WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Bonetown Archives


Return To Index


The End Is Nigh
Sailor Take Warning


DM Kathy 
Tuesday October 31st, 2017 8:47:24 PM

It comes without warning.

One minute you are discussing strategy and planning to give the Bloodkin ship exactly what it deserves, and the next you are plunged into a nightmare. The sky darkens. The wind begins to howl.

From his place behind the mast, Ky also begins to howl. "Mommie!" he wails. "Mommie!" Reggie is struck with a paralyzing fear. How can she be responsible for another person? She is no fit mother for Ky! Worse, the entire world is closing in around her. Doom lies just over the horizon. Everything is darkness and despair.

Tahni suddenly realizes that she is among strangers. What does she really know about these people? Are they stalwart companions? Or is she merely their pawn as they lead her down a path do death and destruction? What have any of her companions done except desert her, leave her to face danger and darkness all alone? And now, she will be alone again!

Zeoll, so in tune with dreams and prophecy, so accustomed to being aware of what the future lies, cries out and falls to the deck, unconscious. But not still. His twitching tail and wordless cries betoken a world of terrors.

Rill, accustomed to consulting his god for hints of the future, is bombarded by images of doom and despair. All around is endless suffering, endless darkness, the ever-present threat of horrible death. He cannot see the ship around him, or his companions; all he can see are the terrifying images.

Bralin is suddenly aware that he, a dwarf, is standing on wooden planks balanced precariously above a tossing sea. A sea that will surely swallow him up--if the sea-creatures don't do it first. Miles from home and kin, he is doomed, doomed to a world of watery darkness and terror.

Jozhur sees the darkening sky and remembers the time he nearly drowned, only to be brought back to life by Goodie Bess. He realizes now that it was only a temporary reprieve. He was doomed from the start. The gods have only been toying with him since; now the darkness and despair are closing in all around him. There is no way out.

Terser realizes that he has been fooling himself his entire life. All the brawling, all the fighting, and what did it get him? He cannot fight fate! He cannot defeat death! And now that the darkness is closing in all around him, there is nothing he can do but wait for the inevitable end.

All around you, the crew are variously screaming, running, sobbing, and clutching at one another. Nobody is sailing the ship--which is kind of a pity because the wind is really picking up. But with doom and darkness closing in, the wind seems like a minor consideration.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP 
Tuesday October 31st, 2017 10:01:22 PM

Jozhur explains to Bralin that the Elf-Bloods are a criminal gang with a hatred for elves. If I recall, they also dabble in slavery, which would explain their ship being here. We've been in a scuffle or two with them in the past."

Jozhur shakes his head at Rill. "I guess we've grown used to killing, we've done so much of it. I honestly haven't even thought much of it lately. It's sad we've become so hardened to it, but its been necessary for all the good we've accomplished." He begins explaining they don't necessarily need to kill the elf bloods, but they need to be incapacitated, but he is suddenly plunged into a nightmare...



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday November 1st, 2017 7:50:19 AM

Tahni looks about to the party, trying to hold back the tears. Was she being used? She just doesn't know anymore. Terser wouldn't would he? He's one of her oldest friends.

She looks to her feet as she feels her self-esteem fade away.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Wednesday November 1st, 2017 11:10:19 AM

Terser screams into the wind, as if daring the storm to manifest itself and come fight him like a proper warrior! If there's nothing to be gained from fighting, there's certainly nothing lost by it either. If fate is determined to take him down, then he'll take fate with him.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday November 1st, 2017 11:59:20 AM

Everything is dark for Rillett Savenport, as feelings of doom and despair press in on him. He is brought to his knees with a momentary sense of panic at being be cut off from his God and unable to help his friends. But the panic is fleeting. He’s faced despair before, and it was that despair that brought him to follow the God of Life and Death in the first place. He reaches out with his senses, and his Status spell tells him his friends are all still nearby and unhurt. Zeoll is unconscious though - that’s not good.

Ok, so his magic still works and we’re not all dead. That’s a start.

On his knees, he can feel the wooden planks of the deck and the sway of the sea beneath him. Another good sign. He rises to stand.

We must still be on the ship, but Rill cannot see. He pulls out his amulet with Continual Fame from beneath his robes as he moves to place a hand on the prone Zeoll. The old liontaur’s warm fur is a comfort. Since the darkness is not pushed back by his light, he activates his Greater Insight ability to grant Tremorsense allowing him to immediately sense those within 20’ of him. His divine connection to his God has not been severed. Good.

Rill begins to hum as he recalls a silly bar song from his childhood.

Gloom, despair and agony on me.
Deep dark depression, excessive misery.
If it weren’t for bad luck, I’d have no luck at all.
Gloom, despair and agony on me.


Rill smiles as he hears Terser yell out in defiance! He calls out to his friends through the wind and the darkness. “Do not despair! We are all still here and we are still on the ship. None are hurt, but Zeoll is unconscious here by me. I do not yet know what has happened, but none of us face this alone.”

---------------------------------------------
Free Action - Use Status to locate folks and assess their condition.
Move Action - pull out amulet as he moves to Zeoll based on the Status spell and his blind-fighting ability.
Standard Action - Activate Greater Insight

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP81/105 ---------Shadow companion: 53/53 HP  d20+10=16 ; d20+19=38 ; d20+21=41 ; d20+2=12 ;
Wednesday November 1st, 2017 4:58:35 PM

Darkness was closing in on Jozhur, but the dark was now his ally. He had no reason to fear darkness. The wind and storm were another matter, however. Jozhur freezes up for a moment as the wind and waves pick up and he briefly relives the worst thing that ever happened to him, drowning. He couldn't go through that again, and he couldn't let his companions go through that nightmare. The gods had no say in the matter, he would not allow it happen.

The sound of Rill's voice brings Jozhur to his senses. He looks about the deck of the Lionfish. The first thing he notices is Ky, yelling for help, and also the ship's most experienced sailor not moving. "Reggie! Grab Ky, and help me navigate this storm!" With Zeoll down, Jozhur steps back into his old role of captain. He appeals to the crew to man their stations, "The Lionfish has weathered worse storms! Man the rigging! We will survive this one too!"

As he pilots the Lionfish, he observes the sea and the skies. He doesn't know much about weather, but he has seen a few storms. He wonders whether this is a natural tropical storm, or something more sinister. He also tries to note whether the island is still visible, lest he crash into it.

--------------------------------------
Profession sailor: 16 (to guide the 'Fish)
Diplomacy (to rally crew): 38
Perception: 41
Knowledge nature: 12


(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Wednesday November 1st, 2017 9:03:56 PM

Bralin's eyes flick wildly about as the wind and waves toss about this frail vessel. He must get off.
The dwarf activates his winged boots, and rises above the deck.

Free from the careening ship, he hovers in the wind, eyes closed, hands tightly grasping his obsidian stone, and murmuring his mantra over and over in dwarvish Highlight to display spoiler: { I Am Rock. I Am Rock. I Am Rock...}

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday November 1st, 2017 9:46:54 PM

(wait. Are we blind? I thought we were blind. I'm so confused.)

DM Kathy 
Wednesday November 1st, 2017 10:22:43 PM

Sudden terror makes Bralin activate his winged boots to get off the ship! Tahni looks about her, wondering whom she can trust. Terser calls defiance to the wind and waves.

But, terrifying though the sudden change was, you are all fundamentally brave people. Rill checks on the status of his teammates, and tries to bring forth a light. (Is this the same Continual Flame medallion that you gave to Lion? Or did you have two? If you only had the one, you don't have it anymore.) Jozhur slips back into his former role as Captain, and begins calling out instructions and encouragement.

[OOC: Nobody was blinded. Zeoll, because he is a seer, was struck unconscious by the sheer awfulness of what he saw. Rill, though not a seer per se, does use a lot of divination, so he was momentarily overwhelmed by visions of terror and suffering and doom and darkness. So he was seeing visions rather than the world around him, but he was never blinded. And he's fine now.]

Unfortunately, the crew are not brave adventurers, and neither is little Ky. He continues to wail his distress, and the crew are still too frightened and overwhelmed to do much good. A few of them, notably Tula, make some attempt to follow Jozhur's orders, but their terror and despair makes them slow to act.

Jozhur knows instantly that this is not a normal storm. He can confirm this with Tahni, who was actually scanning the skies when all this started. True, she was looking for foes rather than unusual weather patterns, but she distinctly remembers looking into a cloudless, sunny day. This storm (and it is shaping up to be a storm) came literally out of the clear blue sky.

The wind is getting stronger. Dark clouds roil overhead. You have now been blown some distance from Market Island, although you think you remember where it is.

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Wednesday November 1st, 2017 10:46:02 PM


Zeoll wanders in a mental storm, aimless, lost, always seeking to turn away from ... from ...

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday November 2nd, 2017 1:20:54 AM

As the disturbing visions subside for Rill, he looks around.

The winds are picking up, unnatural dark clouds are overhead, the island is gone. These visions may be worse.

Rill's white robes whip wildly around him in the wind, and Continual Flame shines from the ring on a cord around his neck. He can see that the Black Lions will be fine. It's the crew that needs encouragement. "C'mon. We've been through worse. Jozur's at the helm, and I have back up plans for my back up plans. Tula - get your crew in line! Everyone, move quickly to secure the ship - it looks like we're going to have to ride this out."

He turn to Zeoll, and gently shakes the creature. "Hey Zeoll, you gotta wake up. The crew needs you."

(Rill carries about a dozen items with Continual Flame cast on them. In addition, there are several aboard this ship to provide light that does not post a fire threat in rough seas.)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+6=9 ; d20=17 ; d20=20 ;
Thursday November 2nd, 2017 6:58:21 AM

Tahni does her best to pull herself together. She tries to push her doubts from her mind and thinks about what she can do for the others (even if they ARE using her)

She kneels beside Zeoll and watches Rill gently shake him "Hang on, I think I remember reading something about this sort of thing" (Heal check: 9. Ooops) Tahni raises her hand and delivers a solid slap to Zeoll's cheek.

"Uh, maybe I should help with the ship"

She has absolutely no experience on a ship it turns out. But when the chips are down her mind focuses.

It turns out that Tahni isn't as bad as she thought. She tries to help Tula and the crew, and looks to the sky to try and determine if/when this storm will pass. (Profession Sailor: 17. Survival: 20)

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Thursday November 2nd, 2017 8:16:27 AM

Reggie was paralyzed with the fear that she can not explain. this can only be the result of magic she deduces in her mind, looking for some way to rationalize everything.

this only serves to solidify her disdain for magic.

Jozhur's voice soon breaks her paralysis and she immediately rushes to grab Ky, despite wanting to help with the ship, she can't help but comfort Ky. hoping to lead him below decks.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+2=17 ;
Thursday November 2nd, 2017 5:10:24 PM

Now that things are starting to get organized, Terser turns his strength to getting the loose lines and flapping canvas under control. profession sailor 17 He struggles to hear orders from the captain over the wind, but hopefully has enough experience at sea by now to at least know which rope should be tied where. He shouts encouragingly at Tahni, impressed with how quickly she's taken to life on a boat, but ready to catch her should she trip and start to fall overboard.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+11=24 ; d20+19=28 ;
Thursday November 2nd, 2017 5:21:37 PM

Jozhur continues guiding the Lionfish through the storm. He has become a competent sailor over time, but he fears this storm may overwhelm his limited experience. He understands Reggie's need to care for Ky, but pleads for everyone else to help with sailing. "Steel yourselves! We can and must sail through this, there is no other choice! To your stations, now! Those who don't know how to sail, help others with their tasks!"

Profession sailor: 24
Diplomacy (to rally crew): 28

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Thursday November 2nd, 2017 9:20:10 PM

Bralin pulls himself together, and stows his holy symbol.

Having little sailing experience, the dwarf instead uses his winged boots and darkvision to identify and get to those sailors most in distress.

Bralin effortlessly hauls any of the crew his finds to his feet, echoing Jozhur's command
"To your stations! The Black Lions are with you! To your stations!"

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Thursday November 2nd, 2017 10:18:12 PM

Zeoll wakes up and looks around. He tries to remember his dreams ... honestly, he tries to remember where he is and what his name is!

"Wha...?"

DM Kathy 
Friday November 3rd, 2017 12:26:51 AM

Reggie takes the wailing Ky belowdecks, and begins looking for a safe place to put him. It isn't easy. You're out of the wind down here, but the ship has started tossing over the suddenly growing waves, and anything loose down here is going to be banged around quite a bit. Maybe you could get him to stay in a hammock?

Zeoll finally awakens, but for now, his dreams seem more real than his reality. Or maybe he is the dream. Or maybe..... He notices that he is getting wet.

For it has started raining, and the wind continues to rise.

The rest of the Lionfishers have started rallying the crew and helping sail the ship where they can. Tula is one of the first to come back to herself. "Reef those sails!" she barks. "Or we're done for!"

The crew, recovering, scramble to obey. But the lashing wind and driving rain make the task difficult. Tahni and Terser try to help, but can't quite make the flailing canvas do what they want. Jozhur has better luck, but there's still more to do. Still aloft, Bralin tries to help guide the ship, but for the moment, she is at the mercy of the wind and the waves. And even Bralin's darkvision has a hard time seeing through the sheets of falling rain.

Tula clings to the helm. "We've still got too much sail!" she calls.



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+26=28 ;
Friday November 3rd, 2017 12:32:53 AM

Rill is relieved Zeoll is coming to. "Easy there. You passed out, and my vision was clouded for a bit. All of us seem to have been shaken."

Rill responds to Jozhur, and lends a hand with the ship, but keeps a sharp eye out for any that may fall overboard. (Profession Sailor 15, Perception 28)



RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20=6 ;
Friday November 3rd, 2017 7:23:16 AM

Tahni has no idea what "too much sail means", but by the way Tula sys it she's guessing it's not a good thing.

She tries to help with the ropes but probably does more harm than good (Prof Sailor: 6)

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+11=21 ; d20+19=33 ; d20+21=22 ;
Friday November 3rd, 2017 1:18:22 PM

Jozhur continues to struggle with piloting the 'Fish through the strange storm while directing and encouraging the crew, "Reef sails, NOW! We may capsize if we don't reduce sail! The 'Fish can handle this!"

He a squints through the driving rain, hoping for a way out of this mess.

Profession sailor: 21
Diplomacy: 33
Perception: 22


Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+2=22 ;
Friday November 3rd, 2017 2:27:41 PM

Terser assists Jozhur at following Tula's directions. She knows better how to direct their efforts.

Prof sailor - Nat 20

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday November 3rd, 2017 2:55:26 PM

"Bralin - see if you can fly over there and just cut the lines holding up that mainsail! We have plenty of line to re-rig that sail later!"

Rill hopes Tula has plenty of line to re-rig that sail later.

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Saturday November 4th, 2017 9:11:04 AM

Brain looks around. He understands 'cut the lines' and 'Main Sail' must be the big one.

The dwarf flies around the biggest sail, hacking apart anything connecting it to the mast.

Zeoll (Cayzle) (AC29/31; HP47+34=81)  d20+4=14 ; d20+11=16 ;
Sunday November 5th, 2017 3:38:30 PM


Zeoll's sailing instincts serve him as well as any ... and he does his best to help the ship.

Profession Sailor 16

The Hurricane


DM Kathy 
Sunday November 5th, 2017 10:11:39 PM

Jozhur and Terser manage to get one of the sails reefed, with some help from Zeoll. Tahni tries to help, too, but mostly hinders. The crew has just about finished reefing the mainsail.

Rill calls to Bralin to simply cut the rigging. The dwarf is moving to obey when little Horace, clinging to one edge of the sail, is suddenly flung outward by a huge gust of wind. He loses his grip and hurtles, screaming, off the ship and toward the raging sea.

"Man overboard!" bellows Tommy Teeth, but there's little the crew can do for their little goblin crewmate. From his position, Bralin can see where the goblin fell, and if he acts quickly, he can save him.

Meanwhile, there's still one sail to reef, and the waves are washing up onto the deck. Lashing rain makes visibility poor. "We may have to ride this one out belowdecks," Tula calls. "It's getting dangerous out here."


(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+11=27 ;
Monday November 6th, 2017 12:17:51 AM

Jozhur watches in horror as poor Horace flies overboard. Unable to save him, Jozhur sets to work reefing the remaining sail

Profession sailor: 27

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Monday November 6th, 2017 12:30:25 PM


If he sees Horace in midair, Zeoll quickly casts Feather Fall on him. He's not sure that will help, but he tries anyway!

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday November 6th, 2017 4:20:33 PM

Rill monitors the situation with Horace. He assumes Bralin will rescue the little guy, but if he does not, Rill can use Dimensional Hop to get to him, and Dimension Door to get us back on board.

He yells over the gale, "Good Thinking Tula! Get everyone below decks. Jozhur - do we need someone at the helm? If so, I can stay with up here with you, and we can tie ourselves in!"

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+16=17 ; d20+16=21 ;
Monday November 6th, 2017 7:07:31 PM

Tahni grows more and more impressed by Rill's ability to teleport around the place. That is a very handy skill to have.

There's not a lof she can do though. Her attempts with the ropes just cause more work for the others. "There's never a control weather spell around when you need one" she laments.

She isn't going to go below decks though until everyone heads that way. Instead, Tahni casts a dancing lights spell to highlight where the entrance is to get below deck. In this kind of storm it would be easy for someone to get lost.

Knowl Geography 17 - To try and work out where the storm may be blowing the ship
Knowl Nature 21 - To try and work out if this storm is natural or if the ship is under attack

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151)  d20+9=17 ; d20+16=36 ;
Monday November 6th, 2017 7:24:36 PM

Seeing the goblin thrown from the ship, Bralin immediately flies after him.

With luck, and a feather fall spell, the dwarf can reach him before he hits the water.
If not, Bralin hovers in place, relying on his darkvision to help pick out the fella.
[Perception 17]

Either way, once found, Bralin locks onto Horace with a vise-like grip, and hauls him back to the ship.
[Grapple attempt his ac 36 - nat 20]

DM Kathy 
Monday November 6th, 2017 10:23:55 PM

As Horace the goblin crewman goes flying off the ship, Zeoll manages to cast Feather Fall on him. That gives Bralin enough time to swoop down and catch him. Bralin does notice, however, that flying is becoming very difficult in all this wind.

In the meantime, Jozhur helps get the last sail reefed, and Rill endorses Tula's suggestion of getting everyone below. Certainly Horace is headed straight for the hatch!

Tahni tries to figure out where the winds are blowing the ship, but it's difficult to be sure. You think you initially were heading westward from Market Island, but you've tossed about quite a bit since then. You try to assess whether the storm is natural. You're pretty sure that the way it came up was not natural at all. Thirty minutes ago--possibly less!--you were staring up into a brilliant blue sky. This is not how storms happen. Now that it's here, though, it seems to be behaving like a normal storm, albeit a bad one. If some malevolent intelligence did conjure up this storm, he or she isn't micro-managing it. Or perhaps it wasn't even intended for the Lionfish.

"All hands below!" Tula calls. "It's too rough up here!" She doesn't have to tell the crew twice; they begin scrambling to get belowdecks.

With the sails reefed, it's going to be much more difficult for the wind to drive the Lionfish willy-nilly all over the Middle Seas. That's the good news. The bad news is that with very little sail, it's going to be difficult to steer the ship. It's also difficult to see where you're going. Tula is pulling hard on the helm, but it's difficult to see whether it's having any effect at all.

So, do you go below with the crew? Stay up here and try to guide the Lionfish? Something else?

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Monday November 6th, 2017 11:07:46 PM

With nothing more to do on the sails, Terser joins Tula at the helm, ready to assist as she needs. Once nothing more can be accomplished, he will help her down to the hold to ride it out with the crew.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday November 7th, 2017 7:20:20 AM

It's right about this point where Tahni can feel her stomach start to lurch. Dwarves were not meant for the sea. Not the normal ones anyway.

Doing her best to hold onto breakfast she stands right in the hatch/doorway to go below deck. Being below would mean shelter and warmth. Being above means fresh air and cool water on her face.

That Horace fellow looks a little worse for wear. His face is all ... holy Mother Maab he's a goblin! That kindof explains the smell.

Tahni heads below deck to find a blanket to cover Horace with and then casts Prestidigitation to warm it up.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18  d20+19=30 ; d20+18=22 ;
Tuesday November 7th, 2017 8:30:01 AM

Reggie gets Ty situated as safe as possible (probably in a hammock) she then makes her way back topside, making sure as many as possible get below safely.

Reggie then makes her way to the wheel looking to lash the wheel to prevent it from spinning and driving the ship all different directions.

{ooc: profession sailor = 30, Acrobatics = 22}

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday November 7th, 2017 11:08:30 AM

Rill casts a sharp eye around the deck to make sure all are accounted for, and then goes below - keeping a mental count to make sure those that follow him below account for all the party and crew.

He glances nervously around at the inside of the hull as the ship is tossed in the storm. He hopes the ship will hold together. He absently returns his robes to their clean, dry, pressed state as he holds onto a nearby bulkhead.

"Looks like we're in for a rough ride, but the Lionfish has proven to be a good vessel. I'm sure she'll weather this storm. Keep an eye out for leaks, and we'll see what we can do to mend them. And if there is real trouble, I have a backup plan. Tula and I both have an item that can create a rescue boat, and I can make a number of you able to walk on the waves. One way or another, we'll be fine."

Geez, I hope we gonna be fine.

Zeoll (Cayzle) (AC29/31; HP47+34=81)  d20+4=12 ; d20+11=13 ;
Tuesday November 7th, 2017 12:10:43 PM

Zeoll figures that he has weight enough ... and advice enough from the voices in his head ... to be able to do some good topside without being washed away. He digs his claws into the deck and does his best to help guide the ship through the storm.

Profession Sailor 13.

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Tuesday November 7th, 2017 6:52:52 PM

Bralin's first thought is his strength could assist at the wheel, but as Terser and Zeoll move in that direction, he decides against it.

Instead, the dwarf heads below. His darkvision and healing skills may prove valuable if the crew gets tossed about.

DM Kathy 
Tuesday November 7th, 2017 10:29:53 PM

When the crew goes below, Rill, Bralin and Tahni go with them. Rill makes a reassuring speech to the crew, which does seem to help. Tahni warms a blanket for Horace; and her Prestidigitation spell will also come in handy for helping to dry soaking clothes. Bralin sees any number of cuts and scrapes that could use some attention, and Sammy is cradling his right arm to his body in a way that suggests a more serious injury.

As the crew comes below, Reggie begins making her way up. You were able to leave Ky in a hammock, and now the crew can help watch them.

Reggie joins Zeoll and Terser topside. You begin tying down the helm to keep it from whirling out of control--though it's difficult to tell which direction you should be pointed. The rain and wind continue to lash at the Lionfish, and the waves are like mountains. A sudden flash of lightning lights the sky, with the boom of the thunder following close behind.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Tuesday November 7th, 2017 10:32:27 PM

Terser waits for the last of Tula's instructions, whether it be to hoist the anchor or set the rudder. They'll get through this storm like they have every other.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d8=5 ; d8=4 ; d8=6 ; d8=1 ; d8=2 ; d8=7 ; d8=1 ; d8=1 ; d8=7 ; d8=7 ;
Wednesday November 8th, 2017 12:46:51 AM

Rill will ask Sammy if he can examine his injury. Then he will do a burst of healing in this place, healing all there for 38 points!

He prepares to ride out the storm with the others, relying on his status spell to tell him if Zeoll, Terser and Reggie are in trouble.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+11=28 ;
Wednesday November 8th, 2017 1:50:41 AM

Jozhur also stays topside, doing his best to help guide the Lionfish through the storm, though its hard to tell which way she needs guided.

Profession sailor: 28



Zeoll (Cayzle) (AC29/31; HP47+34=81)  d20+4=23 ; d20+11=14 ;
Wednesday November 8th, 2017 5:30:54 PM

"I'm not much of a sailorr," mutters Zeoll as he grapples the rudder, "but I know we need to steerr into the waves! Lest we be swamped!"

It does not matter where this storm drives us -- but rather that we not founder.

Sailor 14

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Wednesday November 8th, 2017 6:41:08 PM

Bralin pulls out his healer's kit, and starts toward one of the crew, when a wave of positive energy washes over him.

The dwarf gives Rill a sidelong glance, and carefully repackages his healer's kit and puts it away.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Wednesday November 8th, 2017 9:32:32 PM

Terser keeps on keeping on with the storm watch and sailing.

DM Kathy 
Wednesday November 8th, 2017 10:17:51 PM

Belowdecks, Bralin is all set to help the crew with his healing kit when Rill just channels positive energy and heals everybody. Showoff.

Ky is still crying, and since Reggie went topside, he is wailing for his Mommie.

On deck, Zeoll,, Jozhur, Terser, and Tula work together to try to keep the Lionfish upright and intact. The task is not an easy one. Hours seem to go by as you battle the elements.

Then, without warning, everyone on the ship hears a sickening CRUNCH!. The Lionfish shudders, then stops dead. You have run aground--and the storm still rages.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday November 9th, 2017 12:45:39 AM

Rill shrugs at Bralin's disappointment. "Sorry pal. It's what I do."

Rill is not a big fan crying children. A vessel like the Lionfish is no place for children anyway. He begins to make his way up when the ship shudders. "Ugh. Four people steering the ship and they found something to crash into? Tula - perhaps you can have Cato and Horace check for leaks or damage. I better go find out what happened."

Rill goes up on deck to see what we crashed into. Any land in sight? His Status spell didn't indicate anyone was hurt. He tries to yell over the gale, "HEY. YOU GUYS OK?"

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=22 ; d20+11=27 ;
Thursday November 9th, 2017 5:19:55 PM

Various creative vulgarities fly from Jozhur's tongue when he realizes they had run aground. He calms down when he realizes they may be better off beached given the current sea conditions.

Jozhur glances over the others and shouts back to Rill, letting him know everyone is okay. "We need to check for damage, this storm is so strong it may wash us back out."

He takes a look down. Are they actually beached or merely in shallow water? How aground is the 'Fish? Would it be possible to wash back out?

Perception: 22
Profession sailor: 27

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151)  d20+9=16 ;
Thursday November 9th, 2017 6:28:42 PM

As the ship shudders, Bralin's first thought goes to the boat filling with water.

The dwarf rushes to the sound of the crunch to assess the damage.
[Perception 16]

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday November 9th, 2017 7:36:54 PM

Tahni follows Bralin. She may not know much about ships but she knows the water should be on the outside

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Thursday November 9th, 2017 7:53:01 PM

With the sudden crash, Reggie move to see what they hit. Hoping that thongs are not too bad.

She struggles to see through the storm and darkness, she ties herself off and tries to climb down to assess the situation from the outside.

Shipwrecked!


DM Kathy 
Friday November 10th, 2017 12:31:01 AM

[everybody take 20,000 XP for the first scenes]

You rush to assess the damage. It appears that there is a substantial hole in the Lionfish, well below the waterline. That's the bad news.

The good news is that you do appear to be beached, not simply aground. Looking down, Jozhur can see a rocky beach. Most of the hole is out of the water--for now. However, if the Lionfish is to sail again, she'll need repairs.

The storm seems to be lessening somewhat. And from a ways down the beach, you think you can make out a light, and the sounds of people shouting.

Aexana, your ship has run aground! As the storm begins to lessen, you think you can see a light down the beach a ways, and hear the sounds of people shouting.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Friday November 10th, 2017 1:15:18 AM

No big deal. A grounded ship in a storm is safer than one tossing about. After reefing all the sail, Terser is ready to ride out the storm belowdecks.

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY - HP44/44 - AC24/22/21 - CMD 22  d20+20=39 ; d20+14=25 ;
Friday November 10th, 2017 9:58:12 AM

Sensing the storm is lessening, Aexana returns to the ship's deck and immediately starts taking care of the wounded - if there are any. She asks Leafy to help anyone above or below deck who got stuck due to moving cargo. As she runs around the deck she spots lights down the beach and hears people shouting.

"There's another ship... "

She looks over the railing to see on what the ship ran aground... a beach? Rocks? Is there land ahead or is this just a sandbank or a rock formation? (Perception 39 - Knowledge nature 25).

