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1 - A Change in the Weather


Clyde (Riki) 
Friday July 22nd, 2016 10:33:46 PM

Clyde smiles warmly at Jozhur, feeling at ease as he shakes the man's hand and enters the compound. "Thank you for the welcome," he says, and looks behind at the man sitting at a table, "and there's always space for bacon in a man."

Taking a seat, Clyde felt slightly overwhelmed at the kind welcome and all the questions. "Please, call me Clyde, or even Fairwind, no need for the Mr., it makes me feel my actual age. I grew up around these parts, but my adventures took me all over the Wold, and I've just returned after over a decade away. I sought to run away from my past, but it was time to make amends, so I'm looking to stay here and help the place flourish for the foreseeable future.

"I'm a capable hand with the blade," Clyde says solemnly, a sad smile on his face. "I blend my bladework with the arcane arts, and I've been known to inspire and bring out the inner courage of those around me in combat. No divine powers flow to me, and I wouldn't expect it to ever happen. I'm not quite sure I'm worthy of a deity's blessing. I rarely charge in headlong into a fight, preferring to stay at the back for a few moments to analyze and prepare the battlefield to my advantage before engaging the enemy. As for these scars, it would require a significant amount of strong drink before I'd pour forth that story, but it's a dark tale you'll hear soon enough.

"Now please, tell me a bit more about yourself. I would also appreciate any news of recent events in Bonetown. I reek of Bonetown no matter how far to the ends of the Wold I went, and it's been far too long since I've heard of news. And tell me of your recent victory, some of the tales I've heard at the tavern seems too wild to be true."

DM DPurifoy - A Chilly Reception  d100=47 ; d100=97 ; d100=42 ; d6=6 ;
Friday July 22nd, 2016 11:13:24 PM

The Black Lions continue their introductions.

Reggie, perhaps the most suspicious, if least vocal, of the Lionfishers, offers the bard a drink in silence.

Rillett Inquires about Clyde's abilities - is the nondescript dressed man a spellcaster, or is the large sword at his back meant for more than scaring off Bonetown's many thugs? How did he get the scars on his face?

Terser advises Clyde to relax, and says "Don't be too put off by all the questions. Things are weird enough around here as it is."

Jozhur, Captain of the Lionfish and leader of the Black Lions, tells Rillett not to be so creepy, he's going to scare the new guy away. He gives Clyde the formal invitation he was looking for, with an explicit statement of trust. If the Dragon Consortium knew to include a seventh potion for the man, he must be trustworthy. Captain Jozhur's one caveat? Clyde must eat bacon to fit in with the crew.

Tishe' laughs at her new captain's "Bacon Rule," and begins expertly weaving wool thread as the group converses.

Zeoll Tells Clyde briefly of the Dragon Consortium - a secret society of the Wold's greatest heroes - and presents him with the final potion given to the Black Lions.
[OOC: Riki, go ahead and add the Anything Potion to the equipment on your character sheet]

Clyde tells the others that he does have a "capable hand" with the blade, although it seems he isn't always proud of how those skills have been put to use. "I blend my bladework with the arcane arts," he says, adding that he can even add to the abilities of the other party members. A Bonetown native through and through, Clyde asks for news in the city, and the story of the Black Lions' most recent, impressive victory. The tale of his scars, however, will take more than a single tankard of ale to coax out.

The Black Lion crew, one man stronger, talk well into the night. Clyde's worries about acceptance are put to rest as the others share their stories, and the Lionfishers find their own suspicions easing as the young man warms up to them.

The next day, the party wakes early in the morning. Something is amiss. Was it a noise? A premonition that pulled you from your sleep just now? That feeling of being watched? Whatever the reason, you're all awake now and the hour is still quite early. Something is out of place and the hackles on everyone’s neck are standing up. Your skin is tight and your pores contracted. Something just seems a bit off.

Perception DC 10 Highlight to display spoiler: {It’s cold. The air, your beds, your bodies are cold. Your breath when caught in the light can be seen lightly rolling away from you with each exhale of your lungs.}

Outside the Portside House, the air is colder and the street is empty. It is dark still, with the sun an hour or so below the horizon, and the first morning rays are just peaking over the edge of the Wold in the East. The light offers no warmth this morning, however, as the cold air continues to drift in on gentle breezes, coming from down the street.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+9=28 ; d20+15=18 ;
Saturday July 23rd, 2016 12:02:48 AM

Jozhur steps outside and pulls up his hood. "Brrr. Why is it so cold? Is it ever this cold in Bonetown? (knowledge local: 28) He climbs up into the roof of the house and looks around for anything abnormal. (Perception: 18).

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+15=18 ;
Saturday July 23rd, 2016 8:27:51 AM

Tishe' has been with the Black Lions for a couple of weeks now and wakes cold, something she hasn't been in Bonetown before. The sorceress weaves a Rose's Temperature Control spell and then hears Jozhur talking, so rises for the day.

Dressed, she also goes outside. "There are places in the Wold where seasons change rapidly, but from your reaction, this can't be natural, can it?"

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+25=26 ; d20+25=36 ;
Saturday July 23rd, 2016 5:08:38 PM

Rillett wakes, but he's not sure why.

Did he just call himself Rillett? He's not sure if he can ever change from his childhood name. He thought that with these new folks in their midst it might be a good time to change to the nickname "Rill" he had in his adolescence.

Rill throws back the covers. How could it be this cold - even in his bed? Something is very wrong here. He quickly pulls on his cold clothing, shivering as he grabs his gear. He can hear others stirring in Portside House as he descends the stairs. To noone in particular, "Any Idea what's going on?"

He throws on his heavy cloak and goes outside. Clad in white, he pulls out an amulet with Continual Flame on it. He knows it may make him a target, but it may give some comfort for others to see that the Black Lions are out in the street looking to see what is causing this unnatural cold. He looks and listens (Perception 36,) as he dons his helmet and adjusts his armor.



Clyde (Riki)  d20+14=27 ;
Saturday July 23rd, 2016 8:33:27 PM

Clyde slept soundly, somehow feeling at ease an comfortable amidst his new companions. The morning brought a chill to his bones, and it may have nothing to do with the weather (Perception: 27). Something felt amiss, better see what if the others noticed it as well.

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 0 /18 
Sunday July 24th, 2016 4:59:43 PM

{ooc: not sure if Riki accepted Reggie's drink offer....kind of got missed I guess}

Reggie wakes with several orcish curses as she wraps an extra blanket around herself. She goes to get a fire going in the fireplace.

referencing the rest, "anyone got plans? I need to get to the ship, make her ready for this cold spell, extra sails will do no good if frozen, same for the rope."

Reggie chigs a mug of rum to warm her bones as she sit by the fire to warm-up.

DM DPurifoy - A Chilly Reception 
Sunday July 24th, 2016 6:33:39 PM

Struck by the unfamiliar cold, the Black Lions begin investigating the strange phenomenon that woke them with such an eerie feeling.

None of the Black Lions have experienced this kind of cold before in Bonetown. Settled on an island, the surrounding Middle Seas keep the temperatures fairly even and rather balmy. Although a morning fog warmed off the sea isn't uncommon, the temperature isn't known to drop anywhere near the point where you can see your breath in the air - a fact Captain Jozhur is quite aware of as he thinks on his time in Bonetown & the surrounding seas.

Jozhur steps outside and pulls up his hood. Climbing to the top of the Portside House and taking a look around, he catches a glimpse of something shining briefly in the distance. To the weathered Captain's eye, it looks like the growing morning light reflected off the crest of a wave - but it's coming from inland, maybe a mile further into the city.

Tishe' Magically warms herself as she joins Jozhur outside. "There are places in the Wold where seasons change rapidly," the well-traveled Spellweaver says, noting with assurance from Jozhur that Bonetown is not normally such a place.
[OOC: I won't ask you to keep a running tally of all the little ones, but for future reference, to help as your new DM learns the ropes, please include a brief description of relevant effects & duration of spells as they're cast.]

Rillett rises with thoughts on changing his moniker. Perhaps shortening it to his childhood nickname 'Rill' will help offset his moments of creepiness? Either way, the addition of Tishe' and Clyde to the group presents a good opportunity to re-adopt the nickname. Donning a heavy jacket and producing a magical light light source, Rill joins the others outside. With the empty streets better illuminated, Rill's senses are drawn inland, where a seaward breeze continues carrying the cold out from its unknown source.

Clyde's comfort with his new companions is contrasted by the chill he feels in the morning. He has a suspicion that more than the weather pulled him from the bed this morning. Stepping outside, his suspicions grow as he too, feels the unusual cold slowly pouring out from somewhere deeper in the city.

[OOC: The DM assumes Clyde's reference to needing a stronger drink to tell the story about his scars implies his acceptance of the tankard Reggie poured him.]

Reggie curses the cold and wraps herself in another blanket, while setting the fireplace to keep the house warm. "Anyone got plans? I need to get to the ship, make her ready." She says, concerned about the Lionfish in the cold weather, while pouring herself a strong drink to help stave off the cold.

Profession Sailor DC 20 Highlight to display spoiler: {At the current rate, it'll be at least a week before the ship needs even basic cold-weather preparations.}

If Reggie goes outside and makes Perception DC 15 Highlight to display spoiler: {The direction of the cold means the Black Lions could sail out to sea and avoid any possible cold-weather dangers to the Lionfish. Also leaving Bonetown to whatever icy fate has settled here.}

Whether it's because the heroes' senses are so much keener after facing untold dangers, or simply because the other residents of Bonetown are too afraid of the cold to step outside, the streets remain empty of the few skulkers and early risers that normally frequent the hours of dusk. Standing outside your seaside home, the temperature continues to sink at an almost imperceptible rate.

Clyde (Riki) 
Sunday July 24th, 2016 10:48:40 PM

[OOC: Sorry, I must've missed the post about the drink. Clyde would most definitely have accepted.]

Clyde cautiously moves outside, hand at the handle of his blade, and mind prepared for any spell required at a moment's notice. He sees a few people out there, and he walks over to join them.

"Seems I wasn't the only one that felt something odd. Any idea what's going on?" Clyde asks the group.

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 0 /18  d20+15=16 ; d20+15=23 ;
Monday July 25th, 2016 8:30:58 AM

Reggie isn't to sure that Lionfish is fully prepared for the cold but she does know that there is work to be done.

wrapping herself up as best she can Reggie chug a second mug of Rum and has a rather light breakfast before heading out toward the docks.

This isn't right, she says before calling to those still in the house, Guys!, If we get the Lionfish out to sea, we can avoid lots of the dangers of the ice at the pier. I take her out if needed, to keep the ship safe.

{OOC: prof sailor was a bad roll only a 16, perception was a 23}

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Monday July 25th, 2016 9:16:29 AM

"Something is not right. We can go to the docks together and have the crew take the 'Fish out to sea while we investigate here."

"I saw something out if place over that way. Let's head for the docks quick, then go see what's going on."

Terser (Warren G) [22/13/19 -- CMD 27 -- HP 128/128, DR 1/-] (25% chance no crit, uncanny dodge, rage used 6/28)  d20+11=17 ;
Monday July 25th, 2016 11:33:42 AM

Terser wakes late, being more hardy than most, but eventual the chill seeps into his armor and even he can't ignore it anymore. (Endurance allows sleeping in my armor)

He acknowledges Rillett and his light, but keeps his eyes more to the shadows to try to find anything unusual, relying on his darkvision and avoiding the dazzle of the continual flame. (Perception 17)



Zeoll (Cayzle) (AC25 HP59)  d20+7=19 ; d20+11=18 ; d20+24=35 ;
Monday July 25th, 2016 12:40:48 PM


Zeoll, who always sleeps out of doors, under the Queen's sky, finds the chill most unpleasant.

The old liontaur's joints creak and pop as he stands up for the new day. "Ah, my lumbago is plenty powerful today, my Lady," he prays in his native tongue.

This chill puzzles him. He knows the dance of the seasons, the play of the tides and the moons, better than most, and he wonders what is going on.

Knowledge Nature 19, Survival (weather sense) 18.

Zeoll prays for spells:

0: guidance, create water, light, mending;
1: command x3, Rose's Temperature Control 2 slots, elf vision;
2: calm emo x2, augury, faerie fire
3: prayer, sum mon III, glibness

He wanders to the docks and checks out the Lionfish. He casts his Temperature Control spell. He looks around for clues as to what is happening.

Perception 35

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Monday July 25th, 2016 3:00:00 PM

Tishe' brings her cloak closer about her. "Ensuring people and the crew are safe, sure, but Rillet saying the cold is weaving from that direction, and that's not towards the harbor. If the Lionfish moves out to safer water, I think we should stay."

She moves with the group, obviously only mentioning a preference, not an ultimatum.

...........
Roses Temp Control. 19 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl * 8. 8. 8. 6. 4
Cst. *. 1



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+8=20 ;
Monday July 25th, 2016 4:03:09 PM

"Right, Tishe. We will go quickly give the order for the crew to take the 'Fish to safety, then go investigate. Something is afoul, I doubt this is natural."

Clyde (Riki) 
Monday July 25th, 2016 10:19:45 PM

Clyde hears Jozhur's commands and walks over to the man. "Action seems to shadow you. This could be fun." He grins at Jozhur as he quickly heads towards the docks.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d100=43 ;
Monday July 25th, 2016 10:21:12 PM

Rill prays for his spells from Gargul for the day. He also asks for Gargul's blessing of life on the town.

Then he will cast Divination, asking, "What can be done to stop this unnatural cold?"

(Rolled 43 - Success!
"A divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen.")



DM DPurifoy - A Chilly Reception  d3=2 ;
Tuesday July 26th, 2016 4:07:33 AM

The Black Lions continue their investigations into the strange cold that's settled into Bonetown.

