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To Arms!


DM Rob - "You're right, I wouldn't want to miss this battle." 
Monday June 8th, 2015 3:29:56 AM

The party do the finishes touches on their shopping, each hoping that they may have the game changer in their possession.

Zeoll greets Lew and Karin and welcomes them aboard the Lionfish. Both look ready for a fight, and given they were former bodyguards, they can probably look after themselves. Zeoll brings up the subject of the Shipping Guild, and seeks a token of hair from either man so as to cast a spell.

The pair look at each other, then Lew - the one you gather to be the more level-headed - takes a dagger from his side and trims a small piece of hair off to hand to Zeoll. Before handing it over, he speaks "I know what you intend to do with this. I also know that by giving this to you, you will be in a better position to hurt the Guild. You should know that those men out there are just following orders. Any number of them I might call friend. In giving this token to you, I ask that you only end the lives you must. If you can save a life, then you do so. Are we agreed?"

"Elstred excluded, of course" Karin grins.

Hashamon hands out some anti-toxin vials. If those assassins were in league with the Shipping Guild, then it wouldn't surprise him if the party would see more poison arrows before the day is done.

Magana sits cross-legged in prayer. May Gargul guide her in the coming battle, may her friends fight well, and may she do all she can to please him. A sense of calm washes over Magana as she concludes her devotions. A feeling that Gargul - though maybe not present - is indeed watching over her.

Rillet starts to get a bit edgy. They are going to be going out in battle on a very flammable piece of wood. Can the Lionfish be protected in any way?

Coer speaks honestly when he says he doesn't know the answer. Sure the 'Fish has been in many battles, and its crew are as good as any. But there is just no telling how the day will pan out.

Jozhur admits his swimming isn't too bad, but perhaps the others want to give him a headstart. Does he plan to swim ahead of the Lionfish?

Terser would much prefer to walk on water. Swimming just isn't in dwarven nature.

As light starts to break you can see that it the weather is going to be grim. Dark clouds, rough waves, and a steay breeze. There is no rain as yet, but you sense it won't be far off.

It's hard to tell what came first - the smoke rising from the south eastern area of Bonetown, or the sound of many horns being blown.

True to their word, the ruffians of Bonetown look to have set fire to the Shipping Guild building. One hopes there were no innocents inside.

The noise of the horns trigger another sound. An ominous sound. Shouting and cheering from almost every pirate in Bonetown calling in unison. They are not going to give up their freedom without a fight. Heck, most of these guys wouldn't give up their chair without a fight!

All around the docks, ships are preparing to leave the harbor to meet the blockade head-on. Men wrestle with windy sails, raising them quickly and tying them firm. Heavy weaponry is being loaded and aimed.

The Harbormaster can be seen rallying men harborside, waving a rapier in the air "To arms, lads! Today we fight for the freedom of Bonetown! We fight for independance! We fight!" Assuming the Shipping Guild only had limited numbers ashore, they will be masacred by the Bonetown pirates in short time.

Northwards you can spy Enoch Almraiven - the Harbormaster's right hand man - at the helm of the Harbormaster's vessel "The Frantic". A magnificent brig, sporting no less than 12 light ballistas and 8 light catapults.

On the water, Bonetown may have the numbers but the Shipping Guild have the size. Four warships and a galley stand firm. A large boulder splashes down in the middle of the harbor. A warning shot from one of the warships.

-----------------------------------------
OOC:

Map - Round 1

Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple.

I'm also assuming Coer is at the wheel


Hashamon, Tauren Druid HP 84/84 - AC 18 
Monday June 8th, 2015 10:58:16 AM


Hashamon feels the Liontaurs magic wash over him and is greatly thankful. So greatful in fact, he grunts an acknowledgement of thanks to Zeoll.

"Thank you, fey friend."

He drinks his Anti-toxin even as he hands out the others. He has a hunch it even persists through a shift, and he will find out soon enough.

As the Lionfish drags itself into combat, Hashamon calls out to Coerater.

"Are we to be the first wolf to the stag? I'm not scared, but I want to have an idea of what to expect. "

As he awaits reply, he begins a spell. When it finishes, his skin darkens and cracks, take on the general appearance of something .. wooden.

Standard - Barkskin - 80 minutes. +3 Enhancement bonus to AC

Spells in Effect

Mage Armor - ? Hours
Barkskin - 80 minutes
Anti-toxin - 60 minutes

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge) 
Monday June 8th, 2015 4:50:54 PM

Terser gratefully accepts a potion and is surprised to see a twin to it in his pack already. Better drink the old one before it loses its efficacy! He may not need it, but they might decide it's worth the money to use more effective poisons.

He'll hold onto the other one to administer to someone if they need it later.

Flying will be a new experience. He'll save that until they are closer so he doesn't have to trust the winds for too long. In the meantime, he will stand on the deck with his ring brandished, ready to deflect any rocks that look like they will impact the 'Fish or an allied ship within range.

readied action to use charges from the Ring of the Ram to deflect boulders.

(StevenVdB) Aexana Gnome (S) HP58/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Monday June 8th, 2015 5:01:46 PM

"It's a new day... it's a new dawn... May mother show us the way to do the right thing... May she keep those diserving safe... " the little Gnome says.

Aex is happy to receive the Mage Armor washing over her.

"Magana, don't forget about that herbal potion I gave you. It will seal serious wounds. Who takes the second one? ", Aex holds out the second Cure Serious Wounds potion to whoever claims it.

For now the Gnome stays close to her friends and has not shape changed. Depending on the actions of her friends she will decide what to do next. Either she can swim as a Dolphin and race underwater to the enemy ships... perhaps casting some diversion spells obscuring sight for them. Or she could turn into the diminuative Trush once more, following the tanks in their every move... protecting them... helping them...
With big bulging eyes and a worried face she looks upon her friends who she's come to love...

************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Monday June 8th, 2015 5:43:30 PM

"I intend to summon an Archon to get a message to the guild ships, informing them that our quarrel is with Elstred, not the Shipping Guild, and that we were friends of Terza. It will tell them that Lew and Karin are with us. It will ask them to stand with us, or to pull back from this fight, so they may continue to represent the Shipping Guild when this is finished."

"This will take a high level spell, but it may be our best bet to save lives. Any suggested changes?"

"For the battle, I plan to cast Air Walk on Magana and one other - Coerator or Terser?"


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Monday June 8th, 2015 6:39:34 PM


Preliminary stuff ...

Before the fight, Zeoll had intended to cast Mage Armor on himself, Hashamon, and Aexana. He had intended to drink his vial of antitoxin. And he had intended to cast Water Walk on Rillett, Mangana, Coer, Jozhur, and himself, via CL5 scroll. I hope all that is okay.

More to come.

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+22=41 ; d20+22=24 ; d20+22=30 ;
Monday June 8th, 2015 11:14:02 PM


"Good luck, my frriends," calls Zeoll.

He casts his Elf Vision spell and peers through his new spectacles, trying to see what he can see all around and on the enemy ships.

Perception checks 42, 24, 30. Also keep in mind the -1 mod per 10 ft intervening distance on spot checks.

He takes out one of his new fey friend scrolls.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Tuesday June 9th, 2015 12:40:24 AM

"Say, how about one of you big fellows man this ballista? Coer? Magana? You Taurs would be able to aim it better."

Jozhur quaffs the anti-toxin and nods to Hashamon in thanks. He's grateful when Zeoll casts water walk on him, "Thank you! Rough seas today, was hoping to not have to swim."

Jozhur recruits any idle crew members to help him haul some barrels up onto the deck to be placed along the railing as cover. He will help with the first one, then instruct the crew to place them at intervals along the rails.


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Tuesday June 9th, 2015 12:46:50 AM


Oh, Zeoll volunteers to operate the ballista. Even with his non-prof penalty, true strike makes up for a lot of ills.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Tuesday June 9th, 2015 1:43:47 AM


Magana feels incredibly calm and focused. Her time spent in contemplation of Gargul's will seems to have lent her an emotional stability she'd previously lacked.

She quaffs the anti-toxin, places Aex's and other healing potions within easy reach in the pockets of her pack, and waits at the rail for Coer's orders.

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) = 22 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

Rage round 13/18 (+4 Str, -2 AC/TouchAC)
1 Protection from Evil (unused)
1 True Strike (unused)
Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Water Walk and Air Walk??


DM Rob - "Rough seas today, was hoping to not have to swim."  d20+15=21 ; d20+15=33 ; d20+15=28 ; d20+15=19 ; d20+15=20 ; d20+15=33 ; d20+15=35 ; d20+15=27 ; 6d6=21 ; 6d6=28 ; 6d6=20 ; 6d6=15 ;
Tuesday June 9th, 2015 6:25:18 AM

Coer is stoic behind the ships wheel, and immediately steers the Lionfish away from the docks.

The party cast a number of preparatory spells in anticipation of up-close combat.

Terser has a novel idea for the Ring of the Ram: boulder deflection. One hopes it won't come to that, but at least it might provide some protection.

Aex is conflicted. Should she race through the water as a dolphin? Should she stay near her friends? She's torn, asn for the moment, is unable to come to a decision. She stays her normal gnomish self.

Rillet has an idea about summoning an archon in for support. It should be able to fly to the other ships and deliver the message he wants, but, will the archon reach the ships? Will the message be listened to?

Zeoll squints and peers towards the blockade. He's still far too far away to be able to see any fine detail. There are five large ships blocking the harbor. Real large ships. The Lionfish likely couldn't go toe-to-toe with any of them.

Jozhur gives the order to add some barrels around the railing of the Lionfish to provide an element of cover. It might help when (i?) the Lionfish gets closer.

Zeoll stands firm by the light ballista, ready to defend the 'Fish (Range increments of 120ft. Damage: 3D8, with a x2 crit on a 19-20)

Magana and Hashamon buff themselves up even further. There doesn't seem much they can do for now, other than hold on for the ride.

The other ships of Bonetown have also steered away from the docks. All look to be making a mad dash towards the blockade. Behind the Lionfish, the "Khaleesi" and "Onesails" can be seen. To think, not so long ago the party were sworn enemies of the Elfbloods, yet today, they fight side by side.

Above the blockade ships ahead, a light erupts below the greying clouds.
Spellcraft DC15 Highlight to display spoiler: {Spell: Flare}

A volley of boulders are simultaneously loosed from the four warships, targetting the "Frantic" and the "Jafar". Several boulders splash harmlessly into the ocean, yet one lands heavily on the deck of the "Frantic", whilst another three strike the smaller vessel of the "Jafar". Enoch does not look deterred in any way, and continues to set a crash course directly at the nearest warship.

-----------------------------------------
OOC:

Map - Round 2

Frantic - 21pts damage
Jafar - 63pts damage

Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple.

I'm also assuming Coer is at the wheel


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 87/87 (Ki 8/8) 
Tuesday June 9th, 2015 9:49:43 AM

Coer steers the Lionfish onwards

"What is the range on the Ballista?" he calls to Zeoll

"Yarr, how will we get to the Aerial? the question is for all... there is a blockade after all

Hashamon, Tauren Druid HP 84/84 - AC 18 
Tuesday June 9th, 2015 10:28:05 AM


Holding off a shift for now, Hashamon figures the best place for him is here on deck where he has vision of everything.

He casts Bull's Strength, waiting near the edge of the ship where he can feel the occasional salt water spray on his fur.

Spells in Effect

Mage Armor - ? Hours
Barkskin - 80 minutes
Anti-toxin - 60 minutes
Bull's Strength - 8 Minutes

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+22=29 ;
Tuesday June 9th, 2015 10:54:34 AM

Zeoll looks around at the crew and fixes on Lew and Karin.

Zeoll takes out a potion vial and hands it to Karrin (move action). "Karrin, take this to Captain Coerr! Rremind him that this is ourr Shipspeed Oil! Tell him to apply it to the ship's wheel when he deems best."

"Lew! Come herre! Please rreload this beast after I shoot it! I'll be aiming and firring it, and casting spells while you do the rreloading! Let me cast one spell, and I'll firre it next rround."

Zeoll casts True Strike (standard action).

Zeoll hears Coer shout out his question about the weapon's range. "We'll find out!" the old liontaur shouts back, laughing.

Zeoll looks for the seige engines on the Guild ships. He'd like to shoot a ballista bolt at one of those. Perception 29.

He asks Rillett if he is going to send his archon friend to try to negotiate.

[OOC: I'm assuming the ballista is loaded now, since why enter a sea battle with an unloaded ballista?!]

Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d3=1 ;
Tuesday June 9th, 2015 11:45:00 AM

Rillett will cast Summon Monster IV. Summon one Lantern Archon. This seems to be the least threatening messenger - and hopefully most likely to be listened to. 8 round duration. It can teleport at will.

Shedding a warm and calming radiance, this orb of light moves with a preternatural silence and otherworldly grace. The Lantern Archon speaks Truespeech, so each recipient will hear the message in its own language, which should be an added help.

Rillett will instruct it to go to each enemy ship ahead of us, ending with the farthest away, to deliver the following message. It is to return to me to report.

"Greetings Celestial one. Please go to each of the 5 enemy vessels ahead of us, ending with the furthest - The Ariel. Deliver this message as best you can: Hear me! We mean you no harm. Our quarrel is with Elstred, not the Shipping Guild. We were friends of Terza. With us are Lew and Karin, who are known to you. Stand with us and pull back from this fight. Do this to continue to represent the Shipping Guild when this is finished. Return to me to report if you can."


Hashamon, Tauren Druid HP 84/84 - AC 18 
Tuesday June 9th, 2015 12:02:19 PM

(Small thing Brad, in case you want to re-time it, but from Summon Monster I, "A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. ")

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Tuesday June 9th, 2015 2:54:59 PM

D'oh! Stupid rules!

OK, Rillett will cast two Air Walks on Magana and Terser over the next couple rounds. I'll summon when we're closer.

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Tuesday June 9th, 2015 3:33:17 PM

OOC: Confused. Everyone should have either water walk or air walk, not both, and especially not either. Please list your effects so nobody gets short-changed?

Also, if that ballista is not yet loaded, Zeoll will load it while Lew gets over here, and cast True Strike next round as Lew finishes the loading. I hope.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge) 
Tuesday June 9th, 2015 5:03:18 PM

If Coer is walking on water, I could go by air. I bet it's easier for him to climb up onto the ship that for me anyway. He notes the Captain's height, which is easily twice his own, and the extra reach to go with it.

Current Effects

Antitoxin (60min)
Air Walk (80min)

(StevenVdB) Aexana Dolphin (M) HP58/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Tuesday June 9th, 2015 5:15:28 PM

"This is madness... we can not sail to the Ariel without having those boulders wreck the Lionfish!!" Aex hisses, "Let's hope Rillet can talk some sense into us all before it's too late! I'm going over there...", is the last thing you hear from Aex...

She jumps over board and shapechanges into a Dolphin as she dives...
Aex makes double moves and swims as fast as she can. The Dolphin has a speed of 80ft (single turn). Not sure if run is an option? Anyhow, double move, as fast as she can, towards the Ariel... Not sure what she hopes to acchieve over there... time will tell...

************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Wednesday June 10th, 2015 12:55:17 AM


Magana... waits.


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=12 ;
Wednesday June 10th, 2015 2:03:25 AM

Jozhur stands at the bow of the Lionfish, his bow ready. He surveys the harbor, this will be the crew's greatest battle yet...

------------
Perception: 12

Active effects:
Antitoxin
Water walk

DM Rob - "Magana... waits."  d20+12=25 ; d20+12=22 ; d20+12=22 ; d20+12=27 ; d20+10=25 ; 4d6=12 ; 4d6=18 ; 4d6=17 ; 4d6=13 ; 3d8=10 ; d20+15=24 ; d20+15=20 ; d20+15=19 ; d20+15=28 ; d20+15=24 ; d20+15=17 ; 6d6=19 ; 6d6=27 ; 6d6=12 ; d20+15=34 ; d20+15=29 ; d20+15=26 ; d20+15=22 ; d20+15=35 ; d20+15=23 ; d20+15=27 ; d20+15=25 ; d20+15=24 ; d20+15=30 ; 3d8=16 ; 3d8=15 ; 3d8=8 ; 3d8=10 ; 3d8=12 ; 3d8=16 ; 3d8=10 ; 3d8=7 ; 3d8=9 ; 3d8=19 ;
Wednesday June 10th, 2015 6:07:30 AM

Zeoll sets to directing the two bodyguards to work. First he thrusts a vial at Karin and directs the man to pass it to Coer. With Lew, Zeoll directs him to reload the ballista after each fire. Ideally the taur would love to fire a bolt right at one of the siege engines. With the Lionfish being a smaller vessel than the warships, it would be a nigh impossible shot with such a direct fire weapon. (OOC: I'd assume any siege weapon on the edges of the deck of the larger vessels would have at least Improved Cover. A siege weapon mounted in the centre of a larger vessel would have Total Cover. A siege weapon using a porthole I'm thinking would be treated as if it had Improved Cover, similar to a wall with an arrow slit)

Coer stands tall behind the wheel. As Captain it is his responsibility to instill courage in the crew, as well as keeping them safe. He's not quite sure how the 'Fish will make it to the "Ariel". At this point, just steering straight at it might be the best bet. (OOC: Please advise if you wish to use the Oil of Shipspeed, Captain)

Hashamon continues buffing himself up. He's still new to this vessel and doesn't quite have a job description yet, but one imagines his role will become quite clear very soon.

Rillett considers summoning an archon to assist, but decides to bide his time. Instead, he begins casting some mobility spells on his allies.

Terser wonders about getting closer, leaving the water walking for the Captain and taking the air walk for himself. He keeps the Ring of the Ram at the ready.

Jozhur stands at the bow of the Lionfish. Even with his incredible aim he would have trouble striking a target from this range. Whilst he can clearly see the ships ahead, he is still too far to make out any distinguishable target.

Aex isn't about to wait for the 'Fish to be sunk right under her feet. She bids the others luck and jumps over the railing, splashing into the water as a dolphin (OOC: It's a move action to move and jump overboard and a standard action to change shape I think. However, you can use the Run action with any natural form of movement, so you can run/swim next round at 80 x 4 = 320ft!)

The fleet continue to push towards the blockade, despite the wind and waves.

The "Frantic" is now in range to fire a full volley of catapults at the Shipping Guild vessel "Balance". All four boulders strike their mark. Unfortunately with side mounted ballistas, the "Frantic" is unable to do much more from this angle.

The "Jafar", a small keelboat with a front mounted ballista, has the "Enchantress" dead ahead. Sure, it hits its mark, but how many hits with a light ballista will it take to sink a warship?

By now it is clear to the Shipping Guild that the Bonetown ships mean business. The "Balance" and "Celestial" unleash their remaining catapults at the "Frantic". Enoch is masterful at the wheel, and despite being within range, only three of six boulders rain down upon his ship.

The "Enchantress" fires a full broadside of light ballistas at the smaller vessel, the "Jafar". The large bolts fly through the air on their deadly course, spearing the longboat multiple times over.

The other Shipping Guild vessels hold their fire ... for now.

Knowl Engineering DC15 or Prof Sailor DC15: Highlight to display spoiler: {It takes 2 full rounds to reload a catapult, whereas a light ballista takes only 1 full round}

-----------------------------------------
OOC:

Map - Round 3

Balance - 20pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Jafar - 120pts damage - Hardness 5

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple.

- I'm also assuming Coer is at the wheel

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 87/87 (Ki 8/8)  d20+7=12 ;
Wednesday June 10th, 2015 9:58:16 AM

"Lets bring the fight to them!" bellows Coer as he applies the oil of Shipspeed

Tula, be ready to take the wheel when we are close" he commands the bosun

~~~~
ooc: sailor check... because we are sailing; 12
effects
Mage armor, water walk


Hashamon, Tauren Druid HP 84/84 - AC 18  d4=1 ; d4=4 ;
Wednesday June 10th, 2015 1:12:40 PM


Hashamon is surprised when Aexana abandons the ship so quickly. He was no sailor, but he wanted to be able to see how the noble and ignoble races fought first, before pouncing among them. In his opinion, ship combat was a torturous affair, full of hoping for inaccuracy, wishing for speed, and relying very much upon nerves.

Patience however, was a hunters virtue.

Concerned for the lesser members of this pack, Hashamon casts a spell over handful of berries, passing them out to crew members.

"These will save someones life, but are worthless against flesh wounds. Don't waste them and keep your packmates alive!"

He snorts, then adds.

"You eat them. They aren't suppositories."

Standard: Goodberry
Move: Passing them out

Each berry heals 1hp of damage, which is poo, but since it's healing, it can be force-fed to stop someone from bleeding out.

Spells in Effect

Mage Armor - ? Hours
Barkskin - 80 minutes
Anti-toxin - 60 minutes
Bulls Strength - 8 Minutes



Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge) 
Wednesday June 10th, 2015 4:18:59 PM

Terser has little to do besides stand ready. He holds his potion, ready to quaff once the battle is ready to be joined.

He thinks back to the last battle and Hashamon's timely intervention.

By the way, be mindful of your roars - it wouldn't do to have an ally go running off into the water. Though as long as you don't hit me again, I can suppress the effect from one person at least.

Current Effects

Antitoxin (60min)
Air Walk (80min)

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Wednesday June 10th, 2015 5:00:57 PM

"AEXANA!"

Too late, she's gone.

"By Gargul's teeth, but that Gnome up an leaves again! I was hoping she may be able to deliver a message to the ships if need be. Hashamon, if you'd be so kind as to coodinate before you go I'd appreciate it."

Rillett will now cast Air Walk on Terser, and remind both Magana and Terser, "Now to both of you can walk above the waves."

"Cap'n, if you can cut 'round to the South, we be less likely to be flanked as we approach Elstred's ship."

"Karin and Lew, do you know the Cap'ns of these guild ships? If so, I have a way for ya to get a message to two of them."

Planned spells for tomorrow:
Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), Hold Person, Delay Poison, Resist Energy, Silence
3 (DC18): Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), *Air Walk, *Air Walk, Summon Monster IV

Channel Energy 4d6 -- 5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Longstrider (extended from the night before)


(StevenVdB) Aexana Dolphin (M) HP58/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Wednesday June 10th, 2015 5:39:24 PM

Feeling like a fish in the water Aexana breaths in, slaps her tail and dives... She sets course to the Ariel making sure to stay well below the surface. Top speed, run... 320ft! She'll probably end up beneath the Duende or just between the Duende and the Ariel... Still not entirely clear what she'll do once she's there but she'll come up with something...

************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+14=27 ; 3d8=9 ;
Wednesday June 10th, 2015 6:06:59 PM


Having cast his True Strike last round, Zeoll takes aim and fires at a siege engine. The nearest is say 350 ft away. The range increment is 120 ft. Within 120 ft, no penalty. Within 240 ft, -2. Within 360, -4.

A siege engine is AC3, with a +8 cover bonus is 11. Zeoll has a -4 non-prof penalty. -4 range. His BAB is +3, he has a +2 dex bonus, -2 with his shield, and a -1 size mod. His spell gives him a +20. His roll is a 1d20+14 to hit AC11. He fails only on a 1. Zeoll hits AC27 to hit an engine.

His damage is 3d8, or 9. Less 5 from hardness for 4.

"This thing is useless!" he snorts, angry at having wasted a spell and two rounds on this plan.

Sanity info to come.



Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Wednesday June 10th, 2015 8:50:32 PM


========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 0 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used scroll of water walk

Current effects cast/activated by Zeoll:
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 1 hour (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Thursday June 11th, 2015 1:29:00 AM


Magana's fur tingles with multiple magical effects, but she remains unusually calm. There is no fidgeting, pacing or displays of temper. Her eyes flick from ship to ship, trying to spot the incoming fire, but at this distance her eyesight is not good enough to be of use so... she waits.

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) = 22 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

Rage round 13/18 (+4 Str, -2 AC/TouchAC)
1 Protection from Evil (unused)
1 True Strike (unused)
Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Air Walk


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Thursday June 11th, 2015 2:20:57 AM

Jozhur continues waiting near the bow, feeling rather helpless as he watches the huge ships sling boulders.

DM Rob - "By the way, be mindful of your roars"  d20+10=22 ; d20+10=25 ; d20+10=28 ; d20+10=29 ; d20+10=11 ; d20+10=20 ; d20+10=15 ; d20+10=22 ; d20+10=23 ; d20+10=13 ; 3d8=10 ; 3d8=16 ; 3d8=17 ; 3d8=11 ; 3d8=17 ; 3d8=16 ; 3d8=17 ; 3d8=9 ; 3d8=9 ;
Thursday June 11th, 2015 6:51:38 AM

Coer applies the Oil of Shipspeed and the Lionfish acts as if it had extra sails. The ship lurches forward with the sudden boost. His mind is obviously set on boarding enemy vessels, as he issues the order for Tula to be ready to take the wheel.

Hashamon continues to bide his time. Patience is a virtue, and one the taur wrestles with. For now, he prepares to treat any wounded by creating some magically infused berries.

Terser is wary of his enemies - but also his allies it seems. The dwarf gives some cheeky yet important advice for any shapechangers in the group. Pick your targets.

Rillet casts his Air Walk spell on Terser, before turning his attention to Karin and Lew. Calling out over the noise of the waves and the battle, he asks if they might have some allies aboard the enemy ships - specifically if the captains might be friendly. Karin is closest - having just passed the vial of oil to Coer - and responds loudly "Not sure who the Captains are! Elstred might have cut our ties with the Guild anyway! Honestly, our names might do more harm than good!"

Aexana (a.k.a. "Flipper") makes a mad swim towards the "Ariel". (OOC: Please specify your depth). Under the water she finds the world dark, but calm. She's not quite sure what she will do when she gets to the "Ariel", but figures she can come up with something. One can only hope she is not putting herself in a similar situation to that where she met Gargul...

Zeoll takes careful aim, and pulls off an excellent shop with the light ballista. His target: a light catapult aboard the "Duende" Despite his accuracy, he gets the feeling that the damage the bolt dealt will do little to stop a retaliatory salvo. Despite this, Lew obeys the taur's earlier order and commences the reload.

Magana's calm continues. Her earlier meditation good for her soul, and she waits to see how Gargul's will will unfold.

Jozhur can do nought but keep his position at the bow of the ship.

Over the noise, the party can hear a scream from the north. Enoch, in command of the harbormaster's very own ship. "RAMMING SPEED!" He has lined the "Frantic" up on a direct course for the stern of the "Balance". The Harbormaster's men will likely be outnumbered 2-to-1, but in close quarters, maybe numbers aren't everything?

To the south, the longboat "Jafar" also looks to be setting a collision course. Maybe that was the Harbormaster's plan? Distract the other ships in the blockade, or give them other targets so that the party can make it through? The men of the "Jafar" are on a significantly smaller vessel, and should they make it to their target, they will easily be outnumbered at least 4-to-1.

The other Bonetown vessels are slowly approaching the blockade. Behind you, the Elf Bloods are waving scimitars in the air, making cut-throat gestures, and screaming all sorts of obscenties. All of it targetted at the Shipping Guild.

The "Enchantress" fires another salvo of ballista bolts at the "Jafar". The single mast of the longship splinters and starts to fall, and there is an earpiercing scream as one unfortunate Bonetown soul is hit.

The other Shipping Guild vessels are in the process of reloading their weapons.

For the time being, the "Ariel" is yet to enter the battle - having not fired a single weapon.

-----------------------------------------
OOC:

Map - Round 4

Balance - 20pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Jafar - 197pts damage - Hardness 5

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 87/87 (Ki 8/8)  d20+12=15 ; d20+16=35 ;
Thursday June 11th, 2015 9:22:45 AM

Coer Steers the Lionfish as it skips across the waves. He is aiming for the gap between the Duende and Enchantress.

The Ariel mas not fired... yarrr... why not? Something seems off to Coer. He looks for anything else that seems unusual.

