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Zeoll (Cayzle) (AC20; HP62) 
Friday December 2nd, 2016 3:48:14 PM


[OOC: PC sheet updated, thanks Dan!]

"Sorrry captain, let the prrofessional do herr worrk." The old liontaur takes the egg gently from Jozhur.

Zeoll gathers whatever hairs and guts of the beast he can find. He hands these and the egg to Tishe.

"Weave us a giblet carrrierr, my crrafty frriend. No one else can do it."

Then he says to Clyde, "Please, use yourr barrdic powerrs to aid Tishe in herr crrafting." [OOC: inspire competence.]

Zeoll himself casts Guidance to help his friend in her work.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 84/84 -- +12 F/+16 R/+15 W 
Friday December 2nd, 2016 8:01:39 PM

Clyde watches Zeoll and Tishe' prepare the egg, unsure what they were doing exactly. Whatever it was, seemed like a dirge would be fitting. Clyde takes a deep breath, inhaling the scent of the ice, and sings a melancholy song of the eternal circle of life. [OOC: Inspire Competence]

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Friday December 2nd, 2016 9:07:33 PM

Tishe' sighs, knowing it wasn't going to be that easy, but Zeoll's non-Magic solution perks her up. "There are several eggs and spinning the ka'Jollou Iss'Wyrm's own fur into a net that we fill with some eggs and then put the gland in the nest of eggs... well, that should be a shady pick!"

She takes her time, making sure the hair is weaved into rope and then the rope is woven into a net to place eggs, and then taking two eggs like oven mitts, picks up the gland and places it in the carefully woven net of eggs.
....

Weave 25: Take 10: Inspire Competence 3 = 38


Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20=13 ;
Friday December 2nd, 2016 9:15:14 PM

Rill raises an eyebrow at Tishe's description of being black-handed. "Well, coming from Bonetown, I can tell you that having your hands dirty is not the hallmark of a good heart. Rather the opposite, I would say. But I take your meaning, and thank you for the kind compliment." With little more than a thought, he wills his white robes and furs to clean themselves.

He watches with interest to see this special egg-shaping skill the Sargrass sorceress is purported to have. As he watches Tishe, and considers the remaining eggs. He will cast a Divination spell, asking, "What will be the effect of bringing some of these eggs to the Village of Ice Peak?" (81% chance of success. Rolled a 13 - success!)

-------------------------
Divination - Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn't act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the die roll fails, you know the spell failed, unless specific magic yielding false information is at work.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18  d20+15=27 ;
Saturday December 3rd, 2016 7:46:52 PM

{ooc: got side tracked a little really sorry...new expansion to Star Wars the old republic game}

Reggie simply does her best to check the surrounding area. looking for anything unusual or dangerous.

{ooc perception check = 27}

DM Dan K - The ja’Kollu Iss’Wyrm - Of Eggs and Glands 
Sunday December 4th, 2016 10:28:20 PM

The group sets on a plan to transport the dangerous gland. Using parts of the wyrm and eggs to do so. Tishe is able to weave a carrying basket that will hold a few of the human head sized eggs and the fire gland. The entire process takes several hours and during so, Rill decides to try and divine what might happen if the eggs were taken to Ice Peak. The answer comes to his mind, "Your story will be secured, beyond that the freedom of will clouds all."

Reggie checks about the cavern and finds an oddity about one wall. A rather large section, perhaps 30' across is slightly discolored. Nearly twice as large as the hole and passage the group came down to fight the Wrym. She also finds a nearly fist sized white gem stone embedded in the wall maybe 6" deep.
Appraisal DC 20 Highlight to display spoiler: {rare ice diamond valued at 20,000gp}

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Monday December 5th, 2016 1:07:24 PM

Rill shares with all there that the answer to his Divination question, "What will be the effect of bringing some of these eggs to the Village of Ice Peak?" was, "Your story will be secured, beyond that the freedom of will clouds all."

"Well, it looks like we need to get these eggs to Ice Peak."

He will walk over to the discolored wall Reggie mentioned (assuming she does,) and will pull out his morning star and tap on the wall with it. No intent to do damage just yet, just looking to see if it's particularly soft or fragile.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Monday December 5th, 2016 4:37:02 PM

Why doesn't Zeoll know Unseen Servant? haha

That's a mighty shiny stone, Reggie. A bit large to fit on your finger though. Maybe a fancy pendant?

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 84/84 -- +12 F/+16 R/+15 W 
Monday December 5th, 2016 6:01:28 PM

Clyde finishes his melancholic tune, still unsure what Zeoll and Tishe really had in mind. Shrugging, he looks around the ice cavern, wondering what everyone was up to. It'd sure be nice to get back to a warm place, he thought.

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Monday December 5th, 2016 7:47:19 PM

Tishe' sits back, elated that she was able to help the Lionfish heroes "and I didn't even need Magic to do it! It sometimes feels that fighting and Magic are the only solutions. It is nice to remember that there are other skills. "

The sorceress listens intently to Rillet and nods. "Yes, I see I'm going to have to weave my words more carefully when we are back at Bonetown. I don't want some beater to get warped up from a misunderstanding "

Zeoll (Cayzle) (AC20; HP62) 
Monday December 5th, 2016 8:34:39 PM


Zeoll smiles at Tishe and Reggie and exclaims over the value of the gem, whatever it is.

He suggests that after gem extraction -- which he leaves to Terser -- it is time to go.

DM Dan K - The ja’Kollu Iss’Wyrm - Of Eggs and Glands 
Monday December 5th, 2016 10:22:26 PM

Reggie gathers the group and points out what she found.
Rillett taps the ice and finds it quite solid.
Extracting the gemstone discovered by Reggie, though, is not very difficult. It is still, after all, ice.