Clyde steps outside, blade and spells at-hand in the tense moment. "Any idea what's going on?" he asks, noting he isn't the only one off-put by the cold.

Reggie, still concerned about their ship, downs another drink for the road and heads outside. "If we get the Lionfish out to sea, we can avoid lots of the dangers of the ice at the pier" she tells the others. All of the adventurers can note, despite being below what some might consider comfortable, the temperature hasn't yet dropped low enough to form any frost.

"I saw something out of place over that way." Jozhur informs the party and makes a plan of action "We can go to the docks together and have the crew take the 'Fish out to sea while we investigate here."

Endured against the cold through sheer might, Terser wakes late with a shiver, untroubled by the darkness as he joins the search. There is no one hiding in the shadows cast by Rill's light, that he can see.

Poor Zeoll seems to fare worst against the weather, giving his old joints trouble as he utters a prayer to Ma'ab in the Tauric language. After taking a few moments to gauge the weather, he confirms that the temperature is indeed dropping, and will likely continue to do so over the next 24 hours.

Tishe' agrees that the Black Lions should search the town, and let the crew take the ship out.

Rill pays his own obeisance to Gargul, and asks for guidance in stopping the cold. It seems, for a moment, the spell failed as the magic quickly fades. Suddenly you are gripped by a fierce cold, and get the sense of a vast, empty expanse (take 2 nonlethal cold damage).

[OOC: Could I get a list of prepared spells for Rillett, noting any empty slots & domain spells, please?]

The Lionfish crew put out to sea with haste; already up when you reach the docks, you hear some of the men grumbling about winter witches and bad omens.

Walking into the cold but gentle breeze, you track the phenomenon to it's source. After about 15 minutes of walking and a few turns, the group comes to a small house in a more abandoned section of a small block, seemingly tucked away in a corner of the lawless town. The mystery of the cold air is solved in one look, to an extent at least. The house is completely covered in frost and ice!

Closer examination shows the entire house literally frozen shut, covered by about six inches of ice. Zeoll notes that the very uncomfortable temperature outside the frozen house is, at least, stable.

DC 20 Survival Highlight to display spoiler: {It appears this house is the center of a local cold zone that has mysteriously settled in over Bonetown.}

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+15=16 ;
Tuesday July 26th, 2016 7:46:40 AM

Tishe moves with the group, watching Captain Jozhur get his ship to safety before concerning himself with the unnatural cold. And then they are on the hunt.

As they round a corner, Tishe' is glad she cast Roses's spell! "An ice house! Usually used for storing perishables, but hardly the style of house that seems customary." The short woman idly tucks a lock of brown hair behind her ear and considers the building.

"I can create a hole through the ice and wood with magic, Captain", she offers. And will cast a Passwall spell at Jozhur's request.

.......
Perception to see anything else about the ice house. 16 (nat 1s not auto fail for skill checks)

Roses Temperature Control. 19 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided.

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 0. 0. 0. 0



Zeoll (Cayzle) (AC25 HP59)  d20+12=13 ; d20+14=25 ; d20+26=40 ;
Tuesday July 26th, 2016 7:53:40 AM


Zeoll thinks he should have prepped Resist Cold today ... Perhaps his Temperature Control will suffice ...

The old liontaur says a prayer for guidance and then inspects the house ... Survival check 13 -- no clue!

He reaches out as if to touch the ice-bound house ... and then decides he is being very careless.

Stepping back, Zeoll casts Mage Armor, Elf Vision, See Invisibility, and Taur's Try (Centaur),

He takes out his new magic horn and sounds it -- that creates a Magic Circle vs Evil extending 10 ft around him. He makes sure everybody understands that, if they want to stand close.

He asks if Reggie or anyone else needs a Mage Armor?

NOW he is ready!

He looks around the outside of the icehouse for tracks: Survival 25 + scent to track.

Can he see through the ice into the house? Is the ice on the roof too? He looks for any clues: Perception 40.

Finally, Zeoll reaches out to touch the ice. With his temperature control spell, he tries to melt it.

==============================
DM Sanity Info

Cleric spells (underlined = cast):

0: guidance, create water, light, mending;
1: command x3, Rose's Temperature Control (2 slots), elf vision;
2: calm emo x2, augury, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 2 of 8 1st lvl (Mage Armor Zeoll & Reggie)
Cast: 1 of 6 2nd lvl (See Invisibility)
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 0 of 3
Cape of Dim Door - used 0 of 1
Horn of Good/Evil - used 1 of 1
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 0 of 5

Current effects cast by / activated by / affecting Zeoll:
Mage Armor CL8. (duration 8 hours)
Elf Vision CL7 (duration 70 min)
See Invisibility CL8 (duration 80 min)
Magic Circle vs Evil CL6 (duration 60 min)
Temp Control CL10 (duration 18 hours)
Taur's Try (Centaur) CL8 (duration 80 min)

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 0 /18  d20+8=27 ; d20+11=18 ; d10+10=16 ;
Tuesday July 26th, 2016 9:26:47 AM

Reggie helps as best she can to get the Lionfish out to sea following the Captain's orders.

All the while she seems to be keeping an eye on both Tishe and Clyde.

making her way with the group to this frozen house, nodding to Zeoll accepting the mage Armor spell.

"so this place is what's causing the cold huh? well maybe we can just smash our way in?"

putting her hands together to smash through the ice at a spot that would most likely be a door or window.

{ooc: strength check = 18 (rolled a 7), unarmed damage =16}


Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+25=44 ;
Tuesday July 26th, 2016 11:37:01 AM

As Rill attempts to divine the answer to this unnatural cold, he is struck by a deeper cold. He casts Enfdure Elements, and will join the others.

"I cast a Divination to determine a solution to this cold. In reply, I was gripped by a fierce cold, and got the sense of a vast, empty expanse. I'm not sure what that answer means. Maybe we need to seek some sort of void. Maybe I need another Divination to find out what the first one meant."

Later, as they approach the frozen house, Rill will cast Detect Magic on the house and in the area. He will also look at the house and in the surrounding area for any clues (Perception 44.)

"Oooo. This can't be good. Anyone know who's house this is? Or was?"

------------------------------------------
Spells Running: Status on Terser, Jozhur, Reggie (extended from the night before), Longstrider (extended from the night before), Endure Elements, Detect Magic

Spells available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Posion
1 (DC17): Long Strider (D), Bless, Detect Evil, Protection from Evil, Endure Elements*, Endure Elements, Endure Elements
2 (DC18): See Invisible (D), Augury, Remove Paralysis, Delay Poison, Resist Energy, Spiritual Weapon, Status
3 (DC19): Divination* (D), Dispel Magic, Blindness/Deafness, Prayer, Magic Vestment, Protection from Energy
4 (DC20): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement, Bannish Immortal
5 (DC21): Teleport (D), Dispel Evil, Plane Shift, [OPEN SLOT]
6 (DC22): Find the Path (D), Heal, Summon Monster VI

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 110'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -

DM DPurifoy - A Chilly Reception 
Tuesday July 26th, 2016 8:34:34 PM

Tishe' Remarks that, in some parts of the Wold, an "ice house" is used to store perishable goods. She correctly notes, however, this doesn't appear to be that sort of house. "I can create a hole through the ice and wood with magic, Captain." She offers a magical means into the building. (No auto-fail on skill checks, but a perception of 16 does not reveal anything new).

Before Jozhur can give the go-ahead, Reggie decides to make her own way through and shows how she earned the nickname "Two-Fist." With a deep *thunk* the ice directly beneath the brawler's two-handed attack turns nearly to dust, and large cracks spiderweb out along the frozen wall. A dozen small chunks of ice fall away from the house, revealing a doorway, still blocked by the remaining ice. But it looks like a single light blow now will clear the rest of the ice from the doorway.

Zeoll is more cautious about touching the frosty building, and takes time to grant himself and any companions that wish various magical boons, which Reggie is glad to accept. Building up his nerve, the old liontaur gently touches the ice, noting that the magic warming his body, despite its variety of possible applications, is not powerful enough to melt the ice in any sort of timely manner.

The ice is too thick to see through very well, but the outline of the house's features can be made out (doors, windows, eaves, etc). The outside of the house is covered in ice from top to bottom, sprawling a few feet out along the ground before dwindling to a ring of frost with about a ten foot radius.

"Rill uses a spell of his own to guard against the cold, and tells the party about the veiled response to his divination. If deadly cold and a vast emptiness are the first answer to how they stop the strange weather visiting Bonetown, what dangers might another divination reveal if a second spell is used to explain the first? "Oooo. This can't be good." says the priest of Gargul, "Anyone know who's house this is? Or was?"

Knowledge Local DC 35 Highlight to display spoiler: {The house belongs to Raigel, an accomplished wizard for hire who is known for his skills at Abjuration and Conjuration. He has sailed with multiple ships dutifully enough in the past, but always for a specified and relatively short duration. A true mercenary.}

You detect no magic outside the house.

Clyde (Riki) 
Tuesday July 26th, 2016 9:31:46 PM

Clyde follows the group, unsure of his role with his new companions. After the captain put his ship to safety, he follows along in the investigation.

The gentle breeze chilled him, his jacket doing just enough to keep the warmth in. After about 15 minutes of walking, a mysterious small house appeared, seemingly covered in ice. Plunging through his well of knowledge [OOC: Use Lore Master to take 20 Knowledge (Local)], he recalls old stories of a wizard-for-hire that lived in this part of town.

Clyde steps up next to Jozhur, and clucks his tongue. "I'm fairly certain this house belongs to Raigel," he tells the captain. "The man's an accomplished wizard for hire, known for his skills at Abjuration and Conjuration. He was known to be particular about the missions he took, always went for a specified and relatively short duration."

As he watched the house, Clyde notes one of his companion crushing some ice covering the house. Clyde raises an eyebrow to himself. "Well, if no one knew we were here already, they'd most likely know now." He turns back to Jozhur, "I've got a few spells might be useful. Could put a sphere around us and turn us all invisible. Could also just go invisible and investigate on my own, or I can cast it on someone else and have them do it. Could also make us all silent while still allowing us all to communicate just fine, if stealth as a group is an issue."

He unwraps his scabbard meticulously, sighing softly as the recognizable handle is revealed. He takes a few practice swings with flourish, and nods to himself. "I'm ready as I'll ever get, just let me know."

Terser (Warren G) [22/13/19 -- CMD 27 -- HP 128/128, DR 1/-] (25% chance no crit, uncanny dodge, rage used 6/28)  d20+7=9 ; d20+4=7 ; d20+4=23 ;
Tuesday July 26th, 2016 10:36:10 PM

Whoever lives here, if this Raigel is present, he is likely in danger. Once we get him out, maybe he can explain the source of this cold.

Terser joins Reggie in chipping away at the ice, using his Adamantine covered fists to make short work of it.
adamantine cestus - ignore 20 points of hardness
clear ice - 7 str
pull open the door - 23 str




(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=34 ;
Tuesday July 26th, 2016 11:08:10 PM

Jozhur shrugs at Clyde. "That all sounds pretty useful. We typically just kinda crash through the front door." Right on cue, Terser starts breaking his way through the door. "Umm, knock knock! This icebox is making Bonetown cold!"

He starts to get a little nervous, as usual when facing the unknown. Then he glances down at his feet and comes to realize that everyone is casting a shadow in the early morning light, but he is not. What strange sorcery is this?, he thinks to himself, but keeps his mouth closed.

He ignores the distraction, watching and listening for signs of life in the house. (Perception: 34) He stays close enough to Zeoll to take advantage of the circle against evil.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+18=22 ;
Wednesday July 27th, 2016 8:39:28 AM

Tishe' moves to be close to Zeoll, and watches the effect of Reggie and Terser on the ice and door for magical clues. Anything she thinks of, she reports to the Black Lions.

She grins at Clyde. "I think they know each other and expect to use thier abilities until they know ours. It may take some time, I think."

While waiting, she casts a spell to be less vulnerable to severe magical cold.

......
Spellcraft to identify the magic spell/ school/ effects of the ice. 22

Resist Energy: 110 min. Ignores first 30 damage/attack from cold

Roses Temperature Control. 19 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided.

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 0. 0. 0. 0

Zeoll (Cayzle) (AC25 HP59)  d20+5=24 ;
Wednesday July 27th, 2016 9:53:25 AM

Zeoll's nat 19 grants him Know Local 24 ... still 11 shy of the DC!

But then he has an idea. "Clyde, you used to live herre. Know anything about ..."

Then the old liontaur realizes that Clyde is already telling the story of an old mercenary wizard who used to live around here.

"Good one, Clyde," says Zeoll. "You'rre alrready prroving yourr worrth! You'rre two steps ahead of me!"

"Rrather than waste magic, maybe alchemical firre, applied carrefully, will melt the ice sufficient to get us in." He offers a flask of the flammable stuff. He'll even use it if no one else wants to.

Terser (Warren G) [22/13/19 -- CMD 27 -- HP 139/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28) 
Wednesday July 27th, 2016 1:52:18 PM

(updated header)

DM DPurifoy - Where the Cold Wind Blows  d6=2 ;
Wednesday July 27th, 2016 2:39:18 PM

Clyde, unsure of his place in the group, demonstrates his extraordinary mastery of the scholastic pursuits as he taps into the knowledge of his hometown. (Just as there's no auto-fail on skill checks, N20's do not auto-succeed, but with a bonus of +16 Clyde's K:local of 36 is certainly sufficient to recall the wizard Raigel. Perhaps the only way the Black Lions could have gained the information at this point).

The bard also gives the Captain of the Black Lions a rundown of some spells and abilities that might be useful in the situation, while readying his elven curved blade 'Last Verse.'