~~~~
ooc: sailor check; 15 - steady as she goes
perception 35 - looking for anything odd about the ships before them
effects: Mage armor, water walk

Hashamon, Tauren Druid HP 84/84 - AC 18 
Thursday June 11th, 2015 10:49:40 AM


Hashamons eyes scan the water, judging the distance to target vs the speed of most aquatic creatures he knows. He admired how quick to action Aexana was, but was worried about her safety. The smallest in the pack often made the easiest targets.

Then again, for a druid, size was relative to how they were feeling at a given moment. As they closed, he felt his hackles rising. His spirit pulled at him to shift, to rend and tear wood planks and enemies.

Knowing nothing about ships other than how many trees it took to make one, Hashamon rumbles to whomever is listening, while pointing at the Duende.

"How many people are on that one? Im going over there. Anyone wants a ride, tell me now.."

(Holding actions for player responses.)



Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d3=3 ;
Thursday June 11th, 2015 1:11:27 PM

Rillett will cast Summon Monster IV to begin summoning three Lantern Archons. This seems to be the least threatening messenger - and hopefully most likely to be listened to. 8 round duration. They can fly at 60'.

Shedding a warm and calming radiance, this orb of light moves with a preternatural silence and otherworldly grace. The Lantern Archons speak Truespeech, so each recipient will hear the message in its own language, which should be an added help.

Rillett will instruct them to coordinate and fly to the enemy ships ahead of us, to deliver the following message. It is to return to me to report.

"Greetings Celestial one. Please coordinate among your selves and go to the enemy vessels ahead of us. Deliver this message as best you can: Hear me! We mean you no harm. Our quarrel is with Elstred, not the Shipping Guild. We were friends of Terza. Stand with us and pull back from this fight. Do this to continue to represent the Shipping Guild when this is finished. Return to me to report if you can."

"Hashamon, see if you can get them to let us through, one way or another. If we can end this without killing, so much the better."


-----------------------------
Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), Hold Person, Delay Poison, Resist Energy, Silence
3 (DC18): Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Longstrider (extended from the night before)

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+22=32
Thursday June 11th, 2015 4:14:16 PM


"Hash, you arre rright! We need to get overr therre asap."

"Rillet, you arre rright too! Let's trry to minimize the bloodshed!"

Zeoll urges Lew to keep reloading and firing. "You'rre doing good worrk therre. Trry not to hit people."

If the liontaur were to hop off the ship, how far is it to the water? Would he take damage? Fall down? Could he use an acrobatics or climb check to mitigate that? If it would help, he asks Karin to tie a rope to a rail and toss it overboard so Zeoll can climb down next round.

He takes out his scroll of invisibility and casts it on himself.

Zeoll looks around carefully. He strains to see people on the enemy ships. Perception 32.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 0 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used scroll of water walk, antitoxin, scroll of invis.

Current effects cast/activated by Zeoll:
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 1 hour (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Invisibility 3 min (Zeoll)

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge) 
Thursday June 11th, 2015 4:53:04 PM

They probably haven't fired because Elstred's own ships are between the Ariel and its targets.

Terser judges that it isn't quite time to disembark. He would only be a target for everyone on the warships until they get past the first line. Hopefully the archons will do their job and the warships will refrain from engaging further.

(StevenVdB) Aexana Dolphin (M) HP58/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+20=35 ; d20+12=16 ;
Thursday June 11th, 2015 4:59:11 PM

"How about a smoke screen so they don't know where to shoot at? Or a hail storm? A Sleet storm? ... what about a ball of fire?!... fire will cause casualties... smoke could perhaps divert both sides from hurting eachother? ... or why don't I try to locate Elstred... ??"

Thoughts race through Aex's mind as she swims close to the bottom of the sea... Now that she's within range of the enemies ships she slows down and checks for possible nets or other traps... (perception 35 - Disguise 16 for impersonating a Dolphin)

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Thursday June 11th, 2015 5:05:18 PM

"Zeoll, this vessel moves faster than you will over those waves. Might be best to wait until we're closer!"

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Thursday June 11th, 2015 5:29:45 PM

Zeoll laughs at Rillet's words. "No sirr. I rrun at 160 feet perr rround, but the ship moves at 80 feet perr rround."

"Then again, I cannot rrun and cast spells at the same time. Hmmm."



Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Thursday June 11th, 2015 5:34:14 PM

My move may have gotten a bit ahead, since summoning is a full round action. How about I use a hero point to change a full round casting time to a standard action? I didn't see that in the hero point options, but I don't understand why it's not there. So I'm suggesting it's DM's prerogative to allow this for role play, since it demonstrates Rillett's commitment to saving lives as early as possible.

Hashamon, Tauren Druid HP 84/84 - AC 18 
Thursday June 11th, 2015 6:14:47 PM


The dwarf didn't seem interested. Rillet wanted to chat. Zeoll likely couldn't manage to ride any of his forms, and though he could carry the Liontaur without much effort, he had a feeling it would disrupt his spellcasting more than was good. The other Taurs probably couldn't ride either.

That only left Johzhur, and he had a feeling being the first to the fray was not the mans idea of a good time.

Hmph. I bet riding a flyingcreature is no fun anyways.

Turning to give Rillet a last glance, Hashamon adds.

"If when I get there, they are willing to lay on their backs and expose their bellies, I won't pursue the hunt any more than necessary.

With the crackling and snapping of bone, Hashamon again takes the form of an Androsphinx, something familiar to his new pack, and then leaps over the side of the ship, flying low over the water. He plans to help the sailors of the Jafar, hopefully cowing the other crew with his roars while the Jafars boarders do what they have to do.

Standard: Shift to Androsphinx
Move: Ride the Lionfish as far as it can go, then fly south 60ft, trying to keep the Jafar between himself and the enemy.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Friday June 12th, 2015 12:12:13 AM

lay on thier backs and expose their bellies... Hashamon really needs to get out more.

"Hashamon - we're fighting people, not dogs. But I get your meaning. I expect that we may see some on the ships in front of us that realize that discretion is the better part of valor, but I suspect that those on the flag ship may fight to the death as we saw with the archers - at least as long as Elstred lives."

We probably should have checked those archers for those heartseeds Terser mentioned.

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+9=15 ;
Friday June 12th, 2015 1:20:14 AM


Magana frowns in disapproval as the party begins to split up, but stays with the Lionfish until ordered otherwise. Her objective is Elstred and nothing else.

She assumes he will be on the furthest ship, but maintains her patient vigil for signs of his location.

Perception 15



(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=27 ; d20+13=20 ; d8+2=8 ;
Friday June 12th, 2015 1:32:55 AM

Jozhur marvels for a moment at the creature their new friend turns into. He has never seen anything like that. Amazing!

As the ships draw near, Jozhur judges that he is within reasonable range to hit targets. He moves behind one of the barrels placed on the deck. He picks out someone on the deck of the Duende and sends an arrow that way. The shot isn't great, but he hasn't fired from a moving ship in quite awhile.

----------------------
Perception: 27
Attack hits AC 20 (100' range increments, -4 range penalty? not included)
8 damage

DM Rob - "By the way, be mindful of your roars"  d20+22=41 ; 3d8=20 ; d20+1=7 ; d20+1=15 ; d20+1=2 ; d20+1=7 ; d20+1=4 ; d20+1=12 ; d20+1=3 ; d20+1=17 ; d20+1=13 ; d20+1=9 ; d20+1=11 ; d20+1=14 ; d20+1=3 ; d20+1=16 ; d20+1=8 ; d20+1=12 ; d20+1=13 ; d20+1=11 ; d20+1=6 ; d20+1=4 ; d20+9=28 ; d20+9=14 ; d10=7 ; d8=1 ; d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=3 ; d4+1=2 ; d4+1=2 ; 8d8=26 ;
Friday June 12th, 2015 6:27:32 AM

Coer cannot understand why the "Ariel" is yet to enter the battle. It seems a bit suspicious to him.

Terser, however, makes a very keen observation - the other Shipping Guild vessels are in the way. That, and perhaps no Bonetown vessels are within range of the "Ariel's" weapons?

Rillet begins the task of summoning in some celestial aid (OOC: Unfortunately it takes 1 full round to cast your spell, and I can't see anything in the hero point rules that would allow it to occur sooner. Your archons will arrive at the start of your next turn. )

Zeoll prepares to go for an invisible water-walk. It's around a 10ft drop from the deck to the water (DC15 acrobatics check to take no damage if you have Water walk on). Things could get interesting now that the old taur is invisble. How will he communicate with the others? How will they communicate with him?

Aex scans the undersides of the enemy vessels, looking for traps or nets. Though she doesn't see any obvious signs of trouble, she does note that each vessel is firmly anchored. (OOC: I'm assuming you are holding your breath, as dolphins cannot breathe underwater)

Hashamon points a finger at the "Duende", asking if anyone has any idea how many sailors might be aboard it. Given that it's a warship, it could feasibly have up to 240 able bodied sailors and soldiers ready to fight. And being a guild vessel, there are likely an assortment of casters aboard too. Hashamon can wait no further. He takes on the form of an androsphynx and flies southward, ahead of the Lionfish.

From his elevated position, Hashamon has a relatively clear view of the enemies weapons on the nearby ships Highlight to display spoiler: {The "Duende" and "Enchantress" each have 20 light ballistas - 10 on each side}

Magana's calm starts to waver as the party start to disperse. Their target is clear. None others matter.

Jozhur, too, can no longer wait. Drawing back on his bow he picks a target aboard the "Dende" and shoots. A very good shot too. Jozhur can see he has struck a man in the shoulder, and it certainly wasn't fatal.

To the north, Enoch has completed his maneuver and with the crash of wood against wood, the "Frantic" collides with the "Balance". The Harbormaster's men begin clambering aboard the Shipping Guild vessel. Some climbing up the sides, some swinging on ropes from mast to mast. The Guild sailors are ready to repel boarders, and are already armed and fighting.

To the south, the much smaller "Jafar" much less gracefully bumps into the "Enchantress". Men start the task of climbing up the sides of the larger vessel.

The other ships continue the slow-ish journey to rush the blockade. A couple (The "Giacomo" and "Khaleesi") take the chance and fire on the Shipping Guild vessels, but both fail to make the distance.

The "Ariel" finally has clear line of sight to a target: Hashamon. Dozens of arrows launch simultanesouly directly at the andosphynx (Attack check: 41! 3d8=20pts damage to every square in a 15ft burst. Hashamon is sized large, so 4 squares. Hashamon takes 80pts damage!)

Those who witness the attack can make a DC10 check of Knowl Engineering, Prof Sailor, or Prof Soldier: Highlight to display spoiler: {The "Ariel" must have an arrow springal aboard. An expensive, but deadly weapon. Hopefully they only have the one... It takes a full 2 rounds to reload one}

From the "Duende" comes a rain of arrows and crossbow bolts. Many harmlessly land about the "Lionfish". Only 1 shot hits a target.(Hit AC28, crit not confirmed. D10 for random target = Magana! Magana takes 1pt damage, but her DR reduces it to zero!)

Amidst the arrows, come six balls of magic. Easily recognisable to many casters: Magic Missile! They unerringly target Coer, who stands at the ships wheel (5 + 2 + 3 + 3 + 2 + 2. Coer takes 17pts damage!)

The "Enchantress" has a number of scuffles breaking out on deck, but below deck, the ballistas are ready to resume their attack on the "Jafar". At point blank range, the bolts do not miss their targets. From the deck of the Lionfish, the party can already see the "Jafar" is sitting lower on the waterline. Without doubt, it is taking on water and will not be afloat for much longer. That doesn't look to be a concern for the Harbormaster's men, who are already making their way off ship.

The sky is growing darker and the waves are growing larger. The clouds now completely block out the sky and in the distance is the familiar sound of a roar of thunder.

-----------------------------------------
OOC:

Map - Round 5

Balance - 36pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Jafar - 332pts damage - Broken condition - Hardness 5

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


(StevenVdB) Aexana Dolphin (M) HP58/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Friday June 12th, 2015 7:34:46 AM

Beneath the waves Aexana hears little of the battle that rages on the surface... little does she know that her friends are getting fired at by deadly weapons... The peace and calm of the ocean... the ocean sounds... how lovely the days before men must have been when all life was beneath the waves...

"Beneath the waves we were unbeatable
In the silence of the sea
In a world without frontiers

Beneath the waves we were untouchable
In the kingdom of the free
In a world without walls"

Ayreon, Album: "01011001", Song: "Beneath the Waves"



When Aexphin notices the anchors a thought pops up... she has felt the weather is getting rough... if she would be able to cut loose the anchors perhaps the Guild's ships will be knocked out of their anchoring position lowering their firing capabilities... But how?!? In Dolphin shape she can't bite through... in Gnome shape she has a sickle but such ropes are tough as hell so it's questionable that she can cut them easily or without getting noticed. Besides, she'll never be able to cut all boats...

Then she remembers the colorful potion she was given... she could want that potion to be some kind of oil that will destroy the ropes? Or can she smear it on the ship's hull to make the wood dissolve?


(waiting for DM response - will finish post later accordingly

- DM, how many ropes per ship? Just one??
- Rope thickness?
- Total rope length
- Rope HP, AC perhaps? Hardness??

DM Rob: Ok, had to do some reading up on this. An anchor cable is also known as 'rode'. "Chain rode is relatively heavy but resists abrasion from coral, sharp rocks or shellfish beds which may abrade a pure rope warp. Rope is more susceptible to abrasion on the seabed or obstructions, and is more likely to fail without warning." Since we're talking Warships owned by the Shipping Guild, it seems reasonable that the anchors are connected with thick chain. So, let's say "Anchor chain" - Hardness: 10 HP: 60. 1 for each of the warships, 2 for the "Ariel".

Hashamon, Tauren Druid HP 37/100 - AC 23  d8=3 ; d8=6 ;
Friday June 12th, 2015 12:37:32 PM

Almost as quickly as he left, the Androsphinx flies upwards back to the deck of the Lionfish, landing in a ragged, bloody mess. Looking towards the Ariel, his rage is palpable.

He takes a moment to lick his wounds, and for a moment the tingle of magic is in the air. He looks off the ship again and his hindquarters go taut, as if he is preparing for flight.

Move: Re-land on ship.
Standard: Cast Cure Moderate Wounds for 17 hp.

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d6=1 ; d6=3 ; d6=6 ; d6=3 ;
Friday June 12th, 2015 12:49:06 PM

Zeoll was preparing to jump off the ship and go to Hash's aid, when he sees that the shifter has returned. "Thank goodness," he murmurs. If the old liontaur ever soaks up a volley of arrows like that, he'll be headed back for a return visit to the Lands of Rest for sure!

And so he channels energy, pouring healing into both Hashamon and Captain Coer.

Coer and Hash regain 12 hp from channelled energy

With his move action remaining, Zeoll gets out a scroll of Summon Fey Friend III, which he expects to read next round.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used scroll of water walk, antitoxin, scroll of invis.

Current effects cast/activated by Zeoll:
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 1 hour (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Invisibility 3 min (Zeoll)

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d8=8 ; d8=5 ; d8=3 ;
Friday June 12th, 2015 1:33:13 PM

Rillett takes one look at Hashamon and knows were in trouble. He will finish casting Summon Monster IV, summoning three Lantern Archons. This seems to be the least threatening messenger - and hopefully most likely to be listened to. 8 round duration. They can fly at 60'.

Shedding a warm and calming radiance, this orb of light moves with a preternatural silence and otherworldly grace. The Lantern Archons speak Truespeech, so each recipient will hear the message in its own language, which should be an added help.

Rillett will instruct two of them to coordinate and fly to the enemy ships ahead of us, to deliver the following message. The two will then return to me to report.

"Greetings Celestial ones. Please coordinate among your selves and go to the enemy vessels ahead of us. Deliver this message as best you can: Hear me! We mean you no harm. Our quarrel is with Elstred, not the Shipping Guild. We were friends of Terza. Stand with us and pull back from this fight. Do this to continue to represent the Shipping Guild when this is finished. Return to me to report if you can."

The third one will cast Aid on Hashamon - 3 min duration, 18 temporary hit points, +1 morale bonus on attack rolls and saves against fear effects. Rillett will then cast a Cure Moderate on Hashamon for 16 healing. "We cannot keep pace with this kind of damage."

He will then take cover behind the barrels. "Jozhur, good thinking on the barrels, thanks."

-----------------------------
Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), *Hold Person, Delay Poison, Resist Energy, Silence
3 (DC18): Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Longstrider (extended from the night before)


(StevenVdB) Aexana Dolphin (M) HP58/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Friday June 12th, 2015 4:56:09 PM

(Aex continued based on DM's answers - thanks a lot RobC for looking up all that!!)

"No way I can bite or cut through an achor chain... besides, there are too man to cut'm all loose."

If only she had studied Rusting Grasp or that odd potion could be turned into something similar... ok then... looks like I'll have to look for something else to make myself useful...

Aexphin swims underneath the Ariel to the opposite side. She has high hopes that everyone on board is looking towards the harbour and the ships Bonetown ships... She surfaces her Dolphin head out of the water and changes to her own Gnome self (I don't think shapechanging is allowed from one animal form to another is it? If it is, Aex will immediately turn into a Thrush once more). Once in Gnome shape she clings to the ship and scans this side of it...

Any portholes that are open? Ropes loose on the side?

"Oh what in the name of Mother am I doing here?!?" Aex thinks as she tries not to drown.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge) 
Friday June 12th, 2015 11:51:42 PM

Well that tears it. With a volley like that, it seems a shield makes the most sense. He quaffs his potion and climbs up the air to the rigging to get a better view of the Ariel. Hopefully there are no more volleys such as that one, and if there are, that will be his first target.

Effects

Air Walk (80min)
Antitoxin (60min)
Shield (10 rounds) effective AC 26

Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 82/87 (Ki 8/8)  d20+8=9 ;
Saturday June 13th, 2015 8:52:02 AM

Coer braces and grits his teeth as the magical darts zap him.