-----------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+AIR), Gust of Wind (E+AIR), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+AIR), Water Breathing, Wind Wall (E+AIR), Daylight (E), Sleet Storm, Sleet Storm + Call Lightning (E+AIR)
5 x Lvl 4: Ball Lightning (E+AIR), Flame Strike (E), Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
4 x Lvl 5: Stoneskin, Stoneskin, Call Lightning Storm (E+AIR), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Transport via plants, Bull's Strength Mass, Find the Path + Control Winds
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Friday November 10th, 2017 7:18:00 PM

Tahni returns to the crew and looks about to see if there are any wounded, and is ready to cast a few Cure Light Wounds to treat them.

Tula seems to be the Captain so Tahni awaits her instruction as to what to do next. Of course, if people are looking to flee or jump off the ship she will absolutely follow suit.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+16=17 ; d20+16=22 ;
Friday November 10th, 2017 8:49:21 PM

Oh, and trying to work out where we are:

Knowl Geography: 17
Knowl Local: 22


(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=28 ;
Friday November 10th, 2017 8:54:05 PM

"We're not going anywhere, unless the sea level rises several feet. There's another ship run aground over there. We should make sure no one is hurt."

With that, Jozhur surveys the surroundings and begins to make his way down to the ground.

Perception: 28

Zeoll (Cayzle) (AC29/31; HP47+34=81)  d20+2=19 ; d20+28=45 ;
Friday November 10th, 2017 10:58:04 PM

Zeoll leaps down and calls for ropes. He'll lash the Lionfish to whatever trees or rocks will serve as tie-offs and make-shift capstans.

He looks down the beach to see what is going on over there. Perception 45!

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Saturday November 11th, 2017 7:37:34 PM

"The ship seems stable for the time being. Hey Cato - any chance you can repair that hole? If we have to stay here until tomorrow, I can prepare spells that may be able to effect a magical repair. Also, I can raise the level of the water if we later need this to rescue out beached ship.

"By the way, does anyone know where we even are? That cursed storm came from out of nowhere. I wonder how far we were blown."

He looks down the beach and can see lights and hear voices.

"Hmmm. Whoever it is down there is not trying to hide. I agree with Jozhur that they may need help. Anyone want to go with me to check out who or what they are?"

Rill cast Water Walk on himself and anyone venturing forth him to check out the light and voices. While the light he wears is necessary, it also makes him a target so he is ready to hide it if we are attacked.



(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Sunday November 12th, 2017 8:23:31 AM

Reggie climbs down to the land. she begins getting to work looking for a way to secure the ship (or at least whats left of it) to keep it from getting washed away.

"If that is another ship in the distance, we might see to merging supplies to get something seaworthy again."

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Sunday November 12th, 2017 10:38:32 AM

Bralin climbs out from below decks.

"I will go with you," he tells Rill. Accepting the Water Walk spell, he falls in line with the Soulseeker, and heads for the other ship.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Sunday November 12th, 2017 11:36:54 AM

Terser searches his bag for his magic hammer, only to find it has disappeared! (Darned lotto items!)

He then assesses the tools on board to see what can be used to make new planks to fix the hole, wishing that one of the many druids he had known in his travels was available to shape some wood for them. Oh well, looks like they're in it for themselves. Unless that other ship has sailed parts... Perhaps he'll join the greeting party.

Zeoll (Cayzle) (AC29/31; HP47+34=81)  d20+12=28 ;
Sunday November 12th, 2017 7:23:12 PM


Zeoll ponders the distance travelled, the lay of the land, the geography, the taste of the sea, and tries to figure out where the ship has landed.

Knowledge Geography, 28

DM Kathy 
Sunday November 12th, 2017 7:54:40 PM

Aexana is busy for a few moments tending to the wounded. None of the crew have sustained any serious injuries, but there are cuts, scrapes, and sprains to deal with. You can tell that the ship has run aground on a rocky beach. This does appear to be actual land, although there doesn't seem to be much of it.

At the Lionfish, Jozhur is coming to much the same conclusion. This is land, although there isn't much of it. Zeoll searching for trees to tie off to, is disappointed. There doesn't seem to be much in the way of vegetation here at all. There are some rocks, but they're quite sharp; you don't want to be tied to them for too long, or the rope will get chewed up.

Working together, Zeoll and Tahni realize that this little island is probably part of an atoll, and that it is probably southwest of Rum, and north of the Taurs.

Meanwhile, Rill casts Water Walk on himself, Bralin, Terser, and Reggie, and the four of you go to check out the other ship. The storm is definitely winding down at this point. Visibility has improved. You can see that this other ship has not one, but two holes in her, and there are several sailors standing on the beach assessing the damage. They look up as you approach.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday November 13th, 2017 1:42:17 AM

Rill says quietly to his friends, "best not to mention we are from Bonetown right away. Approaching a disabled ship in the dark, it might be alarming if the first thing they hear is that we hail from a town of pirates."

Rill is dressed in white and brightly lit as we approach the other ship. He smiles and waves, as we walk forward atop the water.

"Greetings. It seems we are both shipwrecked here. Is anyone hurt? Do you have the means to repair your vessel? We maybe able to help, perhaps only to offer transport if your ship cannot be made seaworthy."

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20 
Monday November 13th, 2017 10:58:43 AM

Aexana notices the four strangers that walk up to the ship. Somehow there's something familiar in the way they walk over the water...

And then one of them speaks. Aexana's head immediately pops up: "Rillet?!? Is that you?? "
Even while standing on the deck she only comes slightly peaking over the railing while she waves a hand to the four that approach. "It's ok!! Leafy come look!! There's Rillet... and Terser!! and why... Reggie too!! Come Leafy! Come look!"

Joyful Aexana makes her way down from the ship. She calms the crew informing them that the ones that approach mean no harm at all. On deck, Leafy too observes the four. Silently he watches... Leafy has grown tall since you last saw him... (large size)

-----------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Sleet Storm + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
4 x Lvl 5: Stoneskin, Stoneskin, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Transport via plants, Bull's Strength Mass, Find the Path + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Monday November 13th, 2017 11:41:30 AM

The spirits must have been whispering to me! I was just reminiscing about the nature mages that seem to come and go through our travels, and here you show up out of the blue! Or gray, as the storm that brought us together was. Well met! Who are these fine folk that you travel with these days?

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Monday November 13th, 2017 5:21:54 PM

Reggie still walks awkwardly on the water, as it is not normal for her, having difficulty getting used to magic effects as usual.

eventually she meanders her way to dry land and feels more sure footed.

the greeting seemed pleasant but Reggie, at first, was having trouble remembering who this gnome was, but it eventually came back to her.

"Ahh, yeah, hi. " she says, not to good and being social. Reggie immediately goes to survey the other ship, mainly looking for supplies that could be used to make repairs to the Lionfish.

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20 
Monday November 13th, 2017 5:32:51 PM

(taking advantage of some extra posts)

Aex walks up to Terser and hugs her Dwarven friend: "Glad to see you again Master Terser... It's only two weeks since I finished the Journey my sect summoned me for and so I decided to board a merchant ship on its way to the Taur Isles... I had a sparkle of hope that I would find you all there like when we first met... Little was I thinking to get shipwrecked besides the Lionfish!! How is she holding? We're taking on water here..."

Next she hugs Rillet and Reggie and then the little purple-pink haired Gnome makes a little bow: "I see the crew of the Lionfish is growing strong. Well met Master... We have not met before and yet in Dire Storms new friends are found. Aexana is my name.
Crew mate of the Lionfish... Well... Former crewmate that is unless there's an empty hammoc for a little old lass..."



Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Monday November 13th, 2017 6:19:39 PM

Zeoll is worried about getting even more lost. The seas hve been wild, and could grow even more so. He casts his Guiding Star spell, extended with his lesser metamagic rod, to give him an anchor in uncharted seas.

Then he calls to Tahni and Jozhur and stands at the shore to see what is going on with the other ship.

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Monday November 13th, 2017 6:29:19 PM

Bralin looks on as Rill, Terser, Reggie and this gnome with multi-hued hair get reacquainted.

"Running into old companions seems to be a habit," he muses aloud.

Returning the gnome's bow with one of his own, the black armored dwarf responds,
"Well met, Aexana. I am Bralin Stoneminder."

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP 
Monday November 13th, 2017 8:57:42 PM

Jozhur has begun looking for repair material to salvage when Zeoll calls to him. He rushes toward the Liontaur to see what the fuss is about.

DM Kathy 
Monday November 13th, 2017 10:21:37 PM

Out on the beach, the water walkers have discovered an old friend! Well, an old friend to some of them; Bralin introduces himself to the gnome woman named Aexanna.

Meanwhile, Zeoll casts a spell to help him keep a sense of direction, and asks Jozhur to find out what's going on with the other ship.

Meanwhile, the storm is definitely abating. It struck during the afternoon, and although you seem to have spent lifetimes fighting it, it is in fact still the same afternoon now, though much later. The sun is setting, but you still have at least an hour of daylight left. The Lionfish is not presently seaworthy, but luckily isn't taking on water. Aexana's ship, the Gray Tern is not quite so fortunate; she is taking on water, but the pace has slowed considerably now that the waves are smaller. Several of her crew are bailing while the others assess the possibility of repairs.

You can tell at a glance that there are no resources to be had on this tiny bump of an island. Nothing grows here, and there doesn't seem to be any source of fresh water. Both ships will need to effect repairs using just what they have on hand.

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  d20+14=18 ; d20+20=38 ; d20+20=31 ;
Tuesday November 14th, 2017 1:26:46 AM

When Zeoll, Jozhur and Tahni approach, Aexana smiles and repeats her welcoming hug to both Zeoll and Jozhur followed by a gentle bow to Tahni who she has not met before.

"There's nothing I can do to mend these ships tonight but if we can keep both ships afloat during the night I could meditate some Warp Wood chants in the morning... this would allow me to fix the holes in both boats.

Or... no... it doesn't sound a good plan to use wood from one ship to mend the other... but... wait... do you think more ships were surprised by this Atoll? Perhaps there are wreckages below the surf where we could salvage some wood? "


(know nature - 18 / Perception 38 / Survival 31)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday November 14th, 2017 5:59:18 AM

Tahni gives a smile and nod back to Aexana. This crew seemed to know everyone!

"Uh, Tahni Wyrmrider. Friend of Terser" she extends a hand to shake "Bloodwitch and Wizard"

She finds she is severely ill-equipped to deal with repairing a stricken vessel "Just not something I thought I'd be doing today" she decides.

"I can mend some of the broken planks back together, but that's probably about it" Tahni has a Mending cantrip she can cast as often as needed provided the object is under 10lbs. Her Break cantrip would probably be counter-productive.

"Should.. should we do something to stop your ship from sinking?"

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+11=20 ;
Tuesday November 14th, 2017 4:57:44 PM

Jozhur examines the Lionfish carefully. "Perhaps there is some not so important lumber we could use to patch her up well enough for now, at least until morning."

When he finally sees Aexanna, he scoops her up and gives the little gal a big hug, "I was hoping we'd bumping into you again! Of course we have room, you don't take up very much."

Profession sailor: 20

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Tuesday November 14th, 2017 6:07:02 PM

Bralin waits. He was going to mention combining the ships, but as that possibility has been covered, the dwarf has nothing else to offer at this time.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Tuesday November 14th, 2017 8:12:59 PM

Terser suggests wrapping the spare canvas around the hulls of the ships and sealing the edges with tar, to hopefully hold until morning when Aexana can call upon her woodworking magics.

Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Tuesday November 14th, 2017 8:36:26 PM


Zeoll smiles hugely to meet again with an old friend. "Trruly, these storrmclouds do have a silverr lining in that they have blown us togetherr!" He catches Aexana up with all that has happened since the last time we were all together.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Tuesday November 14th, 2017 8:52:51 PM

after looking over both ships and the damage.

"seem best choice is to salvage this ship, indicating the Gray Tern, use that to get the Lionfish seaworthy. she the least damaged."

then we can put to sea to find land better suited to re-provisioning.



DM Kathy 
Tuesday November 14th, 2017 10:31:49 PM

Aexanna discovers that many of her former crewmates are still serving aboard the Lionfish! And there's room for her, if she wants to rejoin them!

The rest of the group is now turning to the problem of the damaged ships. Both ships, of course, carry spare lumber for repairs, and if that isn't enough, lumber from less crucial parts of the ship can be re-purposed for patching. The process will take time, of course, and will probably involve working by lamplight well into the night.

For now, though, it's still daylight, although it's getting late. Terser can see that some of the Gray Tern crew have had the same idea he had, and are using canvas and tar to form a temporary patch to keep the water out. The Lionfish could take similar measures, but it doesn't appear to be necessary at the moment.

For now, the storm has passed and the skies are clear apart from a few puffy clouds chasing across the sky. On the atoll, little crabs are coming up out of the water, possibly disoriented from the storm, or possibly seeking food here on land. There sure are a lot of little crabs, though. An awful lot of little crabs.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday November 14th, 2017 11:44:11 PM

Rill raises an eyebrow as Tahni identifies herself as a bloodwitch, but says nothing. She has been a good and loyal companion, and she is a friend of Terser's. That's certainly enough for Rill at this point.

He turns his attention to the gnome. "Aex! It's really good to see you! So you were headed to the Taur islands to find us? Looks like you've fulfilled your mission. Please feel free to accompany us back to the Lionfish. When you gather your things, please ask your captain if he needs any help."

"Yech. What's up with all these crabs?"

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  d20+14=17 ; d20+17=34 ; d4=4 ; d4=2 ;
Wednesday November 15th, 2017 5:14:31 AM

Aexana monitors the crab swarm and tries to discern if this is just a natural phenomena (know nature 17) but she's not certain if it is... talking to these crabs probably won't help... the Greenmage expects to hear nothing but "Food...food... food" but none the less she tries (Aex casts Speak with Animals)...

"What's up?! Where are you heading"

(assuming we're not in combat round mode Aex readies an action)

Depending on the response, Aex readies a Gust of Wind spell... if the crabs draw closer or seem to have hostile intentions Aex will evoke a Gust of Wind hoping to knock back the swarm! It might buy the shipwrecked group some time to find a crab-cake recipe... Plan is to evoke the wind so that it knocks back the entire front of crabs away from the group.

(Gust of Wind, Evocation + Air domain cast at CL17 - Fortitude DC22 negates - SR34 - If failed the crabs (assuming they are tiny or smaller) are knocked back 40ft and take 8HP non lethal damage.

Leafy observes the crabs from a safe distance... tiny crawling things he doesn't like too much...

-----------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Sleet Storm + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
4 x Lvl 5: Stoneskin, Stoneskin, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Transport via plants, Bull's Strength Mass, Find the Path + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, *Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+24=35 ; d20+16=23 ;
Wednesday November 15th, 2017 5:15:56 AM

"If they were bigger we could probably make a nice bisque" Tahni half-heartedly jokes.

She knows that crabs don't usually move in such numbers. They're either driven to something, or driven FROM something.

Tahni looks out at the sea trying to find the source of what might be motivating these crabs...

Perception: 35
Knowl Nature: 23 to think of what might be causing the crabs to move


Zeoll (Cayzle) (AC29/31; HP47+34=81) 
Wednesday November 15th, 2017 10:54:12 AM


Zeoll asks Aexana if she can talk with these crabs. Something is up with them for sure.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Wednesday November 15th, 2017 7:17:24 PM

Never one to pass up a meal, Terser drops down a trap for whatever crabs may take the bait. "Even if there's not enough meat for eating, the shells will sure make a tasty stock!"

If something is chasing the crabs this way, he just hopes it isn't another giant frog demon. Two in one lifetime is plenty.

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Wednesday November 15th, 2017 8:39:37 PM

Bralin looks about at the growing number of crabs, and has a flashback to a near fatal encounter in the caves.

"If these creatures are meat eaters, we must needs get one of these boats into deeper water very, very soon," he opines.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Wednesday November 15th, 2017 9:06:13 PM

As people go about their business, Reggie wonders if she is actually speaking. looking toward the approaching crab swarm, Reggie gets a look of dread.

She quickly climbs aboard the closest ship (the Grey Tarn) in this case, she really offers no warning as nobody would hear her anyway.



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday November 15th, 2017 9:23:44 PM

Why does Reggie feel she is not being listened to?

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+21=32 ; d20+27=45 ;
Wednesday November 15th, 2017 9:39:53 PM

Seeing the crabs puts Jozhur on alert. He may not know much about sea life, but he does not believe this is normal. He follows Reggie and scampers aboard the Gray Tern. Thinking quickly, he produces the elephant statue they had just won, "What are they up to Aex? I can send this elephant to make crab cakes." Jozhur looks around for some sort of explanation of what is going on.

Jozhur also makes himself scarce, seemingly disappearing as he goes to the stern of the ship.

Perception: 32
Stealth: 45 (hide in plain sight)

DM Kathy 
Wednesday November 15th, 2017 10:41:57 PM

Seeing the crabs, Aexana tries to cast Speak with Animals, a Divination spell. And it does not go as expected. Rather than being able to understand the crabs as they share their crabby thoughts with one another, Aexana begins to think she is a crab, and must scuttle along with her fellow crabs as fast as she can! She is angry! And hungry! And frightened! Aexana, make a DC 12 Will save or join the crab swarms!

For they are swarms, and they begin swarming along the beach. For such seasoned adventurers as the Black Lions, they are not much of a threat, and you start thinking about bisque recipes.

But there are also ordinary sailors on the beach, crew of the Gray Tern and the Lionfish, and they don't have your resources. Before you quite realize what has happened, three sailors are swarmed by tiny crabs! The sailors cry out in pain as tiny pincers pinch! Other sailors try to come to their rescue by whacking the crabs with oars, or just stomping on them, but the crabs are so little they aren't making much of a dent.

We are in combat rounds. Here is your map.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  2d8+15=23 ;
Thursday November 16th, 2017 1:09:42 AM

Jozhur tosses the elephant statue on the ground and yells "Tusker! Clear the beach everyone! These crabs have gone mad!" He then retrieves a rope from his bag and begins tying it off for everyone to climb up.

--------------------------------
Use Marble Elephant Figurine of Wondrous Power: Toss onto the ground over all the crew members heads if this is possible

Can the elephant act this round? If so, Jozhur directs it to begin trampling the crab swarms while avoiding people.

The trample, if applicable, deals 23 damage with a reflex save DC 25 for half damage.

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  d20+20=21 ;
Thursday November 16th, 2017 3:39:16 AM

Aexana is completely baffled how her spell fumbles... so baffled she even fails to shake of the bewitching effect of the swarm... (Will save 21 - NATURAL 1). The little Gnome sure proves to be a fine help to the Black LIons... she sits down on all fours, with her belly upward and... well... starts to crawl around as fast as she can with the rest of the Crab Swarm... Angry... Hungry... Frightened...
Not sure how long this effect will last... nor if she has any control of direction she's heading. Just hope that elephant doesn't trample her.

Oh joy... this is one tale that will be told around the campfire for a long time... "Remember how we saw Aex scuttling around with that crab swarm!! WHOEEHAHAHA... "

OOC - too funny to waste a perfectly good Hero Point on :-)


-----------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Sleet Storm + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
4 x Lvl 5: Stoneskin, Stoneskin, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Transport via plants, Bull's Strength Mass, Find the Path + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, * Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  d20+8=20 ;
Thursday November 16th, 2017 3:43:32 AM

Forgot to act for Leafy though...

Leafy notices how Aex goes insane. If he's able to, he'll try to catch Aex out of the swarm and drag her aboard the nearest ship to help her regain her senses...
CMB to grapple Aex 20 - but Aex's CMD is 22 so Leafy fails to catch her. He shakes of any crabs that take an interest in him.

Somehow you get the impression there's a hint of a smile on Leafy's face...

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  3d6=5 ;
Thursday November 16th, 2017 6:02:56 AM

"Sooo... that gnome girl is a little weird" Tahni raises an eyebrow as she looks to Zeoll.

She turns her attention back to the swarms, casting a Flaming Sphere

"Get to high ground if you can!" she calls to the nearby sailors.

Tahni moves away from the swarms, hoping they prefer the taste of taur.

-----------------------
Cast Flaming Sphere. 5 pts damage to the swarm. 3d6=5? Ref Save vs DC21 for no damage

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+16=36 ; d20+6=13 ;
Thursday November 16th, 2017 11:54:16 AM

Seeing Aexana scuttling around like a madwoman on the beach, Terser jumps down and grabs her by the robes, shaking her a bit.

initiate grapple - Nat 20 vs CMD 36

This is no time to go native! My weapons can't hurt these crabs, so we need some of your fancy lightning! He yells at the crews still on the boats. If any of you have flasks of fire or acid, toss those onto the crabs. That should give them something to chew on besides your mates!

Zeoll (Cayzle) (AC29/31; HP47+34=81)  d20+2=18 ; d20+9=19 ;
Thursday November 16th, 2017 3:54:58 PM


Zeoll dashes over to help the leafy thing hold on to Aex. He moves 40 ft north and then Aids Another to grapple ... a 19 beats the required DC10, so hopefully that gives Leafy the +2 it needs to grab its master.

"Aex! Don't be so crrabby!" the old liontaur shouts.

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Thursday November 16th, 2017 5:58:08 PM

Activating his winged boots, Bralin flies toward the crew of the other ship, and reaches down, intending to carry a pair of them up to the ship.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP 
Thursday November 16th, 2017 7:00:14 PM

Jozhur is rather surprised by Aex's mental episode. He wonders what happened to the poor lass while she's been away.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday November 16th, 2017 10:47:52 PM

Rill moves quickly to the farthest crew, and then uses Dimensional Hop to get them both aboard them ship. (moved on map)

"Oh. Hi Jozhur. How'd you get Terser's elephant?"

DM Kathy  d20+4=20 ; d20=15 ; d20=20 ; d20=11 ; d20=2 ; d20=7 ; d6=5 ; d6=6 ; d6=4 ; d6=1 ; d6=2 ; d6=1 ;
Thursday November 16th, 2017 11:16:29 PM

Jozhur activates the Marble Elephant you just acquired in Dirt City. The now-living pachyderm attempts to trample the crabs, but alas, they are too tiny. Jozhur begins knotting a rope so the sailors can climb up.

Aexana, to everyone's surprise (not least the DM's!) begins scuttling about with the crabs! Her companion, Leafy, attempts to grab her but fails, apparently because Aexana really is a tiny crab at this point. Or something.

Terser has better luck, and is able to keep the gnome from joining the crabs. Zeoll joins in to help.

Tahni retreats a short ways before casting a Flaming Sphere. The purple swarm is scorched!

Bralin flies over to assist some of the crew.

The sailors scatter, trying to get away from the swarms. The purple swarm flees from the Flaming Sphere.

The red swarm scuttles over to where Terser and Zeoll are! They take 11 points of swarm damage, and must succeed at a DC 14 Fortitude save or become nauseated for 1 round.

The green swarm goes after the elephant! It takes 5 damage, and must also succeed at a DC 14 Fortitude save or become nauseated for 1 round. [Elephant stats are here. You're welcome. :) ]

The brown swarm goes after Leafy! Leafy takes 3 damage (I'm rolling like Tahni now), and must succeed at a DC 14 Fortitude save or be nauseated for 1 round.

Aexana is restrained, but still seems to think she's a crab.

And the map.

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  d20+6=22 ; d20+10=29 ; d20+11=31 ; d20+14=18 ; d20+14=20 ; 3d6+4=15 ; 3d6+4=16 ; d8=6 ; d8=4 ;
Friday November 17th, 2017 4:50:22 AM

Crabxana is terrified being grappled by Terser! Her attempts to wriggle free are futile... (CMB check 22 - no succes vs Terser's CMD 30)

Instead she uses her pincers... hands that is... to snap at Terser's nose... (snap barehanded at Terser's nose hits AC29 - Aex's BAB is +10 but I'm assuming this needs some penalties - none the less 29 is far higher than Terser's AC22...) Crabxana grabs hold of Terser's nose and closes her pincer... hand... All Terser gets is a red nose... Crabxana is going through an identity crisis... She might need a slap in the face...

Leafy is annoyed by the swarming crabs... his DR5/Slashing makes the Crabs unable to damage the large plant. He's not impressed by the crabs at all and shakes of the nauseating effects (Fort Save 21 - Nat 20)
Seeing Crabxana is in good hands he wildly slams around hoping to shake the crabs... He then makes a 5ft step back towards the ships allowing the others either to retreat or find a way to get rid of these swarms...

Slam hits AC18 - damage 15 + 6 thundering
Slam hits AC20 - damage 16 + 4 thundering
Not sure though if slam attacks will help...


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  3d6=14 ; 10d6=39 ;
Friday November 17th, 2017 6:13:31 AM

Tahni moves the flaming sphere to follow the swarm.

The others look to be having trouble hitting the crabs, so she sends a fireball to the west, just enough to catch the brown swarm. Hey, if it's worth burning, it's worth a fireball. She's pretty sure that was the advertisement in the scroll shop.

-------------------
Flaming Sphere: 14 pts damage to the swarm. Ref Save vs DC21 for no damage

Fireball: 39pts fire damage to the brown swarm. Ref Save vs DC21 for half


Zeoll (Cayzle) (AC29/31; 70 of 81hp)  d20+9=12 ;
Friday November 17th, 2017 5:35:16 PM


Zeoll rolls a 12 on his save; that's a 14 if the grabs are evil. If not, he is nauseated, and is unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action he can take is a single move action per turn.

The old liontaur moves 40 ft to the southwest. Hopefully the crabs will not pursue. He hopes he will not be nauseated after he has a sec to catch his breath.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+13=31 ; d20+21=30 ; 2d8+15=23 ;
Friday November 17th, 2017 8:35:16 PM

The elephant appears rather annoyed by the crabs. Swatting them off with it's tail, the beast continues its effort to trample the crabs into crab crisps. Hopefully it at lease gives the crabs something else to chew on.

Meanwhile, Jozhur continues his effort with the rope to haul sailors up out of harm's way. He also looks around for any clue about what is happening. In doing so, he notices Aex wrestling Terser and grabbing his nose. He ponders whether this is some strange Gnomish courtship ritual and whether this was really a good time for such a thing.

-----------------------------------------------
Elephant: 88/93 HP, Fort save +13
Trample attack vs brown swarm, 23 damage

Perception: 30

Terser (Warren) [AC22/13/19 - CMD 30 - HP 162/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+15=21 ; d6=3 ; d20+17=29 ;
Friday November 17th, 2017 8:51:05 PM

fort save 21, dr reduced damage to 10

The crabs nibble at his feet as Aexana crab pinches his nose. [b]Hey! I need that! Holding her under his arm, Terser aims his ring at the swarm and blasts them with a wave of force. 3 damage and Bull Rush of 29 Hoping they are blasted back, he moves back towards the boats with his Aex-ball.

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Saturday November 18th, 2017 9:59:49 AM

"Hold on!" Bralin commands two of the crewmen, reaching down.

Clasping their forearms in a vise like grip, the dwarf flies to the deck of the nearby ship.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18  d20+16=31 ;
Sunday November 19th, 2017 7:34:52 PM

Unsure what to do, Reggie has never experienced anything like this before. her best bet is to assist Jozhur getting people to safety.

eventually she has an idea, she searches the hold for lamp oil casks or even casks of tar, anything that would most likely be flammable.

{perception roll = 31}

DM Kathy  d20+4=14 ; d20+4=23 ; d6=3 ; d6=3 ; d4=3 ; d6=5 ; d6=1 ;
Sunday November 19th, 2017 10:14:27 PM

Aexana, still under the impression that she is a crab, tries to pinch Terser. He protests, and takes a moment to use his Ring of the Ram. The pulse of force kicks up some sand, but doesn't seem to have any other effect.

Meanwhile, Leafy, unaffected by the swarm's Distraction ability, begins stomping around. As before, his stomps don't seem to do much damage--but the resulting thunderclaps do seem to hurt the swarms.

Tahni keeps chasing the crab swarm with her Flaming Sphere, and it does more damage. She lobs a fireball at another swarm, maybe a bit too close to Leafy for comfort, but hey, we're all friends here! The crabs kind of dodge out of the way, but it's not enough. Most of them turn to crispy crab critters, and the rest scuttle away. The beach is starting to smell like a seafood restaurant.

Zeoll is affected by the swarm's Distraction (the crabs are not evil), so all he can do is move away. The swarms seem to move pretty slowly, so he's probably safe for a round or two at least.

Jozhur and Bralin continue to rescue crew while the elephant continues to trample. He isn't really hurting the crabs, but he seems to be drawing their attention away from the crew, so that's something.