The group now has a gemstone, a basket with a tremendously hot piece of a ja’Kollu Iss’Wyrm and few eggs. The passage back is about an hour of walking and then the near vertical 200' shaft and the group will be back onto the tundra.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18  d20+6=17 ;
Tuesday December 6th, 2016 5:27:04 PM

Reggie was lost in a daydream at the discovery of the gemstone. though she has no idea the true value, she doe know it is something that any girl wold love to receive from a special someone.

regarding Terser "It really depends on the giver of the gift, even a small cut would make me happy if given by the right person" she glances toward Jozhur

The trip back Reggie kind of hints about gifts but makes no real demands nor claims of any treasure.



Zeoll (Cayzle) (AC26; HP62)  d20+24=27 ; d20+11=27 ;
Tuesday December 6th, 2016 5:39:47 PM


Zeoll smiles at Reggie. He says not a word, however, but does take point, shield in hand, and leads the group back the way they came.

He keeps his eyes open for danger and his nose ready for enemies. Perception 27, Survival 27.

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Tuesday December 6th, 2016 7:47:38 PM

Tishe' offers the gland bag to someone stronger than herself to carry, and walks back with the heroes to the entrance 200' feet above them to the tundra.

"I've got one last trick I can weave. I have enough magical power to Dim Door up and Featherfall down to bring the whole team up to the top. That is, unless someone else has another suggestion?"

. ...
(Tishe' can take herself +3 medium beings up per Spell and has 1 4th slot, 1 5th slot, and 1 arcane bond spell available

Ice Peak clothes. +2 v cold environment

Extended Roses Temperature Control. 38 hours. Self only. endure elements, prestidigitatiottn with temperature, and/or ice 5ft patch like Grease spell with touch as decided. +2 saves v cold in Ice Vein

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 2. 0. 8. 5. 3

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d20+6=20 ;
Tuesday December 6th, 2016 8:03:20 PM

Jozhur stares at the gem with his mouth agape. "That's an Ice Diamond, it's quite valuable." He blushes at Reggie's comments, and gives her a wink so she knows she's not being ignored.

Appraise: 20

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 84/84 -- +12 F/+16 R/+15 W 
Tuesday December 6th, 2016 9:17:25 PM

That wasn't too bad, Clyde thought to himself. The journey from the village to this place wasn't as blistering cold as it was to get to the village. Got a vigorous battle in, a massive diamond-looking type of rock, and now heading back. All in all, not too bad.

Clyde set out in a good mood, whistling as he looks around the area as if looking at it for the last time.

DM Dan K - The ja’Kollu Iss’Wyrm - Of Eggs and Glands 
Tuesday December 6th, 2016 10:33:51 PM

Jozhur knows the value of the diamond and lets the others know.

The trek back through the tunnel is slow going upon the extremely slippery surface of the curved ice tunnel. All magical protections and spells cast, save Endure Elements, have faded. It takes nearly 2.5 hours to get back to the section of the tunnel that slopes upward and eventually out. The shaft is dark above and in front of you.

Tishe has an idea on using Dimensional Door and Feather Fall to ferry the group to the top

Soon after, the group is on the surface next to the hole. The river is about 200 yards away to the groups rear. The pine forest expands out to the left and right for at lest a mile. In front of you the wood thins over the next 100 yards before opening up to the open white tundra. The sun above, in the clouds, marks the day at just past noon. The great cliffs and waterfall is the the groups left, about 4 miles away.

Is there a way to cut across the open space and find Ice Peak, or will you need to back track and scale Mt Bal to retrace your original path?

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+9=11 ;
Wednesday December 7th, 2016 12:13:01 AM

Though unfamiliar with the region, the Cardinal directions never change. Terser casts about for the direction of the sun, how the wind blows, and the Moss on the trees to see if there's a more direct route back to the village or the portal. The glare off the ice Oscar confusing though, and he is thoroughly unable to find a shortcut.

Survival 11



Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Wednesday December 7th, 2016 1:48:10 AM

"I sure hope there's a better way back than going over that mountain again. Let's see if we can find a better way."

Rill will draw on the spells provided by his divine patron, and cast Find the Path, atempthing to find the shortest, most direct route to Ice Peak (will provide direction for 110 min.) If this takes us over ice and snow, he will cast an Extended Water Walk (220 min.)

Zeoll (Cayzle) (AC26; HP62) 
Wednesday December 7th, 2016 12:56:56 PM

Zeoll volunteers that he can cast a Dim Door once a day, if it helps.

He is eager to see what the Find the Path reveals.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18  d20+8=21 ;
Wednesday December 7th, 2016 5:39:12 PM

"I suggest we make camp here, or at least near here, so we are not stuck somewhere less pleasant when night falls."

Looking about Reggie looks for a good site as well as for some food.

{OOC: Survival = 21}

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Wednesday December 7th, 2016 6:26:25 PM

Tishe' agrees with Reggie, "but not here. Under the pine boughs where it is warmer. And then we can find a morendirectbway to get back to. ... um, where are we going? Back to Ice Peak Village or direct to the portal?"

Tishe' is no help at all in remembering directions, but cheerfully helps where she can for camping.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 84/84 -- +12 F/+16 R/+15 W 
Wednesday December 7th, 2016 7:58:04 PM

That wasn't too bad, Clyde thought to himself. The journey from the village to this place wasn't as blistering cold as it was to get to the village. Got a vigorous battle in, a massive diamond-looking type of rock, and now heading back. All in all, not too bad.

Clyde set out in a good mood, whistling as he looks around the area as if looking at it for the last time.

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d20=17 ;
Wednesday December 7th, 2016 8:24:27 PM

Jozhur looks about, trying to help Terser navigate, "The moss always grows on the outside of the trees, Terser."

DM Dan K - The ja’Kollu Iss’Wyrm - Of Eggs and Glands 
Wednesday December 7th, 2016 10:37:57 PM

Terser tries to orientate himself and even with Jozhurs help, he cannot do so. More than two score of miles of tundra lie between the group and Ice Peak. Being off by even half of a degree and the group will never find the snow and ice walled village.
Rillett is prepared to cast Find the Path, to locate Ice Peak and then set out across the tundra on what would be about a 4 day journey or so.
Reggie and Tishe council the group to seek shelter deeper in the trees and set off in the morning. Reggie is pretty confident at being able to find a good spot for the rest of the afternoon and the darker night

Does the group move out now with 4 hours of travel time before nightfall? Or does the party move deeper into the pines and strike out in the morning

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Thursday December 8th, 2016 6:51:13 AM

Tishe' has said her piece and waits for the leaders to make a decision. Being caught in the open tundra with no clear direction was still survivable; striking out on her own was not. And jostling the leaders elbow when they haven't decided wasn't much better.

She becomes interested in the crystalline structure of the ice and starts to contemplate how to replicate the image in a woven tapestry.

She supports whatever decision Jozhur makes.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Thursday December 8th, 2016 2:27:48 PM

Rill has cast Find the Path. Even if we don't go further today, it will give us a general bearing in the morning.

"I guess the question here is if we're pressed for time. Not sure what's happening in Bonetown so far, but it didn't seem like the cold was advancing terribly fast there. The other issue is how long that gland will stay hot. I suppose a half a day will not matter much - at least Frigga'isa didn't indicate that thing had an expiration date.

"I suggest we move toward our objective up to the edge of the trees and camp. That way, we have their shelter but are ready to head out into this frozen wasteland, er, I mean beautiful, pristine wonderland in the morning. We can use that worm thing to keep us warm tonight."

If this is agreeable, Rill will lead everyone toward Ice Peak up to the treeline. He'll help make camp, and see to any wounds.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Thursday December 8th, 2016 2:47:00 PM

As long as we have the magic huts available, I'd say that getting a half day of travel in tonight is worthwhile, especially when that makes the rest of the journey only 3.5 days. I'm not too beat from battle, I could certainly march. I'll concede the everyone else though if they're not so fresh as me.

Also, I'd say that some extra distance between us and the worm's lair is advisable if there really is a mate running around somewhere.


Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Thursday December 8th, 2016 7:41:48 PM

"Terser raises a good point. We're in good shape and we have a ways to go. Let's head out and stop when it's dark."

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 84/84 -- +12 F/+16 R/+15 W 
Thursday December 8th, 2016 8:10:43 PM

"Yep. Still a couple magic huts available," Clyde answers Terser. "I'm up for more travel myself."

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88 
Thursday December 8th, 2016 10:21:07 PM

"There is also that issue of Bonetown freezing over as we speak. Onward it is."

DM Dan K - To Ice Peak  d6=2 ; d20=17 ; d6=2 ; d6=3 ;
Thursday December 8th, 2016 10:33:48 PM

Jozhur listens to the group and then decides to move off and into the tundra under the guidance of Rillett's spell. The trees are left behind and the cold begins its assault anew. The wild picks up on the walk and very soon all are reminded of how deadly the tundra can be. Snow is swept past and lifted into your eyes and seems to be able to blow from every direction at once. Even when hunched and looking straight down at your feet, the wind and snow bites and stings your eyes.

Fort save DC 15, 16 and 17 Failure indicates fatigue and non lethal damage 2/2/3 and if you fail a second save you are exhausted. You get your bonuses for cold weather gear + magical protection as before

The sun drops behind the peak of Mt Bal and darkness spreads across the land. This night, thick clouds cover the sky and the Wold shrinks to the feeble extent of your light spells. The winds blow in the dark and the snow makes a tinkling sound as it skips across the ground

Zeoll (Cayzle) (AC26; HP62, 2NL)  d20+9=10 ; d20+9=21 ; d20+9=28 ; d20+24=33 ;
Thursday December 8th, 2016 11:12:53 PM

Zeoll fails one save and is fatigued with 2 hp nonlethal damage.

"It will be good to get back home," he thinks. He wonders if the person holding the eggs is any warmer, whoever that is. He is too fatigued to look.

He trudges on, looking forward to the relative warmth of the tiny huts and a fire.

He looks around as he travels, though. Perception 33.

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)   d20+14=22 ; d20+14=26 ; d20+14=19 ; d20+15=34 ; d20+15=32 ;
Friday December 9th, 2016 6:46:51 AM

Tishe' trudges across the tundra without complaint, mostly because breathing deeply enough for extended conversation hurts!. She is becoming acclimated and sees the wisdom of a half day of travel that minimizes the effects of the terrible cold.

Once Clyde casts the two Tiny Huts, Tishe' places the egg-net in the overlapping area where she would normally put the fire. The lava-hot gland should keep them toasty enough!

......

Fort 22, 26, 19

Perception 34



(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18  d20+8=19 ; d20+16=27 ; d20+16=24 ; d20+16=33 ;
Friday December 9th, 2016 10:51:35 AM

{ooc: survival to avoid getting lost (DC 15) = 19}
{ooc: fort saves: 27, 24, 33}

Reggie seems to have been acclimated to the cold after all her time here as it does not seem to bother her even without any magical protection.

Reggie is a bit quiet as they travel, always on the lookout for danger or at least something good to eat.

Moving toward the front of the group, Reggie tries to keep the group on track to get to the village.



Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+20=39 ; d20+20=24 ; d20+20=39 ;
Friday December 9th, 2016 2:03:18 PM

Rill will work with the other spellcasters to make sure all are under the effects of Endure Elements. Should anyone become exhausted, he will use lesser restoration to remedy that. Rill makes all this saves. As we go, he really tries to remain positive, but it is clear that he is done with all this ice and snow. "Let's keep an sharp eye out for those frozen undead we encountered before."

As we prepare to rest, Rill will get a bit of sleep and spend the rest of the night awake (Ring of Sustenance - 2 hours sleep required.)

In the morning, he will prepare and cast Create Food and Water to make sure all have food for the day.

(Adds to saves are +2 for Endure Elements and +4 for our clothing adjusted as we were instructed in Ice Peak Village.)

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+22=23 ; d20+22=30 ; d20+22=42 ;
Friday December 9th, 2016 3:56:38 PM

failed 1st save with a nat 1, fatigued

Terser immediately feels the bite of the wind, but refuses to bow to it. Instead, he trudges along with the rest, and wishes for a sip of the miraculous wine of the Ice Peak Village.

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d20+7=11 ; d20+7=11 ; d20+7=9 ;
Friday December 9th, 2016 5:28:57 PM

Jozhur trudges along through the snow,entirely ready to be back in Bonetown at last. His clothing and magic items keep him mostly protected from the cold. He helps with the minimal camp setup, thanks to the tiny huts.

--------------
Saves: 17,17, 15
3 non lethal damage, fatigued

Zeoll (Cayzle) (AC26; HP62, 2NL) 
Friday December 9th, 2016 9:54:13 PM


"So tirred," Zeoll murmurs. He is eager to lay down in the tiny hut. "I'm getting old for this. Oh! my lumbago!"

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+19=30 ;
Sunday December 11th, 2016 11:59:50 AM

At camp, Rillett will cast Lesser Restoration on Terser, Jozhur, and Zeoll. Then he will channel energy, healing any lingering damage.

"I know this would have gone away while you rested, but better to be prepared. Now, about that lumbago, I have this healing kit that's about to expire."

Rillett pulls out his healing kit and attempts to alleviate the old liontaur's ailment, if only for a while.

(Heal check 30!)

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18 
Sunday December 11th, 2016 12:23:02 PM

After the long day, and once everyone starts to settle in, Reggie sits for a bit and soon completely passes out. occasionally letting out a rather unladylike snort (or a snore)

Zeoll (Cayzle) (AC26; HP62, 2NL) 
Monday December 12th, 2016 5:18:17 PM

Zeoll thanks Rill for his help.

"Ah, that liniment is just the thing forr an old taurr like me, my frriend!"

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Monday December 12th, 2016 6:13:12 PM

The thought of rubbing liniment on an old Liontaur seems slightly less herioc when put into words. Nonetheless, Rill does what he can.

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Monday December 12th, 2016 6:18:27 PM

Tishe' warms herself over the gland. "I think we're getting the hang of this!" She says warmly. "But It'll be shady to see Bonetown again!"

. ...

Ice Peak clothes. +2 v cold environment

Extended Roses Temperature Control. 38 hours. Self only. endure elements, prestidigitatiottn with temperature, and/or ice 5ft patch like Grease spell with touch as decided. +2 saves v cold in Ice Vein

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 2. 0. 8. 5. 3

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 82/84 -- +8 F/+13 R/+11 W  d20+12=24 ; d20+12=15 ; d20+12=30 ;
Monday December 12th, 2016 7:08:11 PM

Clyde was ready to be back in Bonetown, the fatigue setting in once more as the group trudged their way back. He thought about grabbing hold of the hot gland of the dead wyrm. Surely that would perk him up. He had just enough power to cast the Tiny Hunts before crashing.

========================

Fort saves 24, 15 (fail), 30

DM Dan K - To Ice Peak  d6=3 ; d20=7 ; d6=3 ; d6=6 ; d6=6 ;
Monday December 12th, 2016 10:39:37 PM

The cold takes many in the group early, but there is magic enough to wipe the fatigue and pain of the cold away. Night settles in, with with no real shelter or place to camp that is any better than another stretch of tundra, the group simply stops. Clyde provides protection and the gland provides warmth. The cloud cover makes the night far less beautiful than the group has seen in the past. Beyond 60', Terser's Darkvision, all is black. Most can only see 40' dimly by the magical light provided by several magical items.
Watches are set and the night bares down upon you. A constant wind scatters snow across the icy ground to sound like glass. Eventually the long night comes to a close and dawn breaks, though it does not bring the sun. The clouds, if anything have deepened, the promise of a storm pushes from the south.
Survival DC 25 Highlight to display spoiler: { The powerful storm will mostly keep to the south. The party will be at the border of it this afternoon and into through the night}

Rill casts Find the Path and the group begins making time following the spell
The morning hours pass slowly

Fort Save DC 15, 16, 17, 18
Failure is fatigued Plus non lethal Dmg 3/3/6/6
Exhausted if you miss 2

You get your bonuses for cold weather gear + magical protection as before

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)   d20+2=20 ; d20+14=19 ; d20+14=25 ; d20+14=22 ; d20+14=23 ;
Tuesday December 13th, 2016 7:46:56 AM

Toughened to the biting cold of The Ice Vein, Tishe' is able to keep her clothes and magic functioning properly and keep moving forward. The storm clouds frighten her, and she doesn't know enough about the weather to have inside information. So she keeps glancing worryedly at the sky as she continues through the snow...

. ...
Survival. 20
Fort 19, 25, 22, 23

Ice Peak clothes. +4 v cold environment

Extended Roses Temperature Control. 38 hours. Self only. endure elements, prestidigitatiottn with temperature, and/or ice 5ft patch like Grease spell with touch as decided. +2 saves v cold in Ice Vein

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 2. 0. 8. 5. 3

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+18=26 ; d20+18=37 ; d20+18=31 ; d20+18=37 ;
Tuesday December 13th, 2016 10:41:16 AM

Rill will work with the other spellcasters to make sure all are under the effects of Endure Elements. Should anyone become exhausted, he will use lesser restoration to remedy that. Rill makes all this saves. As we go, he really tries to remain positive, but it is clear that he is done with all this ice and snow. "Let's keep an sharp eye out for those frozen undead we encountered before."

As we prepare to rest, Rill will get a bit of sleep and spend the rest of the night awake (Ring of Sustenance - 2 hours sleep required.)

In the morning, he will prepare and cast Create Food and Water to make sure all have food for the day.

(Adds to saves are +2 for Endure Elements and +2 for our clothing adjusted as we were instructed in Ice Peak Village.)

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+9=29 ; d20+22=34 ; d20+22=27 ; d20+22=40 ; d20+22=39 ;
Tuesday December 13th, 2016 1:02:19 PM

Survival 29 (nat 20), all saves made

Not to worry, friend. That storm looks like it will stay to the south of us, though not by much. Rill is right though, unpleasant things may approach under its cover. We should keep an extra sharp eye in that direction.

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d20+13=33 ; d20+13=32 ; d20+13=30 ; d20+13=28 ;
Tuesday December 13th, 2016 1:19:10 PM



(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88 
Tuesday December 13th, 2016 3:46:50 PM

Jozhur breathes a sigh of relief when Terser gives the weather forecast. He also knows how quickly the weather can change, "We best get moving."

----------------------------------
Fort saves: 33, 32, 30, 28 (all pass)


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18  d20+16=27 ; d20+16=18 ; d20+16=30 ; d20+16=18 ; d20+8=25 ;
Tuesday December 13th, 2016 5:31:38 PM

{ooc: almost failed that last Fort save, but I did not include the clothing bonuses though}

Reggie wakes looking rather...disheveled, her hair a complete mess, and an really bad case of "bed head"

She wipes the drool from her mouth and gets herself together to head out into the cold.

Checking the sky, "I agree with the "T"-man, The storm should not prove much of a problem, but even so, we can probably handle it. we are "pirates" after all." Reggie makes the little quote marks in the air as she identifies herself as a pirate.

{ooc: I forget reggie has that ring of sustenance also, but she like to sleep anyway.}

DM Dan K - Storm Rise  d6=1 ; d6=4 ; d6=4 ;
Tuesday December 13th, 2016 8:56:11 PM

Terser and Reggie both agree that the storm should stay south of the groups trek towards Ice Peak. Though the Find the Path has long since expired, the group feels they have a pretty good bearing and marches onward. Mid Afternoon and the storm is behaving itself. At least to the point of not coming at the party. The storm continues pulling alongside, but keeping its distance. As if watching you or investigating you, like an animal might. All other bets are off however. Light snow is coming down about you as you trudge onward, but less than a mile south is a storm you would call a hurricane were it happening over water. You can hear the wind and almost feel the power surging through the air, even from this distance. Like a waterfall or a dragon who never tires, it roars and blackens the southern sky line for as far to the east and west as you can see. You can all see the telltale signs of precipitation and the amount falling must be truly unimaginable.

Keeping a sharp eye, the party on more than one occasion sees a sharp flash of blue white and purple lightning deeper and higher in the clouds. The gods may not show much influence here in the south, but you no doubt need to thank them for keeping that monster of nature away from you.


Perception 35Highlight to display spoiler: { Terser's warning about the storm being used for cover seems to have merit. 3 Large humanoids are moving your direction from the south. Looks like they may have been flanking you and have now veered into an intercept, closing rapidly. You estimate they are about 500' away}
Perception 40 Highlight to display spoiler: {4 great wolves, like the ones you fought in Bonetown are leading the humanoids, running across the snow and are already only 300' from you}

COMBAT ROUNDS

Fort Save DC 19/20/21
Failure is fatigued Plus non lethal Dmg 1/6/4
Exhausted if you miss 2

You get your bonuses for cold weather gear + magical protection as before. To be Clear. +4 for cold gear wore Ice Peak Style. +2 for Endure Elements or similar 24 hr magic. These stack

If you fail the last save of DC 21, that is taking its toll at the start of combat rounds

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +8 F/+13 R/+11 W  d20+12=15 ; d20+12=26 ; d20+12=22 ; d20+12=14 ; d20+12=19 ; d20+12=21 ; d20+12=24 ;
Tuesday December 13th, 2016 9:38:31 PM

Another dawn, another day of snow. At the mention of a storm from Terser, Clyde visibly perked up. Regardless of whether it will hit them or not, he didn't want to let the fatigue weaken his alertness. It was a valiant effort, but Clyde had to nudge Rill and ask him to remove the fatigue with magic if possible.

Afterwards, he felt much better, and continued on his journey coldly but more alert. "This storm is practically blinding. Any of you see anything?"

==========================

Fort saves: 17, 28, 24, 16 (fail), 21, 23, 26 (miscalculated in the rolls)


Zeoll (Cayzle) (AC26; HP62, 1NL)  d20+15=35 ; d20+15=24 ; d20+15=28 ; d20+15=34 ; d20+15=17 ; d20+15=32 ; d20+15=26 ; d20+11=19 ; d20+25=34 ;
Tuesday December 13th, 2016 9:56:31 PM

Zeoll saves (7) starting at DC15 and working up to DC21: 35, 24, 28, 34, 17, 32, 26.

One save failed -- the old liontaur is fatigued! He has taken 1 hp nonlethal.

On the walk, Zeoll tries to tell what the weather holds. Survival to forecast: 19.

Perception (with mino taur try for a +1): 34 ... Zeoll does not sense anything.



Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+16=19 ; d20+22=27 ; d20+22=37 ; d20+22=39 ;
Wednesday December 14th, 2016 2:01:09 PM

Terser continues to plod on, unaffected by the cold and snow, other than how it reduces visibility.

perception 19

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)   d20+16=17 ; d20+16=20 ; d20+16=34 ; d20+15=35 ; 5d4+5=22 ;
Wednesday December 14th, 2016 7:36:41 PM

The storm is impressive and the first flurries suck some of the energy out of Tishe'. The sorceress tucks her head further into the Ice Peak clothing and trudges on, stoically enduring the afternoon cold while watching the lightning play across the snow. "That is as impressive as the lightning storms that used to play over the Sargrass", she says wistfully.

Amazingly, as the sorceress watches the snow blown by the wind look an awful lot like sand in a windstorm, she sees 3 Large humanoids are moving your direction from the south!
"We are under attack!", she shouts above the wind, "Three large humanoids in attack formation are using the storm to flank us!"

Tishe' waits until the advancing creatures are 400 feet away before casting an Extended Magic Missle, the bright bolts of light showing the direction of the attackers through the storm! "That direction!"
...

Fort 17, 20, 34 (Fatigued)

Perception 35

Ready cast Extended Magic Missle (range 420') (2nd level slot) 22 damage on lead humanoid.

Ice Peak clothes. +4 v cold environment

Extended Roses Temperature Control. 38 hours. Self only. endure elements, prestidigitatiottn with temperature, and/or ice 5ft patch like Grease spell with touch as decided. +2 saves v cold in Ice Vein

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 1. 1. 0. 0

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18  d20+15=18 ; d20+22=40 ; d20+22=41 ; d20+22=37 ;
Wednesday December 14th, 2016 9:13:45 PM

{ooc: perception = 18, fort save with bonuses = 40, 41, and 37}

Reggie was at a loss for anything moving toward the group. (some body guard huh?)

Upon the warning Reggie tries to see hat is approaching but she sees nothing. "Well if giants are commin, I'll take care of one of em. "

turning to Jozhur, "you stay where I can help ya. no gettin eaten."

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d20+15=32 ; d20+11=25 ; d20+11=31 ; d20+11=19 ;
Wednesday December 14th, 2016 9:17:34 PM

Jozhur continues to march on. He's keeping a sharp eye out, but nothing catches his attention. It's unpleasant, but he manages to shrug off any effects of the cold for now.

----------------------
Perception: 32
Saves: 27, 33, 21 (only accounted for +2 on cold weather clothing)

DM Dan K - Storm Rise 
Wednesday December 14th, 2016 9:38:14 PM

Tishe spies the 3 large humanoids coming in at them and at 400' distance, she sends magical missiles into one of them.

The rest of the group form up knowing an attack is coming.

Practically appearing from the snow and nearly on top of the party are 4 massive white wolves. They look very much the same as the ones you fought back in Bonetown. The only difference being, in their natural habitat, they seem far more dangerous

COMBAT NOTES:
The wolves are considered to have concealment. 20% chance to miss
The blue bar on the map represents 100' from the party. The giants are an additional 200' further than the line
https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing



Zeoll (Cayzle) (AC26; HP62, 1NL) 
Wednesday December 14th, 2016 9:58:32 PM


Zeoll says gently to Tishe, "My dearr, it is harrderr for me to charrm them afterr you attack them."

The old liontaur ponders and then asks, "Arre we surre they arre evil? Shouldn't we wait until we know, orr until they attack firrst?"

Zeoll sounds his horn of Protection from Evil.

Zeoll (Cayzle) (AC26; HP62, 1NL) 
Wednesday December 14th, 2016 10:01:22 PM


"Ah," says Zeoll, "the wolves arre a good tell that these arre up to no good. You were rright, Tishe. I am an old soft fool."

His eyes narrow as he looks at the wolves. So like and yet unlike their opposites, the hell hounds that have long plagued his home isle.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Wednesday December 14th, 2016 10:46:03 PM

At Tishe's warning, Clyde moves into formation, all thoughts of rest gone with the threat on their lives. He whispers a magical cant, and immediately fills everyone in the party with good hope. As the creatures moved closer Clyde could see that they looked similar to the wolves they all fought against back in Bonetown. "It's like we're back home already!" Clyde shouts at the group, and he begins singing a familiar song from back home... [OOC: Inspire Courage]

======================================

ACTIONS:
Standard: Cast Good Hope (+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls)
Move: Start Inspire Courage (+3 competence bonus on attack and weapon damage rolls; +3 morale bonus on saving throws against charm and fear effects)

EFFECTS:
Good Hope - Started (lasts 110 rounds)
Inspire Courage - Started (out of 27 rounds)

DM Starting a Bardic performance is a Standard Action. You can Cast Good Hope Or Inspire Courage

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+25=30 ; d20+20=33 ; d20+20=38 ; d20+20=38 ; d20+20=22 ; 11d20=139 ; 11d6=46 ;
Wednesday December 14th, 2016 10:48:03 PM

Last Round:
As they go, Rill keeps an eye on everyone for signs of exhaustion, ready to intervene. He's glad he's been able to keep everyone under the effects of Water Walk as we go.

"I don't like the look of that storm. Maybe the we've found favor with the gods of this land and they're holding it at bay. I'm not sure Clyde's sheltering spell would hold up to that. Best we put as much distance as we can between us and that monster."

Rill fails to see anything and trudges along with everyone else. However, at Tishe's warning and then seeing her cast a spell, Rill will cast Air Walk on himself and rise up 10' into the air to get a better look.

(Perception 30, Saves 33, 38, 38, 22)
-------------------------------------------------------------
This Round:

Rill sees the wolves appear, seeming out of no where. Without thinking, he casts Blade Barrier, calling into being a line of gleaming, whirling blades with the intent of catching both of the frontmost wolves.

He rises another 5' in the air (5'move), and pulls a tuning fork out of his pocket (move action.)

As these creature come into view, he looks with Deathwatch to see if they appear to be undead or alive.

(Cast along the line between rows 10 and 11, 220 feet long and 20' high, 46 damage, save DC 22 Reflex.)

"This wall may buy us a round or two."
----------------------------------------------------------------
Spells Running: Status on all but Zeoll (extended from the night before), Longstrider (extended from the night before), Deathwatch, Water Walk, Air Walk

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Long Strider (D), Doom, Endure Elements, Endure Elements, Detect Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Augury, Lesser Restoration, Lesser Restoration,Lesser Restoration, Resist Energy, Spiritual Weapon
3 (DC19): Fly (D), Prayer, Create Food and Water, Water Walk*, Water Walk*, Water Walk
4 (DC20): Dimension Door (D), Air Walk, Air Walk, Divination, Summon Monster IV
5 (DC21): Teleport (D), Disrupting Weapon, Plane Shift, Plane Shift
6 (DC22): Find the Path* (D), Heal, Blade Barrier*

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 110'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+19=36 ; 3d6=10 ;
Thursday December 15th, 2016 10:57:40 AM

bardic performance is move action starting 7th level, oh kindly DM

Round? What's a round, Rill?

Strange terminology aside, Terser hopes to do better fighting the wolves this time, rather than being caught in a crossfire of icy breath. He waits for the first one to come through the wall of blades, then activates his ring, hoping to blast it back into the whirling wall of death.

5 foot step forward
Hold action - If a wolf walks through the wall, activate ring of the ram. If one doesn't walk through, then the first one to walk around.

3 charges - 10 damage and bull rush on wolf vs CMD 36




(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d20+18=37 ; d8+7=13 ; d100=22 ;
Thursday December 15th, 2016 4:13:30 PM

"Of course we couldn't just have an uneventful trip back."

Jozhur draws readies his bow and launches an arrow at the wolf directly in front of him.

------------------------------------------------
Ranged attack hits AC 37, 13 damage
Roll vs miss chance: 22/100 (Low % will be a miss for my rolls)



AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)   d20+15=19 ;
Thursday December 15th, 2016 7:13:24 PM

Tishe' sees the blade barrier go up. "Shady picks, Rillet". And the sorceress casts a Fly spell on herself and rises 30' in the air. "I'll be able to see over the Barrier and less chance to all get caught in one wolf blast."

She tries to see what's going on and will relay to the others on the ground.

.....
Fly. 11 minutes. 60'

Move. DC 16 hover and vertical rise auto succeed

Perception. 19

Ice Peak clothes. +4 v cold environment

Extended Roses Temperature Control. 38 hours. Self only. endure elements, prestidigitatiottn with temperature, and/or ice 5ft patch like Grease spell with touch as decided. +2 saves v cold in Ice Vein

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 1. 2. 0. 0

Zeoll (Cayzle) (AC26; HP62, 1NL)  d20+4=17 ; d20+5=25 ; d20+25=43 ;
Thursday December 15th, 2016 8:04:27 PM

Waiting for the rest of the team to act, Zeoll takes a close look at the enemies, trying to use his knowledge skill to identify these monsters and their special powers or vulnerabilities.

Wolves: Knowledge Arcana (untrained) 17.
Giants: Knowledge Local (trained) 25.
Perception: 43

After delaying until his friends have acted, Zeoll casts a Peaceball on the two wolves in the back (range 170 ft). Will Save DC22 to resist. If it works on either (or both), Zeoll clearly points them out to his friends so they do not attack the peaced-out ones.

Zeoll also tells his friends about the benefit of being within 10 ft of him (+2 deflection bonus to AC, +2 resistance bonus to saves due to horn's magic circle)

DM Sanity Info

Cleric Spells CL7:
1: command x3, divine favor 2 slots, elf vision
2: calm emo, calm emo, hold person, faerie fire
3: prayer, sum mon III, glibness

Sorcerer Spells CL8:
Lvl 1: cast 2 of 8 (mage armor on Z and R)
Lvl 2: cast 0 of 6
Lvl 3: cast 0 of 4

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Thursday December 15th, 2016 9:25:27 PM

"What does being peaced out do?" Clyde asks Zeoll

DM Dan K - Storm Rise - out of Combat  d20+8=28 ; d20+9=12 ; d20+9=10 ; d20+8=24 ;
Thursday December 15th, 2016 9:44:17 PM

At Tishe's warning and before she casts her spell a few things occur.
Rillett casts AirWalk upon himself
Zeol takes out and sounds his Horn of Protection from Evil
Clyde Casts Good Hope
Terser gets ready
Jozhur pulls out his bow

Tishes sends her magic Missiles at the distant giants
The wolves 'appear'
Jozhur fires his bow, striking one
Rillett casts Blade Barrier
Clyde starts to Inspire Courage
Tishe casts Fly and rises intot he air 30'

Rillett's spell springs up directly into one of the wolves. It moves quickly to get out of the spinning blades

Zeoll casts a spell and the back 2 wolves seem to loose interest and take a seat on thier haunches

Terser activates his ring on teh Wolf that is on the party's side and the tremendous blast hurls the wolf back through!

Tishe see the giants pull up short and stop advancing. Shortly thereafter is a loud pitched whistle, like that a human might make to get a dogs attention.
The 4 wolves immediately spin thier heads around and bolt back towards the giants. They disappear into against the snow and grey clouds like ghost.

Tishe's advantage allows her to note how fast these wolves are as they bound away. In seconds they are headed past the giants which called them and lost to her sight The giants then likewise turn back away from the group and towards the raging storm.

Zeoll only saw the giants for the briefest of moments, but it was enough for him to rule out Frost Giants. The Sne Kempe, a race of powerful giants that he heard of through a story at Ice Peak. The race is supposed to be one of the original beings of the Ice Vein, stepped in magic, superstition and the old Powers. They are also as cruel and relentless as the cold of the land itself.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18 
Thursday December 15th, 2016 10:41:13 PM

Reggie simply stands guard by her Captain. the magic flying around proves she needs to just stay clear of all that for now.


Zeoll (Cayzle) (AC26; HP62, 1NL) 
Thursday December 15th, 2016 11:19:06 PM


Zeoll explains that he can make enemies peaceful, and they won't attack or take offensive actions, unless they are attacked first. So do not attack any peaced-out foes. Instead, attack the other ones, or if they are all peaced-out, use the breather to buff up and get ready.

Let Zeoll keep concentrating on them, effectively taking them out of the battle for rounds and rounds. By the time the spell expires, the non-peaced out foes will be defeated, and we can then focus on the formerly peaced ones.

The liontaur continues concentrating on his Peaceful spell [OOC: Calm Emotions] until the duration runs out.

"I guess they did not want to dance?" he ponders.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Friday December 16th, 2016 11:29:30 AM

Hmmn. That wolf seems stronger than the ones we fought before, to go twice through those swirling blades and still be able to run off so quickly. Well trained too. Wonder if I can get one as a pet. If we wanted to brave the storm, the trail of blood should lead us for a little while at least.


Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Friday December 16th, 2016 12:25:54 PM

“Well that went unusually well - nice team work!

"I guess once they saw what they were faced with, they decided against messing with us. Or maybe they decided to go get reinforcements. Either way, we should put some distance between us and them just in case they’re regrouping. I certainly don’t want to plunge into that storm to continue a fight we didn’t ask for. Let’s press on.”

Rill will continue if everyone else is ready. As usual, he will intervene should anyone become exhausted from the cold.

If there are no further encounters, we will likely camp as we did before.

Zeoll (Cayzle) (AC26; HP62, 1NL) 
Friday December 16th, 2016 6:47:27 PM


Zeoll agrees to press on during daylight and then camp as before. But he suggests that the group add extra guards at night -- it would not be hard for the giants to use their wolves to track us and attack in the cold darkness.

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)   d20+15=31 ;
Friday December 16th, 2016 7:33:40 PM

Tishe' returns to the cold earth as the wolves then Giants disappear in the storm. "That was too easy", she says, clearly waiting for the other shoe to drop. She nods as Zeoll talks of more guards. "It looks like they could sneak up on us really easy."

She tries to keep her eyes open as they continue to march.

.....

Ice Peak clothes. +4 v cold environment

Extended Roses Temperature Control. 38 hours. Self only. endure elements, prestidigitatiottn with temperature, and/or ice 5ft patch like Grease spell with touch as decided. +2 saves v cold in Ice Vein

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 1. 2. 0. 0


Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Friday December 16th, 2016 9:37:13 PM

"It's over already? Not being able to see anything really puts me at a disadvantage," Clyde says.

==========

OOC: For future reference, Inspire Courage can be activated as a move action around lvl 7 if I remember right. On phone right now, hard to check.


(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88 
Saturday December 17th, 2016 8:36:14 AM

"Right, it would be safe to assume we havent seen the last of them. Unless they decided we are no an easy target."



Zeoll (Cayzle) (AC26; HP62, 1NL) 
Monday December 19th, 2016 10:07:05 AM


As the party trudges on through the day towards a place to camp, Zeoll says, "It's a shame that we did not get to kill those wolves. Those pelts looked nice."

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Monday December 19th, 2016 3:41:55 PM

Rill trudges through the cold with the others, mindful of anyone becoming exhausted.

"I liked Terser's trick of pushing a wolf through that Blade Barrier. Nice work there."

"Another option, should we encounter a group we either don't want to fight or that we want to just delay a bit would be for Tishe and I to work together and dimension door several hundred feet away."

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Monday December 19th, 2016 5:42:23 PM

"Thanks, Rill. I thought that might make that wolf think twice, or even take it out of the battle completely. Only downside is, it only works within 30 feet, so if I'm not ready, I would get a frost breath to the face just as easily. "

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Monday December 19th, 2016 7:34:26 PM

Clyde looks over at Zeoll. "I was just wanting the fight to get these old bones warmed up."

DM Dan K - Storm Rise -  
Monday December 19th, 2016 11:08:59 PM

The party watches after the retreating wolves and giants as they vanish into the deeper storm, obviously at home in the hostile environment. With little more than keep their eye out and expect to see the hostile forces again, the group pushes on.

An hour later of pushing through the snow, the group makes camp. Clydes casts a pair of spells to protect and hide the party. The gland of the wyrm keeps everyone warm and the land about you darkens. The storm still blows to the south and the steady snow still falls about you. Over the course of the day, about 6" of snow fell and it is likely another 6-8 will fall as you are camped

Nothing very far beyond about 40' is visible, even to Terser and Zeoll. The falling snow making it hard for even them

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Tuesday December 20th, 2016 3:30:10 PM

Hmmmn. Too bad we don't have any sleds to use. That would be more fun than all this trudging, certainly.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Tuesday December 20th, 2016 5:44:48 PM

"That would be more fun Terser. But for it to truly be fun, we'd need a horse, for it is written in Gargul's holy scriptures, in the Book of Funerary Processions, 'Oh what fun it is to ride in a one-horse open sleigh.'

"Now, there is some debate in ecclesiastical circles that since this passage began as a ballad, the original term used may have been 'slay' instead of 'sleigh'. But I digress."

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)   d20+15=17 ;
Tuesday December 20th, 2016 8:47:46 PM

Tishe' nods at Rillet. "That is an excellent suggestion, but we would need a way to make Zeoll medium sized for it to work." She turns to her old friend. "Can you transform yourself to a smaller liontaur?"

Trudging over the tundra and then making camp, Tishe' doesn't have any magical support for early warning, so can only assist with her own senses.

.....
Fatigued.

Perception 17

Ice Peak clothes. +4 v cold environment

Extended Roses Temperature Control. 38 hours. Self only. endure elements, prestidigitatiottn with temperature, and/or ice 5ft patch like Grease spell with touch as decided. +2 saves v cold in Ice Vein

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 1. 2. 0. 0

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d20+15=18 ;
Tuesday December 20th, 2016 9:38:24 PM

"Hmm, Gargul is an...interesting Deity."

Jozhur curls up close to the worm guts and settles in for the night.

Perception: 18


Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Tuesday December 20th, 2016 11:24:26 PM

"I've about had enough of snow for a season." Clyde grumbles as he trudges along.

DM Dan K - Storm Rise -  
Wednesday December 21st, 2016 1:18:12 PM

ALL, I'm going to be taking a full on break during the slowdown. As we all know, I'm swapping with Kathy and want to use the slowdown to get the Dirt City modules squared up

Merry Christmas to all
Dan k

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Wednesday December 21st, 2016 2:16:18 PM

Merry Christmas Dan. Thanks for all your work!

------------------------------------
Rill senses this may be one of the longest nights he's ever known. Perhaps a good time to share tales.

"There is a ballad of a snowman built by some children. It seems there was a silk hat found by these children. There must have been some magic in that old silk hat they found, for when they placed it on his head, he began to dance around."

Zeoll (Cayzle) (AC26; HP62, 1NL) 
Wednesday December 21st, 2016 4:54:11 PM


Zeoll grins. "I think I heard about some magic hats like that," he says.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Wednesday December 21st, 2016 10:39:13 PM

[Happy holidays to everyone! Glad to join this group!]

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Thursday December 22nd, 2016 1:57:12 PM

Rill activates his Darkvision ability, and looks out through the tiny hut that provides them shelter. He's glad for the heat sources provided by this thing they carry.

"Oh the weather outside is frightful, but the fire is so delightful."

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