IS THAT THE BEST YOU CAN DO! he roars into the wind trying to be intimidating, but he spectacularly fails to be heard (nat1)

~~~
ooc:
effects: Mage armor, water walk
intimidate; nat 1


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 82/87 (Ki 8/8)  d20+12=19 ;
Saturday June 13th, 2015 8:52:50 AM

Sailor check for steering through battle; 19

Hashamon, Tauren Druid HP 49/100 - AC 23 
Saturday June 13th, 2015 10:50:05 AM

(Header.)

Magana (Craig) [HP 92 of 92] [DR 1/-]  2d8+2=8 ;
Sunday June 14th, 2015 1:13:30 AM


Magana uses a scroll (Cure Moderate Wounds) on Hashamon (8hp) and then hands him a potion of the same to use.


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=21 ; d20+12=32 ; d20+12=13 ; d20+8=25 ; d8+1=2 ; d8+2=10 ;
Monday June 15th, 2015 1:42:55 AM

What a great time it would be to be able to launch fireballs. Alas, Jozhur has no magic, all he can do is fire arrows.

He tries to help support the Harbormaster's men who are boarding the Enchantress. He tries to keep cover between himself and the Duende and starts launching arrows at the Enchantress. He looks for someone important to shoot at, maybe an officer or spell caster.

-------------
Perception: 21
Full round attack...
First attack hits AC 32, probably not a critical, 2 damage
Second attack hits AC 25, 10 damage

DM Rob - "What a great time it would be to be able to launch fireballs."  d20+9=21 ; d20+4=22 ; d20+6=17 ; d8=5 ; d8=3 ; d8=6 ; d20+15=29 ; d20+15=23 ; d20+15=25 ; d20+15=26 ; d20+15=28 ; d20+15=28 ; 6d6=22 ; 6d6=17 ; 6d6=22 ; 6d6=27 ; 6d6=13 ; 6d6=20 ; d6=1 ; d20+22=23 ; d20+22=24 ; d20+22=31 ; d20+22=35 ; d20+22=30 ; d8=4 ; d8=4 ; d100=80 ; d100=92 ; d100=58 ; d8=2 ; 4d6=6 ; 4d6=9 ; 4d6=11 ;
Monday June 15th, 2015 7:22:35 AM

Hash does an about-take and returns back to the safety of the Lionfish. Not even in her strongest form could she survive multiple attacks from that weapon.

Zeoll, too, turns from his planned course of action and instead goes to heal his allies. Both Coer and Hash are no doubt grateful for the old taurs actions.

Magana follows this up with her own casting from a scroll, and even hands Hash a potion.

Rillet finishes his summons, and the three lantern archons appear on cue. His gives them very clear and well thought out orders. The archons immediately speed towards their designated targets (Run = 240ft). As if this wasn't enough, Rillet then casts some further healing on Hash.

Terser downs a potion and immediately heads up the rigging. He has a decent birdseye view of the nearby vessels. Highlight to display spoiler: {Both the "Duende" and "Enchantress" are armed with 20 light ballistas. The Ariel looks to have 20 x ballistas, 20 x catapults and - fortunately - only the one arrow springal. However to get to the "Ariel", the Lionfish will have to sail past the "Duende's" line-of-sight. Uh-oh...}

Coer isn't impressed by the magical attacks. He skillfully steers the Lionfish between the two nearest enemy vessels.

Jozhur can do nought but rely on his bow. Once Coer has steered the Lionfish a little closer, Jozhur can make out what he believes are 'important' targets. His sends two arrows into the chest of a robed man. Unfortunately the man still stands.

-----------------------------------------

"What to do? What to do?" These are the thoughts that go through Aexana's mind. Leaping from the water she changes from dolphin to thrush, and has a bit of a look around.

Highlight to display spoiler: {You do see open portholes - 10 on each side - and poking through each one is the tip of a ballista bolt. Along each edge of the ships deck you see 10 light catapults loaded and ready to fire. In the centre of the deck you see men loading an arrow springal. (Total: 20 x light ballistas, 20 x light catapults, 1 arrow springal).

About the deck are all manner of men. Some in robes, some in armor, many with crossbows.

Aex can also overhear a few conversations:
"What the <bleep> was that? Looked like a dragon!"
"Nah, I think it was an androsphynx. Looks like we hit it too!"
"Did we kill it? Ships and sailors I can take, but that thing is just scary"
"Quick yer bellyaching men and get that springal reloaded on the double!"
"Is that a bird? What's it doing out here?"
"A ship has breached the blockade to the south! Mages - focus on that vessel!"
}

-----------------------------------------

The other Bonetown vessels sail closer. Despite the winds and rough seas, the whistling sound of catapult boulders sailing through the air can clearly be heard, as the "Khaleesi" bombards the "Duende".

The "Giacomo" is now also close enough to fire its only weapon - a light ballista - at the "Balance". Perhaps the engineer firing it was being over-cautious about firing into combat, as the bolt falls short and splashes into the water.

Most of the sailors aboard the "Frantic" have boarded the "Balance". Enoch remains on the deck, and currently stands by the ballista. As Captain, perhaps he feels he must be the last to leave the vessel? Whatever his reasons, his accuracy with the ballista cannot be doubted, as he uses it to skewer an opposing officer on the "Balance".

To the east, the "Jafar" looks like a lost cause. The ship is certainly taking on water, and will likely only be afloat for a matter of minutes. Nevertheless, the men are fighting fiercely to claim the "Enchantress"

With more Bonetown vessels in firing range now, perhaps there is a chance of overwhelming the Shipping Guild?

-----------------------------------------

Though the party don't have a clear view of what is going on, there are a large number of crossbow bolts flying through the air. And just like that, one of the Lantern Archons disappears. Rillet knows it would have easily made it to the "Celestial" and would even have had time to deliver its message. Did the message make it through? Was a return message given before the archon was 'killed'? Was there any debate between the crew or officers? What exactly occurred is anyones guess.

The archon to the south - by the "Enchantress" fares much better. The fight on deck between the Shipping Guild and the Bonetown pirates is taking everyones focus. They don't have time to stop and shoot down an archon. All they can do is listen to the message that is being delivered. Noone stops fighting though.

The "Celestial" has finally finished reloading its catapults. And though the Lionfish would be their preferred target, the 'Fish is just too close to other Shipping Guild vessels. Instead, the "Celestial unleashes a full salvo of six standard sized catapults on the "Khaleesi". The elfblood vessel fares poorly, as all boulders strike their mark. In their favour - the "Khaleesi" is a big, strong brig. It can take a beating like that and keep on sailing.

The "Ariel" fires off 5 catapult rocks towards the Lionfish! Two miss their mark, and fall south of the Lionfish - just missing the archon. Three, however, are direct hits. (Assuming a 10% chance of hitting anyone on the deck, d100=80;92;58. Two hit the Lionfish, one hits the square a PC or NPC was standing. d8=2. Going off the posting box at the bottom of the page, 2=Cayzle! 4d6=9? Zeoll is hit by possibly the smallest boulder ever launched by catapult Zeoll takes 9pts damage. The Lionfish - after hardness - takes 7pts damage)

Aexana ONLY: Highlight to display spoiler: {There are dozens of men on the deck of the ship, making it hard to pick out specifics, however, you do notice at least 3 making spell casting gestures, whilst 5 loaded catapults are being aimed towards the Lionfish}

-----------------------------------------

OOC:

Map - Round 6

Balance - 36pts damage - Hardness 10
Duende - 42pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Jafar - 362pts damage - Broken condition - Hardness 5
Khaleesi - 91pts - Hardness 5
Lionfish - 7pts - Hardness 5

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


(StevenVdB) Aexana Thrush (D) HP58/58 - AC29/25/23 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids  
Monday June 15th, 2015 4:29:49 PM

Aex's thrush eyes grow large as she witnesses what is going on on the deck of the Ariel... "... mother... if only I could warn my friends... "

DM Spoiler Highlight to display spoiler: {Aex tries to imperonate a thrush and hops left and right in casual hops... as people shout on the deck she pretends to be scared by the noise and flutters straight upwards into the masts of the ship... there... 30ft above the deck she stops... looks beneath her and casts a spell... Sleet Storm... she hopes (and expects) no one to care about the diminuitive bird so she can probably cast the spell in relative safety.

A 40ft radius, 20ft high column formes on the deck of the Ariel! She aims the spell to cover as many ballistas and that arrow springal. This will hopefully block those loading the ballistas and hamper their vision or even make them fall on the deck. After all, the weather was getting rougher so perhaps the ships will start rocking a bit more... with any luck... she bought the Bonetown ships a turn or 2... 3?

... without hurting any of the good men beneath her...

Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details). The sleet extinguishes torches and small fires.
}

************************************
Active spells:
Mage Armor
Sleet Storm (8 rounds)
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=28 ; d20+12=21 ; d20+8=16 ; d8+1=4 ; d8+2=5 ;
Monday June 15th, 2015 5:23:03 PM

As the Lionfish closes on the Ariel, Jozhur turns his attention, and his bow, in its direction. He again tries to pick out someone "important looking" and fires two arrows, this time he grabs the poison dipped arrows.

-------------------
Perception: 28
First attack hits AC 21, 4 damage, save vs. Drow Poison
Second attack hits AC 16, 5 damage, save vs. Drow Poison

Active effects:
Anitoxin
Water walk
Poison arrows used: 2

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge)  d20+9=12 ;
Monday June 15th, 2015 5:33:40 PM

Captain! Don't pull abreast of the Ariel! She has 20 ballistae ready to fire. And if we're going over, now is the time before the springal is reloaded, they just have the one! Watch out for the ballistae on the Duende, too!

Terser then runs forward through the air towards the Ariel. (looks like we're at 150ft, will move 90 feet closer)
He looks over the crew for people in charge or that look like wizards so he can try to counter them when the others move in.

what's with these 12 perception rolls?

effects

Air Walk 79.5min
Antitoxin 59.5min
Shield (9 rounds)



Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d6=6 ; d6=4 ; d6=5 ; d6=5 ; d8=2 ;
Monday June 15th, 2015 7:41:07 PM

Rillett will do a healing burst for anyone injured, including Hashamon. This will heal 20 damage

Magana - don't forget that your AC is +2 due to Magic Vestment from the night before.

Rillett will call out to the third Lantern Archon that remained aboard our ship. "Celestial One. Please provide your divine aid to that creature." Points to Magana. The Lantern Archon will cast Aid on Magana, giving her a +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points for 3 minutes.

He will move over to whoever is steering the ship, withdrawing a Bird Feather Token as he does so. He'll stay low if he can (partial cover?) He will give it to the helmsman - Coer, Tula? He'll explain that this will let them send a message to anyone by speaking the message to the Token and sending it off to the recipient.

-----------------------------
Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), *Hold Person(CLW), Delay Poison, Resist Energy, Silence
3 (DC18): Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 4/5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Longstrider (extended from the night before), Summon Monst IV - Lantern Archon 7/8 rd.

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20=11 ; d20+19=39 ;
Monday June 15th, 2015 9:57:10 PM


Zeoll hurts from a glancing boulder blow, but all the damage is then cured by Rillett. "Thanks forr the healing," he calls out.

Zeoll agrees with Terser and tells his friends so ... It is time to swarm off the Lionfish and attack!

Zeoll pockets his scroll (move action), grabs onto the side-rail, and lowers himself off the Lionfish. He looses his shield as part of his move, not wanting it to hinder his climb and sneakery. [OOC: Not sure what the roll required is, but my natural unmodified d20 is an ... 11? Good enough? Sounds like maybe some falling damage? Maybe nonlethal? lethal? Dunno, throwing myself on the mercy of the DM!]

Hopefully he can land on his feet and finish his move to get a ways away from the ship and move toward the big enemy ship. He does so as stealthily as he can, although he is moving his full 40 ft with his move action (less movement required to lower/climb/get off the ship).

Stealth 1 rank +3 class +2 dex -4 size +2 race -5 moving +20 invisible = +19. Stealth check 39.

[OOC: Note ... initiative preference: If the ship continues forward, Zeoll delays until the ship has come closer to the enemy before moving. If the ship is still or backs away, Zeoll moves before the ship carries him away.]

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used antitoxin; scrolls of water walk, invis.

Current effects cast/activated by Zeoll:
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 1 hour (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Invisibility used 2 rounds of 3 min (Zeoll)

Hashamon, Tauren Druid HP 81/100 - AC 23  d8=6 ; d8=4 ;
Tuesday June 16th, 2015 12:05:38 AM


As the healing washes over him, Hashamon's deep rumble sounds something like a purr while his wounds close visibly. Hash considers the potion vial, and struggles with it in his paws for a moment, then tips it back in his teeth and spits the container out on the deck.

Riding again on the ship while it travels, he notices with some satisfaction the sleet and ice falling on the Ariel. Not expecting it to last forever, he casts spell raising a huge wall of wind, that won't help against the siege ammunition, but should be strong enough to keep out the individual bolts from the arrow springal.

Move: Drink Potion
Standard: Wind Wall, 80 ft long cast between the Ariel and the Lionfish, wrapping behind to protect somewhat against the Duende, if there is enough left over.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Tuesday June 16th, 2015 1:43:27 AM


Unless Coer orders otherwise, Magana moves with the others (double move) toward the Ariel.

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) = 22 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Air Walk
Aid: +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points for 3 minutes


DM Rob - "What a great time it would be to be able to launch fireballs."  d20+5=8 ; d20+5=25 ; d20+15=25 ; d20+15=32 ; d20+15=25 ; d20+15=32 ; d20+15=25 ; d20+15=25 ; d20+15=21 ; d20+15=30 ; d20+15=32 ; d20+15=22 ; d100=31 ; d100=78 ; d100=6 ; d100=20 ; d100=3 ; d100=17 ; d100=30 ; d100=99 ; d100=76 ; d100=38 ; d10=8 ; 3d8=16 ; 3d8=15 ; 3d8=13 ; 3d8=11 ; 3d8=12 ; 3d8=21 ; 3d8=11 ; 3d8=9 ; 3d8=14 ; 3d8=16 ; 5d6=19 ; 3d6=6 ; 3d6=13 ; 3d6=8 ; d20+22=42 ; d20+22=28 ; d20+22=37 ; d20+22=31 ; d20+22=25 ; d100=25 ; d100=93 ; d100=93 ; d100=66 ; d100=9 ; d10=8 ; d10=9 ; 4d6=17 ; 4d6=19 ; 4d6=18 ; 4d6=11 ; 4d6=20 ; d20+9=28 ; d20+9=13 ; d20+5=22 ; d20+6=14 ; d20+1=5 ; d20+1=5 ; d20+1=19 ; d20+1=4 ; d20+1=4 ; d8=5 ;
Tuesday June 16th, 2015 6:59:58 AM

Beneath Aex, a large portion of the "Ariel is suddenly covered and surrounded by driving sleet. No other area is affected by this unusual weather phenomenon.
Aex: Highlight to display spoiler: {You hear a few voices:
"Blast it! I lost my spell"
"Me too! Where'd the sleet come from?"
"Must be another caster about!"
}

Jozhur now finds it difficult to take his shot, but gives it a go anyway. Whether he was successful or not will remain to be seen

Terser calls out a warning, that the course the Lionfish must take to get to the "Ariel" will put them in the firing line of the "Duende". Should the 'Fish survive to make it close to the "Ariel", Terser also warns about the ships considerable arsenal.

Rillet is a busy little bee. Having one archon deliver some aid to Magana, and then chanelling some healing. Finally, he steps near the ships wheel and offers Coer the use of a feather token.

Hash puts a windwall between the Lionfish and the "Ariel". The wall is 80ft wide, and 40ft high. It would surely deflect any normal arrow or bolt fired through it, but what about the indirect attacks, such as those by the sprinal? (OOC: Curious how you knew there would be sleet and ice on the Ariel this round :) )

Zeoll is ready to deboard. The Lionfish is just too slow for his liking. He carefully lowers himself down off the side of the Lionfish. Thanks to his Water Walking, soon he feels all four feet are hovering a few inches off the waves.

Magana, too, is off. She doesn't have to lower herself to the waters edge. She simply walks on air. Unfortunately with Hash's Wind Wall spell, Magana finds herself blown around a little.

The rest of the Bonetown ships are drawing so close now, that a number of ballista bolts - and even catapult boulders - are launched at the Shipping Guild vessels.

The "Jafar" is now mostly underwater.

-----------------------------------------

The "Duende" unloads a full broadside of light ballistas on the "Lionfish". 9 bolts rip into the ship, whilst one pierces Lew's shoulder (Lionfish takes 71pts damage after hardness. Lew takes 9pts. Note that a windwall has no effect on "a siege engine projectile")

Just as quickly as the sleet storm appeared over the "Ariel", it disappears (Highlight to display spoiler: {Dispel Magic checks: 8 = Fail. 25 = Pass})

Then comes the call the party were fearing "ATTACK!"

First: a fireball is launched at the Lionfish's deck area, striking Coer, Hash, Rillet, Lew and Karin (19pts fire damage. Ref save DC17 for half. With Terser in the rigging and Jozhur by the bow, they are fortunate to escape the blast. It also does some significant damage to the Lionfish itself.

This is followed up with not 1, not 2, but 3 flaming spheres by the wheel of the Lionfish! (Coer to make a ref save vs DC16 or take 6pts damage. Coer to make a ref save vs DC16 or take 13pts damage. Rillet to make a ref save vs DC16 or take 8pts damage)

Finally, Aex can only watch as the 5 loaded catapults unload upon the Lionfish. 3 strike the 'Fish squarely. 1 strikes the square where Lew is standing (truly the unluckiest person this round: ballista bolt, fireball, and then catapult boulder). His body drops to the deck. He is dying.

The fifth boulder smashes through the rigging, catching Terser on the way through (Terser takes 20pts damage! Terser must also make a Climb check vs DC5 or he will fall!)

Aex can hear a lot of commotion below her:
Highlight to display spoiler: {"It's a wind wall. Save your bolts, men"
"Oi! That bird is acting strange!"
"Kill it!"
}

Flying only 30ft above the deck, she is an easy target for the men with crossbows below her. Perhaps a dozen crossbow bolts fire, but Aex is struck by only 1 (Hit AC28, but crit not confirmed. Aex takes 5pts damage)

Aex: Highlight to display spoiler: {You count roughly 40 or so men on the deck. Odds are that at least one of them would be able to notice and perceive a bird squawking directly above them. And now that the others are firing on you, more are turning their attention to you}

Across the stern of the "Ariel" - at around deck height - a wall of fire springs up. 20ft high and obscuring the rear of the ship.

-----------------------------------------

OOC:

Map - Round 7 NOTE: The close range tab

Balance - 36pts damage - Hardness 10
Duende - 42pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Khaleesi - 91pts - Hardness 5
Lionfish - 117pts - Hardness 5

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


DM Rob - "What a great time it would be to be able to launch fireballs." 
Tuesday June 16th, 2015 7:03:19 AM

OOC Phew! Talk about a time consuming DM post :)

Worth it though when you guys have a perfect posting week. Great job team!


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 87/87 (Ki 8/8)  d20+9=26 ; d20+9=28 ; d20+9=26 ;
Tuesday June 16th, 2015 7:33:38 AM

Coer may be large but he is surprisingly nimble. He bob and weaves, dodging the magical fire whilst keeping a firm hand on the wheel....

the 'Fish is not as nimble and takes a beating. This may be her last adventure he thinks to himself as he considers his next move

~~
ooc:
Coer is a monk (yay) and has Evasion - If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage
Save vs fireball 26 - pass, no damage
save vs spheres, 28, 26 - pass on both
(more to come... )

Hashamon, Tauren Druid HP 72/100 - AC 23  d20+4=18 ;
Tuesday June 16th, 2015 11:43:26 AM


Hash, anything but nimble, was incredibly lucky his eyes were already on the Ariel. As the fireball comes hissing across the bow, he leaps skywards in time to dodge most of the damage.

Reflex 18: Pass.

Flames and splinters fly as the Lionfish is hit by a barrage of attacks. While he has no real attachment to the construct, he does note that the Ariel is larger and probably worth capturing as a replacement. In order to relieve some of the pressure from both sides, he casts a spell into the water below the Duende, creating a swirling vortex of water beneath it.

He then proceeds forwards, again flying low.

Standard: Control Water
Move: AC 36


Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+19=29 ; d20+20=32 ; d20+9=21 ;
Tuesday June 16th, 2015 3:26:01 PM


Zeoll moves 40 ft (move action) and takes out his scroll (move action), avoiding the wind wall. He walks 30 ft east to S-T-39-40, then north 10 ft to S-T-37-38

Stealth for Zeoll: 29
(To pinpoint his location, add +20 to the check) (Plus the stock -1 per 10 ft of distance, I hope)

(Please see email for perception next round)

Zeoll also keeps alert: Perception 32.

Zeoll also tries to figure out what magical effects are going off. Maybe he can hear casters casting. Spellcraft 21.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used antitoxin; scrolls of water walk, invis.

Current effects cast/activated by Zeoll:
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 1 hour (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Invisibility used 2 rounds of 3 min (Zeoll)

(StevenVdB) Aexana Thrush (D) HP58/58 - AC29/25/23 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids   3d6=10 ; 3d6=11 ; 3d6=16 ; 3d6=7 ; 3d6=12 ; 3d6=9 ; 3d6=9 ; 3d6=9 ;
Tuesday June 16th, 2015 5:27:04 PM

Aex is dissapointed when her spell is dispelled so easily. When bolts suddenly start flying around her she gets worried. (DM are you sure that was a hit? Aex has AC29 and the attack hits an AC28? I don't see any natural 20 on this roll but I could have missed it... )

... now what... a smoke screen? But what if they dispel it again?
But there are soo many!! How can they ever win against such an overwhelming force!!
Sinking a ship like this will not go easy...

The diminuitive thrush flaps its wings very rapidly and whistles a war tune... don't fire untill fired upon...
Lightning Lord! Aex is able to call down 8 lightnings at once! No 2 targets can be more than 30ft apart. She targets everyone loading the Springal... (there are 9 targets surrounding the springal. Take one E5 away from the targetted ones)

E1 - 10 - Reflex DC20 for Half
E3 - 11 - Reflex DC20 for Half
E5 - 16 - Reflex DC20 for Half
E3 - 7 - Reflex DC20 for Half
E5 - 12 - Reflex DC20 for Half
E5 - 9 - Reflex DC20 for Half
E5 - 9 - Reflex DC20 for Half
E4 - 9 - Reflex DC20 for Half

Aex then flies straight down untill she more or less hovers over the Springal... (assuming the thing can not fire straight upward :-) ). Any archer now targetting her, might risk shooting another archer on Aex's opposite side...

************************************
Active spells:
Mage Armor
Sleet Storm (8 rounds)
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + *Sleet Storm
+ domain powers (Storm Burst, *Lightning Lord, Wooden Fist, Bramble Armor)
+ gnome magic
***********************************

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge)  d20+17=24 ; d20+17=33 ; d6=4 ;
Tuesday June 16th, 2015 6:40:42 PM

assuming that my move from last round is taken into consideration

Terser picks out the target that launched the fireball (or one of the other casters if he's not standing next to the edge), moves into range, and unleashes a charge from his ring. It knocks into his target and pushes him forcefully back, hopefully knocking him into the drink.

Bull rush vs CMD 24 - moves back 5 feet plus 5 per each 5 the CMD is exceeded.
if he runs into someone else - second bull rush is 33, which will move them both back.


Effects:

Air Walk (79.5min)
Antitox (59.5min)
Shield (8 rounds) - effective AC 26

Rillett (Bradley) HP 46/69 - AC 22/12/20 CMD 19  d20+7=11 ; d20+7=21 ; d20+7=20 ; d8=8 ;
Tuesday June 16th, 2015 7:06:41 PM

Rillett hopes that the two Lantern Archons were able to get their messages through and minimize this bloodshed. He will call to the third Lantern Archon aboard our ship, "Celestial one, please now lend your aid to that creature that is hurt." He points to Lew. The Lantern Archon will cast Aid on Lew, giving him a +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points for 3 minutes.

Rillett will cast Fly on himself and move to AI 52, hanging on to the Lionfish's stern and using it for cover. As he moves, he will give a Swan Boat Feather Token to Tula, "Activate this if you need another ship. The Lionfish may not last, and this will let you get everyone off."

"Captain Coer, beware that whirlpool beneath the Ariel! Our friend has trapped the ship for a time, and it should make it hard for those on board to aim or cast spells, but the Lionfish could get caught in it as well! I can Dimension Door you aboard the Ariel, but we'll be in for a rough reception if I do. Are you ready?"

----------------------------
One failed save, and one made - 23 damage

Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), *Hold Person(CLW), Delay Poison, Resist Energy, Silence
3 (DC18): *Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 4/5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Delay Poison, Longstrider (extended from the night before), Summon Monst IV - Lantern Archon 5/8 rd.

Rillett (Bradley) HP 46/69 - AC 22/12/20 CMD 19 
Tuesday June 16th, 2015 7:07:55 PM

Oops. Lew will get 11 temporary hit points, not 5.

Hashamon, Tauren Druid HP 72/100 - AC 23 
Tuesday June 16th, 2015 8:04:47 PM

(OOC: Please note, the Whirlpool is beneath the Duende, not the Ariel. We were too close for me to make that play. Hash mentioned the "Ariel" in his thoughts, because with all the damage the Lionfish is taking, her crew might very well need a new ship when this is over.)

Rillett (Bradley) HP 46/69 - AC 22/12/20 CMD 19 
Tuesday June 16th, 2015 8:35:24 PM

OOC: Oh, that's very different. Never mind.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Tuesday June 16th, 2015 11:55:51 PM

With the windwall blocking his shot, he takes the chance to retrieve the colorful potion from his back and gulp it down. I suppose a shield would be good right now.

--------------
Drink anything potion: Shield (+4 AC, deflects magic missiles)

Effects:
Shield
Antitoxin
Water walk

Magana (Craig) [HP 92+5 of 92] [DR 1/-]  d20+11=19 ; 2d8+7=15 ; d20+11=31 ; d20+11=29 ; 2d8+7=17 ;
Wednesday June 17th, 2015 2:08:48 AM


Now that Magana is close enough to see clearly the number of foes arrayed against them, she decides to use the Anything Potion for a Shield spell. (AC+4)

She then moves (to Y22-Z23) and attacks the man at the rail (the E5).

Flail hits a 19 for 15 dmg

any Attack of Opportunity hits a 31 (CRIT backed up w/29) for 17x2=34dmg

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) +4(shield) = 26 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Air Walk
Aid: +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points for 3 minutes
Shield: AC+4 shield bonus for 1 minute


DM Rob - "How can they ever win against such an overwhelming force!!"  d20+5=21 ; d20+3=6 ; d20+3=4 ; d20+2=20 ; d20+1=12 ; d20+1=2 ; d20+1=9 ; d20+1=16 ; 3d6=17 ; 3d6=7 ; 3d6=10 ; d20+1=16 ; d20+1=16 ; d4+5=9 ; d4+5=7 ; d4+5=7 ; d4+5=8 ; d4+5=7 ; d4+5=9 ; d8=7 ; d8=8 ; 5d6=15 ; d20+22=37 ; 3d8=12 ;
Wednesday June 17th, 2015 6:50:19 AM

Fire? Bah! Coer does not fear such things! He simply stands aside and lets the flames pass him. Coer knows the Lionfish has taken a beating. But what can he do now? There are a number of people aboard the ship who are under his care (11 NPCs to be precise). Does he drop anchor? Does he turn about? Does he sail alongside the "Ariel"? Does he set to repairing the ship? So much pressure rests on the Captain's shoulders. (OOC: With no direction, I've assumed the Lionfish will push on ahead)

Hash is equally as nimble, and avoids the brunt of the fireball. He decides to try and give the "Lionfish" from cover from the vessel to the north east by creating a whirlpool underneath the "Duende"

Zeoll stealthily walks around the wind wall. Over the noise of battle, he does indeed hear various noises that could be people casting spells. Alas, without being able to see them he is unable to identify any specific spells.

Aex decides to bring the fight! (OOC: So I can track individual damage I have changed the naming standard for the enemies. Hope this help us both!) Lighting bolts rain down on the enemies below. Aex positions herself safely adjacent to the springal, wary that hovering over it would be somewhat suicidal.

Terser moves closer (especially with the move he took last round that his absent-minded DM overlooked) and targets someone not wearing armor: Enemy C4. He would have liked o have targetted the one who sent the fireball, but unfortunately the wall of fire blocks his line of sight to that specific target. He easily pushes the man back towards the springal.

Rillet directs his archon to tend to the critically wounded Lew. The archon's healing is just enough to save Lew from meeting Gargul today (Hero point to Rillet for saving the life of an NPC). In all the confusion, Rillet gets the names of the enemy ships confused. Still, he manages to point the right way to convey the message.

Jozhur decides now is the time to drink his Anything potion, opting to use it for the benefits of a shield spell. A wise move considering the magic missiles that are being fired/flung.

Magana does the same. She then approaches the "Ariel" to bring some pain! Enemy E19 wobbles, stands still a moment, and then drops. These footmen are very squishy.

Aboard the "Lionfish", Tommy stands still by the bow of the ship. Tula stands by Coer, and Karin kneels next to the unconscious Lew.

"Water! Fetch some water!" Tula calls out. The flaming spheres are still all around the ship's wheel and the Lionfish can only have a fire on its deck for so long. Struggling to carry two full pails, Sammy makes his way up to the wheel.

The other Bonetown vessels are enganging the other Shipping Guild vessels. None are proceeding to the "Ariel". On the plus side, they are keeping the other ships busy so incoming fire shouldn't be an issue. (OOC: The other ships will not be firing on you anymore)

-----------------------------------------

There are now 3 flaming spheres under Coer's feet. (Coer to make 3 x DC16 saves or take 17, 7 and 10 pts respectively) The fire continues to burn the deck.

Enemy E19 (after a 5ft step) strikes out at Magana harmlessly with his sword. Others are cautiously rallying to his aid.

Enemies C1 and C2 cast Magic Missiles at the bird that refuses to die! A total of 6 balls of magic are sent Aexana's way (Aex takes 47 pts damage!). But still the bird flies!

Enemies C3 and C4 are moving their hands about - likely casting spells.

Enemies D1 and D3 cast spells in the direction of Magana and Terser. Whatever the spell is, it causes a deafening sound (Magana and Terser take 15pts sonic damage each, and must make 2 x Fort saves vs DC16 or be Stunned for 1 round)

Enemy D3 sends a fireball within close range to Magana and Terser. (Magana and Terser take 15pts fire damage each. Ref save vs DC17 for half)

"INCOMING!" Tula screams, as the deadly springal fires its second volley. The springal's arrows easily clear the windwall (this siege weapon fires across long distances with great arcs). The target: the wheel of the "Lionfish". (Coer - whose large size occupies 4 squares - takes 48pts damage! Rillet, Sammy, Tula, Karin and the Archon each take 12pts damage. Lew takes 12pts damage and is dying again!)

The casters on this ship have been casting LOTS of spells. If there is any good news, perhaps it is that they are nearly all out?

Zeoll ONLY Highlight to display spoiler: {You were the only one to make a perception check. Under the water you see the shapes of four small water elementals making a bee-line towards the Lionfish. You'd guess they were running}

-----------------------------------------

OOC:

Map - Round 8
NOTE: The close range tab

Balance - 36pts damage - Hardness 10
Duende - 42pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Khaleesi - 91pts - Hardness 5
Lionfish - 168pts - Hardness 5

A1 - 5
C2 - 11
C3 - 7
D1 - 4
E11 - 16
E12 - 12
E13 - 9
E14 - 9

Karin - 12
Lew - Currently at -7
Sammy - 12
Tula - 12

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 32/87 (Ki 8/8)  d20+9=29 ; d20+9=11 ; d20+9=17 ;
Wednesday June 17th, 2015 9:48:28 AM

Coer dodges most of the flames receiving minor burns to his legs, his luck stops however as he is struck by the springal.

Tula, Take the wheel and pull along side, then drop anchor

The bloody Coer jumps over the wheel and moves to the front of the ship, unslinging his crossbow and loading a bolt as he goes

~~~
OOC: ouch.
reflexes 29, 11, 17 - takes 7 damage
Question - in regards to springal, Coer has deflect arrows feat? does this negate any damage?
Move 50' towards front of ship
standard action load heavy crossbow

Rillett (Bradley) HP 46/69 - AC 22/12/20 CMD 19  d6=2 ; d6=4 ; d6=1 ; d6=6 ; d6=5 ;
Wednesday June 17th, 2015 11:17:50 AM

Before Hashamon moves further, Rillett will move to be within range of him and the others and channel energy. Heals all onboard for 17 dmage.

"Tula - where's that cabin boy? Hopefully back at the docks! If not, make suresure he's safe.

ooc - have to run off to meeting - will clarify full move later, but wanted to get healing in before all scatter.

Hashamon, Tauren Druid HP 89/100 - AC 23 
Wednesday June 17th, 2015 12:20:03 PM


When the hated arrow flinging contraption fires again, Hashamon decides it's time to act. Flying forward as quickly as he can, he distances himself from most of his new packmates. He barrels through his wall of wind, due his size it's of little concern.

Getting with a good view of the crew and the ship, he slips into nothingness, a little trick he learned from the fey.

Move: 60 ft north to AC 24
Move: Vanish

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+20=22 ; d20+20=28 ; d20+20=37 ;
Wednesday June 17th, 2015 1:49:43 PM

Zeoll grabs his scroll very strongly (free action) and moves through the Wind Wall to 35-36-Z-AA. From there, he can see everybody in the party, he hopes. He casts his Message spell, allowing him to whisper to Aexana, Magana, Terser, Hash, Coer, and Rillet. [OOC: Sorry Jozhur, but you are still out of line of sight, and I can only message six people anyway.]

Zeoll whispers urgently to his friends, "Eyes alerrt, people! Fourr small waterr elementals incoming!"

The old liontaur whispers as best he can to pinpoint the locations for his friends.

[OOC: Message has a 160 ft range. I think that covers the field of battle.]

[OOC: Friends, it is a free action to make spellcraft, perception, and knowledge checks each round! Make one of each every round!]

Zeoll peers at the enemy ship, especially at the rigging. Could he summon a creature into that rigging? Also, his summoning range is 40 ft. Perception 22.

He also looks specifically for Eldred. Anyone look like him? Perception 28.

HEY WAIT! I just double checked! Zeoll cast Elf Vision on June 8. He's been short-changing himself. So his perception on rigging is a 24, and to spot Eldred, a 30.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used antitoxin; scrolls: water walk, invis.

Current effects cast/activated by Zeoll:
Elf Vision (60 minutes)
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 60 minutes (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Message 60 minutes (Zeoll whispering with Aexana, Magana, Terser, Hash, Coer, and Rillet)
Invisibility used 3 rounds of 3 minutes (Zeoll)

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] rage hp 81/111 AC 24/15/21 (25% chance no crit, uncanny dodge)  d20+15=21 ; d20+15=17 ; d20+8=12 ; d20+10=28 ;
Wednesday June 17th, 2015 5:32:49 PM

With first blood drawn (or at least leaking from his concussed ears), a switch is flipped and the battlefield becomes hazed with red in Terser's eyes. (rage on - free action).

fortitude 21, 17 - passx2, reflex 12 - fail

He flies over to the rigging giving a poor bombarded thrush a place to hide for a moment and bellows at the crew.

We come in the name of Terza, the true leader of the shipping guild. Surrender the traitorous Elstred and no one else will come to harm. He is not worth dying to protect!

Standard Action: demoralize the crew - Intimidate 28

effects

Air Walk (79.5min)
Antitox (59.5min)
Shield (7 rounds)

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19 
Wednesday June 17th, 2015 7:37:18 PM

As noted earlier, Rillett heals everyone on board or nearby for 17 points. He asks Tula about the cabin boy's safety and reminds her that she has a Swan Boat Feather Token.

Rillett can see that the Lantern Archon's light is dim. "My Celestial Friend, I fear your time here is almost through, but thank you for your help. Will you kindly provide your aid to that creature and then take cover by me?" Rillett will point at Coer. The Lantern Archon will cast Aid on Coer, giving him a +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points for 3 minutes.

Rillett concludes that Captain Coer does not want to be teleported aboard the Ariel, so Rillett will end his turn in AJ35 along with the Lantern Archon, using the ship for complete cover. As he does so, he will say,"Jozhur, let me know if you want me to transport you to the Ariel." He will use his new hero point to drink the Anything Potion for a Shield effect.