Reggie starts looking for something that will burn. She locates several flasks of lamp-oil immediately. There is a barrel of tar, probably too heavy for Reggie to move by herself.

The crabs swarm! The green ones go after the elephant again, doing 6 points of damage. The elephant must make another DC 14 Fortitude save or be nauseated for a round.

The red crabs swarm Jozhur! That's 6 damage and a DC 14 Fortitude save.

The purple crabs flee into the ocean! They're still there, but they're not attacking anybody--yet.

From his elevated position, Bralin notices that there is something moving underneath the waves. Something pretty big.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+31=39
Monday November 20th, 2017 1:59:02 AM

Rill can sense that Aex is not just playing around and will cast Break Enchantment on the little gnome.

(Sense Motive 39)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  3d6=14 ;
Monday November 20th, 2017 5:19:26 AM

Tahni looks about. She waits until one of the nearby swarms are free and moves her flaming sphere over them

(Delay action until noone is in the same square as the nearest swarm. Move the flaming sphere over to it. 14 pts damage to the swarm. Ref Save vs DC21 for no damage)

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  d20+6=22 ; d20+14=18 ; d20+14=25 ; 3d6+4=13 ; 3d6+4=17 ; d8=4 ; d8=2 ;
Monday November 20th, 2017 11:33:49 AM

Crabxana suddenly goes all stiff in Terser's arms... she notices how her kin is being fireballed... she's terrified!! Is that the fate that awaits her too?!? "NO! she shouts and makes another attempt to break free. (CMB check 22 - no success)

Leafy looks around to see if there are more crabs still around... he looks for his master and walks up to Terser hoping she'll snap out of her weird status soon... just to his north crabs are feasting upon the Elephant so with his 10ft reach he makes a couple of slams again.

Slam hits AC18 - damage 13 + 4 HP Thundering
Slam hits AC25 - damage 17 + 2 HP Thundering

(ooc - thanks Rill for trying to get Aex back to her senses)



Zeoll (Cayzle) (AC29/31; 70 of 81hp)  d20+2=20 ; d20+15=21 ;
Monday November 20th, 2017 1:11:04 PM


Zeoll, no longer as sick to his tum-tum, takes out his Pipes of the Sewers and starts playing it. His Perform (winds) check is a 21. Hopefully there will be rodents hiding on the beach, but at the least, the old liontaur expects he will be able to call swarms from the two ships. But how long will they take to appear?

Either way, he is amused at the idea of pitting swarm vs swarm!

Terser (Warren) [AC22/13/19 - CMD 30 - HP 162/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) 
Monday November 20th, 2017 5:03:24 PM

Terser continues holding onto Aexana, hoping Rill's spell will snap her out of her confusion. If not, he'll try a spell of his own! if Rill's spell doesn't work, Terser will cast greater dispel magic

(MikeK)Bralin (AC35 / T15 / FF29)CMD 30 - HP 151/151) 
Monday November 20th, 2017 7:04:36 PM

"Ware!" Bralin calls out. "There is a large animal in the water!"

Hoping to get a better view, the dwarf flies up to about 60', and then moves over top of the creature, hoping to better identify it.

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+13=17 ; d20+9=13 ;
Monday November 20th, 2017 10:21:14 PM

The elephant continues it's effort at making crab cakes by stomping away at the little critters.

Jozhur suddenly finds himself covered in tiny little crustaceans with itty bitty little pincers snapping away at him. He lets out a yelp and runs for the stern of the ship, swatting the crabs off as he goes. He does heed Bralin's warning and draws his bow as he moves.

-----------------------------------
Elephant passes fortitude save, Jozhur does not. He is nauseated for a round.
Elephant stomps at crabs, but cannot make a dent in them.

DM Kathy  d20+4=12 ; d6=5 ; d6=5 ;
Monday November 20th, 2017 10:45:48 PM

Rill is able to see that something is wrong with Aexana, and casts a Break Enchantment to free her. The spell works, and Aexana realizes that she is not a crab.

Meanwhile, Leafy continues to stomp on crab swarms. Only his thunder does damage, but it does hurt them a little bit.

Zeoll takes out his Pipes of the Sewers and begins playing. Rats begin streaming onto the beach from both ships. It will take them at least another round to form themselves into a swarm.

Terser finds that Aexana is herself again; he can let go.

Jozhur scampers away from the crab swarm, giving Tahni the opportunity to roll her Flaming Sphere over there. The brown crabs take more damage.

The last of the sailors scramble back aboard the ships.

The brown crabs flee into the ocean. The purple crabs swarm back up onto the beach, but seem confused about what to do next.

The green crabs keep swarming the elephant! It takes 10 damage, and must make another DC 14 Fortitude save.

Bralin calls out a warning to his companions and flies to a better position to get a look at the new creature. He can soon tell that what he first thought was an animal was a humanlike being, massive and blacker than the darkest depths of the sea. And then everyone can see it as it comes striding out of the waves, making straight for the beach. It glares at you with two immense, hate-filled eyes. Knowledge: Religion DC 25 Highlight to display spoiler: {It is a Sea Bonze, a type of undead.}

And the map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+7=26 ; 10d6=37 ; d20+17=36 ; d20+17=28 ;
Tuesday November 21st, 2017 1:20:54 AM

In the darkness the Continual Flame on Rill's chest gleams brightly. The cleric looks at the gargantuan creature rising up from the water and towering above the ship.

"Aw crap."

"I'm not sure exactly what this is, but one thing is for sure - it's undead!" (Knowledge Religion 26.)

Rill pulls his Rod of Quicken Spell (move action) and casts a Quickened Prayer spell affecting Reggie, Jozhur, Terser, Aex, Leafy and that elephant. It also adversely affects Tall, Dark and Nasty (Spell Resistance if needed is 36.) Then he reaches for divine power and casts Destruction on that thing (130 damage, Fortitude Save DC 24 to take 37 damage instead. Spell Resistance if needed is 28.)

Finally, he takes a 5 foot step back. He also tells the regular crewmen near him, "RUN!"

(Remember - Rill, Bralin, Terser, and Reggie all have Water Walk on them.)

---------------------------------
Prayer - You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

Destruction - This spell instantly delivers 10 points of damage per caster level. If the spell slays the target, it consumes the remains utterly in holy (or unholy) fire (but not its equipment or possessions). If the target's Fortitude saving throw succeeds, it instead takes 10d6 points of damage. The only way to restore life to a character who has failed to save against this spell (and was slain) is to use true resurrection, a carefully worded wish spell followed by resurrection, or miracle.

---------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Air Walk, Prayer

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Bless, Command, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible (D), Augury, Delay Posion, Remove Paralysis, Resist Energy, Status, Spiritual Weapon
3 (DC20): Divination (D), Blindness/Deafness, Create Food and Water, Prayer, Dispel Magic, Water Walk*, Water Breathing
4 (DC21): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement, Control Water, Summon Monster IV
5 (DC22): Teleport (D), Break Enchantment*, Disrupting Weapon, Flame Strike, Plane Shift
6 (DC23): Teleport (D), Heal, Heal, Blade Barrier
7 (DC24): Greater Scrying (D), Destruction*, Summon Monster VII

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 140'/day - 45' used
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
MM Extend, Lesser (Item) - 6/day -
MM Silent, Lesser (Item) - 3/day -
MM Quicken, Lesser (Item) - 3/day - *
Endure Elements (Item)
Tongues (class)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+16=21 ;
Tuesday November 21st, 2017 5:45:35 AM

"Undead and very very big" Tahni cranes her neck looking up the creature.

It's too close to the ships and sailors for her to cast another Fireball. It's too "undead" for her to use any mind spells. Best go defensive.

Tahni tries to cover herself from this creatures sight and heads towards the next nearest ally - Zeoll.

Cast Hide from Undead. Will Save DC19 to see her

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18  d20+10=26 ;
Tuesday November 21st, 2017 5:51:19 AM

Reggie grabs a cask of the lamp oil and is about to try and hurl it at the swarm attacking the elephant but that is suddenly cut short as the massive creature rises from the water.

"Well that's different" she mumbles and instead turns her attention to that.

she hurls the oil flask at it
{ooc: attack roll hits AC 26 (added -2 for range penalty)}

then grabbing a torch gets ready to toss it on the oil to start it burning.
{ooc: not sure if I have enough actions for everything this round and not sure if the thing got oil soaked either}

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 22 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  4d6=10 ; d20+13=31 ; 9d6=41 ;
Tuesday November 21st, 2017 8:24:17 AM

Aex suddenly awakes from her mental delusions... she's held firmly by Terser... huh??
"Hey now lad... that's no way to treat a lady is it?!? Put me down this instant! Why your nose is so red?!? You've been drinking?? "
But then it dawns to her... she cast a spell... it failed... she felt anger, fright, and pain... so much pain... a fireball struck her crab friends... she felt eyes popping and flesh boiling inside their crusts until they blackened and burst... hundreds... thousands...
"Terser... Rill... sorry... thanks... what happened?"

But there's little time to ponder what went wrong. She hears Bralin's warning and when it is identified as something Undead she shudders. Would she dare to use magic again?
"LEAFY...DOWN... step back... that thing's no match for you... " - Trick : down will enable the companion to back down from combat.

Like Rillet, Aex does however try to find connection with the divine powers inside of her... "If it's really undead... it will not like this one... ". The little Gnome calls upon the sky and evokes a powerful sunbeam that bursts through the dark clouds above... it collects in her tiny hands and as if she's deflecting the ray it blasts towards the dark creature...

Sunbeam (E at CL11) - SR29 - damage 10HP (4d6) + blinded - Reflex save DC26 (24+1evocating+1prayer) to avoid blindness and half damage. If it's indeed undead the creature takes another 30HP (+7d6 for a total of 11d6 vs undead)

@DM Kathy - I forgot the -2CL in my rolls - this spell is outside the air domain.
SR should be d20+11 so 31 (my roll) -2
Total damage should be 11d6. The last two dice in my 9d6 was a 5 and a 6 (bummer) so that results in 41-11 HP.


Then she moves away from the creature just north of the Elephant.
Leafy obeys and moves 40ft west - away from the creature.

------------------------------------------------
ACTIVE SPELLS:
- Prayer cast by Rillet : 13 rounds
- Sunbeam : 1 beam cast - 2 beams remaining - 13 rounds availability
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Sleet Storm + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
4 x Lvl 5: Stoneskin, Stoneskin, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Transport via plants, Bull's Strength Mass, Find the Path + Control Winds (A)
2 x Lvl 7: * Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, * Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------



Terser (Warren) [AC22/13/19 - CMD 30 - HP 162/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+7=10 ; d20+22=34 ; d20+17=21 ; d20+12=25 ; 3d10+24=32 ; d10+24=30 ; d10+24=32 ;
Tuesday November 21st, 2017 12:00:47 PM

Well, he doesn't know much of anything about this crazy beast, but if it's undead like Rill says, he's going to want to destroy it, no matter what. And since he and Aexana have already gone all in, he might as well distract the thing by chopping at its shins!

He steps forward (5ft step), yells a battle cry (activate rage), and swings with his Glaive. In addition, the elephant, Jozhur, and the two closest sailors feel the power of his rage if they would like to accept it. (-2AC, +4 STR/CON)

Power attack, vital strike - vs AC 34 for 32 magic slashing damage
follow-up attacks
vs ac 21 for 30 damage
vs ac 25 for 32 damage




Zeoll (Cayzle) (AC29/31; 70 of 81hp) 
Tuesday November 21st, 2017 12:26:43 PM


Zeoll continues to play his pipes, calling to the rats on the ships.

Note that anyone within 10 ft of Zeoll gains the benefit of his Magic Circle vs Evil.

He backs up 20 ft to the west, away from the monster.



(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Tuesday November 21st, 2017 7:50:04 PM

Bralin casts a defensive spell.

Cast Shield of Faith

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP96/105 ---------Shadow companion: 53/53 HP  d20+16=30 ; d8+4=8 ; d20+13=21 ; d20+18=31 ; d8+4=7 ; d20+12=29 ; d8+3=8 ; d20+17=31 ; 2d8+10=25 ;
Tuesday November 21st, 2017 9:07:00 PM

Frustrated by it's futile efforts at smashing crabs, the elephant snorts and stomps its feet at the sight of the undead monstrosity. It quickly advances and swings its tusks at the undead.

Meanwhile, Jozhur gasps at the sight of the horrible monster, he assumes it is not there to talk. Jozhur takes a step back, activates his Boots of Haste, and begins launching arrows at the monster. His shadow once again animates and begins circling around to flank the monster.
-----------------------------------------------------------------------

Elephant succeeds on fort. save (21) and shares in Terser's rage. Jozhur will not share the rage.

Hasted Full attack with +1 longbow
First attack hits AC 32 (left off haste and prayer): 8 damage
Second attack hits AC 31, 7 damage
Third attack hits AC 29, 8 damage

Elephant moves up and tries to gore the undead monster
Hits AC33 (with rage), 27 damage.

Jozhur's shadow will circle around well to the right on the map, will have to put a token on there when I get home.

Elephant: 61/88 HP (elephant will share Terser's rage, will figure that out later)

Boots of Haste used 1/10

DM Kathy  d20+13=29 ; d20+19=32 ; d20+9=12 ; d20+22=23 ; d6=1 ; d6=3 ; d6=1 ; d6=1 ; d20+22=27 ; d20+22=29 ; 4d10+10=44 ; 4d10+10=33 ;
Tuesday November 21st, 2017 11:16:32 PM

Rill casts a quick Prayer to bolster his allies and hamper his foes. Then he casts a Destruction. The massive creature shrugs off most of the damage, but does take some.

Tahni casts Hide from Undead, but she's pretty sure the creature sees her anyway.

Reggie emerges, triumphant, with lamp oil, only to find the tactical situation has changed quite a bit. But she is nothing if not adaptable. She hurls the oil at the creature! It hits! The creature seems to be made of water, or something equally flowing. But oil and water don't mix, so Reggie's oil stays conveniently near the surface, ready to be set alight!

Aexana hurls a sunbeam at the creature! She hits, and it seems to be blinded!

Terser rages! He attacks! He hits! The creature takes more damage!

Zeoll continues playing. He now has a rat swarm he can direct. [Can you find and place a rat-swarm token please?]

Bralin casts a defensive spell.

Jozhur fires three arrows. Two of them hit, but neither hit does any damage. Meanwhile, the elephant charges! It provokes an Attack of Opportunity! Yes, the creature is blind, but it has blindsight. But it misses with a natural 1! The elephant hits! It does damage, but not as much as it should have.

The sailors scramble below, content to let you handle the fight.

The purple crabs swarm Tahni! She takes 4 damage, and must succeed at a DC 14 Fortitude save or be nauseated for a round.

The brown crabs swarm the sea bonze! Yeah, good luck with that.

The green crabs swarm Aexana! She takes 2 damage, and must succeed at a DC 14 Fortitude save or be nauseated for a round.

The sea bonze may be blind, but it still has eyes. And looking at those eyes gives you a terrible sense of DOOM! Leafy is out of range, but everyone else needs to make a DC 27 Will save or be paralyzed with fear for 1 round. It is a mind-affecting fear effect, and I'm going to check on the Rules board for the whole Gazing while Blinded thing. For now, you need to make the save or be paralyzed with fear.

The bonze attacks! Its watery fist slams at Terser, and hits! Terser takes 44 damage. It slams at Reggie, and hits! Reggie takes 33 damage.

And the map.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Tuesday November 21st, 2017 11:51:19 PM

{Ooc: I am without internet for unknown time. Griffin comcast. Can only post via phone when I can.}

(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP96/105 ---------Shadow companion: 53/53 HP  d20+7=24 ; d20+9=13 ;
Wednesday November 22nd, 2017 12:59:31 AM

Just an update to the elephants states, I'll post later.

Elephant: 83/110 HP (shared Terser's rage, +4 CON/STR, -2 AC, +22 HP) Current AC: 15

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday November 22nd, 2017 1:45:42 AM

A dark mist that coalesces into into an ethereal shadow sweep across the land, slowly condensing into the solid form of a large minotaur...or at least you think it is minotaur. Tall even by taur standards, the 9 1/2 ft tall figure is a commanding presence. Perhaps it is the 10 ft bastard sword slung across his back, a third eye in the center of his forehead, or that he casts no shadow in the Wold.

Casually he picks a couple strands of the remaining shadow off his steelgrass armor and flick them into the wind where the instantly dissolve. Looking closer you notice his armor covered by a black pea-coat sewn of chimera skin. The material is strangely soft and warm, thick enough that it conceals any weapons or armor underneath yet light enough to be cool to wear in the sun, and the way the end sweeps just above the floor as he walks sends a chill down your spine...or perhaps it is that is is actually radiating cold as wisps of dark fog seep from underneath his cloak.

Where the armor doesn't cover you can see the scorpions moving through his fur. Not crawling on top of it or under it, within in it as a ghost passes through a wall or a tattoo through the skin. If that were not strange enough, a silver Holy Symbol like you have never seen before is emblazoned on his forehead and in the center of it is living third eye darting left and right.

On his breast is the adamantium emblem with the IA Shield worn by the Iron Adventurer's before they became known as the Iron Dragons.

Gripping his sword he turns towards Zeoll and bellows, ZEOLL, TELL ME YOU DI D NOT CAST CALM EMOTIONS AGAIN! What is the status here, and what can we do to help?

Knowledge religion 10 Highlight to display spoiler: {The symbols on his forehead are the combined symbols of Gargul and Jancassis}

Knowledge religion 10 Highlight to display spoiler: {Eyes (clerics) of Gargul who become Grims no longer cast a shadow in the Wold}
Knowledge religion 15 Highlight to display spoiler: {The priests of Gargul often seem cold to the touch. When on missions of importance, a wispy fog may seem to creep from under their cloaks. }

Knowledge religion 15 Highlight to display spoiler: {Jancassis' Avengers can have sacred living tattoos that that acts as familiars and/or swarms }

Knowledge local 10 Highlight to display spoiler: {The creature before you is not strictly speaking humanoid}
Knowledge Planes 15 Highlight to display spoiler: {The creature before you is an outsider, at least partially composed of the essence of another plane}
If previous check passed, knowledge religion 15 Highlight to display spoiler: {Jancassis' Avengers who have reached the level of Agent of Vengeance become outsiders and may be sent on Missions by Jancassis herself}


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+8=11 ; d20+21=27
Wednesday November 22nd, 2017 2:30:42 AM

Rill sees this big minotaur-thing appear and address Zeoll. Hmmm. Hopefully that thing is on our side.

(Rill likewise has a holy symbol to Gargul on his forehead, is dressed in white robes cut for battle, and has eyes that are cloudy white identifying him as a Soulseeker of Gargul. He has the same whisps of fog seeping from under the hem on his robes.)

"Hey Zeoll - what the heck did you summon now? That Maab of yours has a strange sense of humor, sending a creature wearing Gargul's symbol. Anyway, tell you bodacious bovine buddy there to beat on that heaping hunk of undead!"

Zeoll has the weirdest god.

Rill, will cast Disrupting Weapon, and then use Dimensional Hop to move to Terser, touching the dwarf's glave. "There you go Terser my friend. That should make your weapon do a little more damage against that thing. Er, I mean that big black thing. Not the weird bull thing. But let's keep an eye on that big bull thing while we're at it. I don't trust the stuff that Maab sends."

(Rillett makes his Will Save with a 27.)
------------------------
Disrupting Weapon - This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less than your caster level must succeed on a Will save or be destroyed utterly if struck in combat with this weapon. Spell resistance does not apply against the destruction effect. (Yeah, I know this thing may exceed out HD, but Rill doesn't know that for sure.)

(StevenVdB) Aexana Air (S) HP94/96 - AC24/20/19 - CMD 23 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  d20+16=34 ; d20+21=33 ;
Wednesday November 22nd, 2017 5:16:43 AM

"Hey that went well!, Aex thinks as the Sunbeam sears the undead demon thing, "... and there's more where that came from...
"Oh someone get rid of these wannabe crab-cakes please!", Aex growls as she shakes of the nauseating effect of the crab swarm (Fort save 34+1 prayer - success). The Greenmage realizes the Swarm will render her spell casting more difficult. She already fumbled one she can not risk failing another...

Then she looks at the dreadful Undead... those eyes... She shakes her head to stay focused. (will save 33+1 prayer - success)

But this place just seems to be full of surprises! Returning to the Black Lions sure is quite exciting!
Aex knows little religion to understand any of the symbols on the large Minotaur as he emerges from the dark mist but he is almost as bewitching as the Gargantuan Undead even by the mere grandeur that he displays... she may not know much about religion but she has heard of the Iron Dragons...
"Momma Nature be blessed..." she gasps...

Two things come first... she needs to get rid of the Crabs and she wants to get out of reach of that dreadful things and his prying eyes...

Aex shifts into one of her beloved shapes... Small Air Elemental (standard action) and then veers up 40ft diagonally into the sky (move action)... any crabs that are still crawling on her feet will hopefully fall down (as in the cool video Warren shared).

Leafy moves North towards Aexana.

------------------------------------------------
ACTIVE SPELLS:
- Prayer cast by Rillet : 12 rounds
- Sunbeam : 1 beam cast - 2 beams remaining - 12 rounds availability
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Sleet Storm + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
4 x Lvl 5: Stoneskin, Stoneskin, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Transport via plants, Bull's Strength Mass, Find the Path + Control Winds (A)
2 x Lvl 7: * Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, * Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+15=31 ; d20+13=14 ; 3d6=12 ;
Wednesday November 22nd, 2017 5:20:21 AM

Tahni just looks at the creature. Oooo boy that's a big one.

She can't take her eyes off it, seemingly stuck in place.

It's a toss up as to who she should attack - the raging minotaur or the big undead thing. Best go with the enemy you know. Tahni directs her flaming sphere towards the undead guy.

Fort vs DC14: 31 = Pass
Will vs DC27: 14=Nat1
Mental action to Move Flaming sphere. Big guy takes 12 pts fire damage. Ref Save vs DC21 for no damage


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Wednesday November 22nd, 2017 10:45:27 AM

With a swirl of magic and a popping sound, another large minotaur appears, not quite as large as the armored shadowless one that appeared mere moments before. White furred, with bronze hooves and horns as well as Taur sized leathery bronze wings. A hooded robe covers his head with just his muzzle, ears and horns showing.
Responding to the other Taur, "Even he couldn't cause this much havoc, could he?"
As someone yells to beat on something undead, Zane invokes a spell.
Even those with any magical ability can tell the spell, as the 9' tall minotaur begins to grow in size. Just how large he'll become is as yet undetermined.....
Spellcraft DC 14 Highlight to display spoiler: { He casts Enlarge Person}
As he grows, he takes a 5' step in the direction of the indicated creature and a Kama is drawn from his waist to his hand. He screams a non-word challenge in it's general direction attempting to draw it's full attention upon himself....



(Brock) Jozhur AC24 (Current AC: 28) / Touch 17/Flat 17--CMD 27--HP96/105 ---------Shadow companion: 53/53 HP  d20=15 ; d20=12 ;
Wednesday November 22nd, 2017 12:34:46 PM

Jozhur doesn't know what to make of the situation. First a horrible monstrosity that didn't even flinch at his arrows, then strange minotaurs appearing. He is overwhelmed by the situation and frozen in fear by the Bonze's glare. Jozhur's shadow, and even the brave little elephant are also paralyzed in fear.

Jozhur desperately hopes the minotaurs will save them.
----------------------------------------------------------------------------------------
Jozhur, his shadow, and the elephant fail their will saves and are paralyzed for one round.
Elephant: 83/110 HP (shared Terser's rage, +4 CON/STR, -2 AC, +22 HP) Current AC: 15

Boots of Haste used 1/10

Bosk AC: 33/16/29 CMD: 34 172 hp /172 (27+18 are temp) Spells  
Wednesday November 22nd, 2017 2:49:17 PM

Bosk too draws his sword as he begins to pray. Lord of life and death, grant me your power that I might vanquish this unholy blasphemy and end him forth for your judgement. As he says this his blade grows to 15 feet and he doubles in size. (Cast Righteous Might)

Turning to the creature before him he calls out, All life hangs by a thread. I AM THAT THREAD!

DM Sanity Info
Highlight to display spoiler: {
Immune to Fear
DR 10)Magic
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
Righteous Might (link to follow)


Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
}


(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+15=30 ; d20+13=25 ; 10d6=35 ; 10d8=42 ;
Wednesday November 22nd, 2017 7:24:14 PM

Bralin grits his teeth as the creature's gaze washes over him, and begins a low, monotone humming in response.

The dwarf pulls out a wand, and then catches the sight of the two newcomers in his peripheral vision. One calls out to Zeoll.
Of course. Is there anyone in the Wold that taur doesn't know?

Bralin fires the wand, causing a ray of white light to lance toward the creature.

--
Will Save 30.
Cast Searing Light (CL 10).
Hit AC 25 with ranged touch attack.
35 hp damage, or if particularly vulnerable to bright light, 42 hp damage



Zeoll (Cayzle) (AC29/31; 70 of 81hp) 
Wednesday November 22nd, 2017 7:26:50 PM


The torture! The old liontaur WANTS to respond to the sudden appearances, but he is busy playing his Pipes of the Sewers! [OOC: I'm assuming I am using a standard action each round to play, and cannot speak. I'm also assuming these are pan pipes that can be used one handed, since Zeoll is using his shield. And he has a move action he can use to move.]

[OOC: Also, the item draws 1d3 swarms ... do any more appear?]

The rat swarm gathers and forms. Zeoll directs his swarm to attack the green swarm.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Wednesday November 22nd, 2017 8:09:32 PM

After tossing the oil, Reggie grabbed a torch, but once again the battlefield changed. the appearance of two more giants she soon thinks that they are gonna take care of the big undead thing. SHe simply shrugs and toss the torch into the water. "we that is gonna end up being useless.

Instead Reggie pulls up a barrels and takes a seat, "guess I'll just watch this show"

DM Kathy  d20+9=13 ; d3=2 ; d6=2 ; d6=1 ; d20+20=23 ; d20+20=36 ; 4d10+10=44 ; 4d10+10=33 ;
Wednesday November 22nd, 2017 11:14:17 PM

There you are, minding your own business, fighting crab swarms and a sea bonze (as one does), when all of a sudden a minotaur materializes on the beach! Who is this guy? And where did he get that snazzy gear? He seems to know Zeoll, so that's something.

Rill, unaffected by the gaze of the sea bonze, casts a Disrupting Weapon spell, then pops over to deliver it to Terser's weapon.

Aexana turns herself into an Air Elemental--much to the consternation of the crabs--then moves aloft. Leafy moves nearer to her.

Tahni is frozen in place, but her Flaming Sphere is not! She rolls it into the undead, who is not especially nimble and is unable to dodge it. However, he doesn't seem to take full damage from the fire.

Jozhur and his mini-menagerie are all frozen with fear.

Another minotaur shows up! What, was somebody having a sale on them? Zane casts a spell to embiggen himself. Meanwhile, the first minotaur, Bosk, embiggens his sword.

Bralin uses a wand to cast Searing Light at the undead. It doesn't seem especially vulnerable to light, but it is undead, and that ray still stung!

Zeoll starts to orchestrate some hot rat-on-crab action! A second rat swarm begins to form! [I rolled; you get 2.]

Reggie decides not to set the oil alight--at least, not this round.

The green crabs are fighting the rat swarm.

The brown crabs are still trying to swarm the sea bonze, without much success.

The purple crabs continue biting and pinching at Tahni, for 3 more damage and another DC 14 Fortitude save.

The consensus on the Rules board seems to be that the blindness isn't enough to prevent the sea bonze's passive gaze attack, so it's still in play. Everybody within 60 feet (which is, I think, everybody except Aexana and Leafy) must succeed at a DC 27 Will save or be paralyzed with fear for 1 round. This is a mind-affecting fear effect.

Anyone already paralyzed who fails a second saving throw gains 1 negative level.

[There are things you can do to mitigate against a gaze attack, which are listed here.]

The massive undead levels a slam against the elephant. He hits! The elephant takes 44 damage.

The second slam is aimed at Terser, and hits! Terser takes 33 damage.

And the map.

Zeoll (Cayzle) (AC29/31; 70 of 81hp)  d20+20=38 ;
Thursday November 23rd, 2017 12:11:31 AM

UGH! Stupid me forgot to roll my will save last round sorry! Zeoll has a +20 Will Save vs evil ... and rolls a 38, no problem. Never mind!