"That all sounds pretty useful. We typically just kinda crash through the front door." Jozhur shrugs in response to Clyde. "Umm, knock knock! This icebox is making Bonetown cold!" he says as Terser makes short work of the ice left behind after Reggie's blow, and forces the door in.

Tishe' further guards herself against the cold. "I think they know each other and expect to use their abilities until they know ours. It may take some time, I think." She says, smiling at Clyde.

The ice is not magical.

Unable to recall the owner of the house himself, Zeoll begins to ask Clyde if he remembers, but the newest crew member is already telling the tale! "Good one, Clyde," says Zeoll. "You'rre alrready prroving yourr worrth! You'rre two steps ahead of me!"

A gust of freezing wind billows out of the house as Terser opens the door. Tishe' now detects the presence of strong conjuration magic coming from inside. With his darkvision, Terser is looking into a common room, with a small kitchen visible off to the side, and what looks like a bedroom straight through toward the back. The temperature, even standing in the doorway, is freezing. Your breath rolls out in thick billowing clouds, the hairs in your nostrils stiffen with every inhalation and your lungs sting as the frigid air is sucked into them. Unlike the annoying chill he faced previously, the deep cold here is truly painful even for the hardy dwarf.

In the center of the room is a shimmering sliver of blue/white pulsing light. Like a rip in the very air, and through that rip pours the pervasive cold the party finds themselves in. Standing just to the side of the rip, illuminated faintly by the blue glow, is a human male. His arms are raised slightly, head down and to the right, leaning away from the pulsing light. Terser sees that the man is covered in frost, and ice hangs from his nostrils and fingertips.

Terser & Reggie, make a Fortitude save DC 15 to avoid 2 nonlethal cold damage and fatigue. Same goes for anyone else that enters the house unprotected by Endure Elements or similar.

Terser (Warren G) [22/13/19 -- CMD 27 -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28)  d20+12=13 ;
Wednesday July 27th, 2016 4:11:23 PM

Nat 1! failed save - fatigued, can't rage

The cold surprises him, piercing his tough dwarven exterior and chilling him to the bone. He shivers, but still reacts immediately to the presence of the presumed wizard. Looks like the wizard opened some sort of portal! Can anyone close it? Avoiding the portal for now, he rushes back into the bedroom to take the covers off the bed and bring them back to drape around the wizards shoulders.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+18=33 ; d20+9=18 ;
Wednesday July 27th, 2016 5:16:13 PM

Tishe' responds to the dwarf, "I can try", and she moves into the main room to study the pulsing light. She could try a dispel, or throw a sphere of impenetrable magic around it temporarily, or even try to 'dimensional anchor' the magic. But first, she wants to know more about this blue/white rip!

She carefully studies the phenomenon. "Isn't this curious?"

........
Spellcraft 33
Know Arcana 18

Resist Energy: 110 min. Ignores first 30 damage/attack from cold

Roses Temperature Control. 19 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided.


Clyde (Riki)  d20+8=24 ;
Wednesday July 27th, 2016 5:25:07 PM

Clyde smiles at Zeoll and nods at Tishe' to acknowledge her. "Seems that way. Good time to make ourselves useful then." He grins at her as he moves towards the house entrance.

With blade in hand, Clyde moves behind the barbarian. Someone with a big sword really ought to be at the front to fight alongside the dwarf if needed. The blast of cold air chills him to the bone, but Clyde withstands the onslaught [OOC: Fortitude save 24].

Looking into the room, the source of the chill was immediately discernible.

[OOC: Trying to figure out what the portal is. Looking at it, and examining what happened to the wizard (without touching him), take 10 on Knowledge (Arcana) to get 26.

Also, when we write our saves into the title, is it in the order of Fort/Ref/Will, or is it Ref/Fort/Will?]


Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Wednesday July 27th, 2016 7:33:14 PM

(I assume we are not moving round by round.)

Rillett will cast Endure Elements on both Terser and Clyde. He will also cast Detect Evil, trying to discern if the figure before us is evil, and if perhaps the icy rift carries the taint of evil (spell or effect cast by an evil creature?) Also, is the figure frozen or moving?

"Hey Clyde, think this is this that Raigel you mentioned?"

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=35 ;
Thursday July 28th, 2016 2:09:04 AM

Jozhur waits just outside the doorway and makes sure no one sneaks up on the group, peeking into the room to check on the others often. (Perception: 35)

DM DPurifoy - Where the Cold Wind Blows  8d6=31 ; d4=4 ; d20+7=27 ;
Thursday July 28th, 2016 4:38:11 AM

[OOC: If you put your saves in your header, please label them F/R/W in whatever order or format so long as they're labeled. It's fine if you don't put saves in the header, but please do list AC, touch, & flat-footed along with current & max HP and CMD. It's nice if you include special properties like Terser has Fortification there as well, but any post can be edited & things'll work out either way.]

Terser dashes into the bedroom and, shaking some of the frost out of the bed covers, moves to wrap them around the frozen Raigel, only to realize the man is literally frozen solid and certainly dead.

Next to the former mercenary wizard is a pedestal with an open tome on it, also covered in ice and hoar frost. There's a set of stairs going up and a set going down, both connected and opposite a hallway that turns before opening into another room.

Tishe' and Clyde enter the room and begin to examine the tear and the tome, while Rill grants his companions some magical protection from the cold. This is clearly a portal Raigel was unprepared to open, leading to some frozen realm. The two spellcasters quickly deduce that Raigel was attempting magic beyond his experience, and the doorway before you came into existence with a fatally cold explosion.

With Jozhur standing watch in the doorway, further investigation is cut short by the sound of something large shuffling around upstairs, followed by a low growl and an answering rumble from the far end of the hall. Stepping around the corner of the hallway and at the top of the stairs is a pair of horse-sized white wolves. The menacing growl turns almost into a roar, as a blast of ice from the top of the stairs rolls over the adventurers nearest the portal.

[OOC: Now we're going round by round.]

Breath Weapon: 15ft cone of cold. Terser, Clyde, Tishe', and Rill each take 31 Cold Damage, Reflex DC 21 for half.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+10=24 ; d20+9=17 ;
Thursday July 28th, 2016 10:51:00 AM

Tishe' manages to dodge around the dead wizard and avoid most of the magical cold. "Light!", she curses, thankful for her preparations that negated the rest of the cold damage.

"Winter Wolves!", she calls to the Black Lions, and adds any knowledge from her studies.

"Shady pick you white handed treadles", she calls to the wolves. "But Terser and Reggie are gonna knock your socks off when you can't see!" Tishe' weaves a spell, and a column of glitter strikes the upstairs right between the wolves! (Will DC 20 or be blind)

......
Reflex 24 saved! 15 damage negated by Resist Cold

Know Arcana 17 to identify magical beast abilities and weaknesses

Resist Energy: 110 min. Ignores first 30 damage/attack from cold.

Roses Temperature Control. 19 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided.

Glitterdust 1rd/lvl, 10’ radius; Will or blind, -40 Stealth(no save)

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 1. 0. 0. 0


Terser (Warren G) [22/13/19 -- CMD 27 -- HP 106/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28)  d20+7=9 ; d20+17=32 ; d6=4 ; d20+16=28 ; d10+8=10 ;
Thursday July 28th, 2016 4:57:39 PM

It seems that every blast of cold makes him more vulnerable to the next, and he takes the full brunt of the blast of ice in his face. reflex 8, after -1 from fatigue: fail

I think we found a better target for your fire, Old Taur!

Targeting the wolf that didn't send its icy breath at them, Terser points his hand and summons a spectral ram to charge at it, driving it back down the hallway. He then sets his glaive and stands in front of Tishe' and Rill, determined not to let either beast pass by him.

Ring of the Ram - 4 damage, bull rush vs CMD 32.

set for AoO (reach weapon) vs AC 28 - 10 dmg


Zeoll (Cayzle) (AC26/27vsEvil; HP62) 
Thursday July 28th, 2016 5:22:20 PM


Zeoll shrugs and figures he'll obey Terser's suggestion. He casts his True Strike spell and shoulders his shield. He'll toss the flask of fire next round. What is his range to the wolves?

==============================
DM Sanity Info

Cleric spells (underlined = cast):

0: guidance, create water, light, mending;
1: command x3, Rose's Temperature Control (2 slots), elf vision;
2: calm emo x2, augury, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (True Strike, Mage Armor: Zeoll & Reggie)
Cast: 1 of 6 2nd lvl (See Invisibility)
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 0 of 3
Cape of Dim Door - used 0 of 1
Horn of Good/Evil - used 1 of 1
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 0 of 5

Current effects cast by / activated by / affecting Zeoll:
Mage Armor CL8. (duration 8 hours)
Elf Vision CL7 (duration 70 min)
See Invisibility CL8 (duration 80 min)
Magic Circle vs Evil CL6 (duration 60 min)
Temp Control CL10 (duration 18 hours)
Taur's Try (Centaur) CL8 (duration 80 min)

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 0 /18  d20+16=24 ;
Thursday July 28th, 2016 7:14:31 PM

{ooc: fort save = 24}

Reggie shivers at the cold but seems for the most part unaffected.

with the appearance of the wolves. Reggie looks for an decent defensive position. not quite ready to enter the cold home.



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+20=31 ; d20+13=29 ; d8+3=7 ; 5d6=19 ;
Thursday July 28th, 2016 8:30:58 PM

Jozhur startles, Winter wolves? Here? He quickly draws his bow and nestles up against the house by the door, trying to conceal himself, drawing his bow as he moves. For a second it seems the shadows bend to held conceal him, probably something to do with this strange house. He ignores the distraction and sends an arrow flying at one of the wolves.

----------------------------------------
Move to doorway
Stealth: 31 (using hide in plain sight or the doorway as concealment)
+1 longbow hits AC29, 7 damage plus 19 sneak attack (if wolf is flatfooted from stealth or blind)

Clyde (Riki) AC 25, Touch 14, Flat 22, CMD 29, HP 69/84, +8 Fort/+13 Ref/+11 Will, Inspire Courage 1/27  d20+13=28 ;
Thursday July 28th, 2016 9:48:21 PM

"Ah, that's much better, thanks Rill!" Clyde grins at the priest. Already he felt comfortable, the bite of the cold no longer affecting him. If only he had such a spell in his repertoire, it would've made all those years of traveling so much easier. Better not let the comfort weaken you though, he thought to himself.

"Hey Clyde, think this is this that Raigel you mentioned?" Rill asked him.

"All signs point that way." Clyde answers him. "An idiot wizard by the looks of things."

Just then, Clyde looks upwards, hearing the shuffling sound of something large growling and rumbling, the noise moving towards the top of the stairs. A pair of massive white wolves roared, and blast of ice rolls over Clyde. He had just enough time to move out of the way [OOC: Reflex 28], but not quick enough to dodge it completely. He could feel winter's chill bite him once more.

Clyde creaks his neck, briefly glancing at his new companions. Time to make a good impression, he thought to himself. With sharp hand gestures, he could immediately feel the arcane power bolstering hope in him. [OOC: Standard action cast Good Hope]

He's not sure why a winter wolf would be in Bonetown, but the adrenaline of battle disregarded such thoughts. Combat situations are generally tense, perhaps some levity would be nice, he thought. He grins as he shouts, beginning a bawdy joke about a man who used the cold weather as an excuse after being rejected out of bed. It seemed appropriate for the winter setting. [OOC: Move action Inspire Courage using Perform (Comedy)]

He continues speaking as he prepares to move next to the barbarian.

==============================

Clyde: Took 15 HP damage.

Everyone that can hear Clyde: Gets +3 Morale bonus to saves vs Charm and Fear effects, and +3 Competence bonus to attacks and damage.

Everyone: +2 Morale to all saves, attacks, damage, ability checks, and skill checks. This affects one living creature/level, no two of which may be more than 30 ft. apart.

Rill (MarkB) HP 77/93 - AC 23/13/21 CMD 21  d20+9=22 ; d20+15=27 ; d6=2 ; d20+25=36 ;
Friday July 29th, 2016 11:46:49 AM

Rill sees the creature shoot an icy blast, and manages to avoid the brunt of it. He sees Terser move to defend Rill and Tishe.

"Thanks Terser. Assuming these creatures came through this rift, I wonder if anything else came through with them."

(Percepion 38 to hear or spot anyone else here other than the party and the wolves - including anyone making noise upstairs or downstairs.)

As a move action, he pulls an Alchemist Fire out of his pack and throws it at the wolf up the stairs. Rill steps away from the others so as not to make such a tight group for these creature's breath weapons. (Assuming a 27 hits it's touch AC, it does 2 fire damage, 3 if vulnerable to the fire.)

Then he steps 5' away so as not to be so tightly grouped.

------------------------------------------
Spells Running: Status on Terser, Jozhur, Reggie (extended from the night before), Longstrider (extended from the night before), Endure Elements, Detect Magic

Spells available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Posion
1 (DC17): Long Strider (D), Bless, Detect Evil, Protection from Evil, Endure Elements*, Endure Elements*, Endure Elements*
2 (DC18): See Invisible (D), Augury, Remove Paralysis, Delay Poison, Resist Energy, Spiritual Weapon, Status
3 (DC19): Divination* (D), Dispel Magic, Blindness/Deafness, Prayer, Magic Vestment, Protection from Energy
4 (DC20): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement, Bannish Immortal
5 (DC21): Teleport (D), Dispel Evil, Plane Shift, [OPEN SLOT]
6 (DC22): Find the Path (D), Heal, Summon Monster VI

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 110'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -



Zeoll (Cayzle) (AC26/27vsEvil; HP62)  d20+7=11 ; d20+7=11 ;
Friday July 29th, 2016 4:57:50 PM

As he casts his spell, Zeoll thinks back on what he might know about these creatures.

Know Planes 11, Know Nature 11! LOL!