----------------------------

Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), *Hold Person(CLW), Delay Poison, Resist Energy, Silence
3 (DC18): *Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 4/5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Shield, Delay Poison, Longstrider (extended from the night before), Summon Monst IV - Lantern Archon 5/8 rd


Magana (Craig) [HP 67 of 92] [DR 1/-]  d20+10=24 ; d3=2 ; d20+10=26 ; d20+7=13 ; d20+12=28 ; d20+8=11 ; d20+6=14 ; d20+12=26 ; 2d8+7=14 ; 2d8+7=12 ; d8+4=10 ; 2d8+7=20 ;
Wednesday June 17th, 2015 8:35:28 PM


Fort Saves 24 & 26 = good Refl save 13 fails

Magana side steps to Y21-Z22 and attacks, targeting E15, E17 & E16 in that order, if one falls, switch/cleave to the next:

Flail hits a 28 for 14dmg
Flail hits a 11 for 12dmg
Horns hit a 14 for 10dmg
Flail (cleave, if any) hits a 26 for 20dmg

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) +4(shield) = 26 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Air Walk
Aid: +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points (now used up) for 3 minutes
Shield: AC+4 shield bonus for 1 minute


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+12=26 ; d20+8=16 ; d8+1=3 ; d8+2=4 ; d20+11=17 ;
Wednesday June 17th, 2015 10:17:38 PM

"Sure Rillett, into the fray with us! Whenever you are ready!"

Jozhur launches two more poisoned arrows at an exposed enemy, avoiding shooting near his allies.

----------------------
1st attack hits AC26, 3 damage to C2. DC13 fortitude save vs. Drow Poison (unconscious)
2nd attack hits AC16, 4 damage to C2. DC13 fortitude save vs. Drow Poison (unconscious)
Perception: 17

Effects:
Water walk
Antitoxin
Shield (2 rounds used)

4 poison arrows used

(StevenVdB) Aexana Thrush (D) HP11/58 - AC29/25/23 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids  
Thursday June 18th, 2015 6:26:52 AM

Severely burned Aex looks like a roasted chicken... WOAH!! One more like that and she's history!!

No heroics! This calls for a tactical retreat!!

The thrush dives towards the water, changes into a dolphin again and swims tobthe bottom of the sea where she will lick her wounds...

************************************
Active spells:
Mage Armor
Sleet Storm (8 rounds)
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + *Sleet Storm
+ domain powers (Storm Burst, *Lightning Lord, Wooden Fist, Bramble Armor)
+ gnome magic
***********************************

DM Rob - "How can they ever win against such an overwhelming force!!"  d8=4 ; d20+5=11 ; d20+1=3 ; d20+1=13 ; d20+1=19 ; d20+1=3 ; d20+1=7 ; d20+4=21 ; d20+4=7 ; d20+4=16 ; d6=2 ; d6=5 ; d6=2 ; d6=1 ; d6=1 ; d6=4 ; d6=2 ; d6=3 ; d20+4=7 ; d20+1=3 ; d20+1=18 ; d20+1=12 ; d20+1=2 ; d20+1=12 ; d20+1=16 ; d20+1=19 ; d20+1=15 ;
Thursday June 18th, 2015 7:03:09 AM

Round 9 and your DM thinks this will be the round where the battle swings in your favour...

Coer hands the wheel over to Tula, with instructions on how to proceed (OOC: I can see deflect arrows stopping an arrow, but the entire area was pelted. Unfortunately it doesn't specify how many arrows per square, etc. Rolled a D8=4. Coer takes 44 instead of 48pts damage)

Rillet's channeling heals the wounds of many a sailor. The cabin boy he's asking about - Justier - is currently below deck with Cato and Horace. Tula though has been given an order by the captain to take the wheel of the Lionfish. She doesn't have the time (at the moment) to leave and head below deck. He even reminds her of the feather token, should the unthinkable come and the party need to abandon ship. If that wasn't enough, he draws on his heroic reserves to drink his Anything potion. No magic missiles will be striking HIM today. (OOC: With Tula's action later, I have taken the liberty of placing you in an equivalent position of cover. Please let me know if you would prefer to be elsewhere)

Hash darts northwards, and then through fey trickery, vanishes from sight.

Zeoll's eyes have caught sight of something under the water. Something headed for the Lionfish! His eyes are on the rigging of the "Ariel". Could he summon something amidst the ropes? (OOC: Rigging question answered via email. In essence: if what you summon doesn't have a fly speed, it will have to make a REF save when it appears to grab the rigging, otherwise it will fall). He even thinks to check for Elstred, but from the taurs lower line of sight AND with the Wall of Fire in the way, he really can't see anyone.

First blood has been drawn. That's all Terser needs. He moves to the rigging and bellows at those around him. He decries Elstred's leadership and call on those loyal to Tezra to surrender him. (OOC: You didn't give me coordinates of where you wanted to go, so I've made a guess)

Batter up! Magana steps up and puts TWO men down. The last thing E15 and E17 will remember seeing is a minotaur walking on air and looking VERY angry. (OOC: I think Cleave can only be used during a standard attack rather than a full attack. I could be wrong, please let me know if you have a class ability that might allow it)

Jozhur lines up a shot at the robed so-and-so that launched a magic missile at Aexana. He doesn't get the impression his arrow sunk that deeply, but perhaps the poison worked - as the man slumps from view (Fort Save: 11 = Fail!)

Aex doesn't plan on sticking around in the air to become a target. She elects for a tactical withdraw, flying back to the safety of the water and changing form back into that of a dolphin.

Tula can see that Terser's earlier warning (June 15th) might be wise to listen to. The starboard side of the "Ariel" has ten open portholes with loaded ballistas ready to fire. Pulling alongside and facing them at point-blank range could be the end for the 'Fish.

She makes an executive decision. "Sorry, Captain. COMING ABOUT!" The Lionfish takes a dramatic turn to port, coming along the stern of the "Ariel". Poor Pinny practically swings around the rigging.

Karin and Lew feel much better thanks to Rillet's channel. They each grab a handful of Hash's berries and stuff them in their pockets, just in case. "Lew, go check on the boy!" Karin requests his friend. If the safety of the cabin boy was important to Rillet, he would see the boy taken care of. Lew nods and heads for the stairs.

Sammy throws the contents of the pails on the Flaming Spheres. There is a hiss and a lot of smoke, but the flames vanish. "Nice one" Tula complements the man.

-----------------------------------------

The enemies near Terser ... pause. There is a look of confusion amongst them. For the briefest of moments, you can see their weapons start to lower.

"Don't listen to them you fools! Attack them! Kill them! I order you!" Neither Terser nor Magana can see who spoke, but the voice came from the north of the springal.

The 'Wall of Fire' disappears.

The sailors once more strike out at the party.

Enemies 12, 16 and 18 all step closer to Magana (over the bodies of the fallen) and attack, yet none can penetrate her considerable hide.

Enemies C1, C3 and C4 all send small bolts of fire towards Terser, however only two hit (Hit Touch ACs21, 7, 16. Terser takes 7pts + 10pts damage)

Enemies B1 and B2 send magic missiles at Terser, and are surprised when the magic disipates before hitting him (Terser has a shield spell active!)

Enemy D3 sends an icy bolt towards Coer, but misses terribly

Others fire crossbow bolts at Coer, Terser and Magana - yet their marksman are subpar.

Those aboard the Lionfish can hear a banging noise on the ships hull...

-----------------------------------------

OOC:

Map - Round 9
NOTE: The close range tab

Balance - 36pts damage - Hardness 10
Duende - 42pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Khaleesi - 91pts - Hardness 5
Lionfish - 218pts - Hardness 5

A1 - 5
C2 - 18
C3 - 7
D1 - 4
E11 - 16
E12 - 12
E13 - 9
E14 - 9

Karin - 1dmg
Lew - Currently at 4
Sammy - 1dmg
Tula - 1dmg

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 32/87 (Ki 8/8)  d20+7=27 ; d20+7=15 ; 2d8=10 ;
Thursday June 18th, 2015 9:54:34 AM

Coer returns the favour, firing his crossbow at D3 with a solid hit
He wants to bring the fight to the enemy... but will he fit on deck?

~~~
fire xbow; nat 20, crit check 15, probably not - 10 Damage, double if a crit
rob... will Coer fit between the catapults? looking at the map, he will not?
also, how high above the water line is the deck of the Areial

DM RobC: Height of the Ariel deck is about 15 - 20ft above the water line. Coer could fit between the catapults with the squeezing rules I think

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19  d8=2 ; d8=1 ;
Thursday June 18th, 2015 12:07:46 PM

Rillett smiles broadly smile at Jozhur's response.

Rillett will say to the Archon, "He sparky! How 'bout you aid my friend here before we go. Then stay here and do what you can to help those on this ship." The Lantern Archon will cast Aid on Jozhur, giving him a +1 morale bonus on attack rolls and saves against fear effects, plus 4 temporary hit points for 3 minutes. It will then seek full cover and try to help where it can.

Rillett will cast See Invisible on himself. "No guts, no glory. Into the Fray it is!" He will move to Jozhur, and use a Hero Point to cast Dimension Door, placing Jozhur at T22 and Rillett at S23 (Flying) .

---------------------------

Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): *See Invisible (D), *Hold Person(CLW), Delay Poison, Resist Energy, Silence
3 (DC18): *Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): *Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 4/5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Shield, Fly, See Invisible, Delay Poison, Longstrider (extended from the night before), Summon Monst IV - Lantern Archon 4/8 rd left


Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+22=27 ;
Thursday June 18th, 2015 12:46:18 PM


Zeoll takes a five ft step toward the enemy ship. He reads his scroll of Summon Fey Friend III. Although he cannot see anyone, he consoles himself with the thought that perhaps no one will see him either. Then he wonders if his invisibility was a waste.

Ah well. We'll see that creature responds to his summons in a moment.

He looks around, too: Perception 27.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used antitoxin; scrolls: water walk, invis., fey friend III

Current effects cast/activated by Zeoll:
Elf Vision (60 minutes)
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 60 minutes (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Message 60 minutes (Zeoll whispering with Aexana, Magana, Terser, Hash, Coer, and Rillet)
Invisibility used 3 rounds of 3 minutes (Zeoll)



(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+20=27 ; d20+15=20 ; d6+3=7 ; 4d6=11 ; d20+11=16 ;
Thursday June 18th, 2015 1:11:44 PM

"BOO!" (Bluff to feint: 27)

Jozhur draws his sword and takes a stab on one of the many he suddenly finds himself surrounded by.

Into the fray, indeed.

The rogue glances about his surroundings. Does anyone stand out?
-----------------
Feint vs A2: 27
Attack hits AC20 (hopefully vs flatfooted)
7 damage plus 11 sneak attack
Perception: 16 (who is "A2"?)


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+14=30 ; d6+2=5 ;
Thursday June 18th, 2015 1:24:07 PM

Any opportunity attack hits AC 30, 5 damage.

Effects:
Shield, AC=25
Water Walk
Anti toxin
Aid

Poison arrows used: 4

Magana (Craig) [HP 67 of 92] [DR 1/-]  d20+12=14 ; 2d8+7=9 ; d20+12=28 ; d20+7=17 ; d20+6=8 ; d20+12=26 ; 2d8+7=12 ; 2d8+7=12 ; 2d8+7=20 ; d8+4=5 ; d20+12=30 ;
Thursday June 18th, 2015 5:22:40 PM


ooc: re: Cleave: oh, right. I forgot that was a feat that got wussified after porting from D&D 3.5 !

Magana should have had an attack of opportunity on E18 when he stepped forward:

AoO: Flail on E18 hits a 14 for 9 dmg

Magana side steps again to Y20-Z21 and attacks, targeting E12, E13 & E14 in that order, if one falls, switch to the next:

Flail hits a 28 for 12dmg
Flail hits a 17 for 12dmg
Horns hit a 8 for 5dmg

Flail (AoO, if any) hits a 26 for 20dmg

Magana also glances toward the source of the voice giving orders to see if she can spot him:
Perception = 30

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) +4(shield) = 26 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Air Walk
Aid: +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points (now used up) for 3 minutes
Shield: AC+4 shield bonus for 1 minute


(StevenVdB) Aexana Dolphin (M) HP33/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d8=3 ; d100=50 ; d8=8 ; d8=3 ;
Thursday June 18th, 2015 5:31:24 PM

In the serenety of the sea Aex heals some of her wounds (3d8+8= 22HP)
Next she swims towards the Ariel but stays beneath it...

************************************
Active spells:
Mage Armor
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, *Cure Serious Wound + *Sleet Storm
+ domain powers (Storm Burst, *Lightning Lord, Wooden Fist, Bramble Armor)
+ gnome magic
***********************************



Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] rage hp 64/111 AC 24/15/21 (25% chance no crit, uncanny dodge)  d20+9=17 ; d20+1=17 ;
Thursday June 18th, 2015 5:43:22 PM

Terser heads towards the bow of the ship, searching for the voice that would send his men to their deaths while cowering behind them. double move to V7, descend to 10 ft up to be in glaive range

Perception 17 to find the person who was yelling. Did it sounds like Elstred?

We can call this all off before it leads to all out war. Elstred must be removed before he gets the Shipping Guild removed from Bonetown and all other ports on this side of the world. Your loyalty is to the guild, not Elstred! Give him up and this will be over!

Intimidate 26 (+10, not +1)

Hashamon, Tauren Druid HP 82/100 - AC 23  d20+20=26 ; d20+20=40 ; d20+20=22 ; 2d6+10=20 ; 2d6=7 ; 2d6+10=22 ; d6=2 ; 2d6+10=19 ; d6=2 ; 2d20+22=49 ; 2d20+22=47 ; 2d20+18=47 ; 2d6+10=15 ; d6=5 ; d6=3 ; d20+18=32 ; 2d6+10=16 ; d6=3 ;
Thursday June 18th, 2015 6:58:32 PM


Hashamon considers his options. Had he been able to close in sooner, he could have used his roars more effectively than tooth and claw, but now he risked catching the others here in their effect. At sea, he didn't want anyone of his pack running into the ocean.

Another form might have been more effective, but there wasn't time. The hunt was now.

Sharp eyes pick out a lone target near the springal, and he dashes for it, ripping with claws enhanced by the magic of Eberyon.

Full Action: Charge A1

Pounce: When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

Attack 1, Claw +20 (6 Bab, 10 Str, 2 charge, 2 AoMF): Hit AC 26 for 27 damage, 3 to Hash.
Attack 2, Claw +20: Hit AC 40 (nat 20, confirm vs AC 22) for 24 damage (2 shocking) or 45 damage (4 shocking) if crit confirmed.

Grab 1 +22: 49
Grab 2: 47

Rake 1, Claw +20. (Opponent AC may be modified by Grapple): Hit AC 47 for 23 (has takes 4)
Rake 2, Claw +20: Hit AC 32 for 19. (3 shock)

If all hits and crit confirms, 117 damage.

If all hits and no crit, 95 damage.

Hashamon takes 7 damage from his Vicious Tear.

Sorry for the gajillion rolls.


Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19 
Thursday June 18th, 2015 10:44:56 PM

Rillett looks at the mess that was soldier A1. Yikes. I almost feel like I should make a morale check from my own party member.

Hashamon, Tauren Druid HP 82/100 - AC 23  d20+22=26 ; d20+22=29 ; d20+20=27 ; d20+20=29 ;
Friday June 19th, 2015 4:33:57 AM

Ooc: As expected, a ton of rolls equals a ton of mistakes.

Starting over from the *Grab* line.

Grabs, +22: 26 and 29
Rake 1: 27 for 23
Rake 2: 29 for 19

DM Rob - "How can they ever win against such an overwhelming force!!"  d20+10=11 ; d20+5=14 ; d20+8=12 ; d6=4 ; d6=2 ; d6=5 ; d6=4 ; d20+1=7 ; d6=2 ; d20+1=17 ; d20+1=11 ; d20+1=3 ; d20+1=16 ; d20+1=11 ; d20+1=17 ; d20+1=18 ; d20+5=20 ; d20+5=24 ; d6=2 ; d20+1=13 ; d20+1=3 ; d20+8=21 ;
Friday June 19th, 2015 6:43:27 AM

Coer's shot with the crossbow is true, and he strikes D3 squarely in the shoulder

Rillet prepares himself with the ability to see the unseen, and moves to Jozhur. Almost instantaneously the pair are by the "Ariel"

Zeoll takes a 5ft step towards the "Ariel" only to bump his nose on the "Lionfish", blocking his path. (OOC: Please see the map).

Jozhur stabs hard at A2, and his blade sinks deep. The man he attacks is dressed just that little bit better than a common sailor. A lieutenant or captain perhaps?

Magana's attacks are enough to send E12 to meet his maker (OOC: E18 was at W22 last round then 5ft stepped to X22, which is why there was no AoO). She glances northwards, but cannot make out which of the many men gave the orders. She DID recognise the voice though. Elstred is here. Somewhere.

Aex stays comfortably hidden underneath the hull of the "Ariel".

Terser flies towards the bow of the ship. He's pretty sure it was Elstred, but he can't see the slippery snake anywhere!

Hash wants to pick out a key target to destroy, and the only one she has a clear bead on is C1 - a man in robes rather than armor. Hash flies fast and hard and shreds the man to ribbons and before she knows it, both C1 AND E6 are but puddles on the deck (OOC: Per email, you would have had to have been at a considerable height to have a straight line to A1. The only previous post that mentioned height was on June 16th where you specified "flying low")

Tommy paces back and forth. He can't get over to the "Ariel". Well, unless he leaps, and he might just be crazy enough to be thinking that.

The Lionfish lurches suddenly to port, before righting itself. Tula looks confused.
Zeoll ONLY Highlight to display spoiler: {The water elementals you saw earlier are attacking the underside of the Lionfish and have been now for some time!}

-----------------------------------------

The enemy act...

C3 and C4 both cast spells at Jozhur! (Jozhur to make 2 x Will saves vs DC16 or become paralysed!)

A2, B4 and E24 all attack Jozhur! (IF Jozhur is paralysed the enemy deliver coup-de-graces, he takes 14pts and make a DC24 Fort Save + 17pts damage and make a DC27 Fort Save + 2pts damage and make a DC12 Fort Save. Fail any save and die! If Jozhur isn't paralysed, he is too nimble to hit and takes no damage)

E8, E9 and E10 all 5ft step closer to the fearsome Hashamon. Not one of the sailors is able to damage the androsphynx.

E13, E14, E16, and E18 - all humble sailors - do not have the same martial prowess as Magana. All fail to strike her with rapiers.

D1 is on the edge of panic! What he wouldn't give to be able to recall a fireball spell. What can he do? With little in the way of combat spells left, he tries to remove some of the boarders. Starting with Rillet (Cast Dispel Magic on Rillet, specifically on his 'Fly' spell. Dispel Check:20! Rillet to make a DC20 Ref save to grab hold of the edge of the ship, or, descend harmlessly with a small splash into the water)

D2 has a similar train of thought, and casts a targetted Dispel at Terser! (Dispel check on Terser air-walk: 24! Terser descends slowly to the deck)

B1, E1 and E2 each step up to Terser and attack, yet none are able to hit him!

The enemy casters are doing well, yet their 'muscle' needs some work.

Jozhur can hear the sounds of movement underneath the deck. The soliders below are likely starting to mobilise.

-----------------------------------------

OOC:

Map - Round 10

Balance - 36pts damage - Hardness 10
Duende - 42pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Khaleesi - 91pts - Hardness 5
Lionfish - 239pts - Hardness 5

A1 - 5
A2 - 18
C2 - 18
C3 - 7
D1 - 4
D3 - 10
E11 - 16
E12 - 12
E13 - 9
E14 - 9

Karin - 1dmg
Lew - Currently at 4
Sammy - 1dmg
Tula - 1dmg

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d10=7 ; d20+22=24 ;
Friday June 19th, 2015 7:40:28 AM


Zeoll whispers to his friends that four elementals are attacking the Lionfish from beneath.

He finishes casting his Fey Friend III spell. Rolling a d10 to see what answers the call ... a 7 is a Satyr! A CN beastie, it is two alignment steps away from Zeoll, so the spell lasts six rounds and "it will do as you command, but it will be surly and may not follow the entire spirit of your commands."

Zeoll summons it to 34Y and asks it to please attack his enemies on the other ship. [OOC: I'll leave its actions to the kindly DM, but if you want suggestions, email me?]

Then Zeoll casts Summon Fey Friend II, using a second level sorcerer spell slot. With his shield loosed, he can cast an arcane spell without fear of failure.

The old liontaur continues to look around alertly. Perception 24.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 1 of 4 2nd lvl (SFFII)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used antitoxin; scrolls: water walk, invis., fey friend III

Current effects cast/activated by Zeoll:
Elf Vision (60 minutes)
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 60 minutes (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Message 60 minutes (Zeoll whispering with Aexana, Magana, Terser, Hash, Coer, and Rillet)
Invisibility used 5 rounds of 3 minutes (Zeoll)
Summoned Satyr used 1 round of 6.

(Brock) Jozhur AC21/16/15--CMD 24--HP32/65 DEAD  d20+4=5 ; d20+4=12 ; d20+5=21 ; d3=2 ; d20+5=25 ; d20+5=23 ;
Friday June 19th, 2015 11:11:14 AM

Unable to move, Jozhur watches helplessly as his enemies cut him to pieces. He falls to the deck, no longer breathing.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] rage hp 64/111 AC 24/15/21 (25% chance no crit, uncanny dodge)  d20+8=16 ; d20+3=4 ; d4+10=11 ;
Friday June 19th, 2015 1:43:18 PM

Terser pitches his voice to be heard over the commotion of battle by his more magically inclined comrades.

The snake is over here somewhere, possibly invisible. Can someone do something about that?

It seems that there's no more time to keep things civil though, and he starts punching enemy B1 in the face with metal encased hands. woops - too many minuses - should be AC20 for 11 damage

Magana (Craig) [HP 67 of 92] [DR 1/-]  d20+12=15 ; d20+12=15 ; d20+12=22 ; d20+12=31 ; d20+12=18 ; 2d8+7=12 ; 2d8+7=15 ; 2d8+7=14 ;
Saturday June 20th, 2015 2:13:14 AM


Magana wants some solid deck under hoof, and moves around/over her opponents to V14-W15.

Now that she is closer to the source of the commands, she searches for him again: Perception 15

Attacking A1:

Flail hits a 15 for 12dmg
Flail (cleave, if possible) hits E5 at a 22 for 15dmg
Flail (AoO, if any) hits a 31 (CRIT backed up w/ 18) for 14dmg (or 28 if CRIT)

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) +4(shield) = 26 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Air Walk
Aid: +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points (now used up) for 3 minutes
Shield: AC+4 shield bonus for 1 minute


(Brock) Jozhur AC21/16/15--CMD 24--HP32/65 DEAD 
Saturday June 20th, 2015 6:45:05 AM

Ooc: Jozhur has a hero point to use, making his Fortitude saves 21/23, 29/27, 23/12.

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19  d20+7=25 ; d8=8 ;
Saturday June 20th, 2015 6:17:39 PM

As Rillett begins to float downward, he watches with horror as Jozhur is suddenly paralyzed by hold spells, and their well coordinated friends move in to murder heh helpless Rogue. Despicable behavior! Compounding this is the reality that Rillett placed him there, making Rillett responsible for his death.

Rillett will use a hero point to improve Jozhur's fortitude save by +1. This brings him closer, but not enough. Just a bit more would do it - perhaps someone else can help with another hero point! "JOZHUR IS IN TERRIBLE TROUBLE!"

Rillett makes a desperate attempt. He manages to hang on to the railing as the Fly spell is dispelled (rolled a 25 against DC 20). He's still close enough to touch Jozhur, unsure if he's still alive. He'll touch Jozhur and use Demensional Hop to drop down to the water (move action), and then cast a CLW for 16 points of healing on Jozhur, hoping this is enough. "By Gargul, I'll not be the cause of your death."


Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19 
Saturday June 20th, 2015 8:09:35 PM

Status Update:

---------------------------

Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, *Obscuring Mist(CLW), Protection from Evil, Shield of Faith
2 (DC17): *See Invisible (D), *Hold Person(CMW), Delay Poison, Resist Energy, Silence
3 (DC18): *Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): *Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 4/5
Dimensional Hop -- 60'/80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Shield, Fly, See Invisible, Delay Poison, Longstrider (extended from the night before), Summon Monst IV - Lantern Archon 3/8 rd left



Hashamon, Tauren Druid HP 82/100 - AC 23  6d8=31 ; d4=1 ;
Sunday June 21st, 2015 12:50:39 AM



Hashamons attention snaps to Rillet, and then to the downed Johzur. He roars in frustration! If he only had the space to roar he could have greatly reduced the number of opponents. Moving with a pack was difficult!

Unable to help Jozhur, he tries to thin the number of foes in the southern area of the ship. Flying south, he spreads his wings to stop his momentum, then shifts into another form. Two more heads sprout from his neck, and he becomes something far less majestic.

The Chimera beats his wings a couple of times, then inhales deeply, and bathes his prey in caustic acid!

Move: Move to Y23
Standard: Change Form
Hero: Extra Standard - Breath weapon, 31 damage in 20 ft cone, usable again in 1d4(1) rounds. Reflex DC 20 for half. Should catch enemies A2, B5, E20, E21, E13, E14, E16, E18.

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19 
Sunday June 21st, 2015 11:45:47 AM

OOC: Just reread the Wold house rules about hero points, and I see they allow you to spend more than one per round. Rillett will spend his last hero point to give Jozhur another add to his failed save. This should prevent his death. Not much I can do about his paralysis though.

(StevenVdB) Aexana Dolphin (M) HP33/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Sunday June 21st, 2015 12:02:18 PM

Aex is dissapointed that her diversion spells did not do what she had hoped... somehow she hoped that the sleet would have hampered the ships firing upon eachother. Instead her being out there all alone only made her getting terribly injured. So... she concludes she's been pretty useless so far and she would have better stayed with her friends...

Somewhat healed she gives it another go... the dolphin jumps out of the water and changes again to the familar Thrush... she looks around to see where her friends are and it shocked to see all trouble on deck... (move action and standard action used so she can't do anything else to help healing)


************************************
Active spells:
Mage Armor
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, *Cure Serious Wound + *Sleet Storm
+ domain powers (Storm Burst, *Lightning Lord, Wooden Fist, Bramble Armor)
+ gnome magic
***********************************

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Sunday June 21st, 2015 12:48:06 PM

Zeoll hears through his message spell that Jozhur is in trouble. But he cannot see the fellow, or do much to help him. Or can he?!

The old liontaur calls up to the satyr he has summoned, speaking in Sylvan. "Please! Frriend satyrr, in the name of the Fey Lorrd who we both serrve, help my frriend, the human wearing mithril, attacked by spell casters and surrounded by foes on the enemy ship."

If the DM allows, Zeoll uses a hero point to help Jozhur.

(StevenVdB) Aexana Dolphin (M) HP33/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d8=2 ; d8=7 ; d8=5 ;
Sunday June 21st, 2015 5:29:38 PM

Addendum depending on DM's discretion: Where is Jozhur? Is he prone on the deck of the Ariel or is he thrown over board? If he's over board, then Aex should see his body... In that case, Aex will not shapechange but instead in Dolphin shape she will swim up to the surface and tap her snout against Jozhur's limp body and cast Cure Serious Wounds... (Healing 22 HP doing so)

Coerator (Mark) -- Mage Armor AC 26(20/19/17) -- CMD 24 -- HP 32/87 (Ki 8/8) 
Sunday June 21st, 2015 11:36:45 PM

I can fit... but will be a sitting duck squeezed between the catapults. If only I was smaller....

Coer reaches into his pack and retrieves a potion. This can be anything right. Let's see if it can make me fit
~~~
Ooc. Coer gets the special potion out his bag and drinks it. It is a reduce person potion
ac rises by 2 to 26
strength mod goes down by 1

DM Rob - "How can they ever win against such an overwhelming force!!" 
Monday June 22nd, 2015 12:13:16 AM

Things occur in slow motion as heroic actions take place everywhere!