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells  
Thursday November 23rd, 2017 1:59:12 AM

The Horned Cleric feels his hair stand on end as the magic from the Bonze's gaze attack sweeps over him, but his years of training as an Avenger have led him to gain complete control over his emotions and left him immune to fear. As always, the thought of taking down an enemy larger than himself calls to his minotaur pride, even if the righteous might spell made both he and his weapons grow to huge sized.

Hackles raised the cleric watches as the bonze attacks those in front of him, and he realizes he will need to bring the fight to the creature in order to save the others. Zane, I am going in before he can harm the others more. Buff if you need to. I should be able to hold it off at least that long.

The blond taur activates his ring of blinking and draws his guirsame as he moves forward. If nothing else, he hopes the sight of an enemy approaching with a bladed weapon larger that the creature itself will draw its attention. He then calls to the others, The reason the Dragon's are so powerful is because we work as a team. We were just about you level when we sought to join the Dragon Consortium. With only two of our group here, we are going to need you to back us up and help take this guy out. What ever is going on here related to something powerful enough to be having effects across the Wold. This is not the time to underestimate an enemy.

Actions:
Will Save: Immune/Auto Pass
Activate blink ring (standard action)
Move forward (Move Action)
Draw Guirsame (Free Action)

Note that Bosk has a 15ft natural reach and 30ft range with a reach weapon, and with a 30ft reach provokes no AoO. Bosk also has ghost tough on his weapons so they do not miss. DR10/Magic DR10vsEvil

DM Sanity Info
DR10/Magic DR10vsEvil
Highlight to display spoiler: {
Immune to Fear
DR 10/Magic
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
Righteous Might (link to follow)


Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
}


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+21=32 ; d20+26=34 ; 13d6=34 ;
Thursday November 23rd, 2017 3:39:41 AM

Rill resists the creature's fear (Will save 32.)

He smiles as he regards the horned cleric. "Well, with only two of you here, maybe it is you who can back us up. We actually work well as a team. Usually." Rill is puzzled at Reggie sitting and watching.

If Reggie won't light the oil, Rill will. He casts Flame Strike on the creature, hopefully inflicting some damage and lighting the oil. (34 damage - half fire, half divine. Reflex save 22 for half damage.) He looks carefully to see if the creature is damaged by this. (Perception 34.)

Rill shouts over the battle. "So, if you work so well as a team, where's the rest of your team? And do you have names? I'm Rillett Savenport."


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 118/125  d20+13=27 ; d20+15=24 ; 3d6=11 ;
Thursday November 23rd, 2017 5:54:22 AM

For the briefest of moments Tahni is able to break her gaze with the monster. She makes a mental note not to do THAT again.

Able to move she can now look about. "Who summoned the tau... Is that? ... Are they?..." Keep in mind she has been paralysed so it takes a little while to gather her thoughts.

She only knows of the Dragon Consortium by reputation. To hear them want to work together feels like quite an honor. This is going straight in the journal.

Tahni mentally goes over her spell list. Not a Remove Fear spell in sight. Sight. That could be the key. She casts a Stinking Cloud spell to cover the head of the undead thing. Sure, the vapors likely won't do anything to it but the cloud should at least protect the party from its gaze.

She pulls out her Quicken Rod to buff some people with a haste spell. Rillet, Reggie, Terser and Elephant are hastened.

Tahni takes a 5ft step away from the crabs, whch are becoming a nuisance.

------------
Will Save vs DC27: 27 = Pass. Phew!
Fort Save vs DC14: 24 = Pass.
Move action: Draw quicken rod
Swift action: Cast Haste
Standard action: Cast Stinking Cloud
Free action: Keep the flaming sphere burning. Big guy takes 11 pts fire damage. Ref Save vs DC21 for no damage
Free action: 5ft step


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18  d20+18=37 ; d20+12=24 ; d20+17=31 ; d6+8=12 ;
Thursday November 23rd, 2017 7:44:55 AM

Reggie was hoping for a show, but just like many wizardry types, these giant taurs are all talk and little action.

{ooc: this is her opinion BTW}

" looks like you guys are just gonna talk this thing to death" Reggie grabs the torch and with rage no in her eyes tosses it at the undead to light the oil (the flaming sphere may have also helped light the oil as well)

{ooc: will save =37, torch tossin = 24 to hit}

{ooc: hasted action... not sure if she can leap and attack this round}

Reggie pulls out her hand axe, an jumps up on the railing of the ship ready to leap at the undead giant.

{ooc: If she can attack with the hand axe she hits AC 31 for 12 damage (+1 and adamantine)}

Zeoll (Cayzle) (AC29/31; 70 of 81hp)  d20+20=37 ;
Thursday November 23rd, 2017 8:27:46 AM


Zeoll saves again against the sight of the monster, if needed ... [OOC: is it in a cloud? Does that block the gaze?] rolled a 37 so moot question this round.

The elderly liontaur keeps his original swarm fighting a swarm as it has been. He pits another swarm against the swarm that had been targeting Tahni. [OOC: map updated.]

[OOC to kindly DM: Highlight to display spoiler: {Um, should we be rolling swarm damage for rats vs crabs? Or are we just saying that they neutralize each other for the duration? Not sure how you want to handle it?}]

Zeoll backs up 40 ft with his move action.

He continues to play the pan-pipes that control the horror of the hundreds of swarming rodents that even now dance to his whim. What music those pipes make! The insidious musical piping, over a singularly wide range, has a strange and compelling sound, drawing to mind the mocking cries of gulls, maybe ... “Tekeli-li! Tekeli-li!”

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d100=47 ; d100=83 ;
Thursday November 23rd, 2017 10:00:32 AM

Bralin hears the instructions of the big taur - take this guy out - and inwardly shrugs. The plan is unchanged, then.

Knowing he'll not be able to withstand the creature's gaze attack forever, the dwarf tries looking away most of the time and only checking his target occasionally.

Another blast of white hot light streaks toward the undead.

--

Averting eyes to avoid gaze (50% probability) - 47 success
Overcoming concealment (20% miss chance) - 83 success.
Searing Light - Ranged Touch attack hits ac 29 for 32 hp damage.



(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+13=29 ; 10d6=32 ;
Thursday November 23rd, 2017 10:01:42 AM

OOC - Not sure what happened there. Weird html errors when I rolled attack. Rolling again for attack and damage, and will update original post with detail.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday November 23rd, 2017 10:02:25 AM

"Got it, Bosk, this'll help out. Them maybe one more spell, I'm glad you're not bothered by this things gaze, I'm using my Dragon senses to move and fight sightlessly,"
Zane continues to enlarge to around 20' in height as he moves nimbly towards the elephant, his left hand starts another incantation at the same time. (spellcraft DC 16 Highlight to display spoiler: { Casting haste})
Bosk, Zane himself, the Elephant (since it seems to be getting pounded by the creature from the deep), Rill and Reggie are all under the effect of Haste (9 rounds)

"I didn't get a good look at it, but do you think it's linked to that first Dimension Garrett stumbled into? If it is, I'd really like to pound him to paste, but we both know that won't happen...." Zane's speech pattern is rhythmic, in time with his movements, and a steady breathing pattern.


(StevenVdB) Aexana Air (S) HP94/96 - AC24/20/19 - CMD 23 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20 
Thursday November 23rd, 2017 11:08:32 AM

From her elevated position Aexair monitors the taurs' actions. They grow big... bigger... big blades... big words... but then again they are the Iron Dragons... they are supposed to be "Big"... or are their weapons overcompensating?!?

Aex is worried for Terser... he has taken some serious blows and seems to be staggering...
Either she keeps her distance, calling out another sunbeam down on the creature or she dives in to aid the others... "The reason the Dragon's are so powerful is because we work as a team. that big guy said... he's probably right...

The small elemental veers towards the centre of the action... some 20 ft above the elephant (is that thing still alive??). She makes sure she averts her eyes from the Undead thing by not looking at it's eyes. It's big enough anyhow so there's plenty to look at other than it's eyes...

Connecting to the divine again she casts Bull's Strength Mass... that should empower quite a few... she can't reach Bralin, Jozhur not Zeoll though.

Zane, Bosk, Rillet, Terser, Reggie and Aex all have Bull's Strength on them now : +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.


------------------------------------------------
ACTIVE SPELLS :
- Prayer cast by Rillet : 11 rounds
- Sunbeam : 1 beam cast - 2 beams remaining - 11 rounds availability
------------------------------------------------
POTION INVENTORY : see char sheet
------------------------------------------------
SPELL LIST : see char sheet
------------------------------------------------



Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells  
Thursday November 23rd, 2017 1:24:16 PM

As Rill calls out Bosk recalls his manners. I am Bosk DeOx. Cleric and Grim Avenger of the Iron Dragons of Hook City. I am one of the group problem solvers. I have the ability to overcome most obstacles, can charge in first and occupy the enemy long enough for the others to make their preparations, and can handle whatever the opposition had to dish out. I might be able to defeat this thing on my own, but it would be a long drawn out battle.

I will let Zane introduce himself. Just know he is fast, reliable, can deal damage, and has several tricks up his sleeve.


(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP96/105 ---------Shadow companion: 53/53 HP  d100=39 ; d100=35 ; d100=15 ; d20+19=28 ; d20+19=22 ; d20=19 ; d100=5 ;
Thursday November 23rd, 2017 4:17:09 PM

Jozhur is able to overcome his fear, with the help of his ring and new found allies. The shadow dancer leaps off the ship, rather ungracefully, to go fight the abomination. His attack, however, bounces off the monster's thick skin.

The elephant looks away from the monster, avoiding the awful gaze. The beast swings its tusks and trunk wildly, striking nothing but seawater.

Jozhur's shadow is also able to avert its "eyes". It continues circling the monster. Its attacks cannot harm the undead, but perhaps it can be a distraction.

--------------------------------------------
Forgot about Jozhur's ring of Freedom of Movement. It provides immunity to paralysis.
Jozhur uses boots of haste and moves to flank with Bosk. Freedom of Movement allows normal attacks and movement in water.
Jozhur's acrobatics check to avoid opportunity attacks fails miserably. His attack also fails miserably.

Elephant and shadow successfully avoid the gaze.
Elephant's attacks miss due to concealment
I placed shadow on the map

Elephant: 39/110 HP (shared Terser's rage, +4 CON/STR, -2 AC, +22 HP) Current AC: 15

Boots of Haste used 2/10

Jeesh, the mini menagerie complicates combat.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday November 23rd, 2017 4:51:06 PM

" My name is Zane, Zane Stormfront, Between Bosk and myself, we usually make up the wall. I also do some enhancements, size and speed are only a couple of them, but I doubt I have the time for what I'd like to cast. Also, whomever that was that cast that, thank you It might have been better on someone who could make better use of it. Considering that you don't know either of us, taking our word on whom we are, you have the makings of either a crazy person or a truly heroic person. Some times it's both."
Zane seems to be using some sort of extra senses while moving about, he reactions, as only Bosk can tell are slightly delayed from his normal extra fast speed.
"Hey Zeoll, did you leave the Janitor in charge at the Catacombs? I ain't been to the Shop in a couple years." Not having been in Hook City while he was a member of the Iron Adventurers, but remembering him from the magic store.


DM Kathy  d20+9=15 ; d6=4 ; d6=3 ; d6=2 ; d6=2 ; d20+20=24 ; d20+20=31 ; 4d10+10=31 ;
Friday November 24th, 2017 12:03:52 AM

Bosk, unaffected by the gaze attack, activates his ring of Blink and strides up to the sea bonze!

Rill casts a Flame Strike. The big undead is unable to dodge out of the way, and catches the full brunt of the spell! He takes a little less damage than you might have thought, but the oil does catch on fire. Rill takes a moment to introduce himself to the newcomers.

Not to be outdone, Reggie tosses a lit torch at the creature! He is now definitely burning! Unfortunately, the oil does not seem to be burning hot enough to hurt him; he's got some resistance. Reggie climbs up on the rail and prepares to launch herself! [You can use your rolls next round, or you can re-roll, or you can change your mind and do something else.]

Tahni is honored to have a visit from the Iron Dragons, but keeps her mind on the fight. She Hastes her companions, then casts a Stinking Cloud to obscure the creature's terrifying gaze. It seems to work! [Great creative use of a spell. Take a Hero Point!]

Zeoll maintains his control over his rat swarms, and has them attacking the crab swarms. [Go ahead and roll damage.]

Bralin averts his eyes and hits the bonze with another Searing Light.

Zane also casts Haste, reaching a few more people with it.

Aexana casts a mass Bull's Strength on Zane, Bosk, Rill, Terser, and Reggie. They all get a +4 enhancement bonus to Strength if they don't already have an enhancement bonus to Strength (for example, from a magic belt).

Jozhur and his shadow both maneuver into position. The elephant attacks valiantly, but is a little overmatched.

The crabs attack the rats! The green crabs do 7 damage; the purple crabs do 4 damage.

The vapors of the Stinking Cloud explicitly target living creatures, so the sea bonze is immune. However, the thick miasma does block his gaze, so no saves are needed this round.

However, he still has his blindsight, so he's perfectly happy to whale on opponents near him. He slams at Bosk, and misses! He slams at Jozhur, and hits! Jozhur takes 31 damage.

And the map.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday November 24th, 2017 12:12:14 AM

"Bosk, ranged or melee, where you want me. Seems the beasty is targeting those it can hit no matter what's next to it."

Terser (Warren) [AC22/13/19 - CMD 30 - HP 162/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+7=16 ;
Friday November 24th, 2017 8:05:45 AM

Sorry, holiday craziness. Making up some posts today.

Though he's used to people being scared of him, this cause is something else. He is paralyzed with shock and fear once it's baleful gaze finds him.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 87/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+9=17 ;
Friday November 24th, 2017 8:17:05 AM

Terser continues to stand dumbfounded as the evil gaze paralyzes him (1 negative level), the effect only seeming to get worse as it lingers. He sees Rill approach to enchant his weapon, but it won't do much if he can't force his way out of this mental hold to use it.

He struggles mentally to channel his energy, but it seems he can't do that in his paralyzed state either. Drag!

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151)  d20+13=31 ; 10d6=45 ;
Friday November 24th, 2017 10:27:03 AM

Figuring he's doing the most good right where he is, Bralin fires another ray of light from his wand.

--
Searing Light. Ranged touch atk hits ac31 for 45 hp damage.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+21=31 ; d100=87 ; d100=49 ; 3d8+19=39 ;
Friday November 24th, 2017 12:14:45 PM

Zane, without a reply from his partner, makes the decision to leap into the sky, as he does his wings spread and he flies over the elephant. He doesn't even try to avoid the beastie as he moves in. (draws an AoO)Zane positions himself to be flanking with Bosk (90' fly including the Haste).
He drops to the ground, he has enough problems with seeing, he doesn't need to cause more trouble by hovering and kicking up the sea spray.
As he was flying over the monstrosity arcane energy crackles like lightning entirely across his whole body. (Arcane Strike activated, and does so each round of combat)
With a huge fist, Zane slams it down on the monster.
Attack Fist, AC 33 Damage 39
((forgot to add flanking) % to miss, low is always good, with Blind Fight, confirms a hit.)
"Have at it Bosk, By the way, do you know what this thing is? I'm not up on my undead, other than they need to be permanently dead, again."

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells   d20+20=36 ; 3d8+7=13 ; 4d6=16 ; 2d6+2=14 ; d20+18=37 ; 2d6+7=19 ; 4d6=16 ; d20+18=34 ; 2d6+7=13 ; 4d6=14 ; d20+21=32 ; 3d8+7=18 ; 4d6=9 ; d20+21=23 ; 2d6+7=10 ; 4d6=17 ; d20+22=38 ; 3d8+7=17 ; 4d6=15 ;
Friday November 24th, 2017 2:10:29 PM

Bosk shakes his head. I am not familiar with this type of undead. That typically means it kills everything it contacts leaving no survivors to spread the word. Expect it to be strong and immune to just about everything. As an undead, expect it to have a good will save and lower reflex save. Other than that, beat it long and hard enough and it will die its final death. The creature is blind and distracted by us,
take advantage of the flanking if you can.


Gargul, give me strength. The cleric prays as he bares his teeth and raises his hackles, unleashing blow after blow upon the creature, it's large size making it hard to miss. As the stinking cloud envelopes the creature Bosk thanks Gargul for his blind Fighting ability.

Full Atk Sea Bonze (No bonus added for enemy being blind.)
----------------------------
Main Hand Atk 1 with bastard sword hit AC 36 for 13dmg + 16 sneak damage + 14 embryon's tear (bane) = 43 dmg
Off Hand Atk 1 with armor spike hit AC 37 for 19 dmg +16 sneak = 35 dmg
Nat Horn Atk Hit AC 34 for 13 dmg + 14 sneak = 27 dmg
Main Hand Atk 2 with bastard sword hit AC 32 for 18 dmg + 9 sneak = 27
Off Hand Atk 2 with amor spike hit AC 23 for 10 dmg + 17 sneak = 27
Extra Attack form Haste with bastard sword hit AC 38 for 17 dmg + 15 sneak = 32

DM Sanity Info
DR10/Magic DR10vsEvil
Highlight to display spoiler: {
Immune to Fear
DR 10/Magic
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
Righteous Might (link to follow)


Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail
}


(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP65/105 ---------Shadow companion: 53/53 HP  d20+20=23 ; d20+20=38 ; d20+13=33 ; d6+4=9 ; 5d6=19 ; 2d6=10 ; d6+3=7 ; 5d6=12 ; 2d6=6 ; d20+18=29 ; d20+18=37 ; 2d6+10=12 ; d20+13=22 ; d20+18=36 ; 2d8+10=16 ; 2d8+10=14 ;
Friday November 24th, 2017 6:20:13 PM

Jozhur finds it a bit strange these taurs are talking so much in the midst of a battle. When he sees how much of a hurt they're putting on the monster, he decides to keep that thought to himself.

Jozhur and the elephant pitch in at hacking up the sea bonze. It's a bit strange moving freely through the water, but it sure does aid Jozhur's attacks, he manages to sink his blade in a couple times. The elephant also manages to inflict damage with its trunk and tusks.

Jozhur also has his shadow move up to flank with Reggie and Terser, hoping its incorporeal nature protects it from any attacks.

----------------------------------------------
Jozhur
Full hasted attack +1 holy short sword (Piercing damage)
First attack misses
Second hits AC38, 9 damage, plus 19 sneak damage, and 10 additional damage if undead is evil
Third attack natural 20, not a crit. 7 damage, 12 sneak damage, 6 more damage if evil

Boots of haste used: 3/10

Elephant
Full hasted attack
First gore hits AC 31, 16 damage
Slam hits AC 39, 13 damage
Hasted gore hits AC 38, 14 damage

Shadow
Moves adjacent to Bonze, will provoke opportunity attack

Note: forgot Prayer and Haste bonus in all rolls for the elephant. All damage is before DR is applied.

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells   d100=90 ; d100=86 ; d100=54 ; d100=79 ; d100=91 ; d100=82 ;
Friday November 24th, 2017 7:43:32 PM

Roll miss % for blink 90, 86, 54, 79, 91, 82. (I can never remember, high is good right?)

Also, I hit the die roller wrong on attack 4. It should read:

Main Hand Atk 2 with bastard sword hit AC 29 for 18 dmg + 9 sneak = 27

Zeoll (Cayzle) (AC29/31; 70 of 81hp)  d6=5 d6=4 d6=6 d6=1 d6=5
Friday November 24th, 2017 11:00:09 PM

Zeoll controls his swarms and keeps on fighting and piping! (Swarm Stats) :

Round 1:
swarm damage vs green swarm: 5

Round 2:
swarm damage vs green swarm: 4 (9 total)
swarm damage vs purple swarm: 6

Round 3: (this round)
swarm damage vs green swarm: 1 (10 total)
swarm damage vs purple swarm: 5 (11 total)

Damage update:
Rats fighting the green crabs have taken 7 of 16.
Rats fighting the purple crabs have taken 4 of 16.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 87/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5)  d20+22=33 ; d20+22=36 ; d20+17=20 ; d20+12=32 ; d20+12=21 ; 3d10+24=36 ; d10+24=25 ; d10+24=27 ;
Saturday November 25th, 2017 4:35:06 PM

It seems that Terser was being overly dramatic, and once he takes the time to think, he realizes he isn't feeling the baleful gaze after all. (no neg level, attack instead!)

He feels the haste magic lend speed to his strikes and lashes out, connecting solidly three times!

to hit AC 33, 36, 21 (miss), and unconfirmed crit

36, 25, and 27 damage


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Saturday November 25th, 2017 6:15:53 PM

Reggie Leaps at the undead creature Axe in hand attcking with all her fury.

{OOC: using previous rolls as suggested, adding +1 to hit and damage from the bull's strength}

{ooc: Hit AC 32 for 13 damage}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 118/125  d8=4 ; d8=7 ; d8=7 ; d8=6 ; 3d6=6 ;
Saturday November 25th, 2017 11:42:34 PM

With the gaze of that creature taken care of Tahni can see what is going on.

"I guess things have been worse"

Jozhur has looked better though.

Tahni uses her quicken rod to swiftly cast Spectral Hand, and follows up with a Cure Critical Wounds spell

Jozhur is healed for 35pts.

She averts her eyes from the creature.... just in case.

------------
Swift: Cast Spectal Hand
Standard: Cast CCW for 4+7+7+6+11 = 35pts healing on Jozhur
Free action: Keep the flaming sphere burning. Big guy takes 6 pts fire damage. Ref Save vs DC21 for no damage. The fire dice do not like me


(StevenVdB) Aexana Air (S) HP94/96 - AC24/20/19 - CMD 23 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  d20+11=23 ; 11d8=48 ;
Sunday November 26th, 2017 10:04:06 AM

"whomever that was that cast that, thank you It might have been better on someone who could make better use of it, Zane said... "He's right Aex thinks... "a wise man once said that only if you know yourself and know your enemy you will be victorious in every battle... I should study our strengths and weaknesses and prepare spells accordingly... there's much to learn from the Iron Dragons it seems...

Looking over the Elephant, Aex evokes another sunbeam that collects in her hands to blasts the undead... Of course while doing so she makes sure to avoid eye contact with the Sea Bonze.

Sunbeam - SR23 - damage to Undead 48HP + blinded - Reflex save DC26 (24+1evocating+1prayer) to avoid blindness and half damage.

"Only one more where that came from" Aex thinks... just hope the thing is soon about to return to the depths where it came from.

The Aexair flies behind Rillet.

------------------------------------------------
ACTIVE SPELLS:
- Prayer cast by Rillet : 10 rounds
- Sunbeam : 2 beams cast - 1 beams remaining - 10 rounds availability
- Bull's Strength, Mass : Zane, Bosk, Rillet, Terser, Reggie and Aex - 129 rounds remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST See char sheet
------------------------------------------------

(StevenVdB) Aexana Air (S) HP94/96 - AC24/20/19 - CMD 23 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  11d6=53 ;
Sunday November 26th, 2017 10:07:56 AM

ERROR PREVIOUS POST - Damage roll should be 11d6 instead of 11d8...
Here's a new damage roll : 53 - WOOOT this is even better than the 11d8 I first rolled...

DM Kathy  d20+22=23 ; d6=4 ; d6=3 ;
Sunday November 26th, 2017 8:59:02 PM

In the Great Battle of the Swarms, Zeoll's rats eliminate the purple swarm. The green swarm is still going strong. The brown swarm seems to have wandered away.

But the real battle is against the Sea Bonze, and you pull out all the stops. Zane soaks up an Attack of Opportunity as he moves up, but the creature misses him. Zane does not miss. Nor do Bosk, Terser, Jozhur, or the elephant. Bralin and Aexana hit it with magic beams of light. And Reggie, leaping off the rail of the ship, finishes off the creature in fine fashion. It dissipates and slips beneath the waves.

Tahni takes a moment to heal Jozhur.

The green crabs (remember them?) do 7 points of damage to Zeoll's rats.

Everything else is quiet, for the moment.

Here is your map, if you need it for reference.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d6=2 ; d6=2 ; d6=4 ; d6=1 ; d6=5 ; d6=3 ; d6=4 ; d6=6 ;
Sunday November 26th, 2017 9:03:32 PM

Rill gathers any injured and channels energy to heal them for 21 points.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+26=31 ; d20+31=49 ;
Monday November 27th, 2017 2:07:51 AM

Rill is fairly sure that the crab swarms will be dealt with shortly between Zeoll's rats and that bouncing ball of fire. He has little that could affect the swarms. He fishes out a flask to throw if they continue to pose a real threat. "Maybe the most disturbing thing here is the amount of rats that were on our ships."

He scans the area for any more threats. (Perception 31)

"Tahni - nice work with blocking that creature's eyes. And good effort by everyone ending that so quickly."

He turns to the two minotaurs. "The Black Lions bid you welcome. Thank you for your help with that creature. Ending it soon may have saved much. While I know your names, I'm afraid I've not heard of you, nor of the Iron Dragons. We were visited sometime back by a couple members of the Dragon Constortium. Are you of that group? What brings you here?"

Rill regards them with the white eyes and white robes of a Soulseeker of Gargul. He does not try to use his Probe Psche ability on them - not yet.

(Sense Motive 49 on these two new comers.)


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday November 27th, 2017 5:35:40 AM

Tahni will move her flaming sphere about to mop up the remaining crabs. (dealing 3d6 damage every time)

She gives a nod to Rill in acknowledgement and smiles to the two taurs as she moves past them "Tahni Wyrmrider. Pleased to meet you. Excuse me a moment, won't you?" She isn't rude - or doesn't intend to be - but she is focused.

The party may be fine but she has concerns for the rest of the sailors. The crew were much closer to that 'thing' than most were.

If any minor wounds need tending, she will take care of it with some Cure spells. If things are a little more serious she will most certainly call for aid from the party.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday November 27th, 2017 7:18:28 AM

Zane looks at Bosk for a moment, something silent seems to pass between them...
Over their private ring channel, "That was big and ugly, I'll answer general questions, you tell them the rest, ok?"
Out loud to the group, Well, first, My friend's full name is Bosk DeOx and as I said before mine is Zane Stormfront. And yes, we are two of the Iron Dragons, formerly the Iron Adventurers. We call Hook City which I'm not sure if you know or not is located on the Southern Continent. And yes, we are part of the Dragon Consortium. The Wold needs the Consortium, they are Heroes or former Heroes who pay attention to what is happening across the face of The Wold and respond as needed to fix those problems.
Right now... Well I'll let Bosk tell you."
Zane indicates that Bosk should take over. And about this time, he returns to his normally large size from his huger size.

Zeoll (Cayzle) (AC29/31; 70 of 81hp)  d6=2 ; d6=1 ;
Monday November 27th, 2017 10:45:55 AM


Zeoll pipes both his rat swarms over to attack the last crabs --- they take 3 damage total!

The old liontaur walks 40 ft closer as he plays.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 129/172, DR 1/-] (25% no crit, rage 26/30, channel 4/5)  d6=5 ; d6=6 ; d6=1 ; d6=5 ; d6=5 ;
Monday November 27th, 2017 3:39:34 PM

Terser releases his rage with a sigh, deflating a small amount to echo the new Minotaur's more drastic change. With all the huge things they've been fighting lately, perhaps that's another trick that he'd be wise to take up.

"Thanks first, for the assistance, and greetings. I'm Terser, formerly of the Scab."

He takes a moment to channel energy himself, healing everyone nearby for 21 (excluding the crabs).

(StevenVdB) Aexana Air (S) HP94/96 - AC24/20/19 - CMD 23 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20 
Monday November 27th, 2017 4:28:44 PM

As it feels somewhat rude not to introduce herself to Iron Dragons Aex flies closer and shifts back to her normal self. The purple pink haired Gnome looks up at the towering Taurs in front of her... remember before she first met the Black Lions she visited the taur Isles to find out if Taurs were to be considered humanoids or animals... Magana and Zeoll had convinced her of their humanoid side... these two though...

Glad they do shrink a little in size again Aex introduces herself : "Aexana, at your service. I hail from Plateau City where I own a humble shop selling herbs and ointments... Aexiri my daughter is looking after the shop right now."