He wonders if these are typical beasts of their kind, or more tough?

DM DPurifoy - Where the Cold Wind Blows  d20+5=14 ; d6=4 ;
Friday July 29th, 2016 5:36:11 PM

Bottom Round 1

Blinded by Tishe's Glitterdust spell (Will save 14), the Winter Worg shakes its head violently with a growling snort to clear it's snout of the magical dust. The unassuming weaver's call was not off, as she yells "Winter Wolves!" and confirms the beasts' immunity to cold, and similar vulnerability to fire.

A few Interesting facts Tishe' might mention after cursing and disabling the Worg Highlight to display spoiler: {Winter Worgs are known to stalk the frozen plains of Ice Vein, trailing mammoth herds through their wide territories in small packs or roaming alone and bringing down smaller prey with their powerful breath weapon.}

Rattled once again by the cold, Terser quickly controls the situation, bashing one wolf back down the hallway with his magic ring, and steeling his powerful polearm for the coming charge from either direction. Standing at the end of the hall, Worg 2 is pushed roughly against the wall and falls to the ground (4 damage). (Bull Rush CMB 32 beats the Worgs' CMD of 30)

While Zeoll readies his shield and enchants his next strike, and Reggie looks for an angle of attack, Jozhur takes advantage of the doorway's cover to slip in unnoticed. Or maybe it was Clyde's performance that distracted you. No, that was just a shadow from Rill's light.

Worg 1, standing blinded atop the stairs, barks sharply as an arrow sprouts from its shoulder, planted there by Jozhur, revealed now among his companions. (Ranged Attack 29 beats the Worg's 18 Blind & flat-footed AC for 29 damage with Clyde's performance).

Clyde Bolsters his companions spirits with a spell and a bawdy joke about a man who used the cold weather as an excuse after being rejected out of bed. It seems the newest member of the Black Lions will fit right in with his encouraging banter shouted over the top of the sounds of angry wolves.

Rill Tosses a flask of alchemist's fire at Worg 1 on the stairs (Blind touch AC 7, 3 damage) and spreads out to reduce the group's target to area attacks. He hears shuffling coming up the stairs from the basement as well as the sound of another wolf behind the first upstairs.

Top Round 2

Worg 1 growls and saunters down the stairs, moving half speed in it's blinded state, but easily making the landing in the common room with its four-legged stride. At the bottom of the stairs, the beast pauses, head swaying back and forth while sniffing audibly. The worg's fierce jaws hang open as its snout seems to center on Terser. [Move action half speed decent stairs, move action use Scent to determine enemy direction.]

Worg 2 rises to its feet after being smashed into the wall by Terser's ring, and closes warily on Clyde, perhaps drawn by the bard's boldly shouted tale. It's not careful enough, however, as the beast's large bulk draws a swipe from Terser's Glaive (28 beats Worg AC 24, for 10 damage). It growls menacingly, massive fangs bared in Clyde's face. [Move action stand; move action close adjacent to Clyde, provoking AoO from Terser's reach.[/b]

Behind the first two, Worgs 3 and 4 step around the corner of the hall and the top of the stairs, while a fifth wolf stands at the head of the stairs going down.

Winter Worg AC 24, Touch 13, Flat-Footed 20 CMD 30
Worg 1 Blind, 32 damage, bottom of stairs up
Worg 2 10 damage
Worg 3 Uninjured, top of stairs up
Worg 4 Uninjured, end of hallway to kitchen
Worg 5 Uninjured, top of stairs down

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+8=11 ; 5d4+5=18 ;
Friday July 29th, 2016 9:29:18 PM

Tishe' is a little taken aback that there are more Winter Wolves; and even more by the fact of where they come from! "Winter Wolves are said to roam the Ice Vien. But that's in the Southern Continent!"

The sorceress pulls her thoughts back to the here and now; there is a battle to fight!

"This needs more fire-power", says the short woman, and Quickens a Magic Missle spell to strike blind Worg#1!

And then, with Clyde's music in her ears, she follows up with three flaming lines of The Scorching Ray spell, but misses Worg#2!

.......
Quickened Magic Missle. (5 level slot) 18 damage

Scorching Ray. Ranged Touch AC 11. Miss!

From Clyde: +3 Morale vs Charm Fear effects, +3 Competence to attack/damage.

Resist Energy: 110 min. Ignores first 30 damage/attack from cold.

Roses Temperature Control. 19 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided.

Glitterdust 1rd/lvl, 10’ radius; Will or blind, -40 Stealth(no save)

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 2. 0. 0. 1

Clyde (Riki) AC 25, Touch 14, Flat 22, CMD 29, HP 69/84, +8 Fort/+13 Ref/+11 Will, Inspire Courage 1/27  d20+21=26 ; d20+21=38 ; d20+21=35 ; d20+16=32 ; d10+29=39 ; 2d10+48=60 ; d10+29=39 ;
Friday July 29th, 2016 9:48:24 PM

Clyde's eyes move around the room analyzing the combat unconsciously, as natural to him as blinking. He continues regaling his companions with the bawdy tale, as the skirmish unfolds before him. One of the winter wolf closes the distance to him, taking a nasty swipe by Terser as it does so.

"Here boy, here." Clyde motions to the winter wolf, insulting it like a gutter cur as he clicks the heel of his boots together [OOC: free action to activate Boots of Speed]. A flash later and his blade flashes in front of him, making a fluid cut towards the wolf. [OOC: Full attack on the wolf using power attack].

==============================

Free action: Activate Boots of Speed
Free action: Maintain Inspire Courage
Swift action: Arcane Strike
Full Attack (with Power attack): Attack 1: 26 | Attack 2: 38 possible crit, 35 to confirm | Attack 3: 32
Damage: Damage 1: 39 | Damage 2 (assuming it crits): 70 (should've been +58 instead of +48) | Damage 3: 39

Reference:
Attack: +8 BAB +7 Str +1 Weapon Focus +2 Enhancement +3 Competence (IC) +1 Haste (Boots) +2 Morale (Good Hope) -3 Power Attack
Damage: 1d10 Elven Curved Blade +10 Str +2 Enhancement +3 Competence (IC) +2 Morale (Good Hope) +9 Power Attack +3 Arcane Strike

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+13=28 ; d20+13=14 ; d20+11=21 ; d8+5=8 ; d8+4=6 ; 5d6=18 ; 5d6=19 ;
Saturday July 30th, 2016 12:05:53 AM

More of them? What's next, an arctic bear?

Jozhur fires a volley of arrows at the obviously blind wolf, hoping to finish it so the others can focus on different targets.

-------------------------
Use boots of haste (1/10)
Attack rolls include -4 penalty for firing into melee

First ranged attack hits AC 30, 10 damage plus 18 sneak attack

Second attack misses

Third attack hits AC 23, 8 damage plus 19 sneak attack damage

Effects:
Haste (+1 attack, +1 AC)
Inspire courage (+3 attack/damage, included in rolls)
Good hope (+2 saves, skills, attack/damage, forgot to include in rolls)

Current AC: 24

Zeoll (Cayzle) (AC26/27vsEvil; HP62)  d20+22=35 ; d6+3=9 ;
Saturday July 30th, 2016 9:15:01 AM


Zeoll tosses his alchemical fire at Winter Worg #2. He has a base +5 to hit, +3 bardsong, +20 true strike, -2 shield, -4 range mod ... leaving cover adjustments to the DM ... call it a +22 ... Zeoll hits a touch AC 35 and inflicts 1d6+3 fire damage ... that's max 9 damage this round ... and I'll roll another 1d6 next round.

With his move action remaining, Zeoll moves a bit closer, hoping to get line of sight to the wolves at the top of the stairs.



Terser (Warren G) [22/13/19 -- CMD 27 -- HP 106/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28)  d20+17=31 ; d20+17=25 ; d20+12=25 ; d20+17=29 ; d10+8=17 ; d10+8=15 ; d10+8=12 ; d10+8=14 ;
Saturday July 30th, 2016 6:44:17 PM

ooc @Tishe' you get to roll separately for each scorching ray! Also, Clyde's buffs went off prior to my AoO happening, so should be +5 damage.

Being too tired to develop a proper rage, Terser instead draws on the spirits for extra speed. activate spirit bag for haste

He swings for all his tired arms are worth, using his glaive to keep space between his friends and the worgs.

full attack, +1 extra from haste
Vs AC 31, 25, 25 for 22, 20, 17 damage

Potential AoO vs AC 29 for 19 damage



Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+8=16 ; d20+8=21 ; 4d6=7 ; 4d6=15 ;
Saturday July 30th, 2016 9:59:37 PM

Tishe' aims again for the second Ray, and then the third; striking still moving Winter Wolves. B(thanks for the reminder, Terser!)

2nd Ray 7 fire damage

3rd Ray. 15 fire damage

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 0 /18 
Sunday July 31st, 2016 7:16:15 PM

This ice coating is new to Reggie, though she knows what ice and cold are she has never experienced to such a degree.

cautiously steps into the room the cold biting into her. She shivers a bit as her body tries to adjust to the cold.

Once she is ready she tries to move to get at one of the creatures.

{OOC: Reggie takes her round to move I am unsure if the icy floor is difficult terrain or not. moves to the closest worg (or wolf)}

Rill (MarkB) HP 77/93 - AC 23/13/21 CMD 21  d6=3 ;
Sunday July 31st, 2016 11:51:17 PM

(DM Damarr - please add 5 to the Alchemist Fire Damage from last round - Thanks Clyde!)

This round, the wolf Rill hit last time takes and additional 3+5 damage as the alchemist's fire continues burning for another round.

Then Rillett will cast Resist Energy, Cold on himself and move up to provide a flanking bonus with any of his companions.

Rill (MarkB) HP 77/93 - AC 23/13/21 CMD 21 
Monday August 1st, 2016 12:24:28 PM

(Just to clarify, we are all at +5 to hit and damage thanks to our trusty bard Clyde. His use of Inspire Courage and Good Hope have some other bonuses as well.)

Rill says, "Way to go Clyde! We need to bring you on more trips."

DM DPurifoy - Where the Cold Wind Blows  4d6=13 ; 8d6=30 ; 8d6=25 ; 8d6=28 ;
Monday August 1st, 2016 8:50:50 PM

[OOC: Many good points have been made about the bonuses granted by Clyde's Good Hope & Inspire Courage. Your DM wants you to note that these each grant a morale bonus - that is, in areas where they overlap, they do not stack, but the greatest bonus is applied. I'll detail party buffs at the end of the post, but that's +3 to weapon damage rolls, not +5 damage on every attack.]

Bottom Round 3

Clyde Hastens his step and takes down Worg 2 that dared approach him with a flash of his blade. The bard strikes an astounding figure, continuing to regale his new companions with a funny tavern story as he stands over the corpse of the Winter Worg he just eviscerated. While it's many wounds continue to pour slowly-freezing blood onto the cold floor, it's clear the magical beast is dead. (phew! Crit confirmed & 130+ damage dealt).

Jozhur uses his own magical boots and continues his ranged assault on the blind Worg 1. The snow-white wolf utters a whimpering growl before it, too, collapses to the frosty floor (adding +3 damage to Jozhur's sneak attack from Inspiring Courage last round + 55 damage this round brings Worg 1's total HP lost to 90).

Tishe' finishes off the Worg she first crippled, with a Quickened Magic Missile pummeling Worg 1 past unconsciousness. She then turns her attention to the three remaining worgs, a Scorching Ray aimed at each. All three Worgs yelp as the rays touch them, burning away patches of fur. (Ranged Touch Attack 11 doesn't beat Touch AC 13, but 11 + 3 (Inspiring Courage) = 14 does! 13 damage rolled). Worgs 3, 4, & 5 take 21, 13, & 24 damage, respectively. That's +50% damage from the fire & +3 damage from bardsong (not multiplied by the vulnerability, also worth noting the +3 attack/damage is added because the "Ray" is a weapon, evidenced by the ranged touch attack needed for success and applicability of feats like Weapon Focus).

Zeoll tosses his flask of alchemist fire at Worg 2, recently slashed to death by Clyde, and starts the dead beast on fire.

Terser uses a totem to speed his weapon, unable to enter a rage with his strength sapped by the cold, and takes a swing at each of the three standing worgs to keep the beasts away from his friends.

Reggie Enters the house and positions herself near Worg 3

Rill's alchemist fire also continues to burn the worg killed by Tishe and Jozhur, and the priest of Gargul guards himself against the cold and maneuvers around Worg 3's bulk to give Reggie and Terser (with his reach weapon) a +2 flanking bonus.

Top Round 3

Worg 1 is a silent pincushion at the foot of the stairs.

Worg 2 has been similarly dispatched by Clyde

Worg 3, flanked by Reggie & Rill, turns toward the group and unleashes it's breath weapon. Terser & Reggie take 30 cold damage, Reflex Save DC 21 for half.

Worgs 4 & 5 circle the group warily, before they too, envelop the party in a wash of painful cold. Clyde & Tishe' take 25 cold damage, Reflex DC 21 for half. Zeoll & Jozhur take 28 cold damage, Reflex DC 21 for half. Terser is hit by all three, taking 25 & 28 cold damage with the second two, Reflex DC 21 for half damage for each.

Unfortunately, one of the beast's strays too near, and Worg 5 takes a swipe from Terser's glaive.

Winter Worgs AC 24, Touch 13, Flat-Footed 20 CMD 30
Worg 1 Dead
Worg 2 Dead
Worg 3 Flanked, 43 damage
Worg 4 33 damage
Worg 5 60 damage

=============================
Non-stacking Party Buffs:
Good Hope: +2 saves, skill checks & ability checks
Inspire Courage: +3 saves vs charm & fear; +3 attack & weapon damage.
Magic Circle vs Evill: +2 saves (this is a resistance bonus - the same as on your cloaks, nonstacking); +2 deflection AC (this does not stack with deflection AC from rings of protection & similar). Applies to everyone within 10ft of Zeoll.