Jozhur's body freezes in place, but he is alert enough to feel the blows rain down upon him. Despite his heroic fortitude, he can feel the lure of the Lands of Rest.

Rillet's eyes widen and he starts to descend, but he grabs a hold of the side of the ship. He will not be letting Jozhur out of his sight! Touching Jozhur's immobile form, Rillet teleports him safely away from the deck of the "Ariel" (arguably now point blank range with the ballista below deck, but only an evil DM would use such a thing...). Only through Rillet's heroic actions is Jozhur still alive.

Hash flies to the southern end of the ship, and changing form into a Chimera, exhales a cone of acid over the hapless crew.

Aex can see Jozhur's injured body transported to just above the surface of the water. Realising that something must have gone terribly wrong, she swims up to the surface of the water to heal him.

Zeoll's satyr arrives on deck and is promptly requested to aid Jozhur. Unfortunately for the Satyr, all of its spells are close range and can't affect those so far away. It moves to the edge of the Lionfish and shoots one of the Guild sailors with its shortbow.

Magana moves onto the deck area now and starts to lay into enemy A1 - a man who looks more formidable than the typical sailor. And it shows. Magana's flail fails to hit the man!

Terser decides now is the time to try and beat some sense into the sailors, and starts with enemy B1. The blow is solid and breaks the man's nose.

Coer takes the potion from his pack. His intention is to reduce his size, but he delays for the time being.

Karin takes a running jump and manages to grab hold of the "Ariel" and pull himself aboard.

---------------------------

Terser ONLY Highlight to display spoiler: {You feel someone try and influence your mind. Will Save DC18 or feel compelled to immediately make your way to the top of the volcano to Bonetown's north. A nonlethal journey}

And just like that... Elstred's invisibility is dropped.

He stands towards the bow of the ship, smiling and with his hands raised by his shoulders "Hold your weapons, lads. They are here for me. I won't allow any more bloodshed to occur on this magnificent vessel" he calls out to his crew. Elstred steps towards Terser, hands still raised "I surrender. Arrest me. Cuff me. Take me away. Lock me in prison and throw away the key for whatever crimes you believe I have committed."

B1, a bloody mess, points his hand aloft and casts a Flare. The fighting that is occurring on the nearby ships slowly starts to ease.

All about the "Ariel", the sailors wait to see what will happen...

(No map update. I don't think we'll need it anymore)

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d10=1 ; d20+22=42 ; d20=17 ; d20+9=12 ;
Monday June 22nd, 2015 6:41:51 AM


Well, over or no, this fight will get a second dose of fey, seeing as Zeoll's spell concludes with the summoning of ... rolling d10 = 1 ... an assassin vine! Placed on the Lionfish near Zeoll and not next to any enemies. Per the spell, the mindless plant will surely attack Zeoll's foes, and therefore Zeoll concentrates on the thought and intent that no creature here is his enemy.

He calls up to the satyr, in his language, "Please stop! Stop all action! Do nothing! I think this fight is over. Continue to do nothing, and I thank you for your service today!"

[OOC: The duration of Summon Monster is 1 round/level (D). Summon Nature's Ally, the same, with the same (D) for "dismissable." The duration of Summon Fey Friend is "Duration: see below" ... and the text spells out that the duration depends on alignment ... but neglects to specify whether the spell is dismissable. If Zeoll can dismiss the satyr, he will; otherwise he'll just instruct it to do nothing at all and to keep on doing nothing.]

If the elementals are still hammering on the hull, he shouts, "Call off yourr elementals attacking us!"

Perception 42.

Then Zeoll has the assassin vine reach down and help him climb back onto the Lionfish. Raw Str check to climb: 17.

And because he does not trust Elstred, [nor does he trust the DM with his "(No map update. I don't think we'll need it anymore)"], Zeoll ties to get a feel for the man's sincerity.

Sense Motive 12. Ugh.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 1 of 4 2nd lvl (SFFII)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used antitoxin; scrolls: water walk, invis., fey friend III

Current effects cast/activated by Zeoll:
Elf Vision (60 minutes)
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 60 minutes (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Message 60 minutes (Zeoll whispering with Aexana, Magana, Terser, Hash, Coer, and Rillet)
Invisibility used 6 rounds of 3 minutes (Zeoll)
Summoned Satyr used 2 rounds of 6.
Summoned Vine used 1 round of 12.

Hashamon, Tauren Druid HP 82/100 - AC 23  d20+8=10 ;
Monday June 22nd, 2015 10:39:45 AM


His hackles raised and his blood up, Hashamon roars in anger. With nothing else to expend his energy on, he sets off in a wide circle, snatching up overboard sailors from the sea, both friend and foe - such as they are to him anyways, and dropping them on the nearest deck.

Perception 10: I hope the sailors are in bright colors.

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19  d20+16=18 ;
Monday June 22nd, 2015 1:11:15 PM

Assuming Elstred speaks to be heard, Rillett clearly hears him, even from where he is. He'll say to the friendly Dolphin, "Aexana, I'm relieved to see you. I was afraid something had happened to you. Will you please stay with Jozhur until he can move?"

Rillett will use Dimensional Hop to move to the deck of the ship, and will say to the two Clerics that cast the Hold spells on Jozhur, "You two will release my friend. End your Hold spells immediately as part of your surrender. " And to everyone else, "Lower your weapons, and step away from the siege engines! This vessel is now under our authority!"

Magana (Craig) [HP 67 of 92] [DR 1/-]  d20+2=7 ;
Monday June 22nd, 2015 5:02:40 PM


Magana steps up to Elstred. "Where is Terza?" she shouts at the despicable man before her, eyes narrowing as she waits for his lies to start.

Sense Motive 7 re: his response


(StevenVdB) Aexana Dolphin (M) HP33/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Monday June 22nd, 2015 5:05:56 PM

Aex-Dolphin nods to Rillet. She examines Jozhur by pushing the dolphin snout carefully into his face...
If needed she will cast Stabilize or cure some more wounds...

************************************
Active spells:
Mage Armor
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, *Cure Serious Wounds, *Cure Serious Wound + *Sleet Storm
+ domain powers (Storm Burst, *Lightning Lord, Wooden Fist, Bramble Armor)
+ gnome magic
***********************************

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge)  d20+7=22 ; d6=4 ; d20+13=22 ; d6=4 ;
Monday June 22nd, 2015 6:47:00 PM

phew! Terser feels something pervading his mind, enticing him to step off the prow of the ship and kerplunk into the water. Luckily, he is able to shake it off in time to see Elstred seemingly surrendering right in front of him. He quickly releases a wave of healing energy to those around him (4 healing to those in a 30ft radius) before pinning Elstred's hands behind him and frog marches him down the ship towards the Lionfish.

grapple vs CMB 22 if necessary, will tie with rope when able

He will send out another wave of healing when he gets to those that have been burned by acid, just to further cement the fact that they will not do more harm than necessary.

another 4 at the back of the ship

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Tuesday June 23rd, 2015 1:51:10 AM

Death's pull is strong, but Jozhur is able to resist it...this time. The Lionfish may need him...all of Bonetown may need him. He can't leave yet.

He can't move, but he can see Rillet hovering over him and he feels the snout of a dolphin gently pushing at his back, keeping him afloat. His wounds close and he hangs onto life.

DM Rob - "How can they ever win against such an overwhelming force!!"  d20+13=26 ;
Tuesday June 23rd, 2015 4:57:31 AM

Hash goes fishing. And by that, I mean he goes looking for sailors in the water. Surpisingly he is unable to find any. It could be the weather, or it could be noone went overboard. Whatever the case, he keeps his feet dry.

Zeoll tries to get a feel for Elstred's sincerity. Even with his gut acting up (he is a linotaur at sea, after all) he gets the distinct impression that Elstred is willingly surrendering himself to the party. The water elementals have vanished, whether through dismissal or the spell the summoned them expired. (OOC: I think the Summon Fey Friend spells are intentionally not dismissable, otherwise you could dismiss the CE creatures very quickly)

Rillet calls for the opposing clerics to end their hold spells, for others to lower their weapon and step away from the siege weapons, and claiming the "Ariel" under the party's authority. Elstred speaks up "Jaq, Tyson, dismiss your spells as the man requests" The two obediently dismiss their Hold Person spells on Jozhur, but don't look happy about it.

"But, as for dropping weapons and turning the ship over. No. You're mistaken. 'I' am surrendering myself freely. The ship and its crew remain under the control of the Shipping Guild, unless you want to continue this senseless violence" Looking about the other vessels it is clear the Shipping Guild clearly have the Bonetown vessels outgunned. On the deck of the "Balance", the Shipping Guild have subdued all of the Harbormaster's men. The "Jafar" has sunk, and the remaining BOnetown ships would be no match for the four fully-operational warships of the Shipping Guild.

"Of course, if you continue to wage this fight I am sure the Shipping Guild will send a much larger force in response and completly wipe Bonetown from the map" Highlight to display spoiler: {Fair warning: Terser earlier called "Your loyalty is to the guild, not Elstred! Give him up and this will be over!" and "Surrender the traitorous Elstred and no one else will come to harm.". Elstred has indeed surrendered.}

Aex and Jozhur remain at the sea level, barely aware of the discussions on deck

Magana has one thought on her mind: Where's Terza? Elstred sighs and rolls his eyes "Have you suffered a blow to the head? Terza is dead, and no doubt enjoying the afterlife in the Lands of Rest. If only her bodyguards were more competent she might still be with us" Magana can see no reason to doubt him.

Elstred does not struggle with Terser. On the contrary, he does everything asked and in no time has his hands securely tied behind his back. He is escorted quietly to the stern of the "Ariel". He may have been captured, but Elstred walks with his head held high. He takes care to step around any pools of blood, body parts, or acid, apparently wanting to keep his shoes clean.

Coerator (Mark) -- Mage Armor AC 26(20/19/17) -- CMD 24 -- HP 32/87 (Ki 8/8) 
Tuesday June 23rd, 2015 9:31:00 AM

"Elstred has surrendered.... who is in charge now?"

Coer calls his question to the Ariel, trying to figure out who he can speak to. The fight may have ended, but has the blockade?

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+11=25 ;
Tuesday June 23rd, 2015 10:48:55 AM

Now back aboard the Lionfish, Zeoll cancels his invisibility and approaches Captain Coer.

He tries to speak subtly, in a way that only his friends will understand. Bluff check to pass secret messages, taking 20 if possible, or taking 10 otherwise, or if that is not possible, rolling a 25 if need be.

Zeoll says secretly to his friends, via Message and to Jozhur.

"Do not be confused or misled. Elstrred has not surrenderred in any way but in appearrance. He knows we arre herroes. He knows we will not kill him. He knows that the Shipping Guild and ourrselves have the same goal in mind, to wit, the end of pirrates prreying on innocents on the high seas."

"What he is doing herre is offerring us a gift and a gambit. He is handing us a victorry overr the Shipping Guild. The big bad Guild trried to stomp on the liberrty of the frreedom-loving prrivateerrs of Bonetown, and we, the Herroes of the Lionfish, stopped the Guild. Look arround. Do you rreally think we have won? Look at the forrces arrrayed against us. You hearrd him just now, with his thrreat -- his big stick. The stick is 'wipe Bonetown off the map.' But that does not stop pirracy. If anything, having all the pirrates gatherr in Bonetown is a plus, since it makes the frreebooterrs easier to keep tabs on.

"No, what the Shipping Guild wants is to make us the herroes of Bonetown, so that we can put an end to piracy for them."

"How can we stop piracy? I think it is no surprise or coincidence that the Shipping Guild is acting now, just as Biloopl is making its move. The Biloopl cult is growing stronger and becoming a problem even for pirates. I think ourr strrategy is to unite the pirrates as a prrotection rracket, where we rrule overr the seas as ourr kingdom, and collect taxes from passers-by to pay for the prrotection we prrovide against the Bilooplites. Also, we issues Lettres of Marque to (forrmerr) pirrates to collect taxes, fight Bilooplites, escort tax-payers, and fight non-lettred pirates."

"We sell it to the pirrates as a prrotection rracket; we sell it to the Shipping Guild as a government with jurrisdiction overr the seas offerring vital public serrvices, and everybody wins. Surre, the Shipping Guild has to pay taxes, but the amount of the taxes is less than the forrmerr losses to pirracy. And nobody dies. Plus prrotection vs Biloopl. The pirrates get easy money without fighting, and they would have to fight Biloopl anyway to surrvive. Plus with a government, the pirrates can go explorring for uncharrted land, claim it in the name of the goverrnment of Bonetown, and set up theirr own petty dukedoms. The best way to civilize a people is to give them the rresponsibilities of rrulerrship."

"Anyway, ourr immediate job is to take Elstrred captive prrivately. Negotiate terrms, including something that looks like surrrenderr and lifting the blockade. Maybe the Shipping Guild "apologies" by giving us a warrship or two, fully crrewed. To the Bonetowners, it looks like trribute. In rreality, the Shipping Guild is letting us use a couple ships to maintain orrderr in Bonetown and to give us some strrength when we meet with the pirrate captains to convince them to 'go legit.'

"Elstrred makes a big show of being all that, not stepping in blood, haughty and prroud. While we meet with him, we get the Harbormaster and some pirate captains out here to the ship. After we meet with Elstrred, we muss up his hairr, ugly down his nice duds, and he prretends to be brroken and defeated. With those witnesses, the act by Elstrred assurres ourr powerr in Bonetown forr long enough to sell the prrotection racket."


Zeoll thinks, but does not say, that if the Lionfishers are "lucky," Biloople will attack some pirate ships soon, or even attack Bonetown, to make the threat and danger more pressing, and the pirates more likely to agree.

Hashamon, Tauren Druid HP 82/100 - AC 23  d20+9=26 ;
Tuesday June 23rd, 2015 10:57:23 AM


"Odd.", Hash rumbles. Whether at not finding any sailors, or the Liontaurs voice in his head, is anyones guess.

He circles once more, and if he still finds no one, will set himself back down on the deck of the Ariel, near the springal and it's ammunition.

With the deep voice of his dragon head, he mumbles to nearby crew members.

"Dismantle it."

Bits of caustic spittle drip from his jaw. He didn't know what a "biloopil" was, but it sounded bad. There were far more things happening with this crew of folks than it seemed.



Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge) 
Tuesday June 23rd, 2015 5:20:39 PM

Dismantling it won't do much, Hash. It's easy enough to reassemble, or procure a new one. We'll just have to trust them for now.

Rillett, can you scan this guy for magic to make sure he's not trying to pull a fast one?

and Hash, Can you do me a solid and fly us over to the 'Fish?




(StevenVdB) Aexana Dolphin (M) HP33/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Tuesday June 23rd, 2015 5:41:44 PM

Aex listens to Zeoll speak through the message spell. She agrees with him... this definetely is a cunning plot only Elstred knows the details of... Having witnessed the vast forces of this Guild there was no positive outcome of this battle to be expected... Elstred's defeat was his choice... making it more like his victory instead. They have offered the bait... we took it... we've set things in motion we don't yet comprehend. But things are moving and we're to unfold it piece by piece untill... well... untill what?!?

The Dolphin drags Jozhur along to the Lionfish and has him board the ship. She remains in Dolphin shape swimming from one ship to the next looking for casualties... if any...

************************************
Active spells:
Mage Armor
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, *Cure Serious Wounds, *Cure Serious Wound + *Sleet Storm
+ domain powers (Storm Burst, *Lightning Lord, Wooden Fist, Bramble Armor)
+ gnome magic
***********************************

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=21 ;
Tuesday June 23rd, 2015 10:56:54 PM

Jozhur pulls himself aboard the Guild ship, trying to make sense of what has happened. Sopping wet, he gathers himself and addresses the Guild's crew and soldiers.

"Let it be known that Bonetown will not go down without a fight. We did not want to go to battle, on this day or any, but we will not be imprisoned within our own city.

Today, you fought for what you believed was right, much as we did. For that, you are forgiven. Now that the issue seems resolved, you will have no hard feelings from us. I cannot speak for the rest of Bonetown, but we should be able to convince them.

A threat looms that neither Bonetown nor the Shipping Guild can handle on their own. I'm afraid we MUST cast aside our differences if anyone is to survive the onslaught this Wold is about to face from Biloopl."


-----------------
diplomacy: 21


Hashamon, Tauren Druid HP 82/100 - AC 23 
Wednesday June 24th, 2015 1:19:02 AM

Hash shakes his multiple heads, his hackles still raised.

"No. I plan on flying the parts of -this- over to your ship. It's stung me once, I'm not leaving it here in one piece!"

* Growling, he swats the stupid machine, then relents. He lowers himself to serve as mount, then looks back at the machine. He pads back to the contraption, his clawed feet clicking on the deck. He lifts his leg and sprays the springal and bolts, then claws the deck, covering it with light wood scrapings.

Turning to go, he lowers himself to the deck to allow Terser and co. to climb aboard.

* : Denotes a character action influenced by Hashamons Meeker trait, per character sheet.

Magana (Craig) [HP 67 of 92] [DR 1/-] 
Wednesday June 24th, 2015 1:50:17 AM

Although unconvinced of Elstred's good intentions after his sneak attack on them yesterday, Magana keeps her mouth shut and waits for his next sneaky move, determined not to be fooled a second time.

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19 
Wednesday June 24th, 2015 2:04:51 AM

Rillett nods to Terser, and casts Detect Magic on Elstred. We will then separate him from his magic. Rillett will carry these things in his backpack.

"Regretably, you proved yourself to be dishonorable and untrustworthy from the moment you brought us to the Shipping Guild Headquarters under false pretenses. Your seemingly honorable surrender to resolve this conflict now is hard to believe. But we do accept your surrender."

"No one wants a conflict with the Shipping Guild. The Guild is too powerful. Your decision, as a Guild representative, to set a blockade without any attempted discussion or negotiation reflects poorly on the Guild. We look forward to discussing this further. In particular, you need to speak with a venerable and wise Liontaur named Zeoll, as I think he has some valuable insight into this matter."

"Please come with us. Even in your captivity, you will be treated with greater honor and respect than you have shown us. As for the rest of the Guild ships, please have them stand down from this blockade."


Rillett will them accompany Elstred and everyone else back to the Lionfish, and then to the docks to meet with the Harbormaster.

DM Rob - "Magana keeps her mouth shut and waits for his next sneaky move" 
Wednesday June 24th, 2015 7:24:29 AM

Coer wants to know who will be in charge now. But in charge of what? One of the men steps forward "I'm Captain of the "Ariel". Captain Tremarr" He stands arms folded, a rapier still in his hand. He looks like your typical "sea-dog". One eye partly closed, a thick white beard and moustache.

Zeoll is quite distrustful of the situation. Like the others, he questions whether this is indeed a victory. Did Elstred plan this all along? What is he planning? Zeoll comes up with a cunning plan which he shares with the others via his message spell.

Hash raises an eyebrow (I'm guessing chimeras have eyebrows) at not finding any sailors overboard. Truth be told, with the speed of the Lionfish in reaching the Ariel, few Bonetown vessels got close enough to fight hand-to-hand with the enemy.

He expresses his dislike of the springal, practically demanding its removal. All he manages to do is draw a snort of derision from the Captain. This quickly becomes a look of shock when Hash, er, "waters down" the siege engine. (OOC: Hash receives a hero point for peacefully yet humorously making his point)

Magana just keeps her trap shut. She is unconvinced at this gesture of humility by Elstred, convinced that he is a low down, gutter lurking, no muscled, son of a motherless centaur. She decides she is going to keep at least one eye on him at all times.

Rillet goes one step further, and decides to insult Elstred right to his face. He might hope to get a rise out of the man, but all Elstred does is sigh and roll his eyes. A magical scan of Elstred reveals only a few magical items: two rings and an amulet.

Jozhur tries a little diplomacy, addressing the sailors as a group. It is a good speech, and the perceptive of you (wait, still no perception checks?) notice many heads nodding along in agreement.

Captain Tremarr then speaks "Look, I'm the Captain of this ship. I'm not the Emissary to this area. That would be *Master Gorstrum. I can't leave this area until directed to do so by someone higher up. Any order Master Gostrum gives now could be seen as made under duress, so I'm not sure I can follow it. Until I get new orders, as an act of good faith, we'll stay a mile or two out of the harbor. We won't seek to stop anyone comin' or goin' and we won't attack anyone. But if we are attacked, we will respond in kind. Can you agree to those terms?" He holds his hand out to Coer to shake, Captain to Captain.

Rillet escorts Elstred back towards the Lionfish. Standing in their way is Karin. Elstred finally shows a look other than smugness: surprise. Though it only takes him a moment to recompose himself. "Oh look. The deserter. Perhaps if you weren't so incompetant, you would have been able to keep Terza alive. I truly hope that doesn't keep you awake at night"

Karin's knuckles tighten on the grip of his sword and his teeth clench. It takes every ounce of control for him not to lash out there and then. Assuming Zeoll shared his plan with Karin and Lew, Karin approaches Zeoll and whispers "We need to talk"

--------------
Assuming everyone is happy....

With the party back aboard the Lionfish and on its way back to dock, Karin speaks to the party

"Elstred cannot be allowed to live. The man is a danger to all of us while he still draws air. Do you think he will spend a day in prison? His family knows where the skeletons are. They can pull strings and have him out in no time. Let me go below deck for a few minutes and he might have an accident. You can have complete deniability. Heck, you can even arrest me afterwards"

--------------
* Elstred's full name is Elstred Gorstrum

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+9=23 ; d20+22=26 ;
Wednesday June 24th, 2015 8:43:03 AM


Zeoll tries to speak gently to Lew and Karin. "Look, I do not like this Elstrred. He is an opporrtunist, not a murrderrerr. And at the moment we need to deal with him. I apprreciate yourr warrning, and we will be carreful, but we arre not in the business of killing captives. That would make us no betterr than ourr foes."

"If therre is anything else we need to know, speak now, please." Zeoll listens carefully. Sense Motive 23.

=====

Zeoll asks his friends if it would be possible to have a meeting, in private, first with just the group, then with Elstred.

[OOC: See email coming later today.]

And finally, Zeoll looks around to make sure he is not missing anything. Perception 26

[EDIT: Refined post per communication with DM.]

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=19 ; d20+11=29 ; d20+7=18 ;
Wednesday June 24th, 2015 4:49:10 PM

Jozhur nods in agreement with Captain Tremarr. He looks over the guild crew, gauging their reaction. ( Perception: 19, sense motive: 18)

Once aboard the Lionfish, he takes the time to thoroughly pat down Elstred. He lays out anythjng he finds to be examined. Take 20 perception=31, otherwise rolled a 29).

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19  d20+15=28 ; d20+16=34 ; d20+15=19 ; d20+16=27 ;
Wednesday June 24th, 2015 5:59:42 PM

Rillett will use Sense Motive 28 to guage if anyone is holding something back or representing a false position. Perception 34 to see if anything as amiss aboard this ship, anyone is in disguise, or other subtle actions are happening.

Rillett pockets the rings and amulet, being very obvious and overt about this. "For now," he will say to Elstred.

Once aboard the Lionfish, he listen's to Karin's plea. He rubs his eyes and responds, "Karin, I understand and personally agree. Elstred is pond scum. But Zeoll is right, that's not how we operate. Let's hear what he has to say."

To Zeoll, "Zeoll, I like your plan, but it makes a lot of assumptions. Let's see how Elstred responds, and what he offers as recompense for his ill-fated blockade. Ships were lost and damaged, and this must be addressed." Sense Motive 19 on Elstred as we discuss things with him later. Perception 27 to see if he's trying anything covert.



Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge)  d20=3 ;
Wednesday June 24th, 2015 6:08:03 PM

Terser laughs a bit at Hashamon's treatment of the weapon. Perhaps it would indeed look better adorning the 'Fish?

Once back on his own vessel, he is content to trade off guard duties with Magana. Who knows what methods he may or may not have at his disposal? At least keeping his hands tied and holding his possessions should limit his abilities, whatever they may be.

Sense motive when Elstred calls Terza dead - failure

(StevenVdB) Aexana Dolphin (M) HP33/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Wednesday June 24th, 2015 6:41:38 PM

Aex changes to her own Gnome self and climbs aboard the Lionfish. When she learns about Karin's suggestion of a fatal accident she is shocked and shoukd it come to that she will interfer.

Still puzzeled about the outcome of this battle Aex listens to the others debating.

Coerator (Mark Bradley sub-posting) 
Wednesday June 24th, 2015 9:29:26 PM

The large Minotaur shakes the hand of the Captain of the Ariel.

"Captain Tremarr, I am Captain Coerator of the Lionfish. I greet you as a fellow captain, but I cannot speak for the Bonetown ships. I have no authority over them - we're more of an autonomous collective. But I will pass along your request. No one here wants a conflict with the Shipping Guild. I suspect that if the Guild shows no aggression, no one else will either."

Coer will accompany the others back to the Lionfish.



Hashamon, Tauren Druid HP 82/100 - AC 23  d20+10=22 ;
Thursday June 25th, 2015 12:25:21 AM


Back aboard the Lionfish, Hash reverts back to his birth form and considers the last few hours. The fighting started so early he wasn't even sure if sun rise was coming or going at this point.

He watches quietly, considering what he's learned of the pack alphas and hierarchy here. It seemed simple beyond belief, just say you were the boss and if people didn't kill you, you were the boss.

He ponders the skies, and the weather for today.

Survival: Detect Weather, 2 days out.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Thursday June 25th, 2015 1:37:51 AM


Back aboard the 'Fish, Magana contemplates Zeoll's plan. It seems, with Gargul's guidance, her simple method of bashing her way through life is going to change. Her brain starts to ache when she thinks of all the changes pressing upon her.

One thing at least remains the same. She posts herself, spelling Terser, as guard over Elstred and amuses herself by giving him dark, ominous looks designed to make him worry, at least a little, over his current position.


DM Rob - "Magana keeps her mouth shut and waits for his next sneaky move" 
Thursday June 25th, 2015 5:55:53 AM

Coer grasps the hand of the other Captain and the pair shake openly. Coer speaks truthfully when he declares he can't speak for the rest of Bonetown. Hopefully though, the party will be able to broker a peace deal.

Jozhur looks over the crew of the "Ariel". More men have come to the deck from the quarters below, and he can hear even more still below deck. There are probably still a hundred or so able-bodied sailors aboard. Those with weapons drawn and now sheathing them, and nodding to their Captain.

Jozhur gets a feeling there is a sense of relief amongst the crew, that they are not being sent to their deaths today. Always hard for a man to follow orders that call for him to fight to the death.

Rillet doesn't get the impression the Captain would openly lie to them, and certainly not break his word in front of so many of his men. Nothing untowards catches his attention.

-----------------
Back at the Lionfish...

Zeoll tries to calm Lew and Karin down. For once, it is Karin who seems more volatile than Lew. "Not a murderer? Are you serious? Don't tell me you believe his lies!" Karin is pacing the floor getting more and more worked up. Zeoll senses much passion in Karin, and certainly not any deceit.

