folds his hands in front of him, and composes his face into a serious expression. Perception DC 20 Highlight to display spoiler: {He's got something written on his palms. From the way his hands are clasped in front of him, he must be reading his speech.}

"The blood of the Wold has returned where it belongs. The infection called the Bloodgrass is beaten back and tamed. The Plains, preserved by the power of the Fey Queen, are returned and tied into the Wold as they should be. And now life will spring anew throughout this land. You who have responded to the call of the gods, you have earned a place in the history of the Wold, and you have the gratitude of the gods."

He bows and tips an invisible hat to you. He grins again.

"You got questions, ask 'em. You wanna kvetch, I'm all ears. And if we're done, then it's time to send you home."

As you look toward the center of the circle, you see the three new Powers merging with the mist and joining the gods.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+4=21 ; d20+7=17 ; d20+28=36 ;
Thursday June 28th, 2018 3:02:37 PM

Rill recognizes Gimp, and can see him reading some sort of speech.

When he has finished, Rill says, "Greetings Gimp, speaker and servitor of our lord Gargul. That fact that you are here speaks volumes. It is only our Lord that controls which lands move between the Wold and the Fey where the Sargrass was kept. Now that it has been returned, what should be done with this place? Are we to intercede at this point, or to simply let it be?

"Who are these new "gods" we see before us? Are they a threefold aspect of the Sarr, or are they individuals? How are we to treat them?"


And then with a smile, he adds, "Finally, you mention that we have the gratitude of the gods. Can you tel me in what manner the gods intend to express this gratitude?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 183, DR 1/-] (25% no crit, rage 34, channel 5) 
Thursday June 28th, 2018 4:13:12 PM

Terser doesn't know much about how merging planes and Godly powers, but if they're satisfied with the spirits of the Sarr joining their pantheon, then it's good enough for him.

Your Lord already returned life to Aexana's companion. Isn't that enough gratitude for a lifetime, Rill?

Still, the circumstances make him think, and Terser always learning from his mistakes. He thinks that should someone get confused about friend and foe again, he can suppress the condition before any harm comes of it. oooo new domain power

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp) 
Thursday June 28th, 2018 5:47:55 PM


Zeoll bows again, this time to Gimp, taking care to doff his own invisible hat.

"Good Sirr Gimp, well met and thank you forr yourr kind worrds. Serrving the gods is all we ask."

Secretly, Zeoll wishes he had summoned a djinni. A plushie Gimp would have made an excellent addition to his collection.

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD  d20+20=35 ;
Thursday June 28th, 2018 7:33:48 PM

With teary eyes Aex looks up at the small being...though she's probably smaller herself...
She's unsure what to think of him untill he suddenly touches Leafy... Leafy's wounds close... he even looks a bit stronger as he opens his eyes again!

Aex's heart lives up and she thankfully looks at the one sent by the Gods...

As he speaks the Greenmage doesn't even care he's reading his speach - she listens in awe as though he is weaving the words together by himself.

She has all the gratitude she ever wanted. Her companion has been returned to her...

(MikeK)Bralin (AC40 / T15 / FF32) CMD 35 - HP 165/165)Sargrass Sickness 
Thursday June 28th, 2018 9:35:02 PM

The creature Rill and Zeoll know...of COURSE, Zeoll knows him...returns Aexana's companion from death, and a great weight is lifted from Bralin's shoulders.

Still, he is unsure how to broach the subject, and decides to not to.

The dwarf nods a greeting to Gimp, and cleans his axe.

DM Kathy 
Friday June 29th, 2018 12:27:06 AM

Rill has some questions for Gimp the imp. You ask what you need to do now about the Sargrass.

"Just leave it," Gimp says. "It's right where it needs to be. The Boss don't make mistakes; you know that." About the three new gods, Gimp replies. "Okay, first? They're Powers, not gods. Not yet. Maybe not ever; I dunno how it works. They represent the Sargrass, and the Sargrass is in the Southern Continent. So unless you got plans to head south, I'd say they're gonna be a wee bit out of your area." You ask what form the gratitude will take, and Gimp grins. "That would be telling," he says. "They're good, though! I seen 'em."

The rest of you do not have questions. Zeoll merely expresses his gratitude. Aexana is overwhelmed by Leafy's return, and so, in his own way, is Bralin. Terser is mulling over what to do in case of Confusion.

"Well," Gimp says. "let's get you going! Time's a-wasting!"

He doesn't recite a magic incantation, or wave a wand, or do anything else you recognize as summoning power. But the plains, and the gods, and the other adventurers all vanish in a swirl of fog, and you find yourself in a blank space between worlds. All you see here is one another.

Oh, and Mahyawu, the Manfri who sent you on this quest in the first place. "Congratulations," he says. "I have something here for you."

He produces a wooden box, and opens the lid. Inside are seven rings, each one unique. Looking at them, you can tell immediately which one is intended for you. It is perfect; its design, materials, and embellishments are exactly what you would have picked out for yourself if you were buying a ring. [OOC: You get to decide what your ring looks like.] When you pick it up and put it on, it fits your finger perfectly.

Also, it is a Ring of Regeneration.

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp) 
Friday June 29th, 2018 1:02:56 AM


"Farrewell, Sirr Gimp! As everr, it is a pleasurre!"

Before the manfri, Zeoll smiles and thanks the elder. The big taur knows his ring immediately ... it is the one made of braids of steelgrass.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1] (25% no crit, rage 34, channel 5) 
Friday June 29th, 2018 1:00:26 PM

Well that's a surprise. Thanks to you, sir.

White gold is as bad as white chocolate. Not worth the effort. But the band of platinum with a chip of granite in place of a stone - that one must be his. He slips it on his finger, taking off another ring in the process that he'd all but forgotten about.

Any call for this ring of Mind Shielding? I certainly don't need it anymore.

(MikeK)Bralin (AC40 / T15 / FF32) CMD 35 - HP 165/165)Sargrass Sickness 
Friday June 29th, 2018 7:31:51 PM

Bralin reaches for his ring, a black onyx gemstone shaped like a lion's head, set on a plain, thick, silver band. A tear etches a trail onto his cheek.

The dwarf turns to Aexana and Leafy, swallows and looks both in the eye.

"I failed you," he states flatly. "I let myself be overcome, and you (Leafy) paid the price. To both of you, I pledge a life debt."

He turns to the rest of the Black Lions.

"Despite my failures, we persevered this day. I declare you, Zeoll, Rillet, Jozhur, and Aexana, Dwarf Kin. May you always be remembered as heroes to the dwarven race."

Via Bralin's Stone Warden ability, The Dwarf Kin gains Dwarven as a free language and a +2 on Diplomacy checks with Dwarves and other Dwarf Kin .

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136 
Friday June 29th, 2018 7:44:37 PM

Tahni reaches out slowly to collect the ring of obsidian, clearly fashioned in the Scab. She knows it was meant for her. She clutches it in her fist and feels a small amount of pain as she holds it.

He'd be proud of her today. She just knows it.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Saturday June 30th, 2018 9:16:26 PM

Powers, not gods. Jozhur shrugs, unsure what the difference really is. He thanks Gimp and bids him adieu before being whisked away. He wonders what the hurry is, hopefully everything is okay back in Bonetown.

Jozhur is pleased to see the Manfri again and bows when the rings are offered. He takes the one made of dark colored gold, almost black. Not too flashy, surely it was meant for him. He removes a silver ring etched with fish, replacing it with his new ring.

He smiles and shakes his head at Bralin. "I'm honored by every opportunity to fight along side of you, Bralin. You fought well today, and you've certainly previously made of for any...shortcomings, heh heh. We all have bad days, friend."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136 
Saturday June 30th, 2018 11:27:48 PM

Tahni nods in approval as the non-dwarves of the party are named her kin.

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp) 
Sunday July 1st, 2018 11:29:33 AM


Zeoll is surprised, and then honored, by Bralin's remarkable words. He bows and then shakes his friend's hand.

"I will always strrive to live up to this honorr, Brralin. Thank you."

PC sheet updated.

(StevenVdB) Aexana Air (S) HP92/116 - AC28/24/23 - CMD 23 and LEAFY (L) - DEAD 
Sunday July 1st, 2018 6:53:58 PM

Aexana feels the pain Bralin's in. After he has spoken to her and Leafy and then the black Lions she holds his upper arm. The little Greenmage's hair has it's former purple pink brightness in her hair and little lights in her eyes... while she holds Bralin's arm she watches his battle axe...

"That axe cuts deep my friend but I know that the one who wields it is a righteous brave man who would never use that axe for evil. You did not fail me nor Leafy nor anyone else and we'll fight along side again any day to come. It was my failure not to protect you more from the cunning magic... "

Then she kisses the dwarf on his cheeks and hops away to check on Leafy. The Staff Treant now again a simple Staff in Aex's hands.

"Where to maties?!"

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp) 
Sunday July 1st, 2018 8:00:58 PM


Zeoll looks around. "Um, well, wherre ARRE we, exactly?"

DM Kathy 
Sunday July 1st, 2018 10:04:41 PM

You collect your rings. Bralin declares you Dwarf Kin, a singular honor that comes with certain benefits.

Zeoll wonders aloud where you are.

It's a good question. You are in a blank, featureless, white space. There seems to be no beginning and no end to it. You're not even sure what you're standing on. You assume, however, that you're on your way back to Bonetown.

Which is why it's so surprising when the white space fades back to reveal--the very same plains you just left! In fact, there is Gimp, still standing there, grinning at you!

"Ha!" he says. "Bet you weren't expecting that! C'mon, there's some people wanna talk to you."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Sunday July 1st, 2018 11:15:16 PM

Rill gleefully pockets the special ring. And he is deeply grateful and touched by Bralin's gesture. "Thank you Bralin. I am honored to be to be considered kin to you and Terser and Tahni to be so well regarded."

As the blank, white space fades back to the Sargrass, Rill is puzzled. And mildly annoyed.

"Gimp, you speak for my Lord. We served the Gods willingly and well. The Sargrass has been returned. Why are we back here?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 121/136 
Monday July 2nd, 2018 8:59:14 AM

"Uh, which people exactly?"

If Gimp sees fit to direct the party to meet some people, there is no way she will decline.

In anticipation of something big Tahni casts a few Prestidigitation spells to clean the party up. Clean off the blood, the dirt, the sweat, and if possible some of the smell.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1] (25% no crit, rage 34, channel 5) 
Monday July 2nd, 2018 10:27:27 AM

Terser echoes Tahni's question. "Yea, are these people, or People? Do I need to fix my hair?"

He looks down at himself, and is surprised at the lack of blood and gore that's usually there after a battle. He managed not to get hit much somehow, and those ghosts and grass monsters don't really bleed.

Garret Goodbarrel 
Monday July 2nd, 2018 1:12:01 PM

A short, dirty little fellow wanders towards the group. He wears a pair of tattered pants held up by a rope belt and is barefoot -- clearly a halfling. Instead of weapons, he appears armed with...bread? He has a loaf of bread squashed in one arm pit and a loaf of bread in each hand. One of the loaves is half gone as he shoves it into his mouth as he is walking. Chewing rather obviously, he looks over the group and holds out the half-eaten loaf of bread, saying with quite a full mouth, "Chew waant sum?"

Restlin the Mendicant 
Monday July 2nd, 2018 1:22:58 PM

Not far behind the halfling is a physically unassuming but impeccably dressed human. He wears a crimson and gold suit with matching top hat. A fancy looking sword hangs from his belt; all the colors of the rainbow dance across its blade. A dragonhide quiver and a platinum amulet bearing the symbol for Wardd round out the look. It's a lot, but he pulls it off.

He heads straight to Zeoll and embraces his old friend. "You knew you couldn't escape this forever, buddy," he says with a smile.

He waits for everyone else to arrive.

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp) 
Monday July 2nd, 2018 2:29:38 PM


Zeoll hugs his old friend back. "I still can't believe you trraded me in forr this guy," he stage-whispers as he points his thumb at Garret.

"Arre you surre HE's not the rreal mendicant? He looks the parrt, morre than you everr did, Dapperr Dan!"

Then he sees the rest of the Iron Dragons approaching and his old brain catches up to what Restlin just said. "Ugh! Is this what I think it is? At least it's not Valdorr. It would be harrderr to turrn him down."

Zane Stormfront 
Monday July 2nd, 2018 3:07:26 PM

Zane makes his approach to join the group, he's quite tall, even for a Minotaur, his white hide id covered with a hooded robe, but the hood is not up, it is laying across his shoulders right now. The truly striking thing about Zane as most of the Bonetown Crew should remember is that any hard part, the horns, hooves and fingernails, appear to be bronze as well he has obviously got those very large bronze colored Dragon wings on his back. But since this time his hood is down, his eyes also have that Dragon slit to them rather than just being a blue/black of the normal 'taur.
"It's been a while, how's your ship holding up, no more very big and impressive undead trying to sink her?"
He nods a greeting to each member he remembers from the fight, but shapes out of combat are hard to link to shapes he remember while he was in combat, since he had his eyes shut for most of the fight.....

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday July 2nd, 2018 5:43:23 PM

Rill's annoyance at being pulled back to the Sargrass shifts to curiosity as the Iron Dragons begin to arrive.
He absently returns his white robes to their clean and pressed state. Zeoll appears to know what's going on.

"Hey Zeoll - what exactly are we turning down?"

In response to the draconic minotaur Rill replies, "Greetings Zane. Our thanks again for your help with that undead that threatened our vessel. While it is always an honor to be in the presence of the Iron Dragons, may I ask why we are all here?"

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Monday July 2nd, 2018 7:29:07 PM

Suddenly clean, Bralin watches the approach of the Iron Dragons.

It would appear a conference is imminent. The dwarf sighs in resignation, and helps himself to a chunk of the offered bread.

"Bralin Stoneminder", he says to the halfling, and offers a slight nod of thanks.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday July 2nd, 2018 8:13:38 PM

With Leafy alive and well at her side and leaning somewhat on her Lifewood Staff, Aexana joins to witness the gathering of the Iron Dragons. Why they are here is beyond her just yet... she has an idea but it could not be that... not now... not yet...

"Aexana at your service", she says and bows lightly.
"Anyone fancy a drink?! Got some fine Bubonic Plague right here... some Cackle Fever that was bottled at full moon about 3 moons ago... ", Aex wonders how that came out and quickly adds, "Forgive an old lady... I'm just nervous... "

(ooc will update char sheet asap - we are lvl 14 now? Seems I did not list XP gain since decemember 21th last year... will have to browse the archives a bit.)



Beriothian the Druid 
Monday July 2nd, 2018 9:03:50 PM

An intimidating figure steps forth from the shadows, or at least he would be intimidating it wasn’t for the battle worn druid vestments draped about him that make him look more likely
to ask for spare change to challenge you to a fight. His dark auburn hair falls just past his shoulders, and while a careful observer may notice a stray vine stuck in his lcoks,
the hair itself is surprisingly well kept.

He turns to his old and calls out:
Zeoll, it's been far too long. how have you been getting along? Glad to see everyone made it through that last adventure in one piece.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Monday July 2nd, 2018 9:38:05 PM

Jozhur thanks Bralin for his blessing on behalf of all Dwarves.

The rogue cocks his head to the side as Garrett approaches, not sure what to make of him. As Zeoll greets these adventurers and Jozhur realizes they are all Iron Dragons, he gratefully takes a chunk of bread and listens closely, anxious to see what this is about.

His silence is broken when Aex pipes in with what he hopes is a joke. He chuckles a bit, "No thanks, don't remind me of that foul drinking contest with such concoctions. Was that in Bonetown?"

A Test of Mettle
Dealings with Dragons


DM Kathy 
Monday July 2nd, 2018 10:13:59 PM

At first, some of you are inclined to be a bit put out that you aren't going home just yet. Surely saving the Wold had been good enough to earn a short break? And who are these mysterious "people" that want to talk to you?

But as they approach, you begin to realize who wants to talk to you, and Zeoll, at least, seems to have some idea of what they want to talk to you about. Some introductions are made, with probably more to come.

For his part, Gimp stands off to one side, grinning, appearing ready to interject if things get dull.

[OOC: I'm not sure how much info the Iron Dragons players have, so I plan to interject additional information where it seems needed.]

Zeoll (Cayzle) (AC29/31vEvil; 70of77hp) 
Monday July 2nd, 2018 11:02:05 PM

Zeoll smiles bashfully and waves his hands to dismiss his own words, as if they were a miasma (or maybe a smelly gas).

"Rrill, my brrotherr, don't you know yet not to pay too much heed to the maunderrings of an old taurr? Nobody's turrning down anything. Do not let me prrejudge the prroceedings. My old frriends arre herre to do us a favorr and an honorr, I'm guessing, and it would be sorrely impolite to rrefuse even beforre they begin. I'm just an old fool, mutterring to an old frriend." He bows to Restlin. "THIS one knows betterr than to take me serriously, I hope?"

Zeoll's tail has drooped, and those who know him will maybe realize it is a sign that he is embarrassed.

"Let me not hog the spotlight. Well met, Berri and Zane. It is wonderrful to see you."

Katinka 'Tink' Hushfoot -- RobC 
Monday July 2nd, 2018 11:41:43 PM

A small halfling pops into existence just to the right of the party. Up until then you had no idea she was even there. You didn't even see her approach!

Katinka Hushfoot is a tiny little halfling woman wearing a black leather outfit and has long ebony hair tied back in a pony tail. She floats a few feet off the ground so as to be at eye level with most of the party. She doesn't have any visible weapons. Tink carries a mithral shield and you can almost feel the buzz of magical energy surrounding her.

Tink gives a very slight bow "I'm Katinka, Justicar of Pantheon. But there's no need for formalities here. Please, call me Tink."

If you take the humans out of the equation you have three dwarves, a linotaur, and a gnome meeting two minotaurs, two halflings, and a surface drow. Quite the variety.

"Looks like you've had the same type of day as us. Don't worry. You get used to that sort of stuff on the Southern Continent"

Truth be told the party had never seen anything of this scale before and it is obvious she says this lightheartedly.

Bosk DeOx of Hook City (James D) 
Tuesday July 3rd, 2018 12:31:27 AM

There is a flash of light as a large minotaur comes into view behind Tink. Tall even by taur standards, the 9 1/2 ft tall figure is a commanding presence. Perhaps it is the 10 ft bastard sword slung across his back, a third eye in the center of his forehead, or that he casts no shadow in the Wold.

Casually he brushes dust off of a black pea-coat sewn of chimera skin with cold as wisps of dark fog seeping from underneath his cloak.

Where the armor doesn't cover you can see the scorpions moving through his fur. Not crawling on top of it or under it, within in it as a ghost passes through a wall or a tattoo through the skin. If that were not strange enough, a silver Holy Symbol like you have never seen before is emblazoned on his forehead and in the center of it is living third eye darting left and right. On his breast is the adamantium emblem with the IA Shield worn by the Iron Adventurer's before they became known as the Iron Dragons.

Zeoll! Last time I saw you we were doing that thing in the place the gods forbid us to talk about sealing away the Choas Bell with the help of numerous gods and Immortal Powers)...the Wold was almost destroyed then as well. I saw the work you all did fighting those demons while I was inside the crystal space ship. I had no doubt you would would find or attract a quality group of adventurers. Actually, you probably don't know this, but I started following your exploits again when I heard of your struggles to defeat that thrice cursed demigod wanna-be or an an immortal, Biloopl.

Sesha, Emissary of Serenbeth  
Tuesday July 3rd, 2018 1:57:59 AM



A bit behind the others, a ball of misty cloud-stuff careens through the sky. It plummets towards the ground, then slows, and ultimately stops, gaining some substantial form. As the mist dances back into the air, it reveals a female drow. She lightly taps one foot onto solid ground, then the other, and she quickly sets about waving the rest of the cloud-bits off of her person.

"Air Walk spell and whatnot. Lingers a bit too long, really."

Her preening done, she looks around and smiles. She had met a few of these folk before in her travels, and chatted with several in the Giggling Ghost. Zeoll in particular, she had met and talked with. She was ready to be home, but these fine folks deserved her time, so she would give it happily. She notes Bosk and Restlin were already inserting themselves into the group here. No social restraint with those two. She didn't even bother looking for Garret. Whatever she though he had no business doing was probably what he was busy doing. No reason to expect anything else from that one.

"First things first, before the rum and handshakes, is anyone hurt? Nasty spells lingering? I'm not a cleric, but my pact with Little Spirit has afforded me a modicum of healing skill, and my magic generally does the rest."

She rummages through a pack for heal potions and poultices. There wasn't much she couldn't fix. She does sneak a smile.

"Otherwise, hello everyone! I apologize for any Iron Dragons who may have emerged from shadow, popped out of the air, teleported down in lightning, or just materialized in front of you.." .. her sentence is cut short when she notices Garret and his armpit bread. ".. I also apologize for any unsanitary food you might have been offered or pressured to eat. We are a relaxed bunch, to put it lightly."

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday July 3rd, 2018 2:58:56 AM

In terms of appearance, for a dwarf Tahni almost looks fragile. Her hair is unkempt, as she's not keen to wear the braids and beads like the rest of her kin. Everything else - her clothes and skin - remain clean. Her hands are soft having never worked in a mine in her life, however her skin is quite fair from spending much time underground.

Everyone is talking and seem to know one another. Tahni doesn't speak to any of the Iron Dragons directly. She's just happy to be part of this moment and doesn't want to ruin it for everyone.

She does recognise Bosk and Zane straight away and grins.

"I, uh, I'm Tahni" she says trying to sound confident to the rest of the Iron Dragons.

Restlin the Mendicant 
Tuesday July 3rd, 2018 10:51:05 AM

"This one knows not to take anything too seriously," answers Restlin. He looks around. Everyone here? Great. He starts talking before anyone else can steal his thunder.

He pulls Shiny from it's scabbard and slices the outline of a door through the air. When he's done, an ordinary wooden door hangs in the air. He walks up and opens it, revealing an opulent foyer beyond. "We're not having this conversation standing around on a battlefield. We Iron Dragons aren't much for ceremony, but we're not uncivilized..."

Inside, the air is cool and dry. The whole place smells faintly of sandalwood.. Translucent servants greet everyone as they enter. Some offer drinks, some offer to take any burdens for safe keeping during their stay. A feast has been prepared and sits waiting for everyone. Restlin is sure to place a stern hand on Garret's shoulder as he enters, stopping the halfling from walking over and touching everything before he has a chance to wash. For good measure, he casts a quick prestidigitation over Garret to clean him up.

"Make yourselves comfortable, everyone." Is all he says. He trusts others, mainly Bosk, to deliver the news with more gravity than he can muster.

Garret Goodbarrel 
Tuesday July 3rd, 2018 11:33:29 AM

Garret sits back and passes out bread to those who ask for it. He then burps quite loudly while the others are talking.

When Restlin opens the door Garret makes a beeline for the kitchen, but is stopped by Restlin's hand. Garret looks up at him and then says, "Oh, right." He steps to the side as Restlin cleans him yet again and gestures to allow the others to enter first. While waiting he is bouncing from one foot to the other, hoping that everyone will hurry up and get inside so he can get to the food.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday July 3rd, 2018 12:14:37 PM

Rill is human with a swarthy complexion, dark brown hair, medium build, and an old scar on right side of face. In contrast to his dark skin and hair, he wears a gleaming white cloak over white robes with white breeches. His breastplate, helm and shield also bear the mark of his God. And like Bosk, thin whisps of fog occasionally seep from beneath his cloak. Oh, and his eyes are completely white as he takes this all in.

Rill will follow the others into the mansion created by Restlin. Impressive. Opulent. Comfortable.

"Greetings. I am Rillett Savenport, Soulseeker and servant of the God of Life and Death. You honor us with a visit, the purpose of which I'm sure you will share in time. Nice place, by the way."

Rill will gladly relinquish his armor, helm and shield to the servants. Rill is almost patient as he waits to hear why we are all here. Almost. It's been a really long day, but it appears that it's been a long day for his hosts as well.

Through all this, he keeps tuned into his Status spell, carefully monitoring his friends' health and locations to make sure nothing is amiss, ready to intercede in a flash should things start sliding sideways. He absently grabs a scroll in his pocket.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1] (25% no crit, rage 34, channel 5) 
Tuesday July 3rd, 2018 4:54:24 PM

Finally having caught his wind after the extended battle, Terser follows the others through the door. He doesn't know these people, other than a brief encounter with Bosk and Zane, but any friend of Zeoll's is surely trustworthy.

Armpit bread isn't the most appetizing thing, but once Sesha mentions the rum, he makes sure to introduce himself. Terser, at your service, miss.

He is a battle scarred dwarf in a breastplate, with the top of his braided beard visible before it runs inside his armor. He carries a glaive with some large teeth and claws attached to leather cords running around it, and there's a dusty looking bag around his neck. Every so often he holds the bag, seeming to draw some strength from it.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday July 3rd, 2018 7:03:12 PM

Aexana is probably the smallest of all gathered here now. She observes the Iron Dragons as one by one they pop in... one entry being far more intriguing than other but none the less it seems they all do like a little bit of a theatrical entry... but perhaps they do deserve some drama.

The small Gnome sports purple pink hair that sticks our in nearly all directions. The vibrant greens she wares makes it obvious that she's the druid of the Black Lions. Next to her stands a medium sized young treant like plant. This one obviously won't leave her side.

"Hail and well met", she says, "my name is Aexana... I hail from Plateau City where my daughter now looks after our little herbal shop... ", as she says that she starts taking one wooden flask after the other from her Pant's 'o Plenty, "... got things for warts, lovepotions, ointments for those who sat too long in the saddle, potions for practical jokes... can't believe how much that sells in Plateau City!! ... we once had a military guard buying a couple of mild Shakes potions... man did we have a laugh when it turned out the military had their annual shooting contest... oh well... sorry...

I once travelled to the Taur Islands for finding out if Taurs in general were to be considered humans or animals... first ones I bumped into were Zeoll here and Magana... Having travelled a bit with Zeoll I thought I had seen at least some proof that Taurs are humanoids... but...
, she turns her big green bulging eyes at Zane... she coughs lightly... "... but that was before I laid eyes on you Master Zane, no offens please."

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Tuesday July 3rd, 2018 7:18:46 PM

Bralin Stoneminder is a sturdily built dwarf with a black beard, encased in dull black platemail, and sporting a dull black shield unadorned with any emblem. He carries a waraxe.

Having already introduced himself, he relies on Zeoll and Rill to carry the conversation.

Dutifully entering the chamber, the dwarf waves off the servants, helps himself to a couple platefuls of food, and a mug of ale, and finds himself a hard bench to sit upon.

Munching on a leg of something, Bralin waits.

Beriothian the Druid 
Tuesday July 3rd, 2018 9:18:44 PM

Beriothian passes on Garret's armpit bread, but does help himself to a pint of ale, garlic mashed potatoes, and some lovely bacon wrapped meat that almost melts in ones mouth.

He decides to pass at sitting in a formal wood dining chair, and instead finds an overstuffed leather chair he can sink into and let's his weary muscles sink into it, almost as if floating on a cloud. From his comfy seat he turns to the giant taur.

Bosk, would you like to do the honors in explaining why we are here?

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Tuesday July 3rd, 2018 9:33:16 PM

Seeing all the new faces, Jozhur decides to introduce himself. He keeps it short when there is a moment in the conversations, "Jozhur, of the Black Lions", and he gives a little wave to everyone. He is a human of about average height and build with fair skin and a shaggy mop of jet black hair. A short sword and a sap hang from his belt and a longbow is slung on his back.

Jozhur grabs an ale with a little food and has a seat, propping his bow against the table. He expects they are all here for something other than celebration, so he just waits.

DM Kathy 
Tuesday July 3rd, 2018 10:12:10 PM

The introductions continue. Restlin conjures a more comfortable place to meet, and invites everyone inside, where there is a delicious feast and servants to serve it. You begin making yourselves comfortable, continue getting acquainted, and, in some cases, wonder why you're here.

Gimp also saunters into the room, hands in pockets, which looks odd because technically he doesn't have any pockets. He nods and grins but for the moment seems to have nothing to add.

Sesha, Emissary of Serenbeth  
Tuesday July 3rd, 2018 11:07:33 PM


If comfort was the call, Sesha was tempted to oblige. Instead, she acts with formality, and remains standing for their business with Black Lions. When Beri asks Bosk to "get started", she grimaces a little.

"Before that, a quick word of appreciation. Thank you for allowing us the benefit of your company so soon after such a taxing ordeal. It means a lot to us, and those whom we represent, that you are willing to put your own needs aside, even for a short time, for those you do not know. That's perhaps, part of why we are here. At any rate, thank you all."

Bosk DeOx of Hook City (James D) 
Wednesday July 4th, 2018 12:49:14 AM

I sit down at the table with a large ale as I gather my thoughts.

Greetings everyone! Please, help yourselves to a drink and have a seat. I'm not much for long speeches. It was always said that I am The Hand of Gargul. There is a reason no one has ever called me his mouth.

Before we get to far into things, let me introduce myself. I am Bosk DeOx. I grew up on Minotaur Isle, the son of Cenoios and Adatia. My father was was known across the island for his talents at wine making, and it had always been my dream to follow in his foot steps and take over the vineyard when I reached adult hood. One night I was awakened by the panicked screams of my mother. When I arrived outside my parents room I could already smell the blood. At the time, neither his father nor the murder were to be found. At the time he had been out tending the vines, but the village did not believe him. That week my father was put to death for her murder.

To make a long story short, of Gargul's Grims cleared him and at that time I dedicated my life to repaying that debt, heping those in as desperate a need, and to restore the honor which was lost back to my father's name. After today, I think I can finally say I have accomplished that last one.

Today we are hear to learn about your goals and desires and to see where they might overlap with our own. I have been following you since he beginning, though at that time there was almost as much worry you would grow into rather troublesome pirates threatening the Taur Islands and their shipments of the sacred blue wine of Imod...but we can talk about all that later. For now, please tell us about yourselves as individuals and as a group. How do you work together and what impression you hope your footprints will have left upon the Wold.




Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday July 4th, 2018 2:13:38 AM

Rill is not sure where this is all headed. Is this some sort of game with these people? Gimp is here - is this some sort of test? In any event, these seem to be nice folks.

”You are all gracious to offer us hospitality and to share your stories. You ask where we come from and where we are going. I suppose it will be up to you to determine if our goals match yours or even why that is important.

“I grew up in Bonetown, the son of a wealthy banking family, or at least what passes for banking in a pirate town. Initially I was given in service to the church of Ffloy but the meaningless deaths of my older brothers turned my thoughts to the God of Death, and indeed it seems Gargul had other plans for me. He used me as a vessel to rebuke the high priest of Gargul there, and when my Lord struck the man blind for his sins, I served as his eyes for a time. The man repented and turned the Church of Gargul there from a place that profited from death to one that celebrated life and taught respect for death as it sought to serve the poor in Bonetown. Those were lean time for our church, but there was much joy in serving others. I grew to know Gargul’s role as the Lord of Life and Death, and I leaned much during that time - mostly about myself.

“One day, the blind priest told me it was time for me to move beyond serving as his eyes. He told me that I should seek out the crew of the Lionfish as he had heard good things about them, which is no small thing in a pirate town. I did so, and they welcomed me warmly - with bacon! Zeoll was there, as were Jozhur, Terser and Aexana.”


Rill nods to each.

“The minotaurs Magana and Coerator were there too. I sure miss Magana.

“Since then, I have had the privilege of travelling with my friends aboard the Lionfish, and we have consistently sought to do good in the Wold - meaningful good. But I am not here to praise myself, or to sing of our exploits. I seek a life of service, and to teach the Wold that Gargul is the God of Life as well as Death.

I believe my Lord has brought me together with these companions and filled me with divine power for their protection and support. Together we possess great power. I would like to say that I serve as a moral compass for our group, but there has never been a need for such as we are all aligned already. Indeed, it is they that continue to teach me about compassion, respect and moving beyond my own prejudices. Heck, I’m even travelling with a bloodwitch and a shadowdancer that has an undead sidekick - pretty good for an Eye of Gargul!

“I’m not really sure if that answers your questions. If not, please let me know what else you need to know from me.”


Katinka 'Tink' Hushfoot -- RobC 
Wednesday July 4th, 2018 7:05:00 AM

Tink nods to each of the crew as they introduce themselves. She's quite genuinely glad to meet them.

In terms of seating Tink positions herself such that she can see each person. It's a habit (perhaps good, perhaps bad) that she can't seem to shake

Tink looks for a bowl of beef stew - something she has been craving - and eats it somewhat delicately.

She nods along as Bosk asks his questions. Tink finishes chewing a chuck of meat before opening her mouth "Yes. It would be interesting to hear of your history and your path for the future. How do you think your actions will be remembered in years to come? What deeds are you yet to do?"

Tink listens very carefully as each person speaks and watches them quite intently. You have her full attention as the stew starts to cool.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday July 4th, 2018 7:37:23 AM

Tahni isn't quite sure where to begin. How does her life compare to that of Bosk? What has she achieved that she can be proud of? Since it is the Iron Dragons asking Tahni goes for blunt truth. Having Gimp here makes things a little more intimidating.

"I'm not sure where to begin. I've always wanted to be there to protect others but I just don't possess the physical strength of those around me. I like to think that there are other ways I can offer aid. Treating wounds, summoning aid, or simply being there as a friend."

Tahni starts to recount her past "When I first left home it was with a close group of friends. We had hoped to bring some semblance of peace and hope to the wild lands of the Scab. Some things just cannot be tamed. Sure, we had victories but the losses may have outnumbered them."

"It's during loss that you discover your strength though and the will to go on. For me it is to find someone close to me" You can already see Tahni's eyes start to get a little watery. Her past still haunts her, and the raw pain of being separated from Bruagh - the one she was destined to be with - still stings.

She goes back to answer Bosk's questions

"I may not have known my friends here as long as some, but they have taken me in as one of their own. To have people close to you, who stand with you, who fight with you, who care for you. How do we work together? Well, I haven't said as much, but I'd like to think as family"

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Wednesday July 4th, 2018 10:04:48 AM

Bralin sits still through Bosk's speech, waiting patiently for the taur to get to the point of this conference. The taur does not, and the dwarf is content to wait some more, until Katinka asks a more direct question.

"We will be remembered as they choose to remember us. Tis not ours to say or to dwell upon.
Deeds undone...now that is a worthy tale.

The gods have led me to many lands, many peoples. The list would be most impressive but for friend Zeoll. In all places, there are innocents, those preyed upon by the strong to become more strong. I have fought against them where I could.

Of late, the Black Lions have come to grips with the slavers plying the seas and coasts. Tis repellent, the slave trade. T'would be a mighty task indeed to remove it from the Wold."


Garret Goodbarrel 
Wednesday July 4th, 2018 12:09:37 PM

Garret tries to pay attention to the talking, but the food is too distracting. Leaving the armpit bread where it is, he helps himself to a few bits of food...including shoving a leg of meat into his rope belt for later. When he has too much for for his hands, he pulls out the armpit bread, gives it a sniff, shrugs, and then wraps the armpit bread around another piece of meat. He offers it around in case anyone else didn't get enough yet.

Zane Stormfront 
Wednesday July 4th, 2018 3:05:30 PM

Zane settles in, near enough to Aexana that he can carry on a quiet conversation while the other's continue with the main discussion of matters, and the two of them can also add their two coppers too....
"Well miss Aexana, I'd dare say you are correct that 'Taurs are people as much as any of the races that have conscious thought. My mother was herself a Warship Captain, even when sailing to the far side of the Wold she didn't a pregnancy stop her.
Years ago, she and her crew were tasked to stop a den of Pirates, the only problem, their home port was rumored to be on the Southern Continent. Not letting that stop her She set sail on her ship "Stormfront" for the base. You do know about the difficulties in crossing the edge from the North to the South right?
Well anyways I was found floating on the Stern wall of the Stormfront as a baby. It didn't fare well in the crossing is current consensus.
I discovered as I grew up I was not a typical 'Taur. I've met my mother's family, so I know that they are full minotaurs. But that was only a few years ago. I've also discovered I'm not comfortable in Imod City, I was raised too far from what the residents expect from a fellow 'Taur. I also discovered that my Father appeared to be a 'Taur as well when he was seen with my mother. But I've also discovered it was not the truth. I havn't found out if he is a half-dragon or is a full dragon using a shape change to seem to be a 'Taur, I have found out that he was at least part Bronze Dragon, and my heritage shows. Even before is became so obvious, I had a tattoo that hinted at it, but that's covered for now...."

As the other conversation continues, Zane adds to that as well....
"So you see yourselves dedicating yourselves to ridding the seas of the Slave trade? What about other things that effect the Wold"

Zane has obviously learned the trick of carrying on more than 1 conversation, it might be something learned when he was crewing a ship or maybe somewhere else....

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday July 4th, 2018 7:23:16 PM

The little greenmage literally hangs on Zane's lips as he tells about his past... this one truly radiates power while he just sits there... the little lass, all be she 73 years old, is bedazzled...

She shakes her head and tries not too look too goofy and then attempts to follow the ongoing discussions again... It strikes her that this is no normal gathering... the questions asked are not easy to answer...

She on her turn tries to answer each question honestly...

"You ask many questions... to Sir Bosk's question on how we work together I am afraid the answer to this date is not ideal. It does not feel like we are working as one mind... perhaps we are still more individuals. We fight for each other yes! And we will protect and help each other and all others if we can, but I think we could rise to something far stronger should we think as one... act as one... fight as a team... I myself sometimes questioning my role. Am I a spell-weaver who tries to master the elements or should I support my friends with buffs... What good can I be for my friends... I am sure you could give us some advise on this.

I do not understand Miss Katinka's... Tink's... question. I feel no need to be remembered for any deed we did or will do. It is not my goal looking for 'deed to fulfil'... I will sail where the wind blows us and should I find beings - be it humanoid, plant or animals - that could use our help I will try to offer it. Why would I want to fulfil deeds that will make me be remembered in years to come when I have not lived?!?


She smiles as the armpit bread is offered to her but she respectfully declines...
And then she turns to Zane... a light shiver runs down her spine again as she looks up at him... she feels even more tiny now that he sits right beside her...

"Ah... Master Zane... dedicating ourselves to things that affect the Wold... I am but a humble greenmage... I have a little shop selling ointments and oils to those who need a little help. I stumbled upon the Black Lions when I visited the Taur Isles... I am not what you can call a hero such as yourselves...
I am but a grain of sand on a windy beach... I travel where the wind will blow me. If Mother Wold desires me to help her I will try my best. But I am no where near as strong as you are... I can not carry the weight of the Wold... but... I will help carrying the load...

But allow me please to ask you something in return...

Why is it, that the Iron Dragons take interest in us?? I will not speak for the Black Lions, but only for myself, I am no hero... What good can I be to you... "




Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Wednesday July 4th, 2018 7:33:50 PM


Rill, Tahni, Aexana, and Bralin have offered their visions for where they have been, and where they might go.

"Come now, Jozhurr, and Terrserr." The old taur seems determined to coax all his friends to speak up.

Restlin the Mendicant 
Wednesday July 4th, 2018 8:22:58 PM

"Psshhh..." says Restlin at Aexana's comments about not working together. "Some groups have a clear leadership structure and work as one, but that's not the Iron Dragons either. We have faith in each other's capabilities and know what to expect of each other. That's what we rely on, and its served us well."

Beriothian the Druid 
Wednesday July 4th, 2018 9:56:47 PM

The druid shrugs from within his easy chair.
It has been my experience that people tend to blur the distinction of fighting as a team and fighting as one more than they should. To fight as one can take a life time to truly achieve if you have not been trained to do so from birth. Coming together as a team, well that's another matter entirely.

I could spend hours recanting the the numerous times I've seen parties needlessly destroy themselves, but in the end the the lesson is the same, and they would all have been fine had they changed one simple thing. Time and again you will see alice starts casting a heal spell, while Bob walks blindly into the next room, and Charlie tops it off my messing with the shiny object next to the "Do not touch" sign.

Of course, the lesson isn't so much what the party needs to do, but that they need to do it together to succeed. Even a group that has a tendency not to fight as one will find that when they stay together the rest falls into place because they haven't sabotaged their options even before they started. Then, as you get used knowing there are others who have your back... not just willing, but actually in position to do so when needed, your strategies start to build on that support and it continues to snowball the longer you are at eachother's side.


DM Kathy 
Wednesday July 4th, 2018 11:07:50 PM

As the "getting-to-know-you" process intensifies, Bosk asks the Black Lions each to share something about themselves. Rill, Tahni, Bralin, and Aexana oblige. Zeoll is already known to the Iron Dragons. It remains for Terser and Jozhur to speak up.

The discussion turns to working as a team, always a difficult issue among adventuring groups, which tend to be comprised of strong-willed individuals....

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1] (25% no crit, rage 34, channel 5) 
Thursday July 5th, 2018 12:22:25 AM

I'm not known for being a talkative one either, Bosk. Maybe because my mouth got me in a fair bit of trouble in my youth. I give no last name because I was expelled from my family. I wasn't doing our nameany favors. They tried putting me in the priesthood, but that didn't take either.

Eventually, I found a new family with Tahni, and Bruagh, and Sam, and all the others. And I found it much more fulfilling to keep them safe from harm than any other thing I had done. My family has grown and shrunk, and now exists in these fine folk. And I still do my best day in and day out to keep them from harm. I tend leave the thinking and planning to the Captain.


Katinka 'Tink' Hushfoot -- RobC 
Thursday July 5th, 2018 12:23:04 AM

Tink nods to Restlin. He summed things up quite nicely and succinctly.

It is Aexana that gets to the point though. "Why we take interest in you? A fair and direct question" Tink gives a knowing grin "There is something we wish to discuss. A proposal, if you will. Not something that we would talk about with just any group of heroes"

With that teaser Tink hands over to one of the other Iron Dragons to continue.

Zane Stormfront 
Thursday July 5th, 2018 2:17:07 AM

"We, represent a certain group of dare I say "Old" Adventurers, well maybe rather experienced might be more apt. Where they look out for more than just the region of the Wold that you are familiar with. They look out for problems that are Wold Wide. Although not as all encompassing as the Red Grass that we, and I mean all of the groups, just dealt with."
Zane leaves the next part to be picked up by someone else.....

Restlin the Mendicant 
Thursday July 5th, 2018 10:07:34 AM

"The Dragons," blurts out Restlin, getting to the point. "We're here to invite you to join The Dragons. The higher ups in our organization feel you folks are ready to be considered for membership. It's not a decision that's taken lightly, so you folks must have pulled off some impressive hijinks. Typically these invitations are made with some thoroughfare, but you got stuck with us, and we don't know you. That's why we're all sitting down and getting to know one another.

"So, now that that's out of the way let's get down to business. The perks of membership are pretty impressive. Your own stronghold, telepathic rings, the fact that civilized society everywhere makes a huge fuss about you when you show up...we realized that last one the hard way. Spoiler alert: if you're going to make a trip as Dragons to a major city, announce you're coming ahead of time. We basically ground the administration of Plateau City to a halt by showing up unannounced. Got this nice suit out of it, though.

"Anyway, I'd like to hear what you all have accomplished. Who's your head cheerleader? You do have a head cheerleader, right? Don't tell me you're all the humble sort..."


Garret Goodbarrel 
Thursday July 5th, 2018 11:26:36 AM

Garret continues eating and wandering about the room, clearly way too full of energy to sit still. He says little, but tries to pay attention to everything that's going on. When he notices Bralin eating a leg of meat, he wanders over, points to it, and says, "You gonna finish that?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1] (25% no crit, rage 34, channel 5) 
Thursday July 5th, 2018 12:03:49 PM

I'd say Zeoll is the main cheerer - but he's not much for high kicks at his age. He did have that hag "friend" who shook some pompoms at us, but I think she was rooting for the other side.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday July 5th, 2018 2:31:05 PM

Rill finds these people puzzling. They talk about teamwork, and yet they all seem to be approaching this invitation from completely different, uncoordinated directions. One of them is much more interested in the food than in us. Another says he's been following us from the beginning, and still another says they know nothing about us. And the fancy guys says we got stuck with them as a poor representative of the Dragon Consortium.

Hmmm. This must all be part the test. Rill chooses his words carefully.

"I am honored by your invitation. You want to know what we've done to see if we are worthy of being admitted to your organization. That certainly seems fair.

"We are the Black Lions. As you know, we hail from the pirate city of Bonetown. In addition to working in Bonetown to effect change there, our responsibilities in the Wold have taken us far from that place.

"Since I've been with the Black Lions, we have put down a corrupt shipping guild. We have rescued a sentient stone from another world that a would-be god sought to use to elevate himself to godhood. Later, we put down that same would-be god before they could subjugate the seas and peoples of the Wold. We have journeyed to Ice Peak in the Ice Vein. There we sought the counsel of Frigga'Isa, were seen and judged by the Powers Burfell and Celciun, and defeated a ja’Kollu Iss’Wyrm to close a portal with that place. We have earned the trust of the Pirates of Jack. We have defeated ships full of undead that plied the Middle Seas. We put down a slaving ring, freed the slaves, and fought in the arena in Dirt City. And finally, we joined you in the battle for the Sargrass. Most recently, our entire group has been named Dwarf-kin thanks to Bralin here.

“But perhaps our greatest achievement to date is that, through everything, we get to experience all of the weird things that Zeoll summons from the Land of Fey. As Terser noted, you really haven't lived until you seen a liontaur summon a Night Hag who shows up in a cheerleading outfit to root for the other side.”


(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Thursday July 5th, 2018 3:29:50 PM

Bralin snorts into his ale. He'd forgotten about the night hag.

The dwarf is unoffended by Garret's question, but he's not about to give up a perfectly roast leg of meat.
"Aye" he replies, and takes an extra large bite for emphasis.

"Rill has the gist of it," Bralin comments between bites. "The Black Lions have performed many a mighty deed, and by the grace of the gods, will perform many more. To be considered for membership to the Dragons is a great honor. But at the moment, I must say I am perplexed by our suddenly reluctant taur.

What say you, Zeoll. Why are you so quiet?"

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Thursday July 5th, 2018 6:33:13 PM

Jozhur appears deep in thought as Rill speaks, as if all of their accomplishments are just now dawning on him.

He takes a moment to ponder things and pipes in when he has a chance, "I grew up living out of doors in South Harbor. I made it by day to day stealing what I needed. I was able to hop a ship to Rum to try to start over, but it was lost in a storm and I washed up near Bonetown."

He pauses a moment in apparent reflection, "I first joined this group for a bit of adventure. Some faces have changed, but we have always worked to help anyone, or thing, in need. No good deed has ever been too big or small. In addition to Rill's list, we've stood up for a bullied barmaid, worked to reunite some of the freed slaves with their families, and I'm sure many other things I don't even remember."

He then addresses Restlin, "None of us are really the flashy sort, nor do we really care if we are recognized for what we do. A little 'thank you' now and then is good enough. This is probably what makes us work so well together. No one is hounding for attention and we all seem to know are roles pretty well by now."

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Thursday July 5th, 2018 7:01:07 PM


Zeoll is glad that Jozhur, captain of the Lionfish before Zeoll himself put on the captain's hat, longest-serving of the Bonetown crew, opens his heart.

The old liontaur smiles at Rill's gentle teasing, and then nods to loyal Bralin, who has sensed Zeoll's reservations. The taur sets aside his tower shield and stands, joints crackling as he gets up.

"Some of you, my frriends, have hearrd some or all of my tale of yearrs, and so I apologize that you must hearr it again. To otherrs this tale is new, and I apologize morre deeply forr inflicting it on you." Zeoll smiles ruefully. "The old will rramble on, I know, so forrgive me in advance."

"In my youth I grrew up on the smallest of the Taur Isles, Liontaurr Island, wherre to this day my people are squeezed into a small poorr land, herding goats or hunting harres, currsed still by the hell hounds that plague us. On that tight, unferrtile island we perrsist. In my youth I wrrote a song about it, a song you still hearr frrom time to time."

The old taur sings a line from an old tune: "Then may the Wemics be freed."

"In those youthful days, noble Domi Himself charrged my adventurring grroup -- the Chosen of Domi we named ourrselves in ourr prride -- with a mission: to unite the taurr races in brrotherhood. It was a noble goal, and I felt that frreedom forr my people would follow. But alas, that quest was thrrice failed.

"Firrst, that thrrough my own rrecklessness, I died."

"Second, that afterr severral yearrs dead in the Lands of Rrest, I rreturrned, suborrned and corrrupted by Marrteaus the Diseased, currse his name. Against my will he coerrced and recrruited me as a spy, and I rreported all that we did to him, and, unable to stop myself, betrrayed my frriends."

"Thirrd and finally, inforrmed by my rreporrts, Marteaus caused an evil parrty of villains to oppose all we did, and ... " the old taur pauses to compose himself. "And my frriends werre distracted, defeated, and demorralized. The Chosen of Domi failed and disperrsed. Captain Brrahmah alone among us won honorr, laterr, with the Herroes of Blackbirrd Lake."

"I found my way, purrged at last of the evil compulsion, to the Sarrgrass Plains, wherre I met the Irron Adventurrerrs. We did well in the South, did we not? And I was glad to forrget the Norrth, and to help rring the Chaos Bell. That Bell sent me back to the Taurr Isles, however, and to Bonetown, and to my memorries. And herre too, the Lionfisherrs have done well, defeating pirrates, slaverrs, and an evil immorrtal."

"But I have to tell you, my frriends, that I look back on my life, and I am grrieved that the Taurr rraces still nurrse grrudges and violence in theirr hearrts against theirr fellows. And I am saddened to see my people still caged on Liontaurr Island."

"And I know what it means to join the Drragon Consorrtium. It means giving up local concerrns. It means serrving the entirre Wold. And in the Drragon Consorrtium I would need to give up my old drream of frreedom forr liontaurrs and amity among all taurrs. Perrhaps I have alrready given it up."

"Still, forr me, the choice is this:"

"Turrn down this honorr. Stay in the Middle Seas. End slaverry herre. Make of Bonetown a new, betterr countrry. And maybe brring my people, orr at least those who want to go, to the larrge islands nearr Bonetown, rrich in land and game. Offerr my people peace and honorr and frreedom at last."

"Orr, join the Consorrtium. Visit Fae Skimierr. And be rresponsible forr the whole Wold, wherrever herroes arre needed, not favorring any one rrace orr people, being of all lands, not one."

"But I do not, can not, make a decision forr my frriends, who do not sharre my old shames and rregrrets. So I find myself torrn, verry torrn. I am sorrry."

Zeoll sits down.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday July 5th, 2018 7:47:14 PM


... join the Dragon Consortium...

The words keep ringing in Aexana's ears... she's puzzled... has she come to the right place?!?

"I guess Master Restlin I'll be the humble quite one... I don't know what it takes to be worthy of joining the Dragons and carrying the weight of the Wold nor do I understand why we, or at least I, was chosen for this honour. But like I said... I am a grain of sand on a windy beach... I am 73... my daughter takes care of the shop and while it was my ambition to start franchising our business to other towns I guess it is now her job... so if you are sure you are talking to the right group of travellers, I'd love to learn more about what it takes for joining the dragons

However, my wind sails with the Lionfish Crew and I will follow my friends and our Cptn Zeoll. "


Beriothian the Druid 
Thursday July 5th, 2018 10:18:18 PM

The druid listens and nods at Aexana.
Well, we'll get into the details of what it takes to join in a minute. Needless to say, the Dragons have had their eyes on you for some time now, as we do with many groups as tales of their valor spread across the realms. We watch as these groups either grow stronger or fall apart, and make sure that their hearts truly are as good as in the songs sung about them. But in the end it was your bravery and heroic actions in the great battle to defend the Wold that has brought us to you today.

DM Kathy 
Thursday July 5th, 2018 11:21:39 PM

The introductions complete, the Black Lions confess that they don't really have a cheerleader, unless you count that Hag (it was a Sea Hag, by the way, not a Night Hag).

But the Iron Dragons move on to the main point of their visit--an invitation to join the Dragon Consortium! Such an offer is not to be taken lightly, and the Black Lions have much to think about and discuss.

Bosk DeOx of Hook City (James D) 
Thursday July 5th, 2018 11:29:15 PM

Bosk waits until Terser and Jozhur speak before looking at the rest of the Iron Dragons. The glance only lasts a fraction of a second, and it is the type of look that can only be exchanged by the closest of companions built over many journeys. Although their expressions never change, it is clear that each knows exactly what the other is thinking. Suddenly Restlin reveals the groups intention, his excitement outshining his usually guilded tongue.

I should note that we have sealed the room. The Consortium has powerful enemies. I wanted to be sure that there was no scrying or other means available to them to know what we discuss tonight. It will be public news, no doubt, no matter of the results of this meeting, but the longer it can be kept to those within this room the better.

As was done by my predecessor before me, I sit rather than stand because I want to make the point that I consider us all equals here. Aexana, As Restlin said, we are here because the time of the Red, Gold, Storm and Emerald Dragons has past. Now is the time for the Iron Dragons and those who would ally with them. Today you have seen one example of the evil that prowls about the Wold seeking the ruin of all we fight to protect. We want you to join the Dragon Consortium with all that means both good and difficult.

As Zeoll said, there might come a time where you must choose between local concerns and helping the Wold. Each set of Dagons chooses where they are located. It is important for people to see our presence in all places and to know that people of all backgrounds, races, religions and creeds can work together and rise up to serve the greater good. There is no reason you cannot keep serving where you are. You might even be able to have a floating fortress on the sea, but you will also be called from time to time to serve those farther from home.

As far as recognition, I am afraid that is something you will not be able to avoid. It is important people see the forces for good acting in the Wold even more than they see those working against us. Our name can be their hope and give them strength even when we are not physically there.


He pauses looking each in the eye, serious of demeanor

Rill

Tahni

Bralin

Aexana

Zeoll

Terser

Jozhur

I am certain you have many questions for us. We will stay all night if need to be answer them for you. After that, we will give you all the time you need to talk to each other and make your decision.

I ask that you do not immediately come out with a yes or no answer until all questions and answers have been discussed until each of you are content that we have told you everything and are holding nothing back and you have done the same in return. Then, we will excuse ourselves to the other room until you are done discussing matters.

So, where to begin? These talks never go the same way twice. I should mention that there is a time of trial so you can discover whether you wish to join us and we can confirm what we think we know about you already, that you are worthy. We will want you to go on two adventurers. Adventurer's worthy of a Dragon. They will test you in ways you cannot imagine and you will come out stronger for it.


Zane Stormfront 
Friday July 6th, 2018 12:49:03 AM

"None of us, well at least not myself, felt worthy of of joining the DC. But is does bring the most out of you when you face challenges that if they became known would shake the Wold to it's Core.
Before this last grand trouble that involved everyone, we were in the middle of something just like that. Hench the the short little Imp over there stuffing his hands into non-existent pockets. When we are finished answering any and all of your questions, we won't be taking a Vacation, as our earlier trouble is still waiting for us to see about handling it."

In a Stage Whisper, "Ignore the halfling that seems to have two hollow legs. He seems to think that no matter how much food we have, he'll starve." With that, Zane grabs a "Zane" sized Tankard of drink and sits back.....

Katinka 'Tink' Hushfoot -- RobC 
Friday July 6th, 2018 5:55:54 AM

Tink, ever the serious one, brings out some concerns for the party to think about before giving their collective answer.

"I can sense some of the excitement in the room, and rightfully so. Very few heroes receive such an honor. However please keep this in mind. This is an invitation to attempt the trials. Nothing more. Others have faced the trials and failed. These are tough. Success is far from guaranteed.

Should you succeed you would become a beacon for all that is good and a sign of hope for others. However you would also become a target for evil and potentially put others at risk simply by being near you.

If as a group you decide that you would rather keep your area of influence and concerns locally, then that is a decision that would be understood and completely respected.

If as a group you decide you wish to take the trials, then we would do all that is permissible to support you."


Yep. That all oughta shift the mood a little.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday July 6th, 2018 8:31:25 AM

Tahni feels herself shrink as Bosk casts his gaze her way. It's like he can see into her soul. She resists the urge to shudder, and simply starts to cast her eyes down at the table.

One of the Iron Dragon halflings seems quite jovial. The other is kind of a buzz-kill. It must take all kinds. In fact, she observes that the personalities of the Dragon's are all very different. Perhaps that kind of diversity gives strength?

She feels better hearing that Zane didn't feel worthy of joining. After all, he turned out alright.

Tahni does take Bosk up on his offer of asking questions "What were your tests like?" she asks more meekly than intended.

Restlin the Mendicant 
Friday July 6th, 2018 10:19:59 AM

Restlin's eyes light up at Tahni's question. "They were awesome. We fought liches. We battled an umbral dragon in Jehricho space in this place where physics just...stopped. I shoved my soul into a giant, flaming space whale. We rescued a former enemy, new found ally from Fae Skimier and battled through Mythal." He sighs and sits back. "It was all incredibly dangerous, of course. It got Beri here killed and many of us darn near joined him. Then there was all that whale vomit...ugh. The challenges have torn other groups apart. Sesha knows a thing or two about that, but she really hasn't discussed it in depth with us. You should know going in that you're going to be given tasks the Dragon Consortium think are just a little bit beyond your abilities, and it's your job to show they're wrong."



Garret Goodbarrel 
Friday July 6th, 2018 11:36:40 AM

Garret seems pleased that the dwarf is going to finish his meat.

Then Garret senses that things have gotten much more serious in the room. He tries to put on his serious face and takes a seat in the corner. Unfortunately, it has been awhile since he's eaten and he really has eaten his fill (and that of a couple others). He tries to keep his eyes open, but the food coma is really starting to take over...

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday July 6th, 2018 12:06:40 PM

"I believe we have a responsibility to undertake these trials. For reasons that have not always been clear, my Lord Gargul has seen fit to continually direct my path and increase my power and abilities. None of this have I asked for, nor do I feel it is deserved because of who I am. But I have never turned away from what my God has called me to do. I cannot ignore this call either. I also know I cannot do this alone.

"I do not fear death, and I do not fear failure if we are together. But I do fear one thing - I fear going into this if we are not of one accord.

“Zeoll, ever since I’ve known you, we have been called to address issues bigger than ourselves and our interests. Not once have I seen you balk because it would impede your ability to serve your people, and in fact some of these threats were also threats to the taurs and the Middle Seas. I do not believe the Gods would call you to this place if it also meant turning your back on what matters to you. In fact, I think it is what matter to you that has brought you here.

“Aexana - you have said that you are nothing, you are but a grain of sand on a beach. I think you know in your heart that this is not true, but those whispers may be holding you back - ignore them. I have seen you in battle, and nothing holds you back when what you care about is on the line. I encourage you to step into this, to embrace who you are called to be, to embrace the example you need to set for your daughter. She will face trials in her life and she will need the example of what you decide today to strengthen her.

“Jozhur, you have an adventurer’s heart and a hero’s soul. You said yourself that ‘No good deed has ever been too big or small.’ Nothing motivates you more than putting yourself between the weak and defenseless and those that would do them harm.

“Bralin and Terser, in the time I’ve known you, neither of you have ever backed off from a fight that was noble and just. And never have I seen either of you hesitate when one of us was in trouble. Bralin is usually the first to charge in and take the brunt of an attack, and Terser has never hesitated to put his life on the line to protect one of us.

“Tahni, you like to say you are small and weak, but you call on arcane and divine energies none of us can access. I do not doubt your abilities or your resolve.

“The Gods would not have called all of us here if it were not necessary and right. I trust them in this. If we succeed, then it was meant to be. And if not, then the trials served their purpose. For it is written, ‘Do not fear death. Fear instead a wasted life.’

Remember, nothing pisses Gargul off more than showing up in front of him because of what you DIDN’T do, right Gimp?”


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Friday July 6th, 2018 12:51:40 PM

Aexana was ready to sign her name on the contract... but then Tink speaks of trials... ouch... this is not going to be as easy as it sounded at first. And when Restlin chimes in Aex shivers just a little bit...

But then Rill speaks up... never before had she heard the Soulseeker speak to her and her friends like this.
The cleric of Gargul just radiates with power as he speaks and Aexana can feel the warmth growing inside her...

"Do not fear death... Fear instead a wasted lide"

His words keep ringing in her head...

"... I shall join you my friend... ", Aexana says.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Friday July 6th, 2018 2:15:27 PM


Zeoll nods to Tink gratefully when she says that declining the invitations "would be understood and completely respected."

He sighs at Rill's words. "My frriend, you do a disserrvice to herroes outside the Consorrtium. Did my old captain, Brrahmah, rreknowned farr and wide, waste his life? Did Peerrimus and Xenia, Childrren of Chaos? Did Monthorr or Vedik, of the Grrey Knights, both famed in tales of courrage?" He smiles to soften his chiding a little.

"But let me not discourrage yourr passion, my frriend. I too feel the call to take up this invitation."

"One of the things I have learrned in a long adventurring life," Zeoll says, thoughtfully, "is that no herro succeeds alone. Maybe it is possible to do it all, serrve the Wold and make the Middle Seas a betterr place, both at the same time, if you have enough frriends to help you do the job."

"As forr the tests, of courrse they will be challenges, but fearr not, Aexana and Tahni. Have we not worrked as a team to help defeat two demigods alrready? Let us not be prroud, but false modesty serrves us poorrly as well."

The old liontaur turns to Zane and Bosk, the other two taurs present. "My brrotherrs, is the timing urrgent? Or would we have weeks orr months to prreparre, we magic item crrafterrs and would-be politicians? Alrready therre arre folk frrom the Aisildurr shorres to Pearrl Island who depend on us, forrmerr slaves and orrphans we must securre."

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Friday July 6th, 2018 3:05:29 PM

Aex looks up as Zeoll asks if there's time to craft... she has used quite a lot of potions during the last encounters and with her newly learned skills she could craft even more powerful things.
She's even considering crafting some ironwood armor for Leafy... who knows... could be handy if Bralin goes berserk again... (she did not say that out loud of course ;-) )

Zane Stormfront 
Friday July 6th, 2018 4:05:17 PM

"It was our job to bring up the subject and offer you lot the chance to accept the Trials. Whatever your Trials or when they will be, I know that I do not know. I am fairly certain that you will be given all of five minutes to prepare when an appropriate challenge for a prospective Dragon Consortium to tackle as a trial.
Actually, I think we had like 2 or 3 hours. If I remember correctly, Bosk made a quick run to the Catacombs. Of course that's one benefit of living in a big City, as one of the entrances is only a couple blocks away from our tower.
Do what you need to do, that's how we handle it, if we need to respond in an emergency, well, we drop what we're doing and go.....

If you ever see me dropping from about the 5th floor of our tower, the same level as our ship, for the front door, I'm in a rush. When it's not urgent, I use the inside stairs."
He ruffles his wings to indicate how he drops that far without hurting himself.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Friday July 6th, 2018 4:48:09 PM

Jozhur listens closely to Restlin's description of their trials, this clearly has his attention. Rill pretty much seals the deal, he is sold on it. "Any threat to the Wold is a threat to my home, I suppose. I wouldn't leave you all to face any of it without me." He grins and continues, "Besides, this sounds like a blast. I never would have imagined being placed in this position, but I feel its our duty now."

He feels he should ask questions, but he doesn't know what to ask. The beginning process has been explained, they would just have to go from there.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Friday July 6th, 2018 4:59:37 PM

Terser also needs some time to work on his equipment. It's been quite a while since he's been to the catacombs, and a lot of his pieces are outdated or even useless now! He thinks he hears some clamoring from the bag around his neck too, as if something in there wants to be allowed to grow.

Terser revels in the praise from his companions, not that he needs it to be motivated to protect them. But still, another thing Rill says strikes him a bit. Did the Gods really bring them here? Were they acting through the Dragon Consortium to expand their ability to respond to the things that plague the Wold? Or is it really just a group of heroes acting in what they think is in the best interest of all the Wold's inhabitants?

Terser certainly doesn't feel compelled by any Gods to be here, but he understands why Rill feels so. Still, the reasons to join don't have to all be the same. So long as they all do want to.

If it means that I can protect those I care about and those who can't protect themselves, then I'm in.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Friday July 6th, 2018 7:03:56 PM


Zeoll ponders in deep thought, trying to remember stories of the Gold Dragons from long ago. It takes him a little time to recall the old legends. Then memory comes to him.

"I rrecall that in the Tales of the Gold Drragons beforre they became the Platinum Drragons, only Valdorr Drragonstone, Morrdrid, Joe Hand, and Mycrroft were accounted as Gold Drragons. The otherrs of theirr band, Shirrri the Hooded, Dahlia Fastfingerrs, Fatherr Nick Valentine, and Dae'lin Shadowstep, werre held to be "Frriends of Drragons," rrespected in frraterrnity, but unbound by the oaths and obligations of the Drragon Consorrtium."

[OOC: See the header text at the top of the Gold Dragons Archive page.]

The old liontaur looks around at the Iron Dragons. "Would that be an option? Those committing to this path would be Drragon Herroes, and those who accompany them unsworrn would be Drragon Frriends?"

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Friday July 6th, 2018 8:08:39 PM

Bralin rises.

"I would stake my comrades against any group in the Wold, Dragons or no," he declares, raising his mug to the Black Lions.

"And I am with Rill. To become a Dragon grants us additional means to defend the weak and oppressed, be they local or no. But mayhap to alleive Zeoll's concerns, I have questions.

"You speak of the Consortium, almost as managers of the Dragon Groups. Are we expected to abandon any task we are on, and respond to their call, or will we have discretion?
Also, you speak of powerful enemies to the Consortium. Who are they? If we are to join this body, should we not have the information we need to defend ourselves?"

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+30=47 ; d20+30=46 d20+30=44 d20+30=34 d20+30=35
Friday July 6th, 2018 9:29:33 PM

Rill ignores Zeoll's assertion that what he said somehow degenerated people he does not know. But he is curious what it is about the Dragon Consortium that Zeoll disagrees with.

To the Iron Dragon's he says, "I am worried that my friend Zeoll here has such strong reservations about your group. I know him well enough to know it is not fear. What is it we do not know about the Dragon groups? Exactly what are these the oaths and obligations? Would they put my obligations to the Dragon Consortium at odds with my obligation to my God? The fact that Bosk and Gimp is here suggest this cannot be so."

Rill will use Sense Motive to see if there is more going on here, if the Iron Dragons, or Zeoll for that matter, are holding something back (Rolled a 47. If additional rolls are needed he also rolled 46, 44, 36, 35)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday July 6th, 2018 10:02:21 PM

"Perhaps we should also have some discussions in private?" If Bosk is suggesting that the party discuss things in private then it's probably worth doing that. Further, Tahni still isn't quite sure how to say no to him.

She's all for joining the DC and wants to say yes right now. It's just that she also wants to follow the advice from a seasoned member of the Dragon Consortium.

Katinka 'Tink' Hushfoot -- RobC 
Friday July 6th, 2018 10:29:57 PM

Tink picks up on Rill suspicions and smiles warmly. She does what she can to ease his immediate concerns.

"The oaths are likely nothing that you would not already be doing, else the invitation would not have been extended.

We are a force for good in the Wold. Where there is evil we stop it no matter the sacrifice."
How many times has Garret died lately? 2? 3? It's been a long day.

"We help those who cannot help themselves, protect them from harm, and see that all - young and old - are treated well.

We may be called upon at any time to go anywhere, so need to be ready to leave with just a moment's notice"
Tink nods to Zane. His detail about leaping from the 5th level of the tower when in a rush is completely true.

"I don't foresee anything with the potential to conflict with your obligations to Gargul. If it further helps ease your concerns, He has directly been giving us tasks of late, and when done here has requested us to meet with him once more"

Rill's gut gives him the impression that the Iron Dragon's are trustworthy people.

Beriothian the Druid 
Friday July 6th, 2018 10:39:38 PM

The druid turns to his old friend Zeoll
I believe that the current rules state that "Heroic groups are invited to the Consortium as a group; there is no individual membership". In fact, should an individual decide to leave your Dragon group and join another adventuring group, they would lose their Dragon benefits until such time that their new group might be invited to join the Consortium. I am unaware if this rule came about after the time of the Golden Dragons, or if there were specific circumstances surrounding that group's invitation to join.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Saturday July 7th, 2018 9:10:09 AM


"Ahh ... that is good to know, Berri," Zeoll says, and sighs.

"Please do not get me wrrong. You drragons arre the best of the best in the Wold! Not in might, though you arre mighty, but in hope and herroism and in aspirring to be the best we can be."

"But call me a taurr's taurr. Am I able to put the Wold ahead of my people? My motive is selfishness. Long ago I prromised to help my fellow taurrs live in peace. And I prromised to frree my wemic people frrom theirr little island. I have trried to do that by making Bonetown and the seas between therre and the Taurr Islands safe for colonists. I want to make of Bonetown a betterr place. I want to bring liontaurrs to Pearrl Island and Crrescent Island and give them wide spaces in which to settle."

"But being a Drragon ... that means bowing to higherr prriorrities, beyond the concerrns of one rregion orr one rrace, does it not?"

"But my perrsonal goals should not goverrn my grroup, eitherr."

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Saturday July 7th, 2018 10:05:27 AM

Deep down Aexana understands why Zeoll is hesitating... she has always valued the Taur for his honesty and most of all his loyalty. Once his word is given there's nothing that will break it...

"Zeoll... if we are to embark on this journey it will not be without you... and only if you can wholeheartedly make the decision to join... no one can ask you to break the promises you made but the way I see it, taking the path to the Dragons does not mean you are breaking your word... on the contrary I believe.

If we stay here and focus on the well being of the Taur Isle's and Bonetown then I am convinced we will succeed in it. But how long with it last? Untill we die? What happens then? I am sure we can give the protection we want to give but what can we build to make it last? So yes the promises would be kept
but from what the Iron Dragons have told us, it seems the tasks of the Dragons can affect anyone anywhere... Bonetown, the Taur isl's included. Perhaps these greater tasks will also affect your lands and bring to it the peace and prosperity you aim to fight for. "




Sesha, Emissary of Serenbeth  
Saturday July 7th, 2018 4:09:45 PM


Sesha had been quiet for some time, but when Zeoll speaks, she finally finds some empathy for someone here. When she speaks, her voice is even and smooth.

"Zeoll, I understand." She wasn't sure how to move forward, and was a little annoyed with the Consortium for not bothering to chaperone their first invitation.

"Joining the Dragon Consortium was the last thing I ever wanted to do. I wanted to serve the Twilight Elves. I wanted to serve Serenbeth. I wanted to serve myself, and in time, kidnap Restlin to the eternal torture of making little drow heirs for me and my House in It'lal."

She holds up a delicate hand, wiggling her slender fingers. Black skinned fingers. "I don't know to what degree Liontaurs feel exile or shame from their heritage, if any, but I know how it is for the Drow. There is not only racism and angst among the other noble races, but especially from other elves." She pauses a second for breath, then points to her heart.

"But someone explained to me that to be an emissary of your people means that you are trading goodwill and reputation as currency, and every time someone hears of the exploits of say, a Drow Witch, future Matron of her bloodline, and speaker for a dead god to boot, I believe their tolerance for such things grows."

She grins.

"And serving the consortium isn't a life sentence, my dear taur. Just like no investment goes without an eventual cash out. Restlin still isn't entirely safe from a future in my chambers, and because Zeoll decides to invest in his own tale and build a legacy that makes the noble races far and wide consider the exploits of Liontaur with wonder, it doesn't mean that he will always be stuck in that rut. And if you are saving the world and spreading your tale amongst the people of the Wold, that's can only be good for your cause."

Bosk DeOx of Hook City (James D) 
Saturday July 7th, 2018 10:20:00 PM

Bosk smiles. I have spoken to Gargul many times. My shadow hangs in his throne room and he has treated us to beer at the local pub. I also have the distinction of being the highest ranking Grim Avenger in the Wold. I am emissary where his realm of influence overlaps with that of Jancassis. I can't assure you that I would not take an oath that Gargul weeks disapprove of.

DM Kathy 
Sunday July 8th, 2018 9:23:08 PM

Your conversation continues. Tink points out that you're only being invited to be tested--and that testing can be difficult. Tahni asks what the tests were like, and Restlin has some fond reminiscences.

Rill urges his friends to act, and calls on Gimp to confirm that death through inaction is likely to anger Gargul.

"You got that right," the imp confirms. "The Boss really hates that."

One by one, Aexana, Jozhur, Terser, and Bralin throw in their lot with Rill.

Tahni would like to discuss it further in private.

Zeoll is reluctant. He became an adventurer to help the wemic people, and has gradually expanded his view to include the Middle Seas near Bonetown. But to be responsible for the entire Wold? Who will help the wemics then?

Sesha points out that, as a Dragon, Zeoll may be even better positioned to help his people, and that being a Dragon isn't a lifelong commitment.

The discussion continues....

Restlin the Mendicant 
Monday July 9th, 2018 10:35:32 AM

Restlin chuckles and slips an arm over Sesha's shoulder. "I can think of worse places to be locked away."

He then takes a hard look at Zeoll. "Friend, I hear your concerns, but I know you. You would lend your help to those who need it to the best of your abilities, taur or not. I've never seen you refuse such a request. Joining the Dragons would not require a change like you fear. To add to Sesha's advice, I'd say that becoming a Dragon makes you equals in our organization. If you passed the trials and became a Dragon, you could use your place among us to give your people a voice they currently lack. The words of a Dragon carry weight with all the leaders of the noble races. You won't even need to cast calm emotions to get them to talk," he adds with a grin. He looks across the other members of his group. "He told you guys about the time he burned down several blocks in Mudtown with a calm emotions spell, right?"

Restlin stretches a bit. "Anyway, we're happy to stay as long as you need to answer questions. Feel free to adjourn to another room to discuss this among yourselves in private. You have our word you'll have complete privacy." He gestures towards a closed door that almost certainly wasn't there a moment ago.

Garret Goodbarrel 
Monday July 9th, 2018 11:12:39 AM

With quite a loud snort, Garret scares himself awake. He looks around and smiles. He says, "So, are you dragons yet?"

Zane Stormfront 
Monday July 9th, 2018 11:32:05 AM

Zane gets a very large mug of something and finds a comfortable "Zane" sized chair, takes off his robe which is basically a vest and after a moment his wings also vanish. On his back is a seascape tattoo, It covers his entire back, There is a warship being assaulted by a huge storm at sea, above is a Bronze Dragon, with only the barest moment to see it, you almost think the entire tattoo is in motion, with the dragon's wings moving, the waves in motion and the ship rocking, and the Zane relaxes into the chair.
"This may be too comfortable Restlin, you've seen the apparatus I usually use to relax.... Well at least to refocus."
To the Bonetowners, "I find between moments of excitement that I need to recenter my focus, it keeps me from acting on the Rage that seems to live at the core of my being. The Monks at the Monastery I was raised at took years getting me to learn those lessens. Well, not learned, but thumped into my noggin hard enough many, many times, at least. They may have been harsh teachers, but the lessons suited the pupil....."
He looks a little sheepish, if a part dragon can look sheepish.


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday July 9th, 2018 2:09:27 PM

"It seems that Zeoll will need to work out what it will mean for him to become a part of the Dragon Consortium, though I sense the rest of us are on board with the idea."

"Zeoll, we all support you. What is your decision? Are there ways we can help you with this?"


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday July 9th, 2018 3:48:56 PM

Aexana already said more than she usually does..
So for now she holds her breath andere awaits Zeoll's decision.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Monday July 9th, 2018 5:04:17 PM


Zeoll flushes and swishes his tail.

"Rreally, it's not a question. Everrybody else wants to. That's good enough forr me. I'm in."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d100=79 ;
Monday July 9th, 2018 6:02:42 PM

Terser is glad that Zeoll will be coming along. What would they all do without the Old 'taur around to tell them stories and such. In fact, Terser takes a page out of Zeoll's book and tells and old story he heard once in his youth, hoping to draw some wisdom from the ancients.

It involved a situation much like this one, in which a young warrior had to decide whether to stay home to help his clan, or whether to go out into the world to try to make a difference for everyone. The ending seemed to be different depending on who told it, but in the end, it seemed that there is good along both paths, and left it to the listener to decide which best applied.

Tell an old tale to cast Divination - seeking advice on what may happen if The Black Lions decide to undertake the trials and join the Consortium. Check vs 85: 79 = success

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Monday July 9th, 2018 7:51:42 PM

Bralin nods once at Zeoll's answer. He has already spoken more in the last five minutes than the past five days, but the effort seems to have been worth it.

The dwarf waits wordlessly for the next step.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Monday July 9th, 2018 8:53:07 PM

Jozhur nods at Zeolls answer. It seems they are agreed, then. Potential members of the dragon consortium, how far they've come in such a short time.

The human looks to the dragons, waiting for what comes next.

Beriothian the Druid 
Monday July 9th, 2018 10:00:58 PM

Beri refills his glass and fills a plate with assorted desserts and pastries.
I believe we are getting to the point where you may want to talk among yourselves. I'll be here sampling this magnificent pie if you have any more questions .

DM Kathy 
Monday July 9th, 2018 10:26:14 PM

The Iron Dragons are content to let the Black Lions discuss the matter among themselves, but that may not be necessary.

Zeoll, not without reservations, agrees to throw his lot in with his friends. That leaves Tahni as the only one still on the fence--but she seems unlikely to be a lone holdout. It's beginning to look as if the Black Lions will heed the call.

Rill wants to know how this will all turn out. He casts Divination to reveal, yet again, that his DM is not actually a god. I don't know how this is going to turn out. It's going to be a challenge, but I think it's one you can overcome. I certainly intend for you to overcome it! So Rill gets an answer along the lines of: Do your best; be true to one another; and all will be well.

There may be some questions that still need answering, but there is also the next step: the first test of the Black Lions. And I'm not sure how much info the Iron Dragons players have about that, which is why Gimp is here. It does have to do with the Death Dragon cult, so if you want to share info about that, go right ahead.

Bosk DeOx of Hook City (James D) 
Monday July 9th, 2018 10:48:42 PM

Bosk nods. It sounds like you are mostly in agreement. If Tahni agrees then Gimp will give you more information. What I can tell you at this point is something you could have potentially figured out by researching past dragon initiations. Typically the quests for potential dragons are broken into two categories. The first quest will be dealing with something close to home. The second will be a quest of more wold wide importance, though that is not to say it won't have the potential to greatly impact your home land as well.

If you need more time to discuss then we will step out and let you do so.




RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 90/136 
Monday July 9th, 2018 11:54:10 PM

There is no way Tahni is going to stamd in the way of the crew joing the consortium.

OOC: I'll make a more detailed post when I get home. Just don'twant to hold things up

Restlin the Mendicant 
Monday July 9th, 2018 11:58:37 PM

"Good choice, folks. We'll be rooting for you." Restlin digs into his pack and pulls out three scrolls. "We can't assist you in your quests, but feel free to check in with these sending scrolls." He leaves them on the table for whoever wants to pick them up.

"Anything else you folks want to discuss before we call it a night?"

Zane Stormfront 
Tuesday July 10th, 2018 12:49:25 AM

Zane looks up after the Bonetowner's agree to take the trials.
"With Gimp here, and our current Dragon mission still unfinished, I expect that they will be doing something at least semi-associated with what we are doing. Should we fill them in on the Death-Dragon Cult we've been chasing all around the Wold and Jerico Space to boot?"

Katinka 'Tink' Hushfoot -- RobC 
Tuesday July 10th, 2018 6:33:33 AM

It's hard to tell but Tink seems pleased with the group decision.

"I suspect a visit to Fae Skiemir may also be in their future, as it once was in ours. It quite a challenge, and those that return alive are often viewed quite favorably by the Consortium."

Tink recalls the Iron Dragon visit to the land but does not elaborate any further on it.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday July 10th, 2018 6:40:05 AM

Tahni gives a polite smiles to Restlin and slides one of the scrolls in front of her. It's a spell she is capable of casting so would have no trouble reading it.

She is hearing a whole bunch of words and terms she has never heard before. Mythal? Fae Skiemir? Death Dragons?

Tahni gives knowing nods as everyone is speaking and looks to see if any of the other crew look puzzled. She reaches for a small ale and starts to drink just in case she is asked a question and needs a polite way not to respond.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday July 10th, 2018 10:56:36 AM

Rill gets the result of the Divination and turns to Terser. "I think it's a little confusing for the Gods to have so many heroes in one room. I think this Divination belongs to you." He will relate the results to Terser.

"Sir Restlin, your offer is kind. Are these Sending scrolls Divine or Arcane?"

"As for the Dragon Consortium, we seem to be in agreement to face the challenges set before us together. But we would like some time to prepare ourselves. We have unfinished business to address in the Catacombs and some of us need a bit of time to prepare scrolls and such. How does this work exactly"?


Restlin the Mendicant 
Tuesday July 10th, 2018 11:01:43 AM

Restlin reaches over and places his hand on top of Tahni's as she takes the scrolls. He looks her right in the eye and very quietly whispers, "We have full faith in you, but if you find yourself in an unwinnable situation and need help...well, better to fail and live than die trying."

"Arcane," he answers as he sits back up. "Fae Skiemir was kind of anti-climatic. Remember how ready we were to fight Mhalice again, only to find she's not a bad sort and was really glad to see us? Then we just kinda waltzed out because of the repulsion spell. Really interesting place, though. Far as the Gargul thing, if he and Gimp want them to know, they'll know. Honestly, we know almost nothing ourselves at this point other than...well, you know what we know. It ain't much."

Garret Goodbarrel 
Tuesday July 10th, 2018 11:08:14 AM

Garret involuntarily shivers when Fae Skiemir is mentioned. He mumbles, "Nasty place. Magic all over the place, and it didn't really make sense. Crazy magical people things..."

Sesha, Emissary of Serenbeth  
Tuesday July 10th, 2018 11:37:18 AM


Pleased, at least that she maybe put some of Zeoll's concerns at ease, Sesha gives a quick look around for Garret. He was sneaky, that one.

"I don't want to say too much, but please pay attention to your surroundings and have a care for yourselves and others, no matter where the Consortium sends you. These tests are often difficult on purpose, and the tests do not have a one hundred percent pass rate. You can most certainly fail."

She pauses a moment, then adds.

"But if you do go to Fae Skiemer, please pay attention. There are stories there that need to be told, it is a place unlike any other."

She places her pack on the table and fishes out a potion, then drops it on the table near the sending scrolls.

"This is a heal potion. Witches can make them, and Wizards cannot. I think you might find it useful." She pointedly stares at Restlin for a second.

(Casts heal at CL 12)

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Tuesday July 10th, 2018 4:52:25 PM


Zeoll smiles and is glad to have these gifts.

He bows to Sesha especially. "Lady, you have eased my soul with yourr wise counsel. I will trry to satisfy both my duty and my hearrt. Perrhaps I will even succeed."

He thinks about how these Dragons seem to be in need of information. "Bosk, Berri, and Rrestlin, my frriends, do you rremember the magical place called The Edge? I rrecall that it is a place that has answerrs to odd questions. You Drragons may want to look therre for guidance."

[OOC to Beri, Bosk, Restlin and Hook DMs: Highlight to display spoiler: {That's just a thought from an old friend, NOT an official hint. In fact, your DMs might kill me if you decide to go off-script, hunting for answers at The Edge! LOL!} ]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday July 10th, 2018 6:45:39 PM

Aex can't contribute much when it comes to all these strange places, so she mainly listens and tries to understand what exactly she signed up for...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Tuesday July 10th, 2018 6:46:19 PM

Thanks for the redirect Rill. It seems my ancestor's were lazy and just used the existing channel instead of talking to me. I'm not surprised. I bet the booze is even better in the afterlife.


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Tuesday July 10th, 2018 7:21:59 PM

Jerhico Space, Mythal, Fae Skimier? Jozhur has never heard of these places, and the puzzled look on his face gives it away. He asks no questions though, he sits quietly and abosrbs all the information he can.

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Tuesday July 10th, 2018 7:55:13 PM

Bralin nods to the collective Iron Dragons.

"Our thanks. Both for the gifts and the invitation."

He turns to his comrades.
"Let us leave Restlin's abode, and find what Gimp has in store."

With that, the dwarf commences looking around for a door.

DM Kathy 
Wednesday July 11th, 2018 12:17:26 AM

It would seem that the Black Lions have agreed to accept the invitation and meet the offered challenge. It only remains to figure out what that is.

To that end, Gimp heads for the door. "I guess that's my cue," he says with a grin. "Come on outside, and let's talk a bit more."

[OOC: I think the Iron Dragons players can safely return to their board. Thank you all so much; you were great! Feel free to add any parting words of wisdom you may have.]

Gimp leads the way out of the Magnificent Mansion and to the remains of the battlefield. A light mist shields most of it from view.

"Congratulations, first of all," Gimp says. "Oh, and also? All that stuff about Fae Skiemir and Jericho Space? Yeah, don't worry about that. That all comes later. Your first test is closer to home.

"See, there's this cult," he continues. "Call themselves the Death Dragons. They claim--well, some of 'em claim--that they're just worshipping the Boss in one of his ancient forms, but there's a lot more going on than that and none of it's good.

"Now, most of this is the Iron Dragons' problem," he says. "But there's an especially dangerous bunch of 'em that have been running around in the Middle Seas. They've formed an alliance with your old pals the Bloodkin."

He looks around at you with a chuckle. "Thought that might interest you," he says. "The Bloodkin have been supplying slaves to the cult, and the cult has converted quite a few of the Bloodkin. Their alliance is dangerous, and if the Iron Dragons are going to have a chance with the main cult, this lot need to be stamped out.

"So. That's your test. Break up the Bloodkin, then break up the cult. Make sure neither group holds any sway in the Middle Seas. Questions?"

Garret Goodbarrel 
Wednesday July 11th, 2018 11:42:19 AM

Garret waves as the group departs. He calls out, "Yeah, if you ever go to that nasty Fae Skimier, watch out what you say and what you think, that magic doesn't like you to disagree with it!"

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday July 11th, 2018 12:47:44 PM

"So. That's your test. Break up the Bloodkin, then break up the cult. Make sure neither group holds any sway in the Middle Seas. Questions?"

Aex's eyes grow wide as she listens to the first part of the trials.

"That doesn't sound so bad? We get to break up a lot of things...
Euhm ... are we allowed to do this in a time frame that we see fit? Like, can we at least decently prepare before we rush in head first? I really need some potions to brew and perhaps some armor for Leafy here. One that potentially can stop an axe... "


(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Wednesday July 11th, 2018 2:38:24 PM

Jozhur bids the Iron Dragons adieu and thanks them for their help. Perhaps they would meet again on a battlefield someday.

Jozhur grins at Gimp's mention of the Bloodkin. He was going to thoroughly enjoy this. There isn't a group in the middle seas he despises more than them.

He laughs at Aex's comment, though it probably shouldn't be funny, "Just make it quick, or I may get started on my own."

Sesha, Emissary of Serenbeth  
Wednesday July 11th, 2018 3:40:49 PM


Sesha waves farewell, and jumps back into the air, her body reassuming the misty cloudform that comes with her Windwalk spelll.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Wednesday July 11th, 2018 3:55:23 PM


Zeoll hugs Beri, Bosk, and Restlin, and shakes hands with the other Dragons -- unless Sesha leaves too soon?

"Life is too shorrt, my old frriends. Maybe we will see each otherr again, maybe in the Ghost, orr in a Tapestrry drream. And we will let you know how ourr mission succeeds."

"Until then, thanks and farre well!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Wednesday July 11th, 2018 3:56:00 PM

Terser is glad this isn't a hard decision. They've already begun their dismantling of the Bloodkin operation, and that work had to continue before it could regrow.

A deadline would be useful, so long as it includes time to prepare. And time to find their base of operations, unless that's something you're providing us as well.

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Wednesday July 11th, 2018 6:48:47 PM

Bralin grimaces and rolls his eyes heavenward at Aex's comment. Having no adequate response he makes none.

To Gimp, he asks
"Who are the Bloodkin, and where can we find them? And where can we find this cult?"

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday July 11th, 2018 9:32:53 PM

Rill waves goodbye to the Iron Dragons. "Thanks for the gift and the hospitality. And especially the advice!"

To Gimp he says, "Thank you for all your help and advice. We will need some time to prepare, if that's allowed. We used a lot of resources in that last battle. Also, how do we get home?"

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Wednesday July 11th, 2018 10:32:23 PM


Zeoll recalls hearing of them. "Brralin, the Bloodkin arre orrcish slaverrs. I think we crossed paths with them beforre, underr Captain Coerr. Rrememberr Rreggie? She was capturred by them and then escaped, but they had herr son. Laterr they sold herr son to the Aisildurrian noble, frrom whom we took him and those other kids back. We should head back to Quarrry Island and check on them soon."

It's not really called Quarry Island, but Zeoll can't remember the name. [OOC: Kathy, what was that name?]

DM Kathy 
Wednesday July 11th, 2018 11:37:04 PM

Many of you have questions. Aexana and Terser want to know if you have to start right away.

"If you need a couple-three days, by all means take 'em," Gimp replies. "Heck, take a week. Just...not much longer than that, all right? The longer you delay, the stronger they get."

Bralin wonders who the Bloodkin are, but Zeoll answers before Gimp can. The Bloodkin are slavers, and especially brutal ones at that. Some in your group have tangled with them before. Zeoll reminds you of your recent efforts against slavers, and mentions Comeri, the island with the tin mine.

Bralin and Terser both want to know where to find the Bloodkin, but Gimp just says. "Nah, that's part of the test."

Rill just wants to know how to get home. "Oh, that's easy," says Gimp. "I'll get you there."

And once again, the world around you goes white. Only this time, when your vision returns, you are standing at the Bonetown docks, not far from where the Lionfish is berthed, the brilliant noonday sun streaming down on you. "Last stop!" Gimp says. "Everybody off. Any more questions?"

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+26=36 ;
Wednesday July 11th, 2018 11:59:26 PM


Zeoll looks slantways at Gimp. "Hey, I get that the Lorrd of Life and Death has taken a hand in this because he wants this cult rrooted out, surre. So if he wants us to succeed, maybe you can tell us something about it. Like do they use undead? Liches? Vampirres? What's the name of the cult leaderr? Arre we talking clerric villains or morre? What's the name of this cult? Not the Rred Garrgulites, I wonderr? I rrememberr them frrom the Year of Ascension, when I spent time dead in the Lands of Rrest. It was all anyone talked about, how the rrest of the Wold's herroes werre turrned undead forr some rreason."

"And hey, if we do the Lorrd of Death and Life's business herre, what's in it forr us? Don't say Consorrtium Memberrship, since that's not his to grrant, god or no."

Diplomacy 36. Even in no-nonsense mode, the old taur has a silver tongue that softens his words.

Still, Zeoll's attitude, as well as his grey mane, suggests that he wasn't born yesterday.

Bosk DeOx of Hook City (James D) 
Thursday July 12th, 2018 1:02:02 AM

Bosk waves good bye before returning to his own adventurers


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Thursday July 12th, 2018 9:23:40 AM

Tahni raises an eyebrow at the current events. Was Zeoll trying to sweet-talk Gimp? Well huh.

She does have a few questions though.

"Have any other groups been approached to deal with this cult? I mean, is there some sort of backup plan to deal with them? And what's their end game? They've partnered up with the BloodKin but to what end? What do they need the slaves for?"

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday July 12th, 2018 12:13:01 PM

"Gimp - you did say you were here to answer questions. We know nothing about the Death Dragons. What can you tell us about them that will help us in our task? Who is the primary liaison of the Death Dragons to the Bloodkin? And who is the leader of this Bloodkin interaction with these Death Dragons? If you can show us a picture or conjure an image of these people, that would help a great deal."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Thursday July 12th, 2018 5:53:28 PM

I don't think it matters so much why they want the slaves. So long as we cut off the supply and free the ones they've taken, we'll be doing a great service to the region and striking a blow at the Death Dragons. It might be a good idea to check in on the colony though, and make sure the Bloodkin haven't been able to get their hooks back into it.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday July 12th, 2018 5:56:09 PM

Listening to her friends firing questions at Gimp, Aex thinks it's wisest for her to shut up. Listening with one ear you see the little greenmage rummaging through her potions and grabbing a booklet on rare flowers and plants...

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165)  d20+11=14 ;
Thursday July 12th, 2018 7:21:42 PM

Finding himself on Bonetown's docks, Bralin notes his comrades are mostly engaged in extracting intelligence from Gimp, and decides to instead look about and see who else is in the immediate area, and what they're up to.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+9=24 ;
Thursday July 12th, 2018 9:55:00 PM

Jozhur looks in at Bonetown. He was hoping for some time to relax, but at least he had an excuse to hang out in the taverns.

He's not too concerned with questioning Gimp. He said finding the Dragon Cult was part of the test, and this would be well within their capabilities.

He suggests they start with Brother Engev and Brother Lansel, then use whatever they know to gather more information.

He also tries to recall anything he may have already heard about Bloodkin hangouts or anything about a dragon cult. (knowledge local: 24)

DM Kathy 
Thursday July 12th, 2018 10:48:27 PM

You are safely back in Bonetown, but some of you still have questions for Gimp.

Zeoll asks what the cult uses. "Human shields," Gimp replies promptly. "At least, these ones do. And yeah, you can expect clerics, but you can expect other things, too. No undead, though." Asked about the cult leader's name, Gimp replies, "The leader of the whole cult is the Iron Dragons' problem. Remember, you're only going after part of the cult."

Zeoll also asks the cult's name. "Oh, didn't I say? The Death Dragons."

Finally, Zeoll asks what's in it for you guys. "The Iron Dragons are going after the main cult," Gimp replies. "You're helping them out by taking out one of the more important....branches, I guess you'd say. If you fail, or if you choose not to try, the Iron Dragons will have a much tougher time of it. They might not succeed." He flashes a sympathetic grin. "Sometimes, what's in it for you isn't something you get; it's something you avoid."

Tahni asks whether other groups have been asked to deal with this cult. "I guess technically, you're the 'other group' that's been asked," says Gimp. "The Iron Dragons are handling the bulk of it." She asks what they need the slaves for. "Some of 'em, they convert," Gimp says. "Build their numbers that way. Others get sacrificed in dark rituals. The Boss kinda hates that."

Rill asks about liaisons between the groups. "There's a Bloodkin guy," Gimp replies. "Name of Dekkar Lifebb. Though I doubt that's the name he was born with. Anyway, he's the main guy between the Bloodkin and the cult. I don't have a picture of him; sorry."

The rest of the group does not have questions for Gimp, and he makes ready to depart. "You'll do fine," are his parting words. "Just remember the sequence. Take on the Bloodkin first; you should be able to find out enough there to lead you to the cult. Don't try to take 'em both on at once."

Meanwhile, Bralin looks around. Your sudden appearance on the dock has caused something of a sensation; people are exclaiming and pointing and staring. So far, though, nobody has approached you.

Jozhur tries to recall anything about a dragon cult and comes up empty. You try to recall Bloodkin hangouts, and don't recall anything specific, although you do remember Market Island, that mostly-uncharted place where periodic slave auctions are held. If you're looking for slavers, that might not be a bad place to start.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday July 13th, 2018 10:56:38 AM

Tahni looks to Terser and Zeoll for direction.

"What's the plan from here? Stock up and be ready to head out?"

Cults, slavers and using human shields? These guys have to be stopped.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday July 13th, 2018 11:30:04 AM

"Thank you for your advice Gimp. Kindly convey my gratitude to our Lord as well."

As Gimp leaves, Rill turns to the party - I assume we are back in Portside House.

"Well, it looks like we have about a week to prepare, and some of us can use the time to gather information that will help us. I can cast Divination and Commune - any thought on what to ask?

"I will also plan to make a run to the Catacombs. So far, we have:

+2 Keen scythe
Metamagic Rod: Extend
Wand of Resist Energy
Bag of Tricks: Rust
Scroll of Wall of Thorns
Ioun Stone: Pale Lavender Ellipsoid
Ring of Chameleon Power
Staff of Evocation
Wand of Phantom Steed (30 chg)
Dwarven Thrower
fire opals
silver goblets decorated with moonstones
coral bracelets
gold an emerald necklace
Mithral Full Plate
+3 Defending Greatsword

"Now, I recall that Bralin is keeping that Mithral Full Plate. If Terser decides to keep that hammer, he'd owe the group about (... let's see ... borrow the six, carry the three), yikes, he'd owe the group about 34,000 gold. Does that work for you Terser?

"Anyone else want anything before we sell stuff?"


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Friday July 13th, 2018 4:45:52 PM

I do believe I'll hang onto that hammer. I think it was meant for me. And yes, I'll be selling some old items too. And if anyone needs some extra cash, please let me know.

Things to sell for me -

Boots of the Winterlands
Ring of Mind Shielding
Ring of the Ram


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday July 13th, 2018 8:53:41 PM

Tahni shakes her head politely. There is nothing in the haul that is of interest to her right now.

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Friday July 13th, 2018 9:40:53 PM

"Orcish slavers," Bralin muses. "A worthy task."
The dwarf considers a moment, and asks, with in unusual glint in his eye, "Will there be giants?"

The task turns to locating the whereabouts of these Bloodkin, and as Bralin cannot cast spells of the magnitude required to locate them, he patiently waits for his comrades to do the honors.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Friday July 13th, 2018 9:48:49 PM

When the discussion of treasure begins, Jozhur points to the Ring of Chameleon Power on his hand, "I'll be keeping this, it may come in handy for our current task."

Jozhur seeks out Brothers Engev and Lansel. He informs them of their task and asks for any information they may have on Bloodkin whereabouts. Maybe he can use anything they know to help gather information in town.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Saturday July 14th, 2018 12:20:01 AM


Zeoll visits the Portside House with Jozhur and finds an unfamiliar liontaur meeting with the brothers.

When the younger liontaur sees Zeoll, he springs up. "Hail and well met, Zeoll. I, Frraweol of Clan Aene, have travelled many miles to grreet you."

Zeoll bows, and greets him as a kinsman. "That too was my clan of old." They compare notes and lineages.

"You still wearr the beads of ourr people. Have you given up yourr desirre to see the wemics frre of their island, as you sang long ago?"

Zeoll denies it ferociously. "It has in fact weighed heavily on my mind lately. Why do you ask, youngerr cousin?"

Fraweol kneels. "Because I have come to pledge to serrve you and to serrve that same mission. Will you take me as yourr hand in this worrk? I will swear an oath to follow your orders and take you as my chief if you will swearr to do what you can to frree ourr people frrom theirr old constrraints and shames."

Zeoll is astonished. He looks at Jozhur and the brothers. "I will have to think about this," he says at last. "Tell me morre about yourrself and ourr people."

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Sunday July 15th, 2018 3:58:13 AM

Rill is also in Portside House.

"Forgive me for intruding, but why do you say that your people must be freed from their island? Is there someone or something keeping them there? If so, how did you two escape?"

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Sunday July 15th, 2018 7:34:55 PM

Zeoll nods. "It is a matterr of historry, geogrraphy, and honorr, my old frriend, and we seldom discuss it with outsiderrs. But I deem the time forr silence is overr. We must face ourr past and move beyond it."

The old taur tells the tale. To summarize, in an age past, Domi made the Taur races to live as brothers and sisters. Old rumors say that the taurs lived on the vast lands of the continent tot he north, of which all of Elenna is but a small peninsula. In the cataclysm, some taurs fled to what would be the Taur Isles. In that time, just before or just after the Cataclysm (no one knows for sure), the Centaurs and Minotaurs went to war with each other. What most taurs do not know is that the war was started at the secret instigation of the liontaurs, who profited from playing both sides.

But in the end, the liontaurs were punished for their betrayals. They gained the smallest, least productive island of the three Taur Isles, and they were plagued with an endless invasion of Hell Hounds, who continue to attack to this day. Many lives has that war lasted. To no good end.

"So you see, we arre trrapped by ourr sins of old. I believe that we need a new starrt. We need to vow to rreforrm ourr ways. In the past we hunted ourr brrotherrs and sisterrs. Now we must prromise to hunt only game, not people. And we can do that on in uncharrted and wild lands, as we have seen herre nearr Bonetown."

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday July 15th, 2018 7:57:32 PM

Aex heads home and intends to use the little time they have to preparing for the coming challenges. She'll be brewing and crafting all week... Just before she leaves she asks Rill if he'll join her somewhere during this week to brew some of his clerical spells.


In Search of the Bloodkin


DM Kathy 
Sunday July 15th, 2018 10:17:53 PM

Back at Portside House, Tahni asks what the plan is. Rill offers divination spells, and a trip to the Catacombs. Terser would like to keep the Dwarven Thrower.

Bralin asks whether there will be giants. It seems unlikely, but you never know.

Aexana gets right to brewing.

Jozhur thinks to ask Brother Engev and Brother Lansel about the Bloodkin. They look thoughtful. "Funny you should mention it," Brother Lansel says at last. "I haven't seen a Bloodkin ship in a while. Time was, they were in and out of port all the time. But I can't say I've seen any recently." "Good riddance, I say!" Brother Engev interjects.

But it is Zeoll who has the biggest surprise waiting for him: a young liontaur, who seems determined to serve him. Zeoll provides some backstory for his companions, and explains how and why he wants to help the wemics.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Monday July 16th, 2018 3:48:19 PM

Terser goes along with Rill to the Catacombs. He's gotta sell a few things to finance this fancy hammer!

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday July 16th, 2018 4:59:17 PM

Rill goes with Terser to the Catacombs. Then he returns home with a new book and sets to reading it for 6 days. Since he has a Ring of Sustenance, he needs little sleep, so he also works on a few scrolls and helps Aexana with her potion brewing, adding the requesite spells she needs. (Once I hear back from the sale, I'll let folks know how much each one got.)

"So Aex, what's are we cooking up?"

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Monday July 16th, 2018 6:00:43 PM


Zeoll and Fraweol talk long into the night, and they begin to form a plan. It is not enough to relocate the liontaurs; they must atone as well. In fact, some atoning might be a good idea for Bonetown too.

But to start with, Fraweol must go and build support for the new movement. He is reluctant to leave his new friend, but Zeoll reassures him.

"First, cast a permanent telepathic bond between us, so we can communicate at will. Cast it again when you find a worthy liontaur to join our cause," says Zeoll in the wemic tongue. Second, on days I can come to you, be ready to cast spells on me that will aid me, and then send me back."

"We can discuss our plans telepathically in the days ahead and as you recruit followers to our goal in my name."

==========

Zeoll introduces his new friend to the group. He explains that Fraweol will not be adventuring with us, nor joining the party, no more than does Tula. But he helps, and one way he can help is through permanency spells, so if anyone wants a permanent enchantment, we can arrange it.

==========

Zeoll claims the rod of Extend, and then wonders what his share of the loot shall be. He wonders if he should sell his ring. It is special, but maybe too precious.


(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d4=2 ; d4=2 ; d4=1 ; d4=1 ; d4=4 ;
Monday July 16th, 2018 7:31:10 PM

Aexana looks up from her brewing tools as Rill walks in...

"Ah yes my friend! Do come... You have mastered casting of certain healing spells. Together we could bottle these and use them when we are in dire need. Look... I have prepared a few lifewood flasks right here. I can prepare the potions... you should cast the spell we need... I was thinking about Heal and Breath of Life. Sure we could also try to bottle Wind Walk or Word of Recall... but let's start with Heal and Breath of Life? Ok?"

Potion 1 takes 2 hours : Heal
Potion 2 takes 2 hours : Heal
Potion 3 takes 1 hour : Heal
Potion 4 takes 1 hour : Breath of Life
Potion 5 takes 4 hours... : Breath of Life

"Ooof... that last one really made us struggle right? Let's call it a day...
We can make some more if you like tomorrow but I really need some rest now and I think you do to."


Aexana usually limits herself to ±8 hours of brewing per day. Otherwise she would have just way too many potions :-)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+20=27 ;
Monday July 16th, 2018 9:36:12 PM

Johzur shugs at Zeoll, "We would all be delighted to help you with this, after we finish our current task." Jozhur has a quick meal, then announces that he is going out to see what information he can gather on the bloodkin and invites the others to join him.

Diplomacy to gather info: 27

DM Kathy 
Monday July 16th, 2018 10:21:27 PM

Rill returns from the Catacombs, but between his fascinating new book and Aexana's potion-brewing project, he pretty much isn't available for the next several days.

Terser's Catacombs errand is much more straightforward, so he (presumably) doesn't need as much time.

Zeoll and his new friend formulate a plan whereby Fraweol will begin building support and be ready to assist Zeoll at need. He also has the ability to cast a Permanent spell, if anyone is interested in having that done.

Jozhur begins gathering information around Bonetown. He learns that there haven't been many Bloodkin ships through port in recent weeks. People are beginning to remark on it, and of course there are rumors as to why.

Some say the Bloodkin have founded a port city of their own and now use it as a base of operations. Some say this new port was built on the site of a massive treasure find.

Some say the Bloodkin are avoiding Bonetown in order to avoid the Black Lions, who have made a point recently of going after slavers.

Some say that most of the Bloodkin have been killed, by the hurricane or the earthquake or the strange red grass or all three.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday July 17th, 2018 12:57:44 AM

(As Mark works to finish a new mod, keep up with DM posts, finalize Catacombs posts and purchases, write scrolls, etc. he could really use some suggestions on questions for Divination and Commune Spells)

Rill pauses to ask, "So, what sorts of things should we ask Gargul about where we're headed?"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday July 17th, 2018 6:44:57 AM

Tahni returns from the catacombs with a small haul over her shoulder. "I'll be back" she says as she tries to find a quiet room to sit in.

The next few hours provides some different noises from behind her closed door. There is the sound of some hammering, Tahni humming quietly to herself, a few polite swears ("Bother it!") and then some silence. For a moment you think you can ever hear her talking to someone.

Should there be a knock on the door, her response - for the moment - is "Nothing. Be there soon!"

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d100=58 ; d100=27 ; d100=42
Tuesday July 17th, 2018 12:28:35 PM

Rill keeps an eye on Tahni's door for smoke or flashes of light. Aex's potions where much simpler to deal with.

He remembers we were advised to take oon the Bloodkin slavers first, and then seek out the Bloodkin cult. He will start with a couple of Divination spells, asking:

Where is the primary land base of the Bloodkin slaving operation?

Where is the primary land base of the Bloodkin part of the Death Dragon cult?

(Both had an 85% chance of success and both passed!)

Oh, one more: Will it be better to take the Lionfish and her crew to these places, or to Teleport there? (Also passed!)

Rill would prefer to sail, but not if it puts the crew in serious jeopardy.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Tuesday July 17th, 2018 3:35:57 PM

Gotcha, Tahni! Let us know if you need any help in there!

He'll leave a tray with some covered biscuits and jam outside her door.

Terser observes Rill's divination process, trying to learn better questions to ask when he seeks guidance himself. Hey Rill, want to help me write out the next question? I can only do this once a day or so, so I want to make sure I'm getting the most out of it!

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=9 ; d20+28=34 ; d20+2=3 ; d20+13=19 ;
Tuesday July 17th, 2018 4:27:12 PM

Zeoll takes stock of his current creations and works. Some he gives to Fraweol. Other stuff he equips himself. Some stuff is still on his shopping list. He definitely stocks up on the finest quality honey (bee joice) he can find!

[OOC: Still waiting for the final loot dispersement. I'll assume I'll retcon gear later ...]

Zeoll is glad to hear that the residents of Bonetown are hearing about our mission to end slavery. He asks for a friend or two to come with him to spend some time in the bars and taverns of the town -- making clear the news: Slavers can expect no mercy. If we find them, they are dead. Give up the trade or regret it.

Anyone want to volunteer to come on and issue threats?

As for the sad rumors the party has found already, well, Zeoll thinks maybe he can do better.

While he is out there, Zeoll sees if he can find anybody willing to rat out any slavers - Elfbloods or otherwise. Maybe there are some former slaves out there looking for revenge? competitors seeking to put a crimp in a rival gang? anyone with a grudge? Gather Info to find such folk: 34.

Zeoll pays 100 gold to anyone who'll talk, but they have to let him cast Discern Lies on them to earn the 100 gold. Sense Motive to get a feel for potential rats: 19. There is a save on the Discern Lies (Will DC21) but Zeoll does not pay anyone who saves.

Other castings:
-- Guiding Star to get a fix on Bonetown.
-- Sending spell for a short check on the woman we left in charge on Comeri.
-- Three times, walking around Bonetown, Zeoll casts Locate Objects with the intent of finding an Elfblood's Flag. Each casting gives Zeoll a range of 880 feet for 24 minutes. He'll search the docks, the slave market area, and anyplace his rats may have suggested. If he finds one, he summons archons and his Pooka pal to go get the rest of the party.

That night he seeks answers in dreams ... the best way to attack the Elfbloods ...

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Tuesday July 17th, 2018 6:34:03 PM


Well, my bad. I meand Bloodkin, not Elfbloods. Maybe that was Cayzle's mistake, and Zeoll has it the right way round. Or maybe Zeoll is getting senile too, and hopefully some friend will correct the elder taur before he finds the wrong flag and gets the party to attack the wrong pirates!

The Bloodkin Flag!

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165)  d20+13=32 ;
Tuesday July 17th, 2018 7:17:01 PM

Bralin considers Rill's requests and questions.

"Where are the Bloodkin leaders? Mayhap they are not at their base."

The Stone Warden also decides to try his hand at the rumor mill. Seeking out the company of other dwarves, Bralin buys the drinks, plays the games, tells the stories, and generally makes nice ... in the dwarven style.

Through it all, he slides in thoughts on slavers in general and the Bloodkin in particular. - They're days are numbered, and anyone with information on where they might be or what they might be up to would be better off letting that slip.

[Diplomacy 32 (using dwarfkin bonus)]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday July 17th, 2018 7:42:21 PM

Aex keeps to her herbalism all day...
(sorry... too tired to think.. .last 4 nights I slepts 3 hours a night... - will post better soon)

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp  d20+18=26 ;
Tuesday July 17th, 2018 9:40:06 PM

Jozhur passes on the little information he gathered to the others. When Zeoll asks for volunteers to go back to the taverns, Jozhur jumps on board.

He is quick to correct Zeoll on who they were looking for, though he wouldn't mind crackin' some Elfblood skulls, too.

He aids Zeoll in sniffing out any potential Bloodkin symphasisers they come in contact with. (sense motive: 26).

DM Kathy 
Tuesday July 17th, 2018 10:33:18 PM

Tahni returns from the Catacombs and immediately busies herself on some project or other. Aexana, too, is working busily.

Rill casts some Divination spells.
Where is the primary land base of the Bloodkin slaving operation? There isn't one
Where is the primary land base of the Bloodkin part of the Death Dragon cult? There isn't one
Will it be better to take the Lionfish and her crew to these places, or to Teleport there? Unclear

Terser asks for help in formulating his question for divination, as he's only got one to ask.

Bralin suggests asking where the Bloodkin leaders are, reasoning that they might not be at their base.

Bralin, Jozhur, and Zeoll hit the taverns and try to gather information. There's an initial mixup about who exactly you're looking for, but it's quickly cleared up. Everyone you speak to remarks on how the Bloodkin haven't been seen in port much of lately. They repeat the rumors as to why: a new base (which you know from Rill isn't true), they're all dead (which probably isn't true either or Gargul wouldn't have sent you after them), and they're trying to avoid you guys.

But you persist. You ask where they might be found if they're not in port. Finally, late in the evening, you hear another rumor: about a mostly-uncharted island where slavers meet to buy and sell. Nobody knows where it is, though, except the slavers, and they're not sharing. If there are Bloodkin to be found, perhaps they're there.

Zeoll casts Guiding Star, then casts a Sending to contact Mistress Hych on Comeri. You send your message, and receive the scattered response of someone not used to measuring their replies to 25 words or less. "Oh! Oh, it's you! Oh, I'm so glad to hear from you. We've been here for a while, you know, and we were kind of--"

You also use Locate Objects to try to find a Bloodkin flag. Unfortunately, the only one you find is a rather tattered specimen in a curio shop, priced at 2 gold pieces.

That night Zeoll tries to read his dreams. You see a long line of ants crawling along the ground, each carrying a tiny seed or other piece of food.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday July 18th, 2018 7:40:41 AM

With her crafting complete Tahni takes a moment to admire her new outfit. A nice green vestment with an ivy inlay, and a thin silver circlet around her brow. Quite nice.

For her next task, Tahni fills her cauldron with a little water and uses it to check in with her friends in the Scab. It's something she does semi-regularly. One is based in Riddleport whilst the other is in Drakesmeade. Those are two of the larger settlements in the Scab and if Bruagh had returned there, someone would have news. Much like every other time though there is no update. He is still missing. Tahni thanks her friends for their time and alone once more has a moment to privately remember the past.

She then finds a clean position on the floor to sit cross-legged to silently pray and speak with Maab. She needs strength. Tahni softly exhales and speaks privately with the one she follows
Tahni's prayer... Highlight to display spoiler: { "Mother Maab. Please hear your humble servant. There is much unrest in the Wold and I seek your aid. I have fear for what may come. I lack the strength to protect those I have come to care for and cannot lose another. Help me keep them from Gargul's grasp. Show me the ways to support them and to keep their spirits safe. Give me the tools to save them from evil"}

With a deep inhale and exhale. Tahni stands from her seated position, confident that Maab will hear her prayer. She feels better already if only for the act of asking.

She then spends a little time to write some more in her journal. It's not something she has had a chance to do since just before their journey to the Sargrass so there is much to catch up on. The party have actually done quite a lot and it takes some time to note it all down. Tahni tries her hand at a few simple sketches to remember things by.

With all her personal things now done, Tahni returns to the party to see what she can do to help with the search

-----------------------
DM: Highlight to display spoiler: {The prayer was my way to put some spin on Tahni's levelling: her new spells and Greater Immortal Summons. No action needed on your part (unless you want to of course).}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d100=65 ;
Wednesday July 18th, 2018 4:24:52 PM

Terser tromps back in from the Catacombs having given a large amount of gold to Rill to distribute to even up after acquiring his hammer.

With input from the rumor mill and building off of Rill's questions, Terse makes his own divination. He recounts a tale from long ago of getting the whole tribe together to seek a child that was lost in the mines, and applies their success to tracking down this new island.

Divination - What is the heading and distance to the new slaver's market island?
Caster check vs 85: 65 = pass


(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Wednesday July 18th, 2018 6:30:55 PM

Bralin settles down in the common room following a long day of talking.

"Tis most likely Market Island," he tells Terser, referring to the uncharted auction house they'd found some time ago. Nevertheless, he waits for the reply to Terser's question.

(Brock) Jozhur AC23 / Touch 16 Flat 16--CMD 27--HP 111/111 --Shadow Companion 43/55hp 
Wednesday July 18th, 2018 9:35:54 PM

Jozhur certainly isn't taking any bets against Bralin. He heads for the Catacombs while the others work their magic.

DM Kathy 
Wednesday July 18th, 2018 10:59:33 PM

Her project complete, Tahni sits down to offer prayers to her goddess. As you pray, you get the very strong image of a box that has been placed in your hands. The box is made of different kinds of wood, blended harmoniously together, and you think you detect a bit of Woldsblood running through it. The box seems so real--the weight of it, the feel of wood against your fingertips--that you half expect to see it when you open your eyes. But your hands are empty.

Terser, meanwhile, uses his Divination ability to find the heading and distance to the slavers' market island. You receive the information, and it is as Bralin supposed. It is the same Market Island you visited in your recent adventures.

Jozhur, meanwhile, heads for the Catacombs.

While you are at Portside House, you get a message from Tula, reminding you that the Lionfish no longer has a crew; they all left when you were gone for so long. She asks whether you'd like her to hire a new crew, or what your plans are.

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=12 ; d20+30=50 ; d20+2=19 ; d20+2=13 ; d20+30=43 ; d20+15=22 ; d20+2=5 ; d20+28=37 ;
Thursday July 19th, 2018 2:32:55 PM


"Huh," says Zeoll. "I had no idea that it was that bad. Well, don't worry, my frriends, I will rrecrruit us a new crrew."

Zeoll heads to the Lionfish and has a long sit-down with Tula. He apologizes for leaving her in the lurch. He does not want that to happen again. He promises to take better care of the ship if she will promise her loyalty to him and to the Lionfishers. [OOC: I'd like Tula to be my one level 6 follower, and I'd like to use the second perm telepathic bond I have paid for to link Fraweol and Tula.] Diplomacy 50!

While he is on board, Zeoll checks the Hallow spell that protects the Lionfish that Rill cast and Zeoll contributed to. Has it expired yet?

If she agrees, Zeoll and Tula head into Bonetown to recruit a crew. Gather Info to find a crew: 43. Sense Motive [and Discern Lies and Zone of Truth and Detect Evil] to make sure they are of good heart and have no other loyalties: 22. Diplomacy to convince the best sailor candidates to join: 37. [OOC: I'd like to gain the crew as followers, a second level one as second mate and the rest as first level crew.]

[OOC: Still waiting on final resolution for loot division.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Thursday July 19th, 2018 6:28:55 PM

Terser gets directions handed down from above and confirms that this is in fact the same market island, rather than a new one. Surprising, since they busted up the operation there once already.

While Zeoll has his methods for sussing out the crew's suitability, Terser has his own. He sits down for a drink with any that don't quite sit right at first, and has a nice little chat. At the end of the day, he'll relay his thoughts to Zeoll and the others, hoping to refine their choices.

He also makes sure to look out for any of the tried and true crew members. They already know the ship, and they were honest enough not to mutiny and steal it while they were away. He couldn't blame them for seeking employment when they didn't seem likely to come back.


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday July 19th, 2018 6:53:07 PM

Rill works on scrolls and continues to help Aex with her potions. He will take a bit of time to touch bases with the Church of Gargul in town to see if there are any rumors about the bloodkin, or if they know anything about a Death Dragon Cult.

[OOC: Rill still cannot provide final resolution for loot division.]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday July 19th, 2018 7:22:45 PM

Aex has locked herself in her room and has been hammering, sawing and chipping away lifewood items...

"YES!! LEAFY... Try this on... "

...

"Oh c'mon don't look so silly... walk around... yes yes... now stretch your arms... look! See... it ain't that bad right... it fits nicely..."

After a while the door opens and Leafy steps out with a rather sheepish look on his face... he now wears a wooden looking Breastplate.

(With the Craft Lifewood Feature gained Aexana has made Leafy a +1 IronWood Breastplate)

She looks around and hears her friends are into town gathering information. Excellent! She does need some more time to brew so while they are gathering info, she can at least try to get some potions to get them all home safe and sound.

(time to head for the CC:)

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Thursday July 19th, 2018 8:42:14 PM

The destination is set, and Zeoll and Terser are collecting a crew for the ship.

With Rill off at the Catacombs, Bralin decides to take advantage of the lull for some training.

Engaging the aid of several minotaurs, he provides each with a reach weapon, and spends the rest of the day working out how to engage each without first getting attacked. At the end of a very long day, he retires, and ponders the results.

That night, an idea forms. The dwarf will try it out on the morrow.

DM Kathy 
Thursday July 19th, 2018 11:47:21 PM

Hearing that the Lionfish is without a crew, Zeoll sets to work. He is able to establish a telepathic bond between Fraweol and Tula; then he sets about finding a crew.

Terser also does some work toward finding a new crew.

Rill goes to speak with the Church of Gargul. They have no information about the Bloodkin. They have heard rumors of the Death Dragon cult, and are pretty open about the fact that the rumors are very worrying. However, they don't have anything specific enough to be useful.

Aexana emerges and has Leafy model his new breastplate.

Bralin concentrates on training.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday July 20th, 2018 5:39:55 AM

Tahni is quite pleased that Maab appeared to have heard her prayer. It gives her hope that the party will overcome whatever challenge awaits them.

The party still haven't found anything specific to follow as far as she knows.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Friday July 20th, 2018 6:11:39 PM

After a hard night of drinking with potential sailors, Terser takes a slow day for meditation, hoping to find some new inspiration like Bralin did. When he wakes up, he finds he has a new source of mental strength, and hopes it will serve him well in resisting scary ghosts and dragons in the future.

thanks for the reminder! I had forgotten about taking a feat.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Friday July 20th, 2018 8:17:48 PM

Jozhur returns from the Catacombs just in time to see Leafy trying on a wooden breastplate. He can't help but chuckle to himself a little, but the little guy deserved some protection. He lets the others know that his new armor allows him to fly.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Friday July 20th, 2018 8:20:37 PM


Zeoll admire's Leafy's new armor and thanks Terser for his help with the crew.

He looks over the items he has crafted of late, over the past months and days. [OOC: Kindly DM Kathy, I'm assembling Zeoll's crafting wish list, with his costs to make and spellcraft DC required.]

Zeoll thinks about Drini. He wants to give her things. But will she keep them?

Hmmmmm ...


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday July 20th, 2018 9:00:50 PM

Rill is still stuck in the Catacombs...

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Friday July 20th, 2018 11:59:46 PM

Tahni isn't quite sure what to do with herself right now, so goes for a quiet stroll around the docks. She's not looking for anything in particular. Simply to see what is going on and whether everything is ok. She'll try and do a few small good deeds where possible (mend cuts, provide some food or water, help with very very very light lifting)

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Saturday July 21st, 2018 1:07:08 AM


Oh, Zeoll asks that his share of the gold include those two coral bracelets. He has in mind to enchant them and wear them on his forepaws, like foreleg bracers.

[OOC: A slotless Brooch of Shielding and a slotless Circlet of Persuasion!]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday July 22nd, 2018 4:47:28 PM

Now that Leafy has some extra protection Aexana can take some time to visit the Catacombs. If she gets enough from the sales from some items and the extra gold (do we have a grand total yet?) she might even further enhance Leafy's breastplate and get some extra thingies for herself. After all, it seems they'll be heading into trouble soon...

(travelling next week but I should be able to post whole week)

DM Kathy 
Sunday July 22nd, 2018 10:16:08 PM

[OOC: I see I've forgotten again. Everybody take 6,000 XP for the first scene.]

Terser follows Bralin's example and does some training of his own.

Tahni is pleased with the results of her prayer, and believes the group hasn't found anything to go on. Hopefully somebody fills her in about Market Island. She takes a stroll around the docks, looking for good deeds to do. Most jobs that need doing involve a certain amount of lifting, but she is able to put in a pleasant hour or so helping to paint a figurehead.

Rill is still stuck in the Catacombs, but Jozhur returns with armor that lets him fly! Aexana heads down to do some shopping of her own.

Zeoll wraps up his crafting, and finishes acquiring a crew for the Lionfish.

Tula gets the new crew squared away, and provisions the Lionfish. She is ready to sail whenever you are.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Sunday July 22nd, 2018 11:06:15 PM

Jozhur joins the warriors in training and sparring, hoping to learn something that will save his hide. He reflects on how far his fighting skills have come, he has certainly picked up a thing or two during his time with the Black Lions.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Monday July 23rd, 2018 7:38:04 AM

Tahni is also ready to set sail. She's starting to learn some of the proper sailing terms too. Set Sail. Cast Off. Get the sails up the pole.

Well, most of the terms.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday July 23rd, 2018 4:36:28 PM

When Aex hears Zeoll has gathered a new crew andere most of her friends are ready to set sail toon she scatters of to the Catacombs... She'll hurry!!

"Wait for me!!" she shouts over her shoulder...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Monday July 23rd, 2018 5:52:33 PM

Terser sets to helping the new crew stow supplies, watching them to get an idea for their work ethic and organizational skills. He also keeps an eye on who seems to be a leader type, in case someone needs to fill in for Tula at some point.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Monday July 23rd, 2018 6:36:13 PM


Zeoll suddenly has no time in the day. Maybe he will simplify his plans after all ...

[OOC: Real Life just ate me. I may go for a simplified route.]

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=10 ; d20+2=18 ; d20+2=8 ; d20+22=23 ; d20+22=23 ; d20+20=27 ;
Monday July 23rd, 2018 6:58:14 PM

Yes, on reflection, Zeoll decides to keep his Steelgrass Ring of Regeneration and to spend almost all his crafting efforts on upgrading his headband from +2 Wis&Chr to +6. That's 60,000 gp of his wealth.

He also creates a +1 belt of con, a +1 headband of chr, and buys 269 gp worth of honey, all for the next time he calls Drini.

That leaves him with a cool 5 grand pocket money. And no need to visit the Catacombs.

[Crafting checks 23, 23, and 27 are A-OK]

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Monday July 23rd, 2018 7:35:31 PM

Bralin spends another day training. He grins with pleasure as his idea works. The dwarf is quicker than he looks...not all that difficult for a dwarf in platemail, mithril or no.
Taking advantage of this supposed weakness, he takes a quick step, and is on the minotaurs before they can bring their reach to bear.

He works, approaching again and again, until the taurs tire.

Confident in his new feat, Bralin heads for the Lionfish, ready for the next challenge.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday July 23rd, 2018 9:55:04 PM

Rill steps onto the Lionfish.

"Cap'n Zeoll, Rillett Savenport reporting for duty. Usual quarters and duties?"


DM Kathy 
Monday July 23rd, 2018 10:28:55 PM

You wrap up your errands and begin drifting toward the Lionfish. Jozhur reflects on his improved warrior skills, while Tahni contemplates her growing familiarity with nautical terms. Well, some of them.

Terser assesses the new crew and finds them capable, if unremarkable.

Zeoll wraps up his crafting and shows up in a snazzy new headband. Well, it's the old headband, but it's significantly snazzier now. He also has some trinkets for the pooka, in case he ever has need of her again.

Bralin finishes his workout, and Rill returns from the Catacombs.

Aexana chooses that moment to decide that she needs to run to the Catacombs, but she soon returns [OOC: we'll get started, but anything you buy will be available to you.]

With everyone finally aboard, Tula and the crew make ready to depart.

"Unless you're in a hurry, I'd like to wait for the tide," Tula says. "That'll be a couple of hours. So everybody has a chance to get squared away."

[OOC: You may also want to discuss strategy. You're headed for Market Island to look for Bloodkin, but how will you approach it? A frontal assault? Stand off and hope to pick one off? Something else?]

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d100=22 ; d100=82 ;
Tuesday July 24th, 2018 1:29:48 AM

Rill says to his friends, "Oh, I almost forgot! I need to distribute some cash and things!

Zeoll - $16,269 + Metamagic Rod of Extend

Jozhur - $14,569 + Ring of Chameleon Power

Rillett - $23,869 + Bag of Tricks: Rust

Aexana - $27,269

Terser - -$33,043 + Dwarven Thrower

Tahni - $27,269

Bralin - $16,619 + Mithral Full Plate

"There we are!

"Now, let's see what we can find out about Market Island."


Rill casts two Divination Spells. They are:
What is the best way for us to approach Market Island? (Success! 85% chance, got 22!)
What is the strongest foe we will encounter there? (Success! 85% chance, got 82!)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday July 24th, 2018 2:02:45 AM

Once back from thema CC, Aex listens to whatever strategies that came up.

"We might want to scout the place before we go in... I can turn us all info seagulls (op another very common not hunted animal) so we can go around that place rather unseen...
Perch on a tree, roof, cart, anything and use eyes and ears... Just an idea..."


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Tuesday July 24th, 2018 7:19:53 AM

Tahni takes up the gold from Rill and the offer of time from Tula. In all her haste to get some things put together she completely neglected a few scrolls to scribe into her spellbook. Maab had granted her the ability to cast stronger spells, but that's no use unless she has some spells of that power in her spellbook!

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=15 ; d20+13=15 ;
Tuesday July 24th, 2018 8:24:13 AM


Zeoll recasts his Extended Guiding Star spell just before the Lionfish set out.

The old taur puts on his (figurative) captain's hat and sorts out any details the able Tula may have missed. He has personal contact with each and every crewmember. He explains about the sacred enchantment that grants each sailor an extra 17 hit points. He makes sure each of the eight sailors has his suit of masterwork studded leather armor and his elixer of swimming. "You may choose to wearr the arrmor orr no," he explains, "but keep the elixerr on you at all times, just in case."

[OOC: These crew gear options are tracked on Zeoll's PC sheet and count against his WBL.]

Zeoll keeps in touch with his new fan, Fraweol, via telepathic bond. He practices relaying mental conversation through Fraweol to Tula.

If it is OK with the kindly DM, each night Fraweol Teleports Without Error to the Lionfish, casts Water Breathe, Extended Darkvision, Extended Protection from Arrows, and Extended Nondetection on Zeoll. Then he teleports back, having spent less than half a minute on the Lionfish.

Zeoll thanks Rill for his accounting and divinations!

At moments on the voyage, Zeoll ponders strategy. He tells his friends that he really likes Aexana's idea anchoring far offshore and flying in as seagulls. But can we change back fast? Can we communicate with each other?

Oh! Zeoll can call his pookah friend Drini, and she can help with telepathy to communicate within the group.

If Aex can cast in seagull form, can she create a mist or fog that the party can use as cover to change back? Maybe it would be good to quick-change back and let Zeoll's peaceball or his new confusion spell sow havoc in the ranks to soften them up, and then attack at range as the spell causes the enemy to attack each other. Then move to melee to mop up. The confusion is nice, but not if prisoners are in the line of fire.

Thoughts?

=====

At odd moments, Zeoll fingers the old Bloodkin flag he found in Bonetown. He is starting to think that these slavers pose as big a threat as did Billoopl. He nurtures a growing sense of righteous indignation. "We'll put them to justice, of one sort or another" he mutters in his native tongue. Dragon Consortium or no, THIS is what the Lionfishers were for.

At night, Zeoll ponders and then seeks in dreams for hints as to what kinds of foes the party may find at Market Island. Knowing the capabilities of their enemies may help.

Zeoll consults with Aex as to the duration of her polymorph. He gives the command to halt the ship out of sight of Market Island. He helps navigate with his Guiding Star and Sailor skill. Check: 15.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Tuesday July 24th, 2018 11:39:09 AM

I don't have any fun trick of my own that would help with scouting. But if we can turn into seabirds, could we possibly also turn into something smarter that can communicate? Like maybe a blink dog?

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 27--HP 111/111 --Shadow Companion 55/55hp 
Tuesday July 24th, 2018 4:03:14 PM

Jozhur doesn't seem to sure about being polymorphed, he rather likes being a human. But he's willing to go along with it, "I suppose a bird's eye view of the place would be nice. Maybe I can pull something sneaky off with the information."

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday July 24th, 2018 4:11:12 PM

Aex nods at Zeoll when he asks if she can cast in animal form: "Yes... fog cloud could do. Or I can even alter the weather to make it foggy... that would be less noticable and 'strange' so to speak."

"I'd say we need something that people won't look at... not sure if Blink Dogs match those demands... besides, I can only turn us into actual animals.

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Tuesday July 24th, 2018 7:19:32 PM

Bralin nods to Tula, receptive to her request to await the tide. He listens to Zeoll and the rest brainstorm approaches, and while leery of being turned into a seagull, does privately admit the approach has definite advantages over the overland route they chose on their last trip to this island.

"There is the jungle on the leeward side," he recalls. "Mayhap a jungle bird form would allow us to anchor the Lionfish away from the slavers' route, and aid our approach."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Tuesday July 24th, 2018 7:27:14 PM

Header update for level 15

DM Kathy 
Tuesday July 24th, 2018 10:23:08 PM

After his return from the Catacombs, Rill has cash and prizes to distribute to the rest of the team. He also finds time to cast a couple of divinations.

What is the best way for us to approach Market Island? Cautiously, no frontal assault.
What is the strongest foe we will encounter there? Beware the Condor.

Tahni realizes she needs to scribe spells. It will take a few days to reach Market Island, so she will have time.

Zeoll has some items to help the crew, and has made arrangements with his cohort to cast daily spells. [OOC: This is all right by me, but it may limit Fraweol's ability to do other things for you. Also, it's only going to work when you're actually on the Lionfish.]

Much of your conversation is about strategy. Aexana offers to turn you all into seabirds. Terser would prefer something smarter. Zeoll wonders about conjuring up some fog as well. Bralin reminds everyone that there's a jungle approach--that's how you all reached the main marketplace last time.

That night, Zeoll dreams about what foes you will find. You dream of ships flying Bloodkin flags, firing ballistae. You dream of cutthroat crew, mostly half-orcs, armed with daggers and whips.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday July 25th, 2018 10:35:32 AM

Rill shares what he learned.

"The jungle approach may be best. I have a Swan Boat in my pocket. If needed, we can use that to keep the Lionfish out of harm's way."

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday July 25th, 2018 2:47:21 PM

@ DM Kathy - as I am travelling now I can't get to the catacombs yet... I hope you don't mind I go there next week. Up to you to decide if what I bring along is already available or not.

"The jungle approach doesn't sound that bad either. Although I do believe we ought to scout the place and learn as much as possible before we go in...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d20+7=15 ;
Wednesday July 25th, 2018 4:35:39 PM

Whatever we decide to turn into, we should probably do a practice run, and work out how we can communicate.

Terser starts to draw some scouting plans, based on their last visit, alternate approaches to the island, and getting a good cross section of scouting areas. He also thinks back on what type of natural predators there might be that would prey on their animal forms.

knowledge nature 15, or survival 17 if that's more appropriate

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 136/136 
Wednesday July 25th, 2018 6:45:46 PM

Tahni appears carrying 5 blue vests, that seem to move and shift a little in the sunlight. You notice she is wearing one herself.

"Alright. Who wants one? I made it myself. It'll allow you to breathe underwater. Perhaps no one will see us coming that way?"

--------------------
These have been created with a Tishe's Weave Elements spell and take up the chest slot.

Cast Twice and Extended Tahni can provide coverage for 24hrs. With a +35 in Craft Clothing, Tahni can make hers with at least 2 elements each time

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Wednesday July 25th, 2018 7:23:48 PM

Bralin's eyebrows rise up in surprise at Tahni's announcement.

"Impressive," he states, holding out a hand for one of the vests. "Is the effect permanent, or must you recast daily?"

The dwarf feels out the material and tries one on. He feels safer already.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday July 25th, 2018 8:51:30 PM

Jozhur thanks Tahni for the vest, "Wow, that's really neat."

He wonders about Rill's divination. "Beware the Condor? A bird? Maybe turning into seagulls isn't the best idea." Jozhur seems agreeable to just slipping in through the jungle again, but the place is probably better defended now.

DM Kathy 
Wednesday July 25th, 2018 10:09:37 PM

As the Lionfish sails toward Market Island, you continue discussing strategy. Rill and Aexana favor the jungle approach; Rill has a Swan Boat that might help the group to land on the rocky shore.

Tahni emerges with vests that allow the wearer to breathe water, which suddenly opens up a possible underwater approach.

Jozhur points out that "beware the Condor" would seem to argue against disguising the group as birds.

Terser suggests that whatever method you choose, you do a dry run first to practice.

There are a lot of ideas, but as yet, no consensus. By the end of that day, with Zeoll's help, Tula stops the Lionfish close to Market Island, but not within sight. They can't see you; you can't see them.

How do you want to proceed?

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Thursday July 26th, 2018 1:05:53 AM

Zeoll thinks that approaching under water is not the best bet because they have to emerge to cross the beach and walk onto the island. The opportunity for recon is limited.

But as seagulls we can fly over and look around. Even fly close to the market, like within 200 feet. That would be close enough to get a good look, but far enough to be out of detect magic range. Then we fly back into the jungle, hide among the trees, discuss our options, and then we'll see.

"I'm not worrried that the Condorr is an actual birrd," he declares.

If we want to change back to our true forms and sneak up on the camp, do we have enough invisibilities to cover everybody? Or some other way to creep up? The divination warns against a head-on fight. Maybe we can sneak up, use Confusion and Illusion and Summoned Creatures and Sneak Attacks to get them fighting each other, and then mop up? Can anybody cast Greater Invisibility on Jozhur?

Zeoll will definitely cast his Lesser Planar Ally spell to call Drini. If she shows up, he gives her things he has for her -- +1 belt of Con, +1 headband of Charisma, silver ring for Shield Other. He also gives her a Horn of Fog and the best honey to be found in Bonetown.

He explains the plan -- after it is settled, whatever it turns out to be.

When the plan is set, he casts Taurs Try and Mage Armor on himself, Drini, and WHO ELSE? Speak up please?

Just before he is turned into a seagull, he sounds his horn of good and evil.

[OOC: gold reduced by 500 to cast Lesser Planar Ally]

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d100=63 ;
Thursday July 26th, 2018 3:45:01 AM

Rill casts another divination when the Lionfish anchors. "Who or what is the condor we were warned about?" (63 - success!)

Rill will roll with whatever plan is set. (Travelling out of the country with limited internet.)

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday July 26th, 2018 7:46:34 AM

"I have a few spells that might be useful.

Seeming could disguise us all.
Control Weather could give us some cover.
The vests allow us to approach underwater. They last for 12hrs at a time. Hmm... maybe I should only cast these once a day? 8am to 8pm perhaps?
Polymorph (and greater) would allow us to transform us into different things.
Prying Eyes would allow me to scout the area ahead quite quickly.

While I'm at it, I have a couple of Greater Magic Weapon spells prepared. Is anyone in need?"


Tahni isn't prepared to take the lead on this. She's simply going to offer some spells and see what happens.
-------------------------------
OOC: The GMW spell would give a +3 bonus to a weapon for 15hrs

Spells in effect: Arcane Sight ... Contingency ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Overland Flight ... See Invisibility ... Water Breathing

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Thursday July 26th, 2018 12:25:16 PM

Why thank you! This will certainly feel nicer than my armor padding. And it will come in handy when there's no Rill around to cast water walk.

Terser removes his armor and puts the shirt on underneath. He shimmies a little to settle it before re-girding himself.

I like the idea of scouting ahead. We could get an idea of who's around, then approach under a seeming spell as another group of slavers there for the market. We could throw a few of those confusion spells around and get people fighting each other, then be in place to take advantage of it.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday July 26th, 2018 1:02:09 PM

"Always happy with some extra armor Zeoll." Aex says as Zeoll offers his Mage Armor again.

Aex too would prefer to fly in as seagulls and look at the place from a distance. This way the group can cover a very large area. Even splitting up would not sound that bad she thinks.

(sorry for the short posts friends... travelling)

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Thursday July 26th, 2018 7:38:26 PM

The consensus appears to favor the avian approach, and Bralin assumes they would start from the jungle side of the island.

He nods his head once in acceptance of the decision, puts on the vest anyway, and waits for the order to leave.


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Thursday July 26th, 2018 8:51:54 PM

Jozhur smacks himself on the head when Zeoll mentions the greater invisibility. "Scrolls! Why didn't I think of that. Could someone use scrolls of greater invisibility if I buy them? Perhaps I could just get a wand."

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Thursday July 26th, 2018 10:04:20 PM

Zeoll is happy to read scrolls, and Drini can try too!

She is better with wands and low level scrolls though.

[OOC: THat reminds me, oh kindly DM Kathy! I see that one of Drini's feats is Improved Initiative. Can I swap that out and put in Skill Focus UMD?]

DM Kathy 
Thursday July 26th, 2018 10:36:55 PM

Zeoll casts his Lesser Planar Ally, and soon he feels a familiar pressure on his shoulder and "hears" Past past roary! New grass? She accepts the items, though she has trouble getting the belt to stay on, not really having a waist. She does manage eventually, though. The first time the thing is empty (which doesn't take long), she gladly accepts some honey. [OOC: I'm pretty sure we already had the feat-swap conversation, and I'm pretty sure the answer was yes.]

Rill casts another Divination. "Who or what is the condor we were warned about?" The Condor is a ship [OOC: Also, you are a party pooper. :P]

Tahni goes over the spells she can cast, and Jozhur realizes that people in the party can probably cast scrolls on him.

The majority of the discussion, however, is tactical, and you seem to be reaching a consensus that turning into birds is the way to go.

Knowledge Nature 15 Highlight to display spoiler: {Fog in the middle of an otherwise sunny day is almost unheard of, and would probably arouse suspicion.}

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Friday July 27th, 2018 3:26:11 AM

"Fog would probably not be a great idea unless we change the whole weather system. Probably best not to have them looking around to see what is going on and to instead act natural.

If act natural means going in as seagulls, I'm game"


----------------------
Knowl Nature vs DC15: Autopass

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Friday July 27th, 2018 3:50:19 PM

Aex nods at Tahni : "I can alter the weather in a large area so that should look pretty normal... It takes about 10 minutes to cast and another 10 for the weather to actually change. So the changes are rather ... gentle so to speak.

We could cast such a control weather spell at very early dawn... fog should be fairly common at dawn."


In any case Aex will prepare some a Control Weather and Animal shape spell for the whole party.


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Friday July 27th, 2018 6:08:38 PM

Jozhur cracks his knuckles, "Sounds like a solid plan, start the weather up just before dawn. Let's go beat down some bloodkin." He sets to trying out his new armor, practicing climbing, jumping, tumbling, and getting lots of odd looks from the new crew.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday July 27th, 2018 6:23:36 PM

Rill tells the others, "The Condor we are to be wary of is a ship. Fog is a good plan. When we go ashore, let's have the Lionfish be prepared to run. I'll leave magic items with Tula to ensure their safety."

Rill leaves Feather Tokens: a Fan for speed, a Swan Boat for backup, and a Bird to send us a message.

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Friday July 27th, 2018 7:53:39 PM

Bralin has an axe, so he's ready.

The dwarf patiently awaits the morn.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Friday July 27th, 2018 8:34:53 PM

Once we're in seagull form, how long will it last?

Other than that concern, Terser is ready to scout, though he'll suggest staying in groups of two at least, so everyone has some backup. He naturally gravitates towards partnering with Tahni.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Saturday July 28th, 2018 2:41:13 AM

"We'll have plenty of time... you can fly around like a seagull for about 13 hours... The weather will be changed anything from 8 to 96 hours in a 3 miles radius... Now ideally I can cast the control weather spell when we are in the town for the changed weather will be centered on me.

Does Aexana have an idea what time of year we are? Fog is most common in autumn...

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Saturday July 28th, 2018 7:10:00 PM


Zeoll likes the plan is shaping up. When it is time, he sounds his horn and casts Mage Armor on himself, Aex, and Drini. And Taurs Try on himself.

He'll have his buffs up from Fraweol: darkvision, protection from arrows, nondetection, and water breathing.

Then seagull shapes and flying to the shore. Fly near the market, scout, and then fly back into the forest.

There we change back, cast message to keep in touch, and use Seeming to sneak closer. using illusion to look like seagulls or something harmless.

Summon some creatures.

Then Confusion, Summons, Stinking Cloud, Drini's illusion, sneak attack arrows, etc etc so that we can attack from afar.

Then move in to mop up with melee.

How's that?

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday July 29th, 2018 4:21:39 PM

Sounds good to me...
Aex says

DM Kathy 
Sunday July 29th, 2018 9:24:53 PM

Tahni points out that a sudden fog in the middle of the day would be unnatural, and probably arouse suspicion. Aexana offers to do a more convincing weather pattern in the morning, when it would be more believable.

[You're not quite in autumn yet, but it is late summer, and early fogs are not unheard of.]

The rest of the group is inclined to wait until morning to do the scouting. Indeed, Zeoll seems to view the actual scouting as a mere formality, and proceeds to develop a battle plan.

The next morning, Aexana conjures a very believable fog, and turns the party into seagulls. [Drini, who can fly and be invisible in her natural form, declines to be changed into a bird. Is Leafy a bird, too, or does he stay on the ship?]

You leave the Lionfish as a flock of seagulls; whether you're humming '80s synth pop is up to you.

Visibility is poor. The same fog that makes it difficult for people on the ground to see you, also makes it difficult for you to see what's on the ground. You can see that there are four ships docked at Market Island, but you can't tell whether any of them are flying a Bloodkin flag.

Flying inland, you can see a few people milling about in the dirt "courtyard," but they don't seem to be doing anything in particular. Perhaps it's too early in the day, or perhaps they're waiting for something specific.

As far as you can tell, the jungle approach from the far side of the island is still clear. Well, unguarded; it's still jungle and most of you know it's difficult to get through. But it does look as if you could come in that way.

What else would you like to look at?

(StevenVdB) Aexana Gnome (S) HP116/116 - AC25/21/21 - CMD 22 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday July 30th, 2018 3:50:11 PM

Can someone post for me? I have another 900km tot drive before I'm home... Sorry

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d20+9=27 ; d20+17=22 ;
Monday July 30th, 2018 6:10:32 PM

Terser does his best to blend in with the other seabirds, mimicking their movements and landing spots, and only making a show of going for their food. He tends more towards the docks, landing on the top of the various ships to get a closer look at their emblems and see who may be here. He's also going for an idea of how much crew is on the slave ships and how they're outfitted.

knowledge nature to blend: 27
perception 22


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday July 30th, 2018 6:19:39 PM

Seagull Rill looks for an area in the courtyard that might have the kind of food/trash a seagull might want. He lands on a building roof near the courtyard to get a better look at the folks there. He also listens to what's being said.

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165)  d20+11=21 ;
Monday July 30th, 2018 7:15:04 PM

Seagull Bralin gets some air under his wings and rises into the sky.

Keeping the island in sight, he heads out to sea a ways and cruises in a lazy circle, looking for the sign of incoming wakes or masts.

[Perception 21]

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=13 ; d20+2=7 ; d20+15=27 ; d20+30=33 ;
Monday July 30th, 2018 7:15:51 PM


Zeoll is happy to lead the flock over to the docks to get a look at the ships. But not toooo close, please! Out of detect range. He tries to ID the ships. Know Local 27

And a peek and a peck around the buildings is fine too. Any differences from last time? Any familiar faces?

Zeoll keeps alert and strains to catch bits of conversaiton. Perception 33

Then the leader of the flock pushes the group to the safety of the deep jungle out of sight and sound range.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+27=39 ; d20+23=33 ;
Monday July 30th, 2018 8:42:20 PM

Jozhur isn't so sure about the seagull disguise. He circles above, watching the others, doing his best seagull impression (Bluff: 39). He keeps a close eye on the others and will squak at any signs of danger. While he is up there, he makes a mental note of the layout and any terrain which may make a stealthy approach easier.

Perception: 33

DM Kathy 
Monday July 30th, 2018 9:35:39 PM

You fly around and scout various things.

Terser concentrates on the ships at the dock. You land on each of them, and can see that none are flying a Bloodkin flag. Each ship seems to have a dozen or so crew; each has at least one ballista mounted on the deck.

Rill scans the packed dirt for seagull food, but there's nothing there to speak of. You land on a building and listen to the conversations below. A few people are talking about the unusual fog, although none of them seem especially suspicious about it. Two men who seem to know each other pretty well are exchanging good-natured insults over some barmaid or other.

Bralin watches for approaching ships, and does see one.

Zeoll tries to ID the ships. You think you've seen a couple of these in port at Bonetown, but you have no more information on that. You look for familiar faces, and you do see Rab, the fellow you charmed, walking about and talking to people. You can overhear a few conversations; mostly about the fog. Somebody asks Rab how much longer till the auction, and Rab replies that he still hopes for a couple more ships.

Jozhur is the seagulliest seagull that ever seagulled! As far as the terrain goes, it's pretty much as you remember it; you can approach from the far side, navigate via the stream, and wind up behind the larger of the two buildings. It does involve a fair amount of thrashing through the undergrowth, as you remember, but it is otherwise pretty stealthy.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday July 31st, 2018 10:21:20 AM

Tahni just glides in the wind. She's not quite sure how a seagull would normally act so just goes with "flying bird".

She sticks with Terser and tries to blend in with the other gulls.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d100=22 ;
Tuesday July 31st, 2018 4:23:38 PM

When they reconvene, Terser mentions the large weapons on the ships and suggests sabotaging them, to hamper any pursuit.

He also casts his divination 22 - success: When will the next Bloodkin ship arrive at market island?

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Tuesday July 31st, 2018 6:26:03 PM

Bralin lands.

"There are no ships coming," he states. "And no Bloodkin here. We must extract their location from the crews of these ships."

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Tuesday July 31st, 2018 7:25:13 PM

Aexana is happy the group has little problems flying around as seagulls.
She also flies lazy circles overhead and now and then veers closer to her friends, the ships and the various houses below. She's intrigued by the mentioning of the auction... what about it? An auction of what??? ... of who???

Leafy of course didn't stay behind and he has chapechanged as well. However, Aexana doesn't want him too near to the people just yet. His flight is rather... woody...

------------------------------------------------
ACTIVE SPELLS:
Mage armor (cast by Zeoll)
Leafy : Bull's Strength
Treant : Bull's Strength / Stoneskin
Lighting Lord - 4 bolts remaining
Sunbeam - 0 beams remaining
Ball Lightning - 7/17 rounds remaining
------------------------------------------------
TREANT HEALTH : 65/113 HP
DR10/slashing (plant)
Stoneskin : 100/110 remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Warp Wood, Wood Shape, Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
5 x Lvl 5: Transmute rock to mud, Move Earth, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
4 x Lvl 6: Wall of Stone, Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
3 x Lvl 7: Sunbeam (E), Heal, Wind Walk (A) + *Control Weather
1 x Lvl 8: *Animal Shapes + Whirlwind (E+A)
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +7 damage
13/rounds: Bramble Armor 1d6+7
----------------------------------------------

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Tuesday July 31st, 2018 8:22:46 PM


Deep under jungle cover, Zeoll whispers to his friends, "None of ourr tarrgets have arrrived. We can wait until they do, orr take overr this island now and ambush them when they arrrive."

"Prrobably we should wait, because if we attack the ones who arre herre now, we may give some clue and scarre off our prrey."

"So we just settle in herre forr a few hours, and let the stealthy ones in the parrty, like Jozhurr, scout forr info?"

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+23=33 ;
Tuesday July 31st, 2018 9:02:02 PM

From up high over the island, Jozhur makes a mental note of the ships in the harbor and looks for anything else that may be of note. Back on the ground, he nods to Zeoll, always willing to perform the scouting.

Perception: 33

DM Kathy 
Wednesday August 1st, 2018 12:03:24 AM

Terser casts Divination to ask When will the next Bloodkin ship arrive at market island?. His answer: In about two hours.

Bralin reports, inaccurately, that there are no ships on the way. In the DM post, I said you do see a ship, so I'm not sure if you misread it or if this was a clever ploy. :)

Zeoll wants to talk strategy. Is it better to intercept the arriving Bloodkin ship (now that you know there is one), or try to take the island and ambush them when they arrive?

Aexana is interested in the auctions, but probably somebody has filled her in; there are slave auctions that take place here; that's why it's called Market Island.

So, you have a pretty good idea of the island's layout, and you have a Bloodkin ship inbound. What would you like to do?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Wednesday August 1st, 2018 1:39:11 AM

"Well if someone wants to play prisoner, I could seeming the rest of us and they can be the slave we're here to sell. A risky move though"

"We could also quickly move out, overpower the incoming ship, and sail it in ourselves"

"Or wait it out. Wait it out is also an option"


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Wednesday August 1st, 2018 11:53:23 AM

Oh I do like the sound of that. I still think we should break all their ballistae, in case something goes wrong, but masquerading as the bloodkin could be the perfect way in.

Come to think of it, are the slaves already on the island? If they're coming with the bloodkin, then we could ambush the bloodkin ship before it gets here, and sneak in and sink all the other slave ships before we leave. Then they'll be stuck on the island with only themselves as company.


(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  8d12=41 ;
Wednesday August 1st, 2018 1:53:48 PM

"It's not that I am a fan of being a prisoner to be sold as a slave, but if I can keep my mouth and a hand free I should be able to change into a small animal and escape fairly easily... I think... ", Aexana says...
"In any case I think we need some more info before we do anything. I can keep the fog up for a bit longer but it would become strange if I keep it up too long. The weather is still under my control (Control Weather 41 hours in a 3 mile radius) so I can have the fog clear and bring out a light breeze... or a rainy day... what would make people merry and less alert?!? Assuming some of us will want to go watch the auction either as buyer or seller??"



Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday August 1st, 2018 3:35:31 PM

"Well, Aex, unless you can create a rain of ale, I'm not sure what sort of weather would make them merry and less alert."

"As far as a plan of attack, I like the idea of taking over the incoming ship and sailing it in."




Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Wednesday August 1st, 2018 6:53:22 PM


Zeoll is on board with the plan to board and take the incoming slaver ship. Just be careful not to hurt any slaves.

He mentions that his goal is to leave this place with all slavers utterly defeated. He does not see any reason to masquerade. "We arre past that in ourr carreerrs, I think."

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Wednesday August 1st, 2018 7:22:46 PM

ooc - right. Saw a phantom 'not' there somewhere. Actually, Bralin says, "There IS and incoming ship."

Bralin nods his agreement with the plan to intercept the inbound vessel.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday August 1st, 2018 9:32:15 PM

Jozhur nods in agreement with the plan. "Let's make it quick, we don't have much time. Do we have a way to get there quickly?"

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Wednesday August 1st, 2018 10:49:59 PM


"Dimension Doorr and Teleporrt?" suggests Zeoll.

DM Kathy 
Wednesday August 1st, 2018 11:27:46 PM

You discuss the situation, and come to the conclusion that intercepting the incoming Bloodkin ship is probably your best strategy.

You could return to the Lionfish and use it to intercept the Bloodkin ship, but Zeoll seems to be suggesting that you just go over there--either flying as birds or using teleportation magic.

Which method do you choose?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday August 2nd, 2018 8:09:49 AM

"I can teleport myself plus four other people. Or two and Zeoll. Does anyone else have any way to teleport?"

Tahni is prepared to cast the spell if directed by the others.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Thursday August 2nd, 2018 10:59:37 AM


Zeoll mentions he can reduce himself if he does not dim door over there himself. Reduced, he will not take up an extra teleport space.

How far is the ship from shore now? We have to see it to teleport there. Or have seen it. Keep in mind, we only know about it because our divination tells us it is two hours out.

We have to either lurk on shore and then blip in when we see it, or else take a swan boat or the Lionfish or some other mode of transport out to the ship and then either board manually or by dim door/teleport onto the deck.

The fog we have raised will help us sneak up on it. Kindly DM Kathy, what is the visibility distance with this weather we have conjured?

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday August 2nd, 2018 12:02:49 PM

"I can teleport six of us, so there's that. But Teleport has a chance of error, it's an unknown ship to us. If half of us teleport there and the other have are a ways away, well, you get the idea. I think it might be better to go as birds just to make sure. Taking the ship shouldn't be a problem for us - afterall, we are pirates."

"I also have a boat in my pocket as a backup."


(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Thursday August 2nd, 2018 12:46:15 PM

(Am I correct the group changed back to their own bodies or are you all still seagulls?? Then how do we communicate? Aex can only cast Animal Shape once so no more seagulls for today... )

"I can get 5 of us with an Wind Walk spell over there... but that's it... I myself can shape change and swim over there. Would your spell be more precise Rill if one or more of us get close to the ship first? "

Leafy stands guard, sniffs the air (scent) and checks if no one is approaching their position.


@DM Kathy - finally managed to enter a shopping list at the Catacombs...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Thursday August 2nd, 2018 5:49:27 PM

Sounds like some of us scout with flying spells and the like, then we get the 'Fish within range of a dimension door for the rest of us.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Thursday August 2nd, 2018 7:16:45 PM

Jozhur sighs. All this magic stuff is complicated. He has a general idea of his friends' capabilities, but doesn't know the ins and outs of their spells. Whatever they decide, he is ready and awaits the plan.

It would be nice to take this ship out before it arrives, but it sure would be simpler to attack the market after it (and any other potential arrivals) make it to port.

DM Kathy 
Thursday August 2nd, 2018 11:50:58 PM

You begin working out the logistics of how to get to the incoming Bloodkin ship.

Although people keep forgetting, Bralin has actually seen the ship with his eyes. You do not have to rely on your Divination spells to know it's there. Bralin can take you to the edge of the fog bank and show it to you.

The fog bank, per the Control Weather spell, has a 2-mile radius, centered somewhere between the Lionfish and Market Island.

The incoming Bloodkin ship is about 10 miles from the island. It will be there in less than 2 hours.

Visibility within the fog bank is about 50 feet. From the edge of the fog bank, you can see farther; there's no fog beyond the area of the spell. That's how Bralin saw the ship, and anybody else can go to the edge of the fog bank and see it, too.

I feel like I'm not doing a very good job of describing this, so if you have more questions, please ask.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Friday August 3rd, 2018 9:33:14 AM

Tahni stands ready to act. Whatever the group as a whole decides to do, she'll be ready.

She does a few neck and arm stretches in anticipation of a fight coming soon.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Friday August 3rd, 2018 3:42:18 PM


Zeoll lays out his idea for a plan.

We wait in the fog bank on the route most likely to be taken by the slaver ship. We keep watch (from under the water? From an invisible water walker?) and adjust so we stay interposed between Market Island and the slaver, just in the fog bank.

As the slaver enters the fog bank, Drini creates the illusion of even more, deeper, thicker fog. We all know it is an illusion and can see through it. The enemy will need to make saves. If they save, the fog thins for them/ For others, they can only see say five feet in front of them.

Drini keeps concentrating on the illusion.

We Dimension Door / Fly / Teleport / Waterwalk & Climb aboard the slaver.

Summoned creatures board and attack too.

Jozhur can sneak attack / shoot all the ones who are fooled by the illusion. Every shot a sneak attack, so long as they cannot see him.

Soon enough all the enemy are down and we take the boat. We just have to be careful of area attacks because there will surely be slaves aboard.

Thoughts? Problems? Other ideas?

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday August 3rd, 2018 5:38:47 PM

Rill pushes his helm back on his head a bit and scratches his brow.

"I'm good with Zeoll's plan. But while we are pirates, I'm a bit reluctant to start shooting people unless we know they are doing very, very bad things. Are we sure this is a slaving ship? Do they fly a Bloodkin flag? If the answer to either is 'yes', I'm fine attacking unprovoked."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Friday August 3rd, 2018 5:40:32 PM

Terser is concerned that by the time they reach the fog, they'll be close enough to the island to solicit help from the other ships.

Instead, perhaps Drini uses her illusion to disguise the 'Fish as another Bloodkin ship until we are close, then pop over and wreak our havoc. It shouldn't be too difficult to take out one ship. Then we can sail their ship back into port with us disguised.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Friday August 3rd, 2018 6:26:59 PM

@DM Kathy, the Control Weather spell cast by a druid increases its range to 3 mile radius and double the duration. So in this case, the fog has a 3 mile radius.

"I think it would be interesting to hide close to the edge of the fog. I can change into a bird and fly overhead either visible or even invisible with my ring... I brewed a few speak with animal potions so if someone drinks this we can easily speak with each other. I just don't have a way to send messages from a distance. "

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Friday August 3rd, 2018 7:05:44 PM

Zeoll is good with the "Disguise the Lionfish" plan or the "Hide in the Fog" plan. How far from shore and docks is the edge of the fog? Would sound of battle carry that far?

What does Drini think of these plans?

(MikeK)Bralin (AC32 / T15 / FF32) CMD 35 - HP 165/165) 
Saturday August 4th, 2018 8:55:11 AM

Bralin shakes his head and shrugs in response to Rill. He has no idea what flag the inbound ship is flying, and so the need to identify the ship's intent remains.

He favors sailing to the edge of the fog bank, allowing someone to get another, closer, look at the ship, and then engaging with the illusionary fog and boarding.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Saturday August 4th, 2018 9:02:47 AM

Tahni puts her thumb and finger to her chin in contemplation.

"I'm not entirely sure the fog-illusion plan would work as well as intended. It would only take one person in the ship to see through it for the illusion to be revealed. Once they see through they can wave their hand through it or throw a torch through it or do something for others to see it for the illusion it is. That would be proof and the illusion dropped. Wouldn't it?

Regardless of that, the illusion would be cast at a point in space, and with the ship sailing it would be through it rather quickly. The size of the illusion won't be great either I'm afraid."


Tahni feels bad for picking at the plan.

"I agree with Bralin and Rill that we need to know the intentions of the ship before we attack or take aggressive actions. Aex's scouting may be our best bet to find out what we're dealing with"

Zeoll (Cayzle) (AC29/31vEvil; 77hp)  d20+2=21 ; d20+13=14 ;
Saturday August 4th, 2018 12:16:57 PM


Zeoll mentions that he has a Bloodkin flag he bought in Bionetown. "It could use a couple Mending spells, but look! It will suffice!"

He asks Drini if her illusions can do that.

If not, then waiting for the enemy ship to enter the fog, then using illusionary fog to impede enemy vision further seems like a plan. How far from shore will we be when the enemy enters the fog, do we guess?

Navigation check 14

Zeoll mentions that the real fog will dampen any sounds before they reach shore, maybe. A mile or so, even over open water, is not a long ways.

Does anybody have a silence spell? Zeoll has not prepped one.

DM Kathy 
Saturday August 4th, 2018 1:43:22 PM

[A couple of notes: You do know from Divinations that the incoming ship is a Bloodkin ship, and you know who the Bloodkin are: slavers, and particularly brutal ones at that. Drini says it is "twilight" to disguise the Lionfish. If you wait until the inbound ship reaches the fog bank, you will be about 2 1/2 miles from Market Island. If you wait until it is well inside the fog bank, it'll be a little over 2 miles.]

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Saturday August 4th, 2018 8:55:32 PM

"I think we're starting to run out of time. Should we move with the fog bank now to reach the ship further out? The fog would be between us and the island to give us more time to do whatever we need to do, and the distance would also help dull any noise"

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+15=25 ; d20+29=49 ;
Sunday August 5th, 2018 4:27:04 AM

"I agree with Tahni... we need decisions made quicker. Someone slap a spell on me so you can hear me while I'm scouting the ship ahead. And while you're at it, drink this potion so you can understand me when I'm in bird shape. Just a thought... with a warp wood spell I can ruin their rudder and have them sailing in circles..."

Aex hands over a Speak with Animals potion she made. Then shape changes into a seagull again and takes it to the sky. She will fly ahead and out of the fog over the Bloodskin ship. She flies as much as a Seagull would do (know nature 25). Occasionally she swoops down towards the water... then back up... if other birds around she acts the same. Assuming some would even perch high up on the ship's masts or even on the railing also?

She mainly hopes to see what goes on on the ship. How many are there on deck? Armament? Ballistae? Prisoners? Weaknesses?? (Perception 49 - NAT 20)

DM Kathy 
Sunday August 5th, 2018 8:50:48 PM

Two plans seem to be emerging: one, you approach the Bloodkin ship in a disguised Lionfish until you get close enough to launch an attack, or two, you wait under cover in the fog bank and attack when the Bloodkin ship arrives.

Aexana turns back into a gull to do some more recon. The Bloodkin ship is by now about 6 miles away from the island, or a little more than 3 miles way from the leading edge of the fog bank. Because the ship is moving toward you, it will take you about 15 minutes to reach it from the leading edge of the fog, or about 30 minutes to reach it from the island or the Lionfish. The real difficulty is that you don't fly much faster than the incoming ship moves, so by the time you return with your recon report, the ship will be right behind you. Do you still want to go?

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Sunday August 5th, 2018 9:09:28 PM


Zeoll nods and puts on his Captain's hat, hoping no one will object. He explains his plan at length and in detail, but quickly.

Summary of his words:

Okay, here is the plan. We all journey to the shore closest to the path of the incoming slaver ship, but not in sight if the docks and other people. I cast message on all of us, especially Aexana. She gives me her potion. Aexana changes shape and goes to spy, as she said. The rest of us use a swan boat to sail out to the edge of the fog, but not out of the fog.

Aex spies, and then flies back, with the slaver ship just behind her. She caws softly as she flies. When she is in range of the Message spell, I will hear her, then I drink the potion. Drini creates an illusion of even thicker fog where the slaver is going to enter. All of us see that it is an illusion.

I get Aexana's report. As soon as the slaver ship comes in sight (but they won't see us, we hope, with the illusionary fog), then I dimension door to it with three others. At that point Aex, the three I bring over, and myself start our attack. I suggest Terser, Bralin, and Jozhur. With the illusionary fog, Jozhur can hope to get some good sneak attack shots in before they realize it is an illusion. The rest of you either blip, fly, airwalk, water walk, or board from the swan ship. Or stay on the swan ship and attack at range.

That's the plan. Any suggestions, objections, refinements?

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Monday August 6th, 2018 7:50:17 AM

Aex nods at Zeoll. She's glad he's putting on his captain's hat! We need our captain to make such decisions.

"Aye aye Cpt'n!" Aex says smiling and once the needed spells are cast she's on her way. (rolls made last turn)

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday August 6th, 2018 8:04:08 AM

"Aye aye, captain. Sounds like a good plan, and we do hail from a pirate town, after all. "

" I'll cast prayer just before you blip to the other ship. Bralin and Terser, you'll need to keep the heat off of Zeoll."

"Tahni, you're with me unless you have other plans. I'll Dimension Door us onto the ship when Zeoll goes. You're primarily a spellcaster, so I'll be your shield. I generally cast spells too, but I have better armor and can take a couple hits. Aex, do you want me to take your giant celery stalk with me?"




RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Monday August 6th, 2018 8:33:17 AM

Tahni nods. "I'm liking this plan. If Aex signals that we are going into a fight I'll cast Haste on everyone before we blip"

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Monday August 6th, 2018 11:57:17 AM

ROFL... yes please take Leafy along :-)

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Monday August 6th, 2018 12:58:09 PM


Zeoll refreshes his magic circle with a soft toot of his horn. [If he deems it would give the party away, he will not do that.] He confirms that he and Drini and Aexana all have Mage Armors.

On the Swan Ship headed to sea he casts Elf Vision on himself and Water Walk on anyone who wants it (Zeoll and Drini definitely).

WHO WANTS A WATER WALK SPELL??

Finally, Zeoll reads a scroll of Shield Other to protect Drini if she gets hurt. He makes sure she understands the foggy illusion he wants her to create, and that she has to stay within 10 ft of him to stay in the magic circle.

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat, restoration, sum mon iv; lesser planar ally
Sorc Spells:
1: 3 of 8 used (mage armor x3)
2: 0 of 8 used
3: 0 of 7 used
4: 0 of 4 used
Other resources:
Cape: 0 of 1 used
Horns: 2 of 4 used

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Monday August 6th, 2018 1:28:23 PM

Argh - should post later...

"Yes please Waterwalk Leafy"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Monday August 6th, 2018 4:19:31 PM

Don't worry about the old 'taur. There's few that can ignore a dwarf when he's trying to get their attention.

Terser prepares a couple of things to activate just before the "blip."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Monday August 6th, 2018 5:12:10 PM

Jozhur nods at the plan, "Aye, sounds good!" He prepares a potion of invisibility to kick things off.

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Monday August 6th, 2018 7:22:05 PM

"Aye," Bralin adds, managing in one syllable to agree with three people simultaneously.

When the time for dimension dooring is at hand, the dwarf will cast Shield of Faith on himself, and prepare for battle.

DM Kathy 
Monday August 6th, 2018 9:36:27 PM

Zeoll suggests a plan, which the rest of you agree to. So Aexana turns into a gull and departs on her scouting mission.

Aexana Highlight to display spoiler: { you see that there are a few shore birds flying around--not many, but enough that you don't stand out. You approach the Barracuda--you see its name smashed in gaudy red paint on the bow--and can confirm that it is flying a Bloodkin flag. You see several half-orc crew on deck. You also see, in the distance, three more ships, in a group, also headed toward the island. They seem to be following the Barracuda, but whether they are chasing her, or just part of some kind of convoy, is unclear.}

While Aexana is gone, Zeoll sounds his horn, and casts several spells.

After about 45 minutes, Aexana returns, making little seabird cries as planned. The rest of you are waiting in the fog in a swan boat. Drini casts her spell, making the fog look thicker. The approaching ship slows a bit because of the poor visibility, so you do have a little time.

If you're going to go through with the plan, then Tahni casts Haste while Rill casts Prayer and Bralin casts Shield of Faith. Jozhur grabs his potion of invisibility. Zeoll casts Dimension Door while others Water Walk, and you may place yourselves on the map.

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Tuesday August 7th, 2018 12:18:36 AM


Wait! Didn't Aexana give Zeoll some special greenmage potion to drink when she returned so he could understand her?

From my Sunday 9 pm post: "Aex spies, and then flies back, with the slaver ship just behind her. She caws softly as she flies. When she is in range of the Message spell, I will hear her, then I drink the potion."

So what does Aexana say?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday August 7th, 2018 9:09:56 AM

Tahni nervously looks about the group. There's always an energy before a fight. It's the tension.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d4+1=3 ;
Tuesday August 7th, 2018 3:47:15 PM

Terser downs his anything potion, replicating a mirror image spell, just prior to Zeoll teleporting them. (assuming he does)

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Tuesday August 7th, 2018 4:43:58 PM

Aex relates what she learned to Zeoll, who drank her Speak with animals potion.

Zeoll spoiler : "Highlight to display spoiler: {Can't some divine answers tell us if those three ships are friend or foe?!? If they are foes I will try to stall them by playing with the wind and weather... }

Then she listens to his orders and does as instructed...

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday August 7th, 2018 5:20:27 PM

(The play by post format does not accommodate these kinds of situations very well. So we'll need to adapt.)

Assuming Zeoll shares this new information, Rill does not cast Prayer or Dimension Door - yet.

"Zeoll, I'll not go if we're not all in, but life is full of uncertainty. I say we stick to the plan and take this ship. And then we adapt to the incoming ships.

"Perhaps we should ask Aex to scout the new ships to see if they are Bloodkin or worse. That would be good to know going into this."


(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Tuesday August 7th, 2018 7:33:59 PM

Bralin can understand only a bit of what is going on.

"We are committed. Attack."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Tuesday August 7th, 2018 8:46:57 PM

Also not quite sure what is going on, Jozhur shrugs at Bralin, "We're not committed quite yet, but we need to keep surprise on our side."

DM Kathy 
Wednesday August 8th, 2018 12:03:34 AM

The incoming Aexana relays her information to Zeoll: there are three more ships coming behind the Barracuda. Aex was not able to tell whether they are chasing the Bloodkin ship, or part of the same group.

The fact that more ships are coming, however, gives everyone pause. Is this really the best idea? The best strategy? How are those other ships to be dealt with--if they need to be dealt with at all?

Bralin and Rill are in favor of going with the original plan. Jozhur is less certain, but points out that you're going to lose the element of surprise if you delay much longer. Terser seems ready to go. Tahni, Zeoll, and Aexana are less sure.

The Barracuda will be on you in another minute or so. They might miss the swan boat in the fog, but they might not. What would you like to do?

Zeoll (Cayzle) (AC29/31vEvil; 77hp) 
Wednesday August 8th, 2018 12:24:23 AM


Zeoll asks Aexana to scout the other ships and report back before the potion expires. Then he becomes invisible (move action) and activates the Dim Door (standard action) to place himself, Bralin, Terser, and Jozhur on the bloodkin ship.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Wednesday August 8th, 2018 7:07:41 AM

Right, looks like things are in motion.

In the moments before all the teleporting and dim-dooring takes place Tahni casts Haste on everyone - and Leafy - and says a prayer to Maab. She has a feeling that things are about to get messy.

Tahni follows Zeoll's lead and also becomes invisible.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+29=48 ;
Wednesday August 8th, 2018 9:29:48 AM

Aexgull nods at Zeoll. "Take Leafy along! I'll hurry back when I know more. If they are hostile I will try to buy you as much time as possible..."

The shape-changed gnome makes one last pass over her friends and then flies out to sea again. She'll probably pass the Barracuda again. If she sees odd things and she's still within range of Zeoll's message spell she'll inform the old Taur about it.

If not... she flies higher and towards the other 3 ships hoping to see what flag they sail as fast as possible...
(Perception 48) During her flight she'll activate her Ring of Invisibility. After all, a seagull that is flying a straight line towards some ships might attract some attention no?!? ...

Leafy was just about to raise a finger... twig... when Aex asked Zeoll to take him along... a little low rumble and his branch lowers again... That chest-plate still feels a but uncomfy but who knows it might help Leafy to ... staying alive... ah ah ah aaah staying alive... staying aliiiiive...

DM Kathy 
Wednesday August 8th, 2018 10:06:21 AM

[If you are moving to the Barracuda, please place yourself on the map.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d20+25=36 ;
Wednesday August 8th, 2018 6:05:57 PM

Will specify targets once I know where I am on the map

Terser grabs onto Zeoll's hand so he doesn't need to worry about his shifting mirror images and pops on board the Barracuda. Luckily, he's used to being towed around like this by now, and the disorientation fades in only a moment.

Wasting no time, he calls upon the spirits to bolster him and increases in size! He bellows in rage (rage on), directing his full scariness upon the nearest foe.

Intimidating Glare: Demoralize as a move action. Intimidate Roll: 36

Demoralize: You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent in this way if they are within 30 feet and can clearly see and hear you.

Enlarge: 1/10 rounds
Rage: 1/34 rounds


(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176)  d20+21=25 ; 3d10+18=40 ; d6=1 ;
Wednesday August 8th, 2018 6:15:42 PM

Bralin feels the pull of the Dimension Door spell, and finds himself on the foe's ship, right in front of a crewmember.

The dwarf pulls his axe while scanning the unfortunate for any weaponry.
If the person is unarmed, Bralin looks around the ship for someone who is.

If the person is armed, he attacks.


IF fellow in front of Bralin is armed, attack - Pwr Atk, Imp Vital Strk

Hits ac 25 for 41 hp damage (1 cold)

---
Spells in Effect:
Prayer
Shield of Faith

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2), Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}



(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+34=50 ; d20+24=42 ;
Wednesday August 8th, 2018 9:29:57 PM

Jozhur gulps down his potion to turn invisible before Zeoll casts his Dimension Door. Once aboard the Barracuda, he takes a moment to look around for someone who appears to be in charge or any frail looking spell caster types. If there are none, he will simply try to flank with Bralin or Terser while putting himself in the least vulnerable position.

--------------------------------------
Drink potion of invisibility before Dim Door

Stealth: 50 (70 with invisibility). Can move at full speed while sneaking with no penalty
Perception: 42

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Wednesday August 8th, 2018 10:39:58 PM

I have placed Zeoll, Bralin, Terser, and Jozhur on the map. NOTE that within 10 ft of Zeoll you get a +2 resistance bonus to saves vs evil and a +2 deflection bonus on AC vs evil. Does not stack with rings and cloaks.]

Zeoll is invisible. 50% miss chance.

Adjusted AC up by 1 for haste.

Rillet will blip over with Tahni and Leafy, IIRC.

Zeoll looks at the people on board, and especially tries to figure out if any are captives.

DM Kathy  d20+4=20 ; d20+4=23 ; d20+4=16 ; d20+4=20 ; d20+4=19 ; d20+4=15 ; d20+4=8 ; d20+4=12 ; d20+21=29 ; d20+16=21 ; d20+11=20 ; d20+7=11 ; d20+7=18 ; d20+19=29 ; d20+19=22 ; d20+19=29 ; d20+19=26 ; d20+19=35 ; d4+6=7 ; d4+6=7 ; d4+6=7 ; d4+6=7 ; d20+17=30 ; d20+17=20 ; d8+2=8 ; d20+17=21 ;
Thursday August 9th, 2018 12:26:02 AM

Tahni hastes the group just before Zeoll activates his Dimension Door. Then she becomes invisible.

Aexana begins flying towards the other ships.

Terser embiggens himself. [I moved you on the map because there wasn't room for that were you were.] He roars and glares at the nearest foe, and the Bloodkin is shaken.

Bralin wastes no time and attacks the halfling in front of him. It's difficult to pin down exactly where he is. Roll a 20% miss chance.

Jozhur drinks his potion and is invisible. You do not see anybody who is obviously in charge.

Zeoll looks around. You can see a few sailors who seem to be captives. To preserve the DM's sanity, they are not on the map, but they are there on the ship, scattered among the combatants. Area-effect spells are a bad idea.

You see that you face two kinds of foes. The half-orc Bloodkin are armed with whips and daggers. There are also a couple of halflings, who seem only to have daggers on them.

One of the Bloodkin calls out, "arms, lads! We've been boarded!"

Bralin's halfling takes a step back and flings a bunch of daggers at him! The halfling seems to be able to draw weapons instantly! His throws, however, are not good enough to get through Bralin's armor.

Now that the halfling has made room, another of the Bloodkin moves forward to engage Bralin and attacks with a dagger. His blow, too, is not strong enough.

Meanwhile, two other Bloodkin attack Terser, including the one that is shaken. Terser is hit 4 times for a total of 28 damage.

Three more Bloodkin step forward. They don't seem affected by Drini's illusion. Each fires a longbow at Terser. One hits! Terser takes 8 more damage.

The remaining halfling moves forward, but does not attack yet.

The two Bloodkin in the stern do seem to be affected by Drini's illusion. They don't seem to be able to see the combat. One of them reaches into a locker and pulls something out.

And the map.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday August 9th, 2018 1:00:17 AM

Please retro this move. 20 hours of travel from Madrid. Now need to drive a couple hours. I had previously said what he would do in my previous posts.

Rill casts Prayer and Dim Door for whomever is left.

Will post current move later.

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d20+19=31 ;
Thursday August 9th, 2018 2:03:57 AM


Zeoll's invisibility ends.

He casts a Suggestion Spell on the Intimidated Fellow (standard action). He casts on the defensive so that he will not provoke AoOs. He needs a 21 and his concentration check is a +19. He rolls a 31, no problem.

"Hey, my fine frrightened fellow! I SUGGEST that you rrun away below deck immediately and hide forr the next 12 hourrs!

The spell has a will save of DC26 and no somatic component. The DM has the option to modify the save DC, per the write-up.

With his move action remaining, Zeoll uses his domain power to go invisible (move action). He could still be sensed or attacked, but that 50% miss chance is sure sweet.

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk, Haste.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat, restoration, sum mon iv; lesser planar ally

Sorc Spells:
1: 3 of 8 used (mage armor x3)
2: 0 of 8 used
3: 1 of 7 used (suggestion)
4: 0 of 4 used

Other resources:
Cape: 1 of 1 used
Horns: 2 of 4 used
Invisibles: 2 of 10 used

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday August 9th, 2018 10:22:04 AM

Tahni takes a 5ft step upwards (overland flight) from the action and casts off a few spells. She takes aim at what she thinks is the lead guy.

Free action: Retrieve Quicken Rod from Glove
Swift action: Defensively Cast Blindness on Bloodkin lead guy (the one that called for arms). Fort Save vs DC22 or be Blinded
Standard action: Defensively Cast Eyebite on lead guy. Fort Save vs DC26. Fail=Sickened for 140mins
Move action: Turn invisible


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d20+26=31 ; d100=6 ; 2d8+17=24 ; d20+22=36 ; d20+22=37 ; d20+17=26 ; d20+12=18 ; 6d8(7+1+5+3+3+1)+29=49 2d8(6+8)+29=43 2d8(4+2)+29=35 2d8(1+4)+29=34
Thursday August 9th, 2018 10:41:54 AM

It seems that it took Terser's mirrored duplicates an extra few seconds to make the jump with him, but they fade in around him, confusing the eye. won't worry about ret-conning, but my mirror images are on the map now He takes several hits, but each one hits slightly less hard than the deliverer thinks it should have. 36 damage over 5 hits (1DR) makes 31 total, then 1 regens from the ring

Before anything else, Terser surprises the halfling that attacked Bralin when he moved. unexpected strike AC31 for 24 damage, 6% makes that a miss if applicable.

After that, Terser unloads on the non-shaken man that stabbed him several times. If he goes down, additional attacks go to the next attacker in 15 foot range, lowest preference on shaken man.

haste +1 added after rolls
1st attack: AC 37 for 49
Haste: AC 38 for 43
2nd: AC 27 for 35
3rd: AC 18 for 34

Rage HP: 230/260 Rage/Enlarge/Horn/Haste AC: 22
Enlarge: 2/10 rounds
Rage: 2/34 rounds
Mirror Images: 3
hit submit too soon - edited to finish

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+19=35 ; d20+14=29 ; d8+5=9 ; d8+5=10 ;
Thursday August 9th, 2018 3:58:30 PM

(OK, finally back in California and somewhat rested. I'll try to rephrase my prior post and add to it.)

With the DM's kind indulgence, last round, triggered by Zeoll receiving info from Aex, Rill cast Prayer on the party and then cast Dimension Door to place himself, Tahni and Leafy on the deck of the ship.

This round, Rill sizes things up and rather wishes he waited to cast Prayer until he was on the ship. Ah well. He looks to see if any here are undead (Deathwatch). Then he pulls up a Spiritual Weapon to smack that guy in the back pulling something out of a locker.

"Awright, the lot of you throw down your weapons now and surrender! Also, what are those three ships that pursue you? Who are they and where are they from?"

Spiritual Weapon
Hits AC 36 for 9 damage
Hits AC 30 for 10 damage

Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.
--------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Prayer

Spells/abilities available, * = cast/used:
0 (DC18): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC19): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC20): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon*
3 (DC21): Divination* (D), Blindness/Deafness, Blindness/Deafness, Dispel Magic, Prayer*, Prayer, Searing Light
4 (DC22): Dimension Door* (D), Air Walk, Air Walk, Freedom of Movement, Holy Smite, Summon Monster IV, [open slot]
5 (DC23): Dimension Door (D), Banish Immortal, Breath of Life, Plane Shift, Plane Shift, [open slot]
6 (DC24): Teleport (D), Blade Barrier, Heal, Heal, Harm
7 (DC25): Teleport (D), Destruction, Holy Word, [open slot]

Abilities/Items
Agile Feet (Su) 11/day -
Dim. Hop (Sp) 150'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)


(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176)  d100=62 ; d20+23=43 ; d20+23=26 ; d10+18=19 ; d10+18=27 ; d10+18=21 ; d6=1 ; d20+18=29 ; d10+18=20 ; d6=2 ; d20+13=26 ; d10+18=28 ; d6=3 ; d100=44 ; d100=16 ; d100=94 ;
Thursday August 9th, 2018 5:40:52 PM

62 to overcome 20% miss chance from last round
---
Bralin bats aside the thrown daggers, and blocks the new Bloodkin's blow. Using the momentum, the dwarf slams the foe with a tremendous backswing, and then keeps on battering him.

--

Full atk, Pwr Atk,
Atk 1 Nat 20. Crit threat hits ac26. Crit damage 68 hp. Non crit is 20 hp (44 vs any miss chance)
Atk 2 hits ac 29 for 22 hp damage (16 vs miss chance)
Atk 3 hits ac 28 for 31 hp damage (94 vs miss chance)

---
Spells in Effect:
Prayer
Shield of Faith
also flanking

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}


(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+20=31 ; d20+20=35 ; 3d6+10=17 ; 3d6+10=17 ; d8=1 ; d8=6 ; d2=1 ; d2=1 ; d20+18=37 ; 2d8+10=16 ;
Thursday August 9th, 2018 6:55:54 PM

Aex can sense her friends are now in a deadly dance with the Baracuda crew... in her heart she wants to head back as soon as possible and see if she can help... but her orders were clear... head out and find out what the other ships are all about and if needed stall them...

"Stay safe my friends... " she thinks as she flies - now invisible - towards the other ships. Fly speed 80ft - double move - can you 'run' during flight??


Leafy suddenly finds himself aboard the Barracuda with the blue halfling in front if him...
Without hesitating he slams and bites at the sailor...
Slam 1 hits AC31 - damage 17HP + 1HP Thundering + Thorns FORT SAVE DC19 or -1 DEX
Slam 2 hits AC35 - damage 17HP + 6HP Thundering + Thorns FORT SAVE DC19 or -1 DEX
Bite hits AC37 - damage 16HP

------------------------------------------------
ACTIVE SPELLS:
Mage armor (cast by Zeoll)
Message (cast by Zeoll)
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Warp Wood, Wood Shape, Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
5 x Lvl 5: Transmute rock to mud, Move Earth, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
4 x Lvl 6: Wall of Stone, Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
3 x Lvl 7: Sunbeam (E), Heal, Wind Walk (A) + *Control Weather
1 x Lvl 8: *Animal Shapes + Whirlwind (E+A)
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +7 damage
13/rounds: Bramble Armor 1d6+7
----------------------------------------------

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+20=28 ; d20+20=21 ; d20+14=23 ; d20+20=37 ; 6d6=22 ; 6d6=26 ; 6d6=24 ; 6d6=26 ; 2d6=9 ; 2d6=11 ; 2d6=8 ; d20+34=48 ; d6+4=9 ; d6+4=8 ; d6+4=5 ; d4+2=6 ;
Thursday August 9th, 2018 7:21:11 PM

Still invisible, Jozhur his short sword and a dagger as he moves to flank one of the half orcs attacking Terser. Once in position, he starts stabbing at the bloodkin furiously.

------------------------------------------------
OOC: Intended to move into position last round, but wanted some information first. DM discretion if a full attack will be allowed this round.

Stealth check if needed: 48 (68 with invisibility), hopefully enemy is flatfooted

First attack hits AC 28 with flanking (AC30 if not doing full attack): 9 damage, 37 sneak damage, 9 damage if evil

Haste attack misses with natural 1
Off hand attack hits AC 37, 6 damage, 26 sneak damage, 11 holy damage
Second normal attack hits AC 23 with flanking: 4 damage, 26 sneak attack damage, 8 damage if evil

DM Kathy  d20+4=22 ; d20+7=8 ; d20+7=8 ; d20+17=18 ; d20+17=34 ; d20+17=26 ; d4=1 ; d4=2 ; d8=8 ; d20+9=19 ; d20+9=25 ; d20+21=39 ; d20+16=36 ; d20+16=30 ; d20+11=31 ; d20+11=29 ; d3=2 ; d3=2 ; d4=2 ; d4=4 ; d3+1=4 ; 9d6=30 ; d20+21=32 ; d3=2 ; 9d6=39 ;
Friday August 10th, 2018 12:39:01 AM

Aexana continues to fly. Leafy attacks one of the halflings--please roll a 20% miss chance.

Zeoll casts a spell and offers a Suggestion to the shaken Bloodkin. He begins heading below, provoking an attack of opportunity from Terser. And from Zeoll if he wants to take it.

Tahni casts a couple of spells on the man who sounded the alarm, believing him to be the leader. He is blinded and sickened.

Terser's unexpected strike on the halfling missed due to displacement. He then proceeds to whale on the blinded and sickened guy, who is having the worst day ever. After taking him out, Terser moves on to the Bloodkin next to Bralin, who finishes him off.

Rill detects no undead through the Deathwatch. You conjure up a Spiritual Weapon to attack the Bloodkin at the locker, then ask about the pursuing ships. You don't get an answer. Well, you get a lot of stuff about your ancestry and personal habits, but nobody answers your questions.

By the time Jozhur has moved into position, his target is already down. He is still invisible.

Everybody if you attack one of the halflings, please roll a 20% miss chance. They are wearing cloaks of minor displacement, so that effect is always on.

The three Bloodkin who fired arrows last turn do so again, apparently not eager to close with Terser. One of them manages to hit the real Terser for 10 damage. One misses altogether, and one pops an image.

The halflings move to flank Terser, one of them provoking an attack of opportunity from Leafy. One attacks 3 times, popping two images, and landing a critical hit! Terser takes 34 damage, and begins bleeding heavily. [Terser has Bleed 9, meaning he will lose 9 points of damage at the beginning of each turn until healed magically.] The other can only attack once, but all the images have been popped, so he hits the real Terser. Terser takes an additional 41 damage.

One of the Bloodkin in the stern begins moving cautiously forward. It's clear that he is fooled by Drini's illusion, and is having trouble seeing through the "fog."

The one at the locker pulls out a signal rocket and lights it. The fog disguises its position somewhat, but it flares brightly enough that the other ships almost certainly saw it.

And the map.

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d20+6=22 ; d4+1=5 ; d100=85 ;
Friday August 10th, 2018 9:12:05 AM


Drini keeps on concentrating on the "fog" so long as one slaver is affected.

Zeoll takes his AoO: a forepaw lashes out at the shaken retreating Bloodkin and hits AC22. OOOH! Make that AC24 with the Haste and the Prayer! If that hits, Zeoll inflicts 1d4+1, or 5 damage.

Is that a halfling? If so, miss chance 85% is no problem.

==========
IF his AoO hits, then Zeoll carefully cradles his bloody paw and uses a drop of the blood to cast his Nemesis Insight spell to gain an advantage over these loathsome Bloodkin. Finally, Zeoll activates an invisibility as a move action.

==========
IF his AoO does not hit, then Zeoll instead casts a Will DC25 Hold Person on the archer fellow 20 ft to his west. If the fellow fails his save, Zeoll moves 15 ft west to stand right next to him, drawing his adamantine +1 heavy pick as he moves. Next round he hopes to coup de grace the dastard. If the fellow makes his save, Zeoll activates an invisibility as a move action.

==========
Current Magic Status: (will be updated after If/Thens are resolved.)
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk, Haste, Prayer.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat, restoration, sum mon iv; lesser planar ally

Sorc Spells:
1: 3 of 8 used (mage armor x3)
2: 0 of 8 used
3: 1 of 7 used (suggestion)
4: 0 of 4 used

Other resources:
Cape: 1 of 1 used
Horns: 2 of 4 used
Invisibles: 2 of 10 used

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+33=34 ;
Friday August 10th, 2018 9:06:18 PM

Jozhur holds back a sigh as his target falls after taking the time to position himself. Confident Terser and Bralin have the two around them in hand, Jozhur slips around behind the remaining enemies and prepares to attack.

Stealth: 55 with invisibility and prayer

Active effects:
Prayer
Haste

Current AC: 27 (31 vs opportunity attacks)


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d100=87 ; d20+22=25 ; 2d8+29=36 ; d100=49 ; d20+24=25 ; d20+24=33 ; d20+19=28 ; d20+14=26 ; d100=16 ; d100=85 ; d100=94 ; 2d8+29=37 ; 2d8+29=35 ;
Friday August 10th, 2018 10:58:22 PM

If that halfling had to move two spaces, he has a surprise in store from an AoO. 87% = pass, AC 25 for 36 damage His armor does nothing to stop the crit coming through - he should really beef that up. His natural hardiness does blunt it a tiny bit, and his new ring from their grasslands adventure prevents his rogue wound from bleeding any more than normal.

ring of regeneration makes one immune to bleed damage =D and just in case, these guys need at least 11 rogue levels to sneak attack Terser (improved uncanny dodge)

Since these guys are playing for keeps, Terser moves himself to a better position with Bralin and tries to take out Blue. His first attack is a sure miss and the second goes through a blure, but the next ones may connect.

[i]1st attack nat 1
2nd attack: 16% misses deflection
3rd attack 85% overcomes deflection, AC 28 for 37 damage
4th attack 94% overcomes deflection, AC 26 for 35 damage

Rage HP: 157/260 Rage/Enlarge/Horn/Haste AC: 22
Enlarge: 3/10 rounds
Rage: 3/34 rounds


RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+26=44 ;
Saturday August 11th, 2018 1:03:13 AM

Tahni directs her Eyebite to another target. She directs it towards the nearest (alive) enemy, whilst also trying to blind one of the bloodkin.

She tries to gauge how far away those other ships were and how long it might take them to arrive.

----------------
Perception: 44
Swift action: Redirect Eyebite. Fort Save vs DC26. Effect depends on CR. Minimum Fail=Sickened for 140mins
Standard action: Cast Blindness on the green/yellow Bloodkin. I'm colorblind so not really sure what color it is! :) Fort Save vs DC22 or be Blinded
Move action: Go invisible again


(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176)  d20+23=32 ; d100=95 ; d10+18=27 ; d6=3 ; d20+18=36 ; d100=16 ; d20+13=25 ; d100=36 ; d10+18=25 ; d6=6 ;
Saturday August 11th, 2018 12:52:05 PM

In concert with Terser, Bralin takes a step, and now blue halfling finds himself flanked by the two dwarves.

The wavering image of the halfling thwarts him once, but the fighter lands two heavy blows.

---
5' Step
Full atk, Pwr Atk on blue halfling
Atk 1 hits ac 32 - 95 overcomes displacement - for 30 hp damage
Atk 2 misses due to displacement (16)
Atk 3 hits ac 25 - 36 overcomes displacement - for 31 hp damage

---
Spells in Effect:
Prayer
Shield of Faith
also flanking

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}



(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d100=23 ; d100=72 ; d100=26 ; d100=10 ; d100=12 ; d100=34 ; d20+18=22 ; 2d8+10=12 ;
Sunday August 12th, 2018 5:28:14 PM

Aex still flies on... can she get an estimate distance to the other three ships? Are they closing in on the Barracuda and her friends or are they not moving at all?

Leafy - miss chances last turn :
Slam 1: 23% - hit
Slam 2: 72% - hit
Bite : 26% - hit

Leafy squeezes in next to Bralin and with his 10ft reach he attacks the blue halfling.
Slam 1 - 10% miss chance - first attack goes wide
Slam 2 - 12% miss chance - serious ?!?
Bite - 34% miss chance - hits AC22 - damage 12JHP

It seems the lack of space causes Leafy to making clumsy attacks... hardly his bite hits but most likely he just hurts one of his wooden teeth...

------------------------------------------------
ACTIVE SPELLS:
Mage armor (cast by Zeoll)
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Warp Wood, Wood Shape, Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
5 x Lvl 5: Transmute rock to mud, Move Earth, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
4 x Lvl 6: Wall of Stone, Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
3 x Lvl 7: Sunbeam (E), Heal, Wind Walk (A) + *Control Weather
1 x Lvl 8: *Animal Shapes + Whirlwind (E+A)
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +7 damage
13/rounds: Bramble Armor 1d6+7
----------------------------------------------

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+20=23 ; d20+15=35 ; d20+15=32 ; d8+5=13 ; d8+5=9 ; d8+5=13 ;
Sunday August 12th, 2018 7:17:52 PM

Rill directs Leafy to move up and attack the far halfling, assuming the blue one caught between two dwarves will not last long. Then Rill moves up through Zeoll's Square to avoid provoking an AOO, bumping into the old liontaur as he goes, and positions himself to act as a shield to Zeoll should it be needed. "I wonder what that flare was meant to signal. Best to be ready in any case." Rill Casts Moment of Prescience and keeps a sharp eye out for any new trouble.

Rill's Spiritual Weapon continues to smack that guy in the back that set off that flare.

Spiritual Weapon
Hits AC 23 for 13 damage
Hits AC 35 (crit), and rolls 32 to confirm the crit for either 9 or 22 (crit) damage

--------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Prayer, Moment of Prescience

Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.


DM Kathy  d20+9=16 ; d20+7=9 ; d20+19=29 ; d20+19=34 ; d4=2 ; d4=2 ; d20+19=34 ; d4=1 ;
Sunday August 12th, 2018 8:21:02 PM

Zeoll does hit the Bloodkin during his Attack of Opportunity, so he uses the drop of blood to cast Nemesis Insight and gain an advantage for future attacks.

Jozhur repositions himself invisibly.

Tahni redirects her Eyebite to the blue halfling. He fails his save and is sickened. She casts Blindness on the fellow heading below, who is now blinded. She makes herself invisible again.

Terser attacks the blue halfling several times, but the attacks that aren't thwarted by the displacement don't hit a high enough AC.

Bralin hits the blue halfling once. However, given all of Leafy's damage from last round, once is enough. The halfling goes down.

Rill's spiritual weapon continues to thwack the guy at the back.

Aexana continues to fly. You can tell that the three ships are closing fast. And, from your current position, you can see that they are flying Bloodkin flags. You can also make out their names: the Hawk, the Kestrel, and the Condor.

The yellow Bloodkin completes his trip below, where, now blinded, he will probably follow Zeoll's suggestion to stay there. [I've moved him off to the side.]

The three Bloodkin who had been firing arrows now step up to engage Rill and Terser. One of them provokes from Terser; the other two can move up without provoking. Two of them attack Rill; both hit. Rill takes 16 damage from two hits. The other attacks Terser and also hits; Terser takes 7 points of damage.

The two blue Bloodkin are clearly affected by Drini's illusion fog. They continue moving forward, one provoking from the invisible Jozhur.

The halfling 5-foots back from Terser, looking to re-position himself.

And the map.

Fang (Mitch) HP: 100/137 AC: 28/18/23 CMD: 22   d20+29=34 ; d10=9 ; d10=9 ; d10=8 ; d6=1 ; d6=4 ;
Sunday August 12th, 2018 10:35:52 PM

Suddenly a small figure rushes out of the stairwell from below. Moving at a blistering pace it charges up to one of the Bloodkin Rill is fighting, hissing in rage, and slashes into his back with it's axe (37 to hit, 50 damage (5 less if not evil), he is now flanked).

The figure is no bigger than a Halfling and seems to be some sort of animal person - possibly a rat? Her fur is pure white, at least where it shows through the bloodstains currently coating it and her hide armor. At least some of the blood is hers but most of the rest seems to belong to whatever unfortunates were bellow decks. Her eyes are red, scars cover her body, and a holy symbol dangles from her neck. A keen eye can see that it's a symbol of.... Alemi?!?

Buff Tracker:

Divine Favor: 2/10
Haste: 2/10
Holy Weapon: 1/4
Rage: 1/21

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Monday August 13th, 2018 6:14:44 AM

"The rats on this ship grow big" Tahni's invisibility drops once more.

She moves her eyebite to another target and gets ready to deliver some healing to... to... Hey, we're actually doing quite well!

Tahni keeps up her relentless blinding assaults before hiding away again

----------------
Swift action: Redirect Eyebite. Fort Save vs DC26. Effect depends on CR. Minimum Fail=Sickened for 140mins
Standard action: Cast Blindness on the the last halfling (or bloodkin if the halfling is dead). Fort Save vs DC22 or be Blinded
Move action: Go invisible again

Eyebite: Rnd 3/15
Hide Away: 4 out of 11 used


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d20+22=34 ; d20+22=34 ; 2d8+30=36 ; 2d8+30=41 ; d20+24=43 ; d20+24=34 ; 8d8=38 ; 4d8+30=44 ; d20+22=41 ; d20+22=39 ; 4d8+22=44 ; d20+17=33 ; 2d8+30=38 ; d20+12=17 ; 2d8+30=44 ; d20+24=39 ;
Monday August 13th, 2018 4:11:51 PM

Though the charging man may have been ready for the first AoO, he certainly wasn't expecting the second one. quick reflexes - 2 per round while raging. Will do the first when the one who hit me moved from 15' to 10', 2nd when he moved 10' to 5'

AC 34 for 36 damage
AC 34 for 41 damage
Terser takes 6 damage (1DR) and heals 1


Letting the more accurate fighters take on the nimble halflings, Terser chooses to focus on the men stabbing Rill. And it's a good thing he had run out of opportunity attacks before the white rat woman charged into the fray so that she could show that she wasn't with the Bloodkin. Hopefully he can take good advantage of her positioning.

attacking diagonal up to flank with Fang -
1st attack AC 43 (crit confirm 34) - 38+60 = 98 damage (44 if no crit)


If the first target hasn't exploded from a mighty blow (massive damage) he keeps attacking it. If not, he'll move on to the other one on Rill.

Haste attack - (+2 if still flanking) AC41 crit confirm AC 39 22+60= 82 damage
perhaps also dead from massive damage? if so, moving on to the one diagonal down from me

3rd attack: AC 33 for 38 damage
4th attack: AC17 for 44 damage if it hits


With several foes now missing limbs or heads or simply succumbing to death, Terser bellows at the remaining. Surrender now and you will be spared! You will be treated fairly, but we will not be lenient to those who traffic in slavery! Intimidate 39 at the crew

Rage HP: 152/260 Rage/Enlarge/Horn/Haste AC: 22
Enlarge: 4/10 rounds
Rage: 4/34 rounds

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+20=27 ; d20+15=33 ; d20+5=18 ; d8=8 ; d8=2 ;
Monday August 13th, 2018 4:26:18 PM

The enemy of my enemy is my friend. Up until they turn on you.

Dressed in white robes with Gargul's holy symbol emblazoned on his chest, forehead and shield, it should be readily apparent that Rill is a servant of the god. He is aware of the disease of lycanthropy, and that it can transform a person into a crazed animal form. Which pretty much is how this new arrival looks. Maybe some poor, afflicted cleric of Alemi? Or maybe it's one of Maab's servants? She sends some weird stuff when Zeoll asks for help.

"Hey Zeoll, did you summon the rat?"

"Hey angry rat guy - thanks for the assist. Perhaps we can form an alliance for now. We are here to free the slaves aboard this ship. You looks pretty beat up - do you need healing?"
He hopes a kind offer of healing will help. Rill maintains his position to continue to provide the thing a flanking bonus for now, so he does not move. Rill has a permanent Tongues ability, so he's confident he should be understood.

Rill uses Status to keep an eye on his friends' health and concludes none are really hurt but Terser, and that 'tis but a flesh wound for the dwarf. He also uses Deathwatch to know if Pinky here might also be undead.

Rill's Spiritual Weapon continues to smack that guy in the back that set off the flare.

Spiritual Weapon
Hits AC 27 for 13 damage
Hits AC 33 for 7 damage

--------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Prayer, Moment of Prescience

Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+19=21 ; d20+22=26 ; d6+3=8 ; 6d6=17 ; 2d6=5 ; 2d6=9 ; 5d6=18 ; d6=6 ; d6+4=9 ;
Monday August 13th, 2018 5:22:54 PM

Caught a bit off guard by his enemy rushing by, Jozhur takes an off balance swipe at the passing half orc. He then follows behind to help Terser dispatch these enemies.

----------------------------------
AoO hits 21 (flatfooted enemy?): 8 damage, 17 sneak damage, 5 damage if evil

Normal attack hits AC 26, 9 damage, 24 sneak damage, 9 damage if evil

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176)  d20+21=28 ; 3d10+18=36 ; d6=5 ;
Monday August 13th, 2018 6:32:57 PM

Upon dispatching the second halfling, Bralin swivels his helmed head to seek the next foe.

Terser is shifting his attention to Rill, along with the giant white rat man of Alemi.
Half expecting Zeoll to welcome the newcomer by name, the platemail encased dwarf move south of Terser to engage that Bloodkin.

As he hasn't responded to Terser's offer of surrender, Bralin works to persuade him...

---
Move to engage southernmost Bloodkin
Pwr Atk, Imp Vital Strike
Hits ac 28 for 41 hp damage

---
Spells in Effect:
Prayer
Shield of Faith

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}


(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+20=32 ; 3d6+10=19 ; d8=4 ; d2=1 ; d20+20=36 ; 3d6+10=21 ; d8=5 ; d2=1 ; d20+18=25 ; 2d8+10=19 ;
Monday August 13th, 2018 7:15:54 PM

The deck is getting pretty crowded but none the less Leafy hopes his reach will allow him to hit some of the nearest bloodkin...

Slam 1 hits AC32 - damage 19 + 4 sonic + thorns -1 dex save DC19
Slam 2 hits AC36 - damage 21 + 5 sonid + thorns -1 dex save DC19
Bite hits AC25 - damage 19

Aexana's nightmare came through... the other three ships are indeed bloodkin and they are closing fast...
Her best chance to buy her friends some time it to stall these ships... airborne she casts a spell and almost immediately a huge tornado (+175Mph) that engulfs all three ships...

Control winds CL19 (air) - range 760ft - 760ft radius cilinder - blasting from her position straight at the 3 ships.

(Per spell description as of a hurricane most ships founder... this is even worse as it's the most powerful we can get this spell... )

Aex observes for a second what will happen with the ships...



DM Kathy  d20+7=19 ; d20+9=14 ; d20+21=27 ; d20+21=25 ; d20+16=29 ; d20+16=27 ; d20+11=16 ; d20+11=12 ; d100=35 ; d100=83 ; d100=50 ; d3=3 ; 9d6=32 ; d20+17=19 ; d20+17=26 ; d20+12=13 ; d20+12=23 ; d4=1 ; d20+19=25 ;
Monday August 13th, 2018 10:36:50 PM

And odd sort of mouse-person suddenly charges up from below and attacks one of the Bloodkin! Who is this--er, person?--and how did they come to be on this Bloodkin ship? Or did Zeoll just summon it? Because is it really any odder than a Sea Hag? Two Sea Hags?

Those questions probably need to be saved for later. For now, Fang hits one of the Bloodkin and damages him badly.

Tahni considers healing somebody, but doesn't see anybody that badly hurt. Your DM suspects that's because Terser isn't updating his header. For now, though, Tahni concentrates on Eyebiting and Blinding again. Both enemies fail their saves.

Terser readily dispatches two more Bloodkin.

Rill's Status tells him that the newcomer is not undead, that she has sustained some damage, but not much, and that she is female. [Not sure whether Status would actually give you that last one, but I thought it would be cool.] Rill's Spiritual Weapon continues to attack.

Jozhur keeps after his foe, injuring him badly.

Bralin finishes off the Bloodkin already injured by Terser's opportunity attack.

Aexana conjures up a strong wind, blowing the three Bloodkin ships away from the fog bank. Leafy is unfortunately not within reach of any opponents.

The remaining halfling and one of the remaining Bloodkin move to flank Jozhur [who has become visible now?]. The halfling is blind and has a miss chance, but he does manage to hit once for 36 damage, bleed 9. The Bloodkin does not have a flank, because the blind halfling does not threaten, but he attacks as best he can. He also hits once, for 7 damage.

The remaining Bloodkin moves to attack Fang, but misses.

And the map.

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d20+25=26 ;
Tuesday August 14th, 2018 12:18:40 AM

Zeoll bows to the large rodent person and calls out, "Hail and well met, fighterr of slaverrs! Welcome indeed!"

He looks around to see of he can see the other ships, and how far away they might be.

Perception 26

Fang (Mitch) HP: 100/137 AC: 28/18/23 CMD: 22   d20+30=37 ; d20+30=32 ; d20+25=26 ; d20+20=27 ; d10+18=23 ; d10+18=28 ; d10+18=28 ; d10+18=25 ;
Tuesday August 14th, 2018 8:21:24 AM

The Ratfolk seems to note Zeoll's greeting, but then the Bloodkin's weapon bounces off her armor and she turns with a snarl to lay into him. It doesn't look like you're going to get a conversation out of her until the battle rage subsides.

Attack 1: 38 to hit, 23 damage
Hast attack: 33 to hit, 32 damage
Attack 2: nat 1 (miss)
Attack 3: 28 to hit, 25 damage

Buff Tracker:

Divine Favor: 3/10
Haste: 3/10
Holy Weapon: 2/4
Rage: 2/21

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+20=33 ; d20+15=32 ; d8+5=7 ; d8+5=6 ;
Tuesday August 14th, 2018 12:23:41 PM

Rill uses his Dimensional Hop ability to appear between two opponents, and will fight defensively raising his AC by 2. This will give Jozhur a flanking bonus, and hopefully not get Rill killed in the process.

His Spiritual Weapon continues to smack that guy that set off the flare.

Spiritual Weapon
Hits AC 33 for 7 damage
Hits AC 32 for 6 damage

--------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Prayer, Moment of Prescience

Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d100=67 ; d100=78 ; d100=43 ; d100=55 ; d20+22=31 ; d20+22=35 ; d20+17=28 ; d20+12=16 ; 6d8+30=61 ; 2d8+30=40 ; 2d8+30=35 ;
Tuesday August 14th, 2018 2:10:20 PM

That Rill really needs a talking to. Terser just smacked down the guys trying to perforate him and he goes and puts himself in between two more. It seems Terser needs a talking to as well, since he likes tracking his HP in the post instead of modifying the header.

Still, he uses his reach while he has it, attacking the northernmost opponent and leaving the space between open for others to utilize. Hopefully he won't have to kill too many more of them before the others see reason and stand down.

percentile for displacement: 67, 78, 43, 55 - all ok

Attack 1 AC31 for 61 damage (massive kill maybe)
Haste 2 AC35 for 40 damage
Attack 3 AC28 for 35 damage
Attack 4 AC16 miss


Rage HP: 153/260 Rage/Enlarge/Horn/Haste AC: 22
Enlarge: 5/10 rounds
Rage: 5/34 rounds

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+14=29 ; d20+9=25 ; d8+1=6 ;
Tuesday August 14th, 2018 3:10:43 PM

Oops. Forgot to actually fight defensively. Rill strikes teh one to his north, and hits AC 29 for 6 damage.

"It's interesting that you lot are willing to die defending this ship. Either you're really committed to your cause, or there's something you fear more than death. Because you clearly are going to meet my Lord Gargul this day."

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176)  d20+21=28 ; d100=82 ; 3d10+18=30 ; d6=6 ;
Tuesday August 14th, 2018 7:17:31 PM

Bralin tromps forward to the southernmost halfling.
"You fight on?" he calls out, incredulous. "Madness."

However, the halfling's mental failing do not cause the dwarf to halt his blow. His axe whistles as it cuts through the air.

---
Move to engage southernmost halfling
Pwr Atk, Imp Vital Strike
Hits ac 28 (82 to overcome displacement) for 36 hp damage

---
Spells in Effect:
Prayer
Shield of Faith

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Rose’s Temperature Control, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Prayer, Stone Shape (d) Remove Blindness/Deafness
}



(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 70/117 --Shadow Companion 58/58hp  d20+19=22 ; d20+19=36 ; d20+19=22 ; d20+14=22 ; d6+4=7 ; d6+4=7 ; d6+3=7 ; d4+2=5 ; 6d6=22 ; 6d6=25 ; 6d6=22 ; 6d6=25 ; 2d6=6 ; 2d6=6 ; 2d6=7 ; d20+13=18 ; d6=2 ;
Tuesday August 14th, 2018 7:32:09 PM

Jozhur shrugs off his injuries for now, though he knows he can't take much more of that. Knowing his friends will have his back, he continues his attack on the half orc while he sends his shadow to attack the other orc (how could I forget!).

------------------------------------------------------------------
Shadow's touch attack hits AC 18, 2 strength damage

Full two weapon attack, forgot +1 from haste, includes flanking bonus

First hits AC23: 7 damage, 22 sneak damage, 6 damage if evil
Haste attack hits AC 36: 7 damage, 25 sneak damage, 6 more if evil
Off hand hits AC 23, 5 damage, 22 sneak damage
Second main hits AC 23, 7 damage, 25 sneak damage, 7 more if evil

Note that rogues and barbarians have uncanny dodge and generally cannot be flanked. Being blinded also prevents precision damage. The concealment from the halflings' cloaks also prevents Jozhur from sneak attacking them.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d100=43 ; d20+20=22 ; 3d6+10=24 ; d8=4 ; d2=2 ; d100=52 ; d20+20=39 ; 3d6+10=21 ; d8=7 ; d2=1 ;
Tuesday August 14th, 2018 7:35:20 PM

Aex casts an eye on the three ships hoping some might even founder... they are in the middle of a tornado... they sails should rip, masts should break... sailors over board... pure mayhem...

Seeing those three won't close range fast Aex turns around and spurs towards her friends again. She'll debrief and then see if there's anything left to mop up.

Leafy squeezes between Terser and Zeoll and goes after the red halfling. (Leafy has a 10ft reach)

Slam 1 - miss chance 42 - hits AC22 - damage 24 + 4 sonic + thorns -2 dex fort save DC19
Slam 2 - miss chance 52 - hits AC39 - damage 21 + 7 sonic + thorns -1 dex fort save DC19


RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday August 14th, 2018 7:35:58 PM

She moves her eyebite to another target and goBlindedoes invisible once more

----------------
Swift action: Redirect Eyebite. Fort Save vs DC26. Effect depends on CR. Minimum Fail=Sickened for 140mins
Move action: Go invisible again


Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d20+2=6 ; d20+2=7 ; d20+28=43 ;
Tuesday August 14th, 2018 9:58:42 PM


Zeoll looks for any slaves who are in sight and tries to befriend them.

He calls out loudly, "This is no longerr a slave ship! Therre arre no slaves or captives on this ship! Only Frree Folk! Who will step forrth forr frreedom?!"

Diplomacy 43.

Got my Perception wrong last time. Shoulda been a 33.

DM Kathy 
Tuesday August 14th, 2018 10:23:46 PM

Fang turns and finishes off the Bloodkin that had been battered by Rill's Spiritual Weapon.

Rill Dimension Hops over and attacks defensively, much to Terser's frustration.

Terser and Bralin finish off the halfling.

Jozhur finishes off the final Bloodkin, leaving Tahni with nobody to Eyebite.

Zeoll calls out to the former captives. Most of them just blink at you, stunned from the suddenness of the attack and their freedom. One or two stand and hold up their shackles, still locked in place. They're not free yet.

Aexana glances at the three other ships. The downside to a 90-mile-per-hour wind in a 760-foot cylinder is that things blow through there pretty quickly. The ships were only in the area for a few seconds before being blown out of the area of effect. They are pointed entirely the wrong way, and appear to still be spinning. They seem to have sustained some damage, but as far as you can tell, the masts and sails are sill in place. And of course the winds are still blowing. You turn and head back to your companions.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d8=4 ; d8=4 ; d8=3 ;
Wednesday August 15th, 2018 5:41:01 AM

Tahni nods in satisfaction. That Eyebite spell worked nicely. "Might have to remember that one"

She drops her invisibility spell and looks about the deck. There is a hint of a smile at seeing all the slavers are dead. Truth be told she wasn't exactly hoping there would be any left as captives.

Tahni looks about the deck and can now see the strange rat-person more clearly. It looks hurt. She cautiously approaches, walking slowly and holding her open hands before her. "I'm Tahni, ok? You look a little hurt. I'm going to try and treat that if you'll let me" She hasn't heard this creature speak yet so isn't quite sure if it understands her. The best way to show friendship however would be to help it heal.

Cast CSW. Rat-person is healed for 26pts

Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22   d8=7 ;
Wednesday August 15th, 2018 7:45:55 AM

Fang looks about for more enemies. Seeing none, she takes a deep breath and calms down. She looks about again at party, focusing on Tahni as she walks up, and seems to recognize the group. She grins, baring all of her fangs and stretching a particularly nasty threesome of scars that go from just over her left eye to the bottom of her muzzle.

Tahni you said? You're the Lionfishers. I've been looking for you for a month. Truly the gods have a strange sense of humor that I'd find you only after I gave up.

As the Witch's healing flows through her she notes that not all her wounds are gone so she touches her holy symbol and casts Cure Light Wounds to top off (12 more healed). My name is Fang, Cleric and servant to Alemi, God of All. I had plans to start a slave revolt to wipe this slaver disease from the face of the Wold. With your help we can crush the Bloodkin."

She eyes the oncoming ships, trying to judge how long they have, though she has absolutely no experience in such things. "If you have further questions ask them quickly; the enemy will soon be upon us again."

Buff Tracker:

Divine Favor: 4/10
Haste: 3/10
Holy Weapon: 3/4
Rage: 2/21
Exhausted: 1/4


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d8=5 ; d8=8 ; d8=1 ; d8=7 ; d20+31=41 ;
Wednesday August 15th, 2018 11:54:27 AM

Rill is still not sure about this beat-up rat-woman-thing, though her professed allegiance to Alemi is a good sign. He uses Sense Motive (41) to determine if she is trying to mislead them about who she is or why she is here. He smiles as she describes her god as the "god of all," and is also amused to hear her describe the Black Lions is being here to help her. He smooths his robes, instantly returning them to their clean and pressed condition as he speaks.

His spiritual weapon in the form of a staff returns to his side.

"Greetings - Fang is it? I am Rillett Savenport, servant of the Lord of Life and Death, and I am pleased to meet you. We are indeed the Black Lions, or Lionfishers as we are sometimes called. Please tell us why you seek us. Regarding the incoming ships, we have another compatriot delaying them. I can sense where she is and that she is unhurt and in good health - no doubt she will be back soon to let us know what is going on with those ships we cannot see.

"Also, let's be aware that signal could also have alerted those on the island as well."


Rill will use Deathwatch to scan the fallen and see if any remain alive. "Remember, there is still at least one opponent down below, sent there by Zeoll. Has anyone seen any keys so we can unlock these poor unfortunate souls?"

Then he moves to Jozhur to address the rogue's wounds, casting Cure Serious Wounds for 35 points. He pulls out a wand. He plans to tend to Terser once his Rage wears off.

--------------------------------
Spells Running: Status on all but Fang (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Prayer, Moment of Prescience

Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d20+2=19 ; d20+34=54 ;
Wednesday August 15th, 2018 4:19:23 PM


Zeoll telepathically communes with Drini. He tells her how great she did! And now he has a new job for her ... To fly up and out, looking for the other pirate ships and Aexana. And to please be invisible as she flies for safety. And to come back into Message spell range so she can tell him what she sees.

After renewing the Message spell, and after the fairy bunny flies off, Zeoll holds his hand out to the mousekin. "I am Zeoll, Captain of the Lionfish, and I'm happy to find an ally on this ship, a place in which I expected only villains and victims."

Finally, Zeoll shushes his friends for a moment, and he tries to use his nose and ears to detect any sign of the other ships.

That's a base +30 +2 elf vision +2 seer voices, for +34, and I forgot a +1 Taurs Try.

Perception 55!!!

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Wednesday August 15th, 2018 6:33:09 PM

"Bralin Stoneminder," the armor clad dwarf declares to Fang by way of greeting, adding a curt nod.
"We already quest to wipe out the Bloodkin. You aid is welcome."

Figuring if anyone knows where the keys are, it would be the people locked up, he turns to one of the former captives who have extended their shackles.

"Where are the keys? Quickly now, more ships are coming."

Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22  
Wednesday August 15th, 2018 6:45:57 PM

Fang momentarily wonders if she's gone mad, thinking enemies where on the way when none where in sight. Then Rill speaks up and she's reassured, though still confused as to how she knew that.

She does her best to answer his question. "I'm guessing you've never seen one of my race. For the most part we're disregarded or considered savage monsters. For half my life i've been a cleric of Alemi and I've worked hard to change that impression. The best possible way I could do that would be to become a member of the Dragon Consortium. They only accept groups however.

So for the past year I've learned all I can about the most powerful adventurers in the Wold. Three names always came up: The Iron Dragons, who likely wouldn't accept a new member, the Keepers of the Vale in Cinnamon Valley, and the Lionfishers in Bonetown. I resolved to set out to join one of these groups in hopes they would one day be accepted as Dragons."


She pauses a moment. I assumed you had arrived to destroy the slavers as I hoped to do. Are you? As for the keys and the guard that ran bellow have no worries. I already defeated the guards there and freed some of the slaves so that they could free their fellows - they have the keys. They should easily be able to lock away the last guard before the spell ends."

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday August 15th, 2018 7:53:16 PM

"The Dragon Consortium. So you seek to become a member, eh?

Rill will bend down so that he does not tower over Fang.

"You are right that they only accept groups, and only groups that have proven their ability to fight as a team. The Dragon Consortium has told us they have many enemies, and are very particular about whom they allow to join their groups. If they should offer the Black Lions membership in their league, we would need to vouch for anyone that has newly joined us.

"I mean no disrespect, but we do not know you Fang. It usually takes months or years to full understand a person and build the kind of relationships the Black Lion's have. Will you allow me to look into your soul to understand who you are? It will not hurt, but such an act is considered a deep invasion of privacy if done without consent.

"Understand that this is not a requirement for you to continue with is, and I certainly not hold it against you if you do not agree at this time - or ever. I see it as a shortcut for what you seek, and a sign that you trust us. Will you, Fang, allow me to probe the depths of your soul to fully understand your personality?"



(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Wednesday August 15th, 2018 8:13:06 PM

Leafy quietly looks at the furry thing... he waits for Aexana to return to make formal greetings...

Pleased the other three ships are being slowed down in their advance on the Barracuda Aex races back to her friends. As soon as she gets there she'll inform Zeoll, who should still be able to understand her, of what she saw...

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp  d20+23=25 ;
Wednesday August 15th, 2018 10:11:14 PM

Jozhur is a bit surprised at the sight of a rat person, that's something new to him. He gets over it quickly when Fang mentions wiping out the Bloodkin. The human offers a handshake to Fang, "Jozhur Derile, we call ourselves the Black Lions. You'll have to get the name right if you wish to sail with us." He pauses and winks at Fang, making sure she knows he is joking.

Jozhur sighs at Rill's mention of his creepy soul viewing ability. "Ugh, don't mind Rill, he means well. Besides, he's right. We will know we can trust you fully."

He asks Aex/Zeoll where the last know location of the Bloodkin ships and keeps a close watch for them. (perception: 25)



DM Kathy 
Wednesday August 15th, 2018 10:18:01 PM

Tahni introduces herself to the newcomer, and Fang says she's been looking for you!

Rill uses his Deathwatch, and can tell that the fallen foes here on the deck have all passed on to Gargul. He mentions that one of them went below--however, that fellow went below shortly before Fang came up. Did she dispatch him on her way up the ladder?

[Mitch, you get to decide whether your character would have done that or not.]

Bralin asks about the keys. Trembling, one of the slaves replies: "a-at the h-helm. Sir. I think." You go to look, and sure enough, there is a ring of keys hanging from a hook near the helm.

Zeoll sends Drini off to scout, then looks around himself. You don't hear anything that sounds like a ship, but you do hear what sounds like very strong winds!

Aexana continues to fly, and gets close enough to communicate with the Lionfish. Drini, who basically flew a large loop, also gets within communication distance, but given her--eccentric phrasing, it's probably best to get the report from Aex.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Thursday August 16th, 2018 12:29:36 AM

Terser introduces himself and drops his rage, assuming he'll have time to recover before the ships arrive.

Fatigued 10 rounds
HP 94/200

Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22  
Thursday August 16th, 2018 1:33:26 AM

Fang cocks her head and considers. "Do what you will. I have no secrets from you for I wish to earn your trust." She braces herself for whatever this soul looking thingy entails.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday August 16th, 2018 7:08:59 AM

Tahni smiles somewhat politely to Fang but does take a step back. She has never seen this type of creature before.

While Rill conducts a soul check, Tahni makes her way around the deck to kick at the toes of each of the corpses just to be sure they are dead. She has full faith in Rill's ability to detect signs of death, but there is a small sense of satisfaction to see it for herself.

She takes to gathering up any items she can and also checks the contents of the locker. If any of the corpses wears some kind of uniform or some distinct item of clothing she will also try and get that too. If the party have to disguise themselves later this sort of thing might come in handy.

Knowl Arcana: 20 - To work out just what Fang actually is

Spells in effect: Arcane Sight ... Contingency ... Darkvision ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Overland Flight ... See Invisibility ... Water Breathing ...

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday August 16th, 2018 11:16:55 AM

(I assume the other three ships are at least several minutes away, even if the wind holding them back was stopped.)

Rill takes off his helmet as he sits on the deck and looks at Fang. "Alright then my friend. Just relax."

Rill uses his Probe Psyche ability. If Fang is voluntarily submitting to this, there is no need for a will save. Rill will know her alignment and personality, gets a sense of her past lives, and anything else that makes her uniquely her. This causes his eyes to turn a milky white and takes about a minute. (Let me know if there is anything I should know about her beyond what's on her character sheet.)

When he is done with the deeply personal experience he regards Fang for a moment, touched by the sadness she has seen. "You have seen great pain in your life, but that is crucially important to who you have become."

Rill then stands and and smooths his robes as he says to the others, "Fang is who she says she is. She stubborn, but we have dwarves so we're used to that. She has a penchant for violence, but that no longer controls her actions. She is committed to her service to Alemi and is a healer at heart. She cares for the downtrodden and forgotten, and is likely a champion for the underdog. For my part, I say she is a goodly person and I am glad to have her aboard." Rill reaches down to shake her - hand? paw? - in welcome.

"Hey Aex - how far out are those three ships?"


Terser (Warren) [AC22/13/19 - CMD 30 - HP 122/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5)  d6=5 ; d6=3 ; d6=6 ; d6=5 ; d6=4 ; d6=4 ;
Thursday August 16th, 2018 5:06:06 PM

Terser tries to keep his patience long enough for Bralin to grab the ring of keys. As worked up as he is, despite so short a battle, it's all he can do to keep from just smashing through the chains with his cestus. Still, these chains can be put to a good use now that they're no longer restraining good folk.

He sees Fang breathing heavily after the battle in a similar way to himself. He recognizes another fighter that can fuel strength from rage, and gives his quick approval to including her with the crew, so long as she gets on with the others.

Should Rill point out any of the slavers that are still living, he will chain them up before releasing a wave of positive energy, hoping to begin the healing of the former slaves by at least healing the chafing from the manacles.

Heal all for 27

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Thursday August 16th, 2018 6:34:04 PM

Bralin trots over to the helm, grabs up the keys, trots back to the fellow, unlocks his bonds, and then hands him the keys.

"Tis a stout heart that speaks up in spite of his fears," he tells the man. "We are the Black Lions, and we will see this through until all enemies are vanquished. Now, loose these others while I prepare for the next assault."

Turning to Rill and the newcomer, he also extends a hand to Fang.
"I also have a penchant for violence. Welcome to the Black Lions."

Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22  
Thursday August 16th, 2018 7:24:08 PM

Fang shudders as the soul gaze happens. It's rather disturbing, almost like... well having someone gaze into your soul. She is slightly disappointed that it wasn't two way and the whole thing has her feeling rather disgruntled and uncomfortable. She has to remind herself not to hold it against Rill as he did ask and she gave her permission. Just as long as he never does that again. Though why would he?

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Thursday August 16th, 2018 8:05:50 PM

Through Zeoll, Aex informs all of the three other Bloodkin vessels and how they are slowed down... but since no ships are destroyed they are imminent...

"What now?" she asks Zeoll...

Leafy raises a branch as he sees Aex...

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp  d4=4 ; d20+26=46 ; d20+26=33 ; d20+26=27 ; d20+26=33 ;
Thursday August 16th, 2018 9:41:14 PM

Thinking some of the slaves may help in the upcoming fight, Jozhur tries to make himself useful by helping unlock the slaves' shackles more quickly. He does his best to hurriedly pick the locks, starting as far away from slave with the keys as possible. He offers the weapons on the deck to anyone wanting to fight.

------------------------------
Disable device: 46, 33, 27, 33

DM Kathy 
Thursday August 16th, 2018 11:55:38 PM

You continue getting to know Fang. She seems like a decent person, if a bit more aggressive than your typical servant of Alemi.

Tahni walks through the aftermath of the battle, and can confirm that the Bloodkin and halflings are really most sincerely dead. Terser lets out a burst of healing, which helps his companions and the slaves--but the Bloodkin and halflings are beyond help. Really really.

Bralin retrieves the keys, and soon the shackles are being unlocked.

The worry now is the three approaching ships, which you can no longer see at this point because of the fog. You can hear that Aexana's winds are still blowing, but you don't know what the ships are doing in response.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Friday August 17th, 2018 11:23:02 AM

Tahni looks about the deck to get an idea of what resources might be available. Different flags that could be used to signal the other ships, the quality of the sail and the wheely-bit.

"Might be worth throwing the bodies below. If the other ships send scouts we should try and make things look ok at a casual glance"



Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday August 17th, 2018 3:12:52 PM

"Perhaps those bodies can be weighted and sunk to dispose of them. As Tahni suggested, we should remove any sort of uniform they may have for use later."

Rill will cast Detect Magic, and then check above and below decks for any sources of magic. Rill looks for anything that could be used to weight and sink the dead. He also tries to get a headcount of the number of slaves on the vessel.

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Friday August 17th, 2018 6:21:28 PM

Bralin is dubious.

"This vessel sent a signal, fog has rolled in unexpectedly, and someone cast a tornado at them," he points out.

"If they have any skills, they know their comrades are at best under siege."
He eyes Rill and Zeoll.
"Should they be capable of scrying us, could we detect it?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 123/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Friday August 17th, 2018 6:45:33 PM

"Hey, all those chains are a good weight. If any of the freedmen are willing, perhaps they could don the uniforms and equipment of the slavers, and we could claim to have repelled the invaders."

round 4/10 fatigued

Fang (Mitch) HP: 137/137 AC: 28/18/23 CMD: 22  
Friday August 17th, 2018 7:04:03 PM

Fang is doubtful of them having much success in fooling the other Bloodkin. "We should attack now, while the other ships are foundering in the fog, not wait for them to surround us and force is into an unfavorable fight against all three crews at once."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp 
Friday August 17th, 2018 8:43:22 PM

Jozhur nods in agreement with Fang, "I don't think even Zeoll and I could convince them nothing is amiss. We need to defeat them, and it is probably best we do so before they reach port, or we will have even more enemies to deal with at once." He looks around the ship, any siege weapons?

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Friday August 17th, 2018 11:46:09 PM


Zeoll frowns. "My skin crrawls with the thought of wearring these uniforms. Ourr aim should be to rreduce them by forrce of arrms and magic. Let us find these otherr ships and do so."

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Saturday August 18th, 2018 1:00:54 AM

"Yeah, you'd have trouble with those pants Zeoll."

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22  
Saturday August 18th, 2018 7:15:18 PM

(Fixing header, Rill pointed out I forgot to adjust HP and AC after I bought magic items, and added a spell list.)

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List 
Saturday August 18th, 2018 7:21:29 PM

(Attempt 2)

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Saturday August 18th, 2018 7:28:19 PM


Zeoll laughs at Rill's remark.

"The elderly sometimes do get too serious," he says. "But I still say, take the battle to the enemy, and win!"

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Sunday August 19th, 2018 5:01:26 AM

"Sometimes force and magic may not be enough. Stealth and infiltration are sometimes a necessity" Tahni isn't prepared to throw away the uniforms just yet.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Sunday August 19th, 2018 8:19:55 PM

Seeing her friends down on the ship still working tactics, Aex decides it's probably best to keep an eye out on the other ships for now. She does not disband the fog nor the tornado.

She quickly flies out of the fog again hoping to see the other ships still struggling to get round the tornado field...

Leafy stands guard and patiently waits for new orders.

DM Kathy 
Sunday August 19th, 2018 10:25:45 PM

Tahni does a quick inventory of the ship. You see that the sails and helm are in good working order. You see a few signal flags stored in one of the lockers, and a couple more signal rockets in another locker.

Rill looks for anything that might be used to sink the bodies. Your best option is probably the shackles that the slaves have just removed. You cast Detect Magic, but don't find anything other than the magic on your companions.

Bralin points out that acting inconspicuous may not be the best option, given all that's happened. Although the fog came before the signal rocket, not after. Still, it's likely the incoming ships are already on alert.

Terser suggests that the slaves put on the Bloodkin uniforms, a plan which has one tiny drawback; the Bloodkin do not have uniforms. A couple of them have red-and-black bandanas, and a couple of them have tattoos, but they don't seem too big on uniformity.

Fang suggests an immediate attack, although you still don't know exactly where the incoming ships are. Zeoll is also in favor.

Jozhur looks around for siege equipment, and can easily see that the Barracuda has two ballistae.

Aexana goes to check on the other ships. They are, indeed, making their way around the strong winds and choppy waters of the miniature hurricane. You estimate that you have a minute or two before they reach the fog bank.

The former slaves are now free. The bodies are still on deck. The fog still hampers vision. Your swan boat is still floating out there somewhere. Since nobody has been manning the helm or the sails of the Barracuda, you're not sure how far you've drifted or even which direction you're pointing.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday August 20th, 2018 1:27:10 PM

"Let's assume those additional ships will be upon us in about a minute.

"I can hit a couple of you with Air Walk, and I have another Dimension Door to move six more medium creatures once. Zeoll, can you summon a creature that can man that ballistae? I could rain down a firestorm on a ship, but that may also kill some slaves. I can also summon a Greater Elemental to do some damage, or hold up one of the ships for a bit."


Also, Rill did a head count earlier of the number of slaves on this ship. How many are there?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 123/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34, channel 5) 
Monday August 20th, 2018 5:34:28 PM

Terser calls among the new crew to see if any have battle experience and would be willing to man the ballistae, and help repel any boarders. There are plenty of weapons around to arm them.

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List 
Monday August 20th, 2018 6:41:29 PM

"I have water walking but am unsure of if I can scale the side of a ship." Fang tells the others. She helps arm the slaves and pick out volunteers as well. She regrets not having Magic Weapon prepared today - she could have buffed any non-magical weapons the slave volunteers had.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Monday August 20th, 2018 7:11:40 PM

Aex rushes bach towards the Barracuda and informs her friends the three ships are on top of them in a couple of minutes.

She asks Zeoll if it would make sense to have them board a ghost ship... making sure everyone is in the swanboat or so and just wait for the right moment again.

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Monday August 20th, 2018 7:23:48 PM

Bralin nods to Rill.

"I would like the Dimension Door." he notes. After that, he can only wait.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Monday August 20th, 2018 8:50:23 PM

"Ok. You, you, you and you. Can you please drag these bodies below deck? Any of you without combat experience should also head down below" Tahni is feeling bolder and directs some of the former slaves to drag the slaver bodies below and for the combat-inexperienced of them to also head below deck. Regardless of whether the bodies can be seen or not by the enemy, they would get in the way should a fight ensue. Since this ship has some ballistae it is also probable that the other ships have some sort of siege weapons as well. The slaves would be safer below deck she reasons. There is no way the inexperienced among them could fight toe-to-toe with a pirate.

Tahni thinks now is the time for a little backup so casts one of her newly gained spells: Greater Immortal Summons. She'd only recently met with Amith back in Bonetown in her room when Maab had sent him to her. This seems like a situation where he could help.

When she finishes the spell there is a tall phoenix-like humanoid standing on the deck. In his right hand he holds a spear tipped with sharp crystal, reminiscent of the crystal meteors.

"Can I assume you called me here because there is about to be a fight?" He asks as he looks about the party and then the horizon.

Tahni nods. "Pretty much. Everyone, this is Amith. Maab has given her blessing that he may occasionally answer my call"

Tahni leaves out the part where Amith is only here as a form of penance for his previous deeds.

DM Kathy 
Monday August 20th, 2018 10:29:40 PM

Aexana returns and reports on what she has seen.

Rill has been able to determine that there are 14 slaves on the ship. All are male; most are human. Rill suggests some spells and tactics for the upcoming battle.

Terser asks whether anybody has battle experience and can man the ballistae. There are two dwarves and one human who claim some knowledge of combat, but no experience with siege weapons. Another human man says that he has been taught how to use a ballista, but has never used one in combat.

Fang helps get weapons into the hands of the slaves that know how to use them. There are plenty of knives lying around, for example.

Bralin, at least, would like to be Dimension Doored to one of the inbound ships.

Tahni instructs the other former slaves to move the bodies below, which they begin doing. She summons an imposing-looking bird person and introduces him as Amith.

A plan is coming together, but it is somewhat lacking in detail. For example, it is unclear how much good the ballistae will do when visibility is so poor. And although you don't need to see your target with Dimension Door, you do need to have some idea where you're going, and hitting a moving target in the fog might be a bit difficult.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday August 21st, 2018 12:54:11 PM

Though glad to have more assistance, Rill is always a bit apprehensive when Maab sends aid. She's just so chaotic. Nonethless, there's no harm in being polite.

Rill inclines his head to this newcomer. "Greetings Amith. Nice spear. I am Rillett Savenport."

"As for our plan, it would be nice to make sure those three ships are headed our way. I'd hate for us to get ready for something that isn't going to happen. Also, it would be helpful if someone could fetch that Swan Boat I created. It may prove helpful in rescuing some of the slaves on all these ships. Perhaps Amith and Drini could help with these things, given that they can fly."


Rill will cast Air Walk on Bralin and Terser. He will cast more spells soon.

"Terser, how's your healing coming? Do you need anymore, or is that ring dong the trick? My thinking is that once those three ships come into sight, I will cast Obscuring Mist to allow anyone operating the ballistae to see out, but gain some defensive benefit. Then I will Dimension Door with Bralin, Terser, Fang and maybe a couple more folks into the thick of it on one of the other ships. Terser, please hold off enlarging yourself, as that limits how many people I can move."

"All of this will be subject to change as the situation develops."


Terser (Warren) [AC22/13/19 - CMD 30 - HP 153/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Tuesday August 21st, 2018 3:43:13 PM

since our DM said the other ships are delayed a few minutes by the fog and tornado, I'll go ahead and bump up my hp by 30 from the ring. I could still use a top up. I also only have one enlarge a day, so that's out for the next fight.

Terser reacquaints himself with his air legs and waits on the teleport. He also directs all four of the former slaves to one ballista and asks them to work together to try to put a hole in one of the ships at the waterline. But not the ship that Rill pops them over to.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp 
Tuesday August 21st, 2018 5:01:02 PM

Jozhur volunteers for the dimension door, but also let's the others know he can fly with his armor if need be.

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Tuesday August 21st, 2018 5:46:50 PM

Bralin nods to Amith.

He idly wonders if perhaps he too will be expected to produce a companion.

The dwarf accepts the Air Walk spell, and waits.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Tuesday August 21st, 2018 9:02:23 PM

Aex is getting worried... she fears what will happen when those two ships are on top of the Barracuda suddenly... Leafy too will follow wherever the crew decides to go...

The greenmage does not want to dispel the fog just yet. After all, that is, hopefully, hiding all that is happening here at sea from the ones in the village...

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Tuesday August 21st, 2018 9:26:35 PM


Zeoll and Drini fly and water walk over to the swan boat and steer it to the captured ship while they have a moment.

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat, restoration, sum mon iv; lesser planar ally
Sorc Spells:
1: 3 of 8 used (mage armor x3)
2: 0 of 8 used
3: 0 of 7 used
4: 0 of 4 used
Other resources:
Cape: 0 of 1 used
Horns: 2 of 4 used

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List 
Tuesday August 21st, 2018 10:03:00 PM

Fang is getting tired of discussion and waiting. They know where the enemy is and it is time to fall upon them with righteous fury. Or something. Honestly it's just the waiting that's getting to her, it feels like the enemy has been almost upon them for days even though she knows it's only been a few minutes.

DM Kathy 
Tuesday August 21st, 2018 11:57:17 PM

Rill wants to be sure that there really are ships headed your way, but Aexana's eyewitness report was pretty specific. He reminds Terser to heal himself, and further refines the plan. He asks that somebody get the swan boat, and Zeoll and Drini oblige.

Terser directs the former slaves to one of the ballistae. This results in momentary confusion, as most of the slaves don't have combat experience and are still hauling bodies below. The man who knows how to fire a ballista is already at one of them, going over the mechanism as if trying to remind himself how it works. The three who armed themselves with knives eventually go over and join him, looking a little confused about what they're supposed to do.

The rest of the group waits, with varying degrees of patience.

Soon, you hear a faint shout. The shouting gradually comes closer, accompanied by the creaks and soft splashes of a ship in motion. "Ahoy!" the voice shouts. "Barracuda, ahoy!"

You can tell roughly which direction the shouts are coming from, but you cannot yet see the ship in the fog.

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List  d20+6=14 ;
Wednesday August 22nd, 2018 7:17:24 AM

Fang draws her axe and crouches down behind the railing. She's never been terribly great at stealth, but with the fog and how short she is she hopes to get the drop on the enemy and not instantly reveal any deception the rest of the group tries (stealth 14).

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Wednesday August 22nd, 2018 8:09:00 AM

Amith doesn't acknowledge the rest of the party and you now get the distinct impression he isn't 100% keen on being here. Sure he'll do what he can as best he can, it's just there are other things he would rather be doing right now.

Tahni is pretty oblivious to it though. There's too much going on and too much tension as the other ship approaches.

She takes a step backwards, away from the direction of the approaching ship. She tries to position herself near Terser and waits to see if anyone will call back to the ship.

"Don't say anything that may cause them to bindly fire in our direction. We can't respond in kind in case they have slaves on desk" she whispers towards Zeoll

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d8=5 ; d8=3 ; d8=5 ; d8=3 ; d8=6 ; d8=5 ; d8=2 ; d8=5 ; d8=2 ; d8=6 ;
Wednesday August 22nd, 2018 12:16:29 PM

In the minute or two that passed, Rill used a wand to heal Terser several times. (42 points of healing.).

As he responds to the voice from the fog, he touches Terser with an extended "Shield of Faith for 30 min of a +4 deflection bonus to AC.

" Ahoy, this is the Barracuda. We were attacked but managed to repel the skum. We cannot see you so state your business or we'll defend ourselves from you too. "

Terser (Warren) [AC22/13/19 - CMD 30 - HP 195/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Wednesday August 22nd, 2018 5:47:30 PM

Terser silently thanks Rill for the heal and the shield, then remains silent to see if their ruse works. He's still ready for the port over.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Wednesday August 22nd, 2018 6:23:35 PM

Zeoll disembarks from the swan boat and water walks around to the side of the boat away from the call. He casts Summon Fey Friend 4. He urges Drini to stay close and invisible.

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Wednesday August 22nd, 2018 6:32:02 PM

Bralin waits.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Wednesday August 22nd, 2018 7:10:26 PM

Aex stirrs as she hears Rill calling out to the ships... he hails as if he doesn't know these three ships while in fact they were sailing under the bloodkin flag... She holds her calm and waits what will happen.

Leafy is taking cover and tries to hide.

DM Kathy 
Wednesday August 22nd, 2018 11:31:32 PM

While most of the party stays quiet and inconspicuous, Rill calls an answer back into the fog.

"That you, Jaff?" the voice calls back uncertainly. After some low-voiced conversation, it calls, "Where's Cap'n Volaint?"

You can now see the outline of this ship through the fog.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday August 22nd, 2018 11:33:24 PM

(Rill is aware these are Bloodkin ships named the Hawk, the Kestrel, and the Condor. But these ships were a bit behind this one. Since the Barracuda was attacked, I figured the response would be a cautious one.)

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday August 23rd, 2018 7:28:06 AM

Tahni ducks low to get closer to the deck. She gives a tug at Amith but he refuses to budge. He just tightens his grip on his spear.

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List 
Thursday August 23rd, 2018 8:29:56 AM

Fang hopes they get close enough for her to leap across to the other ship. Or maybe swing on a rope? That seems like the nautical thing to do.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp  d20+33=45 ;
Thursday August 23rd, 2018 11:10:14 AM

Jozhur hides near the edge of the deck, almost disappearing in the thick fog. He tries to chose a spot close to the approaching ships and has sword in hand. The rogue is hoping the Bloodkin are lured aboard at least somewhat unsuspecting.

Stealth: 45

Terser (Warren) [AC22/13/19 - CMD 30 - HP 195/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Thursday August 23rd, 2018 3:30:38 PM

Terser whispers to Rill, suggesting he play along as Jaff and say that the scurvy dogs got the Cap'n. They're trying to clean up now, and could use a couple of extra hands.

If this works and they draw up and lay a gangplank, Terser sets himself beneath the rail, ready to upend it and dump the slavers into the drink when they're crossing.

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Thursday August 23rd, 2018 6:58:55 PM

Bralin's eyes flick to Rill, then to the ship.

The dwarf stays within the Soulseeker's reach.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday August 23rd, 2018 7:32:15 PM

Rill smiles at Terser as he casts Obscuring Mist in such a way that anyone firing the two ballistae would be right in the edge of the mist (would grant partial cover, but would would impose no penalty for anyone firing either ballista in the direction of the coming ships.) He hopes that it may go unnoticed in the mist.

Then he responds, "Ugh, yeah it's Jass. The scurvy dogs got the Cap'n an' we have some injured. We got the best of 'em though. We could use a little help over here. Any trouble on your end?"

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+26=31 ;
Thursday August 23rd, 2018 8:25:09 PM

Leafy hides aboard the Barracuda and is ready to attack anyone who sets foot on the deck.

Aex considers she's well within reach of the message spell that binds her with Zeoll so she decides to fly the nearest bloodkin vessel and perches upon the railing... she should get a decent view on the ship and it's crew... anything she sees she will relay to Zeoll. Perception 31

DM Kathy 
Thursday August 23rd, 2018 11:59:27 PM

Most of the group continue to hide.

Rill casts an Obscuring Mist before replying to the voice as "Jass." Which is a pity, because the name that had been called was "Jaff." Maybe they won't notice. [Roll a Bluff check, please.]

Meanwhile, Aexana flies over to the other ship. You can see that they, too, have two ballistae, both armed and ready to fire, with Bloodkin fighters standing by each one. More Bloodkin are ranged along the rail, weapons out. They are clearly suspicious, but not sure yet whether they face friend or foe.

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d8=7 ;
Friday August 24th, 2018 12:04:25 AM

Zeoll finishes his spell.

His fey friend gained this time is a ... 7 ... a Shaitan Genie.

Zeoll places it on the ship just behind him, on the deck. He call sup to it in Terran, "Good Sirr, I rrespectfully enjoin you to cast yourr magic glitterrdust spell frreely on my enemies on the otherr ships when they come into sight and rrange, and to injurre only my enemies with any otherr attacks and magics."

He starts casting another spell.

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d8=6 ;
Friday August 24th, 2018 12:13:25 AM


OOC: OOPS just missed the DM post. That was for yesterday. This is for today:

Zeoll again seeks the help of those who honor Mab and Eberyon. Last time he gave up a restoration spell for a summons. This time he gives up a Monster Summons IV. The call goes out ... and gains a 6 ... Nymph.

Zeoll casts mage armor on her. "Follow me please." Zeoll moves 40 ft on the waves and the nymph swims two 20 ft moves next to him swimming. They go toward the other enemy ships are. Maybe coming in sight?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Friday August 24th, 2018 4:35:08 AM

Tahni decides now is the time for a little more backup. She starts casting a Summon Monster VI spell.

Amith turns to look at her. Does the dwarf not have faith in his abilities?

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 176/176) 
Friday August 24th, 2018 6:52:08 PM

Bralin waits.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 195/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Friday August 24th, 2018 6:54:05 PM

Terser also waits to enact his gangplank plan, though he's considering warning them to watch out for some shoals and then throwing his hammer at the waterline.

Fang (Mitch) HP: 177/177 AC: 30/20/25 CMD: 22 Spell List 
Friday August 24th, 2018 8:16:01 PM

Fang crouches, frozen in anticipation. She can feel the battle rage starting to rise but suppresses it. Wait until it's time...

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp 
Friday August 24th, 2018 10:12:17 PM

Jozhur stays hidden, peering into the mist. His face is void of excitement, but is calm and focused.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+2=9 ;
Saturday August 25th, 2018 6:23:43 PM

(Bluff Check 9)

Rill waits, ready to Dimension Door Fang, Bralin, Terser Jozhur and Leafy over to where ever someone seems to be spell casting on one of the other ships.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Sunday August 26th, 2018 7:15:33 AM

Amith does his best to sigh quietly. Tahni is praying for more aid and leaving herself exposed. He takes a step to the side to stand before her, shielding her just in case.

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20 
Sunday August 26th, 2018 7:33:23 PM

Aex continues observing the crew and wonders of she should try to block the ballistae.
Leafy keeps waiting;

DM Kathy  d100=58 ; d8=2 ; d8=4 ; d8=6 ;
Sunday August 26th, 2018 8:06:10 PM

Zeoll summons a couple of friends. He leaves the genie on the ship, and brings the nymph with him as he strolls over the waves.

The rest of the group stay where they are, and wait.

"That ain't Jaff!" a voice calls from the other ship. "They've taken the Barracuda! Get them!"

Shouts follow, and a ballista bolt comes streaking toward the Barracuda! It hits! A part of the deck splinters, and wood goes flying.

Now you can see the shape of a second ship looming in the fog.

Here is the map. I may not have put everyone exactly where they are; feel free to re-position yourself. Also, Zeoll's friends need tokens on the map.

For reference, I am using Paizo's fast-play ship combat rules.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  10d6=31 ; d20+16=35 ; 5d8=28 ;
Monday August 27th, 2018 7:22:26 AM

"Ok, here we go..."

Tahni's summoning spell finishes and she produces a Lilend Azata. It starts an Inspire Courage song.

Tahni sends a Mind Fog spell at the bow of one of the ships, covering 8 of the approaching sailors. She has a fair idea that might help Zeoll.

She brings out her Quicken Rod to send a fireball to the ship to the north.

"This would be where you help, you know" Tahni says looking to Amith.

With a sigh Amith flies to the west and looks for the Captain of the nearest ship - or at least someone who looks like they're in charge. He sends a searing light spell at them.

---------------
Tahni
Standard: Cast Mind Fog. Enemies to make a Will Save vs DC23. Fail=-10 Penalty to Wis checks and Will Saves. The fog is stationary. Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter.
Free: Retrieve Lesser Quicken Rod from Glove of Storing
Swift: Cast Fireball to the north. All 6 enemies to make a Ref Save vs DC21. Fail=31dmg. Pass=15dmg.

Lilend Azata
Move: Inspire Courage. All allies that can hear gain +2 on Saving Throws against Charm and Fear effects, and a +2 comp bonus on Attack and Weapon damage rolls

Amith
Move: Fly 90ft West
Standard: Cast Searing Light. Hits Touch AC35! 28pts damage, no save.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday August 27th, 2018 3:04:56 PM

"Well, I figured our ruse was only going to was only going to last for so long. Here we go!"

Rill pulls out a metamagic rod and then casts Dimension Door to move himself, Fang, Bralin, Terser, Jozhur and Leafy outside the fog on the nearest ship. (I believe Terser is back to medium size. If not, I may not be able to take Leafy.)

(Also, I placed the outline of the Obscuring Mist I previously cast on the Barracuda. The intent was to create it so that those operating the ballistae can do so within the edge of the mist, granting them concealment - (attacks have a 20% miss chance) without affecting their ability to attack out.)



Terser (Warren) [AC22/13/19 - CMD 30 - HP 198/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5)  d20+25=28 ; d20+20=38 ; d20+15=30 ; d10+13=20 ; d10=3 ; d10=5 ; d10+13=15 ; d10+13=16 ;
Monday August 27th, 2018 7:03:56 PM

Terser searches around for the crew manning the large weapons to dispatch them first and hopes that the crew he left behind starting firing on the other ship.

He attacks as able. "Too bad you're not much of an actor, Rill. Still we appreciate you for what talent you do have!"

Attacks (ignore followup attacks if I have to move to get to ballista crew)
AC 28 for 28 damage
AC 38 for 15 damage
AC 30 for 16 damage


Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 CMD: 22 Spell List  d20+26=44 ; d20+26=46 ; d20+26=37 ; d20+21=40 ; d20+16=34 ; d10=8 ; d10=6 ; d10+16=24 ; d10+16=19 ; d10+16=26 ; d10+16=23 ;
Monday August 27th, 2018 8:00:57 PM

Fang is surprised by her suddenly being right next to the enemy with no time to cast her usual pre-battle spells. On the bright side she still has plenty to work with at an instance notice. Clicking her heals together and flying into a rage she tears into the Bloodkin in front of her sending blood flying everywhere.

Free action to use boots of haste
free action to rage
full attack:
Attack 1: 46 to hit, 24 damage
Attack 2: 48 to hit (39 to confirm crit), 19 damage (33 on crit)
Attack 3: 40 to hit, 26 damage
Attack 4: 34 to hit, 23 damage

buff tracker:

Rage 3/21
Haste: 4/10

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176)  d20+23=38 ; d10+11=21 ; d6=5 ; d20+18=33 ; d10+11=19 ; d6=6 ; d20+13=14 ;
Monday August 27th, 2018 8:16:15 PM

Bralin, who's taken this ride before, is not surprised by being suddenly right next to an enemy.

The dwarf's waraxe slams repeatedly into the nearest foe.

--
Full attack on Bloodkin.
Atk 1 hits ac 38 for 26 hp damage
Atk 2 hits ac 33 for 25 hp damage
Atk 3 misses (Nat 1)


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 105/117 --Shadow Companion 58/58hp  d20+22=38 ; d20+22=27 ; d20+16=36 ; d20+16=20 ; d6+3=5 ; d6+3=5 ; d6+2=5 ; 6d6=17 ; 6d6=22 ; 6d6=15 ; 2d6=6 ; 2d6=8 ; 2d6=4 ;
Monday August 27th, 2018 8:21:53 PM

His ambush didn't work out, but just as well, perhaps they could end this quickly. Jozhur repositions himself and lays into the nearest bloodkin.

--------------------------------------
Full hasted attack with Holy Shortsword, flanking

First attack hits AC 38: 5 damage, 17 sneak damage, 6 damage if evil (28)
Haste attack hits AC 27: 5 damage, 22 sneak damage, 8 damage if evil (35)
Second attack natural 20, crit not confirmed (20): 5 damage, 15 sneak damage, 4 damage if evil (24)

Boots of haste used: 1/10
I believe the dimension doored group is out of range for the inspire courage at the moment. Is it 50 feet?

(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+20=22 ; d20+20=37 ; d20+18=36 ; 3d6+10=16 ; 3d6+10=22 ; d8=4 ; d8=2 ; d2=1 ; d2=2 ; 2d8+10=22 ; 3d6-2=12 ;
Monday August 27th, 2018 8:54:42 PM

Leafy trots forward and bashes into the first bloodkin he approaches. He only needs a 5ft step to be within range of the bloodkin in front of him.

Slam 1 hits AC22 - damage 16 + 4 sonic + Thorns ( -1 DEX to FORT SAVE DC19)
Slam 2 hits AC37 - damage 22 + 2 sonic + Thorns ( -2 DEX to FORT SAVE DC19)
Bite hits AC36 - damage 22

In her Eagle Shape Aex flutter up into the air - invisible with her ring - and begins casting.
At the deck of the Northern most ship ( on the map ) a flaming sphere appears amid the 6 bloodkin and halfling that were standing there... Upon it's arrival the flaming sphere moves onver one of the bloodkin sailors.

Hopefully they are scared from water...

One of the Bloodkin gets overrun by the ball of pure energy.
Flaming sphere - Reflex save DC20 to negate - damage 14 (accidentally added a -2 to the roll..)

The sphere crashes into one sailor, but more importantly the fireball could potentially damage the ballistae or other things.



DM Kathy  d20+4=19 ; d20+4=24 ; d20+4=5 ; d20+4=8 ; d20+4=6 ; d20+4=7 ; d20+7=11 ; d20+7=23 ; d20+12=22 ; d20+12=20 ; d20+12=19 ; d20+12=14 ; d20+17=33 ; d20+17=26 ; d20+12=30 ; d20=8 ; d100=88 ; d20+21=33 ; d20+21=28 ; d4=3 ; d6=2 ; d6=3 ; d6=4 ; d20+17=31 ; d20+17=37 ; d20+17=27 ; d20+17=34 ; d20+17=35 ; d20+17=20 ; d20+12=20 ; d20+12=27 ; d20+12=16 ; d20+12=19 ; d4=3 ; d4=2 ; d4=1 ; d4=3 ; d4=1 ; d4=3 ; d20+17=33 ; d20+17=24 ; d20+21=24 ; d20+21=41 ; d20+21=40 ; d8=4 ; d3=1 ; d3=1 ; d20=15 ; d100=61 ; d8=1 ; d8=1 ; d8=1 ; d8=8 ; d8=4 ; d8=2 ;
Monday August 27th, 2018 10:43:26 PM

Tahni finishes summoning a Lilend Azata, who starts an Inspire Courage song. Tahni herself casts a Mind Fog on the front of the oncoming vessel. [For the purpose of DM sanity, I will reveal that it is called the Hawk. ] She uses a Quicken rod to cast a Fireball, and prompts Amith to help a bit. Amith obliges with a Searing Light. You do notice that the Bloodkin and halflings who save agains the Fireball don't take any damage at all.

Tahni's Mind Fog also includes Aexana, who needs to make the save.

Rill uses a Dimension Door to move a team to the Hawk.

Terser targets the Bloodkin manning one of the ballistae. Your attacks hit and do damage. Between them, Bralin and Jozhur finish him off. [The other ballista is inside the Mind Fog, so going after its crew would be a bit more exciting than you may want.]

Fang unloads on her opponent, dropping him in a single round!

Aexana places a Flaming Sphere on the deck of the second ship. [For DM sanity, I will reveal that this one is called the Kestrel.] The Bloodkin makes his save. Meanwhile, Leafy pounds on one of the Bloodkin inside the Mind Fog.

Aboard the Barracuda, the ballista fires at the Hawk. It strikes a glancing blow, destroying part of the railing. You can hear the shouts as the crew struggles to re-load it.

On the Hawk, the forward ballista crew reload their weapon. Two of the Bloodkin move to engage Leafy, one of them probably provoking as he moves. They attack! Leafy is hit once for 18 damage, but that's with a piercing weapon so I'm not sure how much gets through.

Two more Bloodkin and the two halflings attack Leafy at range. He his hit twice, one a critical hit, for
6 and 2 damage, and those are also piercing attacks.

Two more Bloodkin attack Jozhur with full attacks. Jozhur is hit a total of 4 times, including 2 critical hits. He takes 49 damage.

A ballista on the Kestrel fires. It hits the Barracuda amidships, and does more damage.

A third ship looms out of the fog.

And the map.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  2d6+14=21 ; 2d6+14=21 ; 2d4=4 ; d4=2 ; 2d4=7 ; d4=2 ; d20+14=15 ;
Tuesday August 28th, 2018 6:16:33 AM

Tahni will call out to the party the enemy who failed their Will Saves against the Mind Fog. Those should be easy pickings for some enchantment spells.

She now turns her attention to the vessel to the north. They seemed to be able to dodge her fireball quite easily. Then Tahni has a thought and it brings the hint of a mischievous grin. Those fire spells she hadn't been able to use? She now has an idea on how to finally use them.

She uses her Mystic Theurge Spell Synthesis ability to cast two spells at the same time. She chooses Wall of Fire, and uses her Arcane Bond to have ANOTHER Wall of Fire.

Tahni positions them across the Kestrel in parallel with the heat focused inwards! Basically she is creating a furnace. With the heat radiating towards the center, the heat from the wall on the left even hits those on the right, and vice versa.

For good measure, Tahni then uses her Quicken Rod to cast a Spectral Hand spell. That might come in handy later.

The lilend azaata keeps up its tune, but takes the opportunity to cast Invisibility on Tahni

Amith takes the battle head on. He flies towards one of the halflings and stabs at it with his spear. His heart just isn't in it (or he's doing it intentionally) as he misses quite badly.

----------------
Tahni
Standard Action: Use Spell Synthesis and Arcane Bond to Cast 2 x Walls of Fire
All those that pass through the left Wall of Fire - including those it already crosses - take 21pts damage.
All those that pass through the right Wall of Fire - including those it already crosses - take 21pts damage.

The heat is facing inwards, so...
All those within 10ft of the right wall (such as the ones on the left) take an additional 4pts
All those between 10ft and 20ft of the right wall (such as the ones on the left) take an additional 2pts

All those within 10ft of the left wall (such as the ones on the right) take an additional 7pts
All those between 10ft and 20ft of the left wall (such as the ones on the right) take an additional 2pts

All of this is No Save!

Not sure if the ship takes fire damage or not.

Swift Action: Cast Spectral Hand

Lilend Azata
Standard Action: Cast Invisibility on Tahni
Free Action: Maintain Inspire Courage. All allies that can hear gain +2 on Saving Throws against Charm and Fear effects, and a +2 comp bonus on Attack and Weapon damage rolls

Amith
Move Action: Fly up to 90ft to get to the halfling
Standard Action: Attack with spear. Hit AC15: Nat1!

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d8=7 ; d8=4 ; d8=2 ; d8=3 ; d8=2 ; d8=3 ; d8=5 ; d8=2 ;
Tuesday August 28th, 2018 11:52:39 AM

Rill laments the meaningless loss of life. "Look around ya scallywags! You're losing this battle one ship at a time. Be smart - surrender now and be spared. Keep fighting and by Gargul, you'll be sleeping with the fishes tonight!"

Rill he moves 5' to the left and casts Holy Smite on those inside and at the edge of the fog. Using his Rod of Quicken Spell, he casts a Quickened Cure Serious Wounds spell on Jozhur, healing the rogue for 28 points.

"Hey Jozhur, where's that weird little shadow guy of yours?"


-------------------------
Precise Area of Effect was tough on this map, so I added that red circle to show how Holy Smite should be able to catch all those within that Mind Fog as well as the two halflings by Leafy and Amith. This will inflict 10 damage and 1 round of blindness to all evil creatures, 5 damage (no blindess) to all neutral creatures, and allows a DC 22 Will save for half damage and no blindness. (If the Mind Fog did its job, they should be at -10 on that Will save.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 198/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5)  d20+24=38 ; d20+24=40 ; d20+19=34 ; d20+14=28 ; 3d10+30=44 ; d10+30=34 ; d10+30=39 ; d10+30=31 ;
Tuesday August 28th, 2018 6:08:54 PM

Utilizing his reach, Terser works on reducing the number of swords stabbing Jozhur.

Rage on! (1st round)
1 round haste used
HP 259/260
Rage AC 20

Attacks
AC37 for 44
AC39 for 34
AC33 for 39
AC27 for 31



Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+26=37 ; d20+26=33 ; d20+21=37 ; d20+16=33 ; d10+16=17 ; d10+16=18 ; d10+16=17 ; d10+16=18 ;
Tuesday August 28th, 2018 6:58:02 PM

Rage far from sated Fang takes a 5 foot step to attack the Bloodkin just north of her (or if that one is down the one south of her, though that may take further movement).

Attack 1: 37 to hit, 17 damage
Attack Haste: 33 to hit, 18 damage
Attack 2: 37 to hit, 17 damage
Attack 3: 33 to hit, 18 damage (If more movement is required Vital strike using first hit roll and first 3 damage rolls)

Buff Tracker:

Rage 4/21
Haste: 5/10

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176)  d20+22=24 ; d10+17=23 ; d6=3 ; d20+19=33 ; d10+17=26 ; d6=5 ; d20+14=16 ; d10+17=26 ; d6=5 ;
Tuesday August 28th, 2018 7:09:15 PM

Bralin shifts to flank a Bloodkin with Leafy, and slams at the luckless soul.

--
5' step . Flanking bonus.
Full attack. Power Attack
Atk 1 hits ac 24 for 26 hp damage
Atk 2 hits ac 33 for 31 hp damage
Atk 3 hits ac 16 for 31 hp damage.


(StevenVdB) Aexana Gnome (S) HP106/96 - AC25/21/21 - CMD 23 and LEAFY (L) - HP89/89 - AC30/23/27 - CMD 20  d20+19=34 ; 3d6=15 ; d20+19=23 ; d20+19=34 ; d20+19=32 ; 3d6=4 ; 3d6=14 ; 3d6=9 ; d20+20=26 ; 3d6+10=14 ; d8=3 ; d2=2 ; d20+20=29 ; d20+20=35 ; d20+18=21 ; 3d6+10=19 ; 3d6+10=26 ; d8=5 ; d100=27 ; d8=3 ; d2=1 ; d2=1 ; 2d8+10=18 ;
Tuesday August 28th, 2018 9:00:43 PM

(I don't think Aex needs to save from the mind fog as it stated in her post that she flutters up. I did forget to change the map though... mea culpa... )
(Leafy has DR /slashing)

Aex manouvres (move action) the fireball so thTat it engulfs the Ballista. This hopefully will prevent them from firing it. Then, once again she calls upon the forces of nature and brings down a couple of lightning bolts (standard action). First targets are those using the ballistas.

Bolt 1 - Spell resistance 34 - damage 15 - Reflex save 24 for half
Bolt 2 - Spell resistance 23 - damage 4 - Reflex save 24 for half
Bolt 3 - Spell resistance 34 - damage 14 - Reflex save 24 for half
Bolt 4 - Spell resistance 32 - damage 9 - Reflex save 24 for half

Leafy suddenly finds himself in the mid of the action...
The first one that hits (18-5HP damage) also provoked an AoO so Leafy takes advantage of it and slams into the sailor. Slam hits AC26 - damage 14 + 3 sonic damage + thorns -2 DEX Fort save DC19.
Next he becomes target practice for some archers... (6-5 and 2-5 for 1HP)

He makes a 5ft step back hoping to take advantage again if the blue bloodkin steps closer. But he also immediately makes a swing at that same one.

Slam 1 hits AC29 - damage 19 + 5 sonic + Thorns ( -1 DEX to FORT SAVE DC19)
Slam 2 hits AC35 - damage 26 + 3 sonic + Thorns ( -1 DEX to FORT SAVE DC19)
Bite hits AC216 - damage 18

From above Aex keeps an eye on her friend... she does not want to loose him again... That armor has been a good choice...


(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Tuesday August 28th, 2018 9:02:24 PM

Update header

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp  d20+24=42 ; d20+24=35 ; d20+17=31 ; d20+24=28 ; d6+5=6 ; d6+5=7 ; d6+4=10 ; d6+3=8 ; 6d6=21 ; 6d6=28 ; 6d6=24 ; 6d6=22 ; 2d6=9 ; 2d6=10 ; 2d6=8 ; d4+4=7 ;
Tuesday August 28th, 2018 9:04:30 PM

Jozhur grunts as he is pierced like a pincushion. The rogue is mended almost as quickly as he is wounded. His shadow companion arrives to fight along with him and Jozhur strikes back at his foes with both weapons in a blur of steel.

-------------------------------------
Full hasted two weapon attack (forgot -2 penalty in rolls, included flanking)

First attack hits AC40: 6 damage, 21 sneak damage, 9 damage if evil (36)
Haste attack hits AC 33: 7 damage, 28 sneak damage, 10 damage if evil (45)
Off hand attack hits AC 26: 7 damage, 24 sneak damage (31)
Second main attack hits AC 29: 10 damage, 22 sneak damage, 8 damage if evil (40)

Active effects:
Inspire Courage

Boots of haste used: 2/10

Zeoll (Cayzle) (AC30/32vEvil; 77hp)  d4=2 ;
Wednesday August 29th, 2018 12:08:44 AM


Zeoll suggests a useful course of action for the water-lady. The Nymph swims forward 40 ft (2 move actions) and turns on her Blinding Beauty (Su - free action). This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 21 Fortitude save or be blinded permanently. A nymph can suppress or resume this ability as a free action.

Zeoll points to the genie and then to the enemies in the mind fog. The genie casts Glitterdust on the two nearest it at the prow of the ship. Will DC14. Maybe they were affected by the Mind Fog and will be extra susceptible to the glitterdust.

Zeoll doffs his shield (move action). The old liontaur casts his DC27 Confusion spell (standard action) on the ship to his right, the one farthest away. He centers it on any enemies he can see, or on the center of the boat anyway.

Nymph (Round 3 of 24)
Shaitan Genie (Round 4 of 12)

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4)
2: 0 of 8 used
3: 0 of 7 used
4: 0 of 4 used
Other resources:
Cape: 0 of 1 used
Horns: 2 of 4 used

DM Kathy  d20-6=1 ; d20-6=-4 ; d20-6=-2 ; d20-6=5 ; d20-3=-2 ; d20+4=11 ; d20+7=26 ; d20+12=32 ; d20+12=32 ; d20+12=14 ; d20+12=24 ; d20+19=39 ; d20+19=31 ; d100=20 ; d20+14=26 ; d100=34 ; d20+9=22 ; d100=81 ; d3=1 ; d20+19=37 ; d20+19=32 ; d3=3 ; d3=1 ; d20=9 ;
Wednesday August 29th, 2018 12:28:15 AM

Tahni casts two Walls of Fire and people on the Kestrel begin to take damage. She calls up a Spectral Hand while her Lilend casts Invisibility on her. Amith takes a stab at one of the halflings, but misses.

Rill heals Jozhur and casts a Holy Smite on the crew of the Hawk. One of the halflings makes his save; the others fail and are blind for a round.

Terser takes out another Bloodkin.

Fang attacks and wounds a Bloodkin; Bralin finishes it off.

Aexana begins flinging lightning bolts at the Bloodkin manning the forward ballista of the Hawk. The Bloodkin are ordinary half-orcs and do not have Spell Resistance. They do seem to have Evasion, however. Only one of the four bolts ends up doing damage. Leafy, meanwhile, manages to finish off the blue Bloodkin.

Jozhur attacks the Bloodkin and does damage.

On the Barracuda, the ballista crew is reloading.

On the Hawk, two of the blinded Bloodkin stumble out of the Mind Fog, one provoking from Leafy, the other provoking from Amith. [He is holding a reach weapon, right?] Unable to see any foes, they stay where they are for now.

The two Bloodkin at the ballista finish loading it, but do not fire; they are both blind.

The halflings move up to engage Amith. One of them provokes, if he didn't take the earlier opportunity attack. Or if he has combat reflexes. The blind halfling attacks three times, missing twice due to concealment. The third attack hits AC 22 for 2 damage plus 1 bleed. The other halfling attacks once, hitting for 5 damage plus 1 bleed.

On the Kestrel, the call goes out to abandon ship. Bloodkin and halflings dive over the side into the water. You do not see any slaves jump in. Maybe there aren't any, or maybe they're chained up.

With nobody at her helm, the Kestrel continues to drift in the same direction it had been heading, which could be bad news for the Barracuda. The Hawk drifts a bit, too; nobody is steering it now, either.

The third ship, the Condor, moves closer. Its forward ballista fires at the Barracuda, but it has a bad angle and the shot misses.

And the map.

DM Kathy  d20-6=5 ; d20-6=4 ; d20+7=16 ; d20+7=13 ; d20=2 ; d20=11 ; d20=17 ; d20=16 ; d100=3 ; d100=13 ; d100=77 ; d100=13 ;
Wednesday August 29th, 2018 12:37:45 AM

Zeoll's genie Glitterdusts the two in front, who are now extra-super blind. And shiny. The nymph--oy. Okay, I'm going to say that two Bloodkin looked directly at her because there's only so far I'm going to roll this back. They failed their save, so two of them are blinded. Also, the nymph needs to look sharp or the ship will hit her.

Zeoll casts Confusion, and makes the DM look up the effects. Four Bloodkin are affected; three act normally, which explains that ballista shot. The fourth attacks one of his mates.

Zeoll probably also needs to be aware of the approaching ships; they are not being steered.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+16=23 ; d20+11=15 ; d20+6=17 ; d8+6=12 ; d8+6=12 ; d8+6=8 ; d6=6 ; d6=6 ; d6=2 ;
Wednesday August 29th, 2018 8:51:58 AM

Tahni nods in satisfaction as the crew of the Kestrel jump overboard. That's one ship out of action. There might be a moral dilemma later as to whether to rescue them from the water, but that's something to think about later.

She sends a Stinking Cloud spell over the bow of the Condor

Amith's wounds heal as quickly as they developed thanks to his Fast Healing. He responds with a full attack with his spear.

The Azata keeps singing it's merry tune. Something about a sailor that went to sea sea sea.

-----------------------------------

Tahni
Standard Action: Stinking Cloud at the bow of the Condor. Fort Save vs DC21 or be Nauseated. Also acts as a Fog Cloud so they can't see out.

Azata
Free Action: Maintain Inspire Courage. All allies that can hear gain +2 on Saving Throws against Charm and Fear effects, and a +2 comp bonus on Attack and Weapon damage rolls

Amith
Full Attack.
Hit AC23 for 12pts + 6pts fire
Hit AC15 for 12pts + 6pts fire
Hit AC17 for 8pts + 2pts fire

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+27=40
Wednesday August 29th, 2018 4:54:36 PM

Rill shouts across the waves. "We have taken two ships in in minutes! Continued fighting is folly and seals your fate! Surrender now!"

And in a lower voice, "Hey Tahni - nice work on that fire thing."

Rill begins casting Summon Monster IV, hoping to call a creature that can help end further destruction and death. (He casts defensively, DC 23, rolled a 40)



Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+26=31 ; d20+26=29 ; d20+21=40 ; d20+16=19 ; d10+16=17 ; d10+16=17 ; d10+16=22 ; d10+16=18 ;
Wednesday August 29th, 2018 6:49:42 PM

Rill might be all ready to stop the death and destruction but Fang is just getting started. Unless they all drop their weapons and beg for mercy she sees no reason to hold back against those that have caused so much suffering. She takes another 5 foot step and tears into the next target.

Attack 1: 31 to hit, 17 damage
Haste Attack: 29 to hit, 17 damage
Attack 2: 40 to hit, 22 damage
Attack 3: 19 to hit, 18 damage

Buff Tracker:

Rage 5/21
Haste: 6/10


(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Wednesday August 29th, 2018 7:28:54 PM

Bralin looks up at the crew abandoning the Kestrel. The crew, but not the cargo. The dwarf isn't a sailor, but he's seen enough large objects run into other large objects to understand the Kestrel's movement toward the Barracuda will end abruptly. And poorly the crew of each

Activating his winged boots, Bralin launches himself in the direction of the Kestrel..


(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20  d20+20=36 ; 3d6+10=21 ; d8=2 ; d2=1 ; d20+20=34 ; d20+20=26 ; d20+18=20 ; 3d6+10=25 ; 3d6+10=22 ; 2d8+10=18 ; d8=7 ; d8=6 ; d2-1=1 ; d2-1=0 ;
Wednesday August 29th, 2018 8:12:41 PM

Aex has just lost her overview of the battle and where to help best... sailors jumping overboard, clouds and fog everywhere... walls of fire... and a myriad of creatures all around... So Aex decides to get closer to Leafy who seems to be doing rather ok.

Leafy takes opportunity of his 10ft reach and makes an AoO vs one of the blinded Bloodkin that approaches him... Slam hits AC36 - damage 21 + 2 sonic + thorns (-1 DEX FORT SAVE DC19 to negate)

Then on his turn Leafy makes a full attack again on the nearest Bloodkin sailor...
Slam 1 hits AC34 - damage 25 + 7Sonic + thorns (-2DEX FORT SAVE DC19 to negate)
Slam 2 hits AC26 - damage 22 + 6Sonic + thorns (-1DEX FORT SAVE DC19 to negate)
Bite hits AC20 - damage 18

Terser (Warren) [AC22/13/19 - CMD 30 - HP 198/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Wednesday August 29th, 2018 8:27:29 PM

Knowing Bralin will need some help freeing slaves and seeing as the others have this ship well in hand, Terser steps up into the air towards the ship on fire to go start breaking chains. (Rage off momentarily) 1/2 rds fatigue

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp  d20+22=32 ; d20+22=25 ; d20+22=30 ; d20+21=34 ; d6+5=7 ; d6+5=7 ; d6+4=10 ; d4+3=5 ; 6d6=21 ; 6d6=22 ; 6d6=22 ; 6d6=25 ; 2d6=8 ; 2d6=5 ; 2d6=5 ; d20+12=32 ; d6=2 ;
Wednesday August 29th, 2018 9:29:50 PM

With one foe remaining nearby, Jozhur has his shadow move into position and tries to take another orc out of the fight. His shadow also drains some of the orc's strength.

As he works on one enemy at a time, he Marvel's a bit at his friends' ability to deal with multiple enemies at a time.
-----------------------
Full hasted two weapon attack

First attack hits AC 32: 7 damage, 21 sneak, 8 holy (36)
Haste attack hits AC25: 7 damage, 22 sneak, 5 holy (34)
Second main hits AC 30: 10 damage, 22 sneak, 5 holy (37)
Off hand hits AC 34: 5 damage, 25 sneak (30)

Shadows touch vs AC 32 deals 2 strength damage. Each successful sneak attack also deals 2 strength damage.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Wednesday August 29th, 2018 11:13:36 PM

Zeoll (and Drini) and the nymph take double moves to escape the path of the oncoming ships.

The genie follows orders and glitterdusts the ship on the far right.

Nymph (Round 4 of 24)
Shaitan Genie (Round 5 of 12)

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4)
2: 0 of 8 used
3: 0 of 7 used
4: 0 of 4 used
Other resources:
Cape: 0 of 1 used
Horns: 2 of 4 used

DM Kathy  d20+7=21 ; d20+7=23 ; d20+7=17 ; d20+7=26 ; d20+7=22 ; d20+7=12 ; d20+7=16 ; d20+7=18 ; d20+9=24 ; d20+4=17 ; d20+4=8 ; d20+4=15 ; d20+4=6 ; d20+21=25 ; d20+21=26 ; d20+21=34 ; d20+16=35 ; d20+16=21 ; d20+11=13 ; d20+11=21 ; 9d6=34 ; 9d6=31 ; 9d6=42 ; d3=2 ; d3=3 ; d3=3 ; d100=64 ; d20=2 ; d100=62 ; d100=50 ; d100=37 ; d100=60 ;
Thursday August 30th, 2018 12:38:09 AM

Tahni casts a Stinking Cloud. Some of the Bloodkin become nauseated. The lilend continues to Inspire Courage. Amith attacks 3 times, but his opponents are nimble and none of the blows land.

Rill calls on the crew to surrender, and begins casting a summoning spell.

Fang unloads on an already-wounded Bloodkin, dispatching him.

Bralin, seeing an imminent collision, takes to the air and heads for the Kestrel.

Aexana moves closer to Leafy, who is busily wounding a Bloodkin.

Terser prepares to follow Bralin.

Jozhur and his shadow finish off another Bloodkin.

Zeoll and the nymph scramble out of the way of the oncoming ship. The genie casts another Glitterdust. Two of the Bloodkin fail the save and are blind.

Aboard the Barracuda, the ballista fires again. Due to the motion of the Hawk, the bolt sails wide. The crew begin to reload.

The Hawk continues to drift. Amith is now inside the Mind Fog. Which doesn't matter at all, because the Bloodkin don't have any casters. :) The two blinded Bloodkin at the forward ballista do nothing for now.

The Bloodkin facing Leafy is back in the Mind Fog and clearly doesn't care for it. He drops his weapons and surrenders.

The halflings 5-foot step, and flank Amith. They attack! Amith is hit 3 times for a total of 118 damage.

The sailors from the Kestrel try to swim to safety. The blind ones are having trouble with this. Aboard the Kestrel, the Walls of Fire are magical fire and aren't setting anything alight. [That's my best interpretation of the spell description.] Not so the Flaming Sphere. It does set things on fire, and the part of the forward deck is now alight. The ship, now on fire, continues to drift.

The Condor heels over hard, trying to avoid the flaming Kestrel. Aboard, the crew that still have their wits about them scramble to get out of the Stinking Cloud. Two of the Confused crew stay where they are and babble. One attacks himself. The remaining one would attack his buddy, except that's a standard action and he is nauseated, so he just kind of stands there.

And the map.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+26=37 ; d20+26=28 ; d20+21=27 ; d20+16=20 ; d10+16=24 ; d10+16=24 ; d10+16=18 ; d10+16=18 ;
Thursday August 30th, 2018 8:03:55 AM

Fang finds it incredibly convenient how the enemy just keeps walking in front of her. It makes it very easy to continue to tear them apart.

Attack 1: 37 to hit, 24 damage
Haste attack: 28 to hit, 24 damage
Attack 2: 27 to hit, 18 damage
Attack 3: 24 to hit, 18 damage

Buff Tracker:

Rage 6/21
Haste: 7/10

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5)  d20+17=18 ;
Thursday August 30th, 2018 12:05:41 PM

Terser walks up over the wall of fire and looks down onto the deck of the Kestrel. If there are no captives on the deck, he will descend into the hold to see if there are any people to free down there.

nat 1 perception!
fatigued round 2/2


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday August 30th, 2018 12:21:29 PM

(As near as I can figure from the last DM post, we are on the Hawk and we came from the Barracuda. Not really sure why the crew from the Barracuda are firing at the Hawk though.)

Rill finishes his summons and a Medium Water Elemental arrives at the bow of the ship we are on (The Hawk?), and Rill shouts (using Tongues) for it to help push the Hawk starboard. Then he will move quickly to the wheel of the Hawk and pulls the wheel hard to starboard, hoping to avoid a hit on the Barracuda.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Thursday August 30th, 2018 7:34:01 PM

The winged boots simply aren't carrying Bralin fast enough. The dwarf makes a quick evaluation, grits his teeth, and moves straight through the Wall of Fire barring his way.

Landing at the steering wheel, Bralin grabs hold, and flings the wheel to his left (ie Port)

--
Double move through Wall of Fire to steering wheel. He moved straight line from deck to deck, so pretty sure he's out of grabbing range of the sailors in the water.

Used Hero Point to take extra action to try and steer hard to port.


RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday August 30th, 2018 7:45:29 PM

With Amith now gone, Tahni starts calling more aid with a Summon Monster VI spell

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20  d4=4 ; d12=6 ; d20+20=39 ; 3d6+10=20 ; d8=3 ; d8=8 ; d8=5 ; d2=1 ; 3d6=15 ; 3d6=5 ;
Thursday August 30th, 2018 7:56:25 PM

(wow kudos Kathy for running this battle so nicely!)

Leafy sees his direct opponent lays down his weapons. To his right Amith nears destruction so Leafy decides he might be needed there... He moves behind Fang and attacks (move + single attack that is)

Slam 1 hits AC39 - damage 20 + 3 sonic + Thorns (-1 Dex - Fort save DC19 to negate)

Aex attempts to distract the nimble sailors and lands another volley of lightning bolts aimed at the halfings that are attakcing Amith...

Bolt 1 - damage 15 - Ref save 23 for half
Bolt 2 - damage 5 - Ref save 23 for half


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp  d20+23=34 ; d20+33=47 ;
Thursday August 30th, 2018 10:25:25 PM

Jozhur was about to fly over the the burning ship to free any captives, but two already went that way. For now, he moves to the rail of the ship he is in and looks at the Bloodkin in the water, drawing his bow. If they don't voice any intent to surrender and are swimming toward them, he will fire on them next.

He also does his best to conceal himself in the shadows (hide in plain sight)

---------------
Perception: 33
Stealth:47

DM Kathy  d4=3 ; d4=3 ; d6=3 ; d6=1 ; d4=2 ; d4=1 ; d20+17=20 ; d20+17=30 ; d20+21=38 ; d20+21=41 ; d20+21=27 ; d20+16=29 ; d20+16=24 ; d20+11=14 ; d20+11=27 ; d20+23=40 ; 9d6=28 ; 9d6=30 ; 9d6=38 ; d3=1 ; d3=3 ; d3=1 ; d20=18 ; d100=95 ; d8=5 ; d8=3 ; d8=8 ; d100=58 ; d100=67 ; d100=74 ; d100=9 ;
Friday August 31st, 2018 12:44:09 AM

Fang attacks the halfling in front of her. Three of her attacks hit, but the halfling is still standing.

Terser walks into Tahni's "furnace". Unless you have some kind of fire resistance, you take 6 points of damage. You do not see any slaves on deck. You move below, and see several terrified slaves in manacles. They look at you in confusion.

Rill and his water elemental concentrate on moving the Hawk to starboard.

[There are two reasons the ballista crew on the Barracuda is targeting the Hawk. First, that is what they were told to do, and slaves generally aren't rewarded for showing initiative. Second, there is still fog and other effects that make visibility difficult. They don't know how close the Hawk is to being taken.]

Bralin moves through the Wall of Fire to get to the helm. He takes a total of 22 fire damage. He turns the Kestrel hard to port.

Amith has blipped back to wherever he came from, so Tahni starts summoning more aid.

Leafy hits the halfling and does more damage. Aexana throws more lightning bolts, hitting once.

Jozhur moves to cover the swimming Bloodkin. None of them are holding weapons in their hands; you cannot tell whether they still have weapons on them. Right now, they seem to be concentrating on swimming.

Aboard the Barracuda, the ballista is being reloaded.

Aboard the Hawk, Rill and his elemental have redirected the ship, and it looks as if it will probably miss the Barracuda.

The halflings move to flank Fang. One of them gets a full attack; the other had to move and so only gets a single attack. Fang is hit 3 times for a total of 104 damage, bleed 3.

Onboard the Kestrel, the fire spreads. Bralin steers the ship to port in a desperate attempt to avoid a collision. The ship continues to drift, and Zeoll's nymph is going to get run over if she doesn't move.

Bralin may have averted a collision between the Kestrel and the Barracuda, but now the worry is the Condor, which doesn't have a lot of room to stop or change course. It, too, tries to turn to port as the crew scrambles to stay out of the way of the Stinking Cloud.

One of the forward Bloodkin manages to fire the ballista, aiming for the Barracuda. It scores a direct hit, opening up a hole in the side of the ship. One of the Confused crew attacks himself; the others are still nauseated and can't take a standard action.

And the map.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20  d20+20=24 ; d20+20=31 ; d20+18=22 ; d20+20=23 ; 3d6+10=23 ; 3d6+10=21 ; d8=3 ; d8=5 ; d2=2 ; d2=2 ; 2d8+10=17 ;
Friday August 31st, 2018 3:33:39 AM

Aex sees how the Halflings slice deep into Fang... With only Leafy trying to help him Aex is not sure how long she'll be able to continue like this... It goes without saying that Aexana is eager to learn more about this Beastfolk Barbarian! After all it would be good to know if they are considered humanoids or animals... just like her study about the Taur race...

Having aimed lightning bolts directly at some opponents Aex lost her invisibility... So in eagle shap she flutter down close enough to Fang to touch her - a bit protected she hopes from both Leafy and Fang... unlike Fang, she could not withstand such terrible attacks.

Immediately she casts Heal (CL13) on Fang healing her for 130HP also ended all negative effects that were weakening her more. Not sure if it also ends Bleed as that is not in the spell description.

Zeoll is the only one who can understand her but still she tries to call for help : "Get your behinds over here!! These Halflings are berserk!!!"


Leafy does the best he can and makes a full attack at the Halfling that attacks Fang in the back.

Slam 1 hits AC24 - Damage 23HP + 3HP sonic + thorns (-2DEX DC19 Fort save to negate)
Slam 2 hits AC31 - Damage 21HP + 5HP sonic + thorns (-2DEX DC19 Fort save to negate)
Bite hits AC22 (never mind the accidental extra d20+20) - damage 17HP



RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+17=26 ; d4+6=10 ; d20+23=28 ;
Friday August 31st, 2018 7:50:12 AM

"Cease fire! Cease fire!" Tahni calls to the ex-slaves "Take the helm and keep 'er straight and slow"

Tahni's spell finishes and she brings forth a Celestial Octopus. Just for fun she then casts an Animal Growth spell on it. It heads off to attack her opponents as best it can.

-----------------
Tahni
Standard: Cast Animal Growth.

Huge Celestial Octopus
Move: Swim towards enemies
Standard: Attack. 30ft reach. Hits AC26 for 10pts damage. If hit, CMB 28 for grapple.

Azata
Keep playing a merry tune

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5)  d20+23=34 ;
Friday August 31st, 2018 2:30:25 PM

"Ware not! I am here to free you from your bonds. Your former captors have fled the ship, and it is yours for the taking!

Not wanting to waste any time, Terser rages once again, grabbing a chain in both hands and pulling it apart in a show of remarkable strength.

strength surge - once per rage, add level to str check
Strength Check of 34 to break the chains


to whoever he freed - "Do you know where the key is kept for the rest? If it's up on deck, you need to wait until the magical fire that scared off the sailors dies down."

If there's no key to be found, Terser will go about bashing through chains with his adamantine cestus.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp  d20+24=34 ; d6+4=10 ; 6d6=26 ; 2d6=7 ;
Friday August 31st, 2018 9:01:40 PM

Jozhur let's the swimming Bloodkin go for now. Instead, he moves to flank one of the halflings attacking Fang. His shadows moves to flank the other, aiding Fang in attacking both.

----------------
Attack hits AC 33: 10 damage, 26 sneak damage, 7 damage if evil. 2 strength damage if sneak attack successful

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Friday August 31st, 2018 11:57:29 PM

Zeoll directs the nymph to move out of the path of the oncoming ship, and she does.

Zeoll takes the same advice for himself and Drini. He takes a 40 ft move action to get out of the way.

Then he looks for an enemy to attack. He sees none. He hears combat in that cloud over there, but cannot see a target. He decides to don his shield, which he had loosed prior to casting his Confusion.

He directs the genie to attack any enemies who attempt to board. The feyish outsider readies an action to do so.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Saturday September 1st, 2018 9:40:33 AM

Bralin sets his teeth against the pain of the fire. Fortunately, between his two rings (Minor Fire Resistance and Regneration), a good chunk of the damage is avoided/healed.

Having avoided the Barracuda, the dwarf leaves the helm, and flies down into the hold - having first looked for the key on the railing (the same location as was held on the Barracuda).

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+26=33 ; d20+26=31 ; d20+21=29 ; d20+16=33 ; d10+16=17 ; d10+16=24 ; d10+16=19 ; d10+16=26 ;
Sunday September 2nd, 2018 8:25:45 AM

Fang grimaces and almost falls out of her rage to heal herself. Then one of her new allies beats her to it. Gods it's nice to have allies, she's been fighting alone for to long. She tears into the weaker of the two halflings (whichever one I hit last round I believe?)

Attack 1: 33 to hit, 17 damage
Haste Attack: 31 to hit, 24 damage
Attack 2: 29 to hit, 19 damage
Attack 3: 33 to hit, 26 damage

Buff Tracker:

Rage 6/21
Haste: 7/10

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+24=26 ;
Sunday September 2nd, 2018 9:15:49 PM

Once it seems that the Hawk will miss the Barracuda, Rill directs the Water Elemental to move to the burning ship and begin putting out the fire as best he can. (Not sure if he can climb aboard and perhaps use his Drench ability to get that fire under control.)

(Why is the Mind Fog not moving with the Hawk? The fire spells seem to be moving with that ship.)

Rill, now enveloped in fog (Will save 26), continues steering the Hawk to avoid the Barracuda and will shout, "To the Bloodkin crew in the water, will you surrender and be brought aboard, or do we leave you to a watery fate?"

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Sunday September 2nd, 2018 10:16:44 PM


Zeoll privately resolves that if the slavers avoid a watery fate, it will be because they have earned a quick and merciful death.



DM Kathy  d20+7=16 ; d20+7=11 ; d20+7=15 ; d20+7=25 ; d20+7=26 ; d20+7=21 ; d100=43 ; d100=93 ; d100=70 ; d100=17 ;
Sunday September 2nd, 2018 11:03:11 PM

Aexana, still in eagle shape, flies down to heal Fang.

Tahni summons a Celestial Octopus and casts Animal Growth on it. She calls to the former slaves to cease fire and take the helm.

Terser frees one of the slaves and asks where the keys are kept. Eyes still wide with shock, the man stammers that he doesn't know.

Jozhur and Leafy finish off the wounded halfling.

Zeoll and his nymph scramble out of the way. Zeoll readies his shield.

Bralin looks for keys. They are not in the exact same place as the Barracuda, but they are also near the helm and it doesn't take long to find them. Keys in hand, he heads below, and finds Terser.

Fang, relieved to be healed, turns to attack the wounded halfling, only to find that Jozhur and Leafy got to him first. But, with Jozhur's shadow to flank, she can easily attack the other halfling instead, which she does with gusto.

Rill re-tasks his water elemental to put out the fire aboard the Kestrel. He shouts for the Bloodkin in the water to surrender. [The fogs are not moving because they are not connected to the ships. As I understand it, they were cast at a point in space and do not move. The walls--well, I guess those are more ambivalent; most walls need to be anchored to something but I guess walls of fire don't. So maybe they shouldn't have moved; I don't know. I picture them as anchored to the ship, though. A flaming sphere definitely interacts with the ground, so it moves with the ship. And of course the larger circle is regular fire, which is spreading over the ship. Look, I'm doing the best I can.]

Aboard the Barracuda, the former slaves leave the ballista and scramble to the helm.

Aboard the Hawk, the wounded halfling surrenders. The two blind Bloodkin up in the bow have not officially surrendered yet, but they haven't done much of anything else, either. The Hawk appears to have been taken.

Three of the Bloodkin in the water swim up to the Hawk and surrender. The blind one swims the wrong way, getting close to the octopus. The other two Bloodkin, and the halfling on this side, are still swimming.

On the Kestrel, the fire spreads. The ship continues to drift.

The Condor also drifts. It doesn't quite collide with the Kestrel, but it appears to be only a matter of time. Several of the Bloodkin in the water reach the Condor and begin climbing. The Bloodkin and halfling in the stern now have nowhere to go to escape the Stinking Cloud.

The one non-Confused non-nauseated Bloodkin in the bow of the Condor is reloading the ballista. The nauseated one struggles back to try to drop a ladder over the side for the ones in the water. The Confused on attacks himself again. Two that are Confused and nauseated do nothing. The other acts normally, and has the presence of mind to drop his weapons.

And the map.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday September 3rd, 2018 6:30:00 PM

With the surrender of the last enemy in front of her Fang drops out of her rage. Tiredly she looks up and down at the Halfling that just moments ago she was trying to kill. "Sit down and don't do anything stupid. We'll figure out what to do with you after the battle and I'll heal your wounds. Pick up a weapon again however and you can expect no more mercy."

Buff Tracker:

Fatigued 1/12


(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Monday September 3rd, 2018 7:20:30 PM

Bralin grabs the keys and dives into the hold, more than happy to get out of the oven of the two fire walls.

IIt takes but one look at the condition of the slaves for the stonewarden to realize that asking them to brave two walls of fire and then a jump into the sea will still end poorly.

Bralin tosses the key to the nearest man, and scurries back up to the deck.

"DROP THE FIREWALLS!!!" he bellows.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp  d20+17=31 ; d8+3=8 ;
Monday September 3rd, 2018 9:25:50 PM

With no targets anywhere nearby, Jozhur moves to the stern and resorts to his bow, firing at an enemy on the Condor, preferably the one loading the ballista.

-----------------------------
Ranged attack hits AC 31 with range penalty: 8 damage

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday September 3rd, 2018 9:40:56 PM

Rill ties off wheel of the ship he's been steering, and then moves to cut the lines on a sail to slow her down. The water elemental tries to put out the fire.

DM Kathy 
Monday September 3rd, 2018 10:52:02 PM

Fang drops out of rage and orders her halfling prisoner to sit down and not do anything stupid. He obliges.

Bralin tosses the keys to one of the slaves and calls for the Walls of Fire to be dismissed.

Jozhur fires on one of the Condor's ballista crew, and scores a hit.

Rill does what he can to further avoid a collision. His water elemental has reached the Kestrel, and started putting out the fire.

The remaining foes in the water near the Hawk swim up and surrender, although the blind one is still blundering about. They wait patiently for a rope or ladder to be lowered. The Hawk herself has all but stopped.

The Kestrel is still drifting a little, but not much. The water elemental has succeeded in putting out much of the fire.

The Condor turns hard to port. Her crew seem more interested in helping their swimming companions onboard than in making trouble for you guys.

And the map.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Monday September 3rd, 2018 10:55:44 PM

Zeoll and friends look for enemies and innocents, to attack the former and rescue the latter.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 4th, 2018 6:54:09 AM

Finally understanding what is being asked, Tahni drops the starboard firewall. "Sorry 'bout that!"

The port one will be down soon as well.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5) 
Tuesday September 4th, 2018 4:33:39 PM

Terser goes about facilitating the freeing of the slaves while Bralin manages the fires up top. He asks if any of them have any sailing experience, since something will have to be done with these boats. Hopefully they can turn them around and deliver the slavers to the nearest authority.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Tuesday September 4th, 2018 6:12:44 PM

Bralin nods at Tahni, and trots back down into the hold.

Helping free a prisoner, he calls over to Terser.

"The fires should be out above, but you and I must ascend first. We are quite close to the last enemy ship."

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday September 4th, 2018 6:22:21 PM

Fang looks for a rope or ladder to drop to the swimming pirates. As they come up she takes their weapons, searching them if needed. I'll handle the prisoners, you guys clear out the last ship." she says to whoever is still nearby.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Tuesday September 4th, 2018 6:24:03 PM

Aex is curious what the town heard or saw of this battle... they must have heard something no?
She informs Zeoll of her quick flight into town.

Leafy stands guard over any prisoners they took.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday September 4th, 2018 9:51:01 PM

Rill moves out of the mind fog and looks over the situation. He calls out to the Condor. "Hail Condor! Stop your vessel and surrender, our we will be forced to set fire to your ship as well."

Then he will cast Water Walk on himself, Fang, Jozhur, Leafy and Aexana.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Tuesday September 4th, 2018 11:55:28 PM


Zeoll begins a quick conversation with his friends as the heroes begin the task of rescuing prisoners, securing them on the most seaworthy ship, and rounding up any prisoners who have surrendered.

"My frriends, I prropose that any of these villains who we take alive be questioned underr two magical trruth spells. Any who arre shown to be slaverrs, that is, those who bought and sold people, will be given quick deaths. I may find morre merrcy for those who merrely worrked with and serrved slaverrs, but perrsonally I would execute them as well. Anyway no trrue slaverrs get to live. Does anyone disagrree with that?"

DM Kathy 
Wednesday September 5th, 2018 12:02:29 AM

Zeoll and his crew look for enemies and innocents. There is a blind Bloodkin swimming near the nymph, and two blind Bloodkin in the bow of the Hawk, probably within reach of the genie's spells.

Tahni apologizes and drops her walls of fire. Yep, both of them. Dismissing a spell is a standard action, but your DM is of the opinion that that is a ripoff, so I generally let people dismiss as many spells as they want.

Terser and Bralin free the slaves on the Kestrel, asking if they have any sailing experience. Most of them do.

Fang finds a rope ladder to lower to the swimming slavers. As they come aboard, they surrender their weapons. Some of them look reluctant, but they all do it.

Aex is wondering what they'll have made of the battle on Market Island, which is really more of an outpost than a town. The fog will have muffled the sounds of battle somewhat, but for now it's impossible to know what they may be doing in response.

Rill calls to the Condor to stop, and casts a Water Walk.

I'm not going to use the map unless people insist, but the Condor does not stop. It continues its turn to port, and appears to be trying to flee.

In the meantime, you've kind of got your hands full. You have prisoners, some of whom are still in the water. You have three ships in various stages of repair. You have freed slaves in the hold of the Kestrel, and more on the Barracuda, and as far as I know, nobody has checked the hold of the Hawk.

What would you like to do next?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5) 
Wednesday September 5th, 2018 5:50:48 PM

At this point, Terser thinks that subterfuge may be the better option. Spin a story that some ships were taken over, and the crew of the Barracuda repelled the invaders, retook the Kestrel and Hawk, which are pursuing the fleeing Condor that is still in enemy hands.

Meanwhile, we can approach the island under a seeming spell or some other guise and present ourselves as the crew.

Or, we sink the worst ship, give the other two to the freedmen to sail off, fly over to the Condor to stop it, then sneak back onto the island.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Wednesday September 5th, 2018 6:17:48 PM

Bralin returns the deck of the Kestrel, ahead of the now freed slaves. Once Tahni drops the second fire wall, the dwarf waves them up, and then evaluates the Condor.

He cannot catch it, or slow it down.

The battle seems over.

Which leaves a nautical situation with which he has no familiarity.

Bralin waits for instructions from the others.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20  d20+26=44 ;
Wednesday September 5th, 2018 7:03:26 PM

Aex notifies Zeoll and goes ahead to scout the island. They need to know what to expect once they make port. (perception 44)

Leafy stays on the ship and helps where ever he can to recovering both slaves and enemy sailors.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+31=40 ;
Wednesday September 5th, 2018 8:30:53 PM

Rill begins to seeing that the Bloodkin are now placed in the same manacles that formerly held the slaves.

"You are our prisoners. We do not intend to harm you unless you give us reason to, but we cannot let you run around for the time being. So, what will we find when we get to that island? Who is in charge there, and would they surrender to ensure your safety?"

Rill is pretty sure they do not think their superiors on the island will surrender for these captured men, but he is very interested in what and how they answer. Sense Motive 40.

-----------------------------
Sense Motive
A successful check lets you avoid being bluffed (see the Bluff skill). You can also use this skill to determine when “something is up” (that is, something odd is going on) or to assess someone’s trustworthiness.

Hunch: This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another’s behavior that something is wrong, such as when you’re talking to an impostor. Alternatively, you can get the feeling that someone is trustworthy.


RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Wednesday September 5th, 2018 8:33:00 PM

"Are there any slaves on that ship? Tahni asks the freed slaves as she points to the ship trying to flee. If there are then she isn't keen to end the fight just yet.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d8=2 ; d20+4=23 ;
Wednesday September 5th, 2018 9:11:05 PM

Fang looks at the fleeing ship in the distance. "Don't we need to do something about that? I thought the idea was not to tip off the rest of the enemy and they'll surly warn the others."

Fang looks at the pile of weapons they're collecting and wonders how many are magical. If nothing else they've gotten a decent chunk of change in those weapons out of it. She continues to supervise the disarming of pirates as they get out of the water. Once all of the pirates are assembled she'll cast Mass Cure Light Wounds on them, focusing the 8 most damaged (10 healing XD). "Alas my skill in combat comes with a price of being poorer than my fellows at healing." She'll use the Heal Skill to patch them up the rest of the way, or at least as best she can (heal 23).

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp 
Wednesday September 5th, 2018 9:32:12 PM

Jozhur isn't terribly happy about all the prisoners they've taken. They still have an island to attack, how are they to watch these Bloodkin? Shall they give the pirates a ship and let them sail off? He quickly expresses his concern to Zeoll, out of earshot of their prisoners.

The rogue then sets to work ensuring the slaves are freed on all of the ships.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Thursday September 6th, 2018 12:00:56 AM


Zeoll says, "Come on, Fang! You arre rright! Don't let them get away!"

He asks Drini and the Dryad to follow as well.

He runs over the waves for a round to get to the escaping ship.

Next round it will be time to attack.

DM Kathy 
Thursday September 6th, 2018 1:23:45 AM

Bralin and Terser finish freeing the slaves and return to the deck of the Kestrel. The Condor has nearly completed her turn and is starting to open up some distance. Terser is of the opinion that subterfuge is the best option; Bralin has no opinion for now. And, whatever your opinions, you can only share them with each other and the freed slaves; everybody else is on the Hawk or the Barracuda.

Aexana heads off to scout Market Island. It's going to take her a little while to get there.

Tahni asks the freed slaves on the Barracuda whether there are any slaves on the Condor. They don't know.

Fang wonders aloud about the fleeing ship, but she does nothing to chase it for the moment. Instead, she concentrates on patching people up.

Jozhur heads below to find whether there are any slaves aboard the Hawk. You find just three, huddled together near the stern, trembling in fear.

Zeoll, for one, does not intend to let the Condor get away! He, his genie, and his nymph begin heading after it.

Rill is questioning the prisoners. He asks who is in charge on the island, except you already know the answer to that.

Time for a recap!

Before the crossover, you went to Market Island. Aexana and Tahni were not yet with the group, but the rest of you were there. Market Island is essentially a marketplace. Ships tie up at the dock, and slavers come ashore to buy and sell slaves. Only two people actually live on the island. You saw the human, Rab, and Zeoll actually talked to him. He has a half-orc partner named Drigka, whom you never saw.

Rab and Drigka are entrepreneurs. They've set up a marketplace, and they take a percentage of each sale. They do not owe any particular loyalty to the Bloodkin or anybody else.

You guys are trying to find and eliminate the Death Dragon cult; that's what the Iron Dragons asked you to do. The cult has been working with the Bloodkin. You don't know where the Death Dragon cult is, but you were able to find these Bloodkin. You can, of course, keep going and trying to get more Bloodkin, or you could try to find out what these ones know about the Death Dragon cult.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  10d6=36 ;
Thursday September 6th, 2018 8:29:20 AM

Tahni is going to try and slow the Condor from leaving. She sends a fireball towards its sails.

----------------
Standard: Use Combined Spells ability to use a 4th level BW slot to cast a 3rd level Wiz spell. Cast Fireball towards the sails of the condor. Range: 1000ft. Ref Save vs DC22. 36pts fire Damage or half on save.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Thursday September 6th, 2018 4:15:14 PM

OOC - I should have known we were rather far from the island... the fog Aex created was 3 miles radius and we were fighting at the edge of the fog. So actually it doesn't make any sense for her to try to go to the island at this point. Sorry folks. Sleep deprivation is kicking in.

Aex started to fly to the island but as she goes through the fog she realizes she's acting like a goofball... what was she thinking?!? Get back there you feathery nitwit!
The greenmage turns around and hopes to be of some use for her friends as they try to capture the Condor. If she could reach it, she could cast some wood shaping spell on the Condor's rudder so it would go in circles.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Thursday September 6th, 2018 6:25:01 PM

The battle is not yet over, as Bralin notes his companions in pursuit of the Condor.

Having no means of catching up to the vessel, the dwarf activates his winged boots and starts back for the Hawk, and the various spellcasters aboard her.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5)  d20+21=38 ;
Thursday September 6th, 2018 6:47:01 PM

Not considering it a great idea to let Zeoll go off on his own (despite the myriad of creatures he has hanging around), Terser walks up into the air to go after him. He lets the talky types to the interrogating, at least until he's needed to do some scaring.

He looks around the captured pirates as he goes. You answer all my mates' questions now, else you'll deal with me when I get back.Intimidate 38

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+4=13 ;
Thursday September 6th, 2018 7:55:30 PM

Fang is not the best interrogator but she can help whoever steps up to actually do it (13 to aid another on Dip or Intimidate check, whatever is needed). Maybe the fact that she healed and tended to them would make them more cooperative.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp 
Thursday September 6th, 2018 8:03:37 PM

Jozhur quickly makes sure the slaves are okay and fills them in on the current situation, trying to reassure them. While he has them, he asks them if they've heard anything about the "Death Dragons".

Zeoll (Cayzle) (AC21/23vEvil; 77hp) 
Thursday September 6th, 2018 10:22:16 PM


After that fireball, Zeoll looks to see if any sailors or slavers survive on the deck of the escaping ship.

Granted, the fireball targeted the sails, but fire has a way of burning out of control.

Still, it is not like Zeoll has any sympathy for the slavers. If he sees no enemies, he boards and calls for slaves to be free. If he sees any foes still alive on the ship, he looses his shield (move action, AC adjusted in header) and casts a Confusion spell (standard action), DC27, make that DC29 vs Bloodkin. He then sends the nymph to board the ship and then turn on her blindness attack, after warning Drini not to look.

He calls out his thanks to Terser for coming up to make sure he is OK.

DM Sanity Info

Nymph (Round 10 of 24)

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4)
2: 0 of 8 used
3: 0 of 7 used
4: 2 of 4 used (confusion x2)
Other resources:
Cape: 1 of 1 used
Horns: 2 of 4 used
SHIELD status: loosed

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday September 7th, 2018 12:24:33 AM

Rill relies on his Status spell to keep track of his friends.

"Jozhur, Fang, be ready. I think Zeoll and Terser approach the remaining ship. I may need to take us there if I sense trouble."

DM Kathy  d20+12=23 ; d20+12=20 ; d20+12=13 ; d20+12=24 ; d20+12=27 ; d20+12=21 ; d20+12=17 ; d20+12=14 ;
Friday September 7th, 2018 12:35:56 AM

In an effort to slow the Condor, Tahni sends a Fireball at the sails. Some of the sailors make their saves and take no damage; the rest take some. But of course, the main point of the Fireball was to set the sails alight, and it succeeded quite well! The crew begin scrambling to put out the fire.

Zeoll and his companions want to board the Condor, but they haven't caught up to her yet. She was moving at a pretty good clip until her sails caught fire. Now that she's slowed down, it may be possible to board her, but all of her crew--and half the crew of the Kestrel--are still there. Also, how are you planning to board? You are walking on the water, right? Are you just going to try to climb up the side? Do you have some kind of jump or fly effect you can use? How is the nymph going to get up there?

With a final threat at the prisoners, Terser Air Walks after Zeoll. He, too, hasn't reached the Condor yet.

Meanwhile, Bralin heads back to the Hawk, and Aexana re-thinks her scouting idea and returns to the group.

Fang is at her intimidating best to help with the interrogations.

Jozhur reassures the slaves, and asks them about the Death Dragons. Two of the slaves have no idea what you're talking about, but the third begins to answer so quickly that his words almost tumble over each other. It is immediately clear that he is terrified of the Death Dragons, even more than the Bloodkin.

"They take the slaves," he says. "The ones that are used up and can't do no more. I've seen it with my own eyes! They take 'em--buy 'em off the Bloodkin, I think--and I don't know what happens next, but I heard these cult people sacrifice them to their dark god! I hear they have all kinds of awful rituals, and they need sacrifices for all of 'em."

My understanding of where everybody is: Jozhur, Fang, Rill, and now Bralin are aboard the Hawk. Tahni is still back on the Barracuda. Aexana is flying overhead somewhere. Zeoll, Terser, and Zeoll's summoned creatures are chasing down the Condor. Is that right?

Zeoll (Cayzle) (AC21/23vEvil; 77hp)  d20=20 ;
Friday September 7th, 2018 1:10:38 AM


The nymph turns on her blinding power tries to climb up the side of the ship: untrained climb check is a nat 20!

Zeoll, when he is more than 30 feet from the nymph but less than 200 ft from the ship, casts Confusion. Will DC 27 / 29 for Bloodkin. He does as the nymph climbs, so that she is not in the area of effect.

DM Sanity Info

Nymph (AC27 with mage armor) (Round 10 of 24)

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4)
2: 0 of 8 used
3: 0 of 7 used
4: 2 of 4 used (confusion x2)
Other resources:
Cape: 1 of 1 used
Horns: 2 of 4 used
SHIELD status: loosed

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  10d6=34 ;
Saturday September 8th, 2018 8:58:37 AM

"I can keep this up all day!" Tahni calls out as she sends another fireball towards the Condor .She intends to burn the sails to smithereens..

----------------
Standard: Use Combined Spells ability to use a 4th level BW slot to cast a 3rd level Wiz spell. Cast Fireball towards the sails of the condor. Range: 1000ft. Ref Save vs DC22. 34pts fire Damage or half on save.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Saturday September 8th, 2018 10:30:58 AM

Bralin swoops onto the deck of the Hawk, landing next to Rill.

He turns to face the slowly retreating Condor, and waits.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp 
Saturday September 8th, 2018 7:53:46 PM

Jozhur tells the slaves they are free to do as they wish, things are a little too chaotic for in depth quesitoning right now. Not a fan of everyone being separated, Jozhur heads topside and begins chasing after the Condor using the water walk spell cast on him by Rill.



Fang (Mitch) HP: 177/177 (207 rage) AC: 29/20/24 (-2 while raging) CMD: 22 Spell List  d20+4=10 ;
Sunday September 9th, 2018 10:46:03 AM

Fang is a little confused as to why they're questioning the slaves who probably know nothing. She decides to asks some questions of the Bloodkin prisoners about the Death cult; since she has no idea who or what the rest of the party is talking about her questions amount to, "Soooo.... what is a Death Dragon cult? Why are you guys working with a cult? It doesn't sound like your usual shtick."

While she speaks politely the fact that she's covered head to toe in the gore of Bloodkin she just killed it mostly comes off as "answer my questions or you'll be joining your fellows in decorating my outfit" (intimidate 10 and she should totally get a circumstance bonus from the gore).

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Sunday September 9th, 2018 6:08:28 PM

If by now Aexana has been able to reach the Condor, and the ship has not yet stopped 'running', she'll swoop down to the ships rudder and cast Warp Wood (CL13 so up to a huge object) to make sure the ship can only sail in circles...

DM Kathy  d20+7=20 ; d20+9=24 ; d20+4=10 ; d20+4=15 ; d20+4=9 ; d20+4=7 ; d20+12=23 ; d20+12=29 ; d20+12=14 ; d20+12=25 ; d20+12=17 ; d20+21=29 ; d3=2 ; d100=25 ; d100=97 ; d100=94 ; d100=27 ;
Sunday September 9th, 2018 9:51:48 PM

Zeoll's nymph climbs the stern of the ship with her blinding power on. The Bloodkin there in the stern is blinded; the halfling makes his save. Meanwhile, Zeoll himself casts Confusion. Four of the Bloodkin become Confused.

Tahni sends another Fireball at the Condor. This time only two Bloodkin fail their saves, but the ship is truly on fire.

Bralin returns to the Hawk, just as Jozhur slips over the side and starts chasing after the Condor.

Aexana swoops down to the Condor and casts a Warp Wood. She succeeds in warping the tiller, but given the state of the fire, steering is the least of their worries right now.

Aboard the Hawk, Fang asks some of the Bloodkin prisoners about the Death Dragon cult. That gets a rise out of one of them, who spits angrily on the deck. "Listen here, you--whatever you are," he fumes. "My mates and me ain't got nothin' to do with them Death Dragon dogs." A chorus of angry mutters backs up his statement. "Some of the bosses like 'em," the man continues, "wanted us to join 'em, but Cap'n said no, and so did we, right lads?" More angry mutterings, and a few "ayes" thrown in.

Aboard the Condor, some more men appear on deck. They don't seem to be Bloodkin; they are wearing tattered rags and a few are in chains. The Bloodkin shove them toward the fire, and they begin trying to put it out with sand and sacking.

The blind Bloodkin in the stern blunders about ineffectively. The halfling skips back and throws a dagger at Zeoll's nymph, hitting AC 29 for 2 damage.

One of the confused Bloodkin acts normally; he begins aiming the stern ballista. Another stands where he is, babbling. The other two attack each other. Most of the rest of the crew is either fighting the fire or chivvying the slaves to fight the fire.

And a revised map

Zeoll (Cayzle) (AC21/23vEvil; 77hp) 
Sunday September 9th, 2018 11:24:59 PM


OOC: The genie expired, so I took him off the map.

Zeoll casts Hold Person at one of the Bloodkin ordering the slaves to fight the fire. The Will Save DC is 27 for these bad guys. If he fails, he gets a new save every round.

If he DOES fail, Zeoll sends Drini over to deliver a coup de grace next round. She flies to the deck next to the guy and changes into a goat. An invisible goat. IF the guy fails the DC27 will save.

Zeoll dons his shield and takes a step forward.

The nymph LOOKS at the other bloodkin, not the one targetted by the hold. "As a standard action, a nymph can stun a creature within 30 feet with a look. The target must succeed on a DC 21 Fortitude save or be stunned for 2d4 rounds."

DM Sanity Info

Nymph (AC27 with mage armor, 2 hp damage) (Round 12 of 24)

Note: Drini stats at very bottom of Zeoll's sheet.

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4)
2: 0 of 8 used
3: 0 of 7 used
4: 3 of 4 used (confusion x3)
Other resources:
Cape: 1 of 1 used
Horns: 2 of 4 used
SHIELD status: loosed

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Monday September 10th, 2018 8:57:43 AM

Well, Tahni can't send another fireball over now the slaves are above deck. She needs to take a more surgical approach to the attack,

Tahni starts another summoning spell. Amith is just going to have to come back and fight properly this time.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Monday September 10th, 2018 4:56:01 PM

Aex just observes as the ship is burning and going in circles. She guesses it'll be just a matter of time before they lay down their arms.


(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 165/176) 
Monday September 10th, 2018 6:26:01 PM

Bralin looks up at Rill. Mayhap the Grim is distracted. Bralin elbows him in the thigh, and looks inquiringly at the Condor.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d100=20 ;
Monday September 10th, 2018 6:54:26 PM

(Sorry - Real Life has been distracting me lately.)

Rill can see that Zeoll and Tahni were not content to let the Condor get away. Which is just as well since they also had slaves aboard.

"Well, it seems were not done with the others. Fang - can you hold things here now that the slaves are chaining up the surviving slavers?"

Assuming that Fang's answer is yes, Rill will Teleport (successful roll) with Jozhur, Bralin, Terser, and Leafy over to the other ship.

"Hear me, crew of the Condor! We have taken the other three ships. We will take this ship too, and whether you're alive or dead at the end is up to you. Surrender now and you will be spared."

(Not sure if I fit things in properly - I did my best. If Fang really want's to go and the slaves have the Hawk under control, Rill will take Fang instead of Leafy - usually better to involve PCs in combat than NPCs.)

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday September 10th, 2018 7:32:17 PM

"No problem, we'll handle things here." Fang tells Rill. She and the ex-slaves sit and guard the prisoners. She'd ask more questions, but she doesn't have enough information to feel she can ask intelligent ones so doesn't. Let the rest of the group who know the importance of this cult ask.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 28/34, channel 4/5)  d20+20=39 ; 2d8+8=14 ;
Monday September 10th, 2018 9:28:59 PM

Terser aims to take out the Ballista, sending his flying warhammer sailing at the firing mechanism and calling it back to his hand. AC39 for 14 damage Surrender, or the next broken thing will be your slaver heads!

DM Kathy  d20+4=11 ; d20+9=12 ; d100=47 ; d100=51 ; d20+17=32 ; d20+17=23 ; d20+12=28 ; d20+12=19 ; d4=3 ; d4=3 ; d4=1 ;
Monday September 10th, 2018 10:30:13 PM

Zeoll casts a Hold Person on one of the Bloodkin. He is held, and Drini pops over to deliver the coup de grace. [since she can teleport, I re-positioned her].The nymph looks at the halfling who saved agains the blinding effect. He fails his save and is stunned.

Tahni stops lobbing Fireballs in favor of casting a summoning spell.

Aexana is content to watch for now.

Rill teleports the group to the Condor and calls for the Bloodkin to surrender.

Unfortunately, Zeoll's nymph hasn't yet had time to turn off her Blinding aura. Oh, wait; it's a free action. I'll just assume she hit the emergency brake. :)

Fang stays behind on the Hawk, seeing to the mopping-up. You don't ask questions, but you do nevertheless learn a few things. There are factions within the Bloodkin--those who have gone along with the Death Dragon cult and whatever they're planning, and those who want nothing to do with those weirdos. The crew of these four ships are what remain of the latter faction.

Terser uses his Dwarven Thrower do damage the ballista.

Two of the confused Bloodkin are carving each other up. The one who had loaded the ballista now stands there, babbling something about otters. The remaining one attacks Terser, which is sure to end well for him. Terser is hit 3 times for 25 damage.

The two in the bow are loading the ballista, though hitting anything useful with it will be nearly impossible. The remaining Bloodkin and halflings and slaves are all fighting the fire.

The blind Bloodkin in the stern (he's the yellow one) surrenders. Of the other nearby foes, the turquoise halfling is stunned, and the purple guys are confused. The dark-blue Bloodkin is Hold Personed.

See all this and more on the map!



Zeoll (Cayzle) (AC21/23vEvil; 77hp) 
Monday September 10th, 2018 11:32:24 PM

Zeoll directs the nymph to help free slaves and to comfort them. He calls to Drini and Asks her to lower a rope if she sees one so he can climb up.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+10=20 ; d20+10=24 ; d20+10=21 ; 4d6=16 ; 4d6=14 ; 4d6=16 ;
Tuesday September 11th, 2018 3:37:53 AM

Tahni's spell finishes and a brooding Amith appears once more

She points towards the Condor "Look, we have to get over there. The sooner this is all done the sooner it is you can go back to doing whatever it is you do"

Amith reluctantly grabs Tahni's arm and dim doors the pair to the south of the vessel. Fortunately they both can fly.

The Azata stays put with the crew of the Barracuda

Now within range, Tahni keeps up the fiery assault. She casts a Scorching Ray spell at the nearest halfling.

She isn't quite in agreement with Rill and Terser. Her thinking is with Zeoll: the only mercy a slaver will be shown is a swift death. Those who simply ally or work alongside the slavers may live to see another day however.

-----------------------

Amith
Standard: Dimension Door. Max range: 840ft

Tahni
Standard: Cast Scorching Ray at the nearest halfling (moving on to the next nearest target if he/she falls)
Hits Touch AC20 for 16pts fire damage. No Save.
Hits Touch AC24 for 14pts fire damage. No Save.
Hits Touch AC21 for 16pts fire damage. No Save.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5)  d20+21=33 ; d20+16=26 ; d20+11=28 ; 3d10+28=47 ; d10+28=33 ; d10+28=35 ;
Tuesday September 11th, 2018 12:39:51 PM

While Terser is tired of the stubborn refusal of these slavers to give up to a superior force, he can't say he's surprised. For the third time today, he turns on his anger and carves up a foe, daring the others to keep up the fight.

Rage HP 239/260
Attacks
AC33 for 47 damage
AC26 for 33 damage
AC28 for 35 damage


(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 167/176)  d20+18=28 ;
Tuesday September 11th, 2018 7:02:23 PM

Bralin looks about. Other than the Bloodkin Terser is dispatching, there are a distinct lack of viable foe on this vessel.

Shrugging, the dwarf stows his axe, and grabs the turquoise halfling.

--
Grapple turquoise halfling. Don't think he gets his AoO since he's stunned.
Grapple attempt successful if halfling CMD 28 or less.


Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday September 11th, 2018 8:04:18 PM

Welp. Guarding prisoners. Not much else to say. Fang cleans her weapon some while she waits. She needs a bath but can't really do that at the moment.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 96/117 --Shadow Companion 58/58hp  d20+18=35 ; 6d6=27 ; 2d6=8 ; d6+3=9 ; d20+24=25 ;
Tuesday September 11th, 2018 9:36:14 PM

Jozhur moves to flank one of the nearby Bloodkin and attacks with his sword.
---------------------------

Attack hits AC 35, 9 damage, 27 sneak damage, 8 damage is evil

Acrobatics to avoid AoO: 25
---------------------------
Sorry everyone, I'm out of town on business then on vacation over the weekend. Should be able to post, but they'll be brief. I'm also unable to move myself on the map with my phone.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday September 11th, 2018 9:56:23 PM

Rill calls to the Water Elemental to help any that may still be in the water. If there are none, he directs the creature to begin slowing the momentum of the Condor and perhaps pushing it towards the other ships. It's just a medium elemental, but even a little effort in the water may be a help.

Seeing that one surrendered, Rill hopes to stem any needless loss of life.

"Come now! Most have surrendered. In Gargul's name, lay down your weapons - you deserve better than a watery fate, dying for some stupid cult!"

DM Kathy  d4=3 ; d4=2 ; d20+7=14 ; d20+17=33 ; d20+17=34 ; d20+17=28 ; d20+12=19 ; d20+12=32 ; d4=4 ; d4=4 ; d4=3 ; d4=2 ;
Wednesday September 12th, 2018 12:06:57 AM

Zeoll's nymph starts working to free the slaves. She tries to comfort them, but their ship is on fire and if she sinks, she'll take slaves and slavers alike to the bottom of the sea. So they're a little preoccupied. Drini does her coup de grace this round, and as it's a full-round action she doesn't have time to drop ladders. That Bloodkin, by the way, fails his save and dies.

Tahni has Amith teleport her nearer the Condor. He makes some remark about there being limits to the number of times he should be expected to die in one day, but Tahni is busy lighting up one of the halflings. Her Scorching Rays all hit and do damage.

Terser eliminates the Bloodkin that attacked him, while Bralin grabs hold of the stunned halfling.

Fang continues to guard the prisoners.

Jozhur--assuming he doesn't want to attack the blind Bloodkin who has surrendered--moves to flank one of the confused Bloodkin and attack him.

Rill calls to the rest of the crew to surrender, and moves his water elemental to slow down the Condor.

The two confused Bloodkin succeed in killing each other.

The remaining confused Bloodkin, having been attacked by Jozhur, now attacks him in return. Jozhur is hit 3 times, once critically, for 37 damage.

The other Bloodkin, halflings, and slaves are mostly fighting the fire. The two in the bow are not, and they look around them uncertainly. But there's a fire between them and the guy they're supposed to surrender to, so they're not sure what to do.

I keep mentioning the fire, but I get the feeling people keep forgetting about it, so I've added some orange blobs to the map.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+16=29 ; 5d8=32 ;
Wednesday September 12th, 2018 7:41:11 AM

Tahni flies just a little closer to the ship and attempts to put out one of the fires

Amith keeps his distance this time and fires a searing light spell at the halfling Tahni burnt

-----------------------

Tahni
Move: Fly a bit closer
Standard: Cast Create Water on the nearest fire. 30 gallons.

Amith
Standard: Cast Searing Light. Hits Touch AC29 for 32pts damage. No Save

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday September 12th, 2018 3:34:03 PM

Rill directs the summoned Water Elemental to do what he can to now put out the fires. I imagine it will need to first climb aboard to do so, but once there it can use it's Drench ability to help.

Rill will follow Tahni's lead and cast Create Water, also dumping water on the flames.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Wednesday September 12th, 2018 6:07:00 PM

Aex sees her friends are now struggeling to put the fire down they started...
If the create water spells are insufficient, she'll cast Quench (CL13) on the fires - thus extinguishing 13 x 20ft cubes of fire... hoping that'll do Aex turns to see where Leafy is... he'll still on the other boat?


(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 167/176) 
Wednesday September 12th, 2018 8:58:04 PM

Bralin has lost his enthusiasm for this fight. These Bloodkin are hopelessly outmatched.

Almost dismissively, the dwarf takes a step to the edge of the Condor, and drops the turquoise halfling over the side.

Pulling his axe, he turns on the foe facing Jozhur.

"Yield"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5) 
Thursday September 13th, 2018 12:23:51 AM

Terser backs up Bralin against Jozhurs foe. He's pro deescalation.

DM Kathy  d20+17=36 ; d20+17=26 ; d20+17=34 ; d20+17=34 ; d20+12=18 ; d20+12=26 ; d4=3 ; d4=1 ; d4=2 ; d4=3 ; d4=2 ;
Thursday September 13th, 2018 12:24:21 AM

Rill, Tahni, and Aexana are able to drop enough water on the flames so that the crew can finish putting out the fire.

In the stern, Bralin calls for the Bloodkin attacking Jozhur to yield. However, the man is still under the effects of a Confusion spell, so he can't yield; he must go on attacking Jozhur until one of them is dead.

Jozhur is hit 3 times, twice critically, and takes a total of 41 damage.

The remaining Bloodkin and halflings, however, seem to have lost their taste for fighting. They surrender.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d8=4 ; d8=1 ; d8=3 ; d8=3 ;
Thursday September 13th, 2018 7:28:05 AM

Tahni is happy to see the slavers surrender. Amith sighs as it seems he was summoned again for the briefest of tasks.

Tahni ignores him, or perhaps just doesn't pick up on his signals. "Could you please patch Jozhur up a bit?". Amith follows the order and casts a CSW spell.

"Perhaps we should gathering the ships together and get all of the prisoners in once place?"

She's confident that this last, confused man will fall very quickly.

------------
Amith: Cast CSW. Jozhur healed for 21pts

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday September 13th, 2018 11:38:49 AM

Rill is glad to see the fighting has ended. Well, most of it anyway.

"Zeoll, if it is within your power to release the mind of this poor soul still fighting, that would be a kindness."

Then he addresses the crew aboard this vessel.

"The rest of you Bloodkin, lay down your weapons. We hail from Bonetown, the same as many of you. We have come to stop a Dragon Cult you have choosen to serve. Now would be a good time to rethink that decision. What can you tell us about this group? Why do you serve them? What have they offered you?"

Also, once they have all laid down down their weapons, Rill will Channel Energy, healing Black Lions, Bloodkin and slaves alike for 33 points as a gesture of good will.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 29/117 --Shadow Companion 58/58hp  d20+19=27 ; d6+1=3 ; 6d6=24 ;
Thursday September 13th, 2018 2:46:31 PM

Hurting badly, Jozhur moves to flank with Terser and tries using his sap to beat some sense into the confused Bloodkin.

Attack hits AC 27
3 non-lethal damage, 24 non-lethal sneak damage


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5)  d20+21=28 ; 3d10+15=33 ;
Thursday September 13th, 2018 5:27:42 PM

If the confused man drops his weapons (or drops unconscious), Terser will consider the fight well won. If not, then he'll conk the man on the head.

AC28 for 33 (non-lethal) damage.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 168/176)  d20+21=26 ; d10+11=12 ; d20+16=22 ; d10+11=19 ; d20+11=25 ; d10+11=20 ;
Thursday September 13th, 2018 6:33:46 PM

If the fellow isn't unconscious yet, Bralin flips his axe around, and pummels him with the handle.

Non Lethal attack -

Atk 1 hits ac 26 for 12 hp damage
Atk 2 hits ac 22 for 19 hp damage
Atk 3 hits ac 25 for 20 hp damage




Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday September 13th, 2018 7:07:26 PM

Fang finishes cleaning her weapon and puts it away. Her mind starts to wander before she snaps it back to watching the prisoners. Inattentive guards get shanked.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Thursday September 13th, 2018 9:51:53 PM

Aexana swoops down to her friends and casts Cure Serious wounds on Jozhur.

DM Kathy 
Friday September 14th, 2018 12:07:37 AM

A few solid clonks on the head and the confused Bloodkin falls unconscious. The rest of them surrender. The fire is out, but the Condor is going to need serious repairs if she's going to sail agin. It might be easier to just scuttle her, especially if you can bring the other three ships over here. Oh, and the Lionfish, too.

Rill asks the Bloodkin why they serve the Death Dragon cult. Like Fang, when she asked a similar question, he is met with instant, vehement denial. The crews of the Condor, the Barracuda, the Hawk, and the Kestrel are the Bloodkin that did not agree to cooperate with the Death Dragons. The Bloodkin leadership, and many of the other crews, have fallen in with the Death Dragons, but these crews have not. Reading between the lines, you get the sense that the crews you captured were having rather a rough time of it, cut off from usual sources of support.

In the meantime, you have a pile of slaver gear. You defeated 36 Bloodkin. Each of them had: +1 chain shirt, +1 daggers (2), masterwork composite longbow (+2 Str), masterwork whip, belt of incredible dexterity +2, boots of elvenkind, cloak of the manta ray. You also defeated 8 halflings. Each of them had: +4 leather armor, +1 dagger, +1 wounding dagger, masterwork daggers (4), amulet of natural armor +2, boots of speed, cloak of minor displacement, dust of appearance, ring of protection +2

All of this gear is, of course, variously distributed among the four ships, but I'm assuming you get it all together eventually.

You also have some freed slaves, some ships, and some prisoners to question. And a lot of decisions to make.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Friday September 14th, 2018 5:21:44 AM

"Let us bring some magical means to help influence their tongues" Tahni brings the others in close so that the prisoners cannot overhear.

"We take all of the prisoners below. I will cast a mind fog spell covering them all. The fog will last for 30minutes so I would expect all of them to succumb eventually. I will be able to tell the ones affected first and we bring them above deck for questioning. They will have a weaker resolve so I should them be able to Charm them, or, cast Detect Thoughts so that we can get the answers we need. The fog would also make it easier for you to peer into their souls, Rill"

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Friday September 14th, 2018 10:34:40 AM

Fang is slightly confused. "Wouldn't muddling their minds make questioning harder? If they're so muddled they can't think of the answers to our questions then we're wasting our time."

"Also, what are Death Dragons and what do they have to do with anything?"

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Friday September 14th, 2018 11:47:53 AM

"The mind fog simply leaves their minds more susceptible to our influence." Tahni explains "It wouldn't muddle their minds as such"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5) 
Friday September 14th, 2018 5:56:34 PM

I suggest that we offer lenience to those who willingly submit to our questions and magical verification. If we need information after that, then we can resort to sterner means and harsher punishments. We could deliver the ones that cooperate to authorities with less harsh punishments for pressing people into slavery.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday September 14th, 2018 7:05:37 PM

"I do not plan to look into the soul of each person here. Doing such a thing is a very invasive and personal thing, and there is no strategic need to do so at this point. It would also begin to take a toll on me. I do think it is a good idea to question each of the Bloodkin separately though. Between what that and the information the slaves may have, the truth will begin to come out. I will gladly take part in this, using my discernment to ferret out who may be trying to mislead us."

Rill cast Detect Evil to look over both the Bloodkin and the slaves. He will then work with a couple other Black Lions to question the folks here, generally asking:

- who they are?
- where they are from?
- who their captain is?
- what ships they recently sailed on?
- where the slaves were acquired?
- where the slaves were destined beyond this island?
- whom they were to meet on this island?
- what they know of the Death Dragons?
- the names of any Death Dragons, or Bloodkin Leaders that are working with the Death Dragons?
- what will you do if we turn the lot of you loose on a ship?

Rill will use his Sense Motive (+31) to give him a hunch about these folks as we go. If any really give him the creeps, he will use Probe Psyche to peer into the soul of one or two of them to learn more. If all the answers seem to be the same, we may not need to actually questions them all.

(I don't need a detailed response from the DM on this, and realize the questions may yield little more than what we have already learned. My hope here is to determine if there is more info to be gained, how consistent the responses are, and get a sense of the risk to us and the Wold of letting these Bloodkin go.)


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 29/117 --Shadow Companion 58/58hp  d20+23=33 ;
Friday September 14th, 2018 8:45:22 PM

Jozhur agrees with Terser and Rill. It seems these Bloodkin may actually be somewhat cooperative with questioning about this cult.

He watches and listens as the others ask the questions, seeing what he can pick up on.

Sense motive: +18
Perception roll: 33

Zeoll (Cayzle) (AC21/23vEvil; 77hp)  d20+4=23 ; d20+4=10 ; d20+32=46 ; d20+30=40 ;
Friday September 14th, 2018 11:39:55 PM

Zeoll thanks the nymph and sends her on her way. He thanks Drini too. "You werre a huge help!" he tells the pookah.

He does his best to listen and observe as the prisoners are questioned. He says nothing.

Perception 46
Sense Motive 40

[OOC: I've been in a funk and suffering from a cold. Apologies for being awol a few days. I'm jumping back in now.]

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Saturday September 15th, 2018 12:37:26 AM

Tahni proceeds with her plan: mind fogging all the enemy and then using Detect Thoughts as part of the questioning. Their minds may give more detail than the words that come from their mouths.

She is most interested in what each captive would do if released. Would you try and turn a new leaf, seek revenge, or continue the life you have been leading?

It is that question that will determine their fates.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 168/176) 
Saturday September 15th, 2018 9:02:33 AM

Bralin makes himself useful by helping out any former slaves who need minor healing, collecting gear, getting people off of the Condor, and any other physical labor that is called for while the questioning continues.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Saturday September 15th, 2018 7:27:18 PM

Fang goes around and interviews the slaves to figure out which ones have seafaring experience. Regardless of if the slaves fight with them or try to reach port they'll need to get them organized and ready to crew the captured ships. She tries to get one of the Black Lions with sailing experience to help pick out the best suited of the slaves, perhaps even appointing one or two captains to lead the others in whatever they end up doing.


DM Kathy 
Sunday September 16th, 2018 8:55:20 PM

Tahni suggests using magical means to question the prisoners, but Rill believes he can ferret out the truth using just his abilities, and Jozhur tends to agree. Terser suggests a sort of carrot-and-stick approach.

Meanwhile, Zeoll dismisses his summoned friends and Bralin works to heal some of the former slaves.

Fang is able to determine that nearly all of the former slaves have sailing experience; most were sailors or fishermen before being taken.

But you're all going to have to help your DM out here. Right now, there are 4 captured ships, 3 in kind of a group, and the 4th a few hundred years away. Each ship has both former slaves and captured slavers aboard. Well, there aren't any slavers aboard the Kestrel; they all abandoned ship. But there are former slaves there. Also, your group is distributed among the various ships, or they were the last time we checked in.

Last time, I gave you the total equipment list for all the slavers, so I feel like I was the one who set a bad example. But I wanted you to have the total list all at once, rather than getting it piecemeal, and I wanted you to have it before the weekend in case anybody wanted to do anything with it. But those reasons were logistical, rather than storytelling.

So, back to the story--where are you guys, exactly? Where are your prisoners and former slaves? And how did they get there? I don't need a detailed description, but I do need the basic outlines of how you gathered everybody onto one ship. If that's what you did.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Sunday September 16th, 2018 9:25:22 PM

For the end state, Tahni proposes something along the lines of...

- 1 ship for the slaves comfortable enough to sail themselves somewhere
- 1 ship for the captured enemies who truely wish to reform to sail themselves somewhere (only after sufficient questioning and magical mind probing to determine their sincerity)
- 1 ship for the party and the non-capable slaves
- 1 ship (the disabled ship) to be sunk and act as a watery tomb for the slavers who cannot be reformed as well as the corpses the party have collected

Zeoll (Cayzle) (AC21/23vEvil; 77hp)  d20+2=13 ; d20+13=14 ;
Sunday September 16th, 2018 10:01:18 PM


In order to get things sorted out, Zeoll has taken charge to get the former slaves onto the two more seaworthy ships and the slavers onto the third. He calls to Tula via mental link relay, and uses the Lionfish and the Swan Boat to ferry people around. He thanks Bralin for his good work getting former captives up and ready.

That fourth ship looks ready to be scuppered, in Zeoll's not-so-expert opinion (Profession Sailor 14?).

The old liontaur addresses the former prisoners. "I am Captain Zeoll of the Lionfish, and we hate slaverrs with a passion! Today we scorred a victorry in ourr fight against slaverry. You werre captive, but now you arre frree!"

"If you wish to leave now as frree people, go on that ship and deparrt at yourr will, because no one may naysay you! You are indeed frree!"

"Yon island is a den of slaverrs, and we of the Lionfish go now to finish them. If you wish more of our aid, food, and rest before you take yourr frreedom, go to that ship and await ourr next victory. We will rreturrn within hours to you, or die trrying. And I do not expect to die today."

He directs Tula to keep the Lionfish nearby in case there is trouble or if the former captives need help.

He has nothing to say to the slavers, and awaits his friends' meetings with them. He makes it plain that he is in favor of quick executions for them all. He will freely use his magic to determine truth -- and any who willingly worked as slavers are perforce guilty.

When the party is ready, he suggests taking the Swan Boat to the island and simply making a frontal assault. First attack the ships so that none may escape, then death to slavers.

Zeoll (Cayzle) (AC21/23vEvil; 77hp) 
Sunday September 16th, 2018 10:02:20 PM

OOC: Posted same time as Rob -- but our ideas are not incompatible. :-)

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday September 17th, 2018 1:09:30 AM

(Kudos to DM Kathy for coordinating a complicated battle aboard several ships!)

Rill turns to Zeoll. "O captain, my captain, let us not execute these poor, misguided souls. I agree now that we should use what resources we have to determine their outlook and intent going forward. You have convinced me of that. Those that are willing to turn from their ways, we should release with the promise that if we hear of any future misdeeds, they will surely answer to us.

"But I suggest that even a recalcitrant, slaving, bloodthirsty Bloodkin may have value alive. We release them with the same admonition to turn from their ways, and the same threat if they do not. Even if they leave here and do evil, they will do so constantly looking over their shoulders. They carry with them the message that there is a force for good in the Wold, a force to be feared by those that would do evil.

"My Lord Gargul is neither good nor evil, and at the same time I think, embodies both. If the creatures Maab sends in response to your summons are any indication, the same may be true of her. As a result, the Black Lions rely on Redcaps and Hags to support the good we strive for. Is it our place to execute a surrendered foe because they are evil and MAY commit more evil acts?"


Rill agrees with Tahni and Zeoll in the ways to get the ships together. The use of Rill's previously created Swan Boat should simplify this - it will last for a day and moves without effort. Once all are together, he will proceed with Detect Evil, prisioner questioning and using Probe Psyche to help sort things out.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5) 
Monday September 17th, 2018 5:28:23 PM

As someone who's almost gotten himself in trouble by dispensing supposed justice on prisoners, Terser is feeling aligned with Rill on how to proceed. Some of these slavers may have been born into it, or just did not see another option for how to survive. If they would truly be reformed, then let them. But let them also spread the tale about how slavery will not be tolerated anywhere in the seas.

For the freedmen who will go off on their own, he sees to it that they do not go unarmed. It would not do for them to come upon another slaver in the area and be defenseless. He doesn't know whether it's better or worse to keep the slave ship name or to change it, so leaves that to the new owners.

Once the scuttled ship is decided to be sunk, he will air walk to the waterline and punch some holes in the boards to help it along. They need to get the evidence disposed of sooner rather than later. Even if they're making a frontal assault, they don't want to announce it and give the enemy time to prepare.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Monday September 17th, 2018 5:42:53 PM

Aex first finds her way back to Leafy who didn't do too bad during combat. She on the other hand hasn't been very effective. She does her best to heal those who need it, and she hands out potions to those that are in need of strength... to those that are tired, exhausted or in pain. She won'h have potions for anything but at least it can help...

The little greenmage chooses not to interfere in the discussion on who gets what ships. If needed she'll straighten the rudder on the ship she bent earlier.

I'm guessing we're still in the fog Aex created earlier? What time of day is it?? I'm guessing standard fog should have cleared by now? Are we going to the island?

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 168/176) 
Monday September 17th, 2018 8:07:10 PM

Bralin keeps up getting people off the Condor, certain that this particular vessel is doomed.

The plan to give the former slaves the two best ships, and the former slavers the last, is sound.

As is Rill's defense of the lives of the latter.

"The foe is beaten," he comments. "Killing them now serves no good purpose."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 29/117 --Shadow Companion 58/58hp 
Monday September 17th, 2018 9:28:52 PM

Jozhur helps get the freed slaves and Bloodkin arranged as Zeol describes. He agrees with Rill on treatment of their captives. There was a time he would have wanted to execute all these slavers. Now? Let them go, if they continue their ways, their time will come.

DM Kathy 
Monday September 17th, 2018 10:02:28 PM

Using the Lionfish and the swan boat, you ferry most of the corpses to the Condor, which seems destined for the bottom of the sea. Aexana therefore does not have to straighten the rudder unless she really wants to.

You also ferry the former slaves and former slavers to the Hawk, which is the least damaged of the other three ships. There, you do some questioning and sorting out.

Of the slavers, the number who truly want to turn over a new leaf and make a (relatively) honest living is depressingly small. Nearly all of them say they're reformed characters, having seen which way the wind is blowing, but most of them are lying.

The former slaves, you can sort into three groups. The largest group just want to go back to their homes and have lost their taste for life at sea. A smaller group wants to take one of the ships and get their revenge by fighting slavers--especially the Bloodkin. And there are a few who are so broken it's hard to tell whether they'll ever recover. Regardless, they're going to need some kind of long-term care.

Rill has some questions. The reformed slavers gladly tell you about the Bloodkin, Specifically, they tell you about the Blood Reaver.

The Blood Reaver is a massive warship, and also a floating headquarters for the Bloodkin. Their leader Captain Dekkar Lifebb, commands her. She hasn't been into port in nearly a decade; she is supplied by other Bloodkin ships so that her crew doesn't have to risk coming into port. Aboard the Blood Reaver, Lifebb is defended by three fierce fighters: a halfling, a dwarf, and a half-orc. Defending the Blood Reaver are a crew of Bloodkin and several ballistae. And, of course, the kraken.

The Bloodkin give you coordinates to find the Blood Reaver.

[I realize these aren't the specific questions you asked, but they're important information so that's what you get initially. If you have more questions, feel free to ask them.]

The battle didn't take long, but all the ferrying about and conversation has taken considerably longer. It is midday, and the fog is all but gone.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 18th, 2018 3:13:46 AM

"Look, those that want to repent for their crimes and truly wish to make amends, I agree, they should be allowed to go free. Their deaths would serve no purpose. Let them live the remainder of their lives remembering how they were given a second chance and to think about how they may help others.

However those that refuse to see the error of their ways and intend to keep killing and taking others as slaves, well, we may as well end their lives here and now. They make it clear they will hurt others again, and I don't want to be responsible for that.

Let us kill them now and be done with it. The purpose of their deaths being to to prevent the deaths and suffering of countless innocent people"


RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 18th, 2018 5:47:16 AM

Tahni would also ask one of the cooperative slavers how far it is to those coordinates. Do the party have hours? Days?

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday September 18th, 2018 7:24:35 AM

Fang frowns doubtfully at Tahni. "I am no cleric of Pantheon; it is not my place to pass judgement on these men. I would prefer that the law decide if these men are deserving of death. Besides, they surrendered and asked for mercy. If we kill them all how can we expect our enemies to surrender peacefully in the future? How would those who truly wish to repent view the mass slaughter of their former comrades rendered helpless?"

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday September 18th, 2018 11:12:33 AM

Rill will share what he knows from looking into some of these Bloodkin and even what he suspects about their motives and lies.

”The balance of justice and mercy is a tricky thing, and I do not claim to be an expert in such matters. But I do understand the sacredness of life as well as the meaning and finality of death. I also know that we are at the point in our lives where each of us could mete out death to these Bloodkin with little effort. That is a terrible responsibility.

“But there is more going on here. We are being tested - tested for acceptance into a group vested with great power, and we will be called upon to exercise judgement in how we use that power. I think our first test was our new friend Fang here. A giant, bloody rat ran out of the hold of a slaving ship, and now she is our friend. But that decision was made corporately, and so must this one.

“I believe these Bloodkin are also part of our test - what do we do with them and how to we do it must be agreed upon. I see this not so much as a test of our mercy, though it may be that. Rather, I think this is a test our how we arrive at decisions together. So let us take a slightly different approach based on the concern of Zeoll and Tahni. Let us release these Bloodkin with strict instructions to return to Bonetown and give this ship to the Harbormaster to hold for us, and that they must cause no trouble there. The ship is ours by right of conquest, and I agree it would not be smart to turn them loose upon the seas of the Wold with a ship, much less a ship that we own. We can enforce this by Zeoll, Tahni and I carefully studying this ship. We will tell them that if this does not show up as instructed, we will teleport aboard to enforce this order and reconsider their fate.

“What say you? Is this a tenable solution? Are there other measures we can take to enforce this?”



Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 27/34, channel 4/5) 
Tuesday September 18th, 2018 1:42:53 PM

How long is the Blood Reaver scheduled to stay in that location? If we have time to shepherd the criminals to a port authority, we can see they get proper justice and still be able to crash the party at HQ.



(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 29/117 --Shadow Companion 58/58hp 
Tuesday September 18th, 2018 6:38:48 PM

Jozhur agrees with Rill. "We whipped them pretty good. I think they will have enough fear in them to go turn in the ship. To kill in combat is one thing, but I can't condone just slaughtering these people, even if they are despicable. Make it very clear there will be no surrending if we run into them again."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 54/117 --Shadow Companion 58/58hp 
Tuesday September 18th, 2018 6:39:53 PM

Header

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 168/176) 
Tuesday September 18th, 2018 6:47:32 PM

Bralin, surprise, is resolute.

"We cannot kill a beaten foe. They are at our mercy, and mercy we shall grant. Should they fail to reform, we shall cross paths again, and they will die.

Let them go back to their taverns, and spread the tale of this day.

We are the Black Lions. If ye be slavers, we come for you."

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 18th, 2018 7:41:30 PM

"They only surrendered as they were beaten and saw it as the only option that they may possibly see another day. They tell you they will harm again. They tell you others will get hurt if they are released and you would have them do that?

You can tell the ex-slaves here that despite all the things these murderers have done that you are letting them go free without any repercussion whatsoever"


If the Captain sides with the rest of the party Tahni will not interfere any further. She will, however, bestow a curse on each of the slavers as a warning to others.

Highlight to display spoiler: {Ah, the age old question of what to do with prisoners. The cause of more disagreements in a party than anything else.

The Wiki was updated a while back to cover this sort of thing: "Evil creatures will not willingly reform unless specifically mentioned by the DM"... "Killing an evil creature is NOT an evil act and will have no consequences in game."
}

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Tuesday September 18th, 2018 8:14:42 PM

"I will not agree to the killing of those who surrendered... I'm on Bralin's side here. But if we want them to reform it would be best to show them a way how... give them a goal to pursue. Just sending them away on a ship will most likely take'm right back where they started. Give them a reason to be happy to reform...
If only we had a Walker among us... "


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday September 18th, 2018 10:02:45 PM

"Tahni - When did they tell us they will harm again? When did they tell us others will get hurt if they are released? How did I miss this?"

Zeoll (Cayzle) (AC21/23vEvil; 77hp) 
Tuesday September 18th, 2018 10:41:10 PM


Zeoll is willing to compromise.

The freed folk who want to go, send them on the best ship.

The freed folk who want to join our fight, or who need more care, send them on the second best ship and let them stay in sight of the Lionfish for now.

The repentant slavers may go with the third ship, but we will watch them from afar, and they are enjoined to do no more harm in the Wold.

The unrepentant slavers have earned their miserable lives by surrendering. Let them be tied well and locked in the hold of the Lionfish. Let them earn redemption with hard labor in chains at our quarry at Comeri under the watchful eye of good Mistress Hych. In this way we deliver a just fate, and after ten years, those that live will be free if they pledge to leave the slave trade forever.

Tula will be especially warned about those halfling rogues!

That should take care of the situation here. Does everyone agree?

Zeoll gathers more bloodkin blood, to use with his magic of vengeance in the attack on the Blood Reaver to come.

===== ===== =====

As for the approach, Zeoll fears that all surprise has been lost. He sees every reason simply to take the Swan Boat to the docks, deal with the ships there, and then work inland to administer justice like unto the sort we have issued already today. He is against using a ruse in pretending to be a group of slavers. It just tastes foul to him even to pretend.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 18th, 2018 11:08:45 PM

"They are lying when they say they are reformed, Rill" Tahni answers matter-o-factly "I have cast my Detect Thoughts spell and can see that quite clearly. Were you to look into their souls you would see the same"

Highlight to display spoiler: {"Nearly all of them say they're reformed characters, having seen which way the wind is blowing, but most of them are lying"}

DM Kathy 
Tuesday September 18th, 2018 11:25:58 PM

Tahni asks how long it will take to reach the Blood Reaver, and learns that it will take a day or two.

Terser asks how long it's expected to stay in its current location. The Bloodkin aren't sure, but they estimate you have at least a week before the ship moves.

The rest of you are concerned with how to mete out justice, especially to the Bloodkin who have no intention of repenting.

Zeoll proposes a solution, and if you all agree to it, you can start transporting the would-be fighters and the broken former slaves to the Barracuda, and the handful of truly reformed Bloodkin to the Kestrel. Those that remain on the Hawk will simply use it to get to their various homes, though what happens to the ship after that is unclear. The Lionfish does not have a brig, but the prisoners can be restrained and placed in the hold.

And then comes the question of what you do next. Do you assault Market Island? Set sail for Comeri? Go directly to the Blood Reaver? Something else?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 18th, 2018 11:42:05 PM

Tahni nods to the Captain. It was a fair solution that would at least not see these criminals given free release to the Wold.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday September 19th, 2018 7:47:16 AM

Fang is also pleased with the suggestion and asks if there's anyplace where she can clean up.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday September 19th, 2018 11:46:29 AM

"See, this is why we approach this as a team. I am good with this solution, and I forgot that we have a mine in Comeri.

"As for our next action, I do think we should secure this island first. It's likely this will result in more help at Comeri. A direct approach is best, and hopefully we will meet little resistance. Good idea to use the Swan Boat to not put the Lionfish at risk.

"Now, if you will excuse me for a moment, I need to pray for a couple of spells."


Rill hopes that others will not mind seeing to the slave/prisoner transfer logistics while he takes about 15 min to fill a couple of empty spell slots.

(I've kinda lost track of time here, but the Air Walk spells he cast at the start of combat would have lasted for 2.5 hours - I'm thinking we're beyond that.)

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Wednesday September 19th, 2018 5:23:50 PM

"It does sound safest to clean up here first... although I wonder how long it will take the Blood Reaver to know what happened here and prepare for us to come? Would we lose the element of surprise. There's of course no interest in going ill-prepared for such a formidable foe...

While the Kraken is of course something to worry about, the little druid is quite exited to hear they will probably see the Kraken at the front row!

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Wednesday September 19th, 2018 5:57:32 PM

Bralin also nods at the wisdom of Zeoll's proposal.

He also agrees on Rill's suggestion to assault Market Island.

"Secure our rear, before turning for the Blood Reaver".

DM Kathy 
Wednesday September 19th, 2018 10:13:02 PM

Although Aexana frets a bit over losing the element of surprise, most of you would like to stay and attack Market Island, thus dealing a crushing blow to slavery in the Middle Seas. And, given that the Blood Reaver is over a days' sail away, it seems unlikely that a short delay will affect the element of surprise.

Accordingly, Rill sets about filling a couple of empty spell slots, while Fang wonders where she can clean up. Now that the fog has burned off, the day is warm enough that it's probably safe to just jump into the sea. If that doesn't appeal, you can use a bucket on a rope to bring water up on deck and sluice off with that.

The only questions that seem to remain are: when do you launch your attack? what is your (general) attack plan? do you want the help of the freed slaves who are keen to fight slavers?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Thursday September 20th, 2018 7:33:46 AM

"Whichever approach or target we head for I think we should make sure that the former slaves are well clear of the area. Perhaps give them coordinates to Comeri and we meet them there afterwards?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 25/34, channel 4/5) 
Thursday September 20th, 2018 1:40:49 PM

Terser reiterates that any freedmen who have no homes to return to should be welcome on Comeri as well. All in all, Zeoll's solution ties things into a neat little package.

Should any of those men and women wish to help in the fight on Market Island, he is not inclined to deny them their chance. Should we wish to employ a ruse, they could go in with unlocked manacles and unleash a surprise assault, or act as a protectorate to the slaves on the island when the battle begins, in case any of the slavers see fit to execute slaves if we don't submit.

If we prefer a frontal assault, in which Terser is sure that they will triumph, then he will share his strength and the glory of battle and justice with the freedmen fighters.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday September 20th, 2018 4:08:23 PM

"Tahni is right that we should not put the former slaves in harm's way. Those halfling rogues we faced would have diced them up, and one fireball could end them all rather quickly. But I do like the idea of bringing them in once we have secured the site to share in the victory and to help us get things there squared away. I imagine there will also be weapons and supplies on the island that all the ships will need before they venture out.

"I also favor a frontal assault to just get this over. Let us approach as Zeoll suggested in the swan boat so we do not put the Lionfish at risk."


Assuming all agree, we will use the swan boat (which I reskinned to look like a dragon boat by the way.) It's magical nature will be obvious, as it moves without oar or sail.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Thursday September 20th, 2018 6:46:27 PM

"Aye", Bralin agrees. "Their desire to fight is admirable, but their abilities may not be up to the task."

The dwarf readily loads himself onto the dragon boat, and prepares himself.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Thursday September 20th, 2018 7:12:57 PM

As a frontal assault is chosen Aex hands a Stone Skin potion to Leafy for some extra protection should things go dire. For now she stays with the boat - depending on what they will encounter she'll call for her Staff Treant again.

"Anyone else in need of some extra protection or a little boost here or there? "

As they go though, Aex turns invisible again with her ring.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday September 20th, 2018 7:55:52 PM

Fang decides to bath later if they're going right back into combat. She jumps in the boat with the rest of the group.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 54/117 --Shadow Companion 58/58hp 
Thursday September 20th, 2018 9:33:24 PM

Jozhur offers that the freed slaves could at least operate ballistae from the relative safety offshore. He would certainly understand some of them insisting on aiding in the fight.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Thursday September 20th, 2018 9:35:01 PM


Zeoll takes stock of his spells and things used as he preps for another fight. He sounds his horn to refresh his Magic Circle.

He is ready to head to Market Island with his friends on the Swan Ship.

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4)
2: 0 of 8 used
3: 0 of 7 used
4: 3 of 4 used (confusion x3)
Other resources:
Cape: 1 of 1 used
Horns: 3 of 4 used
SHIELD status: donned

DM Kathy 
Thursday September 20th, 2018 10:26:55 PM

You make your preparations and head for Market Island. You are understandably reluctant to let the newly-freed slaves mix it up with slavers, however eager they may be to exact some revenge. Reluctantly, they agree to limit their efforts to firing ballistae and freeing slaves once you guys give the all clear.

You assault Market Island. You do meet with resistance, but not as much as you faced against the four Bloodkin ships. Soon, you have more freed slaves, more captured slavers (or slave-users, at least), plus Rab and Drigka, the men who ran Market Island. You also have three new ships--the fourth having been sunk when she tried to flee.

You also locate a strongbox containing 2,000 gold pieces.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 54/117 --Shadow Companion 58/58hp 
Friday September 21st, 2018 4:39:33 PM

Jozhur starts talking to the slaves, sorting out if any of them want to remain to make a home on Market Island. Whatever they're doing, they should have some leadership. He helps to sort out the best people to fill the roles and gets them started.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 25/34, channel 4/5) 
Friday September 21st, 2018 4:47:02 PM

Terser works on plans for fortifying the village and docks to be defensible should any slavers think to come back here.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Friday September 21st, 2018 7:35:53 PM

Fang finally takes a bath in the ocean. She takes her time about it, enjoying her ritual cleansing after battle. Once she's all clean she seeks out Zeoll and tries to learn more about what exactly the Black Lions are trying to accomplish and what these cultists everyone's so interested in are.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Saturday September 22nd, 2018 3:16:31 AM

Tahni starts a triage of the wounded, trying to help those closest to death first.

In terms of the gold "A lot of this is blood money. It's what these people suffered for. Even a small handful of it would help each freed slave here with their recovery. I can't take any"

Any share of the strongbox gold for Tahni will be distributed to as many slaves as she can. The items taken/collected she is fine to keep though.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Saturday September 22nd, 2018 9:00:02 AM

Zeoll helps sort the victims and villains on Market Island out. Same deal -- Freedfolk can depart or stay with us. Reformed slavers can leave. Unrepentent slavers get hard labor., After the mess on Market Island is cleaned up, Zeoll is happy to talk with Fang about what it all means.

"The Middle Seas are a wild place, my frriend, as you know. And Bonetown is at the hearrt of that maelstrrom. We made ourr home therre, and it has its charrms, forr all that the freebooter town is a center and refuge forr pirrates. But a forrmer memberr of ourr team helped us rrealize that a couple majorr pirrate grroups and a range of independents werre dealing in slaverry in a majorr way, and they werre welcome in Bonetown. We have not yet been strrong enough to rreforrm all the flaws of Bonetown, but we decided we could not let the slave trrade continue, anyway."

"So we set ourrselves the task of rrescuing slaves, and then of eliminating the slave trrade. We ended slaverry at a mine at Comerri, and we took overr the island and the mine. We will be sending slaverrs therre forr harrd laborr, we just decided. We have ended slaverry herre, at this little island called Marrket Island, which had serrved as a meeting place forr slaverrs engaging in theirr trrade."

"The two biggest slaverr pirrate grroups are the Bloodkin and the Elfbloods. The Bloodkin are open about it. The Elfbloods try to hide their involvement, but two of our forrmerr memberrs werre kept in serrvitude underr the Elfbloods. Ourr old frriend Kane (SteveK's PC) was an Elfblood slave."

"My old frriends, the Irron Drragons, rrecently came to us to tell us that Bloodkin had been worrking with evil cultists. They had been supplying slaves to the cult forr blood and worrse. Ourr job is to tackle the Bloodkin, then find out about the Cult, and stop it or even betterr stamp it out."

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Saturday September 22nd, 2018 9:27:04 AM

Bralin cleans his waraxe and armor, and finds Jozhur and Terser and lends his aid in organizing the groups.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Sunday September 23rd, 2018 1:55:25 PM

"Wait, the Iron Dragons gave you this task? How did you get involved with them?" Fang suspects she knows but doesn't want to say it out loud. Could this be her chance to join the Dragons?

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Sunday September 23rd, 2018 4:59:10 PM

Aex is happy to see Market island crumble so fast. None the less as long as the leaders aren't gone you take out one place and they start again somewhere else. But in time... in time... they'll get to the end of this.

For now, Aex is happy to tend to the wounded with her herbs and ointments. When there are no more injured she checks the shallow waters for some sea weeds... with some luck she might get some rare weeds and use them for some new potions.

She overhears Zeoll as he brings the whole story to Fang. She looks a bit savage perhaps... dangerous... strong... yeah... she'll do just fine with the Black Lions. Not really the fighting type herself she wonders if her potions will have the same effect on this being as it has on the others...

DM Kathy 
Sunday September 23rd, 2018 9:40:48 PM

Jozhur asks whether any of the slaves want to make a home on Market Island, but at the moment that doesn't look like much of an option. Rab and Dirkga made their living from slave auctions; they grew no crops and kept no herds. There are no farming tools or seeds or livestock on any of the ships. People could fish, of course, but supplies would be needed to really make this a going concern. Freed slaves who don't want to return home or fight slavers are probably better off going to Comeri.

Terser makes some fortifications, just in case people do eventually settle here.

Fang cleans up and asks for backstory, with Zeoll is able to give her.

Tahni and Aexana help the wounded, and Bralin helps sort people into groups. Aexana isn't able to find exotic seaweed, but the island is tropical and most of it is jungle. It might be worth a closer look, if her companions can spare the time.

It takes a lot of wrangling and back-and-forth, but at last you have the people and the ships sorted out.

Two ships are going to Comeri. One, going directly, will bring all of the unrepentant slavers, plus most of the freed slaves who want to go. With your approval, the ship will then belong to Comeri, which didn't have one when you left. The other ship will go the long way, dropping off freed slaves who want to return home before heading for Comeri. That ship, too, will belong to the island, unless you have other plans for it.

One ship is given to the freed slaves who want to fight slavers.

One ship is given to the former slavers who want to turn over a new leaf. Some just want to go home; the rest will run the ship as a cargo hauler or possibly a smuggler. Hey, they said they'd stop slaving, not that they'd become choirboys.

That leaves two ships for you guys to do what you like with. They are the two most heavily damaged--the Kestrel, from your fight, and one of the ships that was at Market Island, the Fortune's Tide.

That is, assuming the other arrangements are all right with everybody.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 25/34, channel 4/5) 
Monday September 24th, 2018 4:19:27 PM

Seeing that everything seems to be done on the island, Terser helps load the new ships with whatever supplies are to be had.

Now let's get after the Reaver before it decides to weigh anchor!

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday September 24th, 2018 4:24:04 PM

Rill agrees with Tahni - the 2,000 GP in the strong box on the island should be used to provision the former slaves. Assuming the rest of the party is in agreement, he will work with Tahni to apportion the gold amoung the slaves, with a portion also going the each ship's captain for provisioning.

And speaking of provisioning, as the place is searched Rill directs the former slaves to secure what goods they can from the islands stores to supply the ships. He also directs them to secure what weapons (and makeshift weapons) they can from what is here so they can guard themselves as they travel to Comeri and beyond.

Rill is at a bit of a loss on what to do with these extra ships as we look to engage the Blood Reaver. "Do we have enough crew to sail at least the Fortune's Tide? Maybe we should sail Kestral in as a throw away, with a Swan Boat as a back-up? Could we use it as a decoy?"

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Monday September 24th, 2018 5:42:56 PM

You notice Aex caries a smile on her lips. She's clearly lost in thoughts... Once a captain start to build a small fleet... isn't he bound to become admiral soon? Admiral Zeoll?? The little greenmage snickers as she observes how the fleet to given orders to sail this or that place.

Of course she agrees to hand over the spoils to those that need it most on the island.


(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Monday September 24th, 2018 6:48:21 PM

Bralin ponders.

"A second vessel as a decoy to split their forces is a sound plan. Mayhap we hide the third on the other side of the island, and pick it up later to sell or give to the next band of freed slaves."

The dwarf shrugs.

"I will defer, of course, to the Admiral".

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 54/117 --Shadow Companion 58/58hp 
Monday September 24th, 2018 10:09:44 PM

Jozhur is fine with the plan, though he offers the idea of giving one of the damaged ships to the slavers. Leave them here to fix it and get off the island themselves.

He does what he can to make sure the freed slaves are prepared for their voyages. Are there enough freed slaves to sail an extra vessel or two to Comeri and keep it there for us?

DM Kathy 
Monday September 24th, 2018 10:19:38 PM

Terser and Rill help the crews provision the ships. Divided four ways, there aren't a lot of supplies to go around, but the gold will help them buy what they need.

Rill suggests taking one of the ships along to act as a decoy, an idea that Jozhur finds interesting. Perhaps the other ship can simply be left here to collect later.

As for sailing a third ship to Comeri, there are enough freed slaves to do it, but it would mean taking men away from the ship transporting the unrepentant slavers to their hard labor. The sailors on that ship have to do double-duty as jailers, and reducing their numbers may not be a good idea.

The best option, then, seems to be to leave the Kestrel here at Market Island, and to sail the Fortune's Tide with a skeleton crew from the Lionfish, so I'll assume that's what you're doing unless somebody says otherwise.

It is late in the day by the time you start off, but you know where you're headed and Tula is confident she can get you there.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Monday September 24th, 2018 10:46:35 PM


Captain Zeoll (NOT Admiral, heh!) agrees with the consensus. Leave the Kestral beached at Market Island. Maybe we'll repair her later. The rest of the disposition seems good to him too.

He has a word with the freed folk taking the prisoners to Comeri. "Now is the time to show that you arre betterr than these foul slaverrs. Trreat them betterr than they trreated you. They will be worrking at harrd laborr forr many yearrs, and some of you will be theirr guarrds. They have not earrned yourr love, but they arre living beings, so trreat them as the Gods of the Wold would want you to."

He is even clearer: Make sure they have enough food, clothing, and shelter. Do not beat them for no reason, and do not break bones or torture them. Do not treat them with cruelty and hatred. But also do not trust them. Watch them always, and be vigilant.

Then it is time to sail to the Bloodkin headquarters ship. How long will the voyage take?

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d100=31 ;
Tuesday September 25th, 2018 1:31:22 AM

Preparatory to our mission, Rill will cast Divination, asking "What is the most fearsome opponent we will face in our assault on the Blood Reaver?" (Rolled 31 - success!)

Then he will cast Commune, asking "In our assault on the Blood Reaver,

-Are we likely to be attacked with magical fire?
-Are we likely to be attacked with lightning?
-Are we likely to be attacked with acid?
-Are we likely to be attacked with magical cold?
-Is Captain Dekkar Lifebb undead?
-Are we likely to be attacked by undead other than Captain Dekkar Lifebb?
-Are we likely to be attacked by an outsider?
-Are those on the Blood Reaver likely to be protected against magical fire?
-Is there cleric on the Blood Reaver?
-Is there mage or sorcerer on the Blood Reaver ?
-Are there slaves aboard the Blood Reaver ?
-Are any of the Death Dragons aboard the Blood Reaver?
-Do those on the Blood Reaver expect our assault?
-Are we likely to be attacked on our journey to the Blood Reaver, other than by the kraken?
-Are there guardian creatures in the water around the Blood Reaver in addition to the kraken?"


He will share the results of these spells with the party.

::whew::

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Tuesday September 25th, 2018 7:31:02 AM

Tahni continues caring for any who need it right up until the moment the crew departs.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 25/34, channel 4/5)  d100=29
Tuesday September 25th, 2018 5:20:27 PM

Terser uses his own divination spell to search for advance knowledge of their foes. d100 - 29 Success

Are there slavers aboard the Blood Reaver that could be convinced to turn against the Bloodkin/Death Dragons? If there are some who are truly repentant now, perhaps they could enlist their aid in overthrowing the cult, or at least get some inside info prior to fighting.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Tuesday September 25th, 2018 6:29:37 PM

Bralin nods to himself as the freed slaves depart on their new vessels.

A good day, he muses.

Back aboard the Lionfish, the dwarf patiently awaits the results of the various divinations.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Tuesday September 25th, 2018 6:58:38 PM

Aex just observes for now. There isn't enough time to go weed hunting.
Like Bralin, Aex waits for the divine guidance... quite handy... almost too easy...

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday September 25th, 2018 8:21:21 PM

Fang heads below deck and prepares for the upcoming battle.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Tuesday September 25th, 2018 9:33:29 PM


Zeoll also makes sure that he gathers any records he can find before the group leaves Market Island. He will use these in the future to find and free more slaves!

The Blood Reaver


DM Kathy 
Tuesday September 25th, 2018 10:43:52 PM

[Everybody take 48,000 XP for the previous scene.]

You leave the Kestrel at Market Island. You have to leave her anchored, not beached, as the beach on the far side is pretty much entirely made of sharp rocks. Zeoll takes the sales records, and warns the freed slaves not to be needlessly cruel to their charges.

Divinations are cast. Rill casts Divination, asking What is the most fearsome opponent we will face in our assault on the Blood Reaver?. With the usual caveats that your DM is not a god, the reply is Aaeuukk the Tempest.

Then he casts Commune, and gets the following responses:

-Are we likely to be attacked with magical fire? No
-Are we likely to be attacked with lightning? No
-Are we likely to be attacked with acid? No
-Are we likely to be attacked with magical cold? No
-Is Captain Dekkar Lifebb undead? No
-Are we likely to be attacked by undead other than Captain Dekkar Lifebb? No
-Are we likely to be attacked by an outsider? No
-Are those on the Blood Reaver likely to be protected against magical fire? No
-Is there cleric on the Blood Reaver? Yes
-Is there mage or sorcerer on the Blood Reaver ? No
-Are there slaves aboard the Blood Reaver ? Yes
-Are any of the Death Dragons aboard the Blood Reaver? No
-Do those on the Blood Reaver expect our assault? Not yet
-Are we likely to be attacked on our journey to the Blood Reaver, other than by the kraken? No
-Are there guardian creatures in the water around the Blood Reaver in addition to the kraken? No

You set off on your journey. You sail through the night, navigating by the stars. The sun comes up on a clear day that's rather cooler than recent ones. Autumn is coming.

Tula tells you that you will reach your destination sometime tomorrow morning.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Wednesday September 26th, 2018 9:45:45 AM

Assuming Rill shares his learnings, Tahni gives a nod of approval to him as well as a smile "That was a very thorough list. I'm not sure we could be any better informed"

DM Kathy 
Wednesday September 26th, 2018 12:03:20 PM

[Oh, shoot. I was afraid I was going to do this.]

Terser asks: Are there slavers aboard the Blood Reaver that could be convinced to turn against the Bloodkin/Death Dragons?

His response: It would seem unlikely.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday September 26th, 2018 6:01:11 PM

Rill relates what he learned.

"I've gotten a little lost in the battle plans. We now have an idea of what we aren't likely to face, but this is gonna be a tough fight. I sure want to start with everyone covered by Water Walk and Water Breathing as a precaution.

"We talked about using the Kestral as a throw-away decoy and hopping in a Swan Boat. With Aaeuukk the Tempest (I assume that's the Kraken), I'm pretty sure anything in the water is going to be a throw away, so a Swan Boat will suffer the same fate. We don't want the Lionfish anywhere near there.

"I have a Teleport and a Dimension Door. Teleport has a tiny chance of error - which would mess us up. Either way, I can't carry everyone in one shot. Thoughts?"


Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 25/34, channel 4/5) 
Wednesday September 26th, 2018 6:01:21 PM

No Worries - thanks!

Well shoot. Looks like no help from that quarter. I guess you have to be somewhat loyal to be stationed on home base. Sounds like standard tactics then. Surprise them as much as we can, capture someone with information, and protect the slaves.

Terser refreshes his Mind Blank for the day and thinks about sharpening his glaive, though he hasn't had to do that since he got his first one back in the Scab.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 25/34, channel 4/5) 
Wednesday September 26th, 2018 6:03:09 PM

Might it be a good idea to come in underwater and take out the kraken before it can come into the fight?

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Wednesday September 26th, 2018 6:51:32 PM

Bralin muses.

"If we can free ourselves to combat either the Blood Reaver OR the Kraken, and then engage the other, we would have great advantage."

He asks Rill, "What is the range of your spells? If a group can appear directly on the Blood Reaver, we should be able to create enough of a disturbance to allow the rest time to advance."

He ponders some more. "Can we render the Swan Boat invisible?"

"Else, approach from below, as Terser suggests, seems sound."

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday September 26th, 2018 7:34:15 PM

Fang spends a good portion of the journey trying not to squee like a little girl. They're testing to become dragons! And they let her into the group! She might become a dragon!

As for the planning, she has no experience in aquatic combat. I have a ring of water walking. Not sure if I'll be any good fighting a giant sea monster underwater. If we all get on the enemies ship then will we be safe from the Kraken? It can't sink the ship we're on if it's bosses are all on it too."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 54/117 --Shadow Companion 58/58hp 
Wednesday September 26th, 2018 9:17:04 PM

"A tempest kraken, huh. This should be fun.". Jozhur agrees they should be prepared as possible. Water walk and water breathing would be good in case they get pulled under.



DM Kathy 
Wednesday September 26th, 2018 10:16:38 PM

You discuss possibilities, including Teleport, Water Walk, Water Breathing, invisibility, and using the Kestrel and/or Swan Boat as decoys. A teensy problem with this last one is that the Kestrel is back at Market Island; you'd have to settle for Fortune's Tide. But that's neither here nor there.

[Also, how long does the Swan Boat last? Or do you have another feather?]

There has been discussion, but no resolution. Fortunately, you still have the rest of the day, and all night, to prepare.

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Wednesday September 26th, 2018 10:53:19 PM

Zeoll loves the idea of approaching from below, taking out the Kraken, and then dealing with the slaver ship.

Can we use that animal shapes spell that made us all seagulls to let us all take the form of some sea creature with a nice swim speed? We approach as a school of giant gar or giant squids or whatever, then change back when we see the kraken, then take it out. Or maybe not even change back. Nine or ten or so giant squids with our underlying magic buffs and items and mage armors and such would likely take it out in that form! Especially with all of us tentacling on and constricting!

Also, Zeoll thinks that maybe it will be susceptible to his enchantments. Confusion especially. Command spells may work too, since Zeoll knows Aquan.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+18=20 ;
Thursday September 27th, 2018 6:44:47 AM

"Well, I always create a Tishe's Water Garment for myself every morning. I have 5 spares that grant water breathing. If noone takes them they just go to waste. Regardless of the approach it wouldn't hurt to wear one just in case"

She tries to think abut any rumours or tales about the Kracken, hoping there may be a weakness there somewhere

---------------
OOC: The Tishe's Garment grants waterbreathing (as the spell), and takes up the Chest slot which I think almost everyone has free!

Knowl Nature: 20 - to recall any weaknesses of the kracken


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday September 27th, 2018 1:29:39 PM

[The Swan Boat lasts for 24 hours. The previous one should be gone. But I do have another for use - two actually.]

"Thanks for the offer of the garment Tahni - that was good thinking. Certainly, anyone that cannot cast Water Breathing should claim one. I would expect their cleric on board to hit us with Dispel Magic. My thought was to hit the Kraken with Water Walk, forcing it up onto the surface of the water. As for an underwater approach, I'm gonna sink like a rock in this armor. I don't swim well."

[I started an email thread on possible tactics.]

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Thursday September 27th, 2018 5:15:11 PM

In response to Zeoll, Aex confirms she can use the Animal Shape as soon as she's meditated.




Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 25/34, channel 4/5)  d20+7=26 ;
Thursday September 27th, 2018 6:33:45 PM

Terser also dredges his mind for information regarding the kraken and things that may be its prey and predators. knowledge nature 26



(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Thursday September 27th, 2018 6:52:42 PM

Bralin nods at Tahni. He will take a Water Garment.

"If not on the sea or below it, mayhap above it?" he comments. Fly onto the Blood Reaver as birds, change form and attack. We will have bypassed the Kraken, and can deal with it secondly."

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday September 27th, 2018 7:19:59 PM

Fang can think of nothing else to contribute to the battle prep. She really, really needs to learn more about ship-to-ship combat. This'll be a learning experience.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+6=14 ; d20+6=18 ; d20+7=12 ;
Thursday September 27th, 2018 7:29:56 PM

Rill also tries to see what he knows about a kraken, or more specifically about one called Aaeuukk the Tempest.

Knowledge Arcana 14
Knowledge History 18
Knowledge Religion 12 (maybe it's a god among kraken)



(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 54/117 --Shadow Companion 58/58hp 
Thursday September 27th, 2018 9:57:31 PM

Jozhur agrees with Bralin. "Keep the Lionfish out of danger. I doubt the Kraken will attack the Blood Reaver. We could use the ballistae on one of the captured ships, but the presence of the Kraken will put anyone remaining on board in great danger." He chuckles a bit at the thought of attacking a kraken as a group of giant squid.

DM Kathy 
Thursday September 27th, 2018 10:39:42 PM

You continue discussing strategies. Maybe you could shift into birds and bypass the kraken altogether.

Rill tries to think of what he knows about kraken, but comes up blank. They're big, and squid-like, but you're a little short on specifics.

[It is a Knowledge Arcana check to find out about it. Your DC is 28.]

Zeoll (Cayzle) (AC30/32vEvil; 77hp) 
Thursday September 27th, 2018 11:43:48 PM


Zeoll smiles and says in Dwarvish, "We'll have a Kraken good time!" In Dwarvish, the Kraken / crackin' pun works better.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Friday September 28th, 2018 3:45:52 AM

Tahni has a deeper think about the Kraken.

"Ah, Zeoll. You're kraken me up" The bad pun just rolls off the tongue "Seriously though, any idea on how they may be controlling it? Magical means? Trained it?"

------------------
Knowl Arcana: 30 (Take 10)

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday September 28th, 2018 3:43:25 PM

"Hey, quit squidding around. I have an inkling that this is going to be a tough fight."

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Friday September 28th, 2018 7:53:20 PM

Fang ignores the punful banter and goes to meditate and pray in preparation for battle.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 54/117 --Shadow Companion 58/58hp 
Friday September 28th, 2018 10:04:46 PM

"Oh my." Jozhur shakes his head and walks away from the conversation.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Saturday September 29th, 2018 8:46:48 AM

Bralin endures the wordplay stoically.

Conversations continue in the background as plans are made.

But for now, he must wait for the Lionfish to near their foe.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 25/34, channel 4/5) 
Sunday September 30th, 2018 7:50:08 AM

Terser can't decide whether removing the means of control and letting it do as it will our killing it while it's controlled would be the better option. Probably depends on just how big and what the nature of the beast is.

DM Kathy 
Sunday September 30th, 2018 8:01:02 PM

Although there is still time to discuss strategy, you are confident in your ability to meet this new challenge. So you spend a convivial evening laughing and joking.

The sun rises to clear skies, although the air is somewhat cooler than it was just a month ago. You have time to prepare new spells, but Tula warns that you are getting closer to the location of the Blood Reaver, and there's no telling how far the kraken ranges.

You therefore move to the Fortune's Tide, sailed by a skeleton crew, and leave the Lionfish behind.

And not a moment too soon. Mere moments after Fortune's Tide gets underway, several tentacles come bursting out of the water to land on the deck. The kraken does not seem to be targeting you or the sailors; instead, it seems to be trying to grab the ship itself!

[I'm going to try to do this fight without a map. The kraken is Gargantuan in size; right now, all you can see are four tentacles. Keep in mind that a creature this size often has a reach to match, so be careful of provoking.]

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Sunday September 30th, 2018 9:30:49 PM

Fang uses her rod to cast quickened extended divine favor and touches her weapon to give it touch of good.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday October 1st, 2018 11:42:25 AM

"Ack - the creature's upon us afore I was ready! Does anyone know if this thing is evil or even intelligent?" So far, this is not going according to the plan in his head.

Rill figures that since all we can see is four tentacles, it should not be able to see those of us on the deck
just yet. Rill will use a rod to cast a quickened Water Walk on himself and anyone near him(?), and will then cast Freedom of Movement on himself. (Since we are doing this without a map, Rill will either move 5' or use Dimensional Hop to get out of reach if needed. Please let me know if we actually can see it looking at us and Concentration Checks were needed to avoid provoking.)

--------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC18): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC19): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC20): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC21): Divination (D), Blindness/Deafness, Dispel Magic, Prayer, Prayer, Water Breathing, Water Walk*
4 (DC22): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement*, Freedom of Movement, Summon Monster IV, Water Walk (Heightened)
5 (DC23): Dimension Door (D), Banish Immortal, Breath of Life, Flame Strike, Flame Strike, Insect Plague
6 (DC24): Teleport (D), Blade Barrier, Heal, Heal, Harm
7 (DC25): Teleport (D), Destruction, Holy Word, Destruction
8 (DC26): Moment of Prescience (D), Holy Aura, Summon Monster VIII

Abilities/Items
Agile Feet (Su) 11/day -
Dim. Hop (Sp) 150'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 25/34, channel 4/5)  d20+22=23 ;
Monday October 1st, 2018 4:11:07 PM

Terser wonders if this beast can even see him. Where are the eyes on this thing?

Still, it's trying to capsize them at least, so he will step up to hack away at the closest tentacle. He's not ready for the rocking on the boat though, and his swing goes wild. Nat 1

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Monday October 1st, 2018 6:14:43 PM

Wow this happened way too soon, Aex thinks as she watches the Fortune's Tide being sunk by the Kraken. She longed to see it but now... she's not so fond of that Kraken thing any more.

She waits to use any spells as right now she does not know yet what to use best against the creature. Perhaps an underwater peak could be interesting but then she has to change shapes yet again.

Leafy too can't do much good so he also waits. The moment the Kraken casts a hunting eye on the Lionfish he'll try to defend. .


------------------------------------------------
ACTIVE SPELLS:

------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Warp Wood, Wood Shape, Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
5 x Lvl 5: Transmute rock to mud, Move Earth, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
4 x Lvl 6: Wall of Stone, Bull's Strenght Mass, Greater Dispel Magic + Control Winds (A)
3 x Lvl 7: Sunbeam (E), Heal, Heal + Control Weather
1 x Lvl 8: Animal Shapes + Whirlwind (E+A)
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +7 damage
13/rounds: Bramble Armor 1d6+7
----------------------------------------------

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) Water walk  d20+20=23 ; 3d10+17=39 ; d6=5 ;
Monday October 1st, 2018 6:26:54 PM

Sooner than expected

Bralin receives Rill's Water Walk spell, and rushes to one side of the vessel while drawing his axe.
Reaching the nearest tentacle, he strikes, hard.

---
Move to tentacle while drawing axe.
Note - Spring Attack Feat avoids AoO

Power Attack, Imp Vit Strk
hits ac 23 for 44 hp damage (5 cold).


RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+17=22 ;
Monday October 1st, 2018 9:04:21 PM

Tahni is surprised by the sudden appearance of the beast. Standing by the helm she defensively casts an Antilife Shell. Any chance of keeping the ship under control will rely on having access to it.

Standard: Defensively cast AntiLife Shell. Concentration check vs DC27: Autopass. SR check: 22.

Spells in effect: Arcane Sight ... Contingency ... Darkvision ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Overland Flight ... See Invisibility ... Water Breathing ...

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+35=48 ;
Monday October 1st, 2018 9:05:28 PM

OOC: Tahni's Tishe's Weave Elements Craft check for the day: 48. 3 powers. Nice

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+19=24 ; d20+11=23 ; d6=4 ;
Monday October 1st, 2018 9:09:32 PM

Just as he suspected, there goes their plans, and their opportunity to cast spells before combat.

Jozhur received Rill's water walk spell (?), And closes with the nearest tentacle, stabbing at it with his sword. His shadow also closes and tries to touch the kraken.

-----------------
Jozhur has +4 AC vs opportunity attacks should he provoke

His attack likely misses with a 24.
Jozhur's shadow his touch AC 23 for 4 strength damage

DM Kathy  d20+38=56 ; d20+24=34 ; d20+24=33 ; d20+24=29 ; d20+24=37 ; d8+5=9 ; d20+38=53 ; d8=2 ; d20+38=49 ; d20+26=37 ; 2d6+10=17 ;
Monday October 1st, 2018 9:40:49 PM

Fang casts spells to give herself her god's favor and align her weapon to Good.

Rill casts Freedom of Movement and Water Walk. He surmises--correctly, at least for this round--that the creature cannot see people on the ship and thus cannot make opportunity attacks.

Terser, Bralin, and Jozhur attack tentacles, but all three miss. Jozhur's shadow has better luck.

Aexana and Leafy wait.

Tahni protects herself with an Antilife Shell.

The tentacles tighten around Fortune's Tide. The man at the helm does his best, but he cannot escape. The ship is held fast.

The kraken comes closer to the surface, and now you can all see it--impossibly huge and squid-like, with a total of eight tentacles and two longer appendages you tentatively label "arms." It also has a wicked-looking beak, which is beginning to chew on the hull of Fortune's Tide.

The four tentacles that are not grappling the ship come up to attack! They target Terser, Bralin, Jozhur, and one of the hapless sailors scrambling for cover. Terser it hit! He takes 9 damage and is grappled. Jozhur is hit! He takes 7 damage and is grappled. Bralin's armor is enough to protect him. The sailor is also hit and grappled.

The two arms attack! One of them targets Tahni and is repelled by her Antilife Shell. The other targets Rill and hits! Rill takes 17 damage and is not grappled, thanks to his Freedom of Movement.

Zeoll (Cayzle) (AC30; 77hp)  d20+2=22 d20+7=26
Monday October 1st, 2018 11:49:36 PM

If the kindly DM allows Zeoll two rounds of actions, then round one is to cast Nemesis Insight to gain a bonus against Bloodkin.

Second (or only) round is to reach out to try to touch it.

First, Zeoll becomes invisible (move action). Then he takes a five ft step to get to it if needed. Then he uses his standard action to touch it. Sorcerer Fey Bloodline Laughing Touch: Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours.

Zeoll's touch attack vs the Kraken, and being invisible, denies the monster its dex bonus, with a +2 from the voices in his head, hits touch AC 26 That should be enough to deprive it of all actions for a round.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141/144  d6+5=8 ; d4=3 ; d20+12=18 ; d20+12=24 ; d4=3 ;
Tuesday October 2nd, 2018 12:04:35 AM

There's a lot going on right now. People are grappled and the ship is in real trouble. Fortunately those caught look ok so far so the bigger problem is the ship.

Tahni draws out her quicken rod and let's the magic happen, casing a Spectral Hand and then two touch spells in quick succession.

-----------------------
I'm hoping that Tahni's Arcana check on 28th revealed some info on krakens..

Free action: Retrieve Quicken Rod from Glove of Storing
Swift action: Cast Spectral Hand. Tahni takes 3 pts damage.
Standard action: Use Mystic Theurge Spell Synthesis to cast 2 spells...
-- Cast Touch of Gracelessness. Hit Touch AC18. Kraken to make Fort Save vs DC22. Fail=8pts Dex penalty. Pass=4pts Dex penalty.
-- Cast Calcific Touch. Hit Touch AC24. Kraken to make Fort Save vs DC26. Fail=3pts Dex Damage and slowed. Pass=3pts Dex damage.


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Tuesday October 2nd, 2018 12:21:29 AM

Before anyone tries to free him, Jozhur is wearing a ring of freedom of movement.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34/34, channel 5/5)  d20+22=41 ; d20+22=35 ; d20+17=23 ; d20+12=21 ; 4d10+11=36 ; d10+11=17 ;
Tuesday October 2nd, 2018 1:48:05 PM

thanks, joz! I was about to come spell you

Terser takes the hit, brushing off some from his hardiness and regenerating another almost instantly. (DR1, regen1). Then he uses his innate power to slip free of the tentacle and goes after the one grappling the sailor. Between his readiness and Tahni's spells, he's better able to hit this time.

Attack vs AC41 (crit confirm vs AC35) - 36 damage, additional 17 for the crit
2nd: 23 and 3rd: 21 probably miss


Liberation used: 1/7

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+27=46 ; d20+19=38 ;
Tuesday October 2nd, 2018 2:25:27 PM

"Awright you undercooked hunk of calamari - let's see if we can remedy that."

Rill, was just attacked with an unsuccessful attempt to grapple, so the creature should be in range to touch. Rill casts a spontaneous Plane Shift spell, casting on the defensive successfully. If for some reason it is not in range, Rill will move or use Dimensional Hop to get to it.

(The Kraken must make a DC 23 Will save or be transported to the elemental plane of fire.)
-------------------------------------
Casting on the defensive - DC is 15+10=25
Concentration Roll for Plane Shift is d20+15+8+4=46 - success!
If the Kraken has Spell Resistance, my roll is d20+15+4=38

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+12=21 ;
Tuesday October 2nd, 2018 3:49:37 PM

Oops. Forgot to roll a touch attack on the Kraken.

Hits touch AC 21.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 110/117 --Shadow Companion 58/58hp  d20+11=13 ; d6=2 ; d20+17=37 ; d20+17=33 ; d20+17=35 ; d20+17=30 ; d20+11=31 ; d20+11=17 ; d6+3=7 ; d6+3=9 ; 2d6=8 ; d6+3=4 ; 2d6=3 ; 2d6=5 ; d6+2=3 ;
Tuesday October 2nd, 2018 5:39:58 PM

Jozhur winces as he is struck by the tentacle, but is thankful for his ring, which has saved his bacon many a time. Jozhur sees Rill is trying to give the squid some cheese, but he strikes back just in case, trying to hack some chunks from the tentacle as his shadow drains a little more of it's strength.

-------------------------------------------------
Shadow's attack hits touch AC 13: 2 strength damage

Full hasted two weapon attack:
First hits with natural 20, hopefully confirmed with a 33: 16 damage (7 if no crit), 8 more if evil

Haste attack hits AC 35: 4 damage plus 3 if evil

Pretty sure off hand attack misses.

Second main hand attack hits with a natural 20 (no crit): 3 damage plus 5 if evil

Boots of haste used: 1/10
Ring of Freedom of Movement

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) Water walk  d20+23=30 ; d20+18=38 ; d20+18=32 ; d20+13=29 ; d10+11=20 ; d10+11=20 ; d10+11=15 ; d10+11=14 ; d10+11=14 ; d6=6 ; d6=4 ; d6=6 ;
Tuesday October 2nd, 2018 5:56:30 PM

His axe ricochets off the armored tentacle, and Bralin fumes.

Redirecting the kraken's attack with his shield, the dwarf launches a barrage of attacks on the creature (assuming its still here).

----
Full attack on kraken.
Atk 1 hits ac 30 for 26 hp damage
Atk 2 Nat 20, crit threat hits ac 32 for either 24 (non-crit) or 53 (crit) hp damage
Atk3 hits ac 29 for 20 hp damage


(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20  d20+2=5 ; d20+10=18 ;
Tuesday October 2nd, 2018 6:39:23 PM

Assuming Leafy too benefits from the Water Walk spell, Aex gives him a Stoneskin potion. Then he jumps overboard and rushes towards the Kraken (not sure if he'll get there in just one turn)

Aex casts Speak With Animals on herself and tries to address the Kraken:

"Please stop... this is pointless... who are you fighthing for mighty Kraken?! I'm sure a mighty sealord such as yourself is not just following orders so please... tell us what we have done that deserves your wrath... Let's talk and see if we can help you... " (diplomacy 5 / handle animal 18)

Aex is unsure if she has angered the Kraken even more with her weak diplomatic skills...

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+32=51 ; d10=10 ; d10=2 ; d10+17=27 ;
Tuesday October 2nd, 2018 7:52:46 PM

Fang taps her boots together, activating them, flies into a rage, and charges at the tentacle still holding the luckless sailor, carving deep into it.

51 to hit, 39 damage

(correction: It was supposed to be inspiring word. I seem to have gotten many things confused while making the char XD

Buff tracker in my spell list sheet).

DM Kathy  d20+21=41 ; d20+21=30 ; d20+15=18 ; d20+15=32 ;
Wednesday October 3rd, 2018 12:17:59 AM

Zeoll turns invisible, uses his Nemisis Insight, and tries to use his Laughing Touch ability. The kraken is not affected.

[My apologies; I didn't see Tahni's Knowledge check from two days ago.]

Tahni knows that the kraken is immune to poison, cold, and mind-affecting. It does not have Damage Reduction or Spell Resistance. She casts a Spectral Hand, then uses it to deliver two touch spells. The kraken makes both its saves.

Terser slips free of the grappling tentacle and moves to free the sailor, drawing first blood against the beast with a critical hit!

Casting defensively, Rill tries to send the kraken to another plane! However, the kraken makes its save.

Jozhur also scores a critical hit! The kraken does appear to be evil; it takes the extra damage.

Bralin also scores a critical hit! His other two attacks miss, however.

Fang inflicts more damage.

Aeana gives Leafy a Stoneskin potion and sends him off after the kraken. She casts Speak with Animals and tries to talk to the kraken. It is not an animal. It does, however, speak Common. "I protect my friend," it says in a voice loud enough to shake the Fortune's Tide.

After that, however, it lets go of the ship. A pitch-black cloud of ink appears where the kraken used to be.

The ink is poisonous, but I believe the only one in contact with the water is Leafy. He needs to make a Fort save, DC 29.

And Leafy may not be the only one who needs to worry. During the time it had hold of Fortune's Tide, the kraken inflicted damage, some below the waterline. She may sink into the ink cloud if quick action isn't taken!

Zeoll (Cayzle) (AC30; 77hp) 
Wednesday October 3rd, 2018 12:23:45 AM

Zeoll sighs and determines to press on.

He blows his Horn of Goodness, honking happily to raise his defenses against evil.

Current Magic Status:
Currently on Zeoll: Water Breathe, Extended Darkvision, Extended Protection from Arrows, Extended Nondetection, Mage Armor, Taur's Try (+1 perception), Magic Circle, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat - SFF4, restoration - SFF4, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4)
2: 0 of 8 used
3: 0 of 7 used
4: 3 of 4 used (confusion x3)
Other resources:
Cape: 1 of 1 used
Horns: 4 of 4 used
SHIELD status: donned

Invis: used 1
Laugh Touch: used 1

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday October 3rd, 2018 3:24:03 PM

(I'm a little fuzzy on the details. Are we in sight of the Blood Reaver? If so, how far away is it now?

I believe the Kestral was going to be our throw-away ship, as the Fortune's Tide was still in pretty good shape. Certainly if the Kestral was not seaworthy, we'd be on the Fortune's Tide.

Since this was going to be a throw away ship, we'd have the party crew the ship if possible. If not, how many crew were on board in addition to the party that we now need to rescue? Also, I'm not clear how many people were included in the Water Walk spell Rill cast - his hope was to include everyone on the ship if possible, including our walking thornbush.)

Rill looks around as the ship we are on begins to sink. "Curses! Anyone not able to walk on water, come near and we'll remedy that. That water has an ill look to it. Aex or Tahni - did you memorize Water Walk? If not, I have a scroll. Hey Aex - can you fix the ship?" If needed, Rill will read a Water Walk to cover anyone else.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34/34, channel 5/5) 
Wednesday October 3rd, 2018 4:32:43 PM

Obviously, this attack was meant to hinder their approach and prepare the Blood Reaver for their assault, else the creature would not have left so quickly. He's glad he thought not to pull the big guns yet. However, there's still work to be done.

He moves to the bilge pumps and begins working them furiously, trying to keep the boat afloat until patches can be made or the decision to abandon it comes.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20  d20+13=25 ;
Wednesday October 3rd, 2018 6:22:46 PM

Aex takes Rill's cue and changes shape to an eagle once more (free action). She flies towards the Fortine's Tide and casts Woodshape in order to mend a number of holes in the ship.

Leafy fails his Fort save vs the troubled water.. (25)



(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) Water walk 
Wednesday October 3rd, 2018 6:47:21 PM

Bralin looks about, at a loss what to do.

Terser seems to be doing something he can help with.

The dwarf joins his fellow at the bilge pumps.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday October 3rd, 2018 6:50:52 PM

Fang rushes below decks to bail water only to see Terser operating some machine. "What do I do to help?" she half asks half demands of the Dwarf.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141/144 
Wednesday October 3rd, 2018 9:06:35 PM

Tahni maintains her position near the helm. The kraken may still be lurking just below the water's surface and she still wanted to guard the ship's wheel with her Antilife shell.

"Sorry Rill. No water walk here. I've got wind walk though if need be."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 110/117 --Shadow Companion 58/58hp  d20+13=30 ;
Wednesday October 3rd, 2018 9:16:38 PM

With the immediate threat gone, Jozhur retrieves his Bottle of Air and puts it in his glove of storing, just in case. Next, he heads below deck to assess the damage and begin repairs if plausible.

------------------
Profession sailor:30

Water walk from Rill (?)
Boots of haste used: 1/10

DM Kathy 
Wednesday October 3rd, 2018 11:21:40 PM

Some clarifications: you are not yet in sight of the Blood Reaver. You do not have the Kestrel with you; you left it at Market Island. The ships you have available to you are the Fortune's Tide and the Lionfish. Plus, obviously, any Swan Boats you want to use.

I was honestly a little fuzzy on what you guys wanted to do. You discussed some potential plans, then started joking around, so I figured you were bored and I needed to move things along. I had to put together what I thought was your plan based on your conversation. I may have made some incorrect assumptions.

For example, I assumed you wouldn't want to crew Fortune's Tide yourselves, because you'd be too busy fighting. I also assumed you wouldn't want to risk Tula or other key crew members in the fight, so you'd use a skeleton crew of other sailors. You currently have five crew onboard.

The battle over, Zeoll blows his Horn of Goodness.

Terser and Bralin man the pumps. Fang assists, bailing by hand.

Rill prepares a scroll to cast Water Walk on those who still might need it. Water Walk will, of course, prevent people from drowning, but the ink cloud is already up to the surface of the water, so anyone walking atop the water could be exposed--as Leafy was.

Speaking of Leafy, he takes a point of Strength damage and is nauseated. He needs to make another DC 29 Fort save. Aexana uses a Woodshape spell to fix the larger holes in the ship.

Tahni stays near the helm in case the kraken returns, but so far there is no sign of it.

Jozhur makes sure his bottle of air is close to hand.

Belowdecks, Aexana's spell has stopped the water coming in. A few more minutes with the pumps should make Fortune's Tide ready to sail again.

But, you need to decide what to do then. Go after the Blood Reaver right away, or wait a bit? Go after her in Fortune's Tide, or the Lionfish? Or a Swan Boat? Other ideas have been discussed, such as turning the entire group in to sea animals to get close, or possibly attempting to Teleport directly to the ship. How are you going to do this?

Zeoll (Cayzle) (AC30; 77hp) 
Wednesday October 3rd, 2018 11:24:04 PM

[OOC: Kathy, you handled the situation perfectly. I appreciated you moving the plot along, and besides, we need to be kept on our toes or we tend to talk stuff to death! LOL!]

Zeoll is in favor of the animal shapes plan with water breathing too just for backup. Just avoid the poison ink, then approach the enemy from below. Fight the Kraken again if need be.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141/144 
Thursday October 4th, 2018 10:59:56 AM

"Underwater combat using Animal Shapes may not be the best spell. The casters will be unable to use any spell that has a material component, and our muscly members will lose access to their weapons. Further, once the spell is lost some of us would struggle with swimming with all of our gear"

"We could use it to approach as gulls though with the intention of reverting back as quickly as we can"

"If I may suggest, let's not waste time and simply teleport to the ship's coordinates. If the kraken returns to them they will know its attack failed. I'm not sure, can those things speak? It could even give them information that could be used against us and give them time to prepare for us.

"How far off are we do you think? Do we have any divination spells that could help pinpont? I could cast a Locate Creature spell but the range is very short"


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday October 4th, 2018 12:09:17 PM

"Alas, I did not take Scrying today. We simply cannot teleport to a place we have never seen. We may not be able to stop the Kraken from warning Blood Reaver, but let's do what we can.

"We had a plan we should stick to, and I have something else that will help us. Now that Tahni has mended the ship, I have a Feather Token Fan that will propel us toward the Blood Reaver quickly. Let us get underway as soon as we can, propelled by the Fan. Once we can see a clear space on the deck of the Blood Reaver, Tahni and I will be ready to Dimension Door or Teleport there. And from there, we're gonna have to just wing it. I will take Terser, Bralin, Jozhur, Aex and Fang. Tahni, if you can take Leafy and Zeoll I think that maxes out both of our spells."


Rill turns to the crew of the ship. "You will be on your own. Should the Kraken show up, do not fight it. Once it can see we are not on the ship, it will likely leave you alone to go help the Blood Reaver."

If others are in agreement, Rill will activate his fan to propel the ship forward at 25 mph. Then he casts a few preparatory spells.

Air Walk on Bralin and Fang (lasts 150 min)
Delay Posion on himself
Delay Posion scrolls on Terser, Bralin, Jozhur and Fang (lasts 3 hours)

[OOC: Bear in mind that Teleport will have a 6% chance of failure once we are able to see the ship.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34/34, channel 5/5) 
Thursday October 4th, 2018 4:31:02 PM

"Agreed. Speed is our friend now. If the kraken spoke to us, it can certainly warn it's friend that it's protecting. "

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) Water walk 
Thursday October 4th, 2018 6:22:51 PM

"Aye," agrees Bralin, as eloquent as ever.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday October 4th, 2018 7:07:41 PM

Fang is happy to go along with the plan of the more experience seagoers and stays near Rill for the eventual teleport into combat.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20  d20+13=28 ;
Thursday October 4th, 2018 7:24:54 PM

Not sure what kind of poison it is Leafy is exposed to but since he has plant traits (Plant Traits (Ex) Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun.) I'm not sure he's actually in any danger?

None the less second save : 28 fail

Aex is pleased to see her spells have prevented the ship from sinkin but they're not out of danger yet. And what's that with Leafy? She nods as Thani points out that not everyone will be able to cast spells in animal shape. She learned that skill but others might not... so combat in animal shape must be prevented she thinks. Even she as a druid seldom fights in animal shape... but then again... she seldom fights anyhow :-)

She goes to check on Leafy and will dig up some potions to cure the young tree.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 110/117 --Shadow Companion 58/58hp 
Thursday October 4th, 2018 7:27:35 PM

"Sounds good, Rill. Though at the speed that thing is moving, it will beat us anyways. We shouldn't count on having surprise on our side."

And yes Kathy, prodding us along wont hurt any feelings. If you let us go, you could end up with a campaign of us sailing around talking to each other.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday October 4th, 2018 7:41:07 PM

That wouldn't be so bad. Zeoll has good stories!

DM Kathy 
Thursday October 4th, 2018 11:59:23 PM

Zeoll suggests attacking from underwater in animal form, but Tahni points out that there are several drawbacks to this plan. Perhaps an arial approach would be better.

Rill proposes using a fan token to rapidly propel the Fortune's Tide forward, then teleporting to the Blood Reaver as soon as a clear space is visible on deck.

Terser, Bralin, and Fang seem to agree with Rill.

Jozhur also concurs, and warns that you've probably lost the element of surprise.

Aexana is worried about her companion, but it seems her worry is unnecessary. Leafy is fine. The effect was a poison, and he is immune. He is A-OK and ready for another fight!

Assuming you put Rill's plan into effect, you deploy the giant fan. It fills the sails, sending you skimming in the direction of the Blood Reaver. Soon, you see the ship itself on the horizon. And they, presumably, see you. You approach to within about a mile of one another.

Zeoll (Cayzle) (AC30; 77hp)  d20+2=3 ; d20+32=50 ;
Friday October 5th, 2018 8:48:34 AM

Zeoll strains his eyes to see how many ships there are, and which one is the Blood Reaver.

Perception with Taurs Try and Guidance: 50 - Oh, and Elf Vision ... 52 with Elf Vision.

He makes sure that all spells are up to date: Mage Armor on himself and Leafy -- Anyone Else?!

Note: He has not summoned Drini today -- he is too afraid of the danger to her.

Current Magic Status: - OOC: Updated for new day, oopsie!
Currently on Zeoll: Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command x4 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat, restoration, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x2)
2: 0 of 8 used
3: 0 of 7 used
4: 3 of 4 used (confusion x3)
Other resources:
Cape: 1 of 1 used
Horns: 4 of 4 used
SHIELD status: donned

Invis: used 1
Laugh Touch: used 1

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) Water walk 
Friday October 5th, 2018 8:34:45 PM

Bralin slides up next to Rill.

"I will need a moment to cast a protective spell just prior to your spell," he tells the priest.
"Give me a few seconds warning."

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141/144 
Friday October 5th, 2018 9:55:00 PM

"We're still too far away for me to Dimension Door over there. I can teleport no problems though, but it would only be me and five other people. Rill, do you have a teleport spell prepared as well?"

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 110/117 --Shadow Companion 58/58hp 
Saturday October 6th, 2018 10:15:38 PM

Jozhur pulls a potion of Shield from his bag and stands next to Rill, waiting. He will quaff the potion just before being teleported. As they approach, he sends his shadow just below the surface of the sea to look for the kraken.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Sunday October 7th, 2018 6:38:38 PM

Leafy nods to Zeoll as he once again gratefully accepts the extra mage armour. Along with Aex's Stoneskin potions that will hopefully get him through some combat.

"Argh this is too close already... I had hoped to get some rain over the Blood Reaver... that would greatly enhance my lightning spells...

Leafy, go with Rill as they will teleport you over there... once on deck, tap my staff onto it and it will turn into your Treant buddy... I will follow through the air and will cast spells overhead. Stay safe my friend...

Friends, before you go... please look at these potions as they might help you... "


Aex rummages through her potions and takes out a selection of useful buffs :
- stoneskin, Greater Magic Fang, Protection from energy, Owl's wisdom, cast's grace, Bull's Strength, Bear's Endurance, Barkskin...

"I will follow through the air and will try to provide cover and protection... and should things go dire.. . Rill helped me brew this one... the Breath of Life... "

The others will be a lot faster near the Blood Reaver using teleportations so Aex can't wait too long... as soon as everyone agrees with this plan, she shapechanges into an Air Elemental and flies top speed, and invisible using her ring, towards the Blood Reaver. Hoping to get there in time...





Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Sunday October 7th, 2018 7:47:12 PM

Fang gets ready to cast her own buff spells but wait until the others signal they're close enough to teleport over since they only last a few minutes each. Prepared action to cast Extended Divine Favor and Quickened Freedom of Movement right before they teleport over.

DM Kathy 
Sunday October 7th, 2018 10:06:36 PM

Zeoll strains his eyes, but he really doesn't need to. There is only one ship in sight, and either it is the Blood Reaver, or you have been woefully misdirected.

Bralin, Jozhur, and Fang prepare to be teleported.

Tahni says you are still too far away for a Dimension Door, and she can't get the whole group with a Teleport.

Aexana is not counting on a teleport; she is going to shift into an elemental and get there under her own power.

Also, there was plenty of time to cast spells as you approached. If you wanted to create some weather, you had time to do it. I was trying to avoid a series of posts saying: "you're 12 miles away. Now you're 11 miles away. Now you're 10 miles away...."

Speaking of which, you are still moving closer. It would help me immensely if people could say how close they need to be before they act. Half a mile? 1000 feet? Closer?



Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Sunday October 7th, 2018 10:22:47 PM

Rill is ready to cast teleport one everyone's preparatory spells are cast.

Zeoll (Cayzle) (AC30/32; 89of77hp)  d8+6=9 d8+6=8 d8+6=12 d8+6=11 d8+6=12 d8+6=8 d8+6=7 d8+6=12 d8+6=12 d8+6=12
Sunday October 7th, 2018 10:50:03 PM

With Rill and Tahni ready to teleport the group, Zeoll asks his friends to hold off for a minute. He casts Monster Summoning 4 to call a hound archon. The archon casts Aid on everybody.

Aex +9 temp hp
Bralin +8 temp hp
Fang +12 temp hp
Jozhur +11 temp hp
Leafy +12 temp hp
Rill +8 temp hp
Tahni +12 temp hp
Terser +12 temp hp
Zeoll +12 temp hp

Zeoll casts Reduce Person on himself and Mage Armor on the Archon. "Okay, let's all go," he says.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141/144  d100=17 ;
Monday October 8th, 2018 6:03:42 AM

Tahni has no prep spells she wishes to cast. She'll cast a haste spell immediately before teleporting the party, but that's it.

She looks towards the enemy vessel, ready to teleport. She can teleport 1,400 miles so feels the ship is in range.

Teleport check: 17 = On target

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34/34, channel 5/5) 
Monday October 8th, 2018 4:42:49 PM

Once they're over, Terser reminds those who would to accept his strength. He can give 6 others +6 STR/ +6 CON, +3 will saves, -2AC. Leafy and the Treant would likely benefit, and perhaps Fang too, since it may be a stronger effect than her own. He can also wait for the myriad summons to appear before sharing.

(StevenVdB) Aexana Eagle HP106/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP75/89 - AC30/23/27 - CMD 20 
Monday October 8th, 2018 6:34:59 PM

Leafy and Aex sure are happy with the extra protection Zeoll comes up with. Leafy will stay close to Terser during combat and once they are a board the Blood Reaver the staff will bring forth the Treant again.

Looking behind them in time Aex did indeed benefit from the time that passes once they have seen the other ship and the actual start of the approach. In a 3mile radius centered on the Blood Reaver Aex will summon a gently downpour. Casting lightnings in rain or storm enghances those greatly.

Not sure where everyone is already but Aex will be on her way once the order is given.

Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday October 8th, 2018 6:42:36 PM

Fang doesn't want to cast her spells too prematurely considering their low duration and her low caster level. She's happy to accept the aid of others (can you guys give me a duration and type of buff so I can add them to my tracker and determine if they stack with any of my other bonuses?)

(MikeK)Bralin (AC37 / T16 / FF32) CMD 35 - HP 214/206)  
Monday October 8th, 2018 7:11:28 PM

Bralin waits until the last moment before the teleport, and then casts Shield of Faith on himself. Then, he pulls out his axe.

He also willingly takes Terser's strength bonus.
OOC - what types of bonus is the will and ac help?

--
Spells in effect

Water Walk
Aid (+8 temp hp)
Shield of Faith (+3 deflection bonus to AC)
Terser's deal (+4 STR/ +4 CON extra. Maybe +3 will saves, -2AC.)


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d100=4 ;
Monday October 8th, 2018 7:59:20 PM

Rill casts an extended Prayer and Holy Aura on all just before Teleporting. He makes sure to time it with Aexana.

"Well, here we go. Let's see what we get ourselves into."

------------------
Teleport roll = 4 - on target.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 110/117 --Shadow Companion 58/58hp 
Monday October 8th, 2018 9:08:05 PM

Jozhur grips his blades tightly as he prepares to be teleported into who knows what. He quaffs his potion of shield, and also tosses back an invisibility potion he's had laying around for awhile.

-----------------------------------
Is there room in the teleport for Jozhur's shadow?

Current AC: 31 - 35 vs opportunity attacks

Active effects:
Invisibility: 2 mins
Shield (Round 1/10): +4 shield bonus to AC
Prayer: +1 luck bonus Attack/Damage/Saves/Skills
Haste: +1 dodge AC, +1 attack
Water walk
Aid: 11/11 temp HP

DM Kathy 
Monday October 8th, 2018 9:43:30 PM

As you approached, Aexana conjured a gentle rain over the Blood Reaver.

Zeoll summons a Hound Archon who casts Aid on everybody. Zeoll casts Mage Armor on the Archon and Reduce Person on himself.

Bralin casts Shield of Faith. Jozhur drinks potions of Shield and Invisibility.

Rill casts extended Prayer and Holy Aura.

Tahni casts Haste.

Then Tahni and Rill each cast a Teleport.

You arrive on the deck of the Blood Reaver. The crew seem surprised to see you. A dark elf, a dwarf with a crossbow, and two half-orcs immediately pull out potions and drink them. Bloodkin sailors begin advancing on your position.

And the map. I forgot to put a Hound Archon on there; perhaps Cayzle would like to find one and add it? Also, I assumed that Aexana would teleport with the group rather than transforming and flying in, which would take a while. If I assumed wrong, though, we can remove Aexana from the map.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday October 8th, 2018 11:30:04 PM

(In my earlier post, I'd indicated Rill was taking Terser, Jozhur, Bralin, Fang and Aexana.)

Rob: spoiler for Rill Highlight to display spoiler: {Aex had indicated she might fly instead. I think that was what our kindly DM was meaning in terms of the map}

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141/144+12 temp hp  d20+17=23 ; d20+15=28 ;
Tuesday October 9th, 2018 4:38:46 AM

"Here we go..." Tahni flies westwards over the side of the ship.

She turns to face the crew and casts a Waves of Exhaustion spell, catching 4 of the crew members, the dark elf and another dubious crew member (a half-orc I think?). That oughta soften them up a little.

The dark elf looks like a good target, so Tahni follows up with an attempt to remove some of his magic.

--------------
Move: Fly westwards
Standard: Defensively cast Waves of Exhaustion. Concentration check: Autopass. The spell is a 60ft cone. All enemies northwards of Tahni gain the exhausted condition. No Save. SR check if needed: 23
Free action: Retrieve Lesser Quicken Rod from Glove of Storing
Swift action: Defensively Cast Dispel Magic on the half-elf. Concentration check: autopass. With her Arcane Sight Tahni can see the strongest active aura on the half-elf so will target it. If he doesn't have any at all, target the next most powerful. Dispel check: 28


--------------
Spells in effect: Arcane Sight ... Contingency ... Darkvision ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Overland Flight ... See Invisibility ... Water Breathing

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  15d6=60 ;
Tuesday October 9th, 2018 11:52:53 AM

In a flash, Rill finds himself aboard the ship and quickly reorients himself. Having cast Holy Aura,each member of the party is surrounded by a brilliant aura. (SR 25, AC and Save bonuses, mental protection, anyone striking you must make a DC 26 Fort save or be blind.)