[OOC: Moving forward, please total your damage with these bonuses, being mindful of those that stack & those that overlap. Update your header to include the AC bonus from the Magic Circle if necessary (we'll assume everyone is within 10ft of Zeoll unless stated or clearl implied otherwise for now), or else it probably won't count. Note that the bonuses to saves do stack here - that's +4 to your Refflex saves for anyone that didn't previously have a resistance or morale bonus to saves.]

Clyde (Riki) AC 25, Touch 14, Flat 22, CMD 29, HP 44/84, +10 Fort/+15 Ref/+13 Will, Inspire Courage 3/27  d20+15=16 ; d20+21=26 ; d20+29=32 ; d10+29=32 ;
Monday August 1st, 2016 9:48:30 PM

Even as the worg in front of him is dispatched, another wave of cold hits Clyde, this one especially chilling him to the bones. He couldn't afford many more hits like this one, these beasts needed to be put down as fast as possible. A quick glance around shows Terser's deadly glaive swiping one worg, and Reggie and Rill working on another. With two worgs next to each other, Clyde went straight for them, hoping to help dispatch at least one.

=============================

Reflex save vs DC 21: 16
Free action: Maintain Inspire Courage
Move action: Move up to 60 ft. to be adjacent to both worgs 4 and 5 if possible.
Swift action: Arcane Strike
Attack Worg 5: 26
Damage: 32 (accidentally rolled 1d20 instead of 1d10 the first time, but it turned out the same, so it's all good.

Note: I'm not actually sure where Clyde was when he killed Worg 2, but I assume that he can't just take a 5ft step to attack another worg? If he could, I'll roll additional attacks for a full-attack, but I'll leave this as is for now. His movements here is to try to be adjacent to both worg 4 and 5, or at least get close enough that it may be possible to hit worg 4 next round after only taking a 5ft step.

EFFECTS:
Inspire Courage 3/27
Good Hope: 3 rounds/11 mins
Haste (Boots of Speed): 3/10

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+3=12 ; d20+11=22 ; d20+11=20 ; d20+11=25 ; 4d6+3=13 ; 4d6+3=14 ; 4d6+3=19 ; 4d6+3=16 ;
Monday August 1st, 2016 10:15:36 PM

Tishe' again is bathed in cold, and again remains unscathed thanks to her resistance spell. With Clyde, Terser, and now Reggie entering the fray and facing off against three of the beasts, Tishe' Delays; waiting to see how the physical weapons do.

After the rest of the Black Lions attack, if there are any wolves left, Tishe' targets those with another three Scorching Rays!

......
Reflex. 13. Miss. No damage due to resist cold 30

Delay. Wait until all other heroes attack, then cast Scorching Ray

Ranged Touch. 22 20 25. Damage.(+50%) 18, 19, 27

From Clyde: +3 Morale vs Charm Fear effects, +3 Competence to attack/damage.

Resist Energy: 110 min. Ignores first 30 damage/attack from cold.

Roses Temperature Control. 19 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 3. 0. 0. 1

Zeoll (Cayzle) (AC26/27vsEvil; HP50of62)  d20+13=14 ; d8=2 ; d8=3 ; d8=4 ; d20+28=43 ;
Tuesday August 2nd, 2016 6:46:35 AM


Zeoll scowls as his two rounds of casting and attacking is wasted on a dead foe. Ugh.

He scowls even more fiercely as he walks right into a blast of cold (rolled a nat 1 for full damage, reduced to 34 damage.) That also wastes the Fey King's blessing, alas.

The old liontaur shivers. He can't take too much of that. He spontaneously casts Cure Serious Wounds on himself over MSIII. The cure heals 3d8+7, or in this case, 16, bringing Zeoll to 50.

He checks the floor for cold damage. It would not do at all if these breaths froze the wood floor (if it is wood), which then cracked under the liontaur's weight and sent him down into the basement. Perception for that or other interesting things: 43.

==============================
DM Sanity Info

Cleric spells (underlined = cast):

0: guidance, create water, light, mending;
1: command x3, Rose's Temperature Control (2 slots), elf vision;
2: calm emo x2, augury, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (True Strike, Mage Armor: Zeoll & Reggie)
Cast: 1 of 6 2nd lvl (See Invisibility)
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 0 of 3
Cape of Dim Door - used 0 of 1
Horn of Good/Evil - used 1 of 1
Fey King's Blessing: +2 to first save of day - used.
Hero Points Used: 0 of 5

Current effects cast by / activated by / affecting Zeoll:
Mage Armor CL8. (duration 8 hours)
Elf Vision CL7 (duration 70 min)
See Invisibility CL8 (duration 80 min)
Magic Circle vs Evil CL6 (duration 60 min)
Temp Control CL10 (duration 18 hours)
Taur's Try (Centaur) CL8 (duration 80 min)
Also: Good Hope, Bard Song.

Terser (Warren G) AC24 w/magic circle [AC22/13/19 -- CMD 27 -- HP 36/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28)  d20+10=14 ; d20+10=26 ; d20+10=12 ; d20+17=23 ; d20+17=32 ; d20+12=25 ; d20+17=35 ; d20+11=21 ; d20+11=12 ; d20+11=20 ; d6=5 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ;
Tuesday August 2nd, 2016 10:37:56 AM

What is with these dratted wolves?! I'd be their friend if they weren't so dead set on killing me!
saves - 14:fail, 26:pass, 12:fail

They better take these things out before they can get another good breath in, else he'll be done for!
He focuses on the flanked on, continuing to draw upon some speed in order to finish quickly. His first strike glances off of it's thick hide, but his followups are more accurate, and he takes some solid chunks out.
attacks vs AC 23 - miss, 32 for 21 damage, 25 for 12 damage
potential AoO vs AC 35 for 20 damage

If he has managed to kill that one, Terser will spend a hero point to channel energy, excluding the remaining two, for 21 healing




Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d6=3 ; d6=3 ; d6=4 ; d6=4 ; d6=2 ; d6=5 ;
Tuesday August 2nd, 2016 1:57:08 PM

Rillett can see that the party is taking a beating from these creatures. In particular, Terser is starting to look like a short version of Jack Frost.

"Blimey! These things are making it way too cold in here. Terser had a good idea - let's see what I can do to spread some warmth."

Rillett pulls the strength of his god into himself, and then releases it in a warm, healing wave. (Channel Energy, healing everyone for 21 points but excluding these wolves. He will continue to provide a flanking bonus as he is able.
------------------------------------------
Spells Running: Status on Terser, Jozhur, Reggie (extended from the night before), Longstrider (extended from the night before), Endure Elements, Detect Magic

Spells available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Posion
1 (DC17): Long Strider (D), Bless, Detect Evil, Protection from Evil, Endure Elements*, Endure Elements*, Endure Elements*
2 (DC18): See Invisible (D), Augury, Remove Paralysis, Delay Poison, Resist Energy*, Spiritual Weapon, Status
3 (DC19): Divination* (D), Dispel Magic, Blindness/Deafness, Prayer, Magic Vestment, Protection from Energy
4 (DC20): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement, Bannish Immortal
5 (DC21): Teleport (D), Dispel Evil, Plane Shift, [OPEN SLOT]
6 (DC22): Find the Path (D), Heal, Summon Monster VI

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 110'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day - *
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP86/88  d20+16=24 ; d20+8=13 ; d20+16=21 ;
Tuesday August 2nd, 2016 2:12:04 PM

Jozhur ducks behind the door frame he was using for cover just in time to avoid the wolf's frosty breath. He draws his sword and enters the house to join the fray, but is momentarily overwhelmed by the intense chill inside. The rogue moves to flank one of the wolves, but his attack does not land.

----------------------
Reflex save: 24, no damage taken (evasion)

Enter house, fort save failed (13), assuming still 2 damage ? Now fatigued.

Move to flank a wolf, attack misses.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP86/88 
Tuesday August 2nd, 2016 2:14:58 PM

Also, current AC in header is correct with fatigued and protection from evil canceling each other.

(Ed) Reggie | AC : 20 / Touch 16/ flat: 16 | HP: 112 / 127 | Rage used 1 /18  d20+13=29 ; d20+22=32 ; d20+22=30 ; d20+17=32 ; d20+17=30 ; d10+13=16 ; d10+13=19 ; d10+13=15 ; d4+7=11 ;
Tuesday August 2nd, 2016 5:10:17 PM

{ooc: reflex DC 21 = 29 (15 damage)}

Reggie, at first was trying to get her footing on the icy floor when she was suddenly engulfed in the cold blast freezing her to the bone. though she managed to dodge some of it she still felt its bite.

As the pain coursed through her, Reggie's eyes turn black, her skin becomes cold as her hidden power is unleashed again. and without any thought or concern for her self Reggie pounds the worg with her bare hands.

{OOC: If i am reading this right Reggie has +3 morale bonus to attack and damage and +2 to hit for flank}

{OOC: attack 1 hits AC 32, attack 2 hits AC 30, attack 3 hits AC 32, bite hits AC 30}
{OOC: damage: attack 1 =16, attack 2=19, attack 3=15, bite=11 for total damage of 61}
{OOC: stats in header reflect rage and other bonuses}

Zeoll (Cayzle) (AC26/27vsEvil; HP50of62) 
Tuesday August 2nd, 2016 7:02:00 PM

Zeoll attacks a dead foe and then cures himself just before two healing channels flow over the party.

"Sigh."

Terser (Warren G) AC24 w/magic circle [AC22/13/19 -- CMD 27 -- HP 57/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28) 
Wednesday August 3rd, 2016 12:51:12 PM

ooc: updated from rillett's channel since mine was conditional.

DM DPurifoy - Where the Cold Wind Blows  d4-1=3 (W3); d4-1=1 (W4); d4-1=2 (W5);
Wednesday August 3rd, 2016 2:25:37 PM

Bottom Round 3

The Black Lions reel from the freezing assault. The old Wemic Zeoll heals himself, but possibly regrets using his spell after Rill channels the power of Gargul to warm his companions with a healing burst. Everyone heals 21 damage; reminder that for every point of lethal damage healed, an equal number of nonlethal damage is healed. That should take care of the nonlethal cold damage from the house, but the fatigued condition still persists.

Terser, faring the worst against the breath attacks in the middle of the party, continues to hasten his own attacks and lays into the flanked Worg 3. With his two hits this round, the beast is sitting at 76 damage, not quite enough to bring the powerful wolf down.

Although she dodges the worst of the cold, the frosty attack is enough to drive Reggie into a rage. She pummels the badly wounded Worg 5, finishing it off. With a bit of breathing room, Terser digs down and sends out his own warm wave of healing (everyone heals another 21 damage).

Jozhur finds his strength sapped by the unbearable chill in the house, and moves to flank Worg 4 with Clyde, who positions himself within easy reach of both remaining beasts. Although the Captain's attack is a miss, Clyde cleaves into Worg 4, bringing it to a current total of 55 damage.

Tishe', waiting for the other heroes to attack, blasts the remaining two worgs with another Scorching Ray spell. The first two rays bring down Worg 4 with a total of 92 damage. The last remaining Worg (5), is put down as the final scorching ray brings it to 87 damage.

[OOC: I didn't recalculate last round's damage to account for the +2 weapon damage from Good Hope that I incorrectly claimed doesn't stack with Inspire Courage. It'll be handled correctly in the future, but you took care of all the worgs this round anyways.]

As the heroes stand victorious among the fallen Winter Worgs, the deathly cold air pulsing from the open portal is a reminder that this trouble in Bonetown is just beginning. We're no longer acting round-by-round; what would you like to do?

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP86/88  d20+15=20 ; d20+20=35 ;
Wednesday August 3rd, 2016 2:44:56 PM

Jozhur sets about checking the whole house for traps, warning others to begin their search for clues in areas he has already checked. Once he finishes, he joins in looking for clues to this mystery.

-----------------------
Perception to locate traps: 35 (37 with Good Hope still active)
Perception to find clues/useful items: 20 (22 with Good Hope)

Terser (Warren G) AC24 w/magic circle [AC22/13/19 -- CMD 27 -- HP 78/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28)  d20+18=21 ;
Wednesday August 3rd, 2016 4:21:02 PM

Terser allows Jozhur the initial inspection, then follows after, looking for clues, especially potential hidden compartments in the stone and brick of the house's framing.

Perception 21, 23 for stonework

(Ed) Reggie | AC : 20 / Touch 16/ flat: 16 | HP: 112 / 127 | Rage used 1 /18 
Wednesday August 3rd, 2016 4:53:25 PM

As the battle ends, Reggie takes a few breaths as she is looking for another target. Her eyes turn to Jozhur and her rage subsides. her eyes return to normal, and she collapses to the ground.

Lying there for a round or two. Reggie starts to come around. with the familiar look of confusion on her face.

Clyde (Riki) AC 25, Touch 14, Flat 22, CMD 29, HP 62/84, +10 Fort/+15 Ref/+13 Will  d8+5=7 ; d8+5=11 ;
Wednesday August 3rd, 2016 5:28:39 PM

With the last worg downed by Tishe', Clyde takes a moment to breathe a sigh of relief before inspecting his own body for wounds. The chill didn't have any mortal physical effects, but it's sapped much of his life, leaving him weaker. Placing his palm on his heart, Clyde murmurs an incantation, and feels slightly better.

That done, Clyde walks around to inspect the others and ask them how they're doing and if they're in need of minor healing. He can't offer much, but he'd be glad to help any way he can.

Afterwards, he'll cautiously walk around the house, inspecting anything he may have knowledge on.