Rillet adds to this, agreeing the Elstred - no matter how terrible - cannot be killed. Yet, at least.

Jozhur pats Elstred down and adds a few more things to the amulet and rings collected by Rillet: a holy symbol, a masterwork dagger (ivory handled with gold and silver inlay), and a purse with 10 perfectly polished, perfectly cut, black tourmaline gemstones.

"I wouldn't dare try and bribe you with those for my release" Elstred says matter-o-factly to Jozhur "But if you did want to make a deal, I can be quite discreet"

Aex remains quiet. She is obviously shocked at Karin's reaction. Of the pair, she had tagged Lew as being the more impulsive and Karin as level-headed.

Hash quietly watches the goings on. He hasn't had much experience with the guild, nor this Elstred fellow. Looking to the skies, the weather does not look promising. Overcast, grey, periods of rain. Maybe even a small lightning storm in a few hours? Nothing that would threaten a ship, nor cause any damage to the town or its residents. Probably no more than a small light show.

He watches as Tula and the crew wrestle to steer the ship back to dock. The "Lionfish" took quite a battering, and will take more than a few new planks of wood to fix. SOme of the other ships are returning to dock, others look to be taking the chance to finally leave town.

Terser is happy to act as Elstred's guard, even if that means not only stopping him from escaping but protecting him from the harm he might suffer at Karin's hands.

Magana is happy to take the role of guardian and protector. Of course, with glares like hers Elstred should be a little concerned.

------------------

OOC: I'm assuming that Elstred - and whoever is guarding him - are being kept away from where the rest of the party discuss things. Also, I didn't notice any direct questions for him. Please correct me if I missed something

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids   d20+16=21 ; d20+16=21 ; d20+16=21 ; d20+16=32 ; d20+10=20 ; d20+10=30 ;
Thursday June 25th, 2015 5:47:54 PM

Keeping quiet Aexana spends some time just observing... her friends, Elstred, Karin and Lew, how are the other guild ships acting - do they reposition their ships as promised? Won't that incoming storm pose any problems if those ships lay for anchor so far from the shore?
And what about that weather?!? Aex tries to discern if this is not just yet another non-natural phenomena like they have witnessed before...

(perception checks: 21, 21, 21, 32)
(knowledge nature: 20, 30 (nat 20))



Hashamon, Tauren Druid HP 68/82 - AC 15 
Thursday June 25th, 2015 10:49:29 PM


Hash sighs at the clouds and as eloquently as possible, points it out to the others.

"Storms coming. Lightning too. Nothing to bad, just be aware."

He pushes himself off the railing and takes a small walk about the ship, running his hand over spots where rocks had smashed it's deck.

"Her deck.", he reminded himself. Overhearing bits from the sailors had taught him ships were usually considered females. It made sense, in a way the craftsmanship of the ship protected you and nurtured you at sea.

With little else to do, he finds Aexana and decides to learn something about this other druid.

"So, what's a Biloopl?"

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+18=24 ;
Friday June 26th, 2015 1:30:26 AM

Zeoll lays out his plans for the future of Bonetown in private with his friends.

Then it is time to talk with Elstred.

Here is how the old liontaur lays it out for the Shipping Guild rep.

Elstred will leave this meeting looking battered and dejected. It will be clear from his demeanor that the lionfish crew were the winners.

Elstred will station two warships in Bonetown Harbor. Publically, he is giving these ships to the Lionfish Crew as tribute. In reality, they remain under Guild control, and will remain stationed here to give the Guild a presence and to aid against any common enemy that attacks Bonetown.

The Kingdom of Bonetown will soon be a reality. The new Kingdom of Bonetown annexes all shipping waters within one week sail of Bonetown, except for waters within one day sail of Rum and the Taur Islands. All pirates registered with the King will forswear piracy in exchange for letters of mark that set out two things:
- The ship with the letter of mark can stop any ship in Bonetown waters and require a safe passage tax. The tax rate is to be decided, but will likely be about 15% of cargo carried.
- In exchange, all ships with letters of mark will defend tax-payers from non-registered pirates and other threats, and escort them through Bonetown waters.

Elstred will leave here to tell the Shipping Guild that Bonetown will soon have a king, that piracy is outlawed, that tax-payers will be protected, and that merchants are welcome in Bonetown. The Shipping Guild is expected to recognize the King of Bonetown and to send a representative, who is not Elstred.

Diplomacy 24

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Friday June 26th, 2015 1:31:56 AM

ooc: Not sure where we are here. But the discussion happened via email. There seems to be general concurrence with Zeoll's proposal, and Terser and Jozhur had some good thoughts. So, I figure we can discuss things with Elstred at this point.

To Elstred: "I'm curious.

You are a man of many talents, and I suspect you always have a plan and plans withing that plan. We have a proposal, which my friend Zeoll will discuss.

But first, please indulge me on a few points. You send archer assassins against us, willing to give their lives rather than be taken captive. So why would you so willingly be taken captive yourself? You command Guild vessels, yet feign concerns for the sailors lives. Why? You provoke a bunch of pirates to attack superior force when you plan to surrender all along. Why? And when the Heros of Bonetown,, arguably the strongest part of this little pirate flotilla, clearly want to leave before the battle, you keep us here in hopes that we will join the fight. Why? What are you up to?"


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=29 ; d20+2=22 ; d20+7=22 ; d20+11=14 ;
Friday June 26th, 2015 2:39:48 AM

Jozhur chuckles at Elstred's statement, "You're a war prisoner, I could just take them if I wanted. Matter of fact, now you need to be separated from these so you don't try to bribe someone else. I'll see that they get to the harbormaster, he can hold onto them for you."

After meeting with Zeoll about Elstred's fate, Jozhur asks for a few minutes to question the prisoner in hopes of getting some answers from him.

Jozhur pulls up a chair near Elstred and begins fiddling with the man's dagger as he speaks.

"About this situation you find yourself in...maybe you could help me understand some things, then maybe I could try to see that you are treated fairly and aren't hung first thing when we reach the docks with you. Maybe we can negotiate to just have you exiled from Bonetown, since you've been so cooperative. We could even negotiate a business partnership between Bonetown and the Guild while we're at it."

"Why'd you give yourself up with such little fight? We were outnumbered and outgunned, the Guild could've just quashed this uprising and eliminated several pirate vessels in the process. From your reputation, you care nothing about the men who fight under you or the Bonetown pirates, so don't try to tell me it was to spare the bloodshed. Even if you do care, seems to me it would be worth a little bloodshed to wipe out all those pirates."

"My only interest is gaining a full understanding of the big picture, so ourselves, Bonetown, and the Shipping Guild can all coexist and thrive. I need the truth from you, consider it a token that we can put some sort of trust in you.

Something that has really been bugging me, Terza goes missing when you're in a position to take her place, then you strut into Bonetown with a huge change in Guild policy. It's like you were just waiting to take control so you could come in here and do this. Then there's this "story" of how Terza was killed.

See we were in Gullport, we personally put an end to the "Call of the Sea" prior to Terza's vessel leaving port. There also would have been other victims on the ship if that was the cause of her disappearance. So, talk that she succumbed to the "Call" is wrong and probably a flat out lie. YOU know what happened and now is the time to let it out."

Jozhur looks over Elstred's holy symbol, does he recognize it? He also closely examines all the the other items for anything of interest.

------------------
Perception: 29
Untrained knowledge religion: 22
Sense motive (Estred's reaction/response): 22
Diplomacy: 14

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday June 26th, 2015 2:57:53 AM


Magana continues to grower at Elstred while his interrogation goes on. No one seems to mind though; it's what she's good at.


DM Rob - "So, what's a Biloopl?"  d20+11=22 ;
Friday June 26th, 2015 7:02:47 AM

Above deck...

Aex looks out over the ships. There's a lot of movement on the decks of the Shipping Guild vessels, but they are yet to move. That said, each one was at least twice the size of the Lionfish. Moving them will not be very quick exercise. Fortunately, the local weather looks to be quite natural.

Hash confirms this with his forecast of the weather still to come. Nothing too bad. The optimists, druids and greenmages would think it good for the plantlife. Hash then asks the question that he is yet to find an answer to: what's a Billoopl?

-----------
Below deck...

The time has come to speak with Elstred. Zeoll spells out his plan - Elstred losing face, a non-violent way to allow the Shipping Guild safe passage in the area. "My good sir, here is my counter proposal. I will not be paying money to your protection racket. You will let me go, and in exchange, you can keep your lives and your ship. Any vessel that attacks a Shipping Guild vessel will be met with lethal force."

Rillet tries another approach. Flattery. It does cause Elstred to smile. "Archer assassins? My, you have a vivid imagination. I am sure one would not consort with such fellows. And I do not feign concerns for my sailors lives. I genuinely care for them. Do you know how much gold has been spent on their training? How much they would cost to replace? Why, the losses already incurred will affect profits in the region"

Jozhur's gut is acting up, and it isn't because of what he ate for breakfast. Elstred is spinning truths with lies. Did he know about assassins? Likely. The ones who attacked the party? Perhaps. Is he concerned about his sailors? Yes. Is it because he cares about their wellbeing? Not for the reasons one normally would.

Elstred looks Jozhur up and down, perhaps trying to gauge the rogue's sincerity or get his measure "Hung when we reach the docks? Oh, I don't think you want that. Hanging a Shipping Guild emissary who willingly surrendered? I'm not sure I can picture how swiftly the Guild would respond.

The big picture you say? Fine. Why should I recognise any soverignty in these waters? Why should I deal with pirates who steal from MY ships? Terza sought that weak approach, trying diplomacy. The only thing pirates understand is might. Every vessel I crush is one more that can't hurt my profits"


Now the topic has turned to Terza. Jozhur pokes and prods further. "I'm sure I don't know what you are talking about. In all likelihood one of her supposed bodyguards killed her. Of course, I would feel bad for tarnishing their names with such rumours"

There is something about the way Elstred smirks that irks Jozhur. He knows something.

Magana just glares at Elstred. Perhaps even daydreaming of him trying to escape, and what she could do to stop him.

Terser and Jozhur look over Elstred's belongings, and focus on the holy symbol. Both recall seeing some like it before. In Gullport. It is the *holy symbol of Billoopl.

Elstred looks completely calm and comfortable as he watches the party move about and question him. He remains obnoxious, arrogant, and seemingly confident.

--------------

DM post May 22nd 2014: The holy symbols look exactly like the ones you saw earlier today. Each is a disc of bronze with a bas-relief of a primitive-looking snake with an elongated maw opened to show an impossible amount of spiky-looking teeth. They do not look like any Holy Symbol you have heard associated with one of the Wold deities. In fact, the Tomes lead you to believe they relate to this "Billopl" power.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d20+15=19 ; d20+15=31 ; d20+5=24 ;
Friday June 26th, 2015 11:15:28 AM

Perception 19, Sense Motive 31. Knowledge Relition 24. Does anything seem out of place with Elstred or here in the room where he's being held? Is he lying about any of this? Does Rillett have any info about this amulet or this religion different than what the party already knows?

Rillett will cast Detect Evil on Elstred, now that his magic items have been removed.

"Perhaps Karin and Lew should be your body guards until we reach the Harbormaster. By the way, What is this holy symbol you were wearing?"

Also, what holy symbol did the clerics on the Ariel have?

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+31=37 ; d20+31=50 ; d20+31=33 ; d20+4=8 ; d20+4=17 ; d20+4=13 ;
Friday June 26th, 2015 11:55:15 AM

"Fine," Zeoll thinks. "We'll see how well you do making six saves vs Charm Person." Anger and an ice cold desire to get back at this Billoopl-worshipper drives him.

"Fearr not, my frriends," says Zeoll. "I prromise to do no lasting harrm to him, no physical damage at all, and afterrwarrds he will be as frree of my powerr and influence as he is now."

He asks his friends if anyone has anything that will boost Zeoll's Charisma or decrease Elstred's Wisdom. He asks this in the arcane jargon used by casters, of course.

Zeoll casts Detect Magic to ensure that Elstred is not under the effect of any spell nor that he is carrying anything magical. He also pauses to get feedback / approval / help from his friends.

He asks Magana and any other intimidating friends -- maybe Hash? -- to demoralize Elstred. Demoralized characters suffer a -2 penalty on saves.

The old liontaur takes a lock of hair from Elstred. He uses it to cast his Nemesis Insight spell, with Elstred as the object of his just vengeance. Then he casts Charm Person on the man, up to six times, hoping that the spell will enchant the man and make him into a friend and good ally.

The Will save DC is usually 10base +1 spell level +4 chr +2 feats +1 cradled +2 nemesis insight = DC20. He gets a +5 on his saves because Zeoll is hostile. Hopefully he will suffer a -2 on saves because he is demoralized.

Zeoll also makes sure Elstred is firmly bound. He tells everybody to leave when he gives the signal, not letting Elstred know about the signal.

After each casting, Zeoll pauses to detect magic to see if the spell has taken control of the man's mind, unless he can tell immediately.

With any luck, Elstred will fail one of those six saves. After that, Zeoll reads his last glibness spell. He gives the signal, and everybody else leaves. Now it is just Zeoll and his good friend in the cabin.

He does his darndest to convince his new friend that this is a life and death situation. Elstred HAS to tell Zeoll what he knows, the whole truth, or else Zeoll will die.

Bluff checks with glibness: 37, 50, 33.

Opposed Chr checks to get him to do what he normally might not: 8, 17, 13.

Zeoll tries to get Elstred to tell him the truth about:

How did Terza die?

Why does he carry the symbol of Biloopl?

What are his real orders from the Shipping Guild?

Why did he surrender?

Did he send those assassin archers after the group? What does he know about it?

What are Biloopl's plans? Or the plans of its followers?

What are his real goals? What is his plan to accomplish them?

That's a start.



Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d20+17=26 ;
Friday June 26th, 2015 1:33:56 PM

The only magic Elstred had aboard the Ariel was the magic he was wearing - Rillett would have noticed anything else at the time. Rillett has a Dispel Magic available for anything else.

He will also listen at the door while Zeoll is alone with Elstred to make sure nothing goes amiss. Perception 26 should pick up sound in the room.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday June 26th, 2015 4:37:09 PM



Magana shakes her head and stops Zeoll. "You can't force a subdued foe to speak or act against his will. That is evil. If you believe he is innocent, you should let him go. If you believe he is evil, have a trial and hang him. But prying information from his skull by magical means is not right. How would you feel about it if the situation were reversed?

"Just hold him for now and turn him over to whatever passes for the law around here."

Magana knows very well what the "good people" of Bonetown would likely do to him, and is hoping this will be enough to get Elstred to speak truthfully.

ooc: spending a hero point for Magana to pull off this subtle, and out of character deception. Diplomacy roll forthcoming


Magana (Craig) [HP 92 of 92] [DR 1/-]  d20=16 ;
Friday June 26th, 2015 4:37:32 PM

16

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge)  d20+10=22 ;
Friday June 26th, 2015 9:46:58 PM

Is magically extracting information evil? If it helps the cause of bonetown, can it be excused? Is it more wrong to back up his shipmate and friend or to preserve the rights of a man that has as good as murdered 100s of men in the last week alone, and who knows how many before that?

These things stew in Terser's head while he listens to the conversations going on. Still, I gives him a rather threatening mien, which may be disturbing to Elstred.

unintentional intimidate 22

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=12 ; d20+7=24 ;
Saturday June 27th, 2015 1:13:50 AM

Jozhur has no objections to Zeoll's plan and offers his Elvin Absinthe to him. "Drink only a little, it's potent stuff." (+4 charisma, DC 16 fort save or suffer 1 constitution damage).

"We should try to search Elstred's quarters on that ship. I bet we can talk the Captain into it, especially with that Biloopl symbol.

While the others debate Zeoll's actions, Jozhur will continue with questioning Elstred.

"Why would Terza's bodyguards kill her? What did they have to gain from her death? YOU, on the other hand, were in a position to take her place. And now I know why you wanted her position."

Jozhur stares at the "holy" symbol Elstred was carrying, then glares at Elstred, "You're a follower of Biloopl. Your actions here are much more sinister than securing profits for yourself or the Shipping Guild."

"What do you think the Guild would think of you being a follower of Biloopl? How about we go let that cat out of the bag? We could just let Karin and Lew "guard" you for a bit, they're pretty upset about you trying to frame them in Terza's disappearance. Or, how about we just hand you over to the Harbormaster? I'm sure he's pleased with you blockading his port."

"Elstred, the lies need to stop. This is it for you. We control what happens to you from here. Start with what really happened to Terza."

--------------------
Perception: 12
Sense motive: 24

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Saturday June 27th, 2015 1:41:03 AM

"Magana, what Zeoll is proposing is exactly what we should do. He would use his abilities to convince Elstred that they are friends so that Elstred might cooperate with us to salvage this situation. This is not very different from using diplomacy to prevent a fight or to change an attitude. If he succeeds, Elstred will not be forced to do anything against his will, nor will he do anything against his nature. He will simply trust Zeoll, as he should trust all of us. The effect will be temporary and will cause no harm.

"Your concern is reasonable though, and we must always examine our motives and methods to make sure we do not use them for evil. If I thought for a moment that Zeoll was going to use this for personal gain of to advance an evil cause, I would oppose him. But we are soldiers in a fight between good and evil, and we must make hard choices. Elstred carries the symbol of an evil god. This approach is certainly less harmful than cutting though a bunch of sailors to get to Elstred, as you had to do earlier.

"I trust Zeoll's motives and his judgement in this matter. And I assure you as a fellow servant of our Lord Gargul that this is the right thing to do.

"Zeoll, please proceed."



Coerator (Mark Bradley sub-posting) 
Saturday June 27th, 2015 2:38:46 AM

Coer listens to the discussion. While he's interested in how the matter between Zeoll and Magana will work out, he's also concerned for the safety of the ship and crew.

"Estred, you provoked this confrontation. You're fortunate none of my crew died as a result. I certainly intend to see that you pay for the repairs to our ship."

Coer will go above deck to check on the crew.



Magana (Craig) [HP 92 of 92] [DR 1/-] 
Saturday June 27th, 2015 11:34:29 AM


Magana shrugs. "Bruises are also temporary. Why don't we just beat the truth out of him then? The only difference is whether he can resist magical influence or resist pain."


Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20=17 ;
Sunday June 28th, 2015 10:21:45 PM


Zeoll will drink the elixer, rolling a nat 17 to resist the Con damage. That ups his save DC by 2. He proceeds with his plan to charm Elstred and then to convince him that if he does not answer honestly that both his own and Elstred's life will be in great danger.

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Monday June 29th, 2015 4:19:49 AM

While her friends are interrogating Elstred Aex and Hash walk the deck of the Lionfish. It needs some repairs here and there but will sail open waters again soon enough.

When Hash asks about Billoopl Aex looks at him.

"Not too long ago we had not heard of this fals deity either, for that is what it is... Somekind of self declared deity ready and willing to challenge the gods of the Wold. We first heard of it when we were visiting the town if Gulport... Magical thunderstorms almost kept us from setting foot on that shore... I almost which the storm would have succeedee...

There mind affecting noises compelled all in Gulport to kill themselves by jumping into the sea to drown... Good men died... We tried to stop as many as we could. But still some were lost. Eventually we found the root of the evil that lived there and this evil was worshipping a deity named Billoopl... What it is we don't know yet but I believe it to be some serpent like creature with terrible magic powers.

Later, after having escaped Gulport, we encountred no other than Ga'al! Seems that the gods too are keeping an eye ob this fals deity and they needed a tool to rid the Wold from it... We are to become that tool or perhaps not the tool to destroy Billoopl but perhaps then the tool to weaken him... her?....

Troubled times are ahead of us and here we are bickering over control of this place. The tentacles of Billoopl seem to reach far and we have not yet seen the tip of the iceberg... Much lurks still beneath the waves and in time it will expose itself to the Wold. We'de better be prepared if it does...


(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Monday June 29th, 2015 4:19:51 AM

While her friends are interrogating Elstred Aex and Hash walk the deck of the Lionfish. It needs some repairs here and there but will sail open waters again soon enough.

When Hash asks about Billoopl Aex looks at him.

"Not too long ago we had not heard of this fals deity either, for that is what it is... Somekind of self declared deity ready and willing to challenge the gods of the Wold. We first heard of it when we were visiting the town if Gulport... Magical thunderstorms almost kept us from setting foot on that shore... I almost which the storm would have succeedee...

There mind affecting noises compelled all in Gulport to kill themselves by jumping into the sea to drown... Good men died... We tried to stop as many as we could. But still some were lost. Eventually we found the root of the evil that lived there and this evil was worshipping a deity named Billoopl... What it is we don't know yet but I believe it to be some serpent like creature with terrible magic powers.

Later, after having escaped Gulport, we encountred no other than Ga'al! Seems that the gods too are keeping an eye ob this fals deity and they needed a tool to rid the Wold from it... We are to become that tool or perhaps not the tool to destroy Billoopl but perhaps then the tool to weaken him... her?....

Troubled times are ahead of us and here we are bickering over control of this place. The tentacles of Billoopl seem to reach far and we have not yet seen the tip of the iceberg... Much lurks still beneath the waves and in time it will expose itself to the Wold. We'de better be prepared if it does...


DM Rob - "So, what's a Biloopl?"  d20+11=28 ; d20+11=13 ; d20+4=22 ; d20+4=20 ;
Monday June 29th, 2015 6:12:00 AM

Aex takes the time to bring Hash up to speed with the party's adventures. There is a cult god running amok, and yet, the noble races of the Wold continue to bicker and fight amongst themselves.

The time will come when the party become the tool of the gods. To weaken Billoopl? To destroy him? Pray not to serve him.

--------------------------------------------------------

Rillet casts Detect Evil on Elstred. With his magic items removed, his aura is perfectly clear: Evil. As to his honesty, well, Rillet gets a sense the man is weaving truth and lies masterfully. A man would not get to his position without knowing how to tell a convincing lie, after all.

Zeoll lays out the plan. Buffing himself as much as possible and then prying the information from Elstred's puny, twisted mind.

Magana (to this DMs surprise!) disagrees with the approach. But it was a cunning ruse! The DM falls for it, but Elstred does not.

Terser stays quiet. Brooding.

Jozhur is happy with the plan. It is non-lethal after all. Could they gain permission to search Elstred's quarters? His quarters would not doubt be aboard the Shipping Guild vessel "Ariel". But would they be considered diplomatic premises, and off bounds to anyone else? He continues with the interogation.

"Why would they kill her? Oh there are a multitude of reasons. Perhaps they were paid to do it? Perhaps they didn't like her? What am I, the local Justicar?" Elstred chuckles at his 'joke'.

As to the accusation of being a follower of Billoopl, Elstred just smirks. He makes no attempt to deny it.

"The guild don't care who I worship as long as I get the job done. If I wanted to keep it secret, would I walk around with such a holy symbol?"

"Hand me over to the Harbormaster? Interesting. Leaving me with the inept bodyguards? Also interesting. Of course, you need to keep in mind how the guild might respond if anything happens to me. Dozens of men saw me walk freely to you. Hmm.. the guild might finish what I started and level the whole place. Maybe I should try and kill myself whilst I'm your captive?"

Jozhur feels it in every fibre of his being that Elstred is being evasive. As for the threat to kill himself, well, it seems hollow. The man is far too arrogant and confident to take his life.

Coer is concerned for his crew and confronts Elstred. "I provoked this confronation? Interesting that you choose to see it this way. Fortunate that none of your crew died? So the fact that dozens of my men died at the hands of your crew is 'fortunate'?" The snake continues to twist words and evade questions.

Rillet may not understand the consequences of the charm spell. Elstred WILL be forced to do things against his will. He will be forced to do Zeoll's will.

The others wait outside and Zeoll begins. It takes 2 castings, but the man succumbs the the linotaurs sweet words.

In answer to your questions...

How did Terza die?
"She.. she just did! Ok?" (Highlight to display spoiler: {Opposed Charisma check vs DC8: 22})

Why does he carry the symbol of Biloopl?
"Why, because I am a follower of the great master of the deep of course"

What are his real orders from the Shipping Guild?
"The Shipping Guild has placed the southern oceans under my control as Emissary. The trade routes, profit margins, negotations with other factions, and security are done as I command"

Why did he surrender?
"Did you see how many men died from acid burns? It was only a matter of time before my crew fell. This way, I will be spared, be sent to prison, and then liberated"

Did he send those assassin archers after the group? What does he know about it?
"I heard you were attacked by assassins, but that's all I know" he says, shifting in his seat. (Highlight to display spoiler: {Opposed Charisma check vs DC17: 20})

What are Biloopl's plans? Or the plans of its followers?
"How should I know? I only seek to follow in the path of the great one, and earn his kindness. What others do is beyond me. Could you tell me what Maab's plans are?"

What are his real goals? What is his plan to accomplish them?
"Fame and fortune. My station in the Shipping Guild is quite high, and securing stability in this region could see me earn many favours. I could someday reach the pinacles of the organisation, then even kings would seek my services! Every Shipping Guild vessel that is raided though costs me money and worse, respect. Stamping out the menace is the only option"

Having answered the questions, Elstred looks seriously to Zeoll "Now, quickly, untie my bonds and let us escape this place. Your life is in danger! Don't worry, I have many spells up my sleeve to aid us"

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Monday June 29th, 2015 11:05:02 AM


Magana throws up her hands. "What a waste of effort. We know nothing more than we did before. He somehow manages to avoid revealing the truth even under your spells, Zeoll. You have subjugated the will of a defenseless captive and gained nothing for it! This is disgusting!" She storms out of the room and spends the next few minutes stomping around the upper deck trying to get her temper under control.


Hashamon, Tauren Druid HP 68/82 - AC 15 
Monday June 29th, 2015 3:00:42 PM


Unaware of what has transpired below decks, Hash raises a curious brow at Maganas sudden appearence and outburst.

He figures Zeoll will soon appear to make things clear.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Monday June 29th, 2015 3:54:43 PM

Elstred is a slippery one, and we will make sure he has a couple guards on him at any one time. Rillett is willing to be one of those guards, and whomever the other one is, Rillett will cast Protection From Evil on them to prevent any attempts by Elstred to control them. Additionally, we should gag Elstred, and double check his bonds. Once discussions are through, Rillett will cast silence on a coin and hold it near Elstred to further ensure he does not spell cast.

All of this is subject to Zeoll relating this information and indicating he is through questioning Elstred.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge) 
Monday June 29th, 2015 6:18:14 PM

Terser is confident in the bonds he placed on Elstred, as long as someone else doesn't appear to assist him.
DC 33 for escaping being tied up Still, additional precautions are never a bad thing.

He wants to understand where Magana is coming from, but cannot disapprove of Zeoll's plan over just beating information out of Elstred. Beating and torture are ineffective. False information is often given just to get the beatings to stop, and false information can be more dangerous than none. Zeoll's plan is more humane at least.

Whatever the right answer, what's done is done. Perhaps the answer now is to convince the Shipping Guild and the Bonetown Pirates that Billoopl is a danger to them both, and find some way to forge an alliance.



Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+4=24 ;
Monday June 29th, 2015 11:54:58 PM


Zeoll urges his new friend to please just wait (opposed Chr check 24, no 26 with fancy drink bonus rolled a nat 20 yay) and then leaves the room to tell his friends what he has learned and to ask if they have any suggestions.

[OOC: DM Rob, did the extra +2 affect any of those opposed Chr checks last round? Sorry, no time to check for myself.]