As she speaks Leafy comes closer to the group so Aex can also introduce her friend to Zane and Bosk :"This here is Leafy... somehow he decided to follow me when he was still a small plant but look how he grows! One day he'll be as tall as you guys... doesn't speak much though... "

------------------------------------------------
ACTIVE SPELLS:
- Prayer cast by Rillet : 9 rounds
- Sunbeam : 2 beams cast - 1 beams remaining - 9 rounds availability
- Bull's Strength, Mass : Zane, Bosk, Rillet, Terser, Reggie and Aex - 128 rounds remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST See char sheet
------------------------------------------------

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday November 27th, 2017 4:38:32 PM

"Dragon Consortium, eh? Do you know Ve Mundr and Ingrge Nightseer? They paid us a brief visit some time back."

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18  d20+11=27 ; d20+19=28 ;
Monday November 27th, 2017 6:26:22 PM

Her Axe, slicing through the undead thing, Reggie lands with style in the shallows of the surf.

she tucks her axe away, and once more her eyes and skin turn back to their normal color.

she stands for a few seconds then falls to one knee, she takes a few seconds fighting off collapsing.

she seems to be getting better control of her power and remains conscious this time.

As intro's go around, she glances at the newcomers Dragon consortium, Iron adventurers, Iron whatevers, this is pretty much beyond her.

Yeah, I'm Reggie. she says then moves on to see about fixing some ships. leaving the swarms to the finger wigglers

{ooc: craft ships = 27, profession sailor = 28}

Zeoll (Cayzle) (AC29/31; 70 of 81hp) 
Monday November 27th, 2017 8:08:29 PM

Whether it does the trick or no, after this round's swarm attacks, Zeoll ends his playing and lets the rats scurry away. He strides forth, holding out his hand to the Iron Dragons.

"Sorrry I could not grreet you while playing the pipes, my old frriend," he says to Bosk. "It has been a while since yourr elevation parrty, or at least it seems like it to me. The days pass quickly for an old taurr. But wowsy, as the cubs say, it is good to see you again!"

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Monday November 27th, 2017 8:24:21 PM

Bralin descends, and flies over to the beach where everyone is gathering.

Like Terser, the dwarf is seeing the advantage of getting larger, especially given the number of gigantic foes the Lions have been facing of late.

Landing next to the taurs, he introduces himself plainly.

"Well met. I am Bralin Stoneminder."

DM Kathy  d20+4=10 ; d6=2 ; d6=2 ; d6=3 ; d6=5 ; d6=4 ;
Monday November 27th, 2017 10:46:43 PM

Rill does some healing, and begins speaking with the unexpected newcomers.

Terser likewise provides some healing and introduces himself.

Tahni rolls her flaming sphere into the remaining crabs, which is kind of unfortunate for Zeoll's rat swarms, who occupy the same space. The liontaur stops playing, though, and the rats wander away. Maybe you'll be able to leave a few behind!

Tahni is also concerned for the crew of both ships, and goes to check on them. For the most part, they are unhurt, but they are visibly shaken by their ordeal--especially the crew of the Gray Tern, who have not spent the last couple of years ferrying adventurers around the way the Lionfish crew have.

Reggie is exhausted after her rage, so after a brief introduction, she sets about trying to repair the ships. For now, she is alone in this endeavor, as the crew of both ships are still trying to regain their composure.

Bralin and Aexana also introduce themselves, and Aexana introduces Leafy, who is carefully avoiding stepping on crabs or rats.

Zane introduces himself and his companion, and explains that they are with the Iron Dragons, part of the Dragon Consortium.

Nobody told the green crabs that the battle is over. They swarm over Rill, doing 9 damage.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP 
Monday November 27th, 2017 10:47:30 PM

Jozhur waves to the Taurs and laughs at Reggie's terse introduction. He also briefly introduces himself, "Jozhur Derile, Black Lion. Thank you for the help."

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells  
Monday November 27th, 2017 11:24:06 PM

Zeoll, it is good to see you again. I am glad things have worked out for you after our run in with the Chaos Bell.

Rill, we are members of the Dragon Consortium. Although we typically stay in the Southern Continent, all Dragon Consortium members are considered heroes at large and go as we are needed. Unfortunately, whatever is happening is happening across the Wold, normally we would stay together as a group just like your group would.

Tahni, thank you for that well placed spell that blocked the creature's gaze. It helped a lot. Speaking of which, does anyone have any negative levels that need restoring? I have a couple lesser restoration spells prepared. Also, if you want to save your cure spells, I can channel energy to heal your ship mates and anyone here and offer some of my own cure spells.

Terser, I would be interested to hear of your groups adventurer's in the Scab. My good friend Boomy used to travel with Tahni and her group.
(I played Boomy in The Forged for about a year)

Aexana, I hope your shop is doing well. I have never seen a plant companion, but as you can see by my tattoos, I appreciate unusual companions. They tend to follow those with unusual dedication. Actually, as a druid, you might want to examine my sword and armor more closely. There are not many specimens of Steelgrass armor and weapons left in the Wold.

Regie, nice axe work. Not many people can say they buried their into an undead the size of a small house. This is the first time I have seen a barbarian Hand of Domi in battle. I am impressed.

Bralin, it is a pleasure to meet you. I do believe you are the first Stone Warden had the pleasure of meeting. Seeing your group in battle, I am sure the dwarves are singing your songs of adventure already.

As I was saying earlier, strange occurrences are taking place across the Wold. We are trying to get a feel for what is happening where, helping out where we can, and trying to put and end to things as quickly as possible. I have a feeling all these events are separate, yet have some underlying tie. Picture a spider. A spider at the center of a web with a thousand threads and it knows precisely how each and every single one of them dances. We would appreciate it if you can keep taking care of things here and send word if you discover anything.


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday November 28th, 2017 2:03:40 AM

Rill has pinching crabs hanging onto him. "Dang it. I hate these things."

Rill will Dimensional Hop himself and Terser up onto the ship and away from those rotten crabs.

"Hey Axe, can you make those things die?"

(StevenVdB) Aexana Air (S) HP94/96 - AC24/20/19 - CMD 23 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20 
Tuesday November 28th, 2017 5:02:42 AM

Aexana leans on her staff and listens quietly as Bosk addresses everyone individually. She's awed how quickly he assesses the Black Lions.

"Sadly I have not yet visited the Southern Continent where it is said the Steelgrass grows. Though I have read about the Sargrass Plains I have yet to lay my eyes on them... if ever our ship sails there I will most certainly look for this wonderful Steelgrass..."

As Bosk speaks of strange things that are happening throughout the Wold she's worried. If the Dragon Consortium is worried about what is happening... so should she...

"Can you reveal some of these strange occurrences? So we can identify them if we encounter them... was this creature one of them of was this just a random encounter... one of so many we faced before... was it the storms we sailed through... or the crabs that swarmed us... what are we looking for master Bosk and how should we deal with them... "

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Tuesday November 28th, 2017 6:14:54 AM

Tahni feels a little proud. One of the Iron Dragons just paid her a compliment. It shouldn't matter what others think, but who doesn't like receiving a compliment?

It's a little concerning that this isn't an isolated incident.

Aex asks the important questions but one still goes unasked for her

"Um, how should we send word to you?"

(StevenVdB) Aexana Air (S) HP94/96 - AC24/20/19 - CMD 23 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  d20+14=21 ; d20+14=15 ; 3d6+4=11 ; d8=2 ;
Tuesday November 28th, 2017 7:48:35 AM

Extra for Leafy...

As crabs keep nibbling on Rillet's feet Aex asks Leafy to go and help.
Leafy slams wildly about as he reaches the crabs, knowing his slam won't help much but those Eberyon Tears sure come in handy to get rid of them...

Slam hits AC21 - damage 11HP + 2HP thundering
Slam hits AC15 - Natural 1

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday November 28th, 2017 9:32:15 AM

At the mention of sailing to the Southern Continent, "You'd be better off heading to Plateau City, taking the transport to The Float and then the weekly to Hook City Sailing there is extremely dangerous, not just the Pirates that sail the Wold, or the great beasts from the deep, or even the warring nations that don't care what flag you fly. The Wold itself will most likely destroy your ship.
When you cross the barrier from the northern to southern hemisphere the stresses have been known to tear up a large number of those crossing from one side to the other. The stresses are so great that even ships built for war have been known not to survive the trip."

Watching the crabs being killed one by one, "You do realize that there are so many crabs in that swarm, killing them one at a time is just about impossible. Area effect spells are great against them, those area spells that are fire are even better.
By the way, you all work fairly well together. Keep up the team work. Work together, complement each other and I don't mean saying "Good Job" although that isn't a bad thing. What I mean is learn stuff that make the team as a whole better, when you can. Look at your hand, imagine yourself as one of the fingers on that hand. A single finger while useful, is a whole lot more so when complimented by all of the fingers working together as a team."

Zane twirls his Kama as he slips it back into the loop on his belt."If all of my fingers didn't work as a whole, that Kama would have ended up just about anywhere other than where it is. A team of Heroes is just like that too. The Iron Dragons, while made up of many different people all of whom have different abilities and goals. We don't always have the same ideas and wants or needs, but we still work as a team. I expect your group is well on the way to achieving the same sort of union as the Iron Dragons have."
Zane, over their private link, to Bosk says, *It seems everything here is under control, but no one is at the Tower, maybe we should head back.*
Almost absent mindedly Zane remembers the question, "Oh yeah, contacting us... can you get a message to the High Temple in Plateau City? They seem to be able to contact us easily enough or any former member of a Dragon group can as well. Ooops, What we as a group have been running into are these Orbs or what we call Orbs at least. They seem to be a portal of some sort to another plane or dimension, we are not sure which, yet. Hook City is covered with a fog or mist that is effecting or ability to sleep restfully and we keep seeing these tall thin men in the corners of our eyes. As Bosk said, we don't yet know how they are all connected yet, but we are working on it. When we do figure it our, we will send out our own message to everyone. That way you'll know as well."
Zane spins the ring around his finger, When Bosk agrees, he's ready to go.....

Bosk AC: 33/16/29 (34/15/31) CMD: 34 (36) 172 hp /172 (27+18 are temp) Spells   d6=2 ; d2=2 ;
Tuesday November 28th, 2017 10:09:23 AM

Bisk shakes Jozure's hand, then seeing the crabs are still attacking, Bosk moved over to them and lays a hand on the ground sending forth an army of of his own. Slowly his tattoos begin to stir and 1,500 poisonous snakes, scorpions, and spiders crawl off and attack the crabs. I do not have a way to quickly attack a swarm without harming your friend, but...

Any reasonably sized town or city should have a way to contact us. Right now cities are dealing with numerous attacks, Earth quakes, mysterious fog, even a missing lake from what I hear.

You know, you guys should consider joining the DC.
The Wold could use more heroes like you.


Body answers any questions the group might have and then says good bud as he and Zane leave.

Treat the swarm as a Spider Swarm with 16 hit points and with distraction and poison save DCs of 25 (see Swarm in the 3.5 Monster Manual)

—injury; save Fort DC 11; frequency 1/round for 2 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Tuesday November 28th, 2017 1:36:07 PM

Zane reaches over and grabs a dozen of the dead crabs or so...
When he gets strange looks, "We have a bottomless pit that we are continuously needing to feed. I think he eats twice as much as Bosk and me added together."
And he winks out in a popping sound indicating a teleport of some sort, even though Zane nor Bosk ever cast a spell.....

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday November 28th, 2017 3:22:08 PM

"Hey, thanks for killing those crabs Aex and Bosk.

Then he turns to Jozhur and says in a low voice, "OK Jozhur, you have to admit that having bugs crawl out of your arm is way creepier than my eyes going white."

As the minotaurs prepare to depart, Rill bows low and says, "We are thankful for your help, honored by your visit, and benefit from you advice. Should it be deemed helpful, we are interested in joining the Dragon Consortium. We do not seek the glory of such an association nor do we presume to to be your equals, but we do recognize that our abilities dictate certain responsibilities in the Wold."

"Please also feel free to call upon the Black Lions if you see tasks where we may be of service. May Gargul guard your life until he calls you home."


(StevenVdB) Aexana Air (S) HP94/96 - AC24/20/19 - CMD 23 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20 
Tuesday November 28th, 2017 3:57:38 PM

Aexana is dissapointed as Bosk and Zane leave so quickly! They haven't even have proper drinks or meals... this was just a "Hi-there-the-Wold-is-going-crazy-the-end-is-probably-near-so-brace-for-impact-and-let-us-know-when-you-are-about-to-die" visit...

"Well... that's... euhm... interesting?" Aex says as she watches her friends...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 129/172, DR 1/-] (25% no crit, rage 26/30, channel 4/5) 
Tuesday November 28th, 2017 4:15:01 PM

"We're not averse to receiving things that make us more effective helping out the needy either..." Though just observing such great warriors do battle has given him inspiration in his communications with his spirit guides.

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Tuesday November 28th, 2017 5:10:34 PM

Bralin nods in reply to Bosk's greeting, and is more than a bit startled at the taur's use of his snake tattoos.

And then, the Iron Dragons are gone.

The dwarf considers for several moments.
"Did Bosk just ask us to join the Dragon Consortium?" he finally asks.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18  d20+13=23 ; d20=1 ;
Tuesday November 28th, 2017 7:33:36 PM

Reggie tries to rally both crews to get busy with the ship repairs.

"come on guys, these holes ain't gonna fix themselves, the tide is gonna be coming in and we don't want to loose our ships to the tide."

{ooc: intimidate = 23}

Zeoll (Cayzle) (AC29/31; 70 of 81hp) 
Tuesday November 28th, 2017 9:46:49 PM


Zeoll salutes his old friends -- and greets Zane, who he does not know as well. "Give my rregarrds to the old gang!" he calls. "Don't let Rrestlin get too big forr his brritches!"

He promises to send word if his group finds out any more.

DM Kathy 
Tuesday November 28th, 2017 10:29:43 PM

Bosk and Zane explain why they've come, and also give you the news that strange and unexplained things are happening all over the Wold. They also give you advice about working together as a team.

Speaking of which, you still have a crab swarm to deal with. Bosk is able to lend you a spider swarm; Leafy stomps about some more; and Tahni rolls her flaming sphere into them again. (I assume; you said earlier you were going to.) The swarm dissipates, and Zane scoops up a few lightly toasted crabs to take with him. Then he and Bosk disappear, leaving you alone on the beach with two damaged ships and a bunch of freaked-out sailors.

The storm has passed for good, and the sinking sun illuminates a clear sky. The tide seems to be coming in, which might make things interesting for the ships until they're patched. The first bats are coming tentatively out into the twilight air. Well--bat. There's only one. And--that's odd--there are obviously no caves or anything anywhere on this tiny strip of sand. Where did it come from?

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+11=24 ;
Tuesday November 28th, 2017 10:34:28 PM

Jozhur wants to speak more with the mysterious Taurs, but before he can go back to them, they had blipped out of sight. He grows a little worried about their ominous warning. He thinks about it, but he has no idea what could be happening throughout the Wold. What he does know, is they cannot do any good beached here with the Lionfish. He sets to work doing whatever he can to help with and supervise the repair of the 'Fish.

---------------------------
Sailor: 24

Sorry about the brief/late posts. Life has been hectic the past couple days, hopefully things will be back to normal tomorrow.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+11=24 ;
Tuesday November 28th, 2017 10:34:28 PM

Jozhur wants to speak more with the mysterious Taurs, but before he can go back to them, they had blipped out of sight. He grows a little worried about their ominous warning. He thinks about it, but he has no idea what could be happening throughout the Wold. What he does know, is they cannot do any good beached here with the Lionfish. He sets to work doing whatever he can to help with and supervise the repair of the 'Fish.

---------------------------
Sailor: 24

Sorry about the brief/late posts. Life has been hectic the past couple days, hopefully things will be back to normal tomorrow.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20=7 ;
Wednesday November 29th, 2017 6:09:34 AM

Tahni grins as the taurs disappear. Who knows where they have gone off to and what adventures they may have?

She follows Jozhur, keen to care both for the sailors and ships. Her knowledge of ships is a bit limited though "The material thing looks like it has some holes in it" (Prof Sailor: 7)

With her extensive expertise shared, she goes to check in on the crew and their morale.

That stray bat is a little odd though.



Terser (Warren) [AC22/13/19 - CMD 30 - HP 129/172, DR 1/-] (25% no crit, rage 26/30, channel 4/5)  d20+6=12 ;
Wednesday November 29th, 2017 2:06:33 PM

Huh. A bat on its own flying around the beach. Strange. knowledge nature 12 - is it acting like a normal bat?

Terser sets about helping Reggie with temporary repairs, confident that Aexana can do a complete fix once she's had a chance to meditate and refresh her magics.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d100=93
Wednesday November 29th, 2017 2:47:00 PM

"Hmm. We were attacked by a giant undead thing, and now there's a lone bat flying in the middle of the ocean. Nothing says vampire like a lone bat. As we work on repairs, let's post a watch to keep an eye out for trouble, cause I have a bad feeling about this."

He will alert the captains/crew to keep a sharp eye out for trouble as we work through the night to effect repairs.

Then Rill will cast Divination, asking "What will attack us tonight?" (83% chance of success - rolled a 93 - fail.)

(MikeK)Bralin (AC35 / T17 / FF32)CMD 30 - HP 151/151) 
Wednesday November 29th, 2017 5:50:37 PM

As he's more of an obstacle for those repairing their craft, Bralin decides to watch the bat, waiting for it to go back to wherever it came from.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Wednesday November 29th, 2017 5:56:53 PM

Reggie has been pretty much oblivious to the bat, working more on fixing the ships.

{ooc: unsure if she was useful in that endeavor or not}

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 24 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  d20+14=31 ; d20+20=27 ; d20+6=9 ;
Wednesday November 29th, 2017 5:57:42 PM

Aex confirms she will attempt to patch up the ships with magic in the morning. Right now they need to get through the night... when the lone bat is sighted Aex too wonders where it came from as this bat has no place to sleep during day it seems... (knowledge nature 31 - to understand if this bat is just a normal bat and where it sleeps / perception 27 to try and see if this is a normal looking bat)

"Leafy will stand guard at night... he never sleeps but does have keen senses."

Leafy nods as he stands next to Aex looking down at her. He too looks at the bat and as he does he sniffs the cool evening breeze... (scent / survival 9)

DM Kathy 
Wednesday November 29th, 2017 10:41:35 PM

You set to work repairing the ships. The sailors, cautiously, begin coming off the ships to help you.

But a couple of you are worried about that bat. Terser believes it is acting more or less like a normal bat, except it isn't at all clear where the thing came from. Rill suspects vampires. Bralin doesn't suspect anything in particular but keeps an eye on it nonetheless.

Thanks to your well-honed adventurer's sense of paranoia, then, you aren't entirely surprised when the bat changes form and becomes a brawny, sallow-skinned figure, muscular but lean, with batlike wings and a single hideous eye in its noseless face.

Knowledge Nature DC 25 Highlight to display spoiler: {It is a popobala, a shapeshifter that feeds on the suffering of others.}

Hey, remember the map?

Zeoll (Cayzle) (AC29/31; 70 of 81hp)  d20+2=9 d20+15=29
Wednesday November 29th, 2017 10:44:50 PM


Zeoll sees that the crew and even some of his friends are confused. He spends a little time telling tales to any who will listen.

He tells the tale of the Year of Ascension, when Marteus fought the gods to a standstill. Only the combined might of all the Wold's heroes won the day.

He tells the tale of the Awakening of the Fey King, when again all the heroes of the Wold needed to defeat his many avatars.

The old liontaur wonders if maybe the Wold's heroes will be called on yet again.

"If so, my frriends, then we will rrise again to the challenge!"

Later, when the strange bat appears, he makes a Know Nature check of 29, and shouts a warning.

"That bat is a shapeshifterr and an enemy!"

He moves up to 40 ft for range and casts a Suggestion on the monster. "I suggest you fly away and neverr rreturrn!" Will DC base 10 +3 level +5 chr +2 feats +2 bloodline +2 cradled = DC24

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+16=21 ;
Thursday November 30th, 2017 5:11:08 AM

Tahni has no idea what the creature is. She just hasn't been on her A-game today. (Knowl Check: 21). Fortunately Zeoll seems to know what's going on

She waits to see if his spell has any effect before she will try one of her own.

-------------
Tahni would have dismissed her flaming sphere once the crabs were gone.
She would have been on the ship treating the sailors and "helping" fix the ship.

Move Action: Sorry, I can't see the monster on the map. Tahni will move towards it.
Ready Action: If the creature doesn't succumb to Zeoll's spell, cast Flesh to Stone. Creature to make a DC23 Fort Save or turn to stone.


(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 24 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  d20+17=23 ; 3d8=16 ; d4=3 ; d20+14=29 ; 3d6+4=10 ; 3d6+4=14 ; d20+14=34 ; d20+14=21 ; d8=5 ; d8=5 ; d2=2 ; d20+14=22 ; 3d6+4=20 ; d8=3 ;
Thursday November 30th, 2017 6:21:07 AM

Aex is startled as the bat changes into something more dire... she backs up giving time to see the effect of Zeoll's spell. If his spells has no effect Aexana evokes a lightning bolt that crashes down... one hits the creature, the other hits... Leafy!?!

Lighting Lord CL17 (E+A) - SR23 - damage 16 - Reflex DC 23 for half

As the bolt hits Leafy the crackling energy passes through his roots and into the ground (grouding ability). The bolt does not hurt the plant but instead increases his CON by 3.

If no spell stops the thing Leafy engages...
Slam hits AC29 - damage 10 + 5 thundering
Slam hits AC34 - NAT 20 - AC21 no crit - damage 14 + 5 thundering
Special: poisonous thorns: Injury, instant onset, frequency 1/round for 2 rounds, damage 2 to DEX - DC18 (@ DM Kathy : don't know what save is needed here... )

With his 10ft reach Leafy stays at a distance.
Should the thing draw closer to attack Leafy, the plant will lash out an AoO...
Slam Hits AC22 - damage 20 + 3 thundering

Are the prayer and sunbeam spells still active?

------------------------------------------------
ACTIVE SPELLS:
- Prayer cast by Rillet : 7 rounds
- Sunbeam : 2 beams cast - 1 beams remaining - 7 rounds availability
- Bull's Strength, Mass : Zane, Bosk, Rillet, Terser, Reggie and Aex - 126 rounds remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST See char sheet
------------------------------------------------

Terser (Warren) [AC22/13/19 - CMD 30 - HP 129/172, DR 1/-] (25% no crit, rage 26/30, channel 4/5)  d20+6=16 ; 3d6=7 ; d20+19=29 ;
Thursday November 30th, 2017 11:56:24 AM

Terser knows slightly less about this creature than he did about the bat, but if the Captain says it's an enemy, then it's something to be put down. Terser jumps down onto the now crab free beach and send his four legged buddy crashing out of his ring (if it hasn't fled or been turned to stone).

7 damage and bull rush vs CMD 29


(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 151/151) 
Thursday November 30th, 2017 5:38:52 PM

Another hideous creature. Zeoll identifies it as a foe, and Bralin moves accordingly.

Taking advantage of the need to let the taur's spell have an effect, the dwarf draws his axe and circles the creature.

"We shall flank it, Terser," he calls.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP 
Thursday November 30th, 2017 7:59:08 PM

Upon seeing the hideous creature, Jozhur knows it to be no friend. Zeoll's identification confirms it. Jozhur draws his bow and begins cicling and closing on the creature. His shadow and the elephant as close the distance.

--------------------
Will take care of map movement when I get to my PC.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18  d20+5=23 ; d20+18=28 ;
Thursday November 30th, 2017 10:34:59 PM

{ooc: know nature stuff = 23}

Reggie, hearing the commotion outside, makes her way back to the main deck.

What in all the hells is going on now.. she says but soon sees the identified threat.

really? can we not get a night of peace and quiet? Reggie leaps from the ship deck onto the beach.

[ooc: acrobatics = 28}

{ooc: not sure on total movement here, so will wait till next round to actually attack, }

Reggie simply advances, striding forward with an air of confidence.

Zeoll (Cayzle) (AC29/31; 70 of 81hp) 
Thursday November 30th, 2017 11:45:51 PM


Giant storms and massive undead thing ... swarms of crabs and shapeshifting bats ... these ideas tumble in Zeoll's brain. What are the common threads? Why are these things happening? What does it all mean?

The old taur tries to connect the dots. [OOC: Zeoll uses a hero point for a hint to figure out what the deeper underlying story means. Is this a Wold-shaking event, like the Rise of the Fae King? How does the news from the Dragon Consortium fit in?]

DM Kathy  d20+14=25 ; d20+17=18 ;
Thursday November 30th, 2017 11:56:17 PM

Zeoll begins to tell about the Year of Ascension and the Fey King, but he really doesn't have enough time to do them justice before the bat arrives and shifts into an enemy. Zeoll casts a Suggestion, which the creature ignores [Will save 25].

Tahni waits to see what will happen [OOC: I've colored it yellow, so hopefully it will be easier to see now.]

The sailors scramble back aboard their respective vessels.

Aexana calls forth a lightning bolt, forking it so she damages her foe and buffs her companion at the same time! Which is a pretty neat trick! Leafy also attacks it, but his first blow does no damage at all, and his second only does a little. All the thundering damage seems to get through, though.

Terser uses his ring of the ram to give the creature a shove, but does not succeed in knocking it back.

Bralin, Jozhur, and Jozhur's menagerie move into position.

Reggie leaps off the ship with an athletic flourish and strides toward the battle.

The creature doesn't appear to do anything, but suddenly a sense of dread and terror washes out from it like a wave. Everybody within 30 feet needs to make a DC 25 Will save or become shaken. By my count, that's Bralin, Leafy, Terser, Reggie, and the elephant.

And it's just getting started! It turns and gestures at Zeoll. The liontaur must make a DC 21 Will save or become feebleminded!

And the trusty map.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Friday December 1st, 2017 4:28:32 AM

Tahni remembers how Bosk and Zane fought and the communication they employed, and she tries to follow suit by letting the group know what she'll be doing "I'm going to keep trying to hit it with spells from range!"

She can tell the spell used to target Zeoll is a Feeblemind (Spellcraft vs DC20=Autopass) and let's the party know "Feeblemind!"

With Tahni's Flesh to Stone spell failing she tries her hand at another one intended for a quick victory: Suffocation. Creature to make a DC26 Fort Save or start to suffocate

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 24 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  d20+11=22 ; 4d6=12 ; d20+14=15 ; d20+14=25 ; d20+12=28 ; d20+17=31 ; d20+17=20 ; 2d6+9=17 ;
Friday December 1st, 2017 8:24:56 AM

From her secure distance Aex watches the battle unfold... she taps her staff onto the sandy beach and backs up 5ft (free action). She has one more sunbeam up her sleeve and plenty more lightnings to come... He sidestep gives her a clear line of sight at the Popobala so she decides to send another ray of sunlight... if it has anything vampire like inside it may not like it a lot...

Sunbeam (E - CL11) - SR22 - damage 12 + blinded - Reflex DC25 for half and avoid being blinded
(did Leafy's hit last turn cause any Reflex damage?)

Leafy is not impressed by the frightful presence of this foul creature (immune to mind affecting effects)...
Instead the loyal plant companion makes a full attack...
Slam hits AC15 - nat 1
Slam hits AC25 - miss
Bite hits AC28 - miss
Nothing hits... but in any case Leafy keeps practising and might keep the thing occupied.

Where Aex's staff touched the ground a plant instantly grows... it keeps on growing till it becomes a huge treant like plant! It immediately takes position between Leafy and the Elephant and bashes twice at the Popobala...

Slam hits AC31 - damage 17
Slam hits AC20 - miss

------------------------------------------------
ACTIVE SPELLS:
- Prayer cast by Rillet : 6 rounds
- Bull's Strength, Mass : Zane, Bosk, Rillet, Terser, Reggie and Aex - 126 rounds remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST See char sheet
------------------------------------------------

Zeoll (Cayzle) (AC29/31; 70 of 81hp)  d20+20=38 ;
Friday December 1st, 2017 10:58:29 AM


Zeoll, assuming his Suggestion spell would send the creature away, begins to contemplate larger issues, but then is surprised to find that the monster resisted the spell! His wider meditations will have to wait! [OOC: Saving my hero point after all!]