[OOC: Clyde is able to take 10 on any Knowledge checks, which range for a total of 21-26 depending on the type of Knowledge required. Any info that stands out, he'd share with the group.]

==============================

Cure Light Wounds x2: 18 hp total healed.
Inspire Courage no longer running.
Good Hope only used for 3 rounds out of a possible 11 mins (110 rounds).

Zeoll (Cayzle) (AC26/27vsEvil; HP62of62)  d20+21=22 ; d20+14=16 ; d20+10=13 ;
Wednesday August 3rd, 2016 7:18:15 PM


Zeoll graciously thanks his friends for their bravery. "Clyde, wowsy, you arre surre a grreat addition to the grroup! Excellent job!" His praise is white in the frosty air as he breathes out.

Only the swish of his tail reveals that he's just a little bit jealous. Once upon a time, Zeoll had trained as a bard, and he sees in Clyde what he could have been. But that was years ago and many choices ago. "Stop your maunderings," he thinks to himself.

Trying to be useful, Zeoll looks around. He especially looks at the body of the dead mage. Perception 29 (forgot some bonuses in my roll above). He prays for Guidance and wonders if there is anything in his frozen final position that might reveal what he was doing or casting or at least expecting. Spellcraft 16.

Then he goes over to look at the gate, maximizing his Temperature Control to be able to bear it. He prays again and tries to tell whatever he can about the nature of the planar rift -- and how to control it. Know Arcana 13. (Gosh, die roller hates me today.)

It only happens rarely, but sometimes a liontaur's traditional horse trading and mercantile instincts do appear at the back of Zeoll's head ...

"If we can put an admantine porrtcullis orr forrcecage arround this thing," he muses with a gleam in his eye, "We could corrnerr the ice marrket herre in town."

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+18=28 ; d20+9=22 ;
Wednesday August 3rd, 2016 9:11:33 PM

Tishe' breathes out a ice-covered sigh. "That was tougher than expected! I'm glad everyone is OK!"

She joins Zeoll at the pulsing light and puruses the frosty book. "How can we reverse this mistake?"

She thinks aloud and calls to Jozhur. "I can place a force ball around the anomaly, but it won't last more than a minute."
......

Spellcraft 28

Know Arcana. 22

Resist Energy: 110 min. Ignores first 30 damage/attack from cold.

Roses Temperature Control. 19 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 3. 0. 0. 1


Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d6=1 ; d6=1 ; d6=4 ; d6=3 ; d6=3 ; d6=2 ; d6=6 ; d6=5 ;
Thursday August 4th, 2016 1:04:47 AM

Rillett again channels his God's energy to heal his friends for 23 points. "Gargul's blessing on us all."

Rillett looks at the mage with Deathwatch to see if any life yet remains in him.

"Now, what to do? First thing we need to do is thaw out this frozen fool and search him to see if he has any clues to what he has done, and if it can be undone. Anyone see any books other clues here? Hey Clyde, you seem pretty well travelled. Any info in that bardic brain of your about such a portal? Can anyone attempt to identify this portal? Maybe we can figure out where it goes?

"If needed, I can pray for a Commune spell to seek guidance from our Lord Gargul."

Clyde (Riki) AC 25, Touch 14, Flat 22, CMD 29, HP 84/84, +10 Fort/+15 Ref/+13 Will, Inspire Courage 3/27, Lore Master 2/2 
Thursday August 4th, 2016 6:18:35 AM

Clyde examines the frozen wizard when Rill calls him.

=====================

Standard action to take 20 for Knowledge (Arcana), giving Clyde a 36

Also didn't realize that there were 2 Channel Energies during combat. That would've healed him to full at that point, so I've fixed my HP.

DM DPurifoy - Where the Cold Wind Blows 
Thursday August 4th, 2016 3:07:45 PM

With a chance to finally investigate, the party finds a number of interesting things. Jozhur informs the others that Raigel isn't the sort of paranoid wizard that traps his own house. The first thing you do note is the basement. Terser remarks that, while not entirely unheard of, it is fairly uncommon for houses so close to the sea in an island city to have a basement at all. Searching downstairs reveals the mangled body of a servant, who likely ran down there to hide before the large wolves sniffed him out (his is the bedroom across from the front door through the common room, where Terser grabbed the blankets).

Also in the basement are a number of racks holding an appreciable stock of fine wines. It seems Raigel was a bit of a collector, with 23 bottles worth 1150 gp total.

Raigel doesn't have anything of note on his person, but his room, upstairs holds a few valuables and a couple clues as to the wizard's recent activities. The party finds two potions, four scrolls, and 8500 gold, half of which is still sitting with a charter from one Pirate Captain Erthos requesting investigation into opening a portal to the Southern Continent.

Knowledge Local DC 25 Highlight to display spoiler: { You recognize Erthos as the pirate captain of a smuggler ship.}

Knowledge Local DC 30 Highlight to display spoiler: { A half elven female known for her fast (smuggler) ship and a silver tongue, Erthos and her ship were not involved in the recent battle.}

Knowledge Local DC 35 Highlight to display spoiler: { Erthos is generally a non-violent pirate known to use her feminine charms to their fullest advantage.}

It seems Zeoll's mercantile instincts aren't far off, as Raigel's farce appears to be driven by the lucrative trade opportunities that would be provided by a direct route to the Southern Continent. Also among the wizard's personal affects is a journal, the last notable entry reads:

A permanent teleportion link to the south is proving beyond my skills,
A genie provided some useful insight, perhaps I can invite the breech to push a route from the south to here.
I have settled on using the same premise of summoning an elemental, to bring the south, via a miniature gate, to here
This should also solve the issue of one of the other pirate captains from closing the route on us.
My preparations are in place and tomorrow I will begin.


In the servant's room, aside from nondescript personal items, is 35gp in jewelry and 1250 gold pieces.

Rill Further heals his companions, and double checks Raigel, who appears dead through his Deathwatch eyes. He asks Clyde if he has any bardic insights into the portal, and suggests seeking divine guidance to determine their next steps.

Tishe' examines the portal more closely, and notes that she could place a force field around it to temporarily enclose the tear.

Jozhur faces a tense moment with Reggie, who thankfully slips out of her battle rage and into one of regularly unplanned naps. The warrior woman comes to just in time to catch the revelations from her companions.

From the wizard's notes and your own examination of the unorthodox 'portal,' Tishe' and Clyde deduce that it will be impossible to close from this side, and it's clear that Raigel's death, almost an hour ago based on your estimations from the cold seeping out of the house, has had no impact on the magic that's now maintaining the tear.

Terser (Warren G) [AC22/13/19 -- CMD 27 -- HP 101/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28) 
Thursday August 4th, 2016 4:20:52 PM

I guess I don't get magic. What makes it closeable from the cold side, but not from our side?

He looks skeptically through the portal, wondering if people on the other side where colourfully lacquered armor to avoid getting lost in all that snow.

If we're going to be over there, how to we get back? Can you teleport that far, Rill? Perhaps some shopping is in order. Maybe something to keep us from taking a chill, or at least those of us that don't have that magic.



Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 84/84 -- +10 Fort/+15 Ref/+13 Will -- Inspire Courage 3/27, Boots of Speed 3/10, Lore Mas 
Thursday August 4th, 2016 6:16:54 PM

Clyde turns to Rill. "All I can deduce is that due to the unorthodox nature of this portal, it's impossible to close it from this side. I don't have any magic to be able to teleport us back here if we do use it to go into the other side. Might have to ask the group's resident casters, I only dabble in this stuff."

When the party comes back with the loot, Clyde tells the group that Erthos is a pirate captain of a smuggler ship.

"So, are we stepping through this portal to go on a blizzard-filled adventure?" Clyde asks the group.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+9=16 ;
Thursday August 4th, 2016 6:44:33 PM

Tishe' takes interest in the treasures collected and the well-stocked wine cellar. Yet it is the diary that catches her attention again and again. "The Southern Continent is the location of my original home", she tells the others. "When I travelled with a pack in the Sargrass, we had a single adventure in the south in a land of perpetual cold called the Ice Vein. And the place had Immortal Powers associated with the elements. If Raigel was tampering with a new spell that included 'gate', 'elemental', and 'southern continent'..."

"I don't remember much about the place other than it was cold. The Bloodpack's entire adventure there was inside a giant ice cave and I fell into a magic portal and popped out into Hook City. Took me months to find the Bloodpack again. And by that time we were back in the Sargrass.

Tishe' trails off and shakes her head. "The terrible cold pretty much confirms my worst fears. I think we'll have to enter the portal ourselves and find what the magic is tied to in order to release the magical energies. "

The plain sorceress shakes her head, she also doesn't have the means to teleport across the breadth of the Wold. But she agrees they will need their warmest clothing before venturing into the portal!

Know Local. 16

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Thursday August 4th, 2016 8:47:20 PM

"Wow. Sounds like we need to go through this portal into a frozen wasteland. Some appropriate gear is in order, and we should probably have some different spells.

"I suggest we alert the town, button up this house the best we can, and I'll take some time to pray for a commune spell to ask 11 questions of my god about what we face, though I'll only get yes/no answers. I'm thinking:

1-Will the cold from this portal destroy Bonetown if we wait until tomorrow morning to go though this portal to close it?
2-Was Reigel working alone to establish this portal?
*-(If 1 is no) Did Reigel know the entity also working to establish this portal?
3-When we step though this portal, will we have the means to close this portal without help?
*-(If 3 is no) Will we need the help from anyone on the other side of this portal to close it?
4-Will Endure Elements be enough to protect us from the cold environmnet on the other side of this portal?
5-Aside from the cold environment, are we likely to magical cold on the other side of this portal?
7-Are we likely to face magical fire on the other side of this portal?
8-Are we likely to face evil outsiders on the other side of this portal?
9-Are we likely to face undead on the other side of this portal?
----(These will be asked if the * ones above are not needed)-----
*(if 9 is yes) Are we likely to face level draining undead on the other side of this portal?
10-Is Reggie's son alive and well?
11-Is the number 42 the answer to life, the universe and everything?

Any suggestions?"


Zeoll (Cayzle) (AC26/27vsEvil; HP62of62) 
Thursday August 4th, 2016 11:52:03 PM


Zeoll still thinks that an admantine portcullis or cage around the gate may be the best option. But he is sanguine about the idea of entering. "I have seen a lot of the Wold in my yearrs, so this ice rrealm, whetherr a parra-elemental plane or a gate to Ice Vein, holds no fearr forr me. Still my hearrt longs forr the sea, not the ice."

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP86/88  d20+9=15 ;
Friday August 5th, 2016 3:18:13 AM

Jozhur shivers and let's out a long frosty breath, "I'm going to need some warmer clothes before venturing in there, and some magical protection would be nice. Let's seal this place or this portal the best we can and come back better prepared tomorrow if possible."

He's sees Reggie passed out on the floor and sighs. He drags her out of the house, puts some blankets, on her, and waits outside for the others to finish poking around.

DM DPurifoy - Where the Cold Wind Blows 
Friday August 5th, 2016 2:26:09 PM

The Black Lions carefully weigh their next steps. Terser and Clyde discuss the magic of the portal and how best to proceed. Do they know where the portal goes? Tishe recalls her previous adventures on the southern continent in the frozen lands of Ice Vein. The weaver wonders if Raigel's improvised gateway might have tapped into the strange Immortal Powers that govern the frosty reaches there.

A consensus is quickly reached that, wherever it might lead, the group will need to make some preparations before going through the portal. How best do they seal up the unguarded tear to the Southern Continent? Zeoll sticks with his first suggestion - put a big cage or portcullis around it.

Rill begins a list of questions to query Gargul for aid, while Jozhur sees to Reggie; something the Captain has likely grown used to in the time with his reckless crew-woman.

With some idea as to where the portal leads, do the heroes look for further information on their destination, or brace themselves for the unavoidable cold and push bravely onward?

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+3=20 ; d20+3=11 ;
Friday August 5th, 2016 3:22:52 PM

Tishe' tries to provide a temporary reprieve of the terrible cold by casting an Extended Resilient Sphere around the portal. Even if it successfully blocks the chill, it will only last 22 minutes. But every bit may help!

"I suppose we can block the door to keep any monsters from wandering from the portal into Bonetown", the short woman says dubiously. "I just hope that nothing happens in the time it takes for us to prepare!"

Tishe' thinks about what she knows of the geography and history of the Ice Vien to share with the group.

Other than that, she's ready to go with the others to stop this magic from hurting the whole island!
....

Know geography 20
Know History 11

Resist Energy: 110 min. Ignores first 30 damage/attack from cold.

Roses Temperature Control. 19 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 3. 1. 0. 1


(Ed) Reggie | AC : 20 / Touch 16/ flat: 16 | HP: 112 / 127 | Rage used 1 /18 
Friday August 5th, 2016 9:14:06 PM

Reggie accepts the blankets and gives a slight smile to her captain, but a bit ashamed at what had happened.

"I'm sorry, guess I'm not much help here." she says to Jozhur shivering a bit as she was not protected by any magic.

"If you need to go prepare for a trip I can stay here and guard the portal thing. I don't know much about magic but I can at least fight, well usually."

Reggie appears she is trying to be useful to her Captain.

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 84/84 -- +10 Fort/+15 Ref/+13 Will -- Inspire Courage 3/27, Boots of Speed 3/10, Lore Mas 
Friday August 5th, 2016 9:22:19 PM

Clyde looks towards the group to see what everyone else will do. He just returned to Bonetown, and wasn't too eager to venture away from it again, and certainly not so far away as to require a portal to get there, but any threat to Bonetown needed taken care of, so he was more than willing to go.

Remembering his wounds from the worgs, and the bite of the natural cold, only a few things came to mind on his shopping list: proper cold weather and snow gear, and perhaps a wand or two for some curing magic.