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Tuesday June 30th, 2015 12:51:26 AM

At Zeoll's request, Rillett will hold off on his actions until Zeoll is done with his questioning. But the prisoner will not be left alone.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Tuesday June 30th, 2015 1:48:21 AM

Jozhur shrugs at Zeoll, "Could ask him what he needs or plans to do in order to earn Biloopl's favor. Could pry for more information about Terza, he's hiding something there, and I feel that is important."

"While you're doing that, we could go back to the Ariel and convince the captain to search Elstred's quarters with us. I think it'd be nice if we could find some evidence that pits Elstred against the guild, so they don't come liberate him."


DM Rob - "Li-on-fish! Li-on-fish! Li-on-fish!"  d20+11=25 ;
Tuesday June 30th, 2015 5:38:11 AM

Zeoll urges Elstred to remain seated and tied up while he goes and speaks with the the rest of the party "If it was anyone else asking I wouldn't, but since it's you..." Elstred tells his bestest buddy Zeoll. But then... Elstred's face changes. Zeoll realises that Elstred has somehow broken the charm spell. "I hope you got what you wanted, as that will not be happening again" he practically spits the words at the old taur (Highlight to display spoiler: { Pathfinder Chronicler 'Live to tell' ability allows a new saving throw vs an ongoing effect. Will Save vs DC20 (or 22?): 25 = Pass})

Magana is fuming. Was the battle for nothing? What do they have to show for it? Sure they have Elstred, but even that looks to be worth little.

Hash and Aexana watch Magana pace about the deck. They are content to give her some space to cool off.

Rillet holds off antagonising Elstred any further, but ensures he is guarded at all times.

Jozhur suspects that there may be some evidence in Elstred's quarters. Something that would show he plots against the Shipping Guild. Such evidence - if it exists - could be worth its weight in gold.

Terser considers that perhaps the real answer now is to try and broker a peace between the Shipping Guild and Bonetown. Perhaps the party could suggest a replacement Emissary? Someone to take Elstred's place who might be more open to diplomacy?

Those above deck now hear a very promising sound coming from the docks. The Harbormaster and all manner of pirates crowd the docks, weapons raised and being pumped in the air amidst the chanting of "Li-on-fish! Li-on-fish! Li-on-fish!" People are clapping and waving as the "Lionfish" heads for the nearest dock.

A few days ago the party might have had to hide themselves from the locals. Now, after todays heroics, the party are arguably the flavour of the month. Could the blockade have been breached without the "Lionfish" and its mighty crew?

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Tuesday June 30th, 2015 7:51:14 AM

(argh post too late)

Aex watches the docks in wonder... Somehow the outcome of this battle was already decided before it started. The Lionfish is 'Victorious' only because someone wanted it to be... Now all eyes are upon us and whoever is pulling the strings here, he has us right where he wanted us...

"Well that's... different... But it feels like a bubble that is about to explode into our face...

Has anyone beem able to check Elstred's quarters? We may find some clues there... Can you get him to sign a waranty so we can board the Ariel and search his cabin?"

Coerator (Mark) -- Mage Armor AC 26(20/19/17) -- CMD 24 -- HP 32/87 (Ki 8/8)  d20+13=32 ; d20+13=32 ;
Tuesday June 30th, 2015 8:22:31 AM

Coer smiles briefly at the crowds cheers. It was a victory - but at what cost? More unnecessary death.

He guides the lionfish in to dock but keeps a watchful eye on the crowds... there are too many questions yet to be answered.

~~~
perception 32
ooc: sorry for my absenteeism last week

Hashamon, Tauren Druid HP 68/82 - AC 15 
Tuesday June 30th, 2015 10:53:29 AM


Hashamon watches, puzzled, at both the jubilant crowd and his dejected looking pack. He was still processing what he learned from Aexana. By his count, Billoopl was not just an imposter. He was granting spells, could influence events, received prayer, and help some level of omnipotence AND had garnered the attention of the gods of testing.

It seemed wrong to consider him a powerful beast at best. It seemed he should be given the wide berth a deity was due? It's one thing to hunt a gods followers. Quite another to hunt the god itself...

The rowdy yells pulled his attention away from his musings. He finds himself next to Rillet and Zeoll.

"You and the crew are receiving a hero's welcome."

The large number of people are making the Tauren fairly nervous. Perhaps he could get started with helping to repair the ship early?

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge) 
Tuesday June 30th, 2015 6:53:36 PM

Some of our more discreet members should take the opportunity to search Elstred's quarter while he is in our custody. Both in the Guild HQ and on the Ariel. The celebration will be a good distraction.

Between their sneaky members and the ones that can turn into rodents and such, this shouldn't be a problem, he thinks.

Maybe there is even something of Terza's in her old quarters at the HQ that we can use to try to find her, or at least her body.

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Tuesday June 30th, 2015 9:14:13 PM


Zeoll still thinks his plan is the best one, but he is less sure that Elstred is the person to partner with.

Still, this reception heartens him.

"Let us just chain this miscrreant up, and head to dock. We have to use this new popularrity while we can. And we have to see the Harrborrmasterr rright away.""

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Tuesday June 30th, 2015 11:44:40 PM

It's rare to get this many folks assembled as once in Bonetown. They've got a full wind in their sales - they just need a hand on the rudder to keep them on course.

Rillett will step to the elevated stern of the Lionfish as it glides into its mooring spot.

"People of Bonetown. Hear me!"

He will wait for them to quiet down.

"I am Rillett Savenport, Eye of Gargul. I grew up here in Bonetown, and I know many of you.

"You are right to cheer these Heros of Bonetown -- these Lions of the Lionfish! Just like you, I was honored to fight alongside them this day. And together with you we have won a victory!"


He'll wait for cheering and for it to stop.

But you need to know that this was not a victory against the Shipping Guild. It was a victory against this miscreant Elstred. It was he who ordered this illegal blockade! It was he who provoked this attack! And it was he who surrendered like the coward that he is. We take him to consider not only what actions justice requires, but also what actions will be in the best interest of Bonetown.

"But Elstred is irrelevant."

"Hear me! We have also learned that a great evil stirs in the deep. A creature named Billoopl claims to be a god, and would bend you to its will. The time is coming that we will need to put aside our differences, and band together against this Billoopl.

"So, take heart! Celebrate your victory! Enjoy your wine, your lust and your life, for the days ahead will require the strength of the Pirates of Bonetown! Your strength and your resolve were forged in the seas! Saltwater runs through your veins! This Blloopl of the seas is no match or your resolve - not as long as we stand together!"


Rillett will accompany the rest to see the Harbormaster, keeping a close eye on the crowd to stop any attempts on our prisoner's life.


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Wednesday July 1st, 2015 12:42:31 AM

Jozhur stares at the cheering crowd. From piles of dirt to celebrities, just like that.

"Shall we start with the Ariel? I think we can talk the captain into letting us check Elstred's quarters. Anyone who wants may join me"

Unless someone has different plans, Jozhur will have the crew of the 'Fish take him back out to the Ariel, making sure the Guild crew knows he is only coming to talk.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Wednesday July 1st, 2015 3:52:27 AM


Magana accompanies Jozhur to the Ariel, sure that he will need a little muscle to back him up. Besides, being around Elstred is making her knuckles itch.

DM Rob - "Li-on-fish! Li-on-fish! Li-on-fish!" 
Wednesday July 1st, 2015 6:04:59 AM

Despite winning the battle and winning the hearts of Bonetown, many membbers of the party are still not happy.

Zeoll is convinced that his plan is worth a shot, even though Elstred may not be the best person for it. That evil aura he has is probably very telling.

Terser suggests that now is the time to search Elstred's quarters - both in the guild headquarters in Bonetown and back on the "Ariel".

Hash is nervous with the crowd of cheering fans on the docks. Curious that he doesn't consider himself part of the crew and worthy of praise.

Coer smiles briefly, but remains at the helm of the Lionfish, bringing it safely in to dock.

Aex is also a little uncomfortable. Did the party deserve the glory?

Tula and the crew are happy to lock everything down while the party meet the crowd. Or the Harbormaster at least.

Finally Rillet addresses the crowd. When he calls for cheers, he gets them! When he decrees that it was not the guild who was responsible, but Elstred, the crowd respond with boos. Not directed at Rillet, but the name of Elstred. On the one hand, at least some of the Guild distrust might have wavered. On the other hand, now that Elstred has been declared public enemy #1, will the party hand him over?

The crowd look confused at the news of Billoopl, but are happy to cheer and celebrate the day that Bonetown kept a foe at bay. People are starting to disperse towards the taverns. It's going to be a big day!

Jozhur and Magana aren't keen to stick around. Whilst it was a pleasant change not to be treated like dirt around here, they have other things on their mind.

-----------------------

The Harbormaster greets each of you, firmly clasping your forearm and grinning widely. His face has marks of soot on it, and he does sport a few small cuts. He's not a man to lead from the background. If his men fight, he fights side-by-side with them.

Lined up along the dock are 8 Shipping Guild sailors. They have been spared, but are all presently tied up and kneeling along one of the piers.

"Perhaps it would be best to return them then?" The harbormaster suggests to the party "And see if they will return my men back to me in same"

True to their word, the sailors of Bonetown have torched the Shipping Guild headquarters. The upper level of the wooden building has collapsed upon the lower level, and judging by the thick smoke, continues to burn.

"Your ship took quite a beating and still sails. You must have a good crew" he gives a friendly elbow to Coer

-----------------------

Jozhur, Magana, Lew and Karin return back to the "Ariel". The crew are on edge. Weapons are loaded and pointed at the "Lionfish" as it approaches, yet true to his word, the Captain does not fire.

Permission is given to come aboard, and the boarding party are soon standing on the deck of the "Ariel" under the watchful eyes of numerous sailors.

"I understand what you're asking, but you understand this is a Guild vessel. We can't just let people sniff about through an Emissary's room. There could be sensitive Guild material in there."

Karin nods, and then leans in closer to the Captain and whispers something. The Captain nods along and then after a moment of consideration, steps in closer to speak quietly with Jozhur and Magana.

"Ok, I can let you into his room to look around, however, any writing - maps, documents, books - are off limits, and you'll be supervised while searching. That's the best I can offer. If he's hidden anything dangerous aboard my ship, I want to know about it. But I also have to protect the Guild from prying eyes. I have to be careful about letting strangers poke about my ship. I can't give the perception of being weak or pushed about. I'm the Captain after all. You understand?"

-----------------------

Everybody receives 1000xp! This should put you at 75,000xp and level 9! Woot!

The Harbormaster will also be turning Elstred's items over to the party as the spoils of war and compensation for the damages Elstred caused to the ship:
1 x Ring of Feather Falling
1 x Ring of Mind Shielding
1 x Medallion of Thoughts
10 perfectly polished, perfectly cut, black tourmaline gemstones valued at 5,000gp each!

Coerator (Mark) -- Mage Armor AC 26(20/19/17) -- CMD 24 -- HP 32/87 (Ki 8/8) 
Wednesday July 1st, 2015 10:00:06 AM

Coer grins at the harbourmaster. "Yarr - a fine crew indeed - pity about the captain.

But seriously - When this is all settled down we should meet up for a drink and talk about this guild business."



Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Wednesday July 1st, 2015 5:07:37 PM


Zeoll agrees with Coer -- the party needs to talk with the HarborMaster right away. But Coer is wise to put a casual face on it here in public. Kudos! The captain is becoming more subtle and wily.

Zeoll makes it his business to supervise the captive and stand watch to make sure he neither gets away nor tries anything sneaky. He makes sure Elstred has no spellpouch or components, and that he is gagged and bound. If the fellow seems to be concentrating, maybe on a still silent spell or a spell-like ability, Zeoll slaps him hard to break his concentration.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge) 
Wednesday July 1st, 2015 5:28:49 PM

My aura has grown stronger. And more controlled. The powers favour me!

The greater power he can channel now confirms that he is on the right path, fighting oppression and Billoopl wherever he goes. He is willing to help preside over the exchange of prisoners, and hopefully they will all be free shortly to join in the revelry.

I'm now able to share the rage ability with one ally. Let me know if you want a boost during battle!

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids   d20+16=36 ;
Wednesday July 1st, 2015 6:20:13 PM

(working on char update)

Aex leaves the ship and hurries along with the rest of the group. She observes the crowd to see if everyone is cheerful or if she can detect some that look rather suspiciouly. After all, she doesn't want to be ambushed yet again, nor does she looks forward to meet some assassins out for the rescue of Elstred... something Aex fears will happen.

(perception 36 - natural 20)

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Thursday July 2nd, 2015 1:57:10 AM

Rillett will stay with Elstred for now. Since Zeoll stands ready to slap him hard if it seems like he's spell casting, Rillett will periodically say, "Zeoll - I think he's spell casting!"

"Harbormaster, while a prisioner exchange seems like a good idea, what shall we do with Elstred? I'm inclined to turn him over to the Captain's Council, since that's the closest thing we have to a court here. Afterall, the blockade was his idea. He should be held responsible to Bonetown's laws for his actions."

He will also seek input on this decision from the rest of the Lions.

----------------
Treasure is as follows:
https://docs.google.com/spreadsheets/d/1qQPSppqCg2Dw5d5_lUOtF1CXJ8zmKolAA06KTRBvzzQ/edit?usp=sharing

Divided evenly, this comes to 7,637.5 GP each.


Magana (Craig) [HP 92 of 97] [DR 1/-]  d8=1 ;
Thursday July 2nd, 2015 4:55:08 AM


lvl 9 HD roll = 1!

In keeping with her nature, Magana ignores the party over this hollow victory. She doubts she will feel satisfied until she learns Turza's true fate.


DM Rob - "My aura has grown stronger. And more controlled. The powers favour me!" 
Thursday July 2nd, 2015 6:09:44 AM

The party all feel stronger from the recent battle - mentally and physically.

Magana is too distracted by Terza's fate to enjoy the celebrations that go on around her. No doubt finally being able to leave Bonetown and visit Rum serves as a welcome thought (OOC: Wold house rules are that you reroll any Nat1s for HP rolls. Also, they tend to be made on the LnB. Here's hoping the dice favour you more there!)

Coer suggests a friendly chat with the Harbormaster over a drink or two (or three or four). There is a lot to discuss regarding the Shipping Guild.

Zeoll smiles warmly. The Captain is certainly growing in terms of tactfulness. He keeps a watch over Elstred however. With the man bound and gagged, it is unlikely he will be casting any spells, but Zeoll isn't going to take the chance.

Rillet every now and again warns Zeoll that Elstred might be casting something, whether the man has taken action or not. Does Zeoll slap him?

The Harbormaster invites those that care to to join him for a drink at the "Busty Mermaid". The tavern is very busy, but everyone looks to be in a good mood. Stories are being told (and wildly exaggerated) about the deeds certain sailors performed. The tavern owner is quick to bring a round of ales to the table and shakes his head when asked the cost "Free drinks today fer all that fought fer our freedom".

Rillet then asks the Harbormaster about the possibility of turning Elstred over to the Captain's Council.

The Harbormaster scratches his chin in thought before answering "That call will be yours. He would remain in custody until the decision on what to do with him was made. And now that you have proven yourselves loyal to Bonetown, your Captain would be invited into the council to vote on your behalf. Every Captain currently in town is permitted one vote, regardless of the number of ships or men at his command. If it's something you want done, I'll organise for a meeting tonight"

His voice turns very serious as he asks "Now then, what was it you wanted to discuss about the Shipping Guild? Should we be preparing for war?"

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=27 ;
Thursday July 2nd, 2015 9:18:11 AM

After some consideration, Jozhur quietly responds to the captain of the Ariel, "That is perfectly reasonable, sir. But how about you come with me and check the documents yourself. I don't want Bonetown to be at war with the guild. This whole incident is Elstred's fault, and evidence of such would be good to have. Also, Elstred knows something about Terza's disappearance and the man reeks of evil. A thorough search is important."

"Is there anywhere else we should look?"


------------
Diplomacy: 27
Take 20 perception to search: 31

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Thursday July 2nd, 2015 9:19:57 AM

Also, if there are any locked containers Jozhur will ask to open them so he and the captain can look through them together. (Take 20 disable device: 38)

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Thursday July 2nd, 2015 12:07:47 PM

ooc: header updated with HD reroll in L&B

Hashamon, Tauren Druid HP 68/82 - AC 15 
Thursday July 2nd, 2015 4:35:33 PM


Hashamon figures he is best off not returning to the Ariel. He was responsible for the last attack, though he doubted they would recognize him.

Instead, he searches his immediate surroundings. The Lionfish was nice, but he would rather find a somewhat more natural place to bed down. Perhaps a shady cove would be somewhere reasonably close?

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Thursday July 2nd, 2015 6:16:41 PM

think my levelup is done

Terser is never one to pass up a free ale or two, but is not so busy celebrating that he can't provide backup to his captain should he need it. He also reminds the stealthy ones of the possibility of searching Elstred's quarters at the guild office.

It matters little what happens to Elstred, save that he is not placed in such a position of power again. Barring Terza's return, there should be a new leader chosen for the Guild that will work with the captain's council to see to governing of Bonetown.

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+23=29 ;
Thursday July 2nd, 2015 11:51:49 PM


Unwilling to leave Elstred alone, Zeoll drags him to the meting with the Harbormaster. He does his best to not be overheard.

Zeoll explains that there are two threats. First, Biloopl, and since there has been too much misinformation, the old liontaur lays it all out on the line. He tells all the party knows, including how the party has fought.

Then the Shipping Guild. He tells about Terza and Elstred, and all that the party knows here too.

Zeoll makes it clear that he considers both to be major threats to Bonetown. And to tie it all together, he reveals that Elstred worships Biloopl.

So the Shipping Guild is dedicated to wiping out piracy. If we are weakened by the Shipping Guild when Biloopl invades, we'll be wiped out. We need to do several things.

The captains of Bonetown have to change the way they do piracy. Zeoll explains his idea of issuing letters of mark, of collecting safe passage fees, of working to escort tax-paying ships and fighting Biloopl and non-lettered pirates. A new life as a government-sanctioned pirate is likely to be more lucrative in the long haul than old-fashioned piracy. And then we can recruit allies to fight Biloopl rather than be weakened by those who oppose pillage and theft.

And we need a king to run herd over the fractious pirates of Bonetown. A real king, because an elected king can be voted out, and a scoundrel voted in.

That king should be the Harbormaster.

Diplomacy 29

(Brock) Jozhur AC21/16/15--CMD 24--HP73/73 
Friday July 3rd, 2015 12:58:56 AM

Header update. I believe Jozhur's character sheet is updated to level 9 completely, I'll just try to clean it up some tomorrow night if I have time.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d20+6=9 ; d3=1 ;
Friday July 3rd, 2015 1:20:34 AM

Rillett will also stick with Elstred, and he agrees with Zeoll's proposal.

Assuming the Habormaster has some manacles we can use, we'll keep his hands tied, but also manacle him to a fixed point where we can see him in the room. Then a simple silence spell will ensure privacy, and we'll talk on the other side of the room. We'll also take care to turn away so he cannot read lips.

Once Zeoll lays out his proposal and the Harbormaster responds, Rillett will again bring up the topic of Elstred.

"What to do with Elstred remains a problem. I imagine the Captain's Council will likely put him to death, antagonizing the Shipping Guild. Perhaps it's better to take him with us to Rum and turn him over to the Guild there. We can lay out his handling of Bonetown. We can present our proposal for Bonetown. We can also make the case that they should pay for the damage and lost ships caused by his failed blockade. Whether or not they pay, Elstred will still show up a disgraced prisoner. The downside is that we would have to put up with him for a bit longer, and he's really annoying. If we do this, we will need to construct a cell in the hold of the ship.

"Also, is there an estimate how expensive it will be to repair the Lionfish and how long it will take?"

----------------------------
Rillett attempts to assist Zeoll with his diplomacy, but fails with a 9.

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+14=22 ;
Friday July 3rd, 2015 5:00:48 AM


Magana assists in the search of Elstred's quarters. She has no interest in treasure or documents, unless they relate to Terza. She is most thorough, going so far as to search for hidden panels in the walls, floor and furnishings.

perception: 22

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids   d20+5=12 ; d4=3 ;
Friday July 3rd, 2015 5:08:07 AM

Apparently Aex didn't see anything out of the ordinary so she takes some time to show Hash around. She points out the Lionfish house so he doesn't need to look for a place to crash.

Later aex takes some time alone. Her friends have Elstred well covered and she feels quite useless there. Would there be some patch or trees surrounding Bonetown? Is there some nature beyond this town? Aex wants to explore her Greenmage skills further and therefore she wants to spend some time in a forest (great or small - if it has trees she's happy :-) )

She finds herself a nice tree (oak? Willow? Maple?... ) and experiments with Craft Lifewood...
Not hurting the trees Aex carefully chips away some wood here and there and casts Wood Shape (aided with some Craft Wood 12 to add some nice details here and there) and so she creates her first Lifewood flask... this will avoid her potions to spoil after 24 hours!

Having this lifewood flaks she finds some herbs and plants to brew a Cure Serious Wounds potion which she will store in the lifewood flask. It takes her 3 hours to brew the potion.

Considering this a test, Aex returns home after a couple of hours.
she will return to the woods later to make a whole lot more - if time allows her to.



Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Friday July 3rd, 2015 7:13:38 AM


Zeoll points out that keeping Elstred as a hostage may be useful as a bargaining chip with the Guild, and may be useful also in that his replacement may be a better person.

Also, Zeoll suggests that giving Elstred limited freedoms, more respect, and better treatment in exchange for a promise not to escape or use offensive magic would likely be a deal he would honor, if Zeoll has judged him correctly. Especially if he swore an oath with those terms.

Zeoll suggests that the Bonetowners might be more willing to accept a King if the King's domain starts at the harbor and extends out to sea, but does not affect Bonetown itself. Let those who want to be in Bonetown cut loose there. The king might want to set up a village a few miles down the coast, call it Kingstown, where those who do not want to live in Bonetown can seek refuge.

DM Rob - "My aura has grown stronger. And more controlled. The powers favour me!" 
Friday July 3rd, 2015 8:42:20 AM

Jozhur agrees to the Captain's terms, and he in turn agrees with Jozhur's. The trio (the Captain, Magana and Jozhur) make their way to Elstred's quarters and conduct a thorough search. His quarters are very lavish - a desk with elegant cravings, an oil portrait of Elstred (looking far more attractive than in reality), fine quills and books.

Whilst Jozhur takes to searching carefully, Magana tries pounding the walls, floor and ceiling. She wouldn't put it past Elstred to hide things in a hidden cavity.

In one drawer of the desk what looks like a ledger is found. The Captain quickly takes the book and starts scanning through it. "These look to be all the payments the Emissary authorised. I admit, I am unfamiliar with most of these. I am not privy to the deals or arrangements he makes." There look to be multiple payments for high amounts to something recorded as "H.o.D". The Captain looks puzzled, asking if it means anything to Jozhur or Magana.

----------------------------------

Terser doesn't mind partaking of a few drinks, and it is no doubt a relief to drink in a tavern where people aren't out to kill you. The Harbormaster shakes his head at the suggestion of searching Elstred's office in town "That building has been burnt to the ground. I don't fancy your chances of recovering anything from there save for charcoal"

Zeoll drags Elstred to the meeting with the Harbormaster - presumably putting a sack over Elstred's head so as not to set him up as a target for the sailors of Bonetown.

The Harbormaster listens intently to the tale of the Shipping Guild and Billoopl, and even more so to the proposed overhaul of piracy. Then comes the proposal for a king, and that King being the Harbormaster

The man smiles warmly "I'm honoured by the thought, however, that isn't my calling. Bonetown was built by men looking to be free. I do what I can to keep the peace on the docks, as that's as far as I can comfortably exert some influence. Think of the Captain's Council as an accepted form of government. All captains are treated equally and get to vote on decisions, and I'm kind of the muscle to keep the peace. It works for us. If a change needs to be made as to how business is conducted here like you're suggesting, then best they be the ones that make the call on it." The Harbormaster IS a good man, a Detect Good spell isn't needed to reveal that. He truly believes in what he does, and despite the crimes that he allows to happen, he does care for Bonetown as a whole.

Rillet brings up the topic of Elstred again. What to do with him? The death penalty seems likely "You never can tell how the Captains will vote. However. If I were a betting man, I'd bet on him hanging. Maybe the Shipping Guild would understand that we were provoked? Maybe they'd see us as a power and send someone to negotiate a peace deal?" The Harbormaster takes a deep swig of ale and chuckles "Funny how the actions of just one man can send two parties to war"

Elstred remains still, but no doubt would have something to say about all this.

Zeoll suggests that keeping Elstred alive might be a handy bargaining chip "Aye, if they want him back" the Harbormaster counters. Zeoll wonders whether Elstred's honour would bind him into behaving himself whilst in custody. The evil aura that Rillet detected earlier might give Zeoll reason to reconsider this.

----------------------------------

Aex gives Hash a quick tour of Bonetown. The whole place is in celebration of the days fight, and the usual scuffles that happen on the streets are nowhere to be seen.

With some quiet time, Aex will practise her greenmage crafts whilst Hash tries to find a quiet, natural place to bed down. Most of the areas by the docks are "civilised", but the northern edge of the town borders the side of a dormant volcano (two dormant volcanoes actually).

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+23=38 ;
Friday July 3rd, 2015 1:56:48 PM


Zeoll nods, but disagrees with the Harbormaster.

"The best rrulerrs arre those who do not want the job. Anyway, 'King' is a bad name forr what I am talking about. We alrready have a Harrborrmasterr. This would be a Seamasterr. With no powerr in Bonetown itself. Just the powerr to end pirracy on the high seas and to encourrage pirrates to become prrivateerrs and prrotectorrs of ships at sea."

"The rrest of the Wold will not accept pirracy as it has been. The Shipping Guild is just one of severral powerrs that stand against us. If we do not change how we do business, powerrful fprrces will soon be putting us out of business. Not to mention the thrreat frrom Biloopl and that ilk."

Diplomacy 38

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Friday July 3rd, 2015 4:55:15 PM

Could not this seamaster be chosen from the council of captains and rotated on some sort of schedule? This could certainly curtail any one man from trying to overreach his power. We could even elect Coer as the first to set the standard by which to rule, provided he can do the job from afar.

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Friday July 3rd, 2015 5:39:54 PM

Zeoll likes Terser's idea, but asks what happens when an Elfblood captain or some other villain is voted into office.

Democracy among criminals may not be a great idea. :-)

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Friday July 3rd, 2015 7:28:58 PM


ooc: Spitballing here: How about a position called "First Sea Lord" that would be the representative of Bonetown to the rest of the World. The position held by majority agreement of the Captain's Council (how many are there?), the Harbormaster, the Shipping Guild and the "Second Sea Lord" (like a vice president, but chosen by the "First Sea Lord"). The First Sea Lord would preside over the Captain's Council, but not have control of it. In this way a hierarchy of power would be established that convinces the rest of the world (and the Shipping Guild) that there is some semblance of order in Bonetown, and provide a balance against "the wrong sort" being in control. Since the role would be political and without control of a navy, it should attract somebody who wants to "do good" instead of somebody who simply wants power and control.

in character:

Once returned from the Ariel, Magana will asked if anyone knows who or what H.o.D. might be.


(Brock) Jozhur AC21/16/15--CMD 24--HP73/73  d20+12=19 ; d20+8=27 ; d20+8=17 ;
Saturday July 4th, 2015 12:39:33 AM

Jozhur pauses for a moment to brainstorm, "H.o.D.? What would that be...Hand of Domi? Why would Elstred, a follower of Biloopl, associate with a Hand of Domi? Hand of Death, assassins? Those assassins that came after us, they also could have been sent for Terza, c'mon, think..."

Jozhur continues looking through the room, looking for anything of interest, or anything that may have belonged to Terza.

"May want to show that ledger to someone higher up, the Guild may want to look into those payments. Your call there, Captain." If the man shows the ledger to Jozhur, he quickly scans the page for anything that stands out or a name he recognizes.

-----------------------
Take 20 perception to search: 32 (rolled 19 in case cannot take 20)
Take 20 knowledge local about "H.o.D": 28 (rolled 27 in case cannot take 20)
Take 20 profession sailor about "H.o.D": 28 (rolled 17 in case cannot take 20)

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Saturday July 4th, 2015 1:51:48 AM

"I certainly have no problem turning this miscreant over to the Captain's Council for justice, even knowing it may mean his death. It seems unlikely the Shipping Guild would declare war on Bonetown over the death of a man that failed to contain the Pirates. Perhaps the Captain's Council would throw him in jail to rot until he can get money sent for his release."

"I fear that if we simply let him go or take him to Rum, he will lie his way out of his failure to the Shipping Guild. He may be more likely to incite a war with his lies that with his death."


Magana (Craig) [HP 101 of 101] [DR 1/-] 
Saturday July 4th, 2015 2:36:24 PM


ooc: this is what Elstred said when he surrendered: "I surrender. Arrest me. Cuff me. Take me away. Lock me in prison and throw away the key for whatever crimes you believe I have committed."

Magana responds to Rillett. "I am concerned that we are doing exactly what Elstred wanted. He wouldn't have surrendered like that unless it was part of his plan to be captured. Can we predict know means by which he can turn is captivity to his own advantage?"


Hashamon, Tauren Druid HP 68/82 - AC 15 
Sunday July 5th, 2015 1:57:17 PM


Hash shrugs, not having been particularly active in the conversation.

"Maybe he's got magic on him we haven't detected. If a friend scrys on him, it wouldn't be hard for them to teleport to him or use him as a spy."

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Sunday July 5th, 2015 5:05:12 PM

Aex feels inadequate to dictate what's to become of the town. She would rather see the people from Bonetown taking care of the town. After all, she's not from around here. On the other hand, setting up a herbal shop - perhaps even with help from Brother Bertram - does sound lucrative... they might even experiment with some more "pirate contraband" style potions and herbs...

(folks I'll have to shuffle Aex's char sheet here and there. You won't be seeing her in the dimunutive shapes anymore :-( but I'm sure I'll find something better suited.)


DM Rob - "Why would Elstred, a follower of Biloopl, associate with a Hand of Domi?" 
Monday July 6th, 2015 8:00:22 AM

The Harbormaster nods along with Zeoll's sage-like words. Perhaps it is time that Bonetown conducted business differently?

Terser suggests a leader be chosen from the Captain's Council, though Zeoll isn't convinced by this. What would happen if the Elf Blood's seized power?

Magana and Jozhur return from their trip to the Ariel with a new riddle - who or what is H.o.D? Jozhur's mind races through various possibilities. It couldn't be a Hand of Domi, could it? Perhaps Elstred was paying for protection? Jozhur also knows a hod is a container used to hold clams when clam digging, though it is hard to picture Elstred doing such things. Perhaps "Head of ... something"? It is possible Elstred had been paying someone off. Perhaps "House of Drow", referring to House Bralfah in Dirt City? Perhaps just "Houses of Dirt" referring to all the houses? Or, the less pleasant thought - "House of Darts".

Magana is concerned that everything is happening as Elstred would want. Could he turn captivity to his advantage? She thinks back to an earlier conversation the party had with Lew and Karin: "The Temple of Pantheon uncharacteristically turn a blind eye to Elstred. It is rumoured that the man has either blackmailed a number of Justices, or more likely, found ways to "get" to them (threats to their families, their followers, their lands, etc)." (DM Post Thurs Feb 19th). Indeed if the rumours were true, such a man when imprisoned would likely not stay imprisoned for long. What would he have to fear if captured?

Hash adds that such a man could easily be scried upon. And if so, what's to stop someone teleporting him away again?

Rillet is happy to just hand Elstred over to the Captain's Council and let them deal with him. They, after all, are the closest thing to a legal system in Bonetown.

Truly, Elstred - even captured - poses problems for the party.

Aex tries to keep the situation at arms length. Perhaps letting Bonetown work out what is best for Bonetown. Who is she but a humble Greenmage.

The Harbormaster having taken all the conversations in, finally responds. "Whatever the path for Bonetown, it is up to the Council to vote on it. That is the way it has always been. I am happy to provide them with all of your suggestions, as well as my own recommendations, but they will have final say as to what we do next."

It is now up to the party.... where to from here? Do they remain in Bonetown and try and influence the Captain's Council? Are there any leads on "H.o.D" they wish to pursue in town? Do they wish to set sail for Rum?

(P.S: The Catacombs are also available to anyone wishing to do some shopping)

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Monday July 6th, 2015 9:52:31 AM


Zeoll thinks we should take Elstred away with us, and get to Rum. "We do not need to trry Garrgul's patience."

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Monday July 6th, 2015 7:52:54 PM

"I agree with you Zeoll, we should probably take Admiral Arrogance here with us to Rum."

"Harbormaster, it seems best that we take Elstred with us. May we keep your manacles for our trip to Rum? Also, assuming that we will not leave until the morning, is there a cell where we may hold him securely until then?"

"Captain Coer, is the crew all aboard the Lionfish? Also, should we pay them anything for the battle? I'm not sure what your custom has been, or what they would expect."


--------------------
ooc: available funds will depend on what is paid to the crew of the Lionfish. If they were paid nothing, treasure share for each of the party would be 7637 gp. I believe Zeoll and I can help with repairs to the LIonfish tomorrow, and any others with clerical spells can pitch in.

Also, if anyone wants me to cast Continual Flame on something, let me know. Material cost if 50 gp in ruby dust. Possible items are a stone, arrow fletching, a closable locket, a codpiece, Magana's brassire.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Monday July 6th, 2015 8:14:24 PM

Terser nods to Zeoll. He may be right, bringing Elstred along on the ship to work off part of his debt may be a safe way of dealing with him. Then again, that also means that we would need to thwart any rescue attempts made. Which could go either way really. Either way, getting to Rum is the important thing now.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Monday July 6th, 2015 9:49:18 PM


Magana nods with enthusiasm at the idea of taking a representative Biloopl to the temple of Gargul in Rum.


(Brock) Jozhur AC21/16/15--CMD 24--HP73/73 
Tuesday July 7th, 2015 1:41:46 AM

Jozhur is sure to let the Captain of the Ariel know about the party being attacked by assassins in the event there is a pattern with the payments and people dying or disappearing, or being attacked by assassins. Did Jozhur notice dates in the ledger? Was there a pattern?

"House of Darts...that makes sense, could be those assassins that came after us. I'm almost certain Elstred was having people knocked off, we just don't have any hard evidence. At least the Shipping Guild now knows about his large payments to this H.o.D., hopefully he will have to answer for that to someone in the Guild in the event he is released."

Jozhur agrees on getting to Rum as soon as possible and likes Magana's idea of taking Elstred to the Temple of Gargul. Out of earshot of Elstred, Jozhur mentions they can continue to interrogate Elstred during the trip. He is obviously obsessed with the mystery surrounding Terza's death/disappearance and is not willing to let it go.

"I'm all for giving the crew some "hazard pay". They're sailors, not warriors. They deserve at least a few gold pieces each for sticking their necks out, you can even take it all out of my cut."

------------------------------
ooc: I believe for simplicity's sake, the Lionfish was always assumed to carry cargo from port to port as it travels and income from this was assumed to be used to pay travel expenses, including the crew's pay, with the end result being a net income of zero. Jozhur is more than willing to pay a bonus to the crew, he has done so in the past.

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Tuesday July 7th, 2015 1:49:31 AM

Is the Lionfish repaired already after the last combat? Looks like we're quite hasty to leave port again and Aex refrains going on open waters with a ship that's not in good conditions... If she can help she will do so.

(How much time did we stay - or how much time does Aex have to prepare some potions?)

Prior to leaving Aex uses her new abilities to make some lifewood flasks and potions. Never know when these will come in handy.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Tuesday July 7th, 2015 2:21:01 AM

Rillett agrees with Aexana. A couple uneventful days in port to allow for adequate repairs would be good. Then to Rum!

Hashamon, Tauren Druid HP 68/82 - AC 15 
Tuesday July 7th, 2015 2:33:20 AM


Hash continues to consider his new place in Bonetown. The prospect of working against a fledgling evil deity seemed a worthy test of his fey-granted power.

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Tuesday July 7th, 2015 7:38:26 AM


Zeoll is eager to get moving as soon as the tides allow. Yes, it would be fun and rewarding to revel in the success in Bonetown, but we are already late for our errand to Lord Gargul, but duty calls.

He does what he can to encourage the Harbormaster to unite the Captains against the threats of the Guild and Biloopl. He urges the fellow to think about taking on more authority, if not as King, then as a coordinator of allied forces in the coming conflict.

The old liontaur lets the Harbormaster know that the Lionfishers are at his service in support of Bonetown.

Then it is time to sail -- if the ship is seaworthy without tomorrow's Mendings and Make Wholes.

Dm Shawn - Suggestion 
Tuesday July 7th, 2015 1:55:05 PM

Zeoll suggest bringing the Prisoner Elstred with them to the temple in Rum. He wants to head out as soon as possible, knowing they are already a bit late.

The Harbormaster nods go Rillet letting him know it is ok to take the manacles. " I'm an admiral now, " Elstred says with a laugh, " if your nautical skills were as big as your head, you would have easily beaten the guild."

Terser shares Zeoll's theory, and likes the fact they will be able to thwart a rescue attempt.

Magana likes the idea of a disciple of Billoopl meeting an Eye of Gargul in Rum.

Jozhur only notices the one payment, and no pattern jumps out. At the mention of pay, he believes the Lionfish crew deserve some Hazard pay.

Aexana wants to make sure the boat is seaworthy before leaving port. She also would like some time to brew some potions. ( Time is up to the group ).

Hashamon likes the idea of doing battle with a new evil diety.
=====================

"Suggestion" Elstred adds. " I have no problems with you lugging me around to port and port, but I am still a guild official. There must be some trade off. The guild might view it as kidnapping if you keep dragging me around. Perhaps someone of your crew stays here in Bonetown,so the guild can view it as collateral. Perhaps your captain Coer? I know a captain is integral, but he can stay here, be part of the Captains' Council, and you have your prisoner still."



Hashamon, Tauren Druid HP 68/82 - AC 15 
Tuesday July 7th, 2015 2:54:01 PM


Hash shakes his head.

"I'll stay here. I've enjoyed hunting with you all, but who knows how much longer I'll even be part of this pack? I'm also worthless as a sailor."


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Tuesday July 7th, 2015 5:56:23 PM

It is never easy to lose a steadfast companion. Even one that is so newly met. Hashamon certainly had a new view of life to offer, and it would have been good to learn something from him before departing. Still, he will look forward to meeting him again when next they return to Bonetown.

We'll introduce you to the brothers before we go. They're sure to make you welcome.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Tuesday July 7th, 2015 7:59:13 PM

To Elstred, "Well, if your naughty skills were as big as your mouth, we wouldn't have won so quickly"

"If this plan is agreeable to Captain Coer, then we'll effect repairs on the ship and head to Rum. OK if we leave two days hence to get the ship repaired and supplies purchased. That will also give our Gnome a chance to prep some potions."

"If Coer stays in Bonetown for now, we'll need a temporary captain. I certainly have no nautical or naivigation skills. What about Lew and Karin - new crew mates? Temporary captain?"


Rillett will head to the Catacombs, and then dispense treasure 7,637 gp each. He will also stop by his church, where he will donate a Wand of Lesser Restoration to his former mentor, the blind priest of Gargul in town. He is also now a Soulseeker, so he'll return wearing white robes. Arrgh, there are gonna be hard to keep clean.

---------------------
OOC stuff:

DM - what about that dagger that Elstred had?. Sounds like it was non-magical but fancy - masterwork? I didn't include it in the treasure hoard. If no one has any objections, I suggest that Jozhur keep it as a souvenir since he was willing to pay the crew out of his funds.

If it works for the DM, we can simply administrate these two days in port, and then be on our way. If so, Rillett spends a few minutes in the morning casting repair spells on the ship, and the bulk of the tow days crafting.


Magana (Craig) [HP 101 of 101] [DR 1/-] 
Wednesday July 8th, 2015 1:32:16 AM

Magana paces the deck, eager to be underway to Rum.

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Wednesday July 8th, 2015 3:46:21 AM

Aex isn't too keen on taking Elstred along to Rum, nor does she deem it wise to have Elstred stay with the brothers... He will definetely make an attempt to escape if it would stay to that. Aex would fear for the brothers' life...
And what if the Guild or those from the Guild that are closest to Elstred decide to 'free' him...
On the other hand... she hasn't got a clue what to do with the guy either so who is she to criticize the actual ideas...

Assuming we spend two days patching up the ship, Aex spends some time also on creating potions.



Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Wednesday July 8th, 2015 6:29:36 AM


"Two days!" says Zeoll. "Is that much time rreally necessarry?"

The old liontaur was hoping to depart the same day as the battle.

Zeoll is sad to hear that Hash is considering leaving. He tries to convince the minotaur to stay. "Come now, I see that you have the hearrt of an adventurrerr, of a herro. Join us in ourr adventurres. Afterr all, I have no skill as a sailorr. That's why we have sailors on boarrd! Besides, we who honorr the fey king and queen need to stick togetherr."

Zeoll notes that Coer has been quiet. He asks the Captain where his thoughts are leading him. "Surrely you do not crredit the suggestion offerred by this one?" He nudges Elstred with a paw.

Hashamon, Tauren Druid HP 68/82 - AC 15 
Wednesday July 8th, 2015 10:13:16 AM


Hash considers Zeoll. He hadn't spent enough time around the Liontaur to really know him, but perhaps his meeting with the old taur wasn't an accident. If one servant of the Fey Court could be so wholly invested in the defeat of Biloople, perhaps he should consider it a priority as well.

"The offer was to keep you together with Coerator. If he must stay, because of his position, then I would travel with you further. I have never been to Rum, it would be good to see it."



Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Wednesday July 8th, 2015 12:46:07 PM


Zeoll knows that some party members want to get some crafting time in.

"It's overr 100 miles to Rrum, rright? We'll have time to crraft on the way!"

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Wednesday July 8th, 2015 1:48:36 PM

Ok, so one day in Port to effect repairs and then we sail. Assuming there are no disagreements, that's our plan.

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Wednesday July 8th, 2015 1:58:47 PM

Zeoll is certainly not objecting to that.

On another front, he walks over to Jozhur and asks him, quietly, "So ... Captain Jozhurr?"

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Wednesday July 8th, 2015 5:39:29 PM

Terser works out a schedule of prisoner guarding with Magana if they are to be transporting Elstred to Rum. It sure would be interesting to find out if he knows anything of Billoopl's plans for the area while they are in transit.

ooc: level should be done, unless unexpected strike causes issues with combat. I'll try to be good about including potential AoO's. Levels going forward are a mix of RS and Barb levels.

Dm Shawn - Suggestion 
Wednesday July 8th, 2015 5:56:44 PM

Hashamon suggests himself to stay behind in Bonetown, and watch Elstred. Zeoll lays it on pretty thick to get the minotaur to stay. Finally Coerator speaks up, " No Hashamon, I think you should go with the group. I am captain, and I think it would befit me more to stick around. Plus the Council will need my input. When I think it is settled here, I will send word for you all, or possibly find where you all ended up. I am sure the name of the Lionfish will be easy to find."

Rillet replies to Elstred's snarky comment, and is answered with an eye roll. Upon suggesting Lew and Karin, both men appreciate the offer but decline. " We are still part of the guild, and would be wise to make our way to someone not allied with this man and see what part we can play." Karin adds."
As for the dagger, it is indeed masterwork.

Magana as always cannot wait for the next leg of the adventure, and the eagerness is showing.

Aexana agrees that taking Elstred on the ship is a bad idea. She hopes for a few days in town, to use her abilities and brew some potions.

Zeoll feels one day in port is enough, and some of the other agree. Plus they can create potions and other items on the trek to Rum. He motions to Jozhur about potentially taking over the role as captain but the man is quiet.

The harbormaster clears his throat before beginning. " So it is settled. Captain Coerator will stay in Rum, and take control of the securing of the prisoner. He will be provided protection himself, and of course a seat on the captains Council. As for the prisoner, don't worry about him. Between Coer and myself, he is stay here and will pay for his crimes."

At that, Elstred just laughs openly.

"As for your other two men, Lew and Karin. I can provided them a job to cover passage to wherever they want to go. One of the ships leaving port would take on two able bodied men to help."



Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+19=27 ; d20+19=23 ; d20+19=29 ;
Wednesday July 8th, 2015 6:52:25 PM

Actions for Zeoll in Bonetown.

1) On the night of the battle, Zeoll is sure to tell anyone who would like to listen stories of the Fey King and his court. He especially hopes to tell, by analogy, how the Captain's Council can benefit from the example of the Dukes and Duchesses of the Unseelie Realm. Anyone who listens to Zeoll can have a +2 on the first save of the day if they have not benefited from the bonus so far this module.

2) The next morning, after a good night's sleep, rocked like a baby on the deck of the Lionfish, Zeoll prays for spells, and delights in Maab's favor [OOC: leveling up gives Zeoll access to third level cleric spells at last]. Zeoll uses all his second level cleric spells for Make Whole spells, and casts Mending as well where it can do some good.

3) Zeoll goes out into the town to do an obvious job and a secret job. The obvious job is to do some PR. With his shield for protection and the company of anyone who wants to come along, the old liontaur travels to bars and taverns and streets to tell the story of the Lionfish and the battle against the Shipping Guild and against Biloopl. If possible, he seeks out that Stinger fellow and tells him the true tale as well.

Diplomacy check to make friends and influence people: 27

4) The secret job is to use two castings of Locate Object to search of holy symbols of Biloopl in Bonetown. He also uses Sense Motive with his new Deeper Insight spell, plus Gather Info via Diplomacy check. His goal is to deliver to Coer and the Harbormaster the names of possible Bonetown clerics or followers of Biloople, or at least where they might be based.

Gather Info check 23. Sense Motive check (with spell) 29

That's a full day to keep an old liontaur busy.

[OOC: Is there loot to sell/distribute? Elstred's gear, for one? Other stuff? Who has that list?]

(Brock) Jozhur AC21/16/15--CMD 24--HP73/73 
Wednesday July 8th, 2015 11:13:49 PM

Jozhur is a little shocked at Zeoll's captain comment, he's never viewed or envisioned himself as a leader of anything. He gives it some thought, then nods in agreement, "I suppose I can take over while we are without Coer."

He gives the crew 15gp each put of his own stash as a hazard bonus for the battle, then sets about making sure tthe ' Fish is ready to go.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+29=37 ;
Thursday July 9th, 2015 12:13:46 AM

Rillett returns from his church in town dressed in white robes. But, disturbingly, his eyes have turned a milky white. In response to any questions about his eyes, he responds cryptically that, "Gargul has given him a certain insight." He moves as though his sight has been unaffected.

He will pass out 7,637 GP to each party member. When he finds that Elstred's dagger was not part of the treasure, he smiles as he says, "However, this was over looked. I suggest we give this to Captain Jozhur to mark his new position and to compensate his generosity to the crew." Ornate, masterwork dagger to Jozhur.

Rillett will also go to Tula. "Tula, please keep the Swan Boat Feather Token I gave you during the battle. It may serve you one day."

He will spend that evening praying to Gargul for guidance, and in the morning, he will give thanks to Gargul for granting him 5th level spells.

That next day, Rillett create a Breath of Life scroll. After this, he will cast several Mending and Make Whole spells to help repair the Lionfish. Then, he will pay a visit to Elstred, casting Deeper Insight +10 bonus to Sense Motive). There he will use his new ability Probe Psyche on Elstred, with a resultant Sense Motive roll of 37. More than enough to now know Elstred's "alignment and fully understand the creature's personality."

As we ready to sail the following day, Rillett will seek out Justier the Cabin Boy, and give him a gift of a ring on a cord, telling him that "Gargul lights your way." The ring has Continual Flame cast on it. Rillett will also create a few (4) continual flame torches for use around the ship. He will also reiterate his offer to the party, "I will cast Continual Flame for anyone that needs it, so long as you provide the cost of the ruby dust." (50 GP worth)

--------------------
Probe Psyche: The soulseeker gains the ability to look at any living creature and get a sense of its past lives. This ability turns the seeker's eyes completely milky white. After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Thursday July 9th, 2015 12:55:40 AM

Magana helps with repairs and otherwise helps prepare for their journey.

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Thursday July 9th, 2015 2:03:12 AM

Aex is ready to go whenever the crew wants to. Whatever potions she can make will do just fine and perhaps she can take some herbs along with her on the trip to brew some more along the way.

(I'll update my char sheet and catacomb purchases when I'm back from my business trip)

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Thursday July 9th, 2015 7:20:24 AM


When the ship puts to sea, Zeoll brings his nomination to the party. "So, shall we name Jozhurr as Acting Captain?"

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Thursday July 9th, 2015 2:33:31 PM

"Aye! Cap'n Jozhur!"

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Thursday July 9th, 2015 5:02:59 PM

He'll make a fine captain, to be sure.

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Thursday July 9th, 2015 6:36:06 PM

"Ready when you want to set sail Cap'n Jozhur!"

(Brock) Jozhur AC21/16/15--CMD 24--HP73/73 
Thursday July 9th, 2015 6:51:14 PM

When everyone is ready, Jozhur gives the order to set sail for Rum.

--------------------
May want to do some Catacombs shopping, haven't had time during the week, should be able to get it in this weekend.

Dm Shawn - Suggestion 
Thursday July 9th, 2015 11:10:08 PM

Ooc: Waiting on an email and then a post will be up.

Hashamon, Tauren Druid HP 68/82 - AC 15 
Friday July 10th, 2015 10:07:06 AM


Hash is a bit awkward as he finds things to do around Bonetown. Without much in the way of hobbies, he mostly tries eating new things. Some of its good, some bad, and some in between.

Zeoll (Cayzle) (AC24 / 17 no shield - HP 55) 
Friday July 10th, 2015 2:07:57 PM


Meeting Hash by a food cart, Zeoll greets his old friend as he goes about town on his errands. The old liontaur sniffs, grimaces, and swishes his tail.

"Don't eat that, it's got rat meat in it," Zeoll says in Tauric. Then, anticipating a look of confusion, he adds, "And it is not supposed to."

"Anyway, let me beg for your help. While I walk around talking to people, I'm also looking for the unholy symbol of our enemy, the same symbol Elstred had. You can help me look."

He explains his Locate Object spell. Maybe the fellow will have some ideas on how his powers could help on the search.

Dm Shawn - Suggestion 
Friday July 10th, 2015 4:18:05 PM

Zeoll talks to anyone who will listen about the fey king. The old liontaur is no bard but he does a good e ough job with the story.

The next morning he prays for his spells, including his new more powerful zpells. He ventures out into town on two missions. The first is easier. More people have seen the Lionfish crew help in the battle so the reaction is alot better. The other is harder. No
Other symbols of Billoopl register to the liontaur.

He does get a chance to talk to Hashamon about the various food trucks and the ingredients in them.

Jozhur is shocked at tge promoton, but does accept it. His first act is to pay the crew an extra 15gp as hazard pay. Eyesgo wide, and hooting and hollering is heard. But the crew is quick to realize the ship needs to be ready for Rum.

Rillet comes back from his temple and has a huge physical change as his eyes are now milky white. He too prays for his new spells before a busy day. He divies up treasure among the group.

When he gets a chance he uses one of his newer abilities to look more into Elstred. The man seems like he is a survivor more then anything. But he also knows he is evil. (NE)

Magana is still impatient, and helps with the repairs and loading supplies.

Aexana heads to the catacombs and spends time making potions before getting ready to set sail. (What potions and ammount ).

After all preparations are made and readied, Jozhur gives the command to set sail. Lew, Karin,the Harbormaster, and Captain Coer all watch the ship leave dock on its way to rum.

Jozhur gives the word and the crew is headed to Rum. The trip will take a few days.

Ooc: Finalize catacombs purchases this weekend.


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Friday July 10th, 2015 5:27:08 PM

Terser's needs are simple, and there is little he needs before he is ready to embark.

He looks over the myriad of items available at the Catacombs, and debating back and forth over what to purchase. He welcomes suggestions from any savvy shoppers who go with him.

suggestions for an enchantment on my weapons? I can afford to add a +1 something to my glaive.

Hashamon, Tauren Druid HP 68/82 - AC 15 
Friday July 10th, 2015 6:01:37 PM


Hash considers a number of things, from spells to the equipment the fey had purchased him.

When all is in order, he lets Jozhur know he is ready to move out.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Saturday July 11th, 2015 10:16:24 AM


Magana posts herself at the bow of the ship during the journey, ostensibly as a look out, but her poor distance vision belies that reason. In actuality she is contemplating her place within Gargul's service, and despite her certainty that she is on the right path, she would feel better if she knew where this path would lead her.


(Brock) Jozhur AC21/16/15--CMD 24--HP73/73 
Sunday July 12th, 2015 5:48:44 PM

Jozhur plots a course for Rum and when preparations are complete, he sets the Lionfish on its way. He's a pretty green sailor, he expects to learn a lot in the coming time without Coer. He hopes the old captains leave is brief.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Sunday July 12th, 2015 11:38:20 PM

Rillett will spend much of his time writing scrolls.

Day 1 - 2nd Level Remove Paralysi
Day 2 - 3rd Level Fly
Day 3 - 3rd Level Fly

Rillett knows that his new appearance, with his eyes all milky white, may be unnerving to some, so he makes the effort to interact with folks to normalize this for them.

When he is not writing scrolls, Rillett will be on deck, offering his support and skills to Jozhur (Profession Sailor 10.) He will also check on the crew and party to see if they need any spells or are interested in discussing Gargul's precepts. He's actually very interested in Magana's perspective as a fellow Eye of Gargul. Rillett is continually trying to work out what it means to serve the god of life and death, and he values Magana's input.


Zeoll (Cayzle) (AC24 / 17 no shield - HP 55) 
Monday July 13th, 2015 7:08:45 AM


On the journey, Zeoll keeps a close eye on Elstred.

Nights, he uses his Read Dreams ability twice ...

After meditating on a topic and sleeping all night undisturbed, you can interpret your dreams to gain insight into the topic, as if you had successfully cast a Divination spell.

The first night, the topic he meditates on is Elstred, and whether it would be a good idea or a bad one to hand him over to the Shipping Guild in Rum

The second night the old liontaur meditates on Lord Gargul, and what the party should do, if anything, to prepare for the trip to the temple.

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Monday July 13th, 2015 8:47:44 AM

(not ready with char sheet nor catacombs - sorry)

Aex enjoys the seabreeze as Captain Jozhur sails the Lionfish to Rum. Between the creation of some potions, Aex either joins the dolphins that swim in front of the bough or the birds that circle around in hopes of getting something to eat.

(I'll try to uodate my char sheet, spell list and potions asap)

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