Then the bat-thing has the nerve to assault Zeoll's mind in return! However, the old Taur is canny, and effortlessly resists the Feeblemind. [OOC: Rolled a 38 Will save, lol]

Zeoll shouts another suggestion [Will DC24] "Surrrender now and live, beforre you arre destrroyed!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 129/172, DR 1/-] (25% no crit, rage 26/30, channel 4/5)  d20+7=17 ;
Friday December 1st, 2017 12:43:11 PM

Terser falls under the influence of the creature's aura and casts a quick spell to negate the effects. remove fear - suppresses existing fear condition

He then approaches to a flanking position with Bralin and readies a strike should it move within his range. last round of fatigue

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+7=22 ; d20+21=26 ; d20+21=37 ; 2d10+10=27 ; 2d10+10=13 ;
Friday December 1st, 2017 12:51:17 PM

(Busy week and running a big combat in Keepers. With the DM's kind permission, I'll post both last round's move and this, though it does not change anything for the current DM post.)

Last Round - Rill remained aboard the Lionfish and began casting Summon Monster VII (full round action.)

This Round - a Greater Earth Elementalappears next to this creature and pounds it, hitting AC 26 for 27 damage and AC 37 for 13 damage. Then Rill moves up and casts Shield of Faith on Reggie.

"I don't know what this thing is, but I'm pretty sure it's not undead." (Knowledge Religion 22)

-----------------------------
Shield of Faith - +4 Deflection bonus to Reggie, so should boost her AC by 2 more.

Prayer should still be in effect for 6 more rounds for Rill, Reggie, Jozhur, Terser, Aex, Leafy and that elephant, granting a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+9=25 ; d20+7=23 ; d20+4=22 ; d20+20=29 ; d20+20=31 ; d20+14=29 ; d6+4=5 ; d6+4=6 ; d6+3=6 ; 5d6=19 ; 5d6=24 ; 5d6=15 ; 2d6=5 ; 2d6=3 ; 2d6=8 ; d20+19=27 ;
Friday December 1st, 2017 7:56:20 PM

Jozhur can feel the negative energy emanating from this monster. He knows it must die, and quickly. He presses the attack, along with his minions.

----------------------------------------------
Jozhur
Will save: 25 - success
5' step
Use boots of haste and full attack with +1 holy short sword

1st attack hits AC 29 - 5 damage, 19 sneak attack damage, plus 5 if evil
2nd attack hits AC 31, 6 damage, 24 sneak attack damage, plus 3 if evil
3rd attack hits AC 29, 6 damage, 15 sneak attack damage, plus 8 if evil

The elephant moves to surround the monster and attacks, but misses. The elephant does provoke an opportunity attack. The elephant failed its save and is shaken.

Jozhur's shadow continues to move in position.

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 151/151)[Shaken]  d20+15=19 ; d20+18=29 ; 3d10+15=36 ; d6=5 ; 3d6=13 ;
Saturday December 2nd, 2017 10:30:37 AM

The aura surrounding the creature is unnerving, and Bralin hesitates for a moment.
But his comrades continue to press the attack, and the dwarf steels himself and moves in.

Calling on the power of the gods, Bralin cries out "Begone!", as he puts all his physical and spiritual strength into one mighty blow.

--
Will Save 19 - Shaken
Move to flank with Jozhur.

Power Attack, Improved Vital Strike, Channel Smite
Hit ac 29 for 38 hp dam, plus 5 cold dam, plus 13 dam from positive energy channel (Will save DC 12 halves the channel damage)


ooc - edited damage to correct mistaken thought that Shaken condition affected damage rolls.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP 
Saturday December 2nd, 2017 4:51:08 PM

Just noticed I moved Jozhur on the map to attack one of Aex's plants. Couldn't see the big baddie for some reason. Jozhur could have reached the creature last round with an 80' double move, so I went ahead and moved him. This will provoke opportunity attacks.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18  d20+16=29 ;
Sunday December 3rd, 2017 9:41:32 PM

{ooc: will save = 29}

Reggie mutters something nearly incomprehensible as she pounds her fists together to pump up for a fight.

suddenly there is a wave of divine energy around her. something new that she probably has no idea is happening.

she then moves up closer her eyes then turn black and her skin gets cold, her veins darken.

{ooc: cast divine favor first then move forward some then rage}

DM Kathy  d20+12=21 ; d20+17=35 ; d20+14=29 ; d20+12=15 ; d20+25=34 ; d6=6 ; d6=1 ; d4=4 ; d20+25=35 ; d20+25=43 ; d6=3 ; d6=3 ; d6=5 ; d6=4 ; d20+20=22 ; d20+20=28 ;
Sunday December 3rd, 2017 10:03:29 PM

Tahni announces her intention to attack from a distance, before casting a Suffocation spell. The creature stops, gasps, and begins to suffocate.

Aexana launches another sunbeam, damaging the creature but not blinding it. [The Popobala is immune to poison.] Then she brings out Leafy's big cousin! It hits the creature, and does some damage.

Zeoll tries another Suggestion, but the creature shrugs it off.

Terser protects himself from the Popobala's aura with a spell, and moves into position.

Rill summons an Elemental, which begins thwacking the Popobala. Its first blow does not connect. Its second blow hits, but doesn't do full damage. Rill also casts Shield of Faith on Reggie.

Jozhur attacks! [OOC: I'm confused, because you aren't even next to it on the map, let alone flanking it. Your attacks would hit, and do damage, but you need the flank if you want the Sneak Attack damage.]

Bralin moves to flank the creature with Reggie, and lands a mighty blow! The creature doesn't take all of the channeling damage (made its save), but it does take all the rest!

What you know about the creature so far: It doesn't seem to have SR. It has some kind of DR. Its AC is somewhere between 27 and 29. It's immune to poison. Also, it is Medium-sized. Maybe that's why people are having a hard time finding it on the map. It is Medium-sized; it's been colored yellow, and now I've drawn a red circle around it.

The creature seems to heal a little! Its aura continues! Everybody within 30 feet needs to make a DC 25 Will save or become shaken. By my count, that's everybody except Aexana and Zeoll. That includes the elemental and the Leafys.

Bralin has drawn the creature's attention, so it attacks! It bites Bralin for 13 damage plus a 4-point Charisma drain. Both claws hit! Bralin takes another 18 damage, and must make a DC 25 Fortitude save or contract Popobala Fever! The creature rends Bralin for 18 damage! Both wings bat at him, but miss.

And the map.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP 
Sunday December 3rd, 2017 10:11:20 PM

Sorry, I was mistaken about which one was the monster. Will move on map.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+9=26 ; d20+20=25 ; d20+20=38 ; d20+14=28 ; d6+4=6 ; d6+3=5 ; 5d6=11 ; 5d6=18 ; 2d6=6 ; 2d6=9 ; d20+9=14 ; d20+19=36 ; 2d8+11=16 ; d20+6=17 ;
Sunday December 3rd, 2017 11:33:00 PM

Jozhur continues to shake off the fear. Surely their combined assault would finish this monster quickly. He stabs furiously at the creature. His shadow creeps up and attempts to drain the monsters energy, while the elephant circles and attacks.

-----------------------------------
Jozhur
Will save: 26 - pass

Full hasted attack with +1 holy short sword:
First attack misses
Second hits AC 38: 6 damage, 11 sneak damage, 6 damage if evil
Third attack may hit AC 28: 5 damage, 18 sneak damage, 9 damage if evil

Boots of haste used: 6/10

Shadow
I think undead would be immune to the aura. If not, the shadow fails and is shaken.
Shadow moves up and attacks, but misses

Elephant
Fails its save and is shaken
The elephant moves and attacks
Hits AC 34, 16 damage

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+13=24 ;
Monday December 4th, 2017 4:47:02 AM

Tahni maintains her suffocation/choke spell.

She follows up with a Bestow Curse spell delivered via her Spectral Hand.

Will Save vs DC25: 24 = Fail. Tahni is shaken.
Suffocation: Creature to make a DC26 Fort Save. If fails this time it falls unconscious and is reduced to 0 hit points
Bestow Curse: Creature to make a DC23 Will Save. If it fails it takes -4 penalty on attack rolls, saves, ability checks, and skill checks.


(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 24 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20  d20+17=26 ; d20+17=29 ; 2d6+9=15 ; 2d6+9=19 ; d20+12=27 ; d20+12=32 ; d20+12=31 ; 3d6+4=16 ; 3d6+4=17 ; d8=1 ; d8=6 ; d20+12=30 ; 2d8+4=16 ;
Monday December 4th, 2017 12:21:00 PM

Aexana has lost her line of sight at the Popobala... the creature is now surrounded by well... almost everyone! The poor thing... She can't safely cast any offensive spell so she makes a double move hoping to find a clear line...

Leafy and the Treant find themselves in the same difficulty. Many of the Black Lions and their summonnings are circling around the Popobala and thus make it fairly difficult for both plants to slam the foul enemy. Neither of them are susceptible to the fear effects.

(@DM Kathy - I'm not sure either of the plants can strike without risking hitting some of her friends. Thus I'm going with a natural 1 that would hit either Jozhur or his shadow instead... )

Treant slam hits AC26+1 prayer - damage 15 HP
Treant slam hits AC29+1 prayer - damage 19 HP

Leafy Slam - hits AC29+1 prayer - damage 16HP + 1HP Thundering
Leafy Slam - hits AC34+1 prayer - NAT 20 - hits AC33 - confirmed crit - damage 17x2 = 34HP + 6HP Thundering
Leafy Bite - hits AC30+1 prayer - damage 16

Aex smiles as her plant friends pummel the Popobala...

------------------------------------------------
ACTIVE SPELLS:
- Prayer cast by Rillet : 6 rounds
- Bull's Strength, Mass : Zane, Bosk, Rillet, Terser, Reggie and Aex - 126 rounds remaining
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST See char sheet
-----------------------------------------------

(MikeK)Bralin (AC32 / T14 / FF29)CMD 30 - HP 102/151)[Shaken]  d20+18=38 ; d20+18=30 ; 3d10=13 ; 2d10=12 ; d6=5 ; 3d6=14 ; d20+19=36 ;
Monday December 4th, 2017 1:32:27 PM

Bralin is rocked by the creature's assault, and grits his teeth. It tries to poison him, but dwarves are made of sterner stuff.

He again puts all his strength into a single blow, and his axe stroke falls like thunder.


-4 CHR
Fort Save 36

Power Attack, Improved Vital Strike, Channel Smite
CRITICAL HIT (ac 30) for 76 hp damage + 5 hp cold damage + 14 hp positive energy (Will DC 10 halves)


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+21=27 ; d20+17=25 ; d20+12=27 ; d8+4=12 ; d20+21=33 d20+21=24 2d10(9+2)+10=21
Monday December 4th, 2017 3:40:00 PM

Rill sees the horrific creature fighting his friends, but he is not shaken (will save 27) .

He can sense through his Status spell that Bralin has lost charisma. It's fortunate he had a Status spell running, because it's actually pretty hard to tell when a dwarf looses charisma. Bralin may be the subject of another such attack, so Rill prepares to fix this.

Rill takes a 5' step, and then uses Dimensional Hop to move another 2-0' without provoking an attack to be near Bralin(move action). Then he pulls out a scroll (standard action). Finally, he uses a Rod of Quicken spell to cast a quickened Spiritual Weapon, striking at the creature twice and hitting AC 26 and 28, the second possibly striking for 12 force damage (no damage reduction).

Then the Greater Earth Elemental (AC 21) attacks and hits once for 21 damage!
-----------------------------
Shield of Faith - +4 Deflection bonus to Reggie.

Prayer should still be in effect for 5 more rounds for Rill, Reggie, Jozhur, Terser, Aex, Leafy and that elephant, granting a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 129/172, DR 1/-] (25% no crit, rage 26/30, channel 4/5)  d20+10=24 ; d20+19=31 ; 3d10+22=38 ; d20+14=21 ; d20+9=19 ;
Monday December 4th, 2017 3:50:37 PM

Will save 28 (add'l +4 for remove fear) = pass

Having recovered his wind from the first battle, Terser rages on again and offers to share the strength with Leafy, the elemental, the treant, and Jozhur. (+4 STR/CON, -2 AC, +2 Will Saves)

He lashes out with his glaive, glad to have the reach so he can attack past Reggie, and connects solidly. AC31 for 38 damage

His additional attacks have no such luck getting past the wily creature's defenses.

Zeoll (Cayzle) (AC29/31; 70 of 81hp) 
Monday December 4th, 2017 6:15:34 PM


Zeoll Commands the enemy to HALT. Will save DC22.

DM Kathy  d20+12=15 ;
Monday December 4th, 2017 10:28:48 PM

Reggie casts a spell and prepares for battle!

Jozhur continues his all-out assault, and the creature is looking wounded.

It's also having a hard time breathing, thanks to Tahni's spell. It fails another save, and loses consciousness.

It is then stomped into the ground by Leafy, the treat, the elemental, Bralin, and Terser.

Rill, Tahni, and Zeoll have no need to cast their spells, and Rill in particular may want to take a different action.

Unfortunately, you aren't going to have a lot of time to discuss it, because just as you turn to tell the sailors it's safe to come out, you see a new threat arriving.

Flying over the waves is a robed figure, carrying a scythe. It would appear that Death has come for the Black Lions!

[A couple of notes. This thing is also Medium-sized. It's the thing on the water that looks like the Grim Reaper. If you're having a hard time figuring out which one it is, remember that you can go under "View" in the Google Draw menu, and zoom in.

It has an Unnatural Aura. Normal animals do not willingly approach it unless the animal's master makes a DC 25 Handle Animal, Ride, or wild empathy check.

It has an Aura of Misfortune. When a living creature attempts an ability check, attack roll, caster level check, skill check, or saving throw within 10 feet, it must roll two d20s and take the lowest roll before applying any modifiers.]

And here is your map

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+16=19 ; d20+10=27 ; d20+10=16 ; d20+10=17 ; 4d6=11 ; 4d6=12 ; 4d6=8 ;
Tuesday December 5th, 2017 1:16:53 AM

'Weve got something coming up from the sea!" Tahni calls out just in case anyone missed it.

It looks like it might be undead, but she's just not sure. Her brain has been a it frazzled today, probably left over grogginess from the way the ship was tossed about in the storm.

With no idea what this thing is Tahni decides to try frying it with a Scorching Ray. As she's still shaken her aim is a little off.

She then backs up a few steps and using her quicken rod casts Haste covering almost all the good-guys! 11 in total to be precise.

--------------
Knowl Religion to ID it: 19 -2 for shaken = 17. Tahni's brain really isn't in it today. Haven't IDd a thing!

Cast Scorching Ray:
Hits Touch AC25 for 11pts fire damage
Hits Touch AC14 for 12pts fire damage
Hits Touch AC15 for 8pts fire damage

Cast Haste: Everyone and everything except Zeoll and Aexana (and the bad guy) are now hastened!


(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 24 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20 
Tuesday December 5th, 2017 2:22:46 AM

"What is this place?", Aex says out loud... "... these creatures have nothing to do with one another... how then do they suddenly turn up here?!? Why now? Why us? Why here??"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 129/172, DR 1/-] (25% no crit, rage 24/30, channel 4/5)  d20+7=16 ;
Tuesday December 5th, 2017 10:58:35 AM

Did we just happen to shipwreck on monster island? This is getting ridiculous! He moves down the beach and yells out to the creature.

What brings you here, reaper?! It is not any creature here's time to die, unless you came for that bat winged horror!

(StevenVdB) Aexana Gnome (S) HP96/96 - AC21/17/17 - CMD 24 and LEAFY (L) - HP50/50 - AC23/21/20 - CMD 20 
Tuesday December 5th, 2017 2:05:49 PM

Like Terser Aexana doesn't want to pick a fight with the Grim Reaper himself... if they can avoid a fight with this one they should do so Aex thinks. But why is he here?? Could they all be imagining things? Dreaming perhaps?

"Stand down Leafy... " Aex says to her companion
The Treant too does not go any further just yet.

Aex grabs in her Pants 'o Plenty and grabs a couple of Bear's Endurance CL13 potions. She quaffs one...
"Anyone else wanna drink?"

(Remember Aex has a ludicrous amount of potions she brews herself from Herbalism)

------------------------------------------------
ACTIVE SPELLS:
- Prayer cast by Rillet : 3 rounds
- Bull's Strength, Mass : Zane, Bosk, Rillet, Terser, Reggie and Aex - 120 rounds remaining
- Bear's Endurance : Aex - 129 rounds
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST See char sheet
-----------------------------------------------



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d8=8 ; d8=3 ; d8=5 ; d8=7 ; d8=7 ; d8=6 ; d8=7 ; d20+7=8 ;
Tuesday December 5th, 2017 4:03:35 PM

"Awesome. We seem to have found the Undead Atoll. I hope there's an end to these things - I've used most of my more powerful spells." He looks at the creature with [iDeathwatch[/i] to make sure it's undead. (Knowledge Religion check is only 8, so not sure what kind of undead it is.)

Rill will check the location of his friends, and then Channel Energy. All but Zeoll are healed for 41 points!

Then he pulls out a scroll of Disrupting Weapon, preparing to read it next round.
-----------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Spiritual Weapon (13 rd left)

Shield of Faith - +4 Deflection bonus to Reggie, so should boost her AC by 2 more.

Prayer should still be in effect for 4 more rounds for Rill, Reggie, Jozhur, Terser, Aex, Leafy and that elephant, granting a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+18=24 ; d20+17=33 ; d8+4=11 ;
Tuesday December 5th, 2017 4:52:39 PM

Jozhur doesn't think an agent of death would be here just to chat, but who knows, stranger things have happened. He sheathes his sword (bow still in hand) and hails the creature, "Hello! Explain why you are here and come no further! Pardon the ray of light, we're a bit jumpy after being repeatedly assaulted here!"

Jozhur also readies his longbow and will fire an arrow if the reaper advances any further.

--------------------------------------------------------------
Diplomacy: 33
Readied ranged attack with +1 longbow likely misses, AC 24, 11 damage

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18 
Tuesday December 5th, 2017 5:23:26 PM

{ooc: oops missed yesterday...sorry}

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday December 5th, 2017 5:25:08 PM

Rill says in a low voice, "Hey Bralin. Jozhur's invoked the right of parley. This should be interesting."

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 154 / 154 | Rage used 4 /18  d20+18=20 ; d20+18=34 ; d20+20=31 ; d20+20=32 ; d10+10=13 ;
Tuesday December 5th, 2017 5:30:57 PM

with the threat she had hoped to fight suddenly going down before her, presumably via magic (as usual) the new threat gains her attention.

despite any warnings Reggie lets out a yell, and rushes the creature

{ooc: base speed is 40 so she can probably charge at the thing}

she leaps as soon as she can to slam her fists at it.

{ooc: jump check = 20}
{ooc: attack with charge hits AC 31 for 13 damage}

{ooc: yes I rolled twice for each check and used the lower result. Also I cannot remember if I can use stunning fist while charging If she can that that would be a DC 17 Fort save or be stunned}



(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 143/151)[Shaken] 
Tuesday December 5th, 2017 7:22:48 PM

Shaken (-2 atk)
Hasted +1 atk
-4 CHA


"I believe Reggie has just revoked Jozhur's invocation," the dwarf mutters back to Rill.

"Zeoll," he calls. "Three powerful undead attacking from the sea so soon after the storm cannot be by chance. There needs be a temple or portal nearby from which they are emerging. Can you locate it?"

Axe at the ready, Bralin moves to shoreline.
"Reggie, back up."

Zeoll (Cayzle) (AC29/31; 70 of 81hp) 
Tuesday December 5th, 2017 10:36:12 PM


Zeoll shrugs, and casts to summon a fey friend. He'll see who turns up next round.

DM Kathy  d20+30=33 ; 2d4+14=19 ;
Tuesday December 5th, 2017 10:44:00 PM

Tahni calls a warning to her companions. She can't quite figure out what the new threat is, but she figures a Haste is always a good move, so she casts one.

Aexana and Terser both remark on the impossibility of the situation. It's getting ridiculous! The Iron Dragons did say there were strange phenomena everywhere; maybe the entire Wold is turning into Monster Island! Terser shouts a challenge, while Aexana calls off Leafy and offers a potion to her companions.

Rill can tell that the creature is undead, though he's not sure what kind. He heals his companions, then pulls out a scroll.

Jozhur wants to talk to the thing, whatever it is, but Reggie just wants to smash it! She takes a running jump! She leaps up and punches it in the face! Well, maybe the kneecap. Anyway, she hits it, and it seems to take full damage, although it is not stunned. [Undead are immune to stun,]

[I don't remember whether Reggie is one of the people with Water Walk cast on her; if not, she splashes down after her jump.]

Bralin calls to Zeoll to find the source of the undead.

The creature lands, right next to Reggie, which triggers Jozhur's readied action. His shot does indeed miss. Then the reaper attacks Reggie! It hits! Reggie takes 19 damage, and 2 negative levels.

And the map.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+17=37 ; d20+17=22 ; d20+17=28 ; d20+17=27 ; d8+4=8 ; d8+4=9 ; d8+4=6 ;
Wednesday December 6th, 2017 1:40:44 AM

Rill is a bit confused by Reggie's erratic nature. He will redirect his Spiritual Weapon to strike the creature.

It hits AC 37 (does not confirm the crit), AC 28 and AC 27. Damage is 8, 9, and 6 respectively. (Rill is not within 10' of the creature, so he does not roll double. Please let me know if this was incorrect.)

Then he moves up near Bralin. "Bralin, next round I'll enhance your weapon with Disrupting Weapon. Reggie, don't get ahead of your team."


(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=34 ; d20+20=21 ; 2d6+12=23 ;
Wednesday December 6th, 2017 4:58:21 AM

Aexana grits her teeth as Reggie dashes forward attacking the Reaper... no way back then...
In turn, Aex hurries over to the Treant and pours a Greater Magic Fang potion over the Treant's fists.

The Treant passes Terser and from a 15' reach he begins pummelling the Reaper.
Hits AC34 - damage 23
Hits AC21 - nat 1

------------------------------------------------
ACTIVE SPELLS:
- Prayer cast by Rillet : 3 rounds
- Bull's Strength, Mass : Zane, Bosk, Rillet, Terser, Reggie and Aex - 120 rounds remaining
- Bear's Endurance : Aex - 129 rounds
- Greater Magic Fang on the Treant
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST See char sheet
-----------------------------------------------

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d20+19=31 ;
Wednesday December 6th, 2017 5:12:02 AM

Tahni winces a little as she sees Reggie get hit. Anyone else likely would have crumpled under the blow.

She tries a different approach "I'll try and disarm it!"

Tahni casts a Telekinesis spell and tries to disarm the creature of its scythe.

----------------------------
Cast Telekinesis. CMB: 31 to disarm the Reaper

Zeoll (Cayzle) (AC29/31; 70 of 81hp)  d10=8 ; d20+11=18 ; d6=3 ; d6=5 ; d20+16=33 ;
Wednesday December 6th, 2017 9:24:18 AM


Zeoll's Summons brings in a ... (d10=8) ... Shambling Mound. It moves (placed on map) and slams into the grim reaper. It hits AC18 for 13 damage and tries to grapple, if that's a hit. The grapple succeeds vs CMD 33.

Zeoll starts a lesser summon fey friend.

=====

DM Sanity Info (bold = still active)

Cleric Spells:
0: guidance, create water, light, mending;
1: command x3, command, obsc mist, elf vision;
2: calm emo x2, hold person, lesser restore, faerie fire
3: guiding star, sum mon III (SFF), prayer, glibness

Sorcerer Spells:
1st: 2 of 8 (mage armor, feather fall)
2nd: 0 of 7
3rd: 2 of 5 (suggestion x2)

Horn: 1 of 4 - Magic Circle vs Evil within 10 ft of Zeoll
Rod: 1 of 3
Fey Invis: 0 of 8

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+22=23 ;
Wednesday December 6th, 2017 4:59:10 PM

Caution to the wind, I suppose. Jozhur draws his sword and rushes toward the figure of death, working to flank with Reggie. His shadow follows him, further surrounding their enemy. The elephant, on the other hand, has some sense and wants nothing to do with death.

As he moves, Jozhur looks around for some clue about what is happening. When he nears the reaper, he can feel the negative energy surrounding it. The hair on his arms stands and a shiver runs down his spine.

------------------------------------------------
Jozhur: Double move, flank with Reggie
Shadow: Double move, flank with treant

Active effects: Prayer, Haste

Boots of haste used: 6/10

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 125 / 154 | Rage used 5 /18 (2 neg levels)  d20+17=30 ; d20+17=32 ; d20+12=31 ; d20+12=25 ; d10+10=19 ; d10+10=20 ; d10+10=12 ; d4+5=7 ;
Wednesday December 6th, 2017 5:34:56 PM

{ooc: I know its was rather brash, but I actually have my reasons and besides she is kind of a "wild card"}

Reggie simply continues her assault, blinded by her rage, and the effects of her heartseed.

{ooc 4 attacks hit AC 30, 32, 31, 25 -- including the bonus from the bull strength and negative level penalty}
{damage in order of attacks: 20, 21, 13, 7 -- added bull's strength bonus -- if all hit damage total is 61}

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 125 / 154 | Rage used 5 /18 (2 neg levels) 
Wednesday December 6th, 2017 5:36:10 PM

{ooc: I totally forgot flank so that is +2 to each attack roll so that would hit AC 32, 34, 33, 27}

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 143/151)[Shaken]  d20+17=19 ;
Wednesday December 6th, 2017 7:08:01 PM

Shaken (-2 atk)
Hasted +1 atk
-4 CHA


--
Bralin nods, and holds his position to allow Rill time to cast his spell.

In the meantime, he has another option available to him. Calling on the divine power of The Chamber, the dwarf flings his waraxe at the undead spirit. Unfortunately, the creature ducks it.

The waraxe completes its arc, and returns to Bralin's hand.

Mumbling to himself, he holds out his weapon for Rill's spell.

---

Use Magic Domain Hand of the Acolyte to throw weapon and have it instantly return to sender.
Would have been awesome, other than that 2 on the attack roll...



Terser (Warren) [AC22/13/19 - CMD 30 - HP 129/172, DR 1/-] (25% no crit, rage 24/30, channel 4/5)  d20+24=32 ; d10+22=26 ; d20+24=29 ;
Wednesday December 6th, 2017 8:16:31 PM

So much for attempted diplomacy. Back to steel diplomacy. Terser charges the Reaper and swings. Hopefully the aura didn't throw him off too badly.

Attack vs AC 29 for 26 damage

DM Kathy  d20+30=34 ; d20+30=34 ; d20+25=42 ; d20+20=25 ; d20+15=33 ; 2d4+14=19 ; 2d4+14=18 ; 2d4+14=18 ; 2d4+14=20 ; 2d4+14=20 ;
Wednesday December 6th, 2017 10:57:07 PM

Rill re-tasks his Spiritual Weapon to attack the reaper. It hits once, and seems to do full damage.

Aexana has a solution for a creature with a 10-foot Aura of Misfortune, and that is a creature with a 15-foot reach! She casts Magic Fang on her Treant, and sends it to attack! It, too, seems to do full damage.

Tahni casts a spell and attempts to disarm the reaper, but it hangs onto its scythe.

Zeoll's Fae Friend turns out to be a Shambling Mound. If a Fae Friend qualifies as a "normal animal," then it will not willingly approach the reaper unless you make a DC 25 Handle Animal, Ride, or wild empathy check. If not, never mind. :) The Shambler missed, so it's not a big deal this round either way. Zeoll begins summoning another Fae Friend.

Jozhur moves into position, noting as he does so that he has less sense than an elephant. His shadow likewise moves into position.

Reggie targets the reaper with a full-out attack! However, each time you attack, you need to roll twice and take the lower roll, and it looks like you didn't do that. I'm going to treat it as two attacks, of which one hit.

Bralin throws his war-axe, but misses. Terser moves to attack, but also misses.

The reaper attacks! From where he is standing, he can hit Jozhur, Jozhur's Shadow, and Reggie, and he's got attacks for all of them! He hits Jozhur twice! Jozhur takes 37 damage and 4 negative levels. Against the Shadow, he hits AC 34 for 18 damage and 2 negative levels, and AC 33 for 20 damage and 2 negative levels, except I'm pretty sure the Shadow is immune to level drain. The reaper is using a magic weapon, so I believe he can hit the Shadow, though. Reggie is hit once, for 20 damage and 2 negative levels.