[OOC: If everyone else is going shopping, Clyde will go, and will also visit the Catacombs to pick up a couple of Wand of CLW if possible. I'm not actually sure how it works with the Catacombs, will look into it!]

Zeoll (Cayzle) (AC26/27vsEvil; HP62of62)  d20+10=19 ;
Friday August 5th, 2016 9:58:34 PM


"Excellent job, Miss Tishe," says the old liontaur. "If only we could make that perrmanent."

Zeoll needs no shopping trip, and will wait with Reggie.

He tries to figure out what the group could do to close the gate, and if there might be a way on the other side. He wonders if a genie could help. He recently summoned a genie from the Wold's Cradle. He could try to summon another ... though you never know what you'll get when you call on the Fey!

Know Planes, boosted by that good hope and guidance: 19

He also wonders what immortal powers of the south might govern such a rift. Not the Crones, he thinks. He met them, and they were not cold. Someone or thing else ...

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP86/88 
Saturday August 6th, 2016 12:22:17 AM

Jozhur shrugs at Reggie, "So that wolf just smashed his face on your fist? You did fine, don't worry. You've saved my hide before, I won't forget that."

He will tag along with Clyde to the Catacombs to stock up on winter gear, and maybe some other things.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Saturday August 6th, 2016 12:33:43 AM

"As we prepare ourselves for cold weather, I advise we spend one more day here - everyone good with that? We can set a guard on the house. If we barricade the door with boards pained white on the frosty side, the portal may go unnoticed from that side."

In response to Terser's question about how far Rill can teleport, "The limit of my range is about 1,100 miles. I can only do this once a day and even then I can only take three others with me at a time. Tishe and Zeoll, do you know how far the Ice Vein is from here?

"If we are agreed to wait, I will seek Gargul's advice. No one had any suggested changes to my questions? Jozhur, will you inform the Captain's Council and the Harbormaster of our situation? I will inform the Church of Gargul of what is going on."

Rill will prepare a Commune spell in that empty 5th level spell slot. He casts the spell and asks:

1-Will the cold from this portal destroy Bonetown if we wait until tomorrow morning to go though this portal to close it?
2-Was Reigel working alone to establish this portal?
*-(If 1 is no) Did Reigel know the entity also working to establish this portal?
3-When we step though this portal, will we have the means to close this portal without help?
*-(If 3 is no) Will we need the help from anyone on the other side of this portal to close it?
4-Will Endure Elements be enough to protect us from the cold environment on the other side of this portal?
5-Aside from the cold environment, are we likely to face magical cold on the other side of this portal?
7-In seeking to close this portal, are we likely to face magical fire on the other side of this portal?
8-In seeking to close this portal, are we likely to face evil outsiders on the other side of this portal?
9-In seeking to close this portal, are we likely to face undead on the other side of this portal?
----(These will be asked if the * ones above are not needed)-----
*(if 9 is yes) In seeking to close this portal, are we likely to face level draining undead on the other side of this portal?
10-Is Reggie's son alive and well?
11-Is the number 42 the answer to life, the universe and everything?

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+3=15 ;
Saturday August 6th, 2016 10:37:49 AM

Tishe' responds to Rillett. "I have never made the trip except by unknown magic, but I have heard it takes six months or more by ship. It must be very very far. "

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 84/84 -- +10 Fort/+15 Ref/+13 Will -- Inspire Courage 3/27, Boots of Speed 3/10, Lore Mas 
Saturday August 6th, 2016 10:33:35 PM

"So, that seemed to have gone well enough. Is this a regular occurrence for the crew? Saving Bonetown on a regular basis?" Clyde asks Jozhur as they head to the Catacombs.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP86/88 
Sunday August 7th, 2016 1:33:55 AM

Jozhur nods to Clyde, "Yes, pretty frequent. That was a very minor skirmish by comparison."

------------------
Clyde: See my post in the Catacombs. To purchase in the Catacombs you will need to list what items you want, the quantity, and the price. Use a heading for your post (post name) similar to mine and use the next available ticket (#1506). Staff will reply to your ticket and instructions for what to do next will be in that post.

DM Dan K -Commune 
Sunday August 7th, 2016 8:57:37 AM

Rillet prepares and casts Commune. The shadow realms fade into partial view for the cleric of Gargul, as is normal with the casting. Stepping forward slightly, but not enough for true detail to be seen, Rillet can see a tall humanoid with wings but no other dispensable features in the shadow. It stands stoically as the questions are asked and the beings eyes flare with an amethyst light at ach answer given

1-Will the cold from this portal destroy Bonetown if we wait until tomorrow morning to go though this portal to close it?
NO
2-Was Reigel working alone to establish this portal?
NO
*-(If 1 is no) Did Reigel know the entity also working to establish this portal?
YES
3-When we step though this portal, will we have the means to close this portal without help?
UNCLEAR
*-(If 3 is no) Will we need the help from anyone on the other side of this portal to close it?
4-Will Endure Elements be enough to protect us from the cold environment on the other side of this portal?
UNCLEAR
5-Aside from the cold environment, are we likely to face magical cold on the other side of this portal?
YES
7-In seeking to close this portal, are we likely to face magical fire on the other side of this portal?
YES
8-In seeking to close this portal, are we likely to face evil outsiders on the other side of this portal?
UNCLEAR
9-In seeking to close this portal, are we likely to face undead on the other side of this portal?
YES
----(These will be asked if the * ones above are not needed)-----
*(if 9 is yes) In seeking to close this portal, are we likely to face level draining undead on the other side of this portal?
UNCLEAR
10-Is Reggie's son alive and well?
YES
11-Is the number 42 the answer to life, the universe and everything?

The being then steps back and is engulfed in shadow even as the Shadow Realm itself completely vanishes from Rillet's inner eye


DM Dan K -Preparations 
Sunday August 7th, 2016 6:25:59 PM

The party has searched the house and discovered all that there is to discover. Discussion moves to where the rip may lead. Where this portal might go. The ice vein in the southern continent seems a likely place. After all, that is at least the continent Raigel was trying to get to. No one knows much about the land. It is cold, unbearably so by some accounts, and ruled by the mysterious powers of the south. Powers strong enough to physically move the lands about the continent from time to time. Rillett's commune spell offers some answers and the group knows they need to prepare for the journey and thus make their way to the Catacombs

Exiting the building, the group spots a tall, thin elf making his way purposefully down the street towards you. He spies you and appears to recognize the most renown crew of Bonetown and lifts his arm in salutations as he continues towards you

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 84/84 -- +10 Fort/+15 Ref/+13 Will -- Inspire Courage 3/27, Boots of Speed 3/10, Lore Mas 
Sunday August 7th, 2016 8:39:54 PM

After the trip to the Catacombs, Clyde heads back out to purchase some winter clothes and other mundane gear. He was happy to be back, even with the wintry trouble. Seeing his old haunts still brought a smile to his face.

"I've missed this place, it's good to be home" he says aloud, mostly to himself. "And now I'm looking for gear to leave already."

(Ed) Reggie | AC : 20 / Touch 16/ flat: 16 | HP: 112 / 127 | Rage used 1 /18 
Monday August 8th, 2016 8:18:26 AM

Before Jozhur leaves to the catacombs, Reggie calls him aside "Wait, before you leave..."

"I know you are going to buy magic stuff, I don't usually make use of this, but can you get me a couple of things? I need a magic wand, Endure Elements magic, divine magic type, and some cold weather gear, and some rum, the good kind, spiced."

She gives him a pleading look "please, I'll pay, with interest"

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+14=17 ; d20+14=30 ;
Monday August 8th, 2016 2:11:10 PM

Rillett will share the results of his Commune Spell with everyone (see answers above.)

"We'll plan to leave tomorrow then, and you should expect to encounter undead and both magical cold and fire there. Also, there were 2 potions and 4 scrolls that remain unidentified."

Rillett will cast Read Magic to see what the two scrolls are. He will also use Detect Magic to attempt to determine what the potions are.

(Potion 1 - Spellcraft 17 - Will reveal up to Caster Level 2)
(Potion 2 - Spellcraft 30 - Will reveal up to Caster Level 15)

"Aside from these items, there was a total of 10,935 GP in loot. Dividing that by 7 comes out to 1,562 GP each." He can see Reggie eyeing the wine collection, "If anyone wants the bottles of wine, you may take all you want in lieu of 50 GP each. Pretty expensive wine."

"I plan to head to the Catacombs for Boots of the Winterlands, and to a nearby shop for warmer clothing. While warm clothes are not needed with those boots, it's good to have a back-up plan when magic fails."

Regrettably he blew his prior money on WLA training and scroll materials for party spell backups. He cannot purchase any of the proposed wands.

Aesric | AC15, Touch 13, Flat 15, CMD 18 -- HP 54/54 -- +10 Fort/+7 Ref/+11 Will 
Monday August 8th, 2016 2:14:55 PM

As the tall, thin elf approaches the home, he's rather like a ghost emerging from the frigid fog on the horizon. This is owed to his robes, grand and purest white - much like said snow - save for its embroidered gold scrollwork. A bejeweled gold headband holds his silken mane in place, and he walks with an intricate staff in his right hand, carved with scales and capped with a crook in the likeness of a dragon's head. If one were to judge by the eye, he'd be a young human, but the pointed ears protruding from his hair suggest otherwise.

"Pardon," says Aesric as he slows his approach, lowering a hand adorned with a signet ring. "I had come to call on Reigel and investigate his present affairs, but ..." The elf leans forward slightly, glancing into the house so as to see the fallen worgs. "I take it discussion is neither necessary nor possible now."

Leaning back to his full height, the elf inclines his head in polite greeting to the general group. "Aesric Amenthyl, Master Mage of the Star Mages' Guild, if it please you," he explains. "I don't mean to pry, but did you have reason to come calling? There's been some vague, ah, concerns ..."

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Monday August 8th, 2016 3:56:54 PM

Tishe' assists Rillet in identifying the potions and scrolls that were in Riegel's house.

The woman listens carefully to Rillett's information, idly playing with a stray lock of brown hair, but she has nothing more to give in the way of knowledge.

That is until Aesric introduces himself! "Many Shadows", Tishe' says with a slight bow. "I am Tishe' of the BlackLion Pack, and you may be just the black handed Walker we need to untangle this pattern. You know this treadle, Raigel? He waxed a bright pick and got his thread cut, and tangled Bonetown in this ice pick", she says helpfully.

.....

(+18 Spellcraft should give Rill a +2 Aid Another on all his checks).

Terser (Warren G) [AC22/13/19 -- CMD 27 -- HP 101/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28) 
Monday August 8th, 2016 5:16:34 PM

Terser hasn't quite gotten the hang of interpreting Tishe''s speeches, but they certainly sound nice when she utters them.

We woke up cold, and followed the source back to Riegel's house. We found it covered in ice, and broke in to find a Riegel-cicle in front of a portal to ice land and a pack of worgs. We just finished dispatching those, and are trying to figure out how to close the portal. Star Mages Guild? Sounds like that involves a lot of reading. Any idea how to close up this portal here before all of Bonetown gets frozen over?

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 84/84 -- +10 Fort/+15 Ref/+13 Will -- Inspire Courage 3/27, Boots of Speed 3/10, Lore Mas 
Monday August 8th, 2016 7:20:27 PM

Clyde returns to Raigel's house to find a stranger talking with some of the members. He stays at a distance, but listens intently Tishe' asks the man whether he knows how to undo the portal. Or at least that's what he assumes Tishe' had asked.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Monday August 8th, 2016 9:45:14 PM

Rillett intended to respond to the elf, but he is brought up short by Tishe' response.

He's puzzled because he has a constant Tongues effect, yet somehow this woman seems to have suspended the effect. He scratches his head, and looks at Tishe' with a furrowed brow.

"Uh ... what's a treadle?"

Zeoll (Cayzle) (AC26/27vsEvil; HP62of62) 
Monday August 8th, 2016 10:33:35 PM


Zeoll sees the newcomer peek in the door, and he steps forward to introduce himself.

He is an elder liontaur with a grey mane, brightly colored tunic, and a honking big tower shield.

"Hail and well met, Masterr Amenthyl!" he says, in his accented way.

"I am Zeoll, a crradled seerr, and I am glad to meet you. Perrhaps you can shed light on ourr newest prroblem."

He invites the mage to enter and inspect the rift.

DM Dan K - Oh Mice and Men 
Monday August 8th, 2016 11:14:31 PM

Rillet casts Read Magic and looks over the scrolls;
Scroll Grease
Scroll Shield
Scroll Magic Circle Protection from Evil
Scroll Globe of Invulnerability
With Tishe's help the potions are both identified as well; Cure Moderate Wounds.

The stranger identifies himself as Aesric, an aquaintence of the deceased Raigel and he asks what has brought the party to the area

Tishe explains as only she really can and Terser interprets what she said into the more common tongue. At least he thinks he does.

The group in general asks Aesric, a self proclaimed Master Mage of the Star Mages' Guild, if he might have any insight on the portal that has been found inside the house

Meanwhile, Tishe's spell seems to be holding, but it is hare to tell as everything is still terribly cold.

Clyde has returned from the Catacombs and the group still looks to have a few plans and preparations to put in place. One of those being spending the rest of the Day in Bonetown and attempting to the Portal tomorrow. Another being to inform perhaps the Harbor Master and hopefully preventing any immediate damage to Bonetown with the portal

It is well known on short notice such as this, a Pirate Council is simply not going to happen.

So how does one secure the house for the next 24 hours? And how much of this ongoing tale does the Black Lions want floating about Bonetown immediately?


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP86/88 
Monday August 8th, 2016 11:48:52 PM

Ooc: Jozhur is still awaiting service in the Catacombs. I added a wand of Endure Elements and a cold weather outfit to my order for you, Ed.