Rill shouts, ”Lay down your weapons and you will be given fair justice. We may even let your little squid friend live.”

Rill casts Blade Barrier sternward of us (dotted circle on map), enclosing four bloodkin, and forcing two NPCs in the circle edge to make a DC 24 Reflex save or take 60 points of damage.

Then he says to his friends, ”That squid’s gonna show up anytime now.”

---------------------------------------
(I’m not sure how much time has passed since our encounter with the Kraken.)

Spells in effect:

On all: Holy Aura - 28 rounds
Prayer - 14 rounds

Air Walk on Bralin and Fang (orig. 150 min)
Delay Posion scrolls on Terser, Bralin, Jozhur and Fang (orig. 3 hours)

On Rill: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Freedom of Movement (orig.150 min), Delay Posion (orig. 15 hours)


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 110/117 --Shadow Companion 58/58hp  d20+21=33 ; 6d6=20 ; 2d6=8 ; d6+4=5 ;
Tuesday October 9th, 2018 5:47:11 PM

Jozhur quickly gets his wits about him and goes after the most important and frailest looking target, the dark elf. Hoping to add a little more bite to Rill's threat, the invisible rogue rushes the elf and tries to skewer his target.

Was Jozhur's shadow able to get in on the teleport? If not, it is flying from the Fortune's Tide.

----------------------------------
Attack from invisible hits AC 33: 5 damage, 20 sneak damage, 8 damage if evil (33)

Current AC: 31 - 35 vs opportunity attacks

Active effects:
Shield (Round 1/10): +4 shield bonus to AC
Prayer: +1 luck bonus Attack/Damage/Saves/Skills
Haste: +1 dodge AC, +1 attack
Water walk
Aid: 11/11 temp HP

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 110/117 --Shadow Companion 58/58hp 
Tuesday October 9th, 2018 5:47:36 PM

Also 2 strength damage with the sneak attack

(MikeK)Bralin (AC38 / T16 / FF33) CMD 35 - HP 214/206) SR 25 vs evil  d20+23=24 ;
Tuesday October 9th, 2018 7:04:31 PM

Bralin's head swivels about as he quickly takes stock of the ground.
He moves parallel to Jozhur, bringing his blade to bear on the other half orc.

The Blade Barrier was so entirely unexpected that the dwarf startles, pulling the axe well short of his foe.

--
Move to half orc. (Spring Attack feat negates AoO).
Atk - Power Attack, Imp Vital Strike. Would have been glorious. Nat 1.

Spells in effect:

Water Walk
Aid (+8 temp hp)
Shield of Faith (+3 deflection bonus to AC)
Terser's deal (+4 STR/ +4 CON extra. Maybe +3 will saves, -2AC.)
Holy Aura. +1 more deflection bonus to AC. No save help. anyone striking him must make a DC 26 Fort save or be blind.


Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+33=50 ; d10+21=27 ; d10=9 ; d10=1 ;
Tuesday October 9th, 2018 7:15:09 PM

Fang starts to fly into a rage before realizing that she's already under the effect of Terser's magic, making Rage redundant. Instead she just advances to the nearest target and lays into him. It feels really strange to not be raging in combat.

50 to hit, Vital Strike for 37 damage

(EDIT: actually that was another PC I was trying to attack. Fang'll join Jozhur on the Drow.)

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20  d20+18=21 ; d20+18=23 ; d20+16=18 ; d20+17=26 ; d20+17=21 ; d20+19=35 ; 5d10=35 ; d20+19=36 ; d20+19=35 ; 5d10=30 ; 5d10=17 ;
Tuesday October 9th, 2018 9:03:40 PM

(Aex suggested the possibility of going through the air if all teleportation spells were full. If there's a spot left for her she'll gladly take it. Why would she arrive tired at a combat site :-)

Once aboard the Bloodreaver, Leafy does as instructed and taps Aex's staff onto the deck. It changes once again to it's Treant size. Leafy and the treant find themselves already surrounded by so immediately they attack. Aex moves in close behind the treant and casts Stoneskin on it.

Leafy attacks the nearest Bloodkin :
Slam 1 hits AC21
Slam 2 hits AC23
Bite hits AC18
Looks like a realy bad start... I'm assuming not a single hit was made...

Hopefully the Treant has better luck :
Slam hits AC26
Slam hits AC21

Looks like both Leafy and the Treant will only be hitting thin air...

With the downpour Aex cast over the Blood Reaver her ligjhtings will become much stronger...
(she changed into the air elemental earlier) Aex takes it to the sky and when 40ft high she casts lightning lord. Three bolts of lightning veer towards the three Bloodkin that are in a deadly tango with Leafy and the Treant.

Lightning bolt 1 - reflex DC26 for half - SR35 - damage 35 (enhanced to 5d10 thanks to rainy / stormy conditions.
Lightning bolt 2 - reflex DC26 for half - SR36 - damage 30 (enhanced to 5d10 thanks to rainy / stormy conditions.
Lightning bolt 2 - reflex DC26 for half - SR35 - damage 17 (enhanced to 5d10 thanks to rainy / stormy conditions.



Zeoll (Cayzle) (AC21/23; 89of77hp)  d20+9=19 2d6(1+4)+3=8
Tuesday October 9th, 2018 11:08:00 PM


Hound Archon advances, draws his weapon, and attacks the grey dwarf looking fellow.

He hits AC20 with haste for 8 damage.

Archon is AC24, 39 hp.

Zeoll looses his shield for easier casting. His AC drops to 21/23. He casts Confusion on the enemy. That's a DC27 Will save, or DC29 if they are Bloodkin. It has a 15 ft radius area, and Zeoll is careful to not get any of his friends or allies in the effect. Those four orange whip fellows, for sure.

DM Kathy  d20+13=16 ; d20+17=18 ; d20+4=15 ; d20+4=5 ; d20+4=6 ; d20+4=7 ; d100=100 ; d100=44 ; d100=56 ; d100=3 ; d20+17=22 ; d20+22=41 ; d20+19=33 ; d20+19=26 ; d20+31=44 ; d10=9 ; d20+19=28 ; d4=2 ; d20+29=49 ; d20+29=44 ; d20+24=35 ; d20+19=21 ; d20+14=17 ; 6d4+33=53 ; d4=3 ; d20+12=23 ; d20+12=16 ; d20+12=21 ; d20+19=38 ; d20+12=21 ; 15d6=52 ;
Wednesday October 10th, 2018 1:06:46 AM

Tahni casts Waves of Exhaustion. catching 4 crew members and the half-orc fighter. She casts a targeted Dispel, but it is not powerful enough to dispel the dark elf's most powerful aura.

Rill calls for the Bloodkin to surrender, and casts a Blade Barrier. Two of the Bloodkin command crew get pretty chewed up.

Jozhur stabs the dark elf.

Bralin tries to attack the half-orc fighter, but is thrown off by the blade barrier.

Fang walks up to attack the dark elf, but that brings her in contact with the Blade Barrier. If you really want to stand there, that's a DC 24 Reflex save or 15d6 damage.

Aeana's tree friends attack. They are attacking ordinary Bloodkin sailors, whose AC is only 21, so they actually hit several times. Would you care to roll damage? :) Aexana also casts three Lightning Bolts, all of which hit and do damage.

Zeoll's Hound Archon attacks. The gray dwarf-looking fellow is actually Bralin, so presumably the Archon does not target him. Zeoll casts Confusion on the four Bloodkin inside the Blade Barrier. They all fail their saves.

One of the Confused Bloodkin attacks another, who babbles incoherently. A third attacks himself. The fourth fires his longbow at Tahni, but his shot isn't quite good enough to hit.

One of the Bloodkin in the bow uses his weapon to perform a Dazzling Display. His DC is 10 + opponent's Hit Dice + opponent's Wisdom modifier, and his result is 41. It affects every opponent within 30 feet, so I'm pretty sure he got Leafy, the Staff Treant, Terser, Rill and Aexana. They are shaken. The other two Bloodkin attack Leafy, who is now shaken. However, they miss.

The dwarf with the crossbow steps back and fires at the Staff Treant. He hits for 20 damage.

The half-orc rogue moves to flank Jozhur with the dark elf--or so he thinks. He attacks once, hits, and is very sad to only do 6 points of damage. At least he isn't blinded.

The half-orc fighter leaves the Blade Barrier to attack Bralin. He only hits once, but it is a critical hit for 53 damage. He is not blinded.

The dark elf also steps out of the Blade Barrier, and casts a spell. Spellcraft DC 24 Highlight to display spoiler: {Time Stop}. The next thing you know, there is a second Blade Barrier on deck, this one enclosing Zeoll, Aexana, Rill, and Terser. Also, Leafy and the Staff Treant need to make a DC 22 Reflex save or take 52 points of damage. Finally, Jozhur feels his insides twisting in on themselves, and must make a DC 25 Fort save or take 180 points of damage.

And the map.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 110/117 --Shadow Companion 58/58hp  d20+10=29 ;
Wednesday October 10th, 2018 2:30:50 AM

Rolling fortbsave quick so Rill can act: pass with 29

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141/144+12 temp hp  d20+12=21 ; 7d6=31 ;
Wednesday October 10th, 2018 3:15:36 AM

Tahni is a little surprised that her dispel didn't work. Maybe she's losing her touch? Then she sees the dark elf cast a spell and she recognizes it immediately: Time Stop. This guy MUST be powerful. He needs to be locked down.

Using her quicken rod she casts a Spectral Hand spell. She disappears from view and then waits. If he goes to cast a spell she's going to do what she can to disrupt him.

--------------
Spellcraft check vs DC24: Autopass

Swift action: Cast Spectral Hand
Move action: Use Fey Hideaway ability to turn invisible
Free action: 5ft step backwards diagonally
Standard action: READY an action. If the dark-elf starts to cast a spell, cast Vampiric Touch on him. Hits Touch AC21+2 from Spectral Hand=23. 31pts damage. No Save.


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+22=36 ; d20+21=27 ;
Wednesday October 10th, 2018 11:00:25 AM

Rill thinks the party makes an impressive sight all glowing brilliantly.

"C'mon Terser - let's get that spell caster!"

Rill moves 5' and then uses Dimensional Hop to move himself and Terser 45' over next to the dark elf (move action). Then he make a concentration check (rolled 36 - passed) to cast Harm, touching the dark elf (used Hero Point to hit touch AC 27. 150 points of damage, Will save DC 24 for half.)

---------------------------------------
Spells in effect:

On all: Holy Aura - 27 rounds - Spell Resistance 25, AC and Save bonuses, mental protection, anyone striking you must make a DC 26 Fort save or be blind.
Prayer - 13 rounds

Air Walk on Bralin and Fang (orig. 150 min)
Delay Posion scrolls on Terser, Bralin, Jozhur and Fang (orig. 3 hours)

On Rill: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Freedom of Movement (orig.150 min), Delay Posion (orig. 15 hours), +8 HP

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34/34, channel 5/5) 
Wednesday October 10th, 2018 11:42:03 AM

Makeup for yesterday - was waiting on summons before posting so I could get them too.

Actually, Fang feels just like she does while raging, just more powerful! Terser's Raging Shaman ability allows him to share the Greater Rage ability. Leafy, Treant, Hound Archon, Fang, Bralin, and Jozhur all feel the effects, should they choose to accept them. Morale Bonus - +6 STR, +6 CON, +3 Will, -2AC

Once Raged up, Terser enlarges himself, just before Rill hops him through the whirling blades.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 32/34, channel 5/5)  d20+22=25 ; d20+22=27 ; d20+17=21 ; d20+12=14 ; 6d8+30=60 ; 2d8+30=36 ; 2d8+30=35 ; d20+22=31 ; d20+22=30 ; 2d8+30=38 ; 2d8+30=34 ;
Wednesday October 10th, 2018 11:53:37 AM

AC mods - enlarge -2, rage -2, holy aura +4, makes it even

HP 260/260

Fully buffed up and finding himself next to a powerful foe who has clearly chosen not to surrender, Terser attacks full out.

He calls upon his ancestors for speed, but despite this, something seems to be in his way. rolled 3, 5, 4, 2

Attacks vs AC 25 for 60 damage, 27 for 36 damage, 21 for 35 damage, 14
However, he has a huge threat range now (15 feet) and should anyone cast a spell or approach him, they're in for a nasty surprise.

(First AoO vs AC 31 for 38
2nd AoO vs AC 30 for 34)

Haste used: 1/3

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 104/117 --Shadow Companion 58/58hp  d20+28=39 ; d20+21=25 ; d6+4=8 ; 6d6=15 ; 2d6=2 ;
Wednesday October 10th, 2018 4:42:05 PM

Jozhur grimaces briefly as he suddenly doesn't feel so well, but he quickly shrugs it off and keeps fighting. The enemy rogue draws blood and Jozhur's eyes go wide. He assesses the situation and decides he would be most useful keeping this backstabbing away from his friends.

Jozhur positions himself and feints a trip at the rogue before lunging with his sword.

--------------------------------------------------------------------
Jozhur will share in Terser's rage
Fort save vs nastiness: 29, success
Bluff check to feint: 39
Attack hits AC 25: 11 damage plus 2 holy damage, additional 15 sneak damage and 2 strength ability damage if feint successful

Current AC: 29 - 33 vs opportunity attacks

Active effects:
Shield (Round 1/10): +4 shield bonus to AC
Prayer: +1 luck bonus Attack/Damage/Saves/Skills
Haste: +1 dodge AC, +1 attack
Water walk
Aid: 11/11 temp HP
Ragin' : +6 STR, +6 CON, +3 Will, -2 AC

(MikeK)Bralin (AC40 / T18 / FF35) CMD 35 - HP 176/221) SR 25 vs evil  d20+24=29 ; d20+19=31 ; d20+14=34 ; d10+20=24 ; d6=2 ; d20+14=28 ; d10+20=26 ; d6=1 ; d10+20=21 ; d6=6 ; d10+20=22 ; d6=4 ; d10+20=24 ; d6=5 ;
Wednesday October 10th, 2018 6:38:57 PM

Bralin takes a powerful blow. He concedes the point with a slight nod, and then attacks.

---
Full Attack, Power Attack
Atk 1 hits ac29 for 28 hp damage (2 cold)
Atk 2 hits ac31 for 27 hp damage (1 cold)
Atk 3 Nat 20. Crit threat hits ac 28 for 73 hp damage (6 cold). If no crit damage is 27 hp (6 cold)

Spells in effect:

Water Walk
Aid (+8 temp hp)
Shield of Faith (+3 deflection bonus to AC)
Terser's deal (morale bonus of +6 STR/ +6 CON +3 will saves -2AC.)
Holy Aura. +1 more deflection bonus to AC. No save help. anyone striking him must make a DC 26 Fort save or be blind.


(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20  3d6-5=2 ; 3d6+5=21 ; d8=8 ; d4=1 ; d2=1 ; 3d6+10=19 ; d8=4 ; d2=2 ; 2d6+9=17 ; 2d6+9=21 ; d20+19=33 ; d20+19=21 ; d20+19=21 ; 5d10=20 ; 5d10=23 ; 5d10=20 ; d20+18=37 ; d20+18=31 ; d20+16=27 ; 3d6+10=26 ; d3=1 ; 3d6+10=17 ; d8=1 ; d8=1 ; 2d6+9=17 ; 2d6+9=20 ;
Wednesday October 10th, 2018 7:09:23 PM

Damage rolls from last round - thanks Kathy!

Leafy Slam 1 : 26 HP + 8 sonic + thorns -1 DEX (Fort DC19 to negate)
Leafy Slam 2 : 19 HP + 4 sonic + thorns -2 DEX (Fort DC19 to negate)
Treant Slam : 17 HP
Treant Slam : 21 HP

-----------------------------------------------------------------------------------------------

Question : Dazling display is a mind effect or morale effect right? Does that affect plants who are immune to mind affecting effects?

Also last turn Aex posted that she flew up 40ft into the air so technically (if I'm not mistaking) she's not within range of the dazling display effect, hence not shaken.
--------------------------------------------------------------------------------------------------

Aex sees the Blade barrier below her that almost shreds Jozhur to fine thin slices... she's relieved to see hi escape unscathed.
She aims three more lighting bolts at the bloodkin fighting Leafy and the Treant :

Lightning bolt 1 - reflex DC26 for half - SR33 - damage 20 (enhanced to 5d10 thanks to rainy / stormy conditions.
Lightning bolt 2 - reflex DC26 for half - SR21 - damage 23 (enhanced to 5d10 thanks to rainy / stormy conditions.
Lightning bolt 2 - reflex DC26 for half - SR21 - damage 20 (enhanced to 5d10 thanks to rainy / stormy conditions.

Leafy and the Treant hope to dispatch the 3 bloodkin as soon as possible so they fight on - though possibly shaken (-2 Att roll right?)

Both make a full attack :

Leafy attacks the nearest Bloodkin :
Slam 1 hits AC33 - damage 26
Slam 2 hits AC21 - damage 26
Bite hits AC18

Treant attack
Slam hits AC17
Slam hits AC20


Fang (Mitch) HP: 161/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+33=50 ; d20+21=26 ; d10=1 ; d10=7 ; d20+12=28 ; 8d6=28 ;
Wednesday October 10th, 2018 8:20:56 PM

Fang hits the elf again, unfortunately unable to make a full attack.

(Didn't realize what the weird circle was. Save of 28 and 28 damage taken (had 12 bonus HP from Aid that are now gone))

Attack hits AC 50 for 34 damage

Zeoll (Cayzle) (AC21/23; 89of77hp) 
Wednesday October 10th, 2018 10:07:44 PM


Hound Archon moves up to flank with Jozhur and aids another (auto success on a +9 mod) to grant him a +2 to hit.

Archon is AC24, 39 hp.

Zeoll casts a Command: FLEE on one of the four enemies in the blade barrier, hoping to make it run away through the blades. Will DC 24, 26 vs bloodkin.

Then he turns invisible as a move action.

DM Kathy  d20+4=10 ; d20+12=32 ; d100=4 ; d20+17=25 ; d20+31=45 ; d10=5 ; d20+18=35 ; d20+13=22 ; d20+8=19 ; d20+18=33 ; d6=1 ; d6=3 ;
Thursday October 11th, 2018 12:16:01 AM

Tahni/b] brings up a Spectral Hand and turns herself invisible.

Rill [i]Dimensional Hops
himself and Terser out of the Blade Barrier. He casts Harm, and is somewhat surprised when his hand does not connect with anything! DC 21 Will save Highlight to display spoiler: {the dark elf is an illusion!}

Terser attacks the dark elf, but his blade does not connect with anything! DC 21 Will save Highlight to display spoiler: {the dark elf is an illusion!}

Jozhur shrugs off whatever was twisting his insides, and attacks the half-orc rogue. He hits, and does damage.

Bralin full-attacks, taking down his opponent.

Aexana sends more lightning bolts, and Leafy and the Staff Treant finish them off. [I still need reflex saves for Leafy and the Staff Treant for the Blade Barrier from last round. Also, unless they move, they'll need to save this round as well, or continue taking damage.]

Fang attacks the dark elf, but whiffs right through him! DC 21 Will save Highlight to display spoiler: {the dark elf is an illusion!}

The Hound Archon moves to help Jozhur as Zeoll casts a Command. One of the Bloodkin flees through the Blade Barrier, making his save and taking no damage.

Of the remaining Bloodkin, two are fighting each other, and the third acts normally this round. He fires his longbow at Bralin, and, you know, good luck with that. Oh look, he missed.

The dwarf with the crossbow shifts again and targets Terser. He hits, and Terser takes 16 damage.

The rogue shifts out of flank and attacks the Hound Archon. He only hits once, but it is a critical hit for 14 damage. The Hound Archon is sickened.

The dark elf begins casting a spell. Tahni tries to attack through her Spectral Hand, to no effect. Perception DC 15 Highlight to display spoiler: {Your Arcane Sight had previously identified several auras on the dark elf, but now there appears to be only one.}

Zeoll feels his insides begin to twist and shift. He needs to make a DC 25 Fort save or take 180 points of damage.

And the map.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141/144+12 temp hp  d20+14=23 ; 7d6=24 ; d20+26=28 ;
Thursday October 11th, 2018 6:40:31 AM

Tahni is getting a little annoyed by this dark-elf. He's a slippery guy. There's something a little off about him too. Where did his other auras disappear to? Why did Fang's attacks go right through him?

She tries her hand at hitting him once more wary about his actions.

--------------
Perception check vs DC15: Autopass. Arcane Sight + See Invis/ethereal + Darkvision
Spellcraft check to ID the spell cast on Zeoll: 28
Move action: Use Fey Hideaway ability to turn invisible
Standard action: READY an action. If the dark-elf starts to cast a spell, cast Vampiric Touch on him. Hits Touch AC21+2 from Spectral Hand=23. 24pts damage. No Save.


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+23=26 ;
Thursday October 11th, 2018 9:47:17 AM

Rill made his will save. Since the illusion looks damaged from the Blade Barrier,the real elf must be as well. What holy symbol does the elf wear? His spells suggest he's a tricksy sort of cleric.

He shouts, "The Dark Elf Cleric is an illusion, but his spells are not! That means he's around here somewhere."

Rill will use the rod he holds to cast a quickened See Invisibility. If he can see the elf, he will follow that with Glitterdust to show others where he is.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 32/34, channel 5/5)  d20+24=39 ; d20+24=28 ; 6d8+30=54 ; 2d8+30=38 ;
Thursday October 11th, 2018 4:50:30 PM

Hearing that the elf is doing them a bamboozle, Terser will wait for the glitter to show where he is. Once he appears, he will charge with wild abandon to take a swipe at him, and make sure to get close enough to also interrupt a spell if possible. If he doesn't show, he will instead attack the nearest bloodkin.

Attack vs AC39 - 54 damage
Potential AoO vs AC28 - 38 damage


(MikeK)Bralin (AC36 / T14 / FF31) CMD 35 - HP 176/221) SR 25 vs evil  d20+24=42 ; d10+20=22 ; d10+20=30 ; d10+20=23 ; d6=3 ;
Thursday October 11th, 2018 5:55:29 PM

OOC - my bad. I just picked up on that Terser's AC is a penalty, not a bonus. Adjusted ac

With his present foe down, Bralin turns toward the next half orc.
An arrow glances off his armor. He pays is no heed

Bralin crosses to the center of ship and slams his axe into the half orc rogue.

---
Move to engage rogue.
Power Attack. Imp Vital Strike
Atk hits ac 42 for 78 hp damage (3 cold)

Spells in effect:

Water Walk
Shield of Faith (+3 deflection bonus to AC)
Terser's deal (morale bonus of +6 STR/ +6 CON +3 will saves -2AC.)
Holy Aura. +1 more deflection bonus to AC. No save help. anyone striking him must make a DC 26 Fort save or be blind.


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 104/117 --Shadow Companion 58/58hp  d20+27=36 ; d20+21=36 ; d6+4=6 ; 6d6=22 ; 2d6=9 ; d20+24=29 ;
Thursday October 11th, 2018 7:29:37 PM

This fight seems to be going rather well from Jozhur's perspective. Confident they have this in hand, he shifts to cover Rill's back, then feints low with his dagger before lunging again with his sword. He hears yelling about the Dark Elf being an illusion, so he glances about for the real one.

-----------------------------------------------
Perception: 29
Bluff check to feint: 36
Attack hits AC 36, 6 damage plus 9 damage if evil. Additional 22 sneak damage if feint is successful (37 total)

Current AC: 29 - 33 vs opportunity attacks

Active effects:
Shield (Round 3/10): +4 shield bonus to AC
Prayer: +1 luck bonus Attack/Damage/Saves/Skills
Haste: +1 dodge AC, +1 attack
Water walk
Aid: 11/11 temp HP
Ragin' : +6 STR, +6 CON, +3 Will, -2 AC

Fang (Mitch) HP: 161/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+16=27 ; d20+35=45 ; d10+12=18 ; d10=2 ; d10=10 ;
Thursday October 11th, 2018 7:33:52 PM

Fang easily figures out what's happening before Rill's shout. Rather than look about wildly hoping to spot the invisible enemy Fang charges the Dwarf with a crossbow and smacks him upside the head with her axe.

CHARGE! 45 to hit, 30 damage, -2 AC this turn

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20  d20+10=16 ; d20+3=21 ;
Thursday October 11th, 2018 8:01:44 PM

First some saves from last turn - sorry Kathy.
Leafy reflex save vs Blade barrier : 16 - fail - so that's 52 HP - 10HP Stoneskin - 12 temp HP's from Zeoll so - 30HP total
Staff Treant relex save vs Blade Barrier : 21 - fail - 52HP - 10HP stoneskin : -42HP Total

--------------------------------------------------------------------------------------

It goes without saying that both Leafy and the Treant did move outside of the barrier once the three bloodkin were dispatched.

Aexana notices something's seriously wrong with Zeoll. Hovering 40ft above the deck she observes her friend... if he goes down Aex will crashland beside him and pour the Breath of LIfe potion in his mouth...

Leafy and the Treant both try to help Fang vs the Dark Ekf. (sorry took a peaf at the spoiler so I know the attacks of Leafy and the Treant will only strike thin tair - so I'm gaining some time by not rolling all - but they do waste their round.



Zeoll (Cayzle) (AC21/23; 89of77hp)  d20+19=29 ; d20+2=12 ; d20+34=45 ;
Thursday October 11th, 2018 11:25:43 PM


Youch! Zeoll had hoped his invisibility would save him from being targetted, but no such luck.

He uses a preemptive hero point for the +8 on saves. DC25 Fort ... huh. Zeoll has a +9, +11 vs evil. Add in a +8 for a total +19. He rolls a 29 and passes! Whew!

Zeoll wishes he could have had some sense of where that attack came from. He casts See Invisibility and looks around: Perception 45.

He tells everybody what he sees.

[The Hound Archon has had enough, and pops away.]

Current Magic Status:
Currently on Zeoll: Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk, Haste.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command, command x3 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat, restoration, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x2)
2: 1 of 8 used (see invis)
3: 0 of 7 used
4: 3 of 4 used (confusion x3)
Other resources:
Cape: 1 of 1 used
Horns: 4 of 4 used
SHIELD status: loosed

Invis: used 1
Laugh Touch: used 2
Hero Points: used 1 of 4

DM Kathy  d20+21=35 ; d100=65 ; d100=74 ; d100=25 ; d20+17=35 ; d8=8 ; d20+23=30 ; d10=2 ; d10=7 ; d10=8 ; d10=4 ; d20+24=38 ; d20+24=28 ; d20+24=26 ;
Friday October 12th, 2018 12:10:16 AM

Tahni tries to identify the spell that the dark elf was using, but it isn't easy. He cast it during the Time Stop, so you didn't see or hear him cast it. The effects are not visible. In fact, unless Jozhur or Zeoll said anything, you might not even be aware that anything is amiss. You re-ready your Vampiric Touch.

Rill realizes that he is fighting an illusion. He casts a quickened See Invisibility, and sees the real dark elf standing amidships. He casts a Glitterdust, and now everybody can see the dark elf. I assume a 35 is a good enough save, so the dark elf is not blinded.

[Map note: The real elf is green. The fake elf is yellow.]

Terser steps over and clobbers the real elf.

Bralin attacks the rogue and does damage. Jozhur finishes him off.

Fang gives up on the dark elf and goes after the dwarf with the crossbow. She hits and does damage.

Aexana is worried about Zeoll, and stays nearby in case he needs help.

But Zeoll makes his save, although his Archon decides it has had enough. He can now clearly see the real elf, who has been Glitterdusted and is now sparkly.

One of the Confused Bloodkin has succeeded in killing another. Now he attacks himself. Another Bloodkin attacks himself. The one outside the Blade Barrier can act normally, and fires a shot at Rill. He hits for 10 damage.

The dwarf tosses down his crossbow and draws a war axe. He swings at Fang, hitting for 29 damage.

The dark elf's concentration has been broken, so now he has to cast a new spell. He begins casting defensively, triggering Tahni's readied action. Her Vampiric Touch hits and does damage, but it isn't quite enough to disrupt the spell.

His Blasphemy spell affects all non-evil creatures in a 40-foot radius, which I think catches everybody except Tahni and Aexana. Everyone else needs to make a DC 23 Will save. If you fail, you are paralyzed for 1d10 minutes, your Strength score decreases by 2d6 for 2d4 rounds, and you are dazed for one round. If you make the Will save, you are paralyzed for 1 round and your Strength decreases by half of 2d6 for 2d4 rounds.

And the map. Again, the real elf is the green one.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144  d20+14=20 ; d6=6 ; d20+12=29 ; d4=4 ;
Friday October 12th, 2018 7:30:35 AM

"Oh this guy is just the WORST" Tahni is less than impressed. The elf has managed to keep casting spells despite her efforts, putting him at 2 vs zip.

She recognizes the spell he casts and can only watch helplessly as it affects the party. She doesn't even know the Remove Paralysis spell to be able to help anyone. Even her Heal spell won't free them. The enemy have the party covered on all sides and that Maab-forsaken Elf keeps casting spells. The party can't take much more of it, so Tahni moves to put herself in harms way to draw his fire.

She flies forwards over the deck of the ship "Hey! Elf boy! Ever been slapped by a dwarf?!"

Tahni uses her spectral hand to deliver a spell right across his cheek and then follows up with a second for good measure. He should be a lot squishier now but she hasn't actually stopped him from casting a spell. Right now it's just about getting him angry and focused on her.

----------------------
Holy Aura: Tahni AC 27/Touch 17/Flat 24. SR25 against evil spells and spells cast by evil creatures.

Move action: Fly forwards 40ft (still about 10 - 15ft above the deck)

Standard action: Cast Touch of Idiocy. Hits Touch AC20. d6=6! Elfie takes a 6pt penalty to Int, Wis and Cha. No Save. This is in addition to the 6pts penalty to his Str and Dex from the Waves of Exhaustion.

Hero point action: Cast Enervation. Hits Touch AC29. d4=4!!! Elfie gets 4 negative levels! No Save. That's a further -4 penalty to ability checks, attack rolls, combat maneuver checks, combat Maneuver Defense, saving throws, and skill checks. Plus 20hp loss.

**Rill and Fang Highlight to display spoiler: {You probably know this, but just in case: "Freedom of Movement.. This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis" :) }


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday October 12th, 2018 12:31:06 PM

(Everyone remember you are under the effects of Holy Aura and Prayer)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5)  d20+20=38 ; 2d6=11 ; 2d4=3 ; d6=6 ; d6=3 ; d6=1 ; d6=3 ; d6=4 ; d6=5 ; d6=6 ; d6=2 ; d20+25=28 ; 2d8+14=19 ;
Friday October 12th, 2018 12:38:09 PM

Now's not the time to be sitting down on the job, so Terser puts heroic effort into resisting this spell.

Base 10, +2 vs spells, +8 Hero Point - 38 Pass
5 STR reduction for 3 rounds


Despite resisting the worst effects, Terser is paralyzed for a moment. But the ancestors poke him in the rear and tell him to get moving, and he begins to radiate an aura.

Freedom's Call - allies in a 30 foot radius not affected by confused, grappled, frightened, panicked, paralyzed, pinned, or shaken for the duration. Round 1/8

For good measure, he adds a channel - excluding dark elves and bloodkin of course, using his rage to fuel its speed. move action for 2 rounds of rage - 27 healing to allies

He continues to menace anyone who would come near.
AoO - reduced for lost str
AC28 for 19 damage


Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+19=25 ; d6=5 ; d6=1 ; d4=3 ; d4=1 ; d20+32=47 ; d20+32=49 ; d20+27=43 ; d20+22=32 ; d10+11=13 ; d10+11=19 ; d10+11=12 ; d10+11=19 ;
Friday October 12th, 2018 7:43:56 PM

Fang manages to resist, but is still worried as she finds herself unable to move. Then Terser's call breaks the paralysis and she tears into the archer.

Save - 25, lose 3 STR for 4 rounds
Free action - activate haste boots
Attack one - 47 to hit, 13 damage
Haste attack - 49 to hit, 19 damage
Attack two - 43 to hit, 12 damage
attack three - 43 to hit, 19 damage

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 104/117 --Shadow Companion 58/58hp  d20+23=42 ; d6+4=8 ; 6d6=21 ; 2d6=7 ;
Friday October 12th, 2018 10:27:47 PM

With the enemy rogue out of the way, Jozhur turns his attention back to the elf. He vanishes for as split second and reappears behind the elf, following up with his sword.

------------------------------
Use 30 of 40' of Shadow Jump ability: I haven't attempted to use this yet as I was not sure how it is handled. Description says within 5' of an area of dim light. Given the description of hide in plain sight, the shadows of other characters may work. We can sort this out via email if need be, just need to get the post in quick.

If shadow jump doesn't work, Jozhur will just run up and stab the elf.

Attack hits AC 42 (w/ flanking): 11 damage (forgot rage), 7 damage if evil, additional 21 if able to flank.

Jozhur will share in Terser's rage
Fort save vs nastiness: 29, success
Bluff check to feint: 39
Attack hits AC 25: 11 damage plus 2 holy damage, additional 15 sneak damage and 2 strength ability damage if feint successful

Current AC: 29 - 33 vs opportunity attacks

Active effects:
Shield (Round 1/10): +4 shield bonus to AC
Prayer: +1 luck bonus Attack/Damage/Saves/Skills
Haste: +1 dodge AC, +1 attack
Water walk
Aid: 11/11 temp HP
Ragin' : +6 STR, +6 CON, +3 Will, -2 AC

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 104/117 --Shadow Companion 58/58hp  d20+12=16 ; d20+12=24 ; d6=3 ; d6=2 ;
Saturday October 13th, 2018 2:41:11 AM

Sorry forgot to roll my save. First roll fails, hero point reroll passes with a 24. Shall I roll the strength damage? Loss of three strength. Jozhur is wearing a ring of freedom of movement to nullify the paralysis.

(MikeK)Bralin (AC36 / T14 / FF31) CMD 35 - HP 176/221) SR 25 vs evil  d20+19=32 ; 2d6=6 ; 2d4=5 ;
Saturday October 13th, 2018 9:46:36 AM

Nothing beats a dwarven Stone Warden for sheer stubbornness.
Bralin endures the effects of the spell, [Will Save 32]

He still finds himself unable to move for the moment, and somewhat weakened.

---
Spells in effect:

Water Walk
Shield of Faith (+3 deflection bonus to AC)
Terser's deal (morale bonus of +6 STR/ +6 CON +3 will saves -2AC.)
Holy Aura. +1 more deflection bonus to AC. No save help. anyone striking him must make a DC 26 Fort save or be blind.
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Blasphemy: -3 STR for 1/5 rounds


Zeoll (Cayzle) (AC21/23; 89of77hp)  d20+20=37 ; d6=1 ; d6=4 ; d4=4 ; d4=4 ;
Saturday October 13th, 2018 1:27:37 PM


Zeoll rolls his will save, +20 vs evil, and gets a 37 -- not even counting the Holy Aura and the Prayer! He is paralyzed for a round still, though, and his strength is down by 5 divided by 2 is 2 for 8 rounds.

Can't do much paralyzed this round, but he goes invisible, a purely mental function, since he can. The old taur is glad there is a blade barrier between him and enemies!

Current Magic Status:
Currently on Zeoll: Mage Armor, Taur's Try (+1 perception), Magic Circle, Elf Vision, Water Walk, Haste, invis, prayer, holy aura.

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command, command x3 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat, restoration, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x2)
2: 1 of 8 used (see invis)
3: 0 of 7 used
4: 3 of 4 used (confusion x3)
Other resources:
Cape: 1 of 1 used
Horns: 4 of 4 used
SHIELD status: loosed

Invis: used 3
Laugh Touch: used 2
Hero Points: used 1 of 4
Str -2 for 1 of 8 rounds

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20  d20+5=18 ; 2d8=8 ; 2d6=6 ; 2d4=5 ; d20+9=12 ; d10=7 ; 2d6=6 ; 2d4=4 ; d20+13=20 ; 4d6=7 ;
Sunday October 14th, 2018 4:41:54 PM

From her elevated position Aex watches how the Dark Elf sends one powerful spell after the other at her friends and companions.

Leafy (will save 18 +1 prayer +4 Holy Aura) 23 phew... paralyzed for 1 round, STR -3 for 5 rounds!
Staff Treant (will save 12 +1prayer +4 Holy Aura) 17 FAIL - Paralyzed for 7 minutes - STR -6 for 4 rounds - dazed for one round. Let's say he's out of the fight...

Leafy freezes and so does the Staff Treant although it does seem that his conditions are far worse that those of Leafy.

This thing is pure evil... despite the rain she gathered Aex thinks a ray of sunlight might be handy...
Sunbeam cast at Dark Elf : Reflex DC26 for half - SR20 - if reflex save fails creature is blinded + 7HP
Not as good as she had hoped though... she should have called another lightning bolt perhaps.



Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+24=30 ; 10d6=39 ;
Sunday October 14th, 2018 8:12:30 PM

Rill makes his save, and his Freedom of Movement spell alleviates the momentary paralysis. He looks again to see what sort of Holy Symbol the dark elf my wear and be using to cast spells.

He cast Destruction on the dark elf. (The dark elf takes 150 damage. If he makes a DC 25 Fort save he instead takes 39 damage.)

Rill is waiting for the other shoe to drop - where is that stupid squid?



DM Kathy  d20+13=23 ; d20+17=27 ; d20+21=24 ; d20+23=33 ; 4d10+20=40 ;
Sunday October 14th, 2018 10:35:24 PM

Tahni uses her Spectral Hand to deliver a one-two punch of nasty spells!

Terser makes his save, and uses Freedom's Call to negate some of the lingering effects. He also channels energy to his companions.

Fang freezes momentarily, but is rescued by Freedom's Call. She activates her boots and unloads on the archer.

Jozhur attempts to use a Shadow Jump. However, thanks to Aexana's rain, the sky is cloudy, therefore there is no direct sunlight to cast shadows. So he just runs up and stabs instead.

Bralin and Zeoll make their saves, but must endure a round of paralysis. Zeoll goes invisible.

Aexana shines a sunbeam right in the dark elf's face! Where was this when Jozhur was looking for a shadow to jump into? The elf fails his save and is blinded.

Rill casts Destruction, but the dark elf makes his save. The holy symbol is not one you're familiar with. It's a dragon of some kind.

The dark elf begins casting a spell, casting defensively because he's surrounded by foes! He succeeds! Spellcraft DC 21 Highlight to display spoiler: {Word of Recall} He disappears!

That leaves only the dwarf, but with typical dwarven stubbornness, he shows no signs of wanting to give up. He attacks Fang, hitting for 40 damage.

And the map.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144  d20+13=15 ; d4=4 ;
Monday October 15th, 2018 6:30:54 AM

"Yeah you better run!" Tahni shouts to the empty space that used to be the dark elf. It's pretty obvious to her what the coward has done and she lets the party know they can stop worrying: "Word of Recall"

The dwarf is still fighting though. "We might need to take him alive for questioning now that the elf has gone". It's a different position than she took in the last fight. Previously she would have seen every single slaver die for their crimes. This time however they need a lead. It may be his only chance at survival though.

She sets to weakening him.

Spellcraft check vs DC21: Autopass
Cast Calcific Touch. Hits TouchAC15 (probably a miss). If hit, Dwarf to make Fort Save vs DC22. Pass=4pts Dex damage. Fail=4pts Dex damage + Slowed


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d6=2 ; d6=6 ; d6=6 ; d6=6 ; d6=3 ; d6=1 ; d6=4 ; d6=5 ; d20=8 ; d6=3 ; d20+14=30 ;
Monday October 15th, 2018 3:01:11 PM

Rill confirms Tahni's identification of the spell cast. To his friends he says, "Word of Recall will return that cleric to a familiar place of his choosing. He could simply be below decks for all we know. Perhaps some of us should search the ship while we deal with this stubborn dwarf."

Rill moves up next to Jozhur and channels energy, healing our party for 35 points but excluding any of the bloodkin.

"Look sir Dwarf, your comrades have fallen and that cleric abandoned you. I can heal my friends from any damage you inflict. Continue to fight, and your fate is sealed. I advise instead that you throw down your weapons and surrender."

"As for the rest of you lot, you'll be sleeping with the fishes for sure if you continue to resist."




(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Monday October 15th, 2018 6:00:23 PM

Leafy exits from his paralysis yet he is still feeling very weak. The Staff Treant though is still out cold. Aex lands besides him and changes him back to her staff... the result is quite the same though just a bit smaller.

She lightly pats Leafy on the shoulder and then sees what will happen to the dwarf. She reckons he's all but gone. As she walks the deck she avoids getting near to the swirling blades. TOo many of these...

It'll sure be interesting investigating this ship...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5)  d20+24=29 ; d20+25=30 ; 6d8+14=35 ;
Monday October 15th, 2018 6:03:41 PM

Terser walks up and growls to back up Rill's threat. If the dwarf chooses not to surrender, he will deliver a mighty blow. Intimidate 39

Readied attack - vs AC30 for 35 damage
He also stops the use of his freedom aura, reminding Zeoll and Bralin that they were only really paralyzed in their minds.

(MikeK)Bralin (AC36 / T14 / FF31) CMD 35 - HP 201/221) SR 25 vs evil 
Monday October 15th, 2018 6:38:24 PM

Bralin activates his winged boots, and flies around the edge of the blade barrier to land before the Bloodkin on the back deck.

"Yield."

---
Spells in effect:

Water Walk
Shield of Faith (+3 deflection bonus to AC)
Terser's deal (morale bonus of +6 STR/ +6 CON +3 will saves -2AC.)
Holy Aura. +1 more deflection bonus to AC. No save help. anyone striking him must make a DC 26 Fort save or be blind.
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Blasphemy: -3 STR for 2/5 rounds


Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday October 15th, 2018 7:13:12 PM

Fang hears the words of her allies and holds her blows. Deactivating her haste boots, she assumes a defensive posture in case of the likely refusal to surrender (33 AC this round, 31 if she can't dismiss the rage granted by someone else).

Zeoll (Cayzle) (AC34; 89of77hp)  d20+2=17 ; d20+18=24 ;
Monday October 15th, 2018 8:05:26 PM


Spellcraft 24 gets the job done, and Zeoll mentions that the elf used his Word of Recall spell. Darn it.

As for the dwarf, Zeoll COMMANDs him to HALT. Will save DC 24, or 26 if he is a bloodkin. If he fails, he loses his next round of actions.

The old taur shoulders his shield.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+22=26 ; d6+3=4 ; 6d6=20 ; d4=1 ; d4=4 ;
Monday October 15th, 2018 9:04:56 PM

Jozhur agrees with the call to take the dwarf alive. He drops his dagger and retrieves his sap as he moves to flank opposite of Terser. He lets loose with the sap, but he doesn't use it very often.

-------------------------------------
Attack hits AC 26: 4 nonlethal plus 20 nonlethal sneak damage

Current AC: 29 - 33 vs opportunity attacks

Active effects:
Shield (Round 1/10): +4 shield bonus to AC
Prayer: +1 luck bonus Attack/Damage/Saves/Skills
Haste: +1 dodge AC, +1 attack
Water walk
Aid: 11/11 temp HP
Ragin' : +6 STR, +6 CON, +3 Will, -2 AC

-3 STR (round 2/5)

DM Kathy  d20+19=35 ;
Monday October 15th, 2018 10:16:50 PM

Tahni warns her friends that the dark elf has done a runner, and casts a spell to keep the dwarf in place. Her aim, however, isn't quite good enough to hit him.

Rill heals the party and calls on the dwarf to surrender. He also warns the regular Bloodkin sailors to surrender, but until Zeoll drops their Confusion, they are not making their own decisions.

Aexana recalls her treant, who again becomes a staff.

Terser, Bralin, and Fang back up Rill's call for surrender.

Jozhur attempts to whack the dwarf with a sap, but earns nothing more than a puzzled frown.

Zeoll commands the dwarf to halt, but he easily makes his save.

Then he carefully lays down his axe and raises his hands.

The Confused Bloodkin still act on their confusion, but essentially the battle is over. Those Blade Barriers will go away eventually.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144 
Tuesday October 16th, 2018 12:41:25 AM

Just to be on the safe side, Tahni casts a Locate Creature spell to check whether the kraken is anywhere nearby.

-------------
Cast Locate Creature to find a kraken. Range: 1000ft

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+31=46 ; d20+31=39 ;
Tuesday October 16th, 2018 11:20:23 AM

Rill looks the dwarf over. Is there anything that stands out about him? Does he wear any symbols or insignia? Anything that connects him to the dragon the dark elf wore? He makes mental note that the dwarf still has his axe within reach. Does he appear to have any other weapons or gear? (Perception 46)

Rill uses his Status to check on any wounds or maladies his friends may have. He also casts Detect Magic, Detect Poison, and Detect Evil.

"Good sir dwarf, what name may we use for you? I am Rillett Savenport. It has come to our attention that you have allied yourselves with a death dragon cult. What can you tell me about them? Why would the Bloodkin enter into such an alliance? Where did the dark elf go to? The spell he used would return him to his 'sanctuary' - where would that be? We will search this ship - is there anything on the Blood Reaver we should know about first? Do you have slaves aboard? What does that dragon cult do with the slaves you give them?"

Rill encourages others to chime in with their questions.

Through all of this Rill keeps an eye on the dwarf as he answers (Sense Motive 39.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Tuesday October 16th, 2018 11:34:51 AM

Terser drops the rage for now, saving his strength. He shortly shrinks back down to normal size as well. fatigue 10 rounds - those who shared are only fatigued 6 rounds. Doesn't look like you can choose to end it until I do, but you don't get the extra fatigue I get for my channeling shenanigans.



(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Tuesday October 16th, 2018 5:36:35 PM

Now that Blood Reaver is captured Aex goes around the crew to check on their wounds. Here and there she'll dig up some healing potions. Eventually she will also offer the Dwarf to take care of his wounds... perhaps that will loosen his tongue.

(MikeK)Bralin (AC36 / T14 / FF31) CMD 35 - HP 157/176) SR 25 vs evil 
Tuesday October 16th, 2018 6:41:10 PM

Bralin feels the fatigue wash over him as Terser drops his rage.
He nods to himself, assessing the cost for the next time.

The others have the dwarf.
Bralin waits for the blade barrier to fall, and then collects up any living Bloodkin, and wordlessly escorts them over to the group.

---

Spells in effect:

Water Walk
Shield of Faith (+3 deflection bonus to AC)
Terser's deal : Fatigued 6 rounds
Holy Aura. +1 more deflection bonus to AC. No save help. anyone striking him must make a DC 26 Fort save or be blind.
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Blasphemy: -3 STR for 3/5 rounds


Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday October 16th, 2018 6:48:54 PM

Since the others have things under control up here Fang decides to check out bellow decks for any other enemies, non-combatants, and slaves. She makes sure to tell the others where she's going and proceeds cautiously. It would be stupid to die to an ambush below decks after the battle was mostly won.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+23=26 ;
Tuesday October 16th, 2018 8:11:11 PM

Jozhur grins as the dwarf lays down his axe, "Good choice".

Jozhur insists Fang doesn't go below deck alone. He tags along, keeping his eyes peeled.

Perception: 26

Zeoll (Cayzle) (AC34; 89of77hp)  d20+2=13 ; d20+30=46 ;
Tuesday October 16th, 2018 9:54:45 PM

Zeoll cancels his confusion and calls firmly on all the remaining slavers to surrender.

Diplomacy 46

DM Kathy 
Wednesday October 17th, 2018 12:01:16 AM

Just to be safe, Tahni does a quick magical check for the kraken. It is not within range.

Rill begins questioning the dwarf. "Daven," he grunts when asked for his name. He tells you that there are slaves onboard, and that the slaves given to the Death Dragon cult are either converted or sacrificed. He isn't sure where the "cap'n's" sanctuary is, but he guesses it's probably somewhere in Clowder Bay. He explains that he converted to the Death Dragon cult, because "cap'n did, and that's good enough for me."

Aside from the axe he put down, the dwarf has a crossbow that he put down earlier, and a warhammer hangin at his belt. He is carefully keeping his hands away from it. You do not see any insignia on him. He detects as evil and some of his gear detects as magic.

Terser drops out of rage and resumes his normal size.

Zeoll drops his Confusion, and the remaining Bloodkin surrender. Bralin escorts them over to where Rill is questioning the dwarf, and Aexana offers healing potions. They accept one apiece.

Fang and Jozhur go belowdecks. You find a cargo hold, well-stocked with provisions.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144 
Wednesday October 17th, 2018 6:12:28 AM

Tahni will look to collect anything that may have fallen from the dark elf when he was attacked - specifically blood or hair. She has something in mind for them.

"Was that kraken under anyone's control? Should we expect it to return?" she asks Daven.

(MikeK)Bralin (AC36 / T14 / FF31) CMD 35 - HP 157/176) SR 25 vs evil 
Wednesday October 17th, 2018 6:07:51 PM

Bralin looks over Daven.

"Where are the Death Dragons based?" he asks, without preamble.

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Wednesday October 17th, 2018 6:48:55 PM

Aex too is worried the Kraken will soon return...

"Best not stay here for too long... we dont want that oversized squid back here..."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Wednesday October 17th, 2018 6:51:37 PM

Hey Tahni, think we should pull up anchor on this thing and move it around? Maybe that will make it a bit harder for the other owners or the Kraken to find us.

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+6=18 ;
Wednesday October 17th, 2018 7:24:15 PM

Fang searches the cargo hold for anything of particular value. (perception 18)

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+23=26 ;
Wednesday October 17th, 2018 9:29:48 PM

Jozhur looks for the crew's quarters, particularly the captains quarters. He wants to search it for information. If he located the quarters, he's mindful items may be booby trapped and acts accordingly.

---------------------------
Perception: 26 (31 vs traps)

Zeoll (Cayzle) (AC34; 89of77hp)  d20+2=11 ; d20+2=17 ; d20+17=19 ; d20+30=40 ;
Wednesday October 17th, 2018 9:52:02 PM


Zeoll hears there are slaves aboard, and he immediately moves to free them. He tells them they are free, explains the situation, and listens to their tales. He explains that he and his friends seek to stamp out slavery in the Middle Seas and to fight this evil cult of Death.

Sense Motive 19

Diplomacy 40

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday October 17th, 2018 10:07:57 PM

"Davin, you are now our prisioner. You will surrender your weapons, armor and items. We will secure you until we figure out what to do with you, but we do intend to deal with you justly." Detect Magic should make sure he leaves nothing out.

Rill looks to his comrades to make sure he's not over stepping his boundaries here.

He will work with the others to secure this dwarf and the bloodkin, perhaps with some of the chains or such that were used on the slaves - doubling or tripling the bonds for the strong dwarf. Once they are secured, Rill will use his Detect Evil on the remaining bloodkin and slaves. he will ask if any of the slaves have sailing experience?

Eventually, he will also assist the others with Detect Magic in their search of the ship.

DM Kathy 
Wednesday October 17th, 2018 11:36:00 PM

Tahni looks for blood or hair belonging to the dark elf. She finds some blood near where he was standing. Is it his blood? Could be, although there's a lot of blood on the deck. She asks whether the kraken was under anybody's control.

"Cap'n's friends with it," is Daven's reply.

Bralin asks where the Death Dragon cult is based. "We're everywhere," Daven boasts.

Aexana warns that the kraken may return, and Terser suggests sailing the Blood Reaver to a different location.

Rill oversees stripping the prisoners of their weapons and gear and binding them.

Fang searches the cargo hold. There is nothing of particular value, although there's a case of rather nice brandy. She does, however, find the ladder down to the deck below. As she looks down it, she is almost trampled by Zeoll, intent on his mission to free the slaves.

They are on a deck below the cargo hold, chained to oars. Of course, the Blood Reaver is not moving at the moment, so they're not rowing. However, they have clearly been overworked and abused. Zeoll frees them, and they struggle to understand how their fate has changed.

Jozhur is searching the crew quarters. You do find the captain's cabin, and one of the first things you notice is the ship's log. It details how the Middle Seas faction of the Death Dragon cult has taken over a small fishing town on the coast of Zarthmoor, near the Cursed Swamp. "Taken over" in this case means they converted the people in power. The ordinary folk have not been courted, though some have converted anyway. The name of the town is Clowder Bay.

Your search also turns up a secret latch in the captain's desk.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144 
Thursday October 18th, 2018 6:22:16 AM

With Jozhur being the last one to strike the dark-elf Tahni will try and get some blood from his blade.

She turns her attention back to the dwarf. "You'll need to tell us more than that. Look at it this way. Is there was anything you can think of that could ease the punishment you have coming to you? It would also save me from using magic to peer into your mind"

She stays on deck to help keep an eye on things above whilst the others scout out below.

(MikeK)Bralin (AC36 / T14 / FF31) CMD 35 - HP 157/176) SR 25 vs evil 
Thursday October 18th, 2018 5:30:41 PM

Bralin had his own comment for Daven, but restrains himself as Tahni speaks.

The dwarf decides to go see what Jozhur is up to.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Thursday October 18th, 2018 6:30:34 PM

Who, and where, then is the captain, Daven? Are there other floating bases like this one? If the elf is the captain and this ship is their only sea base, then destroying it may at least curtail his ability to communicate with his pet kraken. And where to take all these newly freed people? This seems to be something of a happy problem lately.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday October 18th, 2018 7:24:12 PM

"I agree it would be a good idea to see if we can move this vessel, perhaps meeting up with the Lionfish." Assuming that is our next course of action, Rill will use a Bird Feather Token to get word to the Lionfishof our plans.

If Jozhur alerts Rill to the secret latch, Rill will use Detect Magic and Detect Posion to see if either is in play. He will also cast Guidance on the talented rogue to increase his skill in opening the thing and defeating any traps (+1 competence bonus on a single attack roll, saving throw, or skill check.)

If Jozhur does not ask for any help, Rill will instead move among the slaves to see to their wounds and maladies.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+26=44 ;
Thursday October 18th, 2018 8:22:55 PM

"Perfect." Jozhur pockets the logbook to show the others. Of course he must check the secret latch he discovered, but he isn't foolish. He carefully checks for traps before proceeding.

--------------------
Perception: 44
Disable device take 10: 35

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday October 18th, 2018 8:32:55 PM

Fang goes to help Zeoll with the slaves, using what healing magics she has to strengthen the weak and wounded (spending 1st and 2nd level spell slots. All of them if their are that many wounded)

Zeoll (Cayzle) (AC34; 89of77hp)  d20+2=20 ; d20+13=19 ;
Thursday October 18th, 2018 11:09:26 PM


"Thanks, frriend Fang!" Zeoll channels energy to help the newly freed folk.

He makes sure the captives are watched and bound.

He complements Jozhur on good scouting. He tries to think about navigating to this Clowder Bay.

Profession Sailor 19.

"Sounds like we have a new destination."

DM Kathy 
Thursday October 18th, 2018 11:52:49 PM

Tahni asks for more information, but Daven doesn't have much to give. Once you have clarified that you only want the location of the Middle Seas Death Dragons (remember that the Iron Dragons are taking care of the rest of the cult), he readily tells you that they have taken over a little fishing town called Clowder Bay. He himself has never been to Clowder Bay, and has no further information about it.

Terser asks who and where the captain is. "Cap'n Lifebb," Daven explains. Seeing that doesn't mean anything to you, he elaborates, "the dark elf that disappeared. And I already said I don't know where he went." He says the Bloodkin don't have another floating base.

Rill sends a message to the Lionfish, then he and Fang move to help the slaves.

Jozhur detects no traps associated with the latch, and soon has it open. Inside a hidden compartment, you find Dekkar Lifebb's personal diary.Mostly a list of some pretty heinous actions, written down in gory, explicit detail as if Dekkar wanted to lovingly relive the last, torturous moments of his victims. Throughout the diary is reference to Aaeuukk, and how Dekkar and the kraken met, each having a dream from that most worthy of goddesses, bloody Jancassis. It doesn’t say where Aaeuukk’s lair is.

The compartment also contains a small key, which unlocks a chest in the corner of the cabin. Inside the chest are a Lesser Metamagic Rod of Quicken, a Ring of Evasion, a Bag of Holding Type IV, Plate Armor of the Deep, and approximately 30,000 gp in jewelry, gems, and coin.

Zeoll double-checks to be sure the captives are secure, then thinks about navigating to Clowder Bay. You have a vague idea where it is, and a quick search of the captain's cabin turns up charts that will be helpful in sailing to the exact location.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5)  d100=20 ;
Friday October 19th, 2018 6:17:22 PM

With everyone on board being taken care of, Terser finds a quiet spot to sit and meditate a bit. He looks inward to ask a question, trying to divine the location of Captain Lifebb.

Divination roll: 20=success

Did Dekkar Lifebb's Word of Recall take him to Clowder Bay?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144 
Friday October 19th, 2018 10:48:39 PM

"If we keep this up we'll have an armada in no time"

Tahni makes sure the dwarf is bound tightly, and then moves out of earshot to talk with the party

"Before we head for Clowder Bay I think we have a few things to take care of. First, we need to do something with our new friends here. We should also take a moment to prepare for what may come next. If we are to face that kraken again then a few Freedom of Movement scrolls may come in handy. We've also seen some of the spells our friendly dark-elf can cast so we can prepare for some of those as well"

(MikeK)Bralin (AC36 / T14 / FF31) CMD 35 - HP 157/176) SR 25 vs evil 
Saturday October 20th, 2018 9:07:01 AM

Bralin eyes the treasure, and, as usual, is tempted by the new items. After a period of contemplation, he decides none are worth parting with the items currently in his possession. He turns his thoughts back to the task at hand.

Having no preparations to make, he leaves that to Tahni, Rill, Zeoll and the others.

As for the prisoners.
"We must first know the location of Clowder Bay, and then can determine if any authorities or allies are in route that we may enlist to secure Daven" he replies. "Else, maroon him."

Zeoll (Cayzle) (AC34; 89of77hp) 
Saturday October 20th, 2018 8:21:08 PM


Zeoll says that he could put that quicken rod to good use indeed. Most of his spells are lower level, actually.

He shows the maps to everybody and explains the course he recommends.

He suggests the same deal for newly freed folk and former slavers that they arranged before.

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+6=25 ;
Sunday October 21st, 2018 9:28:59 AM

Fang already has two rings, a Rod of Quicken, and good armor so she passes on the loot. With nothing better to do she does one last run through the ship to see if they missed anything they should take (perception 25)

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20  d20+15=28 ;
Sunday October 21st, 2018 5:36:02 PM

Aexana lingers on deck and gazes over the water... Leafy's still not feeling quite well but Aex figures that will pass quickly. As she hears about the story of how Aaeuukk and Dekkar met eachother she wonders what else she could have heard about the Kraken in general... could there be any specifics about their lair? Any type of water or depth of water they favour? What could be their weaknesses?? (know nature 28)

Fact is that when they would see the Kraken resurfacing it will be too late already... perhaps she should be scouting beneath the waves instead!

"Captain, " she asks Zeoll, "Do you think we need to keep an watery eye on what happens below our ships? Perhaps with the keen senses of the dolphin or shark? Last time that Kraken was on top of us before either of us realized it well... we can't have that a second time... "



Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+13=21 ; d100=50 ;
Sunday October 21st, 2018 8:33:26 PM

Rill looks at the charts to see if he can get an idea of how long it will take to sail to this Clowder Bay, praying for a bit of divine guidance first. (Profession Sailor 21) Not quite trusting his navigation skills, he ask for confirmation from the others.

"Does anyone know how long it will take to get to Clowder Bay?"

"We know this Lifebb fellow is a skilled priest, with access to more powerful spells than I possess. He'll also have access to magics and allies in his home town. He undoubtedly will use divination spells to find out information about us as well. Assuming it may take a few days to get there, we can at least cast some of our own.

"Another thought occurs to me. This Dekkar Lifebb is recieving his spells from some souce.
We had heard that perhaps this dragon god was some sort of aspect of Gagul. But it was Gargul's emissary that set us to this task, and it seems unlikely that my Lord would provide spells to a creature he opposed. So what diety supports this cleric? Who are we actually dealing with?"


Rill will need to rest before gaining other divining spells, but he can cast his one Divination he memorized for the day, asking "Where in Clowder Bay will we find the home of Dekkar Lifebb?" (Rolled a 50 on this - success!)


DM Kathy 
Sunday October 21st, 2018 9:45:40 PM

Terser finds a quiet place to think, and ponders the question: Did Dekkar Lifebb's Word of Recall take him to Clowder Bay? Your answer is yes.

Tahni remarks that you'll have an armada in no time, but the Blood Reaver isn't like the other ships you've captured. She is a huge warship, requiring a crew of at least 50 to sail. You don't have that many.

Tahni also suggests preparing some scrolls of Freedom of Movement, and perhaps some more things to counter the spells you've already seen.

Bralin wants to know the location of Clowder Bay, but Zeoll is ahead of him. Comeri is not precisely on the way, but it's not too far out of it, either.

Fang takes a last look through the ship, which allows me to detail the gear you took off your defeated foes:

+1 chain shirt (7), +1 daggers (14), masterwork composite longbow (+2 Str) (7), masterwork whip (7), belt of incredible dexterity +2 (7), boots of elvenkind (7), cloak of the manta ray (7), +2 banded mail, +1 unholy heavy crossbow, masterwork dwarven waraxe, masterwork warhammer, belt of physical might +2 (Dex, Con), cloak of resistance +3, efficient quiver, eyes of the eagle, ring of protection +1, +1 returning javelin, masterwork ranseur, belt of physical perfection +2, boots of striding and springing, bracers of armor +4, cloak of resistance +4, dusty rose prism ioun stone, monk's robe, ring of sustenance, vicious amulet of mighty fists, +1 studded leather, sword of subtlety, masterwork dagger, belt of incredible dexterity +2, brooch of shielding, cloak of resistance +5

Aexana wonders whether she should scout underwater as you travel, to try to spot the kraken before it attacks.

Rill asks how long it will take to get to Clowder Bay, and it will in fact take a couple of days. He casts Divination and asks: Where in Clowder Bay will we find the home of Dekkar Lifebb? Your reply: Dekkar Lifebb's home is the Blood Reaver.

Finally, a clarification question. You sent a messenger to the Lionfish, but you arrived on the Fortune's Tide. Are you also signaling Fortune's Tide? Or is the Lionfish supposed to grab them on the way here?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144 
Monday October 22nd, 2018 12:37:05 AM

Tahni looks over the haul. If the party wish to restock and supply in preparation for what lies ahead she is happy to teleport to the Catacombs.

She also has some plans for the blood she scraped from the deck and Jozhur's blade. Scrying on the dark elf would allow her to get a more accurate view of where he is currently hiding. His blood will make it that much harder for him to resist. Just for good measure she may also send him a Nightmare each night.

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Monday October 22nd, 2018 4:38:26 PM

The little greenmage looks at the stockpile of items captured... and another ship though this one is beyond their might to control.

"Those eyes of the eagle might be handy for the time being. One of us will be able to scout a lot better... we can still sell it once we're home. "

Depending on what time of day it is, Aex will make sure to meditate her spells before heading deeper into trouble... And depending on how the Black Lions will travel on, Aex will either scout overhead or beneath the waves... albeit in different shapes above and below.

(MikeK)Bralin (AC36 / T14 / FF31) CMD 35 - HP 157/176) SR 25 vs evil 
Monday October 22nd, 2018 5:48:56 PM

"Mayhap we can exchange prisoners at Comeri, and bring aboard any willing to crew this vessel?" Bralin wonders as he looks more about the Blood Reaver.

"With a rechristening, this could be a fine base."

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday October 22nd, 2018 8:06:57 PM

Fang looks over the haul of magic thoughtfully. She could possibly use the cloak of resistance +5, to upgrade her +4. The broach and eyes could be useful if only because she has no such magic items. The AC Ioun stone is interesting, but she's betting there are several in the party who might be interested.

Still she's not really sure how this party handles claiming magic items. She tries to find someone to pull aside and ask about it.

Zeoll (Cayzle) (AC34; 89of77hp) 
Monday October 22nd, 2018 8:22:39 PM


Zeoll cannot bring himself to countenance abandoning the Lionfish to make the Blood Reaver into the party base.

"No matterr how harrd we scrrubbed," Zeoll says to Bralin, "I do not think we could get the stink of blood off this devilish vessel." The old taur wrinkles his nose and swishes his tail.

Zeoll agrees that keeping a scout under the ship, whichever ship we use, is a good idea. "Can you locate some dolphins or whales, something smarrt, most excellent Aexana? Ones who we can convince or charrm to serrve as scouts forr us?"

"Failing that, I can try to summon Drini, my Pooka pal, and cast Waterr Brreathing on herr. Orr maybe summon some otherr, morre aquatic, frriend." If Aex cannot summon or call or compel a scout, Zeoll will try to call an aquatic planar ally, or failing that, Drini.

Zeoll thanks his friends for identifying the loot, and he claims one of the Cloaks of the Manta Ray. "I can swap out my cloak with this one as needed, until I can make alterrations enough to wearr both at once."

Zeoll feels less bad about asking Drini to be an underwater scout since he can keep her company. In fact, he sets aside an unclaimed second Cloak of the Manta Ray to bestow on her as well. That means Zeoll is claiming the lesser quick rod and 1 or 2 cloaks of the manta ray.

The captain thanks Tahni for volunteering to go to the Catacombs via teleport, but as for himself, he needs to purchase nothing from the magic shop.

The old taur oversees the setting of the course for Clowder Bay.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144 
Monday October 22nd, 2018 8:30:12 PM

"If this is to be something we do quite often, perhaps an awakened animal may be an option?"

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Monday October 22nd, 2018 9:56:23 PM

Jozhur picks up one of the daggers from the pile and tests it's balance in his hand before sheathing it on his belt.

Jozhur agrees with Zeoll about the Lionfish, "She is our home, we've been through a lot on the 'Fish, and she is just the right size."

He spots Fang eyeing some of the items, "No one has claimed the stuff yet. Take whatever might help you lay waste to our enemies."

DM Kathy 
Monday October 22nd, 2018 10:17:46 PM

You begin picking over the treasure and discussing what to do next. Certainly a trip to the Catacombs should be arranged at some point, in order to sell the excess gear, but it's not necessarily urgent.

[OOC: Although somebody should really start tracking this stuff, if you haven't already.]

In the meantime, some of it may be useful for the task at hand. You discuss strategies for underwater scouting.

You opt to leave the Blood Reaver here for the time being (right? or are you scuttling her?). When the Lionfish arrives, you relocate to her, and eventually (right?) catch up with the Fortune's Tide. With two ships at your disposal you can, if you like, dispatch one for Comeri and sail the other (presumably the Lionfish) to Clowder Bay. You've also still got a ship stashed at Market Island. What's next?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144 
Tuesday October 23rd, 2018 6:05:36 AM

"Ok, let's work out who is keeping what. I'm heading to the Catacombs" Tahni gives everyone a chance to keep what they like before she teleports away with the rest. Preparations need to get underway for the inevitable battle with the dark elf.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday October 23rd, 2018 4:39:18 PM

Rill looks over the combined loot pile, marking things down in a small notebook.

"Ok, ... add in the sword ... 94 magic daggers ... carry the 2 ...wow, that's a lot of loot! Looks like we're good pirates. These Bloodkin were doing pretty well - obviously they found their relationship with this dragon cult profitable.

"Tahni - I would be happy to go with you to help. Anyone else?"


[OOC: I sent out an email. Please respond so I know I have your correct character wealth down, 'cuz it's time to get wealth evened out among the party. If there is anything you want from the loot listed on my linked spreadsheet, let me know as buying it from the loot pile will increase the overall amount everyone gets!]

(MikeK)Bralin (AC36 / T14 / FF31) CMD 35 - HP 157/176) SR 25 vs evil 
Tuesday October 23rd, 2018 5:46:49 PM

Bralin defers to Zeoll on the state of the Blood Reaver with a nod.

The dwarf also defers to their latest comrade regarding the Cloak +5.

Having no interest, or already possessing, the other items, he is content to cash out.

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Tuesday October 23rd, 2018 6:48:46 PM

"I'd say we scuttle this damned ship... and be gone as soon as these goods are harvested. "

The little greenmage is nervous... she does not like lingering here for so lang... the longer they stay, the bigger the odds are for something to coming after them.



Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday October 23rd, 2018 7:05:21 PM

Fang claims the +5 cloak and passes on the rest. The party would probably get more value out of the gold from these items than from the items themselves.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Tuesday October 23rd, 2018 9:56:15 PM

Jozhur keeps the +1 dagger he already picked up and also grabs the ioun stone, if no one else is claiming it.

"I'll tag along to the Catacombs, I may want to purchase a thing or two quick."

Zeoll (Cayzle) (AC34; 89of77hp) 
Tuesday October 23rd, 2018 10:54:42 PM


Zeoll winces when there is talk of scuttling the ship. He asks that his friends not forget the former slaves who were freed just moments ago. "Let them have this ship, to use as they see fit, perrhaps to take them home, orr to sell and to split the prroceeds in parrtial compensation forr theirr troubles."

The captured slavers we can take on our ship to Comeri for hard labor, or if we trust some to reform, they can go their way from there. But if they do not agree to their hard labor, Zeoll will execute those who are incorrigible.

Zeoll confers with his friends on the loot division, too.

DM Kathy 
Wednesday October 24th, 2018 12:07:08 AM

Tahni teleports to the Catacombs to sell a whopping great pile of gear. Rill volunteers to go with her. Jozhur also wants to tag along, after claiming a magic dagger and an ioun stone.

Bralin claims no items and has no opinion on the fate of the Blood Reaver.

Aexana votes to scuttle the Blood Reaver as Fang claims a cloak from the loot.

Zeoll wants to turn the Blood Reaver over to the freed slaves, but she is a whacking great warship, and they may have trouble sailing her. Just a reminder: you left the damaged Kestrel at Market Island, and she is so far unclaimed.

These slavers--perhaps not surprisingly--are a lot more hardened than the other Bloodkin crews. Only a few agree to hard labor on Comeri; the rest will need to be executed or possibly marooned somewhere.

In the meantime, your new task will be preparing to approach a fishing village whose population includes evil cultists and innocent bystanders. They might be conveniently labeled, but it seems unlikely. Now might be a good time to start discussing strategies.



Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday October 24th, 2018 3:28:45 PM

(OOC: When the DM suggests that you know a foe is recalcitrant and will need to be executed, that's enough for me.)

Rill will use his Probe Psyche ability to peer into the souls of these hardened Bloodkin to confirm that some of them will not turn from their ways. He will share what he learns with the rest of the crew.

"With the Captain's permission and the agreement of the rest of the Black Lions, it seems best that we impose maritime justice for these recalcitrant souls. Should we hang them from the yardarm, or make them walk the plank? I vote yardarm as that seems quicker than drowning."

Assuming there are no other takers of the loot, Rill proceeds with Tahni and others to sell the stuff and also make a purchase or two.

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Wednesday October 24th, 2018 7:02:47 PM

"Zeoll... this is a foul ship... it has been used for who knows what evil deeds. While it sounds noble to give such a ship to these slaves I doubt they will be able to handle it. And on top of that... I'd rather see our sees being rid of such a powerful vessel. "

Aex hates to go in against their captain's judgements... but there's something about this ship that makes the little greenmage rather see it dissapear.

Whtn the aproach of the next villages comes us Aex wonders if it would be interesting to use the same tactics again they used before. Animal shape and perhaps an extra diversion by playing with the weather...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Wednesday October 24th, 2018 7:09:08 PM

Its grisly work, but there's nothing to be done about it. They certainly can't be left to go back to slavery.

Terser is fine to wait for now, needing some time and cash before knowing what to buy.

Rill, we know Lifebb went to Clowder Bay, but the ship is his home. Can he get back here and surprise us? Or is there some way we can unmake it his home, or disguise it somehow. Otherwise, this ship won't be safe until he's dead.

(MikeK)Bralin (AC36 / T14 / FF31) CMD 35 - HP 157/176) SR 25 vs evil 
Wednesday October 24th, 2018 7:11:47 PM

Bralin isn't happy.
The dwarf folds his arms over his chest, and waits.

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday October 24th, 2018 7:21:39 PM

"I am no Cleric of Pantheon but I have sworn to fight diseases and I volunteer myself to perform the executions. I consider slavery and those who commit it every bit as much a disease as the plagues my brothers and sisters fight. If these men and women refuse to recant and become a healthy part of society then it is my duty to remove the disease and send them to the judgement of Gargul."

If no one objects then Fang's preferred execution method is a beheading; instant death without the risk of a misjudged rope-length causing an extended, painful death. She's quick, clean, and precise, taking no pleasure in the act but grimly determined to do what she feels is her duty.

Zeoll (Cayzle) (AC34; 89of77hp) 
Wednesday October 24th, 2018 8:18:24 PM

Zeoll bows to Fang and his other friends.

It seems we are agreed: Execute the prisoners, bring the freefolk on our ship, and sink the ship. Take the free folk to Comeri and then sail to the cult regional HQ.

He asks his friends if we should send word to the Iron Dragons with what we have discovered?

DM Kathy 
Wednesday October 24th, 2018 11:22:57 PM

You discuss matters, and eventually arrive at a consensus of sorts. The recalcitrant slavers are executed, and the less said about that, the better. The freed slaves are taken aboard Fortune's Tide. As with other slaves you have freed, some of them have homes they would like to return to; others have nowhere to go and are eager to make a new life on Comeri.

You scuttle the Blood Reaver. Now, if Dekkar Lifebb chooses to teleport back here, he'd better have Water Breathing cast.

You can, if you like, dispatch Fortune's Tide with the freed slaves, and take the Lionfish directly to Clowder Bay. Or you can take both ships to Comeri, although that will be inconvenient for slaves that have homes to return to. How do you want to proceed?

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144 
Thursday October 25th, 2018 7:16:37 AM

Tahni looks to the captain to see how he wants to proceed. At least they will have a day or two to sail to the bay. Enough time to get some rest in.

(MikeK)Bralin (AC36 / T14 / FF31) CMD 35 - HP 157/176) SR 25 vs evil 
Thursday October 25th, 2018 6:12:08 PM

Bralin pouts.

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20  d20+25=38 ;
Thursday October 25th, 2018 6:44:36 PM

As the crew sails on, Aex follows the idea to have a scout beneath the waves. In Dolphin shape she swims circles around the ship and tries to keep an eye out on things... 80ft swim speed means she'll be able to cover some territory. Perception 38

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday October 25th, 2018 7:32:25 PM

Fang leaves the choice to the more experienced crewmembers. She cleans up thoroughly during the trip, feeling dirtied by the executions.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Thursday October 25th, 2018 9:26:43 PM

Jozhur puts a hand on Bralins shoulder, "I don't like it either, the fight is over. But the reality is that we need to press on with our task and they cannot be trusted to go to port with the freed slaves as prisoners. I trust Rill's word these slavers will not change their ways, which leaves us little choice."

Jozhur thinks they should send the freed slaves on their way so they can press after Lifebb.

Zeoll (Cayzle) (AC34; 89of77hp) 
Thursday October 25th, 2018 9:36:43 PM

Zeoll sides with Jozhur. "Let is be as you suggest, my forrmerr captain!"

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday October 25th, 2018 10:08:45 PM

Rill keeps Status going to keep an eye on Aex. He will work on Commune questions, Scrying and a Divination or two. Any suggestions?

(have Tahni and Rill made the visit to the Catacombs yet?)

Give Me Shelter


DM Kathy 
Thursday October 25th, 2018 10:18:29 PM

[Everybody take 93,000 XP for the previous scene. I'll do Hero Points over the weekend; feel free to remind me about it. :) ]

You decide to take the Lionfish directly to Clowder Bay, dispatching Fortune's Tide with the freed slaves and a handful of (somewhat) repentant slavers.

Rill, Aexana, and Jozhur are back from the Catacombs, though I don't know where the transactions stand over on the board.

Your business done, here, you set sail, heading for Clowder Bay. Aexana goes beneath the waves to scout, while Rill works out what kind of Divination questions to ask. The remainder of the day is uneventful, and Tula takes in some sail so you can continue safely by night, navigating by the stars.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Thursday October 25th, 2018 10:56:23 PM

Terser enjoys the night breeze and sits on with Rill to figure out some divinations. Maybe something like "how many allies does lifebb have in clowder bay?"

(MikeK)Bralin (AC36 / T14 / FF31) CMD 35 - HP 157/176) SR 25 vs evil 
Friday October 26th, 2018 5:18:31 PM

Bralin stews awhile, but eventually give Jozhur a nod.
"Aye," he responds ruefully.

The dwarf retreats to his first love, and spends the next couple of days carefully carving on a piece of stone.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Friday October 26th, 2018 8:00:10 PM

In between divinations, Terser quietly observes Bralin as he works, inquiring as to what he's carving and what types of stone he prefers.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144 
Friday October 26th, 2018 11:15:01 PM

(OOC: Tahni in-game has made a CC run from the teleport, but we haven't finalised the loot list yet si hasn't been the the CC board)

As night starts to fall Tahni begins casting a Scrying spell to see if she can pinpoint the location of Lifebb a little better.

Cast Scrying. First Hand knowledge (having met him) and some of his blood = Will DC32 to resist/negate
If the save fails, she can see and hear the subject and its surroundings (approximately 10 feet in all directions of the subject).


(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Sunday October 28th, 2018 7:18:04 PM

(Aexana didn't go to the CC yet - haven't done the math yet to see how much we ended up with and I haven't gone through all mails... sorry)

Aex keeps to her seascouting while the ship sails on - but she also needs her sleep and meditation time so she won't be in the water at all times. When she sleeps, Leafy stands guard... after all... plants don't need sleep...

Actually it feels great to be able to spend some lazy time... of course it is just the calm before the storm yet the little greenmage enjoys her time beneath the waves. Down there it's a world without frontiers...

Zeoll (Cayzle) (AC34; 89of77hp)  d20+2=15 ; d20+13=21 ;
Sunday October 28th, 2018 9:13:35 PM


On the first day of travel, Zeoll casts his Guiding Star spell to keep the ship on course. That evening, Zeoll tells tales of the Fey Lord, and hopefully inspires everybody as they prepare to face the cult. (+2 on your first save of the day).

That night before bed, he thinks about Clowder Bay and tries to gain some inspiration from his dreams: How can he tell the cultists from innocents?

He helps to set the course for the ship (Others please feel free to help!)
Profession Sailor 21

The morning before the vessel is due to arrive, he checks in with his good friend and lieutenant Fraweol via telepathy. He passes on messages for Tula and arranges for the standard long-duration support spell array and whatever honey he has managed to procure. That's Water Breathe, Extended Darkvision, Extended Protection from Arrows, and Extended Nondetection. As the ship gets near, he calls Drini and gifts her with honey and the Cloak of the Manta Ray. As the town comes in sight, he casts Mage Armor on himself, Drini, Leafy, and whoever else needs one. Then he sounds his horn, about a half hour out.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d100=58 ; d100=21 ; d100=32 ;
Sunday October 28th, 2018 10:05:07 PM

Rill is worried. The defeat of the Bloodkin went well, which always makes him a bit worried,

"You know, I had a hard life with hard choices before I joined the Black Lions. My friends, things have generally gone well since then, and that makes me nervous. Maybe I should just accept that as evidence that Gargul is directing my footsteps in the right path since then. But let's see what we can find out about this Dekkar guy."

Rill casts Divination, asking ""How many allies does Lifebb have in clowder bay?" (rolled a 58 - success!)

Then, following Tahni's lead, Rill also casts Scrying to view this Dekkar Lifebb. Since we have met him and likely have some of his possessions from his things aboard, the DC should be a DC 26 Will save. Rill will also Detect Magic (21% - success!) and Detect Evil (32 % - success!) to learn more.

Depending on what is seen and learned, Rill will follow this with a Commune spell.

DM Kathy  d20+21=38 ;
Sunday October 28th, 2018 10:16:03 PM

During your journey, Bralin returns to his first love, carving. Terser drops in from time to time to check on his progress.

Aexana enjoys scouting underwater, returning to the Lionfish each night to sleep. Leafy stands guard overnight.

Tahni attempts to scry on Dekkar Lifebb, but isn't able to get anything. [Will save 38.]

Zeoll tries to dream an answer to the question of how to tell innocent civilians apart from cultists. In his dreams, he sees himself talking to lots of different people. The exact words of the conversations are indistinct. Zeoll also checks in with Fraweol to get his spells cast. There is no need to pass messages to Tula; she is right here on the Lionfish with you. Drini arrives, cheerfully asking, "what did you do with all the dirt?"

That second day of sailing starts out reasonably sunny, but clouds gather throughout the day. By the time you reach Clowder Bay in the late afternoon, it is pouring rain. It's difficult to make out much of the village because of the heavy rain and fading light. You see a sturdy-looking dock, with a sailing ship tied up. Nearby, small fishing boats are pulled up along the rocky shore. A cluster of buildings sit on a slight rise above the shore. Beyond them, the hulking form of some kind of keep or castle is silhouetted against the cloudy sky.

DM Kathy  d20+21=41 ;
Monday October 29th, 2018 1:34:46 PM

[Rill posted at the same time I did.]

Rill casts Divination, asking ""How many allies does Lifebb have in clowder bay?" His answer: dozens.

Rill also tries his hand at Scrying, but comes up blank. [Will save 41]

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday October 29th, 2018 4:17:25 PM

(Wait, did we just pull up to Clowder bay in our own ship, the one that's probably widely known and going to cause instant alarm? Or are we in one of the pirate's ships?)

Fang peers out through the rain. "We should expect trouble. The priest that recalled will have warned them we were incoming."

(MikeK)Bralin (AC32 / T14 / FF27) CMD 35 - HP 176/176) 
Monday October 29th, 2018 6:55:46 PM

Bralin is working a head-sized hunk of white limestone as Terser approaches. The rock sits on a makeshift stand, and the dwarf has rolled out a set of high quality, and well used, stone working tools beside it.

"I wish to commemorate the kraken's attack," he notes.
It is possible to make out the outline of a ship, and a blob next to it, but the work is still in its early stages.

The ship draws near Clowder Bay.
Bralin stows his tools and the stone. There is work to be done.

"Most like he knows we are here," he notes in agreement with Fang.
"A route that bypasses the village would avoid degrading our combat effectiveness with guards and the like."

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Monday October 29th, 2018 7:02:14 PM

[b]"We could go to shore as animals again and see what we can learn? Or else,I'll can go ahead and scount things out. [b/]

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Monday October 29th, 2018 7:09:06 PM

Catching up on treasure distribution, Rill and Tahni are able to hand out:

Zeoll 36,560 gp, Lesser Metamagic Rod of Quicken, cloak of the manta ray, cloak of the manta ray

Jozhur 144,160 gp, +1 Dagger

Rillett 139,789 gp, dusty rose prism ioun stone, +1 Dagger, boots of striding and springing

Terser 98,730 gp,

Bralin 111,184 gp,

Aexana 133,983 gp,

Tahni 139,480 gp,

Fang 100,530 gp, cloak of resistance +5

"Captain Zeoll, with your permission, I have held out 1,000 gp for you to provide to Tula to see to ships stores and salaries.

"As for everyone else, you can assume that Tahni and I were able to purchase what you needed at the Catacombs."
(Each person should see to your won purchases at the Catacombs ASAP.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Monday October 29th, 2018 9:31:02 PM

Sounds like I'll need a trip there once we get back to Bonetown. But we have important work to do. I don't suppose these allies of Lifebb's wear convenient armbands to let us know who they are.

DM Kathy 
Monday October 29th, 2018 10:14:48 PM

You are on the Lionfish. Is it known here? It might be; it's hard to say. Because of the foul weather, most townsfolk are probably indoors; you may not have been spotted yet. There may be time to turn back. However, you don't have another ship with you.

As you approach, Bralin puts his carving away, and you begin discussing strategy. Aexana offers to scout as an animal. Terser wonders aloud how you will determine which townsfolk are on the side of the cultists.

Rill finishes some final tallies from the Catacombs transaction.

Drini, who had greeted the first appearance of rain with Sparkledance! in Zeoll's head, now shifts her weight. Winter drip, she grumbles.

"Are we docking?" Tula asks. "There's room for us, if we want to."

Zeoll (Cayzle) (AC34; 89of77hp) 
Monday October 29th, 2018 11:02:55 PM


Zeoll tells Drini that the dirt was scattered to the winds and also buried at sea. [OOC: He interprets the word "dirt" to mean captured bad guys.]

Fraweol passes the message to Tula, who tugs at Zeoll's sleeve and says, "I'm right here, Captain!" Zeoll grins and apologizes for his old age. "Sorrry my dearr. My yearrs arre catching up to me."

Zeoll proposes using water breathing and underwater movement to get to town without alerting the populace. Or if they have already seen the ship, they will not be expecting a covert approach from under the waves.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144 
Tuesday October 30th, 2018 7:25:46 AM

Tahni folds her arms and considers Zeoll's proposal. "If they have seen the ship it would only be from a distance. They wouldn't be able to make out any detail. I could cast an illusion to make it look like the Blood Reaver and we could sail right in"

"If they haven't seen the ship then there are a number of ways to get into the town. Each has its merits"

Tahni has no strong feelings one way or another and will happily go with the flow.

(MikeK)Bralin (AC32 / T14 / FF27) CMD 35 - HP 176/176) 
Tuesday October 30th, 2018 5:20:21 PM

Bralin's face creases slightly in a pained expression at Zeoll's suggestion, and he reacts quickly to resume his staid facade.

"If possible, I would prefer some other approach", he notes.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d100=38 ;
Tuesday October 30th, 2018 6:49:40 PM

Rill scratches his chin a bit as he thinks.

"Well, we do have a few options. Given that ol' squidward was Dekkar's friend, and Dekkar's presumably in town here, approaching underwater could be problematic. And don't forget about his toxic ink. But other than that stupid squid, I don't really mind walking in underwater.

"We could teleport in. Or I have some portable boats, and we can send the Lionfish back out to sea for safety while we come ashore away from town.

"For starters, let's find out if ol' Dekkar is even here."


Rill will cast Divination asking, "where is Dekkar Lifebb now?" (Rolled a 38 - success!)

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday October 30th, 2018 7:40:22 PM

"But... the guy ported off the Blood Reaver" Fang says, furrowing her brow in confusion at Tahni's suggestion. "Did I miss something?"

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Tuesday October 30th, 2018 8:27:25 PM

Aex listens to the conversation on how to approach the town un-noticed. She agrees with Fang that some approaches tend to have more chance of success than others. She herself is still in favour to go in shaped as harmless animals or anything. She'll probably go there as a bird anyhow...

"This rain probably made many guards to go indoors... and those that will still be there will be cranky for having to be out in the rain...

OoC - Aex too has to go shoping... that was quite a pile of gold they got!

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Tuesday October 30th, 2018 9:54:55 PM

"With Squidward still out there somewhere, would it be best to just go ashore somewhere else so Lifebb doesn't notice and have his pal smash the 'Fish while we're ashore. If we haven't been followed yet and slip in unnoticed, it should be okay." Jozhur cracks a little smile, "Or we could just dock like we own the place."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Tuesday October 30th, 2018 11:21:41 PM

"What type of animals fly in rain like this? I do like the idea of sailing straight in. Fortune favors the bold, as they say. And maybe we could encourage some of the cultists here to change their ways before we have to fight them."

DM Kathy 
Wednesday October 31st, 2018 12:01:40 AM

You have several options for approaching the town: water breathing and underwater movement; teleporting; disguising the Lionfish; turning into animals; putting in elsewhere; or just sailing boldly up to the dock and see what happens.

Rill asks where is Dekkar Lifebb now? His answer: In the Great Hall of Middlemere Keep.



RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144 
Wednesday October 31st, 2018 7:08:38 AM

"Jozhur makes a very good point. We don't know where that kraken is. Getting the Lionfish closer could see it get heavily damaged. We should send her away to keep her safe while we go closer"

Zeoll (Cayzle) (AC34; 89of77hp)  d20+25=26 ;
Wednesday October 31st, 2018 4:07:48 PM

Ugh lost my post. Zeoll looks for a keep in the town and suggests blipping to it. He’ll reduce first. Perception 26

(MikeK)Bralin (AC32 / T14 / FF27) CMD 35 - HP 176/176) 
Wednesday October 31st, 2018 6:42:58 PM

Bralin favors teleporting, followed by just sailing right in.

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Wednesday October 31st, 2018 7:03:45 PM

Terser has a point as he asks what animals would fly in this weather... but she then also realizes something :

"Hang on... We've teleported onto the Reaver... Dekkar won't let us do this twice... He'll probably expect us to dim door again right up to his doorstep... I do think it would be best to use a different approach this time...

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday October 31st, 2018 7:19:19 PM

Fang is quickly going tired of the discussion. "They know we are coming and we know where they are. We have no way of knowing what defenses they have prepared so there is no way to decide which approach is best. Pick one and let's go; the longer we dither the more time they have to notice us and be ready."

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday October 31st, 2018 7:25:13 PM

"My divination suggest that Dekkar Lifebb is in the Great Hall of Middlemere Keep. Wherever that is.

"Let us approach from a ways away, leaving the Lionfish anchored at sea. I have the means to get us ashore. But once we're there, do we walk up to this keep and just bust in? Dekkar may be there, but it may be the lawful residence of a local ruler. I have no problem bringing this Dekkar to justice, but we may want to gather a little information in town."


Rill looks at Jozhur.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday October 31st, 2018 8:32:04 PM

Jozhur nods to Rill, "I can certainly go check things out, maybe talk to some people outside the keep at least. Wouldn't want to run into our foe, I'm sure he would remember me well."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Wednesday October 31st, 2018 8:55:43 PM

"If anything, wouldn't the 'Fish be safer docked up in shallower water where the kraken would have a harder time maneuvering?

Perhaps we appeal to the Lord as guests, asking to come in out of the rain. Maybe pass ourselves off as visiting dignitaries. I'm sure you can imagine me with a teacup and a pinky in the air."

DM Kathy 
Thursday November 1st, 2018 12:02:45 AM

Zeoll looks for a keep. From the deck of the Lionfish, you do see a hulking form silhouetted against the cloudy sky. It could be a keep, or castle. It appears to be a short distance from town, but it's difficult to say for sure, because you're out here on the water, looking through the rain, and the light is fading.

Aexana points out that Lifebb may be expecting a teleport, given that you've used one before.

Rill and Jozhur want to talk to people in town before trying to approach the keep.

Some of you want to send the Lionfish farther away to keep her safe, but Terser points out that she may be safer in shallower water where the kraken can't maneuver.

The rain continues to fall.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 141+12temp+24temp/144 
Thursday November 1st, 2018 6:42:16 AM

Tahni thinks that there are lots of ideas that could work together. Standing out here on a ship though isn't going to work for long. Someone will surely notice a ship sitting out in the waters and not sailing in to dock.

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Thursday November 1st, 2018 7:12:37 PM

Aex trusts they'll reach a concensus soon so she just listens.



Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday November 1st, 2018 8:34:26 PM

Fang's already made her thoughts clear on the matter. She settles down to wait and tries to keep her anxiousness for battle at bay.

Zeoll (Cayzle) (AC34; 89of77hp) 
Thursday November 1st, 2018 11:06:44 PM


Zeoll sighs in frustration. This is getting us nowhere. He listens as all have their say and then makes a decision.

"Sail on, then, my hearrties," commands Captain Zeoll. "We are simply going to come to dock like we own the place. And soon we will."

DM Kathy 
Friday November 2nd, 2018 12:18:05 AM

After some discussion, Captain Zeoll makes a decision. Tula sets some sail, and you slowly make your way into the Clowder Bay dock. You dock opposite the other sailing ship, which you now see is called the Black Falcon. A couple of crewmen come out on deck to stare curiously at you for a moment, then go back in out of the rain.

The Lionfish crew lower the gangplank, and you are free to disembark. You still can't make out too much of the town from here; it is still raining and it's gotten darker. You can see, though, that there's a road or path leading from the edge of the dock toward the escarpment where the town sits.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday November 2nd, 2018 12:04:29 PM

Rill puts on his new Hat of Disguise to tone down the standout look of his characteristic white robes. He will appear as a sailor for the time being.

Rill will walk with the others up to the town. He's just glad the place is not named Innsmouth.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+33=49 ; d20+23=37 ;
Friday November 2nd, 2018 5:50:17 PM

Jozhur nods in approval of Zeoll's decision. He doesn't even bother attempting a disguise. Hopefully the Black Lions aren't getting too big for their britches, if this Lifebb fellow runs this place, they could be in for quite the scrap.

As soon as he is able to do so unnoticed, Jozhur slips into the shadows and moves parallel to the group, ready to pounce if a fight is imminent.

Stealth: 49
Perception: 37

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+26=42 ;
Friday November 2nd, 2018 10:30:19 PM

Tahni is glad to have her feet back on solid ground again. Much less chance of drowning.

She positions herself close to Terser for the walk ahead.

Perception: 42 + Darkvision + Arcane Sight + See Invisibility

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Sunday November 4th, 2018 5:41:15 PM

Aex too nods as the captain decides. As smooth as the last fights went... as bad does setting plans go... But the Black Lions eventually always get where they want to.

Rill disguises. Jozhur does nothing.
Having a plant companion doesn't make it all too simple either. Leafy will walk with the rest of the group in plane sight. Aex however enjoys the secrecy of her Ring of Invisibility and tags along.


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+31=44 ;
Sunday November 4th, 2018 7:34:14 PM

Rill keeps a sharp eye out for trouble as we proceed up from the docks. He looks sidelong at the big shrubbery walking along with them. Yeah, that looks normal. Maybe Rill can just tell them he's Robert the Shrubber.

(Perception 44)

DM Kathy 
Sunday November 4th, 2018 9:51:15 PM

You make your way from the dock up toward the town. Rill dons a Hat of Disguise to make himself less conspicuous. Jozhur relies on his natural lack of conspicuousness. Aexana turns invisible, but can do nothing about Leafy, who continues to stroll along next to the party. Tahni is just glad to be on solid ground.

The drenching rain continues as you wind your way up the steep escarpment and into the town proper. You don't see anybody about, but it is getting on for evening, and raining pretty hard. Perhaps it's not surprising that nobody is out for a stroll.

You follow the main road past snug-looking cottages, many with lighted windows indicating that people are at home. You reach a village green, although by now it's too dark to actually see the green. You can deduce its presence, though, from the sheep, which show up as fluffy white blobs in the dim light.

Along the edge of the green are a blacksmith's shop, a cobbler's, and a public house. The windows of the pub are lighted from within, and a bit steamy, indicating a warm fire somewhere within. There is also a delicious smell. The blacksmith and the cobbler do appear to be open for business, although there's no business to speak of at the moment.

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144 
Monday November 5th, 2018 5:05:18 AM

Tahni pulls her clothes tighter to help stay dry. Her Endure Elements spell keeping her at a nice temperature. "Sooooo........ pub?"

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+31=37
Monday November 5th, 2018 2:50:46 PM

Rill says quietly, "I suggest we split up and gather what information we can. I have Status running on all of you, and can get to you quickly if there's trouble. The biggest number of folks will be in the Public House. I plan to go in there and scan the locals for undead or any constructs that may be there.

"Anyone interested in visiting the blacksmith or cobbler?"


Rill will cast Detect Evil before going in to the public house. He also makes sure the secure his valuables, as this may be a rough crowd.

Once inside, he'll order an ale and some food, and scan the crowd for a few rounds to get an idea of who may be evil. He'll also use Deathwatch to determine which here are injured, healthy, undead or constructs.

He looks for any that may be hiding, or perhaps hiding something as he goes. (Perception 37)

----------------------------
Detect Evil - Range 60'. 3 rounds to determine the who's evil and if the power of their aura.

Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5)  d20+17=19 ;
Monday November 5th, 2018 6:05:30 PM

I'd rather eat some cobbler than visit one. I may as well go see the blacksmith. Like as not, we'll have something in common.

Terser heads that direction to see what's what. He'll try to get an idea of if this shop would be supplying cultists with weapons, or if he or she makes more mundane items mostly. perception 19

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Monday November 5th, 2018 6:13:07 PM

As they go Leafy feels Rill's eyes on him… he stares back and shrugs his shoulder…
"I'll just be the giant sellery… "

"Rill's right my friend", Aexana softly says to her companion, "You would attract too much attention while we're checking out this place. Look there; wait there untill we get back or untill you can hear we're in trouble.. Aex points at a small dark alley where Leafy can wait.

Even though the warmth of a pub sounds most welcoming, she decides to head over to the warmth of a blacksmith's fireplace. Invisilble she watches through any windows. When possible she'll make her way inside.


Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday November 5th, 2018 7:13:57 PM

Fang idly wonders if anyone in this town has ever seen a beastfolk. Given that they're likely slavers it's possible. She's also not sure they should trust anything anyone in this town tells them considering. Still the rest seem to think it's a good idea so she goes along with it, joining the group going into the pub.

(MikeK)Bralin (AC32 / T14 / FF27) CMD 35 - HP 176/176)  d20+11=14 ;
Monday November 5th, 2018 7:15:31 PM

Bralin says nothing. He's confident his comrades know where he's heading. He walks through the door of the pub ahead of Rill, and then waits for the man to point out an empty table where he dutifully heads and orders a pint, or two.

The dwarf checks out the inn's crowd, not bothering to hide the fact. No one would be expected to walk into a tavern in these waters without showing some degree of care, and Bralin will not be an exception.

[Perception 14]

RobC - Tahni Wyrmrider -- AC 23/13/20 -- CMD 20 -- HP 144/144  d20+26=37 ;
Monday November 5th, 2018 7:18:41 PM

Tahni joins the others heading for the pub. Her Arcane Sight works instantaneously, and doesn't require any concentration or time to take effect. Similarly if there is any invisible dark elf in there she'll be able to spot him with her See Invisibility spell.

She's not quite sure what story the group will go with.

-----------------------------
Spells in effect: Arcane Sight ... Contingency ... Darkvision ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temp Control ... See Invisibility ... Water Breathing ...

Zeoll (Cayzle) (AC34; 89of77hp)  d20+2=16 ; d20+30=34 ;
Monday November 5th, 2018 9:03:42 PM


Before debarking, Zeoll calls Drini. Her ability to scout around invisibly will be invaluable. He gives her the cloak of the manta ray, if he has not done so already.

[OOC: removing 2000 gp from my sheet for casting LSPA spells. Also updating loot and XP.]

Zeoll thinks that poking around for information, in an inn, in shops, and so on, is a fine idea. He joins in, listening, sniffing, and paying for drinks and news.

Gather Information 34

Plus anything Drini may hear or see in her quiet invisible scouting. Like where that keep is!

DM Kathy 
Monday November 5th, 2018 10:23:57 PM

As most of the group heads for the pub, Terser goes to the small blacksmith's shop as Aexana watches from outside. The front of the building is open to the street, revealing various ironmongery displayed on tables. There is a forge behind the display area, but it is currently cold and no work is being done. You look around, and can tell immediately that this is no weapon smith. Items for sale include nails, fishing weights, and gardening tools. There are a few more specialized items, such as hinges and fireplace pokers. A few sewing needles are displayed on a green cloth.

The blacksmith isn't there when you walk in, but he soon enters from another part of the building. He is an average-looking man, just entering middle age, with hazel eyes and thinning brown hair. "Wasn't expecting to--oh." He breaks off when he catches sight of Terser, a stranger. He clears his throat. "Help you, sir?"

Rill casts Detect Evil and enters the pub, with Bralin, Fang, Tahni, Zeoll, and the invisible Drini. Conversation stops when you enter, and the gathered townsfolk look at you curiously. As you make your way to a table, conversation gradually starts up again, albeit in whispers. Probably about you.

Rill can tell that there are no constructs or undead present, and that everybody here is a reasonably healthy natural person. Your Detect Evil picks up a couple of evil auras, belonging to a man and woman seated together at the bar.

Tahni does not see anything invisible, except Drini. Well, and Aexana, if she joins you.

Zeoll begins chatting up the locals, but gathering information is going to take a while. [OOC: Rill's thing is measured in rounds, and yours in minutes, so we can still use the Gather Information roll, but you won't get results for a little bit.]

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144  d20+26=41 ; d20+7=12 ;
Tuesday November 6th, 2018 2:08:49 AM

Assuming Rill shares his information, Tahni focuses her Arcane Sight at the pair: one round on each of them.

Tahni tries to discreetly listen in on the nearby conversations. Trying to act casual doesn't come very easily however.

---------------------
Arcane Sight: If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.

Perception to overhear things: 41
Bluff to look at ease in the bar: 12


Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+31=39
Tuesday November 6th, 2018 1:58:56 PM

Rill is rather relieved to know the place isn't crawling with undead. He quietly shares what he learns with his friends.

Is the food any good? He checks his Status spell to know the direction and distance to Terser and Aex, glad to know they are together.

He continues to keep a sharp eye out (Perception 39.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5)  d20+8=22 ;
Tuesday November 6th, 2018 4:36:44 PM

Didn't mean to surprise you. Were you waiting for someone? I can come back if it's a bad time. I was looking for a gift for a friend. Do you have anything in the way of stonecarving tools? Or maybe a block of some local stone that my friend can make something out of? It's always nice to come in and see what makes a town special.

Terser will try to get a sense of the man, whether he seems nervous or like he's hiding something. If not, he'll just buy some small item like anyone else that comes into a shop.

Sense Motive: 22



(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Tuesday November 6th, 2018 6:11:56 PM

Aex quietly watches how Terser makes conversations with the Blacksmith. She too wonders if he was expecting someone else... let's wait and see how this evolves...

For now, she does not interfer.

From his hiding place in the shadows Leafy keeps and eye on the town.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+33=49 ; d20+23=40 ;
Tuesday November 6th, 2018 6:50:10 PM

With the group splitting up, Jozhur remains in the shadows outside for the time being, watching and listening for trouble. If everyone eventually enters the same building, he will follow.

Stealth: 49
Perception: 40

(MikeK)Bralin (AC32 / T14 / FF27) CMD 35 - HP 176/176) 
Tuesday November 6th, 2018 6:59:34 PM

Bralin sits down, drops a couple gold pieces on the table, waits for a staffer to arrive, and orders.

"Meat, bread, ale."

"Ale first."

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday November 6th, 2018 7:29:26 PM

Fang joins Bralin at his table. She doesn't have to pretend to be at ease here; she's used to getting reactions wherever she goes between her usual race and her unusual dress (barbarian hides and symbol of Alemi).

When the server comes she greats them warmly and asks for suggestions on what to order. "I always enjoy trying new things. Are there any local dishes I should try?"

Zeoll (Cayzle) (AC34; 89of77hp) 
Tuesday November 6th, 2018 10:27:24 PM

Zeoll is patient and knows that gathering information takes a while. He'll keep on keeping on, unless his friends end up picking a fight or something.

DM Kathy 
Tuesday November 6th, 2018 10:36:50 PM

At the blacksmith's, Terser asks about stonecarving tools. "Well, I don't have anything to hand," the smith replies, "but I could make something for you if you'd like. It'd probably be tomorrow, though." A smile ghosts across his face. "My wife'll make me sleep outside if I'm that late to supper."

The smith seems mostly puzzled and curious about the stranger in his shop, but you do get a hint of underlying nervousness as well.

Outside the blacksmith's shop, Aexana and Leafy continue to wait and watch.

Outside the pub, Jozhur slips into the shadows to wait and watch. And continue to get wet. You notice that the sign hanging above the pub's door depicts three anchors. [I meant to mention that yesterday, but I forgot.]

In the pub, Tahni fixes her Arcane Sight on the man and woman at the bar. Whatever their talents may be, they don't include spellcasting.

Bralin orders ale and food. The ale here is reasonably good by human standards, meaning it is just barely passable to dwarves who have gotten used to the inferior human product.

Fang asks about local dishes she should try. "It's fish pie tonight," the server says, and brings a full plate to anyone who asks.

The fish pie does seem to be the only food on offer tonight, but Rill samples it and finds it quite good--flavorful fish in a creamy sauce, topped with mashed potato.

Zeoll, chatting with the locals, is able to determine that the keep on the outskirts of town is, indeed, called Middlemere Keep. Talking about it seems to make people nervous.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d20+31=42 ; d20+31=40 ;
Wednesday November 7th, 2018 2:18:16 PM

Rill will make quick work of the fish pie and down the rest of his ale. He check his Status spell to make sure no one is poisoned or otherwise affected (I wonder if this would work on himself.)

"Ahh, that was quite good. I think I'll take this opportunity to go see that cobbler about some shoes before he closes up shop. I should be back shortly. If anyone else needs to see the cobbler, you are welcome to accompany me."

Then he quietly adds, "It may be interesting to see if our two friends over there decide to follow." He looks to see if they, or anyone else here, seems to have a pin or insignia representing the Dragon Cult.

Rill then leaves to visit the cobbler, activating Greater Insight once outside to give him 120' of darkvision for 8 min. He keeps a sharp eye out for trouble as he goes. He looks at the cobbler's shop carefully, both as he approaches and once inside. Does anything seem amiss? Do the goods appear to be newly made? Does it smell right in here, as you might expect in such a place? (Perception 42)

Once he, and anyone else, is before the cobbler, he greets this person. "Good evening, my good sir. I would like to be measured for some sturdy shoes." Once the man is engaged, he casually plies him with questions, "We have just pulled in to port. What can you tell me about this town? Is this a safe place? Should I watch my purse? Who rules here, and are there local laws I should be careful not to run afoul of? We had a man die aboard our ship. He was buried at sea and I would pay my respects on his behalf to a temple to Gargul. Is there such a place in your town? In fact, what gods are worshiped here?" (Sense Motive 40 to gauge the cobbler's reply.)



Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Wednesday November 7th, 2018 5:59:56 PM

Tomorrow should be fine, sir. Thank you. Now get home to the wife, I wouldn't want to be getting you in trouble at home.

Once outside, he casually whispers to the air, hoping Aexana hears him. "You may want to follow him when he leaves, see if he really goes home. I'll go wait at the tavern and see if we can scope this place out once he leaves."

(MikeK)Bralin (AC32 / T14 / FF27) CMD 35 - HP 176/176)  d20+11=24 ;
Wednesday November 7th, 2018 6:52:17 PM

Bralin nods at Rill.

He raises an empty tankard, and waits for someone to fill it.

He also tries to keep an eye on the two Rill pointed out.
[Perception 24]

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday November 7th, 2018 7:41:27 PM

Fang rather enjoys the pie. She'd never lived by the coast until deciding to seek out the Black Lions and had rather enjoyed trying all the strange new seafood. At Rills mention of going to the cobbler she shakes her head. "I doubt he's expeienced at making the kinds of shoes I need. It's rather different than a human or elven foot what with the claws and all"

She settles back to sip her ale and wait, leaving the skulduggery and investigation to the rest of the party. She does note if anyone follows after Rill.

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Wednesday November 7th, 2018 8:07:47 PM

Aex got Terser's idea. As he leaves Aex remains invisible and stays near the Blacksmith.


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+23=43 ; d20+33=51 ;
Wednesday November 7th, 2018 8:41:58 PM

Jozhur continues observing from outside, watching over his friends. Should Jozhur hear Terser's suggestion (perception 43), he will follow the blacksmith, making sure Terser sees what he is doing.

Stealth: 51

Zeoll (Cayzle) (AC34; 89of77hp) 
Wednesday November 7th, 2018 9:46:02 PM


Zeoll continues to be alert, listening and trying to get a hunch as to why people are nervous about Middlemere Keep.

But before he actually rolls his skill checks, he figures it out. The townsfolk are nervous because the place is a local HQ for an evil cult of human sacrifice. That's not something he needs a sense motive roll to figure out.

He waits patiently for his friends to finish their investigations. Then he suggests (via message spell) that the entire party just walk up to the keep, enter, and kick butt until we have answers.

DM Kathy 
Wednesday November 7th, 2018 10:58:04 PM

At the blacksmith's, Terser agrees to return tomorrow. He and Aexana make a plan to determine whether the blacksmith actually goes home. After shutting up the shop, the man does indeed walk about ten feet to the house next door and go inside.

In the Three Anchors, Fang savors her fish pie while Bralin calls silently for more ale. You keep an eye on the man and woman at the bar, which is handy, because they seem to be keeping an eye on you.

Zeoll realizes he doesn't need a lot of fancy talking to figure out what makes people nervous about the keep. Evil cults are just uncomfortable to be around.

Rill downs his fish pie in a hurry, then heads to the cobbler's. He finds the man just closing up for the day. From what you can see, the place looks like a perfectly ordinary cobbler's shop. He sighs a bit when you ask for shoes, but he opens back up and ushers you into the warm shop. "Be right with you," he says. He looks to be in his sixties, with a fringe of white hair around a bald pate. "If you care to take them boots off, sir, I'll get you measured."

As he traces your feet onto a piece of soft hide, you ask your questions. They make him very nervous. "It's a nice enough place," he says noncommittally. "Your purse is safe. Town's run by a council." That part seems to make him very nervous. "No temples, to Gargul or anybody else." He finishes his measurements, and pulls out a couple of pieces of leather, inviting you to choose one for your new shoes. "Now, you said you wanted 'em sturdy," he says. "I can do you sturdy, but truth be told, round here I mostly make shoes that can come off in a hurry. Fishermen, you know. Don't want shoes dragging you down if you wind up in the brine. I ain't done sturdy in a while."

After Rill leaves, the man and woman at the bar have a brief but intense conversation, then get up and leave the Three Anchors. Outside, Jozhur sees them leave the pub and head off in the direction of the keep.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144  d20+26=44 ;
Thursday November 8th, 2018 5:06:38 AM

"Agreed. Let's not let this pair get away though. I'm thinking they're lookouts and will report to 'someone' that we're here" Tahni responds to Zeoll's whispered message.

With the pair leaving the tavern, Tahni waits 20 seconds or so and then follows. When she gets outside the door she looks both ways to try and see which way they went, and whether any of the party are after them as well.

Perception: 44

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday November 8th, 2018 8:01:41 AM

Fang also agrees with the immediate commencing of ass kicking. She pays for the meal, leaving a generous tip, and walks out to find her companions.

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Thursday November 8th, 2018 4:23:43 PM

From her hiding place Aexana was observing the Blacksmith... expecting, no hoping, him to go do some devious things and then... he just does what he said he was going to do... he went home...

"Really?!? Man this place is boring... , Aex thinks as she stands there pouting invisibly...

So she just trots away, Leafy joins her... he also looks rather disappointed...

"Come my friend let's go find our friends and see what they are brewing in the pub... it's probably not only warmer but also more interesting there.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Thursday November 8th, 2018 5:07:50 PM

Maybe someone could throw some illusion magic on the path ahead of them to get them turned around, maybe even headed back towards us.

(MikeK)Bralin (AC32 / T14 / FF27) CMD 35 - HP 176/176) 
Thursday November 8th, 2018 7:07:14 PM

Bralin gives Tahni another half minute, and then if no one follows her, leaves as well.

Once outside, he starts working his way toward the edge of town where the keep is. He'll hold at the last set of buildings for his comrades to arrive.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+23=35 ; d20+33=37 ;
Thursday November 8th, 2018 8:04:16 PM

Jozhur will follow the pair from the tavern who head for the castle, trying to stay close enough to hear conversation. He will try to let a black lion see where he is headed if possible.

Perception 35
Stealth 37



Zeoll (Cayzle) (AC34; 89of77hp) 
Thursday November 8th, 2018 8:17:09 PM

Zeoll chuckles softly as the entire party gets up to follow these two potential miscreants. Well, he is not stealthy, so he follows last of all, using a message spell and his keen scent to stay within about a hundred feet of the tail end of the line.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Thursday November 8th, 2018 9:34:25 PM

In response to Zeoll's earlier message, Rill wonders is the old liontaur is this aggressive in his twilight years, what must've he have been like as an impetuous youth.

As the cobbler finishes up his measurements, Rill gets Tahni's message and hears the response. Here we go. Rill can also sense that his friends are on the move (Status also provides direction and distance to his friends.) He needs to join them.

"Actually my good cobbler, er, what's you name? As you suggest, perhaps shoes that are easier to kick off would be better - please make those.

"I fear I must leave you in some haste just now. Listen to me though. We have some ... business with a certain person in the keep. I can sense that those in the keep make you uncomfortable - our business here may remedy that as well. But things may become difficult here for a bit until we can get things under control.

"Here take this gold and guard yourself and your family. I intend for nothing ill to happen to any of the goodly folks of this town. As I said, our business is with those in the keep. But you may want to hunker down for a bit.

"Rest assured, the God of Line and Death has come to this town to set things aright. In doing so, he watches over all those that respect the sanctity of life."


Rill will hastily toss the man a purse with about 50 gold, as he heads out the door and up the hill to join his friends. His Darkvision will last 15 min, so it should still be going.

DM Kathy 
Thursday November 8th, 2018 11:55:51 PM

Seeing the pair depart the pub, Tahni waits a moment, then goes after them. Fang waits a moment, then goes after Tahni. Bralin waits a moment, then goes after Fang. Zeoll leaves last. These cunning maneuvers will surely fool all the townsfolk who saw you all walk in together.

Jozhur, already outside, also follows the pair. Terser makes a suggestion, but doesn't move off immediately.

Aexana, still invisible, enters the pub, to the confusion of the patrons. Does Leafy go in as well?

Rill hastily concludes his business with the cobbler, who introduces himself as Avit. A simple man, he is completely unable to keep up with Rill's rapid-fire conversation, though he does clearly appreciate the bag of gold.

Of the people following the two who left the pub, only Jozhur is close enough to really see them. It is full night now, and the rain complicates things even for people with darkvision. The two do seem to be making their way toward the keep, but they know the road and you do not. It is difficult to keep up--and your group is now strung out along the road.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 
Friday November 9th, 2018 6:03:12 AM

With the party now coming after her Tahni stops to wait for them to catch up. Better to be safe in numbers and all that. She has no idea where Jozhur is but trusts Rill will tell them if he has taken a hit.

The dwarves in the group - such as Tahni - all have darkvision, though don't really have a way to see through rain.

(MikeK)Bralin (AC32 / T14 / FF27) CMD 35 - HP 176/176) 
Saturday November 10th, 2018 9:14:56 AM

Bralin keeps walking until he catches up with Tahni.

Once his comrades reassemble, he looks to Zeoll and Rill.

"They know we are coming. Any delay merely gives them more time to prepare."

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Saturday November 10th, 2018 11:20:38 PM

Rill does his best to locate everyone with Status, and catch up with the rearmost group, ready to teleport them ahead if those in the front are damaged or otherwise affected.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Sunday November 11th, 2018 10:59:25 AM

Terser agrees with Bralin's assessment and joins the party in hustling up the mountain. He trusts Jozhur to spot any traps along the way.

Zeoll (Cayzle) (AC34; 89of77hp) 
Sunday November 11th, 2018 11:24:06 AM


"Well," says Zeoll, smiling, "if we arre walking, then at least we arre getting somewherre."

He sticks with the party to follow Jozhur.

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Sunday November 11th, 2018 5:55:50 PM

An invisible Aex throws open the door to the pub when she notices her friends are no longer there... good thing Leafy wasn't standing in the door opening yet or else... so she just lets go of the door... must have been the wind then...

So she looks around to see where they all went. She looks at Leafy... her trusted companion was standing outside earlier and he wasn't trying to find clues about something that wasn't there. So he just points a finger... branch...

"Ok then, off we go my friend... "

And so Aex tries to catch up with the others. Must be a long stretch of Black LIons now. Walking single file.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+23=29 ; d20+33=43 ;
Sunday November 11th, 2018 9:37:48 PM

Jozhur keeps after the pair heading for the keep. The rain might make it difficult to hear anything they say, but at least it would also make himself nearly invisible. Do these people seem to be in a hurry?

Perception: 29
Stealth: 43

DM Kathy 
Sunday November 11th, 2018 9:58:23 PM

Jozhur keeps the two from the tavern in sight. They do seem to be in a hurry, and despite your best efforts, they are gaining ground. They know the road, and you don't, and that's enough of an advantage that they are gradually pulling away.

Tahni stops to allow the others to catch up. Now everyone but Jozhur is together. And although your path is leading upward, it's really more of a hill than a mountain. The rain continues to fall.



RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 
Monday November 12th, 2018 5:07:02 AM

Tahni looks wordlessly to the others to see who will take the lead.

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Monday November 12th, 2018 5:57:19 PM

Aex is a little worried that the group is heading blindly... perhaps it would be best to scout ahead.
But for now she stays with teh group.

(MikeK)Bralin (AC32 / T14 / FF27) CMD 35 - HP 176/176) 
Monday November 12th, 2018 6:32:53 PM

Bralin looks about. Some are not here.

But, as Rill lets them know Jozhur is ahead of them, the dwarf nods, and starts up the hill.



Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday November 12th, 2018 6:57:12 PM

Fang follows along, axe loose in it's sheathe and a slight smile on her face. This is more like it. Plans are great and all but they rarely survive contact with the enemy and she's always favored kicking in the door and figuring it out on the fly.

Zeoll (Cayzle) (AC34; 89of77hp) 
Monday November 12th, 2018 8:31:11 PM

Zeoll worries that danger is coming. He gives Drini a ring and casts Shield Other to give her +1 saves, +1 AC, and of course half of any damage she takes goes to him. With her damage reduction and his regeneration, he's hoping they'll be okay. Plus the mage armors he cast earlier today.

He figures his Magic Circle has expired, and if no one objects, he sounds his horn. (If anyone objects, he'll refrain.)

He is happy, then, to approach this den of iniquity.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Monday November 12th, 2018 8:48:04 PM

There is nothing much that Terser can do to prepare. All his magic is short term. For now, he follows with the others, trying not to hate the wet.

DM Kathy 
Monday November 12th, 2018 10:04:28 PM

Shortly before they reach the keep, Jozhur loses sight of the two figures altogether. It's not much cause for concern, however; it's completely obvious where they are going.

The rest of the group is about five minutes behind Jozhur. You are able to catch up--unless Jozhur decides to head off and scout the keep. Rill can tell where he's going, either way.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 
Tuesday November 13th, 2018 5:47:30 AM

"Ok, let's push forward. Those people aren't going to sit and wait for us. We need to make up ground before they have time to prepare too much"

Tahni urges the group to keep going ahead.

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday November 13th, 2018 8:35:36 AM

Fang will continue on towards the keep unless the rest of the party stops.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday November 13th, 2018 1:38:04 PM

Rill keeps tabs on Jozhur, ready to blip most of us forward if there's trouble. He shares what he know as we proceed up toward the keep.

He also uses his Darkvision to make sure he doesn't trip in all this rain.

Rill asks Zeoll to use his message spell to contact Jozhur and ask what's going on up there.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5)  d20+19=21 ;
Tuesday November 13th, 2018 5:49:47 PM

Terser looks through the rain at the keep, trying to get an idea of its age, quality of construction and design, and who looks to have constructed it (dwarves, humans, other). Different builders put their murder holes and trap doors in different places...

perception stonework: 21

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+23=35 ; d20+33=46 ;
Tuesday November 13th, 2018 6:00:27 PM

Jozhur gets just close enough to see the entrance. Is it gated or open so they can just waltz in? Any guards visible?

He decided not to go any further, at least without letting the other Black Lions know first, so he starts back down the way he came.

Perception: 35
Stealth: 46

(MikeK)Bralin (AC32 / T14 / FF27) CMD 35 - HP 176/176) 
Tuesday November 13th, 2018 6:16:00 PM

Confident nothing will be encountered until Jozhur sends word, Bralin continues forward.

(StevenVdB) Aexana Eagle HP115/106 - AC27/23/22 - CMD 24 and LEAFY (L) - HP101/89 - AC34/27/31 - CMD 20 
Tuesday November 13th, 2018 6:58:14 PM

"How about I do some scouting... either invisible or as a small animal... with a message spell and perhaps a speak with animals we can relay anything I can see."

Or else Aex assume the stealthy ones will find a way to gathering info.

DM Kathy 
Wednesday November 14th, 2018 12:14:33 AM

Jozhur scouts the keep. You do not see a gate or portcullis, but there is a set of sizable doors on the front. It's difficult to tell through the rain, but they appear to be wood bound with metal. You are not sure whether they are locked.

The rest of the group catches up. Terser can tell that the keep is of human design, though they may have hired dwarven artisans for some of the actual building. Then again, they might not have--the thing's not in very good shape.

Aexana offers to do some additional scouting.

You can all see that the keep is in pretty poor repair. Is it bad enough that you might find some crack or opening to work your way in? Possibly. It's also possible there is another entrance, aside from the impressive-looking double doors. The only thing you can say for sure is that it isn't getting any drier out here.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 
Wednesday November 14th, 2018 6:24:45 AM

"Rather than waste time poking around, what say we just push ahead right through the front door?" Tahni offers "They know we're here, and they already have a head start on us. Let's not give them any more time to fortify"

Tahni is all in favor of getting in those doors right now.

Zeoll (Cayzle) (AC34; 89of77hp) 
Wednesday November 14th, 2018 7:26:59 AM


Zeoll uses his message spell and whispers to keep the invisible and stealthy members of the group informed, and vice versa. He steps forward to lead the group to the keep and knocks on the door. He calls out, "HAIL THE KEEP! OPEN AND LET US ENTERR!"

He sounds his magic horn. If he needs to refresh his magic circle, he will; otherwise he just uses it for its musical properties to declare the group's presence.

He takes out his chime of opening. If there is no response, say, if the door does not open, he'll sound it four or five times to try to get this show on the road.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday November 14th, 2018 5:17:31 PM

Rill stands ready. He looks to the battlements, half expecting a figure to appear and hurl taunts about hamsters and elderberries. Rill spreads out a bit from the others so as not to provide too tempting a single fireball target.

"By Gargul's Teeth, but this place looks about ready to fall down. Would that I had taken the spell Earthquake - I could cast it and then we could all go home. If for some reason your chime does not work Zeoll, I can get us inside by other means.

"Hey Aexana, can you fly up and see if this place has a roof? Maybe we just need to get over these walls."


Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 29/34, channel 4/5) 
Wednesday November 14th, 2018 6:10:36 PM

Terser starts at the statement that seems so unlike Rill. He's usually the first to worry about collateral damage to innocents. And an earthquake up here in the rain could not only kill innocent serving people, but cause landslides down the hill into the town. Most of those people didn't seem to be evil.

Still, he has no doubts that they could bash their way in through the front door, or even tear a couple of wall stones out if necessary. Or maybe the keep has good hosts who will invite them in for a warm drink by the fire. Anyone have some poison curing spells handy?

(MikeK)Bralin (AC32 / T14 / FF27) CMD 35 - HP 176/176) 
Wednesday November 14th, 2018 6:37:32 PM

Bralin glances over at Zeoll.
"I confess simply asking them to open the door never crossed my mind," he deadpans.
"Has that worked for you before?"

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Wednesday November 14th, 2018 7:12:52 PM

Sensing Terser's shock, Rill wipes water off his face as he says, "Yeah, your right Terser. I guess I'm just a little grouchy, standing here in the mud and rain while some slaving cult leader is holed in this crumbling keep. But it would probably be a bad idea to bring the roof down on innocent slaves and guards.

"To answer you question, I do have some scrolls that will help with poison."


(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20  d20+21=38 ;
Wednesday November 14th, 2018 7:33:10 PM

Aex nods at Rill. She hands Zeoll a Speak with Animal potion and then instead of transforming into a bird she changes into a nice looking monkey... Invisible and with a climb speed of 30ft the little animal can quickly and quietly scale the walls of the keep. As Aexmonkey goes she relates whatever she sees to Zeoll through his message spells.

Perception 38

Fang (Mitch) HP: 159/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday November 14th, 2018 7:59:13 PM

"We don't actually know if this keep belongs to the enemy." Fang points out. We know he calls this area home, but if this keep is his why is it so run down? Perhaps there's a local lord he has under his thumb and is forced to live here."

Zeoll (Cayzle) (AC34; 89of77hp) 
Wednesday November 14th, 2018 9:29:50 PM


As a naturally invisible creature, can Drini see invisible? If so, she can keep track of invisible monkey Aex.

Zeoll does not drink the potion yet, considering its likely duration.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday November 14th, 2018 10:00:39 PM

Jozhur tugs his hood down further, in a vain effort to keep the water from his eyes. The rogue takes a quick look at the doors, is there a locking mechanism? If there is, he stands by to go to work in the event Zeoll's hail goes unanswered. If it lacks a mechanism he can access, Jozhur instead judges whether he can climb the walls of the keep in this slippery rain. An archer on the wall may come in handy if the others start trying to break the doors down.

Dealings with Dragon Cultists


DM Kathy  d20+13=25 ; d20+13=28 ; d20+20=27 ; d20+20=30 ; d20+18=23 ; d20+18=30 ; d20+18=26 ; d20+18=37 ; d20+18=23 ; d20+18=23 ; d20+18=38 ; d20+18=21 ; d20+18=26 ; d20+18=23 ; d20+18=32 ; d20+19=25 ; d20+19=25 ; d20+19=31 ; d8+2=3 ; d8+2=3 ; d6=1 ; d6=5 ; d6=5 ; d6=3 ; 5d8=30 ; 15d6=47 ; d4=1 ;
Thursday November 15th, 2018 12:54:14 AM

After some discussion, you decide on a frontal assault. The stealthier members of the party stand clear of the double doors, and Zeoll approaches, boldly calling for entrance. None is forthcoming. However, Zeoll's Chime of Opening does the trick, and the doors swing wide.

They open onto a Great Hall, and the hall is filled with cultists.

Several things happen at once.

Arrows come flying at you. Zeoll is hit twice, for a total of 20 damage.

A spell is cast, and a black miasma spreads, doing damage to Zeoll, Fang, Terser, and Bralin. Having had it cast at you before, you all recognize the effects of an Unholy Blight. You each take 30 damage and are Sickened for 1d4 rounds. If you succeed at a DC 19 Will save, you only take 15 damage and are not sickened.

Another spell is cast. DC 20 Spellcraft check Highlight to display spoiler: {Flame Strike}. A column of flame descends on Zeoll, Fang, Terser, and Bralin. They take 47 damage, DC 18 Reflex save for half.

Another spell is cast. DC 20 Spellcraft check Highlight to display spoiler: {Cloudkill}. Zeoll, Fang, Terser, and Bralin take 1 point of Constitution damage, DC 23 Fort save for half (which in this case is 0).

Another spell is cast. DC 18 Spellcraft check Highlight to display spoiler: {Magic Vestment}. Nothing seems to happen.

Another spell is cast. DC 19 Spellcraft check Highlight to display spoiler: {Freedom of Movement}. Nothing seems to happen.

And your map.

Zeoll (Cayzle) (AC34; 89of77hp)  d20+2=13 ; d20+2=16 ; d20+2=18 ; d20+2=15 ; d20+18=25 ; d20+18=30 ; d20+18=25 ; d20+18=29 ; d20+22=24 ; d20+12=18 ; d20+11=14 ; d20+11=27 ;
Thursday November 15th, 2018 2:04:30 AM


[OOC: Friends, recall your +2 on your first save of the day from listening to Zeoll's fae ramblings]

Note: Drini is invisible on Zeoll's shoulder. Does the Unholy Blight affect her? How about any of these other spells? If so. I'll roll for her in my next post. Drini is AC21, 22 HP, invisible, fast heal 2, and has +1 saves and the shield other. Note she has SR13 and is neutral in alignment.

Spellcraft checks: 25, 30, 25, 29. Zeoll whispers via message: "Flame Strrike, Cloudkill, Magic Vestment, Frreedom of Movement."

Zeoll takes 20 from arrows.
Will 19 Save vs Unholy Blight: 24 passes, takes 15, not sickened
Reflex 18 Save vs Flame Strike: 18 passes exactly, takes 23
Fort 23 Save vs Cloudkill: rolls a 14, fails, uses a hero point for a reroll, rolls a 27, passes, takes 0

At this point Zeoll has taken 20+15+23 = 57, blows through all his temp hp, and is at 32. He also takes half of Drini's damage, and that may well put him into the negatives or kill him.

If Zeoll is still up, he takes these actions:

Quickened Prayer -- all enemies in 40 ft make DC26 Will save. Zeoll and allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

Zeoll considers retreat and saving his own hide, but hey, is that what a Dragon Hero would do?

Free action to whisper to friends: "Terrserr, Brralin, Fang, anybody? Any of you guys want to dim doorr inside behind enemy lines to the middle of those casterrs?" Zeoll can take himself, Drini, and two others.

Move action to become invisible via domain power.

Standard action to blip himself, Drini, and the first two friends to say yes and move close enough to touch.

Zeoll activates his magic cape (no spellcraft to tell what he is doing) and blips deep into the keep ... moved on the map.

DM Sanity:
Currently on Zeoll: Mage Armor, Magic Circle, Prayer

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command, command x3 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat, restoration, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4 - Zeoll, Drini, Leafy, one other?)
2: 0 of 8 used (see invis)
3: 0 of 7 used
4: 0 of 4 used
Other resources:
Cape: 0 of 1 used
Horns: 2 of 4 used
Scroll of Shield Other used
Ext Meta: 0 of 3 used
Quick Meta: 0 of 3 used
SHIELD status: UP
Invis: used 0
Laugh Touch: used 0
Hero Points: used 1 of 3

REMEMBER TO ADD YOUR PRAYER BONUS!

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144  d8=3 ; d8=7 ; d8=5 ; d8=2 ;
Thursday November 15th, 2018 5:44:28 AM

"Well that escalated quickly"

Zeoll looks to be hurt real bad and things only just started. Tahni quickly tries to get him back into the action.

----------------------
Spellcraft checks: Autopass
Free action: Retrieve Quicken Rod from Glove of Storing
Swift action: Cast Spectral Hand
Standard action: Cast CCW on Zeoll, healing him for 32pts
Move: Move to the side of the doorway and out of line of sight if possible.

Sorry, I think the map got accidentally put askew. I can't tell where Tahni is or how far away she is from Zeoll


DM Kathy 
Thursday November 15th, 2018 8:14:49 AM

[I'm not sure what happened to the map; it's fixed now.]

[The spells would all affect Drini, except that being Neutral, she'd only take 15 damage from the Unholy Blight; DC 19 Will save for half. She is not Sickened. All the casters are high enough level that they auto-succeed on the SR.]

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  d6=4 ; d6=4 ; d6=2 ; d6=5 ; d6=4 ; d6=6 ; d6=1 ; d6=4 ; d6=1 ; d6=3 ; 15d6=65 ;
Thursday November 15th, 2018 1:26:25 PM

(I thought we were outside in the rain, in front of a door.)

"Ugh - these guys. There's a bunch of them too. Let's see what we can do about that."

Though Rill can no longer see into the room with the Cloudkill in place, he knows what was there and casts a Blade Barrier in the room with the bad guys. (Looks like I caught 9 that will take 65 points of damage, DC 24 Reflex for half.)

He moves across the room, careful to avoid the poisonous mist, and will do a healing burst to our damaged party (healed for 32 points.)

"Hey Zeoll, can you use your Message to get word to Aex that we're under attack? Also, we should all keep an eye out for anyone coming in behind us. 'Cept for Aex that is."

(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 148/176)  d20+22=35 ; d20+12=28 ; d20+22=24 ;
Thursday November 15th, 2018 7:07:19 PM

[Will Save 35 - 15 hp damage
Reflex Save 28 - 23 - 10 Fire Res. = 13 hp damage
Fort Save 24 - no damage]

Bralin fights off the nastier effects of the spells.

"Aye", he responds to Zeoll's dim door suggestion.

The dwarf casts a spell of his own [Shield of Faith], and draws his axe.

Fang (Mitch) HP: 147/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+18=32 ; d20+12=29 ; d20+19=25 ;
Thursday November 15th, 2018 7:23:04 PM

Fang mostly avoids the effects of all 3 spells (32 will, 29 reflex, 25 fort). Though unable to see through the cloud she remains calm, casting Divine Power (+2 hit, damage, Str checks, 8 hp) and quickened entropic shield (granting 20% miss chance to ranged attacks). "Get me close so that my axe may end this quickly." she tells Zeoll.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20  d20+13=25 ;
Thursday November 15th, 2018 7:39:17 PM

Soo many things happen all at once... Aex in monkey shape decided to go scale the keep untill her friends just barge through the front door. Not being near when the fun starts Aex takes no damage at all.

The moment she walks in it all becomes very clear... she drops her staff so that it can transform again to the treant. She notices the blade barrier being cast inside. Aex decides to make a concentric circle of fire aroudn the blade batter. Who knows it might just push some of the cultists to run from the fire and into the blades or vice versia.

Wall of fire, spell resistance 25.
The heat of the flames bursts towards the inside. Already several man are either engulfed in flames or at least affected by the fire or smoke.

Problem is the corridor isn't too big at all... so it remains unclear if she'll fit through.
In any case she's unable to get close...



DM Kathy  d20+5=9 ; d10=4 ; d20+5=21 ; d20+5=6 ; d20+5=23 ; d20+5=22 ; d20+4=18 ; d20+4=11 ; d20+4=15 ; d20+4=11 ; d20+13=17 ; d20+19=37 ; d20+13=21 ; d20+13=30 ; d20+13=30 ; d20+13=16 ; d20+13=17 ; d20+13=23 ; d20+10=11 ; d20+10=13 ; d20+13=14 ;
Friday November 16th, 2018 12:47:58 AM

Zeoll casts Prayer. He turns invisible, then uses Dimension Door to move into the room. [Unfortunately, due to the map mix-up, I'm not sure where Zeoll moved.]

Tahni conjures a Spectral Hand and uses it to heal Zeoll.

[OOC: You are outside in the rain in front of a door. I tried to draw a map, and failed miserably, so then I looked online for something kind of close to what I had in mind. The "room" you guys are in is like a front path or something.]

Rill heals the party and puts up a Blade Barrier. Many of the cultists who make their saves appear to take no damage at all; they're all nimble and evade-y.

Bralin casts Shield of Faith and agrees to Dimension Door with Zeoll.

Fang casts Divine Power and agrees to Dimension Door with Zeoll.

Aexana wants to cast a Wall of Fire[, but she has a problem: she doesn't have line of sight into the building. Rill was able to cast his Blade Barrier because he saw into the room before the Cloudkill was cast, so he knew where to place it. But Aexana was climbing the wall when the door opened; she hasn't seen into the room yet and now the Cloudkill is blocking her view.

So, Zeoll, Bralin, and Fang are Dimension Dooring in, but I'm not sure where. We haven't heard from Terser or Jozhur (unless they posted while I'm posting). Aexana needs a different action. So, with so much unresolved, I'm holding the bad guy actions until the next DM post.

If you need to post your actions, or change your actions, please do so. If you've already posted actions, then you still need to post something, but please don't post new actions because it's not your turn yet. :)

Oh, and the map.

Fang (Mitch) HP: 147/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Friday November 16th, 2018 8:36:18 AM

Fang manages to squeeze an epic song and dance number into a single round along with her actions. Seriously, it's the most amazing thing you've ever seen despite being less than 6 seconds long. (I'll probably delete this and make a real post later :P)

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+33=44 ;
Friday November 16th, 2018 2:33:49 PM

Wow, that's a lot of bad guys.
Jozhur fetches an invisibility potion from bag and chugs it down, then takes a step forward. His best way to help would be to slip in behind those casting spells.

Stealth: 64 with invisibility bonus

Effects:
Invisibility (round 1/20)
Prayer

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34/34, channel 5/5)  d20+15=28 ; d20+22=34 ; d20+16=19 ; d20+23=32 ; d20+23=33 ; d10+16=22 ;
Friday November 16th, 2018 5:21:23 PM

Saves: Will 19 - 28 pass
Reflex 18 - 19 pass
Con 23 - 34 pass
39 damage, 32 heals

Current AC - 20, Current HP 253/260, rage rounds 1
FANG, JOZHUR, BRALIN, LEAFY, TREANT - can all choose to get greater rage (+6STR/+6CON, +3 vs WILL saves, -2AC)

Terser steps forward out of the gas, bellowing so hard that it clears out of his lungs before it can do him harm (rage on). All those who would enslave others, tremble in fear! The Black Lions have come for you!

He then shoves his glaive straight forward into the nearest guard's belly, driving him backwards and into the wall of blades so conveniently placed by Rill (35 vs CMB - 8 damage and pushes back 10 feet if I exceeded by 5).

Additionally, the first enemy to approach him will get a quick slash to the face. (unexpected strike)
36vsAC for 22 damage




Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Friday November 16th, 2018 6:59:51 PM

There are those moments where the situation is so intense, time just seems to stand still. For Rill, this is one of those times.

"Zeoll - be careful my friend. I may not be able to save you from across the room."

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 
Friday November 16th, 2018 11:08:09 PM

"Um... wow" Tahni's jaw drops as Terser goes all dwarf on these guys.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Sunday November 18th, 2018 6:04:04 PM

... rewind...

As soon as the doors open Aex jumps down (she has a feather fall ring) and runs into the keep after the others... she closes the lines. Hearing all the commotion in front of her she drops her staff for the treant to appear and takes a few steps towards the wall.

Behind her there's a statue of some sorts? Anything special about it?? Not that it is animated I suppose?!?

Leafy nor the Treant can get any futher and the foul fumes ahead of her are very annoying.
Since her friends are running forward it's too late to use some wind to have the cloud affect the guards.



DM Kathy  d20+19=33 ; d10=3 ; 15d6=57 ; d20+6=18 ; d10=3 ; d10=3 ; d20+19=35 ; d10=10 ; d10=8 ; d10=2 ; d20+19=21 ; d20+14=30 ; d20+9=12 ; d10=2 ; d20+19=25 ; d20+14=19 ; d20+9=28 ; d10=8 ; d10=4 ; d20+13=25 ; d20+13=27 ; d20+18=23 ; d20+13=29 ; d20+8=26 ; d8=5 ; d8=1 ; d8=8 ; d6=5 ; d6=4 ; d6=5 ; d20+18=24 ; d20+13=32 ; d20+8=28 ; d20+8=17 ; d8=4 ; d6=6 ; d20+18=29 ; d20+18=27 ; d20+22=38 ; d20+22=25 ; d20+22=29 ; d6=2 ; d6=4 ; d6=3 ; d6=2 ; d6=4 ; d6=1 ; d6=6 ; d20+18=19 ; d20+10=19 ; d20+22=42 ; d20+22=42 ; d8=8 ; d8=2 ; d6=3 ; d6=1 ; d4=2 ; d4=4 ; d10=7 ; d20+14=31 ; d4=1 ; d4=4 ;
Sunday November 18th, 2018 11:00:59 PM

Continuing with first-round actions:

Jozhur pulls out a potion and drinks it, becoming invisible.

Terser steps up to engage the closest guard. However, the guard had an action readied, so before Terser can attack, the guard attacks him. He hits, and Terser takes 20 damage. Then Terser shoves him backward through the Blade Barrier.

Aexana joins her friends after summoning the Staff Treant.

[Since Cayzle hasn't posted, I'm going to do what DMs are never supposed to do, and move the Dimension Door characters myself. If it was just Zeoll, I'd leave him there, but he's taking Bralin and Fang, too, and it's not fair to make them wait.]

The Cloudkill moves. It engulfs Leafy, but Leafy is immune to poison, so he is unaffected.

The guards step up to engage Terser. The first one takes an unexpected slash to the face. Then he and his pals attack. Terser is hit 4 times for a total of 78 damage. [Let me know if I need to break that out.]

The two remaining guards move to fire their bows at Bralin, but they don't come close to hitting him.

The archers open fire, one each on Terser, Bralin, Fang, and Zeoll. Terser is hit 3 times for 23 damage, plus 14 nonlethal damage. Bralin is hit once for 7 damage plus 6 nonlethal damage. Fang and Zeoll are not hit.

Two cultist skirmishers move up to Terser, provoking attacks of opportunities. Then they attack him. Both hit, one critically. Terser takes 34 damage, and will bleed 2d6 damage each turn until healed. Another skirmisher fires his bow, but misses. The remaining skirmishers only move.

One of the cult priests casts a spell. DC 20 Spellcraft Highlight to display spoiler: {Mass Cure Light Wounds}. Nothing seems to happen.

Another of the priests casts a spell. DC 22 Spellcraft Highlight to display spoiler: {Power Word Blind}. Zeoll is blinded for 1d4+1 minutes, no save.

The mage casts a spell. DC 19 Spellcraft Highlight to display spoiler: {Dimension Door}. She and several skirmishers pop out from behind the blade barrier to land near Zeoll, Fang, and Bralin.

An especially angry-looking cultists comes through the Blade Barrier to attack Terser. He scores a critical hit, and he's wielding a Nine Lives Stealer. Terser takes 17 damage, and must make a DC 20 Fortitude save or be slain on the spot!

Another cultists priest--hey, look, it's your old pal Dekkar Lifebb--casts a spell. DC 22 Highlight to display spoiler: {Blasphemy}. Zeoll, Bralin, and Fang need to make a DC 23 Will save. If they fail, they are dazed for one round, weakened by 4 points of Strength for 6 rounds, and paralyzed for 7 minutes. If they make their save, they are weakened by 4 points of Strength for 6 rounds and paralyzed for 1 round (and not dazed at all).

The last cultist priest casts a spell. DC 24 Spellcraft Highlight to display spoiler: {Energy Drain}. Fang is hit by a think, black ray, and gains 5 negative levels.

And the map.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144  d8=2 ; d8=8 ; d8=4 ; d8=5 ;
Monday November 19th, 2018 5:37:21 AM

These guys mean serious business.

Splitting up to attack these guys from both sides might not have worked the way they wanted. Tahni recognises all the spells cast however can only deal with one thing at a time. She heals Terser a little and then starts summoning some aid.

"Plans anyone?"

Spellcraft checks: Autopass
Swift action: Cast CCW on Terser. Terser is healed for 34pts
Full round action: Cast Gtr Immortal Summons


Zeoll (Cayzle) (AC?? invis, paralyzed; 53of77hp)  d20+10=28 ; d20+10=24 ; d20+6=14 ; d20+20=28 ;
Monday November 19th, 2018 9:10:04 AM

Last round ... spells on Drini. She has saves with adds at Fort +6, Ref +10, Will +8. +2 on first check.

Will 19 Save vs Unholy Blight: 28 passes, takes 7 (4 to Drini, 3 to Zeoll), not sickened
Reflex 18 Save vs Flame Strike: 24 passes exactly, takes 23 (12 to Drini, 11 to Zeoll)
Fort 23 Save vs Cloudkill: rolls a 14, fails, She has 4-6 hit dice and thus dies on a failed save.

:-(

Shield other damage subtracts 14 from Zeoll's 32, leaving him at 18. 32 from Tahni brings him to 50.

Then he does his teleport and invisibility. And cures one point from his ring. 51 hp.

The next round, post missed, Zeoll mourns his fae friend. Cures one point from his ring. 52 hp.

Then Zeoll is blinded and has to make a DC23 will save. He rolls a 28, no prob, but he still loses 4 str for 6 rounds and is paralyzed. Actually, he rolls a 29 with his own prayer spell. BTW, Kathy, were any enemies affected by the baleful part of the prayer spell? -1 on saves, checks, damage, etc.

Being paralyzed, there is not much Zeoll can do, but he can turn invisible, and does so. He also cures a point of damage with his ring. 53 hp.

DM Sanity:
Currently on Zeoll: Mage Armor, Magic Circle, Prayer

Cleric Spells: (underlined = cast) (spell DCs in parentheses)
0: guidance, create water, light, mending;
1: command, command x3 (24), det evil, obsc mist; elf vision
2: calm emo x2 (25), nemesis insight, hold person (25), zone of truth (25); faerie fire
3: loc obj, prayer (26), sum mon III, water walk (2 slots); glibness
4: comune w/ nat, restoration, sum mon iv; lesser planar ally
Sorc Spells:
1: 4 of 8 used (mage armor x4 - Zeoll, Drini, Leafy, one other?)
2: 0 of 8 used (see invis)
3: 0 of 7 used
4: 0 of 4 used
Other resources:
Cape: 0 of 1 used
Horns: 2 of 4 used
Scroll of Shield Other used
Ext Meta: 0 of 3 used
Quick Meta: 0 of 3 used
SHIELD status: UP
Invis: used 2
Laugh Touch: used 0
Hero Points: used 1 of 3

REMEMBER TO ADD YOUR PRAYER BONUS!

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34/34, channel 5/5)  d100=81 ; d100=8 ; d20+26=32 ; d10+16=24 ; d20+23=31 ; d20+23=36 ; d20+18=30 ; 3d10+28=51 ; d10+28=34 ; d10+28=38 ; d20+26=43 ;
Monday November 19th, 2018 3:14:40 PM

DR over 10 hits reduces damage taken by 10, ring of regen heals 1 and negates bleed, armor of fortitude negates one of the crits (I think the life steal one, since it was second, so dropped the 2nd d8)
Total Damage Taken - 127
Also - just checking that the sneak attackers have at least 11 levels of rogue, else they can't sneak on Terser
2nd AoO vs AC32 for 24 damage
Current AC - 20, Current HP 126/260, rage rounds 2, haste used 1


Guards with reach weapons? Unacceptable! That's Terser's thing. Still, knocking the guard back through the blades seemed to work pretty well. He decides to keep that up. After slashing a few of the others around him first, of course. He draws some speed from his quicker ancestors and lays about him.

He strikes out at the rogue to his immediate left three times.
AC30 for 51, AC35 for 34, AC29 for 38

With his last swing, he tries to push another of the guards with reach weapons back.
43 vs CMD - 8 damage and pushed back 1 square + 1/5 the check exceeded by
Then he steps just back out of range, so they can't surround him so effectively.


(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 136/176)  d20+20=24 ;
Monday November 19th, 2018 6:32:52 PM

[Will Save 24]

Bralin pops into the midst of people. Arrows ping off his armor as he seeks a foe.
And then that spell hits again, and he finds himself unable to move.

---

Conditions:
-4 STR (1/6)
Paralyzed (1/1)
6 of the damage is nonlethal



(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Monday November 19th, 2018 7:29:48 PM

Oh no... splitting up probably wasn't the best thing to do... but let's assume that whoever can jump out also has a way to jump back...

"Not the most logical place for this, but... let's try! Terser hold on!!"

Squeezing in between Jozhur and Tahni to get a clear line of sight at the door, Aex casts Control Winds (CL19) just a few feet in front of Terser! She creates wind blast that will blow those on the other side of the door towards the Blade Barrier... The wind roars up to a tornado blast strong enough to uproot large trees. Aex hopes it will push back the gaurds and who knows will make some getting tangled up in the Blade barrier.
Every creature inside the wind need to make a Fort save DC25 each turn or be affected by the tornado wind.

Leafy and the Treant blink their eyes at the foul cloud but wait to move on untill Aex says it's all clear.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Monday November 19th, 2018 8:37:51 PM

Invisible Jozhur takes another step forward and downs his last potion of shield, waiting for the Aex's wind to die down. He's itching to get into the fray, they have quite the fight on their hands and need to thin out the enemy ranks.

-----------------------------------------

Active effects:
Invisible: round 2/20
Shield: round 1/10
Prayer

Current AC: 30 (34 vs opportunity attacks)

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24  15d6=71 ;
Monday November 19th, 2018 9:15:11 PM

Dang it! Rill can sense his friends are paralyzed. He laments the decision to split the party, but his friends made their own decision and are capable.

"Hang on Terser, we have your back." Rill will cast a quickened (metamagic rod) Flame Strike on the 5 before Terser. (71 fire damage, DC 23 Reflex save for half, feel free to delete the red shape on the map.) Then he moves 5' and touches Terser with a Heal for 150 points of healing.

"Our friends are in a bad situation back there. If you all want to group up near me, I can get us to the back of the room to get the band back together."

DM Kathy  15d6=50 ; d20+6=18 ; d20+6=24 ; d20+10=18 ; d20+12=18 ; d20+11=13 ; d20+11=18 ; d20+11=25 ; d20+11=25 ; d20+11=30 ; d20+11=20 ; d4=1 ; d20+9=17 ; d4=1 ; d20+17=25 ; d6=3 ; d6=5 ; d6=6 ; d6=2 ; d6=1 ; d6=4 ; d6=2 ; d6=6 ; d6=6 ; d6=6 ; d20+20=29 ; d20+20=31 ; d6=6 ; d6=4 ; d6=5 ; d6=1 ; d6=4 ; d6=4 ; d6=5 ; d20=20 ; d6=3 ; 15d6=55 ;
Monday November 19th, 2018 11:04:49 PM

Tahni heals Terser and starts a summons.

Bralin and Zeoll are paralyzed, although Zeoll does manage to turn invisible.

Jozhur drinks a potion of Shield.

Terser dispatches the skirmisher to his left and sends another guard through the Blade Barrier. He steps back out of the keep and into the rain.

Rill, lamenting the party's decision to split up, heals Terser and casts a Flame Strike. The good news is, the guy who made his save does not have Evasion, so they all took some damage.

Aexana casts Control Winds, and begins trying to push the cultists through and into the Blade Barrier.

The Cloudkill continues to move, although it's still only affecting Leafy and the Staff Treant.

One of the guards is blown back through the Blade Barrier and shredded. Another is blown backward but stops short of the Blade Barrier. He scrambles to his feet and moves laterally, away from the barrier. A skirmisher is likewise blown back, but not into the Blade Barrier. He, too, gets to his feet and moves laterally. The guy with the Nine Lives Stealer makes his save, but also moves laterally out of the wind, then toward the back of the room, skirting the Blade Barrier.

The remaining guards re-position themselves. Skirmishers step up to surround Fang. Two can attempt a coup de grace; the other two make regular attacks. Fang takes 23 damage, and must succeed on a DC 33 Fortitude check or be killed. Then she takes 30 damage, and must succeed on a DC 40 Fortitude check or be killed. Assuming she survives that, she takes 44 more damage from two additional hits.

The cultists inside the Blade Barrier seem to be re-positioning themselves.

One of the priests begins casting a spell. Spellcraft DC 20 Highlight to display spoiler: {Summon Monster V}. Nothing happens immediately.

Another priest begins casting a spell. Spellcraft DC 18 Highlight to display spoiler: {Prayer}. Nothing seems to happen.

The mage casts a spell. Spellcraft DC 19 Highlight to display spoiler: {Dimension Door}. She pops back inside the Blade Barrier.

Dekkar Lifebb casts a spell. A second Blade Barrier springs up, this one right where Terser is standing! Terser takes 55 damage, DC 22 Reflex save for half.

The last priest begins casting a spell. Spellcraft DC 20 Highlight to display spoiler: {Insect Plague}. Nothing seems to happen yet.

And the map.

Fang (Mitch) HP: 147/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+16=23 ; d20+19=23 ; d20+19=22 ;
Monday November 19th, 2018 11:17:10 PM

Fang makes her save (23) and then gets stabbed a lot. And dies.

Rill (MarkB) HP 128/128 - AC 26/16/24 CMD 24 
Tuesday November 20th, 2018 1:41:33 AM

Rill's heart sinks as he senses Fang's demise. Rill has failed. His face is a mask grim determination. As he moves, he shouts, "Fang's dead. Bralin and Zeoll may be next. We're going to them.

"Terser, to me. Aex - I can't take your plant friends, so, unless you can bring them in some way, they stay. In addition to our party, I can take one more medium sized creature."


Rill will pause to let Terser move to him and let Aex somehow deal with her plants. Then he will cast Greater Teleport, and take Jozhur, Terser, Tahni and Aex (and perhaps her staff or a medium sized plant.) Once there, Rill casts a quickened Wall of Stone to hopefully close things off a bit where it intersects the Blade Barrier.

(The Wall of Stone is the black line. It is 10' high and runs 70'.)

(I moved Rill on the map. Terser, Jozhur, Tanni, Aex - if you go with Rill, feel free to place your PC next to Rill as a starting point, and go from there.)



RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144  d20+13=27 ; d8=1 ; d8=1 ; d8=2 ; d8=4 ; d8=5 ; d8=7 ; d8=8 ; d20+19=37 ; d6+4=5 ; d4+1=5 ; d4+1=4 ; d4+1=5 ; d4+1=5 ; d4+1=5 ;
Tuesday November 20th, 2018 5:00:06 AM

Tahni's summoning spell finishes just in time. Amith - her jyoti friend - has returned. Amith takes a look towards the battle, and then looks back to Tahni and raises an eyebrow

She can sense his mood. "Yes, yes. I know. I only call when there's trouble"

Fang has taken a big hit though and needs help.

Tahni steps next to Rill ready to teleport but decides to try and disrupt those casters as much as she can. She starts off with a Magic Missile at whichever caster it was that was trying to summon something. Best to disrupt him before he finishes that spell and causes more trouble for the party.

Next up is to deal with that group trapped in the Blade Barrier. Tahni casts a Black Tentacles spell and lays a Stinking Cloud on top of it. That should give the party some cover to regroup and pick off the ones outside the blades.

Amith sighs and flies around the group of people to finish atop Bralin. He's now close enough to get Fang a prod.

----------------

Tahni
Spellcraft checks: Autopass
-- Move: Move next to Rill for the teleport
-- Swift: Use Rod to cast Magic Missile. Target the caster casting SMIV. Caster takes 29pts damage and hopefully might lose his spell
-- Standard: Use Spell Synthesis to Cast two spells: Black Tentacles AND Stinking Cloud. Both cast over the same area circled by the Blade Barrier.
---- Black Tentacles: CMB to grapple: 37. Anyone grappled takes 5pts damage and gains the Grappled condition. It is also difficult terrain.
---- Stinking Cloud: Fort Save vs DC21 or gain the Nauseated Condition. The fog also obscures all sight, including darkvision, beyond 5 feet.

It's possible that anyone affected by both may effectively be trapped (Grappled can't move. Nauseated can't take standard actions to escape the grapple)

Amith: (summoned right next to Rill at the start of the round)
--Move: Fly around behind Zeoll and then into the square above Bralin so as to avoid any AoO
--Standard: Defensively cast Breath of Life on Fang. Concentration check: 27=Pass! No AoO. Fang is healed for 26pts and brought back to life!


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+22=30 ; d20+22=26 ; d20+16=21 ; d6+4=9 ; 2d6=7 ; 6d6=22 ; d6+4=7 ; 2d6=3 ; 6d6=21 ; d20+20=34 ; d4+2=3 ; 6d6=27 ; d6+3=9 ; 2d6=7 ; 6d6=11 ;
Tuesday November 20th, 2018 11:20:18 AM

Frustrated he was cut off from the others, and angered when he hears Fang has been killed, invisible Jozhur reaches out and grabs Aex.

When they pop into the room, Jozhur sees none other than Dekkar. Best give him something immediate to worry about. Jozhur's shadow moves moves along underground and emerges to flank with him.

----------------------------------------------------------
Was Aex within a 5' step of Jozhur? If not, only use the first attack and it hits AC31. Forgot haste/two weapon modifiers in rolls.

First attack (from invisible) hits AC29: 9 damage, 7 if evil, 22 sneak damage (38)
Haste attack hits AC25: 7 damage, 3 if evil, 21 sneak damage (31)
Off hand attack hits AC 34: 3 damage plus 27 sneak damage (30)
Second main hits AC 21: 27 damage if it somehow hits

Each sneak attack hits deals 2 strength damage.

Active effects:
Prayer
Shield (round 2/10)
Boots of haste used: (1/10)
Current AC 31



Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34/34, channel 5/5)  d20+15=16 ; d20+23=27 ; d20+18=37 ; d20+18=34 ; d20+13=22 ; 3d10+28=46 ; d10+28=29 ; d10+28=33 ; d10+28=35 ; d10+28=31 ;
Tuesday November 20th, 2018 4:09:37 PM

Terser certainly wasn't expecting a second wall of blades and takes the full grunt of them. nat 1
Still, he's quickly whisked away to the back of the room, and after quickly assessing the situation, starts hacking away at the men who just cut down Fang.

Current AC - 20, Current HP 206/260, rage rounds 3, haste used 1

As seems to be often the case, the first strike after a jump is misaligned, but the second is right on the money.

attack vs AC 27 - 46 damage if it hits
2nd attack crit AC37- confirm to AC34 - 97 damage
3rd attack - AC 22 for 31 damage



(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 137/176)  d20+21=36 ; d10+11=14 ; d6=4 ; d20+16=28 ; d10+11=19 ; d6=4 ; d20+11=23 ; d10+11=20 ; d6=3 ;
Tuesday November 20th, 2018 6:24:43 PM

Bralin regains use of his limbs, takes a step toward the rest of the fray, and attacks the guard facing him.

--
Full Attack on Guard.
Atk 1 hits ac 36 for 18 hp damage (4 cold)
Atk 2 hits ac 28 for 23 hp damage (4 cold)
Atk 3 hits ac 23 for 23 hp damage (3 cold)

Conditions:
-4 STR (2/6)
6 of the damage is nonlethal


(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20  d20+19=37 ; d20+19=21 ; d20+19=37 ; d20+19=28 ; d20+19=22 ; 3d6=5 ; 3d6=14 ; 3d6=15 ; 3d6=10 ; 3d6=11 ;
Tuesday November 20th, 2018 6:29:47 PM

All things happen in a flash now and there's not enough time for Aex to see how to get Leafy and her Treant to the back of the room...

"Defend the rea.... ooohaaaa... " and with that Jozhur pulls her with him... a split second later she finds herself at the back of the room.

To the south entrance her tornado still blows - but that one is no longer affecting anyone...

"I can do that just once more... " Aex hisses and moves 15ft to the East so she can look beyond the wall of stone. However there's an additional stinking cloud and tentacles endangering those inside the barrier. Any tornado's she summons would only blow away the cloud.

So instead she casts Ball Lightning (CL19). 5 lightning balls spring to live and surround the nearest enemy.

Ball 1 - SR37 - REF Save DC24 to negate - Damage 5
Ball 2 - SR21 - REF Save DC24 to negate - Damage 14
Ball 3 - SR37 - REF Save DC24 to negate - Damage 15
Ball 4 - SR28 - REF Save DC24 to negate - Damage 10
Ball 5 - SR22 - REF Save DC24 to negate - Damage 11

Leafy and the staff Treant look around in the antechamber... there were two corridors to the left and right. So they decide to have a quick look around instead.



(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Tuesday November 20th, 2018 8:39:58 PM

Whoops, meant Jozhur grabs Rill, not Aex...

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Wednesday November 21st, 2018 12:55:52 AM

Oh well... Aex was following you anyhow :-)

DM Kathy  d20+7=20 ; d20+7=14 ; d20+7=21 ; d20+7=8 ; d20+7=8 ; d20+11=28 ; d20+11=20 ; d20+11=17 ; d20+11=25 ; d20+10=14 ; d3=3 ; d20+10=18 ; d20+10=17 ; d20+13=21 ; d20+9=24 ; d20+17=21 ; d20+17=34 ; d20+18=35 ; d20+10=14 ; d20+10=15 ; d20+19=30 ; d20+19=32 ; d10=9 ; d20+22=27 ; d20+22=32 ; d8=6 ; 12d6+17=59 ; 3d6+17=27 ; d4=2 ; 18d6=53 ;
Wednesday November 21st, 2018 1:17:57 AM

Fang dies, but she gets better.

Rill Teleports the majority of the group to join the others, then casts a Wall of Stone to seal off part of the room.

Tahni Magic Missiles the caster, who does, indeed, lose his spell. Then she uses her Spell Synthesis ability to place a Black Tentacles and a Stinking Cloud inside the Blade Barrier. She also finishes her summons, and Amith heals Fang as mentioned.

Jozhur and his shadow move to flank....actually that's the High Priest, not Dekkar. Either way, you hit him and he takes damage. Jozhur is now visible, and the High Priest loses the spell he was casting.

Terser takes out one of the skirmishers and starts in on another.

Bralin takes out another skirmisher.

Aexana casts Ball Lightning, also targeting the High Priest. He is a cleric, and his Reflex save is not good. Leafy and the Staff Treant explore the area.

The Cloudkill keeps moving, and hopefully runs out before it gets to the village. I've taken it off the map since it's no longer a factor.

The Black Tentacles grapple everyone except the guy with Freedom of Movement up. The Stinking Cloud affects some of the cultists who turn green with nausea.

The mage, who is not nauseated, succeeds at her concentration check and blips out of the Blade Barrier, bringing some of her companions with her. She lets it be known that there is no way she's going back in there!

Freedom of Movement dude casts a Wind Wall across the area of the Stinking Cloud, trying to blow some of it away. Everybody else inside the Blade Barrier is a little busy.

The cultists outside the Blade Barrier but behind the Wall of Stone gather to try to climb the wall.

The cultists who moved with the mage now move to engage Aexana and Rill. Rill is hit twice for 33 damage; Aexana is not hit.

Dekkar Lifebb casts a spell. Spellcraft DC 24 Highlight to display spoiler: {Time Stop}. The next thing you know, he's standing on the other side of the room, next to the mage. Bralin takes 59 points of damage; if he succeeds at a DC 21 Fortitude save he only takes 27 damage. Jozhur must make a DC 25 Fortitude save or take 170 points of damage.

The High Priest takes a 5-foot step and casts a spell. Spellcraft DC 23 Highlight to display spoiler: {Fire Storm}. Tahni, Rill, Terser, and Jozhur take 53 points of fire damage; DC 24 Reflex save for half. If you fail your save, you also catch on fire.

And the map.



RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144  11d6=35 ; d20+19=30 ; d6+4=5 ; d20+10=16 ; d20+10=11 ; d20+10=17 ; 4d6=11 ; 4d6=17 ;
Wednesday November 21st, 2018 4:00:50 AM

Amith turns and gives a half-smirk half-grin to Tahni

"What do you want, a medal? There are things still attacking us!" she yells at him.

Amith rolls his eyes and flies to the top of the stone wall. From there he has a good view. He takes a deep breath and then exhales over the enemies before him

"FANG! Step closer to me!" Tahni urges Fang to take a 5ft step closer to her

-----------------------------
Tahni
-- Black Tentacles: CMB to grapple: 30 (35 if they were already grappled). Anyone grappled takes 5pts damage and gains the Grappled condition. It is also difficult terrain.
-- Free: 5ft step closer to Fang.
-- Standard: Assuming Fang does, Tahni will defensively cast Heal on her. Concentration check autopass. Fang will be healed for 150pts
-- Swift: Cast Scorching Ray at the baddie next to Zeoll
---- Hit Touch AC16 for 11pts fire damage
---- Hit Touch AC11. Nat 1 = Miss
---- Hit Touch AC17 for 17pts fire damage
-- Move: Use Fey Hideaway ability to turn Invisible.

Amith
-- Move: Fly to top of wall
-- Standard: Use Breath Weapon. 60ft cone hits every enemy south of the wall. 35pts fire damage. Ref Save vs DC19 for half.


RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144  d20+15=23 ; d20+15=18 ;
Wednesday November 21st, 2018 5:34:45 AM

Whoops... forgot the Ref save: 23=Fail. Use Improved Lighting Reflexes to reroll: 18=Fail. Ugh. Wasn't meant to be

EDIT: Wait! Zeoll's yammering gave Tahni a +2 bonus on her first save of the day. That 23 should actually be a 25! That's a pass and with Evasion no damage! Woot!


(MikeK)Bralin (AC37 / T19 / FF32) CMD 35 - HP 111/176)  d20+22=26 ; d20+21=40 ; 3d10+11=24 ; d6=4 ;
Wednesday November 21st, 2018 4:54:33 PM

[Fort 26]

Bralin absorbs more damage from that magic user, but overcomes most of it.
Noting the skirmishers are of little consequence, the dwarf moves to engage someone who looks more formidable.

Bralin steps along the wall and attacks

--
Move and attack whoever this guy is he's standing next to.
Spring attack feat avoids AoO, if that comes into play.
Improved Vital Strike

Atk hits ac 40 for 26 hp damage (4 cold)

Conditions:
-4 STR (3/6)
6 of the damage is nonlethal


(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20  d20+19=24 ; d20+19=21 ; d20+19=28 ; d20+19=37 ; d20+19=35 ; 3d6=10 ; 3d6=11 ; 3d6=9 ; 3d6=11 ; 3d6=14 ;
Wednesday November 21st, 2018 5:40:44 PM

Argh... made my post, hit submit and then it says no posting privileges... must have lost connection during typing somehow.

Aex is not too happy to find herself suddenly at the front-line! That's not her spot!!
She makes a 5ft step back and with a move action she sends the 5 lightning balls into the cleric once again.

Ball 1 - SR24 - REF Save DC24 to negate - Damage 10
Ball 2 - SR21 - REF Save DC24 to negate - Damage 11
Ball 3 - SR28 - REF Save DC24 to negate - Damage 9
Ball 4 - SR37 - REF Save DC24 to negate - Damage 11
Ball 5 - SR35 - REF Save DC24 to negate - Damage 14

(first set of rolls were much better :-(

Next Aex feels it's time to put some space between the Black Lions and those cultists...
Once again she casts Control Winds (CL19) She centres her spell on the cloud affected cultist and makes it blow South towards the blade barriers near the centre.
All those in the area of effect need to make a Fort DC25 or be affected by the wind. (no SR)

With some luck it buys the Lions a moment to catch their breath and patch up the injured and with even more luck a few more cultists are shredded to pieces...

Outside the great hall Leafy and the Treant gaze at the blade barrier that stops them from entering the fray... then suddenly their leaves begin to rustle in the wind...

"She's at it again..." Leafy smiles...

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+12=19 ; d20+12=32 ; d20+19=39 ; d20+20=30 ; d20+20=35 ; d20+20=32 ; d20+15=31 ; d20+14=19 ; d6+4=6 ; d6+4=7 ; d6+4=9 ; d4+3=6 ; 2d6=5 ; 2d6=6 ; 2d6=8 ; 6d6=27 ; 6d6=26 ; 6d6=25 ; 6d6=14 ; d6=2 ;
Wednesday November 21st, 2018 6:46:54 PM

Jozhur feels that all too familiar feeling of something tugging at his soul. He summons all his internal strength and manages to shrug it off. The nimble human manages to completely avoid the fire damage.

Cut off from his intended target, Jozhur turns to help Bralin with his foe.

--------------------------
First fort save fails, use last hero point to reroll: passes with a 32
Reflex save: 39 (no damage due to evasion)

5' step, shadow moves to flank
Full hasted attack, each successful sneak attack deals 2 strength damage

First attack hits AC 30: 6 damage, +5 if evil, 27 sneak damage (38)
Haste attack AC35: 7 damage, +6 if evil, 26 sneak damage (39)
Second main hand AC 32: 8 damage, +8 if evil, 25 sneak damage (41)
Off hand hits AC 31: 6 damage, 14 sneak damage.

Shadow's touch attack hits AC 19, 2 strength damage

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday November 21st, 2018 6:47:39 PM

Not sure what the little blue balls are on the map, can Jozhur move there relatively safely?

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24  d20+14=19 ; d20+14=25 ; d20+14=24 ;
Wednesday November 21st, 2018 7:44:14 PM

(DM - Holy Grail reference FTW)

"Amith, nice save!" Rill is relieved that Fang is alive, but we're not out of the woods yet. He's impressed this angelic helper can stand on the edge of a 3" thick wall. Must be the wings.

Rill's not sure what the first spell was, but the second quickly becomes obvious. Thanks to Zeoll's story, he makes the save and only takes half damage from the fire. Then he takes a 5' step and casts Holy Aura, enveloping everyone (including the Shadow and Amith) in a brilliant radiance. (Everyone has SR 25, AC and Save bonuses, mental protection, anyone striking you must make a DC 26 Fort save or be blind.)

Finally, he casts a quickened Blindness on the mage across the room. (DC 21 Fort save to negate.)

RobC - sub post for Cayzle/Zeoll? 
Wednesday November 21st, 2018 7:53:34 PM

In the event that Cayzle is unable to post can this please be considered a sub post?

Zeoll blinks a few times and realises that the paralysis has finally worn off. He does find himself in the uncomfortable position of being in close combat however

With his shield at hand he steps back from the foe, turns invisible and prepares to defend himself.

5ft step back
Move action to use Fey Hideaway ability to turn Invis
Standard action to use Total Defense.
I *think* that makes him AC38 + Invis


Fang (Mitch) HP: 147/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday November 21st, 2018 11:57:01 PM

Fang spends her turn getting up and then stepping over to Tahni to receive the heal.

DM Kathy  d20+13=14 ; d20+13=16 ; d20+13=31 ; d20+13=32 ; d20+13=27 ; d20+7=17 ; d20+7=26 ; d20+7=10 ; d20+7=12 ; d20+7=21 ; d20+9=18 ; d20+3=4 ; d4=2 ; d20+6=7 ; d20+6=23 ; d4=4 ; d20+10=13 ; 15d6=59 ; d20+4=11 ; d20+4=6 ; d4=1 ; d4=4 ; d20+6=19 ; d20+1=14 ; d4=4 ; d20+4=17 ; d20+22=29 ; d20+17=37 ; d20+17=37 ; d20+12=29 ; d8=5 ; d8=1 ; d8=3 ; d8=3 ; d20+22=39 ; d20+22=39 ; d20+17=25 ; d20+12=27 ; d20+22=31 ; d20+17=24 ; d20+12=20 ; 5d6+12=27 ; 4d6+6=19 ; d20+9=24 ; d20+9=26 ; d20+17=21 ; d20+19=26 ; d8=3 ; d20+18=33 ; d8=4 ; d20+18=25 ; d20+18=20 ; d8=5 ; d20+13=23 ; d20+17=24 ;
Thursday November 22nd, 2018 1:30:46 AM

Almost, Tahni doesn't save against the flames, but she remembers something of Zeoll's lessons from earlier, so she dodges in the nick of time! She heals Fang and casts a Scorching Ray, but unfortunately chooses a nimble target, so her rays all miss. Meanwhile, Amith uses his breath weapon on the cultists trying to climb the wall. One of the opponents falls, and one is injured, but the others make their saves and seem to take no damage at all.

Bralin attacks the High Priest and does damage.

Aexana's Ball Lightning also attack the High Priest. Aexana herself conjures another Control Winds.

Jozhur finishes off the High Priest.

Rill casts Holy Aura, then attempts to blind the mage. He succeeds.

Zeoll readies his shield and turns invisible again.

Two opponents get blown through the Blade Barrier and shredded. One guard is blown for a ways, but manages to pick himself up and stagger out of the wind. The mage is also blown for a ways, but she stands up and blips away. Dekkar Lifebb seems completely unaffected.

One of the barbarians was not affected by the winds, and steps forward to attack Tahni. Tahni is hit three times, once critically. She takes 40 damage, but that's not the worst of it. The barbarian is wielding a Nine Lives Stealer, so Tahni must succeed at a DC 20 Fortitude save or be slain on the spot. He made his Fortitude save and is not blinded.

Two skirmishers flank Fang and attack. She is hit twice, once critically, for a total of 46 damage. One of them fails his save and is now blind.

The surviving cultists at the wall all shoot at Amith. He his hit three times for a total of 22 damage.

Aexana must succeed at a DC 25 Fortitude save or take 170 points of damage.

And the map.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34/34, channel 5/5)  d20+14=21 ;
Thursday November 22nd, 2018 2:17:08 AM

(missed post - prayer bonus and a hero point just makes the reflex - 26 damage and no burning)

HP 181, rage round 3

Terser drops his figurine to get another Target for the enemy. Mr Stampy makes his way onto the field.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20  d20+17=30 ;
Thursday November 22nd, 2018 3:57:25 AM

FORT SAVE 30 - phew
Aex still stands - the rest I will post later but I just wanted to see if she lives or not and to give the others a chance to help her ;-)

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 104/144  d20+16=29 ; d4+1=5 ; d4+1=3 ; d4+1=2 ; d4+1=2 ; d4+1=2 ; d20+19=37 ; d6+4=10 ; d20+27=39 ; d20+14=22 ; d8+4=8 ; d6=3 ;
Thursday November 22nd, 2018 5:17:57 AM

Tahni takes the full brunt of the attack but fortunately (very fortunately) is able to resist against the Nine Lives Stealer.

Now that she can see Dekkar she can try and make things miserable for him. "That one. Get that one!" she points at Dekkar.

Amith is a little hurt but some of it heals back very quickly. He looks to where Tahni is pointing and with a sigh casts Dimension Door to appear behind him.

Tahni steps back and away from one of the attackers yet unfortunately stays next to the other. She softens up Dekkar before trying to blind him. Maybe he can't hit what he can't see.

--------------------------
Fort Save vs DC20: 29 = Pass
Black Tentacles: CMB36 (41 to anyone already grappled). 10pts damage to anyone grappled.

Tahni
-- Free: 5ft step
-- Swift: Cast Magic Missile defensively. Concentration check autopass. Dekkar takes 14pts damage.
-- Standard: Cast Power Word Blind defensively. Concentration check 39 = Pass. If Dekkar has less than 200HP at the moment he is instantly blinded. No Save.

Amith (92/104 - AC24/16/18)
-- Standard: Cast Dim Door to appear behind Dekkar.
-- AoO should Dekkar do anything to provoke: Hit AC22 for 8pts damage + 3pts fire


(MikeK)Bralin (AC38 / T20 / FF33) CMD 35 - HP 112/176)  d20+22=30 ; d20+19=32 ; 3d10+17=43 ; d6=5 ;
Thursday November 22nd, 2018 9:28:35 AM

Making an assumption that the mushroom in a circle starting out next to Bralin is friendly. If not, the dwarf will attack him instead.

Bralin sets his sight on the wizard. Wind or no wind, that foe must be dealt with.

The dwarf crosses into the windstorm [Fort 30], closes on Dekkar Lifebb, and strikes, hard.

--
Move and attack Dekkar Lifebb
Spring attack feat avoids AoO, if that comes into play.
Improved Vital Strike. Power Attack.

Atk hits ac 32 for 48 hp damage (5 cold)

Conditions:
-4 STR (4/6)
6 of the damage is nonlethal
Holy Aura - +1 more deflection bonus to AC. SR 25. Protection from posssession and mental influence, just as protection from evil does. Melee attack- anyone striking must make a DC 26 Fort save or be blind.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 34/34, channel 5/5)  d20+25=40 ; d20+20=21 ; d20+15=32 ; 3d10+28=41 ; d10+28=35 ; d20+18=19 ; d20+18=35 ; 2d6+10=17 ;
Thursday November 22nd, 2018 1:10:17 PM

It didn't worry him, but that lifedrinking sword against the others could spell trouble. Terser and Stampy flank the wielder and try to take him out of the equation.

Attacks vs Lifedrinking Barb
AC40 - 41 damage
nat 1
AC32 - 35 damage

Stampy the Elephant
nat 1
AC35 for 17 damage

AC20, HP182, Rage Round 4


(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Thursday November 22nd, 2018 2:15:18 PM

EUHM... that wind is capable of blowing for 10 minutes so basically anyone still standing in the tornado needs to make a save every turn and anyone jumping in there is at risk of the wind...

Guess Aex will better dispel the thing or some of us are also blown away

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24  d20+13=33 ; d20+13=23 ;
Thursday November 22nd, 2018 3:45:32 PM

Assuming Aex's post indicates she shut off the tornado, Rill will cast a heightened Harm and blip over to the likely blind Dekkar and touch him, inflicting 150 points of damage (DC 25 Will save for half. Also, his hit against touch AC was a natural 20, and may be a crit if he confirms against a touch AC of 23 for double that damage. If he's blind, he's easier to hit. Right, I think you can crit on spell damage?)

Oh, and to get the spellcasters out of harms way, he brings Tahni and Aex with him if they are willing. Then he will take a 5' step to provide a second target to that green guy and hopefully spare Tahni. In fact, he stares the green guy down and tries to goad him as he says, "Surrender fool! You leaders are dead or dying, your cause is lost. Your doom has come."

-----------
Standard Action - Cast heightened Harm
Move Action - Dimensional Hop with Tahni and Aex
Free Action - deliver touch spell
5' move because there was no actual movement, only a move action.


Holy Aura - Everyone has SR 25, AC and Save bonuses, mental protection, anyone striking you must make a DC 26 Fort save or be blind.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+22=30 ; d6+4=6 ; 2d6=8 ; 6d6=18 ; d20+14=27 ; d6=2 ;
Thursday November 22nd, 2018 4:20:27 PM

Jozhur sees Dekkar hopefully well in hand, so he seeks another target. He disappears and reappears next to a priest, as his shadow arrives to aid him.

---------------------------------
Shadow jump to priest
Attack hits AC 30: 6 damage, +8 if evil, 18 sneak damage (32) +2 strength damage

Shadow's touch attack hits AC27, 2 strength damage

Active effects:
Prayer
Holy Aura
Shield (round 4/10)
Boots of haste used: (2/10)
Shadow jump used: 25/40'
Current AC 35


(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20  d20+19=29 ; d20+19=21 ; d20+19=27 ; d20+19=23 ; d20+19=27 ; 3d6=14 ; 3d6=5 ; 3d6=13 ; 3d6=11 ; 3d6=11 ;
Thursday November 22nd, 2018 5:44:27 PM

Seeing how things unfold Aex cancels the Tornado and then... blip... she finds herself again at another side of the room... slightly dizzy of all the jumping around she takes a moment to see where she is...

"The mage is getting away!" Aex shouts.

A move action allows the 5 lightning balls to crash into more cultists... three hit the one north behind Terser. Two more at the one facing both Terser and Fang.

Ball 1 - SR29 - REF Save DC24 to negate - Damage 14
Ball 2 - SR21 - REF Save DC24 to negate - Damage 5
Ball 3 - SR27 - REF Save DC24 to negate - Damage 13
Ball 4 - SR23 - REF Save DC24 to negate - Damage 11
Ball 5 - SR27 - REF Save DC24 to negate - Damage 11

Next all she can think of is to stall the retreat of the mage but she has no useful tricks at hand for that...



Fang (Mitch) HP: 104/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+30=34 ; d20+30=46 ; d20+25=33 ; d20+20=34 ; d10+18=22 ; d10+18=23 ; d10+18=23 ; d10+18=23 ;
Thursday November 22nd, 2018 8:34:12 PM

Fang, finally healed up and mobile again, tears into the non-blinded enemy, Terser's rage burning through her.

Attack 1: 34 to hit, 22 damage
Haste Attack: 46 to hit, 23 damage
Attack 2: 33 to hit, 23 damage
Attack 3: 34 to hit, 23 damage

DM Kathy  d20+13=24 ; d20+13=29 ; d20+10=20 ; d20+10=13 ; d20+10=23 ; d20+22=26 ; d20+17=25 ; d20+12=30 ; d20+12=20 ; d8=8 ; d6=4 ; d6=1 ;
Friday November 23rd, 2018 2:31:35 PM

Okay, not sure what happened to my original DM post. Here are the relevant bits:

Anybody who acted against Dekkar Lifebb (that's Tahni, Bralin, and Rill) realizes that he isn't really there. You recall that he did something similar in your previous fight--created an illusion while he himself was invisible elsewhere.

Fang managed to take out two skirmishers, both of whom were wounded.

Jozhur attacked a guard, not a priest, and finished him off.

Fang got hit once for 15 damage.

The mage is blind, but put an Acid Cloud where she remembered people were. Zeoll and Fang take 5 acid damage, no save.

Tahni must succeed at a DC 25 Fortitude save or take 170 points of damage.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Friday November 23rd, 2018 5:40:22 PM

Rill casts a quickened See Invisibility and scans the room for Dekkar. Once he spots the man Rill throws Glitterdust on him.

"There you go folks, have at em!"

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+23=39 ; d6+4=5 ; 2d6=7 ; 6d6=26 ;
Friday November 23rd, 2018 5:48:44 PM

Jozhur activates his boots of haste and moves to his next spellcaster looking target, drawing more blood.

-----------------------
Shadow has to double move, no attack

Attack hits AC 39: 5 damage, +7 if evil, 26 sneak damage (38), also 2 strength damage.

Active effects:
Prayer
Holy Aura
Shield (round 5/10)
Boots of haste used: (3/10)
Shadow jump used: 25/40'
Current AC 35


Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+30=32 ; d20+30=41 ; d20+25=28 ; d20+20=40 ; d20+15=28 ; d10+18=20 ; d10+18=21 ; d10+18=22 ; d10+18=23 ; d10=6 ; d10=8 ;
Friday November 23rd, 2018 5:56:09 PM

Fang kills (well maybe) the idiot who attacked her after watching her drop two of his buddies in seconds

Attack one: 32 to hit, 20 damage
Haste attack: 41 to hit, 21 damage
Attack two: 28 to hit, 22 damage
Attack Three: Crit, 33 to confirm, 23 or 37 damage.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 104/144 -- See Invis,ArcaneSight,DarkVision  d20+18=36 ; d20+19=27 ; d6+4=10 ; d4+1=4 ; d4+1=3 ; d4+1=3 ; d4+1=5 ; d4+1=2 ;
Friday November 23rd, 2018 6:53:31 PM

With her permanent See Invisibility still up, Tahni looks about for Dekkar and gives him the same tactic as before.

Amith waits to see what happens.

-------------
Fort Save vs DC25: 36 = Pass
Black Tentacles: CMB27 (32 to anyone already grappled). 10pts damage to anyone grappled.

Tahni
-- Free: 5ft step
-- Standard: Cast Power Word Blind. If Dekkar has less than 200HP at the moment he is instantly blinded. No Save.

*Note: There are die rolls there for a swift casting of Magic Missile however I've used up all my quickened rod charges so I can't actually cast it :(


RobC - Zeoll 
Friday November 23rd, 2018 10:54:13 PM

Zeoll takes a step back from the nearby attacker and casts a Hideous Laughter spell.

Wis Save vs DC25 or have a laughing fit.

Zeoll (Cayzle) (AC32 invis; 53of77hp) 
Saturday November 24th, 2018 9:45:54 PM

Addendum to Rob's Sub Post: Let's make it Command (FLEE) instead of hideous laughter, because with his shield up, Zeoll has a 50% arcane fail chance on Hideous Laughter. Command has a will save DC of 24.

After casting the spell (standard action), Zeoll becomes invisible (move action).

DM Kathy  d20+17=22 ; d20+15=23 ;
Sunday November 25th, 2018 10:04:19 PM

Rill casts See Invisibility, and quickly locates the real Dekkar. One Glitterdust later, everyone can see him.

Jozhur moves over to the mage and attacks. You actually do not need a flank for the sneak attack; the mage is blind.

Fang unloads on the barbarian next to her. It takes all four hits, but she does bring him down.

Tahni casts Power Word Blind on real Dekkar, and he is blinded.

Zeoll orders his barbarian attacker to Flee! He has a stone wall at his back, so he can't really go anywhere, but he cowers.

The guard next to the wall surrenders.

The group of cultists on the other side of the wall make their way down the side passage.

The mage surrenders.

Dekkar Lifebb casts a spell. DC 22 Spellcraft Highlight to display spoiler: {Ethereal Jaunt} He flies up through the ceiling and disappears.

The remaining cultists inside the Blade Barrier have not actually surrendered, but it probably won't be too hard to persuade them to do so. The battle in here is over; it's just a question of whether you want to chase the ones who fled.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+12=20 ; d6=2 ;
Monday November 26th, 2018 12:04:38 AM

Jozhur lets out a sigh as Dekkar goes up through the ceiling. Determined to not let him get away that easily, he sends his shadow flying up through the roof after their foe.

---------------------------------------
Shadow will chase Dekkar with a fly speed of 40'. Will attack this round if able vs touch AC 20, 2 strength damage.

Active effects:
Prayer
Holy Aura
Shield (round 5/10)
Boots of haste used: (2/10)
Shadow jump used: 25/40'
Current AC 35

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 104/144 -- See Invis,ArcaneSight,DarkVision 
Monday November 26th, 2018 4:12:40 AM

Tahni debates giving chase to Dekkar. She could cast an Ethereal Jaunt spell of her own, but she'd need to split away from the party and may need to go quite far.

Instead she steps so that she can see the side passage and casts a Wall of Fire as far down it as she can to try and stop the fleeing cultists.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5)  d6=6 ; d6=6 ; d6=6 ; d6=1 ; d6=1 ; d6=6 ; d6=4 ; d6=4 ;
Monday November 26th, 2018 5:39:24 PM

Since he just joined the party and it would be a shame to banish him so quickly, Terser requests that Stampy wrap up the mage in his trunk, effectively restraining him and keeping him from casting spells that require anything besides his mouth.

Lifebb's spell brought him back here, correct? Where else does he have left to flee?

Terser tries to catch as many of his allies in a healing burst as he can, exempting as many the slavers from it as he can, unless they're already restrained.

32 heals for all

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24  d20+14=17 ; d20+31=49
Monday November 26th, 2018 6:42:25 PM

Rill watches as Dekkar moves up ethereally through the ceiling. Though Rill didn't quite catch what spell the man cast, being a cleric himself he can surmise what's going on. Then he watches as Jozhur's shadow follows.

"Hmm. I have Etherial Jaunt myself. I could use it to have one of you follow Dekkar, use Status to track you, and then Dimension Door in with some of us to help. But splitting the party was going rather badly a moment ago and I don't want to repeat that. Besides, leaving here would allow the mage and some others to run, and we can't have that.

"Jozhur, you may want to call your shadow back before you lose it. Dekkar may have a healing spell or two capable of killing the thing. I'll keep an eye out for Dekkar's return. Anyone able to tie up and gag that mage? I have half a mind to just hold that mage in the Blade Barrier, but she may prove to have useful information."

"Though his image poses no threat, Dekkar can drift back down as easily as he fled. Let's get that mage tied up and ready a spell or two to use against Dekkar should return."


Heeding his own advice, Rill will ready a Destruction spell to cast against the ethereal cleric should t reappear and materialize. He looks around the room with See Invisibility, and will look and listen carefully to make sure any appearance is not another ruse (Perception 49.)

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday November 26th, 2018 6:56:33 PM

Recognizing the battle is mostly over Fang dismisses her Haste and Rage effects. "Is there anyone that can follow him to at least figure out what he's up to? We don't want to relax only to find another pack of cultists dropping in on us."

(MikeK)Bralin (AC38 / T20 / FF33) CMD 35 - HP 125/176)  3d6=7 ; d6=3 ; d6=5 ; d6=4 ;
Monday November 26th, 2018 6:56:42 PM

Bralin gets close enough to Tahni and Fang, and channels healing energy to give them, and himself, a bit of a boost.

[Heal 12]

The dwarf heads over to the mage.

"Where would he have gone?" he asks, indicating the spot where Dekkar disappeared into the ceiling.


(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Monday November 26th, 2018 7:28:19 PM

"How is it this guy walks amongst us unseen and with that illusion always on?! Normally us Gnomes have a good chance to resist illusions... we need to find a way around that or the third time we face him we may not be so lukcy! Already Fang almost bought it... glad you're still with us lass... "

Aex assumes the blade barriers are gone now and Leafy and the Treant can trot into the room...

"Why you've been helpful my friends... " Aex smirks.

DM Kathy 
Monday November 26th, 2018 10:23:47 PM

Jozhur sends his shadow after Dekkar Lifebb, but the shadow moves 40 feet and Dekkar is moving 60 feet, so the shadow can't catch him.

Tahni attempts to cast a Wall of Fire to stop the fleeing cultists, but between the stone wall, the blade barrier, and the walls of the room itself, she can't see very much of the corridor. She's not sure whether she stopped anyone.

Terser heals his allies, while Mr. Stampy wraps up the mage.

Rill looks around with See Invisibility, but sees no surprises. He readies a Destruction just in case Dekkar re-materializes.

Fang wonders aloud where Dekkar went.

Bralin, after healing some of his friends, goes over and asks the mage. "I don't know," she replies. "Maybe he went to find that stupid squid."

It takes a while for the Blade Barriers to end, but they do eventually, and then Aexana's tree friends can come in.

Aside from the mage, you capture a barbarian, a guard, a priest, and two archers.

Zeoll (Cayzle) (AC32 invis; 53of77hp)  d20+2=15 ; d20+30=41 ;
Monday November 26th, 2018 10:46:01 PM


Zeoll takes charge of the prisoners, accepting their surrenders and disarming them. He binds them if he can find some rope. He casts Detect Magic and makes sure all the loot is gathered up proper like.

He takes the barbarian aside (out of view of the other prisoners) and casts up to three DC22 charm persons and if necessary a DC26 suggestion to get the fellow to reveal what he knows. Details on the cult, where Dekkar mayt have gone, how many cultists there are, where else they might be found, and info about the larger organization. Whatever he can get out of the fellow.

Diplomacy 41


RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Monday November 26th, 2018 11:08:24 PM

Tahni is not happy. Not at the battle but at herself. "You've seen him disappear before and you didn't prepare for it? Come on, Tahni, you're better than that" She kicks at the ground and then looks over the prisoners and the items the had.

The healing from Bralin and Terser cures all of her wounds. "Is anyone else still injured?" She has a number of cure spells at her disposal.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24  d20+31=48 ;
Tuesday November 27th, 2018 11:26:05 AM

Rill will step over to the mage. He asks her a few questions, trying to gauge if her answers are truthful or if she has some ulterior motive behind what she says. (Sense Motive 48.)

"Yeah, we're none too fond of that squid ourselves. Sorry about that whole blindness thing - perhaps we can remedy that. What happens to you from here depends partly on you.

"I am Rillett Savenport of the Black Lions. Who are you and why are you serving this lot? What is this keep, and who rules here aside from those we have vanquished? Who was in charge of your group? To whom did they report? Is there anything else you can share about this cult?"


Rill will cast Detect Magic, looking at the mage as well as the corpses and gear here. He will inform his friends what he finds. He still has Detect Invisibility going as well.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+24=29 ;
Tuesday November 27th, 2018 4:47:15 PM

Jozhur's shadow continues after Dekkar as long as he is visible, trying to determine where he is going.

Feeling the others have the questioning under control and are more effective with their magic, Jozhur has a look around the area of the keep they are in for anything of value or interest.

--------------------------
Perception: 29

Active effects:
Prayer
Holy Aura
Shield (round 6/10)
Boots of haste used: (2/10)
Shadow jump used: 25/40'
Current AC 35

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Tuesday November 27th, 2018 5:32:04 PM

"Before we go any further can we discuss how to stop this guy or how to best protect ourselves from his evil? I have a few potions that can boost your resilience against his evil spells but nothing that will help us to see him. Glitterdust anyone? Heck for all I care if he walks invisible amonst us we might as well throw flour on the ground so we see his footsteps... anyone got some?!? ... sigh... "

Aex is clueless and afraid... they might not live through this a third time...

(MikeK)Bralin (AC38 / T20 / FF33) CMD 35 - HP 125/176) 
Tuesday November 27th, 2018 7:12:04 PM

In answer to Tahni, Bralin answers, "Fang and I still require more healing."

The dwarf also walks to Rill and Zeoll.
"We must pursue. Lifebb is using up minions, dwellings, and spells. T'would be best to catch up 'ere he recovers."

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday November 27th, 2018 8:05:45 PM

Fang accepts Tahni's healing. I agree, to let him escape is to let him rebuild the pirates and the cult. Our job isn't done until all the leaders are accounted for."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Tuesday November 27th, 2018 10:17:56 PM

Terser lets the others plan for how to address Lifebb's fleeing or return. Should he return though, Terser has a Greater Dispel ready to throw at him.



Zeoll (Cayzle) (AC32 invis; 53of77hp) 
Tuesday November 27th, 2018 10:37:37 PM


Zeoll would love to follow the fleeing villain, but how? "I'm open to ideas, frriends!" he declares.

He pauses to find and bundle up the corpse of his pooka friend. The old taur's face is grim.

DM Kathy 
Wednesday November 28th, 2018 12:19:54 AM

Zeoll questions the barbarian while Rill questions the mage. They tell similar stories. The leader of this particular branch of the Death Dragon cult was Tyzos Nightshade, the High Priest who is lying dead on the floor. They don't have a lot of information about the power structure of the cult as a whole, but your DM would like to remind you that they're the Iron Dragons' problem. The membership of this part of the Death Dragons were pretty much all here, so apart from the handful who fled, you have killed or captured all of them. Dekkar Lifebb, they say, was the liaison between the cult and the Bloodkin, but since you have taken care of both groups, he doesn't have much of a power base anymore. It's just him and the Kraken.

Some of you are healing or being healed, and of course Zeoll is wrapping up the body of his valiant pooka friend. The rest of the group is gathering treasure. Here is what you wind up with:

+1 full plate with cold iron armor spikes (5), +1 glaive (5), composite longbow (+4 Str) (5), belt of giant strength +2 (9), cloak of resistance +2 (9), ring of protection +1 (12), +1 chain shirt (10), +1 buckler (13), +1 merciful composite longbow (+2 Str) (12), masterwork rapier (4), masterwork sap (4), belt of incredible dexterity +2 (12), cloak of elvenkind (4), blue whinnis (24 doses), purple worm poison (4 doses), +1 frost keen rapier (6), boots of striding and springing (6), cloak of resistance +1 (9), +2 full plate, +1 flaming greatsword, masterwork dagger (2), masterwork heavy crossbow, amulet of natural armor +1 (2), headband of inspired wisdom +2, iron unholy symbol, granite and diamond dust for stoneskin (worth 250 gp), belt of mighty constitution +2, hat of disguise, headband of alluring charisma +2, ring of protection +2, +1 shadow breastplate with armor spikes (3), nine lives stealer (3), masterwork composite longbow (+5 Str) (3), chime of opening, +1 full plate, +1 spiked chain, javelin of lightning, amulet of natural armor +2, belt of physical might +4 (Str, Con), headband of mental prowess +2 (Wis, Cha), phylactery of negative channeling, ring of force shield, ring of protection +4, silver unholy symbol, unholy water, materials for unhallow (worth 1,000 gp), onyx gems (worth 1,500 gp each), platinum rings for shield other (worth 100 gp), silver dust for desecrate (worth 25 gp).

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Wednesday November 28th, 2018 3:41:08 AM

Depending on how much time has passed, Tahni will answer Zeoll "I've got a Locate Creature spell. If he's within 1000ft I can find him. Then I teleport to him with a few in tow. He's blind so he should be moving a bit slower and perhaps not expecting us to follow"

She casts the spell and starts by looking upwards towards the direction Dekkar went. Healing of the others will need to wait a moment or two.

Locate Creature: Range 1000ft. No Save. No SR.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Wednesday November 28th, 2018 3:41:09 AM

Depending on how much time has passed, Tahni will answer Zeoll "I've got a Locate Creature spell. If he's within 1000ft I can find him. Then I teleport to him with a few in tow. He's blind so he should be moving a bit slower and perhaps not expecting us to follow"

She casts the spell and starts by looking upwards towards the direction Dekkar went. Healing of the others will need to wait a moment or two.

Locate Creature: Range 1000ft. No Save. No SR.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Wednesday November 28th, 2018 12:15:07 PM

"Good thinking Tahni. I can then use my Status spell to find you and Dimension Door the rest of us to wherever you are if it's within range. There are 8 of us. I can handle five, though a large creature counts for two. And let's be sure we're not transporting into a wall or under water.

"But before we go anywhere, how do we secure these prisoners? Can we leave Amith and Aex's topiary friends to watch over them once they're tied up?"


(MikeK)Bralin (AC38 / T20 / FF33) CMD 35 - HP 135/176) 
Wednesday November 28th, 2018 5:52:29 PM

Bralin relaxes a bit when he learns Lifebb is not the leader of this branch, and that the group has fulfilled its primary mission.

He waits to see the results of Tahni's spells, while he consolidates the foe's equipment.

The sight of the belt of physical might +4 (Str, Con) gets his full attention.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday November 28th, 2018 6:31:24 PM

Jozhur is a little concerned about splitting up and going after Dekkar, away from their prisoners. "We haven't checked this whole keep yet, some of them fled and could be fetching more friends to come back for us. We should check the rest of the keep before we think about Dekkar."

He also questions whether they should even bother with Dekkar, "We were here for the branch of the cult, they've been pretty well dealt with, their leader is dead, many members are dead or captured. Much as I hate to let him go, if he dares show his face again he can join his cohorts."

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Wednesday November 28th, 2018 6:50:50 PM

In response to Jozhur and Bralin, "We have the means to divine Dekkar's location in the future and go after him should he be a threat. I agree with Jozhur that we do need to secure this keep and the prisoners first."

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Wednesday November 28th, 2018 7:43:34 PM

Aex is definetely not a fan of all this jumping around... what wrong about using a normal door...
But of course she'll go with the crazy jumpers...


Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday November 28th, 2018 8:31:21 PM

Fang makes ready to chase after the enemy should he be found.

Zeoll (Cayzle) (AC32 invis; 53of77hp) 
Wednesday November 28th, 2018 11:05:07 PM


Zeoll sits and mourns the dead fairy.

He is thinking that he is too old for this.

DM Kathy 
Thursday November 29th, 2018 12:17:29 AM

There is some talk of using location spells to find and go after Dekkar Lifebb, but it would be risky to leave the prisoners before they've been fully secured, and before the keep has been explored. And splitting the party is never an attractive option.

And, as Jozhur and Rill point out, you can always go after him later.

So, you secure your prisoners, gather the loot, and explore the keep. You find that much of it is in disrepair, although the cult does seem to have restored some areas, including the Great Hall where you fought, and some other areas that were clearly used as living quarters. You see no signs of the cultists who fled.

In a dungeon room below the Great Hall, you find several cells containing about a dozen prisoners.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Thursday November 29th, 2018 1:07:07 AM

As is becoming much too common, Terser goes about freeing the slaves. He channels again to give them some relief of the chafing of manacles and malnutrition.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Thursday November 29th, 2018 5:44:37 AM

With Dekkar escaping once again (curses!) Tahni instead heals Bralin and Fang

Cast Heal x 2. Bralin and Fang are now both fully healed

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Thursday November 29th, 2018 5:48:30 PM

"Why were they kept here? For slavery or for sacrifices? Who knows what these cult guys were up to? "

Aex carefully administers some first aid to those who need it and gently inquires why they were here...

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Thursday November 29th, 2018 6:29:24 PM

Bralin accepts the healing from Tahni with a nod.

He helps search the keep, and free the prisoners in the dungeon.

As the group finishes up, he offers.
"Shall we finish the night here, and announce our victory to the village in the morning? Without the threat of the cultists, the townsfolk may be willing to offer more news."

The dwarf tries to recall what the Black Lions were supposed to do next..

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Thursday November 29th, 2018 6:34:57 PM

To the mage, Rill says, "You didn't tell us your name or your role in all of this. To better determine what to do with you, I need to look into your soul. This will be unsettling, but it won't cause you any pain. One I understand you better I can figure out what to do about your blindness."

Rill wlll use his Probe Psyche ability on the woman. (DC 25 Will save.)

---------------------------------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability to gain insight on the creature. The target may make a Will Save against this ability, at a DC of 25 to resist the effect. If the target passes their save then their alignment is revealed. If the target fails their save the seeker knows their alignment and personality, and gains a +2 Insight bonus to attacks, armor class, and spell DC against the creature. Creatures almost universally view the use of probe psyche as unnerving at best, rude and insulting at worst. NPCs subjected to the power shift their attitude toward the soulseeker by 1d3 steps toward hostile.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday November 29th, 2018 7:05:28 PM

Fang is less willing to automatically assume the guys in jail are slaves. We should be careful we're not letting pirates that disagreed with the alliance to the Death Cult go free to resume their evil ways."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+23=40 ;
Thursday November 29th, 2018 7:05:50 PM

Jozhur assists Terser in getting the prisoners unshackled and thoroughly tosses the living quarters before they leave. Maybe there is some information useful to the Dragon Consortium in their broader mission.

Perception: 40

Zeoll (Cayzle) (AC32; 53of77hp) 
Thursday November 29th, 2018 7:51:47 PM


Zeoll cocks his head as he gets a telepathic message from his cohort.

He sets aside the little fey body and stands abruptly. "My frriends, I have some verry urrgent business to which I must attend. I do not know when I can rreturrn to you. Please continue on with this quest! I know you will succeed now and everr!"

His cohort teleports in.

Zeoll steps up to each of his friends.

"Captain Jozhurr, it is time forr me to rreturrn to you the hat you let me wearr. My oldest Bonetown frriend, it has been an honorr."

"Brralin, Terrserr, and Tahni, no companions I have known have been as strrong and steadfast as you. I have no fearr forr ourr grroup with you at the hearrt."

"Aexana, for sheerr joy in life, you have a special place in my hearrt, rright next to my long lost frriend Flat-top the Centaurr. Neverr change!"

"Rrill, you arre the consumate adventurrerr's adventurrerr, a herro above herroes. You set the example that will lead this grroup to become the Bone Drragons." Zeoll winks when he says that. "Orr whateverr name you all decide on!"

"Fang, I'm sorrry we did not have morre of a chance to adventurre togetherr! Stick with this grroup and you will not go wrrong!"

[OOC: Friends, with real life, especially my new job, I don't have time to do Zeoll justice. Forgive me as I bow out of the game. Tomorrow will be my last post.]

DM Kathy  d20+11=19 ;
Friday November 30th, 2018 12:03:57 AM

You free the prisoners from the cells. Some questioning reveals that some of them are slaves acquired from the Bloodkin. Most are actually townsfolk, brought here as hostages to ensure the cooperation of their relatives in town.

Rill uses his Probe Psyche ability on the mage, who introduces herself as Avra. You learn that she is Lawful Evil in alignment, that she is surprisingly insecure about herself and her abilities, and that she had attached herself to the cult seeking structure and purpose. She's done some pretty terrible things, but she may be reachable.

Bralin tries to remember what you were supposed to do next. You don't recall anything specific. The Iron Dragons asked this of you; hopefully they (or other Dragon Consortium representatives) will be in touch before too much longer.

Jozhur searches, but doesn't find anything useful.

Zeoll receives an urgent telepathic message from his cohort. He has always had a divided heart, torn between adventuring and helping his people. It looks as though his priorities have undergone a sudden shift.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Friday November 30th, 2018 1:16:34 PM

Rill shares what he learns about Avra. Then he addresses the woman.

"Avra, I can see that you have done some very bad things in your life. However, in the cold light of death, all stand equally before Gargul to be judged. Unlike many of your comrades, you were spared that fate today. And so you stand before us instead. I judge that while you deserve death for what you have done, you have the capacity to alter your eventual fate before you face the God of Life and Death.
That is a gift many do not receive.

"If my comrades here agree, you will be taken to a former island of slaves and slavers that has now become a haven for some and a rehabilitation opportunity for others. There you will live humbly as an equal among others. You will also be provided a structure and purpose. You will serve there with your skills and abilities.

"I and perhaps others will visit from time to time, and when we have judged you to have redeemed yourself, we will reevaluate your situation. Do you accept this sentence? Will you willingly turn from your evil ways and enter into a life of service to others?"


If she answers yes, and seems sincere, Rill will dismiss her blindness. If she answers no, Rill recommends summary execution.

---------------------

As Rill finishes his monologue on judgement and redemption, he hears Zeoll's announcement of his departure. It's like a knife through his heart.

"Well Zeoll, I guess I knew Maab was going to call you away from us at some point. I've tried to get you to follow a more stable God, but, well, here we are.

"I grew up in Bonetown and when the time came for me to leave that place, Gargul directed my path to the storied crew of the Lionfish. You were there to greet me that day, along with Jozhur, Aex and Terser. Friends have come and gone since then. I miss Magana and Captain Coerator. Remember Hashamon, Reggie and Clyde?

"Since that time, we have worked together to defeat a godling, rescued a sentient stone, put down slavers. We've survived the frozen waste, lived trough a hurricane, and helped with the return of the Sargrass to the Wold. Through all of that, a wise and aged Liontaur kept us entertained with his stories and always pointed us in the right direction. You have been a guiding star for our group, and I will miss you my old friend..."


Rill pauses for a moment as he starts to choke up and struggles to regain his composure.

"While I hope your departure is only temporary, I kind of sense otherwise. Know that you will always have a place at our table, a berth on our ship, and a warm place to sleep before our fire. Please don't forget us in your travels. Farewell where ever you fare my friend."

Then Rill hugs the furry old beast and wipes his eyes as he steps back.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Friday November 30th, 2018 5:17:49 PM

I learned many things from you. Honoring where I came from is one of them. So I don't suppose I can fault you for leaving to take care of your own. Doesn't mean I have to like it, but I'll support you whatever you need to do. And we'll make sure none of these nasty slavers can come to threaten your home, or anyone else's for that matter.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Friday November 30th, 2018 5:26:11 PM

Bralin reaches into his sack, and retrieves a figurine of a lion he has carved in oynx.

The dwarf solemnly hands it to Zeoll.
"A remembrance," he tells the taur. "Fare well, friend Zeoll."

Zeoll (Cayzle) (AC32; 53of77hp) 
Friday November 30th, 2018 6:40:07 PM


Zeoll embraces his friends but does not trust himself to speak. They can see in his eyes (and in the droop of his tail) that this is a sorrowful moment for him too. He tucks away the lion carving carefully.

He takes the hand of his follower, Fraweol, and bows. Then the two teleport on to other places.

[OOC: Thank you all! I've had a great time.]

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Friday November 30th, 2018 7:21:59 PM

Jozhur lays a hand on Zeoll's shoulder and nods, "Farewell, old friend. Rill just reminded me what a trip it has been." He cuts himself off and gives the old Taur a big hug as a tear rolls down his cheek. "Best of luck pal, sounds like many more adventures await you."

Jozhur's mind wanders to Reggie for a moment, wondering how the ol' gal was doing.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Friday November 30th, 2018 7:27:09 PM

Fang, having known Zeoll for only a few days, is far less emotional about the departure. "May the gods bless whatever task you are leaving for." she says politely.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Friday November 30th, 2018 7:55:42 PM

Tahni stays silent. The Captain took her in as one of his own when she had noone else. "I'l rrrreally miss you" she says with a coy smile.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Sunday December 2nd, 2018 6:42:54 PM

With watery eyes Aex gave Zeoll a hug just before he left. He and Magana were the first Taurs Aex ever laid eyes on. What a fun team they were... But she's convinced they haven't seen the last of that grey Taur!

Sadened she wonders how to proceed next.



DM Kathy 
Sunday December 2nd, 2018 10:09:17 PM

Rill offers Avra the chance to be taken to Comeri to work. She hesitates, but ultimately agrees. Her assent isn't exactly wholehearted, but she isn't trying to deceive, either.

Then it is time to say goodbye to Zeoll. You make your farewells to the old liontaur. Some of you have known him for a very long time; others are new acquaintances. You wish him well, and then he and his follower are gone.

You still have a pile of loot, some captive cultists, and some newly-freed prisoners. And it's still raining. What would you like to do next?

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Monday December 3rd, 2018 6:36:03 AM

Tahni tries to break the tension by returning to the matter at hand. "There are still some of them lurking down the corridors. This place isn't entirely safe just yet. Should we give pursuit and try to catch them? Set up camp here to rest and cover the entrance in case they return? Head back to the 'Fish?"

She turns to face Jozhur for the answer.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Monday December 3rd, 2018 12:18:22 PM

"We've searched the keep and found nothing else - other than the fact that this place is falling apart. Before we leave with this lot, we would do well to make sure we know what we're dealing with. This will take a few minutes."

Rill will cast Detect Evil on the prisoners and the slaves. Then he will then use his Probe Psyche ability on any evil slaves and on all the prisoners. (DC 25 Will save.)

---------------------------------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability to gain insight on the creature. The target may make a Will Save against this ability, at a DC of 25 to resist the effect. If the target passes their save then their alignment is revealed. If the target fails their save the seeker knows their alignment and personality, and gains a +2 Insight bonus to attacks, armor class, and spell DC against the creature. Creatures almost universally view the use of probe psyche as unnerving at best, rude and insulting at worst. NPCs subjected to the power shift their attitude toward the soulseeker by 1d3 steps toward hostile.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Monday December 3rd, 2018 3:59:48 PM

Once we clear the place out, it may not be the worst idea to use that Earthquake of yours and flatten it, so long as adequate protections are in place to prevent landslides into the town. It's falling apart anyway, and that would mess up Lifebb trying to come back here and set up business again.

Terser would like to stick around until morning though, so he can pick up those stonecarving tools from the blacksmith. He knows what it's like to lose some expected business, and would prefer not to leave the man hanging.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Monday December 3rd, 2018 6:18:07 PM

"I guess it would be too much to find some secret passage that leads to more devious rooms? No... that probably sounds too much like a game we used to play...

But in any case I'm not in favor of spending the night here! Waiting till morning might be wise though...
"

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Monday December 3rd, 2018 6:46:10 PM

"We will need to meet with the townsfolk, and ensure they are not of the foe," Bralin points out.
"We must needs do that in the morning, when they are awake and about."

The dwarf gives a half smile.
"I do like the earthquake idea."

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday December 3rd, 2018 10:16:38 PM

Fang helps do one last run through the keep to find anything they missed.

DM Kathy  d20=16 ; d20=15 ; d20=15 ; d20=2 ; d20=11 ;
Monday December 3rd, 2018 10:30:43 PM

Turning your attention to the problem at hand, Tahni wonders whether the cultists who fled might still be in the keep. Rill assures her, however, that they have fled the building altogether.

Rill casts Detect Evil on the cultists and freed prisoners. The cultists detect as evil; the freed prisoners do not. You use your Probe Psyche ability on the cultists. One is a priest of the Death Dragon, who has done some pretty terrible things. The others are pretty low-level recruits, almost certainly redeemable.

Terser suggests flattening the keep with an Earthquake once everyone is out safely; Bralin seconds the idea.

The rest of you ponder logistics. It is full night by now, and still raining. You got to the village a little before suppertime (and, incidentally, only some of you had time to eat). It's only been a couple of hours since then. People are likely still awake in the village, though they will be retiring soon. You might be able to find accommodation there. Indeed, some of the freed prisoners are townsfolk, held as hostages by the cult to ensure the cooperation of their relatives. They are anxious to return to their families, and many of them offer you a place to sleep, "though it won't be too fancy." You could also retire to the Lionfish. Or you could stay here.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday December 3rd, 2018 10:37:05 PM

Earthquake it in the morning. We don't want to wake up the whole town. Fang points out.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Tuesday December 4th, 2018 5:21:06 AM

Tahni has never intentionally collapsed a building. Still, it seemed a rational thing for the party to do.

She nods in agreement to saving it til morning.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Tuesday December 4th, 2018 6:04:32 PM

Bralin nods his acceptance at one of the offers of rest.

"I slept in a cave for ten years," he reassures the man. "And have little use for 'fancy'"

To Rill he notes
"We can accompany the freed to their homes, escape this place, and build goodwill."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Tuesday December 4th, 2018 7:11:54 PM

Terser is fine with anything. No matter how simple the accommodation, he's slept in worse.

DM Kathy 
Tuesday December 4th, 2018 10:26:14 PM

The townsfolk really are anxious to return to their families, and honestly you're not sure how you'd stop them. So you do the next best thing and go along with them, planning to come back and level the place in the morning.

None of the families in town have enough space to accommodate all of you, so you end up divided among several houses. There's a pallet on the floor in front of a fire; a couple of cots in a musty-smelling attic; a child's trundle-bed (the child is nowhere to be seen and you kind of hesitate to ask about it); a soft pile of bedding in a warm kitchen corner; and similarly humble arrangements. You are also offered food and drink, should you want it.

The night is uneventful. In the morning, your hosts offer breakfast, after which you can return and bring down the keep as planned.

The Lionfish is still at the dock, as is the Black Falcon which presumably belonged to the cult. You did see that there were sailors aboard when you came in, but there's no telling whether they'll put up a fight or how skilled they are. You still have ex-cultist prisoners and a few freed slaves to deal with. What would you like to do next?

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Tuesday December 4th, 2018 10:27:36 PM

Jozhur balks at collapsing the (somewhat) perfectly good keep. "How about we ask the townsfolk in the morning, perhaps they can use the place. I don't think Dekkar will show his face here again."

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Tuesday December 4th, 2018 10:33:18 PM

Rill magically returns his white robes to their pressed and clean condition.

"Bralin, I remember when we brought you back from the Ice Vein. I really glad we did. Cuz we got dwarves! Thank you for the reminder of our responsibility to care for those in our charge."

Rill will accompany the others, including out prisoners and the former slaves back to the town. As we go, we use Continiual Flame items to light out way. We will see to the reuniting of some to their families, and will spread enough funds around for a real celebration.

Rill asks any town leaders what should be done with the keep we left, and mention that we had planned to shake the area down to rubble.



RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Wednesday December 5th, 2018 4:01:15 AM

Tahni is happy for a good night's rest and is happy to take the trundle bed.

She is in absolute agreement about caring for the people of the town and trying to leave them in a better position. She does go to the bar to talk to some of the wait staff - rather than the manager - and sets to asking them if there are any other "baddies" hiding about town. Who know's, maybe that blacksmith has something to hide? She's happy to throw a little gold their way if it will help their tongues.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24  d100=51
Wednesday December 5th, 2018 11:06:25 AM

Rill will gladly take whatever accommodations are offered.

In the morning, he will return to the cobbler Avit. "Good morning, good sir. Last night we cleared out that den of thieves and miscreants at the keep on the hill. You said said there was a council that ruled here. Were there any members of this council that are not usually at that keep? If I can get a list, perhaps we can make contact with each and make sure things are set aright here before we leave."

Rill will also check with the townsfolk before he or Tahni destroys the keep. As Jozhur suggests, it may be a place they want to use. While he's at it, he will also cast Augury, asking "Will it bring weal or woe to the town to cast Earthquake on the keep on the hill." (85% chance of success, rolled 51 - success!)

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176)  d20+9=17 ;
Wednesday December 5th, 2018 5:33:14 PM

After a night sleeping by the fire, Bralin breaks his fast, and tries to get a sense of what his hosts feel about no longer having the cult branch looming above them. Adhering to Jozhur's suggestion, he also mentions the group's plans to bring down the keep, and asks for their thoughts.
[Diplomacy 17]

Finally, the dwarf helps with whatever morning chores need doing, and then takes his leave, and returns to the Lionfish while giving any other vessels docked here a once over.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Wednesday December 5th, 2018 6:37:02 PM

Aex too is actually feeling quite good now that they all enjoyed a good night sleep and excellent breakfast.
She agrees with Jozhur that it might be prudent asking the townsfolk what this keep used to be before that evil cult took residence in it. Obviously by the state the keep was in, it's doubtful the cult had any ties to the building... but perhaps the townsfolk have?

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Wednesday December 5th, 2018 7:23:53 PM

Also, Rill will freely offer healing to any that need it and will repay his lodging with Continual Flame cast where asked.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday December 5th, 2018 7:57:22 PM

Fang spends the next morning doing priestly things. Healing the sick or injured, giving words of encouragement, perhaps even giving a sermon if there are enough faithful in town who are interested in one. She makes sure to ask around for the local priest, if any, and check in with him for advice as to what's most needed and permission before giving any kind of sermon. She doesn't want to step on anyone's toes here.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+23=34 ;
Wednesday December 5th, 2018 10:27:14 PM

In the early morning hours, Jozhur heads off to scout the Black Falcon. He does his best to determine what sort of threat the crew may be and reports to the others before taking further action.

Perception 34

DM Kathy 
Wednesday December 5th, 2018 10:28:02 PM

Rill talks to the town council, and finds them to be very uneasy and evasive. They are emphatic that they never liked those cultists, no siree, never had nothing to do with any of them!

The cobbler Avit tells a different tale; the powerful and influential people in town had all converted to the cult. The cult made an example of those who refused, and the rest fell into line. It's possible--even likely--that the surviving town leaders are truly repentant and glad to put the cult behind them, but it may bear further investigation.

The answer to Rill's Augury is weal.

Tahni talks to the townsfolk, and finds much the same thing Rill found. The cultists pressured the town leaders and influencers to convert to the cult, and executed those who did not fall into line. Most townsfolk tell you they believe the leaders just went along out of fear, and were never really committed to the cult, but they seem uneasy.

Bralin finds that the townsfolk have mixed feelings about the keep. It's an eyesore, true, but it could be fixed up. They've been meaning to do that. You know, for at least the past 20 years. A few worry that knocking it down will create more problems than it solves, but others seem like they would be glad to see it gone.

Aexana learns that the keep was once home to a knight, rumored to be a retired adventurer. He had no children, and when he died, nobody claimed the place, so it fell into disrepair.

Fang is able to tend to a few hurts and illnesses. She learns that the village priest was one of the first ones executed by the cult, so at present the townsfolk have no spiritual leader. They welcome the idea of a short prayer service.

Jass (SteveK) Gray Wyrms - Dragon Consortium 
Thursday December 6th, 2018 12:13:14 PM

An emaciated man removes himself from the shadows of a nearby building and ambles up to Tahni, Brain, and any other heroes speaking with the villagers. Pale of skin and rapidly graying thin hair, he looks like a mummified but amiable thin man in his late 20s. Standing 5 foot 9 inches tall, his common traveler’s clothes and cloak is easily overlooked by the smile that plays around the easy-going mouth.

“Hey, what’s the word?” he calls out with a friendly grin.

......
Dragon Benefits:
1. Fame and Respect. The group and each hero in the group are famous throughout the Wold both in their time and for all time. Every politician, be it a mayor, a high priest, or to a queen, will recognize the heroes on sight and know their reputation

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Thursday December 6th, 2018 1:56:22 PM

Terser tries to get an idea from the city leaders if Lifebb tends to appear by magic right in the keep, or if he appeared somewhere else and traveled in. His main concern is to prevent him from using his magic to pop right in any time he pleases anymore. Or to at least inconvenience him.



Dahlia Light Fingers, Gold & Platinum Dragons, Dragon Consortium 
Thursday December 6th, 2018 6:49:30 PM

A purple eyed, black haired halfling enters town wearing 2 shortswords, and a large number of daggers. Upon seeing a fellow member of the Dragon Consortium, she walks over to Jass and says to all present, “So where’s everyone else?”

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Thursday December 6th, 2018 7:14:31 PM

Bralin Stoneminder is a sturdy looking dwarf armored in mithril full plate and shield, and with a waraxe at his side.

He eyes the approaching strangers warily, but then recognizes them for who they are.

To the halfling's query, he replies, "Given your recent arrival, I suspect they will be here soon."
He extends a hand.
"I am Bralin Stoneminder."

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday December 6th, 2018 7:59:23 PM

Fang is busily preparing for the upcoming prayer service and looking for the other cleric's in the party to see if they want to participate when she notices the strangers. Given her long interest in joining the Dragons she recognizes them. She bows respectfully to them. "We are honored by your presence Dragons."

Fang is a heavily scarred Ratfolk with white fur and red eyes. She carries herself as one who has fought many battles and wears the hide armor of a barbarian, yet a symbol of Alemi, God of Healing, hangs from her neck. If any of the visitors are well connected in the church of Alemi they may have heard of her, not because she's important but because her radical ideas of using violence to cure the ills of society, like slavers, have ruffled a lot of feathers in the usually pacifist church.

Valdor [Gold and Platinum Dragon, Dragonstone] (Jerry--playing him as an NPC) 
Thursday December 6th, 2018 8:19:02 PM

A soft crunching occurs in the distance and two giant footprints dent the road. A figure appears sitting on something in the air that remains invisible. Silver haired, majestic and lean of muscle he sits with a wry grin on his face as he hops off of something.

"Thanks for the lift my good sir. Always better than teleporting." He waves as the unseen creature departs.

Putting on his diplomatic face he approaches the others and bows to Dahlia. He takes a moment to recognize all the faces and steps forward smiling as he heads towards Fang.

He bows low and smiles. "Greetings to you Fang. I am Valdor Dragonstone. I'm not a priest, but I am at your service. Is there anything a lay person can do to help you prepare? I do know a few prayers and I serve both Domi and Alemi. I apologize if our arrivals are disturbing you."



Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday December 6th, 2018 9:00:44 PM

Fang returns Valdor's bow. "I am honored by your offer. These people have long lived in fear and oppression. My hope is to show them that they are not forgotten and that there is hope to rebuild their lives. The presence of dragons actively helping would help greatly in reaching them."

Fang promptly sets Valdor helping put back together the decrepit chapel unused since the execution of the previous priest. Where others might hesitate to set such a prestigious figure to work she assigns him the dirtiest, toughest, most tiring jobs. That is, the ones she isn't herself undertaking. He's a dragon, he can handle some manual labor!

She also recruits any other Dragons, party members, or villagers willing to help. The place needs to be cleaned top to bottom, new seating found, conjured, or fixed, and redecorated with candles, flowers, and carpets.

By the time she's done she wants the place looking bright a new, representing the renewal and healing she hopes the village can achieve now that the cultists are gone.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Thursday December 6th, 2018 9:06:00 PM

Upon seeing the Valdor, Dahlia and Jass, Aex makes a light bow - she's never been good with words especially not when such heroes of the Wold arrive.

With a stammer she manages to speak her name... : "[/b] Aexana Sir... well euhm... me that is... you know... "[/b]


Bosk (James D) Iron Dragon of Hook City 
Thursday December 6th, 2018 9:48:07 PM

In the distance a dark mist coalesces into into an ethereal shadow that sweep across the land, slowly condensing into the solid form of a large minotaur...or at least you think it is minotaur. Tall even by taur standards, the 9 1/2 ft tall figure is a commanding presence. Perhaps it is the 10ft bastard sword slung across his back, a third eye in the center of his forehead, or the fact that he casts no shadow in the Wold.

Casually he picks a couple strands of the remaining shadow off his steelgrass armor and flick them into the wind where the instantly dissolve. Looking closer you notice his armor covered by a black pea-coat sewn of chimera skin. The material is strangely soft and warm, thick enough that it conceals any weapons or armor underneath yet light enough to be cool to wear in the sun, and the way the end sweeps just above the floor as he walks sends a chill down your spine...or perhaps it is that is is actually radiating cold as wisps of dark fog seep from underneath his cloak.

Where the armor doesn't cover you can see the scorpions moving through his fur. Not crawling on top of it or under it, within in it as a ghost passes through a wall or a tattoo through the skin. If that were not strange enough, a silver Holy Symbol like you have never seen before is emblazoned on his forehead and in the center of it is living third eye darting left and right.

On his breast is the adamantium emblem with the IA Shield worn by the Iron Adventurer's before they became known as the Iron Dragons, and the Dragon's symbol lays just above it.

Sword still slung, he walks with a swing and lets his arms and shoulders go free, and laughs as he calls out. You could see that he is ready to be friends with anyone who was friendly, and doesn’t give a fig for anyone who isn’t. Sorry for the delay. We had to take care of that thing at the place. I am a priest of Gargul, one of his devoted Eyes. Let me know if I might be of any help.

Knowledge religion 10 Highlight to display spoiler: {The symbols on his forehead are the combined symbols of Gargul and Jancassis}
Knowledge religion 10 Highlight to display spoiler: {Eyes (clerics) of Gargul who become Grims no longer cast a shadow in the Wold}

Knowledge religion 15 Highlight to display spoiler: {The priests of Gargul often seem cold to the touch. When on missions of importance, a wispy fog may seem to creep from under their cloaks. }
Knowledge religion 15 Highlight to display spoiler: {Jancassis' Avengers can have sacred living tattoos that that acts as familiars and/or swarms }

Knowledge local 10 Highlight to display spoiler: {The creature before you is not strictly speaking humanoid}
Knowledge Planes 15 Highlight to display spoiler: {The creature before you is an outsider, at least partially composed of the essence of another plane}
If previous check passed, knowledge religion 15 Highlight to display spoiler: {Jancassis' Avengers who have reached the level of Agent of Vengeance become outsiders and may be sent on Missions by Jancassis herself}

--------------------------------------------------------------------------
1. Fame and Respect. The group and each hero in the group are famous throughout the Wold both in their time and for all time. Every politician, be it a mayor, a high priest, or to a queen, will recognize the heroes on sight and know their reputation.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Thursday December 6th, 2018 10:16:28 PM

Rill is a bit taken aback at this sudden appearance of these legends. He nervously smooths his white robes, magically returning them to their clean and pressed condition, and adjusts the circlet that bears the symbol of his God. Garguls symbol likewise hangs on this chest, made of some strange metal.

He nods his head as he addressed these new arrivals. "Greetings and welcome. We are honored by your presence." Rill waits for them to clarify what's next.

DM Kathy 
Thursday December 6th, 2018 11:01:19 PM

One minute, you are going about the mundane tasks of helping the townsfolk rebuild their lives, and the next moment, you are among legends.

You have varying reactions. Bralin is matter-of-fact, Aexana is tongue-tied, Rill is somewhat in awe. Fang is respectful enough, but soon puts these living legends to work fixing up the town's temple. There is only room for so many helpers before they start getting in one another's way, and it doesn't take too long to set the little temple to rights.

The townsfolk, too, recognize the living legends in their midst, judging from the murmurs you overhear. "Valdor Dragonstone himself!" "Dahlia Light Fingers!" "Bosk DeOx!" "and that's Jass of Downs!"

They watch and wonder, because surely these mighty folk didn't come all this way just to fix up their temple.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Friday December 7th, 2018 4:38:45 AM

"Uh-oh. What have we done now?" Unfortunately that is Tahni's first thought on seeing not 1, but 4 members of the Dragon Consortium. She recognizes Bosk both from the battle prior to the hurricane but also from the battle with the Sarr. He's pretty big and important in the Wold so it's no doubt he's forgotten her. Tahni takes no offence whatsoever and is grateful to be in his presence again.

It's funny. These legends of the Wold all seem so... normal. There's no overwhelming aura, no sermons, no bellowing voices or expecting a little hero-worship. They're just like every one else. ".. except they have saved the Wold in ways we could never imagine" she reminds herself.

Feeling a little more confident she presents herself: "Tahni. I'm Tahni!" The Wyrmrider legacy of awkward introductions continues

Jass (SteveK) Gray Wyrms - Dragon Consortium 
Friday December 7th, 2018 6:40:54 AM

Jass takes Bralin’s hand warmly. “Good to put a face behind the great deeds I’ve been hearing!”

“Of course you are!”, Jass says with an infectious grin that weirdly doesn’t seem out-of-place on his Lich-like face. “Looks like you have done another terrific job, eh? Protect what needs protecting, and as tired as you are, what’s the first thing you are doing?” The undead blooded Sorcerer doesn’t hesitate. “You start rebuilding and helping the good people of the town.” He nods and casts a small prestidigitation, “well, color me purple!” And he does, making his skin a nice light lavender!

He makes his way about the town, making sure to greet each of the heroes of the seas: Rill, Arcana, Fang, and Terser. “Where is Zeoll? Ah that’s right, called to attend to that thing.”

Jass helps with cleaning by casting an Unseen Servant and using Prestidigitation to clean: Valdor and Bosk have enough muscles for the manual work! He does take care of the inevitable pile of refuse that just can’t be used again by a few Disintergrate spells. “Place looks positively refreshed, eh? ‘Course, that’s the easy part, the heart of any town are the people,” his mummified face smiles as he bows to Fang, “and I believe I’ll leave that in your capable hands.”

Jass (SteveK) Gray Wyrms - Dragon Consortium 
Friday December 7th, 2018 6:47:01 AM

“Of course you are!”, Jass says to Tahni

And he also shakes the hand of Jozhur, too.

Ingrge Nightseer; Emerald Dragons - Dragon Consortium 
Friday December 7th, 2018 1:53:32 PM

Just about the time the temple is set to rights, There is s light shift in the winds and then there is an old long grey haired scar faced elf standing in front of the temple doors. In his right hand is a very well documented and renowned staff.

The elf looks at the staff for a moment as if listening to it and then seems to be talking to it.

"Yes, I do believe this is the place. Though it seems we may have missed out on some of the activity"

"Yes, See there is Valdor and Dahlia and Jass and the young Bosk."

No longer addressing the staff Ingrge looks around and then more loudly asks. "So, Who is in charge here!"

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Friday December 7th, 2018 5:31:45 PM

Jozhur returns from the docks to find some strangers have arrived. Jozhur is a fairly average sized human with a shaggy mop of jet black hair. He is dressed in loose fitting clothing with a hooded cloak, a bit of shiny chain armor peaks out around his collar.

Jozhur has briefly met Bosk before and greets him with a nod as he briefly introduces himself to the others who show up, guessing they aren't here to socialize.

He shakes Ingre's hand and replies, "I suppose Zeoll left me in charge again, though I think Rill's talents fit the role better. I nominate him for the title of Captain, should he accept and no one object."

Valdor [Gold and Platinum Dragon, Dragonstone] (Jerry--playing him as an NPC) 
Friday December 7th, 2018 6:41:01 PM

"No one is in charge as usual, Ingrge." Valdor gives the old hero a big hug. "Just trying to help."

Valdor leads Ingrge over to Aexana. He bows low and says, "It is very pleasant to meet you maam. Your potions are legendary in Plateau City. Ingrge, this hero's daughter owns the best potion shop in Plateau City. Her daughter's salve has been keeping my back limber after workouts for some time now. I'm not as young as I used to be. You should try it!"

Ingrge Nightseer; Emerald Dragons - Dragon Consortium 
Friday December 7th, 2018 7:55:06 PM

"Nice to meet you Jozhur . Ah Valdor it is good to see you again." Are we finely close to bringing in some younger blood?"

As he is introduced to Aexana he takes her hand and kisses it lightly on the knuckles." It is a pleasure to meet you my dear." Plateau City? I am afraid I haven't been in a while. Karri, in the the Emerald Kingdom is about as far as I get these days on a regular basis . I am happy in the Tower in my lab...."


Dahlia Light Fingers, Gold & Platinum Dragons, Dragon Consortium 
Saturday December 8th, 2018 7:00:53 AM

Dahlia is all smiles, as she is helping clean up the temple, she finds it particularly funny when Valdor is put to work.
After the clean up is done, and everyone is together, she takes the time to shake the hands of everyone. She says to them, “I’ve been hearing some pretty amazing things concerning you guys, great job dealing with those dragon cultist, they are a nasty bunch”. “I’ve heared others are dealing with the same scum around the Wold, maybe we should send you guys to help out”, she teases.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Saturday December 8th, 2018 11:04:33 AM

Two Dragons appearing out of nowhere was a moment of import. Now there are five, most legends among legends, and it appears more are coming.

Bralin moves to close in with the rest of the Black Lions.

The dwarf nods politely in acceptance of the accolades offered, and waits for the reason of this extraordinary assembly to be revealed.

Bosk (James D) Iron Dragon of Hook City  d20=15 ;
Saturday December 8th, 2018 12:48:09 PM

Bosk greets everyone, especially those who acknowledge him, as he and Valdor join in the manual work.

Tahni, it is good to see you again. I feel like we are old friends after everything Boomy has told me about you. I believe he used to travel with you in the Scab. I hope things have been more peaceful for you. Two of our last three meetings were in battle....Have you had any luck in locating Braugh?

Jozhur, I hope adventure continues to find you. You have come a long way since that shipwreck washed you up Bonetown.

Rill, how is the life of the Golembane. I know Gargul sees great potential in you, should you choose to live up to it.


RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Saturday December 8th, 2018 6:14:18 PM

"You knew Boomy?" Tahni beams to Bosk. Not only do they have someone in common but he knows her well enough to know so.

At the mention of Bruagh, Tahni puts on a brave smile.
Sense Motive Highlight to display spoiler: { Tahni still hasn't found her soul mate though continues to keep searching. It's a very sore point}

"Perhaps you'd all like to join us for some food and drink at the tavern? If you'd a little privacy however we could do so on the Lionfish?"

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Sunday December 9th, 2018 5:30:04 PM

Aexana's jaw drops as she seems to be known by Valdor and Ingrge... her cheeks flush...

"It's but simple herbs Sires... but it is true that my daughter has mastered the delicate art of Herbalism. Of makes me proud to know her skills are noticed.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Sunday December 9th, 2018 7:26:10 PM

Rill regains his composure. "Who's in charge? Well, we're more an autonomous collective. But I have a tendancy to speak for the group - perhaps more than I should at times.

"What's that Jozhur? Well, I can serve as captain if we need one."


He looks up at Bosk, "That our Lord should see potential in me is news indeed but I, and I think the rest of us here, live to serve with what we have been given. We do not seek glory or honor except that which gives us the position and authority to do what must be done in the Wold."

He will warmly greet each of these heroes by name, shaking their hands as he goes. "We are honored to meet so great an an assemblage. Some of you we met before at the Sargrass and elsewhere. We were set to a task, and we have completed that as best we could, though one enemy did escape - a Dekkar Lifebb. We can chance him down if need be."

Jass (SteveK) Gray Wyrms - Dragon Consortium 
Sunday December 9th, 2018 7:50:34 PM

“And you did great on that task”, replies Jass with an encouraging smile on his otherwise rictus face. “So maybe a thanksgiving in this newly reconsecrated shrine, and then a more private meal to hear the particulars...”. The Sorcerer trails off meaningfully, and then puts up his hood to not scare the townsfolk during the ceremony.

DM Kathy 
Sunday December 9th, 2018 9:02:55 PM

Yet another Dragon shows up--the famed Ingrge Nightseer. That would seem to be all--at least for now.

There are introductions and explanations. There will be a need, soon, to speak privately.

But for now, the townsfolk are gathered, the temple is ready, so it seems to be time for that prayer service Fang promised earlier. Everyone crowds into the modest temple, the townsfolk still buzzing about the mighty heroes in their midst.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+4=21 ;
Monday December 10th, 2018 7:20:41 AM

Fang is a little nervous about speaking in front of her new companions and the dragons but she quashes it with fiery determination. She resists the urge to talk about how destroying evil can help heal the wounds of society; while that is her favorite preaching topic it's not what's needed now. Instead she focuses on communal healing after a disaster, about how with love and support people can recover from anything. She tries to comfort the villagers over their long hardship and bring hope that everything can be made better if they only believe and work for it. (Dip 21)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Monday December 10th, 2018 12:43:19 PM

Terser sits towards the back of the assemblage, knowing that others have suffered hardships as well. But Fang's words resonate, and for a moment he misses the first family that he took for granted, and the second family that dispersed for reasons beyond his control.

He doesn't mope too long though, because even though his current family has gone through a lot of changes, it's the one that he's chosen, and even those that have retired to chase other goals are still a part of it.

Come to think of it, he should have given Zeoll a gift before he left. It was too sudden by far. Should he have the chance, he'll prepare a totem of refuge to give him, so that he can find the Lionfish at any time, should he need to.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Monday December 10th, 2018 4:25:08 PM

Not being very religious Aexana hides at the back of the temple. Fang speaches well... as his words are not all about the devine it's not even that bad. Love and support! Aye!

Fang's words resonate in the modest temple... Aex can't help but slumber into a day dream... Valdor's words brought back the loving memories of her home... her daughter... their little shop... and look where she ended up now... too often has she and her friends came to the brink of death... in fact... she was dead! Flying up in the air, stunned high up and plummeting to the Wold's rock hard surface... she was granted a return but what good did she do since then? True she bought herself a Feather Falling ring like Lord Gargul adviced... but what else?!?

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Monday December 10th, 2018 4:36:43 PM

Bralin nods at the end of Fang's dedication.

"Well done," he tells her afterward.

Jass (SteveK) Gray Wyrms - Dragon Consortium 
Monday December 10th, 2018 6:55:32 PM

Jass keeps quiet and in the background as much as possible. This is the Black Lions spotlight , and the normally charismatic Sorcerer is content to listen and nod along with Fang’s words. Yes...

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Monday December 10th, 2018 9:21:39 PM

"Yes Rill, someone should wear the hat, or carry the flag, I suppose. It's always been more of a figurehead title, but there is something that goes with it." He hands Rill a strip of the flag flying over the 'Fish, "You may find this helpful in, umm, negotiations."

Jozhur listens intently to Fang and smiles. He says just what these people need to lift their spirits.

-------------------------------------------------------------------------------
Flag of the Captain (Party Item): If a captain of a ship tears a strip off the edge of the flag and carries it on his or her person, AND flies the flag above all others, he or she gains a +3 competence bonus to Diplomacy and Intimidate checks he makes while on board the ship. The captain can mentally change the emblem on the flag once per day. OOC: This is not stock magic item, and may not be bought or sold in the Catacombs. It takes up no slot. Its value is about 4,000 gp.


Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Monday December 10th, 2018 10:06:19 PM

"Hey! Thanks Jozher, that's a nice gift. I'll resist the urge to fly Gargul's symbol."

"Nice sermon Fang."


DM Kathy 
Monday December 10th, 2018 11:18:50 PM

Fang's service seems to be exactly what the townsfolk were looking for. They express sincere thanks as they depart.

Which brings you to the reason the Dragons came to see you--they want to talk to you. The pub has been suggested as a place to meet, and it will do nicely--although a lot of townsfolk seem to be making their way in that direction as well. The Black Lion has also been suggested as a meeting place. The food and drink aren't likely to be as nice, but you will be able to have a private conversation.

Or perhaps the Dragons have another suggestion.

Bosk (James D) Iron Dragon of Hook City 
Tuesday December 11th, 2018 12:49:26 AM

Bosk works at the reconstruction until Tahni and the others start to call it a day and talk about heading to the pub. That would be nice. I have made it one of my goals in life to try the local foods and spirits of every region of the Wold. What would you suggest?

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Tuesday December 11th, 2018 3:58:04 AM

"They do quite large servings of calamari around here if you like that sort of thing" Tahni offers

Dahlia Light Fingers, Gold & Platinum Dragons, Dragon Consortium 
Tuesday December 11th, 2018 5:53:02 AM

Dahlia's ears perk up at the sound of calamari, but then she thinks about it and says, "Maybe some place more private might be appropriate, but we could order some food to go first".

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday December 11th, 2018 7:54:32 AM

Fang is not particularly interested in trying the local cuisine. SHE is much more interested in taking care of business. "This chapel is as good a place as any to meet now that everyone is gone." she points out, "We can go eat after we take care of the business at hand."

Valdor [Gold and Platinum Dragon, Dragonstone] (Jerry--playing him as an NPC) 
Tuesday December 11th, 2018 9:46:15 AM

We are at your service. However, a private place to meet is needed. You know the area. The boat would be fine. If the inn has a private room, that would work. We could even go into that keep, I guess. The place is not important. It is tradition that you relate the story of your first trial to us.

He smiles and steps back waiting on the "Black Lions" [Is that what they are still called he wonders] to take the lead.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Tuesday December 11th, 2018 10:24:47 AM

"Well, it seems a decision is needed. Let us go to the Lionfish. She has served us well, and it seem fit that we should have important conversations there. For a group this large... Rill glances in Bosk's direction, "we will need to meet in the hold, but aside from some loot from our last foray, the hold is empty."

Rill will approach the pub and go whomever seems to be in charge there.

"Ah, Good barkeep - I would like to know if you can send food, ale and wine to the Lionfish down at the docks. We need enough for about 20 people. Here is 100 gold, and you can let me know if you require more."

Assuming the person is willing to accommodate this request, we'll proceed down the our ship. Once there, we'll make places to sit in the hold, get the food squared away, and have our conversation.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Tuesday December 11th, 2018 5:37:31 PM

What a time for the old man to have left. He would have loved telling this story. Still, he knows Rill will do a fair job of it, and the others can fill in the details.

Ingrge Nightseer; Emerald Dragons - Dragon Consortium 
Tuesday December 11th, 2018 6:11:33 PM


Ingrge finds himself walking alongside Fang as the group makes there way to the Lionfish.

So tell me Fang, How are you finding the rest of the Wold compared to the Scab? I spent quite a bit of time with the Dwarven folk and Drow that lived there. It can be quite beautiful for someone who knows where to look and yet the Scab can be a very harsh Mistress as well.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Tuesday December 11th, 2018 6:19:11 PM

Bralin walks with the rest of the group to the Lionfish.

He heartily approves of Rill as her new captain, and wordlessly awaits the next event.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday December 11th, 2018 7:05:09 PM

Fang looks at Ingrge in surprise. How did he know that she was originally from the scab? Regardless she answers the question as best she can. "Long has it been since i lived there and I'm afraid the pain of losing everything I knew has long poisoned any memories of it's beauty. I have at times considered going back to try to heal that land, but I fear it is far beyond my power. The scars run too deep for a simple priestess to heal. Better I focus my efforts on things I can fix with my axe and my will such as these pirates we recently vanquished."

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Tuesday December 11th, 2018 7:40:59 PM

Jozhur rushes ahead to the Lionfish to set up the meeting place. He gets the crew to help him move things around and sets up makeshift tables and chairs.

Assessment


Jass (SteveK) Gray Wyrms - Dragon Consortium 
Wednesday December 12th, 2018 5:25:25 AM

Jass attaches himself to Bralin and Tahni, vaguely waving towards the harbor. “ A nice walk and a private dinner is the ticket!”, he exclaims.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Wednesday December 12th, 2018 6:24:31 AM

Tahni's ear prick up at the mention of the Scab. She makes a note to try and speak with Ingrge in private later. He may have information that could help her search.

"What? Oh. Yes. Dinner" Tahni gestures towards the tavern to escort Jass

Ingrge Nightseer; Emerald Dragons - Dragon Consortium 
Wednesday December 12th, 2018 8:08:45 AM

Continuing the conversation, Ingrge pauses a bit and unconsciously brings his hand up to his scarred face for a moment.

"I understand very well, I found that returning to the place that caused the greatest pain very cathartic, but it took me a while to get to that stage. I also understand the feeling of things being beyond my power. There were times before we took out Parnoth that we all felt powerless to help ourselves let alone a whole country....

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Wednesday December 12th, 2018 11:16:35 AM

Upon reaching the ship, Rill is glad to see the industrious Jozhur took the initiative to get the crew working on making the hold a suitable meeting place. Well, mostly suitable - it is still a ship's hold. Rill let's Tula know that Zeoll was called away, and that while Rill will act as captain he needs Tula to continue to see to the day-to-day running of the ship and crew. He uses the strip of flag that Jozhur gave him to change the ship's standard to show a white dragon against a black background to reflect the meeting guests.

As all arrive and the food is later brought, Rill will turn to Fang and ask that she call for Alemi's blessing on the food and the meeting.

After that, he addresses the assembled guests.

"Welcome to our humble vessel that has become our home on the seas of the Wold. I wish we had a place more fitting for such legendary persons as yourselves.

"We were set to a task and it is done, though one escaped. We can likely chase that miscreant down if needed. What would you have us do next?"


DM Kathy 
Wednesday December 12th, 2018 11:17:57 AM

[Everybody (except the Dragons) please take 98,000 XP for the previous scene.]

You decide, on balance, that the Lionfish would be the best place to meet, so you begin making your way to the docks. Yesterday's rain is, fortunately, a thing of the past; the morning is cool but clear.

Reaching the docks, you realize that the Black Falcon is no longer there. She must have departed while you were restoring the temple. That may or may not spell trouble for the future, but for now you have other matters to attend to.

In the hold of the Lionfish, you make yourselves reasonably comfortable on lockers, boxes, and piles of canvas. Food arrives from the pub--hot soup along with bread and cheese and a small cask of ale. Given the time of day, it's more like brunch than dinner, but it is very welcome nonetheless.

And now the meeting can begin in earnest.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Wednesday December 12th, 2018 4:46:05 PM

(dragons don't get out of bed for less than 100,000xp!)

Terser is surprised to hear that Fang comes from the Scab as well. He didn't know any of her clan when he was there, and is ashamed of himself for not engaging with her about it earlier. He supposes it hasn't been long since she joined the crew, and between dealing with cultists and krakens, there hasn't been much time for pleasantries.

Still, this is something he will rectify. Ingrge - when was the last time you were back in the Scab? I haven't seen it in years, but perhaps between Tahni, Fang, and myself, we will find a way to return and help to restore it someday. Though I didn't fit in the family mold, I would do well for them should I have the chance.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Wednesday December 12th, 2018 5:39:43 PM

Bralin dutifully walks Jass to the Lionfish.
"Welcome aboard The Lionfish", he tells the man. "A finer vessel, I do not know."

The dwarf leads his companion to the hold, where he notes Jozhur and Tula and the crew have hastily assembled a meeting place. He nods in approval.

Taking a perch on a nearby crate, he turns again to Jass.

"You are welcome here, of course. But, I am curious as to why you have come. Have you another quest for us?"

Ingrge Nightseer; Emerald Dragons - Dragon Consortium 
Wednesday December 12th, 2018 6:00:23 PM

Looking around at the others Dragons, Ingrge stops and then looks to Bralin,

"Well that remains to be seen at this point. We may have something in mind, but we would first like to hear from you all on how this last quest went what you faced what went wrong what went right and what if anything you might do differently if faced with the same situations?

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Wednesday December 12th, 2018 7:43:35 PM

With the prospect of fine food and ale being brought to the Fish Aex is happy to return. Back on board she first checks on her latest herb collections and the weeds she was boiling in preparation of her next concoction.

The she returns to the hold to sit with her friends and the Dragons.
Oh well... it is but a small cask of ale but a whole lot of people around the table. Future stories would probably relate how the Black Lions and the Dragons emptied the little casks in no time... but hey... it's comfy, home, tastes good and the company is admirable.



(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday December 12th, 2018 8:21:39 PM

Jozhur helps himself to some soup and a little ale. He ponders Ingrge's question, they never formally talked about such things, but perhaps it would be a good practice.

When it comes his turn to speak Jozhur has a couple points, "I wish we could have captured or killed Dekkar to ensure he is no longer a threat to anyone, but he is a slippery bugger and was expecting us. Tactically, splitting up as we went into the keep caused some problems, but everyone being stuck in the doorway was not a good alternative."

Valdor [Gold and Platinum Dragon, Dragonstone] (Jerry--playing him as an NPC) 
Wednesday December 12th, 2018 9:34:34 PM

Yes we have a bit of information about your final challenge, but we'd like to hear the story of your first one. He sets a crystal pyramid upon the table and speaks a command word and it begins to glow.

"This should give us privacy from any observation by any being other than a full god. Feel free to add any wards of your own choosing.

"Yes it has happened before."



Bosk (James D) Iron Dragon of Hook City 
Thursday December 13th, 2018 12:15:43 AM

Bosk sips a particularly dark ale as he prepares to listen to the others tale.

Jass (SteveK) Gray Wyrms - Dragon Consortium 
Thursday December 13th, 2018 10:33:37 AM

Jass smiles at Bralin, lays a finger aside his nose, and nods at Ingrge. “Talking after helps reinforce personal and team tactics, what went well and what could have been done better. “

“Now, leaders and dwarfs usually concentrate on what didn’t go right. But if you were successful (and you WERE successful, eh?) you have good points too. So, Master Bralin, tell me of your great deeds!”

The undead-looking Sorcerer appears to be in earnest, listening intently to Bralin and each of the Black Lions as they speak of their exploits.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Thursday December 13th, 2018 1:41:06 PM

"I think our biggest concern each time we encountered Lifebb and his minions was how to limit the loss of innocent life. I think that having to chase him down again is worth it, considering that each time we were able to free all of the captured folk and return them to some semblance of a normal life.

And how many more bases of operations could he have? He's lost his ship, his keep, and dozens of minions. We've always given the grunts the option of defecting once the leader abandoned them. With his recent track record, he's going to start losing troops before we even get there."




DM Kathy 
Thursday December 13th, 2018 1:59:11 PM

As the meeting begins, the Dragons ask about the recent mission and how it went. Many of the Black Lions, however, are more concerned with The One That Got Away.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Thursday December 13th, 2018 2:13:10 PM

These kind of after-the-fact assessments are good, though they can be difficult to retell. Rill gives this some thought before speaking up. Eventually though, he chimes in.

”You have asked us to assess our performance on this task. The simplest assessment is that this went well, and as Jozhur pointed out we made a mistake that could have been a bit disastrous.

“We set out to disrupt a dragon cult. We intercepted some of their slaving operations, and this led us to a very large ship which was a sort of headquarters on the seas. We used divination spells to anticipate what we might face. Tactically, we used another ship to minimize the risk to the Lionfish and our crew, and we used magic items and teleportation magics to deal with the unanticipated as we went. We defeated a very large kraken that eventually fled the fight.
Dekkar Lifebb also fled, and we used information and divination to chase him to this island.

“Once on this island our party used investigation skills to determine were the threat was. We were perhaps a bit hasty in our assault on the keep where the cult was hold up, but has to be a limit to endless preparation - sometime, you just gotta attack. Jozhur is right - the decision for some of us to teleport to the back of the room looking like it was going to end badly, but we pulled together as a party to rectify that. In the end, Dekkar escaped again.

“The key that I see is that we generally know what each other can and cannot do, and we do our best to enable and rely on each other's strengths, compensating for weaknesses where we need to. We do well reacting to unanticipated changes. A concern that I always have is becoming overconfident in our abilities.

“Oh, and it also helps that six our of the seven of us have some healing magics.”



(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Thursday December 13th, 2018 6:09:46 PM

Aex nods as Rill describes how the last fight went. It did end with a minor victory since Dekkar escpaed yet again but it could have ended sour... the little greenmage is not a fan of all that jumping around...

"What's wrong with using a proper door anyway?!"

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday December 13th, 2018 7:07:57 PM

Fang, for one, is very unhappy and concerned that the leader escaped. "We should have anticipated his flight and tried to stop it in some way. I'm not sure how, I"m not the best at planning, but it's going to come back to bite someone, somewhere sooner or later. You don't treat stop treating a disease just because the patient is doing better, you have to cleanse it entirely from the system or it'll just spread again, stronger and more resistant to treatment."

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Thursday December 13th, 2018 8:18:26 PM

“Ah,” Bralin understands now. “Ye wish a tale.”

“Very well”

The dwarf, mug in hand, climbs atop his crate.

“T’was mere weeks ago when members of your august body” - raises his mug toward Bosk - “charged us to prove our worthiness by destroying this branch of the Dragon Cult, and Gimp ported us to Bonetown.”

“We’re given but a single clue, to seek the Bloodkin. But, nothing more about the Bloodin, or their whereabouts were provided.
In truth, no more than that was needed. When the likes of Rill, and Terser, and Zeoll begin searching, nothing remains hidden for long.

Following the trail they discovered, we first journeyed to Market Island, where, under cover of a fog bank conjured by Aexana, we waylaid a Bloodkin vessel and easily overcame her crew.
No less than three vessels came to their comrades rescue. We overcame them all.
Now, knowing the ships were all crewed by slaves, we were forced to take great pains not to sink the craft. Instead, by means of flight, teleport, and dimension door, we boarded each ship in turn, killed or captured the crew, freed the slaves, and met up with our latest companion, Fang.

We took one of the four ships for use in our next attack, scuttled one deemed unseaworthy, and gave the other two to the freed slaves.

After questioning the captured crew, t’was on to the flagship of the Bloodkin, The Bloodreaver. ‘Ere we reached her, our own ship was attacked by a mighty Kraken. With spell, sword, and axe we drove it from our ship, made hasty repairs, again with much help from Aexana, and resumed our journey.

Realizing the foe now knew of our approach, Rill activated a Fan Feather Token, causing our ship to race across the sea. Catching sight of The Bloodreaver, we found our ploy worked, and we had gained surprise. Again, Rill teleported most of us to the deck of the Bloodreaver, avoiding the possibility of encountering the Kraken again. Aboard that vessel rang out a battle for the ages. As noted, a Dragon Cult mage of great power proved troublesome. Yet we overcame his comrades, and he fled.

We followed him to this place, where we assaulted yon keep. To avoid confinement in a narrow hallway, Rill and I and others teleported to the back of the hall, intending to destroy the foe between us. But, they were stronger and more numerous than we expected, and for a moment we were in danger of being slain piecemeal. But, the Black Lions are no easy prey. With Walls of Stone, Blade Barriers, and ferocious winds, our casters isolated their men, breaking up the attack. Summoned companions healed our most grievously wounded. Our warriors cut through the foe.

In the end, all the enemy were slain or captured, save one.
The slaves were freed, and the villagers released from their overlords.”

Bralin raises his mug.
“And now, we revel in the spoils of our victory, drink with our comrades in arm, and sing of our mighty deeds!”

With that, the dwarf drains his mug, and sits back down.


RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Friday December 14th, 2018 4:36:40 AM

Tahni smiles and raises a mug. It was good to see the party in high spirits, and the tale from Bralin is a fair account. She stays quiet throughout though.

Dahlia Light Fingers, Gold & Platinum Dragons, Dragon Consortium 
Friday December 14th, 2018 6:17:46 AM

Dahlia lifts he mug in a gesture of well done, then takes a drink in tribute.

Ingrge Nightseer; Emerald Dragons - Dragon Consortium 
Friday December 14th, 2018 8:32:22 AM


Well it sounds like you had some difficulties but came through them pretty well. As for Dekkar, Ingrge chuckles to himself. No doubt you will run across him again at some point. I won't tell you the number of times Parnoth slipped through our fingers and managed to escape his doom. And The Golds had a nemesis or two that kept escaping and popping back up as well...I seem to recall Flame, and wasn't there a thief (Korig) or something like that, and his crew that kept getting away....

So, I wouldn't stress overly about him right now. I am sure you will get to a satisfactory ending with him at some point in time.

More importantly perhaps... Ingrge pauses and looks over to Valdor, Jass and Bosk...

Jass (SteveK) Gray Wyrms - Dragon Consortium 
Friday December 14th, 2018 10:56:02 AM

Jass listens and makes encouraging comments through Bralin’s story.

“Not all Power is in the fight, eh? Seeking and traveling are just as important!”

“Yes! Protect those that can’t protect themselves.”

“I agree, plan as best you may, but an OK plan executed violently is better than a perfect plan too late.”

The Sorcerer becomes thoughtful on the description of escaping mages, then leans in conspiratorially. “Yes, villains are often evil, but seldom stupid, more’s the pity, and mages more so than most. But a ‘Dimensional Anchor’ Spell often takes those magical options of escape away, and can be a nasty surprise. If you don’t have a caster with the spell, a scroll does in a pinch!”

DM Kathy 
Friday December 14th, 2018 1:57:15 PM

You report on your recent adventure to the Dragons. It all went well, apart from that pesky Dekkar Lifebb.

A couple of points of correction about Master Lifebb. You've seen enough of his spells to know that he is a cleric, not a mage. Also, you know from your conversations with captured cultists that he was the liaison between the Middle Seas Death Dragon cult and the Bloodkin. He was not the leader of the Middle Seas Death Dragon cult--that honor belonged to a man named Tyzos Nightshade, who is now dead on the floor of the keep. So you did get the main bad guy--it was one of his lieutenants who escaped.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Friday December 14th, 2018 2:32:17 PM

Rill is impressed with Bralin's recounting of our tale. He also smiles at Jass' remarks.

"An OK plan executed violently is better than a perfect plan too late? You know Jass, you don't look like a dwarf, but you talk like one. And your advice about casting Dimensional Anchor is well taken."

Valdor [Gold and Platinum Dragon, Dragonstone] (Jerry--playing him as an NPC) 
Friday December 14th, 2018 6:22:33 PM

Valdor holds up a drink. "To the Black Lions! May their heroism continue to make Bonetown a better and safer place to live! And most importantly may the people of Bonetown forever be thankful!!

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Friday December 14th, 2018 7:07:27 PM

Nodding approvingly, Jozhur raises his mug and downs it all at the completion of Bralin's tale.

He grunts at Jass's comment, "Indeed, violence in action is key. I'd say we were plenty violent." The human grabs another mug of ale and listens intently for what the Dragons have to say next. He also looks at the puny cask, wondering how long it will last.

Dahlia Light Fingers, Gold & Platinum Dragons, Dragon Consortium 
Saturday December 15th, 2018 6:31:17 AM

Dahlia raises he glass at Valdor’s toast then adds a toas of her own, “May your enemies fear you more than you fear them, and may they find the end they have rightfully earned!”

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Saturday December 15th, 2018 8:45:18 AM

Fang takes a mental note about the dimensional anchor suggestion. Maybe she'd better get some of those scrolls?

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Saturday December 15th, 2018 12:31:01 PM

Bralin takes a great swig from mug after each toast, requiring an additional mug to get through them all.

Having said more than his fair share for the evening, the dwarf is content to eat, drink, and wait for the Dragons to reveal the next quest.

Jass (SteveK) Gray Wyrms - Dragon Consortium 
Saturday December 15th, 2018 12:55:25 PM

Jass gives a rictus grin and a nod at Jozhur’s comment. “I’ve never been one for over planning. Was never interested in planning at all until I was killed and lived as a ghost for a month.” He Shakes off the mood and raises his glass for another toast. “To friends and companions who will stand by you, even to Fae Skiemir!”

It is impossible for the undead Sorcerer to look innocent, but he tries his best as he widens his eyes at Valdor. “What? Too soon?”

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Saturday December 15th, 2018 7:00:07 PM

"Uh... lived as a ghost for a month?" Tahni had no idea a person could do that. You'd probably have to be on very good terms with Gargul. Of course, Jass is a part of the Consortium so they're probably on a first name basis.

Valdor [Gold and Platinum Dragon, Dragonstone] (Jerry--playing him as an NPC) 
Sunday December 16th, 2018 4:15:54 PM

Valdor, mid-drink, sputters and gags at Jass' comment.

He coughs, laughs, and turns beet red. "Oh holy Lem!"

He spends some time recovering.

Then with a totally serious look on his face glances around the room. Then his eyes center on Jass.

"I'm sending you with them."

Ingrge Nightseer; Emerald Dragons - Dragon Consortium 
Sunday December 16th, 2018 7:28:39 PM

Now Valdor don't handicap the Lionfishers like that. At least give them a chance......

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Sunday December 16th, 2018 7:58:05 PM

Aex is amused as the tales go around. While not all plans have been executed according to plan it is with teamwork that every encounter had been overcome till now. Yes there's much to improve...

Then she captures Valdor's direct message to Jass... was he joking? His face clearly says the opposite...

DM Kathy 
Sunday December 16th, 2018 8:29:33 PM

You finish recounting your adventures to the Dragons. There is a round of toasts. So far, the cask seems to be holding out just fine.

Then Jass mentions something about Fae Skiemir, and says he spent time as a ghost. Valdor chokes on his ale and threatens to send Jass with you--but which remark was he reacting to?



Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Monday December 17th, 2018 12:41:54 PM

"I'm still unsure where or what a Fey Skimmer is. But before we trundle off anywhere else, we still have a number of matters to attend to here. We have prisoners to deal with and a keep to raze. Also, there may yet be some of the slaves we found that are not native to his island. We should at least secure them passage to whereever they call home.

"Oh, and a visit to the Catacombs is needed, but not until after we know where we're headed next. There may be items we need, and I have some things I must replenish.

"By the way, who's Lem?"


Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Monday December 17th, 2018 1:42:53 PM

Terser is still stuck on the living as a ghost remark. How does one live if they are dead? No matter though. Terser has been to Gargul's realm once, and as much respect as he has for the God, he means to avoid him again until he dies valiantly in glorious battle many years from now.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Monday December 17th, 2018 6:43:52 PM

Bralin listens. And drinks.

Jass (SteveK) Gray Wyrms - Dragon Consortium 
Monday December 17th, 2018 6:47:59 PM

Jass is about to answer Tahni when Valdor makes what little color drain from the Sorcerer's corpse-like face. Thinking quickly, he shrugs. "Well, of course I would be honored to, but it would hardly be a good Second Test. As it is, it looks like the Black Lions are really looking for more information than a name, eh? And I don't think you want me to be the one telling it, eh?"

Valdor [Gold and Platinum Dragon, Dragonstone] (Jerry--playing him as an NPC) 
Monday December 17th, 2018 7:55:45 PM

Very slowly his serious face changes back to a warm smile. "Jass, I couldn't very well let that opportunity pass me by could I my old friend."

We are indeed sending you to Fae Skiemir, City of Greed. It will challenge you in every way. Combat, inner strength, cooperation under stress, with a goal to accomplish.

You will indeed have all the time you need to prepare, Rill. Finish up all your business, both from your last trial and preparing for the next. Be sure your affairs are in order. Oh, and by the way, Lem is a shortening of Alemi's name. It is what Domi used to call him when they were mortals.

I'll tell you a bit about Fae Skiemir just to get your thinking to flowing. It is located in one of Maab's Vales of Twilight. There is more treasure there than in any other single location...well anywhere. But that is not why we are sending you there.

You are looking to join the Dragon Consortium. It is the most elite group of adventurers anywhere. The challenges that get thrown our way is very challenging in exactly the same ways that Fae Skiemir is challenging.

It will test your individual and group combat skills as well as your ability to lead people and negotiate agreements. It will test both your inner and outer strength. If a person has a flaw that will hurt your adventuring team, this place is likely to bring that out. If you, the Black Lions, survive this trial, you will be able to deal with anything this Wold can throw at you.

When you are ready to go, contact me and I will return. I let you know what you will be going there to do, how to get there, and anything else that you need to know about before embarking on this grand quest.

I hate saying this part, but it is very true and needs to be said. The DC is not for every adventuring group. There is no dishonor in deciding after this mission that you no longer wish to join us. We'll still be friends and allies, just not brothers of the Dragon Consortium.

We wish you success. We need you in the Dragon Consortium. Joining us will bring your hometown much honor and your ability to influence the Wold around you will greatly increase. It will give us in the DC a new set of allies. Some of us are way past needing to step down and pass the mantle on to others.

I should not say anything more specific now. Part of the challenge is finding your own way and learning how to deal with the challenges of the place.

He pauses for a second and seems to remember something from his past. He sits and finishes his drink.



Ingrge Nightseer; Emerald Dragons - Dragon Consortium 
Monday December 17th, 2018 8:19:32 PM

Ingrge pause for a moment and then looks to Valdor:

I guess I can tell you a little about Fae Skiemir. And you can tell them the rest.

He takes in a deep breath and lets it out in a long sigh. Fae Skiemir, the sound is almost one of longing and loss..

The City of Song, of Hope Reborn, the City of Beauty, and now the City of Darkness and Terror.

There are more legends, songs, stories and more adventures surrounding Fae Skiemir than arguably any other city.

Once it was considered to be the most beautiful and peaceful of any of the cities in the twilight lands and no other could compare to the glory of Fae Skiemir at its height.

Magic flowed within the surrounding air, water, and land, and peace and prosperity second to none gave every citizen reason to be happy.

All races lived in complete harmony for the first time in memory, without fear or corruption, under the protective device of the Mythal, one of the greatest spells in perhaps all of the Realms.

The races merged and formed many alliances amid the myriad guard units, military, guilds, and magisters.

But the City's peace and glory did not last. Like everything else time caught up to Fae Skiemir, as well as greed, gluttony, conceit and treachery. In the end, even Fae Skiemir fell.

Maab had the elves that were the last to leave, leave the place hidden and sealed, for the most part, and the city faded into legend, lost in History, one of the most dangerous adventuring sites in all of Planes.

It has remained so for the past six centuries, the city's ruins have now become home to many lethal predators including alhoons, devils, dragons, the Cult of the Dark Naga and phaerimms, and any sort of miscellaneous adventurers. And there are rumors of colonies of deepspawn inhabiting the under regions of the city......

Done Ingrge's voice trails down into silence.


Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday December 17th, 2018 8:23:13 PM

Fang listens intently to the short description of the city. "Sounds like a fun place. Why does anyone even go in there, other than for greed? Why not just let it lie abandoned?"

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Monday December 17th, 2018 8:33:52 PM

Aexana does not interfere when the Dragons tell their tale but she does Wenn Rill suggests a psamlrdd mody : will be interesting .nd to

DM Kathy 
Monday December 17th, 2018 10:38:22 PM

And now you reach the point of the conversation. Valdor and Ingrge tell you about Fae Skiemir and the danger it represents. Besting it will prove you worthy to stand beside the Dragons--but can you succeed?

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Tuesday December 18th, 2018 11:51:16 AM

"To be sure, I am honored - I think we are all honored - to be invited to join such an esteemed group. And none of us would be here if we did not already accept this challenge and all it brings.

"One concern I have is this trip to Fae Skiemir. I am not so much worried about the difficulty of the task nor the dangers we will face, though I'm sure it is a serious test. But we have a responsibility to the Wold to do good where we can. For it is written, 'Do not fear death. Fear instead a wasted life.'

"Ingre's tale implies that this place is contained in the Vale's of Twilight. If this place poses no risk to the Wold, why send us there? If we journey to this Fae Skiemir only to prove ourselves to you, I'm not sure that's worth putting at risk all the gods have invested in us. Gargul has called me to this group of adventurers, and I am responsible to him for how I use his power. I seek neither glory nor honor, but only to do his will. And he expects me to discern his will to the best of my ability.

"With all due respect, and you are due much respect, I need to understand the value of this task. I need to understand that doing this betters the Wold and is worth risking lives."


Rill is interested in the response from these DC members, and it attitude is submissive and respectful. He will also cast Divination, asking "Should the Black Lions travel to Fae Skiemir to undertake this trial of the Dragon Consortium?"



Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24  d100=63 ;
Tuesday December 18th, 2018 11:53:14 AM

(Oops - forgot to roll the Divination chance. 85% chance of success. Rolled 63% - Success!)

Ingrge Nightseer; Emerald Dragons - Dragon Consortium 
Tuesday December 18th, 2018 2:55:36 PM


You ask good questions and sometimes there are good answers and sometimes they are less good.

Apparently over time the protections that kept Fae Skiemir truly separate form the Wold, have and are weakening, which has lead to some very unsettling disturbances in several places around the Wold.

So sending you there has never been so much about proving yourself to us, but to lessen Fae Skiemir's overall threat to the Wold, and more to show the Wold that you are ready and capable to protect it from all necessary evils and finally to prove to yourselves that you can handle anything that the Wold may need you to.

We do not go into offering any of these challenges, to different groups, through whim alone. we consult with those whose knowledge is greater than ours and through these consultations we gather a sense of what needs to be done and who perhaps should be doing them. The overall feeling was that at this time the Black Lions should address Fae Skiemir. Whether you do or do not is as Valdor said, up to you.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Tuesday December 18th, 2018 4:44:02 PM

(OOC - hmmm just read what I wrote yesterday... it makes no sense... fact is I slept 9 hours combined over 3 days and I literally fell a sleep while I was making this post it seems. Sorry)

Maybe it was the warmth, perhaps the ale, or the relaxing feeling of being home with a fantastic group of friends but somewhere during dinner Aex begins to nod at the table. Her eyes feel so heavy...

... catacombs... yes I need to go there! Wait for me!!

... Dekkar we will get you next time...

... Fang! Watch out!!!...

... gonna miss that old taur...

... Black Lions... no Black Dragons...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5)  d100=83 ;
Tuesday December 18th, 2018 5:14:43 PM

Terser was wondering what was getting into Aexana. Maybe being a monkey too long was affecting her speech patterns. Still, Rill asks good questions, and Ingrge's answers seem reasonable. But what can they do about weakening protection spells?

Perhaps the ancestors know something. He tries to call back to someone who was alive back in the time of Fae Skiemir's grandeur and fall to ask what they know of it.

divination: How can we renew the protections keeping the Wold safe from Fae Skiemir?
83% vs 85% = success


(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Tuesday December 18th, 2018 5:42:28 PM

Bralin regards Valdor carefully.
The man's familiarity with the gods is unnerving, and the dwarf wonders if such companions are in his future should they overcome Fae Skiemir.

Ingrge's description of the horrors of this place raises concerns as well.
The dwarf begins to mentally compose a list of items to be procured for a quest of a lifetime.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday December 18th, 2018 6:39:43 PM

Fang listens then grunts non-commitilly.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Tuesday December 18th, 2018 9:33:00 PM

Jozhur smiles at Fang, "Sounds like quite the party, eh?" He thumbs the dagger on his belt, "I should buy a better blade".

Turning to Ingrge and Valdor, "I live for adventure now. I'm more than willing to go to this...Fae Skimmer. It sounds like quite the challenge, we will need to work together and use all of our individual strengths together if we want to make it back."


DM Kathy 
Tuesday December 18th, 2018 10:29:42 PM

As you discuss whether to accept this mission from the Dragon Consortium, some of you consult the gods for guidance.

Rill asks "Should the Black Lions travel to Fae Skiemir to undertake this trial of the Dragon Consortium?" His reply: Those who would achieve their full potential must undertake great risks.

Terser asks: "How can we renew the protections keeping the Wold safe from Fae Skiemir?" His reply: The work of the mason is not for the blacksmith.

Meanwhile, Bralin begins composing a shopping list, and Aexana has a little nap. Jozhur, for one, seems ready to agree to the mission.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Wednesday December 19th, 2018 1:05:15 AM

Rill shares the result of his Divination.

"OK, Gargul says go. Hey, you DC guys have been to Fae Skiemir. Any advice about stuff to bring or spells to prepare? Will we find any allies there?

"Where did Bosk and Dalia go?"


RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Wednesday December 19th, 2018 4:16:09 AM

Tahni sits quietly and stares into her mug. Fae Skiemir. She had heard tales of that place. None of them good.

Still, if Gargul said to go there then there must be a good reason to go.

OOC: Sorry guys for my posting of late. Not so pleasant family things to deal with

Valdor [Gold and Platinum Dragon, Dragonstone] (Jerry--playing him as an NPC) 
Wednesday December 19th, 2018 8:09:24 AM

"I couldn't have said it better, Ingrge. Those sent there or born there we definitely want to keep there and keep their interests focused within their own valley. On the other end of the matter, if they never see anything different, they can't learn anything different and won't change. If they don't change, they will remain there.

"I'll admit that 40 years ago, we did tend to go there more for the loot. It helped us fund the DC, help those in need, etc. For awhile, the Gold Dragons went yearly. However, after....the death of King Claudia we lost our way for awhile. Even after we got back together and formed the Platinum Dragons with some other DC members, we never returned.

As for your future name, consider that carefully. There was a Black Dragons group before. A few of them still live, but they are older than us. And they turned...we had to fight them several times. So if you take that name, they won't like it, but I doubt they could do anything about it at their age. And though some will remember the old, creating a new group with your quality and reputation could be a very good thing. I am not trying to influence you, just advise you of the history of the name.

"Anyway, thanks for putting up with us...and being willing to join with us." He stands and bows. respectfully.

"DC friends, I believe it is probably time to leave them to their business." Almost as an afterthought, he pulls a jewelry box out of a pocket with a short flash of light. He places it on a nearby crate. "This ring is not a full DC ring, but it will let you contact any of us if you need us, or have more questions. Just speak into it. When you join us after this trial, we will gift you full rings with full 2 way communication, teleportation, etc. Give me a shout when you are ready to leave."

He offers every Black Lion his hand as he turns to leave. "It has truly been a pleasure. We are honored that you will join us."



Dahlia Light Fingers, Gold & Platinum Dragons, Dragon Consortium 
Wednesday December 19th, 2018 1:23:21 PM

“Good luck guys!”, Dahlia says as Valdor prepares to depart, “We believe in you guys, you can do it!” When she thinks they are out of ear shot of the Black Lions, (even though she isn’t) she asks, “Do you think they can handle it?”

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Wednesday December 19th, 2018 6:10:38 PM

Terser gives Tahni a big ol' dwarf hug, as he also has family struggles to deal with, especially with the Yuletide approaching.

On mention of a group name, he will mention that he's always liked Amethyst (the gem and the colour).

He's also got some shopping to do, once business here is done and he can hitch a teleport.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Wednesday December 19th, 2018 6:27:46 PM

The Dragons leave. Bralin lets a smirk slip at Dahlia's statement.
Of course the Lions can handle it.

Knowing that Rill still has a Catacombs trip planned, Bralin refrains from serious shopping until he returns.

There is one thing.
Putting down his mug, he turns to Rill.

"Sea Dragons."

Ingrge Nightseer; Emerald Dragons - Dragon Consortium 
Wednesday December 19th, 2018 6:58:28 PM


Ingrge stands with the other dragons and looks around at the Black Lions for a moment. Nods his head for a moment and as a party salutation says, Yup I think you all will do just fine. He raises his hand in a salute goodbye and simply just isn't there any more.

Jass (SteveK) Gray Wyrms - Dragon Consortium 
Wednesday December 19th, 2018 7:36:39 PM

Jass, keeping quiet and letting the DC who know about the city to take the lead.

The discussion is clearly over, thinks the Sorcerer. He rises to leave. “Good Luck, and we’ll see you again. Be sure of it!”

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday December 19th, 2018 7:49:39 PM

Jozhur shakes Valdor's hand when offered and bids all the Dragons adieu. He notices Tahni looks a little down and puts a hand on her shoulder, nodding in silent reassurance.

He begins mentally preparing for the trip, thinking of any items which may come in handy.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Wednesday December 19th, 2018 8:20:06 PM

Aex's head just nearly hits her plate when she suddenly shakes up... the Dragons are leaving! Oh no... did she sleep through most of this meeting?!? Her cheeks turn red as she sheepishly stands and shakes hands with them before they go. Hopefully they'll forgive an old lass...

Like Brain, Aex intends to go to the Catacombs before they go to this Fae Skiemir. She just wished she did not sleem through most of this gathering... at least she would know what they are up against.

Then she scuttles over to Leafy and gives him a little stomp... "Why didn't you wake me you... you... tree trunk... . Of course she's not angry at Leafy... just ashamed.



DM Kathy 
Wednesday December 19th, 2018 10:51:19 PM

With a few parting words of encouragement, the Dragons take their leave. The ale cask is empty, but Tula brings another one from the ship's stores.

It seems as if it's been a long time since the Dragons first appeared, but it's only been a few hours. And you still have the same tasks before you: freed slaves and captured cultists to be dealt with, loot to sell, and possibly, a keep to shake down to its foundations. What would you like to do next?

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Thursday December 20th, 2018 2:37:36 AM

Tahni smiles and goes a little bashful. The attention from Jozhur and Terser gives her comfort that whatever lies ahead - difficult as it may be - will be met head on. This group of friends will not be beaten easily.

"If the people here do not want the keep destroyed then perhaps we can aid them in repairing it? Some of the former slaves may want to help and call this place home. Some of the cultists could also be put to hard labor as well as part of the punishment for their crimes. It would also give us a place to rest and prepare for our next steps"

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Thursday December 20th, 2018 1:37:51 PM

"Tahni, I cast Augury, asking 'Will it bring weal or woe to the town to cast Earthquake on the keep on the hill.' The response was 'weal.' It take that to mean destruction of the keep is in order. An Earthquake should bring it down easily enough. If it will cause other damage, we can just summon a earth elemental to do the job for us."

Rill, and perhaps others, will speak to the local town leaders to put the fear of Gargul in this and ensure they have turned from their cult-supporting ways. We let them know of the plan to raze the keep. Assuming it is a good distance away and poses no threat to the town, he will cast Earthquake on the keep. If it may threaten the town, Rill can work with Aex to summon some very impressive earth elemental. In either case, it should impress upon the locals that we mean business.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Thursday December 20th, 2018 5:16:00 PM

"I agree that it should come down. If it stands, it's that much easier for Lifebb to come back to it once we're gone."

Still, there are only so many people that an island can support. Perhaps they should take some time to find another island sanctuary for future groups of freed people.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday December 20th, 2018 7:03:32 PM

Fang lets the others handle the keep and slaves. She focuses on working with the townsfolk and finding out anything they need the party might be able to provide.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+21=39 ;
Thursday December 20th, 2018 7:11:14 PM

With the decision made, Jozhur starts talking to the townfolk, particularly any one of authority. He informs them the Black Lions will be destroying the keep and explains why. Jozhur doesn't want them to be upset about the keep being destroyed.

Diplomacy: 39

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Thursday December 20th, 2018 7:17:34 PM

Bralin makes a side trip to the crumbling keep, and stuffs some of the more interesting stones from its walls into his haversack.

They should make for good base material for future sculptures.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Thursday December 20th, 2018 8:54:17 PM

While some go to check on the keep Aex is more interesting in gathering fresh herbs and plants. After all they might be needing some new potions soon. She hopes Rill will help her again with some nifty spells that she herself can not cast. She spends as much time as they have with gathering. This should allow her to brew plenty of things.



RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Thursday December 20th, 2018 9:19:05 PM

"If the good people of this town wish for the keep to remain then we should respect their wishes. It is their town after all. We should not act against their wishes no matter how wrong they may be. We can't leave a trail of destruction because we think we should. If they agree then yes, we level it. We need to respect the free will of sentient beings. It's what the consortium would expect we should do"

ooc: on my phone so can't check but any lawful good pcs have to respect any lawful authority here. Best we convince the town before we take action

DM Kathy 
Thursday December 20th, 2018 10:29:57 PM

You decide that your first step will be to level the keep. You speak with the town council about it. They are unsure, at first--the town had been planning to "fix the place up." You know, for the last 20 years or so. Jozhur is able to reason with them--the keep is only useful to the village if somebody is able to live in it and keep it in good repair. Absent a tenant, the best thing is to destroy it. They eventually agree.

Fang also speaks with the townsfolk, asking if there is anything they need. They ask you to carry a letter to Delume, requesting a cleric to replace the man murdered by the cult. Delume is not far out of your way.

Bralin, meanwhile, is able to find a few likely-looking stones for carving. Nearby, Aexana gathers her herbs.

Once you have the go-ahead from the council, Rill casts his spell. The earth shakes. Fissures open in the ground. The keep shudders, and the roof collapses. So do several of the walls. When the shaking stops, however, some walls remain standing, though most of the keep is in ruins. Another casting of the spell should probably finish the job, or you could leave things as they are and trust that the keep is now too damaged to be inhabited.

Terser has a good point in that you can't keep bringing people to Comeri forever, but really, this should be the last bunch and there's only a few of them. You're probably fine on that score.

There are still trips to the Catacombs to be taken, and decisions to be made. But for now, your adventure has wound to a close.

[Everybody take 3,000 XP]

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Friday December 21st, 2018 6:59:27 AM

Fang takes the letter and resists the urge to read it. She mentions she's never been to Delume and asks which god's temple she should take the letter to.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Friday December 21st, 2018 6:51:30 PM

Fang does something interesting and useful so I can get my 5th post in.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Saturday December 22nd, 2018 6:01:44 PM

Satisifed that the keep situation is behind them, Tahni turns to the rest of the group "It sounds like some serious preparations might be needed here. Did we end up working out who wanted to keep what from the loot? There are some things from the Catacombs I'd like to purchase"

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday December 26th, 2018 10:36:55 PM

Jozhur is currently (temporarily) wearing the Ring of Chameleon Power the party found earlier. He weighs keeping it or taking the ring of protection. In the in end, he chooses to keep the Chameleon ring. Of the remaining loot, none of it particularly interests him.

Jozhur smiles looking over the treasure piled up in the hold, "We should be able to stock up well, and it sounds like we will need to."

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Monday December 31st, 2018 11:50:40 PM

Over the following days Tahni finds all sorts of ways to keep herself occupied. She finishes off some crafting she had started, reads a few books, does a little Catacombs shopping, and scribes some new spells into her spellbook*.

Those were the things she had set time aside for "just her".

The rest of the time is spent looking about the town, trying to comfort folk to let them know everything would be ok, and trying to spend some time with Fang. These beastfolk were very new to her and having Fang about was a terrific opportunity to get to know one face-to-face.

OOC: I'm not sure on the exact gold amount we are getting, but at a minimum Tahni will be buying 6 scrolls to copy into her spellbook

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Sunday January 6th, 2019 2:40:11 PM

OoC - I've got first post in 2019 here :-) - best wishes to all of you my friends!

Aex hustles into the bar once again. She'll been out to the catacombs to finally spend some of the Gold the group has gathered. Two odd stones now circle around her head. The rest of her purchases are not noticeable.

"Well... I'm not looking forward to our next journey... but I'm guessing it will be inevitable. What's our heading and plan c'ptain?"

Interlude

DM Kathy 
Sunday January 6th, 2019 9:02:41 PM

You wrap up your business in Clowder Bay. In the interest of moving the story forward, I'm going to assume you drop off the captured cultists on Comeri, drop of the letter in Delume as requested, and return to Bonetown.

If you do something other than that, let me know.

Bonetown is much the same as you left it, except it is most definitely autumn. Fog often rolls in overnight, and the days are shorter and not nearly as hot.

Portside House has been repaired from the tsunami damage--indeed, there is very little evidence left of the damage to the town.

You know that you will soon be called upon to complete another test for the Dragons, but for now your time is your own.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Sunday January 6th, 2019 11:34:46 PM

Jozhur is always glad to be back in Bonetown. He heartily greets Brother Ingev and Brother Lansel. He wants some rest and relaxation in the taverns, but decides he best make a trip to the Catacombs first, just in case something unexpected comes up.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Monday January 7th, 2019 4:17:36 PM

Returning to Bonetown, Rill is struck by the feel of the place. It's home, but, well, this den of pirates is also a good reminder of how much remains to be done in the Wold. He greets those he knows and any newcomers. He directs Tula to see to the provisioning of the ship and payment of the crew and asks that she let him know the costs.

Speaking of costs, Rill remembers that a Catacombs visit is in order.

"So, any more claims on the goods we have before I sell them?'

[I sent out a list of the loot via email.]

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Monday January 7th, 2019 6:17:08 PM

Bralin has made his claim, and thus only shakes his head in reply to Rill.

Like Jozhur, the dwarf feels the need to plan an excursion to the Catacombs to prepare for this epic quest.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday January 7th, 2019 7:57:54 PM

Fang really only passed through the town. Well actually she sat a month at an inn watching the ship and asking after them. Point being she hadn't really gotten to know it so asks one of the other's to give her the tour.

DM Kathy 
Monday January 7th, 2019 10:27:12 PM

You renew your acquaintance with Bonetown, and begin planning trips to the Catacombs. Fang asks for a tour of the place, since she didn't really gain an appreciation the first time.

Brother Ingev and Brother Lansel get you caught up on the latest gossip. Apparently, the owner of the Merry Mermaid tavern lured the head cook of the Sword and Anchor over to his establishment, and now both places are claiming to be the "Home of the ORIGINAL Bonetown Fish Chowder." Arguments among locals have occasionally developed into fistfights, because this is Bonetown.

Other than that, things are pretty quiet.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Monday January 7th, 2019 11:16:04 PM

Tahni doesn't have any real business left to conduct in Bonetown. She checks in on Zeoll's old room to make sure everything is in order, and then leaves instructions for it not to be disturbed. Hopefully whatever called the old Taur away resolves itself soon.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Monday January 7th, 2019 11:34:21 PM

Jozhur would be happy to show Fang around Bonetown after his Catacombs trip. For now, he invites her into the Portside house and introduces her to Brother Engev and Brother Lansel, who watch over the home while they are away. Jozhur invites her to choose a room for herself and offers help getting settled in.

"I'm sure you're already well aware, but Bonetown can be a little lawless. There is a semblance of rule of law in the dock area enforced by the Harbormaster, who you do not want to cross."

https://www.woldiangames.com/Woldipedia/index.php/Bonetown_House

Jozhur resides in room #5, I don't have a record of everyone else's rooms.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Tuesday January 8th, 2019 1:06:05 PM

Rill will take Fang on a tour of Bonetown.

In addition to Portside House, we visit the docks, and stop by to introduce her to the Harbormaster. Rill points out any visiting ships flying different pirate faction flags. In town, he points out the taverns and businesses, making it a point to note which to avoid.

He visits the Temple of Rest, and introduces her to his old mentor, the blind head priest of Gargul named Yaas Farril. It is evident that this place is one of the only ones where rich and poor alike receive equal treatment, for all are equal when they face death.

I imagine that as we go through town he gets a wide berth by those that don't want any trouble, and some strange looks from those that may not have seen a beastfolk before. If we encounter those in need of healing, Rill will stop to address this as he goes.

He mentions that there is an old crone named Goodie Bess that lives outside town who has been helpful in the defense of Bonetown in the past, but Rill does not visit her hut.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Tuesday January 8th, 2019 5:27:18 PM

For Aex Bonetown still doesn't feel quite as home as it does at home... There are moments she longs for Plateau City... the bustling markets... her little shop... but then again had she stayed there she would never gotten to know all these wonderful people! These wonderful, sometimes scary, places! She would never have realized taurs are more human than you would expect from their appearance.

And now this... Fang... interesting creature as well! There's something of a rat in her and despite all the scars and the patches of fur she's missing she's still rather pretty... The Gnome Greenmage again is very eager to see if she's more human than rat! Aha!! A new chapter in her diary!

During her stay in Bonetown Aex again spends a lot of time brewing and mixing herbs to replenish her stock of potions. Occasionally she goes into the forest for harvesting some lifewood to make new lifewood flasks.

She also notices Leafy seems to feel quite happy now... he's been away from forests and his family of trees for too long. Often she doesn't see him all day! Oh well... as long as he's back in time when their next mission comes.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Tuesday January 8th, 2019 6:19:17 PM

Bralin invites himself along on Rill's tour of Bonetown, hoping to gain some more knowledge on a town he has spent very little time in.

The dwarf spends some downtime hunting for caverns to explore, and keeping an eye out for any interesting rocks which would make good material for his statuettes.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday January 8th, 2019 9:11:42 PM

Fang follows along on the tour Rill and Jozhur offer. She's interested in the places but wary of the people - a den of pirates who play their trade raiding and pillaging is exactly the kind of social disease she's sworn herself to fight. Still starting a one woman crusade to take down all of the pirates would not end well and probably not endear her to her new group.

She pays her respects to the temple priest.and is polite enough to the harbormaster and other people she's introduced to if not exactly warm. She takes great care to note which places she's advised to visit or avoid; this is the information she really wanted the tour for.

DM Kathy 
Tuesday January 8th, 2019 10:42:06 PM

At Portside House, Tahni makes sure Zeoll's room will be ready for his return, while Jozhur helps Fang find a place of her own.

Rill takes Fang on a tour of the town, with Bralin tagging along. You point out the flags of the various factions on the ships in port. Is it your imagination, or are there fewer pirate-faction ships and more free traders? You spot a few instances of a flag you don't recognize, but you soon learn it belongs to the House of Teeth from Dirt City. They are smugglers, not pirates, and some of you met their Bonetown representative, Eloi Kole, during the summer.

Fang, for her part, is a bit leery of all these rough pirates, but really, there aren't that many actual pirates in port. There are definitely a lot of people with shady or checkered pasts, but there are parts of the Wold (*cough*Aisildur*cough*) where it's not at all difficult to run afoul of local authorities and need a fresh start. All in all, you find Bonetown to be boisterous, and a little rough, but for the most part, not actually dangerous.

Aexana spends her time mixing potions and watching Leafy run and play with the other trees. Leafy's leaves never actually fall off, but they are changing to their autumn colors.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Wednesday January 9th, 2019 5:19:55 PM

Rill will offer to cast any spells that Aexana may need for her potions.

Then he makes a visit to the Catacombs so he can bring back some resources for everyone can use to equip themselves for where we're headed next.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Wednesday January 9th, 2019 6:18:23 PM

Bralin finds his rocks, and spends the time waiting for Rill's return crafting a statuette of Zeoll.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Wednesday January 9th, 2019 6:25:19 PM

One evening Aex looks up from her herbs at Leafy as he finally returns home...

"Just be glad you don't turn grey... ", she says as she sees his golden coloured leaves.

With the final battle still fresh in her mind Aex does take Rillet upon his offer to helping her brewing some of his nifty spells. She will make some more Breath of Life potions.... just in case... not that they need it... just in case...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Wednesday January 9th, 2019 7:00:01 PM

Terser also heads to the catacombs, and expresses a preference for Room 4.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday January 9th, 2019 7:25:13 PM

Jozhur is happy to see Bonetown getting cleaned up. Maybe it will turn into a regular bustling port someday. Probably not.

Jozhur heads for the Catacombs, looking to put the wealth he has accumulated to work on their next adventure.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Wednesday January 9th, 2019 7:46:50 PM

"Any chance you are able to brew a Heal potion, Aex? Or perhaps a Cure Critical Wounds potion? I may be able to help combine the two"

Tahni's Bloodwitch ritual allows her to combine two potions into one potion - only for a day. They separate back to normal after that, though she can combine them again the next day. She could combine a Breath of Life potion with something else that heals HP (such as Heal or CCW).

DM Kathy 
Wednesday January 9th, 2019 11:12:07 PM

The tour complete, Rill, Terser, and Jozhur head for the Catacombs. Bralin begins carving a statue of Zeoll. Tahni helps Aexana with her potions.

It rains that night. The pattering of raindrops on the roof of Portside House is a pleasant sound. The sloshing and cursing from the streets are less pleasant, but they become less frequent as the night wears on.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday January 10th, 2019 2:46:47 AM

Fang is pleasently surprised at how not piratey and evil the town is. There maybe be hope for curing this place yet.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24  d100=2 ;
Thursday January 10th, 2019 12:14:17 PM

Rill returns from the Catacombs.

"Ok, here's what I have for everyone.

Jozhur kept the Chime of Opening, Headband of mental prowess +2 (Wis, Cha), so he also has 42,305 in gold.

Bralin kept the Belt of physical might +4 (Str, Con), so he also gets 15,305 in gold.

Aexana, Terser, Tahni, Fang, and Rillett just took cash, so they each get 55,305 in gold.

Also, it seems the Catacombs have some pretty high standards, so they didn't want any of the posion. That means we still have 24 doses of Blue Winnis poison and 4 doses of Purple Worm poison. Anyone want to use this? If not, we should just destroy it so it doesn't fall into the wrong hands.

I recommend everyone make a visit to the Catacombs. We have a tough challenge ahead in this Fae Skiemir. We're not really sure what to expect, so having a few tricks up your sleeve might be a good idea."


To this end, Rill will cast Divination, asking [i]"What magical protections will help us in our visit to Fae Skiemir?" (85% chance of success. Rolled 2% - Success!)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Thursday January 10th, 2019 6:03:10 PM

Before heading to the Catacombs, Terser offers up the Phylactery of Positive Channeling to the others in the group that can use it. This used to be Zeoll's, and I've been holding onto it for a while. But I may be receiving this same power from my ancestral bond soon, and it may benefit us more for someone else to use it than it will for me to sell it.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday January 10th, 2019 6:38:45 PM

Fang might be interested but has no idea what it does so she asks. What does it do Terser?" (i'll look it up later, just sick and want to make placeholder power)

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Thursday January 10th, 2019 8:23:29 PM

Bralin accepts the gold from Rill with a nod.

Time to begin his preparations in earnest.

The dwarf heads for the Catacombs.

DM Kathy 
Thursday January 10th, 2019 10:29:39 PM

The next morning, the rain has let up. Well, sort of. There's a gloomy mist hanging in the air, hinting darkly that it might rain at any minute, so just watch yourself, buster. Leafy loves it. Other denizens of Bonetown seem less enthused.

At Portside House, Rill returns from the Catacombs with cash and prizes, which he distributes to the other Black Lions. He casts Divination, asking What magical protections will help us in our visit to Fae Skiemir? His answer: the body can be warded and the mind protected, but what of the soul?

Terser and Bralin head for the Catacombs to complete transactions of their own. Terser offers a phylactery to the rest of the group, and Fang, at least, is interested in it.

At breakfast, Brother Lansel mentions that you are almost out of potatoes.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Friday January 11th, 2019 1:00:00 AM

"Thanks Rill" Tahni takes the gold and makes a dash for the CC.

"Perhaps we should also go see the Merry Mermaid tavern and the Sword and Anchor? Make sure that none of the arguments turns violent - by Bonetown standards of course"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Friday January 11th, 2019 3:55:26 PM

Feel better, Mitch!

It takes your head slot and adds 2d6 to your channel for healing the living or harming undead




(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Friday January 11th, 2019 8:50:26 PM

Jozhur shrugs at Lansel, "As long as we have plenty of bacon."

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Saturday January 12th, 2019 7:45:33 AM

Not sure what the others have planned Tahni will head to the taverns to check the meals for herself.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Saturday January 12th, 2019 9:59:58 PM

OOC: Header update. Mark, I stole Rill's spreadsheet character sheet. So much cleaner, Jozhur's sheet was a mess.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Sunday January 13th, 2019 4:30:14 PM

Fang turns down the phylactery, she already has a head slot item she prefers.

(StevenVdB) Aexana Monkey HP106/106 - AC29/25/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Sunday January 13th, 2019 5:13:07 PM

During breakfast Aex is happy to see all the delicious things. Missing out some potatoes doesn't strike her as a bad thing. Plenty of other things as Jozhur also says.

Leafy's still outside enjoying the gentle morning rain... Aex shrugs and takes another slice of that crispy bacon.

DM Kathy 
Sunday January 13th, 2019 9:11:14 PM

Tahni heads for the Catacombs, and soon returns bearing scrolls and other goodies.

After giving it some thought, Fang decides to turn down the phylactery.

Breakfast is delicious and plentiful, and includes potatoes. Brother Lansel was just mentioning that somebody should probably buy more today.

At lunch, some of you decide to visit the Merry Mermaid and the Sword and Anchor to see about all this fish chowder business. Sure enough, both taverns have banners outside proclaiming them to be the "Home of the ORIGINAL Bonetown Fish Chowder." Both taverns seem to be doing a brisk business.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Sunday January 13th, 2019 11:30:08 PM

Rill makes another visit to the Catacombs and returns with some fancy new gear. Then he sets about penning some scrolls.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Monday January 14th, 2019 3:59:23 PM

While waiting on his order to be filled, Terser goes to procure a bowl of each tavern's chowder to see which one stacks up the best. Then, knowing that the best doesn't necessarily mean the original, he looks for the oldest seahand around to ask him about the history of Bonetown Fish Chowdah.

(StevenVdB) Aexana Monkey HP126/126 - AC33/27/27 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Monday January 14th, 2019 5:38:43 PM

When breakfast's over Aex first helps Brother Lansel cleaning up the mess the Black Lions left. It's been a while since they last had a decent breakfast and well... some may have slightly forgotten about their manners.

Going after Fish Chowder just after breakfast isn't quite Aex's idea. Her stomach isn't up for that just yet.
Instead, all be it not the most adventurous thing to do, Aex goes to the market place for getting Brother Lansel some potatoes. Her tiny posture will never allow her to carry all the potatoes Brother Lansel asked for so she drags along Leafy and asks her beloved tree companion to haul them over to the clubhouse.
Why he need that many is a puzzle though...

(incorporated latest CC purchases in Char Sheet)


(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Monday January 14th, 2019 5:40:43 PM

header was wrong - no more magic shield cast by Zeoll...

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Monday January 14th, 2019 6:42:37 PM

Bralin most certainly did not forget about his manners. He never really had manners to begin with, is all.

After breakfast, the dwarf heads back upstairs and buries himself in carving the statuette.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Monday January 14th, 2019 6:56:58 PM

Tahni will try and find something complimentary about each of the chowders. She's well aware that if the party recommend one tavern, the impact to the other could be ... unfortunate.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday January 14th, 2019 8:20:46 PM

Fang does some shopping with the recent influx of gold.

DM Kathy 
Monday January 14th, 2019 10:35:01 PM

Rill and Aexana return from the Catacombs as Fang departs on her own shopping trip.

After breakfast, Aexana accompanies Brother Lansel to buy potatoes. No assassins jump out in the middle of the market; no mysterious stranger sidles up to whisper a clue; no ominous signs appear in the sky. Is this what life is like for non-adventurers? Buying potatoes is just--you know--buying potatoes?

At lunchtime, Terser and Tahni sample the fish chowder. Terser attempts to learn some of the history, but it isn't exactly ancient history, and most people know about it by now. Rylo Kell, the head cook at the Crown and Anchor, developed the fish chowder recipe over the years he worked there. Recently, the owner of the Merry Mermaid hired Kell away. He brought his recipe with him, but the kitchen staff at the Crown and Anchor managed to piece together the recipe and make it themselves.

Tahni finds that she has a slight preference for the Crown and Anchor version; Terser prefers the Merry Mermaid's. But both are very good.

Bralin, meanwhile, continues carving.

The mist dissipates by mid-afternoon, revealing gloriously sunny skies.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Tuesday January 15th, 2019 6:39:37 AM

With the chowder war called a tie, Tahni heads to the docks to check on the Lionfish and it's crew. She wants to make sure they have all they need should a departure be required.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Tuesday January 15th, 2019 2:14:29 PM

Rill will work on his scrolls and assist Aexana with any potions.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Tuesday January 15th, 2019 6:22:55 PM

Needing a break, Bralin pulls together his gear, and heads to the Catacombs.

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Tuesday January 15th, 2019 9:04:12 PM

Despite the fantastic weather Aex agrees with Rill to bottle some more of his nifty arcane sorcery. The little Greenmage manages to capture the essence of some Heal spells and even the Breath of Life was quite successful. She prepared some more lifewood flasks earlier so these newly crafted potions will not expire...
Too bad though no one has used many potions in combat... they do help here and there... but one day she'll get in through her companions hard skulls and have them begging for some more potions...

As long as she does not 'by accident' spill any bubonic plague potions in someones chowder...

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday January 15th, 2019 9:30:16 PM

Fang hears about the potion crafting and inquires as to what is available.

DM Kathy 
Tuesday January 15th, 2019 10:31:17 PM

Now it is Bralin who heads to the Catacombs. Aexana and Rill get to crafting, with Fang hovering nearby.

Tahni heads to the docks to check on the Lionfish and her crew. You find the ship in good order. It is clean and tidy; small repairs have been made; she is ready to sail. Tula is supervising the loading of provisions. Most of the crew is on shore leave, but Tula knows where to find them, so they can be called back if necessary. Although there's no guarantee that they'll be sober.

A performing troupe has taken advantage of the fine weather and set up a performance in a little square not far from Portside House. Just now, there is dancing and juggling to the music of a flute and harp, but there is a stage going up that hints of more entertainments to come.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Wednesday January 16th, 2019 5:14:49 AM

Tahni checks in with Tula to see if there is anything the ship - or she - needs.

A performance sounds like a great way to wind down after a tough adventure. She heads to the square and tries to find the rest of the party.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Wednesday January 16th, 2019 5:34:15 PM

Bralin is nowhere to be seen.

Apparently, the queue is quite long at the Catacombs.

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Wednesday January 16th, 2019 7:40:52 PM

With joy Aex will show Fang her potions...

"Ah Miss Fang... apart from the traditional healing and restoring potions there are some more powerful ones that will make you cheat Lord Gargul from dying.
But for you, I think these could prove to be rather useful... Bull's Strength, Barksin or even better Stoneskin...


Aex takes time to introduce her catalog to Fang.

(have a look at her char sheet to see what else she has)

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday January 16th, 2019 8:24:23 PM

Despite my god being one of healing I fear my healing power is limited. I'll happily take whatever healing potions you have available. The one that lets me prevent someone from dying sounds especially useful."

She'll take several Cure Critical and Serious Wound potions, the suggested buff potions, some Freedom of Movement, and then some speak with animals, hide from animals, and spider climb potions because you never know when those might be useful. (Do I need to add money to my sheet or are these "Free" for calculating WBL?)

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday January 16th, 2019 10:09:30 PM

Jozhur goes out with the others, but not for fish chowder. He drinks a couple of ales and simply enjoys being back in Bonetown.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Wednesday January 16th, 2019 10:28:58 PM

Rill will check in with his sister in town. Later he will reluctantly check in with the rest of his family, hoping he hears nothing about their loansharking business in the process.

As he moves though town, he will provide healing where needed, seeing to injuries and even major illnesses if he becomes aware of such.

He is interested in the performances, but keeps his valuables close and a sharp eye out for thieves.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Wednesday January 16th, 2019 10:46:33 PM

"Stoneskin seems especially useful. I've been looking into ways to reduce the effect of the wounds I take, since I'm really bad at avoiding them."

DM Kathy 
Wednesday January 16th, 2019 10:58:21 PM

At Portside House, Aexana and Fang compare notes; Fang accepts a few potions. [OOC: the potions need to count against somebody's WBL. Whether that somebody is Fang or Aexana kind of depends on whether Aexana has given Fang the potions, or whether they're still Aexana's, but she's letting Fang carry them in case she needs them. That's up to you guys.] Terser may also be interested in a potion or two.

Meanwhile, Bralin has not yet returned from the Catacombs, and Jozhur is still lingering over lunch.

Rill checks in with his sister and finds her well. The rest of the family is doing well, too, and one of Rill's cousins has been accepted for training as a cleric of Ffloy. There are a few pointed remarks.

In the square, the juggler and dancers end their performance with a flourish. They and the musicians run to the stage as a man steps out from behind a makeshift curtain. "Gather round!" he cries. "Gather round! For in mere moments, the Aspen Leaf Company will perform an entirely new work: The Black Lions and the Sea-Serpent! You won't want to miss this! Hurry! Get your friends! Get your neighbors! The show will start soon!"

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Thursday January 17th, 2019 3:39:18 AM

"This looks to be interesting" Tahni settles in to watch the performance, curious to see what sort of liberties have been taken with the show.

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Thursday January 17th, 2019 6:32:58 PM

Aex is amused when Fang and Terser show interest in her potions.

"Mind you friends there are Greenmage potions... and so they do not expire when stored in lifewood flasks. But lifewood dies after a while when it is not in a greenmage's possession. Also, since I'm using only what nature gives to brew these potions they do not cost a nickle.

But please do think of these whenever we are about to go in combat... gobble down that Stoneskin and hold on to a healing potion during combat... return it after combat so the lifewood does not die and the potions do not spoil. "


The play about the Black Lions and the Sea-Serpent does sound fun enough to watch... let's hope they got her purple pink hair correct...

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Thursday January 17th, 2019 7:29:04 PM

Jozhur hears the crier and his ears perk up. He downs the rest of his ale, leaves a few silver for the barmaid he had been floozing up, and heads for the show.


Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday January 17th, 2019 8:00:54 PM

Fang nods her understanding. Seeing as the rest of the group is going to the play she comes along; it might be interesting. How does the bard gather information for these anyway?

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Thursday January 17th, 2019 9:05:24 PM

Bralin arrives back from the Catacombs.

In a positively giddy mood, he descends to the square in time to join his companions for the show.

DM Kathy 
Thursday January 17th, 2019 10:39:58 PM

Aexana explains how Greenmage potions work, and how Fang and Terser can ensure that the potions stay good.

Outside, people gather to watch the performance. Jozhur leaves the tavern; Bralin returns from the Catacombs in the nick of time!

After working the crowd a bit more, the Master of Ceremonies bows with a flourish. "And now! The Black Lions and the Sea-Serpent!" And the curtain opens.

They have definitely taken liberties with the story. In the real story, the sea-serpent was menacing ships in the region, a reward was offered for its defeat, and the Black Lions answered the call. The play, on the other hand, begins in Bonetown, with some complicated business about a lost ring, and a romantic subplot involving Jozhur and Reggie. It's probably just as well she's no longer around.

Aexana is doomed to disappointment; she wasn't with the group at the time so she isn't depicted at all, with any color hair. It may be just as well; most of the performers appear to be human, so it's unclear how they would have portrayed her. As things stand, they don't have two dwarves, so Bralin is played by what is obviously a halfling with a false beard and a lot of padding under his stage armor. And the less said about Zeoll's depiction, the better.

Things improve considerably in the second act. Their wood-and-canvas sea serpent puppet is gorgeously painted and expertly played, realistic enough to make some in the audience gasp aloud. The "Black Lions" battle heroically, albeit more flamboyantly, and with more rousing speeches, than you remember from the actual fight. At last, the sea-serpent is slain to tremendous applause from the audience, and "Jozhur" and "Reggie" exchange a passionate kiss. You're not sure about the ring; maybe it's inside the sea-serpent? The audience doesn't seem to mind; they applaud even more loudly when the curtain comes down and the players take a bow.

Then the performers begin circulating through the crowd, hats extended, looking for contributions from the audience.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Friday January 18th, 2019 1:39:24 AM

Terser drops a handful of coin into a hat. It's always good to support the arts. And zeoll would have wanted them to. Plus, they did at least cast him as the true dwarf, and the laughs at the halfling were well worth the tip.

Rill (MarkB) HP 102 /128 - AC 27/17/54 CMD 24 
Friday January 18th, 2019 12:19:18 PM

In response to Rill's cousin becoming a cleric of Ffloy, he will give some advice. "I began with the intent to become a follower of Ffloy as my parents had arranged. But Gargul, the Lord of Life and Death had other plans for me. Do not follow coin as it will eventually let you down. Weigh the advice and direction of others carefully. If your heart pulls you in another direction, test and see if it is your true calling. If it is, it will pass the test."

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25 
Friday January 18th, 2019 12:33:32 PM

As the performance ends, Rill will clap and cheer. As the response dies down, Rill will smooth his white robes, and then climb on the stage and attempt to speak above the din of the crowd.

"So thoughtful a performance deserves a celebration."

As he says this, he will reach down and touch a bejeweled rod at his side (Rod of Splendor). Suddenly, much of the area is covered by a palatial tent—a huge pavilion of silk 60 feet across. Inside the tent are temporary furnishings and food suitable to the splendor of the pavilion and sufficient to entertain as many as 100 people. The tent and its trappings last for 1 day.

"Feast, and if any of you would have spent coin on food and drink, instead give it to these travelling troubadours so the Aspen Leaf Company may take their play abroad!"

Rill is not sure if there are more than 100 people here, but if so he will arrange with the two competing chowder houses to provide additional food and ale, and be ready to pay the cost.

Later, Rill and perhaps others, will sit down with the Aspen Leaf Company to provide more detail for them to refine their play. But he will not criticize their artistic license - especially with the Jozhur and Reggie bit.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Friday January 18th, 2019 9:33:42 PM

Jozhur watches the show silently. Funny, he had just been thinking of Reggie as he was sipping his ale. He's been missing the old lass and wondering how she is with her son, but its time to move on.

He drops a generous handful of coins into a few of the performers and gives the actor playing him a few pointers on swordplay and archery before joining in the feast prepared by Rill and downing a few more ales...because why not.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Friday January 18th, 2019 10:29:48 PM

Tahni finds the performance most entertaining. She isn't quite sure who Reggie is, but clearly she and Jozhur have something special between them.

Rill's tent sure looked good though. When Rill goes to head to the company to learn more about the play she intends to follow.

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25 
Sunday January 20th, 2019 12:51:17 PM

Rill will then use the following week to wrap up writing his scrolls. With that, he's ready to go.

"So, is everyone ready? Should we call for the Dragon Consortium?"

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Sunday January 20th, 2019 3:22:30 PM

"Thought you were going to perform the demise of Billoopl... perhaps in another play... " and with those words Aex too puts in a nice hand of coin.



Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Sunday January 20th, 2019 7:22:29 PM

Fang watches the play with interest, having not been around when this all happened. "That can't really be accurate right? I assume you did kill a sea serpent but the rest seems doubtful."

DM Kathy 
Sunday January 20th, 2019 10:42:26 PM

When the performance ends, Rill, Terser, Jozhur, and Aexana drop coins into a hat. Aexana is a little disappointed that the play was about the sea-serpent rather than Billoopl, and Fang has her doubts about accuracy, but everyone seemed to enjoy it.

Rill takes the opportunity to conjure a grand pavilion with furniture and food. The crowd gasp and exclaim in amazement! The performers seem unsure what to do; this is outside their experience! There are more than 100 people here, so you do need to bring in extra food from nearby taverns just to make sure everyone is fed.

The performers hadn't realized they were performing for the actual Black Lions! The young man playing Jozhur accepts his pointers with an air of bewilderment.

Rill is able to give his advice, while Tahni looks on. The playwright looks a little stunned, and doesn't realize until well into the conversation that he probably ought to be writing this stuff down.

The merriment continues for a while. At one point, the dancer who had played Reggie comes over. "You know," she says shyly, "we have another Black Lions play in our repertoire."

"It's not ready yet," the playwright says with a certain finality.

"But maybe they could give us pointers," the girl says.

Meanwhile, a couple of the troupe's musicians have set up near the food table, and have begun playing a sprightly air. A few people get up to dance.

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25 
Monday January 21st, 2019 1:32:00 AM

Rill scratches his short beard, his swarthy complexion a contrast to his gleaming white clothing.

"So, what is this other play? What other stories about us do you plan to tell?

"You need to always remember that when we began, we were no different than you, than most folks here. Tell stories about us if you will, but do so to inspire and encourage others. Do not put us on a pedestal. Remind people that they have a responsibility to help where they can, and to do so boldly and with conviction. For it is written, 'Do not fear death. Fear instead a wasted life.'"


Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday January 21st, 2019 5:04:57 PM

Fang is rather indifferent about talking to the playwright. While she's interested in the history of the group she doesn't much care to hear the version full of nonsense added in to make it more appealing to a crowd. She instead focuses on getting a good meal in since food is available.

(MikeK)Bralin (AC34 / T16 / FF29) CMD 35 - HP 176/176) 
Monday January 21st, 2019 5:39:48 PM

"Mayhap another dwarf in your company would aid in the storytelling," Bralin adds dourly.

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20  d20+8=9 ;
Monday January 21st, 2019 7:08:17 PM

Aex watches the girl as she openly flirts with Rill... is she for real? Is Rill buying this??
One would almost think they are being openly lured into some trap.. .but perhaps that's just Aex's paranoia...

(sense motive 9 - nat 1 - ROFL)
Nah, she's for real...

The Quest for Freedom
The Freeman's Token


DM Kathy 
Monday January 21st, 2019 10:27:14 PM

You celebrate for a while longer with the troupe. As the party is breaking up, you hear a sudden whoosh of air, and a nymph appears. She is clad in green (to the extent that she is clad at all), and although it is autumn, spring flowers adorn her hair. She looks around, with a rather timid expression.

"Oh! I wasn't expecting so many people," she says. She looks as if she wants to run and hide. "Can--are the Black Lions here?"

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision  d20+11=26 ;
Monday January 21st, 2019 11:55:17 PM

A nymph appearing like that in the middle of Bonetown and wearing... well, not much? After all the partying a few of the drunks might start to fight over her or some such. The nymph already looks a little startled. Probably best to keep this a private party.

Tahni casts a Silent Image spell to create the illusion of a stone wall surrounding the nymph and party. In large letters on the wall reads: "Black Lions"

"There now. That should afford us a little privacy."

Sense Motive: 26

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25 
Tuesday January 22nd, 2019 12:18:18 AM

Rill regards this new visitor when a wall springs up around us all. Not much surprises him at this point.

"Well met, my nubile half-naked nymph. We are the Black Lions. How may we be of service?

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Tuesday January 22nd, 2019 6:19:09 AM

Tahni smiles politely.

OOC: Sheet updated with gear from CC

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Tuesday January 22nd, 2019 12:29:21 PM

You're far from your tree, miss. What brings you out to this town? Perhaps you'd be more comfortable in our garden.

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Tuesday January 22nd, 2019 4:59:11 PM

Aexana eyeballs the Nymph in admiration. Few creatures exist that have such intense connection to nature... almost as if they are the representation of nature's beauty.

Not speaking Aexana makes a light bow.
Leafy's yaw drops...

Aex notices and gives Leafy a light nudge with her elbow.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Tuesday January 22nd, 2019 5:34:30 PM

Jozhur laughs to himself about the whole party being suddenly walled in with a nymph and wonders what the crowd is thinking.

Young Jozhur has come to terms with the fact that people don't pop out of the blue to enjoy the hospitality of the Black Lions. He smiles politely at the nymph, waiting for her to spit out whatever important message she has, as he keeps an eye out for curious onlookers.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday January 22nd, 2019 6:45:11 PM

Fang is completely unfazed by the barely clothed nymph. Where she grew up clothing was optional - fur is pretty comfortable and they weren't exactly the most civilized group. Since everyone else already asked her what her objective is she doesn't add her voice to the chorus and just waits for the answer.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Tuesday January 22nd, 2019 7:29:47 PM

Bralin rolls his eyes at Rill, and then settles in to hear the nymph's request.

Surely a quest is in the making.

DM Kathy 
Tuesday January 22nd, 2019 10:22:43 PM

You greet the nymph cordially, and manage to keep the ogling to a minimum. Tahni casts an illusion that affords some privacy.

Terser remarks that she's far from her tree, and she smiles.

"You're thinking of dryads," she says. "But yes, I am far from home. I am charged by my Lady, Queen Maab, to request your immediate presence. I am to say, 'if you would be Dragons, now is the time to prove your worth.'" Her voice is calm, but she still seems nervous.

Tahni can tell that she is just naturally timid; there doesn't seem to be any hidden motive behind her nerves.

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25  d20+12=20 ;
Wednesday January 23rd, 2019 1:49:18 AM

Rill smooths his white robes, magically returning them to their clean and pressed condition.

"The good Queen Maab commands a most comely messenger. And if Maab requests out immediate presence then we will go with you. Will you please give us a moment to gather our things, and we can be off." (Diplomacy 20)

Rill carries most of this things with him in his Pants of Plenty, but he did not wear his armor to this event. there are a few other items he would gather as well. As it is late in the evening for us, he certainly hopes we will be able to rest and prepare ourselves before we are set to our task ahead.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Wednesday January 23rd, 2019 5:00:38 AM

Tahni tries to contain her excitement. Her Queen has asked for the group. This is unbelievable!

"How are we to travel to answer Her request?" Tahni is finding it hard to stand still. What would she say? What would Maab say? Is she wearing appropriate clothing? What is the etiquette for presenting oneself?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Wednesday January 23rd, 2019 3:42:03 PM

Terser just needs to gather his order from the Catacombs and he'll be ready. He thinks back on any stories that Zeoll may have told about his Lady, using those as a basis for preparation and addressing her.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Wednesday January 23rd, 2019 6:29:46 PM

Bralin agrees with Rill.
"If it be time to prove our worth, we should appear before Maab fully prepared."

The dwarf makes his way back to the house, and returns fully armed and armored.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday January 23rd, 2019 7:15:25 PM

"Indeed, let us gather our equipment." Fang says and then goes along with Bralin to gear up.

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Wednesday January 23rd, 2019 7:40:49 PM

Aex too hopes to be allowed to retrieving her gear before leaving to answer this call. She helps Leafy in his armor, grabs her potions and gear and then joins to others.

One quick look around at Bonetown and its people and then they'll probably be leaving this place again for some dangerous quest.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday January 23rd, 2019 9:22:56 PM

"Yes, take us with you." Jozhur says with a wink, followed by a chuckle. "Relax, we aren't exactly a formal bunch. No need to be nervous, unless Rill tries to look at your soul. It's creeeeeeepy."

Jozhur is a little bummed the partying is being cut short, but maybe there will be a tavern full of creatures like this one where they are going. He can only hope.

DM Kathy 
Wednesday January 23rd, 2019 10:41:16 PM

Rill diplomatically requests time to gather your gear, and the nymph nods. "Yes. You should all prepare as if for a long journey."

Tahni asks how you will travel to Queen Maab. "I will take you," she replies, "on paths that are known to me."

Jozhur tries to put the nymph at ease, and she smiles slightly. "I heard so much about the Black Lions that I begged my Lady to be the one to come and fetch you," she says.

"My name is Flora, by the way."

The rest of you are also interested in getting your equipment, so Flora accompanies you back to Portside House and waits while you gather your gear. When you are ready, she leads you out the front door of Portside House--then turns left.

You follow her, slightly puzzled. There's nothing down this way except lodging-houses and the Slippery Barnacle tavern. Oh, and Cap'n Krill's Curios. None of which seem like an auspicious beginning for a quest.

As you walk, you notice that there are spring flowers growing along the road, which is odd, because it's still autumn. As you go on, the flowers become larger and more abundant, and the buildings seem to recede from view. And then you are walking along a path made entirely of flowers, with more flowers stretching off into the distance and petals falling past you from unseen flowers above. You can hear birds singing.

You're pretty sure you're no longer in Bonetown.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Thursday January 24th, 2019 7:38:54 AM

"It's beautiful" Tahni allows her fingertips to brush along the flowers that pass by along the path. Flowers. Something you don't see often in Bonetown and definitely not out at sea.

She tries to catch some of the falling petals in her hands and gently rub them between her fingers.

Tahni lets the petals fall where they may on her clothing and hair and makes no attempt to brush any away.

She isn't sure how long this trip will take so looks to the nymph "You must have seen some amazing things Flora. How did you become an emissary of M'lady?"

Highlight to display spoiler: {OOC: Tahni visibly wears a Vestment of Holy Incantations, a kerchief and a tattoo all dedicated to Maab. She's a bit of a fan}

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25  d20+37=48 ;
Thursday January 24th, 2019 11:38:17 AM

Rill went to his room, put on his armor, and gathered a few things. He tells Brothers Lansel and Engez that the Black Lions may be gone for a bit and to keep an eye on things at Portside House.

He visits Tula aboard the Black Lion. He gives her 100 GP to keep things in order, telling her that we may be gone a while, that she is in charge of the ship and crew, but that if the Harbormaster should need Lionfish for something, she must answer that call.

Then he visits the Harbormaster. He tells him to work with Tula should he need the Lionfish for anything.

Finally, he makes sure all three are aware that we journey to Maab's realm in the Vales of Twilight. He tells them that the flag on the Lionfish is magic, and if they see the flag with our normal Lionfish design go completely black, that means the Black Lions are in trouble. He says if this happens, they should seek out the WLA and any Members of the Dragon Consortium to see if they can mount a rescue.

Figuring that about wraps things up, he returns and greets Flora and goes with the others to start this journey. As the path turns all birds and flowers, Rill keeps a sharp eye out for trouble. He does not fully trust the chaotic an unpredictable Maab, and this whole journey to Fae Skiemir is supposed to be a test of our resolve and ability. Rill figures that this test could start at any time.

(Perception 48.)


Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25 
Thursday January 24th, 2019 11:42:39 AM

(OOC: Forgot the clarify how he would change the appearance of the flag on our ship to signal trouble. Rill carries the following item:

Flag of the Captain (Party Item) - If a captain of a ship tears a strip off the edge of the flag and carries it on his or her person, AND flies the flag above all others, he or she gains a +3 competence bonus to Diplomacy and Intimidate checks he makes while on board the ship. The captain can mentally change the emblem on the flag once per day.)

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Thursday January 24th, 2019 3:56:09 PM

Jozhur is glad to see their new acquaintance loosening up a bit. "Flora? The name suits you." He only has to grab his backpack from the portside house before Jozhur is ready to go.

Jozhur smiles as the landscape changes. He's not much for flowers, but they are certainly welcome. He tries to keep alert, but finds it a bit difficult with the surroundings and company.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Thursday January 24th, 2019 4:18:29 PM

Terser takes his lead from Tahni and tries to enjoy the ride. Having experienced the woes of doubting other Gods before, he knows the smarter course is to trust in this one. It's not as if anything he could do would make a difference before Queen Maab's power anyway.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday January 24th, 2019 7:20:29 PM

Fang also greatly appreciates the natural beauty of the scene, but she's more quiet in her appreciation, merely walking along and drinking in the scene.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Thursday January 24th, 2019 7:20:57 PM

Bralin marches along, and becomes aware of the change in scenery.

The dwarf's eyebrows rise as he glances about.

"Impressive," he allows.

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Thursday January 24th, 2019 7:33:01 PM

For Aex the change of surroundings is fantastic!! She absorbes the view, inhales the delicate perfumes from this flower garden. As petals come faling from the sky, Aex is tempted to grab some but... she decides to wait untill she knows where the are.

DM Kathy 
Thursday January 24th, 2019 11:43:21 PM

As you walk along, Rill is suspicious, and alert for any trouble. He does not see any.

Tahniasks Flora how she came to be an emissary. The nymph smiles. "Curiosity, I'm afraid," she replies. "My Lady's court is always so interesting, and I just had to see what was going on. Eventually, she noticed me and put me to work. And I'm glad she did."

The rest of the group is mostly quiet, appreciating the scenery--both the flowers and the nymph leading the way.

As you continue to walk, the air grows slightly cooler. The light dims to a gentle twilight. The changes were subtle--very subtle--but after all, you were here not long ago, helping to restore the Sargrass. This is the Vales of Twilight, Queen Maab's domain.

After a few more minutes of walking, you emerge into a scene straight out of myth. An entire section of valley is lit by tiny hovering lights. Beneath the lights are several grand pavilions, rich with embroidery, flying colorful flags. Looking around, you see elves, dryads, satyrs, brownies, leprechauns, nixies, and other fae creatures. All are dressed in finery, as if for court. They stand in small groups, conversing among themselves, but they turn when they see you approaching. They watch you with interest, and light applause breaks out.

Flora leads you to the largest and grandest pavilion. Its sides have been raised, so it's more of an awning. Inside, you can see a long table arranged for a feast. There is a throne at the head of the table.

As you approach closer, you can see the woman seated in the throne. She is neither human nor fae in appearance, though somehow she embodies the traits of both. Today, her eyes are the color of twilight and her hair is the color of moss. She wears a rich robe in blended shades of autumn.

Flora leads you toward the throne. She stops at a respectful distance and bows. "My Lady, the Black Lions," she says.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision  d20+26=32 ;
Friday January 25th, 2019 5:34:34 AM

Tahni smiles and gives nods of acknowledgment to the onlookers. "I wonder if they all live here or are just visiting too?"

Her stomach feels like it is full of butterflies and her legs like jelly as they enter the pavilion. She glances at the food on the table to see what's on offer, curious if there would be any meat. She'd always wondered about those sorts of little things. Of course once she sees the throne and the Lady upon it it is hard to look at anything else.

"My Queen" Tahni stops alongside Flora, drops to one knee and bows her head. Score one for the Wyrmrider clan. She didn't mess up her introduction.

Perception: 32

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/200, DR 1/-, Regen 1, Mind Blank] (25% no crit, rage 30/34, channel 4/5) 
Friday January 25th, 2019 2:19:38 PM

Terser continues to take inspiration from Tahni, modifying the bow slightly to convey a warrior's respect for a ruler: glaive swept back, one knee on the ground, and three fingers pressed to the ground.

He's glad that the journey here was so quick, as he didn't have time to get his clothes mussed or dirtied.

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25  d20+12=17 ;
Friday January 25th, 2019 2:37:39 PM

Rill sees who can only be Queen Maab.

He thinks to himself, Aw crap. Why does it have to be Maab. She always seems so chaotic - maybe she'll turn us into frogs. The help she sent to Zeoll was always such a mess. Nighthags? Redcaps? Really? Why can't we be dealing with a more predictable power like Gargul or Alemi?

Uh oh. Maybe she can read our minds. Crap! Super sorry then. Don't turn us into frogs, don't turn us into frogs, don't turn us into frogs, don't turn us into frogs, don't turn us into frogs, don't turn us into frogs...

Say something quick!


Rill snaps out of his reverie. He bows low in his white robes.

"Greetings good Queen Maab, she who is eternally young and yet has existed through the ages. I am Rillett Savenport, adherent of my lord Gargul, and a humble servant before your court."

(Diplomacy 17.)

If she can read minds, I am so toast.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Friday January 25th, 2019 8:46:37 PM

Jozhur smiles and waives at some of the onlookers, having almost forgotten they were heroes of sorts in this world as well. As Flora bows, Jozhur bows gracefully as well. "Things seem well here, how can the Black Lions serve you, Queen?"

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191)  d20+11=31 ;
Saturday January 26th, 2019 9:34:59 AM

[Diplomacy 31]

Entering the area of the pavilions, Bralin's usual taciturn demeanor undergoes a subtle change.

The dwarf acknowledges the light applause by interacting with the audience, making eye contact and giving a slight nod to random individuals in the crowd.

Stopping as Flora stops, Bralin draws his waraxe, and joins Terser in his salute, mimicking his comrade so that the two are moving in sync: waraxe to the back, one knee on the ground, and three fingers pressed to the ground.

"I am Bralin Stoneminder, of the Black Lions. We are honored by this greeting, Your Grace."

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Sunday January 27th, 2019 11:09:21 AM

Fang appreciates the sights but is not as overawed as Rill. Pretty lights and misty valleys are nice, but she's not the type to be impressed by places. As the others bow deeply Fang hesitates before giving a short bow; more of a deep incline of the head really. Maab is a goddess and deserving of respect, but Alemi is her only god. She won't prostrate herself before the goddess unless it is demanded of her, and she doubts Maab is the type to do that.

DM Kathy 
Sunday January 27th, 2019 10:18:08 PM

Tahni kneels before Queen Maab. Terser and Bralin salute in unison. Fang bows.

Rill has a bad few moments, and his brain fixates uncomfortably on frogs. He finds his equilibrium, though, and offers a courteous greeting. Jozhur and Bralin offer greetings of their own.

"Greetings, Black Lions," Queen Maab says. "Be welcome in my lands. We have heard much of your heroism. A great test lies before you, but there is time enough for that presently. For now, we feast!"

She gestures, inviting you to the seats of honor near the throne. Other fae begin pouring out of the pavilions to join you at the table. You see that there are a few creatures of other races here, too--you see some humans, and a few Taurs. All are dressed in glittering finery.

As they find their seats, servers bring the first course--a selection of fresh fruits and mixed greens, accompanied by a sweet golden wine. As you begin to eat, music starts up from somewhere nearby.

Some may have been concerned with that first course, given that it was all plants and no meat. Your fears are soon assuaged, however. The next courses include succulent roast boar, tender fried fish, succulent poultry, fresh game, and more. They are served with all manner of fruits and vegetables, and delicious fresh bread. A different wine is served with each course--all are delicious.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Sunday January 27th, 2019 10:40:57 PM

Fang eats slowly so as to make it through all of the courses without becoming full. She's never been a big eater, to many years surviving of the land and whatever meager rations she could dig up. She also has little interest in conversation; she answers any questions readily enough, but asks none herself. She's focused on the upcoming job and just wants to move things along.

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25 
Monday January 28th, 2019 1:22:05 AM

Rill is much relieved to find that Maab did not read his thoughts. Or at least she didn't let on if she did. In either case Rill has not been turned into a frog and that's enough for him.

Rill enjoys the food. Being seated near Queen Maab, Rill waits for an opportune time to address her.

"Your Majesty, your table is resplendent and your hospitality most kind. It is because of this that I would share with you a small sadness. Until late, we traveled with a companion, an aged and wise liontaur named Zeoll. He is a follower of yours. I regret that he was called away recently, and so was not able to be here now. He would greatly have enjoyed being in this place. I would be remiss if I did not mention him to you.

"If it is not too bold of me, and if it pleases Your Majesty, I ask that he be afforded the opportunity to visit your court here before he is called to the Lands of Rest. I think he would be very pleased. He is a good and deserving creature and a dear friend of ours."


RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Monday January 28th, 2019 5:15:41 AM

Tahni doesn't hear much of what Rill is saying. She is too busy taking things in for herself. She samples a little piece of everything within reach and sips of each glass of wine that comes her way. It seems it is going to be a big evening.

Tahni tries to position herself as close to her Queen as she can. She doesn't want to come across as a busybody but is curious to her who She speaks to and whether she can overhear tidbits.

Should there be a lull in the conversation, Tahni will dare to speak to Queen Maab directly. Perhaps another glass of wine first though? Yes. Much better. Tahni softly clears her throat and humbly speaks "It is an honour to be invited here, my Queen. I hope we prove ourselves worthy of the test you summoned us here for.

May I ask though. Not long ago I prayed to you and you delivered to me a vision. A vision of a box made of different kinds of wood and hints of woldsblood. Forgive me, I'm sure it is a lesson however I seem to be struggling to understand it. Could it be a sign of things to come? Is it symbolic of me as an individual? Could you perhaps help me see the wisdom behind this vision?"


Terser (Warren) [AC22/13/19 - CMD 30 - HP 215/215, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/37, channel 5/5) 
Monday January 28th, 2019 11:30:29 AM

header updated

Terser knows that it would be an insult to the Queen's hospitality should he not sate himself, so he does not hesitate to take his fill. He worries not about overindulging, since he'll soon be working all of it (and more) off, if this mission is as dangerous as he expects.

Terser tries to interact with the taurs, asking if they are visiting from the mortal plane or elsewhere, and what they did to earn the Queen's favor. He hears Rill talking up Zeoll to Queen Maab, and he's quite sure Zeoll did anything these folk did and more.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Monday January 28th, 2019 4:04:00 PM

Jozhur nods in agreement with Rill and raises his wine glass when Rill finishes, "To Zeoll!"

Jozhur enjoys the feast and is honored to sit at the table with Queen Maab. He's careful not to eat and drink too much, for he's not sure when their task will start.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Monday January 28th, 2019 5:39:10 PM

Bralin echoes the sentiments of Rill and Jozhur concerning Zeoll.
The dwarf heartily echoes Jozhur's toast, and drains his glass.

Not typically a wine drinker, Bralin finds the flavors surprisingly good, and imbibes his share, as well as Fang's.

He greets the first course with trepidation, politely nibbling through the odd fruit or two.

As the second course is laid before him, Bralin relaxes noticeably, and sets to consuming his share, as well as Fang's.

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Monday January 28th, 2019 6:15:36 PM

Aex too makes a light bow to the Queen and then quietly takes her place at the table. No greater honor then to be invited here!

She samples the tasty food before her and quietly observes. When the Queen feels the time has come the will explain why they were summoned at this table.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday January 28th, 2019 7:13:46 PM

Fang finds a particular meat being served very interesting. She almost recognizes the taste, but not quite. Some strange fey meat? or something she eats regularly spiced in a new way?


DM Kathy 
Monday January 28th, 2019 10:26:56 PM

You eat, drink, and converse. Rill asks Queen Maab about Zeoll, and Terser and Jozhur add their enthusiastic support. "Zeoll has been a faithful servant," Maab replies. "A place has been prepared for him, and yes, I will see him before he moves on to his final reward. Which I hope will be some years hence."

Tahni asks about a vision Queen Maab sent her. "Well," she says, "there are many ways to see it. One, perhaps, is that you and your teammates must come together in a harmonious whole, much as the different varieties of wood combined to make a beautiful, strong box." [OOC: I'm pretty sure I had something specific in mind when I came up with that image, but I'm darned if I can remember what it was now. So I guess we're stuck with this.]

After the feast is cleared away, there are entertainments--musicians and jugglers and a troupe of fae acrobats who had to be seen to be believed. The revelry continues for some time, but at last, Queen Maab waves the other guests off to a distance so that you can talk undisturbed.

"As I said earlier, your deeds have not gone unnoticed," she says. "You have done much to end slavery in the Middle Seas, which pleases me. No creature should be in chains.

"However, as long as there are cruel and greedy people in the Wold, slavery will return. Unless stronger measures are taken.

"There is an item, a magic token, that can help ensure that slavery never again takes root in the Middle Seas. The Freeman's Token was created by the guilds of famed Fae Skiemir, as a way of ensuring that their crafters and artisans would always be free to work as they chose. It remains in the Guild Hall to this very day. All you have to do is retrieve it."

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday January 29th, 2019 7:32:15 AM

Fang is greatly interested in the idea of a magical talisman against slavery, but also wary of strange magical artifacts. "How does that work? It won't magically make all the criminals who happen to know how to whittle bust out of jail will it?"

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25 
Tuesday January 29th, 2019 11:12:12 AM

"I confess that I know nothing of Fae Skiemir. The fact that they needed to create a token in their guild
halls to ensure freedom in such a setting does not speak well of the city. What can you tell us of the city and these guilds and guild halls? Are there scholars or adventurers among your court who know about this place?"


Rill rubs the back of his neck with a look of concern on his face as he speaks.

"Also, if we go in to take this thing are we not stealing from them a goodly item they made to ensure the freedom of their own people?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 215/215, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/37, channel 5/5) 
Tuesday January 29th, 2019 3:16:59 PM

From what I can tell, Rill, we will be restoring the artifact to its purpose. If Fae Skiemir has really been overrun by demonic forces, then there are likely no artisans and crafters left to enjoy its benefits. And if there is a contingent of these people, then perhaps part of our task will be to rescue them and bring them out of that place.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Tuesday January 29th, 2019 6:08:21 PM

Bralin eats some more, drinks some more and keeps an ear on the conversation.

He raises a skeptical eyebrow at "All you have to do is retrieve it"

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision  d20+22=26 ; d20+22=25 ;
Tuesday January 29th, 2019 6:35:52 PM

Of course! The box represented the party. Tahni can see the wisdom now. The different woods represented each person, and the woldsblood no doubt represented their actual blood. Blood brothers. Yes. That must be it.

When it comes to the task, Tahni has somewhat different questions to the others. Hers are more along the lines of when do we leave, how do we get there, and what color ribbon would you like wrapped around it. She obviously doesn't say any of those aloud though.

If Maab is personally asking for her to help retrieve it then that is what she will do.

Still, she can't stay silent. She must add to the conversation. "If I understand you correctly, my queen, then the token does not necessarily free everyone from chains. Only those being held and treated as slaves." Tahni pauses a moment and then asks "I hear many stories and rumours about Fae Skiemir, but I imagine much to be folk lore. Would you mind telling us a little more about the place?"

---------------
Knowl History: 26 - to recall anything on Fae Skiemir
Knowl Planes: 25 - to recall anything on Fae Skiemir
Tahni really has been drinking


(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Tuesday January 29th, 2019 7:02:06 PM

Like Bralin Aex's eyes draw narrow lines... there's something fishy about the "all you have to do is retrieve it". If it is that simple why then would it take a group of wannabe Dragons to 'retrieve' it?!?

"Can you perhaps guide us on how we should prepare ourselves for what is protecting this Talisman... as I assume such a powerful item will not be unguarded?"

DM Kathy 
Tuesday January 29th, 2019 10:32:14 PM

When Queen Maab gives you your mission, many of you have questions.

Bralin does not voice his aloud; he merely regards the apparent simplicity of the task with skepticism.

Fang asks whether the talisman will free criminals. "Indeed, no," Maab says. "As I said, I hate to see any creature restrained, but some have earned their chains. The token will not free such has these."

Rill asks whether the guilds are still using it. "Alas," the Queen replies, "the guilds fled Fae Skiemir long ago, along with most of the population. The once-beautiful city of the elves is now home to monsters, demons, and the walking dead."

Terser points out that in retrieving the token, you will be using it for its designed purpose. "Indeed you will," says Maab. She adds, "I do not think there are any there who can be rescued, though you are welcome to search. Your time in the city will be limited, however."

Tahni asks generally about Fae Skiemir. "It is a fallen place," Maab says sorrowfully. "All manner of monstrosities roam the streets. Worse, the city itself has an unwholesome effect on those who approach it. Treasure-seekers have been making forays into the city since the fall, and all but the most resolute and pure of heart have succumbed to a heedless, unthinking greed. Some of the very monsters inhabiting the city were once hopeful adventurers like yourselves.

"The city of old was guarded by a magical barrier called the Mythal," she continues. "It is still mostly in place, though alas, it did not stop the incursion of the demons. It has changed over the years, become chaotic and unpredictable. Magic spells cast in the city may have unexpected results."

Aexana asks about guards specifically on the token. "The token is indeed guarded," Maab replies. "I am confident that you can defeat the guardian, but you must muster all your strength to do so.

"Seek allies," she concludes. "Most of those who attempt the city are greedy and unprincipled, yet I believe you can find 'honor among thieves.' Those not yet in the city, or close to its edge, should yet be free of its corrupting influence. If you can find a way to forge an alliance, your task will be--well, I won't say 'easier.' Not quite as challenging."

She looks around at you, inviting further questions if you have them.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 215/215, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/37, channel 5/5) 
Wednesday January 30th, 2019 5:55:37 PM

Can you tell us how limited our time will be? And when that countdown will begin?

It sounds like we will enter on the outskirts and have to make our way in past this chaotic barrier.


Terser does have some other worries, such as this pure of heart business. While he considers himself a goodly creature, he has had impulses that wouldn't be called pure, and he has succumbed to instinct rather than reason in the past.

It seems he will have to look toward his friends to guide him. What would Sam, or Tahni, or Zeoll do in his place? He can only hope to live up to their good example.

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Wednesday January 30th, 2019 6:48:04 PM

Jozhur shakes his head, "Sounds like it was once a great place, shame how it has fallen. Queen, you say spells may have unpredictable results, what about magic items?"

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Wednesday January 30th, 2019 7:03:02 PM

"Is there a safe way to get through this 'mythal'? It sounds like a powerful barrier"

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Wednesday January 30th, 2019 7:13:37 PM

"If we are to find allies it looks like we will need to learn to talk first and shoot later... quite the opposite from what we tend to now now...

Just like any other deity Queen Maab's information is quite vague... a troubled look on Aex's face tells you she feels quite uncertain how to proceed wherever it is they are going...

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Wednesday January 30th, 2019 7:27:46 PM

Aex's comment elicits a half-grin from Bralin.

The dwarf stirs a bowl of something, thinking.

"We must likely find some means to traverse the city invisibly, or otherwise undetected," he offers. "Else we risk a running battle over an extended period of time, with spellcasting ability being in doubt as well."

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday January 30th, 2019 7:59:44 PM

Fang isn't to terribly worried about the Mythal - surely it will mess with their enemies as much as themselves and she can always hit things until they stop moving. "How will we find it? Do you have a map, or are these potential allies able to guide us?"

DM Kathy 
Wednesday January 30th, 2019 10:32:18 PM

Terser asks how limited your time will be. "It is not a set time limit," Maab explains. "Rather, from the moment you enter the city, the monstrous creatures who dwell there will begin to come for you. You cannot possibly hope to defeat all of them, so you must be able to get in and out before you are overwhelmed."

Jozhur asks whether magic items will also have unpredictable results. "Certain weapons may," Queen Maab says. "And anything that creates a spell, such as a wand, will cause the same result as casting the spell would. But other kinds of magic items should be safe to use."

Tahni asks about getting safely through the Mythal. "At ground level, you can just walk right in," Maab says. "If you choose to fly in, you may encounter difficulty. Teleporting into the city is still impossible, though it may be possible to teleport out."

Fang asks how to find the token. "The Guild Hall is in the center of Fae Skiemir," Maab says. With a fond smile she adds, "it was a modest building in its day, tucked in among grander neighbors. Now it is all but overlooked by treasure-seekers, and still largely intact. The token is in the hall."

Bralin and Aexana begin talking strategy.

Maab is clearly in no hurry, and willing to answer any questions you still have.

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25 
Wednesday January 30th, 2019 10:57:27 PM

Rill reminds the others, "You may recall that I cast a Divination spell, asking What magical protections will help us in our visit to Fae Skiemir? The answer was: the body can be warded and the mind protected, but what of the soul?

He turns again to Queen Maab. "Your Majesty, you said the allies we might find would be outside the city or close to it's edge, and that we may not want to be too picky about whom we accept as an ally. Can you help us know whom we can trust and how we can recognize them? Also, you said spells may be unreliable. Can you help me understand what that means? Unreliable in what way? Are there ways to make our spells more reliable?"


RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Thursday January 31st, 2019 6:21:28 AM

"Cannot possibly hope to defeat all of them. Something we will need to keep in mind. Retreating from a fight isn't something we have done"

Tahni is a little concerned as to the potential 'uncertain' results her spells may have. Spells are how she protects herself and others. Spells are how she fights evil. If she can't trust the spells, can she trust herself in battle? What if she can't heal a person on death's door? Worrying about it now is not helpful though.

Tahni doesn't want to miss the opportunity. When it looks like questions are over or few she will ask for something. "My Queen. As your faithful servant, may I make a humble request? May I ask you to bless these vestments - this symbol I use to channel the gifts you afford me?"

Highlight to display spoiler: {Not asking for anything material. This is just a souvenir of the visit: a Maab touched vestment. Just a fan seeking an autograph}

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Thursday January 31st, 2019 4:52:17 PM

Jozhur smiles and shakes his head, "Just fight off a horde of vile monsters, then retrieve a token guarded by some strong enemy? Indeed, simple." It's obvious he likes Queen Maab's sense of humor, at least he thinks she is trying to be funny with this. "I have no qualms about who we are aided by, but perhaps we will be asked to make some difficult decisions about who we help ...and how, to earn favor."

As long as questions are still being asked, Jozhur lays one of his swords on the table, "Queen, do you suppose this holy icy blade will function normally? It won't heal the wounds of evil enemy's or some such nonsense?"

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Thursday January 31st, 2019 6:43:33 PM

Bralin remains silent, listening attentively to the conversation at hand.

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Thursday January 31st, 2019 6:50:21 PM

"Have other tried this before us m'lady? "

If the Queen responds affirmatively then Aex will continue.

"How did they fare

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday January 31st, 2019 7:57:11 PM

Fang has lost interest in the conversation and patiently waits for the rest of the party to be ready to move.

DM Kathy 
Thursday January 31st, 2019 11:48:25 PM

Rill would like more information on what exactly will happen with magic under the Mythal, a subject that also seems dear to Jozhur's heart. "Chaos is, by its nature, difficult to predict," Maab replies. "I am sorry, but I can tell you no more."

[OOC: I'll be rolling on a table. It'll be random. No, you can't see the table; that would spoil the surprise. :D ]

Bralin and Fang have no further questions, and wait patiently.

Aexana asks whether anyone else has attempted this mission. "The specific quest for the Freeman's Token? No," Maab replies. "However, most of the groups you now call Dragons have made successful forays of their own into Fae Skiemir. Others--many others--have tried and failed."

Tahni asks for a blessing, and with a smile, Queen Maab blesses your vestments. "And I have gifts for you and your companions," she says. She hands each of you a small green leaf, looking as fresh and healthy as if it had just been picked. "Each of these leaves holds a small blessing from me," she explains. "Crush your leaf, and you may use some small measure of my power. Use them well."

[OOC: In game terms, each leaf is basically a Hero Point. You can crush your leaf and do whatever you could normally do with a Hero Point. Depending on the situation, you may also derive an additional bonus at your DM's discretion.]

"This place," Queen Maab says, gesturing to the valley around her, "is as close to Fae Skiemir as we could safely bring you. You must complete your journey there overland. Locations in the Vales of Shadow are not fixed, and distances from place to place are constantly shifting. Fae Skiemir may be a few miles away, or several leagues, but it is within your reach. Do you have further questions?"

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp 
Friday February 1st, 2019 9:06:51 PM

Jozhur bows his head and thanks Queen Maab for the gift, who has certainly made a good impression on
him. Much kinder than Gargul, but he won't tell that to Rill.

When asked if they are ready, Jozhur shurgs. "I'm ready," but he pauses to look around, "Umm, which way?"

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Saturday February 2nd, 2019 7:48:23 PM

Fang feels herself starting to get impatient so she focuses on her breathing and slips into a meditative state. She's still aware of the conversation, but her focus is mostly inward.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 215/215, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/37, channel 5/5) 
Saturday February 2nd, 2019 7:51:22 PM

Terser has no further questions and thanks the queen for her blessing.

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144/144 -- See Invis,ArcaneSight,DarkVision 
Sunday February 3rd, 2019 12:25:10 AM

Tahni beams. A gift from Maab herself. This has been a fantastic day.

"Thankyou, my Queen. I have no further questions and look forward to completing this task"

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Sunday February 3rd, 2019 5:09:32 PM

"May we be worthy of your blessings my Queen... "

Vague headings...
Vague enemies...
Vague everything...

Business as usual!!
Sounds jolly!!

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25 
Sunday February 3rd, 2019 8:16:54 PM

"Thank you, your Majesty. You have been most kind. It seems this is where we take our leave from you. I look forward to seeing you when we have accomplished our task."

DM Kathy 
Sunday February 3rd, 2019 11:21:25 PM

You thank Queen Maab, but have no further questions of her.

She smiles and rises to her feet. "We shall accompany you to the edge of this valley," she says. She nods, and what sounds like hundreds of unseen bells begin ringing throughout the pavilions. Her courtiers pour out, and you make a sort of procession, passing through the pavilions, out from under the lights, and down to the end of the valley. As you walk, musicians play a jaunty march.

"Here is where we leave you," Maab says as you reach the mouth of the valley. "Continue this way, and you will reach Fae Skiemir. And remember, it is always twilight here. You will have no morning or night to tell you when to rest and when to journey. You must take care not to over-tire yourselves. And now, farewell."

The assembled crowd call their goodbyes and wave as you start away. The musicians begin playing again, and continue until you are out of earshot. Your journey to Fae Skiemir has begun.

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25  d20+37=53 ; d20+32=48 ;
Sunday February 3rd, 2019 11:42:27 PM

Rill will move forward with the others.

"I suggest Bralin and Fang take the lead. Then Jozhur, myself, Tahni and Aexana. I suggest Terser, as a rear guard. With his polearm, he can move to hit pretty much anywhere if there's trouble.

"Now, we were told that we may find allies before we enter the city, and that we can't be too picky about who they are. I wonder what we will find."


Rill keeps a sharp eye out as we go (Perception 53, Sense Motive 48.)

RobC - Tahni Wyrmrider -- AC 21/13/18 -- CMD 20 -- HP 144+20Temp/144 -- See Invis,ArcaneSight,DarkVision  d20+26=42 ; d20+22=39 ;
Monday February 4th, 2019 4:32:36 AM

Tahni bows one last time as they turn to leave Maab behind.

Once out of earshot she speaks to the group "We should keep in mind the things she has told us. After all, this is her land." Tahni sums up the important points as she remembers them " We should be careful the fights we choose and remember that we cannot win them all. Stealth and even retreat may be necessary. There is no dishonor in this. We should stay alert to potential allies. Inside the mythal spells will function in unpredictable ways. This could be good or bad. Finally, it is always twilight here. We will need to keep track of the hours ourselves so as not to get exhausted."

Rill's plans are solid however Tahni offers an alternative.

"We are venturing into very unfamiliar territory. Few have come this way. Perhaps having someone discreetly scouting ahead of the group would allow us to identify potential threats or allies before they notice us. Jozhur, what are your thoughts? You are by far the most stealthy of us all and in twilight with all these shadows about you will likely blend into them quite well. I can keep a Message spell in effect so that we can all communicate quietly"

Perception: 42 + Arcane Sight + See Invisibility (and ethereal) + DarkVision
Knowl Planes: 39

OOC: Building on Rill's suggestion perhaps...

Jozhur
|
Bralin - Fang
|
Rill - Tahni
|
Aex - Terser

Not fussed at all where Tahni is. Front, middle, back.


Spells in effect: Arcane Sight ... Contingency ... Darkvision ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Overland Flight ... Roses Temp Control ... See Invisibility ... Water Breathing ...

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+22=26 ; d20+22=36 ; d20+24=34 ; d20+24=33 ;
Monday February 4th, 2019 2:24:40 PM

Jozhur mostly blocks out the entourage during the journey. The time for celebration was over, they would certainly need all of their focus for this journey.

Jozhur nods at Tahni. "This perpetual twilight is just perfect for me. I can take the lead a short distance ahead and will come back to report anything I spot, or someone can use that message spell on me."

He will try to stay within visual distance of the others, keeping closer if terrain is rough or visibility is limited and not venturing ahead more than about 160 feet.
---------------------------------
Jozhur's stealth checks are made at +22 and can hide in the open within 10' of dim light. Perception at 24. He moves at full speed with no penalty. Here's a couple rolls to start, DM Kathy can make the rest if she wants.

Stealth: 26, 36
Perception: 34, 33


Terser (Warren) [AC22/13/19 - CMD 30 - HP 215/215, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/37, channel 5/5)  d20=11 ; d20+21=30 ;
Monday February 4th, 2019 3:21:48 PM

Terser has no qualms about keeping an eye on the rear, marching along with Aex and Leafy. He tries to keep his loudness to a mimimum, but there's only so much he can do about it.

Stealth 11
Perception 30

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25 
Monday February 4th, 2019 6:41:27 PM

Good suggestions on Jozhur scouting.

"Jozhur, before you go I have an Elixir of Hiding you can use if you wish."

-----------------------------------------------------

Elixir of Hiding - A character drinking this liquid gains an intuitive ability to sneak and hide (+10 competence bonus on Stealth checks for 1 hour).

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191)  d20+11=30 ;
Monday February 4th, 2019 6:46:08 PM

Bralin pays little attention to the revelry as the group makes its way to the edge of the valley. His thoughts are already bent toward the quest ahead.

Both Rill and Tahni make good suggestions, and the dwarf nods in wordless acceptance.

Pausing long enough to give Jozhur a decent lead, Bralin plows forth, head swiveling right and left as he looks for movement, or something out of place.

[Perception 30]

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Monday February 4th, 2019 7:04:24 PM

Aex has lots of potions but none that make you walk quietly. Together with Leafy and Tersee she's makes part of the rear guard.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday February 4th, 2019 7:16:50 PM

Fang waves goodbye to the Fey then quickly turns to the task at hand. She's happy to take the lead but warns the others she isn't particularly stealthy. "Small size does not mean great stealth and my usual approaches to problems involves either shouting down the opposition, shouting out prayers of healing, or hitting things with an axe while shouting. I will do my best but magical assistance will likely be needed."


(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 117/117 --Shadow Companion 58/58hp  d20+22=36 ;
Monday February 4th, 2019 7:16:53 PM

Jozhur chugs down the elixer offered by Rill before he sets off.

ooc: Add +10 to those stealth checks and any within an hour.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday February 4th, 2019 8:27:08 PM

Tahni casts a message spell to allow the group to communicate quietly over distance.

She also casts GMW on both of Joshur's swords to give him a boost.

The Walls of Fae Skiemir


DM Kathy 
Monday February 4th, 2019 10:43:29 PM

Experienced adventurers that you are, you quickly sort yourselves into a marching order. Jozhur scouts, taking advantage of his ability to disappear in the dim light. Fang and Bralin follow, protecting the casters. Terser and Leafy have rear guard.

You hear plenty of odd noises and rustlings in the bushes as you move along, but you don't encounter anything larger than a rabbit. After several hours' march, you decide to make camp. Your sleep is undisturbed.

At some point the next day, you realize that you have made your way onto an ancient road. It is broken and overgrown, but the lines of it are visible even now. A short time later, you pass a milestone; you can still make out AE SKIEM carved into the rock. You are heading the right way.

By the end of that day's travel you can see the walls of the city in the far distance. It is time to rest now, but you can reach the walls of the city tomorrow.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday February 5th, 2019 12:00:49 AM

As the group sets up camp that first night Tahni takes a moment to recast her Roses Temperature Control spell. "It lasts for 24hrs" she explains "When it expires we'll know it is time to rest again. Just in case we have difficulty keeping track of time"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 6/6) 
Tuesday February 5th, 2019 12:19:04 PM

Terser does some more practice being quiet, as if he's saving his voice for something fun and new.

(updated header)

(Brock) Jozhur AC26 / Touch 16 Flat 19--CMD 30--HP 128/1128 --Shadow Companion 64/64hp 
Tuesday February 5th, 2019 5:08:58 PM

Header update

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Tuesday February 5th, 2019 5:20:29 PM

Jozhur sleeps as best he can. He is always restless knowing there is to be an action filled day ahead.

ooc: updated again, magic belt

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20  d20+8=25 ;
Tuesday February 5th, 2019 5:54:20 PM

(need to update sheet to lvl 16 - hopefully tomorrow... )

Leafy does not need to rest nor sleep so he'll stand guard (perception 25 - Leafy has Scent and Blindsense 30ft)

Hours are passing by but it appears as though they are heading the right way...

"This place gives me the creeps... " Aex quietly says... not sure why she's whispering...

The little greenmage keeps her eyes on the fauna and flora. Does she spot any animals? What kind of animals? What's the plants like? Vines? Flowers? Trees perhaps? How's the terrain? Flat? Hills 'n valleys?

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday February 5th, 2019 6:42:05 PM

Fang determines with the others the watch order then quickly falls asleep.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Tuesday February 5th, 2019 7:02:47 PM

Bralin settles down for the night, but not before approaching Fang.

"You need not worry about stealth," he comments, hoping to allay the beastfolk's concern.
"Jozhur scouts. You and I are meant to be seen, draw the attention of any potential foe, and react accordingly should they prove hostile."

The dwarf nods at his waraxe.

"Hitting things with an axe while shouting," he notes, "is an apt job description."

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25 
Tuesday February 5th, 2019 10:26:39 PM

Rill nods at Bralin's words.

"And it's my job to try to keep you alive through the process."

Rill will take a watch and rest with the others.

DM Kathy 
Tuesday February 5th, 2019 10:45:22 PM

[Before I forget again, everyone take 40,000 XP for the previous scene.]

As you travel, you make final adjustments to make sure you're ready for Fae Skiemir. Tahni comes up with an ingenious way to track the time. Jozhur tries to rest. Bralin and Rill remind Fang that in a team, not everybody has to be good at everything. You're all ready to support one another.

Aexana keeps an eye out for unusual flora and fauna, and she is not disappointed. You see typical flowers and plants: ferns, laurels, daisies, fireweed, sorrel, thistles. But you also see glow poppies, chiming bellflowers, fairy phlox, and other plants that you don't even know the names of. As for animals, you see a couple of rabbits, a few ground squirrels, and any number of common birds. But you think you also hear the call of a fae lark, though of course you can't be sure because it doesn't show itself.

And then, as you approach the city, all of you see a large bird flying toward you. As it gets closer, you see that it is a raven, larger than any raven you've ever seen. Well, except that one time. Most of you aren't even surprised, then, when the raven comes in to land and transforms itself into a handsome knight wearing armor patterned like feathers. It is Lord Florian, a vilderavn whom most of you have met before while on the quest to rid the Wold of bloodweed. And now he is here.

"Well, hello again," he says, seeming as surprised as you. "Dare I ask what brings you to Fae Skiemir?"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday February 6th, 2019 1:41:26 AM

Tahni takes a slight step to the side to allow Aex, Leafy or Terser to get a little closer to the man. "Hey... it's Florian. Come to take up my offer of a trade for your falchion?"

"You can dare ask what we're doing here. It doesn't mean we dare answer" she grins. Tahni is only trying a little friendly banter. Nothing she considers to be antagonistic.

"Since you did ask though, it is well known that all manner of riches can be found in Fae Skiemir for those brave enough - or foolish enough - to try and claim them. I suppose we are a bit of both." Technically everything Tahni has said is completely true "Curious that we should cross paths again. What is it you are doing here? How did you even get to this land?"

OOC: What Tahni really wanted to say

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25  d20+33=36
Wednesday February 6th, 2019 11:20:26 AM

Rill recalls that when last we met, he discerned that Florian's alignment was Neutral Evil, that he was a malicious deceiver, and that he typically likes to ingratiate himself with powerful people with the intent of manipulating them. Not the top of Rill's list of people to trust. But still, he may prove useful somehow.

The cleric will incline his head as he greets this visitor.

"Greetings again Lord Florian. We have business in the city. How may we help you?"

As Florian answers, Rill pays close attention to his words. (Sense Motive 36)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 6/6) 
Wednesday February 6th, 2019 3:52:22 PM

Terser approaches to be even with Tahni, casually leaning his elbow on her shoulder.

Little sis here is right. We like treasure, and we like a challenge. And not too much back on the seas gives us a challenge these days.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+21=31 ; d20+25=43 ;
Wednesday February 6th, 2019 5:57:01 PM

Jozhur does not trust this fellow. Not one bit. He watches silently for now, his question has already been asked, and much more politely than he would have phrased it. He tries to gauge the truth of whatever Florian says in response, but Jozhur is also aware Florian could have friends lurking nearby.

-------------------------
Sense motive: 31
Perception: 43

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Wednesday February 6th, 2019 6:02:13 PM

Bralin nods his head in greeting, but otherwise says nothing.

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Wednesday February 6th, 2019 7:37:38 PM

"Talk first... fight later... talk first... fight later...

Aex knew she could have followed him during their first encounter.. if he flies away this time she won't just let go.



Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday February 6th, 2019 8:20:25 PM

Fang has no idea who this guy is or if he's friend, foe, or neutral party. She waits patiently for the conversation to develop to the point where she she is better able to judge.

DM Kathy  d20+30=38 ;
Wednesday February 6th, 2019 11:19:19 PM

Apart from Fang, who has no idea who this person is, you react warily to Lord Florian's greetings.

Tahni smoothly returns his greeting and asks why he is here. Rill asks a similar question.

Well, I thought I would try my luck in this famed city. I have met with some minor setbacks, as one does. Nevertheless, I have gleaned a trove of information, which I would happily share with any who could assist me." He smiles. "You turned me down once, but perhaps you are having second thoughts about that?"

Rill and Jozhur try to assess his motives, but he is just too hard to read. It's impossible to tell what he's up to. He might even be on the up-and-up. Stranger things have happened. Probably. You can't think of any, but probably.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+27=33 ; d20+30=39 ;
Thursday February 7th, 2019 2:25:36 AM

Tahni cocks an eyebrow and looks to Terser "Little sis?" She can't help but grin "I like it"

She looks back to Florian "I guess that depends. What minor setbacks have you had, and what sort of information are we talking?" Tahni isn't ready to vote one way or the other just yet, although finding out what his setbacks were might be useful information. It might give some insight into what lies ahead.

"Oh, where are my manners. Florian, this is Fang. Fang, we met Florian not so long ago in the Sargrass Plains. It was a .. brief meeting"

Perception: 33. With her Arcane Sight Tahni looks to see what auras he has around him, whether he has any spellcasting or spell-like abilities, whether they are arcane or divine, and the strength of the most powerful spell or spell-like ability he currently has available for use.
Spellcraft check: 39. Tahni has +30 on her Spellcraft checks should he have multiple auras


Highlight to display spoiler: {Arcane Sight: You know the location and power of all magical auras within your sight. An aura's power depends on a spell's functioning level or an item's caster level, as noted in the description of the detect magic spell. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.
}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 6/6) 
Thursday February 7th, 2019 2:32:42 PM

Terser continues the banter as Tahni gives Florian a thorough assessment. Perhaps he'll be distracted from her close scrutiny.

Some of us are lucky enough to get to choose our family. I'm lucky enough to count you as part of mine. And I've got a couple of years and a couple of inches on you, so it works both ways!

He just hopes that Bralin doesn't notice that he can say the same thing of Terser! Though Bralin has surely been a better older "brother" than some of the blood relations Terser does have.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Thursday February 7th, 2019 6:41:32 PM

Bralin catches Terser's eye, and lets slip a half grin. Otherwise, he waits.

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Thursday February 7th, 2019 6:56:48 PM

Aexana stays in the back. Leafy stands beside her. She does not like this Florian guy. Didn't they detect an evil aura around him last time when they met him. But then again he didn't do them any wrong...
Could he be the most unlikely of all allies in this bizarre place?

In any case, the little greenmage remains vigilant. One hand in her pockets is fidgeting the numerous potions she has on stock in her Bill's Pants of Plenty. Ready to grab whatever potions she may need first.

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25 
Thursday February 7th, 2019 7:08:32 PM

"My Lord Florian, our divinations when last we met suggested to me that our paths and our goals were ... divergent. But circumstances change and we are in a different place now.

"You have approached us with the promise of information and a request for assistance. Please speak plainly sir - what is this information and what is your request for assistance. And more importantly, why should we trust you?"


Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday February 7th, 2019 7:21:31 PM

Fang nods cordially as she is introduced. She continues to let the others talk; this doesn't seem like a problem that requires healing or killing.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Thursday February 7th, 2019 7:27:09 PM

Jozhur scrunches his face as he looks at Florian, "Well...what sort of help are you wanting?

The rogue is not adverse to partnering up with less than savory people, he had done plenty enough of it in his youth. But, Jozhur also knows to be very choosy about who and when.

DM Kathy 
Thursday February 7th, 2019 11:30:49 PM

Tahni introduces Florian to Fang, who continues to watch and assess. Tahni also uses her Arcane Sight to find out more about Florian. She learns that he has spell-like abilities, and that the highest spell-like ability he has available is 7th level. His weapon and armor are both magic.

Terser banters a bit while Bralin and Aexana watch and wait.

Rill asks what information Florian has and what assistance he needs, questions echoed by Tahni and Jozhur. "I have been able to do some limited scouting of the city," he replies. "I know the layout of the streets. More importantly, I have information about a couple of places in the city where treasure still waits, unclaimed, for adventurers brave enough to retrieve it.

"However, I have had difficulty entering the city itself," he continues. "I have tried several times to fly in as a raven, but the barrier, the Mythal, has stopped me. I need to find a way to defeat the Mythal--or, failing that, a way through the walls.

"There you have it," he concludes. "If you can help me get into the city, and assist me in claiming these treasures, I will split them with you. As to why you should trust me," he smiles. "You said it yourself, our interests in this align. That being the case, shouldn't our efforts align as well?"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday February 8th, 2019 6:21:28 AM

"Hmm" Tahni puts her thumb to her chin in contemplation.

Maab had told the party the way in. You can't fly. You must walk. That is where he is making a mistake.

She doesn't trust Florian. Chances are he'd turn on the party the moment it became convenient for him. Would he work it out? How long until he worked it out? How much is knowing the layout of the city worth? Is he who Maab meant to find as an ally? So many questions.

Tahni looks to the others. Her face is quite stern. Right now, she's not in favor.

Rill (MarkB) HP 138/138 - AC 27/17/35 CMD 25  d100=84 ;
Friday February 8th, 2019 3:29:44 PM

"Well, we may know a way in. What do you know of the inhabitants and what we may find as we approach and enter the city? As for our interests aligning, perhaps I should consult a higher power."

Rill will cast an Augury to determine if travelling with Florian into Fae Skiemir will be good or bad for us.

(86% chance of success - Rolled 84 - close one.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 6/6) 
Friday February 8th, 2019 5:08:59 PM

Terser thinks back to the most recent things he's learned from the League of Adventurers.

Speaking of aligning, maybe it's something about your nature that the city's wards don't like. We could help you change it, if you like.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Friday February 8th, 2019 6:57:54 PM

Jozhur watches on and looks around, thumbing at the hilts of his swords. He is willing to follow Rill's lead on this and gives Terser a subtle, knowing look when he speaks up.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Friday February 8th, 2019 7:49:20 PM

Fang waits patiently for negotiations to finish. She'd prefer to just straightforwardly explain their goal, form an alliance, and ax the guy if he tries to break the deal, but figures the party knows better how to deal with tricky fey. (he is fey right?)

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Saturday February 9th, 2019 9:27:05 AM

At some point, Rill is going to cast a ..... ah, there it is.

Bralin waits, still as stone.

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Sunday February 10th, 2019 5:53:49 PM

Florian has a point that their interest align. Again even though they felt he was evil he never actually did anything right? When things were about to go dire he just flew away...

"Let's assume Master Florian speaks true... after all there's no reason to believe nor disbelieve what he is saying. At this point our interests do align. Let's not waste any more words on it... let's go on our way together but Master Florian please do know that the moment we feel you are betraying us you'd wish we never met. Yet I'm assuming that will go both ways now won't it... '

DM Kathy 
Sunday February 10th, 2019 10:32:42 PM

Tahni remains skeptical of Lord Florian. Bralin, Fang, and Jozhur are content to watch hand wait. [Yes, he is fae.]

Terser speculates that the trouble might be alignment, and volunteers to help change it. "That sounds painful," Lord Florian replies with a smile.

Rill casts his Augury. His answer is weal and woe, which probably doesn't come as a surprise.

Aexana expresses a willingness to ally with Lord Florian--with a warning about what will happen if he betrays you. "I assure you, Lady Gnome," he replies, "I have no intention of betraying anyone. I am an honorable man." He looks to the rest of you. "Does she speak for all of you?" he asks. "Do we have an alliance?"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday February 11th, 2019 1:20:17 AM

Assuming Rill shares the answer from his augury...

"Very well. We work together. BUT.. we split the treasure evenly. Everyone receives a one-eighth share"

Of course the party won't be splitting up or sharing the item they came to retrieve. Florian does not need to know what the party are specifically here for.

Rill (MarkB) HP 138/138 - AC 30/17/28 - CMD 25 
Monday February 11th, 2019 1:18:12 PM

Rill will share the result of his Augury.

He smiles as he reaches out to shake the birdman's had. "It seems, my Lord Florian, that travelling with you may be both a blessing and a curse. But such is life, eh? Let us proceed then, my avian ally, and make the best of this alliance. I think I can speak for all of us when I say that if you treat us fairly, that we will do the same."

Rill has confidence in Black Lions, both in their integrity and their ability to deliver swift justice. He casts Moment of Prescience and Magic Vestment.

At some point, he takes Jozhur aside and hands the rogue a small figurine of Gargul, making sure Lord Florian cannot overhear him. "Jozhur, this is a specially prepared item. If you break it, it will instantly transport me to you if we are on the same plane. You often scout ahead of us. Don't hesitate to use it if you need help, or if you need to pull me out a bad situation."

-----------------------------------------
Spells & Abilities
Highlight to display spoiler: {Spells Running: Status on all, Longstrider, Deathwatch, Tongues, Magic Vestment, Moment of Prescience

Spells/abilities available, * = cast/used:
0 (DC19): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC20): True Strike (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC21): See Invisible (D), Augury*, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC22): Divination (D), Blindness/Deafness, Blindness/Deafness, Dispel Magic, Magic Vestment, Prayer, Searing Light
4 (DC23): Dimension Door (D), Air Walk, Discern Lies, Death Ward, Death Ward, Freedom of Movement, Summon Monster IV
5 (DC24): Dimension Door (D), Breath of Life, Dispel Evil, Flame Strike, Flame Strike, True Seeing, Wall of Stone
6 (DC25): Find the Path (D), Blade Barrier, Blade Barrier, Heal, Greater Dispel Magic
7 (DC26): Greater Teleport (D), Destruction, Destruction, Heightened Heal, Greater Restoration
8 (DC27): Moment of Prescience* (D), Holy Aura, Holy Aura, Summon Monster VIII

Abilities/Items
Agile Feet (Su) 11/day -
Dim. Hop (Sp) 160'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 7/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continual
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
MM Quicken (Item) - 3/day -
Endure Elements (Item)
Tongues (class)
}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 6/6) 
Monday February 11th, 2019 4:06:13 PM

I haven't heard of the process being painful. But I suppose we don't have to try it unless you can't get in the city.

Terser secretly wonders if this is their first test. Should they be working with someone they know is evil? Still, better to know where one potential threat lies, rather than have it lie in ambush. And it's not like they can do anything to him unless he commits a crime. He'll be keeping his eye on Lord Florian.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Monday February 11th, 2019 5:35:37 PM

Jozhur nods in agreement with the decision to bring Florian along.

When Rill pulls him aside, he thanks him for the figurine and expressed some concern about scouting ahead with Florian present. He still thinks he should be out front, but he worries Florian may direct enemies to attack him.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Monday February 11th, 2019 6:02:47 PM

"Aye", Bralin agrees with adding Florian to the quest.

If he is concerned about the fey's loyalties, he does not show it.

(StevenVdB) Aexana Monkey HP126/126 - AC29/23/23 - CMD 23 and LEAFY (L) - HP89/89 - AC34/27/31 - CMD 20 
Monday February 11th, 2019 6:04:32 PM

It wasn't Aex's intention to speak for the group... she never does so she slightly blushes when Florian questions the group about her ability to speak for everyone. However she is glad in the end most seem to a consensus.

"An honorable man most likely... only time will unfold who is graced with your loyalty. My name is Aexana Lord. And this here is my trusted companion Leafy... "

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday February 11th, 2019 7:19:02 PM

Fang wonders why no one is telling the Fey of the specific artifact they're after. They don't want him trying to claim it as part of his loot and will have to tell him where they are going anyway if he's going to help them find it.

DM Kathy 
Monday February 11th, 2019 10:15:46 PM

Despite some reluctance, you agree to ally yourselves with Lord Florian. He seems pleased.

Rill takes Jozhur aside and gives him an item that will help him get back to the party in an emergency. Then you continue on your way.

About an hour later, you are approaching the walls of Fae Skiemir. They are tall, and imposing. No gate is visible. As you get closer, you can see places where some attempts have been made to breach the walls. They don't seem to have gone well.

There are presently two groups you can see, who appear to be trying to get through the walls and into the city. "They're still here, I see," Lord Florian says, somewhat contemptuously. He points to your left. "Those are Dark Elves, trying to tunnel into the city. They seek magic, mostly, though I am sure they wouldn't decline gold if they found it." He points to your right. "Those are Cloud Giants. They're trying to smash through the wall, and they're strong enough that they can probably do it. Eventually. If we hurry, we can make it into the city before any of them do. We mustn't let them get what is rightfully ours!"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday February 12th, 2019 5:27:32 AM

"If either group see us they will no doubt try and follow us. It could open us up to getting attacked from the rear, or them even blocking our escape"

"Still, we need to get in somehow. We can't fly in. If the Cloud Giants have already weakened the wall we might be able to take them rather than resorting to a tunnel fight with some elves. After that we finish breaking in"

The dwarven blood in Tahni's veins says to take out the giants. It may not be a good idea but that's just how she feels.

"Unless you have seen a better way in, Florian?"

Rill (MarkB) HP 138/138 - AC 30/17/28 - CMD 25 
Tuesday February 12th, 2019 3:34:04 PM

"Huh. A wall. There was no mention of a wall when Maab told us we could walk right in, just the Mythal. That was kind of an important detail for Mother Nature to have left out."

Rill will cast a Detect Magic to see if there is anything magic about this wall, and will try to determine the kind of magics involved.

And then, as an act of faith, he will simply attempt to walk through the wall. Assuming that does not work, he turns to Florian.

"My Lord Florian, forgive me for asking the obvious, but when you sought entrance while flying, did you see any gates or doors in this wall?"

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Tuesday February 12th, 2019 5:51:03 PM

(char sheet finally updated to lvl 16)

Seems they are walking straight towards the wall without any cover. Aex would have made it a little foggy perhaps. But does it ever gets foggy around here ?!?

Aexana wonders if Rill's act of faith will work... if there's no gate then indeed perhaps it needs something like that... or a desire to get in. Why not talk to the walls?!
Not having a clue of her own Aex is forced to see if her friends come up with something clever...


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 6/6) 
Tuesday February 12th, 2019 6:15:28 PM

Terser doesn't want to assume that either group is automatically their enemies, but he also doesn't wish to place the group in the middle of two potential groups of hostiles.

Some giants are his natural enemies, but he doesn't have any specific beef with Cloud Giants.

I think we should approach the Giants, assess their intentions, and perhaps help them with the wall and enter together. Unless they decide to attack us. But I prefer approaching rather than waiting for them to notice us here.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191)  d20+13=29 ; d20+14=24 ; d20+9=20 ;
Tuesday February 12th, 2019 6:33:26 PM

Bralin regards the other two groups.

"Tis a large city," he notes. "And tis unlikely they seek what we seek. I agree it would beneficial to ally ourselves with the giants, if possible."

Regardless of the group's decision, the dwarf approaches the walls, pulls out his stoneworking tools and gives it an extremely thorough going over.

[Perception check to notice unusual stonework 29
Craft Stonemasonry 24
Knowledge Engineering 20]

"Are the walls magical?" he asks Rill. "I have a Stone Shape spell that may prove useful otherwise."


Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Tuesday February 12th, 2019 7:29:17 PM

Fang eyes the wall, wondering if it can simply be climbed. Sure she's terrible at climbing, but if anyone has a spell or the skill to get up there and attach a rope then perhaps there's a simple, silent way to get in.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+25=40 ;
Tuesday February 12th, 2019 7:48:33 PM

Jozhur examines the wall closely, looking for anything unusual about it. He turns to Florian, "Did you happen to see anything that looked like a road leading right into the wall? Perhaps there would be a gate or secret door there."

If the others can confirm the wall is not magical, he will send his shadow into the wall to see how thick it is. He also offers his Rope of Climbing if the wall is 60' or less.

Perception: 40, 46 to detect traps

DM Kathy 
Tuesday February 12th, 2019 10:31:25 PM

Aexana creates a light mist as you walk, which helps conceal you. The groups at the wall, however, seem intent on their own business.

Tahni reasons that having enemies at your back is not a good idea. She proposes attacking the Cloud Giants.

Fang wonders about climbing the wall.

Rill grumbles a bit at the lack of information--further proof, no doubt, of Gargul's superiority! He casts Detect Magic. You can vaguely "see" what must be the Mythal--a very powerful aura hanging over the entire city. There is another, very strong, aura associated with the city wall, but it's outside your experience. You aren't sure what it is.

Jozhur and Rill ask Lord Florian whether he saw a gate or a road while he was aloft. "Alas," he replies. "I wasn't really looking for a way in, because I believed I had already found one."

Terser and Bralin want to modify Tahni's suggestion: rather than fighting the giants, you could talk to them and see if you could work together.

"I wouldn't advise it," Lord Florian says with a sneer. "They are dull creatures. Surely we do not need them."



RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday February 13th, 2019 5:52:23 AM

"With no other obvious approach, I think Terser has the right of it. Let's try and at least speak with the giants"

Tahni tries to get an idea as to how many cloud giants there are. A few might be easily handled. 10 to 20 might be a bit hard.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 6/6) 
Wednesday February 13th, 2019 6:02:19 PM

So that's 3 for talking to the Giants, and 1 against. What say the rest of us?

Should the vote fall that way, Terser will head towards the Giants and see if they're amenable to teaming up. If Florian doesn't want to lower himself, he'll suggest that he go up and scout with the goal of finding a road or a gate in. That way he can still be useful, and we have a backup plan if we can't get through the wall.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday February 13th, 2019 7:00:28 PM

Fang shrugs. She really doesn't care.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Wednesday February 13th, 2019 7:10:25 PM

Aex too is clueless on how to proceed and it seems talking to one of these groups will probably be the best option... she doesn't really like Giants though as well... they are quite large compared to her...

In any case, where ever the group decides to go Aex will follow... she'll activate her ring of invisibility and tag along.



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+8=26 ;
Wednesday February 13th, 2019 9:52:45 PM

Jozhur scratches his head, "There has to be a trick to this." He sends his shadow up a short ways to look for a gate or road that seems to run through the wall.

"We can try talking to the giants. But I'm not sure brute force will work on whatever magic is within this wall."

Shadow's perception: 26

DM Kathy 
Wednesday February 13th, 2019 10:35:29 PM

Tahni changes her mind and votes to speak with the giants. Fang and Aexana abstain. Jozhur is also willing to give it a try, but sends his shadow up to investigate possible entrances.

Terser decides to take the lead, asking Lord Florian to go scout as well.

Following Terser, then, you begin closing the distance to where the cloud giants are trying to get through the wall. As you approach, you begin to see that their efforts are kind of a disorganized mess. Substantial chunks have been taken out of the wall in a couple of places, but there doesn't seem to have been any follow-through. Meanwhile, several cloud giants are arguing while the others mill about, looking variously confused or bored.

One giant, seeing you approach, steps forward to meet you. "Hello!" he says in Common. "This is our spot; you'll have to find your own." He doesn't seem especially hostile, but he folds his arms across his chest and clearly expects you to leave.

Meanwhile, Jozhur's shadow returns to him to say that he wasn't able to spot a way in. Actually I'm not sure how the shadow communicates with Jozhur--or with anyone else, for that matter. I guess I like to think that it whispers in a dry, rasping husk of a voice that sounds like dead leaves blowing across a graveyard at midnight. But that's just me.

Rill (MarkB) HP 138/138 - AC 30/17/28 - CMD 25 
Thursday February 14th, 2019 2:08:20 AM

Jozhur is our most diplomatic member. Rill will assist his conversation with the Giants (+2 to his Diplomacy Roll)


Rill (MarkB) HP 138/138 - AC 30/17/28 - CMD 25 
Thursday February 14th, 2019 2:09:06 AM

(I'm out for a few days - Warren will be posting for me.)

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+2=14 ;
Thursday February 14th, 2019 5:03:26 AM

Talking to giants isn't something Tahni sees as particularly fun. The best she can do is smile politely, offer a small wave and say "Hi!"

Whatever Jozhur has to say Tahni will nod along with

Aid other Diplomacy: 14 = Pass

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Thursday February 14th, 2019 2:05:21 PM

Bralin is somewhat annoyed that his investigations of the wall bore no fruit.

Prior to joining the group to talk with the giants, the dwarf makes an attempt with a spell.
Highlight to display spoiler: { Cast Stone Shape in attempt to form tunnel through the wall 5' high by 5' wide by 11' deep }

If that doesn't work, he joins his comrades, all the while wondering how everybody else got in.

"Mayhap we should scout the perimeter ourselves?" he asks. "If a gate exists on the other side of the city, we would be fools indeed."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 6/6)  d20+4=9 ;
Thursday February 14th, 2019 4:36:07 PM

Terser gives Bralin a moment to experiment with the stone of the wall, and wonders how many times he can do that. Should it fail, he'll pursue the conversation with the giants.

Hey there guys. We don't want to intrude on your spot, but thought maybe we could work together to get through, then go our separate ways. We certainly don't want those elves beating us in, right?

diplomacy 9

Terser hopes he can rely on Jozhur for some more persuading talky talk, because he's not so good at the diplomacy. He's better at intimidating people into doing what he likes. He's willing to do that here, but hopes they can be friendly first.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+6=25 ;
Thursday February 14th, 2019 6:50:51 PM

Fang lets the others deal with negotiations and keeps her eyes open for any encroaching threats (25 perception).

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+20=23 ;
Thursday February 14th, 2019 9:46:50 PM

Jozhur looks at the giant, and to the others milling about. "We will leave if you like. But you all seem about as stumped as we are. What brings you here? Perhaps we could help each other through if we put our heads together."

Diplomacy:

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Thursday February 14th, 2019 9:47:02 PM

Diplomacy: 23

DM Kathy 
Thursday February 14th, 2019 10:24:37 PM

Bralin attempts to cast his spell at the wall. A tunnel briefly appears in the wall, but closes up almost immediately. He suggests that you walk around the city and look for a gate.

Terser attempts to talk to the giant, but his friendly suggestion is met with a frown.

Jozhur, with assistance from Rill and Tahni, does much better. "The gold is ours," the giant replies. "When we get through these walls, we will take the gold! We are strong; we are mighty! What do we need you for?"

Fang, looking around, sees no threats.

By now most of the giants have stopped their work and turned to look at you.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday February 15th, 2019 5:25:53 AM

Tahni isn't sure where to from here. Was a fight about to break out? Were diplomatic efforts going to continue? Were the party just going to walk away?

She gives a tug on the sleeves of her vestment not sure what how to play this.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 6/6) 
Friday February 15th, 2019 11:37:22 AM

At this point, Terser is inclined to show them up, rather than help them out. And there's no need to start a fight.

You may be right, strong and mighty friends. I wish you luck in your endeavors.

He goes along with Bralin's suggestion and begins scouting for a gate or a path that looks like it leads into the city.

Rill - Warren sub-posting) 
Friday February 15th, 2019 11:44:03 AM

Rill follows suit, looking for a way into the city that doesn't involve unnecessary conflict. He bows to the Giants, bids them good tidings in their native language, and moves on.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+20=37 ;
Friday February 15th, 2019 8:48:32 PM

Jozhur takes a look at the wall, curious whether the giants are actually making progress with brute force.

He looks back to the giant, open hands semi raised in front of him in a show of non hostility. "We're far more capable than we look. Just offering to help each other out, I'm sure we could come to a mutually beneficial agreement. Should you change your minds, seek us out."

Diplomacy: 37

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Sunday February 17th, 2019 4:41:09 PM

Bralin looks to Aexana.

"Mayhap you can scout faster from the air than we can from the ground."

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+21=26 ;
Sunday February 17th, 2019 6:32:41 PM

Aex gulps as she sees all the cloud giants now starting at the group... was this part of the plan??

But she's saved by the bell as Bralin suggest she should try to scout from the air. "Good plan! she quickly says and turns into an air elemental.

AexAir veers into the sky and observes from her elevated position. Is there really no other way in?? (perception 26) Could there be any hidden doors perhaps?



Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Sunday February 17th, 2019 8:09:11 PM

Fang watches and waits.

DM Kathy 
Sunday February 17th, 2019 9:31:15 PM

Tahni and Fang aren't sure what to do next; they watch and wait.

Aexana isn't sure what to do either, but at Bralin's suggestion, she turns into an air elemental and flies aloft. She does not see any gates or doors through the wall. If there are hidden doors, they are very well hidden.

Terser and Rill are inclined to make polite goodbyes and leave.

Jozhur, however, is willing to give it one more shot. The giant tips his head to the side, considering. "We are strong," he repeats. "What do you have?"

Jozhur understands that the giant is asking, quite reasonably, what your group would bring to an alliance. The giants have strength. What do you have that they lack?

And looking around, you can see one thing. Organization. Strategy. Intelligence. The giants would probably be through the wall already if they were going about it at all systematically. But they seem to have started and abandoned several entrance attempts. And--is the damage healing itself? If it is, that's all the more reason to approach this thing with a little more focus.

Of course, you don't have to ally with them. You can walk away and try to find another way into the city, perhaps with Lord Florian's help.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+23=36 ;
Monday February 18th, 2019 6:38:50 AM

"Could we have a moment?"

Tahni tries to get everyone in earshot away from the giants.

She looks to Florian "Since you haven't said anything or directed us anywhere I'm guessing you don't know a better way in yet"

Tahni is still thinking of ways these giants might be of use tactically.

"Suppose we were to help them get in. We could stay a couple of hundred feet behind them. Any trouble or traps would find them first. Might make things easier for us"

Tahni has a look back at the wall to get a better idea on how it might be knocked down.

Knowl Engineering: 36 - to try and find the best places to strike or focus on

Rill - Warren sub-posting)  d20+32=43 ;
Monday February 18th, 2019 10:00:58 AM

If Jozhur is able to organize these Giants into an effective wall breaking unit, Rill won't object. They still haven't been aggressive or threatening.

Still, he will continue to watch for any signs of reaching for weapons, ready to react at a moment's notice.

Sense motive: 43

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+19=26 ;
Monday February 18th, 2019 10:03:53 AM

Terser will work with Tahni to provide Jozhur the background info he needs to try to organize the Giants into a working group. He inspects the wall, focusing on weak points in the stone and how it's reacting to being broken.

Perception 26 with stonework bonus

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday February 18th, 2019 3:53:39 PM

Having found nothing Aex returns to her friends.

"I could try a transmutation spell that would turn some of these rock walls to mud? Soften things up a little perhaps?"

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Monday February 18th, 2019 5:52:26 PM

Fang frowns at Tahni's idea. If we make an alliance then it should be on equal terms. I don't like the idea of using them as bait for every monster and trap. Perhaps it's best if we simply agree to help each other through then go our separate ways afterwards."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+20=29 ; d20+25=45 ; d20+21=27 ;
Monday February 18th, 2019 6:24:34 PM

Jozhur agrees with Tahni, "Having a group of giants inside with us could be very useful, even if they don't directly help us. That's a good idea, Aex, it may help. Try if if the giants agree to work with us. Any idea why the Bralin's spell didn't work?"

Returning to the giants, he briefly sells them on the groups abilities, "You giants are indeed strong. Our Dwarves here know more about stone than anyone should. Several of us also wield magic, which can help you smash through much more quickly. And I think we could help you focus your efforts some, we should be through in no time at all if we work together. Also, I hear it's pretty dangerous in there, even for a group of strong giants like yourselves. If you want to travel together once through, every one of us is highly skilled with a blade or uses powerful magic, some both. We have a lot of experience fighting a variety of powerful enemies. Captain Rill here could direct our combined forces, if you wish. With your strength and our combat experience, we should be able to handle almost anything."

He pauses and looks at the giants' various attempts to breach the wall. "Or, we can help you get through the wall and part ways if you wish. We won't attack you if you don't attack us. There should be plenty of treasure in there for all of us."

If the giants agree to work together, Jozhur points out what he thinks is the weakest point and confers with the others before directing the giants to work there. He also tries to get a bead on how trustworthy these giants are.

Diplomacy: 29
Perception: 45
Sense motive: 27

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Monday February 18th, 2019 6:31:33 PM

Bralin is in agreement with Fang on a temporary alliance to break through the wall, and nothing more. He is relieved when Jozhur more or less suggests that very option.

"The walls heal themselves," he volunteers. "My spell worked, but the effects were temporary. If the giants concentrate their force, they should open a breech long enough for all to get through."

DM Kathy 
Monday February 18th, 2019 10:21:26 PM

When Florian alights, Tahni asks him whether he saw anything. "No," he admits reluctantly, "but I sill say we don't need the giants."

She suggests that the giants might be useful inside the city, as well, but Fang protests that they shouldn't be mere cannon fodder.

Aexana suggests casting a spell, but Bralin points out that the walls seem to be healing themselves. A spell might not work.

Jozhur tries again with the giant leader, pointing out how you can help each other. He seems receptive. With Terser's help, Jozhur selects a likely-looking spot in the wall and begins organizing teams to break through. The giants resist a little at first. Apparently, they had been having an impromptu contest to see who could make the biggest smash in an unblemished section of wall, and your plan puts an end to that. It isn't too difficult, however, to get them re-focused on the promise of gold. As you work, the giant leader introduces himself as Clalto Nim.

Rill watches carefully, but sees no signs of treachery. At the moment.

It takes a great deal of effort, but the giants do eventually break through the wall. The breach begins closing immediately, so there is limited time to get through it. The giants begin rushing through without hesitation.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Tuesday February 19th, 2019 12:08:04 AM

Terser keeps himself towards the edge of the gap, helping push the others through and punching out pieces of stone with his cestus where it seems to be growing back the fastest. He wastes no time getting through once the others are accounted for.

Rill - Warren sub-posting) 
Tuesday February 19th, 2019 12:15:47 AM

Rill also waits towards the end. If the wall begins to close up too much, he will grab whoever is left and dimensional hop them through while the hole is still open.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday February 19th, 2019 4:08:26 AM

Tahni is quite happy to shuffle through the gap. Once on the other side a thought does occur to her.... how will they get out?

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Tuesday February 19th, 2019 3:06:12 PM

Jozhur returns the introduction, thinking these giants don't seem all too bad. He certainly trusts them more than Florian.

When the hole opens, Jozhur ushers everyone through quickly. If the hole appears to be closing too quickly for him to squeeze through at the end, he can use his Shadow Jump (dimension door) to get through.

ooc: I'm assuming shadows are plentiful in this land of twilight, so Jozhur can use his abilities requiring shadows pretty much at will.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Tuesday February 19th, 2019 5:47:32 PM

Bralin hurries through the breach.

He holds fast on the other side, waiting for the rest of his comrades.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+6=25 ;
Tuesday February 19th, 2019 7:21:04 PM

Fang goes through the hole in no particular rush. If it's closing fast enough to threaten a small creature after a bunch of huge giants ran through then she'd be fairly shocked and wonder how on earth the giants got through quick enough.

On the other side she takes stock of her surroundings (25 perception)

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Tuesday February 19th, 2019 7:57:03 PM

Well we needed to find a way in... this is it... But like Tahni the little Greenmage is also worried how they will get out again once at the other side.

'Fingers crossed this thing isn't going to close on us when we go through... come Leafy... our turn... oh don't give me that... c'mon,.. "


Obstacles


DM Kathy 
Tuesday February 19th, 2019 10:27:51 PM

[Everybody take 60,000 XP for the previous scene.]

There is enough time for everybody to make it through the opening before it closes. There isn't time to dawdle, but you all get through without a problem.

On the opposite side of the wall, you find ruins. Buildings have been damaged and half-toppled, their wood beams and stone blocks spilled into the street. The streets themselves are damaged--holes and troughs and missing cobbles. It looks hazardous.

Lord Florian turns back into a raven and begins flying over the debris, staying low to avoid attracting notice from anything. The giants are inclined to bull straight forward, which has mixed results. They make progress, but there are also slips and falls and bellows of pain.

How would you like to try to get through this area?

[Note: the Mythal effects are now in play.]

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday February 20th, 2019 6:47:35 AM

"I'm still happy to follow the giants and have them trigger any traps or face any dangers. They are giants after all" Being a dwarf Tahni doesn't have a huge amount of respect for the monsters

"Otherwise we could just continue how we were going. Someone scouting ahead while the rest follow"

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Wednesday February 20th, 2019 2:16:18 PM

Even though Aex isn't a fan of Giants, using them as a life shield doesn't sound very heroic...
She rummages through her potions and digs up a couple of them...

"... euhm ... hi there... hullo?... hey! Down here!! ... ah... Aexana at your service Sir... please accept these for some better protection... " , Aex holds out 2 stoneskin and 2 protection from energy potions...

"And these will boost your strength!", and then she offers 2 bull's strength potions.

Her potions sure look tiny if those giants decide to use them but who knows... perhaps they will work even on their gigantic masses.

Rill - Warren sub-posting) 
Wednesday February 20th, 2019 2:25:51 PM

Now that they're through the wall, Rill will cast his spell upon Jozhur, designating the Guild Hall as the target. For 160 minutes, Jozhur will know the direction to and the correct path choices to take to get them there.

Find the Path

He also renews the Status effect running on Jozhur, Terser, Fang, Bralin, and Tahni.

Rill - Warren sub-posting) 
Wednesday February 20th, 2019 2:29:35 PM

Terser is content to follow in the path of the Giants, since they're likely to be faster anyway. But only so long as they're heading in the same direction as their goal.

So now that we're inside, what were these treasures that you seek, Lord Florian?

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Wednesday February 20th, 2019 6:04:42 PM

Bralin nods in approval as Rill preps Jozhur.

If the giants are headed in the correct direction, the dwarf has no issue with them taking the brunt of the damage.
But, the priority is to find the object of their quest, and thus, he is willing to diverge from their path as the situation warrants.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Wednesday February 20th, 2019 7:05:23 PM

Fang winces when Rill casts; why didn't he do that before entering the city? She braces for whatever strange occurrence will happen instead.

DM Kathy  d100=40 ; d100=74 ; d6=4 ; d4=2 ;
Wednesday February 20th, 2019 10:21:26 PM

Tahni and Terser are content to follow the giants through the city and let them absorb the damage. Aexana is less keen on the idea and bustles about giving potions to the giants. They don't seem to understand what the potions are for. One pours his potion on his cut and bruised arm. Another begins rubbing his on his armor. Most of them are drunk, however.

Terser asks Florian what treasures he seeks. Bird Florian does not answer. You have not heard him speak in bird form.

Rill begins casting spells, which Fang finds a little alarming because she paid attention to the mission brief. The Mythal flickers as Rill casts his first spell. Sparkling colors dance on a dome-shaped field over the city. Nothing else happens.

Encouraged, Rill attempts a Status spell targeting several of his companions. The Mythal flickers; there's a small poof!, and Bralin grows an extra head. The actual Status spell has been lost.

The giants think the extra head is hilarious, and gather around Rill, exclaiming. "I want another head!" "No, me!" "No, do Grahhl!"

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+25=37 ; d20+24=37 ;
Wednesday February 20th, 2019 10:22:13 PM

Jozhur isn't thrilled about a spell being cast on him, but he rolls with it. Hopefully it leads him in the right direction. He is content to follow the giants, as long as they are headed in the same direction.

Perception: 37 (43 for traps)
Stealth: 37

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday February 20th, 2019 10:33:02 PM

Tahni's jaw drops as she looks at Bralin's heads. "Right. So.... that happened" She feels a little fortunate that it didn't happen to her

"Let's all keep in mind that most of what I do is cast spells. I apologize in advance if I cause anyone to grow an extra body part. Or lose one"

Rill - Warren sub-posting) 
Wednesday February 20th, 2019 11:40:53 PM

Rill looks a bit abashed for a moment. Perhaps because he's having an out of body experience and the current host glossed over the spell rules since he doesn't cast much.

Well, at least we know that's a thing now. And knowing is half the battle.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Thursday February 21st, 2019 4:37:08 AM

"Well... we can't say we weren't warned our spellcasting could be tricky... would that include potions?!? But that will make me fairly useless... well... more than ever anyhow... "



Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Thursday February 21st, 2019 1:07:34 PM

Terser is reminded of a childhood friend of his that channeled his rage into a ferocious bite attack. He would have been thrilled to bits to have a second head.

Aexana questioning her potions makes him wonder about his elephant. Is activating existing magic as potentially dangerous as casting new spells?

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Thursday February 21st, 2019 7:18:49 PM

Bralin has been through a lot of experiences in his fifty odd years.

None of which has prepared him for this.

Bralins just stands there, staring at himself, both faces registering shock and concern.
The dwarves are so stunned, they don't even react to the teasing of the giants.

OOC - So I get a perception bonus, right? :P

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List 
Thursday February 21st, 2019 8:06:56 PM

Fang gapes at the two headed Barlin. "Well..." she says eventually, "at least it didn't remove your head. We have to be more careful or we'll be killed by our own spells."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Thursday February 21st, 2019 11:21:50 PM

Jozhur chokes back his laughter and tries to console Bralin, "Wow, hopefully that isn't permanent."

Apparently Rill's navigational spell failed. Jozhur remembers being told the guild hall is in the center of the city, which he assumes would be perpendicular to the outer wall. When they are ready to move again, he starts in that direction.

DM Kathy 
Thursday February 21st, 2019 11:50:02 PM

Jozhur finds that he knows the direction to the Guild Hall. It was the Status spell that failed; the Find the Path spell worked just fine.

Bralin's two heads just look at each other. It's easy to tell which is the original head; he has two heads, but only one helmet. Come to think of it, that's probably going to affect his armor class.

Bralin's dilemma gives everyone pause. Tahni apologizes in advance for any weirdness she may cause. Aexana worries about her potions, and Terser about his elephant. For what it's worth, Aex has already distributed potions to the giants, and they seemed to work just fine.

Rill and Fang just acknowledge that this is happening now. Fang suggests being more careful. But spells are useful things, and as Tahni pointed out, spells are the main focus of some of the party. You're going to have to find a balance that works.

The giants eventually settle down and get back to pushing through the tumbled buildings. You follow, content to allow the giants to break a path for you.

As you near the edge of the tumbledown area, you see some figures approaching you. They appear to be fellow adventurers.

Fang (Mitch) HP: 89/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+6=18 ;
Friday February 22nd, 2019 8:06:57 AM

Fang narrows her eyes and keeps her hand close to her axe. This was going way to smoothly so far and she suspects either a trick or for the other group to be hostile in some way. She squints, trying to make out details (perception 18).

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+17=32 ;
Friday February 22nd, 2019 3:54:49 PM

Terser looks around to see if there are other members of the group that are approaching more stealthily. He will give the giants a heads up if they're approaching from that direction.

perception 32

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+37=42 ; d20+32=45 ;
Friday February 22nd, 2019 6:41:02 PM

Rill looks sidelong at Bralin and swallows. "Ooo. Sorry about that Bralin."

"OK, important safety tip - only cast spells when necessary."


Rill eyes the approaching party, watching to see what the reaction of the giants will be. As he looks at these folks he tries to get an idea of who and what they are, using Deathwatch to gain any insight once they are within 30'. He also tries to gauge their intent from their demeanor and what they say (Perception 42, Sense Motive 45).

Finally, he will use Sense Outsider to get an idea where outsiders may be in their general area - including these approaching adventurers.

----------------------------
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,040 ft., even through solid objects.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday February 22nd, 2019 6:46:04 PM

Tahni isn't quite sure if even her spell-like abilities would work properly here.

When combat finds them, spells might need to be cast.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+24=31 ; d20+25=26 ;
Friday February 22nd, 2019 7:33:53 PM

Jozhur eyes the approaching party suspiciously, doing his best to stay hidden with the hope of catching them by surprise if things go sour.

Stealth: 31
Perception: 26

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Saturday February 23rd, 2019 10:25:23 AM

The Bralins eye one another for several more moments, and then go through a series of simple exercises to evaluate the impact of an extra head on their combat capabilities.

Rill's apology earns the priest a double dose of the wordless, furrowed brow glare that the Lions have come to expect when the dwarf is seriously unhappy.

Noting the approach of the new figures, the Bralins march out to meet them.

Pulling out their waraxe, they plant themselves in front of the newcomers, and intone simultaneously,
"I am Bralin Stoneminder of the Black Lions. State your intent. Be ye friend or foe?"

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday February 24th, 2019 6:23:12 AM

Before Bralin steps out to speak to the newcomers Aex taps on his shoulder.

"Why not try one of these? I'm sure potions will work just fine... it hopefully does not grow a third head... ", Aex hands out a lesser restoration potion and a Heal potion, "I'm guessing you'll have best result with this Heal potion... use these wisely as I only have a few... "

The little greenmage hopes Bralin takes the potion before he meets the new ones... we do not want those new ones to break out in laughter right?!?

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday February 24th, 2019 6:25:24 AM

Come to think of it... do Bralin's both heads talk simultaneously?! In stereo??
Try flanking him now!

DM Kathy  2d6=9 ;
Sunday February 24th, 2019 9:53:46 PM

Bralin begins trying to get the hang of having two heads. He's just starting to come to grips with the situation when the second head disappears, and Bralin is back to normal.

Meanwhile, Aexana gives him some potions, confident that they will work properly.

The rest of the group is concerned with the approaching adventurers. You watch them with some suspicion. It doesn't take long for your suspicions to be realized. Rill's spell alerts him that you are in the presence of the walking dead. Jozhur, Terser, and Fang all notice something off about the approaching figures.

Then a group of them attack the giants, while another group head for you.

Knowledge Religion DC 21 Highlight to display spoiler: { this is a Graveknighht, a disgraced fallen hero now twisted into unlife.}

And the map.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+9=24 ;
Monday February 25th, 2019 12:34:16 AM

Rill shouts out a warning to the giants and the party that the creatures approaching are undead, and that they are Graveknights. (Knowledge Religion 24, so if Rill knows any strengths, weaknesses or properties of these creatures he will share them as well.)

Then Rill moves to the center of the group and casts Holy Aura on all, hoping this spell goes off without trouble. (Everyone should read the link to this spell as it has a number of benefits. Fort Save DC is 27 against the blindness effect.)



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+24=33 ; d20+21=36 ; d20+21=28 ;
Monday February 25th, 2019 1:42:26 AM

Upon hearing their enemy is undead, Jozhur sends his shadow out of the fight a safe distance away.

Jozhur draws his weapons as he slips forward, hoping to shield Aex and Tahni.

--------------------------
Stealth: 33
Any opportunity attacks hit AC 36, 28

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday February 25th, 2019 3:59:51 AM

"Well.... might as well try casting a spell and seeing what happens"

Tahni decides to try and summon some aid, casting Greater Immortal Summons.

She isn't too sure what to expect though.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+20=29 ; 2d8+9=19 ; 4d8+9=17 ;
Monday February 25th, 2019 4:06:58 PM

Terser also moves forward to interpose himself between the undead and the casters. He sets himself ready to receive their attack and takes the opportunity to try to bean one in the head with his hammer.

attack far right - AC29 for 19+8 (vital strike) = 27 damage

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191)  d20+26=44 ; 3d10+13=25 ; d6=1 ;
Monday February 25th, 2019 6:36:21 PM

AC 41 if Rill's Holy Aura spell works

Bralin nods with relief that Rill's alternate spell effect had a short duration.

Waraxe in hand, the dwarf steps forward, but stays close enough to Rill to benefit from the priest's Holy Aura spell.

Should one of the foe approach, Bralin strikes.

------
Ready Attack. If bad guys comes within range.
Improved Vital Strike.
Bralin hits ac 44 for 26 hp damage (1 cold).


Fang (Mitch) HP: 177/177 (207 rage) AC: 30/20/25 (-2 while raging) CMD: 22 Spell List  d20+10=21 ; d20+25=44 ; d10+13=16 ; d6=5 ; d6=3 ;
Monday February 25th, 2019 6:45:03 PM

Fang is able to recognize the creatures for what they are (knowledge: religion 21) and she immediately charges the nearest one with a fierce cry! She also automatically makes her weapon Holy without thinking about the mythal (supernatural class ability, I think that count and hopefully it'll blow up in her face in an interesting way!)

46 to hit (forgot +2 charge bonus, -2 AC this turn), 16 damage, 24 if her weapon is holy and it's evil

EDIT: fixed hp in header, it was still reading damage from the last fight.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday February 25th, 2019 7:12:22 PM

Undead... ok...
Aex sees several of her friends casting spells... she's a bit unsure about casting spells here so for now she just plants down her staff bringing fort the Treat inside. Next she hands Leafy and the Treant a Stoneskin potion and asks both to protect the group from the undead...

Leafy and the Treant both quaff the potion and then move to make a stand with Jozhur and Bralin...
Hopefully Fang won't drag'm all towards her...

DM Kathy  d100=77 ; d4=3 ; d12=10 ; d12=5 ; d12=12 ; d100=22 ; d20+25=43 ; d20+25=37 ; d20+25=33 ; d20+25=26 ; d20+20=32 ; 2d6+19=22 ; 2d6+19=23 ; 2d6+19=29 ; 2d6+19=27 ; 2d6=12 ; 2d6=5 ; 2d6=7 ; 2d6=5 ; 6d6=25 ;
Monday February 25th, 2019 11:48:59 PM

Rill casts Holy Aura. The Mythal flickers, colored lights playing on its surface. The spell does not go off. Instead, Rill, Jozhur, Tahni, and one of the Graveknights become Huge in size. The effect is similar to an enlarge person spell, except you've grown by two size categories instead of one.

Jozhur sends his shadow away, then draws his weapon and slips--or rather, lumbers--forward.

Tahni attempts a Greater Immortal Summons. The Mythal flickers, but the spell works just fine.

Terser and Bralin move forward.

Fang charges! The Mythal does not seem to react to her supernatural ability. She hits and does damage. The creatures do seem to be evil.

Aexana brings out her staff treant, then hands out potions to it and Leafy. They drink their potions and move into position.

The huge graveknight approaches Terser. His readied attack hits and does damage.

Three other graveknights join the one with Fang. Fang is hit four times, and takes 101 points of weapon damage and 29 points of acid damage. [I can break that down further if you need it.]

The remaining graveknight moves forward and spreads its hands. A cone of acid sweeps toward Jozhur, Bralin, Leafy, and the Staff Treant. They each take 25 points of acid damage, DC 19 Reflex save for half.

Up ahead, the giants are fighting their own contingent of graveknights, and Florian is busily pecking the eyes out of another. For simplification, they are not on the map, which is right here.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  11d8=52 ; 11d6=45 ;
Tuesday February 26th, 2019 5:44:09 AM

"Rilllllll?" All Tahni can do is hope that this new size is only temporary.

Her summoning spell finished and Umith appears once more. He looks to Tahni and raises an eyebrow as he eyes her new size.

Tahni has no time for an argument. "Don't start with me. Would you be so kind as to help us against those things?"

Umith flies westwards before turning to use his breath weapon. The 5 smaller gravenights are engulfed in the holy flames
(A jyoti’s breath weapon is a focused burst of searing fire infused with positive energy. Undead in the area take 11d8 damage rather than 11d6. The graveknights take 52pts fire damage. Ref Save vs DC19 for half.)

Unfortunately Fang is also in the area and also needs to make a save. 45pts damage. Ref Save vs DC19 for half. Tahni is confident that Fang can dodge the worst of it.

It's ok though. Tahni has a plan. She steps over Bralin/s to get within range of Fang and then casts a spell to heal her.

Tahni
Move action: Fly/move forward to get closer to Fang
Standard action: Cast Heal. *Hopefully* Fang is healed for 150pts

Umith
Move action: Fly westward
Standard action: Use breath weapon.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+18=21 ; d20+21=39 ; 2d6+5=17 ; 7d6=23 ; 2d6=2 ;
Tuesday February 26th, 2019 10:04:47 AM

Even in his enlarged state, Jozhur is able to completely avoid the acid attack. He clicks his boots together with a rather loud thud (so much for sneaking) and thunders his way to helping Fang. He manages a good strike with one of his now rather massive smallswords.

--------------------------------
Reflex save: 21 (no damage, evasion)
Attack with huge holy short sword hits AC 37 (after DEX and size penalties): 17 damage, 23 sneak damage, 2 holy damage. Also deals 2 points of STR damage.

Boots of Haste used: 1/10

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  6d6=20 ;
Tuesday February 26th, 2019 10:10:06 AM

Oops, rolled one too many on the sneak attack. Make that a 19 based on average die or my reroll is a 20.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+10=19 ; d20+3=11 ; d20+17=27 ; d20+17=36 ; d20+17=32 ; 2d6+9=21 ; 2d6+9=16 ; 2d6+9=16 ; 2d6+9=16 ; 2d6+9=14 ;
Tuesday February 26th, 2019 10:56:21 AM

Aex begins to wonder why she ever bought her ring of invisibility... With all these enlarged ones around her she's almost invisible anyhow!! All she needs to be careful of is that they don't trample her...

(Leafy Reflex save 19) Leafy avoids most of the damage but still he's burned by the acid. Sadly Aex's Stoneskin potions won't help him there. With Tahni now blocking him from the smaller Gravknights Leafy re positions to get a go at the enlarged one.

The Treant takes the full damage of the acid (Ref save 11) and growls in pain. He steps between Tahnu and Umith (5ft step was all it took) and he makes a full attack on the nearest Graveknight/

Slam 1 hits AC17 - damage 21
Slam 2 hits AC36 - crit check AC32 - damage 16 + damage 16 if crit.



Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Tuesday February 26th, 2019 11:48:05 AM

"Sorry about that spell Tahni. I'm not sure what's worse - these undead or this Mythal."

Then he sees the massive damage that Fang took. "Ok, I think these undead are worse."

Rill will Dismiss the Enlarge spell he inadvertently cast, so this should return everyone to their normal size. Then he will use his Dimensional Hop spell-like ability to put himself between Tahni and that graveknight.

IF Rill sees that Tahni's Heal spell is muffed by the Mythal, Rill will use the Lesser Quicken Rod he carries to (hopefully) cast a Quickened Cure Serious Wounds on Fang. Or maybe butterflies will fly out of his ears - who knows?

If the Tahni's Heal spell works, Rill will instead attempt to Aid Another to help Fang with an attack (+2 on Attack Roll.)



Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+23=26 ; d20+23=37 ; d20+18=23 ; d20+13=32 ; d20+13=21 ; 3d10+12=31 ; d10+12=16 ; d10+12=14 ; d10+12=15 ; d10+12=14 ; d10+12=20 ;
Tuesday February 26th, 2019 2:21:01 PM

If Terser was jealous about the size boost, he would only have been disappointed when it suddenly went away. (If it went away)

He steps a bit closer to the group, but focuses for now on bringing down the one that he started with. He'll use his own burst of speed for an extra attack as well. (Haste 1/3)

Vital vs AC26 - 31 damage (will hero point if it's a miss)
Haste vs AC37 - 16 damage
2nd vs AC23 - 14 damage
3rd potential crit (confirm only to 21) - 15 damage (49 on a crit)



Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d8=4 ; d8=8 ; d8=3 ;
Tuesday February 26th, 2019 5:03:53 PM

Oops. Forgot to roll for that CSW. IF Tahni's spell get's muffed, Rill heals Fang for 30 points.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 176/191)  d20+12=15 ; d20+26=41 ; 3d10+13=28 ; d6=2 ;
Tuesday February 26th, 2019 5:56:03 PM

Bralin is unable to avoid the acid attack, and gets a little burnt.

The battle is joined.
The dwarf moves upon the huge undead, dodging artfully to avoid a blow, and attacks.

----
Move to Huge Graveknight. Spring Attack feats avoids AoO.
Improved Vital Strike.
Hit ac 41 for 30 hp damage (2 cold)


Fang (Mitch) HP: 23/177 (53 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+13=25 ; d20+25=28 ; d20+22=41 ; d20+17=37 ; d20+30=42 ; d20+17=24 ; d10+15=21 ; d10+15=19 ; d10+15=21 ; d10+15=22 ; d10=1 ; d10=2 ; 2d6=5 ; 2d6=4 ; 2d6=4 ; 2d6=10 ;
Tuesday February 26th, 2019 8:00:05 PM

Fang is battered heavily by the attacks and is less then pleased at the follow up breath attack (25 save, 23 damage). She considers healing, but remembers the mythal this time and is wary. She can't fall back without taking more hits, so she just takes a step to the side while activating her haste boots, flies into a rage, and full attacks the only one in reach.

First attack 30 to hit, 25 damage
second attack 41 to hit, 23 damage
third attack 37 to hit, 24 to confirm crit, 25 damage, 58 if crit
Haste attack 42 to hit, 32 damage

DM Kathy  d20+6=14 ; d20+6=10 ; d20+6=20 ; d20+6=20 ; d100=37 ; d20+25=36 ; d20+20=26 ; 6d6+19=45 ; 2d6+19=27 ; 2d6+19=30 ; 2d6=12 ; 2d6=8 ; d20+25=27 ; d20+25=40 ; d20+25=33 ; d20+20=28 ; d20+20=40 ; d20+20=31 ; d20+20=29 ; 2d6+19=29 ; 2d6+19=27 ; 2d6+19=26 ; 2d6+19=26 ; 2d6=6 ; 2d6=11 ; 2d6=9 ; d20+25=37 ; d20+25=36 ; 2d6+19=24 ; 2d6+19=25 ; 2d6=5 ; 2d6=12 ;
Tuesday February 26th, 2019 11:17:26 PM

Tahni's summons works, and she sends Umith to breathe on the graveknights. And Fang. The graveknights do not look especially nimble, but a couple of them get lucky and dodge some of the damage. Encouraged, Tahni tries to heal Fang. The spell works just fine, and Fang is healed 150 damage.

Jozhur lumbers up and Hulk-smashes one of the graveknights.

Aexana sends the staff treant forward to pummel one of the graveknights. His first slam misses, but the second one is a critical hit, so it all evens out. Meanwhile, Leafy moves forward and prepares to engage the enlarged one.

Rill dismisses his spell, and everybody returns to normal size. He uses Dimensional Hop to get closer to the front lines, but luckily his Cure spell is not needed.

Terser, back to normal size, attacks three times, and hits all three, though none of them are critical hits. Bralin joins him and does more damage. You both notice that the graveknight you are fighting wears a WLA badge. Once, this was a good-hearted adventurer. Now, he is a monster.

Fang takes a careful step, then flies into a rage. The graveknight she attacks has already been breathed on by Umith and clobbered by Jozhur, so it falls.

The formerly large graveknight attacks Terser. He hits twice, and Terser takes 57 points of weapon damage, plus 20 points of acid damage.

The three graveknights that were in a group line up to attack Rill. He is hit three times, one of them critical. He takes 108 points of weapon damage and 26 points of acid damage.

The remaining graveknight steps forward to engage the Staff Treant. The treant is hit twice for 49 slashing damage, which I assume does nothing, plus 17 acid damage.

Florian has shifted into knight form and is fighting two graveknights at once. He's pretty good. The giants are making good progress on their pack as well.

And the map.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+14=28 ; d20+9=18 ; d20+4=10 ; d20+8=23 ; d8+4=10 ; d8+4=9 ; d8+4=7 ; d6=6 ; d6=1 ; d6=4 ; d6+1=3 ; d6=1 ;
Wednesday February 27th, 2019 6:51:34 AM

Umith steps closer to the nearby graveknight and lays into it.

Umith
Free action: 5ft step
Full action: Full attack.
Hit AC28 for 10pts + 6pts fire
Hit AC18 for 9pts + 1pt fire
Hit AC10 for 7pts + 4pts fire
Hit AC23 for 3pts + 1pt fire

OOC: I'll post Tahni's action when I see what Rill is doing

Rill (MarkB) HP 24+33/154 - AC 30/17/28 - CMD 25  d8=5 ; d8=4 ; d8=3 ; d8=2 ; d8=2 ; d8=1 ; d8=4 ; d8=7 ; d8=5 ;
Wednesday February 27th, 2019 11:47:43 AM

Rill is badly hurt. "Fang - please use care that your bravery does not outpace our ability to back you up."

He will use his Dimensional Hop ability to pull back from his current location and then channel healing (supernatural ability) to heal the party for 33 points. It's not quite what Rill needs, but it will heal everyone and has no chance of failure.

Rill (MarkB) HP 24+33+27/154 - AC 30/17/28 - CMD 25  d8=1 ; d8=3 ; d8=2 ; d8=7 ;
Wednesday February 27th, 2019 11:50:53 AM

Thinking about it more, Rill will now use that Quickened CSW to hopefully heal himself for an additional 27 points.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 193/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+23=35 ; d20+18=38 ; d20+18=27 ; d20+13=22 ; 3d10+12=30 ; d10+12=15 ; 2d10+24=40 ; d10+12=14 ; d20+23=28 ; d10+12=20 ;
Wednesday February 27th, 2019 1:33:06 PM

just to confirm - I attacked 4 times, lowest being AC23. did all four hit?

Terser's new armor soaks up some damage, as does his natural toughness. Then Rill's healing comes in. He's still undecided about calling on his rage strength, since one graveknight is down already, and who knows what else will be coming at them.

It's probably best to hold off for now, since he can share his strength with the others in a more dangerous battle.

For now, he steps back and continues the attack, and is ready for the group of 3 to get closer.

Vital - AC35 for 30 damage
2nd - nat 20 (confirm to 27) for 55 damage (15 if no crit)
3rd - AC22 for 14 damage

potential AoO - AC28 for 20 damage



(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+17=30 ; 2d6+9=20 ; d20+17=22 ; d20+17=30 ; 2d6+9=14 ; 2d6+9=16 ; d20+18=31 ; d20+13=28 ; 3d6+10=22 ; 3d6+10=27 ; d8=1 ; d8=8 ; d2=2 ; d2=2 ;
Wednesday February 27th, 2019 5:19:33 PM

(I see I listed the damage from the Treant wrong. First hit was AC27 instead of AC17... my bad)

Aexana notices how Rill gets badly hurt. His spells do keep him on his feet but with the skittish behaviour of spells out here Aex is affraid he might not succeed... Her staff treant is also in dire trouble but the life of Rill comes first... She rushes towards him and grabs a Heal potion she made together with him...

"Hold on to those quickened spells and drink this my friend... hurry!", should Rill not take the potion himself Aex will force the flask into his mouth. Rill should be healed for 150HP, "Best not to take any risks with the Mythal on healing spells... who knows what will happen!"

The Staff Treant get's it rough too... (I think DR10/Slashing means the Slashing damage overrules the DR so he gets the full damage) (Treat health : 25 + 49 + 17 = 91 / 114 HP)
The Treant does get an AoO vs the Graveknight when he closed in as he has a reach of 15ft - unless this undead has a way to avoid AoO's...

AoO Slam hits AC30 - damage 20HP

He can't take much more but lives to protect his creator and her friends so slams twice into the Graveknight that threathens him/.
Slam 1 hits AC22 - damage 14HP
Slam 2 hits AC30 - damage 16HP

Hopefully that one goes down quick or we'll have some tinder-wood soon...

Leafy sides with Bralin and with his 10ft reach lashes out at the Graveknight in front of him.

Slam 1 hits AC31 - damage 22 + 1 sonic damage + Thorns (-2 DEX for 2 rounds FORT Save DC20)
Slam 2 hits AC28 - damage 27 + 8 sonic damage + Thorns (-2 DEX for 2 rounds FORT Save DC20)



(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191)  d20+26=46 ; d20+26=31 ; 3d10+13=24 ; 3d10+13=23 ; 3d10+13=34 ; d6=4 ;
Wednesday February 27th, 2019 6:08:57 PM

Rill's healing washes over him, and Bralin looks to the left.
Three graveknights opposed by Fang.

The dwarf leaves his current fight, and moves to assist the beastfolk.
He arrives, and delivers a massive blow upon the one on the right.

----
Move to line of graveknights
Improved Vital Strike.
NAT 20, crit threat hits ac 31 for 85 hp damage (4 cold)


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d8=4 ; d8=4 ; d8=8 ; d8=7 ;
Wednesday February 27th, 2019 6:31:12 PM

Tahni takes a step back. She looks to see how Rill fares and if Aex is unable to help him she will try herself.

OOC: IF Aex's spell doesn't heal Rill then Tahni will cast CCW on him, healing for 39pts

Fang (Mitch) HP: 173/177 (53 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20=1 ; d20+27=28 ; d20+27=41 ; d20+17=19 ; d10+15=23 ; d10+15=23 ; 2d6=4 ; 2d6=7 ;
Wednesday February 27th, 2019 6:49:53 PM

Fang bears her fangs in a bloodthirsty grin as she reduces the undead into a pile of twitching limbs. She doesn't even hear Rill's admonishment, to focused on tearing apart the next in line.

First attack - nat 1, miss
Haste attack - nat 1, miss
attack 2 - 36 to hit, 27 damage
attack 3 - 19 to hit, 30 damage

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+23=34 ; d6+3=5 ; 6d6=18 ; 2d6=9 ;
Wednesday February 27th, 2019 9:18:18 PM

Jozhur judges Bralin and Fang should have their fight in hand, so he tries to help Rill and Aex's big tree friend.

---------------------------------
Attack hits AC 34: 5 damage, 18 sneak damage, 9 holy damage (32)

DM Kathy  d100=9 ; d20+25=44 ; d20+25=42 ; d20+20=23 ; 2d6+19=24 ; 2d6+19=24 ; 2d6=11 ; d20+25=29 ; d20+20=36 ; 2d6+19=29 ; 2d6=5 ; 6d6=19 ; d20+25=26 ; d20+20=21 ;
Wednesday February 27th, 2019 11:01:35 PM

Umith attacks the graveknight several times, but only hits once. Tahni prepares to be a backup healer.

Rill Dimensional Hops out of combat and channels positive energy to heal himself and his companions. Then he attempts a Cure spell. It works just fine, and Rill receives the extra healing.

Terser clobbers his opponent, who goes down.

Aexana gives Rill a Heal potion and urges him to drink it, rather than trying to cast healing spells. Meanwhile, the staff treant continues to slam the graveknight in front of it. [It was able to move there with a 5-foot step, so no AoO.] Leafy's opponent has already been taken out by Terser.

Bralin moves up and clobbers one of the remaining graveknights. It is not feeling well.

Fang attacks with more enthusiasm than accuracy, but does manage to hit her foe once.

Jozhur moves to assist the staff treant, and does more damage to that graveknight.

Bralin's graveknight attacks him, and scores a critical hit! Bralin takes 48 points of slashing damage and 11 points of acid damage.

Fang's graveknight attacks her, hitting once. Fang takes 29 points of slashing damage and 5 points of acid damage.

The third graveknight in that little trio steps back (5-foot step), and sends a cone of acid washing over Fang, Bralin, and Terser. They take 19 points of acid damage, DC 19 Reflex save for half.

The remaining graveknight 5-foots out of flank and attacks Jozhur. Both attacks miss.

Florian is now fighting a single graveknight, and the giants seem to be mopping up their foes as well.

And the map.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d4=3 ; d20+16=18 ; 10d6=28 ; d20+11=27 ; d20+11=28 ; d20+11=12 ; 4d6=19 ; 4d6=17 ;
Thursday February 28th, 2019 2:03:02 AM

Umith takes a step to the side and uses his spell-like ability to cast a Searing Light spell on the deathknight currently facing Jozhur.

Tahni tries to survey the battlefield, and when an opportunity presents itself she will try her luck at another spell

-----------
Umith can use his breath every 1d4 rounds. d4=3. He needs to wait until next round.

Umith
Move action: Move 10ft north
Standard action: Use spell-like ability to cast Searing Light. Hits Touch AC18 for 28pts damage. No Save

Tahni
Standard action: DELAY. After the rest of the party have acted, cast Scorching Ray at the nearest 'alive' deathknight
Hit Touch AC27 for 19pts fire damage. No Save.
Hit Touch AC28 for 17pts fire damage. No Save.
Hit Touch AC12 - Nat1! Miss


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+21=33 ; d20+21=41 ; d20+21=35 ; d20+15=21 ; d6+3=5 ; d6+3=8 ; d6+3=7 ; 6d6=20 ; 6d6=23 ; 2d6=11 ; 2d6=8 ; d20+15=22 ;
Thursday February 28th, 2019 2:08:59 AM

Jozhur slips back into flanking position and continues his attack on the nearest Graveknight.

--------------------------------
First attack hits AC 33: 5 damage, 20 sneak damage, 11 holy damage (36)
Off hand natural 20, confirmed with 35: 15 damage, 23 sneak damage, 8 holy damage (46)
Assuming second and second off hand miss with 21 and 22.

Rill (MarkB) HP 84/154 - AC 30/17/28 - CMD 25  d20+13=33 ;
Thursday February 28th, 2019 2:21:35 PM

Rillett's earlier anxiety about Fang's survival proves unnecessary. That one mighty mouse. Maybe we need to get him a red cape.

Rill moves next to the nearest Graveknight and uses Aid Another to give +2 to the next attack by that ambulatory plant next to him. He relies on his Status spell to keep him informed of the condition of his friends.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 185/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+12=27 ; d20+23=39 ; d20+18=37 ; d20+18=24 ; d20+13=25 ; 3d10+12=23 ; d10+12=22 ; 2d10+24=33 ; d10+12=20 ;
Thursday February 28th, 2019 3:24:46 PM

What's a little acid anyway? reflex 27 Terser shields himself a bit behind his freshly fallen foe, then moves up to mop up the rest of them.

5 foot step and full attack

Vital - AC39 for 23 damage
2nd - AC37(crit threat, 25 to confirm) for 55 damage (22 if no crit)
3rd - AC24 for 20 damage

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 114/191)  d20+12=18 ; d20+26=33 ; d20+21=32 ; d20+16=36 ; d20+16=23 ; d20+26=39 ; d10+13=19 ; d6=1 ; d10+13=20 ; d6=4 ; d10+13=15 ; d6=5 ; d10+13=23 ; d6=5 ; d10+13=14 ; d10+13=21 ;
Thursday February 28th, 2019 6:15:59 PM

[Reflex 18 - fail]

The combination of one graveknight's blow, and another's acid attack leave their mark.

The dwarf sets his feet, and attacks.

---
Full attack on graveknight-

Atk 1 hits ac 33 for 20 hp damage
Atk 2 hits ac 32 for 24 hp damage
Atk 3 NAT 20, crit threat ac 23 for 20 hp damage (55 if Crit)
Haste atk hits ac 39 for 28 hp damage


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+17=19 ; d20+17=29 ;
Thursday February 28th, 2019 7:13:35 PM

(Rill, Aex healed you...)

Aex looks around to see who needs help in any way but it seems the group has almost control of the situation.

Leafy re positions himself to get a good hammering later.

The treant makes another full attack.
Slam 1 hits AC17 - fail
Slam 2 hits AC29 - damahe

Fang (Mitch) HP: 130/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+27=32 ; d20+27=31 ; d20+22=39 ; d20+17=25 ; d20+13=19 ; d20+15=31 ; d20+15=24 ; d20+15=17 ; d20+15=27 ; 2d6=5 ; 2d6=6 ; 2d6=4 ; 2d6=8 ;
Thursday February 28th, 2019 7:17:00 PM

Fang is able to avoid some of the damage (reflex 19) and presses the attack.

first attack, 32 to hit, 36 damage
haste attack, 31 to hit, 30. damage
Second attack, 39 to hit, 21 damage
Third attack, 25 to hit, 35 damage


DM Kathy  d100=81 ;
Thursday February 28th, 2019 11:33:25 PM

Jozhur moves to flank the graveknight again, and uses his sneak attack to devastating effect.

Between them, Terser and Bralin finish off a graveknight.

With help from Rill, Aexana's staff treant strikes again at the graveknight. Leafy re-positions.

Fang finishes off her graveknight.

Umith uses a Searing Light to finish the graveknight near him. Tahni risks a spell. The Mythal flickers, and Tahni finds herself in the midst of a Silence spell. The radius of the spell extends to engulf Rill and Aexana as well. The Scorching Ray is lost.

The remaining graveknight withdraws, even as Lord Florian finishes off his last opponent. Ahead of you, shouts from the giants hint of new foes, but you can't quite see them through the rubble and ruins. For now, though, this part of the fight is over.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday March 1st, 2019 5:21:53 AM

Tahni looks about. It could have been worse. Noone was disfigured or killed by her casting. We'll call that a win.

She takes a few steps away from Rill and Aex so that they can speak properly.

Umith grins at the predicament.

Fang (Mitch) HP: 130/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday March 1st, 2019 8:05:04 AM

Fang's rage calls for her to chase the retreating foe, but she manages to control herself and end the rage. Noticing the shouts from the giants, she runs towards them instead to see what's going on.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 186/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Friday March 1st, 2019 11:45:14 AM

Terser looks around at the remains. What were those things, Rill? Eventually he realizes Rill can't hear him, and asks again once he walks out of the silent bubble.

Still, these undead are down, and they should help the giants with the new threat before the escapee brings reinforcements. If he catches up with the giants, he'll channel to heal them (and his party members) if they look injured.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 126/191)  d8=3 ; d8=1 ; d8=6 ;
Saturday March 2nd, 2019 9:11:05 AM

Bralin reaches into his haversack, and retrieves a potion that has been lying there since he can't remember when. The dwarf downs it in a quick gulp, resolving to buy more for the next time he finds himself somewhere spells do not work.

The stone warden waits for Rill, moving when the priest moves.

CMW potion. Really. Cures 12 hp

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Saturday March 2nd, 2019 11:14:42 AM

Aex notices Bralin digging up an old potion to close some of his wounds... the little greenmage put her hands on her waist : "Really?!? Why am I brewing all these things if you don't use'm?! Please Bralin just ask! Using plants and herbs I make these at no cost so don't waste your gold on standard potions from the CC. "

She shrugs her shoulders and digs up a couple of potions.

" CSW? CCW? Heal? no? ... perhaps I can dare you for something like this... Bubonic Plague? Cackle fever? Or why not a Baleful Polymorph?? Don't know why I ever made these but occasions like this tempt me to test'm... "



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+8=13 ; d4=2 ; d20+25=28 ; d20+24=27 ;
Saturday March 2nd, 2019 9:51:19 PM

Jozhur follows behind Fang to see what the giants are up to. He also has his shadow fly up to get a look once it catches up. The shadow relays whatever it sees to Jozhur telepathically in a low, raspy, almost whisper

Shadows perception: 13
Jozhur's perception: 28
Stealth: 27

DM Kathy  d20+10=25 ; d6=1 ;
Sunday March 3rd, 2019 10:37:35 PM

In the aftermath of the battle, Tahni re-positions to keep the others out of her Silence.

Bralin pulls out a potion and drinks it, much to Aexana's annoyance.

Fang manages to avoid chasing down the one remaining foe, but she can't quite resist racing off to see what the giants are facing. Jozhur and Terser follow more slowly.

As she runs forward, Fang can see the giants struggling with what look like pillars with ropes coming off of them. Knowledge Dungeoneering DC 22 Highlight to display spoiler: {they are Ropers}. No sooner has she registered this sight than a long, ropelike strand comes flying at her! It hits! Fang must make a DC 25 Fortitude save or take 1 point of Strength damage.

[The group is a little spread out, so I'm not going to try to do a map. The closest critter is about 40 feet from Fang's position.]

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Monday March 4th, 2019 11:28:17 AM

(Yikes - looks like I missed a post.)

Last round (if the DM will allow) Rill drank Aexana's Heal potion, and moved out of the silence area.

"Nice work on those potions Aexana. If you can hand me another of those Heal potions, I'll help make sure it gets to a deserving person."

This round, Rill moves toward Fang.

(I'll see what I can do about getting a summary up on the L&B.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 186/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Monday March 4th, 2019 4:39:29 PM

Terser watches Fang get lashed and figures it's a better idea to no spend a bunch of time running through their reach. He summons his elephant into being and mounts up, offering a ride to any others that wish it, and prepares to charge in.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday March 4th, 2019 6:11:49 PM

"Go easy on the Heal potions. only 7, now 6 remaining. Use it wisely... Fang?!?"
Aex turns around and moves towards Fang with Leafy ans the rrant at her side.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 126/191) 
Monday March 4th, 2019 6:33:11 PM

"I have that potion for years," Bralin says, somewhat guiltily at Aex's remonstrations.

"Mayhap you can space one or two CCW potions?"

After that, Bralin hurries off after Fang.


Fang (Mitch) HP: 130/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+20=27 ; d20+26=32 ; d10+13=16 ;
Monday March 4th, 2019 6:58:49 PM

Fang resists the poisonous touch (27 save) and charges the nearest creature, slamming into it with her axe.

32 to hit, , 16 damage

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday March 4th, 2019 7:01:02 PM

Still silenced Tahni can't really hear the commotion. She can see everyone running though so turns to face that direction. She ascends higher in the air to get a better look.

Tahni uses a series of pointing to indicate to Umith where to go. "You" "There". "You. There". "YOU" vigorous pointing "THERE!". "THERE THERE THERE!" It takes him a while (deliberately?) but he follows after Bralin

Tahni: Move action to ascend to 40ft in the air
Umith: Move action to follow Bralin


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+8=23 ; d20+24=41 ;
Monday March 4th, 2019 10:10:11 PM

Jozhur has actually heard of these things. He calls out to the others, "They're Ropers. They are hurt more by fire and those ropes can be cut off with a slashing weapon."

Jozhur hustles to catch up and tries to evade sight as he nears their foe (double move at speed 35, second of which he is using stealth). His shadow also double moves closer just below the surface (speed 40).

Knowledge dungeon: 23
Stealth: 41
AC vs. Opportunity attacks: 31 (touch: 22)

DM Kathy  d20+20=39 ; d20+20=21 ; 4d8+18=37 ; d20+20=31 ; 4d8+18=35 ;
Monday March 4th, 2019 11:43:05 PM

As the rest of the group move to catch up, Fang charges one of the creatures. It has reach, so it bites at her as she approaches. It hits! Fang takes 37 damage. In turn, Fang attacks! She hits and does damage of her own.

Terser summons his trusty elephant.

Jozhir calls out that the creatures are Ropers, and hurries forward with his shadow.

The roper takes its normal attack on Fang, and hits! Fang takes another 35 damage.

The other creatures do not act yet. They are difficult to see amid the broken chunks of buildings.

And the map. Anybody who rode the elephant can be even with Terser and Bralin.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  11d6=21 ; d20+16=35 ; d4=2 ;
Tuesday March 5th, 2019 1:53:46 AM

When Jozhur explains what the creatures are, Umith raises an eyebrow. He flies to the east and turns to use his breath weapon once more.

Tahni has no idea what is being said but assumes that since the party are attacking these things that they should be considered as hostile. She decides it's a good time to remove the silence spell. It's only when she starts speaking the magic words that it hits her: she's silenced. She can't cast the Dispel!

She looks to Bralin to send some luck his way.

------------
Tahni
Free action: Mentally swear to self for not buying a Metamagic Silence rod
Move action: Fly northwards
Standard action: Use Guide/Mislead ability to grant Bralin a +2 bonus on his next attack roll.

Umith
Move action: Fly north east
Standard action: Use breath weapon. 60ft cone should capture 4 of the monsters (angled to avoid Fang this time). 21pts fire damage each. Ref Save DC19 for half. He'll be able to use it again in d4=2 rounds


Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+32=37 ; d20+14=17 ;
Tuesday March 5th, 2019 12:57:14 PM

Rill is a little worried about Fang's mental state. Rill will use Sense Motive to see if she's being controlled. (Sense Motive 37) He uses his Status spell to check on her health and any conditions that may be affecting her or others.

He can see some motion through the buildings. He (hopefully) pulls up a Blade Barrier to hem three of them in. This should prevent three of them from shooting those arms out at folks.

Or maybe Terser's elephant grows another head. Hard to say.

As Rill casts his spell, he looks to see if he can understand and perhaps compensate for what the mythal is doing to his spell casting. (Spellcraft 17.)



Terser (Warren) [AC22/13/19 - CMD 30 - HP 186/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  2d8+15=25 ; d20+21=38 ; d20+16=35 ; d20+16=26 ; d20+11=27 ; 3d10+24=39 ; d10+24=33 ; d10+24=34 ; 3d10=10 ;
Tuesday March 5th, 2019 4:16:13 PM

With whomever wants a wild ride, Terser directs Mr. Treetrunks to run in a circle, forcing the Ropers to either take it or try to jump out of the way. He runs over all three that are not currently contained within whirling blades.

25 damage

Trample - Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a DC 25 Reflex save to take half damage.

Once Mr. Treetrunks finishes his stampede, Terser will attack down at Fang's target.

Vital vs AC 38 - 39 damage
2nd crit threat (confirm to AC 26) for 33 (91 on a crit) damage
3rd vs AC 27 for 34 damage


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+24=28 ; d6+5=10 ; 6d6=17 ; 2d6=11 ; d20+21=26 ;
Tuesday March 5th, 2019 5:06:30 PM

Jozhur taps his heels together to activating his boots of speed before approaching the nearest enemy. He gangs up with the others, hoping to cut their enemies numbers quickly. Jozhur also sends towards another roper.

---------------------------------
Attack hits AC 28: 10 damage, 17 sneak damage, 11 damage if evil
Acrobatics to avoid opportunity attacks: 26
AC vs. Opportunity attacks: 32 (touch: 23). AC for round is +1 due to haste


(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 126/191) 
Tuesday March 5th, 2019 6:23:16 PM

Bralin regards the distance to the foe. Too far.

The dwarf moves toward the two unoccupied ropers, interposing himself between them and the casters.
Resolutely, he sets his shield, and waits.

---

Move and then Total Defense.
AC 41

From Tahni +2 bonus on his next attack roll.


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+18=20 ; 3d6+10=26 ; d8=2 ; d2=1 ; d20+17=28 ; 2d6+9=15 ;
Tuesday March 5th, 2019 6:50:29 PM

(lost my post)

Tempted to using fire magic Aex waits to do so until they figure out what's causing their spells to fail or to find a way to avoid them to go wrong...

She hands the Treant a CCW.

Leafy and the Treant move in behind Jozhur and Fang and thanks to their reach and size they slam at the roper of the heads from both adventurers.

Leafy Slam 1 hits AC20 - damage 26 +2 HP Sonic + Thorns (-1DEX for 2 rounds)
Treant Slam 1 hits 28 + damage 15

Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d6=1 ; d6=6 ; d6=6 ; d6=5 ; d20=3 ; d20+25=37 ; d20+25=26 ; d20+20=26 ; d20+15=29 ; d10+13=15 ; d10+13=21 ; d10+13=14 ;
Tuesday March 5th, 2019 7:39:32 PM

Fang looks about, confused. She heard the giants cry out and rushed to aid them, but they're nowhere to be seen! Fearing the worst she looks about for any badly wounded giants that might be in desperate need for healing. If she spots any within range she'll immediately channel energy, otherwise she'll focus on full attacking and killing the giant in front of her.

If injured giants in range: channel energy for 18, excluding the ropers.

otherwise full attack

attack 1: 37 to hit, 15 damage
Attack 2: 26 to hit, 21 damage
Attack 3: 29 to hit, 14 damage

(I rolled hasted attack but she isn't currently hasted or raging)



Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday March 5th, 2019 9:54:59 PM

The Roper in front of her*

DM Kathy  3d2=4 ; d20+5=12 ; d20+5=12 ; d20+5=22 ; d20+5=15 ; d100=40 ; d20+16=23 ; d20+16=27 ; d20+16=21 ; 4d8+18=37 ; 4d8+18=30 ; 4d8+18=38 ; d20+10=15 ; d20+10=19 ; d6=4 ; d6=2 ; d20+22=41 ; d20+10=15 ; d20+10=29 ; d6=4 ; d20+22=28 ; d20+10=29 ; d20+10=23 ; d6=4 ; d6=2 ; d20+22=33 ; d20+10=22 ; d20+10=29 ; d6=4 ; d6=4 ; d20+22=40 ; d20+10=11 ; d20+10=23 ; d6=1 ; d20+22=33 ; d20+10=26 ; d20+10=11 ; d6=6 ;
Tuesday March 5th, 2019 11:32:19 PM

Still in her Silence, Tahni cautiously moves forward. Umith moves up and uses his breath weapon. The creatures are not especially nimble, but one of them gets lucky and manages to avoid some of the damage.

Rill is worried about Fang, but as far as he can tell, this is normal headstrong barbarian behavior; not something that is controlling her. Rill tries to cast a spell. The Mythal flickers, and the Blade Barrier springs up around the ropers just as he intended.

Terser sends Mr. Treetrunks on a stampede. The ropers, as has been established, are not nimble, so they take their opportunity attacks. They hit AC 23 for 37 damage; AC 27 for 30 damage; AC 21 for 38 damage. That is including the -4. Then they get trampled. Terser then attacks the roper Fang is fighting, hitting three times and just missing a critical hit. The roper isn't quite dead, but by the time Jozhur, Fang, and Aexana's friends are done with it, it is a goner.

Bralin moves up and prepares to defend the casters.

The three ropers inside the Blade Barrier do not act.

The two remaining ropers send out ropy strands toward the party.

Terser is hit twice. He must make 2 DC 25 Fortitude saves or take 4 and 2 points of Strength damage. He is also pulled 5 feet toward the roper, which doesn't quite pull him off Mr. Treetrunks.

Fang is hit once. She must make a DC 25 Fort save or take 4 points of Strength damage. She is also pulled 5 feet toward the roper.

Jozhur is hit twice. He must make 2 DC 25 Fort saves or take 4 and 2 points of Strength damage. He is pulled 5 feet toward the roper.

Bralin is hit twice. He must make 2 DC 25 Fort saves or take 4 and 4 points of Strength damage. He is not pulled, being all dwarfy and stuff.

Leafy is hit once, and must make a DC 25 Fort save or take 1 point of Strength damage. He is pulled 5 feet toward the roper.

The staff treant is hit once, and must make a DC 25 Fort save or take 6 points of Strength damage. He is too big to be pulled.

And the map. You can see the giants from where you are; I've chosen not to include them on the map to avoid clutter and confusion. They are just off the map.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday March 6th, 2019 5:39:55 AM

Tahni rinses and repeats: this time giving Jozhur some help.

Umith catches his breath. With Tahni close to him he is in the silence area and unable to cast anything.

Move action: Fly closer
Standard action: Use Guide/Mislead ability to grant Jozhur a +2 bonus on his next attack roll."


OOC: Nice elephant token btw :)

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d6=2 ; d6=4 ; d6=2 ; d6=3 ; d6=6 ; d6=1 ; d6=4 ; d6=3 ; d6=4 ;
Wednesday March 6th, 2019 11:43:40 AM

Rill stares at the Blade Barrier for a moment, a surprised look on his face. "Huh. It worked. Go figure."

He's also pleased that Fang's just a crazy barbarian. He's good with crazy barbarian.

Rill moves up, and will Channel Energy, healing his friends for 28 points. He excludes any ropers form this benefit.

"Hey Jozhur - maybe your shadow could weaken that roper that's pulling our people in."

"Umith, looks like your mistress has some complications. I have a tooth here that works as a Lesser Metamagic Rod of Silent Spell. If you can get it to her, have at it."
Rill can make the tooth/rod available if needed.

(This tooth was a reskinned item from some time ago.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 186/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+21=23 ; d20+21=39 ; d20+23=26 ; d20+18=32 ; d20+13=23 ; d10+28=34 ;
Wednesday March 6th, 2019 12:13:30 PM

Even with the confusion, Mr. Treetrunks is easy to hit, and as he runs over the third roper, he pops back into a regular figurine.

Terser knows that it's not the time to have his strength drained with so much fighting ahead, so he draws on his anger to help resist the effects. He still almost succumbs, but he crushes Maab's leaf between his fingers and feels enough of a boost to stave it off.

fort 23 - +2 for hero leaf, fort 39 - success

While he's at it, why not share the effects with his friends and cohorts.

Bralin, Fang, Jozhur, Leafy, Treant - may choose to take +6STR/+6CON, +3Will, -2AC

The second one only manages to pull him into range, and he unloads against it. The loss of his mount must distract him though, as he only manages to hit once.

AC26 - miss
AC32 - 34 damage
AC23 - miss


(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 154/191)  d20+23=42 ; d20+23=28 ; d20+27=38 ; 3d10+24=39 ; d6=4 ;
Wednesday March 6th, 2019 6:03:48 PM

Bralin resists the strength drain [42, 28]

He feels Rill's healing power, and the Terser's rage.

The dwarf strides purposefully over to one of the roper's and slams his axe into its side.

----
Move. Spring Atk Feat avoids AoO.
Atk (pwr atk, imp vital strke)

hit ac 38 for 43 hp damage (4 cold)

-----

From Tahni +2 bonus on attack roll.
From Terser +6STR/+6CON (48 hp), +3Will, -2AC


Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+20=35 ; d20+30=39 ; d10+16=24 ;
Wednesday March 6th, 2019 6:37:32 PM

Fang resists the str drain (35 save) and continues examining the battlefield. With the giants apparently no longer engaged and at a safe distance Fang is tempted to suggest retreat. There is no reason to exhaust themselves against these foes if they can simply go around them. Still the party seems to be roped into the fight, so probably best to continue.

Unable to charge the foe with the blade barrier surrounding it she prepares to sever the next tentacle that tries to hit her (I believe you said they could be cut off?). 39 to hit, 24 damage.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+13=21 ; d20+13=17 ; d20+18=24 ; 3d6+10=17 ; d8=6 ;
Wednesday March 6th, 2019 7:09:20 PM

Are the Ropers poisonous? If so the effect does not apply to Leafy nor the Treant
Leafy Fort Save 21 - FAIL - -1 STR (please check if this is poison)
Treant Fort Save 17 - FAIL - -6 STR (please check if this is poison)

Hesitating to go any further the Treant holds his potion. Leafy on the other hand spurts around him and runs into the Roper in teh West He slams a fist into the over grown lettuce..

Leafy hits AC24 - damage 17 HP + 6 HP Sonic

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+14=22 ; d20+14=30 ; d20+21=28 ; d20+23=39 ; d6+3=5 ; 6d6=23 ; 2d6=8 ; d20+14=16 ; d6=6 ;
Wednesday March 6th, 2019 8:28:52 PM

Jozhur moves to flank with Terser, trying to dodge any attacks provoked from the ropers. He attacks with his sword as his shadow emerges from the ground and attacks the other roper outside the blade barrier.

-------------------------------------------
1 Fort save failed, Jozhur takes 4 strength damage
Acrobatics to avoid opportunity attacks: 28
Jozhur's attack hits AC 39: 7 damage, 23 sneak damage, 8 holy damage (if evil), also 2 strength damage
Shadow's touch hits touch AC 16, 6 strength damage

boots of haste used: 2/10
AC vs. Opportunity attacks: 29 (touch: 20), current AC is 25/16 touch
4 strength damage
Jozhur will share in the rage (+6 STR, +6 CON, +3 Will -2 AC)

DM Kathy  d20+10=13 ; d20+10=26 ;
Wednesday March 6th, 2019 11:17:52 PM

Tahni, still hampered by the Silence continues to help her friends as best she can.

Rill channels energy to help his companions, then tries to hand Umith a magic item to help Tahni.

Terser manages to avoid the Strength damage, and attacks the roper nearest him. He hits once, and does damage. He shares his rage with whichever companions decide to accept it.

Bralin also avoids the Strength damage, and attacks the same Roper.

Fang also resists the Strength damage, and readies to slice the next rope that is flung her way.

Aexana's trees take some Strength damage, but that does not dissuade Leafy from trying to attack one of the ropers! He misses, however. [The effect is not poison.]

Jozhur finishes off the roper, while his shadow drains some strength from the other roper.

The three ropers inside the Blade Barrier continue to sit quietly. The remaining roper tries to bite Jozhur, but misses.

You do not see Lord Florian anywhere, though he may just flown behind a building or something in bird form. The giants are wrapping up their ropers. Which may be a good thing, because you hear rhythmic, pounding feet of something very large headed your way!

And the map.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday March 7th, 2019 2:44:22 AM

Umith inhales as if to use his breath weapon again but is distracted by Rill. He flies over and grabs the magical tooth. With a small wave he indicates for Tahni to descend and come and get it.

Tahni looks about. The battle looked well in hand. It will be good to rest once these monsters are defeated. She flies down to Umith to retrieve the tooth.

-------------------
Umith:
Move action: Fly to Rill
Standard/Move: Pick up tooth
Free action: Release it to Tahni

Tahni:
Move action: Fly down to Umith (Tahni is now 10ft in the air)
Standard/Move: Pick up tooth


Terser (Warren) [AC22/13/19 - CMD 30 - HP 206/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+23=32 ; 3d10+28=43 ;
Thursday March 7th, 2019 10:58:19 AM

Since his companions are surrounding the 3rd roper, and he doesn't want to deal with more Ropers once the huge thing shows itself, Terser uses his reach to attack the one just through the blade barrier.

A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.

Vital vs AC32 - 43 damage


Rage Round 2
Temp HP 270/294
Temp AC 20

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d4=1 ;
Thursday March 7th, 2019 12:29:53 PM

"Nice work Tenser. We're eventually going to have to deal with those things in Blade Barrier. Let's hope no one comes along and dispels that barrier until we can."

"Hey Aex, can you see what's coming from up there? Also, your potions may be very helpful to get our fighters back in top from before the next thing shows up. Maybe we need to move out instead of staying here while this whole stupid city descends on us."


Rill hears that something large is coming, so he yells, "Hey Florian - what's headed our way?" He'll use Sense Outsider to get an idea where any outsider, fey, demon, devil, or elemental may be within 1,000 feet - including Florian. Rill shares what he learns.

Finally, he will use a Wand of Lesser Restoration to hit the giant shrubbery next to him, restoring 1 point of Strength.

----------------------------
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,040 ft., even through solid objects.


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+19=39 ; d20+19=29 ; 3d6+11=22 ; 3d6+11=22 ; d8=8 ; d2=2 ; d20+14=28 ; 3d6+11=20 ; d8=7 ;
Thursday March 7th, 2019 6:11:38 PM

They don't attack... we don't have to attack... let's just go around them and focus on what comes next. " Aex says.

Nodding to Rill she rummages through her potions and digs up some mild healing potions.
[b]"Anyone CSW or CCW? Let's save the Heal for dire situations... I only have 6 more of those...
Also, looking at these things.. .I've got some Lesser Restoration what gets rid of that strength drain I hope or perhaps some potions to boost your resilience to those things (Bear's Endurance)

Below is a list of the most interesting potions Aex has to offer. PLEASE ASK THESE AT WILL!! Save a spell perhaps and don't take your chances in this place.

Leafy feels Terser's Rage and rages along with him!!
He makes a full attack on the Roper in front of him!

Slam 1 hits AC39 - NAT20 - Crit check hits AC29 - damage 44HP + 8HP Sonic + THorns (-2 STR)
Slam 2 hits AC28 - damage 20 HP + 7HP Sonic

Leafy's turning that roper to splinters!
Aex watches her companion in awe... she never knew he would be capable of such mayhem...

POTION LIST :

Cure Serious Wounds CL18
Lesser Restoration CL18
Remove Paralysis CL18
Remove Blindness / Deafness CL18
Remove Disease CL18
Neutralize poison CL18
Greater Magic Fang +3 CL18
Protection from Energy CL18
Spider climb CL18
Resist energy CL18
Owl's wisdom CL18
Cat's grace CL18
Bull's Strength CL18
Bear's Endurance CL18
Barkskin CL18
Endure Elements CL18
Longstrider CL18
Hide from animals CL18
Heal CL18 (with help from Rill)
Air Walk CL18
Freedom of movement CL18
Cure Critical wounds CL18
Stoneskin CL18
Stone Tell CL18


(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 154/191)  d20+25=27 ; 3d10+24=34 ; d6=2 ;
Thursday March 7th, 2019 6:19:16 PM

"One still fights," Bralin points out.

The dwarf moves in to aid Jozhur.

----
Move. Spring Atk Feat avoids AoO.
Atk (pwr atk, imp vital strke)

hit ac 27 for 36 hp damage (2 cold)

-----

From Terser +6STR/+6CON (48 hp), +3Will, -2AC


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+21=41 ; d20+21=31 ; d20+21=38 ; d20+15=23 ; d20+15=26 ; d20+10=19 ; d20+10=27 ; d6+3=7 ; d6+3=8 ; d6+3=6 ; 6d6=18 ; 2d6=10 ; 6d6=20 ; 2d6=5 ; d20+14=32 ; d6=2 ;
Thursday March 7th, 2019 8:58:25 PM

Jozhur steps forward to attack as his shadow moves to flank. He hopes to finish it off before whatever is thundering their way draws near.

-----------------------------
First main attack natural 20, 31 to confirm crit: 15 damage, 18 sneak damage, 10 damage if evil (43), 2 STR damage
Off hand hits AC 38: 6 damage, 18 sneak damage, 5 damage if evil (29), 2 STR damage
Second main hits AC 23: likely miss
Second off hand hits AC 26: likely miss
Third attack misses

Shadow's touch attack hits AC 32: 2 STR damage

Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday March 7th, 2019 9:42:25 PM

Fang looks at the ropers that are completely out of her reach and no longer attacking. With a shrug, she wanders off to go check on the giants and channel energy to heal their wounds.

DM Kathy 
Thursday March 7th, 2019 11:42:36 PM

Tahni flies down to retrieve the tooth from Umith. Just as she does so, the Silence disappears, and sound returns.

Terser attacks one of the ropers through the Blade Barrier. He hits and does damage.

Rill scans for Outsiders, and finds one about 600 feet away. He uses a wand to restore the staff treant.

Aeana digs out more potions while Leafy attacks! Both of his attacks hit, and do damage.

Bralin also attacks, doing more damage to the roper.

Jozhur moves in, hoping to finish it off. He succeeds.

Fang takes off, hoping to assist the giants.

The remaining ropers are contained. The one Terser attacked shifts away from him, and does not retaliate. As long as the Blade Barrier remains in place, they're probably not going anywhere. And Jozhur can tell you that they don't move very quickly. Unless you feel a need to kill everything, you can safely leave them behind.

And the big thing, whatever it is, seems to be getting closer.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+16=36 ;
Friday March 8th, 2019 9:06:22 AM

With the tooth in hand Tahni tries to dispel the silence.

Tahni turns her head to see where Fang is going. She wants to call out - to stop Fang from running off again - but in the silence there is nothing she can do.

It's time for the party to be a bit more cautious and not go looking for more trouble. "In a place like this trouble will no doubt find us"

Cast Dispel Magic. Dispel check: 36! Nice

Terser (Warren) [AC22/13/19 - CMD 30 - HP 207/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7) 
Friday March 8th, 2019 3:43:17 PM

Let that be a warning to leave good folk alone!

He suggests that Jozhur lead them on, but also that they put the blade barrier between themselves and whatever the large thing approaching is, before turning back towards their goal.



Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d4=3 ; d4=1 ;
Friday March 8th, 2019 4:06:09 PM

Rill's not sure what to do with Fang. She keeps wandering off.

He will call out, "Fang. We Black Lions act as a team. You can certainly do what you want, but I advise that you stick with us at least until we accomplish our objective and get out of this place."

"Jozhur, you have Find the Path cast on you to find the Guildhall. What direction should we head?"

"For everyone else, let's try to avoid any fights that are not necessary to accomplish our goal. The giants have moved off and as far as I can tell Lord Florian has left us. Since he is a Fey, my spell should have picked him up and the only thing I can sense is about 600' feet in that direction. In any event, I have a feeling we will encounter him again - a meeting we should approach with caution. I don't trust that guy."

"Fang, Bralin and our topiary terrors are still hurt. Let's try to get folks patched up as we go."


Rill pulls out a couple wands. He will use that in conjunction with Aex's potions to see to healing and restoring lost strength as we follow Jozhur.

He'll start with a couple of Lesser Restorations cast from a wand, restoring a total of 4 strength. What do Leafy and the treant need?

Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  4d6=12 ; 4d6=10 ; 4d6=14 ;
Friday March 8th, 2019 6:32:37 PM

Fang has not in fact wandered far, she's just a little bit away from the previous fight tending to wounded giants. She's even trying to get to know them some, introducing herself and asking their names. She's not particularly impressed with Rill's reprimand. "We formed an alliance with [insert giant leader's name here] and his/her group. I heard them engaged in battle and moved to assist them, just as I would should I hear any of our group in distress or danger. Hesitation in combat is lethal, and I will not allow a member of our party or someone we have allied with to die if at all possible."

She then calls for the rest of the group and all of the injured giants to gather close so she can channel energy into all of them. Since it's not a spell, there shouldn't be much risk of the Mythal reacting. She will channel up to 3 times if there is enough time to do all 3 before the next fight starts. Rolls are 12, 10, and 14.

(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 175/191)  d8=1 ; d8=7 ; d8=5 ; d8=4 ;
Saturday March 9th, 2019 9:43:02 AM

Bralin regards Fang wordlessly.
The beastfolk reminds him of a headstrong rogue he travelled with many years ago.
Gods grant that this time events turn out better.

The dwarf asks Aex for the CSW and Stoneskin potions, and downs the CSW immediately. (21 hp healed).

He waits by Rill and Jozhur to learn the direction of their path.



Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Saturday March 9th, 2019 8:54:19 PM

"Fang my friend, you have a good heart. As I recall, we only had an agreement with Clalto Nim and his Cloud Giants to get through the wall. While we proposed more, they did not respond. We have no ongoing alliance or obligation to them that I am aware of, and this seem consistent with their behavior.

"While I agree that hesitation in combat can be lethal, so can charging into battle without a plan or back-up. In fact, it can sometimes put others at risk. You are a strong warrior, and I remain confident that we can learn to work together. We have stood before my Lord Gargul before to petition the return of a friend who died. I do not wish to have to ever do so again."


Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Sunday March 10th, 2019 1:13:56 PM

Fang opens her mouth to dispute the point. Then she closes it, frowning and thinking back. She shoots a quizzical look at the giants to see if they remember things differently.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+24=42 ; d20+25=33 ;
Sunday March 10th, 2019 5:03:04 PM

Jozhur shrugs at Fang, "They sort of wandered off when we got through the wall. If they want to help us with what we're after, we could help them recover some treasure or something. I couldn't care less about Florian, he's completely left us. But we need to get moving, before this whole place closes in on us, it is worse than I imagined."

He offers the giants a tip, "You seem like decent folk, get some of whatever it is you are after and get out of here. We were given advise to not stay in here too long, and I would certainly heed that advise given who it came from."

Jozhur looks about, trying to determine the path to the guild hall. When they move out, he will resume scouting ahead.

-----------------------------------
Stealth: 42
Perception: 33

Jozhur could use a couple hits from the restoration wand if it has plenty of charges, he took 4 strength damage.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday March 10th, 2019 7:52:25 PM

(What is this place like actually? A city like structure? With roads and everything? Or an arena of some sorts? )

Aex happily hands out the potions asked - at last they come in handy...
Meanwhile she listens to the discussions at hand. Yes their latest crew member is a bit too fierce perhaps but they've had worse... not every battle goes according to plans right... well most certainly not with the Black Lions... then... basically no plan ever goes according to plan!

Looking around she wonders where they are to go next.

"I can scout from above if you like? Or we can all go airwalk - I have sufficient material to get you all airborne. "

DM Kathy 
Sunday March 10th, 2019 10:38:34 PM

Tahni attempts to dispel the Silence, but finds there's nothing to dispel. The Silence effect has worn off. Apparently the Mythal effects don't last as long as the equivalent spell.

Fang moves up and channels energy to heal the giants.

Rill is distressed that Fang keeps running off like that and asks her to stay with the group. Fang points out that you have an alliance with the giants, but Rill says that was only temporary. Jozhur tends to agree, pointing out that the giants keep leaving you behind.

Terser asks Jozhur to lead the group. The Find the Path is still active, and Jozhur can tell that the Freeman's Token is that way, which is, of course, the direction the rhythmic thumping is coming from. And was that a growl?

Bralin asks for potions from Aexana, which she gladly provides. She offers to scout for the group.

Fae Skiemir is a city. The part you're in is all tumbledown and ruined, which is how the ropers were able to conceal themselves. Possibly, it's also why the big thing--whatever it is--hasn't come for you yet. However, you know that the city is positively overrun with monsters. It's only going to get more difficult from this point.

For their part, the giants seem more than ready to go their own way. "More gold for us!" one of them says, and they begin heading away from the noise of the big creature.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday March 11th, 2019 8:04:26 AM

Tahni pauses and looks about quizzically "What's the thumping noise?" She's only just regained the ability to hear things so is blissfully unaware of anything that has been said in the past minute. "Does anyone know which way we go to get to that Guild Hall? Want me to cast a spell to guide us?"

While waiting to be caught up on what has been going on, Tahni casts Locate Creature to try and get a fix on Florian

Umith folds his arms and awaits direction.

-----------------------

Cast Locate Creature on Florian. Range 1040ft. If he is within range she can also tell which direction he is moving.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d4=1 ; d4=3 ;
Monday March 11th, 2019 12:52:57 PM

(Since Fang had said that he was using his Channel Energy on both the giants and the party, I assume those 12+10+14=36 points apply to injured party members as well?)

Rill will let Aexana get everyone healed the rest of the way up with her potions. "I'm glad you brought all those potions Aex. I agree it would be good to get everyone air walking." Rill will take an Air Walk potion if it is available.

He will use his Wand of Lesser Restoration to address the strength loss. Jozhur gets 4 STR back. Anyone else down STR?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7) 
Monday March 11th, 2019 2:19:38 PM

reminder to Fang (and others) to roll your channel energy D6s separately, as 1s on healing are re-rolled

Terser is perfectly happy to get a move on without Florian. If they grab their prize without him, then there won't be any contesting that it's part of the shared booty.

He's interested to see how all these castings are going to go down, and is perfectly ok to hoof it along after Jozhur if the air walking doesn't go well.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday March 11th, 2019 6:08:03 PM

Aex nods when Rill asks for one of the Air Walk potions. She notices Terser's hesitance to try one too...

"Well I'm guessing potions that were made outside of these walls will work perfectly... most likely some of out abilities too... I haven't tested to change shape though... spells on the other hands are more sketchy... "
I'm loosing track of what potions I still have. These pants are handy as they always give me what I'm reaching for but...

Once I change shape I have no more access to these potions untill I change back so for now I'll Air Walk with you if the group does that.




Fang (Mitch) HP: 60/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday March 11th, 2019 6:43:14 PM

(yes, Fang healed party and giants. She did not lose STR)

Fang wishes the giants luck, still a little confused as to why they had ended up following the giants if they weren't working together/heading to the same place. Returning her attention to the task at hand, she prepares to follow the person with magical guidance. Or more like stand in front and go in the direction she's pointed at.

(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 191/191) 
Monday March 11th, 2019 7:20:56 PM

Fully healed, Bralin waits patiently for the direction of travel to be determined.

He nods in agreement that mass air walkers would make travel easier, as well as avoid ground bound enemies.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+24=41 ; d20+25=45 ;
Monday March 11th, 2019 10:07:20 PM

Jozhur downs his air walk potion, thanks Aex and Rill, then leads the way, peeking up over the rubble trying to get a look at what is up ahead...and whether there is a way to avoid it.

He let's Tahni know there is already a guidance spell cast upon him, and begs her not to cast another.

-------------

Stealth: 41
Perception: 45

DM Kathy  d100=9 ;
Monday March 11th, 2019 10:41:30 PM

Tahni, hearing the thumping for the first time, asks about it. She tries to cast Locate Creature. The Mythal flickers...and the spell goes off normally. Tahni is able to locate Florian, still at a distance of about 600 feet, more or less in the direction Jozhur indicated you need to go.

Rill uses his wand to restore Jozhur's damaged Strength. Both his wand and Aexana's potions seem to work without triggering the Mythal.

Fang wishes the giants well. Terser and Bralin stand ready to move on.

Jozhur accepts the Air Walk potion and ascends. In the next street, directly in the path you need to take, you see an elephant-sized equine creature with bright red skin, fangs, six eyes, and armored plates on its head, neck, and back. Knowledge Arcana DC 24 Highlight to display spoiler: {This is a Xanthos, a magical beast.}

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+2=19 ;
Tuesday March 12th, 2019 1:11:20 AM

Hmmm. Jozhur is stumped by this thing. He relays a description of what he sees to Rill via the cleric's message spell. If Rill can't figure it out by description alone, he will motion Rill, and perhaps nature gal Aex up to quietly take a look.

Jozhur starts looking for a way around the creature, they need to keep moving.

Fang (Mitch) HP: 96/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday March 12th, 2019 2:21:58 AM

(fixing hp)

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+27=35 ;
Tuesday March 12th, 2019 6:12:00 AM

"Hmm... Florian is around about 600ft ahead of us. Heading the same way we are." Tahni doesn't like coincidences like that. "I can keep track of him for the next couple of hours"

She'll stay at whatever distance Jozhur deems wise. He's a far better scout than she could hope to be. She trusts his judgement completely.

Umith puts his hands on his hips and looks about the sky.

Perception: 35 + Arcane Sight + See Invis + Dark Vision

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Tuesday March 12th, 2019 11:06:40 AM

It suddenly occurs to Jozhur, they could probably just air walk over this thing. He does fear going up high enough for everything in the city to see them though...

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Tuesday March 12th, 2019 11:09:58 AM

And Tahni can come take a peek too, she's pretty sneaky.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+6=7 ;
Tuesday March 12th, 2019 11:54:48 AM

(Rill cannot cast a Message spell. I think that was Zeoll.)

Rill will climb in the air enough to get a peek as we move forward. He has no idea what that monstrosity is (Knowledge Arcana 7). Except he knows it's bad, 'cause, you know - six eyes, red skin and fangs.

"Awesome. A giant demon horse. You know there is just nothing good that has has six eyes, red skin and fangs. This place is like the island of misfit monsters. At least now I know where Maab found all the things she sent to Zeoll when he asked.

"I say we try to avoid this equine abomination."


Rill will motion down and to the right. With all these crumbling buildings, maybe we can just avoid this thing. Obviously our old pal Florian did.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7) 
Tuesday March 12th, 2019 2:07:26 PM

Terser is happy to avoid this thing they know next to nothing about. Certainly everything else with more than 2 eyes hasn't tended to be friendly towards them. Even 2 headed Bralin had him guessing.

Not having realized the air walk was a potion, Terser's attitude reverses. He gladly drinks it down. I like this recipe, Aex. It tastes a lot better than those healing brews of yours.

Fang (Mitch) HP: 96/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday March 12th, 2019 6:51:25 PM

Fang keeps her eyes on the thing as they pass, worried it will notice and pursue. (can we all get air walk or are some of us stuck on the ground?)

(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 191/191) 
Tuesday March 12th, 2019 7:12:12 PM

Bralin nods in agreement with Rill's choice to avoid the demon horse.

He accompanies the group as they move off.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Tuesday March 12th, 2019 7:28:39 PM

Aex only has 8 Air Walk potions on her hands. Rill took one. Aex was planning to take one too but she could also try to change shape.

"I'm also in favour to just avoid getting hand to hand with this thing... whatever it is... but there are only 8 of these... how many do we need to get around? I'll return the Treant to my staff. Leafy I hope to take along. Let's see...
Rill, Terser, Bralin, Fang, Johzur, Tahni, Leafy and myself... that's 8 :-) Did I leave anyone out? Else I change shape."


Unsure if it will be this easy to simply avoid this battle Aex waits for the group to decide how to push forward. In any case, with the sketchy spell behaviour she'd rather not get tangled up with this demon thing.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Tuesday March 12th, 2019 7:54:40 PM

Whoops, thought we had message going. Realizing the thing probably isn't natural, he beckons the spellcasters to have a look. He wants to be sure it doesn't fly or have a tongue to reach up and grab them (that's the worst).

DM Kathy 
Tuesday March 12th, 2019 10:49:05 PM

Jozhur can't figure out what sort of creature he's looking at, so he calls for the others to come take a look.

Rill looks, but can't figure it out either. Nonetheless, you agree that bypassing it is probably the best option.

Aexana brought enough Air Walk potions for the whole class--or near enough--and soon you are all airborne.

You soon learn that you can't go too high; the Mythal seems to enforce a "ceiling," but you can go high enough that you can get over the creature, whatever it is.

Of course, now that you are flying, you have attracted the attention of other things. Like that giant bird-like thing headed toward you now. It has a lizardlike tail and bright purple feathers on its back and wings; the rest of its body is bare and scaly. Knowledge Arcana DC 25 Highlight to display spoiler: {It is a Jubjub bird.} Its flight is slow and clumsy, but it does fly, and it's headed right for you. It's about 50 feet away.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+23=39 ; d20+23=43 ;
Wednesday March 13th, 2019 7:25:22 AM

"I can cast the message spell as often as needed. Of course, even casting that here could create its own challenges"

Now able to see the creatures clearly Tahni speaks up "That first one is a Xanthos. That flying one is a Jubjub. Sure is a good mix of creatures in here". She sounds quite confident.

The party look to be drawing unwanted attention "As Maab said, we can't fight everything. It may be wise for us to move. Quickly. Away"

Knowl Arcana checks: 39 and 43

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+25=36 ;
Wednesday March 13th, 2019 12:12:02 PM

"Looks more like a Nope Nope bird to me." Jozhur agrees with Tahni, they should move away from these "creatures" if possible. He's a little worried though, he pictures themselves air walking over the place with a horde of ugly things chasing them by land and air.

Jozhur gets ready to flee in the direction the guidance spell leads him, if that is the consensus.

Perception: 36

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7) 
Wednesday March 13th, 2019 1:48:51 PM

Are those critters normally aggressive? Maybe they're just hungry.

Either way, we should get out of view before everything else in this own finds us.


Terser will try to keep close to the rooftops, to limit things that would see them from far away.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+6=13 ;
Wednesday March 13th, 2019 5:18:42 PM

"Thanks Jozhur. Looks like that Jubjub bird is slow and clumsy, and we're Air Walking. Let's just see if we can out run it!".

Rill moves as fast as he can through the air, trying to keep an eye out for any of our group that might not be able to keep up. Since we're walking through the air and not flying we can even run! At his 40' movement that's 160' per round in the medium armor Rill wears.

As he goes, he follows Terser's lead and moves low to the rooftops. "What's next? A frumious bandersnatch?"

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Wednesday March 13th, 2019 6:06:37 PM

"Drink this to move even faster friends... and if needed... this one will make you run longer..."

Lifewood flasks rattle in her Bill's Pants as she digs up 8 Longstrider potions (increase base speed by 10ft) and if needed 8 Bear's Endurance potions (increased stamina to long runs).

Aex hands two more potions to Rill and Terser...
"I am too small to outrun such a creature Rill... but as an eagle there's little that will be able to catch me... Drink this... you'll be able to speak to me"

With that Rill and Terser hold a speak with animals potion. Aex changes into an eagle and is ready to run... euhm... fly with the rest. Leafy will gobble down whatever Aex feeds him...

(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 191/191) 
Wednesday March 13th, 2019 6:13:02 PM

Following the group consensus, Bralin scampers away from the flying jubjub.

For a dwarf encased in mithril plate, he scampers pretty well.
But he's not nearly as fast as Rill.

He also makes sure he doesn't pass anybody.
If the bird does catch up, Bralin wants to be the target.

--
Run. 25' move, so 100'

Fang (Mitch) HP: 96/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday March 13th, 2019 7:02:44 PM

Fang is unfamiliar with the spell they're flying with. Can we fly fast enough to outrun it?" she wonders. Just in case she lets the others get past her before following so that she's the closest to the monster in case they can't outrun it.

DM Kathy 
Wednesday March 13th, 2019 10:52:33 PM

Tahni is able to identify the demon horse thing as a Xanthos, and the bird as a Jub-Jub bird.

You decide you want no part of either of them, and begin moving away.

Aexana hands out more potions to improve your speed.

Rill wonders aloud whether you will next face a frumious bandersnatch, perhaps forgetting that you already have, in the Arena of Dirt City. Although that was a regular, non-frumious bandersnatch.

You turn away from the Jub-Jub bird, even though it also means turning away from your objective--and Lord Florian. You head the other way--only to see something else coming toward you from that direction. At first you took it for a flickering of the Mythal, but no, it is a discrete--something. An amorphous blob of violet energy, rippling like a globe of floating liquid. Knowledge Dungeoneering DC 26 Highlight to display spoiler: {It's a Plasma Ooze}.

But it gets worse. From your left, another creature is approaching. Cloaked by wings of darkness, the horrific, skeletal creature appears to burn from within. Knowledge Nature DC 24 Highlight to display spoiler: {It's an Ankou}.

Oh, and from your right, yet another creature approaches. This one is a nauseating, tapered tower of flesh, eyes, and tendrils, surrounded by a strange vortex of sucking wind. Knowledge Dungeoneering DC 24 Highlight to display spoiler: {It's a Flying Polyp}.

You do not have to face all four creatures at once, but to avoid that, you need to pick a direction and head that way--toward that monster. Or land and face the Xanthos, which has been keeping pace as well as it can.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Thursday March 14th, 2019 1:21:19 AM

Rill sighs. Does Maab control these things? Is this sport for her? Does the DC maintain this place as some sort of testing arena?

"This place makes no sense. Why don't any of these things fight each other? Unless someone has a better idea, we may as well kill the Jubjub bird since that's the direction we need to go."

Unless there is another plan, Rill moves toward the Jubjub bird and readies for another fight. As he readies, he will use his Sense Outsider ability.

----------------------------
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,040 ft., even through solid objects.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+23=32 ; d20+27=42 ;
Thursday March 14th, 2019 1:45:09 AM

"Right, so in addition to the Xanthos and the JubJub, we now have a Plasma Ooze, Ankou, and Flying Polyp all closing in"

If there to be a fight it might as well be in the right direction.

Tahni flies next to Rill and prepares for the battle.

---------------
Knowl Dungeoneering vs DC26: 32 = Pass
Knowl Nature vs DC24: Autopass
Knowl Dungeoneering vs DC24: Autopass
Perception: 42

Question to DM
Highlight to display spoiler: {Is there any additional knowledge gained when the knowl check is made to ID a monster? That is, do we also know their strengths and weaknesses (such as by being able to look them up in the SRD)? Happy to play it how you choose}


Fang (Mitch) HP: 96/177 (160 rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday March 14th, 2019 3:40:34 AM

"Move fast, hit hard, else we'll be fighting all four." Fang notes. She prepares to charge in like a crazy barbarian, this time making sure the others will join her


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7)  d20+20=36 ; 2d8+9=14 ;
Thursday March 14th, 2019 2:34:42 PM

I agree, the bird seems like the most straightforward fight. Who knows what sorts of powers all these other beasts possess?

Terser will approach with Fang, readying his hammer to attack when it gets into throwing range.

Held action to throw returning hammer if the JubJub is in or gets into range.
AC 36 for 14 damage



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Thursday March 14th, 2019 4:01:09 PM

Jozhur snickers at Rill's comment, "Perhaps I should have purchased a vorpal sword?". The humor is brief, as he has to brush off a feeling of despair upon seeing what appears to be several powerful enemies.

Jozhur agrees with going straight for the Jubjub Bird and echoes Fang's approach, "Press the fight, Fang. We will be with you".

Jozhur charges in with the group's melee fighters. He will try to keep to one flank, hoping to surround the bird.

(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 191/191) 
Thursday March 14th, 2019 6:25:44 PM

Bralin wordlessly pulls out his waraxe, joining Fang, Terser, and Jozhur to face the jubjub.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Thursday March 14th, 2019 7:49:05 PM

"Looks like we're done trying to outsmart who ever it is that runs the show around here... it'll all come down to a brutal fight after all... ", Aexeagle thinks. "time to take our chances with the Mythal..."

With that being said Aex observes her surroundings... is there something like a pulse going through this place? A sign when or when not to cast a spell perhaps?

If nothing comes to mind Aex attempts to summon a Stone Giant (Summon Nature's Ally VI)
Should it appear Aex will send it to battle with the rest.

At full health again thank to some potions, Leafy follows the Black Lions into combat...

DM Kathy 
Thursday March 14th, 2019 10:58:22 PM

Rill has just about had it with this untidy, chaotic place. He extends his sense, and detects an Outsider at a distance of about 400 feet.

Tahni is able to identify all the possible foes.

Aexana wonders about the Mythal. There doesn't seem to be any kind of trick to it. When a spell is cast, the Mythal flickers. Sometimes the spell goes off just fine, and sometimes the spell fails and something weird happens instead. She starts a Summoning spell. It will take a full round, so your DM will take the opportunity to remind you that you are currently airborne and Stone Giants don't fly.

The consensus seems to be that if you have to fight something anyway, you might as well be headed in the right direction. So you turn and move to face the Jubjub Bird again. It is still flying awkwardly toward you. At a distance of about 40 feet, it pauses and lets out a shriek! Everybody who is not a Jubjub Bird (which is everybody unless one of you has been seriously holding out) needs to make a DC 26 Fortitude save or be stunned for 1d4 rounds.

And the map. I moved the Staff Treant off the grid because he's a staff again. I wasn't sure about Jozhur's shadow, so I moved him off the grid, too.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+14=22 ; d20+5=16 ; d4=3 ; d4=2 ;
Saturday March 16th, 2019 1:32:52 AM

The Jubjub Bird's shriek seems to send a chill straight to Jozhur's bones, and his shadow. Both are unable to act.
-----------------------
Jozhur's will save: 22 (fail), stunned for 3 round (want us to roll this?)
Shadow will save: 16, stunned 2 rounds

Fang (Mitch) HP: 122/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+20=40 ; d8=5 ; d8=1 ; d8=8 ; d8=5 ;
Saturday March 16th, 2019 3:04:27 AM

Fang is able to easily resist the effect (40 save). She starts to charge in as planned before realizing she forgot to get healed up for the last fight. She also notes Jozhur freezing up, so she decides to spend a round healing (and hoping it doesn't turn her into a newt or something).

(MikeK)Bralin (AC35 / T16 / FF32) CMD 38 - HP 191/191)  d20+23=24 ; d4=3 ;
Saturday March 16th, 2019 9:26:35 AM

Bralin starts forward, but like Jozhur, the impact of the bird's shriek sends him reeling.

Fort 24 (Nat 1, nice)
Stunned 1/3 rounds


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+18=22 ; d20+18=35 ; d20+11=16 ; d4=2 ;
Saturday March 16th, 2019 9:52:45 AM

Tahni starts to freeze up but hangs on just long enough to make it through the shriek. Umith stands stunned.

She starts casting a spell and just hopes it works

-----------------------
Tahni
- Fort Save vs DC26: 22=Fail. Use Improved Greater Fortitude to reroll. 35=Pass
- Full round action: Start casting Cloak of Dreams

Umith
- Fort Save vs DC26: 16=Fail. Umith is stunned for 1d4=2 rounds


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7)  d20+18=29 ; d20+20=30 ; 2d8+9=18 ;
Saturday March 16th, 2019 2:58:16 PM

Terser shrugs off the scream and calls his hammer back to his hand. (assuming my readied attack went off)

Noticing that some of his party have been stunned, he interposes himself in between and throws again.
AC30 for 19 damage



(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+19=24 ; d4=4 ; d20+19=22 ; d20+13=26 ;
Sunday March 17th, 2019 5:18:18 PM

(thought we were going to land before battle... hence the stone giant. In that case Aex summons one of her favorite own shapes... a Huge Air Elemental)

Fort save 24 - is this considered fey magic? Else Aex has +4... if not she would be stunned for 4 rounds.
Better call in a hero point... omg... even worse 22!! Guess the old gal is stunned for 4 rounds anyhow.

And then it depends on the Mythal to see if the Air Elemental is there or not...

Leafy barely resists the awesome shriek (Fort save 26). He notices Aex is out cold and put himself in between the Jubjub bird and the little greenmage. He'll defend her no matter what...



Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+19=25 ;
Sunday March 17th, 2019 7:08:59 PM

Rill winces as the Jubjub Bird roars it's terrible roar and gnashes it's terrible teeth and rolles it's terrible eyes and shows it's terrible claws. He finds that he has to call on his herioc reserved to avoid being tranfixed by the creature. (Used a hero point to add retro +2 to save.)

As he shakes off the effect, he moves up behind Fang and (hopefully) casts Holy Aura, and all but Uruth and the Shadow are surrounded by a brilliant aura. (Each has SR 25, AC and Save bonuses, mental protection, anyone striking you must make a DC 26 Fort save or be blind.)

(As for Fang's healing, there was plenty of time earlier to have addressed this when Rill mentioned it as we moved away from the Ropers. Rill suggested anyone injured using Aex's potions or that Rill would address the healing of she did not. So I'm saying that may have been done already?)

DM Kathy  d100=100 ; d20+31=46 ; 3d6+19=34 ; d20+39=54 ; d20+18=37 ;
Sunday March 17th, 2019 11:00:03 PM

The Jubjub Bird's shriek stops Jozhur, his shadow, Bralin, Umith, and Axana all stop in their tracks. [Notes: it is not fae magic, and yes, I wanted everybody to roll their rounds individually.]

Terser shrugs it off and keeps on fighting. His dwarven thrower hit last round, but this round it bounces off the bird's tough skin without doing damage. Also, it heals some of the damage from last round.

Tahni begins casting a spell. She won't know the Mythal effect, if any, until she finishes casting.

Rill attempts to cast Holy Aura. The Mythal flickers, but the spell goes off just fine.

The bird flies up to Terser and tries to bite him. It succeeds! Terser takes 34 points of damage and is grappled. The bird is not blinded.

And the map.

DM Kathy  d100=24 ;
Monday March 18th, 2019 1:06:26 AM

At the start of the next round, Tahni finds that her Cloak of Dreams spell worked normally.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+18=29 ;
Monday March 18th, 2019 8:17:35 AM

With a number of the group stunned the party are significantly weaker. Worse still if that bird shrieks again. Tahni decides to go for broke.

"I'm going to get close to the bird. Try not to get too close to me though. I'm serious about that"

Tahni uses her hide-away ability to turn invisible and then flies next to the Jubjub. She has no doubt it can smell where she is, but being invisible she does feel concealed (for the most part)

"I just hope this works"

---------------------------
Tahni
- Move action: Use Fey Hide-away ability to go invisible
- Move action: Fly next to JubJub. Invisibility doesn't provoke an AoO vs Scent. The Jubjub will be starting its turn next to Tahni and will be subject to the Cloak of Dreams spell. SR Check: 29. JubJub to make a Will Save vs DC28. Assuming the Jubjub has Scent the DC goes up to 32. Fail=Fall asleep for 1minute. Pass=Tahni likely in trouble
- IF anyone in the party ends their turn next to Tahni they also need to save I'm afraid

Umith
- Still stunned this round


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7)  d20+16=34 ; d20+22=32 ; d20+17=22 ; d20+12=32 ; d20+12=22 ; 3d10+28=41 ; d10+28=38 ;
Monday March 18th, 2019 12:11:25 PM

Terser yawns a bit from the bird's mouth, but fights through it with his anger about being bitten. Rage on - Will save vs Cloak of Dream = 34

Then, embodying the freedom of his ancestors, he liberates his body from the grapple. Liberation Domain Power 1/8 used

He steps back and unleashes on the bird.
Power attack
Vital Strike Vs AC 32 - 41 damage
2nd misses (ac 22)
3rd Nat 20 (22 - no crit) - 38 damage


Rage Round 1
Rage AC 20
Rage HP 248/278 (after dr and regen)


Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Monday March 18th, 2019 5:01:04 PM

Rill smiles when he sees Terser step out of the Jubjub Bird's grapple. Nice.

He knows that when Tahni says to keep his distance from her she means it. He moves up a bit and decides to try something. He reads a Remove Paralysis scroll hoping that perhaps it will affect the stunned condition of Bralin. As he does so, he watches the Mythal to see if it flashes. He's trying to determine if reading a scroll can be affected by the Mythal.

-----------------------------------
(Unclear if Remove Paralysis will affect the stunned condition. The spell says, "You can free one or more creatures from the effects of temporary paralysis or related magic, including spells and effects that cause a creature to gain the staggered condition." Also, knowing how the Mythal affects scrolls is useful information.)

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday March 18th, 2019 6:17:51 PM

Being stunned Aexeagle doesn't go anywhere... luckily she has nothing to drop or it would all fall to the ground... Leafy carefully takes the small bird in his hands and tries to calm her down... the sooner he can comfort his master out of her stasis the sooner she can get back into the action...

Till then, Leafy too will stay out of combat... at least until that bird things comes any nearer... sorry folks but that's what I'm guessing a loyal companion would do...

Fang (Mitch) HP: 122/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+15=21 ; d10+15=17 ; d10+4=5 ; d10+4=6 ;
Monday March 18th, 2019 6:59:51 PM

Fang runs up and attacks the beast, going to the far side of Terser. She enters a rage if Terser isn't providing his to her.

31 to hit, vital strike. 28 damage



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Monday March 18th, 2019 7:07:01 PM

Jozhur and his shadow are still stunned. And Jozhur's swords have fallen to the ground...he will be wanting those back.

Jozhur: round 2/3
Shadow: 2/2

(MikeK)Bralin (AC39 / T20 / FF32) CMD 38 - HP 191/191) 
Monday March 18th, 2019 8:09:57 PM

Bralin is stunned.

--

Stunned 2/3 rounds

In effect:
Holy Aura - +4 deflection bonus to AC, SR 25 against evil spells and spells cast by evil creatures, protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).


DM Kathy  d20+11=13 ; d20+31=48 ; 3d6+19=30 ; d20+39=41 ;
Monday March 18th, 2019 10:56:38 PM

Aexana, Jozhur, his shadow, Bralin, and Umith are all still stunned. Leafy is tending to Aexana.

Terser pops out of the bird's beak, much to the confusion of the bird. He attacks, and hits twice. [I had always interpreted Vital Strike to mean that you could only make one attack. I'll count both of them this time, and see what the Rules board has to say.]

Rill attempts to cast a spell from a scroll. It does not trigger the Mythal, but it also does not remove the Stunned condition.

Fang approaches the bird. Since its mouth is no longer full, it can make an attack of opportunity, which it does. It hits! Fang takes 30 points of damage and is grappled!

Tahni sneaks up to the bird, attempting to use her spell to put it to sleep. The bird fails its save and falls asleep. It begins plummeting out of the sky, with Fang still clutched in its beak!

[I think we can do this without a map.]

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday March 18th, 2019 11:21:11 PM

"Praise Maab that worked"

Tahni breathes a sigh of relief. Although come to think of it, Fang doesn't look too comfortable.

"I know this isn't what you want to hear, Fang, but it might be best not to attack it. Not just yet anyway. If you and a few others coup-de-grace at the same time I dare say you'll get a nice trophy"

Tahni tries to follow the bird and stay alongside it as long as she can

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d6=2 ; d6=1 ; d6=5 ; d6=3 ; d6=6 ; d6=3 ; d6=4 ; d6=2 ; d6=1 ; d6=3 ;
Monday March 18th, 2019 11:49:19 PM

(There may have been an oversight here. If I understand correctly, the Jubjub Bird is asleep, which gives it the helpless condition. A helpless creature cannot take any actions, which includes maintaining a grapple.)

If for some reason the unconscious bird does not automatically release Fang or if Fang cannot release herself, Rill will move forward and use Dimensional Hop to move her out of the creature's mouth (but he's hoping to not need to use this.)

If Fang is OK on her own, Rill will Channel Energy to add some healing to the injured, and then get folks moving before more bad guys arrive. If Fang's rescue is not needed, he Channels Energy for 28 points of healing to all.

"Let's get our stunned friends and get out of here. When that bird hits the ground it's probably gonna wake up pretty mad. And those other creatures approaching don't look too friendly either."

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Tuesday March 19th, 2019 11:41:47 AM

"Hey, maybe we'll get lucky and that stupid demon horse will attack the stupid demon bird when it hits the ground!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 37/39, channel 7/7)  3d10=22 ;
Tuesday March 19th, 2019 12:38:05 PM

I'm all for getting out of here, Rill. But Jozhur will need his swords, and that bird is coming at us. Let's try that coordinated Coo de grah thing that Tahni suggested.But be quick about it.

Terser zooms down to ready a precision attack with Fang, and Bralin if he makes it after recovering from his stun.

I was doing vital that way at first, thought I was wrong, and changed. Now reading rules, it seems I was right in the first place, which is your interpretation. Sorry for the mixup!

Coup De Grace - also a full round action, so no Vital Strike
auto crit - 106 damage


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Tuesday March 19th, 2019 6:07:16 PM

Aexeagle is still stunned (round 3/4) and Leafy continues to pet the small bird with his branches.
The loyal companion keeps an eye out on that Jubjub thing but also keeps a weary eye on those other beasts.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday March 19th, 2019 7:02:04 PM

OOC: And a DC 116 Fort Save or die if the coup de grace is success full!

Fang (Mitch) HP: 122/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday March 19th, 2019 7:21:55 PM

Fang slips out of the bird's mouth and flies back up and away (if needed she can cast Freedom of Movement to break the grapple).

(MikeK)Bralin (AC39 / T20 / FF32) CMD 38 - HP 191/191) 
Tuesday March 19th, 2019 7:37:21 PM

Bralin continues to stand in midair, doing not much more than furiously blinking his eyes and shaking his head as he tries to recover from the piercing shriek.

--

Stunned 3/3 rounds

In effect:
Holy Aura - +4 deflection bonus to AC, SR 25 against evil spells and spells cast by evil creatures, protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Tuesday March 19th, 2019 10:02:30 PM

Jozhur's shadow comes around, but Jozhur is still stunned. (last round)

DM Kathy 
Tuesday March 19th, 2019 11:04:11 PM

The non-stunned members of the party follow the bird as it falls. Fang wriggles out of the beak. Rill channels energy to heal the rest of the party. At Tahni's suggestion, Terser attempts a coup de grace. His strike doesn't kill the bird outright, but it dies of the sudden shock of the wound. [It has a good Fort save, but not that good!]

Meanwhile, Bralin, Jozhur, and Aexana remain stunned. Jozhur's shadow comes back to itself, and Leafy continues tending Aexana.

The rest of the party can see that the Flying Polyp and the Plasma Ooze are fighting each other. The Ankou is nowhere to be seen. The Xanthos appears to have been left behind, and the skies are clear for the moment.

Of course, as Rill just pointed out, Jozhur is going to want his swords, which dropped from his hands when he was stunned. They are below--somewhere.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday March 20th, 2019 7:40:12 AM

Tahni stays aloft as she waits for Jozhur to collect his blades. Her thinking is the party continue onwards towards their target

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7)  d20+17=27 ;
Wednesday March 20th, 2019 3:09:14 PM

Terser comes out of his rage and casts about the ground to locate the fallen swords. perception 27

He'll point them out if he finds them. Between the healing and his ring, he's all healed up and ready to keep on.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+37=53 ;
Wednesday March 20th, 2019 4:01:45 PM

Rill turns away from the disgusting spectacle of a Flying Polyp fighting a Plasma Ooze - yech! He will descend to about 15' above the ground to look for Jozhur's swords, pointing them out for others (Perception 53.)

Then he'll use Sense Outsider to get an idea where any outsider, fey, demon, devil, or elemental may be within 1,000 feet - including Florian. Rill shares what he learns.

----------------------------
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,040 ft., even through solid objects.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+25=34 ;
Wednesday March 20th, 2019 5:22:43 PM

Jozhur is not happy to find his hands empty as he comes to his senses. He rushes toward the ground to quickly look for his swords.

Perception: 34

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Wednesday March 20th, 2019 5:24:30 PM

A bit of Bird drool drops from Aexeagle's beak as she spends her last round stunned...
Leafy frowns as the droplets run down his hands... yuk... but if he shakes'm off he'll throw Aex too :-)


(MikeK)Bralin (AC39 / T20 / FF32) CMD 38 - HP 191/191) 
Wednesday March 20th, 2019 6:10:52 PM

Bralin shakes his head once more, and returns to the lucid world.

Casting about, the dwarf takes in the dead bird and the hunt for Jozhur's swords.
But, seeing Leafy with an eagle in its hands, the dwarf decides to remain with them until Aex regains her senses.

--

In effect:
Holy Aura - +4 deflection bonus to AC, SR 25 against evil spells and spells cast by evil creatures, protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).


Fang (Mitch) HP: 122/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday March 20th, 2019 7:09:12 PM

Fang takes back to the air and gets ready to keep moving. She either doesn't realize someone's lost their swords or doesn't think she can help.

DM Kathy 
Wednesday March 20th, 2019 11:31:12 PM

Terser spots something that might be one of Jozhur's swords, but can't really tell at this distance.

Rill can confirm that it is a sword. Using Sense Outsider, he is able to determine that there is an outsider about 600 feet away, roughly in the direction you want to travel.

Aexana is still stunned. Fang, Tahni, and Bralin stay aloft with her.

Jozhur descends to ground level, and easily retrieves one of his swords. The other one isn't immediately obvious. You do, however hear something pretty big approaching.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday March 21st, 2019 5:10:11 AM

Tahni looks about to try and get a fix on Florian. She descends to be a bit closer to Jozhur - hovering 10ft above him. Close enough to perhaps act as a lookout, but far enough away so as not to put him to sleep.

Umith is relieved to not be stunned any more, however would dare show it.

---------------
Locate creature spell is still active. Range 1040ft. If he is within range she can also tell which direction he is moving.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7) 
Thursday March 21st, 2019 3:48:13 PM

I think that horse thing is coming back, Joz. You may want to hurry before we're caught up in battle again.



(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Thursday March 21st, 2019 6:23:06 PM

Aexeagle suddenly shakes her head and finds herself in the hands of Leafy...

"Tsjirp... tsjrrii... sjripi tsjrip?!? Tsjirp tsjirp jubjub? Tsjilpp??", but then she suddenly realizes she's in Eagle shape...

Translation only if Terser drank that speak with animals potion Aex gave him earlier : "What... huh?... what was that?!? Where that bird? Is everything ok??"

Leafy pats her on the beak and sends the little greenmage flying again. He then shakes the bird drool of his hands.

(MikeK)Bralin (AC39 / T20 / FF32) CMD 38 - HP 191/191) 
Thursday March 21st, 2019 6:42:48 PM

Unsure of their next move, Bralin sticks with Aex.


In effect:
Holy Aura - +4 deflection bonus to AC, SR 25 against evil spells and spells cast by evil creatures, protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).


Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+37=51 ;
Thursday March 21st, 2019 7:05:24 PM

Rill drops down to help Jozhur find his sword so we can get out of here. (Perceptions 51)

To the folks up above, "Sounds like something big's headed our way. What is it?"

Fang (Mitch) HP: 122/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday March 21st, 2019 7:50:38 PM

Fang shrugs. "Lets not wait to find out. The longer we dawdle the more foes we must face. Speed is our friend here."

DM Kathy 
Thursday March 21st, 2019 11:30:52 PM

Aexana comes back to herself, and Leafy lets her go.

Bralin stays with Aexana.

Tahni can tell that Lord Florian is about 600 feet in the direction you need to go. He is not presently moving.

As Terser and Fang call for Jozhur to hurry, Rill spots the other sword, which has skidded or rolled under a decorative planter, now devoid of plants.

Just then, the source of the noises comes into view. It is an immense purple spider, with a legspan of nearly forty feet and a hideously bloated body, but it moves with fluid grace. Right toward you.

Knowledge Arcana DC 24 Highlight to display spoiler: {It is a Leng spider.}

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Friday March 22nd, 2019 3:20:05 AM

"What is this place?!? A freak show?!?", Aex thinks.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+23=41 ;
Friday March 22nd, 2019 4:13:45 AM

"That, my friends, is a leng spider" Tahni winces "It can fly like us, but can also dispel things - like air walk. It's also faster than us. We can't outrun it"

Tahni uses another Fey Hide-Away use to turn invisible and then waits to see what Jozhur does. She isn't going to leave him on his own.

-------------
Knowl check vs DC24: 41=Pass! Checked with the DM as to how much Tahni learns from such things
Move action 1: Turn Invisible
Move action 2: Try and stay within 10ft of Jozhur


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7)  d20+20=25 ; 2d8+9=14 ;
Friday March 22nd, 2019 12:42:30 PM

Aggressive Beast + Dispels + Faster than us = take it out.

Terser's ears steam a little as he chugs through this odd equation, but the only thing to do it seems is take it out quickly.

Terser walks down to the ground a bit away from the spider (30 feet) and whips his hammer at it. Hey Ugly! Over here!

AC 25 for 14 damage

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Friday March 22nd, 2019 2:59:26 PM

Jozhur moves up with Terser and draws a dagger to use with his sword. He spaces himself slightly to Tersers flank and has his shadow move even farther forward underground, poised to surface and flank the beast when it closes.

(MikeK)Bralin (AC39 / T20 / FF32) CMD 38 - HP 191/191)  d20+20=26 ; d10+13=14 ; d6=2 ;
Friday March 22nd, 2019 8:03:38 PM

Bralin partakes in the same mental math as Terser, and arrives at the same conclusion.

Moving down with his fellow dwarf, he too stops about 30' away and flings his waraxe at the spider.
The weapon strikes and then returns to Bralin's hand.

---

Move to within 30' and attack using Magic Domain's Hand of the Acolyte

Atk hits ac 26 for 16 hp damage (2 cold)

In effect:
Holy Aura - +4 deflection bonus to AC, SR 25 against evil spells and spells cast by evil creatures, protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).


Fang (Mitch) HP: 122/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday March 23rd, 2019 8:02:57 AM

Fang doesn't do the mental math, but she sees everyone else moving to fight the spider so she goes shoulder to shoulder with the others at 30'

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Saturday March 23rd, 2019 4:16:53 PM

"Dispel Magic, eh? Thanks for the heads-up Tahni. And be careful - you may be invisible, but you still glow because of my spell"

(There is a Holy Aura on everyone but Uruth and the Shadow, causing everyone to be surrounded by a brilliant aura. Each has SR 25, AC and Save bonuses, mental protection, anyone striking you must make a DC 26 Fort save or be blind.)

If this weird creature actually casts Dispel Magic, Rill's Ring of Counterspells with a Greater Dispel Magic may kick in. If it's just a spell-like ability, never mind as those cannot be countered.

Rill will attempt to address the creature. "Listen up my spider. We may look like an easy meal to you, but I assure you that we are not. Fight us and you will surely die. Run away and you may yet live to see another day."

Finally, assuming spider means poison, Rill will pull out and read a scroll of Delay Posion, casting it on Jozhur, informing the rogue of what he just did.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday March 24th, 2019 7:13:16 PM

"Wow... that sounds bad... , Aexeagle thinks and she urges Leafy to stay with the rest of the group and... preferable out of trouble.

She herself flies up and attempts another summoning spell. (Aex attempts a second time to summon a huge Air Elemental (summon nature's ally VI)

"Let's hope that Mythal is in a good mood now... "

DM Kathy  d100=90 ; d3=2 ; d20+24=41 ;
Sunday March 24th, 2019 11:32:25 PM

Tahni lets the group know what they are up against: a Leng spider. She misspoke a little--the spiders cannot fly, but they can cast Air Walk, and it's probably too much to hope that this creatures has already exhausted its castings for the day. She turns invisible and stays aloft.

Terser stands ready to face the spider, as do Bralin, Jozhur, and Fang.

Rill pulls out a scroll of Delay Poison, and tries to dissuade the spider from attacking.

Aexana tries another summoning spell. The Mythal flickers, and suddenly Aexana is surrounded by a cloud of bubbles, streaming upward. The cloud surrounds her for 40 feet, catching Leafy and Tahni in the area as well. The bubbles make it difficult to see; everything outside the area has concealment.

The spider only hisses in response to Rill. Its mandibles move, and a glob of sticky webbing streaks toward Bralin. It hits! Bralin is entangled, and needs a DC 25 Strength or Escape Artist check to free himself.

And the map. Those on the ground are on a wide boulevard, which was once quite graceful. There are buildings on either side of you.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Monday March 25th, 2019 1:38:03 PM

(Rill cast Delay Poison from a scroll on Jozhur last round - unless there was something that was preventing that.)

Rill steps over to Bralin, pulling out another scroll as he goes, and uses his Dimensional Hop ability to shift both of us both 5' forward and freeing Bralin from that nasty webbing.

(My understanding is that this use of web works like a net. If the DM rules that that this net is actually attached to Bralin and would come with him, Rill will instead cast Freedom of Movement on the dwarf and we would both be back 5'.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7)  d20+23=39 ; 3d10+12=31 ;
Monday March 25th, 2019 3:51:56 PM

Terser moves around to the side, hopefully drawing the Spider's attack and opening up its other side for Jozhur to do his work.

Vital Strike vs AC 39 - 31 damage



(MikeK)Bralin (AC39 / T20 / FF32) CMD 38 - HP 191/191)  d20+22=25 ; 3d10+21=38 ; d6=6 ;
Monday March 25th, 2019 6:55:42 PM

Bralin waves Rill off. The dwarf had been stuck once too often in the recent past, and on his last trip to the Catacombs, he resolved to remedy that. On a finger underneath one gauntlet, Bralin sports a shiny, new, Ring of Freedom of Movement.

He stomps forward out of the goop, and slams his axe into the creature.

--
Move forward and attack. No AoO due to Spring Attack feat.
Improved Vital Strike, Power Attack

Atk hits ac 25 for 44 hp damage (6 cold)

In effect:
Holy Aura - +4 deflection bonus to AC, SR 25 against evil spells and spells cast by evil creatures, protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+29=49 ;
Monday March 25th, 2019 7:40:02 PM

Aex is frustrated as yet again she fails to summon some helpers... now and Leafy are caught in this bubble thing... she listens closely trying to discerns which way her friends are... (perception 49 - assuming that's sufficient to find her way out)

"That way my friend" she says and points the way out to Leafy. Both head towards their friends. If Aex or Leafy can spot Tahni they'll show her the way too.

Leafy almost bumps into Rillet when they reach the end of the bubble bath spell.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday March 25th, 2019 7:58:14 PM

Tahni ascends higher to clear the way for the others.

Fang (Mitch) HP: 122/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+25=30 ; d10+13=21 ;
Monday March 25th, 2019 8:02:26 PM

Fang attacks, 30 to hit 21 damage.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+21=26 ; d20+23=36 ; d6+5=6 ; 6d6=19 ; 2d6=10 ; d20+14=18 ; d6=1 ;
Monday March 25th, 2019 8:22:05 PM

Jozhur moves forward to flank with Terser, and his shadow positions opposite Bralin. Jozhur lunges with his sword while the shadow reach's for the spider with it's special touch.

---------------
Ignore acrobatics roll, move requires full speed. Jozhur has +4 AC vs opportunity attacks

Attack hits AC 36: 6 damage, plus 19 sneak damage and 2 STR damage.+10 damage if spider is evil

Shadows touch hits touch AC 18: 1 STR damage

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Monday March 25th, 2019 11:03:31 PM

In response Bralin's gesture Rill holds off casting a spell.

DM Kathy  d20+22=28 ; d20+17=23 ; d20+12=13 ; d20+16=36 ; d20+16=20 ; 2d6+4=13 ; d4=2 ;
Monday March 25th, 2019 11:15:07 PM

Rill successfully cast from his scroll last round. He moves to Bralin, intending to free him, but the dwarf is way ahead of him and calmly steps out of the webbing. He attacks the spider, but his axe bounces off the creature's thick skin.

Terser has better luck, hitting and doing damage. Fang's attack also finds its mark.

Aexana manages to find her way out of the bubbles, which disappear at the end of the round. She points Leafy toward the fray. Tahni ascends, trying to stay out of the way.

Jozhur also hits, as does his shadow.

Up close, you can see that the spider has attached a thick strand of webbing to one of its legs. The other end of the strand is wrapped around a good-sized chunk of masonry. It swings this odd weapon at Terser, but misses. It tries to bite Fang, and hits! Fang takes 13 damage, and is poisoned! Fang must make a DC 25 Fortitude save or take 2 points of Strength damage and become Confused.

And the map. Does Jozhur also have a spring attack? Or should he be closer to the critter?

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Monday March 25th, 2019 11:25:35 PM

No, Jozhur should be closer and provoke, sorry.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Monday March 25th, 2019 11:57:20 PM

Correction, Jozhur does have spring attack, but I thought it only applies if actually used, which Jozhur cannot do and also sneak attack, due to being out of movement.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+16=22 ; 5d8=28 ;
Tuesday March 26th, 2019 8:32:21 AM

Now higher than the bubbles Tahni can see the spider more clearly. The group look to have it surrounded nicely. She casts a spell to try and help them out

Umith sends a Searing Light spell at the spider

--------------
Umith
Move: Fly closer to the action
Standard: Use Spell-like ability to cast Searing Light. Hits Touch AC22 for 28pts damage.

Tahni
Standard: Cast Haste on Terser, Fang, Jozhur, Bralin and Shadow


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7)  d20+22=24 ; d20+22=41 ; d20+22=33 ; 3d10=18 ; d20+17=35 ; d10+24=32 ; d20+12=16 ;
Tuesday March 26th, 2019 11:31:06 AM

Terser is so used to getting pummeled on the regular that he's surprised when the spider actually misses him. He keeps an eye on Fang's reaction to the spider venom, ready to suppress the confusion if it takes hold. liberation aura

Should she be unaffected, he will instead unleash a full attack on the spider, trying to power it down as quickly as possible. If Tahni's spell doesn't work, he'll use a charge of his own power to draw on some haste anyway.

1st Attack - miss
Haste attack - Crit (confirms to 33) for 90 damage
2nd attack - AC 35 for 32 damage
3rd attack - miss



Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+37=56 ;
Tuesday March 26th, 2019 12:58:42 PM

Rill shakes his head sadly. This seems to be an intelligent, skilled creature so bent on murder that it will be its undoing. Oh well. "Hey you stupid spider - I tried to warn you."

Rill knows that doesn't really help the spider much, but it makes him feel a little better.

The cleric relies on his Status spell to keep tabs on any injuries or conditions that may affect his friends as he rises up a bit to look around for any new adversaries (Perception 56). Once again, he'll use Sense Outsider to scan the area for any outsider, fey, demon, devil, or elemental may be within 1,040 feet - including Florian.

Rill shares what he learns.

----------------------------
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,040 ft., even through solid objects.

(MikeK)Bralin (AC39 / T20 / FF32) CMD 38 - HP 191/191)  d20+24=34 ; d10+21=31 ; d6=4 ; d20+19=23 ; d20+14=22 ; d20+24=34 ; d10+21=26 ; d6=1 ;
Tuesday March 26th, 2019 6:22:16 PM

Bralin sets his feet, and slams away.

--
Full attack, power attack.
Atk 1 hits ac 34 for 35 hp (4 cold)
Atk 2 misses
Atk 3 misses
Haste atk (due to Axe of Speed) hits ac 34 for 27 hp (1 cold)

In effect:
Holy Aura - +4 deflection bonus to AC, SR 25 against evil spells and spells cast by evil creatures, protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).


Fang (Mitch) HP: 109/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+20=26 ; d20+28=40 ; d20+28=41 ; d20+23=40 ; d20+18=23 ; d20+15=19 ; d20+15=30 ; d20+15=31 ; d20+15=25 ; d10+15=17 ; d10+15=16 ; d10+15=21 ; d10+15=17 ;
Tuesday March 26th, 2019 8:57:37 PM

Fang easily shakes off the poison and proceeds to fly into a rage and tear into the thing.

Save - 26

Attack 1: 40 to hit, 17 damage
Attack 2: 40 to hit, 16damage
Attack 3: 23 to hit, 21 damage
Attack (hasted): 41 to hit, 17 damage

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+19=31 ; 3d6+10=19 ; d8=6 ; d2=1 ;
Tuesday March 26th, 2019 8:58:17 PM

Aex does not interfere in the spider bashing... she's euhm... well not really a fan of spiders... let alone one so big as this one. Instead she keeps an eye out on those who might be needed some healing to removal of poison soon. As soon as the spider is dispatched she'll swoop down, change back and start handing out the designated potions.

Leafy just get's close enough with his 10ft reach to make a single slam at the spider.
Slam hits AC31 - damage 19HP + 6 sonic damage + thorns (+1 dex)


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+14=21 ; d6=4 ; d20+21=39 ; d20+21=38 ; d20+19=31 ; d20+15=18 ; d20+14=23 ; d20+10=12 ; d6+5=10 ; d6+5=6 ; d4+3=5 ; 6d6=15 ; 6d6=23 ; 6d6=23 ; 2d6=3 ; 2d6=9 ;
Tuesday March 26th, 2019 9:26:09 PM

Jozhur really doesn't like spiders, especially huge ones. He attacks in a flurry of blades.
------------------------------
Shadow's touch hits touch AC 21: 4 STR damage

First attack hits AC 39: 10 damage, 15 sneak damage, 3 damage if evil, 2 STR damage
Haste attack hits AC 38: 6 damage, 23 sneak damage, 9 damage if evil, 2 STR damage
First off hand hits AC 31 (adamantine dagger): 5 damage, 23 sneak damage, 2 STR damage

Second main misses with 18
Second Off hand misses with 23
Third main misses with 12

Will use boots of haste if Tahni's spell gets borked.


DM Kathy  d100=28 ;
Tuesday March 26th, 2019 11:35:31 PM

You have the creature surrounded, and your attacks are just too much for it. It drops to the cobbles, stabbed, slashed, clobbered, drained, frozen, and scorched.

Fang needs to make another save to rid herself of the poison. [DC 25 Fort.]

Rill finds that the Outsider he's been sensing is in the same place it was the last time he looked.

Tahni attempts to cast a spell. The Mythal flickers, but the Haste spell goes off normally.

You hear something else approaching.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Tuesday March 26th, 2019 11:53:14 PM

"We have an objective, and I think something is intentionally delaying us. Let's move. Jozhur - which way."

Rill looks for adversaries, and will look again as we move toward our real objective (please see previous roll or let me know if you want me to roll again.)

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday March 27th, 2019 12:24:05 AM

Tahni is in complete agreement with Rill. "Let's get out of here"

Whichever way Jozhur goes Tahni will follow.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7) 
Wednesday March 27th, 2019 4:25:18 PM

Terser agrees as well. Something may be testing us, or just trying to make us burn through our power before discovering it. Let's find this mastermind before any more of its pets find us.

(MikeK)Bralin (AC39 / T20 / FF32) CMD 38 - HP 191/191) 
Wednesday March 27th, 2019 5:11:01 PM

"Aye" agrees Bralin.

The dwarf moves out after Jozhur.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Wednesday March 27th, 2019 8:28:31 PM

Aexeagle flaps her wings agreeing with the plan to get out of here. Keeping an eye out from above she follows the rest. Leafy, done flying for now, prefers to stay on the ground and will walk with the rest towards safer places... let's hope...

Fang (Mitch) HP: 109/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+20=40 ;
Wednesday March 27th, 2019 9:07:57 PM

Fang makes her save, sheathes her axe, and flies out with the rest of the party (we're back to flying right?)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+24=37 ; d20+25=35 ;
Wednesday March 27th, 2019 10:17:49 PM

Did someone have a bead on Jozhur's sword? If so, he will grab it quickly, with the haste spell active. Otherwise, he will move out in the direction the guidance spell takes him, being careful not to outpace everyone.

----------------
Sounds like we may be back to walking?

Perception: 37
Stealth:35

DM Kathy 
Wednesday March 27th, 2019 11:09:44 PM

Jozhur had spotted his sword before the fight began, but he hadn't had time to get it out from under the planter. Now he grabs it, ascends with his companions, and points the way to your destination.

The rest of the group also takes to the air. You pass over a few monsters, who variously roar and snarl at you as you skim by out of their reach.

Rill can tell that the outsider he's been tracking is directly ahead. As you near the location, you hear the sounds of combat ahead of you, along with what might be a cry for help.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d8=1 ; d8=6 ; d8=8 ; d8=6 ; d8=6 ; d8=2 ; d8=8 ; d8=5 ; d8=8 ; d8=1 ; d8=3 ;
Thursday March 28th, 2019 1:46:17 AM

As we go, Rill will spend a few rounds of charges from a wand of Sure Light Wounds to heal Fang.

9 charges used - a total of 61 points of curing to Fang.

(I'll assume that Holy Aura which lasts 16 rounds is no longer in effect on any of us. Is this correct?)

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday March 28th, 2019 8:45:51 AM

Tahni suspects the call for help to be from Florian. She takes a moment to let Fang in on what the party learnt of him when they first crossed paths

"Rill sensed Florian as being evil and I noticed he was carrying cruel weapons. As for now, well, I thought we were aligning with him to work together not only to get in here but also to share whatever treasure is found. It seems he has broken that trust to go off on his own to seek any treasure for himself. It may be a coincidence but he has also been heading straight to where we need to go. I think he's hiding something from us"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7) 
Thursday March 28th, 2019 2:05:26 PM

Rill: sounds like a new name for inflict: Sure, you can have light wounds!

Terser takes a moment to appreciate his new armor and ring, noticing how much easier it's been making things on Rill. He has to resist the urge to go snuggle one of the cuter vicious monsters, but there are important things to do.

If we find Florian again, we should find out exactly what treasure he's seeking. Wouldn't it just be perfect if he were here for the same artifact we are? What do we know about his capabilities if it comes down to a fight?

(MikeK)Bralin (AC39 / T20 / FF32) CMD 38 - HP 191/191) 
Thursday March 28th, 2019 6:06:12 PM

"As he has proved false," Bralin opines, we are under no oaths to assist his quest."

Overhearing the sounds ahead, he continues.
"Yet it seems the fight again comes us."

The dwarf moves forward to see what new monsters await.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Thursday March 28th, 2019 7:59:40 PM

Reluctantly Leafy walks through the air again. He does prefer to having his roots touch the ground beneath him. Aexana flies along with the rest.

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday March 28th, 2019 7:59:57 PM

Fang listens to the others debate about the Fey. If he had played them false and wanted to take the treasure out from their noses she'd have an axe due for a meeting with his neck.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Thursday March 28th, 2019 10:55:06 PM

Rillett Savenport's countenance darkens as the subject of Florian comes up.

In a low voice, he says, "Understand that it will not take much provocation for me to end Florian quickly and decisively. I have looked into his soul, and he exists only to use others for his benefit.

"For it is written, The white sail that is a man's soul runs full as he approaches the promontory that will be his death. Florian has come to this place to seek his fortune and hopes to cheat death in the process. It may be that we are destined to be that promontory upon which his life ends."


DM Kathy 
Thursday March 28th, 2019 11:03:16 PM

As you travel, Rill uses his wand to heal Fang. After 9 rounds of wand use, your Holy Aura has indeed expired.

Tahni gives Fang a little more info about the group's previous encounter with Lord Florian. Terser worries that he might be after the same artifact you are, and Bralin is just about done with the Vilderavn either way.

You approach the sounds of battle, and find that it is indeed Florian who is calling for help. He is in his humanoid form, beset by a half-dozen multi legged blue reptiles with curling horns on their heads. Knowledge Arcana DC 18 Highlight to display spoiler: {They are behirs}. Florian is wounded, and his leg appears to be trapped in something, which might explain why he hasn't just turned into a raven and flown away.

And speaking of flying away, you could do that if you want. Of course, this is supposed to be a test of your mettle.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+6=23 ;
Friday March 29th, 2019 12:08:03 AM

As the cosmos reminds Rill that we are here to prove our abilities, our team work and our commitment to doing what is right he is just a tiny bit disappointed that Florian is not doing some despicable thing.

He sighs, "Well. We should probably save the poor soul. Even if he did abandon us."

Knowledge check is 23.

Rill looks at the HUGE eight-legged monstrosities below. "I think these things are called Behir. Legend has it that they shoot lightning out of their mouths and can swallow you whole. Keep a short blade handy."

Rill will cast Protection from Energy, Electricity on Terser.


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday March 29th, 2019 12:30:48 AM

Tahni nods in agreement at Rill's identification of the creatures.

"Fang. Bralin. You're next"

Tahni casts Resist Energy on Fang, and then does the same for Bralin with her lesser quicken rod

"I've got more resists available if anyone wants one"

".. and if they work" she silently adds to herself.

----------------
Free action: Retrieve rod from glove
Standard action: Cast Resist Energy (Electric - 30) on Fang
Swift action: Cast Resist Energy (Electric - 30) on Bralin


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7) 
Friday March 29th, 2019 1:38:59 PM

8 legs and lightning? Did a drider and a blue dragon have a night of passion at a love spring?

Not relishing the idea of being swallowed, Terser attempts a spell of his own. Cast Enlarge Person

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday March 29th, 2019 7:29:09 PM

Fang see's an ally in danger and her gut reaction is to fly into a rage and charge in. Instead she takes a single move action forward and waits for the rest of the party to be ready.

And she hopes she isn't going to turn into a newt or something since someone cast on her.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Friday March 29th, 2019 8:25:39 PM

Bralin raises an eyebrow as Tahni casts a spell on him, but says nothing.

He holds with Terser and Fang as the group prepares.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday March 31st, 2019 4:42:22 PM

('ve got a number of Resist Energy potions but it was pointed out to me that for potions I needed to specify the type of energy when creating it. As such I will not use these potions... )

Aex signals Leafy to be careful. She, with the intentions to start casting spells, flies a little bit away from the group. Who knows what the Mythal will do with her spells and she dares not risk the life of her friends if any of her spells go horribly wrong.
With no one use close and personal yet with these fearesome creatures Aex takes her chances with the Mythal...

Rather than going on the offensive and risking to hurt Florian down there Aex considers containing him to be the best option right now.

Casting Wall of Stone. Assuming no Behirs are within 5ft from Florian, Aex conjures a small round iglo shaped structure around and over Florian. He'll have plenty of air inside as she leaves a coin shaped opening at the top... Small, because she wants the walls to be as thick as possible. (Cast at CL 14 she has 14x5ft of wall available)

With any luck the Behirs won't try to destroy the little stone iglo. If they do... they would probably have swallowed Florian anyhow.

Now if the Mythal is in a bad mood... Aex hopes she doesn't end up in a stone sphere in mid air ready to plummet down to the ground...


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Sunday March 31st, 2019 8:04:20 PM

Jozhur nods in agreement with Rill. Florian is no "ally", but they are probably obligated to prevent him from being eaten.

Jozhur waives off the lightning resistance, thinking he can probably do without. The rogue moves up with Fang, keeping his shadow just in tow.

DM Kathy  d100=13 ; d100=16 ; d100=91 ; d100=71 ; d4=4 ; d100=54 ;
Sunday March 31st, 2019 10:50:07 PM

Rill tells his companions a little about the creatures, called Bahirs. He attempts to cast a spell. The Mythal flickers, but the Protection from Energy spell works normally.

Tahni risks two spells. The spell on Fang works normally. The spell on Bralin also appears to work normally, but Tahni thinks that there may have been something off about it.

Terser offers a horrifying suggestion about how the monsters came to be, and tries a spell of his own. It does not work. The Mythal flickers, and suddenly Terser has a tentacle growing out of his chest. It thrashes around, now and then threatening to pull Terser off balance. He doesn't seem to be able to control the tentacle.

Aexana attempts to encase the vilderavn in a Wall of Stone. The Mythal flickers, and the spell is lost. Nothing else seems to happen, however.

The rest of the group moves into position.

And the map.



RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+16=20 ; 11d6=36 ;
Monday April 1st, 2019 4:55:14 AM

Tahni elects not to tell Bralin about the spell thing. Probably best not to worry him. Besides, it's not like he has an extra body pa... "Holy Maab, Terser has a tentacle!"

Tahni decides to focus on that for the moment and does what she can to .. 'correct' the condition. It's not like she could make things worse, right?

Umith moves a little to breathe on the Behir things. If it wasn't for Florian it would be more impressive.

--------------
Tahni
Cast Dispel Magic on Terser's new body part. Dispel check: 20

Umith
Use Breath Weapon. Angled, it hits the three right hand beasties whilst avoiding everyone else (including Florian)
36pts fire damage. Ref Save vs DC19 for half


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday April 1st, 2019 6:06:17 PM

"Three spells... three fails... either the Mythal hates me or there's something that I'm missing here... why are my spells not working... " Aex thinks.

Frustrated that so far none of her spells have worked Aex. With most of the group back on the ground Aex takes the rear of the group (no one else on the map yet but let's assume Aex takes the rear) and changes back to her own Gnome self. At least her potions seem to work just fine so perhaps she'll be better not changing.

Leafy takes Aex's flank ready to engage when called for.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191)  d20+22=34 ; 3d10+21=40 ; d6=1 ;
Monday April 1st, 2019 7:55:40 PM

Thankful not to have suffered another 'incident' at the hand of well meaning spell casters, Bralin moves in to engage the foe.

--
Move (Spring Attack feat avoids AoO)
and attack (Imp Vital Strk, Power Attk)
Green Behir.

Hits ac 34 for 41 hp damage (1 cold)


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp  d20+23=28 ; d6+5=6 ; 6d6=22 ; 2d6=5 ; d6=6 ; d20+14=28 ;
Monday April 1st, 2019 9:47:38 PM

Jozhur lets out a little sigh as he moves in to help Florian. Not completely convinced this isn't some sort of trap, he's careful not to overcommit. Jozhur has his shadow flank with him.

Jozhur barely even notices Terser's tentacle, so much stranger things have happened.

----------------------------
Spring attack move
Attack on green ugly hits AC 28: 6 damage, 22 sneak damage, 5 damage if evil, 2 STR damage

Shadows touch hits touch AC 28, 6 STR damage to the dark red ugly

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+25=38 ; d10+13=21 ;
Monday April 1st, 2019 11:24:46 PM

Fang rushes an enemy, taking a slightly circuitous route to try to avoid the reach of another. She then attacks!

38 to hit, 21 damage.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7)  d20+23=27 ; 3d10+23=44 ;
Monday April 1st, 2019 11:32:19 PM

Tentacle or no, he's got to get in and support his friends. He moves in to attack, flanking with Jozhur.

AC 27 - vital strike
44 damage

DM Kathy  d100=74 ; d4=1 ; d20+8=14 ; d20+8=22 ; d20+8=20 ; d20+15=31 ; d6=5 ; d6=1 ; d20+22=33 ; d20+15=26 ; d20+15=24 ; d20+15=27 ;
Monday April 1st, 2019 11:43:46 PM

Tahni decides that what Bralin doesn't know won't hurt him. Then she sees Terser's predicament, and attempts to remedy it. The Mythal flickers.

Terser grows an extra arm. It also flails about, and Terser cannot control it.

Meanwhile, Umith breathes on several of the Behirs. The blue one fails its save; the other two make theirs.

Aexana is discourage by the fact that none of her spells have worked. On the plus side, none of them have made anybody grow spare body parts, so there's that. She moves to the rear of the group.

[OOC: Everybody is on the map. The light green is a wide boulevard; the dark green is buildings, which you are flying over.]

Bralin moves to attack one of the Behirs. He hits, and does damage. However, all his weapon damage s is non-lethal. [Also, you can't combine Spring Attack with Vital Strike.]

Jozhur moves up to sneak-attack the same Behir. He hits, and does damage. Regular, lethal damage. He and his shadow both do Strength damage as well.

Fang attacks and does damage.

The green Behir goes down. It is not dead, because of the non-lethal damage, but I took it off the board to avoid confusion.

The gray Behir attacks Jozhur! It hits! Jozhur takes 15 damage and is grappled (unless you have Freedom of Movement or something like that).

The red Behir breathes a line of electricity, but Florian dodges the worst of it. The blue and purple Behirs try to bite him but miss.

The brown Behir moves to attack Bralin, but misses.

And the map.



RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d4=1 ; 11d6=36 ;
Tuesday April 2nd, 2019 7:48:48 AM

Umith is able to quickly breathe a cone of fire again.

Tahni isn't going to shirk away from casting spells. This time though perhaps it would be best risking herself than the others.

She attempts to disable the behirs as best she can - even at her own expense.

-----------------------
Tahni
Cast Living Voodoo Doll to intentionally blind herself and the five behirs.

Umith
Breath weapon every 1d4=1 rounds. Hits the three east ones again. 36pts fire damage. Ref Save vs DC19 for half


Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+17=19 ; d20+37=40 ;
Tuesday April 2nd, 2019 12:24:22 PM

Rill rouses himself from his momentary lapse of attention.

He can see that Jozhur is grappled, but recalls the rogue waving Rill off the last time this sort of thing happened.

He looks at Florian, trying to get a sense of how injured the vilderaven is (Heal check 19.) He also looks at Florian's leg to see what is restraining it (Perception 40.) Rill will share what he learns on both counts.

"Hey Florian - what happened?"

Assuming Rill's status effect tells him that Tahni is blind, Rill will ask her about this, learning that she has cast a spell to cause this effect.

Finally, Rill will move up to Fang and touch her with Guidance (this grants her a +1 competence bonus on a single attack roll, saving throw, or skill check made in the next minute.)

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191)  d20+26=34 ; d10+13=17 ; d6=6 ; d20+21=29 ; d10+13=16 ; d6=2 ; d20+16=25 ; d10+13=17 ; d6=5 ; d20+26=44 ; d10+13=16 ; d6=2 ;
Tuesday April 2nd, 2019 6:40:15 PM

Bralin's brow furrows at the lack of gaping wounds caused by his axe. However, as the beasts seem to feeling the blow, he steps in to the Brown Behir, and unleashes a flurry of blows.

--
5' Step
Full Attack.
Atk 1 hits ac 34 for 23 hp (6 cold)
Atk 2 hits ac 29 for 18 hp (2 cold)
Atk 3 hits ac 25 for 22 hp (5 cold)
Speed Atk hits ac 44 for 18 hp (2 cold)


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+19=23 ; d20+19=23 ; d20+14=22 ; 3d6+10=20 ; 3d6+10=26 ; 3d6+10=17 ; d8=6 ; d8=6 ; d2=1 ; d2=2 ; d2=1 ;
Tuesday April 2nd, 2019 6:48:04 PM

Being back in Gnome shape Aex rummages through her pants pockets and digs up a number of Freedom of Movement potions. She tosses one to Leafy but her companion doesn't drink it yet...

"Drink this to avoid getting grappled!!"

She passes Leafy and Tahni and puts a freedom of movement in Tahni's hands as she moves up to Rill and Fang... "Take this so they won't grapple you!!".

One of the Behirs is pretty close to Leafy so instead of drinking the potion he makes a full attack and slams into it with is 10ft range immediately.

Slam 1 hits AC 23 - Damage 20 + 6 Sonic damage + thorns -1 DEX FORT DC23 to negate
Slam 2 hits AC 23 - Damage 26 + 6 Sonic damage + thorns -2 DEX FORT DC23 to negate
Slam 3 hits AC 22 - Damage 17

Slam hits AC

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+17=35 ;
Tuesday April 2nd, 2019 7:08:07 PM

Hmmm, Non-lethal damage, eh?

Rill looks as each behir is hit to see if an how they are being damaged by different weapon types to see if he can tell why they only take non-lethal damage.

(Heal check 35 to see how the Behir are "damaged")

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 158/158 --Shadow Companion 79/79hp 
Tuesday April 2nd, 2019 7:20:35 PM

Jozhur is wearing a ring of freedom of movement. I'll post when I get to my PC later tonight.

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+26=38 ; d10+13=22 ;
Tuesday April 2nd, 2019 7:28:35 PM

Seeing as the others are fighting the one one the left Fang moves to engage the one on the right. She stays out of rage for now, as the last one went down easily and she might need to heal Florian or others.

38 to hit, 22 damage

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 143/158 --Shadow Companion 79/79hp  d20+21=26 ; d20+21=30 ; d20+15=33 ; d20+15=29 ; d6+5=7 ; d6+5=11 ; d6+4=6 ; d6+4=5 ; 6d6=24 ; 6d6=20 ; 6d6=17 ; 6d6=26 ; 2d6=11 ; 2d6=5 ; 2d6=4 ; 2d6=8 ; d20+25=42 ; d20+10=11 ;
Tuesday April 2nd, 2019 9:28:37 PM

Jozhur takes a glance at Florian, hoping to determine what, exactly, his problem is (perception: 42). He steps into the nearby reptilian monster and gets to stabbing.

-----------------------------------
Shadow: double move to flank without provoking
Jozhur: 5' step and full attack the aqua colored one

First hits AC 26: 7 damage, 24 sneak damage, 11 if evil
Off hand hits AC 30: 11 damage, 20 sneak damage, 5 if evil
Second main hits AC 33: 6 damage, 17 sneak damage, 4 if evil
Second off hand hits AC 29: 5 damage, 26 sneak damage, 8 if evil
Third main misses

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7)  d20+23=42 ; d20+23=27 ; d20+18=38 ; d20+18=19 ; d20+13=27 ; 3d10=9 ; d10+23=31 ; d10+23=31 ;
Tuesday April 2nd, 2019 10:05:19 PM

Taking them down temporarily will lead to permanent death eventually. Terser doesn't think too hard and concentrates on beating them down. Maybe the tentacle and arm will hit them too.

Threat : confirm to accept 27
72 damage
Unconfirmed crit
31 damage
AC 27
31 damage


DM Kathy  d20+8=23 ; d20+8=24 ; d20+8=24 ; d100=25 ; 7d6=19 ; d20+15=21 ; d20+15=25 ; d20+15=30 ;
Tuesday April 2nd, 2019 11:32:36 PM

Umith breathes on the behirs again. This time, they all make their saves, but they do take damage Meanwhile, Tahni casts a spell. The Mythal flickers, and the spell works normally. At least, Tahni has to assume it does; she can't see anything at the moment.

Rill can tell that Florian is injured, with less than half his hit points remaining. His leg appears to be caught in some kind of hole. The vilderavn does not answer when you ask him what happened. Rill attempts to cast Guidance...and the Mythal doesn't react at all. Interesting. Also, you can tell that only Bralin is doing non-lethal damage. He doesn't seem to intend to do it, but that's what he's doing.

Bralin steps up to the brown behir and starts swinging. He is still doing non-lethal damage, but he is doing a lot of it.

Aexana distributes potions while Leafy attacks the gray behir.

Between them, Jozhur and Fang finish off the gray behir. Jozhur can tell that Florian is trapped and injured, but still fighting.

Terser also attacks. [You don't seem to be in melee range of any of them. Did you want to move and attack the brown one? Then your first attack would count.]

The brown behir shifts sideways and breathes a line of electricity, which will catch Bralin, Rill, and Leafy. They all take 19 damage, DC 20 Reflex save for half.

The red behir shifts to attack Jozhur, but misses.

The blue and purple behirs attack Florian, and one of them hits! Florian strikes back with his sword!

And the map.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d4=4 ; d20+16=21 ; 5d8=25 ;
Wednesday April 3rd, 2019 12:32:27 AM

It will be some time before Umith can use his breath attack again, so instead tries to catch the red behir with a searing light spell.

Tahni tries to protect herself in case her spell didn't work properly.

------------
Tahni:
Move action: Use Fey Hide-away ability to turn invisible for 1 round

Umith:
Breathe weapon ability: d4=4 rounds.
Use spell-like ability to cast searing light on the red behir. Hits Touch AC21 for 25pts damage


Rill (MarkB) HP 144/154 - AC 30/17/28 - CMD 25  d20+13=24 ;
Wednesday April 3rd, 2019 12:36:01 PM

The acrid smell of ozone burns his nose a bit as Rill manages to dodge some of the lightning. (10 damage)

"Bralin is the only one doing non-lethal damage, and I'm guessing he was adversely affected by a spell that was twisted by the Mythal. Also, it seems like the Mythal doesn't affect zero level spells, so that's something."

He can see the stupid vilderaven is in trouble.

"Florian is caught. I'll get him out. Cover me."

Rill will dash straight forward, then he will touch Florian and use Dimensional Hop to move both of them back 10' and over 5'.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7)  d20+23=32 ; d20+18=38 ; d20+18=23 ; d20+13=27 ; d10+23=24 ; d10+23=32 ; d10+23=27 ;
Wednesday April 3rd, 2019 4:43:42 PM

sorry, been posting on my phone. I should have moved on the Monday post and been in range for yesterday. If someone can move me on, that'd be awesome :-)

Terser continues his assault on the nearest target, as it's the fastest way to get Florian out of his predicament.

AC 32 for 24 damage
Crit threat for 32 (only confirmed to 23)
AC 27 for 27

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+19=35 ; 3d6+10=18 ; d8=4 ;
Wednesday April 3rd, 2019 6:24:05 PM

Since Leafy is grounded the lightning charge flows to the ground. Seeing Bralin is on his own, Meafy move towards Bralin and slams once into the Behir.

Slam hits AC35 - damage 18Hp + 4 HP sonic damage

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 172/191)  d20+12=17 ; d20+26=37 ; d10+13=23 ; d6=2 ; d20+21=30 ; d10+13=23 ; d6=4 ; d20+16=21 ; d10+13=20 ; d6=2 ; d20+26=36 ; d10+13=16 ; d6=5 ;
Wednesday April 3rd, 2019 6:27:20 PM

Bralin fails to avoid the behir's breath weapon, and takes the full effect.
His brow furrows further as understanding dawns. Tahni's spell...

Grumbling, he takes another step, while continuing to pummel the behir.

--
5' step. Full attack on brown behir.

Atk 1 hits ac 37 for 25 hp (2 cold)
Atk 2 hits ac 30 for 27 hp (4 cold)
Atk 3 hits ac 21 for 22 hp (2 cold)
Spd Atk hits ac 36 for 21 hp (5 cold)


Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+25=42 ; d10+13=22 ;
Wednesday April 3rd, 2019 6:36:35 PM

Fang grins viciously as another of the beasts go down. Two in two swings (well, 4, but still) - not particularly tough it seems. She moves on to try to continue the trend.

42 to hit, 22 damage.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 143/158 --Shadow Companion 79/79hp  d20+25=32 ; d20+21=40 ; d20+21=37 ; d20+15=18 ; d20+15=21 ; d20+10=16 ; d3=2 ; d6+5=7 ; 6d6=16 ; 6d6=18 ; 2d6=6 ; 2d6=6 ; d6+5=8 ; d6+14=15 ;
Wednesday April 3rd, 2019 7:27:58 PM

With Florian loose, Jozhur will keep an eye on him. (Perception: 32)

Glad this fight seems to be going quickly, he moves on to the next Behir with Fang.

---------------------------------
Shadow moves underground to flank (will provoke an opportunity attack)

Jozhur takes 5 foot step and full attacks

First hits AC 40: 7 damage, 16 sneak damage, 6 dage if evil, also 2 STR damage
Second hits AC 37: 8 damage, 18 sneak damage, 6 damage if evil. Also 2 STR damage
Shadow's touch misses Nat 1.


DM Kathy 
Wednesday April 3rd, 2019 11:19:39 PM

Tahni makes herself invisible while Umith sends a Searing Light at the red behir. It survives the experience, but it does not survive the combined onslaught of Fang and Jozhur.

Terser, Bralin, and Leafy finish off the brown one.

Rill pulls Lord Florian out of harm's way using Dimensional Hop. The vilderavn looks startled, but comes willingly.

The two remaining behirs, still blinded, thrash around trying to find targets. You can take to the air and avoid them, or stay to finish them off. However, as seems to be typical in this place, you hear other creatures approaching.

And the map.

Rill (MarkB) HP 144/154 - AC 30/17/28 - CMD 25  d6=5 ; d6=4 ; d6=6 ; d6=4 ; d6=3 ; d6=1 ; d6=2 ; d6=6 ; d20=4 ;
Thursday April 4th, 2019 11:44:11 AM

"Much as it pains me to leave these creatures here, killing them is not our goal. Jozhur - which way to the guild house wee seek? Can someone lead our blinded Tahni until we are out of range of those beasts and she can shake off her blindness?"

Rill can see that Florian is injured. He helps the man up, and will channel energy to heal his friends. Rill resists the urge to exclude the vilderaven. Florian has not been a friend to the Black Lions, but the gesture costs him nothing and may have benefit in the long run.

Everyone is healed for 34 points!

"We meet again Lord Florian. In spite of the fact that you abandoned us as soon as we were through the walls of the city, we rescued you. So at this point, I consider us square. What have you learned since gaining entrance to this place?"

Rill will leave with the others, following Jozhur and the Find the Path spell that Rill cast on the rogue as we came in.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7) 
Thursday April 4th, 2019 3:56:45 PM

Terser was about to patch people up, saving the more potent healing for more trying times, but Rill beat him to it. Hopefully whatever is approaching will enjoy the fresh meal they've provided for them and be distracted from the heroes for a few moments at least.

Terser offers Tahni a dwarfy-back ride and then climbs back into the air after Jozhur.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Thursday April 4th, 2019 6:09:15 PM

Bralin nods.

He climbs into the air, following Terser and Jozhur.

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday April 4th, 2019 6:41:33 PM

Fang eyes the remaining enemies before deciding they aren't a threat and preparing to intercept the incoming enemy if needed.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday April 4th, 2019 7:17:42 PM

Tahni isn't particularly keen on a dwarfy-back ride however doesn't want to slow the party down through stubbornness. She takes hold of Terser.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Thursday April 4th, 2019 8:19:16 PM

Aex and Leafy follow the rest of the crew into the air once again. She'll offer healing potions to whomever needs one.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 143/158 --Shadow Companion 79/79hp  d20+25=31 ;
Thursday April 4th, 2019 9:34:38 PM

"Right, let's go." Jozhur glances about and rushes off following the guidance spell.

Perception: 31

The Guild Hall


DM Kathy 
Thursday April 4th, 2019 11:50:54 PM

[Everybody take 125,000 XP for the previous scene.]

Rill provides some healing. He asks Lord Florian "what have you learned since gaining entrance to this place?"

Florian is uncharacteristically subdued. "Well," he says, "I have learned not to desert loyal allies in a dangerous place. I thought I was done for. I thank you for the rescue."

Tahni accepts guidance from Terser so she can keep the behirs blinded. The group takes to the air. Lord Florian, not having an Air Walk spell cast on him, shifts into raven form, and meekly follows your lead.

Jozhur leads the way to the center of Fae Skiemir. You see an elegant central plaza, surrounded by buildings that were undoubtedly graceful at one time. Now, they are damaged, their ornaments obviously plundered over the years by treasure-seekers.

Off to the side is a smaller, plainer building that seems more or less intact. It seems to have been overlooked by those seeking plunder. Jozhur can tell that it is your destination.

There are a disturbing number of corpses in the central plaza, but no monsters at the moment. You're pretty sure that will change.

Rill (MarkB) HP 144/154 - AC 30/17/28 - CMD 25  d20+37=54 ;
Friday April 5th, 2019 2:28:25 PM

Hmm. A disturbing number of corpses. Rill finds one corpse disturbing.

"I'll check these corpses. If someone can perhaps check out the building Jozhur has led us to and see if there are other entrances than the likely trapped and guarded front door...

Rill will Air Walk within 30' of the bodies and use his Death Watch ability to see if these are more than they appear. He will also look to see if there is anything unusual or consistent about these corpses - how they are arranged, blasted away from a certain point, scorched, old and rotting, etc. He looks to see race and if they are armed and armored and such. Are there animal corpses here as well - perhaps a familiar or an animal companion? (Perception 54)

Rill will cast Detect Magic (60' cone) to see if there is magic among the corpses or otherwise in this area. He also includes the front door of the building we seek to perhaps pick up a magical trap.

----------------------------
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 143/158 --Shadow Companion 79/79hp  d20+25=42 ; d20+31=32 ; d20+24=32 ;
Friday April 5th, 2019 4:26:48 PM

Jozhur pauses a moment for Rill to check the corpses, just be sure they are only dead. The sight puts him on edge and makes his stomach churn a little. Provided the corpses are just dead, Jozhur will quietly continue to the guild hall as Rill continues examining the dead.

He first looks at the front door, then continues around the building looking for alternate entrances and traps.

----------------------------------------------
Perception: 42
Perception for traps: 32
Stealth: 32

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday April 5th, 2019 6:31:12 PM

Tahni removes her blindness.

"Before we get too far along, I have a question. Florian. I've been tracking you and you've been steadily heading this way. Why? Is there something in particular you are looking for?"

If Florian is after the same thing as the party it is best to find out now. If it is surrounded by monsters and the party have to fight for it, chances are Florian will swoop in, grab it, and fly off. No, best to deal with him here and now while the party have the numbers.

Ready action: If Florian goes to cast a spell or use a spell-like ability, use Living Voodoo Doll to make them both blind

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7) 
Friday April 5th, 2019 6:37:17 PM

Terser sticks by Tahni, waiting on Florian's reaction.

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday April 5th, 2019 9:45:54 PM

Fang starts decapicating any mostly intact corpses just in case they’re undead playing corpses

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Saturday April 6th, 2019 9:15:52 AM

"Fang, there is no need of that," Bralin intones. "Rill can detect undead from distance, and will advise us."

Noting most of the group are remaining with Rill, Bralin follows Jozhur.
He allows the Shadowdancer a lead for his scouting, but keeps him in sight should he require aid.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday April 7th, 2019 7:43:30 PM

Aex is not very at easy with the present scene... she hands Leafy a Stoneskin potion and activates her ring of invisibility.

Eager to hear what Florian has to say, she does stay close ti the group...

DM Kathy 
Sunday April 7th, 2019 11:43:05 PM

Ever suspicious, Rill moves to inspect the bodies. You find them to be in various conditions--some skeletal, some rotting, some relatively recent. You do spot one or two animals. You do not detect magic. The dead bodies, as far as you can tell, are really dead.

Unconvinced, Fang begins removing heads, so that if the corpses stand up and start walking around, at least they won't be able to see where they're going.

Tahni asks Florian why he was headed this way. "I seek treasure," he says. "I had understood that there was much to be found here in the city's center. I appear to be mistaken."

Terser and Aexana stick close to Tahni, while Jozhur and Bralin move to inspect the building.

Jozhur finds no traps, and indeed can see that the double doors at the front of the building are slightly ajar. There are two other entrances, one on each side of the building. They are single doors, which are closed at the moment. Jozhur detects no traps here, either. There are windows, which seem to open from the inside, and skylights, which don't appear to open at all.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+10=21 ;
Monday April 8th, 2019 12:02:22 AM

"I don't doubt that you seek treasure, Florian. I think that's why we're all here. However you didn't answer part of my question. Are you here for anything in particular? Rill, what do you think?"

Tahni isn't the best at getting a read on someone, however she does know that Rill is particularly skilled at such things

Aid another Sense Motive check should Rill make one: 21. Rill gets a +2 bonus on a sense motive check should he make one

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+34=48 ;
Monday April 8th, 2019 1:25:09 AM

Rill is repulsed by the decaying corpses. No matter that during his time at the church of Gargul in Bonetown he was often called upon to deal with dead, you just never get used to this stuff. "These are all dead as they seem, and none of them are undead creatures."

Florian's declaration that he is only here for treasure and Tahni's question provides a welcome distraction. He smiles as he responds.

"What do I think Tahni? I think our friend Florian is a clever creature. He is certainly not here because he had no better places to go looking for treasure. I think he knows exactly what he's doing and where he's headed. And I quite doubt he's telling us the whole truth."

He turns to Florian, "Lord Florian, we are here on a quest for a specific item, and our divinations tell us it lies in this building. Pray that we do not seek the same thing, because I can assure you that we would look most unfavorably upon any interference with our task. And certainly if we are willing to brave Fae Skiemir to seek such a thing, it should be clear that there is no place that we will not go to obtain what we seek or to accomplish that which we deem necessary.

"So come then my Lord Florian, why are you here at this place? Tell us truly what it is you seek here?"


(Sense Motive 48)

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+5=25 ;
Monday April 8th, 2019 7:42:28 AM

Fang stops her mass corpse destruction and listens to the confrontation with Florian. She doesn't put her axe away; it might be needed at any moment in this place, and she makes a point to keep a lookout for the next giant monster to come along so the party isn't caught unaware (perception 25)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7)  d20+24=41 ;
Monday April 8th, 2019 5:44:22 PM

Terser backs up Rill's words with a show of strength. There is no bluff in it, Lord Florian has seen what they can do.

Intimidate to Influence Attitude - 41

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday April 8th, 2019 6:31:36 PM

While the others question Florian, Aex is intrigued to find out what caused these people to die... are there any bitemarks? blood all over? Could there has been a some poison or disease involved?

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Monday April 8th, 2019 7:43:01 PM

"Jozhur," Bralin calls softly, to get the man's attention. The dwarf then thrusts a chin out toward the skylights.

Should the shadowdancer be willing to accompany him, Bralin air walks to the skylight, and, without touching anything, peers inside.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 143/158 --Shadow Companion 79/79hp  d20+25=37 ; d20+24=32 ;
Tuesday April 9th, 2019 12:25:28 AM

Jozhur will go with Bralin to peer in the skylights.
Perception:

Perception: 37
Stealth: 32

DM Kathy 
Tuesday April 9th, 2019 1:08:45 AM

Aexana can tell that the corpses died at various times, from various causes--all violent.

Bralin and Jozhur look down through the skylight. The glass hasn't been cleaned in a while, so it's difficult to make out specifics. You see a long, gracefully-proportioned hall, with various items displayed along it. You can't tell from here what the items are.

The rest of the group is questioning Florian. "I did have a specific treasure in mind," he says, "but when I arrived at the location, it was gone. Some other treasure-seeker beat me to it, it would seem. I was heading for the center of town in the hope of finding something that would have made my journey worthwhile."

"What of the prize you seek?" he adds. "Is it something of value?"

As far as you can tell, he is being truthful, though you have already discovered he is very hard to read.

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+5=24 ;
Tuesday April 9th, 2019 6:24:37 AM

Fang continues to stand guard, waiting anxiously for the next giant monster to walk around the corner. (24 perception)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 143/158 --Shadow Companion 79/79hp  d20+8=28 ; d20+8=21 ; d20+25=43 ;
Tuesday April 9th, 2019 11:39:43 AM

Jozhur is pretty leery of this building, given all three corpses laying in front of it. He's certain there is some awful monster in there, otherwise he would just sneak in and look for the token while Florian is distracted.

Instead, he sends his shadow in through the roof to carefully look for monsters and the token. The shadow can go room to room through walls. He is careful that his shadow enters out of Florian's line of sight.

While his shadow scouts, Jozhur will keep watch from he and Bralins elevated position.

----------------------
Shadows perception: 28
Shadows stealth: 21
Jozhur perception: 43

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Tuesday April 9th, 2019 7:16:05 PM

From the look of these corpses I would say they all came here to find the same thing and met its guardian... what is hidden here that make so many treasure hunters run to their doom...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7) 
Tuesday April 9th, 2019 7:36:27 PM

"Well from the lack of scavenging here, I'd think that if anything lives here, it's scared off anything else. Which is no mean feat for this place. We best be ready for trouble."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday April 9th, 2019 7:43:32 PM

Tahni doesn't trust Florian at all. He is evasive and still has avoided the question as to what it is he is looking for. While the others are poking about and investigating, Tahni persists with him.

"What specific treasure were you looking for?"

"As for what we seek, it is only of value to us. You can leave with as much gold and jewels as you can carry"

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191)  d20+11=26 ;
Tuesday April 9th, 2019 8:46:37 PM

Bralin stands watch with Jozhur.

He is also vigilant, though he knows the shadowdancer will detect danger long before he will.

[Perception 26]

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Tuesday April 9th, 2019 10:20:07 PM

"The item we seek would mean freedom for those that have little money, so it is not an item that would fetch a hefty price."

Rill will again use his Sense Outsider ability to sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,040 ft., even through solid objects.

DM Kathy 
Tuesday April 9th, 2019 11:32:07 PM

On the roof, Bralin waits while Jozhur sends his shadow companion into the Guild Hall to scout. [Shadows have an Int of 6, and I don't see anywhere that shadow companions get an Int boost. So its report is going to be a bit limited.] The shadow reports that it found no monsters, and saw a couple of things that might be the token.

In the plaza, Aexana and Terser are uneasy because I've clearly done a poor job of describing the scene. So. In the center of town, there is a large central plaza. In the city's heyday, it would have been bustling with people. Perhaps there had even been a market here, with vendor stalls. Surrounding the plaza are several large, imposing buildings, which are considerably less imposing now that they have sustained damage from looters. Er, treasure seekers. The Guild Hall is not a large, imposing building, and is kind of off to the side. Easy to overlook--which might explain why it's much less damaged.

The bodies are littered all over the central plaza. Some of them are kind of close to the Guild Hall; others are a good hundred yards away, much closer to other buildings. There doesn't seem to be any kind of pattern to where they are. There certainly isn't a ginormous pile of corpses right on the doorstep of the Guild Hall, and I apologize if I gave that impression. It is eerie here, but not quite that sinister.

Terser has a point, though. The lack of scavenging is worrying.

Fang stays alert, looking for monsters.

Rill uses his abilities to scan for certain kinds of monsters. A few fae ping the very edge of his field of perception. They seem to be coming closer. You don't have a lot of time.

Tahni asks Florian what specifically he was after. "A cache," he replies. "Rumored to have been set aside in the last days of the city. There was a magic staff there, it was said, and magic armor, and magic rings, and all manner of fine jewelry. I found the place, but it was empty. Perhaps the cache was already found and looted, or perhaps it never existed at all."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 143/158 --Shadow Companion 79/79hp 
Wednesday April 10th, 2019 12:15:31 AM

It occurs to Jozhur that he doesn't really know what this token looks like. How will they know they've found it? Jozhur is very leery of wandering off on his own, especially in a place like this. But he is also concerned Florian may snatch the token before they get to it.

He looks to Bralin for a consensus, "I'm keen to go in there and quietly look around, okay?"

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+32=42 ;
Wednesday April 10th, 2019 12:26:17 AM

Rill does try to gauge Florian's sincerity in this. (Sense Motive 42 if you needed me to roll again.)

"It seems like the skylight leading to where Jozhur's shadow went is a good start. We can drop on from above and perhaps be out with little fuss." Said Rillett Savenport over-optimistically.

The white robed cleric Air Walks to the skylight and uses his morning star to shatter the skylight. Then he will cast Detect Magic as we drop in.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday April 10th, 2019 2:40:30 AM

Tahni squints her eyes a little at Florian, but there is no more she is going to get from him.

She follows behind Rill towards the skylight. If she is quick enough to see him get his morning star out she will do what she can to stop him from actually swinging it "I think Jozhur is going to be a little sneaky. It's up to you but you might not want to give us away just yet. Perhaps we can quietly follow behind him, or perhaps act as lookouts?"

If Rill insists then Tahni will not try to stop him again.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Wednesday April 10th, 2019 1:13:39 PM

Rill will hold off on shattering the glass and announcing our entrance.

He turns to Tahni, "You know, if you keep advocating for a more subtle approach they're going to revoke you Dwarf card."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7) 
Wednesday April 10th, 2019 3:44:41 PM

Terser is glad Tahni caught it, because Terser certainly can't afford to lose any more dwarf points.

He does look around the skylight for a hinge or other mechanism for opening though.

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Wednesday April 10th, 2019 6:12:58 PM

With the rest of their comrades having joined them, Bralin gives Johzur a nod.

"It seems time to quietly look around," he agrees.

As the dwarf is not one to quietly do much of anything, he waits for Jozhur to proceed.

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday April 10th, 2019 6:35:33 PM

Fang is starting to get bored. And anxious. With the constant action it seems extremely odd that they've had time to just sit here and talk. Whatever was keeping everything else away was more and more likely to attack the longer they just sat. "Whatever we're doing, do it quickly." she bids the others. I have a feeling that we shouldn't dawdle here."

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Wednesday April 10th, 2019 7:18:23 PM

Aex truely doesn't like the place nor does she want to stay here longer than needed. She waits foe the scouting reports and follows still invisible. Leafy does a great job impersonating a young tree...

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 143/158 --Shadow Companion 79/79hp 
Wednesday April 10th, 2019 10:21:08 PM

Jozhur will quietly enter through a window or door, near the skylight the others are gathered at.

DM Kathy 
Wednesday April 10th, 2019 11:38:02 PM

Jozhur expresses a wish to look around quietly, which Rill nearly thwarts by breaking the glass of the skylight. Luckily, Tahni stops him.

The skylight does not open, so unless you decide to smash it after all, Jozhur will need to go down to the ground floor to find a door or window to go through.

Aexana points out that you don't have a lot of time.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Thursday April 11th, 2019 1:05:53 AM

Rill smashes the skylight in.

"OK, so that's what happens when you make me a Dwarf Kin. Blame Bralin. In we go."

Rill drinks a See Invisibility potion and looks in through the broken window. And if we're not going round by round he will Air Walk into the room as well.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday April 11th, 2019 7:50:22 AM

Tahni grins at the improvised entry. Truth be told though Aex is right. They haven't had much peace in this place. Monsters are likely close behind.

OOC: I may have missed it... do people still have extra body parts or did things get better?

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Thursday April 11th, 2019 7:39:32 PM

With a half-smile, and a nod toward Rill, Bralin follows.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Thursday April 11th, 2019 7:45:11 PM

Sneaking in with the rest is easy for Aex being invisible... Leafy's a different matter though...

DM Kathy 
Thursday April 11th, 2019 11:19:36 PM

Rill breaks the skylight. He sees nothing with his See Invisibility that he didn't see before. Well, Aexana, but you already knew she was there.

Terser's extra body parts have indeed disappeared. You're not sure whether Bralin is still doing non-lethal damage.

You descend into the Guild Hall. It is a large, gracefully-proportioned hall. Faded tapestries here and there depict elven craftsmen variously weaving, fletching, building, forging, and performing similar tasks. Displayed along the hall are masterwork examples of various crafting arts. You see a shining shield, an exquisite pair of shoes, an elaborately embroidered vest, and much more.

Side hallways branch off, presumably to offices and meeting rooms and the like. Your gaze, however, is drawn to a display at the end of the hall. Here, resting on a velvet-covered pedestal, is a bronze medallion on a length of silver chain. Just in cast you had any doubts, a small sign affixed to the pedestal says in Elven, The Freeman's Token.

Behind the pedestal is an incredibly lifelike statue of an elven smith at work. There is an anvil before him. There is a hammer in his right hand, raised to strike. With his left hand, he holds a sword in position on the anvil. The statue is marble--however, the sword is a real, steel sword.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 143/158 --Shadow Companion 79/79hp  d20+25=26 ;
Friday April 12th, 2019 2:19:14 AM

Jozhur will lead the way to the token dispaly, moving urgently, but also leery. He keeps his eyes peeled for traps and will pick up the token, unless someone stops him to detect magic or some such.

Perception: 26 (32 for traps)

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+27=30 ;
Friday April 12th, 2019 5:37:39 AM

"Why don't you walk next to me, Florian? If things get nasty I've got some spells that can protect and heal us"

"That and I don't trust you as far as I could throw you" she thinks to herself.

"Let me know if you are planning on casting anything. Seems spells act funny in Fae Skiemir and I'd like a warning from you before hand"

Tahni will stay near the back, keeping Florian alongside her.

Perception: 30 + DarkVision + Arcane Sight + See Invisibility (and ethereal)
Ready action: If Florian goes to cast a spell or use a spell-like ability without warning, Tahni will cast Living Voodoo Doll to blind both of them


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7)  d20+23=30 ; d20+15=17 ; d20+15=22 ;
Friday April 12th, 2019 12:18:09 PM

Just as Terser was getting used the idea of extra hands and tentacles to hold shields and weapons, they go and disappear on him.

Hey Tahni, I know it's weird, but do you think we can get that extra arm thing to work outside of here? I can think of lots of ways it would be useful.

It's a shame that these art pieces have been left behind too. Maybe we can take a tapestry or two back to be restored and displayed, or even that statue. They would make fine gifts for visiting dignitaries, too.


Still, something about the statue tickles him. He investigates around it, seeing if the anvil is part of a working forge here. How lifelike is the statue? Realistic enough to be something petrified, say? Perception (stonework): 30

If it seems like a petrified creature, will attempt a break enchantment. caster level check 22 (with HP)

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+5=9 ;
Friday April 12th, 2019 6:33:24 PM

Fang enters, warry of traps or danger (perception 9). She seriously doubts they can just walk in and take the thing.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday April 12th, 2019 7:06:57 PM

"I could turn you into an Athach, Terser, but you might not like what it does to your face."

If Tahni's arcane sight sees anything that screams magic she will be sure to tell the rest of the party.



(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191)  d20+11=30 ;
Friday April 12th, 2019 8:58:42 PM

Bralin keeps his head on a swivel.

Like Fang, the dwarven warrior is on edge.

This is far too easy.
[Perception 30]

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Sunday April 14th, 2019 8:15:36 AM

"Why is the sword real? Fang wonders. (its totally going to attack us)

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Sunday April 14th, 2019 5:25:10 PM

Like Tahni, Rill keeps a sharp eye on Florian. "Now, my treasure seeking friend, we a not opposed to including you in a share of treasure, but please let me disabuse you of any plan to just grab things and go."

He sees Jozhur pick up our obvious goal, and readies an action to cast an extended Prayer at the first sign of an attack from Florian or anything else. He will include Florian as an enemy if he attacks, but he will not include Florian as an ally in the Prayer effect.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday April 14th, 2019 8:09:05 PM

Aex drops her invisibility and rummages through her vast stash of potions (ooc a stash that will be reduced to more acceptable amounts at the end of this module friends - not to worry) and grabs a Stone Tell potions... this will allow her to speak to... you guessed it... stones...

She addresses the stone statue with the steel sword...

"Hail mighty guardian... we come in peace... it seems you have either witnessed countless battles before you or you took a mighty role in them and punished the unworthy..."

Aex is with Fang on this one... there's a reason that blade is steel not stone...

DM Kathy 
Sunday April 14th, 2019 9:57:27 PM

Jozhur approaches the medallion with caution. He does not see any traps.

Tahni invites Florian to stay close to her, which he does. Tahni can spot some kind of magical aura in the vicinity of the statue, but it is outside her experience and she isn't sure what it does.

Rill also sticks close to Florian, and warns the vilderavn not to start grabbing stuff. Florian, who had been eyeing the embroidered vest, sighs a little, but stays with Tahni.

Everybody else is far too busy being creeped out by that statue. Terser can tell that the statue is very fine work, but after some serious looking, is able to find a couple of chisel marks. It does not appear to be a petrified person.

Fang wonders why the sword is real. Aexana downs a potion of Stone Tell and asks.

The statue speaks, not with its carved mouth as you might expect, but from its left shoulder. Hey, it's a rock; it doesn't know anatomy.

"Hail," it says. "I also come in peace. I have witnessed no battles, nor punished anyone."

[Although nobody actually told Jozhur to stop, people are doing other things, so I'm holding off on him grabbing the medallion for now.]

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday April 15th, 2019 2:39:17 AM

Aex continues her conversation with the statue...

"What then have you seen around here? This city in rumble, the dead all around... and what about this place? Can you tell us something about this medallion? To whom does it belong?"

If the statue doesn't give some valuable information Aex continues: "Anything we can do for you sir?"

After all, it must be terrible to be a statue if you have a itch behind your ears...

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+27=39 ;
Monday April 15th, 2019 8:24:22 AM

Tahni keeps alert for any signs of movement in the room. Oh, and she watches Florian. She won't be taking her eyes off him.

----------------------
Perception: 39 + DarkVision + Arcane Sight + See Invisibility (and ethereal)
Ready action: If Florian goes to cast a spell or use a spell-like ability without warning, Tahni will cast Living Voodoo Doll to blind both of them


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7) 
Monday April 15th, 2019 5:16:38 PM

Tell him that I'll buff out those chisel marks and give him a good polish if he likes. What do rocks eat?

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Monday April 15th, 2019 7:13:24 PM

To converse with the Stone....
Bralin makes a mental note to get himself that spell.

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday April 15th, 2019 7:13:55 PM

Fang starts slightly as the statue speaks. Of course, it's some kind of guardian. Her natural impulse is to hack it to bits, but it's probably a better idea to ask politely first, then hack it to bits when it inevitably attacked them.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 143/158 --Shadow Companion 79/79hp  d20+25=38 ; d20+21=31 ;
Monday April 15th, 2019 8:12:12 PM

As the others talk to a statue, Jozhur keeps his eyes about the places, especially on Florian. He positions himself near the medallion, blocking Florian's path to it. Should Florian appear to make a move for the artifact, he will react by quickly grabbing it.

-----------------------------------
Perception: 38
Sense motive: 31

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Monday April 15th, 2019 9:39:32 PM

Rill suggests to Aex, "Ask the thing what will happen if anyone touches the the Freeman's Token? And if the stone has been enchanted, and what the enchantment is?"

Then he begins casting a spell - Monster Summoning VIII.

DM Kathy 
Monday April 15th, 2019 10:42:31 PM

Tahni and Jozhur watch Florian carefully, but he doesn't seem inclined to make a lunge for the token. His attention is on the conversation.

Bralin makes a mental note to learn this spell, while Fang resists the urge to proactively destroy the statue.

Terser and Rill have suggestions for what to ask. Based on the spell description, it does seem that only Aexana can actually ask questions of the statue.

She asks: What then have you seen around here? This city in rumble, the dead all around... and what about this place? Can you tell us something about this medallion? To whom does it belong?

"I do not 'see' as soft creatures do, for I have no eyes. I have been here a fair length of time. A mouse ran over me once. At least I think it was a mouse. The medallion was here before I was, and as far as I know, it belongs to itself. As I do."

Aex asks: Anything we can do for you sir?

"No," the statue replies. "Although this has been pleasant."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday April 16th, 2019 8:05:56 AM

Tahni can see Rill doing some casting and can recognize it as a summoning spell. She grins, feeling quite confident she knows what he has planned.

She keeps up her guard of Florian.

----------------------
Ready action: If Florian goes to cast a spell or use a spell-like ability without warning, Tahni will cast Living Voodoo Doll to blind both of them

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d3=2 ;
Tuesday April 16th, 2019 11:26:09 AM

Rill completes his Summon Monster VIII spell and creates 2 Greater Air Elementals. Using his tongues ability, Rill instructs one of them to pick up the Freeman's Token, and gestures to clarify what is meant.

If for some reason the spell does not function, Rill suggests to Aex, "Ask the thing what will happen if anyone touches the the Freeman's Token? And if the stone has been enchanted, and what the enchantment is?"

Rill is still interested in Aex asking the question he posed earlier, but suspects the answer

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Tuesday April 16th, 2019 4:12:18 PM

Aex nods at Rill and in a last attempt to gather some useful info she pops another question to the statue...

"What Sir, happens if anyone touches this Medallion? We believe this to be the Freeman's Token? Do you know if it is enchanted?

But... you said the Freeman's Token was here before you came here? Who entrusted you with the quest to guard this medallion? Are you to wield that awesome sword at the one who tries to take it? "


And with that... it's out of Aex's hands... she'll be happy to duck when the you know what coems down...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7) 
Tuesday April 16th, 2019 5:31:30 PM

Terser stands ready near Aexana and Tahni, ready to interpose himself and his weapon should anything lunge out at them.

readied attack vs first hostile creature to come in range

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday April 16th, 2019 7:18:45 PM

Fang pauses at Aezanna's question. "Wait, did it say it was a guardian, or did we just assume?"

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191) 
Tuesday April 16th, 2019 7:54:21 PM

Bralin waits.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 143/158 --Shadow Companion 79/79hp  d20+25=36 ;
Tuesday April 16th, 2019 8:26:26 PM

Jozhur is considering just grabbing the artifact, but when the elementals come into being, he realizes that is probably a better idea, just in case. Instead, he stands vigilant with his swords.

Perception: 36

DM Kathy 
Tuesday April 16th, 2019 10:46:00 PM

Tahni continues to watch Florian, while Terser shifts his attention to the statue. Bralin and Jozhur stand generally alert.

Fang realizes that the statue has not actually said it is a guardian.

Aexana asks more questions. What Sir, happens if anyone touches this Medallion?

"I do not know," the statue replies. After a moment, it adds, "Maybe the mechanism has something to do with that."

We believe this to be the Freeman's Token? Do you know if it is enchanted?

"I do not know what the medallion is called, or if it is enchanted." [DM note: it is labeled "Freeman's Token," so either this is it or your DM is being unconscionably devious.]

But... you said the Freeman's Token was here before you came here? Who entrusted you with the quest to guard this medallion?

"It was here before I was placed here, yes. I was placed by a group of soft creatures, not unlike yourselves. They stood me in this spot, polished me well, and left. They did not mention a quest, or guarding anything."

Are you to wield that awesome sword at the one who tries to take it?

"I am a rock. I cannot wield a sword, for I cannot move."

The mention of a "mechanism" may give you pause, but Rill has already cast his spell and given his orders. The air elemental grabs the medallion. The minute it leaves the velvet stand, you hear a loud clank, followed by a whirring noise. A rotating platform rotates the statue away from you, and rotates something else toward you.

It is massive. It towers up nearly brushing the vaulted ceiling. It is a construct, made of metal, in a roughly humanoid shape. One of its arms ends in a heavy ballista; the other in a massive flail. Fires burn in its eyes. It roars. Knowledge Arcana DC 31 Highlight to display spoiler: {This is an Iron Colossus}.

Florian draws his sword.

[I'm going to hold off on a map for now; I can always make one later if we seem to need it. The creature is Colossal in size and has a 30-foot reach. You have only the one opponent.]

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+23=41 ;
Tuesday April 16th, 2019 11:20:10 PM

Since the air elemental has the medallion, Tahni is fine to look away from Florian and towards that massive construct.

"That, my friends, is an Iron Colossus" She doesn't sound too happy "Normally I'd suggest you do your construct thing, Rill, but I think it might have an anti-magic aura." "That's going to make things interesting."

"Nobody use any fire spells either!"

Tahni flies as far away from it as she can while she considers what to do next. Drop the roof on it maybe?

"Any chance that sword is super good?"

-------------
Knowl Arcana check vs DC31: 41 = Pass by 10

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Wednesday April 17th, 2019 1:46:00 AM

So the statue was a mere distraction... Aex sighs...

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 143/158 --Shadow Companion 79/79hp  d20+24=31 ; d20+25=26 ; d20+21=33 ; d20+19=27 ; d20+13=31 ; d20+13=33 ; d6+4=9 ; 2d6=8 ; d6+4=10 ; d20+13=26 ;
Wednesday April 17th, 2019 2:39:35 AM

Jozhur looks up at the construct, "Oh my...think we can just escape with the artifact?"

He knows his shadow cannot harm the construct, but he sends it beneath the floor, poised to flank the metal hulk.

While awaiting an answer, Jozhur assumes this thing isn't here to talk and strikes with his swords.

--------------------------------------------------
I'm assuming the colossus is in melee range, if it took the statue's place.
Full attack(+1 holy short sword), one natural 20 (no crit): 9 damage plus 8 damage if evil

If well out of melee range, Jozhur will hide and look around: stealth 31, perception 26

Also, I'm assuming the statue is now out of the room?

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+20=39 ; 10d6=41 ; 10d20+21=155 ; d20+21=36 ; d20+21=29 ; 2d8+7=15 ; 2d8+7=10 ;
Wednesday April 17th, 2019 12:37:29 PM

Rill takes in this metal monstrosity. He can see that it's made of iron and colossal in size. "Really Tahni? Iron Colossus was the best name you could come up with?" Good to know we shouldn't use fire on it.

Hoping that the thing will focus on the creature that took the Freeman's Token, Rill directs the air elemental with the object to fly up and away from the creature.

"Ugh, constructs are an abomination and it will please me to end the existence of this one."

Rill moves out of the thing's reach if needed and casts Destruction on the thing. (Spell Resistance Roll 39, 160 Damage, DC 26 Fort save to take 41 damage instead.) Rill also pulled out a scroll as he moved.

He directs the other Greater Air Elemental to hit the beast. Assuming it was within 20' of this colossal thing, it strikes twice, hitting AC 36 for 15 damage, and AC 29 for 10 damage.

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday April 17th, 2019 6:54:59 PM

Fang looks at the thing, hears Jozhur's comment, and finds herself agreeing. "We can still fly right? Lets just leave it, we got what we want. It's not like it's some great evil needed to be slain, just a construct in a bunch of ruins."

Despite agreeing she doesn't turn and run yet; let the others go first, she'll be the rearguard. She's used to taking hits and has Haste boots to get out.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 35/39, channel 7/7)  d20+26=40 ; 3d10+17=25 ;
Wednesday April 17th, 2019 8:37:29 PM

Sorry Fang, when Rill finds something anathema to his faith, he has to destroy it, or it becomes this whole thing. I knew he had a thing against the undead, but I guess constructs too?

He turns on his aura, sharing strength with Jozhur, Bralin, Fang, Leafy, and the 2 air elementals. +6 STR, +6 CON, +3 Will saves, -2AC[/b]

Then he walks up into the air a smidge and strikes with his glaive.
[i]Vital Strike - AC 40 for 25 damage


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday April 17th, 2019 8:57:36 PM

Tahni tries to warn Terser before he falls out of the sky. "Anti. Magic. FIELD!"

"Boys. Honestly..."

(MikeK)Bralin (AC37 / T16 / FF32) CMD 38 - HP 191/191)  d20+26=44 ; d10+13=16 ; d6=2 ;
Wednesday April 17th, 2019 9:49:05 PM

Bralin takes measure of the creature, while heeding the words of both Rill and Tahni.

A colossus with an anti-magic field that Rill's faith demands be destroyed. A day's work indeed.

The dwarf gamely moves forward, and strikes.

---
Move and attack. Spring Attack Feat avoids AoO.

hit ac 44 for 18 hp damage (2 cold)



DM Kathy  d100=77 ; d4=2 ; d6=3 ; d6=6 ; d3=2 ; d20+35=39 ; 6d6+30=49 ; d20+50=57 ; d20+29=49 ; d20+29=49 ;
Wednesday April 17th, 2019 11:25:04 PM

Tahni recognizes the construct as an Iron Colossus. She knows that it generates a selective antimagic aura and can absorb fire-based attacks. She also knows that it has mythic abilities that your group has never encountered before. She opens up some distance and thinks about what to do next.

Jozhur steps up to attack the creature, sending his shadow through the floor to establish a flank. Jozhur hits, but does no damage. He can tell that the colossus is not evil.

Rill instructs his air elemental to move the medallion away. He casts Destruction. You are indoors, but that doesn't seem to affect the Mythal. Rill, along with Jozhur and Bralin suddenly find themselves Huge in size! Luckily, there is room for you. Unluckily, this means math. But it may work to your advantage.

Fang suggests running, but stays where she is.

Terser turns on his aura and moves up to attack. He stays in the air a bit, but when he gets within 30 feet, he falls to the ground. Luckily, it isn't far. He attacks, hits, and does damage--though not as much as he thought he would. The thing has some kind of damage reduction.

Bralin also attacks, and also hits. He also does less damage than he would have thought.

Florian attacks with his falchion. He hits! He seems to do a lot of damage, but his puzzled frown hints that he's not getting through the damage reduction either.

The colossus has an aura of its own. Now that they are within it, Jozhur, Terser, and Bralin can smell the noxious fumes coming from the construct's mechanism. Soon, they are gasping and coughing. [DC 21 Fortitude save or take 1d4 Con damage and become sickened.]

It raises its foot and stomps on Terser! Terser takes 49 damage and is pinned beneath the massive foot!

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+20=25 ; d20+27=35 ; d10+17=19 ;
Thursday April 18th, 2019 3:07:51 AM

Fang understands religious fervor. If Bralin's faith calls for constructs to be destroyed she's willing to help. She flies into a rage and tears into the thing.

Fortitude 25 if needed

35 to hit, 19 damage, +4 enchant beats magic, silver, cold iron, and adamantine DR.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+20Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday April 18th, 2019 3:40:08 AM

Tahni calls out some more information to the group "Looks to have some good DR and the anti-magic field will also nullify your weapon enhancements too. That means your axe too Fang. Pretty much anything you have that is magic won't work within 30ft of it. Magical armor, cloaks of resistance, headbands, belts, continuous spells. Anything. This is going to take some effort"

She stays well near the back. If someone gets injured and is able to get to her she'll be ready to heal them.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+37=45 ;
Thursday April 18th, 2019 12:14:26 PM

"Friends, while I am committed to the removal of constructs and undead from the Wold, Fae Skiemir is not in the Wold. It is in the Vales of Twilight and I really don't care much what kind of creatures are here. However, our friend Terser is stuck and we certainly cannot leave without him. Let's see if we can end this without our magic."

Boy I sure hope we can end this without our magic. Sheesh. Rill wracks his brain trying to think of a way to be of any use.

With the anti-magic field in place, he assumes the air elemental he sent against the creature winked out of existence. (Is this true, or is that elemental still there?) It also renders Rill close to useless. He directs the other air elemental to bring him the Freeman's Token, which he will secure in a normal pocket, making sure the others are aware of this. Rill directs that air elemental to then go to the doorway that leads outside and open and stand guard should we need a more mundane means of escape.

"It may be that the items in this room are effective against this creature." Perception 45 to look around the room for anything useful or hidden.

Rill moves to the metal sword the statue held in hopes that it may be a more effective weapon against this creature. Is it Adamatine? Rill cannot really use it himself, but perhaps he can get it to Fang or Bralin.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230 (temp 233/278), DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 34/39, channel 7/7)  d20+23=35 ;
Thursday April 18th, 2019 1:07:08 PM

Why does everyone get to be embiggened but me?!

He tries freeing himself with his liberation aura, unless that's suppressed by the anti magic too. If he pops out, he will channel his anger into attacking. If not, he'll try to pound at its foot with his adamantine cestus.

Luckily the fumes are not even as powerful as some of his brothers' emissions, and have no effect on him.



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 143/158 --Shadow Companion 79/79hp  d20+14=20 ; d20+19=29 ; d20+19=22 ; d20+14=24 ; d20+14=22 ; d20+9=19 ;
Thursday April 18th, 2019 7:02:12 PM

Jozhur is nearly overwhelmed by the fumes, but he crushes the leaf from Queen Maab, hoping her magic pulls him through.

Embiggened Jozhur has his shadow surface to flank with him and as many of his friends as possible as punches away with his (now rather large) swords, but he just can't make a dent.

------------------------------
Fort save: 20, use Maab's leaf for hero point +2

Full attack: All miss, unless a 29 is good enough

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+29=33 ;
Thursday April 18th, 2019 7:19:52 PM

It seems Rill was thinking the same thing! Aex wanted someone to scan the sword while stays well outside the range of the construct looking for other potential weaponry to get rid of this thing... (perception 33)

Leafy has no chance of actually hitting this thing so instead Aex asks him to see of he can find things that can help...

(ooc are there any rocks or boulders on the ground)

(MikeK)Bralin (AC22 HP 161/161)  d20+15=32 d20+18=38 d20+18=23 9d8(7+4+6+5+1+2+5+4+5)+19=58
Thursday April 18th, 2019 9:36:18 PM

Bralin enters the construct's aura, and feels the anti-magic keenly. Magic or no, he's still a dwarf, and as such fights off the noxious fumes.
[Fort 32]

Without the bonuses of his various magics, Bralin decides to focus on single, heavy, blows.
He slams the foe with his huge waraxe.

---
Power Atk, Imp Vital Strike
Hit ac 38 for 54 hp damage.

---
In effect:
Huge (+4 STR (+2 atk/dam), -4 DEX (-2ac), -2 Atk, -2AC)
Anti Magic. (-4 STR, -4 Con (-30 hp). -4 atk/dam w/ axe, -11 AC.)

Totals -15 AC, -30 hp, -4 atk, -6 damage

Huge Waraxe - 3d8 wpn damage


DM Kathy  d20+17=34 ; d20+17=31 ; d4=3 ; d4=3 ;
Friday April 19th, 2019 12:03:40 AM

Everyone within the fumes manages to stave off their effects--but you need to make one more save to overcome it completely. [That's one more DC 21 Fort save from Jozhur, Terser, Bralin, and Fang.]

Fang swings and hits, and finds that unfortunately, her axe is just a axe in the antimagic aura. Although it is still masterwork. She doesn't do as much damage as she had thought.

Tahni warns her companions that none of their magic stuff is going to work, and continues to hang back in case she is needed for healing.

Rill finds that his second elemental has indeed disappeared. He retrieves the token from the first elemental, and begins looking around for something that may help to defeat this formidable opponent. Aexana and Leafy look as well. It doesn't look promising. The items on display are decidedly non-warlike, though very well made. Shoes and vests and tapestries and drinking goblets don't look like they'll be of much use.

Terser is a little jealous that he didn't get embiggened as well. He tries to slip from under the construct's foot, but finds that his liberation aura does not work in the antimagic field. He whacks the foot with his adamantine cestus, but it seems that the construct's damage reduction isn't even overcome by adamantine!

Jozhur attacks, but even with help from his shadow, he is unable to strike a telling blow.

Bralin attacks! He hits only because of the shadow's flank. He does a lot of damage, though it is reduced a bit.

Perhaps the colossus overheard the talk of fleeing, or perhaps this is his standard operation. For whatever reason, he gestures, and a Wall of Fire springs up between you and the exit. It is only 20 feet tall, so there might be room to get over it, but it's pretty hot. Tahni, Rill, and Aexana are close enough to feel the heat; they each take 6 damage.

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25 
Friday April 19th, 2019 12:36:04 AM

Is there a reason the DM didn't answer Rill's question about the sword?

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+29=40 ; d20+29=32 ; d20+24=44 ; d20+19=26 ; d20+19=33 ; d10+15=24 d10+15=23 d10+15=18 d10+15=19 d10+15=18 d10+4=6 d10+4=12
Friday April 19th, 2019 2:51:18 AM

Fang activates her haste boots and goes to town on the construct. She tries to flank with whoever else is there (I believe there's a shadow on the other side?)

First attack: 40 to hit, 24 damage
Haste attack: 32 to hit, 23 damage
Second attack: 44 (38 to confirm), 19 damage (37 if crit)
Third attack: 26 to hit, 18 damage

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+14Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday April 19th, 2019 4:38:51 AM

Tahni shakes her head. She doesn't bother calling out a third time to Fang. Anti-magic field means no haste spell, no magical hide armor, no magical belt or headband, no rings, and no cloak. Whatever protection she thinks she has, she doesn't. If she gets hurt she won't be able to cast heal spells on herself, channel energy, or even drink a potion while she is that close to it.

Still, taking it down piece by piece is all the party can do right now. Fighting it does mean knowing your limitations however.

It looks like some are finally taking notice of the sword that she asked about when the construct first appeared too. No time to check around for traps or anything with it now though.

Standard: Cast Unseen Servant. She casts it as close to the sword as she can. Tahni will direct it to pick it up and take it to Jozhur

She doesn't expect the servant to make it all the way to Jozhur. It will likely fail as soon as it is in range of the antimagic field, but at least it can get the sword close to him (and perhaps trigger any traps ready to go off on whoever first grabs the sword)

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday April 19th, 2019 11:44:21 AM

(correcting for anti-magic

To hit: +19 (21 flanking), 1d10+8)
AC is 23 (25 when not raging)

Attack 1: 32 to hit, 17 damage
Haste: nope!
Attack 2: Crit, 31 to confirm, 12 damage (22 if crit)
Attack 3: 19 to hit, 11 damage.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230 (temp 233/278), DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 33/39, channel 7/7)  d20+21=39 ;
Friday April 19th, 2019 12:39:24 PM

Terser is well and truly stuck until this thing decides to move off of him. Luckily, his rage isn't magic, and is fueled by his inner strength instead. He continues to let it burn and fuel his friends and allies. It occurs to him too late that he should have shared it with Florian as well.

Fort 39 - still doin fine

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+14Temp/154 -- See Invis,ArcaneSight,DarkVision 
Saturday April 20th, 2019 7:18:50 AM

With Terser stuck, Tahni tries to come up with a way to pull him out

Move action: retrieve silk rope from pack

(MikeK)Bralin (AC22 HP 161/161)  d20+15=34 ; d20+24=34 ;
Saturday April 20th, 2019 9:51:39 AM

Bralin fights off the noxious fumes again
[Fort 34]

His comrades may find a way to circumvent the defenses here.
Bralin will keep it occupied.

Realizing he barely overcame the construct's armor with one of his most accurate blows, the dwarf again adjusts, sacrificing power for accuracy.

But, he is unable to repeat his last blow.

---
Imp Vital Strike, flanking
Hit ac 34 - miss

---
In effect:
Huge (+4 STR (+2 atk/dam), -4 DEX (-2ac), -2 Atk, -2AC)
Anti Magic. (-4 STR, -4 Con (-30 hp). -4 atk/dam w/ axe, -11 AC.)

Totals -15 AC, -30 hp, -4 atk, -6 damage

Huge Waraxe - 3d8 wpn damage


DM Kathy 
Saturday April 20th, 2019 12:01:47 PM

[Sorry; I didn't see the question about the sword. The statue, and the sword, rotated away when the colossus rotated in. They are now behind the wall.]

Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d8=7 ; d20+13=31 ;
Sunday April 21st, 2019 2:53:57 AM

Rill will pull out three jars of Bottled Lightning and move to within 20' of the creature to let one loose for 7 points of damage.

(This is alchemical item so it is not magical and should be effective in an antimagic area.)

Not sure where anything is, but I'm assuming that puts Rill away from the fire but in the area of the creature's "smoke." Rill makes a Fort Save of 31.



(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday April 21st, 2019 5:23:56 PM

"I go after that sword... it's perhaps out best hope"

If not within the anti magic range of the construct Aex changes into a Medium Earth Elemental and glides through the wall that separates them from the sword. Not sure if the Earth Elemental can grab the sword. Normally all the druid holds when shapechanging melds with his new form.. .what happens with things it intends to take along?

Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+20=25 ;
Sunday April 21st, 2019 6:17:15 PM

Fang also continues to fight the fumes (forgot to roll fort; 25)

DM Kathy  d20+24=39 ; d20+24=41 ; 4d4+32=41 ; d20+35=44 ; d20+30=47 ; d20+25=37 ; d20+20=29 ; 6d6+20=35 ; 6d6+20=44 ; 6d6+20=35 ; d4=3 ; d4=2 ;
Sunday April 21st, 2019 9:50:17 PM

Fang attacks the colossus three times and hits once. She does a small amount of damage.

Tahni conjures an Unseen Servant and pulls out a rope.

Terser is stuck, but unaffected by the fumes.

Bralin attacks, but does not hit.

Rill moves closer, pulling out the Bottled Lightning he's been saving for just such an occasion! The lightning does appear to damage the construct. [OOC: There is space available where you are neither in the construct's aura, nor close enough to the Wall of Fire to get burned. You only need to be that close if you want to be.]

Aexana decides to go after the sword. She shifts into an Earth Elemental and earth glides to the other side of the wall. She grasps the sword--and immediately realizes that it isn't the solution. True, it is made of steel, but it is purely decorative. It is not sharp, and couldn't be used for a weapon. It might be usable as a letter-opener, but that's about it.

Florian scores a critical hit, and does a decent amount of damage.

The colossus lashes out with its flail. It hits Florian. It hits Bralin for 35 damage. It hits Fang for 44 damage. It hits Jozhur for 35 damage.

Everyone but Tahni moves away from the Wall of Fire this round. Tahni takes 5 more damage from it.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 140/159 --Shadow Companion 79/79hp  d20+12=28 ; d20+18=35 ; d20+18=36 ; d20+13=23 ; d20+13=15 ; d20+8=19 ; d20+18=19 ; d20+18=28 ; d20+13=26 ; d20+13=23 ; d20+8=14 ;
Sunday April 21st, 2019 10:37:55 PM

Jozhur has not tricks up his sleeve, not with the anti magic aura. He tries to think of something, but his thoughts are interrupted by a colossal flail head. All Jozhur can do is try to chip away with his sword. He will also take a five foot step back, if able. To allow unembiggened friends to get closer and create distance if he needs to get away.

---------------------------------------
Fort save: 28 (pass)
All attacks for this round miss.
If the DM will let me make up the missed post, those attacks miss as well.

ACTIVE EFFECTS:
Anti magic field: -5 to saves, -4 DEX, STR, CON, -2 WIS, -2 CHA, -3 AC
Terser's shared rage: +6 STR, +6 CON, -2 AC, +3 will saves
Embiggened (Huge): +4 STR, -4 DEX, -2 attack rolls, -2 AC

Current HP: 140/175
Current AC: 8 less than header


Current attacks are base roll of +18 before two weapon penalty

Whew, I think that covers it all. Sorry about the missed post, was travelling and thought I would make it home to do all the math.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+22=36 ;
Monday April 22nd, 2019 1:04:51 AM

Tahni looks about the room for the biggest, heaviest thing she can find. In a guild hall such as this she suspects there must be something of size. A huge stone pedestal, an anvil, anything that she can see that weighs a lot. Even if she can rip that statue out of the wall. She's looking for something in the 350lb mark.

Once she has picked something, Tahni will take aim at the colossus and cast Telekinesis to hurl the object at it. She digs for that little bit extra in the hopes of scoring a hit.

She takes a step away from the fiery wall, before turning invisible.

Standard: Cast Telekinesis at something outside of the antimagic field in order to hurl it at the colossus.
Hurled objects do 1d6 points of damage per 25 pounds for hard, dense objects. Tahni can hurl 350lbs.
Hit AC36. Use Heropoint after the fact for a +4 bonus for a total of hitting AC40.
Free: 5ft step
Move: Use Hide-away ability


Rill (MarkB) HP 154/154 - AC 30/17/28 - CMD 25  d20+37=41 d20+17=19
Monday April 22nd, 2019 2:56:39 PM

Rill will move to a place where he is outside the construct's aura and the Wall of Fire damage. He will use a metamagic rod to cast a Quickened Energy Resistance, Fire on himself. Then he begins casting Summon Monster IV.

(As an aside, I believe Fang, Jozhur and Bralin would have had an AOO when the construct created the Wall of Fire if it was a spell or a spell-like ability.)

Rill will look at the thing to see if is appreciably damaged. (Perception 41, Heal 19)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230 (temp 233/278), DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 33/39, channel 7/7) 
Monday April 22nd, 2019 5:45:54 PM

With little else he can do, Terser attempts to inspire them as his bard friend Sam would have back in the Scab.

Colossus man, colossus man
flailing around at the Black Lions
we have a fight, Black Lions win
Colossus man!


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+15=26 ;
Monday April 22nd, 2019 6:24:27 PM

As soon as Aex figures out this blade isn't the thing that's gonna help them dealing with the construct she glides back to the construct's room. She attempts to stay well outside of the construct's range and tests her luck with the Mital once again... 3 fails out of 3... perhaps the 4th time?!?

Seeing how the fire blocks any chances for a retreat - if that would become desired - she casts Quench on the magical fire ( dispell check 26)

Leafy stands outside the range of the thing too... he's quite vurnerable to fire and as this thing thrives on fire he's not very keen to get any near it... for now...



Fang (Mitch) HP: 170/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+22=37 ; d10+9=18 ; d10=7 ; d10=4 ;
Monday April 22nd, 2019 7:27:12 PM

(I forgot masterwork bonuses to AC and hit)

To hit: +13 (base attack bonus), +4 (18 str without magic), +1 (size), +1 (weapon focus), +1 (masterwork weapon), +2 (Rage STR increase), +2 (Flanking) = +24
Damage: 1d10 base, +6 (1.5 base str for 2 handed) +3 (1.5 rage bonus) = 9
AC is 10 + 4 (hide armor) +2 (base dex) +1 (size), +1 dodge (dodge feat), +1 natural (race) = 19 (17 raging)

Fang realizes her blows are doing little and she starts to attack with more precision and care.

Vital strike - 39 to hit(can we get an AC for it?), 29 damage

(MikeK)Bralin (AC22 HP 126/161)  d20+24=43 ; 9d8+11=50 ;
Monday April 22nd, 2019 7:42:38 PM

Bralin absorbs the blow, sets himself, and strikes.

The embiggened dwarf's embiggened waraxe slams into the construct with an ear splitting CLANG.


---
Imp Vital Strike, flanking
Hit ac 43 for 50 hp damage

---
In effect:
Huge (+4 STR (+2 atk/dam), -4 DEX (-2ac), -2 Atk, -2AC)
Anti Magic. (-4 STR, -4 Con (-30 hp). -4 atk/dam w/ axe, -11 AC.)

Totals -15 AC, -30 hp, -4 atk, -6 damage

Huge Waraxe - 3d8 wpn damage



DM Kathy  d100=50 ; d100=42 ; d20+24=31 ; d20+35=42 ; d20+30=46 ; d20+25=29 ; d20+20=32 ; 6d6+20=45 ; 6d6+20=45 ; 6d6+20=40 ;
Monday April 22nd, 2019 10:46:54 PM

Jozhur tries, but can't find a way through to damage the massive construct.

Tahni gets creative. She easily locates a big, heavy pedestal. Casting Telekinesis, she hurls the thing at the construct! This is bad news for the ornate glass bowl it was holding, but it's also bad news for the construct! Clang!. [Tahni, take a Hero Point! And do you want to roll damage, or do you want me to?]

Rill tries to cast a Quickened Resist Energy. You can't see the Mythal from here, but the spell works, so that's something. He begins casting a Summoning spell. You can tell that the colossus is damaged, and that when it is hurt it seems to stay hurt; it doesn't seem to have any kind of self-repair, which is nice. If you can outlast it, you can take it down.

Terser is still pinned.

Aexana returns and attempts to cast Quench. You can tell that the spell worked; however, your magic is not strong enough to overcome the magic of the Wall of Fire. It remains in place.

Fang and Bralin each focus on precision; both score hits. Fang's 39 hit; a couple of days ago Bralin's 38 would not have hit without a flank from Jozhur's shadow. So there you are. AC 39.

Florian, on the other hand, misses this round.

The colossus lashes out with its flail again! It hits Florian! It hits Bralin for 45! It hits Fang for 45! It hits Jozhur for 40. And, for some reason, it takes its foot off of Terser.

Fang (Mitch) HP: 91/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday April 23rd, 2019 12:59:33 AM

Updating hp, post later

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  14d6=37 ;
Tuesday April 23rd, 2019 9:26:04 AM

The hurling did some damage although maybe not as much as she'd hoped.

Tahni takes a moment to consider how she will contribute next. A mage hand spell will not doing anything like a telekinesis spell.

She stands ready to cast a Cure on anyone who withdraws to be close enough for her to help.

---------------
Damage from the telekinesis throw 14d6=37

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230 (temp 233/278), DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 33/39, channel 7/7)  d20+23=36 ; 3d10+12=37 ;
Tuesday April 23rd, 2019 10:37:34 AM

Not looking a gift foot in the statue's mouth, Terser rolls back behind the statue and joins his compatriots in the assault. He tips an invisible helm to Tahni for disrupting its stance enough for him to move again (unless it was trying to escape his horrible singing) and aims with accuracy, rather than extra power.

He crushes Maab's leaf between his fingers for an extra boost and manages to just hit.

AC40 with Hero Point - Vital Strike
37 damage



Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25  d20+14=19 ; d8=4 ;
Tuesday April 23rd, 2019 12:01:19 PM

As he completes his summons, he calls forth a Medium Air Elemental and uses his Tongues ability to speak Auran and tells the thing to start gathering items that are on a pedestal or display, like the boots, vest, etc. To Florian he says, "Fear not my avian ally, we will not leave our friends unrewarded." Rill hope this precaution will ensure Florian's cooperation - at least until we leave this place.

Rill continues to wrack his brain for ways to be effective in the fight. Tahni's tactics give him an idea.

He again speaks Auran and tells the Greater Air Elemental he earlier sent to the door to find some large rocks otuside that it can take up to the broken skylight and hurl at the Colossus. While it may not be much, it may distract the creature and draw it's attention.

Finally, Rill again moves within 20' as he did the last time and let's loose another Bottled Lightning at the thing. It hits a touch AC of 19 for 4 points of electrical damage.



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 100/159 --Shadow Companion 79/79hp  d20=10 ; d20=14 ; d20=4 ; d20=20 ; d20=11 ; d20=14 ; d6+6=10 ; 6d6=22 ;
Tuesday April 23rd, 2019 2:49:01 PM

Even as he is pummeled by the colossal flail, Jozhur is encouraged by the others managing to strike the construct. He stabs away, managing to piece the thing once.

---------------------------------------
One natural 20 (no crit): 10 damage plus 22 sneak damage

ACTIVE EFFECTS:
Anti magic field: -5 to saves, -4 DEX, STR, CON, -2 WIS, -2 CHA, -3 AC
Terser's shared rage: +6 STR, +6 CON, -2 AC, +3 will saves
Embiggened (Huge): +4 STR, -4 DEX, -2 attack rolls, -2 AC

Current HP: 100/175
Current AC: 8 less than header


Current attacks are base roll of +18 before two weapon penalty


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 100/159 --Shadow Companion 79/79hp  d6=4 ;
Tuesday April 23rd, 2019 5:21:10 PM

Oh, forgot to figure damage for huge weapon vs medium. Add 4 to Jozhur's damage, we may need all we can get.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Tuesday April 23rd, 2019 6:32:28 PM

Back close to her figjting friends Aex returns to her Gnome self... first she taps her staff to the ground for the Staff Treant to appear and then... she opens up her little shop..

"Get your healing potions now... hello sir... yes you there... you look just about pummeled enough o use this...."

The Treant too looks around to find some nice rocks to throw with...

(MikeK)Bralin (AC22 HP 81/161)  d20+24=31 ;
Tuesday April 23rd, 2019 7:02:22 PM

Bralin considers heeding Aex's call, but decides against it.

The dwarf takes another careful swing, but is unable to connect.

---
Imp Vital Strike, flanking
hit ac 31, miss

---
In effect:
Huge (+4 STR (+2 atk/dam), -4 DEX (-2ac), -2 Atk, -2AC)
Anti Magic. (-4 STR, -4 Con (-30 hp). -4 atk/dam w/ axe, -11 AC.)

Totals -15 AC, -30 hp, -4 atk, -6 damage

Huge Waraxe - 3d8 wpn damage


Fang (Mitch) HP: 91/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+24=42 ; d10+9=12 ; d10=10 ; d3=1 ;
Tuesday April 23rd, 2019 8:14:02 PM

To hit: +24
Damage: 1d10 +9
AC= 19 (17 raging)

Fang considers retreat, but figures she can get in one more hit, again targeting a weak point in the construct.

vital strike, 42 to hit, 23 damage.

DM Kathy  d100=8 ; d20+24=28 ;
Tuesday April 23rd, 2019 11:07:20 PM

Tahni pauses a moment. She doesn't have another Telekinesis, and she's not sure what else she can do.

Terser scrambles to his feet and wastes no time in damaging his foe.

Rill finishes his Summoning spell. He wants an Air Elemental....and the Mythal, for once, seems cooperative. He instructs the elemental to find some rocks and throw them at the construct.

Jozhur manages a hit this round!

Aexana readies her potions while the Staff Treant looks around for things to throw.

Bralin misses, but Fang hits. Both are calculating how much longer they can hang in against this thing.

Florian misses badly.

The construct begins to shake. Clanging noises echo through the hall as its feet merge together, then give way to a--what is that thing? At the end of the round, it becomes clear. The colossus now sits atop a massive track instead of legs. The good news is, the transformation took a full round, so it can't do anything else. The bad news is, you're probably not going to like what happens when that thing gets going. Can you destroy the creature before that happens?

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25  d20+13=17 ;
Wednesday April 24th, 2019 11:04:45 AM

Rill sees the thing transform and gulps. Yeah, that can't be good.

"Spread out - maybe it can only go in one direction with that thing!"

Desperate time call for desperate measures. Bralin and Fang are pretty badly hurt . He glances at the leaf thing that Maab gave him - she said it could work for a lot of things. It's time to put her to the test.

Rill will cast a Heightened Plane Shift just outside the things' aura. If the Mythal doesn't screw the spell up, he will then snap the leaf as he says, "Maab, I'm gonna need your help to make this spell work in that anti-magic area." Then he will move to the creature and touch it (hits Touch AC 17) to send it to the Elemental Plane of Water (Will save DC 26.)

If the Mythal messes up the spell and he is not holding a charge, he will NOT snap the leaf just yet and try again next round, and will instead ready a move action to dart out of the things' way.

(Rill has a class ability Ensorcel that allows him to affect constructs with Plane Shift when they otherwise would be immune.)

------------------------------------------
Ensorcel (Plane Shift) - The soulseeker learns how to cast one particular spell on an immortal (construct or outsider) so that spell immunity and spell resistance are ignored and only a normal saving throw is allowed, if the spell normally grants one.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 100/159 --Shadow Companion 79/79hp  d20=19 ; d20=17 ; d20=12 ; d20=12 ; d20=1 ; 2d6=8 ; 6d6=21 ;
Wednesday April 24th, 2019 3:49:45 PM

Jozhur does his best to follow Rill's instructs to spread out, but its doubtful big 'ol Jozhur take a step in one direction will make much difference. He keeps furiously hammering away on the construct, looking for a weak point.

----------------------------------------
Full two weapon attack. One hits AC 37, will use only hero point to make it hit. 12 damage plus 21 sneak damage. Rest miss.

ACTIVE EFFECTS:
Anti magic field: -5 to saves, -4 DEX, STR, CON, -2 WIS, -2 CHA, -3 AC
Terser's shared rage: +6 STR, +6 CON, -2 AC, +3 will saves
Embiggened (Huge): +4 STR, -4 DEX, -2 attack rolls, -2 AC

Current HP: 100/175
Current AC: 8 less than header

Current attacks are base roll of +18 before two weapon penalty


Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Wednesday April 24th, 2019 4:54:50 PM

Oh yeah, I forgot that Jozhur, Bralin and Rill are now size huge. That makes it a bit simpler for Rill to reach out and touch the Colossus.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230 (temp 233/278), DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 7/7)  d20+23=43 ; d20+23=39 ; 5d10+36=50 ;
Wednesday April 24th, 2019 5:54:06 PM

Not seeing many places to go, Terser keeps on attacking, trying to find a place in the treads to mess up the colossus' mobility. After striking, and quite hard at that, he moves to try to get a wall at his back.

Nat 20! hero point to confirm that as a crit
50 damage
(5d10 for 14 total? ouch)

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20  d20+7=11 ; 2d6+13=22 ;
Wednesday April 24th, 2019 6:01:35 PM

Aex checks out her friends and notices the huge Bralin is starting to look quite bruised. As the order comes to spread out, she scuttles over to Bralin while she grabs one Heal and one Cure Critical Wounds potions.

"Choose wisely friend... one WILL fully heal you... the other one can not but will keep you going a little longer... "

Leafy moves to the sides...

The Staff Treant grabs a nice looking rock and throws it at the Construct. With some luck it will cause him to get stuck? Hits AC11 - damage 22

Fang (Mitch) HP: 91/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+24=27 ;
Wednesday April 24th, 2019 7:03:54 PM

Fang continues her assault, but fails to hit anything important (27 to hit) as the thing shifts and changes. Realizing she's in danger, she falls back (+4 AC vs AoO)

To hit: +24
Damage: 1d10 +9
AC= 19 (17 raging, 21 vs AoO)

(MikeK)Bralin (AC22 HP 81/161) 
Wednesday April 24th, 2019 7:26:55 PM

Bralin looks down at Aex, and then back at the construct. With most of his comrades backing away, he must buy time.

The dwarf takes the offered Heal potion, and downs it.


---
In effect:
Huge (+4 STR (+2 atk/dam), -4 DEX (-2ac), -2 Atk, -2AC)
Anti Magic. (-4 STR, -4 Con (-30 hp). -4 atk/dam w/ axe, -11 AC.)

Totals -15 AC, -30 hp, -4 atk, -6 damage

Huge Waraxe - 3d8 wpn damage



RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday April 24th, 2019 9:48:40 PM

Tahni casts a Wall of Force at the boundary of the antimagic field. It might stop the thing in it's tracks, and if so, might keep it in place long enough for a little more damage to be done to it. She won't make it so wide that the party can't move around it. Leaving perhaps 25ft around the edges - enough space for the party but not this colossal machine.

She's quite impressed by Terser's attack. Now that is dwarf style.

--------------
OOC: "Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field.

Wall of Force: Hardness 30, HP280.
"

DM Kathy  d20+24=26 ;
Wednesday April 24th, 2019 11:35:04 PM

Jozhur takes a large step to one side, and manages to hit again!

Aexana hands potions to Bralin, who selects the Heal option. The Staff Treant throws a small pedestal, which makes a nice clanging noise, but doesn't do much else.

Fang misses her attack, and steps back to concentrate on defense.

Florian also misses, but it doesn't matter. Terser unloads a massive blow. Sparks shoot from the colossus, and a huge cloud of steam boils up from its innards. The fire in its eyes goes out. It stops moving.

Tahni and Rill can save their spells if they prefer. The Iron Colossus has been defeated.

From outside the Guild Hall, you hear dozens of roars and growls and hisses. More monsters await you outside.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday April 25th, 2019 12:31:43 AM

"Nice" Tahni is ready to deliver some healing but pauses. She knows how keen Aex is to dispense some potions.

"Perhaps now we do as Rill's elementals are doing? Grab what we can and make a run for it"

She looks to make sure that the token is safely in the possession of someone in the party.

Ready action: If Florian gets within reach of the token, use Living Voodoo Doll to blind them both

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Thursday April 25th, 2019 11:44:11 AM

Rill manages to halt casting his spell and the use of Maab's gift as Terser lands the final blow. It's probably about that time that one of his Air Elementals reaches the broken skylight with a rock. It drops the rock with a clang on the now collapsed pile of iron machinery.

With the end of the creature, the anti-magic disappears (?) the other Air Elemental shows up again..

"Whew. That was one bad mechanized menace. I'm glad we had everyone on deck - our fighters especially did a lot of damage. Nice work with the pedestal there Tahni. Congrats on the killing blow Terser. Things would have been a lot worse if it had started rolling over all of us."

With the fight over, Rill pulls a Bag of Holding out of his pocket and starts loading the things the smaller elemental collected (should we keep a list of these things?)

"I already have the Freeman's Token secured. Tahni, with your Arcane Sight can you point out anything here that is magic? It sounds like we have a welcoming committee forming outside. We should collect our things, and try to Air Walk our way out of here and out of the city. Once we're out we will make sure Florian is properly compensated from what we collect."

"Aex - any more healing potions?"
Rill uses his Status spell to know who's injured, poisoned or otherwise affected and will attend to that.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 201/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 7/7)  d6=4 ; d6=4 ; d6=6 ; d6=2 ; d6=6 ; d6=1 ; d6=3 ;
Thursday April 25th, 2019 1:12:03 PM

Dwarves - we come through in a pinch.

Terser lets his rage go for the moment and strokes his new tattoo briefly. If magic is working and if the mythal lets him, it should rid him of his fatigue. cast lesser restoration

He will also channel at least once, since that is healing as reliable as a potion, so that Aexana can save her more potent brews for more dire circumstances.

heal all for 25 once the antimagic is down or out of its aura

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7)  d6=1 ; d6=6 ; d6=4 ; d6=5 ; d6=3 ; d6=5 ; d6=5 ;
Thursday April 25th, 2019 1:13:27 PM

Seeing that a second channel is in order, he'll go ahead and do that again.

28 additional healing

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Thursday April 25th, 2019 6:35:50 PM

With the construct gone and more vile creatures outside Aex grabs some more of her potions.

(ooc please know there has been a rule change to the Greenmage and the total number of potions carried is now limited. We've agreed to reduce Aex's stash at the end of this adventure... so drink up my lads! Aex will be a lot less keen on throwing around potions in modules to come)

Currently she still carries 6 Heal potions and plenty of cure critical potions to get everyone back to full health - but I leave it us to our DM's discretion if she feels that is just a little too much healing power.

She also gathers the Staff Treant and Leafy and readies herself to get away from here...



Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday April 25th, 2019 6:56:25 PM

Fang is surprised at the construct's sudden defeat. It takes her a few moments to calm down from her rage so she's mostly just standing in the middle of the room and breathing heavily for several moments.

(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Thursday April 25th, 2019 7:22:00 PM

Bralin takes a moment to appreciate the feel of magical armor and weapons.
He gives Terser a nod.
"Well done."

Yet, more foes await.

The dwarf places himself between the party and the door, as he awaits for Rill and Tahni to finish collecting the spoils.



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 153/159 --Shadow Companion 79/79hp 
Thursday April 25th, 2019 9:12:34 PM

Jozhur takes a few seconds to gather himself after the colossus falls. The channeling has pretty much restored Jozhur back to health, but he will take one cure critical wounds potion from Aex for later before he makes his way to stand at Bralin's flank.

DM Kathy 
Thursday April 25th, 2019 10:37:50 PM

Tahni checks, but Rill took custody of the token at the beginning of the fight, and it is still safely with him.

Rill begins picking up items. Tahni can tell that none of them are magical, but they are all very well made and might be worth something.

Terser heals his companions, and Aexana offers potions for more healing.

Fang calms herself, while Bralin and Jozhur await for the battles that are surely to come.

Florian joins you, still panting slightly, a trickle of blood on his face. "As invigorating as I found that," he says, "now that magic works again, I think we should leave. If you will permit me?"

Assuming you do permit him, he gathers you in a group, and....the next thing you know, you are back outside the walls of Fae Skiemir. "So much more civilized than all that fighting," he says.

[Everybody take 100,000 XP and a Hero Point.]

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday April 26th, 2019 9:44:51 AM

With the party now safely outside the city, Tahni holds up her hand to stop things. "We had a deal. Once the job was done we would part ways"

Tahni will look over all the treasure that was recovered and try and determine the value. Once calculated she will split out 1/8th and put it to the side "Florian, we agreed on an even share of what was found. Did you find anything of value in there that should be included in the split?"

She doesn't like the man and still doesn't trust him. However she is true to her word. Tahni looks to the others to see if they agree.

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday April 27th, 2019 10:02:16 AM

Fang resolves to try to pay more attention in the future. Not only did she think they'd allied with the giants, but she doesn't remember agreeing to a treasure split. She vaguely wonder's how she could have missed so much.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 153/159 --Shadow Companion 79/79hp  d20+6=25 ;
Saturday April 27th, 2019 10:25:17 PM

Jozhur is delighted to suddenly find himself outside the walls. He smiles at Florian, "We thank you for your help. Want a drink?". Jozhur offers Florian the healing potion he took from Aex.

He looks over the items and does his best to separate an eighth share for Florian.

---------------------------------------
Appraise: 25 (everything was mundane, right?)

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday April 28th, 2019 5:12:36 PM

"NO!", Aex shouts... "No no no no... "

She kneels down and starts pulling potion after potion from her Bill's Pants of Plenty...
Leafy holds his head sideways and frowns as he watches her.. .

"No... spoiled too... no not that one... no no... "

After a while she looks up at her friends... in front of her a pile of uncorked lifewood flasks. The content slowly seeping through the soil...

"It seems that anti magic field has been worse than I even expected... look... see this?"

A closer look reveals that several of the lifewood flasks show signs of the wood that has been rotting... spoiling whatever the content was. No lifewood is supposed to do that if preserved by a Greenmage.

"Good you didn't drink some of these... I'll need some time to figure what what I have left and what I need to re-brew. Sorry friends... "

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25  d20+32=44 ;
Sunday April 28th, 2019 8:36:57 PM

Rill watches Florian's response. (Sense Motive 44.)

As he does so, he hauls out all the items taken from the guildhall and casts Detect Magic.

Quest's End


DM Kathy 
Monday April 29th, 2019 12:53:51 AM

Once outside the walls, Jozhur hands Florian a healing potion. The vilderavn accepts it with a nod. Jozhur and Tahni try to work out an equitable division of the spoils. Rill can tell that, apart from the Freeman's Token itself, nothing from the Guild Hall is magic.

In the end, Florian accepts an exquisitely-worked leather belt. "Thank you," he says. "And thank you for coming to help me. It is perhaps more than I deserve."

Tahni asks whether he found other treasure, and he shakes his head. "Alas," he says, "I was too busy fighting for my life." Rill can't be sure, but he seems sincere.

Fang is confused, but soon remembers that you made alliances with both the giants and Florian. The giants deserted you, so presumably that agreement has ended. You did not specifically agree to split treasure with Florian, but perhaps it was understood.

Aexana, meanwhile, is distressed to discover that many of her potions have gone bad! This will require some sorting out.

Looking around, you can see that you are close to the spot where you first entered Fae Skiemir. Since it has only been a few hours, Queen Maab and her court are presumably still where you left them.

(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Monday April 29th, 2019 4:03:14 PM

Bralin counts himself lucky that the potion he imbibed from Aex was not spoiled. The results could have been...unpleasant.

As the treasure is split up, the dwarf keeps an eye on Florian, until the party is ready to return to Maab.
Presumably, they will part ways 'ere then.

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday April 29th, 2019 6:53:18 PM

Fang takes an interest in the potions. In the temple they made all kinds of exotic potions to heal and sooth. She was never any good at it herself unfortunately. "Maybe I can help you sort them later? I'm not skilled in potion craft but I should be able to tell which seals have failed."

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday April 29th, 2019 8:27:17 PM

Aex looks up thankfully at Fang as she offers help.

"Thank you Lady Fang... these are ruined... the rest we can sort out when we are back at Queen Maab's place. "

With nothing left to do here, Aex is happy to leave.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Monday April 29th, 2019 9:04:47 PM

Terser takes a glance at the wall to make sure there are no weaknesses left from their forced entry. It's bad enough inside the city. Who knows what would happen if all that got out.

Otherwise, he's ready to go. He wonder what Lady Maab will think of Florian.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Monday April 29th, 2019 9:17:53 PM

"It was good traveling with you Lord Florian. I hope you fare well wherever you fare."

Assuming the others are ready to go, we will proceed to where we left our fickle female fem fatale Maab.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 153/159 --Shadow Companion 79/79hp 
Monday April 29th, 2019 10:24:32 PM

Jozhur nods to Florian, "Your actions proved to us that you did deserve our help. And thank you, for aiding us."

With that, Jozhur is ready to set off to see Queen Maab.

DM Kathy 
Monday April 29th, 2019 11:14:56 PM

Fang offers to help Aexana sort through her potions. Aexana tosses the ruined ones, and plans for a more complete inventory later.

Terser examines the wall, but can find no sign of your earlier entry. You also see no sign of the dark-elf group that had been attempting to tunnel under the wall. Had they succeeded? Or given up and left? Impossible to tell.

Rill and Jozhur bid farewell to Lord Florian. Bralin does not, but he carefully watches the vilderavn.

Florian bows slightly. "It has been an honor," he says. "You have given me much to think about." He smiles slightly, then turns into a raven and flies away.

The smile bothers you. Was it mocking? Had he, after all, gotten the best of you?

If he had, there's little to be done about it now. He is gone, and you have business with Queen Maab.

You start walking, heading back in the direction of her pavilion. Navigation is difficult in the Vales of Twilight--the light is deceptive and the landscape shifts subtly from time to time. But you are experienced adventures, and you have a pretty decent idea of where you're going. It seems to take longer than your journey to Fae Skiemir. Perhaps you are tired. Perhaps it only seems longer because your quest is so close to an end. Or perhaps it really is longer; it's hard to know.

And then you come around a hill and see Maab's encampment stretched out before you. The tiny, hovering lights are still there, as are the pavilions and the courtiers. They had applauded you slightly when you first arrived. Now, you are greeted with thunderous applause and cheers.

The main pavilion awaits.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday April 30th, 2019 5:22:55 AM

Tahni folds her arms and waits until Florian is out of earshot. "I still don't trust that guy"

--------------

Tahni looks about to see how the party are presented. She isn't afraid to cast a few Prestidigitation spells to remove any blood stains (or undesirable smells) from people's clothing.

She gives a few polite waves to the crowd and tries to remain somewhat modest. This is all happening so fast.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Tuesday April 30th, 2019 11:24:55 AM

"Yeah, me either Tahni. While people can change, we need to keep our eyes out for that guy. I suspect we've not seen the last of him."

-----------------------

As we approach Queen Maab's pavillions, Rill will pause with Tahni to get everyone cleaned up a bit.

Rill takes a quick glance around at the various courtiers and attendees. There's something about the fey that just doesn't sit right with the cleric. Nonetheless, it's appropriate to be respectful when welcomed with such fanfare and grandeur. It may be kind of a weird bunch, but they seen to mean well.

Rill will holds his bejeweled Rod of Splendor and uses it to transform his clothing into an all white (and probably more conservative) version of the style of dress he sees before him.

Rill waits to ensure we all enter together. "Well, here we go folks. Jozhur, you've been aboard the Lionfish the longest, perhaps you should lead us in."


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Tuesday April 30th, 2019 7:57:05 PM

Glad to be back Aex awaits their captain to lead them into the test and in front of Qjeen Maab once more..

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday April 30th, 2019 8:01:21 PM

Fang has no real opinion or feelings on Florian. She's already moved on to the end of their task and the possibility of finally becoming a dragon. She follows the others into the crowd with head held high.

(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Tuesday April 30th, 2019 8:03:21 PM

Bralin shrugs. "We do not need to trust him. He is gone. Should he return, we shall deal with him appropriately."

The dwarf accepts the clean up effort by his comrade's spells, and then accompanies them through the cheering crowd.

He nods occasionally, growing uncomfortable in the spotlight.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 153/159 --Shadow Companion 79/79hp 
Tuesday April 30th, 2019 10:10:35 PM

Jozhur lets out a deep breath as he starts toward the pavilion, "Right, let's go." After a few steps he pauses and turns back, "We still have the artifact, right?". He hopes Florian didnt steal it somehow.

DM Kathy 
Tuesday April 30th, 2019 11:10:54 PM

As you approach the main pavilion, Tahni and Rill pause to make sure the party is presentable. Rill suggests that Jozhur lead the way.

Jozhur pauses, suddenly concerned that the token may have been stolen. You check, however, and you still have it.

You enter the pavilion. The feast table has been cleared away, but the throne is still there, and Queen Maab is still seated in it. The assembled courtiers applaud you as you enter. Maab gives you a nod. "Greetings, Black Lions," she says.

As you approach, you see Lord Florian! He is standing off to the side, with a sullen expression, closely watched by a couple of elves in Maab's livery.

"Tell me of your quest," Maab says. "Were you successful?"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday May 1st, 2019 7:43:15 AM

"My queen" Tahni takes a knee "We have returned with what you asked"

She is super surprised to see Florian here. Has he been her emissary all this time? He doesn't seem overly happy though. No. It's something else. By the look of those elves he is likely under guard. She looks to see if he is armed. A captive perhaps?

"Interesting."



Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Wednesday May 1st, 2019 8:44:45 AM

Terser isn't terribly surprised to see Florian. He does seem the type to run in circles such as this. It just goes to show that you should treat every being with respect until they do something to lose that privilege.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Wednesday May 1st, 2019 10:32:19 AM

Rill isn't terribly surprised to see Florian. He does seem the type to run in circles such as this. It just goes to show that the Fey can be sketchy.



Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Wednesday May 1st, 2019 12:24:46 PM

Aw crud - these fey can probably read Rill's thoughts! Gaaa! Stop thinking, brain!

Rill will bow as we stop before Maab's throne.

"Greetings your Majesty. We were indeed successful. We arrived at the walls of Fae Skiemir, and we were able to get a group of Cloud Giants to work with us as they broke through the wall. Lord Florian joined us and fought alongside of us for some of the time there. That place is really a mess. We were able to call upon divine guidance to find the Guildhall you suggested. There we fought a most fearsome construct, and eventually were able to leave with this. And it was Lord Florian that teleported us out of Fae Skiemir without further incident."

With that, Rill will fish the Freeman's Token out of his extra-dimensional pocket and hold it up.

"I will say that all in our group were necessary and instrumental in achieving our goal. Even Lord Florian impressed us with his contribution."

Rill will nod to the vilderaven, glad he seems to be under the watchful eye of the good Queen. Lord Florian is very fey.

Ooops. I really need to stop thinking here.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Wednesday May 1st, 2019 4:41:53 PM

By the time they enter the Queen's tent once again, Aex is using her staff again to lean on. Leafy trots close behind. He's a bit disappointed of their last endeavors as he hasn't been very useful. But then again, neither has Aex with the loss of her magic and potions.

The little greenmage bows humbly again...
She does raise an eyebrow when she spots Florian and you are almost certain Leafy lets out a low growl.

"This hasn't been a walk in the part your grace... it has made it painfully clear how much I myself rely on some magic tricks and potions... without it... I have proved to being useless...

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday May 1st, 2019 6:48:38 PM

Fang has nothing really to add about the journey. They saw some monsters, killed them, and got out. She doesn't see what there is to talk about beyond that.

(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Wednesday May 1st, 2019 8:42:24 PM

Bralin raises an eyebrow at the presence of Florian.

But Aex's comments cause him to turn to the gnome.

"One quest does not define you, Dwarf Kin. Your magic tricks and potions have proved their worth more often than my axe."

DM Kathy 
Wednesday May 1st, 2019 10:54:47 PM

When asked about your quest, Tahni merely says that you got the token.

Rill elaborates, and makes a point of talking up Florian's contribution.

Terser and Fang have nothing to add. Aexana blames herself, but Bralin won't hear of it.

"I am pleased with your success," Maab says. "And so too will the Wold be, when they hear of it. And fret not, Aexana. Your companions value your contributions, or they would not stay with you.

"And I am pleased to hear that Florian played a role," she adds, glancing at the vilderavn. "Though somewhat surprised. He is one of my subjects, prone to mischief and deceit. And withholding things from allies. Is that not so, Florian?"

Florian bows. "My queen," he says. "I had every intention of sharing these items with my allies. It simply slipped my mind."

"Slipped your mind," Maab repeats. "Although they specifically asked you whether you found anything."

"My queen--"

"I think you had better stop talking and start sharing."

Florian bows again. "Of course, my queen."

He produces a Bag of Holding and begins pulling out loot. There are negotiations about how much he gets to keep, but in the end it is all resolved. Here is what you wind up with:

Ring of Spell Storing, Minor; Amulet of Natural Armor +3; +4 Breastplate; Staff of Frost; Scroll of Greater Teleport; Staff of Necromancy; Ring of Protection +5; Ring of Freedom of Movement; Belt of Physical Perfection +6; Scarab of Protection; Wand of Dimensional Anchor (42 charges); Robe of the Archmagi; Mantle of Spell Resistance; Sword of Subtlety; Orb of Storms; Trident of Fish Command; gold-and-emerald necklace; set of 5 platinum bracelets with rubies; set of 6 silver-and-pearl goblets.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Thursday May 2nd, 2019 1:08:33 AM

Rill looks at Florian.

"Oh Florian, you scamp. While we are fortunate that Queen Maab was looking out for our best interests, you are also fortunate that we are in the good Queen Maab's presence, because I can tell you is is unwise to cheat dwarves where treasure is concerned. It would be ... unseemly to sully her court with violence."

Rill just really likes having dwarves around.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Thursday May 2nd, 2019 6:13:53 AM

Aex can't help but chuckles as it turns out Florian has been able to gather quite some loot right under the nose of the Black Lions... there she was, gliding through walls only to recover a plain steel sword while he harvested nice trinkets.

Thankful for the kind words of Bralin and Queen Maab, little Aex quietly follows the rest of the meeting.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday May 2nd, 2019 8:00:01 AM

Tahni keeps her smile in front of her deity. How could she not?

"It's true. Florian played a role, majesty. We formed an alliance. He did show us a way into Fae Skiemir, though once inside seemed to forget our agreement"

She takes a look at the pile of loot. "Not that I doubt you, Lord Florian, but perhaps instead of pulling items from the bag you could simply turn it inside out? I know how it can be hard to reach things at the bottom sometimes and how they sometimes can accidentally get trapped in the seams."

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday May 2nd, 2019 6:46:54 PM

Fang is rather impressed at how much loot the fey was able to get in such a short time. The party didn't find anything close to that amount, though they weren't really looking to be fair.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 153/159 --Shadow Companion 79/79hp 
Thursday May 2nd, 2019 9:56:38 PM

Jozhur chuckles at Tahni. He doesn't care much about the treasure and is rather amused by the situation. He nods along when it comes to Florian's role. "He indeed helped us. We aided him, then he returned the favor. His words make it seem he may have learned something from this. But then again, he also fleeced us."

DM Kathy 
Thursday May 2nd, 2019 11:08:11 PM

Most of you decide to be amused by Florian's attempted deception. Tahni demands that he turn the Bag of Holding inside out, which he does with a little sigh. There is nothing else within.

Jozhur mentions that Florian seems to have learned something from this.

"I believe he has," Maab replies. "Deceit and manipulation is in his nature, but that doesn't mean he must use them for selfish ends. Perhaps he is ready for a new path?"

Florian bows but says nothing.

[OOC: The Wold has a semi-official rule that if you capture a bad guy, then let him go, the bad guy reforms and doesn't return to attack you. Although this wasn't exactly a "capture and release" situation, I'm applying the rule anyway. Lord Florian has reformed. I don't think he's happy about it, which I find amusing, but he has reformed.]

"But it is time to celebrate. Have you chosen your Dragon name yet?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Thursday May 2nd, 2019 11:41:14 PM

Terser is almost disappointed that he doesn't have the chance to assist Lord Florian in atoning for his wrongs. He had to go and do it himself.

He could go for a shiny new ring or mantle if it comes down to it, so long as the mantle matches his armor, of course.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Friday May 3rd, 2019 11:16:57 AM

To Forian, "Well Lord Florian - welcome to the bright side."

Then he turns to Maab. "Your Majesty, we have been discussing names and have not yet arrived at one. One of the considerations has been the Black Dragons, but legend suggest that such dragons are evil in nature. Do you think that being called the Black Dragons would necessarily be a negative thing?

"Also,this has be a long day so far and we have not rested since we last left your presence. If it please your majesty, may be we allowed to sit in your presence, even for just a bit?"


Rill will take out his own Bag of Holding and put the items Florian offered into it for later distribution.

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday May 3rd, 2019 6:44:53 PM

Fang looks surprised. "Why would we not be called Black Dragons?" she says without thinking.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Saturday May 4th, 2019 4:13:03 AM

"I could be mistaken however I believe there is already a Black Dragon group based in the Floating City. We should probably differentiate ourselves from them"

(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Saturday May 4th, 2019 9:03:36 AM

Bralin eyes Florian coldly, but says nothing.
If Queen Maab says the fey has reformed, he will not gainsay her.

The nearly salivates at the sight of the belt.

As for their Dragon name, the dwarf is partial to Sea Dragons.
This is not the place for discussion, so he remains silent.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Saturday May 4th, 2019 2:02:30 PM

Words are not Terser's greatest gift, so he'll likely go along with the group's decision on a name. He is partial to gems and mining though, so a black gem name wouldn't be objectionable.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday May 5th, 2019 6:49:18 PM

So the Black if out of the loop then...

"Obsidian perhaps? This volcanic glass can be sharpened to a sharper blade even than the finest steel... a deep black shiny gem... its dark, glossy surface polished into cold, hard glass, a “mirror stone” for those prepared to look deep into the inner being, the subconscious, to reveal one’s shadow self…flaws, weaknesses, fears, all... Nothing is hidden from Obsidian.

Or Onyx... fear is only as deep as the mind allows... fall into the void of the dark and mysterious, the place where the truth of your inner self reflects who you really are, not what society expects.The Onyx takes you to the magical world of dusk, a special time when darkness gives way to light. "


The Greenmage has always been fond of nature and all secrets it holds... while she focuses on plants and herbs she has not forgotten words of her old tutors back in Plateau City when she was studying the fine arts of nature.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 153/159 --Shadow Companion 79/79hp 
Sunday May 5th, 2019 8:28:59 PM

Sea, Onyx, Obsidian...Jozhur likes all the suggestions and has no objection. But, no one has declared us dragons of any sort just yet. First things first, he addresses Maab, "So, what would you have of us now, Queen?" Even though he is tired, his eyes glance around for leftover food and a cask.

DM Kathy 
Sunday May 5th, 2019 10:02:19 PM

Fang wants you to be called Black Dragons, but Tahni remembers there has already been a group by that name. Bralin and Terser don't offer opinions. Aexana suggests Obsidian and Onyx, two black gemstones.

Rill tells Queen Maab that you haven't made a decision yet, which she accepts with a nod. He and Jozhur are curious for what comes next.

"Now we celebrate!" the Queen says. "The newest Dragons--yet unnamed--have returned from their quest!"

Courtiers and servants spring into action. Chairs and couches are brought out, so you may sit or lounge as you prefer. Servants circulate with wine, cheese, and fruits, while musicians strike up a sprightly tune.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday May 6th, 2019 8:35:40 AM

Tahni tries to find a seat where she has a good view of all in attendance (and tries to discreetly make it as close to Maab's as she can).

She tries to think of some possible names for the group but keeps coming up short.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Monday May 6th, 2019 12:27:41 PM

Terser keeps an eye out for the harder stuff, something deliciously fortified that goes well with exotic fruits.

With Aexana's explanations, Terser is really starting to feel the Obsidian angle. Sharper than steel and reflecting your true self. That seems appropriate for those rooting out evil.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Monday May 6th, 2019 4:48:30 PM

(Ha - Tahni keeps coming up short - good one.)

Rill politely tolerates the fey celebration. The undisciplined nature of the fey is just not his cup of tea.
Still, they are going to a good deal of trouble on our behalf.

Maybe this is part of Rill's Dragon Consortium Test - learning to lighten up.

So he turns to Tahni, "Hey Tahni, maybe you can conjure up an illusion of the construct we faced at the end of our quest - you know, just an image to show them what we saw there."



(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday May 6th, 2019 7:24:06 PM

"The Dragons with no name?! Captain...I think the honor is yours to rename the Black Lions to what they have become... ", Aex softly says.

(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Monday May 6th, 2019 7:54:40 PM

"Onyx", Bralin nods. "Tis a good name."

The fey start the festivities, and the dwarf has never been one to turn down food or drink.
Bralin samples many of each, determining what he likes best.

Then, he can really start enjoying.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 153/159 --Shadow Companion 79/79hp 
Monday May 6th, 2019 10:10:43 PM

Jozhur grabs a mug, or glass, and enjoys the party. He smiles at Aex and nudges Rill with his elbow, "Yes, Captain, the honor should be yours."

Jozhur rather enjoys Queen Maab's company. Of the gods he has met, she is by far his favorite.

DM Kathy 
Monday May 6th, 2019 10:55:58 PM

Some of you are still discussing your Dragon names--Onyx or Obsidian? Most of you, however, are more intent on the celebration. Terser is able to locate some very heady elven brandy that soon has him floating at treetop level. Not literally. Well, probably. It's very nice, though.

Rill maintains a tense but polite silence, then suggests that Tahni show an illusion of the construct you fought in the Guild Hall.

Bralin samples various food and drink. He finds an appealing sweet spread that, when put on fruit, makes the stuff downright palatable.

The musicians are soon joined by jugglers, followed by tumblers, followed by singers, followed by more entertainments. The elves are making merry, and you're pretty sure they could go on all night (does morning ever come here?). Queen Maab, however, calls a halt.

"Now we will return you to Bonetown," she explains. "To continue your celebration, and meet with other renowned Dragons of the Wold. Are you ready?"

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Tuesday May 7th, 2019 3:25:57 PM

With Queen Maab's announcement that she is returning us to Bonetown, Rill will rise and solemnly bow to her.

"Queen Maab, your hospitality is outshone only by your own beauty. Thank you for your help and your generosity."

He smiles slightly as he turns to Florian. "Lord Florian, I wish you well. Perhaps out paths will one day cross again. Thank you for your assistance and for keeping our things safe until we reached this place."

"Now, as a wise insectoid group once said, let's get back to where we once belonged."


Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday May 7th, 2019 7:01:01 PM

Fang focuses on the food, skipping most of the alcohol. It'll be a long day and she's always been a lightweight when it comes to alcohol.

(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Tuesday May 7th, 2019 7:05:36 PM

Apples, completely covered in a sticky sweet spread, plop one by one down Bralin's gullet.
The dwarf nods in satisfaction.
A great feast indeed.

As Queen Maab calls a halt, and explains there will be more celebrations, Bralin rises to his feet, and joins Rill, waiting.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Tuesday May 7th, 2019 7:13:38 PM

Aex enjoys the remainder of the party and savors the many dishes and wines.
When the time comes to leave she's nervous... looks like they will not be leaving the same as they came.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday May 7th, 2019 7:55:40 PM

Tahni is more than happy to cast a Silent Image spell to show what the construct looked like. She starts off small, but then slowly makes it larger and larger until it fills up the room. Maybe that is bragging a little, but still, it's something she's going to remember for a long time.

The time with Maab was too short. It was always going to be though.

"I'm ready to return"

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 153/159 --Shadow Companion 79/79hp 
Tuesday May 7th, 2019 10:07:52 PM

It starts to dawn on Jozhur now. They are members of the renowned Dragon Consortium. Oh how far they've come. He sits quietly with a drink, reflecting on all of their great adventures.

Jozhur bows also bows slightly as Rill thanks Maab for the hospitality. As he remembers how they got to this place, he is unsure whether to quickly consume more alcohol, or regret drinking any in the first place..

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Tuesday May 7th, 2019 11:19:31 PM

Hopefully you're sending some of this spread for the rest of the townies and Dragons to appreciate. I wouldn't want to brag too much about the favours of the Lady.

DM Kathy 
Tuesday May 7th, 2019 11:45:45 PM

You bid your farewells to Maab's court, and prepare yourselves for the return to Bonetown. Somewhat to your surprise, Queen Maab rises and makes her way toward you.

"Let's give everyone a bit of a thrill, shall we?" she says, and transforms herself into a massive silver dragon!

You barely have time to register what has happened when blip! there you are back in Bonetown!

And somehow, they knew to expect you. The square near Portside House has been swept clean and decorated. Pots of autumn flowers stand here and there; banners hang from some of the buildings. One one side of the square, a formidable line of kegs has been set up, with open-air kitchens nearby producing delicious smells. Denizens of Bonetown mill about, and pause to cheer when you appear in their midst.

Then they gasp in awe at the sight of the massive silver dragon circling overhead.

The Harbormaster approaches. "Uh...." he says, eyeing the dragon. "Uh....Is he with you?"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday May 8th, 2019 6:35:09 AM

Tahni tries to clear things up with the Postmaster "Uh, we're actually with her" She looks about at all the commotion "How did you know we were coming?"

One final thing does come to mind "Where's the 'Fish? Is she ok?"

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday May 8th, 2019 4:17:06 PM

"I guess news spreads fast. Also, it's called the Dragon Consortium, why are you surprised about there being dragons?"

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Wednesday May 8th, 2019 5:47:48 PM

Rill wonders how much time may have passed here in Bonetown while we were in the Twilight Vales.

"You! You there!" Rill shouts to a boy on the street. "What day is this?"

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Wednesday May 8th, 2019 5:48:15 PM

Aex does not like standing in the center of the attention. The sooner she can squeeze out of the mob the better. Once back home she can finally make an inventory of her remaining potions.

(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Wednesday May 8th, 2019 7:11:09 PM

Bralin rests an arm on Aexana's shoulder.

"We must needs remain in the forefront," he practically apologizes. "We are the guests of honor, and I suspect more surprises await us."

The dwarf lifts his hand and acknowledges the crowd, before sidling up to Rill.

"I believe you will be giving the requisite speech, will you not?" he asks.
And is that a slight twinkle in the dour fellow's eye?

Valdor Dragonstone (ACDM Cayzle) 
Wednesday May 8th, 2019 8:08:20 PM


As Rill channels his inner Scrooge, you hear a jolly laugh behind you. You arrived facing Bonetown, with your backs to the sea, and as you turn toward the docks, you see the Lionfish, looking swell in proper trim and tack, the crew arrayed brightly and standing at attention.

Next to Tula, in armor so bright as to be glowing, stands the strongest half-elf you have ever seen. Indeed, it is Valdor Dragonstone.

Back in his adventuring days, he never did feel comfortable in a "face" role, letting other friends step forward, but in his retirement, Valdor has had to stand up as the premier hero of the Wold, and as he has with all his challenges, he has worked hard to win at this too. He smiles a half-shy, half-glad smile and walks down the gangplank to meet you ashore. His voice carries to you -- and to every person in line of sight.

"Ladies and Gentlemen! Noble Races! To all the free and fearless people of Bonetown! Please join me in welcoming a new group of heroes to the famed Dragon Consortium!"

There is applause and cheering.

"What group saved this city and all the lands and waters around from the evil demigod Biloopl? What group has waged war on the cruel slavers who sought to steal the freedom of innocents? What group has ever acted to make your lives better?"

"This one!"

The cheering and applause this time is exponentially louder.

Valdor turns to face you heroes and bows. He says -- to you all privately -- "So my friends! Congratulations! The Silver Lady sent word of your success. Now what name have you chosen for your group?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Wednesday May 8th, 2019 8:39:39 PM

Many thanks, and I feel you on staying out of the face role.

I'm pretty sure we're sticking to our strengths and going with a nautical theme.


The Boy. aka Jass of Downs, Gray Dragons. (SteveK) 
Wednesday May 8th, 2019 9:24:37 PM

The boy turns to Rill, the biggest blue eyes in an astonished face. “Coo? Why it’s Dragon’s Day!”

And the illusion melts away to reveal the emaciated form of Jass of Downs, the jovial if undead-looking Sorcerer from the Gray dragons and Dragon consortium! “Happy occasion, if I do say so myself!” He grins and winks. “And I do! I do!”

“A nautical theme will be new to the DC. And a welcome change from all the stuffiness!”



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 153/159 --Shadow Companion 79/79hp 
Wednesday May 8th, 2019 10:23:04 PM

It has been a long day (or days?), and it is not over yet. At least there are refreshments. Jozhur is happy to see the 'Fish still in tip top shape. He especially smiles as he notices Tula, then Valdor.

Young Jozhur isn't much for the spotlight, but he is growing accustomed to it. He keeps a smile on his face and occasionally waves to those who make eye contact with him. He wastes no time acquiring a mug of ale to sip on, it always makes these social situations much more enjoyable.

Townsfolk (DM Kathy) 
Wednesday May 8th, 2019 10:59:23 PM

The cheers from the onlookers, just like everything else in Bonetown, are a little rough. But most townsfolk seem genuinely proud of your accomplishments.

"So what are they, then?" asks one man. "The Bone Dragons?"

"Bonetown Dragons!" slurs somebody.

"Naw, you can't name 'em for a place, ya dunderhead. Briny Dragons!"

"Grog Dragons!" someone bellows, and the crowd erupts with laughter.

"I wanna be a Grog Dragon!" one man shouts.

Zane Stormfront, Iron Dragon (John C) 
Thursday May 9th, 2019 12:16:46 AM

A Brown and White Speck appears on the horizon, as it approaches it becomes more defined, it's a ship, sailing at around 200' in the air. From the size of the crew it must be absolutely huge in size. It seems to be sailing at a tremendous speed, as it circles the Bonetown, those with keener eyesight can tell that the crew are not human, and are actually quite small reptiles.Highlight to display spoiler: { It has a Crew of Kolbolds}
One of them leans over the side and and shouts down in a squeaky voice , "Hasss da Chossen One come?"
Another one slightly better well dressed and wearing a tri-corner hat cuffs the shouter up side the head, "Tay, I've telled you 'fore, hisss name is Da Bosss! You'z'id knowss if'n he wuz here." His voive was slightly less squeaky.
Then the Dragons mouth at the front of the ship speaks in a deep booming voice. "Captain Zane will arrive shortly I've been informed."
Within a few minutes of the ship speaking, the distinctive sound of a teleportation arrival can be heard, and a bronze haired and horned 'Taur arrives about 15' above the dock and drops on to it with a Thump.
He looks around sees the townsfolk as well as the Bonetowners he'd helped out before, then he sees, or rather hears a yip from above. He looks up and sees Kip cuffing one of the crew.... He can just imagine what embarrassing thing Kip just prevented.

"So, did you have a nice trip? Now for the toughest of all decisions, and I hear some suggestions coming from the crowd already...." He actually has a smile on his face, the last time that the Bonetowner's same him smiling, he was in hand to hand with that giant undead thing.... Then you notice something new for the dragon monk, there is a hilt of a very large one-handed sword sticking over his shoulder.

Bosk DeOx of Hook City, his cohort Captain Barnacle Jane and the Calypso's Cry 
Thursday May 9th, 2019 12:57:53 AM

From the sea you can just make out a large ship the color of deep mahogany, and even from a distance the red cast identifies it as Calypso's Cry. Known for the unusually high number of women sailors it employed...well not so much the number of women as the captain's willingness and ability to take in young women with little or no skill and make them some of the finest sailors on Rum. At the wheel is the Captain, Barnacle Jane, a tall and beautiful woman with flowing red hair.

Beside her stands a familiar figure, a large minotaur with blond hair. Even from this distance the 9 1/2 ft tall figure is a commanding presence. Perhaps it is the 10 ft bastard sword and great sword slung across his back, a third eye in the center of his forehead, or that he casts no shadow in the Wold.

Casually he brushes some sea spray off of a black pea-coat sewn of chimera skin with cold as wisps of dark fog seeping from underneath his cloak.

Where the armor doesn't cover you can see the scorpions moving through his fur. Not crawling on top of it or under it, within in it as a ghost passes through a wall or a tattoo through the skin. If that were not strange enough, a silver Holy Symbol like you have never seen before is emblazoned on his forehead and in the center of it is living third eye darting left and right. On his breast is the adamantium emblem with the IA Shield worn by the Iron Adventurer's before they became known as the Iron Dragons.

As the ship docks the young Paladin for the Dead jumps off and calls out with laugh. How about the Flotsam Dragons!? I hear you all have been doing a bang up job! I hope you all do not mind if my friends and cohorts tie up the boat for a while. The Captain, Barnacle Jane, is an old friend from Rum that offered to take us up here. Silently he thinks to himself that the crowd must be having as much fun making a play on words with Bones as the did with Hooks.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday May 9th, 2019 7:46:54 AM

This is all getting too much. Maab, Valdor, Jass, Zane and Bosk. There are idols everywhere. You'd hate to be an evil-doer in Bonetown right about now!

Despite all the party have been through and what seems to be acceptance into the consortium, Tahni still finds herself giving nods of respect to each of the heroes. With enough adventuring maybe one day she might be considered an equal. What a day that would be. It's nice to dream.

In terms of the name, well, the party have had a discussion on it. She looks to one of the others to make the grand announcement.

Restlin the Mendicant 
Thursday May 9th, 2019 10:34:14 AM

Restlin pops into existence without fanfare. He's dressed head to toe in a masterfully crafted crimson and gold suit, complete with matching top hat. His causal mannerisms clash with the outfit.

"This where the party's at? It's been...well, actually it's only been a few days since those science dudes threw us a party after we killed all those robots, but it's time for another one." He sadly notes Zeoll's absence. That dude always seemed to leave just as fame was creeping up on him.

"Bone Dragons aren't really the nicest of dragons. Maybe the white...no, white dragons are jerks too. Alabaster Dragons? Is that a thing?" He looks to Bosk, wondering what he brought to drink.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Thursday May 9th, 2019 11:11:21 AM

Dragon's Day. Everyone stares at the Black Lions, expecting ... something. Mostly everyone seems so focused on the naming of our group. It seems like there is general consensus on the name we've discussed. Rill looks sidelong at his companions as he speaks.

Borrowing from a tale he heard as a child, he begins.

"It seems the time has come my friends
to talk of naming things.
I see Bosk and Zane, Valdor and Jas -
the equivalent of kings.

"As luck would have it, Restlin's here
The mendicant's arrived!
But Zeoll's noted absence
leaves us just a bit deprived.

"The good Queen Maab flies overhead,
in mighty dragon form.
And a name must determined,
lets we all stand here 'til morn.

"Much thought has been given this,
and a name has been discussed.
Sea Dragons is the name we choose.
Now let's drink with no more fuss!"




Zane Stormfront, Iron Dragon (John C) 
Thursday May 9th, 2019 2:23:15 PM

"Besides Alabaster, you have Sea Dragons and Pearls you could use as a call sign."
Then quieter and just to the Bonetown Crew, "It's not all glitter and gold you know. Now Kip, he's pretty good at handling the ship, but the rest of the crew, are a bit to, Restlin what flowery word would you use for the majority of the new residents in our cellars about how they see me?" Zane asks his fellow Iron Dragon.
"Just know this, the Universe will always find a way to keep you humble, or it'll bring you back down to earth the hard way. Trust me, I know." he says as he glances sideways up to the ship that is floating above the docks.

(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Thursday May 9th, 2019 7:16:06 PM

"SEA DRAGONS!" Bralin bellows in agreement with his companion, friend, and dwarf kin.

The dwarf raises a mug, which he got from somewhere, in a salute and toast, downs it in two swallows, and grabs another one.

A fine thing, these celebrations. There is always a mug near at hand.

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday May 9th, 2019 7:50:07 PM

Fang is actually getting somewhat tired of celebrations. They've been working hard to complete the assigned tasks and she just wants to go sleep for half a day or so. Still, she nods respectfully to the dragons and adds her small voice to the call of "SEA DRAGONS!"

Beriothian the druid 
Thursday May 9th, 2019 9:02:09 PM

A huge water elemental appears in the blink of an eye, and just as quickly transforms into human form.
An intimidating figure stands before the group, or at least he would be intimidating it wasn’t for the battle worn druid vestments draped about him that make him look just as likely to ask for spare change to challenge you to a fight. His dark auburn hair falls just past his shoulders, and while a careful observer may notice a stray vine stuck in his locks, the hair itself is surprisingly well kept. A few may recognize him as the druid Beriothian.

I apologize for the sudden appearance, I am keeping an eye on an impressive hurricane the likes of which haven't been seen in almost a decade. But I heard you had returned in triumph and had to stop by and celebrate with you!

Oh, and don't let Restline talk you out of the White Dragons, there's something to be said for "A Bunch of Jerks", it's the kind of moniker that sends waves of fear through your enemies when they hear it.


Valdor Dragonstone (ACDM Cayzle) 
Thursday May 9th, 2019 9:51:39 PM


Valdor nods as other Dragon Consortium heroes arrive.

"You, the good people of Bonetown, have seen at first hand how these heroes have earned Dragon Consortium membership. We will not take them from you, and in fact, their new home will be a worthy castle, likely the grandest building in town!"

"My friends, I give you the Sea Dragons!"

The crowd cheers wildly. "SEA DRAGONS! SEA DRAGONS!"

Valdor continues -- "We will not take them from you, but they now take on a larger role of dealing with the most critical threats to the Wold here and all over creation! May the Gods bless them in all they continue to do as they have blessed them to this point."

There is wild cheering and chanting.

Valdor spreads his arms, using all the training that his best friends Mordrid and Joe Hand tried to instill in him. He speaks from deep in his diaphragm.

"Crew of the Lionfish, Slaver-Bane, Demigod Defeaters! And now, Dragons!"

The crowd goes wild.

Valdor raises his hands. "Let each of these heroes speak! That is, any who do not mind being put on the spot!" He grins. "Sea Dragons, come forth and tell us a story of some facet of your careers that has brought you to this celebration!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Thursday May 9th, 2019 10:55:23 PM

Indeed, we are the Sea Dragons. And while we may be called on to right larger wrongs than before, let no one in the seas and beyond who would deal in slaves forget that we will free any that find themselves oppressed.

Townsfolk (DM Kathy) 
Thursday May 9th, 2019 11:45:48 PM

The denizens of Bonetown are not accustomed to being called "good people." There are a few puzzled glances exchanged, and some muttered "who's he talking about?"

But then the time comes to cheer again, and they do so wholeheartedly.

"SEA DRAGONS, SEA DRAGONS, SEA DRAGONS!" they chant.

"Grog Dragons!" somebody yells, and there is laughter.

Valdor calls for speeches. "Speech! Speech! SPEECH!" the crowd yells in delight.

Jass of Downs, Gray Dragons. (SteveK) 
Friday May 10th, 2019 6:53:45 AM

”The Sea Dragons!”, Jass shouts with the others, and takes up the call, Speach! speach! speach!”

The extremely gaunt man keeps near the drink so as to be less noticeable. “People don’t want a living lich to be at their party; brings the whole aptmosphere down”, is his explanation. Still, the charismatic Jass can’t help but be a part of the celebration! He casts an Unseen Servant and Spectral hand to bring drinks to people who can’t get through the press at the tables. And he uses Prestidigitation generously to cool or warm drinks as needed.

During his ministrations, he turns to hear the Wisdom of the Sea Dragons!

Zane Stormfront, Iron Dragon (John C) 
Friday May 10th, 2019 10:04:53 AM

Zane shouts, The SEA DRAGONS!!", as he does, he makes a signal towards the hovering ship.
A moment after the signal, a gout of flame erupts from the dragon's head at the front of the ship, it arcs out to sea a good half mile or so before it explodes.
The big Taur is now truly smiling.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Friday May 10th, 2019 5:27:16 PM

It's been a loooong day, and it looks like this party's just getting started.

Rill whips out a wand of Lesser Restoration, and will hit each of the Black Lions/Sea Dragons that needs it. (Since this will remove the fatigued condition, it should perk everyone up.)

As for speeches, Rill is really not up for a long speech. Nonetheless, we do have a responsibility here and perhaps he can speak up enough to alleviate the pressure on his friends.

"Greetings people and pirates of Bonetown. Welcome visiting Dragons and Dieties. You all do us a great honor - probably more than we deserve. The gods and powers of the Wold have been kind to us even as they have called on us to address problems in the Middle Seas and beyond. It seems like an age ago that I was first welcomed to to this crew with bacon and beer. Jozhur, the longest standing member of our crew was there, as was Terser and Aexana.

"Since I've sailed with the Black Lions, we have put down a corrupt shipping guild. We have rescued a sentient stone that a would-be god sought to control the Middle Seas. Then we descended deep beneath the sea to end that same would-be god. We have journeyed high to Ice Peak in the Ice Vein. There we sought the counsel of Frigga'Isa, were seen and judged by the Powers Burfell and Celciun, and defeated a ja’Kollu Iss’Wyrm to close a portal with that place. We have met with the Pirates of Jack. We have defeated ships full of undead that plied the Middle Seas. We put down a slaving ring, freed the slaves, and fought in the arena in Dirt City. We joined heroes from across the Wold in a battle to save the Wold and restore the Sargrass plains.

"None of this could have been done by one alone. We have learned to work together, relying on each other's strengths as we shore up each other's defenses.

"Now we have passed your test, having brought back the Freeman’s Token from the fabled city of Fae Skiemir, and we stand here before you, proud to be from Bonetown, honored to do what is needed, and humbled to be invited into so auspicious a membership as the Dragon Consortium."




Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday May 11th, 2019 5:06:37 AM

Fang is perked up by the Restoration, but winces and flattens her ears at all the shouting.

(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Saturday May 11th, 2019 9:18:51 AM

Bralin gives Rill a slight nod, accepting the Lesser Restoration spell.
Tis time for speeches, as he suspected.
Valdor Dragonstone called for a history of his career.
He will get one.

The dwarf finds a convenient table to stand upon.

"I am Bralin Stoneminder of the Clan Corregan, Stone Warden, Black Lion, Crimson Shield, Sword of Light, Sheriff of Merrydale, Blooded of Ice Peak, Sea Dragon. I have not traveled with these worthies long, and I suspect few here know me, excepting those who have shared with me a table and a tankard."

Bralin pauses and looks out over the citizenry of Bonetown.

"Mayhap, that includes most of you after all."
He raises his own tankard in salute, and takes a great gulp.

"For many years I have crossed the Wold, lending arm and axe to those in need of aid. As Rillet Savenport has stated, we have achieved much success."

The dwarf pauses again, retrieves a small marble statuette of a human boy, contemplates it for a brief moment, and returns it to his haversack.
"We have also encountered failures. Tis failure that keeps one grounded.
The Sea Dragons have retrieved the Freeman's Token. The seas shall be freed of the plague in which one being shackles another.
And yet, we, your Dragons, know there is more that can be done, more wrongs to right, more innocents calling for aid.

Know now, whatever our name, we shall continue to answer that call."


Bralin raises his tankard again.
"And I shall continue to share table and tankard.
To the people of Bonetown! May they prosper always!"


Bralin drains the contents of his mug, and climbs down from the table, and makes his way to retrieve a refill.
As he passes Rill, without breaking stride, he declares,
"Speech".



Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Saturday May 11th, 2019 11:06:41 PM

Terser waves off the charge from the wand, rolling up his sleeve and flexing to show his newish tattoo. I figured it was smart to be able to shake off the fatigue or rage rather quickly sometimes.

He also addresses the crowd, though his companions have done so rather eloquently already.

I am Terser, originally from the Scab, where I lost my family not to disease or battle, but from my own negligence.

Still, without that loss, I would not have found my family on the Lionfish. And now to extend that to the Dragon Consortium is both an honour and a privelege.

We will continue as we have, protecting all families of the Wold as we are able. Except your ears, I'm afraid they'll have so suffer some more speeches yet!


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday May 12th, 2019 6:07:34 PM

When it is her turn to speak Leafy gives her a nudge in the back so there's no way to back away from it...
The little Gnome fidgets her vibrant green robes as she begins her tale on how she got to be here.

"Greetings and thank you all for throwing this party...

It's been a while since I first met the crew of the Lionfish... I first laid eyes on them in the Mothering Mare Inn when visiting the Taur Islands. I wanted to find out if Taurs were more animals or humanoids... back then we had Zeoll and Magana... both you could categorize them as... well you know... anyhow they should have been here with us.

Only Jozhur remains of that old crew. It has been an honor to sail the Lionfish with him for so long. During our travels we sadly lost some crew members. Yet time and time again they have been replaced by wonderful new companions.

I dropped to death once thinking flying would keep me out of harms way... not... but the Lord Gargul granted me a ticket back only if I would buy myself a Ring of Featherfalling so I would never again plummet to the ground. Been wearing this little trinket since...

To study more on Herbalism I did abandon the crew for some time after Billoopl. When my training was complete it took some time to track down the Lionfish and it was by luck that both the Lionfish and the ship I was on got shipwrecked on the same island during a thunderous hurricane. The crew invited me back in and I've been sailing with the Lionfish again since that day and what a journey it has been!

My friends, it is my greatest honor to serve with you on the Lionfish and I thank you all for enduring me!

Sea Dragons... sounds cool! I'm honored to being part of this and I will bear that name with pride!

SEA DRAGONS!!




Townsfolk (DM Kathy) 
Sunday May 12th, 2019 7:59:53 PM

There is an awed "OOOOHHH" when the gout of flame bursts from the dragon figure on the ship. Light applause breaks out.

These rough-and-tumble not-quite-pirates are surprisingly skittish about unseen entities bringing them drinks. Perhaps they remember the tale of the Soul Driver.

Rill speaks, and the crowd cheers wildly.

Bralin offers a toast. Those with drinks raise their mugs and tankards in response. There are cheers and whoops.

Terser speaks to polite applause and more cheers.

Aexana speaks, ending with a shouted SEA DRAGONS! The crowd cheers, and obligingly begins chanting again. "Sea Dragons, Sea Dragons, Sea Dragons!"

Fang's poor ears are suffering, but she soldiers on.

Valdor Dragonstone (ACDM Cayzle) 
Sunday May 12th, 2019 8:10:34 PM


Valdor nods and applauds with the crowd, but then raises his hands.

"Friends, you know what these heroes have accomplished because they have served well the people of Bonetown, and indeed all the people who live around the Middle Seas. But the Dragon Consortium is a group whose labors cover all those in need around the entire Wold."

"The Dragon Consortium will help the Sea Dragons make a suitable home here, a castle fit for Dragons. They will be based here. We will not take them from you. HOWEVER, the Consortium will work with them as they now take on a larger scope of dealing with the most critical threats to the Wold at large. Around the Wold and even to other planes, these heroes are no longer just of Bonetown. They are of the Wold!"

"May the Gods bless them in all they continue to do as they have blessed them to this point!"

"The first part of this blessing are a few gifts that all Dragon Heroes receive."

Valdor pauses dramatically before announcing what the gifts are!

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday May 13th, 2019 1:40:02 AM

Tahni has been quiet for the most part. She smiles, waves, nods and applauds. All the actions one would expect her to do.

Though her battles with the Dragons have still been few, she has had her fair share of excitement. The Scab will always be a memory she looks back on - for both its beauty and its darkness. Wyverns, magma elementals, purple worms, duergar and necromancers. She fought them all. Amidst all the battle though she found her soulmate. He's out there still somewhere. Bruagh. She will find him one day.

Tahni snaps back to reality. Did Valdor say a blessing?

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Monday May 13th, 2019 11:40:36 AM

Rill says to Valdor, "A castle? We have discussed this. As the Sea Dragons, we would see our focus as protectors of the Middle Seas and the creatures and communities that rely on the seas.

"Would it be possible to instead have a ship, a sort of floating fortress that serves as our base and can be sailed from port to port where we are most needed?"


Zane Stormfront, Iron Dragon (John C) 
Monday May 13th, 2019 12:29:21 PM

Zane snickers....."You have no idea just what is involved with this castle, and just how you get around as a Dragon....
I didn't need Kip to bring the Spelljammer here, I just felt it appropriate for him to bring her to your celebration.
You have things yet to learn, just think back to last year when Bosk and I arrived, you might be able to deduce a bit before it's explained. And that's a private matter, that discussion I mean."

He brushes his mane back with his right hand. Highlight to display spoiler: { you notice a Iron ring on one of his fingers as well as a plain silver band on another, on the same hand, and a ring on his left hand as well, totaling three rings... }

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Monday May 13th, 2019 1:49:12 PM

Aex is agreeing with Rill on this one...

"That sounds very cool Rillet! It would seem very appropriate for the Sea Dragons to have something like a floating fortress somewhere over the vast Woldian Oceans. A location never known to other sailors... sometime close to land so it can be spotted from the shorelines... on other occasions somewhere over the horizons beyond the reach of ships. Would be handy though it the Sea Dragons would actually be able to teleport in and out of that 'castle' at will...


Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Monday May 13th, 2019 5:38:34 PM

Rill looks up to address the snickering Minotaur. "My most esteemed and respected Zane, I will freely admit that I have much to learn about a great many things, but I think you misunderstand my request. We do not seek a floating fortress for transportation.

"We may not yet know what it means to be a member of the Dragon Consortium. But we Black Lions do know something about being a light in the darkness where despair seeks to swallow things up. You brought your ship here as a gesture, as a kindness to us and to the people of Bonetown. In this same way, having a base of operations that we are able to move about the Middle Seas would be a symbol of hope wherever we dock."


(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Monday May 13th, 2019 6:53:20 PM

Bralin used up his weekly allotment of spoken words with the speech he just gave.

The dwarf listens closely to talk of castles and blessings, but does not say anything.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Monday May 13th, 2019 7:28:23 PM

Terser savors the drama from Zane.

While a floating fortress sounds great and all, there's nothing quite like dwarven stone around you. And stone tends not to float so well. Unless...pumice castle?

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday May 13th, 2019 9:53:54 PM

Fang winces slightly at the idea of a floating fortress for their castle. She really should have expected something like that, that's why she got a Ring of Water Walking before joining the group. She really wishes she was at all skilled at swimming, there was just never time to learn very well in the past (the joys of 3 skill points for half my levels... and 1 for the other half XD).

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 153/159 --Shadow Companion 79/79hp 
Monday May 13th, 2019 11:26:27 PM

Jozhur, apparently too starstruck to chime in earlier, speaks his part about the castle.

"Well, I've grown pretty fond of the Lionfish...and her crew." He pauses as his eyes catch Tula for a moment, "A larger ship would require a much larger crew, meaning bringing on new members we maybe can't trust. Besides, we want to keep Bonetown in our interests, just having a castle here serves that very well."

Townsfolk (DM Kathy) 
Monday May 13th, 2019 11:41:18 PM

The crowd is confused. Most of them aren't entirely sober, and they're having a hard time following this. There's going to be a castle? In Bonetown? Or maybe a ship? Or a ship that's a castle? Or a castle that's a ship?

"Grog Dragons!" someone yells, followed by laughter and hooting.

"Show us the gifts!" yells someone else.

"Yeah, let's see 'em!"

"Gifts! Gifts! Gifts! Gifts!"

Valdor Dragonstone (ACDM Cayzle) 
Tuesday May 14th, 2019 12:27:55 AM


Valdor laughs. "The details of your castle can be set in stone -- or wood -- at a future date. For now, let us continue the induction!"

"Before the gifts, let me lay out what the Consortium expects of its Dragon members."

"Dragons are a force for good in the Wold. Where there is evil, we stop it. No matter the sacrifice. Children look up to us as heroes, so we are role models too."

"Dragons help those who can't help themselves. We give to those in need, but not just with gold. We help others learn to support themselves."

"Dragons offer heroes advice and training. We help younger adventuring groups, guiding them to greater wisdom."

"Dragons are "knights-at-large" in every kingdom that respects decency. We act as leaders in all communities."

"We do not ask our members to take an oath, but if you Sea Dragons wish now to speak of how these values touch your souls, if you wish to speak to your commitment, please do."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday May 14th, 2019 7:48:39 AM

Like Bralin and Terser, Tahni stays pretty quiet. They are no doubt doing dwarves all over the world proud.

Maybe she should say something?

Tahni takes a step forward and gives a nod to Valdor. She looks out over the crowd and raises her hand to give them a wave. She opens her mouth to speak but, try as she might, no words come to mind. Well.. no good words.

"Uh... I do"

She has never been good at public speaking. Many are the times that she has simply introduced herself incorrectly. This may be a new highlight.

Tahni smiles politely to the crowd, gives a nod to Valdor, and steps back in line with the others.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Tuesday May 14th, 2019 11:57:04 AM

"Valdor, I certainly support and commit to all these principles."

"As far as acting as leaders in all communities, how do you balance taking a leadership role with not supplanting the local authorities?"



Zane Stormfront, Iron Dragon (John C) 
Tuesday May 14th, 2019 2:32:24 PM

Zane snickers again, he clears his throat loud enough to get attention.
"Do you honestly want to be in charge? Our Group is based in Hook City, that place runs on paperwork. I think they have a form to fill out just so you can be allowed to breath. Although I do think 2 or 3 of us, not me by the way, wouldn't have a problem being in charge there, they think it's too inefficient.
Now in an Emergency, the Iron Dragons are deferred to if we are there to handle it. I believe that's what Valdor means by a Leadership Role."


Jass of Downs, Gray Dragons. (SteveK) 
Tuesday May 14th, 2019 5:39:58 PM

Jass, his jovial mein gone, produces from thin air a exquisitely carved box, sinuous dragons chasing waves and ships across the pale driftwood. Bringing it near Valdor, the gaunt human unlatches it but does not open the box. Instead, he holds it at the ready for the elf of the Golden Dragons, awaiting the approval of the oaths.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Tuesday May 14th, 2019 6:17:17 PM

For a moment Aex observes the older Dragons as they welcome the Black Lions into the Consortium. The little greenmage wonders if this... rockstar attitude comes with the Dragon title... How can she ever even reach up to the ankles of these glorious Dragons?

Looking up at Valdor she answers.

"In the sight of your grandeur I am but a humble small shopkeeper... but if my service could aid those in the Wold that need it most I will gladly join Master Valdor... "

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday May 14th, 2019 6:45:32 PM

Fang has no such notions of unworthiness. "I have worked towards this moment for a decade. I well know the responsibilities and creed of the consortium and I will live up to them as best I am able, as we all have done else you would never have offered the position."

Valdor Dragonstone (ACDM Cayzle) 
Tuesday May 14th, 2019 7:59:55 PM


"Yes, it is as Zane says. Dragon Heroes are not political leaders. They lead by example, and by providing a source of generosity, strength, and courage." Valdor says, "Many local and national leaders will carefully consider what you suggest, especially in your areas of dire threats that challenge the Wold -- but we are not kings!"

Valdor nods thanks to Jass, and takes the box and opens it. Within are beautiful rings carved of black coral and polished to a high sheen.

As each Sea Dragon speaks -- so far that means Tahni, Rillet, Aexana, and Fang -- Valdor has a word with each hero and offers a ring as a gift.

He hands a shiny smooth ring to Tahni, smiling to put her at ease, speaking softly for her alone. "Speaking in public is hard, but you get better with practice. Don't worry, Sea Dragon!" he says.

He bows and gives a ring to Rillet. "You will be a good leader, I think, my friend. Do not worry overmuch. All will soon be as it needs to be, as the Consortium does its work around the Wold."

"Your humility serves you well, Lady Aexana," says Valdor, as he hands her a ring. "But be confident as well, for the Consortium is confident in you."

"Fang, you are of course right," says Valdor. His voice drops in volume for privacy. "But we sometimes state the obvious for the sake of those who are listening in! We lead by example, we Dragons." He smiles and hands Fang a ring.

He looks to the remaining Sea Dragons.

(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Tuesday May 14th, 2019 8:00:17 PM

"Aye" Bralin calls.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Tuesday May 14th, 2019 8:35:50 PM

Doing what we always do, just bigger and better? I think we can handle that. We'll do you proud.

Townsfolk (DM Kathy) 
Tuesday May 14th, 2019 11:29:18 PM

When the box is brought out, the crowd stops chanting and cheers. A fresh burst of cheering and applause greets each ring given to a Sea Dragon.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday May 15th, 2019 7:45:10 AM

Tahni can't help but blush when Valdor whispers to her. Bralin and Terser did a better job.

Does she put the ring on now? Is there some sort of procedure? For the mean time she clutches it tightly. It wouldn't feel right until everyone had one and they could put them on at the same time.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Wednesday May 15th, 2019 1:37:04 PM

Rill looks at the ring and then slips it on his finger.

"Cool ring Valdor. I am honored. What's it do?"

As we wait, Rill turns again to Zane. "Zane, what is it you enjoy most about being a member of the Dragon Consortium? What is it you think we should know about being heroes in the Wold."

Zane Stormfront, Iron Dragon (John C) 
Wednesday May 15th, 2019 3:44:27 PM

Rill receives an answer, "It tends to bring the best out of a Hero who becomes a member. I, myself, have gone from using a word or two most entire weeks, to actually speaking out while in public, as you can obviously tell right now."
Then in the minds of those who have donned the polished coral rings already as well as the other DC members in attendance, "You can also keep conversations secret and quiet when you need to. Being able to change plans in combat, and not be overheard changing those plans is very very handy, trust me.
Usually only the other Iron Dragons converse amungst each other this way, but you can contact any Dragon Consortium Member this way, and since I can see you and know you, I can limit this to your bunch as well as the other Dragons that are here. I'll leave it to Valdor to explain the rest of the tricks the rings may do, as they are probably different for each group.."


(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Wednesday May 15th, 2019 7:27:27 PM

Aex takes the ring Valdor gave her in her hand and turns it around a couple of times.

"Master Valdor... I already have three rings... a Featherfalling one Lord Gargul commanded me to wear. A ring to protect me and another one to make me invisible. " At the mentioning of each ring she holds up a hand. With the last ring she holds up the hand of glory around her neck.

"Should I remove one ring to wear this one instead? What's it for??"

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday May 15th, 2019 7:35:45 PM

Fang takes the ring and bows. She starts to put it on a finger, then hesitates. She already uses two magical rings and both are pretty important. After a moment she just puts it on a different finger, resolving not to activate any of her rings until she can get it sorted out. What happens when you wear too many rings anyway? She doesn't want to lose a hand to a malfunction.

Jass of Downs, Gray Dragons. (SteveK) 
Wednesday May 15th, 2019 8:13:47 PM

Jass laughs and holds up his hands that have not two but three magical rings! “Never fear! The Dragon consortium Ring doesn’t affect the ability to get full use of two other magic rings. “

“You see, Each hero gains a magic ring that provides the following powers when worn. The ring only functions for the specific hero and only with other heroes wearing their Communication Ring. Ring does not take a magic ring slot nor does it affect Wealth by Level.
- Telepathy. With any Dragon Consortium PC with no distance restrictions. Telepathy does not work across planar barriers. It may also receive communications from the Dragon Stones scattered throughout the kingdoms, when activated during an emergency.
- Status. Each hero gains 'Status' per the spell with each other DC in their adventuring group.”

(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Wednesday May 15th, 2019 8:54:44 PM

Bralin nods at Jass' description of the rings.

"Most useful," he agrees.

The dwarf waits patiently for Valdor.

Townsfolk (DM Kathy) 
Wednesday May 15th, 2019 10:00:44 PM

As the action slows a bit, the crowd starts getting restless. There are calls for more ale, more food, some fancy magic. A couple of fist fights break out.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 153/159 --Shadow Companion 79/79hp 
Wednesday May 15th, 2019 10:03:58 PM

Jozhur nods his head to Valdor. "Those are good values to live by, ones we all strive to adhere to every day."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Wednesday May 15th, 2019 10:32:30 PM

I usually have some magic going to keep people from poking around in my head. Is that going to be a problem for these rings?

Valdor Dragonstone (ACDM Cayzle) 
Thursday May 16th, 2019 12:19:23 AM


Valdor listens carefully to the last three Sea Dragons -- Bralin, Terser, and Jozhur. He gives each a ring in turn.

He chuckles when Terser speaks of pride. "You and your group have already made us proud, and we will be watching your future adventures eagerly."

Bralin speaks only a few words. "Good Sir Bralin," Valdor says softly, "Your friend may be Terser, but you are tersest!"

Finally, to Jozhur, "As the most veteran Sea Dragon, I know your example will lead your team to great victories."

Listening to the conversations around them, Valdor reassures the Sea Dragons. "It is as wise Jass has explained it. The rings allow telepathic communication with anyone in the Consortium who is wearing their ring. It gives you the status of your comrades in arms. And it does not interfere with wearing other rings. It will function as you wish, so fear not."

"In addition, when your new castle, or ship, is finished, it will contain a Greater Teleport room that is yours to use freely."

He sees that the crowds are growing restless. As servitors spread throughout the crowd to refil plates and mugs, Valdor turns to the Sea Dragons. "Before we whist away to the Giggling Ghost, please address the people here, with your first chance to speak as Sea Dragons."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday May 16th, 2019 7:48:23 AM

Tahni summons her courage and steps forward. She holds the ring up in the air and with a clear, bold voice she declares "We won't let you down!"

That wasn't too bad actually. Tahni slips back into the line and slides the ring onto her finger. "Testing. Testing. Can anyone hear me?" she says telepathically over the ring.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Thursday May 16th, 2019 11:54:48 AM

Fourscore and seven years ago, our forepirates...

No, that's no good.

Friends, Boners, Countrymen, lend me your ears...

Yeah, probably not.

So long and thanks for all the fish...

Mmmm. no.

"People of Bonetown. Long have you served as our home port, and for that we shall be eternally grateful. The people and pirates of Bonetown have taught much. We've learned from you to fight hard and not give up. To be clever and resourceful. We've gained strong sea legs and learned to adapt to all situations.

"As we move into a broader role in the Wold, we will continue to carry Bonetown in our hearts. And as we have shown you all, we will continue to demand justice and fairness. We will not tolerate slavery or oppression. And we have no patience for theft and murder on the seas or in town. Remember these things as you all continue to redefine what it means to be a pirate in the Middle Seas. And remind others that we will always be watching the seas."


Rill smoothes his white robes, magically removing any spots or stains. Then he tests out his new ring to silently say to the others, "OK Valdor - can we be done with the speeches now?"

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Thursday May 16th, 2019 6:00:49 PM

Aexana intently looks at the new ring given by Valdor... it is as if all border and distances of the known Wold suddenly dissapear. Such vast power is not to be taken lightly... who is she to be granted such overwhelming power...

Given the power of the ring she thinks it is befitting to be worn on the hand that holds the Featherfalling ring.

"Hello?? It's me..."

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday May 16th, 2019 7:51:01 PM

Fang answers through the ring. "Yes I can hear you.

(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Thursday May 16th, 2019 8:09:42 PM

Bralin regards Valdor.

"Our final labor" he notes to Rill. "Speak consecutive speeches to the same audience without repeating yourself."

The dwarf reclimbs the table he used earlier.

"People of Bonetown, raise your mugs!" he calls.
"On this day, men and women of Bonetown have taken their place among the elite.
Call us Lions or Dragons, or occasionally Drunks, we remain one of you.
May the wind fill our sails, and the sun warm our backs.
May our troubles be few, and our pleasures be many.
May we find love and life and an unending supply of grog.
DRAGONS!"



Jass of Downs, Gray Dragons. (SteveK) 
Thursday May 16th, 2019 9:27:47 PM

Jass retires back to the drink tables, providing some showy but meaningless Magic’s with each prestidigitation. This is the Sea Dragon’s time, and known from long observation, their people and town too!

He waits for Valdor’s signal to move the party from Bonetown to the Giggling Ghost...

Valdor Dragonstone (ACDM Cayzle) 
Thursday May 16th, 2019 10:59:16 PM


Valdor raises his hands and calls out, "Ladies and Gentlemen, I give you ... the SEA DRAGONS!"

The crowd roars!

And with a moment of powerful magic, all the Dragon Consortium heroes are teleported to the Giggling Ghost!

[OOC: Friends, it has been fun seeing you guys, and congratulations! Please now move to the Giggling Ghost for the traditional Dragon Party! Since you won't be posting here, you will be expected to post daily there! DM Kathy will alert you as to the right time to resume posting here.]

Townsfolk (DM Kathy) 
Thursday May 16th, 2019 11:00:24 PM

Now that the action has picked up again, the crowd resumes cheering. They cheer Tahni's brief speech, then Rill's longer one. They seem especially fond of Bralin's. Those near the kegs appreciate Jass's magic tricks.

There are whoops, and then the "Sea Dragons!" chant starts up again.

Zane Stormfront, Iron Dragon (John C) 
Friday May 17th, 2019 2:54:04 PM

"I'll see you at the Ghost, and congratulations to all of you. The Wold will need you when the Iron Dragons decide to retire." Zane says to the group and then he launches himself into the air and lands on the deck of his ship. 'Take us home Kip, I think the fastest will be straight up, then we can hit some real speeds and we circle around to the south."
After a few commands from Kip, the ship speeds off heading upwards. Zane can be seen waving from the sterncastle.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Friday May 17th, 2019 7:27:56 PM

"Sounds like the gang's all here.

He bids the people of Bonetown a fond farewell for now. For now it's off to another party. Hopefully it won't be too long before they can take a nap.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Sunday May 19th, 2019 4:58:11 AM

By the time Aex figures out how the ring works most have already gone to the Giggling Ghost.
She waves her goodbyes to the people of Bonetown and then also goes towards the Inn... wondering what will be happening there...

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Sunday May 19th, 2019 9:46:48 PM

Tahni heads off with the others to the Giggling Ghost. Sounds like there's a big party.

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday May 20th, 2019 7:14:51 PM

Fang tries to think of a reasonable excuse to skip the party entirely so she can go lie down. Sure magical intervention is nice, but she's already getting a migraine from this shouting crowd and doesn't really want to go join another. Unfortunately nothing comes to mind

The Sea Dragons


DM Kathy 
Sunday June 2nd, 2019 10:34:48 PM

The Sea Dragons return, fresh from their party at the Giggling Ghost. The last vestiges of the Bonetown party are still going on, for those who wish to continue to partake. For the rest, there is Portside House and some well-deserved rest.

Tomorrow, you need to decide about your castle or ship. And what you're going to do with the Freeman's Token.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday June 3rd, 2019 7:50:50 AM

"I wonder how many prestidigitation and unseen servant spells it will take to clean the streets?"

Tahni is more than happy to get some quiet time away from the crowds. It has been a very big day and right now she wants a chance to unwind in private.

She finds a big comfy chair in the house and slumps down into it.

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday June 3rd, 2019 8:35:17 AM

Fang goes to the house and crashes. Probably on a couch or something since she hasn't been asigned a bet yet.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Monday June 3rd, 2019 12:15:30 PM

Rill is glad to be back in familiar environs.

He will lay out the most recent treasure items for the others to ponder. (Please see my email on this subject.) "There are only a few items, but some of of great value."

He also pulls out the Freeman's Token and passes it around. "Anyone know what this thing does or how you use it?"


(MikeK)Bralin (AC37 T16 F32, HP 191/191) 
Monday June 3rd, 2019 6:55:00 PM

Bralin returns, and breathes a sigh as the pressures of socializing are removed.

"This Dragonning takes much effort," he observes.

The dwarf has made a claim on the amulet.
As to Rill's other question, he can only shake his head.

"Mayhap a divination?" he suggests.

DM Kathy 
Monday June 3rd, 2019 11:10:20 PM

You return to Portside House, glad for a chance to stop celebrating and get some rest. Fang falls asleep almost immediately. Tahni slumps into a chair--not quite asleep yet, but clearly not intending to go anywhere.

Rill has questions about the loot you found, especially the Freeman's Token. What should you do with it? Bralin suggests a divination of some kind.

But whatever you want to do can probably wait until tomorrow, when everyone is rested and ready to give the matter some thought. Your sleep that night is undisturbed. It is raining when you awaken.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Tuesday June 4th, 2019 12:04:34 AM

There's always a good old fashioned identify spell, right? Any pearls in that heap of treasure?

It seems like we were able to take it from the guild hall. Perhaps because there was no one left for it to protect. Or maybe we have to recharge it somehow.




RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday June 4th, 2019 5:38:25 AM

"If everyone is ok to chance it, I can try to blindly activate it. Still.. best to err on the side of caution."

Assuming that Maab has departed Bonetown, Tahni casts a Divination spell, calling on her immortal power for advice. Fortunately that would be Maab - the one who asked them to retrieve the token in the first place.

The question is a simple one: "What would you have us do with the token now?"

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday June 4th, 2019 8:25:57 AM

Fang has nothing much to offer about the artifact. She's not really sure what it's supposed to do and not really qualified for figuring it out. Something about it protecting artisans? Who knows how it does so or how to activate it. Instead she goes about getting a proper bath; magic is great, but bathing after battle is a ritual she enjoys to much to skip.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25  d20+16=29 ; d100=49 ;
Tuesday June 4th, 2019 11:58:04 AM

Rill looks at the Freeman's Token.

"Hopefully, Tahni will be able to get advice from Maab and that will be enough.

"As a back up, there are a few divinations I can try as well. And if those fail, I can always cast Commune and play the yes or no game of questions."


He casts Detect Magic, attempting to determine it's magical properties. (Spellcraft roll is 29, which would identify an item with a Caster Level up to 14th level. Unless it's an artifact, which it probably is.)

He casts Divination, asking "How do we use the Freeman's Token to end slavery?" (Rolled 49 - success!)



(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Tuesday June 4th, 2019 6:57:24 PM

Aex returns from the Giggling ghost. It wasn't the biggest party but at least she had a good time.
Back at home she retreats into her chambers and starts working on her potions...

DM Kathy 
Tuesday June 4th, 2019 11:30:20 PM

Aexana returns from the party and goes immediately to work on potions. Fang heads off to take a bath.

Meanwhile, the rest of the group turns their attention to the Freeman's Token and how best to use it. Terser suggests a basic Identify spell, but Tahni and Rill opt for Divination.

Tahni's reply is: Sink it beneath the waves of the Middle Sea, that all may be made free by its power.

Rill's reply is: The Token does not have the power to end all slavery everywhere. Centrally placed, it can end slavery in a particular region.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday June 4th, 2019 11:59:30 PM

"Looks like we're setting sail again soon" Tahni relays the information sent by Maab. "I mean, we could just throw it into the harbor now but I'm thinking we want to put it where noone is watching"

"Perhaps we should take a chance to resupply and recuperate before heading out again?"

There are a number of things Tahni would like to take care of before seeking adventure again. Shopping, training, and fitting in a little crafting.

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday June 5th, 2019 8:49:35 PM

Fang finishes her bath and follows up with the care and examination of her weapon and armor. It's magic, so doesn't really need it like her gear when she first started, but she enjoys the process when she has time. Besides, one of these days she might have to use non-magic gear and the practice is good.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Wednesday June 5th, 2019 9:53:44 PM

Jozhur returns from the party, thoroughly exhausted. "Never thought I'd want to leave a party to sleep, first time for everything I suppose. How about we set sail tomorrow?"

DM Kathy 
Wednesday June 5th, 2019 11:43:48 PM

Based on her Divination, Tahni believes the group needs to set sail--possibly after re-provisioning.

Fang checks over her gear.

Jozhur at last returns, having partied all night! He suggests putting off the voyage until tomorrow.

Eventually, a group of you go to check on the Lionfish. True to form, the ever-efficient Tula has the ship mostly re-provisioned already. You could sail today if you liked. Or, you could give Jozhur's aching head a break and put it off until tomorrow. There's no real hurry. The Wold isn't in jeopardy or anything. Yet.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Thursday June 6th, 2019 12:30:45 AM

"Hey Tula. How would you feel about runnning a bigger ship and crew?"

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Thursday June 6th, 2019 2:11:21 AM

"I will make a run to the Catacombs and sell this loot."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday June 6th, 2019 8:07:10 AM

Tahni looks out over the bay "Do you think we'll be ready to depart tomorrow? What sort of Dragon duties do we have to do around here first?"

Judging by her tone you get the impression she isn't in a hurry to get moving again.

(StevenVdB) Aexana Gnome (S) HP130/130 - AC25/19/21 - CMD 24 and LEAFY (L) - HP97/97 - AC34/27/31 - CMD 20 
Thursday June 6th, 2019 9:42:14 AM

From Aex's room you can hear a lot of curses following by the sound of wooden flasks being thrown around the room. Looks like she won't be carrying many potions on the next challenges ahead.

Leafy is outside his roots into the rich backyard soil.

(just a post while I upgrade sheet and get ready for the next adventure :-) )

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday June 6th, 2019 6:37:38 PM

Fang gets into a debate about loot with various party members. She's not entirely show how it works with this group and wants to be on the same page as everyone else.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Thursday June 6th, 2019 9:29:51 PM

Rill waits patiently at the Catacombs

DM Kathy 
Thursday June 6th, 2019 11:41:07 PM

Terser asks Tula how she'd like running a larger ship. "I'd hate to leave the Lionfish," she replies, "but a bigger ship could be exciting."

Tahni asks if you could depart tomorrow. "We could depart today, if you like," Tula says. "Or tomorrow, if you'd prefer."

After clearing up a few of the finer points of loot distribution with Fang, Rill heads for the Catacombs.

Meanwhile, Aexana is having a bad day of potion-making. Jozhur continues to rest up. Bralin remains close by, but oddly silent.

The next day, you set sail. You decide to drop the token out of sight of both Bonetown and Rum, outside the normal shipping routes. It doesn't take long to find a suitable spot, and soon you are able to sink the Freeman's Token beneath the waves as Maab suggested. Using various means, some of you accompany the token to the bottom, to ensure that it has a good resting place and isn't likely to go anywhere.

You return to Bonetown the day after you set sail, having encountered no pirates, or evil cultists, or eldritch gods, or even a single solitary kraken. It's a refreshing change.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Friday June 7th, 2019 1:48:13 AM

Jozhur enjoys being back on the Lionfish. He's getting rather used to sailing. He enjoys the salty breeze and the sun beating down. "Impressive. An uneventful voyage for once."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday June 7th, 2019 10:21:16 AM

"Well.... so far" Tahni grins to Jozhur. There's no telling what is in store for the party.

"I wonder if there is a way for us to know if the token is working?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Friday June 7th, 2019 2:49:09 PM

Yes, it's an odd feeling. Quiet.

Do we even know the limits of the token? We should test out some manacles. And can you hit me with a Hold Person spell? How nuanced is the token?


Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday June 7th, 2019 3:10:45 PM

Fang is totally useless as far as sailing and her attempts to learn don’t go very well. She does help Terser with his test, chaining him up and solemnly proclaiming, ”I hearby enslave you in the name of evilness. And stuff.”

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday June 7th, 2019 5:45:54 PM

”Get me a coffee.” She belatedly adds, which of course he can’t do due to being chained up.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday June 7th, 2019 9:20:51 PM

Did Terser just give Tahni permission to cast a spell on him?

"Well, the token is supposed to help put an end to slavery. A Hold Person spell might not exactly count. But since you want to test it I suppose I should relent and cast something on you. Purely for testing purposes of course"

Tahni will not-so-reluctantly cast a Dominate Person spell on Terser.

Hmm... what to do, what to do. So many choices. Best to keep it to something that won't embarrass him too much. Still, it should be a little bit of fun.

"Sing us an ode about an ogre, slave"

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Saturday June 8th, 2019 11:33:44 AM

Rill returns from the Catacombs.

"OK, here's what we got:

Jozhur - gets 78,300 GP
Rillett - gets 23,950 GP plus Scarab of Protection, Breastplate +4
Aexana - gets 78,300 GP
Terser - OWES 11,700 GP, but has a Mantle of Spell Resistance
Tahni - gets 78,300 GP
Bralin - gets 60,300 GP plus Amulet of Natural Armor +3
Fang - OWES 33,700, but gets a Belt of Physical Perfection +6

Fang, this includes sales of your other belt. As we discussed Fang will just repay this out of her next bunch of cash."


(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Sunday June 9th, 2019 3:42:40 PM

After some time Aex finally emerges from her room with a huge pile of broken and rotten Lifewood Flasks.

"Well... don't get bruised too often friends... What's our next heading?!?"

(OOC Char sheet updated to lvl 17 incl CC purchases. Also, lowered potion amount to 20 per updated Greenmage rules)

Across the Multiverse
Worlds in Peril


DM Kathy 
Sunday June 9th, 2019 10:17:10 PM

It has been about 10 days since you returned from placing the Freeman's Token. As far as you can tell, it is working as intended.

In Bonetown, you visit the Catacombs, go over your gear, brew a few potions, and perhaps train with the WLA. There is also the matter of your castle, which will be your base of operations as a Dragon group. Denizens of Bonetown are nearly unanimous in their opinion that a ground-floor brewpub is essential in a good castle. Brother Lansel and Brother Engev have hinted strongly that the ground floor should also include a clinic or infirmary. The Harbormaster has suggested that there should be a large, enclosed space--probably on the second floor--where people could flee in the event of another tsunami, or a hurricane. And, of course, you'll want living and sleeping quarters for everyone. But those are just suggestions. For now, the builders are laying the foundation near Portside House.

The building of the castle is by far the most interesting thing happening in Bonetown. That is, until the visitor arrives.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday June 10th, 2019 7:46:55 AM

Tahni tries not to be too visibly disappointed with her Dominate spell failing on Terser. There were so many things that could have been achieved.

She thoroughly enjoys her 'time off' from adventuring. She sneaks in a couple of days with the WLA and even spends a little time crafting a little.

It seems the locals already have the plans for the castle worked out. It seems they missed the living quarters though. Tahni pictures having a room quite high up, providing a nice view of the harbor as well as being somewhere quiet (and safe) to dabble in magic.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 29/39, channel 5/7) 
Monday June 10th, 2019 9:27:58 AM

Tahni should be glad that she was spared a terrible rendition of a popular song with a name replaced by the word Ogre.

He was an ogre boy, I said she ya later boy...
No, that's terrible.


He's glad that the town likes his brewpub idea, and tries badly to start a new nickname for himself as the Beer Baron. He makes sure to consult Aexana in his recipes, hoping it will take her mind off of her potions a little bit, since there's no limit on the amount of beer and rum they can produce.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Monday June 10th, 2019 9:28:44 AM

updating header

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Monday June 10th, 2019 12:17:51 PM

With some long overdue rest and no more work to be done on her potions Aex is more than glad to aid Terser with his recipes for brewing beer.

"What beers would you want to brew? Blond? Amber? Dark?", she asks Terser. Aex will help him blend the finest hop... master a delicate balance of acids and herbs... some sweetness of wild berries perhaps... "every tried beer and chocolate?! You'll LOVE it... "

(ooc beer and chocolate - that's not a joke. The chocolatier where we buy our pralines has written a book on the blend of chocolate and beer. Yummy!
Belgium... country of beer, chocolate and fries :-) ... enough said)



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Monday June 10th, 2019 1:53:45 PM

Jozhur smiles at the thought of their own castle. "A brewpub in the castle? I may not want to ever leave. Make sure there are pretzels!"

Jozhur spends some time socializes with the denizens of Bonetown, catching up on the latest gossip and happenings.

The Visitor Arrives [DM Jerry] 
Monday June 10th, 2019 6:20:49 PM

BANG BANG BANG

A gavel sounds through the space. It is so loud that it is heard a mile away.

A godly voice booms!

"ALL RISE!!!"

A suitable pause for a few seconds.

POP

Then that tell-tale popping of a teleport's receiving end.

And Gimp, servant of Gargul, appears dressed in grey with gold trim--the traditional dress of priests of Pantheon!

"What? No I don't want to..."

He looks around and realizes he is not where he thought he was.

"No! I said I didn't...."

He realizes where he is and who is in front of him. He addresses the sky:

"I don't even work for you! I am not a messenger of the Gods of Wold! Everyone knows what happened to them and what is likely about to happ...."

He shuts up immediately.

"Okay."

He lowers his head.

"Yes sir, your Holiness."

He stands defiantly for a few seconds.

He opens his arms in a gesture, exactly NOT in ANY way like Gimp has ever done in his existence. The awkwardness of it is obvious. His face begins to glow, growing so bright that all are forced to look away.

"HONORABLE SEA DRAGONS OF BONETOWN, MEMBERS OF THE DRAGON CONSORTIUM, SAVIORS OF SLAVES EVERYWHERE, BID ME HEED!"

Gimp seems to concentrate hard and the glow lessens. It doesn't completely go away, however.

"Pantheon, himself, bringer of justice, and protector of the accused, brings you greetings. Before my new temporary....."

He pauses and grimaces in pain for a second.

"Before my master, Pantheon the Just, was bidden to join the Gods of Wold, and before he spent millennia floating dead on a far away plane, he was not a solitary being as he is now. He was made up of many gods, which some of you may have studied about named the Gods of Yore or The Guardians. The Creator tasked them with protecting the Wold from without for there were many evils outside of Jerichospace and a multi-system war was waging.

"Due to his experience with what is outside our crystal sphere, my master [no hesitation this time] has become aware of a great threat to not only the Wold, but to other distant worlds. This threat comes from a single being known as The Tinker. A master arcanist, he has devised what can be termed "devices." Some of these are mechanical and some are magical. Some may be some of both.

"Pantheon, my....my master [Gimp grimaces], bids you to follow this Tinker, find each device, and figure out how to deactivate each one. Finding and stopping the Tinker himself bringing him to justice is what is desired by His Honorableness, but is second of the priorities. The first priority is the finding and deactivating of the devices. If even one of them is allowed to go off, the ripples could spread through hundreds of worlds.

"You are to be cautioned that different worlds have different physical laws. Magic may work differently, or it may not work at all. It may be difficult to communicate with people on these other worlds, as their languages may bear no relation to ours spoken in the Wold. Note that each world will have its own customs and taboos.

"Once you accept this crusade, I, Gimp, uh.. servant of Pantheon the Just, will place a godly enchantment on your Dragon Consortium rings to enable you to shift to the locations, the Worlds my master has selected. PCs to the right worlds, placing you as close to the device as possible. Once a device has been deactivated, gather together and speak the command word to shift you to the next device.

"Stop, rest, and heal if you must; however, time is of the essence."

Gimp stops waiting for something more. After half a minute, he pulls out a mirror and sees that his glow has faded.

"Well, that's all I got."

He stands there looking kinda sheepish, like "what do I do now?"

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Monday June 10th, 2019 6:48:25 PM

Rill will walk over to Gimp and crouch down to the imp's level as he smiles.

"I guess what you do now Gimp is to accept our thanks for being Pantheon's message to us. You are a good and faithful servant of our Lord Gargul, and it seems that service sometimes requires the unexpected."

Then he stands. "I will let Tula know that she's in charge of the ship while we're away. I suppose that we should wrap up any catacombs purchases so we can be on our way."

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday June 10th, 2019 7:44:15 PM

Fang watches curiously as the strange creature speaks at them. While he's vaguely familiar, it's only in the "I maybe read a book about him once" kind of way. Figuring it's none of her business, she goes off to prepare for the upcoming adventure, which mostly involves packing survival gear just in case they end up stranded on a strange world somewhere (food, tents, that kind of stuff).

DM Kathy 
Monday June 10th, 2019 10:36:54 PM

Aexana and Terser get started on a few brews, ensuring that the brewpub will have something to serve when it's time to open.

And then a remarkable figure appears and tells you some remarkable things.

Rill makes a mental note to inform Tula of your coming absence, and encourages his companions to wrap up their business in the Catacombs.

Fang starts packing camping gear.

Gimp is still here, so you may ask questions if you have them.

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25  d100=92 ;
Tuesday June 11th, 2019 1:28:55 AM

Rill will prepare his gear. And he will cast a Divination. He was asking, "How can we best prepare for our fist destination?" But then he seems to get the "Reply hazy, try again" response. (rolled 97 - fail.)

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday June 11th, 2019 7:45:16 AM

"Gimp serving Pantheon? That's something new. I wonder if something bigger is going on? Perhaps Gimp upset Gargul one too many times and this is Gargul's version of a punishment?"

So many questions...

"What does he hope to achieve with these devices? What exactly do they do?"

Tahni has a whole bunch of other questions but doesn't want to overburden the poor little imp on what looks to be his first day. Best leave it at those key ones.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Tuesday June 11th, 2019 5:51:29 PM

"Sounds like trouble to me... ", Aex snickers. However, visiting different worlds with different physics does sound most intriguing... who knows what fauna and flora she'll stumble on!

"How should we prepare for these new places?!?"

Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday June 11th, 2019 7:24:37 PM

"And what might we have to kill? Fang adds, still focused on her packing. It'd be good to know if they should bring holy water or something. Maybe a blunt weapon; she likes her axe, but some things just aren't bothered by being cut in half.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7)  d100=89 ;
Tuesday June 11th, 2019 9:32:46 PM

"Off day, Rill? Let me try.

Hey ancestors! Same question!"

Perhaps his sass is too high, since his question doesn't get an appropriate answer either.

"Can't rely on magic here, or in some the worlds we're to visit apparently. Good thing we had some practice on that golem."


DM Kathy 
Tuesday June 11th, 2019 10:27:20 PM

Tahni asks what the devices will do, and you learn that they are intended to destroy...everything. Not just the Wold, or a world, but all worlds, everywhere. Complete annihilation. Unless you stop it.

Aexana and Fang want more information about the worlds you're going to visit, but Gimp doesn't know much. He knows that the first place you will visit is a realm of Koshe-Marr, but after that, he doesn't know.

Rill tries casting a Divination, but his only reply is: it is said that on one world there is a Magic Kingdom ruled by a mouse, which not only doesn't answer his question, it doesn't even make sense.

Terser tries the same question, but receives no reply at all.

There is time for more questions, if you like, or a few quick preparations if you need them. But you need to get on your way fairly soon if you're to save the world. Er, worlds.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+20Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday June 12th, 2019 6:43:07 AM

"I mean, I can understand using the devices to wield supreme executive power, or to use to extort wealth, but to completely annihilate everything? Everything!?! Seems a weird way to go about doing things. I wonder why he wants to do this..."

That's when it occurs to Tahni. It might not be a he. It might not be an 'it'.

"What is the Tinker exactly? What does he - it - look like?"

Tahni is ready to go when the others are. Her spells for the day have been cast and are in effect. This includes Tishe's Weave Element watery vests for Terser, Bralin, Jozhur, Fang, and Rill. They take the chest slot and provide water breathing. Someone had to miss out and she figures Aex can wildshape into something that breathes water anyway.

--------------
OOC: Sheet updated with the assumption the CC order has been filled

Spells in effect: Arcane Sight ... Contingency ... Darkvision ... Delay Poison ... False Life ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Mind Blank ... Moment of Prescience ... Overland Flight ... Protection from Arrows ... Roses Temp Control ... See Invisibility ... Spell Resistance (20) ... Water Breathing

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Wednesday June 12th, 2019 12:47:52 PM

Bralin emerges from his ale induced coma in time to hear and consider Gimp's words.

"Prevent the elimination of all? A worthy quest indeed."
The dwarf tilts his head at the imp, curious.

"How is it you now call Pantheon master?"

Bralin is ready. He also wonders aloud if his quarters in the castle could be located underground.

Gimp [DM Jerry] 
Wednesday June 12th, 2019 1:36:40 PM

"I have told you all my master Pantheon gave me to say. He is observing this so..."

He looks up at the sky shrugging expectantly.....

He looks a bit worried.

Looking at Tahni he says. "My..I think that they would be destroyed." If not that, it would be equal to that. I think."

To Aexana and Fang, he says, "No idea."

Not being struck with a gavel yet, Gimp begins to act like himself a bit more. He looks back at Tahni and deadpans it. "He looks like a tinker."

He whips his head around at Bralin's question. A look of fury form in his eyes. "I don't. Gargul is on walka..."

BANG BANG BANG

With a loud popping sound, Gimp is gone.



Fang (Mitch) HP: 144/177 (152rage) AC: 30/20/25 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday June 12th, 2019 3:01:17 PM

”Nothing like a vaguely defined and confusing request from the gods to start your day with” Fang comments. ”Remind me to tell you about the Ferocious Foot Fungus of Ferdinand sometime. Even after we succeeded I’m not sure what Alemi’s orders actually meant or how he knew we’d find and solve the problem while flailing about in confusion.”

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Wednesday June 12th, 2019 4:02:20 PM

"Koshe-Marr... of all places in the Wold and beyond we have to start in the land of nightmare... sigh... ", Aex contemplates.

Somewhat startled with Gimp's little outburst at Bralin, Aex wonders what he wanted to say about Gargul being on walkabout ?!?

"What was that all about?!", the little greenmage asks to no one in particular.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Wednesday June 12th, 2019 7:25:55 PM

Jozhur stands pondering a moment. "Indeed, why would someone...or something, want to destroy everything? That makes no sense, there has to be a reason. And what's up with Gargul?" He shakes his head, "And we're given a vague task to save everything, I think I'd rather look for foot fungus."

DM Kathy 
Wednesday June 12th, 2019 11:37:13 PM

Gimp answers a few of your questions, and then departs--perhaps before he is ready.

As he leaves, however, your Dragon rings glow briefly, and then you feel a lingering warmth from your ring.

Some of you are confused about the quest, which is as follows: speak the command word (which you have been given), and the rings will transport you to the next world. Find the device, deactivate it, and then speak the command word again to move on to the next world. Rinse and repeat until you save the multiverse. Time is of the essence, but do rest if you need to. If you find the Tinker, by all means try to stop him, but the priority is deactivating the devices.

You know that your first destination is Koshe-Marr, but you do not know about any of the other worlds.

When you are ready, speak the command word.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Thursday June 13th, 2019 12:53:46 AM

"Hmmn. I've known a few Tinkers in my day, but most of them seemed obsessed with building things rather than destroying them. I suppose maybe this one wanted to see if he could build a device to destroy a world, just to see if he could. That would make him the last and greatest tinkerer of all. "

With nothing else to do to prepare, Terser is ready to head off, and speaks the command word when everyone else is ready.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+20Temp/163 -- See Invis,ArcaneSight,DarkVision 
Thursday June 13th, 2019 2:07:22 AM

Tahni gives a nod to Terser. She's also ready to say the command word.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d12=7 ;
Thursday June 13th, 2019 6:39:26 AM

Fang says she's ready to go and hefts her pack onto her back. (finished leveling, updated header)

Rill (MarkB) HP 148/154 - AC 30/17/28 - CMD 25 
Thursday June 13th, 2019 11:00:44 AM

Rill has checked to make sure things are in order.

Tula on the Lionfish has been made aware of our imminent departure, the Harbormaster is told we will be out for a while, Brothers Engev and Lansel (both clerics of Pantheon) are told that the Sea Dragons have been contacted by an emissary of Pantheon that we will need to travel to a number of different planes to stop some constructs that may destroy many worlds.

Preparatory to our leaving, Rill will cast Heroes' Feast. This will take an hour to consume and has the following benefits.

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

"Koshe Marr, eh? Not a good destination, but I fear that may not be the worst place we will be called to.

"OK, so is there anything we're forgetting? If not, let's go."


Assuming all are ready, Rill will speak the command word along with the others.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Thursday June 13th, 2019 2:10:02 PM

Bralin eats the Heroes' Feast in silence, his mind obviously elsewhere.

At the repeated reminders that Koshe Marr is their first destination, the dwarf's countenance darkens even more.

"There is a vampire on that plane I would see destroyed," he remarks coldly. "May the gods grant us the opportunity."

Bralin speaks the command word.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Thursday June 13th, 2019 6:23:52 PM

After the feast Aex nods and will speak the command word with the rest of the squad... fools to go willingly into the Lands of Koshe Marr...

The Mire


DM Kathy 
Thursday June 13th, 2019 11:14:28 PM

[Everyone take 31,000 XP for the previous scene.]

Rill checks to be sure everything will run smoothly in your absence. Tula and the Harbormaster acknowledge your information. The Pantheon clerics are pleased with your mission, but also busy organizing for their new clinic. Your castle foundations will continue to be worked on while you are gone.

Rill casts a Heroes' Feast and invites his companions to partake. If you do, remember to roll your temporary hit points.

After the Feast, you gather to speak the command word. Bralin is interested in tracking down Baelfred the vampire, who is long overdue for a reckoning.

When you speak the command word, the world around you seems to shift and slide. And then you are standing in ankle-deep water. Looking around, you can see that you are in a vast swamp. Tufts dotted here and there might be hillocks of dry(ish) land, or they might be especially thick clumps of swamp grasses. It's hard to tell. The sky is overcast, with roiling clouds threatening rain. The whole place smells of rotting vegetation.

Bralin can tell at a glance that, though you are in Koshe-Marr, you are not in Fidelia's Realm where Baelfred dwells. His reckoning will have to wait.

In the meantime, everybody's feet are getting wet.

Survival DC 20 Highlight to display spoiler: {That clump over there is definitely dryer ground.}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7)  d20+9=21 ; d20+17=37 ;
Friday June 14th, 2019 1:58:21 AM

Survival 21

"That way over there is safer. Well, drier at least. They said we'd be near the machine?"

Terser scans the area and the horizons for something Tinker-y.
(Perception 37 - Nat 20)

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+22=38 ;
Friday June 14th, 2019 3:06:54 AM

"Yuk... ", Aex complains, "my dress is going to get dirty...
Terser's right... it's far drier and safer over there. Move slowly. Don't make rush movements so you don't get stuck."

(survival 38)

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+20Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+30=35 ;
Friday June 14th, 2019 5:40:30 AM

"Testing. Testing" Tahni checks that the telepathic ring communication still works. That thing is going to come in very handy! She also checks that the 'Status' ability of the ring is working.

With her overland flight spell in effect, Tahni keeps her feet dry (and her clothes clean) by flying around 5ft off the ground.

---------------
Survival check: 25 (Take10)
Perception: 35. Looking for something device-y


Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d8+8=14 ;
Friday June 14th, 2019 4:56:20 PM

Rill turns to Tahani, "Hey my fancy flying femme fatale, mind popping up to get an ariel view?"

As for the dismal swamp, there is something Rill can do about that. He casts Water Walk, splitting it up among those on the ground. Everyone standing will rise to the surface of the water or mud.

"There, that won't last forever, but it will help for a while. Now - which way to go. Let's see if the Tinker's machines are considered to be constructs."

Rill concentrates, using his new-found ability to Sense Construct. (This allows him to sense direction and distance to any any construct, animated object, or golem within 1,040 ft., even through solid objects.) He will share what he learns with the rest of the group.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+26=28 ;
Friday June 14th, 2019 8:52:51 PM

With the others hopefully having things under control as far as finding the constructs, Jozhur does his best to keep an eye out for danger.

He sure is glad to be out of that yucky swamp water, hopefully nothing lurks below it...

Perception: 28

(MikeK)Bralin (AC38 T16 F33, HP 221/221)  d8+8=13 ;
Saturday June 15th, 2019 10:47:28 AM

[Heroes' Feast - +13 temp hp]

Bralin looks about, and concludes with a sour expression that his revenge will not be at hand.
The dwarf mentally moves on to the task at hand.

I can hear you he replies to Tahni.

With Rill's assistance, Bralin is soon standing on the water.
He waits for the Grim's assessment of the situation.


(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Sunday June 16th, 2019 5:34:46 PM

"Bah... I should have remembered to fly out of this mess... ", Aex says but with a quick wave of her hands her robes are clean again. (Prestidigitation).

"So... where are we heading?!"

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Sunday June 16th, 2019 6:46:07 PM

Rill is a bit startled by Tahni and Bralin's telepathic conversation.

Wow. Yeah I can hear you. This is gonna take some getting used to.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+8=9 ;
Sunday June 16th, 2019 7:53:03 PM

Ankle deep is a bit deeper on the short Ratfolk, but she's been in a few swamps before and isn't really bothered to much by the muck. She tromps over to the dry land with the rest and tries to get a read on directions so that they can properly navigate once they set out (the only skill I have points in and I only have 8 XD. 9 on survival)

DM Kathy 
Sunday June 16th, 2019 9:35:24 PM

Terser points the way to dry land. Aexana cautions her companions to move carefully or risk getting stuck.

Tahni goes airborne, and Rill casts a Water Walk spell to help his companions. Now everybody can walk on top of the water, which is a definite improvement.

You test your rings and find that both the telepathic link and the Status effect are working just fine.

You make your way to the dry land. It's a small hillock, with nothing much to recommend it other than being free of swamp water. Rill's Sense Construct ability isn't picking up anything, but Tahni, Terser, and Aexana all see signs that someone crossed this hillock not too long ago. The tracks lead that way.

It still looks like it's going to start raining at any moment.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+20Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+30=44 ;
Sunday June 16th, 2019 10:36:08 PM

"I'm not stealthy at the best of times, and if I stay 10 to 20 feet flying overhead I might be sending a big signal as to where we are. Still, it does give me a view of the surrounds"

Tahni will fly above the party but at the first sign of movement will drop down to ground level.

------------------
Perception: 44



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp  d8+8=16 ; d20+35=36 ; d20+26=29 ;
Monday June 17th, 2019 1:03:29 AM

"Well, that way it is. I could lead the way, but never learned the science of tracking." Jozhur does his best to keep out of sight in hopes of catching any attacker off guard. "Perhaps I should stay near the front and watch for traps as we go."

---------------------------------------------
Now that we are on the trail, Jozhur will look for traps rather than watch for enemies
Perception vs traps: 35
Stealth: 36

Heroes Feast temp HP: 16

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d20+13=26 d20+38=45
Monday June 17th, 2019 10:49:36 AM

Rill uses Prestidigitation from his circlet to clean the sodden and muddy parts of his clothing.

He proceeds with the others. As we go, even his limited survival skill allows him to see and follow these tracks through the dismal swamp (Survival roll 26). He also keeps a sharp eye out for trouble or hazards (Perception roll 45.)

I'm not sure which is more concerning - finding opponents in Koshe Marr or waiting for them to appear. As we go, I'll see if I can sense any outsiders or constructs.

Rill will use his Sense Outsider and Sense Construct abilities as we walk.

Also, if we do encounter anyone, Rill will use Deathwatch to see if they are undead and share that info with the others.

---------------------------
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.
---------------------------
Spells Running: Status on all, Longstrider, Deathwatch, Tongues, Moment of Prescience

Spells/abilities available, * = cast/used:
0 (DC19): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC20): True Strike (D), Bless, Detect Evil, Detect Undead, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC21): See Invisible (D), Augury, Calm Emotions, Delay Posion, Remove Paralysis, Resist Energy, Spiritual Weapon
3 (DC22): Divination (D), Blindness/Deafness, Dispel Magic, Magic Circle Against Evil, Prayer, Searing Light, Water Walk
4 (DC23): Dimension Door (D), Air Walk, Air Walk, Death Ward, Death Ward, Freedom of Movement, Summon Monster IV
5 (DC24): Dimension Door (D), Breath of Life, Dispel Evil, Flame Strike, Flame Strike, True Seeing, Wall of Stone
6 (DC25): Find the Path (D), Blade Barrier, Blade Barrier, Heal, Greater Dispel Magic, Heroes' Feast
7 (DC26): Greater Teleport (D), Destruction, Destruction, Heightened Heal, Greater Restoration
8 (DC27): Moment of Prescience* (D), Animated Disjunction, Holy Aura, Summon Monster VIII
9 (DC28): Foresight (D), Implosion, Heightened Animated Disjunction

Abilities/Items
Agile Feet (Su) 12/day -
Dim. Hop (Sp) 170'/day - 0' used
Greater Insight (Sp) 3/day -
Channel Energy (Su) 7/day - 1 used
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continual
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
MM Quicken (Item) - 3/day -
Tongues (class)



(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Monday June 17th, 2019 6:32:14 PM

Bralin tromps along beside Rill.

The dwarf can't track or be very quiet, and figures the best place to be in this environment is next to the guy who can sense undead, outsiders, and constructs.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7)  d20+21=36 ;
Monday June 17th, 2019 8:56:32 PM

Terser moves nimbly around, despite the sucking mud, but is still thankful for the spell to let them move around atop it. He will do his best to follow the tracks as they go, and move quickly so they don't become obscured by rain.

Survival 36

DM Kathy 
Monday June 17th, 2019 9:43:36 PM

Tahni remains aloft, but sees no sign of life apart from your group. Likewise, Rill's Sense Outsider and Sense Construct abilities show nothing within range. Bralin trudges grimly along.

Terser is able to follow the tracks across the hillock. When the trail again moves into the swamp, Terser is able to figure out where the Tinker headed next, and leads the way to the next hillock, then the next.

Jozhur, alert for any signs of traps, sees the device first. It is a kind of wire cage or box, made of some matte black metal. Something inside gleams faintly.

You have found the first device. Now all you have to do is deactivate it.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+24=42 ; d20+15=24 ; d20+30=37 ;
Monday June 17th, 2019 9:57:32 PM

Tahni starts to very slowly circle the box. She's looking for any signs of a lock, way to open it, weird looking panels, or a big red button that says "off".

"Let's take our time and not rush into touching this. If we do something wrong it might be bad"

------------
Knowl Engineering: 42
Disable Device: 24 - To get an idea on how to deactivate it. Not taking any action to do it yet though.
Perception: 37 + Arcane Sight to check for magical auras
Spellcraft: 42 (32+Take10) to ID any auras


Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d20+38=41 ; d20+15=19 ;
Tuesday June 18th, 2019 11:35:39 AM

Rill replies mentally, Yeah, that's probably a good idea Tahni. We may eventually want to summon an earth elemental to check it out from underneath or to just whack on this thing for us. But maybe we can figure some other things out first.

Rill look at the device for anything obvious (Perception 41). He will invoke his Tremorsense ability and walk a circle about 20' away from this thing to see if he can sense what or how much of this the device may be below ground. His Deathwatch would tell him if this is alive or undead. Finally, he will cast Detect Magic to see if it radiates magic, and if so, perhaps he can identify some properties (Spellcraft 19 - not a good roll.)

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+11=22 ; d20+18=33 ;
Tuesday June 18th, 2019 4:11:12 PM

Aex too looks at the device and what is inside. How large is this cage?
Know Arcana 22 - what could be the gleeming thing inside?
Know Nature 33 - what kind of material could this be?

While the rest also looks at the device Aexana checks the surroundings? Any trees nearby? Clouds overhead perhaps? Signs of animals?



Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday June 18th, 2019 6:52:49 PM

Fang is already pulling out her axe when Tahni advises caution. With a shrug she puts it back. Looks like she won't be cutting the thing in half just yet. Maybe after it's disarmed so it can't be put back together again.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Tuesday June 18th, 2019 7:09:50 PM

Aye Bralin responds to Tahni.

Having nothing else to offer, the dwarf waits.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp  d20+27=31 ; d20+31=35 ;
Tuesday June 18th, 2019 8:12:17 PM

Jozhur agrees, a large amount of caution is in order. He treads lightly and follows Tahni, to examine the device, looking for a way to disable it.

Perception: 31 (or 37 if it is considered a trap)
Disable device: 35 (41 if considered a trap)

DM Kathy 
Tuesday June 18th, 2019 9:41:28 PM

Tahni examines the box and quickly determines that this device is purely magical, without a mechanical component. You can see Evocation and Necromancy auras, but the actual spell is nothing you've seen before.

Rill and Jozhur can tell that the gleam inside is from some kind of gem.

Aexana is able to figure out that the metal box is black iron.

Fang wants to take the direct approach, but is dissuaded. Bralin simply waits.

As far as you can tell, the black metal box is just a housing. There is a spell inside, probably focused through whatever that gem is. And judging from its aura, the spell is pretty powerful.

Spellcraft or Knowledge Arcana 35 Highlight to display spoiler: {you're pretty sure this device can be deactivated with a burst of negative energy}.

Appraise 20 Highlight to display spoiler: {the gem is a black diamond, and it's probably pretty valuable.}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Tuesday June 18th, 2019 10:04:23 PM

"Maybe we only have to figure it out once, and the rest of them will be the same. Still gotta figure this ones deal I guess. "

Not knowing anything about magic, Terser leaves that to the spell slingers. If the ground were rocky, maybe he'd have something else to add. Next time.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday June 19th, 2019 6:16:51 AM

Tahni looks over the device and nods knowingly.

"The gem looks valuable but first things first. I'm pretty sure the device can be deactivated with some negative energy. I mean, I think it can. I've no idea what will happen though if I try. It might be trapped to prevent this sort of thing. Still, it's the best I've got.

How about everyone stands clear - say 50ft back - and I'll hit it with an Enervation spell?"


Tahni steps back and if no objections will fire away.

----------------
Spellcraft: 42 (32+Take10) = Pass
Appraise: 30 (18+Take10+2precious gem) = Pass
Standard: Cast Enervation


Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday June 19th, 2019 12:47:40 PM

Fang walks back to what she thinks is a safe distance but it’s actually only about 30 feet away.

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d20+6=26 ; d20+15=22 ;
Wednesday June 19th, 2019 2:25:12 PM

Unable to puzzle out much more about this thing, Rill trusts Tahni's Judgement.

"A moment Tahni - let me cast a protection spell on us before you unleash on that thing. This will give some protection to anyone withing ten feet of me."

Rill will move back next to Tahni and cast Magic Circle Against Evil before she casts her Enervation spell, creating a 10' radius circle of protection for anyone that wants to be in it.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Wednesday June 19th, 2019 7:20:40 PM

Upon hearing the words of Tahni and Rill, Bralin immediately turns and paces off 50'.

The dwarf waits wordlessly for Rill to get beside him, and then nods to Tahni.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Wednesday June 19th, 2019 7:22:03 PM

Aex stands back as Tahi makes a move for the devce...

DM Kathy  d20=5 ;
Wednesday June 19th, 2019 10:27:50 PM

Having figured out the device, Tahni proposes hitting it with an Enervation, first giving her companions time to reach minimum safe distance.

Rill takes the added precaution of casting a Protection from Evil, before he, Aexana, Bralin, and Terser remove themselves 50 feet. Terser hopes that the other devices will be like this one, and if you figure out one, you'll have figured them all out. Your mission brief would seem to contradict that, but you never know.

Fang only removes herself 30 feet, wanting to be on hand in cast something goes sideways.

Tahni casts her spell. It requires an attack roll, but your DM doesn't want to wait a full extra day, so she will break all the rules and roll the attack for Tahni. It is not the best-aimed ray of all time, but it does hit the device. You hear a pop, then a fizzle. The device flares briefly, then the light subsides. The world doesn't end, which you take as a good sign.

And, in fact, your Detect Magic spells can confirm that only trace magic remains. The device has been deactivated.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp  d20+6=25 ;
Wednesday June 19th, 2019 10:28:30 PM

Jozhur waits, ready to jump out of the way of some massive explosion he is sure will happen.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+30=39 ;
Thursday June 20th, 2019 8:49:02 AM

Tahni takes a few cautious steps forward and then gives a satisfied nod "Well, we're all still alive and the universe is intact. I'd call that a good start"

"Now that it's deactivated I don't like the thought of just leaving it here. Just because it's deactivated doesn't mean it can't be reactivated, or that it doesn't still pose a threat." She feels like she can predict what some of the others might be thinking "And given how much power potential it had, smashing it might also be bad and certainly not worth the risk of destroying the Wold. I think it might be wise to take it with us. We stash it into a bag of holding and when we next see Gimp we can hand it over. Then we can be sure that it won't get into the wrong hands or cause any further trouble"

"That diamond still looks good though"

Tahni starts looking at the surrounding area. She's just a little wary that the area may be monitored. She also looks about the ground for any fresh footprints, or clues as to which way the Tinker may have gone.

Perception: 39.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday June 20th, 2019 9:34:47 AM

Fang is not impressed. ”That’s it? One spell and the Wold destroying device is disabled?” She walks over and looks at it. ”We should destroy it or at least dismantle it. It might reactivate or if we die to this Tinker he’d just replace it. Maybe take it apart then destroy the pieces so we don’t set it off?”

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday June 20th, 2019 11:20:45 AM

Rill will go up an touch the thing. Can he easily remove the diamond? If so, he will take that for the party.

Then he looks at Bralin's waraxe and Terser's adamantine gauntlet and says, "I think Bralin and Terser know how to disassemble things that we don't want used. I do agree that we cannot leave this thing here intact, but there are others so trying to carry them all around may become...problematic."

Then telepathically he adds, As for this Tinker, we will find him and end him when this is done.



(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Thursday June 20th, 2019 5:38:09 PM

Aex too expected something a bit more spectacular from a Wold destroying device...

"Good start... so much for this one..."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Thursday June 20th, 2019 6:37:47 PM

Hey Jozhur, you're good with traps and such. Maybe we take the diamond and then leave this device, but with a trap of our own. So if the Tinker tries to get it back up and running, it blows up in his face?

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Thursday June 20th, 2019 7:14:02 PM

Given the various opinions being discussed, Bralin is not ready for any definitive action.

The fact that he reaches into his haversack and pulls out a warhammer may give some indication as to where his feelings lie.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Thursday June 20th, 2019 9:23:56 PM

Jozhur frowns at Terser, "I'm good at taking making traps no longer function, building them is another matter." He pauses a moment and looks around, "besides, we should be moving on, there are more of these things to dispose of. I say we smash it and go."

DM Kathy 
Thursday June 20th, 2019 10:54:29 PM

Tahni moves cautiously toward the device, and suggests that the group just bring it along. It can go in a Bag of Holding. There's probably no downside to putting an unknown device into dimensional storage.

Fang is all for destroying or dismantling the device.

Rill checks to see whether the diamond can be removed easily. The answer is yes and no. Yes, it could be removed, and no, it wouldn't be all that easy. But you have people with the tools and know-how to do it. And there's probably no downside to trying.

Aexana is ready to move on to the next device.

Terser suggests trapping the device in case the Tinker doubles back and tries to reactivate it.

Jozhur doubts his ability to build a trap and suggests just smashing the thing. There's probably no downside to that, either.

Bralin pulls out a warhammer.

Overhead, the sky still threatens rain. Come to think of it, Survival DC 25 Highlight to display spoiler: {the sky looked like it would rain at any moment when you arrived, and it still looks like that. It hasn't changed at all, which isn't natural. Maybe that's part of the misery of this place--the sky constantly threatens rain, but never delivers.}

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d20+12=18 ;
Friday June 21st, 2019 5:52:02 PM

Rill looks at the sky and says, "Tut tut, looks like rain."

Then he looks at our heavy hitters Bralin, Terser and Fang knowing they are best equipped to destroy the device and extract that diamond in the process.

"Once we've rendered that thing unusable, we can speak our special word to move to the next device." He looks around as he adds, "And were just asking for trouble the longer we linger here in Koshe Marr."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp  d20+27=34 ; d20+29=42 ;
Friday June 21st, 2019 10:15:46 PM

Now that they can safely approach, Jozhur takes a close look at the device's remnants. He makes sure there aren't any traps that may go off when the device is disturbed or smashed and looks to see if the gem can be quickly and carefully removed.

He will try to disable any traps and remove the gem if possible. Otherwise, he gives the go ahead to smash it.
--------------------------------------
Perception: 34 (40 vs traps)
Disable device: 42 (48 vs traps)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7)  d20+9=10 ;
Friday June 21st, 2019 11:03:59 PM

Yup. Rain. Nat 1

Smashy Smashy. Terser joins Bralin with his cestus and begins warping and dismantling the device. Once pieces are smallish, he'll also toss them into the swamp to sink.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20=3 ;
Friday June 21st, 2019 11:11:33 PM

Tahni grimaces a little. Blindly smashing something with this much power is, well, an unfathomable risk. It's betting the entire life of the universe that it is a safe thing to do.

Assuming life goes on, a mending, make whole, or Lenna's spell could fix it back up again.

She hopes that Jozhur can do enough to permanently disable it and that there is no need to clobber it. At the very least, that there is no explosion when the pent-up adrenaline is released by the smashy-folk.

Tahni looks for her tools to give Jozhur a hand, but can't readily find them. Instead she just watches him intently.

She's in agreement with Rill. With the job done it's best to keep moving.

------------------------
Survival check vs DC25: 15 + Take10 = Pass
Aid Another check: 3 = Fail
Use Guide/Mislead ability: Jozhur gets a +2 insight bonus on his check


(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Saturday June 22nd, 2019 8:50:26 AM

Bralin dutifully waits for the go-ahead from Jozhur.

Then he sets to seriously deforming the metal case with his war hammer.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday June 22nd, 2019 7:54:12 PM

Fang is all ready to get in on the smashing, but there's already a couple people on it with better tools so she holds back.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+22=23 ;
Sunday June 23rd, 2019 5:20:46 PM

(Survival 23 - nat 1 - it's just one of these days where you have a +22 survival skill and consider a DC25 piece of cake... sure... not in the Wold. )

Despite her usual link with nature, here the little greenmage is totally lost. Aexana agrees with Terser that there will soon be some heavy rain.

"We'd better start looking for some shelter... , Aex mentally informs her friends.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Sunday June 23rd, 2019 8:24:08 PM

Fang looks at the sky, idly wondering if it'll ever actually rain (17 survival - forgot to total up my points apparently). Rain is rather annoying and wet fur moreso, but the real risk is all the dry land vanishing in this swamp.

(OOC: I rolled a 17, nat 1, but I posted on the wrong board by accident. Moving it here.)

DM Kathy 
Sunday June 23rd, 2019 9:45:13 PM

Jozhur takes a look at the device's housing and doesn't find any traps. He does find that he can disassemble the thing using his tools. After a few minutes' work, two halves of the housing pop apart, reveling the black diamond inside. The world still doesn't end.

Terser, Bralin, and Fang are all ready to smash the thing, but Jozhur's skill made that unnecessary. They can still smash the halves of the housing if they like, just on general principle.

Aexana and Rill note that it looks like rain, and soon. Tahni expresses a wish to leave.

Meanwhile, the place still smells like rotting vegetation, and the sky still looks like it'll rain soon. Now that it's out in the open, the black diamond Appraise DC 25 Highlight to display spoiler: {looks to be worth about 2,000 gp}.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Monday June 24th, 2019 6:24:52 AM

"Nice job, Jozhur. I'd put that diamond at around 1,000 - no - 2,000 gold pieces"

Tahni looks about

"I'm not so sure we need to look for shelter. Our job is done. We found and deactivated this device and can probably move onto the next one"

She is ready to speak the word and move on to the next one, hopeful they will all prove this easy.

Appraise check vs DC25: 18 + Take10 = 28 = Pass

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday June 24th, 2019 2:00:45 PM

Rill will grab one of the halves, and will silently say, Here, let's just take one half with us to the next location. We can still destroy it there if we need to, but distributing the pieces a bit may make it harder to put them back together. Even so, if this Tinker can make these things once he can make them again, so their destruction probably won't slow him down much anyway. And if the diamond powering the thing is worth about 2,000 GP ... well, I carry ten times that amount around in diamond dust.

Let's go.


Once all are ready, Rill will also speak the command word.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Monday June 24th, 2019 4:55:19 PM

When Tahno suggests it's time to leave, Aex nods and when the word is spoken she says it too...

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Monday June 24th, 2019 5:38:56 PM

Bralin nods in wordless agreement of Rill's thoughts.

He too speaks the command word.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Monday June 24th, 2019 8:06:58 PM

Tahni makes a good point about simple spells making repairing the device a trifle. Better to take the gems, since he probably can't replenish them forever. Probably.

HE speaks the word, ready to move on.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday June 24th, 2019 10:12:35 PM

Fang is also ready to move on, though first she smashes the part of the device they're leaving behind. "Scatter the pieces sure, but scatter them destroyed so even if he finds them he can't put them back together."

Suiting actions to words she takes some of the pieces of the part she destroyed so that even if magically mended it'd only be an incomplete part of an incomplete device.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Monday June 24th, 2019 11:12:47 PM

Also ready to move on, Jozhur speaks the command word. He has a suspicion they won't all be this simple.

The Empire


DM Kathy 
Monday June 24th, 2019 11:30:27 PM

[Everybody take 62,000 XP for the previous scene.]

Tahni reckons the diamond is worth around 2,000 gold. Rill dismisses that as chump change, but you never know when you'll need to bribe a chump, so the group decides to bring it along.

You also decide to destroy and scatter the parts of the housing, although Jozhur could tell you there's nothing really special about it. This device was magical, not mechanical. Still, it can't hurt to be careful.

More than ready to leave the Mire behind, you gather together and speak the command word. The swampy world around you seems to dissolve, and everything gets very cold.

You blink, and you are standing in a field. There is frost and snow on the ground, and whatever was growing here has long since been harvested. A few stray stalks indicate it was some kind of grain. Your breath puffs white when you exhale.

Anyone with Divine spellcasting abilities notices that they no longer have a connection with their god or power. That comforting presence that's been with you since you cast your first orison is gone now. It's an odd feeling. You're pretty sure you can still cast spells, but you don't think you can replenish spells until the connection is restored.

Looking around, you see other fields and fences. There's a line of trees off in the distance. And, directly ahead, something that looks like a road--though you'd need to get closer to know for sure. It's a crisp, clear winter day. Well, clear-ish. A faint pall of smoke lingers in the air, though at the moment you cannot see a source.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+30=37 ;
Tuesday June 25th, 2019 12:28:35 AM

Tahni checks over her active spells to see if they are all still there or whether they have been dispelled by this strange place.

Here's hoping her Roses Temperature Control spell is still functioning to keep her warm.

She looks about the frost and snow for any signs of footprints - animal or humanoid.

Perception: 37

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday June 25th, 2019 11:42:19 AM

Rill touches his holy symbol. "The connection I have to Gargul has been severed here, which is something I have never encountered before. So wherever or whenever we are, it may be that Gargul as no influence here. So let's not die here, because who knows where our souls will wind up.

"I suppose whomever or whatever we encounter here may be fearful of us as alien invaders.

"The Water Walk spell still operating should make you able to walk on this snow if it becomes deep. Also, my 10' Circle Against Evil should still be working. I'll see if I can sense any constructs or outsiders nearby."


Rill casts Detect Magic to ensure his spells are still operating. He will use his Sense Outsider and Sense Construct abilities as we walk. Also, if we do encounter anyone, Rill will use Deathwatch to see if they are undead and share that info with the others.

---------------------------
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Tuesday June 25th, 2019 6:37:16 PM

Bralin involuntarily snorts at "let's not die here, and quickly strives to regain his decorum.

He patiently waits for Rill's detection spells, and then glances toward the road.

"Jozhur?"

The dwarf will follow if Jozhur heads that way.


Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday June 25th, 2019 7:27:28 PM

"I also feel no connection to Aemi. We are far from home here." It's been a long time since Fang had to rely solely on her strength and skill. Sure she always uses how own body, but often with the blessing of her god. She relishes the challenge of doing things without divine blessings even as she pangs for the long-familiar connection.

DM Kathy 
Tuesday June 25th, 2019 11:47:39 PM

Tahni checks on her active spells, and they are still active.

Rill is likewise able to confirm that all spells that should be in place, are in place. He warns his companions not to die, which Bralin finds amusing.

Fang reports on her lost connection, and looks forward to just using strength and skill, which you are welcome to do. However, you're pretty sure you can still cast spells; you just can't pray for new ones.

Standing in an icy field is all very well, but it's cold and you're anxious to get moving. Especially those of you whose feet are still wet from the swamp. You head toward the road. Thin layers of ice crunch under your feet as you cross the field. You scramble over a low fence, and you are standing on the dirt road, which extends right to left. There are numerous ruts and tracks on the road; it would be impossible to pick out any one set of tracks from the muddle.

Perception or Survival DC 20 Highlight to display spoiler: {The smoke seems a little thicker that way--to your right.}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7)  d20+17=33 ;
Wednesday June 26th, 2019 12:26:54 AM

While it's quieter without the ancestral spirits chattering in his head, he still prefers to have the guidance. Still, he survived without it once, he'll do it again.

He looks up and down the road, and points out the extra thick smoke that's off to the right.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday June 26th, 2019 6:33:08 AM

"Thicker smoke likely means more people" Tahni rationalises "or an out of control fire. Let's hope for the first"

Tahni looks for Jozhur to take the lead as a scout. He is clearly the best of the group at the job.

-----------
Perception vs DC20: Autopass

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+22=23 ;
Wednesday June 26th, 2019 9:25:10 AM

(note to self - don't wait till 2.30 a.m. to start making your post... you fail to hit submit button then... )

Survival 23 - not sure why but this roll was still in the die roll line... oh well. Natural 1 then :-)

Winter time... Aex's favorite time of year. The biting cold makes you feel very much alive.
Aex is oblivious to Tahni's info about the thicker smoke. She doesn't notice the difference...

"Lead the way my friend... "

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp  d20+4=20 ; d20+4=22 ; d20+4=19 ; d20+27=32 ; d20+35=44 ;
Wednesday June 26th, 2019 6:44:22 PM

Jozhur nods to Tahni and starts trudging ahead in the snow, building a gap between himself and the others. It's times like this he is thankful for his "magical underwear of comfortable temperatures". The rogue can move ahead stealthily without hindering the groups speed.

-----------------------------------------
Survival check passed, not sure what happened to the die roller.
Perception while scouting ahead: 32
Stealth: 44

(MikeK)Bralin (AC38 T16 F33, HP 221/221)  d20+13=28 ;
Wednesday June 26th, 2019 6:50:35 PM

[Perception 28]

Bralin takes in the road, noting the smoke.

He turns and follows Jozhur, allowing the man to pace ahead.


Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday June 26th, 2019 7:43:05 PM

Fang doesn't have any active anti-cold weather spells, but she came prepared and pulls out a thick fur coat to go over her regular fur coat out of her bag. "I brought gear for cold and warm weather, as well as some nice hot drinks we can prepare if we end up staying here long enough for a meal."

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday June 26th, 2019 7:49:23 PM

Rill proceeds with the others. He checks on their status through the Dragon ring he wears to make sure none of us are being adversely affected by the cold. He also uses his abilities to scan for outsiders and constructs.

DM Kathy 
Wednesday June 26th, 2019 11:44:30 PM

Terser and Tahni notice the smoke is thicker in one direction, and Tahni reasons that's probably where the people are. Or the raging fire. Either way, it's probably more interesting down that way.

Fang pulls out a warm coat and puts it on. Rill keeps a careful watch over his companions. None of them seem adversely affected by the cold.

Aexana invites Jozhur to lead the way, which he does. Bralin and the others fall in behind him.

Depending on your view of cold, clear winter days, the walk is somewhere between tolerable and pleasant. The road is good, and leads between fenced fields, so you have good visibility of the area around you. You see the occasional farmhouse, none really close to the road. Smoke pours from their chimneys.

After about 15 minutes' walk, you get to a milestone. At least, you assume it's a milestone. It's an obviously worked stone, set close to the road, with symbols carved on it. And you can't read it. Even those of you with magic in place that lets you understand other languages can't read it. You don't recognize any of the symbols, not even numerals. If there are even numerals there.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Thursday June 27th, 2019 12:37:49 AM

Terser is in the pleasant frame of mind for the walk. It'd be nice if the end of the cosmos wasn't in the works.
Not knowing many languages, he's not too concerned about being unable to translate the stone.

Hopefully we find a spot for a nice hot beverage soon.

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d20+12=29 ; d20+38=43 ;
Thursday June 27th, 2019 1:08:43 PM

Rill looks at the symbols carved in the stone. It doesn't seem to be a language he understands.

"Huh. Anyone know what this says?"

He will cast Detect Magic on the stone. Assuming it is not magical, he will reach out and touch the stone and the carving in it.

He looks around for any meaningful tracks or such. (Survival 29, Perception 43.)

He also uses his abilities to scan for outsiders and constructs within 1,080 feet, and will share the outcome.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+22=25 ; d20+18=19 ;
Thursday June 27th, 2019 5:16:00 PM

With the odd sign on the milestone, no connection to the Gods of the Wold, Aex wonders where this place actually is... She looks at the sky to see where the sun stands. Those farmhouses... anything about their style of construction? Different regions in the Wold have different masonry styles so perhaps it can give us a clue. (survival 25 / know nature 19 - nat 1)

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Thursday June 27th, 2019 6:41:39 PM

Bralin shakes his head in response to Rill's query.

"This must be one of those other worlds Gimp spoke of," he surmises. "Interesting."

The dwarf continues down the road.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Thursday June 27th, 2019 7:24:49 PM

Tahni tries to get a hunch as to what the symbols mean.

Linguistics: 16 + Take 10 = 26


Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday June 27th, 2019 7:31:06 PM

Fang glances at it. "If it's not common and not pictures then no. Doesn't really matter, we know we're heading towards that smoke so unless it says "beware of monster" it doesn't do us much good."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp  d20+13=15 ; d20+13=25 ;
Thursday June 27th, 2019 10:35:19 PM

Jozhur eyes the stone, "Interesting". He quickly tries to make sense of it, but it would likely take considerable time to decode the completely foreign writing, if he could even do it at all. "Fang is right, best keep moving."

Linguistics: 15

DM Kathy 
Thursday June 27th, 2019 11:53:12 PM

Rill detects no magic on the milestone. You still do not sense any outsiders or constructs, and you don't see anything noteworthy. You touch the carving, and it seems like ordinary carving. It's cold, of course, because it's stone and the ground is frozen.

Tahni studies the carvings to try to assess a meaning, assisted by Jozhur. There just isn't enough here to go on. It probably says something along the line of "Name of Town some number." It may or may not say "miles" or however they measure distance here. If you had more text to work with....maybe. But you can't get anything at the moment.

Aexana realizes that you are on another world altogether, and any number of things could be very different. You try to figure out something of the world around you. Based on the position of the sun--and the way it's been moving--you tentatively decide that your group is traveling roughly northeast. The design of the farmhouses strikes your eye as very modern, unusually modern for farmhouses.

Terser, Bralin, and Fang don't recognize the writing, and don't let it bother them very much. Gimp had said you'd be visiting some very different places, and this seems to be one of them.

You keep moving. Another 15 minutes' walk brings you to the outskirts of a good-sized town. You see more of the very modern style houses, with their pitched slate roofs and precise, even lines. You see a lot more smoke curling into the sky. A lot of the smoke looks black, rather than the softer gray of woodsmoke. It doesn't smell much like woodsmoke, either. It's....stinkier.

Soon, you start to see people. And the people here are dressed very differently from anyone you've ever seen. None of them are wearing armor, and you see no weapons. The women are wearing very full skirts with cinched-in waists; the men wear trousers and long coats.

As you move through the cobbled streets, you go from an area of mostly houses, to one that seems to have shops and other businesses. Most of them have some kind of sign out front--and you can't read any of them. You are getting a lot of stares.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Friday June 28th, 2019 6:08:18 AM

"We're drawing a lot of attention." Tahni says over the ring to the others "This might be a good time to try and blend in. If everyone is game, I've an idea"

She looks about for some sort of alley - or what looks like an alley equivalent in this place. Basically somewhere away from too many prying eyes.

Once safely out of sight, Tahni uses her arcane bond to cast a Seeming spell. Her intent is to dress the party up in clothing that looks like it would fit in here. Something the party could use to blend in to the crowd and move about freely.

"Now, this is just for appearances. Everything still works and feels the same"

Fang doesn't seem the sort that would wear fancy up-tight skirts though, so Tahni tries to very tactfully offer a suggestion "Uh, if full skirts don't suit I could make you appear, uh, to be a man? This is only for appearances though. Whichever you'd prefer"

------------------------
Seeming: As Disguise Self: "You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person or gender."

Duration: 12hrs
Targets: 7 people. The entire party

Tahni will:
- Make it appear as though everyone is wearing similar clothes to the people she can see
- Make any obvious weapons appear as canes / walking sticks. Smaller ones, like knives, will just have to blend in with the clothing.
- If she can only see humans about, she will make everyone in the party appear to be human
- If anyone prefers, Tahni can make them appear to be a different gender


(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Friday June 28th, 2019 2:02:04 PM

Aex was planning to shapechange but she likes Tahni's solution. Her effort to bring the message carefully to Fang is definetely adorable...

"Strange place this is... "

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday June 28th, 2019 6:29:29 PM

Fang blinks at Tahni, obviously confused. "Why would you think...?" she mutters as she rubs her chin in thought. After a long minute or two she makes a soft noise of realization and gives Tahni a hurt look. "Did you not listen to the speech I just gave in the Giggling Ghost? I was in a dress and everything. I mean it's not like it's practical to go swinging a battleaxe around in a dress, but I like dressing up as much as the next person."

She seems more disappointed that no one listened to her speech then in the implication she wouldn't like dresses. She worked hard on the speech dang it! Planned it for months, the entire time she was looking for the Black Lions to become a dragon.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Friday June 28th, 2019 10:07:34 PM

Jozhur lays a hand in Fang's shoulder, "Friend, it may take more than a dress to make you fit in here. ". He glances about, is everyone a human? He also listens closely to the bustle to see if the language is familiar.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Saturday June 29th, 2019 10:25:11 AM

Bralin's thoughts mirror Jozhur's.
If everyone they see is human, Tahni will need to take that into account.

Which is not the biggest challenge.

This next artifact could prove difficult to locate, he observes.


(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Sunday June 30th, 2019 5:55:00 PM

Aex eyeballs Jozhur... the guy's right... and I bet they've never seen a Gnome either... oopsie...

"Euhm.... how about Gnomes? They have Gnomes here?? Maybe it would be better if I just shapechange into a dog or something?!? They do know dogs here right??"

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Sunday June 30th, 2019 7:32:00 PM

Smart thinking Tahni.

Fang, I must say you looked quite lovely in that dress at the Giggling Ghost. Perhaps because of your size you will appear to be a child here, though the spell can make you appear a bit taller.


Rill will wait until Tahni can cast her spell. Then he will proceed with the others toward the smoke with polite nods to these foreign (to us) onlookers.



RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Sunday June 30th, 2019 7:54:22 PM


OOC: For those wondering: "You cannot change your creature type (although you can appear as another subtype)." and "If she can only see humans about, she will make everyone in the party appear to be human"

Aex and Fang might need to be made to appear as children however given their size


DM Kathy 
Sunday June 30th, 2019 10:58:04 PM

Seeing that you're attracting a lot of attention, Tahni decides to try a new spell. You are able to find a quiet lane in which to cast it.

As you moved through the town, you saw a couple of elves and a dwarf. So they have those here. You didn't see any halflings or gnomes that you noticed, but in a crowd it can be difficult to tell them apart from human children.

You also recall that the spell alters people's appearance; it doesn't do anything with sound. So people wearing armor will still clank a bit, even if it looks like they're wearing street clothes. And you can make men look like women and vice versa, but you can't make anybody sound like the opposite sex. You can make Aex and Fang look taller, but their voices will seem to come from their belly buttons, which is just strange.

In the end, you make everybody look more or less like they do in the Wold, except Aex and Fang, who now look like human children. And, of course, everybody is dressed the way the locals are dressed.

Jozhur listens for languages that sound familiar, but doesn't hear any. [I think. What languages do you speak? I wasn't able to find it on your character sheet.]

Bralin remarks that the next device may be difficult to find. He has a point. You can't track the Tinker over cobbled streets and so far, you can't ask anyone if they've seen him.

You emerge from the lane and continue through the crowd, now drawing considerably less attention. Less than a minute after Tahni casts her spell, you emerge into a crowded square, the kind of place that often hosts a market. There is no market here. Instead, there is some kind of....contraption.

Based on the actions of the locals, this probably isn't the Tinker's device, which is good, because the thing is huge. And now you can see that there are people walking around on it. And there are people walking up a sort of gangplank to board it. It does look like a ship, but there's no water around. Maybe it flies?

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Monday July 1st, 2019 8:44:57 AM

"If it does fly it would give us a good view of the town. We'd be able to scout it out quickly and get a good map of the place. If luck is on our side we might even see the device"

Tahni tries to get a good mental picture of this vehicle. It might be possible to use some of these designs to uplift the Lionfish.

"All aboard?"

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d20+38=43 ; d20+32=33 ;
Monday July 1st, 2019 10:48:50 AM

Well, a ride through the air might be fun. And informative.

Rill wonders if magic is even used here. He casts (unless the spell is still running) Detect Magic. Are there any magical aura beside ours? He keeps a sharp eye out (Perception 43) for any spell casters or the normal casting accouterments (component pouch, holy symbol, etc.)

He will walk up the gang plank onto the strange balloon ship, ready to reach for his purse if he is asked for a fare of some sort. While he cannot speak the language, he is accustomed to reading body language (Sense Motive 33) - does someone object to our boarding? Are they hostile? If Rill offers some coin, it the right amount?

He also uses his Deathwatch ability to sense badly injured or undead people.

----------------------------
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Monday July 1st, 2019 6:08:27 PM

Climb aboard a strange flying machine? Sure what could go wrong. Jozhur keeps his thoughts to himself and follows the others while looking for some writing in hopes of figuring out what languages are used here.

------------------------
ooc to DM: Oops, missed that when I converted my character sheet. Jozhur speaks common, halfling, orc, dwarven, elven, undercommon, tauren, and aquan.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday July 1st, 2019 6:32:41 PM

Fang looks around inquisitively at the various folks around them, wondering what strange tongue they speak. Her hide armor doesn't make any noise, but the rhythmic slap of her axe against her legs as she walks probably sounds odd since it's hidden by the illusion. Upon seeing the strange contraption she tilts her head curiously. Walking up to whoever looks like they might know, she tugs on their clothing and asks what it is. It's only afterwards that she realizes that this would probably blow their cover and she probably wouldn't understand the answer anyway. She resists the urge to facepalm and instead tries to look like a curious child.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Monday July 1st, 2019 6:43:25 PM

Bralin regards the contraption dubiously.

Bralin regards those companions favoring getting on board the contraption even more dubiously.

Nonetheless, with an exaggerated sigh, he follows Rill.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Monday July 1st, 2019 7:05:19 PM

Aex is no fan in climbing some flying thing that is not flying through magic...
Instead she falls slightly behind and when no one keeps an eye on her she changes into an eagle shape.

DM Kathy 
Monday July 1st, 2019 11:18:30 PM

Seeing people boarding the airship, Tahni, Rill, and Jozhur think it sounds like a fine idea. Bralin thinks they're nuts. Aexana is also unsure about it, and discretely shapeshifts into an eagle.

From what I can tell, that doesn't actually cancel or negate the Seeming spell. So, where before Aexana was a gnome magicked to look like a human child, now she is an eagle magicked to look like a human child. Which is going to get weird when she starts flying.

Fang tugs on a woman's jacket and asks about the airship. The woman doesn't understand. She frowns and moves away, shooting a glare at Tahni whom she seems to think is in charge of this unruly child.

Rill does some subtle divining, and sees no magic auras that do not belong to the party.

You move closer to the airship. Now you can see that people boarding are first showing pieces of paper to a man standing at the foot of the gangplank. You tentatively decide he is wearing some kind of uniform. He looks at the papers, nods, and motions people to board. Sometimes he points as if giving directions. Many of the people boarding are carrying bags of some kind.

Now you are very close to the airship, and you see a small structure near it. It's like a little hut with a large open window at the front. Inside is a grizzled human man, wearing a uniform similar to the man by the gangplank. He looks bored.

Your eye is caught by a colorful poster plastered to the side of the hut. On it is a colorful drawing of an airship, much like the one you're looking at. Next to it are lines of text.

And to anybody who can read Goblin (Tahni for sure, and Rill with his Tongues spell, and there may be others) can read one of the lines of text. It says "Do fly with us!" The syntax is weird ("do fly?"), but it is quite understandable. [And I assume this information is shared over the link.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Tuesday July 2nd, 2019 12:06:03 AM

Goblin, you say? Strange that we don't see any around. Are Goblins known for their innovations in air travel?

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+16=18 ;
Tuesday July 2nd, 2019 8:36:50 AM

Tahni smiles sheepishly to the woman, trying to appear apologetic for her runaway 'child'.

"I think we're going to need one of those papers. Looks like that guy there might be the one who can get us on board. I think we should have a word with him." Tahni looks over the party. The disguises seem to be holding up well but if someone tries to talk it might blow things.

She makes her way over to the hut and gives one of her best smiles.

"Hi. Can you help us? We've just come into town and we'd like to go aboard please." she says in goblin as clearly as she can. Tahni intentionally keeps it brief. If the syntax on the poster is weird it's possible the spoken word is too.

-------------------
Linguistics check: 18. To try and get the syntax correct

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday July 2nd, 2019 1:50:59 PM

Rill awaits the outcome of Tahni's inquiry.

No undead, outsiders or constructs in the vicinity?

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Tuesday July 2nd, 2019 5:35:34 PM

(I'm sure Aex can choose to let go of the seeming spell to benefit from the shape changing no? - if not Aex will board the ship with the others.)

If Aex manages to change into a respectable bird she'll observe the ship from afar. But Leafy will be a whole different story to get on board... if someone touches him it'll be weird if his branches are poking out...

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp  d20+27=32 ;
Tuesday July 2nd, 2019 6:44:07 PM

Jozhur raises an eyebrow. Goblin? He speaks many languages, but that isn't one of them.

If the people speak goblin, there must be goblins around somewhere. All the more reason to be on his toes. If the others board the flying thing, Jozhur will follow. As Tahni speaks to the man in the booth, Jozhur looks for something resembling the papers people are showing the man at the gangplank. (Perception: 32)

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Tuesday July 2nd, 2019 7:00:42 PM

Bralin is not making any assumptions, about goblins or anything else.

The dwarf stands wordlessly, awaiting the result of Tahni's query.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday July 2nd, 2019 7:15:05 PM

Fang sticks her hands in her pockets and resolves to just follow along quietly until she knows what's going on. Or until it's obvious someone needs their head cut off. Or something else healed up.

DM Kathy 
Tuesday July 2nd, 2019 10:35:18 PM

Rill is still scanning, but senses no outsiders, constructs, or undead within range.

Aexana can indeed shape-shift into an eagle with no problem. However, the Seeming spell will still be in place, so she will still look like a human child. She can fly, in which case she will look like a human child flying by flapping her little arms. That will probably attract attention.

Terser wonders whether goblins are known for air travel, and Jozhur takes the language as a sign to be cautious. Bralin makes no assumptions, and Fang just tries to go unnoticed.

Tahni approaches the ticket booth and speaks to the clerk. He frowns, clearly not understanding. He asks a question. He asks it again, slower and louder. Then he sighs, turns, and pulls out a small leather-covered book. He flips through a couple of pages, puts his finger on a particular passage, and asks a different question. When it's clear you don't understand, he flips more pages and tries again. You still don't understand. Flip, flip, then, "To where you wish to travel?"

His accent is appalling, but the question is clear enough. The problem is, you aren't sure of the answer.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+22=38 ;
Wednesday July 3rd, 2019 5:15:43 AM

(ROFL... Ok Aex won't shapechange then :-) )

Aex in human child disguise tags along. As she's the child, it's quite normal the 'elders' will make sure the party gets on board. Being a child with little manners it's not that unusual that she casually examines everything around her... until one of the elders grabs her by the ears of course to pull her close.

(perception 38)

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday July 3rd, 2019 5:55:18 AM

"Anywhere will be fine. We just want to try flying" Hopefully Tahni is able to make herself understood. If not, she will glance at the little book to see if there is a way she can translate.

"Sooo... if this place doesn't rely on gold coins we may have a little financial problem. I'm not sure how we're going to pay for these tickets. Let's all hope they're free. If not, some of the 'children' might have to break free and we 'parents' can give chase up the ramp"

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d20+12=24 ; d20+32=48 ;
Wednesday July 3rd, 2019 12:26:25 PM

Rill will step up with Tahni and try to help. Since his Tongues ability worked somewhat, and since there is a language this person just used that is close, maybe it will help.

"Kind sir. We are new to this place and we are most impressed by your ship. We wished to do some sightseeing in that general direction," Rill points in the direction of the smoke, the direction we were headed. [/b]"What destination would you suggest for us in that direction? Can you please help us?"[/b]

Rill adopts a respectful, submissive attitude with this man. He has found that sometimes the more lost or confused you seem the more people are willing to help. He uses his Diplomacy skill (24) to help with his conversation, and Sense Motive (48) to better understand what the man is trying to communicate to us.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Wednesday July 3rd, 2019 7:28:13 PM

As sight seers, we enjoy seeing all things strange and wondrous and new. Is there anything like that we can see, or maybe a tour?

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday July 3rd, 2019 7:35:25 PM

Fang openly gawks at the airship. Actually she doesn't care about it at all, it's just a boat that goes through the air instead of water, but she's supposed to be a curious child so she pretends as best she can.

DM Kathy 
Wednesday July 3rd, 2019 10:30:24 PM

Aexana and Fang amuse themselves by acting like children.

Tahni attempts to answer the ticket clerk's question, and Rill and Terser try to help.

The clerk looks from one of you to the next, to the next, clearly bewildered. He does seem moved by Rill's body language, though, because he thrusts his head out of the window and calls something to the uniformed man by the gangplank. The man shrugs and shakes his head.

A man waiting his turn to board turns and says something to the ticket clerk. He comes over. He exchanges a few words with the clerk, then turns to you. "Hello," he says in that languages that is like Goblin, "my name is Tompkins. The ticket-man likes to know where you go today."

You offer your explanations. Tompkins looks puzzled, but relays the information to the clerk. There's some back-and-forth. The clerk turns and starts looking for something. Tompkins turns back to you. "There is not a tour, sorry," he says. "You want a trip of one day, or do you bring bags?"

Before you can answer, the clerk produces something, and Tompkins shows it to you. "This is a mapping," he says. You can tell that it is a map, but it is labeled in a language you can't read. "You see, we are here, in Seppering. This ship go to Mollerup, Etter, Skibble, Corg, and Redfurt."

You look at the map, but it doesn't mean much to you. There are dots, presumably towns, connected by colored lines, presumably where different air-ships go. You can't read any of the labels.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Wednesday July 3rd, 2019 11:28:32 PM

Jozhur lets out a long sigh and scratches his head. Good thing this guy was apparently bored.

He looks to the rising smoke. How far does it appear to be? Or was the smoke just coming from the town in general, whatever they are burning in their homes.

The book the man is looking at also draws young Jozhur's attention. Apparently the man is somewhat accustomed to dealing with this situation. Did the man speak in common tongue when he read from the book?

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Thursday July 4th, 2019 7:16:36 AM

Tahni looks at the map and points to whatever the nearest destination is from where they currently stand. "Here please. Just a day trip. No bags"

---------
OOC: My take on things was the smoke was coming from the town - not another direction where we would be headed. Do I have this right?

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Thursday July 4th, 2019 12:07:16 PM

Bralin wordlessly waits, his expression typically impassive.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+16=18 ;
Thursday July 4th, 2019 6:08:27 PM

Fang tries to spot the smoke again and judge the distance and direction they need to go to reach it (18 survival)

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday July 4th, 2019 7:04:08 PM

Rill will pay for a day trip and suggest we all board the ship.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Thursday July 4th, 2019 8:05:27 PM

The child in Aex runs and hops around the clercks...

DM Kathy 
Thursday July 4th, 2019 11:28:23 PM

You look around for smoke, but you've pretty much found it. The town's many chimneys--not to mention the great metal chimneys of the airship--are undoubtedly what caused it.

Tahni points to the closest town on the map.

"Mollerup," Tompkins tells the clerk. The clerk nods, and says something in kind of an offhand manner. Tompkins appears to ask him about it. The clerk elaborates, gesturing a bit.

Tompkins turns to you. "The clerk says the other fellow went to Etter," he says. "Another man who spoke only Ghobish," he adds. "A friend of yours perhaps?"

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Friday July 5th, 2019 9:01:56 AM

Tahni breathes a loud sigh and smiles "Oh thank goodness. You know him? Yes! Could you take us to him? Please?"

She avoids the whole 'friend' thing.

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday July 5th, 2019 12:06:46 PM

"Yes, we need to go to Etter."

"Also good sir, is this cold weather normal for you this time of year?"


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Friday July 5th, 2019 7:16:49 PM

Curious, Jozhur reaches towards the book and motions a "may I?". Should the man not object, Jozhur grab the book and thumb through it for any languages he recognizes (halfling, orc, dwarven, elven, undercommon, tauren, and aquan).


(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Saturday July 6th, 2019 8:51:28 AM

Bralin still has no idea what is going on, but picks up on his comrade's change in attitude.

Imperceptibly, the dwarf's stance relaxes. A bit.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday July 6th, 2019 11:44:43 AM

Fang doesn't speak goblin and has no idea what is going on. She just waits and hopes they're heading in the right direction.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Sunday July 7th, 2019 5:59:23 PM

Aex keeps hopping around...

"Etter... Fetter... Jetter... Petter... tetter... wetter... euhm... wait... I know more... fretter... Mumsnetter... gogetter "

DM Kathy 
Sunday July 7th, 2019 9:14:06 PM

Some of the group does not speak Goblin, but you are all telepathically linked via your Dragon rings. Your DM is assuming that somebody who is not currently speaking is providing a translation over the link.

Tahni asks Tompkins whether he can take you to the other man, and Tompkins looks confused by the request.

But Rill speaks up, saying the group wants to go to Etter.

The next question is whether you want to travel "First Rank" or "Second Rank": confusing terms which you eventually sort out. First Rank is nicer, and more expensive. The specific amenities are a little unclear, as they involve nouns that you aren't able to translate, but the basic question is whether you want to spend more money to have a nicer journey. Tompkins also tells you that children are cut in half, which is alarming until you realize that he means they're half price.

While that's being sorted out, Jozhur borrows the ticket clerk's book, but finds he cannot make head or tail of it. You don't see any alphabet you recognize. Giving it some thought, you hypothesize that the other languages are spelled out phonetically, in whatever alphabet they use for the Common Tongue here, rather than being rendered in their own alphabet. That way, even somebody who didn't actually speak those other languages (and it's clear the clerk doesn't) would be able to ask basic questions.

Meanwhile, Tompkins assures Rill that the weather is pretty normal for this time of year.

Whether you decide on First Rank or Second Rank, you are able to purchase your tickets, which the clerk validates with a very important-looking ink stamp. And, at last, you are able to make your way over to the airship.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Monday July 8th, 2019 5:14:31 AM

"Yeah! We go flying!!", Aex says cheering and she immediately boards the vessel to find the best spot...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Monday July 8th, 2019 6:19:39 PM

(oof I had a busy week. Sorry all)

Terser examines the imprint of the stamp, wondering if he can glean anything significant from it. He also makes a note of it for later, thinking they could recreate it if necessary.

Whatever he learns, he quickly board the ship with the others.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Monday July 8th, 2019 7:42:04 PM

First Rank, Bralin sends.

If they must fly in this contraption, they must needs be as comfortable a possible.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday July 8th, 2019 8:25:37 PM

Fang looks worriedly at her stamp, wondering if it'll stick to her fur and hoping that if if comes off she won't be thrown off the flying machine. She tries not to touch it, worried that it might come off or it'll look odd through the illusion.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Monday July 8th, 2019 9:36:06 PM

Before they board, Jozhur will ask Rill to get a description of the man who went to Etter.

While he waits, he simply takes in the strange people and interesting flying machine.

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday July 8th, 2019 9:57:59 PM

Riil chooses first rank accommodations. He asks for a description of the person that went to Etter.

DM Kathy 
Monday July 8th, 2019 10:23:23 PM

You decide to spring for first rank and luckily, this place does seem to accept gold coin as currency.

Fang worries about her stamp, but it is her ticket that is stamped, not herself, and as a "child," she wasn't entrusted with it anyway.

Terser examines the stamp, which has a little airship and some writing you can't read.

Rill asks for a description of the man who went to Etter. This causes some consternation, as both Tompkins and the ticket-clerk had been assuming you already knew him. But you are able to learn that he was an older fellow, rather short, with untidy gray hair.

"And he was carrying something," Tompkins translates from the clerk. "A strangely-shaped--" and he uses a word you aren't familiar with. "He said it was fragile."

You board the strange vessel. More uniformed people examine your tickets and direct you upward. You wind up in a large open area one one of the upper decks. One entire wall, facing forward, is made of windows. You can see out into the town, and once the ship leaves, the view should be amazing.

Comfortable chairs and couches are scattered about in conversation areas; about half of them are occupied. In front of the window wall is a bar, where a short line of patrons is being served by two men in striped waistcoats.

A spiral staircase leads from this lounge area up to the top deck. Here, a few people stroll about, well wrapped up against the cold.

At the back of the lounge, opposite the windows and bar, are several short passageways leading straight back. Off each passageway there are several tiny chambers with bunks. Most appear to be unoccupied, but there are a few with closed doors, presumably occupied.

Aexana is searching for the best spot, which is entirely a matter of taste. It could be up on the top deck, or directly in front of the window-wall, or lined up at the bar, or lounging on a couch.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Monday July 8th, 2019 11:11:55 PM

Tahni tries to find a seat with a view. It would be a good way to get a view of the land.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Tuesday July 9th, 2019 4:09:47 PM

Terser takes no mind of the cold, but can't show it off through the illusion of his traveling clothing. He goes through the lounge in search of a bar. anyone else need a drink?

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday July 9th, 2019 6:31:53 PM

Fang stands at the windows, both enjoying the view, learning the lay of the land, and watching for potential threats. She probably looks very childlike with her stern, serious gaze.

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday July 9th, 2019 6:50:53 PM

A drink sounds great Terser. Let me know what you find and I'll join you in a bit. I'm going to take a look around first.

Rill takes in his surroundings. He looks to see where people are headed as they board and how they behave. Do they get food and drink somewhere? Are they carrying luggage? Do they seem to go to staterooms of some sort?

He attempts to find some sort of restroom or cloakroom where he can pull a winter cloak out of an extra-dimensional pocket and then cast a Detect Magic spell without causing concern. He's wondering if perhaps this is a place where magic does not exist, and if so we may need to be rather careful in it's use. So, upon exiting, he will look for magic auras and such, either from magic items or from cast spells.

He also uses Deathwatch as he looks at the people aboard this ship, wondering if perhaps any there maybe some sort of undead creatures. And finally, he will again attempts to sense any outsiders or constructs about, curious if perhaps such creatures may be used to power or control this fancy airship we are on.

Eventually, Rill will make his way up top, pulling his winter cloak close against the chill air.



(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+22=40 ;
Tuesday July 9th, 2019 7:02:20 PM

Acting as a child Aex can probably stroll around the ship rather unnoticed. As she walks from one place to another she keeps special attention to any and all that show too much interest in the Sea Dragons in disguise. (perception 40)

Should she detect something peculiar she'll relay it mentally to her friends.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Tuesday July 9th, 2019 7:03:36 PM

"Aye", Bralin answers Terser.

Staying away from windows that would tell the dwarf just how high he is off the ground in a contraption he has no control over, Bralin heads for the bar.

He drops a gold coin on the table, and points to anything that looks like ale.

DM Kathy 
Tuesday July 9th, 2019 10:58:57 PM

Tahni tries to find a seat with a view. The seats in front of the window wall are already taken, but you are able to find a conversation area near one of the windows along the side of the room. There are several chairs and couches here; it's clearly intended for a large group of people, which might explain why nobody's claimed it yet.

Terser looks for a bar, and Rill looks for food and drink and staterooms. There is a large, prominent bar directly in front of the window-wall, where a line of passengers is being served by two men in striped waistcoats. Opposite the bar and the window-wall are several small hallways, leading to tiny rooms with bunks in them. You wouldn't precisely describe them as "staterooms," but if people want to sleep, this seems to be where they do it.

Rill can easily duck into one of the bunk rooms to pull out his cloak and cast his spell. As you had suspected, the only magic on board belongs to your party. You know that magic spells can be cast here, so there is magic available, but apparently the locals haven't figured out how to harness it. Your Deathwatch turns up nothing.

Fang stands in front of the window-wall. The ship hasn't departed yet, so you just see the town. Although activity near the ship suggests that it will leave soon.

Aexana wanders about, taking advantage of her Seeming. You don't see anybody paying particular attention to your group, though you see a few adults watching you with slight frowns, as though wondering whether you are lost and where your parents are.

Bralin approaches the bar in search of ale. You see a lot of fancy-looking bottles, but no kegs, which worries you. Most of the passengers seem to be getting hot beverages of some kind in porcelain cups. But eventually, a man is served a pint glass of something looking very much like ale. You are able to gesture toward it while placing your gold coin on the bar. The server sighs a little at the coin, but hands you a glass of your own, then counts out several silver and copper pieces as change. When you sample the stuff, it proves to be pilsner rather than ale, but it's a decent pilsner, once you adjust your expectations.

Soon, there is a bustle of activity. You hear shouts. From his position up top, Rill sees workers rushing around, casting off ropes, making ready to depart. A bell rings, loudly, then a few seconds later, rings again. Something at the back of the ship starts making a tremendous noise, and the thin line of smoke that had been rising from the chimneys becomes suddenly thicker and blacker. The vessel bumps, and shudders, nearly making Bralin spill his pilsner.

Then the ship begins rising off the ground, into the (sort of) clear blue sky.

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday July 10th, 2019 11:33:22 AM

Rill will go back downstairs. He joins Bralin and Terser, ordering two of the same beer that Bralin ordered and pays in silver. Then he moves to the seating area where Tahni is, offering her the second beer he purchased.

Using the ring, he says, As I was beginning to suspect, magic is not used here that I can tell. There are no magical auras of any kind that I can sense beyond our party. Fortunately, I have also not seen any undead aboard, nor have I sensed any constructs, outsiders, fey or elementals.

We should be careful about any displays of magic while we are here. There's no way to know how that might be interpreted by these good folk. Tahni's casting of a Seeming spell was a good move, as her glowing eyes might have caused a good deal of concern.


CDM Jerry [OOC post] 
Wednesday July 10th, 2019 2:39:57 PM

Hey Warren! I've sent you an email I need a reply to sir.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Wednesday July 10th, 2019 3:32:01 PM

Seeing the smoke plume into the air, Terser begins to wonder about the engine's efficiency and if something can't be done to help it burn more cleanly. He remembers all too well the air in the mines and pities the crew that has to work around it on a regular basis.

Still, the smoke led them here, so they'll use it to their advantage. He kicks back with his beer and waits to be ferried to their destination.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Wednesday July 10th, 2019 5:02:41 PM

Jozhur tries to obtain a drink of some sort, though he just has whatever some other random passenger is having. Something hot may be nice given the weather, though he's sure Bralin or Terser will poke fun at him.

Jozhur wonders to the others whether the device could be on this airship, though detect magic should find it, correct?

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Wednesday July 10th, 2019 6:47:48 PM

With nothing odd to be found Aex goes to sit with her friend. She craves a drink but looking like a child she'd better stick to some juice...

"How does the Tinker choose his locations to place the devices? Why here? Why Etter... I don't get if the location of the previous one and this one have something in common?? If we can understand how he selects his positions we might anticipate his next locations...

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Wednesday July 10th, 2019 7:21:29 PM

Bralin counts his change, and does some quick math to determine the cost of the drink.

He mentally relays this information to Rill and the others.

Then, he orders a second drink, and finds a seat.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday July 10th, 2019 8:27:15 PM

Tahni goes and claims one of the seats in the larger areas. It will make a good spot for the group.

If another group comes along though she'll do the courteous thing and move.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday July 10th, 2019 8:32:33 PM

Fang continues to keep an eye out and joins the mental conversation. "Pointless questions. We don't even know what these things do so how can we answer anything else about them? As long as we smash them all everything should be safe."

DM Kathy 
Wednesday July 10th, 2019 11:16:50 PM

Bralin counts his change and tries to deduce the cost of his drink. It's not as easy as it first seemed. You realize that you've been given 19 silver pieces in change, so either the barman is terrible at his job, or a gold piece here is worth 20 silver, rather than 10 as in the Wold. In addition to the silver, you have three copper. So your pilsner may have been 17 copper (which would be an outrageous price in the Wold), or 7 copper (which would be steep but probably in keeping with the surroundings). Or even some other number, because there's no guarantee that the exchange rate is some multiple of 10.

Rill also gets a glass of pilsner, and pays in silver. He, too, receives 3 copper in change. For whatever that's worth.

Jozhur opts for one of the hot drinks, which proves to be tea. His payment is waved away; apparently tea is complimentary.

Terser wonders about the engine. So far, you haven't seen any way to get a close-up look at it; passenger areas seem to be kept separate. Or maybe you should have opted for second rank after all.

Eventually, you all gather at the the conversation area Tahni selected. There are enough seats for everyone, and little tables for people's drinks.

Aexana wonders about the devices, and how the Tinker comes to choose the locations he uses, but Fang dismisses it as a pointless question. And even if it were relevant, so far you only have a sample size of one, and it's difficult to draw conclusions.

You settle in for your journey. The window near your seating area is small, but does give a glimpse of the view outside. And you can always walk over to the window-wall, or up onto the upper deck, for a better view. Many passengers seem to be doing just that, going over for a view, and then returning to their seats, perhaps stopping for tea on the way. Other groups of passengers are playing cards or just chatting. An hour goes by. Then another.

Logistical concerns begin coming to the fore. One of these is solved when you discover a few privies tucked into one corner of the upper deck. But you're starting to get hungry, and the bar does not appear to serve food. You realize you have no idea how long your journey will take. You know you need to get off at the second stop, but so far, the ship hasn't even made its first stop. The Seeming spell lasts a total of 12 hours, which seemed like plenty when Tahni cast it--but how long are you going to be up here?

After nearly three hours, you realize that the ship is beginning to descend. The crew and some of the passengers begin to bustle about, and a uniformed crewman strolls through the lounge calling "Mollerup!" followed by a string of words you don't recognize. There is more bustle, and noise, and a town comes into view outside the window-wall. The ship jolts to a halt, and the engine noise, which you had become accustomed to, suddenly becomes much quieter. Some passengers rise and begin making their way down to the gangway.

You've reached the first stop--but are you halfway to your destination? More? Less? And where can a person get some food around here?

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+16=31 ;
Thursday July 11th, 2019 2:19:02 AM

Fang puts her nose to good use and tries to sniff out where they serve food here (survival 31 to track down food). Surely they sell something somewhere.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Thursday July 11th, 2019 10:44:13 AM

"I think the best way to find this device is to check each stop on our way. Let's disembark here and poke around. We may have time anyway before this ship takes off again.

Depending on what we find we might need to stay the night here. I can prepare multiple castings of the Seeming spell tomorrow so we can stay disguised longer. This casting will likely last another 8 hours or so I think. After that we will be exposed."


Tahni stands up and heads for the nearest exit, stopping to facepalm along the way "We should have asked the clerk what clothes our 'friend' was wearing and subtly asked what he looked like. He might be blending in as well"

She'll exit the gangway and head into the town.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Thursday July 11th, 2019 1:18:49 PM

We can probably check around town and be back before it departs again. Did anyone get a time for takeoff?

Terser will trust to Fang's nose for getting some eats. He also tries to get a general sense of how quickly the ship was traveling. Could they catch up with an Air Walk like Rill often gives him? Or is it more the speed that Tahni and Aexana fly? Faster?

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday July 11th, 2019 2:08:12 PM

Rill is confused why Tahni is getting off in a strange city that is not our destination. He will try to stop her before she leaves. We are not yet to Etter. Why do you want to get off here? If other travellers are staying aboard, it is unlikely this ship will be stopped here long. We do not know when or how often a ship like this stops here, nor if the next ship that might stop here even goes to Etter. Getting off here could greatly delay our reaching the Tinker's machine. Perhaps we should find out a bit more first.

Rill will attempt to find someone that can perhaps speak the odd dialect of Goblin that seems to be understood here and he will politely ask, "How long will we be stopped here before this ship departs for Etter, and how long will the trip from here to Etter take? Also, where can we get some food?"

(I started an email thread so we can discuss this.)

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Thursday July 11th, 2019 7:35:07 PM

Bralin, also concerned about leaving prior to their destination, waits beside Rill.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Thursday July 11th, 2019 7:51:24 PM

This ship is quite agreable and Aex does not want to walk that last strech towards Etter so she as well is a little surprised Tahni wants to get of the ship...

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Thursday July 11th, 2019 8:44:25 PM

Jozhur chimes in, "It's possible the fellow got off here, rather than continued on to Etter, that is if the ship he was on made a stop here. Perhaps inquire with the workers at the stop if they have seen him." Given the length of their journey so far, Jozhur is assuming the fellow they are after was on a separate airship.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Thursday July 11th, 2019 9:22:29 PM

Tahni looks somewhat confused at Rill "It's going to take a while for new passengers to get their papers, tickets and luggage all sorted, and then they need to board. That may take an hour or two. I don't see the harm on disembarking and having a look around while that happens.

What if the Tinker is on a return voyage and is outside right now? As Jozhur has said, perhaps someone recalls seeing him when he passed this way the first time?

I don't see any reason to stay aboard right now when there is the chance to pop my head out. Just quickly.

I only suggested staying here if we find something."


Assuming there is going to be a small delay, Tahni will proceed out the door to stretch her legs and look around. She'll try and get an indication of the length of the delay from one of the staff members in what will no doubt sound broken: "How long leave?"

OOC: I'm looking at this like a modern flight stop-over. New passengers getting on and such.

DM Kathy 
Thursday July 11th, 2019 10:54:14 PM

Fang decides to try to find some food. You are able to detect the smell of cooking food--it actually smells really good. It is coming from the lower decks. You find some stairs and go down. You go through what you assume is the second-rank area--and it is not as nice as the lounge where you've been traveling. The smell is still coming from below, though, so you keep going down, and down. You see signs posted on the walls, but of course they don't mean anything to you. You reach a deck where there's a lot of noise and bustle, and a strong smell of food. It's quite warm down here, almost uncomfortably so. A uniformed crew member pushes her way through a door toward you. You get a tantalizing glimpse of a kitchen beyond before she is in front of you. She asks a question, using that solicitous tone adults use with children out of place. When you don't answer, she sighs, then attempts to take your hand and lead you back up the stairs.

Meanwhile, Tahni wants to disembark and look around. Rill thinks that's a terrible idea. Aexana and Bralin, quite comfortable where they are, also question the wisdom of getting off the ship.

Terser does some mental calculations. A "fast" Wind Walk could certainly catch the ship. [From the spell description: If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability.] You're not sure about Fly spells.

Jozhur suggests asking people, which is a sensible idea if you can find anybody to talk to.

Rill makes the attempt. The crew member he speaks do does not appear to understand, but he at least seems to recognize which language it is, because he fetches another crew member who does speak the Goblin-like language.

You ask how long you have before the ship departs, and she replies that it will be about ten somethings. You assume she used a word for a measurement of time, but you don't recognize it. Similarly, she says the journey to Etter will take five somethings. This "somethings" is different from the first "somethings;" a different unit of time. But you don't know how long either one is. Ten minutes until departure and five hours to Etter? Maybe. Or maybe their measurement of time is completely different.

You ask about food, and she says, "Lunch will be servered after we lift," which sounds like good news.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+30=35 ; d20+12=15 ;
Friday July 12th, 2019 1:15:54 AM

Tahni takes a stroll to the bottom of the gangway. She doesn't venture any further than the crew though. The last thing she wants is to not be allowed to reboard.

She stops and stands to the side of it and watches the people come and go. If magic is unheard of in this place then anyone with a magical aura about them will be a person of interest. She also checks about for signs of any lingering auras in the area. Anything that stands out.

When it looks like the ship is ready to go (or she's prodded by a crew member) she'll head back aboard.

Perception: 35 + Arcane Sight + See Invisibility
Sense Motive: 15


Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Friday July 12th, 2019 8:24:00 PM

Lunch sounds just fine to Terser, so long as liftoff isn't too far away.

He stands near Tahni, making amiable chitchat as a cover for inspecting the comings and goings.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Saturday July 13th, 2019 8:56:33 AM

Upon "hearing" lunch is on the way, Bralin sees no need to go anywhere.

The dwarf remains in his seat, and waits.

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Sunday July 14th, 2019 2:22:48 AM

Sorry I misunderstood Tahni. I'll plan to stay aboard. Let us know if you run into any trouble and we will teleport there.

Rill sits quietly, concentrating on the locations and status of his friends with the rings we wear.

DM Kathy 
Sunday July 14th, 2019 9:55:59 PM

Accompanied by Terser, Tahni steps down the gangplank. The cold hits you as you exit the ship; you had grown accustomed to the cozy interior, and it's quite cold out here. You stop at the bottom of the gangplank, stepping aside so you're out of the way of boarding passengers. A crew member asks you a question, which you of course do not understand. He asks again, then seems to give up. You see no magical auras that do not belong to your party.

You do, however, see a lot more smoke than you saw at Seppering. And, in the next street, you see some other mechanical vehicle, with great chimneys spewing more black smoke. It makes a great clanking noise, and moves--apparently on its own. It does not seem to be an airship, but it's difficult to see what it is exactly.

Bralin stays where he is, glad to know that lunch is on the way.

Rill also remains where he is, using the rings to keep tabs on everybody.

Outside the ship, a bell rings and the crewman at the bottom of the gangplank yells something. Then he turns to Tahni and Terser, asking a question. Deducing that it's time to get back on, you re-board the ship and make your way back up to the lounge.

The departure of the ship is like what you remember before. There is a lot of activity, and then the bell rings, the engine roars to life, there's a jolt, and you begin to lift. Looking around, it appears that more passengers got on the ship than got off. The lounge isn't crowded, precisely, but it's starting to look full. A line of new passengers waits patiently at the bar, and the barmen are serving them as fast as they can.

There's no sign of lunch yet, but you just lifted.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Monday July 15th, 2019 9:20:28 AM

Tahni gives her report: "Nothing outside. No-one coming or going had a magical aura. No-one acting suspicious."

She tries to get the same seat that she had before.

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d20+38=48 ; d20+32=46 ;
Monday July 15th, 2019 3:23:51 PM

Rill pays careful attention as newcomers board, looking and listening for anything that would cause concern. (Perception 48, Sense Motive 46)

Also, are there any people carrying anything that appears to be a weapon?

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+22=38 ;
Monday July 15th, 2019 5:11:33 PM

(Lost track if we are still looking like children... if not Aex uses a prestidigitation spell to change her hair from purple pink to something more acceptable around here... something dull brown)

Aex too wanders around observing... the trip is quite boring so far... perhaps a murder on the cloud express would ignite some suspense... horror abord the flying circus... bunjee jumping??

Perception 38

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Monday July 15th, 2019 6:52:03 PM

Bralin remains where he is, confident that Rill, Tahni, and Jozhur will alert him if anything suspicious occurs.

Also confident that this much promised lunch will soon be delivered.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday July 15th, 2019 7:13:04 PM

Fang dutifully waits for lunch. Right outside the kitchen since she doesn't know where the dining room is. She'll follow the staff once they start bringing food out.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Monday July 15th, 2019 7:29:37 PM

Terser wishes for a moment that he had some talent to share among the passengers. There doesn't seem to be much entertainment aboard. If he spoke the language, he'd lend a hand to the barmen, but as it is, it's probably more trouble than it's worth. He just kicks back and observes with the others until lunch time.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp  d20+27=45 ;
Monday July 15th, 2019 9:22:58 PM

Jozhur meanders about, looking and listening for anything that stands out from what would be ordinary here while trying to blend in. Though he has no clue what he would be listening for with the strange languages.

Perception: 45

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday July 16th, 2019 6:21:02 PM

Rill relaxes with the ride once the vessel lifts off. Then he orders another beer.

Well, these people look human. They seem to have normal looking teeth and appear well fed and healthy. I'm hoping that is a good sign regarding what we will be served for lunch. As long as it's not moving we should be fine, right?

Hey Fang, any word from the kitchen area? Does stuff look and smell good?


Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+6=17 ;
Tuesday July 16th, 2019 6:38:13 PM

Fang gets impatient and tries to sneak into the kitchens to snag some food (17 stealth)

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Tuesday July 16th, 2019 9:29:15 PM

Tahni stays in the main area, watching the people about. She tries to relax a little.

DM Kathy 
Tuesday July 16th, 2019 9:39:58 PM

When last we left our intrepid explorer Fang, she had discovered the kitchen. But no sooner had she done so than a staff member appeared, concerned over an apparently lost child. She attempted to take Fang by the hand, presumably to lead her back to the passenger areas. Fang, it would appear, did not want to be led back to the passenger areas, so now there is a commotion. A tiny child is darting around in the kitchen, and surprised kitchen staff are trying to grab her. But, since they are reluctant to harm a child, and since Fang is, in reality, a seasoned adventurer, she is eluding them with ease. There is a lot of shouting, and arm-waving, and things being knocked over. Any attempt at stealth is going to fail; Fang is most definitely the center of attention in the kitchen.

Lunch will probably be delayed.

Aexana also still looks like a child. You think about changing your hair color, but then you remember what Rill said. The locals don't seem to be able to do magic, so any visibly magical effects will be noticed. Probably not in a good way.

Tahni reports nothing unusual outside.

Rill looks for weapons. You spot the occasional dagger, and once, a metal tube with a wooden handle. You're not sure whether that's a weapon or not. You ping Fang in the kitchen and boy howdy, do you get an earful.

Bralin waits for his lunch, while Terser wishes he had something to offer the passengers.

Jozhur listens. You don't understand what's being said, but you find you can pretty easily classify it as "polite chit-chat" just from the tone.

Eventually, of course, the fracas in the kitchen is sorted out and Fang is returned to her "family." And then lunch is served. Two servers approach each section, each with a plate of food. More servers follow, pushing a cart with covered dishes on it. Passengers look at the "sample" plates and choose one or the other (a few opting for no lunch at all). Then a fresh meal is served from the cart.

When they reach you, you see that one meal is some kind of dark meat in bite-sized pieces, in gravy. From the smell, you guess lamb. The other is a golden piece of fried--probably fish, though it doesn't have much of a smell to it. Or at least, not enough to overpower the smell of the lamb. Each is served with potatoes and vegetables.

When you get your plate of food, you are also given a small piece of paper. Those who ordered the lamb get blue paper, and those who ordered the fish get yellow. Except for Fang and Aexana, the two "children," who are given pink pieces of paper. The smiling server says something and gestures to the bar when she gives them out--so maybe you can trade them for a drink?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Wednesday July 17th, 2019 1:11:40 AM

Looks yum. Anyone want to go halfsies?

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday July 17th, 2019 11:09:43 AM

Rill smiles as he says verbally in common, "Well, it seems Fang has found a way to entertain herself. I believe Etter is the next stop, so I suppose there's really no harm if we get kicked off anyway.

"Hey Tahni - any way for you to gauge exactly when our clothing will change? We should be ready for that.

"Ahh, lunch! Sure Terser, I'll go haflsies with you - it would be good to taste both dishes here."


Rill will watch what others are doing with their slip of paper, and if they are exchanging them for something he will follow suit. He also looks out the windows to see where we are and where we are headed.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Wednesday July 17th, 2019 6:50:05 PM

Bralin has never turned down food before, and he's not about to start now.

The dwarf chooses lamb. He also takes the hint about the bar, rises, tromps over, sets the napkin down, and gives the bartender his best baffled look.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday July 17th, 2019 7:45:52 PM

Fang doesn't eat much, having managed to steal something from the kitchens during the chaos. She does go over to the counter and present the pink slip. She vaguely remembers hearing something about pink slips and being fired, but that can't be what this is since she doesn't work here. She's kind of curious about what will happen.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday July 17th, 2019 8:15:24 PM

"I can tell down to the minute when the disguises will end, so when it gets close we'll probably need to find a way to excuse ourselves and find a place to hide"

Tahni will also order the lamb dish. She won't dig into it immediately but will instead start moving the pieces of meat around to try and gauge what is in the dish and also how it may have been cooked. She'll then start with a few small pieces and take it from there. If it's good enough she might try and replicate the recipe at home.

Like Rill she keeps an eye on what people are doing with their slips of paper. Whatever they are doing she will try as well.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Wednesday July 17th, 2019 9:40:59 PM

Jozhur opts for the fried option and follows Bralin to the drink counter, hoping to be rewarded with an ale to go with what he hopes is fish.

DM Kathy 
Wednesday July 17th, 2019 10:18:52 PM

Terser and Rill decide to split their meals so that each can enjoy both dishes.

Bralin and Tahni opt for lamb. Tahni tries to determine what's in the recipe. You taste garlic, and rosemary, and some kind of citrus you can't quite define. You also taste red wine. You think the meat was probably braised. It is delicious.

Jozhur gets the fried something, and finds that it is indeed fish--a very tasty piece of fish, cooked to golden perfection.

You trade your slips of paper at the bar. The blue ones (for the lamb dish) get you a glass of red wine; the yellow ones (fish) get you a glass of white wine. Fang's pink ticket gets her a glass of fruit juice.

After the meal, smiling staff members circulate to remove plates and cutlery, and pass out warm, dampened towels for cleanup. And the journey continues.

Three more hours pass. Then, in the middle of the fourth hour, the ship begins to descend again. By this time, you feel like old hands at this. There is the bustle, and then the crewman walks through shouting "Etter!" along with some words you can't hear. This time, of course, you are among the passengers gathering your things and getting ready to disembark.

Gradually, the town comes into view. It seems like a smaller place than Seppering or Mollerup. Is that why the Tinker picked it? As you descend, you see a large body of water nearby--the ocean, or a very large lake. Is that why the Tinker picked this place?

The ship jolts to a halt, and the engine noise abates. You have arrived.

CDM Jerry [OOC post] 
Wednesday July 17th, 2019 10:22:11 PM

ADM Mark, please read your email. I sent all ADMs an email Tues evening sir. Once you've read it, please follow the request sir and give me a reply.

Thanks!

[After you've read this, you may ask your DMs to delete this post.]

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Wednesday July 17th, 2019 11:31:38 PM

Jozhur scarfs down his fish and sips at the white wine, "Fancy" he remarks

Upon their arrival in Etter, the rogue frowns, the Tinkerer could have gone anywhere, they would need to find a lead of some sort. Perhaps they should split up.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+30=34 ;
Thursday July 18th, 2019 3:39:50 AM

With the vessel finally at a halt, Tahni makes her way to the ramp. She doesn't want too many people to come or go without her being able to check them all out with her Arcane Eye.

Again she looks for any lingering auras that might be signs the Tinker had passed this way.

"It seems unlikely he'd place it near where it might be discovered or accidentally manipulated. Away from the town and near the water, perhaps?"

Perception: 34

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d20+38=51 ; d20+32=45 ; d20+12=26 ;
Thursday July 18th, 2019 1:01:27 PM

Rill disembarks with the others. As he does so, he looks around for someone that seems to be observant - perhaps a person receiving and directing the newly arrived passengers, or maybe some sort of overseer or grounds person. He will talk to several people until he finds someone that seems to be knowledgeable and that understands the form of goblin that is sometimes understood here. (Perception 51, Sense Motive 45)

Rill will do his best to seem a bit lost and confused, which is not a complete stretch given this strange place. Rill knows the more lost you seem, the more most people tend to want to help.

"Pardon me. We are looking for a man that came through here recently, having departed a vessel like ours. He is older fellow, rather short, with untidy gray hair. He spoke Ghobish and was carrying a strangely-shaped item that he would have treated with great care. We need to speak with him, and we are rather concerned about his well being. Please, can you help us?"

(Diplomacy 26)


(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Thursday July 18th, 2019 2:08:37 PM

When the meal was served Aex wanted to complain about the fruit juice but she realised soon enough that that would only stir the mood again. Better not... Too bad she didn't bring anything stronger to make a fine cocktail... But alas... fruitjuice it is...

"Next time someone else can play a kid... for the love of Mother Nature only Zeoll was older... "

When the ship arrives at its destination, Aex is happy to disembark.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Thursday July 18th, 2019 6:47:47 PM

Normally, Bralin would pass the time working on his latest stone figurine.
This time, he declines that option, concerned about drawing unwanted attention.

Instead, the dwarf falls into a near trance like state, and barely twitches for three hours.

Reaching their destination, Bralin disembarks with the others and looks around.

Would not this device radiate magic? he notes. Can we detect it?

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday July 18th, 2019 7:10:12 PM

Fang rather enjoys the fruit juice. She's not in the habit of drinking alcohol with every meal. She tries to place it, wondering if it's a familiar juice or something unique to this world. Once off the boat she lets the others brainstorm how to track down the device.

DM Kathy 
Thursday July 18th, 2019 10:52:08 PM

During the meal, Fang enjoys her fruit juice. She doesn't immediately recognize it, though it has some familiar notes, including apple and grape. It might be a blend of different kinds of juice, or it might be a fruit that doesn't grow in the Wold. Whatever it is, it's tasty.

Aexana on the other hand, doesn't appreciate her juice, and complains about being the kid. You realize, however, that alcohol can still be purchased at the bar, though apparently they won't sell to a "child." But you can make a cocktail if you're determined enough.

As you disembark, Jozhur realizes that finding this thing is going to be tricky and wonders whether the party should split up. Tahni wonders whether the device had been placed near the water. She looks for lingering auras, but doesn't spot any.

Bralin wonders whether the device will detect as magic. It might; the first one did. But detection spells only have a range of 60 feet, which isn't very helpful if you have to search an entire town.

Rill decides to ask somebody. You try the crewman at the bottom of the gangplank, the man in the ticket booth, and a couple of shopkeepers, to no avail. You finally have success at a wooden booth selling newspapers--more newspapers than you've ever seen in one place in your entire life. There are also things that look like a cross between a newspaper and a book, with glossy picture covers. People here must read a lot.

The man there speaks the goblin language. "Yes," he says, "that man did come and talk at me. He wants to know where to hire a boat. I send him to Seldrake's." He pauses, then pulls a newspaper from a stack behind him. "Buy a paper?" he enquires. Glancing at the paper, you can see that it is in the goblin alphabet that you recognize. You can read some of the headlines. The Prime Minister gave a speech. There was a fire in someplace called Immar.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Friday July 19th, 2019 10:28:15 AM

missed makeup post

Terser thanks Rill for the split, but scoffs a little at the outdated notion that red's go with meat and white's with fish. Everyone knows that Bubbles go with everything.

Still, the pairings were nice enough. And he'll sidle up to the bar for something stronger as an aperitif. He'll even set it to the side a little bit and look away in case Aexana wants to relax a bit.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Friday July 19th, 2019 10:31:13 AM

Terser will thank the crew after landing for a job well done. He would try to investigate more about how their aircraft technology works, but still thinks that magic is better. Wouldn't want any more smoke polluting the Woldian skies. It would be nice to have an engine backup in case of entering a null magic zone again.

When offered, he will buy a paper for the group to peruse. There may even be some tidbit about the stranger in town, if he was carrying something strange, or if a reporter stopped to ask his mind on an opinion piece. Or maybe there's a couple for a boat rental.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Friday July 19th, 2019 2:25:04 PM

Aex is very much interested in the shop selling papers and especially in the glossy books... she tries to see if there are any about wildlife or flora in this place. She would love to find some strange local plants to take home perhaps. Who knows she can grow a new plant in Bonetown... though she would need to be cautious not to bring any local diseases or plagues home...

If she spots such papers she will ask the 'grownups to buy some for her... (she refund later of course)

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday July 19th, 2019 7:24:03 PM

Rill thanks the man for the information, paying a few silver pieces for a copy of the paper written Ghobish and refusing any change. He politely asks the man where we can find this "Seldrake's".

He shares with the others, It seems that our Tinker came through here. He spoke with the man selling those papers, wanting to know where to hire a boat. The man sent him Seldrake's.

Tahni was right to suspect he went to the water. As it turns out, I carry several boats, so we should be good on that account. Let us head to that body of water and find this Seldrake's and see if they have more information.


Rill is glad that his purchase of a Folding Boat might prove useful.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Friday July 19th, 2019 8:11:48 PM

Bralin can only chuckle at the revelation the Rill is walking around with a bunch of boats in his pockets.

The dwarf turns and walks with the others to this Seldrake's.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Friday July 19th, 2019 11:20:28 PM

Jozhur smiles at news of the information. To the water, where they are as at home as anyone. He rushes Aex as she looks at the books, reminding her that time is of the essence, but he will happily purchase something for her.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Saturday July 20th, 2019 12:34:40 AM

Once Rill has dropped a few silver coins the man's way, Tahni will try and ask for an indication of how long ago the Tinker passed through. It may have been days, or may have been minutes. The information could be useful.

OOC: Realllly unfortunate typo with Aex's name there :D

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday July 20th, 2019 9:57:31 PM

Fang starts to look for the store mentioned, but then realizes she can't read anything here so she's wasting her time. She just follows along with everyone else.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Monday July 22nd, 2019 3:20:54 AM

As Jozhur tries to rush her from browsing through the magazines Aex cast an irritated eye at him...

"Yes yes... the end of the Wold isn't going anywhere without us you know...

Being still in child appearance to the public she's now acting like a spoiled brat going through puberty...
(Ooc makes me think about my daughter though I don't think she's spoiled...)

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday July 22nd, 2019 2:57:23 PM

Rill reaches into his extra-dimensional pockets - as much to make sure that he has his feather tokens and folding boat as to confirm he still has access to that extradimensional space.

As usual he looks for any undead, and he senses for constructs and outsiders.

You know, I half wonder if this Tinker is a fey or a disguised demon. Heck, he could even be a clever construct for all we know.

I just hope he's not a gnome. Gnomes are trouble.
He smiles as he looks sidelong at Aex.

Assuming none are detected, Rill proceeds with the others to Seldrake's.

---------------------------
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Monday July 22nd, 2019 5:54:02 PM

(coupon, not couple!)

It seems talk of coupons is unnecessary with the pocket boat. He wonders how big and busy the docks are though. Maybe they don't want to advertise folding boats and extradimensional spaces. He looks for a coupon to clip, just in case.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Monday July 22nd, 2019 7:18:42 PM

Bralin, as usual, is content to wordlessly follow.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Monday July 22nd, 2019 10:00:19 PM

Jozhur wags his finger at Aex and scolds her, "Don't you give me that look, perhaps I shouldn't buy you anything."

...And I Feel Fine [DM Jerry] 
Monday July 22nd, 2019 11:11:01 PM

As the party begins to move to the harbor, Aexana looks at the newspaper that Terser buys for her. Opening it, there are two huge advertisements on opposing pages:

Seldrake Alt's Boats for Hire! When you want the best...and the cleanest! Where your gold is rewarded!

and across the page....

Seldrake Bol's Boats for Hire! Speed to escape even Bloatbeard the Pirate! Where your safety is paramount!

The harbor seems about a 10 minute walk. Large white birds with a 3 foot wingspan fly in circles overhead ignoring the nearby boys trying to hit them with slingshots.

A bread vendor cries out the varieties she is offering that day.

Three constables walk past keeping an eye on the boys who run scurrying into their houses. They laugh as if it is an every day occurrence.

A snippet of song escapes from an upper window:

"It's the end of the world as you know it...

And I feel fine."

-------

Kathy is still in the hospital, so you get a post from me. I feel sorry for ya....and yes I just totally messed with Kathy's plans. Hope she is not too mad at me. :)

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Tuesday July 23rd, 2019 1:13:30 AM

"Perhaps it would be best if we hired a boat rather than using any of our own transports. We'd blend in more, and perhaps be able to get closer to the Tinker before he realises it's us"

"Besides, let's talk to the Seldrake's to find out which - if any - hired a boat out to the Tinker. They can hopefully give us a few clues on direction and how long he had the boat for. It would also be interesting to know if he was travelling with any luggage or people"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Tuesday July 23rd, 2019 1:27:30 PM

Terser was about to do something himself had that constable not happened by. Someone should teach those boys a thing or two about not tormenting the wildlife. Hey Aex: maybe if we have time later, after saving the world and all, we can teach those boys a lesson?

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday July 23rd, 2019 3:38:04 PM

Rill hears the song from a window and figures it can't be the end of the world yet. He's heard that it starts with an earthquake, and that there are birds and snakes and aeroplanes. We haven't had an earthquake and he's not even sure what aeroplanes are.

But worst of all, it looks like Rill's gonna get to use his boats afterall.

Dang. You know, when you prepare for every eventuality it just means you may not use all the stuff you carry around. Ah well, I do agree it would be better to hire a local boat. It's much less conspicuous and give us a reason to talk to the proprietors.

I see the add mentions "Bloatbeard the Pirate." Technically speaking, we're pirates so we should fit in just fine. Let's go see about a boat at Alt's or Blo's and ask if they recall this Tinker.


Rill goes with the others. We will stop at either Alt's or Blo's - whichever one seems to recall Tinker.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Tuesday July 23rd, 2019 4:18:32 PM

Aex pouts her lips as she is scolded at by Jozhur... but shz does assume it's only for staying in his role.

Just like Terser Aex feels the need to give these kids something they deserve. She could shapechange and target some droppings at'm... tempting... but if the Wold comes to an end she does not need to worry about these kids anymore.

Live and let die...

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Tuesday July 23rd, 2019 7:16:04 PM

Bralin agrees that getting boats from the locals would draw less attention.

He eyes the boys balefully, but does nothing as the local constables scatter them.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday July 23rd, 2019 7:59:01 PM

Fang could just walk across the water with her ring, but that might not be normal here. She follows along towards the boats, eying the kids warily in case they decide she's a new playmate.

Stand in the Place Where You Live [DM Jerry] 
Tuesday July 23rd, 2019 11:24:56 PM

Our heroes continue down the road, but shortly...

Behind you the sound of boys exulting in the departure of the constables greet your ears. Then a stone
flies over Aexana's head crashing through a 2nd story window of a nearby house. An old lady's face shows instantly, shouting, "Bixby, when I get ahold of you, I'll....."

The boys dive behind some barrels across the street.

Soft voices: "Did she actually see you or just call yoru name, Bix?"

"Dunno, but sometimes...you just have to take a stand against raving grandmaws, yaknow? Ya gotta stand in the place where you live. If ya don't grandmas everywhere will have it in for ya."

"You ain't doing nothing. You ain't stupid."

"Yeah I know."

"Hey look at those strangers, they are dressed really weird."

"Yeah."

"Wanna go see who they are?"

"Nope, see all the stuff they are carrying? Don't bother them AT ALL."

"Maan."

-----

Kathy asked me just now to post again tonight. All she has is her phone. Sorry all I have time for tonight and we're just spinning wheels anyway folks and having a bit of fun. :) Send good prayers Kathy's way please--no I don't have any details. :)



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Wednesday July 24th, 2019 12:15:11 AM

Jozhur trundles along, wondering how many of these devices they will have to find.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday July 24th, 2019 9:04:42 AM

Tahni doesn't want to get involved in whatever disagreement the young boys are having with the woman. Anything she says will sound 'broken common' and might make her stick out. At least the disguises will help for a few more hours to make them appear to be in the same clothes as those about.

She has no doubt the others in the group will say something though.

Tahni stands to the side of the group and keeps a look out.

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday July 24th, 2019 2:51:15 PM

Rill watches.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Wednesday July 24th, 2019 2:52:48 PM

Aex agrees with Tahni... already they are interfering with space and time... no need to put a mark on this age either.
But still Aex has to bite her lip not to meddle with this...


(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Wednesday July 24th, 2019 6:43:04 PM

Bralin glances at the boy's hiding spot, and then back at his comrades, and then back at the boys.

For now, he follows Tahni's lead.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Wednesday July 24th, 2019 8:02:43 PM

There's no use saving the worlds of you're going to let nonsense like kids breaking windows continue.

Bixby! You get over there and apologize for breaking that window, or you'll have more than a raving Grandma to worry about!

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday July 24th, 2019 8:31:11 PM

Fang wonders if the old lady is hurt and considers offering healing if she got hit by the rock or any glass. She even starts to walk over before remembering no one can understand her anyway.

Everybody Hurts [DM Jerry] 
Wednesday July 24th, 2019 10:25:55 PM

Our Sea Dragons avoid the high dangers of boys and their rocks as well as the wrath of grandmothers and heads to the sea.

The boys hear Terser's correction and run away, one of them turning over a table of jewelry at a stall down the road.

After a time, they arrive at the harbor by way of the main road. On the right corner is a building with a small yacht on the roof over the front door of the shop. Painted on the boat is a sign that reads, "SELDRAKE'S."

On the left corner is a building with a sign hanging from the roof by chains slightly waving in the wind. the sign says "SELDRAKE's" Instead of a door, a model of a sleek longship was perched vertically with a door cut into it.

Several yachts are nearby tied to the pier. Beside them several longships with bunches of oars sticking out of them are also tied to the pier.

Nearby, an old man selling breaded meat on a stick pushes his cart with a young man. They are dressed alike in bright orange to match the cart. The man's cart hits a rock and pinches the man's hand as the handle rubs roughly against the old cart. "Yikes!"

"You ok, granddad? Your hand almost got crushed again by the orange cart."

"I'm ok, kid. Everybody hurts."

-----

When I started, I was unaware of the disguises or the language problems. Thanks for the hints folks.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Wednesday July 24th, 2019 10:29:27 PM

Jozhur chuckles a little. He may not understand what is being said, but it reminds him all too much of his mischievous youth.

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d8=2 ;
Thursday July 25th, 2019 11:54:22 AM

Rill sees the old man flinch from almost getting hurt from his cart. He will pull a Cure Light Wounds charge out of his wand, holding the charge as he goes over to the old man and the boy. He smiles as he buys some breaded meat on a stick with two silver, refusing any change. As he does so, he makes it a point to touch the man's hand, healing him for 3 points.

Then we can proceed to the two shops.

I assume Tinker would have simply gone to the first boat place he came to. Let's see what we can find.

Rill will step into the first shop, either Alt's or Bol's. He hopes the man understands Ghobish. Knowing their communication may not be perfect, he imagines the proprietor hears something like, "Hello, I saw you, I know you, I knew you. I think I can remember your name. Do you have a boat for hire?"

(Ghobish is the only local dialect that we seem to be able to understand. It is similar to the Goblin tongue, but different enough that communication even in Ghobish is a bit stilted.)

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Thursday July 25th, 2019 5:51:43 PM

Looks like there's some rivalry here with the boat shops... Aex wonders if they are related somehow.
But it seems likely that both of the owners will say they saw our good friend the TInker... both of them will probably be happy to sail a larger group anywhere... regardless if that isn't where they are supposed to go...

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp  d20+27=32 ;
Thursday July 25th, 2019 6:04:24 PM

While the others who can communicate try to work things out, Jozhur casually pokes around the area looking for signs of the device, whatever it is.

Perception: 32

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Thursday July 25th, 2019 6:22:11 PM

Bralin, secure in the knowledge that he has absolutely no idea what's going on, waits.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Thursday July 25th, 2019 6:50:53 PM

Now that negotiations and diplomacy are going on, Terser will concede to those that can speak the language (or at least a reasonable facsimile)

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday July 25th, 2019 6:55:45 PM

Rill will also ask the proprietors of each shop about Tinker, describing him as best he can.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday July 25th, 2019 7:14:20 PM

Fang decides screw hiding her magic and walks up to the man with the injured hand. Taking it somewhat forcefully she mutters a phrase and kisses it, healing the injury. Letting go, she smiles up at him brightly and moves on with the party.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Thursday July 25th, 2019 9:27:51 PM

Tahni can't help but grin at Terser's threatening words to the young boy.

DM Kathy 
Thursday July 25th, 2019 9:57:33 PM

For a strange, surreal moment, it seems almost as if you can suddenly understand the language of this strange place. Obnoxious boys throwing rocks and hurling insults, a fed-up old lady yelling at them, a man explaining his injury to his worried apprentice. All seem like such normal, everyday events that you can almost convince yourselves that you understood every word.

Of course, you did not.

Looking along the waterfront, you tentatively decide that this place must be pretty popular in summer. The street is lined with shops, most with colorful signs and/or striped awnings. Painted illustrations show some kind of--is that food?--scooped into round balls in a dish. Other illustrations show smiling families in strange one-piece garments kind of resembling underwear. Looking around, you can almost picture the place with a summer sun beating down, filled with shiny, happy people.

Just now, though, there is ice on the beach and the vast majority of little shops are closed. Indeed, your "two Seldrake" problem is solved when you realize that one of the shops is closed and probably has been for some time.

Rill goes inside the open shop and asks about boats for hire. The man there does appear to speak Ghobish, and replies, "Well, yes I do, sir, but I might not [unknown word] setting out now. It will be night soon."

Meanwhile, the rest of the group is looking around. You see that there are a couple of rocks, or islands, or rocky islands, within a short distance from shore.

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d20+12=29 ; d20+32=37 ;
Friday July 26th, 2019 10:56:49 AM

(Shiny, happy people. Nice one Kathy.)

Rill puts a couple silver pieces on the counter as he smiles and says to the man he says, "We are looking for a man that came through here recently. He is older fellow, rather short, with untidy gray hair. He spoke Ghobish and may have been carrying a strangely-shaped item that he would have treated with great care. We need to speak with him, and we are rather concerned about his well being. Have you seen him?" (Diplomacy 29)

If the man's look suggests he wants more money, Rill will produce a couple gold. (Sense Motive 37)

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Friday July 26th, 2019 6:05:26 PM

Not has not much to add in order to rent a boat. After all the Sea Dragons will feel most at home at sea.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday July 26th, 2019 7:01:57 PM

Fang double checks that her ring of water-walking is on. She's never been nervous about boats, but being around so many experienced sailors makes her self-conscious.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Friday July 26th, 2019 11:11:55 PM

Jozhur waits, giving the man his best friendly smile.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Saturday July 27th, 2019 8:49:57 AM

Bralin also waits, minus the friendly smile.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Saturday July 27th, 2019 10:28:43 AM

With the disguises still in place Tahni tries to maintain the illusion of keeping the 'children' in line while the grown-ups speak.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Saturday July 27th, 2019 9:00:27 PM

Rill: Tell him we've no concern about the dangers of night time here. We're on too much of a time crunch, and despite how we may look, we're all experienced sailors who can handle anything this lake can throw at us.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Saturday July 27th, 2019 10:47:40 PM

"I don't know Terser. It's been a long day"

OOC: PCs who don't get 8hrs rest each day could get the fatigued status

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Sunday July 28th, 2019 4:19:30 PM

Aex feels Tahni tries to do a little too much effort to keep the illusion in place...

She in turn stick out her tongue...

DM Kathy 
Sunday July 28th, 2019 9:16:34 PM

Rill asks about the Tinker, and whether he came this way.

"Yes, I remember," the man says. "He hired a scoop." [Scoop? Probably a kind of boat.] "Said he was going to Little Hay Head. Bringed the scoop back about two [noun] ago."

The rest of the group works to keep up a disguise.

[Moving forward.] You ask to hire a scoop, but the man informs you that it won't hold your entire group. You want a binner, which fortunately he can hire to you for the low, low price of two silver pieces per [time unit]. He can also provide you with a map of the nearby coastline, and point out which rocky island is Little Hay Head.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Sunday July 28th, 2019 9:46:59 PM

Tahni listens carefully to the conversation. She learnt the words for "minutes" and "hours" during her chat with one of the crewman on the boarding ramp earlier. If she recognises one of the words it might give her an idea of how far behind the Tinker they are (and how much the 'binner' might end up costing).

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Monday July 29th, 2019 2:13:29 AM

Following the email from Kathy...

"That word he used is pretty close to an hour" Tahni's eyes widen at the realization "The Tinker brought the boat back close to 2 hours ago. We just missed him."

She'll leave the haggling and cost to Rill to work out, while she asks a few questions

"Do you remember when he first hired the 'scoop'? How many nouns ago that might have been? How many nouns would it take to sail to Little Hay Head?"

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday July 29th, 2019 1:46:07 PM

Rill says silently to the others.

Hmmm. The man said "coastline" and not just "shoreline." A calm lake is one thing, but I'm reluctant to try to take a ship out into an unfamiliar ocean at night. We may have a few hours more of daylight, but we don' t know how long it will take to make it to this island he spoke of.

Partly depending on clarification of time in the man's response to Tahni's question.

"Good sir - we are new here. Can you recommend a good place to stay nearby?"

(To the DM - when we flew in on an airship, I imagine we would have noticed a large body of water. Are we dealing with an ocean or a lake? Is there wave action at the shore? Boats or ships large enough to carry us would be docked nearby - did we see any? Do they appear to our sailors' eyes to be ocean-going vessels? I'm getting a bit confused here.)

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Monday July 29th, 2019 5:45:53 PM

The little child pulls Tahni's sleave...

"Can you try to get a description of the Tinker? He's the first one we come across who actually spoke to our guy... Perhaps we can ask around later and see where he went or how we can trace him. Perhaps some obvious features? Some tatoo's? Peculiar garments? Anything?

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday July 29th, 2019 6:48:18 PM

"If the tinker is nearby we should try to find him. Eliminating him prevents him from setting up more devices." Fang says over the rings.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Monday July 29th, 2019 6:49:56 PM

Bralin listens to the mental conversation, all while staring wordlessly at Seldrake.

You think he may still be in this town? he replies to Aex.


DM Kathy 
Monday July 29th, 2019 9:02:16 PM

Tahni tries to work out a timeline. The Tinker did indeed bring the scoop back about two hours ago. According to the clerk, he rented it about two hours before that. He says it's less than an hour to get to Little Hay Head.

Rill tries to work out whether you have enough time to get to Little Hay Head before dark. You almost certainly do. While you were talking to the boat guy, your companions could look out and see these islands; they are not far at all. You could almost swim there. The body of water, whatever it is, is not open ocean. There are waves, but they are very small, gently lapping against the shore. This is either a large lake, or an inlet or some other offshoot of the main ocean. Also, don't read too much into "coastline" and "shoreline." That was your DM, who was not feeling well at all last night. The map is of the coastal areas in and around this town; not the whole length of the coast. The boats you see at the nearby docks could be taken into open ocean, or anyway some of them could, although it would be an exciting trip. They seem more than adequate to the task at hand, however.

Aexana asks about a description, but the boat man isn't able to add anything to what you already know about the Tinker's appearance.

Fang is intrigued by the prospect of catching the Tinker here; Bralin is more skeptical.

The boat man recommends one or two places where you could stay the night. "Perhaps it would be better in the forenoon," he says. But he will rent you the boat if you want it.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Monday July 29th, 2019 9:22:07 PM

Jozhur is ready to get sailing. He eyes the potential rentals, wondering if they sail the same here.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Monday July 29th, 2019 10:20:28 PM

You gotta learn to sleep when you're on an airship, Tahni!

He'll rest if need be, but he'll also carry Tahni in a Bjorn so she can sleep is she needs to while they're on the road.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Tuesday July 30th, 2019 7:10:51 AM

"Hmmm. It seems he was only a little ahead of us. If we press on we may get to the device quickly and be that much closer in our pursuit of him. On the other hand, it is dark and we don't really know where would be sailing or the hazards ahead. We will need some rest at some stage. It has been a long day"

Tahni mentally goes over her long term buffs. Her False Life spell will end in around 3 hours. Her Moment of Prescience spell in around 6 hours. The rest will last until morning. Her Darkvision also means she would have no problem seeing at night.

She stands ready to go with whatever decision the rest of the party agree upon.

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d20+14=34 ;
Tuesday July 30th, 2019 12:08:09 PM

(I am afraid that we could spend the rest of the week discussing this and be no closer to making an actual decision.)

Tinker is already ahead of us. We have a water voyage and a task ahead, so we are not likely to catch up with him. Tahni is right - we will eventually need sleep and we do not know where our quest will take us next. If our previous visit to Koshe Marr is any indication, we should get sleep while we can.

I will be creating a Hero's Feast in the morning. We can rent a boat in the morning and disguise our clothing, but I think a big table laden with food may blow our cover here. Hopefully we can find a place to create this quietly, but I think our readyness is more important than hiding who we are here.

But I'm worried about something else. I wonder how this Tinker is travelling from plane to plane. Why would he bother returning the boat and come back through here? Why not just transport from that island to his next destination? Could he be working with someone here? Are his devices stored here? Too many questions.


Rill turns to the boatmaster here, hoping his broken Ghobish is good enough. Perhaps a good demeanor will help. (Diplomacy 34)

Good sir - we would like to rent a boat that can carry us all, and purchase that map as well. We intend to get an early start in the morning. We do not know how long we will need the boat, and there is a possibility that it may remain out there on Little Hay Head. For the boat, your map, your kind advice, and possibly the inconvenience of fetching your boat from there - will this suffice?" Rill will respectfully place 20 GP on the counter.

"For the night, can you please recommend a nice place to stay?



(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Tuesday July 30th, 2019 5:55:52 PM

Aex was struggling with the same questions Rill was. His appearance... his way of travelling and the odd choices along the way... the Sea Dragons are travelling only with help... how is he travelling?? Who is helping him?!? What kind of person is able to travel the way he does? A planewalker? Does he or... she?... perhaps possess the ability to detect the Sea Dragons chasing?? Like Rill says... too many questions...

Perhaps a good night sleep will help indeed.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Tuesday July 30th, 2019 6:52:12 PM

Terser had had the impression that several devices were out there already, so it's a bit surprising to be so close on the Tinker's tail already.

If they need to rest though, the Tinker will too. It can't be too much harm to sleep and take this on in the morning.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday July 30th, 2019 7:11:58 PM

Fang shrugs. While it would be nice to chase the Tinker, the others make good points. They can always catch him later.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Tuesday July 30th, 2019 7:12:46 PM

Bralin nods his assent at Rill's thoughts.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Tuesday July 30th, 2019 7:27:44 PM

Jozhur agrees, rest it is. They could be chasing him for days, they would have to sleep at some point. Better here in a warm bed than God knows where.

DM Kathy 
Tuesday July 30th, 2019 10:17:21 PM

Jozhur looks over at the rentals. At this distance, it's hard to be sure, but apart from cosmetic differences, they look like the boats you are used to.

Tahni sums up your party's dilemma: if you press on, you may catch up with the Tinker, but you have no idea what the next world will be like, and you have a chance to rest here.

Aexana wonders how exactly the Tinker is managing all of this.

Rill decides to make an executive decision. He asks the boat man for a boat and the map, and warns him that the boat may not come back. He offers 20 gold.

The man's eyes widen. "The maps are gratuity," he says, sounding dazed. He gestures to a stack of maps on the counter. "This is very generous," he says, looking at the coin. After a moment's thought he takes 10 of the coins, and slides the rest back. More than sufficed," he says.

You ask about nearby accommodations. He has already told you of some, but now he grabs a piece of paper, and after a bit of fumbling, finds a writing instrument you don't recognize. "I don't think they speak Ghobish there," he explains, and writes something on the paper. On the back, he sketches a little map, showing you how to get to the nearby inn. "Show them this," he says.

Terser, Fang, Bralin, and Jozhur agree with the decision to rest first.

Glancing around, the boat man closes his shop and leads you down to the docks where the rental boats are stored. You see that most are small rowboats, probably the "scoops" mentioned earlier. There is also a big boat with tall metal chimneys like the kind on the airship. They are quiet for now, and you wonder what the engine does and what it runs on. You are directed to a medium-sized boat you would probably call a cog back in the Wold. It has a single sail, and also oars. "This one," the man says. "I can send Jan to bring it back if need be."

Knowing which boat to take in the morning, you follow the map to a nearby inn. The innkeeper reads the boat man's note, then smiles, nods, and hands you 4 keys. He holds up 4 fingers; you hand him 4 gold pieces, and the transaction seems complete. He gestures to a nearby common room where the smell of simmering onions and beef hint of a delicious dinner ready to be eaten.

You find that your evening meal is included in the cost of your room. The rooms are very nice, with metal bedsteads, and some device made of pipes on the wall that gives off heat. Rill reckons if he shoves the beds aside in one of the rooms, he will have just enough room to cast his Heroes Feast in the morning, away from prying eyes.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+8=27 ;
Wednesday July 31st, 2019 1:56:05 PM

Not sure how the disguises worked on Leafy but none the less Aex asks him to keep guard during the night. After all, Leafy never sleeps... (leafy perception 27)

Assuming there's an uneventful night ahead of them Aexana soundly sleeps in this strange room. Intrigued with the hot pipes on the wall... perhaps something to commercialize back home??

When day breaks Aex meditates hoping to find connection with mother nature... but then again big mamma is everywhere is she not...

Rill (MarkB) HP 175/161 - AC 29/16/27 - SR 20 - CMD 26  d8+9=11 ;
Wednesday July 31st, 2019 5:07:32 PM

Rill thanks the boatmaster for his help.

At the inn, he enjoys the provided meal with the others and retires to his room. He looks with curiosity at the warm pipes in his room, wondering if they have trapped a fire elemental or a steam mephit to provide the heat. And he is very glad to sleep in a warm room with a comfortable bed. Who knows when such accommodations will be available again?

In the morning, will will move the beds in his room aside and cast Heroes' Feast. Then he uses the ring to signal his friends to join him for breakfast.

Good morning my friends. I have conjured a wonderful breakfast for us all in my room.

(Don't forget to roll for your temp hit points!)


------------------------------------
Heroes' Feast - Takes 1 hour to consume. Creatures are cured of all sickness, nausea, poison and disease, and gains 1d8+9 temporary hit points. Also a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.



(MikeK)Bralin (AC38 T16 F33, HP 221/221)  d20+10=20 ;
Wednesday July 31st, 2019 6:44:05 PM

More or less without anything to do for the evening, Bralin sets his sights on the heated pipes.

Squatting before them, he inspects the contraption, tracing pipes and generally trying things out in an attempt to figure out how it works.

[Knowledge - Engineering 20]

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday July 31st, 2019 7:58:27 PM

Fang eats quickly and goes strait to bed. In the morning she gets up and does her morning prayers; sure she doesn't get spells from it, but faith is about more then getting fancy magic. She eats heartily of the hero's feast. "Don't forget to disguise us again. The innkeeper will be confused if a different group leaves then entered."

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday July 31st, 2019 8:18:18 PM

During her rest, Tahni prepares two Seeming spells for the following day. Just in case.

"Are there any special requests for today's disguises? Hats, canes, polished shoes?" She intends to make some small differences to the appearances of the clothes. Just minor changes to perhaps the colors and styles. It just doesn't seem proper in this place to be seen in the same set of clothes.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7)  d8+9=11 ;
Wednesday July 31st, 2019 9:24:12 PM

Hmmn. My mind seems extra open today. It's been a while since he's been running around without the benefits of a mind blank, so it's a bit off putting.

Still, he could get used to this life. Traveling, eating good meals, who even needs to speak the language? Gold seems to be universal.

How about a monocle and a top hat, Tahni?

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp  d8+9=14 ;
Wednesday July 31st, 2019 9:44:18 PM

Jozhur watches Bralin try to figure out the heat source. He's just as clueless, but is curious as to how it works.

In the morning, Jozhur jolts out of bed at the sound of Rill's voice in his head. He quickly gathers his things and prepare to set off before eating the feast.

DM Kathy 
Wednesday July 31st, 2019 11:01:21 PM

In your rooms, the heating pipes are the focus of attention for much of the party.

Aexana fiddles with them a little bit. She discovers that the valve on one end of the pipes controls the amount of heat flowing through them. It can, in fact, be shut off altogether--but that makes the room pretty cold. [I picture disguised Leafy looking like a pale, diffident young man with green eyes--but it's up to you guys.]

Bralin does a more in-depth study. He discovers that the exterior of the pipes can get hot enough to burn a careless hand, though not badly. You hear bubbling and hissing noises, which sound a lot like steam.

Rill hypothesizes an enslaved fire elemental or steam mephit. The mephit would seem like the obvious solution, but you've pretty well established that nobody in this world can do magic. So how would it be accomplished?

Jozhur watches, but has nothing to add.

In the morning, the arcane casters can prepare new spells. Tahni takes the opportunity to prepare an extra Seeming. The divine casters are still cut off from their gods and unable to acquire new spells.

Rill sets up his Heroes Feast, and Terser requests that his disguise include a monocle and top hat, which will be quite a sight as you sail the little "binner."

Your feast completed, you gather your things, leave the inn, and head to the dock where your rented boat is. When you arrive, you see a couple of young men, apparently waiting for you. One of them taps his chest. "Jan," he says. He says nothing else, so he probably doesn't speak Ghobish, but you remember that yesterday the boat man had mentioned he might send "Jan" to collect the boat. Jan and his companion climb into a small rowboat and make ready to follow you.

Your boat has a sail and oars. The sail is not great, but it will work. The oars seem to be in good shape. Which will you use? Or will you try to use both at the same time? Anybody trying to sail the boat should make Profession: Sailor rolls.

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26  d20+13=32 ;
Thursday August 1st, 2019 3:47:02 PM

(Profession: Sailor 32)

Rill steps aboard the sailboat. It will be tight quarters with all our people - inlcuding a large, ambulatory tree. As the boat rocks back and forth while everyone steps aboard, Rill feels just a little bit better. There's something reassuring about being back on the water. He will work with the others to set the small sail and see to the rigging. He especially looks to Jozhur for help and reassurance that he's doing everything right. He recalls that Jozhur in particular knows his way around a boat.

Once everyone is aboard and things are in order, Rill will see to casting off any moorings that may be holding the boat in place. He gives a nod to Jan and his friend aboard their row boat as he pulls out a small group of feathers in the shape of a tiny fan from his pocket.

He smiles as he says silently to his friends, I hope you'll forgive me this indiscretion. You all may want to hang on.

With everyone ready, Rill activates the Fan Feather Token. This conjures a huge flapping fan behind our boat that travels with us, causing a breeze of sufficient strength to propel the little boat at about 25 mph towards our destination. Since the fan does not work on land, it should disappear once the boat reaches the shore of Little Hay Head.

As the boat quickly sails along, he says to his friends, I was a bit worried that whatever happens with this next device may kill those young men as innocent bystanders. This breeze should get us to our destination with enough time to do what we must before Jan and his friend reach us. It will also give them something interesting to talk about after we're gone.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday August 1st, 2019 6:56:35 PM

Fang just finds a nice safe spot out of the way of the professional sailor types. She almost falls out of her seat at the sudden acceleration but manages not to.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Thursday August 1st, 2019 7:14:28 PM

The boat rocks back and forth as everyone steps aboard, not reassuring Bralin in the slightest.

The dwarf sits someplace where he can grab two handfuls of solid wood as tightly as possible, and holds on.

The only relief from this sailing is Rill's feather token.

Amused, Bralin watches intently to see Jan's reaction.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Thursday August 1st, 2019 7:37:28 PM

Aex greatly enjoyes the feast and feels she can take a thousand devices today. Once back on the water it's reassuring to know her friends have controle over the boat.

Did the shopowner see what the device looked like?

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Thursday August 1st, 2019 7:44:41 PM

"They weren't supposed to be our guides, were they? Does anyone have a map?"

DM Kathy 
Thursday August 1st, 2019 11:14:45 PM

Rill leads the way onto the boat and begins casting off. Fang and Bralin help by staying out of the way. Aexana wonders whether the shopkeeper caught a glimpse of the device, but nobody asked him that yesterday and he isn't here now.

Tahni wonders who your guide is going to be and whether there's a map. There is a map; you got it last night. Even better, you can actually see Little Hay Head from here. You could see it from the shop yesterday. It is small and rocky and right in front of you. The only difficulty is going to be where to put in; the side facing the beach looks pretty inhospitable. Maybe around on the other side.

Once you have cast off, Rill decides to speed things up by deploying a Feather Token. A large fan appears out of nowhere and begins blowing the cog toward the island.

Jan and his companion let out shrieks of pure terror. They continue yelling as they scramble out of their rowboat and sprint up the dock toward the beach. You think that at least one of them is yelling words, but you can't be sure because you don't speak the language.

And there isn't much time to wonder about it because the island is coming up awfully fast. You're traveling at about 25 miles per hour (per the item description), and the side of the island facing you is quite rocky. You're going to have to look sharp if you don't want your vessel dashed to pieces.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp  d20+15=27 ;
Thursday August 1st, 2019 11:21:14 PM

Jozhur doubles over in laughter at the result of Rill's magic device use. Hopefully the Tinerker's contraption is on the island and they would not need to return.

Then he realizes they are perhaps moving a little too fast.

Jozhur springs into action, manning the rigging, as he has done many a time in rough seas.

Profession sailor: 27

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26  d20+13=15 ;
Friday August 2nd, 2019 10:53:12 AM

Rill sit's in the stern of the boat to man the tiller.

"OK, now I feel a little bad. I figured those two lads would look with wonder and amazement at a magical fan, not run in terror. I suppose some cultures are just not as enlightened as others."

Even as the boat moves quickly towards the rocky shore, Rill remains calm. He knows that even with a strong wind, slowing a sail boat is as simple as reefing the sail and steering back and forth. And with the fan providing a constant tail wind no matter their direction their sailing should be even easier.

Working with Jozhur (aid another), Rill steers the boat around the rocky island, looking for a place to put in. Too bad we don't know where on the island this thing is located.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Friday August 2nd, 2019 7:03:16 PM

Bralin watches the two retreat.

It may be well not to return to the town when we are done, he notes.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Friday August 2nd, 2019 7:55:32 PM

Tahni nods with Bralin "I imagine quite a tale is being told there. Still, I'd feel bad not returning the boat when we are done"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7)  d20+2=3 ;
Saturday August 3rd, 2019 11:07:18 PM

You may resort to magic just a little too quickly, Rill. I bet we had enough muscle (or discretely enhanced muscle) to outrow them anyway.

Terser leans to to try to help Jozhur steer the boat, but probably gets in the way more than he helps.
profession sailor - 3

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Sunday August 4th, 2019 7:19:48 PM

Aex can't help but snickers a bit when the two jump overboard. Indeed it would have been wiser to just let Aex summon a gentle breeze to speed up the boat... But in any case the fan does the trick and the wind in her hair just feels great. At last back at sea...

"Just don't trash the boat on those rocks please... "

DM Kathy 
Sunday August 4th, 2019 9:16:22 PM

Aexana thinks the panicked flight of the two men is amusing, but the rest of the group is at least mildly concerned. It's probably just as well you're nearly done on this world. Or at least, you think you are.

With Rill's help (and Terser's hindrance), Jozhur is able to steer the cog around the rocky island. The far side isn't noticeably less rocky than the near side was, but there is a cove of sorts--basically a calm place between two boulders--which looks to be as good a mooring place as you're going to get. You leave the boat there, and turn your attention to the problem of getting up onto the island.

It's not going to be easy. The rocks are steep, and sharp, and there doesn't seem to be any sort of path. You'll need to be strong, sure-footed, or canny to navigate your way up. [It is a DC 40 Climb, Acrobatics, or Survival check to get onto the island from the boat. Or you could try to use magic. You're reasonably certain you can't be seen from land.]

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Sunday August 4th, 2019 9:35:41 PM

Fang eyes the clifface. "I don't think I can scale that. Who's our best climber? Maybe they can get up there and set up a rope to help the rest of us." she pulls some out of the survival gear she packed.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Monday August 5th, 2019 12:35:29 AM

"I might be able to help here"

Tahni gathers everyone in close and casts a wind walk spell. She's able to affect everyone with the exception of Leafy. For the next 18hrs people will be able to turn into (and out of) cloudlike vapors at will. Though they might not be able to speak, the telepathy from the dragon rings should be able to allow the party to communicate.

"Perhaps you might be able to transform into something with flight and strong enough to carry him?" she offers to Aex.

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday August 5th, 2019 3:24:18 PM

Rill pushed his helmet up on his brow as he looks up at the cliff. The cleric is not really much of a rock climber.

Good idea Tahni. I'm good with the Wind Walk thing. We probaly shoulda' listened to you in the first place and used that to get out here. That giant feathered fan I made was a mistake.

If Aex cannot get her shrubbery up there, I can always throw Fly or Air Walk on him, though he won't be as fast as we will be in Wind Walk form. We don't want to "leaf" him behind.


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Monday August 5th, 2019 5:17:42 PM

Jozhur agrees to the windwalk spell, curious as to what it is like to be a cloud-person. Maybe, just for fun, they should fly around town when they're done. He also volunteers that he does have a Rope of Climbing, should they want to do things the hard way.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Monday August 5th, 2019 6:50:25 PM

Aex narrows her eyes a little... are they making fun if Leafy now she thinks... argh those youngsters...

"Drink this my friend and never mind them...", Aex says to Leafy and hands him an Air Walk potion.

Leafy drinks it and walks with the group.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Monday August 5th, 2019 7:03:52 PM

Wind Walk spell in place, Bralin wafts up to the top of the cliff.
As an experiment, he tries communicating telepathically in Wind Walk form.

Testing, testing. Am I heard?

DM Kathy 
Monday August 5th, 2019 9:55:29 PM

After sizing up the situation, you decide to go with magic. Tahni is able to Wind Walk everybody except Leafy, who gets an Air Walk potion from Aexana.

You ascend to the top of the little island. The device is easy to spot. There aren't many flat places up here, and the device is set squarely in the largest of these. It doesn't look at all like the device from the Mire. That one was basically a black steel cage with some magical components inside it; this one is a tall cylinder of some shiny metal.

Now you just have to figure out how to deactivate it.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Tuesday August 6th, 2019 1:42:47 AM

The wind walk is much less comfortable than the usual method of flying. He's glad to get up to the plateau and revert back to solid dwarf.



RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+30=44 ;
Tuesday August 6th, 2019 6:57:55 AM

Tahni does a few flying laps around the device before returning to normal form.

She takes a careful look at the device but doesn't reach out to touch it. She looks for any mechanisms that might indicate a way to open it, any magical auras, and any abnormalities in the metal.

"Want to take first crack at it, Jozhur?" He's always been good with disabling objects (and the occasional deserving person).

Perception: 44 + Arcane Sight + Darkvision + Low Light Vision

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday August 6th, 2019 12:07:43 PM

Rill will land and assume a corporeal form. He looks at the shiny metal cylinder. While Tahni and her glowing blue eyes will likely already know if the thing detects as magic, Rill will cast both Detect Poison and then Detect Magic jsut to see for himself. He will also sense for any constructs, outsiders, fey or elementals, wondering if perhaps something is trapped inside to power the thing. Rill will share anything he finds out with the others.

Finally, he will cast Guidance on Jozhur to give the rogue an edge in dealing with this thing.

That will give you a slight boost in dealing with this thing Jozhur. Hey, can anyone tell what kind of metal that thing is made of?

(Guidance - Jozhur gets a +1 competence bonus on a single attack roll, saving throw, or skill check.)

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Tuesday August 6th, 2019 7:12:46 PM

Bralin wordlessly reaches into his haversack, and withdraws his war hammer.

The dwarf rest the weapon on his shoulder as he awaits the results of the magical probing.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Tuesday August 6th, 2019 7:17:10 PM

No markings.on the device?
For now there is insufficient information to go forward.
Hiwever Aex has no intention touching the device just yet...

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday August 6th, 2019 7:36:10 PM

Fang flies up the island and lands on the flat part. Pulling out her axe she sits cross legged and rests it across her knees. The others will hem and haw over it for a bit and when they're done disarming any traps she's ready to rend it asunder.

DM Kathy 
Tuesday August 6th, 2019 11:02:13 PM

Looking at the device, Tahni can tell that it is completely nonmagical. Rill's other detections also turn up nothing. He wonders aloud what the device is made of.

Appraise DC 20 Highlight to display spoiler: { Some of the pieces are electrum, and are probably worth a few hundred gold pieces.}

Aexana sees no markings on the device.

Bralin and Fang stand by with weapons.

Since the device is not magical, it will need to be deactivated with a Disable check. The DC is 40.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp  d20+6=8 ; d20+33=45 ; d20+31=46 ;
Tuesday August 6th, 2019 11:07:50 PM

Assuming it was time for him to do his work, Jozhur cautiously approaches the device. After a quick check for traps (perception: 45) he produces his tools of the trade and sets to work.

--------------------------------------------
Take 10 on disable check if able: 41
Otherwise:rolled a 46

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Tuesday August 6th, 2019 11:16:52 PM

Terser just watches as Jozhur's masterful hands go to work. Those metals are going to be worth something too, so once it's not dangerous anymore, he'll be ready to set about dismantling it.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday August 7th, 2019 6:30:16 AM

Tahni steps back to give Jozhur some space. She whispers quietly to the party "There's a few hundred worth of electrum there"

Appraise: 18 + Take 10 = 28

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday August 7th, 2019 12:38:47 PM

Rill will step to within arm's reach of Jozhur, but out of his way. Just in case.

(MikeK)Bralin (AC38 T16 F33, HP 221/221)  d20+6=7 ;
Wednesday August 7th, 2019 6:55:11 PM

[Appraise 7]

With Jozhur working to disarm the device, and Tahni declaring how valuable the components are, Bralin reluctantly returns his waraxe to his haversack.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+18=23 ; d20+22=25 ;
Wednesday August 7th, 2019 8:22:49 PM

Unable to help with disabling a thing like this Aex more or less keeps her distance. With everyone up and close around the device she dares not be the one to disturb it and make it go...
Instead she observes her surroundings. Why here?!? Could there be a reason for installing that doomsday thing here?!? (know nature 23 - perception 25)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Wednesday August 7th, 2019 8:24:02 PM

Jozhur starts sweating as he disarms the device, wondering whether his friends should step back as he works. Then he remembers there probably is no such thing as a safe distance. A bead of sweat rolls down his face, even though the air is cool.

DM Kathy 
Wednesday August 7th, 2019 11:09:48 PM

Knowing that the device has to be deactivated, most of you are content to stand back and let Jozhur work. It's a tense job, and Jozhur finds himself sweating before it's done, but in the end he is able to remove the cover and disable the mechanism.

Tahni points out that some of the pieces are electrum, and worth a bit of coin. Now that the device has been rendered harmless, you can easily separate these and bring them with you if you like.

Aexana looks around, trying to figure out why a device would have been left here, specifically. All you can think is that this island is fairly close to shore, not that difficult to get to, but inhospitable, particularly at this time of year. The odds of one of the locals stumbling across it before it went off would seem remote. And you already know it wasn't visible from shore.

But, whatever the Tinker's reasons, the device was here and has now been disabled. You can move on to the next world, the only question being whether you are going to risk bringing the boat back.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Wednesday August 7th, 2019 11:48:15 PM

Before leaving, Terser looks around for evidence of how the Tinker got up here. He must have a bag of holding or some such thing. But does he use magic to fly, or help him climb, or is he a super athlete in addition to master tinker?

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday August 8th, 2019 12:16:52 PM

Once the electrum is removed, Rill looks at the thing.

"Well, we had to scale a cliff to get up here. How about we just roll what's left off that cliff to smash it up? And when we go back down the cliff to the boat we can check to make sure the device is properly busted up."

If I recall correctly, we move to the next location with a word, so let's sail our boat back and leave from there."


(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Thursday August 8th, 2019 7:24:37 PM

"Sail back, and then disappear," Bralin remarks.
"That should leave quite a tale for the locals."

Nevertheless, the dwarf readily accepts Rill's plan, and Wind Walks back down to the boat.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday August 8th, 2019 8:24:06 PM

Fang nods and puts away her axe. Once they're at the bottom she makes extra sure it's in pieces and possibly throws a few in the water to make it harder to gather them for a repair spell.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Thursday August 8th, 2019 8:27:28 PM

Jozhur thinks maybe they shouldn't show themselves again here. "We told the man where to find his boat and he said he could send someone to fetch it. Perhaps we should leave it at that."

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Thursday August 8th, 2019 9:15:19 PM

"And yet somehow I think this is gonig too easy... ", Aex says as she watches the left overs the device.

DM Kathy 
Thursday August 8th, 2019 11:10:05 PM

Terser looks for evidence of how the Tinker got up here, but finds no clues on the sharp rocks. You know he is an arcanist, however, so it's safe to assume he could have gotten up here by magical means.

At Rill's suggestion, you roll the rest of the device off the rocky island and into the sea. It clanks and clatters on the rocks on its way down, shedding pieces that drop into the water. The main part drops in next to the boat with a little splash.

Rill suggests taking the boat back. Bralin and Fang concur, and returns to the boat.

Jozhur disagrees, reminding the group that the boat man knows where to retrieve the boat, and that maybe it isn't a good idea to show yourselves again.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Friday August 9th, 2019 1:24:33 AM

"Well, we aren't too far behind the Tinker. Perhaps Jozhur is right. We can leave the boat properly moored here with a few extra coins in it for the boat man's troubles. We don't know how we'd be treated if we are seen back in that town."

Tahni is ready to move on to the next location if the rest of the party are.

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday August 9th, 2019 11:41:58 AM

Rill rubs his eyes.

"I'm just fine leaving the boat here. Leave whatever coin you want to, but we already paid that guy extra to pick up his boat."

Rill is also ready to move on to the next location if everyone else is.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Friday August 9th, 2019 2:55:51 PM

Bralin nods.

He is ready to leave.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Friday August 9th, 2019 3:02:59 PM

Jozhur nods at Aex. "I wonder if he knows we're following him?"

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday August 9th, 2019 6:56:07 PM

Fang shrugs. [b]"I don't see how he'd know, but if he can remotely check the status of his devices he'll know soon enough. We'd best be prepared for this to get more difficult, just in case.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Saturday August 10th, 2019 12:09:25 AM

Tahni looks to the others and nods

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Sunday August 11th, 2019 6:58:26 PM

With a simple nod Aex agrees with the plan to leave the boat here. She's a little worried what effect their incursions will have on these people...

DM Kathy 
Sunday August 11th, 2019 9:09:03 PM

On second thought, you decide to leave the boat here. You have already paid the boat rental agent for the trouble of coming to fetch it, and he knows where it is. And it might be best not to return to shore.

Accordingly, you gather together and speak the command word.

[Everybody take 62,000 XP for this scene.]

Scorch


DM Kathy 
Sunday August 11th, 2019 9:12:49 PM

The seascape dissolves, and then the first thing you notice is the heat. It hits you like a blow. You had gotten used to the chill of winter in the Empire, but wherever you are now, it isn't winter. Or at least, you hope it isn't because if this is winter then summer would kill you.

It is very hot. Looking around, you see that you are standing on sandy soil, dotted here and there with low, scrubby vegetation. Overhead, the sun beats down from a cloudless blue sky. You see no people, or buildings, or even a road. You do, however, see tracks.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Sunday August 11th, 2019 9:49:15 PM

Fang instantly looks about judging for any threats. "Does anyone have protection from elements prepared? It might help us with this wildly changing weather."

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+16=32 ;
Sunday August 11th, 2019 10:38:54 PM

Fang looks at the tracks, trying to determine if they were made by their quarry or something unrelated (survival 32)

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Monday August 12th, 2019 11:41:59 AM

“I have one,” Bralin replies to Fang .

The dwarf looks about, but other than the tracks, sees little of interest.

Leaving those to his more capable comrades, he retrieves his holy symbol and reaches out, seeking a connection not present in the last land.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7)  d20+9=13 ;
Monday August 12th, 2019 2:46:19 PM

Terser lends his two coppers to Fang's assessment. (Aid another survival for +2).

It's hot. But not too too hot. Certainly not as hot as it was cold in the ice vein. He'll be ok for now.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Monday August 12th, 2019 3:36:04 PM

Jozhur looks about. Seeing nothing but desert wasteland and the set of tracks he's content to let Fang do her thing. "Looks like we have only one clue here."

Jozhur lets Bralin know he will be fine with the heat, "My magical clothing will keep me cool enough."

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+22=39 ; d20+18=38 ;
Monday August 12th, 2019 8:17:19 PM

(Survival 39 - Know Nature 38 (nat 20))

Like Fang Aex observes the tracks in the sand.(Survival 39 - Know Nature 38 (nat 20))

When the temperature comes under discussion Aex rummages through her potions... "Well now... well... hmmm... ain't this... euhm... somewhat ... discomforting... it seems I have no potions here that would help us enduring this heat nor did I meditate such a spell... sorry... "

Aex, being a greenmage feels utterly useless for not counting on such locations...



RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Monday August 12th, 2019 9:58:17 PM

Tahni mentally goes through her list of spells. "I have a Roses Temperature spell on myself, but no Endure Elements spells I'm afraid. I can create as much cool water as we need though.

If things get really bad I could cast a Control Weather spell I suppose"


DM Kathy 
Monday August 12th, 2019 10:04:25 PM

Fang looks at the tracks. You can tell immediately that they belong to a humanoid, wearing boots, of the right size to be the Tinker. Odds are, those are his tracks. If you follow them, you may be able to find the device.

Meanwhile Bralin is wondering about his connection to his deity. Alas, it is still absent.

Divine casters are still cut off from their god or power, and are still unable to replenish their spells.

But there's more. Arcane casters can sense that the arcane magic on this world is scarce and sluggish. It's going to take a certain amount of skill and concentration to cast spells. [Casting any arcane spell--even a cantrip--will require a caster-level check of 15 + spell level.]

The rest of the group is concerned about the heat, which is extreme. Jozhur is protected by his clothing, and there may be magical protection available for others. For anybody without magical protection, you'll need to start making Fortitude saves after about 10 minutes in this heat. Anybody wearing armor takes a -4 penalty to this check. The survival skill can be used to help with the check.

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday August 13th, 2019 12:55:26 AM

(Dang it! I'm not sure what happend to my post - maybe I failed to press send.)

Growing up near the sea, Rill has never been a fan of hot climates. And then you add armor to that.

"Awright, I've had enough of this."

Rill will read some Divine scrolls of Endure Elements to make sure everyone is protected from the heat. Everyone is protected from the heat for 24 hours. Rill notes that Jozhur and Bralin are already protected. And if Aex discovers that she has a remedy, well, that will be fewer scrolls that he needs to burn.

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday August 13th, 2019 1:11:07 AM

"Now, let's see what we can see."

Assuming the planar transition did not eliminate cast spells, Rill will use the Wind Walk spell still on him to assume mist form and rise up into the air to see where we are and where we're going - particularly in the direction of the tracks Fang found. He will share what he learns with his friends through the rings we wear.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Tuesday August 13th, 2019 8:32:29 AM

Tahni holds up her hand to stop Rill from using an Endure Elements spell on her. "I'm ok". She doesn't want him to have to use up any supplies on her when she is already protected.

The strange sensation of not having easy access to her spells is something new "Hopefully finding the next device will be as easy as the last two. I'm not exactly confident of having access to my spells should we get into a fight"

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Tuesday August 13th, 2019 2:13:04 PM

Aex eyes Rill... what's he thinking of?!?

DUH!!

"Hang on hang on hang on... wait...", Aex starts rummaging again in her pockets and digs up a wand that has been there for a long time it seems... "Now that's the downside of Bill's Pants 'o Plenty... you put a lot of stuff in it and well... you tend to forget it's there!!"

Aex holds up a Wand of Endure Elements.

"Anyone?!?", she sheepishly says and does tap herself and Leafy already. Immediately the blistering heat becomes more bearable.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Tuesday August 13th, 2019 4:11:07 PM

Jozhur declines the wand, "I'm all set, thanks." (slotless cloak of comfort: Perm. Endure Elements).

If the wind walk spell is still active, we can use it to follow the tracks VERY quickly.


Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+16=20 ;
Tuesday August 13th, 2019 6:10:03 PM

Fang accepts the spell gratfully. A fur coat with fur armor on top of it is rather warm, and she'd had to strip down to stay cool but be unarmored. Once someone mentions the arcane magic going down she wonders aloud, "Does that mean our enemy has lost access to his spells as well? Maybe he'll be easier to defeat."

She looks at the sand more closely, trying to determine if they're on a large beach or in the middle of a desert. She also tries to judge the time; if it's a desert they're going to have to worry about cold when the sun is down, though the spell should cover them for that as well (survival 20)

DM Kathy 
Tuesday August 13th, 2019 10:29:32 PM

As the danger from the heat becomes apparent, Rill pulls out several scrolls and begins casting Endure Elements. This prompts Aexana to pull out a wand and begin doing the same. Soon, the entire party is protected.

Fang looks at the terrain, and realizes almost immediately that you are in a desert. It is, as far as you can tell, afternoon. It will probably get considerably colder at night, but now that you all have magic protection, that's not a big concern.

Rill finds that his spell is indeed still active, so he rises up to get a view of the surrounding area. Almost immediately, you spot a village off to your right--the same direction the tracks are headed. In all likelihood, that is your destination.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday August 14th, 2019 7:14:16 AM

"Good point, Fang. We can only hope"

Tahni is in agreement that using the Wind Walk form is a good idea.

"Whichever way we go we should perhaps try and find some shelter before nightfall"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Wednesday August 14th, 2019 9:37:52 AM

Terser mists up to follow the tracks. He's glad for the elemental protection, since it seems likely that the heat would be even worse on misty bodies.

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26  d20+32=51 ;
Wednesday August 14th, 2019 11:56:25 AM

Rill goes with the others, but will be sure to stay near Aex and her walking hedge as they move toward the town. (I seem to recall that not all of us were affected by Wind Walk.) While Leafy may be rather conspicuous here, a few man-shaped clouds in a cloudless sky may stand out as well. At the first sign of any creatures or trouble, Rill will start to transform back into his usual self (this takes 5 rounds.)

Hey Fang, can you tell from the foot prints if there are other creatures besides what we think are the Tinker's tracks? If so, so they look like big creatures?"

As we go, Rill looks around him. What sort of sand, rock and vegetation seems to be in this place? Are there insects or animals about? As we approach the town, what do the buildings look like? Do they seem to be built for medium sized creatures? Are there roosts or high doors that would suggest flying inhabitants? (Perception 51)

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+16=27 ;
Wednesday August 14th, 2019 6:31:58 PM

Fang is pretty sure it's just the Tinker's tracks. She should have noticed by now if there were two sets of tracks. She does check again to be sure, maybe he's being followed by a bodyguard that walks in his footprints or something (survival 27 to check for oddities or shenanigans with the tracks).

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Wednesday August 14th, 2019 7:47:27 PM

Even with the spell, the heat is enough to distract. It's almost as bad as walking around in Sacramento.



(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Wednesday August 14th, 2019 8:05:12 PM

Aex takes some time to think of what animals could be most common here. Perhaps she can shapechange in one of them and then scout the city rather unnoticed. Indeed it will be tricky going into a town with hr good friend leafy at her side.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Wednesday August 14th, 2019 9:55:14 PM

Bralin is about to cast his spell, but at Aex's revelation of the wand, he opts for that spell instead.

He moves wordlessly with the others.

DM Kathy 
Wednesday August 14th, 2019 10:00:39 PM

Tahni says you should probably find shelter by nightfall. Perhaps, but you have hours before sunset.

Terser begins following the tracks, somewhat distracted by the heat.

At Rill's request, Fang takes a careful look at the tracks. The only tracks belong to the Tinker--or the person you assume is the Tinker. If he has companions, they are either flying or incorporeal.

Rill and Aexana look around, trying to suss out the local ecosystem. There does seem to be one. As dry, harsh, and inhospitable as the land seems, it still supports life. You've already seen several insects. You see birds flying--mostly songbirds. You can extrapolate that there are probably birds of prey, but you haven't seen any yet. There are probably several species of burrowing rodents, and lots of different lizards. There may or may not be something fox-like and/or some kind of desert cat. And there may be bigger, stranger things. It's difficult to say, since this isn't your world.

You follow the tracks for about 15 minutes, and then you reach the village Rill saw from above. It is a small place; a group of mud or earth huts clustered around an open area with a well in its center. Smoke rises from several chimneys. Human villagers sit in doorways, shielded from the sun, doing various tasks. Chickens wander about.

Your arrival causes a bit of a sensation. Several villagers scramble to their feet and approach you cautiously, They speak--and you don't understand a word they say.

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26  d20+12=21 ;
Thursday August 15th, 2019 1:34:23 PM

Rill remains puzzled that his Tongues spell works some places but not others. But if this Tinker could manage to navigate these places, seemingly alone, Rill remains confident that the Sea Dragons can do so as well. Who knows, maybe his tongues ability will eventually kick in here as it did in the previous place.

Rill does his best to smile and keep his hands wide and empty as he speaks, hoping his demeanor will override the fact that we are walking up clad in heavy clothing and armor with weapons hanging from our belts. (Diplomacy 21)

He will bow a bit as he speaks. "Greetings. We come in peace. We are seeking a small, older man with untidy gray hair. He may have been carrying a strangely-shaped item that he would have treated with great care. We need to speak with him. Have you seen such a person?"

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp  d20+13=22 ;
Thursday August 15th, 2019 2:16:13 PM

More people who speak a strange language apparently. He listens closely, before and after Rill speaks, seeing if it at least sounds similar to anything he knows. (Dwarven, halfling, orc, undercommon, elven, aquan)

If they can't understand each other, Jozhur tries to think of a way to act it out. "I can summon a shadow illusion of similar appearance to what we think the Tinkerer looks like, but who knows how they will take that." He keeps his hands away from his weapons, doing his best not to alarm these folks.

Linguistics: 22

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday August 15th, 2019 6:53:58 PM

Fang is all ready to pretend to be a child again before realizing no one cast the illusion spell again. She tries her best to look non threatening while simultaneously looking for escape routes in case the villagers decide to panic and attack the alien visitors.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Thursday August 15th, 2019 7:08:05 PM

Bralin takes in the desert during the walk.

These days, encountering a completely new environment is a rare event, and he dawdles a bit to enjoy the sensation.

Arriving at the village, the dwarf quickly deduces he cannot help, and thus wordlessly waits.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Thursday August 15th, 2019 8:18:09 PM

Terser wonders about the viability of traveling to some of these places again once their task is accomplished.

Through the rings, he says he doesn't think the Tinker need bother with interacting with the locals much, unless he has need of an airship or a boat. If this location is in walking distance, he may have ignored these people altogether.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Thursday August 15th, 2019 8:21:27 PM

Seeing Leafy will most likely not make the villagers feel more at ease... on the contrary... so Aex asks Leafy to stay a bit behind and play like a tree...sure...

She looks around to see if she sees any of the locals who could be ill or injured in some way. If there is perhaps Aex can usr her healing potions and make the tribe trust teh Sea Dragons.

DM Kathy 
Thursday August 15th, 2019 11:02:00 PM

Rill addresses the villagers in Common, which they don't seem to understand. He is polite, however, which they seem to appreciate.

Jozhur listens, but nothing anybody has said so far sounds familiar. He offers to illustrate your queries with illusions.

Fang tries to look non-threatening while looking for escape routes. You can leave the village by pretty much any route you choose; the question really is whether the villagers can run faster than you.

Bralin waits. Terser wonders about the possibility of returning to some of these worlds, which is a very interesting question.

Aexana, having left Leafy a ways back, looks around at the villagers, looking for injuries or illness she might be able to help with. She doesn't see anything immediately.

One dark-haired villager steps forward hesitantly. He asks you a question, which you do not understand. He asks another question, and anybody who understands Gnomish clearly hears "do you speak Nomish?"


RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Friday August 16th, 2019 6:35:25 AM

"Why yes" Tahni tries to smile warmly to the man. She relays over the link to the rest of the party "He's speaking gnomish"

She makes a note to translate whatever she hears and to relay to the party across the rings so that they can understand what is going on.

"Please don't be afraid. We mean no harm."

Tahni takes things slowly. Sentence by sentence

"My name is Tahni, and these are my friends..." she gestures to each person as she says their name "Rill, Jozhur, Bralin, Terser, Fang, and Aexana. Oh, and that's Leafy"

She pauses to allow the others to smile, wave, nod, and so on.

"We don't mean to disturb you, however we are searching for a man who may have come by this way. He may have had an unusual item with him that we wish to speak with him about. Have you happened to see him?"

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday August 16th, 2019 5:56:02 PM

Hmm. Gnomish. Rill idly wonders if they serve Green Gnomish's here.

He will cast Detect Magic to see if there is magic here beyond what the party members are wearing. Then he looks around for any undead, and he senses for constructs and outsiders.

---------------------------
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Friday August 16th, 2019 6:57:53 PM

'Mayhap a pattern. Our Tinker has only visited realms where they can converse with the natives,' Bralin observes.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday August 16th, 2019 8:13:06 PM

"Not necessarily, we don't know what languages he speaks. Maybe we've just been lucky."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Saturday August 17th, 2019 2:58:39 PM

Even should they have a Green Gnomish here, it couldn't compete with the libations at the dragon party, so they won't even be worth partaking of.

Still, he does look forward to finding someplace where the locals speak dwarvish.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Sunday August 18th, 2019 10:00:54 AM

Jozhur smiles and waves as he is introduced, happy they can communicate with someone here.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+9=21 ;
Sunday August 18th, 2019 4:31:36 PM

Fang eyes the crowd, trying to get a read on them (sense motive 21)

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Sunday August 18th, 2019 7:30:51 PM

Happy that Tahni can speak to these people, Aex gently bows as she is introduced.
Leafy raises a branch and rustles his leaves...

DM Kathy 
Sunday August 18th, 2019 10:05:46 PM

Tahni understands the villager and replies, assuring him that your group means no harm and introducing everybody. Aexana and Leafy bow when introduced.

Rill casts Detect Magic and also scans for undead, constructs, and outsiders. The only magic you see belongs to the party; there are no creatures pinging your various detections.

Bralin hypothesizes that the Tinker chose worlds where he (and therefore you) could be understood, which would be very convenient if true. Fang is skeptical; it could be a coincidence.

Terser waits for the moment, Jozhur smiles to let the villagers know you mean no harm.

Fang, trying to read the crowd, senses that they were wary at first, but that Tahni's speech reassured them. You also notice that they are dressed quite differently from you, in long robes and head wraps.

"Greetings, Tahni," the man replies. "And everyone. This village has name Chasrakh. I have name Naseer."

It would seem like, as in the Empire, the version of the language they speak here does not quite match up with the version you know. But you can understand one another, which will be helpful.

"The man you ask did come here," he continues. "He had a sack. He buyed some desert things from us, then went north." He gives you a sorrowful look. "There is danger to north," he adds.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Monday August 19th, 2019 7:23:34 AM

OOC: Please all assume that Tahni will happily act as a translator for anything anyone wishes to say

"Danger? Oh dear. I hope nothing happened to him. Did he return? Perhaps you remember what supplies he may have taken with him? That might help us find him"

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday August 19th, 2019 2:11:22 PM

Danger? Rill's ears perk up.

"What sort of danger lies to the north? If we go to find this person, how should we be prepared?"

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Monday August 19th, 2019 6:29:07 PM

Bralin waits, stonefaced.

Its hard to tell, but the idea that something dangerous lies ahead does get his attention.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday August 19th, 2019 7:52:29 PM

Fang is all ready to ask the obvious question but several other people beat her to it. She just waits for the answer.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Monday August 19th, 2019 7:54:21 PM

(ooc: sigh I really need to pay more attention... Aex IS Gnome... so let's assume she also understands... Gnomish?? )

Aex frowns as the villager informs them the Thinker went North and that again just happens to be the place where there's danger... oh well... danger is exactly what the Sea Dragons exactly seem to attract no?!?


DM Kathy 
Monday August 19th, 2019 10:18:28 PM

Tahni asked what supplies the Tinker got. "Things for the desert," Naseer responds promptly. "Special lenses, desert shoes."

"Extra water bag," another man pipes up. Apparently Naseer isn't the only one who speaks Nomish.

Rill asks what kind of danger. "North lies the lair of the--" and then he uses a word you don't know. "It is a fearful beast. You must not go there."

Bralin and Fang simply watch.

Aexana finds it interesting that the Tinker seems to be going toward danger. It's almost as if he doesn't want people stumbling onto his devices before he's ready to set them off.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Monday August 19th, 2019 11:49:07 PM

"Did this man mention anything about us coming to meet him?"

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Tuesday August 20th, 2019 2:59:43 AM

Tahni puts her finger and thumb to her chin in consideration "Hmmm. A fearful beast? Unfortunately it sounds like we will have to brave it to find him"

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday August 20th, 2019 12:48:43 PM

"Hmmm. Fearful beast you say. Probably a terrible monster with nasty, big, pointy teeth! We shall have to brave it."

Rill will purchase the special lenses and a pair of desert shoes. And anything else that seems necessary.



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Tuesday August 20th, 2019 4:45:14 PM

Jozhur shrugs as the others inform him of the beast. He will gladly purchase whatever it is Rill is looking at, assuming it looks useful and there is enough to go around.

(MikeK)Bralin (AC38 T16 F33, HP 221/221) 
Tuesday August 20th, 2019 6:57:27 PM

Bralin also digs out coin to pay for lenses, shoes, and an extra water bag.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Tuesday August 20th, 2019 7:41:16 PM

What's special about the lenses, Aex wants to know. And why the boots? With the endure elements scroll upon her she has no fear of the desert climate though...

DM Kathy 
Tuesday August 20th, 2019 10:29:17 PM

Terser asks whether the Tinker said anything about you coming to meet him. "No," Naseer says.

Tahni and Rill seem ready to take on the fearsome beast, whatever it may prove to be.

Rill, Jozhur, and Bralin are also interested in buying desert gear. Naseer has a quick conversation with the other villagers, some of whom dart off to their homes. They return with a miscellaneous collection of items.

There are only two sets of special lenses available. The lenses have been smoked or darkened in some way, and are attached to a soft cloth that ties around the head. Naseer explains that they help to cut down on the sun's glare out in the desert. The villagers want 20 gold each for them.

The shoes look a little like snowshoes, for anyone familiar with those. Except these are sand shoes, made for traveling over the dunes. "It isn't hard to walk on the desert here," Naseer explains. "But there are dunes north, and the shoes help walking."

Looking at them, you can see how the shoes might help walk across loose sand, but boy, you wouldn't want to try to run in them! There are enough shoes (of varying quality) that everybody could buy a pair, if they wanted. The villagers want 5 gold apiece for them.

Finally, there are extra waterskins, and there are plenty of these. You can buy as many as you want. The villagers want 2 gold apiece for them.

Aexana, looking over the items, can see how they might be useful to somebody traveling across a desert. Then again, magic works just as well. Perhaps you don't even need these things. But they're available if you want them.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Tuesday August 20th, 2019 10:45:07 PM

Terser asks after some beard oil to keep things in line and prevent the sand from weighing him down. The shoes sound like a good idea too. And maybe a sled for riding down the back side of those dunes.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday August 21st, 2019 6:56:55 AM

Fang follows along with the others.

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26 
Wednesday August 21st, 2019 8:14:18 AM

Not planning to trot through the sand Aex plans to change shape into something more comfortable. Either a large camel like animal or else a vulture. Both animals that tend to frequent the desert here as well she assumes. A camel would allow her to carry some... a vulture will help spotting things from greater distance.


RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday August 21st, 2019 9:32:14 AM

Like Aex, Tahni has no plans to walk. She will be relying on her long lasting overland flight spell. She is also relying on her magic to create water.

"How long do you think until sun-down?" Tahni asks the locals. She's trying to gauge whether the party should depart soon or stay the night at this village.

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday August 21st, 2019 12:04:20 PM

Rill will purchase the goggles, shoes and a couple waterskins and fill them.

Magic is good, but we are leaning it's not always dependable, so it's a good idea to have a back up plan in case the magic goes away. But for now,we can rely on the Wind Walk spell Tahni cast.

Then we can withdraw, turn to mist, and head north.

DM Kathy 
Wednesday August 21st, 2019 11:18:53 PM

Terser asks about beard oil and a sled, but the villagers don't seem to have either. At least, none they're willing to part with. He is, however, able to buy a set of sand shoes.

Aexana plans to use magic, and declines any gear.

Rill also plans to use magic, but decides to get some gear anyway as a failsafe.

Tahni attempts to ascertain how much time you have before sundown. This becomes something of a comedy of errors. First, Naseer thinks you're asking about sundown because you plan to travel by night--not an unusual practice in places where the daytime can become dangerously hot. He offers you a shady place until nightfall. Realizing that you do intend to travel during the hottest part of the afternoon, he tries to tell you how much daylight you have. But again, the time units they use here aren't what you're used to.

After some discussion, you realize you have about five hours until dusk. Which, since you've already rested on night, really shouldn't be wasted.

Accordingly, you set out from the little village, Fang leading the way. You head north for a while, following the Tinker's tracks. From time to time, you also see animal tracks--mostly small mammals and lizards, with the occasional larger mammal. And then you see some tracks that are a bit more worrying.

DC 15 Survival Highlight to display spoiler: {These tracks belong to a Large or probably Huge creature, with six legs. The massive feet have claws, the tracks looking somewhat like a bear's. }

And right about the time you find those tracks, the Tinker's tracks disappear.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7)  d20+9=26 ;
Wednesday August 21st, 2019 11:33:40 PM

(survival 26)

"Some huge creature came here. I suppose it's too hopeful to think it ate him. Knowing how this quest is going, he's probably riding it.

Still, keep a lookout for more huge six legged sand creatures."

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Thursday August 22nd, 2019 4:23:01 AM

"Yep. Huge, 6 legs, massive claws. I'm guessing we'll know it when we see it"

Tahni tests her Create Water cantrip to make sure it still works. It does take a little concentration but nothing she can't handle. She'll follow up with more castings to help keep the group cool.

------------------
Survival check vs DC15: Autopass
Caster Level check vs DC15 (arcane catrip): Autopass


(MikeK)Bralin (AC38 T16 F33, HP 221/221)  d20+10=20 ;
Thursday August 22nd, 2019 7:00:07 PM

Bralin also purchases googles, shoes, and two waterskins.

On the way out with his companions, he tries the googles out.

Leaning over the tracks with Terser, he wordlessly nods agreement with his comrade's assessment.
Glancing over at Fang, he notes, "Mayhap we will find an opportunity for some exercise."

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26  d20+38=52 ;
Thursday August 22nd, 2019 7:16:36 PM

"Heh. Maybe he hid the next device in the creature. That would be a twist.

"Now, while we still have some light, let's see if we can get the lay of the land around here."


Rill will don the darkened lenses. Assuming that Wind Walk is still in effect, Rill will assume mist form and rise up into the air to get a look. (If not, he has other ways to get himself aloft.)

Perception 52

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+22=40 ;
Thursday August 22nd, 2019 7:26:13 PM

Once out of sight from the village Aex changed into a vulture. Flying overhead she hopes to spot any dangers well ahead of time. (Perception 40)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Thursday August 22nd, 2019 9:47:58 PM

Jozhur will purchase two waterskins to have as a backup, along with the lenses, if the second pair is still unspoken for.

WIth danger ahead, Jozhur offers to take the lead, but Aex-vulture should serve as a fairly inconspicuous scout.

DM Kathy 
Thursday August 22nd, 2019 11:26:41 PM

Bralin buys shoes, googles, and waterskins.[/b]

Jozhur also buys waterskins, but finds that the goggles are already claimed by Bralin and Rill.

Bralin and Rill don their protective lenses, and Rill takes to the air. Aexana also goes aloft, in vulture form.

On the ground, Terser and Tahni report that the creature has six legs and claws. And it's big.

Just for practice, Tahni tries casting a spell; it works just fine.

You haven't gone much farther before you see the creature itself. Neither quite bear nor bull nor serpent, the immense, six-legged creature is bound in chains and covered with scintillating red scales. A DC 27 Knowledge Arcana check reveals that it is a Highlight to display spoiler: {thrasfyr.} It roars a challenge.

You could, conceivably, avoid the beast. It's not clear at the moment whether it's seen/smelled you yet or not. But the thing is, you don't know where the device is. Avoiding the creature now means playing cat-and-mouse with it while you try to find the device. Which may still be preferable to fighting it, but the choice is yours.

And the map.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 79/79hp 
Friday August 23rd, 2019 5:24:44 PM

Jozhur eyes the...beast? "Are we going to fight that thing?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7) 
Friday August 23rd, 2019 7:59:36 PM

"It looks like it's chained up to protect the device. Maybe he's getting wise to us.

Can the beast be freed, or even set against the Tinker?"

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+24=41 ; d20+15=23 ; d20+11=31 ; d4=1 ; d20+15=31 ; d20+18=34 ; d20+20=28 ; d20+17=37 ;
Saturday August 24th, 2019 1:56:14 AM

Tahni squints a little. "It's a thrasfyr. The chains are a part of it, and it just roared a challenge. It's a tough critter too.

We could fly around it. But maybe it ate the Tinker, maybe the device is in it or maybe tied to it. All we know is that the tracks led to it."


She prepares for a fight. "If it helps, they tend to be evil creatures"

---------------------
Knowledge check vs DC27: 41 = Pass

Free action: Retrieve Lesser Quicken Rod
Swift action: Cast Haste on everyone except Tahni and the shadow. Caster level check vs DC18: 23=Pass
Move action: Fly 40ft east and closer to the thrasfyr
Standard action: Spell Synthesis
--- Cast Enervation. Caster level check vs DC19: 31=Pass. SR check:37 Hits Touch AC31. d4=1 temp negative level. No Save. –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks.
--- Cast MindFog. Caster level check vs DC20: 34=Pass. SR check: 28. Will Save vs DC28 or take a –10 penalty on Wisdom checks and Will saves.


(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+18=32 ;
Sunday August 25th, 2019 6:51:00 PM

Aex, shaped as a vulture does as vultures do... she circles over the beast and observes it first. She stays high enough not knowing how high this thing can reach...
(know nature 32) Is there anything odd about it or is it just hungry and angry...

DM Kathy  d20+14=29 ; 20d8=106 ;
Sunday August 25th, 2019 10:04:32 PM

Spotting the beast, Jozhur wonders aloud whether you're going to fight it.

Aexana-vulture circles overhead, evaluating the situation. As far as you can tell, this is an ordinary creature of its type, just hungry and possibly territorial.

Terser is hopeful on seeing the chains, but Tahni explains that they're just part of this creature, called a thrasfyr. She casts a series of spells. The Enervation hits and takes off a level. Great. Now I have to do math. However, the creature makes its save against the Mind Fog.

The creature moves closer. It ascends as it moves, looking as if it's walking on air. Then it breathes at you. The 80-foot cone catches everybody except Aexana, who is circling overhead. Everybody takes 106 points of fire damage, DC 28 Reflex save for half.

And the map.

Rill (MarkB) HP 172/161 - AC 29/16/27 - SR 20 - CMD 26  d20=8 ;
Sunday August 25th, 2019 11:49:05 PM

(Ugh, busy weekend - lots of family, lots of fun, but not much time for the Wold.)

With the DM's kind discretion, Rill's action last round would have been to cast Holy Aura.

As for the save, Rill will use his Moment of Prescience to add 25 to his save, ensuring success, so he takes 53 points of damage.

This round, Rill will use his quicken rod to cast a quickened Resist Energy, Fire on himself. Then he will move up 5 feet and cast Dimension Door and will transport Fang, Bralin and Terser next to the creature.

--------------------------------
Holy Aura - A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).



RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20=10 ; d20+9=21 ;
Monday August 26th, 2019 10:08:30 AM

Tahni manages to twist through the fiery breath and emerge unscathed. She's disappointed her mind fog spell didn't work so sets to trying to soften the creature up a little more.

------------------
Ref Save vs DC28: Use Moment of Prescience for a +18 bonus. 54=Pass. Evasion means no damage.

Swift action: Cast Spectral Hand. Caster Level check=autopass
Standard action: Cast Eye of Newt and Toe of Frog (delivered via the spectral hand). Caster Level check=autopass. Hit Touch AC21. "The creature touched suffers a -2 penalty on save DCs against your spells and spell-like abilities, and a -2 penalty on attacks against you."
Move action: Fly further east


(MikeK)Bralin (AC38 T16 F33, HP 135/221)  d20+12=25 ; d20+27=41 ; d20+22=24 ; d20+17=35 ; d20+27=41 ; d10+13=21 ; d6=4 ; d10+13=14 ; d6=1 ; d10+13=19 ; d6=6 ; d10+13=23 ; d6=4 ;
Monday August 26th, 2019 6:42:40 PM


[Reflex 25]

Bralin has been woolgathering, and takes a face full of fire as penance.
His ring helps, but the dwarf is still feeling less than amused.

Now fully alert, Bralin launches his assault.
---
Full Attack
Atk 1 hits ac 41 for 25 hp damage (4 cold)
Atk 2 hits ac 24 for 15 hp damage (1 cold)
Atk 3 hits ac 35 for 25 hp damage (6 cold)
Haste Atk hits ac 41 for 27 hp damage (4 cold)

Spells in Effect: Haste


(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d3=2 ; d20+10=28 ; 5d6=14 ;
Monday August 26th, 2019 7:25:56 PM

Leafy, not very into fire, makes quite a move and avoids part of the firecone... but he can't escape this a second time... (ref save 28)

From above Aex witnesses rhe cleansing fire washing over her friends...so far no one appears to be in any immediate danger.

It's been a while but none the les aex attemts to connect with mother nature...

Call lightning storm - 14 hp



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 33/86hp  d20+12=19 ; d20+22=39 ; d20+25=30 ; d6+8=13 ; 7d6=27 ; 2d6=8 ; d6=1 ;
Monday August 26th, 2019 8:20:11 PM

Just as Jozhur realizes they are indeed fighting the monster, as he assumed they would, he notices the wave of fire coming at them. He ducks and flashes his cape just in time to deflect most of the heat, but his shadow isn't so lucky.

Jozhur has his shadow move up under the ground and emerge just on the other side of their opponent, as he moves forward and attacks.
----------------------------------
I keep forgetting the greater magic weapon, it's not included in rolls.

Shadow's save: failed (19), takes half damage due to being incorporal
Jozhur's save: passed (39), takes no damage due to evasion

Attack with +3 frost holy shortsword hits AC32: 15 damage, 27 sneak damage, 8 damage if evil, 1 cold damage. Also deals 2 STR damage if sneak attack is successful.

Active effects:
Tahni's Greater Magic Weapon (+3?)


DM Kathy  10d6=40 ;
Monday August 26th, 2019 10:46:04 PM

Tahni's Knowledge check was good enough that you know the creature has SR 28 and DR 15/cold iron and slashing. It is immune to fire, resists electricity, and is vulnerable to cold. Its special attacks include a breath weapon (which you've seen now), and an attack with its chains. It also has a special charge attack, but that seems to be less of an issue now that you are right up next to it. Oh, and it regenerates. Now, Tahni calls up a Spectral Hand and uses it to deliver Eye of Newt and Toe of Frog.

Rill, having cast Holy Aura last round, now casts Protection from Energy and Dimension Doors a group up to the thrasfyr.

Bralin wastes no time tearing into the creature. His blows don't do as much damage as it seems they should, but the cold damage seems to be amplified.

Aexana calls a lightning storm, but needs to overcome the creatures SR before she can use it to do damage.

Jozhur and his shadow combine for a sneak attack. Not all the weapon damage goes through, but the cold damage seems to hurt it more.

The thrasfyr roars! And, even though Tahni said they regenerate, this one doesn't. At least, not this round. The chains on its body shoot out, whipping the area in a 30-foot radius. Everybody within that radius (which I think is everybody except Aexana, Tahni, and Leafy) takes 40 points of slashing damage and becomes entangled. A DC 19 Reflex save halves the damage and negates the entangled condition.

And the map.

Fang (Mark sub posting for Mitch) HP: 203/203 (236-73 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22  d20+16=35 ; d20+20=40 ; d20+20=33 ; d20+15=17 ; d20+10=20 ; d20+20=24 ; d10+15=20 ; d10+15=20 ; d10+15=20 ; d10+15=16 ; d10+15=19 ; d10+15=24 ; d10+15=16 ; d10+15=16 ; d10+15=23 ; d10+15=19 ; d20+16=34 ; d20+29=38 ; d20+24=41 ; d20+19=28 ; d20+29=37 ;
Tuesday August 27th, 2019 1:35:22 AM

(I don't know much about barbarians, but I'll take a crack at sub-posting.)

Fang flies into a rage.

Last Round - Fang makes her Reflex save and so takes only 53 points of damage. She attacks the thing (First 4 rolls above are at +9 more - used Ranged numbers instead and forgot to add Rage.)
First Attack - 49, crit, 42 to confirm crit. Damage 60
Second Attack - 26, Damage 16
Third Attack - 29, Damage 19
Haste Attack - 33, Damage 24

This Round - Fang makes her save for half damage and not being entangled.
Then she lays into the creature again.
First Attack - 38, Damage 16
Second Attack - 41, Damage 16
Third Attack - 28, Damage 23
Haste Attack - 37, Damage 19

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240/240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7)  d20+16=34 ; d20+16=31 ;
Tuesday August 27th, 2019 8:09:55 AM

Last round

Once Tahni explains about the evil, he figures it's time to get big. CL check 34 = pass for enlarge person.

Good thing the haste makes up for him being a little slower on the reflex, and Rill's aura ain't so bad either. Reflex save 31= pass for 53 -3 for dr, regen 1.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Tuesday August 27th, 2019 8:44:23 AM

The monster might be a little softened up, but Tahni wants more.

She curses at it (casts Bestow Curse that it).

-------------------
Note that the thrasfyr has -3 to its saves against these spells (-1 Enervation, -2 Eye of Newt)

Swift action: Cast Bestow Curse. Caster level check vs DC18=Autopass. Will Save vs DC26. Fail = –4 penalty on attack rolls, saves, ability checks, and skill checks

Standard action: Cast Bestow Curse. Caster level check vs DC18=Autopass. Will Save vs DC26.
--- If it wasn't already affected: –4 penalty on attack rolls, saves, ability checks, and skill checks
--- Otherwise additional curse: Each turn, the target has a 50% chance to act normally; otherwise, it takes no action.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7)  d20+16=36 ; d20+31=47 ; d20+31=33 ; d20+26=31 ; d20+21=29 ; 2d8+18=29 ; 2d8+18=23 ;
Tuesday August 27th, 2019 9:07:53 AM

Current round

Now that Rill has popped him into position and the shadow is being so kind as to provide a flank, Terser will lay into the creature. He avoids the worst of the chain storm with crazy reflexes. 20 damage -3DR -1 regen

He will puff himself up with his Rage, sharing it with Jozhur, Bralin, and Leafy +6 STR/CON, +3 Will Saves, -2AC

He hits it twice, and maybe again? attacks hit AC 47, 33, 31, 29
Damage 29 and 23 slashing and +3 weapon is enough to overcome cold iron DR, so should be full damage

Current HP 242/308 AC 18

(StevenVdB) Aexana Gnome (S) HP166/158 - AC29/21/24 - CMD 26  d20+21=25 ; d20+21=35 ; 4d6=9 ; d20+21=32 ; 5d6+21=34 ;
Tuesday August 27th, 2019 6:18:59 PM

(SR check previous round 25)

Aex instructs Leafy to take a few steps back. The tree cant handle fire well...

Flying within 60ft of the beast Aex beackons the sun and calls forth a sunbeam...

Sunbeam CL21 - SR35 - damage 9HP

Lightning Lord CL21 - SR 32 - damage 13

(MikeK)Bralin (AC36 T14 F31, HP 95 (146)/221)  d20+10=14 ; d20+25=39 ; 3d8+10=25 ; 2d6=7 ;
Tuesday August 27th, 2019 6:59:38 PM

Bralin cannot avoid the chains.
Fortunately, his Ring of Freedom of Movement keeps him from becoming hopeless entangled.

Hearing Tahni's description of the creature, the dwarf drops his waraxe.
Reaching his hand overhead into his magical haversack, he pulls out a Holy Cold Iron Warhammer.

Bralin takes a tremendous swing.

---
Drop Waraxe.
Draw Warhammer - Holy, Cold Iron
Atk w/ Imp Vital Strike hits AC 39 for 32 hp damage (25 cold iron and 7 holy)

Spells in Effect:
Haste
Shared Rage +6 STR/CON, +3 Will Saves, -2AC


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173/173 --Shadow Companion 23/86hp  d20+12=18 ; d20+12=18 ; d6=5 ; d20+28=35 ; d20+28=48 ; d20+28=44 ; d20+22=26 ; d20+17=37 ; d6+11=14 ; d6+11=15 ; d6+10=12 ; 7d6=19 ; 7d6=22 ; 7d6=28 ; 2d6=8 ; 2d6=5 ; 2d6=10 ; d6=3 ; d6=6 ; d6=3 ; d6+11=15 ; d20+17=25 ;
Tuesday August 27th, 2019 8:37:14 PM

Jozhur deftly dodges the chain attack and follows up with multiple precise thrusts of his swords, inspired by Terser's fury.

----------------------------------
Are this monster's chain attacks considered magical weapons for purposes of striking incorporeal?
Shadow's reflex save: 22 (with holy aura), takes half of half (10 damage)
Jozhur automatically makes reflex saves at that DC, no damage (evasion)

Shadow's Touch attack hits touch AC 18: 5 strength damage

Full hasted attack with +3 Frost Holy Short Swords (piecing damage)
First attack hits AC 35: 14 damage, 19 sneak damage, 8 damage if evil, and 3 cold damage, also 2 STR damage

Haste attack natural 20, crit confirmed with 44: 30 damage, 22 sneak damage, 5 damage if evil 6 cold damage, also 2 STR damage

Second attack misses

Third attack natural 20 (no crit): 12 damage, 28 sneak damage, 10 damage if evil, and 3 cold damage, also 2 STR damage

--------------------------------------------
Active effects:

Boots of Haste used: 2/10 (+1 AC for round)
Holy Aura
Tahni's Greater Magic Weapon
Terser's Rage (-2 AC, +6 STR/CON)

DM Kathy  d20+13=22 ; d20+24=33 ; d20+24=26 ; d100=53 ; d6=2 ; d6=3 ; d20+24=40 ; d20+24=26 ; d100=94 ; d100=21 ; d8=5 ; d20+24=27 ; d20+24=43 ; d100=26 ; d20+24=25 ;
Tuesday August 27th, 2019 10:37:21 PM

Fang flies into a rage and attacks! Not all of her attacks hit, but when she does hit, she does impressive damage.

Terser embiggens himself and also flies into a rage. He attacks 4 times, and hits twice.

Aexana cautions Leafy to step back, then unleashes some natural damage on the thrasfyr. The creature is blinded by the sunbeam!

Bralin switches weapons, but he'll need to figure out a way to make his warhammer a slashing weapon if he wants to overcome DR. He attacks and does damage.

Jozhur's shadow is fine; the chains are not magical weapons. Jozhur attacks the creature, and does a lot more damage.

The thrasfyr is blind, and badly injured. It roars in pain, and attempts to lash out. Even blinded, it manages to bite Jozhur for 14 damage, and claw Terser for 14 damage. But you've got it on the ropes!

And then--oh, look. It's Mrs. Thrasfyr. Or maybe you've been fighting Mrs. Thrasfyr this whole time and the new one is Mr. Thrasfyr. Either way, there's another one now.

And the map.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday August 28th, 2019 8:13:22 AM

"Now all we need is for the kids to join in"

With no more charges left in it, Tahni pops her quicken rod back into her glove.

She tries to now curse the newcomer.

------------------------
Free action: Put Lesser Quicken Rod back into Glove of Storing
Standard action: Cast Bestow Curse on the new Monster. Caster level check vs DC18=Autopass. Will Save vs DC26. Fail = –4 penalty on attack rolls, saves, ability checks, and skill checks
Move action: Retrieve Lesser Maximise Rod from haversack


Rill (MarkB) HP 99/161 - AC 29/16/27 - SR 20 - CMD 26  d20+21=34 ; d20+21=37 ; 15d6=58 ; 10d6=35 ;
Wednesday August 28th, 2019 2:54:36 PM

"By Gargul's teeth! Now there are two of them?

"Kids? Tahni - that's not funny."


Rill uses Dimensional Step to move 50' away (move action.) Then he uses a rod to cast a quickend Blade Barrier in hopes of preventing charge from the new creature. (SR 34, Damage if moved through is 58, Reflex DC 25 for half. This "wall" is only 20 high and could be moved around, but it may prevent a charge - this round at least.)

Then he will cast Destruction on the new creature. (SR 37, 170 points of damage, Fort DC 26 for 35 damage instead.)

Rill (MarkB) HP 99/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday August 28th, 2019 3:10:35 PM

Also, just as a reminder, everyone but Aex and Tahni have Holy Aura on them.

--------------------------------
Holy Aura - A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27 negates, as blindness/deafness).



Fang (Mark sub posting for Mitch) HP: 130/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22  d20+29=46 ; d20+24=34 ; d20+19=24 ; d20+29=44 ; d10+15=23 ; d10+15=21 ; d10+15=19 ; d10+15=20 ;
Wednesday August 28th, 2019 3:38:37 PM

(OK, I had some time, so here's a post for Mitch/Fang)

Fang attacks the badly wounded creature again.

First Attack - 46, Damage 23
Second Attack - 34, Damage 21
Third Attack - 24, Damage 19
Haste Attack - 44, Damage 20

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday August 28th, 2019 5:54:03 PM

(I'm back!)

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  3d8+15=34 ;
Wednesday August 28th, 2019 6:15:14 PM

Rill's been badly hurt but Aex figures the Cleric will be able to close his own wounds if he needs to... for now. Leafy's out of the battle unless Aex patches him up again... so she flies down towards Leafy and casts Cure Serious Wounds (CL15) on him.

Expecting the second beast to spit fire to welcome the party, Leafy waits a few seconds.



(MikeK)Bralin (AC40 T14 F35, HP 95 (146)/221)  d20+25=39 ; d8+10=13 ; d6=2 ; d6=4 ; d20+20=21 ; d20+15=25 ; d8+10=12 ; d6=5 ; d6=6 ; d20+25=28 ; d8+10=15 ; d6=3 ; d6=6 ;
Wednesday August 28th, 2019 6:21:21 PM

Bralin grumbles to himself.
Curses, foiled again

And sets to with his War hammer.

----
Full attack on critter
Atk 1 hits ac 39 for 19 hp damage (6 holy)
Atk 2 misses. Nat 1
Atk 3 hits ac 25 for 23 hp damage (11 holy)
Speed Atk hits ac 28 for 24 hp damage ( 9 holy)

Spells in Effect:
Haste
Shared Rage +6 STR/CON, +3 Will Saves, -2AC
Holy Aura: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27 negates, as blindness/deafness).


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/173 --Shadow Companion 33/86hp  d20+28=44 ; d20+22=28 ; d20+17=33 ; d6+11=15 ; d6+10=15 ; 7d6=34 ; 7d6=32 ; 2d6=2 ; 2d6=10 ; d6=4 ; d6=1 ;
Wednesday August 28th, 2019 7:23:25 PM

The first foe may be beaten, but Jozhur makes sure it is down before he shifts focus to the next.

Should the first monster be dead (or at least unconscious), he will move straight up on the map, staying on the same side of the blade barrier.

Not able to withstand another fire breath attack, Jozhur's shadow heads in the direction of the second thrasfyr underground.

----------------------------------
If an attack is needed:
First attack vs AC 43 deals total of 51 piercing damage and 4 cold damage
Second attack misses
Third attack at AC 32 deals total of 57 piercing damage and 1 cold damage

Active effects:
Boots of Haste used: 2/10
Holy Aura
Tahni's Greater Magic Weapon
Terser's Rage (-2 AC, +6 STR/CON)

DM Kathy  d20+12=24 ; d20+12=30 ; d20+15=26 ; d20+21=39 ; 20d8=87 ;
Wednesday August 28th, 2019 11:05:20 PM

Tahni casts another Bestow Curse, making me remember I didn't resolve the first set of Bestow Curses. D'oh! So, last round, the thrasfyr failed its first save but made its second, even with the substantial penalties it's racked up. This round, the new thrasfyr makes its save.

The thrasfyr had regenerated a little bit, but even so, Fang, Bralinm and Jozhur make short work of it. The first thrasfyr drops out of the sky, presumably dead.

Aexana swoops down to heal Leafy.

Rill focuses on the new creature. He throws up a Blade Barrier, then casts Destruction. The thrasfyr makes it save, and so takes 35 damage.

The new thrasfyr Air Walks up and over the Blade Barrier. Then, as a few of you anticipated, it breathes fire, catching Bralin, Terser, Fang, Jozhur, and Rill. They all take 87 points of fire damage, DC 29 reflex save for half.

And the map.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+21=36 ; 10d6=41 ;
Thursday August 29th, 2019 12:47:12 AM

Rill uses a hero point to ensure he makes his save, and he does (36). Still, even half that damage is a problem.

Rill will cast Heal on himself, bringing him back up to full. Then he hopes for the best and casts a quickened Destruction on the new creature. (SR 37, 170 points of damage, Fort DC 26 for 41 damage instead.)

--------------------------------
Holy Aura - A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27 negates, as blindness/deafness).




Terser (Warren) [AC22/13/19 - CMD 30 - HP 240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7)  d20+27=30 ; d20+27=37 ; 6d8+30=55 ; d20+16=34 ;
Thursday August 29th, 2019 1:16:31 AM

Terser hopes he has the reach to get at the new one. Embiggened he should be able to reach 25 feet up. He dodges around some of the fire.

If so, he moves in and tries a vital power strike at the spouse. He burns heroic to bring his strike in line. (AC 37 for 55 damage, slashing and ignore cold iron resist)

AC 18 and current hp 193/308
Rage round 3

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+18=27 ; d20+20=26 ;
Thursday August 29th, 2019 7:02:08 AM

"Hmmm...."

Tahni changes her approach. She closes her eyes very tightly and casts Living Voodoo Doll. Doing so means she is now considered blind, but hopefully the Thrasfyr is too.

-----------------
Standard: Cast Living Voodoo Doll. Caster Level check vs DC21: 27=Pass. SR check: 26. Tahni is blinded. If successful, Thrasfyr is blinded. No Save

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+21=23 ; 5d6=17 ;
Thursday August 29th, 2019 6:00:49 PM

As expected the abomination spits fire again. Aex and Leafy are safe from it... some of her friends are not.

"Go my dearest friend! Go and attack..."

Aex shapes back to her own Gnome self and grabs a Stoneskin potion from her pockets. (move action).
As a standard action she lands another Sunbeam... only this time on the second creature.

Sunbeam - SR23 - damage 17 + blindness - Reflex DC29 for half damage and avoid blindness

Leafy quaffs the potion as he hustles closer to the Trasfyr...



(MikeK)Bralin (AC40 T14 F35, HP 62 (123)/221)  d20+10=30 ;
Thursday August 29th, 2019 7:23:27 PM

[Reflex Save 30]

He sees this one coming.
And with enough warning, even Bralin is able to scurry away from the center of the blast.
His ring again helps absorb some damage, but by now the dwarf is smoldering.

Given a bit of time, he switches weapons, placing the warhammer back in his haversack, and retrieving his waraxe from the ground.

Mayhap a bit of healing he sends.
-----

Spells in Effect:
Haste
Shared Rage +6 STR/CON, +3 Will Saves, -2AC
Holy Aura: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27 negates, as blindness/deafness).
]

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+16=17 ; d8=8
Thursday August 29th, 2019 7:51:21 PM

Fang grimaces as she takes the hit (17 save) then she drops out of rage to cast spiritual weapon at the creature. A glowing, spectral axe forms and starts striking at the creature; it looks similar to her own, though with enough differences it clearly is not hers.

42 to hit, 11 damage.

Fang (Mitch) HP: 203/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday August 29th, 2019 7:57:47 PM

hit roll

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 72/173 --Shadow Companion 33/86hp  d20+22=26 ; d20+12=26 ; d6=1 ; d20+25=26 ;
Thursday August 29th, 2019 9:33:38 PM

Unable to move quick enough, Jozhur takes the full brunt of the breath attack this time. In return, Jozhur activates his armor, allowing him to fly to the next Thrasfyr and lunge with his sword, but he comes up empty.

----------------------------
Shadow's touch hits touch AC 26: 1 STR damage
Jozhur's reflex save failed
Activate Celestial Armor to cast Fly on self
Jozhur's attack misses

Active effects:
Boots of Haste used: 2/10
Celestial Armor used: 1/1
Holy Aura
Tahni's Greater Magic Weapon
Terser's Rage (-2 AC, +6 STR/CON)
CURRENT HP: 120/221


DM Kathy  d20+21=27 ; 10d6=28 ;
Thursday August 29th, 2019 11:08:44 PM

Rill heals himself, then tries again with the Destruction. The thrasfyr again makes its save and takes the 35 damage.

Terser reaches up and slashes the beast, doing a lot of damage.

Tahni tries to cast Living Voodoo Doll, but unfortunately she can't quite overcome the creature's spell resistance.

Aexana hands a potion to Leafy and aims a Sunbeam at the thrasfyr. She, too, fails to overcome the creature's spell resistance. Leafy, meanwhile, moves closer to it.

Bralin switches weapons and sends a quick SOS over your shared link.

Fang drops out of her rage to cast a Spiritual Weapon. However, she needs to roll an SR check before we know whether it hit.

Jozhur uses his armor's power to fly over to the second thrasfyr, but isn't able to hit it. His shadow, on the other hand, hits and saps some strength.

The thrasfyr was damaged, but it regenerates a little bit. Then it shifts 5 feet and does the thing with the chains. Chains whip out in a radius of 30 feet, which will catch Jozhur, Leafy, Terser, and Bralin. They all take 28 points of slashing damage and become entangled; DC 20 Reflex save to halve the damage and negate the entangle.

And the map.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Friday August 30th, 2019 3:14:33 AM

"Well THAT didn't exactly go as planned"

It takes Tahni a moment to dismiss the spell and remove the blindness. Hopefully it is time the rest of the party have.

--------------------
Standard action: Dismiss spell

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday August 30th, 2019 5:49:24 AM

"Hang on hang on... on my way...", Aex transmits as she hustles over to Bralin, Fang and Terser.

As she reaches Bralin she casts Heal (CL15) healing him for 150HP. The dwarf's back at full health...

"Go!"



Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d6=1 ; d6=1 ; d6=3 ; d6=1 ; d6=5 ; d6=2 ; d6=6 ; d6=2 ; d6=6 ; d6=1 ; d6=6 ; d6=1 ; d6=2 ;
Friday August 30th, 2019 1:35:50 PM

Rill moves forward a bit and will Channel Energy to heal his friends (excepet for Jozhur's shadow and Tahni) for 32 damage.

Remember, we were told this thing has a nasty charge, is it would be best of our fighters can close ranks with this thing. Also Jozhur is in a bad spot and will more need healing soon.

(MikeK)Bralin (AC40 T14 F35, HP 221/221)  d20+10=12 ; d20+30=50 d20+30=37 d10+16=19 d10+16=26 d10+16=18 d6=2
Friday August 30th, 2019 5:44:39 PM

Reflex 12

Again, Bralin is unable to avoid the chains.
Again, his ring prevents the entanglement.

Aex and Rill arrive and completely heal the dwarf.

With a grin, he closes carefully on the creature, and takes a massive swing with his axe.

----
Move to attack, using Spring Attack Feat to avoid AoO.

NAT 20. Crit threat hits ac 37 for 65 hp damage (2 cold)

Spells in Effect:
Haste
Shared Rage +6 STR/CON, +3 Will Saves, -2AC
Holy Aura: First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27 negates, as blindness/deafness).


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 104/173 --Shadow Companion 33/86hp  d20+12=31 ; d6=3 ; d20+24=42 ; d20+24=31 ; d20+24=43 ; d20+18=25 ; d20+18=25 ; d20+13=27 ; d6+11=17 ; d6+11=13 ; d6+11=16 ; 7d6=31 ; 7d6=28 ; 7d6=22 ; 2d6=12 ; 2d6=5 ; 2d6=8 ; d6=5 ; d6=3 ; d6=2 ; d6+9=11 ;
Friday August 30th, 2019 8:45:34 PM

Easily avoiding the chains, Jozhur counterattacks. This time he remembers the sword he holds in his left hand. He lets the others know he can stand on his own for now.

-----------------------------------------

Jozhur's reflex save is 22, auto succeed
Hasted full two weapon attack (+3 Holy Frost Shortswords)
First attacks hit AC 42 (60 piercing damage, 5 cold damage, 2 STR damage) and AC 31 (46 piercing damage, 3 cold damage, 2 STR damage)
Haste attack hits AC 43 (46 piercing damage, 2 cold damage, 2 STR damage)
Remaining attacks miss

Shadow's touch hits touch AC 31: 3 STR damage
---------------------------------------
Active effects:
Boots of Haste used: 2/10
Celestial Armor used: 1/1
Holy Aura
Tahni's Greater Magic Weapon
Terser's Rage (-2 AC, +6 STR/CON)
CURRENT HP: 152/221

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 41/41, channel 7/7)  d20+16=35 ; d20+25=29 ; d20+25=31 ; d20+20=34 ; d20+15=21 ; 2d8+30=35 ; 2d8+30=37 ;
Friday August 30th, 2019 10:31:09 PM

Terser easily avoids the chains and entanglement. He takes the healing gladly and resumes the attack on the Thrasfyr.

Now that he has a flank, he decides to go for bigger hits, but apparently his hands are sweating and making him fumble his grip. He still manages two good strikes out of four though.

AC 33 and 36
35 and 37 damage
Slashing, +3 overcomes cold iron dr

AC 18 and current hp 215/308
Rage round 4

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+19=33 ; d20+19=36 ; d20+17=36 ; 3d6+10=19 ; 3d6+10=23 ; d8=4 ; d8=4 ; d2=2 ; 2d8+10=15 ;
Sunday September 1st, 2019 10:03:07 AM

(additional post for Leafy)

Leafy will take a 5ft step closer to the Trasfyr and make a full attack. Most likely also taking advantage of some flanking bonus...

Slam 1 hits AC33 - damage 19 + 4 Sonic + Thorns -2 DEX (FORT Save DC20 to avoid thorn damage)
Slam 2 hits AC36 - damage 23 + 4 Sonic
Bite hits AC36 - damage 15

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Sunday September 1st, 2019 9:16:24 PM

Rill also uses the rings to check the status of the pretty members.

DM Kathy 
Sunday September 1st, 2019 9:48:35 PM

Tahni dismisses her spell.

Aexana heals Bralin.

Rill channels energy to provide additional healing, then double-checks status through the rings.

Under a combined onslaught from Bralin, Jozhur, Terser, and Leafy, the second thrasfyr falls.

From her initial Knowledge check, Tahni knows that these things have lairs, and there is probably treasure.

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d8=7 ; d8=5 ; d8=2 ;
Sunday September 1st, 2019 10:39:07 PM

(oh good, now I don't have to figure out/remember how spell resistance works :P)

Fang spends the moment's rest healing herself just in case more threats appear shortly (22 healed)

(MikeK)Bralin (AC40 T14 F35, HP 221/221) 
Monday September 2nd, 2019 8:58:19 AM

Bralin rolls his neck, cleans off his axe, and looks around.

"Quite the beasts," he remarks.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday September 2nd, 2019 4:24:21 PM

"Any sight of the device we are looking for... and euhm... how did our 'friend' get passed them?!? We needed our combined strength... "

Aexana will check to see if someone is in need of extra healing.
Ever since she lost 80% of her potions she's not as generous with them as she used to be... sorry...

Leafy snorts at the creature and hustles back to the little Greenmage. It's still warm here and his roots can't find nice soil around here...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 36/41, channel 7/7) 
Monday September 2nd, 2019 5:55:30 PM

Terser drops his rage from himself and his friends, leaving them panting a bit for the next minute. He lets his ring slowly tick up his health, but is ready to channel a cure for himself in case of a new threat.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 104/173 --Shadow Companion 33/86hp 
Monday September 2nd, 2019 9:11:29 PM

Jozhur stands with his hands on his hips, breathing heavily. To answer Aex "Are we sure he got by these things? Maybe we should check. He, or the device, could be in their lair...or their stomachs"

He begins the gruesome task of getting the the stomach contents of the fallen monsters.

DM Kathy 
Monday September 2nd, 2019 9:59:27 PM

In the aftermath of battle, Terser drops out of rage while Fang heals herself and Bralin cleans off his axe.

Aexana wonders aloud how the Tinker got past these creatures. Which brings up the obvious question of whether he got past them at all.

Jozhur decides to find out. He begins cutting open one of the creatures. The smell is unbelievable. Blood and ichor run from the corpse and begin soaking into the sand. You see some partially-digested desert creatures, but nothing that could come from a person--and no sign of a device.

Of course, there's still a second creature, and probably a lair as well.



Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d8=6 ; d8=1 ; d8=7 ; d8=7 ; d8=4 ; d20+38=45 ;
Monday September 2nd, 2019 10:06:18 PM

Nice work everyone! Another team effort for the Sea Dragons. I wonder if we should gut these creatures to see if they've swallowed the device we seek?

Rill will cast Cure Critical Wounds on Fang, healing her for 41 points of damage. Then he will use the the Wind Walk (still in effect from Tahni?) to rise up into the air and scout the environs here, looking for anything out of the usual - and especially one of the Tinker's devices. (Perception 45)



Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday September 2nd, 2019 10:08:37 PM

(Oops, cross posted with the DM. Ah well, there still may be things to see aloft.)

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday September 3rd, 2019 3:29:27 AM

When Jozhur starts the gruesome task of gutting these creatures Aex can feel her breakfast struggling hard to get back out... the smell is terrible enough...

"I trust we'll find a bath for Jozhur in this dreadful place?!?"

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Tuesday September 3rd, 2019 7:17:57 AM

Tahni takes a few steps back from Jozhur "A few castings of Create Water and Prestidigitation and we might get you fixed up"

She takes a look around the area "These things usually have a lair of some kind. It might be worth checking out. It might also make for shelter should the need arise"

(MikeK)Bralin (AC40 T14 F35, HP 221/221) 
Tuesday September 3rd, 2019 6:01:11 PM

Bralin observes Jozhur.

"Mayhap, we should first check the lair for the device, and THEN cut upon the creatures, rather than the other way around," he observes.

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+11=31 ;
Tuesday September 3rd, 2019 7:13:01 PM

Fang skips the discussion and does her best to search the area for the creature lair, along with any loot or devices (perception 31 if it's needed)

DM Kathy 
Tuesday September 3rd, 2019 10:48:13 PM

Rill goes airborne to try to figure out where the creatures' lair might be. Aexana asks about cleaning the goop off of Jozhur, and Tahni figures water and Prestidigitation should do the trick.

Bralin suggests finding the lair before cutting up the second creature. Fang, aided by Rill as the eye in the sky, is soon able to locate the lair.

You do not find the device inside, alas, or the remains of the Tinker. You do find some coins scattered about, however, and two magic items that Tahni is able to identify. You now have a Strand of Prayer Beads, Greater, and a +3 wooden shield of Fire Resistance.

Additionally, you figure you've got around 5,000 gp in miscellaneous coins.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday September 4th, 2019 8:58:30 AM

"Right. Anyone with blood and guts on them - or anyone who could use a cold bath - now's as good a time as any"

Tahni is prepared to cast as many Create Water and Prestidigitation cantrips as necessary to get things a little more hygienic. The smell of fresh blood may have also attracted more monsters, so all the more reason to wash it off now too.

Once done she asks the simple question: "Does anyone see any tracks? Any ideas on which way we go now?"

Caster level checks for Level 0 spells (cantrips) = Autopass

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday September 4th, 2019 11:51:10 AM

Assuming the second Trasfyr will also be dissected, Aexana waits for the outcome. She herself though does not like to get her hands nor clothes dirty with that thing's entrails...
Aex can help with water perhaps... the little greenmage just hopes it's not just the dirt that will be washed away but also the smell...

"And what about our friend?!"

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday September 4th, 2019 12:52:48 PM

"Heh. Somebody made a shield to battle fire monsters out of wood. Probably why it survived in the Trasfyr's attack even though its owner probably did not.

"Unless anyone has any objections, I can carry and use both this magic shield and the prayer beads until we sell things. But we have a number of people in our group that can use these beads as well. Anyone else interested in using these things for now?"

"I am concerned that we cannot renew divine spells on this quest the Gods sent us on. You think they would have mentioned such a thing. I could plane shift us to a place where we can rest and get back such spells."


(MikeK)Bralin (AC40 T14 F35, HP 221/221)  d20+13=29 ;
Wednesday September 4th, 2019 6:31:52 PM

Rill has a point, and Bralin looks to the divine spellcasters who have been the most busy to discern their reaction his suggestion.

He also lends a hand in looking for Tinker tracks.
[Perception 29]



Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+16=24 ; d20+11=19 ;
Wednesday September 4th, 2019 6:46:14 PM

Fang isn't particularly fussed about cleanliness, but she accepts Tahni's ministrations. She does her best to pick up the trail of their quary (survival 24, perception 19, whichever is needed.)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 104/173 --Shadow Companion 33/86hp 
Wednesday September 4th, 2019 8:55:56 PM

Jozhur works quickly to cut into the second Thrasfyr, holding back the vomit as he guts the monster.

DM Kathy 
Wednesday September 4th, 2019 10:25:21 PM

At the lair, Rill claims the shield and prayer beads, for now. He is concerned about being able to replenish Divine spells.

Jozhur cuts open the second monster, but the results are essentially the same as the first. Desert creatures, no humanoids, no device. A lot of smell.

Tahni helps with that last part, sluicing water over Jozhur until he is clean. Being splashed with cool water isn't the worst thing that can happen in this heat--and did Jozhur really need those last two douses, or is he just enjoying himself?

Meanwhile, Bralin and Fang have managed to find the Tinker's tracks once again, and you can resume your search.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 36/41, channel 7/7) 
Thursday September 5th, 2019 12:04:09 AM

Terser was getting ready to help locate some tracks, but it seems the others have already jumped on it. What he gets for being slow.

Having no need of the gear, he's more than happy to have others make use of it for now, even if it's to be sold off later.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Thursday September 5th, 2019 2:34:59 AM

Tahni smiles and nods to Rill "I also have a Pearl of Power you can hold onto and use. It's pretty low powered, but it might help"

She reaches into her purse, pulls out the pearl and offers it. (OOC: 1st level PoP)

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday September 5th, 2019 11:48:50 AM

Happy to follow the tracks again but still... do these tracks go by the former lair of these Trasfyr's? Then once again... how did he get passed unharmed?! Creepy fellow...

"Fang, do you notice if the Tinker's tracks were interrupted somewhere or left their straight line? Or didn't he react to these beasts at all?!?"


Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday September 5th, 2019 2:06:06 PM

Rill replies to Tahni, "Thanks, Tahni - that's kind of you. Pleased hang on to that and I'll let you know if I need it.

"It's not really the lower level spells I'm worried about though. Add to that the fact that I prepared for different sorts of encounters, so I find the spells I have left, well, they may not be as helpful as I'd hoped. Which would not be an issue had we not lost our divine connection. But until that changes, we'll make do with what we have."


Rill will follow the trackers.


(MikeK)Bralin (AC40 T14 F35, HP 221/221) 
Thursday September 5th, 2019 6:16:25 PM

Modestly pleased with himself at having located the Tinker's footprints, Bralin falls into line to follow Fang.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 104/173 --Shadow Companion 33/86hp 
Thursday September 5th, 2019 6:34:53 PM

Happy to be clean again...and cool, Jozhur trundles along the Tinkerer's tracks.

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+16=21 ;
Thursday September 5th, 2019 7:09:04 PM

Fang pauses and considers. "Some sort of magical disguise or hiding spell? possibly." she takes a closer look at the tracks to try to determine what if any evasive actions he took. (21 survival)

DM Kathy 
Thursday September 5th, 2019 10:41:15 PM

Aexana moves to follow the tracks, wondering how the Tinker bypassed the thrasfyr lair. Fang studies the tracks to try to find an answer, There are a few possible answers, but it's clear he did bypass it. You lost his tracks shortly before you encountered the first thrasfyr, then picked them up again once you were past the lair. He is a spellcaster--he could have flown over the area, or used a Dimension Door or similar spell to blip past it.

Meanwhile, Tahni offers her Pearl of Power, but Rill is more concerned about higher-level spells.

The rest of the group assists in following the tracks.

It doesn't take you long at all to reach the device. This one is a small, squat metal box, half-buried in a sand dune. Once you uncover it, you realize that this device has both magical and mechanical components. Deactivating it will require magical and mechanical skill--but luckily, not from the same person. Still it's likely to be a delicate operation.

[OOC: The device needs a DC 30 Spellcraft check and a DC 30 Disable check to be deactivated.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 36/41, channel 7/7) 
Friday September 6th, 2019 12:52:16 AM

Terser knows enough by now to leave this alone until the smart people have had their way with it. He flexes his knuckles inside his cestus, ready to destroy this one as thoroughly as the other two.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Friday September 6th, 2019 4:36:57 AM

"Magical and mechanical in nature? The Tinker seems to be making these more difficult to disable as things go along. I wonder if he knows we are in pursuit?"

Tahni will cast her eyes over the device and look for the magical 'off' button.

"I can take care of the magical side to this, but I'd be all thumbs for the manual stuff. Someone else will have to take care of that"

Spellcraft check vs DC30: Autopass

Terser (Warren) [AC22/13/19 - CMD 30 - HP 240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 36/41, channel 7/7) 
Friday September 6th, 2019 12:17:39 PM

"If we ever find one that has to be scared into non operation, I can yell really loud."

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday September 6th, 2019 6:43:07 PM

"I am fully confident in Tahni's knowledge and Jozhur's ability. Just the same, it's always good to have a back up plan - in case things don't exactly go as planned."

Rill will move back about 50', cast Detect Magic to monitor the device, and then ready an action to cast Greater Dispel Magic on the device if things go sideways for Tahni or Jozhur.



Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday September 6th, 2019 9:19:00 PM

Fang plops down and awaits the machine's destruction. She keeps her eyes peeled for threats, though she doesn't expect any.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 104/173 --Shadow Companion 33/86hp  d20+33=41 ; d20+29=45 ;
Friday September 6th, 2019 9:48:20 PM

Jozhur is quite thankful for the good cleansing. At the moment, he's not sure there's enough water in the world to get the stench off himself.

Jozhur closely examines the device, checking for traps, wondering to himselfwhy the Tinkerer hasn't used any to safeguard his devices thus far.

"Well, the mechanical workings don't look too complex. Ready when you are Tahni."

----------------------------------
Perception for traps: 41
Disable device: 45

(MikeK)Bralin (AC40 T14 F35, HP 221/221) 
Saturday September 7th, 2019 9:06:57 AM

Bralin waits.

"When he begins trapping his devices, we shall know he is aware of our pursuit," he responds to Tahni.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday September 8th, 2019 10:11:14 AM

Tahni and Jozhur have everything covered to disable the next device so Aex observes her surroundings.
Again... why here? Why teleporting near the village only to walk into the desert where diabolic creatures lurk.

By now he must be aware of our presence and still we do not understand nothing of his travels. We can only react and not yet anticipate...

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Sunday September 8th, 2019 8:53:33 PM

Fang iddly wonders what the next realm will be. They've had marsh, snow, and desert. Maybe mountain? Ocean or island?

DM Kathy 
Sunday September 8th, 2019 10:05:02 PM

Rill takes a few precautions before you attempt to disable this newest device. But between them, Tahni and Jozhur are able to deactivate it. Unlike the earlier devices, this one doesn't seem to include valuable components. You can destroy what's left of it if you like.

The rest of the group is concerned about whether the Tinker is aware of your pursuit, and what he might do as a consequence. Unfortunately, there's no way of knowing.

Fang wonders what kind of environment you're going to be in next, and there's only one way to find out.

RobC - Tahni Wyrmrider -- AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Monday September 9th, 2019 7:53:57 AM

Tahni steps back from the device "There. That should do it. It should be safe now if anyone wants to bash it around a bit for good measure"

(StevenVdB) Aexana Gnome (S) HP166/166 - AC29/21/24 - CMD 26 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday September 9th, 2019 9:28:30 AM

"If we're done with this place I don't mind getting the hell out of here... that blasted heat and wicked creatures give me the creeps. And from the look on Leafy's face I'm guessing he'd love to dig is toes... roots... into some nice rich soil instead.

Leafy indeed makes a great impersonation of a weeping willow...

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday September 9th, 2019 11:54:40 AM

"Well, it would be prudent to bust this device up like we did the others. Perhaps Fang, Bralin and Terser would do the honors - just to make sure. Once that is accomplished, we should move on to ... whereever we move on to next."

Once the think is pretty much wrecked, Rill will speak our transport word unless someone beats him to it.

(MikeK)Bralin (AC40 T14 F35, HP 221/221) 
Monday September 9th, 2019 6:40:18 PM

Bralin is not adverse to busting up devices.

The dwarf pulls out his war hammer, and proceeds to bust it up quite nicely.

When he's done, he looks to Rill.

"I am ready."



Terser (Warren) [AC22/13/19 - CMD 30 - HP 240, DR 3/-, Regen 1, Mind Blank, SR21] (25% no crit, rage 36/41, channel 7/7) 
Monday September 9th, 2019 7:49:50 PM

Terser wrecks up the device a bit, checks if there are any fancy jewels hidden away again, then collects himself and says the magic word.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 104/173 --Shadow Companion 33/86hp 
Monday September 9th, 2019 8:09:37 PM

Jozhur breathes a short sigh of relief, when this device is disabled. But, it's on to the next one.

He pats poor leafy on his...top? "Who knows what the next place will be like, leafy may end up wishing for this hot, dry sand again."

The Glade


DM Kathy 
Monday September 9th, 2019 10:11:13 PM

[Everybody take 108,000 XP for the previous scene.]

The latest device deactivated, you gather up and speak the command word.

This transition is somehow a little different from the others. The world of Scorch dissolves, but then there is a flash, and you feel a sudden jerk.

You arrive safely enough, however. You are standing on a pleasant country road, surrounded by green fields and trees. The day is sunny, but not too hot. Birds twitter in the treetops, and flowers nod from the side of the road. It's nice here.

But somehow, you don't feel quite like yourself.

[OOC: Please read the DM email before you post today.]

Fang (or Tahni?) (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 
Tuesday September 10th, 2019 1:44:26 AM

Fang stumbles a bit coming out of the portal, feeling suddenly too large. No wait, I'm Tahni? With great confusion she tries to think back. She knows she came from the Scab. She remembers being ill and finding a kind priest who nursed her back to health. She remembered a great sorrow, she had been searching for her lover... or was it that her sister and tribe died?

Looking down at herself she decides she must be Tahni, she's a dwarf not a ratfolk after all. Looking about at the others she asks "What just happened?"

Rill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday September 10th, 2019 5:46:15 AM

Again the Sea Dragons jump to another location. Upon arrival Aex has a strange feeling... she stands almost twice as high! Huh?!? Instinctively she looks down at her feet to see what she's standing on...

"Hang on...", Aex thinks, "What's this?!? White robes? White cloak?! Symbol of Gargul... "

She... he... whatever... looks up and sees 'herself' standing a few feet from her with Leafy at her side...
Suddenly it becomes clear she's in Rillet's body now! How is this possible?!? Rill is a lot taller... heavier... less nimble... mother nature what's this...

Yet where's mother nature?!? She has no sense of her nor does she feel any love for her anymore... seems she lost connection... instead... she now has the urge to call upon Gargul for guidance...
Uncanny for her but her... his... arms reach up for the Symbol around his neck...

RobC - Tahni in Fang's body - HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 
Tuesday September 10th, 2019 8:04:54 AM

Tahni stands stunned. For whatever reason, she can see herself standing right in front of her. This is very strange. The 'Tahni' then speaks in her own voice!

Looking down she realises that she's not in her own body anymore. This looks like... Fang?

"Hmmm. Possibly some sort of transmutation spell. Something like Alter Self or Polymorph" she deduces. Strange though. She has no recollection of her spells. This axe looks familiar though. Tahni-Fang grips it tightly, then swings and flourishes it with ease. "How do I know how to do that? Ok. Probably not a polymorph spell"

Time to get a few basics sorted out

"I'm Tahni, but somehow I'm in Fang's body. Do we want to sound off? Who's in my, er, Tahni's body?"

Fang (or Tahni?) (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 
Tuesday September 10th, 2019 8:46:30 AM

"No, I'm Tahni. I think. For some reason I remember parts of Fang's life..." she considers. You're Tahni too? But you can't be me, I've never been that good with an axe, and I can't be Fang, she can't do this." she casts a cantrip to make a little light and is reassured that she can in fact still do that.

"Maybe we haven't switched bodies, maybe our memories just got messed up? What can you remember Fang-Tahni? Fahni? I can remember early life in the scab, getting captured, and Braugh, but I can also remember growing up in a barbarian tribe and everyone but me dying before becoming a priest. I'm not sure which are really mine."

Bralin - MarkB - (AC40 T14 F35, HP 221/221) 
Tuesday September 10th, 2019 11:28:53 AM

Rill looks around at the setting - the road and the countryside look pretty normal.

And that's about where normal ends.

The first thing he notices is that everyone is a lot taller, and he looks down to see if he's standing in a hole. He sees black armor instead of his familiar white robes and pants, and his head jerks up. Uh oh. He can see himself standing a few feet away. That can't be good.

Memories, strange yet somehow familiar flood his mind. He remembers his dwarven brothers, dying and being brought back to life, and being trapped in the Ice Vein until - until the Black Lions brought him back with them. A bit stunned, his hand rests reassuringly on his axe. Axe? When did he get an axe? And a braided beard? And since when do I smell like I need a bath?

As the others speak, Rill tries to piece together what's going on.

"I am, er, was Rill, and I seem to be in Bralin's body." Rill takes out the axe, feels the familiar heft in his hand. Interesting. "If I had to guess, I would say that it was our souls that were switched, as I have both a vague recollection of my life as Rill, but I seem to have the full knowledge and abilities of Bralin."

Then he walks up to the figure of Rill standing before him. Strange that he has to look upwards at himself. "Not sure who's in there, but be careful with that body. You carry a lot of solutions to potential problems, so go over your inventory so you know what you have. Ask if you have any questions."

Then he turns and says, "So, who here is the original Bralin? Anything I need to know so I don't screw this up?"

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday September 10th, 2019 6:34:33 PM

Aex sighs heavily.

"I am," s/he answers Rill. A very small voice from a very small body.

This is much worse than having two heads s/he notes, mentally.

The gnome considers the question his body just asked, while placing a hand on her hairless chin with some surprise.
"Find the biggest foe. Hit it with the axe." s/he finally responds.

Aex looks up at Leafy.
"Don't go anywhere," s/he instructs.

New Jozhur (WarrenG) 
Tuesday September 10th, 2019 7:09:36 PM

The first thing he notices is lightness. His body, his clothes, his armor, his beard...hey wait. Where's my beard???
He looks down at himself and sees the change, and tries not to freak out. "It's ok. You don't feel like yourself when you're drunk either." But he feels almost frail, like getting drunk would be much easier now. So there's at least one upside.

With everyone else having sounded off, he looks at his own body. "Hey Cap. You in there?"

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 104/173 --Shadow Companion 33/86hp  d20+17=22 ;
Tuesday September 10th, 2019 8:15:44 PM

Jozhur suddenly finds himself looking up at his friends and...himself? What sort of sorcery was this?

He is snapped out of his racing thoughts when he hears his own voice, "Ye.... He's taken aback for a moment at the voice that comes from his mouth. Then he notices, he is a dwarf, Terser, in fact. "Yeah, it's me old pal. Please tell me this isn't permanent."

He considers asking for his swords, but he first hefts Terser's glaive and makes a couple slashes and lunges with it, finding it somehow feels natural to him.

Satisfied for now, he runs his fingers through his newfound beard and looks around for clues. (Perception: 22)

DM Kathy 
Tuesday September 10th, 2019 10:25:49 PM

Somehow, your souls and bodies have gotten mixed up! You spend a few moments trying to figure out who is who.

Now that the first strangeness has passed, you begin trying to figure out what sort of world you've come to. One word that sticks in your mind is "bountiful." The fields are green and lush, as are the trees. And there's magic everywhere. Spellcasters realize that, in direct contrast to the world you just left, this world makes it easy to cast spells. In fact, both arcane and divine casters realize that they can cast unlimited first-level spells, just as if they were cantrips or orisons.

Divine casters still do not have a connection to their god or power. But, crowded into your consciousness are a plethora of other, similarly-aligned gods and demigods, ready to step up and provide spells if you need them. There are 11 gods in the Wold, and perhaps twice that many powers. But here, you sense literally dozens of gods and demigods, reflecting all manner of alignments, portfolios, and domains.

Jozhur, excuse me, Terser, looks around. You see a few people in the fields, off in the distance. Down the road a ways is a farmhouse, and there seems to be a person in the yard.

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday September 11th, 2019 7:10:03 AM

The more she thinks about it, the more Tang is convinced she's Fang in Tahni's body. She does remember early parts of Tahni's life, but it's vague and all her recent memories are of Fang. I guess the sooner we get done the sooner this hopefully gets fixed, hopefully when we transition to the next world. We should re-prepare spells before we move on from this world. I'll try to find tracks... no wait, I can't do that anymore. I'll..." she considers what, if anything, useful she can provide at the moment and draws a blank. So many options!

RobC - (Fahni) Tahni in Fang's body - HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22  d20+16=27 ;
Wednesday September 11th, 2019 7:56:21 AM

Fahni looks down the road to the farmhouse. That's probably the right way to go. "Maybe those people can help?"

She looks about the area to check for tracks. It feels almost instinctual to do so, and she finds herself better at it than she thought.

Survival to find/follow tracks: 27

Bralin - MarkB - (AC40 T14 F35, HP 221/221) 
Wednesday September 11th, 2019 4:08:28 PM

As he opens himself up to the divine, Bralin/Rill is a bit startled to find so many gods and demigods crowd into his awareness. He begins to shut them out, searching for something singular like the God of Life and Death that Rill venerates, when, again, Bralin's thoughts come to the forefront. He realizes that Bralin's worship of Pantheon fits in rather nicely with this plethora a deities.

He uses the rings to talk to his friends. It seems that the deities here are eager to renew my divine spells! While we do not need to stop right now, we should take advantage of this before we leave this plane. Who know when we'll have this chance again. Bralin - any suggestions?

Also, Rill, you'll want to make sure you pray for spells. And ditch those Animated Disjunction spells - that was not useful with these inanimate devices the Tinker makes.


MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday September 11th, 2019 6:47:05 PM

I have not cast any, Aexana mentally replies to Rill.

The gnome looks about, thinks for a moment, and then turns into a hawk.

The hawk looks at one wing, and then another, flaps a couple times, and finally, launches itself into the air.

At a good distance up, the hawk swerves and descends toward the farmhouse, landing on the roof.
The bird looks about.

Aex tries sending a telepathic thought, describing what she sees, while in bird form. Does that work?

Rill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday September 11th, 2019 7:39:58 PM

Aerill just had the idea to change shape and scout ahead... then sees her own body transform and take of... shaking her head she mentally hears Rill! While she now has all the sensation and knowledge to run thos body... she has little clue how to manouvre this tall body arround. So she nods at Bralin for somehow it seems Rill's mind is in there...

If they have enough time Aerill will meditate her spells.

DM Kathy 
Wednesday September 11th, 2019 10:28:16 PM

Sensing the incredible magical energy, Tahni suggests you renew spells before moving on.

Bralin is able to connect with a noble god of law and righteousness to get new spells. Rill is similarly able to connect with a neutral god of life and death.

The process for getting new spells takes about 15 minutes. While it is going on, Fang looks for tracks, and finds--all too many. This road seems to be well-traveled.

Aexana shifts into a hawk and tests her wings a bit. Satisfied that they seem to be working properly, she flies up to the farmhouse and perches on the roof. She watches the figure in the yard--a human farm-wife, hoeing a vegetable patch. Next to her, a second hoe seems to be hoeing all by itself. Aexana is able to relay this to the rest of the party.

RobC - (Fahni) Tahni in Fang's body - HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 
Thursday September 12th, 2019 7:10:48 AM

Fahni heaves the greataxe over her shoulder "I suppose we should go meet the locals"

New Jozhur (WarrenG) 
Thursday September 12th, 2019 8:55:02 AM

Jozhur almost has to work to not naturally blend into his surroundings. He finds himself wanting to jump around through the shadows just because he can. Too late he remembers that he could have sent his shadow ahead to scout as well.

He directs his shadow to stay firmly attached to his side, blending into where the light places his own so as not to scare any locals, just in case. Then he saunters down to the farm to greet the woman in the field.

He doffs his hat and carefully keeps his hands away from his weapons. He tries in common, then switches around languages if she doesn't understand. I wonder if I'll remember any of this in my old body? It'd be useful to speak more than just one tongue

Good day, ma'am. I hope it finds you well.

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Thursday September 12th, 2019 6:47:26 PM

Tang looks at Fahni disapprovingly. "Unless you intend to threaten the locals its' best to keep that sheathed. Most people don't like unsheathed weapons being waved about. Also, if you drop it on your foot - my foot - I'll be highly annoyed."

She then proves herself a hypocrite by getting distracted by her spell component pouch. Every item is both familiar and new, knowing their exact purpose but not being used to handling them. She walks along behind the others pulling out random components and playing with them like new toys without regard for how the magically inclined natives might think of a random stranger waving around casting components for dangerous spells.

She does stop short of casting anything and accidentally setting herself or someone else on fire at least.

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday September 12th, 2019 7:09:37 PM

While she now seems to control and own this body it still feels strange. Her sole is fighting the natural behaviour.

She never was the one to take the lead she does not in this state either. So Aerill waits for the others to take point.

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3 
Thursday September 12th, 2019 7:29:30 PM

Jozhur (or Terser?) trundles along clumsily, finding he has to walk rather fast to make up for his short stride.
This lack of gracefulness would take some getting used to. He's sure to secure the polearm before meeting the locals.

He gives Terser some ribbing along the way. "This beard is driving me crazy. Anyone have a razor handy?"

Bralin - MarkB - (AC40 T14 F35, HP 221/221) 
Thursday September 12th, 2019 8:40:53 PM

The new Breaking tires to the new Terser. "Well Jozhur, it seems were the new dwarven fighters in this group. Let's go be intimidating. Think we should burp and fart for added effect?"

Bralin will lead the way alongside Terser, actually trying to look somewhat friendly as we approach.

DM Kathy 
Thursday September 12th, 2019 10:08:25 PM

Fang hefts her greataxe and proposes to go meet the locals, but Tahni reminds her that that's not how it's done. Then she gets distracted with her spell component pouch. Ooh, neat!

Bralin, Terser, and Rill seem content to let others make the approach--although Terser does threaten to shave his beard!

Jozhur goes up to greet the woman at the farmhouse. He starts with Common, and is perhaps not surprised when she doesn't seem to understand. He then tries other languages, but your DM was not able to find Jozhur's other languages on his character sheet.

The woman pauses, and comes over to stand next to her split-rail fence so she can talk to you. The second hoe continues hoeing by itself. She says something you don't understand, then seems to try again. And anybody who speaks Draconic hears, "Do you speak Draconic, by any chance?"

RobC - (Fahni) Tahni in Fang's body - HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 
Friday September 13th, 2019 9:29:55 AM

Fahni sighs a little as she reluctantly puts the greataxe away. It just feels so 'right' to hold in her hands. She isn't used to being able to swing such a mighty weapon. The thought of letting it crush down upon the skulls of ... "Whoa. Too far. Let's try and reign this in"

As they approach the farmhouse she does her best to appear non-threatening. She has absolutely no idea what the woman is saying though. Fahni looks to the others and shrugs. If need be she has a Comprehend Languages spell up her sleeve, but would rather keep it if she can.

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday September 13th, 2019 4:23:12 PM

The woman says something.

Hawk head tilted to one side, Aexana remains still, as she tries to decide whether she understands it.
She is pretty sure she does not.

The hawk remains on the top of the farmhouse, and waits.

OOC - Love Aex's character sheet layout. I'm probably going to steal it for my next PC.

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3 
Friday September 13th, 2019 5:32:38 PM

Sorry, forgot to fix that on Jozhur's sheet. He knows Halfling, Dwarven, Orc, Elven, Undercommon, and Aquan.

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3 
Friday September 13th, 2019 6:03:22 PM

Not understanding much of anything being said, Terser is content to stand and wait. He excuses himself from the conversation for now, digging through his belongings to see what he has for later.

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Friday September 13th, 2019 6:40:24 PM

Tang doesn't understand a word being said and wonders what languages she knows now. A mental review shows a startling array, but none that match what this person is saying. (I actually totally forgot Fang had that prepared - so many of her spells are combat only XD).

New Jozhur (WarrenG) 
Friday September 13th, 2019 9:01:17 PM

It took Tozhur a while to figure out what languages he remembered too, and when it comes down to it, he didn't have the right one. But it sounds familiar to what he's heard others speak, so he's confident someone can communicate.

RobC - (Fahni) Tahni in Fang's body - HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 
Friday September 13th, 2019 11:35:08 PM

Fahni looks to Rill... er... Rill's body. She's pretty sure there's a tongues spell or something in there somewhere.

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Saturday September 14th, 2019 1:15:31 AM

Tang realizes that, oh yeah, spontaneous casting, and she casts Comprehend Languages. "Can you hear me now? Is this working?

Bralin - MarkB - (AC40 T14 F35, HP 221/221) 
Saturday September 14th, 2019 12:48:19 PM

Bralin waits.

RobC - (Fahni) Tahni in Fang's body - HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 
Sunday September 15th, 2019 7:53:17 AM

Fahni too remembers the power of this land. Low level spells work just like cantrips! She too casts a Comprehend Languages spell. Whilst it means she'll understand what is going on, she won't be able to speak it.

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Sunday September 15th, 2019 4:37:03 PM

As usual Aex... or Aerill atm keeps her distance when it comes to talking to strangers... as the lady asks if anyone speaks Draconic Aerill shakes his head...

"... euhm... wait... I don't speak Draconic... how then can I understand what she's saying?! Oh duh.. of course the real Rill speaks almost if not any language! ... oh no... that means I have to talk to her. Perhaps if I just act as if I don't know Draconic???"

Of course Aerill can not act as if he doesn't speak Draconic... she'll address the woman and be as pompous... no Rill's not pompous... gracious! Yes that's the word...

"Well met My Lady... allow me to introduce us... My name is Rillet Savenport. Please call me Rill... "
Aerill continues to introduce almost everyone. Not Aexana in bird shape...

"We are travelers exploring the wonders of this World... to finding people we may help... At your service..." he concludes with a light bow. If the woman doesn't come up with something Aerill will continue. "We're looking for a friend of ours who may have passed by not long ago... "

If needed she'll give whatever knowledge they have so far on his looks. With any luck the lady can point them on their way soon...

DM Kathy 
Sunday September 15th, 2019 10:04:00 PM

Fang doesn't understand the woman, but she does manage to put her axe away.

Nobody else seems to recognize it, either, but Tahni is able to cast a Comprehend Languages, and Rill has the spell permanently active, so both of them understand just fine.

Rill greets the woman.

"Hello, Rill," she replies. "They call me Salley. I'm happy to help if I can. This friend of yours--what did he look like?"

In previous worlds, you had to make do with trying to speak a language that was almost--but not quite--like a language you knew from the Wold. That doesn't seem to be the case here. Salley is speaking Draconic--the same Draconic that is spoken in the Wold. The language doesn't seem to have been altered at all.

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday September 16th, 2019 5:09:24 PM

(oh I'm bad at this... I don't recall his description yet I do hope we have one?!?)

Aerill of course mentally relay's everything to her friends. Rill gazes at Salley hoping her friends will send the info she needs mentally... guess Rill needs to buy some time...

"Salley... that's a fine name... for a... aa... oh please forgive my nammers... manners... "

Hopefully by now Rill knows what to say so as he learns about the Tinker's description she'll immediately say the words to Salley. Please don't make him say silly things... not that he has not yet though...

Bralin - MikeK subbing for MarkB - (AC40 T14 F35, HP 221/221) 
Monday September 16th, 2019 6:01:24 PM

Bralin stands stock still.

Mentally, Rill fills in AeRill on the Tinker's description, while adding helpful pointers like, And smile!

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday September 16th, 2019 6:03:05 PM

Aex remains on the farmhouse roof, as Bralin listens while the person in his body leads along the person whose body he occupies.

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Monday September 16th, 2019 6:48:00 PM

Tang is all ready to hang back and let others to the talking then realizes she might be one of the more qualified people to talk now. She considers how diplomatic she feels and decide that no, she really isn't the person to talk. She helps with the description if help is needed - wait do they have a description of the guy? She curses herself for not understanding any of the previous conversations, especially since Fahni reminded her that she had the spell for it prepared and everything.

New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp 
Monday September 16th, 2019 7:03:33 PM

Jozhur tries to smile and keep up the charm to help Rill out. He only gets what's coming through the rings, but tries to nod and smile at the right times.

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3 
Monday September 16th, 2019 8:27:28 PM

Terser watches, and waits. Through his ring, he reminds the others the Tinkerer was possibly carrying something.

DM Kathy 
Monday September 16th, 2019 10:37:48 PM

With the 'help' of his companions buzzing in his ears, Rill talks to Salley. After a moment, he is able to give a description of the Tinker--an older human man, rather short, with untidy gray hair. Oh, and he was probably carrying something. In the middle of his speech, he suddenly smiles. Salley looks a bit taken aback.

"Um, well, yes, I did see somebody like that," she replies. Behind her, a bucket appears, moving by itself from somewhere behind the house. It "walks," bobbing up and down slightly, to a trough, then empties water into the trough. "To be honest, we were a bit worried about him," Salley continues. "He was determined to go into Deepgloom Forest. I tried to talk him out of it, and so did my Hob. It's a dangerous place, and travelers do not often return. But, as I said, he was determined, so up the North Road he went."

Behind her, the now-empty bucket begins making its way back behind the house. Salley ignores it.

RobC - (Fahni) Tahni in Fang's body - HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 
Tuesday September 17th, 2019 7:55:32 AM

Fahni can understand perfectly well what is going on. She just can't respond in kind.

"Hopefully we're not too far behind him. Perhaps we might even catch him in this place?"

She can't help but wonder why these particular worlds. Was he drawn to them somehow? How did he know they existed? Is there a connection she just isn't seeing?

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Tuesday September 17th, 2019 8:37:05 AM

Tang shrugs. We've survived many places from which none return. He is able to teleport as is our group so it's no surprise if he hasn't emerged. Hopefully we can catch him before he tears off somewhere else."

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday September 17th, 2019 6:42:09 PM

Happy her sad efforts for making conversation did pay off, Aerill hopes to learn some more about that forest the Tinker went in...

"What is so dangerous about Deepgloom forest Lady Salley? If our friend entered the forest we are bound to go find him... it would be good though to know what we might encounter...

Aerill does notice the animated bucket... or would it be sentient... as he and Salley talk Aerill observes the bucket, trying not to look too surprised though.

New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp 
Tuesday September 17th, 2019 9:21:09 PM

Tozhur reminds AeRill to ask about how long ago he set off down the road, how far away the Deepgloom is, and what might be so dangerous about it.

And which way is North, just in case.

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday September 17th, 2019 9:25:52 PM

Aex/Hawk/Bralin takes a bit of a look around from her perch, and locates North. From there, should the "North Road" be obvious enough, s/he takes flight, gains some altitude, and tries to locate this wood.

Bralin - MikeK subbing for MarkB - (AC40 T14 F35, HP 221/221) 
Tuesday September 17th, 2019 9:27:58 PM

Bralin opens his mouth to answer, and then finds himself, or his Rill self already doing so.

The dwarf uncharacteristically nods approval, and then quite characteristically stands there, doing nothing, awaiting the answer.

DM Kathy 
Tuesday September 17th, 2019 10:10:54 PM

Tahni and Fang are hopeful. Maybe you'll be able to catch the Tinker before much longer.

As Bralin waits (and possibly critiques), Rill asks what is so dangerous about Deepgloom Forest.

"Well, there's wild beasts," Salley replies. "Things worse than just wolves or bears--although those are bad enough! Murderous horrors that'll rip you to shreds! There's folk that live there, too, they say, strange folk without eyes or tongues. You take my advice; wait for your friend here. There's a real nice inn in the village, about a mile down the road."

Jozhur reminds Rill to ask how long ago the Tinker set off.

"Yesterday, it was," Salley replies. "So if he's coming out at all, he's coming out soon. You're best off waiting."

Meanwhile, Aexana does some scouting. You can easily determine which direction is north, and from there---yes, there's a narrow road leading northward, and what looks like thick forest a mile or two distant.

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3 
Wednesday September 18th, 2019 1:28:20 AM

Jozhur...or Terser, sighs. "Sounds like a party". He also wonders why these particular places, which seem to be getting more dangerous. Surely the Tinkerer knows they are after him.

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+11=20 ;
Wednesday September 18th, 2019 8:11:09 AM

Tang is feeling a little smarter than usual with Tahni's body. She tries to put those smarts to use and think of any commonality or link between the various places the machines are being left (20 int check)

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday September 18th, 2019 5:53:25 PM

"I'm affraid we can not leave our friend out there Lady Salley... we have to go search for him... but... I'm loking forward to have a drink in the Inn later... "

Aerill nods to his friends: "Shall we?"

Bralin - MikeK subbing for MarkB - (AC40 T14 F35, HP 221/221) 
Wednesday September 18th, 2019 6:23:08 PM

"Absolutely, oh, I mean, Aye" Bralin responds, stomping his boots enthusiastically.

"Pretty sure Jozhur goes first," he points out.

Bralin will head out with the rest.

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday September 18th, 2019 6:24:17 PM

Aex stays in the air, watching the road to the wood, and relaying if she sees anyone on it.

New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp 
Wednesday September 18th, 2019 7:37:20 PM

"I don't think he, (I mean I?) do. I'm good at finding hidden things, but not so good at scouting a trail. Terser and Aexana are better at that."

RobC - (Fahni) Tahni in Fang's body - HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 
Wednesday September 18th, 2019 7:59:31 PM

Fahni looks off into the distance. They're really close to the Tinker now. She can feel it in her bones.

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3  d20+9=27 ; d20+17=27 ;
Wednesday September 18th, 2019 10:08:03 PM

"Right, no time to waste." Jozhur still is not accustomed to the voice that comes from his mouth.

He adjusts his polearm, ensuring he can quickly bring it to bear and tries to help lead the group down the road, looking for signs of the Tinkerer's passing.

--------------------
Perception: 27
Survival: 27

DM Kathy 
Wednesday September 18th, 2019 10:21:25 PM

Armed with information from the helpful Salley, you organize yourselves into a decent marching order and begin making your way toward the Deepgloom Forest. You pass various townsfolk along the road, who greet you cheerfully. At least, you assume those are greetings; you don't understand the Common Tongue as spoken here.

You turn up the North Road. It is noticeably narrower and less traveled than the road you began on. There are farms and houses along this road, but they quickly give way to pasture, and then to scrubby forest. You see only one person here, a man driving some cows who gives you a puzzled look but says nothing.

About an hour after you left Salley's house, you enter Deepgloom Forest. It is, as the name suggests, a deep forest, where the trees block out a good portion of the light making a sort of dim twilight. You hear the cries of birds, and the scuttling of small animals. Those with magical abilities can tell that there is magic here. Those with knowledge of nature can tell that the place is teeming with life. And, probably, magical life.

The road soon diminishes to a footpath, leading deeper into the dim forest.

RobC - (Fahni) Tahni in Fang's body - HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22  d20+11=18 ; d20+16=23 ;
Thursday September 19th, 2019 9:02:17 AM

With her first level spells acting like cantrips, Fahni is quite happy to cast Entropic Shield and Protection from Evil on a regular basis.

She keeps alert, looking for any tracks to follow.

"The narrower the path, the better the ambush" Fahni rests her hand on the hilt of her axe.

Perception: 18
Survival: 23


New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp  d20+27=43 ;
Thursday September 19th, 2019 5:01:12 PM

Tozhur is very thankful that his body's path led to his eyes being able to see in the dark. He didn't want to have to deal with that hurdle.

He uses his knowledge of the shadowy areas to keep extra alert for things that may go bump in the forest.

Perception 43

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Thursday September 19th, 2019 6:54:46 PM

A narrow path with no offshoots at least gives us the hope that he followed it and we'll just have to go along behind him. No telling how big this forest is or if we'd be able to trace him through it if he goes off the path."

Tang follows Fahni's lead and keeps up her own cantrip buffs of mage armor and protection from evil.

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday September 19th, 2019 7:25:17 PM

Aerill now more acting as the little Gnome would have done keeps to the center of the group. She rummages through Rill's vast itemlist looking for goodies that might help them in this forest.

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3  d20+9=17 ; d20+17=34 ;
Thursday September 19th, 2019 7:43:04 PM

Dwarven Jozhur continues looking along the trail for any signs of the tinkerer's passing, but surely that wouldn't be easy, not with a days old trail to follow. He decides to carry his oversized weapon in hand and use it as a walking stick, just in case.

---------------------
Survival: 17
Perception: 34

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday September 19th, 2019 7:51:49 PM

With the wood closing in, Aex descends to join her companions, and reverts to her gnome form.

She follows along behind Rill, and in front of Leafy, taking in the woods around her.

It eventually dawns on her that she can speak with the trees that the Tinker most likely passed by not that long ago.

"Hello tree," she says, addressing one of the bigger and presumably older ones. "We are looking for a man carrying a metal box. Have you seen him pass this way?"

Bralin - MikeK subbing for MarkB - (AC40 T14 F35, HP 221/221) 
Thursday September 19th, 2019 7:53:58 PM

Well, at least the dwarf can see in the dark, because not having access to his various Status spells is driving Rill nuts.

There is really very little to do but march along and wait to get attacked.

DM Kathy 
Thursday September 19th, 2019 11:04:12 PM

Tahni is discovering the joy of casting first-level spells as cantrips, but is also concerned about the narrow path and the dim forest. Fang likewise takes advantage of the ability to cast buffs without limit.

Bralin and Jozhur enjoy the benefits of darkvision; Terser pulls a weapon to use as a walking stick.

Meanwhile Rill is rummaging through his pack, every now and again saying something like, "I wonder what this does? Oh, right, now I remember."

Aexana realizes she can talk to trees, and asks one whether the Tinker passed by this way. Talking to trees requires patience. You ask your question, then have to wait a good minute to hear "hello" in reply.

Given enough time, however, you learn that a man carrying a box did come by this way. The tree's idea of time is different from yours; she seems vaguely surprised that the box man isn't still here. From this, you can surmise that the Tinker passed by recently, at least by a tree's definition of "recently." Salley had said yesterday.

Meanwhile, Terser and Jozhur are pretty sure that you're being watched.

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Friday September 20th, 2019 7:31:07 PM

Tang is all ready to go. "If he was carrying a large box it's unlikely he could take it off the trail. let us be quick to follow him before whatever gives this forest it's reputation finds us."

New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp  d20+35=39 ;
Saturday September 21st, 2019 7:50:38 PM

With plenty of shadows around, Tozhur takes the opportunity to melt into the shadows.
Hide in plain sight - stealth 39

He moves off into the trees a bit to find the hidden eyes spying on them.

RobC - (Fahni) Tahni in Fang's body - HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 
Sunday September 22nd, 2019 4:02:08 AM

Fahni wordlessly nods in agreement with Tang. She unsheathes the axe she has been yearning to use.

Bralin - MikeK subbing for MarkB - (AC40 T14 F35, HP 221/221) 
Sunday September 22nd, 2019 3:32:01 PM

Bralin trots along the path.

"Let's go get him, then."

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20=8 ;
Sunday September 22nd, 2019 3:32:42 PM

Aexana thanks the tree, and then continues down the path.

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+38=40 ; d20+12=17
Sunday September 22nd, 2019 5:11:56 PM

(Perception 40, survival 17)

"Be alert friends", Aerill says while keeping a keen eye out himself. They got a clear warning that there are foul things lurking these woods...

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3  d20+17=21 ;
Sunday September 22nd, 2019 8:27:24 PM

Terser quietly mutters to himself about retaining his sense of impending doom. The dwarf now clutches his weapon in a fighting grip. He also notices that his old self has disappeared and smiles as he scans the dark for danger.

Perception: 21

DM Kathy 
Sunday September 22nd, 2019 10:23:41 PM

You stop talking to the tree and move on, conscious that there is something here taking an interest in you.

Jozhur slips behind a tree, blending into the shadows to gain an advantage over a potential foe.

As you move along, Rill spots a creature stalking you. It is a bandersnatch! Several of you fought one in the arena of Dirt City, and now it seems you need to fight another one. This would be a lot easier if you were in your own body.

Here is the map. Remember to only move your current character, which is not your usual character. :) You have one round before the bandersnatch attacks.

Fahni (RobC) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+15=31 ; d10+15=17 ;
Monday September 23rd, 2019 7:50:28 AM

Fahni can feel an adrenaline rush unlike anything she has felt before. She rolls with it and charges the beast.

--------------
Free action: Enter rage!
Move action: Move to attack
Standard action: Attack with Axe. Hit AC31 for 17pts

OOC: Have we had a chance to rest since the last battle? I think we have


AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+24=42 ; d8+5=7 ;
Monday September 23rd, 2019 5:48:10 PM

Feeling totally uncomfortable in this body Aerill is more nervous than ever... spells that look rather unfamiliar are in fact most accessible now...

"Here goes... ", Aerill hisses and casts Spritiual weapon.

A hammer springs into existance and veers towards the Bandersnatch... hit first... talk later...
Spiritual Hammer hits AC42 - no saving throw - damage 7...



MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  17d6=55 ;
Monday September 23rd, 2019 7:27:05 PM

Aexana regards the bandersnatch and scours her .. self ... for possible responses.

This one seems interesting

The gnome casts a spell, instantly engulfing the creature in a cube of fire.
Curiously, none of the trees or other vegetation seems affected.

Meanwhile, Leafy starts working its way around.

Cast Fire Storm, stacking blocks vertically to totally engulf bandersnatch.
55 hp damage. Reflex DC 27 halves.



DM Kathy  d20+20=35 ; d20+32=51 ; d8=8 ; d8=4 ; d20+44=51 ; d20+32=41 ; d20+32=49 ; d6=1 ; d6=2 ; d6=6 ; d6=1 ;
Monday September 23rd, 2019 10:34:54 PM

[OOC: You have not had a chance to rest since the last battle, though some people were able to renew spells.]

On seeing the creature, Fang enters rage! She moves up and attacks, but her axe skips off the creature's hide.

Rill casts Spiritual Weapon, and thwacks the beast a good one!

Aexana decides this is a good place for a Fire Storm. The creature manages to avoid some of the damage, but hisses in pain. Meanwhile, Leafy starts working his way around behind the bandersnatch.

The creature turns its fearsome gaze on Bralin. Bralin must make a DC 29 Fortitude save or become Confused for one round. Then it attacks Fang! Fang is bitten for 25 damage and is grappled! Then the claws hit for another 36 points of damage.

And the map.



Bralin - MarkB - (AC40 T14 F35, HP 221/221) 
Tuesday September 24th, 2019 1:17:34 AM

(back from my travels. Will post for Bralin in the morning)

New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp  d20+35=55 ;
Tuesday September 24th, 2019 1:19:40 AM

The it's still Monday post!

Tozhur spends his first round sneaking closer to the creature, and his shadow detaches and slithers through the ground, ready to pop up on the other side. stealth 55 - nat 20

New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp  d20+12=26 ; d6=5 ; d20+25=27 ; d6+7=11 d6=1 7d6(2+3+1+1+2+4+3)=16
Tuesday September 24th, 2019 1:28:46 AM

Once he's close enough, the shadow pops up behind the creature and tries to drain its strength to help Tang out of its grasp.

vs Touch AC 26 - 5 strength damage

Then Tozhur dances quickly in and out of range to attack, but may not have been able to penetrate the creature's armor.
spring attack to avoid AoO - AC27 (may hit if flatfooted from stealth)

11 damage, 1 cold damage, 16 sneak, 2 str damage



Bralin - MarkB - (AC40 T14 F35, HP 221/221)  d20+24=32 ; d20+29=39 ; d10+13=22 ; d6=2 ;
Tuesday September 24th, 2019 4:08:07 PM

Bralin steels himself against the fearsome gaze of the creature (Fort save 32) and charges using his Boots of Flying. Thanks to the flanking shadow, Bralin hits AC 39, inflicting 22 points of damage with his axe, plus an additional 2 points of cold damage.

(Charging, Bralin's AC is 36 against the thing this round, and AC 40 against any attacks of opportunity as he closes with the creature.)

Through Bralin's body, the spirit of Rill smiles at the nearby form of Terser. "This whole dwarf thing is kinda fun, eh Jozhur?"

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+24=38 ; d8+5=8 ; 10d6=38 ;
Tuesday September 24th, 2019 5:32:13 PM

Aerill guides the spiritual hammer again (hits AC38 - damage 8HP)

"Interesting... seems I now know something like... this!"

With that the Cleric casts Destruction dealing 170HP damage!! (Fort save DC26 for 38HP dam instead)

"POWER... LIMITLESS POWER...", Aerill shouts!

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+19=32 ; 3d6+10=16 ; d8=4 ;
Tuesday September 24th, 2019 6:08:45 PM

Aex jogs ahead along the path, and tucks in behind a nearby tree.

Meanwhile, Leafy steps up and delivers a blow.

--
Aex double move.
Leafy moves up and attacks,
Hits ac 32 for 20 hp damage


Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Tuesday September 24th, 2019 6:56:54 PM

(bah I checked for a post being up yesterday but I guess I missed it)

Tang casts a spell to light up the area and dispel the shadows of the forest around the beast. (dancing lights in the area)

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3  d20+29=41 ; 3d10=10 ; d20+29=42 ; d20+24=33 ; d20+19=35 ; d10+12=19 ; d10+12=13 ; d10+12=14 ;
Tuesday September 24th, 2019 7:10:00 PM

Another Bandersnatch? Perhaps we will face a Jobberwocky next.

Terser moves feeling his strength grow, and subconsciously letting a loud battle cry escape his mouth. He wants to smack himself for doing so, surely that just alerted everything within an hours march.

The dwarf then starts swinging his glaive, putting everything he has into the first slash, then following up with more flowing strikes. He is surprised at how naturally he swings the lumbering weapon.

--------------------------
Vital Strike hits AC41, 25 damage

If I can make up yesterday's missed post (sorry!), Terser will make a full attack as well.
1st hits AC 42: 22 damage
Second hits AC 33: 16 damage
Third hits AC 35: 17 damage

Share rage with Jozhur, Bralin: +6 STR/CON, +3 Will Saves, -2AC
Raging: +6 STR/CON/CHA +3 Will Saves, -2 AC

Fahni (RobC) HP: 93/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+20=39 ;
Tuesday September 24th, 2019 7:52:01 PM

It takes a moment for Fahni to come to her senses. She's just been hit - hard. Restrained as she is she can't use her axe either. All she can do is try to escape.

Casting a spell would seem practically impossible against this grip. How she'd like to cast Freedom of Movement.

No. All she can do is try and wriggle free the old fashioned way.

CMB to break free: 39

DM Kathy  d20+21=34 ; d20+44=53 ; d8=7 ; d8=8 ; d20+32=39 ; d20+32=52 ; d20+32=42 ; d6=2 ; d6=2 ; d6=1 ; d6=2 ; d6=6 ; d6=4 ; d20+27=36 ; d8=1 ; d8=5 ;
Tuesday September 24th, 2019 10:24:31 PM

Sneaky Jozhur darts in and attempts a surprise attack, but it looks as if the Bandersnatch knew you were coming, so it is not caught flat-footed. Your attack misses.

Bralin does not miss, charging forward to sink his axe into the creature's shoulder.

Rill, clearly going mad with power, launches a destructive spell! The results aren't as spectacular as you were hoping, but the bandersnatch does take 38 points damage.

Aexana changes position, and Leafy strikes a mighty blow! The tree hits!

Tahni casts a spell to light up the area. Jozhur will have to conceal his disappointment.

Terser lets out a dwarfish battle cry and swings his glaive! He hits! And then he hits some more because your DM is an old softie!

Fang tries to wriggle free of the grapple, but is held fast.

This time, the bandersnatch glares at Jozhur, who must make a DC 29 Fortitude save or be Confused for one round.

It crunches down on Fang for another 28 damage. It lashes out with its claws, hitting Leafy, and scoring a critical hit on Bralin! Leafy takes 17 damage; Bralin takes 39 damage and is Fatigued. It aims a tail slap at Terser, hitting for 25 damage. Terser must make a DC 28 Reflex save, or a bandersnatch quill lodges in his flesh, causing him to become Sickened.

And the map.

Bralin - MarkB - (AC40 T14 F35, HP 221/221)  d20+26=37 ; d20+21=29 ; d20+16=28 ; d10+13=19 ; d10+13=16 ; d10+13=22 ; d6=4 ; d6=2 ; d6=1 ;
Wednesday September 25th, 2019 11:12:42 AM

Bralin feels the attack of the thing sap his strength. He can also sense that Fang is in real trouble, locked in the creatures jaws. The part of him that is still Rill pulls at him to rescue Fang, but that's not who he is any more. Bralin has a different job to do.

One, two! One, two! And through and through his Dwarven axe went snicker-snack!
Hits AC 39 for 19 points plus 4 cold damage
Hits AC 31 for 16 points plus 2 cold damage
Hits AC 30 for 22 points plus 1 cold damage
(added flanking here)

He shouts out, "Fang is in trouble! She needs healing!"


(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3  6d6=12 ; d20+29=47 ; d10=1 ; d10=10 ; d10=9 ;
Wednesday September 25th, 2019 5:10:30 PM

Terser makes another deep cut in the Bandersnatch. He then realizes that he has power within him to help Fang. He channels energy, healing those around him, but more importantly, providing the effects of a Freedom of Movement spell.

--------------------------------------------------------------------
Improved vital strike hits AC 47: 35 damage
Spend 2 rounds of rage to Rapid Channel Energy Cure effecting Terser, Bralin, Aex, Leafy, Fang, and Jozhur: Receive a whopping 12 points of healing, but also providing Freedom of Movement to all That's how that works, right?

Share rage with Jozhur, Bralin: +6 STR/CON, +3 Will Saves, -2AC
Raging: +6 STR/CON/CHA +3 Will Saves, -2 AC
rounds of rage used: 4
Channels used: 1
Channel cure used: 1

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday September 25th, 2019 5:26:14 PM

Aerill hears Bralin shouting: "Fang is in trouble! She needs healing!"

"Fang", Aerill thinks, "Fang? Tang of Fahni... oh Lord... this is messed up..."

Moving up close behind Fang, Aerill casts Heal on the furry friend. Fang is immediately healed for 150HP!

"Back on your feet friend"

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP81/98 - AC34/27/31 - CMD 20  3d6=15 ; d10=6 ; 3d6=8 ; 3d6=14 ; 3d6=14 ; 3d6=12 ; d20+19=25 ; 3d6+10=21 ; d8=7 ; d20+19=39 ; d20+19=28 ; 3d6+10=18 ; 3d6+10=23 ; d8=3 ; d20+17=27 ; 2d8+10=18 ;
Wednesday September 25th, 2019 6:29:40 PM

Aex hears the call to heal Fang, and is tugged to move that way.
Rill gets there first.

Just as well, she wanted to try this...

The gnome steps out from behind the tree, and casts as spell.
Five balls of lightning appear in front of her, and she directs them into the bandersnatch.

Leafy takes the blow, and continues to attack.

--
Aex. 5' step. Cast Ball Lightning (standard action). Direct 20' into foe (move action)
Lightning causes 15, 8, 14, 14, and 12 hp damage. Reflex DC 26 halves

Leafy. Full attack
Slam 1 hits ac 25 for 28 hp damage
Slam 2 Nat 20, Crit threat hits ac 28 for either 21 or 43 hp damage
Bite hits ac27 for 18 hp damage


Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+20=40 ; d4=2 ; d4=3 ;
Wednesday September 25th, 2019 6:56:19 PM

Tang is all ready to unless devastating and impressive magical power on the thing before she realizes that she's really not sure what spell to choose. Hesitantly she tries to polymorph the creature, but then realizes that doesn't work against unwilling targets. She eventually settles on energy drain (40 spell penetration, save fortitude DC 29?, 5 negative levels)

Fahni (RobC) HP: 236/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+29=37 ; d20+24=34 ; d20+17=29 ; d10+15=17 ; d10+15=24 ; d10+15=18 ;
Wednesday September 25th, 2019 9:46:47 PM

Right. Now we're talking! Between the Freedom of Movement and the heal spells, Fahni has never felt better! Time to dish out a little payback.

"Thanks guys. Now lets put this monster in the ground!"

Now she gets to swing the axe.

5ft step east to flank with Leafy
Hit AC39 for 17pts
Hit AC36 for 25pts
Hit AC31 for 18pts


DM Kathy  d20+20=28 ; d20+32=46 ; d20+32=48 ; d6=1 ; d6=3 ; d6=2 ; d6=4 ; d20+27=45 ; d8=3 ; d8=8 ;
Wednesday September 25th, 2019 11:07:10 PM

Bralin's dwarven axe goes snicker-snack! He does a lot of damage.

Terser thwacks the beast once, then shares some healing and Freedom of Movement with his companions.

Rill heals Fang. But, speaking of thwacking, his Spiritual Weapon should still be thwacking the bandersnatch. Remember to roll those attacks!

Aexana hits the beast with lightning, which only does half damage. Leafy attacks, and hits once.

Tahni, oddly hesitant, tries energy drain. This is a ranged touch attack, but you can roll it next time. (The save is to keep the negative levels from being permanent, which honestly will be the least of this critter's problems.)

Fang, now covered in bandersnatch slobber, lashes out with her axe and does still more damage!

You have the creature on the ropes now, but it is still fighting! It glares at Jozhur again--DC 29 Fortitude save to keep from becoming Confused. It tries to bite Jozhur's shadow, which goes about as well as you'd expect. It claws at Terser and Fang! Terser is hit for 17 damage; Fang is hit for 19 damage. Its tail slaps at Bralin! Bralin takes 30 damage, and must succeed at a DC 28 Reflex save or a quill lodges in his flesh, making him Sickened.

New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp  d20+19=22 ; d20+12=15 ; d6=1 ;
Wednesday September 25th, 2019 11:57:23 PM

Tozhur loses a round to his confusion, but the shadow still knows what to do.

Touch AC17 for 1 strength damage



New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp  d20+19=34 ; d20+25=39 ; d6+10=16 ; d6=6 ; 7d6=31 ;
Thursday September 26th, 2019 12:00:38 AM

Tozhur is able to slip his mind around the second confusion gaze and attack again, slipping in and around the claws with ease.

This attack goes a lot better, and he continues leeching this thing of its strength.

16 damage, 31 sneak, 6 strength damage



Fahni (RobC) HP: 217/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+29=45 ; d20+24=29 ; d20+19=33 ; d10+15=23 ; d10+15=22 ; d10+15=16 ;
Thursday September 26th, 2019 2:49:51 AM

"Why" *smash* "won't *hack* "you" *slash* "DIE!?"

Fahni keeps up her rage, swinging her axe around with great fury

Hit AC45 for 23pts
Hit AC29 for 22pts
Hit AC33 for 16pts


Bralin - MarkB - (AC35 T14 F31, HP 152/221)  d20+10=11 ; d20+24=29 ; d20+19=28 ; d20+14=30 ; d10+10=14 ; d10+10=17 ; d10+10=18 ; d6=5 ; d6=3 ; d6=3 ;
Thursday September 26th, 2019 12:21:26 PM

(Reflex save - Rolled a 1! Now he is both Fatigued and Sickened.)

Bralin feels the quills of the creature embed in his flesh. He tries to ignore them, but an achiness spreads quickly though his body and he begins to sweat a bit. Terser's shared rage bolsters him though and he fights on.

Hits AC 34 for 17 points plus 5 cold damage
Hits AC 33 for 20 points plus 3 cold damage
Hits AC 35 for 21 points plus 3 cold damage
(added flanking here. Also added Terser's Rage - I forgot about that earlier)



AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+24=32 ; d8+5=10 ;
Thursday September 26th, 2019 5:53:44 PM

The Spiritual Hammer got lost in the forest last turn... he's back in full force now!
Hammer hits AC32 - damage 10HP

Aerill considers his friends almost got rid of the creature so he saves his spells for another day... he'll patch up his friends once the thing is down.

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP81/98 - AC34/27/31 - CMD 20  3d6=11 ; 3d6=12 ; 3d6=10 ; 3d6=9 ; 3d6=10 ; d20+19=21 ; d20+19=37 ; d20+17=22 ; 3d6+10=25 ; d8=4 ;
Thursday September 26th, 2019 6:10:30 PM

Aexana reviews the situation, and also decides to wait.

The balls of lightning continue to shock the bandersnatch.

And Leafy continues it's attack.

--
Lightning causes 11, 12, 10, 9, and 10 hp damage. Reflex DC 26 halves

Leafy. Full attack
Slam 1 misses (ac 21)
Slam 2 hits ac 37 for 29 hp damage
Bite misses (ac 22)


Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+11=17 ; d4=2 ;
Thursday September 26th, 2019 6:42:57 PM

Tang again stands about wondering what on earth she should cast. Did that last ray even hit? (17 touch), she's not sure. She tries to blind the thing this round with Power Word: Blind - it's blinded for 3 rounds if it has 100-200 hp or 3 minutes if it's under 100.

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3  d20+29=38 ; d20+24=39 ; d20+19=30 ; d10+15=25 ; d10+15=19 ; d10+15=18 ;
Thursday September 26th, 2019 9:39:26 PM

Terser continues the flowing strikes with his glaive, grinning at the gashes he leaves in his foe.

--------------------------
Full attack
First hits AC 38: 25 damage
Second hits AC 39: 19 damage
Third misses(?) AC 30: 18 damage

Share rage with Jozhur, Bralin: +6 STR/CON, +3 Will Saves, -2AC
Raging: +6 STR/CON/CHA +3 Will Saves, -2 AC
rounds of rage used: 5
Channels used: 1
Channel cure used: 1

DM Kathy 
Thursday September 26th, 2019 10:33:02 PM

Bralin isn't feeling so good, but continues to attack. And hit. And do damage.

Aexana lets her lightning and Leafy do the damage while she assesses the situation.

Similarly, Rill is content to let his Spiritual Weapon do the work while he readies to help his companions.

Terser hits twice with his glaive; Jozhur hits once with his Sneak Attack.

Fang, well into her rage, hacks into the beast and asks why it doesn't just DIE already!! At which point it dies, already.

Tahni can save her spell, because the battle is over.

Bralin, however, is still feeling unwell. Removing the quill will make him feel better, and it is a DC 20 Heal check. Failing the check still removes the quill; it just does damage.

Once that is taken care of, you are free to resume your search for the device.

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Friday September 27th, 2019 7:40:15 PM

Tang starts to go look at the wounded before remembering she's someone else at the moment. She considers her spell list and decides to let the others do any required healing.

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP81/98 - AC34/27/31 - CMD 20  d20+16=21 ;
Saturday September 28th, 2019 8:52:35 AM

Aexana strolls over to Bralin, and removes the quill.

"You should hold the shield higher," she points out, helpfully.

[Heal 21]

New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp  d20+27=46 ;
Saturday September 28th, 2019 8:19:37 PM

Jozhur looks around at where the beast came from, seeing if it had any goodies, or if there are mates and kids around to worry about.

Perception 46

Fahni (RobC) HP: 217/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Sunday September 29th, 2019 1:10:39 AM

Fahni drops her rage and feels the exhaustion start to set in. Being up close in the combat, that rush of adrenaline - it was exhilarating.

With the exception of Bralin, everyone else looked to be in ok condition

"Thanks for that healing back there" she says to the group in general "It was a close one"

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Sunday September 29th, 2019 8:56:35 AM

Tang goes up to Fahni and looks down at her own body. It feels weird to be looking at herself like this. "Some advice for being me; cast a few spells before you rage. Most of my magic makes you a more effective warrior and you can get in two spells before attacking afterwards."

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Sunday September 29th, 2019 7:02:22 PM

Glad the beast is dead, Aerill follows the rest of the group.

"No sight of him yet? "

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3  d20+22=31 ; d20+17=33 ; d20+9=18 ;
Sunday September 29th, 2019 7:49:25 PM

Terser comes down from his rage and takes a moment to catch his breath. When he's had a moment, he goes right back to checking the path ahead for danger and signs of the TInkerer passing.

--------------------------------
Perception: 33
Survival: 18

DM Kathy 
Sunday September 29th, 2019 10:00:38 PM

Aexana is able to remove the quill from Bralin without causing further damage.

Jozhur has a look around, but sees no sign of a den, any goodies, or (thankfully) any more bandersnatches.

Fang and Terser stop their rage and begin dealing with the aftermath.

Tahni has some advice for Fang, seeing as how she usually is Fang.

Rill wonders whether there's any sign of the Tinker.

The answer is "not really." There is, however, still the faint forest trail you've been following.

Bralin - MarkB - (AC35 T14 F31, HP 152/221) 
Sunday September 29th, 2019 11:25:10 PM

Old habits die hard. As Bralin cleans and stowes his axe, he uses the Status effect of the rings to determine if anyone is injured. As far as he can tell, Only Bralin, Terser and Aexana are injured.

He turns to the form of Aexana. "Thank you for removing that quill. Now, if you or Rill will be so kind as to see to the injuries of Terser and me we can be on our way."

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3 
Monday September 30th, 2019 3:19:28 PM

Ready to get on with it, Terser informs the others his ring will take care of the rest of his patching up.

New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp  d20+35=52 ;
Monday September 30th, 2019 3:21:01 PM

"Time should take care of that, BrRill. So long as he didn't take off my ring for some reason."

Without anything else to take their immediate attention, he continues down the trail, being naturally stealthy at full speed.

Stealth 52

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday September 30th, 2019 5:56:57 PM

Whomever needs some more patching up will get help from Aerill.

So where's back on the trail... back on the trail gang...

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Monday September 30th, 2019 6:41:24 PM

Tang heads back to the trail and hesitates. "Do we go left or right to keep going into the forest? I don't know for sure." she's a bit confused about being confused. Normally she's so used to surviving the wilds she can always tell her directions but now that knowledge is dim and useless.


MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP81/98 - AC34/27/31 - CMD 20 
Monday September 30th, 2019 6:52:07 PM

"That way," Aexana replies to Tang, pointing down the trail.

The gnome follows along.

Fahni (RobC) HP: 217/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday September 30th, 2019 10:16:51 PM

Aexana seems to know whcich way to go. Fahni cleans the excess blood from her axe and follows along.

DM Kathy 
Monday September 30th, 2019 10:48:19 PM

You spend a few moments making sure everyone is healed, then start down the trail again. You are alert for more danger, but none comes. After about 15 minutes, you find the device.

It's a delicate-looking thing of wrought brass, surrounding a matched pair of pinkish-white baubles. Appraise DC 20 Highlight to display spoiler: {The baubles are actually pink pearls, worth about 100 gold each.}

You assess the device, and conclude that it can be deactivated with a combination of arcane and divine energies.

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision  d20+18=23 ; d20+24=38 ;
Tuesday October 1st, 2019 8:01:46 AM

Tang sits down ready to wait for the more magically inclined to turn off the device. It takes almost a minute, or the urging of her companions, to realize that oh yeah she's a mage at the moment. She gets up and considers it before sharing with the group what she finds out (appraise 23, Knowledge: Arcana 38).

Bralin - MarkB - (AC35 T14 F31, HP 152/221)  d20+6=24 ;
Tuesday October 1st, 2019 3:12:06 PM

Bralin looks at the delicate machine.

"Well, those pink things look like they have value. I reckon we could bust the thing up, but if you think magic will do the trick, the wizards and the priests should try that first. Them maybe we pop those pink things out and wreck the rest just for good measure."

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+6=18 ; d20+15=17 ;
Tuesday October 1st, 2019 5:33:48 PM

Aerill swallows as it seems he should now take the lead in deactivating this thing... inside there's a humble greenmage that rarely steps forward on her own...

Know Arcana 18
Spellcraft 17

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP81/98 - AC34/27/31 - CMD 20 
Tuesday October 1st, 2019 6:43:20 PM

The taciturn dwarf inside the humble greenmage waits.

New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp 
Tuesday October 1st, 2019 6:58:50 PM

Tozhur had been looking forward to getting his hands into the latest device, but it seems this is the first to not need deft hands and trap manipulation tools.

He still looks thoroughly around the area to see if there are any traps in the area.

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3 
Tuesday October 1st, 2019 8:48:37 PM

New to this magic thing, Jerser waits, content to let Tahni and Rill handle this.

DM Kathy 
Tuesday October 1st, 2019 10:43:13 PM

You spend some more time studying the device. The pearls inside are valuable. However, to get them out safely, you should probably deactivate the device first.

That requires combined arcane and divine energies. For example, one person could cast an arcane spell on the device, and another could channel positive (divine) energy.

This one is up to the spellcasters; the rest of the group can only wait.

Fahni (RobC) HP: 217/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday October 2nd, 2019 3:18:47 AM

Fahni tightly grasps the handle of her axe. One word from the rest of the party and she's ready to start swinging.

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Wednesday October 2nd, 2019 7:59:14 AM

"I can cover arcane or divine. Who's helping me?" Tang starts channeling the abundant local magical energy into the device using whichever energy isn't covered by whoever volunteers to help.

Bralin - MarkB - (AC35 T14 F31, HP 221/221) 
Wednesday October 2nd, 2019 11:20:40 AM

The spirit of Rill rummages around in Bralin's mind and finds that he has the capacity to address this situation. The dwarf steps toward the thing as he addressedls the form of Tahni.

"Good work Tahni. I think you're the only arcane caster here. You cast an arcane spell on the thing, and as you do so I will channel energy. That should do the trick. If Rill wants to add to that it certainly can't hurt.

"Once that's done Tahni, your arcane sight should notice a change in the thing."


So when Tahni is ready, Bralin will Channel Energy at the same time she casts her spell. And just for good measure, he will then cast a Detect Magic to make sure the magic has gone out of device.

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP81/98 - AC34/27/31 - CMD 20 
Wednesday October 2nd, 2019 4:19:25 PM

Aexana waits.

New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp 
Wednesday October 2nd, 2019 6:02:30 PM

Wait and watch. If he knew anything about magic, he'd suggest an arcane and divine dispel at the same time.

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday October 2nd, 2019 6:13:47 PM

Aerill follows the lead of the other casters and will either help them in their chants or else he will cast Dispel Magic...

DM Kathy 
Wednesday October 2nd, 2019 10:45:20 PM

Belatedly, Tahni realizes that she is the only source of arcane energy in the group. She casts a spell at the device, while Bralin channels divine energy. Nothing seems to happen, but when you use your Detect Magic and other abilities, you can see that the device is no longer active.

Fang gleefully disposes of the brass casing, leaving the pearls ready for the taking.

Your work here is done. You can move on to the next destination whenever you are ready.

Bralin - MarkB - (AC35 T14 F31, HP 221/221) 
Thursday October 3rd, 2019 11:58:18 AM

Bralin will walk over and use his skills (Craft Sculpture, Craft Stonemasonry) to carefully pop the pearls out of the thing. Then he gives it a whack with his axe for good measure.

"OK, let's go."

While he waits, he says a quiet prayer to Pantheon and Gargul that they restore everyone to their rightful bodies. Although, if that does not happen Rill can live with being a dwarf. There are worse things.

New Jozhur (WarrenG) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 173 --Shadow Companion 86hp 
Thursday October 3rd, 2019 12:59:53 PM

Tozhur sheathes his swords and calls his shadow back to his side, making sure that the magic doesn't leave it behind.

Then he says the magic word along with the others.

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3 
Thursday October 3rd, 2019 4:27:08 PM

Terser hopes his dwarven body experience has come to an end. He is more than ready to move onto the next place.

MikeK Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY (L) - HP81/98 - AC34/27/31 - CMD 20 
Thursday October 3rd, 2019 6:26:04 PM

With a silent prayer to the gods, Aexana speaks the command word.

AeRill (STEVENVDB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday October 3rd, 2019 6:47:46 PM

Aerill nods... prey's all will be back to normal, and speaks the command

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Thursday October 3rd, 2019 7:17:26 PM

Five gold says we all turn into fish or something next world." Tang says before joining in on saying the words to send them onwards.

Fahni (RobC) HP: 217/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday October 3rd, 2019 8:50:28 PM

Fahni isn't sure she wants to take that bet. Which pouch would the five gold come from? The one that Tang is wearing, or the one that she is wearing?

She speaks the command word and waits to see what will happen

Nightfall


DM Kathy 
Thursday October 3rd, 2019 10:44:33 PM

[Everybody take 108,000 XP for the previous scene.]

You gather together and speak the command word, wondering what the next world has in store. The green dimness of the Deepgloom Forest fades away, replaced by--well, more dimness, really. You feel a sudden jolt when you arrive.

The jolt gives you hope, and looking down, you can see that, praise be to every god you've ever heard of, you are back in your own body. You are yourself agin!

You look around, but honestly, there isn't much to see. For one thing, it's pretty dark out. The sky is quite dark, with just the faintest glimmer near the horizon, suggesting the sun might rise soon. Those of you who can see in this light discover that the land here is dry, barren, and featureless. There is no road; there are no tracks; there is no way to determine which way you need to travel.

Knowledge Planes DC 15 Highlight to display spoiler: {This is one of the many levels of the Abyss.}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20=9 ;
Friday October 4th, 2019 12:29:17 PM

Well, there's the scars back. And he doesn't feel like dancing through the shadows anymore. But there will be something to be missed, being so mobile and quiet.

It's dark. Where would it be so dark? He doesn't know. Hopefully someone does.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+4=16 ;
Friday October 4th, 2019 4:09:34 PM

Rill looks around, but sees little in the darkness.

Wait - he cannot see in the darkness? He feels his face and his clothing. He reaches for his circlet and his holy symbol.

"Yippie! It looks like we're back to our old selves! Now, lemme see what I can do about this darkness."

Rill pulls out a ring from his pocket with Continual Flame cast on it. He holds it tightly in his fingers to limit the light to just their general area for now. He breathes a sigh of relief when he see Bralin standing nearby. He looks at their surroundings as well, and can surmise where they might be. "Hey Bralin - thanks for the use of your body for a bit. It worked well, and I tried to take good care of it. As for where we are, I would guess from our surroundings it one of the infernal planes - probably one of the levels of the Abyss. That's bad."

Then Rill will reach out with his senses to determine if there are any constructs or outsiders within 1,080 feet. He will share what he learns with the others.

---------------------------
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.



RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+30=44 ;
Saturday October 5th, 2019 6:38:37 AM

"Ahhhh. That's better" Tahni pats herself down. That axe sure was fun though. Maybe something she could pick up in the future.

She is in agreement with Rill "The Abyss is right"

Knowl Planes vs DC15: Autopass
Perception: 44 + Darkvision


Bralin - MikeK - (AC35 T14 F31, HP 221/221)  d20+4=5 ;
Sunday October 6th, 2019 2:36:55 PM

Bralin sighs in relief as familiar sensations and memories flood over him.

He pauses for several minutes just to silently revel in being himself.

Opening his eyes, he takes in his surroundings, and hears the assessment of Rill and Tahni.

The dwarf checks his axe as he awaits further developments.

(StevenVdB) Aexana Gnome (S) HP166/166 - AC29/21/24 - CMD 26 
Sunday October 6th, 2019 4:35:32 PM

Aex is so glad to be her own little purple pink haired self again. She checks her body for any puncturings or scars but it turns out it was still well preserved.

"... the Abyss?!... " Aex whispers in disbelief. She'd rather spend another day in Rill's body than spend one second in this place.

Tang (Tahni's body, Fang's player). AC 23/14/20 -- CMD 22 -- HP 163+34Temp/163 -- See Invis,ArcaneSight,DarkVision 
Sunday October 6th, 2019 9:53:44 PM

Fang doesn't realize how much she missed her fur until she has it again. She runs her hands through it, feeling warm and fuzzy again. "Then come, let us carve are way through here quickly. If I remember my lessons correctly anything we kill here dies it's final death; perhaps we'll rid the world of a few fiends while we accomplish our mission."

DM Kathy 
Sunday October 6th, 2019 10:52:30 PM

For a moment, you just appreciate being back in your own body--perhaps, with a newfound appreciation for some of your teammates.

The news that you are in the Abyss, however, proves to be a bit of a mood-killer. You tend to feel that you should accomplish your task and leave quickly, as this place has the potential to be quite dangerous.

There is, of course, a problem with that, which is that you aren't sure which way to go. The land here is flat and featureless. The dry, packed soil does not hold footprints. There is no road, no track, no landmarks. Rill detects no constructs or outsiders. There does not seem to be any indication of which way to go.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d4+1=4 ;
Monday October 7th, 2019 2:40:43 AM

"Hmmm. It is most certainly a bad place to be and we should look to move on quickly. However we haven't had much chance to rest and may not be at our strongest. At least here it looks like nothing could sneak up on us. Do we want to take the break for a few hours or keep on going?" She's quite aware that the divine casters haven't had the opportunity to regain spells for quite some time, but is happy to push on.

--------------
Highlight to display spoiler: {OOC: Please ignore the d4+1=4 roll. I was going to cast a summons spell but then read the details a little more closely and was reminded they can't use their teleport abilities, darn it! :) }

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday October 7th, 2019 7:20:42 AM

"We were supposed to rest at the last world, but I guess everyone forgot." Fang grumbles, annoyed that she forgot herself. Trying to rest here might well be suicide. We should press on quickly.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+38=48 ;
Monday October 7th, 2019 4:49:06 PM

"I agree that this is not the most ... hospitable place to rest. But i'm not really sure where to go. I suggest an aerial view might help. Aexana - would you be so kind as to go aloft and see if perhaps a higer vantage point will yield some clue as to where Tinker may have gone?"

If for some reason, Aexana does not with to do this, Rill will use a Fly scroll and take a look around himself. (Perception 48. It may be dark, but that means any light source should be visible from a great distance.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Monday October 7th, 2019 6:11:03 PM

Terser takes a minute to concentrate, then casts Commune with Nature. He searches a 17 mile radius for people, unnatural creatures, and the general state of the terrain.

He briefly wonders if the tinker will show up as unnatural and demons as people while on this plane, but either way, it will be useful information.

Bralin - MikeK - (AC35 T14 F31, HP 221/221) 
Monday October 7th, 2019 6:44:59 PM

Bralin pulls out his axe, and goes through a series of practice sets, just to enjoy the feel of it.

If Terser finds nothing at the distance he is checking, the dwarf will agree that rest may be in order.

POSTING HEADER: (StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27  d20+30=33 ;
Monday October 7th, 2019 7:40:50 PM

Of course Aex is happy to take it to the sky... no matter how grim the sky looks in the Abyss and will circle over the group, as an eagle, while she takes in her surroundings.

(perception 33)

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3 
Monday October 7th, 2019 9:52:01 PM

Jozhur shudders when he hears where they are now. Happy to be back to his old self, he melds into the darkness and keeps his eyes open.

DM Kathy 
Monday October 7th, 2019 10:39:33 PM

Some of you are concerned about depleted resources and a lack of opportunity to rest. To clarify, divine casters could have renewed their spells back in The Glade. Of course, you weren't in your own bodies, so some of the specific spell choices may have been--unusual--but you could have done it. I'm sorry that wasn't clear. If you want to do the bookkeeping, you can still update spells if you like.

Rill suggests that Aexana go aloft, which she gladly does.

Meanwhile Terser casts Commune with Nature and finds...a whole lot of nothing. You have never encountered a place so desolate in your entire life. There's nothing here. Nothing at--oh, wait. Over there. Something mineral. Ordinarily, a little blob of mineral like that would barely register among more interesting things, but here....here it's the only thing remotely noteworthy.

Similarly, Aexana sees a lot of nothing, even from a height. Her low-light vision helps penetrate the darkness, but it's awfully dark and it's difficult to make anything out. Of course, it doesn't look like there's much to make out anyway. But...over there. That may be something. You can't see it clearly at that distance because of the darkness, but you think, probably, there's something there.

When Aexana lands, she and Terser can compare notes, and the blob of minerals and the maybe-something are in the same location. Which would seem to invite further exploration.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday October 8th, 2019 6:49:52 AM

"Sooo.... that way then?" It seems to be the only thing the party have to go on.

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday October 8th, 2019 8:14:19 AM

Tiny metal machine, tiny blob of minerals, it seems like the right direction. Lets get moving." Fang says and she starts heading that way.

(Brock) (Jozhur in Terser's body) Terser (Warren) [AC22/13/19 - CMD 30 - HP 200/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 3 
Tuesday October 8th, 2019 4:48:39 PM

Normally at home in such darkness. Jozhur feels very uneasy here. He stays in the shadows and steps softly, but dares not to venture far from the others. "Right, lets get this done and move on." he whispers.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday October 8th, 2019 5:01:21 PM

Rill will follow the lead of those that can see better in the dim light of the Abyss. He holds a Continual Flame source in his hand, concealing the light but ready to let let it fall if we are attacked.

"Those that can see in this dim light - please lead us to this device. I have a light source at the ready but it can likely be seen at a great distance in this place, and I rather not draw the attention of anything that actually lives in a place like this."

As we go, Rill will continue to reach out with his senses to Detect both Constructs and Outsiders in this place.



(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY  d20+30=46 ;
Tuesday October 8th, 2019 5:21:04 PM

Once the heading is set, Aex returns to the sky and follows the group over hear. She makes wide circles with the Seadragons in the centre of it. Constantly keeping an eye out for dire things... what she assumes this place is filled with. As she flies she does activate her ring of invisibility so hopefully no one can see her.
What ever she sees is mentally transferred to the group below...

Perception 46

Bralin - MikeK - (AC35 T14 F31, HP 221/221)  d20+13=26 ;
Tuesday October 8th, 2019 6:37:09 PM

Bralin moves to the front of the group with Terser, and moves in the direction indicated by his fellow dwarf.

He warily scans the horizon, as well as the ground in front of him.

[Perception 26]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Tuesday October 8th, 2019 6:58:09 PM

"I couldn't detect any life. But who knows what the rules are in hell. "

He keeps himself pointed at the source of minerals and tries to pretend he's just in a huge underground cavern, seeking some precious gems to mine.

DM Kathy 
Tuesday October 8th, 2019 10:25:08 PM

You decide against showing a light source, relying instead on those who can see in this dim light. And the light remains dim. When you got here, the sky was dark except for a faint glow on the horizon, which seemed to indicate the sun would rise soon. As you walk, the sky remains dark, except for a faint glow on the horizon which your brain insists on interpreting as "sunrise soon" even though by now you know better. Perhaps this is one of the torments of this place--a perpetual hope, perpetually dashed.

You've been walking for nearly an hour when you reach it. It is a metal and stone obelisk, about 15 feet high, set inexplicably in the middle of this vast plain. It has clearly been here for a while, and is therefore not the Tinker's device.

Closer examination reveals a seam on one side. It may be possible to open this thing up.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+24=36 ; d20+24=38 ; d20+24=28 ; d20+30=32 ;
Wednesday October 9th, 2019 6:59:09 AM

Tahni sets to walking around the obelish to get a good view from all sides. She looks for any sorts of symbols or glyphs, anything that might give an indication as to what it is doing here. Is it natural? Does it appear constructed? Perhaps it is dedicated to a deity? Her brain is already ticking through all the different things to consider.

------------------------
Knowl Engineering: 36 - to try and get an idea on whether it is natural or may have been constructed, and if possible, what sort of metal
Knowl Religion: 38 - does she recall anything such as this being used as a symbol for the worship of a Wold god?
Knowl The Planes: 38 - does it seem natural to this place/plane?
Perception: 32 + Dark Vision + Arcane Sight (to check for magical auras)


Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d100=47 ;
Wednesday October 9th, 2019 3:14:30 PM

"Hmmm. Metal and stone obelisk. I wonder what it's doing here? I'll cast an Augury to see what will happen if we open this thing up."

Rill casts Augury, asking "Will it bring weal or woe for us to open this obelisk?"

He will share the result with the others.

(Woo hoo! Rolled a 47 - success!)

Bralin - MikeK - (AC35 T14 F31, HP 221/221)  d20+18=38 ;
Wednesday October 9th, 2019 5:24:30 PM

Bralin eyes the obelisk warily.

"Once before I dared tread in a stone tower," he mutters. "I spent two years in the Ice Vein for my efforts."

Nevertheless, the dwarf moves closer to carefully inspect the stonework for any other signs of unusual stonework.
[Perception 38]



(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY 
Wednesday October 9th, 2019 6:53:28 PM

Up in the air Aexeagle notices what her friends intend to do...

"... euhm... anyone knows what happens if you OPEN some kind of Obelix here in these vast plains of the Abbyss?? Sounds imminent carnage if you ask me... do we have any reason to believe the Thinker opened this before us??"

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday October 9th, 2019 7:28:05 PM

Fang looks at the obelisk with only mild curiosity. "Is there any way to be sure this has anything to do with our search? Opening it may cause is a world of trouble and have nothing to do with the Tinker's devices."

DM Kathy 
Wednesday October 9th, 2019 10:49:07 PM

Tahni takes a look at the obelisk. You see no runes or writing on the outside. You can tell that it is constructed, and surmise that the metal is probably iron or steel. You do not see anything you associate with religious significance. You're not sure why it's here.

Bralin also inspects the obelisk, and finds that the stonework is pretty standard stuff.

Aexana and Fang caution against trying to open it.

However, Rill casts an Augury and receives a definite weal in response.

The trouble would seem to be getting the thing opened. The process seems complex. You find what you think is a keyhole, but of course, you have no key. You do, however, have a rogue.

[Opening the obelisk is a DC 45 Disable check.]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Thursday October 10th, 2019 1:05:59 AM

Terser readies himself, and if the lock can't be jimmied, it can be bashed with adamantine.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday October 10th, 2019 4:39:53 PM

"Well Jozhur, I can't really help much with this thing. But I can provide a small blessing on your efforts."

Rill will say a prayer to the Lord of Life and Death, casting Guidance (which adds a +1 competence bonus to Jozhur's attempt.)

Jozhur (Brock)  d20+33=50 ;
Thursday October 10th, 2019 5:51:26 PM

Jozhur carefully looks over the obleisk, checking for traps. He is also wary about opening the thing, half expecting a bunch of demons to come pouring out.

But if Rill says it's okay...

He notices the lock looks very finely made. "Probably a some fancy pins in there, I'll need a few moments of silence please."

----------------
Perception (traps): 50
Take 20 disable device: 52

Bralin - MikeK - (AC35 T14 F31, HP 221/221) 
Thursday October 10th, 2019 6:43:36 PM

Bralin finds he is quite capable of providing moments of silence.

He does so.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 and LEAFY 
Thursday October 10th, 2019 6:48:28 PM

Still circling overhead the eagle mutters : "Note to the Sea Dragons... what is sealed in the Abyss is suppose to be sealed... why in the name of the 7th start cluster would you want to open it?!?"

In any case, Aex is quite nervous...

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+11=18 ;
Thursday October 10th, 2019 6:48:48 PM

Fang stands guard, alert for any trouble (perception 18). No telling what nasty monster could stumble on them here.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday October 10th, 2019 7:45:46 PM

Tahni takes a step back from the obelisk as Jozhur sets to work. Realising that something might spring out she takes another 3 or 4 steps back just to be safe.

DM Kathy 
Thursday October 10th, 2019 10:30:44 PM

You can give him moral support and a bit of silence, but mainly this is Jozhur's moment, and he doesn't disappoint. He studies the obelisk carefully, takes out his tools, then painstakingly begins coaxing the door open. It's fiddly, exacting work, and at times it looks as if Jozhur isn't really doing anything apart from holding a lockpick with an odd expression on his face.

At last, however, he steps back with a look of triumph as one side of the obelisk swings open.

Inside, resting on the ground, is a device. This one is intricate twists of silver and brass and iron, coming together to make a rough egg shape.

Also, Perception 40 Highlight to display spoiler: {high up on the opposite wall, almost out of sight, is a rotting leather satchel hanging on a nail.}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20=15 ;
Friday October 11th, 2019 1:59:37 PM

"Any signs of hatching?"

Tester's eyes aren't sharp enough to notice anything else about the clockwork egg.

Jozhur (Brock)  d20+27=37 ; d20+27=40 ;
Friday October 11th, 2019 8:54:11 PM

Jozhur eyes the odd item. "What is this contraption?" Without touching it, he looks it over, trying to determine his purpose. Is it a mechanical device which can be disabled?

Perception: 37
Disable device: 40

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday October 11th, 2019 9:54:50 PM

"Nice work Jozhur"

Tahni stands back and gives the rogue space to keep doing his thing.

"There's a bag hanging up over there." she says pointing high up the opposite wall "Maybe there's something inside that will give us a clue" Tahni casts a Mage Hand spell to reach up and bring the bag down for the party to inspect.

Perception vs DC40: 40 (30 + Take10)

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday October 12th, 2019 12:37:45 AM

Fang draws her axe and stands ready just in case the bag is some sort of trap or trigger or a native wanders over while they disable the device.

Bralin - MikeK - (AC35 T14 F31, HP 221/221)  d20+16=24 ;
Saturday October 12th, 2019 8:54:08 AM

Even Bralin is starting to feel the tension.

The dwarf calms himself by walking a slow circuit around the outer perimeter of the group, checking the horizon for anything else that may be headed this way.

[Perception 24]

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Sunday October 13th, 2019 10:29:02 AM

Rill will inspect the bag with Tahni.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27  d20+30=38 ;
Sunday October 13th, 2019 4:38:04 PM

Aex flies round the obelisk. Her nerves keep her from seeing things clear.
She's worried about opening this thing and expects demons to sprout from every crevice in these dreadful and barren lands.

DM Kathy 
Sunday October 13th, 2019 10:17:44 PM

Terser wonders aloud whether the egg-shaped device will hatch. Jozhur takes the time to look it over, and concludes that this particular device cannot be deactivated mechanically. Somebody who knows about magic is going to have to take a look at it.

But Tahni is distracted, having spotted a rotting leather satchel hanging higher up inside the obelisk. She uses Mage Hand to retrieve it. Inside, she and Rill find:

Ring of Spell Storing; Staff of Illusion; Potion of Fly; Scroll of Breath of Life

They do not, alas, find any clues about how to deactivate the device. Indeed, from the look of it, the satchel has been here for a long, long time. The Tinker either didn't notice it when he placed the device in here, or didn't care enough to investigate it.

Fang, Bralin, and Aexana stand ready, but they see nothing untoward--or interesting for that matter.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+32=38 ; d20+24=37 ;
Monday October 14th, 2019 7:37:47 AM

"Alright then. The bag wasn't exactly helpful. Guess we're going to have to do this the hard way"

Tahni looks over the device for any magical way to disable it

Spellcraft: 38 (+ Arcane Sight)
Knowl Arcana: 37


Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+15=20 ;
Monday October 14th, 2019 10:48:47 AM

Rill will assist Tahni in her examinations.

(Spellcraft to assist 20, success so he adds +2)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+8=13 ;
Monday October 14th, 2019 12:53:43 PM

Terser leans his head over Tahni's shoulder and tries to contribute. Luckily, she probably knows by now that he doesn't know the first thing about magic, and rightfully ignores his commentary.

Bralin - MikeK - (AC35 T14 F31, HP 221/221) 
Monday October 14th, 2019 6:44:54 PM

Bralin continues working off nervous energy by pacing around the perimeter of the group.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Monday October 14th, 2019 7:42:05 PM

A satchel holding a breath of Life spell doesn't predict much good...
Aex continues to circle around yet she also casts Call Lightning just in case. No lightning bolts crashing down just yet but the spell has been activated and is ready to launch.

Jozhur (Brock) 
Monday October 14th, 2019 8:41:42 PM

Jozhur looks around nervously as he waits for the device to be deactivated. The sooner they are out of this place, the better.

DM Kathy 
Monday October 14th, 2019 10:30:57 PM

As Bralin, Aexana, and Jozhur watch nervously, Tahni makes a thorough, painstaking study of the device. With Rill's help (and in spite of Terser's help), she is able to weave a subtle change into the magic that powers the "egg."

It is deactivated. You can pull it apart if you like, but it is no longer a threat.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday October 15th, 2019 7:29:37 AM

"I... I think that does it. Anyone want to do the honors of doing some 'physical' changes to it?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Tuesday October 15th, 2019 8:04:41 AM

"It's kinda neat. If it weren't for the whole destroy the multiverse aspect, I'd keep it as a souvenir. "

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Tuesday October 15th, 2019 6:01:40 PM

"Wait... that's it?!? " Aex says with a lot of disbelieve.

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday October 15th, 2019 6:30:31 PM

Fang is not one for souvenirs and she is precise in her utter destruction of the thing. "Are we ready to move on? I was expecting more danger from this place."

Bralin - MikeK - (AC35 T14 F31, HP 221/221) 
Tuesday October 15th, 2019 6:31:09 PM

At Tahni's comment, Bralin pulls out his waraxe, and proceeds to inflict some physical changes upon the device.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday October 15th, 2019 8:48:59 PM

Rill watches as the thing is destroyed.

"Well, there's no telling where we're headed next. This is not a good place to rest. But let's get prepared before we leave. I suggest someone capable of casting divine spells hold the Breath of Life scroll. I already carry one, so it should be someone else. As for the staff, who can cast Illusion spells? I'll see if I can tell what's in the ring - it may be important."

Rill puts on the Ring of Spell Storing to see what spell(s) may be stored in it.

Jozhur (Brock) 
Tuesday October 15th, 2019 9:33:36 PM

Jozhur breathes a big sigh of relief, "Good job, Tahni".

"This place gives me the willies, let's get out of here."

Home


DM Kathy 
Tuesday October 15th, 2019 10:32:37 PM

[Everybody take 92,000 XP for the previous scene]

Some of you are surprised that this world proved to be so easy to solve. It's almost as if some cosmic force wants you to finish your mission by a certain time so that you're ready for the next one.

Fang and Bralin destroy the device, while Rill hands out prizes.

You gather together, and speak the command word. And then....

You are home. You are standing in the street outside Portside house, in the middle of a rather chilly, overcast day. Waiting for you, smiling, is Flora, Queen Maab's nymph messenger. She is not at all dressed for the cold, but she doesn't seem to feel it.

"Oh, you made it!" she exclaims, clapping her hands. "My lady will be so pleased. And the gods, of course. I'm sorry there's nobody more important to greet you, but everyone is so happy you succeeded!"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday October 16th, 2019 7:40:14 AM

Tahni smiles to the nymph "You being here is more than enough, Flora".

She looks about to check that the rest of the party are accounted for

"So... where to now? Do we need to report to the Queen directly?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Wednesday October 16th, 2019 3:03:42 PM

Terser keeps his initial thoughts through the ring. "I thought we were supposed to catch up to the Tinker? If we don't catch and stop him, what's to keep him from trying again? Something seems suspicious."

Bralin - MikeK - (AC35 T14 F31, HP 221/221) 
Wednesday October 16th, 2019 6:16:11 PM

"I can take the scroll," Bralin tells Rill. "I have limited spellcasting ability, but it should suffice."

And then, they are back in Bonetown.

Like Terser, Bralin feels the trip is unfinished.
But, he has long given up attempting to understand the workings of the gods.

Instead, he heads to the tavern.
It has been some time since he's had a decent ale.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Wednesday October 16th, 2019 6:57:38 PM

Aex's head spins... going from one world to the other has proven to weigh heavy on her mind... not finding the Tinker... being trapped in another body earlier... the Abyss that will be etched in her memory for all eternity... Too much... this is too much...

The little greenmage does nothing but shaking her head and looking rather bewildered.

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday October 16th, 2019 7:00:07 PM

Fang doesn't buy this for a second. "That's it? The universe might end, go break a few things and then come back, don't worry about the guy responsible? I'm a healer and you don't treat the symptoms, you cure the disease, and leaving this unfinished is just asking for the problem to repeat."

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday October 16th, 2019 7:25:47 PM

Rill will bow to this messenger of Queen Maab.

"Flora, we are most pleased that you are here. You are indeed an important personage, but I am a bit confused. We were sent on this quest by Gimp on behalf of Pantheon, not the good Queen Maab. And while we were told that our first priority was disabling these devices, we also need to stop this Tinker person that created them lest he simply make more.

"Do you know anything about Tinker, where he may be now, what he's up to? Have you heard from Pantheon on this matter? If not, is there some way we can perhaps speak to Gimp as well about this?"


DM Kathy 
Wednesday October 16th, 2019 10:51:35 PM

The abrupt end to your adventure leaves many of you bewildered. What of the Tinker?

Rill asks about Pantheon.

"The gods were united on this," Flora replies. She wrinkles her nose. "Well, most of them. It was--what's the expression?--a team effort. My Lady played a part, too, albeit a very small one. I'm here now because," she shrugs, "I was available."

Rill also asks about the Tinker. "Bringing the Tinker to justice was secondary," Flora replies. "The primary concern was the devices, and you succeeded at deactivating those. I do not know what future plans the gods have for the Tinker, but I know they have not forgotten about him."

Tahni asks whether you need to report to Queen Maab. "That won't be necessary," Flora replies. "But that reminds me. I do have a gift for you." She produces a lacquered box, and opens it to show you what is inside. You see five Planar Forks, neatly labeled: The Mire, The Empire, Scorch, The Glade, Nightfall. "So that you may return, if you wish." She hands the box over.

"Again, you have the heartfelt thanks of my Lady and all the gods," she says. "You saved millions of lives. You are true heroes."

[OOC: The Planar Forks are Fate items that cannot be sold.]

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday October 16th, 2019 11:12:57 PM

(OOC: Very cool Fate Item Kathy!)

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday October 17th, 2019 3:22:00 PM

Rill looks at the forks, curious about their use. Rill would like to know the limits of these things before he tries to use them in a pinch.

"Thank you for the gift Flora. Can these items only be used once, or are they permanent items? How are they used, and will they transport our entire group at once? Will they also return us to the Wold, and if so how?

"As for the Tinker, it seems odd to me that he is allowed to roam about after he tried to end everything everywhere. Please convey to Maab that I respectfully request to know more about why the Tinker did what he did, and why we were not allowed to pursue him further.

"After unquestioningly doing as the gods commanded, it seems reasonable to ask how this story ends."


Rill will take some time to pray later, asking Gargul these same things.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Thursday October 17th, 2019 5:18:23 PM

If the others don't sense any trickery, then Terser is satisfied. Perhaps the Tinker has run out of places for his devices. Hopefully, someone will bring him in before he hatches a new scheme.

Bralin - MikeK - (AC35 T14 F31, HP 221/221) 
Thursday October 17th, 2019 6:26:12 PM

Bralin nods.

He's still looking for that ale.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Thursday October 17th, 2019 6:26:51 PM

Aex has never been a fan of leaving loose ends behind but it seems they were merely pawns in Queen Maab's game...

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday October 17th, 2019 6:52:25 PM

Fang grumbles a little but has no idea what to do about it. They have no way of tracking the Tinker after all. "If we have to do this whole thing over again in a month then I reserve the right to say "I told you so."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday October 17th, 2019 8:19:27 PM

"That they have not forgotten about him" Tahni wonders if perhaps there is another group in the Wold that might be in pursuit of him. Perhaps this was a coordinated effort where one team disables the devices whilst another hunts the source? It wouldn't be the first time such a thing was to happen.

Jozhur (Brock)  d20+23=31 ; d20+27=42 ;
Thursday October 17th, 2019 8:39:41 PM

Jozhur isn't very willing to just blindly trust what he is being told. He doesn't entirely trust that this is actually Flora. He stares at her, rather uncomfortably, trying to discern any fraud. He certainly got a very good look at her the first time they met.

Sense motive: 31
Perception: 42

DM Kathy 
Thursday October 17th, 2019 10:40:48 PM

You won't be tracking down the Tinker, at least not anytime soon, and your reactions range from disappointment to suspicion. However, Jozhur notices nothing untoward, and is pretty convinced this is the same Flora.

Fang, however, reserves the right to say "I told you so." "I think that's reasonable," Flora says, "but I don't think we need worry about it."

Rill asks about the Planar Forks. "There is a spell called Plane Shift," she replies. "I cannot cast it, so I'm not sure how it works exactly, but I know you need a fork tuned to the plane you want to visit. I believe that a single casting of the spell would move all of you, but I'm not sure."

She smiles at you once last time, you say your farewells, and she is gone. And Bralin can finally get that ale.

[Please take 31,000 XP for this last scene. It has been a pleasure being your DM.]

Bralin - MikeK - (AC35 T14 F31, HP 221/221) 
Friday October 18th, 2019 2:28:22 PM

Bralin nods farewell to Flora.

The dwarf gets his ale, and then returns to the group's house.

Once more feeling a pull toward rock and stone, he resolves to spend more free time in the company of the local stonemasons and artisans, comparing notes.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday October 18th, 2019 3:26:07 PM

Rill will cast Detect Magic on the tuning forks in the box, and perhaps work with Tahni to identify them. These could be quite useful in a pinch.

(OOC: The DM got back to me on these Fate Item tuning forks. They are not magic items. They are the tuning fork foci that allow someone casting Plane Shift to access five of the locations we visited in the last adventure. If anyone is up for a vacation, Rill can cast Plane Shift to get you there.)

----------------------------------------
Rill will visit the Lionfish, check-in with Tula on the condition of the ship and the crew. He will also go to the Temple of Rest, the local Gargul temple to check in with the head priest there and see what news there may be of things that have happened in town since the Sea Dragons have been gone.

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday October 19th, 2019 1:08:41 PM

Fang goes with Bralin to relax and unwind for a while.

Jozhur (Brock) 
Saturday October 19th, 2019 10:27:52 PM

"So, we're done then. Ale it is." Jozhur trundles off with Bralin for a watering hole.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Sunday October 20th, 2019 5:18:34 PM

Since Jozhur has confirmed her identify, Terser tips his non-existent hat to Flora and thanks her for conveying the message. It's been such a mad dash around the last few days that it will be nice to take a bit of a break.

He conveys some extra thanks to those that have been directing them in their attempts at good deeds, both for becoming dragons and after. He can only trust the Gods that their future guidance will be so inspired.

thanks Kathy, it's been a blast =D

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Sunday October 20th, 2019 8:32:51 PM

Tahni gives a nod to Flora, hoping one day to see her - and Queen Maab - again.

For now though she is in need of a good bath and change of clothes. It's been a wild few days.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday October 21st, 2019 12:19:15 PM

Rill will visit the Lionfish and check-in with Tula on the condition of the ship and the crew, and any news she may have heard.

He will also go to the Temple of Rest (the local Gargul temple) to check in with the head priest there and see what news there may be of things that have happened in town since the Sea Dragons have been gone.

Once back with the others, he will say, "Aren't we supposed to build some sort of fortress as a Dragon Consortium group? I still think a floating fortress would be best."

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Monday October 21st, 2019 5:18:08 PM

With Flora now gone (ooc along with DM Kathy - it's been a wonderful ride Kathy and I hate to see you go - but welcome of course to our new DM's!!) Aex considers it's about time to head into the forest with Leafy for some time crafting, training and enjoying the calm of the forest.

The Lowdown on Bonetown
Gimps Gift


DM Ken: Taking some time 
Monday October 21st, 2019 8:10:44 PM


Things have been ...hectic... for the crew of the Lionfish. Saving literally millions of people across a splaying multiverse isn't an easy task, ever, but not only did they succeed, they did so admirably.

With their latest adventure closed up and in the books, only one wrinkle remained, and that was Tinker. No one could really tell the Sea Dragons what he was up to now, and who knew if they would ever find out?

The heroes now shift their focus and their attentions to home. After an adventure, there's always a number of things to work out. Treasure, sale of surplus magic items, upgrading of gear, time spent with chosen organisations or professions, and as Rill recalls, establishing a home base for their dragon group.

Rill decides the way to start is checking in with the Temple of Rest. A few crews got into tussles, there's an invasive fish species that people are getting tired of catching, and some thinks they saw a zombie or two piloting a ghostly rowboat somewhere nondescript. All in all, nothing to catch his attention.

Aexana wants to catch up on some crafting with Leafy, and she's going to have plenty of time in the forest for that and more, if she pleases.

For most of the Sea Dragons, there is little going on now. Sure their reputation is spreading, and a few folks chuckle kindly in passing about bothering the "Great and Powerful Sea Dragons!", but all in all, life is normal.

-------------

OOC: Please take a post or two to catch your character up with the WLA, leveling up if needed, buying and selling, all that good stuff! We will get into your next scripted bit soon enough, so feel free to enjoy some downtime with your characters!

-DM Ken
-------------------------------------------



Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Monday October 21st, 2019 10:42:54 PM

With nothing much else to do at the moment, Terser heads to the tavern. He asks the brewer some questions and looks into what supplies he would need to make some Dragon Brew in his eventual brewery in the stronghold.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Tuesday October 22nd, 2019 4:23:13 PM

All day long Aex does not show up in town... nor that night... assuming she's sleeping somewhere in the forest in some animal shape most likely... dreaming of past adventures and wondering what is out there still... longing for her little shop back in Plateau City where her daughter still is... when all her work is done here she'll retire there and hope for her daughter to give her some grand children...

Bralin - MikeK - (AC35 T14 F31, HP 221/221) 
Tuesday October 22nd, 2019 6:40:27 PM

Bralin agrees with Rill about the fortress.
"We are the Sea Dragons. Should our base not be on the sea? Mayhap at the mouth of the harbor?"

In the meantime, the dwarf continues to find himself drawn to the stone. He spends his free time watching the local stonemasons go about their work, and getting involved when and where he can.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday October 22nd, 2019 7:20:29 PM

"Awright folks. I'm headed to the Catacombs to sell our stuff, except for the scroll that Bralin is hanging on to. If you all want to plan, I figure each share will be a little over 20,000 GP. I'll let you know."

Rill will head to the Catacombs.

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday October 22nd, 2019 8:50:58 PM

As she had been wanting to join a dragon party for a long time Fang had put in a lot of thought as to how to design a fortress. She tracks down the captain of the ship, who knows the group and the town far better than herself, and starts quizzing them. "I'd like to work out a few suggestions for our fortress for the others, can you help? We need a place that's both dependable and public. Symbolic, but practical. As dragons it's out duty to been seen to watch over the people, but we'll have enemies that will happily sneak, break, or charge into our fortress. It'll have to be somewhere on the water so our ship can be protected by it - a fortress does no good if our mode of transportation is vulnerable. What jumps out immediately in your mind? I brought a map, lets mark a few options to bring up to the others..."

DM Ken: Taking some time 
Tuesday October 22nd, 2019 9:24:26 PM


Terser finds his way to the tavern for drinks and quiet reflection. He asks the brewer about supplies needed to make his own beer. The tavern owner isn't particularly certain.

"Sorry Terser, but we don't brew our own ales or spirits here. Everything is bought from the ships coming in. Im sure if you asked around though, your sure to find a sea dog somewhere who knows a bit more than the average deckhand about grog and brewing?"

Aexana continues to spend her time away from the others and in peaceful solitude. She reflects a little on her desire for a grandbaby. She must have fond memories of Plateau City and the nearby Monster Preserve, to already be thinking that far ahead.

Bralin and Fang both consider different plans for fortress building. One of them considers a coastal mooring or lighthouse type fixture, and the other considers somehow creating a mobile, floating fortress.

Bralins search takes him to observe what small bit of stone masonry exists here. Being mostly a naval port and town, most of the stone work is aimed at both private housing, or decorative carvings. As he watches, one man running a stall takes note of his curiosity.

"Well, don't that beat all. It's not often a dwarf will watch a human work stone instead of tellin' 'im he's doin' it all wrong."

The man has been making small charms, chiseled from soft sandstone he's had delivered. They are mostly religious symbols, custom heraldry, and a few other easily sold knick-knacks. He hands Bralin a small fist sized lump of sand stone and some tools.

"If you know how, take a spin at it!" (Bralin, please give me a relevant craft check for something that could be made of stone.)

Rill figures out lootshares, and decides its time to make off to the catacombs.

Fang, meanwhile, focuses on the fortress alone. Her DM can't quite respond here, because he isn't sure if an NPC or a player is the captain of the Lionfish. He will amend this bit in a little bit. ;)

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday October 23rd, 2019 6:09:49 AM

Tahni spends a few hours by herself, meditating and trying to process all that has happened. Meeting Maab will be something she will remember for years to come. Quite the honor.

When she's cleaned up she joins Terser in his search for an ale recipe. If she knows the recipe and ingredients he uses perhaps she will be all the better placed to treat those that over-indulge?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Wednesday October 23rd, 2019 5:12:15 PM

Terser tends towards ingredients that remind him of home, but he also wants something that the whole crew would enjoy. And certainly at least Captain Jozhur has a refined palette. Things certainly tasted a bit different when he was inhabiting the Captain's body.

Something light and summery. Not too hoppy. Hints of citrus in the first try at least.

Jozhur (Brock) 
Wednesday October 23rd, 2019 6:34:45 PM

Jozhur spends some time at the WLA, furthering his martial training.

He likes the idea of some fortification at the mouth of the harbor, controlling the main entry point to Bonetown.

Jozhur is also sure to give Terser his advice on what to brew, and reminds Terser he is no longer Captain. "Yes, not really my preference, but an "island ale" with citrus, or maybe banana, would be good. Or even coconut, that would be...different. Ooh, age a dark ale or porter in a rum barrel, that should be a hit here."

Bralin - MikeK - (AC35 T14 F31, HP 221/221)  d20+14=18 ; d20+17=18 ;
Wednesday October 23rd, 2019 6:39:08 PM

Bralin nods to the fellow, and takes the sandstone.

Reaching into his pack, he retrieves his own set of well-worn, masterwork, stone working tools.

Finding a convenient seat, the dwarf works the rock with a steady scraping and clinking.

Soon enough, he has a decent replica of a sailing vessel roughly shaped.
[Craft - Sculpture: 18]

"Not my best," Bralin admits. "I am out of practice".

He holds a hand out to the man.
"I am Bralin Stoneminder. I have some skill in sculpting and masonry, but no experience with the business. I have been thinking of opening a shop or mine or craft works. I do not know yet. But, in the meantime, I would like to watch and learn the particulars of managing the trade."

[Diplomacy 18]

OOC - Roleplay gaining ranks in Profession: Stonemason

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Wednesday October 23rd, 2019 8:48:26 PM

The following day Aex returns and checks in on her friends to see what they have been up to.

"No evil demon anywhere? That's odd..."

DM Ken: Taking some time  d20+5=12 ;
Wednesday October 23rd, 2019 9:33:44 PM


Tahni finally rouses herself from post adventure stupor. First there's meditation, then there's medication. Of course, part of the fun in finding out what makes a hangover hurt, is earning it in the first place.

Terser and Jozhur decide that a summery, island brew, with citrus is probably the best approach. Should Terser decide to pursue the secrets of making such a thing, some time spent asking around alehouses, gardens, and sailors might be the best approach.

Jozhur also reminds Terser he is no longer captain. His DM is unsure what that is all about. Perhaps the ADM could enlighten him?

Bralin gets to work, and shows the kind merchant his skills. While Bralin was trying to be humble, his work completely outclasses that of the human.

"Bwa ha!" His laugh is loud, abrasive, and genuine. "Tis what I get for tauntin' a dwarf over stonecraft. It's a nice piece Bralin. Much better than what I got."

The man thinks for a minute and rubs his beard stubble.

"Tell ya what. You bring me one of these a week, my materials, and I'll learn ya good on how to run a good business. We are in the right spot for it. You won't sell lots here in Bonetown, but by shipping lanes you are connected to pretty much the whole wide Wold."

(If you are interested, I would be happy to use the Woldian alternate rules for running a business. They've asked for more people to test those rules anyhow. Send me an email if you'd like, or turn the old man down. He won't be offended!"

Aexana finally returns from her rest, and finds it odd there's no demons, no threats, and no catastrophes anywhere in spitting distance. It's good to relax!

------------------------------------------------------------------------------------------------------

DM Ken: Use this last post to wrap up any RP bits or training hooks, then find a reason to head back to the house. The new module starts with tomorrow nights post!

------------------------------------------------------------------------------------------------------

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday October 23rd, 2019 10:09:14 PM

(I forget who's the actual captain, but there's an NPC that runs the crew and that's who I meant. I didn't want to interupt whatever other folks were doing).

Fang spends some time on the ship consulting with the crewmen who know the area about the shoreline, defensible locations, and so on. She heads back to the house with an armful of maps marked all over with ideas and suggestions from various people.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+2=9 ;
Thursday October 24th, 2019 6:27:46 AM

With Terser seemingly in good hands, Tahni makes her way back to the house. She stops via a few stores along the way though, picking up a few different meats and some vegetables.

Once back at the house she sets to cooking up a meal for the party and the brothers. Something simple. A casserole perhaps? Yes. A beef and vegetable casserole with potatoes.

The chopping is pretty easy as is finding a suitable pot to cook it in. After about an hour of letting it cook she decides to give it a sample taste. It doesn't turn out as well as expected though. "Waaay too much salt" she notes to herself. (Untrained Profession(Cook): 9)

Tahni looks about the kitchen to make sure she isn't being watched and casts a Prestidigitation spell to actually make it taste quite good. Hey, it's not cheating to cast a spell when you're a caster! That's her justification anyway.

Now satisfied with the taste she prepares a few plates and let's the party know via the rings that dinner is ready.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday October 24th, 2019 3:33:44 PM

Rill returns to Portside House with the results of his Catacombs sale.

"Awright, here's everyone's share. I held out 500 GP for ship maintenance, provisioning and crew."

First he hands the Scroll of Breath of Life to Bralin.

Jozhur - 22,721 GP
Rillett - 22,721 GP
Aexana - 22,721 GP
Terser - 22,721 GP
Tahni - 22,721 GP
Bralin - 21,596 GP plus scroll

"Fang has no payout this time as he paying back his share for an expensive item last time. Fan, you sill owe 14,103 GP.

"On the Captain thing, I was made Captain of the Lionfish. It's largely ceremonial, and it's really Tula that runs the ship for us. Certainly, if we want to pick another Captain that's fine with me."




Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday October 24th, 2019 3:39:37 PM

(Did we all get a hero point for advancing to level 18? I don't think we got any hero points in the last adventure.)

Jozhur (Brock)  d20+23=43 ;
Thursday October 24th, 2019 7:03:59 PM

Having advised Terser on his own taste in beverage, Jozhur decides to sample some of what is available locally.

While doing this, it is customary for Jozhur to chat up an attractive barmaid. He will pick up whatever bits and pieces of news he can. It's probably pretty mundane, but he acts interested. (Diplomacy: 43).

He cuts himself off before drinking himself too silly. It seems trouble could find him at just about any moment, especially now that the Black Lions were Dragons.

Ooc: I need to fix my post header, hopefully tonight when I get to a PC.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Thursday October 24th, 2019 7:14:27 PM

Terser thinks over the ingredient list, but if anyone knows about cooking up a good ale, it will be the brothers back at the house.

If there are any local makers of equipment though, he'll be sure to commission stuff there.

Bralin - MikeK - (AC35 T14 F31, HP 221/221) 
Thursday October 24th, 2019 7:38:35 PM

Bralin nods to the man.

"Agreed," he declares, and takes the man's hand.

With business concluded, Bralin returns to the house, mentally going over what to create for his next piece.

He arrives in time to receive his share from Rill.

The dwarf considers. Mayhap a trip to the Catacombs is in order.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Thursday October 24th, 2019 8:32:31 PM

Aex also collects her share of the spoils and intends to use it at the catacombs.
Who knows what they'll meet next anyhow!

DM Ken: Knock Knock. 
Thursday October 24th, 2019 9:04:07 PM


Rill returns to the house, payouts in hand. He divides up the shares of gold, makes note of the amount of credit that Fang owes, and offers to step down as captain. Do any of the others want to take a turn perhaps? (Send me an email if you are interested in taking a stint at honorary captain).

Fang, Terser, Jozhur, and Bralin return home to the rich smells of meat and vegetables after wrapping up their respective business. Tahni is just setting out the food, seasoned to magical perfection.

The night is nice, and sometimes, its good to remember what the world is like when you aren't up to your necks in monster guts, forces of evil, and pressure from a pantheon. Or a Pantheon. The night turns old, and then the morning is young.

-----------------------------

Its still early in the morning, and a lazy fog rolls over the low tide outside. The fog is strong, and deep. It masks the bottom of the wooden piers, casting the illusion of pier-stilts that reach endlessly down to an impossibly far away ocean floor.

There is an excited knock on the door of the Portside house, and an eager voice calls in through the door.

“Hello? Hello!? I’m here for my appointment with the Sea Dragons! I’m just a little early, but .. oh bother.. this wind just won't ... OH NO!”


Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday October 24th, 2019 9:17:18 PM

Fang, who is a she, walks up to Rill with her maps and plans. She sets them down. "Here are some of my ideas for our fortress, I"ve been talking about it with some of the crew I hope you don't mind. What do you think?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Friday October 25th, 2019 1:18:46 AM

Since Jozhur has confirmed her identify, Terser tips his non-existent hat to Flora and thanks her for conveying the message. It's been such a mad dash around the last few days that it will be nice to take a bit of a break.

He conveys some extra thanks to those that have been directing them in their attempts at good deeds, both for becoming dragons and after. He can only trust the Gods that their future guidance will be so inspired.

thanks Kathy, it's been a blast =D

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday October 25th, 2019 5:31:02 AM

"We're taking appointments now?" This is certainly news to Tahni. She excuses herself from the table and proceeds to the entryway.

She opens the front door to the house quite slowly "Hi! Can I help you?"

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday October 25th, 2019 2:50:28 PM

Rill is very interested in what Fang proposes for a fortress, and will go over what she is thinking. But mostly because he appreciates Fang taking the initiative on this.

Rill is much more at home aboard a ship and seeing the rest of the Wold. While he appreciates the symbol of a Dragon Consortium fortress, he has little interest staying there much.

----------------------
As for the morning visitor, particularly one that mentions an appointment we never made, Rill is cautious. Perhaps, Brother Engev or Brother Lansel made an appointment, this this person is mistaken. Still, Rill will use his Sense Outsider and Sense Construct abilities, and once Tahni opens the door, he uses Deathwatch to see make sure they are, well, actually alive.

---------------------------
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,120 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,120 ft., even through solid objects.

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday October 25th, 2019 10:08:22 PM

Fang is way to wrapped up in her maps and plans to pay any attention to a visitor at the moment. She flips through the maps again to remind herself of all the details while Rill is checking out their guest; planning has never been her strong suit so she has to work hard at it to keep all her facts strait.

DM Carl - Were we expecting visitors? 
Friday October 25th, 2019 10:45:59 PM

OOC: Your normally scheduled DM Ken post has been usurped by DM Carl, so that Ken can go play table-top roleplaying on an actual table. He's worked hard and deserves it.

***

The door opens to a somewhat chaotic scene. A young half-elf scoots about, bent over, trying to pick up dozens of spilled rectanges of card stock. He places them into a small metal box. "Well, isn't this just perfect," he says to himself before he realizes the door's been open. He freezes, eyes wide as they meet yours. A small bit of seagull droppings are smattered on the lenses of a pair of thin, wire spectacles. No doubt this is the reason he dropped the card stock in the first place. He hastily removes them and tucks them into an interior pocket on his jacket. Gross...

"Th-th-th-thank you for answering, Miss Wyrmrider. I’m uh, Parnell Ragsby! I’m ahem, here for our .. interview? That we definitely have scheduled for today. I think?"

The man continues fumbling over his cardstock, now scattered all over the docks.

"Oh bother. I need to pick these up. Thanks for your patience!"

He starts chasing down the last of the cardstock.

Skill Checks!

Sense Motive DC 10: Highlight to display spoiler: {The man is telling the truth, or at least thinks he is.}
Diplomacy DC 10: Highlight to display spoiler: {Parnell is more than a little star-struck.}
Perception DC 18: Highlight to display spoiler: {The card stock has penciled in drawing with vague outlines, but no faces. }
Perception DC 25: Highlight to display spoiler: {One card stock has blown itself into a fog nestled corner of the front estate. Parnell is unaware of its location. Perhaps a kind person would point it out to him? }


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Saturday October 26th, 2019 1:54:50 PM

(Don't know how that post popped in again. Oh well. Had intended a similar post to Tahni's, wondering when we got a secretary.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+20=37 ;
Saturday October 26th, 2019 1:59:46 PM

Perhaps being lower to the ground has its advantages, as Terser leans down to pick up the card hidden in a dark corner and hands it back to Parnell.

(Perception 37)

"What is it you have drawn here? Is it related to the interview?"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+3=13 ;
Saturday October 26th, 2019 9:37:14 PM

"Oh dear" Tahni helps the man collect the cards that litter the ground. Terser has already picked up the runaway one.

"Interview you say? Interesting. Interview for what exactly?" She hands the fallen cards back to him. Tahni has no intention to leave the man on the doorstep "Perhaps you would like to come in and discuss this a little?"

She speaks to the others over the rings "He seems to genuinely think that he is here for an interview. He's also a little star-struck"

--------------------
Sense Motive check vs DC10: Autopass
Diplomacy check vs DC10: 13 = Pass
Perception check vs DC18/DC25: Autopass


Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Sunday October 27th, 2019 8:23:22 PM

Fang sighs as the man is let in. While she appreciates that they can't just leave him out in the cold, she was trying to get things done here! Regretfully she starts to clean up the table so that the man can spread whatever it is he brought along on it.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27  d20+23=33 ; d20+8=10 ; d20+3=14 ;
Sunday October 27th, 2019 8:28:46 PM

Aex observes the man as he walks in and begins rambling.
(Perception 23 / sense motive 10 / Diplomacy 14)

Despite the fact that he seems to be telling the truth, Aex is just a little curious exactly why he's here...



Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday October 28th, 2019 12:01:09 PM

Perhaps, Brother Engev or Brother Lansel made an appointment, and this person is mistaken. Maybe the Harbormaster sent him here. Or maybe this is the Tinker in disguise, and the card Terser just picked up has already done it's damage. Or maybe I'm getting paranoid.

Rill regards the new visitor coolly, his tone not quite matching the warmth of his words. "Greetings and welcome Parnell Ragsby. I am Rillett Savenport. With whom did you speak in setting up this interview?"

Parnell seems sincere enough - but people are not always as they seem. Looking at the man, Rill uses Deathwatch to see make sure this creature is, well, actually alive and healthy. Then he will use his Sense Outsider and Sense Construct abilities.

He knows that Tahni's glowing eyes will tell her if the man and his cards are magical or under the effects of magic.

Rill will silently relate what he learns to the others.
--------------------
Sense Motive check vs DC10: Autopass
Diplomacy check vs DC10: Autopass
Perception check vs DC18/DC25: Autopass
---------------------------
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,120 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,120 ft., even through solid objects.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday October 28th, 2019 6:46:54 PM

Drawn by the commotion, Bralin wanders over, while listening to various reports in his head.

The dwarf regards the newcomer, and waits patiently.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Monday October 28th, 2019 9:22:04 PM

Aex does not partake in the discussion... she never does... but none the less she is intrigued about what is to come...

Jozhur (Brock)  d20+23=43 ; d20+23=33 ; d20+27=28 ;
Monday October 28th, 2019 9:27:55 PM

Jozhur watches silently from the back of the room, arms crossed. He's not to thrilled about having some ranting person the don't know in their house. The Black Lions certainly have new enemies since joking the Dragon Consortium.

DM Carl - Were we expecting visitors? 
Monday October 28th, 2019 11:49:10 PM

Terser picks up the wayward card and hands it back to Parnell, asking what is drawn on it. A cursory look at the card shows a lightly-drawn outline of a humanoid figure in a dramatic pose. He asks if it's related to the interview.

The question brings a confused look to Parnell's face, but he quickly erases it.

Tahni helps pick up the cards, asking what they're interviewing for as well. She fills her fellow dragons in on his motivations.

Fang has things to do, darnit...

...but she's supposed to be gracious, so she starts clearing the table.

Aexana observes the man. Bralin joins the gathering at the door, taking in the newcomer before he takes any action.

Jozhur's not happy to see the fellow, and watches from the back in an unfriendly pose.

Rill's paranoia rises. If Parnell is a threat, he's an astoundingly cleverly disguised one. Rill introduces himself. Parnell's eyes shine when he starts to talk, but the confused look returns when Rill asks who he spoke with. Rill's various senses fail to detect anything outsiderish or constructed about him, and he's in fine health.

"Begging your pardon, sir Rill, and it is wonderful to finally make your acquaintance, sir." He winces a tiny bit when he realizes he's about to start rambling. "I haven't actually spoken to any of you, but you and I coressponded via letter setting this up." His card stock returned and the box they were in closed, he places them down and feels around in his coat until he finds a rolled up scroll, wax seal already broken. He unrolls it and quickly reads over. "Yes, yes I'm quite sure our appointment was for today.

"Understandable you may not remember, what with your busy schedule. If it's not a good time I completely understand if you need me to return at a later date." He says this, but the poor guy's obviously desperate to keep his appointment with you.

Sense Motive DC 10: Highlight to display spoiler: {Parnell's not being the least bit deceptive about this. He honestly believes he's here on Rill's invitation.}
Perception DC 25: Highlight to display spoiler: {That broken wax seal? It's yours.}

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday October 29th, 2019 4:18:46 PM

Rill relaxes a bit with the man. He looks at the seal and at the "Black Lion" signet ring he and some of the others wear. Same design. Rill was careful to not hand these out to any but those in our party. And he trusts the maker here in town.

Judging from the surprise of everyone at this person's arrival, Rill says, "This is indeed out seal. So, either one of us is sending messages in their sleep, or someone is impersonating us. Let's at least see what we said."

Rill will first cast Detect Magic on the scroll, and if it is magic he will not read it until we determine the nature of the enchantment. Assuming it is in fact not magical, he will open it to see what is says.

--------------------
Sense Motive check vs DC10: Autopass
Perception check vs DC25: Autopass

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Tuesday October 29th, 2019 5:32:51 PM

Terser speaks telepathically to the others through the rings. "We did get awfully toasty at our confirmation. Maybe that included sending some strange missives."

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Tuesday October 29th, 2019 6:32:21 PM

"Aye", Bralin says aloud, in response to Terser.

But, other than that, the dwarf continues to stand still, regard Parnell evenly, and wait.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday October 29th, 2019 7:22:53 PM

Tahni raises an eyebrow at this new development. "Please. Why don't you take a seat while we get to the bottom of this."

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday October 29th, 2019 7:31:43 PM

At the suggestion of impersonation Fang finally gets that no one was actually expecting this guy. She squints at him suspiciously.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27  d20+8=12 ; d20+23=43 ;
Tuesday October 29th, 2019 9:07:23 PM

Sense motive 12 / Perception 43 (nat 20)

Aex senses nothing wrong with the guy and recognises the Black Lions seal as well... she's been here for quite a while now and she cannot remember anyone writing some letter like that...

"Looks like he's an honest man sent here to meet us... unless some one of us actually wrote that letter it looks like someone else was setting Parnell up...

Aex checks to see if Parnell has any other stuff he was carrying... backpack perhaps? What else has he brought to this meeting??

DM Carl - Were we expecting visitors? 
Wednesday October 30th, 2019 1:05:22 AM

Rill relaxes and asks to see the letter. Parnell eagerly hands it over.

Terser wonders if they agreed to something while toasty at their official dragon party. Bralin agrees it's a possibility, but holds off on taking further action.

Tahni invites the man in. Parnell's eyes positively twinkle. "Oh thank you, miss Wyrmrider! You have my word I'll do you and yours proud!" Parnell makes his way in doors and finds an empty seat. "Will this do?" He looks around. "I'll also require a surface to draw on, of course. A small table, perhaps? I'm not picky!"

Fang gets suspicious when she realizes Parnell was not expected.

Aexana senses nothing shifty about Parnell and inspects his belongings. He's already opened the small bag he came with, showing several pieces of charcoal and graphite. The box he carries just contains card stock.

Rill's first action is to cast detect magic on the scroll, and boy howdy does it radiate some strong illusion magic. It's obviously divine in nature. Though he avoids reading anything, he can't help but notice the penmanship on the scroll matches his exactly.


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+31=32 ; d20+12=17 ;
Wednesday October 30th, 2019 7:08:00 AM

Well, by all accounts this Parnell chap seems to be on the level.

"What is it you want to draw, friend?"

At this point it could be anything: plans for a superweapon or portraits of the party.

"Hmmm... portraits of the Dragons? That actually would make sense. I bet it's portraits" she thinks to herself.

--------------------------
Perception: 32 + Arcane Sight + Darkvision + See Invisibility
Sense Motive: 17[/i]

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday October 30th, 2019 8:27:34 AM

Fang always has her axe on her. She puts a hand on it just in case the flustered visitor turns out to be a Red Dragon or something. You never know.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+15=22 ;
Wednesday October 30th, 2019 11:45:25 AM

Parnell seems occupied for the moment.

"There is a very strong illusory magic on this scroll, and it appears to be my handwriting on a scroll I did not pen. We might want to know what the effect is before we actually read it. I'll try to identify it, but I'm not as good at this as Tahni. Tahni - you want to have a look too?"

Rill will use Detect Magic to try to identify the magic on the scroll. (22, so he would identify up to a 7th level spell effect, or a magic item created by a 14th level caster if it's a permenant item.)

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday October 30th, 2019 11:46:46 AM

Also, are there any enchantments or magics on this Parnell guy?

(I think it's nice we were able to find a place for him to sit and color while the adults figure out what's going on here.)

:)

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Wednesday October 30th, 2019 5:38:46 PM

Bralin remains still and silent.

His eyes flick from Rill to Tahni to Parnell, as he awaits results of the spellcaster's investigations.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Wednesday October 30th, 2019 9:36:33 PM

This is not going as it is supposed to go... like Bralin, Aex too eyeballs between Rill, Tahni and Parnell...

"Get beside me Leafy... you never know...", Aex sends to her companion. Leafy shuffles as casual as a plants can shuffle through the room.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+32=43 ;
Wednesday October 30th, 2019 9:58:50 PM

Tahni nods to Rill and has a closer look at the parchment.

Spellcraft check: 43

DM Carl - Were we expecting visitors? 
Wednesday October 30th, 2019 10:58:58 PM

Tahni wonders what it is Parnell is going to draw. Portraits? Probably portraits.

The confused look returns to Parnell's face, but is quickly replaced with a look of sudden understanding. "I think I see what's happened here," he says as he smiles at Rill. "Perhaps Master Rill meant this as a surprise for the rest of you."

With that, he stands and bows deep. "I am Parnell Ragsby, writer of tales, lifelong follower of the exploits of the Dragon Consortium, and proprietor of the official WoldCo Dragon Consortium Trading Card company. With Master Rill's permission, I am here to chronicle the stories of your rise to prominence, and capture your likenesses for our collectibles."

Master Rill did no such thing, of course. At least not that he recalls.

Fang keeps her hand on her axe. Not friendly, but it's a dangerous world out there. Bralin and Jozhur silently keep vigil as well.

Rill takes in Parnell's announcement, checking him out for enchantments of some kind. He's completely magic free.

The scroll doesn't register as a specific spell, but some divine entity has obviously messed around with it. He still avoids reading it, but can't help but notice something's up. The longer he looks at the script, the stranger it seems. After a bit, the words seem to buzz about the page, and wriggle excitedly under his gaze. Rill is aware, quite suddenly, that while the words are shaking and shimmying faster and faster, the world around them moves slower and slower. Tahni appears to be noticing the same as she peeks.

Finally, after much contorting and shifting, the letters on the page literally fly into the air, and then rearrange themselves on paper.

“Hey Heroes!

You all did a really great job shaking me loose from Pantheon! I mean, not that he’s a BAD boss, but he ain’t MY boss, ya know? Anyways, this Parnell guy has got a good heart, and he loves himself some adventurers! He’s been following the consortium heroes for most of his half-elven life. I figured it would be good for all parties involved for you all to meet, and for your good name to get out there a bit more. You can’t let those cocky Iron Dragons get all the new fans, now can ya?”

That Gimp. What a kidder. Just like that, time snaps back to normal.

If Parnell notices Aexana's plant approaching, he doesn't give any indication.

"So!" starts Parnell. "Let's get started!"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday October 31st, 2019 7:41:38 AM

It sounds like Gimp is in a good mood. Nice. It means the party are getting noticed.

"Capture likenesses? Sounds like portraits to me. Mental high five!" Tahni smiles to herself.

She looks about the others. Most have had the chance to rest, refresh and clean-up. Always good to look your best for a portrait however. Tahni will cast a number of Prestidigitation spells to clean up anyone who wants it, paying particular attention to Terser's beard. "Need you to look your best big brother"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Thursday October 31st, 2019 5:06:18 PM

"Thanks, Sis. I was just about to ask. Think I could do with a rebraiding?"

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Thursday October 31st, 2019 5:20:09 PM

Bralin doesn't move.
Not so much as a twitch.
He says nothing.
He thinks nothing.

And yet, he somehow seems more relaxed than he was a moment ago.

The dwarf waits.

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday October 31st, 2019 8:23:41 PM

Fang hesitates, uncertain (did the message from Gimp go to all of us or just Rill and Tahni?)

Jozhur  d20+35=36 ;
Thursday October 31st, 2019 9:29:52 PM

Going to assume the message is passed to all.

Jozhur is less than thrilled with the idea of having his face plastered everywhere. So much for ever beeing discrete without a disguise. He makes himself scarce in the nearest dark corner.

Stealth: 36

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday October 31st, 2019 10:51:09 PM

Rill will cooperate with the picture thing. After all, what could go wrong?

Interview with a Sea Dragon


DM Carl - Were we expecting visitors?  d20+8=22 ;
Friday November 1st, 2019 11:01:24 AM

Tahni congratulates herself on her correct hunch before making sure Terser is portrait-ready. Terser thinks a good re-braiding of his beard is in order.

Parnell thinks this is a good idea. "Oh, absolutely sir! My collectibles are very popular. These images will travel the entire Wold, so be sure to look your best! I have as much time as you need to prepare, so by all means do whatever sprucing up you'd like."

Bralin's aura calms down a bit, though you wouldn't know to look at him. He keeps waiting.

Fang still isn't sure.

OOC: Only Rill and Tahni mentioned they were looking at the scroll. You all being in telepathic communication, it's reasonable to assume they'd have shared with you.

Rill is happy to cooperate. What's the worst that could happen?

Jozhur, on the other hand, is not. He slinks off into the shadows. Parnell has an artist's eye, but it's not keen enough to notice there's one less Dragon in the room. Jozhur notices time slow, then slow some more, then stop. He hears a familiar chuckle before he feels Gimp's weight on his left shoulder. The imp lies on its side, head propped up on one hand. "I know, right? Your whole life you get by on being unseen, then suddenly the whole world thinks they get a part of ya." Gimp sits up, stretching his arms over his tiny head and dangling his feet over Jozhur's shoulder. "Still, kinda goes with the whole Dragon Consortium territory, ya know? You do realize what ya got yourself into, don't ya? People know you, buddy." He suddenly hops up, then puts his hand on Jozhur's cheek and leans casually, other hand out-splayed for dramatic effect. "Welcome to Bonetown, home of the Legendary Sea Dragons! Kids are gonna play with little toys made in your likeness. You're gonna inspire a lot of people, Jozhur, and people need that inspiration." He shrugs. "Maybe Parnell here can work with keeping your face unseen, though. Might be he can draw you in a hooded cloak?"

Gimp floats into the air before he disappears with the parting words, "but maybe you're overestimating how unknown your face is, dude." His smile lingers in the air a few seconds after the rest of him fades away. Time pops back into motion, no one else the wiser anything just happened.

Parnell pulls out a piece of parchment for each member of the party. With impeccable penmanship, he begins writing. He begins with a simple request.

“Alright! First, if I could have each of you state your full name, along with any nicknames or official titles you might be fond of. Also let me know if you are in any Woldian Organizations!” He thinks for a moment, then adds. “Please be sure the nicknames are child appropriate, as they spread them the most. We wouldn’t want anything unsavory coming from the interview, now would we?”

He skips a line, then starts writing again.

“Then, if you could please tell me where you were born, and if you have any strong memories of that place. It’s okay if they aren’t happy ones. You’d be surprised how many adventurers seem to have dark and catastrophic pasts!”


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Friday November 1st, 2019 11:24:45 AM

"Hmmph. I spent most of my youth skipping classes or passed out drunk. I think we can spare the kids those stories. I grew up in the Scab, kicked around the mines for a bit, then the clergy once my birth family kicked me out. No real good memories until Tahni adopted me, and then this lot here.

It's been a while, but some used to call me Wyvern-Slayer. I've still got some bits tied onto my glaive here. And oh, I'm a dues paying member of the WLA."

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday November 1st, 2019 3:59:35 PM

"Huh. Who know that joining the Dragon Consortium would require forms and bureaucracy?"

"But to answer your request, I am Rillett Savenport, though I go by Rill. I was born and raised here in Bonetown. The Savenports run the closest thing Bonetown has to a bank, so my family was wealthy and influential as I was growing up. It was not until later I learned that the "banking" business in a pirate city has a decidedly dark side when loans are not repaid.

"I was originally apprenticed to be a priest of Ffloy. But it seem that Gargul had other plans. With the untimely death of my two brothers, and an unrelated confrontation with the head priest of Gargul here in town, my path was set.

"I currently serve the Lord of Life and Death as an Eye of Gargul, and am also a member of the Woldian League of Adventurers. But I would say my greatest achievement has been acceptance into the Black Lions, and having been privileged to join them on the journey that has brought us all to this point in our lives. These people here are all my closest friends, and have indeed become my family. I owe them my life many times over, and would certainly lay down my life for theirs without hesitation."


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday November 1st, 2019 8:15:51 PM

What started off as an interesting experience has taken a turn. This is starting to sound a lot like opening up to a stranger. How much is she really comfortable in sharing?

"Uh, Tahni Wyrmrider. T-a-h-n-i. W-y-r-m-r-i-d-e-r. Born in the Scab. Member of the Sea Dragons and formerly of the Grim Guard, follower of Queen Maab, and Hero of the Woldian League of Adventurers."

That last part almost sounds a little big-noting, but truth be told, the rank she holds in the WLA is labelled that of 'Hero'.

"The Scab will always be in my heart. Is was the source of many, many painful events" Tahni self-consciously tugs the sleeves of her shirt lower to conceal some visible scars "but also some of the happiest times of my life"

You kind of get the feeling that she intends to speak no more of it.

"Travelling with these, my adopted family, may have saved my life"

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Saturday November 2nd, 2019 9:37:37 AM

Bralin remains motionless, but when Tahni finishes, he obliges the scribe's request.

"I am Bralin Stoneminder, born of the Clan Corregan in the Red Hills. My titles are Sea Dragon, Stone Warden, Officer of the Woldian League, Blooded of the Ice Vein, Sheriff in Cinnamon Valley, Sword of Light, and Crimson Shield.

My childhood was uneventful. Later, as a young warrior, I and my hunting party were waylaid by orcs. I fell into a crevasse, but survived in the heart of the mountain due to sustenance provided me by the gods through the rock itself. I carry as a holy symbol an orb from that Chamber, which I commune with daily."

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday November 2nd, 2019 3:33:38 PM

Once she's fully aware of what is going on Fang is eager to participate. After all she sought out becoming a dragon so she could use her influence to help people on the edges of society. Part of that is getting her face known. When it's her turn she tells him, "My name is Fang. I'm the newest member, joining just before we became Dragons. I was also born in the Scab, and everyone I knew died there. I was alone for years trapped in despair until I found Alemi, and now I act as his priest seeking to heal the Wold of it's sicknesses, whether social or physical."

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Sunday November 3rd, 2019 8:46:50 PM

(sorry for not posting - been quite a week... )

Aexana waits her turn. She's not fond of interviews like this but well... it seems to come with the title...

"I'm Aexana. Born and raised in Plateau City where I have a little shop "Aex's Herbs 'n Spices". Currently Aexana's daughter, Aexiri is in charge of the shop. I was actually considering retirement... after all I'm 73 and look I'm still running around with these youngsters. My plan was to travel the Wold once more and find out if Taurs were to be considered human or animal. Some perhaps would be qualified more like animals but all in all it they are quite civilized. No offence though...
Now when we are done here I am to return home to see how my daughter is doing...


DM Carl - Were we expecting visitors? 
Monday November 4th, 2019 9:20:51 AM

Our heroes speak up, some more eloquently than others. Parnell never once interrupts, but any silence is filled with questions he uses to flesh out the details. He's done these interviews before, and it shows. He's careful not to prod those who obviously aren't comfortable with the whole affair, but spends some time lingering with Fang when she seems excited to participate.

When it's done, he has seven pieces of paper in front of him, though one is blank. Parnell frowns a bit when the introductions stop, then looks around. "Are we missing one? Jozhur, right? Did he have other appointments this morning? Be a shame not to get the whole set finished in one sitting."

He recovers, and his graciousness returns. "Well, hopefully he'll be along shortly. Let's continue. Let't see..." He pulls out a list and scratches off two lines. "You've all already told me which gods you worship, so we'll skip that one. Let's start off with something easy. What would you say is the adventure you're most proud of, and why? Don't be afraid to embellish!"

Jozhur 
Monday November 4th, 2019 10:36:17 AM

Gimp was right, this comes with the whole Dragon Consortium deal. Besides, the Black Lions were already a pretty big deal, at least in this region. He slinks out of the shadows, hoping no one noticed he was hiding.

"Sorry, I was, uh...getting cleaned up a bit." He reaches out to shake Parnell's hand, "Jozhur Derile, or just Jozhur. I'm a member of the WLA. Grew up a bit of a trouble maker, in Harbor City. I wanted to start over and caught a ship to the middle seas." He decides to allow his handsome face to be drawn, people will recognize him regardless.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Monday November 4th, 2019 12:03:44 PM

"I think I'd have to say it was our quest to prevent the rise of Billoopl to Godhood. It was one of my first quests with this crew, and involved learning how to coordinate with the team, and also getting to know myself better."

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday November 4th, 2019 4:19:28 PM

"Aye, battling Biloopl and saving a sentient stone was great.

"But for me, it was the journey to the Ice Vein, and defeating a Ja’Kollu Iss’Wyrm there and releasing Frigga'Isa. Plus, we got Bralin out of the deal, so it was a double bonus."


Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday November 4th, 2019 6:42:20 PM

Bralin nods in thanks at Rill's statement.

"You aided my escape from Ice Vein to a tropical land," he notes, with a twinkle in his eye. "More than fair, I think."

the dwarf turns to Parnell.

"I journeyed with a group called the Swords of Light in Cinnamon Valley for a time," he relays. "There, we came upon a schoolhouse that had partially collapsed into a sinkhole. The teacher, and all of her young students had disappeared into the hole.

We mounted a rescue mission, and followed them into the hole, only to find ourselves transported to a strange land."

The dwarf pauses, thinking of something new.

"I confess, finding myself suddenly transported to a strange land is a remarkably common occurrence.

Regardless, we found ourselves in the land of Koshe Marr. An evil place, ruled by a undead queen and plagued with all manner of foul creatures. The teacher's body we found, torn in two. The children we found unharmed, but lost, and then in the thrall of a vampire.

There were triumphs and tragedy those days. But in the end, we returned all but one safe and unharmed ."

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Monday November 4th, 2019 7:15:03 PM

Aex nods at the mentioning of Biloopl. Yes, stopping him was quite difficult.
Right now she does not add anything else.

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday November 4th, 2019 7:41:24 PM

Fang considers. [b]"The one that I joined the Dragons with, to eliminate an evil cult. I've only been on a few with the group. Before that probably cleansing the Purple Plague of Prague. That was a weird one. How long does it take to make the figures? I'd like to see mine before it goes into mass production."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday November 5th, 2019 1:52:40 AM

Tahni takes a moment to consider the question. There is much she is proud of having accomplished. How do you pick just one?

"If I had to choose, I'd say our journey to Fae Skiemir. That was the test that proved we were worthy of the 'Dragon' title, and the adventure that will always bind us together"

"That I was able to dine alongside Queen Maab and receive her blessing was an added bonus of course"

DM Carl - Were we expecting visitors? 
Tuesday November 5th, 2019 10:55:23 AM

Jozhur accepts his fate and steps forward. Parnell's face beams with delight and he quickly starts writing on the last sheet of paper.

Stories are told. They're told of battling Billoopl, of tragedy in Koshe Marr. They're told of Fae Skiemir and colorful plagues. Parnell captures them all, or at least the short versions. He's likely planing on...embellishing them for narrative's sake before they're published. "Your group's membership seems rather tumultuous, especially for a Dragon Consortium group. Most previous groups I've interviewed started adventuring together as neophytes." He chews his pencil a bit. "I can use that. Sort of a 'The Sea Dragons are the peoples' Dragon Group' thing." He makes little air quotes as he talks. "Yes, this will do nicely."

He grabs a piece of paper from the stack and draws out a rough sketch of the seven of you, surrounded by what you assume to be an adoring public. He frowns, balls up the paper, and tosses it back in his bag. He grabs another sheet, draws the seven of you again, then draws in the public sharing drinks with you in a tavern. He smiles and nods approvingly, then adds the drawing to the collected works already placed on the table.

Fang asks about production times. "Well, I have a device that will allow me to produce copies of our trading cards here today. I'll be leaving a full set with you when I leave. Even if you're not collectors, they'll be worth serious coin in a few years. The figurines take some time, but rest assured a full set will be made available to you each at no cost."

Parnell takes just a moment to finish writing up the stories presented. "This is always my favorite part of these meetings," he continues. "Would that I had time to sit and fully pick your brains regarding the specifics of your adventures, but I understand the value of not overstaying my welcome. Let's move along, shall we?

"The artwork we use for our collectibles often includes famous beasts or monsters slain by our subjects. Do any of you have a particularly memorable creature you've slain? No humanoids, please; WoldCo Collectibles does not seek to glorify the killing of sentient noble or ignoble races, though we acknowledge the necessity."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Tuesday November 5th, 2019 11:01:57 AM

"It may not be particularly exotic, but one of the first monsters I dispatched was a wyvern. It meant a lot to me, since it was one of my first times feeling like a hero. I was protecting a festival of dwarves in the Scab. I still have some of its claws on my glaive here.

I also have some quills from a few of the Bandersnatches we've slain. And a feather from a JubJub bird."

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday November 5th, 2019 12:21:19 PM

Rill will do his best to describe the Ja’Kollu Iss’Wyrm we slew:
An immense white worm with a single circular eye in the center of its head. Wisps of icy fog waft up from between its mandibles.

Then he will help describe Billoopl:
A massive beast, an underwater giant. He is a god, and not only in his own mind. His is powerful beyond your imagination and defeating him is a task only for those who are truly prepared to die. He is vaguely human-shaped with a torso and head but at least fourteen feet tall. Instead of arms, he has absolutely massive lobster claws that hold a trident that is over twelve feet long! Instead of legs, he has the tentacles of an octopus that sway and move as he floats in the water just above the bottom of the sea.


Jozhur 
Tuesday November 5th, 2019 1:15:10 PM

Jozhur smiles, "The People's Dragons, I like it". He also approves of the tavern drawing, very fitting.

With the fight against Biloopl already spoken for, Jozhur recounts their slaying of a sea serpent that was terrorizing the middle seas. "It swallowed Bralin, but he hacked his way out through its throat. And then, after we had slain the thing, Rill preserved it and we stuffed it into the 'Fish's cargo hold! We had to break up the cargo hatch area to fit the serpent through."

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Tuesday November 5th, 2019 6:41:20 PM

Bralin slips a faint chuckle at Jozhur's retelling of the battle with the sea serpent.

The dwarf considers the question.

"In my time in Floating City, we once journeyed into the Crying Wood to recover an artifact. There, we encountered an ancient guardian, some kind of wood golem. It had spears for arms, and a tail of three barbed clubs. It had some kind of invisibility as well, for it seemingly attacked from thin air."

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Tuesday November 5th, 2019 7:54:02 PM

"Argh lad my old memory...", Aex sighswhen asked about renowned monsters they have slain, "I will think about it... "

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday November 5th, 2019 8:21:15 PM

Fang thinks about her answer. "The Fearsome Fungus of Florence. Imagine a scarecrow the size of a tree, but covered in a living fungus that spreads and infects everyone it comes across and a scythe sharp enough to cut stone. Dreadful thing."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday November 6th, 2019 4:13:04 AM

That purple worm in the Scab was a nasty piece of work, as was the magma elemental. Those duergar were as well, but - evil as they might have been - would fall into the humanoid category. The most dangerous foe though was one of the more recent.

"The colossus that we fought in Fae Skiemir was pretty tough. It was very well armored and our spells couldn't get past it's anti-magic field. Still... we prevailed"

DM Carl - Were we expecting visitors? 
Wednesday November 6th, 2019 2:05:25 PM

Terser discusses the first wyvern he killed, and mentions he has some saved parts of wondrous creatures.

"I know people who would pay top dollar for those," Parnell states without looking up from his writing. "Or, if you don't have need of additional wealth, oftentimes such items are donated to charity auctions and the like. Of course, no one would blame you for wanting to hold on to them either."

As Rill describes some of the Sea Dragons' deadlier foes, Parnell quickly produces his drawing instruments and starts sketching. He motions Rill over to check his work as he draws. The speed and quality of the man's artwork is impressive, as is his ability for creating dramatic scenes. When he's finished, the party finds the likenesses he's captured are quite accurate. He's careful to make sure he gets "Ja'Kollus Iss'Wyrm" spelled correctly. "Doesn't exactly roll off the tongue, does it? I don't suppose you still have that trident, do you?"

Jozhur approves of Parnell's idea, and recounts the time a sea serpent swallowed Bralin, illiciting a chuckle from the dwarf. "Why did you go to such lengths to preserve it? Any chance it's still around?"

Bralin describes the wooden guardian they fought in the Crying Woods. "Seems you spend a lot of time fighting creatures much bigger than your average critter," Parnell observes. "Did this guardian have a name? If not, care to name it for me?" He also sketches out the described guardian. The thing towers over the Sea Dragons, half obscured by a mist it seems to be appearing from. There's a blank spot on the bottom, surrounded by an ornate border. No doubt it's reserved for a name.

Aexana comes up blank. Parnell smiles warmly and moves on.

Fang describes the Fearsome Fungus of Florence. "That DOES sound dreadful indeed. Did this fungus have any relation to the Purple Plague of Prague you mentioned? Seems like you've fought your fair share of alliterative evil. What kind of head did this scarecrow have? Pumpkin? Burlap sack?" He sketches the beast out according to Fang's description.

Tahni adds the Colossus of Fae Skiemir to the list. "Anti-magic field? That doesn't sound very fair," Parnell observes as he begins drawing. The result is a gigantic metal humanoid, surrounded by broken weaponry. The Sea Dragons are featured prominently. A beam of energy is erupting from Tahni's hand, only to bounce harmlessly off the Colossus.

Parnell takes a moment to go over all the artwork he created of the monsters you've fought. "I'm keen on accuracy, so please correct any mistakes I've made." There are a few, but he deftly corrects each image until they accurately show your triumphs.

When he's satisfied, he sets the artwork aside and moves the individual biographies he's started back in front of him. "It's important for people to empathize with their heroes, and to do that they need to know you strugle too. With that in mind, I wonder if you wouldn't tell me if there was a time you were unhappy with the outcome of your adventures? Is there something you regret? Something you wish you could do over? Maybe some time you...dare I say...failed?" He looks to Aexana. "You've been rather quiet so far, madam. Might we start with you?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Wednesday November 6th, 2019 6:02:05 PM

"I would speak of the time that I learned to value life, even that of an enemy trying to kill me and my friends. It caused great strife among us for a time.

We must consider our actions carefully. It is so easy to kill, and we must make sure we only do it when needed, to save our lives, or the lives of others. Rill almost has it easy, being tasked as he is to destroy undead and constructs. At least you know you're always doing the right thing disposing of those things."

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday November 6th, 2019 6:39:15 PM

Fang goes into more detail about the scarecrow. At the alteration comment she pauses. "Oh yeah, I guess so. I'm bad with names so I might just remember those two because of how catchy they are. There was a whole thing were I and some fellow priests spent most of a year chasing a priest of Marteous around as he tried to spread all kinds of plagues. Both of those were related to that."

At the question about regrets she grows solemn. "My greatest regret will always be the slaughter of my original tribe. I was a great warrior in it and I sought personal glory in battle against an rival orcish clan. My ambition and bloodlust left an opening that they exploited and everyone I had ever known died. Though without that I may have never found Alemi and become a Dragon I will always carry that pain with me."

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Wednesday November 6th, 2019 7:26:56 PM

"Regrets... I tend to try and live my life without any regrets... sure I regret plummeting to death thinking I could not be hurt while flying. But Gargul himself instructed me to learn from that experience.
I left my friends before the actual fight with Billoopl as I was called for by the Druid Circle.

But perhaps my biggest regret is that we have left behind so many good friends... they could have been here with us... yet of course they have been replaced by so many new friends.

In other words... I never regret things that I've done...


Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Wednesday November 6th, 2019 10:00:42 PM

Bralin's face clouds at Parnell's latest request.

The dwarf clearly has a ready answer, and just as clearly doesn't want to give it.

He simply stares at the biographer for a solid two minutes.
Finally, he sighs heavily.

Bralin reaches into his pack, and pulls out a three inch high statuette of white marble.
It is a masterwork quality likeness of a teen aged, good looking human boy, with wavy hair and a strong chin. He hands it to Parnell for the man's inspection.

"I have spoken of my journey to Koshe Marr, and our recovery of all but one of the school children. His name was Devrin. He was in my care as we made our escape. We found a guide to lead us...but were deceived. The guide was a vampire. And he...turned...the youth."

Bralin takes the statuette back, looks at it for another moment, and places in his pack.

"And so I destroyed him. Devrin."


Jozhur 
Thursday November 7th, 2019 8:51:25 AM

Jozhur nods at Aexana, "My biggest regrets are also the friends who left us over time. Especially Reggie, I had grown rather find of that gal. But, she had found her child, and adventuring on the seas is no good for a mother."

"We kept the serpent to prove we had slain it, and to celebrate and feast on it with everyone in Bonetown."

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday November 7th, 2019 12:59:12 PM

"You ask about regrets and failures. We have had some minor ones. I scared the heck out of some inhabitants in one of the worlds we recently visited by demonstrating magic when I knew it was unknown to them. I regret that a bit. And while we have had occasional failures, there were none yet that we were not able to rectify.

"You are an interesting creature Parnell. You are here under the auspices of creating trading cards, and yet you ask us about organizations and relationships, creatures we have fought, what we are proud of, and of our regrets and failures. Clearly more information that will possibly fit on a trading card.

"So, tell me Parnell Ragsby, is there more to you than meets the eye? You ask the Sea Dragons to bare our souls. Will you allow me to peer into yours as well?"


Rill is asking permission before using his Probe Psyche ability on Parnell. If Parnell says no, he will not do this, but will begin casting a number of divination spells to find out what's really going on here with this most unusual visitor.

---------------------------------------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability to gain insight on the creature. The target may make a Will Save against this ability, at a DC of 25 to resist the effect. If the target passes their save then their alignment is revealed. If the target fails their save the seeker knows their alignment and personality, and gains a +2 Insight bonus to attacks, armor class, and spell DC against the creature. Creatures almost universally view the use of probe psyche as unnerving at best, rude and insulting at worst. NPCs subjected to the power shift their attitude toward the soulseeker by 1d3 steps toward hostile.

DM Carl - Were we expecting visitors? 
Thursday November 7th, 2019 4:37:07 PM

And so our heroes continue their interview with Parnell. Terser speaks of internal strife within the Sea Dragons, stopping Parnell's writing. "Really?" he starts. "Care to elaborate on that?"

Fang mentions the slaughter of his tribe, and his own part in it. Aexana lives a life without regret for her actions, though she does miss old friends. Parnell nods along. "One of the Iron Dragons said something similar when I interviewed them," he starts. "Restlin, a wizard and priest of Wardd. He said he took the loss of an adventuring companion, be it to death or just them moving on, was the hardest part of the life for him."

Bralin doesn't have to think hard about his answer, though it is difficult to get out. Parnell looks up from his writing. "I'd understand if you'd like me to not record that. Not that I'm judging your actions, but that's a stain some who don't understand what difficult choices your and your kind must make would take issue with. I'll leave that up to you."

Parnell's voice has turned dispassionate during this portion of the interview.

Sense motive 25, Highlight to display spoiler: {He's trying to not show any judgement or sympathy, and most assuredly not offering any advice or consolation.}

Jozhur shares Aexana's regret, especially regarding one named Reggie. He also explains the sea serpent was eaten. "Ah, pity. I'd hoped you'd had it preserved. Would have made an excellent backdrop."

Rill has regrets, but they're pretty minor. He's more interested in the person conducting the interview. If he takes issue with Rill's questioning, he hides it perfectly.

"Trading cards and collectibles are my primary product, but not my only one. I also produce biographies, as well as true adventure tales of the Dragon Consortium. All such publications are done with the explicit permission of all persons involved, and fair royalties are paid or donated to a cause of their choosing." He places pen and paper down and sits back in his chair.

"I understand if you wish to confirm this. You may cast your spell. I've also had the pleasure of interviewing all living Dragon Consortium groups; any of them could provide a reference." There is no animosity in his voice as he speaks.

Rill's spell reveals Parnell is LG. He is a precise, neat man with a head for business and the heart of an artist. He appears to be just who he says he is. A grimace crosses his face as the spell does its work. Afterwards, he is just very slightly cooler to Rill.

"If we're satisfied," he continues once he recovers, "let's wrap up the more macabre questioning. Last serious one before we start painting in earnest.

"Death. It follows your kind throughout your careers. I wouldn't be surprised if a few of you had come back in addition to Aexana here. Adventurers of your caliber do not stay dead for long, though. What are your feelings on this? Gargul would deny most requests for another chance on life. Is it fair that adventurers are so often allowed to return to life?

"It's a pointed question, I realize. Maybe you feel trapped? Do you feel you're expected to return to life and endure more hardships so that the rest of us may live in relative peace?"

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday November 7th, 2019 6:49:00 PM

Fang only needs half a moment's consideration to come up with her own answer. "As a healer death and suffering are my enemies. It comes for us all, but I try to stave it off for as many as I can. As a warrior, I also hand out death to those who oppose me. I balance these two halves of myself by always asking this question: Will those I save reduce the suffering of others? Would those I kill increase the suffering of others?

It's never an easy question, and I imagine the gods face similar ones. If Gargul decides that one life returned will prevent the suffering and death of many more then I must have faith in his choice and do my best to ensure it has the desired result. For those he refuses to allow a return of I too must accept that choice and have faith that their time has come. I make similar choices every time I call on my god for healing or swing my axe against evil."


(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Thursday November 7th, 2019 7:02:50 PM

"I'd consider ourselves lucky ones... we died... Gargul invited us back to the Lands of the Living. Perhaps with a minor task to perform. "

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+12=26 ;
Thursday November 7th, 2019 7:30:01 PM

Tahni is somewhat relieved that she wasn't pushed to revisit past failings. It's all that she can do to try and move past them.

"I've never felt expected or burdened to endure hardship in order for the rest of the Wold to live peacefully. I haven't given much thought to it though since we joined the Consortium. Perhaps there are higher expectations of us now?

Regardless, I don't feel trapped. What I do is by choice."


Sense Motive check vs DC25: 26=Pass

Bralin - MikeK - (AC40 T16 F35, HP 251/251)  d20+6=14 ;
Thursday November 7th, 2019 7:52:29 PM

[Sense Motive 14]

"I would prefer not to make the story of Devrin public," Bralin announces, still too busy dealing with his own emotions to pay much attention to Parnell's.
"I would thank you not to publish."

"I have not stood before Gargul," he answers next.

"Yet, it seems the question is directed in error. We ask for our comrades to be returned. I'm sure this happens throughout the Wold. Who Gargul chooses to favor, and why, and why he demands much in return from some while little from others is a question for him."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Friday November 8th, 2019 12:28:48 PM

"Oh, this strife was years ago and long resolved. And it made me a better man. It is best left back there, though not forgotten.

As a recipient of Gargul's favour, I would not think to judge his motives. Access to magic and wealth seem to be requirements for coming back, and adventurers tend to have more access than the common man. That just makes it our duty to make sure that those who don't have those resources are protected. "

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday November 8th, 2019 3:03:35 PM

"As a Soulseeker, I can tell you that death is a part of the natural order, and we are taught to embrace death as the door to rebirth. Sometimes that rebirth sends us back to the same body if Gargul deems it necessary, or perhaps to a new one with the slate wiped clean.

"Is it fair that adventurers return to the same body? I think you are asking the wrong question, friend. The more interesting question is why was it necessary?

"As for death, it is written 'Do not fear death. Fear instead a wasted life.' Live your life, Parnell, such that you will never stand before the Lord of Life and Death wondering if you could have done more with what was given you."


DM Carl - Were we expecting visitors? 
Friday November 8th, 2019 4:29:33 PM

Parnell's question was bound to tweak some noses. Fang, Aexana, and Tahni give well thought out, simple answers.

He nods at Bralin's request for his story not to be recorded. "I always honor such wishes, Master Bralin. I have made no record of the tragedy, though I do thank you for sharing it with me. Having a better understanding of my subjects always translates to a better finished product, in my mind." Bralin states the question should be directed to Gargul. "Ah, were I trying to understand the reasons why some are returned and others not, I surely would seek counsel of his priesthood. My question is regarding your feelings on the matter, though." He does not press the issue further.

Terser decides the particulars of their internal strife should remain in the past. Parnell graciously accepts the response and let's the subject go. He gives his own thoughts on Gargul's favor. "Interesting," Parnell responds. "Though I'd not expect most to think Gargul's mercy can be bought. Not that you were insinuating that, of course. It's usually an unspoken understanding that people who come back are people with means, yet you've chosen to speak it."

Rill turns the question back on Parnell. "Begging your pardon, Master Rill, but my question was not influenced by my personal beliefs on this matter. I've been doing this a long time; I've found how people answer the question says a lot about them. Personally, I'm much more fearful of a world where heroes such as yourself cannot return to make our world safer for all its people."

Parnell takes a moment to gather the papers he's filled with drawings and notes, separating them into one pile for each of you. "There," he says with a smile. "Hard part's over. The last thing I'll need before we progress to capturing your likenesses is a quote from each of you. It's something new I'm trying: a personal quote from each of our Dragon Consortium hero cards accompanying their portrait. Doesn't need to be anything too fanciful, just something memorable you've said in the past that reveals what makes you tick. Or, perhaps just a particularly humorous quip, or an intimidating cry shouted to your enemies. Your call."

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday November 8th, 2019 6:24:30 PM

"oh. Fang was a huge fan of Parnell's work and had read a bunch of it during her quest to become a dragon herself. She had thought a lot about what should be written down on her own journey to becoming a dragon over the years so was ready for his other questions. She was not expecting this question though and is rather stumped. "Um.... can I get back to you next week? ...And can I have your autograph? You're work is what inspired me to pursue becoming a dragon."

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Saturday November 9th, 2019 9:12:33 AM

Bralin blinks at the question.

"Truth be said, 'tis likely I'm best known for not speaking at all", he replies, after some thought.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Saturday November 9th, 2019 8:33:47 PM

Tahni stops to think for a moment. Was there anything particularly memorable or poignant that she had said? Anything she would feel comfortable sharing?

"There was that thing when we disabled the first device of the Tinker:

"Well, we're all still alive and the universe is intact. I'd call that a good start"


Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday November 11th, 2019 1:40:13 AM

"A quote? Well, ordinarily I would offer something like 'Do not fear death. Fear instead a wasted life.' But that seems a little heavy for a trading card, don't you think?

"Instead, let's go with 'Don't mess with us. We have dwarves.'"


Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday November 11th, 2019 9:23:19 AM

Bralin lets out a barking laugh at Rill's quote.

OOC - Awesome.

DM Carl - Were we expecting visitors? 
Monday November 11th, 2019 1:31:49 PM

Fang asks for a rain check. "Of course, Master Fang. I still have to paint your portraits as well, so perhaps something will come to you." Then, Fang asks for his autograph. Parnell looks confused for a moment, then smiles. "In all my years of writing and painting, no one's ever asked that of me." He reaches down into his bag and pulls out a small, hardbound book. "This one is being published next month. It's a story about the Iron Dragons in their earlier careers. They fought off an illithid demigod that was feasting on children. I'm quite proud of it. It was quite a battle, too! Poor Zane...well, you'll see. Wouldn't want to spoil the ending."

He opens the cover and signs it before handing to to Fang. "I hope you enjoy it!"

Bralin isn't one to say much. "Ah, well then. We'll just leave a quote off your card then."

Tahni has a good one, and Parnell records it on the biography he's created of her.

Rill illicits an actual laugh from Bralin with his. Must be a winner!

"If the rest of you think of anything, let me know. In the meantime, time to get painting." With practiced efficency, Parnell sets up a travel sized easel and arranges dozens of small glass bottles of paint. That pack must be very heavy.

"While I'm setting up, any particular scene any of you would like? Most of the other Dragon Consortium cards I've created show their subjects in battle, but that's not a hard rule."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Monday November 11th, 2019 2:33:44 PM

@Rill

/like

"How about something like sailing into the sea spray, off to liberate a slaver of their cargo."

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday November 11th, 2019 5:40:55 PM

(Fang is a WOMAN! Why do I have to keep saying that about my chars XD)

Fang takes the offered book and holds it close to her chest protectively. "I'm glad to be the first then, you should get credit for all the work you do."

She departs to go put it away in a safe place before returning and answering the question about the painting. "I'm both a healer and a warrior and I'd like it to show that somehow. Maybe me healing an injured civilian, the body of a monster off to one side?"

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday November 11th, 2019 5:59:25 PM

Bralin shrugs. He'll defer to the more imaginative on their depiction.

He does send a mental "Aye" in agreement with Terser's thought.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Monday November 11th, 2019 8:31:10 PM

"A quote?" Aex wonders and then says "The meaning of life is to give life meaning..."

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday November 11th, 2019 10:32:50 PM

"Good call Terser. Parnell, be sure to include our ship, the Lionfish."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday November 12th, 2019 7:15:15 AM

"I'd prefer not to be shown in a combat situation if that would be ok. Something peaceful perhaps?"

Jozhur 
Tuesday November 12th, 2019 9:44:54 AM

Jozhur ponders his options, his short life has been quite the adventure so far.

"How about in the sands of the Dirt City arena, facing down the 'champions', a Bandersnatch, Froghemoth, and Vemerak. Maybe include the large crowd, jeering us on."

"As for a quote, how about 'How bad can it be?...That's pretty bad."

DM Carl - Were we expecting visitors? 
Tuesday November 12th, 2019 3:13:06 PM

Parnell jots quick notes on the back of a discarded drawing as the group talks. He doesn't interrupt and offers only "uh huh" and "mm hmm"s to indicate he's listening.

When the ideas stop coming, Parnell speaks up again. "Excellent. Allow me to lay out my ideas for each of you. Please, please do speak up if any of you are unhappy with what I've come up with." He presents a rough sketch for each of you.

Terser stands ready to strike down a swooping wyvern. Parnell has drawn the beast especially large for dramatic effect. Terser's spear is braced against the attack, and various trophies can be seen attached to it. His face is a mask of calmness, though his body is obviously tensed and ready to attack.

Rill's face is partially obscured by a cloak as he walks through an ancient looking room. A crypt, probably. One hand rests on a holy symbol of Gargul that matches his own, the other is outstretched partially, fingers splayed. A burst of energy radiates from him, tearing apart several undead that one assumes were charging him from behind a moment before. His eyes are obscured, but his posture is relaxed. He does not look at the explosion.

Aexana sits in a garden, sipping a cup of tea. Behind her, several assassins have been snared by roots and vines erupting from the ground. They are held aloft, weapons falling from their hands. Several tiny humanoids fly about the assassins, laughing and teasing them. Aexana is obviously enjoying her tea.

Tahni leans against the railings of a ship, assumed to be the Lionfish. A few wispy clouds can be seen in the distance, but it's obviously a sunny, beautiful day. The ship has just hit a swell, causing a spray of sea foam to erupt behind her. She is relaxed and smiling brightly.

Fang, who is obviously a woman, kneels over a wounded soldier. Divine energy flows through her, stitching the solder's wounds. Behind her a huge scarecrow has been chopped to pieces. Fang's greataxe rests nearby, covered with ichor. The look on her face is reassuring as she heals the wounded man.

Jozhur stands in the sands of the Dirt City arena. The rest of the Sea Dragons are fighting various beasts, but are not detailed. The perspective is from partially behind Jozhur, showing only a sliver of his face. A slight smile is on his lips. He is in the middle of stowing his bow and stepping into a shadow; he has partially disappeared from view. Several arrows stick out of the vemerak charging him.

Parnell pauses a moment before he reveals Bralin's. "I admit I had a difficult time with yours, Master Bralin. I do hope you'll like what I've come up with."

Bralin is stepping out from the torn throat of a giant sea serpent. His axe is surrounded by tiny snow flurries and blood has frozen while dripping down it. The look on Bralin's face is resolute, as if this is just another day in the life for him.

Character portraits done, he also lays down two additional sketches showing Billoopl and Ja'Kollu Iss'Wyrm. The Sea Dragons can be seen fighting in both sketches, but they are very small compared to the monsters they fight. The focus is not on them.

He also has one more to show. "I had an idea to make a two-sided card for this last one." He lays down two more pieces of paper. On one, all of you are out to sea on the Lionfish. Bonetown is distantly visible behind you. Jozhur mans the wheel, and all of you are looking forward with some mix of excitement, determination, and happiness. On the other, the Lionfish returns to port with several additional humanoids, including a few sketchy characters in manacles. A large crowd has gathered to see the return.

"There's also your group portrait, which I made earlier." He sits back. "So, thoughts? I assure you I can handle critques. Getting this right is more important to me than my own ego."

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday November 12th, 2019 6:37:35 PM

Rill is impressed. Rill holds out a holy symbol to Gargul made of a strange, grey metal that hangs around his neck and is a bit incongruous to his white robes and gleaming mithral headband..

"Parnell, you have exceeded my expectations. I think you got my image right. Kindly make sure you include this particular holy symbol, though. It appeared in my room when I was called to serve Gargul, and it has never left my possession."

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday November 12th, 2019 6:39:41 PM

Fang looks at the sketch for a long moment. "I love it!" she declares. She does make a few comments to clarify exactly what the previously mentioned evil scarecrow looked like.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Tuesday November 12th, 2019 7:02:22 PM

Bralin examines his portrait.

"Tis very well done," he responds with approval. "Well done, indeed."

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Tuesday November 12th, 2019 7:35:36 PM

Aex needed to look a couple of times to see how exactly Parnell's picture makes sense... then she smiles
"Just minor details perhaps... you could go a bit more lively on the colours... " Aex's hair being all purple pink and her robes a mishmash of vibrant greens...

"So has it come to this... , the little greenmage thinks, "Is this what it means to be 'famous' perhaps?

Feeling quite uncomfortable still with all the attention she casts a smiling eye on everyone's painting.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday November 12th, 2019 9:30:41 PM

Tahni blushes a little. The picture looks to be very flattering.

This man certainly has talent.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Tuesday November 12th, 2019 11:51:39 PM

So long as you change my spear to a glaive, we should be good. And maybe show the festival in the background, to show why I had to slay the beast.

We do get our own copies of these, yes?

Jozhur 
Wednesday November 13th, 2019 8:27:16 AM

Jozhur smiles, and gives Parnell a hearty slap on the shoulder, "These are VERY well done. You are clearly talented. Thank you."

DM Carl - Were we expecting visitors? 
Wednesday November 13th, 2019 11:32:34 AM

Parnell releases a breath he didn't realize he was holding as the Sea Dragons approve of his work. He is very pleased, blushing just a touch.

Rill asks Parnell do his best to capture his personal holy symbol. "Of course, Master Rill. If you'd be so kind as to hold it a moment..." He grabs a blank sheet of paper and a few sticks of graphite and charcoal. In no time, he's produced a perfect drawing of it. "There. I've found many adventurers are not suited to posing for portraits. Modeling is much harder work than some people realize. I like to work from illustrations as much as possible. Rest assured this will be prominently displayed in the finished work."

Fang corrects some details on the scarecrow, which Parnell fixes in real time.

Bralin approves. Parnell releases another breath he didn't realize was still in there.

Aexana no doubt notices the sketch is done in grayscale, but asks that the finished product be vibrant. If she is not wearing her green robes, Parnell asks her to briefly model them for her.

Tahni blushes, but approves.

Terser asks the glaive match his own. "Certainly. Might I be able to sketch it similar to Master Rill's?" He asks a few probing questions to get an idea of the state of the festival when he faced the wyvern. Terser also asks about copies. "Oh yes! I make two copies of each card here. One is a proof I'll use to create more, the other is yours to keep."

Jozhur gives a slap on the shoulder that shakes the slight artist, but Parnell smiles back.

"Thank you. Thank you all. Now, if you'll give me some time and space, I'll get to work on the final copies." From his bag, he produces an ornate wooden box. Both sides open, revealing several rows of small paint bottles, along with an assortment of tiny brushes and knives. From a leather tube attached to the side of the bag, he pulls a wooden contraption out. It's held together by screws and strips of metal. He expertly adjusts and assembles it into a small table-top easel. He opens the metal box containing his card stock, checking each to make sure the corners are still sharp after collecting them earlier. The easel can be adjusted to securely hold the small cards.

Then, he gets to work. Parnell spends hours hunched over the small cards with his tiny tools. His movements are precise, his technique is flawless. It takes time, but when he's finished he has two rows of fourteen cards each. There are seven cards showing our heroes, two group portraits (one double sided, one sharing drinks in a tavern), and monster cards for Billoopl, Ja'Kollu Iss'Wyrm, a bandersnatch, a froghemoth, and the scarecrow Fang described.

Aexana's card stands out due to the bright colors used, but all are of excellent quality. Parnell has taken your requests seriously.

Rill's quote about not messing with dwarves has been placed under Bralin's card, though Rill is credited with saying it. Tahni's quote about being intact is under hers.

"One last thing, then we can wrap this up. You'll notice your cards lack a border." It's true. There's a narrow white border around each of your personal cards. The two sided group portrait has a diamond-colored border. Billoopl's card has a golden one. Ja'Kollu has a silver one. The rest are bronze.

"I produce fewer of each card as the quality of the border increases. This two-sided one will be especially rare. It increases its value significantly. While I reserve the right to assign border colors to your cards, I do like to ask for the group's input before deciding. Three of these cards will be bronze, two silver, one gold, and one diamond." He looks expectantly at the lot of you.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday November 13th, 2019 2:28:28 PM

Rill scratches his short beard, a frown on his face as he shruggs.

"I dunno Parnell - you can do whatever you think works best. Maybe someone else had an opinion. Do you need funding for these borders?"

(Diamond colored? What color is diamond? Do you mean the border is actually covered in diamonds?)

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday November 13th, 2019 6:15:23 PM

Tahni feels a little bad speaking up, however there is one color that stands out to her. "Whilst they all look fantastic, would anyone mind if I had one of the silver borders?"

The color would be fitting given that Queen Maab - Tahni's patron - has been known to appear as a silver dragon. It would be a nice, subtle tribute.

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday November 13th, 2019 6:44:40 PM

Fang shrugs. "I've only just joined. I doubt I'm the most famous or well known of the group and a bronze border will suit me fine."

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Wednesday November 13th, 2019 6:54:06 PM

Bralin nods at Fang's logic.

"I too prefer a bronze border," he volunteers.

With just a bit of a smirk he adds, "and Rill should be diamond, as befits the Captain of The Lionfish."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Wednesday November 13th, 2019 11:46:20 PM

"I was gonna suggest Tahni getting the gold, but I may be a bit biased. It seems silver suits her better anyway.

I'd take the third bronze, as it represents an alloy, made stronger by materials working together, just like the dragons make me stronger."

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Thursday November 14th, 2019 1:06:46 AM

Post did not register... will post this morning

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Thursday November 14th, 2019 4:42:13 AM

Aex listens when everyone takes their pick on the colors...

"Euhm... I claim a support role in the ranks of the Sea Dragons. Using potions and stuff to empower our group. Aided with animals shapes and additional plant support... Sounds like a Bronze role if you ask me. I'm not the boldest nor the most outspoken member of the group. Bronze will attract little attention but it could be a mistake not to mind the bronze characters... their support role could prove powerful.

I don't quite agree with Fang's assessment of her role within this group. Doesn't matter if you joined us last lass... your power has proven invaluable already. The least well known card could hold terrible power yet to be explored... not bronze if you ask me. So I'd like to switch with Fang."




Jozhur 
Thursday November 14th, 2019 7:16:02 PM

Jozhur shrugs, unsure about the significance of the matter at hand. "Rill should probably have the diamond border, being our leader, or figurehead at least."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday November 14th, 2019 7:58:12 PM

Tahni nods in agreement "So Rill has diamond and Jozhur gold?

That then leaves Fang and myself with silver. Terser, Bralin and Aex with bronze.

Is that about right?"


DM Ken: Knock Knock. 
Thursday November 14th, 2019 10:32:59 PM


With a happy clap, Parnell makes his notes. With a large flourish, he finishes and snaps his book shut!

"I cant begin to tell you all how happy you've made me! A new Dragon Group to inspire fans around the globe! Its funny how few requests I get for stuff from the Gold or Platinum Dragons these days..."

He trails off with a smile, clearly reminiscing. Suddenly, he remembers Rills question.

"No sir, no sir. There will be many many, of these printed. We will use artwork to draw and illustrate the borders. All they signify is the rarity.. and eventually the value.. of the cards." As he speaks, Parnell is standing up, gathering his things.

"Really though, you have all been such great characters! Larger than life! Even your dwarfs are more dwarfy than any dwarf who has ever dwarfed!"

He makes his rounds to each of the Sea Dragons, offering his hand.

"I'll have a promo set shipped out to you all. Most heroes keep them as mementos, but to be honest, many trade them for favors. My cards and figures hold a lot of value to collectors, and the ones I'll give you from the first print run will be one of a kind and priceless, to someone who values these sorts of trinkets."

With a big intake a breath, followed by a loud and sudden exhale, he smiles awkwardly. "Unless I can help you all with anything.. I think its about time I take my leave! Thanks so much again!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Friday November 15th, 2019 12:59:14 PM

"Your hands must be tired from all the arting you just did. Feel free to rest a minute, clean up, have some tea and bacon..."

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Friday November 15th, 2019 6:48:07 PM

mmmmm, Bacon

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday November 15th, 2019 6:50:18 PM

Fang seems pleased. "I'll be sure to treasure it. I'm going to have to go look at my own collection now, it's been a while."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+1=2 ;
Friday November 15th, 2019 8:24:48 PM

"It really would be no bother for me to cook something up?"

In fact, she doesn't even wait for a response. Bacon was mentioned and she can already see others start to salivate.

"How many pieces would you like?"

Tahni sets off to the kitchen to get the fire started again. After her last dismal cooking effort, what are the chances she would do the same? How could she possibly ruin bacon?

Untrained Profession cook check: 2! Ha! I foresee many prestidigitation spells in Tahni's cooking future


DM Ken: Knock Knock. 
Saturday November 16th, 2019 2:37:27 AM


Parnell grimaces as he sniffs the air.

"Ah.. that smell.. its bacon is it? Well.. I.."

He looks at the door, then at his watch, and finally at Tahnis eager face.

"Fine then. Who doesn't love a slab of bacon? Two pieces please. And a spot of that cheese? And maybe something to wash it down with, if its not too much trouble."

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Sunday November 17th, 2019 1:04:56 PM

Fang disappears to go look at her old collection and reminiscent. Her smell's good enough to know she probably doesn't want that bacon.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Sunday November 17th, 2019 7:36:02 PM

Aex is actually quite proud about the cards... but she's uncertain how to act about it... what if someone reckognizes them back in plateau city!



Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Sunday November 17th, 2019 7:53:49 PM

Rill continues working on some scrolls he was preparing.

Jozhur 
Monday November 18th, 2019 10:18:50 AM

Jozhur fetches a drink for Parnell, "Juice? Milk? Ale?"

The Chancers Invitational
The Invite


DM Carl - Were we expecting even more visitors? 
Monday November 18th, 2019 1:27:34 PM

Parnell eats. For a slight guy, he can put away quite a bit. He talks about his life and travels as he eats. He may not be an adventurer, but he gets around.

After he's put away a good portion of bacon, cheese, juice, and hopefully some biscuits, he's ready to head out. "Your hospitality is very much appreciated, but I have a lot of work ahead of me getting these ready for production." He makes a slight bow as he takes his leave.

A few seconds after the door closes behind him, a familiar, somewhat high-pitched voice can be heard.

"Parnell! You old coot! Come to memorialize more Dragons, eh? How've you been?" A slight feminine sigh can be heard before the voice continues. "OH! I have something to show you. Hold this basket, would you dear?" A pause. "Right, I'll just put it down for a moment. Look, Parnell! I got Valdor AND Mordrid to sign these cards. I've been holding on to them for years, just in case."

"That's quite splendid, Master Restlin." Yea, that's where that voice is from! "I have collectors who would pay top coin for those."

"Coin I've got, Parnell. I'm holding on these for bragging rights." A throat clears outside. "Dear," comes a feminine voice, "we should bring the Sea Dragons their gift before it goes off in the sun."

"She's right as always, Parnell. Don't be a stranger! I have dozens of stories you haven't heard. Come by anytime!"

There's a knock on your door. Answering it reveals Restlin the Mendicant and Sesha, Matron in waiting of House Avon. Both are members of Hook City's Iron Dragons. Restlin holds a basket filled with fruit from the Southern Continent, as well as a few bottles labeled "Glass Grass".

"Hey folks," starts Restlin. "Brought you some goodies from home." There is a slight vibration from the DC rings you wear, and Sesha's voice fills your mind. "Sorry for the lack of notice, but there's important business to discuss and we have need of subterfuge. May we come in?"

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday November 18th, 2019 1:35:17 PM

Fang, in her room playing with her old cards, hears none of this until Sesha talks to them over the rings. Somewhat confused, she opens the door to her room, sees no one is there, then shrugs and closes it again before going back to what she was doing.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday November 18th, 2019 2:44:14 PM

Rill will simply reply via the ring, "Please come in and be welcome."

Then he will go down to the common room.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Monday November 18th, 2019 6:46:01 PM

Aex is startled when more Dragons appear. She stands up, bows lightly and introduces herself : "Aexiri at your service!

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday November 18th, 2019 7:20:54 PM

Bralin nods in greeting to Restlin and Sesha, and wordlessly moves with the group to the common room.

Once there, he takes up station, standing near (but not against) a wall, and waits.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday November 18th, 2019 8:47:37 PM

"Of course this would be the day to burn the bacon!" Tahni mentally chastises herself for her repeated cooking failures. The day they have a famous painter AND two Iron Dragons come to visit. Yep. That seems about right.

If Sesha wants to use a little subterfuge, that's quite alright with Tahni. Something must be up if the ID are here.

She tries to continue the ruse. Perhaps they are being watched right now?

"A fruit basket. That's very kind of you. It's been some time since we last met. If you have the time, perhaps you'd like to come in for some tea and biscuits?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Monday November 18th, 2019 10:33:29 PM

"Our doors are always open to you. Except between 4 and 5. That's Terser's private time."

Jozhur 
Tuesday November 19th, 2019 8:36:06 AM

Jozhur nods a welcome, expecting this meeting is about business, not breakfast. Shame too, they had just returned home.

DM Carl - Were we expecting even more visitors? 
Tuesday November 19th, 2019 12:06:17 PM

Restlin and Sesha are greeted with a minimum of fanfare. Sesha stares long and hard at Aexana when she announces herself to be at Sesha's service. "We are equals, dear. Don't forget that." She smiles before moving on.

The basket is placed on a table. "This stuff was nearly impossible to get for a while, but now that the Sargrass is back open, it's back on the menu."

Sesha looks around. "We're missing one. Fang, right? Is she here?" Hopefully someone fetches her.

Restlin plops himself down in a chair, "We've been meaning to come pay a visit for a while, but we've had this inter-dimensional scavenger hunt going on that'll probably shake up the Wold's pantheon quite a bit." Sesha accepts a cup of tea and two biscuits. Restlin politely declines, and pulls a lead sheet, a glass rod, a cotton ball, and a vial of powder from his pack. From a fancy looking quiver on his back, he pulls a simple rod.

The two make small talk for 10 minutes as Restlin completes some sort of ritual. Spellcraft DC20, Highlight to display spoiler: {Restlin is casting Mage's Private Sanctum using a silent spell metamagic rod.}.

When he's finished, all sound from the world outside abruptly stops. "Fine spell, that. If you've got about 12,000 gold worth of diamond dust lying around, you can make it permanent, too."

Sesha ignores him and gets to business. "You've heard of the Chancer's Guild, yes?" Knowledge, Local DC 15, Highlight to display spoiler: {The Chancers guild are an organized group of playboys, adventurers, and risk takers who value both money and exhilarating experiences in great measure. They are known for holding lavish balls and tournaments, and usually some manner of excitement is expected at each event.} "This invitation was sent to the Dragon Consortium last week."

On cue, Restlin unfurls a scroll and reads. "The Chancers Guild is pleased to announce the upcoming Twelfth Annual Chancers Invitational! In honor of the recent promotion of two new adventuring groups to your ranks, The Dragon Consortium is hereby offered the opportunity to compete in a competition of skill, sorcery, and martial ability! The competition will be held at the exotic Dragon Bay on blah blah blah, you get the point." He hands the scroll to Rill.

"The Consortium's diviners got their hands on it and predicted great woe would result from this competition," continues Sesha. "They were also quite specific that the invitation was meant to reach the Sea Dragons."

Rill is free to look at the invitation. The start date for the competition is roughly a month away, including travel time.*

*This is primarily to give you lot time to craft and take care of any personal business that Parnell's visit may have preempted. It can be hand-waved away if you have nothing to take care of.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Tuesday November 19th, 2019 5:30:38 PM

As Sesha puts Aex as her equal the little Greenmage shuffles her feet a little... it still feels strange to her but well it is as it is. She simply nods at Sesha to state she understood what she meant... time for being small and humble is over.

"Ooo a ball!", Aex says with exitement, "It's been a while since I last went dancing! Sounds fun!!"

And then she hears the rest of Sesha's information. It suddenly sounds a lot less inviting...

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday November 19th, 2019 5:59:58 PM

Perhaps a permanent Mage's Sanctum wouldn't be a bad idea? The party sure are getting more visitors now days.

Tahni has a few questions though she's not sure that Restlin or Sesha will have the answers. "Any ideas on who else has been invited? Why the secrecy in delivering this to us?"

------------------------
Spellcraft check vs DC20: Autopass
Knowl Local check vs DC15: Autopass


Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday November 19th, 2019 6:53:12 PM

Fang eventually gets the memo of company, either from someone telling her or her hearing voices that suddenly stop, and meanders on downstairs. "What's going on, we have company?"

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Tuesday November 19th, 2019 7:08:01 PM

Bralin glances at Fang, and replies,

"The Chancer's Guild has invited us to take part in some competition that the Dragon Consortium divines will bring great woe."

The dwarf looks around the room.

"I have no knowledge of this Chancer's Guild," he states.
And then, after a bit of thought, he follows up with, "Should the competition bring woe, does the Consortium intend for us to compete, or to force the Guild to cancel it?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Tuesday November 19th, 2019 8:47:30 PM

"What have the past contests been like? Any idea of the terms of the competition? I don't imagine they mean them to be battles to the death. But woe may mean someone is plotting to rig the contests against us, in a fatal way perhaps."

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday November 19th, 2019 10:57:50 PM

Rill looks at Terser. "4 to 5 is Terser's private time? Wha ... nevermind."

Looking at the scroll handed to him, Rill listens to the predictions of doom.

"I've never heard of a Chancellor's Club, but if your experts are saying our participation spells woe for the Wold, well, I think I can speak for all of us that we choose to NOT participate in this doom. There we just saved the Wold from doom!

"Hey, you said there are two new Dragon Consortium groups? Who's the other one?"




DM Carl - Were we expecting even more visitors? 
Wednesday November 20th, 2019 2:03:26 PM

Aexana is briefly excited about going dancing before realizing it's not that kind of invitational. "Actually," starts Sesha, "it's likely there will be some sort of mixer before the competition starts. The Chancers are known for extravagance."

Tahni ponders the guest list and why so much secrecy is involved. "Other adventuring groups, mostly." answers Restlin. "The Invitational doesn't get a lot of respect from more serious groups. You won't see the Mailed Fist or Star Mages there. We figured that invitation was just them trying to lend the Consortium's status to their little contest."

Sesha speaks up. "The secrecy is for your benefit. There's more to this event than meets the eye. Divination is not an exact science." She pauses and glares as Restlin snorts a little at this comment. "BUT, I was able to determine the paths you've taken as a collective group intersect with this event. We didn't want to ask you to participate without being aware, but didn't want to take away your ability to feign ignorance."

Fang meanders down and gets caught up by Bralin. He asks about the Consortium's intentions.

"Your call," answers Restlin.

"True," replies Sesha. "But we've determined ignoring the invitation leads to much greater woe in the near future."

"We also don't like to act as the Wold's police force," chimes in Restlin. "We make some folks uneasy. If the Dragon Consortium decided we were going to start acting as a world government, few could stop us. Unilaterally canceling the Invitational would furrow some brows."

Terser asks about past contests. "Oh, they're fun to watch," answers Restlin. "The prize money's enough to bring in some heavy hitters, even if the more serious-minded groups avoid it. There's a field in place that does a good job of preventing accidental deaths, and actively trying to kill another contestant is grounds for immediate disqualification."

"Plus,"
Sesha adds, "If you were being set up to be murdered, I doubt the assassins would do so in a place where such death-prevention mechanisms were in place. You're involved in all this, but that doesn't mean it's a trap for you specifically."

Rill saves the world by not attending. Restlin laughs. "Man after my own heart. Simple answer's usually the right one, yea? Not this time, though. Something's trying to get your attention, and Sesha here says ignoring it doesn't make it go away."

"Far as I can tell," Sesha continues. "Whoever's behind this will likely escalate things further to get your attention. People will die. We hope to avoid that by asking you to confront this early in the game, in a place where death is actively prevented."

Rill also asks about the other new Dragon group.

"That would be us," Sesha answers. "There was not a new Dragon Consortium group for many, many years before we were invited. There were a group of surface drow like myself who were, but...well, that's a touchy subject for some. Best to let that sleeping dog lie."

"And the other Dragon Consortium groups were bearing the weight of the whole organization for a long time. Poor Valdor needs a break. They're looking to the Iron Dragons and Sea Dragons to step up and be the face for the whole Consortium. If only there was some public competition where everyone could see our newest members show what they're capable of, right love?"

Sesha sighs. "Don't be cute, dear. It's unbecoming." She turns back to the assembled Sea Dragons. "He's not wrong, though." Restlin gives a self-satisfied smile, but says nothing.

"It's up to you folks, though," he says. "We're just here to make you aware of a thing."

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Wednesday November 20th, 2019 5:11:26 PM

With the story being told back and forth by Restlin and Sesha, Aexana has some trouble following it all. She did catch some highlights like 'People will die', 'Prize money' up to 'ignoring the invitation leads to much greater woe in the near future'...

"Hearing all this it seems we have little options... you say it's our call but I'm thinking our call has already been made hasn't it?!"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday November 20th, 2019 5:59:26 PM

"All part of being a hero" Tahni smiles and then turns to Sesha "Any suggested preparations or idea on what we might expect?"

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Wednesday November 20th, 2019 6:17:21 PM

Bralin nods.

"Aye. We go."

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday November 20th, 2019 8:04:00 PM

Fang shrugs. "Seems straightforward enough. Enter contest, win contest, draw attention of whatever will cause bad things latter so we can deal with it."

Jozhur  d20+9=24 ;
Wednesday November 20th, 2019 10:30:58 PM

"The Chancer's Guild? Sounds like a party." Jozhur ponders a moment, "Do we really intend to go if it has been divined that bad things will come of it? A grand tournament sounds great, but but if some awful thing is sure to happen, why bother?"

DM Carl - Were we expecting even more visitors? 
Thursday November 21st, 2019 2:23:49 PM

Sesha narrows her eyes just slightly at Aexana. "No," she starts. "Your call has not been made. You are free to ignore this situation. Millions of people every day ignore dangerous situations and fail to protect each other. You're free to be one of them." Youch...

Restlin wisely keeps his mouth shut for once.

Bralin, Fang, and Tahni agree this is something they should investigate. Tahni asks about preparations or what to expect.

"Can't say I've ever been to a Chancers Invitational," answers Restlin. "You're going in blind against something hidden from our most powerful diviners. That alone says it's something powerful. If it were me...well, if it were me I'd just walk up and see what happens. If I wasn't me, I might want to make I had my detectivin' cap on." He taps a crimson and gold top hat he hasn't taken off. If one were to inspect it closely, they'd find it to be a modified headband of vast intellect.

"Still, you'll be expected to participate in the competitions. Give them the flyer, dear," she says without looking up from the tea cup she starts drinking from. Restlin reaches into a pocket on the inside of his jacket and retrieves a folded piece of painted parchment. He unfolds it and places it on the table for everyone to see.

A large green and blue sea dragon looms out of choppy waters, battling four or five groups of adventurers who wield a colorful array of flaming weapons and flashing spells. The words embossed over the picture detail an invitational event, hosting the most talented adventurers across the world, who are gathering to compete in four events. There are four events detailed on the flyer.

The Skills Challenge: “Come try your luck in our Chancers Gauntlet! Teams will work together to make their way through a gauntlet of combat, traps, and obstacles, aiming for the best time. This is a high risk challenge that only allows the use of mundane items! Skills and spells are okay!” Teams of three.

The Martial Challenge: “No wands, scrolls, staffs, potions, or spells here! Just tactical martial combat in various combat settings! Magical weapons, armor, and wondrous items that do not cast spells are allowed.” Solo combat.

The Magical Challenge: “Magic is the only form of combat allowed in this electrifying event! Teams will battle using only magical prowess. Melee combat is disallowed between participants, though summoned monsters may directly attack, and be attacked, by participants. No magical skill required to enter.” Teams of two.

The Grand Tournament: “Large Teams will fight against one another, looking to take home the grand prize of 1,000,000 gold pieces! Anything goes, except outside help from the stands!”

Please note: Great personal risk is assumed. While magic and artifacts will be in place to prevent anyone from actually dying, no one's safety is guaranteed and the Chancers are not liable for injury or death.


"Participating requires a team be fielded for each challenge," Sesha offers. "A letter accompanied this invitation. It offered the opportunity for any team from the Dragon Consortium that was participating to choose the size of the final tournament. That decision will be passed on to you, of course."

"You'll need to decide up front who will be in what challenge, though." Restlin reaches back into the same pocket and pulls out an envelope. He opens it to reveal a small, thick square of paper. "Here's your RSVP form. There's places to put the names of who's participating in what. Not sure why they're doing it that way, but it's their Invitational."

There is a small note on the bottom of the card: Substitutions are not allowed during challenges. Any attempts to do so will result in disqualification.

Jozhur wonders why they'd go if bad things will come of it. "Our divination showed woe for attending the tournament, but greater woe for not attending," answers Sesha. "You have the invitation. Feel free to perform your own divination. Your proximity to all this may afford you insights we missed."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday November 21st, 2019 4:55:56 PM

"So three for the skills one, solo for martial, and two for the magic. Does anyone have any preferences?"

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Thursday November 21st, 2019 6:42:51 PM

Aex never liked being the centre of attention so by shuffling slowly towards the back of the group she hoped to avoid participating in the tests. And if the time comes to select something after all, Aex will probably consider the Magical challenge.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Thursday November 21st, 2019 7:06:07 PM

"Martial," Bralin instantly responds to Tahni.

The dwarf considers.
"Should we select Fang or Terser for the martial combat, I would likely fare better with the obstacles and combat of the skills competition than the magic."

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday November 21st, 2019 7:24:42 PM

Fang hesitates. "My gut feeling is marshal for myself, but without my god empowering me I might not be the best choice. If no one else thinks they're more qualified I'll do it, else put me down for the skills challenge; my flexibility may help there. Or none, since it looks like 3 of us have to sit out."

DM Ken: Sesha 
Thursday November 21st, 2019 7:36:42 PM


Sesha sighs, then points out what might be a misconception.

"Please be aware, you can enter into multiple events. And more than one of you can compete in a given field. There's no reason Bralin and Fang couldn't both enter the martial tournament, they'd just fight through each other at some point."

She thinks for a second, then adds.

"The tournament is going to span many days. The events aren't all at the same time."

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday November 22nd, 2019 1:45:21 AM

You are free to ignore this situation. Millions of people every day ignore dangerous situations and fail to protect each other. You're free to be one of them. Rill sees Aex back away from these Iron Dragons. He has little patience for anyone belittling Aexana, or any of his friends for that matter.

"Restlin and Sesha, you are kind to come here personally and share with us what you know about this event. Thank you for your gifts from the Sargrass. I remain confident that we can discuss this without you questioning the integrity or resolve of a Sea Dragon. To use Sesha's words, it's unbecoming. So let's get some glasses so we can enjoy this Grass Glass together and perhaps start over.

"Can we have two teams in a particular challenge? For instance, can we have two teams of two particate in the magical challenge, or two teams of three each attempt the skills challenge?

"Can we have some time to discuss this over the next few days?"


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Friday November 22nd, 2019 8:51:05 AM

"I don't think I'd be much use in the skill challenge. But I can scrap with the best of them, so martial is good for me. I would guess that we can all enter the group challenge together.

Jozhur, Fang, and Tahni could probably clean up in the skills challenge."

DM Carl - Were we expecting even more visitors? 
Friday November 22nd, 2019 2:37:55 PM

Aexana hoped to avoid the limelight, ignoring Sesha's slight. Rill is less inclined to let it go, suggesting a drink and kinder words be used.

"My aim was not to impugn anyone's integrity, but to point out that you were...masters of your own fate. You are not being ordered to attend this event. We discovered a situation that involves you and brought it to your attention. Nothing more," Sesha replies coolly.

In the meantime, Restlin's already used his silent metamagic wand and a small sphere of glass to create 9 small glass tumblers. He's already pouring the liqueur into them before he chimes in. "We're a plain-speaking, confrontational bunch, Rill. It works for us, but we've angered our share of folks. My old buddy Kyan got us thrown in Hook City's jail for a few days once. True story, but it's not the time for telling it." This last statement raises Sesha's eyebrow a bit. He hands Rill and Aexana a glass first before passing out the rest.

A few more questions are asked of your guests. "You are able to field multiple teams for any challenge," Sesha replies to Rill, "but know that you'll face each other during the competition."

"As for a few days, probably? Most likely the Chancers want you there much more than you yourselves want to be. I doubt they'd even mention if you took a few days to discuss."

The Invitational beings 30 days from today* and is held on someplace called Ironfaith Island in Dragons Bay.

Knowledge, Geography DC 15, Highlight to display spoiler: {Dragons Bay is a series of small and medium sized islands between Yrth (the northern continent) and the South Continent.}

Knowledge, Geography DC 25, Highlight to display spoiler: {Ironfaith island is a medium sized island, known for its ferocious population of dire animals, and the Order of Domi, a group of monks who wrestle them for fun.}

Restlin and Sesha are happy to answer any further questions while the Grass Glass liqueur is imbibed, but take their leave once finished. "Wish our first visit could have been for something more pleasant than impending woe, but such is life in the Consortium," says Restlin before they exit the confines of the Private Sanctum spell. He offers Sesha an arm as they exit.

*The 30 days is to make sure you have time to craft, shop, pursue some personal roleplay, and arrange travel (though the Lionfish is more than capable of handling the journey). You can also feel free to do any homework on the Chancers or perform your own divination, but that's up to you lot.

What Ken and I will need is a final list of who's doing what event.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday November 22nd, 2019 5:23:39 PM

Rill inclines his head respectfully at the explanations from Sesha and Restlin. Everything's a lesson, and Rill will take this as a personal reminder to use care in how he treats other adventuring groups if we are called upon to visit them in the future.

"Shesha and Restlin - Aside from being a bit defensive, I am very appreciative that both of you took the time and effort to visit us and answer our questions about this event. Now, if both the Iron Dragons and the Sea Dragons are invited, does this mean we will be fighting against you in these challenges? I would not look forward to that.

"How may we remit our response once we have this figured out?"


(I'll start an email thread for discussion.)

Fang (Mitch) HP: 152/203 (236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday November 22nd, 2019 8:17:30 PM

Fang looks confused. "When did they say the Iron Dragons were invited? I thought it was just us. Anyways, sign me up for skills I guess, I'll prepare a wide selection of spells and can hopefully provide any muscle needed. Can also help with any religious riddles or wilderness if it comes up."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday November 22nd, 2019 8:51:28 PM

Tahni asks a few clarifying questions to help get the party better plan the teams:

"In terms of the martial and magical events, will teams be paired off to face each other 1-on-1 or will it be a more open style, where all teams are put into an arena of sorts and fight it out at the same time?

For the skills challenge, do you think bonded items would be allowed in or would they be prohibited by the 'no magical item' rule. It's a lot harder to cast spells without one."


--------------------
Knowl Geography vs DC15 and DC25: Autopass. Tahni will share with the others what she has learned from the spoiler text

DM Ken: Sesha 
Friday November 22nd, 2019 11:24:56 PM


"The bouts will be team vs team in an elimination tournament tree. I think a bonded item might not be allowed. In that particular case, they would be testing your concentration I suppose. I bought a Vediks headband for that very thing, but for different reasons."

Sesha considers Rill. He was direct, not impolite, and spoke his mind. She had no qualms with that sort of person, so she lets the issue of them being defensive rest. Perhaps they were.

"Also, the consortium was asked to send a team. The diviners told us they wanted you to go, because reasons only they know and many they cannot explain, and so here we are. If any Iron Dragons attend, it will be as spectators only, and we may be too busy for that even. There will be no bout of dragons versus dragons, Master Rill."

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Saturday November 23rd, 2019 9:03:42 AM

Bralin nods wordlessly again in response to Tahni's update on the geography.

The thought of living somewhere for the purpose of wrestling dire creatures is intriguing. Mayhap, upon retirement...

The dwarf's thoughts return to the present.

"I will sign up for the Martial competition," he restates.

"Should any wish to take part in a second team for skills or spells, I would be willing to join. Mayhap an unexpected combination in those competitions would prove out."

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d8=4 ; d12=5 ;
Saturday November 23rd, 2019 3:52:21 PM

(Rolling HP, updating header. Aperently forgot to do anything other than give Fang new spells last time she leveled XD)

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Sunday November 24th, 2019 5:08:30 PM

Aex nods at Restlin as he hands her the glass tumbler. Savoring the liquor she listens to the conversation.

"30 days... good. That does leave me plenty of time to brew whatever each of you think could be useful. As for the trials... guess the magical has my name on it. I would be a joke if I were to enter the martial...

or?"
, Aex takes a longer sip

"Wait... what if one of our mages would join the marital challenges aiding our brawlers with spells?!? A warrior could put me down in no time... if he could reach me flying around invisibly... but he'd have a lightning up the lower end of his back before he spotted me...

Must we see each conquest so narrowly to our own skills?? "


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday November 25th, 2019 4:05:31 AM

"It's a good idea Aex, but I think the rules mentioned no wands, scrolls, staffs, potions, or spells in the martial competition"

"The supernatural ability to change forms, however, might be allowed. That could be interesting."

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Monday November 25th, 2019 5:16:53 AM

"Yuk... never been good in following rules... I always pretend to didn't read them :-) "

Jozhur 
Monday November 25th, 2019 12:08:32 PM

Jozhur volunteers for the skills event, it seems right up his alley. He will also gladly fight in the big melee.

DM Carl - So, now what? 
Monday November 25th, 2019 2:00:53 PM

Rill gives his thanks to the two Iron Dragons, asking if they'll be there as well.

Restlin smiles a little sadly. "Honestly Rill, I'd really love to go. No foolin', for serious, I think it would be a hoot. Can't make it, though. Mostly because our presence doesn't dictate whether anything bad happens or not, and Gargul's given us a nigh-impossible task that's taking all our time right now."

He also asks how they can RSVP. "I'd think a place like this had a local Chancers chapter," answers Sesha*.

Fang thought it was just them at this thing. Her hunch turns out to be right when Restlin speaks up.

Tahni knows where Dragons Bay is, and it's not, in fact between the Northern and Southern Continents. It's off the coast of New Elenna near The Scab.

OOC: We were originally going to have this thing in the Vague Lands, but Jerry said no. We missed that edit when revising the module. I got copy/paste happy.

Aexana figures she'll have time to brew before the trip. Wondering if she can somehow aid her companions in their own trials. Afterall, is it really magic if she just distills them from plants? Yea, it probably is.

Many of the Sea Dragons start volunteering or discussing which roles to play.

In the meantime, your visitors have departed, and you're free to prepare as you see fit. It will take 22 days to sail the Lionfish there, assuming perfect conditions. It's doable, but maybe you'd rather teleport? Totally up to our heroes.

There's also the matter of finishing the roster and RSVPing.

*It's reasonable that some of you have never heard of the Chancers. It's very unlikely any of your characters haven't, with the possible exception of Fang. Making themselves known is part of their shtick. It's also likely you'll find a presence in Bonetown (read: you will).

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Monday November 25th, 2019 4:51:31 PM

22 days at sea doesn't sound so bad now does it? 22 days of peace and quiet of the ocean... 22 days of staring at the horizon... swimming round the boat with the other dolphins... feeling the cool breeze through her feathers as she joins the other birds... who wouldn't prefer that over plain cold teleport...

All in favour raise your hand...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Monday November 25th, 2019 6:19:57 PM

Terser favours a long voyage as well, though he chimes in that they should leave in 5 days or less, to give them some time to check out the area prior to the competition. And maybe check out the dire animal zoo.

He'll join the second skills team if necessary. If it comes down to it, he can yell anything into submission.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday November 25th, 2019 7:57:15 PM

Bralin doesn't raise his hand, but says nothing. He has joined a group of sailors, 'tis only natural they wish to sail.

The dwarf reiterates the teams he's heard:

Martial (one person)
Bralin
Fang?

Skills (three people)
Jozhur, Fang, and Tahni
Bralin, Terser and ??

Magical (two people)
Aex and ???

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday November 25th, 2019 8:09:42 PM

(can 1 person enter multiple events, IE fang doing martial and skills?)

Fang is used to doing things on her own or with other priests. The idea they could just teleport there doesn't even occur to her and she's already going over her preparations in her head for the long journey. Food, but the experience crew will handle that. Clothes... should she take that really nice dress Restlin gave her? Yeah she probably should. She should really get more nice things, as comfortable as well-worn hides are she's a dragon now, she needs to be ready to speak at events and represent the group. Maybe Restlin would be up for a shopping trip, she's never really dressed up in anything other than skins or priest robes before...

She resolves to pull him aside to ask as soon as they're done talking, surely he could spare an hour or three.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday November 25th, 2019 11:22:56 PM

Rill gets to work on some scrolls.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday November 26th, 2019 5:30:43 AM

Tahni volunteers for the magical challenge. Her knowledge of arcane spells might prove useful, and would partner well with all those druid-y spells that Aex knows.

She goes to see Tula to give her the headsup that the Lionfish will be heading out shortly and to make preparations.



DM Carl - So, now what? 
Tuesday November 26th, 2019 2:39:31 PM

Aexana thinks a relaxing 4+ weeks at sea sounds delightful, and the rest of our heroes seem to agree (or at least choose not to disagree).

Bralin starts making a list. Fang wonders if she can join more than one, then remembers Sesha specifically said that was allowed. She did mention it would entail you possibly competing against each other.

Then Fang wonders what she'll wear. She calls after Restlin before he has a chance to teleport himself and Sesha away.

"Shopping trip? Dear, I've never said no to a shopping trip." He looks around. "Though, Bonetown probably doesn't have as much to offer as Hook City. Come along if you'd like. You'll need to hold Sesha's hand." One of Restlin's arms is around Sesha's shoulder, and the other will be needed to cast his spell. "I'll bring you back when we're done." Sesha wordlessly offers a hand, but gives a friendly vibe.

Assuming she goes along, what happens next is a whirlwind. Restlin teleports the three of them to the Iron Tower in Hook City. Sesha stays behind as Restlin happily takes Fang through the market located on the bridge where Hook City gets it's namesake. Four enormous hooks hang silently in the air, and the bridge is tethered to them via an absolute mess of cables, chains, ropes, etc. "Not even I know how they stay up there," comments Restlin. He guides Fang away from racks of dresses. "We're Dragons, dear. Let's get you something bespoke." He doesn't explain what that means, but it involves looking at a lot of fabric and taking a lot of measurements. It also means they'll take some time to make. "I'll deliver these when they're ready. Should be in time to have them before your trip." He puts the order on his account, having moved past a point where such expenses are worth considering.

OOC: I'll leave the dress descriptions to Mitch, should he want to indulge in such a thing.

After they're done, he guides Fang through the crowded city streets. Restlin gets some attention, but mostly folks are used to seeing him out. He keeps a very public face. He stops by the temple of Wardd to introduce Fang and drop off a few goodies found on his last adventure. "Hoarding lucky finds is against our ethos here. Someone can no doubt use this stuff."

Their adventure over, Fang's invited to stay for dinner to meet the rest of the Iron Dragons before Restlin takes her back home.

OOC: Might have gone a bit nuts with all that, but it was fun.

Meanwhile, Rill's gotten to work preparing some scrolls for the coming adventure, and Tahni's set the Lionfish's crew in motion to get her ready for an extended journey.


(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Tuesday November 26th, 2019 5:18:20 PM

Aex is a little befuddled no one seems to object the long sailing trip...

"Euhm... folks... I was just kidding about spending 20 days at sea... as much as I would really enjoy that I seriously doubt we have that much time to spare at this very moment. But if you all seem to be up for such a voyage I'll be more than happy to go along! "

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Tuesday November 26th, 2019 6:10:49 PM

"Hey guys. Think any of this artwork will do as a sigil for the Sea Dragons? I was thinking of ordering a couple of tabards. One with our old flag from the Lionfish, and another with our new symbol. That should present as fancy enough over my regular armor."

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday November 26th, 2019 7:56:04 PM

Fang is a little intimidated at the giant shopping crowd being not used to such things. She submits to the measuring dutifully, though a little surprised since Restlin had hers already for the last dress. Then again, different tailors so it's no surprise they'd want to do it themselves even if Restlin had kept her measurements. She really knows nothing about dresses and finery so is only able to provide a few favorite colors as guidance for whatever she ends up getting. She of course accepts the invite to eat with her fellow dragons.

DM Carl - So, now what? 
Wednesday November 27th, 2019 3:29:13 PM

Turns out Aexana was only fooling. She had everyone fooled, though, including your DM. Hopefully she'll let Tahni know before she gets everything set up.

Terser has been working on a new logo. OOC: Is there an actual logo for everyone to see?

Fang takes in the experience. The professionals Restlin takes her to are able to coax her preferences out; they've been doing this a long time. She has a nice meal.

Not much going on, otherwise. Maybe there's a holiday going on somewhere that's taking everyone's attention?

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Wednesday November 27th, 2019 4:36:01 PM

With open mouth Aex now observes her friends preparing for the boat trip... eyeballing Leafy and lifting her shoulders she as well begins to prepare. Herbs... she needs a lot of herbs... after all... no herbs growing on the water. She will see what is to be found deep below the surface though. Perhaps some rare seaweeds grow there...

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Wednesday November 27th, 2019 7:23:10 PM

"I would prefer to teleport," Bralin responds to Aex.

Bralin updates his list to take in Fang's and Tahni's response.

Martial (one person)
Bralin
Fang

Skills (three people)
Jozhur, Fang, and Tahni
Bralin, Terser and ??

Magical (two people)
Aex and Tahni

The dwarf stares pointedly at Rill........

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday November 27th, 2019 7:51:05 PM

"Uh, sorry folks. I thought it was serious that we were teleporting so didn't ask any further information from Sesha and Restlin. Without a detailed description of the place we're going I'm afraid my teleport spell won't work. Sorry, that one's on me. I could cast some divination spells to get a better look of the place and then try if we really don't want to sail?"

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday November 28th, 2019 12:26:55 AM

Rill replies to Bralin's pointed stare.

"Very well Bralin, I would be happy to join you and Terser in a skills challenge, though I my skills are either magical or social. Since we cannot use items, I will be limited in what I bring to the table on this one, but I can focus my spell choices is ways that should help us out. And beside, since you made me an honorary dwarf, how could I say no?"

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday November 28th, 2019 12:29:11 AM

"As for getting there, I think we should sail. After all, we are the Sea Dragons. I'll check in with Tula to make sure she has our ship ready."

Rill will go down to the Lionfish and check in with our First Mate Tula to make sure she has things in order. He lets her know we will be making a several week voyage, and while Rill can provide food for the voyage, Rill asks Tula to lay in some additional food stuffs to supplement the rather bland food he can create. He also lets her know the cost of such additional food is no object.

Jozhur 
Thursday November 28th, 2019 1:14:27 AM

Jozhur shrugs, he wouldn't mind sailing and has little to attend to in Bonetown.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday November 28th, 2019 7:17:12 AM

Tahni is relieved that the consensus is to go for a sail. It will be nice to have some down time and a chance to enjoy the open air.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday November 28th, 2019 8:26:21 AM

Fang gathers her things and is soon ready to go. She makes sure to pack all her new clothes (rather than describing anything now I'll just use this as an excuse to make up new clothes for her anytime nice clothes are needed)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Thursday November 28th, 2019 12:22:30 PM

Terser adds that he'll certainly take part in the solo martial challenge as well.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Thursday November 28th, 2019 5:00:30 PM

Sailing it is! Aex says rather cheerfully. She's looking forward to go diving with the dolphins...

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Thursday November 28th, 2019 5:11:02 PM

Bralin nods again, adding Rill to the skills challenge, and Terser to the Martial.

With the list complete, the dwarf takes the invitation, and makes his way to the local Chancer’s Guildhouse to accept.

DM Carl - So, now what? 
Thursday November 28th, 2019 8:22:22 PM

Aexana wonders what she got herself into. She starts making an inventory for the 44 day round trip.

Bralin wants to teleport. He has the beginning of a list, and notes Rill's not on it.

Tahni lacks what they need to teleport, but surely there's a way to get what she needs, right?

Rill notices Bralin's stare and volunteers for the skills challenge. He still wants to sail.

Jozhur don't mind either way, but it looks like the consensus is sailing.

Terser volunteers for the martial challenge, completing the list. Bralin finalizes it and heads to the local Chancers' guild house.

The place is...ostentatious. It sits on the end of a private pier. Red vertical banners line the walkway as Bralin approaches. He notices that to the left of the building is a small stadium of sorts. Rows of seats line both sides of a large, open area. Building it over water must have been an ordeal. A private dock can be seen on the opposite side of the guild house.

Knocking on the door quickly summons an attendant who slides open an eye slot. "Passwo..." The attendant's voice cuts off as he realizes who's at the door. He whispers something quickly to someone next to him, and footsteps disappear and a few moments pass before the door is opened to reveal a sharp-dressed half-elf. "Master Stoneminder. You honor us." He makes a quick bow. "May I assume one of our members has caused you some headache this fine day?"

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday November 29th, 2019 2:25:32 PM

Aboard the Lionfish, Rill looks across the dock area toward the the Chancellor's Guild. It's funny how he's lived in Bonetown all his life and never really noticed that private pier. Or a building decorated with banners. Or an arena built over the water.

I guess sometimes when you grow up on a place you can take such things for granted, as he's never really had a need to go there.

If Tula has nothing more regarding the provisioning of the Lionfish or the upcoming trip, Rill will walk over and join Bralin.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday November 29th, 2019 2:37:44 PM

Fang spends some time considering her spell list and what variety of spells she should bring for the skills challenge. Normally she's almost all offense but she should probably swap out to cover a variety of challenges.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Friday November 29th, 2019 4:02:28 PM

Terser is somewhat thankful for his minimal spell list. He doesn't have to make any decisions.

In terms of a sigil, he plans to steal some art from their card set. He certainly doesn't have the skill to put something to paper, or cloth. Maybe he'll commission a local artist.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday November 29th, 2019 7:35:32 PM

Tahni tags along with Rill, just shooting the breeze.

DM Carl - So, now what? 
Saturday November 30th, 2019 10:20:20 AM

Rill checks out the Chancers' Guild with fresh eyes. Funny how the brain just filters things out. It's really not his kind of place, though. He accompanies Bralin along with Tahni, walking up behind him as the half-elf greeter finishes asking his question. The man's eyes widen just a touch. "Master Savenport and Mistress Wyrmrider as well? This is starting to look official!" He smiles a bit before moving to the side and gesturing the three in. "Please come in and be welcome, Sea Dragons."

Meanwhile, Terser and Fang start prepping for the upcoming journey.

***

Thanksgiving week's always a slow posting week, but not officially. Let's be sure to get this back on track next week.

Regarding leaving on your journey, that's up to you folks. The Woldian Slowdown is approaching in a few weeks, and I don't want to start the actual competition before then. There's plenty to keep us busy until then, but it's something I'm working around. My point is if there's something you want to do in town, I'm in no great hurry to get you all shoved off.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday November 30th, 2019 11:21:34 AM

Fang finishes messing with packing and goes to see what the others are doing. Upon hearing the others left she decides going to see this guild is more interesting then sitting around so she wanders off into town.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Sunday December 1st, 2019 5:02:06 PM

With the others gone, Aex and Leafy travel the woods around Bonetown they have gotten to know quite well. Already she knows patches where to find the best herbs she needs. She'll want a lot. Perhaps she will replace some potions she currently carries.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Sunday December 1st, 2019 5:32:05 PM

"Mayhap" Bralin replies to the man's question about causing headaches. "But, none from this chapter. It seems we have been invited to participate in the upcoming Chancer's Invitational. We are merely here to convey our acceptance."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday December 2nd, 2019 12:30:38 AM

Tahni stands just behind Bralin and stays quiet. Sure, she smiles politely but she doesn't speak up.

She looks about to see what the other member of this place are up to.

DM Carl - So, now what? 
Monday December 2nd, 2019 1:27:04 PM

Fang rushes along to catch up with her companions. She sees them ahead, being ushered inside by a well-dressed half-elf.

As Bralin states his intentions, the man's eyes widen and the corner of his lips turn up. "A Dragon Consortium group accepted our invitation? This is an unexpected surprise, but a welcome one! It's going to play havoc in the betting pools..."

He pauses a moment, lost in thought, before shaking his head. "Ehem, I'm not directly involved with the Invitational, but I'm certainly able to get your invitation to the right people. You have it on you? Yes, excellent, and you've already got it filled out." Something catches his eye. "You've signed up multiple teams, possibly competing against each other?" He lets out a low whistle. "Fortunes will be won and lost on those contests." He clears his throat. "Yes, well. You've already made this year's Invitational one for the record books. This will make waves, I can promise you that." He waves the rsvp form in the air as he says this. "If there's nothing else, I need to put this in the right hands aye-sap." He waits, in case there are any more concerns.

Meanwhile, Aexana and her friend go herb gathering, preparing for a long journey her sarcasm may have helped bring about.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday December 2nd, 2019 3:45:20 PM

"Thank you good sir. What is the location of this event. I need enough information to pass along to our crew aboard the Lionfish so they can navigate there. Is there anything we should avoid along the way, or any local requirements we should be aware of upon arrival?"

Rill will pass this information along to Tula. He then makes last minute preparations to go.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Monday December 2nd, 2019 5:41:12 PM

While gathering herbs Aex and Leafy talk to one another... or at least Aex talks...

"You know I was just kidding right Leafy?" Aex says to Leafy...
Leafy: ".... "
Aex: "What? They don't know sarcasm... that's for sure..."
Leafy: ".... "
Aex: "Oh c'mon... don't look at me like that! I know you don't like salt water...
Leafy: ".Groomphf... "


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday December 2nd, 2019 6:47:50 PM

Betting pools? Tahni hadn't considered there would be any bets, but of course it makes sense.

She lets the others know of the conversation via the rings and then adds: "If gambling is involved then chances are there will be some looking to swing the odds in their favor. Cheating, sabotage, taking dives, and so on. Sounds like we might need to be on guard for what happens outside the arena as well as what happens in it"

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday December 2nd, 2019 7:19:41 PM

Bralin returns with Rill and Tahni, and relays the Chancer's reaction.

"We seem to have presented the bookies with an unexpected challenge," he notes. "I feel oddly pleased by their reaction."

Soon enough, the dwarf is ready to sail.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Monday December 2nd, 2019 8:45:40 PM

"It'll be interesting to see what they put the odds at. Especially for the solo combat.

I'd put money on the skills team I'm not on, but that's probably frowned upon."

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday December 2nd, 2019 10:33:41 PM

Fang actually sort of meanders in the general direction of the others so she arrives about in time for them to finish up. Seeing that they're finishing up she just shrugs and walks over, kind of curious about the man and the group but not wanting to interrupt as they finish the sign up.

Jozhur 
Tuesday December 3rd, 2019 6:14:57 AM

Jozhur is intrigued by Tahni's thought. "You're right, best be ready for anything. We could also make a little extra coin while we're there."

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Tuesday December 3rd, 2019 5:11:04 PM

Leafy continues ignoring Aex... it'll take a while before the young treat will forget it's Aex's fault they spent 20 days at sea...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Wednesday December 4th, 2019 11:17:27 AM

Terser asks the team that reported to the Chancer's Hall if there were any posted rules or regulations about betting. Maybe the iron Dragons would want to get in the action, to raise some money for a good cause of course.

DM Carl - So, now what? 
Wednesday December 4th, 2019 11:39:12 AM

OOC: I owe you all an apology. I was going full steam all day yesterday, including a bunch of Wold business over email, then realized at 11:30 my time last night that I hadn't actually posted in any of my games.

Rill asks about the event's location. "Ironfaith Island," he responds. "It's in Dragons Bay, just off New Elenna's coast. Well, not just off, but close. Lovely place. Fits the aesthetic of the event quite nicely, what with all the rambunctious Domi monks running the place."

Leafy is having none of Aexana's explanations.

Tahni astutely figures there may be some cheating going on if money's on the line, which Jozhur concurs with. Bralin's happy with the stir they've caused.

Terser wonders if betting on himself would be frowned upon. Betting on one's self is generally acceptable. Betting against yourself would certainly raise eyebrows. Most bookies wouldn't take such a bet. Too much risk of impropriety. Maybe their Iron brethren would want in on that action...for a good cause, of course!

Fang arrives as her friends are finishing up, but chooses not to interrupt.

With the invitation accepted and the Lionfish's crew preparing, the Sea Dragons are ready to shove off! Or are they? They'll need to leave within a week to ensure enough time to reach Dragons Bay, but is there anything left in Bonetown they need? Time to speak up if there is, otherwise it will be time to go.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday December 4th, 2019 11:59:29 AM

Rill goes aboard the Lionfish to get his gear stowed. Having passed along the location to Tula and the crew, Rill will let her know that Rill will prepare a feast for the Sea Dragons and the crew before we depart.

As the time approaches, Rill makes sure to contact the Harbor Master to ensure an area near the docs can be cleared and the space reserved. He will use his Rod of Splendor to summon "a palatial tent—a huge pavilion of silk 60 feet across. Inside the tent are temporary furnishings and food suitable to the splendor of the pavilion and sufficient to entertain as many as 100 people. The tent and its trappings last for 1 day."

"Anyone wish to make a toast before we leave?"

Once the Sea Dragons and the crew have had their fill, he will then open the place up to the rest of those on the docs to make use or the place after we leave, warning them that it will only last for a day.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Wednesday December 4th, 2019 5:50:06 PM

"Time to go my friend... please... pretty please?!?", Aex says.

Leafy shrugs his shoulders... grabs the wet cloth filled with fresh herbs and follows the Greenmage.
Soon they are back in Bonetown just in time for boarding the Lionfish.

"Wind in the sails cpt'n! I've got some windspells prepped in case we need it. "


Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday December 4th, 2019 6:53:28 PM

"So... what'd you think of the Chancers guild? What does that name even mean anyway?" Fang is pretty much ready to go so is in no particular rush to get to the ship.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Wednesday December 4th, 2019 9:16:53 PM

"Been doing an awful lot of talking lately. Was hoping for a break after that interview!

Still, gotta honor this spread. It'll be nice to be on our way again, to bring glory to Bonetown and the Sea Dragons. "

DM Carl - So, now what? 
Thursday December 5th, 2019 1:18:31 PM

...and so the Sea Dragons throw a going away party for themselves and their crew. A noble gesture, especially seeing how they'll be away from Bonetown for over 8 weeks. Tula approaches Rill as the festivities wind down.

"We've got a situation, Captain," she beings. "Some of the crew wasn't thrilled with such a long journey being undertaken without much warning. That changed when they found out where we're going. Pinny and Sammy are really looking forward to it. I've got a them and a few others asking to be paid in advance, though. They want the coin to wager and such while they're there."

Perhaps our heroes pay their crew in advance anyway? Your DM's not sure.

Leafy finally aquieses, and decides to accompany Aexana on her journey. She makes her way to the Lionfish.

Fang wonders about the Chancers' Guild. If she wants to do her research, they're not an overly secretive group. It's easy enough to find out lots about them (which is detailed in the Woldipedia).

Terser will have *plenty* of time to not talk to folks on their trip.

If anyone else wants to do anything in town, make sure to put it in the next post, because we're shoving off.

A crowd gathers to see the Lionfish and her crew off. The morning sky is overcast, and a chill hangs in the air as our heroes pull away from the dock and out of the harbor. Hours later, the sun has burned off both the chill and marine layer, greatly improving spirits.

The Sea Dragons and crew fall into the routines of sailing on what is hopefully a peaceful, uneventful trip.

*I'll need profession, sailing rolls from each of you as appropriate. Two from Rill, please.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday December 5th, 2019 6:44:28 PM

Fang is about as much of a sailor as she is a bird. And unlike being a bird there is no spell that can magically fix her lack of sailing experience. She mostly sticks to below deck helping out with whatever manual labor is needed that doesn't really take much skill. She tries to pick up what she can about sailing from the crew and other Dragons but she's not the quickest student.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Thursday December 5th, 2019 8:10:09 PM

Like Fang, Bralin has no sailing expertise. The dwarf does his best to stay out of the way.

Occasionally, a crew member will call out to him to help pull something, or pick up something, or hold something. After several trips, the crew knows Bralin likes to be useful, and is willing to lend his hands and back to any task, without complaint or airs.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+13=31 ; d20+13=21 ;
Friday December 6th, 2019 5:21:46 PM

(Rill Profession: Sailor rolls are 31 and 21.)

As for the crew's pay, Rill is fine if Tula pays the crew ahead, and even doubles their pay.

(For the DM - when we last sold goods as the end of the last adventure, Rill provided Tula 500 GP for ship's provisioning and salaries.)

He responds to Tula passing along the crew's request, "Tula, Please feel free to pay the crew in advance and to pay them double as well this time. We want them in a good mood on this long voyage. Be sure to get some decent food and to order enough rum and ale for the voyage as well. Let me know if you need more funds."

Once we're underway, Rill lends his sailing expertise both to the running of the ship, and in proving training and direction to the Sea Dragons that might not be as familiar with sailing.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday December 6th, 2019 5:23:55 PM

Also, Rill did stop in to the local WLA Chapter to let them know where we're headed and to update his membership.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday December 6th, 2019 6:59:33 PM

Despite spending some time on the Lionfish, Tahni still isn't used to all the fancy names and pieces. The wheel, the sail, the deck. Yep, she knows all of those things. No idea what all the different rope terms mean, so she just nods and smiles to the crew.

Tahni is happy to contribute to whatever is needed to pay the crew fairly. They deserve it.

(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Friday December 6th, 2019 7:41:31 PM

While Leafy looks cranky, Aex basically has the time of her life on board. When her shores are done she shapechanges into a Dolphin and swims along with the Lionfish. Or she transforms into an Eagle and drawns lazy circles above the Fish.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20+2=6 ; d20+17=25 ;
Saturday December 7th, 2019 12:13:35 AM

Terser makes himself less than useful about the ship. (Sailing 6) He manages to distract some of the crew with dice and card games to pass the time.

Eventually, Rill kicks him up to the crow's nest to put his eyes to use. (Perception 25)

The Journey


DM Carl - So, now what? 
Saturday December 7th, 2019 10:09:59 AM

Fang and Bralin haven't picked up the finer points of sailing, but know how to stay out of the way and watch. They help out below deck.

Rill approves of Tula using her funds to pay the men in advance, even paying them double. She smiles and gives a quick salute.

Sense motive, DC 15, Highlight to display spoiler: {The crew aren't the only ones looking forward to the Chancers Invitational, it seems.}

Tahni, Aexana, and Terser also aren't sailors, it seems. Your DM has vastly overestimated the group's collective sailing abilities. Good thing they have a competent crew!

Speaking of the crew, they are in uniquely high spirits. All hints of grumbling about sudden, long journeys have vanished, replaced by the fact that they're all on their way to one of the Wold's biggest parties of the year with pocket fulls of coin. They sing, they dance, they are down right hospitable to your needs during the 4+ week journey to Dragons Bay.

At about week two, Aexana is swimming as a dolphin. She rides the Lionfish's wake as the sounds of the crewmen's singing filters down through the decks into the water. It's a calm, peaceful day when she spies a small underwater settlement on a plateau rising up from the ocean floor's depth. Simple buildings and a small, open area in the middle for gathering have been crafted from coral. From this distance, she has a hunch someone's guided the coral's growth for decades to produce them, rather than carved them from existing coral.

Six nereids sit around in the common area of the settlement, talking and playing without a care. When the sounds of the sailors' songs reach them, they smile and start swimming towards the ship. They are not paying Aexana any care.

Aexana only:

Sense motive, DC 20 (due to distance), Highlight to display spoiler: {They appear more curious than malicious.}
Knowledge nature autopasses for you. You know everything about nereids listed here.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday December 7th, 2019 10:16:58 AM

Fang is doing her best to learn the sea shanties of the sailors. She's not that great at picking up lyrics but the songs are pretty easy to learn and after two weeks she's belting them out with the rest, her tiny size hiding a powerful set of lungs.

Jozhur 
Saturday December 7th, 2019 12:51:48 PM

Jozhur is happy to see the crew in such high spirits. He's grown to like sailing, and the crew being so happy makes it that much more enjoyable.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp  d20+4=9 ;
Saturday December 7th, 2019 1:46:13 PM

Jozhur is so happy he even joins in on the sea shanties this time, though everyone else probably wishes he wouldn't do that.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Saturday December 7th, 2019 10:37:14 PM

Tahni tries to spend a little time in the galley (another one of the words she knows!). She wants to get some ideas on how to improve her cooking. If someone can cook good meals at sea then she has no excuse not to be able to at home.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Sunday December 8th, 2019 5:07:20 PM

Bralin spends as much time below deck as he can.

It's dark, it's wet, it's cramped. In other words, it's a cave.

Bralin also attempts to pitch in with the singing. The dwarf has a bone-rattling bass which sounds good enough in present company. The crew sets to teaching him a harmonization line.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday December 9th, 2019 10:48:20 AM

Depending on the needs of the ship and crew, Rill spends much of his time in prayer and contemplation, either above or below deck, seeking Gargul's guidance on what should be done in the weeks ahead.

Even though he has been told that worse things will come to the Wold if the Sea Dragons do not attend this Chancellor's Club party, it still bothers him a bit that the group has been raised to the Dragon Consortium and yet we are heading off to what outwardly seems like a frivolous event.



The Arrival


DM Carl - Welcome to Ironfaith Island 
Monday December 9th, 2019 1:51:08 PM

There's not a whole lot to do on board. We've got adventurers learning to cook, we've got them singing along, we've got them trying very hard to find some place homey. Then there's Rill, hoping this isn't all just a big waste of time. It's a reasonable concern. Hopefully his fear will prove unsubstantiated.

Beneath the waves, Aexana watches as the nereids break the surface of the water. They begin harmonizing with a group of singing sailors, though evidently they don't know the words. They merely use their voices to provide background harmonies to their singing. The effect is immediate, as every sailor on deck who's able rushes to the port side to get a look.

Tula bolts down from the wheel, prepared to grab any over eager sailors by the collar, but her worry proves unnecessary. The sailors and nereids sing their song for a few minutes, then the nereids disappear giggling back under the water. Aexana sees them head back to their village. Guess they weren't feeling too hungry or mischievous today.

After 22 days at sea, finally your voyage comes to an end. As your crowsnest watchman calls out into salty morning air, “LANDS HO! Islands and wotsits north o’ focsle, depth shrinking, and bloody portcall hours away!*”, several crewmen scurry to the front of the ship to look ahead. Finally, the thick mist and fog of Dragon Bay begins to thin and through it, you see the large and looming silhouettes of land.

The island lands are definitely mountainous, some snow capped, and some actively churning circles of ash and debris in their peaks. From one large, flat landmass, shaped roughly like an anvil, three spears of light lance through the clouds into the sky. Shimmering brightly, in yellows, whites, and golds, there’s little question as to where the ostentatious Chancers have set up shop.

Many ships are already moored to a pier on the islands southern point, with many more smaller vessels anchored out at sea. Looming above these, two galleons are anchored as well. Most of the heraldry isn't well known, but the flags of the Mailed Fist and the Empire of Aisildur can both be seen.

***

I'm awarding 25k XP for roleplay and arriving safely at your destination with a happy crew.

*Ken wrote this. I have no idea what it means.


(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27  d20+23=31 ;
Monday December 9th, 2019 5:23:10 PM

(sorry lost time last to make it prior to the DM post - too bad I missed the nereid... )

As soon as land comes in sight, Aex changes to a seagull and joins the other gulls in the sky. Who knows what they have to say about this place... Long before the Lionfish actually docks, Aexgull will sit perched on a nearby fence. Checking who might be showing just a bit too much attentions to the Fish's arrival.

(perception 31)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Monday December 9th, 2019 5:32:08 PM

Terser is passing curious about the Mailed Fist entourage. He remembers seeing their emblem on the field in the Sargass battle and knows them to be valiant warriors in their own right. Could they be competing, too?

He glances around the rest, looking for any evidence of the sage's guild and hoping to maybe catch up with some old friends if they've come to see the festivities.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday December 9th, 2019 7:46:46 PM

Bralin comes up with the crew, just as eager to see land as they are.

Taking in the pageantry, the dwarf considers for some moments.

"Shall we announce ourselves with full pageantry, or slip in unawares?" he asks Rill.
"The situation appears to call for something ostentatious."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday December 10th, 2019 2:27:02 AM

Tahni moves to stand beside Terser and Bralin and look out at the port.

"Well, they know that we're coming as entrants. That and the Lionfish is probably as well known as we are. We may have trouble getting in discreetly"

"If we do want to slip in, I can cast a Silent Image spell to help us blend in with the surrounds. Perhaps even make us look like a different ship?"

"Then again, I could cast something a little more 'lively' if we want pageantry"
She's grins widely with something in mind.

Tahni isn't prepared to do either until she gets the nod.


Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday December 10th, 2019 4:08:04 PM

"Well, subtlety has never been our strong suit. Jozhur's good at it, but, you know, we have dwarves.

"So, let's go with pageantry - or as close as we can get to that."


As the Lionfish pulls in to dock, Rill will use the Flag of the Captain to make sure the flag on our ship flies an emblem of a Sea Dragon in all its glory!

Then he will use his Rod of Splendor to garb himself "in magically created clothing of the finest fabrics, and adorns her with furs and jewels." Now properly clothed for the occasion, Rill will stand near the prow with the other Sea Dragons, and wave as we dock.

Fang (Mark Bradley sub posting for Mitch) 
Tuesday December 10th, 2019 4:09:55 PM

Hearing the word is pageantry, Fang will don some of the wonderful gab she recently bought for the occasion. She will stand in the prow with the others as we arrive.

DM Carl - Welcome to Ironfaith Island 
Tuesday December 10th, 2019 4:19:48 PM

Pageantry or a more humble entrance? Rill decides splendor, but honestly he never had much of a choice once the Sea Dragon herald is spotted coming into the harbor. Looks like Tahni was right.

The effect is immediate. Cheers can be heard from miles out as a huge throng of party-goers comes to greet our heroes. Rill rolls with it, glamoring himself in finery. The other Sea Dragons have time to put their party clothes on, should they have any.

A voice is heard booming out unnaturally loud as the Lionfish begins it's final maneuvers into the harbor.

"Ladies and gentlemen, boys and girls, you've been waiting for them and here they are! The Sea Dragons have arrived!" More cheers go up and the crowd parts. A spectacularly well dressed man walks through the gap, decked out in tails and top hat. He carries a scepter that appears to be pure gold, and is adorned in numerous colored-glass beads. If the Chancers had a mascot, this would be it. With a practiced maneuver, he tucks the scepter under his arms and swooshes his tails back as he sits. A small table and chair appear from no where to support him. He waits.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Tuesday December 10th, 2019 6:20:06 PM

Terser briefly considers riding in on Mr Treetrunks (the elephant), but figures it wouldn't be a good idea on the wooden piers. Unless they look like they would hold the weight.

It's still an option once they get onto more solid ground, and he would make for a fine addition to their procession. Too bad he's not something more Dragon like. Something to ask at the Catacombs next trip.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Tuesday December 10th, 2019 7:22:49 PM

Bralin pulls out his finery. A silver surcoat emblazoned with a black lion's head, and a shield cover of the same.
"Must get a dragon," he notes to himself.

The dwarf's mithril armor gleams, as he activates his flying boots, and launches himself in a graceful arc from the Lionfish. His cloak billows out behind him in the wind, and he lands softly beside the table.

Saying nothing, Bralin turns his head to await his companions' arrival.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday December 11th, 2019 5:55:21 AM

Pageantry it is. Nice!

Tahni uses her arcane bond to cast a Programmed Image spell, triggering it immediately.

It starts with some drumming. It can be heard all around however no drummers can actually be seen. The sound starts building as the image of a massive dragon rises from the deck of the Lionfish to fly directly above the Sea Dragons. Between the burning smell, the heat radiating from the dragon and the beat of the drums, Tahni hopes it comes across a little intimidating to the other competitors - as well as a good show for all to see*! It ends with the dragon shifting form to appear as the Sea Dragon flag.

As with Bralin, Tahni flies over to the table. She gives a friendly wave to the crowd

---------------------------------
*Cast Programmed Image. Going for an entrance along these lines. The size of the illusion is a 20ft cube + 15 x 10ft cubes, and includes visual, auditory, olfactory, and thermal elements.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 
Wednesday December 11th, 2019 11:14:00 AM

Jozhur sighs, he isn't sure what to make of all this, and really doesn't want to show anything off prior to the competition.

He leaps from the Lionfish to the dock. Deciding he has to show off at least a little, he leaps from the Lionfish to the pier, landing with a roll before strolling up to the table.

Fang (Mark Bradley sub posting for Mitch) 
Wednesday December 11th, 2019 11:34:37 AM

Fang feels slightly self-conscious in her new dress. It's really not what she's used to wearing, but she also really, really likes it. And woe betide anyone that looks at her wrong.

She saunters down the gangplank to the doc as she realizes that her lifelong dream of joining the Dragon Consortium has brought her here. She enjoys the adulation.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday December 11th, 2019 12:04:32 PM

Rill is impressed with his companion's dramatic entrances. All he really did was get dressed up. He's especially impressed with Tahni's display. "Nice work Tahni! I think neither we nor they saw that coming. They're likely to remember this for some time."

Rill is glad of all the attention paid to the Sea Dragons.

He says to the others through the rings we wear, Good work Dragons. The people here should be impressed and hold us in high regard, not because we deserve their adulation but because of what we represent. We are a force for good in the Wold. So let us be a rallying point for them, teaching them what it means to serve something larger than ourselves."

As he move to the man with the top hat and scepter, Rill will take the time to smile and reach out to people in the crowd, paying special attention to the least of those here. If any are injured, he will take the time to channel a healing burst or two.

Eventually, he will make his way with the others to the fancyman with his little chair and table.

"Greetings. We are the Sea Dragons, and I am Rillett Savenport." Rill will then introduce the others if they have not already introduced themselves.

DM Carl - Welcome to Ironfaith Island 
Wednesday December 11th, 2019 3:17:01 PM

Looks like the Sea Dragons know how to make an entrance. Everyone, save Jozhur, puts on their finest. Terser finds the docks are a combination of thick wooden planks with stone supports. They can hold up several elephants, should he want to take Treetrunks out.

Anyone thinking of getting a dragon for a pet or mount should probably check out the house rules.

A parade of finely dressed Sea Dragons begins to make its way down the dock when Tahni takes things up a notch. As the image of a dragon crests over the ship, the crowd absolutely loses it. Cheers erupt, and the smiling man's lips creep up just a bit more. Our heroes find themselves pelted with flowers, beads, and (ahem) a few personal garments. Closer to the crowd, the Sea Dragons are able to see that the people before them come from all walks, but seem to all have debauchery in common.

Tahni and Rill are the first to make it to the sitting man's table. With a single finger raised in the air, the man silences the crowd.

"Greetings," starts Rill. "We are the Sea Dragons, and I am Rillet Savenport." Whether or not Rill has to introduce the rest of you is up to you, of course. For a pregnant moment, the man takes no action. Then, with a flick of his wrists, a clipboard and peacock-plummed pen appear in his hands.

He makes a large, dramatic check on the paper as he begins listing off our heroes. "Rillet Savenport"

"CHECK"
answers the crowd.

Another check. "Tahni Wyrmrider"

"CHECK"


...and so on, until everyone's accounted for. When he's finished, he clips the pen to the board and tosses it into the air. A sudden *pop*, and it turns into a white dove that flies away from all this commotion. He stands, and the table and chair vanish into smoke. "Welcome to the Invitational, Dragons. Folks, let's give them a welcome!"

Then, our heroes find themselves crushed by well-wishers, hangers-on, and other assorted party goers, all eager to meet the Dragons.

Perception, DC 25, Highlight to display spoiler: {Out on the edge of the crowd stand 7 well equipped men and women of various races, all bearing the insignia of The Mailed Fist on their chests. They place a fist to their chest and bow with a slight smile in unison.}

The following rolls are just for those who succeeded on that roll.

Knowledge, Local DC 20, Highlight to display spoiler: {The Mailed Fist doesn't get out of bed for free.}
Sense Motive, DC 25, Highlight to display spoiler: {Defeating the Sea Dragons would be wildly profitable for the Fist.}

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+12=16 ;
Wednesday December 11th, 2019 4:58:50 PM

Tahni is happy to have the flowers rain down on her. The beads, well, they are a little uncomfortable. The personal garments are just downright disturbing.

She's happy to meet with the crowd although doesn't want to get mobbed. She knows that this tournament will likely attract people interested in gold and doesn't want to lose her purse!

"We've got the Mailed Fist watching us." Tahni gives a nod of acknowledgement to the warriors "Do you think they're here as entrants or to police the event?"

Perception vs DC25: Autopass
Knowl Local vs DC20: Autapass
Sense Motive vs DC25: 16=Fail


(StevenVdB) Aexana Eagle HP166/166 - AC31/23/25 - CMD 27 
Wednesday December 11th, 2019 5:51:47 PM

Aex has been observing the docks in seagull shape while the Lionfish was making port. She noticed the mailed fist taking interest in the Sea Dragons.

She flutters up and takes a seat close to the Mailed Fist group... the when most of her friends have signed their name Aex changes back to her own Gnome self. Wearing vibrant greens and her hair more purple pink than ever she spins around and makes a bow in front of the Fist party...

"How nice of you to welcome us..."

Then she walks up to her friends and signs has her own name checked. "Aexana"

Leafy is happy to get his roots in the dirt and looks a lot more cheerfull...

Bralin - MikeK - (AC40 T16 F35, HP 251/251)  d20+14=21 ;
Wednesday December 11th, 2019 6:46:53 PM

Perception 21

The crowd is more than Bralin bargained for, and he spends his energy glad handing well wishers, as well as checking the state of his pockets quite a bit.

The dwarf doesn't even see the Mailed Fist, and so leaves Tahni's question unanswered.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Thursday December 12th, 2019 2:19:53 AM

" Does the Fist have the kind of heavy hitters to compete or police this event? In fact, who is in charge of policing here?

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp  d20+28=47 ; d20+9=12 ; d20+23=26 ;
Thursday December 12th, 2019 7:30:59 AM

"Nah, they're here to compete, Terser. To beat us, probably."

perception: autopass
knowledge local: fail
Sense motive: 26

DM Carl - Welcome to Ironfaith Island 
Thursday December 12th, 2019 4:07:02 PM

Our heroes are mobbed, and a few grow fearful of their purses. Despite the ample opportunity, no thieves come forward to rob them. Another look around reveals why that might be. Dozens of monks move gracefully through the crowd. They fit many of the stereotypes: they wear robes, they're bald or close to it, and they're all exceptionally fit. Each wears the symbol of Domi on their robes. Most appear friendly, and many sport the same beads other party-goers wear.

Perception, DC 20, Highlight to display spoiler: {Many of them sport scars from what are probably claw marks.}

Aexana goes from gull to gnome. Your DM is going to have to stop taking for granted that she's a humanoid at any given time. She makes her way to the Mailed Fist gathering while her companions suss out their intentions. Up close she gets a better look at the assembled adventurers:

A fierce looking human female with a bastard sword strapped to her back and a holy symbol of Ffloy displayed prominently.
An equally fierce looking ursine beastfolk with numerous piercings and tattoos on shaved areas of fur. Gender is unclear, but it carries a large (for it) staff with ritualistic adornments.
An older elven man who looks like he just rolled out of bed. He's unarmed and it's not clear what his role is, but he's super handsome.
A lithe surface drow woman. She's the only one of the bunch not smiling at Aexana. She's also unarmed, but is dressed in a gorgeous silk and velvet black dress that hugs her like a second skin. The air around her is unnaturally cool, and even her companions stand a foot or so away from her.
A half-orc man with sharp eyes and a face that manages to be warm despite the tusks. He's the only one wearing metal armor: a magnificent looking suit of full plate.
A centaur with a fancy bow strapped to her back and a quiver that holds many more arrows and javelins than it should be able to.
A human male with very short black hair. He's dressed simply and looks way too pleased with himself.

It's the half-orc who greets her, taking a knee and offering a hand. "We're honored you're joining us, miss. I am Crall, and these are The Sapphire Seven." He gestures to the group behind him. They smile and wave, genuinely friendly. Well, except for the drow woman. Her face is unreadable.

"It's not every day we get to test ourselves against the Consortium," he continues. "We are very much looking forward to meeting you in the arena."

It is not a threat. The man's demeanor remains welcoming and the rest of his companions (except that drow) follow suit. He stands. "We'll let you settle in. Come find us later if you're looking for company that's only a little drunk. You won't find many around here who are." He smiles broadly and takes his leave.

Teser wonders if The Mailed Fist has groups capable of competing in something like this. The answer is a resounding "absolutely they do." Our heroes should remember that they were invited into the Dragon Consortium not only because of their ability, but because of their dedication to protecting the innocents of The Wold. There are a number of groups who posses only one of those.

Back on the ship, Tula walks slowly back and forth in front of the assembled crew members. She takes her sweet time inspecting them. Even from the dock, several sailors can be seen positively vibrating with anticipation. Tula stops at the end of the line, waits another few seconds, and simply says, "dismissed." Immediately, dozens of whooping sailors race down the gangplank and vanish into the crowd.

Knowledge, Local DC 30, Highlight to display spoiler: {The Mailed Fist rank and file is mostly warriors. These folks must be one of the 'Specialist Teams' the Fist calls on for special jobs.}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Thursday December 12th, 2019 9:00:19 PM

This group seems a lot more capable than the previous group they ran into. He's suitably impressed.

He looks around for any other groups that look like they'll be fielding teams for the Melee.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday December 12th, 2019 9:01:51 PM

Having grown up in Bonetown and not ventured from there much before he joined the Black Lions, Rill has never heard of the Mailed Fist. But he is discerning enough to sense that these folk are here for the notoriety and the wealth that would bring. He shares his thoughts with the Sea Dragons.

As the Sapphire Seven leave, he will nod politely from a distance. And if Aexana conveys their offer of a drink later, he will indeed seek them out.

"We should take them up on their offer. It's good to know your competition, and I have a feeling these games are more than just a contest. We may need them as allies before this is all over.

"But first things first - we'll need a decent place to say. The Lionfish has been nice, but I could use a proper bed and a real bath."


Rill turns to the popinjay that checked us in. "Good sir, what is your name please? Can you recommend a good inn or two? We would like to find out more about the rules and limitations of this contest. Also, if you can tell us where the Mailed Fist group is staying, that would be good to know as well."

(Sense Motive on the man to see if his recommendations are in our best interest or his.)

Once we are out of earshot of him, Rill will also ask the monks for a recommendation on a place to stay - just to make sure we are being steered in the right direction.

Fang (Mark Bradley sub posting for Mitch)  
Thursday December 12th, 2019 9:04:06 PM

Fang takes special note of the ursine beastfolk with the Mailed Fist group. She'll attempt to catch his eye if she can, thinking to make a connection with a like minded soul.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday December 13th, 2019 4:57:51 AM

As the Saphire Seven introduce themselves to Aexana she smiles at each of them in return.
However she does hesitate when eyeballing the cold surface drow. There's something mesmerizing about her in her gorgeous attire...

A little bit surprised by the Half-Orcs gesture Aex takes his massive hand in her tiny Gnome ones... however kneeling he's still taller than she is. Never the less, it's a funny sight.

"We'd be delighted to share a drink with you Sir Crall...", Aex returns and looking at the Saphire Sever she continues, "and with all of you... ". Then her eyes rest on the surface drow... "well... maybe not with you... no offense but you give me the creeps... no one ever told you that?!?"

Leafy comes to stand next to Aex...

"Oh this shrubbery is Leafy... he still looks a bit wrinkled from the long voyage... he doesn't do well with salt water... but he's a great friend. "

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+25=42 ; d20+25=40 ; d20+31=48 ;
Friday December 13th, 2019 6:35:51 AM

Sapphire Seven? "They look like one of the Mailed Fist specialist teams and not your average troops. They're likely very well trained and prepared for this. I wouldn't be surprised if they've heard of us and know our strengths and weaknesses. They could be quite a challenge"

She's keen to have a drink with them to get a better idea on what is going on, but getting set up in a place to stay sounds like the first thing to do.

"Now that we're here we might find that our divination spells reveal move than the ones that the DC have already tried. Couldn't hurt to try"

-------------------
Perception vs DC20: Autopass
Knowl Local vs DC30: 42=Pass
Knowl Local 40: To see if Tahni recalls hearing anything about the Sapphire Seven and their achievements
Perception: 48: Just to be alert to what is going on. Arcane Sight + Darkvision + See Invisibility


Bralin - MikeK - (AC40 T16 F35, HP 251/251)  d20+14=27 ;
Friday December 13th, 2019 10:01:42 AM

Perception 27
Ah. Our monks that wrestle dire creatures. I like them.

Bralin agrees with Tahni's assessment of the Sapphire Seven, and gives them an appraising eye as they banter with Aexana.

He nods politely to any that make eye contact.

A place to stay does seem the first order of business, and the dwarf wordlessly awaits the results of Rill's investigation into the matter.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 
Friday December 13th, 2019 12:12:24 PM

Jozhur also gives a polite nod to the Sapphire Seven, giving the surface drow his best charming wink and smile. They look like they may be some stuff competition.

DM Carl - Welcome to Ironfaith Island 
Friday December 13th, 2019 1:20:57 PM

Ah, druids. When it comes to brushing off societal norms, accept no substitute.

Aexana returns the Sapphire Seven's welcome by insulting one of their members. The older elven man holds in a chuckle, but the rest let their smiles fall. The drow in question only manages to look more bored. Crall maintains his smile, but it lacks the warmth it once held.

"Yes, well Urlryn can be intense, but I've trusted her with my back for years. We'll see you around, Aexana." With that, they turn and are gone. They pay Leafy no mind.

Terser sizes up more competition, but the Sapphire Seven are the only obvious competitors. Maybe that group of teenage girls each carrying a bottle of wine around are competitors, though. Who knows?

Tahni recognizes the Sapphire Seven for what they are. She also wonders if additional divinations here would give them more insight on why they're here in the first place. One way to find out!

Fang catches the ursine beastperson's eye. She can likely tell he is a him. He gives her an intense stare right back, mostly curious. Perhaps he's never seen a well-dressed rat woman?

Jozhur recognizes a kindred spirit when he sees one. He gives her a wink and, to everyone's surprise, she smiles back. Her short haired companion raises an eyebrow and gives Jozhur the universal not bad nod.

Bralin approves of the monks' hobbies. He's wondering about accommodations when Rill speaks up.

Rill approaches the MC who greeted them and asks his name and for accommodations.

"Kozy," he answers with a bow. "Kozy Tinkwicket at your service. We've assigned you your own handler for the event." As if on cue, a gorgeous blonde human woman appears at Rill's side. She is dressed only in an electric blue bikini with a floral cover that wraps around her waist and reaches just above the knee. She is barefoot, and wears a number of pieces of fine, gold jewelry around her neck, wrist, and ankle. Half her head is shaved. The hair on the other half obscures one eye. The visible eye is violet.

"Heather here has arranged your accommodations," says Kozy. He hold his scepter out and opens the top on a well-disguised hinge. From a hidden compartment, he pulls out a slender metal rod with a red button on the tip. He hands it to Heather. She tucks it into her bikini bottom strap.

"Everything is ready," states Heather. "Follow me." She smiles and starts walking without waiting for an answer. Her entire back is a tattoo of a rainbow-hued wingless dragon in flight.

"With this being your first Invitational, and with your invitation arriving later than most, I decided to provide private accomodations. I hope they're to your liking."

Heather guides you through the throng to a quiet section of the beach where a giant tent has been erected. Two monks stand guard at the only entrance inside.

Perception, DC 40, Highlight to display spoiler: {No cheating on this one. Email me if you succeed. :D}

The monks open the flap to allow the party to enter into what can only be described as the most opulent tent anyone's likely seen. Thick rugs cover the floor. Rice-paper partitions separates a common area with a large stone hearth and an abundance of overstuffed pillows for seating from a sleeping area with what look like down mattresses with matching comforters. There is a smell of incense in the air, as if it was burned hours before and faded to the slightest hint of sweetness. Looking up, the twilight sky is visible. It's obviously an illusion since you're for sure indoors, but it's masterfully done.

There's even a large wooden pot filled with near-black loam for Leafy. It appears to be freshly watered.

"Today is just for checking in," says Heather as she follows you in. "Most meals here are communal, but I've arranged for a private dinner for you to help relax after such a long voyage." She removes the metal rod Kozy gave her and holds it out to no one in particular. "If you have need of anything, day or night, simply press this button and I'll be along shortly.

"The Invitational officially kicks off tomorrow at the opening ceremonies just before noon. There's a parade immediately after for all the competing teams. Participation is optional, but it's considered bad form not to. Tomorrow afternoon is the Gauntlet Challenge unveiling, followed in the evening by the Ceremony of Odds."

She holds out the metal rod until someone takes it. "Any questions before I check on supper?" she asks.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+23=35 ;
Friday December 13th, 2019 3:00:26 PM

Aex turns around with a Steve Urkel face saying 'Did I do that?!'

"Is it me or do these guys handle humor or sarcasm the wrong way?! I was just kidding... sjeez... that's going to be fun later on. But then again... with some luck they'll all try to hit me first... eurhmm... no that's not a good idea... "

The little gnome shrugs her shoulders and follows the rest.
Leafy seems to have somewhat of a smile on his face...

Perception 35



Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp  d20+28=44 ;
Friday December 13th, 2019 3:44:01 PM

Jozhur carefully eyes the monks, not entirely sure about trusting outsiders to keep watch.

"Thank you for the hospitality, Heather. Do you know where the Mailed Fist group is staying?"

Jozhur thinks making friends with them may not be a bad idea, just in case things go south here.

Fang (Mark Bradley sub posting for Mitch)  
Friday December 13th, 2019 4:46:08 PM

Fang walks along with the others. When she enter the palatial tent of infinite comfort, she relaxes a bit.

"Boy, those Saphire Saps are pretty touchy. And Aex was right - that drow woman was a little creepy. I'd like to talk to that bear guy if we get the chance."

She will take a quick lap around the inside of the tent, looking for anything unusual. Along with Jozhur, she keeps a close eye on the monks.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+38=52 ; d20+33=45 ;
Friday December 13th, 2019 5:19:20 PM

(Rill's Perception roll was 52. I will send the DM an email on this.)

Rill regards the half-naked woman with some curiosity. Violet eyes? Dragon tattoo? Interesting.

He will take the metal rod from her, and set it in a conspicuous place where any of his companions can summon her.

"Thank you Heather. The accommodations you arranged for us are just fine, and we appreciate your work on our behalf. While your attire is your affair and quite attractive, your bearing suggests you are more than just a bikini. Are you being treated well here? Is there anything the Sea Dragons can do for you?"

"As for this invitational, we are indeed new to both the event and this place. Is there anything we should know, or more importantly anything we should avoid while we are here? Also, we seem to have gotten off of the wrong foot with the Sapphire Seven. Is there a convenient way for us to contact them?"


Rill will use Sense Motive (45) to gauge her reactions.



RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+31=43 ;
Friday December 13th, 2019 6:31:37 PM

A beautiful woman and a bikini? Why is it never a shirtless male dwarf? I guess that's why we have Terser.

"I trust the guards here are only to keep others out?"

Tahni looks about the tent with her arcane sight to see if there are any spell effects in place.

"I really need to learn that Mage's Private Sanctum spell. Wouldn't want anyone to sneak up on the tent and eavesdrop"

--------------
Perception check vs DC40: 43=Pass
Spellcraft check to ID any spells in place: 43 (33+Take10)


Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7)  d20=20 ; d20=16 ;
Friday December 13th, 2019 6:34:46 PM

Terser has little chance of noticing tiny details. Unless it's a stonework trap of some sort. (In which case, perception 41!)

"Anything we should know about the parade? Like if we need to look fancy, these are my only nice duds, and I wouldn't want a repeat. Is there a tailor around?

And a quick rundown of the gauntlet rules would be nice. Wouldn't want to bring in anything I'm not supposed to and get disqualified.

And last thing - will you know who uses the summoning rod? It could be dangerous for you if it got into the wrong hands. "

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday December 13th, 2019 6:47:56 PM

Also, Rill will use some of his sensing skills as Heather answers. He uses his Deathwatch ability from his circlet, and his class abilities to Sense Outsiders and Constructs.

----------------------------
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.

Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 
Friday December 13th, 2019 9:25:42 PM

Jozhur let's the others know, using their DC rings, There is something off about the guard on the left as we entered. I'm not sure what it was.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday December 13th, 2019 11:27:49 PM

"I picked up on it as well, but can't put my finger on it. Could be good, could be bad. Let's wait until Heather is out of here before doing anything. It could just be he wants to talk to us about something"

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Saturday December 14th, 2019 12:16:16 AM

"That one monk is a soulless construct. Any thoughts before we destroy it?"

CDM Jerry [OOC post] 
Saturday December 14th, 2019 11:51:54 AM

Everyone is invited to the retirement party for the

Iron Dragons!

To be held on the Giggling Ghost board!
Starting Monday, December 16
and continuing all week.

Please come help celebrate their incredible journey
from level 1 through level 20.
[June 29, 2009 - December 13, 2019]

There will be stories!
Speeches!
[yes we'll make them do this ::grin::]
Questions and Answers
Free imaginary food!

Feel free to head there now,
but the festivities start on Monday.

-----

Then starting Saturday, December 21st, our Woldian Slowdown begins along with our
YULETIDE CELEBRATIONS
in the Giggling Ghost.

ACDM Rob is in charge of the festivities in the Giggling Ghost during the Yuletide Slowdown. He will send out an email sometime before the 21st explaining how the Giggling Ghost activities will work.

As a reminder, all requirements to post daily in your Career game are banished until Monday, January 6, 2020. A reminder to begin posting will come out the weekend before to remind you.
During the Yuletide Slowdown:
--no game may be in combat
--no game may advance its story line in any significant way
--posting is allowed, but not required by players or DMs
--all games should be in a relatively safe location where those who desire may roleplay for fun

Everyone who wants to roleplay are encouraged to hang out and post as much as you like in the Giggling Ghost and participate in the activities happening there.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Sunday December 15th, 2019 12:06:18 PM

Mayhap we should ask its companion about it, 'ere we start slaughtering our guards, Bralin answers Rill dryly.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday December 15th, 2019 6:41:59 PM

"... euhm... what about a soulless construct?! Did someone send it here to observe? Then perhaps we ought not to destroy it but instead send false info? ... or am I again missing the whole point here?!... could be... "

DM Carl - Welcome to Ironfaith Island 
Monday December 16th, 2019 12:32:52 PM

For Pete's sake. Don't these people know sarcasm when they hear it? So touchy...

At least Leafy had a good chuckle.

Jozhur keeps an eye out, as always, then asks Heather if she knows where that Mailed Fist group is staying.

"I do, Master Derile. When everything is to your liking here, I would be happy to accompany you at any time." Gracious, even this woman's voice is pretty.

Fang agrees that the drow was creepy, but that bear guy caught her eye. She makes a quick lap. Your DM wonders if she runs on two legs or four.

Rill accepts the rod from Heather, but places it in a common area. He makes sure Heather hasn't found herself in a bad situation...I think. Your DM reads this as Rill making sure Heather's not being trafficked.

Heather smiles coyly. "You like it," she asks, doing a little spin. "I am not treated well, poorly, or anything in between, but I assure you I treat those under me quite well. I will only be young once, Master Savenport; I intend to enjoy it. Don't worry about me.

"Now, for things you need to know? Violence and petty larceny is unheard of at the Invitational, but scams and hustles are a part of life here. They're not encouraged, but those in charge have a strict policy of not getting involved. I will only warn you to think carefully before signing anything or handing over coin you can't afford to lose." Rill gets no sense that Heather's hiding anything (quite the opposite, she's very comfortable putting herself out there).

OOC: Jozhur already asked about contacting the Fist.

Tahni wonders why it's never a shirtless male dwarf. If that's what she's looking for, the Invitational can certainly provide. Maybe she can ask Heather?

"The guards are here mostly to turn away gawkers," she answers. "Any dangers you're not capable of handling would most certainly overwhelm the two of them. You can be assured of their discretion, as well as mine."

Terser has a few questions of his own. He asks about attire for the parade. This raises her eyebrow. "I would have thought a man of your station would be above such concerns. I can arrange for a tailor for you, but the Invitational is a chance for everyone to be themselves. You'll find there's not a lot of judgement going around this week."

He asks about the Gauntlet. "Sorry Master Terser, you'll have to wait for the unveiling like everyone else." She waggles a shameful finger at him, but it's obviously in jest. If pressed, Heather will explain that the unveiling is the official reveal for each event that happens the evening before the day of the event itself.

Lastly, he asks about any danger of the summoning rod being used against her. "Try it yourself," she says as she goes to stand behind the rice-paper partitions. Should Terser test it, an illusion of Heather appears before him, and an illusion of Terser appears before her.

A few of our heroes notice something off about the monk who was to the left of the door on their way in. Rill, thanks to his training, realizes it's a construct. Obviously the thing will need to be destroyed.

Bralin suggests that's a bad idea. They should probably dig a little before they start slaughtering guards, even ones that are constructs. That would probably be prudent.

Rill lets his magic flow through the crowds outside. There are quite a few outsiders, but is it surprising they'd be at an event like this?

There are also dozens of constructs. That may be a little harder to hand wave away.

Heather is still waiting to address any concerns or be dismissed.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday December 16th, 2019 5:23:49 PM

Rill will cast Miracle to duplicate the effect of Mage's Private Sanctum.

That will allow the the others to speak to Heather in private and ask her about the construct monk.

Then Rill will use Probe Psyche on the construct monk to see what he can learn about the thing (this takes 1 minute, during which his eyes go completely white.)

-----------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability to gain insight on the creature. The target may make a Will Save against this ability, at a DC of 25 to resist the effect. If the target passes their save then their alignment is revealed. If the target fails their save the seeker knows their alignment and personality, and gains a +2 Insight bonus to attacks, armor class, and spell DC against the creature. Creatures almost universally view the use of probe psyche as unnerving at best, rude and insulting at worst. NPCs subjected to the power shift their attitude toward the soulseeker by 1d3 steps toward hostile.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Monday December 16th, 2019 6:25:36 PM

Now that it's private...

"That's really handy. I could see getting some of these wands to talk back to the folks in Bonetown when we're away. What's the range limit?

And also, are everyone's rooms guarded by a monk and construct team?"


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday December 16th, 2019 7:05:54 PM

Aex has proven herself ill-fitted for diplomacy so she avoids talking to anyone.

"Wise move to keep quiet..." Leafy chuckles in her ears ... Aex holds of making obscene gestures...

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday December 16th, 2019 7:07:46 PM

Fang shrugs. "Constructs make sense. They have to keep people safe and if you can afford making one it saves on pay, room, and board compared to a like number of living guards long term. If we want to make a good impression tearing apart their property is a bad idea."

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday December 16th, 2019 7:19:15 PM

Bralin leans over to Fang.
"Tis a Grim's duty to destroy constructs, and any soulless creation," he notes quietly to the beastfolk. "And our comrade is a very good Grim. Thus, our dilemma."

Turning to Rill, he opines. "I advise patience. Neither it nor we are leaving this island for some time. This provides time for investigations. Is this the only construct? If there are others, do they come from a single source? What is that source's intent? What is the island's policy on constructs, or destruction of same? Whether we agree with them is a different matter, but we should at least ascertain the threat level should they react poorly."

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday December 17th, 2019 6:09:38 AM

Fang oohs and feels stupid. She was actually aware of all of those things, yet somehow failed to connect any of the dots.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 
Tuesday December 17th, 2019 8:10:20 AM

Jozhur almost doesn't realize Heather is addressing him, "You can just call me Jozhur please, and I'm no one's master." He's not quite sure what to make of this Heather gal, and doesn't entirely trust talking openly around her, surely she is being paid to host them by the people who run this.

He agrees with Bralin, "I think we would be booted out of here if we did such a thing. We best behave.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday December 17th, 2019 8:30:48 AM

Tahni isn't quite sure what to make of Rill's revelation that the monk is a construct.

"As Fang has said, it may make sense to have constructs as guards. No need to eat or rest. It could be that this construct is here in good faith. Still, Rill, if you want to throw down I'll have your back"

She waits to hear what Heather has to say on the matter.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday December 17th, 2019 12:59:08 PM

"As a Soulseeker, I remain committed to the shepherding, care and rebirth of souls in this Wold. We are told that soulless things like golums and constructs are a mockery of life, and so we work to end such things where we can. Such are Gargul's teaching on this.

"But I have learned that just as Gargul has given me great power, he also expects me to use good judgement in how I wield that power. And if my faith cannot evolve and change according to the needs in the Wold, then I myself have become an automaton parroting what I am told and acting without thought. In which case, I am little more than a construct myself.

"So I am good with finding out more about this construct monk. Perhaps we will learn that this creature has a soul, and Gargul's church will need to rethink how we approach such creatures.

"Or maybe it's just some creepy machine I need to destroy."


DM Carl - Welcome to Ironfaith Island 
Tuesday December 17th, 2019 3:31:41 PM

Rill casts a spell. Inside, nothing seems to have changed. If anyone outside lifts the tent flap, they'll see only a thick fog.

Heather looks around as Rill finishes, oblivious to any changes.

He'd also like to probe the construct's psyche, but the ability states one minute of conversation or observation is required, and that it unnerves the target. Your DM reads that as preventing the spell being used surreptitiously. If you want to go stare at the construct for a full minute with completely white eyes, you'll need to say so explicitly. Consider this the standard for any further uses of this ability. (I'm willing to discuss this further with you over email.)

Terser rather likes this spell. He wonders if everyone's rooms are guarded by a 'monk and construct team', which is the first time anyone's brought the construct up to Heather.

"Construct? What do you mean? There's just two monks out there."

Sense motive, DC 15, Highlight to display spoiler: {She's genuinely unsure of what you're talking about.}

Aexana avoids upsetting anyone else.

Fang and Bralin have a brief conversation about the use of constructs, and Rill's goal to destroy them. Bralin advises patience without ruling out the need to destroy the thing. It might be they can destroy more with greater efficiency if they learn more first.

Jozhur makes his title preferences known. "Jozhur it is, then. Do the rest of you prefer first names? You seem more easy going than I had anticipated."

Rill acknowledges that Gargul expects some initiative and judgement from his followers, not mindless adherence to dogma. He agrees more needs to be known.

Tahni wonders what Heather has to say about all this, but she's as confused as everyone else.

"So, one of the monks out there isn't actually human? I don't know what to say about that. We use this island every year because it's beautiful, and because the monks make excellent guards. They're capable, but easy going. Perfect for the Invitational. This is the first time I've ever heard about one being a construct." She ponders a moment. "I don't know what to say, really. You're Dragons, though. I imagine you'd be given an audience at the monastery. I'd be happy to show you where it is, but it's hard to miss. It's the pretty wooden building on the highest hill over there." She points. Anyone looking outside sees just what she means.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday December 17th, 2019 6:12:00 PM

Intrigued with the constructs Aex quietly follows the conversation. When Heather points at the building outside of course the little Greenmage takes a look... who wouldn't... even Leafy takes a peek outside...

"I'd say it's trouble to make trouble already... we're bound to find trouble soon enough if trouble won't find us first... does that trouble anyone??"

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday December 17th, 2019 6:51:30 PM

Since the Mage's Private Sanctum prevents the monks from seeing or hearing us, Rill's probing of the construct monk is something that both monks cannot see. He continues to watch the construct monk even as he responds to Heather, and he points to the monk in question.

"Heather, I have cast a spell so those monks can neither see nor hear us right now. I can assure you that particular monk is actually not human, but is a construct. I do not know why, and I don't know if the other monk is aware of this. It concerns me greatly that they seem to be here as guards at your request, and yet they have hidden this fact from you.

"I also have a spell that may simply end that construct monk, but it seems prudent to find about a bit more before I start destroying our guards."


----------------------------
(FYI - The spell Rill mentioned that would end that construct is the Woldian spell Animated Disjunction, and if I cast it on that construct monk it would get a Will save at a -5 penalty or be permanently destroyed.)



Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday December 17th, 2019 7:54:55 PM

Fang has no real opinion on the whole construct issue. She's always been the type to flout dogma and the traditional approach and they seem harmless enough, but who knows. She just sits back to see what happens. She'd keep her axe close just in case, but it's always close so that precaution is kind of already fulfilled - half a habit from her years alone, half a habit because it annoyed other priests she disagreed with in general which was always amusing.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday December 17th, 2019 8:32:49 PM

"Just putting this out there, but can't we just invite it in and talk to it? Find out what it knows and why it is here? If we don't like the answers then Rill can blow it to bits"

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Tuesday December 17th, 2019 8:42:53 PM

Bralin considers.

"I would start at the monastery. See what is known."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Wednesday December 18th, 2019 2:33:11 PM

"Agreed - we should at least find out who at the monastery controls these constructs. They may be alerted at the sudden destruction of one. And if no one there knows, then that brings a whole different set of answers and a whole lot more questions."

If they have time before the ceremonies, then he suggests they waste no time going to the monastery for a chat with the Abbot.

DM Carl - The Construct Dilemma 
Wednesday December 18th, 2019 4:09:41 PM

Short post incoming; it's been busy today.

The consensus quickly decides that more digging is needed before outright destroying any constructs. Rill attempts to probe the thing's psyche, but only hits a blank wall. He's able to confirm the construct is soulless and not a living thing. He's also pretty sure that it wasn't able to detect his attempt, though.

He describes the situation to Heather, who listens passively until Rill mentions destroying the monk. She recoils.

"Woah. Just, woah, dude. Construct or no, you can't just go attacking the monks. They've been our gracious hosts for years now. For all I know, the constructs have been here all along and have never given any sign that they're dangerous." She takes a breath and composes herself. "I don't doubt you know what you're talking about, Rill, but the Invitational is important to a lot of people. It's not my place to issue ultimatums, so I'll just ask you all to use some discretion."

Tahni recommends just talking to it. It's unlikely it would have blended in if it wasn't capable of conversation, so the group could certainly try.

Bralin and Terser consider the Monastery the best avenue. There is indeed time to visit before tomorrow's events. The sun is just starting to set. Heather has indicated than when you dine tonight is up to you.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday December 18th, 2019 6:49:32 PM

The little greenmage is amused by the course of actions. Assuming the Sea Dragons will want to put their nose in other man's business again she prepares to head out for the monastery.

"Just let's try to be back for dinner... ok? Starving and the food smells delicious..."

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp  d20+23=43 ;
Wednesday December 18th, 2019 9:40:25 PM

Jozhur eyes Heather Carfully as she speaks. She really isn't aware of the construct? Interesting. (Sense motive: 43)

His curiosity begs him to investigate further.

"Whatever we do, don't just destroy it. We could bring this whole place down upon us."


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday December 19th, 2019 4:28:35 AM

Sounds like the party are going to be taking a trip to the Monastery. This construct thing is no doubt posing an issue for Rill, and it feels like this might be the only way to get some understanding as to what is going on.

"Well, let's be quick about it folks. We're going to need a good night's rest to compete tomorrow"

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday December 19th, 2019 1:06:13 PM

Rill agrees with going to the monestary to ask the monks about the construct in their ranks.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Thursday December 19th, 2019 5:59:04 PM

"Is there anything we need to know about visiting the monks at home? Like not walking in bristling with weaponry?"

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday December 19th, 2019 8:09:41 PM

Fang shrugs and goes along with the rest to solve the monk mystery.

RobC -- DM post from Carl 
Thursday December 19th, 2019 10:55:46 PM

Heather breathes a sigh of relief when it's decided to go talk at the monastery instead of just throwing down. "You're members of the Dragon Consortium. I imagine you can bring your weapons wherever you choose."

The trek to the monastery is pleasant. The Invitational brings folks from all walks. The monied have set up small villages. The rest are scattered throughout the beach and grassy fields of the island. Everywhere they walk, the Sea Dragons are recognized and cheered. It's easy to feel at home with a crowd this welcoming.

Rill detects several more constructs as they walk. The ones he can put eyes on are all monks, but he detects some inside shelters that he's unable to see.

Encampments end abruptly about 50 yards from the monastery. It's a beautiful building your DM will describe tomorrow when he's not on his phone waiting for Star Wars to start. Two friendly looking monks stand guard at the entrance.

"Hey look," says the monk on the right, "it's the Sea Dragons! How can we help you tonight?"

Neither are constructs.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 
Friday December 20th, 2019 12:09:08 PM

Jozhur happily tags along to the monastery, eager to explore this place.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Saturday December 21st, 2019 12:39:54 AM

"Hi there. I'm hoping you can help us. Is there someone in charge we might speak to? You see, we have noticed something unusual in the town and hope they might be able to explain it for us" Tahni tries to be as polite as she can and makes sure to smile "I'm sure it's nothing bad. Just something we noticed"

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Saturday December 21st, 2019 1:05:29 AM

Rill will reply to the guards, "We respectfully request to speak to whomever is in charge of your order, good sir."

He uses the ring to privately talk to the Sea Dragons. "I don't really want to cause a problem on the eve of our competition, so I would like to address the construct monk issue with some discretion. Any suggestions about how we handle things if we find that they are intentionally replacing living beings with constructs?

Assuming we are given an audience with someone in authority, Rill will be direct, asking him/her if they are aware that one of the monk guards assigned to our quarters is a construct, and if so, why?

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday December 21st, 2019 1:59:42 AM

Fang raises an eyebrow. What do you mean, like firing guards and using constructs or like making people vanish and making construct duplicates?

DM Carl - The Construct Dilemma 
Saturday December 21st, 2019 11:56:42 AM

"Speak with who's in charge? Sure, dude." He turns to his fellow monk. "I'll go fetch'im, Ethan. Stay here." He turns back to the party. "Gonna warn ya, he's in the middle of an important meeting with the Chancers' leadership. He'll get to you as soon as he can. Won't take tooooo long."

He vanishes into the building, and time passes.

"HEY, SEA DRAGONS!" calls a deep voice behind you. Turning around, you see a group of 15 shirtless, muscular dwarves. Each has a well-oiled beard reaching down to his navel, and their skin glistens in the failing light. "Care to come join us in a drink while you wait? It may be a while. We'd love the company." He smiles a pleasant, wide-mouthed smile at Tahni. His teeth are perfect.

***

Slow down time, folks. I tend to not linger during it, but I'll check in every few days just in case.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 230/230, DR 3/-, Regen 1, Mind Blank] (25% no crit, rage 39/39, channel 7/7) 
Sunday December 22nd, 2019 10:31:52 AM

anyone have a trick to making the website work on a phone? Once I start typing, the submit buttons disappear

Terser looks over the group that's invited them to drink and is reminded of some very harsh tan lines. He doesn't get out of his armor much.

"Drinks are always welcome! What's the local specialty?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Sunday December 22nd, 2019 10:35:35 AM

Header update, since I guess I haven't done it in a couple levels.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Saturday January 4th, 2020 12:15:20 AM

A dwarf with perfect teeth? How much action could this guy have really seen?

Tahni smiles politely back to the group of dwarves and nods along with Terser "Happy to have a few quick drinks however you should know that we are waiting to see one of the monks here. When they're ready to see us we'll have to depart"

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday January 6th, 2020 7:07:42 AM

Fang looks to the others trying to figure out if they know these people.

DM Carl - The Construct Dilemma 
Monday January 6th, 2020 10:59:38 AM

Tahni's hunch proves correct. These dwarves all seem to be adult children of wealth rather than adventurers of any kind. Still, they're nice on the eye, are legitimately friendly, and are well stocked with high quality alcohol. The answer to Terser's question about the specialty seems to be "everything in a giant flagon." That seems like a particularly bad idea, but they prove to be gracious hosts until the monks are able to meet with our heroes.

...and speaking of, let's recap a bit. Perhaps our heroes enjoyed the companionship a bit too much and need to remember why they're here.

The Sea Dragons are on scenic Ironfaith Island for the Annual Chancers' Invitational. It's not their scene, but diviners have portended great woe should they not attend and...do something. No one's sure what that something is. They've met Kozy Tinkwicket, the MC of the event. They were also assigned Heather as their personal assistant for the duration. The island is normally home to an order of monks that serve Domi by testing themselves against native dire fauna, but during the event they serve as security.

Rill had noticed that one of the guards to their opulent temporary home here was a construct. He was able to confirm several of the monks are constructs, in fact. To Heather's relief, they have decided to speak about this before engaging the blasphemous things in open combat.

Speaking of, it looks like the monks are ready. The monk called Ethan comes to find our heroes. "Hey Dragons, the Abbot's ready for ya. He says he's 'terribly sorry to have kept persons of your esteem waiting.'" He makes little air quotes as his voice loses its casual edge. "I'll show you dudes in if you're ready."

Assuming everyone's had their fill of your new dwarven acquaintances, Ethan takes you inside the monastery. You're ushered into a small foyer with short, wooden racks. "Shoes off, dudes," says Ethan. "Sorry, no exceptions unless you wanna be on moppin' duty." Ethan's already barefoot, but waits for everyone to deposit their footwear before ushering you into the common room of the monastery. It's a large room; it most likely takes up a majority of the entire structure. It is dominated by prayer mats all pointed towards a simple altar where a large metal hammer rests on a larger anvil. The periphery of the room is used for martial training. There are a few weapon racks with wooden weapons, but mostly seem to be rings for boxing or wrestling. In the center of the room is a large circle, almost certainly also used for wrestling.

An old gnome rests on his knees on a prayer mat. He finishes his prayers quickly as you enter, then stands to greet you. He wears only a simple loin cloth, exposing an exceptionally fit physique.

Rill only, Highlight to display spoiler: {This gnome is an outsider.}

He does not smile as you approach, only bowing slightly. "Welcome to our home, Dragons. I apologize for keeping you waiting. I assure you it was not avoidable." His demeanor is not friendly, but not unfriendly either. He just...is.

"Now, how may I serve?"

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+15=28 ; d20+33=36 ;
Monday January 6th, 2020 12:36:47 PM

Rill removes his shoes as he addresses Ethan, "Thank you for your help Ethan."

Rill will bow low to the gnome as a prominent local leader. Clearly, he is more than he seems. Using the Dragon rings, he shares silently with the others, "Interesting. This gnome is not who he seems - he not a construct nor is he undead, but he is an outsider.

"Greetings honorable Abbot. There is certainly no need for an apology. We wanted to first thank you for providing an honor guard to the tent where we are staying. That is a gracious gesture on your part, and we are honored by your concern for our safety and security.

"But we came here to address a matter that is of concern to me, so let me get to the point. As you may have guessed, I am an adherent of Gargul, the guardian of souls in the Wold. As you may also be aware, Soulseekers of Gargul are taught that constructs are soulless creatures and are an affront to my God. One of our monk guards is not a living creature, but is a construct of some sort. Can you help me understand why this is?

"Also, as you are a person of importance here I respect your authority. Since our security is in your hands, can you help us understand more about your order? I am also interested to learn more about you. Is there another name or honorific we should use than simply Abbot? Did you start this order here, and are you from this place?"


Diplomacy 28
Sense Motive 36

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday January 6th, 2020 4:47:53 PM

Aex hesitates to removing her boots and walk in barefoot... ultimately she takes'm off showing neatly purple pink painted toenails... she smiles and shrugs her shoulders when Leafy kinda snorts...

"At least I don't dig my toes in the dirt love... "

Once inside Aex is happy to see the Abbot's a Gnome too. Finally someone she can speak to without looking up. Taking a light bow she approaches the Abbot and listens to what he has to say when questions are asked.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday January 6th, 2020 7:55:41 PM

Bralin raises an eyebrow at Aex's painted toenails, but takes very great care to say absolutely nothing about them.

The dwarf's own bare feet are large, hairy, and dirty, with toenails...well, they've not been pedicured in, um, ever.

Heedless of this, Bralin takes position on Rill's right, and listens patiently.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+31=50 ;
Monday January 6th, 2020 9:34:51 PM

Tahni takes a noticable side step away from Bralin as his boots come off. "Hmm.. going to have to Prestidigitation his feet clean while he sleeps tonight"

She has no issue removing her own boots. Enjoying her Overland Flight spells for most of the day means her feet seldom have a chance to get too dirty.

Like Rill, Tahni bows to the gnome. She isn't terribly surprised that Rill identifies him as an outsider "As I am led to believe, senior monks are able to attain such a status in the universe. Why, Garret of the Iron Dragons achieved that level of 'oneness' but only after lots of careful study, meditation and self-control I imagine"

She looks about to see whether there are any other monks about - watching the party, praying, sparring, etc - and whether they might be overheard.

-----------------
Perception: 50 + Arcane Sight + Darkvision + See Invisibility
Spellcraft to ID any magic auras: 43 (33+Take10)


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Tuesday January 7th, 2020 2:55:31 AM

Tahni and Terser are once again of the same mind - he was going to ask her to do a quick cleanup of his feet as he can't quite recall the last time they got more than a cursory rinse, and he certainly doesn't walk around without shoes very often.

Maybe he'll ask Heather about where he can get a pedicure when they get back to the tent. It certainly won't make his boots less comfortable.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday January 7th, 2020 7:34:10 AM

Without shoes Fang's dainty little toe claws click with every step distractedly. She only half pays attention to the conversation, looking about the room curiously. A lot of her fellow priests were of the mind she should have never become a priest of Alemi and she should have joined the Domi church. Fine fellows she agrees with on a lot of thing, but she's always been determined to be a healer as much as a fighter.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 
Tuesday January 7th, 2020 11:39:17 AM

Jozhur takes hisboots of, but he would hate to lose them prior to the contests. He shoves his footwear in his backpack before continuing. And what is that smell...he gives Bralin a few feet of space as they speak with the abbot.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday January 7th, 2020 6:34:48 PM

Leafy puts his nose in the air not only at Aex's comment but perhaps too at the distinct smell of very ripe cheese that now rules the place...

DM Ken: Somethings afoot. 
Tuesday January 7th, 2020 8:54:29 PM


If the Abbot had any issue with ugly feet, or a preference towards painted toenails, he gives no sign. As Rill begins explaining why they have come to see him, he gives a look of puzzlement. Tahni notices that as the meeting begins, the other monks politely see themselves out of the room. Apparently, they feel as if their master requires no protection, or perhaps at least, not from heroes like the Sea Dragons.

"I'll answer the easiest questions first. Abbot, is fine. Some call me Master. Some call me runt. Anything is fine, as long as there is friendliness or respect, or some measure of both, in the title.

Our Order is one that prizes both faith and bravery, exalts both vitality and wisdom. Long we have taken pilgrimage to these islands to test ourselves against the creatures that come to this place. There have been many of these Chancers Invitationals, but this time they requested to use "our" island. We told them we claim no ownership here, nor on any of the Dragon Isles, but they insisted on hiring us as both protection for the crowds and against the elements of nature here.

Seeing our Orders love of battles, you can rest assured we were excited to observe. We asked to field a team, but were forbidden from doing so."


He takes a deep breath, allowing for questions, then continues.

"With that matter explained, lets turn to the other issues at hand. I understand your predicament very much, Master Rill. I understand the tenets of your subset of Garguls church. However, I hold no power over these constructs, nor was I aware of their presence. There are many acolytes of the church here, many I have never met."

The gnome looks down at the mat below his feet, in quiet contemplation for several long and uncomfortable moments. Just when you think he's fallen asleep standing up, he moves, twitching his fingers and toes, as if he was making sure everything still worked properly.

"I thank you for your information."

Several moments pass, before the monk blinks, and laughs to himself.


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision  d20+12=25 ;
Tuesday January 7th, 2020 9:23:23 PM

Tahni is a little unsettled by the monk's behavior "Is there something wrong with this guy?"

"Master Abbot. Now that you are aware of these constructs, and that they are presenting themselves as monks, is there anything you plan to do about them? If they are not true representatives of your church or order, I'm sure it would be no bother to help remove some of them for you"

Something just isn't right here. There are a few spells she'd like to cast but doesn't want to insult him if he's just a senile old man.

"Perhaps you could tell us when they arrived? If we know that we may be able to determine who brought them here, and have a chat with them"

-----------
Sense Motive: 25
Spellcraft check: 43 (33+Take10). She's looking to see what auras might be surrounding the monk, specifically any enchantment spells.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Wednesday January 8th, 2020 12:06:06 AM

"Perhaps there is merit in pointing out all of those that are constructs and having their partner monks observe them for a time."

With what he's observed, can Terser somewhat assess the power of an individual construct, and if the monk paired with it could take it on in a fight, should it come to that?

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+33=42 ;
Wednesday January 8th, 2020 1:00:17 AM

Rill is tempted to use Probe Psyche on the gnome, but is not sure it would gain us much more than enmity from the man.

"My good Abbot, if indeed you have only just found out that many those pretending to be your adherents here are neither alive nor dead, but are instead soulless constructs, will you help us root out and destroy these pretenders? Would you object to such actions on our part?"

Rill is puzzled that his previous Sense Motive efforts told him nothing, but he continues to study the man.

Sense Motive 42

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 
Wednesday January 8th, 2020 8:25:20 AM

Jozhur looks at the Abbot quizzically, this fellow is Abit strange. But he holds his tongue. The constructs haven't bothered them...yet. Jozhur is a bit concerned the HMIC didn't know about them.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday January 8th, 2020 6:18:44 PM

Aex lifts an eyebrow at the Abbot... either this guy has smoked something or his cook put some herbs in his afternoon cake... but the little greenmage holds her tongue and waits to see how this unfolds...

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Wednesday January 8th, 2020 6:29:07 PM

Bralin casts about, glancing at the faces of his comrades to ascertain if they are as confused as he.

He is somewhat relieved that they are.

Rill's request to destroy the constructs will surely generate some reaction. Bralin waits to see what it will be.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday January 8th, 2020 9:27:35 PM

Fang tries to start paying attention again since everyone is acting alarmed now, but it takes her a little time to catch up.

DM Ken: Somethings afoot.  d20+35=49 ;
Wednesday January 8th, 2020 11:23:45 PM


Those trying to sense the motives of the abbot find themselves certain that there's no deception here. He truly had no idea that constructs disguised as acolytes had appeared. They are also quite certain that he truly, honestly, does not seem to care.

The gnome takes a moment studying your faces, then answers more questions. He starts with Terser.

"Perhaps, good Dragon, you are correct. There is never harm in knowing, unless its something you aren't meant to know. I don't think that is the case in this case, so feel free to learn as much as you would like!"

To Rill and Tahni, he is a bit more stern.

"Absolutely not. They've done no harm, and for all we know there could be an order of Domi's monks out there somewhere, all of whom are golems or constructs. Even though that does seem rather unlikely...Domi asked for available hands to be present for the tournament. Many of his monks have traveled from very far away. It's a shame we weren't allowed to compete!"

He loses himself for several more long moments of thought, then shakes his head.

"The answer is no. Unless you are attacked, or observe others being attacked by these constructs, you are not to test yourselves against them. Domi has given our order very, very clear instructions. This tournament is to proceed, unhindered, until its completion." Jumping to his feet, he wags his finger at Fang, who is pretty certain she did nothing wrong at all. "He was very clear with me on that..and I'll not allow any actions that might upset the flow of things."

Rill and Tahni and any others trying to get a sense of the gnome sense that he is telling the truth, and not trying to obfuscate any facts or information. As he calms himself down, he sits again on his knees.

"You are all free to investigate, but may do no harm. It might be better if you just forget the whole affair of constructs for now and just consider them monks of Domi, and naught else."

He thinks for a moment then calmly asks. "Is there anything else?"



RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday January 9th, 2020 12:51:42 AM

"I don't think we're going to get much more from him" Tahni messages the others via the rings "What time is the first contest? Do we have enough time to find out more about these constructs or should we turn in?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Thursday January 9th, 2020 11:34:42 AM

Do we have some way of easily identifying them now? I'm pretty sure I would have gone the whole tournament not knowing if Rill hadn't pointed it out.

We would do well to take a count of how many there are right now, and then go about checking with the living monks if they know, how they feel about partnering with constructs, and so on.


Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Thursday January 9th, 2020 5:45:29 PM

"Thank you, my good Abbot. You have given us much to think on. I cannot imagine any reason that the Sea Dragons would find themselves in opposition to Domi. As I said before, we are most grateful that your order is here to vouch for our safety and security. However, as you are no doubt aware, a construct is a creation under the direct control of their creator. That may give you pause when you consider that your order is providing security using creatures that are likely under the control of someone or something else.

"If we may be of service to you while we are here, please do not hesitate to ask."


With sidelong looks at Terser and Bralin he concludes, "Now, let's get these dwarves back into their shoes."

He says via the rings, "Yeah, we have a problem here. Constructs are typically not autonomous beings. They are creations under the authority and control of others. So the wholescale and covert replacement of humanoids with constructs is actually a much bigger concern than just a soulseekers' prejudice against such creations. Who is creating such things? How far does this go? Are there rulers in the Wold that have been replaced with such constructs?"

Rill will leave with the others if this gnome has nothing more to say about this.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday January 9th, 2020 6:25:52 PM

Aex nods at Rill's conclusion of this matter - especially the bit about dwarves and their boots - and it eager to get back to the inn. Perhaps there's some desert still...

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday January 9th, 2020 7:26:19 PM

Fang is skeptical of Rill's fears but not enough to argue. It's weird to be certain, but they just visited fairy land and fought with giants against living stone trees. Weird things are just to be expected and when/if they prove dangerous they can already identify the constructs and eliminate them.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Thursday January 9th, 2020 7:54:05 PM

"Aye, for they are such fine shoes," Bralin agrees, choosing to miss the point entirely.

Tis a long leap from constructs on this island to a Woldian conspiracy, Bralin replies. Yet, it would be advantageous to know how many monks on this island are constructs, and if they all came from the same creator.

The dwarf dutifully puts on his footgear, and accompanies his comrades back to their house.

DM Ken: Somethings afoot. 
Thursday January 9th, 2020 10:41:09 PM


The monk seems to think about what Rill has to say.

"I wonder then, what the will of the creator is? Are they all made by the same person? I wonder what the Chancers are serving for dinner tonight."

For awhile, the gnome watches you all gather your things. Before you leave, he tosses out a final bit of conversation.

"I wouldn't let yourselves become too distracted here, honorable Dragons. You are here because you need to be, and I think that you are here is far more important than what you do, while you are here. Make sure you attend the Ceremony of Odds tonight, as well as the dinner the Chancers are putting on. You fine folks should mingle a little before things start in earnest tomorrow."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Thursday January 9th, 2020 10:49:57 PM

Dessert sounds like a great idea. And they'll be so active in the coming days that they can probably afford to carbo load.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday January 10th, 2020 4:48:08 AM

"Ceremony of Odds it is then"

Tahni leaves with the others and gives some consideration to the name of the Ceremony. Probably going to have the odds declared, people placing bets, money changing hands and what not. It will likely be a good way to size up the competition.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday January 10th, 2020 11:47:29 AM

Once back at the tent, Rill will sense to see if one of our guards still registers as a construct.

Then he will cast Commune to find out what he can about what lies ahead.

(I'll send out an email asking for questions to ask.)

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 
Friday January 10th, 2020 12:37:15 PM

Jozhur lets the others know he is a bit unsettled by the presence of the constructs, especially given the knowledge the Abbot didn't even have knowledge of their presence. But, there is nothing that can be done about them now without causing quite the scene.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Friday January 10th, 2020 7:06:59 PM

Bralin considers the abbot's words as he walks back to the house.

"Mayhap the abbot is correct. Mayhap our mere presence at these games is of import. Not having great magical powers to gauge these constructs, I believe I shall go out and 'mingle a little'."

The dwarf considers.

"Tis likely best to begin mingling at a tavern, I suspect."

The dwarf heads out into the gathering to see what he can get himself into.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday January 10th, 2020 7:12:08 PM

Fang goes with Bralin - a little mingling sounds nice about now and she's kind of useless solving the great construct mystery.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Saturday January 11th, 2020 12:45:32 PM

While out at dinner, Terser will ask around about whether some of the other guests have been to these tournaments before and what their impressions of them were.

He will make sure not to drink so much that he forgets to head to the Ceremony though.

DM Ken: Somethings afoot. 
Saturday January 11th, 2020 1:55:03 PM


The Sea Dragons finds themselves exploring various parts and areas of the island. As they take their searches and time for spells, after a bit they all find themselves back in their room, readying themselves to make their way to the ceremony of odds.

Here, Rill casts his commune spell.

(Please let me know what you want to know. I havent advanced yet because I was waiting on the details of the spell.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Sunday January 12th, 2020 2:30:52 AM

Tahni sticks by Rill as he casts the Commune spell. She's hopeful the results will better prepare them for what's to come.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday January 12th, 2020 7:01:18 PM

For now there isn't much Aex can do to help. She'll have to wait to see how things will unfold and what her companions will learn.

So she makes it an early night. Leafy never sleeps so she's confident no constructs will come to tickle her pink painted toes.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Sunday January 12th, 2020 11:54:24 PM

Rill will find a quiet place to cast Commune. Rill will share the answers to the spell with his friends.
He asks,

1 - Do the construct monks on this island pose a threat to us if we do not attack them?
2 - Do the construct monks on this island pose a threat to the Wold?
3 - Are the constructs monks on this island under the control of a single entity?
4 - Can we trust Heather?
5 - Can we trust the Abbot?
6 - Will all of our organized challenges take place in the arena here?
7 - Will we face constructs as part of these challenges?
8 - Will we face outsiders part of these challenges?
9 - Does attending the Ceremony of Odds pose a significant threat to us?
10 - Does participating in the challenges pose a significant threat to us?
11 - Is someone on the island already planning to kill one or more of the Sea Dragons?
12 - If yes, is that person one of the Sapphire Seven?
13 - Do the Sapphire Seven pose a significant threat to our safety?
14 - Are the Sapphire Seven planning to cheat in the challenges?
15 - If there is a larger threat than the challenges, can the Sea Dragons rely on the Sapphire Seven for help?
16 - Is it Gargul’s will that the construct monks be destoryed?
17 - Will the Lionfish remain safe while we compete?
18 - Can Bralin's feet be adequately cleaned?

(Note, we only get 17 questions. Question 18 will only be asked if Question 12 is not necessary.)

Afterward, Rill will use the Status function of the rings to monitor the health as well being of the Sea Dragons.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday January 13th, 2020 5:16:00 PM

For the DM, I subtracted the 500 gp in incense the Commune spell costs. The language of the spell says:

You contact your deity–or agents thereof–and ask questions that can be answered by a simple yes or no. (A cleric of no particular deity contacts a philosophically allied deity.) You are allowed one such question per caster level. The answers given are correct within the limits of the entity’s knowledge. “Unclear” is a legitimate answer, because powerful beings of the Outer Planes are not necessarily omniscient. In cases where a one-word answer would be misleading or contrary to the deity’s interests, a short phrase (five words or less) may be given as an answer instead.

The spell, at best, provides information to aid character decisions. The entities contacted structure their answers to further their own purposes. If you lag, discuss the answers, or go off to do anything else, the spell ends.




Bralin - MikeK - (AC40 T16 F35, HP 251/251)  d20+21=30 ;
Monday January 13th, 2020 6:28:00 PM

Bralin walks with Fang into the heart of the festivities, looking for a place where dwarves are doing some drinking.

Finding one, he'll buy the place a round, regale the group with tales of the Dragon's exploits, and call for other tales to be told, especially of this contest - who's in it, who's won it, etc, etc.

Diplomacy 30 interacting with other dwarves.

DM Ken: Communion 
Monday January 13th, 2020 7:10:56 PM


Rill asks Gargul his question, and soon after, begins to receive his answers.

1 - Do the construct monks on this island pose a threat to us if we do not attack them?

No.

2 - Do the construct monks on this island pose a threat to the Wold?

No.

3 - Are the constructs monks on this island under the control of a single entity?

Yes.

4 - Can we trust Heather?

Yes.

5 - Can we trust the Abbot?

Yes.

6 - Will all of our organized challenges take place in the arena here?

Unclear.

7 - Will we face constructs as part of these challenges?

Yes.

8 - Will we face outsiders part of these challenges?

Yes.

9 - Does attending the Ceremony of Odds pose a significant threat to us?

No.

10 - Does participating in the challenges pose a significant threat to us?

No.

11 - Is someone on the island already planning to kill one or more of the Sea Dragons?

Unclear.

13 - Do the Sapphire Seven pose a significant threat to our safety?

No.

14 - Are the Sapphire Seven planning to cheat in the challenges?

No.

15 - If there is a larger threat than the challenges, can the Sea Dragons rely on the Sapphire Seven for help?

Unclear.

16 - Is it Gargul’s will that the construct monks be destoryed?

Yes.

17 - Will the Lionfish remain safe while we compete?

Yes.

18 - Can Bralin's feet be adequately cleaned?

The skies darken and there is a crack of thunder and lightning. Two large blocks of soap appear, coarse like sandpaper and dense like stone. Next to them is a pair of adamantine nail clippers. Beside these are a note.

"Thanks for fielding this one Sea Dragons. Its going to be pretty dicey for you guys, but not for the reasons you might think. Boss definitely is going to want those constructs gone, but not nearly as much as the entire pantheon is going to want you guys to see this tournament all the way through."

-G.
"

--

Outside, Fang Bralin and Terser find themselves politely interrupted by a shaven monk. He doesn't LOOK like a construct, but then, none of them did in the first place. He politely lets Bralin finish his story, which goes over smashingly well, before interrupting.

"Excuse me, Dragons. Its nearly time for the Ceremony of Odds. Please return to your rooms and gather your companions. The whole teams presence is requested."

He bows, and seems to be waiting for some sort of confirmation.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday January 13th, 2020 7:29:50 PM

Assumingly someone will wake up Aex from her beauty sleep so she'll join the rest for the gathering...

Finally... the little Gnome is curious about what is to come..

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday January 13th, 2020 7:41:03 PM

Fang shrugs and heads out to gather the others. She wakes up Aexana by yelling at her, then if that doesn't work a rough shake. She's not good at subtle or gentle.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Monday January 13th, 2020 9:55:24 PM

Terser will run back to the group, hoping to implore upon Tahni for a quick cleaning spell. On the way, he cleans the alcohol from his system with a quick restorative spell. It wouldn't do to be too inebriated before going to the official function. Plus, that will mean he can enjoy a few more drinks during and after.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Tuesday January 14th, 2020 11:37:53 AM

Rill picks up the Holy Nail Clippers and the soap. When Bralin returns he will give them to the dwarf, letting him know that Gargul sent them for his feet.

With Fang's return, Rill will use the rings to make sure anyone not there is aware, "It is time. We are summoned to the Ceremony of Odds, whatever that is."

Once everyone is back he will share what he learned from his Commune spell. He uses the Prestidigitation spell in his circlet to make himself presentable, and uses the Rod of Splendor to change his clothing to an all white version of "magically created clothing of the finest fabrics,... furs and jewels."

As we gather our things, Rill will use the button Heather left to summon her so she can guide us to where we need to go.

Tahni (Mark Bradley substitute posting for Rob) 
Tuesday January 14th, 2020 11:39:59 AM

Tahni responds to Terser's request, making sure he'd tidied up and presentable, offering the same. Or at least she does her best with what she has to work with. She gathers her things and prepares to go.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday January 14th, 2020 6:49:20 PM

Aex nearly falls out of her bed when Fang wakes her...

"WUT... WHO... WHERE... YOU! YOU!!... "

Aex races down after Fang in a desperate attempt to catch her... all in vain though for Aex won't run as fast...

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Tuesday January 14th, 2020 6:59:14 PM

Bralin nods to the monk, and replies "Of course."
He then sends out a mental update to his comrades.

Fang is already moving, and Bralin follows.

--

Gargul's gift of nail clippers and soap leave the dwarf completely flummoxed.
"GARGUL sent these? Truly?"
Not one to offend gods, the dwarf takes the items, retreats to a back room, and performs some apparently necessary maintenance on his toes.

He then puts on the same Black Lion outfit from their entrance to the harbor, and joins his comrades.

DM Ken: Communion 
Tuesday January 14th, 2020 7:44:04 PM

Heathers vision appears, as before. With a smirk, she puts her hands on her hips. She practically purrs as she teases her summoners.

"Miss me already, Dragons?"

She waits until you are all ready, then leads you out the door. The path she takes leads you down a stoneway that winds through the many suites of the assembled teams.

“We have begun calling this area “The Village.” Since you all arrived, it’s been quite lively. Right now though, everyone is by the water, drinking and feasting before the odds are revealed.”,

After about ten minutes or so of walking, the path leads to sandy stone steps, which in turn leads back to the white-sand beach. Bonfires and tents are everywhere, as well as tables and stalls full of food and drink of every kind.

There is one very large table, set upon a raised platform, that you are informed is reserved only for the top competitors. There’s a block of seats left open, with cards labeling them as “Reserved for Sea Dragons.” Other placards are arranged around the table, giving away team names, but little else.

A quick murmur passes through the crowd, and eventually to the raised table itself and those seated there. Most people stop their conversations, and look your direction. Heathers image smiles, then waves goodbye and vanishes.

What do you do?


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday January 14th, 2020 9:27:32 PM

Tahni has no intention of giving any grand speeches. She quietly take a seat at the table and looks about for signs of any other competitors.

"Psst! Rill. Any idea if any of these folk are constructs? Is it just those monks or are there some posing as citizens as well?" she relays over the rings.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Tuesday January 14th, 2020 9:30:42 PM

Terser doesn't want to be the focus of everyone so much. He grabs a horn of mead and lifts it.

"A toast! To our hosts, and the competition!"

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday January 15th, 2020 1:21:57 AM

Fang tries to read as many as the cards as she can while they pass, curious as to their competitors and their names.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 
Wednesday January 15th, 2020 10:13:13 AM

Jozhur takes everything in, scanning the tables for familiar faces. When Terser toasts the hosts, he scrambles to find a drink to partake.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+38=47 ; d20+33=44 ;
Wednesday January 15th, 2020 2:59:26 PM

Rill will respond to the image of Heather when she appears, smiling as he chides her, "You know, if you really cared, you would be here in person." He follows with the others and nods to her image as she waves goodbye.

Rill looks at the others seated on the raised platform. He makes a point of stopping to make a respectful nod and acknowledgement to the Saphire Seven, and will quietly say to the Half-Orc Crall, "I would like a chance to speak with you before the challenges if I may." Depending on the seating arrangements, he will sit by the man if he can.

As he raises his cup to Terser's toast, Tahni's silent reminder causes Rill to use his magical abilities to get an idea about the crowd around them. He uses his Deathwatch ability from his circlet, and his class abilities to Sense Outsiders and Constructs.

He also looks for anything unusual or concerning.
Perception 47
Sense Motive 44

----------------------------
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.

Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Wednesday January 15th, 2020 6:17:38 PM

Bralin ascends the platform with his comrades, making eye contact with the other people and supplying a quick nod of greeting.

As Terser makes his toast, the dwarf grabs his own flagon and raises it high.
"Hear, Hear," he replies.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday January 15th, 2020 7:04:25 PM

Aex walks towards the designated seats and ... decides she'd better shut up... she has a tendency to offend people with her sarcasm so perhaps today is not the day...

Instead she just says : "Howjoedoin..."

The Main Course


DM Ken: Dinner Time! 
Wednesday January 15th, 2020 8:31:58 PM


Tahni and Fang observe the competitors and assembled warriors. Other than the Sapphire Seven, none of them are particularly familiar all at first. Tahni notes the names of the teams on the placards. As the scan the groups, both stop for a long moment on the Fangs of the Beast. Among them is a ratkin, who quite strikingly resembles Fang. The identical image of her, in fact.

(Thanks to Rills high perception, I'll post some details of each team here as well.)

I, Construct.: This team consists of five very obvious constructs, and a dwarven woman. She sits with an amused look on her face, her attention very much captured by Terser.

Fangs of the Beast: This team consists entirely of beastkin. Two cats, a bear, a dog, and a ratkin are present. The ratkin looks identical to fang.

Sapphire Seven: You have met this group. They see you all and mumble a bit to themselves, but Crall nods politely at Rills request.

Talons of Aisildur: This group seems to be the least fantastic of the assembled teams. They sit quietly, some chatting, some watching the others.

The Last Whisper: This group of seats is empty.

Dragonsound: This group seems more like a band than a team of powerful fighters. Every single one of them is playing an instrument or singing along with their friends. One of them seems to favor a draconic parent, as several parts of him are covered in bright blue scales.

The One Percent: This group is covered in rich clothing, flashing fancy gear, and covered from head to toe in trinkets, baubles, and flashy gold.

Sea Dragons: Your seats, of course.


While there are nearly 30 teams in the competition, only the top eight seeded teams, based on reputation and feats of heroism, are invited to the dinner on the beach. Many other teams mill about and mingle further up the stone path near the Village.

Terser toasts to a host, but the closest thing resembling a host at this point is a pair of the monks. They smile nervously and give an awkward wave. Terser hears a dwarven woman laugh at his moment, before she stifles the chuckle.

Jozhur recognizes the entirety of the Sapphire Seven. Urlryn winks when they make eye contact, but none of the others seem to linger on him more than anyone else.

Aexana and Bralin don't put themselves out there too much. Just a "Here here!" and a "Howyadoin?".

When detecting for outsiders, Rill detects none. When detecting for constructs, his radar pings the usual random blips, assumed to be monks going about various duties, and the five companions of the dwarf on the "I, construct" team.

After the dragons sit, more rounds of food and drink are brought.

(Your DM Advises that one of you might keep a journal on the teams and individuals you encounter. It might help you crack the best strategy for dealing with some of the potential rivals you will meet here.)



Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Wednesday January 15th, 2020 10:59:11 PM

Terser pulls Sam's old journal out of his pack where it's say un-added to in years. He offers it to someone at the table with much nicer penmanship than his own.

After draining his first drink, he grabs another, and grabs his flask to add something extra, throwing a wink at the dwarven woman as he does so, as if to say, care for somethin a little stronger?

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday January 16th, 2020 4:24:16 AM

"Perhaps the ale might loosen some tongues around here and give some clue as to what to expect from these teams. No doubt they have heard of us so we are at a disadvantage"

Tahni looks over the assembled teams with her Arcane Sight. She tries to determine any magical auras or spells that might be in effect, as well as to try and identify any magical items she can see.

----------------
Spellcraft to ID things: 43 (33+Take10)
Knowl checks to ID the constructs: 35 (25+Take10)


Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday January 16th, 2020 8:24:43 AM

Fang looks with mild curiosity at the beastkin team. Another white furred heavily scared ratfolk? Other colors are far more common and she vaguely wonders if they're from a tribe that shares some distant ancestor to her own.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp  d20+28=46 ;
Thursday January 16th, 2020 11:07:14 AM

Jozhur briefly smiles at Urlryn before the empty table catches his attention. "The Last Whisper", such a foreboding name. He does his best to look over the table and chairs in a non obvious way. (perception: 46)

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+38=55 ;
Thursday January 16th, 2020 5:45:14 PM

Rill looks around, frowning a bit at the fact that the competitors had been placed on a raised platform like we are a thing to show off for someone else's benefit. If we were not told we needed to be here by the Gods themselves, he'd be tempted to simply return to the Lionfish and sail away without another word.

He watches the crowd and the servers carefully, looking to see who is directing the servers or providing some watchful eye over this spectacle of dining competitors. Is there someone that is watching us, evaluating us and weighing out abilities and value? (Perception 55)

Rill silently shares his observations about the constructs and all the other groups and adds "That note from Gimp suggested that the competitive challenges are the least of our worries, and that something else is gong to make our time here difficult and dicey. Let's all try to reach out to the others here to build relationships where we can, because I think we may need them later.

Let's show them how the Sea Dragons can be a unifying force even among competitors.


To that end, Rill tries to strike up a conversation with the nearest group.


Bralin - MikeK - (AC40 T16 F35, HP 251/251)  d20+17=28 ; d20+14=33 ; d20+6=13 ;
Thursday January 16th, 2020 6:30:14 PM

Bralin had drained one cup, and was looking for another, when Rill comments that the group should reach out.

If The Last Whisper consists of undead, I elect you to be the peacemaker he responds.

Nevertheless, the dwarf rises and approaches any team that has a dwarf, or the Talons of Aisildur if none do. He extends a hand.
"Well met, I am Bralin Stoneminder. This is our first time at this event. Could you tell me what to expect at this Ceremony of Odds?"

[Diplomacy 28, 32 if dwarf]
[Perception 33 to take note of interesting details]
[Sense Motive 13]


DM Ken: Dinner Time!  d20+6=18 ;
Thursday January 16th, 2020 9:01:23 PM


Terser finds his wink answered by a laugh. The dwarven woman motions to him, and gently places a keg from her pack on the table. Its made of old oak, and has dwarven runes on the iron bandings. Clearly, this isn't meant for humans or halflings.

Tahni takes a moment to look over some of the teams. As with detect magic, Arcane Sight is able to determine magical auras and determine the schools of magic they are tied to, but not necessarily the function. That requires a thorough examination, and in her DMs opinion, hands on the object.

Most of the auras are what one would expect. Enchantment auras from armor and weapons, some abjurative trinkets, and a few spells are in effect here and there. Most are protections, such as anti-scrying, false life, and contingencies.

The Golems too, are a bit beyond her. It isn't that they look too complex, but rather they seem to be unlike anything she's ever read or heard about. Her high aptitude for engineering does give her some ideas as to some of the functions of the golems though, based on parts configurations.

Golem 1 seems to serve as a sort of elemental discharge type. Metal plates tied to boilers and reservoirs seem to hint that on impact, energy is projected around it in some fashion. It projects heavy auras of evocation and conjuration.
Golem 2 seems to serve as a defensive unit with heavy protection and multiple redundancies. It projects trace auras of abjuration.
Golem 3 seems constructed mostly from an intact clockwork golem, but is also fixed with heavy drills.
Golem 4 seems to be mostly incomplete. It has many blank areas on its outer shell where it looks like different sorts of items can be slotted in.
Golem 5 seems nearly human. It has a waxy skin, is in normal steel plate armor, but its rigid movements set it apart. It gives off a strong aura of conjuration and necromancy.

Fang continues to examine the other white ratkin. The scars are present, but in different places. The eyes are in the same place, as is major patterns and tufts of fur. Its not that she's a perfect clone, but more like an identical twin. The other ratkin, suddenly aware of the scrutiny, excuses herself from her beastkin allies, and begins to quickly pick her way through the crowd, seemingly intent on leaving.

Jozhur spends a moment or two examining the area where Last Whisper SHOULD be. He doesn't see anything odd. More like this group has decided they had no intention of joining the party, or they are running very late. He feels a poke on his shoulder, and is startled to find Urlryn there next to him.

"It seems they think the celebration isn't worth their time. For what its worth, I'm glad the dragons showed." Her voice is just above the noise of the table, clearly for his ears only. She's not smiling, not really, but she seems amused to have caught the drop on Jozhur.

Rill doesn't like the spectacle, but really, that's almost all the Chancers Guild is. He lets the others know his preference is they play nice, and gather information for now. He strikes up a conversation with the nearest team, "The One Percent." The closest person is a lean youth, barely having reached adulthood, if at all. His clothes are well kept, only a meager step below Rills own splendid display. When he notices Rill seeking to talk, he smiles happily.

"Hello Sea Dragon! I'm Kale! It's a pleasure!"

The small talk is not too formal, and its very clear that Kale thinks highly of himself and his team. They are a team fielded by the Chancers themselves, and he isn't shy about the fact that the guild outfitted them with the best gear money can buy. "So what about our little tournament inspired the Dragon Consortium to finally field a team? We've been trying for years to get them out here. Is the Wold finally safe enough that someones got some time off?" He snaps his fingers and grins. "Now that the Gods of Testing are disbanded, you've got the time, right?"

Bralin has a choice to make. There are two dwarves present, one with the Talons, and one that seems to be engaging with Terser. He finds his way to the Talons of Aisildur, since they seem about as nervous as anyone else.

The dwarf there, is both thick in stature and well muscled. He's not wearing armor, but he does keep a couple of waraxes in hands reach. He sticks out a strong hand to shake Bralins.

Bralin: Strength check DC 18. You are now engaged in the classic dwarven game of "Who has the stronger handshake."

While not letting go, he happily answers Bralins greeting.

"Well met, I'm Gort Stonecaller! Its our first time too! Given us a bit of a big head, to be honest, but we are honored to share a table of the top eight seeds with the Sea Dragons!"

Bralins hand flops up and down in the shake.

"Usually, most first year teams get tossed into the preliminary rounds, but we qualified based on strength of deed they tell us. We saved a Chancer fancy-do's whole town from a tribe of ogre-mages, and it got us our ticket in!"

Shake shake shake.

"The Ceremony of Odds is a Chancer thing. Those lads love their bettin', and here in a bit they'll reveal the betting odds for teams getting the high score in the Gauntlet tomorrow. Are you going to be runnin' it?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Thursday January 16th, 2020 11:21:18 PM

Terser is firstly impressed by the size of the cask that this woman casually carries around. Secondly he is impressed by the craftsmanship and care that went into its making.

Good evenin! It seems we share a taste for the finer spirits. Though I bet I haven't had a true taste of home since I left the Scab. I'm Terser

He extends his forearm in greeting, and grabs a pair of shot glasses off the table in the other.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Friday January 17th, 2020 4:12:46 PM

Rill will the foppish young man named after an unpleasant vegetable. He makes small talk with him for a bit, introducing himself and then asking about Kale's companions.

Then he will will approach Dragonsound, noting the person that has a dragon lineage, "Greetings. It is not often we are privileged to meet someone descended to the Wold's most exalted beings. I am Rillett Savenport from Bonetown."

Bralin - MikeK - (AC40 T16 F35, HP 251/251)  d20+7=13 ;
Friday January 17th, 2020 5:00:00 PM

[Str check 13]

Bralin should have been expecting it, but he'd been shaking hands with so many non-dwarves lately that Gort's crushing grip comes as a surprise.

Before he realizes what is happening, Gort has his hand twisted, and there's very little he can do.

Gort knows what's happening.
But, By The Stone, no one else will.

Bralin stands there, and takes it.
"The Gauntlet is the three person trial, yes? Aye, we have submitted two teams for the contest, including myself."

Trying to readjust his grip, he seeks to distract Gort for a moment.
"Would you introduce your companions?"


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Friday January 17th, 2020 7:23:06 PM

Tahni isn't one for socializing too much, however, this is more about recon than it is about making friends. She takes a big sip of ale and makes her way over to the Dragonsound table.

"Hi! Mind if I join you? This seems like the most lively of tables and your music is perfect for such an occasion" She stands and waits, only prepared to sit down if invited to do so.

DM Ken: Dinner Time! 
Saturday January 18th, 2020 1:00:38 PM


(I only got posts from half of ya. I'll post your Monday post on Sunday night and see if that helps for next week being a day ahead.)

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 
Saturday January 18th, 2020 8:18:46 PM

Jozhur's head nods and a hint of a smile shows. He grabs one if his companions' empty chairs and pulls it next to himself, "You should sit here, where I can keep my eyes on you."

He notes whether he still feels the chilled air around Urlryn.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Sunday January 19th, 2020 2:55:35 PM

Fang loses interest in the other ratfolk before the extreme similarity really clicks in her head. She joins the rest in talking to the table next to them.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday January 19th, 2020 4:57:10 PM

Aex looks at the Saphire Seven and sees if that scary lady is with them... she empties her drink and walks straight at the Seven.

"Good evening... I'd like to appologise for my bluntness earlier... I'm sorry my lady if I offended you. " she says to the weird one she offended with her ssarcasm earlier.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Sunday January 19th, 2020 11:09:14 PM

Fang has an idle thought she shares out loud. "Are teams allowed to bet? It would probably be bad form to bet on ourselves."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Monday January 20th, 2020 5:33:09 AM

Tahni keeps smiling in anticipation of being invited to take a seat. Worst case she gets turned away and has to put on a "sob" face.

DM Ken: Dinner Time! 
Monday January 20th, 2020 12:31:32 PM


Tersers lady friend happily accepts his forearm with a smile. Something about their encounter seems to have her in good spirits.

"Well met, Terser of the Scab. You'll find this to your liking I think then, considering the hops, spices, and yeast are all Scab grown. As am I." She gives a little wink, then continues. "So tell me Terser, what convinces a dwarf to up and leave his homelands, church, his family, and his siblings in search of adventure and fame?"

--

Rill, Fang, and Tahni make their way to Dragon Sound, heading towards the half dragon who is very clearly the leader of the band. He in the middle of a tale of daring and bravado, half telling the story, half singing it. Every time the story changes focus, there's a guitar riff. During exciting parts, there's flashes of light and magic. When he wants to inspire fear, another member might play a low eerie note on a pan flute.

This continues until he notices Rill. He holds up a hand to cut the performance, and smiles wide.

"Master Rillet! And of course, no bard worth his strings would fail to recognize these lovely ladies as Fang and Tahni Wyrmrider! The Dragon Consortium needs no introduction! Humble storytellers and musicians such as we make our daily bread off singing your tales! Please join us!"

The invitation is clearly extended to all of you three, and some people move out of the way for you lot to slide forward. With a laugh, he waves in his mates. They are mostly humans and half elves, with one Tauren exception.

"I'm Han Valen. It's a pleasure. We were pretty stoked when we heard that the consortium was sending a team this year. It should be quite the party!"

Fang asks about the betting.

"All bets are for individual events, one at a time. You are allowed to bet on any event you are not personally competing in at the time. This is the Chancers we are talking about, so they can pretty much cover any sum, be they are canny with the odds. They don't want anyone tanking matches for money."

-------

Bralins gambit is successful. With his eyes shining like polished sapphire, Gort lets go, saying nothing but clearly proud of his tiny victory. Dwarven manners would mark it rude to comment on right away, but Bralin is certain that anyone in Gorts clan, especially his own brood, will brag for centuries about the time one of the Stonecaller clan had a handshake so firm it hobbled a Dragon!

"Aye! Friends, come over here and be introduced!"

Gort chuckles. Then he points out some others.

"This is Cammie and Majorie, twins. Then there's Whirfoot, Tasin, and Lummox."

Everyone is in casual clothing, though Cammie is wearing a holy symbol of unique design around her neck, and Majorie has a bag of what appears to be spell components on her belt.

"Were a pretty straight-forward group. We all came together through an adventuring guild that manages parties in Aisildur. Almost everything there is ran by some guild or another. We hit it off, paid off our equipment debts, the rest is in the stones."

---

Jozhurs new friend sits with him, all smiles. Urlryn is many things. Pale, attractive, and still somehow foreboding. She seems calm, supremely confident, and she does indeed seem to chill the air around her. She doesn't offer an explanation.

"It looks like your companions are having a good time. You don't have to babysit me if you'd rather be working yourself into the crowds.", she offers. She pouts a little. "Though I do appreciate the company. Sometimes, even in a group of companions, one can still feel lonely." She peers at Jozhur, her eyes a piercing blue. "Surely, you can relate?"

--

About this time, Aexana makes her way into the crowd of the Sapphire Seven. She makes an apology, only to realize the focus of her apology is gone, or at least, not here with this lot. One of them chuckles and points to Jozhur and Urlryn.

"She's at your seats, Miss Aexana. And don't worry, at the time it was .. uncomfortable. The Mailed Fist has a short memory for insult however, seeing how many we endure. We forgive, though Urlryn might like to hear you herself. She's acutely aware of her.. oddities."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Monday January 20th, 2020 3:08:42 PM

Well, that story is long and well chronicled, though the new cards may not have hit the shelves yet.

Long tale short, I took a long time to make something of meself. My family didn't take too kindly to the reputation is was giving the family name, so they removed it from me and sent me to the church.

That straightened me out a bit, but I didn't really fit in there. Every expedition after the first tended to be a little farther from home, and it's been so many now that I've ended up here with my new family. Haven't heard much from them since I had to leave.


He leans back a bit, enjoying the tastes of home. Speaking of family, I didn't catch yer name. What's the story of you finding yourself here? And in the company of a cadre of machine men?

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday January 20th, 2020 5:32:10 PM

"It seems she's in good company... who am I to disturb them. Have a pleasant evening..."

Aex feels.somewhat stupid for not pay8ng closer attention so retreats to her part of the table.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday January 20th, 2020 5:54:47 PM

Gort lets go, and Bralin gives him a little nod to congratulate him on his victory.

He then nods to each of Gort's companions.

"Well met."

The dwarf glances over at the table marked for The Last Whisper.

"My understanding was that it would be deemed quite rude not to be present for this event. Yet it seems one of our number is content to spite our hosts. Know you anything about them?"

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp  d20+23=35 ;
Monday January 20th, 2020 5:55:27 PM

Jozhur shakes his head, "You can keep me company. I should probably be mingling, but these crowds are tiring."

Jozhur doesn't entirely trust his new Urlryn yet. He finds her conversation odd so far, almost probing. The Dragons would also likely be competing against her soon. She makes his hair stand on end a bit, literally and figuratively. He does his best to mask all this and plays along, trying to gauge her attitude. (sense motive: 35)

"I can relate, having grown up an orphan. But that has been some time ago. The Lionfish...err Sea Dragons took me in, they are my family." Then he remembers Reggie, and he's not quite sure what Urlryn is hinting at. "Though sometimes one can be lonely, even with family."

"And you seem to have a family in the Sapphires. How did you come to be with them?"

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Monday January 20th, 2020 9:17:15 PM

"Greeting Han Valen." (Heh - Han Valen.)

"So I take it you are all bards? And if you are here, you are certainly more than mere chroniclers of other's deeds. Come then, what great feats and conquests are the members of Dragon Sound known for?"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday January 21st, 2020 5:18:13 AM

Tahni nods with a polite smile to Han "Lovely ladies? Hopefully he still feels that way after we beat him in the tournament"

"Yes. No need to be shy. Surely you are one of the favorites to win this thing for a reason?" Tahni has no idea if they are favorites to win or not, but it doesn't hurt to return a little flattery.

Out of the corner of her eye she tries to keep an eye on Terser. Very subtly mind you. She just wants to make he's ok. She's also curious to see if the constructs are doing anything or just standing idle. "I wonder if they are all under her control? How do you suppose she controls them?"

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday January 21st, 2020 7:18:42 AM

Fang pouts a little. "We didn't mean to interrupt. I wanted to hear the rest of your song."

DM Ken: Dinner Time! 
Tuesday January 21st, 2020 12:40:45 PM

Tersers host smiles at him mischievously.

"Well, that questions answer is long and mostly chronicled in my own journal. Long tale short, my brother took too long to make anything out of himself. Apparently for awhile, he dabbled in service to the church."

She takes a long drink, and her voice hardens just a bit.

"I was pretty young at the time, but my older brother was my own personal hero. I was never as good as being me as he was being himself. Then, one day on his birthday, I went to take him a present I had made for him. A tiny gyrocopter that could hover in place over a flat surface. The priests told me he up and left without so much as a word." She seems to trace some imaginary blueprint on the table. "I didn't believe my own brother would do that, so I went looking for him for awhile. It wasn't until my clan dragged me back and told me that my dear brother never really had a place for our clan in his heart at all that I finally gave up. I missed him, but if he didn't care.. then why should I?"

Another drink, another hardening of the voice.

"So I stuck to myself, and I found my calling as an engineer. I had a knack for humanoid constructs, and a lot of people bought my designs to augment their town guard. But my clan worships Gargul, and Gargul hates constructs. I had to officially stop, but I never quit tinkering.. and then?"

She's staring hard at Terser now, knuckles white around her glass.

"And then I hear my brother who left me in the lurch is now a big-shot adventurer. He's got a new family it seems." , she practically spits out the word family. "After all. His blood and kin are out of sight, out of mind."

She gestures angrily to the constructs.

"I didn't have the luxury of a new family, and my own either didn't understand me, or abandoned me to wander about the world playing hero. So I built my own, and then took it on a world tour to prove its power. I've fought evil and battles in nearly every kingdom of the Wold. And when I was invited here, I realized it would be the best stage to show off what my family can do. And when I heard my dear big brother would be here..." She drains her glass again. She leans in real close to Terser, clearly angry. Each word is dripping with venom. "I figured no proper dwarf would miss the chance to reunite with long lost kin, right Terser?"

She settles back into her chair.

"I go by the name of Jada now.", she says grumpily. She loosens a necklace with an attached holy symbol from under her shirt, and lays it on the table. Rather than her and Tersers clan trinket, an anvil overlaid by Garguls symbol, it is instead that of Ffloy.

It seems little sister decided to follow her own path as well.

----------

Bralin asks a question about the missing team. Gort spits. "I dunno much about em either. But the rumors is that a few people want that million gold reward. For every hero like yourselves, there's a villain of equal skill. I hear some of them were either raised from the dead without Garguls blessin', sprung from jail, or pardoned in return for forming a team. The Chancers invited the best fighters here, not just the best people."

---

Aexana retreats back to her chair. She hears an amused farewell from the Sapphires behind her. Returning to her seats places her somewhat closer to Jozhur and Urlryn, who appear to be entirely engrossed in one another.

For his part, Jozhur finds Urlryn both offputting, and intriguing. He thinks her interest in him is genuine, even if its obvious that both are going to try and get something useful from the other to help themselves.

"I imagine my story is much more boring than yours. I found myself in need of money. The Mailed Fist needed more mercenaries. Our union made sense." She looks back at the seven. "I am a member of the unit, but not part of the group. They make an effort to be cordial and polite, but they still regard me as 'other'." She gives a rueful smile. "The seven of us have accomplished much together, but intimate friendship is not one of those things. When your charming little gnome called out my oddity, they were offended for my sake, I think. Nothing more."

She taps her finger on her lips for a moment, then asks.

"So what sort of skills does Jozhur bring to the Dragon Consortium? I don't imagine every enemy is a silly woman you can charm with your cool demeanor and aloofness?"

----

Rill, Tahni, and Fang continue with Dragon Sound. When they insist he brag a little, he does. A lot.

"I suppose we could recount the dozens of monsters slain, hamlets saved, and treasures and virtues plundered, but you are Woldian Heroes, acclaimed to much of the same! I suppose if we had a story to rival that of you ... 'dragons'..", he pauses a moment to smile with obvious amusement at the term, given his heritage, "..it would be our slaying of my own matron, Telas."

He smiles.

"My mother sought a human heir. Not for any maternal calling, but rather she understood that in the Wold today, humans are the dominate species. She took a human form, and with magic and enchantment, took a powerful chieftain to her quarters. The man was a hero in his own right, strong and handsome, charismatic and brave."

The Minotaur throws a drumstick at his friend here.

"Apple fell far from the tree!"

With a quick dodge, Han watches the stick land in the white beach sand. "Touche, Jon von Bovine, but I'll have you know many women and men would say otherwise!"

Settling back in, he starts to continue again. "My father died as heroes do, in violent fashion against terrible odds. He..." And again, he is interrupted. The cat-girls from the beastkin party scamper up and over the table in a game of chase. One holds a cooked fish in her mouth, and the other seems to have been the victim of a fish-theft. Laughing, the perpetrator leads a merry chase down towards the coast.

"Twice is quite enough!", shouts Han. He slumps into his chair. "We killed a dragon. It was my mother. She was quite the tyrant, and it had to be done.", he says gloomily. "Chance led us together. Each of us boasted we would slay Telas in different taverns around the floating city, and each of us lead a band of warriors to the task. All of our parties fled, and only we remained, each unwilling to relinquish the right of the tale to another bard. The thing was done, and thus we became bonded."

Another bard claps slowly. "You'll win awards for THAT rendition, quitter." His voice is dry and sarcastic. Trying to stop an argument, Von Bovine starts a drumline. It doesn't take long until another joins in, and then another, and soon Han grins and reaches for his guitar.

"Your song, White Lady, with the cute ears and tail!"

--Insert cool song about a ratkin girl who dances on the moon at night, and sleeps in the sun during the day with the following chorus and shreddin' guitar riffs---

"On the moon at night - there is a sight - that the gods all wait to see!
There's a dancing girl - with snowy fur - and tiny claws on her feet!

She dances all night - alone in her fun!
After sleeping all day - alone in the sun!

Shes taken my heart - she's the one for me!
So I watch her dance - until she sleeps!



Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26  d20+14=25 ; d20+33=38 ;
Tuesday January 21st, 2020 3:35:00 PM

Rill responds to Van, "Well, Van, it seems you have a muse. And it seem Fang has an admirer.

"Pity you had to slay a dragon, much less a relation. They're such noble creatures, but they can also be a bit full of themselves. And they can tend to eat people. So there's that. I trust that you did what you had to do, as we all must from time to time."


Then Rill will speak more quietly just to Han, Tahni and Fang, "Speaking of doing what we have to do at times, you all seem like a goodly sort. While we are all here for a the challenges, I am concerned that there may be more going on than just a high profile competition. I don't have any specific information and it's really not much more than a hunch, but tell your folks to stay sharp. Bards are known for their bravado and skill, but they are also known as good observers and capable of subtlety when called for.

"If there is trouble beyond just the competitions, can we count on you as allies?"


Rill watches the dragonborn's reaction.

Diplomacy 25
Sense Motive 38


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Tuesday January 21st, 2020 4:26:40 PM

Terser pauses, glass held halfway to his lips. He goes a little pale, jaw dropping. .........what??

Well, this tournament promised to be surprising. He never would have guessed it would go this way. Still, he transitions quickly from shock to indignation.

You may have been too young to remember, but I didn't have a choice in the matter. The same family you decided to leave threw me out on my rear.

I'm sorry you didn't fit in, and I'm glad you were able to create success for yourself, Jada. But if you wanted to get in touch, it should have been easy to send a letter. I had assumed I was forgotten.

If you want to be angry at someone, it should be our parents. It seems neither of us were able to live up to their expectations.


Terser finally has the presence of mind to get Tahni's message and sends a quick mental note back. It seems my little sister has become quite the master of constructs. These are some of her original designs.


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday January 21st, 2020 5:48:12 PM

Ooc friends very sorry I'm out with the flu

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday January 21st, 2020 6:00:32 PM

"No I haven't" Tahni is confused as to why he would think that she had become a master of constructs. She was still plain old Tahni. The one he often referred to as little sister. "What's he..."

And then it hits her. That's his REAL little sister. Oh boy.

"Do you need us? Want me to come over?"

With all that going on she completely tuned out to the song being played by the bards. Once they have finished she has no idea what it was about so just claps and cheers. "Well done. Well done" She is now clearly distracted by what is happening at Terser's table.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Tuesday January 21st, 2020 6:58:50 PM

Bralin is working his way through some major pieces of information.

My earlier jest proved prophetic. The Last Whisper has undead among its number.

Half listening for the reply, as well as Terser's response about if he needs aid, Bralin's eyebrows drop in a frown.

"Hmm. That may be problematic," he replies to Gort. "The Sea Dragons respond .... decisively ... when among undead."

Deciding he's out of conversation anyway.
"Tis time I joined in the feasting," he jokes. "Well met, Gort Stonecaller. I look forward to competing with you."

Bralin nods and returns to the Dragon's table.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 
Tuesday January 21st, 2020 9:17:03 PM

Jozhur shakes his head at Urlryn and glances down at his belt weighted down by two small swords and a dagger, "I don't carry these around for nothing." He tries to think of the last time he even tried to smooth talk an enemy, "In fact the blades get a lot more use than words. Without giving away more than what will eventually be obvious, I'm a sort of 'jack of all trades'."

He carefully looks the drow up and down, "I'm curious about you, Urlryn. You don't seem like just some 'silly woman'. Your role seems far less obvious. What is it you do when you can't handle your foes with just stunning good looks?"

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp  d20+28=45 ;
Wednesday January 22nd, 2020 1:35:05 AM

Perception: 45

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Wednesday January 22nd, 2020 6:12:10 PM

I don't think I'm in any immediate danger. Hopefully we can work through some issues. I don't think Rill will be happy about her chosen profession though.

Rill (MarkB) HP 161/161 - AC 29/16/27 - SR 20 - CMD 26 
Wednesday January 22nd, 2020 6:38:31 PM

"I have no quarrel with your sister. Her constructs are frankly less concerning to me than those monks that are clearly meant to pass as humans. Terser - see if we can count on her if things go sideways outside the challenges.

"Since we were warned by Gargul and the Iron Dragons that there is a bigger threat to the Wold, I have a hunch that The Last Whisper may have something to do with that."




Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday January 22nd, 2020 7:00:53 PM

Fang isn't a dancer but she nods along to the music and claps when it's finished. "Very nice! Did you make that up on the spot or was it one you already knew?"

DM Ken: Dinner AND a Show Whitesands Beach 
Wednesday January 22nd, 2020 7:32:58 PM


Many of the Sea Dragons continue their personal conversations, and some continue speaking on about the assumed threat of Last Whisper.

(DM Note: It was my intention to inform Bralin of the fact that some of their members were previously slain villains, raised with Resurrection type magics, not that they were rumored to be undead.)

Tersers sister considers his words for a moment, then starts to speak, but her words are cut off by a loud scream from the beach, followed by an explosion of tremendous force.

----

Down on the beach, the catfolk females who were just playing tag are surrounded. A pile of charred bones lay in a heap near one of them, while another jabs her punching dagger into the eye socket of a fallen enemy.

"Eeeeeek!"

Other groups stop their merrymaking and look to the beach. There's more commotion back up the path, and more explosions of sounds. Han Valen grabs Rill by the shoulder.

"We will go back up the path and catch up with the other groups to see whats happening. You guys handle this here at the beach!" Undeniably, there's a twinkle of excitement in the bards eye.

------------

Please note that the map is not going to 100% match up with the social situation. Im just using what I have available.

1. Please move your own tokens for movement, and let me know when a monster/you provokes an AOE. Its honor system folks.

2. Posts will come in around 6:30 PM CST. If you miss a round of combat, you are just considered in a daze of indecision.

3. The link to the combat map is in my header.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 6/7)  7d6=29 ; d20+28=44 d20+28=41 d10+16=25 d10+16=22
Wednesday January 22nd, 2020 11:59:52 PM

Terser wastes no time hustling up to the desperately fighting catfolk. He yells out to them.

Share my strength!

double move, free action to rage. Raging aura allows me to share greater rage with friendly targets (+6STR/CON, +3 Will, -2AC) Will offer to the catfolk, and Fang is in range if she'd like it

He then uses a quick burst of extra energy to channel a wave of positive force at the shadows. should be able to hit 4. Rapid channel ability allows me to expend 4 rounds of rage to channel energy as a swift action. 29 damage or Will Save 27 to reduce to 14.

Temp AC = 20
Temp HP = 327

He then readies his glaive to attack any of the shadows that come in range 2 AoO's at 10 foot range

AC 44 and AC41 if applicable
25 and 22 damage


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 154+9Temp/154 -- See Invis,ArcaneSight,DarkVision 
Thursday January 23rd, 2020 3:37:41 AM

"Well this can't be good"

Tahni uses her overland flight spell to get closer and draws into her bloodwitch spells. "Stop attacking those people!" she commands the shadows "In fact, stop attacking everyone and group yourselves up as tightly as you can."

It's one of Tahni's more powerful spells and seems suitable for the occasion.

------------------
Move: Fly 40ft closer to the action
Standard: Cast Control Undead centered on the middle shadow. The spell affects 38HD of undead (no two of which can be more than 30 ft. apart - which I think covers all of them anyway). Will Save vs DC30 or be under Tahni's control for 19mins


Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 
Thursday January 23rd, 2020 2:23:50 PM

Well, so much for the party. Of course it would be crashed.

Jozhur activates his boots of haste and rushes to help the catfolk.

----------------------
Boots of haste used: 1/10

Please move Jozhur to the square left of the upper left shadow. Move speed of 65 will get him there on a double move. Can't figure out how to edit the maps on mobile.



Rill (MarkB) HP 161/161 - AC 34/19/30 - SR 20 - CMD 26  9d6=31 ; d20+38=57 ;
Thursday January 23rd, 2020 4:17:47 PM

Rill will use a Quicken Spell Rod to cast Shield of Faith on himself as a swift action. Then he will use Dimensional Step to move down on the beach (move action.) Once there amidst the shadows he will release a burst of energy to damage the shadows for 31 damage (DC 22 Will Save for half.)

"This is not a serious threat with so many heroes at the ready. This is either a test to show others our strengths, or it's a distraction from something else that's going on or that's about to happen."

Rill will look around. (Perception 58)

Rill (MarkB) HP 161/161 - AC 34/19/30 - SR 20 - CMD 26  d20+33=39 ;
Thursday January 23rd, 2020 4:19:28 PM

Rill will also look at these two catfolk, trying to gauge if they seem genuinely afraid or concerned about these shadow creatures.

Sense Motive 39

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Thursday January 23rd, 2020 5:40:03 PM

Bralin regretfully drops his mug.

The dwarf activates his Winged Boots, and flies toward the foe, drawing his waraxe in the process.



Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday January 23rd, 2020 7:18:33 PM

Fang grabs her axe and stands but is stopped by Rills comment. Maybe whatever they're after is up here? She stands with indecision.

DM Ken: Dinner AND a Show Whitesands Beach  d20=5 ; d20=7 ; d20=11 ; d20+7=26 ; d20+7=20 ; d20+7=8 ; d20+7=14 ; d20+7=27 ; d20+11=25 ; d8=3 ; d20+11=13 ; d8=5 ; d20+8=18 ; d20+8=14 ; d20+8=24 ; d20+16=33 ; d20+16=20 ; d20+16=26 ; d8+10=13 ; d6=6 ; 2d4+2=5 ; 2d4+2=6 ; 2d4+2=8 ; 2d4+2=7 ; d20+22=31 ; d8+12=20 ; d20+22=33 ; d8+12=15 ; d20+22=30 ; d20+22=24 ; d8=3 ; d20=20 ;
Thursday January 23rd, 2020 8:28:09 PM


Terser moves in and shares his rage. After he crosses the bridge, a large number of undead burst forth from under the sands.
Tahni puts mental control over 3 of the Greater Shadows.
Jozhur rushes forward to help the cat girls.
Rill releases a rod from his gloves of storing, teleports, then channels energy. Three makes their saves, and two take full damage. He notes they seem to have channel resistance.
Rill considers the two catgirls. They have apparently used some spells and combat to fight the undead, but to discern much more than that takes at least one full minute.
Sense Motive: Action Trying to gain information with Sense Motive generally takes at least 1 minute, and you could spend a whole evening trying to get a sense of the people around you.
Rill takes a moment to examine his surroundings. Undead are emerging all around them. Some from the sands, some from the water. He notices with his very high perception roll that it seems the undead have engaged in a targeting pattern. The shadows are going for martial combatants. The mummified crocs are going after whomever is closest, skeletal mages are targeting spell casters, and giants seem to be looking to engage anyone not currently in combat.
Bralin advances, while flying.
Fang stops and stands put, unsure of what to do.

-----------------------------------------

Catgirl 1: Casts a dimension door spell, and teleports back near the tables.
Catgirl 2: Steps into a shadow and vanishes.

----------------------------------------

The Shadows are mostly under Tahnis control. Two of them attack, targeting Jozhur and Terser.

Red Shadow hits touch AC 25 vs Jozhur for 3 strength damage.
Orange Shadow hits touch AC 13 vs Terser for 5 strength damage.

------------------------------------------

Mummified Crocodiles: erupt from the water and charge into Rill. They also were in range of his channel, and took some damage. Their hideous visage is unnatural and terrifiying.

ALL PLAYERS, WILL SAVE DC 16 x3 or be paralzyed for d4 rounds.

Red Croc hits AC 35 for 13 damage. Rill must make a Fort save vs Disease, DC 16 or take 6 con damage and suffer from mummy rot.
Blue Croc hits AC 20 and misses.
Green Croc hits AC 26 and misses.

----------------------------------

Skeletal mages emerge from the sands near the beach. Each targets Rill with a magic missile spell. Rill takes (5, 6, 8, and 7) damage from magic missiles, totaling 26 damage.

---------------------------------

Cloud Giant Skeletons emerge from the water and attack. One of these was in range of Rills channel and took damage.

Cloud Giant (green) attacks Tahni, hitting AC 31 for 20 damage.
Cloud Giant (red) attacks Terser, hitting AC 33 for 15 damage.
Cloud Giant (pink) attacks Fang, hitting AC 30 for 15 damage.
Cloud Giant (blue) attacks Jozhur, missing on AC 26.

--------------------------------------------------------

Shadow (red): 44 damage.
Shadow (orange): 44 damage.
Shadow (green): 60 damage. Controlled by Tahni.
Shadow (blue): 15 damage. Controlled by Tahni.
Shadow (yellow): 15 damage. Controlled by Tahni.

Croc (red): 31 damage.
Croc (blue): 31 damage.
Croc (green) 15 damage.

Cloud Giant Skeleton (red):
Cloud Giant Skeleton (blue):
Cloud Giant Skeleton (green): 15 damage
Cloud Giant Skeleton (pink):


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision  d20+21=24 ; d20+21=30 ; d20+21=40 ;
Friday January 24th, 2020 3:40:10 AM

Tahni is pretty happy with herself for a few moments. Things seemed under control until all these other undead appeared. Those giants could be a pain though. She tries for the same trick again and casts another control spell.

"Giants! Attack those other giants!" she directs any she has controlled

The thing about shadows though is she isn't quite sure that their attacks will work on other undead things or not. She'll have to try something else.

"Shadow! Yes, that one! You! You make sure you flank with THAT guy!" Tahni points out Jozhur. She knows he's at his best when he can flank things.

"And you!" she says pointing at another shadow "You make sure you flank with THAT guy!". Tahni points out Terser.

"And lastly you!" she points out the last one "I'll think of something for you to do"

She then disappears from sight.

------------------------
Will Saves vs DC16: 24, 30, 40. All Pass

Tahni
- Standard action: Defensively cast Control Undead in the middle of the giants: 38HD of undead to make a Will Save vs DC30 or be under Tahni's control.
- Move action: Fey Domain (Hide Away). Tahni is invisible under her next turn.
- Free action: 5ft step away

Controlled Giants
- Full action: Attack non-controlled giants

OOC to DM: Not sure if you want me to move the controlled undead around on the map so tried to put it into instructions for you as to what the plan is.


RobC - subbing for Aex  20d6=60 ; 20d6=59 ; 20d6=71 ;
Friday January 24th, 2020 8:05:07 AM

Aex takes a step to the right and sends a beam of ultraviolet light from her palm. She manages to catch the green cloud giant, and the red and green crocs in the bright light.

Leafy isn't quite sure what to do and twiddles his twigs (thumbs!)

------------------
Standard: Cast Sunbeam. 60ft line.
Green Cloud Giant: Ref Save vs DC26. Pass=30pts dmg. Fail=60pts dmg.
Red Croc: Ref Save vs DC26. Pass=29pts dmg. Fail=59pts dmg.
Green Corc: Ref Save vs DC26. Pass=35pts dmg. Fail=71pts dmg.

In addition: the beam results in the destruction of any undead creature specifically harmed by bright light if it fails its save.


Rill (MarkB) HP 156/169 - AC 34/19/30 - SR 20 - CMD 26  d20+18=22 ; d20+16=30 ; 10d6=32 ; 9d6=29 ; d20+28=32 ; d20+28=31 ; d20+28=31 ;
Friday January 24th, 2020 2:18:01 PM

Rill manages to resist the effects of the mummy rot, and ignores the horrible visage of the mummified crocs. Followers of Gargul are made of sterner stuff than that. (He probably managed to resist some of those Magic Missiles as well with his spell resistance.)

He then Dimensional Hops 10' over. This puts him within 30 feet of all the undead except the spell casters, and he releases a burst of channeled energy for 29 damage (DC 22 Will Save for half.)

Finally, he uses his Quicken Spell Rod to shoot a Searing Light at the red undead spell caster (hits touch AC 30 for 32 points of damage.)

He'll laugh as he shouts for all the assembled competitors to hear, "Are the Sea Dragons the only competitors here worthy of this fight? If so, perhaps we should just call these games over and declare us the winners right now."

------------------------
Fort Save vs DC16: 22. Pass
Will Saves vs DC16: 32, 31, 31, 40. All Pass

- Move action to use Dimensional Hop, which does not provoke an AOO
- Standard Action to Channel Energy
- Swift action to cast a Quickened Searing Light

Rill is +1 to AC and saves vs undead, which is not reflected his header. Also, his Scarab of Protection grants him Spell Resistance 20, so some of those Magic Missiles may not have hit - not sure of the level of those spell casters or I'd have rolled that for the DM.


Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage  d20+15=33 ; d20+15=17 ; d20+15=20 ; d20+27=31 ; d6+9=14 ; 2d6=10 ; 7d6=17 ;
Friday January 24th, 2020 4:18:49 PM

Knowing he can't do much to the shadows, Jozhur vanishes from sight and reappears in the midst of the Clout Giant skeletons. He takes a lunge at the giant skeleton and braces for the pummeling he is sure to receive.

-----------------------
Attack at AC 34 (forget Tahni's greater magic weapon +4): 14 damage, 10 damage if evil, 17 sneak damage (41)

Will saves: 33, 17, 20 (all pass)
3 STR damage taken

Use 25/40' of shadow jump as move action to flank with Terser and his reach weapon.


Bralin - MikeK - (AC40 T16 F35, HP 251/251)  d20+29=45 ; d10+14=17 ; d6=5 ; 3d6=12 ; d20+24=38 ; d10+14=24 ; d6=1 ; d20+19=35 ; d10+14=21 ; d6=6 ; d20+29=30 ;
Friday January 24th, 2020 6:01:03 PM

Bralin shrugs off the crocs visage. He's been inside a kraken. It takes a lot to get him perturbed.
+22 Will Save

Possibly Tahni already controls this giant, but such is life.

Bralin takes a 5' move into the nearest green giant, takes a moment to charge his weapon with positive energy, and rains blows upon the foe.

--
NOTE AC 44 vs giant subtype.

Full attack on Green Giant.
Channel Smite (swift action) on first blow

Atk 1 hits AC 45 for 17 damage, plus 5 cold damage, plus 12 positive energy damage (Will DC 15 halves)
Atk 2 hits AC 38 for 24 damage, plus 1 cold damage
Atk 3 hits AC 35 for 21 damage, plus 6 cold damage
Haste atk miss Nat 1.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 37/43, channel 6/7)  d20+14=19 ; d20+14=16 ; d20+14=28 ; d20+21=41 ; d20+21=27 ; d20+21=30 ; d20+21=33 ; d20+21=35 ; 3d10=15 ; d10+25=30 ; d10+25=29 ; d10+25=30 ;
Friday January 24th, 2020 8:05:55 PM

Will saves 19, 16, 28 - all pass

Terser sure doesn't like his strength being sapped. He bets Rill doesn't either. He steps in close to his friend and tries to dispatch the shadows that aren't moving. Agile moves allows 5 ft step into difficult terrain

They seem easy to hit, even if they don't seem to feel the full force of his strikes, so he goes full bore.
Power Attacks
1st focused on the one I hit with AoO, move to the other in range if it goes down, and possibly onto the giant if the shadows fall
1st Crit - 90 damage
2nd (item haste) vs AC 30 - 30 damage
3rd vs AC 28 - 29 damage
4th vs AC 25- 30 damage


15 -4DR + 1 Regen
HP = 317


DM Ken: Dinner AND a Show Whitesands Beach  d20=17 ; d20=9 ; d20=7 ; d20=11 ; d20=15 ; d20=1 ; d20=12 ; d20=3 ; d20=7 ; d20+11=26 ; d8=3 ; d20+6=18 ; d20+6=9 ; d20+6=10 ; d20+6=18 ; d20+6=17 ; d20+6=17 ; d20+6=22 ; d20+6=18 ; d6=5 ; d6=5 ; d6=6 ; d6=2 ; d20=6 ; d20=16 ; d20=3 ; d20=12 ; d8=6 ; d8=6 ; d8=8 ; d8=6 ;
Friday January 24th, 2020 8:54:20 PM


Tahni captures two of the giants. Red and Blue. She directs her suddenly sizable undead army. "Do the things!", and they listen.
Aexana sunbeam spell punches through all three enemies at full force. Both crocodiles glow with a bright light, then explode.
Rill channels again, the epitome of a stern cleric of gargul. Every greater shadow glows bright with light, then they all dissolve into a pile of sand on the beach.
Jozhur throws himself into the nearest skeletal giant. Huge chunks of bone shatter away when he hits. Just as the giant tries to stabilize, Bralin crashes into as well, splintering the whole thing into pieces.
Terser finds himself with no shadows left, so his DM assigns him fulled defense for the turn.

-----------------------------------------

Catgirl 1: seems entranced by Tahni. She casts a magic missile spell into a bone giant. Then with a wink, she steps into the shadows, just like Tahni did.
Catgirl 2: Reappears next to a skeletal mage and punches into it with her katar.

----------------------------------------

The Shadows are all dead.

------------------------------------------

Mummified Crocodiles: snaps its jaws into Terser. It crushes AC 26 for 13 damage.

----------------------------------

Skeletal mages shamble forwards. Each targets Rill with a magic missile spell yet again. Rills DM is now aware Rill had SR, but given the state of the encounter so far, he isnt going to bother going back and sorting it out. .

All four send scorching rays towards Fang. She is hit by only one ray for 18 damage.
---------------------------------

Cloud Giant Skeletons hammer against the only remaining one not under Tahnis sway. They tear it to pieces with their powerful claws.

--------------------------------------------------------

Croc (red): 31 damage.

Cloud Giant Skeleton (red):
Cloud Giant Skeleton (blue):

-------------------------------------------------------

At Rills challenge there's a bit of a chuckle through most of the assembled fighters. Dragon Sound isn't there anymore, (having left to explore a noise) and only the Sapphire Seven and the Talons of Aisuldur seem genuinely surprised.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+19=25 ; d20+19=26 ; d20+19=34 ; d20+36=44 ; d20+36=37 ; d20+31=43 ; d20+26=40 ; d20+21=25 ; d10+19=29 ; d10+19=26 ; d10+19=26 ; d10+19=21 ; 2d6=6 ; 2d6=7 ; 2d6=4 ; 2d6=7 ;
Friday January 24th, 2020 9:06:32 PM

The sight of additional foes decides her and Fang flies into battle, activating a flury of magic to aid her as she rushes the skeletal giant (Quickened Divine Favor, Touch of Good, Activating boots of Speed, falls into Terser's shared rage. Moved into giants 10 foot reach provoking AoO against her)

Attack 1: 44 to hit, 29 damage (+6 if evil)
Haste attack: nat 1
Attack 2: 43 to hit, 36 damage (+7 if evil)
Attack 3: 40 to hit, 26 damage (+4 if evil)


RobC - subbing for Aex  20d6=70 ; 20d6=69 ; 20d6=86 ;
Saturday January 25th, 2020 2:09:32 AM

Aex repeats her tactics. She takes a step to the right and sends another beam of ultraviolet light from her palm towards the undead. She manages to catch the pink and red cloud giants, and blue mage.

------------------
Standard: Use Sunbeam. 2nd of 6 beams. 60ft line.
Pink Cloud Giant: Ref Save vs DC26. Pass=35pts dmg. Fail=70pts dmg.
Red Cloud Giant: Ref Save vs DC26. Pass=34pts dmg. Fail=69pts dmg.
Blue Mage: Ref Save vs DC26. Pass=43pts dmg. Fail=86pts dmg.

In addition: the beam results in the destruction of any undead creature specifically harmed by bright light if it fails its save.


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Saturday January 25th, 2020 2:11:17 AM

To Tahni, the battle has gone quite well. If any of this helps intimidate the onlookers then all the better.

She holds on to her remaining spells and directs her summons to attack anything she hasn't yet controlled (and that hasn't already been destroyed by the rest of the party).

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7)  7d6=21 ;
Saturday January 25th, 2020 3:04:28 AM

Terser sees the enemies falling all around him to get at the mages. He's surprised that a croc isn't next to him, since it attacked him before, but whatever. If it's not strength draining, he's not too worried.

21 Damage to everything left - Will Save 27 for half.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage  d20+32=41 ; d20+9=28 ; d6+9=14 ; 2d6=8 ; 7d6=24 ;
Saturday January 25th, 2020 7:17:31 PM

Jozhur activates his boots of haste again to make his way behind the skeletal casters (provokes 2 opportunity attacks from blue and 1 from green, Jozhur has +4 AC against such attacks). He stabs with his trusty sword, hoping to do more damage.

-------------------------------------------
Move action: 60' of movement to get behind mages
Attack hits AC 41: 14 damage, 8 holy damage, 24 sneak damage (46), attack is piercing damage

Boots of haste used: 2/10 (+1AC/attack rolls for round)
Shadow jump used: 25/40'
3 STR damage taken

Bralin - MikeK - (AC40 T16 F35, HP 251/251)  d20+25=40 ; d10+22=23 ; d6=2 ; d20+20=29 ; d10+22=30 ; d6=4 ; d20+15=25 ; d10+22=24 ; d6=4 ; d20+25=42 ; d10+22=32 ; d6=2 ;
Sunday January 26th, 2020 1:56:37 PM

Be this truly an attack, or merely some entertainment manufactured by the Chancer?
Bralin's curiosity does not divert him from the task at hand.
His battleaxe carves large pieces out of the mummified croc.

--
Full Attack. Power attack on croc
Btax 1 hits ac 40 for 23 hp + 2 cold damage
Btax 2 hits ac 29 for 30 hp + 4 cold damage
Btax 3 hits ac 25 for 24 hp + 4 cold damage
Haste atk hits ac 42 for 32 hp + 2 cold damage


Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday January 27th, 2020 12:14:23 AM

Fang presses the attack.

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27  9d6=30 ; 9d6+38=60 ; 9d6+6=32 ; d20+38=55 ; d20+6=19 ;
Monday January 27th, 2020 1:44:05 PM

Rill calls on his God's power to guide his steps in the sand as he takes a 5' move. Then he unleashes another blast of divine energy, hoping to put a quick end to these undead abominations. Channel Energy for 30 damage (DC 22 Will Save for half.)

Did any of the rest of you notice that those skeletal mages seem to have cast both Magic Missile and Scorching Ray at once?

Does Rill notice if they are using a metamagic rod or some other items that would let them quicken a spell?

Perception 55
Knowledge Arcana 19

------------------------
- Free action to activate Agile Feet to ignore difficult terrain.
- 5' move to be within 30 feet of all undead.
- Standard Action to Channel Energy.



(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday January 27th, 2020 5:30:39 PM

ooc - Thanks a lot for covering for me Rob. Post was made already prior to DM so won't post anything now.
It's not ghostlike things we are facing right? Leafy has ghost touch gear... never used though... bad choice so far :-)

DM Ken: Dinner AND a Show Whitesands Beach 
Monday January 27th, 2020 7:02:38 PM


Fang and Aexana decimate that last pair of skeletons, and after multiple channelings of positive energy, the last quartet of undead are quickly turned to ash by the zealous Sea Dragons.

Rill was curious about the double cast. His high perception roll notices a few hollowed out, colorless husks of gemstone laying on the ground near the pile of dead skeleton mages. Its the only item on them, so it likely had something to do with it.

Rill, Fang , and Jozhur, will saves DC 25. Terser. Will save DC 32. (School is divination, if you get a bonus to this.)

--------------------

There's some raucious applause from the tables as the last undead is felled, and some money starts changing hands. On the beach, one of the cat-girls staggers up the beach and swoons into Rills arms.

"Myi Hero!", she calls out. He punching daggers are put away, and she doesn't seem to be much of a threat, unless you have feline allergies. Further up by the tables, the other catgirl drops and wraps herself around Tahni's ankles. "Such a strong girrrl! I might be in love!"

All Players: 92,000 xp for monsters and RP through this part of the module.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage  d20+15=23 ; d20+28=36 ;
Monday January 27th, 2020 7:16:56 PM

Jozhur gathers himself and surveys the area before putting away his weapons.

Perception: 36
Will save: 23 (failed)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7)  d20+16=22 ;
Monday January 27th, 2020 11:14:19 PM

Terser comes down from his rage, and doesn't find anything weird about the gems. 22 - failed will save

He finally notices to feeling of being weaker than normal. He doesn't like it. Hey Rill - got anything to help with that weak feeling?

He keeps an eye on Tahni, asking her if she needs help this time. He also looks around to see where his sister may have run off to.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision  d20+31=43 ;
Tuesday January 28th, 2020 4:09:45 AM

"I'm all good Terser. You?" she checks in on him before using the telepathic link for the rest "And your sister? All good there?"

Tahni has a good look at the overly affectionate catgirl to see if she is injured in any physical way. Folks sure are friendly round these parts. Perhaps there's something in the water here?

"There's really no need for that" Tahni lowers her hand to help raise the catgirl to her feet "Are you alright?"

She looks about "Any word from Dragon Sound yet? Perhaps we should go see if there is any further trouble"

--------------
Perception: 43

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+19=28 ;
Tuesday January 28th, 2020 7:08:42 AM

Fang doesn't even notice whatever she's saving against as she calms down (will save 28). She looks about the area warily for more threats. "What was that about?" she wonders aloud.

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27  d20+28=41 ; d4=4 ; d4=4 ;
Tuesday January 28th, 2020 11:07:31 AM

Rill feels something press in on his psyche a bit, but resists any more effect (will save 41.) Does he have any idea what this was?

Rill picks up the spent gems. "Huh. He Tahni, Aex - what do you make of this. Those mages managed to cast two spells at once - something like this would be handy."

He peels the fawning catwoman off of him. "It was our pleasure - all of us - to come to your aid my dear. And we would do it again. Do you think we can count on your group if the need arises?"

In response to Terser's request, Rill pulls out a wand and touches the dwarf, healing him for 4 points of Strength, and Jozhur for 4 points of Strength.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday January 28th, 2020 1:44:45 PM

Aex does find they have been able to dispatch these things far too easy... almost as if it was orchestrated to see the strength of the Sea Dragons. To see what spells would be cast... to learn who acts how and why... Let's hope this is just Aex's paranoia kicking in...

Eager to learn more about the gems that were used Aex sides with Rill as he is examining them. It's hard to concentrate though with the cat-woman curling up on Rill's leg... With a little chuckle she pats Rill on the back wishing him good fortune with his admirer.



Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Tuesday January 28th, 2020 2:16:48 PM

Bralin cleans off his axe, a sour expression on his face.

Noting Jozhur is handling clean up duties, the dwarf turns and starts trotting in the direction Dragon Sound went.

DM Ken: Dinner AND a Show Whitesands Beach 
Tuesday January 28th, 2020 6:44:53 PM


Bralin doesn't have to bother. About the time he makes it back to the tables, Dragon Sound is on their own way back, looking confused. Han Valen is complaining. "I just don't see why someone would start making loud noise in the village for no reason."

Rill feels the hair stand up on the back of his neck, like he's being watched. He feels the touch of divination magic slide over him, then melt away. Fang also senses this. Those who failed their will saved don't even know they made them. (Your DM just isn't a fan of secret rolls).

Terser finds his sister sitting with her constructions, watching him with a face that seems impressed.

Aex is pretty sure this was a feint, and Tahni has no need of a fawning cat-girl.

[b]Jozhur notices nothing unsual, or nothing new and unusual, anyhow. They are still kind of kicking around the debris of a skeletal army that interrupted dinner.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday January 29th, 2020 5:45:28 AM

"Say... where are our hosts? What do they have to say about all of this? And where are those monks? Aren't they supposed to be guards here?" The lack of any authority here is somewhat concerning.

Tahni looks over the gems presented by Rill

Spellcraft check: 43 (Take10)

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday January 29th, 2020 8:15:52 AM

Fang is still very confused. So was this a planned surprise test for the tournament? An attack? What was the point? It's not like they'd kill anyone with so many powerful groups at the tables.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Wednesday January 29th, 2020 12:51:05 PM

If it's divination related, I have Mind Blank on if it changes things

Well sis, most dinners aren't like this for us. If you'd like, I'd be happy to grab a quieter drink somewhere. It seems like we both missed out on a lot, and hopefully we can fill some of that in and make up for lost time.

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27  d20+38=45 ;
Wednesday January 29th, 2020 4:11:57 PM

Rill will respond silently to the Sea Dragons. "Tahni's right. There is a conspicuous silence from both out hosts and those mechanized monks that are supposed to handle things like this. Someone had to bury those undead in the sands a while ago. Add to that the fact that I just shrugged off some sort of divination magic. None of this is adding up. But perhaps we can use this to our advantage.

Rill will stand on the raised platform and shout, "HEAR ME, HEAR ME ALL ASSEMBLED HERE."

Assuming things quiet down enough for him to be heard, he continues.

"Assembled Contestants and guests! We all just saw an attempts to disrupt these games. And it could be that someone is testing us. All of us. Whoever did this managed to bury those undead in the sand to lay in wait for the right moment. Those undead attacked members of the Fangs of the Beast, while Dragonsong was lured away with a distraction. I'm sure that the monks here who are charged with security at this event would have addressed this matter if they'd gotten there first.

"However, this should serve as a warning to each of us. Let all the groups assembled here be watchful and ready to come to one anohter's aid should the need arise. All of us stronger when we stand together."


Rill will then look expectantly to any of the monks or the Chancer's representatives to speak up.

As he waits, Rill will once again use his magical abilities to get an idea about the crowd around them. He uses his Deathwatch ability from his circlet, and his class abilities to Sense Outsiders and Constructs. He shares what he learns with his friends.

He also looks for anything else unusual or concerning. I mean, aside from the remains of undead littering the beach.

Perception 45

----------------------------
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.

Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday January 29th, 2020 4:47:05 PM

Aex quietly finds Leafy while she listens to Rill as he addresses the crowd. He's good!
In any case it seems these games will have more to them than just the games... no one's to be trusted around here. That's one note to herself Aex will not forget...



Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Wednesday January 29th, 2020 6:19:25 PM

Bralin grabs and drains a flagon of ale while Rill speaks.

Trusting his more perceptive comrades to pick up on any clues, the dwarf sits and replays the events in his mind, trying to glean the strategy of this unknown foe.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage  d20+26=46 ;
Wednesday January 29th, 2020 7:32:33 PM

Jozhur also finds himself some ale and returns to his seat. Did Urlryn run off during this?

He nods along as Rill speaks, carefully eying the audience. (Perception: 46)

DM Ken: Dinner AND a Show Whitesands Beach 
Wednesday January 29th, 2020 8:09:46 PM


Tahni seems to be looking for an authority figure, but there's not one. She does recall that a grand total of 24 seconds passed from the beginning of the scrap to the end. Its a safe bet that no one has really had time to react yet.

She also examines the husks, and finds that they seem to be completely worthless now. They are of a make and structure she's not seen before. If she had to hazard a guess, she assumes they allow a one time use of a meta-magic feat.

Fang looks around confused. She's lost. Bralin finds another drink and takes time to think. Jozhur looks for Urlwyn, who is looking intently at the Fangs of the Beast. She seems to have something in mind.

Terser invites his sister somewhere private, and she seems more than willing. "Fine.", she says. As she stands, her mechanical group stands with her. It's impressive they can respond without instanced controls. "Take me somewhere, Terser. I've still got a few questions."

Rill calls out to the assembled teams, including Dragon Sound, who are now present. Both cat girls look at each other surprised, then snicker mischievously. When he pauses, a pair of monks speak from up the beach. The one speaking is most certainly a regular, mortal human.

"We went to investigate the explosion. Please understand, we are here to make sure the tournament happens to completion. We will fight at your side should the need arise, but most of you here are far beyond our capacity to protect. What we are trained to do, is attempt to protect the crowds and bystanders, evacuate others in case of emergency, or possibly give our lives to protect them from the most dangerous things on the island."

He pauses a moment, and with a nervous chuckle he points at Rill.

"And that would the you lot, the competitors. Not that anyone suspects the Dragons of anything, or any of the esteemed teams present, but with this many powerful mortals in one place, who knows what could happen."

Aexana, has learned that the only ones she trusts are her fellows. Its probably a safe bet to make.

--------------------------------------------------------------------

There's a bit of a moment of silence, and a few of the teams look around nervous. Finally, a sixth figure joins the Fangs, and responds to Rill. She's another catgirl, bringing the team to three. Her fur is a jumbled mess of black and white, and there's a few bells hanging off the end of a staff that she carries.

"You exaggerate human. You were never in any danger, no one was, and I think you perrrcieved such a truth already. As the favorrrrites to win the tournament, your secrets are the most valuable to glean. The undead were under my control. Your dismantling of them was most impressive. I can promise you'll not be seeing them from me again."

The old grizzled bear-folk at the table snorts.

"I told you that it was a waste of good gemstones, Mint." Mint, the catgirl and leader apparent of the Fangs, nods in agreement. "Truthfully, you are right Grandpa. It was an expensive bit of information, but I'll know better to rely on undead against them in the six versus six."

Aware again of the Sea Dragons, she scowls, and tosses Rill a small bag of gold. "I would have restored any damage inflicted by the shadows. Please take this as compensation for usage of your wand."




RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Thursday January 30th, 2020 7:45:11 AM

"I may be mistaken, but aren't combats outside of the tournament frowned upon? Something about trying to kill another competitor is means for immediate disqualification?" Tahni looks directly at the Fangs and then to the monks "They were dealing lethal damage and inflicting real wounds. Seems pretty blatant to me. If not, are we permitted to summon creatures of our own to attack them while they sleep? See how they fare and all? Attacking someone outside of the tournament is either allowed or it isn't, so which is it?"

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Thursday January 30th, 2020 12:05:36 PM

"See, this is why I'm more of dog person."

Rill looks flatly at this person they referred to as Mint. "Listen Grizabella, you can keep your gold. But I think my friend Tahni here has the right of it. We operate under rules and order, and the Chancers have clarified that this competition has rules. I'm guessing that that your little stunt has disqualified you.

"It's strange indeed that the Chancers would throw such a lavish party and not show up, but let's see if they can spare a moment of their time."


Rill pulls the little summoning button out of his pocket and pushes it. Assuming an image of Heather appears, Rill inform her of what happened and ask her where the Chancers are.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Thursday January 30th, 2020 4:14:36 PM

Terser is offended, but not at all surprised, that someone would test them like this. Even the use of consumables seems negligible, as they probably have enough extra laying around to make it through any battle coming up.

Still, he's more concerned with other things, and grabs several tankards before going off to find a quiet spot on the beach to chat.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday January 30th, 2020 5:48:00 PM

Saddened of the opponent's tactics to learn the strengths of the Seadragons Aex leans up against Leafy. This evening has lasted long enough for her...

"I'll save one of those sunbeams just for him..." Aex whispers in her companion's ear. Leafy simply nods.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Thursday January 30th, 2020 6:18:00 PM

Bralin has another drink.

Rill has this well in hand, and so, he awaits further developments.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday January 30th, 2020 7:10:19 PM

"You could have just asked me to spare. I'm always up for a good sparing match." Fang points out reasonably. "Heck if you really want to know that much then I'll still spare you as long as other folks are around to watch for any more shenanigans."

DM Ken: Dinner AND a Show Whitesands Beach 
Thursday January 30th, 2020 8:55:58 PM


A few of the Fangs shuffle at the thought of disqualification, and some of their bravado falters. The old bear seems about ready to say something when a procession of torches and can be spotted snaking its way down the beach path from the village.

Mint shrugs. "We will see, but I have a feeling that we will be just fine.And I suspect our hosts and guards, human or otherwise, have more important things to worry about than a little bit of rrroughhouse between packs. Of course, you are free to find someone with whom to lodge a complaint."

In time, the procession of torches makes its way to the beach.

The Chancers team, as well as many more of the organisations members, are pushing a large .. something.. under a black sheet down the beach. The wheel it into place, and stop and look around. There's some apparent confusion.

---------------------------------

"Uh, sorry. We thought that .. uh.. things would be happening and we just kinda sneak this into place for a big reveal after a battle.", says a fat man in a jacket much too tight. "There .. is.. a battle?"

A dog-hybrid beastfolk answers.

"There WAS a massacre, but that's over. Dragons won, less than five minutes." He sips his ale. "Less than one minute."

Crestfallen, the fat man hands a bundle of gold coins over to one of his fellows. In fact, it seems the whole lot of them are either giving away or receiving coins. When done, they again remember they have a crowd. Some of the lesser teams are also beginning to crowd in.

"Uh! Ah! Ladies and gentlemen, we now present to you the odds for tomorrows placings! Bets will be open from tonight, until tomorrow after the Parade of Champions and right up until the start of the Gauntlet!"

With a flourish, he pulls the heavy cloth off of the board.

-----------------------------------------

There are seven premier teams listed. Two from the Sea Dragons numbers, and one each from the Sapphire Seven, The Talons of Aisildur, the Fangs of the Beast, the Last Whisper, and Dragon Sound. Then there are thirteen other entries from the lesser teams,.

Each team has betting odds for a first place finish listed next to them. At the top of the list is the Sea Dragons, which are an overwhelming six to one favorite. In short, betting six gold on them nets one back in return if that particular team completes the gauntlet the quickest.

In order, the odds are..

Dragon Consortium A( Jozhur Fang Tahni). 6 to 1
Dragon Consortium B( Rill, Terser, Bralin). 5 to 1
Dragon Sound. 3 to 1
Last Whisper. 2 to 1.
Sapphire Seven. 1 to 1.
Fangs of the Beast. 1 to 1.25
Talons of Aisildur. 1 to 3.
The 1%. 1 to 5.

From there, there's a number of lesser teams listed, each of which are an astounding 1 to 10 payout.

---------------------------------

"Since this is a single entrant event, with no direct competition, there are no betting restrictions. You are free to bet for whichever team you think will clear the Gauntlet the quickest.The maximum betting for this round is 100,000 gold pieces."

With that, the paymaster takes a sheet of paper and begins to track some betting.

DM Note: Feel free to risk big here. I conferred with Jerry in this module, and given the nature of the Chancers, a LOT of money could change hands this module. You are all on an upwards path to 20, and your WBL will skyrocket as a result. You could make, or lose, a lot of gold on an individual level here. Point being, the gold earned here will eventually fit into your WBL, but as of right now, we don't care how much or how little you have coming into or exiting this module.



Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Thursday January 30th, 2020 11:13:32 PM

"Construct monk followers of Domi that we are not allowed to destroy. Construct competitors we cannot attack. A competing team that is allowed to summon undead to attack us with permission from our hosts. This place is paradise for a cleric of Gargul.

"All we need to make this complete is a bunch of elves spouting poetry to teach crocheting to our dwarves.

"I'm gonna go talk to Crall."


Rills still not sure why Heather didn't respond when Rill pushed her button. He wanders over to the Sapphire Seven to talk to Crall and his friends.

"So, Crall. How are you? Does this place make any sense to you?"

DM Ken: Dinner AND a Show Whitesands Beach 
Thursday January 30th, 2020 11:33:01 PM


Heather didn't respond because the DM missed the pushing of the button. Her answers would be.

"Oh my! I can't believe that happened! I'll let someone know right away."

and..

"Well actually, they are on their way there right now to open day ones odds."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Friday January 31st, 2020 4:22:14 AM

"Oh, we will see" Tahni says quite plainly. She has already started thinking about ways to respond to their actions.

Tahni isn't at all happy with the Fangs. Summoning undead was almost always an evil act, and to do so simply to play games was reckless and ... well ... she can't find the right word to describe how bad it is, but it's pretty bad! She looks over Mint to try and see a holy symbol of some kind. If she is a follower of Marteus there might be a problem. In fact, she looks over all of the Fangs for signs of holy symbols, spell component pouches and weapons.

Fortunately the Chancer's team has arrived to help break things up.

Tahni decides she wants a little more information before making any bets, so tries to get the attention of the fat man "I'm going to assume that there will be one contest each day? Tomorrow being the Gauntlet. Will all teams be competing at the same time or one after the other?"

She looks over the board to take note of the names of each team member that will be participating. She wants to start putting names to faces. She tries to work out the name of Cat Girl 2 - the one who pretended to like her. Who knows? Maybe she really does like Tahni? Although the feelings are clearly not reciprocated.

Tahni looks over her gear and makes sure nothing has been stolen or taken by that Cat Girl.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday January 31st, 2020 4:43:40 AM

Fang shrugs and goes back to eating. The whole thing just seemed silly and stupid to her. She considers betting, but since betting on herself actually loses gold and she doubt they'll lose she doesn't bother.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Friday January 31st, 2020 12:09:19 PM

Terser notices that his sister's team isn't listed on the board as a favorite. He's a bit surprised, especially with the bag of tricks that she probably has ready to respond to any skill. He drops a 5,000 gp bet on I, Construct before heading off for the rest of their conversation.

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Friday January 31st, 2020 1:19:04 PM

Since Heather has indicated that these folks that brought the betting table are in fact representatives of the Chancers, Rill will excuse himself from the Sapphire Seven.

"You may want to stick around for this Heather. I'd certainly value any guidance you may have."

Then he will address the ones that brought the betting table.

"Greetings gentlemen. Before you start taking bets, I'd like to know what the rules are about one group attacking another outside of the competitions. It may affect your odds because I'm trying to figure out if the Fangs have disqualified themselves. And if indeed such attacks are allowed, well, the Sea Dragons may need to consider how we choose to respond to the Fangs' unprovoked attack, or any other such attacks. We haven't yet discussed this among ourselves, so your answers will be very helpful going forward."

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage  d20+26=41 ;
Friday January 31st, 2020 8:01:37 PM

Jozhur glares at the beast folk group, shaking his head in disapproval.

He has no reaction to the announced odds. It's just more reason to rig things against them so a team with lower odds can win. The Sea Dragons would have to watch their backs and he is starting to think most anything goes here.

Is there any knowledge of where this obstacle course is setup? If not, Jozhur will use his armor to fly up high and look for it, after the ceremony.

Perception: 41

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Friday January 31st, 2020 8:43:59 PM

"Also, are teams allowed to switch competitors prior to the challenges, or is it that once betting has started there are no substitutions?"

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Saturday February 1st, 2020 10:22:18 AM

Bralin places his mug on the table, and stands.
Addressing Mint, but taking in the rest of the favorites, he replies.

"It may be we misunderstood the rules.
It may also be we misunderstood the Chancer's ability or interest in enforcing rules.
What is done has been done.
I will concede the point.

However, we shall make ourselves plain.
Should anyone launch another attack on the Dragons, or any other innocents, outside of the proscribed competition, the survivors will be turned over to whatever authority we deem fit to receive them."

Bralin sits back down, and has another drink.
Note only Dragon Song was diverted away from the beach, he points out to his comrades. They may prove our only allies

The dwarf considers betting, but he is confident Jozhur, Fang, and Tahni will emerge victorious.
And betting against himself leaves a sour taste.
Bralin will await another round.

What is 'crochet'? he wonders.

DM Ken: Dinner AND a Show Whitesands Beach 
Saturday February 1st, 2020 2:40:47 PM

OOC: Next post will come Monday! Sorry for the short post week. Sadly, that will happen from time to time in tax season, as I'm a tax guy.

Also OOC: To explain the betting, some folks are under the impression you lose money on yourself. To explain, at 6 to 1 odds, betting 600 gold on the Dragons means that you put 600 upfront. If you win, you get back your 600, plus 100 for winning.



DM Ken: Dinner AND a Show Whitesands Beach 
Monday February 3rd, 2020 2:09:22 PM


----Responding to a lot of conversations here! Sorry if I miss a thread! ----

Rill is suddenly aware that this island is just a little bit anathema to his sensibilities. Constructs, undead, and foes he can't smite have him at unease. He makes his way to Crall.

"It makes sense, but it isn't honorable. We weren't privy to this plan, Master Rillet. We.."

Rill then excuses himself and makes his way to the Chancers and leverages his accusations against the Fangs. The Chancer men look up at the odds sheets, and back down at each other. Finally Kale steps out from the herd of confused and unsure men.

"Well Rill, I've got to say that think you are over-reacting a bit! Think of the fans! Think of the show! Think of the bets! Most of the teams here think themselves best of the best, but of course, we've all heard of the Dragon Consortiums access to the most powerful heroes on the planet, I'm not surprised that someone gave you a little test. More than one team wanted to see what you've got, and more than one of us wanted to make bets on it."

He immediately waves away the idea of disqualification.

"Since we were assured the undead were under complete control, we don't consider it a malicious attack. But if it helps, we don't mind making it a rule from here on out." Climbing up on the table, Kale raises a torch in the air for effect. "From this point forward, attacks against other teams are strictly prohibited! Any team caught engaging in such activity will have to forfeit one member of their team from the team battles for each occurrence!"

Considering it settled, he hops down and starts mingling yet again.

-------------------------------------------------------------

Tahni is certain nothing has been stolen. She hasn't heard the names of the cat girls, other than Mint. She's aware of "Grandpa", as well, the old bearfolk addressed by Mint. Speaking of Mint, she searches for a holy symbol, and finds nothing in particular representing a Woldian god.

If she speaks or understands High Woldian however: Highlight to display spoiler: {she understands that the symbol seems to be a combination of "Life and Death" glyphs. }

Fat man answers her question. "Its not an event per day, some of them are spaced out to allow time for some healing and decisions. There's also a lot of lower team preliminaries to handle. The Gauntlet is tomorrow, along with the parade of teams, where everyone is introduced to the spectators. I'll give some info on the Gauntlet in just a moment."

Tahni can safely interpret that to mean that soon she will have names and at least some basic information on all the teams and their members. She is also informed that once the betting is started, the teams are locked.

So at this point, only the martial and magical challenges are available for substitutions.

--------------------------------------------------------------

Fang is ambivalent. This is all dumb, but at least there's food. Bralin is very matter of fact in his statement about further attacks, and very clear. More than one member of a team looks to their team leader. All is silent until another round is ordered, and delivered.

------------------------------------------------------------------------

Terser wants to bet on I, Construct. However, he finds out that they were disallowed from competing in the Gauntlet.

"There's a lot of stuff there that constructs are immune to outright. It was decided to be an unfair advantage." , he's told. "Would you like to bet elsewhere?"

On the beach, Lana pushes Terser a little in conversation.

"So you didn't want to leave? They forced you?"

----------------------------------------------------------------------------

Jozhur had some misgivings. He is informed the Gauntlet will take place in the arena. If he wants to scout after the ceremony, which is turning out to be something of a misnomer, he can either leave now on his own or he can wait till things are done.

------------------------------------------------------------------------------

The Chancers themselves seem to have somewhat sour dispositions. What they thought would be a lot of fun and joviality had turned into something quite different. Finally, one of the members of their administrative group steps forward.

"So, about tomorrow. Here's the final details you'll need referring to the Gauntlet."

He pulls a parchment and begins to read.

"The Gauntlet is an interconnecting series of five rooms. Each room has a unique challenge associated with at, as well as at least one enemy monster. The goal of the gauntlet is to proceed from the first room to the end of the fifth room as quickly as possible. Defeating each enemy is not necessary, though if they are able, undefeated enemies may chase you as far as one room from where they were encountered"

He flips a sheet back, and starts on another.

"1. There are no magical items allowed, at all, in the gauntlet. This includes magical items locked away in inter-dimensional spaces that might be brought in later via spell or ability.

2. Contestants will be fully dispelled before entry. Dispellers will strip all items of their magical properties, as well as dispel any in-place magical effects prior to your run. The effect will last about 12 hours. You are of course, free to reapply your spells once your run begins. If you wish to spend time using spells such as magic vestment or magic weapon, that is fine.

3. No spells that grant ethereal forms, flight, or teleportation are allowed.

4. Teams will enter one at a time, and will not directly compete against each other. This isn't a combat trial. While a team is in the gauntlet, other teams will be kept in a holding room to prevent getting unfair information about the challenges.

Any questions?"

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Monday February 3rd, 2020 5:04:31 PM

Rill regards Kale for a bit, his mouth a flat line as he holds back several comments. Finally he says, "Thank you Kale. It's good to know that the Chancers were made aware before hand of this undead attack against members of the the Dragon Consortium, and that you had no objection. That is useful information going forward."

Rill will then cast Detect Evil, taking a few moments to determine if there is evil within the 60' range of the spell - especially with regard to the other teams. He will silently share what he learns with the other Sea Dragons.

He intends to continue his conversation with Crall if things settle down.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Monday February 3rd, 2020 5:08:04 PM

Terser opens up to his sister. Yea, when Dad decided I wasn't living up to his expectations, he cut me off. One morning after sleeping one off, I woke up in the temple of Domi. The priest had to explain it to me. The old man didn't even have the stones to tell me to my face.

Anyway, with no money, no booze (no good booze at least), and nowhere to go, I tried. But even the priests knew I didn't really belong there. They found me a home with a group that traveled the Scab, stamping out cultists and undead. Tahni was one of them - she's the closest thing I have to family, at least that I knew of. I'm glad to hear you didn't forget about me.


Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday February 3rd, 2020 6:35:13 PM

Fang is still not caring about other teams and silly shenanigans they might be up to. "I'll review my spell list. It sounds like if we can just immobilize or impede enemies we can just go right past them."

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday February 3rd, 2020 6:57:05 PM

Bralin drinks his ale, listens, and drinks some more.

Plans and ideas filter through his head, as he contemplates the task before him.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday February 3rd, 2020 7:06:53 PM

On the one hand Aex would have loved entering the battle already they next day, on the other she is pleased she does not have to yet. It might be a good chance to keep an eye out on the public.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage 
Monday February 3rd, 2020 7:46:55 PM

With the Chancer's reassurance of there being no further shenanigans, Jozhur is content to sit and sip some ale. He refrains from betting on this event. He thinks the other DC team has just as good of odds as his, so those given odds seem like a bad deal.

He will go try to chat with the Sapphires if there is an opportunity.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday February 4th, 2020 5:31:02 PM

checking in

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision  d20+20=37 ;
Tuesday February 4th, 2020 6:28:26 PM

So the Fangs get away completely free and now the party aren't allowed to respond in kind. Doesn't sound particularly fair. Although he did say any team caught attacker others would suffer for it. Tahni is still not happy with the Fangs, and this little technicality sits with her for a while. Is it worth doing something - nothing harmful - to the Fangs?

She's completely with Rill "Feels like things are being stacked against us in the background and we're sitting here not allowed to fight back. I'm liking this place less and less. I think Kale here is withholding things from us"

Money seems to be the key here. Tahni leans in close to Kale so that only he and Rill can hear them over the crowd "Kale. If things don't start making sense around here, if things aren't made right and fair, then who's to say we won't start sharing information and tactics with others here? Perhaps even lending them equipment? That would have terrible effects on the betting odds here, wouldn't it? You may have placed thousands on the Fangs to beat the 1%, and here we go gifting the 1% the opportunity to win. It would be terrible if this were to happen against all the bets that you personally have made. Then again, what if we did it so that your bets always won? I wonder how others would view that. So how about you tell us about all that is going on around here, and when you were made aware of the Fangs planned attack on us? Since you have the power to make declarations here, perhaps you can also think of a way to penalise the Fangs for what has happened? Perhaps a few minutes handicap before entering the Gauntlet?"

She doesn't like acting like this, but it seems better than casting any mind controlling spells.

--------------------
Intimidate: 37 (1 Base + 19 Moment of Prescience + 17 roll)

DM Ken: Dinner AND a Show Whitesands Beach 
Tuesday February 4th, 2020 9:25:16 PM


Rill's conversation with Crall picks up where it left off.

"You mentioned needing our support, perhaps? What has you troubled, Dragon? Also, please note that we are under some very strict rules on when we can interfere with an issue not under contract. One may have to be drawn up."

----------------------------------------

Tersers conversation takes a turn he might not have expected.

"You keep calling them your only family. They aren't. Join with me instead. I can give them a construct of their choice, and you can team with me in this competition. How about it?"

She smiles, but its sad. She's clearly expecting to be turned down.

-----------------------

Fang considers her spell-list. She should probably look for spells that help with mobility, disable foes, or help with problem solving. While she sits alone and uninterested, she notices a small field mouse scampering along under the table, looking for bites.

---------------------

Aexana considers how to handle the next day. There were plenty of things to observe. Little was known about the construct monks, and no one had really taken the time to study one. There were also the Last Whisper... the first they would see them was the parade tomorrow. Also, what was that beetle crawling on Leafy just now? It was purple and green, with a shiny shell.

------------------------

Jozhur seems less bothered by events than his fellows. He finds his way back to the Sapphire Seven. Crall is engaged with Rill. The rest all seem available.

-------------------------

Tahni decides that if its not even stevens, its not going to fly. She uses the threat of money to try and force him into reconsidering the no-punishment stance.

She manages to force him into offering limited assistance. His face reddens, and for a moment his hand rests on the hilt of a weapon. When she's finished, he hisses a whisper back. "Why are you being so petty?! Are the great dragons so fragile that a harmless stunt is enough for them to put hundreds of thousands of coins at risk, spoiling the fun for bettors here and spectators who had no knowledge of the stunt at all?"

He kicks sand, then spins in a circle and kicks the bottom of the nearest table, sending drinks and food flying. Like a child in a tantrum he stalks away, then realizes he can't risk what Tahni is threatening, and stomps back. "Fine. Mint casually asked us what the official penalty, if any would be, for the stunt once she saw the Dragon Consortiums name hit the roster. She only wanted to see how strong you were, and we wanted to make some bets among ourselves and the other guests. So we told her that as of now, there wasn't anything officially on record. I don't know what else you think is -going on around here.-" He thinks for a moment, then finally adds. "I can't add minutes to anyone's time. I don't control anything, since I'm on a team. Finally, even if I could, the gauntlet is expected to be cleared in less than five minutes, easily. Adding a few minutes handicap would ruin too much. What I can do is get you personnel files if you need them. I have access to the stewards room where all the team research is kept. Is that enough for you to put away your threats?"



RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision  d6=4 ;
Tuesday February 4th, 2020 10:18:05 PM

Tahni takes a deep breath "Right. As long as there are no more attacks or attempts to hinder us, then I think the matter is closed. I don't want to have a look at any personnel files. That would be just as unfair to others. I don't want that. I want things to be even. That's all. But now that you mention them, has anyone accessed ours? Have any of the other teams seen them?"

--------------
Intimidate duration: d6=4. 40mins of helpfulness

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday February 5th, 2020 7:40:13 AM

Fang idly feeds the mouse some crumbs and looks over at the Fang group again. Seems the rest of the party is rather upset with them over the fight, though no one got really hurt so she isn't really bothered. Her gaze falls on the white ratfolk and she wonders vaguely if she's from a related tribe from her long lost one. She still fails to notice how similar in appearance they are.

"Anyone have thoughts or suggestions on what spells I should bring?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Wednesday February 5th, 2020 12:33:40 PM

Don't get me wrong. I'm thrilled to find out that I didn't lose my entire family. But I can't turn my back on them either.

And one of my friends is having enough moral dilemmas right now with all the constructs and undead as it is. He's a follower of Gargul, and I know he wouldn't appreciate a golem teammate.

But what's interesting, I keep hearing that the grand melee is 6v6? It sounds like one of us is going to have to sit out anyway. Maybe that can be me, and I'll cheer you on from the stands. I can guarantee you'll hear me over the roar.


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday February 5th, 2020 6:28:13 PM

"Tomorrow is a big day. A good night sleep is going to be paramount. So let's call it a day...

Anything be can do to protect ourselves from being killed during our sleep?!?"




Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Wednesday February 5th, 2020 6:29:31 PM

Bralin sits next to Fang, swigging from his flagon while considering the beastfolk's question.
Soon enough, the dwarf is rambling.

"Spells for combat and mobility, I suspect. They said no flight, but Air Walk or Water Walk or Freedom of Movement? For combat, Shield of Faith, Magic Weapon, Align Weapon. Sanctuary? That might prove useful. Attributes, such as Bulls Strength, Cats Grace."

Bralin thinks some more.
"My spell casting power is not strong, so I shall concentrate on those that benefit myself over attacking spells."

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Wednesday February 5th, 2020 10:30:19 PM

Rill speaks quietly as he responds to the half-orc. "Crall, I can respect the limitations of life as a mercenary. I only mentions this because my divinations and contacts suggests there may be more here that just a completion. I just wanted to give other honorable competitors a heads-up. Keep your eyes open. And if things go really badly for some reason it may benefit us both to help each other out."

-----------------------
Responding to Fang and the others silently, "Air Walk would probably be a good idea Fang, since they only disallowed spells for teleportation, ethereal travel and flight. Air Walk is none of there. Also, I have an ability that allows short dimenstional hops, but it does not require casting a spell."

DM Ken: Dinner AND a Show Whitesands Beach 
Wednesday February 5th, 2020 10:33:34 PM


Tahni sees some of the rage go out of Kales eyes.

"No, I don't think so. They are all locked away and not even public knowledge." He looks back towards his fellows, seeing if anyone is seeing him looking so cowed. "I'll take my leave now, Dragon."

---------------------

Fang feeds the mouse, the looks for the other ratfolk. She recalls seeing her scurry away as soon as the two noticed each other. She's no longer here. She chats with Bralin about spell selection for tomorrow. His suggestions are all great ones.

-----------------------

Lana stands up and sighs. Speaking to Terser. "There's no way the Grand Melee won't have the entire team from the consortium. I bet you'll all be there." She looks away at the sea. "Like the family you are."

(Your DM is used to having a 6 person party. The melee is in fact all of you.)

---------------------

Aexana asks a great question. Would they be safe at night? Probably. No one would want to risk dealing with penalties in the melee. She decides its time to call it a night.

-----------------------

The night is starting to drag, and Aexana seems willing to excuse herself. The Fangs too, seem to realize the night holds nothing new. Mint gives a few commands.

"Mirri, Kirri, lets go. We need to find Claw and prepare for tomorrow. What about you, Granpda?" The old bear considers the question, then drains his cup. He gestures at the dogfolk as well.. "We're comin."

Other teams begin packing up. Soon, its only Dragon Sound, Lana and her constructs, and the Sapphire Seven.

------------------------------------------------------

------------------------------------------------------


Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday February 6th, 2020 7:45:20 AM

Fang's ear perks up at the name mentioned. Huh, what an amusing coincidence.. With a stretch and a yawn she heads off to bed.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Thursday February 6th, 2020 11:28:31 AM

Terser stands up with his sister and offers his forearm. My family isn't limited to just those that I'm currently traveling with. There have been many others that have come in and out, but I don't love them any less for their path diverging from mine. And now that our paths have come back together, I'd love to be part of yours again.

He gets ready to rest for the evening, but he'll ask Tahni about methods he may be able to use to contact his sister in the future, so he doesn't lose touch for so long again.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Thursday February 6th, 2020 6:14:09 PM

Tahni nods farewell to Kales and then heads to bed with the others. She will have a good think about ways to help Terser.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday February 6th, 2020 6:16:07 PM

Aex yawns and waves goodbye to anyone still outside. She goes to bed.
Leafy though never sleeps. Before going to be the little greenmage asks Leafy to keep an eye out of things during the night. And so Leafy does... he slowly and quietly patrols the area. Now he looks at Aex's room... then he goes to check who else is still outside. Then we walks back... next he casually goes to check the battle arena for the next day... and so on...

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Thursday February 6th, 2020 7:34:14 PM

Rill speaks quietly as he responds to the half-orc. "Crall, I can respect the limitations of life as a mercenary. I only mentions this because my divinations and contacts suggest there may be more here that just a completion. I just wanted to give other honorable competitors a heads-up. Keep your eyes open. And if things go really badly for some reason it may benefit us both to help each other out. Also, is you have any adherents of Gargul in your group, it may interest you to know that many of the monk guards here are actually constructs of some sort."

-----------------------
Responding to Fang and the others silently, "Air Walk would probably be a good idea Fang, since they only disallowed spells for teleportation, ethereal travel and flight. Air Walk is none of there. Also, I have an ability that allows short dimensional hops, but it does not require casting a spell. So it does meet the limitations set by the Chancers."

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Thursday February 6th, 2020 8:15:12 PM

As the festivities reach their conclusion, Bralin raises his flagon toward the bearfolk, and drains it in unison with Grandpa.

The dwarf rises, and heads to bed.

DM Ken: Dinner AND a Show Whitesands Beach 
Thursday February 6th, 2020 9:07:42 PM


Sensing the night nearing its end, Crawl gets up and stretches.

"If its a warning from the Consortium, I promise we take it seriously. If I see anything, I'll let you know. The construct thing is .. unsettling. One of our number picked up on it right away. I wouldn't call her an aderent of Gargul though." He looks amused. "Closer to the exact opposite I reckon."

--------------

Lana doesn't really respond. Its clear she dealing with something internally. She shoots Terser a glance before walking off down the beach, quickly flanked by her small army of constructs.

"I was ready to storm away mad, Terser, and treat this like an ultimatum. Instead, your kind words have moved me. So instead of a bitter adversary, you can treat me as a rival when we meet. I'll show you everything I can do, brother, and you'll be speechless."

She smiles as she waves goodnight and heads away.

"Keep the cask. I have more in the room."

The cask is made of fine oak, with iron bands carved from dwarven runes. Alchohal poured from it has a nutty taste, reminiscent of fall flavors used by dwarven brewmasters. Once per module Terser can drink from the cask during a period of rest, and it affects him as would a restoration spell. This is a fate item that only works for Terser.

-----------------------------------

The rest of the team pack up and head back for the night.

Please let your DM know if you are making any watches, standing guard, or just trusting Leafy. Please let me know if you are casting any divination spells, or casting something that lasts for a prolonged period of time.

Finally, this is the last post of this week, though I will respond to role-play and such. I will be submitting the next module tonight or early tomorrow, and passing off to Carl for the rest of tax season.

Thanks for the games!

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage 
Thursday February 6th, 2020 10:27:56 PM

Jozhur is favor of setting up a watch, between the attack on the beach and the construct monks, he isn't entirely sure they are safe here.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday February 7th, 2020 5:55:45 PM

Aex trusts Leafy... she trusts her fellow Dragons... she does not trust anyone else around here.
If guards are set, Aex will of course take her slot for staying awake. Leafy as said never sleeps so he'll stand guard all night.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Friday February 7th, 2020 11:43:45 PM

“Good thing words aren’t my specialty. Good night, Lana. Sister. “

Terser is probably going to stay up a bit to think about family and commitments and things he could have done differently. He may as well take a watch while he does so.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday February 8th, 2020 8:18:32 AM

As discussed Fang changes out all her spells when she sleeps (new list is in same link). She volunteers to take last watch - she's used to getting up early and while the previous attack wasn't serious it's clear those in charge are incapable of ensuring their safety.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Saturday February 8th, 2020 10:47:35 AM

Bralin concurs with the plan of setting up a watch.

He suggests:

Terser and Leafy
Tahni and Aexana and Leafy
Bralin and Jozhur and Leafy
Rill and Fang and Leafy

Then, he goes to sleep.



Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Saturday February 8th, 2020 2:08:08 PM

Rill will head back with the others. He is fine taking a watch, and will use his ability to sense outsiders and constructs, as well as Deathwatch to see what he can see, both as we retire and during he watch.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision  d20+31=46 ;
Sunday February 9th, 2020 5:29:16 PM

Tahni is happy to go with the watch order as set be Bralin. Having a dwarf in each of the late shifts makes sense because of their darkvision.

It will give her some time to start planning the spells she will prepare for tomorrow as well.

Perception: 46 + Arcane Sight + Darkvision + See Invisibility

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Sunday February 9th, 2020 8:32:10 PM

Fang agrees to the watch list and is up early enough to watch the sun rise.

DM Carl - Good Morning, Sunshine 
Monday February 10th, 2020 12:56:31 PM

It's a shame our heroes had to set a watch. Where's the sportsmanship? Where's the camaraderie? I mean sure, an opposing team did bait you into getting attacked by undead, but they weren't going to kill you. They just wanted to see what you're capable of. Why are you getting so upset about that?

Seriously, who thinks like that? What's wrong with these people?

Anyway, the night passes smoothly. The party outside never seems to stop, but it's far enough away to not disturb anyone's beauty sleep. It's a foggy morning, but that's not uncommon near the shore. It's warm enough to burn that marine layer off before noon. It's going to be a beautiful day.

Good thing too, because today is the first event of the Chancers' Invitational: The Gauntlet. First up on the agenda is a parade of all the event's participants. It will be the first time the party will have a chance to lay eyes on every participant, since Invitational rules clearly state all contestants must participate in the parade. The Gauntlet itself is held immediately after and will continue until late afternoon/early evening.

Fortunes will be won and lost today. Even from their secluded tent, there's a palpable energy in the air our heroes can taste. Discussions continue regarding tactics, including possibly using air walk or innate teleportation abilities. Skirting the rules on technicalities is expected at the Invitational, but your DM would encourage everyone to make sure they know the full wording before making such plans. No doubt Heather can assist with that.

Speaking of Heather? Where is she? A big day requires a big breakfast...

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage 
Monday February 10th, 2020 2:16:11 PM

Jozhur prepares his gear for the competition immediately when he wakes up. All this hype and build up has managed to give him a case of the butterflies, not something he normally experiences.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday February 10th, 2020 4:20:37 PM

At dawn Aex is woken gently by Leafy... gently... sure... as gentle as a young tree companion could be when he whacks his branches on your head.

Never the less Aex peeks outside and smiles. What a lovely day! A perfect day for some entertainment.
She mediates her spells and hurries for breakfast. She's starving... At the breakfast tables she mentally asks her friends: "Would altering the weather be considered cheating? Some extra wind for the other contestants when there's an archery contest? After all... those are all spells not aimed at our competitors right... could be freak occurrences from nature no?!?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Monday February 10th, 2020 4:55:32 PM

Not for the first time, Terser is glad that he has little choice in the spells he can cast. Since they're going to be fully dispelled, hell wait until the beginning of the gauntlet to cast his usual Mind Blank.

He's used to a big magic breakfast from Rill, but every spell slot may count today and he'll be more than happy with whatever is provided by the guild.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday February 10th, 2020 6:41:19 PM

Bralin gets up, and spends some time thinking of the events at hand.

It doesn't take very long to notice that what is not at hand, is food.

"Heather!" he calls. Then, tries to recall how they were supposed to call her. Regardless, once she arrives, he inquires about food.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday February 11th, 2020 3:36:28 AM

Fang had spent the night thinking about unusual tactics they might employ and how finely they should stick to the rules. While her competitive side had warred with her sense of fair play and the less then sporting actions of the other competitors it had been her sense of duty that had finally decided the question. "Yes it would be cheating. No we shouldn't do it. As fun as competition is that is not our true purpose here. Our purpose is to deal with whatever hidden threat to the Wold exists here. Getting thrown out or disqualified from an event for cheating means we lose our chance to do so. We should make very sure we follow the rules to the letter until we figure out why we had to come here. Everything else is just a distraction from our purpose."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday February 11th, 2020 5:32:28 AM

"If the rules aren't followed again by the other competitors and they are not punished then all bets are off, so to speak. We can't be expected to adhere to rules that are not respected or enforced"

She looks about and then to Rill "Is that construct monk still guarding our tent or has he been swapped out?

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Tuesday February 11th, 2020 11:49:32 AM

Rill will confirm that the construct monk is still there. In fact, he will use his Sense Outsider, Sense Construct and Deathwatch abilities, and will share the results with the party.

"It's odd that Heather is not here yet. Let's see if we can call her."

Rill uses the button on the device she left to summon their bikini clad butler. If she does not come, he will step outside the effect of the Mage's Private Sanctum he created earlier in the tent so the guard monks can hear him.

"Heather seems to not be answering her summons. Will one of you please to see that she is alright and bring her here?"

The Chancers' Invitational Part II - The Gauntlet
Breakfast


DM Carl - Good Morning, Sunshine 
Tuesday February 11th, 2020 1:30:34 PM

Jozhur is nervous? Your DM hasn't seen that happen yet. How novel!
Aexana seems ready to go low...and why not? Obviously it seems to be effective.
Terser wisely skips his daily morning spell casting.
Bralin wonders where breakfast is.
Fang speaks on the virtue of taking the high road. After all, they're not here to win, they're here to figure out what's actually going on. She's not wrong about that.
Tahni claims rules aren't worth much if they're not enforced. She wonders if that construct monk is still there. From your collective comings and goings, that monk has never left. The other one needs rest and is swapped out, but the construct? It's sat there day and night.
Rill confirms this, then uses the device to summon Heather.

As if on queue, she walks in. A check of the time shows she's not late. Perhaps your DM was just stalling for time? We may never know...

She takes a moment to make sure everyone's decent. Astute observers notice she herself walked in before such a check, but that doesn't seem out of character for her. "Good morning, Dragons. Big day today. Hope you're hungry!" Two sets of servants enter, each carrying small tables filled with eggs, sausage, flapjacks, biscuits, ham, preserves, butter, coffee, juice, milk, gravy, honey, creamed spinach, oatmeal, some sort of wrap filled with rice and beans, and absolutely no bacon. It's an odd omission of an iconic breakfast food.

Heather walks to both tables and unfolds the legs, allowing the servants to lower them to the floor. A large basket on one holds plates, bowls, and cutlery. Another holds mugs for drink. "Sorry about the bacon. The Fangs of the Beast went a little crazy last night and ate all of it." She dismisses the servants.

"The parade doesn't start for another hour, so you have time. Any final questions before today's events?"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision  d20+2=18 ; d20+31=42 ;
Tuesday February 11th, 2020 6:11:28 PM

Tahni begins her morning prep prior to breakfast. It's an unusual situation for her. Not having access to her long duration spells will certainly impact her. She can only hope she won't let the team down.

Breakfast looks and smells amazing. But really? No more bacon? There truly is some evil at play here in the tournament. Those Fangs have much to answer for.

"I take it the parade just involves us walking somewhere? No combat, speeches, or anything like that?"

Tahni looks over all of the goods closely to try and understand how they were prepared. Maybe she can work out where she is going wrong in the kitchen?

------------
Perception: 42
Untrained Profession (Cook): 18 - To see if she can identify any cooking tips for her to try next time


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Tuesday February 11th, 2020 6:26:48 PM

These wrapped up things seem pretty convenient, Tahni! You could throw the eggs and some bacon and potatoes and stuff in there and take breakfast on the go!

Think you can modify that spell of yours to keep them warm for a long while? It'd be nice to have a few on hand as snacks throughout the day, too!


Terser has little to do for the parade other than get dressed up in his normal gear, so he'll take his time enjoying the food. And noting which jams in particular seem to be best.

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27  d20+33=51 ; d20+38=58 ; d20+14=29 ;
Tuesday February 11th, 2020 6:30:41 PM

Rill greets Heather, asking her if she can outline the days events.

Then he will approach the construct monk. This monk is not hiding the fact that he does not sleep or eat, so it seems reasonable to ask about this.

"Good sir, I am Rillett Savenport - what is your name please? I have noticed that you neither eat nor sleep. My divinations tell me that you are a construct of some sort, and a marvelous one at that, so I am curious. If I may ask, what manner of being are you? Are you an independent creature? The constructs that I have encountered are under the control of another. Is there someone that you answer to in a similar way?

"Please understand that I mean no offense by these questions. All of the monks here have been good an efficient guardians. The fact that you do not need to rest makes you even more effective in your role. I am interested in knowing more about those responsible for our safety."


Rill spends a bit of time talking with these monks and tries to gauge their responses, demeanor and truthfulness.

Sense Motive 51
Perception 58
Diplomacy 29

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday February 11th, 2020 6:36:56 PM

"This breakfast looks like a deathtrap on its own! We'll get fat 'n lazy for today's challenges!! "
Aex refrains herself from eating too much but instead goes for slow sugars and good nutritious food. (good thing this is only RP'ing as the person writing this does far from this)

After breakfast Aex uses some prestidigitations to have her robes look ever sparkly greens and again her hair bright purple pink and pointing up...


Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Tuesday February 11th, 2020 6:59:55 PM

Bralin consumes breakfast as is his wont. Which is to say, quite a bit of it.

In between mouthfuls, he asks Heather.
"The rules for spellcasting at the Guantlet. Is flight and planar travel all that is disallowed?"

In reply to the earlier questions around rule breaking, the dwarf adds his two cents.
The Chancers seem most concerned with money and reputation. Methinks while they were willing to overlook the attack last night, they will be more firm in the contests where their beloved odds would be impacted.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday February 11th, 2020 7:17:24 PM

Fang eats heartily - best to be well fed before a tough challenge. "Quick rules question. We can't fly or teleport, but what about the Air Walk spell? It isn't true flight, just lets you walk on air. Blocked by wind and other things. Is it legal?"

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage 
Tuesday February 11th, 2020 10:56:16 PM

Jozhur frowns and shakes his head when informed of the bacon situation. He'd have to settle for eggs, sausage and a biscuit. Pancakes seem like a bad idea.

Obviously his angelic armor will not work, but he has a rule question for Heather, "We can't cast spells, but some of us can do things that aren't really spells, but may look like one, are those allowable?"

Ooc:. Jozhur is asking about spell like abilities, particularly his shadow jump, conjure shadow, and shadow illusion. Also, I'm in the middle of nowhere for work and service is spotty. I should be able to post, but I apologize if I miss one.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday February 12th, 2020 12:01:02 AM

"How long does the gauntlet typically take? How long did it take winners in previous years? Hours? Minutes? Seconds?" Tahni asks, trying to get a feel for the thing.

DM Carl - Good Morning, Sunshine 
Wednesday February 12th, 2020 12:55:40 PM

Tahni, in her quest to be a better cook, possibly saves everyone's life. More on that in a moment...
Terser marvels at the novelty of the breakfast wrap. They would be better with eggs and whatnot; perhaps the cooks were trying to fancy up plant-based food options? He also suggests a neat use of Rose's Temperature Control.

Also, the peach jam is far superior to the rest.

Rill asks Heather to detail the day's events.

"Well, first there's the parade. No speeches or anything is expected of any participants. It's just a chance to smile and wave, if that's your thing. A few teams are very secretive, so it gives a chance for the gamblers to size them up before bets are locked in.

"After that, all participants are sequestered away while teams attempt the gauntlet one at a time. Everyone's going to be keeping careful eyes on you since you're fielding two teams, so no funny business with telepathy."
She playfully waves a finger at Rill as she says this.

"After all teams have completed their runs, the winners are announced in a small ceremony before the day's events are closed and everyone goes back to their drinking, dancing, or other various debaucheries."

Aexana decides to focus on slow-burning sugars and healthy options, but she may want to rethink that when Tahni makes her discovery (which we're getting to).

Bralin decides to take the opposite approach, deciding to eat a heroic amount. He, along with Fang ask about the specifics of the rules.

Heather reaches into a tiny pocket in her bikini cover and pulls out a leather-bound journal that's way too big to fit in there. She must have an extradimensional space in that cover.

"Here are the official rules related to prohibited spells and whatnots in The Gauntlet. It's expected teams will find ways to skirt them on technicalities, but outright break them and the judges won't hesitate to disqualify you." She clears her throat and reads.

"Contestants are forbidden from bringing active magical items into The Gauntlet. Any such item brought in will have its effects dispelled, rendering it a mundane version of itself. Additionally, all active spells will be dispelled as well, including any permanent enchantments. The Chancers Guild claims no responsibility for costs incurred in obtaining said permanent enchantments.

"Spells or innate magical, extraordinary, or supernatural abilities may be used in The Gauntlet with the following exceptions:

Spells or abilities that allow teleportation, including but not limited to teleport, greater teleport, and dimension door.
Spells or abilities that allow flight, levitation, or any other means of ascending and maintaining altitude above solid ground.
Spells or abilities that allow travel through the astral, shadow, or ethereal planes.
Polymorph spells and abilities are permitted, except into forms that allow any method of movement prohibited."


She puts the book back. "Careful with that last one. It's also not uncommon for the audience to argue that a contestant broke a rule, usually someone they bet against." She shrugs. "The whole technicality thing swings both ways." She readjusts her cover.

Jozhur wonders about abilities of his, but the rules Heather listed mentioned the same rules applied to them as well. The rules did not say he can't use abilities that don't break those specific rules.

Tahni asks about how long The Gauntlet usually takes. "Oh, five to ten minutes usually. There are a lot of teams to get through, so they don't make it too long."

Tahni's listening to the response and closely inspecting the food for ways to improve her own cooking. She's looking through the oatmeal, noting tiny pockets of butter throughout her bowl. The only way that could happen would be to leave the butter solid when mixing it in, and to avoid over mixing. As she inspects a spoonful, a clear, thin liquid pools at the bottom of the spoon and drops into her bowl with a splash.

Oatmeal shouldn't do that. There must be some foreign substance in the food. A quick inspection reveals the same substance in the biscuits and flapjacks. In fact, it's in everything with little bits of butter. There's also a very thin layer of clear liquid on top of the coffee.

Tahni is able to discover this before anyone eats or drinks any of these items.

At some point, Rill decides to talk to the construct. He turns his senses up to 11, and notices the human monk opposite him (whom Rill can confirm is neither construct nor undead), seems uneasy next to the construct monk.

The construct listens with a smile, which turns to confusion. "Construct? I'm not a construct. Of course I eat and sleep. Why just this morning I ate..." His voice trails off as he tries to remember. "I mean, I'm sure I ate breakfast after I woke up. I mean, I went to bed at..." His voice trails off again.

The human monk speaks up. "They're all like that. Watch, in a few seconds he'll forget you even asked him."

Sure enough, a few seconds later the confused look vanishes from the construct's face. "Ah, good morning Master Rill. Good luck to you and yours in The Gauntlet today!"

"See!" exclaims the human. "Darn right creepy if ya ask me." Rill gets no indication that the construct is being deceitful.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday February 12th, 2020 5:00:08 PM

Assuming Tahni warns everyone Aex leaves the food untouched... well... seems that we'll go into the gauntlet on an empty stomach.

"I'm assuming tree hopping is out of the question as well?! Looks like we are not to go airborne... THAT movement is prohibited. Says nothing about burrowing though... "

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Wednesday February 12th, 2020 7:17:48 PM

Bralin drops his fork at Tahni's declaration, and casts a spell on the table, and shares the results with his comrades.

Detect Poison

Should the food be poisoned, he whirls on Heather.
"Explain yourself. Now."

---
Spell List
Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}



Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday February 12th, 2020 7:34:27 PM

Fang is never one to let table manners get in the way of hunger and digs in quickly before Tahni has a chance to say anything. After other people start to make a commotion she swallows a large bite and looks over at them curiously.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Wednesday February 12th, 2020 7:39:55 PM

Terser has been busy sampling jams when Tahni gives the warning, and hesitates a minute before chomping on a piece of toast covered in preserves. Mmmmm peaches.

He waits to back up Bralin based on the results of his question.

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Wednesday February 12th, 2020 11:53:19 PM

Rill is outside the area of the Mages Private Sanctum that was cast the night before. Assuming someone alerts him to the tainted breakfast dishes, he returns and gets the jist of what's going on.

Like Bralin, Rill will look at Heather expectantly.

"Since this place has sentries and guards in place for our protection, it seems that modest precautions here are the norm. And you are assigned to see to our needs. So how is it that something as simple as tainted food has been delivered by you Heather? If indeed you are the same Heather that was sent to serve us before."

Rill's Sense Motive and Perception are pretty high, and he will look to make sure she is not a construct, outsider, or undead.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage  d20+26=33 ;
Thursday February 13th, 2020 12:27:52 AM

Jozhur wants a little clarification on the rules, "So magic items will be permanently dispelled?". That will limit his weapon choices a little.

When Thank discovers the oddities in the food, Jozhur puts his fork down and shakes his head at Heather, "Adultered food?! Apparently we can't trust anyone around here. We've never even experience the likes of this in Bonetown." He carefully eyes Heather, expecting some sort of attempt at an explanation.

Perception: 33

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Thursday February 13th, 2020 5:24:50 AM

Tahni stays quiet and let's the others eat, not mentioning what she has noticed about the food


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Thursday February 13th, 2020 5:25:11 AM

OOC: As if I would :)

-------------------------

"You see. This is what I was talking about. We're following the rules while others aren't, and they go unpunished." Tahni pushes the bowl away "I'm getting real sick of this."

"I don't know if it is toxic or not, but the food appears tainted in some way. Rill, any chance you have a divination spell or something we could use to identify who did this? "

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday February 13th, 2020 8:05:41 AM

Fang considers, then shrugs and finishes the wrap she'd already half eaten. It's not like Neutralize Poison is a hard spell to prepare, It's doubtful anything is virulent enough to kill them before a priest with the spell can get over here or one of them could swap out their spells for it. Besides, she's already eaten enough to be affected, a little more won't hurt much more.

Actually she thinks of all that a little later, she just really wanted to finish that wrap. It was very good.

DM Carl - Good Morning, Sunshine  d20+2=9 ;
Thursday February 13th, 2020 1:28:47 PM

Aexana makes some astute observations about the rules and decides to go hungry. No need for that, though, because Bralin casts detect poison. The oatmeal, flapjacks, biscuits, coffee, and creamed spinach are all poisoned. He's unsure what kind of poison it is, though (OOC: rolled a WIS check for you per detect poison rules).

Fang quietly digs into her wrap and Terser sits with a biscuit (there's no toast) halfway in his mouth as Bralin whirls on Heather. Bralin is an imposing figure. One could forgive Heather for the look of fear on her face as she reacts. She very quickly gains her composure back and stares daggers back at Bralin.

"Explain myself? I brought you breakfast that other people cooked, other people arranged, and still other people carried. By all means though, start pointing fingers at me."

Rill asks how it's possible that this happened, wondering if this is even the same Heather...and ooooh boy, the look on Heather's face. For the first time since our heroes met her, Heather's bohemian appearances fall.

"This," she starts, stamping her foot, "is not croquet at the royal gardens. It's not high tea, it's not a derby, it's not a pleasant night at the theater. This is the Chancers' Freaking Invitational." She punctuates this by balling her fists then splaying her fingers outwards on either side of her. "Newsflash everyone, some of those teams out there are filled with very nasty people. They cheat, and they'll continue to cheat, and everyone is expected to look out for themselves. How are you still not understanding this? You think those guards are any match for something that can threaten you lot? You think our overworked kitchen staff is capable of foiling a likely very well paid assassin? Do the legendary Sea Dragons need a nanny to follow them around and make sure bullies aren't mean to them?" She mock pouts a bit and blinks her eyes as she finishes her diatribe.

Rill sees no indication that this is a different Heather, or that she's not living. She's angry, and a little disgusted, but there's no indication that she's guilty of taking part in the poisoning.

She calms herself down and fixes her hair a bit. "We host the event. We ask the monks to keep the rabble in line, and we administer the betting pools. We do not protect teams from each other. You're expected to be able to handle yourselves."

Jozhur wonders about the specifics of dispelling magic on items. Just like that, Heather's back to herself. "Oh, it's not permanent. Any magic on equipment you bring will just be suppressed for The Gauntlet. It will be fine afterwards."

Tahni is getting sick of following the rules while others go unpunished for breaking them. "Yes dear," Heather answers with a mischievous smile. "Now you're getting it. I'll be back in an hour to escort you to the parade start. Enjoy your breakfast, heroes!" She turns and leaves the tent. There is still plenty of food and drink that is not poisoned.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday February 13th, 2020 2:59:14 PM

” So basically the chancers are complete incompetents unable to guarantee anyone’s safety. Good to know. Maybe that’s why we were brought here.”

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Thursday February 13th, 2020 7:26:18 PM

At Heather's departure, Bralin casts another spell (Purify Food and Drink) and has a biscuit laden with jelly.

"I believe we have discovered why the Dragon Consortium has declined previous invitations to this prestigious event," he deadpans, reaching for the coffee.

The dwarf plans to save some of the biscuits for the parade.
"Mayhap the sight of me eating supposedly poisoned food on the route, will elicit a reaction from the poisoner."

----

Spell List
Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Friday February 14th, 2020 12:42:42 AM

Rill gives himself a moment to calm down before responding to Heather’s rant. And then she leaves. Swell.

”Wow. So she shows up with poisoned food and calls us a bunch of prima donnas when we object. If it were up to me, we would abolish these games and put an end to the Chancers. But we are here for a reason and will see this through.

“Thanks for cleaning up the food Bralin.”


Rill will cast Detect Poison as well just to make sure Bralin’s spell was effective. Then he’ll dig in.

”You know, it’s a shame that those beastie boys and girls took all the bacon. I guess you gotta fight for your right to party around here.”

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Friday February 14th, 2020 7:20:17 AM

"I was of a similar mind, Bralin. If we work out what the substance does, perhaps we can even pretend that it has taken effect?" Tahni decides to watch Fang closely to see if she has any reaction "We could then also keep an eye on the other competitors to see if any of them have also been affected"

"It does seem that technicalities are very important here. We were told that 'any team caught engaging in such activity will have to forfeit one member of their team'. Note that being caught part? If you don't get caught then apparently everyone is fair game."

"As for our reason for being here, well, perhaps the reason is to shut down these tournaments for good? If that was the case we could do so right now" It's perhaps a little optimistic for things to be that simple.

DM Carl - Good Morning, Sunshine  d20+9=21 ;
Friday February 14th, 2020 2:41:35 PM

(Busy day, so short post. Also don't want to start the parade & main event on the last posting day of the week.)

Rill manages to cast a detect poison spell of his own before it's cleansed by Bralin.

OOC: Rolled a WIS check for you as well & passed - 21

As near as Rill can tell, there are two different poisons. The one in the coffee is some sort of vasodilator mixed with something similar to a phototoxin. It would probably make its victims more susceptible to elemental damage.

The poison mixed in with the butter is a more toxic vasodilator, mixed with an immuno-suppresent. It would make its victims more susceptible to other toxins or disease.

Thanks to Bralin, it's all safe to eat...but no one knows that but our heroes. Anyone spotting our heroes walking around eating the formally tainted food may think they didn't discover the poison.

Either way, breakfast is safe.

***

Heather will show back up Monday to kick off the parade.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Friday February 14th, 2020 2:49:03 PM

You guys think that this gauntlet is enclosed and they use scrying spells or the like to monitor for cheating? Because I could put mind blank on one of you guys, and you could go hog wild with whatever magic you want.


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Friday February 14th, 2020 7:52:27 PM

"Nice thought, Terser, but it would be dispelled before we enter"

Tahni regrets not asking Heather for a copy of the rule book. She wants to study that thing and look for loopholes that other teams may be exploiting - or planning to.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage  d20+26=45 ;
Friday February 14th, 2020 9:30:51 PM

"So cheating is pretty much overlooked unless it is out in the open. We will just have to be on our toes all the time. The denizens of Bonetown are more civil than this lot."

Jozhur finishes his eggs, sausage, and biscuit before stepping outside to enjoy the early morning sun as he sips his coffee. He keeps a casual eye out for curious onlookers. (perception:45)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Friday February 14th, 2020 10:17:49 PM

Doesn't stop me from using it once we get in. It'll give my team that little advantage at least.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday February 15th, 2020 2:31:11 AM

"I wonder if any of them have realized nothing prevents the morally questionable types from skipping the contest and extorting money out of them. None of them can defend themselves against the people they've invited so the only thing that stands between them and the contestants is us other contestants."

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday February 16th, 2020 9:32:06 AM

"They dispel everything that is brought inside? But that does not dispel anything that is cast outside of the zone with an effective result inside? Say a lightning strike?!?

Just another thought... what if 2 of us died because of the poisoned food?!? We're the only ones that know the food is safe now. Provided this poison was actually meant to kill and not just get you on the toilet all day... this could mean that we can have 2 of us elsewhere. Disguised or some other sort of alteration. If the anymagic is cast on each group member seperately they might not dismiss anyone else who is not a part of the group... or who is not recognised as being one of the group.

Also, it would possibly give us a chance to check the other teams...


Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27  d100=30 ;
Sunday February 16th, 2020 11:58:59 PM

"Winning these little contests would be interesting I suppose, but it's not really why we're here."

Rill will cast a Divination spell, asking "What teams or groups here are part of the larger threat to the Wold?"

30 - success!

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday February 17th, 2020 1:07:30 PM

Bralin listens, but has nothing additional to offer.

The dwarf makes sure he has a good supply of the biscuits with him to munch on during the parade.

He will rely on his more perceptive comrades to identify peculiar reactions from anyone.

DM Carl - Good Morning, Sunshine 
Monday February 17th, 2020 2:12:14 PM

Terser wonders if mindblank could cover up any cheating. An interesting thought, but with millions of gold on the line and people coming from far and wide, it's unthinkable that there won't be an audience watching every moment.

Tahni also recalls that it would be dispelled upon entering. She wishes she had a copy of that rulebook.

OOC: Ken and I didn't write an entire rule book. This is actually a good time to bring up something important: I'll be running this module exactly as written and sticking as close to RAW as I'm able. That means if you come up with a novel idea the event's rules don't cover, I'll allow it. Conversely, if something doesn't work, know that I'm not just saying no because I want to.

Jozhur notes they'll need to keep on their toes, and that Bonetown manages to be more civil than this place. All true! He eats, then keeps an eye for curious onlookers. The Sea Dragons are the main event here, so there are a lot of curious onlookers. They keep their distance as required by the monks, but there's a large group of people who cheer when Jozhur peeks outside the tent.

Fang waxes philosophical about the Chancers not being able to defend themselves against the people they invite. She's correct: the Chancers' Invitational is a high-risk event for all involved.

That's kinda their thing though, isn't it?

Aexana wonders about casting spells into The Gauntlet. Contestants in any of the Invitational's events are not allowed to receive any outside assistance, nor is anyone else allowed to help or hinder any other team. Of course, if they don't get caught doing it...

She wonders about pretending to be poisoned to keep up a ruse. Not a bad idea, but Rill already identified the poisons and determined they'd only make one more susceptible to toxins, disease, or environmental damage. In fact, if Tahni hadn't discovered it, our heroes wouldn't even realize they'd been poisoned. As such, pretending to be poisoned would just advertise to the poisoner that they'd been discovered.

Rill mentions that winning these contests is not why they're here. Really? Who said that? He also asks an interesting question, and gets a short, uncryptic answer: The Sea Dragons.

OOC: Yes, I saw that you worded it "teamS or groupS".

Bralin prepares a snack for later.

Heather returns right on time, in high spirits, and with significantly more clothing. She wears a high-waisted pant suit with a flowing cape. The entire getup is made from a tropical floral print fabric in blues and gold. It looks a lot nicer than that sounds. She still wears sandals. Guess you can take the girl off the beach, but not the beach out of the girl.

"Time to get started, Heroes." She opens the tent flaps and quickly ties both ends open, then waits.

***

You've had an hour to get dressed and what not. Please describe how you're presenting yourselves in the parade.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday February 17th, 2020 6:21:24 PM

Bralin is done showing off, especially if odds are they'll be attacked again.

The dwarf is fully geared, armed, and armored.
Mithril full plate, mithril shield, waraxe.
He also has his Warhammer on his hip.

The shield is currently on his back, leaving his hands free to hold a bag of biscuits.

---
Spell List
Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday February 17th, 2020 6:58:20 PM

Aex walks out head held high. Leave at her side.
A few prestidigitation spells have tidied her robes making the vibrand greens look very much alive. She would probably blend in nicely in a forest because of her clothes but her hair... is more purple pink than ever.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Monday February 17th, 2020 9:44:53 PM

Terser is presenting his usual self. His beard is oiled and braided and stuck down into the front of his matte adamantine breastplate. His glaive is gripped in one gauntleted hand, and maybe the chains wrapped around the haft with wyvern teeth are a bit shinier than normal. The only thing different is a small wooden toy that looks like a seat with a small propeller on top. Nothing functional, or anywhere near what his sister could make, but he hopes that she takes notice and takes the gesture as intended.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday February 18th, 2020 5:24:30 AM

Tahni doesn't have her slew of buffs up today. There's really no point if they'll just get dispelled, so it makes more sense to save the spell slots. Walking rather than hovering and flying is tedious.

She still looks quite presentable though. Her clothes are clean and she has her hood down.

The entrance is a little subdued compared to how they arrived yesterday, and she saves her illusion spells.

She'll wave to any who wave to her, though glares at the Fangs if she sees them.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday February 18th, 2020 11:48:52 AM

Fang had been planning on playing dress up - still so many fancy clothes from Restlin to try! - but sees some of the others going out in full gear and looking fearsome so instead she goes full barbarian. Her well-worn hides and battle scars are on full display along with the few pieces of bone jewelry left over from her old tribe. Her weapons are openly displayed and she walks with the measured pace of a stalking predator alongside her companions, eyes scanning the crowd in a calm, focused manner.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage 
Tuesday February 18th, 2020 3:57:02 PM

Jozhur has never bothered with fine clothes having always slipped by with his charming personality.. He wears his typical plain baggy gray clothing and his hair is the same chaggy mop as usual.He wears his armor for now, but plans to remove it prior to the contest.

The Parade of Teams


DM Carl 
Tuesday February 18th, 2020 6:53:25 PM

Looks like our heroes are going to parade in full battle mode. Nice. The Chancers' Invitational has decided to try and batter the Sea Dragons about. About time they show some teeth.

Heather guides the party through the throng, which dutifully parts to allow them through. Off in the distance, you can already hear Kozy Tinkwicket doing his thing. "There are several...insignificant teams to go through before the big hitters start their parade. Some are here on a lark, others don't realize how far above their weight class they're punching. There's always a few," she says with a chuckle.

Our heroes are led into a side entrance to the event's colosseum. Care has been taken to keep the competitive teams separate. With all that's been going on, that's not surprising. The space is wholly unremarkable. There are a few wooden benches in the small, stone space. The only other decoration is a huge mirror taking up most of the wall opposite the lone entrance. Anyone with an active detect magic spell going notices the mirror radiates with divination magic. "Teams are supposed to remain separate from each other, buuuuuuttt...I figured you may like to watch the proceedings anyway to size everyone up." She presses a hidden stone button in the wall, and the entire mirror comes to life.

An enormous crowd has filled the colosseum to capacity. Currently, a team of young, but well-armed women are walking across the field. The crowd doesn't seem particularly impressed with them. All across the audience, people can be seen talking to each other, drinking from simple metal cups, and eating meat served on a stick.

Kozy's voice comes through loud and clear from the mirror. "Jade's Gambit, folks! Let's give them some love. They're gonna need it!" There's a spattering of applause from the crowd, but that's it.

"Ok everyone. Have we seen enough of the B-teams?" Kozy continues. There's a wave of laughter from the crowd. The team introduced as Jade's Gambit gives him a dirty look, but the event's handlers are already escorting them off the field. "Ladies and gentlemen, boys and girls, deviants of all ages..." he pauses, and a hush falls over the crowd.

"Let's get this started, shall we?" The crowd erupts, but Kozy's voice still overpowers the assembled throng. "First up! Here for the first time, but already causing waves. I give you Fangs. Of. The. BEEEASST!" On cue, seven beastfolk enter the colosseum. The team consists of 3 catfolk, all female, a female ratfolk, a male dogfolk, a male birdfolks, and a very old male bearfolk.

Kozy introduces them by name, but Heather has more pertinent info to give.

"That's Mint," she starts when the first female catfolk enters. "Caster. Chief healer, but she packs a punch. That's Miri," indicating another catfolk. "Sneaky type. Watch the shadows when she's around. Last catfolk there is Kirri. She's another caster, but she's way more playful than Mint.

"The ratwoman there is Claw. She's a natural magic type. She's been in a bad mood all week. Dog-boy there is Runt. He's a good shot. Birdman is Sky. Watch out for him; he relies on being ignored until it's too late. That bearfolk there? Goes by Grandpa. Do NOT be fooled by his age, everyone. I know you're all tough, but one-on-one my money would be on him."
She shrugs. "Nothing personal."

***

Putting this much info for every team in one post is way too much for one day. Plan is to post detailed info for 2-3 teams per day. Or, you can say you don't care and I can just rush through it w/ little detail. Up to you guys.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday February 18th, 2020 9:20:47 PM

Kirri. Kirri is the one that (fake?)fawned over Tahni. Sky is new. "Interesting. How does someone rely on being ignored? Surely he contributes to the battles somehow."

She pays attention to how they present themselves. Are they dressed for battle like the Dragons, and have armor on and weapons at hand?

"Have they nominated which three will be participating in the gauntlet?"

-------------
OOC: 2 to 3 teams per day sounds good

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Wednesday February 19th, 2020 1:16:23 AM

Rill smooths his gleaming white robes and adjusts his breastplate. He takes off his helm and sets his shield down as has a seat to watch the proceedings in the viewing room.

"So Heather, with all these visiting teams and bettors, people come from all over. But are there any aspects this year that seem to be particularly unusual? Like monks that are constructs but are altered so that they themselves ignore evidence they're not human. Anything weirder than weird that stands out this time? Any lords of the nine hells show up to casually place bets?"

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List  d20+11=31 ;
Wednesday February 19th, 2020 8:14:49 AM

Fang shrugs. "I've seen the type before, could mean one of several things. Hangs back, looks unimportant, then suddenly takes out key target or casts a spell that totally changes a battle." She looks at Sky and tries to figure out if he looks more caster-y or like an archer or whatever (perception 31)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Wednesday February 19th, 2020 10:54:27 AM

At least we know the catgirl likes to summon things already. If we take her out quick, that's a lot less adds to take on for the rest of the melee.

Terser starts thinking about his own tricks and what he's given away to observers already. At least he didn't do much except for slashing and especially quick channeling. He's relying a little bit on the fact that most of the folks with his training don't get out on many adventures.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage 
Wednesday February 19th, 2020 2:03:08 PM

Jozhur is a little put off at the treatment of the lesser teams. They may not have much of a chance, but at least they had the courage to come play.

He listens intently as Heather describes each participant. "Thanks for the info, sorry we were hard on you earlier."

DM Carl 
Wednesday February 19th, 2020 5:15:24 PM

Tahni pays attention to the Fangs' gear. They've shown up with a bare minimum of clothing and no gear. What they do wear is mostly furs and leathers. The effect really plays up their bestial nature. The exception is Grandpa, who wears a set of plate armor made from bone. It's a seriously nice set of armor. Squinting, Tahni can see every single bone in the set is covered with engravings.

Anyone who gets curious about detecting magic through the mirror finds it doesn't work. Only the divination aura from the mirror is detected.

"Yea," answers Heather. "Sky, Miri, and Runt. Sky's going to cause issues. He can't actually fly without magical aid, but those wings of his are still useful. Kind of curious to see if the rules are updated for beastfolk next year."

Rill asks about anything weirder than normal this time around. Heather smiles. "Well yes, as a matter of fact. A member of the Dragon Consortium is here this year. Don't underestimate what your presence here has done for attendance. There may be a Lord of Hell out there, but they're keeping a low profile if they are." She pauses a moment, frowns, then continues. "The monks are being much more permissive than normal. I meant what I said about teams being expected to look out for themselves, but even I'm surprised at how passive they've been."

Fang considers Sky. They don't carry gear, but Heather's able to illuminate the situation a bit more. "He's a caster. Spends some time flying over head, seemingly not even part of combat. Then, he starts picking off targets with his magic."

Terser notes it would be a good idea to take the known summoner out quickly.

Jozhur is put off at the treatment of the minor teams. Even the Sea Dragons were neophytes once upon a time, after all. He thanks Heather, who smiles. "Water under the bridge, but thank you."

Their moment in the sun finished, the Fangs of the Beast exit the arena. Kozy begins the next introductions. "Next up, another group of newcomers that's caught our eyes. Let's hear it for the Talons of Aisildur!" On cue, 7 well armed adventurers enter the arena. If one were to look up "adventurers" in a dictionary, one might see the Talons of Aisildur. They consist of a dwarf, a half-orc, a half-elf, a halfling, and 3 humans. Only two of the humans are female.

Heather steps up again. "Don't be too quick to judge this team just because they're from Aisildur. They're actually really nice. The dwarf there is Gort. He's the leader and a straight martial fighter. Cammie there is a priest of Flower, she keeps everyone else alive. The other woman in the bunch is Seabreeze. She's not originally from Aisildur. Grew up in the Red Hills beating up orcs." Her dress is very tribal. She stands out quite a bit from the rest. "Last human there is Majorie. He's a wizard, and not very nice. I don't think they'd put up with him if Lummox there wasn't his half brother." She indicates the half-orc. He stands with his left arm around Majorie's shoulder. The wizard does not look pleased with the affection. "Gort may be the leader, but Lummox is their heavy hitter. Half-elf there is Tasin. He's a skilled bow hunter. Last one is Whirrfoot, the halfling." Whirrfoot is all smiles. He waves wildly with one hand at the crowd. Gripped in his other hand is a sling-staff. "Whirrfoot's made a lot of friends here. Just a super fun guy. The odds are pretty far on the Talons, but they're definitely one of this year's more potent teams."

The Talons leave the field, and Kozy gets to work introducing the next team, but he is much more subdued. "Ladies and Gentlemen, The Last Whisper." A hush falls over the crowd as the next team enters. Heather blanches a bit. "These guys are real bad news, everyone. They're only here in the parade because they have to be, and no one really knows a lot about them other than their names. That's their leader, Xuffie. Her cohort is Kahloud." Both are humans. Heather points to the last human in the bunch. "Qid. They're not really what draws the eye though, are they?" She's right. The other three members of The Last Whisper are a tiefling, a six-armed snake demon, and an honest to goodness werebear. Heather introduces them as Caisyth, Blue, and Tencent, respectively. All are dressed in simple gray robes, but Tencent is carrying a large wooden sarcophagus on his shoulder. "That's odd," notes Heather. "I'm not sure what that thing's supposed to be, or why they're carrying it. Be careful with them, ok?"

Knowledge, Planes DC17, Highlight to display spoiler: {Blue is a marilith. She wears shackles on all six of her wrists.}
Perception DC25, Highlight to display spoiler: {Something's off with Qid. There's an unhealthy pallor about him.}

Bralin - MikeK - (AC40 T16 F35, HP 251/251)  d20+4=9 ; d20+14=26 ;
Wednesday February 19th, 2020 9:52:30 PM

Knowledge 9, Perception 26

Bralin eyes the The Last Whisper.
"Mayhap the humans are not human either," he notes. "The one called Qid has an unhealthy pallor about him."

The dwarf studies the Whisper some more. He is very sure he does not like them.

The other issue is becoming apparent as well.
"Our ploy with the biscuits is unlikely to be successful, as we will be the only ones on the field. We will have no reaction to gauge."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Thursday February 20th, 2020 6:02:17 AM

Tahni nods in agreement with Bralin "Yes, and if I'm not mistaken Blue is a marilith demon. She could be tough one-on-one"

"Any that associate themselves with demons can't be good" she says, stating the obvious

Tencent catches her eye "What do your reckon? Vampire in the sarcophagus?"

----------------
Knowl Planes vs DC17: Autopass
Perception vs DC25: Autopass


Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday February 20th, 2020 6:05:33 AM

"Didn't someone say the food was just poisoned to weaken us to elemental damage?" Fang suddenly remembers. "Pretending we're to sick to fight won't work if that's the case."

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday February 20th, 2020 6:06:30 AM

Wait a demon? Can't we just banish her to her home plane then?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Thursday February 20th, 2020 10:22:03 AM

Aye, banish her and not feel bad about it. I sometimes feel for the poor folks that Rill seems to like to displace from here.

Terser checks out how intense the sun is right now. If they have a 7th that is a bloodsucker in there, it'll be at a real disadvantage unless all the competition is inside. Or it has a magic sunblock spell.

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27  d20+4=14 ;
Thursday February 20th, 2020 4:29:28 PM

Knowledge Planes 14 - fail
Perception - autopass

Rill will see if his Deathwatch ability works through this screen.

"You know, it's never a good sign when someone brings a sarcophagus to a party. It's just not going to be a very good party."


DM Carl 
Thursday February 20th, 2020 5:16:06 PM

Bralin laments the failure of the biscuit gambit.
Tahni identifies the demon as a marilith and ponders the sarcophagus. It certainly could be a vampire, or a Frankenstein(*), or Tencent's lunch for that matter. Probably not the latter, though. Tencent's undoubtedly very strong, but it's obvious carrying that thing is a lot of effort for him. It must be pretty heavy.
Fang brings up the possibility of banishing the demon.
Terser concurs and admits sometimes he feels for the creatures Rill banishes. The Wold can be pretty nice, but some things shouldn't be shared.
Rill checks if his Deathwatch ability works through this mirror. It does not.

An obvious sigh of relief can be felt when The Last Whisper quickly exits the colloseum. Chatter picks back up immediately, as does Kozy. "Let's hope we never meet them in a dark alley, right folks! Moving on to another eccentric contestant, we have a lone entrant! Don't worry though. She brought lots of toys! Welcome I, Construct!"

Jada walks out on the field, followed by the constructs spotted earlier. Most of these you've seen already (**), but Heather provides additional commentary. She demurs from speaking about Terser's sister.

She pulls out her notebook before starting. "These ones have weird names," she says. She has to compare each to a few rough sketches.

Sense motive DC20, Highlight to display spoiler: {It occurs to you that this isn't some Chancers' Invitational program she's referencing. These are hand-written notes, probably obtained by Heather herself for your benefit.}

"Ok, that one with all the weird boilers is Nvidia. I think it spews elemental damage around. These are all guesses, by the way. Jada's secretive, and I'm not an expert on these things. That golden one there with all the extra heavy plating is IN993. Think it's just there to protect the rest. The clockwork one with the drills is Pentium. I spotted some dirt impacted in the drills earlier. Not that odd, but Jada keeps these things very clean typically. That one that almost looks human is AMD711. I swear I heard it speak like a person earlier. The rest of them don't do that. That one with all the holes is HP04. I don't know what it's game is. It looks incomplete."

There is one construct you have not seen before. It looks like someone bolted 6 arms and a set of legs to a furnace. Heather speaks up when she notices our heroes eyeing it. "That must be Wratheon, but it's the first time I've laid eyes on it." She shrugs. "Your guess is as good as mine at this point."

IN993 walks forward and lowers it's hand to the ground. Jada sits on it and leans back against IN993's arm as the constructs begin their walk off the field. Her face is a calm mask of self-satisfied indifference to the cheering crowd.

Kozy opens his mouth to speak, but nothing comes out. He looks confused as he tries again to speak, but fails. A confused murmur spreads through the crowd for just a moment before loud, raucous music absolutely erupts from everywhere. Sparks and flames shoot up from the field, and a thick haze settles as the music continues. After a few seconds, a sudden wind whips through the colosseum, blowing away the fog and revealing the next team. Their leader, towering blue half-dragon, holds an ornate rod in his hand as his companions continue playing their instruments. He speaks, and his voice is projected loudly by the device.

"CHANCERS INVITATIONAL. WE. ARE. DRAGON SOUND!" The music swells loudly, more pyrotechnics explode, and an illusionary horde of blue dragons fly high overhead. The crowd goes nuts, except for Kozy. He just looks irritated.

Dragon Sound breaks into song, but Heather turns a small knob and quiets the volume through the mirror. The sound of their bass can still be heard through the stones of the colloseum. They are very loud.

"These guys aren't here to win, but that doesn't mean they're not capable. Leader there was Han Valen(***) on vocals. That minotaur with the drums is Jon von Bovine. The two on guitar are Ace Feely and Cruemotte. That aasimar goes by The Foreigner, and the one with all the makeup is Zaggy Spacedust. They do backup vocals and use magic to amplify and enhance everyone else's playing. Last one there on the glockenspiel is Sir Elton. They're all bards and magic users. Only Jon von Bovine and Ace have any real martial ability.

"If you fight these guys, bring ear plugs."


----

* - Yes, I know it was Frankenstein's monster
** - Refer back to January 16th
*** - Hey, DMs need to have fun too...

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday February 20th, 2020 6:27:23 PM

(hmm missed a few... made DM posts in Tree and forgot my own character... sorry)

Aex has been observing the parade in awe... some interesting creatures have passed the show...
Her hands do tingle in anticipation of the action that is yet to come.
Leafy keeps an eye on Aex's back for the greenmage isn't paying much attention to her surroundings at the moment.

Bralin - MikeK - (AC40 T16 F35, HP 251/251)  d20+6=9 ;
Thursday February 20th, 2020 6:54:47 PM

[Sense Motive 9]

Bralin watches I, Construct and Dragon Sound march through.

"Jada is here to win," he notes. "That team will be difficult."
He considers. "I would assume a hammer would be more effective than an axe," he posits to Terser.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage  d20+23=32 ;
Thursday February 20th, 2020 8:46:27 PM

Jozhur realizes Heather has apparently worked hard at scouting the other teams, "Really Heather, you've been a blessing to us. Thank you for everything."

He continues sizing up the other teams. Various adventuring parties, not all that different than themselves. This should be challenging and interesting.

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Friday February 21st, 2020 2:17:49 AM

Sense Motive - auto pass

"Thank you for your research on our behalf heather. I think you are right that we should bring earplugs is we go against Dragon Sound. You know, Han Valen is pretty good - good enough to perform by himself. He could do a Han Solo."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision  d20+12=31 ;
Friday February 21st, 2020 3:27:01 AM

"An illusory dragon flying overhead? They're copying my stuff" Tahni smiles and gives a shake of her head.

Then something occurs to her. She doesn't want to say it out loud in front of Heather so speaks telepathically to the rest of the party "You know, someone poisoning us would only slow us down in the gauntlet. We wouldn't be facing them directly so they wouldn't beat us in a fight. This is more to do with stopping us from winning. Handicapping us. There's also the details of those poisons. One for elemental damage and one for poisons. Were they just taking a guess at what we might face in the gauntlet, or do they have inside information?"

She looks to Heather "After the gauntlet event is over for us, are we permitted to watch while other teams participate? I mean, the audience get to see everything that happens so it can't be too secret"

"It would be interesting to see if other teams fare poorly against those things. Perhaps some others were poisoned too"

--------------
Sense Motive vs DC20: 31=Pass

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Friday February 21st, 2020 1:24:10 PM

Terser has a strange instinct to slap his forward with his palm at Rill's remark, but manages to suppress it. He shows off his gauntlets to Bralin. If a hammer turns out to be appropriate, these will do just as well.

Anyone happen to know where these poisons tend to come from? Maybe we can narrow down the suspects based on geography. They didn't sound super common.

DM Carl 
Friday February 21st, 2020 8:23:04 PM

Aexana starts to get excited for the upcoming events. Leafy watches her six.
Bralin identifies I, Construct as a difficult team to beat. Bludgeoning weaponry may well prove superior to slashing weaponry against the metal combatants.
Jozhur realizes Heather's contributions. She looks up from her notes and smiles. "Thank you, Jozhur. It's nice to be appreciated."
Rill wins the bad pun contest. There is no prize, only shame.
Tahni wonders if the poison was chosen with knowledge of The Gauntlet's challenges in mind. Rill identified the poison already, and would know that it would take several days to wear off. That doesn't mean her hunch is wrong, of course.
She asks Heather if they can watch once they've competed. "There's no rule against it, but it's not typically done. I think you'd find the audience wouldn't give you much peace.
"Besides, your teams are going last. Those of you not competing will be allowed to watch from the beginning."

Terser wonders where the poisons come from. That's a tall order for a detect poison spell made with a WIS check. Unless someone has some actual alchemical experience, that's likely not known to our heroes.

Dragon Sound finishes up with a 5 minute drum solo before they finally get off the field. Han Valen looks back at Kozy just before he exits. He gives a wink and a quick point, and Kozy's voice returns. Having been upstaged, Kozy stumbles a moment before he gets his groove back.

"Yes, well, what's a parade without music, right everyone? Moving on, it's my privilege to introduce the Chancer's sponsored team, The 1%!" Six humans and an orc walk onto the field. They are in some seriously choice gear. Were our heroes there in person to observe, the magic auras they could detect would be blinding.

"Ugh, these guys. Jerks, every last one of them, save poor Bokkun there." She indicates the lone orc as she says this. "Hired muscle, very capable, and very abused by the rest of the snobs in that group.

[b]"Let's get this over with. Pretty boy there is Khale. He is absolutely insufferable. I guarantee he'll send barristers after you if you best him in these events. The guy there who looks like he actually knows how to handle his weapons is Vickers. He's not as bad as the rest, but he's a real downer. The lone woman out there is Kate Bitters. She dabbles in magic. She's spent nearly every moment since she arrived rubbing elbows with the powerful. She seems ok, but I wouldn't trust her with my back."


She points to a man wearing a majestic set of full-plate armor with the symbol of Domi emblazoned on it. "Sir Gallant. Yes, that's really what he goes by. He will tell you he is the most brave and pious servant Domi has ever known. That he says he's the 'most pious' without any sense of irony should tell you all you need to know about him. He does wield some divine power, though. The short, bald one there is Bezos. I'm not sure why he's here. He just wanted it, so he bought his way onto the team. He's financing a lot of that gear they're wearing.

"Last one there is Captain Musk. He really is an honorary Knight Captain in the Mailed Fist, but only because he's sponsored so many expeditions with them. Don't underestimate him. He carries an entire arsenal of magic items and knows how to use them.

"None of them are a match for you without their equipment, but that equipment is literally the best money can buy."
They start to make their way off the field. Bokkun doesn't notice fast enough, causing Khale to bump into him. The human shoves the orc forward with a look of utter contempt. Bokkun starts to react, but catches Captain Musk's eye and swallows hard. He turns and walks off the field with the rest, fuming a bit.

"Next up!" starts Kozy. "We have this year's Mailed Fist sponsored team, the Sapphire Seven!"

Seven familiar faces walk onto the field, fully decked out for the coming events. "You already know them. At this point, you've spent more time with them than I have. I will say to watch out for the good looking elf. Name's Hin, if you haven't been introduced. He seems crueler than the rest...doesn't quite fit in. The rest of them are very friendly. Well, Urlryn's not too friendly either, but the rest of the team seems protective of her. Not sure why that is."

Marshall, the man with the short black hair, wears a very eye-catching robe. It does look well made, but is incredibly ostentatious. He smooths it constantly, fawning over it. He's obviously very proud of the thing.

"Ok heroes, you're up. Once we exit this room and get out there, things are going to start moving very fast. This may be the last time we really get to talk before The Gauntlet."

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27  d20+36=51 ;
Saturday February 22nd, 2020 12:45:42 AM

Rill uses Prestidigitation to make sure his clothing and armor pressed and clean.

His robes and pants are plain, but bright white. His armor and helm polished. Gargul symbol sits on his brow, and another hangs from his chest. An azure sea dragon on a black background is emblazoned on his shield. He will proceed with the others.

"Thank you Heather for all your help."

He keeps his eyes sharp. (Perception 51)

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday February 22nd, 2020 6:26:14 AM

Fang is getting a little antsy with the waiting. She bounces on her toes a bit before stopping and calming herself down.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Saturday February 22nd, 2020 8:52:38 AM

Bralin listens attentively.

"I wonder what several Dispel Magic spells would do to the Chancer's team", he muses.

At Heather's comment about Urlryn, the dwarf ventures a guess.

"The Seven are a true teams, unlike the One Percent or Dragonsound," he declares. "Tis likely Urlryn has history with her comrades."

With their turn approaching, Bralin decides to stow his hammer back into his haversack. Tis unlikely to prove that much of an advantage, but no point in displaying his secondary weapon. He will enter the arena with axe and shield, exactly as expected.

Thinking back on the parade, he makes another observation to his comrades.
We were intended to be susceptible to elemental damage. The construct Pentium's drills show signs of recent activity, and the construct Nvidia discharges elemental damage. My apologies Terser, but tis a great coincidence.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage 
Saturday February 22nd, 2020 12:55:53 PM

Jozhur shrugs, he's not too interested in getting to the bottom of who is undermining them, as it seems to be expected.

They could do their own undermining, but what is the honor in that.

Jozhur nods to Heather to let her know he is ready.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Saturday February 22nd, 2020 7:28:05 PM

Tahni rolls her head about to get those cricks out of her neck. As long as she isn't expected to give any speeches she should do just fine.

"Best of luck to us all"

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+23=28 ;
Sunday February 23rd, 2020 12:35:31 PM

As it's almost their turn to join the parade, Aex gets a little nervous. No need to show off so she'll walk in leaning on her staff like 73 year old Gnome would, with Leafy at her side. She takes center position in the group and tries to keep an eye out for trouble (perception 28). But there's a lot of distraction about...

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Sunday February 23rd, 2020 6:29:45 PM

Rill says, "Remember, my commune spell told us that things would get dicey for us but the entire pantheon wants us to see this tournament all the way through. We will face constructs and outsiders in the challenges, but the actual challenges do not pose a significant threat."

"The question is - what will happen outside the challenges that will make things dicey for us?"




Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Monday February 24th, 2020 8:24:19 AM

Fang furrows her brow at the dicey comment. "Gambling involves dice right? But what does that have to do with threats?"

DM Carl 
Monday February 24th, 2020 2:33:45 PM

Rill cleans up nicely. He thanks Heather for all her help. She smiles and puts her journal back into her dimensional pocket.

Fang is getting antsy.

Bralin wonders about dispel magic vs. the Chancers' team. It would be a risky move. The caster level on that gear is very high, there's a lot of gear, and it would only suppress a single item for 1d4 rounds. Still, his mind's on a potentially fruitful path. He also notes a potential connection between Jada's constructs and the poison they almost had for breakfast.

Heather speaks up when he mentions the 1% and Dragonsound. "Hey now, don't lump Dragonsound in with those jerks. This is their fifth year here with the same members. They're a close-knit bunch. They have big egos, and yell a lot, but they're close."

Jozhur questions the usefulness of discovering the poisoners. This place seems to attract that sort.

Tahni's glad there are no speeches involved. Not at the parade, but what if they win? Will she have to talk in front of all those people if they win? She wishes her friends the best of luck.

Aexana embraces her old gnomish self.

Rill still has his eyes on the big threat here, wondering what's going to make things dicey outside the challenges. Fang wonders what dice have to do with any of this.

Outside, Kozy begins ramping up his final introduction. "All right everyone. Our last team needs no introduction, but they're getting one anyway. After snubbing us for years..." There's some booing, which gets a grin out of Kozy. "Now now, just because the Gold Dragons, AND the Emerald Dragons, AND the Iron Dragons all snubbed us, we're not going to hold that against our new friends, are we?" The crowd cheers and begins chanting.

"SEA DRAGONS
SEA DRAGONS
SEA DRAGONS!"


Heather reaches into a small urn on the floor and pulls out a sunrod before striking it without warning. In the dark room, the sudden bright light is blinding. "Trust me. You'll thank me in a second." She blinks her own eyes a bit, adjusting to the new light. "This way, heroes..." She motions towards a door. Outside, the crowd is deafaning.

"I think we've made our guests wait long enough! Ladies and Gentlemen, the SEA DRAGONS!"

Heather pulls the door open towards her as light floods the room. She was right about that sunrod. You'd be stumbling out blind if she hadn't used it.

The view from the mirror did not do the crowd justice. 360' degrees around you is an unending throng of cheering, boisterous fans. The air is jubilant as they begin to chant your name again. The other teams may have given you grief, the Chancers may have refused to keep everyone in line, but this crowd? This crowd loves you. The entire audience leaps to their feet as you take the field.

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Monday February 24th, 2020 6:48:14 PM

Bralin nods in acceptance of Heather's admonishment about Dragonsound.

The sunrod is startling, but again, he accepts her reasoning with a wordless nod.

The sound upon their entrance into the stadium is unlike anything he's encountered.
The dwarf can actually feel the waves, peak and trough, as they flow through him.

It takes a moment to recall himself to the present.

Raising his waraxe high, Bralin salutes the crowd, section by section, as the group processes.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday February 24th, 2020 8:23:05 PM

"This is not my cup of tea..." Aex complains as they are giong through the crowd. She tries to smile which is rather unsuccessful...

Leafy though seems to enjoy the moment! He waves his branches wildly at the audience!


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Monday February 24th, 2020 10:06:39 PM

Terser is somewhat familiar with sudden changes in light. Even though he hasn't been in the tunnels for a while, some instincts don't die.

He tries to suppress the thought of his sister being behind the poison, and thinks that it could be just as likely that someone would be trying to frame her. Either way, they avoided that trap, and avoiding all the ones sure to come will take even more care.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage 
Tuesday February 25th, 2020 1:53:15 AM

Jozhur enters the arena and is overwhelmed by the crowd at first. He quickly gathers himself and begins waving to the crowd. After feeding off the energy from the onlookers, Jozhur bursts into a series of handsprings as they cross the middle of the arena.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision  d20+31=37 ;
Tuesday February 25th, 2020 3:34:23 AM

Tahni waves back to the audience. She claps and points back to them, acknowledging them for being there and for their support.

For a bit of show, she casts a Dancing Lights cantrip and has the four glowing balls circle and whip around the party for effect, before sending them sky ward to wink out of existence.

Tahni would feel a lot more comfortable with all her spell buffs up. As it is she's feeling exposed. Vulnerable. It's a feeling she's going to have to get used to if she's going to see these challenges out.

------------------
Perception: 37

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday February 25th, 2020 5:55:08 AM

Fang is startled by the sunrod, but figures out why shortly after. She too is familiar with sudden light changes and how it can cause problems. For the parade she would have loved to be all dressed out in her finest and impressed everyone with her regalness but for this crowd and with these enemies she prefers to look dangerous rather than pretty. She stalks through the streets with the practiced gate of an experienced warrior and eyes the area with the alert eyes of a predator.

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27  d20+38=57 ;
Tuesday February 25th, 2020 11:45:29 AM

Rill heads out with the others. "Well, here we go. You know, based on my limited interaction with the Iron Dragons, I'm a bit surprised they never competed in these games. Bosk seemed to really like impressing people, and the Chancers seem like Restlin's people. I wonder if Restlin himself is here betting on these games.

"In any event, we represent the Dragon Consortium. So let's use this opportunity to remind folks that the Dragon Consortium is a force for good in the Wold, and a force to be reckoned with."


He will go out with the others and wave warmly to the crowd, keeping a sharp eye out has we go.

(Perception 57)

Then he remembers he was told that the rings allow us to speak to any DC member in the Wold, so he silently tries to contact Restlin. "Hey Restlin - we're here at the DC games. Are you here? This seems like the kind of place for someone that likes playing the odds."

Disenchantment


DM Carl 
Tuesday February 25th, 2020 3:34:34 PM

Bralin forces himself back to reality. He salutes the crowd, and thousands of fans salute him back.
Aexana is uncomfortable, but Leafy seems to be enjoying himself. Good that one of them is.
Terser doesn't dwell on the poison. The Jada he knew is not the sort to employ such tactics. She will likely fight the Sea Dragons with everything she has should they face each other at the Invitational, but poisoning her opponents and brother? That seems very out of character for her.
Jozhur shows off. His athletic abilities will likely serve him well in the very near future.
Tahni is not used to being out without a number of spells enhancing her senses and defenses. She feel vulnerable. That's certainly understandable. She puts on a little light show to take her mind off it.
Fang wishes she could have dressed up for the occasion, but knows it's important to give a show of force. Being so slight, it's easy to mistake her for an easy target.
Rill reminds everyone they represent the strongest force for good in the Wold. He also wonders why the Iron Dragons never showed up. He has this ring, so why not use it?

"I wish!" comes the immediate response. "Sesha and I are watching, but whatever's going on there is too big to risk having multiple DC groups caught up in it. You guys look great, by the way.

"Oh, and that robe the Sapphire Seven guy was wearing? Mine. I traded it to some witches in a swamp. It never gets dirty. Don't let that guy know, ok? When this is all over, I intend to get it back."


He keeps an eye out. His construct detection ability radiates out 740'. That's plenty long enough to cover the entire colloseum. He notes that every construct monk in the place is staring at the Sea Dragons. They all have the same slight smile, same raised eyebrow...in fact, they all have the same facial expression. They're not clones of each other, so the effect is kind of unnerving. Rill's sense motive will autopass, so we'll skip the spoiler tags: they're looking at the party with a mix of fascination and amusement.

From across the field, a door opens and Heather waves you to enter. How she got across the colluseum that fast is a mystery, but there she is. The cheers follow the Sea Dragons as they exit the field and Heather closes the door behind them. "Whew, that crowd sure is happy you're here." She keeps talking, but starts walking...fast.

"Ok, we've got two teams for you guys signed up. Looks like team 1 is Jozhur, Fang, and Tahni. Team 2 is Bralin, Terser, and Rill. The Gauntlet is run one team at a time, and all other teams are sequestered together in a very divination-proof room." She turns the corner into a long hallway. At the end are the other teams, or at least the members of the other teams that are competing. No sound comes from the room, even though it's obvious they're speaking. "Aexana, that stairwell will take you up to the viewing area. You are required to stay in view of the crowd, barring mother nature calling of course. It's to make sure you're not trying to help your friends cheat. You'll also want to keep a close eye on the other teams to make sure they're not doing the same. Say goodbye now, because we have to get in that room."

Heather continues on once Aexana has taken her leave. "Be alert in here, everyone. All magical effects will be dispelled very soon after you get in. Remember some of those people aren't nice." Heather stops before she enters the last room. "This is where I leave you. I'll go keep Aexana company. I'm rooting for you guys!" She smiles and spirits herself away as both teams enter the holding room.

Members of all teams except I, Construct are present. Dispelling the magic on Jada's constructs would basically make them inert, so she is not participating in this event. In addition to the contestants, three wizards in matching suits are present, as well as a dark-elf woman in black robes. She speaks. "Great, last team's here. Ooookay! I need everyone to join into three groups, with one member of each team going into one group."

Whirrfoot from the Talons of Aisildur grabs Fang's hand. "Oh! Come over here with me. Isn't this exciting?" The little halfling positively vibrates with excitement. "I'm Whirrfoot. You're Fang, right? It's really great that a Consortium group is here!" Whirrfoot's teammates smile and sort themselves into two other groups, as do the rest of the teams. Claw from Fangs of the Beast also finds herself in a group with Fang. She does not seem at all pleased with this and keeps her distance, refusing to make eye contact. Once everyone's in their group, the dark-elf speaks again. She is the picture of boredom as she speaks in complete monotone (with just a hint of disdain).

"Riiiight, we will now dispel any magic on your persons and equipment. This will persist for the next three hours, upon which your equipment will regain its magical properties."

The three wizards begin casting their spell.

Spellcraft DC40, Highlight to display spoiler: {The spell being cast on the group containing Jozhur and Terser is just a little different from the spell the other two are casting.}

Upstairs, Heather finds Aexana. "Hello dear. Hello Leafy. Would you two like some company to watch the event?"

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27  d20+15=35 ;
Tuesday February 25th, 2020 5:51:35 PM

Rill is very interested in the info about the construct monks, and will send that info to his friends before the disenchantment spell is cast.

"OK, that's creepy. Every construct monk in this place is staring at our group. They all have the same slight smile, same raised eyebrow - they all seem to have the same facial expression. They don't appear to be clones of each other, so this uniform look is pretty unnerving. And it seems to be that they're looking at us with a mix of fascination and amusement.

"Aex - keep an eye on them when you're up in the stands."


Once the spells are cast, Rill will test the DC ring. Can he still communicate? Does he get any Status effect from it? (I'll have to adjust my charters somewhat.)

He addresses the disaffected drow, "Three hours. That is indeed a powerful effect. What sort of spell was that?" (Spellcraft 35 - fail)

Once again, he reaches out 1,080 feet to see if he can locate any constructs or outsiders - especially in the are of the challenges.

--------------------------------
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision  d20+33=43 ;
Tuesday February 25th, 2020 6:04:39 PM

"Exactly how soon will we be running the Gauntlet? I don't want to have my items disenchanted until the moment before I enter, especially if it might mean a 2 hour wait until that happens. There have been too many surprises and mishaps lately that I don't entirely trust the processes here. I'm happy to remain in this room until just before we need to enter though"

She looks about and notices the spell being cast on Jozhur and Terser "That's what I'm talking about. Why is the spell being cast on them different to everyone else?"

Tahni isn't consenting just yet to having her items dispelled until she has a little more information.

------------------------
Spellcraft check vs DC40: 43=Pass

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision  d20+19=31 ;
Tuesday February 25th, 2020 6:12:16 PM

Just in case they don't pause to listen to her, Tahni prepares a counterspell

Ready action: IF Tahni is targeted by those casters, cast Dispel Magic as a counterspell. Dispel check: 31

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Tuesday February 25th, 2020 6:31:24 PM

Bralin is rather disinterested in the proceedings, right up until Tahni declares two of his comrades have been targeted with different spells.

The dwarf rather obviously loosens the strap on his axe, and stares intently at the offending wizard.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday February 25th, 2020 8:28:29 PM

Aex wishes all her friends the best for the gauntlet. Then she goes to check the area Heather has pointed out for her to wait. When Heather joins of course Aexana is happy to see her. Before the gauntlet start Aex takes plenty of time to check her surroundings... how to get in... how to get out... and then she checks who else is there waiting with her. Oh if only she detect if any other spectator here is but an image of its true self.

"Tell me about the gauntlet Heather... what will happen? Isn't there anything I could do to help? What would you do if you could help?!"

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage 
Tuesday February 25th, 2020 8:43:27 PM

Jozhur waits for an answer, appear very disappointed. "Three times now, that we know of. It's not surprising, a fellow could make a lot of coin betting on an upset. Who is in charge here?"

Without much pause for an answer, Jozhur tries to leave the room looking for someone in the hallway.

OoC quick:. Is Jozhur's Celestial Armor still light armor when dispelled or does it become normal medium weight chain? If it is no longer light, he will doff it quickly and stash it in his bag of holding before entering the room.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7)  d20+24=34 ;
Wednesday February 26th, 2020 8:56:59 AM

Terser doesn't know much about magic, but when Tahni points out that one of the wizards is different, he points at him with a spiky fist gauntlet. My friend says you're not casting the right spell. Tell us what you're doing, if you know what's good for you.

Intimidate 34

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27  d20+33=42 ;
Wednesday February 26th, 2020 11:35:28 AM

Given Tahni's revelation and Bralin's and Terser's response, Rill will again address the depressed drow,

"I've said it before and I'll say it again. Don't mess with us. We have dwarves."

Sense Motive 42

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday February 26th, 2020 12:48:18 PM

"Yes, I am Fang. I'm glad your excited." She says calmly as she watches to see what's going on with the others.

DM Carl 
Wednesday February 26th, 2020 3:48:18 PM

Rill asks Aexana to keep an eye on the creepy constructs. That will be difficult without his ability to sense them. Whatever look they had is gone after a few moments. He asks about the nature of the spell that will be cast on them.

"It's a proprietary ritual researched by The Chancer's at substantial expense. It's similar to Mage's Disjunction, but requires permanent enchantments be put in place where it will be used...also at substantial expense. Any additional information is proprietary."

He finds his senses do not function beyond the walls of the room they're in.

Tahni is not comfortable with this, and would prefer to be dispelled at the last moment. "No," is the dark-elf's answer, given without additional comment. She notes the spell being cast on two of her teammates is different and calls it out. Bralin and Terser immediately assume threatening positions as all heck breaks out.

The room erupts into people screaming and throwing accusations. Ace Feeley points the finger at Xuffie from The Last Whisper. Xuffie's having none of it. "I was also in that group, fool. Why would I subject myself to that?"

Meanwhile, the wizard who was casting the spell keeps making eyes at the exit. Not fast enough, though. The dark-elf grabs his wrist unceremoniously and grabs an iron rod used as a focus. Several runes are carved into the rod, previously hidden by his hand. "I can," is all he gets out before he's hit by her quickend baleful polymorph and gets turned into a rat. The rat-wizard is quickly scooped up before the marilith Blue has a chance to get her hand on it. "Do not worry," starts the dark-elf. "He'll pay publicly for this." This seems to calm the room down a bit, but everyone's still on edge.

Outside, Aexana asks what she can do to help. Heather looks very serious for a moment before whispering, "Nothing! Seriously, don't. I know I said teams are expected to look out for themselves, but actually cheating in an event is another matter entirely!"

***

I'm crazy busy today, so I'm cutting today's post shorter than I'd planned.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday February 26th, 2020 7:25:18 PM

Looks like Aex won't do much other than observe and bite her nails off.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday February 26th, 2020 8:11:54 PM

Fang watches the whole scene with interest. She's glad the mage in question was captured alive instead of killed - violence was necessary to cleanse evil, but it shouldn't be a first result and it's always good to understand why someone did a criminal act, the better to cure the social disease instead of just treating it's symptoms.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday February 26th, 2020 8:13:39 PM

Tahni looks to Ace and Xuffie and attempts to calm things a little "The spell he was about to cast could have either helped that team or hurt them. No point accusing anyone just yet"

She then turns to the Dark Elf "Do you know what spell he was casting? Is there any way we can find out if that guy, er, rat, placed any bets and on which team?"

It looks like there will be no other option but to go through with this ritual "How long will it take to cast that spell, anyway? What's to stop people from casting spells on themselves as soon as the ritual finishes?"

Bralin - MikeK - (AC40 T16 F35, HP 251/251) 
Wednesday February 26th, 2020 9:17:36 PM

Bralin relaxes with the others as the offending wizard is summarily dealt with.

The dwarf waits with interest to the answers to Tahni's other questions, and idly wonders if the head mage has had to deal with someone with her knowledge before.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage  d20+23=30 ;
Wednesday February 26th, 2020 10:51:06 PM

Jozhur stops at the door and casually watches everything unfold. He probably doesn't help settle things with his comment, "And how do we know this response isn't a ruse? Whatever he did needs undone."

He studies the remaining officials closely (sense motive: 30)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7)  d20+17=32 ;
Thursday February 27th, 2020 8:54:56 AM

was the trap spell successful then? If not, he briefs Aexana quickly about the details down here and asks if she can keep an eye on the rat mage.

With one member of each team in this group, then whoever instigated the changed spell is getting hit too, unless they have something keyed to resist it. He focuses on the team members around him to see if anyone looks especially disappointed or pleased.

perception 32

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Thursday February 27th, 2020 10:38:39 AM

Rill can see that Tahni has things well in hand.

He looks at the dark-elf. "What is your name? Are you a member of the Chancers or are you in their employ?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Friday February 28th, 2020 11:45:32 AM

Terser also addresses the dark elf. I wish you would have let him alone a minute longer. I bet I could have wrung some information out of him. We keep fighting the symptom and not the disease.

DM Carl 
Friday February 28th, 2020 2:08:48 PM

Aexana finds herself without much to do.

OOC: Don't worry. There will be stuff going on around you throughout The Gauntlet. I wouldn't just let you sit there and post "Aexana keeps watching" everyday. :D

Fang is glad they didn't outright kill that wizard, though she may not realize how close he can. Blue was ready to splatter that rat.

Tahni attempts to cool the room off, but the room has a lot of ego in it. Things are going to be tense until this is resolved. Ace and Xuffie have stopped yelling at each other for the moment, though. She asks the dark elf what spell he was casting.

The dark elf picks up the iron rod that dropped when her spell was cast and shows it to Tahni. "The duration of the spell can be set when it is cast. The version he was casting would have lasted three days." When asked how long it will take, and what's to prevent others from casting spells again once it's complete, she answers "Not long. It takes a few seconds to fully cast it, but it's not a full ritual.

OOC: Full round action

"The room is being watched, plus I imagine you lot will keep eyes on each other, yes?"

"Darn right we will," answers Ace, eyes on Xuffie. Xuffie puts her hands on her hips and repeats that back in a condescending voice. Marshall from the Sapphire Seven lets a small chuckle escape.

Bralin relaxes and lets Tahni do her thing.

Jozhur wonders aloud if this is all just a ruse, and states whatever the wizard did needs to be undone. This elicits a long stare and a sigh by the dark elf. "Your friends already interrupted his spell. There's nothing to undo." This is correct. No spells have been cast yet. A cursory inspection of any magical items you hold shows this to be true. She continues, "and I have no intention of sitting here trying to prove a negative."

Rill has some questions on who this person is. "Licnana. I am in the employ of, but not a member of, The Chancers." A very "just the facts" answer, to be sure.

Terser comments they're fighting the disease instead of the symptoms. This gets a few chuckles from many of your opponents.

"Welcome to the Invitational," quips Han Valen.

"First timers are the best, aren't they?" asks Xuffie, nudging Ace. At least they're not fighting anymore.

Terser, and anyone else making a DC15 sense motive, Highlight to display spoiler: {Tora, Hin, and Marshall from the Sapphire Seven don't seem to find any of this as amusing.}

Two monks walk in, along with a human female wizard wearing a suit matching the other two. Wordlessly, Licnana hands the rat to the monks. The rat squirms, trying to escape, but the monk's grip is too strong.

"I trust the three of you have learned from Heath's error in judgement, and will perform your duties properly?" The wizards nod their understanding, but none of them seem particularly worried. "Right, we've wasted enough time. Please continue."

Without waiting for input from the teams, the three wizards begin casting their spells. Licnana keeps a sharp eye on all three.

Spellcraft DC40, Highlight to display spoiler: {All three are casting the same spell this time.}

***

Upstairs, a shadow falls over Aexana. Looking up, she can see Sir Gallant of the 1%. "Mi'lady, might I join you? I thought a person of your esteem would appreciate the camaraderie of the like-minded." Jeez...this guy...

***

Gauntlet starts early next week. I'm awarding 75,000 XP for roleplay, as well as a hero point to Tahni for saving the team from poison AND preventing the dispelling the magic on her teammates' equipment for most of the Invitational. As always, I'm open to HP nominations as well in case I forgot something cool.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday February 28th, 2020 6:43:53 PM

As she was staring at her friends Aex didn't notice Sir Gallant at first...
She wants to say something and opens her mouth... closes it again... open... close... there's something about this dude that makes Aex do a fine impersonation of a fish...

"By all means Sir Gallant. I take it you chose not to participate either?
Please come sit here and tell me something about your team mates... "


RobC - Tahni Wyrmrider -- AC 14/13/12 -- CMD 21 -- HP 154/154 -- DarkVision 
Friday February 28th, 2020 7:45:20 PM

With the new wizards now present it looks like the ritual is going to go ahead properly now. Tahni takes off all her magic items and places them in her haversack. Once the magic gets switched off there would be no way she could wear them all and still move. She's happy for anyone else to put their things in whatever space she has left in it.

It also means she can't decipher the spells that are being cast now, so just has to take them on good faith as being cast properly.

When ready she stands in her group to receive the ritual.

------------------
OOC: Header updated with no-magic-items Tahni

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage  d20+28=33 ;
Friday February 28th, 2020 8:07:14 PM

Jozhur pulls one of his swords just a few inches out in it's sheath and sees it is still it's icy self. He nods in approval, "Very well. Excellent work, Tahni." Satisfied for now, Jozhur leans back, watching and waiting.

Perception: 33

Bralin - MikeK - (AC26 T16 F21, HP 197/197)  d20+6=13 ;
Saturday February 29th, 2020 9:24:28 AM

Prior to the spell, Bralin pulls his warhammer out of his haversack, and affixes it to his waist.

Oblivious to the other contestants [Sense Motive 13], the dwarf waits.

--
Header adjusted.

---
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}



Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Saturday February 29th, 2020 9:35:37 AM

Fang sits back and lets the ritual commence. She trusts the others to catch any further chicanery.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday March 1st, 2020 7:31:49 PM

Aexana stares with awe at Sir Gallant's full-plate armor. That thing must weigh a ton.

"You must be bravest Paladin of Domi? I bet nothing can pierce than armor... but I would not dare wearing it when I go swimming..."


Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Sunday March 1st, 2020 11:58:20 PM

Rill nods to Licuna.

He's ready to go. Or at least he hopes he is.

The Gauntlet Begins


DM Ken: the Gauntlet, Room 1.  
Monday March 2nd, 2020 5:48:53 PM


With their gear successfully disenchanted, many of the participants take a moment to adjust themselves. Armor feels heavier and less maneuverable. Weapons too, have more weight and seem less potent. Even spellcasters notice the difference, suddenly stripped of their mental and spiritual accompaniments that they have learned to rely on in addition to their own natural skills.

A small cart supporting a clear glass bowlis wheeled into the room, accompanied by a blindfolded monk and a young child with a shaven head. The monk speaks loudly. "The first group to enter..." .. he trails off, as he pulled a marked rock from inside the bowl. The rock is taken from him, and read aloud by the girl child in his care.

"The Talons of Aisildur.", she says in a firm voice.

From there multiple rocks are pulled, until the final order is realized. Talons of Aisildur, Last Whisper, Dragon Consortium: Team A (Rill, Bralin and Terser), Dragon Sound, Sapphire Seven, Dragon Consortium: Team B (Jozhur, Tahni, and Fang), and Fangs of the Beast.

-----------

With a smile, Whirrfoot bounces up and down, and gives Fang a mock salute.

"Well! Wish me luck! We are heading out to win this thing!"

Seabreeze and Majorie just smile and round up their wayward halfling. They are led from the staging room and out briefly into the area, where the roar of the crowd creeps into your small room with glee and gusto. Soon after, the doors shut, and you are once again in silence.

-----------------------------

Outside of the cramped staging room, Aexana sits awkwardly next to Sir Gallant. He had taken her smile as an invitation to sit, and so he sat. "Paladin? My word no, mi'lady! An esteemed cleric of Domi perhaps, and certainly his most pious, but no Paladins here. I like my fun too much!" His eyes are crystal blue, and his laugh seems genuine. At mention of his armor, he responds, amused. "It is rather light actually. I suppose it could have something to do with my conditioning, or maybe that I spent more on this than most small cities collect in taxes. Either way, it looks nice and it protects well, so it's a win both ways!"

He winks. "Though I don't know about swimming in it. Swimmings best done in the buff or not at all, I say." He thinks on this for a surprisingly long time before smacking a gauntleted fist into his palm.

"Would you care to join us upstairs? There's a number of us watching, so there's both a great view and refreshments, and only the most esteemed company. I'll tell you all you wish to know about our merry band, dear Dragon!"

He stands and arranged his cloak with a flourish, then offers a hand to Aexana.

"Besides, beautiful creatures were meant to congregate together! Don't force me to beg dear champion!"

------------------------------------------------------

As Aexana is offered the company of The 1%, the crowd jeers and cheers. Not long after, the Talons are led back through the competitors suite, guided by their version of Hanna.

"You did fine!", he guffaws, clapping Majorie on the back so hard she stumbles. "I don't know if its a winning time, but it might be enough to place. Besides, Sebreeze killed literally every foe in the gauntlet. The crowd lapped it up!"

The barbarian womans cheeks redden a bit. "Perhaps I spent to much time fighting and not enough time searching for the exits...". ... Their conversation fades down the hallway, and soon the Last Whisper is called.

"The rest of you might as well call it an early night and hit the feasts!", taunts Xuffie. Tencent and the Marilith follow her towards the doors, and out into the crowds. You can barely hear the announcer over the din of the rabble.

"And now, it's LAST WHISPER! He says the name with some measure of scandal in his voice. The current time to beat is three minutes and ..." the final words are cut off as doors close, and once more, you are left to wait.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+8=22 ;
Monday March 2nd, 2020 6:02:36 PM

Aex manages not to retch at Sir Gallant's overstating his own very self... but hey all she can do it suck up to him and see what she'll learn from it.

"You give credit to your name Sir... "

Aex gets on her feet and takes Sir Gallant's hand as he offers his hand.
As they go upstarts Aex tries to sense if he's for real of just trying to fool her (sense motive 22)

Bralin - MikeK - (AC26 T16 F21, HP 197/197) 
Monday March 2nd, 2020 8:13:22 PM

Bralin waits.
He is completely still, his features impassive.

-------------
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Tuesday March 3rd, 2020 12:01:43 AM

Terser tries to prepare himself. It seems like there will be hidden doors to contend with, and he's no ancient elf to just notice these things.

It's a bit strange to be cut off from the constant background murmur of the spirits that haunt the pouch around his neck. In fact, it's a little too quiet. He's ready for some action.

RobC - Tahni Wyrmrider -- AC 14/13/12 -- CMD 21 -- HP 154/154 -- DarkVision 
Tuesday March 3rd, 2020 5:20:42 AM

Tahni tries to get in close with the other members of the party, whispering so the other teams can't hear. Things were so much easier with the telepathic rings.

"It seems teams come back to this room after their run. We should pay attention to what they say. It does also make me wonder how much Team A could share with Team B"[

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Tuesday March 3rd, 2020 7:12:38 AM

"Good luck!" she calls after the halfling. Nice fellow. She considers Tahni's point - she would have thought they'd have a separate waiting room for just that reason, or send them out to spectate the rest. Since they got grouped together and Claw has presumably not run away yet Fang tries to engage her in conversation. "So, Claw right? I had a sister named that once, long ago. You remind me of her."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Tuesday March 3rd, 2020 2:26:15 PM

It's hard not to eavesdrop. Terser starts speculating about the names of the rest of Fang's family. Talon. Beak. Pincer. Incisor?

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Tuesday March 3rd, 2020 3:28:16 PM

Rill double checks his equipment to make sure he remembers where everything is now, since he usually has most of his things in extradimentional spaces.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday March 3rd, 2020 5:55:33 PM

Going up the stairs Aex wonders who else will be there...

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage 
Tuesday March 3rd, 2020 7:30:55 PM

Jozhur nods at Tahni. He thought the same, as surely everyone in the room is. Three minutes... he thinks to himself. That would seem like a long time in there.

Jozhur draws and handles each of his weapons for a moment. Swords, mace, and dagger. All could he equally useful with the magic of the swords gone.

DM Carl 
Wednesday March 4th, 2020 2:53:51 PM

The room is much, much more pleasant without The Last Whisper in it. There is a shared sigh of relief when they're gone. "There, always one group of miscreants every year," says Marshall. He glances at The 1%. "Two some years..." The slight goes unnoticed, or at least it's not acted upon.

Bralin is the picture of stoicness. Must be a dwarf thing. Whirrfoot takes notice and starts waving his hand in front of Bralin's face. "Hey, how do you know you've got a dwarf in your pantry?" He waits a moment, looking for a response. "Only the lowest shelves are empty!" It's a horrible joke, but Whirrfoot finds it hilarious. He doubles over laughing.

Terser is getting tenser as the time passes.

Tahni notices that the teams return to the waiting room, despite what she was told earlier.

***The module didn't specify this, so there's a bit of continuity to deal with after Ken's post (not a dig, love the guy, these things happen). Technically yes, Team A will be in the same room as Team B for a while when they return. Technically it may be possible to communicate with them. The plan was to put one of your teams in a tapestry room and run them simultaneously. I still think that's the best option since it won't take twice as long, but if you folks want to one-at-a-time it and risk cheating, we can do it. I will note that you're not really aware of how or if you're being monitored in here, and that if you're caught cheating you'll be disqualified from the entire event and booted from the island.***

Jozhur and Rill check their equipment. It's still fine equipment, masterworked even!

Then, Fang drops a bomb and comments she has a sister named Claw. She stares at her, vibrates a bit, then pounces on her. Claw is a whirl of...well, claws...as she lunges at Fang. She's caught and pulled back by Miri and Sky, but keeps up the attack.

She shreaks as she swings at the air, "YOU COWARD! WE THOUGHT YOU WERE DEAD! We had to find out you were alive when the Dragons accepted you! YOU DIDN'T EVEN CHECK ON ME!"

The rest of the room is in shocked silence at the scene. "Dear, you know we really can't be fighting in here," comments Miri in her best soothing voice. Her eyes don't leave Fang, though, and there's a lot of animosity in there. The Fangs probably know this story.

***

Upstairs, Aexana joins the 1% in their private box. She finds Khale, Bezos, and Captain Musk in the box as well, along with two attentive human servants (both male). There is an impressive spread of food and drink, partially eaten (so it's probably not poisoned). Captain Musk smiles as Aexana enters. "Ah, the Dragon. Two teams this year, eh? That's a bold choice. Well, come in and be welcome."

Khale looks at the older gnome with barely disguised contempt. "Yes well, seems they'll give a title to anyone these days." Bezos stands starring at the glass, watching the competition proceed below him.



RobC - Tahni Wyrmrider -- AC 14/13/12 -- CMD 21 -- HP 154/154 -- DarkVision 
Wednesday March 4th, 2020 5:12:52 PM

"Well this is just turning into one big family reunion" Tahni takes a step back to give the Fang-family some space to rough-house this out.

There is no way she is going to intervene without Fang calling for it. She is a proud warrior and jumping in now might make her lose face.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Wednesday March 4th, 2020 5:14:26 PM

The chancers must like a good show, as they've set this up for as much drama as possible. That two of the members of the Dragons have lost lost kin here cannot be coincidence.

He trusts that Fang can handle herself, but stands ready to back her up should it be needed.

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage 
Wednesday March 4th, 2020 6:48:25 PM

Jozhur lays a hand on Fangs shoulder and quietly reminds her to keep cool, lest they all be disqualified.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Wednesday March 4th, 2020 6:49:26 PM

Fang is confused by the sudden attack, but as an experienced warrior she is ready to defend herself in moments. By then Claw has been pulled back. "Who thought I was dead?" she asks aloud in confusion. She thinks back on her many adventures. Sure a few times she had been separated from her companions and maybe once or twice taken a bad hit and been thought dead, but she'd always managed to reunite with them later and say 'Hey, I'm not dead.'

"Do I know you? Are you sure you haven't confused me with someone else?' Fang and Claw are both pretty common names among beastfolk in general, barbarians as well, so this was likely a mistaken identity problem. There were probably dozens if not hundreds of Ratfolk Barbarians named Fang or Claw, and white fur wasn't that uncommon. She looks again at the other ratfolk. She's pretty certain she would remember meeting someone with the same fur color and name as her dead sister before now.

Bralin - MikeK - (AC26 T16 F21, HP 197/197) 
Wednesday March 4th, 2020 9:30:44 PM

Bralin's face reveals his confusion at Whirrfoot's joke.
Mostly the problem is Bralin is taller than the halfling. Thus, to ridicule his height makes no sense.

"How very odd," is all he can manage in reply.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday March 5th, 2020 4:53:15 AM

Aex enters the 1%'s private box... While Sir Gallant has been acting mostly polite it seems Aex is not so welcome. As Captain Musk addresses her she replies : "Well Captain we felt that since the Dragon Consortium has not taken part of this event we were obligated to send at least two teams."

But then Khale thinks insults will do good... Not impressed by the pretty boy Aex replies calmly :"Well received Sir... know that there are certain things that can not be bought and yet I'm with the Sea Dragons and you... have a lot of Gold I suppose... don't worry I'm indeed but an old Tree hugger... "

Then Aex walks over to Sir Bezos. Heather told that he bought his way into the 1% team...
"So how's it down there?!"

As she stands close to Bezos she wonders why he's here.. Buying his way into the team Aex would think he has a hidden agenda... Is he particularly observing one or the other team or persons?

DM Carl 
Thursday March 5th, 2020 4:49:42 PM

Bralin gives a look of confusion. Being there in person, Bralin would probably have gotten the gist that Whirrfoot wasn't actually trying to ridicule the dwarf. Whirrfoot coughs a few times. "Oh, sorry mister. Thought you were like them guards that aren't allowed to react to people." He opens his jacket and pulls a waxed paper envelope from an interior pocket. He takes a piece of jerky from it and bites into it. Mouth still full, he presents the envelope to Bralin. "Jerky? It's venison. Real good stuff."

Tahni isn't going to get involved unless Fang asks her to. Terser feels the same way, and cannot believe it's coincidence two of his group have lost siblings here. Perhaps he's right.

Jozhur lays a hand on Fang's shoulder, letting her know he's in her corner.

Fang isn't sure what this woman is about. Thought she was dead? Fang and Claw were really common names, aren't they? (OOC: Says who?) She asks Claw if she knows her. At this, Claw stops fighting and just stares at Fang, her face a mixture of hurt and confusion. She starts talking four times, each stopping before a single word gets out. She finally shakes her head and says, "just forget it." She turns her back on Fang and crosses her arms.

The Last Whisper soon returns. It feels like they came back quicker, but not by much. Licnana looks at the assembled Sea Dragons. "OK Team A, you're up. You three," she points to Rill, Bralin, and Terser before continuing. "Through that door. Best of luck." She says it in a way that doesn't feel like she's actually wishing any luck on you at all.

***

In the 1%ers box, Aexana mingles. "Right, this is the first time the Consortium's been here. Why is that? What made you lot decide to come play?" Captain Musk looks on with an inquisitive look.

She has choice words masked in pleasantry for Khale. For an old tree hugger, she knows how to play this game. His face flushes red for a moment, but he very quickly gets his composure back. She heads over to Bezos before Khale has a chance to respond.

"The Last Whisper is finishing up," he states coolly. It's the first time Aexana has heard him speak. His voice is distant. Not condescending, or ugly, just distant. If Rill didn't have a chance to check him out earlier, Aexana would wonder if the man was a construct. He is very closely watching The Last Whisper go through the gauntlet. If she keeps observing, she'll notice the same behavior for every team. He will not move during the entire length of the event.

"I believe your friends are up next," says Sir Gallant, walking up from behind to join the two at the window.

"Yes, let's see what sort the Dragon Consortium lets in these days," says Khale before putting a glass of sangria to his lips.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Thursday March 5th, 2020 5:15:53 PM

Fang Gets a stubborn expression on her face. ”No I won’t forget it. This is obviously something important to you and we should figure out what in the wold is going on.”

Over the rings she asks, Does anyone have any idea who Claw thinks I am?

Bralin - MikeK - (AC26 T16 F21, HP 197/197) 
Thursday March 5th, 2020 6:57:44 PM

Bralin gives the halfling a nod, and helps himself to some jerky.
"My thanks," he tells Whirrfoot.

Whatever is transpiring, or is not transpiring, between Fang and Claw will have to wait. His name has been called.

Stilll chewing on the jerky, the dwarf heads through the door.

Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Thursday March 5th, 2020 11:49:20 PM

"Aw right. Here we go."

Rill will test his DC ring - just to see. Maybe it's some sort of artifact that's immune to the magic supression.

"Hey, can you guys hear me?"

RobC - Tahni Wyrmrider -- AC 14/13/12 -- CMD 21 -- HP 154/154 -- DarkVision 
Friday March 6th, 2020 6:15:09 AM

"Good luck guys" Tahni gives Terser a pat on the back "Stay safe out there"

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+23=42 ;
Friday March 6th, 2020 7:31:30 AM

"Why participate now?! Sir Captain is't that obvious?! Look at the assembled power - look at you lot!! The Consortium monitors who will take part yet if there's no challenge, there's no point of sending a Dragon group. Since we were asked to join they must see great potential in some!! I just hope we'll be able to live up to their expectations. "

As Bezos points out that her friends are up next Aex stands on her toes hoping to catch o good glimpse of how they are doing. All the time she tries to keep an eye on her back...

Perhaps also from this vantage she hopes to spot any who don't take rules very strict.



Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Friday March 6th, 2020 11:42:43 AM

As Rill heads through the door, he says to Fang, "You know my ferocious, furry friend, there have been many times the members of the Black Lions barely escaped death before you joined us. It may be that Claw somehow escaped the death you thought she suffered. When I get back, if she is willing, I can look into her and your souls and confirm that she is who she said she is."

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday March 6th, 2020 12:35:39 PM

While Rill doesn’t say the word sister his comment does finally penetrate Fangs thick skull and let her put the pieces together. ” What, my sister? Impossible! I saw her corpse mutilated by orcish axes!. She had noticed the resemblance, but had dismissed it as coincidence. Now that she’s sure who this lady is claiming to be she eyes them suspecting magical nonsense. ” What, did a group of priests come by five minutes later, defeat the orcs, and raise the dead? If you’re my sister how am I only hearing about this 20 years later?!?.

DM Carl 
Friday March 6th, 2020 3:33:01 PM

Bralin accepts the jerky. Whirrfoot was right: it is really good jerky. The halfling smiles warmly. "Good luck out there, buddy!" He offers zero advice, of course.

Rill is up, but offers to use an esoteric soulseeker ability to determine whether Claw is who Rill thinks she might be. A novel use of an odd ability. He tries communicating over his ring, but it fails. Their magic has been dispelled temporarily.

Tahni wishes her friends luck.

Fang decides this needs to be addressed, but Claw shakes her head. "Then I'll visit tonight. This isn't the time or place." She's not wrong. Fang's about to be very occupied. Then the word sister gets dropped and Fang puts the pieces together, though she doesn't immediately believe it can be true since her sister was cut down by orcs.

Claw breathes in. "We don't have time for that story now, sister. Go, and I will find you this evening." She retires to a corner of the room.

OOC: We're not done with this, but I do actually need to get this ball rolling. We'll circle back soon.

Rill, Bralin, and Terser exit the room into a tunnel that slopes upwards into artificial light. It opens into a small room with a bored looking imp sitting on a perch near the only other exit: a solid steel door.

"Ok..." he looks down and checks a clipboard. "Sea Dragon Team A. Time starts when you say go, then I push this here button, and that door falls away. If you do not say go within the next 60 seconds, you will be disqualified. If you attempt to cast any spells during that 60 seconds, you will be disqualified. The 60 seconds starts now."

In a few minutes, Team B finds themselves in the same room, with the same speech.

***

Aexana tells Captain Musk that they're participating due to the strength of this year's challengers. It's a lie, and Captain Musk is no fool. Aexana will need to make a bluff check.

Kozy begins his announcement as Team A prepares to begin. "Ok Invitational! Making their first appearance, the team we've all been waiting for, The Sea Dragons!"

*Aexana, also make a perception check to keep an eye out, please.

***

Team B, starting Monday you'll be posting in the Black Tapestry page. I'll ask both teams to not peek at each other's board. Steven, feel free to pop over there as well to cheer them on/watch since you can see them make their attempt as well, but you're under no obligation to do so.

I'll let the sheriff know that you lot will be over there starting next week.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Friday March 6th, 2020 4:31:22 PM

*ooc - sorry about yesterday, was traveling all day and didn't have a chance to get online

It seems that the Chancers don't wait on reunions. They have a schedule to keep after all. He steels himself and lets the rest of Team A know that he's ready to go with a hand placed out for a "Go Team!" moment.

RobC - Tahni Wyrmrider -- AC 14/13/12 -- CMD 21 -- HP 154/154 -- DarkVision 
Friday March 6th, 2020 5:33:26 PM

Tahni approaches Fang and place a hand on her shoulder "Steel yourself, friend. We will get to the bottom of this one way or another. I'll help you in any way you ask. For now though, you need to put it aside. We have a gauntlet to get through and by all accounts it is dangerous"

So Fang's sister is with Fang's of the Beast - the group that were happy to summon undead and attack the party. That will no doubt make for an interesting discussion later.

-----------------
Moving to the Black Tap now

Jozhur (Brock) AC27 / Touch 18 Flat 19--CMD 33--HP 185/185 --Shadow Companion 92/92hp 3 STR damage 
Friday March 6th, 2020 6:06:40 PM

Jozhur remebers how bright it was last time they entered the arena. Too bad they don't have a way to light the room up. Oh well, he waits empty handed, not sure if he will need to fight or do other things first.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 22 Spell List 
Friday March 6th, 2020 6:55:42 PM

Fang is looking stubborn again but eventually nods. "Fine. Later.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+3=23 ; d20+23=42 ;
Saturday March 7th, 2020 12:35:15 PM

Aex bluff roll : 23 - NATURAL 20 !!! WHAHAHA
Aex Perception roll : 42

The little gnome falls silent as the first Sea Dragon team is ready to begin...


Rill (MarkB) HP 156/169 - AC 33/20/30 - SR 20 - CMD 27 
Saturday March 7th, 2020 12:56:51 PM

(OOC - I'm very confused. What does Team A do?)

Bralin - MikeK - (AC26 T16 F21, HP 197/197) 
Saturday March 7th, 2020 4:57:26 PM

Bralin pulls his shield from his back. He leaves his other hand free for the moment, aside from placing it upon Terser's for their "go team" moment.

After that, he gives Rill the nod.

He's ready.

Rill (MarkB) HP 152/152 - AC 21/13/319 
Sunday March 8th, 2020 11:50:48 PM

Rill adds his hand to Terser's and Bralin's. Then he turns to the imp and says, "Let's see what's behind door number one. Go."

The Wall


DM Carl  d20+12=17 ;
Monday March 9th, 2020 11:44:03 AM

"Go."

And with that, we're off. The imp presses a button and the door falls down into the floor fast with a loud thunk. Beyond is an internal space lit by numerous globes of magical light (normal light). The walls are perfectly smooth, perfectly opaque white glass. It is very quiet.

The room is dominated by a 100' tall stone wall. Handholds are plentiful near the ground, but significantly less so the higher up one looks. The top of the wall is pretty smooth and has a large outcropping that sticks out the side. There are narrow ledges every 25'.

At the top is a pedestal with a large red button. The clock's ticking.

Ken has graciously made maps for these events. Here is yours.

***

Aexana is not a very good liar, and Captain Musk is very clever, but sometimes things just work regardless of the odds. The Captain seems convinced with her answer.

Below her, the crowd cheers as her friends take the field.

***

Contestants are allowed to cast spells again, providing they don't break the aforementioned rules about no flying. These events were not built to require outside-the-box thinking, but they absolutely will reward it. If you're climbing, only a single successful roll is required to move to the next ledge on the wall.

Rill (MarkB) HP 152/152 - AC 26/18/24 
Monday March 9th, 2020 2:07:31 PM

Rill steps in, and moves to the base of the wall. (I assume the wall is a barrier. The map makes it look like it might be a freestanding thing we can walk around.) Then he casts a Quickened Shield of Faith on himself.

Then he gets out some rope and using his sailor's skill he ties it around himself. It's concerning that the wall is 100' high and his rope is only 50' long. Ugh.

He looks up at the wall as he says, "Well, it is disappointing that I did not really anticipate climbing. Which should have occurred to me since I cannot climb well. I have this 50 feet of rope. I also have a grappling hook and 5 iron spikes. It seems likely that you two may have to haul me up or down at some point. We should all rope up to make sure we catch anyone that falls. Like me.

"Hmm. Maybe I can make this simpler though. I can cast one Wall of Stone spell. I've never used this spell in this way, but I think I can provide an easily climbable surface, at least most of the way up. We may need a grappling hook to ascend the last 10 feet."


(OK, this is out-of-the-box for this spell, but within the rules as written I think. Rill can create a 5' by 90' stone wall. It must merge into existing stone. He can shape it to add "crenelations, battlements, and so forth" by halving the area. So he should be able to essentially create what is effectively a stone ladder (small adjoined crenelations) protruding from the surface that is 90' high, 2.5 feet wide, and 4" thick. Maybe we can even start it 10 off the ground so it reaches to the top!)

If we're going round-by-round, he'll cast it next turn. Otherwise, he'll cast it now.

-----------------------------------------
Wall of Stone
This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1 inch thick per four caster levels and composed of up to one 5-foot square per level. You can double the wall’s area by halving its thickness. The wall cannot be conjured so that it occupies the same space as a creature or another object.

Unlike a wall of iron, you can create a wall of stone in almost any shape you desire. The wall created need not be vertical, nor rest upon any firm foundation; however, it must merge with and be solidly supported by existing stone. It can be used to bridge a chasm, for instance, or as a ramp. For this use, if the span is more than 20 feet, the wall must be arched and buttressed. This requirement reduces the spell’s area by half. The wall can be crudely shaped to allow crenelations, battlements, and so forth by likewise reducing the area.

Like any other stone wall, this one can be destroyed by a disintegrate spell or by normal means such as breaking and chipping. Each 5-foot square of the wall has hardness 8 and 15 hit points per inch of thickness. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 20 + 2 per inch of thickness.

It is possible, but difficult, to trap mobile opponents within or under a wall of stone, provided the wall is shaped so it can hold the creatures. Creatures can avoid entrapment with successful Reflex saves.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 36/43, channel 5/7) 
Monday March 9th, 2020 5:31:48 PM

I'm pretty good at climbing, even without magic. If you give me that rope and go slow behind me, I can haul you up the rest of the way. If you can give me some haste magic, that would be even better.

I'm betting this won't be too straightforward either. Something is gong to try to trip us up.


Assuming he's just going to start hoofing it up as fast as he can, he ties the rope around his waist and casts a Mind Blank on himself. He'll start climbing next round.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday March 9th, 2020 7:21:02 PM

Aex now no longer cares for the 1%. Her eyes are fixed on her friends...

Bralin - MikeK - (AC26 T16 F21, HP 197/197) 
Monday March 9th, 2020 7:37:45 PM

"Need we all ascend?" Bralin wonders aloud.

"Pressing the button tis likely to open a door in one of these walls.
We would all need to climb down again.
Mayhap Terser can climb, press the button, leaving we two free to engage the next task as he descends."

The dwarf also casts a spell on himself.

--
Move to base of wall.
Cast Bulls Strength on self [duration 13 minutes]

-------------
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


DM Carl - 1 round 
Tuesday March 10th, 2020 5:03:11 PM

Team A takes a moment to brainstorm before taking action. So long as someone presses the button, the room is complete. You can't see much up there except the button, though. The door out might be up there hidden from view.

A wall of stone is a pretty great idea your DM hadn't thought of, and Terser would be able to pull any non-climbers up behind him. Bralin ups his strength.

***

Up in the box, Bezos nods. "Your friends take time to make a plan. Smart. The Talon's haste cost them far too many seconds. Those count here." He doesn't take his eyes off Team A as he speaks.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday March 10th, 2020 6:00:09 PM

Like Bezos, Aex too is fixed on how her friends are doing. Bezos's comments do make her feel proud for them.

"Hmmm... " she replies, "Cool idea... good... good... "

She's almost completely forgotten about the other 1% guys. Bezos she likes... not much talking...

Rill (MarkB) HP 152/152 - AC 26/18/24 
Tuesday March 10th, 2020 6:09:20 PM

In Round 2 of the challenge, Rill will cast his Wall of Stone in a manner that essentially creates a stone ladder made of small adjoined crenelations protruding from the surface that is 90' high, 2.5 feet wide, and 4" thick (see last post for more details.) Assuming this is even safer than a knotted rope with a wall to brace against, it may not even required a climb check. Nonetheless, roping will help a poor climber like Rill feel better. He hands the end of the rope to Terser and starts climbing.

"Terser - you should climb up while Bralin and I follow. You can proceed at a better pace. Press that button and if that opens a door on our side, we can simply climb back down. If it's on the other side, well, you can haul one or both of us up. I cannot create a ladder on the other side, so climbing back down may be an issue, but at least you can lower us if need be."

(Rill will follow as fast as he can. Not sure if there's a climb DC, or what it is. Rill's Climb is -2.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7)  d20+8=13 ; d20+8=25 ;
Tuesday March 10th, 2020 6:11:01 PM

Terser starts hoofing it up the rock ladder as soon as Rill gets it in place, attempting to go as quick as he can.
ie increase dc to go half, rather than 1/4 speed
Full round would make it 35ft


(sorry for the double click) - it seems like he's starting to slip at first, but he angrily tries to retain his grip.
Throw rage on for a 16 climb this round


Bralin - MikeK - (AC26 T16 F21, HP 197/197)  d20+10=25 ;
Tuesday March 10th, 2020 7:25:37 PM

Bralin replies to Rill.
"I also have rope. Once Terser reaches the top, I can assist pulling you up if needs be."

The dwarf starts his climb.
[Climb 25]

--
IN EFFECT: Bulls Strength

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}



DM Carl - 2 rounds 
Wednesday March 11th, 2020 11:32:18 AM

Rill casts a narrow stone wall that almost reaches the top of the obstacle. The spell is precise enough to allow crenelations, forming a stone ladder of sorts.

OOC: Rill gets a hero point for this novel idea. I'm ruling that climb is still necessary, but the DC is 0. Only Rill will have to roll to account for his heavy armor. Terser and Bralin autopass, unless they try to climb quickly which will up the DC as normal.

Also, since the spell requires it to have an anchor of stone, it's anchored to the outcropping near the top of the wall. The map reflects the distance away from the actual wall Rill's spell is.

Bralin and Terser spend the round climbing as fast as they're able. They pass the first ledge and hear a loud WOOSH. They can see what looks to be a gust of wind spell blowing down the wall's face. Were they not on this ladder, they'd have to fight against it. From their position, it does not affect them.

Map

***

Up in the box, Captain Musk lets loose a long whistle. "Clever move."

"Yes," says Khale with a snear. "But it hardly keeps to the spirit of the obstacle."

"The Gauntlet challenges a team's ability to overcome obstacles,"
answers Bezos, still not looking away. "You think we're here to see how well the Sea Dragons can climb a wall?"

Down in the crowd, Aexana sees a range of emotions. Most people cheer, but several come to the realization that betting against the Sea Dragons was probably not a wise idea.

There's a knock on the door. Khale immediately glares at the servants present. "Well?" he asks before they have even a second to respond. "On your feet!" The two servants share an exasperated look before they move to answer the knock.

Sense motive DC 15, Highlight to display spoiler: {They don't seem too worried about Khale's opinion of their performance. They likely aren't in the 1%ers direct employ.}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7)  d20+11=30 ;
Wednesday March 11th, 2020 1:51:31 PM

Not waiting for any other surprises, Terser keeps going at the wall at top speed. He seems to have gotten used to the wall, and it proves no more difficult that scrambling around the rigging of the Lionfish

Climb 35 feet (double speed) - 30

Rill (MarkB) HP 152/152 - AC 26/18/24  d20-2=14 ;
Wednesday March 11th, 2020 4:23:45 PM

Rill makes sure Bralin has the end of his rope as he climbs. Terser is likely to reach the top and press the button before Rill and Bralin can get there, and Rill wouldn't want to slow things up.

"You know, when you don't have Air Walk on, this is a lot more ... real. As undignified as it may be, go ahead and haul me up once you get to the top."

Rill climbs. (Climb check 14.)

Bralin - MikeK - (AC26 T16 F21, HP 197/197)  d20+14=28 ;
Wednesday March 11th, 2020 6:20:28 PM

"Aye!" Bralin calls back.

The dwarf continues climbing, though he does not try to speed up.

He also tries to keep an eye out for any additional surprises.
[Perception 28 / 30 for unusual stonework]

---


IN EFFECT: Bulls Strength

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


DM Carl - 3 rounds  d20+7=21 ; d20+7=21 ; d20+7=27 ; d20+7=18 ; d20+7=27 ; d20+7=14 ;
Thursday March 12th, 2020 1:22:20 PM

Terser climbs full speed ahead. Bralin and Rill show more caution. Rill indicates he may need help getting pulled up, but truth is he's going a little faster than Bralin's short legs can manage. Bralin keeps an eye out, but doesn't notice anything noteworthy about the wall.

The gust of wind spell stops as soon as Terser passes the 50' mark. At the same time, three dire bats appear and move to grapple our heroes. Terser finds himself the target of two bats grasping at him from above and below.

B1 grapple check 21
B2 grapple check 21 - both fail

The third bat makes a grab for Bralin, wrapping both claws masterfully through his upper arms.

B3 grapple check Nat20

The third bat begins to fly away, preparing to pull Bralin off the ladder. Bat CMD is 19.

Map

***

Up in the private booth, the servants answer the door. Three human men and one half-elven woman enter. All three men are well dressed, wearing pins that show they're members of the Chancers. The woman is also very well dressed, but keeps her eyes focused on the ground.

"Razma," says Khale without a hint of enthusiasm. "How delightful. Here to lose more gold?"

"It's a lucky thing you're capable, Khale. You'd probably starve if you had to rely on your charm," is the man's reply. He's a slight fellow with strawberry blonde hair and a high-pitched voice. Despite that, he carries himself well and exudes confidence.

The four newcomers join the others at the window to watch (it's a big window). Aexana catches the man's eye. "A dragon? You should keep better company, dear. I am Razma. My companions here are Lew and Octavius."

Lew is the tallest of the three with gangly arms that appear too long for the rest of him. He has dark hair and reeks of tobacco smoke. Octavius is also tall, but carries half his weight in his gut. He walks with a cane and a limp, wearing comfortable slippers instead of shoes. The woman, who Aexana probably notices wasn't introduced, stays close to him. Both regard Aexana coolly.

"I see they met the bats," quips Lew. "What do we think? Will they fight? Push past?"

"Thousand gold says that squat fellow up top kills them both in ten seconds," is Razma's reply.

"I'll take that bet!" answers Captain Musk quickly, though he keeps an eye on Aexana, trying to judge her thoughts.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7)  d20+11=14 ; d20+11=16 ;
Thursday March 12th, 2020 2:15:06 PM

Terser knows he can fight these things better from the top where he can get his feet under him. Considering the haven't gotten their claws in yet, he races for the button. He seems to be losing his grip, but puts forth an extra surge of energy to reach the top.

Strength Surge rage power - once per rage add level to strength based roll. please disregard the double click
Total climb - 32


He tries to pull himself over the edge and leap at the button, grabbing the glaive off his back as he does so to ward off the bats.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Thursday March 12th, 2020 6:34:42 PM

(updated header, noticed a typo in CMD that got transferred to black tapestry.)

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday March 12th, 2020 7:10:33 PM

Aexana has been focussed on her friends as they move up the wall. She greats Razma and his colleagues as they enter the room. She also nods at Lew, Octavius and the unintroduced woman. Her eyes rest on the woman. "Hi, I'm Aexana... miss...

She also notices the servants aren't too keen on the 1% folk.
When the bet is on Aex says: "[/b]They will most certainly wait up the ledge till they are together... and if I were up there I would voice to go push past... but... there are 2 hotheads up there... "

Aex wants to go grab a drink but she does not want to leave the window...

Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 197/197)  d20+22=40 ;
Thursday March 12th, 2020 7:25:50 PM

Feeling the bat's claws under his arms, Bralin pauses long enough to hunch his shoulders and flex out his back.
[CMB roll 40]

Having dislodged the creature, he continues to climb.

------


IN EFFECT: Bulls Strength

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


Rill (MarkB) HP 152/152 - AC 26/18/24 
Friday March 13th, 2020 11:32:19 AM

Rill continues to climb, hoping his warrior friends can handle these foes.

"I didn't bring much in the way of direct damage, thinking this was more skills and problem solving. And while I would rather not disqualify us, if anyone is seriously at risk I will not hesitate to use a prohibited action."


DM Carl - 4 rounds  d20-2=13 ; d20+7=15 ; d20+7=21 ; d20+7=12 ;
Friday March 13th, 2020 1:06:14 PM

Terser climbs ahead with a burst of energy. He may note that the bats did not outright attack him, even though they had opportunity to do so. They seem to be intent on grappling him. Once he's at the top, he pulls his weapon and prepares to fight. The big red button the team is required to press for this obstacle is just behind him (pressing it is a swift action).

Unfortunately, when he passes the 75' mark, two huge air elementals are summoned into the room. They move towards Terser and enter their whirlwind form. They'll be on him next round.

Bralin flexes his considerable muscle and escapes the bat's grasp. He continues his climb. Since he made a climb check, I'm assuming he's rushing.

Rill also continues the climb. The wall is only 2.5' wide, so he's unable to climb past Bralin unless he makes a concentrated effort. He's prepared to defy the rules to save his friends, but surely Terser can handle a few dire bats and air elementals, right?

The bats continue their efforts to grapple the dwarves, but to no avail. Another in long list of enemies to underestimate the Sea Dragons' dwarven members.

Map

***

Up in the box, Captain Musk stares at his watch. "Four seconds left to kill both Razma."

Razma smiles, obviously pleased with himself. "I didn't say he'd kill them in the next ten seconds, Captain, just that he'd kill both in ten seconds. Clock starts when he kills the first." The Captain opens his mouth to protest, then sighs and closes his watch. Khale chuckles a bit.

Aexana comments on the likelihood of her friends to attack. She turns out to be right about them climbing up first. Bezos seems to notice as well. "How long have you been with the Dragons, Aexana? Your familiarity with your team grants you an advantage we lack."

She wishes she had a drink, and as if on cue the servants arrive carrying trays of fruit, cheese, wine, and champagne for the new arrivals. The watchers help themselves, though only Razma thanks the servant. Razma slips him a small green chit as he takes a glass of wine, earning a smile and slight bow. The chit bears the Chancers' logo. Aexana is free to help herself.

She turns to the woman, who up to this point has been silent. "Hi, I'm Aexana...miss..."

"Gwendolyn," is the response, but it comes from Octavius, not her. He takes a bite of cheese but continues speaking. "She was complaining too much earlier, so I told her to keep quiet for a while." Her face remains impassive; she won't even meet Aexana's eyes.

Sense motive DC15, Highlight to display spoiler: {Razma's mood darkens slightly when he hears this. He doesn't seem to approve. The rest of the men in the room don't respond, including Sir Gallant.}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Friday March 13th, 2020 1:32:38 PM

If I could have pressed it last round as a swift action, that would have taken precedence over drawing my weapon. If not, I'll press it now!

Terser waits to see what effect the button has. If a door opens somewhere, he'll point it out and move in that direction. If it warrants a response up on top of the wall, he'll grab the rope and start hauling Rill up.

DM Carl - 4 rounds 
Friday March 13th, 2020 1:39:46 PM

Terser presses the button. A loud horn sounds and the door to the east opens. The obstacle is officially bested, but the exit is still at the top of the wall, and these monsters don't seem to care. They press their attacks.

*Feel free to post the rest of your actions.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 43/43, channel 7/7) 
Friday March 13th, 2020 2:00:44 PM

Hold on Rill!

Scooting a bit to the side so he won't bump Bralin, Terser hauls up on the rope to bring Rill up quickly to the top.

Rill (MarkB) HP 152/152 - AC 26/18/24 
Friday March 13th, 2020 7:09:48 PM

(I'm a little unsure of the timing on this, and the location of the exit at the top of the wall. Assuming a strong person could pull something up at about the same rate they can move, Rill should be at the top?)

"Thanks Terser - nice work."

Once at the top, Rill will move to this exit and ready a standard action to cast Plane Shift on any elemental that forms a whirlwind within reach of Rill. If for some reason he is not at the top, he will still ready a standard action to cast Plane Shift on any thing that attacks him.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+8=18 ; d20+12=25 ;
Friday March 13th, 2020 7:26:36 PM

Sense motive 18)

When Bezos asks how long she's been with the crew she says : "I've been around on and off for quite some time (ooc first appearance back in 2014). At some point I needed to part from them but once able again I rejoined. When I first met the crew of the Lionfish... which is how we were known in the beginning... I only wanted to visit the Taur Islands. I have a little herbal shop back in Plateau City that my daughter Aexiri runs now. As said, I wanted to visit the taur Islands to study the Tauric races and to understand if they were to be considered human or animal... back then, the crew had two taurs in it!! That's how I got to join them... but ever since the group has changed. Only Jozhur was with the crew before I joined."

Glad to see the new refreshments being brought out Aex hops away from the window. Thankful for the servant to bring the plates a bit lower to the ground so she can actually see what lays on top, the greenmage takes a few tasty looking bites.

"Thank you very much..." Aex says with a warm smile at the servant, "What's your name?"

But when Gwendolyn gets introduced by Octavius she starts fuming : "She was complaining... you told her to be quite... Sir in all fairness I don't know from what barbaric country you come from but where we come from woman are treated with respect. I know I am but a guest here but frankly I can feel a lot of testosterone and ego in this room... the way you treat the servants... the way you treat Gwendolyn... Sir Gallant... it does not sound like you to accept such behaviour?!? Sir Razma... you of all must disagree with this as well?!? Sir bezos?? A man of your stature can't approve with this?!"

Aex is not bluffing... but the sight must be quite hilarious... there's this small purple pink haired Gnome standing in front of a bunch of macho's...

Spellcraft arcana 25 to see if there are any spells in effect on Gwendolyn.



Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 197/197)  d20+10=25 ;
Saturday March 14th, 2020 9:40:51 AM

Feeling the need for speed, Bralin ups his pace climbing the wall.

He ignores the bat.

[Climb Check 25]

DM Carl - 5 rounds  d20=16 ; d20=2 ; d20=2 ; d20+5=24 ; 2d6+6=15 ;
Monday March 16th, 2020 12:49:52 PM

Terser grabs the rope and begins pulling up Rill, who in turn is able to kick off the wall to get above Bralin. Between Terser pulling and Rill climbing, he would be able to get to the top of the wall in a full round. However, Rill was clear that he was readying a standard action to cast plane shift. That leaves him a few feet short of the top.

Bralin climbs well, but his stature continues to impede his progress.

The bats continue to try and grapple the dwarves, but remain unable to get a foothold. It must be pretty tough to find a narrow enough place to grab them, stocky as they are. All three fail.

The elementals swoop down on Rill and Terser. A2 comes after Rill, who boops it away to some other plane. Maybe he was nice and sent it to the elemental plane of air. Maybe he wasn't and it's stuck in the plane of earth. Guess only Rill knows.

A1 slams right into Terser, doing 15 slam damage. Terser must make two DC20 reflex saves. The first one halves the slam damage. The second one is to avoid being picked up in the whirlwind.

If the second reflex save fails, the whirlwind moves back away from the ledge and drops him. Bralin can reach out and grab him should that happen. Rules that detail that are here.

Map

***

Upstairs, Aexana goes off. Reactions vary pretty much like one would expect. Bezos and Captain Musk ignore the situation and keep an eye on the event. Lew also doens't seem interested in discussing it. Naturally the servants do not join in. Khale gives an eyeroll and makes a little "eeh" sound. Aexana has pulled everyone else into the conversation.

Razma is the first to speak up. "Distasteful, perhaps, but Octavius has the law on his side here."

"Yes, I do,"
responds a dispassionate Octavius. "I paid her father good coin to marry her, I don't force myself on her, and I've given her a life of luxury. Plus, she's free to leave at any time." Octavius eats more cheese. "I'd sue her father for breach of contract, emotional distress, and lack of companionship, but she's free to go." He turns to look Gwendolyn in the eye. "Do you wish to leave, dear?" Sense motive DC25, Highlight to display spoiler: {There is a touch, just barely, of kindness in his voice. It's mixed in with a hint of genuine curiosity at her answer.}

Gwendolyn shakes her head no.

"There, matter settled." Octavius says this with an air of finality. He does indeed consider the matter settled.

Sir Gallant chimes in. "Octavius is a man of great means who has raised this lovely girl above her station. I certainly don't see the harm."

"Yeeessss," answers Khale with a smile. "And she has given him the gift of a woman who knows her place." He looks Aexana up and down. "Those seem to be getting rarer by the day."

Aexana would need an active detect magic spell to use her spellcraft skill. Should she have one, she would fail to see any magical auras on Gwendolyn.

Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 197/197)  d20+20=39 ; d20+10=29 ;
Monday March 16th, 2020 6:56:49 PM

-- Should Terser fall --

Bralin reaches out, nimbly catches his fellow dwarf by the back of his collar, and guides him back onto the wall.

[Touch attack hits ac39. Climb check 29]

-Otherwise

Bralin keeps climbing.

------------
IN EFFECT: Bulls Strength

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday March 16th, 2020 7:55:50 PM

Aex eyeballs Khale and Octavius in contempt... she takes a drink and some pastry and then returns to the window to see how her friends have been doing. Stupid for wasting time on such lot...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 39/43, channel 7/7)  d20+8=14 ; d20+8=10 ;
Monday March 16th, 2020 11:00:47 PM

Terser isn't too dextrous without some extra magic to speed his reflexes. He does still have access to the power of the gods though, and just decides not to get caught up in the whirlwind.

liberation used 1/10 (free action)

Thanks for the hand there, Bralin!

current hp 257/273

Terser helps Rill up the last couple of feet, then turns on his freedom's call aura. Wouldn't do for anyone else to get stuck in a whirlwind either, and he's not sure how good his glaive will be against these air creatures without magic.

He hopes he's not disappointing anyone by not killing things right now.

Rill (MarkB) HP 152/152 - AC 26/18/24 
Tuesday March 17th, 2020 1:44:35 AM

"Whew. Thanks Terser. Let's get through the door and perhaps end all this."

Rill casts Greater Magic Weapon on Terser's Glaive. The cleric intends to stay within Terser's 30' aura, and it looks like the doorway is close enough for that. Rill will move into the doorway and brace himself to avoid being caught up in a whirlwind, though Terser's aura should take care of that anyway.

(Greater Magic Weapon will turn the glaive into a +4 weapon for hours.)

DM Carl - 6 rounds  d20=19 ; d20=4 ; d20=10 ; 2d6+6=11 ; 2d6+6=8 ; d20+6=11 ; d20+6=10 ; d20+6=21 ; d20+6=12 ; d20+6=7 ; d20+6=7 ;
Tuesday March 17th, 2020 12:41:56 PM

Terser can't avoid the whirlwind, but his beliefs make him hard to pin down. He stays on the platform and pulls Rill up the last bit. Rill has a full round of actions to use still.

Bralin climbs. It takes the entire rest of the round, but he makes it to the top.

Rill casts greater magic weapon on Terser's glaive, then braces himself in the doorway. Looking through, he sees the floor falls about ten feet in, and there are a few pillars, but that's it. He'll have to go through to get a better view. The doorway itself is large enough to let the bats and elementals follow, albeit in single file.

The bats continue to fail grappling our heroes, though the one on Terser gets real close! Then the elementals advance. They can't occupy the same space without giving your DM a headache, so they advance in a line.

Terser takes 11 slam damage and must make two reflex saves again at DC21. First for half damage, second to avoid being picked up.
Rill and Bralin take 8 slam damage and must make the same two reflex saves at DC21. Rill gets a +5 bonus for being able to brace himself in the doorway.

The bats are not immune to the elementals. They all are hit in the attack and end up swooshed into the whirlwinds. The area is clear enough that the whirlwinds do not create a cloud of debris.

Map

***

Up in the box, Aexana isn't happy. Everyone else seems to have moved on, though.

"That's right, you two. Let the elementals take care of the bats," says Captain Musk with barely contained enthusiasm.

"The creepy Gargul cleric just enhanced that one's weapon," responds Razma. "He's about to take them both out." He smiles, but it falls a bit when the bats get swooped up into the whirlwind. That puts a dent in things, to be sure.

Octavius keeps an eye on Aexana, who is not hiding her feelings on this matter. He sighs. "Gwendolyn dear, I apologize for ordering your silence. You may of course speak your mind."

Gwendolyn looks around with a cocked eyebrow. "Don't have much to say, dear," she starts. Her voice is lovely, but it's obvious she has never had any elocution lessons. "Everyone seems to be doin' a great job of speaking for me." Lew winces as she speaks; it is a bit hard on the ears. She steps away to help herself to the refreshments.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+8=11 ; d20+12=20 ;
Tuesday March 17th, 2020 4:56:14 PM

Terser keeps his aura going, waving briefly at the bats as they get sucked up and away.
freedom's call used: 2/10

He takes the hit and calmly (but ragely too) and quickly ushers everyone through the door.

current hp 250/273

He tries to take in the new area quickly, scanning for the exit. Perception 20

Rill (MarkB) HP 148/152 - AC 26/18/24  d20+18=25 ; d20+18=20 ; d20+12=27 ;
Tuesday March 17th, 2020 5:14:08 PM

(I think there is only one Air Elemental, the first having been mercifully returned to the Elemental Plane of Air by Rill. Rill makes his first save, but not his second and uses a hero point to not be swept away.)

As he feel his feet being lifted up off the ground he calls on his heroic reserves to resist being carried away. He says in Auran, "Elemental, we have no quarrel with you. I respectfully ask, o great one, that you focus your attacks on these bats and let us part in peace." (Diplomacy 27.)

Rill casts Foresight on himself as he moves into the doorway/hallway, still bracing if the wind reaches in here. He looks into the room with the pillars.

"Let's move in - it will at least force the creatures to engage us single file, and the elemental likely cannot enter in its whirlwind form."



Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Tuesday March 17th, 2020 6:20:53 PM

ooc both Rill and Bralin should be included in the freedom aura

Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 186/197)  d20+7=12 ;
Tuesday March 17th, 2020 6:59:57 PM

Bralin cannot avoid the blow of the elemental. [Relex 12]

Fortunately Terser's Freedom's Call allows the dwarf to avoid getting caught up in the whirlwind.

The dwarf moves into the next room.

He will stand with Terser to block the elemental from entering.
Mayhap the door will close behind them.

---------------
IN EFFECT: Bulls Strength

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}



Rill (MarkB) HP 148/152 - AC 26/18/24 
Wednesday March 18th, 2020 12:24:01 AM

Oh. Guess Rill didn't need to spend a hero point.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday March 18th, 2020 4:40:11 AM

Aex's pretty must focused on her friends now and she does feel a bit proud hearing the comments of Razma and cpt Musk. But when Gwendolyn speaks up she spins her head fast... she opens her mouth but nothing comes out... narrowing her eyes she keeps an eye on Gwendolyn and Octavius. But she wonders why Lew reacts so strangely...

The Descent


DM Carl - 7 rounds 
Wednesday March 18th, 2020 9:28:18 AM

Doh, I forgot to take that 2nd air elemental off the map. I'll fix this...

The elemental feels the tug of Rill's spell, but fights, eager to stay in this plane. Then, the nice young man speaks kindly to him in his own language. He decides maybe, just maybe, he shouldn't knock him off this wall. So, he grabs his companion air elemental and allows himself to be booped off the material plane. The bats stuck in them both are taken along with them.

Just like that, our heroes are alone and able to head onto the next obstacle.

OOC: Not changing the past, but re-awarding any hero points spent as a result of my error. Any abilities used are still considered used.

Room 2 - The Descent

Our three heroes take stock of their next obstacle. They are 100' above the ground. On the other side of the room, roughly 100' away and much closer to the ground, is a big yellow button. Between that is a pit filled with shallow spikes (about 1" tall). Tall pillars are the only surfaces between the party and the exit.

Leaping from one pillar to another requires a DC 25 acrobatics check if the pillar is in the row closest to you. The DC is 40 to skip a row and jump two at once. Failure results in falling to the ground below.

It is an unfortunate turn of events that the most nimble Sea Dragons all went in the other party, but perhaps they can come up with an outside the box solution to this.

New map

NOTE: Walking from the previous room to the next doesn't take a full round. For this post, make two standard and one move action.

***

Upstairs, Aexana enjoys watching these newcomers react to her friends. As the elementals whisk the bats away, Captain Musk simply holds his palm out. Razma smiles and produces a small metal container from his jacket pocket. It's similar in shape to this, but without the branding. From the way he holds it, it obviously has some heft. It opens, revealing a velvet lined interior that holds dozens of the small chits he tipped the servant. They're separated by color: white, green, blue, purple, yellow, and a few orange as well. He pulls a purple chit and places it in Captain Musk's palm before closing the wallet and returning it to his jacket pocket.

"Well played, Captain," he says with a smile. If he's sour about losing the bet, he hides it perfectly. The captain pulls out a similar wallet and places the purple chit inside.

"Your friends do not seem well suited to this event, Aexana," comments Bezos. "How do you believe they will proceed?" As always, his eyes remain glued to her companions navigating the obstacles.

OOC: I wasn't very clear last post. Gwendolyn's speech is unrefined. It may not be something Aexana notices, but Lew does. Think My Fair Lady.

Rill (MarkB) HP 148/152 - AC 26/18/24 
Wednesday March 18th, 2020 6:52:08 PM

Rill looks at the pillars, at the spikes and thinks for a moment.

"Yeah, jumping is not really my thing. And I'm guessing it's not generally a thing for dwarves either. Add in those spikes, and I think a stone walkway is better. I generally don't like asking my God for a miracle, but maybe this is a good time for it.

"I still have this rope tied to me. We should all hang on to it in case we get gusts of wind or such like in the last room."


Rill will cast Miracle to create a 5' wide stone walkway across(Wall of Stone). Ordinarily bridging a large chasm like this would halve the wall's area, but since the designers of this place were kind enough to place bridge supports about 10' apart, halving the area to create arches and buttressing does not seem necessary. If the DM disagrees, Rill can make the wall 2.5' wide instead of 5'.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday March 18th, 2020 8:22:41 PM

Looking at the next obstacle Aex smiles a bit... and in response to Bezos she says : [b]"They won't go throwing around dwarves that's for sure... If not for the rules they would simply fly over it. Here, they will try to pull out some magic to bridge the jumps. "

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+14=17
Wednesday March 18th, 2020 9:54:29 PM

Not wasting time on a miracle, Terser starts booking it across the stone bridge. Each time he comes to a pillar, he pauses a moment to assess any new threats. If something magic-y happens, he takes an action to cast dispel magic at it. If not, he keeps moving to the next column, trying to time it so he doesn't get stuck in between two of them.

17 acrobatics, In case he needs to balance

DM Carl - 8 rounds 
Thursday March 19th, 2020 10:22:41 AM

Rill pulls out his wall of stone trick again, this time using a miracle spell with the existing pillars to make a bridge. He chooses the bottom row of pillars.

Terser wastes no time and steps onto the bridge (no acrobatics needed to walk down a 5' wide bridge). As he puts weight on it, the third pillar immediately collapses and falls in, but the rest hold strong. It's likely some of the pillars are trapped, and Rill chose the best row to build on. Good job, Rill!

All three of the contestants can move over the bridge.

Map

***

Aexana correctly guesses her companions' course of action again. Bezos merely nods his head appreciatively. Khale sneers. "Handy how they knew the best row to build on, isn't it?"

Sir Gallant speaks up. "Your accusation is entirely unwarranted, I'm sure. The Dragons and I share a code; such actions are below us." Khale looks unconvinced.

"Well," interjects Razma, "there is entirely too little gambling going on up here. Let's make this interesting. I have 50,000 gold that says the Sea Dragon's second team will beat this one's time." This raises some eyebrows around the room.

"That's preposterous," replies Lew. "This team is already well ahead of the teams that went before." His eyes narrow as he continues. "You know something we don't, Raz?"

"A: Don't call me Raz," he replies. "B: No, but I wouldn't tell you if I did." He gives a small wink to Aexana, then spreads his arms wide. "Any takers?"

Octavious speaks up with a mouthful of cracker. "Aye, I'll take that bet. Gwendolyn, fetch my chit purse from my satchel." He motions to a leather satchel he left by the door.

Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 186/197) 
Thursday March 19th, 2020 11:33:36 AM

Bralin nods appreciatively.

"I have a Stone Shape spell, should we encounter similar issues ahead," he informs his comrades. "But I can only cover half this distance with it."

The dwarf trots after Terser to the other side.

---------------
IN EFFECT: Bulls Strength

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}



Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Thursday March 19th, 2020 12:41:25 PM

With the bridge looking like it's holding steady, Terser sprints across the rest of the way. 35 speed and run feat should let me make the button this turn if nothing else gets in the way

He prepares himself to make a leap in the middle of his run if anything starts to crumble away. He's especially wary over columns 2 and 4, as the column 3 trap is already sprung.

Rill (MarkB) HP 148/152 - AC 26/18/24 
Friday March 20th, 2020 3:21:51 AM

"Trapped pillars? Jumping wasn't enough for them? These guys are sadistic jerks that just like to watch people get hurt. This event really needs to be permanently shut down. I wonder how our more nimble group will handle this room?"

Since the wall seems to be working, Rill makes his way across. A glance down at the spikes make him nervous. He hands the other end of the rope tied to him to Bralin. Just in case.

DM Carl - 8 rounds 
Friday March 20th, 2020 8:51:11 PM

The bridge holds strong. Our heroes just need to finish walking across it.

*Please use the map to indicate your position. A full round move action at double speed should put you across in two rounds.

Map

***

Upstairs, Gwendolyn picks up the satchel and starts delivering it to Octavius.

*Shortening this because I want Aexana to be active in what's about to happen.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Saturday March 21st, 2020 12:07:02 AM

No running allowed? I'll just move normally for now.

Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 186/197) 
Sunday March 22nd, 2020 9:30:14 AM

Bralin moves out along the stone bridge.

--------
IN EFFECT: Bulls Strength

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday March 22nd, 2020 12:14:34 PM

(sorry folks, this corona mess has got my attention elsewhere. I may be forced to keep my employees at home on economic unemployment. We're fighting hard to keep the business going but when our customers around us are closing down we are running short of engineering work. Time to clear my head with a little DnD... good thing we still have this)

Upstaits Aex is amused with the discussions.

In response to Khale complaining how they knew what row to pick and Sir Gallant talking about a 'code' she says : "Ah you don't become a dragon by only being rich... by only being the strongest warrior nor by throwing around the mightiest spells... at some point there's one thing everyone needs on his own time... LUCK... and I'm sure we've had our share... "

When the bet comes up Aex too raises an eyebrow.

"They are two entirely different groups and I bet their approach will be completely different. One will be more prudent than the other. Hard to say who will finish first... But Fang, Tahni and Jozhur make a crazy team that's for sure... Fang can be a loose projectile... perhaps that's what it takes to finish this gauntlet first... My bet's on the second team... 25k on the second team. "



Rill (MarkB) HP 148/152 - AC 26/18/24 
Sunday March 22nd, 2020 6:59:17 PM

Rill runs along the stone span to reach the other side. Since this is in a straight line, Rill is able to reach the base of the stairs on the other side.

He stays sharp, expecting some sort of attack.

DM Carl - 9 rounds  d20+22=35 ;
Monday March 23rd, 2020 10:22:10 AM

Bralin and Rill bolt across the bridge. Terser lags behind a bit.

Rill's expectations come true. The moment the party steps foot on the platform, two false walls drop away. An angry triceratops comes charging out of both. They run down the stairs and straight at the two of them. T2 bull rushes the two of them (improved bull rush, no AoO). Both are pushed back 5'. The dinosaur turns to run instead of pressing the attack. T1 is rushing full speed towards Rill and Bralin.

***

Back up stairs, Aexana joins the gambling pool with 25,000 gold riding on team 2. "Yes yes, I'll take that bet too," answers Octavius. Looks like he's all in on Team 1. Gwendolyn arrives with his satchel, which he takes without thanking her. He pulls out a wallet similar to the one Razma had and opens it up. Inside are far fewer chits than Razma had. He frowns. "Can't cover both." He looks around, trying to come up with a solution. Then, the idea hits him. "Tell you what, Aexana. Team 1 wins, you owe me 25,000 gold. Team 2 wins, you get Gwendolyn here. Will that be sufficient?"

This stops all conversation in the room. Gwendolyn's face is hard to read, but her anxiety just shot way up.

Rill (MarkB) HP 148/152 - AC 28/20/26  d20+27=31 ;
Monday March 23rd, 2020 1:56:20 PM

"Well, I'm seeing a pattern here. We should likely expect some sort of summoned monster or such in each room. But right now, we have a couple of problems to address."

Rill will then move, provoking an AOO from Triceratops (T2).

(I'm not sure about the stairs. It looks like the "steps up" were only 5 feet horizontally, so the rise is probably 3'-4' up. Even if it were 5' up Rill should be able to put his hands up there and get up easily.)

If Rill can get on top of the far platform in one move, he will. If not, he will stop just below it, so I placed him twice on the map. Wherever he is, he will defensively cast Calm Emotions (DC 18 Will Save) on the far Triceratops (T1) that looks ready to charge/gore Terser.

"Terser, Bralin - if you attack this one in front of me it will likely draw his attention enough that it ignores me so I can hold the other one at bay."

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday March 23rd, 2020 1:56:36 PM

Aex's jaw drops at the baffling proposal Octavius makes... is this guy serious?!? Aex's face flashes with anger but she tries to remain calm... kinda...

"Bah! You disgust me... but I'll take you up on that... HOWEVER... should I win, Lady Gwendolyn is free to make her own choices. If she desires to stay with you she may on her own will and you will treat her right... trust me I'll find you if you don't... if she wants to go with me she's welcome to join me and my friends as a free woman... if she wants to go free I will give her a warm hug before she leaves with gold in her purse to get a fresh start... away from you"

With red cheeks and her small hands clenched into a fist she waits Octavius's answer. Right now she cares not about the others present. She does hope to get face to face with Octavius in this charade at some point.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+25=41 ; d4+1=3 ;
Monday March 23rd, 2020 2:29:16 PM

I thought I had moved all the way across - I may have been moving the wrong picture on the map. I switched them if that's the case, but I should be across after double moving 70 feet last round

It's a good thing Rill and Bralin are used to him, because if not, they may be running too. As it is, they can't help a brief quiver in the knees at the howl that comes from Terser's throat.

T2 probably decides that it doesn't want to face an angry barbarian and turns tail. With it out of the way, Terser (relatively) calmly hustles up towards the button.
Intimidate Roll - 41

Terrifying Howl - Intimidate vs DC 10+target HD+target Wis Mod
Target is panicked for 3 rounds +1 per 5 I beat the DC
Target must flee/cower, -2 to most rolls


Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 186/197)  d20+22=34 ; d10=3 ; d10=5 ; d10=8 ;
Monday March 23rd, 2020 6:35:29 PM


Bralin charges across the remainder of the bridge, pulling out his waraxe as he moves.

Arriving at T2, he helps move the creature on its way

--------
Charge and attack T2 w/ Improved Vital Strike feat.
hit ac 35 for 24 hp damage
-----------

IN EFFECT: Bulls Strength

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


The Power Room


DM Carl - 10 rounds  d20+5=13 ; d20+5=17 ;
Tuesday March 24th, 2020 12:29:26 PM

Rill cools T1's jets. The triceratops blinks a few times, then lies down to watch what his friend is doing.

Terser lets T2 know he doesn't have time for it's nonsense. T2 turns tail and flees in terror.

Bralin moves to attack, but T2's already running away. T1 calmly looks at T2 panicking, then lowers its head and starts to nap.

With the way clear, everyone's able to make it to the button. When pressed, a loud horn goes off indicating the obstacle has been beaten. A door opens behind the button and our heroes are able to move through. It closes behind them.

The room them find themselves in is initially dark, but five lights quickly come on one at a time, illuminating 5 statues. Each statue holds a stone orb. They are as follows:

1: A slumbering dwarven monk. It holds an orb with a snowflake symbol.
2: A tall and powerful looking human covered in furs. It holds an orb with a group of evergreen trees.
3: A regal woman with fey wings. It holds an orb with a set of balanced scales.
4: A large mountain. It holds an orb with a tower.
5: A large tree. It holds an orb with a dragon.

There is no obvious exit from this room.

Map

***

I need everyone to give me 5 perception checks. They won't be used immediately, but I want them in advance.

***

Meanwhile, up in the tower, Aexana remains disgusted with Octavius. She accepts his bet, red faced and clenched hands staring down the much larger Octavius without fear.

Octavius shrugs. "Free her, adopt her, whatever. She'll be yours to do with as you like."

"Really, Octavius," starts Razma. "Try to show a little decency for once, will you?"

Gwendolyn's face is hard to read in all this. It's obvious she feels very out of place in a room full of very rich and very powerful people who can so easily decide her fate. Deep down, there's probably some anger there, but it's tempered with fear. Right now, it seems her fate is tied to which Sea Dragon team out performs the other. Let's hope this doesn't end in a tie; that could complicate things!

Bezos ignores all of this. "This obstacle is more suited to this group," he says, nodding. He continues staring intently.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+12=18 ; d20+12=28 ; d20+12=26 ; d20+12=18 ; d20+12=31 ;
Tuesday March 24th, 2020 1:34:44 PM

Perception x5
18 (or 20 if for stonework)
28 (or 30 if for stonework)
26 (or 28 if for stonework)
18 (or 20 if for stonework)
31 (or 33 if for stonework)


Terser looks around for anything resembling a button. Should nothing be obvious, he will approach the mountain statue to investigate it more closely.

Rill (MarkB) HP 148/152 - AC 28/20/26  d20+29=45 ; d20+29=42 ; d20+29=36 ; d20+29=32 ; d20+29=45 ;
Tuesday March 24th, 2020 1:44:40 PM

Perception Checks: 45, 42, 36, 32, 45

As the door closes, Rill stops concentrating on the Calm Emotions spell. He looks carefully around the room for anything beyond the obvious.

"This is interesting. I wonder if some of these orbs may be misplaced. I'd normally think the scales go with the monk, and perhaps the snowflake is for the guy dressed in furs. Hmmm. Let's see if anything here is a construct or an outsider."

Rill will extend his senses, using his Sense Construct and Sense Outsider abilities. He will share what he learns.
----------------------------

Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.



Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 186/197)  d20+14=19 ; d20+14=18 ; d20+14=29 ; d20+14=26 ; d20+14=32 ;
Tuesday March 24th, 2020 8:29:05 PM


Perception x5
19 (or 21 if for stonework)
18 (or 20 if for stonework)
29 (or 31 if for stonework)
26 (or 28 if for stonework)
32 (or 34 if for stonework)

-----------

"Aye," Bralin answers Rill. "This challenge is a puzzle."

The dwarf moves over to the statue of the woman, but doesn't touch anything pending Rill's findings.

-----------

IN EFFECT: Bulls Strength

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday March 25th, 2020 3:53:39 AM

It's obvious and very understandable that Gwendoly isn't happy with the current situation. Aex doesn't know what to do best but none the less she's pleased that at least one of the 1% is also appalled by Octavius's behavior.

The little greenmage is more concerned for Gwendolyn's sake rather than about her gold when Bezos claims the next room is more suited for the first group. She needs to turn her attention again to the game itself. She nods at Gwendolyn saying "Please apologize me M'lady"? Next she eyeballs Octavius... no nodding... no words... after a few seconds she just turns around and finds her place again next to Sir Bezos.

"What did I miss?"



DM Carl - 11 rounds 
Wednesday March 25th, 2020 12:29:17 PM

Terser looks for a button. There is none. He approaches the mountain and investigates. The orb it holds is not part of the statue. It can be removed. A knowledge check may be helpful in figuring out what this statue is supposed to be (religion or history).

Rill lets the calm emotions spell drop. The door is closed, so he can no longer hear the triceratops. Maybe it stayed asleep? His senses probe for outsiders or constructs. There are none he can sense.

Bralin observes the statue of the woman with fey wings, coming to the same conclusion Terser did. The orbs can be moved.

*Rill, don't forget the 5 perception checks I asked for, please.

Map

***

Aexana asks what she missed. "Your teammates have finished the more physical challenges and moved on to the puzzles. Your dwarven friends' natural stonework expertise may come in handy."

The whole room is on edge. Notwithstanding the wager of a human being, there's also tens of thousands of gold on the line. Sir Gallant is the exception; the man is completely at ease and snacks as he watches the events.

Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 186/197)  d20+4=11 ; d20+4=19 ; d20+10=23 ;
Wednesday March 25th, 2020 12:47:22 PM

Bralin reaches up and takes the orb with a set of balanced scales from the statue of the regal woman with fey wings. The dwarf moves toward the center of the room while contemplating where to go.

--
[Knowledge History 11]
[Knowledge Religion 19]
[Knowledge Engineering 23] [i]Maybe the stones aren't identical in size/shape, indicating which set of hands they fit into best?


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+8=12 ; d20+8=28 ;
Wednesday March 25th, 2020 12:59:40 PM

Terser can't quite think up anything at first, but then has a sudden brainstorm. Hero point re-roll: Religion 28 (nat 20)

If his intuition doesn't tell him any different, he picks up the towers stone from the mountain statue.

Rill (MarkB) HP 148/152 - AC 28/20/26  d20+4=6 ; d20+9=29 ;
Wednesday March 25th, 2020 3:29:23 PM

(From the previous post, Perception Checks were: 45, 42, 36, 32, 45)

"Well, as near as I can tell, there are no constructs or outsiders here. The question is what to do with these orbs? It certainly seems like some sort of matching puzzle - could it be as simple as shifting each orb one statue clockwise? A tree could be a tower, but a dragon is not really a fey. Unless it's a faerie dragon."

[Knowledge History 6]
[Knowledge Religion 29 (nat 20)]

Rill will look at all the statues, and then move to the tree and look at the dragon in the orb. It is a faerie dragon? Is there more here that makes sense to him? He will remove the dragon orb. However, he has the spell Foresight running, and if this spell tells warns him of impending danger or tells him what actions he might take to best protect himself he will take that action and shout a warning the others.

---------------------------------------------------------
Foresight - This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to AC and on Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday March 26th, 2020 4:21:47 AM

Aex wishes she could reach out to her friends through their rings but she dares not. What if they get disqualified for use of magic from outside... if she could she would ask them to go a bit slower... after all they are already well ahead of the previous teams and she wants the second team to win.

DM Carl - 12 rounds  d6=6 ;
Thursday March 26th, 2020 10:43:13 AM

Bralin draws from his knowledge of history and religion, but can't connect the dots. He sees the orbs are all identical in size and shape, though.

He lifts the LAW orb from the statue of the woman, which triggers a hidden button the orb was holding down. A fine dart shoots from the statue's wrist.

Bralin must make a DC 26 reflex save to avoid the dart. If he fails, he is poisoned. A DC 26 fort save must be made or he takes 6 STR damage.

Terser can't makes heads or tails of this, until he suddenly can! He realizes all these statues represent minor Powers of the Wold.

The sleeping dwarf represents Boydoes, the sleeping demigod (Know DC 20).
The human covered in furs represents Celsiun, the power of the Ice Vein (Know DC 24).
The woman with fey wings represents Maab, the queen of the fey (Know DC 25).
The mountain represents Burfell, a gigantic, sentient mountain (Know DC 26).
The tree represents The Culverwood, the power behind a sentient forest (Know DC 22).

You know all the information on the Woldipedia pages for these entities

Terser goes to take the TOWER orb from Burfell's statue, but notices there's a tiny stone lever being held down by the orb. Removing it will trigger something.

OOC: You have the option of ignoring that and picking it up anyway, starting your next post with the orb in your posession.

Rill comes to the same conclusion regarding the identity of these statues. He goes to remove the DRAGON orb from the Culverwood statue, but his foresight spell dings. Removing the orb will result in danger. He looks, and notes the branch the orb rests on is on a cleverly disguised hinge. Removing the orb will trigger something.

OOC: Like Terser, you can ignore that and pick it up anyway, starting your next post with the orb in your posession.

Map

***

Aexana wishes she could tell her friends to slow down. That's not possible at the moment, at least not through the rings since their magic is subdued.

OOC: Reminder that Aexana will be able to watch the 2nd team perform, and is welcome to peek in on The Black Tap room if she'd like.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Thursday March 26th, 2020 1:44:12 PM

Bralin! Bring that Law Orb over here! This is Burfell, the lawful mountain.

I'll bring the Tower to the sleeping dwarf, Boydoes.

Rill - take the Dragon to Maab, but watch out for the dart!

After that, we just need to take Ice to Celsiun and the forest to the Culverwood tree. Any objections?


It seems like they'll have to trigger the traps regardless, so they'll just have to be careful. Trying to see how the dart came out at Bralin, Terser will try to tap the orb out of place with his glaive to drop into his hand while avoiding the trajectory of the trap. If the trap is the same, that is.

Rill (MarkB) HP 148/152 - AC 28/20/26  d20+15=32 ;
Thursday March 26th, 2020 5:04:46 PM

"Good job Terser! Are you and Bralin able to cast Slow Posion on yourselves? If not, I have another I can cast today."

Rill will cast Slow Poison on himself, and he'll then grab the Dragon Orb (like drawing a weapon as you move) as he moves to the Maab statue.

[Dex Save 32]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Thursday March 26th, 2020 5:12:34 PM

I've just got one spell to deal with poison, no way to prevent it.

Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 186/197)  d20+7=23 ; d20+16=28 ;
Thursday March 26th, 2020 5:18:22 PM

Bralin looks down in annoyance, as the dart strikes him in the hand.
Casually, he flicks the offending missile away.

"I do not have Slow Poison," he answers Rill.

Following Terser's instructions, he runs over to the statue of the mountain.

-----------
[Reflex 23 - fail
Fort 28 - success]

Run to Mountain statue.

--------------

IN EFFECT: Bulls Strength

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday March 27th, 2020 5:25:44 AM

(OOC : I know Aex can have a look at the black tap, but that I cannot RP here at the moment as that's all happening in the future :-) - kudos dear DM's on how you are handling this madness.)

Given the bets that are on Aex hopes this first team slows down a little. She realizes in this challenge it will come down to wisdom and wits rather than muscle... she has the impression this challenge is better suited for this group... On the other hand the odds are pretty high that a loose cannon such as Fang will probably barge through this arena grabbing the orbs without thinking... who knows...

DM Carl - 13 rounds 
Friday March 27th, 2020 4:20:16 PM

Terser calls out instructions and runs his own TOWER orb to Boydos. He attempts to push the orb out of place from a distance with his glaive. It works, but this one's not trapped with a dart. A burst of energy rushes out of the statue, threatening to scramble everyone's brain.

Everyone must make a DC25 Will save or be confused for two rounds. Roll your own D100 if you fail:

01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

He's able to place the TOWER orb as a free action. The orb's runes glow a light blue.

Rill offers slow poison should anyone need it and books it to the Maab statue. The trap mechanisms are setup to go off when an orb is removed. Placing them is a free action that doesn't risk a trap. The orb's runes glow a light blue as it's placed.

Bralin casually tosses the dart that strikes him. He fights off the poison, but still feels it coursing through him. He'll need another DC26 fort save to officially be done with it. He runs to the mountain statue and is able to place the LAW orb. The orb's runes glow a light blue as it's placed.

Three orbs are placed, one is on the ground. Here's the map.

***

Aexana wonders if Fang's reckless disregard will trump this group's wisdom. "They acknowledge they lack the skill to disarm the traps, so they waste no time getting around them," observes Bezos. Then Terser moves the orb with his glaive. "Well, that hardly wasted any time."

"I wonder what would have happened if the orb shattered," wonders Captain Musk. "Probably end up giving them the max time for this event, all but guaranteeing a place on the bottom. That would be something after such a strong start!"

Lew speaks up. "Can you imagine? All those people who thought to bet against them, suddenly vindicated. You could probably watch the crowd's energy shift from here."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+14=22 ; d20+14=26 ;
Friday March 27th, 2020 5:01:11 PM

Once Terser remembers that his rage and his mind blank give him extra protection against mind affecting spells, he easily shrugs off the confusion. double click - first one should be +8 and +3 for 33 total

He hustles the ice orb over to the Celsiun Statue, then quietly thinks better of hucking the last orb at Rill to speed up the transfer.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Friday March 27th, 2020 5:21:12 PM

He does then get the idea to roll it out towards Bralin at the mountain statue. Perhaps it'll get close enough that he can run it home.

Rill (MarkB) HP 148/152 - AC 28/20/26  d20+19=24 ;
Saturday March 28th, 2020 12:58:53 AM

(Will save 24. Use retroactive hero point to make the save.)

Rill calls on his heroic reserves to resist the confusion.

Then he will cast another Slow Poison and hold the spell. "Bralin, if you can go by me with that last orb Terser rolled to you, give me a high five on the way so I can hit you with this slow poison spell."

If Bralin runs past, Rill will touch him as he does to impart the spell he has cast.

Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 186/197)  d20+18=35 ; d20+18=38 ;
Saturday March 28th, 2020 9:52:38 AM

[Will Save 35
Fort Save vs Poison 38]


The Stone Warden steels himself against confusion and poison, and endures both with equal success.

"I am uninjured," he tells Rill.

Nevertheless, as he passes his comrade, he slaps the man's hand.

---
Move to Tree Statue.
If Terser rolled it to him, places Orb. If not, moves there anyway.


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday March 30th, 2020 7:04:21 AM

"Now wouldn't that be something should this group come in last place! " Aex says in reply to Cpt. Musk and Lew's comments. But as she says it, she does not turn her eyes away from her friends. Casually she grabs a small pastry from her plate and brings it to her mouth... not taking her eyes of the game she holds the pastry there her mouth half open...

DM Carl - 14 rounds 
Monday March 30th, 2020 10:07:50 AM

Terser has a mind not easily influenced. He places the ice orb on the Celsium statue. The orb's runes glow a light blue. He places a foot on top of the TREE orb and rolls it towards the Culverwood statue.

Rill offers to slow the poison Bralin was exposed to, but the dwarf's immune system has fought it all off.

Bralin high-fives his friend regardless on his way to the Culverwood statue. He arrives as the TREE orb is rolled over and is able to put it in place with a loud *CLICK* sound. The rune on the orb glows a light blue.

As the final orb is placed, three things happen quickly:

1. A loud horn sounds
2. A hidden door opens to the east.
3. A very angry treant is summoned right behind Bralin.

The treant roars...I think. Do treants roar? This one does, it turns out. Anyway, it roars and charges south, trampling Rill and Bralin for 23 bludgeoning damage. Both have a choice to either make an AoO at -4 to hit, or make a DC 25 reflex save for half damage.

The treant is stopped suddenly when it runs into the southern wall. It turns and gets ready to charge again.

Map

***

Aexana wouldn't want her friends to lose, but it would certainly help her own wager!

Bezos nods in approval as the door opens. "Indeed, solid performance. The Last Whisper spent entirely too much time bickering until Xuffie pulled rank. Caisyth will get an earful later."

Aexana perception DC 27, Highlight to display spoiler: {Looking out, Aexana can see Caisyth, the tiefling member of The Last Whisper, sitting in the crowd.}

Rill (MarkB) HP 136/152 - AC 28/20/26  d20+13=30 ; d20+13=17 ;
Monday March 30th, 2020 4:27:41 PM

(Reflex save made for half damage.)

Rill says, "Run for the door!" Which he then does. (We seem to have lost the grid here, so I moved as far as I think I can get in this round.)

As he goes, Rill will say in the Treant language, "We have no quarrel with you, O mighty guardian of the forests. We have not summoned you here nor set you to this task. We do not come to destroy, and we respect the power of the Culverwood. Let us leave in peace." (Diplomacy 17.)

Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 163/197)  d20+7=10 ;
Monday March 30th, 2020 5:24:25 PM

[Reflex 10]
Bralin barely has time to move before he's trampled on by the treant.

The dwarf instinctively turns to take on the creature, but Rill's words pierce his brain.
"Aye!" he shouts/growls back.

Turning, he runs for the door.

--------------
Run. With Fleet Feat and Mithril armor 25' x 4 = 100' covered.
Which I believe puts him through the door.

AC vs any AoO is 24

IN EFFECT: Bulls Strength

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+22=24 ;
Monday March 30th, 2020 6:17:58 PM

Terser moves up to Rill and tries to rush him through the door. Something must hold him back from being able to bull rush a friend though, since he has a hard go of it.

bull rush vs cmd 24

Rill (MarkB) HP 136/152 - AC 28/20/26 
Monday March 30th, 2020 8:47:14 PM

And if we can actually use the full-round run action, Rill makes it through the door easily.

The Tunnel


DM Carl - 15 rounds 
Tuesday March 31st, 2020 12:33:07 PM

Everyone runs. With a full round of just running, everyone should be able to make it through that door.

The door closes behind the party and plunges them into darkness. Our dwarves find their darkvision doesn't work, but they don't have long to ponder this. In the darkness, the floor moves violently beneath the party. Our heroes are tossed around without any real sense of where they're moving to. About 30 seconds later, it abruptly ends.

Two bright lights shine at either end of a long tunnel. It's about 500' wide. One light is immediately behind them, the other at the far end. The magical darkness effect has ended. The areas closest to the lights have normal light. 60' away from the lights, it's dim light.

Map

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Tuesday March 31st, 2020 1:20:29 PM

I don't trust this. Should we cross all together? Or stagger ourselves?

Terser is slightly faser than the others, so he'll move just enough to keep only a few feet ahead of the others. That is, unless a button makes itself apparent, in which case he'll sprint to it.

Rill (MarkB) HP 136/152 - AC 28/20/26 
Tuesday March 31st, 2020 1:35:36 PM

"Ugh. Glad to be done with that that stupid tree. I wonder where we are now? Do your dwarven senses tell you anything about depth or direction? Is this normal stone around us?

"Looks like it gets dark ahead. I don't want to slow us down because I can't see."


Rill will smear some salve on his eyes as he casts True Seeing on himself. Then he will move ahead 30', sensing for constructs and outsiders as he goes, relying on Foresight to alert him to dangers. He'll start running next round.

-----------------------------------------------
True Seeing - The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extra-dimensional spaces). The range of true seeing conferred is 120 feet.

Foresight - This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to AC and on Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC.

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.

Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.



(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday March 31st, 2020 2:38:17 PM

Aex nervously watches how her friends make it into the tunnel.
She figures it's worse to just standing here being unable to do anything than being down there...

Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 163/197)  d20+7=16 ; d20+14=17 ;
Tuesday March 31st, 2020 4:00:04 PM


[Knowledge Dungeoneering 16]
[Perception 17, 19 for unusual stonework]

Getting to his feet, Bralin nods at Rill's suggestion, and tries to figure out if they are actually underground, as well as trying to spot any hazards.

He moves after Terser, but not nearly as quickly.

----
Double move. 50'

IN EFFECT: Bulls Strength

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


DM Carl - 16 rounds 
Wednesday April 1st, 2020 9:24:26 AM

Terser don't trust this. He decides to take off ahead of the rest of the group.

Rill has several magical accompaniments that are really going to come in handy. His true seeing spell helps him see through the glare of the light to notice what it actually is: a window. There's also a small hidden handle beneath it.

As soon as he starts to move down the tunnel, his foresight spell warns him it's not a good idea.

Bralin's knowledge falls short here, unfortunately. The pressure here indicates they haven't descended any, but that's about it. The stonework doesn't appear to be noteworthy. It's just a nondescript tunnel.

***

Aexana watches nervously as her friends complete the statue obstacle. She's watched other teams navigate this tunnel, so she knows what to expect. So does Bezos, though he remains impassive. Eyebrows furrow as Terser and the rest start to move, but one rises when he sees Rill respond to something.

"Come on, dummies!" says Octavius. "Figure it out already! I got a lot riding on all of you!" It's the most animated he's been since he got here. He's even stopped eating. Gambling seems to bring out the worst in him, which is saying something.

"Pull yourself together, friend." It's Lew speaking this time. "You can lose this wager 1000 times and still be one of the wealthiest here."

"Not the point though, is it?" is the response from Razma. The man has not regained his sense of humor...

Rill (MarkB) HP 136/152 - AC 28/20/26 
Wednesday April 1st, 2020 11:56:41 AM

Rill shouts a warning to Terser, "Terser, come back. I think that tunnel ahead is a ruse, and I have a bad feeling about it. The light here by us is actually shining through a window, and there's a hidden handle here just below the window. See. It's right here."

Rill will reach down to turn the handle once Terser is back, relying on his Foresight to warn him if this is a terrible move.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Wednesday April 1st, 2020 4:25:34 PM

Terser hustles back, bracing himself for whatever happens when Rill pulls on the window handle.

Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 163/197) 
Wednesday April 1st, 2020 4:59:49 PM

Bralin stops at Rill's words, and also returns to their starting point.

Rill (MarkB) HP 136/152 - AC 28/20/26 
Wednesday April 1st, 2020 7:36:02 PM

(Also, since turning this handle is a move action (like opening a door or moving an object), Rill will also take a standard action to cast a spell.)

Rill first casts Moment of Prescience on himself.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday April 2nd, 2020 6:14:13 AM

The longer the gauntlet takes the more anxious Aex gets. She also senses Octavius is getting agitated too... she's never been the greatest diplomat but with everything that is being said it seems there's a lot going on beneath her radar...

"Go slow friends... I need you to come in second... sorry" the little Greenmage thinks... who knows her thoughts carry through the magic blockade...

The Horn


DM Carl - 17 rounds 
Thursday April 2nd, 2020 9:13:55 AM

The dwarves double back at Rill's word.

Rill gets good vibes from the handle, so he opens it. Bright sunlight and a cacophony of sound invade the tunnel. It takes a moment to put everything together.

The scene beyond the door Rill opened is the Colosseum! The crowd erupts as our heroes stumble into the light.

"DRAGONS! DRAGONS! DRAGONS!"

Kozy's voice rises above the rest. "They made it this far, everyone, but they're not done yet!"

The crowd responds in chant. "Blow the horn! Blow the horn!"

In this last open air arena are three tables with one item on each: a cloak, a glove, and a crown. There's also an intimidating chest and an empty pedestal.

The crowd continues chanting. "Blow the horn! Blow the horn!" No one sees any horns.

Map

***

Aexana hopes team 2 performs better. Maybe not by a lot, but a little.

Khale flips out when Rill makes a b-line right for the door handle. "Foul! How did he know that was there so easily? Why did he stop?" He wheels around and points a finger at Aexana. "You! Those Dragon Rings of yours still work, don't they! Admit it, you're helping them!" There's some murmur in the room, and everyone seems to be waiting for a reply and at least considering the possibility.

Everyone except Bezos. He keeps his eyes forward. "You have all forgotten to know your opponents. Do better."

***

Almost there, everyone. Keep it up.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+17=34 ;
Thursday April 2nd, 2020 10:28:25 AM

In the absence of any apparent horns, Terser can only blow their own.

He runs up to the crown and climbs atop its table. He lifts the crown into the air and proclaims. "We're the best! The best around! Nothing's gonna ever keep us down!"

He winks at the crowd, as if to say how's that for blowing your horn?

But still, he looks over the crown in his hands to see if there's anything like a mouthpiece to blow into. perception 34

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday April 2nd, 2020 11:01:38 AM

When Khale explodes at Aexana she speaks softly without even taking her eyes of the arena where her friends are trying to find the horns...

"Honey I've seldom seen a more keen spell-weaver than Rillet Savenport. Even if our rings would still work through the magic blockade, he wouldn't need my help to outclass most of us including myself. Besides... it would ruin my chance to give Lady Gwendolyn the life she chooses for herself..."

Rill (MarkB) HP 136/152 - AC 28/20/26  d20+29=47 ;
Thursday April 2nd, 2020 3:56:12 PM

Rill moves up and looks carefully at the three items - even the one on Terser's head. He looks at the chest, table and pedestal. Are there any identifying marks or symbols? Is there an obvious lock on the chest? Does his True seeing reveal anything? (Perception 47)

"Perhaps one person needs to wear all three items and then open the chest. Of maybe we each need to wear one item. Maybe there's a clue in the chest."

As an added measure, once Bralin is up with us Rill will cast Holy Aura affecting all three of us. So now we're each surrounded by a "brilliant divine radiance."



Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 163/197)  d20+14=26
Thursday April 2nd, 2020 5:27:06 PM

Bralin moves up, and accepts Rill's spell as he eyes the objects. [Perception 26]

"I will put on the gloves, while you put the cloak on me, and Terser crowns me," he offers.
"Then, I will attempt to open the chest."

-------------------

IN EFFECT: Bulls Strength, Slow Poison, Holy Aura

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


DM Carl - 18 rounds 
Friday April 3rd, 2020 12:33:12 PM

Terser shows off for the crowd. There's no mouthpiece on the crown, but there is an engraving of a cloak.

Rill hypotheses that one needs to wear all three before opening the chest. He casts a holy aura on him and his companions.

Bralin comes up with a quick plan to wear all three, then open the chest. That can be accomplished in one round with everyone working together.

Map

***

Aexana coolly dismisses Khale, and the room lets it go. Bezos nods with a slight "mmm-hmm" and continues watching. The room, and most of the crowd, shield their eyes when Rill casts his holy aura spell.

"They're nearly done," observes Captain Musk. "Unless they drop the ball now, they'll be in first."

Khale replies "Yes, well Vickers, Kate, and the help haven't gone yet. If that orc doesn't orc it up in there, I'm sure we'll come out on top in the end."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Friday April 3rd, 2020 1:12:44 PM

Since it apparently wasn't a metaphorical horn blowing they wanted, Terser will hop down and crown Bralin. There is a cloak engraving on here - they probably should all be connected.

He looks over the gloves as well while Bralin is putting them on.

Rill (MarkB) HP 136/152 - AC 28/20/26  d20+29=39 ;
Friday April 3rd, 2020 2:26:49 PM

Rill moves up to put the cloak on Bralin. As he does so, he looks carefully at the crown, cloak and gloves. He looks at the chest, table and pedestal. Are there any identifying marks or symbols? Is there an obvious lock on the chest? Does his True Seeing reveal anything? (Perception 39)

"Pedestal. Hmmm. I wonder if the chest needs to be there for it to be opened, or if the hornblower needs to be on the pedestal when they blow the horn? I guess we'll know soon enough."

Bralin - MikeK - (AC26 T16 F21, CMD 37 HP 163/197) 
Saturday April 4th, 2020 9:18:43 AM

Bralin puts on the gloves while his comrades adorn him with cloak and crown.

Without any hesitation, the dwarf steps over and tries to open the chest.

-------------------

IN EFFECT: Bulls Strength, Slow Poison, Holy Aura

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday April 6th, 2020 3:47:05 AM

As the group is getting near the end Aex is on edge. How long have they been at it and... will the second Dragon group be faster. They did pretty good... can the others do even better?!?


DM Carl - 19 rounds 
Monday April 6th, 2020 10:21:47 AM

Bralin puts on the gloves and is immediately hit with a wave of pain that shoots through his hand. He takes 20 HP of damage from negative energy. Additionally, a non-descript construct is summoned into the arena as soon as the gloves are on. It makes a bee-line for Bralin.

Rill puts the cloak on Bralin as he looks about with his all-seeing eyes. On the table is a shimmering outline of a small key.

OOC: Reminder to put active spell effects in a header or footer of your posts. Rill would have seen the key immediately if I had remembered he had true seeing in effect.

As the cloak settles, the pain in his hand subsides. It is replaced with a wracking pain in his shoulders, but that too vanishes when Terser puts the crown on Bralin's head.

Unfortunately, the crown also sends waves of agony through Bralin's brain, doing an additional 20 HP of damage from negative energy. Bralin immediately goes to open the chest, but finds it very locked still. Looking around, he sees the same key on the pedestal that Rill does.

Two additional constructs appear as the crown and cloak are worn, also moving to intercept Bralin.

Map

***

Aexana is on the edge of her seat. She's seen enough teams go through the Gauntlet to know that Bralin's in a lot of pain right now. That can't be easy.

"Almost finished," notes Bezos. Razma frowns. This teams has put a solid performance in; they'll be tough to beat.

Bralin - MikeK - (AC30 T20 F25, CMD 37 HP 123/197) 
Monday April 6th, 2020 5:11:56 PM

Bralin hisses in pain as the objects are placed on him, and eyes the oncoming constructs, but he does not stop.

Gritting his teeth, and ignoring the constructs, he scoops the key off the table, slips it into the lock, turns it, and (hopefully) throws open the chest lid.

"There had best be a horn in here," he growls.

-------------------

IN EFFECT: Bulls Strength, Slow Poison, Holy Aura

Warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves.
Warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison*, Resistance, Purify Food and Drink*
1 – Comprehend Languages, Divine Favor, Magic Weapon, Shield of Faith, Identify (d)
2 – Align Weapon, Bears Endurance, Bulls Strength*, Find Traps, Soften Earth and Stone (d)
3- Dispel Magic, Prayer, Stone Shape (d)
}


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+22=36 ; d6=2 ; d6=3 ; d6=3 ; d6=6 ; d6=4 ; d6=2 ;
Monday April 6th, 2020 5:39:03 PM

Terser quickly lets out a burst of healing to patch up Bralin. 2 rounds of rage to do as a move action
20 heals to all


Then he tackles the closest construct to keep it from interrupting Bralin should the horn be in the chest.

Grapple vs CMD 36 on C2


Rill (MarkB) HP 152/152 - AC 28/20/26 
Monday April 6th, 2020 6:33:52 PM

Rill smiles at Bralin's quick work with the key, and Terser's quick healing spell and grapple.

But what he's happiest about it the thought of using a spell he's never been able to use before! Rill takes a 5' step back from the nearest construct and casts, Animated Disjunction. (DC 25 Will save for a construct or it is deactivated for 18 minutes. The spell originates near Bralin and will affect constructs within 30' of him.)

"With any luck, that will end these constructs."

____________________________
Spells in effect on Rill: True Seeing, Slow Poison, Shield of Faith, Moment of Prescience, Foresight.

Animated Disjunction - This spell is exactly like Mage's Disjunction, except that it affects only animated objects and constructs within the 30-ft-radius burst. Moreover, any will saves made against the Animated Disjunction are at a -2 penalty (included above.)

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday April 7th, 2020 8:09:31 AM

"Hang in there Bralin! Almost!!" Aex shouts no longer worried she's not alone.

"Wow what a performance... they will be hard to beat... but still I have my hopes the second dragon team will go for the win. We'll see..."

DM Carl - Complete - 20 rounds  d20=14 ; d20=11 ; d20=11 ;
Tuesday April 7th, 2020 5:54:04 PM

Bralin grits his teeth through the pain, grabbing the key and opening the chest. There is, in fact, a horn inside.

Terser heals up Bralin's wounds, but the intense pain continues. He tackles the nearest construct, but Rill puts them all down.

The constructs move with a series of steel cables around pulleys. When deactivated, they all collapse in a pile of limbs. They barely look humanoid.

With the horn found, Bralin's able to grab and blow it to end The Gauntlet. Bralin can put some force behind to blow, but the sound that comes out is still much louder than it should be. The crowd leaps to their feet as the Sea Dragon's first team takes the lead and the pain of the artifacts fade. The illusion of a large board appears overhead, displaying the scores of all the teams so far:

Talons of Aisildur: 210 seconds
The Last Whisper: 168 seconds
Sea Dragons Team A: 120 seconds
Dragon Sound: TBD
The Sapphire Seven: TBD
Sea Dragons Team B: TBD
The 1%: TBD
Fangs of the Beast: TBD

Kozy's voice rises over the cheer of the crowd. "The Sea Dragons have taken the lead after an amazing performance! Let's hear it for them!" The crowd begins a chant.

"DRAGONS! DRAGONS! DRAGONS!"

Kozy continues. "Great job, Dragons! Please leave the artifacts behind and exit the arena." Heather pops out of a nearby tunnel and waves the team in before closing a door behind them.

"Guys, that was incredible! I don't see how anyone's gonna beat that. Come on, we've got to get you back so Dragon Sound can go on."

Dragon Sound comes and goes, as does the Sapphire Seven. The Seven come back pretty quickly; too quickly to tell who's still in the lead, but the looks on their faces say it all. Marshall gives your team a smile and nod when he catches your eyes.

The Sea Dragon's B team comes back in record time, though, finishing just 6 seconds quicker than Team A. Miri makes an off-handed remark to Tahni and Jozhur admits (falsely) that they were disqualified for using teleportation magic. The 1% team is lead outside as our heroes are reunited.

***

Aexana watches Team A finish in first place. Octavius seems pleased with the turn of events and catches Razma's eye. "Now now," chides Razma. "You should know better than to gloat already. We'll see what happens..."

She watches as Dragon Sound and The Sapphire Seven run through. The Seven come within 12 seconds of Team A, but second place is second place. Still, Razma seems a little disappointed.

Then the Sea Dragon's B Team goes through and just barely squeaks under Team A's score. The room is dead silent as Tahni blows the horn to end the event and their time is displayed.

Gwendolyn, for the first time since Aexana met her, relaxes a bit.

Not acknowledging the drama about to unfold, Bezos nods appreciatively. "So close, yet with completely different strategies. Team B had a skill advantage over Team A, but Team A proved capable and resilient despite their disadvantages. This afternoon has been...enlightening." He turns to Aexana for the first time with an actual smile. It's a completely unnatural smile, worn by someone not accustomed to smiling. "Thank you for spending the afternoon with us, Aexana. If you'll excuse me, I'd like to make myself scarce before you and my companions deal with your wager."

He leaves, and all eyes turn to Aexana. The first move, it appears, is hers to make.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Tuesday April 7th, 2020 6:18:52 PM

Nice job! I was wondering how you would have gotten through Room 2 without teleporting. *wink*

If we'd known how fast you lot would be, we could have taken some time to beat up some stuff.

Bralin - MikeK - (AC30 T20 F25, CMD 37 HP 123/197) 
Tuesday April 7th, 2020 6:37:12 PM

Bralin is still in some discomfort as he walks to the waiting area.
But, he's not about to cast any healing spells until he's clear of opposing team members or onlookers.
The dwarf simply waits.

When Team B returns, Bralin clasps Tahni's hand, and nods to Fang and Jozhur.

"Well done. I suspected you would be faster."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Tuesday April 7th, 2020 8:25:55 PM

Tahni smiles and waits until no other teams are in ear shot before responding to Terser "Well.... technically there was some teleporting"

She explains how she threw Fang and Jozhur down a 90ft drop and into a wall. How they were immediately attacked by some triceratops, before being pushed down into the spikes, and teleported back to the beginning all in the space of a few seconds.

She looks about the room "Are we allowed to view the other teams now that we're done? I'd like to see how the Fang's go. See what tricks they have up their sleeves"

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Tuesday April 7th, 2020 8:46:18 PM

Fang returns Bralin's nod. "Only seconds apart, not really much of a difference. Come, let us find Aexanna and watch the others. Unless there's some rule keeping us here I seen no point in hanging around further." She instinctively tries to talk through the rings but oh yeah no magic items for the rest of the day. She frowns. They'd better be careful, they're very vulnerable right now, especially since the other teams only sent 3 in.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Tuesday April 7th, 2020 10:59:29 PM

Jozhur groans at Tahni's story. "That was...uncomfortable."

He too is ready to rejoin Aex, he asks one of the officials if they can leave for the spectator area.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday April 8th, 2020 6:05:10 AM

Aex answers Bezos as he leaves the room : "The honor has been all mine Sir Bezos. If we are to face each other later in these games, it will be with my deepest respect. Take care Sir."

Next she turns around to face the rest of the room... suddenly she feels very alone and for a moment she wonders if... no not if... when all this is going to backfire on her. Gwendolyn's reaction to the outcome though encourages her to see this through till the end... None the less she wants to make this as short as possible.

"Well now... seems you are on the short end of this wager..." she says to Octavius with a cold voice, "I trust, in the sight of your companions, that, no matter how disgusting your wager was, you will have the decency to live up to the consequences... you no longer hold any claim over Lady Gwendolyn. "

She does not want to debate any longer with Octavius so she turns to face the other members of the 1% - deliberately turning her back on Octavius to underline her contempt for this man. Right now she wishes Leafy was here to guard her... but she doesn't know where that shrubbery went to earlier.
"I'd like to thank you all for inviting me this afternoon. It has been... intriguing. I'm looking forward for the rest of the games. "

She turns to Gwendolyn last and smiles warmly.
"Lady Gwendolyn, may I invite you to come with me to share drinks with the Sea Dragons in celebration of their victory. They will be eager to meet you. Afterwards I would like to listen your story... what happens then will be entirely up to you my dear. ", Aex walks to the door and waits for Gwendolyn... hoping she will join her.



Rill (MarkB) HP 152/152 - AC 28/20/26 
Wednesday April 8th, 2020 1:29:23 PM

Rill smiles at Team B's victory. "Well done! I would say that both our teams preformed admirably, but I'm glad to see Jozhur, Fang and Tahni prevail in a skills challenge. As for my team, I'd certainly be confident taking on any challenge with Terser and Bralin by my side."

Rill remains anxious for the power to return to his items. He turns to Heather, "Heather, do you recall how long they said our magic items would be inoperative?"

DM Carl - Complete - 20 rounds 
Wednesday April 8th, 2020 5:23:57 PM

Terser plays along.
Bralin is hurt but refuses to show weakness...or maybe he just doesn't want to signal he's vulnerable? He congratulates his friends.
Tahni gives her friends the lowdown once they have a bit of privacy, detailing a more auspicious moment in the contest. Her, Jozhur and Fang wonder if they can go find Aexana and head out. "Sorry, leaving isn't allowed unless there's an emergency. We used to allow it, but there were complaints that teams who went earlier got to size up the later teams. Enough people made a stink that it was decided everyone should just stay put. Besides, two more runs should only take about 10 minutes. By the time you made it up there, found some place to watch, and fought off the fans who would mob you, there wouldn't be much left to see."

Rill wonders how long until the magic dampening wears off. "It wears off naturally after a few hours, but in the past they've dispelled it when all the teams were finished. Considering how rowdy some of these teams have been getting this year, I'd be surprised if they didn't do it this year."

***

Aexana bids Bezos farewell and spares some choice words for Octavius. He grunts. "You already won, lady. It's bad form to gloat."

"Come off it, Octavius," answers Razma. "She's got you dead to right here. We allow a lot at these events, but that shouldn't include trading people." He turns to Aexana. "If you're sitting out any other events, come find me. You're good company." He smiles and takes his leave as well, with Lew right behind him.

Gwendolyn pauses, puts on a thinking face, then nods when she reaches a decision. She turns to Octavius.

"Octo, I'm going to make you this offer one time. Treat me as your equal, a parter in your affairs. Continue offering me the lifestyle to which you yourself are accustomed. Acknowledge that you hold no claim over me, and that should I so desire one day I am free to leave.

"Agree to these terms, and I will remain your wife. Either way, you will leave my father alone."
She puts on a serious face and looks to Aexana. "Surely there will be repercussions should you do so."

Khale looks like he swallowed a bug. So much for a woman who knows her place. "Octavius, surely you won't...debase yourself to these demands from a commoner?" he asks.

Octavius ignores him. "I accept, on the condition you never call me Octo again." His eyes seem happy for the first time since Aexana first met him.

"Fair enough." She walks over and takes the cheese plate from him, placing it on a nearby table. "You should start taking better care of yourself." She turns to Aexana with a smile. "I'd be happy to join you tonight. I'll make my way to your tent in a few hours. My husband and I have much to discuss." She offers him her arm, then leads him out.

Captain Musk stares blank faced, open mouthed as the two exit. He slowly movies his head to Aexana. "Never thought I'd see the day. You're welcome to stay and watch the rest of the events with us, but I think you'll find Khale bad company." Khale only scoffs in response.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Wednesday April 8th, 2020 6:43:13 PM

Terser spends several minutes coming down from the rage effects. If the trial had gone on much longer, he may have completely exhausted himself! It's been a long time since he's had to manage it for that long. It may not seem like it, but 2 minutes is a long time to go full bore like that.


Rill (MarkB) HP 152/152 - AC 28/20/26 
Wednesday April 8th, 2020 6:49:48 PM

(Spelling aside, it come as no surprise that nobody like Kale.)

Rill will relax a bit and wait patiently with the others. If we can, Rill will pay special attention to how the other teams do, and watch and listen for information about tactics and abilities.

Rill is quite sure that much of today, and the rest of the tournament, will be used by some watching to ferret out the Sea Dragons' strengths and weaknesses.

Bralin - MikeK - (AC30 T20 F25, CMD 37 HP 179/197)  d8=1 ; d100=14 ; d8=7 ; d8=6 ; d8=3 ; d8=4 ; d8=8 ; d8=2 ;
Wednesday April 8th, 2020 7:10:53 PM

Once the group is alone, Bralin casts a couple CSW wounds spells on himself.

[Total healed = 56 hp]

Feeling better, he patiently awaits the outcome of the last two teams.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday April 8th, 2020 9:31:17 PM

"Interesting. So with teams like the Fangs, where only a few were competing, were the others allowed to watch from the stands and check out the other teams? Surely the crowds will be talking afterwards about what they saw so I can't imagine things would stay private very long"

Tahni wonders what Aex may have observed of the earlier teams.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday April 9th, 2020 8:30:49 AM

"Good for you dear!", Aex says smiling, "this is perhaps the best result of this afternoon's gauntlet. I'm happy for the both of you! By all means feel free to drop by anytime. For now, I will leave you two lovebirds... "

Aex steps through the door... she stops... snickers a little and then from around the door, she only tucks her head back into the room... with a broad smile on her face she says...

"Cheerio Octo... "

Laughing she hurries down the house to go find Leafy and the others. Seeing her laughing you wouldn't say she's 72...



Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Thursday April 9th, 2020 8:50:57 AM

Fang shrugs. She finds it a little silly but whatever. She sits down and meditates for the few minutes they have to wait.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Thursday April 9th, 2020 4:15:08 PM

Jozhur waits patiently for the other teams to finish. After the trouncing the two teams put on everyone else, he's anxious to watch the next contest and more than ready for the final bout.

Ken E: Final Results 
Thursday April 9th, 2020 6:01:57 PM


Terser, exhausted, finally starts remembering who he is. Being all up in a rage life that is hard on the body, and he's lucky his held out as long as it did. If it didn't though, he probably wouldn't be a Dragon. Rill and Fang consider watching the others, but they are stuck waiting. It isn't that they aren't allowed to watch for no reason, its that there's the possibility of collusion, somehow.

If they really are curious, Heather could offer her only slightly less than expert opinions. Aexana can share what she's seen too. (Aexana: Perception check per team, please. Variable result.) If not here, with all these other adventurers here, some enterprising folks would be willing to share information on the others teams runs. In such a gambling heavy environment, there's probably people who can be found whose sole passion at the event is selling information. (Know local, DC variable. Higher the check, the better the info, and the higher the cost. Or you can just trust Aexanas info.)

Tahni of course, clever as always, comes to both of these same realizations herself. With a final taunt to Otta, Aexana checks out from the booth, 25,000 gold richer and happy with her good deed. Jozhur doesn't have to wait very long for the final results. After a bit, the final team to return is The 1%, who are arguing among themselves about whose fault it was they couldn't manage to clear the wall.

The giant scoreboard flashes again, to the sound of booming explosions and raucous applause. Kozy screams into the arena, his voice amplified by magical accoustics!

"Aaaand that's it folks! Wasn't that amazing? Here's the final order!"

Sea Dragons Team 2: 120 seconds
Sea Dragons Team 1: 126 seconds
The Sapphire Seven: 132 seconds
Dragonsound: 162 seconds
The Last Whisper: 168 seconds
Fangs of the Beast: 192 seconds
Talons of Aisildur: 210 seconds
The 1%: Quit / Disqualified.

Kozy floats his way down to the arena floor, with three medals in hand, gesturing wildly off of what appears to be an invisible floating disc.

"Dragon Teams! Sapphire Seven participants! Please make your way down to the arena floor! Time for priiiiizes!"

Rill (MarkB) HP 152/152 - AC 28/20/26 
Thursday April 9th, 2020 7:29:06 PM

Rill will politely ask - whomever seems to be in charge there - that their magic items be restored before we go forward for these prizes. Heather has alluded this might happen.

If they will not do this, he will still go out with the others to the arena floor with the others.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Thursday April 9th, 2020 9:03:06 PM

It's going to be hard to be gracious when next they see Miri. Tahni honestly thought the Fang's would have made Top 4. Interesting. Perhaps she'd overestimated them?

She looks on as Kozy floats past. It sure will be good when the party can cast their own flying spells. Hmmm ... they could probably cast spells now if they wanted. Perhaps Tahni could cast a flying spell? No. Best not try and get too smart until this is well and truly officially over. Last thing she wants to do is blow this in the final leg.

She'll slowly walk down towards the arena floor, giving a few small waves as she does so.

"Please don't let there be speeches. Please don't let there be speeches...."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Friday April 10th, 2020 2:56:36 AM

Terser didn't even realize there were prizes. Makes sense. He wonders about the runner up prize.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Friday April 10th, 2020 9:58:49 AM

Fang gets up from her meditative position and goes along with whatever she's told to do. She's a little distracted, though she'll focus again when/if it looks like they're going in front of the crowds.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+23=26 ; d20+23=40 ; d20+23=24 ; d20+23=40 ; d20+23=37 ; d20+23=25 ;
Friday April 10th, 2020 2:37:24 PM

Perception check per team:
The Sapphire Seven: 26
Dragonsound: 40
The Last Whisper: 24
Fangs of the Beast: 40
Talons of Aisildur: 37
The 1%: 25

As soon as her friends are back Aex runs out to hug them warmly. "I'm so proud of you all!! Well done... crazy moves at times but soo well done."

Aex of course tells all she has seen during her time with the 1%.

(@ DM : Aex left the wager without any gold. Octavius had insufficiant gold and added Gwendolyn in the deal. Aex offered Gwendolyn the choice to stay with octo or go with Aex. She chose Octo so Aex left the bet empty handed but very happy.)


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Friday April 10th, 2020 6:03:27 PM

Ooh, goodies! Jozhur happily makes his way with the others to collect their prize. He waves to the crowd, taking this all in.

Ken E: Final Results 
Friday April 10th, 2020 7:16:46 PM

Wold ate post.

Making it again.


Ken E: Final Results 
Friday April 10th, 2020 8:07:13 PM


Rill is told that the spell was set to last around an hour. He figures there's maybe another thirty minutes or so left on its timer. If Tahni hadn't detected the foul play, it would be measured in days, rather than minutes. Tahni just wants her flying license back. She's allowed to cast whatever spells she wants now that the event has concluded.

Jozhur, Fang, and Terser muster in the arena with varying levels of enthusiasm. The idea of goodies seems to have perked Jozhur up a bit.

-------------

Aexana makes some very good observations. Now isn't the time to discuss them maybe, but through the event she observed the following.

DM Note: Might want to add some of this stuff to your module journal. I used the following scale. 1-25, basic information learned. 26-39, detailed information learned. 40+ extremely useful information learned.

The Sapphire Seven, 26: They were a well coordinated unit. Only a momentary lapse of judgement in the endless room delayed them long enough for the Dragons to separate their scores. Tora, Hin, and Marshal participated.

Details learned: Hins movements and reflexes indicate at least 15 levels of monk, as well as other martial trainings that appear more military in nature. Tora seems to be completely dependent on his natural weapons in combat, but used them to high efficiency. Marshall isn't just a wizard. He was just as comfortable in melee combat as he was using his spells.

Dragonsound, 40: Dragonsound was surprisingly adept. All of their team seemed to have the skills and spread of abilities needed to make a good, clean run through the event. The spent more time than needed showboating for the audience, and might have been able to turn in an even better score if they had taken in seriously. Han Valen, Ace Feeley, and The Foreigner participated.

Details learned: All 3 of the participants were bards, as detailed by their songs used throughout the event. However, they each had areas of extreme focus. Han Valen clearly is at the top of his game. (Bard 20), and used an array of combat maneuvers, to include Dazzling Display. Ace Feeley is focused on ranged combat. His abilities indicate 10 levels of Arcane Archer. The Foreigner is harder to pin down, but while he never excelled, he was always capable support. (Bard 17)

The Last Whisper: This team didn't seem well suited to the challenged presented. Then again, they didn't seem to be trying hard either. Tencent, Blue 31, and Xhuffie participated.

Details learned:: Xhuffie quite clearly is calling the shots here, and she knew her way around the traps presented to her. Tencent seemed to rely much more on his natural abilities, and never left his hybrid werebear form. Blue 31 oozes danger. She was casting spells using Woldsblood, something quite unexpected.

Fangs of the Beast, 40: The Fangs of the Beast did poorly, often due to Mirri pausing to tease sky with her endless flirting. Of note, Mirri often looked bored. Only when Claw pulled her aside and ordered her to get serious did things pick up. They cleared all three of the last challenges at maximum speed, but it wasn't enough to overcome their slow start. Mirri, Claw, and Sky participated.

Details learned: Claw is more like her twin than she is different. She showed both martial capability and magical talents, although both seemed to come from a different path than Fang chose. (Ranger 9, Druid 9). Sky is a talented sorcerer, clearly capable of casting the strongest spells. There's air elemental blood in him, for sure. (Air Sorcerer 19). Mirri never seemed to take anything serious, and was far more concerned with just having fun. If not for her, its likely the Fangs could have done much better. Still, she was observed using the ability to move between shadows, and like Jozhur, could summon a shadow. (Rogue 8 / Shadowdancer 8)

Talons of Aisildur, 37 The Talons were straightforward, and not too creative. They took the time to destroy each monster, one at a time, and then advanced forward from there. Marjorie, Whirfoot, and Seabreeze participated.

Details learned: Seabreeze used rage powers that indicate at least 15 levels in barbarian. Whirfoot often positioned for backstabs, or spent time disabling traps. Marjorie seemed to use her magical talents purely for the thrill of explosions, and is clearly an evoker.

The 1%, 25: The 1% put in a miserable showing, and were unable to even clear the wall. Without their magic items, its hard to gauge how powerful they might be. This event was anathema to them. Kate Bitters, Vickers Greyson, and Bokkun participated.

Details observed: Bokkun is clearly expected to carry this team. In this event, literally. The only reason he failed was because Kate and Vickers started fighting each other on his back. Eventually, Kate got fed up and stormed off the stage. Kate has some magical talent, but never offloaded a powerful spell. Vickers carried his weapons with poise. Bokkun is clearly a powerful mercenary. He is a wolf among Chihuahuas.

-------------------------------------------------------------------------------------------------------------------------------------

As all the teams arrange themselves for prizes, Kozy takes laps around the arena, pumping up the screaming fans. Cheers for the dragons, roses, and the occasional undergarment are tossed into the floor of the stage grounds.

Three medals are presented to the top teams, each glowing with magical power.

"These are your winners of the Gauntlet people! Sea Dragons, More Sea Dragons, and the Sapphire Seven!", he snaps his fingers, and the medals glow even brighter as they are infused with some sort of magic.

"Thanks to the extreme generosity of the Chancers Club, we have the following prize pool!." He pauses momentarily, then points at Jozhur. "For our winning team, three wishes!" He whirls on Bralin. "For our runner ups, two wishes!" Finally, he snaps and points at Hin. "And for our final placers, any one wish!"

The crowd cheers as he also hands out small, token sized medals as keepsakes in the colors of gold, silver, and bronze to all participants.

"These aint no limited wishes folks! Think long and hard, cuz you gotta use em by the time you leave this island! Now, I've had all the excitement I can take until tonights parties, so I'll see you folks again when the sun goes down!"

With that, he zooms away on his disc, and a few guards point towards a general exit from the arena floor.

--------------------

END OF MODULE 2, The Gauntlet.

XP for completing the module: 100k per player.
Bonus Xp for a Dragon team taking top spot: 50k per player.
Bonus Xp for Roleplay: 25k per player.

Total Xp: 175,000 per player.

Party Loot Gained: 5 wishes. (However you all split them is fine with me.)
Bonus Loot: Aexana, 25,000 gold in a packet from Bezos, who admired your moxy upstairs. The note says, "Thought I'd offer you some pocket money to enjoy, Miss Aexana. I learned much from you, this is only fair."
Hero Points: 1 per player.
Bonus Hero Points: Aexana, 1 for risking big to help the NPC in the booth.

DM Note: These wishes are special. You can use them in their normal way, you can also use them to wish for a custom magic item, using the BRB rules. This is special, because typically the Wold disallows custom magic items.
Subject to DM approval, and a promised very fast check of math and otherwise automatic approval from Cayzle.
25,000 gp limit on the items per wish.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Friday April 10th, 2020 9:04:18 PM

Fang is very thoughtful at the offer of a wish. She's also starting to question if putting in two teams was fair, as they took 5 of the 6 offered wishes which seems cruel to the other competitors. She doesn't make a fuss though, she just does her best to look dignified and intimidating for the crowd until the ceremony is over with.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Saturday April 11th, 2020 5:09:11 PM

Wow, quite the prize. Jozhur starts considering all the ways the party can use five wishes which are so powerful. They would have to put their heads together on this one.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Saturday April 11th, 2020 5:37:48 PM

Terser boggles a bit and has no idea what to begin to wish for. Maybe his sister will have an idea. If she can make a flying ship, maybe he could wish for a floating shield to follow him around.

What thoughts do you guys have for wishes?

Bralin - MikeK - (AC30 T20 F25, CMD 37 HP 179/197) 
Sunday April 12th, 2020 5:57:53 PM

Bralin nods his thanks to Kozy in appreciation for the prizes, and pulls his battleaxe and salutes the four sides of the arena.

He also offers a hand to each of the Seven.



BGC Coordinator Cayzle OOC 
Sunday April 12th, 2020 8:23:06 PM


Just reach out to me (as Rob already has, lol), for questions on items created by wishes. For example, want a (slotless) earring that gives a +10 competence bonus on Diplomacy? Bracers of Wonder (+3 insight bonus to AC)? Or a Joy Buzzer, a ring that delivers a CL5 Shocking Grasp with every unarmed or natural attack from that claw / paw / hand? Your imagination is the limit -- just no breaking the game!

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Sunday April 12th, 2020 11:07:09 PM

Um. Wow. Tahni knew these Chancer's had money. She was thinking there'd be some big pot of gold as a prize, but wishes? Wow. Now THAT is a prize.

First things first though. She follows behind Bralin to congratulate the 7 on their performance. "Perhaps we can share an ale later to swap stories?"

Once the group has a little more privacy she settles into thinking about the wishes. "We should find a way to share them" Tahni responds to Terser "We all worked together to get here and should all share in the spoils."



Rill (MarkB) HP 152/152 - AC 28/20/26 
Monday April 13th, 2020 12:51:37 AM

"I suggest that one wish be used to make the Lionfish into a self-propelled flying ship. I know our new Dragon Fortress will have a teleportation circle in it allowing us to go places, but a flying ship is something that would benefit us all. And it'd also be a gift to our ship's crew that have been with us all along.

And, think of it - A FLYING SHIP! People would ask us, hey where'd you get a flying ship, and we'd tell them it was from winning the Chancer's challenge. So it'd be a trophy too."


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday April 13th, 2020 8:27:22 AM

Aex stands perplex as she sees the prizes the Dragon teams got. She's immediately with Rill and his suggestion of having a flying ship. Now THAT would be something and most fitting for the Sea Dragons.

Opening the gift from Bezos she whistles between her teeth...
"Looks like drinks are on me tonight... and the rest we'll split later." she adds the 25K in the party treasure.

Ken E: Minor teams and preliminaries. 
Monday April 13th, 2020 11:47:15 AM


The next two days, minor teams are scheduled to hold preliminary rounds to determine who will slip in against the competitors from the seeded teams. None of them are really expected to be significant competition, but at least they are trying their best.

This puts the Sea Dragons in a good place. They can either prepare for the next event, the Martial Challenge, or they can spend time figuring out their wishes and their needs, surveying the island, watching matches, or finding any other number of ways to entertain themselves.

(We can stretch out this period as short or long as the team would like, we have approval for the next module already. I'm just trying to make sure you guys have time to breathe between events.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Monday April 13th, 2020 12:58:36 PM

That's a good idea, Rill. I also had a thought about sprucing up the brothers' digs in Bonetown, or a wish to help out the freedmen we set up on Comeri.

After thinking about those wishes to help everyone, he starts thinking about his pet elephant and muses about how much of an upgrade a wish could give him.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Monday April 13th, 2020 1:25:12 PM

Fang has her own opinions on the reward. "Material things should not take precedence over our mission. The Dragon Consortium could only learn that if we did not attend then the Wold would be under great threat. If these wishes can truly do what they claim it may be able to shed light on the threat and allow us to defeat it."

For herself Fang spends the time waiting. The woman who claimed to be her dead sister said she would come this evening after the event. Fang spends a lot of time considering how best to approach her and to figure out what is going on.

Bralin - MikeK - (AC40 T16 F35, CMD 42 HP 251/251) 
Monday April 13th, 2020 4:57:21 PM

Bralin agrees with both Fang and Rill.

"Tis an opportunity to discover if there is more to this competition than meets the eye," he notes, before continuing, "and a flying vessel. That would be marvelous indeed."

The dwarf will spend a good deal of time at the preliminary rounds, both to see if any of the lower seeded teams are interesting, and to see who of higher seeded teams might be about.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Monday April 13th, 2020 7:31:06 PM

"Hmmm. Could we trust any answers we received from a wish? The Chancer's would be casting the spell, and for all we know, they are the ones behind all this. Let's not forget that someone has tried to poison us and the dodgy disjunction spell" Tahni will update Aexana on the events that occurred in the waiting room. "If the Dragon Consortium and their divinations and wishes didn't reveal anything, then I am reluctant to trust the Chancers in the matter"

Rill (MarkB) HP 152/152 - AC 28/20/26 
Tuesday April 14th, 2020 2:13:15 AM

"As for items that could be wished for, I believe I have what I need for now. And I know that each of us uses what we have at our disposal to help our team succeed, so if you have some ideas for a unique or interesting item I say we get you what you need. It can only benefit us in the long run."

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday April 14th, 2020 8:24:02 AM

Apart from the wishes Aex wonders what the Martial challenge will hold...

"Remind me... who signed up for the Martial challenges?"


Ken E: Minor teams and preliminaries. 
Tuesday April 14th, 2020 12:43:43 PM


The team discusses the ideas and merits of a flying ship, helping their allies and longtime friends, and whether or not its wise to use the wishes to try and discover more information about the goings on behind the event.

On one hand, its true that this is a chance for them to ask a question or two related to the event. On the other, that means that whomever the wish making intermediary is will also learn of why the Dragons are there. IF the Chancers are involved, its a fair bet they will become aware of the Dragons intentions.

-----------------------

So far, a flying ship seems to be the most desired item, as suggested by Rill. The team isn't sure how many wishes that would take to pull off, but its certainly doable, per the reckoning of the teams many magic users.

Terser, considering what would probably be the only wish of its kind in the entire Wold, ponders how his pet elephant could benefit from his sudden windfall.

-----------------------

Tahni finds time to congratulate the Seven. Crall waves at her and thanks her for her esteem.

"It could have been, Dragon. I'll never rest easy knowing we were so close to getting one over on the Wolds finest. How the devil did you lot get out of that long black hallway so fast? We didn't realize we had been tricked until we made it to the other end and saw battle debris laying about."

-----------------------

Aexana recalls that Fang, Bralin, and Terser have all entered the martial tournament.

-----------------------

Bralin watches some of the preliminary rounds. Mostly, its what would be expected. A lot of chaff paid a lot of entry fee money to have a chance to win 1,000,000 gold pieces from the Chancers. While his team was invited, these scattered no-counts weren't so lucky.

He isn't the only one of the invitational team-members in attendance.

Peering down into the arena is Xid, one of Last Whisper. He seems absorbed in thought, as if the fights happening in front of him are the only thing in the world.

-----------------------

Fang waits for the one claiming to be her dead sister, Claw. She waits, then waits some more. She hears footsteps approaching timidly from behind, and hears the somewhat timid voice of a young man, not even having left behind the high notes of boyhood.

"H-Hello? Are you Fang of the Sea Dragons?"



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+26=30 ;
Tuesday April 14th, 2020 1:20:19 PM

Not sure how to occupy himself, Jozhur quietly watches many of the opening fights while sipping some ale.

He isn't interested in making any careful observations about the teams he sees, unless one really stands out. Jozhur does do some people watching of other onlookers for anything out of place. (perception 30)

Bralin - MikeK - (AC40 T16 F35, CMD 42 HP 251/251)  d20+14=17 ; d20+4=9 ; d20+4=24 ;
Tuesday April 14th, 2020 5:27:39 PM

Watching the fights, Bralin gives Jozhur a heads up over their rings.
Xid, of One Percent, and gives the man's location.

The dwarf studies the man, mostly trying to figure out if he's actually human.
[Perception 17
Knowledge Planes 9
Knowledge Religion 24]



Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Tuesday April 14th, 2020 6:17:38 PM

Terser takes a little time to relax and chat with his sis about the folks doing the prelim rounds. Any of your boys going into the martial tourny?

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Tuesday April 14th, 2020 7:44:51 PM

Fang gets up from where she was sitting cross-legged. She's found meditating really helps her clear her mind and focus on planning things and she really needs all the help she can get when it comes to planning. "Yes I am. Do you have a message for me?"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- See Invis,ArcaneSight,DarkVision 
Wednesday April 15th, 2020 7:36:18 AM

"Yeah the tunnel was an interesting one. Fang took a small hit in the arena. When Jozhur looked back through the window he saw no signs of conflict. Not even blood on the ground. That was enough to make us suspicious"

"How did you lot go with the room with the pillars? Did anyone get pushed off the ledge?"

Tahni will make sure that the drinks remain full. She doesn't intend to probe the Seven for information. She just wants to get to know them and size them up. Could they be potential allies in the future?

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+23=32 ;
Wednesday April 15th, 2020 11:21:42 AM

Aex wonders where Leafy went... she goes about and soon finds him standing in the middle of nice little garden filled with wild flowers... his roots tucked deep into the rich soil and a goofy smile on his face it appears he's having the time of his life. The little greenmage doubts he'll be happy if she disturbs him so she just leaves him. He'll know where to find the Sea Dragons.

Walking around she does keep an eye out for other teams (perception 32)

Rill (MarkB) HP 152/152 - AC 28/20/26 
Wednesday April 15th, 2020 8:27:59 PM

Rill turns to Heather if she's there, and presses her button if she's not.

"Well, the next challenge is the Martial Challenge. Bralin, Terser and Fang are participants in this one, and as I recall no wands, scrolls, staffs, potions, or spells are allowed. Just tactical martial combat in various combat settings. Magical weapons, armor, and wondrous items that do not cast spells are allowed. Will these be fighting summoned adversaries like last time, or will this be combat against other participants?"


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Wednesday April 15th, 2020 8:38:28 PM

So perhaps even we could use our wishes to gain things to help in the martial challenge, and in doing so win more wishes!

Ken E: Minor teams and preliminaries. 
Wednesday April 15th, 2020 9:50:25 PM


Jozhur , alerted by Bralin, is aware of Xid. He sees the dusky skinned man turn and look directly at Bralin, then push off of the railing and start making his way to the dwarf. He says something into his jacket as he approaches.
---------------------------------------------

Bralin suddenly finds himself being approached. As far as he can tell, Xid is a well built, muscular genuine human. His frame is lean, no fat, and he walks like a warrior straight from a storybook. He seems every bit the focused fighter Heather made him out to be.

----------------------------------------

Terser finds his sister. They relax a bit, and this meeting is much less melodramatic than those of their past. She takes a pull of her flask, then laughs with a snort. "Heavens no. I had to pull in a few favors just to be allowed to compete. It was only the draw of my golems against you dragons that convinced the Chancers to let my team stand at all." She wrinkles her nose. "There was more than one protest, brother." She hefts her own weapon, a stout and thick pickaxe. "Me an' Ffloy's favored here are entering the martial tournament. I had to send a representative to each event other than the Gauntlet, so you'll be seein' lots of me. What about you? Any chance I get to smash yer' noggin with ol' trusty?"

--------------------------

Fang turns to find herself face to face with yet another beast-folk. This time, his canid features give him away as Runt, one of the Fangs of the Beast, and an archer per Heathers rundown of their team. He's armed, but unarmored. His face is also a very deep shade of blush.

"I.. I .. wow, you are just as pretty as your sister."

He stops for a moment, then gathers his composure.

"I told Claw that I saw you by the food booths. She will find you eventually, but I didn't want it to be until after the martial tournament. I didn't want you two to fight while angry. Sisters shouldn't be like that. I have four of them, so I know.. kinda.."

He stares for a second, just more than a little embarrased. Finally, he closes his eyes and speaks in a rush.

"Look, please stop pretending like you don't know Claw! It's really upsetting her! Mirri and Kirri found her a long time ago, after a fight that they were hired to help in. She might as well have been dead, but they decided to save her because they felt like they joined the wrong side!" He sucks in air, then goes on. "Claws always acted like she's mad at you. She blames you a lot for the orcs winning, but I think she wants to forgive you! I promise! If you two are anything alike though, you know she needs to speak through her actions and connect with her warrior spirit, not with her words. They.. aren't really her strong point, ya know?"

He shuffles nervously.

"I am afraid that if you don't acknowledge her, then you guys might really be enemies tomorrow, and the next day, and the next. She might think you .." .. his voice gets low and he half whispers, his canine voice hitting a high whine.."..are pretending like its not her so you don't have to confront a painful memory..."

He stands there, not quite sure if he's gone too far.

-----------------------------------------------

Aexana finds herself, and leafy, in a garden.

There as well, she finds Claw, studying her companion, a confused look on her face. Aexana had seen Claw from afar, and realized how similar she was to Fang. Now, seeing her up close, she spots a few small differences in demeanor.

For one, with the way Claw seems to study leafy, its clear she understands something of nature and its wonder. She's also carrying two sticks of meat, and seems to have found Leafy by accident.

"Is this one your friend? He's cocky. He told me his druid was twice the druid I'd ever be. What do you say to that, Sea Dragon?" Her eyes flicker from Leafy to Aexana only for a moment, then back to Leafy they go.

------------------------------------------

Tahni is getting along well with Crall. He's an orc, but jovial. He seems to have cast off any apprehension of his heritage, if any ever existed. "We did fine there. Hin is part jumping howler monkey I think. Despite any of his bad points, he's quite the tumbler. We fought off the bats from the first room while Hin made the jumps and squeaked under the dinosaurs. Once he hit the button, we made a leap of faith.

Crall is quiet for a second, then asks.

"Rillet told us you guys were looking for some trouble. What kind is it?", he asks bluntly.

--------------------------------------------

Rill questions Heather, who is there in the flesh. "The martial tournament is a series of one verse one matches. The Chancers are going to add a twist to each round. I expect the rounds to be short and brutal. Keep in mind, no one can die in this arena." She stares at Rill for a moment, as if this is something he should remember.

"That said, a swords a sword and getting stabbed in the gut hurts. There's sixteen entrants, so it should only take a couple of days to complete the entire bracket. Got any insider tips if any of your Dragons come head to head?" She smiles, as if its a joke, but then again, she IS a Chancer. Money is their thing.

She turns to Terser, and laughs at his excitement over the wishes."No wishes this time friend, the prize is going to be a special one of a kind enchantment on the weapon of the winner. I don't know what it is, but its supposed to be pretty great stuff from another realm altogether."

-------------------------------------------

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision  d20+31=40 ;
Wednesday April 15th, 2020 11:20:03 PM

Tahni looks about to see if they are being watched. She moves in closer to Crall and starts speaking with him while keeping an eye out for anyone paying them undue attention "Hard to say really. Something here is a little 'off'. That's the best as I can explain it. Half of the guards here being constructs is weird. It seems the other half don't even know it. The construct ones seem intelligent, however have limited memories. I'm not sure they even know they are constructs"

Tahni pauses as something suddenly occurs to her. Do the construct guards look similar to each other? Could they all be clones or simulacrums of the same person? That might explain the memory issues. They only have memories from the time they were created. Then again, perhaps the real guards are slowly being replaced with construct ones? She uses her ring to quickly reach out to Rill "Hey Rill. Quick one for you: the number of constructs you're detecting around here. Is it growing or staying the same?"

She focuses back on Crall. "It's hard to tell what is going on. Perhaps it's just people being motivated by money? That mage trying to suppress all our items for days instead of hours? I'm hoping that was just about betting." She looks for a reaction. She saved one of the Seven from it too after all.

"Anyway, with your expertise I'm sure your gut is telling you something is going on here. Sooner or later these things tend to come to a head. We - " she says nodding to Crall "- will need to be ready for it"

She sits back a bit and asks quietly "What have you noticed going on?"

Perception: 40

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Thursday April 16th, 2020 1:11:45 AM

Fang eyes the boy calmly as he speaks. She is blunt and to the point with her response. "My sister is dead. I saw her die, saw her body broken on the battlefield, and saw my home burn with everyone I knew in it. For a long time a part of me refused to accept it and I searched for survivors until the day I had to either let go or go mad.

Now, 20 years later, a woman who claims to be my sister appears shortly after I become a dragon and my name is sung in taverns across the land. She is of complete certainty of my identity, that we are related and it is not mere coincidence, There is some resemblance, but that proves nothing. It is possible that she is merely wrong and I am not the same Fang she thinks I am. It is possible that she is a charlatan, seeking to take advantage of her coincidental resemblance to get close to me now I am a famous dragon.


She lets her voice soften. "Or it is possible that I am wrong. That my sister did survive despite what I remember and the evidence to the contrary. That we lived our lives apart, not knowing of the other's survival until now. If that proves to be the case then I will embrace her with joy. I have no anger or malice towards Claw, nor am I trying to hurt her by pretending not to know her, but I will not simply accept in a single, short conversation that everything I know and remember about that day is wrong.

I know not what is the truth, but I will find it. When you see Claw tell her that I will be waiting to listen whenever she is ready to talk. She merely has to come or ask me to meet with her."


She resumes her seated position, an unspoken dismissal as she has said all that she had to say on the matter to anyone but Claw herself.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+36=50 ; d20+28=36 ;
Thursday April 16th, 2020 10:56:36 AM

Jozhur finds Xid's behavior more than a bit odd. He replies to Terser "I've got your back. He might be talking to others too."

He does his best to be unseen as he rushes toward Xid, glancing around for others approaching.

-------------------
Magic items are back right?
Stealth: 50. Hide in plain sight here?
Perception: 36

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday April 16th, 2020 1:12:30 PM

Aex frowns when she hears how Leafy addressed Claw. "Did he say that? Well never mind him dear."

The little greenmage sits down on the grass and extends a hand to Claw inviting her to join Aex on the fresh grass. "With proper tutoring and studying you can become a far greater druid than I will ever be, if you're not already... ! It's all about being determined to reach your goals. Shoot for the stars but be ready to get there in little steps at a time and never forget where you came from. I'm a little old lass from Plateau City... years of practice made me experience the wonders of nature and I have been patient to learn upon understanding.
Care for your friends. Like I said before... I would never have become a dragon without any of my friends.

Now about you... have you meditated nature to find yourself a companion yet? Have you specialized in certain mysteries of nature?"


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Thursday April 16th, 2020 2:31:22 PM

Terser watches his sister handle that pick like she knows how to use it. He idly plays with the wyvern fangs that adorn his glaive. I'll be there in the final round. Just make sure you make it there too. And no holding back! My skull may be even thicker than you remember.

He also intercepts the message between Bralin and Jozhur and takes a peek around to make sure they don't need help.

Bralin - MikeK - (AC40 T16 F35, CMD 42 HP 251/251) 
Thursday April 16th, 2020 5:12:41 PM

Bralin stands there, and calmly watches Xin approach.

The Last Whisper appear to have communication devices, he relay to the other Dragons. Xin is speaking into his collar as he approaches me.

When the man arrives, the dwarf offers his hand.
"Well met. I am Bralin Stoneminder."

Ken E: Minor teams and preliminaries. 
Thursday April 16th, 2020 10:45:03 PM


Tahni's question gets a simple answer. When Crall speaks, its pretty matter of fact. "We've noticed that Dragons seem nervous. That's enough to put a merc on edge." He's quiet for a moment more, then takes a small chit from his pouch and hands it to Tahni.

That's good for one freebie from ol' Crall. I can't promise my whole team, but you seem to be good company. I'll help you if you need me, just ask."

----------------------------------------------------------

Fang is left alone. Perhaps Runt had more to say, but a small whine escaped the dog-folk, but that was all Fang heard. A quick peek reveals he's left, and she never heard him go.

---------------------------------------------------------

Jozhur slips himself into hiding, becoming incredibly difficult to find. If anyone notices him, it doesn't seem like it.

Bralin watches Xid approach. He doesn't seem to be frightened of the human, nor does Xid seem to feel any tension here at all. He takes Bralins hand with a smile and a laugh. "Well met indeed! You're the first person here not to excuse himself when I came to say hello!" Xid keeps smiling, then turns his attention to the prelims, leaning on a rail near Bralin.

The man, quite literally, has a spear stored on him anywhere one will hang. Two shortspears on his back, a quiver of javelins at his hip, and a Longspear sits in his hands. "I've not seen anyone worth remembering out there today. I'd say the men in the stands are far more interesting.."

Xid slides a glance at Bralin, and the dwarf is certain the man is sizing him up with a very experienced eye. He seems to be considering posture, armor, weapons, all of it.

Does Bralin want to try and conceal or hide anything from the man? If so, give the ol' DM a bluff check.
---------------------------------------------------------

Tersers sister chuckles.

"I talk a better fight than I give among lions like these. I'll take my chances with any ol' fight, but there's people here that have as much passion for swords as I've got for my golems. If I meet you, I'll fight you, but odds of me bestin' the likes of some of these folks are pretty low.

Her honesty and lack of bravado is refreshing as the beer from her tankards.

I know what I'm about brother. The martial tournament might prove to be just a motion for me, but I'll be a contender in the magic tournament, and consider myself the favorite in the grand melee. So if I dissapoint ya in the swordfight, just hang on, I'll make it to ya sooner or later."

--------------------------------------------

Aexana sits Claw, and the ratfolk doesn't mind taking a seat. When Aexana is done, Claw speaks.

"I think the tree is right. I'm near the end of my path I think. I do have the skills of a journeyman druid, but not much more than that. I've spent too much time embracing the other half of me, my warlike half. I couldn't commit to just one path."

She's quiet for a moment, then adds.

"I'm a Druid of the Pack. I have no companion like yours, but I have unlocked a bit of my own nature through study. The way of the beast is what I found, when I opened my heart to nature." Aexana is pretty certain through conversation here, that Claw has access to the Fur Domain.

Claw sits a moment more, then pops up to her feet. "Meditation isn't really my thing. Thanks for the chat, and best of luck Dragon."

-----------------------------------------

Rill (MarkB) HP 152/152 - AC 28/20/26 
Friday April 17th, 2020 12:54:36 AM

Rill takes in all that's going on with his friends.

He extends his senses, searching out constructs and outsiders at some distance. Nearer by, he looks to see if there are any undead - especially that Xid guy that Bralin's talking to. He will silently share what he leans with his friends.

He adds, Tahni, see if you can arrange a meeting of the Dragons and the Sapphire Seven. Bralin, as distasteful as their undead connections may be, do you think it might help us to have a similar meeting with The Last Whisper? Terser has an in with his sister. Fang seems to have a connection to the Fangs of the Beast. Who else?

These are all disparate groups, all here for glory and wealth. But were were explicitly sent here for a reason. Maybe that reason is that no one group can stand against what may be coming, but that we are the one group here that can pull these others together.


Once Fang's canine admirer leaves Rill will say to her, "Fang, I don't mean to intrude, but I can offer some help if you wish. I can peer into both your and Claw's souls if you're both willing and confirm for both of you if she is who she says she is. I can also use meditation to help you fully remember the day she died - perhaps that will recall some detail or other that you may have missed."
_____________________________

Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.

Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Friday April 17th, 2020 7:55:53 AM

"I believe the Seven are on our side should we need them." Tahni responds over the rings "It's the other groups we'll need to suss out. Should one of them be the threat it might be best not to reveal who we are aligned with. For now at least."

"Thankyou Crall. I appreciate it" Tahni slides the chit into her belt pouch "Likewise should there be something you need help with you may call on me. Within reason of course" She raises her mug and 'cheers' it against his.

"Now then. Best we get some rest. The martial tournament will be up soon. Barring some incredible misfortune I expect you will make it to finals. I may even need to place a bet or two on the Seven."

Tahni will politely excuse herself and make her way back to the tent.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Friday April 17th, 2020 9:26:01 AM

Fang reflects that she was maybe a little too harsh with her words, but she feels her position is a sensible one and there's no point in sugar coating things for the kid. She belatedly realizes that his first statement indicated Claw was coming this evening but the kid misdirected her to stall things for later. Over the rings she asks, "Has anyone seen Claw? Apparently she's looking for me but someone sent her off in the wrong direction."

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Friday April 17th, 2020 9:30:53 AM

To Rill she replies, "It would be good to confirm things with magic, but I want to hear her story first. Once I know the full story I can use magic to confirm it. Would your soul gaze confirm our relation? It is possible she's being completely honest, but has mistaken me for another Fang."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Friday April 17th, 2020 2:32:53 PM

Terser asks if Jada is concerned for her team at all. They say that we can't die in the arena, but that probably doesn't help your clockwork pals. Won't that be an expensive fix afterwards? He throws her a wink and is clearly doing some good natured teasing. Though once the Dragons win the grand melee, I should be able to loan you a couple of gold pieces to cover the repairs.



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+28=35 ;
Friday April 17th, 2020 5:04:14 PM

Jozhur remains hidden for now, watching and listening to Xid carefully. Watching for anyone else approaching. The guy apparently likes his pointy weapons. He's ready to insert himself if needed, but a fellow warrior is probably better talking to this guy.

He responds to Rill through the rings, "I'm not sure about The Last Whisper. They could be part of the problem, if one arises. We will see what Xid wants."

Ken E: Minor teams and preliminaries.  d20+36=45 ;
Saturday April 18th, 2020 12:07:50 AM


Tahni seems ready to retire, and there's plenty more excitement to come. She bids Crall farewell, and he waves her goodnight before heading back to find himself a place among his friends.

Fang and Rill discuss the possibility of him truthseeking within Claws soul. Its an amazingly accurate way to determine the truth behind the other beastfolks claims. Fang though, wants to hear it from the rodents mouth, before going any further.

Fang will probably find out from Aexana that she's seen Claw most recently, but by the time everyone communicates, Claw has made her way off into a crowd once more.

Rill considers their whole purpose of being here. Its occurs to him it might be their job to rally several powerful, but otherwise unaffiliated groups to the defense of the Wold against a foe yet to be discovered or named. Jozhur has doubts though, about the intentions of Last Whisper.

Terser and his sister share a few more moments and friendly jabs, before she finally calls it a night and promises to cheer him on until they meet.

--------------------------------------------------------------------------

Xid, who does not ping on any of Rills detection spells, continues his sizing up of Bralin, before turning back to the arena. He takes a look back towards Jozhur, his eyes scanning where the elusive scout was last seen. With a shrug, he looks back to the arena.

"I thought for sure there was another one of you here somewhere." With a sigh, he pushes off of the arena walls and stretches. "Anyways, I've got some warm ups to go take care of. I should probably get some rest, but well, I know for a fact you can sleep when your dead. I don't know how much time I've got left, but there's no point spending it here watching these guys."

He turns and heads towards the arena exit, waving goodbye with his longspear.

"See you around, dwarf. Thanks for acting nice. These last whisper guys don't many many friends. It's almost as lonely as being dead."



(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday April 19th, 2020 10:29:00 AM

As soon as Claw leaves Aex looks up from her place on the grass.

"You need to work a bit on your manners Leafy... Miss Claw has different strengths that we have... she's more adepts to her wild nature. You should not underestimate her I think. Come... let's go find the others..."

Aex gets up and waits for Leafy to join her. It probably won't take long for her to find her friends.

Bralin - MikeK - (AC40 T16 F35, CMD 42 HP 251/251) 
Sunday April 19th, 2020 6:58:03 PM

Bralin has been lost in thought, but looks up as Xid turns to leave.

"You are welcome. I would like to meet again after this competition, if you are agreeable. Mayhap a tavern next time?"

With that, the dwarf determines to also return to his quarters and prepare himself.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Sunday April 19th, 2020 7:04:55 PM

Back at the tent Tahni looks about to make sure nothing has been disturbed.

With the recent events she suggests the party keep their standard watches, despite the guards posted outside the tent.

Rill (MarkB) HP 152/152 - AC 28/20/26 
Sunday April 19th, 2020 7:06:51 PM

(I'm a little confused about where we all are relative to everything else here. I kinda thought we were all together.)

Rill was not solely focused on Xid. Does he get a sense of constructs and outsiders around him? More specifically, can he tell if the number of constructs are increasing and are more and more monks being "replaced" by constructs, or does he not really notice much change in that.

He will return to the tent with the others.

"Heather, have you made provision for dinner, or should we seek that out ourselves?"

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Monday April 20th, 2020 10:03:44 AM

Jozhur heads back to the tent. He agrees with Tahni on keeping watch.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Monday April 20th, 2020 12:05:40 PM

Fang decides that it's unlikely Claw is going to show up so late and starts doing her usual evening routine. Time enough to pursue things tomorrow.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Monday April 20th, 2020 3:21:20 PM

Terser shares one last toast with Jada before heading back to the tent to call it a night. He watches Fang for a bit, then does his "routine", which is mostly just cleansing the alcohol from his system with a quick spell and falling into a deep sleep.

Wake me up if you need a shift change.

The Chancers Invitational Part III - The Martial Tournament
In Search of the Bloodkin

The Blood Reaver

Give Me Shelter

Dealings with Dragon Cultists

Assessment

Interlude
The Quest for Freedom
The Freeman's Token

The Walls of Fae Skiemir

Obstacles

The Guild Hall

Quest's End

The Sea Dragons

Across the Multiverse
Worlds in Peril

The Mire

The Empire

Scorch

The Glade

Nightfall

Home

The Lowdown on Bonetown
Gimps Gift

Interview with a Sea Dragon

The Chancers Invitational
The Invite

The Journey

The Arrival

The Main Course

The Chancers' Invitational Part II - The Gauntlet
Breakfast

The Parade of Teams

Disenchantment

The Gauntlet Begins

The Wall

The Descent

The Power Room

The Tunnel

The Horn

The Chancers Invitational Part III - The Martial Tournament
A Commerical Break


Ken E: An unexpected delay.  
Monday April 20th, 2020 7:03:16 PM


The Sea Dragons in general start rounding themselves up. After discussion, its decided that they should probably maintain a watch. (Their poor DM has looked, and cannot find a standard watch order. Please let me know what it is, so I can update the games Wiki page with it.)

Only Rillhas reasons to stay up, and those reasons are dinner and constructs. He finds that so far, the number of constructs has remained about the same. He thinks its "about", because he's never really set about counting them all. Sometimes he's in areas with lots, sometimes a few, and sometimes none.

When Rill asks Heather about dinner, she mentions that until they have magical checks in place, the Dragons are on their own for vittles and chips. The night is going to be a cloudy one, he observes. And the dragon isles are hot. A breeze blows in through an open window. It feels nice.

----------------------------------------------------

Heather's report is otherwise not all about Rill's questions. She has a bit more news to report.

"I've got the roster for the participating fighters. There's a lot of entries, so there's a day one and a day two. I've also got the first round matchups, just slightly ahead of the curve."

She then reveals the bracket for round one.

"Terser, you'll be fighting against Grandpa, the old bear folk from Fangs of the Beast. He's been fighting for a very long time, but I don't think he's ever trained at a formal school. He's all instinct."

"Seabreeze, that barbarian from the gauntlet, is up againt the werebear from Last Whisper."

"Your sister Jada got it easy. She's up against the minotaur from Dragonsound."

"Bralin. You drew... Xid.. from Last Whisper. I've learned more about him. He was a plains warlord a long long time ago. He died, violently. Since then, he's been raised a few times for great battles. He's one of the favorites, so be ready."

"Fang, you got Hin, from the Sapphire Seven. He's probably their weakest fighter. You'll be more than okay."

"Then there's Runt and Gort."

She pauses a minute.

"Bokkun vs Khale. That's a bad draw for the Chancers. They have to battle themselves."

"Finally, Tasin and Claw. I imagine Claws got that one easy enough."

With that, Heathers got little else to report, and leaves you to your sleep.

--------

--Watch order please, and standard watch procedures, so I can update your wiki.--



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Monday April 20th, 2020 9:06:02 PM

I had a watch order on my old sheet, but it's very outdated. How about Rill, Terser, Bralin, Jozhur, Tahni, Aex, Fang?

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision  d20+31=46 ;
Tuesday April 21st, 2020 7:51:51 AM

Tahni tries to keep a straight face as Heather gives the update. Bralin and Terser sure do have some strong competition. She's confident in their abilities but is scared about them getting badly hurt.

She knows Fang well enough to know that Hin is in real big trouble.

Tahni decides to check in with Heather later to find out the plan for round two and whether any of the dragons will be facing each other.

She looks to Bralin, Terser and Fang "I'll cast some protection spells on each of you tomorrow before your rounds. The rules said you can't cast spells inside the arena but since they allow for magical items to be brought in then it should be fine to buff you up."

------------------
Perception: 46

OOC: If we want to go multiple people on the same watch, spread out the darkvision, and also allow 8hrs rest for everyone, then perhaps something like:

20:00 - 22:00 : Tahni, Jozhur
22:00 - 01:00 : Bralin, Fang
01:00 - 04:00 : Terser, Rill
04:00 - 07:00 : Aex, Leafy

or

20:00 - 00:00 : Tahni, Jozhur, Fang
00:00 - 04:00 : Bralin, Aex, Leafy
04:00 - 08:00 : Terser, Rill


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Tuesday April 21st, 2020 8:26:57 AM

Jozhur looks forward to just watching this competition. A couple days break will be refreshing.

----------------
Either of those work, guess we have enough to at least double up.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday April 21st, 2020 8:47:23 AM

"Bokkun vs Khale... now that's an interesting one... I've been privileged to spend an afternoon with the 1% during the gauntlet. Khale's absolutely insufferable. But Bokkun is hired by the 1%... this hardly looks like a fair fight... not that I don't think Bokkun could win from Khale, but more that Bokkun will not dare to go against the ones that pay him! Khale even started to blame you guys during the gauntlet for having inside information!! Them being matched for the martial contest could be pure coincidence but... I doubt it is..."

If Aex breaks her night in two she's got the morning mood... so she prefers the first roster. Leafy never sleeps so he doesn't care when to stand guard. But he always preferred the stand in the morning dew. The sweet taste of it usually brightens his day.



(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+23=32 ; d20+8=25 ;
Tuesday April 21st, 2020 8:49:57 AM

Additional post with some perception checks for the watch:

Aex perception : 32
Leafy perception : 25 + scent and Blindsense 30ft

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Tuesday April 21st, 2020 9:47:29 AM

Fang reminds everyone that they agreed to a watch order at the start of the invitational and she sees no reason to change it. The order was:

Terser and Leafy
Tahni and Aexana and Leafy
Bralin and Jozhur and Leafy
Rill and Fang and Leafy

Presumably Leafy needs no sleep, and also presumably they could just keep this watch order now into the future instead of re-deciding it every time they're in a n new location. She looks over the brackets, trying to determine when/if she'll end up fighting Claw and how many matches it might take for that to happen. Same thing with the other Dragons for that matter - if they all end up fighting each other 2 or 3 matches down the line that would greatly lower their odds.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Tuesday April 21st, 2020 10:47:42 AM

I'd call us pretty lucky not to have a fight against each other in round 1. It's just going to get more likely each round. [b] The way Terser sees it, he's actually got one of the hardest matches. You don't get to be an old adventurer if you don't know how to survive, and Grandpa surely has some tricks up his sleeve. This is likely to be a war of attrition, and hopefully Gramps will run out of steam first.

He was excited to get to bed, but when Fang reminds him he has first watch he drags himself up. Good thing he was able to refresh himself. [b]Come on, Leafy old pal.
Maybe he'll ask Aexana for a speak with plants potion one of these nights. He's sure that Leafy knows a heck of a lot more about him than the other way around.



Bralin - MikeK - (AC40 T16 F35, CMD 42 HP 251/251) 
Tuesday April 21st, 2020 12:47:26 PM

Bralin's brow furrows as Heather names Xid as his opponent.
"An interesting coincidence, as he sought me out in the Arena today."

Tahni's intent to cast magical protections gives him pause as well.

The dwarf turns to Heather.
"As with the Gauntlet, I expect some magical dampening will be used to enforce the rules. Could you assist us with knowledge on if only spellcasting inside the arena is disallowed? T'would be a great benefit to understand what my opponent may attempt."

He holds up his axe and with a word, the weapon takes on a frosty shimmer.

"Are pre-cast spells allowed?
What of weapon effects such as frost, flame, and the like?
What of supernatural abilities that require no casting?
And how are these rules enforced?"

Rill (MarkB) HP 152/152 - AC 28/20/26  d100=48 ;
Tuesday April 21st, 2020 2:10:43 PM

"Aye Heather, knowing such rules would be helpful. I intend to cast Heroes' Feast in the morning, and perhaps some other spells as well. It would be good to know if they'll stick.

"As for a watch, I'm fine with Jozuhr's thoughts on this. Why don't I create a Mages Magnificant Mansion as well? That will give us dinner and able staff to launder and repair our clothes and such."


Unless there are objections, Rill will cast two spells:

- Divination - I ask What threats will the Sea Dragons face tomorrow beyond those in the arena. Rolled a 48 - success!
- Mages Magnificant Mansion using a Miracle spell.

------------------------------------------
Mage’s Magnificent Mansion - You conjure up an extra-dimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.

The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants, liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.

Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Tuesday April 21st, 2020 4:29:43 PM

Let's go with Fang's watch schedule. No need to change that.

Ken E: An unexpected delay.  
Tuesday April 21st, 2020 7:37:25 PM


A watch order is established, and everyone knows when they are getting their winks, thanks to a watch schedule that Fang remembered.

Some questions are asked of Heather, and she gives answers to each.

"Yea, its going to be a lot like the Gauntlet. No active spells when you enter, but a regular old dispel magic will work this time. The magic items made it troublesome. Some of you guys carry around artifact level gear. We didn't want to risk it being turned on." She thinks for a bit, then adds. "I suppose its entirely possible someone could try to cheat by using a magic aura suppression, but I wouldn't recommend trying it. The same woman that turned our offending wizard into a rat is overseeing the entrants all personally, and only one at a time. You'd need to be VERY clever to sneak magic past her AND the fans watching the fights."

She points at Bralins weapons.

"Stuff like that is personally fine. They just want this to be about the melee. So for example, boots that enhance your skills or your abilities are okay. Boots that cast a teleport spell are not. No items that reproduce the effects of a spell, and no using abilities that do the same. Something like raging is fine, something like using a domain power is not. Also keep in mind, naturally occurring substances like poison have no explicit rule against them." (And your DM will let you know if an action breaks the rules before he posts, so you can either revise it or try and find a way to get away with it.)

She considers his next question.

"They are enforced by disqualification from the match if caught. That's about it. There will be some judges watching with sensory augmentation spells who will stop the fight if something goes off the rails. Finally, remember, you can't die in the ring, but things will still hurt you. If you didn't feel pain, the throngs wouldn't want to watch. Speaking of such, we've got almost twenty thousand people here in attendance. That's expected to rise leading up to the end. You've drawn quite the crowd."

With the questions answered, (ask me anything left unsaid in an email), Heather leaves, Rill casts spells, and Terser talks to a plant.

Rills divination, goes off without a hitch. He asks, "What threats will the Sea Dragons face tomorrow beyond those in the arena?"

His answer, "Kidnapping. Distrust. Theft, though this time avarice was defeated by magnificence."

---------------------------------------

With the mansion spell in place, even IF something had happened during the night, they party wouldn't know it. When they awaken, and presumably step out of the mansion, they find a panicked Heather in the flesh, pacing back and forth within their quarters. As soon as she can get a hand on Rill, it's there.

"Where were you!?", she demands. "I came to make sure everyone was ready and all of a sudden, I HAVE NO DRAGONS." She fuming, but somewhere behind her, a servant snickers as he sets out a breakfast spread, this time attended by a little trio of wizards casting spells to detect magic, poison, auras, hidden auras, and auras that are real, but not what they seem. Everything appears okay, because the youngest one gets a dirty look when he pilfers a piece of bacon.

She places eyes on the three fighters, and visibly relaxes a little.

"Are you three ready to go? Any last questions? They are going to "reveal" the arena in about half an hour, whatever that means. Even I'm in the dark on this one."

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Tuesday April 21st, 2020 8:21:09 PM

Fang, who was sitting right there, wonders how Heather could have missed her. Heck she even waved at the woman. "Calm down, I was right here the whole time on watch. The rest were in a magic hidey hole sleeping, with all the absurdity going on here it's best not to take chances."

Speaking of taking chances, she takes the precaution of removing her boots of hast and other magical items she might instinctively reach for and disqualify herself. She's almost certainly going to click her heels together for her haste boots for one and it would be super embarrassing to get disqualified for that.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday April 22nd, 2020 10:46:53 AM

The night passes quite uneventful. Aex did her guard duty and Leafy's been up all night entertaining the ones he's up with every watch. Sadly Aex had no speak with plants potion nor spell prepped so an actual conversation is difficult.

When morning comes Aex is a bit startled with Heather's reaction but it soon turns out to be nothing. The little greenmage is smiles a bit at Heather's tantrum.

"Combinations of Misdirection and Non-Detection could possibly mislead the guards. Let's assume some others might consider tricks like that. Would we be able to check out the opponents our fighters are up against before they all enter? Not that I question the integrity of the guards of course but... "

Bralin - MikeK - (AC40 T16 F35, CMD 42 HP 251/251) 
Wednesday April 22nd, 2020 12:20:20 PM

Bralin nods at Heather's answers, and then spends the night and an uneventful shift in Rill's Mansion.

In the morning, he greets Heather and the servers with a nod, and settles down for a hearty breakfast.

"Reveal the arena?" he repeats Heather's statement, between bites of bacon and rolls. "They will add terrain, possibly traps, or monsters. All for spectacle."

The dwarf's thoughts then turn to Rill's divinations.
"Kidnapping and theft are mostly likely among the audience, rather than the participants. Mayhap you should remain together during our combats."

Stuffing in another mouthful of ham, he nods at Heather's question about his readiness.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Wednesday April 22nd, 2020 4:37:14 PM

"As nice as that was, maybe we best not rest in your magical mansion, just in case something happens and we are needed."

Jozhur nods to Bralin. "Indeed, I'd hate to get stolen."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Wednesday April 22nd, 2020 5:19:31 PM

Hmmn - domain powers off the table, but rage (and rage powers?) seem to be ok. Also, since one of his biggest advantages is the rage and he probably has two fights to get through today, he better hold a little back in fight 1.

He digs into breakfast with gusto, but makes sure to stop himself when he's only 3/4 full. He doesn't need anything extra weighing him down.

Rill (MarkB) HP 152/152 - AC 28/20/26 
Wednesday April 22nd, 2020 6:45:12 PM

It's not surprising that Heather may have overlooked Fang. One small, furry guardian standing watch might be overlooked amidst a bunch of cushions and chairs. Especially when there's a big living bush there to distract Heather's attention. No wonder she thought we were all gone.

Once Fang alerts the rest of us to Heather's concerns, Rill will come out as well.

"My apologies Heather. I should have alerted you to where we were. So, only 30 min until the next event? Please give us a bit more warning tomorrow. We better get going."

Just to make sure, Rill will cast Detect Poison to make doubly sure the breakfast foods are safe. He will grab some fruit and put some biscuits and bacon in his pocket as we prepare to go.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Wednesday April 22nd, 2020 7:11:17 PM

Tahni asks a clarifying question to Heather "How much time rest in between fights will the competitors have? Will all rounds be completed today or will they be spread out over a few days?"

She wonders how literal the divination was. Was it that the Dragons would see others threatened with kidnapping, or, was it a Dragon themselves that would be be threatened with kidnapping? Either way, best to be prepared. Tahni feels much better having her daily spell buffs up.

Ken E: The First Round, Arena Map 
Wednesday April 22nd, 2020 8:27:44 PM

Fang deboots. Heather takes a quick look at Fangs feet, and comments offhand about the cute pink on her toe-claws. Aexana is amused by Heather. Sheepishly, she rubs the back of her head.

Sorry., she says. "You guys are all the most capable ones here, but there's so many attempts at foulplay since you arrived, I figured I would make sure you had at least ONE DAY where nothing went wrong. I didn't mean to blow my top. She smooths Rills collar.

Bralin points out the fighters in the arena aren't likely to go missing. He suggests everyone else stick together. Heather raises an eyebrow at this, but says nothing. Jozhur points out that they should probably have someone on scene, like Fang totally was.

Terser, like the true, dwarfy dwarf he is, spends breakfast contemplating fighting. He has something of a plan. Don't get too full, and don't get too mad too fast. While they eat, Tahni asks about rests.

"Theres a good twenty minutes or so between each round. There will be all of round one today, as well as round two. Round three and four are the final rounds, and they come tomorrow., she answers. When Rill apologizes to her, she waves it away. ""I'm here for you lot. Not the other way around.

When Rill casts his own detect poison, one of the trio of spellcasters frowns. Rills spell finds nothing wrong with it, and he's confident there's no issues.

------------------------------------------------------------------------------------------

As the dragons are escorted towards the arena.. they can hear the voice of Kozy Tickwicket getting louder, feeding off the roaring applause of the crowd. None of the matches have started, but he seems to be setting the mood.

"You don't have to be the sharpest knife in the drawer to see that this is gonna spice things up!", he croons. People go wild. "I know you all want me to hurry up and get to the point, but be patient folks, the fights are about to start!", he shouts.

The Lionfishers can't be certain, but those sound an awfully lot like puns.

----------------------------------

They are led around towards the same waiting area they went to for the gauntlet. Heather points out you can all come along until the events start, for moral support. Licnana, the same dark elf who seemed to be in charge of the former disenchants, is standing there, eyes aglow with detection spells.

People trickle in, some with their teams, some alone. Finally, Hin arrives, grinning sheepishly. His hair is a mess, and he looks like he just woke up. "My bad.", he offers.

With a frown, Licnana begins.

"One more time, you can use your magical gear that provides constant bonuses and enhancements, but you can't use anything that duplicates a spell or requires activation. No boots of flying, no boots of haste, no rings of telekinesis, none of that." She looks around for any questions. Finding none, she continues. "Those of you who can cast spells or have any sort of supernatural powers or spell like abilities, don't use them. Extraordinary abilities are fine, but not if it duplicates a spell."

Finally, she ends the meeting.

"Good luck everyone, fighters to the waiting halls, spectators to the stands. Last chance for any questions."

--------------------

The fight order is revealed. There are eight first round matches, and they happen in the order that Heather revealed the night before.

That puts Terser on deck, and then two matches later, Bralin gets a swing. Fang fights immediately after.

------------------

After putting a pat on Tersers shoulder, Heather gestures down a long corridor leading to the arena floor. "Nervous?, she asks. "There's going to be a red circle for you to stand in. That's where you will start the match from.

There's a heavy thumping behind the two. Grandpa starts to gather himself up, speaking to his teams liason. He nods his head. "Blue circle. Got it." His eyes meet Tersers, and he shrugs. "Bad karma for me, a Dragon right off the mark. Time to see what heroes are made of." He offers a salute to Terser, then ambles down the hall.

-----------------------

The fights enter the arena to a roaring applause. Chants of Dragon! and Beastman!, ring out. Tersers spot on the floor is clearly marked. The two warriors split up, and take their positions.

----------------------

"Five minutes!", shouts Kozy."One last chance to place those bets!"

Odds for this round: 4 to 1, in favor of Terser. (Meaning, if you bet 400 gold and win, you get back your 400, plus 100 additional gold in winnings.)

--------------------

Terser: Please roll initiative. Please make a perception check. If you have at least one rank in Knowledge Geography, please make a Knowledge Geology Check, DC 15. If you do not have at least one rank in Know Geography, please roll a pure intelligence check, DC 20.

The First Round


Rill (MarkB) HP 152/152 - AC 28/20/26 
Thursday April 23rd, 2020 2:03:56 AM

(Good job DM - there was a lot packed into that DM post!)

Before we leave for the arena, Rill will have some silent conversations with Terser, Bralin and Fang about how we can best equip them for their challenge. As he learns that Terser does not wear a Ring of Protection, Rill will hand the dwarf his Ring of Protection +2 and an Ioun Stone of +1 Insight Bonus to AC to wear for the battle. Likewise, he will hand him his Boots of Striding and Springing to wear.

Yeah, the boots might not help much - just a little bit of speed. But the armor protection should help.

Anyone else have any help to offer? Perhaps we can get Bralin and Fang topped off as well.


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday April 23rd, 2020 2:24:14 AM

"Good idea Rill!" Tahni will offer her Ring of Evasion to Fang as well as her Scarab of Protection. It's probably not a good idea to give all the items to one fighter in case they can't come back and swap them out later.

She walks up to Terser before he enters "When we first saw them, Grandpa was wearing a set of plate armor made from bone. He's going to be hard to hit. If you hit him, make sure it's hard" Wait. Look who she's talking to. "Good luck"

Tahni looks to the others "Do we want to bet on this fight?"

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday April 23rd, 2020 9:57:02 AM

Of course Aex will offer her gear to boost her friends. Any body parts that aren't filled yet should get buffs as long as they stack with the rest of their gear.

Ring of protection, cloak of resistance, ring of invisibility, headband of wisdom, bracers of armor, feather falling ring?!? Anyone? (just check char sheet for strength of each item if you need it)

"Potions are not allowed either? Else I have stoneskin, barkskin availble. Only 2 of each though."



Bralin - MikeK - (AC40 T16 F35, CMD 42 HP 251/251) 
Thursday April 23rd, 2020 10:57:46 AM

Kozy Tickwicket is enjoying himself. Bralin observes over the team's rings. 'Ware traps. Spiked pits and such, mayhap

The dwarf will defer any magic item aid to Fang first. But, should someone have a spare Ring of Protection, he will be happy to take it.


Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Thursday April 23rd, 2020 11:17:03 AM

Fang gives all of her magic items she took off to one of the party members not fighting. She was not going to risk leaving them in the tent for anyone to come along and steal. When Rill passes of his ring she curses herself for not thinking of that herself. She wears very powerful protective gear that the others could use. She watches closely, trying to see if after Terser's fight there's enough of a pause for him to get back up and swap gear with someone else. If so she can pass off her stuff to Bralin.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Thursday April 23rd, 2020 12:53:00 PM

"Good idea, Rill." Seeing Fang's neck is bare, Jozhur offers his amulet. "This will help your attacks, it's rather special".

This wouldn't be the Chancer's Invitational without betting. Jozhur puts 1000gp on Terser to start out, if he has time to go place a bet.

--------------------------------------------------------------------------------------------------------------------
Amulet of Combat: This stone amulet on a rawhide cord bestows upon the wearer a +1 sacred bonus to one attack and to the damage roll made (if that attack succeeds) each round in combat with a melee weapon or natural weapon. OOC: This is not stock magic item, and may not be bought or sold in the Catacombs. It takes up the necklace/amulet slot.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+3=4 ; d20=1 ; d20+17=36 ;
Thursday April 23rd, 2020 1:28:44 PM

I wouldn't be a very dwarfy dwarf if I was nervous, Heather. But thanks for the concern.

Terser returns the bear man's salute. Heroes come from all places.

He's not used to worrying about getting hit, and hasn't focused much on armor. Like Tahni said, he tends to hit things hard so they stop hitting him. So with just a couple items from Rill, he feels about 10% harder to hit.

temp ac 25
initiative? what's that? nat 1 isn't doing me any favors though - total of 4
no knowledge of geography or geology, and that's another nat 1 (with no int mod)
Perception is a bit better: 36 (or 38 vs stonework and traps)




Ken E: The First Round, Arena Map  d20+8=16 ; d20+2=10 ; d20+3=21 ; d20+22=38 ; d6+6=11 ; d6=4 ;
Thursday April 23rd, 2020 2:37:45 PM


The Sea Dragons take time to bedeck their own, augmenting them with as many magical items as they can. Boots, belts, gloves, and amulets are shared, and suddenly the three chosen warriors feel much more powerful than before. Rill, Fang, Jozhur, Aexana, and Tahni all add items to their fellows kits. Terser receives the lions share, but Bralin and Fang both also get some items, and the intent is to share them between matches.

(Please make any adjustments needed for the gear given, or received, to your character sheets.)

Tahni ponders a bet, but Jozhur jumps on it. (You'll have todays post to be allowed to confirm a bet too.)

----------------------------------

Terser considers his opponent and the arena.

Know/Int Check vs Arena DC: Terser notes that the arena floor is covered in sharp wicked spikes. Some are barbed, some are longer than others, but no matter what shape they take, they are everywhere. Kozy's puns seem to have had a .. point .. after all.

Perception: Highest Pass. Terser takes note of Grandpa's equipment. He is holding a longspear at the ready position, which might nullify Tersers glaive in regards to reach. He's also aware that either from mutation, some natural evolution, or perhaps just individual genetics, Grandpa is not small sized, like all the other beastfolk he's met. He stands taller than Terser, clearly a medium sized creature. He's also got a pack of javelins, which seem to burn with a fiery enchantment, as well as a pair of bolas which glow with the same red flame.

Bonus observations from high check: Granpa's gear bears many gouges and scratches, mostly along the haft of his longspear, and the forearm guards of his platemail. His stance is wide and set for bracing oneself. All of these bear the hallmarks of a defensive fighter who knows his craft.

Terser leans the following: Grandpa has the Combat Expertise feat. Grandpa's tendencies will lean towards defense, rather than offense.

------------------------------------------

Just as Terser examines Grandpa, the old bear seems intent on the same. His hands clench on his longspear, and his eyes narrow slightly.

-----------------------------------------

The chorus of cheers and thumping in the stands grows louder. To the fighters in the area, its like a giant heartbeat, echoing all around them. Somewhere in the stands, Kozy is shouting his lungs out. Finally, the word, "Begin!" is screamed, and a loud gong crashes, signalling for the bout to begin!

----------------------------------------

Grandpa gains the early initiative. He seems to study the ground for a second, then makes only a slight adjustment before stepping forward and hurling a flaming javelin across the arena. It sails true, smashing into Terser.

Grandpa: 5 ft step, throw Javelin. Hits AC 36 for 11 physical damage, and 4 fire damage.

---------------------------------------

In the stands, people cheer at the extreme flight distance of the Javelin. It seems to be enchanted, clearly, for a first round attack. A particularly raucous cheer comes from Fangs team, who are missing Runt and Claw, but otherwise are all cheering for their fellow.

Rill (MarkB) HP 152/152 - AC 28/20/26  d20+38=56 ; d20+33=47 ;
Thursday April 23rd, 2020 5:13:05 PM

Rill says through the ring, Terser, with those boots on you can likely reach him on a charge. (They add 10 feet to base speed.)

Rill will scan the onlookers, looking for construct and outsiders within about 1,000 feet and any undead within 30 feet. He also looks for anything unusual. (Perception 56, Sense Motive 47 opposing a bluff or disguise.)

CDM Jerry [OOC post] 
Thursday April 23rd, 2020 7:25:47 PM

Warren, I've been trying to reach you for several days again. Please reply to the slew of emails I've sent your way and the posts I've made on the Agents board for you.



RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision  d20+31=40 ;
Thursday April 23rd, 2020 8:25:15 PM

Tahni will match Jozhur's bet with a 1000gp of her own on Terser to win.

"I'd also like to place a 400gp bet on Terser winning for Kale" she says to Kozy. She feels a little bad for intimidating him and wants to make this gesture of peace. Gold is peace, right?

Tahni scans through the crowd to see if she can pick out any observers from the other teams.

----------------
Perception: 40

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Friday April 24th, 2020 3:04:15 AM

Fang shakes her head. "Give it all to Bralin, then he can give it to me when he's done with his match." Following her own advice she trades over her Belt of Physical Perfection (+6 Str/Dex/Don) and her ring of protection +4. She'll put on his belt and whatever ring until he's back so as to not lose them and just in case something happens (you probably won't need energy resist for this)

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday April 24th, 2020 3:42:50 AM

(ooc - not sure if any of the fighters took some of Aex's gear? Else I need to update char sheet. Please let us know where what went. )

Aex stays close to her friends but keeps an eye out on others around them. If she sees anyone she knows she'll give'm a friendly smile. Should she spot Bezos and he's not too far she'll wave at him and see if he's available to talk to. Should that be so, she'll thank him for the 25k, check how Gwendolyn is holding up and ... ask how Bokkun ended up against Khale...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+14=17 ; d20+22=32 ; 2d8+9=18 ;
Friday April 24th, 2020 11:24:04 AM

sharp wicked spikes? or wicked shahp spikes? and I should have asked, is the ring of regen a no go for this bout?

Looking around at the spikes, it doesn't seem like a charge would be the greatest idea. He dances not too nimbly around the spikes to get a bit closer and hurls his own much heavier, sturdier projectile.

trying to avoid the spikes, moving forward to the 7 column. Got an extra 10 feet movement in case I need to avoid spikes.
Attack with Dwarven Thrower - with range increment hits AC30 for 18 bludgeoning


The hammer cracks into Grandpa's armor and vanishes, reappearing back in Terser's hands a moment later. Terser peers across the arena to see if he got a solid hit.

Temp AC 25
HP244/255 after DR.




Bralin - MikeK - (AC44 T20 F39, CMD 42 HP 251/251) 
Friday April 24th, 2020 4:26:35 PM

Bralin trades belt and ring with Fang. He doesn't really need anything else.

He looks around to see if Xin is in the holding area.

--
Bralin gives Fang his belt (+6 STR and CON) and Ring of Energy Resistance (Fire, 20 hp)

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Friday April 24th, 2020 6:36:11 PM

Fang looks over Aexana's stuff. "No, wait, she has a better ring then mine, you should take that. (+5 compared to my +4)

Ken E: The First Round, Arena Map  d20+22=38 ; d6+6=11 ; d6=1 ;
Friday April 24th, 2020 9:32:43 PM


Fang and Bralin continue the swap meet. Bralin looks for Xin and finds the old warlord sitting by himself, apart from the others. He is watching the fight in the arena through a viewing portal, murmuring something to himself under his breath. He appears to be razor-sharp in his focus.

Aexana figures Bezos is up in his viewing booth. As she understands it, the matches are supposed to be random. Rill sends information to Terser, who doesn't answer. Whether the dwarf has a handle on it, or he's worried that using the ring constitutes using telepathy as a spell like power, Rill isn't sure.

Jozhur is silent.

Rills detection spells continue to work fine. He detects no undead. There appear to be a handful of constructs around, stationed wherever a couple of monks are on patrol. His senses fall also on a lone outsider, sitting alone on the other side of the arena.

The figure is small, wrapped in a hooded white cloak. It's face is obscured, but Rill is quite certain its watching him and the other dragons more than its watching the fight on the floor.

-------------------------------------------------------------------------------------------------------

(The ring is fine, nothing prohibited.)

Terser moves up carefully. His hammer cracks against the bone plate, eliciting a deep grunt from the bearman. Tersers hit was solid, but so is that armor. With a careful scamper, the old warrior throws another javelin from his quiver. This one too, flies true, and stabs into Terser.

Javelin hits AC 38 for 11 physical and 1 fire damage.

Grandpaw is still wielding his longspear.

Grandpaw has taken 18 damage.

Terser knows Grandpaws AC is 29.

---------------------------------------------------

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Friday April 24th, 2020 10:46:51 PM

Jozhur closely watches the fight, drawn in by the suspense. He's pretty sure Terser will have this in hand when he closes the distance.

Bralin - MikeK - (AC45 T21 F40, CMD 42 HP 251/251)  d20+14=19
Saturday April 25th, 2020 10:42:28 AM

At Fang's suggestion, Bralin swaps rings again. He gives Aexana Fang's Ring +4, and takes her Ring +5.

After spotting Xin watching the fight through a porthole, he moves to a different one to do the same.
Convinced this man will be his most formidable opponent in ages, the dwarf is determined not to give away any advantage.

Bralin notes Terser's use of the Dwarven Thrower, without penalty, and stores that away.

Then, he observes the ground as best he can.

[Perception 19]

---------
Question - Will Bralin's Domian ability Hand of the Acolyte (Su) be allowed?
You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+24=26 ; d20+24=35 ; 3d10+32=45 ;
Saturday April 25th, 2020 1:53:20 PM

Terser doesn't care to keep trading projectiles. It's not really his forte. He steps up to Grandpaw, powers up his body, and swings full out.

Move 10 feet, rage
Power Attack, Vital Strike, Powerful Blow, Hero Point re-roll on that 2
Hits AC35 for 45 damage

current AC 23, HP 310/327 after DR and regen


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision  d20+31=33 ;
Saturday April 25th, 2020 10:34:44 PM

"Woooooooo!!" Tahni cheers loudly for Terser. She takes her eyes away from the fight to look for the Fangs to see their reactions.

Perception: 33

Rill (MarkB) HP 152/152 - AC 28/20/26 
Monday April 27th, 2020 2:34:42 AM

Rill alerts three others to the small outsider that is watching them.

There is a small, cloaked outsider watching us from over there. Let's see if he will come talk to us.

Then he will use a Bird Feather Token to send this message to the creature.

Please come closer. Join us while we watch out friends compete.

Rill watches for the creature's reaction as the Bird reaches it and it reads the note.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday April 27th, 2020 9:53:02 AM

Aex grits her teeth as one javelin after the other comes crashing in on Terser. She'd love to jump in there and cast some protective spells on her dwarven friend. But then again... he's proven himself countless times in battle... oh look!! He charges... he swings... he SCORES!!!

The little greenmage cheers as Terser's glaive strikes through.

Ken E: The First Round, Arena Map  d20+30=33 ; d20+30=46 ; d8+12=16 ; d20+25=26 ; d20+20=39 ; d20+15=22 ; d20+22=36 ; d8+16=21 ; d8+16=24 ; d6=5 ;
Monday April 27th, 2020 1:43:18 PM


Jozhur and Aexana are both pretty sure that Terser will have things under control as he closes the distance. Tahni notes the fangs don't look worried, as much as they seem to be anticipating a particular technique to reveal itself. Mirri catches her eye and winks, before throwing herself over a very annoyed Mint to snuggle faces and cheer.

Rill alerts the team. There's a cloaked outsider watching them. He tries to communicate with a token. The small figure nimbly takes the note, reads it, then stuffs it in his cloak. He stands up and takes a quick look at the crowds, then sets himself in motion. He moves quietly and swiftly through the cheering people. His skill is obvious, never touching and never touched, he maneuvers through the bleachers.

A few moments later, and the small stranger is among you. He takes a seat between Rill and Tahni, wedging himself comfortably. The Grandmaster of Domi’s temple removes his hooded cloak and smiles a big, gnomish smile.

“Hello Dragons. Could I have a moment of your time?”

------------------------------------------------------------------------------

Terser tries to engage in a closer range battle. He steps forward, crashing his weapon into the old bear. Grandpaw howls in pain, then counters with a flurry of attacks from his longspear. The first is a dragging sweep, which takes Tersers legs out from underneath him. The impact on the spike covered ground is brutal, and Terser feels himself bleeding from puncture wounds.

Next a series of spear strikes crash into his armor, followed by a savage bite.

Order of events:

Full Attack from Grandpaw.

Attack 1: Terser is tripped and falls prone. Due to greater trip, Tersers fall provokes an AoO. Longspear hits AC 46 for 16 damage. (12 after DR)

Attack 2: Hits AC 26. Critical miss, rolled a 1.

Attack 3: Hits AC 39 for 21 damage. (17 after DR)

Attack 4: Hits AC 36 for 24 damage. (20 after DR)

Attack 5: (Bite, -5 for secondary attack) Hits AC 36 for 11 damage. (7 after DR)
Environment: Terser takes 10 damage from the spikes on the ground as he is knocked prone. Terser is now bleeding for 5 points of damage per round, at the end of his activations.

Grandpaw scoots back a few feet, setting himself into a defensive posture. He points at Terser with his spear.

"On your feet, angry one. The floor here is not suited for winter naps. Come show me what a hero can do!"

He grins, or something like it.

"I'm just an old warrior. A tribal hunter. I have no fancy fighters college, no explosive seething rage. Just fighting for my tribe, hunting for our food, and repelling our predators. Surely that holds no candle to a hero the Wold?"

The Fangs of the Beast go wild, yowling and howling appreciation of their big warrior. Mirri and Kirri each wave at Tahni, then stick out little pink tongues in her direction.

--------------------------------------------------

Terser: Has learned the spikes cause bleed when knocked prone. He thinks it might be cumulative, and he figures other abrupt impacts with them might be dangerous as well. He has learned the spikes cause varying degrees of damage. He knows Grandpaw has greater trip. Given his taunts, he figures Grandpa is probably a level 20 warrior.

Take your 5 bleed damage at the end of your turns.

Grandpaw: Has taken 63 damage. (Known feats: Greater Trip, Combat Expertise, Combat Reflexes)

--------------------------------------------------

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+27=36 ; d4=2 ;
Monday April 27th, 2020 3:24:45 PM

Terser is quite glad he kept his other ring on as his wounds knit themselves just enough to stop the bleeding. per ring of regen, immune to bleed effects

He levers himself up after the embarrassing fall and wipes the blood from his lips with the back of his gauntlet.

Were the forest beasts impressed by your talking? I'm sure you've been scared by a roar or two. It's no shame to be scared of me, too!

He lets out a primal roar, evoking thoughts of scary things in the forest. Terrifying Howl:
Intimidate Check 36 vs 10+target HD+wis mod

On a success - target is panicked for 2 rounds (+1 round per 5 that I exceeded the target)
Drops everything held, flees, -2 on most things


Move action - stand
subs standard for second move - terrifying howl
taunt - free
HP - 255/327
rage round 2


Rill (MarkB) HP 152/152 - AC 28/20/26 
Monday April 27th, 2020 3:26:44 PM

"The spiked floor certainly seems to favor this beast's abilities. This just became an interesting match."

As the Abbot arrives, Rill will address him.

"My good Abbot. Welcome. What is it you wish to discuss? Did you find out who controls those construct monks you have running around?"

Bralin - MikeK - (AC45 T21 F40, CMD 42 HP 251/251)  d20+14=15 ;
Monday April 27th, 2020 6:53:12 PM

Bralin winces as Grandpaw unleashes a trip attack, one particularly effective on this terrain.

The dwarf glances back over at Xin, trying to determine if he also prefers that method of attack.
[Perception 15}

---
OOC Question - Will Bralin's Domian ability Hand of the Acolyte (Su) be allowed?
You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet



Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Monday April 27th, 2020 7:11:41 PM

Fang looks over to the newcomer ready to listen attentively but gets distracted by the sudden roar in the arena.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Monday April 27th, 2020 7:19:42 PM

Mirri and Kirri. Those two really know how to get under Tahni's skin. She's tempted to make hand gestures back to the pair to try and explain what they can do to each other, but decides not to stoop down to their level.

Besides, she has every confidence that Terser has this in hand and it will be all the sweeter to see their faces afterwards.

"Yes. A spiked floor certainly favors someone adept at tripping. I wonder who the Fang's had to pay off for Grandpaw to get that draw" Tahni barely looks to the Abbot, only smiling quickly before returning her attention back to the fight.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+23=36 ;
Tuesday April 28th, 2020 8:42:16 AM

As Terser goes down Aex jumps up surprised.

"Oh I can't look at this... " Aex sighs and turns around to face the rest of the crowd. (perception 36 for more unexpected spectators)

Ken E: The First Round, Arena Map  d20+28=41 ; d20+23=42 ; d20+18=35 ; d20+13=22 ; d8+12=15 ; d8+12=18 ; d8+12=18 ; d20+28=32 ; d8+12=20 ;
Tuesday April 28th, 2020 4:19:08 PM


Bralin can't really tell. The shortspears seem to be the most impressive looking weapons in Xids arsenal, and the warlords build is more lean muscle than hulking bulk.

[OOC Answer: Domain ability is a no-go. The dwarven thrower is an enchanted weapon, with the returning property which makes it usable.]

Aexana looks away from the trip. She sees no one particularly suspicious. Lots of contenders are around in the stands in various areas, but not as many as you might expect. Many seem to be predisposed with something else for some reason.

-----------------------------

Tahni watches the fight, growing in both suspicion of the Fangs and agitation of their antics. After a bit, she suspects they might have had something to do with the arena floor.

Tahni is suddenly aware of a young dwarf sitting next to her, though she's certain that he was not there just a moment ago. One hand is on her leg, and he leans quietly into her shoulder, almost as if burrowing or nestling into her warmth. His hand, and body, and frigid, and his quiet shallow breaths send tingles up her spine. The young dwarf is powerfully built for a beardling. Strong and stocky, with big brown eyes and bushy brows. After a moment, he pushes himself away from her, with some hint of sadness in his large eyes. He quietly drops a bag from his hand into her lap, but says nothing. Rather, he turns to stare into the area.

If Tahni checks, Rill detects nothing. In fact, no one else even seems to notice. Its as if this moment in time is standing still, and its just for her and this beardling, whomever he is.

----------------------------------------------

Rill's question is a good one. The answer isn't immediately forthcoming. The Grandmaster sighs, seemingly already bored by the expected question. He looks wistfully down into the arena.

“I could have won this, maybe. You know, I’m quite the warrior…”

He stares for a few moments longer, then like a child being peeled away from a children's play, he turns his attention back to the Dragons.

“I know this has all been very difficult for you all. Whisked out here to take place in some tournament, beset on all sides by intrigue and sin, not quite sure what you are looking for. All you know is that you are supposed to be looking for something, some unnamed foe that represents great threat to yourselves and the Wold.”

He chuckles a bit, stroking his eyebrows.

“And to be quite honest, I have no idea what it is we are supposed to be doing either. Domi wants us to make sure this tournament goes on, so that's what we are doing. I am fortunate in that I have a purpose that is at least partially clear. And to answer your question Master Rill, I still have no idea where the constructs came from. But maybe, that answer won't be on too high a shelf for much longer.”

He looks down at the fighters in the ring, chuckling at his own short joke. He seems to be considering their combat. His eyes, wild and untamed, calculate thrusts and counter-attacks, and he smiles again. "Your dwarf should have this, Dragon. The bear is a tactical fighter, and powerful, but all he has is experience. He's trying to keep Terser down because he's unsure if he can beat him in an exchange of blows. And he's right, he cannot. That goes double if he's pushed over the edges of his fear. Tersers rage is terrifying."

The spark in the gnomes eye dims a little. “I need your help, Dragons. Four people have gone missing last night, from four different teams, all of them team captains in name or in spirit. To make matters worse, all of them are scheduled to participate in the Magic Challenge, so you’ve got less than three days to find them, if you choose to accept this task.”

--------------------------------------------------------------------------

Tersers taunt hits home, and draws jeers and boos from the Fangs. The bear-man snarls. Tersers howl though, seems to have had an effect. (DC 31 to shaken, you succeeded. He is shaken for this round, plus one more since you beat the DC by 5 on the nose.)

DM Note: You have to first demoralize with the intimidate skill, followed by usage of Terrifying Howl of a shaken opponent. Terrifying Howl does allow a will save, and is different from just the demoralize skill check. (All shaken enemies within 30 feet must make a Will save (DC equal to 10 + 1/2 the barbarian’s level + the barbarian’s Strength modifier)

Also a DM note: Please remove 7 damage. NPC was not within 5 ft for him to bite last round.

"I shall not flee!", challenges the old bear. He takes a shaky step towards Terset, then fights for control of his trembling limbs. With a snarl, he launches into the exact same combat routine.

Effects: -2 to hit.

Trip hits CMD 41. Terser takes 10 damage from the fall to his back.
Attacks hit AC 42, 35, and 22 for 11, 14, and 14. (Adjusted for DR).
AoO from trip hits AC 32 for 16. (Adjusted for DR).



Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Tuesday April 28th, 2020 5:26:02 PM

Bralin watches the fight, and occasionally watches Xin watch the fight.

The dwarf begins slowly working through a stretching routine - arms, shoulders, neck.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Tuesday April 28th, 2020 6:17:26 PM

well dang. so much for that strategy

Ugh. On my back again. At least I popped him a good one before the first hit.

Terser makes use of his unexpected strike ability to crack the old bear in the nose.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+25=41 ; d10+16=23 ;
Tuesday April 28th, 2020 6:24:30 PM

woops, clicked post too soon. continuing

AOO when entering a space I threaten 1x per rage - AC41 for 23 damage

He knows he's gonna get cracked if he stands up right here, so he might as well yell from the ground. last round intimidating glare, this round terrifying howl. Will save vs DC 28

If Grandpaw runs, stand up. If not, Terser will roll back 10 feet to prevent a full round attack before standing up.


It looks like this guy has his number. He can't fight effectively if he can't stay on his feet.

HP: 208/327
Rage round 3

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+28=36 ;
Tuesday April 28th, 2020 9:33:11 PM

Jozhur is drawn into the fight. Smart strategy, not slugging it out with Terser. He also prefers to use his head in combat, rather than sheer rage.

He occasionally glances away from the fight, scanning the crowd.

Perception: 36

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision  d20+31=50 ; d20+12=27 ;
Tuesday April 28th, 2020 10:38:29 PM

Tahni grits her teeth as Terser takes another hit, but she keeps her eyes on the fight. As she feels someone place their hand on her leg she starts clenching her opposite hand into a fist before turning quickly to confront her assailant.

Fortunately it's just a child. Had he been any older he would have copped a punch to the face - at the least!

Tahni relaxes a little and smiles to him. "Hi there! You surprised me" she says warmly as she whispers quietly to him "Are you ok? What's your name?". It might just be that he is lost and came here for help. It would be unusual for a dwarf boy of this age, but then again, with all the other things going on around here you just can't tell.

She's surprised when he nestles into her but she instinctively puts her arm around him. For a dwarf boy to be so vulnerable is concerning so she squeezes him a little closer to try and comfort him. He's so cold though! Something is wrong here. Tahni keeps an arm around the boy as she pulls away a little, now quite serious and concerned. She looks him in the eyes, trying to get a sense of what is going on. "What is it? What's wrong?"

She tries to reach out to the others via the rings - all except for Terser. "There's a dwarf boy sitting next to me. There's ... something wrong with him. He's absolutely freezing cold." She doesn't want to say it just yet, but she's beginning to think he may be a spirit. Tahni looks to Rill for his reaction.

When the only response from the boy is to place a small bag on her lap, she looks back to his face and then back down to the bag.

Tahni withdraws her arm from around the boy so that she can use both hands to open the bag. She opens it slowly to look inside, being careful not to touch whatever might be in there.

-----------------
Perception: 50
Sense Motive: 27


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+23=39 ;
Wednesday April 29th, 2020 10:17:45 AM

Aex can hear the sounds of Terser and the old fang trading one blow after the other. Darned spikes...
As she turns around to catch another glance at the fight she catches Tahni's message through the rings... surprised Aex stares at Tahni wondering if she's been hit on the head too hard...

Rill (MarkB) HP 152/152 - AC 28/20/26  d20+38=55 ; d20+33=47 ; d20+33=45 ;
Wednesday April 29th, 2020 11:29:00 AM

Rill's interest in the arena is diverted. He listens to the Abbot, interested in what he has to say. (Sense Motive on the old man = 45)

"We are indeed interested in learning more about what happened to these team leaders, but we need to proceed carefully. Any information you can provide would be helpful. But we will proceed carefully. So far, we have been attacked and distracted in a number of ways, and this could be yet another...Uh, excuse me for a moment my good Abbot."

Rill's attention is diverted by Tahni's silent message. He looks in her direction, using his Deathwatch ability, as well as his ability to sense constructs and outsiders. Can he see or sense this young dwarf? Do his senses reveal anything about the bag she's opening? He will silently share what he learns with the others.

(Perception 55, Sense Motive 47)

Rill (MarkB) HP 152/152 - AC 28/20/26 
Wednesday April 29th, 2020 2:51:30 PM

FYI so the DM doesn't have to look this up for Rill,

Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.

Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Wednesday April 29th, 2020 3:14:43 PM

Fang glances over, doesn't see anything, then returns to watching the fight. She's aware she should probably be paying more attention to what's going on in the crowd, especially since kidnapping is supposed to occur today, but she's a sucker for a good fight and can't pull herself away.

Besides she can't see anything so it's fine right? Right?

Ken E: The First Round, Arena Map  d20+8=22 ;
Wednesday April 29th, 2020 4:33:21 PM


Bralin begins to warm up. Perhaps he's got his own strategies in mind? A fight is much different without a team of supporters. Jozhur scans the crowd, but finds nothing amiss, except perhaps the number of people not present from the assorted teams. Fang is also still just spectating. Aexana looks up at Tahni, but sees nothing other than Tahni holding a bag.

Rill puts the monk on hold for a second, who is only to happy to watch the combat in the arena. Rill detects nothing on any of his special senses. He neither sees nor senses the dwarf.

Tahni looks inside the bag, careful to touch nothing. The item seems to be a trinket, specifically a badge. The ribbonwork is red, and the metal a nice dark copper. The stamping is of high quality, and reads clearly. "Redforge Medal of Dwarven Valor". It looks like a name might have been engraved on it once, but that part of the medal has been made smooth somehow, and no trace of the name remains. Tahni feels the weight against her lighten, as she examines the medal, and the youngling is suddenly gone.

--------------------------------------------------------------------------

Terser continues his fight in the Arena. His surprise attack on the bear was a good one, and it caught Grandpaw unawares. Then, something else happens. From his back, Terser arches up and howls at the heavens. Eyes bulgling, Grandpaw suddenly is terrified of the monster he has been prodding. Dropping his spear, he turns and flees away from Terser.

Grandpaw: Runs. Running inflicts 5 damage, and 5 bleed per round.

Grandpaw: 73 damage. (5 bleed per round)

-----------------------------------------------

The Fangs jeer again. "It's a cheat!", one yells. "They rigged the terrain in Tersers favor! He's immune to the bleeding AND he's forcing Gramps to run over it! Collusion!

No one seems to be taking the charge seriously.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+22=39 ; 3d10+28=45 ;
Wednesday April 29th, 2020 5:50:07 PM

Terser pursues, glad finally to be back on the offensive. He gives a quick thumbs up to Rill in the stands for the boot loan, since it gives him just enough speed to get into range (and keep himself between Grandpaw and his spear.)

He delivers his one blow, aiming for weak spots in the armor.

Vital Strike, power attack
AC 39 for 45 damage

HP 209/327
Rage round 4



RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision  d20+31=45 ;
Wednesday April 29th, 2020 6:58:53 PM

Tahni immediately recognises the medal. These were presented to the Grim Guard for their victory at DrakesMeade. The victory of the dwarves of the Scab retaking one of their ancestral homes. Many lost their lives, including Captain Redforge - the man after who the medal was named. That was a long time ago. Many good friends she hasn't seen since. Tahni smiles as she remembers and her eyes start to water a little, lost in memories good and bad. She runs her fingers over the medal, brushing over it gently where the name should have been. "Where did you.."

And then he is gone.

Tahni leaps to her feet and looks about the people around her, putting her back turned to the arena for the first time since the fight started. Something has clearly bothered her. "Where did he go? The boy! Where did he go?!"

She keeps a tight grip on the medal.

-----------------
Perception: 45 - 2 (self imposed 'Shaken') = 43

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Wednesday April 29th, 2020 7:04:34 PM

Bralin nods his approval as Terser gains the upper hand.

A few more stretches, and he will be prepared.

Rill (MarkB) HP 152/152 - AC 28/20/26 
Wednesday April 29th, 2020 9:28:48 PM

(I imagine that with a really high perception, it's hard for Rill to miss much.)

Rill sees Terser out of the corner if his eye, and returns the thumb's up. He also makes a mental note to make sure Terser never gets taken over by someone else. Yikes.

It's Tahni's situation that's more concerning. He says to her silently, Tahni, I don't doubt that you saw a dwarf, but it seems clear you are the only one that did. I did not see him, and I detected neither construct nor outsider. Perhaps you saw some sort of a ghost. The real question is why? A ghost is usually tied to a place or some act that needs to be rectified.

To the Abbot he says, "Tell me more about these missing people. My friend here just saw a dwarven ghost. Is it possible these missing people and her ghostly visitor are linked?"

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+28=43 ;
Wednesday April 29th, 2020 9:48:23 PM

With Terser gaining the upper hand, jozur relaxes a little from the edge of his seat. He starts paying more attention to the crowd and Rill's conversation with the Abbot.

Missing team members? Might be why a lot of the competition isn't here watching.. He looks around, trying to note which competitors are present. (Perception:43)

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday April 30th, 2020 10:22:03 AM

The little Greenmage casts a troubled look at Tahni... she sees things that aren't there. She starts rummaging through her ointments and potions hoping she'll find something to keep Tahni from loosing it.

"It's probably just the stress of the games... "

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List  d20+11=21 ;
Thursday April 30th, 2020 1:13:26 PM

Fang finally manages to pull herself from the fight. Invisible dwarfs and missing people? What? She looks around at the crowd to see if anyone was paying close attention to them or casting in their general direction (21 perception)

Ken E: The First Round, Arena Map 
Thursday April 30th, 2020 2:53:02 PM


Tersers fight is suddenly becoming one sided. His foe continues to flee, leaving Terser free to make an AoO against him. Two, if he has combat reflexes.

Grandpaw: 153 damage. Still bleeding. Still frightened. The old bear seems to be on his last legs.

-----------------------------------------

Tahni looks around, borderline hysterical. She sees no sign of the boy, nor any sign that anyone else has seen him. A few spectators give her a strange look, then return their attention to the fight. One woman touches her arm lightly. "I'm sorry, have you lost your child?" she asks, looking concerned. Aexana, also seems to be worried about Tahnis sudden outburst.

Bralin is getting ancy for the fight. He hears a voice from behind. Its familiar, and confident. Xid speaks. "Fates are strange, master Bralin. It seems fate brought us together yesterday. Do I need to prepare myself for supernatural rages and awe inspiring fear?"

Jozhurs eyes are keen, almost as sharp as Rills. He notices that the entire Fangs team is present, as is I, Robot. But all of Dragonsound, The Sapphire Seven, The 1%, and Last Whisper seem to be missing, except those waiting in the ready area and set to compete.

Fang finally realizes there might be something going on around her other than fighting. Missing people? Ghost dwarfs? She looks around, and doesn't see anything unusual. Rill is certain that his senses and detectors are all working properly. He thinks it might have been a ghost, and tells Tahni as much. When he turns his attention back to the Master, he takes a moment to answer.

"Hrmm. Yes! What? I mean, of course." Clearly bluffing, and having lost the conversation, he apologizes. "I don't suppose so. I don't know much about ghosts, other than punching them takes work. Regarding the missing persons, the trouble is that these people are all quite powerful." He pauses, then names the missing persons.

"Han Valen from Dragonsound, Crall from the Sapphire Seven, Bezos from the 1%, and Xhuffie from the Last Whisper have all gone missing. Furthermore, Sea Dragons, I feel its best I inform you that The Last Whisper has formally accused you of abducting their team captain and murdering her, and is requesting we investigate you as the primary suspects."



Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+22=31 ; d20+22=36 ; d10+28=36 ; d10+28=34 ;
Thursday April 30th, 2020 4:54:29 PM

While he doesn't have combat reflexes, he does have quick ones (quick reflexes rage power - 1 extra AOO per round while raging), so it amounts to almost the same thing.

AC 31 and 36 for 36 and 34 damage

He almost feels bad about the fight coming down this way, but there was no way he was going to win if he kept getting knocked on his rear. He prepares one final charge, hoping to end the bout and call it a good game at the bear.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+30=47 ; d10+28=36 ;
Thursday April 30th, 2020 4:55:15 PM

woops - charge attack hits AC47 for 36 damage

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Thursday April 30th, 2020 5:48:02 PM

Bralin turns, and gives the man a faint grin.
"Well met again. The gods do enjoy bringing us together as of late."

He slightly lifts his shield and axe.
"I have not Terser's fearsome call, just these. And what of you, master Xin? Need I be wary of finding myself thrown onto those barbs by your longspear?"

Rill (MarkB) HP 152/152 - AC 28/20/26 
Thursday April 30th, 2020 6:40:46 PM

For those that may not be in earshot of the Rill and the Abbot, Rill will silently share, We have been approached by the Abbot of the monks for help. It seems four competitors went missing last night from four different teams, all of them team captains in name or in spirit. These are Han Valen from Dragonsound, Crall from the Sapphire Seven, Bezos from the 1%, and Xhuffie from the Last Whisper. To make it even better, The Last Whisper has formally accused the Sea Dragons of abducting their team captain and murdering her, and is requesting that the monks investigate us.

Bralin, perhaps you can ask Xid there what he knows about this. And why in the Wold would they would suspect us?


To the Abbot, Rill says, "Let me discuss with my friends and we'll see what we want to do. While it might be expected that a team would see this as a windfall, that's not how we operate. As for me, I'd forfeit the tournament if it were necessary to save these people, but perhaps it won't come to that. Your monks were in charge of security. What do they know? Were they attacked as well when this happened? Surely, someone must've seen something."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Thursday April 30th, 2020 9:27:21 PM

Jozhur chimes in for the abbot. "I can assure you we had nothing to do with it, but I suppose that doesn't do much good. We will find them."

He looks to Rill and nods, We should get in touch with the Sapphire Seven and Dragonsound. I think they will be reasonable with us about this.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday April 30th, 2020 9:53:54 PM

"I.. uh.. " Tahni looks about the area and then to the woman. It takes a moment but then she smiles "No. It's nothing. I'm sorry if I bothered you"

Tahni retakes her seat and turns back to face the arena. Though looking towards it she isn't focused on what is happening there.

Why would a spirit visit her now? What was it trying to telling her? Where did it get this medal? Fang's sister, Terser's sister and now this spirit bringing up something from Tahni's past? Perhaps this is some sort of after-life? There's a thought.

She looks once more at the medal in her hand before tucking it away. When things quieten down she'll need to speak with Terser.

Tahni is completely oblivious to the discussions that have been going on beside her this whole time.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday May 1st, 2020 12:28:56 PM

Aex stiffens as she hears the Sea Dragons are being accused of abducting some team captains. She knows little of Han Valen, Crall and Xhuffie, but she does have respect for Sir Bezos.

If the little Greenmage is within earshot range of Rill and she catches what he's saying to the Abbott she'll come in nodding in agreement. She'd rather see our names cleared rather than winning a tournament...


Ken E: The First Round, Arena Map 
Friday May 1st, 2020 8:35:53 PM


Terser ponders whether or he should feel bad, but lets it drop. He also lets his weapon drop, and after both hits, Grandpaw hits the ground, at -22 hp.

Kozy's loud voice screams into the arena. "Aaaand that's it for the first fight! It was a tense match, but Tersers loud noises and fearsome fighting were more than a match for Grandpaws trip tactics and solid mechanics!

A few people are loudly complaining about the way that Terser won, but he doesn't need to pay them any mind. It was a clean win, and hitting a scared fleeing opponent is a viable tactic.

Terser hears his sister hooting and hollering from the stands, leading a chant in his name. [b]Terser! Terser! Terser!


After a moment, a loud groan gives signals Grandpaw is conscious. He is staggering to his feet.
-------------------------------------------------------------------------------------------

Xid answers Bralin directly, without any real gamesmanship. "No. I'll be stabbing with spears, not tripping with them, until one of us falls over. I have no plans to let you nap in the middle of our bout, Master Bralin.

Heather gives Bralin a big pat on the back. "You're next from your group, but you still have a little bit. You and Xid are two fights away. Best of luck! Wait for them to change the arena and head on out. You'll be in the blue circle. Any questions about your powers or abilities or items?

----------------------------------------------

Tahni is very much in her own head space right now. The last time she saw these medals, it was in the Scab, as she recalled. Who was this young dwarf? Why did only she see him? She ponders if there's some force at work that's directly targeted all of them, since so far there's been a deeply personal issue affecting many of the Dragons.

Jozhur, Rill, and Aexana are all engaged with the the islands head monk. Jozhur and Aexana both want to quickly clear their name. Rill asks a few more questions, and gets a few more answers.

"I can tell you what I know, as told to me by those who reported their people missing. Sadly, my monks saw little. They are all less than you heroes in terms of ability. Anyone who can take someone on a Dragons level is far above them." He pulls a bit of parchment and hands it to Rill. As he talks, Rill sees that more or less, what he's saying is constant with the notes scribbled down.

Han Valen was last seen in The Village, heading upstairs to a room with two human females, a halfling female, and a pair of dwarven twins, who of course, were also female. Dragonsound is currently in The Village, leading an investigation of their own.

Crall was last seen in the company of his whole team, until he suddenly wasn’t. Per their report, he simply vanished. The Sapphire Seven are currently aboard their warship, the M.F.F. Contract.

Sir Bezos was last seen at the Chancers Pavillion, and had told Kale and Bitters he would be up to their viewing booth momentarily. He never arrived. The Chancers and the 1% are up in their booth.

Xhuffie was last seen by Tencent and Khloud.

Upon the last bit, the old monk shrugs. "They tell me they'll talk to you directly about her last known whereabouts. Something about it not being for your teams ears alone." He pats Rill on the arm. "For what its worth, exactly zero of my order believe you all kidnapped anyone. Further, while you've been formally accused, there's not actually a process for this sort of thing. It all lies on what the Chancers come up with should the accusation be found true."



Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Friday May 1st, 2020 9:07:09 PM

At the news that they have been accused Fang just rolls her eyes. The idea that Dragons would go around kidnapping and murdering people. She suspects that they don't believe it themselves and just want to get the strongest competitor disqualified if possible. They strike her as the type to do that.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Saturday May 2nd, 2020 3:35:19 AM

"Huh? What?" Tahni is brought back to the present by the chants for Terser. He did it! She knew he would.

Tahni stands up and starts applauding loudly.

When Grandpaw gets to his feet, if he looks towards her, Tahni will nod and also make sure it's noticeable that she is applauding him as well. He seems to be a warrior of honor and deserves congratulations for the bout. For a minute there it looked like he may have had Terser's number. Not many can lay claim to such a thing.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Saturday May 2nd, 2020 11:32:58 AM

Terser was ready with a healing channel, but is glad to see that it wasn't necessary. He had his doubts about being unable to die in this battle, and Grandpaw isn't one he'd like to see gone before his time.

HE looks around the crowd, giving another fierce battle cry for the audience, and holds up Grandpaw's hand in his own. Thank you for a well fought battle, old bear!

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Saturday May 2nd, 2020 11:40:03 AM

Bralin give Xin another nod, accepting the man's words for what they are.

He moves to the spot indicated by Heather, shaking his head in response to her question.
"I have no more questions, thank you."

The dwarf moves out to the circle indicated.

To Rill, he responds,
I haven't time to ask. But, if Xin is aware of Xhuffie's disappearance, or his comrade's accusations, he has made no sign of it.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Saturday May 2nd, 2020 6:21:14 PM

Jozhur nods his approval of Terser, and considers that Granpaw was actually a very skilled and formidable fighter. That could have became interested if Terser's intimidation hadn't worked.

He considers the information from the abbot. "If we split up to talk to the others, we should at least stay in groups. Crall disappearing in the presence of his team is concerning."

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Sunday May 3rd, 2020 2:34:02 PM

"Speaking of odd occurrences, am I the only person who finds it strange that long lost relatives just happen to be showing up here? I mean what are the odds of Terser's sister just happening to enter the same competition as him when supposedly we were a last minute entry no one expected. Throw in someone claiming to be my sister, a prediction of a great threat hear, and now a bunch of disappearances and I think that there is something out there with a lot of power and knowledge screwing with us. The chance of all of that being sheer coincidence is just mind boggling."

She looks around, trying to spot the other teams. "While we're asking around we should ask the other teams about odd occurrences or wildly improbable events. If every team has lost relatives coming out of the woodwork or something then it's not just us being screwed with. If everything seems normal to them maybe we're the target and the missing people are to either get us to do something or somehow became a threat."

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday May 4th, 2020 7:40:23 AM

Aex agrees with Jozhur. It's time to go questioning people but no one should go alone.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Monday May 4th, 2020 2:43:52 PM

"The Sapphire Seven would be a good place to start. If we split up I'll go with the group that talks to them."

Ken E: The First Round, Arena Map  d100=85 ; d100=91 ; d4=1 ; d4=2 ; d4=4 ;
Monday May 4th, 2020 5:06:35 PM

Terser plays the crowd, and lifts Grandpaws arm as a thank you for a terrific match. Grandpaw staggers until he finds his feet, and roars into the crowd with Terser.

"I see you, Terser of the Dragons, and acknowledge you as worthy of your reputation. Your rage is a power as powerful as any magics. Bring honor to my defeat, and go far in this tournament." With that, he and Terser leave the arena.

---------------------------------------------

Fang is having none of the accusations. Further, she posits that its very strange so many of them are suddenly finding emotional links to their past in this tournament. She wonders if there's a power at work here, but none of her comrades carry the line of thought further.

Tahni gives Grandpaw applause. Not only does he notice, but so do Mirri and Kirri. Mirri gives her an appraising glance, and Mirri whispers something to Mint, the third catgirl on the team and their team captain. Mint gives Tahni a glance and a nod, then leaves the stands, presumably to go meet with Grandpaw.

Jozhur and Aexana are ready to meet with other teams. Rill, if he has any thoughts about visiting teams, has yet to share them.



--------------------------------

DM Note: Terser is now out of the arena and able to join you all in the stands. Once Bralins fight starts, Terser will have at least 80 minutes until his next battle.
Fang Fights after Bralin, which means she has the length of the battle and twenty minutes to spare. If Fang and Bralin want to investigate a team, I'll allow it, since there's technically 40 minutes from the end of Tersers fight to the beginning of Bralins. I can just pause the combat for a bit. Let me know.

(Please let me know if you are planning to leave the arena, make sure your gear is updated correctly, and who is going where.)

--------------------------------

In the Arena

Kozy shouts over the din of the arena, calling the next two matches. Of particular note are the adjustments that the arena takes. There is a gigantic spinning wheel hanging in the air, which changes up the arena floor between each match. It seems to rotate between a picture spikes, a black oil, fire, and a strange mist.

Match 2:After Terser's bout, Seabreeze from the Talons of Aisildur goes up against Tencent from Last Whisper on a fiery arena floor. Though she rages and fights like a true warrior, Tencent easily defeats her when a paralyzing strike holds her still, and his savage natural attacks tear her to pieces.

Match 3: Fighting on the same spiked terrain as Terser, Jada manages to set her fight and defensively fight off Jon von Bovine, who was far too mobile before he figured out the spiked floors ramifications.

Match 4, is set to begin. Bralin watches the magical spinner in the air, as Kozy croons.

"This is it folks! Another Dragon in the arena, this time against [b]Xid, the resurrected warlord from the Last Whisper! And the terrain dial lands on .... The Silver Mists! [/b] Almost on cue, gouts of mist burst up from the arena floor, covering two sections of it in a deeply hued mist. Each mist is a different color, probably correlating with its effect.

Bralin: Please roll initiative. Please make a perception check. If you have at least one rank in Knowledge Dungeoneering, please make a Knowledge Dungeoneering Check, DC 15. If you do not have at least one rank in Know Dungeoneering, please roll a pure intelligence check, DC 20.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251)  d20+7=15 ; d20+5=21 ; d20+14=15 ;
Monday May 4th, 2020 6:47:57 PM

Bralin lets his comrades deal with the mystery. The dwarf sticks with the combats.
The entertainment with the wheel is irritating, as is the completely new environment he and Xid have earned for their match.

Letting out an exasperated sigh, he tries to make some sense of the mists.
[Knowledge Dungeoneering 15]

[Initiative 21]
[Perception 15]


Rill (MarkB) HP 152/152 - AC 28/20/26  d20+33=51
Monday May 4th, 2020 7:25:57 PM

Rill says to the Abbot, knowing his friends can also hear him, "This seems very strange. The leaders of some teams are missing, and yet their companions carry on in the competitions as if nothing has happened. I can assure you that if one of us were missing, we wouldn't give these games another thought until they were found.

"In fact, since we've been here we've been studied, prodded and attacked in an attempt to gain an edge in these games. Perhaps these team leaders have hidden themselves away as part of a larger ruse. Perhaps it's a distraction to separate one of us. Given what we know so far, it would be unwise for us to leave to investigate while one of our group is competing.

"I tell you what sir Abbot, we have some from the teams here now. Kindly have your monks bring those teams to us here at the arena so we can ask them what's going on and what they know about these seeming abductions. If that cannot be done, I think we should wait until Fang has finished her match."


It seems likely that we've been here long enough for Rill to get a sense from the Abbot if he is who he says he is, and if he's telling the whole truth about all this, and if he has some ulterior motive. (Sense Motive 51)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Monday May 4th, 2020 9:18:28 PM

You got this, B! He thinks about asking for a heal, but a quick channel and his ring take care of his wounds.

To the others through the ring, he asks What's all this about kidnappings and such?

he knows - just saying for rp

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Monday May 4th, 2020 9:37:39 PM

Fang agrees with Rill. "To split up and investigate now would leave us open. At the very least the two of us still to compete should remain here in the open where we're hopefully safe from any funny business. Besides which if we really want answers we should talk to the entire team when we go to ask questions."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Monday May 4th, 2020 9:47:22 PM

Tahni starts to catch up to the conversation at hand. She nods in agreement with Rill "Agreed. let's see the matches finished here first, before spreading out to talk to the other teams. Bringing them all to us now might create an even larger scene, or have unintended consequences however. It might be better we speak with them away from each other"

When the time comes she will volunteer to go with Jozhur to be the ones to speak with the Sapphire Seven "Crall and I got along pretty well yesterday, and he gave me a chit should I need to call on him. That might show to them that we can be trusted"

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Tuesday May 5th, 2020 2:12:19 AM

"I agree, after the competition. Wouldn't want to miss it anyways, especially this one." Jozhur is back on the edge of his seat, ready to watch Bralin and Xid slug it out.



(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+19=36 ; d20+12=14 ;
Tuesday May 5th, 2020 5:06:56 PM

It's almost as if the games are going passed them right now. Terser's victory was flawless and already the next is preparing... Aex congratulates Terser through the ring and wishes Bralin good fortune in battle.

If she can catch a glimpse of the mist Aex tries to identify it... (know nature 36 / know arcana 14)
In any case she just hopes its no toxic or acid smog...

"I can try to get a hold of the 1%... had an interesting afternoon with them to say the least so let's hope some will speak to me now as well. "


Ken E: The First Round, Arena Map  d20+6=20 ; d4=4 ; d4=1 ; d4=4 ; d4=3 ;
Tuesday May 5th, 2020 5:55:13 PM


Bralin considers his opponent, and the strange goings on in the arena. He recognizes the silver mists as a common dungeon trap. It seems that staying within the mist causes the stuff to build up in the body.

Arena Affect: The arena is split into 4 quadrants. Each round, colored mist erupts from one quadrants.

Red mist causes 1d4 fire damage for each round you have ended in red mist.
Blue mist causes 1d4 lightning damage for each round you have ended in blue mist.
Green mist causes 1d4 acid damage for each round you have ended in green mist.
He remembers that ending a round in silver mist erases the all the prior buildups, but also has another detrimental effect. His check result was not high enough to recall.

Your DM will track the buildup effect for you.

Regarding his opponent, Bralin observes a few things of importance. First is that he has decided to start thing off holding his longspear and not the twinspears. The man also has a large shield in his possession, currently not wielded, as well as a chain shirt.
--------------------------------------------------------------------

Arena Rolls: Red 4, Blue 1, Green 3 , Silver 2

Bralin wins initiative. The first move is his. He is dimly aware of Kozy shouting the crowd into a pitched fever, before all of them cease shouting nearly at once. Their voices are replaced by a low thumping, as eager viewers all stomp their feet and drum on the bleachers with their fists. The pulse is low and powerful, waiting eagerly for action to explode within the area.
---------------------------------------------------------------------

Aexana, Tahni, Jozhur, and Fang all seem keen to wait. There's no telling what could happen to the missing people in the span of time it takes for the first two rounds of the tournament to end, but to be fair, they can't even be sure the missing people are in danger at all.

Rill thinks he should have a clear enough picture of the monk by now. While Rill is not omniscient, his sense of understanding and reason rarely fail him. He doesn't detect any deception in the monks words or his apparent motives. When he asks for him to bring them the other members of the teams, the monk shakes his head.

"I'm afraid not Master Rill." He starts ticking off reasons on his fingers. "First, the Sapphire Seven are already currently on their ship awaiting orders from their home command. There's the exception of Hin, but they are also under orders to participate in the games. They won't be leaving their ship unless they have a turn in the arena." Another finger ticks. "Second, Last Whisper doesn't particularly seem to care. They were paid and pardoned and resurrected to compete, so compete they shall. Tick. "Third, the 1% are sponsors. They would lose too much face by missing their rounds or pausing the games." Tick again. "Fourth, Master Rill, if any of these reasons seem flimsy, there's a final reason they are all competing. We are forcing them too, at risk of disqualification. One million gold pieces goes a long way for people, and avarice is a strong glue to keep these folks participating."

With a slight softening of his eyes, the monk looks down into the arena. He mumbles to himself. "Based on postures and fighting auras, I'd say Bralin will need to fight smart. Xid has more raw skill and experience..." Looking back up at Rill, he seems apologetic, yet determined. "The show must go on, at all costs. So says Domi, and so shall I administer."

He gets up and dusts off his robes.

"I've told you all I know. The rest is up to you to act, quickly or slow. Or maybe even not at all? There's always repercussions Master Rill, no matter the choice you make. I won't pressure you to make any decisions at all. Thank you for hearing me out."

With that, he gathers himself to leave.

-------------------

DM Note: All players collected good on their bets.

You are free to bet again. The odds on this match are 1 to 1. For every gold bet on the successful pick, you get your bet back, plus 1 additional gold.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Tuesday May 5th, 2020 6:46:41 PM

Terser throws down his vocal, and monetary support for Bralin. 10 thousand betting discs, please! Or I guess just one, for 10,000.

Go Bralin! There's no beating a dwarf!

He considers taking the time to ask the spirits if the missing team members will suffer should they wait out the tournament, but it doesn't seem the time or place to be distracted for 10 minutes.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Tuesday May 5th, 2020 7:04:38 PM

Bralin gives a little snort as he thinks on the mist.
That Fire Protection ring currently on Fang's finger would have proved useful after all.

The crowd is craving a clash.
They shall have to wait longer, as Xid's longspear urges caution.

Drawing his axe, Bralin lifts his shield high, steps into the red mist, and slowly makes his way toward his opponent.

---
Move to F15. Total Defense (AC 49)


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Tuesday May 5th, 2020 9:57:26 PM

Jozhur ponders the mystery to himself through the rings (excepting Bralin) as Xid and Bralin square off. There is not much to go on yet. We were warned of an unknown danger, and now competitors just disappearing. Team leaders too, we need to be cautious about Rill.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday May 5th, 2020 10:40:22 PM

Tahni collects her winnings and then places another 1000gp bet on Bralin to win. The bet she placed on behalf of Kale (for Terser's fight) should see 100gp make its way to him. That seems fair compensation for intimidating him and clears Tahni's conscience.

She leans in to Terser and whispers "I was given this during your bout" Tahni takes the medal from her pouch and shows it to Terser "It was, uh, some sort of ghost child that gave it to me. I don't know where he got it from"

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Wednesday May 6th, 2020 11:14:09 AM

Fang watches but has no interest in betting. "If he had a ranged attack he could force his opponent into the mist. To bad."

Rill (MarkB) HP 152/152 - AC 28/20/26 
Wednesday May 6th, 2020 3:40:00 PM

Rill responds to everyone regarding to Jozhur's concern, Thank you Jozhur. I agree that at this point no one should go anywhere alone. I also want to remind you that you have a small statue of Gargul I gave you some time back. If you break that statue, I will be instantly transported to your location, provided that we're on the same plane.

Rill looks around to see if any of Dragon Sound are nearby.

"Aexana - you seem to have an in with the one per-centers. Any chance we could visit them in their private viewing area here in the arena to ask what they may know? That should be pretty safe."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Wednesday May 6th, 2020 4:08:21 PM

Jozhur places 1000gp bet on Bralin. The one to one odds really catch his attention, the Chancers expect this to be a good matchup.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday May 6th, 2020 5:50:21 PM

Aex gives Rill a nod and says :"Sure let´s go find them... they´ll be up in their viewing box. "

With that said Aex assumes they will all go to meet the 1%. Once at the entrance of their viewing box, Aex will lightly knock on the door waiting for someone to answer...

Ken E: The First Round, Arena Map  d20=3 ; d20=15 ; d20=4 ; d20=4 ; d4=3 ; d4=1 ; d4=4 ; d4=1 ; d4=2 ; d4=1 ; d4=2 ; d4=3 ;
Wednesday May 6th, 2020 6:53:15 PM


Xid makes a note of Bralins cautious advance. Gripping his longspear like a bow, he pulls back on a seemingly invisible string and fires a barrage of arrows! Two miss, and two thud against Bralins shield.

With a chuckle, he tosses the weapon aside and draws his short spears as he shuffles his position. "I didn't think that would work, but it was worth a shot!" He laughs at his own pun, then twirls his short spears before clanging them together. His balance is loose, and his grip falls to the very end of the spears.

Bralin, Perception DC 20.: Highlight to display spoiler: {He seems to be waiting for something, and seems to be trying to extend his reach. He likely has the lunge feat. }

Bralin has 1 fire buildup. Bralin takes 3 fire damage.

There is a whish of steam, and suddenly the elemental fogs change.
---------------------------------------------------------------------

Terser, Jozhur. and Tahni start making bets. Fang is taking notes on the battle. Who knows what sort of arena SHE will get? Rill and Aexana discuss, and then decide that the 1% is as safe a place as any to start. They know where to find what's left of the team, and Aexana has a bit of a rapport.

------------------------------------------------------------------------

The 1% are upstairs, in their viewing booth. When Aexana knocks, she hears a womans voice lift above the rest.

"Get that would you, Octavious? You're closer than I am." After a bit of laughter, an annoyed looking Octavious answers the door. When he sees Aexana, he shuts it again, amidst even more raucious laughter. A few seconds later, Razma, the noble who gave Octavious an earful about his immoral wagers opens the door again and sweeps his arms wide.

"Welcome, great dragons! Miss Aexana, I cannot begin to express how overjoyed I am to see you! Even as Razma welcomes the whole team inside, Octavious is seen fishing coins from a small chest, pouching them, and sliding one each Kate Bitters and Knight Captain Musk."

Aexana notices it is much more crowded in here than it was before. Chests, servants, belongings, books, and every Chancer on their team are all packed into the booth.

--any--
Sense Motive: DC 25
Highlight to display spoiler: {: Though they all seem to be carrying on jovially, its quite clear that the people up here are more than a little nervous, and more than a little scared. }

Rill detects no outsiders, undead, or constructs.


Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 248/251)  d20+14=17 ;
Wednesday May 6th, 2020 7:22:36 PM

Bralin doesn't respond to Xid.

Nor does he change his expression, his pace, his direction of movement, his stance, or the grip on his axe.

Inexorably, the dwarf moves forward.

[Perception 17]

--
Move to F11. Total Defense (AC49)


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+17=30
Thursday May 7th, 2020 1:34:34 AM

Terser is focused on the match, watching as Bralin stoically advances. This will be a tense match.

He also looks over the pendant Tahni shows him, trying to place it. perception 30

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday May 7th, 2020 3:54:32 AM

"It's a RedForge Medal of Dwarven Valour" she whispers to Terser. She sounds very serious.

Bralin looks to be taking this one cautiously. That's probably a good idea against Xid. That was a nice trick with the longspear and the arrows. With spells not being allowed she discounts a number of magical ways this could have been done. "Must be a special longspear then. Interesting. Wonder what else it might do?"

She makes a note to check in with the group periodically - minus Bralin. She doesn't want anyone from the party to disappear.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+23=36 ; d20+26=46 ;
Thursday May 7th, 2020 11:30:29 AM

Jozhur tags along to the One Percent. He passes Razma with a "Thank you, good sir" and immediately heads for a place he can watch Bralin from. He also notes whether he can see the other Dragons (if any stayed behind).

He makes what he thinks is a pretty obvious observation, but he will relay it anyhow. Pretty nervous in here.

Perception: 46
Sense motive: 36

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+8=27 ;
Thursday May 7th, 2020 1:03:45 PM

(sense motive 27)

Aex returns the warm greetings she gets from Razma and scans the room. She does notice it's a lot more crowded than she was last here... and what are they so nervous about?!

Not willing to rub it in some more Aex nods at Octavius and catches an eye with Gwendolyn to see how she is.

"I'm not good with long and windy discussions... let's get to the reason why we're here... Sir Bezos is missing along with three other group captains. Some seem to think we're to blame for that... I assure you that's not the case."

She waves through the room with her hand and continues : "What's all this?!? You planning on leaving?! And... why so nervous... I get the feeling you know more. You know I never twist my tongue... Let's cooperate... please. "

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Thursday May 7th, 2020 4:48:42 PM

Fang tears herself away from the fight to follow along with the others. At seeing how crowded it is she wonders if they'd even all fit and tries to count the number of chairs available.

Rill (MarkB) HP 152/152 - AC 28/20/26  d20+38=41 ;
Thursday May 7th, 2020 6:44:00 PM

Rill steps into the room with Jozhur, Aexana and Fang. His stark white garb and breastplate, obvious symbols of his God, and thin wisps of fog seeping from under his cloak probably make him hard to miss.

"Greetings. I am Rillett Savenport, pleased to meet you. This is Jozhur and Fang. You already know our dear Aexana." He's pleased that Aex has already made an impression here.

Rill scans the room with a practiced eye. (Perception 41) He actually a bit surprised there are no constructs, outsiders or undead here, given the way things have been going so far. Good. He can see that they seem prepared to leave from here - no doubt they have a means of magical transport.

"As Aexana said, we are very concerned that Sir Bezos and some of the others are missing. Surely people of your means have already sought to learn why and where he is. What can you tell us about this?"

Rill continues to keep tabs on his friends, especially Bralin, through the Status effect of the Dragon rings.

----------------------------
Status - You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like. Once the spell has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it.

(No need for the DM to answer anything this Status effect reveals if it's already covered in the post, such as fire or injury affecting Bralin.)



Ken E: The First Round, Arena Map  d20+31=42 ; d10=1 ; d4=3 ; d20+26=46 ;
Thursday May 7th, 2020 7:43:55 PM


Bralin isn't one for combat chatter. Xid seems to love the current aura of anticipation. When Bralins slow advance ends, he advances himself. "Seems like the smart maneuver would be just backing up and letting you trudge through this mist, but, that's not how warriors do it." Again, he clangs his shortspears together, then adopts a battle pose. His icy stare bores into Terser, and his posture oozes promise of violence just over the horizon. He is still holding his spears by the bottom of the haft.

Xid: Intimidate result, 42 vs DC: 30 (10+18+2)

Bralin is Shaken for 3 rounds. (A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks)

When Bralin stops in the silver mist, he takes 1 point, and he feels the fire build-up dissipate.
When Xid stops in the green mist, he earns 1 acid point. He takes 3 acid damage.
------------------------------------------------------------------------------

Tahni shows her medal to Terser. As another member of the elite dwarven force that roamed the scab. He recalls its significance. Not many were given out, so there's a very good chance he might know the dwarf who Tahni claims to have seen.

Jozhur, Fang, and Rill all pick up on the mood in the booth. Jozhur is more interested in the fight, and Fang is interested in a chair. There are none, but there's a quiet corner she could claim as her own.

Rill and Aexana explain why they've come, and as a few questions. Razma runs the back of his neck and grins sheepishly. "Well, you see... we figured you all would show up. Bet on how long it would take." He points at the distraught Octavious. "He bet you all wouldn't come, because he didn't get the vibe that Aexana would much care to help anyone affiliated with Kale."

Gwen pipes up. "I tried to warn our dear Octo otherwise, Miss Aexana. I know firsthand what kind of person you are." Razma nods his head empathetically and keeps talking. "Be that as it may, it sort of got us spooked. It's not that we are planning to leave, its that we think there might be safety in numbers. Clearly, our tent pavillions aren't safe. That's where poor Bezos was when he got nicked." He explains that the Chancers have a group of mega tents and pavillion style grounds where they usually stay."Bezos was last seen there. Both Kate and Sir Gallant were with him last."
--
There's a tremendous clatter as Sir Gallant clumsily forces his way into the crowded conversation. He seems concerned.

"See here boy! You can't just drop a word bomb like that and let it hang in the air! It sounds suspicious! If I weren't an esteemed cleric of Domi, and not above suspicion, you might be putting me in a jam! They'd think I took the old golem!" From across the room, there's a sudden wailing. Kate Bitters suddenly drops to a knee, sobbing uncontrollably. "Could you brutes not talk about our dear Bezos in such a gruff way? He's our esteemed colleague and friend! Oh dragons, please find him!"

Sense Motive: DC 46

Highlight to display spoiler: {Kate is putting on an act, and a darn good one. The woman is a skilled actress.}

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 248/251)  d20+23=43 ; d20+23=36 ; 3d10+22=28 ; d6=1 ; d10+22=27 ; d10+22=25 ;
Thursday May 7th, 2020 8:31:13 PM

--
Shaken 3 rds


Seeing Xid's display, Bralin pauses.
Surely this opponent is beyond him.

For a moment, the dwarf considers his options.
And realizes he has none.

Wordlessly, Bralin moves in and attacks.

----
Move to F7
Spring Atk (no AoO), Power Atk, Improved Vital Strike
Nat 20, Crit Threat hits AC 36 for either 27 (1 cold) hp if no crit, or 71 (1 cold) hp if crit.



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Friday May 8th, 2020 12:12:44 AM

Jozhur listens to the conversation, even as his eyes are glued to the fight. He turns his head and raises an eyebrow at Sir Gallant's interjection, striking him as an overreaction to a non accusation. Kate's wailing causes Jozhur to shake his head. Clearly some hardened adventurers here.

Being all too familiar with keeping a story straight during questioning, Jozhur will suggest, through their rings, that they be pulled out of the room and spoken to separately concerning any details about the disappearance.

Young Jozhur's gaze remains on the fight. Judging by the way Xid holds those spears, there is something special about the weapons or he is about to see an interesting fighting style.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Friday May 8th, 2020 9:05:32 AM

"C'mon Bralin!" That hit looked brutal. If Bralin's full force was behind it this fight might be over in record time.

She starts to wonder what the matchups will be if - or when - the party line up against each other. The crowds would be treated to a once in a lifetime show, that's for sure. The party would probably be prohibited from betting on those ones.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Friday May 8th, 2020 11:21:16 AM

Terser makes a mental note that his tricks against Grandpaw won't even slow Bralin down, because of course they will be the last two for the final. It's also good to note that Xid fights like that too, and plans on how to counter it in the melee.

He looks over the medal that Tahni is showing him, and finally connects the dots. The child who gave it to you...what did he look like? Do you think it could have been...?



Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Friday May 8th, 2020 11:39:23 AM

Fang is really tempted to tell everyone to calm down and that other people vanished in a crowd too but Jozhur's comment over the rings reminds her that this is an investigation and she'd better shut up and let those competent at it do the talking before she screw it up somehow.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+8=19 ;
Friday May 8th, 2020 2:44:38 PM

(sense motive 19)

"How would a man like Sir Bezos be so easily overtaken without anyone noticing?!? Lady Kate, Sir Gallant... didn't you notice anything else? Where could he have gone?!

Nothing but questions...

So what are you going to do to retrieve Sir Bezos?"


Aex looks at Rill and Jozhur : "Perhaps we ought to start at this 'Pavillion'?"



Rill (MarkB) HP 152/152 - AC 28/20/26  d20+38=41 ;
Friday May 8th, 2020 9:21:18 PM

Rill listens to all that is said, and does it best to look at what's not being said as well. Jozhur had a good idea.

"Why, no one could suspect someone of your stature Sir Galant. But, well, it's a bit noisy in here. Perhaps we can talk out in the hallway."

Assuming he comes with Rill outside the room, Rill also makes sure that he is alone with the man.

"Now, my good Sir Galant. Please tell me what you recall of what hapened that night."



Ken E: The First Round, Arena Map  d20+32=37 ; d20+32=38 ; d20+32=52 ; d20+32=51 ; d20+27=42 ; d20+22=34 ; d20+17=33 ; d20+30=34 ; d20+24=32 ; d6+17=19 ; d6+17=22 ; d6+17=18 ; d4=2 ; d4=1 ; d4=3 ; d4=4 ; d4=1 ; d4=4 ; d4=1 ; d4=2 ; d4=1 ; d12=3 ;
Friday May 8th, 2020 10:55:32 PM


Bralin comes within 10 feet of Xid, who suddenly lungers forward with a shortspear. The weapon glances armor, and Bralin steps through his guard. Bralins swing comes in hard, and Xid moves again, this time interposing a shortspear. The two struggle for a second, and the Bralins axe finds its way down through Xids parry.

DM Note: Please know, you cannot Spring Attack and Vital Strike. I took the AoO and missed, so you can have the Vital Strike damage this turn. Reason [link href="https://www.d20pfsrd.com/feats/combat-feats/spring-attack-combat/"]here[/link.]

Xid curses and clears his head. That attack hurt, a lot. He takes a deep breath, then launches into a large flurry of attacks. The first attack hits, and it hits hard. Bralin suddenly finds himself flat-footed against the rest of the enemy attack routine.

Main Hand Attacks: Hit AC 52 (crit), confirm 51 (confirmed). Shatter Defenses takes effect., hits AC 42, hits AC 34 (miss), hits AC 33 (miss.)

Offhand Attacks: Hits AC 34 (miss) and AC 32. (miss)

Bralin takes 59 damage.
--------------------------

Xid takes 3 acid damage and has 2 acid buildup.
Bralin takes 3 acid damage and has 1 acid buildup.

Xid: 77 damage.

--------------------------

Xid frowns, as he takes a minor step backwards. "I've been dead too long. Give me some time to warm up, would you?"

Bralin: You know that Xid has the Combat Reflexes, Lunge, TWF, Improved TWF, Dazzling Display, and Shatter Defenses feats. You are also aware that he has the Parry and Riposte feature.
---------------------------------------------------------------------------------------------------------------------------

Jozhur isn't impressed by Kate. Or by Gallant, for that matter. Tahni has a pretty good impression of the brackets by now. She figures that its actually impossible for Bralin and Terser to meet in the finals. They will meet in the semi's, if that. There is a possibility though that the winner there fights against Fang, assuming she wins the bottom bracket.

Terser asks Tahni about the young dwarf. Aexana and Rill continue asking questions.

----------------

Gallant is pulled outside by Rill, so Kate answers. "Sir Gallant and I were trying to entice Bezos up here to the booth to watch some of our ..after hours spectacles." She sighs, and dabs at moist eyes. "Bezos wasn't in the mood. He rarely is, unless some of our actual team are doing the fighting. So we left him to his books and ledgers. No one saw him after that."

Outside the booth, Gallants version of events are identical.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 189/251)  d20+27=46 ; d20+27=38 ; d10+14=17 ; d10+14=24 ; d10+14=18 ; d6=3 ; d20+22=33 ; d10+14=18 ; d6=1 ; d20+17=23 ; d20+27=31 ; d10+14=19 ; d6=2 ;
Saturday May 9th, 2020 9:59:25 AM


Shaken 2 rds


Bralin's mind is racing.
Xid nearly turned away his attack, and the counter was eye opening.
The man is clearly more skilled in weaponcraft.

Without spellcraft, the dwarf's options remain limited to reliance on luck and a a great deal of armor.

He takes a diagonal step, entering the silver mist while also closing on Xid.
The dwarf's axe whistles as it slices through the air.

-----
5' Step to E6. Full attack on Xid.

Atk1 - Hit AC46 (crit) AC 38 (confirmed) for 62 hp damage (3 cold)
Atk 2 - hit? ac 33 for 19 hp damage (1 cold)
Atk 3 - guessing a miss (ac23)
Speed atk - AC31 for 21 hp damage (2 cold)


Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Sunday May 10th, 2020 9:31:04 PM

Fang goes over to claim the quiet corner where she can hopefully watch the match and listen to the conversation.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Sunday May 10th, 2020 10:19:11 PM

Jozhur cringes when Xid lays into Bralin with his spears. He watches nervously as Bralin counters with his own solid hit. What a matchup.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Sunday May 10th, 2020 10:44:46 PM

He just got lucky! Don't get thrown off, B!



RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Monday May 11th, 2020 12:05:56 AM

Both warriors looked fairly equally matched. Landing the first blow might have been Bralin's saving grace here.

Rill (MarkB) HP 152/152 - AC 28/20/26  d20+33=53 ;
Monday May 11th, 2020 1:35:25 AM

Rill does his best to determine if Gallant is telling the truth (Sense Moitve 53.) Assuming he is, Rill asks, "Was there anything else missing you returned to where you left Bezos? Any arguments or altercations Bezos had? Did anyone else stay behind, or go back to your pavilions early? By the way, what sort of skills, abilities or magic does Bezos bring to the team?"

Ken E: The First Round, Arena Map  d20+32=40 ; d20+32=43 ; d20+32=49 ; d20+32=38 ; d20+32=33 ; d20+32=44 ; d20+27=39 ; d20+22=32 ; d20+17=29 ; d20+30=49 ; d20+24=35 ; d6+17=23 ; d6+17=19 ; d6+15=16 ; d6+15=19 ; d10=2 ; d10=6 ;
Monday May 11th, 2020 5:34:08 PM


Bralin keeps chugging forward, slamming attacks into Xid's guard. Xid again tries to deflect the attacks, with varying success. The first attack strikes hard and true, driving the warlord back a step. Growling in rage, he reacts in a blur, parrying all three of Bralins following strikes, and riposte's one of them, but the attack misses badly. (nat 1.)

His footwork mirrors Bralin, and he follows into the white mist. He takes another deep breath, and after a second of calm, launches into another flurry of attacks.

Mainhand: Hits AC 44 (Bralin is now flatfooted from the Shatter Defenses feat), 39, 32,(miss) and 29 (miss) vs Bralins flatfooted AC 35.

DM Note: There appears to be a discrepancy between your character sheet and your header. I calculate your FF AC at 10 + 14 armor + 7 Shield + 3 natural and +2 deflection? So 35? Let me know if I'm wrong here. One of the attacks hit on AC 35 on the nose.

Offhand: Hits AC 49 and 35.

Bralin takes 23, 19, 16 and 19 damage. Each of these ignore 5 DR. Total damage this round, 77. Please go ahead and ignore the last 19 damage if your FFAC is higher than 35.

Bralin is getting a feel for Xid's fighting style. He knows that Xid uses the Spearfighter Archetype from the APG, and that he's a 19th level fighter. He knows that Xid can use at least 5 attacks of opportunity a round. He also knows that while Xid can parry for each AoO he can make, he can only riposte once a round.

Xid: 139 damage. Badly wounded.
Bralin: 1 turn of shaken remaining.

------

Breathing heavily, Xid is smiling like an idiot. "This is the good stuff, Bralin. This is why I always let them revive me, warrior. Everytime, the fight is glorious, and the opponent more powerful than the one before." He spits blood on the ground and motions to the ragged gouges in his chain armor. "Your the strongest yet, I think. A prodigy among prodigies with a nasty ax. You aren't the first dragon consortium warrior I've fought, you know." He straights up and rotates his shoulders. "Long ago, I think, I fought another warrior from that group. I killed him, then his allies killed me. I don't even remember why we fought, but you're tougher than him. You fight better too." He gets back into his stance, ready to parry and deflect. "Probably."

Xid takes 2 damage from the white mist and his energy buildup is removed.
Bralin takes 6 damage from the white mist and his energy buildup is removed.

_________________________________________________________________________

Meanwhile, Fang, Tahni, and Jozhur give the bout their full attention. Having watched every round, they seem to understand the maps intricacies. Each round spent in a colored fog causes an energy buildup that increases by d4 damage every round. Using the white mist clears this buildup at the cost of d10 damage. It seems the Chancers built the arenas with defensive fighters in mind. Always wanting to deliver a show, they found ways to ensure someone was always taking damage so a winner would happen in the event of a prolonged battle.

Aexana has suggested the group investigate the pavillion. Any takers?

Rill figures that Gallant is being honest in his recollection of events. He also figures the next answers are honest as well. "No, nothing was missing, besides poor Bezos. As far as enemies, he's rich. He's probably the richest man on the planet, having funded adventurers, crusades, and enterprise for as long as he's been alive. But nothing was taken, and his area of the Pavillion has more liquid coin in it than probably some small countries."

Gallant pauses when Rill asks about what Bezos brings to the team. For a moment, Rill is quite certain that his demeanor changes completely. He doesn't seem to be a sycophant of Domi at this moment, but a man talking to another man about someone whom he deeply respects.

"Bezos is one of the most powerful minds I've ever met. His observation and sense of people is uncanny. One doesn't have to have super powers like innate magic or the support of the gods to be powerful. He can hold his own, he's learned a martial art or two, but he's not a fighter of heroic caliber. He's no adventurer of your level, Dragon, but among us, he's undefeated when he has full access to his arsenal. Only the hired dog Bokkun would stand a chance, and that's if he got the drop on the ol' monster. Besides, like most of us, wealth is his real asset. Imagine what you could do with unlimited funds, Dragon. That's Bezos, without a god in his pocket."



Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 125/251)  d20+23=29 ; d10+22=27 ; d6=2 ; d20+18=37 ; d20+18=28 ; d10+22=28 ; d6=4 ; d10+22=32 ; d10+22=29 ; d20+13=27 ; d10+22=25 ; d6=6 ; d20+23=36 ; d10+22=26 ; d6=6 ;
Monday May 11th, 2020 6:49:49 PM


Shaken - last round

Bralin has a +5 protection ring borrowed from Fang for this fight, which is not on the sheet.
My count was 14 armor, 7 shield, 3 natural, 1 insight, 5 deflection + 10 base


Bralin gets his most powerful blow through. But, the rest are knocked away, and he takes a beating in return.
Like his opponent, the dwarf also spits blood. Unlike him, he says nothing.

He can only hope his luck holds. The man is capable of turning aside every blow.

Yet, with Xid braced before him, his option is clear.
Bralin wordlessly presses the attack, throwing all his might into the effort.

---------
Full Atk, Power Atk
Atk 1 hits ac 29 for 29 hp damage
Atk 2 hits ac 37 (CRIT) ac 28 to confirm - either 32 or 93 hp damage
Atk 3 hits ac 27 for 31 hp damage
Spd Atk hits ac 36 for 32 hp damage


ooc - gonna buy the die roller a beer after this...

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Monday May 11th, 2020 10:32:23 PM

Jozhur is completely glued to the fight. He is rather impressed that the Chancers seemingly nailed the 1:1 odds call.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Monday May 11th, 2020 11:10:07 PM

Terser is a little surprised that the announcer keeps mistaking his name for Bralin's. But a good dwarf fight might look pretty similar to another in this arena. He's not worried about his investment, but it would be nice not to lose it. Especially to a man that apparently lives to fight and die gloriously, rather than to fight and live for a cause.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Tuesday May 12th, 2020 1:08:04 AM

Fang's hearing isn't so good she can listen into the conversation happening in the arena over the crowd so she can't debate the merits of Xid's cause. She just watches and enjoys the fight while in the back of her mind wondering about the disappearances.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday May 12th, 2020 4:14:09 AM

"C'mon Bralin! Shake it off. You got this"

It's a good thing these fights aren't to the death. Still, those blows must be causing a lot of hurt.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday May 12th, 2020 8:58:24 AM

Aex was lost in a daydream and tries to catch up with the discussion.
She reckons everything that needed to be said was said so perhaps now's the time to go look elsewhere.

"The Pavillion?"

Ken E: The First Round, Arena Map  d20+32=52 ; d20+32=48 ; d20+32=51 ; d20+32=39 ; d20+32=33 ; d20+32=39 ; d20+32=44 ; d20+22=42 ; d20+22=32 ; d20+17=25 ; d20+30=31 ; d20+24=33 ; d6+17=21 ; d4=4 ; d4=3 ;
Wednesday May 13th, 2020 10:20:49 AM


In a flurry of motion, all of Bralins attacks are swatted aside. Bralins mind races. It might be better, he thinks, to land as accurate a blow as he can. Xids early lapses aside, the man is an incredibly skilled opponent who can turn aside most attacks.

Xids riposte scrapes armor and does little else. The warlord finds something about the situation amusing.

"There was a story in my homeland, Bralin. What your people would now call New Elenna, I suppose. There was a tortoise, and a hare. The tortoise and the hare were both warriors. The tortoise was slow and plodding, he said little and he trained little. The hare was a hyperactive little creature, always dashing about, training in the armory, and taunting his opponents."

Xid steps gracefully into his attack routine. Bralin has it pretty clear in his mind now. Two jabs, one high, one low, two cuts from either side, followed by two low jabs. Only one spear finds purchase, since Bralin is no longer intimidated. (Crit, doesn't confirm) Bralin takes 21 damage.

He backs up five feet and continues. "One day, the two are paired to fight before their emperor. The rabbit says he cannot lose, and the tortoise says nothing. Then the day of their match is upon them. They pay their respects to their ruler, and enter into the arena..."

Bralin takes 4 electricity damage and has 1 electric buildup.
Xid takes 3 electricity damage and has 1 electric buildup.

------------------------

Up in the Chancers booth, everyone has stopped talking, and almost all have glued their eyes to the fight in the arena. It seems ready to end any moment..

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Wednesday May 13th, 2020 11:13:25 AM

An old twist on an even older tale. How intriguing. He's excited to see how it plays out, and excited to see Bralin give Xid the final wallop.

However much he'd like to see the rest of the fights and try to suss out future opponents' tricks, he's ready to head out on their hourish break to do some investigating, if only to stand around looking tough while Aexana asks the smart questions.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 100/251)  d20+29=46 ; d10+14=16 ; d6=3 ; d20+24=32 ; d10+14=23 ; d6=4 ; d20+19=39 ; d20+19=20 ; d10+14=19 ; d6=2 ; d20+29=49 ; d20+29=42 ; d10+14=17 ; d10+14=22 ; d10+14=19 ; d6=3 ;
Wednesday May 13th, 2020 12:01:46 PM

Xid's skills are impressive, and yet, even as his blows are turned aside, Bralin feels some regained confidence. He can win this fight.

Ignoring Xid's banter, for the most part -- Tortosie, hmph -- the dwarf follows the man, and attacks again. This time, he tries focusing on just hitting his foe.

---
Move 5'
Full atk
Atk 1 hits ac 46 for 19 hp damage
Atk 2 hits ac 32 for 27 hp damage
Atk 3 hits ac 39 (Crit) threat 20 (nope) for 21 hp damage
Spd Atk hits ac 49 (Crit) threat hits ac 42 for 61 hp damage


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday May 13th, 2020 12:33:16 PM

Since there's no clear plan yet, Aex turns away from the window.

[/b]"Oh I cannot watch this... let me know when Bralin has finished this massacre... "[/b]

She looks around to see if there are some of those delicious pastries again.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Wednesday May 13th, 2020 12:52:58 PM

Fang watches with interest totally forgetting everyone else in the room.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Wednesday May 13th, 2020 4:56:55 PM

Jozhur continues watching the two warriors slug it out. He exhales the breath he was holding with an "Ooooph" as Bralin's axe slams into Xid. He watches in anxiously to see if Xid can keep on his feet.

Rill (MarkB) HP 152/152 - AC 28/20/26 
Wednesday May 13th, 2020 7:08:29 PM

Rill concludes that he's probably exhausted all the info he can gain from these privileged people. He thanks Sir Galant for his help and watches Bralin's duel.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Wednesday May 13th, 2020 7:17:38 PM

A couple more solid blows could end this fight. The only thing will be who does it.

Ken E: The First Round, Arena Map  d20+32=47 ; d20+32=41 ; d20+32=52 ; d20+32=38 ; d20+32=49 ;
Thursday May 14th, 2020 9:54:07 AM


Xid laughs as yet again, Bralin has nothing to say.

"The hare and the tortoise fought, the hare cut often and fast, chipping away at the turtles sturdy shell."

Bralins first attack is parried, and the riposte gets deflected by his armor again.

"The hare attacked from all sides, and all angles, searching for weakness in the Tortoise. When he couldn't find any, he knew it had to be underneath, the only place the hare hadn't attacked."

Bralins second attack is parried.

"The tortoise lunged forward, and the wily hare dashed underneath, seeking a soft spot in his armor..aaah!, Bralins third attack hits home, scoring a solid blow.

"And then.. " Xid goes all out, thrusting both spears out to block Bralins downswing. The weapons connect with a mighty scream, and the ringing of augmented metal echoes through the arena. The force of the connecting blows send shockwaves through Bralins bones, and magical sparks shower both fighters. The world slows down, and Bralin is aware of Kozy screaming into his microphone. He's aware of a crowd full of lusty cheers. But Bralin is a dwarf. An exemplary dwarf, and it wouldn't be proper to be distracted by such things. Meanwhile Xid is screaming, pushing back against his ax. Until suddenly, he gives a resigned smile.

".. the Tortoise sits, smashing the stupid hare. The moral is that sometimes, there's just no weakness to exploit, and the other fighter is just tougher than you, despite a life of training.."..

Unable to resist any more, his guard breaks and Bralins ax chops down through the armor, and into Xids heart. He falls to the ground, unconscious. Kozy screams into the arena.

"Another round in the books! Lets hear it for the stalwart fighter, Braaaaliiiinn!" The arena hums and vibrates with cheers and whoops. Over in the bleachers, the Last Whisper look completely stunned. Bralin has a chance to showboat, and a moment after, he hears a low groan from Xid, whose wounds have started to knit back together.

---------------------------------------------

Up in the booth, it seems that Octavious finally gets some gold back. A few other bags of coin change hands. Aexana finds more than a generous share of pastries and snacks.

Fang is going to be the next fighter up for the Sea Dragons, but she's got a good twenty minutes before she's due on the floor.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday May 14th, 2020 12:51:34 PM

Aex points at the pastries as she looks at Gwendolyn. All that fighting has made her hungry...
She picks out one with lots of whipped cream and some blueberries...

"So dear", she says to Gwendolyn, "How are you... have you signed up for any of these contests?"

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 while hasted) DR 1 CMD: 25Spell List 
Thursday May 14th, 2020 2:08:46 PM

"Right then. Lets do this magic item exchange." she doesn't actually care if they're giving the 1% tips for their own matches. She takes her ring back and accepts whatever upgrades everyone has for her (I've forgotten what the options were XD)

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 100/251) 
Thursday May 14th, 2020 7:07:19 PM

Xid continues telling his story, stressing one facet that increasingly irritates Bralin.

Twin spears cross, catching the dwarf's massive downswing with a force that makes his very bones shudder. Bralin's axe remains wedged between Xid's spears, and his muscles shriek as he bends them to forcing his blade further. Meanwhile, Xid keeps talking

...despite a life of training..

"Mayhap," Bralin grates, his own voice echoing in his helm, "the tortoise trains too."

A last burst of strength forces the axe down, and the battle is over.

Panting heavily, Bralin lifts his visor, and raises his axe in a simple salute to each of the four sides of the arena.

Hearing Xid stir, he stows shield and axe.
Bralin offers Xid an arm, pulling him upright.
"You are a fearsome foe, Master Xid. Mayhap we can fight on the same side one day."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday May 14th, 2020 7:50:16 PM

Tahni stands and cheers loudly for Bralin. That fight may have gone differently if Xid was concentrating rather than speaking so much.

"The strength of these combatants is very impressive. Perhaps some of the best the Wold has to offer. Once we have resolved whatever threat to the Wold is found here we should make a note of those that would make strong allies"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Friday May 15th, 2020 1:11:09 AM

Woo great fighting, B! Never had a doubt. He doesn't mind at all that his purse is suddenly a little bit heavier.

He keeps an eye on where Bralin will be coming up from the arena, making sure that he's not out of sight for long. This is the most vulnerable he'll be, tired out from battle.


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Friday May 15th, 2020 12:45:22 PM

"What a fight. That Xid is pretty impressive to hold up to Bralin like that.".

Jozhur removes his amulet and offers it to Fang, "This will improve your attacks. It's not much, but it helps."

------------------
Amulet of combat: +1 attack and damage to one attack roll each round.

Rill (MarkB) HP 152/152 - AC 28/20/26 
Friday May 15th, 2020 3:23:34 PM

Nice work Bralin. If you think Xid needs healing I can help.

Fang, you may want to borrow my boots for added speed.


Ken E: The First Round, Arena Map 
Friday May 15th, 2020 4:38:26 PM


Gwen laughs a little snort, then covers her tittering with her fan. "Goodness no. I can't stand pain. I was basically property just a day or so ago. I've no inclination to get in an arena with all of you fighters!" She laughs a little more, but her expression is warm. "I owe you a great deal, Aexana. Not just me, but someone else who neither of us have met yet." She rests one hand discreetly on her stomach. "I don't imagine that Octavious would scorn a child, but putting us on even terms is going to make me much more secure throughout this process. He doesn't know yet. He won't for awhile."

-

Fang starts exchanging items for her round. Rill and Jozhur offer her some gear. Terser and Tahni consider Bralin and Xid. Each have their own opinions, but both conclude that Bralin did great, as did Xid.

-

Bralin can't quite abide Xid's story. It left out the part about the tortoise's struggle for self improvement, and making due with what its born with. As Xid pulls himself upright with Bralins help, he smiles again.

"Perhaps, Bralin. I'd like that very much. But I fear we will be opponents again before we have the chance to be friends." Whether he's talking about the team melee, or some other event, he doesn't say. He bows, collects his weapons, and walks from the arena.

----------------------

"Alright people! Get that food! Place those bets! the next match up features yet another fearsome member of the Dragon Consortium! She's small, she's furry, but she's full of fury! It's Faaaaang of the Sea Dragons!" The crowd cheers loudly, clearly hoping for yet another knock down dragout. "Her opponent is part of an elite group of mercenaries, plying their trade all over the Wold! Fresh from their failed invasion of Aisildur and trying to rebuild their image in the wake of their quartering, and part of the enigmatic Sapphire Seven, it's Hin, The most handsome face in the Fist!"

Kozy goes quiet for a second, then responds with a loud gasp.

"Ladies and gentlemen, there's been some minor adjustments to the betting odds! Hin was our original favorite in this match, at nearly two to one odds! But insider reports tell us that the Dragon Consortium are amassing their considerable wealth behind each of their fighters! Who do they think they are, the 1%?!"

Kozy laughs and some adjustments happen on the big floating board in the sky.

"With this information, odds are adjusted. Fang is now the favorite in the match, with 1.5 to 1 odds! Fighters, please make your way to the ready area!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Saturday May 16th, 2020 12:39:47 AM

Hmmn - I guess I should have bet big on myself. Seems they got wise to our gear switching. Some food does sound good though. Hey Heather - can you send the food cart this way? What's available in the way of a nice pasta? Gotta fuel up for the next match, you know.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 this combat) DR 1 CMD: 25Spell List 
Saturday May 16th, 2020 3:19:06 AM

Fang puts on the new boots, changes her +4 ring to a +5, and grabs the amulet (that I'm going to forget to add the bonus for on her attacks XD)

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Saturday May 16th, 2020 9:01:01 AM

Tahni stands in front of Fang to look at her. She hasn't really given a pep talk before so this will make for a first try "Alright listen. From what we've seen of Hin so far he looks like a monk. He's going to be fast and he's going to make a lot of strikes. He might be able to teleport right next to you. He might be able to spring forward, attack you, and then spring back from reach. I wouldn't be surprised if he pulls some moves on you too, so watch out for being disarmed or tripped. Grapples are a distinct possibility, and since you can't cast a Freedom of Movement spell in there we need to get you a ring"

She looks about the group "Jozhur? Any chance you could spare your ring for a few minutes?"

Tahni smiles to Fang when she is due to depart "Go get him"

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 100/251) 
Saturday May 16th, 2020 9:22:40 AM

Bralin gives Fang back her gear, while giving her his observations.

"Should the arena be configured for the mists during your match. The gases inflict ever building damage. The silver gas removes the cumulative effects, but at a price of higher damage for entering. Enter the silver mist every third or fourth round to optimize their effects."

The dwarf then checks his own status to see if his wounds are healing on their own, or need some magical assistance.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 this combat) DR 1 CMD: 25Spell List 
Sunday May 17th, 2020 7:12:45 AM

She also switches out her ring of water walking for the protection for fire one. It's unlikely water walking will come up during the combat.

DM Carl - Arena Map  d4=3 ; d20+2=11 ;
Monday May 18th, 2020 10:18:12 AM

Ken's out of commission today, so I'm stepping in.

Fang's teammates prepare her with advice and trinkets (please remember to update your header). Her time has come, though. She needs to head down to start her match. The rest of the Sea Dragons can only watch, and place bets, of course. Speaking of which, the crowd has erupted in noise as they clamor over each other to place new bets. Kozy sure didn't leave these betters with much chance to adjust!

Heather accompanies Fang to her starting position. "I know I said you should be able to handle this, and you should, but don't underestimate Hin. He wouldn't be here if he wasn't capable." Heather squeezes Fang's shoulder and smiles as she opens the last door between her and the arena. Fang enters and sees Hin waiting for her across the field. His usual bored demanor has vanished, replaced a calm that somehow manages to convey both peace and intensity. He wears only a loose pair of black pants, showing a wirey but chisled physique.

Kozy continues setting up the fight. "Let's see what's in store for our contestants this time!" He spins the terrain wheel, which lands again on the silver gasses. Immediately, the same four gasses Bralin faced cover the battlefield. "Fighters, the arena is yours!"

Fang, roll initiative please. I've placed you on the map, but the gasses will only start doing damage based on where you end up after your first move.



Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 100/251) 
Monday May 18th, 2020 6:37:50 PM

Bralin seeks out and joins his comrades, still bleeding from the wounds picked up in the arena.

"I could use healing," he informs them.

The gasses appear for Fang's bout, and the dwarf nods. She is prepared for this.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Monday May 18th, 2020 7:16:11 PM

Tahni shrugs as her suggestion is ignored and instead goes to find a seat to watch the fight. She decides not to bet on this one.

She doesn't wait for the medics to arrive to help Bralin. She casts a Heal spell, treating him for 150pts.



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Monday May 18th, 2020 8:24:07 PM

"I was under the impression the Ring of Freedom of Movement was not allowed since it mimics provides a spell. Perhaps I misunderstood."

If there was a chance to clarify, he would certainly provide the ring to Fang, it is rather handy.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Monday May 18th, 2020 10:45:18 PM

"Ah yes. Good catch Jozhur" Tahni feels a bit happier now.

Rill (MarkB) HP 152/152 - AC 28/20/26 
Tuesday May 19th, 2020 12:31:06 AM

Rill turns his attention from Fang's fight and instead scans the crowd looking for Dragon Sound.

Perhaps we should seek another team that lost a member and see what we can find out.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Tuesday May 19th, 2020 2:01:01 AM

It certainly would not look strange to sit next to them in the stands and interview them surreptitiously.

Terser had his bit of luck pay off betting on Bralin, he's not really the type to let things ride. Plus, Fang is so good, it won't really pay off that much.

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 25  d20+2=12 ;
Tuesday May 19th, 2020 4:51:29 AM

Heather's worries that Fang is overconfident are unfounded. While she is a skilled fighter a lot of her power comes from the blessings of her god. Without that she is probably far weaker a combatant and she is very aware of that fact. Still the contest is just a distraction from their real purpose here and her comrades can carry on without her if she falls.

She's slightly surprised to face the same traps as Bralin, but changing it every match would probably be to much work. She looks about for anything she can throw in case she needs a ranged option. (Clarification edit: She has throw anything so is looking for items large enough to be dangerous if she hurls them.)

(the ring of fire protection reduces fire damage by 20 right? Initiative is 12)

Ken E: The First Round, Arena Map 
Tuesday May 19th, 2020 11:42:57 AM


The sea dragons in general discuss the options available to Fang here. Jozhur has it right. The Ring of Freedom of Movement specifically states it grants the user the effects of a spell. As opposed to say, the ring of energy resistance, which simply states that it protects against an element.

Rill looks for Dragonsound. He recalls being told they are currently heading up their own investigation in the Village, the area where the teams are living right now. None of them are in the stands, and their only representative was defeated by Jada, Tersers sister.

The only team in full strength at the arena is The Last Whisper, sitting together watching matches.

------------------

Fang takes her spot in the arena. She gets the same type of hazards as Bralin had, but she recognizes that it wasn't laziness, it was random. Each round a modification is selected. It was chance that she got the same as her pal.

She scans the arena for throwables. Here and there broken bits of armor and weapons are scattered about. Her DM will mark squares where suitable projectiles can be found. Her ring reduces fire damage from each instance of fire by 20.

Fang, you win initiative. Please also give me a perception check. You were told by Bralin how the hazard words, so you understand that one already. d4 elemental buildup per round spent in a given element. Going into the silver mist does more damage, but removes buildups.



(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday May 19th, 2020 11:45:08 AM

(ooc sorry folks - been swamped and forgot to post - I'll catch up asap)

Aex has been lost in thoughts with Gwendolyn's confession. She's thrilled for her but understands Gwen prefers keeping all that to herself for now so the little greenmage refrains from hugging Gwen.

"Time to catch up with my friends now... take care dear."


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Tuesday May 19th, 2020 6:05:43 PM

Jozhur shrugs. "We could go see what Last Whisper has to say. Not sure this is the best place, though. I could leave with a couple other to check in with other teams.

He also rushes off to place a 1000gp bet on Fang.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Tuesday May 19th, 2020 6:57:22 PM

Bralin nods his thanks as Tahni heals him.

The dwarf volunteers to accompany Jozhur back to the village to talk to the other teams. Fang surely will fare well.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday May 19th, 2020 7:35:26 PM

Fang looks ready to go.

"It looks like her reflexes are at top notch today. Based on your fight Bralin, you'd have to think that striking first is important"

Fang (Mitch) HP: 228/228(236 rage) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 25  d20+30=35 d10+14=15
Tuesday May 19th, 2020 7:36:03 PM

Bralin took things slow and steady, moving up while defending himself from his enemy's ranged attacks. It worked rather well.

That's not Fang's style though. She rushes out the gate crossing the entire distance in seconds. She ends in the fire section and flies into a rage tearing at her enemy (35 to hit, 15 damage).

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Wednesday May 20th, 2020 9:53:15 AM

Terser sees that Fang is making this exciting right out of the gate. He can't help but cheer at her first strike (whether or not it connected, which remains to be seen.)

He remains in the stands unless a third of their number doesn't head out with Jozhur and Bralin.

Ken E: The First Round, Arena Map  d20+25=33 ; 12d8+5=62 ; 2d8+5=21 ; d20+50=61 ; d4=2 ;
Wednesday May 20th, 2020 5:13:35 PM


Fang's charge works, catching Hin completely offguard. His handsome features contort in anger as he tries to adjust to the attack. He adjusts his stance, lowering his center of gravity. He strikes downwards, crashing his open palm into Fangs chest. Hits AC 33 for 21 damage. The blow feels strange, and for a moment Fang's head swims.

Hin grins, then suddenly leaps past Fang, using his acrobatics to easily slip past her guard. His speed is dizzying, and he easily covers the arena floor in a single movement. He skids to a stop and laughs.

"So mad, little mouse! I had heard that beastfolk were nothing but animals. Is Rage your only trick? Come to think of it, is that how all of the Sea Dragons fight? Slobbering maniacs without a brain cell among them?" He bounces lightly on the balls of his feet. It seems like he's prepared to dodge.

Hin: 17 damage. 1 shock buildup.
Fang: 1 fire buildup. FR eats it up. (I'll let you track your own damage.)

Fang: Roll perception please.
Fang: Know Local DC 16 (Flat 10 bonus from the notes in your tournament journal is already applied.)
------------------------------------------

Aexana bids Gwen farewell and turns back to the matches. Jozhur bets on Fang, and considers the pros and cons of talking to Last Whisper now. One one hand, its a public place and no one could accuse you of having started a conflict. On the other, if a fight breaks out, people could get caught up if the sides aren't careful with their fighting.

Bralin is healed by Tahni, and volunteers to head to the Village. Let your DM know if you are heading off that direction. Tahni correctly notes that with so much power in these swings, hitting first is a huge advantage. Terser cheers for the impulsive ratfolk, but keeps an eye on his team. He might have to head out soon.



Fang (Mitch) HP: 228/228(215 rage) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 25  d20=16 ; d20+11=15 ;
Wednesday May 20th, 2020 7:50:14 PM

(I think according to the rules you can't make untrained knowledge checks. Regardless she didn't make it)

Fang snarls. He's to far to chase, she doen't have that much speed in her all the time. She clicks her heals to activate boots of haste that aren't there out of habit (good thing she removed them) and moves to snatch something throw-able off the ground (Can she move, pick up something as part of the movement, then throw? It'd be like drawing a weapon with a move action maybe?)

Ken E: The First Round, Arena Map 
Wednesday May 20th, 2020 8:22:30 PM

(Sure!)

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday May 21st, 2020 4:58:32 AM

Aex joins Bralin as he heads back to the village. She feels they already been loosing too much time anyhow.

Fang (Mitch) HP: 228/228(215 rage) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 25  d20+21=28 ; d6=3 ;
Thursday May 21st, 2020 7:14:13 AM

(22 to hit, i have no idea what damage to use. Improvised weapon just says just pick one from the weapon damage table and it depends on what you throw. It does use my Str bonus so +9 damage, 12 total if a d5 sounds right to you)

Fang grabs something, to angry to notice what, and hurls it at the fleeing bard as she moves to catch up.

Rill (MarkB) HP 152/152 - AC 28/20/26 
Thursday May 21st, 2020 12:36:52 PM

I will go with Bralin and Jozhur back to the village. With the Status effect of our rings and my teleport spell, I can monitor Fang and the rest of you and be back with Jozhur and Bralin in an instant if there's a problem. Send a message if there's trouble.

Rill will head out with Jozhur and Bralin to the Village.



Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Thursday May 21st, 2020 5:30:06 PM

Bralin joins Aex, Rill, and Jozhur heading to the village.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday May 21st, 2020 7:35:24 PM

Tahni watches the fight. Neither has really landed a good, solid hit. This fight might be a marathon rather than a sprint and that might work in Fang's favour.

Fang (Mitch) HP: 207/228(215 rage) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 25 
Thursday May 21st, 2020 7:41:31 PM

(doh, forgot to actually put the damage on me. Also her perception check was 15)

Ken E: The First Round, Arena Map  d20+22=27 ;
Thursday May 21st, 2020 8:36:49 PM


Fang launches a projectile from the ground (We will just say these are d6 damage sized), but it sails wide. Hin doesn't need to, but he smacks it out of the sky with a chop anyways.

"Throwing our toys now? Temper temper, little rat.". He sneers, and his otherwise handsome features contort with disdain. He hops in place once, then sprints forward. In a flash his hands are inside of fangs guard, grasping for her axe. He comes up empty handed.

Fang is figuring out some of Hins fighting style. She's determined his AC is 26, but he can boost it with ki to a 30. Further, he has improved disarm, and snatch arrows.

------------------------------------------------------------------------------

Aexana, Rill, Jozhur and Bralin decide its time to check the Village. The team makes a mental note of the fact they haven't checked the Chancer's Pavillion, either.

It doesn't take much investigating here find that people are already aware of Hans' disappearance. He is well liked by the other athletes and contenders, and people seem concerned that such a central figure to one of the teams could have gone missing. "Try the Saddle.", suggests a worried looking young woman. "People saw the rest of his team there asking questions." The Saddle it would seem, is an Inn set up in the area for the use of the athletes to engage in flirting and other private engagements.

Ken E: The First Round, Arena Map  d10=4 ; d10=1 ;
Thursday May 21st, 2020 8:38:37 PM

Fang takes 4 damage from the silver mist. (Keep in mind these shift around.) Hin takes 1 damage, and his buildup is removed.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday May 21st, 2020 9:13:03 PM

Tahni gives a slight groan. That's the tactic that Tahni was worried about. Hin can safely keep disarming Fang, and what's more, she can't throw anything at him. If she's to beat him it will need to be with her bare hands. Knowing Fang, she might actually enjoying ripping Hin to shreds with her claws.

She waits to see how Fang responds.

Fang (Mitch) HP: 207/228(215 rage) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Thursday May 21st, 2020 11:39:20 PM

(My header CMD is inaccurate as I forgot to add the base +10 everyone gets. I fixed it a while back... on the black tapestry board. I thought I fixed it here to but apparently not, fixed now)

DM Ken sighs, and edits his post.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Friday May 22nd, 2020 2:21:23 AM

Jozhur scratches his head as they head for the Saddle. These are some awfully powerful people, just up and disappearing. And so far, they've got nowhere.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Friday May 22nd, 2020 9:47:56 AM

Terser and Tahni may be the only ones left in the stand cheering for Fang, but they're gonna cheer enough for the whole team. He watches the fast hands and makes sure that he keeps a firm grip on his glaive for future bouts. It's probably also a good note should they have to go toe to fist with any of the island constructs.

Fang (Mitch) HP: 207/228(215 rage) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35  d20+31=41 ; d20+26=44 ; d20+21=34 ; d10+17=26 ; d10+17=19 ; d10+17=19 ; d20+16=22 ;
Friday May 22nd, 2020 12:05:03 PM

Fang grins viciously as he closes in. "Mistake." she tells him before ripping into him with her axe.

Attack 1 - 41 to hit, 26 damage (I believe the amulet gives me +1 to hit and 2 handed weapon gives me x1.5 of my +2 rage damage so +3 damage)
attack 2 - 44 to hit, 19 damage
attack 3 - 34 to hit, 19 damage
bite attack - 22, miss (I think I can do that extra?)

Total - 64 damage

Rill (MarkB) HP 152/152 - AC 28/20/26 
Friday May 22nd, 2020 1:06:11 PM

Rill thanks the young woman and goes with the others to the Saddle.

He mentally checks on Fang, as well as Tahni and Terser. They seem fine and all where they should be.

As we head to the Saddle, he will see if he senses any outsiders or constructs in the vicinity, and looks to see if any in the Saddle are undead. He will share what he learns with his friends.
_____________________________

Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.

Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Saturday May 23rd, 2020 9:47:50 AM

Bralin nods his thanks to the young woman, and then wordlessly turns and accompanies his comrades to the Saddle.

If nothing else, he should be able to slake his thirst.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Saturday May 23rd, 2020 12:44:58 PM

Aex tags along...

( short post ... excellent story so don´t worry :-) )

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Saturday May 23rd, 2020 9:35:40 PM

Tahni gives a fist pump "yes" as Fang delivers some solid blows

OOC: Replacement post for the previous one

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Sunday May 24th, 2020 1:38:07 PM

Terser flags down a snack vendor. This fight is tense, and some popcorn would be good.

Rill (MarkB) HP 152/152 - AC 28/20/26  d20+38=44 ;
Sunday May 24th, 2020 11:47:23 PM

Rill also just visually looks over the patrons in the Saddle, looking to see if anything is particularly out of place or unusual. (Perception 44)

Ken E: The First Round, Arena Map  d20+22=39 ; d20+23=31 ; d20+23=28 ; d20+18=30 ; d20+18=33 ; d20+13=24 ; d20+13=32 ; d20+9=22 ; 2d8+5=10 ; 2d8+5=17 ; 2d8+5=16 ; 2d8+5=12 ; d10=10 ; d10=2 ; 2d8(6+2)+5=13
Monday May 25th, 2020 1:25:00 PM


Fang wastes no time, leaping into combat with her weapon. She scores multiple wounds on the monk, who seems to be suddenly concerned at fangs prowess as a fighter. With wary eyes, he launches into a fierce counter of maneuvers and strikes, his hands glowing and infused with ki.

His first attack is again, a grab at Fangs weapon. This time, he succeeds, (CMB 39). He then unleashes a series of kicks and strikes, and Fang again feels strange sensations in her body. (Fang, save vs stun. Fort dc 23)

He drops the axe in a space behind him.

Attack Sequence: Disarm, Hit AC 31 for 10 damage, Miss (28), Hit AC 30 for 13 damage, , Hit AC 33 for 17 damage, Miss (24) Hit AC 32 for 16 damage, Miss.

Fang - 56 damage and disarmed.

Fang, 10 damage from Mist.
Hin, 2 damage from Mist.
-----------------------------------------------------------------------------

Tahni and Terser keep an eye on Fang and her fight. Things seem to have been going well for fang, but how she responds to losing her weapon is important.

Those at the Saddle take in their surroundings. The Inn is large and well supplied with creature comforts of all kinds, for all sizes of adventurer. It seems like they really tried to make the place hospitable to everyone big and small.

The central living space is mostly full, a small crowd of people are waiting to talk to the rest of Dragon Sound, who are all here, save for Han Valen. There is a general feeling of concern, and talking to people gives the impression of genuine concern. Half dragon or not, Han is a well liked individual, and popular among the other athletes here. His vanishing has gotten some people worried for his safety, and perhaps their own.

Sir Elton, a half elf who was introduced to you as one of their group from earlier, notices you and quickly alerts the others. He asks the nucleus of the crowd, all women, to hold for just a moment. The group, consisting of two human females, a halfling female, and a pair of dwarven twins seem to agree. "Hail! Dragons! Please tell me the fates are smiling, and you've come to help us find our dear Han?"


Fang (Mitch) HP: 141/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35  d20+23=40 ;
Monday May 25th, 2020 3:37:05 PM

Fang shrugs off the stunning blow (save of 40), but she has little choice but to pursue her weapon as she is no match for the monk unarmed. Luckily he didn't hold onto it, she doubted she could get it back if he did. She moves around him into the fire area and scoops it up. (I believe that's a move to get in position and a move to pick it up then).

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251)  d20+17=21
Monday May 25th, 2020 7:23:40 PM

Entering the tavern, Bralin signals for a tankard of ale.

He nods at Sir Elton's greeting.

"Aye," he replies, and then regards the half-elf's entourage, and comes straight to the point.
"Mayhap you can step away for a moment to give us the particulars?"
[Diplomacy 21]

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday May 26th, 2020 8:19:50 AM

Aex follows Bralin as he enters the Inn.Not wanting to interfer the conversation Aex patiently waits. Hopefully they'll learn some new informations.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday May 26th, 2020 9:30:27 AM

"We might need to make sure you all carry extra weapons in to the later matches" Tahni suggests to Terser. Opponents skilled in disarming look to be quite a challenge.

Rill (MarkB) HP 152/152 - AC 28/20/26 
Tuesday May 26th, 2020 2:09:48 PM

(I assume there was nothing consequential regarding Rill's outsider/construct/undead checks.)

Since the Saddle is set up to allow for private meetings, Rill will ask the proprietor to arrange a place where we can speak quietly with Dragon Sound away from the crowd. Once we can, he begin by asking them to share any details, no matter how small, surrounding Han's disappearance - including what measures they have already taken to divine his location.

Ken E: The First Round, Arena Map  d20+23=25 ; d20+23=24 ; d20+23=38 ; d20+18=19 ; d20+18=25 ; d20+13=26 ; d20+13=20 ; d20+9=21 ; d20+23=35 ; 2d8+5=10 ; d4=2 ;
Tuesday May 26th, 2020 4:13:56 PM

Fang moves to get her weapon. As she does so, she feels the rush of air made by a kick that barely missed her.

Again, Hins focus is on disarming Fang, and he makes several such maneuvers until he finally takes her weapon away. It takes a few attempts before he finally snatches it, and once again drops it behind him. He sneers. "Fight me with tooth and claw, hideous vermin. Weapons are for the noble races." The rest of Hins attacks impact or miss, but only one causes Fang any harm. (Hits AC 35 for 10 damage)

Hin takes 2 fire damage, and has 1 fire buildup.

Up in the stands, Tahni makes a valid point to Terser. The Sea Dragons might need to adjust some tactics. The benefit of the martial round so far, and the gauntlet has well, has been the preview of what's to come later in the event.
-----------------------------------

Rill finds nothing of note on his senses. Not even a construct guard. He, Aexana and Bralin take Dragon Sound aside and ask their questions.

"Weve searched around here, is what we've done. That and let the Grand Master of the Domi temple here know that he was missing. None of us here has access to much divination magic. Those women there, they all saw him last." Sir Elton sighs, and takes a chair. "No ransom letters, no sign of harm, no nothing. I could understand if it was a power play to get ahead in the games, but it seems early for that."

He hands Bralin a key.

"That's the key to a room upstairs. Han and the girls were using it. Feel free to go check it out. I won't say anything to the girls until you do, but I don't think any of them are capable of kidnapping someone of Hans status." Elton is quiet for a moment, before looking up at Rill. "Please find Han. He's the heart of our group. Find him, and we will owe you any one favor you ask. We would even drop from the tournament, should you wish. Just please find our friend."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Tuesday May 26th, 2020 5:02:14 PM

Terser flexes his fists and makes sure that his backup weapons are secure for upcoming bouts. He bristles a bit when Hin calls Fang a vermin, and were they not in the stands and Fang not well able to look after herself, his fist would have a meeting with Hin's face.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251)  d20+14=25 ;
Tuesday May 26th, 2020 5:35:48 PM

Bralin takes the key, and gives Sir Elton a reassuring pat on the shoulder.
"We shall do our best. And withdrawal from the tournament is not at all necessary. T'would ruin the fun."

The dwarf climbs the stairs, wondering at his own words.
Mayhap this is the purpose? To ruin the tournament? Who would want that? he wonders to the Dragons.

At the room, he hands Jozhur the key. The man is decidedly better at getting into places without ruining evidence or setting off a trap.

Once the door is opened, he observes what he can of the inside while waiting for an all-clear.
[Perception 25]



Rill (MarkB) HP 152/152 - AC 28/20/26 
Tuesday May 26th, 2020 6:24:14 PM

Rill will go upstairs with the others. He will cast Detect Magic to see if there is any magic in the direction of the door before it is opened and alert the others.

Funny you should ask who would want to ruin the tournament, Bralin. I was commenting earlier on my own dislike for this whole event. But going so far as actually abducting powerful people is a pretty extreme response to the Chancer's event. I wonder what's really going on here? Perhaps tonight we can use our own divination magics to find out more.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday May 26th, 2020 7:54:52 PM

Tahni can see Hin's tactics clearly now. He attacks so quickly that he can keep doing do until he disarms her, and then use the rest to do damage. Very clever.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+28=34 ;
Tuesday May 26th, 2020 7:57:41 PM

At the room, Jozhur examines the door and it's frame, along with the ceiling and floor around it. If satisfied it isn't rigged, he carefully turns the key and tries to open the door.

Perception: 34 (+7 vs traps)

Fang (Mitch) HP: 131/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35  d20+31=38 ; d10+17=23 ;
Tuesday May 26th, 2020 7:59:28 PM

Fang snatches up her weapon and strikes. She considers going full defense to keep it in her hands, but she's used to turning blades not disarm attempts (Sadly total defense is only AC, not CMD). She ignores his taunts, already enraged and not really pushed farther by his snide comments. (38 to hit, 23 damage)

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday May 27th, 2020 8:50:04 AM

Aex joins Bralin and Rill to examine the room upstairs though she wonders what it is they ought to find there that has not yet been found...

I doubt these abductions are meant to ruin the tournament... getting the blame on us or ruining us feels to be the whole purpose of these abductions. If only we knew who is behind all this... "

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Wednesday May 27th, 2020 12:36:12 PM

Jozhur throws his hands up, "It could be anything at this point. It seems very few suspect we could be responsible. The disappearances could be preparation for an attack, several teams without their defacto leaders could cause issues if something something much bigger happens. Throw in all the suspicioun for even more confusion. Who knows, we need more information.

Ken E: The First Round, Arena Map  d20+23=26 ; d20+23=31 ; d20+23=30 ; d20+23=30 ; d20+18=26 ; d20+18=35 ; d20+13=16 ; d20+13=17 ; d20+9=21 ; d4=4 ; d4=1 ; d4=1 ;
Wednesday May 27th, 2020 12:42:34 PM


Fangs blow slices into the monk cleanly, scoring another gushing wound. Again, he missed her as she went for her ax. With a snarl, he again tries to disarm Fang. He finally scores her weapon, then continues his routine, hitting nothing but air. This time, he keeps the axe, and holds it up high like he's playing a casual game of keepaway.

"No! Animals don't get weapons! They have tooth and claw! Anything else is reserved for their betters!"

Fang is suddenly aware of a chorus of boos and jeers from the crowd. Even Kozy is letting Hin have it. A chant of "Put the jerk in the dirt!" rise up, led by the Fangs of the Beast, who are all glaring daggers at Hin. Mint's icy cold glare speaks volumes.

Fang takes 4 shock damage and has 1 shock buildup.
Hin takes 1 fire damage and 1 shock damage and has 1 fire and 1 shock buildup.

Tahni and Terser are learning more and more about Hin. They've learned he's a hideous person, and they've learned quite a bit about his fighting style.

Tahni and Terser: Know Local or Perception. This is a scaling DC, the higher you score, the more you learn.

---------------------------------------------------------

In the rooms of The Saddle, Jozhur finds no traps. He opens the lock and pushes into the room. Rill and Aexana figure one of two reasons are likely behind the kidnapping. Someone is trying to stall the tournament that the Dragons have been told must be completed, or someone is trying to slander the Dragons specifically.

The Room itself is grand and spectacular. There's furs on the floor, decorations on the walls, a magical fireplace that turns on and off at request, and a very large comfortable looking bed. The bed is disheveled, but there's nothing broken and no blood in view. If there was a struggle here, it wasn't violent enough to leave any tell-tale signs.

Perception: DC 35

Highlight to display spoiler: { Hanging from one of the rafters is what looks like a small vellum scroll attached to a string. The scroll and string are translucent, but not quite invisible.}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+17=19 ;
Wednesday May 27th, 2020 3:52:40 PM

Terser is to upset on Fang's behalf to notice much, and jeers Hin along with the rest of the Fangs of the Beast.

Perception 19

Rill (MarkB) HP 152/152 - AC 28/20/26  d20+38=50 ;
Wednesday May 27th, 2020 5:34:59 PM

Rill scans the room with a practiced eye. (Perception 50)

Jozhur - there is a scroll hanging from the rafters right there. Mind taking a look to see if it's trapped?

Rill will concentrate on the room - and the scroll, to see what magic he detects (this will take a couple rounds.)

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Wednesday May 27th, 2020 7:02:54 PM

Bralin enters the room behind the others, and wordlessly waits for his more talented comrades to inspect the area.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision  d20+31=44 ;
Wednesday May 27th, 2020 7:24:40 PM

"How could such a person travel as part of the Sapphire Seven" Tahni shakes her head "How can Tora travel with him?"

Perception: 44



Fang (Mitch) HP: 131/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35  d20+20=21 ; d20+20=24 ;
Thursday May 28th, 2020 12:35:00 AM

Fang was afraid of this development. With his skill in unarmed combat she won't beat him trading punches and it's doubtful she can get the weapon back from him either. Normally she'd just start blasting him with magic at this point but that isn't an option.

So instead she jumps at him, trying to wrap her arms around his throat. She maybe smaller, but she's also a raging barbarian (nat 1 grapple attempt, hero point reroll, 26 (forgot to add rage +2))

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+23=37 ;
Thursday May 28th, 2020 2:58:48 AM

(perception 37)

Aex too notices the small translucent scroll hanging from the rafters...

"That's an odd way to hide something... why going through the trouble of making things translucent and then hang'm in plain sight?!? Whoever hung it up there knew... we... would probably find it... I wouldn't be surprised if it holds a note to us Dragons..."


Ken E: The First Round, Arena Map  d20+23=37 ; 2d8+5=19 ; d20+23=26 ; d20+23=31 ; d20+18=22 ; d20+18=25 ; d20+13=33 ; d20+13=32 ; d20+9=14 ; 2d8+5=19 ; 2d8+5=16 ; 2d8+5=13 ; d10=8 ; d10=5 ;
Thursday May 28th, 2020 3:49:13 PM


Fang's grapple leaves her open, and she takes a hard knee to the face in her attempt. (Aoo since Fang doesn't have improved grapple, hits AC 37 for 19 damage. She tries to find something to grab, but her opponent easily slides free.

"Did you know..", he begins, speaking as he attacks with a combination of knees and elbows."..most all monastery training includes maneuver training? I'm harder to wrestle than I am to hit, little mouse."

His attacks hit AC 26 (miss), 31 for 19, 22 (miss), 25 (miss), 33 crit for 29,(confirms v 32). Fang takes 67 damage this round from attacks, not figuring damage reductions.

Fang figures the enemy CMD is 38, and higher against disarms. Fang notices that Hins feet are currently glowing. He seems to be preparing to dodge. He's talking a big game, but seems to be pretty injured from Fangs strikes with her axe.

Panting heavily, Hin points at Fang and shouts. "Die already!" Fangs heart suddenly shudders, and she finds herself fighting for her life.

As a free action, Hin activates the Quivering Palm technique. Fang must pass a fortitude save, DC 23 or die.

Fang Takes 8 damage from the silver mist and loses all buildup.
Hin takes 5 damage from the silver mist and loses all buidlup.

------------------------------------------------------------------------------------------

Terser and Tahni compare notes. If Fang doesn't turn this around soon, Terser might face this man later. They recognize much of the same basic training techniques that Grandpaw employed, with the additional talents of monastic styles. Together they figure out his combinations of classes and levels. He is a 16 monk, warrior 4 with the following feats. (Combat Reflexes, Deflect Arrows, Dodge, Improved Disarm, Improved Unarmed Strike, Power Attack, Snatch Arrows, Stunning Fist, Improved Stunning Fist, Extra Ki, Iron Will, Great Fortitude, Lightning Reflexes)

-------------------------------------------------------------------------------------------

In the room, Aexana, Bralin, Rill and Jozhur consider the scroll. Aexana suggests it was hidden in plain sight for a reason, and the reason might be themselves.

Jozhurs skillful appraisal of the scroll finds it trap-less. (Dm roll, you did fine).

Does someone open the scroll?

------------------------------------

Back in the arena.. the crowd is screaming its displeasure for Hin, who is showboating recklessly while Fang fights through a sudden heart attack!

From the stands, Fang hears a shrill voice cry out, choked with sadness and anger.

"Finish him sister! Show me that YOU are the real Fang! Wipe this hideous blot from the arena!"

For 1 round, Fang has a +2 circumstance bonus to hit and damage.

Fang (Mitch) HP: 67/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35  d20=10 ; d20+27=40 ; d20+22=37 ; d20+22=37 ; d20+17=36 ; d2+11=12 ; d2+11=13 ; d2+11=12 ; d4+11=14 ;
Thursday May 28th, 2020 4:52:36 PM

Fang is unimpressed by the palm effect (she has +23 and I don't think saves fail on a nat one. Still, 33 save). He has however manage to hit her pretty hard this round. Abandoning her grappling idea she just tears at him with fang and claw very effectively in fact.

(She does have improved unarmed strike so does not provoke AoO. Claws are just normal unarmed attacks, bite is from her race and counts as a secondary attack)

Attack 1 - 40 to hit, 12 damage
Attack 2 - 36 to hit, 13 damage
Attack 3 - 36 to hit, 12 damage
Bite attack - 37 to hit, 14 damage

51 total damage

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Thursday May 28th, 2020 6:25:50 PM

Yeah! That's using what the Gods gave ya! Show that jerk!

After discussions with Tahni, it looks like he'll either get to pound this guy, or have to go toe to toe with Fang! Neither seems like the greatest option. Well, that's how the tourney crumbles.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Thursday May 28th, 2020 7:04:56 PM

Bralin waits patiently for one of his comrades to retrieve and read the scroll.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday May 28th, 2020 7:24:42 PM

"These aren't fights to the death" Tahni furrows her brow "If he were to kill Fang by some sort of death attack, would she be automatically saved by the arena, or would she simply pass out?"

She suspects the latter, but the way Hin acts you just can't be sure. Tahni looks around and tries to find Heather to find out. If this fight has somehow turned out to be lethal, then Fang should expect some backup to join her.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+26=40 ;
Thursday May 28th, 2020 9:57:05 PM

Finding no trap will be triggered by removing the scroll, Jozhur grabs it and nonchalantly opens it.

Perception: 40

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+23=43 ;
Friday May 29th, 2020 6:01:15 AM

Intrigued with the note Aex waits while Jozhur opens it.

She checks to see if anyone shows particular interest while Jozhur opens the note. (perception 43 - nat 20)

Rill (MarkB) HP 152/152 - AC 28/20/26 
Friday May 29th, 2020 11:46:14 AM

Rill waits to hear what the scroll says, and continues concentrating on his Detect Magic for a second round to see what's magic, or if there is lingering magic, in this place.

DM Carl - Another one bites the dust 
Friday May 29th, 2020 12:56:41 PM

OOC: Saves do indeed always fail on a nat 1, but you didn't get that so no worries.

Fang takes Hin's advice and attacks like an animal. Turns out, that was good advice.

Her claws rake Hin's chest twice. On the third swipe, she feels her claws begin to tear into his neck, only to pass through harmlessly on what should have been a killing blow. Any confusion she may have is put to rest when a loud gong indicates the match is over. The gas disapates quickly and harmlessly.

The crowd immediately erupts as what was a close match is decided so shockingly. It takes Hin a moment to process what just happened, and he is not very happy about it. There's not much worse in this world than losing after showboating in front of such a huge crowd. Try not to feel too sorry for him; he would not have won graciously. In the end, Fang was just too stubborn to go down despite the impressive damage Hin dished out.

Hin, to his credit, realizes there's nothing he can say to save face at this point. He takes a deep breath, lets out a frustrated sigh, and nods curtly to Fang before stalking out of the arena in a huff.

"WHAT A FINISH!" comes Kozy's voice booming out over the crowd. "Is there anyone out there who can challenge these Dragons?" It's a fair question. Is there?

Fang has a moment to wave at the crowd if she's so inclined before Heather appears from a doorway wearing a smile. Fang's exit is clear, but no one's rushing her.

***

Terser starts to wonder who he'll have to fight, but Fang settles that. Tahni wonders what happens with death attacks like Hin's quivering palm. Does the Chancer's field prevent those deaths too? It's a good question, but she'll have to do some asking around to find out.

Everyone else is super interested in this scroll, so Jozhur opens it up. There's only one thing written on it:

Depth:, 15,235 ft.

...huh? Rill doesn't detect any magic on it other than the lingering invisibility.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Friday May 29th, 2020 6:31:17 PM

Terser leads Tahni back to where he exited the Arena earlier to meet Fang and give her a hearty congratulations. Nicely done! How do you feel?

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Friday May 29th, 2020 9:01:10 PM

"Well done Fang. Very well done. I thought he might have had you there. Must have felt good to have beaten him with your bare hands" Tahni reaches out and casts a Heal spell on her injured friend. "Not sure where the others went"

Cast Heal. Fang is healed for 150pts

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Friday May 29th, 2020 9:16:42 PM

Tahni will also try and find Heather. She has a few questions for the hostess.

When will the next Sea Dragon battle take place, and who will be fighting?
What happens in the case of death type magic and abilities in the arena?


Fang (Mitch) HP: 67/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Saturday May 30th, 2020 3:45:48 AM

Fang is magnanimous in victory. "Well fought she says with a bow. She's surprised as he huffs on and for the first time it occurs that maybe he wasn't just being strategic and trying to bait her into making mistakes nor putting on a show for the crowd. Still she gives him the benefit of the doubt; in combat she flies into a rage and tears things apart while out of combat she tries her best to be a gentle healer. She once cut off someones arm only to be working hard to reattach it not five minutes later so she's not one to judge others from their actions in combat.

She thanks Tahni for the healing and also wonders where people went.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Sunday May 31st, 2020 9:15:46 AM

Bralin ponders the words on the scroll.

"Mayhap there are similar scrolls where the other Captains disappeared," he ventures.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday June 1st, 2020 9:03:14 AM

"Depth:, 15,235 ft.... so... guess we'll need to look somewhere in a mine perhaps? Under water like in a lake? Are there any mines around? "

Aex nods as Bralin wonders out loud if any other similar scrolls could be found in the other locations...

"Let's start at the 1% Pavilion... we know that's where Bezos was last seen..."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+26=40 ;
Monday June 1st, 2020 10:10:07 AM

Jozhur scratches his head, "15,235' deep is....really deep., I have no idea".

He does a careful search of the rest of the room before they leave. (Perception: 40)



Rill (MarkB) HP 152/152 - AC 28/20/26 
Monday June 1st, 2020 4:04:38 PM

"15,235 feet deep. I'll willing to guess the locations of the other disappearances will have related coordinates that will allow us to Teleport to some location underground."

Rill can sense that Fang has been healed, which is a good sign regarding how her fight went.

Rill will go with the others to the 1%er's pavilion.

DM Carl  
Monday June 1st, 2020 7:06:52 PM

Terser congratulates Fang on a job well done. Fang, to her credit, bows and is magnanimus in victory. Back together, Tahni heals her up most of the way. She's still a little bruised from the bludgeoning Hin gave her, but nothing she can't ignore.

Tahni wants to find Heather, so it's super convienent that she's standing right next to Fang. "That was a great finish there, Fang." Heather opines. "Not sure where that burst came from. You seemed almost subdued for a while. Glad you came out ahead."

Tahni has some questions for Heather. Your next matches are coming up later today. Since we can heal everyone up and we don't need to let magic come back, we smush as many martial matches in a day as we can." She pulls a clipboard out from what must be an extra-dimensional pocket. Terser is up next from your group, against Tencent from The Last Whisper." She also asks about death magic. "Same as what happens when someone's bludgeoned to death. The magic senses impending death, and stops it." She shrugs. "Sorry I don't know more about how it works. Above my pay grade, which is saying something." She's not bragging, just stating a fact.

Meanwhile, the rest of our heroes have been given a depth about 3 miles below the surface. Rill figures there will be more scrolls giving other location data. Aexana decides to head to the last place Bezos was seen.

Jozhur's inspection turns up nothing useful. Pity...

The party heads to the 1%ers pavilion, where the whole crew saves Bezos can be found. The first thing evident is that Kate Bitters is a mess of smeared mascara. Dragons! she shouts when they appear. Her voice's pitch is high. "This is terrible! Who knows what horribleness Bezos is going through. Someone has to help him!" She seems genuinely upset.

Sense motive DC46, Highlight to display spoiler: {No she doesn't. She's just a super good actress.}

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251)  d20+17=23 ;
Monday June 1st, 2020 8:51:22 PM

Bralin nods at the woman's tearful request.

"We are attempting to do so," he points out kindly.

Looking for someone a bit less distraught, he asks, "Where was Bezos last seen?"

[Diplomacy 23]

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Tuesday June 2nd, 2020 1:01:11 AM

Terser is looking forward to his second boot, even in the midst of this crisis. It sorta takes the pressure off of him trying to solve the mystery for now.

Rill (MarkB) HP 152/152 - AC 28/20/26  d20+33=38 ; d20+38=42 ;
Tuesday June 2nd, 2020 1:28:53 AM

(Sense Motive 38)

Rill has some pity for the distraught woman, but he's also getting tired of her constant wailing.

"Listen. If Bezos is half the hero you think he is, he's figured his situation out and is dealing with it. Better than you are. Pull yourself together and see what you can do to help. We're looking for some sort of message that may have been left behind. Have you noticed anything like that, maybe a hidden scroll or note?"

Rill scans the area with a practiced eye. (Perception 42)

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday June 2nd, 2020 1:40:42 AM

OOC: Assuming the entire party head to the pavilion...

"C'mon. Let's go see what the others are up to. Let them know of Fang's success and the upcoming bout"

Tahni rejoins with the others at the pavilion - seemingly alerted via the rings - to see what's up. She'll brief them on Hin's antics later.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Tuesday June 2nd, 2020 9:31:30 AM

Fang shrugs. "I was a little surprised to, I didn't expect to win a fist fight with a monk after I got disarmed but I guess I got him injured enough to easily finish him."

To the others she says, Lets drop by the tent before we rejoin the others, I left some magic items in there so I wouldn't use they out of habit during the match and with the other going's on I best be at my strongest just in case."

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+8=25 ;
Tuesday June 2nd, 2020 6:01:48 PM

(sense motive 25)

As they near the Pavilion and notice the state Kate is in, Aex is genuinely concerned for her.

"Calm down dear... we"ll get him back..."

Ken E: The First Round, Arena Map 
Tuesday June 2nd, 2020 8:13:34 PM


The pavillion itself is a massive collection of fine tents, small barricades, books, logs, and all manner of shows of wealth. Anywhere money could be wasted, it has been. There's diamond crusted pens, golden paper weights, silvered ink pots, and even a bizarre statue made from a fish dipped in gold.

There's no sign of struggle here either, much like in the room at the saddle. Also like at the saddle, there's another Vellum scroll hidden from view, tucked away in a brace in the corner of the tent.

Bralins question is answered by a teary Kate. "Here. He was supposed to come watch some of the night games, but he never arrived. No one saw him after." when Aexana comforts her, she blubbers a bit more, and then excuses herself from the pavilion in a flurry of servants and swishy dresses.

(Note, there's some confusion here, as I accidentally deviated from the module earlier in the run. Bezos was last seen in the pavilion, a group of palatial tents where you are now. The earlier questions asked to the 1%'ers and Chancers was upstairs in their viewing booth, kind of a private suite in the arena. The pavilion is outside and not far from the arena.)

------------

In the arena, those still there are suddenly a bit distant from friends. A quick conversation over the consortium rings would clear that up. There's three first round battles remaining, followed by a slight break before the beginning of round two. The Dragons ringside have the option of observing the fights left on the docket, or joining their companions.

Gort and Runt, Khale and Bokkun, and Claw and Tasin are the remaining round one matches. Gort and Runt will take the arena soon, and Gort is a favorite by 2 to 1 odds. (A 1,000 gold bet on Gort wins 500 extra gold. A 1,000 gold bet on Runt wins 2000 extra gold.)

------------

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday June 2nd, 2020 9:02:57 PM

"On second thought..." Tahni looks to Fang and Terser "Let's go have a chat with the Sapphire Seven. Crall gave me his marker so they should be open to speaking with me, and after that last match, it might be good to speak to them while it's fresh"

She'll walk with Fang to the party tent, before heading off to find the Seven.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+23=43 ; d20+26=34 ;
Wednesday June 3rd, 2020 12:28:58 AM

Jozhur sighs when he hears Kate's shrieking. "Some hardened adventures here...pull yourself together, that isn't helping anything. Can everyone please step out so we can look around."

Jozhur spots the scroll and carefully inspects the area before grabbing it.

Perception: 34

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Wednesday June 3rd, 2020 10:07:19 AM

Sounds like a plan, Tahni.

He follows her to see the Seven, reviewing his notes for the upcoming bout. He's sure he can get a rundown from Heather on the fights they miss if it turns out they're up against one of the winners tomorrow.

Rill (MarkB) HP 152/152 - AC 28/20/26 
Wednesday June 3rd, 2020 2:21:28 PM

Once Jozhur checks the scroll out, we will open it and read it.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Wednesday June 3rd, 2020 4:02:24 PM

Fang shrugs. "Sure, I have more matches today anyway don't I?" (For some reason thought that was it for matches in the day but we have several more right?)

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday June 3rd, 2020 5:32:32 PM

Aex is intrigued to find out what is on this next note...

"Looks like we'll only need 2 more then... one note for each?"

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Wednesday June 3rd, 2020 6:03:39 PM

Bralin looks on with some curiosity as Rill reads the next note.

Ken E: The First Round, Arena Map 
Wednesday June 3rd, 2020 6:50:33 PM


Tahni, Terser, and Fang decide to head towards the M.F.F. Contract, a large galleon also serving as a forward sea command for the Shark Regiment of the Mailed Fist. The remaining Sapphire Seven were quite clear with the Grand Master that they could be found on the ship, or in the arena, and nowhere in between.

There are remaining matches, but there's quite some time before they kick off.

When they find their way to the docking skiffs, they are pleasantly greeted by a young halfling. "Hello Good Dragons!", he says. "I was told to expect you. How may I help you?"

------------------------------------------------

Those in the Pavilion find that the parchment is much like the previously found vellum scroll. When opened, it has the following information. “27.2038° N”

Profession Sailor DC 15, Survival DC 20. Highlight to display spoiler: { This is likely a line of latitude, within a small distance of your current island. It would be less than one hour by sail.}

In the background, they can hear Kozy warming up the crowd for Runt and Gorts bout. It seems they got the bladed floor, and the fight will feature Gorts rockhard armor and deadly axes vs Runts special and rare brand of archery.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+15=24 ;
Thursday June 4th, 2020 1:05:31 AM

Jozhur examines the scroll, "It's a latitude line, less than an hour by sail. At least that narrows it down a little bit." (sailor: 24)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Thursday June 4th, 2020 1:54:07 AM

Hey there, buddy. Enjoying the fights?

It seems someone has been leaving clues around. Noticed any almost invisible scrolls around?


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision  d20+31=50 ;
Thursday June 4th, 2020 10:13:53 AM

"Yeah, um, we're here to speak with the Seven about Crall's disappearance. Are they available to speak right now?" Tahni wasn't expecting a halfling to greet them. Perhaps this guy is their equivalent of Heather?

Perception: 50

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Thursday June 4th, 2020 5:37:34 PM

Bralin actually breaks character, sighing in resignation at what is looking like a swim.

"Last Whisper was in the Arena. We'll have to return to discover their leader's last known location."

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday June 4th, 2020 5:54:29 PM

So there’s some deep water out there or some submerged caves perhaps where we are to go find our the missing contenders... interesting...

Shall we go find the remaining 2 notes first?

Ken E: The First Round, Arena Map 
Thursday June 4th, 2020 9:29:09 PM


Tahni, Terser, and Fang continue with the halfling for a moment more. Tahni's initial impression is spot on. "I was until one of my team members went missing! At the mention of a scroll, the halfling looks genuinely confused. His answer is slow, and a little sarcastic. "Nooo scrolls here. Fresh out. I must have left all my invisible scrolls in my other jacket." He grins at his own joke. "I assume you want my fighters? I'm not a Fist member, so even though I've guided that lousy Seven around this place all weekend, they won't let me on board. They did tell me you would be coming, and if I wanted to be useful, I'd wait for you."

He pulls a small rod from a pouch on his belt, much like Heathers, and presses a button. It hovers in front of him, and through it he communicates to some person on the other side that you have arrived. It doesn't take long for a small skiff to come into view from the Contract, with Knight Captain Elhonna.

She motions to you to get on the craft, but her welcome is somewhat thin. "Hello Dragons. Please allow me to escort you to our ship. I'll ask that you say nothing until such time that I indicate it is safe to do so." She offers out a strong and firm hand to help anyone who needs it onto the skiff.
------------------------

The others have a choice. They can either meet up with the rest of the Dragons, or go to meet Last Whisper themselves. Or they can do some other thing, that their GM hasn't quite anticipated.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Friday June 5th, 2020 9:21:00 AM

It's been ages since Terser has been on a ship other than the 'Fish. He's excited to see what they've done with the place. Maybe it'll give them ideas for sprucing up their own digs.

He offers his respects to the Knight Captain and boards her skiff.

Rill (MarkB) HP 152/152 - AC 28/20/26 
Friday June 5th, 2020 5:26:19 PM

Rill uses the Ring's Status effect to sense that Tahni, Terser, and Fang have left the arena and seem to be...ahhh, I think they're at the docks.

Tahni, Terser, and Fang - it looks like you're near the docks. Congratulations Fang on your victory. Sorry some of us missed your victory, but it was never in doubt. Not sure where you three are headed, but we have visited the disappearance scene of the One Percenters and Dragon Sound. At each location we found a transparent scroll, and on each scroll was part of a location. So far we have found a specifc depth and a latitude.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Friday June 5th, 2020 9:30:44 PM

Tahni nods in acknowledgement of Elhonna's directions and steps onto the skiff. Interesting that she doesn't want us to speak out here. Perhaps they fear they are being watched?

"It was a good fight to watch. We're meeting with the Seven. Do you want to join us here? We've been split up for some time, and with people vanishing and us to blame it might be best we stick together."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Friday June 5th, 2020 10:16:52 PM

Jozhur agrees with Tahni, Let's all meet back up.. He hustles to catch up with those going to meet the Seven.

Ken E: The First Round, Arena Map 
Friday June 5th, 2020 11:44:41 PM


The DM assumed that something is said the Knight Captain Elhonna. The skiff waits for the whole team.

She leads the group alongside the ship, where sailors connect chains and hoist it up to the main decks.

The ship itself is crawling with troops, guards, and sentries all seemingly on high alert. At each of the waystations, or basically any change of deck level or ship section, Elhonna herself is challenged for a password. "I know the security might seem ridiculous, but please bear with us."

Soon after, everyone is sat down for refreshments and tea. The room is fairly large, luxurious even given how much space it takes up in the ships mid decks. Then again, with as much focus as the Mailed Fist places on contracts and negotiations, it sort of makes sense.

In addition to Elhonna, Urlryn, Tora, Arum and Marshall are all present. Urlryn as usual, sits alone. She's got open seats on either side. She shoots Jozhur a glance that's either an invitation, or simple study of what he plans to do.

Once everyone is seated, Elhonna retrieves a small magical disk from her person, and places it on the table. She taps it once, then states. "I am Knight-Captain Elhonna, in employ of the Mailed Fist. I am here to discuss the disappearance of Color-Sergeant Crall." When she finishes speaking, the disk flashes blue, and then it is passed to the next member of the Mailed Fist. Each of them repeats the same phrase, more or less, except they say they are there on the orders of the Knight-Captain, rather than wanting to discuss Crall.

Soon, it's Bralins turn.


Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Saturday June 6th, 2020 10:29:57 AM

Bralin takes the disk, and says matter-of-factly, "I am Bralin Stoneminder, of the Sea Dragons. I am here to assist in the rescue of Crall, of the Sapphire Seven."

The dwarf hands the disk to the next Dragon.

Rill (MarkB) HP 152/152 - AC 28/20/26 
Saturday June 6th, 2020 7:19:30 PM

Assuming we are all expected to follow suit, when the disk comes to Rill he looks at the disk for moment before he says, "I am Rillett Savenport of Bonetown, Eye of Gargul and Soulseeker. I am hear to learn of Crall's disappearance and to seek his safe return."

He passes the disk along. As he does so he looks around the room to see if any are undead here. He also reaches out with his senses to see if there are any outsiders or constructs in the vicinity.

--------------------------------------
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death."

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.

Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Sunday June 7th, 2020 8:31:13 AM

Fang realizes that she has not been keeping up with the other's investigation and is pretty lost so spends some time on the rings catching up. This leaves her a little distracted and when it comes her turn she doens't realize for a few seconds. "I am Fang of the Sea Dragons here to help the others find the missing people."

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Sunday June 7th, 2020 3:14:44 PM

Fang's a little short in her chair and has to slide all the way forward to reach the disk when it's slid in front of her. She holds it rather then just tapping it, then accidentally drops it when going to pass it to the next person.She scrambles under the table, retrieves it, and passes it on looking very emarrased.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Sunday June 7th, 2020 8:23:30 PM

"I am Tahni Wyrmrider of the Sea Dragons. I am here to discuss the disappearance of Color-Sergeant Crall."

This is sounding like it might turn into an interrogation. They haven't been disarmed though.

She wonders what the magical disk does but assumes it is some kind of recording device.

Ken E: The First Round, Arena Map 
Monday June 8th, 2020 3:11:10 PM

(Sorry to railroad, but history tells me the group does better the earlier my posts are)

Rill's sensory abilities make their way around the room. He detects no constructs, no outsiders, and no undead. Of particular note however, is Urlryn. When looking through the lens of his Deathwatch spell, she simply does not register at all.

----------------

One by one the disk is passed around the table. Each times its bearer finishes speaking, the light glows again. Finally, once all present have had their turn, Knight Captain Elhonna seems to relax.

"Forgive me dragons, but we can no longer trust in the security of our ship. We were...demoralized here. An enemy walked right into the middle of us, took one of our own, and there was nothing we could do. We've raised security measures in accordance with Mailed Fist doctrines, and thus the lie detector. If one of you were in disguise, or not what you seemed, then it would have let us know." She frowns. "I hope."

Her frustrations are temporarily forgotten when the door opens, and Hin enters the room. He is shirtless, and towling off. His injuries appear to have been healed. He considers the dragons for a moment, then sits down and says nothing. He motions for the disk, speaks into it, then tosses it back to the Knight Captain, who resumes talking.

"Well, its good to know you all came to help. In fact, I was anticipating it a little. Tell me, have you learned anything at all about the missing people?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Monday June 8th, 2020 4:32:21 PM

It seems that whoever did it is leaving hidden clues, perhaps assuming that we would not work together to decipher them if and when they were found. I wouldn't put it past the Chancers to have done this to create another opportunity for people to make wagers.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Monday June 8th, 2020 4:40:06 PM

Jozhur is lost pondering the rather impressive room aboard the ship. He snaps out of it when he meets eyes with Urlryn. Not sure what to make of her, but certainly not wanting to offend her, he grabs a chair next to her and says his piece about finding missing competitors when it's his turn.

He paused a moment at Elhonna's question. Are we assuming we can trust the Seven fully?. If no one objects, he produces the two scrolls they found.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Monday June 8th, 2020 6:18:18 PM

Bralin gives Terser a startled look, ponders his words for a moment or two, and slowly nods at this possibility.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Monday June 8th, 2020 8:44:15 PM

Tahni responds to Jozhur via the rings "Honestly, I'm not sure of any of the teams at this point. Out of all the teams here though these would be the ones I would trust the most. The Fist prides itself on honor"

She has no objection sharing what has been learnt so far.

"You should know that the Last Whisper has formally accused us of the capture and murder of their team captain. A baseless charge of course, but I want to be completely upfront with you"

Rill (MarkB) HP 152/152 - AC 28/20/26 
Monday June 8th, 2020 10:21:23 PM

Rill removes his helmet, setting it beside his chair along with his shield. You are wise Jozhur to wonder if we can trust these folks, but I agree with Tahni that trust is a good place to start. Tahni - what does your Arcane Sight tell you about this group?

Rill smiles as he inclines his head toward the Knight Captain. "It seems we will have to trust each other if we are to find Crall and the others. Please tell us what you know about his disappearance. Also, have you come across a small, transparent scroll? We found such at the site of two other disappearances.

"And while we are discussing trust, may I have a private word with you later Lady Urlryn? I have some questions that are unrelated to Crall's disappearance."




(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Monday June 8th, 2020 10:53:26 PM

Very well, I agree. Making sure we're on the same page.

Jozhur lays the two scrolls out on the table. "These were the only clues we could find, and they were very obviously intentionally left hidden in plain sight. If you haven't found one, we need to visit Crall's last known location."

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Monday June 8th, 2020 10:58:42 PM

Fang grunts. "Someone is clearly playing games with us all. I doubt it's the Chancers, they'd do anything for thrilling gambling but are too grossly incompetent to spirit away a member of each team without them even noticing."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday June 9th, 2020 12:50:44 AM

"Unfortunately my arcane sight spell was dispelled prior to the gauntlet challenge" Getting it back will certainly be on Tahni's list of things to do.

(DM Note: You guys have had about 2 days pass since the gauntlet in game. Its back on your spells by this point I imagine, unless it was permanent.)


Ken E: The First Round, Arena Map 
Tuesday June 9th, 2020 3:22:13 PM


Can you trust the Sapphire Seven?

The question is asked among the Sea Dragons, and it is decided that yes, you can. After all, as Tahni remarks, they are probably the most honorable team you have met so far. Jozhur has kindled something akin to acceptance with Urlryn, and Rill is also willing to take that leap.

He and Jozhur share the information on the groups scrolls.

----------------------------------

Knight-Captain Elhonna considers the information for a moment, then retrieves a scroll from her person.

"Urlryn found this one. It was invisible until touched, then its enchantment was lost. It just has a single message, 22:00 hours. If we can combine that with the information on your scrolls, it seems someone is expecting us. Whether they are expecting the Dragons, or all the teams, is another question."

Hin pipes up when Tahni mentions murder charges.  "They are probably one of the strongest teams here. Killing their captain is probably a good strategic move if you can do it without getting caught. Did you?"

Fang, Terser, and Bralin discuss motives. The idea of the Chancers being behind it are brought up, and there are varying opinions on that idea. Marshall, the one with the self cleaning robe, speaks up. "I agree with the idea that the Chancers couldn't pull this off. They probably don't have a reason to either. If team captains go missing, that makes betting pretty simple on a lot of fights."

---

When Rill asks for a private word with  Urlryn, everyone in the room visibly tenses. All except Hin, who laughs at Urlryn before slowly getting his humor under control. Urlryn herself makes a noise somewhere between a growl of frustration and a moan of despair. For a moment, Jozhur is pretty sure she reached out for his arm on reflex before gaining control of herself.

---

Elhonna motions to Arum, who clops forward and slides a bundle of papers in front of the dragons.  "Please read through this. It's a fairly standard Mailed Fist contract. We write them in pretty plain wording, so it all should be easy to understand." Her voice is pleasant, though insistent. She also appears to be under effects of a reduce person spell, to make her use of the ship more manageable. "I handle the legal matters of our unit, and at this point, some things need to be made official before our relationship can progress. The Fist requires us to require contracts for services given, or services received. Without one, our hands are tied."

----

The paper stack is a contract. Some parts of it get a bit wordy, but the basis of it is that the Mailed Fist will be officially hiring the Dragons to help with finding Crall. In return, the Sea Dragons are promised any one favor or assignment of equal or lesser danger or importance, to be weighed in merit by Knight Captain Elhonna or her acting representatives.

Its reads easy enough, but there is a strange part of the contract that is of note. In legal speak, it says the following.

-You cannot talk about anything you learn about the Sapphire Seven to anyone outside the Mailed Fist.
-You cannot use anything you learn about the Sapphire Seven to justify legal, bodily or spiritual harm against them, or anyone under their command, other than in normal competition as expected.
-The contract seems to concede this is very limiting, so it provides a concession. If anyone in the Sapphire Seven provokes you to the point of self defense, or threatens innocents under your protection, the first two points are null and void.

Rill (MarkB) HP 152/152 - AC 28/20/26 
Tuesday June 9th, 2020 6:01:58 PM

Rill gives Hin a flat look at his accusation, but otherwise lets it go. As for Urlryn's seeming concern, he simply says, "Lady Urlryn, there is merely a matter I would discuss with you in private out of respect. I trust you to bring along whomever you wish if you are uncomfortable. It is a request not a demand and I assure you that I mean you no ill will."

Along with the others, Rill will read through the contract, asking for clarifications here and there. But the limitations on our actions give him pause of concern.

"This is interesting. Now why would we agree so some sort of immunity for things we know nothing about, and why would you even ask? What if we learn that you keep slaves or that you prey upon the vulnerable? What is it that you've done that you even need immunity? Are Dragon groups so foreign to you that you do not understand what we stand for in the Wold? And more importantly, do you not wish our help in seeking Crall's safe return?

"Look, we have no quarrel with you. We came here to talk and to see if we can help. I can certainly agree to fairness and to deal directly with you regarding any concerns we may have."


Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Tuesday June 9th, 2020 6:46:51 PM

At Hin's remark, Bralin gives an involuntary "hrmph", before returning to his usual stoicism.

As for the contract, the dwarf lets Rill take the lead.

And, as for his own thoughts.
We know what was on Crall's scroll. Should the Seven prove too difficult to deal with, we can just leave. Only The Whisper has what we still need.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Tuesday June 9th, 2020 7:38:20 PM

Once someone translates the legalese for Fang she grunts. "You do realize that as Dragons all innocents are under our protection? It is literally our job description to protect innocents and right injustices.
Therefore this becomes null automatically should we find out you're doing something shady that could in anyway endanger innocents. Not that that matters as we'd do what we felt was right regardless of what papers you made us sign."


Rill (MarkB) HP 152/152 - AC 28/20/26 
Tuesday June 9th, 2020 9:56:54 PM

"Fang, I would advise you to not sign an agreement you do not intend to keep, because the Sea Dragons follow through on their commitments.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Wednesday June 10th, 2020 12:03:42 AM

"I might have missed something, Rill. What did you want to speak with Urlryn about?"

Tahni gives a grin back to Hin "Based on how the tournament is progressing so far, we haven't had a need to". Referencing, of course, Fang's victory in the arena.

The legal contract is interesting though.

"I think what my friends here are saying is that as members of the Dragon Consortium we have sworn an oath. We will stop evil wherever we find it. No matter the sacrifice. We help those who can't help themselves, rescue those unfairly held, and see that the old and handicapped are treated well.

You know all of this."


Tahni sits back in consideration.

"If the point of this contract is to hire us to find Crall, then it isn't needed. We don't hire out or take payment to do the right thing. We act in accordance with the oath we have taken."

She pauses to let it sink in.

"Provided we don't discover any evil actions or intent, then I think we can agree to be discreet"

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Wednesday June 10th, 2020 8:36:27 AM

Fang nods at Tahni's words. "That's the point I was trying to make. Either you trust us not to be blaggards and help you in good faith, or you think we somehow became Dragons despite being untrustworthy or are somehow impersonating a dragon group. A piece of paper won't change that - if we are who we appear to be we will act in good faith to help and protect anyone in danger that we can. If we are in fact untrustworthy rogues responsible for murdering the competition we would hardly care about breaking an agreement we signed."

To the others over the rings she comments, "I don't actually care if we sign this or some other agreement, the way I see it our oaths as dragons take precedence over any other agreement. If they're innocent of any wrong doing we can keep their silly secrets and contracts without difficulty, if they aren't then we deal with them regardless of any paperwork. If they understand that and still want us to sign because of their own rules and customs then why not?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Wednesday June 10th, 2020 10:31:44 AM

I agree with Fang. Even if we weren't doing this to help those kidnapped, we would still be doing it to clear our own names. Still, a favor owed by the Fist is no small thing, though it will take a lot of pre-planning if they'll require this sort of contract as well. I bet that one would be much more complicated.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday June 10th, 2020 12:55:23 PM

(lost a couple of days again... sigh. My bad... )

Aex has been very quiet lately... perhaps she could be of more use but her thought constantly dwell elsewhere. Soon she'll try to catch up...

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Wednesday June 10th, 2020 2:13:19 PM

Jozhur shrugs at Urlryn.

You wanting to do that creepy eye thing, Rill? I have a feeling that won't sit well with Urlryn. Could ask to do that to Elhonna as a condition for signing the contract. I'm also leery of anyone meeting privately right now. What a perfect chance to disappear someone and spark accusations.

"Knight-Captain, Fang is right. All the Innocents of the Wold are under our protection. As long as we are clear on that, I'm okay with your contract. Out of trust, we came to you first with the information we gathered."

Rill (MarkB) HP 152/152 - AC 28/20/26 
Wednesday June 10th, 2020 3:59:07 PM

Rill will reply silently to everyone regarding Tahni's question.

When I look at Urluyn with Deathwatch, I get nothing. It's as if she's not alive, not dead and not undead. The spell is not a Divination spell, so it's not some sort of magic that blocks divination. And she doesn't register as a construct. I wonder if what we see isa projected image, which makes me wonder who or what she actually is.

And no Jozhur, I won't do the creepy eye thing. That would antagonize these folks, which I'd really rather avoid. I just wanted to ask her about it out of earshot of the rest of her group.


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Wednesday June 10th, 2020 4:06:29 PM

Interesting.

Jozhur reaches out and reassuringly lays a hand on Urlryn's forearm.

Ken E: The First Round, Arena Map  d20+16=33 ; d20+30=47 ;
Wednesday June 10th, 2020 5:02:46 PM


The Dragons, by and large, are not a fan of signing anything it seems. The more opposition there is, the deeper Elhonna's scowl. Hin chuckles, and stretches. "I told you they wouldn't go for it." Urlryn squeezes Jozhurs hand, but says nothing.

Sense Motive: 33, 47.

33: Highlight to display spoiler: { Hin, though seemingly non-chalant, seems more nervous the more opposition there is to signing. }

47: Highlight to display spoiler: { Urlryn seems outright terrified, and its very clear that Rill is the source of her distress. It probably has something to do with either Gargul, or his role as a soulseeker.}
--------------------------------------

The Dragons make it very clear that they won't allow legal documents to restrict their actions. When Rill asks whether or not Elhonna even wants their help, she clenches her jaw hard enough to crack a tooth. With practiced breathing, she stays in control of her tone.

"Of course we want your help. Of course we know how the Dragon Consortium works. You all seem to have the wrong idea about the purpose of the contract." She points to a couple sections, and explains. "YOU asked for our help, very early in these proceedings. That's not something we can just give on a whim."

She points again at the stacked papers.

"By you helping us, per the terms of the contract, it satisfies the "The Mailed Fist only acts with suitable compensation." part of our own ethos. That allows us to help you later, Master Rill and Master Tahni, with the hidden enemies you've been on about since we met you." With a sigh, she looks pointedly at Hin. "There's some things greater than money, but like you our lives are intertwined with our cause, The Mailed Fist. It might not be the Dragon Consortium, but its a mostly honorable organisation that provides a mostly honorable life. However, the recruiting requirements of the Mailed Fist... are not as .. picky as those of the Consortium." She looks hard at Rill. "You in particular have a reputation for analyzing everyone you meet. Some of us, either in this room or in my overall command, might not live up to your scrutiny."

She pushes the papers and the pen back to Rill, pointing again to the section that frees the Dragons from any secrecy or bindings on actions against the Fist.

"And I added this because of your particular duties as Dragons. If one of my soldiers does anything that endangers innocent people or yourselves, you are free to engage that person in whatever actions your justice demands. But I'll not have you share secrets you would learn here today to either imprison or harm someone under my care for something in their past, or in their base nature. Nor will I expose the private workings of my cherished Mailed Fist without some promise of secrecy."

Sense motive: DC 20 (Not bothering with spolers here.)

You get the understanding that on this, she is being truthful.

1. She does not seek to trap you with inaction, but rather elicit a promise to keep her squads secrets safe.

2. She seeks to prevent you from acting upon transgressions in her squads past, as opposed to some pre-plotted future scheme.

3. By contracting you to find Crall now in exchange for a promise of future service, she seeks to preemptively satisfy the Mailed Fists requirements for payments for services.

Rill (MarkB) HP 152/152 - AC 28/20/26  d20+33=39
Wednesday June 10th, 2020 7:35:59 PM

(Sense Motive 39)

"Look. Let's not get painted into a corner of our convictions when we really seem to want the same thing here - the return of those that seem to have been taken against their will.

"In the interest of trust, let me share a little about us. As you may know, I am a devout follower of Gargul opposed to the existence of constructs and undead. But I have learned that sometimes discretion is the better part of valor. Jozhur has an undead companion, and I accept this because I trust my friend Jozhur. We have learned that about half the monks here are constructs. And though Gargul has told me that I will eventually need to address this somehow, I know now is not the time and that when I do, I will need to approach this with a great deal of thoughtfulness and respect, for these monks serve Domi whom I know to be an goodly God. Even your own Hin decided that disgusting racist remarks where appropriate during his fight with Fang, and yet none of us raise a hand against this blaggard for his racial hatred.

"So, you see, we can be reasonable.

"I still don't understand why you need a contract to simply share what you know about Crall's disappearance. But I accept that you do. And a contract must be acceptable to both parties. So let me add this to our mutual contract."


Rill will write this into the contract: Nothing in this contract shall serve to promote or protect the furtherance of evil in the Wold. If it is found that the provisions of this contract are used to promote or protect, either through action or inaction, the furtherance of evil in the Wold, the contract shall be null and void for both parties."

"There. That should make this acceptable. And yeah, I know the 'furtherance of evil' could be interpreted a few ways. So the real question here is - do you trust us?"

If their answer is yes, Rill will sign the thing.

He will then look at Urlryn holding Jozhur's hand, "And please know that no friend of Jozhur will ever have anything to fear from me."



Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Wednesday June 10th, 2020 10:42:50 PM

Terser is satisfied with Rill's addition (not that he was that hesitant before). One of the benefits about acting in good faith normally is that a contract to guarantee that won't put any extra stress on him. And everything he knows about the Fist leads him to trust them in this as well.

If we're all agreed, then I see no need to delay any longer. We may even be able to wrap this up before the next fights.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Thursday June 11th, 2020 1:13:56 AM

Fang's already stated her opinion on the matter and just signs the paper when/if it looks like they're in agreement.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+23=37 ;
Thursday June 11th, 2020 3:13:06 AM

Jozhur smiles at Hin, "We need to work together, I agree to your terms, which are rather minimal as I read them. I don't care what anyone's past holds, only their intentions."

Now he is curious about Urlryn, what is she? He remembers a chill about when they talked before. Is she cold to the touch? He can never resist his urge to know, and he feels bad that she is clearly rattled. He signs the contract then looks to Urlryn, keeping his voice low, "Come, let's get some air."

Jozhur pushes his chair away from the table, ready to get up and walk out if Urlryn follows suit.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday June 11th, 2020 4:27:12 AM

Tahni can read between the lines here. The Fist are wanting to cover their backsides because they're worried what will happen when the party finds out about some misdeeds that the Fist turned a blind eye to. She's also got a pretty good idea as to who would have committed those acts.

If Hin had robbed a store or two in his time? That's not too serious. Tahni can live with ignoring that. If Hin burned down an orphanage for blind puppies and got away with it? Well... that might be a problem.

"If there was a person in your care who had committed some very serious misdeed in their past, I'm sure we could all move past it provided they had faced justice for it. If they hadn't then I'm sure the Mailed Fist Code of Justice would see them promptly dealt with."

She's prepared to sign and act in good faith, although isn't quite so sure what she will do if she discovers some horrible truth about the Fist. Would she break the contract?

As for Urlryn "Could it be some sort of advanced or custom Misdirection spell? She could very well be a type of undead. Gah, I miss my Arcane Sight spell!"

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday June 11th, 2020 10:57:43 AM

Aex eyes narrow as she listens to the conversation... she's a bit lost so she tries to catch up with what's being said... her old age seems to have somewhat clouded her mind.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251)  d20+6=20 ;
Thursday June 11th, 2020 2:44:49 PM

[Sense Motive 20]

Bralin dutifully follows along as arguments and counter-arguments are made, politely listening to each person in turn.
But, he has nothing new to add to the discussion, and merely waits patiently until people start signing the document.

At which point, he will as well.

Ken E: The First Round, Arena Map 
Thursday June 11th, 2020 7:54:23 PM


"Maybe in my past, I crushed an impertinent priest with my bare hands." His tone is joking, but his eyes are not. Only a well aimed trail-raisin, flicked at his forehead by Marshall, defuses his confrontational aura. "And in the not-so distant past, Fang knocked you out with HER bare hands. Quit scowling at everyone and calm down." Hin snorts and leans back in his chair, before popping the raisin in his mouth.

Jozhurs calm demeanor is the perfect panacea for Urlryn. Her skin is still cold as ice, but her aura seems suppressed for the moment. Once everyone starts signing the contract, she allows herself to be taken outside the main room. Tora, the dogfolk, gets up to follow, but a look from Marshall is enough to sit him back down. Hin laughs. "Such a loyal poochie. Its good that you know how to sit, otherwise I'd have to roll up a paper. Trust me Tora, those two are MADE for each other. You would just get in the way." Tora growls, but says nothing.

--Jozhur Only--

Outside the door, Urlryn looks either ashamed, or embarrassed."I'm sorry." She offers. "I'll be better soon, but Rill terrifies me. Can I trust his last words? He wouldn't harm me if we are friends? No matter what?"

She looks at Jozhur appraisingly.

---------------------------------------

Knight Captain Elhonna has Arum read through the added conditions. The lady-centaur shrugs, then
signs. So too, do Elhonna. Once all the Dragons are signed, Elhonna sends Arum out to make a copy.

"Good." she announces, then clasps her hands.

"We were in the middle of a strategy session. The Mailed Fist doesn't particularly care about the small events, but they expect us to be contenders in the final tournament. As such, you were our subject of discussion." She points to a bulkhead on the port side of the room. "Suddenly, there was this strange pressure, and the bulkhead just vanished. Water didn't pour in, air didn't cycle, it just went away. Before we could organize a defense, there was a mental attack." She frowns, recalling the experience.

"When we recovered from what Urlryn assumes was similar to Mass Hold Person spell, which also blinded, deafened, and stunned us, Crall was gone."

Hin laughs at this, elbowing Bralin. “Urlryns supposed to be immune to all of those. Some ace in the hole she is.”

Marshal pipes up. "We never saw the attacker, but his presence... was palpable and oppressive. Like an aura from a dragon.. not like.. you guys but a real dragon."


Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251)  d20+7=18 ;
Thursday June 11th, 2020 8:41:01 PM

After a confused glance at Hin, Bralin takes in the Seven's tale while idly tapping the stone clasp in his beard.

"Formidable magic indeed," he responds.
The dwarf thinks of denizens under the mountains who could wield such power, while his eyes flick inquiringly at Rill and Aex.

[Knowledge Dungeoneering 18]

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Friday June 12th, 2020 3:03:25 AM

Jozhur nods. "No apology needed. Rill is coming around to seeing things in shades of gray, rather than black and white when it comes to his role with Gargul. He most certainly wouldn't hurt anyone I care about. Just don't hurt us or anyone who doesn't deserve it and you will be fine." He reaches out and curiously touches Urlryn's icy arm as he tries to think of the right words to use, "In fact, he would actually feel very bad if he accidentally hurt you with his powers.
You don't have to keep anything form me, I'll make sure things are good with Rill."




RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Friday June 12th, 2020 4:11:19 AM

Immune to blindness, deafness and stunning? That's impressive.

"Interesting. Just one presence? For one person to incapacitate what is undoubtedly one of the strongest teams here is no mean feat. I doubt even a dragon could do such a thing on its own" Tahni furrows her brow in consideration "I'm assuming the bulk-head 'reappeared' when whoever it was left. Did you find any lingering auras on it?"

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35  d20+12=15 ;
Friday June 12th, 2020 7:37:33 AM

Fang leans back and thinks hard about what she knows of divine magic and what might cause, or protect their group from, such and effect (knowledge: religion 12)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+8=20 ;
Friday June 12th, 2020 11:02:58 AM

Terser does his own brainstorming about what sort of natural creature could have replicated any of those effects, especially ones that may live in the ocean. It doesn't seem too likely that any animals could have done all of that magic though. knowledge nature: 20

If it could do all of that so easily, then we should be prepared for it to happen again. What kind of wards or enchantments could we put in place that may help if we face that sort of situation again?

Rill (MarkB) HP 152/152 - AC 28/20/26  d20+9=21 ; d20+4=7 ; d20+6=11 ;
Friday June 12th, 2020 2:24:04 PM

(I'm not sure what a trail-raisin is. I know what a road-apple is, so that makes me a little uncomfortable about just what they're flinging around.) :)

Rill looks at both Hin and Tora. "Relax Hin. Having died already you should know that death should be a learning experience. In fact, perhaps the next time you die I can help you out by infusing your soul into a weapon to be wielded by beast folk. It seems you have much to learn about them, and I think a few millennia serving them should do the trick."

Turning back to the attack against Crall, Rill gives some thought to what sort of being or spell could have this effect. Unfortunately, while he is wise he is not very learned. (Knowledge Religion 21, Knowledge Planes 7, Knowledge Arcane 11.)

"You know Tahni is the smart one here. Tahni - What do you think could have caused this, some sort of planar gate? And what manner of creature or creatures could so overhelm a group such as this? (Tahni has waaaay better knowledge skills than the rest of us.)

"Now Hin here is implying that Urlryn is some sort of construct, probably to provoke me, and that she should have been immune to this attack. Some clerics of Gargul can specialize in certain spells that can bypass a construct's immunity. Who or what else would have such power over constructs, because that is rare indeed. I will need to commune with my deity on this, but even Gargul is not omniscient, and those that sent us here were not able to see exactly why we needed to be here."

With Jozhur out of the room, Rill will reach out with the Status effect of the rings to make sure he knows where the rogue is and that he is well.

Ken E: The First Round, Arena Map 
Friday June 12th, 2020 8:22:59 PM


Bralin is unable to think of any aberrations or other typical dungeon denizens with a special ability like this one. Tahni asks some good questions.

"When we came back in control of ourselves, everything was as it should be. Urlryn checked for auras, but other than schools of magic, there wasn't much to discover. Conjuration and Transmutation were all over the place." Elhonna looks back towards the door and nods to Arum. The centaur opens it, and speaks to Jozhur and Urlryn. "You two might want to come back inside. They are talking about the spell, Ryn."

Urlryn nods and gives Jozhur a squeeze. "I appreciate you." With that, she leads him back inside. Her hand lingers on his until the last moment, then pulls away when they are in view of the others. His skin feels cool, where they touched.

Terser is certain that no animal is capable of such feats. Fang wracks her brain as well. All she can come up with though, is that a power or deity could easily do something of this level. Or perhaps a very very strong priest, stronger than Rill or herself.

Rill is briefly concerned about Marshal's choice of projectile. Reliving the event in his mind, it was probably a dried raisin. Most likely. Surely. Rill responds to one of Hin's many provocations. For a moment, Hin gives Rill an appraising glance.

Sense Motive: 25

Highlight to display spoiler: {He seems to be trying to figure out whether or not Rill could really do it.}

--------

He doesn't need to status Jozhur, as the rogue returns and in good health. Rill can't come up with anything further than what the others already have. He encourages Tahni to take a stab at it, then states his theory about constructs. Hin again busts out into laughter.

"Oh man. You are so close, but so far priest. It's true Urlryn isn't affected by that kind of stuff because she's an object. But she ain't a construct. She's a co..""

Elhonnas movements are near instantaneous. The sound of her slap is deafening, and the downward momentum bounces Hins face into the wooden table and sends him sprawling backwards out of his chair. "That's enough from you today. Go to your quarters. We will discuss your reprimand later."

------------------------------

After a sulking Hin leaves the room, Elhonna removes her heavy gauntlet and rubs her hand. "He's always been a pain, but since we've gotten here, he's been worse than ever." She puts her gauntlet back on.

"22:00 hours is well after today's events. If your guess that talking to the Whisper is the last thing you need to resolve, that's probably your best move for right now. We are officially under orders to remain on the ship, but I think I can supply you at least one person to help if something comes up. Who do you want?"



RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Friday June 12th, 2020 9:26:24 PM

It takes Tahni a moment to process all of this. "Conjuration and Transmutation. Teleportation is a conjuration spell. That could explain getting in and out of here. Phase Door perhaps? Disintegrate is a transmutation spell. No. That wouldn't explain the bulkhead reappearing. Perhaps Timestop to get a lot of things done quickly? Hold Person still allows you to see though. Perhaps the person was invisible?". She gets lost in her thoughts a little, trying to think about what other spells might be used to explain such a thing.

"Do you remember what time this all happened? If all of the leaders disappeared at the same time then there is more than one entity involved. That would make this all the more worrying. Also, without getting into the specifics of who or how, was there any way someone here could have seen seen an invisible intruder?"

Tahni is super impressed by Elhonna's speed. She stays silent though. It's not her place to be involved in that.

As for someone to join the party "I'm guessing we're not taking Hin with us. He would only provoke the Whisper - or us. With Crall missing the Seven will need Elhonna here to keep things under control. If someone is to join us, perhaps Urlryn should be it?"

----------------
Knowl checks:
- To work out what Urlryn might be, based on the clues provided by Hin.
- To think about what spells might have been used to abduct Crall.
Assuming Take10s, Tahni can hit DC35 on all Knowl checks except for History, which would hit DC34, as well as DC43 Spellcraft


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Saturday June 13th, 2020 1:02:40 AM

Jozhur pauses a moment before following back into the room, not sure what to make of things. He covers him mouth and is very obviously stifling a laugh when Elhonna smites Hin right out of his chair.

He fills Rill in, Urlryn seems on the level. She is terrified of you. And her trust in me seems genuine. I still don't know what she is, but her body is ice cold. I promised her you wouldn't harm her as long as she doesn't do anything bad.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Saturday June 13th, 2020 9:31:53 AM

Bralin's eyes again flick to Rill at Jozhur's pronouncement of Urlryn's fear of the Soulseeker.

An unusual reaction, he deadpans.

The dwarf turns to the question of which of the Seven to invite.

Urlryn will be distracted by Rill's presence. And vice-versa. I say Tora, mayhap Arun. They offer a different perspective, neither we nor The Whisper find them suspicious, and we may learn more of their capabilities for the contests to come.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Sunday June 14th, 2020 4:05:30 PM

"Not unusual. Obviously she is a construct, or similar."

Rill (MarkB) HP 152/152 - AC 28/20/26 
Monday June 15th, 2020 1:33:35 AM

"Lady Urlryn, it seems that you are the source of a great deal of secrecy and conjecture. I am sorry if my presence here has complicated things for you, as it seems that there are some in your group that have already decided that there should be enmity between you and I, and yet no one has the courage to tell me why."

He looks directly at Elhonna as he says this last part.

"Elhonna here has suggested that one of your group could accompany us when we talk to the Last Whisper, and most think that should be you. I am inclined to agree. So let us not mince words here. Urlryn, what manner of creature are you that seems to cause such concern. And relax, I mean you no harm."

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Monday June 15th, 2020 5:45:46 AM

Fang has no opinion on which of the group to invite along and watches the drama with only mild interest.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Monday June 15th, 2020 9:01:30 AM

Terser doesn't think Urlryn should be the choice, because whoever it is should be comfortable around all of us. Tahni and Bralin have the right of it - Tora or Arun would be good choices.

Ken E: The First Round, Arena Map 
Monday June 15th, 2020 1:42:41 PM


Tahni wracks her brain on the magical effects. Her skill with the arcane is near legendary proportions, so piecing through the possibilities is simple for her. The effects of the spell, as described to Tahni, could be attributed to several things. Mass Hold Person and Mass Blindess/Deafness would make sense, if somehow chained together. Seeing as Tahni is a witch, she is also familiar with the concept of the Living Voodoo Doll curse, which could maybe also be involved. Then there's also the possibility that instead of chained spells in a short time, this is something else entirely, either an aura or a personalized or custom spell that is not in common practice.

She also spends time considering hints given as to Urlryn's origins. She narrows it down to the woman being either a construct or an undead, and Hin said she isn't a construct.

-------

Jozhur references the gist of their conversation back to his fellows. Fang is indifferent and Bralin uses humor to reference the fact that Urlryn wouldn't be the first person freaked out by Rill. On the matter of bringing along an ally, a few people are for Arum or Tora. Terser is strictly against Urlryn, as is Bralin.

-------

Rill, tired of speculation, tries to tie down Urlryns origins. He even manages to weave in a zinger about about Elhonna and a lack of courage, which the Knight Captain does not appreciate. "Listen here!", she begins, clearly wound up. "When a good soldier is told to a keep a secret, she does so! It's about the Fist, which is bigger than me, and has nothing to do with fear or courage. You self aggrandizing as-"

Urlryn cuts off her Knight Captain. "It's fine, Elhonna. Jozhur promised me, so it's fine." For a moment, the rooms temperature drops as Urlryn finds her words. "I am a vampire, Rill. An intelligent undead who prolongs her own life by eating the hearts of others. I have an item that allows me to defeat a deathwatch spell. Deathwatch is a first level spell. It isn't hard to overcome. I use mind blank to protect myself from other divinations. The Fist keep me a secret, because they don't want to be considered necromancers or undead overlords, and the damage to their reputation should it be known that I exist would be considerable. It's one thing for a band of mercenaries to hire a killer and attempt to reform her. It's another thing completely to knowingly consort with one of my breed."

The cold in the room increases again.

"And before you ask, lets get the easy questions out of the way. First, my bloodline doesn't care about the sun, running water, or garlic. Second, I feed on my squadmates because they are ordered to let me. Third, it's enough to keep the hunger at bay, but when I really feel the impulse, I feed on our enemies when the contract calls for their deaths. To be very clear, and very blunt, I eat their hearts. It's my nature." Her eyes meet Rills, and there is a demure shame within them. "Fifth, it's been about three hundred years since the last time I killed an innocent person. They fancied themselves a vampire hunter. It was technically self defense, but I am very much aware they thought they were a good person trying to kill an evil monster. I consider that a shame, since I spent that entire marriage suckling pigs blood and eating chicken hearts to keep from hurting anyone. But I guess not aging over the span of forty years was enough to convince my husband I needed a spike in the throat."

She looks at Tahni. "So Hin was technically correct if that helps your research. I am an object, per say. I'm a corpse. None of those spell effects should have affected me, but they did."

She gives Jozhur an apologetic look. He hears her voice in his head. "I'm sorry if you think I've tricked you, or lied to you. I do feel kinship with you. I think its your relationship with your shadow, it too is undead, and I think perhaps it's left a little of its own mark upon you. I could smell it on you from that very first meeting. It's a common to smell the evil stink of grave magic on spellcasters, but you are different. It's intoxicating to me, and I don't know why. It might be three hundred years of loneliness talking, but I desire your companionship in a way that probably makes no sense to either of us."



Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Monday June 15th, 2020 3:37:50 PM

Fang had not been expecting vampire to be the answer and raises an eyebrow. This is immediately followed by a dismissive shrug. “Everything kills to eat, from the lowliest mouse to the greatest of dragons. As reasoning beings our responsibility is to form and follow moral codes to determine when and why to kill, to reduce the suffering of others to the greatest extent. WHO someone is, how they choose to answer those moral questions and the actions they take, is always far more important than WHAT they are. Even I, a priestess of Alemi have executed criminals when no redemption nor reasonable way to give trial and hold them was possible.

Should your actions reflect your words you have nothing to fear, from us at least. Should you prove to be a villain we will respond as our code requires, just as we would Hin or anyone else regardless of species or type of being.”


Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Monday June 15th, 2020 6:33:28 PM

Bralin's emotionless bass voice cuts into the intervening shocked silence.

"Definitely Tora."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Monday June 15th, 2020 9:27:20 PM

Vampire, should have guessed that. Suppose I don't really think of them as "objects". Jozhur isn't really shaken by this, he's seen a lot in his short life.

Jozhur nods at Fangs wise words. He smiles at Urlryn reassuringly, then realizes her voice is in his head. He probably sounds a little weird responding aloud, "You've been honest. Maybe not forthcoming, but you had good reason."

The young human pauses, a bit bewildered. He tries to hide it, but it's obvious he's sniffing himself.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Monday June 15th, 2020 9:29:37 PM

Unlike mindless undead, a sentient undead creature is able to make choices of their own. For the most part. If Urlryn is choosing to try and be good, then she is doing more than some of the noble races out there.

"Thankyou for being honest with us, Urlryn. You have done nothing to harm us so I don't think we have any issue here." Tahni gives a nod to her. "Now then. Let's go see the Last Whisper before the next round of combat beghins."

There is still the matter of who from the Seven will accompany the party.

"With no offence intended, I think Bralin is right and that it would be good if Tora could join us. We've no idea what is in the sarcophagus the Last Whisper carry with them, and whatever it is might not react well to Urlryn's presence"

Rill (MarkB) HP 152/152 - AC 28/20/26 
Tuesday June 16th, 2020 1:39:55 AM

"Knight Captain Ehlonna, I am sorry for calling your courage into question - or any of the Fist for that matter. I just have little patience for secrets, much less so when we are trying to work WITH you to bring back one of your own. As for a representative of your group to accompany us, perhaps it should be Tora as I think that would bother Hin the most."

Rill turns to Urlryn, his face touched with a bit of sadness.

"And you. You are a bit of a puzzle. A good vampire. That has to feed on the life of your friends. And eats peoples hearts. So let me say that I am glad for the contract I have signed to keep you secret safe and to not oppose you. We put up with that vampire in the Catacombs - we can put up with you.

"Hin is incorrect though - you are not an object, and you are clearly not a corpse. Your are a living creature that drinks people's blood and eats their hearts to maintain immortality and cheat death. You exist outside the cycle of life and death that defines the noble and ignoble races. You are doomed to prey upon the living, and to watch as all you care about live their natural lives and die to be reborn again according to Gargul's will.

"I do not hate you Urulyn, but I do pity you.

"So let me ask you this - would you give up your undead status and the ... benefits that the Fist is using you for? We have it within our power to restore you to a natural life. Would you choose this over the undying state you are trapped in?"


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Tuesday June 16th, 2020 10:58:39 AM

Terser is a little surprised about the revelation, but he's ok with it. It seems like he's even read something about this situation in some romance novel of his sister's that he read once when really, really bored. Any surprises about Crall that we should know of that might impact our rescue operations?

Aexana (Mark sub-posting for Steven VdB) 
Tuesday June 16th, 2020 12:29:10 PM

Aex shifts uncomfortably from one foot to the other as she stands on her chair. What is Rill playing at? What ability do we have to turn a vampire back into a regular person?

But she is glad that Leafy is safe from all of this business, and anxious to get on with rescuing the missing team members.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Tuesday June 16th, 2020 4:35:45 PM

Rill says silently, We generally make decisions by consensus, so here's what I am thinking. I have 25,000 GP in diamond dust in my pocket and can cast Miracle right now.

I was saving it for a rainy day. Well, a rainy day with an earthquake, hurricane and tsunami at the same time. But restoring Urlryn to life seems like a good way to use of the resources, though I will only do so if she agrees.

Do you have any other ideas?


Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Tuesday June 16th, 2020 6:38:17 PM

Bralin cannot hide his surprise at Rill's offer.

Even after the man shares his thinking, the dwarf is left in wonderment.

We have that power?

Bralin's face scrunches, as he finds the need to do some serious thinking on the capabilities, possibilities, and responsibilities those that call themselves Dragons.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Tuesday June 16th, 2020 9:29:15 PM

Jozhur is pleased with Rill's reaction. "That's a big choice, you can think on it while we're gone. Or perhaps you should be the one to come with us to see The Last Whisper."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Wednesday June 17th, 2020 3:55:18 AM

"It's a worthy offer. Certainly the 'dragon' thing to do. I still think Bralin has the right of it in terms of the Last Whisper - let us take Tora with us. We might have no issue with Urlryn, but whatever is in the Last Whisper sarcophagus sure might"

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Wednesday June 17th, 2020 8:17:34 AM

Fang is also curious as to what Rill is talking about. They could kill her and try to rez her, but there is no guarantee Gargul would let her return. She wonders about other possible methods.

Ken E: The First Round, Arena Map 
Wednesday June 17th, 2020 10:01:46 AM


For a moment, the room is quiet. Urlryn stares at Fang, a bit shocked by such an earnest opinion from one of the quieter Sea Dragons. There's a look of appreciation and assessment in her gaze. Then Rill speaks, and she responds to him instead. She shakes her head no at his offer. Perhaps there's a hint of defiance there? Rill's promise of peace and the favorable reactions of others like Fang and Tahni and Jozhur seem to have both put her at ease, and emboldened her a bit.

"I don't think you understand the situation quite right, Rill. I didn't become a vampire of this bloodline, I am its progenitor. I've offered it to a few others, very few, in attempts at companionship. Some have died violently, others have found new interests besides myself over the centuries. I don't know how I became the manner of creature I am, but I know I was born this way and my parents were not like me. I aged until my mid twenties, then stopped. They kept me safe as long as they could, and when they could not, I moved away. A few scholars have theorized I am a mutation of the undead sorcerer bloodline, but whatever it is, it is what I am." She steals a glance at Jozhur, and hides a smile at his sniffs. "I desire to be accepted, and maybe if I'm lucky, loved again one day. But to be changed is not what I want."

Elhonna speaks up. "Now that THAT'S been explained, I'll assign Tora to you to you for now. Tora, Jozhur is your operational commander while with the Consortium. Give him all due respects." She looks at the beastkin, who simply closes his wolfish yellow eyes and nods. "I'll get my kit, Dragons, I'll meet you above decks."

If Elhonna has any thoughts on Rills apology, she doesn't put them to speech. Instead, she talks about Crall. "None. No exciting half dragon, half orc parentage there or anything like that. If you can rescue him, great. If you can get him a weapon, he'll help rescue himself."

--------

There's not much else to do now, other than getting in a meeting with Last Whisper. There's still a fair amount of time before the next round of matches begin. Tora is ready uptop. He's carrying a staff, and ready to go.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Wednesday June 17th, 2020 3:15:25 PM

On the way to meet the Last Whisper, Terser looks through his bags to see what he could get to Crall so that he can join the fight quickly. He can always lend his warhammer.

Welcome to the team, Tora - if this comes to fighting, what's your style? We haven't worked together before, and I don't want us getting in each others' way.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Wednesday June 17th, 2020 5:16:10 PM

Jozhur scratches his chin as he realizes what Urlryn is getting at. "I see. I like you, Urlryn. Maybe you can travel with me... us, after we find Crall and the others."

He dismisses Tora with a nod, just glad it isn't Hin tagging along.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Wednesday June 17th, 2020 6:23:59 PM

Bralin nods politely to Ehlonna and Urlryn as the group rises to leave.

Looking over at Terser, he notes the dwarf checking for extra weapons.
"I also have an extra warhammer. Should those we are rescuing be able, arming them is achievable."

The dwarf accompanies his comrades, and Tora, back to the arena to find The Last Whisper.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Wednesday June 17th, 2020 8:07:14 PM

"We'll do what we can" Tahni nods to Elhonna "I assume you will continue searching as well. You know where we'll be if you hear anything"

With Tora in tow, Tahni is ready to go find the Last Whisper.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Wednesday June 17th, 2020 11:35:27 PM

"Elhonna, what sort of weapon does Crall use?"

"Urlryn, at some point before we all go our separate ways, I would like your permission to look into your soul. I will not do so without your permission, but I want to verify your intentions and what you have told me. Being the progenitor of a vampire species is no small thing for an Undead Hunter of Gargul to walk away from you, My God may demand answers. And I would like it to be after the final competition, as I don't want the perception that I would be doing so to gain any advantage over you."


Once we leave, Rill will clap Tora on the back. "TORA! TORA! TORA! Sorry - somebody had to say it.

"Anyway Tora, I'm glad you're with us. So, what's up with that Hin guy? Any idea why he seems to have a problem with beastfolk? They're relatively new, so he can't really have a grudge against any. And what's up with letting a vampire feed off of you? That must've been weird, not to mention hurt."


Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Thursday June 18th, 2020 7:19:41 AM

Fang notices the surprise and grunts in amusement. "Don't be so surprised. This is why I sought out to join a dragon group. Not to help vampires, but to fight racism and bring more equality to the species of the Wold. It is a disease that exists in many countries and places and with the resources of the dragons I hope to weaken it's influence in every way I can."

Fang is ready to leave if the rest of the group are.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Thursday June 18th, 2020 11:58:29 AM

Jozhur shakes his head, "I'm not entirely sure we will be parting ways, Rill. At any rate, we need to be going, we can address this later". He tries to reassure Urlryn, "That has also been a condition for anyone travelling with us. If you speak the truth, and I believe you, don't fret it."

Aexana (Mark sub-posting for Steven VdB) 
Thursday June 18th, 2020 4:41:57 PM

"Have a bit of faith Mistress Elhonna, and rest assured we will do our best to find Crall."

As we leave, Aex speaks silently to her friends.

Hrmph. Ehlonna says, "if we can rescue him." She almost seems to have resigned herself to Crall never coming back. I would be frantic if one of you were missing.

Ken E: The First Round, Arena Map 
Thursday June 18th, 2020 5:33:33 PM


Urlryn gives Rill a firm nod. "The part left unsaid it was I find most important Rill. If you god says I have to die, then what? We can try this conversation again, after the tournament." She nods appreciatively to Fang, then looks back to Jozhur. and smiles. "I'll trust you, and if that means trusting Rill, that's fine too."

Elhonna is suddenly bothered. "Urlryn, you know I wouldn't stop you, but can you please not talk about abandoning your contract in front of me? Four hundred years old, going on fourteen." To Rill, she answers. "All of them. The Fist allow changing of magical weapons of all sorts. Crall seeks advantage in using all tools for their purposes. His techniques are fluid across all weapons. He fights in close quarters exclusively."

----------------

Tora answers questions from the team.

"My fighting is instinct, not style. I use tooth and claw, and Hin often mocks me. He is... a foul human. His smell is bad, and his heart is bad. The Fist used gold to bury his punishment for killings. He serves his time with us, in exchange for more freedom. He has promised fifty years to the Fist. He only has several left. Even his killings are more violent than they need to be. Elhonna has to guard him from his own acts constantly."

He sniffs the air as they walk. His whole face and head are canine, only his body is humanoid. "Elhonna has great faith in all of us. She believes Hin can be taught what is good. I disagree. Bad smells never change. Even Urlyrn smells better than him, and she is a dead thing." He looks at Jozhur for some time.

"I would never consider a mate of Urlryn. Her life is wrong. You do not seem to mind. I smell the smell she refers to. You have the smell of death about you, but you are alive. I do not know why she is drunk on your scent. You smell like any other dead shadow to me."



Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Thursday June 18th, 2020 7:02:43 PM

There are a great many more subplots in these conversations than Bralin is accustomed.

The dwarf reverts to form, and stays wordless.
His platemail clanks as they move toward The Whisper.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Friday June 19th, 2020 2:02:24 AM

Jozhur shrugs, "She seems good, no? I think your nose works better than mine, and maybe I'm just used to the scent."

He has a gem given to him by Reggie in his hand, rubbing it with his thumb, seemingly lost in thought.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Friday June 19th, 2020 7:51:49 AM

"Everyone deserves a chance to change. Still if he has been with your group for almost 50 years and is still as bad as ever then it seems doubtful his last few years will have an effect. Stranger things have happened."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Friday June 19th, 2020 11:17:41 AM

Terser wonders if it's too much to hope that Hin will start feeling his age and settle down soon. What happens when his time is served and he leaves the Fist?

That's a problem for future Elhonna though - Terser intends to let her know that he'll be available to help with that problem in the future if it becomes one. There are other things to focus on at the moment.

Ken E: The First Round, Arena Map 
Friday June 19th, 2020 1:24:44 PM


The Sea Dragons and Hin make their way back towards the arena. Its easy to see how the rounds have gone by a large tracker near the arena. Runt, from Fangs of the Beast has defeated Gort. While that's a bit of a surprise, it also seems that Khale has defeated Bokkun, which was a tremendous upset.

In the arena is Claw, and it seems that she has Tasin from Aisildurs team on the ropes.

--------------------------

You are able to easily find Last Whisper. They are still in the stands, watching from the same place they were before. Xid is with them now, having lost. Tencent and Xuffie are absent. Khloud's head snaps to watch your movements almost as soon as you lay eyes upon him. He says a word, and hands go to weapons. They aren't moving towards you, but look ready for a fight if one brings itself to them.

Ken E: The First Round, Arena Map 
Friday June 19th, 2020 4:01:06 PM

*the Sea Dragons and Tora

(Not Hin!)

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Friday June 19th, 2020 8:13:38 PM

"We're just here to talk" Tahni raises her hands in a non-threatening manner to show she is unarmed. Of course, they probably know by now that she's a caster so wouldn't be carrying a weapon anyway making it a token gesture.

"We're just looking into the disappearances. That's all. We're hoping we could talk to you about that"

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251)  d20+17=21
Saturday June 20th, 2020 8:59:01 AM

The group approaches the defensive Last Whisper
Bralin nods a greeting to Xid.

"As Tahni stated, we seek to assist, not fight."

Deciding to bypass the coming interplay, the dwarf continues right on.

"We have been asked to help find the missing competitors, and informed of your accusations. In this, you are mistaken. We have had no part in them.

In the course of our investigations, we have found a transparent scroll near the spot each competitor was last seen. Each scroll has held one component of a meeting location - latitude, depth, and hour.

We assume such a scroll was found near Xuffie's last known location. Should you share this information, we shall share ours, and you are welcome to accompany us to the location thus revealed."

[Diplomacy 21]

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+25=27 ;
Saturday June 20th, 2020 6:10:50 PM

Jozhur approaches The Last Whisper with a friendly smile. He does his best to further convince the team they can be trusted, "Yes, we heard about your accusation. We aren't offended by it, but have you asked yourselves why we would even do such a thing? We aren't here for treasure, our only interest is sport. There wouldn't be any sport or honor in winning by kidnapping competitors. Or are you just accusing us to have us disqualified? Either way, water under the bridge.

Have you heard the story of Crall's disappearance? We aren't even capable of that, if we were, we wouldn't need to make people disappear to win these games.

Whoever, or whatever, did this is awfully powerful. We will need to work together on this. We at least need to see the scroll, if you found one. If not, we need to go look, together if you want."


Diplomacy: 27

Aexana (Mark sub-posting for Steven VdB) 
Saturday June 20th, 2020 8:06:18 PM

On the way there, Aex says to Tora, "Now tell me Tora dear, how are you doing? Since the event that created the beastfolk such as yourself, how are you holding up? You bear a form that is similar to an animal that has been a companion to people for some time now. Aside from people like Hin,
are you being treated well?"


Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Saturday June 20th, 2020 8:13:25 PM

"Relax Khloud. We have no quarrel with you. Let's keep it that way."

As before, Rill reaches out with his senses to determine where around him are undead (30') outsiders and constructs (1000'). He will silently share what he learns with his friends.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35  d20+4=5 ;
Monday June 22nd, 2020 6:09:03 AM

Fang grunts at Aexana. "Sure technically our creation is recent, but I haven't actually met anyone who wasn't born a beastfolk yet. Most of the species has been around for centuries scattered through time by Mab's land. My tribe only lasted a few generations, but they split off from an older tribe, who had done the same, repeat for a few centuries into the past."

She's not diplomat, but she does her best to look peaceable around the Last Whisper. She ends up just looking bored instead, which may or may not be helpful (5 to aid another).

Ken E: The First Round, Arena Map 
Monday June 22nd, 2020 2:59:08 PM


Kind ol' Aexana checks in with Tora. It's a conversation that catches Fang in it as well. Tora's answer is completely different than Fangs. "I may look like a canine, but my mind is aware, much more than an animal. Fang speaks of culture and tribes, but I know nothing of this. I just sort of fell into existence, one day I had eyes and could see. It is more I sprang from the dust with knowledge than was raised in a litter with parents. It was like that for all that I knew. We had a pack and we lived well. It was misfortune that we hunted the lands of farmers and humans too much. They could not defeat us, so the Fist was hired to scatter us. Elhonna killed our alpha in battle, and so I left the pack for hers. It felt right."

----

Bralin, Rill and Tahni try their best to assure Last Whisper the Dragons aren't spoiling for a fight. Jozhur takes it a step further and explains their purpose from beginning to end. Khloud doesn't relax, but at least his words hint at a chance to avoid a fight.

"Fine.", he says. "But mind the crowd. If this turns into conflict, well, just keep in mind I don't selectively channel." Khloud is all lean muscle and weapons, with brilliant blue eyes that hint of violence barely contained. Rill doesn't detect any undead, though his radar pings a construct monk or two within its range. Even so, the mans aura of menace is palpable. He radiates a strong, thick, powerful evil that is without remorse. The feeling is present for a moment, before Khloud suppresses it with some amount of visible struggle.

"Xhuffie.. I last saw her not far from your camp. We have a rotating watch set on you. We have our reasons. She went in a little further than usual in order to try and overhear your prayers and spell preparations, to have an idea of what we should expect from the only competition we have on this island. She never came back."

The snake-like marilith-demon, Blue 31, hisses. "If anyone could have spotted her, it'd be the consortium. You caught her and killed her. We demand recompense or one of your withdrawals!" Xid scoffs. "Not likely, stupid demon. I've fought the consortium before. Powerful enemies who will crush anyone they judge worthy of lethal force, but they don't murder out of spite."

Khloud stares at the demon, who withers a little under his gaze. "Explain your ransom note.", he demands. "If its a code, we couldn't break it." He offers the scroll to Jozhur.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+7=9 ;
Monday June 22nd, 2020 4:16:58 PM

Terser attempts to back up his friends, corroborating their good intentions, but his efforts are somewhat hampered by his natural gruff demeanor. Aid another diplomacy - 9 (fail)

He then tries to read the note over Jozhur's shoulder, but quickly realizes the futility seeing as he's vertically challenged.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+26=43 ;
Monday June 22nd, 2020 7:14:06 PM

Jozhur may trust a vampire, but he can bring himself to put any faith in the intentions of The Last Whisper. Maybe Xid, but not Khloud, and not the demon.

He eyes the scroll carefully in Khloud's hand, "That is not from any of us. And I think you know that."

He will only take the scroll and open it when given the go ahead, Tahni, anything off about that scroll?

Perception: 43 (49 vs traps)

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Monday June 22nd, 2020 7:19:43 PM

"Thank you Khloud. Your warning about the safety of the crowd is clever.

"I was not aware we were being spied on by you, but we took measures to prevent such anyway. Since Xhuffie was spying on us at the time of her disappearance, I can certainly understand why you might accuse us. But I assure you that if we did catch her doing such, we would simply have turned her away or turned her over to the monks for her behavior.

"As for our ransom note, we have found similar cryptic notes at the sites of the other disappearances. Tora here can attest to this. Let's see what your's says..."


Rill will look at it with the others once Jozhur is satisfied that it is safe. As he does so, he looks for any obvious holy symbols - especially on Khloud.

Aexana (Mark sub-posting for Steven VdB) 
Monday June 22nd, 2020 7:33:29 PM

The little Gnome with her bright pink hair addresses the demon towering above her.

"Oh Blue, we're no threat to you.

"You're demanding compensation or withdrawl? Why would you not demand your friend's return? Certainly that's what we would want if you stole or killed Jozhur here. I mean, you must know that we possess the ability to remedy a death if need be."


Anticipating a look from Jozhur, she says, "Oh Jozhur dear, I'm not suggesting you're at risk - merely making a point that we would not rest while one of us was in peril."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision  d20+11=22 ; d20+31=33 ;
Monday June 22nd, 2020 8:05:11 PM

Tahni flashes a quick smile to Xid and takes a look at the note to see if she picks up anything unusual about it. Anything she notices she'll mention to the others telepathically.

-----------
Linguistics: 22 - To pick anything up about the scroll
Perception: 33
Knowl checks: 35


Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Monday June 22nd, 2020 9:33:27 PM

At least they understand the accusation now. As for them not being a threat to the Last Whisper Fang supposes they'll just have to see. From everything she's heard about the group and their methods conflict may be inevitable.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Tuesday June 23rd, 2020 3:58:53 PM

These are extremely unpleasant people.

Bralin finds no further reason to engage in discussions, and awaits the outcome of Jozhur's inspection of the scroll.

Ken E: The First Round, Arena Map 
Tuesday June 23rd, 2020 9:06:26 PM

(DM Post Inc)

Ken E: The First Round, Arena Map 
Tuesday June 23rd, 2020 9:15:49 PM


When his name is brought up, Tora does nothing but growl at the Last Whisper. Several of the Sea Dragons work together to inspect the scroll, and none find it trapped. When opened, “77.5011°E” is the relayed latitude.

The Sea Dragons now have a time, latitude, longitude, and depth. That's enough rudimentary information for a teleport, at the very least.

Khloud watches Terser and Bralin for a moment, and seems to be almost amused by Aexana's kind hearted notion of friendship. He kneels down and pats the gnome on the head. His touch feels hot and makes her a little queasy, but its nothing serious. "Hah, that's a good point, pinky. If you guys bring Xhuffie back to me, I'll drop our accusation against you. That said, we won't go with you. I think there's far too many... differences in worldview, for our teams to coexist away from the arena and the monks."

Rill does not notice any particular deity's trappings on Kloud, but the man does seem to have a number of sigils and artifacts carved into his armor. Many are in high woldian, and when observed as a whole they seem to suggest that Kloud might venerate the ideas of chaos in the world, and the putting of the self first, before all others or ideals.


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Tuesday June 23rd, 2020 9:42:59 PM

Jozhur grunts, "This isn't a random note, it's part of location. That's what we came for, if you're done assisting, then we will be off. We will do what we can to get Xhuffie, and everyone else, back."

He can't get away from these foul beings fast enough.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday June 23rd, 2020 10:18:43 PM

With the full set of coordinates now at hand, Tahni tries to pinpoint where that location might actually be. Hopefully it will be walking distance. She only has one teleport spell prepared.

She's in agreement with Jozhur. "Let's head back to our seats. The next fight will be starting soon."

"Thanks for the help" she says to none of the Whisper in particular.

--------------
Knowl Geography: 35 - To work out where the coordinates point to

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Wednesday June 24th, 2020 7:58:16 AM

Fang winces at Khloud. If he had tried to do that to her she would have removed his hand. Ok maybe not that extreme, but yeah. She lets Aexanna deal with it on her own though, maybe it doesn't bother her and if it does then she's perfectly capable of slapping down the man.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Wednesday June 24th, 2020 9:45:20 AM

Terser also cringes a bit for Aexana's sake, but the moment is over quickly and they are off with the last piece of the puzzle.

Now his worries can shift to his upcoming match, and whether he needs to husband his resources for the rescue mission later tonight.

Aexana (Mark sub-posting for Steven VdB) 
Wednesday June 24th, 2020 2:34:00 PM

Aexana pull back a bit. She's not accustomed to being patted on the head. It also reminds her of Hin's treatment of Tora. She looks at Tora with a better understanding.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Wednesday June 24th, 2020 2:38:26 PM

"Agreed Tahni, we have what we came for. Let us watch the next bout. It will give us time to think about out next move."

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Wednesday June 24th, 2020 6:37:53 PM

Bralin, in turn, regards Khloud for a moment.

As his comrades make to depart, the dwarf's head swivels to give Xid a respectful nod.

Then, Bralin turns and leaves with the others.

Ken E: The First Round, Arena Map 
Wednesday June 24th, 2020 9:32:17 PM


The Sea Dragons are, by and large, done with the Last Whisper. One by one they are satisfied with the information they have received, and start to pull themselves away from the impromptu meeting. All except Tahni, who sits in thought for a moment on the coordinates.

----

Kozy's voice breaks through the din of the crowd as Claw puts the finishing touches on her opponent. "Round two is coming up next folks! All new arenas! All the most powerful fighters! All the gold you can bet! Terser and Tencent, make your way down to the pre-staging area!"

(Be sure to figure out Tersers gear and update headers!)

Anything THAT deep will either require extreme preparation in regards to time to achieve the depth, or a teleport spell to quickly reach it. The lat and long points to the Dragon Isles themselves, and it seems that the tip-giver has decided to use one of the many abandoned and submerged caves. Of course, it could also be a trap, and the teleport could lead them into a boiling volcano. Who knew?

------------

As she ponders the coordinates, Tahni feels a hand on her shoulder. The hand is warm and strong, and feels like it should be familiar. When she turns, she sees the same young dwarf from before, older now, and in the full bloom of his prime. He has several badges of honor and trinkets hanging from his armor, including a pack of “Scabgrit”, a common ration made up of food easily found in the unforgiving Scab.

“When you went missing, it tore me apart girl. I question everything, but mostly Domi. I left his worship, ya know. Instead, I fell into a rage” The young dwarf looks over the arena. “I was broken, like one of your fancy glass daggers.” With that, he vanishes, and Tahni feels a sharp pain in her back. Piercing through her pack, and colored red with a prickling of her blood, is one of her old glass daggers. She doesn't know how she knows, but her heart tells her it was taken as a cherished keepsake by one Braugh Stormbringer.


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Wednesday June 24th, 2020 10:24:32 PM

Tahni has her hand already curled into a fist, ready to turn and punch whichever of the Last Whisper dared lay a hand on her. She wasn't expecting to see Bruagh though. It can't be him, can it? Is someone playing the cruelest of pranks on her?

But his voice. His words. Only Bruagh speaks like that. With tears already filling her eyes Tahni gasps for air, not even realising she'd been holding her breath to begin with. She reaches a trembling hand out to touch the badges on his chest. He always was a fighter - noble and brave. She's always been proud of her true love. Tahni starts to sniff loudly and allows a tear to run down her face. She's trying hard to keep it together. Very few have ever seen her so vulnerable. "Bruagh... I...". But that is as far as she gets before he vanishes.

She barely feels the sting of the dagger in her back. The pain in her chest hurts more. Tahni drops to her knees, head in her hands and sobs quietly, not caring who sees her.

The dagger remains unnoticed to her in her back.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7) 
Thursday June 25th, 2020 1:57:01 PM

Terser looks down and realizes that he hadn't yet taken off Rill's boots from the first match. Perhaps that's why he'd been moving so quickly all day. Surprising that he hadn't noticed earlier.

He checks his gear, munches on a power bar, and heads down to the staging area, thinking back to everything he's learned about Tencent.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+9=19 ; d20+15=35 ;
Thursday June 25th, 2020 7:52:23 PM

Jozhur ponders the coordinates, "Maybe we should talk to someone from the area about the location, maybe the head monk?"

He tries to recall anything else he may have heard or read about underwater caverns in the area.

Then he sees Tahni, and the dagger in her back. Jozhur lays a hand on her shoulder and gets Rill's attention.

Knowledge local: 19
Knowledge sailor: 35

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169  d8=3 ; d20+38=53 ;
Thursday June 25th, 2020 9:50:02 PM

"Uh, Tahni. You, um, are you ok?"

Rill will reach down, carefully pull out the dagger in her back and heal her wound. (Heals 8 points of damage.) Rill holds the glass dagger characteristic of a bloodwitch. He uses the status effect of the rings to see if she is afflicted by any conditions or maladies.

He looks around for any adversaries, or for anyone or anything that might have done this.

(Perception 53)

Aexana (Mark sub-posting for Steven VdB) 
Thursday June 25th, 2020 9:52:55 PM

Aex looks Terser over, straightening his clothing here and there and making sure he has what he needs.

"Be careful in there dear. They said there are enchantments to prevent death, but let's not have to rely on those."

Ken E: The First Round, Arena Map 
Thursday June 25th, 2020 11:14:45 PM



The dagger poking Tahni is in her backpack, not just jutting from her back. Perhaps a spot of blood might be noticed, in which case it would be kind of Rill to heal it and point it out to her. Jozhur figures what Tahni does, there's a lot of islands in this area. It stands to reason the same volcanic and geographic activity might have spawned some underwater caves. It might also be a long con and a trap.

The dragons will need to make a decision regarding personal safety, and saving others.

Tahni sheds tears for a lost love, long removed from her life. In what is now her second encounter with Braugh, she is aware that it all feels and seems very real, like a new reality, and one only she is aware of until its all over. She's aware of Last Whisper watching her warily, and Khlouds expression reveals complete confusion and utter disdain.

Terser and Aexana go over his gear and get him prepared. He recalls Tencent as a honest to goodness were-bear, and according to scouting reports he was somewhat skilled in martial arts. He was also the one carrying around the giant locked and sealed casket that ostensibly contained Last Whispers final team-member.

When Terser reports in, he's sent to the red squares. The first major change in the field he notices is the smell. It's like old vegetables soaked in sockwater and left out in the sun to dry. The battlefield itself now consists of a long, narrow bridge arrayed over conjured swampy terrain. The brackish water is foul smelling, and something is churning the water from below.

----------------

"Alright fight fans! It's a new arena! This one will be in play for the entirety of round two, so get used to the smell!" People laugh, even as they flock to the lines as the betting chambers open up with even odds.

Terser, Perception check vs field.
Terser, Perception check vs Tencent.
Terser, Know nature DC 15.
Terser, Initiative roll.

Map is live.


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday June 25th, 2020 11:45:05 PM

It takes a few moments for Tahni to calm down enough to register where she is and what's going on. She wipes her sleeve across her face, and with Rill's help gets to her feet.

"I'll be ok" she sniffs. Tahni collects the dagger and leaves with the others. Her face turned downwards as she goes through her memories of Bruagh. A glass dagger - this dagger - was the last thing she left for him before her abduction. Had he really turned away from Domi?

She'd really like to just go back to the pavilion right now but rationalizes it is better to be among friends.

She finds a quiet seat to watch Terser's bout.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Friday June 26th, 2020 8:28:00 AM

Fang watches the arena with interest

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+17=35 ; d20+17=21 ; d20+8=17 ; d20+3=23 ;
Friday June 26th, 2020 10:11:45 AM

Arena perception - 35
Tencent perception - 21
Knowledge Nature - 17 (pass)
Initiative - 23 (what a time for that nat 20)

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251)  d20+14=29 ;
Friday June 26th, 2020 5:00:18 PM

Bralin gives Tahni a bit of space, but not too much. He stays within 30' of his comrade, should the need arise to assist.

Once the arena is unveiled, he leans forward.

The dwarf's eyes rove over the bridge, the water, and whatever is in the water.
[Perception v Field: 29]

What is in the water? he asks his comrades.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Friday June 26th, 2020 7:23:26 PM

Jozhur settles in to watch the fight, so lost in thought he doesn't remember to place a bet.

"So whoever did this left breadcrumbs leading us to a location. Why?"

Ken E: The First Round, Arena Map  d20+8=18 ;
Friday June 26th, 2020 11:55:02 PM


Terser sees three large crocodilian monsters swimming just under the muck of the water. Worse, the water itself is covered in a toxic algae. Being in there for a long time isn't advisable for the average person. As Terser slides his gaze over to Tencent, he can't help but appreciate the raw physical bulk of his opponent. Unlike Grandpaw, this fighter seems to be reliant on only his physical prowess. He carries no weapons, other than his massive claws. Terser also notices a cluster of shiny beads woven into his opponents fur on his arms, and under his chin.

Terser wins initiative. Feel free to start!

-------------------------------------

Outside of the arena, the dragons watch Terser whilst also considering the upcoming mission. To know exactly what lies at the coordinates given would take either a scrying spell or divination magic with pointed questions. With so many powerful people here, the Dragons are confident they could find a spellcaster able to either offer teleportation services, a scroll, or any other manner of equipment for that matter.

Jozhur tries to figure out why someone would leave them breadcrumbs. What are the typical reasons someone leads another person on? What motivation might someone have to watch them scramble? Perhaps its a feint to get the heroes away from the island. Perhaps its a feint to get them to the coordinates for some other reason? Perhaps someone in merely tinkering in their affairs, and watching from afar?

Aexana (Mark sub-posting for Steven VdB) 
Saturday June 27th, 2020 7:56:41 PM

Aex is almost surprised at the start of Terser's battle. She takes a seat until she realizes that the oaf in front of her is blocking her view. Well, perhaps he's not an oaf, but he is too big. Aexana stands on her chair so she can see.

"Oh, Terser's facing a big one this time. I hope he doesn't get pushed into that water.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169  d20=19 ;
Saturday June 27th, 2020 8:02:32 PM

If the arena is within 1,000 feet, Rill will try to sense if there are any outsiders or constructs in it. He also keeps a sharp eye out for anything unusual. (Perception 57)

He says through the rings, You probably don't need me to tell you this Terser, but that water can't be good. It has a pretty unsavory look.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Saturday June 27th, 2020 9:00:55 PM

"Likely it's a trap." Tahni responds to Jozhur. She still holds the glass dagger in her hand and is focusing on the blood at the tip. "Lure us somewhere and attack us where we'll be vulnerable. Maybe get us all there to frame us in some way? All we know is they want us there"

She's still filled with sorrow from her encounter with Bruagh.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Sunday June 28th, 2020 9:58:00 AM

"Or a game" Bralin adds. Nevertheless, we must investigate. Rill, are you able to cast your divinations, or shall we wait until tomorrow?"

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+26=34 ;
Sunday June 28th, 2020 11:18:23 AM

Waiting for the action to start, Jozhur scans the crowd, looking for anyone watching them.
Perception: 34

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Monday June 29th, 2020 7:15:29 AM

"Whatever is doing all of this is very powerful, enough to render one of the teams helpless. While the seven may not be as strong as us it is very concerning and raises a point - why go to all the trouble to lure us to this place when presumably it could do the same to us and do whatever it wants? I'm not saying it isn't a trap, I just don't see why whatever we're facing needs to lure us away to do whatever it wants to us."

Ken E: The First Round, Arena Map 
Monday June 29th, 2020 10:49:31 AM


(I'll post once Terser does)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 38/43, channel 7/7)  d20+18=35 ; 2d8+9=19 ;
Monday June 29th, 2020 11:59:35 AM

He doesn't think Tencent will be cautious, so he takes this opportunity to test his defenses. He steps to the edge of the bridge and hucks his warhammer at the werebear, which then returns to his hand.

dwarven thrower - 2 range increments penalty
hit AC35, 19 Bludgeoning


Ken E: The First Round, Arena Map  d20+27=45 ; d20+27=30 ; d8+13=17 ; d6=2 ;
Monday June 29th, 2020 3:10:46 PM


Tersers hammer thuds against Tencents thick hide. The monster grunts, but doesn't seem to be in any pain.

Tencent is a beast. In his hybrid form, he has humanoid legs with an upright bears posture. Tencent takes a deep breath, and drops to all fours. His large back legs flex, and with one powerful leap, Tencent bursts across the bridge, landing with a crash within range of Terser. He reaches out with one arm, thick like a trunk, and snatches Terser by the face, crushing in with large and powerful claws.

Terser observes the following: Tencent has an 80ft move. Tencent has improved grab, like a bear. Tencent has improved grapple. Tencent has an item increases his natural weapon damage. Tencents AC is 37.

Terser: Take 17 damage, 2 ice damage, and gain grappled condition. CMD to break is 44.

----------------------------

the others consider the nature of the coordinates and the clues. The assumption that someone wants them in a certain place is agreed upon. Only the reasons are a mystery.



Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Monday June 29th, 2020 6:05:58 PM

"Grapple", Bralin breathes nervously. "This arena favors Tencent."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Monday June 29th, 2020 9:36:24 PM

"I have a few divination spells that might be useful. I've a scrying spell - although that only works on people and I think that teams would have already tried scrying on their missing colleagues. Chances are that it is blocked. I could also cast a Vision spell back on the ship of the Seven. That might reveal something." She is still too distracted to concentrate on the fight.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 37/43, channel 7/7)  d20+24=34 ;
Monday June 29th, 2020 10:45:01 PM

Oof - he barely connected, even with the advantage of surprise. And it looks like he had a few extra tricks. This may not go well.

He immediately calls upon his rage, trying to even out the advantage of this man with natural magical enhancements. Still, it will take enormous luck to escape this things clutches - this may be a short, boring battle.

Need a nat 20 to escape this grapple without using a Su ability. failed.

Raging HP - 313/327, CMD 34

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Tuesday June 30th, 2020 12:09:43 AM

Jozhur watched another fight go to a clinch. He grits his teeth, hoping Terser can do something.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Tuesday June 30th, 2020 1:49:17 AM

Ooof. Terser's fight is not off to a good start. "It's all well and good to stage a fight will limitations on what we can do, but that's not really a test of ability. I'd trust Terser with my life any day. Also, this competition reminds me that what makes out group strong is not individual abilities, but our teamwork."

Regarding divinations and such, Rill replies to the group, Tahni, your scrying would work better if we can get something of Crall's - clothing or a bit of hair. As for spells, I can cast Divination or Commune.

Aexana (Mark sub-posting for Steven VdB) 
Tuesday June 30th, 2020 2:06:04 AM

Aex sees the bear attack her friend.

"OH YOU ROTTEN THING. LET TERSER GO! FOUL, FOUL! LET HIM GO. FIGHT HIM FAIRLY!"

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Tuesday June 30th, 2020 7:18:50 AM

Fang is a little surprised at Aexana's outburst. "A grapple is perfectly fair. In fact that's the entire point of many fighting styles. I tried to grapple Hin in my match." With the ring conversation she kicks herself mentally. "We should have asked about scrying attempts or an item of his while we were with the Seven."

Hey, at least they've got one of his friends right here. She turns to Tora. "Did you guys try to scry or divine anything about Crall after he vanished? It seems something the enemy would expect and block but it's worth a shot. If your group hasn't we can try after the match. Heck even if your group has maybe ours will have more luck - divinations can be a little unreliable."

Ken E: The First Round, Arena Map  d20+27=40 ; d20+27=32 ;
Tuesday June 30th, 2020 2:47:41 PM


Tahni and Rill discuss divination options. Fang asks Tora about it, and he tell her that divination couldn't confirm Cralls location, only that he was still alive. Scrying was ineffective, even with his personal things in their possession.

---

Other discussions among the group turn to grappling and the arena in general. Tora instantly disagrees with Rill. "Fighting is motion and adaption. If not for the added chaos, only size, strength, and wargear would matter. These challenge the mind, and show the warriors mind and ability."

---

In the arena, Tencent wastes little time with the struggling Terser. He shoves the dwarf to the ground with one hand, and starts looping a heavy chain around the dwarf with the other. He fails this second action, and grunts with aggravation.

Terser is pinned. No new damage this round. (Note, if you maintain holding your weapon, you take a -2 to attempts to free yourself. If it never got drawn, which is also possible since you threw one in round 1, then don't worry about it.)

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Tuesday June 30th, 2020 5:03:34 PM

Bralin nods at Tora.
"Aye, the arena is challenging. Nonetheless, a given configuration will clearly provide some styles an advantage. This morning's configuration, a centaur with a lance and the requisite skillset would have excelled in that open ground."

The dwarf winces at Terser's predicament.
"This configuration limits movement, providing an advantage to those with size and strength. That same centaur would be hard pressed. And those with skill in wrestling holds who can force their opponent into the water below...a significant asset here."

He pauses, considering Rill's comments.
"I suspect Whisper's collection of individuals may be their disadvantage in the grand melee."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 37/43, channel 7/7)  d20+24=43 ; d20+27=30 ; d20+27=39 ;
Tuesday June 30th, 2020 7:51:38 PM

Terser continues to struggle in the werebear's grip, screaming into his face in an attempt to distract him enough to get free. Move action - intimidating glare (hero reroll for a 39)
39 vs DC (10+HD+Wis mod) - on success: shaken for 1 round + 1 for each 5 I beat the DC)
Attempt to escape pin - 43


Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Tuesday June 30th, 2020 8:25:12 PM

Fang grunts at the discussion. "It's a spectator sport. They put random limits on everything to increase their profits in the betting tables. Else they'd let those with martial and spiritual skill use all of their abilities in this contest."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday June 30th, 2020 8:36:56 PM

Tahni frowns (or at least keeps on frowning). She still has Crall's token and was planning on using that to aid a scrying attempt, but if the Seven weren't able to then she doubts she'd have any better luck. She starts going through her spell list to consider other ways that might work.

Ken E: The First Round, Arena Map  d20+25=40 ; d20+25=42 ; d8+12=13 ; d6=5 ; d20+18=24 ; d20+18=28 ; 3d8+13=33 ; 3d8+13=21 ;
Wednesday July 1st, 2020 5:49:12 PM


Terser howls with fury, and Tencents eyes go wide for a brief moment. The creatures resolve doesn't shake, and he doesn't lose his pin on Terser. He crushes his claws down into Terser, dealing 13 physical and 5 cold damage. He then repositions the dwarf over the side of the bridge, and tosses him into the mucky water. The water is deep, and immediately he feels the muck and pond scum making his skin burn hot.

Terser, 1d6 fall damage.
Terser, all movement is accompanied by a DC10 swim check. Don't forget your armor and encumbrance mods. If you fail a swim check, you make no progress and lose dex bonus to AC. Fail by more than 5 and you sink 5 ft.
Terser, water is 30ft deep in your square. In your armor, I'd also allow you to voluntarily sink to bottom and move at half speed with no checks so long as you make breath holding checks.
Terser, Fortitude save DC 20 vs poison vapors from the swamp. Terser is certain that the longer he is in the water, the harder this check becomes. Failure = d4 Str and Wis damage.
Terser: Knowledge Nature, DC 19. Highlight to display spoiler: {https://www.d20pfsrd.com/bestiary/monster-listings/animals/crocodilians/crocodile/dire-crocodile/}

Almost as soon as Terser hits the water, he finds himself under attack by thick, scaled crocodilians with rows of pointy sharp teeth. They immediately pile into the dwarf, as if they've been waiting for a morsel to fall into their mouths.

Red Arena-bred Dire Croc : Hits AC 24 for 33 damage.
Blue Arena-bred Dire Croc : Hits AC 28 for 21 damage.
Green Arena-bred Dire Croc : Cannot Reach.

As the Crocs emerge from hiding, Tencent looks both startled and enraged. He roars loudly at the beasts, smashing his large claws into the bridge in challenge. The chain still dangles from one arm. If he had managed to tie up Terser, the Crocodiles might have finished the dwarf by themselves.

------------------------------------------------------------------------

Tahni isn't sure if scrying is going to be possible. There's many high level magics that completely shield one from divination. Crall might be warded by one such effect. Bralin possibly hits upon a weakness of of the Last Whisper. Individually, they all posses strange or powerful skills. There's not much harmony among them, as they seem to be a collection of strangers gathered to make a stab at the gold purse. That is of course, to say nothing of the encased and yet unrevealed member of their team. Fang has a clever observation on the Chancers, and she's completely correct. They could go on about tactical challenges for days. This is all for the thrill, and the sport.

------------

Across the Arena, Khloud is heard shouting above the rest of the spectators. He seems to want Tencent to calm down. The rest of the team is laughing about the turn of events, save Xid, who is watching with a dour heir of seriousness.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Wednesday July 1st, 2020 6:32:25 PM

Bralin cringes again.

"Watching a comrade struggle, with no means to aid him, is......quite troubling."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 37/43, channel 7/7) 
Wednesday July 1st, 2020 6:48:45 PM

A couple questions before posting - is the bridge a freespan? Or are there posts I could climb? And is the swamp area a pit, or does it slope up on the sides?

Thanks!

DM Answer:There are posts at E and F 5, and E and F 15.

The swamp is a literal cube 20 feet deep by its dimensions. Like a swimming pool without a shallow end, filled with angry dinosaurs and carbon monoxide.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 35/43, channel 7/7)  d6=6 ; d20+23=41 ; d20+8=12 ; d20+13=17 ; d20+14=30 ; d20+42=53 ;
Wednesday July 1st, 2020 9:51:23 PM

Fortitude 41 - pass
Knowledge Nature 12 - fail
Swim 17 - pass
Climb 30 - ???


Terser slams hard into the water, but recovers quickly. It's lucky he's practiced swimming in rough waters while wearing armor. The gases won't effect him this fast, but he doesn't want to hang around. He moves over to the post and shinnies up the bridge support. Then, using a surge of herolike speed (another hero point), he reaches up and grabs Tencent by the ankle and attempts to yank him down into the drink.

Mechanically a bull rush, flavoring this way for fun, if allowed
Rage Power - knockback, no aoo, 9 unarmed damage
Roll vs CMD 53 (using strength surge rage power)


HP 249/324

Aexana (Mark sub-posting for Steven VdB) 
Thursday July 2nd, 2020 12:40:30 AM

Aexana watches the match standing on her chair. As spots appear in front of her, she suddenly gasps as she remembers to breathe.

"Oh, poor Terser. This is not going well.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Thursday July 2nd, 2020 12:54:02 AM

Rill watches. And he's having a very difficult time.

"Bralin, this is killing me to see Terser being beat upon and not being allowed to help. I'm monitoring Terser's health. I'm ready to put us all down there in an instant if it comes to that."

Rill pulls out a Quicken Rod. Just in case.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Thursday July 2nd, 2020 2:16:22 AM

Jozhur subconsciously begins tapping a dagger in front of his seat as he watches Terser's intense fight.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Thursday July 2nd, 2020 8:08:37 AM

Fang is every bit as invested in this fight as the previous one a Sea Dragon participated in, but she isn't bothered by it like the others. Knowing it's non-lethal lets her be engaged and interested but like an expert judging a performance rather then a someone watching a friend be hurt. "He's always got a chance to turn it around. A small one, but a chance. If he does lose it's not that big a deal, it's not like we care about the prizes."

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Thursday July 2nd, 2020 5:36:25 PM

Through the rings, Rill asks his friends, It seems likely that those that were abducted are shielded from certain detection spells. But Divination should tell is something about what happened. Also, I have a Commune spell I can cast. So here's where I could use a little help.

I will be able to ask 18 yes or no questions. What should we ask?


Ken E: The First Round, Arena Map  d20+18=23 ; d20+18=26 ; 13d10+13=89 ; 13d10+13=76 ; 3d8+13=31 ; 3d8+13=29 ; d20=12 ; d100=54 ; d20+25=35 ; d20+25=40 ; d20+23=43 ; d20+23=31 ; d8+13=16 ; d8+13=17 ; d8+13=21 ; d6=4 ; d6=6 ; d6=4 ; d8+13=16 ; d20+18=38 ; d20+18=37 ; d20+25=39 ; d8=6 ; d6=4 ; 3d6+18=23 ; 3d6+18=22 ; d20+18=27 ; 3d6+18=28 ; d20=5 ; d6=5
Thursday July 2nd, 2020 7:37:05 PM


Terser relies on his rage and the power it brings to reverse his current fortunes. He shoves hard, pushing Tencent back off the ledge on the other side of the bridge. Tersers maneuver buys him time away from Tencent, but leaves him exposed to another attack from the monsters in the water.

He draws two attacks of opportunity from the crocs with his movement.

AoO from Blue Hit AC 23 for 31 damage.
AoO from Red Hit AC 26 for 29 damage.

Tencent falls back into the water with a splash. He takes d6 falling damage, and saves against the poison. Unlike Terser however, he immediately tears into the nearest Crocodile, rather than seeking to re-enter the bridge.

Tencent: 55 damage.
Red Croc: 107 damage.
Blue Croc: 0 damage.
Green Croc: 0 damage.

-------------------

The crocodiles continue to swarm and hunt. With their long reach and enlarged torsos, they lash out at their prey.

Red Croc hits AC 38 (crit) and confirms vs AC 37 for 50 damage on Tencent after DR.
Blue Cros hits AC 27 for 28 damage on Terser.
Green Croc cannot leave the water it seems. It waits behind the other two crocodiles.

------------------------------

Around the same time viewers decide this map is in Tencents favor, Tersers own abilities with grapples and bullrushes feature center stage. There's a marked difference in how the two fighters handle their current situation however.

Rill probes his friends for communion ideas. The others watch the fight in varying degrees of concern for Terser, with Fang most certain he has things under control.

------------------------------

Tora sniffs the air and looks around curiously. "Food smells good.", he says. "Anyone hungry?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 34/43, channel 7/7)  d4+1=3 ; d20+14=25 ;
Friday July 3rd, 2020 1:15:17 AM

Since half of his tricks aren't allowed here, it's no time to worry about the ones he does have getting stale. He takes advantage of Tencent still trying to overcome his slight quiver and howls out a battlecry. Terrifying Howl - Will Save vs DC28 or be panicked for 3 rounds.

He finishes pulling himself back up onto the bridge and pants for a moment. climb 25

HP 178/324

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Friday July 3rd, 2020 7:49:06 AM

Fang considers. "Yeah, lets get something to eat." she looks about for any food vendors nearby.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Friday July 3rd, 2020 9:49:13 AM

"Well done!" Bralin cheers on Terser.

The dwarf considers Rill's question.
"I would ask who is behind the abductions, and what awaits us should we appear at the designated time and place."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Friday July 3rd, 2020 10:09:23 AM

"Perhaps whether a member of one of the teams is complicit in the abductions? Whether the Chancers are involved, can we trust Heather, the monks and such."

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Friday July 3rd, 2020 1:29:59 PM

So, perhaps the Divination Question is "What awaits us should we appear at the designated time and place indicated in the notes that were left behind?"

As for the yes/no questions,

Are all the abducted team members being held near this destination?
Is it safe to teleport to this destination?
Are there undead near this destination?
Are there outsiders near this destination?
Are there any Woldian gods near this destination?
Are any of the other team members of the missing people complicit in the abductions?
Are the Chancers complicit in the abductions?
Are the monks complicit in the abductions?
Does the Last Whisper carry undead in the sarcophagus?

What else should we ask?




Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Friday July 3rd, 2020 1:30:54 PM

Also, Rill continues to be impressed by Terser's resolve and resourcefulness! Wow - what a move!

Aexana (Mark sub-posting for Steven VdB) 
Friday July 3rd, 2020 1:34:52 PM

Aex relaxes a bit seeing Terser back up on the bridge.

Way to go Terser!

Now, if he can just keep that brute in the water with those other monstrosities!

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Friday July 3rd, 2020 9:09:29 PM

"Hmmm... What about:

Are any of the other teams trying to impede our investigation?
Are all of the abducted team members still alive?
Are any of the other teams working together against us?
Is the number of constructs on the island growing?

That last part is in regards to the construct monks we have noticed. I still haven't figured them out"


Aexana (Mark sub-posting for Steven VdB) 
Sunday July 5th, 2020 11:47:35 PM

As Tora and some others mention food, Aexana realizes with all the distractions that she is rather hungry. She looks around to see where the good smells are coming from.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Monday July 6th, 2020 11:29:30 AM

Jozhur nods, eyes glued to the arena. Those sound good. Can't think of much else.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday July 6th, 2020 12:50:32 PM

(OoC : thanks a lot Mark for subbing for me. I'll gladly take back the reigns now. Trouble aint over but at least I have things cleared in my mind now. I hope you are all doing ok.)



Ken E: The First Round, Arena Map 
Monday July 6th, 2020 4:14:49 PM

(DM Post incoming!)

Ken E: The First Round, Arena Map  d20=5 ; d20+25=34 ; d20+25=41 ; d20+25=33 ;
Monday July 6th, 2020 4:52:34 PM


Terser lets loose his terrifying howl, but to no effect. It seems that he only had Tencent intimidated for 2 rounds, the round he was thrown into the swmap, and the round he pushed Tencent into the drink himself. He pulls himself up on the bridge.

Tencent continues to howl and slash at the dire crocodile. He literally tears the closest one apart, before diving underwater, a foreleg still hanging from his mouth.

--------------

Meanwhile, discussions about Communions and Divinations are in full bloom. Tora vanishes with at least Fang in tow. "I prefer meat. Something on a stick sounds right for me, what about you?"

Over near the Last Whisper, Khloud looks he might be about to come unglued. He is screaming at Tencent, shouting "Focus! Mission 2!", in elven, over and over again. He stops when Tencent submerges.

------------------------

With the death of the dire crocodile, the other two seem to hold their positions, before scattering in opposite directions.

Know Nature 19 or Spellcraft 24 Highlight to display spoiler: {It seems like the crocs have been programmed outside of their natural behavior. Typically, blood in the water enrages them. For now, they have dispersed somewhat calmly, and appear to be waiting a set amount of time to re-engage. Its likely a trick or a quirk of their breeding for the arena, a taught behavior for the audiences benefit."}



Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Monday July 6th, 2020 6:40:55 PM

Bralin chuckles.

"Most definitely deficient in the areas of focus and teamwork," he notes dryly.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Monday July 6th, 2020 7:56:57 PM

"True, and that may cost him, though less so in the duels." Fang comments. "Terser can try to find some advantageous position while he waits for him to re-emerge at least."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 33/43, channel 7/7)  d20+8=24 ;
Monday July 6th, 2020 8:41:31 PM

The longer Tencent is in the drink and he is not, the better for him. It's unfortunate the the crocs aren't acting according to their nature. knowledge 24

For now, he recovers a bit, holds onto his rage, and readies himself for his opponent's reappearance.

Held Action to attack when he breaks water

HP 179/324

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision  d20+31=40 ;
Monday July 6th, 2020 11:34:53 PM

"The behavior of the crocodiles is interesting. Not at all natural for them. I think they've been trained or perhaps enchanted" Tahni observes.

She assumes that "Mission 2" refers to some sort of predetermined battle plans for the Last Whisper.

Spellcraft check vs DC24: Autopass
Knowl Nature check vs DC19: Autopass
Perception: 40


(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+19=21 ; d20+19=31 ;
Tuesday July 7th, 2020 5:52:05 AM

(know nature 21 - accidently tapped roll twice... liked the second one better but ok... )

Aex nods at Tahni's comments : "True... they are probably trained for this. Looks like Terser also understood. I just wonder what triggers the crocs."

Rill  d20+15=32 ;
Tuesday July 7th, 2020 12:14:24 PM

(Spellcraft 32)

Rill watches the match. He's hungry too, but the match is too interesting right now. However, if no one else goes with Tora, Rill will.

Tora was assigned to us, and for now none of us is safe alone.

Ken E: The First Round, Arena Map  d20+50=58 ; d20+30=43 ; d10+15=16 ; d20+25=45 ; d20+25=41 ; d8+13=14 ; d8+13=20 ; d3=1 ; d6=5 ;
Tuesday July 7th, 2020 5:31:05 PM


Terser readies himself for Tencents next appearence, and he doesn't have to wait long. When the giant werebear emerges, he does in a violent eruption of spray and water. His legs still glowing with Ki, his jump carries him out of the water and directly back up on to the bridge. Acrobatics 58 vs DC 55

He lands with a thud next to Terser. Terser's attack happens. (I don't know your mods, but your character sheet says +25. Seems off. I rolled at +30 and got 43, a hit without power attacking. I rolled +15 as the damage mod on your glaive. I ignored DR because its Adam.)

Snarling, Tencent swipes his paw wide, crashing it into Terser. He sends the dwarf flying off to the north, (random d3), 10 feet, where Terser lands again with a splash.

Move: Jump
Standard: Awesome blow combat maneuver. Nat 20. Confirms vs CMD 41. Terser takes 34 damage.

Terser: Ignore the landing prone part of Awesome blow, since you are in the water. Take 5 subdual fall damage. Pass Fortitude save DC 22 vs swamp gasses.

-------------------

Terser, all movement is accompanied by a DC10 swim check. Don't forget your armor and encumbrance mods. If you fail a swim check, you make no progress and lose dex bonus to AC. Fail by more than 5 and you sink 5 ft.
Terser, water is 30ft deep in your square. In your armor, I'd also allow you to voluntarily sink to bottom and move at half speed with no checks so long as you make breath holding checks

The Dire crocs seem to notice Tersers sudden dunking, and start to slink towards him.

Dire Croc Green: 5ft step
Dire Croc Blue: 5ft step.

Tencent: 71 Damage.
Dire Croc Green: 0 damage.
Dire Croc Blue: 0 damage.

-----------------------

Tora, Rill, and Fang leave the arena temporarily for food. It doesn't take long to find a cooked meat vendor. He offers a number of rare and exotic cuts in addition to regular fare. Griffin, Bulette, Dinosaur and Wolpertinger are on the menu. There's even a gnarly looking, tough chunk of smoked and blackened meat that the vendor swears is a chunk of dragon meat.

Back in the stands, Aexana, Tahni, and Jozhur suddenly find themselves graced with Kale's company. He offers a bag towards Tahni. "I think you lost your lunch money, Dragon." It's hard to tell if he's being a jerk, or genuinely confused as to why Tahni would send him the proceeds from a bet. It IS Kale. He's probably being a jerk.


Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Tuesday July 7th, 2020 6:11:57 PM

Following Tora, Rill keeps glancing at the arena as they leave. He notices out of the corner of his eye Tencent's still glowing feet from his leap. He stops as his eyes go wide.

"Unless I'm mistaken Terser just won the match. Heather told us we could not use supernaturnal abilities. I'm going to guess the beast used Ki to jump up so high, and while the jump may have been an extraordinary thing, using his Ki to do so, well, that was a supernatural thing and likely disqualifies him. Those glowing legs gave him away.

"That's why Terser struggled with the beast's grapple - his Liberation ability was a supernatural ability so he didn't use it. See, Dragon's play by the rules."


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday July 7th, 2020 8:06:44 PM

"Nice catch Rill!"

She looks about for a judge of some kind to make sure they noticed it too.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Tuesday July 7th, 2020 9:50:13 PM

Jozhur furrows his eyebrows watching Tencent spring from the water. He notes Tencent is rather athletic.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Tuesday July 7th, 2020 11:25:56 PM

Fang gets a little of everything and comes back with loaded arms. "Who's hungry?"

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251)  d20+6=25 ;
Wednesday July 8th, 2020 7:55:58 AM

Bralin, in the stands, turns to take in Kale.
The dwarf guesses this is an ongoing conversation.
He waits wordlessly for Tahni's reply, while attempting to discern what the man wants.

[Sense Motive 25]

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Wednesday July 8th, 2020 9:36:59 AM

"No. You keep it" Tahni responds to Kale "I felt bad for the way I treated you earlier so wanted to offer it to you as a small token of my apology"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 33/43, channel 7/7)  d20+14=16 ; d20+25=31 ; d20+13=23 ; d20+16=20 ;
Wednesday July 8th, 2020 10:58:46 AM

Terser is just thinking to himself "ugh, not again" as he swims back to the pole to climb up again. Nothing in this fight seems to be going his way. He's gonna need a bath after this too, which only serves to keep him angry.

He swims through to goop with no problems (swim 16) after ignoring the gas again (Fort 31). At least he seems well suited to overcome the obstacles down here. He tries to climb up a bit (climb 23) and then makes eye contact with the crocs. Hey guys! That bear tasted a sight better than me, right? Go get him! should end 20feet up with half movement if climb is successful, just not on top

Handle animal 20 - convince the crocs to go after tencent? worth a shot

through the rings, he says back to the crew if they didn't DQ him automatically for shapeshifting, they're probably not gonna DQ him for jumping high.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+19=31 ;
Wednesday July 8th, 2020 11:16:03 AM

Aex smiles seeing Fang carrying a load of tasty things... at least she hopes there are some tasty things...

"Don't have to ask that twice dear Fang... thanks!"

Ken E: The First Round, Arena Map  d20+25=31 ; d20+25=41 ; d20+25=32 ; d8+13=20 ; d8+13=15 ; d8+13=15 ; d6=1 ; d6=1 ; d6=1 ; d20+30=49 ;
Wednesday July 8th, 2020 7:30:54 PM


Terser explains to the crocodiles why they should be eating bear, and not dwarf. Before he can tell whether or not it did much good, his is "rescued" by his opponent. Tencent looks down at Terser, his eyes bleary and lacking much more than animal instinct. He swipes downwards at the dwarf, catching him up in his claws and teeth.

Terser: Grappled. 53 damage.

Terser has figured out the crocodiles by this point. They ready attacks against foes who fall in the water. They fight until a fighter is dropped or a croc is defeated. If a cros is defeated, they retreat for a round or until the next time someone hits the water.

------------------------

In the stands, Rill ponders as to why Tencent's ki usage is allowed. He remembers that while supernatural abilities are not allowed, extraordinary ones are. This is a tournament made to showcase martial skills. Since it doesn't duplicate a spell and comes from the monk class list of powers, it's fair game.

Tersers powers are divinely inspired and rooted in magic, but Rill HAS hit upon a technicality. Its up to him whether or not he wants to encourage Terser to use powers that don't duplicate spells. The dwarf will probably get away with it. This would bode well for Fang and Bralin, if it doesn't get Terser disqualified.

-----------

Fang and Tora have food to share, and at least Aexana is interested.

-----------

Kale gives a smug look. "Thanks." He opens the bag of gold and starts throwing handfuls of money into the crowd around him. "A gift, commoners! A gift from the esteemed hosts, The Chancers Guild! The Dragon Consortium has just tried to bribe me to take it easy on them, but fear not! I'll deliver a gift more valuable than gold with my next bout in the arena!" He grins at Tahni and flicks the last gold coin back her direction. Hushed whispers about bribes roll through the stands. Kale winks, and turns to head back into the crowds.

Tora growls. "I dislike that human."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Wednesday July 8th, 2020 8:23:37 PM

Tahni just slowly shakes her head as Kale leaves. She turns to speak with Bralin, though perhaps might be speaking a little too loudly as some nearby citizens could overhear...

"Unbelievable. Truly unbelievable. Who would think that members of the Dragon Consortium would try to bribe anyone? All this because we wouldn't cheat? You remember that? He offered us access to the stewards room to show us plans and documents of ALL the fighters in the tournament. Every single one of them." she looks over at Tora "It's true. They offered to provide all of that to us, but of course we declined"

She continues speaking with Bralin "Anyone betting against the One Percent should be quite angry. They had access to the stewards room and by now likely have inside information on every other team here. The betting odds against them are likely very wrong.

You know, I wouldn't be at all surprised if he was the one that paid that mage to rig the gauntlet. The one that got caught out casting the wrong preparation spell. The dark elf turned him into a rat"


The thing is, what Kale said was a lie. Everything Tahni has said is true. Chances are those nearby will have heard rumours of the rat-wizard, which would give her even more credibility (should anyone doubt the honor of a DC member).

She feels pretty confident the other competing teams will believe her too. Hmmm. Perhaps the Last Whisper should hear of this? They probably wouldn't take too kindly to people cheating them.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Thursday July 9th, 2020 8:14:18 AM

Fang ignores the rich idiot, though Tahni's reprise makes her smirk in amusement. After passing out meat to those interested she tries some of that 'dragon' meat. There's no way it's actual dragon but it could be interesting.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 33/43, channel 7/7)  d20+28=40 ; d20+16=26 ; d20+24=29 ; d20+19=22 ; d20+14=28 ;
Thursday July 9th, 2020 10:16:05 AM

Terser manages to sneak in an attack before he gets grabbed unexpected blow rage power, AC40 for 26 damage.

Perhaps Terser can surprise Tencent once. Through a small effort of will, he just decides not to be grappled anymore. freedom's call He chokes up on the haft of his blade and chops away. His fatigue is starting to show though, and he doesn't manage to connect.

loooow rolls

He ends with backing up along the bridge a step, looking for an opportunity to put him back in the drink.

HP 131/324

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday July 9th, 2020 1:02:20 PM

Aex pulls up her nose at Kale and rolls up her sleeve showing the hairs on her arms standing up...

"That guy gives me the creeps"

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Thursday July 9th, 2020 4:26:24 PM

Rill makes sure to share his observations on the use of supernatural abilities, including the limitations noted. (per DM post and the related email thread. Thanks Ken!)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Thursday July 9th, 2020 4:34:15 PM

Jozhur just shakes his head as Kale leaves. He obviously isn't worth the trouble.

He gladly accepts a piece of meat to chew on while watching Terser.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Thursday July 9th, 2020 6:12:45 PM

Bralin rises from his seat at Kale's lies.
The dwarf's countenance could rightly be described as 'unfriendly'.

However, Tahni has her own accusations.
And the rest of his comrades appear content to pass off the man's words as unworthy of response.

Bralin sits back down.

Ken E: The First Round, Arena Map  d20+25=43 ; d20+25=40 ; d20+25=43 ; d8+13=18 ; d8+13=16 ; d8+13=17 ; d6=6 ; d6=1 ; d6=5 ;
Thursday July 9th, 2020 8:38:20 PM


Tencent stares down into his large arms with disbelief. He had caught the dwarf. Why was there no dwarf?! Tencents voice is gruff and low. "Magic tricks." He looks towards the line judges, who confer for a moment before going back to watching. Neither says a thing.

Tencent roars at them. They do nothing. He roars a second time, this time throwing the gator leg in the water in protest. One of the living crocs slink after it, but the judges remain silent.

Furious, Tencent steps forward and attacks. He slashes and bites at Terser, hitting AC 43, 40, and 43 for 63 damage. (5 cold, 1 shock, 5 fire included above.)

----------------

Tahnis savage tittering gets under the chancers skin. He whirls around, ready to say something, but a standing Bralin is enough to make his swallow those words, and quickly turn heel to retreat elsewhere. Fang, Tora, and Aexana take some food. The "Dragon" meat is almost sour tasting, as if it had been soaked in lime and vinegar for far too long. Still, despite its sharp flavors, it's an interesting and addictive taste.

Aexana proclaims how little she can stand Kale, and from behind her comes a familiar voice. "None of us can." She recognizes Gort, from the Talons of Aisildur. He seems to be brooding over something, as he absent-mindedly watches the fight below. He looks at Jozhur and Aexana. "Is it true? There's a document with all of our advantages and disadvantages? Have you seen it?
Tencent: 97 damage.
Croc: 0
Croc: 0

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday July 9th, 2020 11:18:28 PM

Tahni is not in a mood to be messed with right now. Seeing Bruagh again shattered her. She is confused, emotionally drained and not in the best mindset to deal with people.

She gives a satisfied nod to Bralin and crosses her arms in a huff. She just sits there, replaying events in her mind and picking imaginary fights with some of the other competitors.

Who else wants a piece of Tahni?!

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday July 10th, 2020 12:04:54 PM

"No I have not seen it but it seems to exist... we were offered to look at it but refused for the sake of the games.

Aex too gets lost in thoughts as she remembers something a great warrior once said...

If you know the enemy and know yourself you need not fear the result of a 100 battles...
If you know yourself but not the enemy for every victory gained you will also suffer a defeat...
If you know neither the enemy nor yourself you will succomb in every battle...

Sun Tzu, The Art of War

The little greenmage hopes Jozhur will chime in.



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Friday July 10th, 2020 8:08:39 PM

Jozhur nods "We were offered intelligence on competing teams. We declined, so we cannot confirm it actually exists. It was either some sort of trick or trap for us, or it does exist."

"We just want to compete, Gort. We don't need riches. There is no pride in winning if it isn't earned."


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Saturday July 11th, 2020 12:24:14 AM

It took too long for Terser to get to this position in the fight to win. The bridge is just a bit too narrow for Terser to get on Tencent's side, but maybe he can maneuver him into position to knock him into the drink again, even it it's a longshot.

He ducks out of range and positions himself on the other side of the bridge.

81/324

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Saturday July 11th, 2020 9:15:58 AM

Bralin nods back at Tahni, and returns his attention to the fight.

He must speak with Terser before his own bout. It appears to the dwarf that both opponents used domain skills, and have a returning weapon in this terrain would be most beneficial.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Saturday July 11th, 2020 6:28:26 PM

Fang can't actually remember the document everyone is talking about. Maybe it came up during her battle or maybe she just had so little interest in it she forgot it was ever offered. "This is interesting. I bet it's some normal meat they stuck in a jar of vinegar for a long time though." On the arena fight she comments. "Still isn't looking good. Hopefully whichever of us gets him has a more favorable arena. Or he's eliminated by someone else."

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Saturday July 11th, 2020 7:26:41 PM

Gort. Gort. Just the name stirs an old memory.

"Klaatu barada nikto Gort. I'm not quite sure what that means, but I seem to recall that it's important somehow. Does that mean anything to you?"

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday July 13th, 2020 7:30:27 AM

Aex listens to the conversation as she savors some more snacks. More intrigued with the battle Terser fights she has her attention on the fight now.

Ken E: The First Round, Arena Map  d20+25=41 ; d8+13=20 ;
Monday July 13th, 2020 11:11:25 AM


Terser backs up and repositions. Tencent chases after him, large teeth snapping. (Hit AC 41 for 20 damage.)

------------------------------------------------------------------

Who else wants a piece of Tahni? No one with a brain, that's who. Aexana considers some old wisdoms. All are true, per her DM's way of thinking. Bralin and Fang both see that Terser is in a hard spot. He would need some help here, or some luck. Or maybe he can figure out a way to get a pair of 5 ton crododiles on his side? Rill speaks some nonsense at Gort, who looks confused as could be.

"Uh. Are you okay, Master Rill?" The confused fighter shakes it off, and considers the implications of the Chancers having such a document. "I mean, they are running this thing. It makes sense they would have all of our stats put down, but I woulda hoped the administrators would have kept it away from their fighters. Do you think Kale has read it? Maybe they are using those documents to decide what the betting odds SHOULD be."



Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Monday July 13th, 2020 7:11:51 PM

Bralin keeps his attention on the fight.

Not a big believer in luck, he's having trouble finding a way Terser emerges victorious.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7)  d20+28=46 ; d10+16=25 ; d20+24=28 ; d20+19=25 ; d20+14=33 ; d20+14=24 ;
Monday July 13th, 2020 8:11:10 PM

Terser gets one lucky shot off when Tencent gets into biting range. aoo hits AC 46 for damage.

He makes another flurry of attacks, hoping he aims better than before. But alas, he does not, and his attempt to knock him off the bridge falls just short of succeeding, that is until he calls upon some heroic means within himself to drive the werebear back with a fierce headbutt to his gut.

attacks vs AC 28, 25
3rd attack: knockback rage power vs CMD 43, spend hero point to boost to 45


He roars with momentary triumph as Tencent (hopefully) gets knocked back into the smelly drink, even though he's realized by now that he's probably immune to the noxious vapors.


Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Tuesday July 14th, 2020 12:16:46 AM

Fang grunts and finishes the bite of food she was chewing. "Everything I"ve seen about the organizers paints them as rich incompetents interested in money and gambling. I doubt it would be hard for someone to bribe, sneak, or force their way into the information. Any of the competitors is far more capable then those that in theory are running the show."

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Tuesday July 14th, 2020 2:21:06 AM

"Sorry about that Gort. I assure you that I am quite alright, that was just a phrase I recall hearing once. But never mind about that.

"It shouldn't surprise anyone that the Chancer's would have our information. Nor does it surprise me that certain wealthy or influential people would be give access to it so they could cheat. Honesty and integrity seems to be a rare thing among the rich and powerful."


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday July 14th, 2020 3:33:42 AM

For the first time, Tahni starts paying attention to this bout. She hasn't seen Terser injured like this for a long time. She or Rill are typically at hand to patch him up. She really isn't entirely sure how much more he can take. What she IS sure of though is that he's not going to quit.

Ken E: The First Round, Arena Map  d20+18=35 ; d20+18=25 ; 3d6+13=27 ; d20+25=33 ; d20+25=39 ; d20+25=29 ; d8+13=14 ; d8+13=16 ; d8+13=21 ; d6=1 ; d6=6 ; d6=1 ; d20+18=34 ; d20+18=36 ; 3d6+13=22 ; 3d6+13=18 ; d20=8 ;
Tuesday July 14th, 2020 4:56:16 PM


Tencent growls as Terser headbuts. The dwarves legs kick, and Tencent tumbles backwards into the water. The crocodiles, happy for another chance at a meal, immediately start snapping at the wet bear.

Readied / Crocodile 1: Hits AC 35 for 22 damage. (After resist.)
Readied / Crocodile 2: Misses AC 25.

Roaring with fury, Tencent again falls into his more instinctive, animal behaviors. He tears into the crocodile that wounded him, ripping huge chunks of scale and meat off the beast. The crocodiles respond in kind, swarming and gnashing at the werebear.

Tencent: 153
Crocodile: 59 damage.
Crocodie: 0 damage.

Terser figures that if HE can easily resist the vapors, it isn't hard for Tencent either. Its not that the werebear is immune, he's just quite hardy.

-----------------------------------------------

Bralin observes the fight along with Tahni. Things look grim for their friend, but he's not lost heart. In fact, he's maybe turned things around. Fang and Rill consider whether or not the Chancers are using the information irresponsibly, or at the very least, if there's someone pulling their strings.

Another thought occurs to them. Up until this very moment, it's very possible that only they and the Chancers knew of the personnel files. Now there's Gort, and whomever else might have heard.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7)  d20+22=41 ; d20+17=27 ; d20+12=16 ; 2d8+12=20 ;
Tuesday July 14th, 2020 5:10:16 PM

(Phone posting)

Not wasting the opportunity, Terser whings his hammer at the bear in the water 3 times. Maybe he'll get an unlucky gasp that makes him succumb a little bit to the ick.

Attacks vs AC 41, 27, 16
1 hit for 20 damage

HP: 67

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday July 14th, 2020 5:30:03 PM

As the discussion continues around her Aex senses Tahni's worries for Terser... she sides with Tahni observing the battle. The little Greenmage's hand instinctively grabs a wooden lifewood flask...

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Tuesday July 14th, 2020 6:37:42 PM

"Aye! Well played!"

Bralin is caught up in the fight now, cheering Terser on.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Tuesday July 14th, 2020 11:52:30 PM

Rill considers the fact that others may now know of the Chancer's files.

You know, if our conversation with Kale about them offering secret Chancer files on everyone gets out, perhaps it's for the best. This whole thing seems really designed for the Chancer's benefit, and I can't really see that it benefits anyone else. I wonder if there is something positive that comes out of these games that I'm missing.

And to Terser, Terser, you have really turned this thing around. Nice work using the arena to your benefit! Very resourceful.

Rill feels very proud to be associated with the Sea Dragons as he watches Terser fight.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Wednesday July 15th, 2020 12:39:57 AM

"It's a sporting event. They're probably making bank off the gambling, merchandising, and ticket costs. I doubt it serves any greater purpose to the Chancers or anyone else."

She also cheers on Terser as he possibly turns it all around.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Wednesday July 15th, 2020 1:37:29 AM

Tahni nods along with Fang "The Chancers run the tournament, choose the competitors, set the rules and then have their own team. Hey, did we ever find out how the rounds were determined? Did anyone actually see the drawing or did the Chancer's come up with that too?"

She stops to consider this a little further "Their competitors drew each other for the first round. No other team did. That means they were guaranteed someone making it to the second round. Hmm. Khale beating Bokkun was a huge upset. What do you think the chances are that they placed a large bet of their own on Khale and then threw the fight? If you're going to lose the next round anyway, might as well make some coin first"

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday July 15th, 2020 8:45:12 AM

Not interfering Aex listens to the discussion through the rings. That indeed all makes sense...
Seeing how well all have performed she's worried she wont do equal if she must enter the arena... she's small... no one would notice if she slips of?!? No... that's not the way of tye Dragons...

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Wednesday July 15th, 2020 9:48:45 PM

Indeed, the house always wins. That's probably all it is, but who knows.

Jozhur stands up as Terser knocks his foe in the drink again. Way to use your head.

DM Carl - Arena Map  d20+18=30 ; d20+18=22 ;
Wednesday July 15th, 2020 11:37:20 PM

Ken asked me to fill in, but didn't notice until late. Don't have time to catch up on the out-of-combat actions, just the combat round. Sorry folks!

Terser doesn't waste the opportunity. He presses his attack, but that Tencent is fast. Still manages a hit that leaves a nasty bruise on the wearbear's bicep. Can't see it under all that fur, but your DM assures you it's quite nasty.

Tencent continues surviving against the vapors, but figures its only a matter of time before even he can't fight them anymore. In an impressive feat of physical ability, he places one hand on the edge of the pool and jumps, somersaulting up and out in a single fluid motion. The nearest croc manages to snap one final time, but Tencent's too fast.

Croc AoO: Hit AC 22 - miss

He shakes, sending scummy water flying everywhere. The crocs slide beneath the muck, waiting for their next chance at dinner. The bloodied, beaten wearbear looks across the bridge at the bloodied, beaten dwarf and huffs.

Full round action: withdraw

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7)  d20+28=34 ; d20+23=37 ; d20+18=35 ; d20+16=19 ; d20+16=23 ; d20+20=28 ;
Thursday July 16th, 2020 1:15:30 AM

Terser steps back a step from the edge so he doesn't end up the next one in the water. He doesn't power attack, since he's been having a dickens of a time connecting, and instead tries to make every shot count. It seems to pay off, as he connects several times.

forgetting if a 34 hits, but at least 2 should. subtract the first hit if it doesn't
AC 34, 37, 35
19, 23, 28 damage



RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday July 16th, 2020 6:25:56 AM

Tahni still isn't quite sure who is winning this fight. They're quite evenly matched. She wonders what the fight would have been like if it was on normal ground - no crocodiles, pit or toxic vapors.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday July 16th, 2020 6:27:34 PM

Aex just bites her nails watching Terser in battle...

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Thursday July 16th, 2020 6:52:28 PM

Fang sits back, watches, and munches.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Thursday July 16th, 2020 6:57:37 PM

Bralin says nothing, but his shoulders move in tandem with Terser's blows, as the dwarf wills his comrade to victory.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Thursday July 16th, 2020 10:42:44 PM

Rill watches the match with great interest.

Ken E: The First Round, Arena Map 
Thursday July 16th, 2020 11:21:18 PM


Tersers grit and determination have won over most of the crowd. It's easy to cheer the hero against the giant monster, and today is no different. His blows land again, several times, and the final one is enough. In a spray of slobber and droop, Tencents head snaps aside and he falls onto his back.

Who knows if Terser would have won a straight up fight? His final tactic and gambit, pushing the monster back into the swarm of dire crocs, was probably what made the difference. In the end, he is the victor.

----------------------------------

Those watching the fighting can all breathe a sigh of relief.

Except maybe Bralin. His next fight is against Jada, Tersers own sister.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Friday July 17th, 2020 3:52:13 AM

Tahni gives a show of applause to Terser and to Tencent. It was certainly one of the closest and hardest fought bouts so far. Things would no doubt only be getting harder.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Friday July 17th, 2020 8:04:28 AM

Fang also cheers for the victory. it seemed pretty dire for a while there.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Friday July 17th, 2020 9:36:03 AM

When Tencent falls, Terser is at first shocked. He had not thought that he would make it through that one. On a different playing field, it could have easily gone another way. Another few seconds here and an unlucky blow or two and he'd have been done for. He reaches down a hand to help the bear to his feet.Well fought, sir.

After this fight, he wonders if there might be a theme. Grandpa, then Tencent. How will bears factor into his third match?

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Friday July 17th, 2020 7:21:29 PM

Rill stands and cheers with the others over our teammates win.

Nice work Terser! I wonder if the arena's safeguards apply to those crocs.

Ken E: The First Round, Arena Map 
Friday July 17th, 2020 11:28:03 PM


Tencent falls back into his human form, naked, with no hint of modesty. He takes Tersers arm and wobbles on his feet. He gives the dwarf a long look before trudging back towards his corner.

Rills curiosity of the crocodiles isn't long held. A pair of spellcasters cast ranged healing spells on the survivors, and a second pair summon another one to the field. It seems that when the animals die, they die.

Fang and Tahni applaud their friend, and even Gort behind them and the canid beastman beside them seem swept up in the moment.

-----------------

"Jada, Bralin, to the staging area please!", Kozy's voice is electric. "Lets see how the sister of a dragon fares against the real deal!"

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Saturday July 18th, 2020 9:38:04 AM

Bralin applauds Terser's victory, although he stops at Rill's mental question.

I find the timing of such a question rather unhelpful he replies, as Kozy announces his contest is next.

The dwarf again exchanges his energy resistance ring with somebody's Protection +5, and wordlessly heads to the staging arena.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Sunday July 19th, 2020 8:06:48 PM

Fang remembers the item switching they had been doing and offers her cloak and ring (cloak of resistance +5, ring of protection +4)

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Sunday July 19th, 2020 8:53:14 PM

Tahni makes her way to the arena exit to greet Terser. "Well done. Are you alright?" Despite the healing all competitors receive after their bouts, Tahni still circles around Terser, fussing and looking for any wounds that might have been missed.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Sunday July 19th, 2020 11:59:07 PM

"Sorry Bralin. Didn't mean to offend. You're certainly welcome to use my Boots of Striding and Springing if you need them."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Monday July 20th, 2020 2:27:43 AM

Jozhur stands and pumps his fist in the air. "Good work Terser, way to use your head!"

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday July 20th, 2020 10:44:07 AM

Aex refrains from jumping up and down from joy after Terser's victory. As soon as he returns from the Arena though Aex can't hold back hugging him. Then she backs up and straightens her dress... "Well fought Sir..."

Ken E: The First Round, Arena Map 
Monday July 20th, 2020 12:40:38 PM


"Red side." Heathers instructions to Bralin are brief. She doesn't offer much assessment. "I think your first round fight was harder than this one. Popular opinion is she won because she took less bleeding damage than her opponent. She's a cleric, through and through. She's lucky to have made the second round."

Jada's corner seems to be giving her a million pointers, most of which she ignores. After a moment, she brushes off the advice and moves to shake hands with Bralin before the round. "Don't go easy on me now. I have every intention of making it past you and to my brother. Either way, I wish you no ill will beyond our bout." She offers out a hand to Bralin.

Afterwards, they are expected to take the field.

Bralin.

Roll initiative.
Roll Perception.
Know Engineering.

From Terser, you learned.

1. The water is toxic, and the fort saves get harder each time.
2. There are 3 crocodiles.
3. They hold attacks for those who fall in.
4. When one is defeated they back off for a round.

------------------------

Those not in the fight fuss over the successful Terser. After this round though, he and Bralin will meet in the semifinals. Though, that doesn't happen until tomorrow.

Gort seems chuffed. "It should be me in there against him. The lass outsmarted me. Twasn't a proper fight."

Elsewhere, with their last fighter defeated, Last Whisper seems to be packing up to leave. Only one of their members, Caisyth, the Tiefling wizard, seems to be staying around. Khloud is clearly frustrated, and the cracks in his typically calm demeanor are many. A couple of onlookers, clearly unaware of his worse natures, are attempting good natured ribbing.

"Darn! I lost money twice betting on your people. Last Whisper? More like Last Whimper!" His mate laughs. "Or Lost Wager?!" As the two chuckle on, neither seem to notice Khlouds weapons sliding from its sheath.



Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251)  d20+2=9 ; d20+14=29 ; d20+10=25 ;
Monday July 20th, 2020 6:50:01 PM

Bralin nods once in response to Heather's assessment, and moves by her to take Jada's offered hand.

"I too wish no ill will," he replies. "But I do intend to emerge victorious."

The dwarf stands on the red side of the bridge, and surveys the field.

--
Initiative 9
Perception 29
Know Engineering 25




Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Monday July 20th, 2020 10:10:42 PM

Fang watches as the fighters enter the arena.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Tuesday July 21st, 2020 1:34:47 AM

(I assume that Kahlid is close if we can see and hear what's going on with him.)

Rill sees Kahlid reach for his weapons, so he raises his voice as he speaks to those chiding the touchy man.

"Ah gentlemen, be careful what you assume about The Last Whipser - there is more to them than it would appear. Kahlid here is not a many to be trifiled with, and he knows the real prize is the final competition. I'm sure he would not do anything to jeopardize that. Perhaps these losses are part of their plan to boost their odds."

Rill hopes Kahlid takes his meaning that he should not attack these men. He will fix the man with his gaze as he speaks to drive home his message, and he will move to aid them if Kahlid should still attack.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday July 21st, 2020 3:51:17 AM

Tahni returns to her seat to watch the next bout.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday July 21st, 2020 9:58:41 AM

"Go for it Bralin!", Aex says when Bralin readies himself to go into the arena.
Then she notices Khlouds drawing steel and wonders if he'll dare to fight here with so many spectators...


Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Tuesday July 21st, 2020 1:27:25 PM

Terser is torn on who to cheer in this case, but settles for conserving energy. He's still panting from his bout. Even though the smart money is on Bralin here, he can't bring himself to bet against Jada.

Can I get a bite of those snacks you guys were mentioning during the fight?

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Tuesday July 21st, 2020 2:35:32 PM

Jozhur was going to speak up, but Rill beat him to it. Instead he merely stands and stares down Khloud. Should Khloud look their way, Jozhur merely shakes his head at him disapprovingly.

Ken E: The Second Round, Arena Map  d20+1=13 ;
Tuesday July 21st, 2020 4:08:51 PM


The immediate crisis revolving around Last Whisper is a tense one. Khloud hears Rill, and noticed Jozhur stand. He says something, and a few of his own fellows stand and prepare to draw weapons as well. Only when the spectators realize their good natured ribbing is not welcome, do they quickly shut and and scuttle out of the way.

Last Whisper passes on through, leaving only an oblivious Caisyth alone in the stands. He is staring at Jada's equipment greedily, taking notes.

Gort pipes up. "I dunn know if those guys are going to last until the tournament starts. They'll kill someone and get disqualified, sure as sunlight."

--------------

Bralin is slow to start, and lets Jada take the initiative. Her sturdy armor and posture indicate that she's trained in combat, but a true artist with a weapon like those who would usually challenge Bralin. The only thing that might give him pause is a strange device she wears, a harness of sorts. As the fight starts, she enables it, and something like a timer starts begins ticking. What the timer does, and what the effect of the contraption is, whether its an active boost or something that happens when the timer ends, is beyond him.

She moves up behind her large shield, and plants it in a defensive posture.



Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251) 
Tuesday July 21st, 2020 5:31:25 PM

Bralin considers the harness for a moment, and then moves forward across half the span of the bridge, while drawing out his axe.

--
Double Move while pulling out weapon. 50'

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Tuesday July 21st, 2020 8:17:24 PM

Fang notices the stand off with the last whisper only as it ends. She shakes her head disapprovingly at their departing backs before turning her attention back to the arena.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday July 22nd, 2020 2:59:49 PM

Happy nothing bad came from the little bullying Aex returns her attention to Bralin as he makes his first moves... best defense is the offense...

"I hope he sharpened his axe..."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Wednesday July 22nd, 2020 7:49:11 PM

Tahni looks carefully at Jada's gear, in particular that strange device, trying to determine what she might have at her disposal

----------------
Perception:41 (Take10)
Knowl History: 34 (Take10)
Knowl Everything Else (inc Engineering): 35 (Take10)
Spellcraft: 43 (Take10)
Appraise: 28 (Take10) +2 for precious metals


Ken E: The Second Round, Arena Map  d20=10 ;
Wednesday July 22nd, 2020 9:32:45 PM


Jada moves up and swings her heavy pick, but her obvious focus on defense allows Bralin to easily slap the attack away.

-----------------------------------------------------------------------

Tahni ponders the device. She's too far away to see it as well as Bralin can, but it does appear to be a counting timer, surrounded by a weaving adamantine casing. Its immediate effects are unclear, and what happens at the end of the count is anyones guess.

Fang, Jozhur, and the others still get some bad vibes from Khloud. The new fight is starting to draw some boos, for its relatively gentle start.

-------------------------------



(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday July 23rd, 2020 9:27:19 AM

Aex stands on her toes to see who will draw first blood...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Thursday July 23rd, 2020 9:55:37 AM

Terser is excited to see Jada's creations in action, and is ready to be fiercely proud of her, regardless of the outcome of the match.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Thursday July 23rd, 2020 11:08:27 AM

Jozhur keeps an eye on Khloud until he is out of sight before going back to watching Bralins fight intently.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Thursday July 23rd, 2020 1:20:43 PM

Rill watches the match, but keeps an eye out for other trouble.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251)  d20+29=30 ; d20+24=36 ; d20+19=36 ; d20+29=30 ; d10+14=15 ; d6=5 ; d10+14=22 ; d6=5 ;
Thursday July 23rd, 2020 6:54:14 PM

Somewhat concerned about her harness, Bralin rolls through a series of tentative blows to feel out Jada's defense.

----
Full Attack
Atk 1 miss (nat 1)
Atk 2 hits ac 36 for 15 hp damage + 5 cold damage
Atk 3 hits ac 36 for 22 hp damage + 5 cold damage
Speed Atk miss (nat 1)

Looks like my Nat 20 barrage from last time is about to even out....


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday July 23rd, 2020 7:49:35 PM

Tahni sits quietly, anticipating though that things are about to get exciting.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Thursday July 23rd, 2020 8:12:19 PM

Terser is excited to see Jada's creations in action, and is ready to be fiercely proud of her, regardless of the outcome of the match.

CDM Jerry [OOC post] 
Thursday July 23rd, 2020 10:26:17 PM

Sent this out this evening:

Woldians!

Our only means of communication is via email.  That means that as a part of your membership, you are responsible for checking email daily.  The easy way of course is to check emails before making your post.  Even if you are playing via phone at times, check your email.

We've only had to fuss at a few over the years for not reading emails.  We've only had to threaten 1 with probation for not communicating.  We have seen an increase in difficulty when trying to reach members [players and DMs] over the last year or two so I'm sending this reminder.

To be a member here, this is one of your responsibilities like posting.  I'm tempted to have Sheriff Zach list names of folks who did not reply to emails within 24 hrs on posting days.  No I'm not there yet.  :)
So anyway, please check your email.  :)

CDM Jerry

Ken E: The Second Round, Arena Map  d20=1 ;
Thursday July 23rd, 2020 11:10:59 PM


Bralin scores a couple of hits on Jada that are hard enough to hurt her, even through her armor. She continues to attack from a defensive posture, but the attack is wildly off target.

Jada: 47 damage.

------------------------------

Up in the stands, its spectatorship as usual, until Rills becomes acutely aware of an outsider presence within his range. Its familiar, and curious. It seems that once again Domi's head monk has come to check in with the Dragons.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Friday July 24th, 2020 12:41:38 AM

Rill will incline his head to the man as he approaches.

"Greetings Master Monk. To what do we owe this honor?"

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Friday July 24th, 2020 3:38:27 AM

Fang turns her attention away from the match since for now it's just boring person hiding behind shield. She looks at the monk attentively.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Friday July 24th, 2020 6:31:43 PM

Terser takes a break from the fight to address the head monk with Rill. He's betting both combatants have a few more moments to charge themselves up before the real action starts.

Come to watch the match, Father? I just finished an extremely close match with a skilled monk moments ago, but it's my sister and my friend's time to play now.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Friday July 24th, 2020 7:13:46 PM

Fang glances around wondering how many of the construct monks might be in the audience.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Saturday July 25th, 2020 1:53:18 AM

Tahni watches the fight with interest. Jada barely swung at Bralin? What is she waiting for?

She hopes he takes advantage of the situation. Goodness know what will happen when that timer finishes.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251)  d20+29=41 ; d20+24=37 ; d20+19=32 ; d20+29=35 ; d10+14=17 ; d6=6 ; d10+14=17 ; d6=1 ; d10+14=15 ; d6=3 ; d10+14=24 ; d6=2 ;
Saturday July 25th, 2020 9:17:19 AM

Bralin wonders if there is some kind of trick coming.
But, at the moment, there appears no reason to stop attacking.

---
Full attack.
Atk 1 hits ac 41 for 23 hp damage
Atk 2 hits ac 37 for 18 hp damage
Atk 3 hits ac 32 for 18 hp damage
Spd Atk hits ac 35 for 26 hp damage


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Saturday July 25th, 2020 8:46:16 PM

Jozhur watched the fight with great curiosity. He hopes Bralin can just end this quick.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Sunday July 26th, 2020 9:23:13 PM

"Hrm. Either she's throwing the match or she's charging up something. Something powerful enough to turn the tables despite the disadvantage she's put herself at. Not sure what that could be though."

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Sunday July 26th, 2020 11:23:52 PM

As Rill waits for the monk to reach them, he watches Bralin's match.

"Interesting that she seems to winding up some clearly magical item, and yet it's allowed in this tournament. I wonder what it does?"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Monday July 27th, 2020 5:19:14 AM

"Magic items are allowed provided they don't do anything like a spell does. I agree though, what this one does is the real question" Tahni hopes that Bralin can keep pounding away. Something tells her that this fight is going to go sideways very soon.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday July 27th, 2020 5:14:19 PM

Aex is intrigued with Bralin's fight. Not so much of a battle actually to this point...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Monday July 27th, 2020 6:35:00 PM

Terser assumes that Jada watched his match and knows the field, and probably has enough in her bag of tricks to take full advantage. Bralin better be ready for something big.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Monday July 27th, 2020 7:07:28 PM

Perhaps Bralin should be attacking the harness she wears instead of her. That may significantly change things.

Ken E: The Second Round, Arena Map 
Monday July 27th, 2020 10:10:53 PM


Bralin is a bit concerned, but presses his attacks. Jada is knocked around by most of them, and she finally gets her feet under her. She sets up behind her shield, going fully defensive.

------------------------------------------------------------

Rill and Tahni discuss the device. It seems more mechanical than magical, but then, sometimes they are both in play on the more interesting trinkets.



Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Tuesday July 28th, 2020 12:54:54 AM

Rill looks around.

"Strange. That head monk was headed this way. I wonder where he went?"

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Tuesday July 28th, 2020 2:14:50 AM

"Hmm, that's no way to win a fight. What is she up to?"

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Tuesday July 28th, 2020 11:54:31 AM

Fand’s already said her speculation on the fight so she looks around for the head monk.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 251/251)  d20+29=32 ; d20+24=29 ; d20+19=39 ; d20+19=39 ; d20+29=32 ; d10+14=17 ; d10+14=17 ; d10+14=23 ; d6=1 ;
Tuesday July 28th, 2020 4:51:57 PM

Bralin is truly disconcerted by Jada just cowering behind her shield.

He continues to attack, but most of his blows are glancing, easily warded off.
Finally, the dwarf adjusts his stance, and brings one swing over the top in a hard blow.

--
Full attack
Atk 1 miss (ac 32)
Atk 2 miss (ac 29)
Atk 3 hits (Nat 20) Crit hits ac 39 (assumed crit) for 58 hp damage
Spd Atk miss (ac 29)


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday July 28th, 2020 7:43:39 PM

Tahni doesn't cheer or clap. This match doesn't make sense to her.

She looks about the stands to try and spot Jada's constructs. Perhaps they are up to something?

Ken E: The Second Round, Arena Map  20d12=136 ; d4=3 ; d4=1 ;
Tuesday July 28th, 2020 11:04:32 PM


Bralins hammer comes down over the top of Jada's shield, and her knees buckle. she dips her shield, and Bralin notices that the crazy woman is smiling. He hears the whir of gears and then suddenly find himself surrounded by fire and smoke.

From the stands, its hard to make out the fighting at the center of the ball of fire. The explosion is massive, and the shockwaves send the dirt and debris from the stands scattering about the arena. Jada coughs, clearly on her last legs, and backs away from the crumbling bridge. The harness was destroyed in the blast, it seems.

Bralin, 136 damage, Reflex Save DC 20 for half.. If failed, Fort Save DC 25 or be stunned for 1 round.

Also: Fort Save DC 20 or Blinded for 3 rounds.
Also: fort Save DC 25 or be Deafened for 1 round.

------------------------

Rill hears the head monk curse from behind. "By Domi! What was that!? As the smoke clears, the bridge begins to crumble. Its holding for now, but it won't last long.

Fang (Mitch) HP: 217/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Wednesday July 29th, 2020 8:17:14 AM

Fang jumps in surprise, then nods in acknowledgement. "Was that a one time thing? Seems like a bad idea to rely on a one time explosion that takes half a minute to go off but might be enough for the strait duel like this. How did she shield herself from it?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Wednesday July 29th, 2020 11:13:50 AM

That's wild! And something to watch out for in the future. And maybe something we can buy from her? It could give me something to use when there's a bunch of foes on the field. Maybe she shaped it, like a cone spell, so it only hit things in front of her?

While impressive, it doesn't seem like it's enough to take out Bralin, unless it drops him in the swamp like he was a couple times. With the bridge damaged, it will be much harder to climb out.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 183/251)  d20+12=27 ; d20+24=35 ; d20+24=37 ; d20+29=39 ; 3d10+14=25 ; d6=3 ;
Wednesday July 29th, 2020 5:00:05 PM

Reflex saves (27)
Fort 1 saves (35)
Fort 2 saves (37)

OOC - The map doesn't show Jada moved, but I'm assuming she backed up 20' or so based on the DM Post


The woman's smile gives Bralin enough warning that the trick he's been anticipating is at hand.
The dwarf dances to avoid the brunt of the blow.

A desperate effort, and clearly tied to dropping him into the water below.
Bralin wonders if Jada knew of the bridge beforehand, or manufactured this harness after seeing it, or happened to already have it.
He resolves to ask her....once she regains consciousness.

Inexorably, Bralin pursues Jada, and putting some extra effort into his swing, chops down hard.

--
Move to get to Jada
Improved Vital Strike hits ac 39 for 28 hp damage


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Wednesday July 29th, 2020 8:09:55 PM

Jozhur shields himself with his arms as the blast goes off. "If she was somehow shielded from that explosion, it had to be magical. That would be quite a blow, even with armor. She appears to have taken the brunt of the bomb. Interesting strategy, certainly entertaining."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision  d20+25=44 ;
Wednesday July 29th, 2020 9:03:53 PM

"That was impressive" It truly was. Tahni can't think of a spell in her arsenal that could do such a thing "Unless she has another trick at her disposal I don't think it will be enough to sway the battle though"

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Wednesday July 29th, 2020 11:19:30 PM

Rill is as stunned as anyone else by the sudden explosion. Instantly the cleric reaches out with the Status effect of the rings to assure himself the dwarf survived the blast.

As the smoke clears he says, "Bralin's alright. A bit beat up, but alright. I'm surprised such a device is allowed. But then again, I expect the Chancers care more about the spectacle and the odds than the contestants and the rules."

As the Abbot speaks up behind them, he turns to the gnome. "Oh. There you are. Greetings my good Abbot. How are you?"

Ken E: The Second Round, Arena Map 
Thursday July 30th, 2020 12:17:32 AM


As Bralin comes charging through the remaining crumbles of brdige, he bears down on Tersers sister. He raises his weapon, and she raises her hand to give him pause.

"I yield.", she huffs. "If a bomb like that can't drop you, I sure as spit can't do it myself. You win." Wobbly, she falls on her back and takes a deep breath or two. The crowd, inspired to new heights by the explosion and destruction of the bridge, just cheer in unison at the dwarf who survived it. Kozy takes it from there. "That's it for that one folks, you can't die in the arena but even top level warriors get tired of getting hit! Jada withdraws, and Bralin wins!"

--------------------------------------------------

In the stands, the old monk laughs. "I'm well, Rill. I thought I would check in with your group and see how things have been going. I noticed you avoided coming to blows with Last Whisper, and you have a Mailed Fist fighter with you. I can hope for the best?"

Those who are examining the blast can only conclude that since the fight wasn't stopped by judges, it must have been mechanical in nature and not magical. Whether or not Jada had anything to shield her from the explosion herself is another mystery that only she can answer. It is a frightening indicator of the type of challenges the dragons can expect from her tinkering.

----------------------------------

Fang, Runt, please make your way to the holding area!" Kozy croons over the crowd. "Two beastmen fight it out, the young and nimble Runt and the veteran dragon, Fang, are next in the order!"

----------------------------------

Fang, please make sure you've got your sheet and header right.

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Thursday July 30th, 2020 7:18:53 AM

Fang goes around to make the same item trades she did for her first match before heading down to the arena (Never changed header back so should be good to go). This should be Claw's angry friend. Should be interestng.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday July 30th, 2020 2:17:07 PM

Aex's eyes are grow wide at the sight of the explosion... worried Bralin would not come out of it she holds her breath and grabs a Breath of Life potion. Happy to see the stout dwarf come out of the flames she tucks the lifewood flask back in her pants and claps her hands with the rest of the crowd...

"Good fortune to you dear Fang..."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Thursday July 30th, 2020 3:38:22 PM

Jozhur offers Fang his necklace and gives her a slap on the back.

Amulet of Combat: +1 to attack and damage roll for one attack/round.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 183/251) 
Thursday July 30th, 2020 6:31:36 PM

Bralin salutes the crowd, and then reaches down to help Jada to her feet.

"An ingenious device," he compliments her. "Wherever did you find it?"

The dwarf accompanies his opponent out of the arena, and makes his way back to the stands where his comrades are gathered.


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday July 30th, 2020 7:47:01 PM

"Nice fight Bralin. A solid victory"

She waits to hear what the monk has to say.

DM Note: He said the following.

In the stands, the old monk laughs. "I'm well, Rill. I thought I would check in with your group and see how things have been going. I noticed you avoided coming to blows with Last Whisper, and you have a Mailed Fist fighter with you. I can hope for the best?"



Ken E: The Second Round, Arena Map 
Friday July 31st, 2020 5:24:59 AM


Jada takes Bralins hand without hesitation. "Find?" She scoffs. "Dear dragon, I made that bomb. There's only one other like it on the planet. I'm sort of stuck participating in this round, so I thought i'd try to compensate for a lack of ability with an excess of explosion. I didn't think you'd be able to dodge it."

She gives him a salute, but then decides to escort him all the way to the stands, and then decides to wedge in between Bralin and Terser, while smiling at all the others.

"So boys, girls, who buys the losers drinks?"

-------------------------------------------

After a bit the arena is reset by both magic and artifice. The young archer gulps nervously and casts sideways eyes at Fang. "Any chance you would throw the match if I asked really, really nicely?"



Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Friday July 31st, 2020 10:42:28 AM

Terser magnanimously offers to buy drinks for Bralin and Jada, probably not connecting that his comrades have already paid for the myriad of drinks and snacks in the booth during his own bout. Come! Watch the young archer try to avoid our Fang. Hopefully the arena is wide open for her.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Friday July 31st, 2020 4:36:11 PM

(Sorry - took a promotion in May and my new job is just nuts sometime.)

"Nice work Bralin. Jada - welcome. What can you tell me about that little trick of yours?"

Rill will address the Abbot. "I would not hope too much. We have determined where we should go, but we know little about what awaits is. A bit more investigation is in order, and we need to fit our efforts in with these bouts in the arena.

"Tell me, have you learned any more? Has Domi shared anything useful or are the Gods being their usual taciturn selves?"


Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 183/251) 
Friday July 31st, 2020 7:58:55 PM

Bralin magnanimously accepts Terser's offer, and sits down with Jada and his comrades to observe Fang's match.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Saturday August 1st, 2020 1:27:59 AM

Tahni nods in acknowledgement to the monk, but then turns her attention to the arena.

"Will all of the bouts complete today, or will the finalists carry over into tomorrow?"

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Saturday August 1st, 2020 5:33:30 AM

Aex wonders what will Fang be up with... so far it seems battles have been intensifying and opponents are starting to use more drastic actions as the games continue... seems that last bombing was more like a desperate attempt if nothing else.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Saturday August 1st, 2020 11:40:54 AM

(You should delegate to your new staff, Mark! Oh wait.... Highlight to display spoiler: {I work for Mark })

Terser reminds Tahni that the 3rd and 4th matches are set for tomorrow, and a good thing too. He's used up about half his energy for extra intense fighting today, so he wouldn't want to go up against another fighter or two that doesn't need to overexert themselves to fight at their best.

While we have you here, Jada - this tournament has got me seeing that some of my gear is as old as you! I had to borrow some boots to even think about keeping up with my extra mobile opponents. Anything in your bag of tricks that could give me an edge? I'd be happy to buy from my FLTS (friendly local tech store)

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35  d20+5=20 ;
Saturday August 1st, 2020 3:25:33 PM

Fang... honestly considers the request. She cares nothing for the silly contest and as far as they know the rewards won't help them in their quest. Still they were told the Wold would be in danger if they didn't participate so perhaps throwing the match would be just as bad as them not showing up. So after several moment's thought she shakes her head. "Maybe next time." (initiative 20)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Sunday August 2nd, 2020 6:37:22 PM

Jozhur gives Jada a clap on the back, "Good show! That was impressive."

He settles in to watch Fang unleash her rage.

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Sunday August 2nd, 2020 7:57:13 PM

Fang takes stock of the Arena, trying to determine if it's one she's seen before.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Sunday August 2nd, 2020 9:46:15 PM

As he awaits the monk's response, he casts a quick eye around the arena and the stands. Any trouble a brewin?

Ken E: The Second Round, Arena Map  d20+7=11 ;
Monday August 3rd, 2020 4:48:13 AM


There's no real trouble in the arena right now, especially since Last Whisper has departed. The monk has nothing new to share, he was checking on your progress, and hoping to learn what you had found so far.

------

In the Arena, Fang has the leading initiative. She is placed in the red corner, and given the go ahead to begin. The arena itself hasn't changed at all during the second round. It seems they intended for several fights to happen over alligator alley.

Perception DC 15+

From the last matches you have learned that the crocs disperse when one is killed, they prepare attacks for anyone falling into the water, and that they are bog standard dire crocodiles with some amount of training or programming at work.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday August 3rd, 2020 10:35:32 AM

Aex stands front row with the rest of the spectators.

"Go Fang! Go Fang!!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Monday August 3rd, 2020 5:14:29 PM

You got this, Fang!

Terser cheers for the fight that's beginning, pumping his fist in the air.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 183/251) 
Monday August 3rd, 2020 7:06:05 PM

Bralin settles to his seat, and awaits the match.

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Monday August 3rd, 2020 7:43:29 PM

Fang charges across the bridge covering 80 feet in seconds. She doesn't rage just yet, waiting till she gets a little closer.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Monday August 3rd, 2020 7:53:32 PM

Tahni watches the fight with interest, curious what Runt will throw at Fang

Perception: 41 (Take10)

Ken E: The Second Round, Arena Map  d20+30=36 ; d8+13=17 ; d6=6 ; d4=1 ;
Tuesday August 4th, 2020 10:51:04 AM



Fang moves quickly across the bridge, and Runt tries to circle around it. skirting the edge of the swamp. He swings a large, complicated looking crossbow from under his cloak, and fires a round at Fang. The bolt sails true and hits Fang in the leg.

Hit AC 36 for 24 damage.

"I'm sorry! He shouts. "I'm sorry if it hurts!" Weirdest of all, he seems genuine.

--------------------------------------------------------------

Jada bonks Terder on the noggin with her mug. "Well, yeah I can make stuff. No more bombs though, I've only got one of those left, and it needs to stay in place. I can make all sorts of gadgets. I even made something for the kid out there. I wonder if he'll use it."

Rill and the master monk watch the fight for a moment. "The gods aren't happy with whoever is behind this, I imagine. The entire pantheon seems tense, and more moody than usual."

Jozhur, Tahni, and Aexana all watch the bout. The Fangs of the Beast are in the arena too, but most seem a bit disinterested in the match. Only Mirri and Kirri and watching and cheering. The rest seem think the match is a foregone conclusion.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 183/251) 
Tuesday August 4th, 2020 5:29:13 PM

Bralin sighs.
"Tis a melee competition," he observes, somewhat sourly.

The master monk's comment is more interesting.
"The gods are concerned over a kidnapping?" he asks. "Have you a theory on why that would be?"

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday August 4th, 2020 6:12:33 PM

All these arena battles are getting more and more bizarre... Aex throws a perplex face when Runt apologizes...

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday August 4th, 2020 7:43:07 PM

"Melee competition? I don't think it will matter to Fang much" Tahni waits for the impending blow against the archer.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Tuesday August 4th, 2020 10:07:30 PM

"Hmmmm. Now what would make the Gods tense and moody?"

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169  d20+38=46 ;
Tuesday August 4th, 2020 10:11:26 PM

Also, Rill tries to get a good look at Runt. What is strange about the crossbow he carries? Are there any other items he has that are of concern.

(Perception 46)

"Tell me Jada, what sort of item did you make for Runt?"

Fang (Mitch) HP: 204/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35  d20+30=39 ; d20+18=24 ; d10+18=19 ; d10=9 ; d10=9 ;
Tuesday August 4th, 2020 11:00:11 PM

Fang rolls her eyes. "Look, we'll both be fine afterwards so just fight like you mean it and no hard feelings afterwards ok? I'll even heal you up myself afterwards, least I can do after turning into a frothing lunatic and tearing you apart."

She proceeds to turn into a frothing lunatic and tears him apart.

Move to him and Vital Strike w/ rage, 39 to hit and 36 damage.


RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Wednesday August 5th, 2020 12:58:47 AM

Unless those arrows are tipped with explosives, this fight is gonna be over real quick.

Tahni sits back and waits to see what happens.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Wednesday August 5th, 2020 11:46:36 AM

Jozhur feels a little bad for poor runt. Just a little.

Ken E: The Second Round, Arena Map  d20+25=26 d20=6 d20+14=25 d20+14=21 d20+14=21
Wednesday August 5th, 2020 4:54:57 PM


Fangs combat dash is effective, and unfortunately for Runt, his crossbow does not have exploding bolts.

Rather than fight back, Runt quickly goes on the move. He makes an adjustment to the side of Fang, and suddenly dives headfirst into the water. (Withdraw action)

There's no immediate churning of the water to indicate the dire crocs are on the attack.

-------

The monk shakes his head. "I don't know, and I'm sure the kidnappings are connected to the whole .. event .. and its difficulties. But to answer you directly Rill, in my experience, movement among their pantheons or a disturbance among their followers. Has the consortium had interactions among the divines lately? Have you any long term foes of that magnitude?" He ponders the things he's been told for a moment, though he seems distracted by the arena match.

Jada smiles at Rill. "You'll know it when you see it. Otherwise, I'll keep it secret for now. I don't want to ruin the surprise." Rills inspection of the crossbow, from this distance, is not too helpful. It certainly seems to be a masterpiece weapon, but its oddity comes from its repeating mechanisms and the fact it is fed by a belt that connects to something under his cloak. Most repeating crossbows use a disposable cylinder of bolts, rather than this method, whatever it might be.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Wednesday August 5th, 2020 7:06:48 PM

Don't take the bait, Fang!

He's afraid she'll give in to her frenzy and dive in after, but that's no place to be. Even should the crocs seem not to want Runt, the gases will get to him eventually. There's no rule that the fight has to be exciting.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 183/251) 
Wednesday August 5th, 2020 7:09:53 PM

Bralin considers the monk's question.

"Have we?" he asks the group. "Long term foes? My experience has been none of our foes live past our first encounter with them."

The dwarf's jaw drops as Runt jumps into the water without getting attacked.
"What trickery is this?" he wonders aloud.

Fang (Mitch) HP: 204/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35  d20+30=35 ; d20+25=26 ; d20+20=30 ; d10+18=23 ; d10+18=26 ;
Wednesday August 5th, 2020 10:52:39 PM

(I'm confused as to which icon I am. I think I moved the wrong one the first round, cause when I checked things had been reversed, so the next round I moved the other and now it's just been taken off the field entirely.)

Retreating from Fang once she was ranging next to you was not an easy task as the archer soon finds. She is no more then a step behind him chopping away the entire time.

No escape class feature lets her follow as an immediate action thus get full attack after they both move

35 to hit, 23 damage
nat 1, miss
30 to hit, 26 damage (49 total)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Wednesday August 5th, 2020 11:55:05 PM

Jozhur ponders the monks' words. "We've made some powerful enemies, but I think we've pretty well tied up all the loose ends. I don't think the ones that have escaped us are that powerful."

"Do we tell him who sent us here?"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Thursday August 6th, 2020 12:41:21 AM

"The Dragon Consortium went to great lengths to keep things secret. Perhaps it would be best not to share why we are here"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Thursday August 6th, 2020 9:46:03 AM

Don't take the bait, Fang!

He's afraid she'll give in to her frenzy and dive in after, but that's no place to be. Even should the crocs seem not to want Runt, the gases will get to him eventually. There's no rule that the fight has to be exciting.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Friday August 7th, 2020 1:39:40 AM

Rill ponders the Abbot's question for a bit.

"Jozhur has the right of it - I don't think we have any foes out there of this magnitude. But, I could be mistaken. Perhaps there is a shakeup in the pantheon that I am not aware of."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Friday August 7th, 2020 9:35:03 AM

Yea, when Gods want to mess with us, they're usually more direct about it. Think someone is trying to pick up the pieces of Billoopl's plan?

Ken E: The Second Round, Arena Map 
Friday August 7th, 2020 10:25:17 AM

( Sorry all, I delayed for clarification from Mitch. Post will come midday.)

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday August 7th, 2020 11:46:06 AM

Aex tenses when Terser urges his warning... gloves are off and it seems there are no limits anymore.
Experimental weaponry and strange tactics are being thrown at her friends.

"Reason and calmness never has been Fang's forte... " Aex hisses between her teeth.

Ken E: The Second Round, Arena Map  d20+18=27 ; d20+18=36 ; 3d6+13=25 ; d20=17 ;
Friday August 7th, 2020 5:25:32 PM


Fangs prey dashes into the water, and soon after she sprints in behind. She dives into the water after Runt, only to find that it looks more or less like he's vanished among the seaweed and plants along the depths of the swamp.

Underwater, fang guess the depth is 20 feet or more, and the whole thing is seemingly cut in a perfect cube. Fang also notice that she's not alone under here, the crocodiles seem to have noticed her. Runt seems to be as good at hide and seek as Jozhur.

Fang: Opposed perception, DC 26
Fang: Fort save, DC 20
Runt: Fort save -3, Pass.

Two crocodiles snap their jaws ferociously, but only one connects with our raging hero.

Miss AC 27, HIT AC 36 for 25 damage.
---------------------

Tersers warning falls on deaf ears. As soon as he shouts, Fang hits the water and goes into the murk. Bralin is more distracted by questions of the monk. So too, do the other Dragons seem suddenly occupied.

The only foe that the Dragons can remember not explicitly destroying is one entity known as the Tinker. Billpool too, may not be quite dead, but was certainly stopped from achieving diefic power.



Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Friday August 7th, 2020 7:29:52 PM

Rill winces as the ring's Status effect tells him that Fang takes some damage.

Ouch. Fang just took a hit - I'm guessing one of those crocs. I hope she either kills one quickly or gets out of there.

You know, for a cleric, she's not very wise. Plenty brave though.


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Friday August 7th, 2020 9:23:33 PM

"Oh yeah, that Tinker stinker is still at large. He's certainly rather powerful. I assume we will find out soon enough what the fuss is."

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 183/251) 
Saturday August 8th, 2020 9:45:16 AM

Bralin nods in agreement with Jozhur, and winces at Rill's.

"This fight has become a chase," he observes with a sigh.

His mind turns to the investigation.
"I assume we will go to this location?" he asks the group.

Fang (Mitch) HP: 179/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Saturday August 8th, 2020 11:45:03 AM

Unable to find the enemy Fang ends her rage and falls back, not willing to stay in the dangerous waters that her foe is clearly more comfortable in. She with draws to the shore and tries to find a space she can't be seen from unless he surfaces, which would hopefully draw the crocs to him.

(If the walls are an easy climb she can withdraw and prevent an AoO, if she has to climb the bridge to get out then she provokes AoO from nearest crocs)

Fagitued 4 rounds

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Saturday August 8th, 2020 9:27:38 PM

Tahni nods as Fang makes her move. A good tactic to be sure.

Fang (Mitch) HP: 179/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Sunday August 9th, 2020 3:00:08 PM

Fang settles down and prepares to wait for however long it takes.

Ken E: The Second Round, Arena Map  d20+10=14 ; d20=3 ; d3=3 ; d3=3 ; d20+25=31 ; d8+16=21 ; d6=2 ; d4=2 ; d20+18=30 ; d20+18=23 ; 3d6+18=32 ;
Monday August 10th, 2020 12:24:41 PM


Fang falls back out of the water, and the crocodiles leave her be. Fang suddenly sprouts another crossbow bolt. Fang takes 25 damage.

Perception: DC 14 to spot Runt sniping from under the bridge.
Perception: DC 1, to spot the Dire Crocodiles, who spotted Runt, sniping from under the bridge!

Both Crocodiles suddenly lunge forward, snapping their jaws at something in the water.

Runt: 32 damage.

------------------------------------

Up in the stands, the monk sighs. "Like your Fang, this Runt is too impulsive. He took the time to formulate a plan, but he never considered whether or not he had the skill to pull it off. I think he thought he would resist the poison, hide from the crocodiles, and whittle Fang down all match. Unfortunately, he's not quite at that level. He won his first match using his head too, withdrawing and using bolts to whittle down a rampaging fighter. He will be a good asset for the Fangs of the Beast in time, his body just can't keep up with his mind."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Monday August 10th, 2020 4:19:29 PM

Jozhur replies to the monk, "Not so fast, it's not over yet, and Runt isn't missing. I'll almost feel bad for Runt when Fang finally closes the gap though."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Monday August 10th, 2020 5:09:52 PM

It seems like Fang has this one in the bag now. Too bad for Runt, since a few modifications and it would have been a grand plan indeed.

Terser gets down to the serious business of figuring out how to beat up one of his teammates tomorrow.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 183/251) 
Monday August 10th, 2020 5:18:45 PM

"He will not need to," Bralin contradicts Jozhur.

"Climb back upon the bridge and wait. Either the crocodiles will finish Runt, else he must leave the water."

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday August 10th, 2020 7:32:37 PM

Now that's a tactic Aex appreciates. She's never been on the frontline either so she kinda favours the hide 'n snipe Runt tries. When the crocs attack the little Greenmage holds her breath... ok it wasn't Fang but she didn't wish a croc bite for Runt either.

Fang (Mitch) HP: 154/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35  d20+11=30 ; d20+11=13 ; d20+9=12 ;
Monday August 10th, 2020 9:10:07 PM

Fang sees Runt as he pops up and the crocs jumping him (30 and 14). She takes a moment to assess the wound and how best to remove the arrow while she waits without damaging herself (heal 9? Mostly just a RP moment, not actually trying to recover health or anything)

She's fairly confident the crocs and the poison will finish off her foe long before there's actually a risk of him killing her. She takes a seat and puts her axe on her legs and waits, trying to judge line of sights and ready to dodge any arrows while being a small a target as possible (Total defense, +4 AC (34 total), is there any spot on the battlefield he can't see her at? without leaving the pool?)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Monday August 10th, 2020 9:10:49 PM

"True. You think Fang will let the crocs have all the action?"

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Monday August 10th, 2020 9:21:25 PM

"Perhaps this would have been a good fight to bet on?"

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Tuesday August 11th, 2020 1:05:24 AM

"Fang is quite impulsive. But one thing these individual fights do is remind us all how much stronger we are when we're together. We fill in each other's deficiencies."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Tuesday August 11th, 2020 1:43:43 PM

It just goes to show, don't bring a crossbow to a croc fight.

Ken E: The Second Round, Arena Map 
Tuesday August 11th, 2020 6:54:29 PM


Fangs strategy is a fine one. No sooner than she starts fussing with an arrow, there's a ruckus in the pools. Runt starts to drag himself out, only to get caught and pulled by in by a pair of dire crocodiles.

"It hurts! It hurts!", he screams. He tries to escape, but is caught fast in a grapple from the animals in the swamp.

---------------------------------

The crowd, not really expecting something like this at all, becomes a mixture of jeers and laughter. From the Fangs of the Beast sideline, there's a ruckus as people start ducking and running. Mirri and Kirri are giving quite a tongue lashing to those who were taking aim at poor Runt, and more than one fellow seems to have a mostly harmless knot on the head.

Perception 30: Highlight to display spoiler: {Hidden away by the commotion and her own robes, Mint seems to be gathering some spell components together for one purpose or another."}

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Tuesday August 11th, 2020 8:14:16 PM

"Those cat girls are causing some trouble. I'm not sure what Mint is up to, but she's reaching for some spell components. I'm going to message them to let them know we can see what's going on"

Tahni watches them closely and then casts a spell of her own. She points at Miri, Kiri, Mint, a dozen or so of the people ducking and running, and a couple of guards and casts a Message spell

"Looks like some people are getting unruly and not appreciating the fight. The Sea Dragons are currently observing and are ready to intervene and assist if required. We trust it will be resolved peacefully and that weapons and spells won't be involved. "

She believes the message is general enough for all the recipients to understand, though each may interpret it differently.

----------------------
Perception check vs DC30: Autopass
Standard action: Cast Message to speak with Miri, Kiri, Mint, 12 fleeing/ducking spectators, and 4 guards. DC25 Perception checks for anyone else nearby to overhear. Each target can reply separately back to Tahni


Fang (Mitch) HP: 154/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Tuesday August 11th, 2020 11:06:40 PM

Fang is a little curious about how battle hardened Runt is. She figured if he was in such a powerful group he had been in many scrapes in the past and would be used to injury in combat. Perhaps not though. She kind of feels sorry for him but since this is a non-lethal contest and he'll live (though be in a lot of pain) she doesn't intervene. It's actually more stressful to just sit and watch then for her to have been doing the deed herself - her every instinct as a healer and defender of the weak is screaming at her to go help him.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+23=43 ; d20+12=13 ; d20+5=19 ;
Wednesday August 12th, 2020 6:58:06 AM

(perception 43 - natural 20)

Aex too notices Mint reaching for spell components. But should it be some arcane spell Aex remains oblivious to what spell it will be... (know arcane 13 - nat 1 / Spellcraft 19)

"Trouble's brewing..." Aex whispers pointing at Mint.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Wednesday August 12th, 2020 6:23:35 PM

(Not really sure how far we are from the ruckus the Fangs are creating)

Rill can see that his friends are using some subtle means to warn the Fangs off. Rill instead gets up from his seat. He turns to Jozhur, "C'mon Jozhur. Let's see if we can put ourselves in a better position to intervene if necessary. Sir Abbot, perhaps you want to go too. After all, the monks are charges with keeping the peace for this event."

Rill hastily moves from his seat and through the stands to where the Fangs are, trusting that his reputation and his stark white clothing make him stand out in this crowd. Jozhur and the Abbot are much more adept at moving though these crowds, and Rill hopes that his more obvious approach will provide them with some cover.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp  d20+28=34 ; d20+36=45 ;
Wednesday August 12th, 2020 6:27:53 PM

Jozhur also spots Mint rummaging and the Warner's from others clue him into what she is doing. He does his best to disappear into the shadows and get as close to Mint as possible.

Perception: 34
Stealth: 45

Ken E: The Second Round, Arena Map 
Wednesday August 12th, 2020 6:50:44 PM


The Dragons begin to congregate on the Fangs while their own Fang just watches feeding time happen. When Tahni starts issuing warnings, Mirri and Kirri turn their scowls on her. Then Rill stands, so Grandpa stands. Then Jozhur suddenly jumps into the shadows, and in response, Kirri and Mirri both do the same, practically vanishing from sight. One, at the end of a spell, and the other, at the drop of a hat.

Mint finishes her spell, and the Dragons find that other than those with a few lumps on noggins from laughing at Runts misfortune, no one is in any real danger. Well, no one but the crocodiles.

Four red balls streak from the stands into the monstrous amphibians. They all punch through the animals tough hides, then explode. Each small meteor detonates with the force of a fireball, and steam hisses upwards from the arena into the stands, blocking vision in the entire field. Several moments pass, and when the smoke clears, the crocodiles are dead, and Mint is in the arena, holding Runt easily by the scruff of his neck.

--------------------

"He forfeits.", Mint says flatly, before she magically pops back into the stands with the disheveled young archer in tow. She says aloud, to no one in particular. "Hiding implies hunting. Hunting is a life or death proposition. Consider carefully whether or not that's your intention."

A few moments later, both Mirri and Kirri reveal themselves. "One of them is stalking, Mint. It was only fair."

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 183/251) 
Wednesday August 12th, 2020 7:17:11 PM

With his comrades moving to deescalate the fight in the stands, Bralin continues to watch the match.

He nods as Fang awaits the outcome of the fight in the water, and is rather surprised as the meteors explode on the water.

Looking up, he absorbs Mint's warning, and snorts.
They are nearly as short tempered as Rill, he notes with a slight twinkle.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Wednesday August 12th, 2020 9:33:58 PM

"I should have counterspelled" Tahni frowns "I'd also say that was less a forfeit and more a disqualification"

It's a minor difference, but her tone is clear. To forfeit is to surrender graciously. Outside assistance or breaking the rules is a disqualification.

"They could have forfeited without killing the crocodiles"



Fang (Mitch) HP: 154/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Thursday August 13th, 2020 5:34:08 AM

Huh, ok then. Fang shrugs and gets up. She'll have to find Runt later and chat, help him feel better about the match. He had a decent plan, just couldn't stay hidden from the crocs. She wonders if she can now claim that her enemies are so afraid of her they fed themselves to crocs rather then face her.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Thursday August 13th, 2020 12:38:38 PM

Maybe it's just the wet fur smell, Fang!

He has a thought about his glass house, but ignores it for now.

(StevenVdB) Aexana Gnome (S) HP177/177 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday August 13th, 2020 2:02:37 PM

"These arena battles are froom intriguing to bizarre... what's next?!?"

Not sure how the schedule on the games is going Aex looks around in anticipation of the next rounds.

Ken E: The Second Round, Arena Map 
Thursday August 13th, 2020 6:43:52 PM


Aexana is curious about the next round, but there isn't one. Attendees start filing out of the stadium. The Martial Tournament will conclude tomorrow. Terser congratulates Fang, who is shocked a bit at the sudden ending of the match. Tahni thinks that disqualification is the right title for the move, not forfeiture, but the result is the same. Fang is moving on to fight her sister in the next round.

Bralin and Rill are nearby when the head monk of Domi exhales loudly. "I'm glad that she ended that one, honestly. If only to prevent further scuffles. [b]Rill can easily note a few monks moving in the crowd, administering to anyone concerned over their scuffle-lumps.

Now that the days matches are over, one issue remains. You have a date, time, location, and depth hand scrawled on what basically amounts to an invitation. The question is trusting it. The Dragons will need to decide how, and if, they respond to the information.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Thursday August 13th, 2020 7:59:17 PM

Rill looks at Bralin.

"Short tempered? I prefer to think of it as decisive."

"Perhaps we should return to our pavillion. I believe we need to gather some information and perhaps run an errand."[/b]

(I'm sending an email requesting feedback on Commune questions.)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Thursday August 13th, 2020 9:49:54 PM

Jozhur emerges from the shadows as he returns to the group. He scratches his head at the turn of events. "That was indeed...strange."

He defers decision making to Rill for now.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Friday August 14th, 2020 3:55:58 AM

"How much time do we have? Do we want to arrive early? If it's a trap, arriving exactly on time might not work out well for us"

Fang (Mitch) HP: 154/228(+36 while raging) AC: 30/21/24 (-2 while raging, +1 this combat, 20 fire resist) DR 1 CMD: 35 
Friday August 14th, 2020 8:15:07 AM

Fang finishes up in the arena and joins the conversation. "We definitely have to go. Sure it's a trap, but if we don't go we leave the kidnapped to their fate."

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 183/251) 
Friday August 14th, 2020 9:03:20 AM

"Of course," Bralin responds to Rill.

The dwarf returns with the others to the pavilion to discuss their next steps.
He'll hold his opinion until Rill completes his divination to provide more information.

Ken E: The Second Round, Arena Map 
Friday August 14th, 2020 12:19:40 PM

(Rill, I havent gotten your email!)

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Friday August 14th, 2020 6:27:11 PM

(Ken - I forwarded the email. It's just a more efficient way to discussing potential questions at this point. I'll post any official questions on this board.)

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Sunday August 16th, 2020 4:45:48 AM

Fang makes sure she's fully healed and ready to go on adventures (reset my header)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Sunday August 16th, 2020 1:04:41 PM

Terser heads back with the group to discuss the divination questions in somewhat privacy.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Sunday August 16th, 2020 11:28:57 PM

Roll heads to the pavilion.

Ken E: The Second Round, Arena Map 
Monday August 17th, 2020 1:28:48 PM


After the round, the Dragons join the crowds emptying out of the stadium, with their escort from the Mailed Fist in tow. Back at the Village, they find Heather there waiting for them, with a cake in hand.

"I should have expected it, but I didn't! A perfect record today! I saw all the fights but Fangs final, but looking at Runt, it seemed like a forgone conclusion. Spirits high, right? Who wants a celebration cake!?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Monday August 17th, 2020 3:50:39 PM

Terser inspects the cake, assessing the quality of the frosting, making sure the ratio of frosting to sponge is acceptable, ensuring the sponge isn't too dry, all the basics really.

Does this cake go better with coffee, wine, or rum?

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 183/251) 
Monday August 17th, 2020 7:06:16 PM

"Mead", Bralin chimes in.

The dwarf pulls up a chair and waits for the others to join in some cake.

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision  d20=6 ;
Monday August 17th, 2020 7:44:37 PM

"No cake for me thanks"

Tahni recalls how someone attempted to poison the party earlier, and it was Heather who brought it to them.

Before anyone takes any she casts a few spells. If anyone still wants a piece she'll offer to quickly dip it into her empty cauldron first.

Is Tahni paranoid? Perhaps, but since they got here people have been trying to sabotage them.

-----------------------
Cast Detect Magic and Detect Poison specifically at the cake.
Perception: 41
Untrained Profession Cook: 6
If anyone chooses, Tahni will have her cauldron cast Purify Food and Drink on their slice: "This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking"


Ken E: The Second Round, Arena Map 
Tuesday August 18th, 2020 3:18:21 PM

Tahin's divinations reveal nothing untoward about the cake. It's clean, poison free, and probably just a bit sweet for the dwarven palate. Tersers inspection reveals that the cake is moist, but the icing is getting warm and starting to lose its form just a little.

Better eat it quick.

Heather has both rum and coffee available. "Wine is for dark chocolate, and this is vanilla."

------------------

(DM Note: Delaying progress of plot on the final roster of divinations and questions. If you guys post em soon I might have time to update the DM post.)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Tuesday August 18th, 2020 5:31:11 PM

Jozhur shakes his head, "Mead...with cake? Sounds like a way to ruin both."

Jozhur grabs a piece of cake and some coffee and will have Tahni purify it first.

Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 183/251) 
Tuesday August 18th, 2020 5:38:41 PM

Bralin rolls his eyes in response to the disparaging remarks about pairing his cake with mead.

"Rum then," he grouses. "And I will have Tahni's piece."

The dwarf sets upon the cake like a starving, well, dwarf.
And has several mugs of rum to go with it.

"Who is the fourth semi-finalist?" he wonders aloud.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169  d100=40 ;
Tuesday August 18th, 2020 7:45:09 PM

Rill politely skips the cake. "Thank you Heather, but I have other things pulling at me that have upset my stomach a bit."

He will wait until we are alone, and then compose himself. He goes over the names of the missing team members, and he reads over the notes indicating a time and place. He lights some incense and begins his meditation, casting Divination, asking his God, "What awaits us should we appear at the designated time and place indicated in the notes that were left behind?"

(Rolled a 40 - success!)

Then he takes out some rather expensive incense, lights it as he casts Commune, and again meditating as he asks:

Commune, 18 yes/no questions:
1-Are all of the missing team members still alive?
2-Are the missing team members being held near this destination?
3-Is it safe to teleport to this destination?
4-Are there undead near this destination?
5-Are there outsiders near this destination?
6-Are there any Woldian gods near this destination?
7-Are there any Immortal Powers near this destination?
8-Are any of the other team members of the missing people complicit in the abductions?
9-Are the Chancers complicit in the abductions of these missing team members?
10-Are the monks complicit in the abductions?
11-Does the Last Whisper carry undead in the sarcophagus?
12-Is the number of constructs on the island growing?
13-Did any of the missing people go voluntarily?
14-Are human monks being replaced by constructs?
15-Has Heather been complicit in any attempts to sabotage us?
16-Is Bruagh Stormbringer nearby?
17-Is there movement among the pantheon that would make the Gods tense and moody?
18-Do we have any former foes involved in these abductions?

(Commune - You contact your deity–or agents thereof–and ask questions that can be answered by a simple yes or no. You are allowed one such question per caster level. The answers given are correct within the limits of the entity’s knowledge. “Unclear” is a legitimate answer, because powerful beings of the Outer Planes are not necessarily omniscient. In cases where a one-word answer would be misleading or contrary to the deity’s interests, a short phrase (five words or less) may be given as an answer instead.

The spell, at best, provides information to aid character decisions. The entities contacted structure their answers to further their own purposes.
)


Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Wednesday August 19th, 2020 11:38:03 AM

Just to be clear, Rill waits until Heather is not there before asking his questions.

Following the Clues


DM Carl 
Wednesday August 19th, 2020 3:31:16 PM

Everyone who eats the cake discovers it is delightful. True to her suggestion, it pairs perfectly with the rum. Bralin especially seems to dig in. He wonders aloud who the last semi-finalist is.

"Claw," Heather answers simply between bites. She lets it hang there a bit as she eats. "Surprised she wasn't there watching with her team today. Heard you two almost had a bit of a dust up." She frowns. "Wasn't nice of Mint to hurt that crocodile, though."

She stays for a bit, drinking a modest amount of rum and one more piece of cake, before she takes her leave.

Then, Rill gets busy. He starts with a divination spell, asking simply "What awaits us should we appear at the designated time and place indicated in the notes that were left behind?"

No answer is immediately forthcoming. Rill starts to get a little worried, maybe...then he gets a lot worried. A sense of foreboding falls around him, like he's running out of time. "That, plus monsters. Big ones." He recognizes the voice as his diety's right hand, Gimp. The feeling vanishes.

He then communes with Gargul, posing questions...many questions. He's on your side, no doubt, but has to follow the rules and answers the questions exactly as asked.

1-Are all of the missing team members still alive?
"Yup." Gimp's voice again.
2-Are the missing team members being held near this destination?
"Yup."
3-Is it safe to teleport to this destination?
"Um, I guess?" He doesn't seem to sure about that.
4-Are there undead near this destination?
"Nope"
5-Are there outsiders near this destination?
"Nope"
6-Are there any Woldian gods near this destination?
"Nope"
7-Are there any Immortal Powers near this destination?
A pause. "We're not sure, chief," he finally answers.
8-Are any of the other team members of the missing people complicit in the abductions?
"Uncertain."
9-Are the Chancers complicit in the abductions of these missing team members?
"Uncertain."
10-Are the monks complicit in the abductions?
"Uncertain."
11-Does the Last Whisper carry undead in the sarcophagus?
"Nope"
12-Is the number of constructs on the island growing?
"Nope"
13-Did any of the missing people go voluntarily?
"Nope"
14-Are human monks being replaced by constructs?
"Nope"
15-Has Heather been complicit in any attempts to sabotage us?
"Nope"
16-Is Bruagh Stormbringer nearby?
"Yup"
17-Is there movement among the pantheon that would make the Gods tense and moody?
"They're always tense and moody, kid, but yea."*
18-Do we have any former foes involved in these abductions?
Another pause. "Maybe" is the answer that comes a moment later. Then, he's gone.

*Rill no doubt remembers the pantheon was shook up lately, with Wardd and Serenbeth joining, plus the defeat of Marteus. That wasn't too long ago.

With the day's events over, the ball is in our heroes' court. The time from the clues they've found is about four hours from now.

**********

Good to be back. Life's been rough these past several weeks, so Ken's pulled basically all the weight in this game. I've gone back and caught up as much as I'm able, but I'll be more flexible with ret-cons if I get something wrong.

Also, you guys are way overdue to level up. The XP listings on your character sheets are all over the place, so I'll just put you all at 2,550,000, just enough to hit 19th.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 255/255, DR 4/-, Regen 1, Mind Blank] (SR21, 25% no crit, rage 31/43, channel 7/7) 
Wednesday August 19th, 2020 4:38:35 PM

Terser feels like he's learned quite a bit from his 2 recent bouts and takes the time to review the fights to use that growth in the coming battles.

News of Bruagh is surprising and welcome, after the teasing images that Tahni got earlier. It will be good to see his friend again! Maybe they'll even have an unexpected ally should things go south. He won't even consider that he could be part of the conspiracy.



Bralin - MikeK - (AC45 T21 F40, CMD 47 HP 183/251) 
Wednesday August 19th, 2020 6:22:01 PM

Bralin considers the answers.

"We must go," he concludes. "And be prepared for a hard fight."

The dwarf tries to remember the name, but finds he cannot.
"Who is Bruagh Stormbringer?"

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Wednesday August 19th, 2020 7:43:25 PM

Fang is ready to go, though it's to early yet. "Let get some food make any final preparations and get moving. Doesn't seem like there's much else to discuss before the appointed time."

RobC - Tahni Wyrmrider -- AC 22/13/19 -- CMD 20 -- HP 143/154 -- DarkVision 
Wednesday August 19th, 2020 8:48:45 PM

"Mother Maab!" Tahni whispers "Bruagh. He's my... Bruagh". From her reaction, it's pretty clear that Bruagh is someone Tahni holds very dear.

The divination results aren't definitive though. Perhaps he had passed over and it's only his body that is nearby? Maybe the spirit she has been seeing is what's left of Bruagh and that is what is nearby? Dare she dream it, he may even be alive and close.

Tahni casts Locate Creature, focusing on trying to locate Bruagh. "Come on. Come on"

---------------------
Locate Creature: Range 1200ft.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Thursday August 20th, 2020 12:20:21 AM

Jozhur puzzles over Tahni, but decides against interrupting her.

"Those answers don't make me feel much better about teleporting into the depths of the sea. At least it [ii]might[/i] be safe."

DM Carl 
Thursday August 20th, 2020 4:16:18 PM

*I realized earlier that leveling you up a few hours before an encounter isn't really fair for casters, so I'm going to let you prepare any additional spell slots you aquire from leveling before hand. Spells you've already cast today aren't regained, though. I'll be flexible with any other situations like this, just let me know.

Bralin and Fang decide to get moving, but the question is asked: Who is Braugh Stormbringer?

It's a sad tale, one your DM will leave for Tahni should she be inclined to discuss it.

Tahni casts a locate person spell on her missing love. One wonders how many times she's cast that spell. The answer is like all the others: no result. Gargul's idea of nearby must extend beyond 1200'. Would Gargul say Braugh was nearby if the dwarf was dead and just a spirit? The god of life and death is harsh, but not cruel. He must be somewhere...

Terser finds some hope as well. He spent time with Braugh for a while after Tahni last saw him, but his friend was not the same. He seems to have little doubt the former paladin's axe is still sharp as it ever was.

Jozhur isn't part of that story, though. He's thinking about how they're going to get there. Gimp's answers about teleportation aren't filling him with confidence. They have an entire ship at their disposal, but rounding up the crew is going to take some time, loyal as they are. Who knows if they're in shape to sail. There's also the matter of the coordinates having a depth of nearly 3 miles.

Do they wait till the last minute and risk teleporting not working? Do they teleport in hours early? No obvious answers, are there?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Thursday August 20th, 2020 6:08:37 PM

(updated header - level 9 Barb isn't terribly exciting.)

Terser is going back and forth between doing the teleport a few minutes late or a few minutes early. Either way poses its own challenges.

What are our limits on teleporting? Can we summon some extraplanar allies and bring them with us?

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Thursday August 20th, 2020 7:14:46 PM

Bralin considers the tactical question.

"Arriving late may prove unfortunate for the hostages. I would arrive somewhat early."

PC Sheet and Header updated.

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis 
Thursday August 20th, 2020 9:58:37 PM

Tahni frowns, clearly disappointed that her detection spell failed. She's close though. Closest that she has even been before. She has to take comfort in that.

"We could bring some summoned aid with us, but they wouldn't be able to teleport themselves. We'd have to teleport them with us. I have to admit, teleportation isn't something that I'm very good at. I only have the one spell prepared, and I'm not sure it would work to get us there. It would work to get us back though". Tahni has Teleport prepared, but not Greater Teleport.

"I agree with Bralin. It would be better to arrive a little early than a little late."

Tahni casts a See Invisibility spell on herself to compensate for the one permanently dispelled when she entered the gauntlet. She's happy though that they had a chance to rest safely in the mansion last night and recover her other spells and buffs.

"We need to do something about that armor, Terser". Tahni reaches out and casts Magic Vestment on it.

----------
OOC: Sheet and header updated. Took BW lvl 7.

Cast Magic Vestment on Tersers armor to buff it from +1 to +5 bonus for 20hrs

Spells in effect: Contingency ... Darkvision ... Delay Poison ... False Life ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Mind Blank ... Moment of Prescience ... Overland Flight ... Protection from Arrows ... Roses Temp Control ... See Invisibility ... Spell Resistance (20) ... Water Breathing


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Thursday August 20th, 2020 11:38:34 PM

Jozhur scratches his chin. "If we are to sail, we must be going. Even then, it's a long ways down.". As much as I don't like it, if we can get there with magic I think we should."

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Friday August 21st, 2020 1:53:20 AM

Having shared all of what he learned, Rill says, "Gimp's pause suggests we're not getting the full story here. Big Surprise. I'll need about 15 minutes to prepare a bit, but I doubt we have time to get the ship ready. I'm not even sure how having our ship out there would help.

"As for getting there, I can cast Greater Teleport and can likely get us back. I can only take six others though so Leafy cannot go with us this time, unless someone else has a way. Not sure if we'll actually be in water when we get there, but we best be prepared."

"And who knows, we may teleport into an anti-magic area."


Rill has a few open slots he may fill before we go. And leveling up - hmmm.

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis 
Friday August 21st, 2020 3:38:44 AM

Tahni pulls out the garments she made this morning and hands them out to the party. They may come in handy.

---------------
OOC: Part of Tahni's morning ritual is to cast Tishe's Weave Elements to create water garments that take the chest slot. Terser, Bralin, Jozhur, Fang, Rill, and Aex gain Waterbreathing if/when they wear them.

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Friday August 21st, 2020 7:45:12 AM

Fang gets distracted by Tahni's reaction and subsequent casting. "Who's Bruagh? Do we need to look for him before we go? We've got 4 hours."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Friday August 21st, 2020 12:16:10 PM

Terser tips an invisible cap to Tahni. Thank you, Tahni. Because of my fighting style, I seem to get hit regardless of my armor, but this will sure help if there are any surprises. And I'm sure there will be at this rate. Temp AC 26/23

To answer Fang Bruagh is a friend of mine and Tahni's from back in the Scab. We haven't seen him in ages though.

DM Carl - Four hours left 
Friday August 21st, 2020 4:28:37 PM

Terser wonders what the limits on teleporting are, which is a question the Sea Dragons should be considering a bit more.

OOC: Teleport requires a "clear idea of the location and layout of the destination." Greater teleport requires "at least a reliable description of the place to which you are teleporting." Teleport is right out since you have no idea what is at those coordinates. Ken and I discussed it, and we're also not allowing greater teleporting directly to those coordinates for a few reasons. The one that seals the deal to me is the latitude/longitude given to you represents an 11 mile square area on Earth at the equator. The Wold's smaller, but not so much that the coordinates are pinpoint accurate. Ken and I both came up with a few ways to get there, and we trust in your ingenuity. The Catacombs are available if you need them.

Bralin would rather arrive early than late. That seems prudent.

Tahni ponders the logistics of teleporting everyone. She knows for sure a regular teleport spell won't cut it here. She begins casting spells to help them prepare for whatever's next.

Rill makes a bold assumption about Gimp's answers. Greater teleport is worth considering, and shouldn't be out of the question, but he'll need a better idea of what they're teleporting to. As captain of a sailing vessel, he likely also knows how wide an area those coordinates represent.

Fang's still not clear on who this Braugh fellow is. Terser fills in the blanks for her a bit. She wonders if they have time to look for him. Whether four hours is plenty of time or not enough depends on the group's plan.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Friday August 21st, 2020 6:38:42 PM

Here's a thought, Joz - can we get a message spell on you and your shadow, send them in to scout and get a description back to Rill for the teleport? Or barring that, can we scry on the captives somehow?

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Friday August 21st, 2020 9:11:47 PM

Fang double checks how far it is - for some reason she assumed they could just walk.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Saturday August 22nd, 2020 10:56:44 AM

Bralin pauses in mid-bite as the limitations of the teleport spell are made known.

As he considers the question, the dwarf wordlessly accepts one of Tahni's Water Garments.

"Have we any means to scry the surface at that area?" he asks. "Mayhap there is an island cave or the like."

--
Active Effects
Tahni Water Garment - gain Waterbreathing


Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Saturday August 22nd, 2020 12:40:36 PM

Wind walk is an option if someone else can cast it." she muses aloud. "It's beyond my skill I admit."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 159/159 --Shadow Companion 79/79hp 
Saturday August 22nd, 2020 10:58:10 PM

[/b]"Yes, my shadow could scout. We may be a bit crunched for time."[/b]

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday August 23rd, 2020 2:20:32 PM

(I think most of char sheet has been updated to 19. Still need to check updates for Leafy and Aex's shapechanging details. Spell list updated.)

Aex shakes her head. She's been daydreaming long while she was watching the games. She even dozed of in the middle of them... but now there seems to be some new focus on the clues ahead.

"Argh... time to get these old bones of my moving again... we've been feasting too long. I'm craving for some action. "

Aex joins her friends...

"Euhm... forgive an old lass from falling a sleep... So when are we moving?
If Gimp's warning is true and there are big baddies out there I want to cast about 20 minutes before we're there. That'll get us some elemental help but it takes some time.
I have some water breathing or animal shapes spells available. With animal shapes we can all swim down like sharks or harmless looking Dolphins."


Hoping for some DM divine aid Aex will cast an elemental swarm about 20 minutes before getting down to action.

------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+2):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Warp Wood, Wood Shape, Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
6 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm, Air Walk + Sleet Storm
5 x Lvl 5: Transmute rock to mud, Move Earth, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
5 x Lvl 6: Wall of Stone, Bull's Strenght Mass, Greater Dispel Magic , Summon Nature's Ally VI, Summon Nature's Ally VI + Control Winds (A)
5 x Lvl 7: Sunbeam (E), Sunbeam (E), Heal, Heal, Fire Storm + Control Weather
4 x Lvl 8: Animal Shapes, Sunburst, Finger of Death, Earthquake (E) + Whirlwind (E+A)
3 x Lvl 9: Elemental Swarm, Shape Change, Foresight, + Storm of Vengeance
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
11/day: Storm Burst 1d6+9
1/day: Lightning Lord (19 bolts)
11/rounds: Wooden Fist +8 damage
18/rounds: Bramble Armor 1d6+8
----------------------------------------------


RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis 
Sunday August 23rd, 2020 7:57:07 PM

Tahni puts all of the coordinates together and compares to those where they currently stand, to determine how far they need to travel. Is it something they could get to with a good swim, or are they likely going to need to move more quickly?

"Well, I can cast wind-walk to get us there pretty quickly. It would allow all of us to take shape and fly, but only the 7 of us so Leafy would need to stay behind. I'll also need to have a think about whether it would work underwater. The alternative is I could cast Shadow Walk. That would allow all of us plus an additional 13 if needed. That means Leafy plus 12 summoned others."

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Sunday August 23rd, 2020 10:01:34 PM

Fang is ready to go.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Sunday August 23rd, 2020 11:56:01 PM

Rill is also quite surprised to suddenly find out his Teleport and Greater Teleport spells will not work in this case.

"Boy, had we known before this that our plan to teleport there was not possible, we might have asked different questions in our divinations. As someone that can teleport, I cannot believe I missed that. I can probably cast a scrying spell to try to see the location of one of the missing people, but which one? Also, depending on just how far we have to go, I can get us to an exact location, and I have a boat we can bring with us if needed."

(I honestly thought that in this game simulation of reality, that three coordinates were intended by the DMs to identify a singular spacial location. It seems that many of us assumed this. I'm surprised to learn this late in our planning that teleportation will not work.

Can the DM's kindly let me know, or perhaps remind me if this was in a prior post, what location these coordinates lead to? In the ocean? 11 square miles is a pretty big area.)

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Monday August 24th, 2020 12:10:43 AM

Thinking about it more, Rill wonders aloud, "Hmmm. Would Dimension Door work? It does not require knowledge of the destination, only a direction and distance. I can take seven of us about 1,000 feet."

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Monday August 24th, 2020 12:29:09 AM

(Respectfully to the DMs, in the DM post on 6/23/20 - "The Sea Dragons now have a time, latitude, longitude, and depth. That's enough rudimentary information for a teleport, at the very least."

Did something change? And if Teleport does not work, any chance that Rill could have tried a few other Divination or Scrying spells that would enable or facilitate teleportation now that we know things are different?)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Monday August 24th, 2020 2:30:50 AM

"Would the Sapphire Seven come with us to assist? The more hands the better."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday August 24th, 2020 3:13:09 AM

"I'm not a fan of teleporting in this time... for one because I'm not sure if we'll all be able to and perhaps we'll need to leave Leafy behind. Secondly because that means little or no spell preparations. I can get us a handful of elementals that could come in handy but now if we teleport in...

Third... are you actually going to hot drop the exact location that has been given?!? One would think who ever is luring us out there will expect us there?! Or... well.. maybe they won't think we're that crazy and not pay attention to that spot... or perhaps they do think we're crazy... argh my poor ol' brains... "


RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis 
Monday August 24th, 2020 3:20:26 AM

"That's a really interesting idea, Jozhur. They are powerful allies after all. Whoever set this trap likely wouldn't be expecting them"

DM Carl - Four hours left 
Monday August 24th, 2020 12:48:09 PM

OOC: Ken and I have always worked very well together, but 2 DMs inevitably leads to a too many cooks situation. This is one of them, I guess. I don't want to set precedent here, but it's not right for one of us to say teleportation's an option and take it away when time's almost up. We'll say you passed those coordinates on the way here, so teleporting yourselves above the surface of the water is safe. Without a clear idea of what's under the water there, you're taking a serious gamble teleporting yourself ~3 miles down. I won't stop you from trying, but do so at your own peril. Choosing that option will require a greater teleport.

***

Methods of getting to this location are bandied about. Wind walking, shadow walking...all more or less viable. Tahni wonders how far off the coast the coordinates are. Our sea-faring crew can easily figure out it's about 15 miles off shore. Too far for a dimension door, and probably too far for a swim in your current forms.

Captain Rill realizes the Lionfish sailed right past these coordinates on the way to the Invitational. That's enough to let them teleport there above the waves with a good old-fashioned teleport. Teleporting 3 miles or so under the waves would require a greater teleport and involve a substantial risk still.

Aexana wakes from a nap, rested and (hopefully) ready to take on this next challenge. That's good, because her bag of tricks include some useful tools to get them there in good shape.

Jozhur comes up with the idea to ask the Sapphire Seven for help. Tahni's right, it is an interesting idea. They've shown themselves to be (mostly) good-hearted and brave. Maybe they'd say yes?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Monday August 24th, 2020 3:04:12 PM

we still have our rep from the Fist, correct? He needs to be included in our plans for getting down there, so even if we were willing to leave Leafy behind, we're still planning for 8. Sounds like a reasonable option is to sail or teleport to the top of the ocean, then shadow walk or beast shape down from there.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Monday August 24th, 2020 5:38:03 PM

Bralin can only wait, having no further ideas.

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Monday August 24th, 2020 9:20:46 PM

Fang will also accept the water breathing garment now that she has been reminded they are going to be diving. She looks at her ring of water walking, sighs, and pockets it for now.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Tuesday August 25th, 2020 12:54:42 AM

"I'm fine if you want to entreat the Sapphire Seven to come with us, but as I recall they don't do anything without a contract, including rescuing one of their own. If we do visit them, perhaps we should get a personal effect from Crall to enhance any Scying.

"But perhaps we can speak with Crall and ask him for help directly."


Rill will cast Sending, trying to contact Crall. He will say, "Crall, we have been left clues about where you are. What awaits us there? Where are you, and what stands between you and us?"

----------------------------------------
Sending - You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the sending, though the subject’s ability to react is limited as normal by its Intelligence. Even if the sending is received, the subject is not obligated to act upon it in any manner.

If the creature in question is not on the same plane of existence as you are, there is a 5% chance that the sending does not arrive. (Local conditions on other planes may worsen this chance considerably.)


RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis 
Tuesday August 25th, 2020 2:17:02 AM

"Tora mentioned that the Seven had already tried scrying on Crall but it didn't work. We could give it a try if you like, but I suspect we will get the same result" Tahni still has Crall's personal token should the party want to give it a try. "It's one of his personal effects after all"

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday August 25th, 2020 7:57:02 AM

"Given the distance we need to cover we may want to start moving. 15 miles is a long swim so I'd be in favour of sailing there if we still have enough time. Not to mention we need to get back as well... hopefully with a few extra people so the FIsh will come in handy.

Once we're there we can either dive in animal shape or just swim using some waterbreathing.

We may want to send a scout ahead... anyone wanna play fish?!? I'd be happy to go. With a Foresight spell on myself I should be fairly safe I guess... "


RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis 
Tuesday August 25th, 2020 9:46:44 AM

"Shadow Walk could get us there quickly with very little swimming needed"

DM Carl - Four hours left 
Tuesday August 25th, 2020 1:28:59 PM

Fang and Bralin don't have any more ideas to add to the discussion.

Terser wonders if they still have their "rep from the Fist," but your DM's not 100% on what he's talking about.

Rill remembers the Sapphire Seven are still part of the Mailed Fist, and don't get out of bed without a contract. He's correct that the policy includes rescue missions for their own. If word got out that the Fist did pro bono job...well, one wonders what would happen. It certainly hasn't happened yet.

He tries contacting Crall with confusing results. The spell doesn't fail, but there's no answer. Not only that, the spell lingers in his mind a little longer than usual. It's almost as if the spell is trying to work, but is having difficulties doing so.

Tahni notes it didn't work when the Seven tried it either, though none of them mentioned the odd results.

Aexana says they need to get moving if they're going to swim and offers to scout ahead. She's certainly capable of doing that, but Tahni notes a shadow walk spell could get them there without swimming, or at least very little.

For most groups, it would be very difficult to pop out of shadow walk in the ocean out of sight of land (at night, none the less), and know for sure they were at a set of coordinates. Luckily the group includes skilled sailors, so they should be able to figure it out.

So far, a few good ideas, but no solid decisions yet.

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Tuesday August 25th, 2020 7:29:52 PM

Fang asks Gort his opinion on things (the Mailed Fist sent their beastfolk to join us on the quest to retrieve the kidnapped. He sort of stopped talking over a month ago XD)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+26=33 ;
Tuesday August 25th, 2020 8:07:34 PM

Jozhur thinks it crazy the Sapphire Seven would hesitate to attempt a rescue on one of their own, "It wouldn't hurt to ask the Seven. I could go approach them about it. Maybe we could pay them a token fee for their assistance. They probably have the means to get there themselves. One of them doesn't even need to breathe."

Jozhur has done enough swimming to know being at that extreme depth would be unhealthy.

"I'm also concerned about the depth. I'd rather not teleport down to that depth, we need something to protect us."

If no one objects, Jozhur will go approach the Seven about assistance. He intends to be open with their plans and is willing to sign a basic contract and offer the Seven minimal fee.

---------------------------
Diplomacy: 33
Won't be offended if you want to move things along or RP the meeting out.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Tuesday August 25th, 2020 8:39:38 PM

As Jozhur heads out, Bralin gets out of his chair and falls beside him.

"No traveling alone," he notes.

Unsurprisingly, the dwarf is content to let Jozhur do the talking and/or signing once they arrive.

--
Active Effects
Tahni Water Garment - gain Waterbreathing


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Tuesday August 25th, 2020 9:42:46 PM

Terser isn't too concerned about being an animal to swim down. The spell worked well enough when Aexana made them into birds to scout Comeri. His new concern is getting into whatever space is down there - perhaps that's where a dimension door or shadow hop would come in handy.

Terser is also content to leave the talking to Jozhur, instead chatting with the rest of the group and maintaining contact through the rings.

as to the rep from the Mailed Fist - one of theirs came with us after we met with them a couple weeks ago real time. making sure that we're keeping him in our plans.

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis 
Wednesday August 26th, 2020 5:11:07 AM

Tahni considers whether that depth will pose any pressure concerns or other environmental hazards aside from breathing.

Knowl checks: All 35 (25+Take10)

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday August 26th, 2020 1:16:07 PM

"Seems like the only way to know what we'd jump into is to go look down there first... a squid or octopus would do well with the immense pressure down there...
Captain? Your call..."




DM Carl - Mostly four hours left 
Wednesday August 26th, 2020 2:42:02 PM

Fang turns to Tora, quiet for a long time, and asks his opinion. "When I have something substantial to add, I'll do so." His reply isn't cold, just to the point.

Jozhur and Bralin head out to speak with the Seven. Tora excuses himself from the rest of the party and joins them as well. The mood at the Invitational as the sun begins its descent is jubilant as ever. The partying dies down as they approach the docks. There are a few gatherings onboard some ships, but the docks themselves are pretty quiet. The M.F.F. Contract is moored at the far end of one dock, granting the Seven some quiet.

"Come aboard," says Tora, and quickly walks up the gang plank. He's stepping onto the deck when a cabin door is thrown open and Marshall comes storming out. He throws out his hand to Tora and frantically says "TORA! STOP!"

His face falls when he sees the three of you have completed your trip up the plank. Marshall can only sigh. Urlryn and Elhonna run out, faces also falling when they see Tora.

"Welcome to the party, flea bag." The voice is Hin's, and he joins the rest of you on deck. Evidently Elhonna's talk didn't improve his attitude. "Now you're stuck here with the rest of us."

Elhonna fills you in. Since they returned to the ship they've been trapped on it. "We just can't leave. We've tried flying and teleporting, but there's a wall here we just can't break past. Can't reach anyone outside here either. Sending spells aren't working." Tora tests this out and finds himself unable to leave too. Jozhur and Bralin, should they try, are able to leave just fine.

"Those clues weren't for you," comes a voice from the dock. Looking, one of the island's monks is standing near the gang plank. "You will not interfere." The monk doesn't wait for a reply. It turns around and calmly walks off the dock into the sea. No air bubbles float to the surface.

Jozhur finds Urlryn at his side when they're done watching.

***

Before he left, Jozhur wondered about pressure. With Tahni's vast array of knowledge, she no doubt knows any creature that breathes air won't be able to survive at that depth without magical assistance. It adds to the challenge of getting to whatever's at their destination, but it's one our heroes have methods of handling. Aexana notes squid and octopuses can handle the depth easily enough.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d100=20
Wednesday August 26th, 2020 5:46:56 PM

assuming this is communicated back through the rings

Well, it seems that we're being targeted, rather than any of the teams that actually had a member abducted. and it seems that the Fist will back them up with this info, since they witnessed the monk's warning.

It seems more and more like this is the Tinker's work, angry that we foiled his last plan. Unless they ticked off someone else that can make an army of constructs and pull off near godlike spell effects, that still effect those that would normally be immune.

Unless someone has an idea for a better question, Terser will prepare a divination to ask if it's the Tinker they're dealing with.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Wednesday August 26th, 2020 5:47:20 PM

Bralin immediately tries his Dragon Ring.
"Can anyone hear me?"

Assuming the group can, the dwarf starts with
"Tis most odd", and then relays everything done and said by everyone. He finishes with the way the 'monk' departed.

"We must set sail. Jozhur and I will meet you at The Lionfish"

The dwarf gives the Seven a parting nod, and shuffles off as quickly as a dwarf can toward the ship.

If the crew is unaware, he informs them of the need to get underway.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Wednesday August 26th, 2020 8:52:03 PM

"Hmmm. So we know the pressure at that depth will kill us. Which seems like a limitation. Any idea what sort of protective measures we can take?

"If the Lionfish is not crewed and ready, I can get us out to the location and provide a boat.

"But survival under that depth remains an issue."


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Wednesday August 26th, 2020 8:56:53 PM

"Well, guess we don't need to ask for your help."

Jozhur lays a hand on Urlryn's shoulder, "At least I got to see you again. I have a bad feeling about all of this."

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis 
Wednesday August 26th, 2020 11:28:12 PM

"Squids would be able to deal with the depth, and breathing wouldn't be an issue. Does anyone know how deep squid can actually go? I'm also wondering about being able to see when we're that deep. I don't think squid can see in the dark, though any of us that can already do so wouldn't lose it."

"There's also the matter of combat. We may not find an underwater cave or cavern. Based on what Jozhur and Bralin saw, it may be a group of constructs just waiting for us, know what I mean? We may find ourselves in deep underwater combat without our usual abilities. That would pose an issue for those of us that rely on spells"

"I do have another thought though. I have some polymorph spells available. I could change us into small water elementals. We'd be able to breathe underwater and see in the dark. Depth and pressue wouldn't be an issue. Since water elementals can speak I imagine that we could cast spells that have verbal components too. There is a catch though. It only lasts for 20mins, which may not be long enough to do whatever we have to. I mean we could do that as an option and if we get to the 18 minute mark, cast Animal Shapes at that time"


Tahni is just throwing options on the table.

She considers whether the air bubble provided by a necklace of adaptation would protect a person from the pressure.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday August 27th, 2020 4:53:49 AM

Aex nods at Tahni. Rather than trying and ending up like squished squids, Water elementals would be interesting as well. She can change into one without any spells so perhaps it'll enable them to bring their companions along... but Aex isn't sure she should bring Leafy along for this ride. He doesn't swim well and isn't a fan of salty water... Perhaps it will be best to keep Leafy on the Fish.

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Thursday August 27th, 2020 7:16:44 AM

Fang agrees to the notion of being polymorphed.

DM Carl - Mostly four hours left 
Thursday August 27th, 2020 3:38:11 PM

Bralin tries contacting his fellow Sea Dragons and finds his rings work just fine. Nothing of what's affecting the Sapphire Seven is affecting him or Jozhur. He fills the party in on what's going on and decides it's time to go.

Jozhur figures the Sapphire Seven won't be able to help after all, but at least he gets to see Urlryn before he leaves. Through the fabric of her dress, her skin is cold as always. "It is a bad situation." Her tone hardens a bit, but the way she looks at Jozhur doesn't show any sign of blame or anger. Her voice lowers a bit. "Go find our Crall. He keeps Hin in line. Elhonna's only tool in dealing with him is violence. It is satisfying to watch, but just makes him worse. After that, come back alive."

Terser has a hunch about who's behind this. He considers putting some of the party's seemingly endless divination resources to the task of checking said hunch.

Rill notes the Lionfish is not crewed and ready, but he can get the party to the location at sea level and provide a boat. He doesn't yet have an answer to surviving 15,000 feet under the waves.

Tahni correctly notes squid can survive those depths. How deep can they go? Deep enough.

She worries about combat. Rill has already learned there are monsters in their future, and those usually require some level of violence to deal with. Even for the Sea Dragons, expecting them to fight in those conditions would be unreasonable with only a few hours to prepare and make it there.

She also figures a necklace of adaptation would be able to protect a person at that pressure. If the shell of air compressed under pressure, it would begin to do so very quickly underwater. It would make the item mostly useless for exploring underwater past a few dozen feet.

Aexana decides water elementals would be ideal, and she's got a good point. As creatures of pure liquid, the pressure wouldn't bother them one bit. She considers leaving her friend Leafy behind.

Fang is just fine with being polymorphed.

The boxes are mostly checked. The Sea Dragons just need to finalize some decisions and make it happen.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Thursday August 27th, 2020 5:18:21 PM

Terser does some last minute shopping before heading off to catch the teleport. Sounds like the plan is sorted, though it relies heavily on Aexana's shape changing spells. Anything else anyone needs before going? I've got some extra cash if anyone needs a silent spell rod for underwater casting or somethin.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Thursday August 27th, 2020 6:34:51 PM

"Water Elemental works just fine. When we're ready I will conjure up a boat. It should put us there in about an hour. Anyone need a quick trip the the Catacombs. Seems like there may be some inexpensive items that would benefit us, but I'm not sure what.

"I rather wish I hadn't taken those two Air Walk spells for the day. Kind of a waste. Ah well.

"Why do I get the feeling that once where there we're going to find these people mind controlled and pitted against us?"




Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Thursday August 27th, 2020 6:54:08 PM

With The Lionfish ruled out, Bralin makes his way back to his companions.

Polymorphing into water elementals seems most sound, and the dwarf nods his approval at the idea.

He can think of nothing to retrieve from the Catacombs, and so wordlessly awaits the spellcasters.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday August 27th, 2020 7:23:50 PM

Jozhur nods to Urlryn, "Okay."

Back with the others he concluded there maybe be no choice but to polymorph, though he would rather fight as himself.

Jozhur scratches his chin a moment, "Surely the catacombs has something to help us..."

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis 
Thursday August 27th, 2020 10:57:11 PM

"Let's take some big rocks with us as well. They'll get us to depth much quicker than swimming"

Tahni does the math. As small elementals they could swim straight down 3miles in around 12 minutes. Perhaps holding on to something heavy, like a rock or anvil, could decrease that time.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday August 28th, 2020 6:50:24 AM

"Looks like've got a plan. But we'll need Tahni's Polymoprhing spells rather than my Animal Shapes. Animal shape could turn you all into a squids or an octopus but no elementals. Squids (size medium) also swim 60ft but can also jet 240ft. I can change into a medium elemental.

Let's set sail first and see what is out there in the first place. If there's a rock formation we're wasting time thinking how to dive anyhow... "


Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Friday August 28th, 2020 8:02:18 AM

Fang tries to find Crall as requested. She'll ask around till she finds him while the others put the final touches on the plan.

DM Carl - Mostly four hours left 
Friday August 28th, 2020 1:17:40 PM

Terser goes shopping for some jewelry.

Rill regrets his spell preparation choice. He fears they'll have to face the missing contestants.

Bralin is ready to go, as is Jozhur. Tahni wonders about taking some big rocks. That may make sense for anyone staying in their current humanoid forms to counteract buoyancy. They wouldn't help squids or water elementals.

Aexana notes their plan is basically set, but suggests scouting the meeting place instead of sending everyone down.

Fang can look for Crall, but she probably remembers he's one of the kidnapping victims. Many people have been looking for him all day. She's unlikely to find any more about his whereabouts.

***

Didn't want to start this little expedition on a Friday. Go ahead and post any last minute preparations, then shove off it you're ready. We'll get the party started Monday.

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Friday August 28th, 2020 7:15:49 PM

Oh, right. To many names, multiple teams of 8. She's a little surprised this is the first time she got confused.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Friday August 28th, 2020 8:12:17 PM

Terser gets his new ring nice and comfy and gets ready to get hit. And hopefully not mind controlled. Why did Rill have to go put that in his head? Is that another form of mind control? Tricksy, Rill. Tricksy.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Saturday August 29th, 2020 9:31:10 AM

Bralin decides another round of mead wouldn't hurt.

He has one or two for the road, and waits.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday August 30th, 2020 12:40:08 PM

(ooc Aex didn't go to the CC. Basically I haven't got a clue how much gold we gathered in the past months since the last level up... I do recall Aex won a 30K bargain and I'm not sure if that has been added to the party loot pile as it should)

Aex gets anxious to move out... the clock is ticking and decisions need to be made.

"What's your plan cap'n?"

CDM Jerry [OOC post] 
Sunday August 30th, 2020 6:33:21 PM

Hey Sea Dragons!

I have started a discussion for us on the Silk Tapestry board concerning all things retirement for your game..  [Heh, just wait until you do this in real life!  Exciting and scary at the same time!]  We will discuss what your PC will do in his/her retirement, the next games we will start, etc.

We are doing this early so that your DMs and I can get the next game planned out.  Folks are very busy these days and we want to allow the time we'll need to do a good job for you.

So please head over to the Silk Tapestry and post.  If you can't post there let me know and I'll get our IT guys onto it ASAP.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Sunday August 30th, 2020 11:37:44 PM

Jozhur returns from the Catacombs as quickly as he left. "I bought everyone drinks." He offers an elixir of swimming to anyone who wants one.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169  d20+18=37 ;
Sunday August 30th, 2020 11:48:02 PM

Rill says with his inside-the-heads voice,

"Hey, thanks Jozhr - that's awesome.

"Assuming everyone has what they need, here's the plan. I'll make a boat that will move on it's own. It should take us about an hour to get to where we need to be. The boat will last for a day and I'll make sure it stays put. We'll bring along Tahni's suggested rocks - good idea. Then we sink to whatever ungodly depth we need to be at and see what's there.

"I can see in the dark down there, and I have some light sources if needed - speak up if you need a light source. Let's stay close. In fact, let's just tie our rocks to this rope and hang on to it to get us all down there together fast. If things go sideways, I can cast Water Walk and it will shoot us up to the surface. I have some other back up options as well.

"We'll need to navigate out there. Given our navigation skills and the time and the location of the sun, let's see, yeah we shouldn't have trouble finding the right spot but it would be best of someone checks my math on this. We can stop by the Lionfish to let them know where we'll be and pick up our navigation tools to make sure.

"Any other thoughts or better approaches?"


Rill will stop by the Lionfish to get the masterwork navigation tools and let Tula know our plan. He will also leave the coordinates with Tula and tell her if the ship's flag turns green, we're in trouble and she should sail to those coordinates. If the flag turns Blue, she should crush the small statuette of Gargul which will teleport me to her (Refuge spell) and I'll figure things out from there. And if the flag turns black, she should get word to the Dragon Consortium as best she can that things went really bad, in which case she and the crew are on their own. Rill writes these instructions down for Tula, and also shared the info with the rest of the Sea Dragons.

Rill idly fingers the Pirates of Jack card we were given ages ago, wondering if it would still summon Jack and his cohort to our aid.

Once everyone is ready and agrees, we head to the docks and get some rocks and rope. He will summon Swan Boat Feather Token - he had it modified to look like a Dragon Boat! (It moves at 60' on it's own and will last for 24 hours.) When we get to our destination, I will anchor it in place with an Anchor Feather Token.

He hopes others will use their Profession Sailing or Knowledge Skill to double check his work or assist his check.

(Profession Sailor Roll 37 to navigate to our designated location we need to be! Woo hoo!)

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis 
Monday August 31st, 2020 12:45:47 AM

"As water elementals you will be able to see in the dark. As good an idea as it was, I don't think the rocks will help elementals descend any quicker" Tahni shrugs in an 'oh well' kind of way. "So, water elemental form for everyone?"

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Monday August 31st, 2020 12:47:48 AM

"I will make sure everyone that needs it has Endure Elements on them before we take the plunge.

"Say, anyone in the group have about 7,000 GP in diamond dust? I don't need it now, but it may be helpful in a pinch. I don't have the cash for that just now or I'd buy it myself."


(It's actually been a very loooooooooong time since we've gotten any treasure - my records suggest not since October 2019. Maybe I missed something. That would explain why Rill is short on cash.)

DM Carl - Two hours and fifteen minutes left 
Monday August 31st, 2020 1:04:57 PM

Our heroes look like they're ready to go. A few more drinks are had and shopping is finished up.

By the time the party has gathered at the docks to leave, about 45 minutes have passed. That puts the time from the clues they found at about 3 hours and 15 minutes away.

Captain Rill finalizes the plan, wondering if this Joker card from the Pirates of Jack will work (OOC: before my time. Can you give me the 30 second version and let me know where in the archives I can read about them?). He summons a fancy dragon boat from a feather token, loads it up with rope and (maybe) rocks, then heads out.

The sun begins to set behind them as they take to sea. A few scattered clouds begin to turn purple as Rill guides the party to their destination. The stars are just beginning to show when Rill decides they are there. The highest point of Dragon Bay vanished over the horizon at around 10 miles, and all around the Sea Dragons is open water. With no landmarks other than the stars and nearly vanished sun, only Rill's navigation skills can be relied upon to make sure you're where you need to be.

Good thing those skills are so sharp. His math puts their boat at the correct coordinates, no matter how often he checks it. There's about 20 minutes of daylight left. The time the party discovered on the clue in Han Valen's room is 2 hours and 15 minutes away.

***

Money troubles will be over soon...

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday August 31st, 2020 5:25:12 PM

The moment the Lionfish arrives at its diving spot Aex peers down into the water... any animals around? Dolphins? Fish? Something she can talk to...

"May I make a suggestion? We still have well over 2 hours... I'm probably able to stay in animal shape longer than any of you. We don't know what's down there so we could be preparing the wrong spells...

Why don't I change and dive. We can talk through the rings. As a squid I'll be down in no time and I don't even have to come back to the surface. Depending what's down there I can lay low on the seabed till you all arrive. It will give us a chance to prepare rather than diving blindly into these deep waters...

I can cast Foresight on myself and once I'm down there I can summon an elemental swarm... probably water elementals unless someone has created a nice fortress on the bottom of the sea... imaging what an Earth elemental could do to a submerged fortress if they start burrowing their way in...

And if something goes wrong... you lot come save me right.. "
she adds with a goofy smile on her face.

------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+2):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Warp Wood, Wood Shape, Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
6 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm, Air Walk + Sleet Storm
5 x Lvl 5: Transmute rock to mud, Move Earth, Control Winds (A), Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
5 x Lvl 6: Wall of Stone, Bull's Strenght Mass, Greater Dispel Magic , Summon Nature's Ally VI, Summon Nature's Ally VI + Control Winds (A)
5 x Lvl 7: Sunbeam (E), Sunbeam (E), Heal, Heal, Fire Storm + Control Weather
4 x Lvl 8: Animal Shapes, Sunburst, Finger of Death, Earthquake (E) + Whirlwind (E+A)
3 x Lvl 9: Elemental Swarm, Shape Change, Foresight + Storm of Vengeance
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
11/day: Storm Burst 1d6+9
1/day: Lightning Lord (19 bolts)
11/rounds: Wooden Fist +8 damage
18/rounds: Bramble Armor 1d6+8
----------------------------------------------


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Monday August 31st, 2020 5:55:13 PM

Terser points out that they don't really need rocks if they're using an anchor token - they could just ride that down. Though since it's moot for water elementals anyway, it'll act as a good plumb bob to guide them to their destination.

Let me know if you think you need a Freedom of Movement spell once we get down there. I've got a couple to pass around.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Monday August 31st, 2020 6:27:57 PM

Bralin nods in agreement of Aex's plan. A scout would be most helpful at this time.

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis 
Monday August 31st, 2020 7:42:59 PM

"Good idea, Aex" Their destination may not be at these exact coordinates, so having someone scout the area first is a great idea.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Tuesday September 1st, 2020 10:30:51 AM

Jozhur offers Rill whatever funds he needs.

"I'm going to have my shadow head down now as well. It will be slower than Aex and whatever means we use to get to the depths. If someone could cast a communication spell on my shadow, it may prove useful."

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Tuesday September 1st, 2020 11:22:12 AM

Fang spends the trip trying her best to stay out of the way. She's never really took to this sailing thing and knows any attempts to help would just get in the way.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday September 1st, 2020 1:07:56 PM

"If your shadow can hold on I'll take it along for the ride down... "

DM Carl - Aexana's Descent 
Tuesday September 1st, 2020 2:51:58 PM

Aexana makes the suggestion to let her scout ahead. As a squid, she can certainly reach the bottom quickly. With foresight active and an entourage of elementals, she should be able to keep herself safe. At least, one can hope so.

Bralin and Tahni agree with her plan. Terser notes an anchor can help them keep track of what "down" is when they're deep under water. It's not a bad point. With no air bubbles rising to the surface, it's possible to get turned around down there. Your DM is not pedantic enough to take that into consideration for this outing, but bonus points for thinking ahead.

Jozhur wants to send his shadow down as well, though it won't be able to keep pace with Aexana if she moves at her full speed. As an incorporeal creature, the shadow won't be able to hold on to keep up.

Fang stays out of the way. It's an easy enough task for the small rat-girl.

***
In the effort of saving a day of posting with 6 of you just watching Aexana dive, I'm going to move forward with her scouting ahead. That doesn't mean anyone that wanted to stick with her can't go as well (including Jozhur's shadow), or that you can't take several actions while she dives. We'll deal with the time that's passed when we get there, but you've all gotten here with enough time to spare that I'm not really interested in tracking it unless you folks give me a reason to. By jetting regularly while swimming, she's able to move fast enough to make it to the noted depth in about 17 minutes.
***

Squidxana descends into the ocean. Being this close to sunset, the light of the surface world vanishes after just a few feet. Aexana is plunged into total darkness. Her giant squid eyeballs are able to make out some details in the dark thanks to bio-luminescent plankton, but almost any other creature without darkvision would be blind down here.

Her first 10 minutes of descent are through open ocean. The upper depths teem with life, most of which swims away quickly when Aexana comes near. The deeper she gets, the less ocean life swims with her. She swims through part of the Wold that few people have ever seen. Though it doesn't harm her, she can feel the pressure of thousands of feet of ocean above her. The cold of water that will never know sunlight chills her, though her squid form can withstand it.

Her squid eyes pick up more light after 10 minutes of descent. Bio-luminescent corals dot the ocean floor, illuminating a jagged landscape dotted with hundreds of small crevices. Who knows what kind of never before seen sea life calls them home. The carcass of an enormous creature, likely some kind of whale, rests here being devoured by a huge mass of wriggling white worms.

She is deep, but not deep enough. It only takes a few minutes of exploring the ocean floor before she finds a trench that plunges downward. It's roughly 30'-40' wide in most places, and she's able to continue her descent. The openness of the ocean vanishes in the enclosed trench as her mission continues. The glowing coral grows thick here, maybe even providing enough light for human eyes to see (probably not, though). Her body can withstand a lot, but even it has its limit, and she's beginning to feel it. Before she reaches it, lights come into view beneath her. It is actual light, not the barely visible bio-luminescence of this place, and it shines like a beacon to her super-sensitive eyes. She closes the distance quickly, finding two glowing spheres flanking a perfectly round tunnel into the trench wall. Not a speck of coral grows in the tunnel; it must not have been here long. More light shines from inside, illuminating the water's surface. There must be some sort of air pocket through there.

Below her, the trench continues into the dark.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Tuesday September 1st, 2020 5:09:43 PM

Terser is quite impressed with the word picture that Aexana (voiced by Carl) is painting. Despite the otherworldly beauty, it's something he would rather have done without seeing if the circumstances warranted it.

so near enough to 20 minutes as a squid to get down there. Does this change our descent plans at all?

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Wednesday September 2nd, 2020 1:24:22 AM

As the plucky squid descends, Rill makes sure to monitor her position and condition though the rings.

"Hmmm. A lit tunnel entrance. Good work Aex. Seems like that must be our destination."

Rill takes the opportunity to read a scroll of Endure Elements on each of the six in the boat. And before he forgets, Rill will use the Anchor Feather Token to make sure their boat stays in one place. As he does so, he is curious to see if it actually drops an anchor to the bottom or simply keeps the boat there magically.

Then he will cast Moment of Prescience on himself.



Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Wednesday September 2nd, 2020 9:04:05 AM

Fang meditates and calmly waits for it to be time for them to descend together.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Wednesday September 2nd, 2020 11:33:36 AM

"You raise an interesting point Terser. Perhaps we can drift down until we can no longer stand the pressure, and then Tahni could turn us into water. That would give us a margin of safety on the descent time.

"What do you all think about arriving a little early? Aex, is there any sort of barrier you can sense?"


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday September 2nd, 2020 1:06:40 PM

"Though man is the most imperfect creature this perfect round entrance is clearly man-made... The pressure down here is enormous but beyond this entrance there seems to some sort of air pocket. I'm not sure if I can swim beyond that barrier nor do I know if there's some sort of trigger or alarm. But on the other hand who ever sent us that note knows we're coming no matter how sneaky we try to be... "

Aex tries to get an idea of the size of this tunnel. Will a huge creature fit the tunnel to fight?!? If she summons an elemental swarm in there that means 2d4 large, 1d4 huge and 1 greater elemental that will get cramped in there. If the tunnel isn't large enough that makes no sense.

"Can't you teleport down here?

Depending on the size of the tunnel and the how the group dives down Aex will ask the group to wait for the Elemental swarm to arrive (20 minutes to all arrive)

What elemental make most sense?!? Water? Air? Fire??





DM Carl - Aexana's Descent 
Wednesday September 2nd, 2020 3:24:07 PM

Terser wonders if their descent plans are unchanged.

Rill keeps tabs on Aexana. Perhaps her heart rate increases alone in the depths? She's a tough old lady, so probably not. He prepares his friends to face the elements and gives himself an insurance policy for later.

The feather token turns into a normal looking anchor. Rill's aware of how deep the water here is, so hopefully there's enough rope. His concerns prove unnecessary though. The anchor ascends and descends just fine, but its magic stops it from moving any other direction in the water. Even if the doesn't reach the bottom, the boat will remain here.

(Rules state it moors a craft in water, not it can be used to moor a craft in water. :D )

Fang meditates.

Aexana decides the tunnel must be man-made. She would know, wouldn't she? The tunnel's diameter is enough to let a large creature pass. A huge one can squeeze. The time it takes the swarm to arrive is about the same time it will take her friends to descend as squid. If they descend as elementals or teleport, obviously it will take less time.

They wonder if it's safe to arrive early. It's probably fine, right? Did whoever set this up expect you to arrive at a location this hard to get to exactly on time? Maybe that time was a deadline, not an appointment time.

(Normally I would have waited a bit to let more people post, but I won't be able to post later today, so here we are.)

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Wednesday September 2nd, 2020 7:00:23 PM

Bralin nods decisively in agreement with Aex's words.

"I would much prefer teleporting as myself than descending as a squid or elemental." he declares.
"Mayhap, if some prefer, they can descend, and upon arrival, the rest can teleport with whatever allies can be conjured.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Wednesday September 2nd, 2020 8:47:02 PM

To all, including Aex, "Well, if everyone is ready, let's teleport in and see what we see. I feel confident that I can get us all there. Aex is already down there, so she can just swim up once we tell her we've arrived and resume her gnomish self.

If we are going to do this, Rill will cast Foresight, Resist Energy, Electricity, and Shield of Faith before getting us all down there with a Greater Teleport. But he will give others time to cast spells or let us know if they think this is a really bad idea.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Wednesday September 2nd, 2020 8:49:13 PM

"I would feel better knowing it is safe, as in there is indeed air in the tunnel, before teleporting. Teleporting into the depths of the ocean could be disastrous."

Jozhur prepares himself, however they choose to go. His shadow would have started out following Aex to hopefully be there when the rest of the group arrives, unless it can be teleported as well.

CDM Jerry [OOC post] 
Wednesday September 2nd, 2020 9:49:21 PM

Hoping to see "Jozhur" and "Rill" over in the Silk Tapestry soon. Also need "Terser's" decisions for retirement. Then we can move to phase 2. :)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Thursday September 3rd, 2020 12:41:04 AM

If Aexana summons air elementals, those are near invisible, yes? They could pop into the corridor and let us know the conditions before we pop in.

If it's deemed safe though, Terser is ready to pop down with the group and casts one of his Freedom of Movement spells. (who wants it?)

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis 
Thursday September 3rd, 2020 3:23:43 AM

Tahni has all her spells up and is ready to go. She's very much in favor of the direct route. "Let's try the teleport."

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Thursday September 3rd, 2020 9:27:24 AM

Fang gets up and joins the group for the expected teleportation.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday September 3rd, 2020 11:38:40 AM

Aex observes the tunnel entrance as she waits for her friends. She wonders if it would be safe for her to enter... the moment she swims through that portal her Squid will have no more water. She cannot change to her own Gnome self at this depth or she'll be squished. But what pressure is there behind the portal?!? Will her Gnome body be able to withstand that pressure?

With Foresight active she should feel if it's safe or not to go and in what shape she would go safest...

There's no point summoning the elemental swarm as they are way too big to fit in that tunnel.

DM Carl - Aexana's Descent 
Thursday September 3rd, 2020 2:19:54 PM

Seems our crew would rather teleport than brave the depths Aexana descended through. It does seem like the smarter option: it's quicker, uses fewer spells, and is probably safer.

Rill casts a whole bunch of spells. It's generally agreed on that they should make sure that air bubble is safe to teleport into. Jozhur's right about the dangers of teleporting into the ocean at that depths. Some things are just too much for our very tough heroes to endure.

Aexana's foresight doesn't give her any indication that going into that tunnel is a bad idea.

OOC: I'm reading this as you want to enter if your magic says it's ok.

The moment she enters the tunnel, the crushing pressure and frigid cold stop. The wise gnome may have a moment of panic, wondering if gas will boil out of her blood at the sudden drastic change in pressure. She seems...ok though. Looking back at the tunnel entrance, there's nothing she can see that marks the demarcation between the water in the trench and the water in this tunnel. Clearly this is impossible.

What's more, the air pocket above seems to be at sea-level pressure too. It should be squished into a small bubble of super-compressed, unbreathable gas. She won't know if it's breathable until she tests it, but that would make this the most needlessly elaborate gas trap in history if it wasn't.

***

Not having anyone enter that pocket until they explicitly say so.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+11=22 ; d20+24=31 ;
Thursday September 3rd, 2020 4:34:20 PM

The moment Aex enters the tunnel and senses the change in pressure she's indeed very worried... death from caisson syndrome isn't the nicest way to go... nor the prettiest.

Hitting her forehead with her palm she immediately activates her Ring of Invisibility... and then holds still but she's no where as stealthy as Jozhur could be... (stealth 22)... does she hears something? She peers down the tunnel trying to see if there's a place to hide perhaps or well... anything she can see?!? (perception 31)

Right now she'd much rather be back on the lionfish with Leafy.
Expecting her friends to teleport in, Aex describes the tunnel with as much detail as possible to make sure they have a good idea of where they'll be jumping into...


Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Thursday September 3rd, 2020 5:58:19 PM

Bralin positions himself near Rill, and waits.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Thursday September 3rd, 2020 6:40:42 PM

Terser takes ahold of Rill's robe and readies himself for travel. As soon as they pop in, he will assess the room as quickly as possible and spread out a bit to make less of a group target for spells.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday September 3rd, 2020 11:04:16 PM

Jozhur readies himself for teleportation.
----------------------------

Ooc: Not quite sure on the rules, but I think teleportation would only have a 50% chance to work on Jozhur's shadow. I guess he could put his shadow in his bag of holding? Otherwise it would still be making its way to Aex.

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis  d20+32=35 ;
Friday September 4th, 2020 3:12:45 AM

Tahni gives a small 'crick' of her neck "Ok. Ready"

Perception: 35

Fang (Mitch) HP: 228/228(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 1 CMD: 35 
Friday September 4th, 2020 10:00:47 AM

Fang is ready

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Friday September 4th, 2020 11:49:58 AM

Rill casts Foresight, and then uses Greater Teleport and the Status effect to arrive at Aex's location in the air bubble.

The Undersea Cave


DM Carl - Map Link - 60 
Friday September 4th, 2020 4:16:47 PM

Aexana hangs back in the tunnel, but describes the surroundings to Rill. It's enough for his magic to work, and he instantly summons himself and the rest of the Sea Dragons miles under the surface.

Our heroes find themselves in a large undersea cave. No, cave isn't the right word. Caves are natural formations, unlike the perfectly smooth, perfectly oblong space they're in. The walls are solid granite with no adornment. The floors curve up into the walls, which curve out into the ceiling. There is not a right angle to be seen anywhere. The room is big enough to hold oxygen for our heroes to breath for over an hour, assuming that's even a concern here.

Four tunnels branch off to the north. Each is filled with a roiling, inky darkness. The dwarven members of the Sea Dragons find their darkvision useless in piercing it. The ceiling is covered by a glowing clock face, ticking down to the appointed time. It shines bright enough to cover the rest of the room in normal light.

A few seconds after arrival, the clock vanishes. The room plunges into darkness, but only for a moment before it is replaced with another clock face. This one has a single hand, pointed north at the only number on the entire face: 60. The clock hand is not moving.

This place smells wrong. There is no poison, and everyone breathes fine, but the smell cannot be placed. Perhaps this is just what the ocean smells like this far down?

Light reflections bounce off the water where Aexana still swims and play across the walls. It, and the roiling darkness, are the only things that move.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+19=26 ;
Friday September 4th, 2020 10:52:56 PM

It seems it did not matter when we got here, if we were just going to trigger this new deadline.

He looks at the dark tunnels. 4 tunnels, 4 abductees? And a new timer. We've no time to waste, it seems.

He targets 2 corridors if possible, but will focus on one if necessary. Cast Area Greater Dispel Magic - CL check 26 to try to get rid of the roiling blackness.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Friday September 4th, 2020 10:53:48 PM

didn't notice the map before - will target leftmost corridor with the 20 foot burst.

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis 
Saturday September 5th, 2020 2:31:54 AM

"I can't see through the darkness. I'm going to being in some help just in case." Tahni starts casting Greater Immortal Summons to bring Umith into the scene. "Does anyone have a daylight spell handy? They're super good versus magical darkness. Umith and I can cast some in a sec otherwise"

Fang (Mitch) HP: 239/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday September 6th, 2020 9:37:57 AM

Fang eyes the clock once it's point out to her. "Well lets pick one and get moving then." She moves to the leftmost entrance, though doesn't dive into the darkness (should it still be there) until the others look ready to come along.

(Caught up to everyone else's level)

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday September 6th, 2020 10:57:12 AM

Aex nods at Tahni's request for a Daylight spell. She takes a slingbullet from her pouch and casts Daylight on it. Immediately it sheds bright light in a 60-foot radius negating spells such as Darkness.
Now which of the tunnels to explore?!? One once said "when in doubt follow your nose" but the whole place smells wrong...

The whole place does not only smell wrong, it feels wrong entirely.
"We'll talk through the rings... we need to see and hear more. Here... you can throw the coin ahead of you as we go... " she says and tosses the Daylight coin into Tahni's hands. She'll change into something different next round.



Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 260/260)  d20+22=41 ;
Sunday September 6th, 2020 2:09:41 PM

Bralin casts a spell on himself, and then follows Fang to the leftmost tunnel entrance.

Brushing his fingers lightly across the cavern wall, he attempts to discern how the cavern was constructed.

[Perception 41 inspecting stonework]


Spells in Effect
Shield of Faith: +4 deflection bonus to AC for 14 minutes


Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169 
Sunday September 6th, 2020 5:21:22 PM

"I wonder how fast that clock counts down from 60.

"Well, it's not like the people in charge don't know were here, so let's check a few things."


Not sure if we're going round by round, but Rill takes out a Bird Feather Token, scribbles a message of hello to Crall and bids the little bird to take the message to Crall. Then he makes note of which tunnel the bird flies down.

"Perhaps we should start with our strongest ally, or foe if he's been turned against us. The bird should be able to pick the right tunnel for Crall. Assuming it does, should we follow or choose that left tunnnel anyway just to throw them off? And let's check a few other things."

Rill takes out a coin with Continual Light cast on it and throws it into the left most tunnel. Then, if we have time, he will cast Detect Poison to see if these roiling clouds are as toxic as them look.

As he peers down the left most tunnel, Rill hopes that his Foresight spell will warn him against any "impending danger or harm" and give "a general idea of what action you might take to best protect yourself."


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Sunday September 6th, 2020 6:21:23 PM

Jozhur peers onto what he can only assume is unnatural darkness. He reckons it could indeed also be a fog or cloud, since he can't see through it.

He approaches the four tunnels, waiting for a decision.

CDM Jerry [OOC post] 
Monday September 7th, 2020 2:25:44 PM

Hey Guys,

I started phase 2 on the Silk Tap where you'll choose your next game.  Please go check out and we'll get started! :)

DM Carl - Map Link - 60 
Monday September 7th, 2020 7:24:35 PM

Terser puts four and four together and decides there's no time to waste. He tries dispelling the darkness, but the darkness stands. He feels his magic struggling against the darkness, but it just isn't enough. He can tell a stronger effort could be successful.

The clock on the ceiling remains stationary. It seems pretty self-evident it's a timer, but the clock isn't running down yet.

Tahni starts bringing in help, wondering if anyone's got a daylight spell handy.

Fang is ready to pounce into the unknown, but waits until her friends are all ready too.

Aexana takes Tahni's advice and makes a coin and/or sling bullet shine with brilliant light. She wonders where to explore first, which your DM is interpreting as "I'm standing far enough back to not illuminate any tunnels".

Bralin joins Fang, inspecting the stonework. It's entirely mundane granite "cut" impossibly smooth. Magic had to be involved in this chamber's making. There isn't evidence of mining tools touching any of the stone.

Rill wonders how fast that timer will count down. He's astute enough to notice the only hand from the previous clock face that's left is the seconds hand. He activates a bird feather token and sends it after Crall. It's a very clever idea, one that your DM had to think on for a minute. Without hesitating, the bird flies into the right-most tunnel. The flutter of small wings stops soon after.

Perception DC 45, Highlight to display spoiler: {There's a *very* slight "ping" sound before the flutter stops, then nothing else.}

(OOC: I'm sticking to the module exactly as written again. This time it's in your favor.)

A coin with continual light flies off into the leftmost tunnel. It vanishes into the darkness, followed by the sound of a coin hitting stone. It sounds like it rolls on its edge for a moment, indicating it hit the floor. Rill's foresight spell warns him of danger, and that the best way to protect himself from it is to flee.

Jozhur is also waiting for a consensus on how to proceed.

Clock is still pointing at 60 and has not moved. Please put yourselves on the map, or I'll reserve the right to place you myself w/o an appeals process.



Fang (Mitch) HP: 239/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Monday September 7th, 2020 10:36:45 PM

Fang waits somewhat impatiently for the others to be ready to get started.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=35 ;
Monday September 7th, 2020 11:56:19 PM

Jozhur peers into the roiling darkness. Well, does that mean we go right?

Whatever they decide, Jozhur is ready to follow along.

Rill (MarkB) AC29 T16 F27, CMD 27, HP 169/169  d20+38=44 ; d20+15=28 ;
Tuesday September 8th, 2020 1:37:43 AM

(Rill fails a 45 DC Perception check.)

"It sounds like this left most tunnel ends shortly in a stone wall. Let's take that right most tunnel. At least we know that Crall is in there."

As he moves over to the right most corridor, he glances at the non-moving clock wondering what will trigger it. Once at that corridor Rill casts Detect Poison and Detect Magic (Spellcraft 28 to determine properties.)

Rill relies on Foresight to provide warnings per the spell.

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis  d20+32=36 ; d20+20=30 ;
Tuesday September 8th, 2020 2:27:46 AM

"Great idea with that bird, Rill!" Tahni nods in appreciation at the very clever idea. Hopefully it makes its way safely to Crall.

On queue, Umith arrives in the square next to Tahni. He looks as thrilled as ever to have been called - which is to say not much at all.

"So, uh, Umith? Care to take the lead down that path on the right?"

The jyoti doesn't visibly sigh or complain, and does as he is asked. He flies 5ft off the ground and down the right hand tunnel ahead of the group.

Tahni starts summoning her other companion, Hyvward.

-----------------
Tahni: Perception vs DC45: 36=Fail!
Cast Lesser Immortal Summons

Umith: Perception 30
AC24/16/18 - HP104 - Darkvision 60ft - SR20 - Immune death attacks, disease, energy drain, poison
Umith's stats can be found on Tahni's sheet here


Fang (Mitch) HP: 239/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday September 8th, 2020 7:38:56 AM

Fang shrugs. "We're saving all of them eventually."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday September 8th, 2020 9:16:56 AM

This place gives Aex the shivers... somehow she feels her Gnome body is quite fragile down here. These round corridors are just playing with her mind.

So Aex decides she'll feel a bit more confident being an Air elemental. Perhaps she'll get a benefit from the Darkvision but more important she can fly up and down the walls as she wants. She follows the group and hovers about mid height of the cave.

Not sure where the Coin with Daylight has gone nor if it will do anything against the Darkness.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+19=35 ;
Tuesday September 8th, 2020 10:32:30 AM

I was almost able to get rid of that darkness, or something at least, on the leftmost tunnel. I can try one more time, but someone with stronger magic may want to try it. If the coin really did hit a wall, I'll try the next tunnel.

greater dispel magic - targeting tunnel 2 this time. Dispel Check = 35

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 260/260) 
Tuesday September 8th, 2020 11:41:20 AM

Following Rill's suggestion, Bralin repositions himself to the rightmost tunnel.

"Should the clock count down seconds, 'tis likely we must split the team regardless", he notes.

The dwarf awaits the results of Tahni's ally's inspection.

---
Spells in Effect
Shield of Faith: +4 deflection bonus to AC for 14 minutes


DM Carl - Map Link - 60  d20+21=24 ; 3d6+10=22 ; d20+33=44 ; 12d6=46 ; 3d6=12 ;
Tuesday September 8th, 2020 3:16:37 PM

Fang, Bralin, and Jozhur are ready to get this going, but want to be sure their casters finish their preparation. Your DM would have appreciated this level of courtesy in the games he's played in, that's for sure.

Rill mentions the coin hit a wall, though that's not at all what your DM said.

OOC: It sounds like it rolls on its edge for a moment, indicating it hit the floor.

His foresight will say the same thing at each tunnel: There is significant danger, and the best way to avoid it is to leave. His detect poison spell turns up nothing. His detect magic detects weak evocation magic from the darkness. It seems this is a pretty standard deeper darkness spell, but it was put here by something very powerful. There is a point of strong transmutation magic beyond, but without line of sight and with the interference from the evocation aura, he can't tell more than that.

Tahni brings her winged friend out to play and asks him to lead the way down the tunnel to the right. As she moves up carrying Aexana's daylight stone, the light hits the darkness covering the two right-most tunnels. Immediately the glowing coin dims, and the darkness falls away.

There is a gentle ding sound, and the hand on the clock starts moving. Beyond the right tunnel is another large cavern, equally smooth and round. Inside the cavern is a gargantuan purple worm. It is covered with a thick, viscous slime, and four tentacles are splayed outwards from a circular mouth ringed with teeth. For the briefest of moments as the darkness falls it is unnaturally still, but when it moves it attacks immediately. A spiked tongue lashes out at Umith, hitting AC 24 for 22 damage. The tongue wraps around him and the spikes dig in as he's grappled lifted into the air.

OOC: Escape CMD is 17

Knowledge Dungeoneering, DC 35, Highlight to display spoiler: {This creature is a neothelid. They've only ever been discussed in legend, and no one's ever been able to claim they were real. Evidently they are.}

The smell of the thing wafts through the cavern very soon after it starts moving. Beyond the worm is a glowing purple crystal resting on a pedestal. Light shines from within and dances around the cavern walls.

No one has line of sight into the third tunnel, but a female voice rings forth from inside. The voice is beautiful, but the words aren't in a language spoken by any of our heroes.

Linguistics DC25, Highlight to display spoiler: {You may not be able to translate, but can recognize the language as Aklo.}

A dancing red light shines from the tunnel.

Aexana turns into an air elemental and lifts off the floor. The coin was given to Tahni, and is currently suppressing two darkness spells.

Terser's magic overcomes the darkness spell on the second tunnel. A dancing green light spills outwards from a glowing green crystal. Between the tunnel entrance and the crystal are two winged, barrel-shaped creatures. They stand on a series of tentacles that constantly shift and move, even while the creatures are stationary. They both make faint whistling noises as they see the party. The closest of the two speak in a language even our experts couldn't hope to understand, and electricity leaps from its tentacles at Jozhur. The lightning strikes for 46 damage before arcing to Rill, Bralin, and Aexana. Reflex DC for half is 21 for Jozhur, 19 for the rest.

The closer of the two creatures focuses all of its many eyes on Terser.

Terser only, Highlight to display spoiler: {It spits forth the stuff of nightmares. What stands before you seems ripped from your own subconscious, and is the most terrible thing you can imagine. It runs at you with impossible speed and thrusts itself at your chest. Will save 19 to disbelieve. If that fails, make a DC 19 fort save or die. If the fort save passes, you still take 12 damage.}

Everyone else on that side of the room sees a vaguely humanoid shape rush and leap into Terser.

The clock is ticking. Next round it will be at 54 seconds. This was a surprise round.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+15=30 ; d20+25=33 ; 3d10+31=52 ;
Tuesday September 8th, 2020 5:38:34 PM

Will Save - 30 (38 vs mind affecting) (pass) Terser is momentarily shocked as an impossible image rushes at him, but he is able to shake the vision aside before it can touch him.

into the rings, he shouts Steel your minds! These things tried to literally scare the life out of me!

knowledge roll to ID these things?

Whatever they are, Terser isn't keen on giving them the chance to cast more spells at them. He steps up and gives a powerful slash at the closest.

Rage, Vital Strike, Power Attack
Hit vs AC33 - 52 damage


Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+14=19 ;
Tuesday September 8th, 2020 6:15:11 PM

(I moved Rill's icon. I had noted his move over to the right most corridor in the last post, but was having trouble moving it on the map with the chromebook touchpad I was using.
I'm on a proper computer now.)

Rill's Tongues ability allows him to understand the voice speaking Aklo. He will respond in Aklo, "We have no quarrel with you. We are here to rescue friends, unjustly taken against their will. Aid us in this and we need not fight."

Rill makes the DC 19 Reflex save from the arching bolt of electricity, and his Resist Energy Electricity will block the damage. He looks at the creepy, slimy worm thing.

"Ugh. What is that? Whatever it is, it seems the crystals are our goal. I hope this works."

Rill will use his Dimensional Hop ability (move action) to blip 55 feet into where the green gem is and shove it into his pocket(standard action.) Then he will use his Quicken Spell Metamagic Rod to cast a Quickened Dimension Door spell to come back out behind Bralin (swft action, does not provoke AOO.)

--------------------------------------------------------------------
Spells Running: Longstrider, Moment of Prescience, Deathwatch, Tongues, Moment of Prescience, Foresight, Resist Energy Electricity, and Shield of Faith

Spells/abilities available, * = cast/used:
0 (DC19): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC20): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil, Protection from Evil, Shield of Faith*
2 (DC21): See Invisible (D), Calm Emotions, Delay Posion, Remove Paralysis, Resist Energy*, Resist Energy, Silence
3 (DC22): Divination* (D), Blindness/Deafness, Blindness/Deafness, Dispel Magic, Prayer, Protection From Energy, Water Walk
4 (DC23): Dimension Door* (D), Air Walk, Air Walk, Deathward, Freedom of Movement, Sending*, Commune*
5 (DC24): True Seeing (D), Bannish Immortal, Breath of Life, Dispel Evil, Flame Strike, Quickened Shield of Faith, Wall of Stone
6 (DC25): Teleport (D), Blade Barrier, Quickened Calm Emotions, Heal, Heal, Greater Dispel Magic
7 (DC26): Greater Teleport (D), Destruction, Ethereal Jaunt, Heightened Heal, Quickened Magic Circle Against Evil
8 (DC27): Moment of Prescience* (D), Animated Disjunction, Discern Location, Holy Aura, Animated Disjunction
9 (DC28): Foresight* (D), Miracle, Miracle, Miracle, Summon Monster IX

Abilities/Items
Agile Feet (Su) 12/day -
Dim. Hop (Sp) 190'/day - 55' used
Greater Insight (Sp) 3/day -
Channel Energy (Su) 7/day - 2 used
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continual
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day - 2 used
MM Quicken (Item) - 3/day -
Tongues (class)

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+20 -- DarkVision-See Invis  d20+25=42 ; 11d6=36 ; d4=1 ; d20+22=27 ;
Tuesday September 8th, 2020 8:14:18 PM

Tahni's eyes go wide on seeing the creature - probably not as wide as Umith's, but still. "Purple worm? No, wait. Neothelid. They were written off as legends"

Umith is going to be well and truly stuck for a while. His fast healing kicks in and he takes the opportunity to breathe all over the worm.

Hyvward arrives on scene and looks to Tahni for direction. "Go see what's down that third tunnel!". Her guardian friend gives a thumbs up and does as told.

Tahni for her part tries to end the neothelid quickly with a suffocation spell.

---------------------
Tahni:
Knowl check vs DC35: 42=Pass
Standard: Cast Suffocation on Neothelid. SR check: 27. Neothelid to make a Fort Save vs DC28 or start suffocating.

Umith (AC24/16/18 - HP92/104 - Darkvision 60ft - SR20 - Immune death attacks, disease, energy drain, poison)
Standard action: Use Breath weapon. Neothelid takes 36pts fire damage. Ref Save vs DC19 for Half. Umith can use his breath weapon in 1d4=1 round

Hyvward (AC20/12/18 - HP53/53 - Darkvision 60ft - SR16 - Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, stunning, ability damage, ability drain, fatigue, exhaustion, energy drain, nonlethal damage, any effect that requires a Fortitude save
Standard action: Cast Haste on self
Move action: Move to the entrance to the third tunnel


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+13=32 ; d20+23=39 ; d20+37=50 ; d20+26=28 ; d6+8=12 ; d6=6 ; 2d6=8 ; 8d6=24 ;
Wednesday September 9th, 2020 2:17:03 AM

Jozhur's reflexes are faster than lightning. He completely avoids the jolt.

He wants to help Terser, but isn't keen on jumping between two unknown monsters. So he hides, waiting to pounce.

---------------------------------
Linguistics: 32
Reflex save: 39 (no damage, evasion)
Stealth: 50

Readied attack to hit anything that comes in melee range (hits AC28, damage roll is there in the off chance it's needed)

Fang (Mitch) HP: 239/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday September 9th, 2020 9:55:00 AM

Fang hears Tahni's call and is confused. "Another fight, obviously!" But if the others want to fight all 4 giant monsters at once then ok, guess that's what we're doing. (I meant to move Fang with the rest last time I posted but forgot, ok if I have her move over?)

Fang (Mitch) HP: 239/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+37=51 ; d10+19=27 ; d10=6 ; d10=2 ; d6=2 ; d6=1 ;
Wednesday September 9th, 2020 10:11:06 AM

With a click of her heals, a quickened spell from her rod, and a touch on her weapon Fang is ready for battle. With a charge she tears at the giant worm, her rage filling her

Activate haste boots - free action
Quickened divine favor - swift action
Charge worm - draw axe as part of the move, activate Holy lance (just requires her to be touching it)
start rage - free action

Vital Strike - 51 to hit, 35 damage (if it is evil it takes another 3 damage, the weapon counts as good for DR purposes)

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 237/260)  d20+12=32 ; d20+19=30 ; 5d8=18 ;
Wednesday September 9th, 2020 10:24:18 AM

[Reflex 32 - save]

Bralin ducks most of the lightning bolt, and takes stock.

Rill has the gem, yet the worm is still active and his comrades have engaged.
"What should we know of the Neothelid?" he asks.

Unwilling to commit to melee on the worm, Bralin pulls a wand and fires a ray of light at it.

---
Pull wand and fire Searing Light at worm.
Ranged Touch attack hits ac 30 for 18 hp damage

Spells in Effect
Shield of Faith: +4 deflection bonus to AC for 14 minutes




Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Wednesday September 9th, 2020 11:31:22 AM

Rill shouts through the rings (can you shout through the rings?)

"IF FANG AND UMITH CAN WITHDRAW, I'LL SEAL THAT WORM IN WITH A WALL OF STONE."


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Wednesday September 9th, 2020 11:40:27 AM

AC update - with Tahni's spell and my rage, current AC is 24

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+20=26 ; d20+17=29 ; 4d6=15 ; 17d6=61 ;
Wednesday September 9th, 2020 2:14:18 PM

OOC - friends please keep your HP updated to we know who needs healing.

(Reflex save 26 - success)

Aexair is able to avoid part of the lightning damage but it still hurts.
She was thinking the exact same thing as Rill. If they can steal the crystals they don't need to fight the monsters in the first place.
"Yes I can also conjure up a wall to block some of the monsters. Try getting those Crystals out!!" she shouts back through the rings. But with Fang and Umith up close and personal with the worm this is not an immediate option.

Aex positions herself behind Terser and Jozhur but hovers up close to the ceiling. This should give her a line of sight into the tunnel Terser and Jozhur are staring into. And it should give her a free line of sight to shed some sun on the situation.

Casting Sunbeam CL17 - Reflex save DC27 - SR29 - 5 beams available
Aex sends one sunbeam over the heads of Terser and Jozhur hoping to engulf whatever it is they are facing. With some luck... they don't like sunlight...
Damage 15HP - Reflex save DC27 for half damage and to avoid being blinded.
If they fail the reflex save they are blinded (no duration for blindness listed so possibly permanent)
Should there be undead, fungi, oozes, mold or slimes they get 61 damage (17d6). If bright light hurts specifically they are destroyed if Reflex save fails.



DM Carl - Map Link - 54  d20+15=31 ; 2d6+10=17 ; 2d6=10 ; d20+17=29 ; 12d6=46 ; d20+12=15 ; d20+17=34 ; d10+11=19 ; d20+11=22 ;
Wednesday September 9th, 2020 6:50:54 PM

Terser's strong enough to fight off the attempt to scare him to death. He steps and and sinks his weapon into the thing. There are hard, vertical ribs that run the length of its body that deflect some of the damage. Piercing weapons would be more effective.

AC 29, DR10/Piercing

Knowledge Dungeoneering DC 24, Highlight to display spoiler: {The only things these might be come from reports of people that traveled to other dimensions. They named them elder things, as there was evidence they'd been hibernating for eons when they were found. The expedition did not end well. They were not terribly difficult foes, but were protected by other species. Hopefully those aren't around. https://www.d20pfsrd.com/bestiary/monster-listings/aberrations/elder-thing-2/}

Rill understands Aklo thanks to his tongues ability, and can tell that whatever's down there was casting a spell last round. Whatever's down there doesn't feel like answering, but the Neothelid does.

If you can understand Aklo, Highlight to display spoiler: {"We do not aid. You, your friends, all will serve. Our empire will consume this new world." It's a trite sentiment. Some bad guys just don't have complicated motivations.}

He is able to avoid all damage from the electricity, then pops over to that crystal and grabs it, intending to put it in his pocket. That doesn't happen. As soon as the crystal is removed from the pedestal, it dissolves into mist and quickly begins to form something much larger. In less than a second, Rill is holding hands with Crall. He doesn't move until fully formed. He is leaning forward, palms outspread, like he was standing at a table. His face is calm, but his lips are pursed and forehead wrinkled, like he was considering something. He is dressed in comfortable clothes and is unarmed.

As soon as he's formed, he stumbles forward. Rill's grip stops him from falling. There is so much to take in for poor Crall as Rill dimension doors the two out of the Neothelid's chamber. The half-orc spins, finding himself in strange surroundings and flanked on all sides by inter-dimensional terrors. He tries for words, but can't find any. His eyes settle on Rill, wordlessly asking what the heck is going on. He could be forgiven for the fear that shines though, brave as he is.

His voice rings through to everyone, suggesting an evacuation of the Neothelid's chamber.

Tahni recognizes this creature from legend. Umith's wounds start healing and he breaths fire on the gargantuan creature. The slime covering it bubbles and smokes under the heat. It does not help the smell.

Hyvward checks out the third tunnel. The thing inside is roughly humanoid in shape, but half its face is a mass of tumors and tentacles. Its arms (surprisingly) are not tentacles, but have several joints throughout their length, giving them a jagged shape. Its body is covered with a mass of brambles, obscuring its legs. Its voice was feminine and beautiful, in sharp contrast to this thing.

OOC: No knowledge roll, as this is not a monster so much as a gnarly NPC.

Tahni's magic pierces the Neothelid's spell resistance. The worm gasps for breath and shudders violently. It is staggered, but Tahni can tell it will survive (fort save 31).

Jozhur avoids the lightning entirely, begging the question of what it chained off of in the first place. He prepares to attack anything that comes near.

Fang activates several goodies and enters a rage, throwing herself at the worm. Holy light flares as it strikes the very evil Neothelid, but her axe meets the same issue Terser's did and some of the damage is blunted (DR10/Cold Iron).

Bralin takes stock and wonders what he's up against. A searing light ray strikes the hard-to-miss target and chars a small section of it.

Aexana moves into position and sends a sunbeam at an elder thing. It takes the full brunt of the attack and is blinded.

The Neothelid is staggered as it tries to get its breathe back. The tentacle holding Umith is violently sucked into its mouth, swallowing poor Umith whole. The creature's teeth bite as he swallows, inflicting 17 damage, and the stomach acid burns for 10 damage.

The thing in tunnel 3 casts another spell. Hyvward observes an angry darkness surround it.

Both elder things unfurl their wings and take flight with surprising speed. Both wiggle their antenna and whistle in similar fashion to each other. Terser gets an AoO on #1, but #2 is too high by the time it passes. Jozhur just misses his own readied attack.

Spellcraft DC 35, Highlight to display spoiler: {1 is casting black tentacles, 2 chained lightning}.

The floor beneath Terser and Jozhur erupts into a multitude of black, grasping tentacles. Both heroes barely avoid being caught by them (grapple 29 vs. CMD 30), but the entire area is difficult terrain. The tentacles will continue grasping any targets in the area. Aexana and both elder things are above the area of effect.

Elder thing 2 sends another arc of lightning, this time at Crall. It strikes, then arcs to Bralin, Rill, and Hyvward. It deal 46 electricity damage, reflex DC is 19. Crall is not prepared and takes the full strength of the attack.

Tahni ONLY (seriously dudes), Highlight to display spoiler: {The sound of heavy breathing suddenly starts behind you. Checking, you see the love of your life just as you last saw him, except he glows with pulsing red light. He is injured from battle and his face is a mask of rage. It takes a second to realize that rage is directed at you. You've seen Braugh this angry before, but never, *never* at you. He charges, and you recognize his dwarven war axe as it descends into you, hitting AC 34 for 19 damage. With a foot in your chest for leverage, he pulls the axe out violently and continues his attack. None of your friends react in any way to Braugh appearing, but any actions or reactions from you are evident.}

Neothelid: 56 damage, AC30
Elder thing1: 57 Damage - Blind, AC29

Crall: 46 damage

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis  11d6=29 ; d4=2 ; d20+4=17 ; d20+20=27 ; d20+20=33 ;
Wednesday September 9th, 2020 8:07:03 PM

If Umith wasn't unhappy before, he sure is now! Seeing the inside of a Neothelid certainly wasn't what he planned today. He resists the acid but can't avoid the teeth. Once inside Umith uses his breath weapon again, but this time while within the big worm's stomach.

Hyvward may not be here to help for much longer. Electricity isn't something he is immune to and he takes the full brunt of it."Look, could you help my friend there out?" Tahni directs him. Hyvward gives another thumbs up and steps next to Crall. He reaches out a wooden arm to touch him, casting Greater Invisibility on Crall! "This might help keep you a little protected" she assures him.

The group sees Tahni turn around "Bruagh" she says with a smile. She opens her arms wide, dropping her guard. The smile fades quickly though "Bruagh? Bruagh NO!". She raises her arms as if to protect herself, then clutches at her chest as blood pours forth from a fresh, deep wound. She is clearly in pain. She casts a spell targetting something right next to her.
Spellcraft DC21 Highlight to display spoiler: {Greater Dispel Magic}
"Somebody! Help! But don't hurt him!"

DM ONLY: Highlight to display spoiler: { Hearing something behind her, Tahni spins around to see Bruagh. "Bruagh!" Tahni smiles. Finally. He's here. The dwarf looks exactly the way she saw him last, right down to the scars on his arms and dirt on his face. He never could keep himself clean. She opens her arms to embrace him but is suddenly confused. Something's wrong. Why does he look like that? He looks like... "Bruagh? Bruagh NO!" Tahni raises her arms to protect herself from the blow, but Bruagh is as skilled a warrior as he ever was. His axe dives deep into her chest. No. This can't be him. Someone has taken control of his mind. She will NOT take any lethal action against him. That is for sure. He will be restrained. Tahni casts a Greater Dispel Magic on him, hoping to remove any enchantments he may be under, or at least weaken him in some way. Dispel check: 27. Use hero point to reroll. Dispel check: 33. Not a lot better. CL20 means 5 spells can potentially be dispelled. She can't go toe-to-toe with him though. She needs backup. She calls out to the others for aid "Somebody! Help! But don't hurt him!"}

---------------------
Tahni:
Standard: Cast Greater Dispel Magic.

Umith (AC24/16/18 - HP85/104 - Darkvision 60ft - SR20 - Immune death attacks, disease, energy drain, poison)
Standard action: Use Breath weapon. Neothelid takes 29pts fire damage. Ref Save vs DC19 for Half (if it gets one?). Umith can use his breath weapon again in 1d4=2 rounds

Hyvward (AC20/12/18 - HP7/53 - Darkvision 60ft - SR16 - Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, stunning, ability damage, ability drain, fatigue, exhaustion, energy drain, nonlethal damage, any effect that requires a Fortitude save
Move action: Move next to Crall
Standard action: Cast Greater Invisibility on Crall. Duration: 5 rounds



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Wednesday September 9th, 2020 10:16:57 PM

I think we're going to have to destroy these monsters, or gather everyone up and escape. Something tells me they won't just go away.

With the way clear, Jozhur moves and picks up the green crystal.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+25=28 ; d20+25=34 ; d10+31=38 ; d10+31=40 ;
Thursday September 10th, 2020 3:09:20 AM

With his extra honed reflexes, Terser may just get two free attacks on this creature as it flies by. quick reflexes allows 2 AoO per round, if applicable. If being blind is lowering it's AC, the first hits for 38 damage. If the second one is allowed between quick reflexes and reach weapon, it hits for 40.

I don't know what these things are, but I think your swords may be more effective, Joz!

Terser activates his Liberation ability to avoid being grappled and casts a spell to help him reach the flying foes.

Cast Enlarge Self, AC is back to 22



Fang (Mitch) HP: 239/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday September 10th, 2020 8:05:29 AM

Fang hears the call and controls her rage enough to turn and charge the other direction looking for things to kill. (yay 40 feet movement speed!)

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+17=21 ; d20+17=28 ; d20+17=29 ; 4d6=12 ; 4d6=16 ; 4d6=9 ;
Thursday September 10th, 2020 4:47:10 PM

(@DM Carl : the Sunbeam hits every creature in its path. Not sure but I thought it should have hit the second elder thing also? And is the first elder thing, since its blinded, able to move so easily across the room and even fly?)

Aex is happy to see one of the elder things at least was affected by her spell but it still moves. She has 4 rays up her sleeve so she repositions herself close to the ceiling still to a spot where she has a clear line of sight on basically all creatures visible (move action)... No one has attacked the tunnel where that voice comes from. There's no sight yet what horror is to be found in the left most.

So Aex decides to send 3 beams. One at each Elder thing and one at the worm. (standard action)

Beam 1 at Elder Thing 1 - SR21 - damage 12 - Ref Save DC27 to avoid being blinded and half damage
Beam 2 at Elder Thing 2 - SR28 - damage 16 - Ref Save DC27 to avoid being blinded and half damage
Beam 3 at Worm thing - SR29 - damage 9 - Ref Save DC27 to avoid being blinded and half damage


Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 214/260)  d20+12=30 ; d20+24=40 ; d100=62 ; d100=10 ;
Thursday September 10th, 2020 5:32:43 PM

[Reflex save 30]

More lightning flies, and the dwarf takes more damage.
Seeing Fang retreat, Bralin calls to Rill, "Seal it!"

Then, he turns at Tahni's call.
He sees nothing, but she does, and something caused that wound.

Bralin lowers a shoulder, and plows through the space in front of Tahni.

--
Bull Rush due south. If no one is there, stop at to indicated position on map.
Incurs an AoO. Bralin has Blind Fight feat thus takes no AC penalty if attacked by invisible attacker

CMB roll of 40 to shove whoever as far south as he can.

Miss rolls due to concealment, if needed. 62. (If a miss, reroll due to Blind Fight feat is a 10.)

Spells in Effect
Shield of Faith: +4 deflection bonus to AC for 14 minutes


Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+14=20 ;
Thursday September 10th, 2020 6:37:09 PM

Rill makes his save against the lightning, and his Resist Energy mutes the damage.

The cleric says to the now invisible Crall, "Crall, on my belt is a magic dagger and a masterwork morning star. Feel free to take and use them both if you need a weapon."

Rill turns his attention to the staggered worm. "Thanks Fang for backing up. I'll wall him up, but I'm not sure how long it will hold. Tahni, I hope your friend Umruth has a way out."

Rill looks at the opening and casts Wall of Stone (standard action) . Assuming it's a round 15' diameter tunnel, his spell will create a wall of stone 10 inches thick. (Hardness 8 with 150 HP to destroy a 5x5 area, or DC 40 Strength Check to just break through.)

Hearing Tahni cry out against something he cannot see, Rill moves near her (move action) and casts a Quickened Magic Circle against Evil (swift action) thinking Tahni's mind is being somehow affected and that a Circle against Evil will help. "Tahni - what is it? I cannot see anything attacking you."

--------------------------------------------------------------------
Wall of Stone - Like any other stone wall, this one can be destroyed by a disintegrate spell or by normal means such as breaking and chipping. Each 5-foot square of the wall has hardness 8 and 15 hit points per inch of thickness. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 20 + 2 per inch of thickness.

Spells Running: Longstrider, Moment of Prescience, Deathwatch, Tongues, Moment of Prescience, Foresight, Resist Energy Electricity, and Shield of Faith



Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+38=54 ;
Thursday September 10th, 2020 6:51:50 PM

Also, Rill uses his keen senses to locate Tahni's unseen foe if there is actually something there. Perception 54.

DM Carl - Map Link - 48  d20+21=40 ; d20+21=32 ; d20+33=48 ; 3d6+10=17 ; 3d6+10=20 ; d20+11=17 ; d20+11=26 ; d20+4=16 ; d20+24=41 ; d20+24=34 ; 6d6=16 ; d20+17=19 ; d20+15=19 ; d20+10=15 ;
Friday September 11th, 2020 12:57:34 PM

Umith breathes a sharp jet of flame that tears a hole right through the Neothelid. The birdman plops out of the hole, covered in acid, bile, and who even knows what else. His displeasure is likely immeasurable. Hyvward meanwhile makes Crall invisible.

Tahni's happiness at seeing her lost love is cut short by the war axe that is sunk into her chest. She casts a dispel magic, beseeching her friends to help, but not hurt him. Her friends don't see anyone, but that wound on her chest is bleeding bad and visible to all. She casts a dispel magic, but it has no effect. She feels the magic slip away and through her target. It doesn't fail to overcome any magic, it simply doesn't stick.

Jozhur moves up and takes the green crystal. It quickly turns to foam in his hand and reshapes into a sleeping Han Valen. The man is dressed only in his underwear, and his long hair is plastered to his face with sweat. When he's finished reforming, he quickly falls to the floor and wakes groggily. He rubs his head a bit and looks up at Jozhur. "Hey, you're one of them Dragons." He looks around. "Ya didn't scare the girls off, did ya?" He starts feeling around for something, oblivious to where he is. "Oye, what did ya do with the rum? At least pour a guy a drink if you're gonna wake him." Han Valen is obviously very drunk still.

Terser's axe crosses the elder thing a second time as it flies overhead, scoring another solid hit that's blunted by the creature's anatomy. He uses his domain powers to make himself immune to the tentacles, then makes himself bigger.

Fang books it out of the tunnel with the Neothelid. At least, that was the plan. The Neothelid take the opening to lash out at her with one of its tongues, wrapping the spiked thing around Fang's neck and digging deep (hit AC 40, crit confirm 32). She takes 17 damage + 20 crit damage. She's lifted off the ground and is grappled (grapple check 48 - the Neothelid's CMD is 37).

(OOC: I'll retroactively apply the damage, but can't realistically blind it after the fact.)

Aexana sends sunbeams out in many directions, striking both elder things and the Neothelid. All three fail their saves and take full damage, meaning both elder things are blind. The Neothelid does not have eyes and cannot be blinded.

Bralin would probably like that tunnel with the Neothelid sealed, but looks like Fang's not clear yet. He shoulder charges the area in front of Tahni, but meets no resistance.

Tahni watches as Bralin tries to lend a hand. He passes clean through the vision of Braugh, which is not affected in any way by the dwarf.

Rill offers Crall a choice of weapons if he's able to fight. He feels the morning star lifted and watches it vanish as the invisible Crall wields it. Rill would also like to wall that tunnel off, but Fang is still present. Maybe he does anyway?

OOC: You can put the wall up as in your original post, or take two standard actions this turn if you wouldn't have sealed her in.

He quickly puts down a magic circle against evil, hoping it will help with whatever Tahni's dealing with. He has no way of immediately knowing if it works, but Tahni doesn't see any affect.

All that begs the question: what is this thing? A DC 45 knowledge arcana roll may provide some insight.

Rill's superhuman perception picks up nothing at first, but notices something odd as the powdered silver from his magic circle spell spreads out: the silver passing through the area in front of Tahni moves a fraction of a fraction of a second faster in some places, slower in others. Each individual mote of silver dust is affected a little differently.

The blind elder things find themselves unable to target individuals. They throw down additional black tentacles, then both fly south towards the lone exit from this place. They can fly fast, and unless someone has a way to stop them, they dive into the water and retreat. They do both fly near Aexana, allowing her an AoO on one if nothing else.

CMB check for the grasping tentacles is 19, which catches no one. The area is difficult terrain still.

The Neothelid holds Fang in one of its tongues. The ratgirl feels a pressure build in her mind that quickly turns to an unbearable crushing sensation. Fang must make a DC 25 will save or collapse unconscious and dying at -1 HP. Success means she takes 16 damage and is sickened for one round.

The thing from tunnel three makes an appearance. It's multi-jointed arms rise to the ceiling and it calls out in its beautiful, alien voice. In Aklo, Highlight to display spoiler: {"We bring love! We bring salvation! My heart bursts from the affection I have for all of you. I will share the beauty I have seen with your world! Behold!"}

Her arms fall and point to Terser. She casts her spell, and the dwarf feels his entire body try to collapse in on itself. He resonates at a frequency that causes individual molecules to slide past each other under the extreme pressure exerted on him. It is unpleasant.

Implosion - Terser takes 170 damage. Fort save DC 28 negates all damage.

Tears stream down her face as she keeps her concentration. Her smile looks so genuine...

Crall's voice calls out, casting what anyone with some spellcraft skill will recognize as a fly spell. He moves towards the strange priest trying to share her love with Terser.

Tahni only, Highlight to display spoiler: {Braugh's attacks keep coming in rapid succession, but his rage makes his aim sloppy. Tahni ducks past one swing, but Braugh recovers and brings his axe down straight between her eyes. The impact never comes, and Tahni finds herself holding her glass dagger. She unwillingly raises it to block the attack, and Braugh's axe comes crashing into it. The dagger, made to be used once and broken, blocks the attack without so much as a crack. The dagger glows the same red, pulsing color as Braugh. Her love does not relent in his attack.

Hit AC 19 and 15, both miss.
}

Everyone else sees Tahni duck, then hold up an arm. Her hand is empty, but she looks like she's gripping something.

The clock keeps ticking down.

Neothelid: 84 damage, AC30, SR26
Elder thing1: 89 Damage - Blind, AC29
Elder thing2: 27 Damage - Blind, AC29

Crall: 46 damage

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+25=35 ; d20+24=27 ; d20+24=39 ; 6d8+33=64 ;
Friday September 11th, 2020 2:38:12 PM

Terser exerts his will to keep his molecules where they're supposed to be. Or at least in their current enlarged state. fort save 35 - pass

He holds up his divine help to get him through the grasping tentacles and walks over to the thing trying to implode him. He doesn't know what it's saying, but it can't be good, and it's probably important to disrupt the spell it's concentrating on.

AC27, hero point reroll if necessary hits AC39
Vital Strike, Power Attack, Enlarged now
64 damage



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=40 ; d6+9=13 ; d6=6 ; 2d6=5 ; 8d6=28 ;
Friday September 11th, 2020 4:47:15 PM

Jozhur shakes his head at Van Halen and offers a brief warning before he rushes off, "Wake up, and steel yourself. We're in a fight for your life."

He rushes out of the tunnel back to the main chamber and decides to help with the thing Terser is dealing with.

------------------------
Use Boots of Haste (1/10 daily uses)
Freedom of Movement ring should allow normal movement through tentacles
Attack on thing hits AC 41: 13 damage, 6 cold damage, 5 damage if evil, 28 sneak attack damage (52 total)

RobC - Tahni Wyrmrider -- AC 25/15/21 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis  d20+14=18 ; d20+9=12 ; d20+4=15 ; d20+10=15 ; d20+25=34 ; d20+25=32 ;
Saturday September 12th, 2020 1:05:58 AM

The look that Umith gives Tahni is not one of happiness. It's not the time to discuss things now, so he turns his attention back to the worm thing. He stabs at it repeatedly, but still has some bile in his eyes and he misses every time

Hyvward is still alive! Well, as alive as a construct can be. In an additional stroke of luck he isn't snared by the tentacles. His day is turning out the complete opposite of Umith's. He makes his way over to the Neothelid and lightly attacks it with his sickle. He fails to hurt it in any way.

Tahni looks completely surprised as Bralin moves past her. She seems to realise something though. She looks and him and speaks calmly. "Looks like this is my fight, Bralin. It's ok. I've got this".

She quickly casts a spell to defend herself and then takes a defensive pose "This isn't you Bruagh. I won't fight you" she says to the empty space in front of her. Tahni reaches into her pack and grabs hold of something.

DM ONLY: Highlight to display spoiler: {Tahni is completely surprised when Bralin passes right through Bruagh. This is just like what happened in the arena. Only she can see him. If only she can see him, then perhaps that also means only she can stop him? There is nothing Bralin can do here. "Looks like this is my fight, Bralin. It's ok. I've got this".

Tahni has no intention of harming Bruagh. She'll need to come up with some way to subdue him. Until she works out how to do that she needs to protect herself. She quickly casts Shield of Faith and then assumes a defensive stance.

"This isn't you Bruagh! I won't fight you".

What's with the dagger though? It should have shattered into pieces. Why the glow? Why is Bruagh glowing? Why the pulsing? She tries hard to find some rationale to the situation. Is the pulsing in time with her heartbeat? Is the red the color of blood or perhaps Woldsblood? Perhaps there's some way to remind him of who he is? Tahni reaches into her pack and takes out Bruagh's medal. She holds it tightly in her other hand.

She tries to determine whether he is some kind of spirit or - "Please Gargul no" - undead. Knowl Religion: 32
}

---------------------
Tahni:
Knowl Arcana vs DC45: 34 = Fail!
Freedom of Movement protects her from the tentacles.
Swift action: Defensively cast Quickened Shield of Faith. Tahni gets a +5 deflection bonus
Standard action: Total defense. With acrobatics Tahni gets a +6 dodge bonus
Move action: Retrieve something from pack
Tahni's AC this round: 36

Umith (AC24/16/18 - HP95/104 - Darkvision 60ft - SR20 - Immune death attacks, disease, energy drain, poison)
Full attack: Hit AC18,12,15 = All Miss!

Hyvward (AC20/12/18 - HP11/53 - Darkvision 60ft - SR16 - Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, stunning, ability damage, ability drain, fatigue, exhaustion, energy drain, nonlethal damage, any effect that requires a Fortitude save
Move action: Move next to the Neothelid
Standard action: Hit AC15 = Miss!



Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 214/260)  d20+32=38 ; d10+14=22 ; d6=2 ;
Saturday September 12th, 2020 9:45:01 AM

Bralin passes Tahni unimpeded, and black tentacles erupt around him as the two flying things dive into the water. The dwarf is feeling decidedly ineffective.

Fortunately, he's been grappled, grabbed, and otherwise restrained so often that he finally went and plunked down 40k for a Ring of Freedom of Movement. The money is well spent.

Tahni tells him its her fight, and Bralin can only nod. It appears he is unable to assist regardless.

Turning toward the mission at hand, the dwarf spins, drops the wand in his hand, and chugs toward the tentacled foe. On the way, he pulls out his axe. It, and he, arrive with a 'Thunk'.

"Jozhur, can you slip past for the gem?"

----
Ring of Freedom of Movement in effect.
Charge Tenatcles and attack
Hit ac 38 for 24 hp damage (2 cold)

Spells in Effect
Shield of Faith: +4 deflection bonus to AC for 14 minutes


Fang (Mitch) HP: 202/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+26=43 ; d20+26=41 ; d20+21=35 ; d20+16=32 ; d4=2 ; d4=2 ; d4=4 ; d4=4 ;
Saturday September 12th, 2020 12:42:14 PM

Freedom of Movement. She was supposed to cast it before the fight but it was so sudden she forgot. To late now, she can't concentrate while in it's grip even if she ended her rage. She just tries to pound the thing instead.

Can't use two handed axe while grappled so claw + bite

Bite - 43 to hit, 11 damage
unarmed attack/claw - 41 to hit, 10 damage (1d2, rolling a d4 and halving)
claw 2 - 35 to hit, 10 damage
claw 3 - 32 to hit, 11 damage

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Saturday September 12th, 2020 11:19:53 PM

Terser offered up a Freedom of Movement to whomever wanted it before we teleported in, so you could have it maybe?

CDM Jerry [OOC post] 
Saturday September 12th, 2020 11:38:56 PM

I have started the official vote on the Silk Tap. Please go vote Sea Dragons! :)

Fang (Mitch) HP: 202/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+19=35 ;
Sunday September 13th, 2020 12:50:00 PM

The ratWoman easily makes her save to not die horribly from her brains melting (35 will save, yay cloak of resistance!)

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+17=28 ; d20+17=28 ;
Sunday September 13th, 2020 1:21:34 PM

Two elder things passer by her... they are fleeing so Aex, not being the fighting type, does not use an AoO... The Tentaclers are seriously going to hamper her friends so she'd rather concentrate to see if she can get rid of those instead.

Casting Greater Dispel Magic.
Area Dispel - capturing the centers of the two right Tentacles
Dispel check vs first Black Tentacle : 28
Dispel check vs second Black Tentacles : 28

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Monday September 14th, 2020 12:41:54 AM

Rill glances at the clock. What does it say now

Fang's capture changes things a bit. Rill's not sure what's going on with Tahni but it seems to be something he cannot affect just now.

Rill uses hit Agile Feet ability (free action) to move through the difficult terrain of the tentacles (move action) about 35' to get close enough to touch Fang. As he touches the dangling woman, he will use his Dimensional Hop ability to move them both (first standard action, does not provoke AOO), and then throw up the Wall of Stone he had intended before (second standard action). Since the wall crosses Hyvard's square a bit, I guess he could decided which side of the wall he will remain on?

(I moved Fang's picture, but I cannot seem to access Rill's picture under all those circles on the map. I added a picture of Rill next to Fang. You can delete the other picture of Rill if you can get to it.)

Finally, Rill will use his Quicken Rod to cast a Quickened Air Walk on Fang (swift action.)

"There you go Fang. Now you're out and you can Air Walk above the tentacles. We need to free the people imprisoned in the gems as soon as we can. I don' t know what happens when the clock runs out, but it can't be good."



DM Carl - Map Link - 42 Seconds Remaining  d20+21=41 ; d20+21=38 ; d20+33=38 ; 3d6+10=18 ; 3d6+10=18 ; d20+19=25 ; 15d6=52 ; d20+17=23 ; d20+15=21 ; d20+10=19 ;
Monday September 14th, 2020 3:46:14 PM

Terser somehow manages to keep from imploding. The pressure does not relent, but he's good for now. His holy power helps him move easily through the tentacles towards the thing trying to kill him. He is stopped 10' away from her by an invisible field, but with his enlarged size and reach weapon, he's close enough to hit her. His swing hits another invisible barrier around the thing, but he heroically presses his attack and connects(Hero point was needed). When it connects, he feels the pressure immediately stop as he disrupts the priest's concentration.

The priest screams out in ecstasy as Terser's glaive pierces her. She grabs the blade and twists it, causing blood to pour from the wound.

Jozhur joins the rush to attack the priest, but gets stopped at the same distance Terser did and can't make an attack unless he can reach 15' away.

Umith is too angry and disgusted to be effective. He can be excused consider what he's been through. Hyvward doesn't fair much better, and opens himself to attack when it approaches. It's a devastating hit. He'd be hurt a lot worse if he wasn't a construct, so there's some luck. The Neothelid scoops him up in another one of its tongues.

Neothelid AoO against Hyvward hits AC 41 for 18 damage. Grapple check 33.

Tahni doesn't know what to think of all this. Her knowledge doesn't give any useful tips, but she doesn't think Braugh's undead. She goes on the defensive and digs up Braugh's medal.

Bralin turns his attention to a foe he can see. He is stopped by the same field his friends are.

Spellcraft DC 21, Highlight to display spoiler: {The priest is protected by an anti-life shell.}

Fang laments not casting freedom of movement. She survives the psychic assault, but still take some damage and is sickened this round. She attacks with tooth and claw, unable to swing her weapon. Sick though she may be, she still lands every blow. The Neothelid's DR absorbs almost all of the damage, however.

Aexana is content to let the elder things flee to spend their lives bouncing blindly around the bottom of the ocean. She dispels both black tentacles on the right.

OOC: It's not letting me select those black tentacles to remove them. I'm noting they're not really there on the map.

Rill digs into his bag of tricks and rescues Fang. He throws up a wall of stone, trapping Tahni's summons in with the Neothelid.

OOC: Time on clock is in header.

Crall is unable to get close enough to the priest to do anything.

Han Valen stumbles out to see what's going on. The black tentacles try to grapple him, but even drunk he's nimble enough to avoid them. He looks around, scratching his head. "Man, I've woken up in some unsavory places, but this takes the cake."

The priest raises her hands to the sky and calls down a gout of fire and unholy power on Terser and Jozhur. Both take 52 damage, Reflex DC 24 for half.

The clock keeps ticking down.

There is a rush as a mass of air is displaced by the Neothelid as it teleports itself into the chamber. Hyvward is left behind as he was not willing to teleport alongside the thing. Van Halen stumbles back as it appears.

Tahni's attacker has not relented, but he's sloppy. He's so sloppy, and Tahni's focusing on not being hit. He doesn't come close.

Neothelid: 86 damage, AC30, SR26
Elder thing1: Escaped
Elder thing2: Escaped
Tentacle-faced Priest: 64 damage, AC 32

Crall: 46 damage

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 214/260)  d20+30=43 ; 3d10+14=42 ; d6=2 ;
Monday September 14th, 2020 6:31:44 PM

Bralin cannot advance on the tentacled creature. He begins to consider his next move, when the giant worm appears in the middle of the cavern.

Problem solved.

The dwarf pivots, moves with surprising agility up to the worm, and attacks.

----
Ring of Freedom of Movement in effect.
Move to worm. Spring Attack feat avoids AoO.

Improved Vital Strike
Hit ac 43 for 44 hp damage (2 cold)

Spells in Effect
Shield of Faith: +4 deflection bonus to AC for 14 minutes


CDM Jerry [OOC post] 
Monday September 14th, 2020 8:54:42 PM

Brock and Mark, please vote. :)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+14=29 ; d20+25=40 ; d20+25=31 ; d20+15=28 ; 2d8+33=42 ;
Monday September 14th, 2020 10:39:22 PM

Terser gives a little fist pump as he completely ducks out of the way of the fire. Reflex 29, ring of evasion, no damage!

He's glad he doesn't have to focus on being imploded anymore as he whacks away at his betentacled foe. He manages to get one more strike in, but keeps his extended glaive waving around her face, distracting her from casting.

Attack vs AC 40 for 42 damage.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+23=41 ; d20+27=46 ; d20+27=35 ; d6+9=11 ; d6+9=11 ; d6=1 ; 2d6=3 ; 8d6=29 ;
Monday September 14th, 2020 11:31:12 PM

Jozhur easily dodges the unholy fire. "Don't think I have a way around Bralin, something is blocking me."

He also quickly moves to attack the giant worm, worried it may snatch up the drunken Han Valen.

--------------------------------------------
ooc: Just to clarify, the main room is normal light. Are the tunnels without inky darkness normal light as well?

Reflex save: 41
Spring Attack hits AC46, crit confirmed with a 35: 22 damage, 29 sneak damage, 1 cold damage, 3 damage if evil (55 total before DR)

Boots of Haste used: 2/10 AC for round is 28
Freedom of Movement




RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis  d20+22=42 ;
Monday September 14th, 2020 11:45:24 PM

Umith and Hyvward are pretty much trapped now. Sure, they could break through eventually but Rill's magic is so powerful it will take them a long time to do so. Hyvward looks to Umith, smiles and gives him a thumbs up. Umith rolls his eyes and starts chipping away at the wall, desperate to not be trapped with this guy for too long.

Tahni isn't ready to stop fighting. She holds the medal out in one hand "This is you! Remember! Drakesmeade, Captain Redforge, Raeb. Think Bruagh. Remember! Please!"

She feels a rush of emotion. She needs him to come back from wherever he is. "Remember" Tahni pleads and tries to throw her arms around him, wanting to embrace him as she used to do so long ago.

----------------------
Swift: Use Quickened SLA to cast True Strike
Standard: Embrace Bruagh. Thinking this would be like a grapple. It will provoke an AoO from him. CMB+26-4(for still holding dagger)=+22. Roll: 42. Nat20!!!


Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  10d6=31 ;
Tuesday September 15th, 2020 1:01:52 AM

"Hey Tahni - Sorry about trapping your friends. Who knew the worm could teleport? Looks like you and your boyfriend worked things out though."

Rill moves into the room (move action). As he does so, he exchanges rods in his Glove of Storing (free action). He casts Destruction on the hag. (Standard action - 90 points of damage, DC 26 Fort Save to take 32 points of damage instead.) If the woman is not dead, Rill will then use a Lesser Quicken Rod to cast a Quickened Silence spell (swift action) at a point in space about 5 feet above her head.

(Normally a Silence Spell is a 20' radius spell. Rill positions it high enough above the hag that it is a smaller radius at our level, so that yellow circle reflects the effect of the spell as it applies to us medium sized spell casters.)

Then he says silently through the rings, "I've placed a 40 wide sphere of Silence above the hag's head, so it's not that big at floor level. Use care moving up to her if you also need to cast spells."

Rill again glances nervously at the clock.

Fang (Mitch) HP: 202/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday September 15th, 2020 7:48:10 AM

Fang takes a moment to pause her rage (moment of clarity) to cast freedom of movement and a quickened protection from evil.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday September 15th, 2020 9:38:55 AM

With the clock counting down and the last tunnel yet to be explored Aex decides to bring in some help. She sacrifices an 8th level spell (earthquake) to cast Summon Nature's Ally VIII. She moves a bit further away from the Neothelid and begins her summoning spell.

Next round, at the start of the round a gargantuan Purple Worm will make its appearance.





DM Carl - Map Link - 35 Seconds Remaining  d20+15=17 ; d20+22=28 ; d20+21=32 ; 3d6+10=23 ; 2d6+10=12 ; 2d6=11 ; 15d6=64 ; d20+12=19 ; 14d10=63 ; d4=2 ; d20+10=20 ; d6=5
Tuesday September 15th, 2020 1:20:24 PM

Bralin bemoans the lack of something to kill for just a moment, then the Neothilid comes and solves his problem. He puts another new hole in the worm, but the tough hide blunts some damage.

Terser continues showing how the Sea Dragons' investments in bumping their saving throws to extreme heights has paid off. His reach allows him another solid hit on the priest. A dark energy flows from the priest, through his glaive, and into Terser. It does 5 STR damage, DC 27 fort save negates.

Jozhur also springs into action, winding up in position to flank the Neothelid. His sword pierces deep into a softer chunk in the worm's hide.
OOC: Yes, both middle tunnels have normal light. Far left is still dark, far right is walled off.

Umith and Hyvward chip away at stone in the dark. Tahni implores Braugh to remember her. It's heartfelt, and your DM almost feels bad saying her opponent simply does not care. She holds him tight, an impressive move for Tahni! She easily avoids an axe blow as she moves. Seems the die roller does not want Tahni injured. She has been through enough already, that's for sure.

She holds him, and realizes he is solid. Even accounting for armor, there should be some give when one is squished. This close to him, Tahni likely comes to the conclusion that this isn't the real Braugh.

Rill uses a mix of metamagic rods to cast a few spells. The priest starts to erupt in holy fire, but tamps down on the flames before she is consumed. She still cooks a little. She starts to speak again in Aklo, but is cut short by a silence spell. For the first time, she shows an emotion other than rapture. Her eyes burn hatred at Rill for stopping her sermons.

Fang takes a moment to slow down and prepare herself.

Aexana prepares to bring in some help.

The tentacled priest retreats into the tunnel (Terser gets an AoO). A whirling wall of energy blades springs to life in front of the tunnel. Crossing it deals 64 damage, reflex DC 25 for half.

Braugh struggles against Tahni's grip, but cannot break it. He screams and rages at his captor, though Tahni realizes there is no breath or spittle coming from his mouth.

The Neothelid rears back and spits out a 50' cone of acid, drenching Bralin, Rill, Crall, Terser, and Tahni. The acid does 63 damage, reflex DC 27 for half. No one can see it (unless they can see invisible), but Crall takes the full brunt of the acid and is in rough shape.

Those who can see him note Crall ducks into the sealed off tunnel to try and make sure his skin doesn't melt all the way off.

Han Valen takes a look at that acid blast and nopes himself back into his tunnel too.

Neothelid: 165 damage, AC30, SR26, DR 10/Cold Iron
Elder thing1: Escaped
Elder thing2: Escaped
Tentacle-faced Priest: 170 damage, AC 32

Crall: 110 damage

The clock is almost half way around its revolution. The glow from the red crystal begins to intensify. It shines through the blade wall, bathing the room in blinking red light.

CDM Jerry [OOC post] 
Tuesday September 15th, 2020 1:42:30 PM

We have our winner. Please check the Silk Tapestry as I've started the last phase: suggestions and ideas for this new game.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+25=45 ; d20+25=41 ; 6d8=17 ; d20+23=35 ; d20+12=25 ; d20+26=39 3d6(5+3+5)+13=26
Tuesday September 15th, 2020 3:46:39 PM

Terser easily shrugs off the draining energy (Fort save 35), and the priestess picked the wrong time to retreat, as Terser catches a lucky shot right across her belly (or wherever she may be most vulnerable)

AOO nat 20! Confirms with a 41. Roller doesn't go high enough! 17+99 = 116 damage!

If she's still up, Terser will step into the silenced area and fling his hammer at her through the barrier. If not, he instead turns his attacks to the Neothelid that just soaked him in acid. Turns out he's not so good at dodging when it's not a spell.

hp 288/346

thanks for clarifying, Carl!

Since she's still standing somehow, Terser steps over to the hallway and whips his hammer at her through the barrier, hoping to finish the job.

Dwarven Thrower hits AC 39 - 26 damage

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260)  d20+14=29 ; d20+27=32 ; d10+24=32 ; d6=5 ; d20+22=42 ; d20+22=31 ; d10+24=25 ; d10+24=32 ; d10+24=31 ; d6=1 ; d20+17=27 ; d20+12=14 ; d20+27=43 ; d10+24=29 ; d6=4 ;
Tuesday September 15th, 2020 6:57:00 PM

[Reflex 29! Save! Woot!]

Bralin twists to avoid the full brunt of the acid, but still lets out a hiss of pain as he's seared.

The dwarf briefly considers switching weapons, but decides against exposing himself.

Taking advantage of his flank with Jozhur, Bralin shifts his grip to add power to his blows, and rips into the worm for all he's worth.

---
Full Attack, Power Attack.
Atk 1 hits ac 32 for 37 hp damage
Atk 2 NAT 20. Crit Threat hits ac 31 for 89 hp damage
Atk 3 misses (ac 27)
Atk 4 misses (ac 14)
Haste atk hits ac 43 for 33 hp damage

Spells in Effect
Shield of Faith: +4 deflection bonus to AC for 14 minutes


Rill (MarkB) AC32 T19 F30, CMD 27, HP 149/181  d20+22=38 ; 15d6=50 ;
Tuesday September 15th, 2020 7:35:23 PM

Rill uses a Hero Point to help avoid the acid, and manages to dodge the worst of it. He winces at the effect on his white robes.

He grasps the Lesser Quicken Rod to cast a Quickened See Invisible, and once he does so, he is shocked to see Crall so badly damaged. "We'll get you patched up, but stay there for now."

Rill looks to see if Terser killed the hag, because if he did there may be no Blade Barrier in effect. If this is true, he rushes in to touch the red gem. If the hag and the Blade Barrier are still there, he will instead call down a Flame Strike on her, inflicting 50 points of damage (DC 24 reflex for half.)

If the hag is dead but the Blade Barrier is up, Rill will Dimensional Hop past it to go touch the gem.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis  d20+18=37 ; d20+28=32 ; d4=1 ;
Tuesday September 15th, 2020 9:27:37 PM

With 'Bruagh' in the way, Tahni is sheltered from the cone of acid. Something doesn't feel right though. He doesn't feel or smell anything like Bruagh, no matter how he appears. Tahni releases 'Bruagh' from her embrace. "You're not Bruagh" she levels the accusation at the impostor.

This being is an affront to Bruagh's image. With her emotions coming to the surface, Tahni grips the dagger tightly and stabs at the impostor.

-------------
Ref Save vs DC27: 37=Pass! Ring of Evasion means no damage
Free action: Release grapple
Swift action: Use Quickened SLA True Strike
Standard action: Attack with dagger. Hit AC32 for 1pt non-lethal damage.


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+30=40 ; d20+24=29 ; d20+30=39 ; d20+19=29 ; d6+9=13 ; d6+9=10 ; d6=1 ; d6=6 ; 2d6=7 ; 2d6=7 ; 8d6=37 ; 8d6=35 ; d20+30=38 ; d20+24=33 ; d6+9=13 ; d6=6 ; 2d6=8 ; 8d6=34 ; d6+8=14 ; d6=6 ; 2d6=5 ; 8d6=26 ;
Tuesday September 15th, 2020 11:08:03 PM

After seeing it spew acid on everyone, Jozhur thinks it best he finishes this foe before moving on. He activates his boots of haste and tears into the worm before stepping back towards the last tunnel.

---------------------------------------------------------------------------------------------------
First Attack hits AC 38: 13 damage, 1 cold damage, 7 damage if evil, 37 sneak damage (58 total before DR)
Haste attack hits AC 37: 10 damage, 6 cold damage, 7 damage if evil, 35 sneak damage (58 total before DR)
First Off hand hits AC 36: 13 damage, 6 cold damage, 8 damage if evil, 34 sneak damage (61 before DR)
Second off hand hits AC 31: 14 damage, 6 cold damage, 5 damage if evil, 26 sneak damage (51 before DR)

Boots of haste used: 3/10 AC for round is 28
Freedom of Movement


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+25=39 ; 4d8+12=24 ; d20+25=43 ; 2d8+12=22 ; d4=4 ; d20+36=56 ; 3d8+17=24 ;
Wednesday September 16th, 2020 1:01:03 PM

Not sure if the Neothelid will survive the massive attacks from her friends, Aex summons the Purple Worm close to the last tunnel. The magical beast has Darkvision and Tremmorsense so with any luck it knows what's in there and if it can attack or not.

Should the Neothelid survive, the Purple Worm will of course attack it - but I doubt it will.
Else it will attack whatever it senses in that last tunnel... assuming the last one they are looking for will also still be a crystal.

Purple Worm attack :
Bite hits AC39 - damage 24 - Grab CMB 56 to grapple
Sting hits AC43 - damage 22 + poison FORT save DC25 or -4 STR

Aex veers over to Crall (move action) and heals him for 24HP

(Aex now hovers about 5ft above the floor near Crall)

DM Carl - Map Link - 35 Seconds Remaining  d20+20=30 ;
Wednesday September 16th, 2020 2:18:54 PM

Terser's glaive is ready as the priest makes a run for the tunnel. His weapon cleaves straight through her torso, just missing her spine. No blood pours from the wound. Instead, tiny mottled black hands erupt and begin clawing their way out of her. Before long a twisted, slimy mass is wriggling out of her. Hands, eyes, and mouths dot the surface, and they desperately try to scrabble away from the priestess.

Her color drains. She cries out in Aklo, Highlight to display spoiler: {"No! We are so close my friends! Come back!"}

Terser throws his hammer at her through the barrier. It's a solid throw, but the handle is caught by a whirling blade and ricochets off before embedding itself in a wall.

OOC: AC with Unholy Aura and the blade barrier is 40.

Bralin is burned by the acid, but it's not as bad as it could be. Taking advantage of Jozhur's distraction, he attacks for all he's worth. His first attack tears a gash exposing the Neothelid's spine (evidently it's not an actual worm). Spotting his opening, he swings again and severs it. The back two thirds of the Neothelid immediately go limp. Without control of most of its body, the thing cannot support its head and falls.

In a flurry of blows, Bralin chops off the Neothelid's tongues and hacks deep into its brain. It stops thrashing quickly, very dead.

Rill very nearly doesn't avoid the acid, but then does. He casts a spell to check on Crall and is shocked at his state. Without armor or any protective layer, the acid has grievously wounded him.

The priestess is still up, so Rill brings a flame strike down on her. In the state she's in, a saving throw won't be saving her. She cries out, words lost forever over the roaring flames. She is down and dying, but shockingly enough still alive. Her anti-life shell does not fall, and Rill realizes her death won't end it. That shell will continue on well past her death. Rill is able to dimension hop past the barrier if he wants to, just not into the bit covered by the shell. He'll start his turn there if he wishes.

Tahni realizes that thing is not Braugh. It is just another extraordinarily cruel experience thrown at her. She drives the glass dagger into it, and the impostor immediately crystallizes. It flashes red, then quickly gets absorbed into the glass dagger.

The dagger glows a hateful red hue, and Tahni can feel the rage inside. She instinctively knows any living thing injured by the dagger will feel it too.

OOC: This is a fate item for Tahni's use only. It functions similarly to Symbol of Strife. Any living creature injured by the dagger (before DR) attacks the nearest creature for 5 rounds. A DC 30 will save negates the effect. It will shatter on a successful attack, or if an attack roll fails by more than 5. It can be thrown, but will shatter regardless if it hits or misses if used this way. If Tahni is holding the dagger when it shatters on a miss, she must make the will save or be affected by the rage herself.

Tahni's companions are still stuck in the dark.

Jozhur sees the Neothelid go limp, and likely stabs it a few times to make sure it's really dead. It is. It is very dead.

Aexana finishes bringing a purple worm to the party. Her primary target is very dead, so it checks out the last tunnel. Its darkvision cannot pierce the darkness, and its tremoresense picks up nothing moving. She may remember the creatures in the other tunnels were perfectly still for a moment after the darkness was broken. (You can save those rolls for the first time it's able to attack)

She can't see Crall, but Rill can and will likely aid Aexana in finding him. She can't see the results of her healing, but Crall's sigh indicates it worked. "Thank you friend. Please, where am I? I was strategizing with my team just seconds ago."

Han Valen peeks out of the tunnel after the Neothelid stops moving. "Oye, you Dragons kill that thing yet?" He looks down at the black tentacles still grasping at him. He clears his throat before belting out a primal scream at a shockingly high pitch. The tentacles quickly wither away.

OOC: Bardic dispel magic

He walks out. "Right love, that's better. Now where the heck am I?"

He may think this is over and done, but our heroes know better. One tunnel is completely unexplored. The other has a crystal none of them can personally go retrieve. That's not too great a challenge for our heroes, but they'll need to figure something out. Clock is ticking...

Neothelid: Dead
Elder thing1: Escaped
Elder thing2: Escaped
Tentacle-faced Priest: Dead

Crall: 86 damage

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260) 
Wednesday September 16th, 2020 6:13:53 PM

Bralin finishes off the giant worm with a flourish, and looks around for his next foe.
None are apparent.

Instead he crosses to Rill, while pulling out a gem, and hands it to the man.
"An earth elemental gem," he declares. "I cannot speak Terran, but you can likely direct it to retrieve that stone."

Marching back, he answers Han Valen.
"You, Crall, Bezos, and Xhuffie have been kidnapped by an unknown foe who encased you in gems. We are some miles below the surface of the sea. We have but a few seconds left to rescue the remaining victims. Should you be able to dispel that darkness in yon tunnel, t'would be helpful to our cause."

Rill (MarkB) AC32 T19 F30, CMD 27, HP 149/181  d20+19=22 ;
Wednesday September 16th, 2020 7:06:19 PM

Rill says through the rings, "Time is our enemy here. We have to press into that last corridor. Let's get that last gem. I'll see what I can do to deal with the red one."

He watches Tahni stab at the air again. "Hey Tahni, how's it going with your imaginary friend?"

Rill will cast a Greater Dispel Magic near the dying hag's body, using it as an area dispel. The 20' radius will be large enough to affect the Blade Barrier, but not Terser. (Rats! His roll is only a 22, affecting spells up to caster level 11 - pretty sure that's a fail.)

Rill takes the gem from Bralin. "Good thinking Bralin! My attempts to drop the antilife shell, blade barrier and silence spell failed. I cannot command the gem to life until I take my silence spell down next round."


RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis  d20+20=32 ;
Wednesday September 16th, 2020 11:51:34 PM

It isn't just the dagger. Tahni can feel the rage inside HER. Someone is toying with her emotions. Playing with her and taunting her with the one she holds most dear. When she finds the person doing this to her... Maab would probably be displeased with the spells Tahni considers suitable.

"What?" She hears Rill call her name and it brings her back to the present "Uh. Nothing. It's fine" Tahni looks over the dagger carefully, still surprised by the effect it had.

She can see that the blade barrier and anti-life shell are posing an issue for the group so turns to dispelling them.

Tahni starts heading towards the western tunnel, still a little lost in thought.

-------------
Standard: Cast Gtr Dispel Magic to get rid of the blade barrier and anti-life shell. Dispel check: 32. 20ft radius burst. She tries to cast it far enough down the tunnel so as not to affect anyone in the party
Move: Move/fly west 40ft. The map still has monsters on it but I assume they're gone now?

LOL. Just noticed Han Valen on the map :)


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+26=45 ; 3d6+13=22 ;
Wednesday September 16th, 2020 11:55:15 PM

Having seen Rill throw whirling walls of blades around himself, he'll trust him to deal with this one. Instead, he positions himself to where he may be able to get a shot off down the corridor as soon as someone can bring a light that way.

delayed action for light - will throw the hammer if I get a target and can see it past the worm. Potentially hit AC 45 for 22 damage

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+37=47 ;
Thursday September 17th, 2020 1:15:32 AM

Not about to wander into a room where he cannot see a thing, Jozhur holds his position and addresses Han Valen, "Han, can you dispel that darkness? It's apparently fairly powerful magic." He motions to a dagger tucked into his belt, offering it to the bard.

He does his best impersonation of a stone wall, ready to pounce anything coming out of the darkness.

----------------------------------------------
Stealth (move action): 47
Readied single attack

Fang (Mitch) HP: 202/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday September 17th, 2020 8:10:00 AM

Now prepared and falling back into her rage Fang runs across the hall to the other side ready to enter the last hallway.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday September 17th, 2020 12:40:10 PM

(I'm assuming the red dot on the map is the Daylight coin? So... Tahni accidentally dropped it :-) )

"Throw that Daylight coin into the tunnel Tahni! We need to see what's in there..."

Aex holds back close to Crall untill she notices the Daylight coin just laying there on the ground... she veers over to it to pick it up while moving. At the end of her move she throws it towards the last tunnel...

(perhaps stretching the accidental drop of the coin a little ;-) )

The Purple Worm is ready to attack once it has a clear sight on the tunnel. Rolls made last turn.

DM Carl - Map Link - 24 Seconds Remaining  d20+15=22 ;
Thursday September 17th, 2020 4:15:26 PM

Bralin hands Rill an elemental gem. He's correct that the antilife shell won't stop it. He then explains the situation of Han Valen. It's quiet enough in here now that Crall will almost certainly hear the response as well.

Han Valen, still drunk, listens and looks around. "All right, loves. That scans." He takes his situation in. "Gonna write a song about this, you best believe it." Looks like the Sea Dragons' fame just grew a bit.

OOC: I'll resolve HV's actions after everyone else's.

Rill knows time is still short. He checks on Tahni, but there aren't any fresh wounds opening on her. Well, no physical wounds...

Anyway, he tries dispelling the magic around the priest's corpse. He's got a hunch it's not enough, and he's correct. It is possible for him to target the dispel magic in such a way to take down the silence field, should he want to. It's his effect so it dispels automatically if within the AoE. (Just delete it on the map if you'd like.) He accepts the gem, ready to use it next round.

Tahni is not happy. That's understandable. Lucky for her, Maab isn't all star-shine and rainbows. The goddess could probably forgive some revenge here. She casts her own dispel aimed down the tunnel. The blade barrier and antilife shell fall.

At the same time, the sunlight-infused coin she may or may not have glows a little brighter, and the third tunnel is illuminated even more. She must have dispelled the darkness spell that was being suppressed by the sunlight spell.

OOC: Red border around monster = downed monster. Neothilid corpse is too big to just disregard.

Terser trusts his friends to handle the barriers over on that half of the cavern. He readies an action to throw a hammer.

Jozhur asks Han to help with the darkness as well as he melds into the wall. Han turns down the dagger. "Thanks all the same, love. Best weapon's always with me, though."

OOC: The red dot was something only Tahni saw, but there's a good chance that coin got dropped during her ordeal. I'll just say it was in the spirit of not sweating the small stuff.

Fang moves double time to where the last bit of action will probably be. This time she didn't forget freedom of movement. That's good. That's real good...

Aexana scoops up the coin and throws it down the tunnel. Her worm is poised to strike. If the worm moves into the tunnel, it will take up the entire available space.

Han Valen looks at the darkness. "Oh yea, I can take care of that. No problem, loves." He positions himself nearby when Aexana's coin flies past into the tunnel, suppressing the darkness.

Inside the tunnel are two trees. Except the trees branches are waving around and smacking into themselves. And the branches are actually more like tentacles. And the trunks are really just three enormous hooved legs pressed into each other. And it's covered with dozens of gaping, whistling mouths.

And the mouths are whispering to each of you in a language that transcends mortal speech and speaks directly to your instincts. They bring forth thoughts of perverse, twisted, glorious offspring. Unwelcome longings threaten to bloom in anyone close enough to hear the whispers. It is best not to delve too deeply into what they entail...

Everyone but Rill must make a DC 27 will save or be shaken. It is a sonic mind-affecting effect.

Knowledge, Planes DC 40,Highlight to display spoiler: {There are stories about creatures like these from other dimensions. Stories are spotty, revealing only they serve an alien fertility goddess. They're most often seen responding to sacrification or fertility rituals. The details aren't appropriate for polite adventurers to discuss. Suffice it to say you should absolutely *not* eat their flesh. The colloquial name for them is "Dark Young".}

Han Valen is an extraordinarily powerful bard. He is not an adventurer. He is also drunk. He stops just as he's about to begin dispelling the darkness, shaken by the whispers. "Just...just gonna let you loves handle this," is all he gets off before he heads back into the safety of his tunnel.

Crall is in no shape to help.

Terser's hammer is thrown. The purple worm provides cover, but it strikes the creature on the left regardless. It punches right through its hide. His hammer falls inside the beast, revealing it to be hollow.

Jozhur is not in melee range. The purple worm is not either.

Since the party was expecting these things, they do not get a surprise round. A white gem shines from the corner.

DY1: 22 damage, AC <= 41
DY2: 0 damage, AC <= 41

Please roll spell resistance against them if appropriate.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday September 17th, 2020 4:54:47 PM

Aex will give the Purple Worm the sign to charge into the tunnel and attack DY2 (previous rolls)

Purple Worm attack :
Bite hits AC39 - damage 24 - Grab CMB 56 to grapple
Sting hits AC43 - damage 22 + poison FORT save DC25 or -4 STR

(Just wanted to give some orders to the Worm and clear the tunnel entrance. Aex will post tomorrow)

Rill (MarkB) AC32 T19 F30, CMD 27, HP 149/181  d20+38=46 ; d20+17=20 ;
Thursday September 17th, 2020 7:05:55 PM

With the Blade Barrier and other things gone, Rill will dash in (move action.) He looks at the seemingly dead creature, and looks for any sign of movement (Perception 46, Heal 20, not a full heal check.) Rill also relies on his Foresight spell to inform him if approaching he hag's body presents a danger and how it might be avoided. Standing over the hag's body, he reaches out and touches the red gem. Not sure if the touch requires a standard action or is just part of his movement.

Assuming the being trapped in the gem appears, Rill will give quick instruction. "You and some others were taken here against your will. We are here to rescue you, make your way out to the larger room. Time is short, so hurry."

Assuming Rill can still take an action, he will use it to move back out (hence two icons on the map.) He watches to make sure the person does come out of the tunnel - can't be too careful with some creepy priestess' body there.

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260)  d20+24=36 ;
Thursday September 17th, 2020 7:40:32 PM

Will Save 36 - success

Bralin endures the whispers, and moves around the dead worm to the tunnel entrance.

"What are these?" he asks.

---
Double move.

Spells in Effect
Shield of Faith: +4 deflection bonus to AC for 14 minutes


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+25=31 ; d20+26=39 ; 3d6+13=27 ;
Thursday September 17th, 2020 8:47:46 PM

Will save - +4 rage, +8 Mind Blank
31 - pass


Since the dead enemy worm carcass is still taking up half the foyer, Terser settles for positioning himself to put the dwarven thrower through the monster that's not tangled up in purple worm.

Hits AC39 for 27 damage

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+16=17 ;
Friday September 18th, 2020 2:28:55 AM

I can make a hasted dash for that last gem, the problem is getting whoever it contains out of there.

--------------------------------
Holding action for now, will post again.
Will save: 17 (shaken)

Freedom of Movment

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis  d20+21=28 ; d20+25=38 ; d8=5 ; d8=6 ; d8=4 ; d8=6 ;
Friday September 18th, 2020 2:47:26 AM

Tahni has no idea what those tree-abominations are. Her mind is still a little rattled.

"Crall! Where are you? Come here!"

She prepares to heal him if he gets close enough to her, but he'll need to announce himself.

-----------------------
Will Save vs DC27: 28=Pass
Knowl Planes vs DC40: 38=Fail

Ready action: If Crall gets close enough to Tahni, cast CCW on him healing for 41pts


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday September 18th, 2020 5:10:58 AM

(second post with Aex's actions)

"I don't want to be here when that clock hits 0... if this cave floods we're all history. I'm going to summon another worm to deal woth those things while you figure out a way to get that gem and the person out of there. It's going to get cramped in that room so stay to the right sde of the wall... I'm summoning on the left wall.

Someone make sure to have some teleporting spells ready. Else I still have Animal Shapes available to change everyone into squids for swimming back up... "


Aex looses another 8th level spell to replace it so she can summon a second Purple Worm... She intends to drop the summoned worm near DY1. (sacrificing Whirlwind) She moves close to the ceiling again with a clear line of sight on the left wall of the last cave.

Fang (Mitch) HP: 202/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+19=39 ; d20+19=25 ; 3d10+19=28 ;
Friday September 18th, 2020 1:28:19 PM

Fang shakes off the mental attack and charges the foul things (52 to hit, 28 damage)

DM Carl - Map Link - 18 Seconds Remaining  d20+17=28 ; d20+23=41 ; d6+10=14 ; d20+21=38 ; d20+21=22 ; d20+21=38 ; d20+21=26 ; d20+21=38 ; d20+30=42 ; d20+30=39 ; d20+30=43 ; d20+30=31 ; d6+10=15 ; d6+10=14 ; d6+10=11 ; d6+10=11 ; d20+21=36 ; 2d6=9 ;
Friday September 18th, 2020 4:38:56 PM

The purple worm takes a bite out of the second creature. The worm had to move, so it can't make a full attack with its stinger as well.

The worm recoils as it bites down. The creature's flesh is evidently exceptionally foul. The worm is (barely) hardy enough to suppress the toxic effects for now, but the poison still has a course to run. The worm wraps itself around the creature and grapples it.

Rill is able to move up and free whoever's trapped in the third gem. His foresight spell doesn't warn him of any danger. In fact, the priestess makes a final last wheezing breath as Rill approaches. She is now officially dead. Like the rest, the gem turns to foam and reforms in the shape of Bezos.

Bezos is in mid step when he reforms. He stops and calmly observes his new surroundings. Rill doesn't waste any time explaining the situation. Bezos takes it in, nods, and wordlessly makes his way to the large chamber. He seems pretty nonplussed about all this, but that seems to be in character for him. Rill heads towards the last of the tunnels.

Bralin moves double time and wonders what they're up against.

Terser continues hurling hammers, punching another hole into the same creature as before.

Jozhur ponders making a dash for them gem, but the far chamber is quickly getting cramped. The last crystal is likely to be Xuffie's. Maybe she'll cooperate?

Tahni calls Crall to her for healing. "I am here," he says as she feels him approach. His breathing improves after he is healed. "Thank you, Tahni. I'll be fine now. We should help your friends before that clock gets to zero."

Aexana has stumbled upon a really great summons to take on these creatures, so she starts summoning another one. She won't be able to summon it in the chamber with the monsters since there's no space. She'll have to either summon something smaller in there, or summon it out here and get everyone to move out of its way.

Fang moves in to attack. She'll have to travel through the creature's threatened area to do so, incurring an AoO unless she's got a trick your DM's not aware of. It lashes out with a tentacle and slaps into Fang, hitting AC 41 for 14 damage. It tries grabbing her, but Fang's freedom of movement spell prevents the grapple.

The three rescued men do nothing much of note, though anyone looking will see Bezos watching the combat intensely.

The creature grappled by Aexana's worm makes a full attack. Four tentacles slam into the worm and wrap around it, reversing the grapple. The creature is now grappling the worm. The worm also takes a total of 51 damage.

The other creature takes a defensive posture and summons forth a fog that quickly covers the area. Anyone outside the far tunnel loses line of sight. Casting spells that require it are impossible inside the fog. The fog is thick enough to impede movement. Creatures inside move at half speed and take a -2 on melee attack and damage rolls. Ranged weapon attacks are impossible. No one can make a 5' step. As if that wasn't obnoxious enough, the fog burns, doing 9 acid damage to Fang and the worm. The creatures don't seem to be bothered. The fog is continuing to expand outward.

From her vantage point, Fang notices the wounds on the creatures are healing very quickly.

DY1: 57 damage, AC <= 41
DY2: 14 damage, AC <= 41, Grappling

OOC: In case anyone was wondering exactly when time was up, the round posted with "6 seconds remaining" is the last round you'll be able to take action before time is up.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+35=48 ;
Friday September 18th, 2020 5:54:43 PM

I'm going for it then.

Jozhur crouches low and silently enters the fog...

----------------------------
Gah, got busy and missed getting the post in.

Not sure how you're going to handle moving through fog and squeezing past everything in the room, but Jozhur is trying to skirt the right side of the tunnel and room to get to the gem, grabbing it if he has time.

Stealth: 48 (can be used at full move speed with rogue talent)
Speed for round with haste is 65, freedom of movement is in effect. Will use double move to get to gem if necessary. There are two Jozhurs on map, one where he started and another where he is trying to go.

Boots of Haste used: 4/10

Active Effects
Shaken (-2 attack/damage rolls, saving throws, skill/ability checks)
Haste (+30 move speed, +1 AC)
Mobility feat (+4 AC vs opportunity attacks)

AC for round is 26, AC 30 vs opportunity attacks)


RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis 
Saturday September 19th, 2020 12:35:26 AM

"Glad you're still with us. Would have been an awkward conversion with Elhonna otherwise" Tahni smiles to the invisible space next to her. Hmm. talking to things that others can't see is becoming a bit of a habit now.

She agrees with him though. Time to get in the fight. Tahni gets closer to the entrance to the passage and casts a Gust of Wind spell to disperse the vapors.

-----------
Move action: move towards the western passage
Standard action: Cast Gust of Wind. From her position she should avoid all the party (except Terser) by casting it in a straight line.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+26=38 ; 6d6+36=63 ;
Saturday September 19th, 2020 8:46:30 PM

With the wind clearing a path through the fog, Terser charges into the cavern behind Jozhur to cut through the tree that his hammer had been putting dents into.

Vital Strike, Power Attack
Hit AC 38 for 63 damage


Fang (Mitch) HP: 186/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+44=46 ; d20+44=45 ; d20+39=54 ; d20+34=41 ; d10+19=21 ; d10+19=27 ; d10+19=24 ;
Sunday September 20th, 2020 5:00:34 PM

Fang is mildly inconvenienced by the attack and fog, tearing into the thing with her trademark viciousness.

Attack 1, 46 to hit, 21 damage
haste attack, nat 1, miss
attack 2, 54 to hit, 27 damage
attack 3 41 to hit, 24 damage

72 total damage

Fang (Mitch) HP: 186/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday September 20th, 2020 5:01:30 PM

She can't see the clock or know how much time they have and in her battle rage has totally lost track Hopefully the rest finish whatever they need to do while she slaughters the enemy.

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260) 
Sunday September 20th, 2020 5:32:17 PM

Bralin is out of ideas, and unable to enter the cavern.

The dwarf stows his axe, and retrieves his wand.

--------
Spells in Effect
Shield of Faith: +4 deflection bonus to AC for 14 minutes


Rill (MarkB) AC32 T19 F30, CMD 27, HP 149/181 
Sunday September 20th, 2020 6:40:39 PM

Rill looks again at the clock and feels a slight dismay.

"They say time flies when you're having fun. Evidently time also flies when you're ... well when you're doing whatever this is."

"I'm going into the room ethereally. I can sense where Jozhur is - he seems to be headed for the gem. I'll back him up."


Rill moves up and uses the last charge in his Quicken Metamagic Rod to cast a quickened Freedom of Movement spell on himself. Then he casts Ethereal Jaunt. He fades from sight of the others, even as things on the material became hazy and insubstantial for the cleric.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+36=42 ; d3=2 ; d20+21=33 ; d20+21=39 ; 2d8+7=19 ; 2d8+7=14 ;
Monday September 21st, 2020 12:26:00 PM

The Purple worm is surprised with the foul taste of the DY flesh... the grappling dance continues and now the grappler is grappled... but now the grappled grappler attempts to well... grapple the grappler who grappled the grappler... or something like that...

CMB to grapple : 42 probably not sufficient...

Aex wanted to summon another Worm but the fog blocks her vision and it was getting too cramped in that last cave. So instead she summons 1d3 Greater Air Elementals Unaffected by poison both elementals fly close to the ceiling and thus fly over the Sea Dragons standing near the cave entrance. All Aex summoned creatures need to do is to keep the DY's busy...

Assuming DY2 is grappling the worm both elementals attack DY1

EL1 attacks DY1 - slam hits AC33 - damage 19
EL2 attacks DY1 - slam hits AC39 - damage 14

Aex is a bit clueless now what to do next... there's no room to summon anything else and she's not convinced it would be a good idea to blow away the mist... who knows how it will affect her friends.

Purple Worm :
AC 26, touch 4, flat-footed 26 (–2 Dex, +22 natural, –4 size)
hp 200 -51 -9 = 140

Greater Air Elemental
AC 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)
hp 123 (13d10+52)


DM Carl - Map Link - 12 Seconds Remaining  2d6=9 ; d20+28=36 ; d20+23=30 ; d20+30=37 ; d6+10=12 ; d10=6 ; d20+23=33 ; d20+23=41 ; d20+23=35 ; d20+23=41 ; d20+23=41 ; d6+10=16 ; d6+10=12 ; d6+10=14 ; d6+10=16 ; d20+21=32 ; d20+21=28 ; d20+21=39 ; d20+21=28 ; d20+21=32 ; d6+10=14 ; d6+10=15 ; d6+10=13 ; d6+10=14 ; d6+10=13 ; d20+26=32 ; d20+26=35 ; d20+26=41 ;
Monday September 21st, 2020 2:42:45 PM

Jozhur makes his move. His freedom of movement effect means he can move through the fog unhampered, but it still burns. He takes 9 acid damage, no save. He hugs the wall as the tree creature and purple worm fight each other. He has a close call as the worm hurls itself into the wall just in front of him to get some leverage. Jozhur is showered with dust and small rock shards, but is unharmed. He's too sneaky for either to realistically sense him, and is able to make it to the gem.

Tahni calls forth a gust of wind to disperse the acid fog. This begs many questions, as the fog has no where to disperse to. The wind ends up blowing a line of clear space in the fog, but the extremities of the open tunnel are still affected.

Terser charges. The tree creature uses the opportunity to lash out at the oncoming dwarf (reach 20'). Terser takes 12 bludgeoning damage and is wrapped up in the thing's tentacle. It tries lifting him, but he's enlarged and too heavy. He is grappled and unable to complete his attack, seeing how his weapon is two-handed.

OOC: I looked back over the posts from the end of the martial tournament to now. I see where you offered up freedom of movement, but not where you cast it on yourself. I'll ret-con if you can show me otherwise.

Fang shrugs off the acid and unleashes what she's got. Three solid hits sever two tentacles and punch a new hole in the hollow beast.

Bralin retrieves a wand.

Rill quickly casts freedom of movement before taking an ethereal jaunt towards Jozhur.

Aexana's worm attempts to reverse the grapple again and just barely succeeds. She finishes summoning two elementals, both of whom put dents in their target.

Just two creatures still fight. The first has Terser grappled and constricts, doing 6 bludgeoning damage. Two more tentacles bash him:

Hit AC 33 for 16 damage
Hit AC 41 for 12 damage

Three more swing at Fang:

Hit AC 35 for 14 damage
Hit AC 41 for 14 damage
Hit AC 41 for 16 damage

Terser is already grappled, and Fang has freedom of movement. Neither are subject to being grappled again.

The second creature is grappled by the worm. Jozhur's right there, but he's too sneaky. The creature unloads on the worm, doing a total of 69 damage. The third tentacle snakes around the worm (heh), again reversing the grapple.

Bezos finds himself next to Aexana. He keeps a distance, not wanting to interrupt the adventurers fighting for his life. He gives her a small, plastic smile.
DY1: 152 damage, AC 30
DY2: 14 damage, AC 30, Grappling

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+24=33 ; d20+24=35 ; d20+19=31 ; d20+14=31 ; 2d6+36=45 ; 2d6+36=45 ; 2d6+36=39 ; 2d6+36=41 ;
Monday September 21st, 2020 3:31:51 PM

Offered it up, but never actually had a taker. I was counting on my domain powers for myself. No worries.

30 damage after DRTerser isn't worried about being tangled up, though he's a bit miffed that the tree could reach that far. He calls upon his liberation domain to slip out of it's grasp (4/10 used), takes one step forward, and takes a full attack, with an additional hasted attack for good measure (1/3 used). If one happens to go down, the last strike will go to the other.

Hits vs AC 33, 35, 31, 31
damage 45, 45, 39, 41 (slashing, +3 to overcome DR)


hp 263/346

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+27=34 ; d6+9=11 ; d6=3 ; 2d6=9 ; 8d6=26 ;
Monday September 21st, 2020 5:17:50 PM

Jozhur isn't too sure about releasing a captor right next to these monsters, but there isn't time for anything else. He reaches for the gem, hoping someone can blip the captive out of the room.

----------------------------------------------------------
Does the gem need to be picked up or only touched? If it needs picked up, Jozhur has to stow a weapon and won't get an attack, though maybe he can lift it with his swords in his hands?

Attack (if applicable) hits AC34: 11 damage, 3 cold damage, 9 damage if evil, 26 sneak damage (49)



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Monday September 21st, 2020 5:18:32 PM

Captor? Captive? Maybe Xhuffie is the culprit.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 149/181 
Monday September 21st, 2020 7:05:18 PM

Rill moves slowly in this state, and makes a double move ethereally into the room. Whew, it's crowded in here, but there seems to be space near the back corner. While he does not need space in his ethereal form, he will when he steps back into this plane.

As he moves in he sees Jozhur touch the gem.

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260)  d20+19=29 ; 5d8=19 ;
Monday September 21st, 2020 8:04:49 PM

Bralin is becoming impressed with the number of creatures that can be fit in a single cavern.

The dwarf fires a beam of light at the tree grappling with Terser.

As one of the few in the main cavern, Bralin glances at the clock, and mentally sends the information to his friends.
Twelve Seconds.

----
Wand of Searing Light.
Ranged Touch Attack hits ac29 for 19hp damage

Spells in Effect
Shield of Faith: +4 deflection bonus to AC for 14 minutes


RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis  d4+1=5 ; d4+1=3 ; d4+1=2 ; d4+1=2 ; d4+1=4 ;
Monday September 21st, 2020 11:51:36 PM

There's really no way that Tahni is going to fit in that passage as well.

All she can do is watch the clock. Well, there's that and cast some magic missiles. There's always room for magic missiles!

--------------
Cast MM. 16pts force damage to DY1 (or DY2 if DY1 is already dead)

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+44=46 ; d20+44=62 ; d20+39=46 ; d20+34=37 ; d10+19=21 ; d10+19=29 ; d10+19=27 ; d10+19=22 ;
Tuesday September 22nd, 2020 7:56:28 AM

Fang doesn't even notice the wounds, she just keeps pounding away.

Attack 1- 46 to hit, 21 damage
Haste attack - 62 to hit, 29 damage
attack 2 - 46 to hit, 27 damage
attack 3 - 37 to hit, 22 damage

Total - 99 damage

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+21=28 ; d20+21=34 ; 2d8+7=9 ; d20+21=41 ; d20+21=37 ; d20+21=30 ; 2d10+7=13 ; 2d10+7=20 ; 2d10+7=16 ;
Tuesday September 22nd, 2020 2:04:00 PM

The Purple Worm goes limp in the deadly embrace of the DY and fades from this existence...
Staying close to the ceiling the two Air Elementals are still battering on on DY1 unless this one's dead, then they'll batter DY2. Both making a full attack (reach 15ft).

EL1 : Slam 1 hits AC28
EL1 : Slam 2 hits AC34 - damage 9 HP
EL2 : Slam 1 hits AC41 - Confirmed Crit - damage 33
EL2 : Slam 2 hits AC30 - damage 9 HP - damage 16 (maybe some flanking bonus to make slam AC30 hit )

Aex nervously watches the clock... they should end this thing... fast
She sees chunks of DY being chopped of by her friends so with some luck they will perish soon... they must... If only they can blip that crystal out of there...

"Sir Bezos... ", Aex says in Auran (still being Air Elemental shape) with a nervous smile as she keeps her eyes on the clock, "... how did you end up here?!? Do you know who brought your hear? That clock... I think we need to get out of here in a hurry soon. Just don't think of running out of here as we're only a couple of miles beneath the sea. You'd be flat as a pancake if you do... Any advice Sir?"

Not sure if Bezos understands Auran, Aex does not take any actions. She just observes and hovers in place. Ready to cast spells to get them out of here.



Greater Air Elemental


DM Carl - Map Link - ?? Seconds Remaining  d20+19=39 ;
Tuesday September 22nd, 2020 8:10:40 PM

Terser slips the creature's grasp with some divine aid, then absolutely clobbers it. After three hits the thing crumples inwards and collapses in a stinking, fetid pile. It almost instantly starts to decay. It will likely just be a smear within the hour.

Jozhur just needs to remove the gem from its pedestal. Do we need to worry about freeing hands to do so? This DM doesn't think so. Maybe he holds one sword in his teeth?

Anyway, the last gem is removed from its pedestal. Like the others, it turns to foam and begins forming into a humanoid shape. We'll get to that in a moment...

Rill ethereals his way to Jozhur and finds an empty spot to pop himself back into.

Bralin starts aiming at the creature Terser is fighting, but Terser kills it. He switches targets, striking the other creature. Unfortunately, the creature's spell resistance is too high for the wand to possibly overcome.

Tahni isn't about to wander into that mess. No sir. She sends some magic missiles out, easily overcoming the aforementioned spell resistance. The missiles punch clean through the thing's hide, leaving even more gaping holes. It's looking rough.

Fang is able to step up and attack the last target. Just like the other one, these things can't stand up to concentrated punishment from our Sea Dragons. It too collapses in on itself and starts decaying.

Aexana bids her purple worm adieu. Her elementals lack a target. She asks Bezos for advice. This elicits a raised eyebrow from him. "Don't worry about me, Aexana. I can leave anytime I choose. I'd thought myself prepared for any contingency, but this experience has shown otherwise. I will have to work on handling unexpected stasis in the future." The reply is in common, but obviously he understands Auran somehow.

The last gem reforms into the familiar shape of Xuffie. She's in mid-step when she finishes reforming and nearly stumbles into the wall in front of her. She wheels around lightning quick, longsword already drawn, and comes face to face with Jozhur. Her eyes dart, locking in a flash on Fang and Terser. Finding herself outnumbered, she holds the attack her instincts scream at her to unleash. Her eyes narrow on Jozhur. "What treachery is this, dragon?" The word drips with venom.

Han Valen stumbles out of his tunnel, tip-toeing around the Neothilid corpse. "Got quiet in here. You lot deal with all them baddies, yea?"

Bezos nods approvingly to Aexana, then vanishes. Considering his last statement, he likely left voluntarily this time.

Crall makes his way to the rear of the party. "Begging your pardon, would someone mind removing this invisibility?"

The clock on the ceiling of the cavern vanishes. It was the main source of light in the cavern. Now only Aexana's sunlight coin glows. The cave does not undergo spontaneous decompression...or would it be spontaneous compression? Either way, you don't all instantly die from the pressure of three miles of ocean on top of you. How long will it hold? Probably not forever.

***

The Sea Dragons have successfully rescued all the kidnapped victims. Hopefully Xuffie doesn't force them to kill her. Each player receives 43,000 XP for combat, 10,000 XP for roleplay, and a 25,000 XP bonus for rescuing everyone. That comes to 78,000 XP each.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 149/181  d20+38=55 ; 10d6=40 ;
Tuesday September 22nd, 2020 9:34:54 PM

As Rill steps out of his ethereal state, he regards Xuffie for a moment.

He says sympathetically, "I am sure this is a shock for you. It was for the others that were similarly imprisoned here. You and a few other competitors where taken here against your will. We came here to rescue you, and it appears we have. But we are deep beneath the sea, and only magic stands between us and a killing pressure at this depth.

"We should leave before that magic gives way."


Rill looks around for anything of value or interest in this place. (Perception 55)

The cleric uses Prestidigitation to return his white robes to their clean and pressed state as he makes his way out to the larger room, scooping up his Continual Flame coin he'd tossed into this tunnel when we first arrived.

"Tahni, what magical means do you have for leaving here? I can cast Teleport several time if needed.

"Xuffie, Crall, Eddie, er, I mean Han - let's gather up. Where's Bezos?"


If Rill has time, he will Channel Energy to heal everyone for 40 points.



RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis 
Tuesday September 22nd, 2020 11:54:06 PM

"I can teleport myself plus five others out of here, Rill" She wasn't able to safely teleport here as she hadn't seen the place. Getting out should be much easier "Between the two of us it should only take the one trip".

She looks to Crall just as the invisibility spell wears off, then speaks telepathically with the party:

"Why would anyone do this? Kidnap these people just to draw us here. What was with the timer? I'm sure this all connects somehow. Hopefully it wasn't just a diversion while something happens back on the island"

--------------
OOC: Crall's invisibility only lasted 5 rounds, so should be done now I think

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+26=33 ; d20+21=25 ;
Wednesday September 23rd, 2020 12:13:50 AM

Jozhur lowers his weapons, but remains light on his feet. Rather uncomfortable with their current location, he isn't wanting to waste time negotiating with Xhuffie, "We're here to rescue you." He points at the decomposing monsters nearby. "You're sorely outnumbered, if we wanted to harm or subdue you, we could. As Rill said we may not have much time, I'd rather not discuss this with miles of sea waiting to crush us from above. If you won't cooperate with being teleported to safety, we may be forced to leave you here. Put those weapons away and come, Han Valen and Crall are here too."

He starts leading Xhuffie to the main room, keeping a careful eye on her to gauge the reaction.

--------------------------------------------------
Diplomacy: 31
Sense motive: 25

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday September 23rd, 2020 7:03:08 AM

Fang sees the weapon drawn and instinctively wants to continue her rage until all foes are slaughtered. She fights down the urge, though not before a threatening hiss escapes at Xeffie as the former prisoner draws her weapon. She turns and walks away towards the rest of the group to be teleported as fatigue starts and she strives to get her raging emotions under control.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+17=25 ;
Wednesday September 23rd, 2020 10:09:50 AM

Bezos took himself back rather than sticking around to see how the fight went, Rill.

Terser takes a look around the room to see if there are any other clues about who may have done this, then is ready to get out.

perception 25, 27 vs stonework

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday September 23rd, 2020 1:46:58 PM

Aexana is miffed at the way Bezos just blips out of here... this just lacks honor! Bah... she's disappointed to say at least.

"I can turn everyone here in a juicy squid so you can gently swim back up to the surface. I swam down and it's a truly amazing trip. One worth the detour if I may say...

Let's not taunt that clock and get the hell out of here. Squids or teleport? Decisions... now."


Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260) 
Wednesday September 23rd, 2020 5:24:33 PM

Keeping an eye on the exchange between Xuffie and his comrades, Bralin immediately answers Aex.

"Teleport"

DM Carl - Map Link - ?? Seconds Remaining 
Wednesday September 23rd, 2020 5:38:22 PM

Rill materializes. This doesn't immediately improve her disposition, to say the least. She listens to his explanation of where they are.

She takes a moment to look around. Bezos is gone, but Crall and Han are both here. There are obviously the remains of some kind of terrible creatures all over the place. Her posture relaxes.

The only things of value in here are going to be on the body of the priest from the third tunnel. She had some nice equipment. Our heroes have excellent spellcraft skill, so let's skip the rolling to ID this stuff part, shall we?

Hide armor +5
Buckler +5
Dagger +2, human bane
Amulet of Nat Armor +3
Belt of Mighty CON +6
Cloak of Resist +4
Headband of Inspired WIS +6
Ring of Prot +2

Tahni figures Crall should be visible again any moment...and there he is! She wonders why anyone would do all this and notes she can teleport 5 people out of here. Hopefully Terser can shrink back down so he doesn't take two spots.

Jozhur also explains the situation, though with a bit more hard pragmatism. Luckily, that's her language. She stows her sword. "Fine. I'll behave," she says before walking out to the main chamber. "Jeez Crall, what happened to you?" The half-orc is still a bit melted from the acid. Rill takes this as his cue to heal everyone who needs it, and Crall is mostly healed.

Fang controls herself, but can't stop a hiss from escaping as Xuffie walks by. Xuffie sighs. "I don't take threats from vermin, dear." She dismissively hand waves Fang away.

Terser takes a look around. The stonework, if you can call it that, is perfectly smooth. It must have been shaped by magic. There's nothing really interesting besides that.

Aexana is unhappy by Bezos' exit. The man's too rich to give such feelings much thought, though. She offers an alternate exit. It would work, so long as she has enough magic to turn everyone into squids. Does she?

The three remaining rescued captives gather. "Xuffie, what do you remember?" asks Crall.

"From what? One moment I was walking to camp, the next I was here."

"Same," responds Crall.

"I was having a nice sleep. Got a bit worn out tonight, if ya know what I mean..."

"Wait, how long have we been gone?" The question comes from Xuffie. Crall and Han eye the party, probably curious about that as well.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 149/181 
Wednesday September 23rd, 2020 7:57:25 PM

Tahni, I know we could simply Teleport into town, but what do you think about going up to our waiting boat instead? Part of our goal has been to build alliances, and this give us a bit of time alone with these three. Though, truth be told the thought of simply leaving Xuffie here did cross my mind for a second.

Rill waits for everyone to gather.

"Let's take that priestess' body with us along with her gear. It's further proof of what happened here.

"Between Tahni and I we can Teleport everyone even if Terser retains his size. Teleportation is not always exact, so maybe I'll first cast Water Walk on everyone as insurance. And here Jozhur...


Rill hands the rogue a Feather Token shaped like a small boat.

"...go with Tahni and use this if we get separated. It will make a speedy boat for you. Now, if everyone's ready."

Assuming everyone is ready, Rill will use a Miracle to cast Greater Teleport to arrive at the Dragon Boat (Swan Feather Token) that we left anchored above. Rill will hold off if someone needs to delay for some reason.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Wednesday September 23rd, 2020 9:41:21 PM

Terser shrinks down for safety and convenience, since it would wear off in a few moments anyway. He wouldn't mind the swim, but perhaps another time would be better, when they aren't hosting a recalcitrant rescuee. He's ready for the ever more familiar "pop" of the teleportation magic.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis 
Thursday September 24th, 2020 3:32:44 AM

Tahni nods in agreement. Teleportation sure sounds a lot better than swimming.

"Yeah, let's go to the boat instead. The trip back will also give us time to ask these three some questions"

Tahni tries to reassure the newcomers "Best we were able to determine is that you were taken last night. What time was it that you last recall?" She lets them know the current time so they can work out the difference. She doesn't want to start getting into questioning them now though. First thing is getting out of here.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday September 24th, 2020 5:13:35 AM

Aex takes a last look around the cave still wondering how it was created. Who would go through all this only to give the Sea Dragons an entertaining day away from the games...

"Flawless... but if the aberrations in these caves would have worked together it could have gotten far worse. Let's go..."

In a brief moment Aex visualizes what would happen if one would teleport from an extreme depth with extreme pressure up to the open air surface... Guess a person would go... pooof...

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday September 24th, 2020 8:06:12 AM

Fang does a mental count of how long it's been and lets the newly freed prisoners know.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday September 24th, 2020 2:10:58 PM

Jozhur looks about at the slain monstrosities. "Odd collection of creatures. I'd wager we haven't seen the last from who, or whatever organized this."

He nods to Rill and anxiously awaits the teleport.

DM Carl - Map Link - ?? Seconds Remaining 
Thursday September 24th, 2020 3:37:16 PM

If given a vote, Bralin would rather teleport. That seems to be the consensus.

Rill wants to collect the priestess' body, but finds it's really gooey. He could scoop some of her into a bucket or something if he's set on bringing her back, but any piece of her that's handled basically turns to mush. Her gear is ok, if you don't count being covered in priestess goo.

He decides they should teleport back to the surface and boat back to the Invitational. No one seems to object to this.

Terser shrinks himself back down, then gets ready to teleport.

Fang and Tahni answer that they were taken last night. No one seems happy about this.

Aexana worries about pressure changes, but the pressure in this cavern is about the same as sea level. Their blood should have boiled when they entered it, but didn't. She's pretty certain teleporting to the surface is safe from here.

Jozhur figures they haven't seen the last of whoever organized this. He's right, of course.

Crall starts to say something, but Xuffie puts a finger gently on his lips. "Let's not talk here," is all she says. Crall must see some wisdom in this, because he keeps quiet.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Thursday September 24th, 2020 4:21:23 PM

Once they're back on the boat, Terser replies to Jozhur's comment.

Odd yes, but they all seemed to fit a theme. Though I guess the priestess didn't have that many tentacles? I didn't get the clearest impression of her.

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260) 
Thursday September 24th, 2020 6:51:42 PM

Bralin waits wordlessly for Rill to transport the group.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 149/181 
Thursday September 24th, 2020 7:21:36 PM

(Since no one stopped Rill, I will assume we are on the boat above.)

Rill looks around the boat to make sure Tahni's Teleport was on target. Feeling the boat's gentle rocking is somehow comforting and reassuring.

"I guess the question is who would have set up such an elaborate test? Were those abducted chosen at random? Why didn't they just abduct one of us? Or Heather - we would have been just as likely to go to save her?"

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis  d100=41 ;
Thursday September 24th, 2020 7:31:25 PM

"Perhaps it was meant to rally teams against us? Cause distrust?

Maybe if we hadn't stayed in the mansion it could have been one of us missing as well?

Let's not forget that it was one of those island construct monks that Jozhur and Bralin saw at the Seven's ship. We might need to have a chat with the head monk when we get back."


-----------------
Teleport check: 41=Pass

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday September 25th, 2020 6:04:39 AM

Fang doesn't bother to add her own speculation, just listening in on the other's comments.

DM Carl 
Friday September 25th, 2020 8:46:00 PM

The team, plus the kidnapped three, form into two groups and teleport themselves back up to the surface where the boat waits. There's a second boat token just in case, but it's not strictly necessary. Still, if the Dragons want two boats, then by golly they can have two boats.

The smell of salt air hits everyone fast. The weird smell from the cavern clings to your clothes. After all the excitement, everyone grew nose-blind to it. The fresh air is...well it's just delightful. The gentle rocking of the waves this far from shore under the light of the moon is a welcome respite from the short, but brutal ordeal. Rill wonders who set this up, asking for opinions.

"I find myself doubting the three of us were anything but pawns in this." Xuffie is the first to answer. "If I didn't know any better, I'd say you Dragons aren't here just to compete. This year's competition has been far more...exciting than most years." Xuffie takes a moment, looking at each of our Dragons, before she nods. "For what it's worth, I believe I wouldn't be here without your effort." She puts a hand over her heart and bows. "Thank you." It's not much, but it's probably the nicest thing Xuffie's said in years.

"Oye, yea." chimes in Han Valen. "Most blokes wouldn'ta gone to any trouble to save their competition at the Invitational. You Dragons are above board, alright."

Crall takes a deep breath of the sea air. "How many people know we were missing?"

"Not many, I hope. Wouldn't be good for my image." She doesn't say this with any arrogance. Her image is important in her line of work. "How public is this rescue going to be? Any chance this one could not write a song about it?" She points to Han Valen.

"You lot are asking the wrong questions," slurs Han. He leans forward. "Who won today's contests?" Xuffie cocks an eyebrow, interested as well.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Saturday September 26th, 2020 5:20:35 AM

From a distance Aex listens to the conversation between the rescued. They are raising a few interesting points but Aex herself can't connect the dots yet... There's too much intrigue. Who speaks truth and who lies...

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260) 
Saturday September 26th, 2020 9:40:25 AM

Bralin never thought he'd be grateful to be on a boat, but being on top of leagues of water is far more preferable than the converse.

The dwarf answers Han's question immediately.
"We did," he says simply. "Fang, Terser, and I. Also Claw."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Sunday September 27th, 2020 6:06:16 PM

Jozhur takes a lung full of the salt air and smiles.

He nods to Xuffie and Han. Jozhur primarily addresses Xuffie"And thank you. There is something strange going on. Please quietly report anything out of the ordinary to us."

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Monday September 28th, 2020 6:51:30 AM

"I think all the teams know. Not so sure about the general public. Most of the groups wanted to keep things on the down low. As for the contest, we're in tournament brackets. We won our matches, not sure about the other ones. I think I have it somewhere..." (If the DM permits I'd like to say Fang has a paper copy of the brackets on her to help her keep track of everything)

Rill (MarkB) AC32 T19 F30, CMD 27, HP 149/181  d3=1 ; d20+33=37 ;
Monday September 28th, 2020 1:43:15 PM

Rill listens to the captured competitors speak, trying to discern any hidden agendas. (Sense Motive 37)

"The teams know, and the Abbot of the Monks on the island knows. So it is likely your abduction is known to very few.

"I have no reason to mistrust the Abbot yet, but I have strong concerns about his monks as many of them are constructs. A construct is generally under the control of another, and the Abbot admits they are not created or controlled by him, though they do seem to be following his direction for now."

"Clearly, this was set up not to harm you, but to engage us. The question is why? Was it to distract us from something else? Was it to test our resolve? Was someone watching us to determine our abilities and limitations? This makes little sense so far, but someone went to great lengths to pull this off. It would take great, perhaps godly power to create the chamber, hold back the ocean, imprison you all, and place those foes there. To what end?

"One thing we know for sure. There is a strong threat here, and we - all of our teams - should be prepared to work together to face what may be coming. Our four teams represented here are the four strongest teams in this tournament.

"So I ask you three - can we count on you going forward?"



DM Ken - Clearing the Air 
Monday September 28th, 2020 7:36:55 PM


Xuffie, Crall, and Han all exchange glances. Han doesn't hesitate. "Of course. I owe you guys a big one. If you guys need somethin' from the band, man, its all bubbly and babes, baby. You got my axe." He shows his guitar, which is not an axe, except knowing Han, it might double as such.

Crall is also happy to accept. "You dragons are an honorable group, as was expected. Though I can't fully commit my outfit to you, I'm sure when I explain what happened, the Knight Captain will be agreeable. I just hope that Hin didn't get up to anything too bad while I was gone."

Xhuffie doesn't immediately capitulate. "Look, I appreciate you saving me, and from this point forward I can tell you that I'll probably have to think really, really hard about acting against your interests. But our team is basically bought and paid for to win this thing. That said, if we all find ourselves acting against a common enemy, you have my word that our daggers won't find our way into your backs under any circumstance." Even that seemed to take a lot of commitment.

Xhuffie does seem a little surprised at the results of the martial tournament so far. "Wait, someone beat Cid? Who the heck beat Cid? That guy is literally a warlord resurrected for the sole purpose of killing the strongest people on the planet." She seems more than a little shocked.

(Fang can deffo have a copy of the results so far.)

Rills lie detector doesn't go off. If anything, this is probably the most sincere he's ever seen the guarded Xuffie.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis 
Monday September 28th, 2020 8:41:12 PM

"Hmmm. I kinda disagree on that assessment of the monks Rill. Well, now that Jozhur and Bralin saw one deliver a threat to them back on the ship of the Seven it seems there are at least some that are involved in all this." She gives the reminder of the encounter. "I think it worth revisiting that abbot again. Perhaps we could also focus some more divinations on it?"



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Monday September 28th, 2020 9:24:33 PM

"Aye, those constructs are not on the up and up."

He nods to Crall, Han, and Xhuffie, "I suppose that is all we can really ask, Xhuffie. Though it is very difficult to win if there is no conclusion to the games."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Tuesday September 29th, 2020 12:53:50 AM

If nothing else, we can see how the Abbott reacts to the constr-onks knowing about the abduction shenanigans. Perhaps we should interview our guards again to see if they will cough up anything new.

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday September 29th, 2020 7:59:01 AM

"Different times, different tactics maybe? I mean if I was brought back a hundred years from now I wouldn't know how anyone fought and despite my skill could be surprised by things that didn't exist in my time."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday September 29th, 2020 2:23:33 PM

Having nothing to add for the moment Aex quietly walks along. Her mind's not on the games right now but on the who and why all this happened. She's happy to see Leafy safe and sound on the Fish. After she told her friend everything that happened its clear he's more that happy he wasn't down in that cave...

Rill (MarkB) AC32 T19 F30, CMD 27, HP 149/181 
Tuesday September 29th, 2020 4:10:25 PM

Rill gratefully acknowledges Han and Crall's response. "Thank you. It's good to know we can count on you."

He smiles as he casts a sidelong glance at Xhuffie. "Careful Xhuffie, that almost sounds helpful. Honestly, you may find that working with us benefits us both. It's good to have you on board."

And to the others, Agreed Tahni - we should talk to the Abbot.

Rill keeps the boat moving back to the docks.

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260) 
Tuesday September 29th, 2020 6:02:32 PM

Bralin nods to Xhuffie.
"Xid is formidable," he acknowledges. "If we met five times, he would likely prevail in three. Today, he did not."

"When we meet in the grand tournament, I suspect he can be overcome more quickly with mind affecting spells," he adds to his comrades.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis 
Tuesday September 29th, 2020 9:15:25 PM

Tahni nods silently and then looks over the new additions to the group. Are Xuffie, Crall, and Han all looking back to full health? Do any look gravely hurt?

DM Carl 
Tuesday September 29th, 2020 10:20:24 PM

Tahni acknowledges it's possible at least some of the monks are in on all this, especially after that one threatened the rest of the Sapphire Seven at the docks earlier tonight.

Jozhur agrees and thanks the three they rescued earlier. "Yes," Xuffie replies. "It is. The Last Whisper isn't here to save the Invitational. Our contract..." she pauses. "Well, we'll be fine if the games end up being called off. Not as fine as if we'd won them, but fine."

Terser thinks they should interview the Abbott, as well as their guards at their camp site.

Aexana has nothing to add, but is happy to see Leafy. Was Leafy on the swan boat? Cause that's where you still are.

Rill is gracious as always. "Maybe," responds Xuffie, "but either way none of us are going to be doing it long term."

Fang opines about Bralin's victory over Xid. Xuffie shakes her head. "Not likely. He wasn't dug up yesterday. He was prepared." She looks at Bralin. She knows it was he who won. She just sighs. What else can she do, really?

Bralin ponders that Xid likely would have come out on top in the long run. That may be true. Bralin had a string of great hits that ended the battle. One or two missed hits and Xid could have beat him.

Crall speaks up. "Well, I'm real glad you beat Hin. I'll deny saying that outside this boat, but that jerk would have been insufferable if he'd beat a Dragon. The better person won that fight." He gives Fang a nod and a toothy smile.

"Kinda a shame the Dragons won all those fights though, wasn't it? Buncha risk averse pansies made a small return on an easy bet. Pah." Han looks disappointed, bit gives a smile. "Nothin' personal loves, just kinda predictable. I've been to every Invitational them Chancers have held, and each time there was some major upset. You end up winning every match you're in, and folks will probably ask you not be invited back again." He doesn't say it with a mean spirit.

Sense motive, DC 20, Highlight to display spoiler: {The Invitational seems to be a big deal for Han, and one can assume all of Dragonsound.}

"Nuff'a that though. How's this fancy boat work? We don't got to row, do we?" Han looks around, probably for some oars.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Tuesday September 29th, 2020 11:56:47 PM

Well, since you know two Dragons will be facing each other tomorrow, there will be some major money to be won and lost on the match. We know how our allies fight, but have never fought each other. How will it end!?!

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday September 30th, 2020 9:29:20 AM

Fang just shrugs. It's not like they'd accept if they were invited a second time.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday September 30th, 2020 4:24:47 PM

(Leafy was left on board the Lionfish... I was under the impression we would take the Fish back to port as well along with the Swan boat. LBut as is, Leafy is not on the Swanboat so... )

"I doubt I would ever want to join this in the first place! I tell you... if this is over I'm planning to return home. I've seen plenty... I've met Gargul and I have no intentions seeing him again befor at least a couple of years... and besides... I want to have grandchildren first! I'll have to talk to Aexiri about that when I get back. "

Aex peers into the distance clearly her mind back home in her little shop.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 149/181 
Wednesday September 30th, 2020 5:30:15 PM

"Xhuffie, who holds the contract for the Last Whisper's participation in these games? It may help us figure out what is going on here.

"As for your long-term plans, let me suggest an alternative for you. Gargul could use people like you, both in helping people cope with death and loss, and to understand the how death sharpens our focus on the value of life itself. For it is written, 'Do not fear death. Fear instead a wasted life.” Give this some thought - there is much you and your friends could do with the skills you have. You could make a real difference in the Wold."


Rill is pleased with the boat, particularly that he had it reskinned to look like a Dragon Boat instead of a swan. (Moves at 60' without oars or sail.)

"No Han, you won't need to row. This boat moves on it's own through magic. We'll be back soon."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Wednesday September 30th, 2020 7:00:13 PM

Jozhur sits quietly, taking the time to enjoy the return journey. He knows this storm isn't over yet.

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260)  d20+6=9 ;
Wednesday September 30th, 2020 7:46:11 PM

[Sense Motive 9]

Han - "You end up winning every match you're in, and folks will probably ask you not be invited back again."

Bralin's eyebrow twitches.

A worthy cause, after all," he silently notes.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis 
Wednesday September 30th, 2020 8:37:37 PM

Tahni thinks about the upcoming bouts. She has absolutely no intention at all of placing any bets on them.

DM Carl 
Wednesday September 30th, 2020 10:14:48 PM

Terser mentions the Sea Dragons face each other tomorrow. This makes Han's eyes light up. "That's right! Oh, that's gonna be brilliant." He gets serious for a moment. "You ain't gonna forfeit, right?" That raises an interesting point. The match up between the two Dragons will draw a crowd and many bets. It would be scandalous if fortunes were lost because one or both Dragons just refused to fight.

Of course, that is not the Sea Dragons' problem, is it?

Fang shrugs it off. She wouldn't likely return anyway. Aexana feels the same way. All this business is getting between her and grandchildren.

Jozhur and Tahni relax on the way back. Bralin draws an audible chuckle from his DM.

Rill brazenly asks Xuffie who her sponsor is. She looks at him with a mixture of shock and revulsion. "I...you're really asking me that?" She pinches the bridge of her nose. "No. Thank you again for rescuing me, but no. I'd sooner go get eaten by those monsters than tell you that." Her reaction isn't as acidic as the Xuffie from before, but Rill's astute enough to know this line of questioning will bring that back out quick.

Then he starts an intervention, and like lightning she's in front of him. She moves just as fast, if not faster, as Jozhur. Rill finds her finger on his lips. Her eyes are on him, and they are sharp. "I am just starting to like you. You have earned considerable goodwill from me. Do not spend it on this, Rill." She sits back and almost relaxes. "I am comfortable with the choices I have made. I sleep well." This is all she has to volunteer on the matter.

The swan boat propels itself, without any help from Han, back to the Invitational. Exactly where they land is up to the Sea Dragons. Regardless of where they land, it is late when they do. The three rescued contestants are eager to get moving.

Han speaks first. "Right, so thank you, from the bottom of my heart, but I'm gonna go. I've got a whole day of drinking and whatnot to make up for." He stays just long enough to hear whatever it is our heroes want to say to him, but not a moment longer.

Crall is next. "I need to get back to my team as well. We'll talk tomorrow, Dragons." Has anyone told him his crew was stuck on their ship when everyone left?

Xuffie hangs back to leave last, but has already said all she wants to. She'll listen if anyone has any need to address her, but probably leaves wordlessly. One moment she's there, the next she's gone. Everyone's seen Jozhur do this before, so it's not a shock when it happens.

Do the Sea Dragons have any other problems they'd like to solve before they retire back to their tent?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Wednesday September 30th, 2020 10:28:00 PM

Terser is ready to hit the hay. Three all out fights in half a day are enough to take it out of the most seasoned adventurer.

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday October 1st, 2020 8:00:06 AM

Fang wonders why on earth any of the dragons would forfeit. They may have another purpose for being here but they signed up for the tournament and they'll see their commitments through. She says as much to Han - well she leaves out the part on "other reasons for being here", she just says they'll see their commitments through. She's pretty much ready for bed.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 149/181  d20+4=10 ;
Thursday October 1st, 2020 12:10:05 PM

Rill is surprised, and thrown off balance by Xuffie’s reaction - particularly the intimacy of putting her finger on his mouth. That gesture affects the cleric more than he would have guessed. He suddenly feels his face get hot, and hopes his reaction was not evident to Xuffie or the others. (Bluff 10 - uh oh). It takes Rill a moment to regain his composure.

Once she relaxes, he chooses his words carefully.

”Xuffie, please forgive me. I shall not ask you again about your sponsor, as I do not mean to interfere in that arrangement. As for my other comments, words have power - but only insofar as you let them. You are an interesting person, and I would like to continue our conversation another time - either during these games or perhaps later at our home port. It’s a pirate city - you might enjoy that. Until then… Rill will incline his head in a slight bow.

Then he says through the rings, ”What? Stop looking at me - I’m just trying to salvage things in case we need her help. Sheesh.”


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday October 1st, 2020 2:32:49 PM

Jozhur gives Xuffie a respectful nod, "Farewell.
Just remember today, that is all we really ask."


He immediately starts heading toward their accomodations, making it clear he does not expect a response.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday October 1st, 2020 3:37:38 PM

It's been a busy day so Aex too will be happy to eat something and after freshening up she'll head straight to bed. Maybe she'll find Bezos tomorrow to see if he teleported home safely... she'll gladly let him know everyone else also made it safely home...

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis 
Thursday October 1st, 2020 8:42:27 PM

"I'm not judging" Tahni replies to Rill. She sits there grinning away.

"Crall, there were some difficulties being faced by the rest of your team. Last we saw them they were stuck on your ship and unable to leave. Some sort of magical barrier or such. You might want to check if they have had any success getting past it. Boarding it yourself might mean you get trapped with them."

It seems like all business has been done for the day. She welcomes the chance to get some more rest, safely in the Magnificent Mansion.

DM Carl  d20+30=33 ;
Thursday October 1st, 2020 10:46:50 PM

Terser has earned a sleep.
Doesn't seem like it occurred to Fang to forfeit. Han is a little taken back by her answer. "Didn't mean nothin' personal. Some teams don't like competing against each other." He thinks for a moment. "Didn't that Khale jerk go up against the One Percenters' hired orc today? Can't imagine that was much of a fight." He's right. Bokkun basically threw it. Khale was absolutely no match for him, but he moved on to the next round.
Rill is surprised by Xuffie's reaction, but recovers gracefully (sorta). She flashes him a pleasant enough smile. "Oh, I'm aware of Bonetown. It used to be a lot more fun, but some people cleaned it up recently. We'll meet again."
Jozhur simply asks her to remember what happened tonight. "What, forget the time the land's greatest do-gooders saved me from...whatever that was? I won't." Anyone making a DC33 perception check sees her step into a shadow and out into the night. Jozhur knows that trick and gets a +5 bonus. Anyone else just sees her vanish before their eyes.
Aexana wants to know if Bezos made it back, but that's not as important as getting food and sleep.
Tahni has an internal chuckle at Rill's discomfort, then warns Crall about his crew. He looks shocked. "That's...I would say that's impossible, but I guess it's not. The Seven aren't easy to best so easily." He frowns. "Thanks for the warning. I'll make sure."

*edit: Man, I really wrote "The Seven aren't easy to best so easily," didn't I? Real nice wordplay, Carl...

That's enough excitement for one night, right? Let's get back to camp and have a good snooze. The Invitational never really sleeps, but it's late enough for our heroes to make their way home unmolested should they choose. Whatever the Sea Dragons went through, it didn't seem to register with the public here.

Any last minute to-dos can be taken care of, otherwise it's a very peaceful night.


Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday October 2nd, 2020 7:23:46 AM

Fang catches some Z's, within the invisible fortress thing if someone summons it again.

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260) 
Friday October 2nd, 2020 11:39:22 AM

Bralin finds Terser before everyone turns in.

"I propose we each use only our own equipment when we face each other tomorrow," he requests. "I'd rather our comrades not have to choose sides."

The dwarf pauses a moment, thinking of what next to say.

"This will be....odd," is the best he can come up with.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Friday October 2nd, 2020 2:13:04 PM

Terser agrees with Bralin. "I hadn't thought about that yet, but it makes sense. Both of those fights would have gone differently without Rill's boots. I should really get some of my own."

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Friday October 2nd, 2020 3:38:54 PM

Rill ties up the dragon boat in an out of the way area of the docks to keep it from becoming a hazard for others, knowing it will vanish sometime tomorrow.

He watches Xuffie step into the shadows the way Jozhur does. Funny - he didn't recall seeing a companion Shadow. Some how the night seems unseasonably warm to Rill just now. "Whew kinda warm tonight for some reason. Let's get back to our pavilion. You know, tomorrow we may want to visit the Catacombs and unload some of the loot we picked up." (I'll send an email with the list.)

Once we reach our "tent", Rill nods to the monk guards, and uses his detection ability to determine if either is a construct. He will tell one of them, "Please get word to your Abbot that the Sea Dragons would like to meet with him tomorrow."

Rill picks up the Heather Summoning Stick to summon an image of Heather, letting he know we have returned but will be unreachable while we rest. Then he will then cast Miracle to create a Magnificent Mansion so we can all get a meal and some rest.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Friday October 2nd, 2020 6:47:45 PM

Jozhur quickly eats and turns in for the night. He is rather looking forward to what will hopefully be a quiet day of watching his companions battle each other. He will voice some concerns about the magic keeping anyone from dying in the arena being tampered with.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+1 -- DarkVision-See Invis 
Friday October 2nd, 2020 8:15:07 PM

"I'm assuming we're all staying in the Mansion tonight and none are remaining outside to stay on watch. Doesn't seem safe to be outside alone with all these potentially hostile monks about"

She too agrees with Bralin. She won't be lending out any of her equipment to favor one combatant over another.

DM Carl 
Saturday October 3rd, 2020 1:31:24 PM

Rill discovers that one monk guard is still a construct. The other one is just as uncomfortable with this as he was a few days ago, but agrees to get the message to the Abbott. Heather is glad you're ok and doesn't take any more time than Rill feels like giving.

Everyone gets some rest.

*Unexpected early visit from my adult daughter last night. Sorry this is so late and short. Monday's post will be the morning after all this.



(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday October 4th, 2020 1:16:34 PM

During the night Aex has vivid dreams of the past encounter in the depths of the sea... how they made their way down... the abberations they fought and the ones they rescued... the rescued... the...

Suddenly she wakes up bathing in sweat. "Only 3 were surprised to be there... " she says to no one...

Crall, Xuffie and Han Valen were all pretty surprised about being there. Only Bezos' reaction was cool... almost as if he wasn't surprise to be there. Crall, Han Valen were injured. Bezos was not. Xuffie was rescued at the last moment. Three stayed behind with no means to get out alone... Bezos was quick to teleport...

Who would be able to put up a trap like that?! It would take immensely powerful magic or... a lot of gold to have someone create it by magic... who else than the 1% have that much money to spend.

If that were true... why then would the 1% put one of their own in harms way?!?
Of course... any team who has a member "captured" wouldn't be suspected right!?


Aex shakes her head. This doens't make sense. Most likely she's seeing ghosts.
She goes back to bed trying to sleep. Only to be awake still when morning breaks.

Time for meditating some new spells and trying to push those somber thoughts to the back of her mind...

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Monday October 5th, 2020 7:06:56 AM

Fang snores very, very loudly all night.

Day 2 - The Martial Tournament's Conclusion


DM Carl 
Monday October 5th, 2020 4:41:57 PM

Aexana worries Bezos may be behind that entire ordeal. She knows him better than any of the Dragons, and likely realizes his nonplussed behavior is Bezos being Bezos, but that doesn't mean she's wrong either.

Morning comes. When they exit their magical mansion to their not magical but still very swank tent, Heather is waiting with breakfast. It's the usual over the top spread with everyone's' favorites. Poison detect spells show it safe to eat.

She's carrying a small sack over her shoulder. She walks over to an empty table and carefully places a stack of letters on it. "Fan mail, mostly. Not sure if anything important is in here. Probably not."

There are many letters addressed to all of you, and a few to each of you. They're mostly simple letters detailing your fans' admiration, devotion, and/or attraction to you. Two in particular are eye catching. One is wrapped in gilded ribbons with a wax seal none of you recognize. The other is a plain envelope simply addressed to "Sea Dragons". It is covered with a watermark recognizable as Bezos'.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Monday October 5th, 2020 6:27:50 PM

Terser admires the stationery for a moment and curbs his desire to open the gold ribbons long enough to ask for someone to see if it's magicked.

Of the envelope from Bezos... Huh - I didn't think Bezos thought well enough of us to send a thank you card. Points to him. Though it could have been fancy like this other one. Seems almost lazy next to it.

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260) 
Monday October 5th, 2020 6:37:13 PM

Bralin also keeps his hands off of envelopes or packages, waiting for the inevitable detection spells.

"Mayhap the one with the odd waxed seal is from our adversary," he opines.

The dwarf has another helping of biscuits and gravy as he awaits the reveal of its contents.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Monday October 5th, 2020 6:51:50 PM

Tahni casts the inevitable detection spells - Detect Magic, Detect Poison - on the envelopes. She then tries to identify the seal on the one with the gilded ribbons.

Regardless of the results, she doesn't intend to handle them and warns the others against the same.

With the envelopes on one side of the tent Tahni will cast a spell to open them from a distance (Mage Hand? Unseen Servant?)

----------------------
Knowl checks: 35

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Tuesday October 6th, 2020 12:08:08 AM

"Thank you Heather. We appreciate your constant provision and advice. What can you tell us about these packages? We are ... understandably cautious at this point."

As Tahni prepares to open the packages Rill steps over beside and behind her. He places his hand on her shoulder, both in support and ready to move the Bloodwitch to safety if needed.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday October 6th, 2020 7:42:35 AM

Receiving fanmail is the last thing Aex expected to happen. Though for her personally it should be minimal since she hasn't participated in the games yet.

More than in the letter with gilded ribbins Aex is intrigued with what Bezos might have to say. She patiently waits for Tahni to open them with magic.

Observing Tahni as she works her magic Aex raises her eyebrows thinking : "So it has come to this... when you begin adventuring you would open a letter without thinking... after all who would be out to harm you. Now that we are Dragons... we open letters from a distance worrying someone might be trying to blow us up... we dare not eat anything without checking if it has been poisoned... we warily speak with others ever questioning if it's a trap... "

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday October 6th, 2020 7:54:53 AM

Fang is surprised and excited by the fan mail. She wrote some to the dragons herself when she was little. She pops one open to look. It's a good thing the others already did their divinations as she clearly wasn't going to wait for such precautions to be taken.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=42 ;
Tuesday October 6th, 2020 10:33:18 AM

Jozhur peruses through the envelopes, giving each a careful examination before placing it into a separate stack. He will get a good laugh at Tahni's magic attempting to open letters.

------------------------
Perception: 42 (49 vs traps)



CDM Jerry [OOC post] 
Tuesday October 6th, 2020 1:23:21 PM

Mitch, you have email sir. :) You may delete this once you've read the email. ::waves at everyone::

DM Ken - Mail Call!  
Tuesday October 6th, 2020 1:46:28 PM


Doing thorough inspections on mail and letters is easily within a Dragons powers. Nothing detects as magic, nothing detects as poisoned, and nothing seems particularly suspicious. The fan mails are a range of topics. Some encourage our heroes. Some, disparage them for basically bullying everyone else in the tournament. A few appreciate the easy bets, and a couple profess romantic intentions or desires. A few are more memorable than others.

Aexana's letter/b] is from a man who claims to be a secret admirer, except he leaves his name. Not much of a secret? Apparently he finds a gnome of her travels and experience to be very interesting, and he says that she's "as pretty as pecan pie", whatever that means. His name is [b]Maxwell, and he's says he will be leading her cheering section in the Magical matches.

Jozhur is surprised to find his letter is from Urlryn! She tells him they've promised to be let off their boat, and that the monk collapsed as soon as the Dragons were gone. He has no recollection of putting up a barrier, and that her examination of the fellow has her quite sure he's not capable of generating magic that powerful. She then lets Jozhur know some more private thoughts on how much she looks forward to being in his company, and a chance to be alone perhaps. There's more detail, but the Wold is rated G.

Fang finds a letter from a young ratfolk, who has proclaimed Fang to be the hero of all furry people around the world. Her handling of the clearly racist Hin was an inspiration and she hopes to get an autograph. She includes a picture of herself, but its a childs art and wont help Fang much unless this kid has some very weird proportions.

Rill opens a letter that contains a well drawn portrait of Xuffie. She's got one finger on Rills lip, clearly an image practically sketched from yesterdays commotion after the rescue. There's a single line of text.

"Would you like to redeem her?"

The letter is signed by Kittie Herman.

Tahni gets a drawing of a big orc butt, colored green with black curly hair and red pimples. It's signed by Mirri and Kirri.

Bralin and Terser have an invitation to an all dwarves drinking party after the martial tournament. Tahni isn't invited, so its probably all males. Nothing could go wrong, of course.

-----------------------------------------------------

Then of course, there's the other two letters. Bezos letter is written in a penmanship that is practically perfection. The letter has no personal overtones, and is written like a contract.

"This is a notice of draft approval, penned and authorized by one Sir Jefferey Bezos. As payment for services detailed below, a sum of gold for each Sea Dragon is authorized.

Rescue Services: 25,000 gold pieces.
Initiative recognition(acting without contract): 5,000 gold pieces.
Minimization of bodily harm to Sir Jeffery Bezos, 15,000 gold pieces.
Extra service fee due Dragon Consortium level agency: 50,000 gold pieces.
Nondisclosure of rescue: 5,000 gold pieces.
------------------------------------------------------------

Total Sum: 100,000 gold pieces per Sea Dragon.

Signature of all parties will be taken as acceptance of the fees and payments proposed.

--------------------------------------------------------------------------------------------------------------------------

Perhaps even more interesting than 100,000 gold is the final letter, full of frills and ribbons.

”Dragons, I seek you out in this fashion because I have been denied an official audience. As a merchant, I do not have access to The Village where you stay, and thus have been unable to meet you. My stand is being threatened by mongrels and bandits. They have threatened to rob me in broad daylight, on the final day of the martial tournament, as a repayment of some insult I know nothing about. I know it's just money, but everything my family owns is wrapped up into this venture.

I carry some unique wares, and would not be against allowing you to pick among them as your reward. I can only hope that you find this letter, and actually read it, before it's too late. Please find me in the sales grounds when they open, right around the start time of the tournament. I have a big purple tent with golden streamers. I am a heavyset man, with a large belly and purple and gold clothes that match my tent.

Regards,

The Merchant, Paunch.



Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Tuesday October 6th, 2020 3:08:17 PM

Rill will share the letter from Xuffie with his friends. Afterall, they were all there. And Rill really has no choice but to seek someone's redemption. "Hmmm. Redemption for a Shadow Dancer. What do you think Jozhur - is it even possible to redeem a Shadow Dancer?"

As for the contract with Bezos, "What say you? Should we agree to a non-disclosure agreement when we know there are parties that we will need to discuss this with - the Abbot for starters?"

"And this merchant - it would mean we would miss watching Terser and Bralin pummel each other."




DM Ken - Mail Call!  
Tuesday October 6th, 2020 5:53:20 PM

DM Note: The letter is not FROM Xuffie, its ABOUT Xuffie. It was labeled as coming from a "Kittie Herman"

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260) 
Tuesday October 6th, 2020 6:26:22 PM

Bralin goes over the letters.

He will attend the drinking party, of course.

As for others -

Xuffie letter: "Who is Kittie Herman?"

Bezos letter: "A hundred thousand not to tell anyone he required rescue? I am willing to accept that."

Rill's comment in regards to Paunch letter.
"I would not be offended if you chose to save this merchant instead of watching this contest."

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Tuesday October 6th, 2020 9:44:29 PM

Tahni actually grins as she sees the letter from Mirri and Kirri. It's not a threat of course, and just a part of the sparring that has been going on between them. She has to respond though. That's all part of the game.

She retrieves a piece of paper from her kit and pens them a response. "Dear Mirri and Kirri. Thankyou so much for the wonderful self-portrait. I can see you tried really hard to color within the lines. Good for you! Tahni Wyrmrider". She'll be sure to give it to Heather when she sees her next.

Tahni looks over the letter Rill received. "I think someone might be taunting you, Rill. Whoever Kittie Herman is, she was watching us carefully yesterday or at the very least watching you"

She has no objection to the non-disclosure contract "If anyone asks we simply say we can't discuss the details due to matters of security"

Tahni's not too offended about not receiving an invite to the dwarf drinks.

As for this merchant problem, provided Terser and Bralin don't mind Tahni is happy to save him.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Tuesday October 6th, 2020 9:46:40 PM

Terser certainly can't let Bralin go out drinking alone, though he was expecting to see Jada. Why no women? Maybe he should invite her and Tahni to crash the party.

Maybe for the contract, we could stipulate that no one will be told outside of the Abbott and maybe a few selected people in the course of our investigation. Provided that they are also sworn to secrecy.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Wednesday October 7th, 2020 12:00:08 AM

Jozhur isn't completely surprised by the letter from Urlryn, as he meant to see her when there is an opportunity, but he does blush a bit as he reads to the end of the end of the letter. The young man shares the information about the monk, but only after he folds the letter and tucks it into a pocket, "Apparently the monk at the Seven's ship had no recollection of how they were trapped aboard. I guess something was controlling that monk."

He ponders Rill's question a moment, somewhat perplexed. "I suppose that depends on the individual, and what you consider to be 'redeemed'. I don't think one's relation to the shadows has anything to do with it. Do I need to be redeemed? Xuffie could certainly change her ways for the better, but she is obviously resistant to it. She may require a more delicate approach."

He continues staring at the drawing, obviously concerned, "Who would have drawn this? I don't know Xuffie that well, but I doubt she told anyone about that conversation. Crall or Han Valen? Someone scrying on us? Surely one of you would detect that?"

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Wednesday October 7th, 2020 1:25:10 AM

"There seems to be general agreement to keep silent on the business with Bezos then. And that we will help this merchant Paunch. I wonder if this is what it means now to be a Dragon - answering requests to resolve insults or petty squabbles."

Rill will call up an image of Heather and ask if she can find out who Kittie Herman is.



Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday October 7th, 2020 8:16:54 AM

Fang absolutely loves the letter. She signs the picture before she realizes there's no way to send it back.
As she turns over the letter and envelope looking for a name she half-listens to the other's debate. "A dragon's calling is to help. Whether that's a merchant being attacked by petty bandits or a nation wracked by war, no concern is to big or small." She says distractedly.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday October 7th, 2020 9:43:15 AM

Aex is perplexed after reading the letter from this Maxwell. Aex's husband died long ago and she never since was approached in a romantic way nor did she look for it. On the one hand she feels flattered and is curious to see who this is, on the other she's scared and does not want to know more. Guess she'll know who he is if there's only one cheering for her in the magic games.

"Well at least I'll have one supporter... " Aex says with a smile on her lips.

The mail from Bezos surprised her. Why is he offering that much Gold for keeping something quiet that everyone already knows?!?

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday October 8th, 2020 2:15:06 AM

"Well, this merchant is probably interesting. It will be entertaining, if nothing else."

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday October 8th, 2020 8:19:49 AM

Will we have time to go before our matches or will some of us have to stay behind to compete?"

DM Ken - Mail Call!  
Thursday October 8th, 2020 10:02:31 AM

(Sorry! I forgot I was taking over for Carl this week! Post incoming.)

DM Ken - Mail Call!  
Thursday October 8th, 2020 10:41:05 AM


The consensus seems to be that they are all on board with the Bezos paytrain. As the last signature is added to the letter, it suddenly radiates a magical aura. The contract vanishes, and is quickly replaced with a large chest. Inside are a number of evenly distributed smaller chests filled with diamonds. They vary in size, from at least 100gp to 10,000gp in value.

------------

The second consensus is that there's no hard feelings if the Dragons protect others rather than spectate a match. While the two dwarves are likely to have a hard fought battle, Fang rightly points out that their job as Dragons is to protect everyone. Including merchants.

The timing is going to be specific. The Bazaar is closed up until the first match begins, and is meant to catch everyone hyped up in the intermission before the second act. A few customers might voluntarily skip round one for shopping, but not many.

-----------

Rill asks Heather about Kittie, but she has no clue. "I can check on it if you'd like? We have records of everyone in attendance for the most part. There's always a few who magically sneak in, but if she registered and paid we have her basic info. It will cost me a favor though, I'm not technically barred from access to those records, but I don't have much reason to need them either."

----------

Jozhur is more concerned with who drew that picture. They had to have seen the moment, to draw it, and he doubts Crall or Valen. He is correct, the Dragons would have felt something tugging on their senses if they were being scryed upon.

---------

Terser and Bralin are thinking of bringing Tahni to crash the party. Who knows what would happen? Surely the female dwarven Dragon is honored and welcome among any dwarfs anywhere?

------------------------------------------------------

Soon, breakfast is done and real life Heather appears to round up her troops. She has a schematic in hand of some kind of pyramid.

"Terser. Bralin. You boys ever play king of the mountain before?"

Bralin - MikeK - (AC45 T16 F40, CMD 47 HP 183/260) 
Thursday October 8th, 2020 5:36:41 PM

Bralin scoops up his share of the diamonds, already contemplating upgrades.

Heather spoils his mood, and he moves over to look at the schematic.
The dwarf frowns at her words.

If this contest relies on speed, he will be at some disadvantage.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday October 8th, 2020 6:15:03 PM

Jozhur smiles when Heather hints at what the matchup between Terser and Bralin will entail. Too bad he will likely miss it.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday October 8th, 2020 6:56:53 PM

Tahni hands her letter to Heather "Hi Heather. Can you please see that this is delivered to Mirri and Kirri of The Fangs?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Thursday October 8th, 2020 8:49:43 PM

King of the Mountain? Like climb on the pile of gold and push off everyone else? Speaking of, do you have the fight schedule for us?



Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday October 9th, 2020 7:56:08 AM

Fang has, but she's not the one being asked. She wonders what her match will entail.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Friday October 9th, 2020 12:45:35 PM

"Thank you Heather - I would appreciate it if you would find out what you can about Kittie Herman. I recieved a note from this person, so she would expect me to look into this. You said it would cost you a favor. Well, perhaps now I will owe you a favor - a favor from a cleric can be a useful thing."

"Also, I would like to pay Bezos a visit sometime today. Is this something you can arrange? And please, if I am asking too much, feel free to point me in the direction of another that can help with these sorts of errands. We just don't know or trust many here beyond you."


DM Ken - Mail Call!  
Friday October 9th, 2020 1:57:39 PM


Heather nods and writes down the name. "I'll remember that, Mr. Cleric. Also, you won't need me to meet with Bezos. He's either in his tents or in his viewing booth. Aexana has an open invitation to both. He seems to favor her." Heather looks at the little druid appraisingly, as if trying to figure out what about Aexana is so appealing to Bezos.

She puts the diagram down on a table.

"Kozy will explain it, but the last three matches will have clearly explained arenas. This one is simple. The higher you climb the pyramid, the more physical bonuses and augmentations the arena bestows upon you. That said, each level is harder to access than the one before it, and there's no guarantee your oppnent is going to let you climb up. The physical augmentations though, they'll be significant, and also affect you regardless of your equipment."

She looks at Fang and waves her over.

"You and your sister have a much different match. I've.. never seen this arena before. Your sisters handler said its "appropriate" for your history together, whatever that means." Heather puts down a map that shows a number of statues. "You and your sister will not only be fighting each other, but each will be in charge of a small force of golems. The golems can only hit each other, until there's no golems left. Your going to have to decide whether you want to help your forces, or jump after the enemy captain. Both have their upside."

-------------

She waves her arm dismissively at the mention of a schedule.

"Its going to move quick today for the parties this evening. We leave here for the arena soon. Around the same time, merchants are opened. There's Terser and Bralin, Fang and Claw, and then the finals between the last two happening about an hour later. " She adjusts her clothes, then snags a biscuit.

"Anything else before we get started? Are you guys going to share each others gear again? Might make it awkward."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Friday October 9th, 2020 9:26:35 PM

Jozhur nods along as Heather explains the arenas. These sound very entertaining. He has nothing to ask of her, but makes sure to thank her before she departs.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Saturday October 10th, 2020 10:27:33 AM

"Terser and I are not sharing gear," Bralin answers.

There is nothing more to say.

The dwarf exchanges a handshake with Terser, and moves to follow Heather to the Arena.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Saturday October 10th, 2020 7:55:18 PM

Terser confirms that he'll only be using his own gear for this fight. Thinking about his strengths, he asks Heather You say we get stronger as we climb - do we also lose that strength if we get knocked off?

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Sunday October 11th, 2020 1:19:20 AM

Tahni is actually in two minds about watching the bouts. On the one hand she wants to be supportive of her friends. On the other hand, she isn't keen on seeing them fight each other - even for sport.

"Nothing else from me Heather. Except for that letter. Thanks"

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday October 11th, 2020 5:33:31 PM

Aex wishes all contestants a fair and honest battle.

"Stay safe... " she adds whispering. Too much has gone dire here on this island and she'd hate to see any of her friends get in trouble.

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Monday October 12th, 2020 8:21:49 AM

Hrmph. Fang knows what Heather is referring to but it had been decades since Fang had acted as a field commander. Honestly she doubts she was ever really good at it, she was just young and eager while her tribe respected her strength. Perhaps what she's learned since will prove useful, and it's doubtful Claw has any more recent experience. The real question is how anyone learned such things about her. Dredging up something from so long ago is difficult, all witnesses likely long dead on both sides. Someone is still toying with the group that is clear, though this could indicate is a fake as part of the game or that she was guanine and the source of their information.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Monday October 12th, 2020 11:12:05 AM

"Thank you Heather for your help. Bralin, Terser, Fang - good luck. We'll catch up with you when we can. Contact us if anything bad happens."

Rill grabs some food and makes sure he is ready to go.

"Tahni, Aex, Jozhur - how shall we approach this? Watch from a distance, attempt to approach in disguise? Or may be we should just go directly to this person's booth, greet him and find out what's really going on? We can discuss as we head over there."



(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday October 12th, 2020 3:40:39 PM

"I'm guessing the moment we show up anywhere people will get curious to see what is going on... I doubt even disguises would be a good idea... Can't we send someone or something to keep an eye out for us before we make a move?"

DM Ken - Semi Finals! King of the Mountain 
Monday October 12th, 2020 3:52:19 PM


Heather scoops up the fanmail for Mirri and Kirri with a smile. Something tells Tahni that Heather very much approves. The rest of the party says their farewells and discusses how best to approach their new mission.

(Let DM know how you want to proceed so I don't railroad anything here!)

------------

Meanwhile, Terser and Bralin agree to use their own gear without borrowing from anyone else. Terser asks a final question about the arena. "Yes." Heather says. The mountain itself is harder to climb and maintain your footing on. But the enchantments are pretty nice. I tested them out myself and felt like a tigress at the top. Staying up there is hard, but its worth it. Extra power. Extra speed. Extra reach. The only trouble is keeping your balance."[/b]

Terser and Bralin are directed to their corners, Terser in red and Bralin in blue. As they take the arena, the stomps and lusty cheers of the fight fans are pure kinetic and accoustic energy, rattling bones and teeth and armor. Some are waving hastily made banners and flags with Tersers likeness, with the words "Rage is Profit" on them, a clever play on Tersers calling as a Rage Prophet. Likewise, others are waving flags of an armored tortoise, with powerful arms and plated in a steel shell.

Kozy explains the arena eloquently, and your DM filters it into game terms.

------------

Arena Rules.

1. Moving into a new color requires a climb check. Each ledge is only 5 ft higher than the previous ledge. The difficulty is in the spikes and rocky parts. If you fail to climb up, the Green and Red tiers deal damage from all the sharp bits. This damage cannot be avoided with Freedom of Movement, but DR applies. You can avoid the climb with an acrobatics check, DC 20. This is a move action. Don't forget to account for modifiers to your acrobatics.

2. The footing is shaky higher up. Taking a full attack action on the Green and Red tiers requires an acrobatics check at the end of the action. Failure means taking the damage listed as failing to climb, you fall down 1 tier, and must pass an acrobatics check DC 10 or fall prone.

Are both contestants ready?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+3=13 ;
Monday October 12th, 2020 6:09:12 PM

Terser does a little showboating to pump up his cheering section, acknowledging that he's ready to start.

are we going on initiative as before? 13 if so

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Monday October 12th, 2020 7:23:31 PM

Tahni bids Bralin and Terser well. She expects it will be a very even match, though is a little curious what the betting odds are like.

"How about we just walk about the sales grounds as if we're shopping? Noone else knows he sent us that letter. When we get to his stall he'll know why we're there."

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Monday October 12th, 2020 7:24:16 PM

Bralin draws his axe, salutes the crowd, and nods.

He is ready.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Monday October 12th, 2020 9:02:48 PM

"That sounds like a good approach Tahni. We'll be a couple dwarves short of a full load, but we should be all right. I hope Fang, Terser and Bralin fare well.

"Perhaps we can look as though we're there to sell some things. I'll at least alter my appearance a bit. Jozhur can blend in or disappear as he sees fit."


Rill will use his Hat of Disguise for perhaps the first time. Since it only masks appearance and not sound, he assumes the form of a common laborer carrying various goods and armor for sale so as to explain the sound of his armor as he walks along with the others. We're a bit conspicuous in general, but perhaps less threatening without anyone in full armor.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Monday October 12th, 2020 9:25:01 PM

"Sounds good, Tahni, though some may wonder why we are missing the martial match. Alternatively, I could scout the situation and fill you all in or have you teleport to me in the shop. He doesn't mention any need for discretion, so all that should hopefully be unnecessary."

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday October 13th, 2020 8:29:59 AM

Fang sits back and watches.

DM Ken - Semi Finals! King of the Mountain  d20=4 ;
Tuesday October 13th, 2020 5:54:46 PM



Arena Rules.

1. Moving into a new color requires a climb check. Each ledge is only 5 ft higher than the previous ledge. The difficulty is in the spikes and rocky parts. If you fail to climb up, the Green and Red tiers deal damage from all the sharp bits. This damage cannot be avoided with Freedom of Movement, but DR applies. You can avoid the climb with an acrobatics check, DC 20. This is a move action. Don't forget to account for modifiers to your acrobatics.

2. The footing is shaky higher up. Taking a full attack action on the Green and Red tiers requires an acrobatics check at the end of the action. Failure means taking the damage listed as failing to climb, you fall down 1 tier, and must pass an acrobatics check DC 10 or fall prone.
------------------------

Kozy's usual crooning intensifies as he gets the crowd whipped into a frenzy. "Ladies and gentleman, the dragons have had their way with most of this field so far, but now its time to see them test their prowess on each other in our patented combat field, THE KING OF THE MOUNTAIN!" He frantically switches his pointy finger between Bralin and Terser. "Which dwarf is the dwarfest? Lets find out!" His throaty voice is practically purring. "Blue corner! ARE YOU READY! Red corner? ARE YOU READY!" He waits for nods, then smashes the signal gong. "Let the semi finals begin!"

Terser: Init 13.
Bralin: Init 6 (Your DM rolled it to move things along. Sorry the roller hates me!)

(DM Note: To avoid any weird timing of hero point usage, especially reactionary things like raising hit rolls and such, lets just disable them for this match.)

Fang watches. She has time to come with the market group if she wishes. There's an hour to change the fields scheduled between the rounds. If she wants to watch, that's fine too.

-----------------------

Outside of the arena, the rest of the Dragons hear the starting horns and crashing gongs. Their friends are finally in combat. Some plans are tossed around, but this is all your DM knows for certain.

1. Rill is disguised.
2. Tahni and Jozhur like the idea of not making a big deal out of anything.
3. Aexana doesn't mind that plan.

--------------

Right now the bazaar is mostly deserted. Rill fits in just fine, as there's more than one person running equipment to a stall in a hurry. The Sea Dragons can hear the cheers of the crowd and Kozy’s shouting, even from here. The markets are located outside of the arena venue, cleverly placed to snag as many hyped up customers as they can. Who knows how many people watched Fang and Hin, or Terser and Grandpaw, then rushed to buy a weapon, thinking that one day it might be them in front of the crowd?

Akim, or the man who most definitely fits the description, is already haggling with people. His tent seems very popular, and its certainly the most gaudy of them all. He looks up from his customer and his eyes widen at the sight of the Dragons on the scene. He gives them an apologetic glance, then goes back to his haggling. He seems to be trying to politely hurry the man along.

The inside of Akims tent is probably a thiefs happy dream. Jozhur can easily note items of high value up on display or in aisles, protected from theft by way of a thin metal wire holding the fast to their racks. Someone of Terser or Bralins strength could easily just rip them right out.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+11=13 ; d20+11=18 ;
Tuesday October 13th, 2020 6:17:56 PM

Terser starts the match charging straight forward, trying to scale as quickly as possible since first to the top often wins. He starts off shaky and barely manages the first step, then rages out to make it up the second. As quick as that, he's up to the bottom of the third tier.

double move, climb at 1/4 speed
Climb tier 1, 13 - pass
Climb tier 2, 18, react with rage for +3, totals 21
60ft equivalent total move


Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 250/260)  d20+12=20 ; d20+12=19 ;
Tuesday October 13th, 2020 7:18:25 PM

Bralin attempts to follow Terser's lead.

The dwarf climbs to the first tier easily enough.
But on his way up the next level, he loses his footing.
Bralin tumbles back down to the Orange Level.

--
1st Climb: 20
2nd Climb: 19
+2 Atk/Dam


RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d20+32=41 ; d20+18=24 ;
Tuesday October 13th, 2020 7:42:01 PM

Tahni gives a smile and slight nod to Akim, as she starts walking the inside perimeter of his tent. She looks over the wares while also observing any other customers inside the tent.

-------------
Appraise: 24 - looking over the items that are on sale
Perception: 41 - checking out the tent and customers


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=41 ;
Tuesday October 13th, 2020 9:31:26 PM

Jozhur notes the very expensive wares, lucky for Skin, he doesn't have sticky fingers. He eyes the entrance to the tent as they wait, then it dawns on him that it is a tent, and unwelcome guests bent on destruction could just as easily come through the walls.

Perception: 41

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday October 14th, 2020 9:22:10 AM

Eeeehh the others will be fine. If anything she'd screw up their investigation with her inability to hide and tendency to fly into a frothing rage.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+38=51 ;
Wednesday October 14th, 2020 12:46:13 PM

Rill pauses near Tahni to wipe the sweat from his brow and drink some water from a flask, all the while keeping a sharp eye out. (Perception 51) He activates a Domain Ability to give himself Tremor Sense our to 20' for 19 minutes. He begins watching this merchant, hoping to have a full minute to do so.

He says silently, "I wonder how long it will take for his adversaries to show up?"

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday October 15th, 2020 8:02:27 AM

Fang wonders who will get first punch in.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+24=33 ;
Thursday October 15th, 2020 12:05:04 PM

Aex is happy to stroll around the market place. She'll search merchant who are selling herbs 'n spices of course. She's no disguised... her purple pink hair and vibrant green robes are hard to hide even on a busy market place.

As she strolls around the market place she'll keep an eye out for anyone who seems to have a particular interest in her doings. (Perception 33)



DM Ken - Semi Finals! King of the Mountain 
Thursday October 15th, 2020 4:33:48 PM


"Aaaand, they're off! Bralin has trouble with the top of the mountain, but Terser seems to have made it up in no time at all! Can the stalwart Bralin overcome this early advantage? Is Terser already about to claim the title of King of the Mountain?!"

Its very clearly not over, but Kozy isn't one to shy away from drama.

--------------------------------------------

Meanwhile, the Dragons have set up their initial perimeter. None of them see much of anything happening. The young man trying to get a deal on the magical dagger is giving Akir quite the sob story, but the merchant seems unwilling to drop his price any considerable amount.

With all the eagle eyes in his tent and on others, Akir can't seem to help but glance nervously from his client to the dragons from time to time. If he's trying to keep a calm composure to not let anyone know you are here, he's doing a bad job of it.

Fang knows nothing matters until the first blow lands.

------------------------

Merchant Grounds.

----Note - Feel free to place yourselves on the map. Akirs tent is the topmost.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+14=33 ; d20+35=45 ; d20+35=51 ; d20+35=42 ; d10+23=29 ; d10+23=29 ; d10+23=27 ;
Thursday October 15th, 2020 5:04:37 PM

Terser presses his early advantage and boosts himself up to the top level with ease! Climb 33 - pass!

He gives a triumphant yell to work up the audience and set himself up with his 20 foot glaive to hinder Bralin's efforts at continuing his climb.

Readied attack if Bralin comes in range - up to 2 AoO when he moves in my range
AC 45, 51, 42
29, 29, 27 damage

Rage round 2


Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Thursday October 15th, 2020 6:08:27 PM

Rill continues to keep a sharp eye out. He feign's a rest as he waits.

(I added PC pics to the map.)

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday October 15th, 2020 7:04:54 PM

Tahni smiles to both the merchant and customer. "It's ok. I'm not in a rush. Please, take your time". She tries to overhear what the price different is that the two are haggling about. If it is a small amount (less than 100gp) she's happy to spread a little good-will and pay the difference for the client.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 250/260)  d20+12=29 ; d20+27=38 ; d10+18=19 ; d6=4 ;
Thursday October 15th, 2020 7:20:26 PM

Bralin eyes Terser's glaive. It is much larger from this angle.

Unwilling to try and close the distance, he tries a different tack.

Bralin successfully climbs up to the next level, but advances no further.

Instead, he begins a deep, bass, monotone hum.
Calling upon the power granted by the gods, he flings his waraxe at Terser.

The blade strikes, and then reappears in his outstretched hand.

---
Climb check 29 to ascend to Green Level.
Using domain power Hand of the Acolyte (Su) to cause melee weapon to fly from his grasp and strike Terser before instantly returning.
Atk hits AC 38 for 23 hp damage (4 cold)

+4Atk/Dam


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+37=38 ; d20+29=37 ;
Friday October 16th, 2020 1:03:30 AM

After peering around a moment, Jozhur feels vulnerable inside the tent. He steps outside and looks around for somewhere dark(ish) to conceal himself and watch for trouble. He sends his shadow to wait just underground outside the tent.

Should there be no "dim light" from shadows, he will just walk back into the tent.

Stealth: 38
Perception: 37

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday October 16th, 2020 7:12:37 AM

So Bralin got first strike though Terser probably has the advantage still. Interesting.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+23=27 ;
Friday October 16th, 2020 4:26:11 PM

Aex checks the merchands right on the square. Sideways not to eyeball Akir... but keeping an eye out anyhow. (Perception 27)

DM Ken - Semi Finals! King of the Mountain  d20+25=30 ; d20+15=21 ; d20+15=29 ; d20+15=33 ; d20+15=33 ; d20+15=31 ; d20+18=36 ; d20+18=23 ; d20+25=36 ; d20+25=29 ; d20+18=30 ; d6+1=4 ; 9d6=31 ; d20+45=63 ; d20+18=30 ; d20+18=20 ; d20+25=43 ; d20+25=35 ;
Friday October 16th, 2020 10:33:46 PM


"Ladies and gentlemen, we have a King, but is he only King for a Day?" Kozy swoops around the arena on his disc, whipping up a riotous cheer from the audience. In the battleground though, its all tactics and counterplay. Terser holds the top, but Bralin has some considerable ranged assets.

-----------------------------------------------

Tahni overhears a reasonable sounding price finally come from the buyer. He had been trying to shave a good ten thousand gold off of a weapon which had a considerable magical aura. Akim smiles, and shakes the mans hand.

Tahni, Perception DC 30. (Wont affect combat, so not posting it in the spoilers.)

Then, chaos breaks loose.

First, there is the sound of loud hissing, almost like sounds of venting steam. Right on its tracks, comes the thickest, most solid fog any of the Dragons have ever seen. It not only blocks vision, but also hampers movement and is too dense to breathe.

Jozhur, Tahni and Aexana: Fortitude Save DC 22. Fail = Fall unconscious with 0 hp. Pass = Staggered for 1 round.

All characters and Leafy, (except the shadow): Creatures move through this fog move at half their normal speed and take a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature cannot take a 5-foot-step while in this fog. The fog blocks line of sight and visually targeting foes.

---------------------------------------------

Tahni feels a light breeze, just over the line of her shoulders and the nape of her neck. The gentle touch also seems to kiss her hair, and then passes.

Perception if conscious: (Seperate from above) DC 56 and 49.

---------------------------------------------

Rill: Suddenly feels a heavy weight impact against the side of his head. Rill takes 34 subdual damage. He hears someone curse aloud. Clearly, they expected this commoner to drop like a sack of bricks.

Perception: 63.

---------------------------------------------

Aexana too, feels a slight breeze around her shoulders, and then a very sudden and very jarring snag at the neck. She quite certain someone, or something, just tried to steal her Hand of Glory!

Perception if conscious: 43,35.
---------------------------------------------

anyone with the skills:

-Know Arcana DC 28 Highlight to display spoiler: { The effect is much like solid fog, however the vapors seem to have been quite literally created from the surrounding air. As such, the fog is quite real, and cannot be dispelled.}

-Spellcraft DC 34 Highlight to display spoiler: { Functionally, treat this effect as solid fog with the additional effect that each round within, you must pass a Fortitude save DC 22. If you succeed, you are staggered for 1 round as you choke on the vapor in your lungs. If the target fails, they immediately begin to suffocate. They fall unconscious and are reduced to 0 hit points.

Each round after the first, a target that saved against the initial casting can delay the spells effects from occurring by making a successful Fortitude save vs DC22, but the spell continues for 15 rounds. One cannot die from this spell, and this spell only affects living creatures that must breathe.
}



RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d20+22=40 ; d20+32=40 ; d20+32=39 ; d20+25=28 ;
Saturday October 17th, 2020 4:47:44 AM

Tahni isn't too happy about being unable to see. Things have happened pretty quickly though. She hopes Akim is ok. Unless he brought them into a trap... Was that why he was nervous?

First things first though. The fog is going to be a pain unless it is removed.

Tahni moves back a step and casts a good number of spells both to help the party, reveal the enemy, and protect herself a little.

"Got a little situation here" she relays to everyone over the rings "but we're dealing with it."

She notes to the others what she knows of the fog "Stay out of the fog! The vapors are could suffocate you"

----------------
Perception check vs DC30: Autopass!
Fort Save vs DC22: 40 = Pass!
Perception check vs DC56: 40 = Fail
Perception check vs DC49: 39 = Fail
Knowl Arcana vs DC28: 28 = Pass!
Spellcraft vs DC34: Autopass!

Free action: 5ft step back. Tahni has Freedom of Movement from the Tishe's garment
Swift action: Cast a quickened Gust of Wind to help disperse the fog.
MT Ability - Spell Synthesis
- Standard 1: Cast Glitterdust towards the middle of the fog.
- Standard 2: Cast Reverse Gravity shaped to cover the fog but exclude Aex and Jozhur
Immediate action: Use Contingency spell to cast Resilient Sphere on self


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+35=37 ; d20+30=45 ; d20+25=29 ; d20+15=18 ; d20+15=23 ; d20+15=16 ; d10+27=30 ; d20+35=41 d20+23=30 d20+15=20
Saturday October 17th, 2020 5:10:44 PM

dr4 - 19 total damage. regen 1
rage hp 328/346

Terser rubs the small slash Bralin gave him. Good shot! How long can you keep it up though!

With his extra extra long reach, he just has to step up to get in range. Even with the buffs, Bralin is hard to hit. Much harder than himself. He holds off on power attacking while he gets his bearings.

He manages one hit at least, and it's a good 'un.

full attack
37 - miss. 45 - hit. 29 - miss
30 damage
acro 18, 23, 16


A second later, he realizes he has some extra speed in him (guessing that extra attack is like a haste and is full bonus?)

If so, second hit (AC41 for 30 damage)
acro 20

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  15d6=40 ;
Saturday October 17th, 2020 5:37:28 PM

Rill takes a sharp blow to his head. "OUCH! Jerk! You have made a grave mistake today - perhaps literally. What is your quarrel with this merchant?"

Rill activates his Brahmah's Tattoo to cast Glitterdust on his foe and perhaps others. (Standard action, green circle on the map, DC 21 Will save or be blinded.) Then he will back up 5', and follow that with a Dimensional Hop (move action.) Finally he will use a Quicken Rod to cast Flame Strike on the now glowing figure (swift action, red circle on the map, damage 40, DC 24 Reflex save for half.)

Then Rill takes stock of where his friends are and their condition.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 190/260)  d20+29=40 ; d10+28=31 ; d6=4 ;
Saturday October 17th, 2020 6:48:12 PM

Bralin does his best to block Terser's attacks, but this giant glaive is nearly unstoppable.

The dwarf frowns as Terser is easily able to maintain his position while attacking.
"You are very well balanced," he remarks, sourly.

Bralin moves. Ducking the swinging glaive, he powers along the green tier, and takes a slice at Terser as he goes past.
Reaching nearly the far side, he turns and prepares for Terser's next move.

--
Using Spring Attack feat to move without drawing an AoO.
Passing north of Terser.
Power Atk hits AC 40 for 35 hp damage (4 cold)

+4Atk/Dam


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+21=37 ; d20+13=28 ; d20+6=20 ;
Sunday October 18th, 2020 6:01:58 PM

(FORT SAVE 37 - not sure if that was needed as Aex is Immune to poison)
( Know Arcana 28 - pass)
(spellcraft 20 - I needed a natural 20 on that one... - FAIL )

Aex tries to look around. She realizes this fog can't be dispelled... but perhaps she can blow the fog away from the people on the market. She immediately casts Control Winds, creating a downdraft of wind centered upon her self. The downdraft expands with eaqual strength from Aex's position.
Despite the fact that she's able to create a hurricane shes does no such thing... instead she'll intensify the downdraft's intensity to see how fast she can move the fog.


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+17=19 ; d20+29=35 ; d20+37=44 ;
Monday October 19th, 2020 1:41:11 AM

Jozhur's world starts to go dim, but he digs deep and catches a second wind. Not sure what is happening, he takes a few steps, draws his swords, and continues hiding.

His shadow emerges from the ground.
--------------------------------------------------------
Fort save: 19 (hero point used for +4 to pass)
Perception: 35
Stealth: 44

DM Ken - Semi Finals! King of the Mountain  d20+17=19 ; d20+17=37 ; d20+18=32 ; d20+16=28 ; d20+22=33 ;
Monday October 19th, 2020 7:30:26 PM


Terser and Bralin continue their maneuvering. While Bralin is probably the more stout combatant, right now Tersers balance and acrobatics are giving him an edge.

"Look at that fancy spring attack!", shouts Kozy. There's some "oooh" and "aaah" from the arena, as the two dwarves struggle for supremacy.

Fang is suddenly aware of someone next to her. "Can I sit?, asks Xid. He plops down anyways, his eyes glued to the fight. "Whats the inside scoop? Where's your bet on this one?"
--------------------------------------------

Between Tahni and Aexana, the fog is quickly pushes southwards. It leaves the tent grounds, but no attackers are suddenly exposed. At least, not by the removal of the fog.

-Tahni casts glitterdust, and one foe near Aexana is revealed in glitter-bits. "I can't see!", he shouts. As she casts her spell, Tahni is suddenly aware that her mental prowess is considerably less than it should be. Still a genius level mind, she's lacking that otherworldly boost that her headband gave her.

Her reverse gravity spell goes off, and the glitterdusted thief near Aexana yells out again. She notes he wasn't affected by it, but the high level magic seems to have spooked him. "Too much! Too much! Use your boots!" He clicks his heels together, and vanishes.

-At this point Tahni hears the clipping of boots from right next to her, then nothing.

-AND AT THIS POINT, Perception DC 33. Highlight to display spoiler: {There's also a second presence near you, that seems to have retreated in Rill's direction, near Jozhur, avoiding the Glitterbombs.}

-Before everything went crazy, Tahni also noted the merchant had used some sort of consumable magic item at the end of his sale. Its purpose is unknown, but he was clearly trying to hide it. (You beat his opposed sleight of hand.)

-Rill tries a similar tactic. A foe is also outlined, but this one seems to shake off the blinding affect. Rill calls down a flame strike, but the shadowy figure darts in and out of every flaming column. "Hey! This ones no lackey either! One more artifact for the loot pile, gents!"

Rills enemy dips in and grabs at Rills hat of disguise, which must become part of the disguise itself. Combat maneuver vs Rill. Hits CMD 28. Rill suddenly is aware that he looks like himself, and not like a strong back.

Aexana, Perception DC 44.

--Inside the tent, Akim has hit the deck, crawling to the floor behind his sales tables.

Jozur, you are aware of someone near you, but haven't pinpointed their square. You also don't know if they know you are there or not. Your DM has picked a random number between 1 and 8. Either guess it right, or roll a d8 and hope to hit it. To prevent me cheating, its the number of kids I have!

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Monday October 19th, 2020 8:44:19 PM

Fang shrugs. "I'm not a betting woman. Either could win, it just comes down to who plays it better. This set up seems to give Terser a considerable advantage so I would favor him, though it can always change."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=36 ; d20+37=42 ; d20+14=21 ; d8=4 ; d2=1 ; d6=1 ;
Monday October 19th, 2020 10:47:30 PM

Not wanting to swing blindly, Jozhur stays motionless in place, hoping he isn't seen. Instead he has his shadow approach him and reach out blindly.

---------------------------------------
Shadow will move to "4" and attack square "3"
Attack roll should have been +18: Attack hits AC25, 1 strength damage

Perception: 36
Stealth: 42

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Tuesday October 20th, 2020 1:45:29 AM

Ooc: sorry, didn't notice the post until very late. Will get one up early tomorrow.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d20+13=33 ;
Tuesday October 20th, 2020 4:19:01 AM

Tahni is not going to have these guys get away. She's pretty sure the guy that she blinded used Boots of Teleportation to escape.

She dismisses the resilient sphere and looks to the merchant "It would be in your best interest not to leave this tent. Believe me". Is that to protect him from the villains or the party?

With the warning delivered she flies out into the open air. From there she spots the guy that Rill glittered. One thing is for sure, these guys weren't going to be getting away. At least not all of them.

--------------
Standard action: Dismiss Resilient Sphere
Move action: Fly out of the tent towards the east - staying well clear of the ground - and into the air
Hero point action: Use Arcane Bond to cast Dimensional Anchor on the enemy that Rill glittered. Hits TouchAC33 (Nat20!). No Save.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+35=38 ;
Tuesday October 20th, 2020 9:43:23 AM

rage hp 298/346
rage round 4

Terser is determined to be ready the next time Bralin tries a fancy move like that, but for now he can only close the distance and hit once. He whiffs exceptionally, but at least realizes that it's not as unstable up here as he thought before.

misread the acro checks before. nbd.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 190/260)  d20+29=49 ; d20+29=48 ; d10+28=35 ; d10+28=31 ; d10+28=30 ; d6=1 ;
Tuesday October 20th, 2020 12:10:25 PM

Bralin does it again.

The dwarf scoots forward, ducking under the glaive, and slams his waraxe into Terser, hard.
He continues his move to the far end of the green tier, and spins around to face his foe.

--
Using Spring Attack feat to move without drawing an AoO.
Passing north of Terser.
Power Atk - Crit. Threat hits AC 48 for 97 hp damage (1 cold)

+4Atk/Dam


Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d4+1=4 ; d20+38=41 d20+33=48
Tuesday October 20th, 2020 12:23:04 PM

Rill regards his glittered foe, now also glowing green from Tahni's spell. He steps back 5' and casts Miracle/Irresistible Dance on the rogue (Dancing for 4 rounds, DC 28 Will save to reduce this to one round.)

Rill relies on his Tremorsense to alert him to any approaching unseen foes.

Silently he says, "Aex - do you have anyway to immobilize this fellow? Tahni - you must have some sort of trick in your Bloodwitch bag to ensure he cooperates. Perhaps Jozhur's shadow can weaken him enough to keep him here.
Let's keep a sharp eye out for whoever cast that fog spell."


(Perception 41, Sense Motive 48)

He rubs the side if his head as he regards the dancing rogue. "You know, that was a pretty good hit. Now would be a good time to surrender. I could have sent you to the elemental plane of fire or worse, but this needn't end in your death if you cooperate. Who are you and why did you attack us?"

--------------------------------
Irresistible Dance - The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it impossible for the subject to do anything other than caper and prance in place. The effect imposes a –4 penalty to Armor Class and a –10 penalty on Reflex saves, and it negates any AC bonus granted by a shield the target holds. The dancing subject provokes attacks of opportunity each round on its turn. A successful Will save reduces the duration of this effect to 1 round.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+24=28 ;
Tuesday October 20th, 2020 1:21:00 PM

(perception 28)

With all the ruckus around the market square and apparently thieves that are at work here, Aex changes shape and transforms into an Air Elemental once again. As she lifts up into the air, she also activates her Ring of Invisibility. Just before changing she urges Leafy to protect the others. Up in the Air Aex feels a bit more secure... after all as she's shapechanged all her gear now blends into the new form and well... let's hope the assailants can fly.

Leafy is miffed with Aex running off... no flying off... and he doesn't like invisible thieves.
Not seeing any of them, Leafy wildly swings his branches around hoping to whack any thief that approaches too close to him.

DM Ken - Semi Finals! King of the Mountain  d100=42 ; d20+18=25 ; d20+18=37 ;
Tuesday October 20th, 2020 4:31:36 PM

Arena Rules.

1. Moving into a new color requires a climb check. Each ledge is only 5 ft higher than the previous ledge. The difficulty is in the spikes and rocky parts. If you fail to climb up, the Green and Red tiers deal damage from all the sharp bits. This damage cannot be avoided with Freedom of Movement, but DR applies. You can avoid the climb with an acrobatics check, DC 20. This is a move action. Don't forget to account for modifiers to your acrobatics.

2. The footing is shaky higher up. Taking a full attack action on the Green and Red tiers requires an acrobatics check at the end of the action. Failure means taking the damage listed as failing to climb, you fall down 1 tier, and must pass an acrobatics check DC 10 or fall prone.
----------------------------------

Bralin has yet to hold the high ground, but he certainly doesn't seem to need it. He and Terser and in a good duel, and everyone is loving it. Xid is wearing a big smile. "I think Bralin is the better warrior. Tersers rage is strong, and it might see him through, but Brailin is strong enough that tricks and passion might not be enough."

He looks at Fang. "Do you think you can best either of them?"

--------------------------------------

In the marketplace, things are winding down as quickly as they wound up.

-Jozhurs shadow is aiming at the right spot, but full concealment gets the rogue out of the mess. "Oh bother!" the rogue exclaims, then he is gone.

-Tahni gives the merchant a clear warning. DONT LEAVE. His answer is a thumbs up while he lays on the floor. She nails a dimensional anchor on her target.

-Rill then targets that SAME person, and sends him into a frenzy of dance moves. Rill doesn't think the spell is going to last long. Rogues have slippery minds.

The rogue looks smug, his glittery features all smile and smirk. "I think not, priest! No one can trap the Masked Lords!" He clicks his boots as part of his dance, waving a rude finger as he does so. When he doesn't go anywhere at all, he looks down at his feet and tries again. "Farewell Dragon! This caper is done, now watch me caper away!" When this fails, he visibly sags a little. "Want this back?", he tries, offering Rill his Hat of Disguise.

Aexana whirlwinds, and she hears a few muffled curses as more bandits are pulled in. "Time to go!, shouts one. "Right behind ya!", calls another.

------------

Combat is basically over. No enemies remain in place to fight, except a single dancing glitter-man, who suddenly looks very crestfallen.

Tahni realizes she is missing her cloak of resistance, and her headband of +6 stats.

Rill is missing his Hat of Disguise, but its being offered back as a peace piece.

Aexana is without her cloak, but her Hand of Glory is still in place.

Merchant Grounds

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d100=9 ; d20+35=43 ; d10+27=37 ; d10+35=45 ; d20+35=47 ; d10=2 ; d10+27=32 ;
Tuesday October 20th, 2020 5:07:27 PM

For perhaps the first time, Terser's armor has helped him out, as he avoids the critical blow from Bralin. Light Fortification - 25% to negate a crit. 9 - pass
36 dmg - 4dr +1 regen
rage hp 267/346


Not only that, but when he thinks he's springing out of the way, Terser surprises him with an attack out of nowhere! rage power - unexpected strike, 1 per rage get AoO even when normally not provoked
hits for 37 damage


(I hope he doesn't know I can only do that once!)

He moves again, and is able to hit this time. But Bralin has the better of this match - he's able to move just enough that Terser can't full attack, which negates his advantage of being able to maintain his balance up here. He'll have to figure out a new tactic, and quick.

Vital Strike - hits for 44



RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d6=4 ; d4=4 ; d20+20=39 ;
Tuesday October 20th, 2020 7:49:10 PM

With the rogue surrounded, Tahni works with the others to restrain him. "Someone want to go grab the merchant? He was doing something suspicious moments before this all happened"

Then it is the rogues turn. "Apparently these people like to strip others of their items. We should return the favor" She sees that he is removed of everything save for his undergarments.

"Alright then. Now it is time for you to cooperate" Tahni cracks her knuckles and gets down to work.

By the time she is finished he should hopefully be willing to answer some questions, otherwise she's just going to have to keep casting more spells on him.

--------------------
OOC: Cast the following spells on him:
- Detect Magic (to see if he has any active spells/effects in place.
--- If he does - other than the anchor - then cast Greater Dispel Magic: Dispel check 39
- Eye of Newt and Toe of Frog: -2 to all Saves against Tahni's spells. No Save.
- Touch of Idiocy: -4 to Wis. (-2 to Wis Saves). No Save
- Enervation: -4 Negative levels (-4 to Saving Throws). No Save
- Dominate Person: Will Save DC23 or be under Tahni's control for the next 20 days. Her first order will be to cooperate and answer all questions wholly and truthfully.


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Tuesday October 20th, 2020 11:17:12 PM

What in the Wold was that? Jozhur looks around and sees their enemies appear gone or neutralized, for now. We need to make sure he doesn't run when he stops dancing. We can beat him senseless or tie him up somehow. My shadow can sap his strength a little, but too much will kill him. For now, lets surround him. I've got some rope but we will need to keep an eye on him.

He exchanges his swords for his sap and approaches the dancing man. "Stop that silliness and lay on the ground.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Tuesday October 20th, 2020 11:36:05 PM

Rill will snatch his hat out of the man's hand.

"I advise you to follow directions at this point. You have a cranky dwarf, a hungry tornado up there, and shadow here thirsting for your life-force. And don't underestimate my friend Jozhur here - few live to regret such a move.

"Who are the Masked Lords and what is your quarrel with this merchant?"


Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday October 21st, 2020 8:19:05 AM

Fang just shrugs. "Without spells I am less effective, but combat is unpredictable. And judging from this match future ones will have complications that could change things a lot. I'll merely do my best and we'll see what happens. The outcome here holds to stakes for me."

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 109/260)  d20+29=32 ; d10+28=33 ; d6=6 ;
Wednesday October 21st, 2020 9:41:31 AM

Bralin growls in frustration as Terser's armor absorbs one of his best blows.

That glaive hits again, and Bralin is in trouble.

The dwarf considers options, finds none, and once more sweeps past Terser, attacking on the move.

--
Using Spring Attack feat to move without drawing an AoO.
Passing north of Terser.
Power Atk hits AC 32 for 39 hp damage (6 cold)

+4Atk/Dam


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday October 21st, 2020 10:35:25 AM

Aex isn't too happy about the loss of her cape.

"HEY WE WORKED FOR THAT YOU KNOW... GET BACK... " ... bu since all that is coming out in Auran she doubts they understood.


DM Ken - Semi Finals! King of the Mountain  d20+19=25 ; d20+19=30 ;
Wednesday October 21st, 2020 9:25:58 PM


Tersers and Bralin continue their duel. Terser is much easier to hit, but his fortification pays dividends. The fight is reaching a critical stage. Bralin can't let Terser full attack, but he also can't climb the mountain. Is this the advantage that decides this quarterfinal?

-------------------

Down in the merchant grounds, the rogue is all smiles. Well, glittery smiles anyways. "A gentleman thief reveals nothing, not for nothing anways!" He doesn't quite name terms, but its clear that he's waiting for an offer.

Then Tahni does a million torturous things to the man, and Rill threatens him with death. "Gah! Who is the scoundrel here? At least we have a vow against killing! Its only the loot for us!" Tahni's spells other than Dominate Person are all effective. She pretty certain he just managed to resist that one outright.

He fusses a bit more. "Kill me scoundrels! I dare you!"

Detect Magic reavealed a number of auras: Haste, Mind Blank, Planar Adaptation, Overland Flight, Protection from Good, and Contingency.



RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d20+20=34 ; d20+20=35 ;
Wednesday October 21st, 2020 10:06:50 PM

"Why would we offer you anything? You have already stolen from us" Tahni keeps going with the spells. "I don't plan to kill you. In fact, I don't plan to harm you either, but you will cooperate with us. The only way I can be sure you're being honest with us is via magic"

She lets the others know the spells in place.

"Aex? Do you or Leafy have eyes on the merchant? We need him here too"

"Rill, could you have a Dispel Magic ready in case this guy tries anything?"

--------------
OOC: Tahni cast Gtr Dispel Magic last round. Can we say that one was on the Contingency spell? Also, since she detected the spells in place she wouldn't have proceeded with the Dominate spell until the Contingency, Prot from Good and Mind Blank were all down.
- Dispel Magic on the Prot from Good: 34
- Dispel Magic on the Mind Blank: 35
- Dominate Person. Will Save DC23 or be under Tahni's control for the next 20 days. Her first order will be to cooperate and answer all questions wholly and truthfully. She doesn't plan on controlling him for 20 days though


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+35=49 ; d10+27=36 ; d10=6 ; d10=1 ;
Wednesday October 21st, 2020 11:05:52 PM

rage hp 233/346

Terser briefly considers using his hammer so he can full attack, but with how hard it is to hit Bralin already, he can't take the chance.

Though it isn't the most exciting fight, he moves and strikes again. Just who will be whittled down first?

vital strike - ac 49 for 43 damage



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday October 22nd, 2020 2:13:31 AM

Jozhur is a little surprised by his friends rough approach at this thief, but he doesn't disagree with it. This is clearly some organized group, not some poor souls trying to scrape by.

"We won't kill you unless you try something stupid, but you are in no position to make demands. You are going to cooperate. Then we will put you UNDER the jail if we feel like. We can make sure you have no chance of escape."

"We can't trust anything he says, not without using magic to verify he is being truthful.

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday October 22nd, 2020 8:00:17 AM

Fang is starting to lose interest. The complications are reaching a point as to decide the fight. She would have preferred something more straightforward but she supposes the weird set ups make it more exciting for the rich nobles.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+38=58 ; d20+33=51
Thursday October 22nd, 2020 11:24:26 AM

Rill to the others, "Let's keep a sharp eye out for a rescue attempt from his friends. I'll ready a Dispel Magic, but he really doesn't seem like a spell caster. Of course that Contingency spell and his begging to be killed give us some idea what his plan is.

We need to separate him from those boots for starters and his other things as well, but I cannot do that and be ready with a spell. Jozhur or perhaps Leafy could remove his magical gear. If he's looking for a deal, perhaps we offer to let him keep some of his things once we have them."


(Perception 58 to notice any enemies approaching or any spell casting. Sense Motive 51 on this guy and anything he tries to bluff us about.)

Rill will ready an action to cast Dispel Magic to interrupt any spell casting that is not our own. Rill has also been observing this fellow, so after a minute of such he plans to use his Probe Psyche ability on the man to find out more about him.

Then Rill smiles at the prone man. "Gentlemen thief. Interesting. We need to get some of our things back, and it seems that you could help us in this. You seek a reward, and seem to have little fear of death. That's good, because you should not fear death, for death is merely a transition and an opportunity for the soul. But imprisonment. Now that's a different matter. I could imprision your soul for an eternity. Or I could simply send you to the Shadow Lands now as a living being.

"So then, what is your life and your soul worth?"


-------------------------------------------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability to gain insight on the creature. The target may make a Will Save against this ability, at a DC of 25 to resist the effect. If the target passes their save then their alignment is revealed. If the target fails their save the seeker knows their alignment and personality, and gains a +2 Insight bonus to attacks, armor class, and spell DC against the creature. Creatures almost universally view the use of probe psyche as unnerving at best, rude and insulting at worst. NPCs subjected to the power shift their attitude toward the soulseeker by 1d3 steps toward hostile.

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday October 23rd, 2020 3:08:52 AM

"So. Have any interesting tales of battles long past?" She asks Xid.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Friday October 23rd, 2020 11:10:52 AM

On second thought, Rill will forego the Probe Psyche thing. Seems a little counterproductive to getting him to comply.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 66/260)  d20+29=41 ; d10+28=33 ; d6=1 ;
Friday October 23rd, 2020 1:23:47 PM

Like Terser, Bralin has no choice but to continue this tack until the end.

He grunts as the glaive strikes, and again goes for a Spring Attack.

--
Using Spring Attack feat to move without drawing an AoO.
Passing north of Terser.
Power Atk hits AC 41 for 34 hp damage (1 cold)

+4Atk/Dam


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=44 ;
Friday October 23rd, 2020 6:33:02 PM

Jozhur almost has to cover a chuckle as Rill threatens the guy with some pretty deep stuff. He turns.

He gladly strips the man of anything valuable and removes any excess clothing before carefully searching him for any hidden items. He also ties the man up with his silk rope (unless someone has something stronger).

-------------------------
Perception: 44
DC to escape from rope is 36

DM Ken - Semi Finals! King of the Mountain 
Friday October 23rd, 2020 10:56:37 PM


It's getting down to the wire in the arena. Both Bralin and Terser are aware, somehow, that almost every is just watching silently in anticipation. Not even Kozy is talking. Fang hears the bars on the seating area creak under Xid's strength as he watches, white knuckled.

--------

In the marketplace, Tahni finds that even with his protections stripped, the thief has still managed to resist her domination spell. He watches with dismay as he is reduced to his loincloth. "I'll have you know, two wrongs don't make a right here. You can't just steal my things you know. In fact, I personally have stolen nothing from you at all!"

He nods his head at Rill. "I accidentally slipped into that fellow, and even offered his cap back!"

Then Rill makes some really scary threats. "Hey now! Eternity in the shadow realm? Aren't you supposed to challenge me to a shadow game first? Steal my blue-eyes white dragon perhaps?" Still, he seems a bit razzled. "You can't do those things! The punishment doesn't fit the crime! Toss me in the jail cell, you despot!" He rolls his eyes. "I'm certain I'll be there for a long time and become very contrite and think long and hard on my crimes."

He looks at Akim, who is now out of the tent. An idea seems to occur to him.

"Or perhaps a deal could be reached, someone could compensate you for your losses, and I could be let go? That would be interesting right? I mean, other than the harmless whomping with the sap, we didn't actually endanger anyone here right? The spells we picked were all non-lethal in every regard. None of you have lost a single pin-prick of blood, right?"

Those sensing motives are pretty certain that there's omitted truths and more to the situation, but he seems to be earnest about being let go and the fact that none of their plans involved unnecessary violence.

"Hey!", Akim yells, suddenly realizing that the thief seems to be trying to walk away scott free. "They ransacked my tent! They took hundreds of thousands of gold worth of gear! You can't let him go!"

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Saturday October 24th, 2020 1:10:39 AM

"Don't worry. We're not letting him go" Tahni doesn't take her eye off their captive as she speaks to Akim. "Why don't you tell me what that item was that you activated right before this mess started though? I hope you aren't in league with this gentleman. Their timing was rather coincidental, don't you agree?"

Tahni decides now is the time to pull the gloves off. "Compensating us for our losses would certainly be a start, however, what's to stop you and your friends from doing this again to others? The best outcome for you all is to be handed over to the authorities. The only way that is going to happen is if you co-operate with us, and right now, you don't seem to be doing so"

She starts casting a Geas spell.

"The Dimensional Anchor spell will last for quite a while. He won't be teleporting away any time soon. I can understand why he had most of those spells prepared, but why the Planar Adaptation spell? It may have to do with the Contingency spell I suppose"

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+24=29 ;
Sunday October 25th, 2020 12:19:32 PM

Aex and Leafy try to keep an eye on things but none the less they are worried more invisible thieves are around... still angered they stole her cape she goes over a list of things she might do to the thief who took it. That is if she can ever catch him. Leafy rustles with his leaves checking his Tears are still in place.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7)  d20+12=29 ; d20+35=42 ; 3d10+27=52 ;
Sunday October 25th, 2020 4:12:03 PM

hp 204/346

Not all battle is glorious and exciting. Terser just happened to make it up top sooner and won't let it go.

vital strike - AC 42 for 52 damage



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Monday October 26th, 2020 1:33:45 PM

Jozhur shakes his head. "We can't trust you. Everything needs made right before we will consider releasing you. You will need to start talking. Otherwise you will be stuck and we will hunt your cohorts."

DM Ken - Semi Finals! King of the Mountain 
Monday October 26th, 2020 5:03:11 PM


Terser and Bralin continue their battle. Fang prefers a bit less pomp and scenario. Xid disagrees. "I suppose my definition of a warrior is more than who can stand up to getting stabbed the longest. Strategy and tactics play a part, somewhere in there. It's possible they've done too much here, but its also for the crowd, as much as it is a test for the fighters." A dour expression clouds his features. "I should have been a bit less cautious. Terser is just swinging for the fences." He nudges Fang. "Have you any thoughts about your semi-final scenario?"

---------------------------

Back in the merchant grounds, Tahni begins casting a gaes spell. The thief appears to be concerned. "Stop threatening to kill or torture me ma'am! You've caught me. So turn me over to authorities already." He starts screaming at this point. "Help! Help! I'm being oppressed! I demand legal authority take custody of my person!" He winks at Jozhur. "This witch is cursing me, an unarmed and restrained man, stripped naked for debase amusement! I demand aid and shelter from this magical torture! Some heroes! The Dragon Consortium should be ashamed at this basic lack of human rights for a captive!" Apparently, this man hasn't heard the story of the dwarves of the Scab, who once cut a mans foot off to prevent escape.

A few other onlookers start poking their heads out of tents. A few folks run off to grab some of the monks stationed at the entrance to the arena. Tahni has no way of knowing whether they will beat her ten minute casting timer or not. "Lock him up and gag that fool!", shouts Akim. He didn't answer Tahni's question, and instead seems pretty preoccupied with seeing the thief tossed in the slam. "I've got to start counting my losses!" he whines. He starts making notes on his display shelves where items are missing.



Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 14/260) 
Monday October 26th, 2020 5:42:37 PM

Bralin feels the glaive again, and gives a groan. He's bleeding a lot, and obviously struggling to remain upright.

He was hoping his armor would ward off a few more blows, and for his own attacks to be more forceful. But, t'was not to be.

The dwarf takes a step back, stows his axe, and raises his open hand.

"I yield," he states, plainly.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday October 26th, 2020 6:03:08 PM

Aex raises an eyebrow as things unfold... right now she doesn't know what to do.
Leafy too stands with a stare into oblivion.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Monday October 26th, 2020 7:29:35 PM

Tahni continues with her spell. The Dragons are dealing with a thief and a threat to the welfare of others. That is enough reason in her mind to warrant his cooperation in apprehending his partners in crime.

Seeing a member of the Dragon Consortium conducting a non-lethal interrogation shouldn't cause too much alarm she believes. The monks were happy to look the other way when undead things were summoned and attacked the party after all.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Monday October 26th, 2020 9:11:17 PM

"What say you Tahni, Aex, Jozhur - do we turn this man over to the authorities? His skills likely put him well beyond the locals to handle and he will likely soon escape. Unless he is able to tell us where our things went, I intend to simply send him to Maab's realm to deal with the dreams and horrors there. It seems a little less harsh than the Shadow Lands, and fitting punishment for one that preys on others. Plus it kinda gives him a fighting chance. Kinda."

Then he turns to the bound man, "Honestly, if you have no useful information for us then we have little use for you. They say there is no honor among thieves. If you think you fear them more than the land of the Fey, so be it."

Rill will wait for Tahni to cast her Geas on the man. If there is a problem, he will not hesitate the send the man to Maab's realm.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Monday October 26th, 2020 9:34:35 PM

"The others he was with all teleported away and he tried to do the same. He will escape any prison he is placed in, hence his eagerness to go to one. They could easily teleport in, grab him, and teleport out. The outcome I am hoping for involves him helping us apprehend his associates and then having them all locked up"

"As for sending him to another plane, well, I did leave his Planar Adaption spell intact"

Tahni then adds over the link "Though he won't be going anywhere until I remove the Dimensional Anchor spell on him."

Sending him to another plane does feel quite harsh considering the crime though. Perhaps it's a bluff?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Monday October 26th, 2020 11:41:48 PM

Terser immediately drops his rage and jumps down to Bralin's side. He offers his arm to clasp and pat him on the back for a match well fought.

Honestly, if not for the reach and strength from the top tier, I never would have gotten through your armor.

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday October 27th, 2020 8:33:31 AM

Fang scowls. "Someone knows way to much with no obvious ways to have learned it. The witnesses to the events they're referencing are all long dead except for me, and Claw if she is the real thing and not some imposter. Whoever it is, they've been toying with all of us since we got here and I don't like it."

DM Ken - Semi Finals! King of the Mountain 
Tuesday October 27th, 2020 7:47:51 PM



The silent crowd is a bit stunned by the sudden and anti-climactic end to battle. "Uh, that's it folks! No knockouts here! Just the respect of one warrior for another! Lets give these dragons a hand!" There's a ton of cheering for both Terser and Bralin, though the oddsmakers seems to have dour faces. This was something of an upset.

Fang is aware of Hanna sitting next to her. "You've got about an hour while they reset the arena. Need anything?

----------------------------------

The interrogators raise a good point. Can he just be rescued? He doesn't seem to be magically inclined, all of his spells were probably the product of magical items or assistance, all of which has been stripped from him at this point.

A few minutes pass in this standstill, of the thief demanding to be turned over to authorities, and the Dragons debating what to do. A pair of monks eventually make themselves known as they move through the crowd. They don't seem to be focused on you yet, and its hard to tell what call they will make. The Dragon Consortium is a respected authority throughout the land, but the rules here have been very hard to pin down. There's also Akim, who has a final tally of 300,000 gold worth of items stolen or missing.

What do you do?

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Tuesday October 27th, 2020 9:01:42 PM

Jozhur shakes his head at theif's pathetic display. "I have no objections to making you talk. I'm sure these merchants here don't mind either."

"He will escape, or be busted out, unless special precautions are taken. But, as much as it pains me to say this, we should probably hand him over to local authorities. We can help with any investigation, but we have other things to worry about."

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Tuesday October 27th, 2020 9:09:27 PM

"I agree. Once he has helped us he should be handed over to the authorities. Once he has helped us."

Tahni keeps up with her casting. Whatever the rules of the island, the party were attacked. As members of the Dragon Consortium she is confident that they are well within their rights to question their attacker. She also feels that the Abbott would agree with her on this point.

Should any of the monks try and interfere the party can quite honestly tell them that they have been investigating something that the Abbott is aware of and leave it at that. If the monks have any trouble with that they can take it up with the Abbott themselves.

"Someone keep an eye on Akim. He did something right before the fight started. It's possible he led us into this trap"

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday October 28th, 2020 6:50:21 AM

Fang shakes her head. I'm ready, lets get this started."

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Wednesday October 28th, 2020 12:02:09 PM

It seems we are only a few rounds into the 10 minutes it will take Tahni to cast her spell. Rill will warn the monks off with a stern gaze. He will also sense to see if either are constructs or extra-planar being - or anyone else nearby for that matter.

"Very well Tahni, I will hold off sending this man to the Realm of the Fey. For now. You know, another option would be to dispatch the man, and then summon his soul an items of service. You know, infusing his soul into an orphanage, or perhaps a an item used to serve others. That would make him immortal in a way and allow him to understand the benefit of serving others. And yes, I can do that."

He turns his gaze to Akim, "Akim. You asked for out help. Stop what you are doing and come here now.

"Tahni asked what that item was that you activated right before this mess started? Please explain, and I strongly advise you to be truthful and forthright in your answer."




(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday October 28th, 2020 4:54:08 PM

(sorry folks - struggling again - short posts)

Aex reckons its best not to meddle in these affairs. After all she's never been a good negotiator.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 14/260) 
Wednesday October 28th, 2020 5:48:04 PM

Bralin exchanges a hand shake with Terser.

"I would have preferred level ground," he says, agreeing with his comrade's assessment.
"Wardd is fickle, it seems".

After getting cleaned up, he makes for the stands to see Fang's match.

A thought occurs. The rest of the Dragons are not yet in the arena.
"How goes the merchant guarding?" he inquires.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Wednesday October 28th, 2020 7:07:07 PM

"Oh, hey Bralin, Terser and Fang. Rill here. Who won?"

"As for the merchant, we showed up and were soon set upon by thieves. There are very powerful individuals as they were able to teleport in, throw a few spells, and then steal a number of our items - some were rather expensive. We caught one thief, but he's not being very helpful yet. We're trying to change his perspective. We may need to chase down his friends to get our things back. We'll keep you posted.

"Also, this merchant seems a little sketchy."


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Wednesday October 28th, 2020 9:29:12 PM

The arena favoured me today. I wonder if Heather has some hints about the setup for Fang.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday October 29th, 2020 8:53:05 PM

Tahni keeps up with her casting, intent on completing the spell.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Thursday October 29th, 2020 11:10:26 PM

"That is some mighty fine casting there Tahni. Yessir. Mighty fine."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Friday October 30th, 2020 1:09:49 AM

Jozhur watches on as Tahni casts her spell, ready to do his best bad cop-bad cop routine.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Friday October 30th, 2020 1:06:32 PM

Terser begins to wonder what he missed during the fight. He could swear that there's supposed to be a good cop somewhere in that scenario.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday November 1st, 2020 1:33:07 PM

(please forgive my lousy posting in the past few weeks - I'll try to do better)

Aex again was daydreaming while the others were dealing with the merchant. She looks at Leafy hoping he at least has been paying attention... but the shrubbery has goofy eyes starting at nice looking redbud tree instead...

"Sigh... c'mon Leafy... let's get our act together... "

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Sunday November 1st, 2020 10:53:33 PM

Tahni keeps casting, confident that the man will succumb.


Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Monday November 2nd, 2020 12:46:48 AM

Rill keeps watching Tahni's casting, confident in her confidence.

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Monday November 2nd, 2020 6:18:02 AM

Fang remembers to take off her boots of haste before going in. Activating them would disqualify her and it's so automatic an action she doesn't want to take the risk. She gives them to one of the pair who just finished their match to hold on to.

DM Carl  d20+25=29 ;
Monday November 2nd, 2020 4:04:42 PM

Our heroes seem to have no intention of letting this rogue out of their sight until they have some actionable information. The monks, less detectives and more bouncers for the Invitational, are very content to let them continue. "Your authority is recognized here, Dragons," one states with a slight bow. The monks stay alert, however. As Tahni continues her spell, a few more arrive but remain outside the merchant's tent. Rill's construct sense is not alerted by any of them.

The rogue, realizing his ploy to be killed, as well as his ploy to be arrested have both failed, blanches. That Tahni seems to be casting a very complex spell that he does not recognize also weighs on him. For the moment, he chooses to remain silent, going so far as to avoid eye contact with anyone in the tent. His eyes are active, though. Anyone who watches him seems his mind race for a solution.

At Rill's suggestion, Leafy steps forward to remove the thief's boots. The rogue instinctively struggles for just a moment before realizing the futility. Words spring forth from his lips, only to be swallowed down at the last minute. Keen eyes notice him click his heels fruitlessly a couple more times before they are removed.

Rill hasn't forgotten Akim, and asks his question a little more forcefully. "I'm quite sure I don't know what your friend was talking about, Master Rill." He pauses thoughtfully a moment before patting himself down. He fishes a coin purse from his pants, its cord still tightly knotted to a heroically struggling belt. "I placed this out of their grasp at the first sign something was amiss. Perhaps that's what she saw? It's something I do on instinct after years of life as a merchant. I hardly noticed I'd done it until you mentioned!"

Rill knows two things instantly.

1: This is a lie
2: Akim is a skilled liar. He's potentially a very skilled liar. Were he not a bit shaken, Rill may not have seen through him.

Anyone who can make a DC29 sense motive roll knows the same.

OOC: Your sense motive autopasses a poor bluff roll by Akim.

Akim seems to think the matter settled, and goes back to his inventory.

***

Back at the arena, Bralin and Terser are lead out into a shared infirmary. After their last fights, both were led to separate facilities, but since the two are on the same team that was not considered necessary. A cheery-faced priest of Wardd waits for the two of them, dressed in a smart suit. A silver chain is clipped on his vest and runs into a small pocket. He does not look like a medical professional. "Two Dragons in my own personal corner of the Invitational? What luck!" He puts down a sandwich he was half way through eating and wipes his mouth. "Now then! Would you two like me to heal your wounds? I never cast Wardd's magic on them who don't ask for it. Personal rule of mine that served me well, yes it has. Made adventuring a challenge though! Turns out most monsters and bad guys don't consent to allowing my god's holy fire to smite them." He pulls a small silver holy symbol of Wardd from his vest pocket, then pauses and waits for the two to consent or refuse his healing.

***

Somewhere, Claw gets herself ready to fight. She intends to be the one left standing this time.

***

Fang removes the boots of haste. Their use would have indeed disqualified her. She spends her hour of preparation however she sees fit, but eventually that hour runs out and her match begins. Heather knocks lightly 5 minutes before it's time to head upstairs.

"It's time, Fang," she says. "Odds are pretty even on you two. Both of you typically augment your fighting with magic. No one's quite sure whose martial prowess is stronger without that magic. On top of that, there's the clockwork constructs. They're not ordinary golems, Fang. They're quite powerful." She produces what looks like a thick bracelet from the dimensional pocket she always seems to have. "This armband allows you to control them. I think you'll find you're able to do so without affecting your own fighting. It's very intuitive." She offers it to Fang. "I know for a fact that Claw will be using hers. You're free to forgo this, but I don't see any way for you to win without them if she's coming at you with all of hers."

The armband given or not, Heather walks to the wall by the door. She brings up a small screen like Fang has seen her done before. In it, she sees the arena. It is mostly empty, but five clockwork figures stand motionless on each side. Five of them are golden, the other silver. If Fang is wearing the armband, she instinctively knows the silver are hers. Each wields a wicked looking greatsword. Flames erupt from the lengths of all ten blades. "The fire won't hurt them. That's just for you and Claw. They are only able to attack the constructs on the opposite team until all five are down. After that, you and Claw are free to turn them on each other. You're free to forgo their use and attack Claw directly. You don't have to wait until the constructs are destroyed." Time is almost up. "If you have any questions, it's time to ask. Kozy's about to do his thing."

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Monday November 2nd, 2020 5:14:59 PM

(We've been here for a bit and will be here until Tahni is done with the 10 minutes it takes to cast her spell. I assume we've been here and observing/conversing with Akim and the others here for more than one minute.)

Rill is sure that the others have the thief subdued, and the cleric now focuses his full attention on Akim. Rill draws himself up to his full height in his white robes as he takes a step toward the fat merchant. "Akim. You ... are lying to us, which I would not advise you do twice. Why are you lying though? What is it you did at the start of all this? What are you hiding?"

Rill's eyes turn completely white as he uses his Probe Psyche ability on the man, attempting to fully understand Akim's personality. Rill knows his action will not be well received, but it's probably about what the man would expect being caught in a lie after asking for our help.

Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability to gain insight on the creature. The target may make a Will Save against this ability, at a DC of 25 to resist the effect. If the target passes their save then their alignment is revealed. If the target fails their save the seeker knows their alignment and personality, and gains a +2 Insight bonus to attacks, armor class, and spell DC against the creature. Creatures almost universally view the use of probe psyche as unnerving at best, rude and insulting at worst. NPCs subjected to the power shift their attitude toward the soulseeker by 1d3 steps toward hostile.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+8=24 ; d20+24=39 ;
Monday November 2nd, 2020 5:45:54 PM

(sense motive 24)

Aex is unable to discern if lies are told or not. But if she can choose to trust the thief or her friends... well that's not even a choice. While the others do the talking Aex keeps an eye on any other bystanders that may be more or less interested to what transpires. (perception 39)

Leafy holds the boots... luckily they don't smell too much.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 14/260) 
Monday November 2nd, 2020 6:33:08 PM

Bralin exchanges a look with Terser.

"Why would your friends be reluctant to accept Wardd's magic?" he inquires.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d20+12=26 ;
Monday November 2nd, 2020 6:47:27 PM

"Thankyou for your assistance" she says to the guards that have arrived "I assure you that no harm will come to this man by my hand. I only seek his cooperation before he is handed over to you. In the mean time, would you mind keeping onlookers away from this tent?"

Tahni can't tell if Akim is being honest or not, but she's pretty sure she didn't see a coin purse. "He definitely used some sort of magical device. I can't be sure if it was that coin purse or not" She relays to the others.

She then turns her attention back to their captive. "I meant what I said."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Monday November 2nd, 2020 10:01:55 PM

I would assume some sort of pre-arrangement with your allies to allow for protective and curative magics?

He lets Bralin decide for himself, since Terser's ring is already doing its work on him, slowly but surely. Is this common among Wardd's congregation? You know more than I ever will about that, Bralin. But I'll be fine - save your power for someone who may need it if there's another emergency later today.

Is this the same way healing was handled post fights before?

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+23=29 ; d20+29=40 ;
Monday November 2nd, 2020 11:22:19 PM

With the thief apparently under control, Jozhur also shifts his attention to Akim. He also picks up his n Akim's lie.

Jozhur starts walking around Akim's tent, searching for a discarded potion vial orany a there clues.

Sense motive: 29
Perception: 40


Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+5=17 ;
Tuesday November 3rd, 2020 6:26:38 AM

Fang spends the hour meditating on the situation and all the strange circumstances they've found themselves in. She is as ready for the trial to come against her sister (Initiative 17 - rolling now so if Claw beats me she can go ahead and act next post, if you want)

DM Carl - Fang's combat map  d20+9=18 ; d20+4=10 ;
Tuesday November 3rd, 2020 3:24:43 PM

This is a long post. If you're short on time, there's no reason you have to read the bits that don't concern you. I've split them up for you all.

***

Underneath the arena, Terser and Bralin ask an obvious question: why would a cleric's adventuring companions be reluctant for his or her magics? Healing was usually very welcome after a battle. Terser wonders if this is common among Wardd's congregation, and as far as either of them know it is not.

The man in the suit looks confused at the two before understanding lights his eyes. He removes the watch from his vest pocket and places it next to his sandwich. His movements are not slow, but deliberate and open. "I have forgotten myself, Dragons, and I cry your pardon." He removes the vest and places it on the table as well, neatly folded. He turns to reveal a tight fitting and perfectly tailored button shirt and pin-striped pants. Both are tight enough on his frame to show any hidden belongings, of which he has none. "My companions did indeed have an arrangement with me allowing my protections and healing as I saw fit to provide. My personal..." He searches for the right word, hand twirling before continuing, "ethos extends to those we fought against as well, and they were never willing to let me cast my god's more offensive magics on them, though I did ask several times." He shrugs in mock resignation. "Still, I put my trust in Wardd and lept into one adventure after another. They never seemed to run out." The man's eyes sparkle as he recalls this, but just for a moment.

"You and yours have seen an ugly side of this contest, and in my haste to meet you two I've set you on edge. My name is Henry. Henry Tinkwicket. You've met my exuberant younger brother Kozy, I know." Now that he's said it, there is a strong resemblance between this man and Kozy. Their eyes are the same, though his hair is a darker brown and graying at the temples. "He got the lion's share of our love of the theatric, but not all of it. At any rate, I hope I've set you at ease enough to accept my aid. You two did manage to do a number on each other." The man's smile is genuine and seems to radiate warmth. Should either Bralin or Terser decide they like this fellow and wish him well, their hearts immediately lighten as if things are going to be just a bit better with him around. He picks up his watch, obviously his holy symbol. "Now, shall I begin?"

***

Things are remarkably less warm at the market, where Rill's accusation slams into the already tense scene like a thunder crash. The Soulseeker has had plenty of time to probe Akim's psyche. His eyes turn white and burn their way through Akim's defenses, laying bare his soul. Rill sees a man with few scruples, and what little he has are overshadowed by his greed. He is not an evil man; he wouldn't plan on spilling blood in the pursuit of profit, but if some were spilled regardless he likely wouldn't lose sleep. Perhaps if someone died in that pursuit, he would feel some genuine remorse. OOC: Alignment is true neutral.

Akim no doubt feels Rill's invasion and shrinks back. Fear flashes, but only for a moment. Rill can see his facial muscles relax into a practiced look of consternation. "Begging your pardon, Master Rill." This word is said with a bare hint of sarcasm. "But I approached you looking for assistance from the land's greatest protectors. Yet here we are. Not only have all the thieves but one slipped through your grasp with my merchandise, but they've taken some of yours as well by the looks of it." He smoothes his shirt and tucks his purse back inside the wasitband of his pants, eyes on Rill. The meaning is clear enough: looks like my coin isn't as safe as I'd thought with you around. "Topping it all off, I'm called a liar in my own establishment. Your position may grant you some authority, but perhaps this scoundrel has it right." He motions to the restrained thief. "Being a Dragon does not afford you the right to act on baseless allegations without evidence. If you're not going to help, I'd ask you take that thief from my store and leave." He turns to the monk who spoke earlier. "This space is mine, friend Monk, and I reserve the right to refuse service to any I wish. I must ask you to escort the Dragons outside."

The monk looks at the Dragons. He says nothing right away, but his face squinches and he shrugs his shoulder just a bit. The meaning is clear: he's not wrong, and this is his space. He doesn't act immediately, purposely giving the Dragons a few seconds should they need them.

This all seems to embolden the thief Tahni is still holding. "You heard the man. Scat, all of you! You still have to follow the same rules the rest of us do!" Tahni looks at him, simply stating "I meant what I said."

He smiles a stupid, cocky smile. "Which part, sweetcheeks? You said a whole lot. The part where I won't be injured by your hand? Pretty sure whatever fancy spell you're casting over there's gonna end up putting me in a whole world of hurt." His voice gets considerably louder for the people outside. "NOT LIKE YOUR WORD MEANS A LOT, I SUPPOSE. YOU GET TO DO WHATEVER YOU WANT WHEN YOU'RE A DRAGON." There is a small crowd gathering out there, but the monks have that under control. Most people are at the tournament anyway.

Jozhur and Aexana keep their eyes peeled. Aexana is the first to notice the gathering crowd, but no one strikes her as important. People are going to looky-loo. That's just their nature. The Dragons are crowd favorites here, but the thief's loudness has allowed him to imprint the first impression on those gathering. There are murmurs...

Jozhur keeps his eyes peeled inside the tent. He moves from one table to the next. Each is laden with expensive looking wares and covered with a thick red tablecloth. Jozhur peers under a few, finding just bare floor. He is moving on from one table to the next when his ears, just barely, pick up a slight *ping ping* sound. He knows that sound: the sound of metal hitting individual links of his fancy chainmail. Backing up, he finds where the folds of the tablecloth masked the tip of a blade barely sticking through the tablecloth. The tip is so fine it barely pierced the cloth, not enough to make is visible but enough to chink off Jozhur's armor when the tablecloth was brushed back.

Lifting the cloth reveals a hidden compartment under the table. It's just a couple inches deep, so that it wouldn't be seen simply by looking under the tablecloth, nor noticed if anyone looked up to see if anything was strapped to the table's bottom. Inside he finds a few valuable looking items, including the blade he felt. It is a jet-black blade that seems to soak in the light. He heard Akim admit to the monks earlier that the thieves had stolen something called a Gloom Blade. Jozhur can't imagine that's not exactly what this odd sword is. Akim is intent on staring down Rill and has not noticed you. If anything, he's studiously avoiding looking at this spot.

***

Fang is ready. "Knock her d..." Heather starts, but quickly stops. "Erm, good luck, Fang. I'll be rooting for you." Whether or not that is appreciated is up to Fang. Her and Claw enter the arena at the same time from opposite sides of the arena. Claw catches her eye, but her face reveals nothing. It's just a mask of calm.

Kozy's voice screams to life as the crowd cheers the beginning of the next match. "Laaaadiiies and Gentlemen! What serendipitous fate! What strange circumstance has lead us here? Two rat girl face off in your semi-final. The winner moves on to face the mighty Terser for the prize, but first these two must fight FANG AND CLAW." The audience groans at the pun. "Come on folks, you knew that was coming! Ok contestants, you've been given the rules. You each control your own constructs. They can only attack your opponent once your opponent's constructs are all defeated, but you two are free to attack each other with impunity." He chuckles. "I would not underestimate my creations if I were you, my dear. NOW FIGHT!"

With that, the fight starts. Heather was correct: Fang's armband allows her to control the constructs with barely a thought. It won't hinder her own fighting at all.

***

Fang won initiative. The 5 silver constructs are yours to move and roll for, Mitch. The constructs are all modified Clockwork Angels with the following modifications:

They only have 100 HP
They have no DR, but are immune to the fire from their weapons
They cannot fly
Ignore everything listed under SQ
They don't look particularly angelic, in fact they look like featureless humanoids. They are obviously constructs, though.

I left their weapons as flaming and keen for sake of ease. Please track your own constructs' HP on your posts. Map is in the post header.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Tuesday November 3rd, 2020 5:03:57 PM

Terser is excited to see Fang's match, and hoping to get some insight into how constructs fight for the upcoming melee. Still, his impressions over the rings are a bit worrisome. you guys need any help over there?]

In the room

Nice to meetcha, Henry. And thanks for the offer, but like I said, my ring will top me right off soon enough. And there have been enough emergencies even in the short time we've been here that someone worse off may need your power more than I.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 14/260) 
Tuesday November 3rd, 2020 5:13:48 PM

Bralin nods in understanding.
"You always ask the recipient of a spell permission to cast it. Interesting."

"Very well. I give you permission to cast healing spells on me."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday November 3rd, 2020 5:32:40 PM

Aex shifts her weight from one foot to the other while she looks at the crowd. She's feeling somewhat uncomfortable with Akim being so noisy and drawing too much unnecessary attention.

"Can't we discuss this somewhere else in private?! We're getting too much attention...", She speaks through the rings.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Tuesday November 3rd, 2020 6:13:25 PM

"We're not going anywhere until the spell is finished" Tahni replies in response to Akim. "If we must take him somewhere else it will be to a Magnificent Mansion where we will have all the time in the Wold to get answers to our questions. It will be a place free from distraction, scrying and escape"

"This is the scene of an attack on members of the Dragon Consortium. We won't be leaving until we have some answers. He has the right to refuse service to us, but not to compel us to leave the scene of a crime"

"The spell is almost finished, Aex. If it bothers you though we can take him into a Mansion away from the view of others and start again"

----------
OOC: Just checking... how much time has passed now? Looks like over an hour for Fang and it was indicated that it took minutes for the monks to arrive on scene.

*Edit: Highlight to display spoiler: {Can Tahni take 5ft steps while casting? Looks like each round is considered a full-round action, it which case a 5ft might be ok}


Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Tuesday November 3rd, 2020 6:58:29 PM

Rill will flash a warning look to any that would interrupt Tahni's casting of her Geas spell, including the monks.

He responds to Akim, "Relax there Sparky. You brought us here and we will leave soon enough. But not until my friend is finished with her spell. Be sure to provide us with what you lost and we're return it if we can."

(Not sure if the DM wants to play out the whole 10 minute casting time, or have us move somewhere else to do this. Stopping now will probably lose the spell. We're flexible - just let us know what you want to do. But I'd rather not have to post for the next few weeks to run through the whole casting time.)

:)

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday November 3rd, 2020 9:27:05 PM

Fang just grins at Heather's misstep, taking no offense. In the field she is tempted to just rush Claw with all of the constructs, but the reminder that the constructs can only attack the leaders if one side overwhelms the other stops that plan immediately. The best tactical option then is to focus down the constructs so that she can secure a number's advantage for the ending.

For now she just moves the constructs into a defensive formation in front of her, ceding initiative in exchange for a better formation.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Wednesday November 4th, 2020 10:17:31 AM

Jozhur relays through the rings exactly what he has found. Some hidden away items, at least one of which Akim has probably said to have been stolen. We will be searching his shop, perhaps a monk should be a part of it.

He steps away from the spot and waits.

DM Carl - Fang's combat map 
Wednesday November 4th, 2020 3:03:11 PM

OOC: Fang's fight started an hour after yours. You'll be done with Henry in plenty of time to catch the start of her match unless you decide to take him to dinner or something.

Terser's ring has already begun stitching his wounds, and the rest would be completed shortly. Henry seems to watch a moment in silence as a small nick on Terser's face scabs over and closes. The scab falls away, revealing new skin that quickly fades and matches the rest of the dwarf's complexion. "Fair enough. That must have cost you a fair sum, and best to get what you paid for from it." He gives a warm smile before turning to Bralin, who accepts his offer of healing and comments on his ethos.

Henry smiles. "As much as possible, I prefer events happen around me rather than on my initiative. Seeing what comes and working with luck's tides has been my life's work." There's an impression that there's more to it than that, but this is where Henry's explanation ends. While he speaks he opens his watch. A bright green light shines from within, which Henry pulls into his hand with a quick motion. Bralin has had enough Heal spells cast on him to know what they feel like. Most of Bralin's wounds heal, but he has taken a serious beating (ooc: 180 HP healed). Henry's eyes raise. "First time I've seen that spell not fully heal a man, Bralin. Allow me another." He repeats the spell (evidently his ethos allows multiple castings of an approved spell), bringing Bralin to full health. This brings a smile to Henry's face. "May have had to retire if two of those had still left you injured. I would have feared I'd lost my touch." Bralin, as a cleric, knows Henry has not. That was strong, even for a spell as powerful as Heal.

"Anyhow, I'd glad to have met you two. I expect you two have a full plate, but I hope you'll not begrudge me a polite greeting should we meet again." He offers a handshake and accepts Terser and Bralin's farewells before leading them out. The noise of the crowd indicates the exit to the stands is to the right, where they are free to watch their friend in her own contest. As soon as they leave Henry's presence, they can feel it. It's almost as if they feel the need to be a touch more careful than they were a moment ago.

***

OOC: I won't make you roleplay out 10 full minutes, no. I also won't advance the time quickly while everyone is still taking actions moment by moment. It seems like Akim and the thief are fine in letting you continue in silence should you want to skip ahead. Up to you all.

Aexana is getting nervous, wondering if they can do this elsewhere. Her friends seem to be set and staying right here, though.

Tahni claims authoritatively that they are not going anywhere until her spell is finished. Since they're a sanctioned Dragon Consortium group who was attacked, she claims to have the right to remain at the scene during the investigation. That seems to satisfy the monk who turns back to Akim. "You heard the Dragon, Akim. Now kindly keep clear while they do their work."

Akim was already starting to scowl when Rill calls him Sparky. It does not improve his mood at first, but he again composes himself. "Very well Master Rill. I'll provide a list of what I've confirmed is missing. Of course, a full inventory will take some time. I hope you'll allow me to append the list if I find anything else missing." Akim's list is as follows:

1 Gloom Blade
1 Ring of Protection +3
1 Ring of Sustenance
4 assorted ioun stones

...and something called a "vorpal blade," but who knows what that is.

Jozhur relays his findings, thinking a monk should be part of any search. Now that Jozhur has found Akim's hiding place (or places, perhaps), searching at least those hidey holes won't take long. Does he intend to use any subterfuge, or has the time for such things past?

***

Fang begins by moving her constructs into a defensive front. Claw holds a moment, watching Fang. When she sees her opponent move her constructs rather than move to attack herself, an eyebrow raises on her face. It lingers just a moment before Claw gets her game face on and moves her pieces on the board as well.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 14/260) 
Wednesday November 4th, 2020 5:33:52 PM

Bralin nods his thanks to Henry, and takes the offered hand.

"You do your patron proud, I am sure," he compliments the man.

Heading out, the dwarf turns right in order to get to the stands and cheer on Fang.

He does watch his step a bit more than usual.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday November 4th, 2020 6:09:56 PM

Aex nods at Tahni. It makes sense to finish casting of spells. None the less she'll be happy to get away from here as soon as they are done.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Wednesday November 4th, 2020 8:13:26 PM

Terser bids Henry a polite farewell. I'd be happy to treat you to a drink or two if we see you out around the festival.

He feels the change in the atmosphere and is glad he didn't have that luck drop before his fight. He'll make sure to avoid Henry just before the final as well, just in case.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Wednesday November 4th, 2020 10:49:08 PM

Jozhur has seen enough to warrant checking the entire shop. He catches a monk's attention, preferably the one Akim spoke to about his "missing" items. I'm starting the think Akim and these thieves are working together."

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday November 5th, 2020 1:38:28 AM

"Might be wise not to touch anything known as the 'gloom blade' until it has been checked over" Tahni relays over the link "Want to bet Akim added extra things to that list? Might be best not to accuse him of anything right away though. He seems to be calming down"

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+30=39 ; d20+30=34 ; d20+30=35 ; d20+30=35 ; d20+30=50 ; d20+30=39 ; 2d6+11=18 ; 2d6+11=16 ; 2d6+11=14 ; 2d6+11=20 ; 2d6+11=21 ; 2d6=2 ;
Thursday November 5th, 2020 6:14:38 AM

Now properly in formation Fang sends her constructs charging the enemy, smashing into her sister's lines. She follows along behind, ready to exploit any openings her constructs cause (there's a construct half in 2 squares and maybe a 5 foot hole in Claw's line, is that intentional or a mistake?)

C1 hits C1 for 18 damage
C2 hits C1 for 16 damage
C3 hits C1 for 14 damage (total C1 damage is 48)
C4 hits C4 for 20 damage
C5 crits C4 for 34 damage (54 total damage to C4)

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Thursday November 5th, 2020 11:26:55 AM

I certainly don't trust this Akim, and I halfway wonder if the items lost were stolen items to begin with.

While he waits for the Bloodwitch to cast her spell he takes Akim's list, takes out paper, quill and ink, and makes two copies of this list. Rill also adds the times that our party lost. He gives one copy to one of the monks. "We will do what we can to seek out these thieves to bring them to justice. Please pass this information along to your monks, and perhaps your Abbot as well. Ask them to let us or Heather know if they hear of such items. Even if someone is missing such an item that may be of interest, because who know how these thieves plan to seek a buyer?"

Rill has no other significant actions while Tahni finishes her spell on the thief.

He will periodically keep track of Fang, Bralin and Terser with the Status effect of the rings, noting where they are and injuries or conditions affecting them.


DM Carl - Fang's combat map  d20+25=35 ; d20+25=35 ; d3=3 ; d20+28=48 ; d20+28=40 ; d20+28=39 ; d20+28=38 ; d20+28=45 ; d20+28=38 ; d20+23=33 ; d20+23=31 ; d20+23=29 ; d20+23=36 ; d20+23=43 ; d20+23=28 ; d20+18=23 ; d20+18=25 ; d20+18=29 ; d20+18=30 ; d20+18=36 ; d20+13=27 ; d20+13=15 ; d20+13=14 ; d20+13=24 ; d20+13=18 ; 2d6+11=16 ; 2d6+11=18 ; 2d6+11=20 ; 2d6+11=21 ; 2d6+11=17 ; 2d6+11=19 ; 2d6+11=20 ; 2d6+11=17 ; 2d6+11=13 ; 2d6+11=18 ; 2d6+11=16 ; 2d6+11=15 ; 2d6+11=21 ; 2d6+11=15 ; 2d6+11=15 ;
Thursday November 5th, 2020 3:23:52 PM

Terser and Bralin say their farewells and leave for the stands. It should be noted neither feels particularly unlucky now that they've left, they just no longer feel the small boost from Henry's presence.
All eyes are on the match about to begin, but several onlookers notice the two Dragons enter the stands. Both get plenty of waves, smiles, thumbs up, etc. The mood in the arena is excited, and the two Dragons receive a solid share of cheers and well wishes. The Sea Dragons' popularity was high to begin with, and has only seem to improve with most.

There's a question of where to watch. Bezos has made it known the private box he rented is open to all Dragons for the remainder of the Invitational. They'd be welcome anywhere in the stands, of course. Perhaps they have other ideas?

***

Aexana continues her vigil outside. Something interesting happens when Tahni's insistence that they're staying right here is overheard. As soon as news that the Dragons were attacked reaches the small gathering, the mood changes. Where once there were whispers of the Dragons maybe overstepping their authority or overreacting to a thief, there are now contented grunts and nodding heads. "What kind of dummy tries to steal from the Dragon Consortium? Serves'em right if ya ask me," one onlooker comments. Chuckles and smiles ripple outwards.

Tahni works on her magic, warning that touching a gloom blade may not be a good idea.

Rill makes a list and passes it on to a monk. The monk looks at it, then back up at Rill. "Ok," he answers, and gives no further response.

Jozhur calls over another monk. Speaking in a low voice (I assume), he fills the monk in on his hunch. The monk's face belies no surprise. "Yea," he whispers back. "I wouldn't put it past him." One assumes Jozhur would fill the monk in on the stash he discovered instead of making the poor guy tear the whole tent apart (and possibly miss the hiding place anyway).

The monk, evidently possessing some amount of subterfuge himself, walks away from Jozhur and waits a bit before poking around. "Well, I'm tired of standing around," he comments, then starts looking around. He picks things up, looks under them, that kind of thing. He looks under a tablecloth, sees nothing then puts it down. He stops, a confused look on his face, then throws the tablecloth back to reveal another hidden shelf. This one hides a plain iron ring that is far too ugly to be ornamental. The party has enough spellcraft to know it is a ring of sustenance. The monk walks down a row of tables, throwing tablecloths back. Not all the tables have hiding places, but those that do all have at least one item hidden there.

Akim does not respond well to this. "Sir monk! I must insist..." his voice trails off when his eyes spot two ioun stones. "I...I am sure I did not place these here." He goes to the rest of the tables and looks. "It's all here! How splendid!" He shakes the monk's hand between both of his. "Thank you, friend! My margins are not enough to absorb the cost of such a loss. You have saved me!"

Sense motive DC35, Highlight to display spoiler: {More lies. He likely knew these items were there the entire time.}

***

OOC: I moved the piece I neglected to get all the way inside the lines. If you made your action assuming it was in the lower square, let me know.

Fang's initative gave her the first attack, and each of her constructs strikes one or another. Two are beat halfway to destroyed. Claw sets hers to counterattack, bringing up her C4 and concentrating as much as she's able on Fang's C3. Without having to move to attack, Claw's constructs unleash several rapid attacks on Fang's.

Claw's C5 and C4 do a combined 94 points of damage to Fang's C3, then with a single strike her C1 slices through what serves as the thing's spine and it collapses. Claw's C1 rotates past Fang's C2 and lands two more blows on Fang's C1 for 37 damage. Claw's C2 lands its own 3 hits for another 37 damage, then her C3 chops the thing's head clean off in a spectacular blow (crit for a total of 51).

Claw herself moves to loop around her own line, but when Fang's C1 falls, she decides to fight more defensively. She remains behind her line in total defense.

Claw's Constructs
C1: 48 damage
C4: 54 damage

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+8=15 ;
Thursday November 5th, 2020 4:00:22 PM

(Sense motive 15)

Aex genuinely believes Akim speaks the truth. She picks up the comments from the crowd and wonders how many others have had things stolen here...

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260)  d20+18=30 ;
Thursday November 5th, 2020 5:08:46 PM

Bralin nods/waves/etc to the various well wishers.

He is not at all inclined to spend the match with Bezos and whoever else may be in the private box.

The dwarf finds a spot in the arena proper, but does keep an eye on those nearest him, just in case.
[Perception 30]

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Friday November 6th, 2020 2:06:56 AM

Tahni leaves Akim to the others. She keeps her concentration on their captive.

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+29=46 ; d10=3 ; d20+24=41 ; d10=2 ; d20+19=38 ; d10=4 ; d20+28=33 ; d20+23=30 ; d20+18=38 ; d20+13=14 ; d20+18=38 ; 2d6+11=15 ; 2d6+11=16 ; 2d6+11=19 ; 2d6+11=15 ; d20+28=34 ; d20+23=43 ; d20+23=34 ; d20+18=25 ; d20+13=21 ; d6=5 ; d6=6 ; d6=4 ; d6=2 ; d6=6 ; d6=3 ; d20+28=29 ; d20+23=31 ; d20+18=27 ; d20+13=28 ; d6=6 ; d6=5 ;
Friday November 6th, 2020 6:41:14 AM

Fang isn't that surprised. She had hoped her alpha strike would take out some of the constructs to limit the response but no such luck. It's time for her to get her own hands dirty though. She stays out of rage for now to keep her head clear to direct the fight.

Fang 5 foot step full attack
attack 1 46 to hit, 17 damage
attack 2 41 to hit, 16 damage
attack 3 38 to hit, 18 damage (51 total, kills C4)

C2 full attacks C1
Attack 1 33 to hit, 15 damage
attack 2 30 to hit, 16 damage
attack 3 38 to hit, 38 to confirm crit, 34 damage (65 total, dead)
attack 4 missed and was unneeded.

C4 full attacks C5 and takes a 5 foot step
Attack 1 34 to hit, 22 damage
Attack 2 43 to hit, 34 to confirm, 37 damage (59 total)
Attack 3 25 miss
attack 4 21 miss

C5 takes a 5 foot step and full attacks C5
Attack 1, 29 miss
Attack 2 31, 22 damage (81 total)
attack 3 27 miss
attack 4 28 miss

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+23=26 ;
Friday November 6th, 2020 10:08:30 AM

Jozhur nods at Akim, an entirely plausible explanation. "Why did the thieves steal your stuff and hide it in your shop?"

Sense motive: 26

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Friday November 6th, 2020 5:59:46 PM

(Sense Motive 51 - Not sure what happened though, I rolled and it was there and then disappeared as did only part of the post I typed. The DM can roll again if he wants - Rill is +33)

Rill is concerned that his friends believe so implausible a lie! He is so concerned in fact that he will cast Circle of Protection From Evil to include Jozhur and perhaps the investigating monk. Aex is probably too high up to be in it. Jozhur, Aex - Akim is lying to us again. He seems to have known these items were there all along."

Rill gives Akim a smile, and speaks clearly so at least the nearby onlookers here can hear him. "Akim. We are men of action. Lies do not become us. You are a shrewd merchant, not some fool that forgets where he placed his most expensive things. And do not take us for fools that would believe accomplished thieves to would somehow hide your most expensive things and then steal from us. The real questions here remains why you drew us here in the first place? I plan to contact Gargul later to seek answers to this and other questions, so we may be back for a visit."

To the investigating monk he asks, "What is the local penalty for fraud? I'm not sure if you represent local law enforcement here or if it is the Chancers. But since the Chancers run a pretty tight ship when it comes to their gambling operation, they may have some pretty severe penalties for fraud. What are your names good monks in case we need witnesses to this?"

Other that calling out Akim for his lies Rill is content to wait for Tahni to finish her spell.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Friday November 6th, 2020 7:15:08 PM

This match certainly has a lot more action than his and Bralin's. That'll happen with 12 combatants on the field. It should be a good little preview of the grand melee. Maybe that was the intention.

Terser cheers for Fang as she takes down one of the enemy constructs.

DM Carl - Fang's combat map 
Friday November 6th, 2020 8:36:02 PM

OOC: We had a covid case confirmed at my work today and it threw my entire day into a tailspin. Ken's still recovering from the ice storm and isn't available to step in. Accordingly, this last post of the week will be very brief. Mitch, I apologize but do not have time to handle combat today. Please go ahead and post a short RP post if you would, and we'll pick up on Monday.

**

Bralin and Terser find a spot to watch. The folks the two sit around are excited to be sitting so close to one of the finalists, but respect the Dragons' time.

***

Akim's eyes narrow. "If you're so quick to throw accusations, it may be in my best interests to seek council before I speak again." It's the last thing he says before he turns to leave. The monks are perfectly willing to give their names.

Unless our heroes decide to take further actions, Tahni is able to complete her spell. What exactly are your instructions for this thief's geas?

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Sunday November 8th, 2020 1:47:11 AM

Satisfied with the casting, Tahni delivers a carefully worded Geas: "You will fully cooperate with us - including answering our questions honestly, volunteering relevant information and making no attempt to escape our custody - in our investigation and apprehension of those involved in the crimes perpetrated against us today until such time as all guilty parties are in our custody"

She then unleashes a barrage of questions.

"Now then... tell us what you know. Did someone hire you to rob us and if so, who? What are the names of your associates involved in the attack on us and the theft of our property? Do you or they have allegiances to any factions or any teams competing in the tournament? Where are your associates currently hiding? Why did you have a Planar Adaptation spell in effect? What was the intent of the Contingency spell?"

Tahni gestures to the others to invite them to ask questions of their own.

--------------
OOC: Highlight to display spoiler: {Sorry to hear about the case, Carl. Hope you and your family are safe}

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Monday November 9th, 2020 7:14:03 AM

Fang eyes the fight calculatingly, trying to determine the best course of action.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Monday November 9th, 2020 2:12:48 PM

Are we keen on just letting Akim leave? If he was lying about knowing the items were still in his shop, he probably had something to do with the attack on us.

DM Carl - Fang's combat map  d20+28=44 ; d20+28=36 ; d20+28=29 ; d20+23=41 ; d20+23=35 ; d20+23=38 ; d20+18=22 ; d20+18=32 ; d20+18=38 ; d20+18=31 ; d20+13=31 ; d20+13=14 ; d20+13=32 ; d20+13=19 ; 2d6+11=19 ; 2d6+11=17 ; 2d6+11=17 ; 2d6+11=21 ; 2d6+11=18 ; 2d6+11=15 ; 2d6+11=19 ; 2d6+11=23 ; 2d6+11=21 ; d20+23=31 ; d4+9=10 ; 2d6=7 ;
Monday November 9th, 2020 4:56:20 PM

Jozhur wonders if the Dragons are ok with Akim just walking away. Your DM imagines they wouldn't be, but no one has mentioned trying to stop him since the last DM post. Regardless, only a few seconds pass from his last words until he suddenly vanishes from sight. He gave no indication he was casting a spell and his boots didn't have a magic aura suggesting they could also be boots of teleportation. How he escaped or where he has gone is not immediately apparent.

Tahni finishes her spell. The thief's eyes widen in terror when Tahni begins detailing her instructions. He squirms and tries one last time to get away, but he's got 3 of the land's greatest heroes restraining him, plus one more outside. It's just not in the cards. Tahni starts giving commands, starting with "tell us what you know." The thief grins big and immediately starts running his mouth.

"Sure, love! I know that two and two make four. I know that a sandwich that ain't got a slice of bread on top is called open faced. I know horses have four legs. I know dogs have four legs, as do cats..."

Tahni's questions continue, asking if someone hired him and instructing him to name the person(s) if so. His smile never drops as he keeps on rattling off what he knows, thinking he's found a way around. Then, when Tahni finishes her question, he blurts out, "Akim the Paunch hired us to rob you, agreeing we'd split the proceeds." He slams his hands over his mouth, shocked at what just came out of it.

Obviously he has overestimated his own cleverness. The questions continue as a crestfallen look falls over him. He sighs. "I dunno anyone's name, honest." He shrugs. "We don't care who wins the Invitational. We don't even want to stop you from winning. As for where they are, no idea. We aren't daft, you know. We knew there was a real chance at least one of us would get captured. Do you think we wouldn't plan for that?" His smile returns. "Even if we were all supposed to meet in one place, the fact that I've been here the whole time would mean they were already in the wind." He can't lie, but what he's telling you is pretty plausible.

"Planar Adaptation was just in case we had to flee to the shadow plane to escape you lot." He sighs a bit more. "Contingency already would have teleported me away if you hadn't made that impossible."

***

Terser and Bralin are in the stands watching their friend fight. Fang got the first attack in, but Claw hit back harder. Fang has since evened the score. These constructs they've given the two to fight with are glass cannons, it would seem. They can't take much damage from each other. Maybe that's for the best, it could be a long drawn out fight otherwise.

It's assumed the two aren't sitting shoulder to shoulder on the benches in the stands. It's crowded, but there's plenty of room for everyone to have personal space. It leaves enough room for a scrawny dogfolk beastman to hop between the two and sit, squeezing just a bit. The dwarves recognize him as Runt immediately, the one Fang defeated when Mint forced a forfeit. He doesn't look happy and can't meet either of their eyes. "I know I got beat," he starts without waiting for an acknowledgement. "Still wasn't right'a Mint to do that." The fur means no one can see him blush, but his body language screams shame pretty loudly. "She could have at least let me lose with some dignity."

One wonders why he's decided to unburden himself on these two, but he doesn't look very happy.

***

Fang's attacks leave each combatant with three constructs left, and one of those is looking very rough. Claw growls a bit.

C3 takes a 5' step and attacks Fang's C2 for a total of 53 damage.
C2 takes a 5' step and attacks Fang's C2 as well for a total of 54 damage, finishing it off.
Claw's heavily damaged C5's first attack misses comically bad, ending up with the construct spinning around 360 degrees. The momentum carries through, however, and the blow hacks off C4's arm. Luckily it's not the one holding the sword. Total damage to Fang's C4 is 63

Fang decides it's time to get her hands dirty and leaps through a gap in her constructs. She places two hands against the construct's torso, clamps her teeth down on a shaft rotating inside it, then yanks it out for an additional 17 damage (80 total to Fang's C4).


Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Monday November 9th, 2020 5:00:50 PM

I'm sure we have attracted some attention at this point.

Rill raises his voice as he says to the crowd there, "Akim was a clever man. He was dishonest and deceived us, which tells me he likely deceives others. The Dragons will not protect or defend him going forward. It's a shame he let his stall here unattended."

With that, Rill turns his attention to Tahni and the captive thief to see what we can learn.

"Tahni - let's take this guy to our pavilion. It's a bit more private."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday November 9th, 2020 5:26:40 PM

Aex feels bad for not keeping up her watch on Akim. She's clueless where he went and she didn't catch Rill's remark Akim was lying. She definitely needs to concentrate better...

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Monday November 9th, 2020 5:59:42 PM

Bralin doesn't move, nor does he take his eyes off the fight.

But, he does reply to Runt.

"I have found it is a rare wizard that comprehends the desire to fight despite the odds.
Take heart that you finished in the top eight of a mighty competition, and your leader's intention, albeit misplaced, was to spare you more pain."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Monday November 9th, 2020 6:33:27 PM

You fought well, but not every fight will go your way. On a level field, Bralin would have beat me right out, what with his mobility.

The important thing is, did you tell Mint how you feel? It's a different kind of fight, standing up for your feelings, but it's important that your teammates know your feelings.


RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Tuesday November 10th, 2020 2:57:12 AM

"Sounds like a good idea, Rill" Tahni nods "Though I do have a question before we go. It may be too late otherwise."

She looks back to their captive. "You may not know where they are now, but you must have agreed on a place to meet with Akim to sell him the items. Some place to finalise the deal. Where and when is that to occur?"

Tahni suspects that someone as greedy as Akim is in a hurry to get to the meetup place and collect whatever goods he can before it's too late. After that he'll be in the wind.

If they have time she will head to the pavilion with the group. If they are short on time though they may need to go straight to the hand-off.

Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d10+14=19 ; d10+29=33 ; d10+28=29 ; d10+28=32 ; d10+23=29 ; d10+23=24 ; d10+18=21 ; d10+18=25 ; d10+13=19 ; d10+13=20 ; d6=4 ; d6=6 ;
Tuesday November 10th, 2020 5:40:22 AM

Fang steps forward and finishes C5 with a single blow (33 to hit, 19 damage just enough). That lets her constructs advance on and focus down C2. Something seems to go wrong with their programming though because they just stab empty air, only landing one glancing blow.

C4 (20 hp left) attacking C2
Attack 1 - 29, nat 1 miss
attack 2 - 29, miss
Attack 3 - 21, miss
Attack 4 - 19, miss

C5 attacking C2
Attack 1 - 32, hit, 21 damage
Attack 2 - 24, miss
attack 3 - 25, miss
attack 4, 20, miss

DM Carl - Fang's combat map  d20+28=37 ; d6=3 ; d6=3 ; d20+23=36 ; d20+18=30 ; d20+13=22 ; d6=1 ; d6=1 ; d20+28=38 ; d20+23=39 ; d20+18=37 ; d20+18=32 ; d20+13=30 ; 2d6+11=21 ; 2d6+11=14 ; 2d6+11=21 ; 2d6+11=20 ; 2d6+11=17 ;
Tuesday November 10th, 2020 6:36:43 PM

Rill makes a proclamation to the crowd. Is...is Rill suggesting his stall is free to loot? It sure seems that way, but a hard stare from the monks to the crowd let the assembled people know that two wrongs won't be making any rights today.

Still, he did leave his stall unattended. A quick look around by anyone with any knowledge of such things reveals that most of these items are genuine, and that there is a small fortune on display here. Regardless, Rill wants to take the man back to their pavilion.

Aexana wishes she had been able to stop Akim, but she shouldn't be too hard on herself. Her job was to be lookout and she performed it well.

Tahni agrees with Rill, but has another question first. She asks where their agreed upon meeting place would be to handle the hand off to Akim.

All he can do is shrug. "Plan was to scatter, then wait for Akim to contact us with a location. I know to you people he may be dishonest, but in my circles his word is gold. He'll probably still contact the rest of them and proceed as planned."

***

Bralin and Terser offer words of advice and encouragement. Bralin's observation about wizards sends him into some thought. "Mint's pretty quick to get us out of trouble when things go bad, I guess." He ponders a bit more, and after a few seconds looks a little better. His ears perk up and his tongue sticks out the side of his mouth just a touch.

"Does your friend really not believe that Claw's her sister?" His tone is more hushed, not wanting to loudly announce the relation. It's not remotely secret at this point, but that doesn't mean everyone knows it. "I heard she got really angry before the Gauntlet."

***

Fang herself finishes off another construct, then sends her two remaining ones in. In a shocking turn of events, only a single hit is scored against Claw's remaining constructs.

Claw frowns. "That hardly seems fair to you, sis." She points and orders her remaining constructs to push the attack. She looks hard for a moment, like she's about to say something. A look of guilt swims across her face and swallows the words before they come out.

Claw's C2 finishes off Fang's damaged construct in two hits, then switches targets to the last. It only manages 13 damage against Fang's C5.

Claw takes a step back and drops into a defensive stance.

Claw's C3 steps up and unleashes an series of enormous blows, striking 4 times for a total of 93 damage. Claw silently sighs as Fang's last construct comes so close to being destroyed, but keeps standing. Claw seems about ready to attack after all, but chooses prudence and stays behind her constructs.



Fang (Mitch) HP: 161/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+28=37 ; d20+23=38 ; d20+18=36 ; d20+13=26 ; 2d6+11=19 ; 2d6+11=17 ; 2d6+11=23 ; d20+31=37 ; d20+26=38 ; d20+21=25 ; d20+16=22 ; d10+16=23 ; d10+16=21 ;
Tuesday November 10th, 2020 7:50:43 PM

Fang lowers her axe watches as the constructs fight. Her last construct gamely strikes out at the enemy, hitting thrice, looking ready to fall apart. It doesn't really matter though; this fight was always going to be about the two sisters. She addresses the other ratfolk. "Fair? The world is rarely fair. A fair world wouldn't have put a young girl in a position of authority where her every action decided the fate of everyone she knew. I saw my sister die that day, stared at her mangled corpse. I watched my village burn and everyone I had ever known die. I spent years wandering the waste in madness and grief, searching for any survivors that might lesson the guilt of my mistake. It was only after I was on the brink of madness and death that an act of random kindness pulled me back, that I found someone able to help me accept that they were dead and forgive myself.

Now you tell me that despite what I saw, despite my years of searching, despite my years of madness and grief, that you somehow survived? That by some insane miracle you alone were saved of those I once knew? Perhaps so, or perhaps a cruel trick by some unknown foe. To many know what they should not here, know of histories long dead and buried for me to trust you so easily.


Raising her axe again Fang flies into a rage before stepping forward to obliterate one of the remaining constructs. "SO COME THEN SISTER! PROVE YOUR IDENTITY! SHOW ME THE RAGE OF OUR YOUTHS!

Attack rolls
C5 - 37, 38, 36, 26,
Fang - 37, 38, 25, 22

damage - 19+17+23+23+21 = 103 to C3

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Tuesday November 10th, 2020 7:57:01 PM

Jozhur shuts at Rill's hint. "Akim is responsible for the theft of some of our items. Seems only fair to take items of equal value to compensate us, as restitution. He also promised payment for coming to help him, said we could pick an item from his shop. We did as he asked, we could hold him to his offer."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Wednesday November 11th, 2020 12:48:13 AM

You heard it right there in her speech. Fang spent so much of her life being defined by the loss of her clan. To think that her sister survived is such a total shift in her world view that it takes a long time to come around to it.

It was near the same for me. I spent most of my life thinking that my entire family had abandoned me. Then to find out that my sister thought I had abandoned her instead, and had a similar falling out with our father....It just makes me think of all the time wasted. If it's hard for me, it's much worse for Fang, because at least I knew my family was still there.


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Wednesday November 11th, 2020 2:34:49 AM

"We could also take everything and hold it all hostage until we get our belongings back. I wonder how much of his inventory was stolen to begin with."

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Wednesday November 11th, 2020 2:45:52 AM

Tahni considers the predicament. Akim is responsible for the thefts after all. It does seem fair to cover their losses with what is here, or as Jozhur said, hold onto until our goods are returned.

"Perhaps it would be best to leave everything under the watch of the monks?" she offers "If we don't get hold of Akim then he forfeits whatever goods are left here to meet the value of what was stolen."

She looks to their 'helper' "What's your name, anyway?" she asks "and how was Akim to contact you? What can you tell me that would help us catch Akim or recover our goods?". She's ready to head back to the pavilion unless someone has an idea on how to catch up to Akim.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Wednesday November 11th, 2020 10:07:53 AM

Bralin nods with Terser.

"Altering one's view of reality takes time."

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Wednesday November 11th, 2020 12:10:17 PM

"Jozhur and Tahni - you both make good points. Let's do both."

Rill will work with Jozhur and the others to Detect Magic and scoop up any magic items in this stall.

He turns to the monks. "Good monks, his man owes us a debt, and there is much to figure out yet. Please hold these items for us. We can determine later what is appropriate, but that thief Akim will surely take them and flee justice if we leave them here."

"Right. Let's get back to our pavilion."


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday November 11th, 2020 1:04:32 PM

Aex nods at Rill's dealings with the monks. Despite the loss of her cape she would feel bad claiming stuff that she didn't earn.

Happy to go back to their pavilion Aex leaves with the others. But this time she is wary of some invisible no good thug sneaking up on her again... instinctively she puts a hand of her own on her hand of glory...

DM Carl - Fang's combat map  d20+27=28 ; d20+27=30 ; d20+25=37 ; d3=3 ; d6=5 ; d4=3 ; d6=2 ; d6=3 ; d20+28=32 ; d20+23=29 ; d20+18=37 ; d20+13=14 ; 2d6+11=21 ;
Wednesday November 11th, 2020 8:51:38 PM

The heroes at the marketplace ponder what to do with Akim's goods. Akim did make them a deal, or at least offered one. Perhaps they would like to pick out something shiny while they work to replace their stolen goods? They do agree on one point: that it would be best if the monks watch the store while our heroes continue their interrogation.

Rill means to scoop up any magic items in this stall, but just about everything Akim sells is magic. Scooping them up and handing them to anyone is easier said than done. "If you're wanting this stuff confascated, we can take care of that easily enough. We have a small vault we can put this stuff in."

Tahni asks the thief his name, then presses his knowledge on Akim and how to catch him.

"Patrick Chatterton," he answers. He fights each syllable as he does so, but Tahni's magic prys it out of him anyway. "He gets in touch with us with sending spells." His brain gets to work trying to answer Tahni's final question. He points at Rill. "Isn't he a diviner or something? Akim's got protections against that kind of magic, but maybe there's a spell that will work anyway? I don't know much about divination." He looks around. "Also, there's no way he just abandons all this stuff. He's not wealthy enough to just eat this loss."

When it's time to go, Aexana more carefully guards her stuff.

***

Terser and Bralin discuss their friend's reaction to her sister returning. "How did she not realize she was still alive?" It's a decent questions. Fang's seemed pretty insistant that her sister was very much dead, going so far as to say she was a "mangled corpse." Mangled corpses don't usually get better.

***

Fang sees a look of confusion on Claw's face. "Mangled corpse? That's going a bit far, Fang. I was hurt real bad, but I wasn't mangled." Her face hardens. "I'm real glad you were able to forgive yourself sister, BUT DON'T YOU THINK YOU SHOULD ASK FOR MINE TOO?"

Claw takes a step to close the gap with her sister and attacks. Fang is able to avoid the initial attack, but she feels four claws rake her chest before her opponent's teeth find purchase on her shoulder.

Claw 1: Nat 1
Claw 2: Hit AC 30 for 17
Bite: Hit AC 37 for 17

The ratgirl opposite Fang fights and moves like she remembers, but there's a calmness where rage once lived. If this is Claw, her technique has greatly improved from childhood.

Claw's last remaining construct finishes off Fang's with a final swing that breaks it in half. The remaining attacks are aimed at Fang, but the ratgirl is evidently a harder target to hit.

Hit AC 29 - Miss
Hit AC 37 for 21 damage
Hit AC 21 - nat 1

"Your rage is what almost got me killed, Fang. I've learned to fight without it."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Thursday November 12th, 2020 1:27:44 AM

I hope she learns that her rage can be harnessed to improve her fighting. It's only bad if you let it control you.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday November 12th, 2020 6:32:22 AM

"What do you think, Rill? Any spells come to mind for finding Akim? Once we get him we use him to cast some Sending spells to call the others"

Fang (Mitch) HP: 181/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+31=44 ; d20+26=29 ; d20+21=41 ; d20+21=25 ; d20+16=19 ; d10+16=25 ; d10+16=24 ; d10+16=18 ; d10+16=17 ;
Thursday November 12th, 2020 7:19:37 AM

Fang tears into the last construct before turning back to her sister. "Mangled! Beyond any hope of survival! I saw it with my own eyes yet now you stand here claiming to be her! What, did some random priest come along and resurrect you alone of the many dead?!"

Attack 1 44 to hit 25 damage
Attack 2 29 to hit (matches AC, which I think is a hit) 24 damage
Attack 3 41 to hit (not confirmed) 18 damage (67 total)
Attack 4 25 to hit

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday November 12th, 2020 11:51:25 AM

Jozhur nods at the monk, "I think locking it all away will do, as long as you can keep it secure. These aren't your average thieves. Take it all, or as much as you can, to keep Akim from disappearing. We can sort out what he owes us later."

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Thursday November 12th, 2020 6:14:58 PM

"She is extraordinarily stubborn," Bralin admits.

DM Carl - Fang's combat map  d20+28=38 ; d20+23=38 ; d20+18=31 ; d20+13=15 ; 2d6+11=15 ; 2d6+11=18 ; 2d6+11=18 ; d6=1 ; d6=5 ; d6=5 ; d20+27=38 ; d20+27=35 ; d20+25=34 ; d3+11=14 ; d6=1 ; d3+11=13 ; d6=3 ; d4+11=13 ; d6=6 ; d6=1 ;
Thursday November 12th, 2020 9:01:04 PM

Jozhur agrees that locking the goods away with the monks would suffice, provided it can be secured. The monk looks a little sheepish about that. "Well, I don't know if I'd say it was going to hold against a group of thieves that can go up against you lot and mostly escape with some treasure." He looks at the captured thief.

Tahni looks to Rill for his opinion on divinations.

***

Terser comments on the benefits of rage, but Runt's not on the same page. "Maybe if yer swinging something sharp around, but I get shaky when I'm too angry. Throws my aim off."

Bralin admits Fang can be stubborn.

"Room for another?" asks a voice from behind the two. It belongs to a white-haired bearfolk they recognize as Grandpa. The spectators on the stands around them make room for the old bear. "Claw can be stubborn to a fault as well. I offered to withdraw our team from the Invitational when we heard you would be competing, but she wouldn't have it." He settles on the bench. His presence is considerable. He is undoubtedly old, but his eyes are as sharp as his claws. "My apologies for eavesdropping. It was not my intention."

"She's doing pretty well, Grandpa." Runt is obviously excited for his friend, but he's trying very hard to avoid gloating.

Grandpa frowns a bit. "The fight was lost as soon as Claw's machines were able to concentrate their attacks first, but someone had to make the first move. Fang very well may be the better fighter of the two."

***

Fang insists Claw was very much dead. She all out attacks the last construct as she does so, beating it half to destruction.

OOC Fang only, Highlight to display spoiler: {I'm not trying to re-write your history and argue that Fang was wrong about her being mangled.}

Claw answers in what borders, but does not cross into, rage. "NO. I woke up alone and dying, surrounded by the bodies of everyone I love except for you!"

Fang finds herself on the receiving end of an all-out assault from Claw and the last construct. She is cut and burned three times by the construct's flaming sword.

Hit AC 38 for 15 damage + 1 fire
Hit AC 38 for 18 damage + 5 fire
Hit AC 31 for 18 damage + 5 fire (total 57 damage)

Claw herself is a blur, obviously very skilled with her natural attacks.

Hit AC 38 for 15 damage
Hit AC 35 for 16 damage
Hit AC 34 for 20 damage (total 51 damage)

C5: 67 damage

Fang (Mitch) HP: 73/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+31=43 ; d20+31=51 ; d20+31=35 ; d20+26=39 ; d20+21=24 ; d10+16=25 ; d10+16=20 ; d10+16=23 ; d10+16=18 ;
Thursday November 12th, 2020 11:07:21 PM

(Note: Rather then add and then have to remember the bonus rage HP I just put the bonus rage HP as "+36 hp" so she isn't actually down until my tracker hits -37)

"Perhaps." Fang says with surprising calm considering the rage boiling below the surface. "Perhaps my nightmares twisted my memory over two decades. All I know too many know what they should not here. The pasts no one should know about are coming back, all at once. You. Terser's sister. This fight. All who we knew while young are dead. Even the orc tribe that destroyed us is long gone. What are the odds all of this comes up at once? The odds the relatives of a quarter of my team just happen to be here, that someone somehow just happens to know our history in such detail to create this? Real or fake, you're being manipulated by something. We all are, in some sick game. Until I know who has done this and why I cannot embrace you as sister lest I play into the hands of whatever arranged this farce. To much is at stake."

Fang then finishes the last construct (hero point for extra action to attack once) and turns to Claw to strike a serious blow!

Attack vs construct, 43 to hit, 25 damage, finishing it.

Attack 1 - 51 to hit, 35 to confirm crit, 43 damage
Attack 2 - 39 to hit, 23 damage
Attack 3 - 24 to hit, 18 damage
(Fang doesn't get 4 attacks, I got used to rolling 4 for constructs and have been rolling extra for her sorry)

Fang (Mitch) HP: 111/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d10+15=19 ;
Friday November 13th, 2020 6:52:15 AM

Axes do 3x damage on crit, add another 19 damage.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday November 13th, 2020 6:58:33 AM

Back at the games Aex anxiously watches the final phase of Fang's battle... she sure bites her way through...

"We'll need to patch her up after this... " Aex mutters, "hang in there dear Fang..."

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Friday November 13th, 2020 6:22:49 PM

Tahni helps escort Mr Chatterton back to the party pavilion where she keeps up the questions...

"Are you able to cast spells? How did you get that contingency spell in place?"
"How did you make that fog? What was it?"
"How many times have you pulled that sort of robbery?"
"Where do you live? Do you have any stolen items there?"
"What is the most serious offence you have ever committed?"
"What would likely be your fate if you were imprisoned? Would someone come to help you escape?"


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Friday November 13th, 2020 7:22:22 PM

"Lock everything away if you don't mind. Just do your best to keep an eye on it. My friends may want to hold a couple items personally to cover what was taken from them."

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Friday November 13th, 2020 7:27:21 PM

Bralin accepts Grandpa's presence without acrimony, nodding a greeting to the old bear.

Unwilling to either contradict or agree with Grandpa's assessment, the dwarf merely nods again, and watches.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Friday November 13th, 2020 9:49:53 PM

Once we retire to our pavilion, Rill will suggest that we use Discern Location on Akim and then teleport to him.

DM Carl - Fang's combat map  d20+27=32 ; d20+27=32 ; d20+25=32 ; d3+11=14 ; d3+11=13 ; d6=6 ; d6=1 ; d4+11=13 ; d6=5 ; d6=1 ;
Friday November 13th, 2020 10:38:19 PM

Jozhur agrees to let the monks lock Akim's goods away.

Tahni has a million questions as they escort the thief back to their pavilion.

"Are you able to cast spells? How did you get that contingency spell in place?"

"Nope. We paid a wizard to take over our bodies one by one a few days ago. She cast it on us. Ever have your soul crammed into a gem? Scary stuff."

"How did you make that fog? What was it?"

"I didn't."

"How many times have you pulled that sort of robbery?"

"How many times have we tried to rob a Dragon Consortium group in broad daylight? You'd a heard about it if we had."

"Where do you live? Do you have any stolen items there?"

"I don't keep permanent residence anywhere."

"What is the most serious offence you have ever committed?"

"Most serious offence? I got caught by a bunch'a Dragons. This will seriously hurt my reputation."

"What would likely be your fate if you were imprisoned? Would someone come to help you escape?"

"Help? No, I've been burned at this point. I like to think I'd escape, but I guess we'll see, won't we?"

Rill has plans to cast Discern Location when they're back at their pavilion. Let's hope it's that simple!

***

Bralin has nothing to add to the conversation. Next to him, Runt almost whimpers a bit when Fang's axe strikes true. "She can handle it, Runt," is Grandpa's only reply. Somehow, he manages to call the dogfolk "Runt" without it sounding like an insult.
Aexana winces at Fang's injuries. She can take some solace in the fact that about an hour ago Bralin and Terser were both much bloodier.

***

OOC: 25 damage was not enough to finish off the construct. It had 100HP total and had 67 damage going into this round. I let you keep the crit against Claw, but used the other attack that connected to knock out the construct.

Fang finishes off the last construct on the field. She's hurt, but she's also pretty sure she can out-damage Claw.

Then, she addresses the elephant in the Invitational as she turns to face her true opponent. "YOU THINK I DON'T KNOW THAT?" Claw screams past gritted teeth, her anger getting away from her at last. "We were so excited to be invited to the Invitational when AAAAARRGGGHHH!" She can't help but let out a scream as Fang's axe buries itself in her thigh. She pulls her leg back, hobbling just a bit. She breathes in harshly, pushing past the pain until she's able to continue. "But no, turns out I'm just a foil for you and your friends." Fang's last attack fails to connect. Claw has a solid lead in damage still, but obviously she needs to end things fast.

"That's why I need to win this, sister. I am not just some famous Dragon's backstory." She launches into her own attacks, each finding its way past Fang's defenses.

Hit AC 32 for 20
Hit AC 32 for 14
Hit AC 32 (she's very consistent, it seems) for 19

Claw: AC 34, 62 damage

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Friday November 13th, 2020 11:25:27 PM

She must be tough if she runs with you, Grandpa. Do you think she would have won if it had come down to you and her instead of one of our crew?

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Sunday November 15th, 2020 6:36:07 PM

"You're being evasive, Chatterton. Let's try this again...

"What are the coordinates of where you slept last night? What is the general location you set up camp for the night? Do you have any stolen items there?"
"How many people have you robbed? How many people have you robbed over the course of the last month?"
"How many times has Akim hired you to rob someone?"
"Have you ever been hired to commit a crime other than robbery? What were those crimes?"
"Have you ever committed a murder?"


Tahni is trying to determine what sort of criminal they are dealing with. A common thief, or a thug who is willing to do anything if the gold is right?

Fang (Mitch) HP: 67/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+31=39 ; d20+26=35 ; d20+21=39 ; d10+16=21 ; d10+16=22 ; d10+16=22 ;
Monday November 16th, 2020 7:39:23 AM

Fang has said her piece for now. Maybe one day she can embrace this stranger as her sister, but not today. Imposter or not, she has a duty to try her best in this fight so she fights on.

Attack 1 39 to hit, 21 damage
attack 2 35 to hit, 22 damage
attack 3 39 to hit, 22 damage

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday November 16th, 2020 1:49:21 PM

Aex would love to hear more on the interrogation but she's enthralled by Fang's deadly dance.

DM Carl - Fang's combat map  d20+27=31 ; d20+27=46 ; d20+27=32 ; d20+25=32 ; d3+9=12 ; d6=4 ; d3+9=10 ; d3+9=11 ; d6=4 ; d6=4 ; d6=3 ; d4+9=12 ; d6=1 ; d6=4 ;
Monday November 16th, 2020 4:11:30 PM

Tahni accuses her thief of being evasive. He puts on a mock wounded look. "After you put a geas on me instructing me not to? Impossible. It's not my fault you're asking me the wrong questions. Not much in the way of right questions though, if we're being honest."

"What are the coordinates of where you slept last night? What is the general location you set up camp for the night? Do you have any stolen items there?"

"The...coordinates? How should I know? What kind of question is that?" He chuckles a bit. "I slept at The Dire Promise here at the Invitational." Many, many impromptu inns and tavern houses are set up for the Invitational. They're mostly tents, but as your own pavilion shows, tents can be pretty nice. "And no, no stolen items." A pause, then he adds, "wait, that's not true! I went into my room with a cloth napkin still tucked into my shirt last night! Wasn't going to keep it, honest!"

"How many people have you robbed? How many people have you robbed over the course of the last month?"

"I don't know. How many people have you saved?" He pauses to see if there's an answer, as if he's wondering whether Tahni's the kind of person who keeps count. "Let's say more than 3 dozen, less than 5." You don't get the sense he's lying.

"How many times has Akim hired you to rob someone?"

"Once"

"Have you ever been hired to commit a crime other than robbery? What were those crimes?"

"Nope"

"Have you ever committed a murder?"

"Please. Professionals have standards, lady." Tahni's probably getting the sense that she's dealing with a talented thief, but not a thug.

***

Terser wonders aloud if Claw could have taken on Grandpa in the contest. At the question, Runt literally howls with laughter. "Beat Grandpa?" the dogman asks. "None of us could take him one on one, at least in a physical contest like this."

Grandpa simply nods. "I've had years of experience Claw lacks. Someday, I have no doubt she'll be my better. Her drive will see to that."

***

Fang keeps up the fight, done with words. Her axe finds purchase in Claw with every swing, and it becomes obvious very quick that in a straight fight she probably would have beat Claw handedly. Still, Fang currently looks worse than Claw does, and Claw intends to keep it that way. She lashes out and bites at Fang.

Hit AC 31 for 16
Hit AC 46 (crit confirm 32) for 31
Hit AC 32 for 17

Claw: AC 34, 150 dmg

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Monday November 16th, 2020 5:26:29 PM

"Hrm", is all Bralin can manage, as he watches this fight reaching its close.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Monday November 16th, 2020 5:36:32 PM

"Very well" Had the man been guilty of other crimes his punishment may have been more severe. A thief doesn't really concern her too much - although since he robbed the party she's making an exception. Once their goods are recovered she's comfortable in handing him over to the authorities.

"So what's the plan for finding Akim?" she asks the group.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Monday November 16th, 2020 8:19:06 PM

Rill casts Discern Location to find Akim. It has a 10 minute casting time.

-------------------------

Discern Location - A discern location spell is among the most powerful means of locating creatures or objects. Nothing short of a mind blank spell or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. Discern location circumvents normal means of protection from scrying or location. The spell reveals the name of the creature or object’s location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies.

To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once.




Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Tuesday November 17th, 2020 1:50:15 AM

Terser is pleased to see Fang rally, and remember how to shrug off those tough wounds. She's not out of the woods yet, but mayhaps she's found a map?

Fang (Mitch) HP: 9/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+31=33 ; d20+26=34 ; d20+21=39 ; d10+16=20 ; d10+16=18 ; d10+16=20 ;
Tuesday November 17th, 2020 8:02:19 AM

Fang growls and continues the assault.

Attack 1 33 miss
Attack 2 24 hit, 18 damage
Attack 3 39 hit, 20 damage (38 total)

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday November 17th, 2020 5:08:32 PM

(@DM : please be aware Mitch wrote down the wrong Attack result for his second blow. Fang hits with 34 instead of 24)

"NO... ooh... aargh... ", Aex exhales as she sees Fang takes several blows... with her small hands clinched together she swings an imaginary Greataxe with every hit Fang makes. How much more can Claw take?!?



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Tuesday November 17th, 2020 8:26:03 PM

Jozhur shakes his head at the thief. All we need is Akim and our belongings back.

DM Ken - Semi Finals! King of the Mountain  d20+25=27 ; d20+25=44 ; d20+23=39 ; d3=1 ; d6=3 ; d4=2 ; d6=4 ; d6=6 ;
Tuesday November 17th, 2020 10:13:50 PM



The fight in the arena continues, with the two sisters ripping and slashing. There's a surreal moment here, where suddenly the onlookers begin to feel a little queasy. Its a bloody match, and without the golems around, there's nothing to distract from the violence in entirety. Perhaps thats another reason why the Chancers go to such great lengths here... to make people see it as games and entertainment as opposed to just bloody combat where no one dies but the pain is very real.

Claw pushes back the pain and lashes out, claws and teeth a flurry. Both claws rend flesh, and her bite clamps down hard, augmented by her magical equipiment. She's bleeding and wounded, but far from her last breaths. Its fairly obvious that she is a sturdy and able to take as good or better than she gives.

Miss, AC 27
Hit, AC 44 for 13 (pre DR)
Hit, AC 39 for 21 (Pre DR)

Claw: AC 34, 188 dmg

-------------

Meanwhile, Rill, Tahni, Shaggy, Scooby and the Gang are closing in on the end of the Mystery of the Mal-Intented Merchant. Rills spell suddenly finishes, and the results are satisfying.

"Dragon Isles, True North, Second in the Archipelago, Cavern, Underground, Above Sea Level."



Fang (Mitch) HP: -19/239(+36 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+31=38 ; d20+26=43 ; d20+21=31 ; d10+16=22 ; d10+16=23 ;
Wednesday November 18th, 2020 5:47:43 AM

Fang grimaces. Only her rage is keeping her standing now. Still she keeps going to the last.

atttack 1 38 to hit 22 damage
attack 2 43 to hit 23 damage (45 total)
attack 3 31 miss.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday November 18th, 2020 5:04:20 PM

in awe Aex continues watching... if only she could throw him one of her potions...

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Wednesday November 18th, 2020 5:20:18 PM

Bralin also continues watching, somewhat in shock at the unfettered rage emanating from the arena floor.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Wednesday November 18th, 2020 7:05:27 PM

Rill scratches his head.

"Huh. Dragon Isles, True North, Second in the Archipelago, Cavern, Underground, Above Sea Level - that's where Akim is right now. But I really have no idea where that is.

"I think were on one of the Dragon Isles. Are we on the second one? Anybody know where this would be? Tahni, maybe you can ask your new best friend there."




RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Wednesday November 18th, 2020 9:06:24 PM

"Do you have any teleport spells left, Rill? Should we go seek out Akim now or wait for later?"

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Wednesday November 18th, 2020 9:30:35 PM

Jozhur smiles and does his best pirate impression, "Well, time for a treasure hunt, me hearties!"

DM Ken - Semi Finals! King of the Mountain  d20+25=43 ; d20+25=36 ; d20+23=37 ; d3=1 ; d3=2 ; d4=2 ; d6=2 ; d6=6 ; d6=3 ; d6=3 ; d6=5 ; d6=1 ; d6=6 ; d4=3 ;
Wednesday November 18th, 2020 11:27:52 PM


Fangs rage sustains her despite grievous wounds, and Claw seems to be nothing more than steely determination and diehard fortitude. Fangs experienced battle mind tells her that all things considered, Claw is basically a dead-rat walking. "YOU WANT MY TRUTH SISTER? I LIVE!" Her muzzle snaps out, even as she coughs up blood from the wounds all over her body. When her mouth connects, Fang feels her sisters weight lean heavily upon her, like a boxer grabbing for a brief respite. Claw in on her last legs, and fading fast.

Bite, Vital Strike, Hit AC 37 for 22. (Pre DR)

Claw: AC 34, 241 hp. (Claw may only make one attack this round, but your DM realized that very late in his dice rolls sequence. So everything other than the 2d4's, and the 4th thru 6th D6 can be thrown out.))

-------------

Meanwhile, the other Dragons have a choice to make. Do they move on Akim now? Or wait and hope he stays put?

The Dragons are aware that they are on the first island of the archipelago, and the largest. By boat, or by overland flight, they can be there within the hour. (Lets say 30 minutes for those with buffs on timer.)



Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d12=12 ; d20+36=54 ; d10+16=26 ; d10=2 ; d10=10 ;
Thursday November 19th, 2020 6:50:59 AM

Claw's attack reduces Fang to a very similar state (she gets 2 hp per level from rage, she's 19 now so gets 38 temp hp... and is exactly at 0). She makes a final, staggering attack (54 to hit, vital strike, 38 damage). Directly afterwards her rage ends and she succumbs to her own wounds and collapses, taking her clinging sister with her (even if she is still not dead she'd fall if she's using Fang for support)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Thursday November 19th, 2020 10:55:23 AM

Well fought!

It looks as if the sisters may have begun to work something out. But how will the match be called? Is it a draw? That'll wreak havoc with the wagers made!

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Thursday November 19th, 2020 5:13:34 PM

Rill responds to Tahni and Jozhur. "Well, there's no time like the present."

Rill will ask the ever present monks to come watch their tied up captive. "Please make sure this miscreant stays put. Summon help if you need to. We should be back soon."

Mentally to everyone - including Fang, Terser and Bralin - "The rogues that took our things seem to be on the second of the Dragon Isles, we are on the first, in an underground cavern above sea level. We intend to teleport there now. Fang, Terser and Bralin - if you're done you can come with us. Shall we come to you before we go?"

(The thought here is that we can go, quickly heal Fang up, and then teleport all 7 (sorry Leafy) to this place. If the DM determines Fang, Terser and Bralin are busy, then the four of us can to and bring Leafy. Either way, Rill has a Greater Teleport to get us there and a means to return.)

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Thursday November 19th, 2020 5:34:38 PM

"By Domi," Bralin breathes.

The dwarf takes a moment to recover, and his thoughts take the same turn as Terser's.

"Mayhap you'll have to fight them both," he muses, with a slight twinkle in his eye.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday November 19th, 2020 6:29:45 PM

Tahni gives instructions to her 'helper' "Please go with these monks and provide them a full written account of how you were approached, and then the full details of the planning and execution of your attack on us and the theft of our goods. When we return I will have further questions for you. I'm sure I will have your full cooperation until we return with the assailants"

She then looks to Rill. "I'm ready to go when you are"

DM Ken - Semi Finals! King of the Mountain 
Thursday November 19th, 2020 8:36:15 PM


In the arena, all is quiet and still. Fang and Claw both slump to the ground, one laying atop the other. Those in the audience, especially Runt and Grandpa, begin to shuffle nervously as the death field does not immediately bring both fighters to their feet.

Kozy speaks nervously into the microphone. "WHAT A FINISH! A DOUBLE KO! I'M NOT SURE HOW TO SCORE THIS ONE PEOPLE I... HEY.. Hey wait? Why aren't they getting up?" He zips upwards to the arena referees to confer with someone.

People begin to murmur and shout. "Hey! Fang! Get up! Claw, come on! Stand! Stand!"

----------------------

Fang Only:(well, anyone can read it. only fang can act on it) Highlight to display spoiler: { You hear a voice, far away but in your head all the same. You think maybe its familiar, it sounds insistent, and curious. "Do you wish to win? Is it your wish? Your desire? What would you do if you won?" The questions stop, but then begin again, insistently. "What would you do if you LOST? This is your chapter, you know. I wrote it. You and your sister. This IS your sister. What do you want? What do you desire? Tell me quickly, do you wish victory? Or will it go to Claw? I'll allow you to choose." The voice begins to murmur among itself, finally it regains focus. "Tell me a name. Just one word. Say one name."}

----------------------------------------------------------------------------------

Rill finds Fang to be unresponsive, though those watching the bout could easily respond for her. At least, right this second. A one minute delay will be more than enough time to resolve her current situation. The monks are agreed to guard Akims loot, as well as your prisoner. Anyone but Fang is clear to leave right now. Terser too, is clear to leave, but must be back in about an hour.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20=10 ;
Friday November 20th, 2020 8:05:59 AM

In the hazy dreaminess of wherever she is Fang listens to the insistent questions. She wonders who is talking. One of the other dragons? Then the tone and insistence of the questions makes something click. The one who set this all up, who's toying with the group.

As such her first word is not a response but profanity aimed in their general direction. Presuming whoever it is is still listening she continues, "We aren't some toys to be played with to sate your curiosity and I don't care about your stupid games. Flip a coin, roll some dice, or heck ask Claw. If she isn't some construct you made or shapeshifter hired to play pretend her opinion is every bit as valid as mine."

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Friday November 20th, 2020 4:23:06 PM

Bralin is moving before Kozy finishes "Why aren't they getting up?".

Activating his flying boots, the dwarf hurtles toward Fang and Claw.

"Rill - Fang is down. What is her Status?"

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d100=64 ;
Friday November 20th, 2020 7:59:26 PM

Rill checks the Status effect through the rings (which we are all able to do by the way.) What is Fang's condition? Is she dead, dying, dying but stabilized? Rill carries both a Heal and Breath of Life for just such an emergency. Should he spend a hero point to both get to her and cast the spell in the same round?

Bralin seems alarmed. Not wanting to leave anything to chance, Rill will immediately Teleport to Fang and will bring along Tahni, Jozhur, Aex and Leafy. Teleport roll is 64.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Friday November 20th, 2020 8:30:01 PM

Tahni is momentarily conflicted. Teleporting in now may disqualify Fang, but on the other hand, things have been against the party since they got on the island. People have been trying to kill them, there are constructs everywhere, and she isn't ready to rule out some sort of 'thing' is working against them. If Fang is down it's possible the rules might change and someone moves in for a kill-shot.

Rill is right. Best not to leave anything to chance.

"What's Claw doing? Is she lining up for a kill shot?"

Tahni readies to cast Suffocation on Claw if she looks to attack Fang.



Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Friday November 20th, 2020 9:00:20 PM

Amended approach.

The result of the Status will determine if we teleport directly to Fang and perhaps breaking a rule or teleporting to the stands insead and simply be ready if things go south.

DM Ken - Semi Finals! King of the Mountain  d100=79 ;
Saturday November 21st, 2020 12:37:21 PM


Fangs opposition is initially met with silence. The disapproval is an obvious, heavy feeling, like a child trying to come up with a convincing argument on why someone should give them their way. "Because THAT one is merely a set piece for you! Because THAT one has never interfered with my curiosity. Because THAT one is insignificant!" The voice seethes. "You are definitely the most difficult."

Despite the protest however, Fang hears what is something like the sound of hundreds of rolling dice. Then she's aware, quite suddenly, of her allies around her, the crowd in an uproar, and Claw already standing, though wobbling unsteadily. Despite a hand in the air, raised in victory, her worried glance is on Fang.

------------------------

For those not in the arena, it was a much less poignant encounter. There were the two sisters collapsing together, a few moments of silence and confusion, and then suddenly Fang drew breath and Claw shakily fought her way to her feet. The Status spell was able to convince Rill that his teleport could be saved, and Tahni had no reason to attack Fangs sister.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Sunday November 22nd, 2020 12:18:05 AM

ooc: So we're not in the arena?

----------------------------
Jozhur considers their options. "We could just go to Akim, wherever he is, and haul him in. We have enough to prove his involvement. I think we can convince him to help us get our things back."

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Sunday November 22nd, 2020 12:54:39 PM

Bralin pulls up to a hover, reassures himself Claw and Fang are indeed healing, and then returns to his seat.

He reports to the other Dragons.
The situation appears resolved. Fang and Claw had fought to an apparent draw, with both collapsing after delivering final blows. Neither was recovering, hence my message. Now they are.

I am available to accompany you to the other island.


RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Sunday November 22nd, 2020 9:36:39 PM

"Things seem to be under control in the arena. Yes, let's go find Akim and have a chat with him"

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Monday November 23rd, 2020 8:08:02 AM

It takes Fang several seconds to re-align with the real world. She blearily gets up and looks about. Has a winner be declared yet? It doesn't look like it. She needs to talk to the others.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday November 23rd, 2020 12:16:38 PM

Aex blinked her eyes when both Fang and Claw went down. Holding her breath to see who gets up and who will be declared the winner... She'll prep whatever is needed to patch her up.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Monday November 23rd, 2020 3:16:09 PM

Terser had been ready to vault into the arena to get some healing to the sisters, but since they're standing up now, it seems he doesn't have to breach any protocols.

He hopes there's not a huge showdown with Akim, since he'd like to keep what's left of his battle abilities for the next battle. But he won't hold back if it's needed.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Monday November 23rd, 2020 5:12:37 PM

"We are ready to go. Let's wait for Fang to wrap up her bout and then pay our friend Akim a visit."

DM Ken - Semi Finals! King of the Mountain 
Monday November 23rd, 2020 6:32:50 PM


As Fang gets her bearings, the rest of the arena finds their voices again. There's cheering, applause, and some demands for a winner to be crowned. Eventually, Kozy returns, looking relieved.

"Alright folks! We have a ruling. Since the knockout was simultaneous, its been decided that the first fighter to their feet is the winner! We have our first defeated Dragon! Everyone, lets hear it for Claw!"

Claw looks around, taking the moment in. She shivers, her entire body a bundle of nerves. She looks back at Fang confused, and mouths a question. "What did you do?" Fang hears the voice in her head one final time. "You requested that I ask Claw. I did. Then you demanded an equal, random chance. So one was taken. You chose this path, and it amuses me. Fang, you did not disappoint."

---------------------------

Fang has ample time to broadcast to the others now that she is more or less okay. She is offered to be lead off for healing, a proposition that Claw accepts. And perhaps, she might share her experiences with her friends and allies?

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Monday November 23rd, 2020 10:27:24 PM

"Sounds good, let's make it quick." Jozhur uses the time to check his things, making sure everything is firmly secure in it's place, just in case they run into more sticky fingers.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Tuesday November 24th, 2020 4:37:30 AM

Tahni is relieved to hear that Fang is alright.The way things have been going on this island though you could never be sure.

She's as ready as ever to go find Akim and have a polite (or possibly impolite) word with him.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday November 24th, 2020 8:51:54 AM

Fang waits to be in private before talking to Claw. To the others over the rings she says "Our puppet master has shown himself. He spoke to me while I was down, demanded I choose who won. I told him off, said I didn't care and he should ask Claw or roll dice for it. It seems he did both from his last words to me."

Once alone she explains pretty much the same thing to Claw, adding "He said you were really my sister, and I want to believe him, but it's also pretty clear he just views this as a game that he set up somehow."

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Tuesday November 24th, 2020 11:42:17 AM

Bralin listens to Fang's report with concern.

An entity that manipulates the Arena's magics, speaks telepathically, and apparently can pause time? This is no mere tinker.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday November 24th, 2020 12:25:51 PM

Aex compliments both Fang and Claw for a hard fought battle. She'll help with whatever potions they may need to get back on their feet.
Next she joins the others again to see where to go next.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Tuesday November 24th, 2020 5:13:57 PM

I'm sure the bookies will prefer this outcome. And there should be no crying foul since there aren't two Dragons in the final.

But I agree, Fang. Someone is toying with us, physically, emotionally, morally. I just wish we knew their end game.


Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Tuesday November 24th, 2020 5:28:25 PM

"Glad Fang is well. Once they patch her up I'll get us to where Akim is and perhaps we can retrieve our things."

"Here's the tricky part. I can teleport us all there and back, but that's the most people I can take. If we all go Terser may miss his match and we cannot teleport back adding Akim. However, I have the means for some or all to sail back. I could perhaps get Terser back in time, but some of you would need to wait there or sail back. And if Tahni can cast a Teleport then our problems are solved. Shall we go?"


(OOC: The DM could run Terser's combat while the rest deal with Akim.)

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday November 25th, 2020 7:28:26 AM

"I'm not sure they have an endgame beyond seeing what we do. When I told them to ask Claw he wined that I was the one who interested him. He just seemed to want to know what I would do."

DM Ken - Semi Finals! King of the Mountain 
Wednesday November 25th, 2020 11:25:56 AM

(So I just completely forgot the Wold existed at all yesterday. New puppy drama. Sorry!)

Claw, alone with Fang, seems to be able to restrain herself now. There's no more intense pressure coming from her as she considers Fang. Whatever was in her mind now, seems to have been resolved.

"I know you Dragons are secretive, but do you need help? My team is considerable and Mint is the strongest spellcaster I have met." After a bit, she finally circles around to the arena results. "I still don't know if I should have advanced. I did hear a voice ask if I wanted to win, and if I was more than a page in your story. It taunted me the whole match. I.. I think without the elaborate setup, which I had no paw in, you would have humbled me. Are you stronger than Terser? Do I even have a chance there?"

She looks outside to the hallway, towards the arena, sounding troubled. "Sister, listen. I thought maybe the voice was Mint, helping somehow. Or perhaps it was some arena trick. What do I do if I hear it again? I don't much appreciate the idea of my games being tinkered with."

Fang is aware of her friends statuses through the ring. Idle thoughts and chatter seem to indicate they are all ready to embark on something big related to a theft of their gear.
----------------------------

The others have received word that it is safe to visit Fang, and the final arena is scheduled. Terser finds an anxious Heather looking for him. She seems to have news on the final arena map.

-------------



(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday November 25th, 2020 2:12:44 PM

Curious to hear what Terser will be up against in the next arena, Aex hurries to listen what Heather has to say.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 45/45, channel 7/7) 
Wednesday November 25th, 2020 4:42:03 PM

Let me know if you need me, guys. Sounds like Claw can ask Mint to get me over there if necessary?

He strides up to Heather, ready to roll with whatever she swings his way. What's the good word, Heater?

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Wednesday November 25th, 2020 6:46:32 PM

Bralin waits patiently for Rill to pick him up.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Wednesday November 25th, 2020 7:02:53 PM

Jozhur waits for their next adventure, hoping they can resolve this in short order.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday November 25th, 2020 10:24:39 PM

Fang shakes her head as she answers the later inquiry first. "I seriously doubt that was anyone either of us have met. I think that was our puppet master, whomever set this all up. He demanded I choose a victor and I refused, told him to either pick randomly or ask you. He threw a hissy fit about it - from what he said he finds my group interesting and wants to watch how we react to things."

She then gets back around the initial questions. "The next fight? I dunno, I've never fought Terser. I wouldn't worry about it to much, there's always someone better out there. I bet there's some farmer who's never left his hometown that could whip us both with just a staff somewhere. Doesn't matter what you do, there's someone out there who can match or exceed you. Especially with something as chaotic as a fight.

Just take that guy... Xid. He was the best warrior of his time or something but got his but kicked earlier. Possibly he was just out matched, or perhaps if that same fight happened again tomorrow things might totally reverse just by chance. Possibly in a one on one fight I would have humbled you, or possibly you would have gotten a lucky opening and ended it quickly. Or maybe this last match I was the one who got lucky and scraped out a draw. Who knows? Just do your best and let the chips fall were they may. It's not like anyone's lives hang in the balance, just pride and rich idiot's money. Nothing really important."


RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday November 26th, 2020 2:02:07 AM

"I can teleport us back, no problem. It's just I can't teleport to a place I haven't seen before" If Rill can get them there, Tahni can get them back.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Thursday November 26th, 2020 2:22:41 PM

Rill will go with the othes to the arena.

Once we are all together he says, "Well, we have some thieves to catch and Terser has a match. Terser, if there is a problem let us know and we'll be at your side in an instant."

To the rest he says, "Let's be off then."

Rill will cast Greater Teleport to include all that are coming to go to where he found Akim.

DM Ken - Semi Finals! King of the Mountain 
Friday November 27th, 2020 12:50:53 AM

Terser discovers that his match is going to be far more simple than anything else he has faced so far. Heather elaborates.

"It's one is going to be pretty simple folks. The arena is going to be a straight-up fight, no gimmicks only a raised platform which does present the possibility of throwing your opponent off of it. If knocked off, you are teleported back to the top but Falling will still hurt just like it always does."

She gives the dwarf a reassuring pat on the back.

"You folks are the toughest Fighters here. I've not seen anyone come to these tournaments with this level of skill and to be quite honest I don't think that the chancers guild is going to want to have such an easy sweep by a team ever again. I'm still really confused on why they invited you guys in the first place, considering every year that it's been brought up that we you should be invited, there was always opposition about the playing field being uneven."

She gives Terser a curious glance. Are you about ready?

-----------

Rill's teleport goes off without a hitch. Upon arriving everybody finds themselves in a dark place with a strong stone underfoot. It doesn't take long to realize that you are underground in a cave. The air smells damp but there is no water that you can pinpoint. Nor is there the heavy pressure that accompanied your deep exploration Underground and your previous battle.

The area that you have arrived in is something like a large chamber. There is a number of scattered chests as well as an entrance North and an entrance to the South.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+24=27 ; d20+20=33 ; d20+8=9 ;
Friday November 27th, 2020 2:52:07 AM

Aex look around the dark cave. Probably her low light vision will provide enough details about the place.

Is this a natural cave? Stone worked floor or plain natural stong ground? (perception 27 / know nature 33)
Leafy too sniffs the air. His scent might alert them about certain presence... (perception 9 / scent + blindsense 30ft)

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday November 27th, 2020 9:26:27 AM

Fang sticks with her sister for now. Mostly because she's been so distracted she completely missed what was going on with the rest of the group and hadn't thought to ask.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Friday November 27th, 2020 8:28:37 PM

Tahni may not have her arcane sight any more, but she's still a dwarf with darkvision. That will do for now.

She stands still and simply looks about the chamber, waiting for someone to indicate the best way to go.

"Let's find Akim before thoroughly checking these chests. It wouldn't surprise me if he has trapped them all"

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=37 ; d20+10=19 ;
Saturday November 28th, 2020 2:20:58 AM

Jozhur peers through the darkness (60' dark vision) and listens intently at both exits from the room. Then he examines what he can see of the cavern. We should be wary of traps. Any guidance on which way?

When they move, Jozhur will volunteer to lead the way and move a little slower to watch for traps.

---------------------------------------
Perception: 37 (43 vs traps)
Knowledge dungeoneering: 19

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260)  d20+7=13 ;
Saturday November 28th, 2020 10:13:21 AM

Bralin looks about the cavern, trying (and failing) to ascertain their depth underground.
[Knowledge Dungeoneering 13]

With a snort at his own failure, the stone warden decides to try his hand at finding any dwarves instead.
He pauses a moment, concentrating, and if he locates something, lets his comrades know.
[Dwarven Blood - 760 ft]


Dwarven Blood: As a move action, the Stone Warden can sense the direction and distance to any Dwarf within long range (400 ft plus 40 ft per Stone Warden level).This ability also locates Dwarf Kin and those wearing Belts of Dwarvenkind.


RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Sunday November 29th, 2020 7:30:33 PM

Tahni looks about to her colleagues. She can see they're checking the place out as best they can. Without her magical headband though, she is far less able to contribute to the search.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Monday November 30th, 2020 1:34:58 AM

Rill will pull out a light source and look around. Then he will see if he senses outsiders or constructs within about 1,000 feet. Noticing the chests, Rill will also cast Detect Magic.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Monday November 30th, 2020 11:58:34 AM

I guess they didn't want to waste any more good ideas on me, considering how exciting my last match was. Well, let's get to it!



(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday November 30th, 2020 7:07:52 PM

Aex's a bit miffed that thief stole her cloak... she had that cloak since she first started out adventuring and it has kept her safe on numerous occasions. Without it she feels strangely naked.

Leafy continues sniffing around. If something is close he should catch the scent easily.

DM Ken - Semi Finals! King of the Mountain  d20=7 ; d20=17 ; d20=17 ;
Monday November 30th, 2020 7:35:17 PM



Those in the damp chamber look around and get their bearings. With the light sources up, it seems fairly obvious the room is a treasure stash of some sort. Boxes of mundane and faintly magical equipment are among the chests, which are closed and hiding their contents.

There's nothing nearby, though Leafy seems to catch a whiff of something either around or behind the boxes of gear. A quick glance to the north tells you its an exit above ground. The southern route is mostly unknown.

Jozhur does detect a symbol glowing on the wall near the chests, to the east, out in plain sight. It currently seems inert. Furthermore, he finds a few pressure plates on the ground nearby, clearly traps.

If he wishes, he might try to disable them.

The room is large, 30x30 in size, with the exits squarely in the middle. (I'll put a map up tomorrow.)

---------------------------------------------------------

Terser is led down to the red starting area. Claw is led to the blue. Fang, in the stands, has no shortage of fans and competitors packed in tight around her. Kozy hovers over the center of the arena.

"My dear fans, our dear spectators, and most importantly, our dear gamblers! Are you ready for the martial tournament finals? Are you ready to see Terser, King of the Mountain, try his hand against the wild and feral Claw, who tamed the rage of her twin sister, a dragon no less? Ladies and gentlemen, are - you - ready - to - ruuuuummmmmmmbleeee!"

-------------------

Terser: Initiative Roll and perception check please.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+6=21 ;
Monday November 30th, 2020 8:43:59 PM

Assuming Jozhur alerts everyone of the traps, pressure plates and the symbol on the wall, Rill is very careful where he steps. He checks the magic of the symbol on the wall (Knowledge Arcana 21).

"Whew - I'm glad for your sharp eye there Jozhur. He Tahni - what do you think that symbol will do?

Rill casts Protection from Evil and Guidance (+1 on a skill check) on Jozhur. "Maybe we all better stand on the other side of the room while Jozhur disables these traps.

(I assume he did not sense outsiders or constructs within 1,160 feet?)

--------------------------------------
DM Edit: Sorry, you did not.
--------------------------------------

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Tuesday December 1st, 2020 12:44:46 AM

Maybe should just tread carefully around these traps. Would hate to get caught with my pants down.
Or set one off by accident.


----------------------------------------------------------
Jozhur's disable device skill is 33. DM Ken can roll the checks if the decision is made to disarm them.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday December 1st, 2020 3:27:34 AM

Fang leans back to watch with curiosity, wondering if Claw will indeed prove outclassed or if her fellow dragon is in for a surprise.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+24=37 ; d20+8=9 ;
Tuesday December 1st, 2020 1:06:56 PM

Not sure what it is Leafy caught scent of both he and Aex turn their attention to that general direction. Something's there? (Aex perception 37 - Leafy perception 9 natural 1)

Neither Aex nor Leafy move after the warning about the pressure plates. Aex can fly over them if she wanted but the one that put the traps here probably anticipated on that simple solution also.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Tuesday December 1st, 2020 4:15:44 PM

Bralin stays where he is, waiting for Jozhur to disable any traps.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d20+22=30 ;
Tuesday December 1st, 2020 5:06:33 PM

"Could be a magic symbol of some kind. Symbol of Sleep or some such. It would make sense he wanted to make sure his loot was protected in some way" If Rill has no luck deciphering the symbol Tahni will give it a shot

---------------
Knowl Arcana: 30


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7)  d20+3=13 ; d20+17=31 ;
Tuesday December 1st, 2020 5:51:59 PM

Initiative = 13
Perception = 31

Terser rolls his neck and loosens his shoulders a bit, looking for whatever surprises this arena may hold in store. Heather said it was to be straightforward, but he wouldn't put it past the organizers to conceal something from her.

DM Ken - Semi Finals! King of the Mountain 
Tuesday December 1st, 2020 11:46:36 PM

[Placeholder.]

DM Ken - Semi Finals! King of the Mountain  d20+33=34 ; d6=2 ; d6=4 ; d20=10 ;
Wednesday December 2nd, 2020 4:32:11 AM

(Oof. DM Ken rolled a one.)

Jozhurs quick sweep and clear of the first trap is catastrophic. The mishandling of one seems to set them all off at the same time. The room quickly and suddenly fills with a thin wispy fog. (All characters and pets, Will Save DC 23 or suffer -10 to will saves and wisdom checks until further notice.This is a mind affecting compulsion effect)

Around the same time, Rills examination of the inert symbol goes very badly, and it suddenly blazes to life with a orange glow. (All characters and pets, will save DC 25 or become insane, permanently, as per the spell. This is a mind affecting compulsion effect)

Be sure to make your save vs. Mind Fog before saving against the Insanity Symbol. Aexana and Leafy are still aware of a strange scent from the direction of the boxes and chests.

--------------------------------------------------------

Back in the arena, Terser is aware that Claw has the jump on him. He's seen enough of her by now to know that, : She is AC 34, She uses the Die Hard feat, She has rending claws, her CMD is 27. She move sup and adopts a defensive pose. "Come Dragon! May the best warrior win!"

Claw, AC 39 (full defense) , CDM 31



Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday December 2nd, 2020 7:27:09 AM

For some strange reason Fang is suddenly glad she's watching the fight instead of doing... whatever it was the others were doing.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7)  d20+31=38 ; d10+15=21 ;
Wednesday December 2nd, 2020 3:07:18 PM

The stage is set and there's no need for caution now. Terser sets his glaive and charges straight at Claw, hoping she doesn't have any tricks to upset his attack.

For a moment it seems that her defensive stance will be enough, but Terser pulls it out at the last minute to connect. hero point - hit AC40, 21 damage

rage/charge ac - 18

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260)  d20+25=33 ; d20+25=26 ;
Wednesday December 2nd, 2020 3:33:50 PM

Will Saves - 33 and 26

Bralin tenses as Jozhur and Rill both set off traps.

It takes a moment to determine the effect of both fog and light, but as they affect his mind, the Stone Warden steels himself.

He glances around to see if his comrades have fared as well as he.


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+16=19 ; d20+16=27 ; d20+16=27 ;
Wednesday December 2nd, 2020 3:54:30 PM

Jozhur curses like the sailor he is as he fumbles the trap. He curses even more when the traps release noxious gas, rathan than something he can dodge.

He feels his mind start to go numb, but he manages to shrug off the fumes.
-------------------
Will saves: 19 (fail, hero point reroll: 27), 27

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+19=28 ; d20+19=20 ; d20+19=22 ; d20+6=21 ; d20+6=16 ;
Wednesday December 2nd, 2020 6:24:11 PM

Just before the Mind Fog reaches Aex a thought flashes through her mind... "Well isn't this ironic... it's like loosing your cloak of resistance just before going insane..."

Aex Will save vs Mind Fog : 28 (or 32 if this is Fey Magic)
Aex Will save vs Insanity : 20 - hero point reroll : 22 (26 if this is Fey Magic else... failure)
Leafy Will save vs Mind Fog : 25 since this is an enchantment spell - succes
Leafy Will save vs Insanity : 20 (vs enchantment) - failure

Well this sure is ironic...

Both Aex and Leafy gaze at eachother and begin to laugh and babble incoherently to eachother... Aex crumbles to her knees babbling while she begins to draw miniature dragons in the dirt... Leafy appears to be seeing all sorts of birds flying around his head.

Oh and what's the use of perfectly brewed Greenmage Heal potions tucked away in your Pants when you are in a state you are unable to even take the potions...

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+28=39 ; d20+28=45 ;
Wednesday December 2nd, 2020 8:41:02 PM

(Rill makes his saves - 39 and 45.)

Rill sees the Greenmage and Leafy behaving strangely. He can sense Aex is being affected by insanity through the rings, and will cast a Heal on her. (Symbol of Insanity is a spell Rill can cast, so I assume he knows the symbol remains active but can be covered. I'm going to assume Mind Fog is like going to a Grateful Dead concert.)

"Well, that didn't go well. Aex, stay focused on me - don't look at that wall where the symbol is. Anyone have something that will cover that symbol up? Boy, I wish I'd memorized Wall of Stone today."

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d20+23=43 ; d20+23=25 ;
Wednesday December 2nd, 2020 8:42:45 PM

Symbol Spell. Being right is of no comfort to Tahni as multiple spells trigger. She shrugs off the effects easily enough, but seeing Sex giggling away is a pretty clear sign that she has succumbed.

"Come on, Aex. Let's get you back to normal"

Tahni casts a heal spell on Aex to break the spell.

-------------------
Will Save vs DC23: 43=Pass!
Will Save vs DC25: 25=Pass!

Standard: Cast Heal on Aex



RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Wednesday December 2nd, 2020 8:44:07 PM

OOC Update: Looks like Rill beat me to posting by a minute. With Aex healed Tahni will instead cast her spell on Leafy

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday December 3rd, 2020 9:33:38 AM

Well Terser got good start, but as shown by Fang's bout that doesn't mean everything.

DM Ken - The Final Round! Final Arena  d20+25=31 ; d20+25=38 ; d20+24=25 ; d2+9=11 ; d2+9=11 ; d4+9=12 ; d6=2 ; d6=3 ; d6=5 ; d6=5 ; d6=1 ;
Thursday December 3rd, 2020 9:55:47 AM


Rill is quite right. The symbol can be covered easily enough. The mind fog doesn't take hold of anyone, and the few who are affected by the Symbol are quickly put the rights. The silvery mist hangs in the air, but once you've staved it off, or been affected, it becomes harmless.

There's still a symbol on the wall, slightly behind the pile of boxes and chests, and somewhere in that area Leafy picked up an unknown scent.

There's no movement at either the north or the south.

----------------------

In the arena, Claw willingly accepts her knocks. She pounces back, a frenzies ball of fur and claws.

(Hit AC 31,38,25 for 13, 14, 5 rend, and 18. )

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday December 3rd, 2020 4:45:45 PM

(there a nat 1 in the arena rolls - last damage does not apply I think)

Just a quickly as she was off this Wold she returns to it...
The little Greenmage wonders why she's sitting on the ground making childish scribbles in the dirt. But she quickly regains her wits and gets back on her feet...

"Thank you...
Whatever it is there in that corner is still there... I've gone mad ones I don't like to get there again."


Leafy too shrugs of the spell. Instinctively he backs up a little. He dreamed about being turned into matchsticks.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7)  d20+29=31 ; d20+24=38 ; d20+25=43 ; d10+15=19 ;
Thursday December 3rd, 2020 5:17:22 PM

After DR and Regen - HP 316/346

Terser is ready to get into it, and decides to try out the whole falling mechanism. He whiffs once before striking hard once, then delivers a mighty shove to try to knock Claw off the edge.

1st - miss
2nd - AC 38 for 19 damage
3rd - bullrush vs CMD 43 - no AOO, 9 damage, should push her back 20 feet based on CMD 27

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Thursday December 3rd, 2020 5:25:00 PM

"One trap remains," Bralin points out, indicating the half hidden symbol.

The dwarf makes no move to go near it, or anywhere else for that matter.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday December 4th, 2020 7:34:39 AM

Deja vu. Looks like this will turn into just the two of them standing there and wailing on each other like the last one.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Friday December 4th, 2020 6:29:00 PM

With the symbol already triggered, Tahni decides that ruining the wall it is inscribed upon might be the best option. It means she keeps some of her other spells at her disposal.

Tahni casts acid splash over the wall where the symbol is to try and ruin the surface of it.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+19=30 ;
Friday December 4th, 2020 7:50:51 PM

(I'm a little confused. I think there are two symbols? Not sure how large this room is, but I won't worry about spell range.)

Rill will ask Jozhur to point out where the traps in the floor are so we can avoid them as we move to the other side of the room from the partially covered symbol. Once we are safely away from the symbols, boxes, traps and others stuff in the room, Rill will cast Greater Dispel Magic, hoping to catch both symbols and anything else.

(Dispel roll is 30 against each effect - the DC is 11+the spell's caster level, so up to =CL19.)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=35 ; d20+37=47 ; d20+33=38 ;
Saturday December 5th, 2020 12:09:07 AM

"So sorry about that guys, very clumsy of me. I'm not sure those will reset and be able to go off again."

He holds up a hand as Tahni starts casting a spell, "May want to be a bit more gentle with it. Mind if I try again?"

Jozhur points to all of the traps and has a close look at them before melding into the shadows as he slowly makes his way ahead of everyone else to investigate the scent near the chests.

If the symbol is still active and Jozhur can figure out a way to deal with it, he will try to disarm it when he reaches it.

----------------------------
Perception: 35 (42 vs traps)
Stealth: 47
Disable device: 38

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Saturday December 5th, 2020 1:09:12 AM

Tahni gives a nod to Jozhur and holds back on casting a spell. The rogue knows traps better than anyone and she's more than happy to heed his advice.

DM Ken - The Final Round! Final Arena  d20=3 ; d20=11 ; 10d6=28 ; d20+25=41 ; d4+9=11 ; d4=2 ; d6=5 ; d6=4 ;
Saturday December 5th, 2020 1:20:08 PM


Claw goes flying over the side of the platform, and Terser watches her go. Instead of impacting the ground, she simply falls right through it, and appears again in the air above the platform. With a heavy thump, she lands on her feet.

(10d6 fall damage.)

Even she looks surprised that she's on her toes. She looks at Terser and shrugs, then jumps back into the melee. (Vital strike, bite hits for 23 total)

Claw: 47 damage.

DM Ken - The Final Round! Final Arena 
Saturday December 5th, 2020 1:22:54 PM

Meanwhile, those in the dungeon have managed to convince themselves there are no more active traps in the room. The Mind Fog persists until dispelled by Rill, but again, once you've interacted with it, it cannot affect you again. His spell also shuts down the magical symbol as well.

There's still a pile of chests, and a pair of exits from this room.

At this point there's a few options. Do the dragons search for Akim? Do they search for their gear? Maybe they scout for enemies, or simply leave and return later?

-------------------------



Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7)  d20+25=35 ; d20+20=23 ; d20+15=21 ; d10+30=38 ;
Saturday December 5th, 2020 7:07:47 PM

After DR and Regen - HP 298/346

Hey, that looked fun. Bet someone could make some money if they found a way to soften the landing!

He's not quite in position to do it again, but he does get one solid hit in as he repositions a bit.

Power attack, 1x extra damage
42 damage



(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+8=21 ;
Sunday December 6th, 2020 5:06:34 PM

Aex again points to the location here Leafy caught the strange scent.

"Go see what that is Leafy...", Aex asks her companion.
Leafy, not to keen at first, moves over to the area trying to discern what's there. (Leafy Perception 21)


Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday December 6th, 2020 8:02:03 PM

Fang claps at Terer's move.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Monday December 7th, 2020 5:29:51 PM

Assuming Jozhur has cleared or at least identified the traps in the area, Rill will work with the others to check the boxes here to see if they contain the stolen things.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260)  d20+18=23 ;
Monday December 7th, 2020 5:34:26 PM

Not willing to throw open chests, Bralin decides to accompany Leafy, and see what's going on in this corner.

Perception 23

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Monday December 7th, 2020 5:43:35 PM

Tahni casts a Detect Magic spell and looks about the room. She's particularly interested in seeing whether any of the chests show any sign of magical auras.

DM Ken - The Final Round! Final Arena  d20+25=34 ; d20+25=45 ; d20+25=33 ; d20+25=31 ; d3+9=11 ; d3+9=12 ; d3+9=12 ; d3+9=12 ; d6=6 ; d6=3 ; d6=1 ; d6=1 ; d6=3 ; d20+15=16 ; d20+15=22 ; d6=1 ; d20+15=35 ; d20+15=35 ; d10+5=15 ; d10+5=6 ; d6=1 ; d6=1 ; d20+15=20 ; d6=5 ; d20+15=20 ;
Monday December 7th, 2020 5:43:41 PM


Again, Tersers chop is accurate and powerful. Claw doesn't seem to have many options, and the fight is so far one sided. There's a few boos as Claw tries to catch Terser up to her current state of wounds, but Terser just doesn't show nearly the same signs of damage..

Pre DR: 17, 27 (crit), 1 Rend, 15.

Claw 92 Damage.

-------------------------

In the storage room, Aexana sends Leafy to investigate the scent. She follows it to one of the chests on the wall, which promptly grows a pseudopod and tries to stick itself to her trunk. A second creature suddenly spouts powerful legs, and charges into Aexana.

Epic Mimic 1: Adhesive Touch 1, 16 vs touch AC 11. Miss, Nat 1. (I noticed that Leafys touch AC is off. He doesnt get the aoo bonus or the natural armor bonus)

Epic Mimic 1: Adhesive Touch 2, 22 vs Touch AC 11. 5 damage. Leafy is grappled and can either attempt to break the grapple vs CMD 25, or can use a natural attack.

Epic Mimic 1: Bite, Crits vs AC 35, Crit confirmed with nat 20 for 21 damage and 2 acid damage.

---------------------------

Epic Mimic 2: Charges Aexana. Adhesive Touch 1 hits touch AC 22 for 6 damage. Aexana is grappled, and Epic Mimic gets a free bite chance.

Bite misses vs AC 20.

----------------

Epic Mimic: AC 24, (not lowered by grappling), 101 Hp. Large Size.CMD 25, cannot be tripped.


DM Ken - The Final Round! Final Arena 
Monday December 7th, 2020 5:44:31 PM

(Sorry all, I was posting as you guys posted. The Mimics probably should have keyed on Rill or Jozhur instead of Aex, but I'll keep it for now.)

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+27=47 ; d20+27=33 ; d6+9=13 ; d6+9=14 ; 2d6=7 ; 8d6=26 ;
Monday December 7th, 2020 10:56:08 PM

Well, didn't see that coming.

Jozhur draws his swords and stabs at the chests attacking Aex.

-------------------------------
Attack hits (natural 20, AC 47), 33 to confirm crit: 13 damage, plus 14 if critical, 7 cold damage, 26 sneak damage (if applicable)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7)  d100=58 ; d20+25=42 ; d20+20=23 ; d20+25=27 ; d10+26=32 ; d10+25=29 ;
Tuesday December 8th, 2020 12:07:57 AM

After DR and Regen - HP 252/346

Despite the crowd, Terser is having fun. He decides to send Claw on another ride off the edge after hitting her clean.

attack 1 - hit for 32
attack 2 - miss
attack 3 - 8 damage, strength surge to add level to CMB for 46 total (should knock back 25 feet)


Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  10d6=32 ;
Tuesday December 8th, 2020 12:46:06 AM

"Ugh. Mimics."

Rill will cast Destruction on the one attacking Leafy. He can do this from a distance, as he does not want to provoke an attack that would disrupt his spell. The creature takes 190 points of damage. If it succeeds on a DC 26 Fort save, it instead takes 32 points of damage.

Rill says to the creatures, "You creatures! Cease this attack now and leave us alone or face certain and swift destruction. Choose wisely!"

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d20+25=30 ; d20+13=32 ; d20+13=21 ; d20+13=16 ; 4d6=12 ; 4d6=13 ; 4d6=16 ;
Tuesday December 8th, 2020 4:07:14 AM

Tahni agrees with Jozhur's assessment. Really didn't see these coming!

She tries to determine any possible strengths and weaknesses these things might have. They look like chests so perhaps they're vulnerable to fire.

Tahni tests that theory with a scorching ray spell

-----------------
Knowl Dungeoneering: 30 - To determine the mimics strengths and weaknesses
Cast Scorching Ray. Target the one Rill hit with Destruction. If that was killed off, target the one Jozhur attacked. 3 Rays.
Hit Touch AC32 for 12pts
Hit Touch AC21 for 13pts
Hit Touch AC16 for 16pts


Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday December 8th, 2020 7:55:51 AM

Well it looks pretty one sided for now, but things could always turn around. Maybe. When all of your more flexible options are magic it's hard to do advanced maneuvers in a purely martial tournament.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Tuesday December 8th, 2020 5:43:20 PM

Bralin draws his axe, but holds off attacking, just in case the chests listen to Rill.

DM Ken - The Final Round! Final Arena  d20+12=22 ; d6=5 ; d6=2 ; d6=3 ; d6=6 ;
Tuesday December 8th, 2020 6:43:03 PM


Jozhur's attacks land, and they seem to penetrate well. However, his weapons are suddenly stuck against a thick oozy slime on the creatures hide. Jozhur can either release his weapon (Free action) or use a move action to break it free, using a strength check DC 20.

Rill attempts to engage in Stick and Carrot diplomacy, but the mimic isn't around to hear it. His spell detonates it, splattering viscous goo everywhere. (Leafy, Aexana, reflex DC 20 or take 17 acid damage).

Only one of Tahni's rays miss, and only because she doesn't have point blank shot to negate the penalties for firing into melee. The mimic seems affected by the damage, without any resistances. She considers the creature.

-It's an aberration, for sure.
-It's larger and more powerful than a standard mimic. (Has modified attack values.)
-It's immune to acid, and its maw produces acid damage. (2d6 on bites)
-It's stealth is superb. (Cannot be detected by perception checks. Can be detected by spells that detect life forces)
-It seems to be able to attack with its body in multiple angles, but is limited to 3 pseudopods per turn.

It's also dead. Leafy, free of his own nasty monster, bashes the one on his friend and keeper until it stops moving.

(DM Post edit. Cross posted with Steven)

The room is quiet.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+17=22 ; d20+17=37 ; 3d6+10=19 ; 3d6+10=23 ; d8=6 ; d8=8 ;
Tuesday December 8th, 2020 6:46:24 PM

"Oh yuk...", Aex growls when the Mimic latches on to her. She had ill prepared for this... she can't just wriggle free from the Mimic's goo... glue... whatever...

No weapon in hand... no spells without somatic components... Aex is at mercy of her friends to get out of here it seems. Great day... first you do nuts and then this.

Leafy though isn't too happy about the Mimic's either. Not waiting passively he makes a full attack on the creatures latching on to him or the ones closest.He slams twice but refrains from biting at the mimics.

Slam hits AC22 - dagame 19 + 6
Slam hits AC37 - damage 23 + 8



DM Ken - The Final Round! Final Arena  d20=7 ; d20=9 ; 6d6=23 ; d20+25=41 ; 2d4+9=11 ; d6=6 ; d6=2 ; d6=5 ;
Tuesday December 8th, 2020 6:47:23 PM


Claw goes flying off the edge again, then reappears in a fall. She lands hard, but again doesn't fall prone. It's safe to say that's an enchantment of this particular board. Terser sees her shake her head, and look about her warily, as if trying to see someone that isn't there.

"No. I can do it myself.", she mutters sourly. She closes the gap again, and chomps down on Tersers arm. 19 damage before DR.

Claw: 129 damage.

----

Fang finds herself pondering the odds of her sister turning things around. They seem low. Right when things seem to be wrapping up for Terser, she feels a chill in the air.

"It's interesting. It's so interesting! Thank you Fang, thank you! I've been so curious, I needed to know so bad, it burns.. it hurts but you all keep answering the questions. You all keep providing an end to the tireless and meaningless nothing that is part of being eternal. Why did you all stop me before? HOW did you? What are you capable of? I have to know. I will know. Each of you will be challenged, there's something for everyone. It's the least I could do for bringing you all here for me like this. It's a debt pre-payed."

The voice fades, briefly, then comes back again just as strong. "Tell me though, I've been thinking about Claw. Is she good, and a hero like you? Or would she maybe succumb to temptation? You weren't exactly willing to trade everything in for a tournament win. But Claw? What about her? What would she do if tempted with incredible, unreal power?"



Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7)  d20+25=37 ; d20+25=44 ; d20+25=35 ; d20+20=34 ; d20+20=32 ; d10+26=30 ; d10+26=33 ; d10+26=34 ; d10+26=32 ;
Wednesday December 9th, 2020 1:06:28 AM

After DR and Regen - HP 238/346

Terser's head cocks a little bit when she mutters. Maybe she's having to resist calling on magics like he is. And was that a chill in the air? No, he must have imagined it.

This time he's able to surprise her once before she chomps him (unexpected strike power, 1x per rage), which lines him up for a powered up second blow. He follows with another shove, setting himself up to receive her charge.

AoO - 30 damage
1st attack - crit confirmed for 99 damage
2nd attack - miss
3rd attack - 8 damage and 15 foot knockback


Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday December 9th, 2020 7:21:09 AM

Fang shakes her head. She keeps her thoughts internal, like she's using the dragon rings, though she doesn't actually use the dragon ring. "You know we'd be able to answer your questions more effectively if you told us who you were. I've stopped so many things in my life questions like how and why I stopped you before is too vague to answer.

As for Claw surrendering to temptation, no idea. I've only met her again a few days ago and we've been apart 20 years. I'd like to think of her as a hero but who knows. Even great heroes have fallen to temptation under the right circumstances."


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday December 9th, 2020 5:33:32 PM

Aex tries to clean up her robes from the Mimic's embrace... Leafy too looks at the goo sticking between his leaves.

"Don't know about you lot but I'm not taking any step deeper into this cave... not without someone taking point..." she adds smiling

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Wednesday December 9th, 2020 6:09:06 PM

Bralin puts away his axe, and figures it is safe to open the rest of the chests.

The dwarf starts opening and inventorying.



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=35 ; d20+33=49 ;
Wednesday December 9th, 2020 6:36:26 PM

"I can take point, we've seen how that has worked out so far. Which way?" Jozhur has to stiffle a chuckle. If there is anything left to examine on the room (remaining chests?) Jozhur will take a closer look.

--------------------
Perception: 35 (42 vs traps)
Disable device (if needed for traps or to open chests): 49

DM Ken - The Final Round! Final Arena 
Wednesday December 9th, 2020 9:11:12 PM


In the arena, Tersers blow is a final one. Claw hits the group with a thump, and twitches. There's a flash and a glow, and the arena begins leveling itself out and falling back to ground level. As it does, Tersers rage fades, and the sounds of a cheering audience are loud enough to break through his focus.

"... a one sided match if there ever was one! Ladies and gentlemen, we have our Martial Tournament champion! Terser, of the Dragon Consortium!"

---

Fang hears the voice retreat, giving her a final farewell. "I Tinker, Fang. It's my nature. I do not do this any more maliciously than you breathe air. It seems you may be right. She resisted an offer of power overwhelming. She's more like you than I suspected."

----------------------------------------

With Jozhur as the designated pointman, Bralin starts opening chests. Most contain mundane items and goods, worth little more than a few hundred gold each. One contains a trio of magical daggers, however, and another contains a set of matching yet opposite breastplates, etched with designs that seem to draw forth feelings of heat and cold, and conjure images of the sun and the moon.

Which direction is Jozhur wanting to begin? North, or south?

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Wednesday December 9th, 2020 10:08:17 PM

"If noone has a better idea, then perhaps whichever way is the direction of the market, we go the other way. Akim will be wanting to get as far from the market as possible I imagine. If the market is to the south, then perhaps we should go north"

Tahni is disappointed that her gear isn't in this room.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Wednesday December 9th, 2020 10:37:03 PM

Terser is somewhat surprised at the suddenness of it all. Though well he knows that an unlucky strike can take down even the mightiest warriors, himself included.

He reaches down a hand to help her up. Well fought, I would welcome you at my side on any battlefield.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday December 10th, 2020 8:25:32 AM

Fang feels like she should know who that is but it takes her a minute to make the connection. "The guy who made those things we found and disabled? Well I guess organizing a non-lethal tournament to explore people's past trauma and personalities is less bad then trying to destroy all of reality."

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Thursday December 10th, 2020 11:14:38 AM

Rill figures one way is as good as another at this point, at least until we find our things. Rill will follow along to the north.


Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Thursday December 10th, 2020 6:08:46 PM

Bralin leaves the chests open, and moves off through the north tunnel with the rest of his comrades.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20  d20+24=29 ; d20+8=21 ;
Thursday December 10th, 2020 7:48:16 PM

Aex shares Tahni's feeling about not finding their gear back yet and joins her friends as they move down the Northern tunnel. This time she holds her Staff and Leafy too is on guard.

(Aex perception 29 / Leafy perception 21 + scent)



DM Ken - The Final Round! Final Arena 
Thursday December 10th, 2020 10:55:27 PM


In the arena, flowers and coins shower the ground around Terser. Claw rises to her feet steadily, and when a hand is offered, she takes it. In one motion she pulls Terser close, very close. "There's something here, and it wanted me to accept its strength so I could best you. I refused." She smiles, and briefly raises Tersers fist in victory, before meeting her handler and limping off the field.

Heather appears from the side stage exit as well, holding a dozen roses and a small blue chunk of stone.

"Well fought! I knew one of mine would be the champion! I'd have liked to watch you and Fang, but combat can be tricky and these scenarios were pretty cockamany. It took more than just fighting ability, but also mental dexterity to make it here. You've earned this." Terser is handed the small stone, which is bursting with energy. It has a dwarven rune, which reads "The Strength of a Champion."

Terser can affix this runes enchantment to any of his weapons. This rune gives him access to the feat, "Awesome Blow", even if he does not its prerequisites. He can change the rune from one weapon to another with one hour of concentration and work.

-------------------------------------------------------------------

Heading north, the dungeon party finds themselves outside. It seems this is the entrance to this hidey hole. There's a easy enough trail that leads down the island a small ways. Tracks in the mud clearly seen are heading inside of the cave. None lead out.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Friday December 11th, 2020 10:58:19 AM

You are honorable indeed to resist that temptation. I think Fang said she heard something similar, too? This is worrisome.

Terser watches as the rune is drawn almost magnetically to his weapon, affixing itself with a low hum, like it's getting used to its new home. He can feel the potential, but has to think a minute to see how he can apply it. Hmmn - this can be useful when I enlarge myself, can't it?[b]

He belatedly turns his thoughts to his dungeon delving allies as he goes to meet Fang in the stands. He relays what her sister said about the voice, and checks in through the rings. [b]How are things going? Do you need assistance?
.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Friday December 11th, 2020 4:02:32 PM

We have activated all the traps already. Therefore, there is little for you to do. Bralin replies to Terser lightly.

The dwarf regards his comrades, turns, and heads back into the cave.
"The south tunnel, then."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=35 ;
Friday December 11th, 2020 5:48:37 PM

"Seems the only logical choice is to try the other way."

Jozhur starts back into the cave.

Perception: 35 (42 vs traps)

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Friday December 11th, 2020 7:36:00 PM

Tahni considers casting a Wall spell of some kind to seal the entrance in case Akim slips past them. Without her headband, however, the number of spells she has at her disposal is reduced. She decides to hold on to them for now and follows behind Jozhur.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday December 11th, 2020 8:01:02 PM

Fang nods. "I too was contacted by the voice." she tells all she heard.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Sunday December 13th, 2020 3:37:27 PM

"Well, let's go see our friend Akim."

Rill will use Greater Insight to give himself 120' of Darkvision or 19 minutes.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday December 13th, 2020 6:54:49 PM

"Maybe we ought to keep Akim from sneaking out behind us... "

She plants her staff into the ground and her Staff Treant appears.
"Guard the entrance well my friend. Let no one is... and most certainly no one out. "

"I can close the tunnel if you like? " she adds to her friends. If wanted she'll cast stone wall on the entrance with the Staff Treant guarding outside. That way, whoever wants to sneak out won't know the Treant's there.

Then she beckons leafy and follows the others back into the cave.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday December 13th, 2020 9:13:06 PM

Fang does a mental check in with the other group to see how they're doing via rings


DM Ken - The Final Round! Final Arena 
Monday December 14th, 2020 7:09:17 PM


With the martial tournament wrapped up, Terser and Fang suddenly have very little to do. Those in the tunnel on the northen island head back in, set up a guard, and push through the next door.

There, in a room with about 10 bunks, is Akim. He's sleeping soundly, with Aexana's cloak of resistance wrapped around him like a blanket. He clutches the corner of it in his fat fingers, and seems to have been suckling at the corner.

Also in the room are small piles of gear, you gear, with notes by them.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Monday December 14th, 2020 7:25:42 PM

Jozhur shakes his head at the sleeping Akim. He retrieves his sap and swings it's weight in his hand. Shall I beat some sense into him?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Monday December 14th, 2020 8:57:39 PM

Terser follows the mental picture of the action in the cave. Oof, Aex. I hope you have some good laundry soap.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Tuesday December 15th, 2020 1:00:43 AM

Tahni eyes her stolen goods, but resists the urge to simply dive at them.

"Are the other bunks empty? Is it worth putting a Dimensional Anchor spell on Akim before he wakes up?"

She's still alert for where the other thieves might be. If the goods are here then chances are they have been paid for their share already and have left. The group may have to apprehend them another day.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday December 15th, 2020 5:15:47 AM

Seeing Akim suckling at her cape makes Aex slightly furious... that cape has kept her safe on numerous encounters and this low life now... argh...

"Wait... I don't buy this... we've just activated all his other traps... and you believe he's soundly sleeping?! This smells just like another trap... "

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday December 15th, 2020 8:05:43 AM

Fang takes the chance to talk to her sister about her life. Signs are pointing away from the worst possibilities so she opens up a bit and tries to satisfy her curiosity.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Tuesday December 15th, 2020 10:55:17 AM

"Dimensional Anchor is a good idea Tahni. Once you cast that, let's wake up Jerkface McSleepyhead here. Of course, we'll need to remove that spell to teleport back with him."

"Hey Jozhur - are those piles of our stuff trapped? I'll see if the notes are magical and then let's see what they say."


Rill casts Detect Magic, specifically looking to see if the notes are magic. He'll also look for magical auras in general, worried about magical traps on Akim, the bunks, or the piles of our gear.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Tuesday December 15th, 2020 5:08:06 PM

Bralin walks over to the sleeping person.

Once his comrades cast their spells, he will grab the fellow by the back of his shirt and yank him from the bed.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=30 ;
Tuesday December 15th, 2020 8:19:47 PM

Jozhur nods, it does seem a bit too easy. But, Akim was dumb enough to steal from them. He systematically checks the room for traps.

-----------------
Perception: 30 (37 vs traps)

DM Ken - The Final Round! Final Arena 
Tuesday December 15th, 2020 9:33:57 PM


Jozhur finds the room contains no traps. The notes seem to have the names of people on them, and sums of gold listed far, far higher than what this gear would typically go for.

Akim is grabbed, quite easily. His eyes pop open, and he starts to complain before suddenly stiffening up, alert to the danger.

"Um. Hello dear dragons! Welcome to my humble... cave. Would you care for a tour? I have a wonderful selection of private stock just in, at a once in a lifetime 100% off. Are you interested?"

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d20+8=21 ;
Wednesday December 16th, 2020 2:11:34 AM

Assuming no traps and no malicious magical auras are detected by Rill, Tahni will retrieve her headband and give it a good look over. Seeing how Akim has treated Aex's cloak she intends to give it a thorough clean before putting it back on.

"Once in a lifetime you say? Seems like the second time today to me. All of the goods in your tent were marked as 100% off just before we came here" She looks over the goods and then back to Akim. She watches him closely for a moment and then turns to the others

"I think I might Geas him as well. Find out what he really knows before having him confess to his crimes."

"Dont worry. I won't." she relays over the rings "He hasn't physically attacked us, we seem to have our goods back, and we have him in our custody. That may be enough to loosen his tongue. Casting such a spell on him now wouldn't seem the 'good' thing to do"

-------------------
Bluff: 21, though seeing Tahni do this not long ago to the other thief might be considered convincing proof?

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday December 16th, 2020 7:52:19 AM

Much chit chat occurs between sisters. It's incredibly fascinating, to bad no one else is around to pay attention to it.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Wednesday December 16th, 2020 5:12:41 PM

Bralin wordlessly stands beside the seated Akim, waiting.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday December 16th, 2020 7:58:18 PM

Aex is quite perplexed that now Akim is captured without further mishap...

"You're gonna pay for the dry cleaner... " she mutters as she looks at her cloak.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Wednesday December 16th, 2020 8:25:53 PM

"Good morning Akim. You're in a lot of trouble. Tell me, what are the names and amounts on this list? The amounts listed seem to be rather high.

"As for this place, is there more to it? Where are your friends?"


Rill turns to Tahni. "I think a Geas is indeed in order. One prohibiting him from engaging in any illegal or fraudulent activity again. Ever."

DM Ken - The Final Round! Final Arena  d20=6 ;
Wednesday December 16th, 2020 11:52:53 PM

(Sorry Mitch, you deserve better.)

Fang finds the conversation to be less fascinating, and more enlightening. Claw was revived by Mint and her crew, solely because of her outstanding and remarkable fur colorations. Mint had wanted to know about the battlefield she had stumbled across, and Claw was chosen as the one to be revived.

Over time, she fell in regularly with Mint, Mirri, and Kirri. Sometime later, Grandpa and the others came on board. Claw is pretty sure that Runt has a thing for her, but she has her sights set on Grandpa. The old warriors ways leave her breathless, and he's everything she looks for in a male.

From time to time, Claw politely finds her way back to the same questions. Who is the voice she's been hearing? How does Fang know it? It seemed, familiar with her sister, and so she wants to know more. In time, the talks take them towards the small gardens near the village where the teams reside.

"So.", she says rather abruptly. "I don't expect holiday dinners and regular meetings in the ghost, but is there a chance we can try to stay in touch here? I'll put the clamp down on Mirri and Kirris tricks. Speaking of which, let Tahni know that those letters got them really hot. She's as good a prankster as they are."

Terser is left alone with just Heather. She's polite and tries to keep him good company, but even for an outgoing dwarf, dwarves can be hard for humans to understand. "So whats the dig, Terser? Why are you all here? Rill tries to stay mysterious and he's obviously looking for allies. What sort of thing would you all need help with?"

-------------------------------------

Akims head turns this way and that, his expression ugly. He seems to hate being caught so helplessly. "I mean.. why so expensive? Really? He snorts. "Dragons owned this stuff. Own this stuff, I guess. That makes it well, much more than it is. A magic sword is a magic sword. But a magic sword that a Dragon group used to win a tournament on the Dragon isles? That's a piece of gear with a once in a lifetime story. That's value. That's history. Three times the price is a cheap fence, to be honest."

He's careful with his words, but he seems to be in the mood to divulge. It appears Tahni's bluff held true. "Look, I don't like having my mind messed with. That sort of thing is unpleasant. I pay good money for wards against it, but I watched you strip them from that knave in the market, and I know you'll do the same to me. Just... let me go. I'll give you back your stuff, clearly, and disarm the super secret magical traps all around us. In return, I leave here and never come back again. I think that's fair?

He laughs when Rill mentions friends.

"They were hirelings, Master Rill. Thieves without equal, I'm told. And to be fair, they did nick just about everything they wanted. If only the loudmouth hadn't have been caught, we might have pulled off the greatest heist ever. With one of their own caught, they probably decided to cut bait and leave. They were supposed to be back in the morning, when their boots of teleportation where all ready to go again. something tells me they know they've lost."

As for Aexana's request for dry cleaning, he grins sheepishly. "Sorry about that, I sleep like a kid I'm told. Let me keep this one? A personal keepsake and favor, a reminder to never tussle with the Consortium again. I'll give you a brand new one."
---------------

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+23=32 ;
Thursday December 17th, 2020 1:17:11 AM

Jozhur weighs Akim's words, particularly his vow to leave. His gut tells him Akim's explanation of the theft is reasonable.

"Well, good try Akim."

----------------------
Sense motive: 32

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday December 17th, 2020 7:37:27 AM

Fang nods a long and feels somewhat vindicated at the clarification on how she survived. Or died and was rezed perhaps. She explains that she isn't entirely sure who the voice is other then an old foe she who's plans she messed up but never met in person.

She's perfectly willing to keep in touch and comments that's what magic is for. She reviews spells she can use to contact people at a distance and presumably Claw can do the same. She already keeps in touch with several friends scattered across the world with things like Sending

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday December 17th, 2020 4:55:38 PM

"The value of my cloak goes far beyond the actual... one may call it emotional value... a thing a thief such as yourself knows nothing about. Hand it to me... now..."

Not in the mood to give in to Akim, Aex will reclaim her cloak and cast some prestidigitation on it to remove any stains, stench and whatever else.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday December 17th, 2020 5:59:12 PM

"Not exactly fair I'm afraid Akim. You committed a crime against us today in conspiring to have us attacked and robbed and then trying to profit from the sale of stolen goods. There's no telling how many others suffered the same. You will be coming with us and will be handed over to the authorities. I'm sure they will treat you fairly under whatever legal system they operate here"

Tahni doesn't believe that anyone here would let Akim freely walk away from all this.

"Is he serious about there being additional traps here, or is he just trying to bluff his way out?"

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Thursday December 17th, 2020 6:53:17 PM

"Surely we would have set them off by now.

At Tahni's words, Bralin clamps down on Akim's wrist. The dwarf will drag him out with the Dragons, if needs be.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Thursday December 17th, 2020 7:08:05 PM

Terser is used to leaving the talking to others, which makes it somewhat easy to remain mysterious. He's not sure how much he can tell Heather, but she seems to be on the up and up. He tries to chat in a friendly manner, while still being somewhat circumspect.

Well, someone wanted us here, and seemed to be willing to both pay for the privilege and coerce us if that wasn't enough. There is still some power at work that hasn't made its intentions clear. And those constructs all over are still a bit concerning. If they serve this mysterious power, then they could cause all sorts of havoc in a very small amount of time.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Thursday December 17th, 2020 11:00:00 PM

"Heh. Sounds like we could just wait here and pick up some more magic items. We could even tell them Akim told us about this - it may prevent them from working with him going forward."

He regards the merchant.

"Look my tubby trader, we're going to collect the things here and then we're going to leave here. With you. You get to decide if you're conscious or not on the trip back. Bralin - let's haul this miserable miscreant around with us as we search the place so he has an incentive to point out the traps that would kill him."

We'll check the area with Akim in tow. Do we find anything else aside from our things and what we collected in the previous room?

DM Ken - The Final Round! Final Arena 
Friday December 18th, 2020 4:11:18 AM


Akim realizes he is beat, and doesn't bother resisting Bralin in the least. He ruffles a little at Rill's barb. "Sure thing, you priestly punk. And besides, there are no more traps. But there is another offer. There's always another offer." He smiles. "Let me go. I don't want to deal with jail time. In exchange, I'll give you guys the totality of whats in my tent. There's a good 400,000 gp worth of gear and stuff there. Otherwise my boy and wife will come claim it all and you won't get a hot copper other than what's already yours." He tries to wiggle his eyebrows, but is horrible at it. It just looks like his nose itches.

--------------------------

Heather nods and looks at Terser, a little lost and clueless. "That all sounds like a fine reason for you to be here. I'll sniff around quietly and see what I can find, but I'm afraid that's all rather out of my league. "

Claw's a druid, it turns out, much like Fang. The only difference is Claw followed a rangers path for her martial discipline, as opposed to that of the wild fighter. If Fang can cast it, so can claw. Several of the Fangs start to meander about, clearly waiting for their last fighter. It seems the reunion is at an end for now. Claw reaches into a pouch and retrieves an item. "I know you prefer your axe, but this is a gift. I had it made when I learned you would be here." The item appears to be an Ebyrons tear, but its enchantment is unique. Whenever Fang slays an opponent, she may regain a use of a rage power or druidic domain ability that she has already expended that day.



Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday December 18th, 2020 7:24:05 AM

Fang is not a druid but a priest of Alemi, thus the checking on what spells they have in common or can be used to communicate. Fang takes the gift gratefully and tells her that they can talk more some other time.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Sunday December 20th, 2020 5:51:45 PM

"What's in... Sorry. What WAS in your tent is currently in the possession of the authorities until it can be determined who the rightful owners are. Multiple divinations will be cast to determine who owns what"

"Your wife and boy are welcome to come and claim what is truly theirs though"


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Sunday December 20th, 2020 6:18:58 PM

Aex hangs her cloak around her shoulders again and immediately feels the strong magic it holds. She snorts at the guy and is well ready to get out of here.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday December 24th, 2020 2:05:41 PM

"We could do a lot of good with that amount of coin. I would be willing to let what you did to us go, especially with a little compensation. But Tahni is right, how much of that stuff is even yours to give us."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday January 4th, 2021 3:16:46 PM

(ooc - checking in - all the best for 2021 friends)

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Monday January 4th, 2021 7:01:36 PM

"I agree that we could do much good with that money. But what message do we send as Dragons if we can be bought off by a well connected and powerful thief? And if we did accept the good in his tent, are we not just accepting goods stolen from other victims to look the other way?

"Perhaps Tahni should instead geas the man to payback all his victims."


Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday January 5th, 2021 8:13:23 AM

Fang exists. Which is an impressive feat considering how many times monsters have tried to kill her.

DM Ken - The Final Round! Final Arena  d20+25=37 ;
Tuesday January 5th, 2021 4:09:55 PM


Akim seems a bit indignant. "I saw a chance to grab a once in a lifetime supply of artifacts. [b]Dragon Consortium artifacts. It was a calculated risk that cost me a lot. I don't sell stolen goods otherwise. Have I maybe been an aggressive business partner in the past? Sure. Have I taken advantage? You bet."[/b]

He snorts. "But every bit of my inventory is my own. If it makes you feel better, force me to make a donation of 5,000 gold to the temple of Wardd to help the starving businessmen who I've left in my wake. Take the deal, Dragons. Sell my inventory, liquidate it through the other vendors easily, and either keep it for yourselves or the consortium. I don't care which, I just want out of the frying pan and to avoid the jailtime. I'll pack up my personal items and leave immediately. What say you?"

Sense Motive: 37
Highlight to display spoiler: { Akim is probably too careful to actually sell stolen goods himself on most occasions. He's also telling the truth, you assume, about not breaking the law in his dealings. He seems too careful to expose himself to reparations. However, the slight tug of a smile hints that 5,000 doesn't even begin to cover his lopsided deals. Still, forcing him to offset business deals legally made is murky waters. And there's nothing actually preventing him from returning to the island once he leaves, other than his word, short of some sort of magical compulsions.}

Fang and those not with Akim are enjoying the post championship celebrations. Heather pokes her pair of gruff adventurers. "Why don't you two go relax somewhere? The Village is always lively after an event. I'll find out what I can about your issue, and I'll see what I can pry regarding the magic tournament."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Tuesday January 5th, 2021 5:36:16 PM

Terser finally has a moment of relief with the pressure of the tournament off. He's sure that the others will make the right decision regarding Akim, so he invites Fang to join him for a drink in the village. They can see if their sisters want to join them.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+34=52 ;
Wednesday January 6th, 2021 1:20:42 AM

(Sense Motive 52) Rill shares what he knows.

"Friends, I sense that Akim is probably too careful to actually sell stolen goods himself on most occasions. I think he's may be telling the truth, about not breaking the law in his dealings. He seems too careful to expose himself to reparations. However, I sense that 5,000 doesn't even begin to cover his lopsided deals. There's nothing actually preventing him from returning to the island once he leaves, other than his word, short of some sort of magical compulsions. And he's certainly not a man of his word - this we know.

"Facing the legal consequences of his action and a Geas to pay back all his victims seems to be in order. The Geas may be a bit heavy handed, but I think he's earned it.

"Dealing with him justly is the right thing to do, and it sends a consistent message to others. After all, there are many that know that we were attacked by thieves. It would be good to show others how we deal with such matters."




RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Wednesday January 6th, 2021 5:26:40 AM

Tahni places her headband back on her head.

"Yeah, 5 grand seems a really low donation to someone who has 400k worth of goods back in his tent. He'd recoup that very quickly."

"I don't like the idea of geas'ing everyone we come across though. You're right. It does feel heavy handed."

"If that's the approach we take, then rather than forcing his to pay back all of his victims it might be more appropriate to use it to question him. We gain all the information we can and we provide it to the authorities. They can best determine the next steps. They may have him make amends or they may lock him up. Whatever the laws of this place dictate for his crimes"


She looks to Akim and then asks with genuine concern. "Are your wife and son aware of your business practises?"

Tahni explains her question to the others telepathically. "I've no intention of telling his son of these crimes if he isn't already aware. It's not for us to ruin their relationship, no matter what we might think of Akim."

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday January 6th, 2021 7:05:08 AM

Fang goes drinking.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Wednesday January 6th, 2021 10:36:27 AM

Bralin stands wordlessly next to Akim.

I would favor taking back what is ours, and turning both Akim and the rest of the goods over to the good monk.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Wednesday January 6th, 2021 11:14:40 AM

Aex nods in agreement with Bralin. She's eager to end this matter and get back to the rest.

DM Ken - The Final Round! Final Arena 
Wednesday January 6th, 2021 6:42:08 PM


Akim loses a bit of his vigorous confidence. "No. That I'll have to explain to them myself I suppose. I'll probably try to lie my way through that one, I think. Sometimes it's easier than the truth. Might as well prepare to hear rumblings of a merchant accusing the Consortium of setting him up so they could steal his wares." He states this plainly. It's not a challenge or a threat, just an admission of dishonest intent from a man who is probably dishonest in most things. "I don't think I could bear the boy thinking ill. Sorry if a lone swordsman shows up in a decade."

It seems like there's a consensus. Whenever the away team is ready, they can teleport back and turn the merchant over.
--------------------------------

Back in the village, its a weird table for sure. Terser, Fang, Claw, and Jada are all gathered around at a table. Jada seems to be absolutely bursting with pride. She's already ordered everything on the menu, ten rounds of beer, sharp chasers, and is telling everyone within earshot about her brothers success.

Claw is more reserved. From time to time, an ear flicks itself in discomfort. She locks eyes on Fang. "So. You're a priest. I'm a druid. You're a raging madwoman in a fight. I've learned from the beast rangers in the Atlas plains. I guess twins are similar even after time apart." Small talk is a struggle.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20=17 ; d20+15=19 ;
Wednesday January 6th, 2021 9:38:02 PM

Rill rubs his eyes with one hand as he listens to Akim's. He prays to Gargul as he chooses his words carefully. (Diplomacy 19 - anyone else is welcome to provide an assist for on his Diplomacy check.)

"Akim - If you intend to raise a son that would grow up to oppose a group like the Dragon Consortium, you're kind of setting him up for failure, don't you think? Let me suggest for you another path that benefits both you and your son. The truth.

"Tell your wife and your son that you've been a shrewd merchant, and that you have profited well from this. Tell them that in your pursuit of profits that you made a terrible mistake, that you decided to steal from someone and you used your considerable skills and abilities to engineer this theft. You got caught and that it's critically important that your son understand that being a clever merchant is good, but that stealing is bad, and that you will need to pay a price for this. And tell your son that you want him to grow up smart and strong and to learn from your mistakes. Tell him that this is now a chance for you to choose a different path, both for you and for your son.

"Do this, and I will speak well on our behalf to the authorities we turn you over to. And if you want, I will stand by you as you explain this to your son. Who knows, maybe instead of being opposed to the Dragons Consortium, your son may one day grow up to be a member of the Dragons Consortium himself. Would that not make you proud to see your son grow up a hero, admired in the Wold?

"This sucks right now for you Akim, but you alone have the power to turn this around, both for yourself and for your family. For it is written, 'None of us are beyond redemption, but woe betide the man that leads another astray.' What say you Akim?"




Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Wednesday January 6th, 2021 11:24:35 PM

Good thing I don't have to fight for a few days with all this weighing me down!

Terser does what he can with social lubricant and tales of Fang's exploits to try getting the sisters out of their shells a bit. He supposes it was easier for him, since he wasn't as close to Jada when they were younger, and there's seems to be plenty of time to make up for it now.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday January 7th, 2021 6:05:59 AM

If Akim is repentant and wants to atone for his crimes, Tahni will agree to cast an Atonement spell upon him. She doubts that will be the case though.

With nothing more to add she is ready to teleport the group - and captive - back to the pavilion.


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Thursday January 7th, 2021 6:07:25 AM

Aex is happy to leave when all is settled. She has her cloak back and to her that was what mattered most. She cares little for Akim´s future but does feel for his wife and kid....

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d6=6 ;
Thursday January 7th, 2021 6:39:47 AM

Fang disagrees. "What, just because we both mix martial skill with magic? It's like saying a wizard and a sorcerer are the same. Sure there are similarities but also big differences. You can find both in most things if you look for them, but we're both our own people with our own experiences. Like you just said you're not a raging madwoman anymore whereas I've stuck with it for decades despite becoming a priest of Alemi. See, wild difference between us right there."

Fang clearly has no problems with small talk and since she got the basic explanation of Claw's survival she shares her own tale of her early days surviving the wilderness by the skin of her teeth before being rescued from madness and death by her mentor which eventually lead to her current path.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Thursday January 7th, 2021 12:37:46 PM

Bralin nods at Rill's words.

"Turn this page now, and write you and your son a new chapter," he offers.

[Aid Another for Rill's check - autosuccess - +2 to Rill]

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+26=32 ;
Thursday January 7th, 2021 5:11:27 PM

Jozhur nods in agreement with Healing and Rill.

"Rill is a wise man, Akim. His advise is sound, and the best thing for you and your family. I've stolen before, plenty of times. But that was a different life of sorts, and I don't hide it from anyone."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday January 7th, 2021 5:12:03 PM

Diplomacy: 32

DM Ken - The Final Round! Final Arena 
Thursday January 7th, 2021 9:12:00 PM


Akim seems torn. "I know you are wise, dragons. I see the merit in your words. I'll consider them." Then Jozhurs own admission seems to finally push him over whatever barriers he had remaining. (Moved from unfriendly, to indifferent). "He.. is a smart boy. I'd rather him learn not to reach for too much, than have him discover his father was slandering the heroes of the consortium because he did not want to face truth."

Akim slaps his own cheeks a couple of times. "Lets go Dragons. There's more luxury in prison than this cave. I'm ready to leave."

------------------------------------------

As the food and drinks keep coming, Fang finds that Claw seems to be coming around to her way of thinking. The other woman gasps a few times, not realizing quite how hard Fangs trials had been. "I think there's a good chance you were harder on yourself than I could have ever been on you." After awhile, she shifts uncomfortable, and draws in both Terser and Jada. "Fang has shared with me her insights on the voice I've heard. At least some of them, on this.. Meddler? What can you tell me, Terser? I feel like I'm still missing something."

Jada looks confused. "What is she talking about, Terser?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Friday January 8th, 2021 12:31:28 AM

I'm sure you've noticed some fishy things going on around here. Though maybe not, since neither you nor one of your boys was captured. There was the rescue operation, the construct monks, and some voice has been tempting fighters with power to overcome their opponents. So far as we can tell, everyone has resisted thus far.

Have you noticed anything similar?


Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday January 8th, 2021 12:33:18 AM

Fang let's Terser answer his sister. She sees no reason to keep quiet about it but she did ask Terser not Fang. She tries to remember if she told the others via rings of what happened and her deductions and if she hadn't she does so now (think I did, not sure)

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Friday January 8th, 2021 2:45:56 AM

Tahni gives a nod to Akim and then to the others. "Was there anything in those chests back there?" She wants to make sure they grab every piece of equipment before teleporting away.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d100=55 ;
Friday January 8th, 2021 3:56:14 PM

Once everyone is ready an we are assured that we have gathered all the thing here, Rill will gathr everyone together and cast [i]Teleport[/] (55 - success!) We will arrive at our pavilion as the place there that Rill is most familiar with.

He will use the rod to summon Heather, and once she arrives he will ask her, "Heather, we have found one of those involved in the theft of our goods. To whom should we turn him over for justice? And we would like to speak to this person in the process."

He turns to Akim. "Now, before we go, would you like to speak with your family and would you like any of us there? As I said, I am happy to help explain things to your son. I don't imagine your time in jail will be for too long. Afterall, it's not like you killed someone."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Friday January 8th, 2021 6:20:46 PM

Once back Aex is eager to find the others and learn how they did in the final rounds.


DM Ken - The Final Round! Final Arena 
Friday January 8th, 2021 10:14:30 PM


It doesn't take long before Heather has Akim rounded up with a a pair of monks ready to take him into custody. Both a construct and a human, neither seems to think Akim deserves much sympathy. He politely refuses the offers to speak to his family on his behalf. There's some thing people should handle themselves. One of the monks hangs back, and his partner waits. "You had a requestm, Dragon?" He looks curiously at Tahni.

Meanwhile, Jada seems oblivious. "Nothing like that, but my team is mostly just metal and magic." Fang is correct, she did inform the others she had suspicions they were dealing with a foe from their past, known as the Trickster. *(Or maybe Tinker? I've seen references to both)

Once Akim is carted away, Heather will lead the away team to those drinking and eating in the Village.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Friday January 8th, 2021 10:48:15 PM

"Best luck, Akim. Hope you get things straightened out."

Jozhur will happily follow Heather to the drinking and eating.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Saturday January 9th, 2021 7:42:04 AM

"As far as I can tell it's some bored immortal who's scheme we stopped at some point so now he's screwing with us just to see how we react." Fang clarifies.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Saturday January 9th, 2021 11:06:43 AM

Bralin is relieved to divest himself of Akim, and happily heads off with Heather to celebrate Terser's victory.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Sunday January 10th, 2021 12:47:49 AM

"I did?" Tahni looks curiously back at the monk. She's not quite sure what it may have been, but it has been a long and confusing day. "Has that Chatterton fellow answered all of your questions? If so I'll release him from the geas and leave him in your care"

She too is keen to join the others in celebrating the success of all competitors in the martial tournament.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d10=1 ;
Monday January 11th, 2021 1:41:31 AM

"As you wish Akim."

"My good monks, please inform the Abbot that this Akim fellow did surrender to us once we found him. He confessed his crimes and has restored to us what was stolen."


Rill is looking forward to some rest with his friends.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Monday January 11th, 2021 6:06:48 PM

Aex follows Heather to her friends.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Monday January 11th, 2021 7:11:17 PM

Terser welcomes everyone else to the table when they get to the food plaza. Join us! There's plenty to go around!

He shows them the rune that he was presented for winning the tourney. Ever seen the like of this before?

Day 4 - There's Magic in the Air


DM Ken - The Final Round! Final Arena 
Monday January 11th, 2021 8:34:16 PM


With the business of the merchant settled, the Dragons are thanked for their efforts, and even rewarded by church of Domi.

-----All players, 300,000 xp and 25,000 gp. All players, 1 Hero Point. -----------

=================================================================

Back at the inn, the party continues sometime into the night. At some point, Heather decides she can't keep up and heads off to her own accomodations, dragging a young and fit server with her. For those still enjoying themselves, a crowd has gathered. It doesn't seem to have been common knowledge that so many of the dragons had affiliations on other teams! Not only has Urlryn snuck off the ship to find Jozhur, but there's two pairs of siblings to boot! Tahni, Rill, Brahlin, and Aexana don't seem to have matches, so their own company will have to make do, just like it always has. From time to time, Tahni catches the scent of weapon oils in the area, reminding her of ..well.. him. It was Braughs favorite way to treat his gear, and he always smelled of the stuff. What to make of that LAST encounter? That wasn't Braugh.. but it was so much like him. Maybe not the raging maniac she had to slay.. but the solemn moments together in the stands and when she was alone. How real was that, really?

As Tahni muses, Aexana finds something strange in her pockets. A pair of very small gnome sized baby booties. Strange much? Before she can say much, Jada brings the topic to the Magic tournament. "Anyone wanna spill the beans on their spells for tomorrow? Me and the robo-boys could use the handicap, I'm sure! Tell me Aexana, whats your plan?"

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Tuesday January 12th, 2021 6:40:43 AM

Tahni smiles a little. If anything the past few days have given her hope that her search for Bruagh might be drawing to an end. She has never been this close before.

She can't help but think there is something malevolent involved though. The ghostly vision and that construct? Something is behind all this, coordinating it, and pushing it. She isn't sure exactly what the purpose of it all is, but if it brings Bruagh back to her there will no doubt be a cost. Can any be too high?

There's no way to tell what is coming nor the schedule it is working to. All she can do for now is prepare for tomorrow's bout.

"Anyone know who we drew for our first round?"

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday January 12th, 2021 7:48:06 AM

Fang just shrugs at Jada's question. "Oh you've seen me fight. With magic it's more of the same just empowered by Alemi."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Tuesday January 12th, 2021 10:59:43 AM

Jozur's face lights up at the sight of Urlryn, he forgets about recent events for just a bit. After some time and some drinks he lowers his voice to her, "I'm afraid, err, I know whatever is going on here isn't over. Be on your toes." He takes a few more sips of his ale, "It's a little loud here, don't you think?"

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and LEAFY (L) - HP89/98 - AC34/27/31 - CMD 20 
Tuesday January 12th, 2021 6:18:37 PM

During Aex gets a little distracted with what she suddenly finds in her pocket... now where does this comes from she thinks. It hits her how much she's starting to miss home... her daughter... who knows some grandchildren perhaps... maybe these baby booties are a sign?!

'Huh? What?" Aex blurts out when asked about her spells for tomorrow's magic tournament.

"Depends... I don't recall if flying and shapechanging is allowed during the magic tournament?! Guess an elemental of some kind always comes in handy. Flying most likely and drawing nature's elements for some extra fireworks. "

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Tuesday January 12th, 2021 7:03:31 PM

Bralin is well behind on his drinking.

The dwarf does his level best to make amends.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Tuesday January 12th, 2021 7:43:18 PM

Rill looks around the room, wonder if Xuffie is here. Not that he cares. Certianly not.

"Spells? Oh, I'll probably have some healing spells and curative magics prepared. The usual stuff."

"Anyone know how all this works? Will we be in more than one battle each day? And what is the scheduling - whom to we compete against first?"


DM Ken - The Final Round! Final Arena 
Tuesday January 12th, 2021 9:57:12 PM


Jada shrugs.

"I know my handler is supposed to fill me in on the details tomorrow. I'm heading off to bed. I'll see you all soon!"

There's currently NO schedule in print, and Heather left some bit ago far too gone to advise anyone. Rill doesn't see Xuffie, but that doesn't mean she's not there. He IS perceptive, but she's very very sneaky, and he knows this.

Urlryn takes a quick look around. "Yea its crowded. Care to head to the beach?" She winks. "Or are you worried about a second undead ambush on the sand?" He isn't sure if shes referring to himself, Mint, or maybe both!

Aexana studies the booties a moment, then places them back in her pocket. When she does, she feels a pair of heavy metal objects that weren't there before. Rings, if she had to guess. Does she take a moment to check them out?

Fang is pretty certain that she's only allowed to physically attack summoned monsters, and can only BE attacked by them. Basically, summons can punch and be punched. Everything else is magical combat.

Tahni smiles in anticipation of closing in on her goal. Her musings are interrupted however, by a thought that maybe everything here is connected. Its a theory that she would have in common with Fang, and holds some weight. So many interconnected personal stories at play. Who's writing the tale?

-----------

DM Ken: Please adjust your spell lists for the magical tournament, as if it were happening tomorrow on schedule. Thanks!

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Tuesday January 12th, 2021 10:36:18 PM

Tahni considers the day to come. Were spells allowed to be prepared in advance? Can they take magical equipment in with them? She can't recall the rules specifically for the magic tournament. With no advice either way she decides it's best to just stick with the spells she already has prepared.

She hopes that if she gets up early enough in the morning that she'll be able to find out more about the rules and also buy a couple of scrolls to take with her - just in case.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday January 13th, 2021 4:16:25 AM

Fang goes to bed. She can decide spells to prep in the morning.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Wednesday January 13th, 2021 10:45:20 AM

Bralin helps close the joint, but eventually makes his way to bed.

Since he's not in the next tournament, he prays for his usual set of spells (on PC sheet) in the morning.

The dwarf then emerges from his quarters in anticipation of Heather showing up with breakfast.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Wednesday January 13th, 2021 10:52:55 AM

Jozhur laughs a little at Urlryn's response, "As if I'd be afraid of that.". He gets up and leaves, looking back to see that Urlryn is following.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Wednesday January 13th, 2021 2:02:37 PM

Nervous about the magic tournaments Aex will make it an early night. She wants to be well rested...
Before she goes to bed, she heals any remaining injuries from going after that thief. Secondly she recharges her staff - who knows when a Treant might come in handy.

When she wakes up the next morning she spends more time than usual as she mediates her spells for the matches to come. Anyone who has studied the Sea Dragons will know more or less what spells the group usually uses. So perhaps she should be thinking a bit more out of the box...

------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+2):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Warp Wood, Wood Shape, Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
6 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm, Air Walk + Sleet Storm
5 x Lvl 5: Stoneskin, Insect Plague, Wall of Thorns, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
5 x Lvl 6: Wall of Stone, Wall of Stone, Greater Dispel Magic ,Greater Dispel Magic , Antilife Shell, + Control Winds (A)
5 x Lvl 7: Creeping Doom, Sunbeam (E), Heal, True Seeing, Fire Storm + Control Weather
4 x Lvl 8: Reverse Gravity, Sunburst, Finger of Death, Earthquake (E) + Whirlwind (E+A)
3 x Lvl 9: Shambler, Shape Change, Foresight + Storm of Vengeance
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
11/day: Storm Burst 1d6+9
1/day: Lightning Lord (19 bolts)
11/rounds: Wooden Fist +8 damage
18/rounds: Bramble Armor 1d6+8
----------------------------------------------

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Wednesday January 13th, 2021 5:32:52 PM

Terser looks forward to cheering from the stand with the other martial types. He doesn't have much choice in spells for himself, having only a small dabbling of divine energy. It will come in useful for the grand melee though!

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Wednesday January 13th, 2021 5:38:37 PM

Additional post - forgot to integrate the rings Aex found - this post comes before the previous one

Sitting at the dinner table still pondering over the baby booties Aex now suddenly finds a pair of rings in her pockets... someone's clearly messing with her head... how did these rings end up in her pocket now!? Not someone invisible again is it! Not this time.

Aex casts True seeing hoping to find out if someone or something is trying to mess with her mind.



Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Wednesday January 13th, 2021 8:56:39 PM

Rill is ready for some rest. As others return to the Pavillion, he will as well.

He informs the Sea Dragons, "I will create another Magnificent Mansion. I figure we're the only ones that need access. Please let me know if any of you are bringing guests so I can allow them entry as well."

Once he hears back from others, he will cast Magnificent Mansion, making sure there are plenty of private rooms. Once inside, he will have a bath drawn and his clothes and things laundered and spiffed up.

DM Ken - The Final Round! Final Arena 
Wednesday January 13th, 2021 11:19:54 PM


The Sea Dragons begin their process of bedding down for the night. At their level of conflict, even this involves some reality altering spells to get them safe and sound to wait for morning. Most of the dragons stick with their original run of spells. Only Aexana seems to shift things up.

When she notices the rings, she casts true seeing, but finds nothing out of the ordinary. A pair of wedding rings and baby booties? What signifance could that have for the gnome?

Jozhur finds Urlryn pliant to all of his needs. His needs for companionship and someone to listen, and of course, for time alone if he so chooses. Rill has made it known she's welcome in the Mansion (assuming is what you meant by guests), and she makes it known that Jozhur is welcome to her cabin on the ship.

-----------------

The next morning, as the Dragons exit from their slumber, they find an anxious Heather pacing and waiting. A half eaten sweet roll going flying out of her hands the minute the door to the mansion is opened, pegging Rill square in the chest. "Things are happening. Big things. The tournaments.. I think.. I think the tournaments are all going to be canceled!"

As she gestures wildly, Rill is aware of a handful of team captains. Yuffie, Jada, Han Valen, Mint, and Khale are all present. Only Gort is missing.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday January 14th, 2021 7:58:33 AM

"Oh." Fang thinks a moment. They only came because they if they didn't attend something horrible would happen. Now that it's canceled... "So are we done now? She asks the others over the rings. "That was anticlimactic."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Thursday January 14th, 2021 6:21:36 PM

After her meditation Aex goes down for some breakfast only to find Heather making quite some noise.

"Oh no... just not before breakfast ... let me at least have some tea...", Aex thinks to herself.

Still a little sleepy she checks what's on the menu.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d20+32=44 ;
Thursday January 14th, 2021 6:35:58 PM

Mint present in the Dragon's pavilion? Tahni quickly scans the room to see if the catgirl has stolen anything yet.

"What sort of 'big things'?"

After the event with the kidnappings, Tahni is kind of expecting for the dragons to be blamed for whatever is going on now too.

Perception: 44

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Thursday January 14th, 2021 6:57:17 PM

They would not contemplate cancelling a tournament unless an extreme problem is at hand Bralin answers Fang.

Heather has his undivided attention as he awaits her answer to Tahni's question.


(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday January 14th, 2021 8:49:12 PM

Jozhur invites Urlryn to the mansion for tonight so she will be safe. He makes it clear whatever is going on clearly isn't over after the day and he would prefer she is safe.

Should she declined, he makes it clear he intends to meet with her again before they both depart the games.

In the morning, Jozhur isn't too shocked by Heather's announcement. He looks from Heather to the assembled team captains, "Well, what is it?"

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Thursday January 14th, 2021 8:56:12 PM

"Heather, relax. Can you tell us what's going on without throwing food? What could possibly be so bad that the Game Masters of Triskelion would cancel their big money making events?"

He notices the other team captains. "Oh, hey guys. Where's Gort? Is his whole team gone? More kidnappings?"

Rill casts Detect Poison before he picks up a nice, crusty pastry and starts eating.

He gestures to the food and with a full mouth says, "Oh, and the foods fine."

DM Ken - The Final Round! Final Arena 
Thursday January 14th, 2021 10:51:45 PM


Heather shakes her head.

"Kidnappings? I wish. Gort's dead. They're all dead. Some of the Chancers think we need to cancel or else the other teams might also--" Kale roughly shoves Heather aside, worry in his eyes. "Might also be killed! This isn't worth a million gold! This isn't worth the fame. This isn't worth promotions in the organization!"

Heather picks herself up and glares. "There's going to be a meeting of the teams later, and a vote. Right now, most everyone is leaning towards cancelling the tournament and going home. I think that I don't know what I think." From behind her comes a crisp, cutting laugh. "Not all the captains, Heather. We are getting paid to win this, and we will." Xuffie helps dust Heather off and shoulders past Kale to Rill. "What about the Dragons? Scared? I wouldn't mind too much if you all forfeited you know, it would make things much easier on poor little old me, Rill." She leans in pinches a bit of pastry flake off his lips. "Enjoying breakfast?"

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday January 14th, 2021 11:10:10 PM

"The safety of others comes first. The tournament comes a distant second" Tahni responds as she crosses her arms. She then looks to Heather.

"What do you mean all dead? All the Talons or more than just them? Since you said dead and not missing, I'm guessing that means this time you've found some bodies."

She isn't surprised that Kale is the one that's is a panic. The One Percent aren't real fighters, and she's pretty sure all of their fights were rigged in one way or another. That's not the point to focus on now though.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Friday January 15th, 2021 10:40:11 AM

I can see how the tournament isn't the top priority right now. Tahni is right, between us, I know we can figure out what happened to the Talons. And probably bring them back pretty quick, too.

What happened to their monk security?


Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday January 15th, 2021 10:55:45 AM

Fang is surprised at the news. This doesn’t seem like the kind of thing the immortal trickster would do. Then again what does she know. She tries thinking angry thoughts about him since he seemed willing to talk to her. Maybe he’ll reply

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Friday January 15th, 2021 5:28:56 PM

An extreme problem, indeed.

Bralin glances with annoyance at Xuffie's outburst, but focuses on the task at hand.

"We should investigate the demise of the Talons," he declares. "To kill the entire team demonstrates considerable power. To do so without anyone else noticing, even more."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Friday January 15th, 2021 6:25:13 PM

Aex is baffled when she hears the news. This isn't what she was expecting...
Clueless about what to say next she just holds her tongue and listens to the others.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Friday January 15th, 2021 11:17:49 PM

Jozhur shakes his head at the news and adds his two cents. "We need to solve this. If we all just pack up and leave not knowing who is responsible, and why, who is to say it won't continue?"

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Saturday January 16th, 2021 8:30:47 PM

Rill pulls back from Xuffie as she reaches toward his mouth. He may be intrigued by her, but her gesture is a bit too familiar just yet - particularly with such a serious matter at hand.

"The Last Whisper my not care for anyone but themselves, but right now that attitude will not make you any friends. And you may need some friends ere this is over."

He turns to the larger group. "Terser and Tahni are right. The tournament is irrelevant at this point, and I have little interest in the Chancer's perspective unless it is focused on the safety of the people the Chancer's have drawn here. As far as I am concerned they are responsible for what happens here.

"Heather, where is that head monk? Last time some team captains went missing he tasked us with resolving it. Which we did. I'm concerned he's not here now.

"Since you say the Talons are all dead and not simply missing, I presume you found their bodies. Assuming Gargul is willing, we may be able to bring them back. Can you take us to them?"


Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday January 17th, 2021 4:37:44 PM

Fang continues to think very hard in the general direction of the mysterious voice.

DM Ken - The Final Round! Final Arena 
Monday January 18th, 2021 6:31:45 PM


Tahni asks a wonderful question. She gets the worst possible answer. "Yes, we have bodies. Some are even fully intact. Others are in a bad place. A few are missing, but given the state of their bunkhouse... Heather lets the thought trail. Mint picks it up. "Given the state of their bunkhouse, its likely that even if someone survived, they are probably wishing they didn't."

Terser asks another good question. "Dead.", is the reply. Kale waves their lives away dismissively. "Ones a battered lump of meat. The other was turned into a puddle of water. Thus ends the tragic lives of those who failed in their duty to protect their charges. Can we leave already?"

Fang thinks angry, bitter thoughts into the ether. She swears that somewhere, she hears laughter in response.

Bralin thinks investigation is the right path forward. He's also thinking about power scales, and is correct in his thoughts. It would take a group in the upper echelon of power, Wold Wide, to snuff out any of these competing units. Heather smiles grimly. "I .. well.. the Chancers as a whole, were hoping you would say that. We can show you to the bodies."

Rill too, wants to see the bodies. He even considers resurrections, assuming Gargul okays their deaths. Not everyone gets the fast track back to the mortal coil. When he calls the tournament irrelevant, he hears one new voice call out to him.

"Its not at all irrelevant, good Dragon. I've told you, Domi wishes it to proceed." Slipping off his foot pads, Master makes his way into the room with Knight Captain Elhonna in tow.



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Tuesday January 19th, 2021 12:38:10 AM

Jozhur rubs his chin, pondering their next move, "Yes, I think we will need to investigate the bunkhouse." Then his mind snaps to Urlryn and he looks to Elhonna, "Is, umm, everyone else okay?"

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday January 19th, 2021 7:51:13 AM

Fang keeps quiet and lets the smart people figure out the way to proceed.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Tuesday January 19th, 2021 10:13:50 AM

More revelations ahead.

Bralin waits.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday January 19th, 2021 1:21:10 PM

Aex nervously shift from one foot to the other as more information comes in.
This is all most disturbing that's what it is...
Knowing they'll probably be asked to investigate this matter sends shivers down the littl's Gnome's spine.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Tuesday January 19th, 2021 3:28:55 PM

Terser wonders through the rings what magic could turn a monk to water. Is it likely that it was a construct monk who is now melted? Can we even be sure that it was the monk, and not that it walked off into the ocean like the other did?

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Tuesday January 19th, 2021 5:16:11 PM

(I assume that will the Soulseeker's direct opposition to constructs, that Rill is aware of the basics associated with a Simulacrum being constructed from snow or ice and their fate when they are destroyed.)

Rill has had about enough of mysteries within mysteries. It's making him pretty cranky. He Regards the Master Abbot.

"Greetings Master Abbot. So you have said, that Domi wishes the games to proceed. Domi sends construct monks for security when there is no security. Constructs answer to a magical master, and Domi will not reveal whom that is. Which concerns me greatly."

"I mean no disrespect to you, good Master, but you seem to have a direct line to Domi. Please be so kind as to convey to the Lord of Courage when next you speak with him that Rillett Savenport would consider it a great kindness if he could share what he does know before we courageously again try to save an event we care nothing about from a foe we know nothing about for reasons only the Gods seem to know. I will also seek guidance from Gargul - who has likewise been silent on this matter - on his views of raising those that died here."


He turns to Heather. "Heather, please convey to the Chancers that we will need them to provide some rather large diamonds if we are allowed to raise this team."

With that, we will go to where these bodies are and where this crime happened to learn what we can learn.

He says to the others, "As a cleric I'm used to doing a God's bidding without knowing all the answers, but they seem to know more than they're letting on and I'm hitting my limit of being kept in the dark. I'll try not to implicate the rest of you if I overstep my ecclesiastical bounds in this."

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Tuesday January 19th, 2021 6:42:58 PM

"I think there are some divination spells we could cast to determine whether Domi really does want the tournament to proceed. At the moment we are taking it on faith. The more information we gather ourselves, rather than relying on others, the better"

"Does anyone have a speak with dead spell prepared by any chance?"

DM Ken - The Final Round! Final Arena 
Tuesday January 19th, 2021 10:09:37 PM


Jozhurs question isn't ignored by Elhonna. Neither is the fact Urlryn is here, and not on the ship. "Well, we didn't know the answer to that question until just now, Jozhur. You see, when we heard what happened, and also realized one of our own was missing all night, we were in a bit of a panic. That's left me in a bit of a mood." Urlryn regards Elhonna cooly, but says nothing. The Master smiles broadly at Jozhur. "That's what I was hoping you would do."

Brailin and Fang wait for more details. Aexana realizes that its likely they've gotten themselves invited to a murder scene. Terser ponders the chance the monk was even killed and turned into water, or if its perhaps a misdirection. Rill has an answer. Simulacrums.

"Rill.", starts Master. "Your questions are fair. I think you should find answers in Gargul, because I've told you what I can have learned from Domi and Alemi. They want the tournament to continue, but they haven't told me why. I don't question the will of Domi too much. If he says to jump, I'll jump where I think is best. Sometimes its right, sometimes its not, but I never ask him to explain why he needs me to jump. I just.. do."

He shifts uncomfortable at the mention of the monks. "Sometimes though, I jump in a pile of droppings, its true. I still don't know what order these monks came from, only that they arrived after Domi told me more bodies were coming. I didn't know if he wanted me to have these constructs for a purpose yet unrevealed. Instead, it seems safe to say I may have been wrong. If these constructs are responsible for the death of one of my order, it's on my brow, Master Rill. I'll defer to your judgement on what to do with the rest of them, if that is your finding."

Heather nods. "I'll carry the request, but can't promise an answer of yes or no."

Tahni is also ready to do her own factfinding.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+23=24 ;
Tuesday January 19th, 2021 11:19:47 PM

Jozhur ignores Elhonna for now, but raises an eyebrow at the Master's comment, "And why is that? How did you even..."

He cuts himself off, realizing the Abbot has been keeping a pretty close eye on the Dragons, or at least himself.

I get the feeling we're being left a little in the dark as well. The Abbot seems to be watching us closely.

Sense motive: 24

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Wednesday January 20th, 2021 2:04:19 AM

"Have the public been made aware of these events, or has it been contained just to the competitors?" Tahni wonders how much containment is in effect.

"I'm not sure of the answers we will get from these people, but even then I'm not sure I would believe them entirely. Someone here may have an ulterior motive. Well, to be honest, they probably ALL do."

It occurs to Tahni that although all these people have come to the pavillion, they haven't exactly ask the dragons to do anything. Do they want us to investigate the murders? Want our opinion of whether the tournament is to proceed? She assumes it's to investigate the murder, but nothing has been put to them.

"What is the ask of us?" she asks directly. "How can we help?"

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday January 20th, 2021 6:51:06 AM

Fang, always is woman of action, is ready to rush out of the tent to go look at the bodies. She waits impatiently for the others to ask their questions.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Wednesday January 20th, 2021 9:49:50 AM

Bralin strolls out of the tent.

At the entrance, he raises an arm toward the Talon's quarters.

"The bodies. This way?" he asks.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Wednesday January 20th, 2021 12:40:46 PM

Somehow the prospect of going on this hunt, for whoever is responsible for this murder, has Aex on edge. She woke up this morning assuming she would make her stint in the arena soon but now it seems they are after something far greater and more sinister.

With a bit more vigor than usual she hops after the rest to go investigate the bodies. Leafy trots along.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Wednesday January 20th, 2021 3:17:31 PM

Terser is ready to find the puppetmaster behind the senseless killing. The tournament fighting is good exercise, but not really a true test with all its rules and requirements. Whoever orchestrated these crimes will find he is a much different opponent when unfettered. The perpetrator will be brought to justice.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+33=45 d10=6 d20+38=53
Wednesday January 20th, 2021 8:21:11 PM

Rill tries to see if he sense anything odd with the good Master here. Sense Motive 45.

Then Rill goes with the others to where these people were killed to see what he can see. Perception 53

DM Ken - The Final Round! Final Arena 
Thursday January 21st, 2021 12:05:41 AM


Those trying to get a bead on Master aren't quite sure WHAT to think. He either is incredibly deceptive, or he wears his heart on his sleeve at all times, with no guile in him at all. No one gets the sense he is obfuscating anything, what he says he doesn't know, he probably doesn't know.

There's a strong, clear consensus. Lets find the bodies. Tahni is correct, they've not been asked to do anything. They are competitors here, not saviors, and if any of these groups are inferior, its not by a large scale of ability.

Master answers a few questions. "Well, we informed you, the same as all the other teams. If you want to look, I'll be happy for the help. The chancers are going to have a meeting of all the teams this evening. They'll take votes and decide what to do then, it would be a good idea to know what you want, as a group, to happen."

-------------

The dragons seem ready to leave, so he starts showing them the way. It isn't far. A few looky loos point and cheer as the team walks on. The harbor that was so full of boats seems to have a fair bit more room. "Its fairly common knowledge that a team was killed. A few people have left, others are even more excited for the spectacle. Many people are accusing Xuffie and her team of trying to play foul."

He points to a roped off and heavily guarded bunkhouse a few hundred feet in front of them. Its a common design, with two identical halves separated by a small hallway and presumably a couple of doors, generally intended for group lodgings of male and female companies.

"Its.. not pretty in there. Are you sure your ready?"



Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday January 21st, 2021 7:25:42 AM

Fang goes right in. "I'm both a warrior and a healer. I'm sure I've seen worse."

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260)  d20+18=28 ; d20+9=23 ;
Thursday January 21st, 2021 9:28:23 AM


Bralin catches Terser's eye, shakes his head slowly and sighs once in response to Fang's youthful bravado, and then also enters


[Perception 28]
[Heal check (to get a sense of what killed them) 23]


Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Thursday January 21st, 2021 11:40:34 AM

Rill responds to the accusation against Xuffie and The Last Whisper. "I seem to recall that some thought we were involved in the disappearance of the team captains.

Rill steels himself for carnage as he follows Fang and Bralin in. (Perception 53 once we're in the room.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Thursday January 21st, 2021 4:32:14 PM

Terser nods back at Bralin. It seems warrior turned healer is a common theme for their merry band. But every scene of slaughter is different, and a battlefield is quite different to a murder scene. Even should they succeed in bringing back the victims, they may be somewhat scarred by the experience they endured. Terser wonders if there are any counseling services available for dealing with post resurrection trauma.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Thursday January 21st, 2021 6:00:32 PM

Not too keen of investigating these bodies from up close and personal.
Instead she is on the look-out for some animals that may have see something. And if the animals are not answering there are perhaps some small trees or other greens.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=33 ;
Thursday January 21st, 2021 7:12:23 PM

Jozhur takes a deep breath and steps inside.

Perception: 33

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday January 21st, 2021 8:54:02 PM

Tahni stays outside the building for now. "i'm just going to keep an eye on things out here for a moment. I'll join shortly"

She keeps her eyes on what is going on with the crowd, the monks, and the other team members nearby.

"Do you know when the Talons were last seen? Were they having any drinks after the bouts?" Tahni addresses the Master, as she tries to piece together a timeline "And when was this scene they discovered?"

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d20+32=48 ;
Thursday January 21st, 2021 8:54:33 PM

OOC: Perception: 48

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday January 22nd, 2021 6:22:21 AM

Fang waits impatiently.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+17=23 ;
Friday January 22nd, 2021 5:45:04 PM

Rill will use his healing skill as well to discern what may have happened to the bodies. Weapons, claws, magical damage? All of the above. Also, he's looking to see if the dead have evidence of damaging something on their weapons or claws. Are there any bodies here not from the Talons or the monks?

Heal check = 23
Previous Perception check = 53


DM Ken - The Final Round! Final Arena 
Friday January 22nd, 2021 6:16:36 PM


A pair of guards shakily swallow their doubts and challenge the Dragons. "Who.. who goes there!", one young monk asks. He's pretty sure he knows exactly who is here, but orders are orders. Besides, he's a follower of Domi. He sorta HAS to be brave.

Rather than just dismiss the young man as he tries to stop Fang and the others, the Master watches the interaction intently. He absent mindedly answers Tahni. "No one saw them after the libations and partying. That would have been around four, considering Gorts fortitude and taste for beverage. It's nine now, so a two hour window is about right, considering what time the menials start their labor. No one heard any cry of alarm when Gort returned to the house, so its a fair assumption that everyone was alive and well when he got in."



Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday January 22nd, 2021 8:17:31 PM

Well at least the guards are trying to do their job. "Fang of the Sea Dragons. At ease, no one's going to force their way in. We're here by request to investigate."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20  d20+24=28 ; d20+27=29 ;
Saturday January 23rd, 2021 6:38:29 AM

Aex too walks up to the guards : "Aexana, greenmage of the Sea Dragons. Thank you for granting us access to the crime scene."

Just before entering Aex hands a 'Stone Tell' potion to her friends : "Here... try this... perhaps the walls do have eyes and ears..."

As soon as they enter the scene Aex changes into a small dog and starts sniffing the crime scene (scent)
She'll try to discern the different scents she catches. It hasn't been too long so perhaps she can catch some lingering tracks of those responsible for all this.

(perception 28 / Survival tracking scents : 29)

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Saturday January 23rd, 2021 11:20:11 AM

"Bralin Stoneminder," replies the dwarf, plainly.

He waits patiently for the guards to move aside.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Saturday January 23rd, 2021 7:17:56 PM

"What time did you say the voting was to start? We'll be sure to be there to participate"

Tahni doesn't know how long it will take to investigate this matter.

When she has his response she will give him a nod and then turn to rejoin the rest of the party.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Monday January 25th, 2021 2:15:40 AM

Jozhur waits for the young monk to step aside.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7)  d20+19=26 ;
Monday January 25th, 2021 5:19:33 PM

Terser is used to having to examine stones to get their story. It will be a bit surreal to have them actually speak. He'll still search the stones to get some perspective on the events that took place first. I wonder what you ask a rock?

26perception on stonework

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Monday January 25th, 2021 5:28:58 PM

Aex smiles as Terser gives the Stonetell potion a try... she's also curious what he'll learn. But right now, Aex is ready to sniff her way through the crime scene. (rolls previous post)

DM Ken - The Final Round! Final Arena 
Monday January 25th, 2021 11:43:30 PM


The guards look nervously to the Master, who nods approvingly. He seems pleased by the fact the Dragons didn't just muscle through.

Aexana gives Terser a potion of Stone Tell. Presumably, they are starting outside.

Per the spell.

"You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what is covered or concealed behind or under them. The stones relate complete descriptions if asked. A stone&#8217;s perspective, perception, and knowledge may prevent the stone from providing the details you are looking for. You can speak with natural or worked stone."

Aexana turns into a dog and begins sniffing out scents. There's so many! Good smells, bad smells. They assault her nose until she settles deeper into her form. A few things do stand out to her.

1. The smells of outside are all fairly normal here. There's nothing that makes her think that anything out of place happened outside of the compound.

2. Apparently the man selling Dragon Bites on a Stick a little ways down the street is using old lamb. Seriously, THAT's his secret?

-------

Tahni's question is also answered. Master smiles, though its a bit grim. "Everyone's equals here in the tournament, but its sort of unspoken that your group are equals with a capital E. We won't start that until your done here and gleaned whatever it is there is to be found."

The guard shuffles nervously. He hasn't quite been given explicit permission to move out of the way and let progress commence. "Um.. we've finished interviewing the people are the bunkhouse, Dragons. I can fill you in.. if.. if.. if you'd like."

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+38=55 ;
Tuesday January 26th, 2021 1:37:18 AM

"Good Master Abbot. We Sea Dragons are aware that our reputation precedes us somewhat. While we may be more powerful than some here, we do not hold ourselves above any. For it is written, 'all stand equal before the Lord of Life and Death.' We only seek to serve and to do what is right, and sometimes even we need help figuring out what that is."

Rill absently smoothes his white robes as he regards the nervous guard. "Be at ease my good man. Please, tell us what you know. What have you found out about what occurred here? What have those you've interviewed told you?"

(Sense Motive = 55.)

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday January 26th, 2021 7:01:27 AM

Fang waits.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday January 26th, 2021 8:12:06 AM

(Thought we were already inside)

Aexdog casually curls around the abbot´s legs. She needs to so she can discern smells she doesn´t know. In any case she´ll need to have a word with the guy selling Dragon Bites when all this is over...

As soon as they are allowed inside Aexdog hurries in before to many others can spread their scent...

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Tuesday January 26th, 2021 11:26:11 AM

Bralin waits.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Tuesday January 26th, 2021 3:12:39 PM

Terser waits for the preliminary answers from the guard while he compiles questions for the stones.

1) How long ago did the killing happen? This can also be phrased as how long ago the guards stopped standing, when one turned into water, etc
2) Describe anyone who entered/appeared at that time, other than the normal residents and the guards
3) Did the victims fight? Or were they killed too quickly to respond?
4) Methods of death? Normal weapons vs energy vs other stuff?

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=43 ;
Tuesday January 26th, 2021 3:54:33 PM

With the talking fully handled, Jozhur carefully looks around where they are for any clues.

Perception: 43

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Tuesday January 26th, 2021 6:06:10 PM

Tahni smiles to the guard. "It's ok friend. What's your name?" She wants to make the man relax a little. "Good to meet you. I'm Tahni. Now then, at your own pace, why don't you tell us what you think happened here?"

Murder at the Chancers Invitational - An interlude
The Crime Scene


DM Ken - The Final Round! Final Arena 
Wednesday January 27th, 2021 12:59:01 PM


(Module approved, we can proceed!)

Terser and Rill ask the basics.

1. "Somewhere around 3 or 4 hours ago."
2. "The only ones that anyone has reported seeing is Gort, his team, and his guards."
3. "It doesn't look like there was much fight at all. Take a look inside."
4. "Just... go take a look."

Tahni asks the guard, in his opinion, what happened. "William. Um.. as to what I think.. you see. No one saw anyone but Gort and his friends coming or going. And there's also no broken windows or doors or anything, so I think someone teleported in... maybe. I'm no wizard, but even I can abundant through a wall when needed. There's not a monk out here who cant." He's quiet for a bit. "Hey dragon, what turns a person into water? That seems like a terrible way to go."

--------------

The rooms for the Talons were a pair of hallway linked bunkhouses, one presumably for the men and one for the women. While the outside of the building is in perfect condition, the inside is a collection of carnage and mayhem.

In what was apparently the womens room, a typical square room, with some tables and lounge space. There's also a small pool of water, magically heated to be pleasantly hot. There are three beds, none made, one of which serves as the final resting spot for the body of Riverwind. The proud barbarians large bulk has been greatly diminished. She appears to be withered to little more than a husk. Near a small table with a shrine to Flower, is a pile of greasy ash, with what appears to be a few smears ran through it.

Going through the adjoining hall leads to the men's room, which is just as bad. The blood and carnage seem to somehow enhance the well made rock garden, which is the decorative focus of this particular room. Then there's four beds, all unmade, but at least no one is dead in any of these. Near the stone hearth is Gorts body, his armor and bones crushed and bludgeoned. Even worse, his head is missing. All around him, there are a number of clay and stone body parts. Near him is what remains of another Talon, presumably. There's only the lower half of the body remaining, the top is completely absent. The elven scribed leather armor on the legs hints strongly that this is the remains of Tasin.

Then there's the arm, large and muscular, severed cleanly at the shoulder. The weapon it was holding lies unbloodied and useless on the floor. The final bit of mayhem is what appears to be two dead monk guardians. Sort of. One is a battered and beaten corpse, the other is a pile of gear such as robes and fist wraps, floating in a small puddle of water.

The guard who escorted them in blanches, only for a moment. "This is.. what was found by the menials and servants today. Please... please feel free."

Jozhur finds a curiosity as he searches. Near the door frame, taped to the wall in colored tape that makes it hard to spot, is a small tuning fork.

Rill notes that near one the beds in the males room, the smallest, and entire chest of untouched gear, mostly small sized, is left behind.

Aexdog sniffs out a pair of mice near the hearth.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d20+32=37 ;
Wednesday January 27th, 2021 7:19:07 PM

"Thankyou William. We'll see if we can find out anything else. Wait, did you say turned into a puddle of water?"

She alerts the rest of the party "A water or ice elemental wouldn't leave behind any water I would think. Could be a melted simulacrum though? They're sometimes made from ice, aren't they? If that's the case there may be more constructs inside. We should be careful. You might finally get the chance to blow one of them away, Rill"

Tahni enters the hallway and looks for any signs of danger before proceeding.

"I'm going to check out the womens room" she notifies the rest of the party "Watch out for any puddles of water or watery footprints"

On entering the women's room Tahni starts to slowly walk around the perimeter carefully so as not to touch anything. She takes a wide berth around the pool of water.

She shakes her head on seeing Riverwind. It looks like all the liquids from her body have been drained away. She still lies in her bed which would indicate she was unaware of her attacker, or perhaps knew them.

Tahni looks back at the pool of water with renewed suspicion.

------------------
Perception: 37
Knowl Arcana: 35 (Take10) to determine what may have turned Riverwind into a husk
Spellcraft: 44 (Take10) to determine what may have turned Riverwind into a husk


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Wednesday January 27th, 2021 7:29:32 PM

Sorry for the brevity - haven't had power all day

Those were questions I was gathering to ask the stones when Terser drinks the potion. To add to the list would be if the monks fought for or against the team, and confirm if one was a simulacrum before being beaten back to water.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+9=10 ;
Wednesday January 27th, 2021 10:03:16 PM

Fang does what she can do diagnose the cause of death but is unable to determine anything that wasn't already obvious (nat 1 on heal check, 10)

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Thursday January 28th, 2021 11:20:59 AM

Bralin looks in the rooms, but mostly stays out of the way.

"Some kind of mage team," he opines. "At least four, possibly as many as eight."

He considers.
"Would we expect any Talons to have Spell Resistance at rest?"

DM Carl 
Thursday January 28th, 2021 2:15:41 PM

What a mess. There is a lot to sift through here, so our heroes get to work.

Tahni thanks the guard, then latches on to his last question. "Yea," he starts. "Just a puddle of water left behind with all their clothes." No doubt some of the man's concern is caused by the fact that the clothes in that puddle match his own. Tahni's mind seizes on the possibility that they're dealing with a simulacrum. It's certainly possible that's the case. She carefully enters the women's room, stepping around anything that looks important. The puddle of water is in the men's room, and there's no such puddle in here. Just a pile of ash, a desiccated Riverwind, and signs of struggle.

A quick search through the ash reveals a scrap of metal. Half of Flower's symbol is engraved in it. The ash is almost certainly the remains of Cammie. Riverwind's body is coated with a very thin film of dark, sticky goop. Tahni has no doubt it's ectoplasm.

Tahni remembers there was a third female Talon: the eternally unpleasant wizard Majorie. There are no signs of her, but the third bed that must be hers looks like it was slept in and the sheets thrown back violently.

Terser receives the guard's answer to his questions, then imbibes Aexana's Stone Tell potion and asks the same to the stones in the room.

OOC: There are two potential stone witnesses, the rock garden and the stone hearth. The spell description indicates the stones only know what's touched them. I'll extend that range a bit, but not too much.

The stones answer without any embellishment, getting straight to the point. The hearth answers that the dwarf living there battled 4 clay men and two humans in heavy black armor. The dwarf was overwhelmed, pinned down, and beheaded. The rest of the action was too far away from the hearth for it to know more.

The rock garden is just off-center in the room. It also answers with complete, cold indifference. The half-elf that lived there was eaten by a big skull after being bit in half. His legs were dropped in the garden as the skull flew over. A large rock near the outside wall says a halfling hid in his shadow until the intruders left, then left himself out a nearby window.

Terser has to ask a few separate stones, but manages to get an idea of how many people were involved. Besides the Talons' menfolk, there were 4 clay men, 4 humans in heavy armor, 3 humans in suits, and 2 of the monks. The monks seem to have ended up fighting each other. Stones aren't good at keeping time, but sunlight hit one of the stones through a window about an hour after it was over.

Fang tries to discern anything special about how the Talons died. She's distracted, but even so there's one oddity that stands out: the dismembered arm is clean. There should be a lot of blood from that kind of wound, but there is very little. There are no signs of the arm's owner.

Bralin wonders if the Talons could have had some spell resistance at rest. Maybe? None of them were of races that had any innate spell resistance, other than Tanin's elven immunities to sleep and resistance to enchantment. They were adventurers of no small means, though. More than that, they were sponsored by the Kingdom of Aisildur. They would have had access to magics that granted spell immunity should they have sought them out.

There is still a lot of crime scene to investigate.

***

Couldn't wait till later to get more players posts in since I'll be busy later today. Big thanks to Ken for pulling so much weight while I dealt with life.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=32 ; d20+29=44 ;
Thursday January 28th, 2021 6:26:51 PM

Jozhur let's out a sigh. "Our foes sound...ominous."

He closely examines the tuning fork (perception: 32, 39 for traps) and points it out for Tahni to look at with detect magic.

Jozhur takes one look into the men's quarters and decides to go to the women's side with Tahni. He prods the body of Riverwind, then looks in the pool, then the beds. (Perception 44)

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+38=55 ; d20+38=56 ; d10=9 ; d20+38=44 ; d20+38=54 ;
Thursday January 28th, 2021 7:04:45 PM

Rill will look the place over very carefully - all the rooms. He makes it a point to look up in the rafters and get on his hands and knees to look under the beds and furniture as well.
Not sure how many perception rolls should be made. Some rolls are: 55, 56, 44, 54.

”Yeah, this is pretty bad. Who does this sort of thing? I mean, if there are parts missing, why wouldn’t you just take all the remains? Clearly the murders are either not worried about leaving such evidence behind, or they’re doing so hoping to provoke us into following them.”

“Clay men? Clay Golems are traditionally created by clerics I think. Anybody know what abilities Clay Golems have?”


Rill will use his Sense Outsider and Sense Construct abilities to find the direction and distance to any outsider, fey, demon, devil, elemental, construct, animated object, or golem within 1,080 ft., even through solid objects.

Rill casts Detect Magic and searches the whole place for lingering auras, attempting to identify them. (Rill is only +6 on his Knowledge Arcana so while he can spot them, he has a pretty limited ability to determine what school they might be - DC is 15+spell level). He will point them out to Aexana and Tahni hoping they maybe better at that part.

”Hmm. A tuning fork. This may be a trap, or it may have been left for us to know what plane they went to. Or both.” Rill looks at the tuning fork. He frequently casts Plane Shift, so he has a pretty good idea which tuning fork may be used for which plane. Once Jozhur has checked the taped thing for traps and we look for magic on it, Rill will compare it to his own set of tuning forks hoping to determine which plane it is attuned to.

"I can cast Divination now but I’ll need about 15 minutes to pray for Commune, which will provide only yes or no answers. Any thoughts on what to ask?”

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday January 28th, 2021 11:29:51 PM

Tahni gathers with the others to share what they have all learned.

The motives Rill has suggested sound plausible. "The other option is that they left this scene as a warning or as an act to intimidate others. Based on how the other teams are feeling it would seem to be working"

She casts her own Detect Magic spell and scans for any magical auras or spells still in effect. She also looks for the gear that belongs to the Talons to determine whether it is still here or has been taken.

"Do we know who the fork belongs to? If it belonged to one of the Talons we may be able to use it to scry on them. If they're alive." Tahni then follows that train of thought "The only members of the Talons who could make use of such as thing were Cammie and Marjorie. Cammie has been turned to ash. It either belongs to Marjorie or one of the attackers. It was found in the mens quarters so perhaps one of the attackers?"

"The halfling that escaped may have been Whirfoot. His corpse isn't here. He may still be nearby". Tahni casts Locate Creature and slowly turns to try and sense him. Unfortunately she didn't know the Talons well enough to know of any items of significance to them. A Locate Object spell would have been nice.

"If there is no body to that arm, then it's former owner might also be alive." Tahni tries to deduce who the arm might belong to. Riverwind and Cammie are dead. Gort was the dwarf that was killed. Tasin was the only half-elf so he was the one that got eaten. Whirfoot probably escaped. That would leave it as either Majorie (a female human) or Lummox (the half orc muscle). She suspects they have very different arms. If she can work that out she will cast another Locate Creature spell to try and find that person. If that doesn't work then it is possible the arm might belong to one of the attackers, which would make it another good clue.

She casts a Locate Creature spell for Marjorie and Lummox as well.

"Those spells are a good idea, Rill" Tahni considers other spell options "I have a Legend Lore spell prepared. The Talons were quite powerful and being in this place I may be able to learn a lot of what happened. I'll just need some incense to cast it." She then has another idea about the arm and winces a little. "Um, I know we usually only use the spell with a piece of hair or something like that, but an arm might make for a strong connection for a Scrying spell."

------------------
Cast Detect Magic. Knowl Arcana: 35 (Take10) to ID any auras or spells still in place
Standard action: Cast Locate Creature to try and find Whirfoot. Range: 1200ft
Standard action: Cast Locate Creature to try and find Marjorie. Range: 1200ft
Standard action: Cast Locate Creature to try and find Lummox. Range: 1200ft
Standard action: Cast Greater Scrying on the owner of the arm (either Marjorie or Lummox). Will Save DC28, though the arm will probably add a +10 to the DC!


Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+19=29 ;
Friday January 29th, 2021 7:50:47 AM

When Fang is told what the stones said she jumps right on a particular detail. "Sounds like we have a survivor. I'm a decent tracker, I can try to pick up his trail." She goes to the mentioned window and tries to spot his trail on the ground outside of it (29 survival)

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20  d20+27=29 ;
Friday January 29th, 2021 1:46:47 PM

(Woops I was surprised about yesterday's early DM post and seems I already missed two now... I usually post late at night and found that matching the DM posts. Have to adapt my schedule. Sorry)

Aexdog is happy the stones seem to clear some of the mystery. She doubts though the mice she spots near the hearth with be of any use. Had she been in mouse shape perhaps she could have talked to them...
So it seems a Halfling took off through a window then? Aexdog hops to where the Halfling was hiding just before getting away... she sniffs the area trying to catch a scent... can she follow it to the window? If she hops outside... can she still track the scent?!? (scent 29)

Aex casts Foresight on herself... and wonders if tracking this Halfling would be good for the investigation... and safe to track...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7)  d20+11=28 ;
Saturday January 30th, 2021 12:39:18 AM

After relaying the info from the stones, Terser thinks t he best lead he can do is to find the escaped halfling. He provides what assistance he can to Fang.

(Dc10 - adds 2 to Fang's toll)

If there are more stones on the half halflings trail, he'll ask them for directions if they are able.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Saturday January 30th, 2021 5:30:29 AM

Should we all follow to be safe, or send a few?" Fang asks.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Saturday January 30th, 2021 7:15:39 AM

Aexdog looks up at Fang with her nose in the direction the scent goes... together they can certainly track down this Halfling.

Through the rings she communicates "We can go together... see where he went and then bring back the rest... he's probably hiding. Meanwhile the others can see if there are more things to learn here... "

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260)  d20+18=35 ;
Saturday January 30th, 2021 2:29:53 PM

Bralin gives a nod to Terser.

He will stay here with Rill, Tahni, and Jozhur.
Terser can accompany Fang and Aex in the hunt for Whirrfoot.

The dwarf wanders through the quarters, seeing if he can discern anything new.
[Perception 35]

DM Carl 
Sunday January 31st, 2021 12:35:05 PM

Jozhur examines the tuning fork he found. He finds no traps, just the thing taped to the wall. He hands the thing to Tahni for inspection before heading out of the carnage in the men's room. The woman's room isn't pretty, but it's decidedly less messy. Riverwind's body is completely desiccated and crackles a bit as it's touched. His finger leaves a trail of the sticky ectoplasm Tahni found.

Rill gets to investigating. With his knowledge of constructs, Rill's certain the clay chunks in the room used to be parts of clay golems. His hunch that these are the "clay men" the stones talked about is almost certainly correct.

He senses no outsiders nearby, and for the first time in a while, no constructs either. All the monks around the crime scene's perimeter are flesh and blood. That's probably a relief? His detect magic spell registers a bunch of different conjuration auras, as well as a number of magical items the Talons no doubt carried. It's unlikely our heroes had a list of the magic items the Talons carried, but Rill can tell at a glance that a number of valuable items were left untouched. Probably not a robbery, then. A fading aura of illusion is coming from the puddle of water.

His hunch about the tuning fork proves correct, and he finds it's attuned to this plane. Conjuration magic still lingers around it.

Tahni's own detect magic finds a transmutation aura around the ash pile. It's consistent with a disintegration spell. Other than that, her results mirror Rill's. She puts together some solid deductions about the owner of the tuning fork.

She turns her focus to the missing Talons. Marjorie and Lummox come back empty, but Whirfoot does not. Tahni turns and turns until she gets a bearing and distance. If her hunch is correct, he's at the docks. In fact, that's the exact direction the Mailed Fist ship the Seven call home.

The two of them discuss their divination options, eager to get past the mystery part and right to the rescue/justice part.

Fang is indeed a skilled tracker, but can tell both Marjorie and Lummox did not leave these rooms by the doors or windows. They must have been magicked out. There is no trace of Whirfoot, but that's not much of a surprise considering his skill set.

Aexdog does have the advantage of a nose. Even hours later, she can still smell the fear sweats that passed through the window. Looking past it, she sees the docks.

OOC: Obviously I'm still getting back in the groove myself. No worries.

Terser, after relying the stones' info, tries to help with the tracking.

Bralin lends his eyes to the investigation. He fixates on Gort. The now headless dwarf is surrounded by broken stone and clay body parts and blood. Too much blood for it all to be his. Perhaps Bralin takes some comfort in knowing that Gort went down swinging. He's about to turn away when something catches his eye: a chunk of clay has an etching of a chain carved into it. Rolling the stone over, Bralin finds an amulet carved into what used to be a construct's chest. It's not a symbol he recognizes: a looping, almost fractal pattern that vaguely resembles a shield. It's visually appealing and well made. Bralin's eye for stonework can likely appreciate it.

Knowledge dungeoneering or arcane DC 15, Highlight to display spoiler: {This golem was a shield guardian golem, and this amulet has a matching one somewhere out there.}

It's decided that Fang, Aexdog, and Terser will hunt for Whirrfoot while Jozhur, Bralin, Rill, and Tahni keep looking here.

***

A rat woman, a dwarf, and a dog trot after Whirfoot. Terser casually strikes up conversations with rocks along the way, but none report seeing a halfling. Aexdog's nose is certain he came this way, though. Between her nose and Tahni's divination, the trio arrive at the Sapphire Seven's ship. Min stands outside, smoking something pungent wrapped in a large, dried leaf. For once, an honest to goodness look of sorrow sits on his face and he fails to insult anyone.

"Wondered when you lot would get here. Come on in, but he won't be happy to see you." The trio are lead below deck. Most of the Seven aren't home. The only other one here is Tora, the canine beastfolk. He sits between Whirfoot and the door, a mug of something steamy in his hands. Whirfoot is already on his feet when the Sea Dragons enter.

"No. Nonononono NO. Whatever you Dragons are up to don't involve me no longer!" He's near hysterical already.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday January 31st, 2021 11:02:53 PM

Fang is surprised at the response to their appearance. "Oh. Ok." She almost turns and leaves but thinks better of it. While she doesn't want to do an uninvited interrogation they probably need to ask him questions anyway. Does he look injured or just scared?

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=35 ;
Monday February 1st, 2021 3:16:37 AM

Jozhur examines the strange substance on his finger, "Yuck, what is this? And what sort of magic would do this to a person?" He wipes his finger off on a clean bit of floor nearby before moving on.

The young man goes to the beds next, since they appear out of order. He carefully looks over and under each one, before pulling away the covers and lifting the mattress.

Perception: 35

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Monday February 1st, 2021 1:51:10 PM

Aexdog acts as if she thinks Whirfoot wants to play. She waves her tail and barks back... hopping on her front feet bowing dog to play.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d100=17 ;
Monday February 1st, 2021 2:35:28 PM

Rill turns to the Head Monk. "Master Abbot, there are no construct monks nearby anymore. Something has changed. Please find out what happened to a large part of your monk force. If they answer to another, this could be very bad indeed."

He asks Jozhur, Bralin, and Tahni, "Can you think of a thing or person I can focus on? Discern Location is a powerful spell. It works across planes and pierces most protections. It may lead us to what we seek."

Rill will cast Divination, asking "Who or what is responsible for this attack on the Talons?" (Rolled a 17% - success!)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7)  d20+7=21 ;
Monday February 1st, 2021 3:12:46 PM

Terser is happy to let Aexdog try to calm Whirfoot down before trying to get any information. He tries to soothe his mien into something not so intimidating, but rather solid and comforting. It's a stretch for him.

Can I get a cuppa that? diplomacy 21

DM Carl 
Monday February 1st, 2021 3:59:40 PM

On the Seven's ship, Fang almost honors Whirrfoot's request. She's probably right about questioning being important. Aexdog does her best to calm him. He absentmindedly starts to pet her head when he looks down suddenly, curiosity plain on his face. "You guys have a dog? I don't remember you guys having a dog."

Hin is halfway through pouring himself a cup when Terser asks for his own. Hin casually grabs another mug, then changes his mind and grabs a small tea-pot. He pours the contents from the kettle into it, then brings the whole thing to the table along with two extra mugs. It looks like tea, but Terser can smell it is strongly spiced. Hin's cup is heavily laden with milk and honey before he drinks it, and he still grimaces at it a bit. "Let this steep too long," he comments to no one in particular.

Terser takes advantage of the fact that everyone looks a little less threatening behind a mug of tea to set Whirrfoot at ease. The halfling sighs, resigned to the fact that our heroes aren't leaving. He sits back down and grabs his tea back, bringing his legs in criss-cross underneath him. He doesn't seem eager to open conversation, he just sips. One hand finds Aexdog's head and starts petting.

***

Jozhur wipes the gunk on the floor, and why not? They need heavy cleaning anyway. He goes through the beds, but finds nothing untoward. The ones without Riverwind's corpse were slept in and hastily left. There are personal effects here and there: a novel with a feather for a bookmark on Marjorie's bed, a small shrine to Flower next to Cammie's ash pile. The usual. Nothing seems to be hidden.

Rill brings up the lack of constructs to the Abbott, who peeks outside at the assembled monks outside. "I will take your word for that, Rill. I'm still not able to tell them apart. You make a good point, though. Excuse me..." He leaves. Our Soulseeker turns to divination, eager to get to the bottom of who did this. Unfortunately, the divination spell answers questions about the future, not the past.

OOC: a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. You may use the same roll if you still want to cast the spell.

He ponders casting discern location as well. Having seen both Lummox and Marjorie, he won't need an item that belonged to either. Plenty are available if he'd like some insurance, though.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Monday February 1st, 2021 5:09:38 PM

Tahni lets Rill know the results of her attempt to scry on the owner of the arm. If she was able to scry on them she will suggest the Discern Location on that person, otherwise the other person might be the best bet.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260)  d20+7=23 ;
Monday February 1st, 2021 7:03:57 PM

[Know - Dungeoneering 23]

Bralin seeks out Rill, carrying the torso of one of the shattered clay golems.

An amulet carved into what used to be a construct's chest. The symbol is a looping, almost fractal pattern that vaguely resembles a shield.

"Tis a Shield Guardian," Bralin points out. "The Guardian serves as a bodyguard of a wizard, who possesses a matching amulet. Mayhap this will aid your search?"

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=35 ;
Monday February 1st, 2021 7:11:03 PM

Jozhur begins a methodical search of the women's room, starting at one corner and covering the entire room, floor to ceiling before he moves on to the men's side.

-----------------
Perception: 35

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Tuesday February 2nd, 2021 1:57:47 AM

(Sorry about the Divination thing. I interpret this to mean it relates to our action instead of general information about others absent action by us? In this case, I will focus on our ability and actions to find whoever did this.)

Rill will instead ask, "How can we find those responsible for this attack on the Talons?"

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday February 2nd, 2021 5:59:36 AM

Oh well... Aexdog thinks as Whirfoot starts petting her head... it's been a while... hmm... kinda fun... oooh yes behind the ears... Aex shakes her head like only dogs can.

As long as Whirfoot is calmed by her presence she won't disrupt things by changing back to her own Gnome self. It would probably scare the poor guy. So... even though it's kinda awkward she plays along...

With a very big wide open yawn she puts her front legs on Whirfoot and lays down... turning her dog head so he can scratch better behind her ears.

Through the rings she mentally says to Fang and Terser : "Not a word... this is kinda fun.... but not a word... I dare you."

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday February 2nd, 2021 6:17:56 AM

Fang finds nothing unusual about the situation and is a little confused at Aexana's mental message. "We just came from your barracks. What happened?"

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday February 2nd, 2021 2:10:34 PM

(with Aex's comments she wanted to say that Fang and Terser should not say a word to the others about how she's behaving right now :-) )

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Tuesday February 2nd, 2021 3:29:39 PM

No family is complete without a pupper. And there's nothing better than her sniffer when it comes to finding someone. Terser makes a mental note to get a real pet. Maybe Jada can make him something! Robo-puppy is probably easier to care for the a real dog.

We're trying to find whoever attacked your team and bring them to justice. Anything you can tell us will be helpful. They can't be allowed to harm anyone else. We're also sourcing some diamonds so that we can bring your friends back, if they wish to come.



DM Carl 
Tuesday February 2nd, 2021 4:07:37 PM

Tahni and Bralin begin to confer with Rill regarding future divinations. There's no specific spell to locate the other half of a shield golem amulet, but perhaps a cleverly worded casting of some other divination spell will work? Tahni no doubt realizes she has all she needs for a Discern Location spell to work, assuming Lummox or Marjorie aren't some place even that powerful magic won't work. That should not be construed as some foreshadowing from your DM (seriously).

Rill rethinks the question he wants his divination spell to answer. The spell, however, portends future events, not responsible parties. All the same, he gets a response, and the answer is simple: wait. Meeting whoever was behind this attack is a matter of certainty. There doesn't seem to be a possible future where they do not openly reveal themselves. The fact that the spell only predicts events up to one week in the future should not be lost on Rill.

Meanwhile, an itch develops in Rill's brain. Something's wrong about...something in the men's bunkroom. Nothing jumps out, but something is wrong.

Jozhur, not on team divination, tears the room apart looking for anything else. His hands snake in and out of any potential hiding place. Under Marjorie's bed, his hand vanishes as he feels around. There's a small invisibility field there. Reaching inside, there's only a large book. It is crudely bound with twine, the cover unremarkable, the pages heavy and probably half cotton. Opening it, he finds a scrap book, a log the bitter-seeming wizard kept of her adventures with the Talons. Photographs don't exist in this world, of course, but she had a knack for drawing. There are also several permanent illusions showing past victories. In several pictures with her brother Lummox, she scowls at him as he embraces her. The existence of this scrapbook calls how genuine the scowls were into question. Should he peruse it for clues, he finds nothing useful. It's just a sad reminder that the Talons were more than just a state-sponsored team competing here.

Aexdog gets into character. Whirrfoot only continues giving her casual pets, but the old gnome no doubt feels his heart slowing and his anxiety dropping. She's doing her part. She asks her friends not to blow her cover, though Fang doesn't pick up on that right away. Thank goodness for those rings.

Terser puts in one last bit of casual conversation before getting down to business. Whirrfoot listens impassively, though he brightens just a tiny bit at the mention of raising them. It doesn't last. "I don't know that Tasin can come back. One of the people who attacked us summoned this real big skull that ate him. Didn't chew him right away, just held him in its mouth until he stopped moving, then closed its mouth and bit him in half. I don't think he's got a soul to bring back any more."

Knowledge, Religion DC 25, Highlight to display spoiler: {There is a creature described in story as The Mother's Maw, a herald of some extraplanar power. It attacks like Whirrfoot describes and does in fact devour souls.}

Whirrfoot tells the story of what happened. He keeps his voice flat, his emotions subdued to get through the telling.

We were asleep, then the room got full of people. Lummox's screaming is what woke us. Think he got woken up by having his arm chopped off, but I ain't sure. I rolled out of bed and into the shadows. That's what I do. I hide, I look for an opening, and I attack where it counts." A pause. "Only, there wasn't no place that counted. There were just too many and we never stood a chance. So I just kept hiding. One of the priest looking ones was holding a tuning fork. Seemed important, so I nicked it when she put it in her belt and left it for you. She pulled another one out when they were done and magicked away. One of their big armored guys was holding Lummox when they did. He wasn't moving.

"I was gonna go check on the girls. I swear I was, but I saw Riverwind through the hall and just ran."
He wipes his eyes on his sleeve. "Left the fork where I thought someone would see it then just ran."

Hin exhales slowly. Tora looks like he's about to say something, but thinks better of it. Whirrfoot looks at Fang and Terser. "I'm the only one that lived, aren't I? The only Talon left."

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=39 ;
Wednesday February 3rd, 2021 1:14:00 AM

Coming up empty so far, Jozhur continues his thorough search. If satisfied he has covered the women's side, he will move on to the mens', continuing his methodical search.

Perception: 39

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Wednesday February 3rd, 2021 4:46:23 AM

Tahni keeps an eye open for any equipment that might have belonged to the Talons. Anything with a really strong magical aura. She plans to place such things in her haversack to keep them safe. Leaving valuables unattended might not be such a good idea.


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Wednesday February 3rd, 2021 4:48:23 AM

Aexdog listens to Whirfoot... smells like some powerful adversaries and there would have been nothing this guy could have done to change the outcome...

In Whirfoot's eyes the dog on his lap seems to understand the pain he's in. Aexdog lays down her head on his lap and softly yelps.

"What trouble are we heading in to... " she sends through the rings.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday February 3rd, 2021 6:40:27 AM

Fang listens to the story but decides to let Terser handle the interview.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260)  d20+18=24 ;
Wednesday February 3rd, 2021 10:34:00 AM

Bralin goes back into the men's bunkroom, and resumes his observations.

[Perception 24]

DM Carl 
Wednesday February 3rd, 2021 5:53:46 PM

Jozhur doesn't find anything else of importance in the woman's quarters. Tahni gathers up valuable equipment in her haversack, just so nothing goes missing. Bralin, along with Jozhur, give the men's quarters a good sweep, but they're pretty sure they've found all the clues lying around they're going to.

Tahni comes to the arm left in the men's quarters, the one that's almost certainly Lummox's. She uses it as a focus to cast greater scry in an attempt to locate him. A small sensor pops into existence and flies off at impossible speeds. Off it goes, past the Dragon Isles, past the peninsula, up into the sky. It rockets past the moon Wardd and leaves Jericho Space entirely. Tahni knows other planes exist, some of them Woldian minds are pretty knowledgeable of. Where her sensor ends up is a mystery to Tahni, but wherever it is, Lummox is there.

His situation is not good.

The enormous man is strapped to a polished metal table. His legs, remaining arm, and torso are all held down by heavy chain. Tahni notices torn leather straps still attached to the table. Evidently Lummox had some success tearing free once. Seven tubes feed into (or out of) his body, filled with an unhealthy green colored liquid. Tahni's arcane knowledge suggests the setup is probably related to one used to create flesh golems. Zooming out a bit and rotating to get the whole picture, Tahni also finds Gort's head. It's stitched to the stump Lummox's arm used to occupy. Where Lummox's face is near catatonic, Gort's is a mask of naked panic. He moves his mouth like he's speaking, yelling in fact. No sound comes out, though. In fact, there's no sound at all; it is completely silent. Tahni knows there should be sound, assuming sound exists in whatever plane she's found.

Heal DC 20, Highlight to display spoiler: {There are no marks of any kind of Lummox's body that indicate a mortal wound. Other than the missing arm, obviously, but that doesn't look to have killed him.}

***

Conversation lulls in the bowels of the Seven's ship. Perhaps the silence is answer enough to Whirrfoot's question regarding survivors.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision  d20+6=25 ;
Wednesday February 3rd, 2021 6:21:14 PM

"Holy Mother Maab" Tahni's face goes white at the sight of Lummox and what remains of Gort. She feels nauseated by it all and tries her best to keep her breakfast down.

Unsure if the others can see what she can see, Tahni tries to explain the grisly details to all via the rings.

It may be a futile attempt but Tahni tries to cast a Message spell through the sensor. She tries to speak calmly and soothe the pair. By her reckoning they may not hve much longer. "Lummox. Gort. It's Tahni Wyrmrider from the Sea Dragons. Hold on. We're searching for you. Whirfoot is safe and with us. Just, hold on a little longer. Blink twice if you can hear me"

She considers casting a Detect Evil spell through the sensor but realises there is no point. She already knows the answer. Wherever Lummox and Gort are, and whoever did put them there is evil. There's no other way to think of this. She does cast a Detect Magic

"I like to think I know quite a bit about the planes, but I've never seen or heard of this one before. I'm not even sure I know how we could even get there." she says quietly.

As much as the sight repulses her, Tahni keeps the sensor going. She could keep it active for up to 20 hours. "I might be able to see something else that gives us some more clues. At the least though, if this is the end, Lummox and Gort deserve to have someone watch over them during their final hours". Should that time come, she will ask Rill if he can say a blessing to Gargul for the pair.

---------
Heal check vs DC20: 25=Pass!
Cast Message and Detect Magic
Knowl Arcana to ID any spells or effects: 35 (Take10)


Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Wednesday February 3rd, 2021 7:46:08 PM

As Tahni relates what she sees, and Rill looks over her shoulder at her scrying device (mirror, pool of water?)

"By Garguls Teeth! Who would do such a thing? My divination focused on our ability to find those responsible within the next week, and the answer was simply 'Wait.' Clearly we cannot wait."

Now that Rill has something to focus on, he will cast Discern Location with the hope that he will get enough information to use Plane Shift to get to wherever the Lummox-Gort thing is.

------------------------------------------
Discern Location - A discern location spell is among the most powerful means of locating creatures or objects. Nothing short of a mind blank spell or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. Discern location circumvents normal means of protection from scrying or location. The spell reveals the name of the creature or object’s location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies.

To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once.




Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7)  d20+8=24 ;
Wednesday February 3rd, 2021 11:16:10 PM

sorry, schedule has been a bit off lately

Terser doesn't know quite enough about religion to identify what it could have been, but he relays the info to Rill and Tahni - maybe they can ID the creature and what it would take to summon one. Skull that eats souls? religion 24

I'm sorry if Tasin can't be saved. But we'll do whatever we can to bring back everyone else. Just knowing that a body was taken may be enough. Let me relay that to our seekers.

Terser also lets the location team know that the foes used another fork to escape, and they took Lummox's body with them.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday February 4th, 2021 5:29:04 AM

Fang remains blissfully unaware of events elsewhere. Ok not really blissfully, the events she already knows of are bad enough.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday February 4th, 2021 8:44:10 AM

Jozbur shudders at Tahni's description of her scry. He replies with his thoughts "We don't outmatch these other teams by that much. They were taken by surprise, but I would stillexpect they would put up a decent fight. Maybe we should try to bring help again."

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Thursday February 4th, 2021 10:48:05 AM

Bralin's lips tighten as he absorbs Tahni's news.

"A fate even worse than death," he mutters. "Ill news."

The dwarf, having exhausted his meager research abilities, takes position near Rill.

And waits.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Thursday February 4th, 2021 12:10:38 PM

Aexdog assumes they have all the info needed from Whirfoot... the dog casually stands and begins stretching the frontlegs by bowing deep while yawning again. Next she trots towards the exit... as if to say the dog's gotta do what a dogs gotta do...

DM Carl 
Thursday February 4th, 2021 4:45:03 PM

The four Dragons at the crime scene deal with Tahni's disturbing discovery.

Bralin decides death is preferable to such an outcome. Jozhur notes the Talons' abilities weren't much outclassed by their own. They were caught by surprise, though, and it's obvious to him that it played an enormous factor in the outcome. Really makes all the precautions his friends took look worthwhile.

Tahni attempts to send a message. The magic travels through her scrying spell, but she can't hear it on the other end. Neither Gort nor Lummox respond in any way. Her spell worked, so something over there must be keeping things quiet. Her detect magic finds a weak illusion aura she can identify as a silence spell. There is also a strong enchantment aura on Lummox that is unique, but has many similarities to the spell insanity. Gort is not affected by the spell. There is a noticeable absence of necromancy auras.

Rill casts discern location on Lummox. It takes 10 minutes, during which Tahni can continue to monitor the situation. Nothing much changes with Lummox or Gort, but she is able to take in the surroundings more. They're in a room that is remarkably clean. This is no mad scientist dungeon, it's a stark white room unbroken by doors or windows of any kind. Light comes from glowing tubes set at regular intervals along the ceiling that flickers a bit every now and then. Another light shines from the end of an articulated metal arm attached to the wall near the bed. Joints on the arm appear to be movable, and the light itself is set into a highly reflective cover allowing it to be aimed. It's shining into Gort's eyes. There are no magic auras from any of the light sources.

Rill's spell succeeds. To no one's surprise, Lummox and Gort are on another plane. He does not have a name for the plane, and one has to wonder how to describe a plane's location, but he knows where the plane is all the same. What he does not have is a metal tuning fork attuned to the plane. Obtaining tuning forks for known planes wouldn't pose much of a problem to Rill, but this one poses an issue. There's a real likelihood that such a fork doesn't exist in all the Wold. One could be created, probably, but only after some painstaking research and precise crafting. Any mistakes and who knows where the Dragons would end up.

One might assume this is your DM being pedantic to avoid having his players arrive early. One would be mistaken, but could be forgiven for the assumption. Rill may be able to suss out how to make this happen should he decide to pursue it, but his own knowledge of these things isn't high enough to figure it outright.

***

Terser lets his friends know about Whirrfoot's story, including the bit about the fork. Kinda have to wonder what would have happened if Whirrfoot had snatched the other fork. Did they have a back up? Could have gotten messy.

Fang enjoys her last moments of not knowing what her opponent is capable of, and Aexdog makes to heed nature's call, but Whirrfoot evidently isn't done yet.

"They had a leader," he starts. It takes him a moment to keep talking. "Tall, looked human. Wore some kinda spectacles. He had such an...expressive face. Fascinated one second, bored the next. Wandered off to check on the women's dorm after they chopped Gort's head off. Came back as a squat, greasy looking man, but it was him. I'd stake anything on it. No spectacles, but the looks he gave...it was him. Never raised a finger against any of my friends himself, but he was the leader. You could just tell."

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday February 4th, 2021 5:57:20 PM

"No response" Tahni lets the others know via the rings "They're on their own and there's nothing I can do to bring them any comfort"

She describes the room in detail and everything else she can observe.

"Would one of your miracle spells get us there, Rill? We'd need to fully prepare for such a journey. As Jozhur said, the Talons were a very strong group and it looks like they didn't really have a chance"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Thursday February 4th, 2021 7:42:06 PM

Terser considers inviting Whirfoot along to help avenge his brethren for a moment, but he seems in no condition to fight. Stay safe. We won't let this shifting man take us by surprise.

Through the rings, he reminds the Sea Dragons that the Talons feel from surprise, some being taken out while still asleep. Plus, it sounds like they're down at least one shield guardian. Maybe the Abbott would join us, considering some of his acolytes were targets as well.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday February 5th, 2021 7:16:16 AM

Fang is distracted by the conversation over the rings and gets a distant look on her face. "No response to what? Go where? If you guys found something, you forgot to tell the rest of us."

Realizes she was rudely ignoring those around her she apologizes. "Sorry, distracted by the voices in my head." She indicates her Dragon ring, though whether her explanation makes sense or just makes her sound crazy depends on how much Whirrfoot knows of dragon consortium lore.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Friday February 5th, 2021 11:08:58 AM

Bralin fills in Aex, Terser, and Fang on what the investigative team has uncovered.

Otherwise, the dwarf is out of his depth.

He can only wait.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Friday February 5th, 2021 11:22:23 AM

Aexdog waits to leave with the rest and rejoin the rest of the group.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Friday February 5th, 2021 11:52:33 AM

Jozhur subconsciously fidgets with the swords hanging from his belt. Going to some alien plane to confront some very powerful foe, nothing could possibly go wrong.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Friday February 5th, 2021 6:18:44 PM

Rill pulls out his set of tuning forks, one for each of the known planes, to confirm he doesn't have one for this place. He also compares the found tuning fork to the one he has for the Wold to confirm that's what its attuned to.

"...let's see - Lands of Rest, Koshe Marr, Air, Earth, Fire, Water. Ugh, this is bad. We cannot simply Teleport or Plane Shift there. You're probably right Tahni, a Miracle should get us there, Gargul willing, and once there I should be able to get us back. But we need more information first. And if we're watching them we should assume they might be able to hear and see us."

"It's puzzling that they left a tuning fork attuned to the Wold, other than to tell us that is how they travel and to imply they can come and go with ease. Everyone knows we just won a few wishes, so they should know we can get there. So why leave this tuning fork taped to the wall?"

"I guess we could just use Wishes or Miracles to restore Lummox and Gort. I mean we did all get 100,000 gold. So there's gotta be more to this. Sounds like it's time to pray for and cast Commune."


Rill will take 15 min to pray for Commune. (I'll post my 19 yes/no questions.)

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Friday February 5th, 2021 6:46:22 PM

Tahni repeats what she told Fang earlier.

Highlight to display spoiler: {From post on Wed: "Unsure if the others can see what she can see, Tahni tries to explain the grisly details to all via the rings."}

She keeps watch through the sensor while Rill does his thing.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Friday February 5th, 2021 10:01:02 PM

Terser fills Rill in about the forks as they're coming back to the party, since he must have forgotten to pass it on before.

Whirfoot knicked the fork from the planeshifter's belt, then left it on the wall for us to find.

He gives his 2 coppers on questions to ask of Lord Gargul, then waits for the answers with the others.

DM Carl 
Saturday February 6th, 2021 7:48:24 PM

Tahni regrets she's unable to offer any comfort. She asks if a miracle spell could get them there. Rill believes it would, and there's a pretty good chance he's right. He checks his tuning forks just to be sure, but isn't surprised when he comes up empty. He decides to commune with Gargul.

Tahni's able to continue scrying during the second 10 minute long spell Rill casts. She discovers that if her sensor gets far enough away from Lummox, she can hear a faint buzzing sound.

[b]Bralin
makes sure his friends are filled in while Rill and Tahni do magic.

***

Back at the Mailed Fist ship, our heroes take their leave. Whirrfoot looks a little relieved that they're leaving. Probably nothing personal. They will make it back to the crime scene before Rill can ask his questions.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday February 7th, 2021 6:55:21 PM

Fang spends the trip back deep in thought.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Sunday February 7th, 2021 11:47:06 PM

Once Rill has finished praying for a Commune spell, he will cast it and ask:

1-Will Gargul allow us to restore the dead members of the Talons of Asildur to life using clerical spells like raise dead or resurrection?
2-Can we use a Wish or Miracle to bring Lummox's body back here?
3-Can we use a Miracle to go directly to where Lummox's body is?
4-Is whoever took Lummox's body expecting us to go there?
5-Does whoever took Lummox's body intend to return here within two days?
6-Does whoever took Lummox's body intend to return here within a week?
7-If we go to this place where Lummox's body is, are we walking into a trap?
8-If we go to this place where Lummox's body is, will we face constructs?
9-If we go to this place where Lummox's body is, will we face undead?
10-If we go to this place where Lummox's body is, will we face extra-planer creatures that can be Banished? (I assume that creatures native to that plane are immune to a Banishment spell.)
11-Does whoever attacked the Talons control the construct monks?
12-Are the construct monks working with whoever attacked the Talons?
13-Are the Chancers working with whoever attacked the Talons?
14-Is someone intending to have the Lummox/Gort creature fight us?
15-Does Domi really want the tournament to proceed?
16-Is Marjorie safe?
17-Was Marjorie abducted?
18-Is the "leader" that Whirfoot described the same person as the Tinker we thwarted before?
19-Does the "leader" that Whirfoot described expect us to come to the place where Lummox’s body is now?



(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=36 ;
Monday February 8th, 2021 12:27:25 AM

With nothing much else to do, Jozhur continues looking over the rooms while Rill communes.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Monday February 8th, 2021 6:10:28 PM

Bralin falls into his standard relaxed posture, legs slightly apart, knees very slightly bent, arms behind him with his hands joined at the small of his back.

He watches Rill without any apparent emotion or impatience.

The dwarf looks as if he could maintain this pose for days.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Monday February 8th, 2021 6:55:56 PM

"I can only see ten feet around Lummox, but I haven't seen anyone else there yet." Tahni relays to the others "There is some sort of buzzing sound though at the outskirts of the sensor. Perhaps the silence spell, or whatever it is, is focused squarely on Lummox?"

DM Carl 
Monday February 8th, 2021 7:10:36 PM

Rill asks his questions. Like last time, the voice that answers is Gimp's. Whether that's just what the commune spell sounds like or if Gimp is actually doing the answering isn't clear.

1-Will Gargul allow us to restore the dead members of the Talons of Asildur to life using clerical spells like raise dead or resurrection?
"Gonna have to ask him, Chief."

OOC: I know that's what you're trying to do here, but the site's particular about raising the dead and how it's handled. I can't commit one way or the other right now.

2-Can we use a Wish or Miracle to bring Lummox's body back here?
"Nope"

3-Can we use a Miracle to go directly to where Lummox's body is?
A pause..."Not directly."

4-Is whoever took Lummox's body expecting us to go there?
5-Does whoever took Lummox's body intend to return here within two days?
6-Does whoever took Lummox's body intend to return here within a week?
7-If we go to this place where Lummox's body is, are we walking into a trap?
8-If we go to this place where Lummox's body is, will we face constructs?
9-If we go to this place where Lummox's body is, will we face undead?
10-If we go to this place where Lummox's body is, will we face extra-planer creatures that can be Banished? (I assume that creatures native to that plane are immune to a Banishment spell.)

The answer to all these questions is "I don't know." Rill would know that Gargul's power does not extend past a handful of planes.

11-Does whoever attacked the Talons control the construct monks?
"Yup"

12-Are the construct monks working with whoever attacked the Talons?
"With is the wrong word, but yea."

13-Are the Chancers working with whoever attacked the Talons?
"Not that I know of."

14-Is someone intending to have the Lummox/Gort creature fight us?
"Not sure of that either, buddy."

15-Does Domi really want the tournament to proceed?
"Oh yea."

16-Is Marjorie safe?
"I doubt it."

17-Was Marjorie abducted?
"Yes"

18-Is the "leader" that Whirfoot described the same person as the Tinker we thwarted before?
"That's a real possibility, but we aren't 100% on it."

19-Does the "leader" that Whirfoot described expect us to come to the place where Lummox’s body is now?
"Maybe? All this was to get your attention. That's all I'm sure of."

The rest of the party waits for the above answers. The next step is in the party's hands. There's still the meeting planned for this evening, but that's several hours away.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Monday February 8th, 2021 8:35:47 PM

Fang gets back as the questions are being answered. "We have their location? Lets get going then. The sooner we got after them the more likely we are to get them alive. If it's the same one who's been causing havoc till now we'll no doubt be walking into some sort of challenge or trap but there isn't much choice in the matter."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Tuesday February 9th, 2021 1:09:24 AM

Not directly, eh? Sounds like he's got the place warded or something. Is miracle good enough to take us outside his lair so we can knock down the door?

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Tuesday February 9th, 2021 4:07:32 AM

"If we're going after them we need to take a few steps in preparation, including buying a few things from the vendors. Do we tell the abbot that we are going? How close are we playing this?"

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday February 9th, 2021 9:42:42 AM

Aex changes back to her own Gnome self and intently listens to the outcome of the communing efforts.
So far she doesn't like the answers much but then again... wasn't that to be expected?

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Tuesday February 9th, 2021 5:46:48 PM

"We must tell someone our plan, 'ere we do not return by this evening's meeting," Bralin answer Tahni.
"If not the abbot, then mayhap the Sapphire Seven."

The corner of the dwarf's lips curl upward slightly.
"I'm sure they could find a contract to cover confidentiality."

DM Carl 
Tuesday February 9th, 2021 7:06:12 PM

The group discusses their next steps, including who to tell and how to get there. That answer about not being able to use miracle directly was a bit...obtuse. Tahni, with her abundance of knowledge skills, likely realizes that a god popping a group of people into a plane they have no power in may not be possible. A more likely approach is fabricating the tools needed to do so using more traditional ways.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Wednesday February 10th, 2021 1:30:18 AM

As Rill relates how Gimp responded to his Commune spell, he tries not to sound angry. He fails.

"I've about had it with being jerked around by the God's of the Wold! They send us here, tell us we MUST compete in these meaningless games, but refuse to say why. Domi puts an Abbot in charge of security here, but somehow lets him get duped into believing Domi sent a bunch of Simulacra when they owe fealty to what ever psychopath abducted Lummox."

"It wouldn't be so frustrating if the Gods would let us in on their little schemes here. We have done what they asked. They could at least let us know what in Gargul's name is going on."


Then he clasps a holy symbol that he believes was given to him by Gargul himself, an item that started him on his holy service to the Lord of Life and Death so many years ago. As he does so, he speaks in a strong voice.

"My Lord Gargul. I have sought nothing but to serve you, forsaking my family to travel the Wold with companions you have sent, to bring hope and healing in the Wold. I come humbly before you, seeking your guidance. Why have you brought us here, to watch people being dismembered and abused with no way to respond? Why does Domi allow his dedicated Abbot to be misled? What powers could so silence the Gods of the Wold, challenging their authority in this realm? I pray you, do not abandon us. Do not lead us here only to leave us to despair. You call us to life and accept us when it is over. Show us what we must do to end this carnage and cruelty."

Rill will expend a Hero Point as he says this prayer aloud.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Wednesday February 10th, 2021 2:06:09 AM

Rill is clearly having a private discussion with his deity so Tahni elects to give him some space. "Ok, I'm heading to the markets to stock up on supplies. If anyone thinks of anything we need just let me know over the rings"

Tahni will end her scrying spell and leave the building.

She will give a nod to the monks she passes and approaches the abbot as she leaves. "We may have some leads to follow. I need to get some supplies first though to be sure." She doesn't let on any more than that. "Probably best to keep this building closed off for the time being"

With that she proceeds to the market stalls (or readies to teleport to the Catacombs).

OOC:DMs.. please let me know if Tahni can do some shopping?

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday February 10th, 2021 9:29:53 AM

Fang is startled at Rin's outburst. It wasn't the god's fault that some near-do-well is causing trouble here. If it is the Tinker no doubt this is their best chance of stopping them before they try to destroy everything again. Still she's not going to rebuke a fellow priest of a different faith. His relationship with his god is his own concern.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Wednesday February 10th, 2021 11:56:45 AM

Aex quietly listens to Rill addressing Lord Gargul... she can't remember him ever sounding like that before but she feels he's pushing the right buttons. Without saying a word she nods in agreement.

When Tahni plans to go shopping she realizes it's been a while she herself did some upgrading...
(probably lost track of actual wealth so I'll need to see what I can find :-) )

The little Greenmage has never been the decision maker of the team so she checks her gear and wonders how to prepare best for the perils that lay ahead.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Wednesday February 10th, 2021 4:38:53 PM

Terser doesn't know if he should break into Rill's reverie, since he's clearly going through something. He knows what it's like to feel like the Gods are jerking you around, having had his own falling out with Domi many years before.

Had another thought, buddy. Maybe that Miracle can be used to make the tuning fork? Or at least give us the frequency to let us make it ourselves?

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Wednesday February 10th, 2021 5:15:43 PM

Bralin nods at Terser's bright suggestion.

Otherwise, he waits patiently.

DM Carl 
Wednesday February 10th, 2021 8:33:59 PM

Rill has words with his god.

"Rill," comes a voice from behind him, "why do you think you're here?" Turning around is Gargul on his throne. His posture is stiff, but his demeanor is calm. "You are here," he starts without waiting for an answer, "to investigate a threat to the Wold from outside my own personal influence. The answers you're seeking are ones I expect you to discover." He leans forward. "So you'll understand that I might find your outburst..." he turns his wrist, seeking for the correct word. He settles on "Inappropriate." He sighs and sits back in his chair. "I will not speak for Domi, but I am not one for games. When I tell you that I am uncertain about something it is because I am uncertain about it. I am not omniscient.

"But, since you've asked so passionately, let me tell you the situation as I see it. You have discovered a grisly crime scene. Some of the Talons are with me now, but four are not. You have located two of them, and they are in significant distress. Given the chance to aid them and potentially discover the location of our mutual foe, you have chosen to spend your time asking me questions you yourself have been sent to answer. Even as we speak, your team has struck upon a method to travel to this new plane and have begun to prepare. I am unclear on why your course of action is not evident. Now..."
Gargul reaches a hand out and closes it, and Rill finds himself pinned in an invisible grip. Gargul brings his hand close to his own face, and Rill is hurtled forward. Gargul grows in size until his face fills Rill's vision. "SPEAK TO ME LIKE THAT AGAIN AND YOU WILL FIND YOURSELF OUTSIDE MY GRACE." Rill is dropped from about 2' in the air. When he recovers from the fall, he finds himself back where he started.

Tahni figures she should stock up on supplies. That is a good idea. It's so good that I'm going to break a rule.

OOC: You folks are on the doorstep of level 20, and things are going to move fast once you hit it. I'm not saying this is your last chance to go to the Catacombs, but in the spirit of keeping things moving please go ahead feel free to spend up to the 880,000 gold that level 20 characters are allowed.

The rest of the party has their own opinions on Rill's questions, but all agree that it's his personal business. Terser lands on a good idea for getting to wherever it is Lummox and Gort are.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Wednesday February 10th, 2021 10:20:08 PM

Rillet Savenport is visibly shaken. He stands from a short fall, smoothing his surcoat from where he was grabbed by a God. He looks around at everyone staring at him.

"OK, so the good news is I'm not dead. Also, I learned a couple of important safety lessons - Gargul has little patience for whining, and he's not real keen on mortals blaming him for their current circumstance. Anyway, he says you guys came up with an effective way to travel - good job Terser and Tahni. We need to do our best to stock up and then go."

"I'm still kinda sore at Domi though."


Rill pulls out 25,000 gp in diamond dust and casts Miracle to create a tuning fork that is tuned to the plane in Tahni's scrying.

Rill will relate what Gargul said, word for word, knowing it reveals not just information but the consequences of his own hubris. Still, there may be things others pick up on that Rill missed. (Feel free to assume you all know what Gargul said above.)

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Thursday February 11th, 2021 1:02:49 AM

"Interesting. Gargul said that four of the Talons aren't with him. It sounds like Marjorie might still be alive as well then. Though having seen what has happened to Lummox and Gort, alive may not be a good thing"

Her thoughts then turn to preparations "There are some basic supplies that I plan to stock up on, but does anyone have any specific ideas that might help us? Constructs seem likely. I have a Planar Adaptation spell I think will be handy too"

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Thursday February 11th, 2021 5:51:08 AM

(OOC - Yikes... gotta go shopping!!! 373K to spend.... bring on that CC Catalogue! )

Aex recovers her breathing after Gargul having berated Rill.
The fact that four Talons are missing sounds intriguing... but lets not jump to conclusions yet...

"Yeah I need to check the Catacombs also... I wonder how I could best prepare. Leafy's got some Ghost Touch armor but that hasn't come in handy yet. Probably never will... they were on sale when I bought them and the CC cleck was a very good salesman. "


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Thursday February 11th, 2021 5:54:56 AM

Addendum

"Guys what potions would be best? here's what I have on me...

Remove Paralysis CL18
Remove Blindness / Deafness CL18
Remove Disease CL18
Neutralize poison CL18
Protection from Energy CL18
Water breathing CL18
Resist energy CL18
Barkskin CL18
Heal CL18 (with help from Rill)
Breath of Life CL18 (with help from Rill)
Air Walk CL18
Stoneskin CL18

I used the Stonetell earlier. Know that I can only bring a handful of potions so we need to take the right ones... if we have some time I can still brew a couple as a replacement.


Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday February 11th, 2021 7:11:49 AM

While surprised at the personal appearance Fang is no surprised at the reaction. You don't yell at your patron deity, not without consequence.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday February 11th, 2021 11:39:28 AM

Jozhur watches as Rill seems to be having some sort of episode.

"Brilliant idea, Terser!" He gets ready to run off with Tahni while thinking about what he might purchase.

DM Carl 
Thursday February 11th, 2021 3:41:03 PM

Post is still coming this evening, but...

I made a mistake! Gargul said in his little speech that four of the Talons were not with him. That's wrong! Five Talons are not with him. Since Gargul doesn't make mistakes, let's pretend that's what he said.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, Regen 1, Mind Blank] (25% no crit, rage 35/45, channel 7/7) 
Thursday February 11th, 2021 4:34:18 PM

Terser muses that Gargul must have briefly lost track of the soul that got devoured as he accompanies the others to the shops.

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Thursday February 11th, 2021 5:47:26 PM

"Heal and Breath of Life," Bralin answers Aex. "I am unsure which others will be most needed."

The dwarf muses. "We shall engage constructs, golems, summoned creatures, and spellcasters."

"I shall also purchase items."

Bralin heads out to get more weapons.

DM Carl 
Thursday February 11th, 2021 9:27:16 PM

Rill is alive, and that's good. He burns through enough diamond dust to keep a small hamlet in comfort for generations and miracles up a tuning fork. It's a plain looking fork, but striking it produces a decidedly discordant noise. He fills his friends in on his meeting.

The party discusses what to bring, and some of them have already made their way to the Catacombs. Terser muses that Tasin's soul may be still digesting.

Rill is confident he can plane shift the party to Lummox/Gort's location. The party just needs to finish preparing...

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Friday February 12th, 2021 1:01:03 AM

Jozhur rushes off to the Catacombs for a couple quick items.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday February 12th, 2021 7:15:04 AM

Fang is always ready to go.... but she should maybe go buy some upgrades first.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Friday February 12th, 2021 11:34:57 AM

Aex too hurries of to the Catacombs. She just hopes to be back in time for all the fun...

Bralin - MikeK - (AC41 T16 F36, CMD 43 HP 260/260) 
Friday February 12th, 2021 5:44:04 PM

Bralin continues discussing his purchases with the very helpful attendant at the Catacombs.
The dwarf is about to drop an awful lot of gold on the fellow.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Friday February 12th, 2021 5:57:02 PM

"Well, it seems we need to prepare ourselves for a journey of sorts. Assuming the tuning fork works, I will be able to take eight willing creatures there."

Then he says to Heather, "Heather, you should let the Chancers know we may be delayed. Five of the Talons are dead. Please make sure the Chancers are prepared to provide sufficient diamonds to raise them. Our group won three wishes. If the can prepare those to go, in say, a Ring that would be most helpful. Also, if you could have some food prepared for us to take on a short trip, that would be great."

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Friday February 12th, 2021 5:59:20 PM

(DM Carl - not sure what happened, but I'd prepared that post last night. When I checked today it was not there. Probably forgot to hit submit - ah well.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 45/45, channel 7/7) 
Friday February 12th, 2021 6:37:01 PM

Terser returns from the catacombs poorer in gold but with a doubly shiny weapon. He's ready as he can be for his plane trip.

RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Friday February 12th, 2021 7:11:22 PM

Tahni nods to the others in the Catacombs as orders get filled.

Things are moving pretty quickly there. The staff must have known the group was coming.

DM Carl 
Friday February 12th, 2021 11:08:56 PM

The party ditches Rill to go shopping.

OOC: All your orders are available for use immediately.

Rill has some requests from Heather, namely to let the Chancers know they're going to investigate and to ask for food.

"Food? Yea, sure. That's no problem. I'll let them know, but Rill...if you're going to do this, and I don't think you should but I doubt I could talk you out of it, be careful, ok? If you guys never come back and all this keeps happening here..." she lets her voice trail off, figuring the silence will get her point across.

Rill thinks to ask for a ring or something to store the wishes in, but probably remembers they're stored in the prize medals awarded when the wishes were granted. The gold one with 3 wishes was awarded to Bralin, but it's a team prize. He's just the one who won the actual tournament.

Heather will come through, having a small bag of holding delivered with plenty of nuts, dried meats and berries, water skins, and even some kind of fancy elven bread. Food will not be a concern for some time.

OOC: If you folks indicate you're ready between now and Monday, we'll get the next part started then. We can start Tuesday if you need one more day, but I'd rather not draw it out any longer than that.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Saturday February 13th, 2021 12:32:48 AM

Jozhur returns from the catacombs, "All set, when everyone else is. Umm, I'll be right back actually."

He rushes off to say goodbye to Urlryn again.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Sunday February 14th, 2021 6:08:46 AM

Aexana nods... "All set indeed... "

Purchase completed and char sheet updated


RobC - Tahni Wyrmrider -- AC 30/20/26 -- CMD 24 -- HP 199/199+20 -- DarkVision 
Sunday February 14th, 2021 5:44:51 PM

Tahni waits patiently in line in the Catacombs. It looks like most of the crew have been served.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday February 14th, 2021 9:35:40 PM

Fang's ready.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight 
Sunday February 14th, 2021 10:32:46 PM

Tahni returns from the Catacombs decked out in some new kit.

She doesn't hesitate to take out some scrolls and use them to finally return her Arcane Sight. It's true, she could have just prepared the spells herself and cast them tomorrow, but time it seems is of the essence. No time to swap out spells. She casts a Barkskin spell as part of her final preparations.

"I'd prepared spells assuming we were going to be fighting in a magical tournament. Most of my spells are versatile enough though. I hope."

Tahni is ready to go when everyone else is.

"You know. Something's been bothering me. You remember the guy I geased? Patrick? He had a Planar Adaptation spell cast on him. Do you think he's been to the plane we're going to?"

OOC: CC purchases done. Sheet and header updated

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Sunday February 14th, 2021 11:37:12 PM

"Aww. Heather. You do care. Thank you for the food. But no need to worry. If we didn't make it back, you'd have to deal with some of the other Dragon groups. And we wouldn't want to leave you dealing with folks like Restlin or Sesha."

Rill smiles, half expecting that the Iron Dragons might just be scrying the Sea Dragons to keep an eye on how things are going - since they are the ones that delivered this assignment.



Bralin - MikeK - (AC43 T16 F38, CMD 43 HP 260/260) 
Monday February 15th, 2021 9:15:28 AM

Bralin arrives back from the Catacombs.

He's sporting a new helm, a new ioun stone, leather gloves, a mantle over his armor, and a heavy mace seems to have replaced the waraxe at his hip.

"I am ready," he announces.

DM Carl 
Monday February 15th, 2021 3:19:43 PM

Jozhur tracks down Urlryn. He finds her without much difficulty, and their dalliances are no one's business but their own. They will not be repeated here...

Tahni ponders if that thief was from this dimension too. It's possible. It's also possible the two aren't related. Lots happening at this year's Invitational, so it's hard to say. She rethinks her spell selection.

OOC: For Tahni and any other spell preparers: I'm gonna invoke the DM hand wave and say go ahead and make spell selections for this upcoming scene regardless of prep time. Let's not let rules get in the way of fun.

Rill gets a good-natured punch in the arm from Heather before assuring her the Dragon Consortium wouldn't leave them hanging. Whether or not that's a good thing is debatable, though Restlin's usual strategy of tripping over the right answer by accident may have worked well here.

Everyone else is ready and laden with a small fortune of new gear. Time to get going.

Rill casts his spell. The tuning fork sounds at a barely audible pitch that slowly lowers into a growl as the world goes dark around them. In the gray between dimensions, the party is hurled along at impossible speeds as Rill's spell searches for the correct destination. It finds one. Let's hope it's the right one...

Someplace Else


DM Carl 
Monday February 15th, 2021 3:20:15 PM

When the correct dimension is reached, there's not a slow transition. Our heroes just find themselves in a small room with a single exit through a closed wooden door. There are about 8 chairs made from metal, very cheap looking upholstery, and some kind of smooth, resin-like material. A small wooden table is in the center stacked with a few large but thin books bound in slippery paper. The language is foreign, but the pictures all seem to show men in the outdoors, oddly decorated homes, or scantly clad women.

The tube lights Tahni saw in her scrying burn overhead, glowing a perfectly white light that hurts the eyes. Everything is very clean and smells of bleach, further burning the eyes. There is an aura in this room; a sense of wanting to leave but being forced to stay. Luckily the door has no lock.

***

Awarding 100,000 XP to everyone, as well as 1 hero point for jumping into the unknown to (hopefully) rescue the remaining Talons.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight  d20+32=48 ;
Monday February 15th, 2021 6:07:58 PM

Tahni squints a little while her eyes adjust to the burning white light. She looks about with her newly returned Arcane Sight to check for any magical auras.

"Well this is one of the more unusual places we've been" She looks about the room. Knowing that spells sometimes work differently on different planes she tries casting a simple Mage Hand spell to pick up one of those books with the weird homes on it.

Curious about the tome, Tahni then casts a Comprehend Languages spell

"At least there aren't any hostiles in this room"

-------------
Perception: 48 + Arcane Sight + See Invisibility
Cast Mage Hand to pick up the book
Cast Comprehend Languages to see if she can read the cover of the book


Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181 
Monday February 15th, 2021 9:23:11 PM

"That's funny Tahni - no hostiles. I'd say whoever brought Lummox here should consider us to be hostiles. Let's see what we can sense here."

Rill looks around to make sure everyone made it. Then he checks to make sure the Status effect of our Dragon Rings works here. Finally, he will reach out with his senses, trying to determine if there are any outsiders or constructs nearby.

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

Rill shares the result of all this silently with his friends via the rings (assuming they still work here.)

Rill checks his extra-dimensional spaces and pulls out a Continual Flame dagger to check that magic works here as well.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday February 16th, 2021 7:20:06 AM

Fang does not like this room and has no idea why. Just something about it makes her teeth ache. "Lets get moving."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20  d20+42=53 ;
Tuesday February 16th, 2021 8:15:57 AM

Aex nods at Fang's comment. She doesn't like the place either and from the look on Leafy's face it's clear he doesn't like it any better... With her new Robe Aex automatically sees all forms of invisible or ethereal creatures or objects within 120 feet. (Perception 53)

"You think they don't know we're coming?!? This is the perfect anteroom of death... (ooc Anteroom of Death - song by Tarja Turunen)

Bralin - MikeK - (AC43 T16 F38, CMD 43 HP 260/260) 
Tuesday February 16th, 2021 8:44:31 AM

Aware that Rill needs some time for detection, Bralin tries out his new helm.

He picks up and flips through a couple of the small books, trying to understand what is written.

He also takes note of which races are more prevalent, or missing, in the pages.

He relays anything of interest through the rings.

———
Use Helm of Comprehend Languages

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 45/45, channel 7/7) 
Tuesday February 16th, 2021 5:32:46 PM

Terser looks around, trying to see if this place has any resemblance to some of the other planes they had a merry chase through just before the tournament. He has a listen at the door to see what he can detect.

Chairs and Books - was someone setting up for story time? Doesn't seem a very relaxing place to read.

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=47 ;
Tuesday February 16th, 2021 6:16:32 PM

"Maybe they're expecting us or know we are here, maybe not. It did take a miracle to get here."

While the others investigate the room, Jozhur gives the door a thorough examination.

____________________________
Perception: 47 (54 vs traps)
Was shadow able to tag along? Maybe inside Jozhur's bag of holding.

DM Carl 
Tuesday February 16th, 2021 10:42:24 PM

Tahni tests her magic to make sure it still works. Her mage hand picks up one of the shiny books easily enough. She can't feel any difference. Her comprehend languages spell works as well, as does Bralin's.

Bralin finds the only race shown in the pages of the books is human. No pages are missing, but there are 4"x5" squares missing out of some pages on thicker pages than the rest. He and Tahni try to find something of use in them, but goodness are they vapid. Roughly half the space in them is dedicated to selling goods, usually associated with the overall theme of the tome. The majority of said themes seem to be living out of doors, cooking, decorating, and fitness. There is one on the bottom that looks well worn with a particularly fetching woman on the cover, along with promises of ways to improve the quality of your coupling and a checklist of ways to detect infidelity in your romantic partner. Each book has a white rectangle on the back with the following:

Compliments of Dr. Rick Ester
430 Hemmingford Lane
Suite A8
Fansworth Village, AX

Say what you will about how uninspired the books' content is, but the artwork is perfectly lifelike. Without magic, each image is a masterpiece.

Rill sends his senses out. Perhaps he feels a twinge of alarm when he realizes there are seven outsiders in the room with him. He quickly realizes he is detecting himself and his friends. It seems whatever powers his abilities here is literal. There are no outsiders detectable otherwise.

He changes to detecting constructs and is overwhelmed. How many constructs are around? Hundreds? Thousands? More? It's very possible. They exist in amazing numbers in every direction, including up and down. There is no direction Rill can look where his senses don't detect incredible numbers of constructs. They extend to the edge of his senses, but he notices they are perfectly spaced in a grid, each one 80' away from its neighbors. His dagger functions normally, as do the rings.

Fang and Aexana are keen to leave this room, but they should probably keep waiting for their friends.

Terser doesn't recognize this place from his previous plane travels. He puts an ear to the door and listens. There are sounds out there all right: wheels rolling on a smooth surface, high-pitched regulars beeps, and voices (though he can't make out actual words, just a low mumble).

Jozhur inspects the door. It is a simple painted wooden door with a brushed metal handle. There is no lock, or anything else of note. Jozhur feels confident the door is not trapped and will open without issue. He checks and find Shadow just where he was left.

Tahni's arcane eye sees nothing but the mundane. There is not a hint of magic anywhere she can detect, other than what was brought here.

Rill (MarkB) AC32 T19 F30, CMD 27, HP 181/181  d20+38=49 ;
Wednesday February 17th, 2021 12:14:13 AM

"Right. So. Not at all sure where or when we are. It turns out we are the only outsiders here within about 1,000 feet. As for constructs, there are hundreds? Thousands? Strangely, they are all very evenly spaced in every direction from where we are, even up and down, each about 80 feet from the other.

"Magic works, and our rings work. Tahni, do you remember when we went to one of the Tinker's worlds and you used a Seeming spell to make us look like locals? Maybe we should do that here. Maybe those sheaves of glossy paper will be a guide as to how we should look. I don't see too much armor in there.

"Anybody able to see what folk may look like on the other side of that door so we can mimic them? I have an invisibility potion and could blip out there and back I suppose. Jozhur, can your shadow tell us what's out there?"


Rill looks around the room, including the ceiling, and even looks low under the table and chairs.
(Perception 49)

Rill is a bit puzzled that he didn't sense any of the Talons as outsiders. Must be too far away.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight 
Wednesday February 17th, 2021 1:57:05 AM

Tahni relays what she understands from the books "They all have the same label. Compliments of Dr. Rick Ester. I wonder who they are"

She has a good look at the book on the bottom. She's curious about the checklist for determining a partner's infidelity. She can already think of a dozen or so spells that would do the trick. Perhaps there are some she hasn't considered? As for improving the chances of fertility, surely the Enhance Fertility spell is what you'd use. Tahni looks about to see if anyone is watching, then places the book in her haversack. It might be worth a read later.

Rill's observation on the number of constructs is a little alarming. "I stocked up on some scrolls to help deal with constructs, but there's no way I could do anything to help you against so many"

"Knowing how the Talons we taken, what we've seen, and that this is likely a trap I think we should proceed very cautiously. It looks like we are boxed in right now" Tahhi pauses and then looks to Rill "You did bring a tuning fork to get us back to our own plane, right?"

Going in disguise seems like a good plan. If everyone is in agreement, Tahni prepares to cast a Seeming spell. She plans to make everyone look human and wearing clothes that she randomly picks from the pictures in the books.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday February 17th, 2021 6:30:17 AM

"I assumed we were expected, that this was like the kidnapping. Disguises seem a dubious proposition." Fang points out. "Still I'm game if you want to try it."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Wednesday February 17th, 2021 8:58:53 AM

"I can turn invisible with my ring... though I would be surprised if whoever is on the other side of this door would be unable to see even invisible beings. We think we know what we're up against... rest assured out opponent knows everything about us. So far he's always been one step ahead of us.
No use staying here... we'll need to confront our adversaries at some point."


That being said, Aex hands a Stoneskin potion to Leafy. "Anyone else interested in one of these?"
And then she activates her ring of invisibility.

Bralin - MikeK - (AC43 T16 F38, CMD 43 HP 260/260) 
Wednesday February 17th, 2021 9:24:48 AM

Bralin nods agreement with the disguises.

Meanwhile, he concentrates on finding Gort.

using stone warden Dwarven Blood ability. Determine distance and direction to any dwarf within 9 miles

(Brock) Jozhur AC27 / Touch 18 Flat 19--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+8=9 ; d20+29=43 ; d20+37=39 ;
Wednesday February 17th, 2021 4:04:19 PM

"I'll use one of my invisibility potions and go check things out as much as I'm comfortable. Just stay in the corners along the wall with the door, I'm going to have to open it. Unless someone can create an illusion of a closed door. If you hold off on the disguises a second I can tell you what to look like."

If no one objects, Jozhur will listen for people near the door, then drink an invisibility potions and sneak into the hallway when he thinks no one is walking toward the door.
___________________________
Ignore the +8 roll, it was for shadows perception, then I saw it has a stealth skill of +4 in bright light, yuck.

Perception: 43
Stealth: 39 (59 w/ invisibility)


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 45/45, channel 7/7) 
Wednesday February 17th, 2021 9:59:38 PM

Terser waves at Bralin as the dwarf-sense passes over him, then tries to stay out of his line of sight as he searches for Gort.

He takes particular interest in what looks like a collapsing axe used for chopping wood out in the wilderness. While having a magic glaive is obviously better, he sees how this could be useful for someone less burly than himself.

DM Carl 
Thursday February 18th, 2021 1:03:46 AM

Rill shares his findings with his friends, then starts giving the place a good search. It doesn't take long, as there's not much here to search. A few hard, pink, blobby things the size of a bean are stuck under the chairs. A metal grate is set high in the wall, cool air blowing out. Another grate is set in the ceiling, sucking air in. Rill can peer past the grates if he chooses, seeing small, square-walled metal tunnels about 1' x 2'. Other than that and the aforementioned books, chairs, and table, the room is bare.

Tahni takes the salacious book with her, for research. One day, when she has time to give the thing some time, she'll notice the infidelity test contradicts itself several times. No one could possibly pass it. She suggests using a seeming spell to blend in. The books are full of pictures of humans; choosing a few average looking ones is simple enough.

Fang questions the value of disguises, but won't say no. Aexana offers Leafy and any other Dragons who would like one a stoneskin potion.

Bralin hunts for any sign of dwarves nearby, but finds none but himself and his friends. Terser avoids blocking his line of sight before admiring this world's survival gear.

Jozhur drinks an invisibility potion and peeks out the door. The sounds he heard become much louder when the door opens. Outside is a brightly lit hallway, about 15' wide. It extends in both directions as far as Jozhur's eyes can see, and his eyes can see very far. Every couple hundred feet, another hallway crosses this one forming a four-way intersection. Doors similar to the one he opened are evident every hundred feet or so. Small placards show numbers by each door, ascending in one direction, descending in the other.

It sounds like the hallway should be full of activity, but it is quite empty. The sounds move past him, but all speech is unintelligible.

After a few seconds of looking, Rill's construct sense pings a new construct walking in from the max range of his senses. It is moving down the corridor from the right at a brisk pace, roughly the speed of a quick walk. Rill figures it will reach them in 2-3 minutes. Jozhur sees a figure move into the hallway from an intersection several hundred feet away. His keen eyes spot a human female. Her clothes are loose and have a colorful pattern that seems to repeat itself over and over. She does not appear threatening, but she's pretty far away still.

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday February 18th, 2021 6:25:11 AM

Fang waits in the waiting room impatiently.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20  d20+25=33 ;
Thursday February 18th, 2021 6:46:56 AM

Listing to Jozhur's findings Aex gets the shivers of this place...

"Might wanna remember the number on this door if ever we want to make it back home... and we perhaps a trail of breadcrumbs when we search these corridors? Are these portals from any dimension to another?? (Know Arcana : 33)



Rill (MarkB) AC39 T22 F30, CMD 30, HP 219/219 
Thursday February 18th, 2021 12:50:46 PM

Rill points as he says, "So, we have a new construct moving our way from that direction. It will probably be here in 2-3 minutes. Someone strategically placed constructs at 80 foot intervals throughout this place, so I fear that moving out may bring the whole place down on us. But I'm also not a big fan of just waiting around to see what happens.

Rill casts an extended See Invisibility to see if the noises are invisible people in the hallway. He's rather not be bumping into people we cannot see.

If the hallway is not full of invisible people, he drinks a Potion of Invisibility and reads a Scroll of Silence, centering the spell on a dagger so he can toss it away if needed.

"I created a Silence effect on a dagger. Spellcasters will need to be 20' away from me to cast spells. We'll need to use the rings to communicate and to know where each other are. I assume you all have the ability to become invisible - if not, speak up. Let's move out and away from whatever is coming. We'll go single file along the right wall. Let's see if we can find Lummox.

"Jozhur, can you scout ahead?"


Unless someone stops him, Rill will move out once everyone is hidden in some way.


Bralin - MikeK - (AC43 T16 F38, CMD 43 HP 260/260) 
Thursday February 18th, 2021 4:21:22 PM

Bralin moves along as Rill requests, although his inability to locate Gort raises some concerns.

There are no dwarves within 9 miles of our location, he reports.
How are we to find those we seek?

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=35 ; d20+37=41 ;
Thursday February 18th, 2021 6:09:33 PM

Jozhur relays the best description he can of the woman walking toward him. From what Rill is saying, he assumes she is the construct.

He turns and heads the opposite direction, wanting to stay out if Rill's silence.

______________________
Perception: 35
Stealth: 41 (61 w/ invisibility)

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight 
Thursday February 18th, 2021 6:11:07 PM

"Maybe Gort is no longer a dwarf" Tahni considers the gruesome possibility "It looked like they were being made into some sort of flesh golem"

Of course the silence spell does also impact Tahni's ability to cast spells. She stays in the room and at least 30ft behind Rill.

Rill (MarkB) AC39 T22 F30, CMD 30, HP 219/219 
Thursday February 18th, 2021 6:25:52 PM

Good question Bralin. From Tahni's scrying, I'm guessing he's been turned into a construct and may not technically register as a dwarf any more. Those tubes of green liquid and Gort's head being placed where Lummox' arm was - I have a hunch that Lummox now has an acid-spitting appendage. I hope I'm wrong.

Assuming Rill is outside, Rill's spectacles make it easier t see the woman construct headed our way in a colorful pattern. Weird.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 45/45, channel 7/7) 
Thursday February 18th, 2021 7:26:04 PM

I don't really do inconspicuous, so I'll need help with the invisible bit.

He doesn't have any thought on tracking, unless Tahni's spell is still active or she can cast it again. He can't really go by smell, since the chemicals pretty much override anything he could normally pick up. If they wnt to hang out for 10 minutes while he asks the Gods, he can. But a speedier solution is probably best here.



Rill (MarkB) AC39 T22 F30, CMD 30, HP 219/219 
Thursday February 18th, 2021 8:16:22 PM

(Sorry for the multiple player posts - trying to be responsive to the situation.)

Rill gives Terser an Invisibility potion.

DM Carl 
Thursday February 18th, 2021 11:09:56 PM

And so our friends valiantly head out of their purgatory under cover of invisibility and magical silence. The sounds of the hallway yield to the silence spell. Aexana notes the room number they were in: 5529.

Aexana wonders if each of these doors leads to another dimension. That would be something, wouldn't it? Nothing hints at it, though. There are still no magical auras here other than the ones you brought with you.

Question remains: what are our heroes exploring? If they're looking for something distinctive to draw their attention, they're in for some disappointment. This place is monotony given form.

Except, of course, for the woman still heading towards you. Or rather, the room you came from.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight 
Thursday February 18th, 2021 11:26:02 PM

"Can you tell if the lady is a construct, or whether she's perhaps carrying one?" Tahni asks Rill

"It would seem we're not going to get anywhere blindly searching. We need a lead. If noone has a better idea, perhaps I set myself up as bait? I change my appearance to look like someone from the book and wait and see what she does. I've got both Comprehend Languages and Tongues spells going so I should be able to understand her. If things get dicey I trust you all to bail me out. Any other ideas?"

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday February 19th, 2021 8:07:26 AM

Fang's preferred method would be a methodical room by room search but opening a bunch of doors while invisible will just get them caught when whoever is here notices doors opening by themselves. For now she stands by weapon ready in case this approaching woman turns out to be a threat.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Friday February 19th, 2021 3:09:30 PM

[b]"Hang on... Leafy's not invisible either... and I don't have any potions or scrolls to turn him invisible either. Should I ask Leafy to stay here untill we actually run into trouble?

I should be able to see any invisible creatures closing in on us as soon as they are closer than 120ft...

Now's perhaps a good moment for some Foresight cast on our scouts... see if the spell warns you of any actions that might endanger you... you won't be flatfooted either... ", Aex adds mentally and touches Jozhur

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 45/45, channel 7/7)  d20+17=34 ;
Friday February 19th, 2021 4:27:18 PM

Terser think back to his time in the tunnels and wonders if he can find an entrance. Maybe something about the echoes or air currents will let him know if there's an open space of some kind. There's more likely to be someone to question there if it exists. perception 34

Hopefully though, they'll be able to communicate with the woman approaching them.

Rill (MarkB) AC39 T22 F30, CMD 30, HP 219/219 
Friday February 19th, 2021 4:39:00 PM

Rill fishes out his last Potion of Invisibility and hands it to Aexana for her Vegetable of Unusual Size.

Honestly, how do you guys even leave the house without a potion or two of invisibility?

Tahni, your plan is as good as any. I'm assuming the woman approaching us is a construct, but maybe she's like those monks and doesn't even know. We'll all be in the hallway, silent and invisible and ready to follow. Let's see where she takes you.




RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight 
Friday February 19th, 2021 5:59:23 PM

Tahni gives a nod and in the room casts a Disguise Self spell. She makes herself look like a 5ft tall human female and wearing what look like common clothes from the book. She also tries to find something that the people might carry that looks like some kind of haversack of backpack. It would be difficult to conceal hers otherwise should she need to recover something from it.

Cast Disguise Self

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=35 ; d20+37=39 ;
Friday February 19th, 2021 8:42:01 PM

"This place is vast. The only obvious clue it is then. I'll be right behind her."

Jozhur tries to follow the woman into the room without her noticing. He will also give her a careful look over.

____________________________
Perception: 35
Stealth: 39 (59 w/ invisibility)

DM Carl 
Saturday February 20th, 2021 10:24:28 AM

Tahni may remember Rill detecting the woman because she was a construct. She decides blindly stumbling around won't do anyone any good and that she'll engage the woman in disguise.

Fang would rather a room by room search. One wonders if she realizes the scope of the place she's found herself, or if Fang's work ethic is just that impressive. Nonetheless she remains armed and invisible.

Aexana notes leafy is visible, which prompts Rill to give his last potion of invisibility. She recommends a foresight spell.

Terser waits and feels for air currents. The findings are odd. Winds seem to blow more than they should in the enclosed space. He can trace the air flows from one type of opening in the wall covered with a grid of 1/2" squares to another type of opening in the ceiling made of concentric cones. The wall openings blow out cold air, and the ceiling ones remove the hottest air from the top. It makes for a comfortable, if chilly, atmosphere.

Rill wonders how people get out of bed without a way to turn invisible these days and agrees with Tahni's plan. Jozhur also agrees and stands ready to jump in. His keen eyes spot a device hanging around her neck. It looks like a rough Y shape. The bottom is some kind of rubber tube with a flat circle on the end. The tops are metal and curve in towards each other at the top, where they terminate in more rubbery looking bits. A small black device about 2"x3" is clipped to the waistband of her outfit. The outfit also has several large pockets that appear to hold more gear.

Tahni casts her disguise spell, turning herself into a short human woman in a simple blue dress with flat-soled, comfortable flats and a large bag over her shoulder. The books referred to the bag as a "mom bag", and it is indeed large enough to stow a baby comfortably. It seems a cold, impersonal way of carrying a baby around.

The woman in question gives a warm smile to Tahni as she nears, but doesn't look like she's about to stop and have a chat.



Bralin - MikeK - (AC43 T16 F38, CMD 43 HP 260/260) 
Sunday February 21st, 2021 2:26:25 PM

Bralin waits.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight 
Sunday February 21st, 2021 5:48:37 PM

"Ok, seems like I've blended in ok. What now though? Do we follow her? I suppose I could disguise myself to look like her and we walk the other way? I'm not sure. Anyone have any ideas?"

Rill (MarkB) AC39 T22 F30, CMD 30, HP 219/219 
Sunday February 21st, 2021 6:14:54 PM

"Well, I guess we don't have many options but to follow this construct."

Rill will follow this thing.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+29=33 ; d20+29=31 ; d20+37=46 ;
Sunday February 21st, 2021 10:27:25 PM

Jozhur continues shadowing the "woman", waiting to see where she goes or what happens when Tahni interacts with her.

------------------------------
Perception: 33
Stealth: 46 (66 w/ stealth)

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Monday February 22nd, 2021 4:13:57 AM

Aex thanks Rill without saying a word and makes sure her shrubbery friend downs the potion. Good think Aex can see invisible beings so she has no hard time following everyone along.

With no takers the little Greenmage casts Foresight on herself wondering if it's wise and safe to follow that "woman"... it's questionable that it will be 'safe' though... if they wanted to go someplace safe they should not be here in the first place...

*** Active spells ***
Aexana : Foresight (170min counting from 20210221)
Aexana : Invisible through her Ring
Aexana : see invisible and ethereal beings within 120 ft through her Robe of Eyes
Leafy : Invisibility potion from Rill (counting from 20210221)

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight 
Monday February 22nd, 2021 4:54:09 AM

Tahni smiles back to the woman. She wants to blend in and say some things, but without knowing the language spoken here she could give herself away if she chooses to use the wrong one.

Instead, she just gives the woman a nod and rocks back and forth on her heels as if she's waiting for something.

DM Carl 
Monday February 22nd, 2021 4:02:27 PM

Tahni is disguised, but what to do about it? She attempts to blend in, but blend in to what? She's the lone visible person in the whole empty hallway other than the construct. Doesn't really matter, though, since the construct just gives a nod back and keeps going.

The rest of the gang tails her. Aexana's foresight spell doesn't warn her about any danger from the woman. The construct heads to the room the party was in before, opens the door, and calls out, "Sea Dragons?" It's not a question, but she asks it like one. The room was empty when you left it, but she still looks around. She locks eyes with something and asks again, "Sea Dragons?" It appears she didn't get the response she was looking for, since she sighs. It's a very slight sigh, until she closes the door all the way and groans with frustration. She reaches into one of her pockets and pulls out a thin, black rectangle that fits in her hand. She touches something on it, then raises it to her mouth and begins speaking. Her voice is projected from somewhere, though there's no evident source.

"Sea Dragons to the waiting area. Sea Dragons to the waiting area." Her voice echoes from down the hall. Evidently it was projected to this entire area. She looks around with a little annoyance visible on her face, mumbling something under her breath.

Perception DC 22, Highlight to display spoiler: {"No, it's cool. It's not like it's called the waiting room for a reason. Why would you wait in the waiting room? We obviously wanted you to wait somewhere else, that way we get to play hide and seek. I totally have time for that." ooc: This is not me chastising you for leaving the room.}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 45/45, channel 7/7)  d20+17=37 ;
Monday February 22nd, 2021 4:24:43 PM

Perception pass - nat 20

It seems like we were expected, folks. I guess we just ask her what she wants with us?

Bralin - MikeK - (AC43 T16 F38, CMD 43 HP 260/260)  d20+18=28 ;
Monday February 22nd, 2021 6:32:10 PM

[Perception 28]

Bralin moves back into the room, walking until he can hear the clank of his armor.

As soon as he's out of Rill's silence effect, he growls a demand.

"State your intent."

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight 
Monday February 22nd, 2021 9:44:37 PM

"Uh, present!" Tahni - who'd been standing in the hall and making no attempt to hide - raises her hand.

She walks past the woman and delivers a bit of an explanation "Waiting isn't something we tend to do when people we know are in trouble"

Perception check vs DC22: Autopass

Rill (MarkB) AC39 T22 F30, CMD 30, HP 219/219 
Monday February 22nd, 2021 10:23:32 PM

Rill waits some more.

RobC - Fang (subbing for Mitch) 
Tuesday February 23rd, 2021 1:16:54 AM

Like Bralin, Fang doesn't trust the woman. She keeps her hand near her weapon just waiting for this lady to give her an excuse to use it.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday February 23rd, 2021 3:47:21 AM

Feels rude to stay invisible Aex thinks... but turning visible all of a sudden isn´t so friendly either. Since It seems they are awaiting the Seadragons they probably know how many there should be... Oh well...

Aex turns visible.

"Well met. Aexana of the Sea Dragons. My companon Leafy here drank an invisibility potion but well... here he is... ", and with that said she pats her friend on one of his many braches...



DM Carl 
Tuesday February 23rd, 2021 10:24:33 PM

A consensus quickly emerges: may as well see what this construct wants.

Aexana, kindly old gnome that she is, becomes visible and is generally pleasant. Tahni comes across a bit sheepishly. Bralin is himself.

The construct seems a little surprised as people become visible, but chuckles at Bralin's gruffness. "Come on, Bralin. You know that act doesn't work on me, you old softie." She playfully sticks her tongue out. "How long are you guys going to play at the whole 'we're being careful' routine? It was cute the first dozen or so times. I assume everyone else is still hidden?" She starts walking, seemingly expecting you'll follow. "Dr. Ester has made some great progress on your patient lately. I think we're going to see a breakthrough any day now!" She pulls a small spike out of her pocket and offers it to Aexana. The gnome has never seen anything like it, but it smells strongly of fertilizer. "Here's the treat I promised Leafy last time for being so brave."

The construct walks through the halls quickly, turning left here, then right there...she turns a lot. Not so bad that anyone needs to worry about finding their way back to the "waiting room", but it would have been real hard to find where she was going. The change in the hallway is subtle, but slowly the blinding cleanliness of the place starts to fade. The place is still clean, but there's a patina of age that creeps in. Outside the silence spell, the sound of a busy hallway comes back. It quiets as the atmosphere starts to darken.

The construct chats the entire time you walk, seeming genuinely friendly and not at all threatening. She stops at a door that doesn't stand out at all among the others. Its number is 2991. "Here we are," she says as she opens the door. Inside is an odd half-table covered in a single sheet of paper. Seven chairs and one stool can be seen, along with a short counter with a sink and two jars. One is filled with small balls of cotton, the other wooden sticks. There's also a corner in the table with a few more of the large books. "Dr. Ester will be along in a few minutes to see you." She holds the door open for you.

Aexana's foresight spell isn't giving her any alarms.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Wednesday February 24th, 2021 12:53:30 AM

Jozhur remains hidden and outside of the silence spell (if he can do so while staying in the room).

He is trying to remember what this woman could be talking about with leafy.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight 
Wednesday February 24th, 2021 1:40:05 AM

Tahni doesn't like where this is going. "What do you mean by 'progress'? And what sort of 'breakthrough' are you hoping for? The vision I had was not a pleasant one so Dr Ester best not be the one responsible for it"

She speaks to the others as she awaits an answer. "Who is this construct and how does she know so much about us? Anyone recognize her? Sounds like she has at least met Leafy before. Notice how she said patient rather than patients?"

Tahni pauses for a moment almost in shock as a thought suddenly comes to her. Dr Rick Ester. Drrickester. Trickster.

"It's the Trickster! You know, the Tinker!"

Rill (MarkB) AC39 T22 F30, CMD 30, HP 219/219 
Wednesday February 24th, 2021 2:11:45 AM

This construct is unusually perceptive and well informed. Before going in the room, Rill will take the dagger that has the Silence spell cast on it and put it in an extra dimensional pants pocket. This should end the effect for now.

He paces in the room as he speaks through the rings.

"Ugh, I don't like this a bit. They clearly knew we were here. You're very clever Tahni - it must be the Tinker. Pity we were never able to actually get to him before. You know, I'm going to be pretty mad if it turns out to be that Abbot."

Rill will once again reach out with his senses, searching for Constructs and Outsiders. He will share what he learns with his friends. He also uses the Status effect of the rings to make sure we are all actually still here.
------------------------------------

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Wednesday February 24th, 2021 9:27:15 AM

Aex is puzzled when this woman mentions she promised something to Leafy... has her old brain completely abandoned her?

"I'm sorry dear... please forgive an old Gnome... when did you say you promised this to Leafy?"

But when Tahni goes from Dr Rick Ester to Trickster she freezes for a split second...

Bralin - MikeK - (AC43 T16 F38, CMD 43 HP 260/260) 
Wednesday February 24th, 2021 5:52:39 PM

It takes several moments for Bralin to process what he just heard.
Even then, the dumbfounded dwarf can do no more than follow along.

"you old softie" rattles around in his head as he moves.
Bralin is quite sure he's never been so thoroughly, and yet pleasantly, insulted in all his life.

RobC - Fang (subbing for Mitch)  
Wednesday February 24th, 2021 6:08:23 PM

Fang tightens her grip on her weapon, just waiting for someone to give the signal for her to unleash.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 45/45, channel 7/7) 
Wednesday February 24th, 2021 7:04:35 PM

we've been here more than a dozen times? has someone played with our memories? I find it hard to believe that they could have successfully altered all of our perceptions that many times without any slipups. So who has been here masquerading as us? If they can make constructs this well, maybe there are construct us's running around too.

DM Carl 
Wednesday February 24th, 2021 9:15:31 PM

Jozhur declines to show himself despite the construct's assumption that he's there. His memory comes up with absolutely nothing related to her and Leafy. Her appearance isn't particularly striking; it's possible he could have walked right by her a dozen times in a crowd without noticing her. He'd remember having interacted with her, though.

Tahni believes she has struck upon the identity of the man behind the curtain, but keeps it between friends. She asks about the progress and breakthrough the construct is talking about. "With Lummox, Gort, and Cammie, of course. They were in such bad shape when they were brought in, especially Gort!" She seems genuinely concerned.

Sense motive, DC 30, Highlight to display spoiler: {No really, she's genuinely concerned about their well-being.}

"Dr. Ester is a miracle worker, though! It's amazing they lived through their first night here, let alone the months of surgery and treatment they've needed. I think we're officially out of the woods, though. I think the doctor's planning on discharging him soon. It's so great that you've been here to help him through it all. He may have lost hope without you."

Rill slips the quiet dagger into an extra-dimensional space, temporarily suppressing its effect. One assumes it is very quiet inside that space, however. His outsider sense still turns up only himself and his companions. Construct sense still has many, many constructs spaced out in all directions, plus this woman.

Rill will be very upset if it ends up being the Abbot. That would be something, wouldn't it? Hiding his outsider aura from Rill by mastering the martial arts...your DM wishes he'd thought of it. He'll certainly file it away for some other group of players.

Aexana is confused and asks the construct what she's talking about. "Last time, with the cuff, remember?" She pulls out a small roll of folded rubber with a tube and bulb attached to it. "I wanted to know if Leafy had detectable blood pressure since he's a living plant. He was nervous about the cuff here, so I promised him a treat if he let me. Nothing detectable, if you remember. Not surprising, but it's never ok to just make assumptions."

Bralin reels from the insult, even though none was meant. Fang waits for her opportunity to unleash violence.

Terser doesn't think their memories could have been altered dozens of times. His own attempts to recall anything fail. He's sure he's never been here before, and no flashes of memory come forward. Are there fake Sea Dragon constructs running around out there? Based on the other constructs he's met, he can't rule out the possibility.

After the party is in the room, the construct closes the door and leaves. Rill senses her walking away from the door. She's about 3/4 of the way towards the edge of his sense before her speed increases to impossible levels. She clears the last 200 feet in a fraction of a fraction of a second. He can barely tell she didn't just vanish.

The room they've found themselves in is different than the waiting room, but waiting seems to be one of it's functions. It's some kind of second waiting room, here to tease you when you think you're done waiting in the first room. The large books are mostly the same, with one exception. In the middle of the pile is one titled Wold Co Quarterly. The cover is a picture of the Lionfish at sea, cresting a large wave. The following is written down one side of the cover next to the picture:

Meet the newest Dragons! At home with the Sea Dragons, an expose by Parnell Rigsby.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight 
Thursday February 25th, 2021 1:32:10 AM

"I didn't see Cammie in the scrying sensor. This lady keeps referring to them all as one patient. Based on what I saw, I think they might have all been stitched together in some gruesome way"

Tahni is still confused about how the lady seems to know them.

This book looks interesting, if somewhat confusing. "The name Parnell Rigsby mean anything to anyone?" Tahni picks it up and tries to read it thanks to her Comprehend Languages spell. She's especially interested to see if there are any pictures of the group and any particular stories.

"I'm getting a really bad feeling about this place. If the Tinker is behind all this then nothing good can come of it"

Rill (MarkB) AC39 T22 F30, CMD 30, HP 219/219  d20+38=39 ;
Thursday February 25th, 2021 2:05:32 AM

"Yeah, didn't Parnell come to our place in Bonetown and make some sketches and get personal details from us as new Dragons?"

Rill will search the room as best he can (Perception 39). He also looks for any other doors, and will cast Detect Magic in the room.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Thursday February 25th, 2021 6:00:37 AM

Aex feels dizzy... it's almost as if this woman is referring to them in parallel dimensions or something like that... as if there are more versions of ... well of everything?!? Aex knows for sure that this Aex nor this Leafy have ever been here before.

They came here to find Lummox, Gort, and Cammie. It's been what? A day or so since the brutal murder... and this woman speaks of the months of surgery and treatment they've needed... how so?!?

It feels her world is spinning... what is real and what is not?!
Will she be taking the blue pill or the red one?
Too much for an old Gnome.

Bralin - MikeK - (AC43 T16 F38, CMD 43 HP 260/260) 
Thursday February 25th, 2021 6:57:45 PM

Tis likely Tinker has built the constructs with embedded memories, Bralin offers. It thinks it knows us because he has instructed it that way. He may have built this entire place, and populated it, with bodies to his liking.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 195/195 --Shadow Companion 97/97hp 
Thursday February 25th, 2021 7:43:14 PM

Jozhur nods to Rill, "Yes, that was him." Always curious, Jozhur grabs the publication and starts flipping through it.

"Yes, time apparently passed differently here. Or at least that construct thinks it has."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 45/45, channel 7/7) 
Thursday February 25th, 2021 9:06:02 PM

lol - Rill's Nat1 was a higher result than my Nat20

Terser is poring over the magazine with Tahni. He's concerned that someone has been spying on them. He looks for pictures of himself in particular, since with his Mind Blank, no one should be able to scry on him.

DM Carl 
Friday February 26th, 2021 12:00:12 AM

Tahni fears the worst. She briefly wonders who Parnell Rigsby is, but her friends remind her he's the one who interviewed them and captured their likenesses for Wold Co merchandise. She won't need a comprehend languages for this book; it's in Woldian common.

Rill does a thorough search of the room and checks for magic. There are odds and ends, most of which he can tell are medicinal in nature. His magic detection spell still comes up empty except for what magic the group brought with them.

Aexana is feeling a bit overwhelmed at all this. One world is enough for her, thankyouverymuch.

Bralin ponders the constructs have implanted memories. He gave the monks back at the Invitational personalities and at least some memories, so it's certainly possible.

Jozhur also ponders about time moving differently here.

Terser looks through the book with everyone else.

The article in question describes Parnell's morning meeting with the lot of you a few weeks back. It paints a positive picture of all of you, just shy of fawning. The images Parnell captured are included in the article, and honestly the whole thing reads like one big advertisement for Wold Co Trading Cards. There is nothing scandalous in the article, and no information that's not either public or was given to him during your meeting.

Rill's keen eyes notice something amiss, but not inside this room. The outside corridor has gotten grimier, like it's gone a long time without cleaning.

Knowledge, planes DC 30, Highlight to display spoiler: {Time distortion, repeating and seemingly infinite corridors...all signs point to this being a demiplane. Demiplanes are not naturally occurring, but created by very powerful magic users or supernatural entities. Whoever created it can wield a *lot* of power while they're here.}

Rill and anyone else who can pass a DC 15 perception check hears footsteps coming towards this room. His outsider sense, construct sense, and magic detection all come up empty.

***

Don't forget Mitch needs a sub still.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20  d20+42=47 ; d20+26=44 ;
Friday February 26th, 2021 5:15:37 AM

(perception 47 / no knowledge about the planes)

Aex is speechless and clueless for now... she hears footsteps approaching and is on edge.
She violently shakes her head hoping to get rid of any illusion tricks... (Will save 44 vs illusions)

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight 
Friday February 26th, 2021 8:02:02 PM

Tahni looks around the room and then let's the party know her thinking. "You know, this has all the signs of being a demi-plane. They're not naturally occuring and it takes a LOT of power to make one. Certainly more than any of us could ever expect to wield. Whoever created it is going to have a whole lot of power while they're here"

"Someone's coming"

-----------
Knowl Planes vs DC30: 35 (Take10) = Pass
Perception check vs DC15: Autopass

RobC - Fang (subbing for Mitch)  
Friday February 26th, 2021 8:02:54 PM

Fang silently moves to stand to the side of the door. If something obviously hostile comes through she's ready to attack.

Rill (MarkB) AC39 T22 F30, CMD 30, HP 219/219 
Saturday February 27th, 2021 1:40:41 AM

Rill casts Foresight, hoping the spell will give a warning if there's a problem.

"Thanks Tahni. I wonder how you get rid of a Demiplane? I mean, if it can be made it can be unmade."

Rill tries to sense if there are any constructs that are also outsiders. Afterall, Lummox should register as an outsider here.

DM Carl 
Saturday February 27th, 2021 10:15:41 AM

Aexana tries to believe this is all an illusion. She musters impressive willpower, but not impressive enough to change the reality around her. This is all very real.

Tahni comments on this place being a demiplane, and requiring more power than they'd ever hope to wield. That last part isn't entirely true, but the magic of the Wold wouldn't allow it.

OOC: It's from the Ultimate Magic splat book.

Fang gets into position, ready to attack anything that comes through that door.

Rill wonders how to unmake a demiplane...and you know what? That's actually possible.

Knowledge, Arcana DC 40 (difficulty due to the magic is not native to the Wold), Highlight to display spoiler: {So, in tomes from extra-dimensional travelers that have mentioned demiplanes, they've noted they're not permanent. They usually only last a few weeks. So, maybe you only have to wait. They can be made permanent by the same permanency spell you're familiar with. What happens when that permanency spell is dispelled is unclear. Does it continue on for the duration that was remaining? Does it instantly pop out of existence? Demiplanes can be dispelled by a wish or mage's disjunction, but what happens when you're on the plane when you do that? What about the Talons? Is whoever's behind this even playing by the same rules? The amount of variables here makes dispelling the plane *extremely perilous*, but hey...maybe it all works out? Don't read this as me talking you out of it, just letting you know there are probably unforeseen consequences. Maybe you're so tired of whoever's behind this that breaking its toys is worth the risk?}

Rill can't detect any overlapping outsider and construct targets. It's a good idea, but if Tahni's idea is correct it's possible they register as a native to this plane.

OOC: That's a lot of good ideas put in such a small post, Mark.

Whoever's coming is here. They knock three times, then open the door. One wonders why they knocked in the first place. A kindly looking, middle-aged human enters. He is shockingly handsome, with thick dark hair that is turning gray at the temples, a chiseled jawline, and pierceing green eyes. He is impossibly pretty...literally. No one actually looks this good. He is dressed in a pair of smooth pants and button-up white shirt with a bow-tie around his neck. This jerk makes the bow-tie look sophisticated. He wears a long, white coat. On the right breast is a red embroidered symbol of a winged staff with two snakes circling around it.

"Sea Dragons! Sorry to keep you waiting, but lots happening? Everyone ready for the big day?" He seems happy to see you, and not in a "now you're going to get it" kinda way. First impression is one of kindness, even to those of you adept at reading people's true nature.

Bralin - MikeK - (AC43 T16 F38, CMD 43 HP 260/260) 
Saturday February 27th, 2021 12:03:42 PM

Bralin has no desire to interact with this fellow.

He waits.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight  d20+25=41 ;
Saturday February 27th, 2021 7:08:55 PM

Tahni nods "Good question Rill. You know, I think we could dispel it with a Wish or Disjunction spell. We still have those wishes with us. If things look dire we can just break his toys. Though what would happen if we were here at the time is a little unknown to me, but hey, at least we have options"

The knocking gives Tahni a moment to compose herself before the doctor enters.

"Dr Rick Ester I presume?" she gives a quick smile and then sits down. "Unusual name that. Almost sounds like 'trickster'. Would you believe we even know someone with that name? Seriously, we do. He'd call himself Trickster or Tinker or things like that. Horrible person mind you". Tahni is trying to taunt the man a little so he can drop the charade or at least fluster him. "We didn't come to bore you with chit chat though."

"So. Can you take us to our friends please? We'd rather see them without delay."

---------------
Knowl check vs DC40: 41=Pass!

Rill (MarkB) AC39 T22 F30, CMD 30, HP 219/219  d20+33=49 ; d20+38=48 ;
Saturday February 27th, 2021 9:08:00 PM

Rill remains silent, watching the man to see if he shows any sign he can see the invisible people (Sense Motive 49, Perception 48.) He uses his abilities to determine if this person is a construct or an outsider, and he uses Deathwatch to know if he is undead.

"So you say whoever created this place is very powerful here? If we do end this place Tahni, you should be able to cast Planar Adaptation for wherever that leaves us, and I can Plane Shift us back to the Wold. But we need to deal with this Tinker person, wherever he is. I fear that Lummox, Gort and whats-her-name may be beyond saving at this point. Merely retrieving whatever their body parts were made into may be pointless. But we need to stop this Tinker from doing any more tinkering."

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday February 28th, 2021 7:25:02 AM

Fang is starting to get a little confused. "So... why are we playing along with this at all? Yes the constructs aren't hostile, but that just means there's nothing stopping us from tearing through this place to find him. Playing these games with these constructs just sets us up for a trap. No matter how nice they are, they're objects following orders that could murder us all while still acting as presently as a small down healer."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Sunday February 28th, 2021 10:49:27 AM

Aex is a little bit surprised at Tahni's taunts... but then again... if things have got to get dire then why wait.
Her small hands take hold of her staff a little bit tighter as if she braces herself...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 45/45, channel 7/7) 
Monday March 1st, 2021 6:25:19 PM

Terser is inclined to agree with Fang, but being the good guys, they can't exactly make the first move without proof. At the moment, he's not even sure about helping Rill bring Gargul's law down unless the constructs prove harmful. After all, who are they to impose a religion from another plane here?

He's conflicted overall, and won't be throwing the first punch. If it comes down to it though, he'll be sure to throw the last.

DM Carl - Map! 
Monday March 1st, 2021 10:15:48 PM

Bralin is not playing this game. I mean, we're all playing a game, but Bralin's not playing this one. Aexana is surprised at Tahni's boldness.

The group discusses whether or not they're going to play along with this, with Fang being of the opinion that a better option may be to just tear this place apart. Terser is concerned with making sure they act like the good guys.

Rill subtlety reminds his DM that some of them are invisible, which is good because he forgot. All his detection spells come up negative. As far as he can tell, he is just a human. He's almost certainly not just a human, but he's not something Rill can put a label on.

Tahni speaks for the group, commenting on Dr. Ester's name and asking to see her friends.

The man just looks at Tahni, all the while his smile widens from a slight grin to one that is positively beaming. "Well yes, Tahni, that's the joke. I've got to say I'm surprised by how you're all going along with this, but that's what makes you so fantastic, isn't it? I'm never sure what you're all going to do next. I wasn't sure if we'd keep playing doctor or if Fang would pop out and just attack outright." He stares straight at the invisible rat girl.

"...but if you'd rather skip this and move straight to your reunion, we can do that too!" He flips a small, white switch near the door and three of the four walls retract quickly into the floor, revealing a much bigger room. More lights overhead flare to life, illuminating what is mostly empty space. The doctor casually leans against the wall, ready to watch the scene unfold.

Directly ahead of you is a huge steel table. Lying on top of the table is exactly what everyone was so worried about: an amalgamation of the captured Talons. Lummox's powerful body makes up most of the mass, but Gort's head is stitched onto the shoulder near the missing arm. Marjorie's head, torso, and arms protrude from the thing's back. The thing is able to look in every direction at once.

Perception DC 20, Highlight to display spoiler: {They are all much older looking than they were yesterday.}

"So, this is the part where you try and save them or reason with that thing, right? I hope so, I'm genuinely curious to see how it reacts. Does it remember any of you after so many years? Maybe they blame you for what happened to them?" He looks genuinely curious. There's a noticeable lack of anything resembling mockery on his face.

Rill notices the beast corresponds with one of the construct auras he sensed earlier. As the walls fall away, all other construct auras vanish.

The beast stands. All three pairs of eyes blink as they adjust to the light, but they turn towards the sound of the man's voice. The effect is almost comical as all three heads try to see, resulting in the creature sort of...spinning.

***

We're in combat rounds. Map is in header.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight 
Monday March 1st, 2021 11:23:36 PM

"Years? To think how much torture they must have been put through. It may be that the only kind thing to do is to end their suffering." It may sound cold but having been a captive and subject to torture herself, Tahni knows that it may be the release they need.

She doesn't have time to engage in any witty banter with the doctor right now and so she takes steps to try and gauge how alert the three may be.

"Gort! Lommux! Marjorie! It's Tahni Wyrmrider of the Sea Dragons. We've come to take you home. Whirfoot is safe and waiting to see you again" Tahni moves around the table "Can you understand what I'm saying?"

------------
Move action: Move to G18
Standard action: READY action to cast Silence via tattoo at the space the monster stands IF it (probably Marjorie) starts to cast a spell


Spells in effect: Contingency ... Darkvision ... Delay Poison ... False Life ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Mind Blank ... Moment of Prescience ... Overland Flight ... Protection from Arrows ... Roses Temp Control ... See Invisibility ... Spell Resistance (20) ... Water Breathing ... Comprehend Languages

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+26=29 ; d6+8=12 ; 2d6=6 ; 8d6=26 ; d20+37=55 ;
Tuesday March 2nd, 2021 12:30:20 AM

Jozhur eyes this Dr. Ester Trickster. He contemplates trying to bury his swords in the man, but the solution can't be that easy.

He stays invisible and starts to circle the monstrosity, ready to attack should it head for Tahni.

--------------------------------
Readied attack roll: 29 (12 damage, 6 if evil, 26 sneak)
Stealth: 75 w/ invisibility

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+29=41 ; d10=2 ;
Tuesday March 2nd, 2021 6:40:41 AM

Well he knows Fang's there and seems to at least partially expect her to attack him. She sees no reason to disappoint, even though it's likely futile, so she walks up and smacks him with her axe (41 to hit, damage). Whether or not it has an effect she turns her attention to the amalgamation afterwards.

Rill (MarkB) AC39 T22 F30, CMD 30, HP 219/219  d20+14=19
Tuesday March 2nd, 2021 12:31:29 PM

"What a pitiable creature. It presents a bit of a dilemma - we don't want to have to kill this thing, and we are probably gonna have to kill this thing. This Tinker guy is a really bad guy. So maybe we can hem in that monstrosity so we can focus on one thing at a time.

"Lets take out Doctor Dimento here first."


Still invisible, Rill will move away from the "doctor" and cast a Blade Barrier around the construct monster. "Gort - Klaatu barada nikto! Lummox and Marjorie, stand down while we figure this out. We should work together to get you out of here. And don't go near those whirling blades. They will hurt you." (Diplomacy 19)

Then he will cast a Quickened Resist Energy, Acid on himself (metamagic rod.)

------------------------------------------------------------------
Spells Running: Status on all, Longstrider, Deathwatch, Tongues, Moment of Prescience, Foresight, Invisibility, See Invisible, Resist Energy-Acid, Spell Resistance 20

Spells/abilities available, * = cast/used:
0 (DC19): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC20): Longstrider (D), Bless, Command, Command, Detect Evil, Protection from Evil, Protection from Evil, Entropic Shield
2 (DC21): See Invisible* (D), Calm Emotions, Delay Posion, Hold Person, Remove Paralysis, Resist Energy, Silence
3 (DC22): Divination* (D), Blindness/Deafness, Blindness/Deafness, Dispel Magic, Prayer, Protection From Energy, Water Walk
4 (DC23): Dimension Door (D), Air Walk, Deathward, Divination, Freedom of Movement, Sending, [open slot]
5 (DC24): True Seeing (D), Bannish Immortal, Breath of Life, Flame Strike, Flame Strike, Quickened Shield of Faith, Commune*
6 (DC25): Teleport (D), Blade Barrier, Quickened Calm Emotions, Heal, Heal, Greater Dispel Magic
7 (DC26): Greater Teleport (D), Destruction, Destruction, Ethereal Jaunt, Quickened Magic Circle Against Evil, [open slot]
8 (DC27): Moment of Prescience* (D), Animated Disjunction, Animated Disjunction, Discern Location*, Holy Aura
9 (DC28): Foresight* (D), Miracle, Miracle, Miracle, Miracle*

Abilities/Items
Agile Feet (Su) 12/day -
Dim. Hop (Sp) 190'/day -
Greater Insight (Sp) 3/day -
Channel Energy (Su) 7/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continual
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day - 1 used
MM Quicken (Item) - 6/day -
Tongues (class)



Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 45/45, channel 7/7) 
Tuesday March 2nd, 2021 2:23:53 PM

Terser agrees with Rill, knowing that the "Doctor" is the real threat, and the golem can be put down if we're not able to reason with it. He bets the Trickster has built some sort of control into it, so he grows large and fierce, and growls to him.

cast enlarge person on self

Release whatever control you have over our friends, Trickster, or face the consequences.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday March 2nd, 2021 4:54:51 PM

Surprised how fast things turn sour Aex plants down her Staff. It's been a while but there once again appears her Staff Treant. (Green TR)
The little Greenmage, never a fan of hand to hand combat, changes in a Medium Air Elemental and veers up into the air and behind the counter.
Leafy (Green LF) stands next to the Treant.


Bralin - MikeK - (AC43 T16 F38, CMD 43 HP 260/260)  d20+18=34 ; d20+26=33 ; d10+25=31 ; d6=4 ; d20+21=34 ; d10+25=30 ; d6=1 ; d20+16=23 ; d10+25=35 ; d6=6 ; d20+26=27 ;
Tuesday March 2nd, 2021 6:33:27 PM

[Perception 34]

Bralin finds it highly unlikely that the Tinker doesn't know he's right there, or that he would apparently relax against the wall defenseless.

However, he doesn't much care.

The dwarf's waraxe appears in his hand, and he swings heavily at the Tinker.

---
Retrieve waraxe from glove of storing as free action.
Full attack, Power Attack on Tinker.

Atk 1 hits ac 33 for 35 hp (4 cold)
Atk 2 hits ac 34 for 31 hp (1 cold)
Atk 3 hits ac 23 for 41 hp (6 cold)
Spd atk misses (NAT 1)



DM Carl - Map!  d20+19=31 ; d20+29=45 ; d20+29=46 ; d10+22=24 ; d10+22=31 ; d6=2 ; d6=5 ;
Tuesday March 2nd, 2021 10:20:12 PM

Tahni tries calling out to the Fleshcraft monster. She knows more than any of her friends what prolonged torture can do to a person, but she has to try, right? It's the proper thing to do, but one look at the eyes of the remaining Talons puts those hope to rest. Nothing remains in those eyes except madness.

Jozhur figures attacking the doctor would be too obvious and moves to protect Tahni should she need it.

Fang and Bralin both attack the doctor. All the attacks make contact and sink into the man like he was made of clay. His flesh immediately heals behind the blades, not so much as a drop of blood ever visible. His clothes aren't so lucky and end up sporting several large slashes.

"Don't worry about the clothes. I have plenty more. Your optimism is inspiring, though! I figured you wouldn't let a little thing like my omnipotence here stop you from trying to kill me." Again, there's not a hint of sarcasm or gloating in his voice.

Aexana summons her treant and changes form.

Terser makes himself big and threatens the doctor. "What consequences?" he asks with genuine curiosity. "Oh, wait a moment." He pulls a pad of paper and pen from one of his pockets. "Ok, proceed with your consequences. I'm ready." He looks at Terser expectantly.

Rill summons a blade barrier around the Talons and advises them to stay put. The creature ignores the advice, stumbling past them in a shambling walk. It moves like it's in a three-legged race with itself. It passes harmlessly through the blade barrier, evidently having some impressive spell resistance.

*I rolled SR for you, then added the +4 I missed from your spell penetration feats. You came up one short. SR is 36.

The thing is upon Rill quickly. The smell coming off it is surprisingly pleasant, a combination of leather and lemon essence. As it walk, it pulls an enormous silver bastard sword from a scabbard of flesh stitched into its back. A sheen of frost wisps off it. Marjorie intones magic as they walk.

Spellcraft DC 24, Highlight to display spoiler: {Summon monster 9}

Despite its size and odd composition, Lummox's skill lives on. It slashes, hitting AC 45 for 55 slashing and 7 frost damage. Gort desperately tries to sink his teeth into Rill, but Lummox's attack throws him off. It's unlikely they won't work in unison next time.

"Ouch! exclaims the doctor. "Here, let me help with that. I already know I can use your altruism against you. I want to see what you're capable of without it." He snaps his fingers and Rill's wound vanishes. At the same time, the Fleshcraft finds itself back at the table.

"Ok, try again! Don't hold back this time."

Rill (MarkB) AC39 T22 F30, CMD 30, HP 219/219  15d20=170 ; 15d6=55 ; 15d6=49 ; d20+15=24
Tuesday March 2nd, 2021 11:40:23 PM

(DM Carl - You had indicated earlier that the thing on the table detected as a construct. Rill can cast three spells that ignore Spell Immunity and Spell Resistance against constructs. If so the thing took 55 points of damage last time he went through the Blade Barrier, and will take 49 points of damage if he does so this round, DC 25 Ref Save for half.)

Rill moves away from the Blade Barrier as he looks at the strange man.

"This man seems to indeed be omnipotent here. And we know he scares even the Gods of the Wold. He can probably even hear what I am saying through these rings."

Rill then says aloud to the man, "You are a bad person by our standards of morals, ethics and decency. You torture others, playing with them as if they were toys. You craft people into abominations. I suppose you were the one that abducted those team leaders only to see how we would rescue them. Are you so bored you just constantly want to see how we will react until you decide to craft us into something like you did to the Talons?

"It appears that what was Lummox, Marjorie and Gort are dead and you have animated their remains.

"I do not wish to play your games anymore. You do seem intelligent though. Please tell us what you want from us. Otherwise we should probably just return to our world, since us being here simply for your amusement seems rather pointless."


Also, what does Deathwatch tell Rill about this person and the thing on the table? Rill was within 30 feet of the thing before he moved.

----------------------------
Spells/Effects Running: Status on all, Longstrider, Deathwatch, Tongues, Moment of Prescience, Foresight, Invisibility, See Invisible, Resist Energy-Acid, Spell Resistance 20

Status - You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like. Once the spell has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it."
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.
Pref. Class Bonus - Add +8 on caster level checks made to overcome the spell resistance of outsiders.
Favored Enemy (Undead) - +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. +2 bonus on ranged and melee touch and weapon attacks and damage rolls against undead.
Gr. Spell Penetration - +4 on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.
Blind Fighting - Invisible attackers get no advantages hitting you - you don't lose your Dex bonus to AC, and attacker doesn't get +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
Life Shield - +1 sacred bonus to saves and AC against all attacks by undead. This saving throw bonus also applies to other attacks that depend on negative energy, such as spells with the Negative Energy descriptor, or attacks from non-undead creatures.
Ensorcel - When casting Plane Shift, Blade Barrier, Blindness/Deafness on an immortal (construct or outsider) spell immunity and spell resistance are ignored and only a normal saving throw is allowed, if the spell normally grants one.
Foresight - This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to AC and on Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC.


RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight 
Wednesday March 3rd, 2021 12:50:54 AM

"Marjorie. You need to stop!" Tahni uses her tattoo to create an area of silence centred in the space above the table to prevent her/it from casting.

-------------
Spellcraft check vs DC24: Autopass
Standard action: Use tattoo to create an area of silence around the table


-------------
Spells in effect on self:
Arcane Sight ... Barkskin ... Contingency ... Darkvision ... Delay Poison ... False Life ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Mind Blank ... Moment of Prescience ... Overland Flight ... Protection from Arrows ... Roses Temp Control ... See Invisibility ... Water Breathing ...


Defences:
SR20 ... Arrow Deflection ... DR10/magic vs ranged weapons ... Counterspell (Gtr Disp Magic) ... Absorb up to 12 energy-draining attacks, death effects, and negative energy effects ... Absorb up to 101pts magic missile damage ... Spell Reflection 1/day ... Immunity to divination spells that reveal information, all harmful vapors and gases, grapples, poison (temporarily)


Perception:
Can automatically see invisible, ethereal, and magical auras ... Dark Vision ... Auto check for unusual stonework, such as traps and hidden doors located in stone walls or floors within 10ft.


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+37=50 ; d20+26=46 ; d20+26=45 ; d6+8=14 ; d6+8=9 ; 2d6=7 ; d6=5 ; 8d6=30 ;
Wednesday March 3rd, 2021 1:35:51 AM

Jozhur moves again, to hopefully better intercept the abomination. He's ready to take a couple stabs if it passes by him. His shadow moves to his flank.

-----------------------------------
Stealth: 70 w/ invisibility
Readied attack (+5 holy frost short sword): Nat 20, 45 to confirm crit. 23 damage (if crit), 7 damage if evil, 5 cold damage, 30 sneak damage (65 total). 2 points STR damage if sneak attack lands

Fang (Mitch) HP: -38/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday March 3rd, 2021 8:03:11 AM

Fang had expected her attack to have no real effect so isn't surprised. She looks at the construct and considers charging briefly. "No." She decides. Turning to the "doctor" she repeats. "No. We won't play your game. It will only end in more suffering as you destroy more and more lives just to see how we react. This ends now." She puts her axe away and glares at the man.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 45/45, channel 7/7)  d20+25=35 ;
Wednesday March 3rd, 2021 1:09:57 PM

Since his friends' attacks didn't seem to accomplish anything, Terser tries a different tack.

He tries to put one massive paw around the Doctor's hand that's holding the pen. initiating grapple - 35 vs cmd

We're not going to be part of your experiments. Restore our friends.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Wednesday March 3rd, 2021 2:32:49 PM

Interesting approach, Aex thinks, as her friends are refusing to play along in this crazy doctor's game. She also decides not to burn any spells for now and activates her ring of Invisibility.

Leafy and the Staff Treant position themselves between the abomination and the doctor.

Bralin - MikeK - (AC43 T16 F38, CMD 43 HP 260/260) 
Wednesday March 3rd, 2021 6:31:37 PM

Bralin's waraxe disappears back into his glove.

He regards the Tinker with a sour expression, but says nothing.

The dwarf awaits his reply to Rill's question.

DM Carl - Map!  d20+25=34 ; d20+25=42 ; d20+31=49 ; d20+31=50 ; d10+22=25 ; d10+22=24 ; d6=6 ; d6=4 ; d10+28=31 ; d10+10=11 ; 16d8=78 ; d4+9=10 ; d4+9=10 ; d4+1=2 ; d4+1=2 ; d4+1=2 ; d4+1=3 ; d4+1=3 ; d4+1=4 ; d4+1=2 ; d4+1=5 ;
Thursday March 4th, 2021 12:47:46 AM

Rill questions the doctor, who listens patiently. "Games? These aren't games, Rill, they're experiments. It's true that I enjoy them very much, but my enjoyment isn't the impetus behind them." Rill asks the doctor what he wants, figuring it would be better to return home rather than play along with his ga...experiment. "I told you what I want, Rill. I want to observe how you proceed. Also, you won't be returning home without this." He reaches into another pocket and pulls out a tuning fork.

Rill's deathwatch shows the doctor is healthy.

Tahni stops Marjorie's spell with a silence aura. She's unable to see Marjorie's face, but the way the woman's arms thrash in the air indicates she is unhappy about it.

Jozhur repositions himself, ready to attack should the opportunity present itself.

Fang refuses to play along and sheathes her axe. "Interesting," comments the doctor. He makes a few notes.

Terser uses his size advantage to grab the doctor's hand in his own. The doctor moves his hand in front of his face, and Terser is unable to resist the movement despite his size. Another pen materializes above the paper and starts writing on its own. "Your actions, regardless of what they are, are part of my experiment. Choosing not to make a choice is a choice. You've heard this before, I'm sure. As for restoring your friends, I could do that. I won't do it just because you ask, though." The doctor's arm blinks and is once again holding the pen taking notes. Terser still holds the original pen. "You may keep that. I have plenty."

Aexana and Bralin also decide they're not playing this game. The doctor's face does not betray any emotion about his feelings on this other than the curiosity he always radiates.

The Fleshcraft did not get the memo about there not being a fight.

OOC: Retconning the blade barrier/SR call from last round, the Fleshcraft took 28 damage last round (reflex save 34). It takes another 25 damage this round. The Fleshcraft has three separate HP pools, and each took damage from the AoE effect.

Lummox's head shows confusion about being back at the table, but charges through again at the nearest target it can see: Aexana's treant. Jozhur attacks as it passes him by, digging deep into Lummox's thigh.

*The construct isn't immune to crits, but is immune to ability drain/damage. It also does not take the 7 damage for being evil since it's not.

The Fleshcraft's sword critically wounds the treant, hitting AC 49 (crit confirm 50) for 47 slashing and 10 cold damage. Gort's head whips forward and his teeth dig into the treant's bark, hitting AC 31 for 11 piercing damage.

When Jozhur's blade sinks in, Lummox's head cries out in pain. His cry is accompanied by a sub-zero blast of cold. Everyone except Jozhur and his shadow, Tahni, and whatever Ae is takes 78 cold damage. Reflex DC 30 for half.

Angry at her summon spell being interrupted, Marjorie raises her staff in the air and 10 magic missiles erupt and streak towards Tahni. She takes 43 force damage total from the missiles. (All the D4s are magic missiles if you need to know how much each hit for).

Lummox: 53 damage
Marjorie: 53 damage
Gort: 53 damage

Rill (MarkB) AC41 T24 F32, CMD 30, HP 184/219  d20+38=51 ; d20+19=35
Thursday March 4th, 2021 1:58:20 AM

Rill's spell resistance is 20 - did the cold spell overcome that? If so, Rill makes his save, and takes 35 points of cold damage.

He's getting a little cranky.

"Thus far, it appears we have no choice. We came into this with the Gods of the Wold giving us no choice but to play the Chancer's games. Perhaps we can have an intelligent conversation after we play your little game and put this abomination down. Or will that just start another task we're forced to do?"

Rill will cast Animated Disjunction with the construct as the single target of his spell. (The spell ignores spell resistance. If the construct gets a save it's a DC 27 Will save, and it has -5 on it's save.)

Also, Rill looks at the tuning fork the Trickster holds. Is that Rill's? Did he somehow get it out of Rill's extradimensional pocket? Rill reaches into his pocket. Does he have his others? (Perception 51)

Also, Rill is still interested in what his Deathwatch tells him about the construct?

----------------------------
Spells/Effects Running: Status on all, Longstrider, Deathwatch, Tongues, Moment of Prescience, Foresight, See Invisible, Resist Energy-Acid, Spell Resistance 20

Status - You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like. Once the spell has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it."
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.
Pref. Class Bonus - Add +8 on caster level checks made to overcome the spell resistance of outsiders.
Favored Enemy (Undead) - +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. +2 bonus on ranged and melee touch and weapon attacks and damage rolls against undead.
Gr. Spell Penetration - +4 on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.
Blind Fighting - Invisible attackers get no advantages hitting you - you don't lose your Dex bonus to AC, and attacker doesn't get +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
Life Shield - +1 sacred bonus to saves and AC against all attacks by undead. This saving throw bonus also applies to other attacks that depend on negative energy, such as spells with the Negative Energy descriptor, or attacks from non-undead creatures.
Ensorcel - When casting Plane Shift, Blade Barrier, Blindness/Deafness on an immortal (construct or outsider) spell immunity and spell resistance are ignored and only a normal saving throw is allowed, if the spell normally grants one.
Foresight - This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to AC and on Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC.


RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+20 -- DarkVision/SeeInvis/ArcaneSight  d20+20=36 ;
Thursday March 4th, 2021 3:07:08 AM

Tahni braces for the impact of the missiles but breathes a sigh of relief as her brooch of shielding absorbs the brunt. "10 missiles? I've got to get a staff like that!". There will be time to call 'dibs' later. Hopefully.

She grimaces. Whatever might have remained of Marjorie has likely gone. Tahni stays defensive, trying to stop Marjorie from casting any spells.

-------------
Move action: Use Fey Hide Away ability to turn invisible.
Free action: 5ft step
Ready action: Cast Dispel Magic as a counterspell against Marjorie if she tries to cast something. Dispel check: 36. DC=11+the spell's caster level, so this should counter a spell cast by up to a CL25 caster


-------------
Spells in effect on self:
Arcane Sight ... Barkskin ... Contingency ... Darkvision ... Delay Poison ... False Life ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Mind Blank ... Moment of Prescience ... Overland Flight ... Protection from Arrows ... Roses Temp Control ... See Invisibility ... Water Breathing ...


Defences:
SR20 ... Arrow Deflection ... DR10/magic vs ranged weapons ... Counterspell (Gtr Disp Magic) ... Absorb up to 12 energy-draining attacks, death effects, and negative energy effects ... Absorb up to 58pts magic missile damage ... Spell Reflection 1/day ... Immunity to divination spells that reveal information, all harmful vapors and gases, grapples, poison (temporarily)


Perception:
Can automatically see invisible, ethereal, and magical auras ... Dark Vision ... Auto check for unusual stonework, such as traps and hidden doors located in stone walls or floors within 10ft.


Fang (Mitch) HP: 161/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday March 4th, 2021 9:27:22 AM

Fang stubbornly sticks to her guns. Or her refusal to use them as the case may be. "So what, we fight this thing, maybe take it down, you take your notes, then you go on to murder a whole bunch of other people just to see what we do about it? No. This is stupid. We're supposed to protect people, not provide you entertainment, and certainly not indulge you and your sick games at the cost of lives and trauma. I refuse to play along as long as doing so just leads to more death and sick experiments. I would rather die or retire to never do anything interesting ever again then continue to futilely work to 'save' people you put in danger on a whim just so you can do it all over again two days later."

She takes the full brunt of the frost cone, not even bothering trying to dodge.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 45/45, channel 7/7)  d20+12=24 ; d20+28=36 ; 6d6+19=33 ;
Thursday March 4th, 2021 11:41:10 AM

Terser looks down in frustration at his hands as the Doctor just ignores his grasp. So much for throwing him into the construct.

While he admires Fang standing by her convictions, he knows that they have to take down the construct if they are to have a chance of restoring their friends.

He oofs at the cold blast, then walks up behind the Treant to hit the construct once.

Rage, Vital Strike
AC 39
33 damage (+5 for overcoming DR)

Current HP 273/346
AC 19


Jozhur, Leafy, Treant, Bralin, Fang - you can take the greater rage effect if you like
-2AC, +6STR, +6CON, +3 Will Saves, no concentration abilities or dex/int/cha skills


Rill (MarkB) AC41 T24 F32, CMD 30, HP 184/219  d20+33=51 ;
Thursday March 4th, 2021 11:57:20 AM

Sense Motive 51 - is this monstrosity trying to attack us, or is it trying to go through us to get at the doctor?

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20  d20+10=26 ; d20+3=7 ; d20+20=32 ; 3d6+15=24 ; d8=8 ; d20+23=34 ; 3d6+15=20 ; d8=6 ; d20+18=19 ; d20+20=36 ; 2d8+15=27 ;
Thursday March 4th, 2021 4:46:35 PM

Oof... Aexair (sorry will update header) watches how the cold washes over her friends.
Let's get some friends... here an Earthquake spell doesn't come in handy so Aex decides to sacrifice the spell and cast Summon Nature's Ally XIII instead. Next round the creature will appear...

Leafy Reflex save : 26 - failure
Treant Reflex save : 7 - failure

If there's one thing both Leafy and the Treant are bad at it's being nimble enough to avoid AoO's... Both take the full damage of the cold blast. The attacks from the abomination are too much for the Treant and he crumbles to the ground... (thus also destroying Aex's Staff). Leafy is also badly hurt and is down to 30HP. (adjusted Leafy's size on the map. He's a large creature)

Though badly hurt Leafy goes all in. He feels Terser's Rage washing over him and makes a full attack.
Slam 1 hits AC35 - damage 24 + 8
Slam 2 hits AC34 - damage 20 + 6
Slam 1 hits AC19 - natural 1
Bite hits AC36 - damage 27

(not sure of the creature is flanked? Else the AC hits are higher)



Spells in effect :

Treant :

Bralin - MikeK - (AC47 T20 F38, CMD 43 HP 187/260)  d20+12=28 ;
Thursday March 4th, 2021 5:21:38 PM

[Reflex 28]

Bralin takes the full blast of the ice cone, and sighs in exasperation.

The dwarf listens to Fang's reasoning, and nods in appreciation of the beastfolk's rationale.

However, like Terser, he's going down fighting.

Bralin casts a defensive spell, and moves forward, drawing a mace as he moves.
He declines Terser's shared rage.

---
I assume that gray box south of FleshCraft is something or somebody?

Cast Shield of Faith, and move around while drawing weapon.

In effect:
Shield of Faith: +4 deflection bonus to AC




(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 195/195 --Shadow Companion 97/97hp  d20+26=42 ; d20+21=30 ; d20+16=21 ; d20+16=28 ; d6+8=9 ; d6+8=9 ; d6=3 ; d6=5 ; 8d6=27 ; 8d6=22 ; d20+28=39 ; d6+8=12 ; d6=2 ; 8d6=26 ; d20+26=30 ; d6+8=11 ; d6=3 ; 8d6=28 ;
Thursday March 4th, 2021 8:06:57 PM

Jozhur's shadow closes on the monster and he continues stabbing with his swords.

--------------------------------------------------------------
All rolls include +2 flanking bonus, subtract if it doesn't apply
First attack hits AC 42: 9 damage, 3 cold damage, 27 sneak damage
Second attack hits AC 30: 11 damage, 3 cold damage, 28 sneak damage
Second off hand surely misses with a 21
Third main attack hits AC 28: 9 damage, 5 cold damage, 22 sneak damage

Jozhur gets an opportunity attack if an ally strikes an opponent in melee
For last round this hits AC 39: 12 damage, 2 cold damage, 26 sneak damage


DM Carl - Map!  d20+20=24 ; d20+22=36 ; 6d6=21 ; d20+29=37 ; d20+24=30 ; d20+19=31 ; d20+14=26 ; d10+22=32 ; d20+26=40 ; d10+10=12 ;
Thursday March 4th, 2021 11:26:59 PM

The doctor listens to Rill's diatribe. He watches as Rill casts his spell at the construct, though an eyebrow lifts in curiosity. The Fleshcraft's parts start to come apart, but in the end manages to overcome the spell (will save 36).

"That's a common refrain I hear from the Sea Dragons," he starts. "You seem to become upset when your opponents don't do what you say. Tell me, what events set your expectations in this regard? It's typical for an opponent to oppose you, correct?"

Rill searches his extradimensional pocket and finds his tuning fork safe and sound. The doctor grins and chuckles a bit. What a jerk...

OOC: Your deathwatch tells you it is neither alive nor dead and will continue to do so unless something remarkable happens. Regarding your sense motive check, the Fleshcraft doesn't seem to be paying the doctor any mind either way.

Tahni's thoughtful preparation pays off again. She briefly wonders what kind of staff Marjorie's using, but going over the last few seconds in her mind, she realizes Marjorie cast both a regular and quickened magic missile spell. She plays it safe and prepares to counter more spells.

Fang refuses to play along, which fascinates and confuses the doctor. "So many assumptions! You're willing to die for your convictions, but make no effort to discover my deeper motivations, choosing instead to assign them to me. Tell me, Fang. Why do you think I've gone to all this trouble...and it was trouble, I assure you...just for you Sea Dragons?"

Terser would rather go down fighting, so he fights. The Fleshcraft's hide is indeed tough, but he punches through it all the same.

(DR is 15-, so 23 damage to the Lummox bits)

Aexana begins calling in more help as her treant falls to pieces. The injured leafy fights back, and his first two slams and bite all hit.

(Fleshcraft AC is 35, and it is flanked w/ Shadow so I assumed the 34 attack would hit)

Bralin moves forward to attack.

OOC: I assume the gray box is the treant's remains. I'm going to remove it. If you weren't able to attack because of it and wanted to, go ahead and make this round's attack next round.

Jozhur and his Shadow make a good team, and with a full round to attack and Shadow flanking he makes two punishing hits.

The Fleshcraft is not happy, and several wounds ooze a thick green fluid. Before everyone's eyes, they start to stitch themselves back together. It is not enough regeneration to heal it fully, or close to fully, but it's significant.

Perception DC 30, Highlight to display spoiler: {The damage from Rill's blade barrier are the oldest wounds, but are not healing at all.}

Gort's head wails in rage and anguish. Everyone within 30' must make a DC 30 will save or be staggered for 3 rounds. Success reduces it to 1 round of staggered. This is a mind-affecting attack, so Leafy is immune. Not sure about Shadow.

Marjorie raises her staff and slams it into the ground. On contact a wave of force erupts from her and strikes everyone within 40ft for 21 damage, fort save DC 30 for half. Anyone who fails the save is knocked back 15' and begins their round prone. This is not a spell that can be countered and is not affected by SR.

The Fleshcraft turns on Jozhur and presses a full attack. The Lummox part's sword flashes with unnatural speed, making several attacks. Fortunately Jozhur is fast and only one attack connects, hitting AC 37 for 32 damage. Gort's head lunges forward, sinking his teeth into Jozhur and tearing them out. The bite leaves a jagged, ugly wound.

Hit AC 40 for 12 damage. The wound bleeds terribly, doing 12 bleed damage each round until the wound is tended or Jozhur receives any magical healing.

Marjorie starts casting a spell.

Spellcraft DC 24, Highlight to display spoiler: {Time stop}

Tahni's ready for it, though. Her dispel magic counterspells Marjorie, making her three for three in screwing up Marjorie's spells. The wizard's torso lunges at Tahni, but she's stitched into the much larger Lummox and just ends up flailing ineffectually. Her eyes hunger with madness, though Tahni's certain she can see sadness and regret there as well.

Lummox: 140 damage
Marjorie: 53 damage
Gort: 53 damage

In case anyone's curious about the number of actions taken, the Fleshcraft as written has a number of swift special attacks.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219  d20+21=30 ; d8=6 ; d20+38=50 ; d20+15=25 ;
Friday March 5th, 2021 1:39:00 AM

Rill makes his save against the shock wave taking 11 damage.

He will use a Quicken metamagic rod to cast a Quickened Mass Cure Light Wounds healing Jozhur, Bralin, Terser, Leafy, and himself for 25 points of damage. (Others out of range.)

Rill will again cast Animated Disjunction with the construct as the single target of his spell. (The spell ignores spell resistance. If the construct gets a save it's a DC 27 Will save, and it has -5 on it's save.)

"Tahni, nice work stopping that Time Stop spell! Hey Fang, maybe while you're protesting you could at least heal someone?"

"That thing is regenerating, but for some reason it does not seem to be healing the damage from the Blade Barrier I cast. It was a force spell. It was also a special spell that bypassed the thing's spell resistance."


----------------------------
Spells/Effects Running: Status on all, Longstrider, Deathwatch, Tongues, Moment of Prescience, Foresight, See Invisible, Resist Energy-Acid, Spell Resistance 20

Status - You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like.
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.
Pref. Class Bonus - Add +8 on caster level checks made to overcome the spell resistance of outsiders.
Favored Enemy (Undead) - +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. +2 bonus on ranged and melee touch and weapon attacks and damage rolls against undead.
Gr. Spell Penetration - +4 on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.
Blind Fighting - Invisible attackers get no advantages hitting you - you don't lose your Dex bonus to AC, and attacker doesn't get +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
Life Shield - +1 sacred bonus to saves and AC against all attacks by undead. This saving throw bonus also applies to other attacks that depend on negative energy, such as spells with the Negative Energy descriptor, or attacks from non-undead creatures.
Ensorcel - When casting Plane Shift, Blade Barrier, Blindness/Deafness on an immortal (construct or outsider) spell immunity and spell resistance are ignored and only a normal saving throw is allowed, if the spell normally grants one.
Foresight - This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to AC and on Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC.



RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+10 -- DarkVision/SeeInvis/ArcaneSight  d20+23=33 ; d20+20=35 ;
Friday March 5th, 2021 1:48:07 AM

Tahni's happy right now to just impede Marjorie. Sure, she's going to get off a few cheap shots but at least she won't get any big spells out.

"Perhaps it was the force damage, or perhaps it's because it was an area attack that hit all of them? Can't really tell right now."

Tahni retrieves her lesser quicken rod and casts a Haste spell affecting as much of the party as she can. Then she vanishes from sight, waiting to counter again.

-------------
Perception check vs DC30: Autopass
Fort Save vs DC30: 33 = Pass! Tahni takes 10pts damage
Spellcraft check vs DC24: Autopass

Free action: Retrieve lesser quicken rod from glove of storing
Swift action: Cast Haste on Jozhur and Shadow, Bralin, Leafy, Terser, and Rill
Move action: Use Fey Hide Away ability to turn invisible.
Free action: 5ft step
Ready action: Cast Dispel Magic as a counterspell against Marjorie if she tries to cast something. Dispel check: 35. DC=11+the spell's caster level, so this should counter a spell cast by up to a CL24 caster


-------------
Spells in effect on self:
Arcane Sight ... Barkskin ... Contingency ... Darkvision ... Delay Poison ... False Life ... Freedom of Movement ... Mage Armor ... Magic Vestment ... Mind Blank ... Moment of Prescience ... Overland Flight ... Protection from Arrows ... Roses Temp Control ... See Invisibility ... Water Breathing ...


Defences:
SR20 ... Arrow Deflection ... DR10/magic vs ranged weapons ... Counterspell (Gtr Disp Magic) ... Absorb up to 12 energy-draining attacks, death effects, and negative energy effects ... Absorb up to 58pts magic missile damage ... Spell Reflection 1/day ... Immunity to divination spells that reveal information, all harmful vapors and gases, grapples, poison (temporarily)


Perception:
Can automatically see invisible, ethereal, and magical auras ... Dark Vision ... Auto check for unusual stonework, such as traps and hidden doors located in stone walls or floors within 10ft.


Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+19=25 ; d20+24=39 ; d6=4 ; d6=3 ; d6=2 ; d6=5 ; d6=2 ; d6=1 ; d6=2 ;
Friday March 5th, 2021 11:23:06 AM

Fang's brain hurts from the roar but she keeps from being knocked down (25, 39). "Of course bad guy's actions make us angry! They're bad guys! They do horrible things that should make everyone angry! You always give them a chance to stop and when they inevitably don't you get mad and cut their head off. That's how this works! But I can't cut your head off so I'm yelling at you instead!

I don't know your motives. You treat this like it's all a game or a science experiment. You clearly care nothing for the lives of others yet dot on us like your favorite toy. I'm not anyone's toy and I will not be played with. You have a good reason for all this madness fine, tell it to me."


She does hear Rill's request for healing so she channels energy to heal everyone in 30 feet (J, the construct, Ae, and SH are out of range)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7)  d20+24=32 ; d20+22=26 ; d6=4 ; d6=6 ; d6=4 ; d6=5 ; d6=2 ; d6=2 ; d6=4 ;
Friday March 5th, 2021 4:45:55 PM

Save vs stagger effect (+3 from rage, +8 from mind blank) - 32: success
Fort save 26 - fail


Good observation - maybe their lives are linked and will only go down evnly

For now though, Terser will do better to get everyone else moving. He empowers his channeling to heal everyone except Tahni (out of range) and the enemies (excluded via feat).

Everyone else heal 27 and gain Freedom of Movement

Current HP 327/346
AC 19
Channel Cure 1/4 used

Bralin - MikeK - (AC50 T23 F38, CMD 43 HP 252/260)  d20+12=27 ; d20+25=44 ; d20+27=47 ;
Friday March 5th, 2021 6:03:53 PM

[Perception 27. Fail
Will Save 44. Success. Staggered 1 round
Fort Save 47. Success.

--
Bralin is buffeted, staggered, healed, and buffed.

His head spinning, the dwarf works to get into melee range, shield held high.

---
Using extra movement to swing around to J13, and then move straight into Fleshcraft from there.

Fighting Defensively +2 Dodge bonus to AC
Mobility Feat provides +4 Dodge bonus vs AoO (AC54 vs AoO)

In effect:
Shield of Faith: +4 deflection bonus to AC
Staggered: single move action or standard action
Freedom of Movement.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' movement.


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 191/195 --Shadow Companion 97/97hp  d20+16=35 ; d20+28=39 ; d6+8=13 ; d6=3 ; 8d6=30 ;
Friday March 5th, 2021 6:16:13 PM

Jozhur shrugs most of the terrible wail and stabs at the monster again.

--------------------------------
Will save: 35 (pass), staggered one round (or does FoM prevent this?)
Attack hits AC 39: 13 damage, 3 cold damage, 30 sneak damage

DM Carl - Map!  d20+22=42 ; d20=2 ; d20+29=44 ; d20+29=45 ; d20+24=35 ; d20+19=35 ; d20+19=23 ; d20+14=15 ; d20+26=46 ; d20+26=37 ; d10+22=29 ; d10+22=30 ; d6=4 ; d10+22=24 ; d6=3 ; d10+22=26 ; d6=2 ; d10+10=14 ; d10+10=12 ; 16d8=100 ;
Friday March 5th, 2021 11:52:47 PM

Rill throws another animated disjunction at the Fleshcraft, but this time it doesn't even flinch (save nat 20). He heals his friends, asking Fang to do the same. He starts making hypotheses about why his blade barrier wounds aren't healing. Maybe it is force damage? The party lacks enough facts to make a solid call, but it's as good a theory as any.

Tahni brings out a rod to cast haste on the party, leaving her main spell free to continue countering the Marjorie parts of the Fleshcraft. She also finds time to go invisible, because the Fleshcraft is not the only being here with lots of fancy ways to do more stuff.

Fang accurately describes the good guy/bad guy adventuring dynamic, then asks why all this is happening. She channels positive energy.

"Because I adore you, Fang! All of you! You're not toys to me...and really, I must insist you stop referring to my machinations as games. It's insulting to yourselves as well as to me and those I've sacrificed to help you." There is no haughtiness in his speech. He seems genuine. "I have spent millennia conquering worlds. I can't remember them all, or even why I started. It's just all I knew. I felt nothing for so long. Can you imagine that, Fang? Going through the motions for thousands of years, experiencing nothing new?

"Then you came along and stopped me!"
He practically beams happiness. "It was transcendent, Fang! For the first time in so long I felt alive! You are special, Sea Dragons. I will temper you all into something legendary." His eyes sparkle with the madness of the true believer.

Terser also heals. Goodness you guys have a lot of healing available.

Bralin moves up. The Fleshcraft does attack as he approaches, but Bralin knows how to move up safely. He's in position to attack next round.

Jozhur's head is too fuzzy to press a full attack (no, FoM doesn't prevent it), but still makes a solid stab into the Lummox bits of the Fleshcraft.

Unfortunately, that damage and a little more is immediately healed as the Fleshcraft continues to regenerate.

Marjorie begins casting a spell at Tahni, who recognizes it as a scorching ray. Evidently her invisibility isn't fooling Marjorie. The spell is countered by Tahni, but Marjorie immediately follows it up with another. Tahni finds herself in the middle of a rapidly growing sphere of force.

Telekinetic sphere. Reflex DC 29 or Tahni finds herself caught up in it.

Lummox presses the attacks on Jozhur, this time to significantly greater effect.

Hit AC 44 (crit confirm 45) for 59 slashing and 4 cold damage
Hit AC 35 for 24 slashing and 3 cold damage
Hit AC 35 (crit confirm 23 - fail) for 26 slashing and 2 cold damage
Nat 1

Lummox screams in triumph as he wounds Jozhur, expelling a cone of bitter cold that catches Leafy and Jozhur. It deals 100 cold damage to both (reflex DC 30 for half).

Gort leans forward and takes another bite from Jozhur as well, hitting AC 46 (crit confirm 37) for 26 piercing damage. The wound bleeds, doing 26 damage each round until it's tended or Jozhur receives any magical healing.

If Jozhur was downed during Lummox's attacks, Gort targets Bralin instead.

"It is a magnificent creature, is it not?" the doctor asks over the shrieks of his creation. "The Talons were subdued in seconds. They provided no challenge whatsoever, but here they are in only half their original number challenging the Sea Dragons!" He exhumes pride as he speaks, looking on like a proud parent.

Lummox: 134 damage
Marjorie: 53 damage
Gort: 53 damage

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+10 -- DarkVision/SeeInvis/ArcaneSight  d20+21=25 ; d20+21=33 ; d20+10=28 ;
Saturday March 6th, 2021 1:26:23 AM

Tahni ducks aside as the Telekinetic Sphere passes her by. Ok. Time to get into the fight. "May you find peace, Marjorie"

She calls on a spectral hand spell to help her out by trying to pluck a few flakes of skin from the fleshcraft. If that works, she follows up with a 1-2 combo of spells to try and deliver the Talons to a place of rest.

----------------
Reflex Save vs DC29: 25=Fail! Use Improved Lightning Reflexes for a reroll. 33=Pass!

Swift action: Cast Spectral Hand
Standard action: Cast Eye of Newt and Toe of Frog to be delivered via Spectral Hand. Hits TouchAC28. If hit, Fleshcraft now has a -2 penalty on save DCs against Tahni's spells and spell-like abilities, and a -2 penalty on attacks against her.

Assuming it was a hit, follow up with Hero point action: Use Spell Synthesis ability to cast two spells at once...
- Glitterdust. No SR. Will Save vs DC23 +2 (EyeOfNewt) +2 (SpellSynthesis) = DC27. Fail=Blinded
- Miracle (Animated Disjunction). No SR. Will Save vs DC32 +2 (EyeOfNewt) +2 (SpellSynthesis) +5 (Single Target) = DC41.


Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 252/260)  d20+27=33 ; d20+22=38 ; d20+17=28 ; d20+12=20 ; d20+33=43 ; d8+25=33 ; d8+25=28 ; d8+25=32 ; d8+25=27 ; d8+25=31 ;
Saturday March 6th, 2021 10:58:13 AM

If Tahni hasn't killed it already, Bralin also gets to work.

He lets go of his shield, which hovers in place of its own accord.
Taking the mace with a two handed grip, he begins beating on the body of the fleshcraft.

---

Free Action to loose Animated Shield (rd 1 of 4)
Full Attack. Power Attack with Mace of Smiting (Adamantine, Bludgeoning)

Atk 1 hits ac 33 for 33 hp damage
Atk 2 hits ac 38 for 28 hp damge
Atk 3 hits ac 28 for 32 hp damage
Atk 4 hits ac 20 for 27 hp damage
Haste atk hits ac 43 for 31 hp damage

In effect:
Shield of Faith: +4 deflection bonus to AC
Staggered: single move action or standard action
Freedom of Movement.
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. +30' movement.


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 21/195 --Shadow Companion 97/97hp  d20+24=37 ; d20+27=36 ; d20+27=40 ; d20+27=45 ; d20+21=34 ; d20+21=23 ; d20+14=24 ; d6+8=14 ; d6+8=13 ; d6+8=13 ; d6=6 ; d6=4 ; d6=4 ; 8d6=19 ; 8d6=24 ; 8d6=31 ;
Sunday March 7th, 2021 6:52:04 PM

Jozhur is horrible wounded, but manages to duck Lummox's breath attack. Knowing he won't stay on his feet long without help, he stabs back with everything he has.

-----------------------
21 hp left, bleeding for 26

Will save: 37 (pass, no damage due to evasion)
Haste active (+1 AC, extra attack, +1 attack rolls)

Full hasted two weapon attack:
One hits AC: 36: 14 damage, 6 cold, 19 sneak damage
Another hits AC 40: 13 damage, 4 cold, 24 sneak
Another hits AC 45: 13 damage, 4 cold, 31 sneak damage

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday March 7th, 2021 11:09:03 PM

Fang is so insulted and enraged by that little speech that she loses coherence and just tries to cut his head off. Of course it's useless and she's still staggered so mostly it just lets her vent.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Sunday March 7th, 2021 11:12:28 PM

Rill uses the Status effect of the rings to see if Fang is being affected by something. Why would she abandon her team like this? She said she always wanted to be a member of the Dragon Consortium and now she behaves like the rest of us don't matter.

"Fang, snap out of it! The team has made a decision, and it's our teamwork that makes us strong. Are you part of this team?"

While Rill can't figure out what's affecting Fang, he can sense that Jozhur is in real trouble. He will use a metamagic rod to cast a Quickened Blindness spell on Marjorie (DC 22 Fort save.) Then he casts Heal, moves up to behind Jozhur and touches the Rogue, healing him for 150 points.

----------------------------
Spells/Effects Running: Status on all, Longstrider, Deathwatch, Tongues, Moment of Prescience, Foresight, See Invisible, Resist Energy-Acid, Spell Resistance 20

Status - You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like.
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.
Pref. Class Bonus - Add +8 on caster level checks made to overcome the spell resistance of outsiders.
Favored Enemy (Undead) - +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks. +2 bonus on ranged and melee touch and weapon attacks and damage rolls against undead.
Gr. Spell Penetration - +4 on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.
Blind Fighting - Invisible attackers get no advantages hitting you - you don't lose your Dex bonus to AC, and attacker doesn't get +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.
Life Shield - +1 sacred bonus to saves and AC against all attacks by undead. This saving throw bonus also applies to other attacks that depend on negative energy, such as spells with the Negative Energy descriptor, or attacks from non-undead creatures.
Ensorcel - When casting Plane Shift, Blade Barrier, Blindness/Deafness on an immortal (construct or outsider) spell immunity and spell resistance are ignored and only a normal saving throw is allowed, if the spell normally grants one.
Foresight - This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to AC and on Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20  d20+25=34 ; 4d8+12=26 ; d20+36=45 ; d20+25=39 ; 2d8+12=20 ; d20+23=32 ; d20+23=28 ; d20+18=33 ; d20+20=35 ; 2d8+15=31 ;
Monday March 8th, 2021 1:50:20 PM

Aex finishes her summoning spell and immediately a gargantuan Purple Worm appears.
With it's 15ft reach it can easily strike the fleshcraft monster. With a succesful bite it will immediately attempt to grapple the whole thing...

Purple Worm Bite hits AC34 - damage 26 + GRAPPLE check 45 ( not sure if there's an extra bonus for being more than 1 size category larger)

While trying to grapple the worm also stings...

Purple Worm Sting hits AC39 - damage 20HP + POISON (FORT save DC25 once per round for 6 rounds. 1D4 Strength damage)


Leafy finally is able to move again. Seeing the Sea Dragons struggle he forgets about his own wounds and goes all in..

Leafy Slam 1 hits AC32
Leafy Slam 2 hits AC28
Leafy Slam 1 Hits AC33
Leafy Bite hits AC35 - damage 31HP

Still under the influence of the greater rage Leafy's slams go wide... only his bite sinks deep.


Aex was planning to veer down to Jozhur to patch him up but Rill's beat him to it.
There's one spell she had prepared for the magic games... perhaps now's a good moment to give it a try... Still invisible and taking cover next to the pruple worm Aex starts casting Alter Self...

DM Carl - Map!  d20=20 ; d20+30=31 ; d20+29=48 ; d20+29=43 ; d10+22=32 ; d10+22=24 ; 3d6=9 ; 3d6=13 ; d20+24=35 ; d20+26=27 ; 6d6=23 ;
Monday March 8th, 2021 8:30:45 PM

OOC: Tonight has been an absolute nightmare. I am very angry at the moment, so I'm taking a bone Rob threw me.

Marjorie chuckles as she effortlessly brushes off the glitterdust spell thrown at her by Tahni. She's still chuckling when the Fleshcraft starts falling to pieces. Stitches snap one by one and the parts that make up the once noble heroes fall to the floor. After the fury the Fleshcraft unleashed, it's a almost a shame to see it end in a whimper.

The Trickster practically explodes with joy.

"BRILLIANT!" it exclaims. "Determination! Problem solving! You identified Rill's obvious short comings and corrected them!" It's an unfair conclusion, but it's the one that's been made. "You all failed to bring down my Fleshcraft through traditional means, but I can extrapolate from there. Let's see. Jozhur was almost dead, so the Fleshcraft probably would have finished him off." He points at Jozhur, and the rogue's chest explodes. He crumples wordlessly. "Tahni angered Marjorie and would have been a target for her, but I doubt Marjorie could have bested her. Marjorie would have found a target at least once before she died, though." He points again, and fire engulfs Tahni briefly, leaving her alive but hurting. He talks fast, lost in excitement. "Aexana...no. Bra...no." He chuckles. "I don't know! I don't know what else would have happened." He shrugs and waves a hand across the room. Jozhur and Tahni both stand as they had been seconds before, Tahni unburned and Jozhur's chest whole. The memory of the pain lingers just a moment before it floats away, gone forever.

"You have all made me very happy today," he says with genuine gratitude. "Tell me, what can I do for you heroes? It's not right for me to be the only one celebrating after your efforts."

He awaits an answer. Rill is able to heal up Jozhur, but the Fleshcraft's threat is ended. Fang no doubt still feels compelled to take the Trickster's head off, and succeeds! The Trickster effortlessly catches his head and reattaches it. "You want me ended, I know this. Were I in your shoes I'd want the same, but there is too much to accomplish to let anything so droll as a few decades of service get in our way." He continues to speak in a manner devoid of cruelty or malice, despite the abundance of both in his actions. He looks at everyone, waiting for an answer to his question.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7)  d20=11 ;
Monday March 8th, 2021 9:08:47 PM

Why bother with us? Why bother with our friends? With your power, you could create accurate simulacra of all of us to play out this game of yours. You obviously don't care about the real results, since you decided to start playing out how you thought it might go, rather than accepting the outcome.

We played your game. And what you can do is return us all home, in the condition we were before you had the team killed off or captured, and never interfere in our plane again.




Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Tuesday March 9th, 2021 1:16:29 AM

“As for what I want, I want the Talons restored to full health and sound of mind, back where they were in the Wold.

“By our standards you have committed horrific crimes. We have no means to bring a creature such as you to justice.

“You are right to praise Tahni - she succeeded where I failed. And maybe that’s where you’re stuck - you cannot fail. Nor can you die it seems. Where I come from, when a soul dies it is reincarnated. This process is overseen by a being named Gargul. Gargul is a god of life and death there, and this process of reincarnation provides a fresh start.

“You’re doomed to an existence that bores you. Come back with us and perhaps Gargul can help you find some meaning and purpose with a fresh start.

“By the way, what’s your name? We keep calling you Tinker or Trickster. Don’t you have an actual name?”


To the others, he silently says,
We need to find out what this being wants and if there are limits to his power. Simply leaving gets us no closer to addressing why the gods sent us here. Even destroying this demiplane may not stop him.


RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+10 -- DarkVision/SeeInvis/ArcaneSight 
Tuesday March 9th, 2021 2:03:16 AM

Tahni starts to frantically pat down the flames on her clothes until they disappear as quickly as they started. Her blistered hands look normal again and she could swear she can still smell burning hair.

The others have clearly outlined the wants of the group. Well, they could include telling this guy what he can go do with himself. She is intrigued by Rill's offer though. Gargul would probably have a special place set aside for someone like the Trickster.

Does she expect him to do any of these things? Of course not.

She continues to check her clothes for any signs of scorch marks and feels her face and hair to check for any residual burns.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday March 9th, 2021 8:16:23 AM

Tired of talking to the crazy person Fang advances towards the construct. She can't attack this round (last round of exhaustion) but she gets in position to full attack next round. (016)

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday March 9th, 2021 6:44:49 PM

Just as the Fleshcraft being goes down, Aex finishes her Alter Self spell. For the first time ever she takes shape of a huge Bronze Dragon... The purple worm also stands quite idle for now...
Leafy is seriously injured and moves over to Aex.

Clueless how to solve this mayhem, Aexdragon waits.

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 252/260) 
Tuesday March 9th, 2021 7:04:22 PM

Bralin stows his weapon, glaring at the Tinker.

He too, awaits the man's answer to Rill's offer.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Tuesday March 9th, 2021 8:47:07 PM

Terser is impressed by Rill's ambition to get more out of the deal than he'd thought possible. Let's see how he reacts.

DM Carl - Map! 
Tuesday March 9th, 2021 11:48:23 PM

Terser asks why the Trickster bothers involving them at all when he can make perfect simulacra.

"You overestimate me, Terser! I can make simulacra that look and sound like you. I can even make some that smell like you! They wouldn't be you though." He thinks a bit about not accepting the result and playing out how he thought it would go. "You may have a point! I'll tell you a little secret since I like you so much: I've been trying to put the lot of you in a situation where you couldn't banish, disenchant, or talk down your opponent. One where you had to beat them down the hard way. Maybe that's misguided! Maybe I'm forcing preconceived notions on you instead of recognizing part of what makes you Dragons so powerful!" He starts writing furiously. "This is good stuff, Terser. Thank you." He's so pleased he lets the fact that Terser called his latest experiment a game slip without comment.

Rill asks for the Talons to be restored to full health and sound mind back on their own world. "Oh...that's easier said than done. I did agree to try and honor your request though, so I'll get as close as I can." He reaches out and a barely translucent violet field engulfs the remains of the Fleshcraft. There is rapid movement inside, faster than your eyes can track. Still, you're able to see the pieces of the Fleshcraft rewind in time. Lummox's arm pops into existence and reattaches itself, as does Gort's entire body. Not much time passes outside the sphere before all three are whole, healthy, and asleep. "There. Just like before I harvested them." He snaps his fingers and they vanish. "I don't have the temporal control on your world like I do here, so I can't send them to your past. Their minds and bodies are restored back, though. I imagine you'll need to explain a lot to them when they wake." It's not immediately obvious what, if anything, has happened to Tasin or Cammie...or Whirrfoot for that matter.

Rill has other points to make, and the Trickster waits until he's done speaking to start answering them. "Like I told Terser, you're overestimating me...and honestly I'm not sure why. You've bested every single thing I've thrown at you, haven't you?" He doesn't wait for an answer before continuing. "...and I'm aware of your gods. I'm also aware they're forbidden from interfering in mortal matters. That's why I've been careful to keep my machinations mundane enough to keep them off me. If you could give me an audience with your Gargul, I'd jump at the chance to speak with him! You're wrong about me being bored, though. I was bored. I'm not now, but I will be again...then I won't be. It's my nature, and I'm not looking for an escape from it. Thank you for your concern, though.

"Trickster will suffice. I don't have anything closer to a name than that. If I ever did, it's long forgotten."


Tahni is no stranger to torture and recovers. She has low expectations for Trickster's response. Maybe she ended up surprised?

Fang moves to attack the defeated Fleshcraft? Maybe she thinks it's about to be rebuilt? If she is, that concern probably vanishes when the Talons are restored and (hopefully) sent home.

Aexana and Bralin wait. If Trickster is concerned about the two gigantic enemies here, he doesn't show it.

The Trickster sighs a long and happy sigh. "This was good, friends. I know you don't agree, and I respect that. I hope in time you'll appreciate what I'm trying to do to you." He smiles warmly "I just want what's best for us all, to see you grow, and to expand my knowledge." He claps his hands twice and a large portal pops into existence. "This will take you home, if you're ready."

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 21/195 --Shadow Companion 97/97hp 
Wednesday March 10th, 2021 12:13:39 AM

Jozhur stands motionless a moment, not quite recovered from whatever had just happened to him.

He's not quite sure what to make of all this. That's it? He just sends us back? I suppose we have no choice but to accept."

If the others enter the portal, Jozhur will follow. He even gives the Trickster a silent respectful nod.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Wednesday March 10th, 2021 2:12:26 AM

"Come then Trickster, return with us. You said you would like to meet Gargul, so let's go and I'll see what I can do. He was a little sore at me when last we spoke, but I suspect he'd be willing if we ask respectfully."

Rill gestures toward the portal for this Trickster to step through. Hopefully, he'll go through.

He says silently to his friends, "Either way, I intend to use a Miracle and 25,000 gp in diamond dust to destroy this demiplane and then use a Quickened Plane Shift to get back to the Wold. Feel free to step through, because I'm not entirely sure what will happen to us once this demiplane is gone and I can only include you in the Plane Shift spell if we are holding hands."

Rill feels the fork that is tuned to the Wold in his pocket. He hopes for some warning from his Foresight spell, or perhaps his friends, to warn him off if this plan spells disaster.

-------------------------
Foresight - This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight is cast, you receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to AC and on Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+10 -- DarkVision/SeeInvis/ArcaneSight 
Wednesday March 10th, 2021 2:30:44 AM

"I'm the only one with a Planar Adaptation spell, Rill. You don't know where you might be shunted after this place collapses. I'll stick with you just in case"

When it becomes apparent that Rill is ready to cast the spell Tahni will take hold of his hand, but no sooner. She will in turn ready a Planar Adaptation spell to trigger if they find themselves on a plane other than the material Wold one.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday March 10th, 2021 8:36:03 AM

(I missed that the fleshcraft went down).

Fang notices the enemies demise as she approaches and just grunts. She stands there and looks sour as the Tinker undoes most of the damage and exits silently through the portal once everyone's ready to go.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Wednesday March 10th, 2021 6:18:08 PM

Terser has been resisting doing any plotting through the rings, since he's not so sure that the Tinkster couldn't be listening in on those as well. At least while they're on his plane. If he can though, cat's out of the bag, and he might as well get back onto the plane where he knows the rules a little better.

He walks through the portal after Jozhur.

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 252/260) 
Wednesday March 10th, 2021 6:30:09 PM

Bralin nods at Rill.

He ignores the Tinker.

And walks through the portal after Terser.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Wednesday March 10th, 2021 7:22:52 PM

With a couple of spells wasted, Leafy wounded and her staff destroyed Aex is clueless about the next steps... she follows her friends home...

DM Carl - Map! 
Thursday March 11th, 2021 2:09:54 AM

Jozhur decides they have no choice but to accept the portal back. He's wrong, but it's what he thinks.

Rill asks the Trickster to return with them. "Goodness no, Rill. Fang would probably kill me in seconds, even if the rest of you decided not to." He shakes his head. "And I doubt the rest of you would hold your attacks either. No, I'll be elsewhere. Gargul is a god. He can reach out to me if he desires. He's clever enough to figure out how." He pauses, then realizes something. "Little sore with you? Why?"

Rill's foresight spell is clear: dispelling the plane while you're in it is a bad idea. He senses no danger in using the tuning fork in his possession to go home.

Tahni theorizes a planar adaptation spell will protect her, but the learned dwarf realizes that's probably not true.

OOC: Planar adaptation grants you immunity to the harmful environmental effects of a particular plane of existence. As I read it, the spell won't protect you if you pop out between planes. We could probably have a fun debate about this, but Rill can use a miracle spell to destroy the demiplane from back in the Wold. Maybe you want the demiplane destroyed where you can watch Trickster's reaction? Wouldn't blame you there...

Terser worries about the Trickster spying on their communication through the rings, but he's given no indication that's the case.

Aexana feels like she's wasted magic, but that's not fair to herself. Leafy did significant damage, and had Tahni not pulled such a rabbit out of her hat, that worm would have disabled that Fleshcraft handidly.

Fang pops through the portal, followed by Terser, Bralin, and Aexana. They arrive back in the Talons' quarters into absolute bedlam.

Lummox and Gort are on their feet, armed, and squaring off against about a dozen monks. No one looks hurt yet, but tempers are very high. The place is still a crime scene; Gort's feet are already red with blood he probably doesn't realize is his.

"WHAT DID YOU CREATURES DO TO TASIN?" screams an apoplectic Gort.

"YOU'RE ALREADY DEAD! YOU CAN'T FOOL US! YOU'RE JUST ANOTHER CLONE!" comes the reply from a young looking monk. Lummox is about to answer when Marjorie shrieks from her bedroom. Before anyone else can react, Lummox has barreled through two monks on his way towards his sister.

"Dragons! cries a monk. "Thank goodness. Please, help us with these creatures."

Gort gives a harsh laugh. "Everyone knows the Dragons can spot a fake. Isn't that right?" He looks expectantly towards Terser and Bralin.



Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday March 11th, 2021 8:17:40 AM

Fang makes a calming gesture. "They were dead. We fixed it, cause we're Dragons. They don't remember being dead. Everyone calm down so we can explain."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Thursday March 11th, 2021 4:31:52 PM

We should have asked him to fix the rest of the team, and the monks while we were at it. An unfortunate oversight.

There was an attack. It may be hard to understand at first. If you'd like to go yourselves up and go see Whirrfoot on the ship, we can finish restoring everyone else.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+10 -- DarkVision/SeeInvis/ArcaneSight 
Thursday March 11th, 2021 5:40:43 PM

Tahni doesn't want to spend much more time here. She waits to see how Rill wants to proceed but she isn't going to engage in any back-and-forth with the Tinker.

If Rill leaves, Tahni will too.

If he wants to dispel this demiplane with them still here, well, she'll brace herself for it.

------------
Highlight to display spoiler: {Sorry, I should have been clearer with my previous post. The Planar Adaptation spell was just in case when the demiplane was dispelled that we were shunted to some other random plane - not the inbetween travel.}

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 21/195 --Shadow Companion 97/97hp 
Thursday March 11th, 2021 5:41:55 PM

Jozhur sniffles a laugh at the confusion, "It's really them. No clones."

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 252/260)  d20+17=19 ;
Thursday March 11th, 2021 6:29:56 PM

[Diplomacy 19, 23 on dwarves]

Bralin sighs.
"We have partially succeeded in our quest," he announces to everyone.
"We have recovered Gort, Lummox, and Marjorie. The rest of the Dragons will join us shortly."

The dwarf regards the mass of monks.

"Unless you be a Dragon or a Talon, you are not needed here. Go outside. Report to your superiors. Or locate a tavern. I care not."

He turns back to Gort.
"Friend Gort, the Talons have suffered terribly, but not by the hands of anyone here. Once these others leave, we shall tell the tale."

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Thursday March 11th, 2021 11:07:13 PM

Rill is stubborn, but not stupid. He knows better than to ignore a warning from a powerful spell.

Tahni, we need to step through. Destroying the demiplane while we're here would be ... bad."

Rill feels the dwarf's hand in his. It's kinda nice. Even though it not needed, he holds on.

"Tinker, I am politely asking that should you enter the Wold again that you notify is immediately. And please don't alter or kill anyone there.

"Since you are on another plane, how can Gargul contact you?"


After waiting a moment for an answer, Rill steps though with Tahni. He eventually lets go of her hand.

Rill turns on the Monks. His eyes narrow as he speaks. "Like Bralin said, you monks will leave. Now. And tell that Abbot of yours we need to speak with him."

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+10 -- DarkVision/SeeInvis/ArcaneSight 
Friday March 12th, 2021 12:41:21 AM

Now back in the real Wold Tahni quickly catches up to speed on what is going on. "Not that I don't trust the Tinker or anything, but any chance you can give the Talons a quick once over to see if they register as constructs, Rill? Just in case"

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Friday March 12th, 2021 1:06:37 AM

Rill will check for constructs and outsiders within 1,000 feet.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Friday March 12th, 2021 9:05:34 AM

Aex, no longer in dragon form of course, raises an eyebrow and scans the situation. All this is so confusing... her head feels like spinning and that's not only from the plane shifts they've been experiencing.
While the others deal with this mess Aex tends to Leafy's wounds. She smears some ointments to treat his damaged bark and prunes a few brokes twigs so they can grow anew and strong.

Oh that's rigth... that purple worm didn't come home with them. He was dispelled just before leaving. Who knows what can happen if such a creatures lingers between planes and time...

DM Carl - Map! 
Friday March 12th, 2021 1:07:00 PM

Fang asks for calm, and because she's a Dragon, receives it. The monks lower their weapons. Gort keeps his up but calms a bit. "What do you mean we were dead?" he asks. He feels himself over, not finding a scratch on him.

Terser laments they didn't have the Trickster restore the others. He offers the survivors a chance to meet with Whirrfoot, but that just leaves more questions on Gort's face.

Bralin takes control, and because he's a Dragon, it's yielded to him. The monks seem very eager to leave, and do so promptly when given the chance. Gort drops his guard completely once they're gone. "Ok Bralin, talk," is all he says. The look on his face is worried, but not hostile.

Aexana tends to Leafy's wounds. They are unpleasant, and Leafy is likely in some pain (if Leafy is capable of pain, that is). The care is most certainly appreciated.

Tahni and Rill are ready to go home, but have a last request or two. The Trickster listens, then shakes his head. "Hmm...tell you what. I will not kill or alter anyone else on your world unless I have an excellent reason. I'm sure that doesn't satisfy you, but I can promise you your request has saved some lives.

"And don't worry about how Gargul can contact me. He's a god. He'll figure something out, I'm sure of it. You kids get going now. I'll be around!"
He happily waves goodbye before vanishing himself. Guess he didn't feel like responding to Rill's request to not show up unannounced. It was a pretty big ask.

Back home Rill shows the monks some animosity and request to speak with their leader. They start leaving a little faster. Rill senses constructs on his periphery, but no more so than he's felt in the past few days. The Talons are neither constructs nor outsiders.

Tahni feels something in her pocket moments after she reappears in the Wold. Inside is a small glass vial with a cork topper. Inside is a faintly glowing milky white gas that Rill will immediately recognize as a soul. A small note is tied to the vial:

Tasin's soul. It was lost in your world, so it's in Gargul's domain. Resurrecting him or the other two would interfer with his purpose. That would be imprudent of me. Hope you understand! T

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+10 -- DarkVision/SeeInvis/ArcaneSight 
Friday March 12th, 2021 6:03:54 PM

Tahni waits until the non-dragons aren't nearby.

"Uh, guys. We have another problem." She takes out the vial from her pockets and shows the others. "Ok, this is a big deal. If Tasin's soul was in Gargul's domain and now it's here, does that mean the Trickster somehow stole it away from Gargul? If he wasn't in a good mood earlier he's certainly not going to be when he hears about this"

Tahni handles the glass vial with the utmost of care. "So Rill... as the Soulseeker here I'm guessing it's probably best you discuss this with the big guy. It might even get you back in his good books"

She doesn't feel at all comfortable holding the vial, and so cupping it in both hands she extends it to Rill.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Saturday March 13th, 2021 9:28:36 AM

Fang should probably be diplomatic here, maybe spare some of the details. She does not think of that though. "The extradimensional being that has been causing problems, the kidnappings and other events, came here, killed or captured most of your team, and vanished into a demi-plane. He left a way open for us to go after you and after we defeated the weird zombie construct you became he agreed to restore you to before all of that happened."

She crosses her arms grumpily. "I tried to cut his head off but he was invulnerable in his demi-plane." she says crossly. "He could have taken us down as easily as you guys but he's got some insane obsession with us. Thinks he's improving us with his mad games or something. I should be happy we got him to do anything to fix what he's done but I'm just mad we have no real way of stopping him from doing stuff like this for forever."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Saturday March 13th, 2021 6:40:18 PM

Terser expands a bit on Fang's explanation. We've dealt with them in the past, and there is still no knowing their motives. The best we have been able to do is mitigate the damage they've done. They're like a God, but with no qualms about interfering directly in as many lives as they wish.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Saturday March 13th, 2021 11:28:44 PM

Rill gingerly accepts the vial and reads the note. "Interesting that the Trickster has the ability to capture a soul. He agreed to not kill or alter anyone else in the Wold, and said that concession saved many lives.

"I need to seek out Gargul's advice on the best way to deal with Tasin's soul."


Rill leave the others to relate what happened. He finds a quiet corner to pray to Gargul, Humbly asking his God what should be done with Tasin's soul and relating all that had happened with the Trickser, including the Tricker's desire to meet with Gargul.

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 252/260) 
Sunday March 14th, 2021 10:43:47 AM

Bralin gestures toward Fang and Terser, and nods agreement of their words.

"Whirrfoot escaped the initial attack. He may be able to provide you more detail."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Sunday March 14th, 2021 6:03:09 PM

Pestering Gargul doesn't sound wise... if the Tinkerer is able to do that and to get away with it... how then can she and her friends be any match for this guy...

Aex is genuinely concerned but she does not share her thoughts. She only met Gargul once and she does not want to face him again if they need to bring some bad news.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 21/195 --Shadow Companion 97/97hp 
Sunday March 14th, 2021 11:30:04 PM

Jozhur quietly ponders what just took place. This Trickster truly is a very powerful being. He won't offer any further explanation at the moment, the situation seems to be settled.

DM Carl - Map! 
Monday March 15th, 2021 12:29:11 PM

Tahni is very worried about how the Trickster got this soul. Perhaps the player behind her forgot about what happened to Tasin's soul. That's understandable.

Tasin's soul was consumed by a monster during the attack and never made it to Gargul. The Trickster seems to have fetched it as part of his agreement with Rill. The party can't bring him back without Gargul's aid, but at least now that's an option.

Rill remembers Trickster's deal, including the part where the Trickster said he wouldn't kill or alter anyone else in the Wold without an excellent reason. Not quite the same as refusing to do it outright. He sits and seeks Gargul, who will make an appearance closer to the end of this post.

Fang explains the situation in detail to the Talons. Gort starts as he realizes the blood he's standing in is...was his own. Fang is angry that she has no real way of stopping him, but that's not quite true. They haven't found a way to combat him yet, but he's certainly not unbeatable.

Bralin and Terser back up the story, also indicating Whirrfoot is still alive. There's a mixed result from Gort, happy that Whirrfoot is alive, but realizing the statement means others aren't.

Aexana and Jozhur both quietly ponder their opponent.

Gort excuses himself to check on Lummox and Marjorie.

In the solitude he could scrounge up on a moment's notice, Rill reaches out to Gargul for advice. His eyes still closed, he feels the vial being lifted from his hand. His eyes open to Gargul's throne room: a horizonless, eternal expanse of gray clouds and flat rock. A cold breeze constantly blows. The only decorations here are Gargul's throne and a wall of pinned shadows: the sacrifices of his Grims. They each turn to watch Rill.

"The Talons' souls are all accounted for." Gargul nods in approval. "Good. You've done your duty well, Soulseeker." He opens the flask, allowing Tasin's soul to escape. It rushes off in the breeze, up and out of sight.

Gargul listens as Rill recounts the details of their planar travel. Evidently Gargul was not able to keep watch on the Sea Dragons in their absence. He frowns. "I suppose this is good news," he starts. "We were worried this threat meant to move against our world. Turns out they're just interested in one group of adventurers. I will not meet with this Trickster. The gods do not negotiate with terrorists, and to grant him an audience gives him a legitimacy he does not deserve." He looks at Rill, who notices visions of his friends around him, though they're oblivious to the god's eye. He breathes in, then breathes out a glowing green light that flows into each of the Sea Dragons. Power wells up inside everyone as they're infused. "I have faith in you and your companions, Rillet Savenport. You are equipped to handle this." Gargul stares at Rill, allowing a response.

***

Gargul's infusion raises everyone to level 20. Welcome to the end game, everyone.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Monday March 15th, 2021 4:41:35 PM

Does anyone else feel stronger after coming back through the portal?

He must have learned something from that construct, since his skin feels thicker and more resistant.

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 252/260) 
Monday March 15th, 2021 5:31:40 PM

Bralin nods to Terser, also confused about why he's feeling differently.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Monday March 15th, 2021 7:37:47 PM

Aex too nods. "It's like it's all finally making sense... the study, the pain, the love... nature."

Journey's end...

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Monday March 15th, 2021 8:12:30 PM

Rill stands before his god. He keeps his eyes downcast initially. "My Lord, you do me a great honor speaking to me thusly. When last we spoke it was clear that I had displeased you and that you may withdraw from me. I accepted your judgement then as I do now. You are kind to say that you have faith in the Sea Dragons. I am humbled that we would have such favor."

Then Rill then raises his head and regards Gargul respectfully as he speaks. "The tales told of you suggest you have little patience for grovelling and even less for arrogance, that you are plain spoken and straightforward. I pray that you will not mistake my speaking to you now as anything more than a respectful desire to fully understand what you wish of us so that we may be effective in protecting the Wold and the souls in it."

"My Lord, this Tinker said that the Gods of the Wold are forbidden from interfering in mortal matters, and that he has been careful to keep his machinations mundane so as to avoid divine intervention. His current actions however have been egregious and I do not trust him. Can you help me understand the extent of the limits of the Gods with this being so that we can best intervene on your behalf? We were unable to affect him in his home - is that what he meant? Would it have any meaningful effect for me to call upon a Miracle to destroy the TinkerÕs demiplane now that we are gone?

"Do I have your permission to raise any of the Talons that are dead? You have given me the ability to call a soul into an item. Do I have your permission to call any of the TalonsÕ souls into an item to help the Talons and perhaps reunite them that way?

"And one last question if it pleases my Lord, what resides in the sarcophagus that Tencent carries? I fear it may be undead and must be destroyed."


Rill will certainly accept any answers or non-answers. He does not view Gargul as a peer to be bargained with, nor as simply a powerful being. He is honestly trying to balance contrition with the directness he thinks Gargul desires.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+10 -- DarkVision/SeeInvis/ArcaneSight 
Tuesday March 16th, 2021 2:50:02 AM

Tahni can feel a whole new power rising through her, from the soles of her feet to the tip of her head. She presumes it has to do with Rill's meeting with Gargul.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday March 16th, 2021 7:52:54 AM

Fang stands there, grumbling, oblivious to the spiritual discussion happening next to her.

DM Carl - Map! 
Tuesday March 16th, 2021 4:37:52 PM

The party finds themselves filled with power. Some of them are even aware of its source! Aexana in particular seems to be waxing poetic these days. She is no spring chicken, though...

Rill has some questions, but asks them with an abundance of respect. He has not forgotten his station like last time. Gargul, for his part, doesn't seem to be holding a grudge.

He asks about the limitations put on the gods. "Alemi forbids the gods of the Wold from interfering with mortal concerns outside our domains. This is true. That said," he pauses, "we're allowed to exercise our judgement. Most of us have been known to bend that rule when we felt it necessary."

The party blinks, and finds themselves in Gargul's throne world alongside Rill. He does not stop or acknowledge their presence, but continues answering Rill's question.

"Whether this Trickster has warranted my action could be debated, and if I acted it would likely be considered acceptable." Gargul seems a bit uncomfortable. It's not often he's forced to address his limitations, especially with a mortal. Rill doesn't detect any negativity directed at himself. If anything, it's a sign of respect from Gargul towards one of his most powerful servants. "All that is beside the point. IF the Trickster started interfering with my duties he would be dealt with. I am staying my hand for your sake, Rill, as well as your companions. You're among the most elite of your world's heroes. It would not do to have the gods fight your battle. I will give you this advice: you are overestimating the Trickster's strength. He is not a dangerous opponent because of his strength. He is a dangerous one because of his guile. Remember that, and show me you and your companions can match it. As for the box, trust my gifts. The box doesn't block them."

At the question of the Talon's resurrection, he frowns. "The Talons were unprepared for the Trickster's attack, but they shouldn't have been. Look at the precautions you have all taken to protect yourselves while you rest. They should have known better." He claps twice, and the spirits of Cammie, Tasin, and Seabreeze join the meeting. Gargul's voice lowers in pitch and grows in volume, and he falls back into a more familiar presentation.

"SEABREEZE, CAMMIE, AND TASIN, HEAR ME NOW. THE SEA DRAGONS HAVE PETITIONED FOR YOUR RETURN TO LIFE." Seabreeze looks around, then looks at her hands. Her lips move, but no sounds come out. It's easy enough to read her, though: "I'm dead? When did that happen?" Tasin and Cammie have far grimmer looks.

"YOUR CARELESSNESS MADE YOU EASY TARGETS, BUT YOUR INVOLVEMENT IN THIS MATTER WAS NOT OF YOUR CHOOSING. LEARN FROM THIS, TALONS. SHOULD YOUR CARELESSNESS LEAD YOU AGAIN TO MY DOMAIN YOU SHALL NOT FIND ME SO FORGIVING." He claps, and a glowing portal pops into existence. "OUR BUSINESS IS CONCLUDED." It's obvious from his stance and looks that he's speaking to the Dragons too. Shaken, the Talons bow nervously and hastily head out the portal.

Back in the Wold, Tasin stands next to you, still in his night clothes. He pales at the gory scene still here. "Talons!" he calls suddenly, "we're leaving."

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 252/260) 
Tuesday March 16th, 2021 5:40:32 PM

Bralin doesn't say anything. Which is typical.

What is not typical is he's far too preoccupied trying to work out what just happened to worry about speaking.

He was infused with power. He was standing before Gargul. He's fairly certain Gargul just charged them with the task of destroying the Tinker. The remaining Talons were berated and resurrected. He's back in the Talon's quarters.

That takes some time to process.



(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 21/195 --Shadow Companion 97/97hp 
Tuesday March 16th, 2021 7:11:15 PM

Jozhur respectfully nods his understanding to Gargul. He is right, the Trickster needs eliminated before he gets bored again.


He has to try keeping the Talons around, "Tasin, the threat has been dealt with for now. Do as Gargul suggested and be more vigilant."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday March 16th, 2021 9:17:46 PM

To be more vigilant may be a fair warning for us as well, Aex says softly... but how to prepare for this guy...
´

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday March 17th, 2021 6:17:45 AM

Fang is surprised at the sudden transportation. She stays quiet as the conversation occurs. So he's not as strong as thought... she grins in viscous anticipation.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Wednesday March 17th, 2021 12:24:24 PM

It's preferable to be on this side of Gargul's attention, rather than being a soul called back. No less intimidating though. He keeps his mien respectful and bows and leaves as soon as it's offered.

Sounds like we need to be ready for him once you pop his little bubble. He clicks the writing implement he brought back from the Tinker, wondering if it will dissolve with the plane. Is it magic on its own? He asks Tahni to scan it and offer her opinion.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+10 -- DarkVision/SeeInvis/ArcaneSight 
Wednesday March 17th, 2021 7:47:23 PM

Tahni stay silent in the presence of Gargul.

Once back in the Wold she looks for a monk or someone nearby and asks "How long have we been gone?" Time seemed to move differently in the Tinker's demiplane.

She takes a look at the writing implement held by Terser (Arcane Sight + Knowl Engineering 35)

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Wednesday March 17th, 2021 8:00:08 PM

"Whew, an audience with Gargul that went well. That's a nice change. So, shall I destroy the demiplane? Who knows how long it will take the Tinker to show up? It'd be nice to refresh our spells.

"How can we out guile him?"


Rill sees the leader of the Talons suggest leaving.

"Talons, I suppose you will do what you need to do. However, we have saved your lives - and brought most of you back from death. Will you not stand with us now?"

DM Carl  
Wednesday March 17th, 2021 8:52:19 PM

Bralin is quiet, but thoughtful. He probably realizes, modesty permitting, that he's become one of the Wold's most potent heroes. That's a lot of weight to carry, even on shoulders as sturdy as his.

Jozhur agrees the Trickster needs to be dealt with. He tries to assuage Tasin of any more worry.

Aexana thinks Gargul's warning may not just have been for the Talons.

In the middle of everyone's introspection, Fang finds happiness in the knowledge that the Trickster can probably be defeated.

Terser is glad to not be asking Gargul for another chance at life. He takes the pen the Trickster let him keep. The writing bit retracts and extends with every other click. The action, sound, and tactile feedback combine to a surprisingly satisfying experience.

Tahni wonders how long they've been gone. A quick peek outside shows it's still morning. They've lost very little time.

The pen Terser holds is a wonder. It is light, but sturdy. She finds it's simple to disassemble and contains only 5 components: an outer shell, a fine spring, a tube of ink, a camshaft of sorts, and the clicker itself. Gears on the clicker match with the gears on the camshaft. They rotate into one of two different positions as the pen is clicked. The ink is applied via a tiny ball perfectly shaped within the tip of the ink tube. As the ball turns it picks up ink from the tube to be applied to paper. The entire thing is so simple, even a human could understand it. If Tahni could figure out how to create them on a large scale, it would take the Wold by storm.

Rill more or less asks Tasin if they're going to wuss out after they were rescued from oblivion at great personal risk by the Sea Dragons.

...and of course they won't. Tasin sighs. "No, Rill. The Talons of Aisildur will stand with you, but what exactly are we supporting you on?" It occurs to you all that they're unaware of tonight's meeting to determine how to proceed with the Invitational, or whether it will proceed at all. The fact that the Talons are restored may dissuade people from trying to cancel the Invitational. The Sea Dragons may view the contest with no small amount of contempt, but the teams competing have trained for years. There's enough gold to be made here to retire in opulence should they place well. Some contestants with powerful voices will argue fiercely against cancelling them.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday March 18th, 2021 6:09:59 AM

Fang starts paying attention to the matter at hand. "If we destroy his demiplane he might be sent here right? We were sent here upon leaving. Lets do it and be ready to anchor him so he can't escape if he pops into existence in front of us."

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Thursday March 18th, 2021 12:20:44 PM

"When we were on the Tinker's demiplane, my divinations also suggested it would be very hazardous for us to be on that demiplane when we destroyed it.

"On his demiplane, the Tinker was neigh invincible, but his comments suggest he would be vulnerable here so he's probably not so tough without that demiplane. The Tinker may anticipate us destroying it - I certainly would. But it may harm him, or it may just slow him down a bit. I doubt he would come straight here though, because that would put him at risk from us."


Rill pulls out a princely sum of diamond dust, and calls on a Miracle, wishing for the Tinker's demiplane to cease to exist. He casts the glittering dust into the air and watches it vanish as he intones the spell.

Almost as an afterthought, he replies to Tasin. "Tasin, part of what brought and kept us here was the knowledge that the continuance of these games was somehow important to the Gods of the Wold. So, I suppose you can support us by competing in the games. And by standing ready if we should call on you for help. I don't know when or if this Tinker may show up here, but he's a bad one and we will need allies if we are to face him."

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 21/195 --Shadow Companion 97/97hp 
Thursday March 18th, 2021 12:56:50 PM

Jozbur shrugs after Rill calls on his miracle. "He's not going to like that. Not one bit. We should expect his return."

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 252/260) 
Thursday March 18th, 2021 6:42:50 PM

Bralin begins to opine.
"Mayhap....."

He stops as Rill goes ahead and casts his spell.

The dwarf readjusts his thinking.
"If this does not bring him, mayhap one or more of our earned wishes could bring him here."

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+10 -- DarkVision/SeeInvis/ArcaneSight 
Thursday March 18th, 2021 6:52:14 PM

"He could be on any plane so dismissing his demiplane may not do anything. As for not liking it, part of me thinks he wouldn't particularly care. He'd chalk it up to how interesting it was for us to do it" Tahni also sure whether the demiplane can be dispelled if they're not actually on it. She tries to think back to what she has read in books. If a demiplane can only be dispelled while you are there she'll stop Rill from casting his spell and save the dust.

"That wish idea could be interesting though Bralin"

-----------------
Knowl Planes: 35 (Take10) - to determine if a demiplane can be dispelled without actually being on it

DM Carl   d20+20=27 ;
Thursday March 18th, 2021 9:04:33 PM

Fang wonders if destroying his demiplane would return him here. Jozhur expects that's the case.

Knowledge, Planes DC 35, Highlight to display spoiler: {The demiplane was created by the Trickster. It's not his home plane. Even if he was ejected elsewhere, he'd be no more likely to end up here than any of the other infinite planes.}

Rill asks Tasin to continue with the competition and support the Sea Dragons in what's sure to be a fight. Tasin stares a moment. "We report to the house of The High Lord Mayor of Aisildur. I'm not in charge of the Talons, so I can't..."

Gort pipes up. "Give it a rest, Tasin. You know darn well we listen to you."

The half-elven Tasin stares at Gort a moment, both staring hard. Gort smiles first, then Tasin. "Well, you'll have my support."

"Mine too,"
responds Gort. "Marjorie might take some convincing, but the rest of us are probably in."

OOC: Miracle coming at the end of the post. Technically it requires a dispel check, but I don't want to hold up a whole day for a d20. I'm only mentioning this so I don't set precedent.

Bralin wonders if one of their wishes would bring the Trickster here. That is...an interesting idea! There is only one way to find out, of course.

Tahni concurs that would be an interesting idea. She wonders if the Trickster would even care. She is sure that Rill can collapse the demiplane from here.

Rill casts his miracle, tossing a small fortune of diamond dust into the air as an offering. For a moment, nothing happens. Then, one of the dead monks sits up and looks at Rill. "I rather liked that plane, but you can't be blamed for trying." He stares at all of you for just a second. "Something's different about you, isn't it? What happened?"

Tasin gasps and Gort's face twists in rage. His weapons are out, but he holds himself back. He stares intently at all of you, wordlessly begging for approval to go tear the thing to pieces.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+10 -- DarkVision/SeeInvis/ArcaneSight  d20+14=26 ;
Friday March 19th, 2021 2:54:38 AM

Tahni is quick to make sure that the monk isn't going anywhere. She casts a Dimensional Anchor spell on him and then steps back.

"So lop his head off now, or try and get some answers from him first?"

-----------
Cast Dimensional Anchor on the monk. Hit TouchAC26.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219  d20+33=45
Friday March 19th, 2021 12:29:17 PM

Rill sees the dwarf ready for violence and intones an ancient dwarven phrase telling him to stand down. "Gort! Klaatu Barrada Nikto!"

Rill looks at the now animate body of the monk. Does it still have the wounds that caused it's death? Does it register as Undead or Construct or Outsider?

"I do not believe we can harm the Tinker in this form. He would not be so foolish."

He addresses the monk's body.

"Tinker, how are you able to inhabit this body? What powers do you have? Do you command arcane power? Is your power divine, and is that divine power your own? What powered that place where we found you? How is it that you have seemingly infinite power there and not here? Perhaps we'll share our secrets if you will share yours.

"Your involvement in the Wold is ... not welcome. You have lived a long time. Too long perhaps. Having lived for so long you should know by now that we will not bend to your will nor provide you with any benefit beyond a release from this life.

"Toying with us cannot provide the entertainment or diversion you seek. But I do think that in death you will find an opportunity to explore something that actually is new to you. There is an existence beyond your current one. Are you afraid of that one last experience, that one new frontier? Confront your fear Tinker. Come here and let us show you a whole new life after death."


(Sense Motive 45)

----------------------------
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7)  d20+14=16 ;
Friday March 19th, 2021 5:22:19 PM

Rill seems to have hit on an interesting idea for convincing the Tinker to take himself out. Or at least let himself be ushered into the next world at the end of a blade.

He waits to see how the Tinker reacts, but holds a readied Dispel on his fingers if the Tinker starts casting anything. only a 16 though

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Saturday March 20th, 2021 9:23:08 AM

Fang is all ready to chop the thing up but she waits for the others to ask their questions

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Saturday March 20th, 2021 11:30:51 AM

Bralin is with Fang and Gort on this one.

But, he holds at Rill's request and waits, though a bit less patiently than usual.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday March 21st, 2021 10:35:39 PM

Fang runs a finger along her axe impatiently.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 21/195 --Shadow Companion 97/97hp 
Monday March 22nd, 2021 11:22:13 AM

Jozhur also doubts they can harm the Tinker now, but draws his weapons and stands close to the monk, waiting for his response to Rill's words.

DM Carl  
Monday March 22nd, 2021 4:06:48 PM

Tahni casts a dimensional anchor on the suddenly talking monk, wondering if they should just kill the thing now.

Rill doubts they can injure the Trickster in this form and tells Gort to stand down. He does, but he's not happy about it. Rill then asks a ton of questions. The rest of the bunch waits for answers.

"Woah there! I admire your curiosity, Rill! Really, I do. Let's see if I can't reward it." He starts going down the list of questions. "I can temporarily control all my creations. I can also sense what they sense. Why do you think I send them out everywhere?" He continues with Rill's list, not waiting for an answer. "What powers do I have? That's a big question, Rill. I have lots. You'd classify them more as divine than arcane, but that's not as accurate an answer as you might think. The difference isn't as stark out in the multiverse as it is here in your world. I powered that place, and because I powered it I was basically a god there." Rill keeps talking, but the Trickster loses interest and tries to stand. He finds one leg is too injured to stand on and sighs. For the first time since this started, the Trickster starts to frown.

"You keep saying I'm bored and I keep saying I'm not," he snaps. "What I'm bored of is repeating myself and listening to you give speeches at me. We've already established all this and repeating it is boring me, Rill! You wouldn't like me when I'm bored." He suddenly smiles and chuckles. "But you don't like me either way, so I guess it doesn't matter. Anyway, nothing lives forever. I'll explore death someday, but even for me that's a one way trip! " Just like that, the Trickster's façade is back.

Sense motive results, Rill only Highlight to display spoiler: {The Trickster's emotional range seems stunted. You're starting to think he may not actually be able to experience certain emotions.}

"Aaaaany way, did you find the present I left you, Tahni?" He looks, then notices Tasin for the first time. "Guess you did!" He bows as well as he can sitting down with a busted leg. "You are welcome, Tasin! Though I still don't understand why the Dragons wasted a favor of me on bringing the Talons back..." He trails off, showing no more interest in the half-elf.

"Now what about my question? What happened to you all?"

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Monday March 22nd, 2021 5:15:37 PM

"What's different about us? Not much really. We had a conversation with Gargul, so perhaps that's it. He has no intention of seeking you out, but if you ask him politely he may be kind enough to speak with you. I wouldn't hold your breath on that though.

"As for the rest, Tinker, we seem to be talking past each other. I caution you to check with us before visiting the Wold again. You are not welcome here and are only allowed by invitation from the Sea Dragons. Good bye."


He says to the others there,

"Unless the rest of you want to talk to him, feel free to end the conversation."

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Monday March 22nd, 2021 6:51:52 PM

Bralin shakes his head, and steps back to allow Gort lots of room for his backswing.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Tuesday March 23rd, 2021 12:01:11 AM

what do you think, Tahni? Is xe stuck in there?

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 31 -- HP 218/218+10 -- DarkVision/SeeInvis/ArcaneSight 
Tuesday March 23rd, 2021 3:23:27 AM

"I doubt it" Tahni relays "My spell might have locked him here, but he has really strong defenses against spells. It might not have worked at all. Besides, we don't know how he is doing what he's doing right now. If it will make anyone feel better though you could probably finish him off"

Tahni takes a step away from the 'splatter zone'.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday March 23rd, 2021 5:37:14 AM

(sorry for missing a couple of posts)

Aex seems was lost in thought as she takes in all that is happening around her.
While the wise ones are talking she's best to listen quietly as things unfold.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday March 23rd, 2021 7:55:50 AM

Fang waits impatiently for the talking to be over. Or for them to have a chance to cut off the real Tinker's head.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 21/195 --Shadow Companion 97/97hp 
Tuesday March 23rd, 2021 8:35:57 PM

Jozhur is about to cleanly plunge a sword into the possessed monk, but he sees Bralin step back and look to Gort. He lets Gort have the honor, but stands close and ready incase a follow up attack becomes necessary.

DM Carl  
Tuesday March 23rd, 2021 9:06:26 PM

Rill is decidedly less polite to the Trickster, which elicits a confused look. "Your permission? I didn't think I needed that." He ponders just a second. "Because I don't! Ha, had me worried there for a bit..." He looks like he's about to continue talking, but it's cut short by Gort's axe slamming into his mouth and chopping the top of his head clean off. The eyes on the head look around for a moment before they go back to being dead, but they do seem to smile.

His mouth doesn't smile, obviously. It's cut in half.

That business done, Tasin clears his throat. "As thankful as we all are, I think our team needs some time to talk and process this. Marjorie went to fetch Whirrfoot..." As if on cue, the wizard pops into the room. Whirrfoot has his arms wrapped tight around her waist, face buried in her night clothes. Her face wears a look of irritation, but she makes no effort to remove him. Indeed, her right hand absently strokes his hair.

It's obvious to the group that it's time to move on, unless anyone else has something to say. "We'll be at tonight's meeting to stand behind you, Dragons," says Tasin when they take their leave.

The group has no concrete plans until the meeting being held tonight to discuss the Invitational. Should anybody wish to take care of any business, now's the time to do so. Otherwise, we'll proceed on to the meeting.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday March 23rd, 2021 11:26:26 PM

Eh, Gort can have that one. Fang will get a shot at the real one. Eventually.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Wednesday March 24th, 2021 3:34:49 AM

Tahni is neither pleased nor displeased to see the Tinker's head separated from his body. It wasn't really him of course. She's quite sure he was just temporarily inhabiting that body to speak with them.

She has no further business to conduct prior to the meeting.

OOC: Sheet updated to lvl 20

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Wednesday March 24th, 2021 12:22:10 PM

Less polite. To someone that abducts people and keeps them alive so he can sew them together. Good one.

Rill will nod respectfully to the Talons as he leaves.

"I have a few items I've been carrying around for a while now that I no longer need. I think I'll make a quick visit to the Catacombs and buy a few invisibility potions. In fact, it might be good for all of us to stock up on a few items that come in handy in a pinch like potions of invisibility, flying, gaseous form. Anyone have any other suggestions?

"Also, I want to make sure I have enough diamond dust if things get really rough."


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Wednesday March 24th, 2021 2:31:49 PM

I spent most of my liquid cash recently, but I have enough to get you extra of those potions you lent me.

Otherwise, Terser is ready.

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Wednesday March 24th, 2021 5:56:23 PM

Bralin nods at Rill's suggestion to stock up on some potions.

The dwarf leaves immediately for the Catacombs.

He'll be back in plenty of time to attend the meeting.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Wednesday March 24th, 2021 8:18:32 PM

Aex too has a couple of potions that might come in handy.
Provided her spells are renewed she´s ready.

The Meeting

The Guild Hall

Quest's End

The Sea Dragons

Across the Multiverse
Worlds in Peril

The Mire

The Empire

Scorch

The Glade

Nightfall

Home

The Lowdown on Bonetown
Gimps Gift

Interview with a Sea Dragon

The Chancers Invitational
The Invite

The Journey

The Arrival

The Main Course

The Chancers' Invitational Part II - The Gauntlet
Breakfast

The Parade of Teams

Disenchantment

The Gauntlet Begins

The Wall

The Descent

The Power Room

The Tunnel

The Horn

The Chancers Invitational Part III - The Martial Tournament
A Commerical Break

The First Round

Following the Clues

The Undersea Cave

Day 2 - The Martial Tournament's Conclusion

Day 4 - There's Magic in the Air

Murder at the Chancers Invitational - An interlude
The Crime Scene

Someplace Else

The Meeting


DM Carl  
Wednesday March 24th, 2021 11:26:25 PM

Aside from a shopping trip, it looks like our heroes don't have plans until tonight's meeting.

The atmosphere in the Invitational's public areas remains positive, but it's not nearly as exuberant as it was just a few days ago. Obviously word of the Talons' death and resurrection have spread like wildfire. The fact that people are still smiling can be laid at the Sea Dragons' feet. In public, loud cat-calls from excited attendees are replaced by more muted but genuine shows of affection. People wish you a good day, or simply smile and nod as they pass.

The meeting convenes at sundown in the arena. Where the gauntlet once stood is just an open grass field. All members of the Invitational's strongest teams are in attendance, dotting the stands in small clusters of powerful heroes and adventurers. They self-isolate, leaving several seats between themselves. The Talons are an exception; they sit alongside the Sea Dragons. On the field is a long table with a speaker's podium in the middle. Seated at the table are Kozy, the Grandmaster of the island's monks, Heather, Octavious and the Lady Gwendolyn, and Razma. Most of the Dragons have had little contact with those last three, but Aexana spent an afternoon with them while her companions ran The Gauntlet. It seems they're higher up the Chancers food chain than was immediately apparent. A large, colorful pink conch shell sits on the podium. Without ceremony (for once), Kozy stands and picks up the shell. Immediately his movements become more audible. When he speaks, his voice is heard clearly from the stands, though he makes no obvious effort to shout.

"Friends, I'll dispense with the grandstanding. We all know why we're here and what has happened. The question of whether to continue the Invitational remains unanswered. As the Invitational is a Chancers event, we reserve the final say about its continuation for ourselves. We are also here at our host's pleasure," he sweeps his hand at the Grandmaster, "but he has assured us he wishes the Invitational to continue. We also recognize that we can continue the Invitational, but that it means little if our contestants don't stay to participate." He lifts the conch a bit. "To avoid shouting over each other, Heather has enchanted this shell. Whoever holds it can be heard by everyone here. Anyone without it is asked not to interrupt, and I think you'll find it difficult should you try." Indeed, the sounds around you have muted since Kozy started speaking. You can still talk easily with each other, and are not limited in your spellcasting, but you're pretty sure that trying to yell over someone would be fruitless. "Heather will facilitate passing it around at her discretion. We welcome your opinions, but please remember there will likely be several who wish to give theirs. I would ask you to keep your comments as brief and to the point as you're able. Before we begin, I believe we owe the Dragons our gratitude for bringing the Talons back from their ordeal." There are murmurs of approval and applause, though they're muted as well.

"Ain't that the truth..." comments Lummox with a grin. He seems to have recovered from his ordeal well. As the applause dies, the conch floats into Heather's hand via a simple mage hand spell.

She walks to the stands, and you notice her normal bohemian skirts/bikini top look has been replaced by a smart, but aggressive pant and jacket outfit. The cut is angular and high-necked. It is mostly white with a few bold swatches of crimson. It covers her almost completely, but is exceptionally form-fitted and still leaves little to the imagination. A red beret sits on her head, completing the look. You can't be sure from here, but the whole outfit looks like leather. She holds the conch above her head. "Ok loves. Who's first?" Her voice is clear thanks to the shell’s magic. Several hands shoot up, but she eyes the Sea Dragons, obviously ready to play favorites should they want to speak.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 21/195 --Shadow Companion 97/97hp 
Wednesday March 24th, 2021 11:53:50 PM

Jozhur winks at Heather and mouths the words "nice suit".

He offers some a point to be brought up, "Whoever wants to do the talking, suggest to these other groups they can keep themselves safe if they stay on their toes and take some precautions when they rest. And what has happened isn't tied directly to the games."

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Thursday March 25th, 2021 5:59:11 AM

Tahni takes the conch and gives a nod to the others in attendance. She waits until it looks like she has the attention of most.

"There have been a number of disturbances and odd occurrences since we arrived. Many of us have been attacked in one way or another outside of the arena." She gives a very brief glance to Miri and Kiri.

"One could be forgiven for thinking that forces were working to stop the tournament from proceeding. The advice we have received through our divinations is that Domi wishes for the tournament to proceed. How the other gods feel about this we can't be sure."

"This has become more than just a simple tournament. No-one should doubt those who choose to leave and none should be pressured to stay"

She refrains from speaking as to the intent of the Sea Dragons. Her vote is to proceed but she isn't sure how the rest of the party feel about it.

Tahni holds out the shell to whoever from the group wishes to speak next.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday March 25th, 2021 8:16:31 AM

Fang lets the other's talk for now. She might have something to say later, but wants to know everyone's stance first.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Thursday March 25th, 2021 11:38:53 AM

Aex smiles as she sees Octavious and Lady Gwendolyn out there. She didn't know they had this much influence... she refrains from waving at Gwendolyn and 'Octo' and simply nods at them to show she's happy to see them both again.

Speaking in the group has never been Aex's forte. She'll gladly continue the invitational yet is troubled with the latest happenings.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Thursday March 25th, 2021 6:30:11 PM

I believe the tournament should be allowed to continue. Tahni has the right of it.. Any that feel they cannot or should not participate should be allowed to withdraw with no penalty.

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Thursday March 25th, 2021 7:05:25 PM

Bralin merely nods in agreement with Terser.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Thursday March 25th, 2021 7:55:34 PM

Rill will take the Magic Conch with a nod to his friends.

"There have indeed been some problems. Four team captains were abducted. We were able to divine their location and we brought them back. Then the Talons were brutally attacked. Again, we were able to bring them back, even standing before Gargul to petition the return of those that had died to the Wold.

"Someone or something wants to stop these games, but the Gods of the Wold themselves believe they need to continue. We believe these actions to the the machinations of a being that refers to himself as the Trickster or Tinker. He is a powerful being, and we have bested him twice.

"Keep your eyes open and report any suspicious activities to the monks. Set a watch when you sleep so you are not caught unawares.

"We stand with you. The Talons have pledged their support. The Saphire Seven are part of the Mailed Fist, and we all know the reputation of the Mailed Fist. The Fangs mean business and Dragon Sound are always up for adventure. I Construct knows no fear, and the Last Whisper instills fear in others. And I know the One Percenters have a reputation to uphold.

"Decide for yourselves. Leave if you must, but know that the Sea Dragons will not flee while there is a foe that threatens the Wold. And I'm sure that the Chancers will reimburse for any losses. After all, they are the ones that organized this event. They will surely pay for increased security as well."


Stupid Chancers. Let them put their money where their mouth is.


DM Carl  
Thursday March 25th, 2021 10:42:43 PM

The Sea Dragons speak their peace and, surprise surprise, they have decided to stay.

That's not sarcasm, friends. I did not see it coming.

Jozhur has some good advice. Everyone needs to be on their guard. Heather gives him a wink and mouths "I know" back at him.

Tahni gives a quick glance at the beast-twins, but not quick enough to miss the tongue Miri sticks out at her.

Fang holds her tongue for now.

Aexana is pleased to see the two lovebirds together. Octavious looks much better, she notices. Gwendolyn has put in some work on his appearance. He's clean-shaven and dressed impeccibly. He's also smiling, which is a welcome change. Gwendolyn catches Aexana looking and waves hello. A slight motion from her and Octavious also looks Aexana's way. He also seems genuinely happy to see the old gnome.

Terser and Bralin both agree the tournament should continue.

Rill details the goings on so far, stating someone wants to stop the games. He puts the Chancers on the spot a bit, but it doesn't seem to phase them. Heather speaks up, her voice loud despite Rill holding the conch. It seems Heather reserved the right to speak for herself. "I feel compelled to remind our assembled friends that the participation in the Chancers Invitational is done at your own risk, and that the Chancers Club denies all liabilities for any loses incurred by our contestants. Otherwise, well said Rill." She gives the priest a warm smile. "That said, we are committed to the safety of all contestants and guests of the Invitational. Should anyone require assistance please contact your liaisons."

As the Dragons make their decision to support the Invitational continue, a great deal of tension is lifted.

Sense motive DC30 or perception DC45, Highlight to display spoiler: {Xuffie especially seems to relax. Her alert posture has relaxed by the time Rill has finished speaking.}

Han Valen is the next to speak. "Oye. Dragonsound ain't about to let some trick scare us away. We're staying put too."

Other participants speak, echoing the sentiment. Bezos stands to speak when the conch is passed to him. "I admire your collective dedication. The 1%ers team will not be continuing, however. The rewards being offered do not warrant the risk to myself and my teammates. I say this with no small amount of disappointment, but I will not fall victim to the sunk cost fallacy."

There's time to say something else if anyone wants to.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight  d20+33=45 ;
Friday March 26th, 2021 9:38:47 PM

Tahni isn't surprised by the 1%ers withdrawing from the tournament. Their overconfidence in their abilities was evident from the beginning.

She gives a nod towards Bezos in acknowledgement of his decision but says nothing.

Tahni is sure that Rill has noticed Xuffie's reaction so doesn't point it out.

-------------
Perception vs DC45: 45=Pass!

DM Carl  
Friday March 26th, 2021 11:00:33 PM

OOC: Gonna wait until tomorrow to let some more posts get in. This module is almost finished...

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Saturday March 27th, 2021 7:39:12 AM

When Rill finishes speaking, Aex feels proud. That was a good speach.
She feels even more proud when it appears most teams are not going to cower awar - oh well all but the 1%ers. That's somehow a bit of a disappointment... she expected more from Sir Bezos than mere profit and loss thinking.

With the apparent decision made, Aex raises her glass of wine at Rill and drinks it all.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Saturday March 27th, 2021 8:16:34 AM

Hmph. Fang still thinks the whole event is silly mis-managed nonsense. Their mission requires them to participate or she'd be behind shutting the whole thing down.

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Saturday March 27th, 2021 11:36:47 AM

Bralin is not surprised at the outcome.

Rill is an outstanding diplomat, and most of the other teams have fought together far too long to give up now.

Those of The Whisper are too proud to leave when others would stay.

The 1%ers had no business placing themselves among this company anyway.



Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Saturday March 27th, 2021 12:54:03 PM

"Ah Bezos. It's just a business decision for you. I thought your team was made of sterner stuff.

"Say, here's a business opportunity for you - perhaps you and your team can set up a stall and sell tunics embroidered with 'I survived the Twelfth Annual Chancers Invitational.' No doubt this is one to remember. You could probably turn a tidy profit. And selling tunics will be much safer than the games."


Rill notes Xuffie's posture with all of this.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 21/195 --Shadow Companion 97/97hp  d20+26=45 ;
Saturday March 27th, 2021 9:52:47 PM

Jozhur shakes his head as Sir Bezzos announces the wothdrawal of the 1%ers. Oh well, he didnt care for them much anyways.

He too notes a more relaxed Xhuffie, and gives her a repectful nod if he catches her eye.

Perception: 45

DM Carl  
Sunday March 28th, 2021 12:16:49 PM

Tahni isn't shocked about the 1% team, feeling they were overconfident. That is true for some, certainly. It's a shame Bezos didn't get a moment in the sun, though. Your DM had plans for him once upon a time, but modules evolve as they're played.

Aexana had expected more from Bezos than focusing just on profit and loss. She's proud of her friend for his eloquence.

Fang would rather see the whole thing shut down. There's certainly been a lot of grief this year, but can you really blame the Chancers for not being prepared for the interference of an interdimensional bad guy? Seems like a high bar to set.

Bralin figures the outcome isn't surprising. His reading of the other teams is more or less accurate. Still, it would have been fun to show what Bezos was capable of...

Rill does not get a rise out of Bezos. The rest of the team's emotions are a little easier to read. Khale openly snears down at Rill (they're seated 3 rows up). "I don't need criticism from the likes of you, cretin!" Rill can barely hear him thanks to the quiet atmosphere. Khale turns to Bokkun, the orc mercenary ringer they hired. "Bokkun! Show that ruffian some respect!" He puts on a thin, punchable smile that fades quickly when Bokkun doesn't move. "I SAID MOVE, YOU BEAST!"

Bezos clears his throat, and Heather quickly sends the conch his way. "Bokkun is under my employ, and has shown exceptional skill and patience throughout this ordeal." He reaches into his coat and produces a sealed envelope which is presented to Bokkun. "Payment in full, plus something extra. Find me when this is over. There is always work for someone with your talents."

Bokkun accepts the envelope, then turns to Khale. He doesn't say. He doesn't need to. Just like that, the power dynamic has shifted. Khale stoops a little lower and refuses to meet the orc's eyes. Bokkun chooses to be the better man and ignores him.

Bezos nods approvingly at Rill's idea about the shirts. Rill likely isn't sure if Bezos caught or cared about the slight dig.

Sense motive DC50, Highlight to display spoiler: {He caught it, he's just too rich to care.}

Jozhur gives Xuffie a slight nod. The entire Last Whisper team nods back in perfect unison. Creepy...

There are a few more short speeches, but none worth mentioning. Eventually the conch makes its way back to Kozy. "Seems we have a consensus. Sir Bezos, we respect your decision and hope to see you at a much less exciting future Invitational." He turns towards his fellow Chancers. "Any objections?" They all shake their head no, though everyone notices that Gwendolyn ended up in Octavius' lap at some point. The man's still got 40 lbs to lose, but it's shocking how much she's cleaned him up in just a few days.

"Right," says Kozy, suddenly uncomfortable. "Well, we do have a schedule to keep to. This...ordeal has taken up too much time. The magic battle will need to be cancelled." There is a murmur from the crowd that would have been loud without Heather's magic. "I know, friends. It is simply unavoidable. It is that, or cancel the final grand tournament. That is unthinkable." The murmurs die down. Evidently it really is unthinkable.

"I think that about wraps things up. The final tournament will begin as scheduled. Good night, friends." The stands start to clear quickly. Everyone seems to want to be home and done with this day. The Dragons

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday March 28th, 2021 10:48:43 PM

Fang rather likes the shirt idea actually. With things have turned out fewer and fewer people are going to be able to make that survival claim. At least, as long as dying and being brought back doesn't count for getting a t-shirt.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Monday March 29th, 2021 12:27:45 AM

Jozhur sits quietly, envisioning what is to come. The Grand Tournament. This should be something.



RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Monday March 29th, 2021 2:54:44 AM

Tahni isn't particularly happy with the taunting of Bezos and his team. As she had said to the crowd only moments earlier, no-one should doubt those who choose to leave and none should be pressured to stay. It's unfortunate that this was not the case. There was nothing to gain from it.

She's curious what the draw will look like for the final tournament. In particular, she wants to know who the party will be facing first. With the meeting wrapped up she will try and get Heather's attention and ask her about it.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219  d20+33=38 ; d20+33=38 ;
Monday March 29th, 2021 4:18:59 PM

Rill doesn't note any reaction from Bezos to his jibe, but he does note Tahni's disapproval and feels a need to explain.

"Tahni's right. I probably should have held my tongue. But part of my reasoning was that the One Percenters have been dismissive of those around them, viewing the general populace and even other competitors as being less than them. Bezos in particular feeds this and enables people like Kale. Bezos could have stopped Kale's poor treatment of Bokkun at any time, but didn't bother until the end. Bezos offered some cryptic reasoning for leaving, which once again implied that others here aren't as smart of the One Percenters if they don't leave too. I felt it was necessary to push back on this and support those that choose to stay.

"But really, it was not necessary and my comment undermined your initial statement. We should act as one team on things. So, I'm sorry about that Tahni. I'll try to be more mindful of us working as a team in all things going forward."


Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Monday March 29th, 2021 6:59:26 PM

The meeting has ended, and presumably the Dragons head back to Rill's sanctum.

It is only once they are inside does Bralin judge the risk of eavesdropping to be sufficiently low, and reiterates his idea.

"We should use one of our wishes, or more, and attempt to bring the Tinker here. In the morning, after we've all prepared. We've been told these wishes are special. Let us make the attempt."

DM Carl  
Monday March 29th, 2021 9:57:15 PM

Looks like the meeting's over, so our heroes head home. Rill speaks some truth about the 1%ers, though whether that justifies his words is left to the opinion of the reader.

Bralin ponders using one of the wishes to summon Tinker. He plans on asking them once they're back inside Rill's spell, but they probably won't make it that far in this post since Tinker's voice pipes up from behind everyone as they walk.

"That did not go as I thought it would!" he says, voice practically gleeful. "I thought I was going to have to promise to kill another team to make you stay. I was even going to let you pick which one." He quickly looks to Rill. "It would have been an emergency, you see. Very important!" He sighs happily, and everyone quickly realizes he's partially translucent and not wholly there. He appears to be some type of projection.

"Not the Talons, though. I'm not cruel after all. They've been through enough!"

That's what everyone hears him say...except Aexana. Aexana hears a completely different conversation.

Aexana ONLY, Highlight to display spoiler: {"I never congratulated you on your impending grandmother-hood. That was very rude of me." She notices he stops short of apologizing for his perceived rudeness. "They say being a grandparent is one of the greatest joys of your mortal lives...it's too bad you have to wait until so close to the end.

You don't have to, though. Did you know I can give your youth back? It's true, I swear it! Time is one thing I have plenty of control over. You could have so many more years, I could even bring your deceased husband to spend them with you...interested?" His eyes twinkle as he waits for a response.
}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Monday March 29th, 2021 10:49:53 PM

Terser only sighs at the intrusion of the Tinker, despite any promises asked or agreed to. At least by continuing the fight they can prevent another round of murders.

What do you want to learn from the "Grand" melee, Tinker?

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Tuesday March 30th, 2021 12:50:49 AM

Tahni sighs in exasperation. "Ok. Why did you want us to stay and why the emergency? You've seen us fight and best many opponents. What more do you expect to learn from us?"

She starts mentally going through her spell list to find some sort of spell that would work as an 'off' switch to this projection. "Ahh.. dimensional lock!"

"Answer quickly. We're growing tired of your games and I'm ready to pull the plug on this projection of yours."

By Tahni's reckoning the Tinker is a very curious being who wants to examine things but also wants to interact with people about it. He wants to ask questions, to be heard, to see reactions and such. Taking away his ability to interact with the party - and in a way take away the attention he craves - might be the best form of punishment. Or at least the best threat.

------------
Knowl Arcana: 35 - to ID the projection type/spell

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday March 30th, 2021 8:08:23 AM

Fang ignores the Tinker and just keeps walking. He's just going to spout nonsense about how he's a huge fan and loves them so much and yada yada yada.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Tuesday March 30th, 2021 2:16:57 PM

"Yes, yes Tinker. You can kill people. Good for you. So can gravity, and it's just about as interesting to talk to.

"If you have a point, make it. Otherwise, you really need to stop bothering people."


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday March 30th, 2021 5:06:19 PM

Aexana almost trips as she listens to the Tinker's voice... she looks at her friends to check if anyone else heard him speak. She deliberately doesn't look back at the projection...

How can she become a grandmother... Aexiri didn't date when she left and surely she would have told her in the Giggling Ghost the day they became Dragons? Right?!? But the prospect indeed of being able to look after and spoil Aexiri's kids sure is something Aex has dreamed about for some time now... such joy it must be to play in the garden behind her little shop...

The death of her husband was unexpected and crude... his illness ripped him from this Wold in so little time... back then Aexana was but a beginning druid and unable to help him or even to find a way to ease his pain as the disease destroyed him...

Suddenly she stops... clenches her tiny hands to a fist and yells at the top of her lungs...

"LIAR... LIAR LIAR LIAR !!!!! "

With pure hate in her eyes she evokes a couple of lightning balls that one after the other crash down at the Tinker...

In her next words hate, rage, fear, disgust and pain are felt... "YOU do what you MUST do... YOU FEAR US... you dare not present yourself here not using your figments and projections and made up planes... you poor pool silly lad... if you seek my death you go ahead but do not hurt my daughter... nor shall you disgrace my husband's grave... you are unworthy... "

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Tuesday March 30th, 2021 6:00:58 PM

Bralin's eyes flick between Aex and the Tinker's projection.

He must wait. He has no other option.

The dwarf stands there, waiting.

DM Carl  
Tuesday March 30th, 2021 11:48:38 PM

Terser wonders what Tinker plans on learning. Tinker shrugs. "There's still a lot I don't know about you Dragons. I know you're not fond of being manipulated, but who is? Sometimes you just have to throw reagents into the crucible and see what comes out."

Tahni tries to ID the magic Tinker is using in his projection, but there is none. Tinker is not giving off a single magic aura. He catches her looking and smiles. "Infinite worlds, Tahni. Do you realize how rare magic is out there in universes other than your own? Without magic, other peoples rely on technology." He sighs a bit. "Those worlds are much easier to conquer. Rill's ability to sense my constructs alone makes my job so much more difficult. It's why I'm here in the first place: I needed something more challenging."

She asks why Tinker wants them to stay. "No big secret there. I put a lot of work into crafting this Invitational. It's disappointing enough that the magic competition was cancelled, but I guess that one's on me!" He chuckles. "Sometimes an idea just pops into my head and refuses to go away."

Fang has no interest in this conversation. Neither does Rill, but the Tinker continues to be impervious to sarcasm. "I don't understand. Why do I need to stop bothering people? Why do you keep telling me what I need to do and making demands when I have no incentive or compulsion to follow them?" There's no malice on his face, just confusion.

Aexana seems lost in thought for a moment, then loses it. Lightning balls pass harmlessly through Tinker until they don't. The last look on Tinker's face is one of childlike wonderment before he vanishes in a small explosion of sparks. There is a light tinkling sound as several shards of glass and metal fly outward and land around them. None are large enough to be a danger. If one were to gather them all up, they'd be no larger a shooter marble.

Bralin waits, eyes on Aexana.

It is suddenly very quiet.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday March 31st, 2021 8:33:47 AM

Fangs ear twitches as she hears the small explosion. She considers continuing to walk, but decides to go back and make sure they weren't being attacked or anything. She gives a small nod in satisfaction at seeing he's gone. "Talking to him gets us nowhere. We should just ignore or eliminate his attempts to do so."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Wednesday March 31st, 2021 5:16:56 PM

Immediately after the Tinker has left, Aex feels stupid... that was probably the reaction he was aiming for. She should have kept her cool and just ignored him.

"euhm... ok... sorry friends...", is all she has to say.

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Wednesday March 31st, 2021 7:05:22 PM

"We should move to Rill's fortress," Bralin insists.
"Convene there, where we are at least risk of his intervention."

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Wednesday March 31st, 2021 7:19:38 PM

"Don't worry, Aex. He just has a way of pushing the right buttons on us" Having said that, Tahni begins to wonder whether the Tinker has been behind all of her Bruagh sightings. It seems quite likely now.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Wednesday March 31st, 2021 7:25:12 PM

If the Tinker is really behind this whole thing, then he at least has him to thank for the reunion with his sister. Even if the true purpose was to try to rattle him or get him to leave his team. Whatever. He won't say more until they are in their theoretically safe haven.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Thursday April 1st, 2021 12:17:33 AM

Jozhur has nothing to add to the conversation. He finds it interesting the Tinker claims to be the one who crafted the invitational and the gods thought it so important the Sea Dragons be there. Then the Tinker explodes. He swiftly dodges the tiny shards of flying glass. He nods at Bralin's suggestion to head for the mansion.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Thursday April 1st, 2021 12:32:13 AM

Once back at our pavilion, Rill will use a Miracle tocreate a Magnificent Mansion.

After all are in he says, ”Not really sure what to do with the Tinker. But he's not going away. And Axe, what was all that about your daughter and husband?"

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Thursday April 1st, 2021 5:02:03 AM

"I don't know where all that came from Rill... ", Aex answers, "he congratulated me on becoming a grandmother... claiming that is was sad that only at the end I was finally going to see my grandchildren... don't know what 'end' he was referring to. Lastly he offered to bringing back my husband... and well... then I lost it... "

DM Carl  
Thursday April 1st, 2021 9:56:41 AM

The party's obviously had enough Tinker for now, so it's a blessing he doesn't rematerialize. Rill's magic mansion spell specifically prevents anyone from entering without his blessing, so at least there the party can have some guaranteed privacy.

Aexana feels sheepish, but it was a low blow to be sure. Can she really be faulted for blowing up like that?

Jozhur wonders about how the Tinker crafted this entire Invitational, but that's not entirely accurate. The Invitational has been going on for years now. This is the 12th Invitational the Chancers have hosted. Tinker just sunk his claws deep into this one.

...and honestly, you can (and probably should) dislike the guy, but it took some work to pull all this off.

Without additional fanfare, the party reaches their pavilion. Both guards are flesh and blood humans, which is a welcome change. They enter their opulent tent, then warp into their even more opulent mansion for the night.

***

I'm looking to start your final module on Monday. Once it starts, there won't be any significant stop in the action. If you've been procrastinating going to the Catacombs and spending your $$, go ahead and get it done. You all have access to your full WBL of 880,000 GP.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Thursday April 1st, 2021 1:50:45 PM

(Finally updated char sheet to lvl 20)

Back at their pavilion Aex sighs quietly. She hopes to get something to eat and drink... assuming that it isn't poisoned or anything. The Tinker's words ring through her mind... what 'end'?! Is she about to come to her end?!?

When time comes Aex will meditate her spells...



Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Thursday April 1st, 2021 2:15:48 PM

If there's no way to lure him here to trap him, is there some spell or wish that can lock the door of the plane from him?

It sounds like a huge undertaking, but he's got some immensely powerful spellcasting friends. They can probably do that, maybe?

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Thursday April 1st, 2021 5:27:03 PM

Bralin is still locked into the wishes won in the first tournament.

"We have three, they are said to be more powerful than a standard wish. And, if the Tinker has been so involved in this invitational, mayhap they are more attuned to him.

Prepare ourselves, and come morning in the Arena, wish him here, wish him shackled to this plane, the other teams may join us, and we kill him."

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Friday April 2nd, 2021 6:26:57 PM

"Do you think it's possible that he has followers? You know, here at the tournament?" Tahni still isn't 100% sure who to trust but then has another thought. "Hey Rill, has the number of constructs changed since we got back?"

DM Carl  
Friday April 2nd, 2021 9:19:24 PM

Aexana feels safe eating the food in Rill's mansion. Despite her best efforts, Tinker seems to have gotten under her skin.

Terser wonders if it's possible to trap him in The Wold, or conversely bar him from it permanently. That second one may be possible, but he seems to have a near limitless supply of constructs and supplicants. Barring them all would require somehow locking this plane away from all others permanently...which may be a thing to look into? Kinda short on time now though.

Bralin still wants to talk about wishing Tinker here to deal with him. "Dealing with him" in the case being joining up with other teams to kill him. It's as good an idea as any.

Tahni wonders if Tinker has actual followers here and asks Rill about the construct count. Thinking back, Rill realizes that while the numbers of constructs on their periphery remain unchanged, there were very few close to the Sea Dragons after Aexana blasted Tinker. At an event like the Invitational, it's likely there'd be constructs and outsiders in attendance anyway. It's nearly impossible to get a good idea based solely on his construct sense, but it's likely Tinker still has his construct monks out there if nothing else.

Anything else on the menu? A good night's sleep? A midnight liaison with someone? Speak now or forever hold your peace, gentle readers....

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Saturday April 3rd, 2021 7:14:38 AM

Fang goes to get a good nights sleep.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Saturday April 3rd, 2021 12:28:36 PM

Rill will contact the Abbot, asking him to have the construct monks destroyed. Since they are controlled by the Tinker, they represent an ever present threat to anyone near them.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Saturday April 3rd, 2021 5:51:26 PM

Jozhur decides it a good idea to briefly check in with Urlryn and thoroughly fill her in on what took place. He's sure to invite her to Rill's mansion again, just to be safe. He's also sure to inform her team of where she will be, should she tag along.


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Sunday April 4th, 2021 11:30:17 AM

Aex doesn't go out. She has dinner and searches the solitude of her room. Leafy stays outside with his eyes fixed on the Dragon's pavilion.

Alone, with just a candle lit, Aex meditates... how to prepare for something that seems to be an unfair challenge... this Tinker is so much more powerful than she is... He destroyed her Staff Treant with just one or two blows and with the final phase starting tomorrow there's not enough time for Aex to create a new one nor to brew new potions so she'll do with whatever she has on her. Perhaps this time she'll need to prepare some more healing spells... she had prepared to go on the offensive during the magic games... now as they will go as a team she'll retake her role... but what exactly is her role?!? She's not the fighting type nor the one to weild devastating spells...

The candle is long gone by the time the little greenmage falls a sleep...

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday April 4th, 2021 7:23:52 PM

Fang dreams violent, but pleasant, dreams of ending evildoers with a sharp axe to the face.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Sunday April 4th, 2021 9:04:38 PM

Tahni goes through the list of spells she is preparing for the next day. She didn't get to speak to Heather about the rules or the draw, so just has to trust that she is ready.

The Chancers Invitational, Part 5 - The Grand Tournament
Dawn


DM Carl  
Monday April 5th, 2021 3:32:52 PM

Fang has a good, restful night of violent dreams.

Rill thinks to contact the abbot about destroying the clones. It's a good thought, but maybe he remembers the abbot already tried that? The abbot killed dozens before realizing their numbers weren't dwindling. They're replaced almost immediately and perfectly seamlessly. They decided it was a futile effort, especially when Domi instructed them to proceed with the Invitational despite the risk. The abbot has addressed the issue as best he can: monks travel in groups now. They do everything they can to ensure living monks outnumber the constructs. There are a lot of constructs, but the living monks still outnumber them significantly.

Should Rill contact the abbot knowing all that, he finds the old gnome as pleasant and willing to listen as always, but still beholden to Domi's orders.

Aexana meditates. Alone with her thoughts, she closes her eyes and lets her mind explore. The scent of the ocean lingers on the old gnome, but as she clears her mind the scent grows strong. The sound of waves fills her ears and salt water wicks her clothing as she begins gently bobbing up and down. Her eyes open, and she finds herself floating on a tranquil sea under a night sky glowing bright with distant stars. Wardd and Kerracles, the twin moons of the Wold, shine like suns in the sky. The night lights turn the ocean's surface into quicksilver.

The ocean speaks to her. "Be at peace, child. I have carried you too long across myself to let you face this fight without your full arsenal." The light of the stars and moons dims, and Aexana sees below the surface. She floats above a vast kelp forest. Small silver fish dart through the long stalks as they sway with the ocean's constant movement. A clump of the kelp braids itself together and grows until a small pillar of it sticks out from the water. It continues swaying as if it were submerged. Slowly, the braids untie themselves to reveal a staff of fossilized kelp, studded with colorful corals and groups of tiny, razor sharp barnacles. Even out of the water, the tiny creatures draw life from the living staff. It waits for Aexana to claim it, and her journey ends abruptly once she does. She finds herself back in Rill's mansion, though her clothes are still wet with salt water.

*The staff functions like your previous one, but the creature it grows is made of petrified kelp and studded with sharp sea life. It gains DR10/bludgeoning and does an additional 2d8 slashing damage from the corals/barnacles on all attacks. The damage also is applied to anyone striking or grappling the treant. These are in addition to similar abilities and stack. It is otherwise identical.

Tahni prepares her spells*.

*I am fine with you folks changing your spell selection after I announce the rules but before combat starts. Obviously once we're fighting spell selection is final.

Jozhur seeks to spend an evening with Urlryn*.

*I sent you an email, Brock. I'll update this post w/ more after you respond.

***

The last peaceful evening before the final ordeal passes without incident...at least for you folk.

Breakfast the next morning is late. Not terribly so, just a few minutes, but you could have set a clock to Heather's delivery before today. It looks as delicious as always, and searches for poison reveal nothing.

Heather looks rough, like she hasn't slept at all. For the first time since you've met her, she's dressed in comfortable, functional clothing. "Sorry I'm late, Dragons. We've all had a busy night."

Perception DC20, Highlight to display spoiler: {It is very quiet. There's been the constant din of thousands of Invitational attendees since you arrived, even here in the relative seclusion of your tent. You can no longer hear anything coming from outside.}

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Monday April 5th, 2021 5:17:46 PM

"Heather, please sit and join us for breakfast. You have been so kind to see to our needs this whole time.

"Yesterday, when you spoke you seemed to speak as one of the Chancers. I was of the impression that you were highly skilled person in thier employ. Are you indeed one of the Chancers? Also, you look like you have the weight of the world on your shoulders. Please sit with us for a moment and tell us what's going on. Why is it so quiet? What news is there? Did anything happen during the night?"



Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260)  d20+20=30 ;
Monday April 5th, 2021 6:07:26 PM

[Perception 30]

Nodding to Heather, Bralin steps outside. He takes a sweeping look around at the landscape, and then returns to the table.

The dwarf mentally reports on anything relevant, while getting in a good meal.


Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Monday April 5th, 2021 8:36:37 PM

Fang doesn't even notice the lateness and just ignores the comment to dig in.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday April 6th, 2021 4:23:44 AM

(Wow thanks DM's)

Without making a sound Aex gazes the new Lifewood staff in her hands... the salty water around her feet prove that this dream may have been more than just that.... And on top of all this just being weird, the staff is just gorgeous... and alive...

She always dressed in vibrant greens befitting a life in the woods but she has spent most of her adventuring days at sea... With a little prestidigitation she dries her clothes and while at it, she changes its color from vibrant greens to the colorful palette of a grand and majestic coral reef. Resembling a Sea Anemone, her purple pink hair still fits though...

The little growl in her belly reminds her she's hungry now so she goes to her friends to break fast with them.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Tuesday April 6th, 2021 12:47:12 PM

Love the new look, Aex. It suits you.

Terser scoots over on the bench so Heather has room and fills her a cup a coffee. It looks like she needs it.

DM Carl  
Tuesday April 6th, 2021 3:34:08 PM

DM Post addendum
***
Urlryn is sitting on the railing of her ship by the time Jozhur arrives at the gangplank. "Captain said she saw you headed this way. Come to check on me?" She waves him up. The rest of the Seven seem glad to see him, except Hin because he's a jerk. Jozhur's offer to stay raises her eyebrow. "That would be highly improper, of course...but who knows what your fan club is going to pull tomorrow. Wait here a moment." She disappears into the ship for about 5 minutes before returning with a small pack. "Needed to grab a quick bite. Lead the way." It's a bad joke, but she pulls it off.

Sense motive DC 19, Highlight to display spoiler: {She's still worried Jozhur not fully accepting her undeath, especially considering he consorts with one of Gargul's mightiest followers.}

We'll leave the details of the evening to Jozhur. This is a family site, after all.

There is an early morning conversation the following day. "You know we won't be going easy on you today, right? We're contractually bound to fight to the best of our abilities, but more than that we really do want to win." She sits up, holding Jozhur's (hopefully clean) sheets to her chest. "...and if you don't come at all of us today with everything you've got, I'll think less of you." She says it in a deadly serious tone, but softens it by resting her head on Jozhur's shoulder. "So don't."

***

Urlryn's presence at the breakfast table gets a wide-eyed response from Heather, but she recovers quickly. She flashes a smile and wink at Jozhur when Urlryn's attention is elsewhere. Is there some jealousy there?

Sense motive DC 15, Highlight to display spoiler: {No, there's not.}
Failure by more than 5, Highlight to display spoiler: {Yes. She is very jealous.}

Bralin looks outside. It's nearly a ghost town. The tents, the crowds, the vendors...all gone. There is a small gathering of a few dozen people standing in a line on a far hill. He watches as a group of 5 shirtless dwarves step into a roped off circle, then vanish. Bralin sees Bezos' unmistakable bald head holding a clipboard. He makes 5 quick marks on it, then motions for the next group. There's nothing else save the detritus of hundreds of litterbugs. He reveals this to his friends via their link.

Rill invites Heather to join them. She doesn't even offer a token refusal. She helps herself to at least one of every kind of meat, eggs, and 2 biscuits. It's a big plate. If she eats like this often and still looks like that...well, it's an unfair world sometimes. She eats ravenously, but it's the coffee that really hits the spot. She sighs contentedly and some stress oozes off her. "Cthonia beans. The volcanic ash in the soil makes all the difference." He asks Heather about her standing in the Chancers. "I am 10th generation Chancer," she replies. "That means nothing; Chancers aren't big on birthrights. Still, the lifestyle's in my blood and I'm the closest thing to royalty the Chancers have." Meanwhile, she confirms what Bralin's discovered. "We spent all evening evacuating the attendees to a field on the outskirts of New Elena via teleportation circles. We've got a few illusionists working to set up some remote viewing system. I don't know the specifics of that. There was a lot of push back, but between the Abbot and Bezos' logistical support, we managed." She smiles as Terser fills her cup. "Bezos is finishing up the rest of the evacuations now."

Aexana changes her look to match her new staff, eliciting a low whistle from Heather. "I hope I'm half as cool as you when I grow up, Lady."

She finishes up and looks much better for it. "Thank you. I needed that. It's going to be a long day. Maybe we'll even see the end of it! Anyway, you folks still need the lowdown on the rules. She looks at Urlryn. "Your own folks are probably getting this talk now, so it's a good thing you found your way here to listen. Rules are simple. You must enter the arena without any spells cast on you. Even those permanent ones will be subdued. You'll have 20 seconds to cast any defensive spells. Only spells that affect your teammates specifically can be cast. You'll have no privacy during these seconds, so the other team will be able to see and hear you casting. All magic gear is fine. Anyone who leaves the arena is disqualified, including teleporting to other planes. Shadow plane travel is fine, but if it pops you back out of bounds then you're out. Spells that permanently remove your opponents aren't allowed. The word "permanently" is in there because you CAN cast spells that take them away temporarily, like Maze.

"There's no official time limit, but the judges reserve the right to disqualify anyone they feel is just stalling. The fights are supposed to be exciting. You're considered out after being rendered unconscious or 'slain', but that death field is still in effect."
She drains her coffee. "Questions?"

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday April 6th, 2021 6:05:33 PM

"So just to be clear... is it strictly defensive spells only or just no directly offensive spells?! Say an evocation or conjuring spell.

And... how does the arena look like? What marks the edges of the arena? Is it a wall or more like an imaginary line? "


Through the rings Aex continues...
"Would it be enough just to blow the other teams out of the arena? I'm sure a nice tornado will certainly blow some right out... no?"

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260)  d20+6=20 ;
Tuesday April 6th, 2021 6:51:49 PM

[Sense Motive 20]

"May we cast defensive spells affecting only ourselves in those 20 seconds? Shield of Faith, for example"

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp  d20+30=39 ; d20+23=35 ; d20+23=43 ;
Tuesday April 6th, 2021 7:44:21 PM

It takes Jozhur a second to catch Urlryn's "joke", "Hurr hurr, good one."

He grimaces when Urlryn brings up facing off against each other. "I wouldn't expect you to go easy on anyone, and I don't have plans to go easy on you. But, stabbing you would still be difficult. Hurting anyone I really care about would be hard. The possibility of the magic preventing death being removed or failing has been in the back of my mind these whole games. If any of us were killed, we could surely petition Gargul. But I don't think the "big guy" would be too fond of us asking for you back. I'm not even sure how that would work." He pauses just a moment pondering how a vampire could be brought back to "life". He quickly snaps out of it and gives Urlryn his best lighthearted smile, "Don't go easy on me. Feel free to bite me even, just don't eat my heart out."

Jozhur is in a good mood for breakfast, rather looking forward to the competition. He returns Heather's wink, and reserves judgement when she pigs out on breakfast. When Heather mentions all spells will be removed, he looks at Urlryn with some concern.

He stifles a laugh at the image of Aex blowing everyone out of the arena with a tornado.

-------------------------
Jozhur passes the perception and sense motive checks easily.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Tuesday April 6th, 2021 8:19:49 PM

"Permanently remove? So what about something like Disintegrate? Can we reduce someone to ashes, or will the magic of the arena save them?" Tahni wants to put up a good fight but doesn't feel entirely comfortable killing someone for sport. She's pretty sure the death field will save them, but doesn't hurt to clarify things. "As for leaving the arena and being disqualified, does that mean we could find ways to teleport our opponents outside the arena and have them disqualified?"

She's quite happy that the permanent spells will simply be subdued this time rather than dispelled outright. That will save her some gold.

What spells to cast in that 20 seconds of preparation though? Hmm.. that's a headscratcher.

"How many bouts will we be fighting? Will it all be wrapped up today, or will each bout be held on it's own day?"

"Also, do you happen to know who we've drawn for the first round?"

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+11=13 ;
Wednesday April 7th, 2021 8:10:14 AM

At the start of the festival Fang had dressed to impress once or twice but no longer. It's all worn leather and practical gear now. She envies pure casters their ability to dress nice and still be effective sometime. "I'm pretty sure they mean spells that teleport or banish people from the arena. It wouldn't be very sporting to just port an enemy team out of the arena."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Wednesday April 7th, 2021 12:28:20 PM

Only really having one spell to cast himself, Terser isn't worried about any of that. He empathizes with Jozhur though, and wonders what would happen should he come face to face with Jada.

There should be plenty of targets besides her though, so he won't have to worry about it at first. Hopefully. And he doesn't envy the repairs she'll have to do to her team after, since they likely won't be benefiting from a spell against death. He even contemplates asking Rill to prepare some make whole spells, but doesn't think he would cast them on a construct.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Wednesday April 7th, 2021 1:01:32 PM

Aex looks at Tahni and asks : "Are you sure we're going up against one team at once only? I was expecting this grand battle would be all teams against each other in one large arena... would be an interesting event... will teams work together to decimate another? Will all concentrate on the Dragon team or will they avoid us??"

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Wednesday April 7th, 2021 7:51:29 PM

Tahni looks to Aex. "Hmmm. I guess I was just assuming it would be bouts like earlier. I wasn't expecting one grand melee."

She turns to Heather, curious now to hear the answer.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Wednesday April 7th, 2021 8:01:56 PM

"Chancer royalty, eh?

Rill will smile as he bows to Heather.

"In that case, we are honored to be served by Princess Heather. Queen Heather? Perhaps Dame Heather or Lady Heather is in order - a bit more fitting?"

"As for the competition, you mention that travel through the Shadow Plane is allowed. What about the etherial? It touches the Prime Material plane at all points in the same way. Is etherial travel allowed?"


Silently through the rings, Rill will say, "Spell to cast. Holy Aura would be good, as would Holy Word. Maybe an Insect Plague? What about Greater Dispel Magic?"

DM Carl  
Wednesday April 7th, 2021 9:02:12 PM

There are some questions about what permanently removing someone from the arena means, but Fang has the right of it. "Yes, what she said," Heather answers. "Disintegration breaks targets down to their smallest pieces, but those pieces aren't tossed into the Lands of Rest. Conversely, teleporting your opponents outside the arena is specifically prohibited. Your opponents must be disabled to be defeated."

Tink has further questions about the number of matches today. "All the matches happen today. Wounds are healed between matches. Sometimes odd numbers mean a team that's fought more matches than their opponents is lower on resources. Judges sometimes allow teams some time in our temporal suites to recover spells or abilities. If both teams have fought the same number of fights, they're considered even. Once, about three years ago, judges allowed a trip to the Catacombs to recharge a wand, but it was a big scandal. I doubt it would be allowed again, but maybe they could be talked into it? They would absolutely NOT allow purchasing new equipment during the tournament, though. Hopefully you've all done your shopping."

Fang laments her inability to dress as fancy and functional as casters. Your DM has it on good authority that Restlin the Amateur Fashion Designer could have found the right people to put together an outfit both beautiful and functional for Fang, but it's probably too late for that now...unless it's not? The fellow Dragon is just a ring call away and is probably paying close attention anyway.

Jozhur gives Urlryn a worried look when Heather mentions removing existing spells. The vampire catches the look, then smiles and caresses a fine chain around her neck. Whatever's on the end of it is hidden under her dress, but maaaybe Jozhur saw the large uncut ruby with the deep engravings on it last night. Maybe. We'll never know...

Aexana has questions about the arena. "You'll have to wait and see, just like the Gauntlet. Historically there aren't hazards like the martial competition, but it's not just an open field either. There's usually some sort of symmetrical cover." She wonders if blowing the other teams out of the arena would be considered against the rules. It doesn't seem like it violates those rules, but maybe? She could ask Heather, or keep it under her hat and spring it, or just disregard it entirely. Either way, best not to let Urlryn in on the discussion.

Bralin, Aexana, and Tahni wonder about the buffing period before the action. "I may have over explained it," answers Heather. "You'll be in a cube of force. You're not allowed to leave and not allowed to finish casting spells that have any effect outside the cube."

Sense motive DC30, Highlight to display spoiler: {Heather lightly taps the table twice on the word "finish". Urlryn doesn't seem to notice it.}

"You can cast spells on yourselves or each other. You can cast beneficial spells that have an area of effect, like Bless. You can cast summoning spells, just make sure that whatever you summon is summoned inside the cube."

There are questions about whether there are individual matches between teams or one grand melee, which comes as a surprise to your DM. One huge combat with seven level 20 characters and twenty-eight level 17-20 NPCs? I thought we were friends...

Rill lightly chides Heather about being "royalty". She scoffs in return. "Your Highness will suffice." She offers her hand to Rill and looks away dramatically. He wonders about traveling to the ethereal plane. Technically, the Wold doesn't have an ethereal plane. It's just The Living Wold, The Realms of Shadow, and the Lands of Rest. I guess it's assumed spells like ethereal jaunt reach into the shadow plane. Practically speaking, the spells are allowed.

Heather reaches into the pocket of the pants she wears and pulls out a glass thermos. Even her work clothes have dimensional spaces, it seems. One has to admire the practicality in a world where women's fashion commonly omits pockets. She opens the thermos and fills it with some of the remaining coffee. She seems to have brought a lot of coffee with your breakfast this morning. "This will help. I need to go make sure the evacuation is complete and that we're on schedule. I'll be back here in an hour to escort you to the tournament grounds."

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Thursday April 8th, 2021 1:02:26 AM

Jozhur nods at Urlryn, he was wondering about that necklace.

"You should probably get back to your team, I'm sure they're getting prepared. And we need to prepare as well.I'm sure I'll be seeing you again later. I promise I won't hold back."

Sounds like we will want to save spells for the tough matches if possible. B

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday April 8th, 2021 8:29:12 AM

Fang seems unconcerned. "Simple enough. Cast buffs, kick but."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20  d20+8=15 ;
Thursday April 8th, 2021 6:36:42 PM

(Sense motive 15)

As soon as Urlryn is no longer with them Aex will turn to Heather and ask if a said Tornado that blows opponents out of the arena would be allowed or not. Since you are out of match as soon as you 'leave' the arena that would sounds like a pretty simple way to ditch some opponents right... or perhaps even an elemental vortex could do that trick...

"Flying and burrowing is allowed I trust - as long as you stay within the boundaries of the arena right?

Oh and I sure can send some insects at them...

Are there any particular spells we have that can be especially damaging to one or the other team? "




Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Thursday April 8th, 2021 6:55:46 PM

Bralin has no further questions, and is unable to answer Aex's.

He plans his low level spells, and waits.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Thursday April 8th, 2021 8:06:33 PM

"Assuming we win each round then by my reckoning we'd be fighting 3 times. I suppose we should plan our resources accordingly."

Tahni then sets to thinking of particular spells that would be useful

"Animated Disjunction would be particularly potent against iConstruct. Most of the team could be wiped out in one go. I imagine Silence spells would be very effective against Dragonsound. They also lack any real martial abilities, so getting in close and just hacking away might be a good tactic."

DM Carl  
Thursday April 8th, 2021 11:07:17 PM

Jozhur says farewell to Urlryn, correct that they both have to get ready. They embrace and Urlryn sees herself out.

Fang succinctly summarizes the afternoon's activities.

Aexana asks about forcing opponents out of the arena the old fashioned way. Heather smiles. "Oh yes. Throwing an opponent out of the arena is within the rules." Cool. Can they fly or burrow? "Of course. There's no rule about how high up you can fly, either. Remember this: if there's no rule against it, it's allowed. Remember what I said about stalling, though. Don't just go up there and fly around for thirty minutes."

Bralin finishes his spell selection.

Tahni discusses the importance of diversification.

Thirty minutes go by as the party finalizes their tactics and spell selections. One of the monks pokes her head in. "Excuse me, sirs. There's a Mr. Be..."

"Just Bezos, please."

"Right. There's a Bez..."

"I am not a Bezos. Just Bezos, please."

"..."

"Bezos is here. Is it ok to let him pass?"
Rill's construct and outsider sense are both quiet.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Thursday April 8th, 2021 11:39:09 PM

Jozhur perks up at the odd bit of conversation. He slowly gets up from his chair, waiting to see what is coming.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Friday April 9th, 2021 2:02:17 AM

Rill replies to the monk, "Most assuredly Bezos is to be allowed in."

Once Bezos enters, Rill will address the man.

"Bezos, before you begin, I owe you an apology. In retrospect it was kind of a cheap shot for me to publicly chide your team for leaving. I apologize for insulting you. While I will admit to some satisfaction in getting under Kale's pompous skin I was reminded by my better angel..." Rill looks sidelong at Tahni, "...that we really should be setting a better example. So I am sorry.

"But that's probably not why you came. How can we help you?"


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Friday April 9th, 2021 1:44:18 PM

Terser offers Heather a tot from his mini keg to add to her coffee. This may be better than coffee, and certainly will improve the taste. functionally a lesser restoration

He doesn't have any personal beef with Bezos, so he acts as with any other guest, offering a chair and some coffee.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Friday April 9th, 2021 4:48:36 PM

Aex frowns when Bezos arrives. She had expected more from him and his team.

"Sir Bezos... how good to see you. "
If there´s any sarcasm in her words its not intentional but she has a hard way concealing she´s unimpressed by the 1% exit.

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Friday April 9th, 2021 6:01:44 PM

Tahni's remark evokes a question from Bralin.
"All the rounds will be on the same day?"

Bezos then enters, and Bralin waits, curious as to why he has come.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday April 9th, 2021 6:04:44 PM

Fang gives a lazy wave to Bezos as he enters.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Friday April 9th, 2021 7:12:10 PM

"Better angel? Hmm... I like that" Tahni smiles back to Rill and then looks to Bezos, curious what has brought him here.

DM Carl  
Saturday April 10th, 2021 12:01:39 PM

Jozhur prepares himself for Bezos, and the thin bald-headed man enters without any sort of fuss. He's dressed in comfortable work clothes that somehow still look like they cost more than most families see in a year.

Rill immediately gives an apology. Bezos nods along. "Accepted. You're not alone in your disdain for my former team mate. I also am disappointed in him. His inclusion was part of a larger deal that's proved profitable enough to offset his presence.

"The worst part is that he's genuinely quite capable. If he had climbed The Gauntlet instead of insisting the orc Bokkun carry him, we might have placed. It is a sad situation."
He doesn't mention the rest of his team, but they don't seem like the types to help others evacuate.

Heather considers the drink from Terser before she goes. Her face betrays her surprise when she suddenly doesn't feel so fatigued anymore. She gives Terser a hug. "That's going to help a lot, dude. Thank you."

Aexana is disappointed in Bezos and his team, but should she be? Let's see what he has to say. The rest of our heroes listen to why Bezos has come.

"Nothing of any real import other than wishing you my best. I am disappointed that we will not be facing each other in the Tournament after all that's come to pass this year. I very much would have liked to test myself against all our competitors, especially yourselves.

"Once I'd decided to spearhead the evacuation, I knew I couldn't do both. Multitasking is a myth, a trap I don't allow myself to fall into. On the chance that this is the last time we're able to speak before this is all over, I want you all to know it was an honor competing with you. Witnessing your camaraderie has given me much insight into how to recruit next year's team."
He does not dally once his message has been delivered, other than to respond to anything else our heroes have to say.

Heather returns right on time to collect you, once again dressed in her bikini top/long skirt combo. She looks much better than she did an hour ago, but she's a bit unnerved. "So weird doing this without any crowd. Show must go on though, right?"

If everyone's ready, it's time to follow her to the arena.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20  d20=12 ;
Sunday April 11th, 2021 2:37:08 PM

Aex moves from one foot to the other. Ok taken... Sir Bezos's words make sense but still she wonders if there's a hidden agenda in his speech somewhere. Nah... let's not get too paranoid shall we?!

"It's been an honor to meet you Sir Bezos... perhaps next time we'll come a cheer for you and your team then."

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Sunday April 11th, 2021 7:51:15 PM

It couldn't have been easy for Bezos to come visit the party like this. "Thankyou Bezos. Hopefully next year the tournament will have fewer outside distractions, so to speak"

Tahni's as ready as she will ever be for this bout of the tournament.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday April 11th, 2021 10:22:01 PM

Fang is always more then willing to spare. "There's always after the tournament. Sure we won't have fancy magic making it safe but we can still test each other with some sparing." she offers.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Sunday April 11th, 2021 11:51:00 PM

"Thank you for your work helping with the evacuation Bezos.

"As you consider your next investment, let me suggest that there is more than profit and loss, winning and losing. There is an intrinsic and somewhat esoteric value in that comradery you mentioned. Building supportive relationships and 'doing the right thing' takes time and often involves short term loss. The payoff is often difficult to measure, and may not really result in a profit. But I offer our success as evidence that it is still worth it in the long-run.

"I wish you well in all your future endeavors."


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Monday April 12th, 2021 11:30:38 AM

"To go through the trouble of bringing a team here and not competing? Are the evacuations not complete? I guess that's rather honorable of you Bezos."

Jozhur is ready.

DM Carl  
Monday April 12th, 2021 4:08:28 PM

Aexana changes her mind, which is good.
Fang offers to spar with Bezos anytime. "A kind offer, but my manner of fighting does not lend itself to traditional training methods." He doesn't seem interested in elaborating.
Tahni and Jozhur both wish Bezos well. He seems genuinely pleased to receive the compliments, but just a tiny bit shows.
Rill offers some advice. "You are not wrong, but I've found achieving my more esoteric goals is easier with the proper application of finance."

***

...and with that, the party is lead towards the arena. The evacuation seems to be complete. The only other persons our heroes spy as they walk are monks. Should any of the party look behind them, they'll spy the Sapphire Seven trailing behind them about 5 minutes. The monks are very busy cleaning up refuse and disassembling tents, stands, and other temporary buildings. Rill spies the usual amount of construct monks mixed in there. He spots one having a friendly conversation with a real half-elven monk as they walk the grounds picking up trash. The half-elven carries a sharp metal stick to puncture soft trash. The construct carries some sort of mechanical claw on a stick to pick up larger items. A basket for the waste is strung between them. The walk is uneventful otherwise. At least the weather is nice. A clear blue sky with patches of wispy clouds. The breeze from the ocean meets the hot sun in a happy medium.

When they arrive at the arena, the party is lead directly onto the field. True to Heather's words, it's mostly open with a few large iron pylons arranged symmetrically on the left and right sides. Careful observation of the pylons show they're all surrounded by iron plates. It looks like they may be able to lower them into the ground. There are similar plates scattered across the arena with no pylons, likely just ones that aren't raised.

The Sapphire Seven are the last to arrive. Along with the Sea Dragons, the other teams are spread out on the field: The Talons of Aisildur; The Last Whisper; Dragonsound; I, Construct; and Fangs of the Beast. Kozy arrives without fanfare, just where he was yesterday evening.

"Contestants," he begins, "this has been a challenging year for the Invitational. We've all had to make sacrifices to be here. Some more than others. However...I cannot stomach making you sacrifice an audience." He turns to a dark elf next to him some of you recognize as Licnana. She was in charge of administering the ritual which suppressed your magic prior to The Gauntlet. "Licnana, if you'd be so kind." The dark elf casts a spell that's not immediately recognizable, but which bears some resemblance to scry. It takes a full minute to cast, obviously taking a lot out of her. Eventually, the din of a crowd becomes audible right before an enormous purple line runs around the circumference of the stands until it rotates back around to itself. The line splits in to and separates, opening an enormous window showing a cheering crowd sitting in an open field. Far in the background in the eastern section of the stands, Plateau City can be seen in the far distance. The crowd must be in the plains south of New Elena.

"HELLO INVITATIONAL!" shouts Kozy, and the crowd goes crazy. "CAN EVERYONE SEE OK? REMEMBER, TALL PEOPLE IN THE BACK! YOU DON'T WANT TO BLOCK A DWARF'S VIEW WHEN HE'S GOT GOLD ON THE LINE!" He's right. There aren't stands like here in the arena, just an open field. The audience has segregated itself by height with gnomes, halflings, and dwarves all sitting in the front of the rows and the taller races behind.

There is a collective sigh of relief from your fellow contestants, and perhaps you as well, as the crowd makes the entire affair much less ominous.

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Monday April 12th, 2021 6:58:18 PM

Bralin nods in approval, for what good a tournament without an audience?

He turns to salute each of the four sides of the stands, and then brings his attention back to Kozy.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Tuesday April 13th, 2021 12:13:27 AM

Well, not the same, but better than no crowd. Jozhur turns as he waves to all the spectators.

He's glad to see the arena looks fairly straight forward.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Tuesday April 13th, 2021 3:10:22 AM

Tahni gives a nod of acknowledgment to each of the other teams, and a reserved chin jut to the Fangs.

She's still very interested to learn what the first round bouts will be.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday April 13th, 2021 7:18:17 AM

Fang is indifferent to the audience, focused entirely on her own mental preparations for the coming combat.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Tuesday April 13th, 2021 11:31:41 AM

Some quick maths tells Terser that there won't be more than 3 matches for any one team, if the Chancer's are using standard brackets. How best to husband his resources then? It will have to be a last minute decision based on which team they're facing to figure out which spells to use and which to save.

He waves to the crowd with the others, especially the fellow shorties in the first two rows, and looks around to see if the matches happen to be posted on a convenient, overlarge sign anywhere.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Tuesday April 13th, 2021 1:20:19 PM

Rill adjusts his enameled breastplate and shield. Then he absently smooths his white robes and pants as he waits, magically restoring them to a clean and pressed condition, he manages to catch Xuffie's eye and nods.

Silently he says, "So, we'll have three rounds to cast preparatory spells. It depends on our first adversary, but once we attack a quick teleport into their midst with our fighters might be a good tactic, eh? But if we have to face three combats today, that will not be possible for me each time."

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219  d20+38=43 d20+33=38
Tuesday April 13th, 2021 1:35:38 PM

Rill asks Heather, "Will we be evenly started? That is, if we are entering our third combat whilst the other team has only faced one, we will be at a distinct disadvantage regarding our spells and such. Perhaps they'll use that little time-thingy you mentioned.

"Also, what do you know about that time room. Control of time is one thing the Tinker was able to do. Is there any chance the Tinker has infiltrated the Chancers?"


Rill scans those present for anything out of the ordinary, or some that seems a bit overconfident or a little too smug and happy.

Perception 43
Sense Motive 38

The Melding


DM Carl  
Tuesday April 13th, 2021 6:06:46 PM

The party seems mostly pleased that there's an audience, except for Fang of course. There may even be some impatience as our heroes are itching to get into the fights. Tahni gives the Fangs a terse nod. Mirri and Kirri blow her a kiss in return, but Grandpa gives a slight bow of respect after glaring at the two.

Rill has questions for Heather. "They wouldn't do that. If either team hasn't faced a similar number of matches, they'll address it." He also wonders if it's possible Tinker has infiltrated the Chancers, but probably only briefly. Based on what Rill knows about Tinker he'd probably be more surprised if Tinker hadn't infiltrated the Chancers. Remember the odd number of family reunions that have happened in the last few days. Rill scans those assembled for signs something is different, but finds nothing.

Meanwhile, Kozy continues MCing. "Razma! The choosing hat, if you will!" The smartly dressed human walks forward holding a silver top hat in one hand and a stack of seven large wooden coins in the other. The coins are presented to the contestants and crowd alike, one for each team remaining. The coins do not radiate any magic, should anyone think to look. They are just mundane wooden coins, though they are highly polished and quite pretty.

The coins are all dropped into the hat, which is given a good shake by Razma. Kozy moves to reach into the hat, but stops when a confused look crosses Razma's face. As everyone watches, a single wooden coin floats out of the hat and hovers two feet above it. A voice booms out over the crowd.

"NOT THE TALONS! I ALREADY WATCHED THEM FIGHT AND THEY HAVE BEEN FOUND LACKING, EVEN AFTER GIVING THEM EVERY ADVANTAGE!" The coin bursts into white hot fire and is consumed in seconds.

Then, a lot of things happen.

A *tear* appears in the sky with a deafening crack. It appears to bulge for just a second before it explodes outward. Through the sky hole, a dark blue energy rushes forth and covers the arena. Direction, gravity, and time all take a break as two realities meet.

Knowledge, The Planes DC30, Highlight to display spoiler: {That tear is a portal to another plane, but that other plane appears to be forcing its way into The Wold.}

After what feels like just a few seconds (but who knows?), things stabilize. What was a sunny day is now an inky twilight. The other contestants and Chancers both find themselves scattered around the arena, most of them knocked prone. The Sea Dragons are still together, right where they were before. Tahni hears a groan next to her and seems Kirri slowly sitting up, fighting back sickness. Spying Tahni, the beastgirl smiles sweetly. "Hello, love. Maybe next year you sit the Invitational out, yes? You Dragons bring too much trouble."

From the edges of the energy field in every direction, hundreds of people start pouring into the stands. Rill's construct sense goes crazy. Every single one of the new people are constructs. It doesn't take long for everyone to realize all the constructs are copies of the remaining participants. In seconds, thousands of constructs take their seats, but more keep coming.

The choosing hat sits hovering in the air where Razma held it just a moment ago. There's a shimmer in the air, and an ornate throne of silver and obsidian forms behind it. Sitting in the throne is your biggest fan.

"I figured it out!" he exclaims with a huge smile. "I was trying to skip ahead to the part where all of you accepted your place in my plans, but that was premature! My mistake! Of course you're not ready for that yet. You wouldn't be you if you were. So, I got busy." He doesn't appear to be exaggerating. Constructs are still pouring into the arena's stands by the hundreds. Thousands are already seated and quietly watching events unfold.

Through the viewing windows, many spectators have begun running away. Most stay transfixed, gaining some security by their distance from the arena. The contestants and Chancers alike start getting to their feet, all eyes on you.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday April 13th, 2021 6:31:23 PM

Aex is perplexed... she was expecting something to happen but this is beyond her wildest dreams...
Right now she doesn't have a clue what to do...

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260)  d20+20=40 ; 5d8=25 ; d100=70 ; d20+10=17 ;
Tuesday April 13th, 2021 7:30:18 PM

Bralin warily regards the constructs filling in the stands, before directing his attention to the Tinker.

He wonders briefly if the man is still indestructible, and decides to find out.

The dwarf pulls out a wand and sends a ray of light into the Tinker.

-
Wand of Searing Light (cl 10) ranged touch attack hits ac 40 for 25 hp damage. 17 to overcome SR

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219 
Wednesday April 14th, 2021 12:06:02 AM

"Good work Bralin. Let's see how it reacts.

"The Tinker already admitted his vulnerability here, so I doubt he would appear like this if he were not quite safe."


Rill will speak loudly to this image of the Tinker.

"Tinker, you are nothing if not tedious. To quote a great bard,

'I'm not here for your entertainment
You don't really want to mess with me tonight
Just stop and take a second
I was fine before you walked into my life'

"So please just let these other contestants leave. Replace them with your little constructs if you must. Oh, and exactly what is it you want this time?"


RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Wednesday April 14th, 2021 12:14:48 AM

"You'd be bored without us here next year" Tahni smiles back to Kirri. It's an odd relationship that Tahni has with the catgirls.

She was expecting the Tinker to make an appearance here so isn't terribly surprised.

"That plane looks like it's trying to force its way into the Wold. I'm not sure that would be a good thing" she relays to the others.

"Kozy? Licnana? Could one of you please turn off the viewing windows?" She's quite convinced that the Tinker loves an audience and that stripping him of that might bother him. That and she isn't sure it's entirely safe for those watching.

----------
Knowl Planes vs DC30: 35 (Take10) = Pass!

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday April 14th, 2021 7:23:33 AM

Fang does her best to look unimpressed. She fails slightly; as good as they are she doesn't think they could take on all those constructs.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp  d20+38=39 ; d20+30=37 ;
Wednesday April 14th, 2021 10:33:45 AM

Frustrated, Jozhur shouts out to the Tinker, "For someone with such control of time, you're awfully impatient." He looks around for some shadows to make himself disappear in.

-----------------------------------
Stealth:39
Perception: 37
Need an area of dim light for hide in plain sight

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Wednesday April 14th, 2021 12:08:18 PM

There's that mistake you keep making, assuming we have a place in your plans without asking. You know plans go off better when they're made together, right? None of that pesky resistance that we all keep giving you.

I suggest you take all your playthings back home and stay there until you grow up a little.


DM Carl  
Wednesday April 14th, 2021 5:29:32 PM

Aexana isn't sure how to handle this.
Bralin knows exactly how to handle this. He sends a ray of searing light at Tinker. It strikes, burning a hole clean through him and refracting off the polished obsidian throne. This seems to delight Tinker. "Finally! A Sea Dragon attacks without talking it out first. No need for hostility, though. I'm just here to watch." There's still a hole burned through him, though he doesn't seem to mind. He sits back comfortably on his decidedly uncomfortable looking throne.
Tahni ponders the nature of this, realizing another plane is forcing its way into the Wold. She does notice it's no longer forcing, though. It's surrounded the arena by several yards in all directions, but it has stabilized.
Fang thinks that maybe this time they may be in some trouble.
Jozhur has a comment about Tinker's impatience. "You know, that's a good point," he answers with earnestness. "And honestly it really is a curse. Sincerely, it is. Maybe someday I'll overcome it and rise above. Maybe you Dragons will even help me get there." There's no mockery in his delivery, only his weird genuineness.
Terser comments that maybe these things would go better if he worked with them instead of making assumptions. Oooooh boy, does this get Tinker out of his chair. "YES! Yes that's exactly the point! Oh Dragons, the things we'll learn and do once you come around." He smiles happily as he sits back down. "For now, I'll try being patient with you." He gives Jozhur a stupid wink.
Rill expresses his thoughts in verse, which Tinker seems to appreciate. You can actually see the Tinker commit the lines to memory. Rill then asks Tinker to let the other contestants leave. Tahni asks that the viewing window be closed.

Before Tinker can even react, your fellow contestants and the remote audience revolt. Cries of "no way!" and "absolutely not!" ring forth from the other teams as they group back up. The audience is just a roar, but not a happy one. Kozy, as usual, has the loudest voice. "I'd remind the Dragons that they're participating in the Chancers' Invitational, not the Dragons' Invitational."

"That's right!"
pipes up Han Valen. "Much as I respects yous lot, and I do respects ya plenty, we all earned the right to be here. We ain't gonna be dismissed!"

"Still," adds Tinker. "You're all free to leave, should you choose. Not the Dragons, obviously, but the rest of you. I am very keen on watching the show, however, and bring prizes of my own!" He makes a little circle with his finger and the still floating choosing hat turns upside down, pouring forth a pile of riches. The Sea Dragons may have enough wealth and moral fortitude to not be swayed by the display, but one look reveals a number of other contestants looking longingly at the pile of coins and gems. "I believe that should cover my admission? An extra prize, given to each team who manages a win today. I only ask to be allowed to watch in peace, and for everyone to try their best...and to show there are no hard feelings towards the Talons, a consolation prize." The hat sweeps over to Marjorie and dumps a pile of diamonds, sapphires, and other gems into her outstretched hand.

"Done," says Marjorie in a deadpan monotone. Her teammates, especially her brother Lummox, look shocked. "What? You think we're going to come from behind to win this? I'll take the money, thank you." She quickly dumps the gems into a pocket and pulls out a scroll, tossing it to Cammie. "This'll get you home. Meet you there." She gives a quick "PEACE OUT, INVITATIONAL. IT'S SUCKED," before casting a quickened teleport spell and disappearing.

"A wise decision," says Tinker. He turns to the rest of the Talons. "Good luck in all future endeavors. I consider my offer accepted and our business complete."

Tasin crosses to the party. "We can't compete without her, but the rest of us haven't forgotten what we said. We're staying through to the end. Hopefully you can find a way to end that jerk. We're with you if you do." He'll listen to anything the party has to say before heading to the section of the stands reserved for contestants.

"So, everything settled? I watch and give out extra prizes. Everyone leaves here alive and well, and hopefully a little richer?"

Jada is the first to answer. "Yes, I accept."

The floodgates open and most of your fellow contestants agree. Xuffie seems downright giddy about this turn of events. Only the Seven refrain their mask of professionalism. "We're contracted to participate regardless," answers Elhonna. "If the Invitational continues, so do we."

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Wednesday April 14th, 2021 7:20:36 PM

Bralin's lip curls just a bit.
He is not surprised the Tinker ignored his attacked, but is disappointed nonetheless.

He watches the rest of the interplay without reaction, and then turns back to see what Kozy does next.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Wednesday April 14th, 2021 8:15:50 PM

"You realise this guy is the one behind the kidnappings and attacks on you all?" Tahni points out to the other teams in case it wasn't clear. "Just keep that in mind before you accept to participate in his games. He has no interest in your wellbeing - whether you live or die - and as you've seen will torture and kill you for fun."

She addresses Kozy and Licnana again. "Can you please close the viewing portals? As you saw with the planar tear, he has quite a bit of power and I'm concerned for the safety of those watching"

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp  d20+31=36 ;
Thursday April 15th, 2021 1:25:49 AM

Jozhur holds up a hand to Licnana and speaks to the others through their rings, "You said a plane was forcing it's way in. I would say it succeeded. We don't know of a way to harm him. If he wants an audience, I'm not sure it would be best to deprive him of that. He does seem to stay true to his word. I don't know what other choice we have."

He steps out from behind his pillar and addresses the Tinker. "Everyone will leave here alive and well...and as they were before today's contest? I looked forward to today's competition. I suppose your presence doesn't change that." Jozhur has a little concern about everyone actually leaving unharmed, but he tries to keep that to himself. (bluff: 36)

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday April 15th, 2021 8:24:44 AM

Fang sees no problems with this. "He's a manman manchild who'd slaughter everyone here without batting an eye, but he's always kept his word. Lets just proceed with tournament and keep an eye on him. All we have to do is figure out how he's protecting himself, dispelling it, and executing him. Him watching hours of us fighting gives us our best chance to do that."

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Thursday April 15th, 2021 5:23:50 PM

Listening to Fang, Aex nods in agreement.

"Same rules apply for the tournament?"

DM Carl   d6=2 ; d6=5 ; d6=6 ; d6=6 ; d6=5 ; d6=2 ;
Thursday April 15th, 2021 5:56:41 PM

Bralin is disappointed Tinker ignored his attack. He didn't ignore it, though. It really seemed to please him. Probably the opposite of what Bralin was going for.

Tahni reminds the assembled contestants who they're dealing with. "Well duh," answers Mirri. Kirri has turned away towards the crowd, mimicing Tahni. The constructs all laugh in unison. It's super creepy and takes some of Kirri's steam away.

Claw comes along and punches them both hard in the shoulder. "Sometimes you two are real idiots, you know that?" Kirri starts to make that face again, but a look from Claw wipes it away quickly.

It's Grandpa who responds to Tahni directly. "You can't be too surprised. This is a dangerous competition even when there's not a...whatever he is...interfering with it. The seven of us have many mouths that rely on us. We will keep our guard, but the reward is worth the risk."

Indeed, the contestants all remain leery of Tinker. They seem willing to take his treasure, but they're not lining up to shake his hand.

Tahni still thinks the remote viewing windows should be closed, but the Chancers have made their feelings on that pretty clear. If Tahni really wants them closed, she'll need to force the issue.

Jozhur and Fang don't seem to have too much of a problem. Tinker has shown himself to have few redeeming qualities, but honesty does seem to be one of them. Fang's also correct that this will give them more time than they've ever had to find a vulnerability.

Aexana agrees, then wonders if the rules are the same as before. If the rules have changed, no one's said so. Tinker also said he just wanted to watch. All in all, there's no reason to think any of the rules have changed.

Tinker blinks and the treasure pile streams over towards him, forming a new pile next to his throne. The choosing hat is back where it started, where Razma and Kozy have both returned.

"Right," says Kozy in a rather terse tone.

Sense motive DC5, Highlight to display spoiler: {Kozy does not like being upstaged.}

Razma moves quickly, trying to get the choosing done before something else goes wrong. He reaches into the hat and pulls out two tokens with a single hand.

"Fangs of the Beast vs. The Last Whisper!" calls Kozy. Grandpa frowns slightly, glaring a bit at the team of miscreants. Razma pulls two more, and Kozy announces the match.

"The Sapphire Seven vs. The Sea Dragons!" This gets a reaction from everyone, especially Tinker. The two teams are considered the strongest in the competition.

"Hold up, does that mean..." starts Ace before Kozy announces the final matchup.

"Which leaves Dragon Sound vs. I, Construct!" Jada beams at the announcement. Dragon Sound looks crestfallen, but just for the briefest of seconds before they get their personas in check. "First match starts in 15 minutes! Teams, please find your way to your seats."

Heather clears her throat behind the team. Her hair is just a bit mussed and she's a little out of breath. "All teams have private boxes," she says. "I checked yours to make sure none of those...things were in it. Looks like it's still empty. I'll take you there unless you'd rather sit with the fake people." She motions towards the sea of constructs.

"Wait!" interjects Tinker, suddenly next to Heather. She jumps, then her surprise mellows to disgust. She steps away from him. "I didn't tell the Dragons what their prize would be." His eyes go to Tahni. "In exchange for your continued efforts, a friend." He motions to his throne, completely visible for the first time without him in front of it. It looked like obsidian at first glance, but now it appears transparent like some kind of dark smoky quartz. A shape is inside the throne's backrest.

"You don't even have to win! Come in last, I don't care! Just try your best." Tinker is very excited about this.

Sense motive DC15, Highlight to display spoiler: {Tinker *wants* to give you this. He's acting like a parent watching their child opening the big present they asked for on Yuletide.}

"No tricks, no constructs, just him..." The throne glows very slightly, revealing Bruagh Stormbringer embedded within.

Rill (MarkB) AC41 T24 F32, CMD 30, HP 198/219  d20+38=42
Thursday April 15th, 2021 7:48:25 PM

Rill says silently, "Tinker seems omnipotent and undefeatable in this space. But there have to be limits to his power somehow. Is there some way we can push his realm back out of this plane to make him vulnerable? Is there some item or focus that he's channeling all this through? There has to be some weakness we're missing."

As Tinker reveals Tahni's friend, Rill rests his hand the dwarf's shoulder.

"I'm not quite sure what your plan is with all this Tinker. If you were merely a spectator, you would simply sit and watch. Manipulating people by holding their loved ones is a despicable and dangerous game. And pretending to have some authority over life and death here may attract divine attention you will greatly regret."

Rill looks around. What is he missing?

Perception 42

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Thursday April 15th, 2021 8:52:07 PM

Jozhur nods when they are chosen to face the Seven straight away. Not what he would have preferred. At least they will hopefully get to see another match first.

Jozhue tries not to catch Urlryn's eye. He doesn't want The Tinker to know about them, if he doesn't already.

He is ready to follow Heather to their box seats.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Friday April 16th, 2021 4:31:23 AM

Tahni just rolls her eyes at Kirri's antics. It will be interesting to see how the Fangs fare in actual combat.

She listens to the draw. The Fangs vs the Last Whisper? That could be interesting. Perhaps they'll finally get to see what's in the sarcophagus? She's inclined to think that the Fangs might have the edge in that bout.

Dragon Sound are in trouble. Based on what Tahni knows of them their spells might be largely ineffectual against the I,Construct. If it was her, she'd try and focus on Jada. Perhaps taking her out means the constructs lose control? If not that could be a quick fight.

The party have drawn the Seven though. Arguably the toughest competition and perhaps the only team Tahni didn't want to face.

Still... do they have to fight at all?

"If I understand it right, Domi only wants for the tournament to proceed. There was nothing that said we had to participate in it" Tahni is in half a mind to just sit this out. Perhaps Fang had the right of it in that demi-plane? Just don't play his games at all.

That's about the time when the Tinker reveals his 'prize'.

Tahni is conflicted. On one hand she wants to rush to Bruagh, shatter whatever that quartz is with her bare hands and embrace him. On the other hand she wants to see how many fireballs it would take to destroy the Tinker. Rill's hand on her shoulder gives her reason to pause from taking either action.

She's ready to fight and right now she doesn't particularly care who it is.

"Forget what I just said"

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday April 16th, 2021 8:25:51 AM

"We're committed to the tournament regardless. We said we would compete and dropping out will just make him angry and lose us our chance to find a plan to eliminate him. Gargul said he wasn't to powerful for us, just clever. Can some of you more magically knowledgeable types figure out how to move him away from his demiplane or banish the plane while leaving him here?"

Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Friday April 16th, 2021 2:03:11 PM

Rill will extend his senses, trying to determine the nature of this extended plane as well as what appear to be Tinker and Bruagh. He will sense for Outsiders and Constructs, testing not only Tinker and Bruagh but us and the others here as well to see if this extended plane changes things.

He will share what he learns silently with the others.

(OOC: We are essentially on another plane right now, but the definition of Outsider is not relative to the plane you're on (see below). It does seem to differentiate between outsiders and native outsiders, though both would still be outsiders).

-----------------------------------------
Outsider - An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be. Native outsiders breathe, eat, and sleep.

Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.
Deathwatch - Range 30'. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Friday April 16th, 2021 2:58:59 PM

Terser is extra glad for Rill's bonus senses, since he wouldn't put it past the Tinker to present a facsimile of Bruagh just to toy with Tahni's emotions.

The lineup is interesting too - maybe there will be a 3 team final battle after all. He'll also be focusing his attention on the Tinker, the throne, and the Tinkertoys during the battles they're not in.

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Friday April 16th, 2021 6:10:40 PM

Bralin wordlessly regards the Tinker.

He is of like mind with Rill. There must be some way to destroy their tormentor.
But until that method is made known, there is no choice but to continue.

Bralin follows Heather to the viewing area.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Saturday April 17th, 2021 5:35:13 AM

Aex listens quietly as the teams are drawn.
Then when the commotions settles a little bit she nods at Heather

"Yes let's go find the calm of our own box."

"I'm not the biggest tactician so I would love to get some guidance in this upcoming battle... any tactics we can use? We'll need to work as a team if we want to get through this... what are their strengths and weaknesses we can exploit. Can we assign roles for each? Do we specifically try to target one of the sapphire first? "

DM Carl  
Sunday April 18th, 2021 8:54:10 AM

Apologies. I'm still fighting gallstones and have had a rough few days. Ken takes over Tuesday when I go in to have it removed. Wanted to cross the finish line, but looking back I probably should have just asked for help...

***

Jozhur would rather not face The Seven right away. He avoids looking at Urlryn.

Rill seems pretty disgusted, and why shouldn't he be? It's a disgusting tactic, even if Tinker obviously doesn't see it that way. Tinker listens intently to what Rill has to say, as always. He seems to hang on every word the Dragons say. It takes him a moment to respond.

"Assumptions. Always assumptions with you, Rill. Don't you worry about how assumptions reflect on you when they're wrong?" His face takes on a bored expression. "And it's not like I stole Bruagh away from Tahni. She was looking for him. He was looking for her. I've brought them together again, asking only Tahni do what she's agreed to do anyway. I've done things that are evil in your world view I know, but this? This is a good deed as far as I'm concerned." His eyes move to Tahni. "He's not in any sort of discomfort. He's completely suspended in there, safe as can be." His eyebrows raise as he remembers something. "Don't shatter the crystal, though. He's infused into it and would shatter as well. It's a very hard material, so I doubt it would happen without a concentrated effort." He smiles...warmly? No, but it's close. "I'll keep him safe. Don't worry."

Tahni goes from annoyed to...something else. One can only imagine what's going through her mind, but she knows she's ready to fight. That's good. Fighting is coming.

Fang figures they've agreed to the tournament anyway. She seems to be making a point not to speak in Tinker's presence.

Rill gives the area a good scan with his senses. Nothing surprising comes back from the audience. They are all constructs, except for the contestants who are headed to their boxes. The dwarf in the throne does not register as an outsider or construct. His deathwatch shows the dwarf is healthy. The only outsiders he can sense are Tinker, the abbot, the tiefling Caisyth, and the demon Blue (both of The Last Whisper).

The rest of the party is ready to head to their box. There has to be a way to fight Tinker, doesn't there? The answer is yes, there is, it's just not evident yet. That doesn't mean he's untouchable.

Heather leads the party to their box. It's comfortably appointed, but not extravagant. Breakfast was about an hour ago, but there are decanters of cold water and wine, along with some cheese, crackers, and fruit.

Aexana brings the conversation back to the immediate matter: the match they'll have soon against The Seven.



Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Monday April 19th, 2021 1:19:58 AM

Fang was enjoying spectating the tournament but now has far bigger things on her mind. She inevitably ends up glaring at the Tinker throughout the matches until it's their turn to fight.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Monday April 19th, 2021 3:30:35 AM

Tahni is on the verge of just lashing out at the Tinker with all she's got. She squeezes her hands into fists so tightly that her nails start to dig into her palms.

She makes her way to the observation booth and follows Fang's lead of glaring at the Tinker. Every now and then however her gaze swaps to Bruagh as she considers the 'what ifs?' What if they'd stayed together? What if they'd found each other sooner? What if she had never found him?

The group communicate telepathically and begin their planning for the bout ahead. Highlight to display spoiler: {I think it's already started via email!}

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Monday April 19th, 2021 10:56:19 AM

Jozhur is anxious to see to what degree Tinker interferes with this first match up.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Monday April 19th, 2021 1:47:33 PM

Aex has decided she's not going to let the Tinker get in her head. He's a master in playing mind tricks and she should not be fooled by this. She focusses on the challenge head and quietly she goes over the spells she might use word by word.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Monday April 19th, 2021 3:34:02 PM

Terser doesn't think the Tinker will directly interfere in the match, but would not put it past them to make changes around the arena to make for a more "interesting" contest.

His power can't be limitless though - maybe they should hope for him to interfere, as it would drain his power as surely as they'll be draining their own throughout the contests today.

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Monday April 19th, 2021 6:48:41 PM

Bralin turns his mind to the telepathic planning session.

Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Monday April 19th, 2021 7:43:43 PM

Rill looks carefully around the arena as he goes. Is there a source of power for this tinker? Is there some obvious rift or portal letting this awful demi-plan into ours. How is he even doing this.

Rill continues to ponder this, even as we discuss strategy.

DM Carl  
Monday April 19th, 2021 10:22:17 PM

Our heroes seem to have a lot to talk about, but your humble DM is rightfully out of that loop!

Meanwhile, Fang has a show to enjoy. Tahni has impressively managed to not throw so much as a punch at Tinker. Maybe should could get away with it? Bralin burned a hole through him already and it seemed to please Tinker. She plays the whatif game. She should be careful; that game's only prize is regret.

Aexana makes an active decision not to allow the Tinker into her headspace. That's good since he's tried very hard to do that recently. Bralin dedicates his own headspace to planning.

Terser ponders Tinker's vulnerabilities. He can't have infinite power, but he does seem to have access to many dimensions from which to draw it. Rill tries to see if he can find some kind of power source. There is an obvious rift where the demiplane is pouring into this reality. Rill knows he can dispel demiplanes. He also knows Tinker knows he can dispel them, but the rift is just sitting there unguarded.

How is he doing that, anyway? Rill knows there's ways to create demiplanes, even if the powers that be in The Wold forbid and prevent their use. There's no known way in any available tome that details how such a thing can be possible. Or...at least none that Rill's had a chance to read through.

Jozhur wonders what Tinker will do to mess up the first match.

The answer is: nothing.

The Fangs of the Beast and The Last Whisper meet in combat. Your DM wishes he could tell you it was a close match, but it is not. The Fangs have a very straight-forward fighting style that The Last Whisper dances around.

Fang is able to watch the ratgirl who claims to be her sister fight. Claw's fighting style is similar to what Fang remembers, but more practiced. She bloodies Blue up plenty, but the demon wins in the end. Grandpa and Mint end up being the Whispers' toughest foes, but once Xuffie and Khloud team up against them, they fall. Realizing they will likely face The Last Whisper, it stands to reason our heroes would pay close attention to them.

The Last Whisper work exceedingly well together. Xuffie is a skilled assassin who traverses the battlefield in a flash, always finding a flank to exploit. Caisyth is a summoner of sorts that is carried through or above the battle on the creatures she conjures. Blue is a marilith, whose combat abilities our heroes are likely familiar with. She never strays too far from Caisyth.

Tencent is a wearbear martial artist. While nimble, his fighting style is more akin to boxing than any of the more elegant fighting styles. He's an absolute bruiser, and he does it all with a giant sarcophagus strapped to his back. That sarcophagus remains closed for the entire fight, btw. If something's hiding inside, it hasn't been exposed yet.

All of them are capable, but the last two Whispers are the true terrors on the battlefield.

Bralin's already fought Xid and knows he's capable. In his heart, Bralin knows there was some luck involved in his win. Xid nearly had him. On a battlefield with companions, his reach with his spears is just devastating.

Khloud targets the good like paladins target evil. He manages no actual "kills", but his mere presence massively shifts the fight. The Sea Dragons likely figure at least a few of the Fangs weren't necessarily "good aligned". The twins certainly weren't; Tahni's sure of that. Khloud will be even more potent against the Dragons.

Tinker watches, but not intently. Neither team is why he's here. If he somehow did interfere, none of you saw it (and you almost certainly would have). He claps politely when Grandpa falls.

Kozy begins to announce the winner, but Heather grabs your attention. "Time to move. Follow me, Dragons. There's a tunnel out in the hall that leads underground to your staging room." Out of your box in the corridors around the top level of the arena, the sound of the audience grows suddenly very loud. Kozy has just announced you're up against the Seven next, and the crowd is absolutely nuts to watch the match.

You can't see him, but you're sure Tinker's very excited as well.

***

Ken takes over tomorrow for at least a week, maybe more if he wishes. I've hogged this chair lately.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Tuesday April 20th, 2021 4:09:07 AM

Tahni stands and applauds the combatants - even Mirri and Kirri. She's a bit surprised at how one-sided the fight was. She really had expected the Fangs to win the fight and is even a little disappointed that she won't get to face them in the next round.

She turns her attention back to the current task. Win, lose or draw, as long as she gets Bruagh back Tahni isn't overly concerned with the outcome of the bout. She is of course going to try her best though.

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday April 20th, 2021 8:12:54 AM

Fang barely even registers the match. Her mind is too busy chewing on everything she knows of the Tinker. Not as magically inclined as some of the others there isn't much chance she'll figure out how to separate him from his power but she can't help but metaphorically chew at the wound. She starts slightly when they're told it's time to go and tries to refocus on the current fight at hand.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Tuesday April 20th, 2021 5:07:58 PM



Terser asks Rill and Tahni if they happened to notice what kind of buffing spells the Last Whisper may have used prior to their fight. He cheers loudly for Grandpa, hearkening back to their own fight and how tricksy he can be. Too bad they didn't pull through, that would have been a fun contest.

Oh well. Time to get to work.

Bralin - MikeK - (AC48 T21 F38, CMD 43 HP 260/260) 
Tuesday April 20th, 2021 6:57:00 PM

Bralin watches impassively as Last Whisper dismantles the Fangs.

He idly wonders how the next round will proceed with only three teams.
Then, he wonders if the Tinker will provide a "solution"

No matter. It is time to focus on the task at hand.

The dwarf follows Heather to the staging area.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Tuesday April 20th, 2021 7:30:12 PM

With a slight tremble in her legs Aex follows Heather to the staging area... She holds firm of her new Staff and has Leafy close by her side.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Tuesday April 20th, 2021 7:55:37 PM

Jozhur is encouraged by Tinkers lack of interference so far, but he isn't sure it will stay that way. He quietly follows Heather to the staging area.

Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Tuesday April 20th, 2021 9:07:49 PM

Rill is not sure what spells the Last Whisper cast - DM, anything to share here?

Rill goes with the others. He notices Alex slight tremble. "No worries Aex. You're a mighty spell slinger, and we're a pretty good team. There are the arena projections. And even if there weren't, you've got me. So we've got this."

He says silently to all, "Awright. So, we have three rounds of prep spells. Then they'll probably hit us with an area dispel to get rid of them. My plan is to take our fighters amidst to their spell casters as soon as we can. What do you think? I take Terser and Bralin in, have Jozhur and Fang defend Tahni and Aex? Another approach?"

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Tuesday April 20th, 2021 9:30:38 PM

"Sounds like as good a plan as any. Fang and I will have your back Aex."

The Final Tournament, Staging Area  d20+20=22
Tuesday April 20th, 2021 9:55:16 PM


It doesn't take too much observation from the dragons to realize that the auras of the buffs used are not protected or concealed. Among the Dragons, many have nearly divine levels of observation. Parsing through the auras is not difficult.

Xhuffie: Mirror Image, Shield, Protection from Good
Khloud: Greater Invis, Righteous Might, Summon Monster 6
Caisyth: See Invis, Spell Turning, Moment of Prescience
Blue: Stoneskin, Spell Immunity, Deathward
Tencent: Shield (item), Barkskin (Item), Silence (Item)
Xid: Stoneskin (item), Haste (Item), Cats Grace (Item)

-----------------------

Kozy points the dragons to their staging area. The arena itself is fairly plain, considering the events so far. Two staging areas wait on a rectangle field opposite of each other. Between the, is a number of small walls made of various elements. Some of wood, some of iron, some of ice, and some of earth.

The Sapphire Seven don't stop to shake hands or exchange salutes. Instead, they march with grim duty into their cube of force. As soon as they are all inside, it takes on the appearence of a dark, swirling smoke. Seeing inside is impossible, and you can't hear or otherwise observe anything going on in there. Even Rills construct sense seems to reach around, not within.

Likewise, stepping into your own cube is a somewhat deflating experience. Commonly refreshed and permanent spells are suddenly all expired. The only thing you can really hear is Kozy's voice, and each other.

"Alright folks! We've got about 20 seconds on the clock before the round begins! What spells will the dragons select? What about the Mailed Fist? Professionals and heroes each strive to prove their superiority in the Garden of Walls!"

---------------------

Dragons, please let me know what your actions are for the next three rounds. Also, someone please give me a d20 roll with a modifier equal to your whole teams cumulative dex mod.

Sapphire Team Roll: 22

I'll be posting a map soon!

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight  d20+32=45 ;
Tuesday April 20th, 2021 10:29:57 PM

OOC: Cumulative Dex bonus for the party is +32. D20+32=45

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Tuesday April 20th, 2021 11:42:52 PM

Jozhur plans to drink an elixir of hiding in round 2 and potion of shield in round 3.

He offers spare shield potions to anyone who has a round to drink one.

------------------------------------
Guessing Jozhur won't have Greater Magic Weapon from Tahni for this.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Wednesday April 21st, 2021 7:38:13 AM

Tahni starts casting different buffs to help both her and the team.

---------------
Round 1:
- Swift action: Quickened Barkskin
- Standard action: Magic Vestment
Round 2:
- Swift action: Quickened See Invisibility
- Standard action: Overland Flight
Round 3:
- Free action: Retrieve Lesser Quicken Rod
- Swift action: Quickened GMW on one of Jozhur's swords (via Rod)
- Standard action: Haste on everyone


Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday April 21st, 2021 7:57:10 AM

Fang accepts a shield potion (what does that do?), drinks it, and casts Divine Power on herself in the last round.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Wednesday April 21st, 2021 12:16:05 PM

Terser chugs a potion of see invisibility, casts Mind Blank on himself, and offers a Freedom of Movement spell to someone who'd like it.

(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Wednesday April 21st, 2021 2:10:16 PM

Aex hands Leafy a Stoneskin potion he can quaff and a Heal potion in case he needs it and Aex and Leafy are seperated. She also tucks a Protection From Energy in his pockets just in case.

"I would not drink the Stoneskin just yet Leafy... Just wait for any dispelling magic they might throw at us." she whispers softly.

Aex gladly takes a Shield potion. She's unable to make those and she has stocked up other potions. Like Leafy, she does not drink it straight away.

Preparation
Round 1:
- Cast Stoneskin on herself
- Free action - activate bramble armor. From Aex's new robes with the coral reef theme razor sharp corals sprout that will hurt anyone that wants to come up close and personal with her. Even though she considers the chance that someone will jump up at her fairly small... it does look nice :-)

Round 2 :
- Cast Trueseeing on herself

on a technicality of 20sec wait for 2 seconds to continue preparations

Round 3 :
- Cast summon monster XIII (sacrificing earthquake)



Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Wednesday April 21st, 2021 6:26:33 PM

"Ugh, we can't see what they are casting. But I guess neither can they see us.

I plan to cast Holy Aura on us all. It will make you glow with a bright light, so if you want to hide let me know and I can leave it off of you. I will also cast True Seeing, so I'll let you know if I see anyone invisible or hiding. Finally, I'll cast Prayer, which will give you a luck bonus."


Rill casts, in this order, and extended Prayer on everyone (40 rounds), True Sight on himself (20 rounds) and Holy Aura on everyone that wants it (20 rounds.)

----------------------------
Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

True Seeing - The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extra-dimensional spaces). The range of true seeing conferred is 120 feet.

Holy Aura - Each person is surrounded by a bright radiance. You have +4 (deflection) to AC, +4 (resistance) to saves, spell resistance 25 for evil spells or spells cast by an evil caster, and protection from mental influence as per Protection from Evil. Finally, if an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.)

Bralin - MikeK - (AC48 T21 F38, CMD 44 HP 276/276) 
Wednesday April 21st, 2021 7:51:58 PM

Bralin casts Invisibility Purge on himself, and drinks a potion of Heroism.

The dwarf accepts Rill's Holy Aura.

------
Spells in Effect
Holy Aura: +4 (deflection) to AC, spell resistance 25 for evil spells or spells cast by an evil caster,
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 2x movement speed
Invisibility Purge: negates all forms of invisibility within 75'
Heroism: +2 morale bonus on attack rolls, saves, and skill checks.


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Wednesday April 21st, 2021 8:40:32 PM

Jozhur would rather be left out of the holy aura, if possible. He may hide away near Aex at the start.

The Final Tournament - Combat Map 
Wednesday April 21st, 2021 10:54:01 PM

Round 1
--------------------

Dragons go first.

Walls of blue are made of ice, grey of steel, brown of wood. All uncolored walls are worked stone.

Walls are all 15ft high. Total arena height is 25 feet before you hit a force barrier.

Visibility: Right now, you can't see the enemy team. They are still in their cube.

Combat starts in tomorrows post. Please double check your buff actions, if any, and place yourselves anywhere within your grey cube. (Feel free to slide it out of the way, then just slide it back where it was.)

Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Thursday April 22nd, 2021 11:26:03 AM

"Oooo. Well, this is a lot different than we thought. This field seems designed to split us up. We're generally stronger if we can stick together. Let's plan to head right. Let me know if you need a Fly potion. I'll plan to hit one or two of you with Air Walk - any takers?"

(Busy morning - will post revised prep spells later today.)


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7) 
Thursday April 22nd, 2021 1:27:44 PM

Terser's plans don't really change, but he does look suspiciously at the door to the North. What kind of surprise do you think is waiting in there?

Bralin - MikeK - (AC48 T21 F38, CMD 44 HP 276/276) 
Thursday April 22nd, 2021 6:58:21 PM

After his two buffs, Bralin activates his Winged Boots and flies upward 20'.

Spells in Effect
Holy Aura: +4 (deflection) to AC, spell resistance 25 for evil spells or spells cast by an evil caster,
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 2x movement speed
Invisibility Purge: negates all forms of invisibility within 75'
Heroism: +2 morale bonus on attack rolls, saves, and skill checks.
Fly


(StevenVdB) Aexana Gnome (S) HP185/185 - AC29/21/24 - CMD 27 and Leafy (L) - HP108/108 - AC30/12/27 - CMD 20 
Thursday April 22nd, 2021 7:20:03 PM

The lay-out of the hall makes things a lot more complex.
Creating a wind won't do any good.

No changes to the preparations but Aex will wait with castingt the tornado winst.

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Thursday April 22nd, 2021 7:21:11 PM

Tahni changes her buffs a little. With such a maze she may not be able to get healing to those who need it. A spectral hand would be a very useful delivery system.

She also declines Rill's Holy Aura.

---------------
Round 1:
- Swift action: Quickened Barkskin
- Standard action: True Seeing
Round 2:
- Swift action: Quickened Spectral Hand
- Standard action: Overland Flight
Round 3:
- Swift action: Quickened GMW on one of Jozhur's swords (via Rod)
- Standard action: Haste on everyone


Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday April 22nd, 2021 8:06:32 PM

Fang grunts. "For some reason I thought we'd be fighting in that big open field. Anyway we can just teleport to them?"

Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Thursday April 22nd, 2021 9:05:42 PM

Rill reminds everyone what he said before. He tries to stop Bralin before he gets out of arms reach.

"Bralin - Hang on and I'll teleport us closer. Then you can get an aerial view.

"I will cast Holy Aura all but Jozhur and Tahni. It will make you glow with a bright light, so if you want to hide let me know and I can leave it off of you. I will also cast a quickened See Invisible, so I'll let you know if I see anyone invisible or hiding. Finally, I'll cast Prayer, which will give you a luck bonus."


Rill casts, in this order, and extended Prayer on everyone (40 rounds), Quickened See Invisible on himself (200 min), Protection from Enegry, Fire (200 min) and Holy Aura on everyone that wants it (20 rounds.)

Once those preparatory spells are done, Rill will cast Dimension Door to take 7 people plus himself to that white square I placed at the bottom right of the board.

----------------------------
Prayer - You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

Holy Aura - Each person is surrounded by a bright radiance. You have +4 (deflection) to AC, +4 (resistance) to saves, spell resistance 25 for evil spells or spells cast by an evil caster, and protection from mental influence as per Protection from Evil. Finally, if an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.)

RobC - Tahni Wyrmrider -- AC 41/22/36 -- CMD 32 -- HP 228/228+10 -- DarkVision/SeeInvis/ArcaneSight 
Thursday April 22nd, 2021 9:56:08 PM

"If you don't mind me saying, Rill, I might have a spot we could teleport to. Let's see what happens when the cube disappears."

The Final Tournament - Combat Map 
Thursday April 22nd, 2021 10:58:42 PM


Tahni's words carry weight, it seems.

"..when the cube dissappears."

And suddenly, it does!

------------------------------------------------

Round 1
--------------------

Dragons go first.

Walls of blue are made of ice, grey of steel, brown of wood. All uncolored walls are worked stone.

Walls are all 15ft high. Total arena height is 25 feet before you hit a force barrier.

Visibility: Right now, you can't see the enemy team. They are still in their cube or behind walls. Remember to pay attention to line of sight and line of effect for your spells. If you break it, due to the detailed nature of this combat, the action will just be voided and turned into full defense.

(Map is updated.)


Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Friday April 23rd, 2021 12:58:31 AM

Rill casts Dimension Door and moves everyone to where they are on the map.

--------------------------
Spells/Effects Running: Status on all, Longstrider, Deathwatch, Tongues, See Invisible, Resist Energy-Fire, Spell Resistance 20/25 vs evil, Haste, Prayer, Holy Aura

NOTE - Rill, Fang, Terser, Bralin, Aex and Leafy all shine with a bright radiance. If anyone succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.)

Spells/abilities available, * = cast/used:
0 (DC19): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC20): Longstrider* (D), Bless, Command, Command, Detect Evil, Protection from Evil, Protection from Evil, Entropic Shield
2 (DC21): See Invisible* (D), Spiritual Weapon, Delay Posion, Remove Paralysis, Resist Energy, Resist Energy, Silence
3 (DC22): Divination (D), Blindness/Deafness, Blindness/Deafness, Dispel Magic, Prayer*, Protection From Energy*, Invisibility Purge
4 (DC23): Dimension Door* (D), Air Walk, Air Walk, Deathward, Divination, Freedom of Movement, Sending
5 (DC24): True Seeing (D), Bannish Immortal, Breath of Life, Flame Strike, Flame Strike, Quickened Shield of Faith, Wall of Stone
6 (DC25): Teleport (D), Blade Barrier, Blade Barrier, Heal, Heal, Greater Dispel Magic
7 (DC26): Greater Teleport (D), Destruction, Destruction, Ethereal Jaunt, Quickened Magic Circle Against Evil, Holy Word
8 (DC27): Quickened Dimension Door (D), Animated Disjunction, Animated Disjunction, Holy Aura, Holy Aura*, Fire Storm
9 (DC28): Foresight (D), Miracle, Miracle, Miracle, Miracle, Miracle

Abilities/Items
Agile Feet (Su) 12/day -
Dim. Hop (Sp) 190'/day -
Greater Insight (Sp) 3/day -
Channel Energy (Su) 7/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continual
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day - 1 used
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day - 1 used
MM Quicken (Item) - 6/day -
Tongues (class)

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+21=36 ; d4=4 ; d20+11=23 ; d3-1=2 ;
Friday April 23rd, 2021 3:04:21 AM

"Ok then. Time to fight" She glances back towards the Tinker and then makes her move.

With hastened speed, Tahni flies north climbing in height to the 25ft maximum. From her vantage point she can see all of the Fist and relays the information to the party.

First off is to try and take Arum's arrows away. Tahni quickly casts a Dispel Magic on the taurs quiver.

Then it's time to try and slow down the rest of the Seven. She casts a spell to target everyone except for Urlryn and Marshall.

----------------
Combat Actions
Move action: Fly north
Swift action: Cast Dispel Magic on Arum's quiver. Dispel check vs DC20: 36=Pass! The quivers magical properties are suppressed for d4=4 rounds ("An interdimensional opening (such as a bag of holding) is temporarily closed" might apply?)
Standard action: Cast Mass Suffocation on all except for Urlryn and Marshall. All to make Fort Saves vs DC32. Pass=Staggered for 1 round. Fail=Unconscious and 0HP, then another DC32 save every round for the next 20 rounds to stop from getting one step closer to death
AOO if needed: 23 for 2pts


Spells in Effect
Spells in effect: Barkskin ... Haste ... Overland Flight ... Prayer ... Spectral Hand ... True Seeing ...

Defences
SR20... Arrow Deflection (1/rnd can make a Ref Save to avoid a ranged attack) ... Counterspell (Gtr Disp Magic) ... Immunity to all harmful vapors and gases ... Can absorb up to 12 energy-draining attacks, death effects, and negative energy effects ... Spell Turning 1/day

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+23=27 ; d20+23=30 ; d20+23=25 ; d20+23=30 ; d20+23=30 ;
Friday April 23rd, 2021 3:10:51 AM

Spell Penetration checks to beat SR:
Arum: 27
Crall: 30
Elhonna: 25
Hin: 30
Tora: 30


Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+35=51 ; 3d10+19=38 ;
Friday April 23rd, 2021 8:02:47 AM

Fang wastes no time in raging and rushing around the corner and slashing Hin with a vital strike (51 to hit, 38 damage)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 4/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 6/7)  d20+44=63 ; d20+44=57 ; d10+29=39 ; d10+29=36 ; d10+29=36 ; d10=1 ; d10=9 ; d8=8 ; d8=7 ; d20+24=25 ;
Friday April 23rd, 2021 12:21:46 PM

Terser follows up right behind Fang, bringing the pain to Hin with a Vital Strike of his own.

Improved Critical, Vital Strike, Power Attack, Thundering - 121 slashing, 15 sonic, DC14 Fort Save or be Deafened

Potential AoO is a Nat 1

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp  d20+28=44 ; d6+8=10 ; 8d6=31 ; d4=3 ; 2d6=8 ; d6=2 ;
Friday April 23rd, 2021 6:54:14 PM

Jozhur moves to attack Hin and his shadow moves to flank.

--------------------------------
Sorry for short post, busy week.
Attack hits AC44, 10 damage, 31 sneak damage, +8 if Hin is evil, +2 cold damage


(StevenVdB) Aexana Air (L) HP195/195 - AC34/26/27 - CMD 35 and LEAFY (L) - HP122/122 - AC28/12/25 - CMD 20  2d8+9=18 ; 2d8+9=13 ; 2d8+9=14 ; 2d8+9=20 ; 2d8+9=21 ; 2d8+9=14 ; 2d8+9=16 ; 2d8+9=19 ; 2d8+9=14 ; 2d8+9=14 ; 5d6=13 ; 5d6=20 ; 5d6=17 ; 5d6=15 ; 5d6=16 ; 5d6=13 ; d20+24=42 ; d20+24=41 ; d20+24=31 ; d20+24=41 ; d20+24=41 ; d20+24=35 ;
Friday April 23rd, 2021 7:28:53 PM

Aex had planned to summon a purple worm but there's just not enough space for it to fight properly. So from where she stands after teleportation Aex finishes her summoning spell and an Elder Air Elemental appears 15ft in the air and on top of the steel walls in front of Aex.

The Elder elemental immediately acts and forms a whirlwind touching the ground. In moves along the cyan coloured line on the map towards Arum and thus moves over Crall, Tora, Urlryn, Elhonna and finally Arum.Since the base of the Whirlwind touches the ground it creates a swirling cloud of debris. Base is 15ft wide and 30 ft high (reaching up to the ceiling)

Crall - Ref Save DC27 or 18HP damage - 2nd Ref Save DC27 or be picked up and held suspended in the powerful winds and 14HP damage
Tora - Ref save DC27 or 13HP damage - 2nd Ref Save DC27 or be picked up and held suspended in the powerful winds and 16HP damage
Urlryn - Ref Save DC27 or 14HP damage - 2nd Ref Save DC27 or be picked up and held suspended in the powerful winds and 19HP damage
Elhonna - Ref Save DC27 or 20 HP damage - 2nd Ref Save DC27 or be picked up and held suspended in the powerful winds and 14HP damage
Arum - Ref Save DC27 or 21 HP damage - 2nd Ref Save DC27 or be picked up and held suspended in the powerful winds and 14HP damage

Additionally the whirlwind creates a swirling cloud of debrus obscuring all vision, including darkvisiion beyond 5ft.
If caught in the cloud of debris one must make a (DC15+spell level) concentration check to cast spells.

Aex hands the Shield potion to Leafy and changes into a Large Air Elemental as well. Immediately she veers up into the air untill she reaches the top of the arena. She moves into position where she has a good sight on the talons. Up in the Air she calls a lightning storms (CL24) and a lightning bolt crashes down onto each of the Talons (expect the ones that are indeed caught in the Elder Elemental Vortex.

Hin - Spell resistance 42 - Reflex save DC27 for half - damage 13HP
Marshall - Spell resistance 41 - Reflex save DC27 for half - damage 20HP
Crall (unless captured in the Whirlwind) - Spell resistance 31 - Reflex save DC27 for half - damage 17HP
Tora (unless captured in the Whirlwind) - Spell resistance 41 - Reflex save DC27 for half - damage 15HP
Urlryn (unless captured in the Whirlwind) - Spell resistance 41 - Reflex save DC27 for half - damage 16HP
Elhonna (unless captured in the Whirlwind) - Spell resistance 35 - Reflex save DC27 for half - damage 13HP

Leafy moves North and stops short of the Elder Elemental. Should anyone poke through north, Leafy will be ready to slam.


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp 
Friday April 23rd, 2021 11:15:28 PM

To add: Jozhurs AC for with Shield is 36. Shield blocks magic missiles.

Bralin - MikeK - (AC48 T21 F38, CMD 44 HP 276/276)  d20+32=52 ; d20+32=34 ; d10+26=27 ; d10+26=34 ; d10+26=32 ; d6=6 ; d20+32=46 ; d10+26=31 ; d6=1 ; d20+32=38 ; d20+26=33 ; d6=3 ;
Saturday April 24th, 2021 2:40:53 PM

Already 10' in the air, Bralin climbs another 10' to clear the wall.
Noting the mass destruction Aex and Tahni are employing on two thirds of the Seven, he chooses to move in a different direction.

The dwarf crosses above his comrades attacking Hin, and drops down next to Marshall, swinging his axe hard as he lands.

Accessing his reserves, he follows the blow with a second strike.

---
Actions
Use Winged Boots and Spring Attack Feat for full move to attack Marshall, who gets no AoO.
Attack w/ Power Attack.
Note - using Ghost Touch wpn.
Hit (Nat 20) crit threat hits ac34. 33 hp damage (6 cold), or 99 damage (6 cold) if crit.

Use Hero Point for Extra Action
Attack w/ Power Attack
Hit ac 46 for 32 hp damage (1 cold)

If he gets one, potential AoO attack would hit ac 38 for 36 hp damage (3 cold)

Spells in Effect
Holy Aura: +4 (deflection) to AC, spell resistance 25 for evil spells or spells cast by an evil caster,
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 2x movement speed
Invisibility Purge: negates all forms of invisibility within 75'
Heroism: +2 morale bonus on attack rolls, saves, and skill checks.
Fly


The Final Tournament - Combat Map  d20+26=29 ; d20+26=32 ; d20+20=32 ; d20+23=24 ; d20+28=47 ; d20+25=44 ; d20+17=31 ; d20+17=22 ; d20+21=31 ; d20+21=34 ; d20+21=34 ; d20+21=38 ; d20+17=27 ; d20+17=37 ; d20+20=27 ; d20+20=37 ; d20=11 ; d8=5 ; d8=3 ; 17d6+4=62 ; 10d6+4=33 ; d20+29=34 ; d4=1 ; d20+13=33 ; d20+28=43 ; d8+11=18 ; d6=1 ; d20+7=9 ;
Monday April 26th, 2021 2:37:35 AM

Rill is the first to act, bringing the whole crew in position for a brutal attack.
Tahni casts Dispel Magic, and negates the quiver. Then she casts Mass Suffocation.

Aurum: Pass, Staggered.
Crall: Pass, cannot be staggered.
Hin: Unconscious
Tora: Pass, Staggered.
Elhonna: SR Check Failure. (TN 27)

Fang rushes around the corner to a staggered Hin, clutching his neck and trying to breathe. It takes one swipe, and he's done for. Terser follows in and with no foe, he takes a full defensive posture. Jozhur and his shadow also move in, it seems Hin has made few friends! Both realize the man is down, and also take defensive postures.

DM Note: Jozur, Shadow, Terser, all go full defense.

Aexana adds some high winds to the arena! Some enemies fare better than others. The fight is now a close quarters drag out, with visibility for most people reduced to 5ft. (Within 15ft of the ww)

Crall: Pass / Fail
Tora: Pass / Pass
Urlryn: Pass / Pass
Elhonna: Pass / Nat 20
Arum: Pass/ Pass

Then, she transforms into an Air Elemental (Standard Action, and gains altitude. (Move action, straight up requires fly check. DM rolls for you and you pass). DM Note: You've run out of standard actions. Furthermore, you can't target anyone through the whirlwind by sight anymore. Leafy doesn't get a shield potion, because they do not exist.

Terser clears the wall and comes down near Marshall LeCarlo. The smug mage grins. Well, 8 smug mages are grinning. Then there are 7. Then there are 6.

-----------------------------------------------
Sapphire Seven
-----------------------------------------------

Someone invisible, probably Urlyrn takes a step away (a no-action, not a move action), and lets out an ear piercing scream. Terser, Bralin, Fang, Jozhur, Fortitude save DC 29 or take 190 damage.

Move: None
Standard: Wail of the Banshee
Swift: Unknown.

DM Note: I messed up letting you see her on the map. For full clarity, she has at least Greater Invisibility and Mind Blank active. This prevents divination spells from defeating her invisibility, all the way up to

Marshall takes a step towards the source of the scream, then vanishes and reappears across the map. A quick moment later, a fireball screeches across the field to impact on Aexana.

Tahni, Aexana, Rill, 33 fire damage, Reflex DC 21 for half.

Move: None
Standard: Dimension Door
Swift: Fireball

Tora charges, howling in rage as he slams into Tahni. (Keep in mind you can charge staggered, you just dont get to double move) His teeth snap closed, and icy magic comes with them, but he misses.

Move: None
Charge: Misses AC 34
Swift: None

Crall: Of whom there are 4 copies currently, is stuck in the whirlwind and takes some damage. He does some other things, but you'll have to ask the whirlwind what exactly. Whirlwind takes 19 damage

???

Elhonna, being next, simply barks a command at the air elemental! "Begone!, as she tries to dismiss it back to its own plane. (Wind elemental is will save +7 vs DC 19. Fails with a 9.) Crall snarls in frustration. "Hey! That thing was giving me cover!"

Move: None
Standard: Dismissal on Elemental
Swift: None

Arum is dismayed at her bow being removed from her arsenal for now, but she's still got some abilities. She casts Greater Dispel Magic at Tahni, but Tahni's ring counters the spell.

Move: None
Standard: Greater Dispel Magic, Countered.
Swift: None
---------------------------------------------------------------------

Round 2
----------------------------------------------------------------------

Walls of blue are made of ice, grey of steel, brown of wood. All uncolored walls are worked stone.

Walls are all 15ft high. Total arena height is 25 feet before you hit a force barrier.

Visibility: One enemy is invisible and removed from the map. Remember to check line of sight and effect.
---

Arum: Quiver suppressed for 3 more rounds. SR 26, Blur
Marshall: Fly, Stoneskin, Mirror Image (6 remain).
Urlryn: Mind Blank, Greater Invis.
Crall: 17 Damage, Mirror Image (4 copies), Fly, Shield.
Elhonna: Spell Resistance.
Tora: Hasted.

(Map is updated.)



RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+19=30 ; d20+23=29 ; d20+23=37 ; d20+23=39 ; d20+23=43 ; d20+21=41 ; d20+11=19 ; d3-1=0 ;
Monday April 26th, 2021 8:33:41 AM

Well Hin is gone. Tahni is pretty satisfied with that. Of the Seven he was her least favorite.

"I don't have eyes on Urlyrn. I think she teleported with away with Marshall"

She tries to help the rest of the party by softening up the remaining opponents.

Tahni takes a step back from Tora. With a bit of freedom now she draws on all the feelings from deep down and releases a primal scream... "BRUAGHHHHH!!!"

With that out of her system she then follows up with a couple of spells to weaken whoever survived it.

----------------
Ref Save vs DC21: 30=Pass. Evasion means no damage.

Combat Actions
Free action: 5ft step south
Standard action: Defensively cast Wail of the Banshee. Autopass concentration check. Tora, Elhonna, Crall and Arum to make Fort DC32 saves or take 210pts damage
Hero Point action: Defensively Cast Waves of Exhaustion. Autopass concentration check. Tora, Elhonna, Crall and Arum are exhausted. No Save.
Swift action: Defensively cast Dispel Magic at Crall targeting his Fly spell. Autopass concentration check. Dispel check: 41

SR Checks:
Wail of the Banshee: Arum (29), Elhonna (37)
Wave of Exhaustion: Arum (39), Elhonna (43)

AOO if needed: 19 for 1pt non-lethal


Spells in Effect
Spells in effect: Barkskin ... Haste ... Overland Flight ... Prayer ... Spectral Hand ... True Seeing ...

Defences
SR20... Arrow Deflection (1/rnd can make a Ref Save to avoid a ranged attack) ... Immunity to all harmful vapors and gases ... Can absorb up to 12 energy-draining attacks, death effects, and negative energy effects ... Spell Turning 1/day

Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251  d20+11=26 ;
Monday April 26th, 2021 11:54:43 AM

(I think maybe Marshall could not cast that fireball? Dimension Door says "After using this spell, you can’t take any other actions until your next turn." It does not say this does not apply to free actions or swift actions, so unless there is something that give him another turn he may not have cast that fireball.)

Rill fails his save against the fireball, but his Protection from Energy absorbs the damage. (Also, he has SR20/25 against that spell if it was somehow cast.)

He moves up to where he can see Marshall and casts Faerie Fire hoping to illuminate the hidden Ururlyn (blue square on the board - delete square on DM's turn.)

He finally uses a quicken metamagic rod to create a Wall of Stone between two existing stone walls. The Wall of Stone is 35' long, 15' high and 5" thick (cast as a 22nd level caster.)

---------------------------------
Move Action: Moved to see Marshall
Standard Action: Activate Magical Tattoo to cast Faerie Fire
Swift Action: Quickened Wall of Stone


Spells/Effects Running: Status on all, Longstrider, Deathwatch, Tongues, See Invisible, Protection from Energy-Fire (120-33), Spell Resistance 20/25 vs evil, Haste, Prayer, Holy Aura

NOTE - Rill, Fang, Terser, Bralin, Aex and Leafy all shine with a bright radiance. If anyone succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 6/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 44/45, channel 7/7)  d20+22=27 ; d20+26=33 ; 3d10+43=53 ; d20+30=39 ; d20+30=40 ; d10+43=44 ; d10+43=45 ;
Monday April 26th, 2021 12:54:52 PM

Terser also has SR21 vs any spells

Terser's ears start to bleed a little, but he screams into the wail and powers through. reaction to activate rage for +3 - fort save 30 He lets his aura expand outside of himself, offering his rage to Jozhur and Fang as well. slightly stronger than Fang's own rage I think. +6 STR/CON, -2 AC, +3 vs will saves

He moves up to begin pummeling Elhonna and make it a little harder for her to keep casting spells. to hit AC37 with proper bonuses from rage and haste - 53 damage

He sets himself ready to bop anyone who dares to enter or cast spells within his area.
potential AoOs
AC39 - 44 damage
AC40 - 45 damage


effects
rage - round 1
haste
current AC - 21
SR 21, DR 7


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp  d20+19=23 ; d4=4 ; d20+19=35 ; d20+14=17 ; d6=3 ; d20+27=45 ; d6+9=14 ; 8d6=24 ; d6=3 ;
Monday April 26th, 2021 4:25:59 PM

So much for HIn. Jozhur sends his shadow to the wall to flank Elhonna and steps up to attack the most reachable target. His sneak attacks won't be effective against Tora.

----------------------------
Fort save: 23. Hero point reroll: 35
Attacks vs Elhonna
Shadow's touch attack roll: 19 (21 w/ flanking, forgot prayer and haste in roll), 3 STR damage if hit
Jozhur's attack on Elhonna hits AC 45 (47 w/ flank): 14 damage, 24 sneak damage, 3 cold damage (41). 2 STR damage on successful sneak attack

Active effects:
Haste: Extra movement, attack, attack roll, +1 AC
Prayer: +1 attack, damage, save, and skill rolls

Bralin - MikeK - (AC48 T21 F38, CMD 44 HP 276/276)  d20+27=33 ; d20+37=44 ; 3d10+16=35 ; d6=3 ;
Monday April 26th, 2021 6:20:46 PM

[Fort Save 33. Success]

Bralin grimaces, both at Marshall's quick exit and Urlryn's wail.

The sturdy dwarf endures both, and uses his hasted speed to move up and join the attack on Elhonna.

----
Note - Bralin has Invisibility Purge spell in effect, which should counter Greater Invis, if Urlryn is within 75'.

Move to Ehlonna
Attack with Improved Vital Strike
Hit ac 44 for 38 hp damage (3 cold)

Spells in Effect
Holy Aura: +4 (deflection) to AC, spell resistance 25 for evil spells or spells cast by an evil caster,
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 2x movement speed
Invisibility Purge: negates all forms of invisibility within 75'
Heroism: +2 morale bonus on attack rolls, saves, and skill checks.
Fly


(StevenVdB) Aexana Air (L) HP195/195 - AC34/26/27 - CMD 35 and LEAFY (L) - HP122/122 - AC28/12/25 - CMD 20  d20+20=40 ; d20+24=29 ; d20+24=40 ; d20+24=37 ; 5d6=22 ; 5d6=14 ; 5d6=26 ; 5d6=24 ; d20+23=33 ; d20+18=30 ; d20+23=26 ; d20+20=22 ; 3d6+7=14 ; d8=3 ; 3d6+7=19 ; d8=1 ; 3d6+7=18 ; d8=1 ; 2d8+7=9 ;
Monday April 26th, 2021 6:50:27 PM

Aex has Spell Resistance 21 from her Mantle of Spell Resistance or Rill's Spell Resistance
Ref Save vs Fireball : 40 - pass

Wasn't the Air elemental disspelled?

From her elevated position Aex now does call down some lightingbolts. From her vantage point she can target Tora, Elhonna, Crall and Arum.

Tora - Spell resistance 40 - Reflex save DC27 for half - damage 22HP
Elhonna - Spell resistance 29 - Reflex save DC27 for half - damage 14HP
Crall - Spell resistance 40 - Reflex save DC27 for half - damage 26HP
Arum - Spell resistance 37 - Reflex save DC27 for half - damage 24HP

Unwilling to stay in plain sight, Aex makes a move backward and decends 10ft so she's just behind the walls. Next round she can pop her head up and see what's left of the Talons.

Aex has Trueseeing activated so she can see through any mirror images. With this information she informs Leafy who the real Crall is. The young shrubbery engages Crall... (Leafy is large size with a 10ft reach) Taking a 5ft step towards Crall allows him to make a full attack. (manually deducted 2 from my attack rolls since I was using the wrong dice)

Slam 1 hits AC31 - damage 14 +3
Slam 2 hits AC28- damage 19 + 1
Slam 1 hits AC24 - damage 18 +1
Bite hits AC20 - damage 9



Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+24=39 ; d20+35=51 ; 3d10+19=28 ;
Monday April 26th, 2021 7:07:56 PM

Fang joins in on the group bulling poor Elhonna, moving forward to vital strike. Her rage and toughened body resist the wail (39 save, 51 to hit, 28 damage)

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Monday April 26th, 2021 8:25:09 PM

OOC...

Per email, Tahni will change the target of her Dispel Magic to:

Swift action: Defensively cast Dispel Magic at Tora targeting his boots. Autopass concentration check. Dispel check: 41


The Final Tournament - Combat Map  d20+26=28 ; d20+20=26 ; d20+28=41 ; d4=1 ; d20+22=35 ; d20+12=21 ; d20+12=20 ; d20+12=31 ; d20+13=28 ; d4=1 ; d4=2 ; d3=1 ; d3=3 ; d20+20=40 ; d20+20=36 ; 4d6+40=58 ; d20+28=30 ; d20+15=31 ; d20+20=21 ; d20+20=39 ; d20+20=25 ; 4d6+40=54 ; d20+28=39 ; d20+15=19 ; d20+21=37 ; d20+28=38 ; d20+21=22 ; d6+8=10 ; d6=1 ; d20+27=39 ; d20+27=46 ; d20+27=41 ; d20+23=40 ; d20+17=21 ; d20+12=32 ; d20+12=25 ; d8+11=12 ; d6=5 ; d8+11=16 ; d10=2 ; d6=1 ; d8+11=19 ; d8+11=15 ; d6=4 ; d8+11=14 ; d6=6 ; d20+31=43 ; d20+37=48 ; d10=2 ; d10=6 ; d10=9 ; d20+35=50 ; d10=4 ; d10=9 ; d10=2 ; d10+14=15 ; d6=6 ;
Tuesday April 27th, 2021 3:40:46 AM

Tahni casts Wail of the Banshee.

Aurum: Takes 210 damage. Exhausted. Staggered at 0hp.
Crall: Takes 210 damage. Exhausted.
Tora: Pass, Raging, Exhausted. Boots suppressed 1 round. (Per FAQ board, a barbarian cannot enter rage fatigued, but it doesnt knock him out of it. Just suppresses some of the bonuses.)
Elhonna: Pass, Exhausted.

---------------------

Rill covers Marshall in Faerie Fire, then creates a wall. Urlryn is not discovered in his area of affect.

Terser wants to rage, but cannot do it as a reaction from anything I see on his character sheet or in the game period. Rage is a free action, but they can only be taken on your turn. Terser likely takes the 190 damage.

Terser sallies forth into Elhonna, but finds her prowess substantial. He misses.

Jozhur and Shadow try to team up and flank Elhonna. She snarls as she takes 41 damage, and 5 Str damage. "A simple sneak? See if your worthy of our Urlryn!", she shouts.

Aexana calls down the lightning, reminding all these wizards and sorcerers and witches that her primal, natural magic is just as powerful. All opponents targeted take damage, except for Crall. He seems to have some resistance to electricity, enough to absorb her whole attack.

She tries to coach Leafy past the images, but its just not possible to do in real time. Leafy takes his chances. He hits a copy once, and targets Crall twice, but only one makes impact that matters.

Fang piles on the Knight Captain Elhonna, adding more pain for good measure. The Captain seems to be in dire straights.

-----------------------------------------------
Sapphire Seven
-----------------------------------------------

Urlyrn , still missing, seems to have been up to mischief. In an incredibly short amount of time, suddenly a whole arsenal of monsters arrive. Her voice rings out from the west, giving them commands.

3 Fiendish Tyrannosaurus burst onto the scene! They are pretty massive, so they treat the walls as Obstacles and Difficult Terrain.

--Red Tyrannosaur smites good, targeting Rill! It crits on AC 40, but doesn't confirm. Its bite does 55 damage to Rill, and it uses its Grab ability to start a free grapple, but fails with CMD 30. It passes its save vs. Blindness.

--Green Tyrannsaur smites good, targeting Rill! It misses.

--Pink Tyrannosaur smites good, targeting Aexana! It crits on AC 39 but doesn't confirm. It does 54 damage to Aexana, and it uses its Grab ability to start a free grapple. It succeeds against CMD 39. It is blinded by the Holy Aura.

Standard: ???
Move: ???
Swift: ???

-------------------

Marshall dusts his jacket and robe, as if he's trying to wipe off the Faerie Fire. He then zips across the map in flight, clearly hasted. He rests atop one of the walls. "This ain't my color dude. Time out for you!"

Rill suddenly feels his spell resistance shudder under the weight of a powerful spell. He suddenly realizes he's not where he was. No dinosaurs, no din of battle, just a very big, very ominous maze. If THAT wasn't enough, he's aware of Tinker looking down on him from above, floating about on a palanquin that seems to be mentally controlled. (Rill, Know Arcana DC 24 to realize you are in a Maze spell. They offer no save.)

"Oh! Hello Rill!
-----------------------------------------

Marshall winks, then tsks at the quartet of Dragons fighting Elhonna. "Unfair tactics! You can't just bumrush a lady, man!" In a flash, an explosion of gold and silver glitter lands among Terser, Jozhur, Fang, Bralin. Will Save DC 22 or be blinded. Regardless, you are all covered in glittersparkle, and suffer minus 40 to stealth checks.

Move: Flies 120 ft.
Standard: Casts Maze.
Swift: Quickened Glitterdust

-------------------------------------

Tora adjusts his target from Tahni to Leafy. Leafy takes an Aoo, but misses. Tora snaps his teeth and hits the Tree Companion for 10 damage, and 1 cold damage.

Move: Moves to flank Leafy.
Standard: Bites Leafy.
Swift: None

---------------

Crall positions himself under Leafy, and also goes into a full attack. "Knight captain! We fell the tree and fight out this way!" He hits Leafy on AC 39, 46 (crit vs 41), 40, and 32. (Adjusted for -3 damage per hit already thanks to exhaust)

He does 17, 38, 19, and 20 damage. 94 total.

Move: None, 5ft adjust
Standard: Full Attack
Swift: None

Arum, now unable to charge with her lance OR use her bow, simply casts Heal on Elhonna.

Move: 5ft adjust
Standard: Heal
Quick: None

Elhonna, attacked on all sides, but renewed by Arum, backs away and swings at Leafy. This draws an AOO from the possibly blinded quarter attacking her.

Tersers: Miss - Prerolled.
Bralins: Check for Blindness, then roll yourself.
Fang: Check for Blindness, then roll yourself.
Jozhur: Check for Blindness, then roll yourself.

Move: to Leafy
Standard: Hits AC 43 for 15 physical and 6 fire damage.
Swift: None.

---------------------------------------------------------------------

Round 3
----------------------------------------------------------------------

Walls of blue are made of ice, grey of steel, brown of wood. All uncolored walls are worked stone.

Walls are all 15ft high. Total arena height is 25 feet before you hit a force barrier.

Visibility: One enemy is invisible and removed from the map. Remember to check line of sight and effect.
---

Arum: Quiver suppressed for 2 more rounds. SR 27, Blur. 24 damage. Exhausted.
Marshall: Fly, Stoneskin, Mirror Image (6 remain).
Urlryn: Mind Blank, Greater Invis.
Crall / AC 28: 48 Damage, Mirror Image (3 copies), Fly, Shield. Exhausted.
Elhonna / AC 44: Spell Resistance 27. Cold Resistance.
Tora: Hasted. Energy Resistance 30, Electricity Resistance. Boots dispelled this round. Exhausted.

(Map is updated.)



RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Tuesday April 27th, 2021 4:54:03 AM

Tahni starts going through her spell list. "Those Weave Elements spells are useless today. What was I thinking?" She still has plenty of other useful spells but wants to try and balance using them and conserving them for the next round. Assuming they make it to the next round.

It's bugging her that she can't see Urlryn right now, and that she hasn't directly cast a spell at Tahni gives her reason to pause. "If it were me, I'd be circling up to meet the rest of the party while preparing to counter whatever spell she was casting. I wonder what the chances are she's about to do that to me?" Still, there's not much she can do about it right now. If Urlryn is planning to counter one of Tahni's spells then it would be wasting a spell to try and cast one up here. Maybe she just casts a quick one to see if it brings Urlryn out of hiding? "Gahh, if I could just see her this would be so much easier!"

Having completely overthought the situation she goes with what should have been the obvious action.

Tahni flies down to be just 5ft off the ground and reaches out to touch Terser, healing his wounds.

She let's the others know of the success of her spells. "Aurum and Crall are hurt bad and I didn't see them get healed or hear Urlryn heal them. Try and finish Aurum if you can"

---------------
Move action: Fly down to be 5ft off the ground
Standard action: Cast Heal on Terser. Terser is healed for 150pts and isn't blind, in case he was.


Spells in Effect
Spells in effect: Barkskin ... Haste ... Overland Flight ... Prayer ... Spectral Hand ... True Seeing ...

Defences
SR20... Arrow Deflection (1/rnd can make a Ref Save to avoid a ranged attack) ... Immunity to all harmful vapors and gases ... Can absorb up to 12 energy-draining attacks, death effects, and negative energy effects ... Spell Turning 1/day

Fang (Mitch) HP: 170/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+19=37 ; d20+35=45 ; d20+35=49 ; d10+19=29 ; 3d10+19=37 ;
Tuesday April 27th, 2021 7:25:52 AM

Fang manages to duck the blinding glitter (37 will). She strikes the retreating captain (45 to hit, 29 damage) and pursues viscously with a follow up (I think I can move so I only provoke an AoO from Arum but not Crall? Then 49 to hit, 37 damage)

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 102/102hp  d20+18=33 ; d20+16=36 ; d6=2 ; d20+28=32 ; d6+9=11 ; 8d6=30 ; d6=3 ;
Tuesday April 27th, 2021 11:50:22 AM

Jozhur shakes off the glitterdust blind and lunges at Elhonna as she moves away. His shadow also takes a swipe at her as she leaves.

---------------------------------------
Will save: 33 (pass)
Jozhur's opportunity attack hits AC 32 (34 w/ flanking): 11 damage, 30 sneak damage, 3 cold damage, 2 STR damage
Shadow's touch hits natural 20: 2 STR damage

I think the rest of Jozhur's actions are pending an answer to a question from Mark.



Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251  d20+6=8 ; d20+15=18 ;
Tuesday April 27th, 2021 12:08:21 PM

Rill looks around. He can see that he's been transported somewhere. The walls seem solid, and the place feels empty, endless and magical. Oh, and the Tinker is here too. Awesome.

(Knowledge Arcana 8, Spellcraft 18, but it doesn't take a genius to know this is not the arena. Rill is also pretty confident this is not just all in his head because he's protected from mental influences right now and usually doesn't succumb to such anyway.)

Rill looks up at the Tinker. "What is this place? Is this your doing? Probably not, because you said you would not interfere. You know Tinker, if you weren't so depraved and amoral when it comes to people, I think you might be rather entertaining."

Rill tries to use the rings to sense and contact his party, and is pleased to see that they work.

"I'm not sure where I am, but there are no dinosaurs here. Jozhur, will you please pull out that little black statuette of Gargul I gave you a while back and break it while saying 'Rill.' That should summon me back from wherever this is to to where you are.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 7/7)  d20+24=27 ; d20+24=32 ; d20+19=32 ; d20+14=25 ; 2d8+22=29 ; 2d8+22=28 ; d20+9=28 ; 2d8+22=36 ;
Tuesday April 27th, 2021 4:46:15 PM

I've been playing that wrong for a long time then, sorry Ken. so between damage, DR, regen, and Tahni's heal, I still have 190-5-1-150-1 = 33 damage off my rage total. Current hp is 317/350

Terser's HP is seesawing, but that's no different than any other fight. He closes a step with Crall, but opts for his hammer to try to take out those pesky images. His first toss poofs one of them away (miss within 5) but the next few throws may or may not have connected with the man himself.

attack 1 - poof 1 image
haste - ac 32, 29 damage
2nd - ac 32, 28 damage
3rd - nat 1
4th - ac 28, 36 damage


current effects
rage round 2
haste, holy aura, prayer, see invisible

Bralin - MikeK - (AC48 T21 F38, CMD 44 HP 276/276)  d20+37=47 ; d10+15=17 ; d6=5 ; d20+34=46 ; d10+25=35 ; d100=100 ; d20+34=48 ; d10+25=28 ; d6=5 ; d6=4 ; d20+26=28
Tuesday April 27th, 2021 5:53:00 PM

Bralin barely registers the blinding attempt, and he was glowing already [Autosave on blind]

The dwarf takes a swing at Ehlonna, but doesn't pursue.

Heeding Tahni's suggestion, he again rises into the air, crossing over and landing behind Arum.
He experiences a brief compulsion to avoid the taur, but steels himself against the spell.
In position, he swings a powerful blow toward Arum.

---
AoO on Ehnlonna
Hit ac47 for 17 hp damage (plus 5 cold which probably doesn't count).

Fly and Spring Attack on Arum. Arum gets no AoO
Will Save 28 to overcome Repulsion spell.
Power Attack. Flanking with Fang.
Hits AC 46 for 40 hp damage (5 cold). Roll 100 overcomes 20% miss chance due to Blur spell.

Future AoO if needed hits ac 48 for 32 hp damage (4 cold)

Spells in Effect
Holy Aura: +4 (deflection) to AC, spell resistance 25 for evil spells or spells cast by an evil caster,
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 2x movement speed
Invisibility Purge: negates all forms of invisibility within 75'
Heroism: +2 morale bonus on attack rolls, saves, and skill checks.
Fly


(StevenVdB) Aexana Air (L) HP195/195 - AC34/26/27 - CMD 35 and LEAFY (L) - HP122/122 - AC28/12/25 - CMD 20 
Tuesday April 27th, 2021 6:24:05 PM

Aex is surprised when suddenly there are 3 dino's with an appetite around her. She's grappeled being an Air Elemental... Aex realizes the bite and grapple of the Dino are very strong and she has no way to escape on her own if not trying something differently - she won't even be able to cast a spell...

Not having the intention of getting swallowed AexAir transforms into a Whirlwind. Now I'm assuming A whirlwind is difficult to grab... she Aex hopes transforming to a Whirlwind will let her escape the dino's grapple. If so, she flies up and away from them... she flies 10ft up so she's over the wall and then drops down slightly at the other side.

Aex being involved with the Dino's makes her oblivious to what transpires with Leafy... as all of the Talons intend to escape to the North he's getting targetted by them... branches breaking Leafy sinks dead to the ground (he's at -18HP)

Rill (MarkB) AC38 T21 F33, CMD 31, HP 196/251 
Tuesday April 27th, 2021 7:07:26 PM

Rill takes another approach. He says to Jozhur, "Skip crushing the statuette Jozhur. I'll try another approach."

He waves goodbye to the Tinker as he casts a Quickened Invisibility Purge (metamagic rod) and then casts Miracle. (Mriacle says it can "Undo the harmful effects of certain spells, such as feeblemind or insanity." so I assume it should work?)

Rill should reappear where he left. This time he has Invisibility Purge out to 110', so perhaps that will cause our friend Urlyrn to appear?

Finally, Rill will use a move action to Dimensional Hop 25'(does not provoke) to a spot that's not right in front of a bunch of dinosaurs.

The Final Tournament - Combat Map  d20+24=37 ; d8+8=12 ; d20+19=23 ; d3=1 ; d3=1 ; d3=3 ; d20=16 ; d20+24=43 ; d6=2 ; d6=3 ; d20+21=39 ; d4=4 ; 19d6=61 ; d20+21=30 ; d20+21=41 ; d20+21=39 ; d20+21=25 ; d20+21=27 ; d20+21=38 ; d20+21=25 ; d20+21=23 ; d20+21=25 ; 5d4=9 ; d20+20=37 ; d20+20=23 ; 4d6+22=38 ; d20+15=35 ; d20+37=53 ; 4d6+40=56 ; d20+17=24 ; 17d6+4=69 ; d4=4 ; 10d6+4=45 ; d20+28=40 ; d6+8=9 ; d6=2 ; d20+30=40 ; d20+30=40 ; d20+25=34 ; d20+20=39 ; d20+15=31 ; d20+20=29 ; d8+11=14 ; d8+11=13 ; d8+11=15 ; d8+11=16 ; d6=4 ; d6=2 ; d6=5 ; d6=4 ; d20+26=28 ; d20+16=32 ; d20+31=45 ; d20+26=45 ; d20+21=41 ; d20+15=29 ; d20+21=35 ; d20+31=51 ; d20+31=33 ; d10+11=21 ; d6=4 ; d10+11=16 ; d10=5 ; d6=1 ; d10+11=18 ; d10+11=16 ; d10+11=12 ; d10=5 ; d6=4 ; 2d10+22=35 ; d10=3 ; d6=5 ; d6=5 ;
Wednesday April 28th, 2021 12:23:45 AM

Tahni tries to wrack her brain before realizing the best plan is the safe plan, for now. She heals Terser of all his wounds and status.

Fang maneuvers carefully, dodging Cralls area of threat, and is trying to push by Aurum when a field of force pushes back against her.

(Know Religion or Arcana, DC 23 to identify a "Repulsion" spell.) Fang fails a will save vs DC 24, per my roll. Since she failed, she cannot pass through the repulsion field.

(DM Note: If your modifier is higher than 19, or you want to hero point for +2 or a reroll, just state as much in your actions and I'll apply your damage from the follow up attack.)

Jozhur and Rill seem to be coordinating something. Jozhurs shadow saps some of Elhonnas strength as she retreats backwards.

Terser tries to finish off Crall! His first attack misses but reduces images to 3. His next two attacks are on the money, and the third poofs an image. Crall is down to two images.

DM Note to Bralin: You cannot autopass a saving throw. There's always that 5% chance of fail. DM rolls the save, and you pass!

Bralin: Smacks Elhonna as she pulls back, and also tries to close in on Aurum. He overcomes it easily and whallops Aurum, with or without Fang.

Rill changes tactics and comes up with a new plan. He uses his metamagic rod again, casts invisibility purge, then asks for Garguls direct intervention with a miracle. His DM decides that a 9th level miracle can undo an 8th level Maze, and he finds himself back in the spot he vanished from.

Urlryn is now visible.

Aexana and Leafy are both in trouble. DM Note: By this DM's reasoning, since you can literally stab an air elemental with a non magical weapon, even while it whirlwinds, I'm going to say you can grapple it as well. Also by this DM's reasoning, whirlwind isn't restricted in use while grappled, since its not a spell or an item prohibited. Therefore, both must be true.

The T Rex is not smaller than you, so it doesnt get lifted or take damage. It IS in the center vortex, so its obscured from everyone elses vision, cannot see out of the vortex, and takes some slam damage. Perhaps Aexana will have to rely on a team mate to escape?

(2d6+6? Please reroll it if I got that wrong.)

---------------------

-----------------------------------------------
Sapphire Seven
-----------------------------------------------

Urlyrn, all 9 of her, is now visible, and she rolled a 39 perception to notice it. She's available for targeting now within Rills bubble of defeat invis.

She rises into the air and casts horrid wilting. She's able to catch each one of the Dragons in the spell, as no two of them are more than 60ft apart. Everyone takes 61 damage, Fort save DC 28 for half.

SR Checks,

Rill: 30
Tahni: 41 (Not neg energy or a death effect)
Aexana: 39
Bralin: 25
Terser: 27
Jozhur: 38
Fang: 25
Shadow: 21, but Immune, since its a fort save.

Without a pause, she then pivots mid-air and sends a volley of Magic Missiles careening at Rill. Beats SR 25 for 14 damage.

Standard: Horrid Wilting on all Dragons.
Move: Movement.
Swift: Quickened M. Missile at Rill.
--------------------

--Red Tyrannosaur still smites at Rill, but can't reach him. Instead it lashes out at the Grappled Whirlwind Aexana. It snaps its jaws onto whatever passes as the mass of an air elemental, and pulls fiercely against the other T-Rex.

Hits AC 37 for 38 damage. She's already grappled, so it just tugs at her legs. It will take her WW damage next turn, and can't really see out from the debris field anymore, though it does have scent. It passes its save vs the blinding Holy Aura.

--Green Tyrannsaur continues to smite good, targeting Rill! It misses. All players be aware it only has 1 AOO, and has a 20ft melee range. Someones going to have to provoke it most likely.

--Pink Tyrannosaur continues smite good, targeting Aexana! It attempts to maintain its grapple. It succeeds with a 53. It chomps on Aexana and pins her to the ground, trying to protect its meal from the other T-Rex.

Aexana takes 56 damage from the smiting T-rex, and is pinned. (By my notes Aexana took 55 last round, 56 this round, and possibly 62 from horrid wilting? Please track your HP loss, thanks!)

-------------------

Marshall was looking pretty pleased with himself, until suddenly Rill was back. "I didn't think priests were that smart...who dedicates everything to a god anyways?", he mumbles. He gets even more angry when his glitterdust does nothing but make pretty sparkles.

"Hey!, he shouts. "I'm the gall danged handsome fighter-mage! I'm the protagonist here, and my story does NOT have a single chapter were the whole theme is "He was handsome, but ineffective." Now someone fall over already!"

He gathers a large amount of cold magic at his fingers, and fires a polar ray into Bralins back. He hits touch AC 24 for 69 cold damage and 4 dexterity damage. He then launches a quickened fireball into the group of fighters, melting an ice wall in the process.

Move: Flies up 25ft
Standard: Casts Polar Ray at Bralin.
Swift: Quickened Fireball at Tahni, Shadow, Terser, Aexana, Jozhur. 45 damage, reflex 21 for half.

-------------------------------------

Tora's boots are no longer suppressed. He launches himself airborne at Rill, and snaps his jaws closed on the clerics arm. (if necessary?) He hits AC 40 for 9 physical, and 2 cold damage.

Move: Moves to bite Rill.
Standard: Bites Rill.
Swift: None

---------------

Crall positions himself to focus on Fang. "Well met, Dragon! Lets test our prowess! His morningstar lashes out like a flash, hitting Fang on AC 37, 37, 31, 36 (crit does not confirm), and a blow that bounces off Fangs protections. She takes 11, 10, 12, and 13 physical damage from a +4 weapon. She also takes 4, 2, 5, and 4 electricity damage.

Move: None, 5ft adjust towards Fang, whichever move option she chooses.
Standard: Full Attack
Swift: None

Elhonna, with some breathing room, shows that she's not the leader of the Sapphire Seven for no reason. She steps in to cover Aurums retreat, (or not depending on Fang), swinging a vicious combination of strikes at Fang.

She hits AC 45, crits AC 45(confirms vs 39), crits AC 41 (confirms vs 35), crits AC 51 (confirms vs 33)

Fang takes 21 physical and 5 fire, 34 physical and 5 fire, 28 physical and 9 fire, 35 physical and 8 fire. I made no adjustments for DR, its a +4 weapon for whatever that means to you.

Move: 5ft adjust if necessary, otherwise none.
Standard: Full attack.
Swift: None.

---------------------------------------------------------------------

Round 4
----------------------------------------------------------------------

Walls of blue are made of ice, grey of steel, brown of wood. All uncolored walls are worked stone.

Walls are all 15ft high. Total arena height is 25 feet before you hit a force barrier.

Visibility: Remember to check line of sight and effect.
---

Marshall: Fly, Stoneskin, Mirror Image (6 remain).
Urlryn: Mind Blank, Greater Invis. Mirror Image 8
Crall / AC 28: 315 Damage, Mirror Image (2 copies), Fly, Shield. Exhausted.
Elhonna / AC 44: Spell Resistance 27. Cold Resistance. Hasted. 86 (maybe more) damage. 2 str damage.
Tora: Hasted. Energy Resistance 30, Electricity Resistance. Boots dispelled this round. Exhausted.

Red T-Rex: 0 damage. Fiendish DR 10/Good. Smiting Rill.
Green T-Rex: 0 damage. Fiendish DR 10/Good.In vortex. Smiting Rill.
Pink T-Rex: 1 damage. Fiendish DR 10/Good. In vortex. Blinded by Holy Aura. Pinning Aexana.

(Map is updated.)



(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 174/205 --Shadow Companion 102/102hp  d20+19=31 ; d20+25=32 ; d20+18=21 ; d6=6 ; d20+28=40 ; d6+9=12 ; 8d6=27 ; d6=6 ;
Wednesday April 28th, 2021 1:38:59 AM

Jozhur manages to avoid most of the spells tossed their way. He and his shadow move to attack Crall, the only enemy he can really get at.

--------------------------
Fort save: 31 (pass, half damage)
Reflex save: 32 (pass, no damage from fireball)
Shadow's touch on Crall hits AC 21 (23 w/ flank): 6 STR damage
Jozhur's attack hits AC 40: 12 damage, 27 sneak damage, 6 cold damage (45), 2 STR damage on sneak attack



RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+25=42 ; d20+35=53 ;
Wednesday April 28th, 2021 6:27:46 AM

Tahni's jaw drops as she sees that Aurum is still standing. Even Crall looks better. She's sure her Banshee spell hit and she didn't see or hear anyone heal them. Not even Urlryn could have done so during a Timestop or with a Spectral Hand. She tries to think of what other spell could have been used to heal them. If she knows what it is she might be able to counter it.

------------
Knowl Arcana: 42 - to work out how Aurum and Crall could have been healed
Spellcraft: 53 - to work out how Aurum and Crall could have been healed

Combat actions pending on how the rest of the party go with their saves


Fang (Mitch) HP: 26/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+24=39 ; d20+35=49 ; d20+35=48 ; d20+30=41 ; d20+25=39 ; d10+19=20 ; d10+19=21 ; d10+19=23 ; d10+19=28 ;
Wednesday April 28th, 2021 8:18:49 AM

(Forgot to put my hp at max when we started whoops. Aslo, did Jozhur and I get reversed on the map, cause it says my token is only next to Cralland he's next to Elhonna and Crall but all the posts are indicating the other way around)

The coordinated assault would have killed most combatants, but Fang just grins and strikes back. Now able to unleash her full attack she tears into the pair (attacks to Elhonna, then Crall if she goes down)

Attack 1 50 to hit, 21damage
Haste attack: 49 to hit, 22damage
Attack 2: 42 to hit, 24 damage
Attack 3: 40to hit, 29 damage

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 7/7)  d20+26=27 ; d20+16=28 ; d6=6 ; d6=1 ; d6=6 ; d6=3 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ; d20+34=35 ; d20+34=51 ; d20+29=38 ; d20+24=29 ; d20+19=36 ; d10+34=38 ; d10+34=41 ; d10+34=43 ; d10+34=41 ;
Wednesday April 28th, 2021 10:41:17 AM

It's a weird place for Terser, failing so many checks against his fortitude. (nat 1) He's feeling dodgy though, and his ring helps him power through the fireball (28 pass, ring of evasion)

Seeing Aexana in dire straights, Terser pops off a quickened channel, leaving him plenty of time to do another full out attack on Crall. expend 4 rounds of rage to channel as a swift action, excludes 7 targets, which is just enough for the nearby sapphires and dinos.

Aexana, Tahni, Fang, Bralin, Jozhur, Leafy - heal 33 and freedom of movement this round, doesn't go through the wall to Rill unfortunately

Full attack on Crall
1st - nat 1, may still pop an image at ac 35?
haste - ac 51 for 38
2nd - ac 38 for 41
3rd - ac 29 for 43
4th - ac 36 for 41

[i]current hp 297/350
rage round 7
channels used 1
haste, holy aura, prayer, see invisible



The Final Tournament - Combat Map 
Wednesday April 28th, 2021 11:12:35 AM


DM Note: Oops! Robs right. Crall is seriously wounded and Aurum is KO'd by Bralin when he beats the repulsion. Brailin gets that 150/75 hp back.



Rill (MarkB) AC38 T21 F33, CMD 31, HP 189/251  d20+22=37 ; d6=3 ; 20d6=70 ; d20+24=31 ; d20+24=43 ; d20+24=26 ; d20+24=36 ; d20+24=27 ; d20+24=40 ; d3=1 ; d20+24=33 ; d3=1 ; d20+24=35 ; d6=3 ; d6=1 ; d6=6 ; d6=4 ; d6=6 ; d6=6 ; d6=1 ; d6=3 ; d20=15 ; d6=6 ; d6=2 ; d6=6 ; d6=1 ; d6=4 ;
Wednesday April 28th, 2021 12:40:27 PM

Rill feels the life drain from his body, but avoids the worst of it (saved-37). "Urlryn, I had no idea you could use your vampiric effects from a distance. This is not appreciated." Then her magic missles lance into his flesh. Finally, Tora leaps and bites his arm.

Rill's about had enough of this.

He uses his Dimensional Hop action to pop up on the wall near Aexana. Then he casts Fire Storm, casting defensively - auto succeed (+33).

This creates 40 shapeable 10' cubes filled with sheets of fire. The fire snakes around the battlefield, reaching up enough to catch Urlryn, the dinosaurs, up to Marshall, Tora, and Elhonna. Not sure I can get Crall. It says it's shapable, but it's the DM's call if it can be shaped into the 5' space between Jozhur and his shadow. 70 damage, DC 27 Reflex save for half. Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round until the flames are extinguished. Extinguishing the flames is a full-round action that requires a DC 20 Reflex save. Not sure who all or what all has spell resistance, but here are some SR rolls: 31, 43, 26, 36, 27, 40, 33, 35.

Atop the wall, Rill will use a hero point to channel energy, healing the Dragons for 46 points.

Then he takes a take a 5' move while flying down to Aexana to touch her as he uses a Quickened Dimension Door to pull her out of the jaws of death. Aex and Rill end their turn on the far side of the wall next to the blinded T-rex.

----------------------------------------
Move Action: Dimensional Hop 25', does not provoke
Standard Action: Cast Fire Storm defensively
Hero Point Action: Heal party for 46 points
Free Action: move 5'
Swift Action: Cast Quickened Dimension Door, does not provoke


If for some reason my thinking is off in where Aexana is, Rill can easily adjust where he is when he casts all this.

Spells/Effects Running: Status on all, Longstrider, Deathwatch, Tongues, See Invisible, Protection from Energy-Fire (120-33), Spell Resistance 20/25 vs evil, Haste, Prayer, Holy Aura

NOTE - Rill, Fang, Terser, Bralin, Aex and Leafy all shine with a bright radiance. If anyone succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

(StevenVdB) Aexana Gnome (S) HP125/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP-18/108 - DEAD  d20+22=33 ; d20+13=29 ; 3d8+20=29 ;
Wednesday April 28th, 2021 6:14:10 PM

FORT Save vs Horrid Wilting : 33 pass
REF Save PINNED vs Fireball : 29 pass

Aexana HP Tracking : 122/195 max HP
Round 1 : - 16HP Fireball
Round 2 : - 54HP Pink T-Rex
Round 3 : - 30HP Horrid Wilting
- 38HP Red T-Rex
- 53HP Pink T-Rex
- 22HP Fireball
+ 33HP Terser (+Freedom of Movement)
+ 46HP Rill
+29 HP CSW potion

************************************************************************

Aex is starting to panic... she has no way to escape from this T-Rex's deadly bite... she senses Leafy... no she no longer senses the presence of her trusted companion... the Tinker said it was sad that she was close to the end. How could he have known...

Perhaps in one last desperate attempt...

But then suddenly she feels the healing magic of Terser washing over her and even more importantly she no longer feels the Dino Grapple!! Mental note to self... GET OUT OF HERE!!
Just before she tries to fly away Rill grabs her and together they are teleported out of harms way...

Behind the wall Aex turns to her own Gnome self... her robes are drenched in blood... she barely survived out there and if it hadn't been for Rill and Terser she would have died...

"Where's Leafy?!" she asks softly...

Before trying to be on the offensive again Aex casts Cure Serious Wounds on herself
She plants her Coral staff in the ground and the Staff Treant appears.



Bralin - MikeK - (AC46 T19 F38, CMD 44 HP 246/276) -4 Dex  d20+27=43 ; d20+14=16 ; d20+26=30 ; d8+18=19 ; 2d6=3 ; d20+26=28 ; d8+18=19 ; 2d6=3 ;
Wednesday April 28th, 2021 7:29:05 PM

As Aurum falls, Bralin finds himself subjected to a great assortment of spells.

He fights off the full brunt of the Horrid Wilting (Fort 43)
But catches the Polar Ray full on, and is unable to avoid the fireball (though his ring absorbs some of the damage) [Reflex 14]

The healing from Terser and Rill nearly recovers all the damage.

The dwarf briefly considers pursuing Marshall, but these dinosaurs are difficult to ignore.

His axe disappears into his glove, and Bralin launches himself atop a steel wall while loosing a war hammer. Upon arrival, he slams his weapon into the foe.

----
Free Action: Store War axe into Glove of Storing
Pulling war hammer on the move while Flying Spring Attack on Pink T-Rex. T-Rex gets no AoO
Power Atk with Cold Iron Holy War Hammer, overcoming DR.

Hit ac 30 for 22 hp damage.

Note: Bralin wears a Ring of Freedom of Movement.

Potential AoO attack hits ac 28 for 22 hp damage.

Spells in Effect
Holy Aura: +4 (deflection) to AC, spell resistance 25 for evil spells or spells cast by an evil caster,
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 2x movement speed
Invisibility Purge: negates all forms of invisibility within 75'
Heroism: +2 morale bonus on attack rolls, saves, and skill checks.
Fly


RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+26=41 ; d20+21=36 ;
Wednesday April 28th, 2021 8:08:52 PM

Tahni stays low and moves to the right. She wants a clear line of sight to the dinos but doesn't want to pop her head up and get it taken off by Urlryn!

She casts a dispel magic check at the pink T-Rex. If she's lucky she'll make it disappear from the battlefield. If she's really lucky get rid of all of them. If she's not so lucky she's about to become a dino-treat.

------------------------
Fort save vs DC28: 41=Pass! Tahni takes 20pts damage (but is quickly healed again)

Move: Fly to the east, staying 5ft off the ground
Standard Action: Cast Dispel Magic on the Pink Dino. Dispel check: 36. Dispel DC=11+Urlryn's CL


The Final Tournament - Combat Map  d3=1 ; d3=3 ; d20+16=19 ; d20+16=26 ; d20+12=13 ; d20+12=27 ; d20+11=13 ; 4d6=15 ; d4+1=3 ; d20+20=33 ; d20+19=39 ; d20+17=36 ; d20+12=31 ; 4d6+34=44 ; 4d6+34=50 ; 4d6+34=44 ; d20+21=36 ; d20+20=26 ; 4d6+22=40 ; d20+32=43 ; d20+21=37 ; 4d6+40=59 ; d20+32=41 ; d20+17=29 ; d20+17=28 ; d20+17=23 ; d20+17=25 ; 2d6+4=12 ; 2d6+4=13 ; 2d6+4=6 ; 2d6+4=13 ; 6d6+4=23 ; 6d6+4=29 ; 6d6+4=22 ; d3=1 ; 6d6+4=29 ; d20+25=39 ; 2d8+6=14 ; d6=6 ; d6=3 ; d6=1 ; d6=5 ; d6=3 ; d20=9 ; d20=1 ; d20=4 ; d20=8 ; d20=8 ; d20=3 ; d20=6 ; d20=17 ; d20=13 ; d20+31=40 ; d20+31=44 ; d20+26=28 ; d20+21=25 ; d20+16=34 ; d20+16=18 ; d10+11=16 ; d10+11=21 ; d10+11=16 ; d6=4 ; d6=1 ; d6=4 ; d20+15=23 ; d20+15=18 ; d20+16=30 ; d20+16=27 ; d20+16=22 ; d100=49 ;
Thursday April 29th, 2021 1:29:34 AM

Jozhur and Shadow work together on Crall. The shadow hits Crall, but he seems to be immune to the strength damage. A magical bauble glows at the shadows touch. Jozhurs attack breaks another shadow. 1 remains. He grins in satisfaction.

His reprieve is short lived. Terser heals his allies, then finishes the orc with several powerful swings. The orc staggers a bit, then takes a deep breath. "Hah. This is the power of the dragons heh? I have as good as I got I think. I could have been one of you in another... life..." His legs buckle, and he hits the ground.

Fang is back at Elhonnas throat, slashing away. The captains defense is strong, and only a couple of attacks break through.

Rill continues his blistering pace of swift actions, heroic surges, and heavy spells. Is he going to have anything left for the next round? He's definitely been a force multiplier! He casts Fire Storm, engulfing a large swath of the arena in flame!

Urlryn: Reflex fail. 70 damage.
Elhonna: Reflex fail. 70 damage.
Marshall: Reflex fail. 70 damage.
Tora: Reflex pass. 0 damage. Evasion can be assumed.

Not done, Rill has time to both heal his friends, and taunt taunt his foes AND whisk Aexana away to safety. A job well done. Aexana takes a moment to catch her breath, briefly mourning her friend. A thought strikes her... Are companions saved by the arena magics? She unleashes her changestaff, and a mighty Treant appears!

Bralin: changes his targets to the T-Rex pack. He opens up with a leaping strike, cronking one on the snout so hard it headbutts the ground. It looks dazed for a second, then tests its jaw tenderly.

Tahni is indeed lucky. Pink T-Rex vanishes from the field of battle! In terms of economy, she just traded a 7th level spell for a 3rd level one. Not too bad indeed!

---------------------

-----------------------------------------------
Sapphire Seven
-----------------------------------------------

Urlyrn takes a deep breath, struggling through the flames. She burns for 15 damage, but doesn't extinguish them. "I don't think anyone left can handle the dwarves! Remove one, Marshall!"

She suddenly stops moving. Or maybe, she moving too fast for you to see her? Suddenly, after a heartbeat, the battlefield has changed tremendously!

First, there's new enemy on the field. This towering giant has finely chisleled features and pale blue skin. Her silky white hair falls to her waist in a tight braid. Its eyes however, glow with fiendish power.

Second, the remaining T-rex are moving MUCH faster than before.

Finally, Urlyrn is seemingly unharmed by the fires burning on her person. She finally ends her attacks with a sudden magical force aimed against Bralin. The dispel check is a 39, which removes Bralins Holy Aura.

Standard: Time Stop. 3 rounds.
Move: Movement.
Swift: Quickened dispel magic at Bralin
--------------------

--The Cloud Giant smashes her oversized mace down, smiting on Fang! She hits AC 33, 36, and 31 for 42, 48, and 42 damage. (All phys, no DR applied to these numbers.)

--Red Tyrannosaur still smites at Rill, and heads straight towards him! Bralin gets an AOO. It snaps its jaws at Rill, but the Clerics defenses are mighty.

--Green Tyrannsaur continues to smite good, targeting Rill! At command from its master, it grudgingly lets go its hunt for the air elemental and stomps over the walls at Terser. It seems that Urlryn wants to keep the bruisers occupied! It crushes its jaws down on Terser for 40 damage before DR. It uses its grab ability to grapple the dwarf in its strong jaws!

Terser must either pry himself free by beating the dinosaurs CMD of 39 (and thus controlling the grapple), or fight it with a small weapon or use some other shifty trick I'm sure's he's got. (liberation domain)

-------------------

Marshall is burning, cinders swirl about his feet as he gathers his magic. He says something inaudible, and repeats it over and over until its powerful shouting crescendo. "DONT YOU DARE BURN UP MY CLOAK!"

The force of gathering power lifts him gently off the ground. "LETS SEE YOU HANDLE 9th LEVEL MAGIC DRAGONS! THE BURNING DRAGON INSIDE ME BIDS I UNLEASH ITS DEADLY POWER!"

Somewhere above, Tinker is howling in delight. "He's such a nerd!" Ignoring the interruption, Marshall casts his most powerful spell, "METEOR SWARM!

He'd really like to shoot up Rill, but he can't see him. So he fires all 4 sparking meteors at Tahni! All four connect for 12, 13, 13, and 6 bludgeoning damage. Then, they all explode in a 40ft radius!

EVERYONE, INCLUDING SHADOW AND TREANT take 23, 29, 22, and 29 damage. Reflex DC 27 for half. Despite stemming from separate spheres, all of the fire damage is added together after the saves have been made, and fire resistance is applied only once.

Trex, Trex, and Cloud fail. Some elemental resistance applies.

Move: Moves a bit.
Standard: Casts Meteor Swarm.
Swift: None.
Takes 12 burn damage.

-------------------------------------

Tora's getting frustrated at having to move around so much! He comes around the corner and takes a stance near Elhonna, then snarls and bites Jozhur for 14 phy and 6 cold damage.

Move: Moves to bite Jozhur.
Standard: Bites Jozhur
Swift: None

---------------

Elhonna, with Fang presumably down, focuses her efforts on Jozhur! She hits AC 40, 44, misses 28 and 25, then hits 34.

Jozhur takes 16, 21, and 16 (43) phys and 4, 4, 1 (9) fire damage.

---------------------------------------------------------------------

Round 5
----------------------------------------------------------------------

Walls of blue are made of ice, grey of steel, brown of wood. All uncolored walls are worked stone.

Walls are all 15ft high. Total arena height is 25 feet before you hit a force barrier.

Visibility: Remember to check line of sight and effect.
---

Marshall: Fly, Stoneskin, Mirror Image (6 remain). 70 damage.
Urlryn: Mind Blank, Greater Invis. Mirror Image 8, 85 damage.
Elhonna / AC 44: Spell Resistance 27. Cold Resistance. Hasted. 199 damage. 2 str damage.
Tora: Hasted. Energy Resistance 30, Electricity Resistance. 45 damage. Exhausted.

Red T-Rex: 61 damage. Fiendish DR 10/Good. Smiting Rill. Burning.
Green T-Rex: 49 damage. Fiendish DR 10/Good.In vortex. Smiting Rill. Burning.
Cloud Giant: 81 damage. Fiendish DR 10/Good. Blinded, but has scent.

(Map is updated.)



(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 153/205 --Shadow Companion 49/102hp  d20+25=35 ; d20+25=42 ; d20+25=27 ; d20+25=37 ; d20+8=14 ; d20+8=17 ; d20+8=24 ; d20+8=11 ; d20+26=34 ; d20+22=33 ; d20+19=30 ; d20+15=27 ; d20+16=25 ; d20+26=30 ; d20+16=17 ;
Thursday April 29th, 2021 2:07:53 AM

Jozhur completely avoids all of the damage from the meteors. His shadow isn't so lucky, but still moves to flank Elhonna. He furiously stabs at Elhonna, but it's a pitiful attempt.

--------------------------------
Jozhur's reflex saves: 35, 42, 27, 37 (all pass, no damage from meteors)
Shadow failed all saves, takes half damage (incorporeal)

Shadow provokes multiple opportunity attacks from Tora, Elhonna, probably the cloud giant, and maybe a Trex. It started in a wall and one square was within a wall, I marked where it moved from with a red X. AC is 16, half damage from corporeal sources, must be struck with magic/magic weapons.

All of Jozhur's hasted full two weapon attack on Elhonna miss! Shadow's touch attack misses with a natural 1.



Rill (MarkB) AC38 T21 F33, CMD 31, HP 189/251  d20+17=24 ; d20+17=20 ; d20+17=30 ; d20+17=26 ; 20d6=75 ; d20+24=27 ; d20+24=25 ; d20+24=41 ; d20+24=42 ; d3=3 ; d20+24=40 ; d20+24=37 ; d20+24=30 ;
Thursday April 29th, 2021 3:44:04 AM

Rill doesn't save against all of the explosions. He takes 23+29+11+29=92 damage. Or rather, the remaining 87 remaining points of Protection from Energy is gone, leaving him with 5 points of damage.

Rill uses his Dimensional Hop to take he and Aex closer to Tahni.

Then Rill uses a Miracle to cast another Fire Storm. It should catch T-rex 1 and 2, Cloud Giant, Tora and maybe Elhonna, and even snake up to Marshall and Urlryn. This time it does 75 damage, DC 28 Reflex save for half. Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round until the flames are extinguished. Extinguishing the flames is a full-round action that requires a DC 20 Reflex save. Not sure who all or what all has spell resistance, but here are some SR rolls: 27, 25, 41, 42, 40, 37, 30.

"Hey Marshall, honestly sorry about your clothes. No hard feelings. I'll gladly buy you some more when this is all over."

----------------------------------------
Move Action: Dimensional Hop 25' with Aex, does not provoke
Standard Action: Cast Fire Storm defensively

Spells/Effects Running: Status on all, Longstrider, Deathwatch, Tongues, See Invisible, Spell Resistance 20/25 vs evil, Haste, Prayer, Holy Aura

NOTE - Rill, Fang, Terser, Aex and Leafy all shine with a bright radiance. If anyone succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.


RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+22=37 ; d20+22=38 ; d20+22=39 ; d20+22=33 ; d20+21=34 ;
Thursday April 29th, 2021 4:15:09 AM

The party are getting hit hard. These Seven are tough. The Fist sure train them strong.

Tahni had been so focused on the combat that she is caught completely unawares when Fang goes down. She isn't going to make that mistake again. "Aex! Rill! Step a little closer!". She makes sure the group are all close enough and then casts a healing spell across everyone.

She had been wanting to hold on to a couple of her Greater Dispel Magic spells for the next round, but right now they need to make it through THIS round. She relents and casts the spell to help get rid of those pesky TRexs.

---------------
Ref Saves vs DC31 (27+4 because they hit Tahni): 37, 38, 39, 33. All pass! Evasion means no damage from the fire. 44pts damage from the bludgeoning though

Standard action: Defensively cast Mass Heal. Concentration check: Autopass. Everyone is healed for 210pts

Hero point action: Defensively cast Gtr Dispel Magic 25ft in the air, centred south of the green T-Rex and between Marshall and red T-Rex (missing Bralin). Concentration check: Autopass. Dispel check: 34 should hopefully get rid of both TRexs, the Haste spell and a spell in effect on Marshall. ("If an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster) is in the area, apply the dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel one spell targeting the creature or object.")

Move action: Assuming the T-Rexs have gone Tahni makes a move towards the wall to get out of the open


Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+18=35 ; d20+18=21 ; d20+18=20 ; d20+18=25 ;
Thursday April 29th, 2021 7:15:45 AM

Fang goes down. She does not get back up.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 7/7)  d20+37=40 ; d20+37=46 ; d20+32=39 ; d20+27=32 ; d20+22=27 ; d10+19=22 ; d10+19=22 ; d10+19=26 ; d10+19=28 ; d10+19=24 ;
Thursday April 29th, 2021 11:24:02 AM

Terser starts to tick down the damage on his fingers, but by the time he gets there, Tahni's magic has brought him back to full. (down a total of 192, healed 210)

While the dino's jaws are around him, he briefly considers using a potion to go get in Urlryn's face, but he thinks he'll better serve the team taking out the two bruisers still in front of him.

Either the dino has been dispelled, or Terser calls on his powers to just not be grappled anymore, and he steps forward to unleash his attacks on Tora, not using extra power since he isn't sure of her defenses yet. And a good thing too, cause his aim is awful this round.


1st - AC 40, 22 danage
haste - AC 46, 22 damage
2nd - AC 39, 26 damage
3rd - AC 32, 28 damage
4th - AC 27, 24 damage


current hp 350
rage round 8
channels used 1
haste, holy aura, prayer, see invisible

Bralin - MikeK - (AC42 T15 F34, CMD 44 HP 276/276) -4 Dex  d20+26=33 ; d8+18=22 ; 2d6=9 ; d20+27=32 ; d20+22=30 ; d20+17=35 ; d20+12=26 ; d20+27=36 ; d8+9=10 ; d3=1 ; d8+9=15 ; d8+9=17 ; d8+9=10 ; d8+9=10 ; 2d6=6 ; 2d6=7 ; 2d6=5 ; 2d6=9 ; 2d6=8 ;
Thursday April 29th, 2021 6:57:39 PM

Bralin's AoO on Red Dino. Holy War Hammer overcomes DR.
Hit AC 33 for 29 hp damage.

Bralin stops glowing, and feels the loss of his deflection bonus.
He then gets blasted by meteor fire, but is subsequently completely healed by Tahni's spell.
Max Meteor damage not enough to drop Bralin, and heal spell overcomes it all and then some, so I'm not rolling

Now things get complicated.....
IF either TRex is still up, Bralin attacks it, starting with Red.
Holy War Hammer overcomes DR
Atk 1 hits ac 36 for 16 hp
Atk 2 hits ac 34 for 22 hp
Atk 3 hits ac 39 for 22 hp
Atk 4 hits ac 30 for 19 hp
Haste atk hits ac40 for 18 hp
ELSE
He uses Spring Attack to cross to the giant (no AoO) and attacks once
Someone will need to move Bralin onto wall next to giant
Holy War Hammer overcomes DR
Hit ac 36 for 16 hp
End If

Spells in Effect
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 2x movement speed
Invisibility Purge: negates all forms of invisibility within 75'
Heroism: +2 morale bonus on attack rolls, saves, and skill checks.
Fly


(StevenVdB) Aexana Gnome (S) HP125/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP-18/108 - DEAD 
Friday April 30th, 2021 1:53:59 AM

(Sorry been unable to post last night and am in a rush now)

- must update Aex HP from the meteor but she should survive it... will update in a second post

- unable to check the map in detail atm

Aex will commence a Summon Nature´s Ally XI this turn.

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday April 30th, 2021 7:22:40 AM

Now busy being not quite dead, Fang can't do much. Presuming the Tinker contacts her like last time she does her best to give him the silent treatment.

Rill (MarkB) AC38 T21 F33, CMD 31, HP 189/251 
Friday April 30th, 2021 2:40:07 PM

Rill addresses Elhonna. "Knight Commander, your team has fought nobly and well. You are a credit to the Fist. But continuing this fight further wastes both our resources. And should we lose our future fights because both our resources are depleted, both our teams are diminished as a result.

"I appeal to your wisdom from here on out. We both know the threat this Tinker poses. If you should conclude you will not prevail in this fight, there is no shame in conceding the fight so we both remain strong."


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 7/7) 
Friday April 30th, 2021 6:22:23 PM

Interesting play, Rill. Shoot your shot, but I bet the Tinker just sucks some spells out of us if we don't see things through.

(StevenVdB) Aexana Gnome (S) HP125/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP-18/108 - DEAD  d20+18=30 ; d20+18=37 ; d20+18=27 ; d20+18=32 ; d20+3=13 ; d20+3=23 ; d20+3=6 ; d20+3=11 ;
Sunday May 2nd, 2021 11:32:06 AM

(second post - I got a bit lost last Friday so I won't mind if our kind DM's ignore last Friday's post and replace it with this one... thanks a lot)

Aex barely survived the past few seconds and already a meteor swarm lights up the place...

HP Tracking : starting this round Aex has 90/195 HP
Meteor 1 - Ref Save : 30 success : - 11 HP
Meteor 2 - Ref Save : 37 success : - 14 HP
Meteor 3 - Ref Save : 27 success : - 11 HP
Meteor 4 - Ref Save : 32 success : - 14 HP
End of enemy round Aex has : 40/195 HP

HP Tracking Staff Treant : starts this round with 114/114HP
Meteor 1 - Ref Save : 13 fail : - 23 HP + 11 HP Vulnerability to Fire
Meteor 2 - Ref Save : 23 NAT 20 success : - 14 HP - 7 HP Vulnerability to Fire
Meteor 3 - Ref Save : 6 fail : - 22 HP - 11 HP Vulnerability to Fire
Meteor 4 - Ref Save : 11 fail : - 29 HP - 14 HP Vulnerability to Fire
End of enemy round Treant has : -17/114 HP

********************************

Aex moves close to Rill and begins casting a summon nature's ally XI. The Dragons desperately need some extra power to get through this... The little greenmages just hopes her spell won't be interrupted...

During casting of her spell though she senses Tahni's healing magic washing over her... if she hadn't been casting the summoning spell she would have thrown herself around Tahni's neck...

The Staff Treant is less lucky... being vulnerable to fire the Meteor swarm has caused the Treant to collapse.

HP Tracking : Aex after enemy round 40/195
Tahni Mass Heal : +210 (max 155 HP healed)
End of enemy round Aex has : 195/195 HP


The Final Tournament - Combat Map  d20+22=26 ; 19d6=63 ; d20+22=39 ; d20+17=28 ; d20+12=32 ; d20+12=30 ; 4d6+18=28 ; 4d6+18=32 ; 4d6+18=33 ; 4d6+18=33 ; 20d6+4=84 ; d6=3 ; d6=6 ; d6=1 ; d6=6 ; d20+29=30 ; d20+27=37 ; d20+27=37 ; d20+27=36 ; d20+27=46 ; d4+9=12 ; d6=4 ; d6=4 ; d4+9=10 ; d6=1 ; d6=5 ; d20+31=34 ; d20+26=29 ; d20+21=30 ; d20+16=24 ; d10+16=19 ; d6=2 ;
Monday May 3rd, 2021 7:36:39 PM

Tahni sees the damage incoming from the Seven. They aren't as strong as a consortium team..but they are enough of a threat she needs to heal. Her dispel magics are top notch, both T-Rex are gone, and the haste spell is dispelled.

Fang is down, and just like that, Tinker is at her side. "Ouch, that looked like it hurt. Tell me, if you could redo that last moment or two, what would you have done different"? He's ready for note-taking, even his ensemble has changed. He's decked out in the attire of a scribe, and scribbling furiously.

Terser gives Tora a true whalloping. The Dog-fighting barbarian thought he was savage, but Terser teaches him a whole new level.

Bralin cracks the giant a good one on the knee, and she roars in anger.

Rill tries to address Elhonna on terms of reason. As he finishes his pitch, he hears an angry voice from on high. "No...no no no no no! A THOUSAND TIMES NO!" And literally, a chorus of one thousand construct voices each scream NO, at the top of their lungs. The entire battle field lurches to a halt. "I asked for one Gargul-grinding thing Rill! Just one! Maximum effort from everyone! Are you willing to cost Tahni her Braugh? Are you willing to cost Elhonna her command? Are you willing to cost Xuffie her redemption? If you are Rill just say the word and I'll drop them all from the tournament right now and declare you winner, then pull you in for that final battle you seem incapable of seeing past!

His hands tremble as he points a finger at Rill from his throne. There's a tiny ripple in his crafted visage, and something dark and terrible seeps past. A thing of tentacles and mouths, eyes and eyestalks, a collar and a chain. Quickly, without Tinker even seeming to notice, the ripple fades. "All I wanted are answers to questions! My existence is a balance, Rill. I know curiosity, so I seek answers. I know humor, so I seek amusing questions. I know satisfaction, so I seek amusing answers that I can always resolve. But you Rill, you seem to endlessly try and stop these simple and base processes! Tinker fidgets briefly with a small pendant, pulling against it with some strong effort, before giving up and calming down. He settles back into this trhone.

"Next time Rill. Just test me."

--Seemingly without even the slightest hitch, the fight resumes as it were. Aexana begins summoning some help. ------

-----------------------------------------------
Sapphire Seven
-----------------------------------------------

Urlyrn spots Aexana's casting, and recongnizes the spell. (Spellcraft success). "Not this time!" She casts a quickened Resilient Sphere at Aexana, who must make a reflex save DC 24 or be stuck in a force bubble.

Then she casts Horrid Wilting, yet again. Aexana and Tahni, Fort DC 28 or take 63 damage. Save for half.

Standard: Horrid Wilting.
Move: Movement.
Swift: Quickened Resilient Sphere on Aexana.
--------------------

--The Cloud Giant smashes her oversized mace down Terser! She hits AC 39, 28, and crits against 30. She hits for 26, 30, and 62. (No DR applied.)

-------------------

Marshall is nearly full tilt, trying his best to keep a losing battle in hand. He casts Chain Lightning, starting on Bralin, then moving on to rest of the team, hitting all except Aexana.

Brailin, 84 electric damage, reflex DC 24 for half. Everyone else besides Aexana and Tahni, DC 22 for half.

Move: Moves a bit.
Standard: Chain Lightning
Swift: None.
Takes 16 burn damage.

-------------------------------------

Tora's getting frustrated at how ineffective he's been, but he finally has a chance to fight! He comes in on Terser for payback. His bite misses badly (critical miss), but his claws find purchase! He does 12, 10 physical damage, then 8 and 6 negative energy damage. He takes some feedback damage as well.

Move: FA Jozhur.
Standard:
Swift: None

---------------

Elhonna, she slides back to back with Tora. It seems like this is a maneuver they've spent some time practicing." (FYI, mailed fist are allowed Teamwork feats.) She focuses on Jozhur, but her aim is off this round.

Jozhur takes 19 damage and 2 fire damage.
---------------------------------------------------------------------

Round 5
----------------------------------------------------------------------

Walls of blue are made of ice, grey of steel, brown of wood. All uncolored walls are worked stone.

Walls are all 15ft high. Total arena height is 25 feet before you hit a force barrier.

Visibility: Remember to check line of sight and effect.
---

Marshall: Fly, Mirror Image (6 remain). 161 damage.
Urlryn: Mind Blank, Greater Invis. Mirror Image 8, 160 damage.
Elhonna / AC 44: Spell Resistance 27. Cold Resistance. 199 damage. 2 str damage.
Tora: Energy Resistance 30, Electricity Resistance. 233 damage. Exhausted.

Cloud Giant: 104 damage. Fiendish DR 10/Good. Blinded, but has scent.

(Map is updated.)



Bralin - MikeK - (AC42 T15 F34, CMD 44 HP 197/276) -4 Dex  d20+18=25 ; d20+31=45 ; d20+26=33 ; d20+21=39 ; d20+16=21 ; d20+31=35 ; d8+9=14 ; d8+9=14 ; d8+9=14 ; d8+9=11 ; d8+9=14 ; 2d6=9 ; 2d6=7 ; 2d6=4 ; 2d6=8 ; 2d6=9 ;
Monday May 3rd, 2021 8:07:54 PM

Reflex Save 23 (forgot about that Dex loss). Fail.

Bralin starts to turn, but is slowed just enough. He takes the full effect of the lightning blast.

But the dwarf again ignores Marshall, and continues pummeling the giant.

---
FYI - AC 46 vs the giant.

Full Attack. Holy wpn overcomes DR.
Atk 1 hits ac 45 for 23 hp damage
Atk 2 hits ac 33 for 21 hp damage
Atk 3 hits ac 39 for 18 hp damage
Atk 4 hits ac 21 for 19 hp damage
Haste atk hits ac 35 for 23 hp damage

Spells in Effect
Prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Haste: +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 2x movement speed
Invisibility Purge: negates all forms of invisibility within 75'
Heroism: +2 morale bonus on attack rolls, saves, and skill checks.
Fly


The Final Tournament - Combat Map  d20=7 ; d20=17 ; d20=4 ; d20=11 ;
Monday May 3rd, 2021 10:38:06 PM

Some saves.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 7/7)  d100=5 ; d20+16=24 ; d20+29=42 ; d20+29=31 ; d20+24=30 ; d20+19=37 ; d20+14=23 ; d10+34=44 ; d10+34=39 ; d10+34=39 ; d10+34=35 ; d10+34=35 ;
Monday May 3rd, 2021 11:34:27 PM

Terser looks up at the Cloud Giant. I almost felt that one. His armor might not keep him from getting hit, but it's sure good at warding off critical blows. 5% -avoids crit He also does a minimal sidestep and the lightning flies right by him. reflex 24, ring of evasion

HP 262 / 350

Hopefully the magic types can remove some protections from the rival magic types while he takes down the bruisers.

Attacks vs Tora - switch to the giant if she falls
1 AC 42 - 44 damage
Haste AC 31 - 39 damage
2 AC 30 - 39 damage
3 AC 37 -35 damage
4 AC 23 - 35 damage



(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 148/205 --Shadow Companion 49/102hp  d20+26=33 ; d20+16=30 ; d6=2 ; d20+28=29 ; d20+26=40 ; d20+26=39 ; d20+26=33 ; d20+21=22 ; d20+21=41 ; d20+21=33 ; d20+18=33 ; d6+9=12 ; d6+9=15 ; d6+9=14 ; d6+9=15 ; d6+9=11 ; d6+9=13 ; d6=2 ; d6=6 ; d6=2 ; d6=6 ; d6=4 ; d6=5 ; 8d6=35 ; d3=2 ; 8d6=24 ; 8d6=32 ; 8d6=35 ; 8d6=31 ; 8d6=26 ;
Tuesday May 4th, 2021 12:38:00 AM

Jozhur shudders as Rill, then the Tinker interrupt the fight. That pendent. Is there something special about it?

Before he knows it, he finds lightning shooting at him, but he manages to move faster than it, completely avoiding the shock. Realizing he will have a very hard time piecing Elhonna's armor, he turns his attention to Tora.

----------------------------------------------------
Reflex save: 33 (Pass, no damage, evasion)
Shadow's touch hits touch AC 30 (targeting Elhonna): 2 STR damage
Opportunist (rogue talent) attack on Tora: Miss (natural 1)

None of the below attacks will do sneak damage targeting Tora. If Tora falls, Jozhur will try to hit Elhonna.

First attack AC 40: 12 damage, 2 cold damage, 35 sneak damage
First offhand attack AC 39: 15 damage, 6 cold damage, 24 sneak damage
Haste attack AC 33: 14 damage, 2 cold damage, 32 sneak damage
Second natural 1
Second off hand natrual 20 (33 to confirm crit): 15 damage, 6 cold damage, 35 sneak damage
Third attack AC 33: 11 damage, 4 cold damage, 31 sneak damage



RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 196/228 -- DarkVision/TrueSeeing  d20+27=28 ; d20+27=38 ; d20+13=27 ; d20+17=30 ; 7d6=28 ;
Tuesday May 4th, 2021 3:40:29 AM

"A collar and chain? Is it possible he has a master?"

Tahni leaps to Rill's defense. "You said you wanted our best, right? Whether we come in last, just try our best? Those were your words. Our best is always giving our opponents - whoever they may be - a chance to end a fight without any further harm. We don't shy away from a fight but we fight only as long as we must. That's who we are!"

Truth be told she never expected that the Seven would agree to surrender. The Fist don't believe in such a thing, and certainly not Elhonna. The fight would continue.

She considers a particular phrasing that involves the Tinker writing something in his notebook and then sticking it... no... not the time for insults.

Tahni has burnt through a lot of her high level spells in this bout. The next one is going to be interesting.

She digs into some of her lesser spells and tries to help finish off some of the Seven. She starts with a Vampiric Touch.

-------------------
Per email, not sure if Urlryn has line of sight/effect to Tahni as she's behind the wall. If she needs to save vs Fort DC28: 28 (Nat1!) = Fail. Use Improved Gtr Fortitude for a reroll: 38=Pass! 32pts damage.

Standard action: Use Spectral Hand to deliver a Vampiric Touch attack. She will target Tora (if still alive) otherwise Elhonna. Hits TouchAC27. Spell penetration check: 30. Target takes 28pts damage and Tahni gains 28 temp HP


Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday May 4th, 2021 8:16:28 AM

Fang ignores the Tinker, leaning back and attempting to take a nap until it's over and she's out of this weird not-really-dead state.

Rill (MarkB) AC38 T21 F33, CMD 31, HP 167/251  d20+17=20 ; 15d6=57 ;
Tuesday May 4th, 2021 12:45:48 PM

Rill fails his reflex save and takes a "shocking" amount of damage.

Rill silently says to his friends, "Well said Tahni. We just leaned some important things about this Tinker. Perhaps I can goad him into revealing more."

Rill moves up in the air where he can see all four of the remaining members of the Sapphire Seven. As he does so, he replies to the Tinker. "Ahhh. Tinker. Free will. That is what you cannot tolerate or understand. We make our own choices, and all you can do is try to manipulate us. You have trapped Braugh, but you still cannot control Tahni. Elhonna is her own person, and neither you NOR the Fist define her. And there is no redemption Xuffie can get from you that she cannot get from me.

"You are a pitiable, limited thing on a leash, doomed to never understand us, doomed to never fit in, doomed to never be free. You should have simply come to us and asked our help. Maybe you should try that now - ask us to help you and see how we balance justice and mercy."

"To the Sapphire Seven - concede this fight. You can see as well as I that the battle is lost. There is no shame or dishonor in admitting the obvious. And simply ending things now will constitute a fight to the finish, since the outcome is inevitable at this point. Your contract should not be violated by that."


Rill has only taken a move action. As he speaks, Rill readies a Standard Action to cast Flame Strike on either Marshall or Urlryn - whomever begins to cast a spell.

---------------------------
Move Action - hasted, moves up and is 15' in the air.
Standard Action - Readied Flame Strike, which should interrupt a spell being cast and force a concentration check.

Flame Strike - 10' diameter column 40' high. 57 damage, DC 24 Reflex save for half. Note that half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.


Spells/Effects Running: Status on all, Longstrider, Deathwatch, Tongues, See Invisible, Invisibility Purge (110'), Spell Resistance 20/25 vs evil, Haste, Prayer, Holy Aura

NOTE - Rill, Terser, and Aex all shine with a bright radiance. If anyone succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

(StevenVdB) Aexana Gnome (S) HP125/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP-18/108 - DEAD  d20+18=31 ; d20+22=33 ; d20+26=27 ; 4d6=12 ; 18d6=57 ; 4d6=17 ;
Tuesday May 4th, 2021 6:48:48 PM

HP Tracking : starting this round Aex has 195/195 HP
Reflex save VS Resilient Sphere : 31 - success
Fort save vs Horrid Wilting : 33 - success - - 31 HP
End of enemy round Aex has : 164/195 HP

Concentration check for Summon Nature's Ally :
1d20 +18(CL) +8(WIS) : 27 natural 1 vs 10 + 31 + 9 : DC50

The little greenmage sadly loses the Summoning spell she was casting due to the damage she took last turn. So Aex moves around the steel wall in front of her so she gets a clear view on Urlryn. She opens her hands and from it a sunbeam shines into Urlryn and another one at Marshall.

Urlryn : 12HP Blinded + Reflex DC 27 for half and negate blindness
IF Vulnerable to light damage x 2
IF undead : 57HP and blinded (ref save 27 for half)
Marshall : 17HP Blinded + Reflex DC 27 for half and negate blindness

After casting her spell she makes a 5ft step to get close behind the wall .

Aex starts player round at


The Final Tournament - Combat Map 
Tuesday May 4th, 2021 10:43:23 PM


Terser fells both Tora, and the Cloud Giant. Jozhur inflicts a small wound past Elhonnas defenses, and Tahni steals a bit of life from Elhonna. Fang finds the whole affair incredibly strange.

Yet again, Aexana's actions are interrupted.

Rill refuses to fight, and tests Tinker yet again by offering Elhonna a chance to surrender. She thinks about it for a moment, then lowers her sword. Marshall begins to loudly protest, but he's quickly shushed by Urlryn.

Tinker squirms on his throne, suddenly in anguish from a thousand unanswered questions, and a thousand thousand paths run through his mind. After a moment, he regains his composure.

"Really well said Rill! Really!" Once again, Tinkers form starts to ripple, revealing the monster underneath the façade. His voice is louder, and it reverberates in the chests of all who can hear him. "I told you Rill... that I would respond if provoked and you chose to do it! Isn't that grand!? What a development! I mean, there's a way this could have gone, and a way it should have gone, but now this is the way it IS going to go." His many faces curl in curiosity, each suggesting a different thought or question.

One bundle of flashing tentacles, impossibly numerous and large, at least fifty feet in length, slides down towards the arena, its many mouths talking in unison. Some slide towards the fallen fighters from the Sapphire Seven, ready to remove them from the arena. Others come to rest at the arena edges.

"But what about you, Tahni? What is YOUR choice? Rill is playing a dangerous game with lives that aren't his. I'm happy to oblige him, but what about you? I'll allow you the choice, since Rill says control is all I care about." One tentacle group slides protectively around Braughs crystal, while flashes of Tinkers humanoid form are simply him resting a hand over the fallen fighter. "Will you accept their surrender?"

Elhonna stands motionless, her face grim but full of resolve. Marshall is trying to scream something to the dragons, but Urlryn is preventing him.


RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 196/228 -- DarkVision/TrueSeeing 
Wednesday May 5th, 2021 12:01:28 AM

"Don't!" Tahni takes a half step towards the Tinker as the tentacle slides over the crystal. Her fists are clenched, but she feels powerless to actually stop him.

She looks to Elhonna, the honorable warrior. Marshall? She never really had much to do with him. Urlryn though. Tahni glances to Jozhur to see how he is reacting. She knows the two have become close. Finally she looks to Rill.

She can feel her eyes start to water as she is given this impossible choice. The Tinker has all the power here. Tahni turns back to him and releases the tension from her hands. Her shoulders have slumped and her head has dropped in defeat. She closes her eyes for a moment and concentrates on her breathing.

Tahni finally raises her head to look squarely at the Tinker. "Bruagh is selfless. A warrior of Domi who has spent his life protecting others. He ran into a collapsing building to save a baby from a cult. He stood in front of an army of undead to give others a chance to escape. He would never want his life to be traded or bartered for the lives of others." She stands proudly as she decribes her love.

Her hands clench again so tightly that her knuckles turn white and her gaze turns more into a glare. "If you were to take Bruagh's life then I would have nothing left to fight for here. No reason to fight any of the other teams or participate in the tournament. I would appeal to Lord Gargul for his safe return, offering all that I have. If my request was denied, then you would have taken everything from me. All I would have left is time in this life and the next to find a way to destroy you. I would venture to every plane and appeal to every god to see it through." There is a darkness now to Tahni's eyes, something noone in the party has seen before. As a bloodwitch Tahni has access to many spells others would call 'evil', and if something were to happen to Bruagh - in front of her eyes - she would use every one of them. "I hope it doesn't come to that."

Tahni calms down just a little. "Yes. I will accept their surrender. We fought our best, as you asked. You were witness to a fight unheard of in this tournament before, and one that will likely be spoken of for some time. Surely it must have satiated your curiosity. You should also consider this: the reason the other teams agreed to this was the condition you gave that everyone leaves alive and well. Killing anyone now could mean all the other teams withdraw and there will be nothing left for you to witness. There is no need for any further suffering or death. It is now up to you as to what happens next. You have the control."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 7/7) 
Wednesday May 5th, 2021 3:56:27 AM

With the fight seemingly on hold, Terser sidles towards Fang and any of the nearby downed 7. He doesn't want anyone taken up by those tentacles and readies himself to sever any that come near.

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday May 5th, 2021 8:06:21 AM

Fang snores loudly in the dream state the tinker pulled her into. Her a actual body doesn’t snore of course it’s busy being dead.

Rill (MarkB) AC38 T21 F33, CMD 31, HP 167/251  d20+38=49 ; d20+33=35 ;
Wednesday May 5th, 2021 11:50:35 AM

Rill will use his fly spell to move toward the Tinker, stopping within about 5' of him and floating about 10' off the ground. Rill still glows with a bright radiance, illuminating his white robes that contrast against his dark skin. He hopes that the broadcast continues because he wants to others to clearly see how, not just the Sea Dragons, but the Dragon Consortium in general handle things.

"You are an interesting creature Tinker. Relax. You say you came to mold us. You say you have been studying us. And yet you seem to have learned little about how we solve problems and resolve conflict. You are omnipotent in this space, and yet you succumbed to mere words. You expect us to use a sledge hammer where a scalpel will do.

"But you have learned much about us today, and you have seen how we can be effective with sword, spell and speech. If we are to learn from you, tell us about yourself. Tell us what manner of creature you are, and where you are from. Do you absorb creatures into yourself, or have you always been the many faceted being we see now? How can we become powerful like you? How is it that a being so powerful has moved among us and we have not known about you. And what changed that you would reveal yourself now?"

"Oh, and don't mess with Tahni. You really don't want to be on her bad side. Learn that if nothing else."


As Rill speaks, he looks this creature over carefully. (Perception 49, Sense Motive 35)

He says silently to the others, "What are we missing here? What do you see? Is there a collar? A pendant? A leash? Where does the leash go? Does it seem to carry or use other items? What about the throne - is it connected to him some how? Is there something keeping the rift open that we could close or destroy? There has to be a way to defeat him."

Rill also probes the Tinker in his current form (and perhaps others):
Foresee Offspring: A soulseeker who gazes at a living creature as a full round action has a chance to predict traits that the creature's offspring will exhibit.
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.

Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

(StevenVdB) Aexana Gnome (S) HP125/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP-18/108 - DEAD 
Wednesday May 5th, 2021 6:29:35 PM

Yet again Aex's spells fail to go through... she looks at her hands and shakes them up and down hoping the next spells will work...

But when the fight comes to a pauze she's stands perplexed...
Not sure what she's to do next, the Greenmage waits patiently...

Bralin - MikeK - (AC42 T15 F34, CMD 44 HP 197/276) -4 Dex 
Wednesday May 5th, 2021 6:53:36 PM

Bralin tries to take in the monstrosity the Tinker has revealed itself to be.

His mind whirls.

Immensely old. Immensely powerful. He has no concept of rationing power against a future need. And yet also contained. Trapped? Mayhap exiled? A puzzle indeed.

CDM Jerry [OOC post] 
Wednesday May 5th, 2021 10:55:21 PM

Bonetown players, I have sent you an important email about retirement and what comes after. I need each of you to reply please.

[DMs, after everyone has posted once, you may delete this. :)]



The Final Tournament - Combat Map 
Wednesday May 5th, 2021 11:09:09 PM


Tinkers features ripple again. The impossibly large creature you see is replaced yet again by the fit, simple dressed older man with a genuine smile. His eyes are wide with wonder. "F...f .. fascinating! Truly marvelous! - Tahni -, you are a brave creature just like I knew you to be! This, THIS is the you that I know and love! Dark, brooding, full of resolve and dripping with threat! A pure heart, but you are willing to drop it into the pot of malice if it seems like all you have left!" His gaze slides to Rill. "And you are ever the same, Rillet! A strong force for good in your tiny world, a lion in the face of danger!" He sweeps an arm wide over the rest of the team.

"Then there's Aexana, who always always tries, never to quit! Terser and Braugh, a pair of dwarves as tough as the mountains and as strong as steel! This is why you've beaten me once, bested me thrice, and continue to draw my eye! So lucky am I!" He jumps with a sudden start. "And our dear Fang! Who can... well.." He frowns as she snores away through his epiphany. "Fang exists!" He chuckles a bit. "Well no actually, she's a marvelous creature in her own right. She's dealing with a creature from a completely different night sky, and she's napping right through me! How delightful!"

He moves his hands away from Braugh, and brief flashes of the pale flesh and pulsating tentacles show through in brief skips of time. He tugs again against his pendant, but it doesn't budge. "This damnable thing...", he mutters. As he pulls, his form ripples back to his monstrous bulk. This time, you can clearly see his large golden gorget, bound by an impossibly thin but sparkling tether. It leads upwards, behind him, into the sky and then dissapears. His form ripples back to humanoid, and the chain is gone again.

"Sorry, I'm further from home than I'm normally allowed. Its getting harder to maintain a grip here.", he sheepishly admits. "I believe this round is complete!" He snaps his fingers, and the fallen members of the Fist stand back up, shakily to their feet. It seems the arena is still keeping people alive. Fang too, is revived at 1 hp.



(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 148/205 --Shadow Companion 49/102hp  d20+31=50 ;
Wednesday May 5th, 2021 11:15:16 PM

As Elhonna lowers her weapon, Jozhur drops his arms to his sides. He nods to Urlryn as she shushes Marshall, wondering what he is trying to say. He wants to say something to her, but he doesn't want to give anything to Tinker that could further endanger her, though he probably already knows about them.

He has nothing to say. Instead he stands silently, carefully studying the monster.

Perception: 50

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 148/205 --Shadow Companion 49/102hp  d20+24=34 ; d20+30=34 ;
Wednesday May 5th, 2021 11:42:15 PM

Further from home than he is normally allowed?

Jozhur breaks his silence, "Rill had some questions for you. Given all we've gone through for you entertainment and study, I think the least you could do is answer a few questions."

Provided the Tinker gives him a chance to ask, "What do you mean 'further from home than you're allowed? And what is that thing you wear? Who did this to you?"

He watches and carefully gages Tinkers response.

Sense motive: 34
Perception: 34

The Final Tournament - Combat Map 
Thursday May 6th, 2021 12:05:38 AM

DM Bonus Post.

"Fair enough Jozhur! Rill did indeed ask!" He slides the pendant further under his shirt. He seems unwilling to talk about it alone he seems. " I am a creature not of this plane, or this system at all, Dragons. I happened here quite by accident!" He waggles his fingers, and a large display of lights, swirling clouds, and bright burning balls burst into view. "Your planet, this.. Wold, is not stationary. FAR from it you see. It's careening through space, the endless black expanse of the sky, at unfathomable speeds."

He points to a murky black disk, cutting a straight path through the gathered images. "This, is my place. It is where I am allowed to be, and where I shall always remain. For now, my place has overlapped with your place. That's why neither you, nor your gods, really truly understand me, nor knew about me at all." He shrugs. "But in the cold dark of the sky, planets and other life forms are rare. Exceedingly so, and when my place came streaking within the an acceptable distance of yours, I couldn't contain myself! I had to explore!" The old man Tinker literally hugs himself with joy. "When you have a suns lifetime between places to visit, you have time to think of lots of things you want to try when you finally find one."

"It would be impossible for me to explain exactly -what- I am to you. The building blocks of me are unique, and the only word you have that accurately describes me would be cosmic entity. I exist, therefore I am me. There is only one of me, and in all my time of existence, I've only been .. well.. hampered by mortals once other than yourselves.. and defeated directly once by something else entirely. I'm not what you'd call a god, in fact I avoid THOSE detestable creatures entirely. I take great pains not to break their rules of creation, because doing so brings down their wrath. I've tussled with one or two on other worlds, and find their absolute control of the subject matter they create to be an unfair advantage."

He considers Rills final question. "Your brief and hushed romance with this Urlryn creature has been wonderful to consume. I'll answer this too." Urlryn shifts uncomfortably. "My place is always moving. I cannot be too far from it, and though the maximum overlap has ended, I can still reach here. It's why I -have- to keep things moving! Otherwise I'll never get all my answers! Who can beat you? Anyone here? I've called the best on your whole planet together! How do you respond when called to both save the day AND protect your own interests? For example if I offered Tersers sister in exchange for say, the lives of one hundred spectators, who would he choose? Why would he choose it? Questions abound and I have so little time!"

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 196/228 -- DarkVision/TrueSeeing 
Thursday May 6th, 2021 4:00:38 AM

Tahni eyes the Tinker suspiciously. If Fang is within reach - or moves within reach - Tahni will cast a heal spell on her.

She lets Rill and the others do the talking thing. She's said her piece. She's still not in a great mood, but it looks like everyone is safe at the moment.

Tahni looks over the rest of the Seven to see whether they are badly injured at all. She suspects they'll be able to heal themselves, but she's ready to help if they look like they need it.

---------
Cast Heal on Fang. Fang is healed for 150pts

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday May 6th, 2021 8:16:07 AM

Fang wakes from death and stretches. She's up just in time to hear the Tinker's speech. "So, wait, does that mean that after this tournament is done you'll be out of range of us and be gone? Cause lets be honest I really, really don't like you and would be more inclined to cooperate if I knew you'd go away and never return afterwards."

Rill (MarkB) AC38 T21 F33, CMD 31, HP 167/251 
Thursday May 6th, 2021 11:43:04 AM

I assume this thing did not detect as a construct, but of course the monk chorus does. Did it detect as an outsider in both it's "human" and tentacled forms. How about the Foresee Offspring thing? Did that reveal anything at all? It's an odd class ability that I've never been able to use, though it may not be applicable here.

And if we've had a minute to observe him, what does Probe Psyche reveal about the Tinker? I haven't used this on him yet, and it may reveal something interesting. I don't really get much chance to use this.

As the Sapphire Seven are restored, Rill asks the Tinker, "Say, is the fantastic magic the Chancers have here that prevents death and can instantly heal - is that you doing? Have you been involved in these games these many years?"

Rill continues to keep an eye on the Tinker as he drifts through the air and down to Elhonna. He extends his hand. "Thank you for a good and fair fight. And thank you for your backing us when it was needed. You and your team are free to call on me if I can be of service in the future."

-------------------------------------------------------
Foresee Offspring: A soulseeker who gazes at a living creature as a full round action has a chance to predict traits that the creature's offspring will exhibit.
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.

Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability to gain insight on the creature. The target may make a Will Save against this ability, at a DC of 25 to resist the effect. If the target passes their save then their alignment is revealed. If the target fails their save the seeker knows their alignment and personality, and gains a +2 Insight bonus to attacks, armor class, and spell DC against the creature. Creatures almost universally view the use of probe psyche as unnerving at best, rude and insulting at worst. NPCs subjected to the power shift their attitude toward the soulseeker by 1d3 steps toward hostile.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 7/7) 
Thursday May 6th, 2021 2:32:00 PM

To some extent, it sounds like we can just wait it out and it won't be able to come here anymore. But what does that say for the next world that catches its eye?

It admits answering to a higher power and not being able to compete directly with Gods. If we cut off its connection or even kill it somehow, what keeps its masters from seeking vengeance? Should we have our parents (Gods) call its parents (leash-holders)?




Bralin - MikeK - (AC42 T15 F34, CMD 44 HP 197/276) -4 Dex 
Thursday May 6th, 2021 5:22:05 PM

Bralin says nothing.

Privately, he agrees with Fang. It would benefit many an unsuspecting world to destroy this creature, but the dwarf has no idea how that may be accomplished. The best course for this world may just be to keep it occupied until it can no longer touch it.

Universal Burden


Rill (MarkB) AC38 T21 F33, CMD 31, HP 167/251 
Thursday May 6th, 2021 6:52:27 PM

Rill asks silently, "Also, where did the leash go? Is it merely invisible? Is it astral? Is it ethereal? If it still connects him it must be there somehow. Can any of the rest of you see it?"

Dark Matter 
Friday May 7th, 2021 1:04:20 AM

Jozhur looks for Urlryn, and doesn't need to look far. Its not long before his dark valkyrie is right next to him, slipping a cold hand into his. "Marshal fears for Elhonna. We were ordered to win. We didn't, and worse is that we didn't even fight to the last." She looks at Tinker. "Though, I think when she gives her report, the parameters for success are going to change."

Tahni heals Fang with no problem. Tinker doesn't seem interested in stopping her. Fang, once conscious, lets Tinker know how she feels. He laughs. "I'll be gone, never to return! Well, unless cosmic lanes and winds bring my tiny knot of reality back across your path. I'll have to find a new planet to ponder, new species to study, and new questions to answer! I don't think it shall be as difficult as it's been here so far. You lot, like I said earlier, are part of a very small group to cause me any difficulty at all!"

Someone? asks tinker if he's responsible for the healing fields. "I'm not. Neither are they, actually. Its more to do with this island, and less to do with anything those silly pimpernels and dandys can do." He grumbles. "Except that Bezos. He nearly figured me out right from the beginning. If I hadn't convinced him there would be casualties, then he would have been HERE. Not something I wanted at all."

Rill is finally able to get some uninterrupted time to study Tinker.

Forsee Offspring: You are entirely certain that Tinker is not something capable of breeding at all. There's no offspring in his future. It's like he told you, the universe sort of... made him, like it might make a quasar or a star. Or how it might sentient life from a single cell in an ocean.

Sense Outsider: Tinker is completely foreign. Rill knows he's an outsider, and "Extraplanar Cosmic Outsider" would be the appropriate title, in either form. You get the sense that even the ripples of Tinkers real form is something he's [i]letting[/g] you see, just a small glimpse behind the curtain.

Probe Pysche: Though most creatures consider this rude and un-nerving, Tinker seems to not really mind. In fact, for his part, he tries to make it easier. Its like he's done this before with Rill, and twirls this way and that for the cleric to get a better idea of just WHAT they've met. Further, not only does not try and resist the ability, Rill feels his astral probe get snared by what feels like strong jaws, and get sucked deeper into the Tinker than he knew was even possible! For those who are not the spies of Gargul, prying with self righteousness into the minds of others, Tinker creates a small window of magic.

What Rill sees, the dragons all see. Not as intensely, but they get the drift.

Tinker is a creature that hasn't lied about what he is or his motivations. Scenes of Tinkers larger form, sitting solitary on its own cosmic plane, flash through Rills mind. It's almost like watching a mastiff, sitting in its yard alert, waiting for something to investigate. Much like the mastiff, Rill is certain that Tinkers leash is both what keeps him bound to his plane, and what keeps him safe. Rills is suddenly aware that the reason Tinkers planar influence seems to reach endlessly to wherever he is, is because it is centered on him after all.

He sees flashes of a battle in the darkness of space, and some other entity, impossibly large and dark, is victorious over Tinker, binding him rather than destroying him. Rill feels no mercy in the gesture, but rather domination. A collector of powerful entities, nabbing a unique prize and putting it on a shelf.

More than once, many countless times actually, Rill sees Tinker fight to escape his leash. When he does, chaos ensues as he eagerly, like an abandoned dog, jumps and paws at anything he can reach. Whole planets have fallen to his curiosity, though it be free from actual malice, much like a hound killing a kitten whilst trying to play.

Time and again, Tinkers master finds him, and rebinds a leash to his collar, then abandons his charge.
The leash is the key, the weak link. It can be broken again and again. Though the master has perfected the collar, he's been unable to perfect the leash. Rill's quite certain that if the leash is broken, Tinker would no longer be a part of his shadowy mass in space, but quite real and quite killable.

In fact, Rill sees clearly a memory or vision, of a defeated Tinker melting into goop and viscera, leaving behind only his collar, an artifact of immense power. In the vision, the victorious ... warrior... as large as a mountain, raises a weapon to smash the collar, and the vision ends.

As Rills senses retreat... or maybe are finally allowed to pull back, he sees a smiling Tinker. Notebook at the ready, he puts ink to paper. "Now that you've seen.. THAT .. Dragons, THIS is something I've been dying to know. You've seen behind the curtain, what comes next? Will you kill me? CAN you kill me? Can I even be killed? I'm not sure myself!"


RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 196/228 -- DarkVision/TrueSeeing 
Friday May 7th, 2021 1:20:58 AM

Once she's satisfied that everyone - Fang and the Seven - are all healed, Tahni turns her attention back to the Tinker.

There is one obvious question that comes to Tahni's mind. "Do you WANT to die? To be killed? If you do, then would you like us to try?" She's pretty sure a couple of the party would be more than happy to oblige.

"Just wondering, but if we were to kill him, would we potentially be killing the pet of some larger and potentially nastier being? This guy is enough trouble on his own."

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday May 7th, 2021 8:09:11 AM

"So wait, if you just sort of float through space barely touching places why did you try to destroy everything with those weird devices we destroyed? I mean it seems like a stupid way to alleviate boredom. I bet if you'd actually bothered to pay attention to places before now you'd find plenty of folks just as interesting as us even if not as powerful. That was you right, with the machines we dismantled?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 7/7) 
Friday May 7th, 2021 5:23:54 PM

If the collar is truly so powerful, could it be attached to something, or someone else? It would be a worthy sacrifice, if it could deflect the attention of that entity from our world once the Tinker is able to explore death.

Rill (MarkB) AC38 T21 F33, CMD 31, HP 167/251 
Friday May 7th, 2021 5:43:12 PM

Rill recalls that the ring he wears allows him to speak to, not just his own group, but to any Dragon Consortium member on this plane. So he does something he's never done before. He opens the Dragon Consortium Ring so that it communicates with ALL the Dragon Groups at once, mirroring what he says through the rings.

He begins silently with, I am Rillett Savenport of the Sea Dragons addressing a seemingly omnipotent being.

The he says both out loud and through the rings.

"We are not really fit to judge your existence or the creature that holds your leash. But you cannot be allowed to run amok here again. Ever. If it is a fight you wish, so be it.

"But if you have studied us, you have seen that good prevails over evil here. You are a powerful being. If you are willing to work for good - to improve the lives of people here in a way that does not infringe on their freedoms - and you are willing to submit to the Gods of the Wold, perhaps you can stay here in your current form. There is much good you could do here with your powers.

"What say you Tinker?"


(StevenVdB) Aexana Gnome (S) HP125/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP-18/108 - DEAD 
Friday May 7th, 2021 6:46:17 PM

Aex listens as many things unfold before her... she opens her mouth... but shuts it again.
this is all just too crazy...

(ooc this feels soo much like the Electric Castle from Ayreon...)

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Saturday May 8th, 2021 8:57:54 AM

Fang scoffs at Rill. "We're in as good a place to judge as any, we're the ones who've caught his interest, the ones who have lived through his tests, and likely the only ones able to do anything about him, either by trying to convince or kill him."

To the Tinker she states said judgement. "You're an extradimensional creature floating around and occasionally running across realities with beings and gods on them. To alleviate your boredom you mess with them. I'm not going to judge you for that, gods only knows what I would do after such isolation, but I do judge you for the results of your meddling. We were told if we had not stopped the devices you made, the ones that made you so interested in us, that they would destroy our reality. If we had not repeatedly made you reverse your actions there would be a trail of corpses left behind you.

This is not ok. Mere mortals may be insignificant compared to you but that doesn't mean our existence isn't just as important to us as yours is to you. Not to mention breaking reality to see how it works or whatever is the equivalent of a kid breaking his toys then having nothing to play with. If you truly find us so fascinating and respect us so much then show it by taking some of our ideals forwards. Don't break realities and try to put things back the way they were when you're done with a place. Don't let your momentary amusement as you pass through be a permanent end or scar on those who will have to deal with your actions once you're gone."


Bralin - MikeK - (AC42 T15 F34, CMD 44 HP 197/276) -4 Dex 
Saturday May 8th, 2021 9:30:51 AM

Bralin frowns. His comrades seem to have missed a key element of the vision.

He has been killed. And yet he is here. Mayhap reborn, mayhap reconstituted, mayhap regenerated.

The dwarf considers the Tinker's comments.

Mayhap he can make himself truly mortal.
Can we convince him mortality is a mystery he has not truly explored?


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp 
Sunday May 9th, 2021 11:26:59 PM

Jozhur feels a little better about things with Urlryn at his side, "Yes, I think Elhonna will be forgiven. Interference from an interstellar being should be excuse enough."

He shakes his head at Bralin, The collar was destroyed. Well, presumably at least. It could be a vision of sorts. Jozhur wishes he knew the answer with certainty. It seems we are to break the tether, kill Tinker, then destroy the collar. If we wish to fight him.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 7/7) 
Monday May 10th, 2021 4:54:01 PM

I interpreted that vision differently. It looked like the Tinker had been killed, but the collar wasn't destroyed successfully so it reconstituted him. But since it cut off, we can't truly know.

CDM Jerry [OOC post] 
Monday May 10th, 2021 6:41:23 PM

ATTN Brock and Mark B. :)

I need to know what game you want to restart in please. Brock check your emails and reply please.

Mark B, please make your decision. :)

I need that info so I can begin recruiting for openings.



Dark Matter  d20=1 ; d20=18 ; d20=14 ; d20=1 ; d20=11 ; d20=2 ; d20=18 ; d20=4 ; d20=9 ; d20=4 ; d20=6 ; d20=3 ; d20=6 ; d20=16 ; d20=11 ; d20=19 ; d20=12 ; d20=4 ; d20=13 ; d20=4 ; d20=16 ; d20=7 ; d20=16 ; d20=12 ; d20=19 ; d20=18 ; d20=16 ; d20=14 ; d20=11 ; d20=16 ; d20=15 ; d20=6 ; d20=11 ; d20=10 ; d20=8 ; d20=20 ;
Monday May 10th, 2021 7:24:13 PM


The vision seems to have left some of the Sea Dragons unsure of what exactly they saw. Rill's abilities let a lot of information seep back to the party, now they have the difficult job of coming to a consensus on what they saw.

Tahni takes the initiative. Does Tinker want to die? "I don't even know if I can! It's a grand mystery to me, and I'll find out one day! Maybe soon!" He pauses for a moment when she asks if he wants them to try. "I want you to do what you think is best! If it means killing me, then do it! It should be a grand time!"

Fang brings up his machines, and Tinker seems lost for a second. Then with a flash he remembers. "Right! Those! to be honest, I had no real idea what I was doing with them, but your gods certainly did! I found those, but I didn't build them. I wanted to see what they did, and what a hornets nest THAT was." He does a crooked little grin. "But if not for them, I wouldn't have met you, Fang."

The DM assumes Tersers conversation was in the rings, and Tinker doesn't respond.

Rill lays out a path to redemption for Tinker, and it seems to be considered for a good long while. In the end, he shakes his head. "Sorry Rill, but I'm what I am. Plus, my staying would eventually bring my .. Master.. to collect me. Then he'd have to fight your gods here, and I have no idea how that would go. Maybe... that's worth arranging? Tinkers cogs start turning before he finally shakes his head no. [b]"Nope! There's still the part where I would have to stop tinkering.. stop learning. That's as natural to me as breathing is to you! Sorry Rill, but as powerful as I am, I'm also very very limited in that I am always ruled by my nature. There's no changing that."

A moment later, Rill hears a voice through the ring. It speaks with a quiet authority. "Rill, this is Sesha of the Iron Dragons. We hear you. Please keep me informed."

Fangs second wind is much like Tahni and Rills, a way for Tinker to co-exist on the Wold. He seems to file the information away, even taking notes, but in the end he shrugs apologetically. "I'm sorry Fang. I tinker. I break things. My toys call to me like love calls to a mortal of this world. Its something I just don't turn off! I think it's fascinating how much you are all learning about me, while I'm trying to learn about you!

Terser, Brailin, and Jozhur discuss the actual matter at hand. What to do? From the vision, breaking the leash is the first step to actually harming Tinker. How wasn't really clear, perhaps spellcraft could hypothesize that by snapping his link to his "place", he's removed from that shadowy realm completely. Knowledge Arcana or Religion might reveal that its common for an item to link a creature of immense size to a more sustainable environment while allowing them to project elsewhere.

There's no -real- truth here at the moment any guess is as good as any, but the images and probe psyche made it quite clear. Breaking the leash is the first step to killing this creature, if that's what you wish. Fang however seized on quite the point, in a milennia of travels, he's only been beat twice, and one of those was to his master. Its very likely that there might not be that many civilizations out there capable of resisting him, if he were to move on with his trip through the cosmos.

---------------------------------

Tinker seems to see everyones gears turning, so a proposal comes from him personally. "Seeing as I think we've bypassed the need to take this tournament any further, lets get this show on the road!" He waves his hands, and suddenly each of the remaining teams are present, waiting in the arena.

To be clear, there are the Dragons, The Seven, I, Construct, Dragon Sound, Last Whisper, and the Fangs of the Beast.

"Lets lay it on the line, shall we? A simple game before I go onwards to my next destination, wherever that is. It's been asked over and over and over again and I simply cannot take it any longer! Can you win, Dragons? That's my final question."

He sweeps away the current arena, and it dissolves around you like sand in the wind. More gestures, more miracles. First, a raised platform is erected. Then a second, much larger than the first. (Map to come tomorrow). I'll be here." He gestures to the smallest platform. "You lot, here." He gestures to the larger of the two. "

He puts his hands on his hips and purses his lips. He's looking over the teams. [b]"Pick a side folks! There's a game about to start!"
He smiles. "Now who wants to join my team! Your rewarded with .. well.. being less likely to die! Furthermore, I'll grant any one wish to the survivors! And of course, you can not pick any team, but when I'm done here... who knows what I'll do?"

There a sudden silence in the arena as people start considering choices.

I, Construct. Right away, a voice rings out. "Terser may have left when I was small, and it may be you that brought us together, creature, but I'll stick with my brother through thick and then. All of I construct declares for the Dragons!"

Fangs of the Beast: Another voice also rings out. "Our choice is clear. Survival dictates we side with the greater power. We declare for the Tinker." There's whispers and murmurs as Mint speaks. Grandpa sighs, but takes his place near her. Mirri and Kirri seem uncertain. Sky follows confidently, with a slight nod of affirmation. Runt waits for Fang, who is hesitant. Mint seems to have expected this. "Don't forget that bonds of companionship run deeper than all others. Remember your pack."

Mint, Grandpa, and Sky: For Tinker.
Fang, Mirri, Kirri, Runt: Undecided.

Last Whisper, seems mostly uncertain as to what to do next. When several look to Xuffie, she shrugs. "I'm not your mother. Serve your ends as best you can. We were put together, resurrected, or bailed from prison to win our investors a million gold. There's a lot more happening than that now, and the tournament is all said and done for the parts that matter. You are on your own to decide." Caisyth, and nearly instantly after, Blue 31 and Tencent all step towards Tinker. "It's a forgone conclusion.", someone mutters.

Caisyth, Blue 31, and Tencent: For Tinker
Xuffie, Cid and Khloud: Undecided.

Dragon Sound Han Valen and The Foreigner, his aasimar halo burning bright, immediately declare for the Dragons. "Its whats right, loves. This thing is a killer." The rest of Dragon Sound seem unsure. "I don't think they can win, mate. I'll be sitting this set out. Someones got to write a song from the bards perspective."

Han Valen and Foreigner: For Dragons.
Everyone Else: Will not participate.

The Sapphire Seven all look to Elhonna. "We have pledged ourselves already to the Dragons." As she starts to step though, another voice interjects. "Hold on a dang second. Haven't you seen what they are going to fight? We barely lost, and I think that thing is worth about 100 Sapphire Sevens. Count me out." Hin crosses his arms. Elhonna responds. "I'm still your commander in the field. This is desertion, Hin." Ther'es a clear threat there, but he grins and cracks his knuckles. "Who says you'll survive to report me?" Elhonna frowns in return. "Aurum, Tora, Crall. Go secure the ship."

Hin: For Tinker
Elhonna, Marshall, Urlryn: Dragons
Crall, Aurum, Tora: Will not participate.

------------------------

Tinker smiles. "Battle lines are drawn! But I think the sides are a bit unfair!" He taps his chin. "How can I convince some of these undecideds" It dawns on you he might have the right idea. Perhaps some of these fence sitters could be persuaded?

Each player, pick one undecided character. Not one that is either sitting out, or for Tinker. Make an attempt to influence them. Multiple characters on the same NPC have higher odds. Use any relevant skill, or personal interaction, to try and pull them to your side. Tinker will have his own methods as well, so choose carefully!

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 196/228 -- DarkVision/TrueSeeing 
Tuesday May 11th, 2021 2:53:07 AM

Tahni shakes her head. "What exactly are we fighting for? If you cannot be killed or stopped then this fight is pointless and we may as well just leave now."

"We need some sort of guarantee that the Wold - and others like it - will be safe afterwards. Otherwise, like I said, what are we fighting for?"

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday May 11th, 2021 8:27:57 AM

Fang mulls over the vision that I totally read before and didn't miss. She gives a viscous smile and rolls her eyes as people declare for the Tinker. "We've beaten you all before, we'll beat you again. We've even beaten the Tinker's games again and again, even if we haven't managed to kill him yet. And we know how to rectify that last part now." She has no illusions of making them change their mind, but shaking their confidence in their choice is equally useful.

She makes her direct appeal to her sister of course. "Come on sis. We didn't take this jerk's deal when we were lying in the dirt after our duel, you're going to take it now? Lets do this together, like what should have been possible all these years we've been separated."

Bralin - MikeK - (AC42 T15 F34, CMD 44 HP 197/276) -4 Dex  d20+26=44 ;
Tuesday May 11th, 2021 11:36:03 AM

I have a ghost touch weapon, Bralin tells the team. Mayhap that leash can be severed.

No dwarves are undecided. Bralin is not surprised, but he knows he is most convincing with those of his own race.

Spying Cid of Last Whisper still considering, Bralin attempts to sway him.

The dwarf approaches the warrior.
"The Tinker promises rewards, but only if you survive. He also makes no promises he will spare the Wold should he become victorious. His words ring hollow.

You were brought here for fame, for fortune, to defeat the very best the universe has to offer. And there he stands, a being so powerful even those who have fought us dismiss our chances.

This will be a battle sung of for generations. The gods themselves will witness and tell of it. But only if we win. Before you know lies the opportunity to hang your name in the stars forever. Not only as one of the fiercest warriors ever known, but also one of the greatest heroes ever known.

I said in the arena I would be proud to call you ally. I hold by those words. Join us. Fight with us. Secure the immortality you seek."

Bralin offers his arm, and holds his gaze.

--
Using Hero Point pre-roll
Diplomacy Check 44

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 7/7)  d20+31=45 ; d20+10=19 ;
Tuesday May 11th, 2021 3:59:21 PM

Terser tuts with shame to Mint. Remember your pack? There's no one more anti-pack than that thing.
Intimidate 45

He backs up Fang's appeal to Claw. We'd be honoured to have you on our side. I'm certainly looking forward to fighting side-by-side with my sis. He gives Jada a little side hug and flashes his best smile to Claw. diplomacy 19

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 196/228 -- DarkVision/TrueSeeing 
Tuesday May 11th, 2021 6:51:20 PM

Tahni raises her hand slightly to get Elhonna's attention. "With respect, Captain Elhonna, Crall has given me his word that he would help if asked. A verbal contract, if you will. I'm calling on that now and asking for you, as a Leader in the Fist, to allow him to keep his word and honor the contract. I'd ask that you let him make the choice to stay now. A good soldier shouldn't have to choose between his honor and following an order. I'm sure you understand. One's honor can become their legacy." Tahni looks at Hin.

------------
OOC: I know that Crall is listed as 'will not participate' however Tahni has his marker and is calling it in. Highlight to display spoiler: {Apr 16th: "That's good for one freebie from ol' Crall. I can't promise my whole team, but you seem to be good company. I'll help you if you need me, just ask.}

(StevenVdB) Aexana Gnome (S) HP125/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP-18/108 - DEAD 
Tuesday May 11th, 2021 7:36:41 PM

Not one of those who is yet undecided has had close dealings with Aexana...
But she looks over at Grandpa of the Fangs...

"Good Sir why then do you side with the Tinker... is this the legacy you will leave for your great grand children?! Why not side with us and help these young-lings prevail building a better Wold. Come join us Sir... and if we come to our end at least it will be a glorious one... one where we fought for Mother Wold... the one Mother that binds us all... "

Aex stretches a hand to Grandpa...

Rill (MarkB) AC38 T21 F33, CMD 31, HP 167/251  d20+24=37 ;
Tuesday May 11th, 2021 7:48:41 PM

Rill silently replies to ALL the Dragons, ”Thank you Sesha. If we fail here it will fall all of you in the Dragon Consortium to end this Tinker person.” Then Rill silently fills them all in what’s going on (but spares the rest of you an even longer post.)

The white-robed cleric looks over the field as it transforms at the whims of the Tinker.

"You know, you talk pretty big Tinker. Which is easy to do for someone that can rearrange the entire battlefield with a wave of his hand. Like Tahni, I’m not even sure we should have this fight. There really is no point if you remain your omnipotent self. And besides, both we and the Seven expended all our best resources in the last fight, so we’re definitely starting behind. Even if you were not all powerful.

“But then, a fair fight hasn’t really been your thing, has it Tinker?”


Then Rill addresses the other teams.

“Those of you that have decided to throw in with this Tinker, know that the Wold is watching and knows the path you choose. We are here at the behest of the Gods of the Wold, and the entire Dragon Consortium is aware of this fight as well. It’s not too late for you to reconsider. We do not intend to fail. And if you’ve been watching, you know by now that we have back up plans for our back up plans.

“For those of you that have not yet chosen, choose carefully. Consider how you want the Wold to record your actions this day, and if you want to be recorded as heroes or as capitulating to this thing that only sees you as a curious toys that are played with and then discarded when it loses interest. Ask the Talons who were stitched together as a plaything what that feels like.

“But we undid that and brought them back. So choose carefully.”

“And you, Xuffie, what do you choose? This thing offers you redemption? Yet it is written, ‘None may offer redemption. Redemption happens when one realizes their imperfections and takes responsibility even when one need not.’ My teammates can testify to my imperfections, and I am redeemed daily by their faith in me.

“The Tinker cannot offer you redemption, and neither can I. But I can offer to walk that path with you. Join me in this fight.”


Diplomacy 37, using Guidance and a Hero Point.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp  d20+30=43 ; d20+34=42 ; d20+28=35 ;
Tuesday May 11th, 2021 10:41:14 PM

Jozhur looks carefully at Tinker's "leash", hoping to find a way to disable it. Unfortunately, his knowledge of such is limited mostly to mechanical means. Hopefully one of the others can figure it out. He quietly asks Urlyn, and the others simultaneously through the rings, "Any ideas on breaking his tether?" (perception: 43, disable device: 42)

The young man smiles at Rill's attempt to persuade Xuffie, he's finally on the right track. He throws in his own two copper, "That's all we are to this being, play toys. He's already imprisoned you, holding your life on a string to see if we could save you. We've all been manipulated by him." He pauses a moment, considering what he can add to Rill, "I've done many a dishonorable thing, but I like to think my actions since joining my comrades makes up for my past. The gravity of this is so great, if you choose the right path, it can make up for whatever is in your past."

Diplomacy (aiding Rill): 35

Dark Matter 
Tuesday May 11th, 2021 11:30:25 PM


Tahni's appeal to reason seems to hit deaf ears. Tinker is quickly losing his composure, like a dog sitting, but whining and shuffling all the while. "Perhaps Tahni, you're fighting for your lives? Isn't that enough to see? I can't make you any promises about anything at all, but if you defeat me, you get to make your own guarantee. Otherwise, solar winds might just sling me back here one day and who knows what I'll do? I'm a simple creature, steeped in power. I am a slave to my questions and my whims. If you want to make sure I don't just do this all again next place I find, you'll have to bring me to heel."

Cid and Bralin consider each other for a long while. Finally, the old warlord speaks. "I wanted to beat you, pretty badly you know. I've gotten used to this life of mine. Death, resurrection, glory, then all over again the same. You Dragons are an impressive unit, and this would be a chance to face you all down." He looks back at Tinker, who is grinning like an idiot. "That said, you're right. If I win with this thing, I had to get the backing of an interstellar being just to beat you. If I lose, even worse." He clasps Bralins arm. Then. shouldering both of his spears, he grins. "I'm with the Dragons."

Fangs simple encouragement strikes a chord. Claw takes a step her way, but is called back by Mint. "We found you, saved you, and made you. Why abandon us for kin that abandoned you?" Claw shakes her head. "It's my twin, Mint. And I don't appreciate the side you've chosen. He's .. wrong." Mint frowns. "He's powerful, you mean. Sky and Grandpa see this also. Side with the alpha, silly girl." Grandpa rests a hand on Mints shoulder. "Sky's a coward, and I'm here because you have my sworn oath to follow you always. The girl is right, and Mirri and Kirri have more sense than all of us. Runts got no business here either. Let your last words be on the field, win or lose." He salutes Fang, Claw, and Terser.

Elhonna and Tahni discuss Crall. Though Tahni's appeal is sound, Elhonna shakes her head. "He's got a ship to protect and a lawful order to carry out. That'll have to do." The matter seems finished, until Crall laughs and shoves his way between the two women. "Now now ladies, shouldn't I have a say?" Elhonna does not smile. "No, you should obey an order, now get to th.." Crall puts a finger on her nose. "Boop."

Elhonna sputters, and her face flushes red. "I'm not your ward anymore Crall, do not assume to -" Crall boops her again. Finally, flustered, Elhonna throws her arms up and stalks off to discuss something with the other two. "Sorry about that, she's trying to protect her old teacher. I'm looking forward to ending Hin. That smug slime has some war crimes to answer for."

Aexana tries her best with Grandpa, but sadly, he doesn't budge. "Mint and I go a long way back, my mighty friend. She owns both my heart and my loyalty. I'll not abandon her in the face of a terrible, stupid decision."

Rill is wordy. He always is, but that's also part of his job. He interfaces with the world for the Sea Dragons more churlish members. Jozhur however, is smooth with words too, though he's normally less verbose. With both of them, including Jozhurs own admission to dark deeds, seems to gain her confidence. Kloud, watches them all very carefully. When they finish, she considers her options carefully. "Fine.", she says. "Tinkers worth a wish, a ninth level spell. You're worth much, much more and the consortium has a lot of pull. Your team alone is wearing more than the whole prize purse worth of gear. And stop acting like I need saved, Rillet. I do things for money. Really good things and really bad things. It's all the same, and I've been that way for a really long time. I might be persuaded to do way fewer bad things for money, as long as the good things I do are for lots of money." She smiles and steps towards Rill. "And the company over here is probably better than over there."

Kloud is furious. "Stupid woman, why? Can't you see you won't survive this without Tinker?" Xuffie shrugs. "You won't survive this without me. It's all the same. Come or don't." His eyes smoldering, Kloud practically snarls his commitment. "I'm with them.", he says, and steps after Xuffie to the Dragons side.

Jozhur also brings up the mystery of the leash, but Tinker quickly resolves this issue. "I am a little surprised. I didn't think I'd have such a hard time finding friends! Still, I suppose this makes things mostly even, except for the whole, "I CONTROL THIS REALITY" thing!"

He scribbles down some notes, then for the first time since they've met him, he finally stops cataloging everything around him.

"Tell me, why on earth would I show you so much if I didn't expect you to figure it out, Dragons? It's almost like I'm prohibited from directly asking you to break my leash." His eyes gleam with mischief. "But you know... if I accidentally left it in this material universe..." He slowly turns, and stares hard at a rock. "And someone were to destroy it... it's oh so fragile... " .. the tiny and impossibly thin chain is suddenly laying flat on the ground, tethered to his pendant. ..".. then who knows what would happen?" He continues looking away, staring at rocks.

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday May 12th, 2021 7:22:56 AM

Fang is tired of the Tinker talking and wonders how the fight starting is going to be signaled. She looks over the remaining undecided, but has no ideas on how to convince any of them.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 196/228 -- DarkVision/TrueSeeing 
Wednesday May 12th, 2021 7:29:39 PM

Tahni is really surprised by Elhonna. A Fist Commander happy to see one of her troops not fulfill a contract? Ok, if Crall was her ward it makes a little sense why she'd try and protect him, though it does go against the Fist code. The whole thing about sending half her squad away to prepare the ship rather than fight - alongside the rest of their squad and for a good cause - just doesn't make sense.

She gives a nod of acknowledgment to Crall though wants to see if she could convince Claw.

"Claw, you know the right thing to do. Ask yourself, could you live with your choice, with siding with them? Could you live with it knowing that what it would cost? When half the Wold is destroyed would you be able to look at yourself and say 'I did the right thing'?"

She waits to see if anyone is going to try and cut that chain.

(StevenVdB) Aexana Gnome (S) HP125/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP-18/108 - DEAD 
Wednesday May 12th, 2021 8:04:42 PM

Looks like the teams are prepared so Aex goes over her potion list and prepared spells.

"He want's us to destroy the leach too badly... "

Rill (MarkB) AC38 T21 F33, CMD 31, HP 167/251 
Wednesday May 12th, 2021 8:40:08 PM

Rill says, "Relax Khloud. We have dwarves. And a really fiesty rat. We got this."

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 196/228 -- DarkVision/TrueSeeing 
Wednesday May 12th, 2021 8:40:44 PM

Update: If Claw has already sided with us Tahni obviously won't try and convince her further!

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 43/45, channel 7/7) 
Wednesday May 12th, 2021 9:05:20 PM

Terser takes the bait and whangs his returning hammer at the chain, and then at the rock that Tinker seems so fascinated with for good measure. Hopefully the vision that Rill sparked didn't steer them wrong.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp 
Wednesday May 12th, 2021 11:38:55 PM

Jozhur draws his swords, then looks to everyone he is about to fight along side. The Dragons, Xid, Urlryn, Elhonna. He's pretty confident.

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday May 13th, 2021 7:52:30 AM

"So Claw, are you going to invite the rest of you're team over or should they sit this out?" Fang asks her sister, looking at Runt and the others who remain undecided.

Bralin - MikeK - (AC42 T15 F34, CMD 44 HP 197/276) -4 Dex 
Thursday May 13th, 2021 9:06:02 AM

Bralin answers Aex.

Aye. But Rill's vision made clear tis the only way to destroy the Tinker. Mayhap it is both our means to destroy him and his means to escape. Thus, we both wish it severed.

If that leash is close enough, Bralin joins Terser. He's got an axe, after all.
The dwarf slams down on the leash with his ghost touch war axe.

Rill (MarkB) AC38 T21 F33, CMD 31, HP 167/251 
Thursday May 13th, 2021 12:11:03 PM

"You know Xuffie and Khloud, I don't really know what your skill sets are. Are you spell casters, melee contestants, rogues? I think you both know that I am a cleric in service to Gargul. It will help us to know each other's strengths."

Then he raises his voice as he addresses the Chancers.

"CHANCERS, ARE WE TO BEGIN A FIGHT INJURED? SEND OUT YOUR HEALERS SO WE MAY AT LEAST BEGIN HEALTHY."



Dark Matter 
Thursday May 13th, 2021 4:55:14 PM


Fang, curious and fatigued, just watches things unfold. She's ready for a starting whistle. Tahni is relieved when Fang successfully talks her twin to her side. Jozhurs ready to rumble, swords drawn. Fang thinks about her sisters team-mates. Claw doesn't hold back.

"Runt wasn't really even strong enough to be a participant in the tournament. He's got a lot of potential, but he's just not at that place yet. Mirri and Kirri are skilled, but they aren't ready to put their lives at stake. They have love for each other, and that's their first loyalty. Not the world. Not the concept of good or evil, just each other. If one went down, we'd lose both. It's better they all stay on the side. My only regret is Grandpa, but I'll respect his choice. Maybe if we kill Mint first, he won't have to stick with Tinker."

Aexana and Bralin discuss Tinkers obvious desire to have his leash severed. Bralin's logic is pretty air tight. Rill asks the Chancers for healing, but they aren't coming out. Either they can't hear him, or they are too afraid. Yuffie and Cloud share a chuckle. "I wouldn't rely on Chancers, Dragon. They are fops with time and money. Cloud takes a moment to consider Rill, then adds. "I'm an anti-paladin. I assume you know what comes and goes with that. Xuffie's an assassin. She's kills people.. sometimes innocent people, for money and favors. Lets hope Gargul doesn't judge you for your bed-fellows." Xuffie for her part, chooses not to interject, and seems to be studying something elsewhere. (Sense motive: 30. She's actually pretty intent on Rills response here.)

Terser and Bralin in concert, attack the golden chain. It offers so little resistance that their weapons bury themselves momentarily in the ground below. His back to the Dragons, Tinker laughs quietly to himself. "Aaand there it is. The penultimate questions been answered. Can they free me? Yes, yes they can." He turns, and offers up a hand, asking for a brief pause before hostilities commence.

"No matter how this ends, I'll be thanking you all till the end of my days. Better to die a free monster than a perfect pet. Before my powers of this world wane, I'll offer you all a final token of thank you. Each Dragon may choose one boon from me. Not exactly a wish, but something close. I'll either completely restore your health and vigor, renew your spells and acuity, or tell you one interesting tidbit about myself and my abilities before our battle. It may seem silly or trite to you, but if you haven't figured me out yet, I like giving you choices, if only to see what you'll pick."

Even as he talks now, his facade slips little by little. You won't have much time at all to decide.

Heath and Vigor: Completely maxed hp, reset of all class and race based abilities like rage rounds etc. (not spell based)
Spell and Acuity: Completely refresh all spell slots and domain abilities.
Interesting Tidbit: I will either reveal one immunity, share attack statistics, reveal 3 at will spells or abilities, or reveal one SU, EX, or SP ability.) It's your choice what type of thing is revealed.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7) 
Thursday May 13th, 2021 5:52:19 PM

Terser's ring has been slowly bringing him back to top form, and he didn't use that many of his resources in the first fight. So he opts for the tidbit.

Tell me, Tinker. What's one thing I should not bother attempting to do to you? One immunity please, if we get to choose.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 196/228 -- DarkVision/TrueSeeing 
Thursday May 13th, 2021 7:19:51 PM

"Hey Rill, since you've got a relationship going with Khloud, do you want to ask what's in that sarcophagus? What's the significance of it?"

"I need my spells back." It's an easy decision for Tahni. "And what of our spectators?" she says gesturing to the constructs "Are we to fight them as well?"

Tahni looks back up to the crystal containing Bruagh and then back to the Tinker. "And before we kill you, I want you to release Bruagh. No matter how this ends he will be free."

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp 
Thursday May 13th, 2021 10:26:24 PM

Jozhur is in good shape, but Tinkers question makes him realize his shadow isn't quite so okay, "Urlryn Khloud, anything you can do for my companion? It got a bit banged up."

Jozhur scratches his chin with one of his swords, "Obviously, I choose an 'interesting tidbit'. What are some of your attacks?" (reveal 3 at will spells/abilities)

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 196/228 -- DarkVision/TrueSeeing 
Thursday May 13th, 2021 10:56:59 PM

"You know what, since your 'side' looks already fully healed up, I'm sure you won't mind if I levelled things a little further."

Before the Tinker restores her spells Tahni will cast a Mass Heal to heal up her team (which should include any of the Seven that took a heavy beating only moments earlier).

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday May 14th, 2021 8:07:10 AM

Fang watches as her friends ask for tactical information. Smart. She has no idea what to ask though. She eventually gives up. "I don't know, you pick. Tell me something interesting."

Bralin - MikeK - (AC43 T16 F38, CMD 44 HP 276/276)  d4=4 ;
Friday May 14th, 2021 11:46:37 AM

Bralin casts a Lesser Restoration spell on himself.
Combined with Tahni's Heal, the dwarf's health is fully restored.

"I also wish to know an attack to which you are impervious," he tells the Tinker.
One immunity, please.

Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Friday May 14th, 2021 4:28:48 PM

In response to Khloud's assumption about bedfellows, Rill's eyes flash with anger. "Watch you tongue Khloud. I do not need to be your enemy unless you make me one. Anti-paladin? Well, you have chosen this day to stand on the side of saving the Wold. I'll consider that a good start."

He softens his tone and smiles as he looks at Xuffie. "As for my ... as for Xuffie here, what path she chooses from here is up to her. What say you my dear? We have killed many, but rarely was it our goal. You are skilled, so let's put those skills to use in saving the Wold today. We'll figure out more important matters later. I can assure you that Gargul gets far more annoyed at being challenged than how his followers operate in the grey areas."

Even as Rill feels Tahni's healing restore him, Rill steps over to Urlryn.

"It occurs to me that you cannot benefit from Tahni's healing. I hope I do not have to atone for this down the line, but Gargul tends to grant me some leeway for the greater good. Stop me if you will be harmed by negative energy." Rill will use a Miracle to cast Harm, which should heal Jozhur's vampire girlfriend for 150 points.

Then he replies to Tinker, "Thank you for your offer. I would like you to replenish my spells."



(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp 
Friday May 14th, 2021 11:38:10 PM

Jozhur smiles as Rill offers to heal Urlryn. He's happy to note Rill is becoming more accustomed to seeing certain things in shades of gray.

Dark Matter 
Saturday May 15th, 2021 4:10:03 PM

(Just waiting on Aexana. These boons are pretty significant to the battle ahead.)


(StevenVdB) Aexana Gnome (S) HP195/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP108/108 - AC27/12/25 - CMD 20 
Sunday May 16th, 2021 4:32:04 AM

(apologies for having to wait for me - been quite distracted lately)

Thanks to Tahni's healing magic Aex and Leafy are back up to full health. She did burn a few high level spells earlier - despite the fact them being nearly all ineffective it sounds logical for Aex to request for Spell and Acuity. After all they'll learn at least a few tidbits already from the Tinker and they all have been healed to full health.

"Well... maybe I should go for renewing my spells but instead I'm keen to learn more about you... what are you made of... you are supernatural... what abilities do you have being understanding..."

One SU please.



Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday May 16th, 2021 8:51:52 PM

Fang ponders what weird and wild facts she might learn. Or she might just get a knock knock joke. No telling. She'd be mad to get a knock knock joke.

Dark Matter  d10=8 ; d10=1 ; d10=10 ; d10=3 ; d4=1 ;
Monday May 17th, 2021 2:02:03 PM


(Rolling randomly to determine which abilities he shares)

Terser requests an immunity. "I'm going to be completely immune to ability damage and ability drain.", he replies.

Tahni has her spells restored and makes a request. Tinker happily grants it. "You've given me so much!", he squeals. "I'll abandon him to someone elses care." With that, the encased Braugh pops out of view of the battlefield. "He's aboard your ship." Finally, he considers the clones. "No no, those clones will stay put. We needed an audience. If I attacked with an army, it wouldn't be any fun."

Rill's spells are restored, as is his rapport with Xuffie. She gives him a coy look. "As for ..your.. Xuffie?" She doesn't look like she's angry, for once. Khloud is fuming in silence.

Jozhur asks for an interesting tidbit, specifically about spells and abilities Tinker might have. "I can cast quickened dimension door, quickened greater dispel magic, and veil, all at will."

Bralin asks for an immunity. "In addition to ability damage, I'm also immune to ability drain and death effects. You won't be able to down me with a single spell that easily.

[b]Aexana
makes her request, and Tinker smiles mischievously. "That's a great questions, my little Aexana!"

He shares the details of his "Cosmic Tinker" supernatural ability.

Cosmic Tinkering (Su)
Once every 1d4+1 rounds as an immediate action, Tinker can change the target of a single spell, attack or ability from one target creature or square of space to an entirely different creature or square of space, as long as the new creature or square of space can be legally targeted.

Fang asks Tinker to pick. He thinks for a moment, then adds. "I'm a natural telepath, have True Seeing, and tremorsense up to 50ft away with when I'm on the ground. I'm pretty hard to take by surprise.[b]"
---------------------------------------------------------------------------------------------------

With a smile and a bow, Tinker pulls back from the Dragons. [b]"I'll give you 10 minutes to prepare a strategy! Me and mine will do the same! When the barrier falls my friends, the battle begins!"


Tinker withdraws himself and his forces back, and encases them in a colossal grey dome of force. There's no visibility within.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7) 
Monday May 17th, 2021 3:34:10 PM

Hmmn, that Cosmic Tinkering will be something to look out for, especially when bringing out the big guns. And how much to you want to bet that it'll use that Veil to pop out a whole team of Tinkers at us, so we don't know what's what? Though I guess Tahni can direct us at the right targets with her own magic eyes.

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Monday May 17th, 2021 6:46:38 PM

Fang hrms at the purely tactical information she's given. Useful, but she was expecting something fantastic about another world he had been to. Guess he's to singleminded to do more then think about the fight right now.

As for tactics, Fang makes it known she's a fan of just rushing down the Tinker himself. Let the others keep his teammates busy while the Dragons eliminate the real threat as quickly as possible.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Tuesday May 18th, 2021 4:13:27 AM

Tahni starts coming up with some plans but still has one lingering question...

"Hey Khloud, what's in that sarcophagus? What's the significance of it?"

Bralin - MikeK - (AC43 T16 F38, CMD 44 HP 276/276) 
Tuesday May 18th, 2021 9:59:56 AM

Bralin mentally reviews his available spells. They're mostly defensive, and the dwarf decides the Tinker is unlikely to bother himself with them as long as more potent spells are in the field.

He readies several to be cast just before the ten minutes are up.

He looks around at his allies.
"Have we any archers?" he asks. "When the barrier drops, I wish to fire upon the Tinker in order to learn of his defenses against mundane attacks. I will do so, if needs be."

Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Tuesday May 18th, 2021 4:22:01 PM

Rill merely smiles at Xuffie. He turns to Khloud, "Peace Khloud. Let us work together in this and sort things out later. I mean you no ill will."

Rill says, "I plan to cast Holy Aura as a protective spell on the group, so everyone should be within 20' two rounds before they come out. After that, we should spread out."

Final Moments 
Tuesday May 18th, 2021 8:04:21 PM


As a whole, the dragons are fairly upfront with their tactics. Their allies are of numerous persuasions of skill and strategy, but there's not a dedicated archer among them.

Khloud is particularly moody, but answers Tahni (And maybe Rills from another day?) questions about the casket. "It's an Astral Deva, and its under heavy reprogramming. Our employers gave it to us." He grins. "It was insurance against your team. A non-evil frontliner and caster that wouldn't get caught up in any alignment focused attacks or abilities." Xuffie nods in confirmation. "For full clarity, a couple of notes for you to keep in mind Rill. Even though Blue is a Marilith, you won't be able to dismiss or send her home. Not while both she and Caisyth are both alive."



Final Moments 
Tuesday May 18th, 2021 8:04:30 PM

MAP INCOMING

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7) 
Tuesday May 18th, 2021 11:24:17 PM

Any summons that could do some archery for us?

Terser is ready to do what they always do. He uses a Freedom of Movement spell on himself and Leafy, and gets ready to quaff some potions just before the gray dome comes down.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Wednesday May 19th, 2021 3:57:19 AM

Tahni starts taking stock of things. How many allies do they have in this fight, and who? Who are they opposing and what does she know about them? Based on what she has seen and the information that all here have.

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday May 19th, 2021 6:56:46 AM

Having said her piece Fang waits impatiently like she always does.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp 
Wednesday May 19th, 2021 9:57:21 AM

Jozhur grabs his bow and fidgets with it, "I could send a couple arrows at him. They won't do much if they do land though."

Bralin - MikeK - (AC43 T16 F38, CMD 44 HP 276/276) 
Wednesday May 19th, 2021 12:33:48 PM

Bralin answers Jozhur, "I'll fire at him. Tis only to provide immediate knowledge of his defenses against mundane weapons. He did not share this, and I wish to know prior to engaging with him."

(StevenVdB) Aexana Gnome (S) HP195/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP108/108 - AC27/12/25 - CMD 20 
Wednesday May 19th, 2021 4:59:15 PM

Aex shifts from one foot to the other as they wait. She's very curious to learn more of the arena they will fight in. How will they exploit the area during the upcoming battle.

"Why is it Tinker who gets the choose the arena we'll fight in... surely he'll weave in some conditions that suit him best... not to say they will hinder us..."

Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Wednesday May 19th, 2021 5:08:52 PM

Rill peers across the arena, but everything is still shrouded in a grey haze. He squints his eyes, but still can't quite make out where things are.

"You're right Aexana. The Tinker seems to know what the lay of the land is, but we'll need to see it so we can plan our approach." Rill tries to Sense Outsider and Sense Construct to see if he can sense any of the members of the other team.

(I'm hoping the kind DMs will give us a bit of time to plan once we see what we're dealing with.)
----------------------------
Sense Outsider - Sense direction and distance to any outsider, fey, demon, devil, or elemental within 1,080 ft., even through solid objects.
Sense Construct - Sense direction and distance to any any construct, animated object, or golem within 1,080 ft., even through solid objects.

Final Moments 
Wednesday May 19th, 2021 8:16:44 PM

(We will. I've been captain of the failboat this week. I cannot bring myself to sit down and draft this map. I'll probably drop it tonight or tomorrow.)

Final Moments 
Wednesday May 19th, 2021 9:11:15 PM

Terser recommends summoning archers? Seems like as good an idea as any.
Rill is unable to pierce the barrier of gray. His senses go dead at the line.
Aexana ponders the arena, something she could do better if her DM was more on point.
Jozhur and Bralin volunteer for ranged attack duty. Bralin is curious if Tinker is affected by mundane weapons. So far, there's not been any evidence that he is.
Fang is impatient. Surprise surprise, so is her sister, who is hopping up and down on the balls of her feet.
Tahni tries to wrangle the teams inside her mind.

Team Dragons:

The Dragons
I, Robot
Cloud
Yuffie
Urlryn
Elhonna
Crall
Marshall
Fang
Cid
Han Valen
Foreigner

Team Tinker

Tinker
Mint
Grandpa
Sky
Caitsith
Blue
Tencent
Hin



Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Thursday May 20th, 2021 12:49:12 AM

"Anybody know if the protections against death are still in place?"

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Thursday May 20th, 2021 1:03:30 AM

Tahni relays what she recalls of their opponents.

"What do we know about Caisyth and the others of the Last Whisper?" She looks to Xuffie and Khloud. "I realise it might be difficult for you to fight your former allies."

-------------
Mint - Caster and chief healer
Grandpa - Warrior. Fought Terser.
Sky - Sorceror (Air domain)
Caisyth - Unknown
Blue - Marilith Demon who used Woldsblood for casting (likely BW)
Tencent - Werebear
Hin - Monk


Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday May 20th, 2021 7:00:03 AM

"I assume not. This is for keeps. Anyone who dies, dies." Fang answers Rill.

(StevenVdB) Aexana Gnome (S) HP195/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP108/108 - AC27/12/25 - CMD 20 
Thursday May 20th, 2021 9:18:35 AM

"If that's the fase Fang", Aexana answers, "I can put the Breath of Life potions Rill and I made to work... if only I get to administer it within a few seconds after someone goes down... I have two of these potions. I will keep one for myself... perhaps someone else should keep the second one? If not in my hands the lifewood flasks will die but it takes some time before that happens... I'm sure the fight will be long over by then."

Aex rummages in her pockets and digs up a Breath of Life potion.
"Any takers?"

Bralin - MikeK - (AC43 T16 F38, CMD 44 HP 276/276) 
Thursday May 20th, 2021 11:54:20 AM

Bralin volunteers to take the second Breath of Life potion.

Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Thursday May 20th, 2021 6:33:01 PM

"Also, I can cast Air Walk twice. Fang may benefit, but who else? Terser, Crall, Khloud?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7) 
Thursday May 20th, 2021 7:57:24 PM

Terser downs a few potions as the time draws near. You can save your spell for now, Rill, but knowing these fights, I may need a lift later.

He preps potions of Fly, Heroism, and See Invisibility.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Thursday May 20th, 2021 8:49:36 PM

"I can already cast Breath of Life if needed, so I can do without one of the potions. Do you have any extra heal potions to share though in case I can't get to everyone?"

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp 
Friday May 21st, 2021 1:41:11 AM

Jozhur will down an elixir of swimming, elixir of hiding, and potion of invisibility just before the action starts.

He scans the arena for anything that might be dim light.

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday May 21st, 2021 6:19:19 AM

Fang will cast Freedom of Movement on herself at some point before combat starts.

(StevenVdB) Aexana Gnome (S) HP195/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP108/108 - AC27/12/25 - CMD 20 
Friday May 21st, 2021 8:30:58 AM

"This is a list of potions I have available"[/b] Aex says.

Remove Paralysis CL18
Remove Blindness / Deafness CL18
Remove Disease CL18
Neutralize poison CL18
Protection from Energy CL18 x 2
Water breathing CL18 x 2
Resist energy CL18
Barkskin CL18 x 2
Heal CL18 x 2
Breath of Life CL18 x 3
Air Walk CL18 x 2
Stoneskin CL18 x 2

Too bad we don't have more than 10 mins prepping time... I would have loved toying with the weather... lightning is soo much more effective in bad weather...

Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Friday May 21st, 2021 11:45:50 AM

Rill addresses the whole team.

"As we all split up, mind your casters. Take out theirs and protect ours, because they're thinking the same thing. Tahni and I should be able to see invisible foes, so we'll let you know about where they are.

"Expect to have your magic dispelled, so prepare a back up. Aex has some potions that may help with this. Likewise I have:
Potion, Fly - 2
Potion, Invisibility - 3
Potion, Haste - 2
Potion, Heroism - 1

"It's a good idea to have a backup potion in your pocket."


Rill says a prayer to Gargul for guidance and success. He also prays to Maab, asking her for protection and letting her know he may call on her using the leaf token she gave him.


(StevenVdB) Aexana Gnome (S) HP195/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP108/108 - AC27/12/25 - CMD 20 
Friday May 21st, 2021 12:54:46 PM

"Not forgetting this Robe of Eyes I bought last... I should be able to see all forms of invisible or ethereal creatures or objects within 120 feet.

The thing that got me in dire trouble last fight was the grappling attack I could not break free from... I have no Freedom of Movement or anything or wait... can I still change my mind and meditate this spell quickly??
"

(@ DM : Aex has used spells and chose not to replenish her spells but I'm not sure if she's allowed to change spells in her list?)

"Still have Wands of Shield and Endure elements that I haven't put to use much... and this Pearl I let's me recall an 8th level spell I cast earlier today.

If only I can stay out focus... "



Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7) 
Friday May 21st, 2021 4:11:18 PM

Terser is pretty excited that someone finally wants his spell. He casts Freedom of Movement on Aexana.

Final Moments, Final Battle 
Friday May 21st, 2021 4:13:45 PM


Your DM has posted the map. The cubish things are what you cannot see through. Please post today any final prep. Monday we start the match!

Map Details.

Small bits: Broken floaty rock. You can land on them and be stable. Follow basic rules for jumping using acrobatics.

Opaqe things: Barriers blocking field of view for buffing.

Height: 100ft. If you fall you take full falling damage.



(StevenVdB) Aexana Gnome (S) HP195/195 - AC29/21/24 - CMD 31 and LEAFY (L) - HP108/108 - AC27/12/25 - CMD 20 
Friday May 21st, 2021 6:18:33 PM

With wide open mouth Aexana watches the battlegrounds.

1. what side are we on?
2. are the floaty blocks static or floating around?
3. it's 100 ft down? It is also 100ft up? 100 ft left and right?
4. what's on the bottom? pointy things or just nothingness that hurts? And above?!?
5. what about the air... a gentle breeze? Nothing?
6. do the large blocks float as well? Meaning... can you dig a hole and pop out on the bottom?
7. what about the material the blocks are made of... plain dirt? rocks?

Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251 
Friday May 21st, 2021 6:49:20 PM

This is a very different arena that what was initially described, and flight will be a must. How did we not know all week that we would be up in the air? I'm going to assume everyone can fly, including our new teammates, because none have said this board is going to be a problem.

Which are the "opaque things", the square platform looking things, or the other parts with rounded ends?

What does the floor look like? What is the floor made of - stone or dirt?

"We should all just descend and fight from the floor where we cannot fall. Since Tinker can cast Quickened Greater Dispel Magic at will it's just a matter of time before none of us are flying, and he will use this to separate our team.

"Aex, I will take one of your Stone Skin potions if no one else wants them."

"The spells I will cast are:
Ghost Weapon Scroll - Terser
Ghost Weapon Scroll - Bralin
Foresight - Rill
Protection from Energy - Fire - Rill
Resist Energy - Lightning - Rill
Air Walk - Fang
Air Walk - Crall
Extened Entropic Shield (44 min.) - Rill
Extended Prayer (44 rounds) - All
Holy Aura (22 rounds) - All
True Seeing (22 rounds) - Rill"


RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Friday May 21st, 2021 11:32:40 PM

Tahni starts her prep.

-----
Cast GMW on Jozhur's other sword
Cast Gtr Dispel Magic back into Ring
Cast Protection from Evil
Cast True Seeing
Cast Resist Energy (Electricity)
Use Wand (Hide from Animals) on everyone
Use Wand (Remove Fear) on everyone.
T-16rounds: Cast SMV: Bralani azata. Cast Blur on all dragons + Cloud, Yuffie, Urlryn, Elhonna, Crall, Marshall, Fang, Cid, and Han Valen (sorry Foreigner). Each will benefit from a separate Blur spell.
T-10rounds: Cast SMVI: Erinyes Devil. Cast Minor Image. 13 x 10ft cubes as a wall. Encourage everyone on team to touch it and realise it's a fake. Everyone on team gets to make up to 10xDC17 Will Saves to realise it's a fake with +4 bonuses for getting proof from Tahni.
T-3rounds: Cast SMVI: Succubus Demon. Give Tahni a profane gift.
T-2rounds: Use Wand of Shield

Additional actions will depend on what Tahni learns from her allies about the strengths, weaknesses, tactics and preferred spells of Caisyth, Blue, Tencent and Sky - in addition to the prep spells cast by Urlryn, Elhonna, Khloud, Han Valen, Cid, etc.


RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Sunday May 23rd, 2021 2:43:35 AM

Tahni completes the rest of her prep and asks Han Valen and Foreigner to also help the party prepare. There's a lot of spells she's putting in play but she gets the impression they'll be needed.

Cast Resist Energy (Fire), Spell Immunity (Touch of Idiocy, Touch of Gracelessness, Unholy Blight, Scorching Ray), Greater Invisibility, Mind Blank, Hide from Undead, Spectral Hand
Cast Haste on all dragons + Cloud, Yuffie, Urlryn, Elhonna, Crall, Marshall, Fang, Cid, and Han Valen (sorry Foreigner)
Cast Magic Vestment x2

Ask Han Valen and Foreigner to cast Freedom of Movement on the party


Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Sunday May 23rd, 2021 2:11:37 PM

Bralin takes a potion of stoneskin and a potion of airwalk from Aex.
He drinks the first, and stows the second.

He also drinks potion of heroism, and casts Entropic Shield upon himself

The dwarf walks to the southeast corner of the obscuring cover, pulls out his bow, activates his winged boots, and prepares himself for the battle.

-----

Ready Action to prep Lavender and Green Ioun Stone. Any single target spell or ray 8th level or lower directed at Bralin is absorbed.

In effect
Heroism: +2 morale atk, save, skill checks
Stoneskin: DR10/adamantine (150/150)
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance

Freedom of Movement (Ring)
Mantle Faith DR5/evil


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20=13 ;
Sunday May 23rd, 2021 5:16:26 PM

Terser pokes through the illusion at Tahni's prompting, then sets himself right near the middle to zoom through when the battle starts. will save passed

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday May 23rd, 2021 8:37:53 PM

Fang wonder's how they got so far up in the ground. Weren't they just on the ground earlier? Crazy extraplanar monster.

(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Monday May 24th, 2021 10:29:47 AM

Aex rummages through her belongings... she taps a couple of wands... checks her ioun stones.
Casting True Seeing on herself. Finally she steps a few ft away from the rest of the crew and casts Antilife Shell around her... She also casts Air Walk and Stoneskin on Leafy. Leafy also drinks a Resist Energy Fire potion and Aex touches him with the Endure Elements and Shield wand.

Then Aex changes into an Earth Elemental and burrows herself into the rock they are on. Hidden from sight she should be quite safe from the first

AEXANA Active Spells or Spell like effects :
Magic Resistance 25 (Holy Aura vs Evil casters) or 21 (Mantle of Spell Resistance)
Venom Immunity (Druid ability)
Freedom of Movement (Spell cast by Terser)
Darkvision 120ft (Robe of Eyes)
See all forms of invisible or ethereal creatures within 120ft (Robe of Eyes)
Can not be flanked (Robe of Eyes)
Feather Fall (Ring)
Invisible (Ring)
Extended Prayer (44 rounds) (Spell cast by Rill) - +1 luck bonus
Holy Aura (22 rounds) (Spell cast by Rill) - SR25
Remove Fear (wand from Tahni)
True Seeing 120ft
Air Walk

LEAFY Active Spells
Scent
Blindsense 30ft
Ghost Touch breastplate
Thundering Ghost Touch Tears
Air Walk
Stoneskin 150 HP
Resist Energy Fire 30
Endure Elements
Shield

Final Moments, Final Battle  d10=9 ; d10=5 ; d20=17 ;
Monday May 24th, 2021 8:32:53 PM


There's lots of preparation cast, as well as by your allies. There's a lot of overlap too. For this combat, if I post something that you think should be negated by a buff or spell, put it in the front of your next post and I'll resolve appropriately.

Tahni makes a request of the bards. Foreigner casts it on Tahni, himself, and Han. "Sorry, my other 4th level slots are all in use.

[b]Rill
floats a plan about everyone going to ground level, but there's no telling if Tinker will oblige them.

Your allied forces buff themselves according to their arena buff plans. This consumes a number of their spell slots.

The Foreigner Please pick 1 party member to recieve inspire greatness from The Foreigner. (a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. ) Note this is a mind-affecting ability, so if you are immune to those you can't use it.

Han Valen uses Inspire Courage. Anyone within 60ft that isn't immune to mind affecting abilities or emotion effects gets +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

---------------------------------------------------------

After the 10 minutes expires, both grey constructs obscuring vision are removed from the battle field.

"I hope you are all ready to explore endless possibilities. I think if I win, I'll be bringing you all along with me!" Tinker is beside himself, somewhat literally. Both monster-tinker and annoying humanoid-tinker are visible. All of their many mouths are moving at the same time. "Lets begin!"

Someone please roll a 1d20 for the Dragons and fiends!"

Regardless of who goes first!:

Tinker is quite massive in his native form. As his barrier drops, an .. otherness... emanates from his many tentacled body. This disturbing presence assaults the mind.

ALL MEMBERS OF TEAM DRAGON: Will Save: DC 35 vs unspeakable presence. This is a mind-affecting ability. Failure: Afflicted with the Insanity spell.

ALL MEMBERS OF TEAM DRAGON WITHOUT TRUE SEEING. Highlight to display spoiler: {

Horrifying Reality(Su)

Tinker does not exist wholly in the physical world, and space and time strain against his presence. This grants Tinker a deflection bonus to AC and a racial bonus on Reflex saves equal to his Charisma modifier (+12). His apparent and actual position are never quite the same, granting him a 25% miss chance against all attacks and spell effects. True seeing can defeat this miss chance, but any creature that looks upon Tinker while under the effects of true seeing must succeed at a DC 36 Will save or be staggered as they comprehend his strange and grotesque existence. (this is a stunning effect). The save DC is Charisma-based.
}

Team Tinker: 17.

Team Dragons: ??

The Dragons:
I, Robot
Cloud
Yuffie,
Urlryn,
Elhonna
Crall
Marshall
Fang
Cid
Han Valen
Foreigner

Team Tinker

Tinker
Mint
Grandpa
Sky
Caitsith
Blue
Tencent
Hin


Final Moments, Final Battle 
Monday May 24th, 2021 8:33:20 PM

(Slowly adding items to the map.)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20=8 ;
Monday May 24th, 2021 8:47:26 PM

requested d20 = 8

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+25=41 ;
Monday May 24th, 2021 9:36:37 PM

Tahni runs through the list of spells she has cast to make sure she's as ready as she can be.

The Tinker sure looks menacing, and if it wasn't for her Mind Blank spell she might have gone crazy.

------------
Will Save vs DC35: 41=Pass!

Spells in effect on Tahni
Barkskin, Blur, Freedom of Movement, Gtr Invisibility, Haste, Hide from Animals, Hide from Undead, Magic Vestment x2, Mind Blank, Overland Flight, Prayer, Protection from Evil, Remove Fear, Resist Energy (Elec, Fire), Shield, SMVI (Erinyes Devil), SMVI (Succubus Demon), Spectral Hand, Spell Immunity (Touch of Idiocy, Touch of Gracelessness, Unholy Blight, Scorching Ray), True Seeing

Spells in effect on others
Blur (all except Foreigner), GMW x 2 on Jozhurs swords, Haste (all except Foreigner), Hide from Animals (all), Remove Fear (all)

Other
Minor Image (as a wall of stone in front of the team)


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp  d20+18=30 ;
Tuesday May 25th, 2021 1:37:46 AM

Jozhur has seen some things, but the Tinker tops it all. Jozhur completely loses his mind.

---------------------------------
Will save: 30 (fail), insanity

Active effects:
Invisibility potion, elixer of hiding, prayer, haste, hide from animals, GMWx2, inspire courage

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+19=27 ; d20+19=31 ; d100=7 ;
Tuesday May 25th, 2021 7:34:52 AM

Fang fails to save (27), but manages to act normally this round. Which for her is to run frothing towards the edge of the arena. So maybe not so normal.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+28=40 ;
Tuesday May 25th, 2021 10:04:48 AM

Terser's Mind Blank and shamanic totem protect his mind today. will save 38 He waits behind the fake block for the opening salvos.

Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251  d20+30=43 ; d6+20=26 ; 20d6=62 ;
Tuesday May 25th, 2021 6:10:25 PM

Rill managed to make his will save.

"All right, let's see how this goes."

Rill casts Fire Storm. This creates 44 shapeable 10' cubes filled with sheets of fire. The fire snakes around the battlefield, as show in orange squares on the map. 62 damage, DC 27 Reflex save for half. Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round until the flames are extinguished. Extinguishing the flames is a full-round action that requires a DC 20 Reflex save. Not sure who all or what all has spell resistance, but Rill is +24 against spell resistance normally, +32 against spell resistance of outsiders.

---------------------------------------
Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status

Spells/abilities available, * = cast/used:
0 (DC19): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC20): Longstrider* (D), Bless, Command, Command, Detect Evil, Protection from Evil, Protection from Evil, Entropic Shield*
2 (DC21): See Invisible (D), Spiritual Weapon, Delay Posion, Remove Paralysis, Resist Energy, Resist Energy*, Silence
3 (DC22): Divination (D), Blindness/Deafness, Blindness/Deafness, Dispel Magic, Praye*r, Protection From Energy*, Invisibility Purge
4 (DC23): Dimension Door (D), Air Walk*, Air Walk*, Deathward, Divination, Freedom of Movement, Sending
5 (DC24): True Seeing* (D), Bannish Immortal, Breath of Life, Flame Strike, Flame Strike, Quickened Shield of Faith, Wall of Stone
6 (DC25): Teleport (D), Blade Barrier, Blade Barrier, Heal, Heal, Greater Dispel Magic
7 (DC26): Greater Teleport (D), Destruction, Destruction, Ethereal Jaunt, Quickened Magic Circle Against Evil, Holy Word
8 (DC27): Quickened Dimension Door (D), Animated Disjunction, Animated Disjunction, Holy Aura, Holy Aura*, Fire Storm*
9 (DC28): Foresight* (D), Miracle, Miracle, Miracle, Miracle, Miracle

Abilities/Items
Agile Feet (Su) 12/day -
Dim. Hop (Sp) 190'/day - 0 used
Greater Insight (Sp) 3/day -
Channel Energy (Su) 7/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continual
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day -
MM Quicken (Item) - 6/day -
Tongues (class)

(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20  d20+46=51 ; d20+25=31 ;
Tuesday May 25th, 2021 6:21:34 PM

(don't forget Prayer, Holy Aura and Han Valen's +14 on Fear saves)

Will Save vs unspeakable presence : 51

With all the buffing gping on Aex feels unimpressed with the actual form of the Tinker. Now safely burrowed into the Rock she waits to see how her friends deal with the unspeakble...

Leafy however fails to resist the unspeakable horror he witnesses...

Through the Rings Aex informs the others.
"I have a Heal spell and two Heal potions to get everyone's mind back on track. I'm going after Fang.
Burrowing Aex chases Fang before she jumps of the rocks...

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276)  d20+40=41 ; d20+40=52 ;
Tuesday May 25th, 2021 7:19:17 PM

Assuming unspeakable presence is a fear effect, and therefore Han Valen's bonus applies.

Used Hero Point to reroll Nat 1 (geez).
Will Save 52 pass. Would be 37 if not fear based. So all good.


Bralin stoically endures the sight of the Tinker, and prepares to go on the offensive.

We lost initiative, I believe. So, standing by.

--------------
Ready Action to prep Lavender and Green Ioun Stone. Any single target spell or ray 8th level or lower directed at Bralin is absorbed.

In effect
Heroism: +2 morale atk, save, skill checks
Stoneskin: DR10/adamantine (150/150)
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Tuesday May 25th, 2021 7:41:52 PM

OOC: Flying, Invisible and with mind blank, Tahni will be flying approx 50ft above the party.

Also waiting to see if we won initiative (though I think we lost) but if everyone else is posting actions, Tahni will ready to counterspell the Tinker as she's thinking that any others with Truesight might not have the range to see through the minor image. Counter Gtr Dispel Magic with Gtr Dispel Magic auto succeeds.


Rill (MarkB) AC38 T21 F33, CMD 31, HP 251/251  d20+38=54 ;
Tuesday May 25th, 2021 8:44:30 PM

Rill also keeps a sharp eye out as his Fire Storm hits. He looks for telltale signs that an invisible opponent may have been hit by the fire from an outline or from some visible smoke coming off them.

Perception 54.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp 
Tuesday May 25th, 2021 11:19:10 PM

If unspeakable presence is a fear effect, Jozhur would pass his will save.

Final Moments, Final Battle  d20+30=42 ; d20+30=44 ; d20+30=46 ; d20+30=49 ; d20+30=38 ; 2d8+8=13 ; 2d8+8=20 ; 2d8+8=19 ; 2d8+8=20 ; 2d8+8=21 ; d6=4 ; d6=5 ; d6=6 ; d6=6 ; d6=5 ; d20+30=40 ; d20+30=37 ; d20+30=43 ; d20+30=50 ; d20+30=34 ; 2d8+8=19 ; 2d8+8=15 ; 2d8+8=17 ; 2d8+8=19 ; 2d8+8=15 ; d20+20=28 ; d20+20=30 ; d20+20=22 ; d20+20=29 ; d20+20=25 ; d20+20=38 ; d20+20=32 ; d20+20=21 ; d20+20=31 ; d20+20=38 ; 2d8+8=14 ; 2d8+8=18 ; 2d8+8=21 ; 2d8+8=18 ; 2d8+8=11 ; 2d8+8=18 ; 2d8+8=23 ; 2d8+8=16 ; d20+20=24 ; d20+20=30 ; d20+20=34 ; d20+20=39 ; 4d4+16=28 ; 4d4+16=24 ;
Tuesday May 25th, 2021 11:33:00 PM

( Rill: Keep your firestorm and use it after you re-survey the battle. )

There's tension in the air, and then Tinkers side erupts into action!

Tinker: Casts quickened teleport!
Tinker: Attacks Rill with 5 tentacle clusters! Hits Rill for 13, 20, 19, 20, and 21. (No DR considered, thats just raw). Rill bleeds for 26 damage, and will bleed for 26 damage per round unless healed with a DC15 heal check or magical healing.
Tinker: Attacks Intel with 5 tentacle clusters! Intel takes 10 damage after DR.
Tinker: Attacks Nvidia with 10 psuedopods! Nvidia takes 54 damage!

It seems that Tinkers many tentacles have several forms and uses. The pseudopods appear to simply need to touch to deal their damage. The tentacles flail as normal.

Tinkers various cohorts move using a variety of magical and mundane movement types. None but the summoned Hezrou's make it across the chasm this turn.

The Hezrous attack Pentium and Nvidia. Nvidia takes 40 damage and is grappled.

------------------

The Dragons:
Jada
Intel: 10 damage
Nvidia: 94 damage
Wratheon
Pentium
Hp04
Cloud
Yuffie,
Urlryn,
Elhonna
Crall
Marshall
Fang
Cid
Han Valen
Foreigner

Team Tinker

Tinker: Teleported and attacked.
Mint: Is summoning something.
Grandpa: Seems to be protecting Mint.
Sky: Has advanced.
Caitsith: Is riding within a howdah fashioned within a skeletal mammoth of some kind. Is summoning something.
Blue: Has advanced.
Tencent: Has advanced.
Hin: Has advanced.

Unspeakable presence is mind affecting, but not feat.

Allies will go after you lot, feel free to suggest courses of action for them.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+10=19 ; d20+7=10 ; d100=65 ; d100=76 ; d8+1=3 ; d20+15=22 ; d8+8=16 ;
Wednesday May 26th, 2021 12:19:18 AM

Tahni doesn't want any of her friends or allies to go crazy about things. She casts a Mass Heal towards the center of their platform.

Her succubus and devil are on their own and both go a little crazy at the sight of the Tinker. The succubus punches herself in the face. The Erinyes sees this and thinks it's a good idea, so he attacks her too.

"Can anyone do anything about Mint and Caitsith to interupt their casting?"

------------
Standard action: Cast Mass Heal. Haven't seen where everyone is starting from, but if Jozhur & Fang are just south of center Tahni can probably include them as well as Urlryn, Claw, Crall, Han Valen and likely Foreigner too. Won't catch Rill though (sorry!)
Move action: Fly 40ft SW. Tahni is 40ft off the ground

Succusbus Will Save vs DC35: 19=Fail. Succubus is insane. d100=65. Succubus hits herself for 3pts damage.
Erinyes Will Save vs DC35: 10=Fail. Erinyes is insane. d100=76. Erinyes attacks Succubus. Hits AC22 for 16pts damage

Succubus: 19pts damage

Spells in effect on Tahni
Barkskin, Blur, Freedom of Movement, Gtr Invisibility, Haste, Hide from Animals, Hide from Undead, Magic Vestment x2, Mind Blank, Overland Flight, Prayer, Protection from Evil, Remove Fear, Resist Energy (Elec, Fire), Shield, SMVI (Erinyes Devil), SMVI (Succubus Demon), Spectral Hand, Spell Immunity (Touch of Idiocy, Touch of Gracelessness, Unholy Blight, Scorching Ray), True Seeing

Spells in effect on others
Blur (all except Foreigner), GMW x 2 on Jozhurs swords, Haste (all except Foreigner), Hide from Animals (all), Remove Fear (all)

Other
Minor Image (as a wall of stone in front of the team) for 3 more rounds
[/i]

Rill (MarkB) AC40 T23 F35, CMD 31, HP 235/251  d8=5 ; d8=8 ; d8=8 ; d8=1 ; d8=2 ;
Wednesday May 26th, 2021 1:25:34 AM

The Stone Skin blunted some of the damage, but he still took 33+26 bleed. What seems to be the range on those tentacles and pseudopods?

"Tinker, it's usually flattering to be picked first but not this time. I thought we were friends!"

Rill will use his Dimensional Hop ability to move back 50'. Then he uses a metamagic rod to casts a quickened Cure Critical Wounds, healing himself for 43 damage and staunching the bleeding.

Rill looks carefully out to 120 feet with Truesight to make sure he knows where his targets are. He casts Fire Storm. This creates 44 shapeable 10' cubes filled with sheets of fire. The fire storm snakes around the battlefield, as show in orange squares on the map, and should include all out opponents, including that sarcophagus. 62 damage, DC 27 Reflex save for half. Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round until the flames are extinguished. Extinguishing the flames is a full-round action that requires a DC 20 Reflex save. Not sure who all or what all has spell resistance, but Rill is +26 against spell resistance normally, +34 against spell resistance of outsiders.

This should also affect the howdah and other's summoning spells.

For everyone - that fire is instantaneous, so it is not still there. Except for anyone that caught fire.

---------------------------------------
Move action: Dimensional Hop, does not provoke AOO
Swift action: quickened Cure Critical Wounds
Standard Action: Fire Storm

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur


NOTE - Everyone that is not invisible shines with a bright radiance. If anyone succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d100=20 ; d20+33=42 ; d10=9 ; d10=1 ; d10=5 ;
Wednesday May 26th, 2021 7:12:26 AM

Fang charged the edge of the arena last round so is not in range of mass heal. Fortunately she gets to act normally again. She sees a spot she can reach the Tinker at and runs up there to strike out at whatever is sticking over the edge of the arena (swift divine favor with rod, 30 foot charge up, vital strike at 42 to hit and 33 damage)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+21=27 ; d20+21=35 ; 2d8+13=22 ; 2d8+13=20 ;
Wednesday May 26th, 2021 10:32:11 AM

Terser drops an small elephant on the ground that sprouts up into a full size one with a word. He then casts a spell to embiggen himself and shares his rage around his nearby cohorts.

8 allies are able to take greater rage - prioritizing non-spellcasters (are Jada's automata eligible?) +6 STR/CON, +3 vs will saves, -2ac. (50 feet should reach most of our platform, so Leafy, Fang, Jozhur, Elephant, some of our allies if they want it?)

Treetrunks starts stomping on the demon she's flanking with Pentium.
AC27 for 22 damage (26 if bardsong applies)
AC 35 for 20 damage (24 if bardsong applies)

Active effects
Enlarge, Ghost Touch Weapon, Fly, Rage, Mind Blank, Heroism, Holy Aura, Prayer, See Invis, Bardsong, Blur, Haste, Remove Fear



Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276)  d20+39=57 ; d100=98 ; 3d10+20=29 ; d6=4 ;
Wednesday May 26th, 2021 5:51:12 PM

Bralin eyes Hin, but the immediate presence of the Tinker has made using a bow impractical.
Mirroring Fang, the dwarf drops his bow, and moves forward.
His waraxe appears in his hand, and he strikes.

---------
Drop bow as free action
Retrieve waraxe from gloves of storing as free action
Use Spring Attack Feat to move forward and attack without drawing AoO.
Use Improved Vital Strike

Hit ac 57 for 33 hp damge (4 cold).
Rolled 98 to overcome concealment.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Stoneskin: DR10/adamantine (150/150)
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20  d20+22=29 ; 3d6+8=26 ;
Wednesday May 26th, 2021 6:09:27 PM

Burrowing in the rock Aex is only wondering if Tinker's tremmorsense will catch her soon.
With a firestorm blocking the enemy team from getting closer Aex begins a summoning spell.

Leafy watches the fire in horror but he realises is now protected from fire. He steps up besides Marshall and with his 10ft range he attacks the nearest Hezrou.

Slam hits AC29 - damage 33HP (forgot to add the a 7)

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp  d20+33=47 ; d6+12=13 ; 8d6=31 ; 2d6=10 ; d6=6 ; d6+20=21 ;
Thursday May 27th, 2021 3:12:19 AM

Jozhur surveys the battlefield and decides to attack what he can reach best. He rushes one of the Hezrou and attacks it with his shadow.

--------------------------------------------
Attack on blue Hezrou
Attack hits AC 47: 13 damage, 31 sneak damage, 10 if evil, 6 cold (60), also 2 STR damage
Shadow misses with a natural 20

Haste, Holy Aura, Inspire Courage, Prayer, GMWx2

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday May 27th, 2021 7:14:35 AM

Fang could not actually charge the arena edge last round, but her actions should still work.

Final Moments, Final Battle  d20=20 ; d20=7 ; d20=14 ; d20=18 ; d20=12 ; d20=19 ; d20=11 ; d20=16 ; d20=1 ; d20=1 ; d20=9 ; d20=16 ; d6=2 ; d20=19 ; d20+26=30 ; d20+23=32 ; d20+23=33 ; d20+23=35 ; 4d6+4=13 ; 4d6+4=19 ; 4d6+4=17 ; d20=2 ; d20=11 ; d20=5 ; d20=7 ; d20=13 ; d20=18 ; d20+20=25 ; d20+30=50 ; d20+30=50 ; d20+30=38 ; d20+30=44 ; d20+30=36 ; d20+30=37 ; d20+30=50 ; d20+30=42 ; d20+30=43 ; 2d8+10=15 ; 2d8+10=23 ; 2d8+10=20 ; 2d8+10=18 ; 2d8+10=21 ; 2d8+10=18 ; 2d8+10=21 ; 2d8+10=23 ; 2d8+10=15 ; 2d8+10=20 ; d20+20=28 ; d20+20=22 ; d20+20=32 ; d20+20=25 ; d20+20=31 ; 2d8=8 ; 2d8=11 ; 2d8=8 ; 2d8=12 ; 2d8=9 ; d20+20=36 ; d20+20=36 ; d20+20=21 ; d20+20=28 ; d20+20=37 ; 2d8=9 ; 2d8=4 ; 2d8=11 ; 2d8=11 ; 2d8=7 ; d20=13 ; d6=1 ; d20=18 ; d100=57 ; 2d8+25=34 ;
Thursday May 27th, 2021 7:50:09 PM

As the battle begins to ramp up, the sky darkens around Tinker. Its not that he's brought dark clouds

Tahni deals with the insanity around her instantly, except for her summoned help. She watches them brawl for awhile. Meanwhile, Rill finds himself the first person to get hit by Tinker. He learns a few things from his experience.

1. There's a whole lot of them. 10 tentacle clusters and 10 pseudopods. Its hard to say, but he is sure they have about a 40ft reach.

2. They seem to be intelligent and reactive to movements. They've got their own HP pools most likely, and could probably be sundered.

He casts a fire spell, the same one he cast multiple times before, but it seems this time his enemies had planned for it. His fire spells meet both protections from energy, and energy resistance. All except Tinker and the Hezrou's, who seem to have been banking on natural protections.

Fangs weapon bounces off of Tinkers hard, rubbery hide. She may need to drop the power attack to consistently hit. Terser hypes up his crew, summons an elephant, and that elephant stomps on some demons. Bralin lands a solid blow, and Tinker gurgles something unintelligible. He notes his frost enchantment seems to do nothing to a creature used to traveling through the coldness of space.

Aexana hatches a bold plan, summoning from underground! Leafy whallops a Hezrou, and it staggers under his blow. Jozhur dashes in and slays the monsters, sending it back to hell.

The rest of their allies do their part as well! Jada and her robots destroy a pair of Hezrou themselves. Intel tries to fry Tinker with an acid jet, but it does nothing. Jada watches her robots take the first front-line defense. She says nothing, but there's a twinkle of mischief in her eye.

The Dragons:
Jada: Moves and fights. Passes insanity.
Intel: Fights. 10 damage
Nvidia: Fights. 94 damage
Wratheon: Moves and fights.
Pentium: fights.
Hp04: Fights.
Cloud: Charges Tinker. Misses. Passed insanity.
Yuffie: Fails her Insanity check. Does nothing.
Urlryn: Casts True Seeing. Immune to mind affecting abilities.
Elhonna: Passes insanity check. Casts Righteous Might.
Crall: 7 damage. Fails insanity check. Punches Self.
Marshall: Passes insanity check. Blasts Hezrou with Searing Rays.
Claw: Fails insanity check.
Cid: Fails insanity check.
Han Valen: Fails insanity check. Normal now.
Foreigner: Passes check. Fixes Han Valen with a spell.

Team Tinker
Mint, Granpa, Blue, Tencent: 90 pts fire resist remaining.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 8.
Mint:
Grandpa:
Sky:
Caitsith:.
Blue:
Tencent:
Hin:
Hezrou: Dead
Hezrou: Dead
Hezrou: Dead
Hezrou: 81

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds.

----------------------

Tinkers Fast healing quickly knits his wounds back closed. It seems it will take a concentrated effort to make the damage stick. He smiles with his many mouths. "Try harder Dragons! Not even close!" He hops about and wiggles his tentacles. At this point, he'd probably catch a ball if someone threw one.

He pokes a tentacle in the air, and finally it settles on Jozhur. He casts a quickened Greater Dispel Magic upon him. Even if he's invisible, or hiding, he has a gut feeling it has something to do with his telepathic abilities. Jozhur feels the haste leave his body.

Know Dungeon: DC 40 (You'll have to stay more than 50ft away for him to not detect you with his presence. As this is not a divination abilitiy, it defeats mind blank as well.)

Tinkers tentacles lash out!

Tinker: Attacks Nvidia with 10 tentacle clusters. Nvidia is ripped apart.
Tinker: Attacks Bralin with 5 Pseudopods. Hits touch 28,22,32,25,31 for 8,11,8,12,9 damage and 5 negative levels! Each negative level can be negated with a DC 30 fortitude save.
Tinker: Attacks Terser with 5 Pseudopods. Hits touch 36, 36,21,28,37 for 9, 4, 11, 11, and 7 damage and 5 negative levels! Each negative level can be negated with a DC 30 fortitude save.

Team Tinker
Mint, Granpa, Blue, Tencent: 90 pts fire resist remaining.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 8.
Mint: Finishes her summoning spell. A trio of Vampire Warriors burst into view.
Grandpa: Stays protectively by Mint.
Sky: Fires an elemental ray at Brailin, and hits for 5 damage.
Caitsith: Finishes summon. Advances.
Fiendish Roc: Smites Good against Terser.
Blue: Advances
Tencent: Opens his casket.
Hin: Advances defensive.
Hezrou: Dead
Hezrou: Dead
Hezrou: Dead
Hezrou: 81

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds.

----------------------

As Mint summons her vampires, a brief exchange from your first meeting with her is remembers. "After how quickly you dispatched these, you can safely assume I'll not be using any undead against you, Dragons. At least, not if I'm being serious."

The Vampire trio is summoned, and then make their way across the chasm.

A fiendish Roc is summoned into the battle by Caisyth. It smites Terser and deals 34 damage with its claw.

Hin advances. Tencent opens his casket. From within comes a mournful cry, loud enough to temporarily bring the battle to pause. Unfurling her beautiful white wings, an Astra Deva quickly surveys the battlefield.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+25=35 ; d100=46 ; d100=44 ;
Friday May 28th, 2021 12:11:55 AM

Tahni was prepared to see something 'weird' about the Tinker's true form and isn't completetly surprised.

Meanwhile the Succubus and Erinyes babble to each other and are completely unaware of what is going on around them.

----------------
Will Save vs DC35: 35=Pass! Highlight to display spoiler: {The thing about Anyone with True Seeing must pass the horrifying reality check is hidden behind a spoiler of "All Members of Team Dragon WITHOUT True Seeing. Highlight to display spoiler:" in the previous psot :)}
Succubus confusion check: 46 = Babble incoherently.
Erinyes confusion check: 44 = Babble incoherently.

Waiting to see what the rest of the party do...


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp  d20+31=41 ; d20+31=39 ; d20+26=45 ; d20+21=36 ; d20+21=23 ; d6+12=16 ; d6+12=15 ; d6+12=16 ; d6+12=18 ; 2d6=7 ; 2d6=6 ; 2d6=9 ; 2d6=5 ; d6=4 ; d6=4 ; d6=6 ; d6=5 ; d20+21=31 ; d6+12=16 ; 2d6=5 ; d6=5 ; d20+21=27 ; d6+12=13 ; 2d6=10 ; d6=2 ;
Friday May 28th, 2021 2:14:50 AM

Jozhur takes out his frustration at the lack of a good chance to hit Tinker on the Hezrou.

-----------------------------------------
Full hasted attack on Hezrou
First hits AC 41: 16 damage, 7 if evil, 4 cold (27)
Haste hits AC 39: 15 damage, 6 if evil, 4 cold (25)
First off hand hits AC 45: 16 damage, 9 if evil, 6 cold (31)
Second attack misses
Second off hand hits AC 31: 16 damage, 5 if evil, 5 cold (26)
Third attack hits AC 27: 13 damage, 10 if evil, 2 cold (25)

Boots of haste used 1/10


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+27=46 ; d20+27=43 ; d20+27=30 ; d20+27=28 ; d20+27=35 ; d20+27=44 ; d20+35=45 ; d20+35=49 ; d20+30=33 ; d20+25=38 ; d20+20=28 ; d20+15=34 ; d20+15=31 ; 2d6+38=46 ; 2d6+38=44 ; 2d6+38=44 ; 2d6+38=44 ; 2d6+38=41 ; 2d6+38=43 ; 2d6+38=49 ; d20+23=40 ; d20+23=36 ;
Friday May 28th, 2021 2:40:25 PM

5 fort saves passed (with 1 hero point reroll)
damage after DR 2, 4, 4, no DR applies to smite good for 44 total, regen 1


Terser turns his glaive towards dismantling the roc, and then the Hezrou if the Roc goes down.

Attacks on Roc
AC 45, 49, 33, 38, 28, 34 (crit confirm to 31) for 46, 44, 44, 44, 41 (+ 92 if crit), +5 weapon overcomes most DR


He sends Treetrunks forward to get in Tinker's face and hopefully draw some attacks, hoping to let Jada's bots do their work a little longer. no hits



Rill (MarkB) AC40 T23 F35, CMD 31, HP 235/251  d20+29=45 ; 15d6=52 ;
Friday May 28th, 2021 3:27:16 PM

Rill saves against the stunning effect of Tinker's visage.

He sees the angel get release by Tencent, and speaks a carefully worded Miracle, expending 25,000 as he does so. "I Pray that whatever reprogramming was done to this Astral Deva did not happen so that she is able to appear here in her normal goodly state." Assuming this works, Rill will call out to the Deva, "Oh righteous Deva, help us in our quest to defeat this chaotic monstrosity you see here. Banishing it only threatens other planes. It must be defeated."

(I tried to intentionally make this simple and avoid a direct effect on the Deva so it does not trigger a save. If for some reason there is a save, Rill would be +26 against spell resistance normally, +34 against spell resistance of outsiders, and the save DC would be 27.)

Then Rill uses a metamagic rod to cast a quickened Blade Barrier that should affect the Roc and Tinker. (52 damage, reflex save DC 25 (27 for Tinker) for half damage or to move out for no damage. It bypasses an outsider or construct's spell resistance or spell immunity. It provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.)

Then Rill moves up a bit.

---------------------------------------
Move action: Dimensional Hop, does not provoke AOO
Swift action: quickened Cure Critical Wounds
Standard Action: Fire Storm

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If anyone succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.


Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 273/276)  d100=60 ; d100=76 ; d100=88 ; d100=28 ; d100=54 ; d20+30=50 ; d20+30=47 ; d20+30=48 ; d20+30=50 ; d20+30=49 ; d20+39=45 ; d20+34=47 ; d20+29=48 ; d20+24=36 ; d20+39=59 ; d20+39=40 ; d10+20=27 ; d10+20=30 ; d10+20=21 ; d10+20=29 ;
Friday May 28th, 2021 3:32:06 PM

Bralin is under Blur spell...which doesn't matter as 5 concealment rolls are over 20%
I assume Tinker is Evil? If so, he's possibly blinded as result of Holy Aura.

----

Bralin's Stoneskin spell absorbs nearly all of the damage.
Like Terser, dwarfs gotta be dwarfs, and he avoids taking negative levels
(Forts saves 50,47,48,50,49 - really coulda used those d20 rolls on attack...)

The dwarf opts to go for severing pseudopods.

---------
Full Attack on Tinker pseudopods, trying to sever them.
Atk 1 hits ac 45 for 27 hp damage
Atk 2 hits ac 47 for 30 hp damage
Atk 3 hits ac 48 for 21 hp damage
Atk 4 misses (ac 36)
Haste atk - Nat 20 (on off chance crits apply...threat 40, nope) for 29 hp damage

-----

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Stoneskin: DR10/adamantine (100/150)
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20  d3=1 ; d3=3 ; d20+21=23 ; d20+21=25 ; 3d6+7=18 ; 3d6+7=21 ; d8=4 ; d8=2 ;
Friday May 28th, 2021 7:51:43 PM

Aex finishes her summoning spell (burning foresight spell for Summon Nature's Ally IX) inside the rock...
(burning a hero point to reroll the 1) The dirt around her creates space for 3 burrowing Elder Earth Elementals.

Aex herself is burrowing on the edge of the rock. All three Elder Earth Elementals are also burrowing and can not be seen with the naked eye. Possibly Tinker will notice the burrowing inside the rock.
Since it's too crowded on the front line Aex asks her elementals to reposition towards the North of the Rock. Elemental 1 and 2 burrow full round north (40ft each) while Elemental 3 positions near the southern edge (still burrowing)

Popping up her head at the side of the rock she notices how the opponents team is making their advance. She does not hesitate and casts Control Winds (CL24). She has become powerful enough to cover the entire area. As it most likely will not hinder Tinker Aex decides to transmute the air behind him to blow from left to right at 175 mph+... the huge blue arrow on the map represents wind blowing.

All opponents FORT save DC27 to avoid tornado effects. Anything Large size and smaller is blown away by the wind possibly falling down... Ranged attacks are impossible.

After her spell is cast, Aex makes a 5ft step back inside the Rock.

Leafy makes a 5ft step forward slamming into the remaining Hezrou.
Slam 1 hits AC23 damage 18 +4
Slam 2 hits AC24 damage 21 +2

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Friday May 28th, 2021 10:30:45 PM

Tahni keeps moving around, but always with some distance between her and the Tinker.

She prepares to counter his Gtr Dispel Magic once again.

----------------
Ready action to counter Gtr Dispel Magic from the Tinker. Tahni will cast Gtr Dispel Magic in return for an autopass

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+33=53 ; d20+33=34 ; d10=6 ; d10=4 ; d10=7 ;
Saturday May 29th, 2021 10:13:46 PM

Fang switches targets to a tentacle and hits it for 36 damage (53 to hit vital strike, failed crit)

Fang (Mitch) HP: -50+/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday May 30th, 2021 10:06:04 PM

Fang has a sudden irrational feeling of guilt for delaying things even though that makes no sense whatsoever.

Final Moments, Final Battle  d20=19 ; d100=8 ; d100=39 ; d100=76 ; d100=56 ; d100=90 ; d100=31 ; d20=2 ; d20=14 ; d20=4 ; d20=13 ; d20=14 ; d20=19 ; d20=12 ; 4d8=17 ; d20=2 ; d20=18 ; d20=3 ; d20=13 ; d20=16 ; d10=10 ; d10=2 ; 19d4=47 ; d20=14 ; d20=1 ; d20=10 ; d20=10 ; 5d4+5=17 ; 5d4+5=15 ; d20=3 ; d20=18 ; d20=18 ; d20=4 ; d20=9 ; d20=18 ; d20=16 ; d20=17 ; d20=7 ; d20=7 ; d20=11 ; d20=14 ; d20=6 ; d20=17 ; d20=11 ; d20=8 ; d20=20 ; d4+4=6 ; d4+4=7 ; d4+4=7 ; d4+4=8 ; d4+4=5 ; d4+4=6 ; d100=79 ; d100=56 ; d20=11 ; 5d8+4=19 ; d20+30=45 ; d20+30=47 ; d20+30=38 ; d20+30=39 ; d20+30=40 ; d20+30=42 ; d20+30=44 ; d20+30=40 ; d20+30=34 ; d3=1 ; d20+30=33 ; d20+30=49 ; d20+30=46 ; d20+30=34 ; d20+30=47 ; d20+30=49 ; d20+30=50 ; d20+30=41 ; d20+30=40 ; 2d8+10=18 ; 2d8+10=21 ; 2d8+10=17 ; 2d8+10=19 ; 2d8+10=23 ; 2d8+10=19 ; 2d8+10=19 ; 2d8+10=22 ; 2d8+10=15 ; 2d8+10=20 ; 2d8+10=16 ; 2d8+10=23 ; 2d8+10=19 ; 2d8+10=21 ; 2d8+10=19 ; 2d8+10=23 ; 2d8+10=23 ; d20=2 ; 20d6=75 ; d20=16 ; d100=1 ;
Monday May 31st, 2021 4:44:43 AM

As the battle begins to ramp up, the sky darkens around Tinker. Its not that he's brought dark clouds

Jozhur has had quite enough of these Hezrou's, and he dispatches the last one. Terser doesn't break a sweat tearing apart a colossal apex sky predator. It's vanished and backhome nearly as soon as it find him. Rill casts a 25,000 gold miracle. It doesn't immediately break the domination effect, because its was an equally powerful miracle effect that bound it. But now, the Deva, before its had a chance to unleash holy devastation, is now suddenly conflicted. It has a 50% chance of doing nothing each round.

Tinker passes his reflex save, and howls in both pain and delight as the scything blades rip though its main trunk.

(Terser please remember your 34 damage. Its a smite so no DR)
(Terser, remember that your haste was stripped. *Unless you have a backup haste effect.)

Brailin lops off two pseudopods, they wriggle and squirm, before finally laying flat and still on the ground. Tinker gurgles out something unintelligible. Fang moves to finish off a tentacle that's barely hanging on, but she misses. It seems that without some way to see past this effect, she's going to have to tolerate some miss chance.

The Dragons:
Jada: Activates a magic item, and Nvidias broken pieces are aborbed by HP04!
Intel: Misses Tinker with FA.
Wratheon: Misses Tinker with FA.
Pentium: Hits with one of his drills! Deals 17 damage.
Hp04: Fights. Is infused with extra powers from Nvidia. Hits for 43 damage.
Cloud: Charges Tinker. Misses. Passed insanity.
Yuffie: Fails her Insanity check. Does nothing.
Urlryn: Casts Undeath to Death on the Vampire Trio, destroying all 3. She sets her sights on Mint.
Elhonna: Misses with full attack.
Crall: (retroactive) fixed by the mass heal. Casts Magic missile into Tinker twice. One overcomes DR and deal 25 damage.
Marshall: Passes insanity check. Seems to be concerned. "Unlike you guys, we didn't get our spells back!" He notices fire isn't doing much, and hurls a bag of daggers in the air as he casts telekinesis. Tinker takes 39 damage as some, but not all, of the daggers make their way into his torso.
Claw: Passes check, heals herself.
Cid: Acts normally, attacks a tentacle. Misses.
Han Valen: Puts back up his bardsong and refreshes haste on Terser.
Foreigner: Passes check. Casts Sound burst. Tinker screams in clear anguish. Perhaps sonic damage is something he doesn't resist?



Team Tinker
Mint, Granpa, Blue, Tencent: 90 pts fire resist remaining. 3 Psuedopods removed.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 140.
Mint:
Grandpa:
Sky:
Caitsith:.
Blue:
Tencent:
Hin: 75

Tinker moves to dispel the earth elementals. He can pinpoint them, after all. But when he does, Tahni's counterspell foils his attempt. "I should have known you'd do that!", he laughs into the void swirling around him. After that, it's all tentacle work. He flies upwards, out of the blade barrier, and then attacks.

This time, all of his attacks go into Brailin! "Cut off my tentacles? Grand play!" Tinkers voice changes suddenly, from a deep rumble to his old annoying chide.

5 Tentacles Terser: 18, 21, 17, 19, 23
5 Tentacles Fang: 19, 19 22 15 20
7 Pseudopods Brailin: 13, 13, 9, 21, 9 and 7 fort saves vs negative levles.

Mint curses her luck, and locks in on Urlryn. She doesn't cast a spell though...

Grandpa guards Mint.

Sky fires another elemental dart. It hits Brailin for 9 damage.

Caisith shouts at the opposing members of Fangs of the Beast. "Pull your weight or I'll throw you down the pit!", he screams. He casts maximized disintegrate at Fang and hits touch AC 26. It does 228 damage, Fort save DC 25 to reduce it to 30 damage.

The astral deva clutches its head and screams in agony!

Blue gets blown off the platform, but seems to have some sort of flight or wind walk upon her.

Hin goes flying off, and hits the ground with a splat.

Tencent advances. He appears to have a fly spell in his pocket.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 259/276)  d100=21 ; d100=85 ; d100=49 ; d100=84 ; d100=27 ; d100=83 ; d100=91 ;
d20+30=50 ; d20+30=33 ; d20+30=48 ; d20+30=39 ; d20+30=41 ; d20+30=39 ; d20+30=36 ; d100=72 ;
d20+39=57 ; d20+34=54 ; d20+34=52 ; d20+29=38 ; d20+24=43 ; d20+39=46 ;
d10+20=21 ; d10+20=28 ; d10+20=28 ; d10+20=28 ; d10+20=30 ;
d100=40 d100=64 d100=89
Monday May 31st, 2021 10:17:25 AM

Bralin's Blur doesn't prevent any of the Tinker's seven pseudopod attacks from hitting. Or Sky's.
However, the Stoneskin spell again prevents most of the damage from them and Sky's attack.
He also shrugs off the negative levels. [Fort Saves 50, 33, 48, 39, 41, 39, 36]

The dwarf is mildly surprised the pseudopods aren't growing back.
But the plan of attack is plain, and he continues working on them.

Foreigner's sonic attack clearly hurt it, he points out to his comrades.

--------
Full Attack to sever pseudopods:

Atk 1 hits ac 57 for 21 hp damage
Conceal check 40.
Atk 2 Crit Threat - 52. 84 hp damage if subject to crits, else 28 hp.
Conceal check 64.
Atk 3 misses (ac 38)
Atk 4 misses (ac 43)
Haste atk hits ac 46 for 30 hp damage
Conceal check 89.

--
In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Stoneskin: DR10/adamantine (36/150)
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d100=23 ; d100=80 ; d100=10 ; d100=30 ; d100=84 ; d20+24=32 ; d20+26=40 ; d20+26=44 ;
Monday May 31st, 2021 8:56:37 PM

woops - I thought the dispel was on someone else, I'll use a charge from my legacy item to cover it. I did account for the smiting though.

Blur helps a bit, but Terser still gets smacked around a little.

current hp 178/270

Terser tries to surprise everyone by using Tahni's trick and throws a greater dispel at Blue. dispel check 32

Treetrunks does her best to grab and sever a tentacle but still can't get a good grip. [/i]AC 40 and 44, miss [/i]

Fang (Mitch) HP: 209/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+24=34 ; d100=54 ; d20+37=43 ;
Monday May 31st, 2021 10:09:05 PM

Fang easily shrugs off the disintegrate (34 fort save) but fails to hit the next tentacle (43 to hit)

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+21=33 ; d100=90 ; d100=7 ; d3=2 ; d20+11=23 ; d20+11=24 ;
Monday May 31st, 2021 10:23:00 PM

"What are those casters up to? Are they preparing for something?"

Tahni quickly retrieves the quicken rod from her glove and tries to dispel whatever is keeping Blue flying. After that is preparing once again to counter the Tinker.

The succubus is still a little nuts so attacks the nearest creature. It has a few targets but settles on the elemental. It hits both times but can't get through the rocky exterior of the elemental.

The Erinyes devil has a moment of clarity and recasts minor image to keep the wall of stone in effect.

----------------------
Free action: Retrieve Lesser Quicken Rod from Glove of Storing
Swift action: Cast Dispel Magic on Blue, naming the specific spell effect of 'Flight'. Dispel check: 33.
Move action: Fly a little north to keep on moving
Standard action: Ready action to counter the Tinker if he casts Gtr Dispel Magic. Tahni will use Gtr Dispel Magic for an autopass

Succubus confusion check: 90 = Attack nearest creature. ED, EE1, Terser in alphabetical order. D3=2=Elemental. Succubus hits AC23 and AC24 but can't beat the EEs DR.
Erinyes confusion check: 7 = Act normally. Cast Minor Image to get the wall back up.


Rill (MarkB) AC40 T23 F35, CMD 31, HP 235/251  d20+29=38 d20+34=46 10d6(5+3+1+1+4+3+4+3+3+6)=33
Tuesday June 1st, 2021 2:17:08 AM

(Rill made his will save. Do we need to make this each round?)

Rill silently says to the Dragons, I think Mint and Grandpa may be on our side.

Rill can see that Urlryn had Mint in her sights. He says aloud, "Urlryn, I think the Tinker may be a bigger threat than Mint back there. We'll deal with her and Grandpa later."

Then he will use a metamagic rod to cast a quickened Blindness on Tinker (bypasses SR and spell immunity, DC 22 Fort save.) He will also cast Destruction on Tinker (rolled 46 against Tinker's spell resistance. 220 points of damage, DC 26 fort save to take 33 instead.)

He keeps his eye on the Deva. It may have been a Miracle that changed the thing, but that miracle has come and gone. Rill hopes that now his own Miracle would simply restore it.

---------------------------------------
Swift action: quickened Blindness
Standard Action: Destruction

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20  d20+45=50 ; 2d6=7 ; 2d6=7 ; 2d6=7 ; 2d6=8 ; 2d6=9 ; 2d6=5 ; d20+26=45 ; d20+26=41 ; d20+26=28 ; 2d10+12=29 ; 2d10+12=18 ; 2d10+12=21 ; d20+26=28 ;
Tuesday June 1st, 2021 8:05:23 AM

Aexana Will save vs Horrifying Reality (DC36): 50

Aex is happy her burrowing plan seems to work so far. With him now flying upward Aex is relatively safe.
Now what's next... hinder the onrushing opponents some more - Tahni seems to think some might turn to our side... or try and harass thinker a bit more. Downside of the Tinker flying upward is that Aex's Elemental won't do any good. Best thing for them then is to act as stone shields for the others...

Pushinig her stone head through the floor again Aex casts Insect Plague. If they don't harm Tinker, perhaps they'll just annoy him... 6 Wasp Swarms are summoned around Tinker. (no saving throw, no spell resistance)

Swarm Attack: creatures with the swarm subtype don’t make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed. Swarm attacks are not subject to a miss chance for concealment or cover.

Swarms possess the distraction ability. Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save.


6 wasp swarms automatically attack Tinker. Each does 2d6 + poison
Total damage 43 HP + 6 x save Fort DC 13 vs poison

After the spell casting, Aex sinks into the rocks again... staying close to the side so if needed she can pop out instantly.

The 3 Elder Earth Elementals push through the surface and work their elbows to stand on the front line. Their sole goal will be to keep the others from getting whacked.
If possible they'll attack any pseudopod. Each elemental makes a move and can deliver one slam.

Elder Earth Elem 1 hits AC45 - crit check 28 - damage 29
Elder Earth Elem 2 hits AC41 damage 18
Elder Earth Elem 3 hits AC28 damage 21

Leafy is quite displeased with the Earth Elemental pushing forward leaving no space for the Treant to help out. Leafy does refrain from kicking the elemental in his behind... after all he might break a root on that rocky behind...

AEXANA Active Spells or Spell like effects :
Magic Resistance 25 (Holy Aura vs Evil casters) or 21 (Mantle of Spell Resistance)
Venom Immunity (Druid ability)
Freedom of Movement (Spell cast by Terser)
Darkvision 120ft (Robe of Eyes)
See all forms of invisible or ethereal creatures within 120ft (Robe of Eyes)
Can not be flanked (Robe of Eyes)
Feather Fall (Ring)
Invisible (Ring)
Extended Prayer (44 rounds) (Spell cast by Rill) - +1 luck bonus
Holy Aura (22 rounds) (Spell cast by Rill) - SR25
Remove Fear (wand from Tahni)
True Seeing 120ft
Air Walk

LEAFY Active Spells:
Scent
Blindsense 30ft
Ghost Touch breastplate
Thundering Ghost Touch Tears
Air Walk
Stoneskin 150 HP
Resist Energy Fire 30
Endure Elements
Shield
Morale bonus +14 vs Will save (if within 60ft from Han Valen)

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp 
Tuesday June 1st, 2021 10:10:47 AM

Jozhur sheathes his sword and readies his longbow as he takes a step back. Not his preferred method, but better than standing around.

Final Moments, Final Battle  d20+30=33 ; 2d8+10=23 ; d20=7 ; 20d6=80 ; d20=9 ; d20+15=26 ; d20+15=30 ; d4=2 ; d20=8 ; d20=20 ; d20=8 ; d20=11 ; d20=1 ; d20+7=27 ; d20=4 ; d20=3 ; d20=9 ; d20=9 ; d20=16 ; d20=18 ; d20=14 ; d20=4 ; d8=4 ; d8=2 ; d20=14 ; d20=17 ; d20=11 ; d20=7 ; d8+20=26 ; d20=2 ; d20=17 ; d20+30=36 ; 2d8+10=16 ; d100=49 ; d100=13 ; d100=68 ; d20+30=49 ; d20+30=37 ; d20+30=38 ; d20+30=36 ; d20+30=48 ; d20+30=39 ; d20+30=43 ; d20+30=45 ; d20+30=36 ; d20+30=39 ; 2d8+10=19 ; 2d8+10=22 ; 2d8+10=23 ; 2d8+10=21 ; 2d8+10=23 ; 2d8+10=16 ; 2d8+10=18 ; 2d8+10=22 ; 2d8+10=24 ; 2d8+10=22 ; d20+30=38 ; d20+30=43 ; d20+30=39 ; d20+30=33 ; d20+30=33 ; d20+30=45 ; 2d8+10=26 ; 2d8+10=16 ; 2d8+10=18 ; 2d8+10=23 ; 2d8+10=17 ; 2d8+10=17 ; d20=8 ; d4=3 ; d20=11 ; d20=20 ; d20=20 ; d6=2 ; d6=1 ; d6=1 ; d4=2 ; d20+24=32 ; d100=89 ; d20+23=36 ; d20+23=26 ; d20+26=46 ; d20+26=30 ; d20+20=25 ; d20+20=25 ; d2+7=9 ; d6=2 ; d6=2 ; d6=6 ; d100=24 ; 5d10=18 ;
Tuesday June 1st, 2021 6:39:08 PM

(You only need to save against disturbing presence and horrifying reality once each. )

As the battle begins to ramp up, the sky darkens around Tinker. Its not that he's brought dark clouds, but rather that he seems to be pulling space in around him. He is not a child of the Wold, and it seems like he's wrecking havoc on Jericho space just by being here.

He doesn't seem to mind though, and happily moves about flailing with his remaining tentacles. Both laughing and cursing every time one is removed. Bralin removes another pair of pseudopods. All in a days work!

Terser tries to cast a spell, but is smacked in the face by an attack of opportunity for 23 damage. (Tinker has true seeing, so unless you have mindblank he's seeing past your blur.) The DC to keep his spell is DC 15 + Damage + spell level, so 44. The DM makes this roll for you, and sadly it does not pass.

Tahni attempts to dispel Blue's flight, and succeeds. The Marilith drops off the field of view. Rill tries to blind Tinker, but he saves. He tries to explode Tinker as well! He casts his spell and waits, and for a brief moment it looks like nothing happens, until he hears a deafening explosion from behind him! Whats left of The Foreigner lays in a smoking heap on the ground.

Aexana summons wasps and they seem to do little to hinder him. He's immune to ability damage from the poison, and they can't penetrate his damage resistance. Now he's an interdimensional tentacle beast, with wasps! Her elementals crush a pseudopod to pulp. Jozhur swaps weapons and tactics.

------------------------------

The Dragons:
Jada: Moves and defensively casts Heal on Terser.
Intel: Hits Tinker for 17.
Wratheon: Misses Tinker.
Pentium: Misses Tinker.
Hp04: Full attacks Tinker for 13 damage.
Cloud: Backs away from Tinker and casts Darkness on himself.
Yuffie: Hits herself in the face.
Urlryn: Turns to Rill. "Not much else I can use on him!" She tries casting Maze, but Tinker passes his save.
Elhonna: Full attacks Tinker. Deals 26 damage.
Crall: (retroactive) fixed by the mass heal. Casts Magic missile into Tinker twice again. He fails to overcome DR, draws his weapon, and advances.
Marshall: Begins summoning help. "I'll bring in some healers!|
Claw: Advances. The line to Tinker is too clogged to charge. Takes an attack of opportunity as she does so.
Cid: Still insance, he's confused again, and he babbles on about something that happened long, long ago in his youth.
Han Valen: Overcome with sudden shock, he teleports away to the backside of the field to threaten Caisyth. He may be a bard, but he's also half dragon!
Foreigner: Dead
-----------------------------------------------------------------------

Tinker is now missing several pseudopods. He's still got all those tentacles however. He whips them into Jozhur! All 10 hit for 23, 21, 23, 16, 18, 22, 24, 22 (169 total if no DR). He puts his pseudopods into into Brailin!

Brailin takes 26,16,18,23,17 and 17 damage and needs to make 6 DC 35 fortitude saves or gain a negative level for each one failed.

Then, Tinker casts a quickened Enervation on Brailin! Brailin takes 3 negative levels.

(For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.)

------------

Mint casts a spell, Undeath to Death, and suddenly Caisyths mount disintegrates!
Granpda full attacks Caisyth, and does 44 damage!
Sky casts a maximized lightning bolt at Caitsyth, but the spell is saved and he takes no damage.
Tencent flies and slams a palm into Fang. Fang takes 18 damage and must pass a fortitude save DC 25 or die.
Blue 31 and Hin suddenly appear back on the field. Hin unleashes a whole flurry of throwing stars at Tahni. Only one hits, and she takes 9 physical, 2 fire, 2 ice, and 6 shock damage.

The astral deva screams some more, but does nothing.

As the vortex widens, likely due to the passing of Tinkers home dimension, large chunks of rocks and space debris start falling through the maw in the sky. EVERYONE, including enemies, reflex save DC 35 or take 18 physical damage.

Team Tinker Status

Mint, Granpa, Blue, Tencent: 90 pts fire resist remaining. 6 Psuedopods removed.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 171. Tinker CD: 2 rounds.
Mint:
Grandpa:
Sky:
Caitsith: 44.
Blue: 80
Tencent:
Hin: 75
Deva:

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  d20+34=35 ; d20+34=43 ; 10d6=41 ; d20+17=20 ;
Tuesday June 1st, 2021 7:47:07 PM

Rill fails his save against the hail. He says silently says to the Dragons, Ah yes. Mint, Grandpa and Sky were on our side all along.

Seeing this, Rill shouts "Tinker's realm damaged even his allies! He cares not for any of you! Join us Blue and Caysith, Tencent and Hin. Cut your losses and join us!"

Rill is saddened by the loss of Foreigner. Especially since it looks like it was Rill's redirected spell that did him in. He will once again cast Destruction on Tinker (rolled a 35 against SR, Tinker takes 220 points of damage, DC 26 fort save to take 41 instead.) Then Rill uses a metamagic rod to casts a quickened Death Ward and uses Dimensional Hop to move up to Bralin and deliver the spell. He will step back 5', flying.

He keeps his eye on that Deva, sad to see the poor creature tormented.

---------------------------------------
Standard Action: Destruction
Swift action: quickened Blindness
Move Action: Dimensional Hop, does not provoke AOO
5' move back, does not provoke AOO

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Death Ward on Bralin - +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d100=76 ; 2d8+23=35 ; d20=3 ; d20=4 ; d20+41=42 ;
Wednesday June 2nd, 2021 1:52:18 AM

Terser does have mind blank, but the Blur doesn't save him from that bonus attack. Oh well.

Need a hand back there, Tahni? It's probably more effective for Treetrunks to head back there anyway, since she can't hit Tinker except when very lucky. She charges to the back of the platform, running through Hin and Blue. Reflex 10 - 35 damage from flying rocks
Trample on Blue and Hin - Reflex Save DC 28 or take 35 damage
AoOs are at -4 and prevents dodging


Terser steps into the elephant hole in the line, suffering from the flying rocks as well and aims one strike at the Tinker's tentacle. But even aiming carefully doesn't prevent him from just tripping and almost dropping his weapon. nat 1

Active effects
Enlarge, Ghost Touch Weapon, Fly, Rage, Mind Blank, Heroism, Holy Aura, Prayer, See Invis, Bardsong, Blur, Haste, Remove Fear
Rage rounds used 4
HP 168/270


RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+19=35 ; d100=61 ; d100=51 ; d20+19=31 ; d20+9=26 ; d20+12=20 ; d8+1=4 ; d8+5=13 ; d20+17=37 ;
Wednesday June 2nd, 2021 3:23:55 AM

Hin. Tahni still doesn't like the guy. She raises her shield just as the last throwing star approaches her, deflecting it aside. (Arrow Deflection ability)

Despite the suggestion from Rill, she is completely surprised by the change in the Fangs! She was just about to try and suffocate them!

The succubus and erinyes just don't know what is going on. They each punch themselves, praying for the pain to be over soon. It doesnt look that way, as they get clobbered by some space junk.

Tahni manages to dodge the debris - barely.

She heals up the most wounded of the party and then flies a little bit away from Hin.

------------
Space debris ref save vs DC35: Pass!
Succubus space debris check vs DC35: 26=Fail! Succubus takes 18pts damage.
Erinyes space debris check vs DC35: 20=Fail! Erinyes takes 20pts damage.

Succubus confusion check: 61. Punch self for 4pts damage.
Erinyes confusion check: 51. Punch self for 13pts damage.

Arrow Deflection on Shield. Ref check to avoid the projectile: 31 = Pass!

Standard: Cast Mass Heal to catch Jozhur, Bralin, Rill, EE3, NV. All healed for 210pts
Swift: Cast Quickened Eye of Newt, delivered via the Spectral Hand to Hin. Hit TouchAC37 (Nat20). Hin has a -2 penalty on attacks against Tahni
Move: Tahni flies 15ft south east, still 40ft in the air. Invisible and with Mind Blank

Spells in effect on Tahni
Barkskin, Blur, Freedom of Movement, Gtr Invisibility, Haste, Hide from Animals, Hide from Undead, Magic Vestment x2, Mind Blank, Overland Flight, Prayer, Protection from Evil, Remove Fear, Resist Energy (Elec, Fire), Shield, SMVI (Erinyes Devil), SMVI (Succubus Demon), Spectral Hand, Spell Immunity (Touch of Idiocy, Touch of Gracelessness, Unholy Blight, Scorching Ray), True Seeing

Spells in effect on others
Blur (except the late Foreigner), GMW x 2 on Jozhurs swords, Haste (except the late Foreigner), Hide from Animals (all), Remove Fear (all)

Other
Minor Image (as a wall of stone in front of the team)

Succubus: 41pts damage
Erinyes: 33pts damage


Fang (Mitch) HP: 173/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20=12 ; d20+18=24 ; d20+37=47 ; d10=7 ; d10=3 ; d10=7 ; d10+19=29 ;
Wednesday June 2nd, 2021 8:04:30 AM

Fang takes the hits (26 fort, 24 reflex) but ignores the new attacker, focusing on the important target. She strikes out at a tentacle (vital strike 47 to hit, 39 damage)

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp  d20+25=34 ; d20+29=43 ; d6+9=11 ; 8d6=24 ; 2d6=5 ; d6=2 ;
Wednesday June 2nd, 2021 2:12:32 PM

Jozhur gets smacked around by Tinker and a chunk of space junk, but Tahni quickly patches him up. He rushes to attack the new targets, dropping his nearly useless bow. He gets in a quick stab at Blue.

------------------------------------
Free action: drop bow, its marked on map
Use boots of haste, draw weapons while moving, move to flank blue 42 with Tree Trunks (elephant).
Movement provokes up to two opportunity attacks from both Tinker and Blue 42, unless Blue 42 has more than 10 foot reach. Jozhur's AC is +4 vs opportunity attacks.

Attack on Blue 42 hits AC 43: 11 damage, 24 sneak damage, 5 if evil, 2 cold damage (42)

-----------------------------------
Active spells: Extended Prayer
Haste (Boots of haste used 2/10)
Elixir of hiding
Freedom of Movement (ring)

AC for this round is 33 (37 for opportunity attacks)

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276)  d20+30=44 ; d20+30=43 ; d20+30=41 ; d20+30=43 ;
d20+39=46 ; d20+34=38 ; d20+29=48 ; d20+24=39 ; d20+39=46 ;
d100=6 ; d100=35 ; d100=2 ; d100=62 ; d100=22 ; d100=22 ;
d10+20=23 ; d10+20=28 ;
Wednesday June 2nd, 2021 3:27:16 PM

By everyone's count, Tinker only has 4 pseudopods left, not 6. So I'll assume only the first four attacks hit.
The damage by the remaining pseudopods overwhelms Bralin's Stoneskin spell, and it fizzles out.
Again, the dwarf overcomes the negative levels (Fort saves 44, 43, 41, 43)
Tinker's spell does its damage, as does the falling debris.

However, Rill's Death Ward and Tahni's Heal spells remove the effects.

--

The dwarf continues trying to chop off pseudopods.
The Tinker's blurriness is especially troublesome.

---
Full Attack to sever pseudopods:

Atk 1 hits ac 46 for 23 hp damage
Conceal check 6. Reroll for Blind Fight Feat 35.
Atk 2 misses (ac 38)
Atk 3 hits ac 48 for 28 hp damage
Conceal check 2. Reroll for Blind Fight Feat 62.
Atk 4 misses (ac 39)
Haste atk hits ac 46, but misses due to concealment
Conceal check 22. Reroll for Blind Fight Feat ANOTHER 22.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20  d20+18=34 ; d20+27=33 ; d20+27=29 ; d20+27=28 ; d20+27=31 ; d20+27=34 ; d20+27=37 ;
Wednesday June 2nd, 2021 6:18:00 PM

Aexana is a bit frustrated to see none of the spells have been powerful enough to hurt Tinker.

Tinker seems to bring in a kind of darkness - let's bring in some illumination. The little greenmage pops up from the ground and casts Sunbeam. CL18 - Spell resistance 34+1Prayer = 35 thus insufficient...
Again she sinks into the rock...

The 3 Earth elementals wave their hands hoping to strike some one of course...
Not one Earth Elemntag can hits Tinker.

Resistance 25 (Holy Aura vs Evil casters) or 21 (Mantle of Spell Resistance)
Venom Immunity (Druid ability)
Freedom of Movement (Spell cast by Terser)
Darkvision 120ft (Robe of Eyes)
See all forms of invisible or ethereal creatures within 120ft (Robe of Eyes)
Can not be flanked (Robe of Eyes)
Feather Fall (Ring)
Invisible (Ring)
Extended Prayer (44 rounds) (Spell cast by Rill) - +1 luck bonus
Holy Aura (22 rounds) (Spell cast by Rill) - SR25
Remove Fear (wand from Tahni)
True Seeing 120ft
Air Walk

LEAFY Active Spells:
Scent
Blindsense 30ft
Ghost Touch breastplate
Thundering Ghost Touch Tears
Air Walk
Stoneskin 150 HP
Resist Energy Fire 30
Endure Elements
Shield
Morale bonus +14 vs Will save (if within 60ft from Han Valen)

Final Moments, Final Battle 
Wednesday June 2nd, 2021 8:28:50 PM


As the battle ebbs and flows, something seems to grab Tinkers attention. He looks over his massive shoulders into the dim void, and shivers once. Its a rippling, massive reaction, that sends his many mouths chittering and his countless eyes blinking.

"Tick tock goes the clock, Dragons." He swings a massive eye stalk around to the Fangs of the Beast. "How special!, he croons. "An honest to goodness betrayal, such a wonderful experience!" His eyes take on a sinister glow. "You've all got my full attention.."

-----------------

Please make an RP post. I won't be advancing combat until Thursdays post.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7) 
Wednesday June 2nd, 2021 10:06:06 PM

Treetrunks bellows in Blue and Hin's faces, which seems to say "All is forgiven if you do as Rill says and join us."

Terser catches his breath and balance a bit in this spare moment, steeling himself to finish this combat and protect the Fangs that have ended their deception and joined the side of good.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Thursday June 3rd, 2021 1:43:45 AM

Tahni keeps her mouth shut. She doesn't want to give away her position to the Tinker OR Hin. Instead she monitors the health of the rest of the party via the dragon rings.

"Wonder what the time pressure is about?"

Fang (Mitch) HP: 173/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday June 3rd, 2021 8:01:06 AM

Fang ignores the Tinker's words, far more interested in just killing him and shutting him up.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Thursday June 3rd, 2021 12:35:09 PM

Bralin is also focused on the task at hand. Even as he chops away pseudopods, his mind wheels to the end game. He's going to need to do more damage....

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Thursday June 3rd, 2021 12:40:50 PM

"Yes Tinker, it seems that your time is at an end of sorts. But life is a continual journey, and death is just a temporary stop before it begins anew. Surely you must be curious to see what that looks like.

"Come Tinker, give in to the temptation. Leave your realm behind and embrace this next one. Think of how fascinating it will be for you to stand before Gargul and see what comes next! Stop this fighting and let us send you to an exciting new place that you've never seen before!"


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 205/205 --Shadow Companion 49/102hp 
Thursday June 3rd, 2021 1:03:56 PM

Jozhur smiles as he realizes what Grandpa and Mint have done. Well played.

(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Thursday June 3rd, 2021 6:32:21 PM

Not much happens inside the rock. Burrowing through feels like floating in a swimming pool It's actually quite interesting and had it not been that the Tinker was here, Aex would have enjoyed the moment. Considering her next moves she mentally reaches out for Leafy to make sure her shrubbery plant is in good health.

Leafy hops from one root to the other and he considers how to get involved again. Those peskt stone elementals sole his moment.

Final Moments, Final Battle  d20=7 ; d20+29=33 ; 2d6+3=7 ; d20+28=37 ; d6=2 ; d6=2 ; d20+30=46 ; 2d8+10=19 ; d6=1 ; d20+26=29 ; d20=9 ; d20=11 ; d20=17 ; 5d10+26=46 ; d20=18 ; d20=2 ; d8=2 ; d8=6 ; d6=5 ; d20=9 ; d20=1 ; d20=5 ; d20=20 ; d20=14 ; d20=6 ; d20=8 ; 2d6+32=36 ; 2d6+32=40 ; 2d6+32=40 ; 2d6+32=44 ; d20=17 ; d20=19 ; d20=14 ; d20=7 ; d20=6 ; d20=9 ; d20=8 ; d20=18 ; d3=1 ; d20+20=30 ; d20+20=25 ; d20+20=39 ; d20+20=38 ; d20+20=35 ; d20+20=25 ; d20+20=30 ; d20+20=33 ; d20+20=32 ; d20+20=24 ; d20+20=21 ; d20+20=28 ; d20+20=28 ; d20+20=29 ; d20+20=31 ; d20+20=37 ; d20+20=27 ; d20+20=28 ; d20+20=27 ; d20+31=36 ; d20+31=32 ; d20+31=33 ; d20+31=34 ; d20+31=41 ; 2d6+4=14 ; 2d6+4=10 ; 2d6+4=11 ; 2d6+4=13 ; 2d6+4=9 ; d20=17 ; 2d6+10=21 ; d20+22=28 ;
Friday June 4th, 2021 12:43:00 PM


Rill tries another destruction spell, but Tinker passes his fortitude save. Tersers elephant charges into Hin and Blue. Blue's AOO is a tail slap, that hits AC 33 after reduction, and does 7 damage. Her grab and coil ability allows her to start a grapple. With a 37, she grapples, (maybe?) and deals 14 damage with constrict.

Fang lops off a tentacle rather than a pseudopod, eliciting a grunt from Tinker. Jozhur advances on Blue and is hit by both a tentacle for 19. Blue's sword licks out and misses. He isn't flanking, because Blue can independently grapple and defend herself with her long body, but he hits anyways and she yells in pain, even though her stoneskin spell absorbs some of it.

Brailins two attacks take down another pseudopod, leaving just 2. Aexana and her elementals have a rough go of it, so she sinks back underground to consider her next round.
------------------------------

The Dragons:
Jada: 160. Jada backs up and tries to cast dismissal on Blue, to send her home to whatever hell she came from, but the spell doesn't seem to work.
Intel: Misses with everything.
Wratheon: releases an elemental blast, dealing 16 damage to Tinker.
Pentium: Pentium Tencent for 9 damage.
Hp04: Full attacks Tinker but misses.

Yuffie: Attacks Cloud.
Urlryn: Casts Disintegrate on Cloud, who passes his save.
Elhonna: Full attacks Tinker. Deals 44 damage.
Crall: Full attacks Cloud, but cannot pass his AC.
Marshall: Finishes summoning an azata, after rolling poorly on his summons roll.
Claw:Turns and moves back to engage Cloud.
Cid: Still insane, punches himself.
Han Valen: Full attacks Tinker, does 32 damage.
Mint: Stasis
Grandpa: Stasis
Sky:Stasis

-----------------------------------------------------------------------

Tinker seems to be enjoying it all! With a sweep of his remaining tentacles, he gestures at the battlefield. GLORIUS!" One psuedopod places itself where his chin would be. "But cluttered. A mess. And too too crowded. Lets try a new scenario!"

As a full round action, Tinker calls down thick gobs of goo from his vortex. They hit..

Hav Valen, Sky, Grandpa, Crall, Mint, All 3 Elementals, All 3 Azatas, Urlyrn, Hin, The Deva, All of the Robots, Claw, the Erinyes, and the Succubus. Blue, Treetrunks, Jada, Caisyth, Cloud, and Xuffie remain.

Each of those hit are suddenly encased in crystal as the good hardens. Tinker gestures upwards, and those crystals suddenly lift themselves above the battlefield, hovering at the maw of the void.

"There! Much cleaner!"

------------

Blue 31: Unleashes a full attack on Treetrunks! Hits AC 36, 32, 33, 34, 41 for 10,11,13,9,14. Constricts for 21.

Cloud rushes out of the darkness, flanked by a humongous fiendish Trex. His sword glowing with dark energy. He full attacks JADA, who is caught flat footed by his betrayal. The Trex attacks Leafy! The Trex bits the tree, but finds no easy target to wound.

Team Tinker Status

Mint, Granpa, Blue, Tencent: 90 pts fire resist remaining. 2 Psuedopods remain. 9 tentacles remain.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 228. Tinker CD: 1 rounds.
Caitsith: 44.
Blue: 106
Tencent: Stasis
Hin: Stasis
Deva: Stasis
Cloud: AC 41, 22 damage.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

-----------------

Xuffie glares at Cloud. "Fool, why!?" Cloud stares back cooly, but says nothing. Tinker fills her in. "I grant wishes, girl! He approached me with a wish, and when this is over, I'll grant it! Want to know what he desires most?"

"Don't really care. Xuffie levels her weapons at both Tinker and Cloud. "Cause you won't be around to grant it." Tinkers arms wave about excitedly. "Wonderful!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+23=32 ; d20+23=34 ; 2d8+18=22 ; 2d6+18=30 ; d20+35=37 ; d20+35=44 ; d20+30=40 ; d20+25=45 ; d20+25=39 ; d20+20=38 ; 2d6+41=47 ; 2d6+41=51 ; 2d6+41=49 ; 2d6+41=49 ; d8=1 ; d8=3 ; d6=4 ; d6=4 ; d6=6 ; d6=6 ; d6=3 ; d6=2 ; d6=6 ;
Friday June 4th, 2021 3:50:05 PM

Blue's tail may not be long enough to wrap up an elephant (unless she's special, grab only works on creatures the same size or smaller), so Treetrunks may be free to rampage. Not that she wasn't just there to be a distraction, cause she won't last long under a demon's onslaught. And she may be providing that flank for Jozhur after all.

Elephant HP 72 (haven't counted constrict yet). Assuming she's not grappled (or maybe despite) she waves her tusk and trunk around to keep Blue off balance.

hits AC 34 and 36 with flank
22 and 30 damage

Terser hasn't been great at hitting the Tinker, but he's been pretty effective in ridding his allies from the battlefield, and one is trying to take down his Sister! He turns around and works his glaive to its fullest extent, and pops out some healing for her as well.

1st miss
Haste AC 44 - 47 damage
2nd miss
3rd nat 20, hero point to make it a crit - (51+49+49+4sonic) 153 total and DC14 fort or be deafened)
4th miss

4 rounds rage to channel as a swift action, 31 healing to Leafy, Jada, and Fang (excluding enemies via feat)

Rage rounds used 9
Channels used 1
current hp 270
effect: Enlarge, Ghost Touch Weapon, Fly, Rage, Mind Blank, Heroism, Holy Aura, Prayer, See Invis, Bardsong, Blur, Haste, Remove Fear

Fang (Mitch) HP: 173/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+37=42 ;
Saturday June 5th, 2021 10:03:47 AM

Fang has long lost track of who's on what side so doesn't even notice Cloud's sudden betrayal. She just keeps carving up Tinker's limbs in a rage, though her axe just slides off this round (42 to hit)

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+21=28 ;
Sunday June 6th, 2021 8:36:47 PM

Tahni tries to 'blip' away the T-Rex before it can do much damage. She then goes back to preparing to counter a greater dispel from the Tinker

--------------
Swift action: Cast Dispel Magic at the T-Rex. Dispel check: 28 (DC = 11 + the spell's caster level)
Ready action to counterspell Gtr Dispel Magic with Gtr Dispel Magic


Fang (Mitch) HP: 173/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday June 6th, 2021 10:02:43 PM

Fang gets a song stuck in her head as she finds a rhythm in hacking at the writhing tentacles.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  d20+34=40 ; 10d6=30 ; 15d6=59 ; d20+26=35 ;
Monday June 7th, 2021 1:05:08 AM

Rill smiles at Tinker. Clearly this creature is holding back if he could have swept away his opponents from the start. Rill is hoping the Wold is watching through the monitors as he says, "Think Carefully Khloud - Tinker simply cheats when he's loosing, so why do you think he will care about an agreement he made with you. The same goes for the rest of you - ask yourselves why Tinker makes you fight when he can get rid of anyone at anytime."

"And you Tinker, if you can just brush aside our spells and allies, it seems like you're just toying with us. What's your game? Why would you still be fighting if you can banish us with a thought?"


Rill will use a Miracle to defensively cast Destruction, again targeting Tinker. (rolled a 40 against SR, Tinker takes 220 points of damage, DC 28 fort save to take 30 instead.) Then Rill uses a metamagic rod to cast a quickened Blade Barrier that should affect Caysith and Tinker. (59 damage, reflex save DC 25 (27 for Tinker) for half damage or to move out for no damage. SR 35 against Caysuth. It bypasses an outsider or construct's spell resistance or spell immunity. It provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.)

---------------------------------------
Standard Action: defensively (auto succeed) cast Destruction
Swift action: quickened Blade Barrier
5' move back, does not provoke AOO

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 186/205 --Shadow Companion 49/102hp  d20+32=40 ; d20+27=39 ; d6+9=13 ; 8d6=25 ; 2d6=5 ; d6=2 ; d20+28=41 ; d20+28=31 ; d20+23=29 ; d20+23=24 ; d20+18=24 ; d6+9=10 ; 8d6=24 ; 2d6=9 ; d6=1 ;
Monday June 7th, 2021 1:26:58 AM

Jozhur gasps as he sees several combatants, including Urlryn, removed from the fight. He keeps up his attack on Blue while his shadow returns to their starting platform.

----------------------------------------
If elephant is grappled, Jozhur will attempt an improved feint and only get one attack (Bluff check: 40. DC is 10+opponents BAB+WIS modifier or 10+oppenents Sense Motive skill) If successful, Blue gets no DEX bonus for Jozhur's next attack.

If elephant should not be grappled, he full haste attacks.

First attack hits AC 39: 13 damage, 25 sneak damage, 5 damage if evil, 2 cold damage (45)

Rest only if feint not needed:
Haste attack hits AC 41 (10 damage, 24 sneak damage, 9 if evil, 1 cold (44)
Off hand misses
Second main misses
Second off misses
Third misses

If full attack, boots of haste used 3/10


Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276)  d20+39=56 ; d20+34=36 ; d20+29=42 ; d20+24=34 ; d20+39=44 ;
d10+24=27 ; d10+24=30 ; d100=11 ; d100=38 ; d100=2 ; d100=14 ;
Monday June 7th, 2021 1:53:11 PM

Bralin decides to try for more power.

The dwarf lets go of his shield to take a two handed grip on his war axe. The shield hangs in the air, continuing to provide cover.

Bralin swings away, but is again confounded by the Tinker's bluriness.

---
Let go of shield as free action. Animated Shield 1/4 rds.
Full Attack to sever pseudopods:

Atk 1 hits ac 56 for 27 hp damage
Conceal check 11. Reroll for Blind Fight Feat 38.
Atk 2 misses (ac 36)
Atk 3 misses (ac 42)
Atk 4 misses (ac 34)
Haste atk roll 44, Hero Pt to add 4, hits ac48, but misses due to concealment
Conceal check 2. Reroll for Blind Fight Feat 14....%$@.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20  d20+18=19 ; d20+18=32 ; d20+22=30 ; d20+22=30 ; d20+16=19 ; d20+19=25 ; 3d6+7=12 ; 3d6+7=19 ; 3d6+7=16 ; d8=5 ; d8=1 ; d8=8 ; 2d8+7=18 ;
Monday June 7th, 2021 7:42:16 PM

Aexearth moves up and she hopes that Tinker, since he seems to like being surrounded by darkness, might be hurt by sunlight... Aex casts Sunbeam

Sunbeam - SR check 32 (natural 1 - reroll Hero Point - 32) - insufficient again...
This time she remains surfaced... she holds a Rod of Absorption in her stone hands...

Leafy is not impressed by the T-Rex that attacks... the young Treant returns the favour
Slaml 1 hits AC30 - damage 12 +5
Slam 2 hits AC30 - damage 19 +1
Slam 3 hits AC19 - damage 16 + 8
Bite hits AC25 - damage 19



Fang (Mitch) HP: 173/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday June 8th, 2021 7:14:33 AM

Oh hey wasn't that guy on their side? Whatever, Tinker's more important anyway.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7) 
Tuesday June 8th, 2021 4:57:59 PM

Terser keeps aiming, making sure that he's not gonna miss the next shot.

Final Moments, Final Battle  d20=3 ; d6=2 ; 5d6=10 ; d20=10 ; d20=16 ; d20=3 ; d20=10 ; 2d8+10=19 ; 2d8+10=19 ; d20+30=40 ; d20+30=41 ; d20+30=37 ; d20+30=41 ; d20+30=34 ; d20+30=34 ; d20+30=31 ; d20+30=46 ; d20+30=44 ; d20+30=39 ; 2d8+10=25 ; 2d8+10=20 ; 2d8+10=16 ; 2d8+10=17 ; 2d8+10=20 ; 2d8+10=22 ; 2d8+10=17 ; 2d8+10=19 ; 7d8=33 ; d20=12 ; d4=1 ; d20+29=35 ; d20+29=37 ; d20+29=43 ; d20+29=36 ; d20+29=48 ; d20+22=24 ; d20=10 ; 2d6+4=8 ; 2d6+4=13 ; 2d6+4=13 ; 2d6+4=14 ; 2d6+4=14 ; 2d6+4=11 ;
Tuesday June 8th, 2021 6:19:29 PM


Treetrunks, the heroic elephant continues her battle with an ultra powerful bound demon-witch. Quite impressive, when you think about it? A Tusk gores the demoness, who hisses in retaliation. Terser meanwhile, is having none of Cloud's betrayal. He both heals his sister, and deals 200 damage to the errant blackguard in a single round. Clouds head lops cleanly from its shoulders, and rolls to a stop under Tersers boot. An angry sneer is the final face the mercenary ever makes.

Tahni puts the final moments on his bound minion, dispelling it before it can continue its rampage. Fang takes another tentacle, further weakening Tinker. Jozhur presses against Blue, and finds himself making good progress on the demon. Black blood trickles from a number of punctures and wounds. Brailin swings for the fences, and cuts a chunk from another pseudopod, but it stays connected by the thinnest of margins.

Aexana hatches a plan with a Rod of Absorbption after another Sunbeam goes awry. Leafy's target is dismissed, so he takes a defensive posture. Rill punches at Tinker with another destruction spell, and Tinker saves again. Still, the continued explosions are doing work, and Tinker is starting to show signs of wear. Caisyth and Tinker both take half damage from the Blade Barrier.

When Rill accuses him of holding back, he waves his remaining tentacles.

"Are you joking? I'm losing this thing handily!" For a brief second, his tentacles are replaced with a bunch of hands, and Tinker gargles at his own joke.

(I may not have described it well enough, but that last action was an attack. I just managed to miss every Dragon and the remaining combatants.)

------------

Jada heals the rest of her damage.
Xuffie moves in to flank with Treetrunks and Jozhur, and wounds Blue for 29 damage.

--------------------

The Dragons:
Jada: 0. (cast Heal)
Intel: Stasis
Wratheon: Stasis
Pentium: Stasis
Hp04: Stasis
Yuffie: Attacks Blue.
Urlryn: Stasis
Elhonna: Stasis
Crall: Stasis
Marshall: Stasis
Claw: Stasis
Cid: Stasis
Han Valen: Stasis
Mint: Stasis
Grandpa: Stasis
Sky:Stasis

-----------------------------------------------------------------------

Despite Rill's assertations that Tinker isn't trying, there seems to be a growing desperation in the creatures flailing attacks, even as Bralin and Fang ensure there are less and less of them to contend with.

Tinkers Psuedopods thrash against Brailin, fighting for their weird version of lives. Brailin takes 19 and 19 damage, and must make two DC 35 fort saves or take two negative levels. His tentacles crash against Fang. They hit AC 40, 41, 37, 41, 34, 34, 31 (nat 1), 46 for 25, 20, 16, 17, 20, 22, and 17. (No DR considered on my end) and 33 bleed damage. Fang will Bleed 33 damage per turn unless healed with magic healing or a DC 15 heal check.

Tinker then extends a tentacle, and a beam of black energy slams into Terser, who takes 1 negative level unless he has protection against such things.

Blue full attacks Jozhur, who she suddenly deems more dangerous than Treetrunks. Her five longswords slice across the rogue again and again. Jozhur takes 8, 13, 13, 14, and 25 damage. Her tail swipe is a clean miss.

Caisyth casts a Maximized greater false life spell, then quickly dim doors across the battlefield. He is at a height of 50ft.

------------

Team Tinker Status

90 pts fire resist remaining. 2 Psuedopods remain. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 325. Tinker with Fate: Available.
Caitsith: 74.
Blue: 169
Tencent: Stasis
Hin: Stasis
Deva: Stasis

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+23=38 ; d20+23=43 ; d20+23=38 ; 2d8+17=28 ; 2d6+17=24 ; 2d6+17=25 ; d20+38=57 ; d20+38=40 ; d20+38=56 ; d20+38=48 ; d20+28=31 ; d20+23=40 ; 2d6+25=34 ; 2d6+25=31 ;
Tuesday June 8th, 2021 8:31:47 PM

No one took her as a real threat, so Treetrunks has been free to slam and gore and provide flanking for Jozhur. She slams and gores again, maybe even critically!

AC 38 - 28
Nat 20 (confirm to 38) - 24 (or 49) damage

Terser is confident that Rill will take care of the effects of that black beam later and focuses on taking down Tinker. He steps forward to get his glaive out of range of any allies and hopes he makes it through the blur.

1) unconfirmed crit - 38 damage
haste) AC56 - 31 damage
2, 3, 4) miss

Treetrunks HP - 72

Rage rounds used 10
1 negative level
Channels used 1, powerful blow used
current hp 270
effect: Enlarge, Ghost Touch Weapon, Fly, Rage, Mind Blank, Heroism, Holy Aura, Prayer, See Invis, Bardsong, Blur, Haste, Remove Fear

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp  d20+28=38 ; d20+28=31 ; d20+28=30 ; d20+23=40 ; d20+23=36 ; d20+18=32 ; d8+9=13 ; d8+9=16 ; d8+9=13 ; d3=2 ; d8+9=17 ; d6+9=14 ; d6+9=12 ; d6+9=10 ; d6+9=15 ; d6+9=14 ; d6+9=11 ; 8d6=25 ; 8d6=30 ; 8d6=27 ; 8d6=15 ; 8d6=18 ; 8d6=25 ; 2d6=8 ; 2d6=5 ; 2d6=4 ; 2d6=5 ; 2d6=5 ; 2d6=10 ; d6=6 ; d6=2 ; d6=3 ; d6=2 ; d6=6 ; d6=4 ;
Tuesday June 8th, 2021 9:56:05 PM

Jozhur does his best to ignore the wounds and strikes back at the demon, hoping to dispatch Blue. He keeps an eye on Urlryn as he fights Blue.

---------------------------------------------------
Full hasted attack
First attack hits AC 38: 14 damage, 25 sneak damage, 8 holy if evil, 6 cold (53)
Haste attack hits AC 31: 12 damage, 30 sneak, 5 holy, 2 cold (50)
First off hand hits AC 30: 10 damage, 27 sneak, 4 holy, 3 cold (43)
Second attack hits AC 40: 15 damage, 15 sneak, 5 holy, 2 cold (37)
Second off hand hits AC 36: 14 damage, 18 sneak, 5 holy, 6 cold (43)
Third attack hits AC 32: 11 damage, 25 sneak, 10 holy, 4 cold (50)

Boots of haste used: 4/10
Active effects: Prayer, Boots of haste, AC for round is 33

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Wednesday June 9th, 2021 12:35:20 AM

Fang looks like she's taken a few hits. Unfortunately Tahni couldn't be further from her! Even at full speed she couldn't make the distance.

"Fang! I can't get to you unless you withdraw closer to me. That or you're going to have to trust Jada to heal you!"

She waits to see how Fang reacts.

Fang (Mitch) HP: 57/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday June 9th, 2021 7:14:45 AM

Fang gets badly hurt and takes a full round to withdraw (withdraw action to avoid taking an AoO, at least for her first square of movement)

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276)  d20+32=48 ; d20+32=34 ;
d20+39=51 ; d20+34=42 ; d20+29=44 ; d20+24=44 ; d20+39=57 ;
d100=53 ; d100=52 ; d100=98 ;
d10+24=27 ; d10+24=33 ; d10+24=28 ;
Wednesday June 9th, 2021 2:46:25 PM

Bralin endures the two hits, taking an extra effort to shake the effects of one of the blows.
Fort Saves 48, 34. Using Hero Point to add 4 to second roll to get to 38.

The dwarf is making progress. He keeps attacking pseudopods with his two handed grip, and moves on to tentacles if he runs out of the former.

---------
Full Attack on pseudopods, then tentacles.
Two handed grip, animated shield continuing to provide cover (rd 2/4).

Atk 1 hits ac 51 for 27 hp damage
Conceal check 53.
Atk 2 misses (ac 42)
Atk 3 misses (ac 44)
Atk 4 hits (Nat 20) for 33 hp damage
Conceal check 52.
Haste atk hits ac 57 for 28 hp damage.
Conceal check 98.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  d6=4 ; d6=4 ; d6=6 ; d6=2 ; d6=2 ; d6=1 ; d6=2 ; d6=2 ; d6=6 ; d6=4 ; d6=4 ;
Wednesday June 9th, 2021 4:07:04 PM

Rill's eyes go wide as Khloud's head rolls around the battlefield. "Ooof. Blue, Caisyth, pay heed to Khloud's warning. He didn't get his wish. Unless his wish was to see Gargul."

Rill moves to a more central location and will Channel Energy, healing all our side except Bralin for 36 points. Then he uses a metamagic rod to cast a quickened Blindness on Tinker (bypasses his SR, DC 22 Fort save.)

"Tinker. Tell me what you are learning from all of this, because I know you don't care about people on your side dying. So I hope it at least has some value for you."

---------------------------------------
Move Action: Move to centralized location.
Standard Action: Channel Enery
Swift action: quickened Blindness on Tinker.

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Wednesday June 9th, 2021 7:22:55 PM

Resurfaced again Aex notices Fang's been taking a lot of beating...
She rushes over to her. Aex doesn't expect Fang from backing out for a moment and heal up... so she'll try her best to patch her up...

Casting Heal on Fang. Fang's wounds close and she senses new life coming from within.
Fank is healed for 150 HP.

Leafy looks around for a new target...



RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Wednesday June 9th, 2021 9:17:01 PM

Tahni watches as Fang withdraws closer to her and is relieved to see that Aex is able to deliver some much needed healing to their friend.

With that done she prepares to again counter the Tinker

--------------
Ready action to counter Gtr Dispel Magic

Final Moments, Final Battle  d100=55 ; d20=6 ; d20=9 ; d4=1 ; 20d20=268 ; 20d10=120 ;
Wednesday June 9th, 2021 10:21:49 PM

Treetrunks and Jozhur, the strange but powerful duo, work together on Blue 31. The Demon might have been a match for any one of the Dragons, but she wasn't a match for a Dragon and an elephant. Treetrunks slams the demoness forward, and Jozhur slides both blades into the mariliths neck. She gives a sly wink, and mouths what Jozhur is quite sure is a "thank you.", before dissipating in a foul smelling cloud of smoke and flies.

Tahni has a small moment of panic, but Aexana puts it to bed. She readies to counter dispel magics, but thats a trick Tinker hasn't tried in awhile now. Maybe he's watching her watching him? Bralin meanwhile, takes the last two pseudopods off Tinker.

Caisyth seems to be waffling. He's seen a number of powerful friends fall in battle, and a great number more powerful enemies are still around. Perhaps for the first time in the history of the Sea Dragons, Rill talks an enemy off the cliff. Literally. The mage takes a fearful step backwards, and then leaps off the platform. It's going to hurt, but unless someone chases him down, he's going to survive, and escape.

With a grin, Jada clasps Terser on the shoulder. Thanks for the save! I've got that one!" And with a flourish, the sparkplug of a woman boulders over the edge in pursuit of the necromancer. Xuffie watches it happen, then looks back at Rill. "Time to be a hero!", she shouts. She zips towards the side of the arena, then skids to a stop, cursing and windmilling her arms. "Holy crap that's a long way down! I'll try to help up here!"

-----------------

Tinker is now a bleeding mass of stumps and tentacles, but he keeps pressing on. He's mumbling to himself, a great mass of "What ifs" and "Maybe if I's." When Rill asks Tinker what he could be possibly learning, Tinker gives an honest reply.

"Right now Rillet, I'm trying to figure out why I can't beat your lot! I've seen more worlds than your world has people! I can calculate the trajectory of your galaxy within millimeters of accuracy! So why? WHY CAN I NOT DEFEAT A HANDFUL OF MORTALS?"

Tinkers frustration overlaps with an piercing scream, bringing his curiosity and rage to a critical boil. He uses another quickened enervation, this time on Brailin. Brailin takes 1 negative level, unless he's protected from such.

Then he calls down a single, large meteor. It's massive size is no joke, and it crashes into the platform with a cacophonous roar. The whole back half of the platform crumbles.

Anyone under the template must pass a reflex save DC 35 or take 120 damage and fall to the ground below, and take an additional 20d6 falling damage, unless you have some means of flight or levitation. If you pass this check, please place yourself to the right of the big blue line.

Tinker Status

90 pts fire resist remaining. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 325. Tinker with Fate: Available.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+18=31 ; 20d6=65 ; 5d6=21 ;
Thursday June 10th, 2021 7:18:50 AM

Fang is healed and ready to head back then a big rock falls on her head (31 reflex) and sends her tumbling below. So much for being healed. With no targets in sight her rage drains out of her, leaving her tired. She plops down on the ground, looks at the battle she's now missing in disappointment, then heals herself a little with channel energy (21 healing).

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20=11 ; d20+34=53 ; d20+34=39 ; d20+34=37 ; d20+29=31 ; d20=7 ; d20=17 ; d100=57 ; 2d6+21=32 ;
Thursday June 10th, 2021 4:13:33 PM

Terser stumbles as the platform rocks and crumbles, sparing a moment to verify that Fang is alright before turning back to Tinker. Treetrunks has fallen and returned to her figurine home after performing some seriously good work. Hopefully Fang can pick up the figurine before anyone else finds it.

He revels in being an annoying mortal and keeps chopping off bits of Tinker.

unconfirmed crit, blur roll 57
32 damage
4 misses



(StevenVdB) Aexana Earth (L) HP215/215 - AC32/24/28 - CMD 34 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20  d20+22=26 ; d20+21=26 ; d20+21=33 ; 3d6+7=17 ; 3d6+7=18 ; d8=5 ; d8=8 ;
Thursday June 10th, 2021 5:55:06 PM

(Reflex save 26 - fail)

Aex get hit hard by the meteor. Like Fang she's going down however this is the moment that Lord Gargul's advice proves invaluable... It was on his order that Aexana bought the feather fall rings she's wearing. Last time she plummeted down to the ground she died instantly and was brought before Lord Gargul. After some persuading by her friends she was granted a return to the mortal Wold yet... not without promising to by the ring...

As the meteor strikes Aex was healing Fang - so she's right next to him. The feather fall ring is strong enough to carry both safely down.

"GRAB MY HAND FANG!!!" she shouts as they are both on their way down...
No damage taken from falling.

"Time to get back up..." Aex hisses... "... the Tinker wanted to fight Dragons... then Dragon's he'll get" Aex then casts her Shape Change spell and turns into a Huge Copper Dragon.

With a roar she begins her ascend to face the Tinker again. Anyone who wants to try riding a clumsy dragon back up is free to ride along.

Leafy moves closer to Tinker and slams at whatever he might hit.

Slam 1 hits AC26 - damage 17+5
Smal 2 hits AC33 - damage 18+8



(StevenVdB) Aexana Gnome (S) HP275/275 - AC36/28/31 - CMD 36  
Thursday June 10th, 2021 5:58:44 PM

Header update because of Form of the Dragon III

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276)  d20+39=42 ; d20+34=44 ; d20+29=45 ; d20+24=32 ; d20+39=51 ;
d100=74 ; d100=39 ;
d10+24=25 ; d10+24=30 ;
Thursday June 10th, 2021 6:24:13 PM

Thanks to Rill's earlier spell (Death Ward), Bralin is immune to the enervation ray.

The dwarf stops worrying about tentacles, and focuses on Tinker itself.

---------
Full Attack on Tinker.
Two handed grip, animated shield continuing to provide cover (rd 3/4).

Atk 1 hits ac 46, (hero pt used), for 25 hp damage
Conceal check 74.
Atk 2 misses (ac 44)
Atk 3 misses (ac 45)
Atk 4 misses (ac 32)
Haste atk hits ac 51 for 30 hp damage.
Conceal check 39.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil



Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  d20+27=40 ; d6=3 ; d6=5 ; d6=4 ; d6=3 ; d6=2 ; d6=4 ; d6=4 ; d6=3 ; d6=6 ; d6=6 ;
Thursday June 10th, 2021 7:59:20 PM

Rill wil use a hero point to add +8 to his save, along with foresight adding +2. Whew - he makes the save.

Having avoided the meteor, Rill watches and uses the Status effect of the rings to ensure the Dragons are all still alive and not falling. He looks to see if Xuffie is falling.

He responds to Tinker, "You cannot beat us because we work together and we inspire loyalty in others. You, however, are alone. Give it up Tinker. You cannot win."

Conditional move below:

Condition 1 - Xuffie saves and does not need to be rescued.
Rill will again channel energy 30' out to heal all but Bralin and maybe Tahni depending on where she winds up. Healing is 40 points.

Condition 2 - Xuffie does not save and is falling.
Rill will use Dimensional Hop to teleport to Xuffie and grab her. He is flying and will use a Dimension Door to move them both to the platform.

If there is some kind of Condition 3 where multiple people are falling he can use a Miracle to rescue them all, but that will be rather expensive.

---------------------------------------
Move Action: Dimensional Hop
Standard Action: Channel Energy or Dimension Door

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

Final Moments, Final Battle  d20=19 ;
Thursday June 10th, 2021 11:55:26 PM

-----------------

Fang takes a tumble from the side of the arena. She lands heavily and heals herself a bit. She's going to need some help getting back upstairs. (IF Fang wants, she can attempt an acrobatics check at DC 20 to catch Aexana's outstretched hand.) Aexana falls too, but thanks to divine guidance, she's got a backup plan. She transforms, and comes to give Tinker everything he can handle.

Brailin focuses on the battle, and takes two good sized chunks out of Tinkers central body. Rill steals a glance at Xuffie, who skirts back from the edge without much effort at all. He heals his allies.

----------RP Post since we are missing two players-----------------

Tinker seems to seriously consider Rills offer. "But the problem Rill is twofold. I've always got questions, and they aren't always .. considerate to the lesser species around me. You're not fighting me because of what I've done here as much as you are stopping me from what I'll do in the future, Hero."

Tinker Status

90 pts fire resist remaining. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.

Tinker AC 46, SR 35: 325. Tinker with Fate: Available.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d20+27=35 ; d3=1 ;
Thursday June 10th, 2021 11:58:38 PM

Perhaps it was the shadow created by the meteor, but whatever it was gave Tahni enough time to get out of the way of it.

Tahni calls on the help of Maab and Gargul to introduce the Tinker to Woldsblood. That substance that is unique to the Wold and the realms within it. He might need to get used to it where he's going.

--------------
Ref Save vs DC35. Tahni will use a hero point before the roll. 35=Pass!

Standard action: Cast Forbidden Rain. Tinker to make a Will Save equal to his HD+10 or be dazed and 1pt Wis and Con damage.


(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp  d20+26=32 ;
Friday June 11th, 2021 2:08:56 AM

With a heroic effort, Jozhur manages to dodge the huge meteor. He closes on Tinker, ready to peck away with his swords.

--------------------------------
Reflex save: 32, use last hero point for +4 and pass
Move into melee(?) range of Tinker. I thought he was up in the air, can he be reached with a 5 or 10 foot reach? Will provoke opportunity attack(s). If Jozhur cannot reach him, he will move to his bow instead.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+8=27 ;
Friday June 11th, 2021 7:03:53 AM

Fang is able to catch the outstretched hand and get back up top (acrobatics 27)

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+34=48 ; d20+34=41 ; d100=15 ; d20+29=31 ; d20+24=28 ; d20+19=32 ;
Friday June 11th, 2021 11:32:22 AM

Terser reminds Fang through the rings that that falling damage was all in her head since she caught that dragon ride and refocuses his attacks.

Unfortunately, between the blur, no longer having bardsong inspiration, and Tinker's sheer charismatic deflection power, none of his strikes make it through.


Final Moments, Final Battle  d20+30=36 ; d20+30=48 ; 15d6=50 ;
Saturday June 12th, 2021 3:03:14 PM

Fang catches a hand and doesn't fall.
Jozhur repositions...

Tahnis answer to Tinkers musings is Woldsblood. She knows he's immune to ability damage, but he's not immune to the dazing effect! Suddenly, Tinkers whole demeanor changes... he seems to think he's in trouble? A powerful spell for a powerful foe...with near panic, he quickly Tinkers with Tahni's spell and rechanges its target square, placing it in a way to catch the Dragons but not himself!

Unable to control his flight, Tinker descends back down to ground level, back into the blade barrier! He passes his reflex save, as Daze is not paralysis, but he still takes damage.

Tinker Status

90 pts fire resist remaining. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.
Dazed.

Tinker AC 46, SR 35: 350. Tinker with Fate: Available.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing  d4+1=4 ; d20+23=35 ; 2d6=7 ; d20+22=42 ;
Saturday June 12th, 2021 8:48:37 PM

"You're mine now, bucko"

Tahni grins and casts Timestop. When time resumes the Woldsblood rain has moved back to it's previous position and there is a small cloud of fog centered on the the Tinker.

---------------
Will Save vs DC30: 42=Nat20.
Standard action: Cast Timestop
Action 1: Remove first casting of Forbidden Rain
Action 2: Cast Mindfog covering the Tinker. Tinker to make a DC26 Will Save or take a -10 penalty to Will Saves for 7 rounds. SR check: 35
Action 3: Use hero point to recast Forbidden Rain back where it was in the first place. Tinker to make a Will Save equal to his HD+10 or be dazed.
Action 4: Ready action to counter Gtr Dispel Magic

EDIT: Casting the spells high/low enough that they touch the Tinker's head and extend above


Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday June 13th, 2021 9:02:23 PM

Well drat fang was just down there. She decides not to jump down after him

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp  d20+27=38 ; d20+27=32 ; d20+27=42 ; d20+22=42 ; d20+22=23 ; d20+17=33 ; d20+17=30 ; d6+9=11 ; d6=1 ;
Sunday June 13th, 2021 11:23:38 PM

Jozhur unleashes a fury of stabs at the Tinker, managing to puncture him once. He sends his shadow down to ground level, out of Tinker's reach, to eventually flank.

--------------------------------------
Full hasted attack
One hit with a natural 20, no crit: 11 damage, 1 cold damage

boots of haste used: 5/10
Current AC is 33

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Monday June 14th, 2021 1:57:36 AM

Rill watches as Tinker passes through not one, but two Blade Barrier spells. Both ignore Tinker's spell resistance. "Oooo, that's gonna hurt."

"Speaking of hurt, you look pretty beat up Fang. Let's see what were can do about that."


Rill will cast Heal on Fang, healing the rambunctious rodent for 150 points.

Then he will use a move action to pull out a potion of Flying. "Hey Xuffie, do you need to fly? How about you Fang?"

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276)  d20+39=41 ; d20+34=46 ; d20+29=41 ; d20+24=27 ; d20+39=44 ;
d100=11 ; d100=31 ; d100=49 ;
d10+24=26 ; d10+24=25 ;
Monday June 14th, 2021 4:41:56 PM

Bralin keeps on swinging away at the Tinker, working hard to deal with the moving target, concealment, and its rubbery hide.

---------
Full Attack on Tinker.
Two handed grip, animated shield continuing to provide cover (rd 4/4).

Atk 1 misses (ac 41)
Atk 2 hits ac 46 for 26 hp damage
Conceal check 11. Reroll for Blind Fight 31.
Atk 3 misses (ac 45)
Atk 4 misses (ac 32)
Haste atk hits ac 48, (hero pt used), for 25 hp damage
Conceal check 49.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


(StevenVdB) Aexana Gnome (S) HP275/275 - AC36/28/31 - CMD 36   12d8=45 ;
Monday June 14th, 2021 5:44:53 PM

Aexdragon makes a clumsy flight and then right between Leafy and Jozhur she uses the Copper Dragon's acid breath weapon. A line of Acid hits Tinker hard...

Breath Weapon - NO SR - damage 45HP - Reflex 27 for half

(AoO I lost track of everyone height... I have no clue if Leafy is on the same altitude as Tinker... )

Final Moments, Final Battle  d20+30=45 ; d20+30=39 ; d20+30=32 ; 2d8+10=25 ; d6=3 ; d20=4 ; 15d6=57 ; 15d6=44 ; d20=15 ; d20=3 ; d4=4 ; d20=6 ; d20+30=44 ; d20+30=40 ; d20+30=35 ; d20+30=31 ; d20+30=41 ; d20+30=47 ; d20+30=35 ; d20+30=39 ; 2d8+10=16 ; 2d8+10=19 ; 2d8+10=16 ; 2d8+10=18 ; 2d8+10=26 ; 2d8+10=24 ; 2d8+10=14 ; 7d6=17 ;
Monday June 14th, 2021 9:13:20 PM


Tahni casts timestop. She pushes away her old rain, and a new one comes down. He isn't worried about the fog, and is immune to it it seems. As the new patters of woldsblood fall on his skin, he slowly gains his faculties back. His many eyes narrow into a glare, all of them aiming at Tahni. Suddenly, her rain is falling on herself, and her allies!

Fang goes full defense. Jozhur pierces a bit of flesh. Rill casts heal in range of Tinkers tentacles, and one snaps perilously close. Brailin hacks more pieces of the monster away, and it seems to start to buckle under its own weight. He's hurting badly. Aexanas acid ray is partially resisted, but still leaves a bubbly section of melted flesh and skin.

Tinker Status

---

Tinker looks up at the rust colored, falling woldsblood. He closes his eyes, and with a loud growl, he tinkers. Suddenly, the splashing patters of red are falling on Tahni and her allies!

All 8 tentacles slam into Terser, battering him from multiple directions. One bounces off his armor. Terser takes 16, 19, 16, 18, 26, 24, and 14 damage. He also takes 17 bleed damage per turn, unless magically or skillfully healed.

90 pts fire resist remaining. 8 tentacles remain.
All the rest: 60 pts fire resist remaining.

Saved vs Dazed.

Tinker AC 46, SR 35: 466. Tinker with Fate: Used. 5 rounds until ready.

Reminder: Anyone with True Seeing must pass the horrifying reality check or be staggered for 3 rounds. Only gotta save once.

Xuffie: Failed.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 37/45, channel 6/7)  d20+28=37 ; d20+34=46 ; d100=11 ; d20+34=40 ; d100=85 ; d20+29=31 ; d20+24=29 ; d20+19=30 ; 2d6+23=29 ;
Monday June 14th, 2021 10:51:57 PM

Terser could swear that the Tinker tinkered twice in succession, but who knows the real extent of his powers. Still, he saves against Tahni's spell and resists much of the damage from the tentacles, plus gets automatic healing from his ring.

83 damage after DR and regen

He keep using his extra long reach to wave his glaive in Tinker's face. At least one hit gets through this time.

29 damage

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp  d20+28=41 ; d20+26=29 ; d20+26=37 ; d20+21=37 ; d20+21=35 ; d20+16=23 ;
Tuesday June 15th, 2021 12:41:47 AM

Jozhur's shadow finally gets into position to flank and hopefully be some help to the group. His own attacks come up empty.

-----------------------------------
Boots of haste used: 6/10
All attacks miss
AC for round is 33

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  15d6=47 ; d20+34=51 ;
Tuesday June 15th, 2021 11:11:25 AM

Rill's eyebrows raise as he looks at Tinker. The damaged creature stands before them with one Blade Barrier spell ravaging his lower half, and another tearing up his upper half.

"Tinker, you remain a puzzle. And right now that seems like a jigsaw puzzle. Yech."

Rill laments the fact that his spell choice today were more geared toward the other teams than a cosmic terror. Nonetheless, he will defensively cast Flame Strike. (SR 51, 47 damage, DC 24 Reflex save for half. Note, only half the total damage is fire, the remainder is divine power not subject to protections from fire.)

---------------------------------------

Magical Effects: Prayer (CL 22, All), Holy Aura (CL22, All), Air Walk (CL 22, Fang, Crall), Ghost Weapon (CL5, Terser, Bralin), Foresight (CL 22), Protection from Energy, Fire - (CL 22, 120 points), Resist Energy, Lightning - (CL 22, 30 points), Entropic Shield (CL 22), Stoneskin (CL 15, 150 points), Spell Resistance DC 20 or25/evil, True Seeing, Deathwatch, Longstrider (CL 22), Status, Blur

Rill is +2 on AC, attacks and save DCs against Tinker (Probe Psyche from earlier).

Rill is +26 against spell resistance normally, +34 against spell resistance outsiders.

NOTE - Dragons and allies that wanted Holy Aura shines with a bright radiance. If an evil creature succeeds on a melee attack against a warded creature, the attacker is blinded (DC 27 Fort save negates.) Also, they have SR 25 against evil spells or spell cast by an evil caster.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276)  d20+39=40 ; d20+34=45 ; d20+29=39 ; d20+24=30 ; d20+39=45 ;
d100=97 ;
d20+20=31 ;
Tuesday June 15th, 2021 5:40:08 PM

Bralin grabs his shield, and continues his attack with a one handed grip on his weapon.

Changing his grip seems to have thrown his concentration a bit, as he has trouble landing a blow.

---------
Full Attack on Tinker.

Atk 1 misses (ac 40)
Atk 2 misses (ac 45)
Atk 3 misses (ac 39)
Atk 4 misses (ac 30)
Haste atk hits ac 49, (hero pt used), for 31 hp damage
Conceal check 97.

Status
-3 Levels. No penalties due to Death Ward.

In effect
Blur: Concealment (20% miss chance)
Heroism: +2 morale atk, save, skill checks
Holy Aura (22 rounds): +4 def to AC, SR25 vs Evil Spells/Creatures, atker blinded on melee attacks
Prayer: +1 luck atk, dam, save, skill checks
Hide from Animals
Remove Fear (+4 vs Fear)
Haste (20 rds) +30', +1 atk, +1 dodge AC and Reflex saves.
Entropic Shield: ranged attacks have 20% miss chance
Inspire Courage. +14 morale bonus on saving throws against charm and fear effects and a +4 competence bonus on attack and weapon damage rolls.
Death Ward: +4 morale bonus on saves against death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Freedom of Movement (Ring)
Mantle Faith DR5/evil


Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36  d20+39=54 ; 3d10+19=34 ;
Tuesday June 15th, 2021 6:34:41 PM

Fang charges the Tinker for 39 damage (54 to hit)

(StevenVdB) Aexana Gnome (S) HP275/275 - AC36/28/31 - CMD 36   d4=3 ; d20+24=28 ; d20+24=37 ; d20+24=31 ; 2d6+8=17 ; 2d6+8=11 ; d20+21=33 ; d20+21=26 ; d20+16=28 ; d20+18=19 ; 3d6+7=15 ; 3d6+7=19 ; 3d6+7=11 ;
Tuesday June 15th, 2021 7:17:01 PM

(Rounds left before Aexdragon can breath acid again : 2/3)

Aexdragon repositions and tries to Bite and claw Tinker...

Bite hits AC28 -
Claw 1 hits AC37 - damage 17
Claw 2 hits AC31 - damage 11

Leafy is close enough to make a full attack at Tinker...
Slam 1 hits AC33 - damage 15
Slam 2 hits AC26 - damage 19
Slam 1 hits AC28 - damage 11
Bite hits AC19 - natural 1


RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Tuesday June 15th, 2021 7:45:44 PM

Tahni prepares to counter the Tinker again. She doesn't want any of the current spells to disappear when they're being so effective.

Ready action to counterspell Gtr Dispel Magic

Final Moments, Final Battle  d20=8 ;
Wednesday June 16th, 2021 6:39:34 PM


Tinker, stunned, hurt, and trying desperately to fend off the Iron Dragons, is once again overcame by the dazing affect of Tahni's Forbidden Rain. Terser and Jozhur harry the monstrosity, forcing Tinkers attention to their blows.

While his rubbery stalks hold off Brailin, Leafy, and Aexana for a short while, their combined efforts open his defenses enough for Fangs final rushing slash to strike true. She splits open what appears to be some vital organ, and thick blue ichor sprays out, dying the rat-folk purple and blue.

Tinker doesn't even have time for a quip. No fancy questions, no strange wonderings, just the gurgling choke of a creature who is soon to perish. His body quivers and shakes, his remaining tentacles flail wildly, as all that he is is suddenly sucked back into his collar. The dimensional rifts and strange atmosphere vanish, leaving a bit of sunshine and a gentle breeze. The arena pieces fall flatly to the ground, in a slow and controlled descent, something like a dispelled flight spell.

Tinkers collar gleams beautifully in the sunlight.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Thursday June 17th, 2021 1:32:04 AM

Rill walks over and picks up the collar. He looks it over to see if there is any writing or symbols. He says, "Hello? Hello? Hello? Is there anybody in there?"

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Thursday June 17th, 2021 1:48:19 AM

"Might make a nice belt?" Tahni wipes the sweat from her brow. "You know that's probably too powerful an artifact to be left in mortal hands and could be dangerous for us to destroy ourselves. Might be worth asking Gargul if He wants it, especially if it contains the 'soul' of the Tinker."

(StevenVdB) Aexana Gnome (S) HP275/275 - AC36/28/31 - CMD 36  
Thursday June 17th, 2021 3:30:26 AM

Aexdragon keeps flapping her huge wings for a little while after Tinker goes down... what just happened here?!? Is it over? As Rill and Tahni get close to the remains Aex too lands and shifts back to her own Gnome self... she bends her shoulders a little bit and sighs... they made it?! All in one piece! Sadly they lost some of the other teams but all in all the Wold has been freed from something rather formidable...

It's over... quite emotional Aexana walks over to Leafy and hugs him...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Thursday June 17th, 2021 1:06:46 PM

Rill, didn't your vision show you Tinker being regenerated from the collar before, when his master came to collect it? I think Gargul may be our best bet, either to get the collar hidden from its creator or ultimately destroy it.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 248/276) 
Thursday June 17th, 2021 5:20:22 PM

Bralin stops swinging, a bit startled that the Tinker has fallen.

The dwarf takes a moment to look around at those encased in the stasis fields.
He observes if they are going away, and if so, if the those on the other team actually still plan to fight.

Step Step Tap [DM Jerry] 
Saturday June 19th, 2021 12:12:22 PM

There is a long moment of silence afterwards as the last bits of the arena tinkle to the ground. Our heroes take a deep breath and then begin to discuss what to do with the collar, which Tahni actually picks up! I guess when one has fought the things that Tahni has fought, picking up the collar of a monstrosity is a rather benign thing.

Those in stasis slowly begin to move, but none come forward or show any inclination to continue any hostilities.

Then.....

Step Step Tap

Step Step Tap

Step Step Tap

This is followed by a subtle feeling of power which is hard to discern up against the power you've been dealing with for the last few eternities.

Gargul rises over the horizon in his "walkabout" outfit closes and looks about.

With one wave of his walking staff, the others who were in stasis are gone.

He closes with the Sea Dragons and with a slight smile says, "Did someone call for me?"

He waves his staff and everyone feels reenergized and healed with spells and abilities renewed.

His eyes then fall upon the collar that Tahni is holding. "Better let me have that son."

He holds out his hand.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp 
Saturday June 19th, 2021 6:56:09 PM

Jozhur frowns when all those in the stasis disappear, but he's sure Gargul wouldn't see them harmed, at least not the ones who sided with them.

He waits for Tahni to hand over the collar.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Saturday June 19th, 2021 7:30:44 PM

A wave of healing energy washes over him, and Bralin feels the negative energy leave him.

The dwarf turns, and bows to the god.
"Thank you, Lord Gargul."

Giving Gargul the collar is a sound decision, and Bralin nods in agreement with his request.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Saturday June 19th, 2021 8:15:44 PM

Terser remembers to look for Bruagh's crystal and to see that it doesn't get lost in the shuffle. He also heavily favors handing over the collar to Rill's patron.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Saturday June 19th, 2021 8:50:08 PM

"I guess with all the dirt on my face I must look a little man-ish" Tahni thinks to herself. She's much too polite though to correct the Lord of Life and Death to his face.

Tahni gingerly passes the collar to Lord Gargul and explains what she knows - or thinks she knows. "We think it might hold the soul of the Tinker - that near omnipotent being that wanted to destroy the Wold. It's far too powerful to be left in mortal hands, sir, and since it relates to souls we thought it might be better in your hands"

She doesn't want to say too much though. It's Rill that has the real relationship with Gargul, what with being a soulseeker and all.

Tahni takes a step back and waits to see what will happen next.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Sunday June 20th, 2021 2:36:12 AM

Rill looks at his hands, a bit surprised to see he no longer held the golden collar. But seeing Tahni give it to Gargul seems to set things to rights nontheless.

Rill will bow before Gargul and then straighten up as he looks at the deity. He takes a respectful posture, not presuming to look upon him as a equal but as a loyal servant reporting in after accomplishing an appointed task.

"Call for you my Lord? As a servant of the Lord of Life and Death I would not presume to do so. But I am deeply honored by your presence here and that you would meet us in this way.

"The Tinker wore that collar. He has killed many, and toyed with and abused many more on other worlds. While he seems to have been vanquished, he spoke of an even greater power that held his leash and that may come looking for Tinker still.

"We hope we have done as you have asked, and we tried to minimize unnecessary death in the process"

"What is your bidding my Lord? Would you have us destroy the collar? Would you have us seek out the creature that held the leash? Does he pose a threat to the Wold?"


(StevenVdB) Aexana Gnome (S) HP195/195 - AC36/28/31 - CMD 31 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Sunday June 20th, 2021 3:26:47 AM

Aexaxa wasn't paying much attention to what was going on around her. As she lets go of Leafy she starts ranting to no one in particular...

"I've just about had it you know... THIS IS IT! It's plenty for an old Gnome... you people can go on sailing around the Wold at some god's bidding but not me anymore... I'M DONE WITH IT. I don't care if it's Domi or Eberyone of for sake Gargul himself who summons us... bwah if they do I'll tell it straight to their face. "

She stamps around the place pointing at Tinker's remains

"THAT there is NOT OK... you here me?! NOT OK... It should not exist... not in our Wold... and I'm done being a marionette of whatever god or goddess that sends us on an "ERRAND" like this... have'm doing it by themselves you know... "

Looking at Leafy... who for some reason looks a bit pale though...

"You know I'm right don't you dear?! Oh poor thing just look at you... you're all pale and shivering... let's go home my friend. We should check on Aexiri to see what's she's been up to... huh? ... what's wrong dear?! ... what are you staring at??? "

Aex turns around facing Lord Gargul...

"Euhm... well... yeah... euhm... you know... ring fly you... I didn't say all that out loud right?... hehehe... you know I was just kidding right... euhm... guess I better shut up now?? "

With flaming red cheeks Aexana waits what will be next...

*****************************************

End Matter for Aexana:

Having found proof that Taurs can not be categorized as human nor animal Aexana intends to go home to Plateau City where her daughter has been taking care of their little shop. (There's a short description and a location on the map of the shoppe on Aex's character sheet - copied below). Taurs are Taurs... and some became friends for life. Though sadly they are no longer part of the group they will forever be in her heart.


Located in the Trade Quarter Aex has her little shop, "Aex's Herbs 'n Spices", selling all different herbal potions. Going from simple tea to more advanced potions.

Looking from her shop window Aex has a nice view on the Silver Coin Tavern, one of her biggest clients. The Silver Coin serves teas she brews and she supplies a good amount of potions to cure hang-overs.

Her shop is one of the smallest on her block - it's all she could afford when she got started. But even after her adventuring days she does not plan to finding another place... The reason why can be found when you exit her shop through the back door... hidden between the surrounding houses she takes care for a wonderful small garden. Here she grows hundreds of different plants. Her neighbors are welcome to walk through the garden and they can enjoy the wonderful colors and scents of the flowers she grows. Back in the garden Aex also takes care of a few bee hives. Twice a year she harvests the most wonderful honey... early year honey has a delicate and flowery taste... the second harvest tastes richer and sweeter. Quite a few taverns use her honey in all kinds of recipes.

Aex's shop is a 3 story building. Her shop is downstairs. A few small tables at the front for those who come in for some tea with cake or pie (her daughter Aexiri makes wonderful cakes and uses flowers and herbs from the garden to create the most amazing food experience!). The rest downstairs is cramped with a desk and a lot of cupboards storing countless bottles and flasks of all sizes. Fresh herbs, dried herbs, ointments, salves, oil... oh and don't forget the bath-oil... the place smells... herbal...

On the second floor, Aex and her daughter have their bed and bathrooms. The living area is on the top floor of the house offering a nice view on the rooftops of plateau city.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Sunday June 20th, 2021 11:31:04 PM

Fang takes great pride in having dealt the killing blow. A bit less pride in the fact I apparently missed posting here all week. She's a bit leery of touching the collar, but relaxes when the god shows up to take charge of it. She remains quietly respectful.

DM Carl 
Monday June 21st, 2021 4:30:50 PM

Aexana holds her friend, needing a moment to sort through a rush of emotion. Leafy's tendrils wind around its master, embracing her tightly in return. That done, she points at the collar with disgust. She is correct, of course, it is an aberration and should not exist. She says her piece, and by golly she's earned the right to do so. Her mind drifts onto thoughts of a peaceful retirement.

Jozhur correctly assumes those in stasis are in no danger of being injured by Gargul. There will probably be an enormous amount of work to debrief and bring this whole matter to close, but one has to find Jozhur Derile before they can make him do paperwork. For now, the air is very, very still. Whatever's happening now, it seems like it's happening out of time.

Bralin shows appropriate reverence to the god of life and death, perhaps pleased that someone has arrived to dispose of the collar.

Terser quickly scans the area for his lost friend. He is no doubt relieved to see Bruagh still stuck in crystal. That crystal has changed, though. It was once dark, but now it's nearly transparent. It once gave an air of invulnerability. Now, it only seems to be waiting for permission to shatter.

Fang fills with pride at landing the blow that finally brought Tinker's machinations to an end. After a life spent atoning for a single poor decision, one can hope it brings her some closure.

Rill and Tahni lay hands on Tinker's collar, passing it between them in a bit of ret-conning. As it is held, a sick, yellow pallor follows, fouling the air. The color spreads to their hands, but recedes when contact is broken (albeit slower than one would like).

Their minds fill with possibilities, literally. All thoughts are pushed forcefully aside, replaced with the wonder and power that could be theirs if they just put. it. on. Were the two not Dragons, if they had not shown time and time again that they value the Wold and its inhabitants more than themselves, they surely would have succumbed.

Gargul's hand waits outstretched. If he is concerned, he does not show it. If the god of life and death cannot depend on Rillet Savenport, then he is truly alone. He accepts the collar when it is given, and immediately Gargul's face is a mask of concentration. It appears even he is not immune to the foul thing's influence. With obvious effort, he brings his other hand on top of the collar, then pulls them apart. The collar is left floating in a rose-colored bubble, but the bubble bulges outward in places as if the collar is trying to force its way out. Gargul, completely in control again, looks at it with disgust.

"You're not bringing that thing home with you, are you?" Gargul turns to see the newest member of his family walk up behind him from seemingly no where. The god of death swats the god of luck's hand away when he tries to poke at the bubble. Wardd looks up annoyed at Gargul. "We all saw who that collar belongs to. You think locking it in a bubble on Koshe-Marr is going to stop him?"

"No. No, I suppose it won't," is Gargul's reply. His scowl only brightens the grin on Wardd's face.

"Well, heroes," says Wardd, suddenly addressing the Sea Dragons. "You're a smart bunch, got any ideas on how we can keep this thing safely tucked away from interdimensional terror?"

Sense motive DC55, Highlight to display spoiler: {Wardd is playing it cool, but it's to hide genuine fear.}

The rose-colored bubble has already darkened to an inky, swirling indigo. Random bulges continue trying to poke their way out.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Monday June 21st, 2021 7:34:07 PM

Bralin needs a moment to process events. He was certain handing the collar over to Gargul would end the matter.
That it has not is concerning.

"Lord Wardd, are we speaking of the being we just battled, or its master, or something more?" he asks, deferentially.

Another thought.
"Can you not destroy it?"

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Monday June 21st, 2021 8:28:42 PM

Bralin has asked the questions that came to Tahni's mind. To her thinking, the only thing that could cause grief for a god like Gargul is another god. Could that be who was holding the Tinker's chain (figuratively and literally)? There are only a couple that fit the bill. Alemi - though she's certain that he would never want to cause harm. Marteus - who lost a lot of power when Kevintar returned to the Wold through the Iron Dragons.

Was this whole thing a power play by Marteus? She's not entirely sure but is eager to hear from Gargul IF he tells them. She's not going to dare press him on the topic.

Wardd asked her a question though. She does her best to try and come up with an answer

"A combination of spells might work. Something to prevent it from being located akin to a mind blank or imprisonment spell. Then something to make it look like it is something mundane. Finally something like a dimensional lock to prevent it from being removed from whatever dimension it is on."

"However if it is something that is of great concern then perhaps something even stronger would be best. Could the collar be shrunk down and fitted around your staff, Lord Gargul? It would always be with you and noone would dare come for it"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Monday June 21st, 2021 8:41:42 PM

Can all the Gods do that bubbling trick? Maybe if each of you put a bubble around it, that would be enough to contain it, and those effects that Tahni said be built into it? A bubble to hide, a bubble to contain, a bubble to lock it in place?

Then again, maybe raw strength isn't enough. But if the bubble could be made to be stretchy? Or maybe just big enough that the presence couldn't spread enough to reach the edges. Tinker did seem to be a fan of creating demiplanes. Maybe an entire pocket dimension could act as its prison if we're unable to destroy the collar.


Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251  d20+33=47 ;
Monday June 21st, 2021 9:46:44 PM

Rill regards Wardd for a moment. He has little respect for those that rely on luck for their success in life, and even less for a god that embodies such an approach. He saw enough of that with the pirates in Bonetown growing up to know how it usually turns out.

"My Lord Wardd, I agree it will take a bit more than luck to solve this issue. From my brief contact with the thing I can see that it cannot remain in mortal hands and hiding it away probably only forestalls a problem. And there is the issue of the creature that controlled the leash that was attached to this.

"I could see from the workmanship on the thing that it was carefully crafted, and if something can be made it can be unmade. What powers control creation and undoing? The powers of the Sargrass represent change and creation - could they undo this? Maab oversees the Twilight Realms - that place is a chaotic mess, but maybe there is a solution there. And then there is Woldsblood. My friend Tahni here does what precious few can by controlling the stuff. Can Woldsblood unmake something?"




Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Tuesday June 22nd, 2021 8:00:37 AM

"Stick it in the nearest volcano." Fang suggests. "or send it to the far reaches of Jericho space where Tinker's master can pick it up without hurting anyone if we can't destroy it."

(StevenVdB) Aexana Gnome (S) HP195/195 - AC36/28/31 - CMD 31 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Tuesday June 22nd, 2021 5:04:13 PM

Aex doesn't quite know how to dispose of such a terrible thing... if it cannot be destroyed it is just bound to be found sooner or later. Question then is where to hide it?!? "Hiding" things in plain sight often misleads people as they are looking for the most complex hiding places yet overlook the most obvious

A Critical Juncture


DM Carl 
Tuesday June 22nd, 2021 11:24:59 PM

Bralin takes a moment. He thought their job was done. It is done, though. The Sea Dragons have saved The Wold from Tinker's machinations. The disposition of Tinker's collar can be handled without them, but maybe they see a chance to leave one last mark on the world? He asks a question of Lord Wardd.

"Just Wardd, please. Dig the reverence, though. And yea, Gargul and I probably could just destroy it, but breaking artifacts can get dicey." He pauses, presumably to let that word sink in a bit. Bralin blinks, and suddenly Wardd's arm is around his shoulder. He leans in conspiratorially and stage whispers, "They don't like us talking about this stuff, but there's things outside our little slice of the heavens way more potent than any measly Woldian god. Best not to speak of them." Another blink and he's back where he started.

Tahni ponders other gods that could be behind this, but Wardd's words likely quash that line of thought. She approaches the question of the collar in true Tahni Wyrmrider fashion: methodically, thoughtfully, and succinctly. Then she throws that out the window and suggests Gargul add it to his arsenal.

Gargul shakes his head and opens his mouth, no doubt to say that's not a good idea. The words don't come, though. He pauses and begins mulls something over.

Terser wonders if that bubble could be made more redundant, or stretchy. Gargul's still thinking, but Wardd speaks up. "Bubble's just a figment of his will made manifest. It's more a trick to help focus his power than a predictable magic effect. Kinda flashy for the old shadow-stealer if you ask me. Why pink?" Terser also mentions just sending it to another demiplane. "Could work, but that's leaving a lot to chance. I know that's kinda my thing, but still..."

Rill doesn't approve of relying on luck, and that's fine. He's allowed his own prerogative. Still, there are supernatural powers everywhere in the Wold. Why couldn't supernatural luck exist? Wardd's continued existence is itself a testament to luck's power. Rill has a number of interesting ideas.

Wardd claps his hands together. "See? You guys are smart! We don't have to break it, just unmake it. What do you think about that, big guy?" He turns to look at Gargul, but the god of life and death is still deep in thought. His eyes are...empty. It's almost like he's somewhere else entirely. Wardd notices, and doesn't seem concerned. "Yea, he's gonna need a minute. He can still here your ideas though."

Fang also comes up with a novel idea: just leave the collar on the curb until someone comes by and takes it. "Honestly, Fang, that idea has real merit. We're small fries here on The Wold, and the powers that be have been clear they intend to keep it that way. This whole Tinker debacle raised some hackles, let me tell you. Chucking that thing out of our little slice and letting the things out there leave us alone may be our best bet."

Aexana seems reluctant to offer anything specific, which is fine. Aexana has given more of herself than most to the good of the Wold. Let someone else handle this one.

"No," says Gargul (finally). "I can't add it to my staff, but it may be possible to use it to reinforce the barrier between the Wold and the rest of existence. It wouldn't last forever, but it would protect us for several millenia. It would also keep us in, which Alemi seems to consider just as important. Between your adventures and the Iron Dragons' numerous trips through alternate dimensions, Alemi's had enough. He is very much a proponent of this idea."

"He wants us to lock ourselves in and throw away the key? What happens when the house catches on fire and we're stuck inside?" Wardd doesn't seem to like this idea.

"Then we put it out ourselves, like we always have," comes Gargul's matter of fact response. The bubble surges, but holds. "Besides, time is up. There's not time for much discussion." Our heroes have a last chance to voice an opinion on what seems to be two likely outcomes, or they can leave such decisions to the gods.

There is a loud CRACK from Tinker's former throne. A large stress fracture appears, and smaller lines start spider-webbing out. Inside, Bruagh's eyes flutter.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Wednesday June 23rd, 2021 4:53:07 AM

Wardd and Gargul are being a little evasive as to who is actually behind all this and if they don't want to say then there is noooo way that Tahni is going to press it.

"Locking the Wold away from other dimensions? That sounds like a big thing. I hope there aren't any other adventurers out there right now that might get cut off" she worries.

If it comes down to Gargul or Warrd, Tahni's going to go with Gargul (especially if Alemi is in agreement with him!). Use it to reinforce a barrier to keep us all safe. Casting it off into space may mean that it gets found someday, and even if the Wold is safe there is no guarantee that other worlds would be. She wants to be a good 'dimensional citizen' after all.

At the sound of the crystal cracking Tahni spins on her heels and locks her eyes on Bruagh's. She doesn't even pause for a 'by your leave' with the gods before she flies (literally) towards him. In any other situation, turning your back on Gargul might be seen as rude or earn you some sort of eternal doom and that might still turn out to be the case. Right now though the thought hasn't even entered Tahni's mind. There is only one other being in the Wold and that's Bruagh.

She gets her face as close to his as possible and starts banging on the crystal. "Bruagh! It's me! I'm right here. Ok? I'm going to get you out. Look at me. I'm right here." She looks about frantically for something to start smashing the crystal with. Not finding anything at hand though Tahni immediately goes with her answer to all of life's problems: magic.

Tahni takes a step back from the crystal and casts a Telekinesis spell, focusing all her concentration and will to tear the crystal away from Bruagh's body. Tahni gives it her all. The muscles in her arms and hands tighten and the strain on her face is visible to all. Whatever it takes, she's going to get him out.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Wednesday June 23rd, 2021 8:19:22 AM

"I suppose if we stuck it in a volcano the volcano might explode. Probably bad for the health of whatever lives around it." Fang muses. "Will using it to lock the metaphorical door cause it to cease to be over time?"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Wednesday June 23rd, 2021 10:38:29 AM

I like the idea of using it to lock our dimension away. By its own admission, Tinker played with other worlds and people as it passed by their corners of space and dimension. This would also protect the rest of existence from its meddling.

Having said his piece, Terser excuses himself to aid Tahni in getting their lost friend out of his prison. His adamantine gauntlets should be pretty good at breaking down the crystal.

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Wednesday June 23rd, 2021 6:35:08 PM

Bralin decides to leave powers of gods to the gods.

Aiding Tahni to free Baugh seems much simpler.

The dwarf pulls a warhammer from his pack, and whacks the crystal a few times, pulling his blow to avoid injuring the occupant.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp 
Wednesday June 23rd, 2021 7:24:53 PM

Jozhur doesn't have much opinion on this matter. Locking the Wold way from other worlds, worlds with much more powerful entities, would seemingly be a good thing.

He looks up at those suspended in crystal, checking on Urlryn.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Wednesday June 23rd, 2021 8:30:07 PM

"With all due respect my Lord Wardd, er, I mean Wardd, hope is not a plan and luck is not a strategy. Casting the thing out into the universe in hopes that no one will find it leaves much to chance. I like certainties like life and death. I mean, with life and death you know where you stand, eh? And closing off the Wold - I don't really see the downside there."

DM Carl 
Thursday June 24th, 2021 12:38:32 AM

Fang agrees the volcano idea is probably not the way to go. She wonders if using the collar to lock the metaphorical door will cause the literal Tinker to be.

"Tinker is dead," answers Gargul, and he would know. "Death just has different limitations with beings of his power. Using the collar to seal off The Wold would unravel, or unmake as Rill put it, the lingering essence Tinker's keeper infused into it. It would be a permanent end for him." He says it with an air of surety. Wardd sighs, figuring that last bit of info is the nail in the coffin for his arguments.

Rill insists luck and chance can't be trusted in this situation. He receives a few seconds of incredulous looks from Wardd before the god of luck chuckles. "He was right, you know. You do make a lot of assumptions." He tilts his head towards the collar. "But, guess I can't rightly say they ain't served you well."

Terser also agrees, but doesn't stick around to see the conclusion of the discussion. He has a friend waiting on him.

Gargul looks grimly at the bubble, then Wardd. "A hand, brother? This is a burden best shared."

"Well, when you ask like that..."
Wardd doesn't finish the thought, just places a hand on the bubble opposite Gargul's. The bubble pops, spewing manic desire and sociopathy. The two gods concentrate against the forces until a single thread pulls free from the collar. They sigh a bit as the hardest part is completed, and the sickly aura dissipates. The thread shoots outward and upward in a single, unbroken line. It flies past the Dragon Bay and Plateau City, and in a moment is past the entire length of the Elennian Peninsula. It soars out into Jericho Space, winds through rivers of Woldsblood into the Lands of Rest, then back again.

Our heroes don't see most of that, and it's a shame. Who knows what hidden vistas they could witness in the weird spaces surrounding the Wold proper? Students of the arcane and divine across the lands see the threads of magic take form surrounding the known cosmos. Then, they vanish. Gargul and Wardd both gasp as they complete the task. Gargul tries to stifle a coughing fit, but fails. Wardd breathes heavy, speaking between breathes, "Man, that sucked." Gargul nods his agreement and regains control after one final cough.

And just like that, the Wold finds itself cut off from any interdimensional terrors.

Tahni will soon find time to reflect on what that means, but not now. She reaches out with her telekinesis, pulling the throne apart. Even through the magic, the touch of the throne feels maddening. That is not hyperbole. An awful, frantic energy twists the fringes of Tahni's mind. Bralin lends his hammer. Terser moves to tear the thing apart with gauntleted hands. Both dwarves discover the same madness as Tahni, but no doubt it doesn't deter them. Large chunks of crystal are torn free. The three must slow down as they get closer to Bruagh so not to injure him. Tahni's more delicate touch is needed to peel the final layers of the crystal, then he is free. Bruagh gasps and falls to his knees, breathing heavily. After just a second his head shoots up and for the first time in years Tahni sees the eyes of her love.

Madness stares back at her. "One thing. ONE THING DOMI. Keep Tahni safe. Keep Tahni safe." He falls back and pulls his knees in, rocking back and forth and repeating "keep Tahni safe" over and over.

Without warning or fanfare, the Abbott, Grandmaster monk of Domi, pops into existence next to Bruagh. He turns to Tahni, who sees his eyes glow with a peaceful blue light. "I know," he says, turning back to Bruagh. He leans into the former paladin, whispering something in his ear. Bruagh calms as the Abbott speaks. It's just a few moments, he then wraps his arms around Bruagh to embrace him. Then, the Abbott swoons and faints. The little gnome comes to rest next to a much calmer Bruagh. The dwarf stands, looking around in obvious confusion. His eyes finally lock on Terser and he beams a smile at his old friend. "TERSER! Where've ya been! Where've I been, for that matter...and where are we? Seriously, what's goi..." He spots Tahni, and finds himself lost for words.

RobC - Tahni Wyrmrider -- AC 38/23/32 -- CMD 32 -- HP 228/228 -- DarkVision/TrueSeeing 
Thursday June 24th, 2021 3:07:37 AM

Tahni doesn't give Bruagh a chance to finish his question. Tears start to build and she throws her arms around her love, letting her body collapse against his.

She closes her eyes and places her head against his chest. It's been so long but this is exactly how she remembered it. Being held tightly by his arms, the feel of his beard against her forehead, the comforting feeling of his chest rising and falling as he breathes, and even the smell of weapon oil and bear fur.

This is what she's missed and she could stay like this forever. Tahni sniffs and pulls away from Bruagh to look closely at his face. It's him. It's finally him. She reaches out to run her fingers down his cheek.

She's only vaguely aware of the others around her right now. Her eyes are watering and she gives a small chuckle. This is what happy feels like.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Thursday June 24th, 2021 8:06:27 AM

Fang has never met the guy and has no intention of interrupting the tender reunion. She just hangs in the background. When/if Braugh notices her she raises a hand and says, "Hey."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Thursday June 24th, 2021 1:35:18 PM

Terser let's Tahni have this moment. There will be plenty of time to catch him up on their adventures later. He takes a moment to consider if they should send a message to Sam to let him know Bruagh was saved, or just pop in for a reunion.

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Thursday June 24th, 2021 5:06:00 PM

Rill smiles at Wardd. He seems kind and tolerant - probably more so than Rill tends to be at times.

"Assumptions? That is probably true Wardd. And I will certainly concede that any endeavor is going to go better if the God of Luck is on your side. So I do apologize if I have given offense.

"And speaking of luck, what are the odds that a good cleric could change the world view of an assassin? Hypothetically speaking of course..."


Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Thursday June 24th, 2021 6:39:14 PM

Bralin gives Braugh and Tahni some space.

He watches Gargul and Wardd unravel the collar and seal off the Wold.
Truly the work of gods.

His mind turns to the stone figurines in his pack. It has been some time since he attended to them.

Mayhap it is time to stow his axe and return to the stone.

DM Carl 
Friday June 25th, 2021 1:17:43 AM

Tahni takes a moment. It takes Bruagh a moment to process that the woman holding him really is Tahni. When he finally embraces her, it's slowly, almost as if he's scared she's going to vanish. The two say nothing for a long moment, but Bruagh speaks first. "I spent so long looking for you. I found ya, of course, but every time I knew it wasn't really you. Feels like...like I was trapped for lifetimes, like someone was just toying with me. Don't even know who or what was behind it." He sucks in a shuddering breath. "For a while I thought Domi was punishing me for forsaking him. Didn't handle losin' ya too well, love."

These two have been through more trials than they deserve. They have a lot to unpack and work through, but at least they have each other and can finally get started. The rest of their story is theirs to tell. The rest of our heroes give the couple some space, though Terser looks forward to spending time with his friend again. Maybe he'll gather their old friends from The Scab, even the gnome...

Wardd waves off Rill's apology. "Not the first to question luck, certainly not the last. Gave up tryin'a defend luck ages ago. I'm here, and most of them aren't." Rill's follow up raises an eyebrow. "I get a lot of prayers from folks looking to be lucky in love. Seems to me that a priest of the god of death and an assassin are a better match than you might think." He shrugs. "Don't think you need my help though. You think she would have been on Team Dragon a week ago? Still," he removes a clover from his lapel you're pretty sure wasn't there a moment ago. "A little luck never hurt." He places the clover in Rill's hand. A lightness spreads over Rill. He may not give much credence to luck, but he knows his future just got a little better.

Just a little, though. Can't rely just on luck, can we?

After a moment, the Abbott comes to. He sits up slowly, hands cradling his obviously aching head. "I'm afraid my head is not large enough for your greatness, my lord," he says. He notices the two love-sick dwarves and wordlessly pops away again, coming to next to the rest of the Sea Dragons. "I must admit, I'm heartened to see Domi's insistence that this debacle continue proved sound. The Chancers are going to have to find someplace new next year, though."

Bralin
ponders his future. He is still a Dragon, and still bears a responsibility to protect The Wold when it needs protecting. That doesn't mean he needs to keep going out and looking for trouble, though. There are lots of ways to protect their home, and this new magic means there are much fewer threats to face.

Wardd saunters back over to Gargul. "So, you gonna bring all those folks back now? We didn't need an audience for that, but that doesn't mean we need to ruin the whole Invitational."

Gargul nods. "Some of them." There's a cold finality in the words. With a wave, those who fought for Team Dragon return, no longer in stasis but very confused.

Han Valen is the first to recover and immediately rushes to what remains of his friend. Grief etches itself on his face. "You big dummy. You ain't the best the best bass player in this world. You ain't even the best bass player in Dragonsound. We ain't gonna have a hard time replacing you...no sir." He's not crying, just tryin'a get all this dust out of his eyes.

"Those who fought against you are mine to judge. This one especially," intones Gargul as he raises a hand upwards in front of him. Cloud appears in his grasp, held above the ground with Gargul's fingers vice-like around his mouth and jaw. Gargul's eyes shine with a terrifying intensity as he passes judgement. "FOR YOUR BETRAYAL, YOUR SOUL IS BANISHED FROM THIS REALM." With his other hand, Gargul pokes a single finger into the shadow realm. He traces downward, opening a sickly red/black portal. Smoky tendrils drift outward, bringing with them songs of torment. Cloud's muffled screams escape past Gargul's hand, but the god of death is unmoved. "You will find no comfort here." He releases the doomed man, and the tendrils shoot out like lightning. In a blink, they grab Cloud and pull him in. He doesn't even have time to scream.

Wardd gives a low whistle.

The rest of Team Dragon regain their wits. Xuffie, Xid, Elhonna, Crall, Urlryn, Marshall, and Jada all realize they've won, and breath a collective sigh of relief.

Claw stares at Gargul in stunned silence as she realizes her pack is no more. Rage and sorrow vie for control within her, but it looks like rage is close to winning.

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp 
Friday June 25th, 2021 2:24:48 AM

Jozhur smiles at the sight of Bruagh and Tahni reunited. He's pretty unbothered at Gargul's disposal of Khloud, good riddance.

He rushes to embrace Urlryn before she even comes to her senses. The young man has had quite enough of fighting with cosmic powers.

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Friday June 25th, 2021 6:53:51 AM

Fang looks about and notes that the Fangs are all gone. She turns to Gargul and makes an appeal. "Though the Fang's leader chose to fight for the Tinker and the others felt bound to follow him, they intentionally did not take hostile action against us other then summoning some minions they knew would stand no chance. In the end they turned on their leader and the Tinker and fought beside us. Surely such actions deserve mercy, just as Cloud's deserve vengeance?"

Rill (MarkB) AC40 T23 F35, CMD 31, HP 217/251 
Friday June 25th, 2021 2:48:58 PM

Rill places Wardd's token on the chest of his robe. "Thank you Wardd. I am honored."

The cleric is gratified to see their allies reappear, but he is touched by Han Valen's sadness.

"My Lord Gargul, if it be your will I would like to raise Foreigner. He is an aasimir, and so an outsider of sorts. Still, he fought bravely and his passing is a burden on my friend Han here, and I'm worried about Han going Solo.

"And if it be your will, would you please restore that poor Deva that was altered by The Last Whisper before returning it to the celestial realms? It is a beautiful and benign creature, and my magic was not quite enough to free it."


Rill will warmly thank the others. He pauses at the vampire Urlryn. "Be at ease here Urlryn in Gargul's presense. You have my blessing, and my Lord Gargul grants me some level of discretion in the Wold. You will be safe with my dear friend Jozhur, as his wish will always be mine. And speaking of wishes, we should use some to make the Lionfish into a flying ship. I think Jozhur would be a great captain of a flying ship!"

Finally, he smiles as he stands before Xuffie. "Well Xuffie my dear - we vanquished the bad guy and I guess we can relax a bit now. At least until the Gods of the Wold send us on another task. Perhaps we can spend a bit of time together. I think you might actually like Bonetown. You know there's this one cafe down by the docks where you can watch the sunset...."

(StevenVdB) Aexana Gnome (S) HP195/195 - AC36/28/31 - CMD 31 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Friday June 25th, 2021 7:11:08 PM

(oh this is just awfull... the last week of Bonetown and I miss a couple of post - sorry...)

Aexana has quietly observed all that has transpired the past few minutes. No doubt the choice to lock the Wold from other dimensions will at some point show some concequences... you don't make choices that big without counter effect...

The little Gnome is smiling at the sight of Tahni and Bruagh. She's quite certain she won't need to supply them with any love potions. She does have some pretty delicate oils they might enjoy... perhaps if they visit her shop one day.

It seems things are coming to an end... Aex is tired but still stands proud waiting for what will come next...

DM Carl 
Saturday June 26th, 2021 12:12:37 AM

Jozhur rushes to embrace Urlryn. Her body is cold, her flesh unyielding, but there's a warmth in her embrace when she regains her senses. "Listen to me, Jozhur. I know we've been through a lot, and emotions are probably high, but I've been here before. The reality of what I am isn't pretty, so take a moment and make sure you want this." She continues holding him close as she talks. If he goes to answer right away, she puts a finger to his lips before saying, "No. Take a moment."

Jozhur doesn't need a moment though, does he? Lucky for him, her contract with the Mailed Fist has expired, freeing her to travel with him.

Fang notes the Fangs of the Beast are no more. Well, Mirri and Kirri are out there somewhere, but they hardly make a pack. She beseeches Gargul to reconsider his judgement. It's a brave act; few things upset Gargul more than having his decisions questioned. Indeed, there's a flare of anger in his eyes. He's quiet for a moment. "You've earned the right to make such a request, but my judgement of them will not be reversed." He looks at Claw. No, he looks past Claw at the reassembled Mint, Grandfather, and Sky. "Faced with the choice to defend our world, you sided with an ancient evil due to misguided notions of power. It was a shockingly foolish decision. I make no guarantees about your remaining life-spans, but know that should you pass before you've proven you learned from this, you will face the same judgement as the rest of your traitorous comrades." The beastfolk aren't long-lived, and Grandfather is already very advanced in age. The reality of their plight is clear on their faces.

Claw nods. "Serves you idiots right. Never thought I'd see the day with Mirri and Kirri showed more sense than you, Grandfather." She strides forth and stands before Grandfather. She reaches out, and takes his staff. He hesitates, eyes narrowing for just an instant before he relents, head bowed. "Come. We have penance to perform."

Mirri and Kirri pop out of the shadows. "Hey, how come you get to be the boss!" Kirri asks, hands on her hips.

Claw keeps walking, answering only "Come take it if you think you're able." Mirri thinks about it, then shrugs and follows along. Claw stands before Fang wordlessly for a moment. "Thanks, sister. I think we both need time, but it won't be that long before I end up in Bonetown. I hope by then I'll be welcome back in your life." The rest of the Fangs make themselves scarce. The tense moment is marred only by Kirri and Mirri dancing around Tahni and Bruagh making kissing sounds.

A tap on his shoulder breaks Terser from his thoughts. Jada stares back. "Don't expect you'd want back into a family that sold you, but you've still got me, ok? You didn't turn out too bad after all, brother." She goes to hug him. "Still, you're really not maximizing all your position could do for you. If you've got some time, I've got some ideas..." Who knows how Terser reacts to all this. Jada's shown she knows her stuff, but it's doubtful Terser's suddenly interested in profit.

Rill petitions for the return of The Foreigner. His concern about Han being alone is met with something light hitting his chest. Looking down, Rill sees it is a twenty-sided die. Someone must have thrown it at him. Gargul shakes his head, but a smile crosses his face. "The Foreigner wishes to remain where he is, Rill." He crosses to Han, placing a hand on his shoulder. "His kind have an...exuberant afterlife. According to him, where he is now 'makes The Fence look like a convent.'"

It elicits a small chuckle from Han, who nods. "He'd go on about it when he got drunk enough. Glad he made it." Han stands and gives Rill a quick embrace, punctuated by three pats on the back. "You Dragons are all right, Rill. My mates and I are gonna immortalize this whole thing. Zaggy has this idea to turn the whole thing into a buncha songs that tell a big story. Kinda like an opera, only cool. You best believe we're opening in Bonetown too." He smiles. "You ain't seen the last'a Dragonsound. No sir..." The rest of the band approaches from somewhere to pay their respects. It's a sad moment, but undercut with the satisfaction of knowing The Foreigner went out like he always wanted.

Rill goes to ensure Urlryn knows she is welcome, but her and Jozhur are obviously having a heavy moment. She catches his eye and sees the acceptance on his face. She smiles, and it's enough. There's a low whistle behind him. "Yea, vampire chick is pretty hot. Don't think you've got a shot there, though." Xuffie smiles. "The Undead Hunter and the vampire? No one's gonna buy that..." He begins asking her on a date, only to be cut off as she grabs his robe and pulls him into a kiss that can only be described as fierce. "You talk too much, dear." She puts a sarcastic spin on the "dear" bit. "Anyway, I've got payment to collect for this mess. Invitational's over, the team I was on won, and I'm owed some serious cash. Buyer probably won't see it that way, but I'm sure we'll end up seeing eye to eye." She smiles, but it's all edge. "Might blow off some steam in Bonetown after. Good booze, fun atmosphere," she pauses, leveling her gaze at Rill before finishing, "comfy beds." Her gaze lingers a moment longer than it has to. "I'll see you soon, holy man." She smiles, taking a few steps back. Kirri dances between her and Rill saying, "Oh Tahni!" in a mock romantic tone. Xuffie's gone when she passes.

Wardd gives two big thumbs up from across the crowd. That probably went as well as can be expected. She may not be a one-dimensional villain, but there's certainly evil in that heart of hers. Who knows what that future holds...

Aexana watches with a detachment only age can bring. She's lasted longer than most in this game, but retirement looms. She misses her daughter, and her shop. Who'd have thought that a quick trip through the Wold to see some sights would end up like this? Life is strange.

Wardd, meanwhile, approaches what's left of Tinker's throne. He looks sour and shakes his head. "Can't go leaving this stuff around, can I?" With a wave, the shards and chunks of throne rise and compress themselves into a dark orb about the size of a pumpkin. The madness from it can be felt just in back of every mind within 100' of the thing. "There's that. Now what to do with this?" He thinks, then snaps his fingers as the idea comes to him. He snaps his fingers again and a sleepy looking Restlin pops into existence dressed in a voluminous bath robe. The Mendicant snaps to attention, eyes darting before landing on Wardd and widening even further.

"My...umm...lord?" he somehow makes it a question.
"Here, put this in your tower's vault. Bad stuff inside." He tosses the orb to Restlin, who manages to catch it in both arms. He winces at it's touch.

"Oh geez, Wardd. I know madness is part'a your domain, but I signed up for the luck. I'll get it put away thoug..." he trails off, eyes locked across the field at Marshall LeCarlo. Eyes widen and he shouts out, "THAT'S MY ROBE!" before Wardd snaps his fingers and sends him home. He wipes imaginary dust off his hand and smiles at a job well done.

Eventually, people start excusing themselves. It's an emotionally charged occasion, and everyone needs time to process. Making their way back to their tent, the Dragons walk through the grounds that have been there home for what seems like a year and a half (1 year, 7 months to be exact). It's still mostly empty, giving a melancholy aire. Inside their tent, Heather sits in the comfiest chair, feet propped up on a cushioned ottoman. She drinks a scandalously large glass of wine between bites of strawberry. She smiles warmly as our heroes enter, but doesn't rise.

"Do you have any idea what a mess this is going to be to sort through? The Chancers are going to end up in court for decades because of all of this. I guarantee there's going to be a Dragons clause in future contests...sort of an 'act of god' thing." She laughs. "That's someone else's problem, though.

"So, back home to Bonetown with you? Well, I will miss you guys. Hope you don't mind if I come to visit sometime. I hear you guys haven't cleaned all the fun out of it yet."
She places her wine down and stands. She bends down, picking a book up off the table. "Before you go, you remember Parnell? Works for Wold Co, has a little box that makes pictures? Publishes those packs of trading cards with heroes on them? We contracted him to create some promotional materials for us since The Mighty Sea Dragons were participating. I figured he bailed when things got dicey, but that man is persistent." She hands the book over. "Nothing about this debacle has been marketable though. Thought maybe you'd like his work."

It's unlikely anyone was impressed by Parnell back in Bonetown, but give the man some credit because the picture book in your hands is stunning. Inside is a record of the Dragon's time at the invitational. Crowds cheer as you take the field for the first time. Tahni blows the horn mere moments before Rill does the same. Bezos looks out as Aexana wins her bet; a faint hint of a smile can be seen on Gwendolyn's face. The Dragons face off in single combat: Bralin stabs Xid, a look of shock on the warlord's face. A barely alive Fang eeks out a final blow to Claw. Terser and Tencent wrestle in the muck as enormous crocodiles prepare to attack. Jada grins as smoke and fire erupt from her contraption, surrounding Bralin...and so it goes, page after page. Somehow there are even pictures of the Dragon's underwater fight against interdimensional terrors, as well as against the Talons' monstrosity in Tinker's demiplane. An entire page is dedicated to Fang's killing blow, gore erupting from the wound and covering the ratgirl. The Collar seals off The Wold. Tahni embraces Braugh. Jozhur embraces Urlryn. Xuffie kisses a shocked Rill. Gargul lectures the Fangs, sisters looking on in agreement. Aexana smiles at a crowd out of focus around her. These things happened less than an hour ago, yet here they are.

Heather shrugs. "See? Guy's got resources." She embraces you each in turn before taking her leave. "Thanks for the adventure, friends. I'll never forget it." A last smile, and she takes her leave.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 270/270, DR 5(7)/-, SR21, Regen 1, Mind Blank] (75% no crit, rage 26/45, channel 5/7) 
Saturday June 26th, 2021 1:51:50 AM

Terser may not care too much about amassing personal wealth, but it seems he's managed to do so anyway. He is however interested in spending time with the sister that also didn't manage to fit in with the family.

We've always worked well together. Let's see what we can put together! I've been entertaining some thoughts of a cidery/meadery. And I bet you've got some fun ideas for our ship - maybe we'll open the Wold's first traveling brewpub! And of course, Heather will always have a table reserved.

(StevenVdB) Aexana Gnome (S) HP195/195 - AC36/28/31 - CMD 31 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Saturday June 26th, 2021 1:45:35 PM

Aex warmly returns Heather's embrace : "Do visit us some day dear... I'm sure my daughter will be happy to see you... there's always some tasty cake and pie..."

The little Gnome bites her lip. She realizes everyone in the group is about to weave their own tapestries... she hates goodbyes...

Fang (Mitch) HP: 43/239(+38 while raging) AC: 30/21/24 (-2 while raging, ) DR 2 (3 while raging)CMD: 36 
Saturday June 26th, 2021 11:19:11 PM

Fang is satisfied with the return of the Beastfolk. "Thank you lord. A chance is all that could be asked for." she says with a deep bow. She goes over the join the Fangs of the Beast and leaves the rest of the group to work in their relationship stuff or whatever. "Don't worry, we'll find you something. I'm a dragon, my job description is to save the Wold, I bet I could find something for you to do to redeem yourself."

She is suitably impressed by the book. "How much for a copy? I might want to get several to pass out. Then again, that might be a bit gauche. I mean I'd literally be passing out a book about how awesome I am. Probably shouldn't."

(Brock) Jozhur AC32 / Touch 23 Flat 24--CMD 30--HP 113/205 --Shadow Companion 49/102hp 
Sunday June 27th, 2021 4:19:46 AM

Jozhur does indeed take a moment to think, even though his mind was already made up. "I don't care what you are, only who you are. So yes, it's fine. I'd like for you to come with me to Bonetown. It sounds like we may be getting a flying ship I'll need help piloting."

Jozhur pauses and chuckles a little as he glances Xuffie and Rill, "Now there's an odd couple." He barely notices any of the other goings on.

He gives Heather and her enormous glass a wine a wink, "Well earned, thanks for all your help. And you're certainly welcome in Bonetown. I won't let Rill completely clean the place up."

Bralin - MikeK - (AC48 T21 F39, CMD 44, SR25, HP 276/276) 
Sunday June 27th, 2021 2:31:58 PM

Bralin leafs through Parnell's book, nodding. It is very impressive, and he thoroughly approves.

The dwarf returns Heather's embrace, with a "Many Thanks".

He the grabs a mug, finds a chair, and sits.
Removing his helm, he looks at his comrades, and raises his mug.
"The Sea Dragons," he intones simply, before draining it.

Bralin reaches into his bag, pulling out his stoneworking tools and a piece of marble that looks suspiciously like part of the arena.

"I propose we wait for the morrow to sail," he declares.
With that, the dwarf turns to his stone.
Nothing is heard but the sharp tink, tink as he methodically chips away at it.

CDM Jerry [OOC post] 
Monday June 28th, 2021 4:29:56 PM

Greetings Woldians!

We have TWO games that have achieved Level 20 and just retired over the weekend! So in our usual tradition, we're holding a celebration for the next few days on the Giggling Ghost board!

Folks are already beginning to gather. We expect everyone to join in and post daily on the GG board, but all are excused from posting in their "regular career game" through Wednesday at least. :) It doesn't mean you can't post, just that you don't have to.

DMs if you're in combat, feel free to just post a "pause until after Wednesday" if you'd like, or you can do that anyway. These celebrations are important as both of these games have players who have been working for at least 9 years to achieve this retirement for their PCs.

--DMs may take the role of an NPC or 2 if they wish and hand out dishes, create action, help out, etc.
--Anyone may take the stage and tell a story or sing a song.
--Post as many times a day as you'd like on the Giggling Ghost board.

Entertain yourselves and enjoy!

Yes you may go there now and post.
Yes you should go there now and post.
What are you waiting for?
Yes, now is fine.
Are you still reading this? Why?

(StevenVdB) Aexana Gnome (S) HP195/195 - AC36/28/31 - CMD 31 and LEAFY (L) - HP108/108 - AC31/12/29 - CMD 20 
Monday June 28th, 2021 6:38:08 PM

"Well then, " Aex says. Continuesly biting her lip and fighting back her tears she continues :"guess this is it then... time to go home... if either of you ever visits Plateay City please stop by my little shop for some tea and pie. It's in Trade Quarter... "Aex's Herbs 'n Spices"... can't miss it. Smallest shop on the block with a look-out on the Silver Coin Tavern. "

All is said...
the board closes...
thanks everyone.

Aexana out

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