And the map.

Reminders:

Unnatural Aura: Normal animals do not willingly approach the reaper unless the animal's master makes a DC 25 Handle Animal, Ride, or wild empathy check.

Aura of Misfortune: When a living creature attempts an ability check, attack roll, caster level check, skill check, or saving throw within 10 feet of the reaper, it must roll two d20s and take the lowest roll before applying any modifiers.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+17=28 d8+4=6 d20+21=37 2d10(9+10)+10=29
Wednesday December 6th, 2017 11:59:11 PM

His Status spell informs him of the level loss of his friends. Rill changes plans and reads a scroll of Deathward instead, placing it on Bralin.

"Bralin's got some protection on. I wish I had another. Jozhr, you may want to fight defensively while you still can."

Rill's Spiritual Weapon strikes out at Death, hitting AC 28 for 6 damage. (Rill is more than 10' away)

Then the Greater Earth Elemental continues moving up. He hits AC 37 for 29 points of damage. (Elemental is more than 10' away.)
-----------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements, Spiritual Weapon (11 rd left)

Shield of Faith
- +4 Deflection bonus to Reggie, so should boost her AC by 2 more.

Prayer should still be in effect for 2 more rounds for Rill, Reggie, Jozhur, Terser, Aex, Leafy and that elephant, granting a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday December 7th, 2017 1:04:45 AM

It's right about now that Tahni realises just how ill-equipped she is do deal with undead creatures. All her mind effects and no-lethal attacks are suddenly useless.

She's forced to choose between another Telekinetic attack or helping people. Easy choice.

"I got it Rill!"

Tahni uses her Spetral Hand to cast Death Ward on Jozhur and digs deep to do the same for Reggie (Hero Point used)

(FYI for those protected by Death Ward: "The subject is immune to energy drain and any negative energy effects, including channeled negative energy.
This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect."


(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=37 ; d20+20=38 ; 2d6+12=17 ; 2d6+12=16 ; d20+17=36 ; d20+17=23 ; d20+17=23 ; d20+17=19 ; 3d6=11 ; d3=3 ; 3d6=15 ; 3d6=9 ; 3d6=5 ;
Thursday December 7th, 2017 5:15:25 AM

Aex's worried as she witnesses the Reaper's scythe slicing deep wounds... She hasn't mastered the art of brewing potions to restore the weakening effect of the foul weapon yet ...

The Staff-Treant bashes his branches from his rather save distance...
Hits AC37+1 - damage 17+1
Hits AC38+1 - damage 16+1

The little Greenmage concentrates and brings forth 4 balls of crackling energy!
Immediately they surround the Reaper and all three crash into the Undead...

Ball Lightning (E+A) at CL17 - APG Spell granted see char sheet PBT Rulings
Ball 1 - SR36+1 - Reflex DC23 to negate - 11+1HP
Ball 2 - SR23+1 - Reflex DC23 to negate - 15+1HP
Ball 3 - SR23+1 - Reflex DC23 to negate - 9+1HP
Ball 4 - SR19+1 - Reflex DC23 to negate - 5+1HP

Leafy goes nearer but is blocked by the Treant and the Mound to get any closer this turn.

------------------------------------------------
ACTIVE SPELLS:
- Prayer cast by Rillet : 2 rounds
- Bull's Strength, Mass : Zane, Bosk, Rillet, Terser, Reggie and Aex - 119 rounds remaining
- Bear's Endurance : Aex - 128 rounds
- Greater Magic Fang on the Treant
- Ball Lightning - 17 rounds
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST See char sheet
-----------------------------------------------

Zeoll (Cayzle) (AC29/31; 70 of 81hp)  d20=2 ; d20+13=17 ; d20+13=22 ; d20+13=24 ; d20+13=25 ; 2d6+5=16 ; d20+18=37 ; d20+18=26 ; d10=6 ; d20+11=31 ;
Thursday December 7th, 2017 11:07:02 AM


[OOC: Please ignore the d20=2 roll ... misclick]

Zeoll's Shambling Mound is a plant, not an animal, so it is unaffected by the Unnatural Aura. It IS affected by the Aura of Misfortune. The shambler attacks again, twice, flanking.

Attack One: Two rolls = AC17, AC22, lowest misses.
Attack One: Two rolls = AC24, AC25, If hit vs AC24 lands, then the shambler inflicts 16 damage and grapples vs CMD26

Zeoll himself summons a [SFFII] ... d10=6 ... a horrific, evil sea hag! Zeoll calls her to a spot 50 ft directly behind himself, far from his friends and from the battle. She has a horrible aura with a range of 60 feet, but only Zeoll is in her range. He saves vs the sea hag's aura with a natural 20, and is not weakened by the sight of her.

Zeoll commands the sea hag: "Oh powerful witch, stand there and do nothing at all! Stay where you are! Act not!"

Then he starts another summons.

=====

DM Sanity Info (bold = still active)

Shambling Mound
Sea Hag

Cleric Spells:
0: guidance, create water, light, mending;
1: command x3, command, obsc mist, elf vision;
2: calm emo, calm emo (SFF), hold person, lesser restore, faerie fire
3: guiding star, sum mon III (SFF), prayer, glibness

Sorcerer Spells:
1st: 2 of 8 (mage armor, feather fall)
2nd: 0 of 7
3rd: 2 of 5 (suggestion x2)

Horn: 1 of 4 - Magic Circle vs Evil within 10 ft of Zeoll
Rod: 1 of 3
Fey Invis: 0 of 8

Terser (Warren) [AC22/13/19 - CMD 30 - HP 129/172, DR 1/-] (25% no crit, rage 19/30, channel 4/5)  d20+24=30 ; d20+24=44 ; d20+24=39 ; d20+24=31 ; d20+19=25 ; d20+19=20 ; d20+14=18 ; d20+14=21 ; 3d10+15=31 ; d10+15=25 ; d6=5 d6=2 d6=2 d6=3 d6=4
Thursday December 7th, 2017 1:17:54 PM

This thing is pretty tricksy. It seems it would be better to put more effort into focusing on each attack. no longer power attacking He belatedly remembers that he's been hasted too, and channels the speed into an extra attack. With that aura, he could really use that enlargement spell that the friendly taur was using.

1st attack - lower is AC30 for 31 damage
haste attack - lower is AC31 for 25 damage
2nd attack and 3rd miss

He then uses up some of his anger to swiftly channel energy, healing up some of the damage this thing is dishing out. swift channel for 16 healing

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 143/151)[Shaken]  d20+12=23 ; 10d6=44 ; 10d8=42 ;
Thursday December 7th, 2017 7:17:16 PM

Shaken (-2 atk)
Hasted +1 atk
-4 CHA
Deathward

-----

Bralin notes the crowd around the creature, and then Zeoll performing another summons.

"Any more, and they'll have to take turns," he observes dryly.

The dwarf himself drops his waraxe, pulls his wand, and blasts Death with a ray of white light.

--
Searing Light hits ac23 on ranged touch attack. 44 hp damage, 42 if susceptible (interesting die rolls there)

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP68/105 ---------Shadow companion: 34/53 HP  d20+20=29 ; d20+20=27 ; d20+20=30 ; d20+20=23 ; d20+14=23 ; d20+14=15 ; d6+4=5 ; d6+4=6 ; d6+3=5 ; 5d6=13 ; 5d6=18 ; 5d6=24 ; 2d6=6 ; 2d6=10 ; 2d6=7 ; d20+11=12 ;
Thursday December 7th, 2017 9:43:49 PM

Jozhur flinches as he is struck by the reapers scythe. He feels his energy fade, then return as Tahni casts a spell. He stabs at Death, but finds him particularly hard to hit.

-----------------------------------------
Full hasted attack:
First vs AC 27: 24 damage plus 2 strength damage if it hits
Second misses
Third misses

Shadow attempts an incorporeal touch attack, but misses
The shadow can be struck by magic weapons, but takes 1/2 damage from corporeal sources

DM Kathy  d20+19=21 ; d20+19=23 ; d20+19=34 ; d20+19=22 ; d20+30=48 ; d20+30=40 ; d20+25=43 ; d20+20=36 ; d20+15=23 ; 2d4+14=17 ; 2d4+14=16 ; 2d4+14=19 ; 2d4+14=20 ;
Thursday December 7th, 2017 11:20:14 PM

Rill casts Death Ward on Bralin. His Spiritual Weapon misses the reaper, but his Earth Elemental does not! Smack!

Making a heroic effort, Tahni casts Death Ward on Jozhur and Reggie.

Rob included it in his post but it bears repeating: Bralin, Jozhur, and Reggie are not only immune from further negative levels, they no longer have the penalties from the negative levels they already took--until the spell wears off. And the DM heaves a sigh of relief!

Aexana's treant continues pounding! The reaper takes more damage. Aexana flings Ball Lightning at it! It dodges two of them, but takes the full brunt of the first one and last one.

Zeoll's shambler continues to attack, but it isn't able to hit the reaper. Meanwhile, Zeoll summons a Sea Hag! He orders her not to act!

Terser attacks the reaper four times, hitting once! It takes more damage!

[Also, since a 30 missed and a 31 hit, we can definitively say that the critter's AC is 31.]

Bralin uses a wand to fire a ray of light, which hits and does damage!

Jozhur attacks three times, but is unable to connect; his shadow has no better luck.

The Sea Hag cannot act. Well, she can't take any actions. Well, she can't take any combat actions. From out of nowhere (by DM fiat), she conjures a pennant with a picture of the Reaper on it, and waves it about. "Woo-hoo! Yeah! Go, Lesser Death! Stomp 'em! Kick their wimpy do-gooder heinies!" This has no in-game effects, other than being very irritating.

The reaper acts! It has attacks for Jozhur, Jozhur's Shadow, and Reggie! Jozhur is hit twice for 33 damage. The Shadow is hit once for 19 damage. Reggie is hit once for 20 damage. All of those would come with negative levels, except everybody is immune.

And the map.

Reminders:

Unnatural Aura: Normal animals do not willingly approach the reaper unless the animal's master makes a DC 25 Handle Animal, Ride, or wild empathy check.

Aura of Misfortune: When a living creature attempts an ability check, attack roll, caster level check, skill check, or saving throw within 10 feet of the reaper, it must roll two d20s and take the lowest roll before applying any modifiers.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d8=7 ; d8=4 ; d8=5 ;
Friday December 8th, 2017 8:10:06 AM

Tahni keeps up her efforts to support those more inclined at bashing things.

Jozhur, for instance, looks like he could do with a little healing.

"Stay strong! We can do this!" That's about all the encouragement Tahni can muster right now.

------------
Cast CSW. Jozhur is healed for 27pts

Terser (Warren) [AC22/13/19 - CMD 30 - HP 129/172, DR 1/-] (25% no crit, rage 19/30, channel 4/5)  d20+24=25 ; d20+24=33 ; d20+24=35 ; d20+24=42 ; d20+19=38 ; d20+19=21 ; d20+14=20 ; d20+14=19 ; 3d10+15=25 ; d10+15=24 ;
Friday December 8th, 2017 10:54:42 AM

At least the focused attacks are having some effect. Terser continues to strike with precision and manages to sneak one more hit past "little Death's" defenses.

1st attack miss
Haste attack vs AC 35 for 24 damage
2nd attack miss
3rd attack miss


Zeoll (Cayzle) (AC29/31; 70 of 81hp)  d20+13=31 ; d20+13=24 ; d20+13=28 ; d20+13=25 ; d10=6 d20+11=12 d6=6 d20+11=27
Friday December 8th, 2017 10:54:50 AM


=====

Zeoll's Shambling Mound attacks again, twice, flanking, rolling at +13, hoping for the two nat 18s it would take to hit this thing!.

Attack One: Two rolls = AC31, AC24, lowest misses.
Attack One: Two rolls = AC28, AC25, lowest misses.

Being somewhat intelligent, the plant thing ponders a change in tactics.

=====

Zeoll concludes his third summons of the fight and brings a [SFFII] ... d10=6 ... ANOTHER HAG! Zeoll places this one right next to the first, 50 ft behind himself, thus about 90 ft from the fighting.

The old liontaur respectfully calls to the Hags, "Thank you in Lady Maab's name! Take no actions! Just watch and do not move!"

Zeoll has to make another save vs weakness, since he is within the second hag's 60 ft range. A natural 1 inflicts 6 points of strength damage ... but a heroic effort negates the "friendly fire." [Hero Point for reroll.]

The old liontaur shakes his head and casts a stronger summons [SFFIII].

=====

DM Sanity Info (bold = still active)

Shambling Mound
Sea Hag x2

Cleric Spells:
0: guidance, create water, light, mending;
1: command x3, command, obsc mist, elf vision;
2: calm emo, calm emo (SFF), hold person, lesser restore (SFF), faerie fire
3: guiding star, sum mon III (SFF), prayer, glibness

Sorcerer Spells:
1st: 2 of 8 (mage armor, feather fall)
2nd: 0 of 7
3rd: 2 of 5 (suggestion x2)

Horn: 1 of 4 - Magic Circle vs Evil within 10 ft of Zeoll
Rod: 1 of 3
Fey Invis: 0 of 8
Hero Points Spent: 1

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=20 ; d20+17=34 ; d20+17=19 ; d20+17=24 ; 3d6=11 ; 3d6=16 ; 3d6=11 ; 3d6=7 ; d20+20=27 ; d20+20=37 ; 2d6+12=19 ; d20+17=19 ; 3d8=15 ; d20+14=19 ; d20+14=26 ; d20+14=31 ; d20+14=22 ;
Friday December 8th, 2017 1:17:34 PM

The four lightning balls continue harassing the Reaper creature...
Ball 1 - SR20+1 - Reflex DC23 to negate - 11+1HP
Ball 2 - SR34+1 - Reflex DC23 to negate - 16+1HP
Ball 3 - SR19+1 - Reflex DC23 to negate - 11+1HP
Ball 4 - SR24+1 - Reflex DC23 to negate - 7+1HP

Then Leafy too continues slamming his massive wooden fists...
Slam 1 hits AC27+1 - miss
Slam 2 hits AC37+1- 19HP

Aex's hands crackle with energy and right between the legs of the Elephant and the Treant she shoots another lightning... (lightning lord)

Lightning Lord (E+A) CL17 - SR19+1 - Reflex save DC22 for half - 15+1HP

Leafy manouvres round the Shambling Mound and attempts to attack the creature.

Slam 1 hits AC19 - miss
Slam 2 hits AC22 - miss

The aura of misfortune proves to be too strong for Leafy...

------------------------------------------------
ACTIVE SPELLS:
- Prayer cast by Rillet : 1 rounds
- Bull's Strength, Mass : Zane, Bosk, Rillet, Terser, Reggie and Aex - 118 rounds remaining
- Bear's Endurance : Aex - 127 rounds
- Greater Magic Fang on the Treant
- Ball Lightning - 16 rounds
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST See char sheet
-----------------------------------------------


(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP62/105 ---------Shadow companion: 25/53 HP  d20+20=40 ; d20+20=26 ; d20+20=22 ; d20+20=34 ; d20+14=32 ; d20+14=34 ; d6+3=4 ; 7d6=28 ;
Friday December 8th, 2017 7:41:10 PM

Just as he thinks he can take no more, Jozhur is healed by Tahni. Knowing his back is covered, Jozhur stands in and continues his attacks, with a little more success this time.

The elephant has no interest in getting involved in a fight with death.

-------------------------------------
Full hasted attack with +1 holy short sword
First misses
Second misses
Third hits AC 32, 32 damage with sneak attack and holy weapon damage. Also deals 2 points of strength damage

Jozhur's shadow cannot harm the undead, but it will stick around for another round to provide flanking bonus and absorb more damage



(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 143/151)[Shaken]  d20+12=30 ; 10d6=29 ;
Saturday December 9th, 2017 8:54:26 AM

Shaken (-2 atk)
Hasted +1 atk
-4 CHA
Deathward

----------------

Bralin continues to stand off and use his wand.

----------------
Searing Lights hits ac 30 with ranged touch attack for 29 hp damage.


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 125 / 154 | Rage used 5 /18 (2 neg levels) 
Saturday December 9th, 2017 9:26:55 AM

{ooc: total forgot misfortune --- sorry about that, will do better next time}

DM Kathy  d20+19=29 ; d20+19=35 ; d20+19=37 ; d20+19=32 ; d20+19=29 ; d20+29=41 ; d20+29=30 ; d20+24=43 ; d20+24=27 ; d20+19=21 ; d20+14=21 ; 2d4+13=20 ; 8d4=18 ;
Sunday December 10th, 2017 8:46:06 PM

Tahni heals Jozhur.

Terser attacks the reaper, and hits once, doing damage.

Zeoll's Shambler isn't having much luck. He completes his summons, and gets another Sea Hag! He has her go stand next to the first one. This should end well. He starts another summons.

Aexana's Ball Lightning continues to fling electrical charges at the reaper, but this time it dodges all of them! It cannot dodge Leafy, however, who lands a punch and does damage. She flings more lightning at the reaper, and it dodges some of this damage, too.

Jozhur's healing came in the nick of time, and he is able to land a powerful strike with his sword.

Bralin keeps going with the wand, and does more damage.

The second Sea Hag conjures a giant foam hand in black and gray, the index finger pointed up. "Number one!" she yells. "We're number one! Whooo! Go, Lesser Death!" The first hag also continues to cheer.

The reaper may or may not hear them; it's a little preoccupied. It decides to focus its attacks on Jozhur. It hits twice, but one of these is a critical hit! Jozhur takes 51 damage!

And the map.

Reminders:

Unnatural Aura: Normal animals do not willingly approach the reaper unless the animal's master makes a DC 25 Handle Animal, Ride, or wild empathy check.

Aura of Misfortune: When a living creature attempts an ability check, attack roll, caster level check, skill check, or saving throw within 10 feet of the reaper, it must roll two d20s and take the lowest roll before applying any modifiers.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d6=4 ; d6=2 ; d6=3 ; d6=5 ; d6=4 ; d6=4 ; d6=4 ; d20+17=37 ; d20+17=18 ; d8+4=12 ; d20+12=29 ; d8+4=12 ; d20+21=28 ; d20+21=30 ; 2d10+10=20 ; 2d10+10=18 ;
Sunday December 10th, 2017 8:46:13 PM

Rill checks the situation, and monitors that status of the Black Lions. Then takes a 5' step and does a healing burst, healing all but Tahni and Zeoll for 26 points.

His Spiritual Weapon strikes AC 37 for12 damage, and then hits AC 29 for another 12 damage (Aura of Misfortune only applies to living creatures, which the Spiritual Weapon is not?)

Then the Earth Elemental strikes for 15' away, hitting AC 28 and AC 30 for 20 and 18 damage respectively.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Sunday December 10th, 2017 8:53:11 PM

"Oooh, that's gotta hurt"

Jozhur is getting beaten up badly. Very badly. Tahni uses one of her only Heal spells to take the edge off

Cast Heal using Spectral Hand to deliver. Jozhur is healed for 110pts!

"You got this Jozhur!

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+17=34 ; d20+12=17 ; d20+21=28 ; d20+21=23 ; d8+4=6 ; 2d10+10=20 ; d20+13=33 5d8(8+7+2+1+1)=19
Sunday December 10th, 2017 8:57:26 PM

(OOC: Cross post at the same time as the DM. With the DM's discretion, that was last round, and this is this move. If not, feel free to pick which post you want to use. It's not a great excuse for a late post, but I spent the weekend trying to help pull off a wedding or a friend in the Santa Barbara area through venue and caterer changes due to the fires. Ugh. Lots of smoke and ash. The wedding was great! Just got back.)

Rill is relieved to see Tahni heal Jozhur. He casts Greater Disrupt Undead, and hits the creature with positive energy for 19 points of damage (Reflex save DC 18 for half.)

The Spiritual Weapon strikes again hitting AC 34 for 6 damage, and then missing.
The Earth Elemental hits AC 28 for 20 damage and then missing.

Rill laughs at the undead creature. "You have no power here. Gargul holds sway over life and death. Begone!"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 129/172, DR 1/-] (25% no crit, rage 18/30, channel 3/5)  d20+24=39 ; d10=7 ; d20+24=36 ; d20+24=36 ; d20+24=36 ; d20+19=32 ; d20+19=21 ; d20+14=29 ; d20+14=18 ; 3d10+15=40 ; d10+15=18 ;
Monday December 11th, 2017 1:28:15 PM

Hmmn, that's an odd stance from Rill. Unless he means for it to begone from existence. Better finish killing it before he has to explain to his God that he let an undead run away.

He manages to strike it twice this time, giving it something to really think about.

attack 1 - AC 36 for 40 damage
haste attack - AC 36 for 18 damage
2nd and 3rd miss


(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+17=35 ; d20+17=20 ; d20+17=19 ; d20+17=25 ; 3d6=8 ; 3d6=5 ; 3d6=12 ; 3d6=11 ; d20+17=30 ; 3d6=17 ; d4=3 ; d20+20=29 ; d20+20=37 ; 3d8=17 ; d20+14=26 ; d20+14=15 ; d20+14=21 ; d20+14=25 ;
Monday December 11th, 2017 4:56:32 PM

Aexana concentrates on the Ball Lightnings hoping they will annoy the Undead some more...

Ball 1 - SR35+1 - Reflex DC23 to negate - 8+1HP
Ball 2 - SR20+1 - Reflex DC23 to negate - 5+1HP
Ball 3 - SR19+1 - Reflex DC23 to negate - 12+1HP
Ball 4 - SR25+1 - Reflex DC23 to negate - 11+1HP

Then Aex lands another lighting on both the Reaper and Leafy, who's power-up has ended. The lightning does no harm to Leafy but instead his bark hardens (Con raised by 3).
Lightning Lord (E+A) CL17 - SR30+1 - Reflex save DC22 for half - 17+1HP

The Treant continues bashing
Slam 1 hits AC29+1
Slam 2 hits AC37+1 - 17HP

Leafy, hampered by the Aura does his best to connect his fists... he refrains from trying to bite the creature avoiding a bad breath in the morning...
Slam 1 hits AC15 - Nat 1
Slam 2 hits AC21

Seeing some of her friends are getting battered pretty bad the little Gnome draws closer.

------------------------------------------------
ACTIVE SPELLS:
- Prayer cast by Rillet : ENDED
- Bull's Strength, Mass : Zane, Bosk, Rillet, Terser, Reggie and Aex - 117 rounds remaining
- Bear's Endurance : Aex - 126 rounds
- Greater Magic Fang on the Treant
- Ball Lightning - 15 rounds
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST See char sheet
-----------------------------------------------



(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 125 / 154 | Rage used 5 /18 (2 neg levels)  d20+19=31 ; d20+19=31 ; d20+19=21 ; d20+19=25 ; d20+14=26 ; d20+14=24 ; d20+14=15 ; d20+14=23 ; d10+10=12 ; d10+10=18 ; d10+10=18 ;
Monday December 11th, 2017 6:26:11 PM

Reggie continues her assault. with a flurry she tries to tear the creature apart.

{ooc: hit AC 31, 21, 24, 15 (this was a miss with a nat 1)}
{ooc: damage in order: 13, 19, 19 for a total of 51}

{ooc: included misfortune, flank, bull strength, and negative levels}

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 25/53 HP  d20+20=39 ; d20+20=29 ; d20+20=35 ; d20+20=22 ; d20+14=23 ; d20+14=29 ;
Monday December 11th, 2017 7:21:14 PM

Jozhur is struck again and again. He feels this death may actually take him. Just as he is getting weak, he feels his vitality return. Jozhur simply grits his teeth and continues his attempt to poke holes in this reaper, but his attacks fall short.

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151)[Shaken]  d20+12=13 ;
Monday December 11th, 2017 7:45:49 PM

Shaken (-2 atk)
Hasted +1 atk
-4 CHA
Deathward

----------------

Now fully healed, Bralin raises his wand for another strike.
Momentarily blinded by the ball lightning, his attack goes astray.

----------------
Searing Light miss - nat 1

Zeoll (Cayzle) (AC29/31; 81hp)  d20+18=26 ; d20+18=32 ; 2d6+7=12 ; d10=5 ; d8=8 ;
Monday December 11th, 2017 8:42:30 PM


Zeoll's Shambling Mound attacks again, this time just trying to grapple the undead thing, with a CMB of +18 with the flank ...

Grapple Attack: Two rolls = beats CMD 26 and 32. If the roll of 26 wins the grapple, then the damage is 12 and it is grappled.

=====

Zeoll concludes his fourth summons of the fight and brings a [SFFIII] ... d10=5 ... A Mothman! Zeoll is a little fearful of what it might do, but he puts it close to the fight anyway. He commands it in a clear voice: "Fly to that shambling mound, cast Grreaterr Invisibility on it, and then fly back to yourr starrting space please!" Zeoll figures better to have it cast on the shambler than maybe jinx a fellow adventurer.

[OOC: With Flyby Attack, the Mothman can fly forward, create the spell-like effect, and then fly back]

The old liontaur respectfully calls to the Hags, "Thank you ladies! Please continue to take no actions and enjoy the fight!"

The old liontaur casts a light cure on himself and takes out a scroll. Cures 13.

=====

DM Sanity Info (bold = still active)

Shambling Mound 4 rounds of 20
Sea Hag x2 2-3 rounds of 5
Mothman 1 round of 10

Cleric Spells:
0: guidance, create water, light, mending;
1: command x2, command x2, obsc mist, elf vision;
2: calm emo, calm emo (SFF), hold person, lesser restore (SFF), faerie fire
3: guiding star, sum mon III (SFF), (prayer ([b]SFF), glibness

Sorcerer Spells:
1st: 2 of 8 (mage armor, feather fall)
2nd: 0 of 7
3rd: 2 of 5 (suggestion x2)

Horn: 1 of 4 - Magic Circle vs Evil within 10 ft of Zeoll
Rod: 1 of 3
Fey Invis: 0 of 8
Hero Points Spent: 1

DM Kathy  d20+19=39 ;
Monday December 11th, 2017 10:33:39 PM

Last round, Rill healed his companions while his Spiritual Weapon thwacked the reaper. This round, the Spiritual Weapon does more damage, while Rill casts a spell targeting undead. The reaper dodges some of it, but it's looking hurt. The Elemental continues to attack, but does not connect.

Tahni heals Jozhur, who presses his attack, but is unable to land a blow.

Bralin activates the wand again, but this time his aim fails him.

But all of that is okay, because you have Terser, and Aexana, and Reggie. Among the three of them, they send the manifestation of Death back to wherever it came from, while the Sea Hags set up a chorus of boos.

Zeoll summons a Mothman, but the fight is over.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d8=2 ; d8=7 ; d8=7 ;
Tuesday December 12th, 2017 1:03:25 AM

Rill heals Terser for 30 points of damage.

He looks down at the dead Death. "See. I told you Gargul was in charge of death. Well, Gargul, Maab and the Black Lions."

"Nice teamwork. 'Cept for the world's most annoying cheerleader over there."


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125  d8=6 ; d8=6 ;
Tuesday December 12th, 2017 5:38:10 AM

Tahni moves in to look over the injured. She gives Jozhur a pat on the back "Way to look death in the face. In different ways"

She then goes to Terser and heals him as well Terser healed for 22pts damage.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Tuesday December 12th, 2017 10:49:20 AM

With everything seeming calm for the moment, Terser drops out of his rage and enjoys the healing energy, panting for a few moments while waiting for something else to manifest itself. He belatedly thinks about the weapons these creatures were wielding, and casts his eye over the scythe and anything else still on the monster corpses.

fully healed, fatigued for 8 rounds

Zeoll (Cayzle) (AC29/31; 81hp)  d20+26=42 ;
Tuesday December 12th, 2017 2:22:43 PM

Zeoll stands respectfully and silently, except for warning his friends not to approach the hags.

The odd thing about the Summon Fey Friend spell, he muses as he waits for the spells to expire, is that while the Summon Monster and Summon Nature's Ally spells can be dismissed -- that is, the summoned creatures can be sent back before the spell expires -- his magic cannot. Whatever is summoned remains until the magic ends. "Therre's no saying "no thanks" to the Fey King," he thinks to himself, not chuckling (so as not to annoy the hags), although the swish of his tail betrays his amusement at his own internal comment.

The old taur is wary that another enemy might appear, so he keeps alert ... Perception 42.