And Jay, welcome to Bonetown!


Aesric | AC15, Touch 13, Flat 15, CMD 18 -- HP 54/54 -- +10 Fort/+7 Ref/+11 Will  d20+30=47 ;
Tuesday August 9th, 2016 2:10:55 PM

Aesric manages by some means to understand Tishe', and both the leonine one and all others present are offered a cordial inclination of his head.

"Yes, the resident mage fell out of contact with us. I so happened to be in the region on my own affairs, and so the powers that be requested I make a visit. Unless you found a corpse matching his description, though, he may well not be here ..."

The elven mage begins to enter the home, but takes pause for a moment's time. "Rift, you say? Hm." This is evidently news to him.

Aesric resumes his entry and stops near the worg corpses, inspecting them briefly before turning to regard the rift proper. "I'm afraid you might've been better served if a master abjurer had been sent. My studies are somewhat unorthodox," he explains. "I've a few spells scribed which might do in a pinch, but it depends on the exact nature of the magic at work."

The mage steps forward to inspect the circle before the gate, as well as the rift itself. "Well, the rift is less a cause and more a symptom. It's just allowing cold to flow through. To impact such a large area so quickly, however, the other end must be in a remarkably frigid locale. Inter-planar, perhaps? Hmm ..."

Aesric goes about mumbling to himself as he consults his knowledge of Spellcraft, occasionally referencing his spellbooks to see what facts and options can be pinned down.

Aesric uses Spellcraft to try and determine the nature of the magic creating and sustaining the portal, and whether he has the means to do anything about it. Spellcraft roll 1d20+30=47

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Tuesday August 9th, 2016 5:12:10 PM

Tishe' flushes beet red. Her excitement at having the Star Mage on hand made her slip back into Sargrass patois! "Um, in Rattledam, a 'treadle' was a nasty name we called bullies. Roughly, it is the scum beneath your feet", she replies through her blush to Rillett.

The plain-looking and short human woman follows Aesric about the room, helpfully pointing out things the group has conjectured as well as the corpse of Raigel sitting near the plugged up portal.

"We think it could be a gateway to Ice Vein because of the Winter Wolves and the notes that Raigel left before his casting. But it could be a Demi-plane or elemental plane of ice." And then inspiration strikes her brown eyes. "Since this is Star Mage business, why don't you come with us to hunt for a way to close the rift? I'm sure we could use more magical support!"

......

Aid Another for Aesric's Spellcraft.

Aesric | AC15, Touch 13, Flat 15, CMD 18 -- HP 54/54 -- +10 Fort/+7 Ref/+11 Will  d20+23=33 ; d20+22=42 ; d20+30=32 ;
Tuesday August 9th, 2016 5:15:07 PM

Aesric also consults his knowledge of arcane and planar matters as he assesses the rift, on the possibility that he might recall useful information. He also contributes the casting of an Identify spell to see if this is revealing.

Knowledge/Arcana Roll - 1d20+23=33
Knowledge/Planes Roll - 1d20+22=42

Casting Identify provides a +10 enhancement bonus to identify the properties and command words of magic items in your possession. The roll, with enhancement: 1d20+30=32+10=42

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 84/84 -- +10 Fort/+15 Ref/+13 Will -- Inspire Courage 3/27, Boots of Speed 3/10, Lore Mas 
Tuesday August 9th, 2016 6:40:29 PM

OOC: I didn't realize that being at the Catacombs is played in real time as well, sorry. If that's the case, Clyde would still be back there as well.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d100=84 ; d20+30=40 ;
Tuesday August 9th, 2016 6:41:34 PM

Since we are not going round by round at this point...

"We are glad to have your help Aesric. It is fortunate indeed that you happened by just as this poor soul froze himself solid. Pity that none of us were able to intervene in time to prevent this."

Rillett will watch the new mage for a minute, and then use his Probe Psyche ability on the elf (see below). He has no reason to mistrust this person, but not much reason to trust him either. For all we know, he may represent the entity that Reigel was working with to create this mess.

After this, Rillett will light some incense in here and cast Divination. Unfortunately, his Divination fails (81% chance for correct answer, rolled 84). "It seems that Gargul has given me all the answers he intends to today. I would very much like to know if we will be going to another place in the Wold, or onto some demi-plane. We will simply need to be prepared for whatever may come."

"With this unnatural cold, it would be good to avoid any public prodding, injury or panic. Hey Jozhur - would you mind contacting the Harbormaster about all this? We should at least let someone know. I like Zeoll's idea of posting a guard with our crew. Which reminds me, we should probably signal for the Lionfish to return to port."

------------------------
Probe Psyche: The soulseeker gains the ability to look at any living creature and get a sense of its past lives. This ability turns the seeker's eyes completely milky white. After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

DM Dan K - Oh Mice and Men 
Wednesday August 10th, 2016 12:13:23 AM

Aesric goes about examining the rift, were it not for Tishe's spell already in place about it, teh wizard is sure it would be much much colder as he approaches it. The initial opening was, after all, cold enough to freeze Raigel instantly in place. As he looks and consults a book, Tishe adds what they know and invites the Master Star Mage to come and assist

"We think it could be a gateway to Ice Vein because of the Winter Wolves and the notes that Raigel left before his casting. But it could be a Demi-plane or elemental plane of ice." And then inspiration strikes her brown eyes. "Since this is Star Mage business, why don't you come with us to hunt for a way to close the rift? I'm sure we could use more magical support!"

Rillet concurs that the help of Aesric would be welcome and then attemptes a divination about the portal. "It seems that Gargul has given me all the answers he intends to today." Nothing happens at the conclusion of the spell. Rillett then turns his Probe Psyche on Aesric, his eyes turning white as he pushes into the wizards past seeking to fully understand his personality, his moral and Personal attitudes as they relate to freedom of the individual vs the common neccessity of society.

The Gargulite also suggests Jozhur seek out the Harbormasterand recall the Lion Fish so that the crew can indeed take watch on the portal when the party goes in as Zeoll has suggested.

Aersic is able to discern what created the hole is some type of conjuration magic. It is a spell he certainly has never seen, though the results are akin to a Gate. Something that was certainly beyond Raigel's power and skill. At least, barring apparent evidence to the contrary. Raigel may have found a shortcut, but at the cost of his life. It is the Identify spell that the wizard then casts, which may cause the greatest pause. For it reveales a lingering aura just about the fringe of the tear, an aura that casuses Aerics eyes to burn and his body to break out in a sweat, despite the cold. An Overwhelming aura that no mortal could cause to come into being and sustain itself

The Lionfish is recalled and instruction given to the crew. 'Seems straight forward enough captain, Tula says with an easy smile.

Everyone is currently back from Catacombs, apparently some strange time flux may be affecting the area as well :)

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP86/88 
Wednesday August 10th, 2016 2:28:41 AM

"Right, I'll speak with the Harbormaster." He hands a small sack to Reggie, "I got you a wand of Endure Elements and some cold weather clothing. The cost was 758gp."

Jozhur rushes off to find the Harbormaster. He tells him they will be working on resolving the issue and requests that he send a few men to help the crew secure the portal. The working crew members of the Lionfish are not fighters for the most part, and may have a very hard time dealing with anything hostile that comes out of the rift.

Aesric | AC15, Touch 13, Flat 15, CMD 18 -- HP 54/54 -- +10 Fort/+7 Ref/+11 Will 
Wednesday August 10th, 2016 4:09:45 AM

Aesric may be aware of the fact that Rillett's milky eyes are upon him, or perhaps not. Perhaps it's distraction. Either way, perceiving the details sought is a simple task. Master Amenthyl's motives are genuine as stated, with no subterfuge in play. It seems that he truly did have cause to be in the area, and that the Guild made use of that convenience. As to Aesric himself, his current life spans well beyond two human lifetimes, making that alone an extensive divination to puzzle out. He's an unorthodox being, even as elves or Star Mages go, with a curious interest in strange magics and creatures - dragons in particular. The elf's alignment reads as Neutral Good. He's an open book to these investigations.

"Without disrespect, my lady," says Aesric to Tishe', "I'd have gone without invitation. As you say, this will be of concern to the Guild. I was tasked to find out why we had suddenly lost contact, and the cause of his death should well explain that."

He speaks in an almost soft, thoughtful voice as he closes the tome he'd been browsing and places it aside. Slowly, with staff in hand, he steps about to stand before the rift. "This is a work of conjuration. The closest comparison I could make would be a Gate spell. It's beyond my means to seal with magic. In fact, it should've been far beyond Raigel's skills to create at all. There's the unfortunate possibility that he may have used his life as some manner of reagent, only for the magic to drink too deeply of that particular cup. A moment ..."

Aesric closes his eyes and whispers something passing. He seems, when practicing his art, the elven ideal of how a mage should appear - contrary to how he thinks. That fast changes when he opens his eyes, only to let out a 'tch' of unexpected pain and turn away, shielding his gaze with his hand.

Upon opening his eyes, Aesric exhales and looks back to the rift, apparently able to tolerate doing so once more. "This just became rather more complicated. There is an aura of power about the fringes of the rift, so powerful as to affect me simply by looking at it. It's source is ... Well, at this point, hypothesis." Decidedly, the wizard concludes, "Something not at all mortal was either involved with this creation, or resides beyond it. Possibly a deity or a planar being of some sort. As I said, hypothesis until we go through."

"Raxas, come along," says the wizard. Entering the domain at the beckon call is a pseudodragon, a cousin of dragonkind perhaps the size of a house cat. Raxas hurries along and ascends his master's robes, settling upon his shoulders as dark eyes watch the gathering of strangers. Aesric does a fair job of at least appearing humble compared to most Star Mages of his status, but the little familiar seems to carry the air of superiority for his master.

"In we'll go, then, if we so dare. Should I find no means to shut the portal, it may still be possible there for me to collapse the terrain upon the rift. An unfortunate fate for us, but salvation for the local area."

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Wednesday August 10th, 2016 6:14:04 AM

Tishe' nods, a short, choppy motion, and moves out of the terrible cold back to the merely frigid of Current Bonetown dawn. "Captain Jozhur called for a day of preparing for the cold, Star Mage", she calls, "and Rillet's Divination revealed that it is uncertain if normal Endure Elements protections will fully protect us from the cold. It may be a good idea to get the warmest clothing you can."

Tishe' asks for assistance in dragging the Winter Wolves out of the house and goes about to find someone who could skin the wolves for thier pelts and use the meat for the town.

The sorceress then looks to buy the absolute warmest, felt-lined boots, pants, tunic, mittens, and hat she can get. An idea comes to her and she also purchases a set of oversized wet weather gear (overalls and rain slicker) along with a large alien of UN-processed wool to stuff around for more protection if needed.

Re-casting her Shrink Item spells to have her inventory up-to-date, the small woman is ready as she can think of for tomorrow!

Terser (Warren G) [AC22/13/19 -- CMD 27 -- HP 101/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28) 
Wednesday August 10th, 2016 10:55:41 AM

Terser provides Tishe' with the muscle she requested, and the work slowly gets the blood flowing and warms him a little bit. Too bad we can't just wear the skin of these things. Bet they don't mind the cold much!

The hardy dwarf is usually not much bothered by the cold, but the blast he felt on entering sapped even his strength. He gives in to common sense and also seeks some additional protection before entering the portal.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Wednesday August 10th, 2016 1:00:46 PM

As Rilletts eyes return to normal, he will nod respectfully to Aesric. "Forgive the intrusion, but we need to know with whom we are travelling. I sense that you are a noble and honorable soul, and we are fortunate indeed to have one of your ability join us.

"I am Rill Savenport, a Soulseeker of Gargul. Welcome.

"Nice dragon. What's he do?"

Rillett is human of medium build with a fair complexion and brown hair. He has an old scar on right side of face. A metal holy symbol to Gargul hangs from his neck, and a mithral circlet with the same symbol is on his brow. He is dressed in white, like the elf, with a white cloak over a white robe/surcoat and white breeches. He wears a breastplate, helm, and a wooden shield emblazoned with Gargul's symbol.

Later, Rillett will dispense some more cash/goods as follows:

PC Cash
Jozhur 1571 gp + 2 CMW Potions
Zeoll 1871 gp
Terser 1871 gp
Reggie 1771 gp
Rillett 1871 gp
Tishe 221 gp +1 Scroll - Globe of Invulnerability
Clyde 1871 gp


"Now, having completed all Catacombs transactions, if there is anyone that will NOT have Endure Elements? Also, please consider a back up weapon in case your weapon breaks. We ran into that on out last trip."

Zeoll (Cayzle) (AC26/27vsEvil; HP62of62)  d20+12=16 ;
Wednesday August 10th, 2016 2:03:40 PM

[OOC: Oh gosh, somehow I missed a post! Sorry!]

Zeoll aids in the preparation of the Winter wolf pelts. Guided Survival to skin the beasts: 16. He asks if Tishe or Aesric if either can cast a spell such as Fabricate. Winter Wolf pelt coats would go a long way toward equipping the party properly.

Zeoll makes sure that some of the group are going to camp out near the gate to protect it. With watches set.

Then he carries out his plan to sleep on the Lionfish, on deck, under the stars and clouds, as he always does. He directs his dreams [Read Dream ability, like divination with no roll for failure] to help answer the question of the steps needed to close the gate.

In the morning, he preps his spells. Several of them require double slots to prep, such as Endure Elements and Hide From Undead, since they are in opposed schools. Oh well.

If there was no way to use the winter wolf pelts, then he requisitions extra blankets and belts from the ship stores to improvise some cold weather gear in case Endure Elements alone is not enough.

He leads the portion of the crew selected for watch duty to the ice house. "Shall we pass the porrtal, then, my frriends?" he asks.

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