If no enemy pops in, the hags go away after 2-3 rounds; the mothman after 9 rounds; the shambler after 15.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday December 12th, 2017 4:36:30 PM

Aex casts a sigh of relief. She was worried this battle would have cost the life of some...
The little Gnome stands before the mighty treant and nods. Instantly the Treant shrinks and moments later Aex holds her Staff again... Leafy feels bad he could not hit the foul creature but is happy no one suffered serious injuries.

"Anyone in need of some healing? Potions? Sadly I don't hold the power yet to cure the negative effect the Reaper caused... let's just hope we get through this night so we can fix the ships in the morning. Yet somehow... I'm worried we haven't seen the last here...

here?!?

Where's here?? Hoping to get some clue about their whereabouts Aex questions the captains of both ships...

She keeps the Ball Lightning active (another 13 rounds).
Still several minutes before the Mass Bull's Strength and Aex's endurance end.


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 101 / 130 | Rage used 6 /18 (2 neg levels) 
Tuesday December 12th, 2017 7:55:28 PM

Reggie staggers a bits and move to the side of the nearest ship, she leans against the hull and tries to keep to her feet.

her skin returns to normal once more. it takes a bit as her internal power slowly subsides.

eventually, as the accolades of success have passed, Reggie looks to return to her work on the ships.

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151)[Shaken]  d20+9=12 ;
Tuesday December 12th, 2017 8:19:42 PM

Shaken (-2 atk)
Hasted +1 atk
-4 CHA
Deathward

----------------

Bralin stows his wand. Like most of his companions, he warily looks about for the next attacker.

Perception 12

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 (4 neg levels) ---------Shadow companion: 25/53 HP  d20+17=34 ;
Tuesday December 12th, 2017 9:45:27 PM

Jozhur slaps Tahni on the shoulder, "Heh. It's not the first time the Black Lions have stood face to face with death. Thank you for helping me live through it again." He glances around for more signs of danger, "I hope that's the last of them, I don't feel quite myself."

Perception: 34

DM Kathy 
Tuesday December 12th, 2017 10:45:25 PM

Rill and Tahni heal Terser, who needs to rest for a bit. While he's resting, he looks around for dropped weapons, and sees that the death figure did indeed drop its scythe.

Reggie, too, is suffering from post-battle exhaustion. She goes to check on the ships, and finds that Ky has cried himself to sleep, with Bralin's stone lion clenched in one little fist.

Aexana belatedly wonders where you are, and discovers that the group had previously ascertained that this atoll is probably southwest of Rum and north of the Taurs.

Zeoll, Bralin, and Jozhur stay alert for possible new opponents. You don't see any yet. However, Zeoll and Jozhur notice that there's an interestingly symmetrical lump of sand on the beach, perhaps worth exploring. It's uncomfortably close to the hags, however, who are still booing and jeering the results of the fight.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Wednesday December 13th, 2017 5:45:54 AM

"I'm sorry that I don't have a way to return the rest of your strength to you" Tahni looks to Reggie and Jozhur. Removing negative levels is beyond her spells.

Zeoll (Cayzle) (AC29/31; 81hp) 
Wednesday December 13th, 2017 6:13:41 AM


Zeoll urges his friends to wait a few rounds before investigating the sandy lump. He calls the mothman and the shambler closer, however. But everybody stays a good 70 ft from the hags -- "They have a malign aurra," he whispers.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Wednesday December 13th, 2017 11:11:08 AM

Rill gestures and returns his white robes to their clean and pressed state. He pushed his helm back a bit on his head as he pulls out a wand of Lesser Restoration. Then he and touches both Reggie and Terser with the wand (and anyone else that may be fatigued.)

"There, that should remove your fatigue. Hmm. For folks with negative levels, those Death Ward spells are only gonna last another 10 minutes or so. I can burn a Restoration scroll to fix one person, but the rest are going to need to wait until tomorrow."

"Good thinking to steer clear of that lump until we can catch our breath, but we should poke at it in about 5 minutes. Things have been arriving here with some regularity, and I'd rather do it before those Death Ward spells wear off."

"Hey Zeoll, can you send your not-so-frindly friends to the other side of the island until they disappear? They're creeping me out."




(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 (4 neg levels) ---------Shadow companion: 25/53 HP  d20+22=32 ;
Wednesday December 13th, 2017 4:13:10 PM

Jozhur scratches his head over the interesting lump of sand. He patiently watches the hags and waits for them before he goes to inspect the sand mound. Jozhur has always been amused with the random nature of Zeoll's magic.

When they do approach, Jozhur will ask the others to stay a short distance behind him, just in case it is a trap of some sort.

Perception vs traps: 32 (27 vs. things which are not traps)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday December 13th, 2017 4:28:46 PM

With the group's decision to wait a little bit Aex's Ball Lightnings wink out of existence. Not sure what else remains of her cast spells. She asks Leafy to keep his guard. The trustful young tree companion sticks his wooden nose in the air hoping to catch the scent of anything foul that approaches.

When the group moves again, so does the little Greenmage...

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Wednesday December 13th, 2017 6:33:32 PM

"Thank you for the offer, Rill, but I'll have my breath in a moment."
(No need to use a wand for a one minute condition). He will gather the scythe and anything else on the creatures and ask Tahni if she can tell anything about them.

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151)[Shaken] 
Wednesday December 13th, 2017 8:15:51 PM

Shaken (-2 atk)
Hasted +1 atk
-4 CHA
Deathward


Bralin raises a hand when Rill offers the Lesser Restoration wand. Hopefully the effects of the bat creature's attacks are temporary and can be restored.

Otherwise, he waits to see what develops from the sand.

DM Kathy 
Wednesday December 13th, 2017 10:50:44 PM

The battle done, the casters begin worrying about lingering effects. Several people have been level drained, and Bralin's Charisma was drained, not damaged, meaning a Lesser Restoration will not be enough.

But there is also that tantalizing lump of sand. You wait until Zeoll's...um....friends blip back to wherever they came from, then step forward to explore. You find a small wooden chest, battered and aged. It has clearly been here for some time. Inside are a rod, a wand, a small bag, a ring, a little purplish stone, 4 silver goblets, 2 bracelets, a necklace, and a pouch containing three gemstones. You also have the scythe the reaper dropped.

[Hint: some of the treasure is non-magical, so Appraise checks would also be useful.]

As you examine the treasure, the crew of both ships hesitantly begin coming out onto the beach.

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday December 14th, 2017 4:47:21 AM

Tahni will look over the recovered items and make suggestions as to what each one is. Hopefully her mind is a little more focused now that the combat is over. Her mind was really out of it that time.

Spellcraft checks to ID magic items: 24 + Take 10 = 34. Should ID all CL19 and under
Appraise checks: 14 + Take 10 = 24


Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23  d20+26=38 ; d20+31=47 ;
Thursday December 14th, 2017 12:12:39 PM

Rill will cast Detect Magic to see what's magic and what's mundane.

"Tishe, I see that your practiced eye is better than mine at this sort of thing. I'll just keep an eye out for any trouble."

Rill looks to make sure there are no more surprises, and readies a Dispel Magic should the act of identifying these items trigger some unwanted effect.

(Perception 38 to keep an eye out for trouuble, Sense Motive 47 to see if anyone is being influenced or controlled.)

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151)  d20+4=10 ;
Thursday December 14th, 2017 4:03:59 PM

-4 CHA

Bralin cast an eye over the items - Appraise 10 - but the others are better at it, and he moves away to explore their little atoll.

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 18/30, channel 3/5)  d20+2=6 ; d20+2=8 ; d20+2=8 ; d20+17=36 ;
Thursday December 14th, 2017 4:43:32 PM

After casting his untrained eye across the gemstones appraise 6, 6, 8 , Terser joins Bralin in scouting the rest of their little slice of land.

perception 36

Zeoll (Cayzle) (AC29/31; 81hp)  d20+2=9 ; d20+2=12 ; d20+2=4 ; d20+2=16 ; d20+2=20 ; d20+2=17 ; d20+2=13 ; d20+2=17 ; d20+2=3 ; d20+2=14 ; d20+2=3 ; d20+3=23 ; d20+2=16 ; d20+3=17 ; d20+3=21 ; d20+22=31 ; d20+22=24 ; d20+22=28 ; d20+22=39 ; d20+20=30 ;
Thursday December 14th, 2017 5:09:29 PM


Zeoll studies the loot, field manual in hand. He marvels at the utility of the tome, with the notes compiled from a long life's memories; the joy of reading, an ability he only acquired later in life, strikes him anew.

Plus as he looks over the treasure, he hopes that maybe the voices in his head will help ... Detect Magic and Guidance from the Fey Queen surely will!

Appraise (untrained) x5: 4, 24, 17, 18, and 22 (forgot the +1 Guidance when rolling)
Spellcraft x5: 31, 24, 28, 39, and 30 (did not forget the +1 this time)

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Thursday December 14th, 2017 8:17:00 PM

Aexana knows something about plants and animals but when it comes to appraising weaponry and trinkets she's no help at all. So she keeps her distance as the rest examines the goods.

She watches the rest of the crew as they seem to disembark from the boats again. The little Gnome waves and says it appears to be safe for now on the beach. She does urge them to continue with the repairs and to not wander too far from the ships... who knows when and what will pop up next.

Leafy makes a sour face... he was just digging with his roots into the sandy soil but it's too salty here for him to find some refreshment. What else can you expect from a weird atol in the middle of the sailing waters.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 (4 neg levels) ---------Shadow companion: 25/53 HP  d20+2=16 ; d20+7=21 ;
Thursday December 14th, 2017 8:42:27 PM

Jozhur assists Tahni in looking over the mundane items. He's not really feeling up to it, but he recalls some nuggets of information to help. Once finished, he does what he can to help oversee the ship repairs.

4 neg levels
Appraise to aid Tahni: 16
Profession sailor: 21

DM Kathy 
Thursday December 14th, 2017 10:47:49 PM

You put your heads together and are able to figure out what you have.

From the reaper, you have a +2 Keen scythe.

From the chest, you have a Metamagic Rod: Extend, a Wand of Resist Energy, a Bag of Tricks: Rust, a Scroll of Wall of Thorns, an Ioun Stone: Pale Lavender Ellipsoid, and a Ring of Chameleon Power.

You also have some non-magical items: 3 fire opals worth about 700 gp each; 4 silver goblets decorated with moonstones, worth about 400 gp each, a set of coral bracelets worth about 2,000 gp total, and a gold an emerald necklace worth 2600 gp.

It is nearly full dark by now, and the sailors are lighting lanterns to work by. They have formed themselves into three groups, one for each hole, and are currently sorting through their timber and hardware, figuring out what they have and what they need.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 (4 neg levels) ---------Shadow companion: 25/53 HP 
Friday December 15th, 2017 12:23:09 AM

Jozhur gets rather excited upon hearing about the ring.

He also sheepishly returns the marble elephant figurine to Terser, "Sorry, I didn't mean to steal it. It was just sitting around, thought it would be useful".

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Friday December 15th, 2017 1:39:54 PM

Rill will move among the groups effecting repairs on both ships, casting Guidance and healing spells where needed. His Ring of Sustenance will allow him to go with little sleep, and he has a number of Continual Flame items to help with lighting. (The Lionfish already has several Continual Flame lanterns and such to provide non-flammable light sources.)

"When morning comes, I should be able to help anyone that was weakened in those encounters. That is if we don't have any more unwelcome visitors tonight."

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 101 / 130 | Rage used 6 /18 (2 neg levels) 
Friday December 15th, 2017 8:46:08 PM

{ooc: first off sorry, got distracted}

{ooc: last I read, Reggie is back on the Lionfish with her son.}

Reggie sits there watching Ky, quietly whispering, "I'm sorry Ky." she stays with him just watching him sleep, contemplating her lot in life.


Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Friday December 15th, 2017 10:38:46 PM

"No worries, Joz. It sure was helpful on the field, and I'm glad you got it in the action. I won't forget about it next time!"

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Saturday December 16th, 2017 11:05:19 AM

-4 CHA, giving our dwarf a grand total of 6...

Bralin finds nothing else of interest on the atoll. He finds a decent rock to sit down and watch the repairs, grunts in reply to Rill, and scratches himself in strategic places.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Saturday December 16th, 2017 1:08:15 PM

"Oh, with this loot before us, that reminds me. I have some proceeds from the catacombs that I forgot to pass out. Sorry about that - here it is:

Zeoll - 11,290 GP
Jozhur - 11,290 GP
Rillett - 11,290 GP
Reggie - 11,290 GP
Tahni - 11,290 GP
Bralin - 11,290 GP

And finally, Terser owes the party 5,710 GP 'cause that elephant was costly."

-----------------------------------
OOC: Note these amounts were already sent in an email, so use care not to double count these amount for you character. This is just here to document it in-game.

Also, I need to know who needs levels and abilities restored, and I need to mark of the diamond dust required. Plus, it's hard to tell when a dwarf looses charisma. :)

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Saturday December 16th, 2017 8:05:05 PM

"If you like I could teleport to the nearest Catacombs branch to sell this lot. I could even pick up some diamond dust if it would help, Rill"

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 101 / 130 | Rage used 6 /18 (2 neg levels) 
Saturday December 16th, 2017 9:16:48 PM

{ooc: Reggie needs some levels restored. also you can take whatever is needed out of Reggie's share of the treasure}

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Sunday December 17th, 2017 4:11:51 PM

"So, uh, does anyone know where all those things came from and if there are any more?"

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Sunday December 17th, 2017 5:38:49 PM

Aex looks at the loot. There are some nifty things in that pile but none that trigger her attention.
She then observes the works on the ship... if only she had meditated some of her woodworking spells... things would go a lot quicker.

Not the handy type without her spells she looks around to see what she can do... she'll take care of small injuries, blisters, thirst, anything that keeps the wheel spinning. After a while she yawns...

"You know I could do with a little sleep... after a good sleep I might be more useful..."

If no one objects, Aex will go for a nap... Leafy will stand guard, he never sleeps anyhow...

Zeoll (Cayzle) (AC29/31; 81hp) 
Sunday December 17th, 2017 6:08:13 PM

Zeoll looks over the loot and explains that he is especially interested in magical musical instruments these days. He is happy to take gold so that he can craft his own. He's in the middle of making a variation on the Horn of Valhalla. So the cash is fine.

He surveys the scene, just making sure everyone is okay. As the durations for the shambler and the mothman expire, Zeoll bows and thanks them kindly for their service.

DM Kathy 
Sunday December 17th, 2017 8:57:57 PM

At the moment, your primary concerns are loot and repairs. Whatever shook up the Wold seems to have died down. It's a lovely, clear night, and there are no signs of any other unwelcome visitors.

The sailors work far into the night, completing their repairs. It is past midnight by the time they begin gathering their tools and returning to their ships.

Room is found for Aexana on the Lionfish, and both ships push out a short distance from shore before dropping anchor to wait for daylight.

[OOC: I'll need a strategy for how everyone will be coping with negative levels and/or ability drain.]

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday December 18th, 2017 2:00:10 AM

Tahni can - and will - cast Lesser Restoration on anyone who feels a little weaker from the battle (ie: Remove any ability drain). As for the negative levels...

"Treating such a condition is beyond me. From what I understand though the cost for treatment is quite high. 6,000 gold worth of diamond dust by my reckoning" Tahni looks to see if anyone else has any thoughts.

"I'm still happy to teleport back to the Catacombs to sell this stuff and buy the dust we require"

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Monday December 18th, 2017 12:04:01 PM

It just so happens I have about 6,000 gold here that I owe the party anyway. Coincidence? Probably.

Terser holds up a jingling sack of coins, for party distribution, or for diamond dust.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Monday December 18th, 2017 12:07:40 PM

Aex chimes in when it comes to treating the ones that are suffering from negative effects : "There are some minor effects I can cure but no way I can deal with permanent effects. I'd say we use whatever gold we need from this newly found loot to buy the scrolls or ingredients. We need everyone patched up... if the Wold is to come to its end we'd better make sure to be in shape. If there's any share for me from this pile please use it."

Then Aex retreats to her hammock and meditates...
(updating spell list for next day asap)

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 101 / 130 | Rage used 6 /18 (2 neg levels) 
Monday December 18th, 2017 6:06:07 PM

Reggie ended up falling asleep with Ty. the negative levels was something she would have to worry about later.

when offered the money as part of her share, "keep all that you need, get people taken care of. I am not needing that much right now." she says offering as much of her 11k gold as she can to get what is needed for healing.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 (4 neg levels) ---------Shadow companion: 25/53 HP 
Monday December 18th, 2017 10:12:48 PM

Jozhur sleeps well, completely exhausted and drained. He would like to claim the ring, and it is probably more than his share of the treasure. He can contribute all he has left toward getting their permanent ailments cured.

DM Kathy 
Monday December 18th, 2017 10:23:00 PM

Tahni offers a Lesser Restoration for anyone who needs one, but alas, it will not help anyone at present. It would be able to help with ability damage, but ability drain requires a full Restoration. As do the negative levels, of course.

However, Tahni also offers to Teleport to the Catacombs to buy whatever the group may need, and that will probably be more useful, once you figure out what you do need.

Absent magic, anybody who got a negative level must succeed at a DC 29 Fortitude save to get rid of it. You get to try to save once per day. Ability drain will remain in place until magically cured.

As you discuss your options, the eastern sky grows lighter. Dawn is arriving.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday December 18th, 2017 10:36:18 PM

Rill will assess the whole level loss situation.

"Awright. Anyone that was weakened in a specific way (ability drain) will need a Restoration, and it just takes a little diamond dust (100 gp). If you were weakened in a general way (level loss), that should be temporary effect that I can fix now with a Restoration spell and a little diamond dust (100 gp). But if you wait a whole day, those things can become permanent. That's when it costs a whole lot more (1,000 gp)."

With the morning light, Rill will pray for several Restoration spells. He will pull out some diamond dust, and cast Restoration on Jozhur, Reggie and Terser(?), Bralin(?). This should alleviate the need for any saving throws for lost levels.

--------------------------------------
Restoration - This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level, it has a material component of diamond dust worth 1,000 gp. This spell cannot be used to dispel more than one permanent negative level possessed by a target in a 1-week period.

Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.


Zeoll (Cayzle) (AC29/31; 81hp) 
Monday December 18th, 2017 11:46:16 PM


Zeoll offers to prepare some Inflict Wounds spells tomorrow if that is what it takes to restore Jozhur's shadow pal to health. And dos so at the earliest opportunity.

Zeoll thanks Rill for all the careful accounting. [OOC: PC sheet XP and gold are now up to date.]

Privately, Zeoll says to Rill, Highlight to display spoiler: {We've had this prroblem with Rreggie in the past. That girrl is just too generrous. She does not underrstand that if she is not fully gearred up, herr vulnerrability becomes OURR vulnerrability. What do you think of us shopping forr something special forr herr with the 11 grrand, orr morre against herr futurre earrnings, and then prresenting it to herr as a gift to congrratulate herr on rreuniting with herr son. She won't rrefuse it then. Maybe a nice cloak of resistance or ring of protection?}

Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 18/30, channel 3/5) 
Tuesday December 19th, 2017 10:50:55 AM

for clarity - I had 5,710 going to the party anyway for my share in excess from the elephant figurine. If we need that much diamond dust, then Reggie and Jozhur can kick in 145 each and we'll be good

Mind taking me with you on that trip, Tahni? I could use some new equipment, and all this coinage is getting heavy.

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Tuesday December 19th, 2017 5:48:16 PM

The next morning Aex rummages through her potions and digs up some Lesser Restoration potions.
"That's the best I can do I'm affraid... I have 4 of these if that would help someone. The rest we'll need to buy a cure for... I do have some Bear's Endurance potions too... that would help increasing your fortitude to fight the negative powers. Drink that before you try to fight it out of your system..."

Refreshed and her spells meditated Aex checks if there's anything light to eat. Leafy has some fresh water to drench his roots into and he seems to be catching the morning sun with his leaves.

"Well... it's been most intriguing bumping into the Lionfish last night... I'm getting old so maybe you already told me but... where were you heading? "

------------------------------------------------
ACTIVE SPELLS:
------------------------------------------------
POTION INVENTORY: see char sheet
------------------------------------------------
SPELL LIST ( * = cast / A = AIR domain CL+4 DC+2 / ALL ELSE CL-2 / E = EVOCATION DC+1):
------------------------------------------------
4 x Lvl 0: Flare (E), Light (E), Detect Magic, Know Direction
6 x Lvl 1: Create Water, Detect animals or plants, Produce Flame (E), Entangle, Faerie Fire (E), Cure Light Wounds + Obscuring Mist
6 x Lvl 2: Soften Earth and Stone, Flaming Sphere (E), Flaming Sphere (E), Gust of Wind (E+A), Gust of Wind (E+A), Animal Trance + Fog Cloud
6 x Lvl 3: Call Lightning (E+A), Water Breathing, Wind Wall (E+A), Daylight (E), Sleet Storm, Quench + Call Lightning (E+A)
5 x Lvl 4: Ball Lightning (E+A), Flame Strike (E), Control Water, Cure Serious Wounds, Ice Storm + Sleet Storm
4 x Lvl 5: Stoneskin, Control Winds, Call Lightning Storm (E+A), Wall of Fire (E) + Ice Storm (E)
3 x Lvl 6: Wall of Stone, Bear's Endurance Mass, Greater Dispel Magic + Control Winds (A)
2 x Lvl 7: Sunbeam (E), Heal + Control Weather
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
10/day: Storm Burst 1d6+6
1/day: Lightning Lord (13 bolts)
13/rounds: Wooden Fist +6 damage
13/rounds: Bramble Armor 1d6+6
----------------------------------------------

(MikeK)Bralin (AC33 / T15 / FF29)CMD 30 - HP 151/151) 
Tuesday December 19th, 2017 6:27:02 PM

Bralin is a grunting, spitting, hocking, scratching, moody pain in the kiester most of the night. So, just a bit worse than usual.

With Rill's spell removing the ability drain, he collects himself, and nods respectfully toward the priest.
"My thanks. I was not feeling myself."

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Tuesday December 19th, 2017 7:30:23 PM

"You are most welcome Bralin. And thank you for working with the others to kill those creatures so we all did not die."

Rill will respond low to Zeoll, "Zeoll, that is a good thought and a kind gesture, but it's been my experience that people need to follow their own path. I do not advise that purchase without permission."

"Aexana, we are headed back to Bonetown for now. I think. Even so, we don't seem to stay there long. Troubles crop up in the Wold, and seem to find ourselves needing to stand between that trouble and some innocents. You are welcome to join us again. We could certianly use your healing and you abilities."


Rill will ask Tahni, "Tahni, I will stay here with the ship and crew, but I'd appreciate it if you could purchase these things..." He gives the gnome a list of mundane items - mostly diamond dust and scroll materials.

As for any the ability damage and lost levels, Rill's use of Restoration should take care of that before any saving throws need to be made.

But I need to know who lost levels and Charisma so I know how much diamond dust to use up. So far, Bralin, Jozhur and Reggie. Anyone else?

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 (4 neg levels) ---------Shadow companion: 25/53 HP 
Tuesday December 19th, 2017 7:40:24 PM

Jozhur shrugs at Zeoll, "I suppose inflict wounds would work, Rill says it is undead, but I don't know. Just careful not to hurt it please."

Zeoll (Cayzle) (AC29/31; 81hp) 
Tuesday December 19th, 2017 8:32:47 PM


Zeoll will experiment with Inflict Light Wounds (tomorrow) with the intent to heal Jozhur's shade.

Zeoll finds a quiet time to sit down with Reggie. "Now you listen to yourr elderr, Miss Rreggie," he says. "When you turrn down trreasurre, you arre turrning down a chance to get prrotective gearr. If you arre less prrotected, you arre hurrting everrybody. Please do not rrefuse trreasure. If you need advice in buying the equipment you need, I will be glad to go shopping with you."

"Besides, yourr frriends who care about you want you to be strrong and safe."

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 101 / 130 | Rage used 6 /18 (2 neg levels)  d20+16=30 ;
Tuesday December 19th, 2017 10:20:42 PM

{ooc: fort save for neg levels = 30}

Reggie sort of listens to Zeoll's advice, "I don't really grasp this magic stuff, and besides, this whole catacombs place feels a bit too magicy for me. I spent nearly my whole life learning to survive with what I had and what I found on those I had defeated. sometimes I found stuff useful, sometimes not. where I come from, everyday was a fight for survival, and you learned to make do with what ya had."



DM Kathy 
Tuesday December 19th, 2017 10:51:48 PM

You are able to procure diamond dust, and Rill can cast spells on Reggie, Bralin, and Jozhur. [OOC: it's just those three; I checked.]

The rest of the loot is your to divvy up as you see fit.

As the sun rises, you climb back aboard the Lionfish and cast off from the little atoll. Tula soon has her bearings, and begins setting a course back to Bonetown.

[Everybody take 55,000 XP for this scene.]

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20 
Wednesday December 20th, 2017 8:25:27 PM

On board Aex will try to make herself useful as the Lionfish sails home.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18  
Thursday December 21st, 2017 2:33:05 PM

Reggie spends much of her time taking care of Ty. and trying to reassure him that sometimes mommy has to go out to fight the bad guys.



Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Thursday December 21st, 2017 7:28:41 PM

Rill will sail with the crew back to Bonetown, confident that Tahni is handling the treasure.

(Brock) Jozhur AC24 (Current AC: 25, 29 vs. Opportunity attacks) / Touch 17/Flat 17--CMD 27--HP105/105 ---------Shadow companion: 53/53 HP  d20+9=10 ; d20+2=14 ;
Thursday December 21st, 2017 9:16:23 PM

Jozhur spends the voyage absentmindedly helping sail back to Bonetown. He ponders the supernatural storm and the strange monsters, trying to come up with some sort of explanation, but he doesn't know much about these things. He pesters Zeoll and Tahni about what they saw, hoping they can come up with an answer.

Knowledge local: nat. 1
Knowledge religion (maybe to aid Zeoll or Tahni): 14

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Friday December 22nd, 2017 7:46:15 PM

Tahni tries to assess how far it is to Bonetown and asks around the crew for answers. If the party will be there within a day she saves her spell. If not, it's time to teleport to the Catacombs.

Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 
Monday December 25th, 2017 5:45:55 PM

Merry Gargulmas

RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Monday December 25th, 2017 11:20:34 PM

"He knows if you're under a Sleep spell, he knows if you're Awakened"

(StevenVdB) Aexana Gnome (S) HP116/116 - AC21/17/17 - CMD 24 and LEAFY (L) - HP55/55 - AC23/21/20 - CMD 20  d20+20=24 ; d20+14=28 ;
Wednesday December 27th, 2017 4:27:23 AM

As the Lionfish makes way to Bonetown Aex gazes the calm waters around her. The Wold is such a wonderful place... can this all go to waste? Are evil powers trying to end it?
She looks at the white foam topping the waves as they pass by the Lionfish proud hull - the scratches on her belly the only proof she's been in some dreadful battles at sea. She pulled through so far... she'll make it through the end of days as well.

"Stay here Leafy"

Aexana plunges into the water and changes into a Dolphin. The Wold looks beautiful above water but it's majestic beneath the waves... In Dolphin shape she swims along with the Lionfish. She watches schools of fish minding their own business, sparkly corals, plants waving their leaves gently with the current.

In her absence she learned about rare plants and herbs. Some can be used to create unique potions or ointments... who knows, she might just stumble on some rare ones down here... (lesser herbal infusion)
(perception 24 - know nature 28)


RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 
Thursday December 28th, 2017 8:04:29 PM

Tahni is fairly sure the party are a few days out from Bonetown, so proceeds with the Teleport to the Catacombs, shop, teleport back approach.

There's something she wants to work on crafting herself and doesn't like letting idle days slip by
Highlight to display spoiler: {Tahni wants to buy materials to craft a Glove of Storing. I'll await DM approval to go to the CC before doing anything}

Zeoll (Cayzle) (AC29/31; 81hp)  d20+18=20 ; d20+2=5 ; d20+2=7 ; d20+9=19 ;
Tuesday January 2nd, 2018 3:55:10 PM


Zeoll spends the sea voyage working on his Horn of Valhalla.

He also helps Aexana with her quest for rare sea-plants. Know Nature, after consulting his field notes, 20 to aid another.

If Tula needs help with the navigation, he is happy to assist: Prof Sailing 19.

Return To Index      Next Module (Flotsam and Jetsam)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage