WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Bonetown Archives


Return To Index


DM RobC - Seaspawn Combat - Round 17 
Monday November 3rd, 2014 5:06:44 AM

OOC:

Hi Guys,

Googledocs is giving me grief. I've been trying to update the map, but after 30secs the spreadsheet locks up. I then refresh and the same thing happens. Over and over again.
It also means I can't access the module writeup in Googledocs for all the enemy stats!
I'll keep trying over the next hour or two, but if it doesn't work then we may need to miss a day.
Sorry!

DM Rob


DM RobC - Seaspawn Combat - Round 17 
Monday November 3rd, 2014 6:08:27 AM

OOC: Still no joy

DM RobC - Seaspawn Combat - Round 17 
Monday November 3rd, 2014 8:14:52 AM

OOC: Sorry guys... still not working!

Magana (Craig) [HP 4 of 81] [DR 1/-] 
Monday November 3rd, 2014 9:09:51 AM


(ooc:, yes, Magana stood up, enduring the AoO. "Playing dead" is not in her play book. If she is still alive after that, she does a full-round attack. Post coming in a few minutes)


Magana (Craig) [HP 4 of 81] [DR 1/-]  d20+12=23 ; d20+7=11 ; d20+6=11 ; 2d8+6=15 ;
Monday November 3rd, 2014 9:18:15 AM


(assuming an AoO didn't kill her last round)

Flail to L1 hits a 23 for 15 dmg
Flail to L1 hits a 11 (miss)
Horns to L1 hits a 11 (miss)

CURRENT IN-PLAY INFO

AC = 19(normal) -1(fatigued) = 18 --- [Touch 13 = 13] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) -2(fatigued) = 16

(+2 IC, -1 fatigue) Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4).
INSPIRE COURAGE +2 hit/dmg
FATIGUED (round 1 of 22) A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity.

Zeoll (Cayzle) (AC23 - HP 44 of 45) 
Monday November 3rd, 2014 10:45:01 AM


Just before making his heroic effort at a channel, Zeoll does one last check on his position. Can he reach Coer with his healing energy? Oops! Maybe he is off by a tiny bit? He takes a step or two as needed to ensure that the big taur is in range for the healing effect.

(StevenVdB) Aexana DEAD  
Monday November 3rd, 2014 10:56:19 AM

OoC: DUH...I'm doing some rework on my char sheet and just happened to come accros the Pearl of Power which would have allowed an extra CLW spell...

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 35/92 hp)] 
Monday November 3rd, 2014 11:57:56 AM

checkin until DM has the ability to post. I'll be enjoying my bday until then ;-)

Dm Shawn 
Monday November 3rd, 2014 1:17:50 PM

Ooc: Happy Birthday Warren

Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image 
Monday November 3rd, 2014 2:02:20 PM

What's the Woldian record for most times knocked out in a single battle? MAGANA IS HARDCORE!

Magana (Craig) [HP 4 of 81] [DR 1/-] 
Monday November 3rd, 2014 3:42:52 PM


Magana's motto


Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Monday November 3rd, 2014 4:08:22 PM

Check

(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55 
Monday November 3rd, 2014 8:01:18 PM

Happy birthday Warren!

Jeff L Snafu HP 17/53, ÀÇ 15 (T13, FF 12), CMD 16, mirror image 
Monday November 3rd, 2014 11:21:21 PM

Happy Birthday!

A good motto, and a great movie.

DM RobC - Seaspawn Combat - Round 18  d20+6=12 ; d20+11=20 ; d20+11=23 ; d20+6=23 ; d8+3=11 ; d20+11=27 ; 2d6+9=11 ; d20+3=15 ; d20+3=6 ; d6+3=4 ; d20+7=25 ;
Tuesday November 4th, 2014 4:51:10 AM

Back to our previously scheduled broadcast...

Aex watches the blood ooze from the tree. She asks them what is happening, but they don't answer her. Not a single tree or plant will speak with her. The blood that has run down the tree makes its way to the ground, where it starts to pool.

On her knees, Aex can see her reflection in the reddish brown pool. But the face she sees is not hers. Or at least, not hers as it should be. The face she sees is greatly aged. Pale hair and a wrinkled face. But there is no mistaking it. That is Aexana!

-----------------------

Magana rises - practically from the grave - back to her feet. Her blow connects, but not with the force she had hoped for. She swings her flail again (this round) connecting only once.

Terser tries to finish off the lobster, but misses on all counts.

Zeoll heads westward to get into a position to heal Coer. Doing so means exposing himself to danger, but he's ok with that. To get into the best position to heal Coer, unfortunately means that Snafu and Jozhir are outside the range of the burst. Sam and Coer though (and Zeoll, obviously), all benefit from the energy channel. As does lobster 3.

Jozhur climbs up the side of the building and starts to make his way carefully along the rooftop. There isn't a position Zeoll can maneuver to (outside the Red Caps) to be able to heal both Jozhur and Coer. THe dying Captain's needs will have to come first.

Snafu goes defensive, casting a mage armor spell on himself and sharing it with Mojo. This was turning out to be a tough battle. That he managed to go this long without mage armor is a testament to his growing skills.

Coer focuses his ki to improve his defence before he regains his footing. Both lobsters strike at him, but both miss! Refusing to go down without a fight, Coer punchs the healed lobster one more time.

The leprechaun for his part snaps his fingers in the air, and turns invisible!

Lobster 1 now finds two foes opposing it - the dwarf and the minotaur. And the minotaur just took a big chuck of shell off it! The lobster fights back with its inferior claw, and hits Magana again! (Hit AC23. Magana takes 11pts damage and is dying once more!)

Lobster 3 is surrounded by Red Caps, but only one thing tried to hit it this round. Zeoll has moved in to range for a claw to reach him, bbut the Red Caps are in the way. The mindless creature simply attack the creature that last attacked it - Coer! (Hit AC27. Coer takes 11pts damage and is dying once more!). With its second attack it tries to hit one of the Red Caps, but the fey are very tricksy (Will Save vs DC20 to disbelieve: 15 = Fail again!)

Lobster 4 attacks the fey around it. It's claws snap left and right, and the fey look to be taking damage (Will Save vs DC20 to disbelieve: 6 = Fail again!)

Seaspawn 7 fires an icicle at Zeoll! (Auto hit. Zeoll takes 4pts damage!)

Seaspawn 8 fires an icicle at the Red Caps that stand between it and Coer. The seaspawn's eyes narrow as it realises the truth of the situation (Will Save vs DC20: 25 = Pass!)

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 18

L1 - AC21, Touch 9, Flat 21 - CMD25 - 10ft reach - 71dmg (4 more damage needed!)
L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 21dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 28dmg
S7 - AC18
S8 - AC18


Zeoll (Cayzle) (AC23 - HP 40 of 45)  d20+5=12 ; d20+9=20 ;
Tuesday November 4th, 2014 6:41:11 AM


In a way, Zeoll is glad to be hit by an icicle. It implies that, like the heroes of the Lionfish, the enemy is also running out of things to cast!

Checks to figure out what this icicle thing is. Spell-like or supernatural? Bloodline or domain power? Divine or arcane? How many can it likely do? How many has each one done?

Know Arcana: 12
Spellcraft: 20

Hmmm ...

Zeoll looks around to see what his friends do. He shouts to Jozhur, "Aim at the BIG CLAW!"

OOC: Using the delay action.

DM Rob: I think unless Jozhur has ranks in Sharpshooter, he can only attempt to sunder the big claw with a melee weapon

Zeoll (Cayzle) (AC23 - HP 40 of 45) 
Tuesday November 4th, 2014 10:03:53 AM

Darn it!

:-)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 38/92 hp)]  d20+13=32 ; 2d10+11=22 ; d6=1 ; d6=3 ; d20+13=24 ; d10+11=21 ;
Tuesday November 4th, 2014 10:39:20 AM

This fight has to end quickly. Everyone's energy is running low, friends are going down left and right, and the only hope is that the enemy is running down as well.

He manages one last mighty flurry against the lobster, then spends a channel (hero point) to keep Magana afloat before running off to assist the others.

Standard action - attack lobster. AC 32 for 22 damage, haste attack vs AC 24 for 21 damage
Hero point - channel energy for 3 healing to me, magana, and the lobster (if it's not dead)
Move action - 60 foot with haste bonus, end at AL32

3 of 4 channels used
16 of 19 rounds raging


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+11=18 ; 4d6=16 ; d8+2=7 ; d20+14=20 ;
Tuesday November 4th, 2014 10:53:45 AM

Jozhur creeps along the top of the building until his enemies come into view and is surprised to see the sea of redcaps. His bow twangs and another arrow flies...

------------------
Correct Rob, Jozhur can't perform a ranged sunder and will be crushed to a pulp if he attempts a melee sunder.

Stealth: 20
Attack hits AC18, 7 damage plus 16 if stealth was successful.

Jozhur will prefer to continue targeting L4, which will result in a miss. However, if the redcaps provide partial cover to the lobsters, even from his elevated position, he would choose to target one of the seaspawn riders and score a hit.



Magana (Craig) [HP -4 of 81] [DR 1/-] 
Tuesday November 4th, 2014 2:27:02 PM


Magana is brought low yet again, but immediately stabilizes due to Terser's timely healing.


Zeoll (Cayzle) (AC23 - HP 40 of 45) 
Tuesday November 4th, 2014 2:29:13 PM

Can we get a duration check on the Haste spell please?

Zeoll (Cayzle) (AC23 - HP 40 of 45) 
Tuesday November 4th, 2014 4:09:20 PM


Zeoll has to decide if he should channel energy or something else. He is afraid that he will not do much good if he brings Coer up just to have him fall down again. And it heals the lobster, so there's that?

He tries to figure out if there is any way for him to include Jozhur and Snafu in the blast of healing energy?

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Tuesday November 4th, 2014 10:22:20 PM

Sam finds himself stuck in non-action. He has no idea where the new creatures have come from and no confidence that he'll be able to overcome them in combat. He holds his position to further evaluate the situation.

Jeff L Snafu HP 17/53, ÀÇ 20(T14, FF 17), CMD 16, mirror image  d20+9=25 ;
Tuesday November 4th, 2014 11:55:24 PM

OOC: the stinking cloud expired at the end of last round. Haste expires at the end of this round.

With few other options, Snafu cast another blinding Ray. The aim was true hitting the nearest lobster.

Actions:
-move 20' closer to zeoll.
-hit l3 with blinding Ray. Hit touch AC 25

DM Sanity
Spells Active:
-Mirror Image- Mojo 6 images; Snafu 4 images (roughly 2 mins left)
-Blur- Aex- (roughly 5 1/2 mins left)
-Haste (7 of 7 rounds)
-Stinking Cloud/Shadow Conjuration- expired
-Wind Wall (4 of 7 rounds)
-Mage Armor - 3 1/2 hours; Mojo and Snafu

Spells remaining:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (1), color Spray
2 level- Resist energy, invisibility

Blinding Ray - used 6 of 9

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d6=1 ; d6=1 ; d6=1 ; d6=3 ; d6=5 ; d6=6 ;
Wednesday November 5th, 2014 12:07:13 AM


Zeoll counts on the redcaps to continue to distract the lobsters. And with the one near him blinded, it cannot take AoOs any more! He decides the group needs both curing and help. He channels energy, curing 14 hp to everyone within 30 ft. Then he takes a step back five feet away from the lobsters, and then he undons his shield.

Coerator (Mark) -- hastened ki MAGE ARMOR AC26 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7)  d20-1=7 ;
Wednesday November 5th, 2014 5:11:16 AM

Coer drools on the sand and bleeds a little more.

~~
stabilize check; 7 - fail

DM RobC - Seaspawn Combat - Round 18  d20+4=16 ; d12=11 ; d20+3=16 ; d20+3=20 ; d20+7=23 ; d6+3=9 ;
Wednesday November 5th, 2014 5:39:26 AM

Aexana can see her hands in front of her. They look completely normal. Yet in the reflection of the bloody pool, they look frail and old. A vision of things to come? A vision of things that may no longer come?

--------------------------

Terser unloads, splitting the lobster shell in two ... dozen pieces. He draws on his heroic reserves to find the power to channel some healing energy to Magana. This dwarf is about death AND life.

Magana goes to the brink of death yet again, but is pulled back to life.

Jozhur gets into sniping range. The lobster hasn't seen him (Perception: 16), so his shot comes as a surprise. But the creature's tough shell deflects the arrow (Hitting AC18 isn't enough to beat a Flat AC20)

Sam stays put. It's a safe spot, he can see Terser and he has Zeoll by his side. There could be worse places to be right now.

Snafu edges closer to Zeoll. He can tell the linotaur will be channeling some more healing energy soon, and Snafu could certainly benefit from it. From his new position, he unleashes another blinding ray at the lobster.

Zeoll believes the icicle to be a spell like ability granted by the clerical 'Water' domain. They could still have a number of those up their sleeves. Whatsmore, given the power of the icicle and the spells that have been cast so far, it is a fair bet that these seaspawn have more spells at their disposal. Perhaps they cast them before combat? Perhaps they rely on very close combat to cast?

But the taur is conflicted. He needs to help Coer, but every time he does so he also heals the lobster! Throwing caution to the wind, Zeoll unleashes his energy channel (Coer, Snafu, Mojo, Zeoll, Sam and Lobster 3 are healed for 14hp)

Zeoll isn't quite sure where that invisible leprechaun has gone, but he must be here somewhere...

Coer lies on the sand drooling (OOC: Sent you an email. Zeoll healed Coer and he can act normally if he chooses. Note you provoke an AoO from L4 if you choose to stand up)

The enemy act...

Lobster 3 is blind! It can't see anyone nearby, so it readies itself to attack into the nearest square it can hear something. It lashes out at the Red Cap at AE28 (D12=11. There are 11 squares occupied around the lobster, so #11 is at AE28. Will Save vs DC20: 16=Fail again!)

Lobster 4, isn't. It attacks the Red Cap between it and Coer, and seems to realise something is 'up' (Will Save vs DC20: 20 = Pass!). It edges closer to Coer.

Seaspawn 7 fires an icicle at a nearby Red Cap and now comes to the same realisation that the other seaspawn has.

Seaspawn 8 - with no other target in range - fires an icicle at Coer! (Coer takes 9pts damage!)

Round 19 - WoW!

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 19

L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 7dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 28dmg
S7 - AC18
S8 - AC18


Coerator (Mark) -- hastened ki MAGE ARMOR AC26 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7)  d20+9=18 ; d20+9=21 ; d20+9=12 ; d20+9=20 ; 2d6+7=16 ; d20+8=27 ; 2d6+7=18 ; d20+2=17 ;
Wednesday November 5th, 2014 7:03:12 AM

ooc: i think rob had updated the map, making me think Zeoll was out of range for the channel...
well if allowed i would like to re-do round 18 and attack instead of drool
hastened power flurry at L3 +9/9/9/4, hits 18/21/12/15 for 16 damage
~~
IC: Not as unconscious as has has been the icicle explodes against Coer, leaving a layer of frost over his face. The battered and bleeding Minotaur is fading fast and lashes out at L3 one more time.

[i]How does Magana do this...[i] he thinks as he fades into blackness

~~~
icicle spell left Coer at 0hpDisabled, he uses a standard action to attack with stunning fist, hit 27 for 18 damage plus L3 must make dc15 fort save or be stunned for one round
standard action causes Coer to lose 1hp and begins dying
not sure if can stabilise roll but if so; 17 and pass

Jeff L Snafu HP 31/53, ÀÇ 20(T14, FF 17), CMD 16, mirror image  d20+9=25
Wednesday November 5th, 2014 8:53:59 AM

OOC: haste expired at the end of last round.

Snafu and Mojo let the healing wash over them. oh yaaaa... Give me some more of that good stuff

And then Snafu sent another blinding ray at the already blind lobster. His aim was true yet again.

Action- hit with another blinding Ray.

DM Sanity
Spells Active:
-Mirror Image- Mojo 6 images; Snafu 4 images (roughly 2 mins left)
-Blur- Aex- (roughly 5 1/2 mins left)
-Wind Wall (5 of 7 rounds)
-Mage Armor - 3 1/2 hours; Mojo and Snafu

Spells remaining:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (1), color Spray
2 level- Resist energy, invisibility

Blinding Ray - used 7 of 9

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Wednesday November 5th, 2014 11:18:58 AM


Zeoll uses his last hero point to make an extra move action. He moves to AM-AN-22-23. He calls out to the leprechaun in sylvan, "Most excellent Sirr Leprrechaun, they arre seeing thrrough yourr rredcaps! Please do something to help me! Another trrick, please, or some attack!"

Then he casts his Summon Fey Friend I, using a first level sorcerer spell slot to do so.

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command / SFFI, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 6 (mage armor x2, true strike, SFFI)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 5 of 7.
Fey Domain Hide Away: used 2 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero points (used 3 of 3).
Meta Rod: used 2 of 3

Current effects: Mage Armor (5 hours), Also, Mage Armor on Coer.

Also SFFI ... This is Round 4 of 6. (leprechaun made an illusion, went invisible, then did unknown stuff)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 52/92 hp)]  d20+7=20 ; d20+1=6 ; d20+11=14 ;
Wednesday November 5th, 2014 11:48:52 AM

didn't move me on the map - assuming this round I'm at AL22 like i'd intended. though now that I look, i mistyped 32, which was unreachable.

Terser moves around the corner to where the fighting is happening and is momentarily stunned by the horde of creatures around the lobsters. He shakes his head a bit and realizes that something tricky has made some sort of illusion Will Save 20, pass . Still, he plays it off as well as able, pretending to shove a couple aside so that he can attack the lobster. Between his initial confusion and his playacting, his strike flies wide by a mile. He should leave the theatre to Sam.

Move to AG23
bluff to shove aside illusory redcaps - 6
attack vs L3 - 14 is a miss


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+11=15 ; d20+14=34 ;
Wednesday November 5th, 2014 12:19:11 PM

Jozhur launches an arrow at the blinded lobster, but it just bounces off its hard shell. Frustrated, the rogue just slips out of sight.

---------------
Attack vs L3: 15, miss
Stealth: 34
Move 5' north and east

(StevenVdB) Aexana DEAD  
Wednesday November 5th, 2014 3:45:24 PM

(ooc man do I hate not being part of this epic battle!! Sorry friends... Hang in there!! It's no fun on 'the other side')

Aex watches her hands... then the reflection in the puddle of blood...

"What's this... is this me years to come? Is this my soul?!? Have I done so wrong that my soul is aged and twisted? How can this be... Where are my friends... "

Aex looks around to see where her friends might be... she checks to go back to the beach... she hasn't gone far into the jungle yet has she? But... there's no trace of the coastline! In all directions she sees this vast jungle... she only carved in one tree... but blood oozes down from more trees!!

"WHAT'S HAPPENING!!!" Aex shouts in fear... she's near to panicking... in every puddle of blood she sees her own aged self. wrinkeled. ugly. Grey hair instead of her purple pink sparkly hair! This can't be happening!!!

Magana (Craig) [HP -4 of 81] [DR 1/-] 
Wednesday November 5th, 2014 6:15:50 PM


Magana makes a successful bleed attack on the turf beneath her.


DM RobC - Seaspawn Combat - Round 19  d20+10=20 ; d20+14=19 ; d20+7=8 ; d100=48 ; d12=1 ; d100=75 ; d12=2 ; d20+3=19 ; d20+11=13 ; d6+3=6 ; d20=18 ;
Thursday November 6th, 2014 4:46:41 AM

Aex begins to panic. Has she done something wrong? Is this how she IS destined to look? Or WAS destined to look? Where is everyone else? The trees she once looked to for solitude have taken that desire to the extreme. All alone. Isolated. With nothing around but the trees.

-------------------

Coer finds the ground beneath him about as stable as the deck of the Lionfish in a squall. He goes down fighting, attempting a stunning fist on the lobster. His blow connects, but the lobster is not stunned (Last rounds attack by Coer applied. Fort save vs DC15: 20=Pass) He hits the dirt once more, where his body has the presence to stabilise.

Snafu takes a moment to let the healing flow. Perhaps getting a little too comfortable with it? He brings himself back to the present, and blinds the lobster once more.

Zeoll begs the leprechaun to do something. What did it do while invisible? In the mean time, he backs up some more and begins to summon additional help.

Terser moves around the corner and can now see the commotion. Red Caps everywhere. (Terser, even if you believe you know, please make a Will Save vs DC20. If you believe the Red Caps to be real, you cannot end your turn in their square. If you pass your save, your action can happen as planned)

Even Jozhur is having difficulty striking a target! His aim is fair, but the shell of the lobster is just too strong!

Magana does her best to make sure that she leaves something behind on this island, as her blood stains the ground.

The leprechaun appears next to the blind lobster (his stealth check of 39 can't be beaten by the blind lobster's perception). "Who went and made this critter blind now? Ruined my plan!" The leprechaun casts a spell, targetting the seaspawn (Will Save vs DC14: 8=Nat1!) The seaspawn is stunned by colourful display!

The enemy act!

Lobster 3 is blind, but it lashes out blindly a the enemies around it (12 enemy squares around it. d12=1. The leprechaun! Miss chance: 48=Miss! d12=2. A Red Cap! Miss chance: 75=Hit! Will Save vs DC20: 19 = Fail again!)

Lobster 4 knows what's going on. It moves around the Red Caps to strike at the Leprechaun! (Hit AC13 = Miss!)

Seaspawn 7 is stunned by the glowing colours

Seaspawn 8 simply fires an icicle at the leprechaun (Check vs SR: 24=Pass. [i]Leprechaun takes 6pts damage!)

Has the leprechaun become seaspawn bait?

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 19

L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 41dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 28dmg
S7 - AC18
S8 - AC18


Zeoll (Cayzle) (AC18 - HP 45 of 45)  d12=7 ;
Thursday November 6th, 2014 6:21:04 AM


Zeoll completes his spell by appealing to King Eberyon for more aid ... and the call is answered this time by a ... lawful evil mite!

It appears at AH22.

Knowing that diplomacy will get him nowhere with this fey, Zeoll shouts at it in sylvan, "Mite, you were sent by the Fey King to help me! Shoot darts at these lobsters! Only at the lobsters! Do not try to shoot anything else! Just shoot darts at lobsters, avoiding my friends! The things on the lobsters are not friends!"

Then Zeoll casts the same spell again.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 52/92 hp)]  d20+11=13 ; d20+6=22 ; d10+11=12 ; d10+11=15 ;
Thursday November 6th, 2014 11:08:58 AM

Taking advantage of the stunned seaspawn, Terser steps in to introduce it to his glaive.

5 foot to AG24
Full attack vs AC 13 and 22
first misses unless it has a +3 dex mod, if so then 12 damage
2nd hits for 15 damage
also in range for AoO if it provokes


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+14=23 ; d20+11=25 ; d8+2=3 ; 4d6=18 ;
Thursday November 6th, 2014 12:08:01 PM

Jozhur pops out again and fires another arrow at on of the giant lobsters, finding a gap in the creature's shell this time.

----------------
Stealth check: 23
Move south 10' and west until L3 is visible
Attack vs L3 hits AC25 for 3 damage, plus 18 if stealth is successful

Magana (Craig) [HP -4 of 81] [DR 1/-] 
Thursday November 6th, 2014 1:17:02 PM


<bleed>

"You only live twice:
Once when you're born
And once when you look death in the face."
&#8213; Ian Fleming, You Only Live Twice


Jeff L Snafu HP 31/53, ÀÇ 20(T14, FF 17), CMD 16, mirror image  d20+9=20 ;
Thursday November 6th, 2014 1:22:34 PM

With almost no other options, Snafu cast yet another blinding ray. He hit once again.

"I should have listened to my mother and been an evoker instead of an illusionist."

Actions:
Blinding Ray at lobster #4; hit

DM Sanity
Spells Active:
-Mirror Image- Mojo 6 images; Snafu 4 images (roughly 2 mins left)
-Blur- Aex- (roughly 5 1/2 mins left)
-Wind Wall (6 of 7 rounds)
-Mage Armor - 3 1/2 hours; Mojo and Snafu

Spells remaining:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (1), color Spray
2 level- Resist energy, invisibility

Blinding Ray - used 8 of 9

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48  d8=7 ; d8=2 ;
Friday November 7th, 2014 1:13:12 AM

Realizing that he can't get to Coer, Sam heads back to the re-fallen Mag. Once there he taps her with the wand once again. (Magana healed for 9 plus ? modifier)

Ooc-posting for both days. Sorry for rough posting. Hectic life right now.

Coerator (Mark) -- hastened ki MAGE ARMOR AC26 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7) 
Friday November 7th, 2014 4:05:08 AM

Coer lies still as a rock between the two giant lobsters.

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7) 
Friday November 7th, 2014 4:06:34 AM

Header correction

DM RobC - Seaspawn Combat - Round 20  d20+4=24 ; d20+7=14 ; d20+11=14 ; d20+6=18 ; 3d6=7 ; 3d6=10 ;
Friday November 7th, 2014 7:06:55 AM

Round 20!!!

Zeoll's spell brings forth - oh no - an evil mite! (Ah ha! = Summon Fey Friend)

Realising the evil nature of the fey, and that it will twist his words, Zeoll tries to be as specific as he can. Attack the lobsters! Just the lobsters!

The mite grins as it finds the loophole it was looking for, and shoots a dart directly at one of the lobsters! The dart hits perfectly - however, since the mite targetted one of the lobsters that had already been killed, the dart makes no difference. The mite looks innocently to Zeoll.

Zeoll begins casting the spell again - hopefully with a better result.

The leprechaun tries to cast a spell defensively, however he is unable to maintain his concentration and loses the spell! (Concentration check: 14 = Fail!). With a worried look he backs up a few steps.

Terser steps closer to the lobster in order to jab at the seaspawn, and does so with great effect. However the seaspawn was stunned last round, and the leprechaun failed to stun it again this round.

Jozhur pops out to take another pot shot at lobster #3, but the lobster has keen sight and has begun to predict the rogue's movement(Perception check vs DC23: 24 = Pass!)

Sam makes it to Magana and once again pulls her away from Gargul's grasp.

Snafu continues his relentless assault on blinding the enemy. But with everyone else targetting lobster #3, perhaps his ray was wasted.

And Coer? Well, Coer still draws breath. His body is battered, his blood has been spilt, but he still draws breath.

The enemy act...

Lobster #3 attacks Terser with both claws, yet both miss! (Hit AC14 & AC18 - Both miss!)

Lobster #4 is blinded, but prepares to attack anything that gets too close to it!

Seaspawn 7 has Terser striking at it. It prepares its rapier to defend itself (Total defense: seaspawn 7 gets +4 dodge bonus to next round)

Seaspawn 8 scratches its chin as if it has forgotten something. Then it occurs to it! Another bolt of lightning from the sky, and once more at Snafu and Mojo! (Mojo to make a Ref save vs DC16 or take 7pts electric damage! Snafu to make a Ref save vs DC16 or take 10pts electric damage! Pass your save and you take half-damage). How many more bolts does the seaspawn have up its sleeve?

Could the tide have turned in the party's favour?

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 20

L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 44dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 28dmg
S7 - AC22 - 15dmg
S8 - AC18


(StevenVdB) Aexana DEAD  
Friday November 7th, 2014 7:51:23 AM

Aex begins to run around... Looking for a way out... Unwilling to look at the reflections that are omnipresent...

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d12=7 ;
Friday November 7th, 2014 9:26:39 AM


[OOC: Thanks for the link, clever DM Rob!]

Zeoll's next Summon Fey Friend calls forth, by the grace of the Fey King, a ... another Mite! Thanks, oh my king, thinks Zeoll.

"You Mites!" calls out Zeoll, in sylvan, "Please attack the living lobsters, only those lobsters, and nothing else! Please do not harm me or my friends! Thank you, in the name of the King!"

And since the spell is about to release the leprechaun, Zeoll calls out to it, also in sylvan, "Thanks to you, Sir Leprechaun! I, Zeoll, once a student to Shaman Frith, a former warrior to Pride Nonowla-That-Is-No-More, and long-lost son to Clan Aene, Chosen by Domi in years long flown, Enemy of Marteaus, retired Iron Adventurer of Hook City, now a humble Servant of Queen Maab, and Cradled by the Fey King, owes you a favor!"

Then Zeoll casts his last sorcerer spell -- Another Summon Fey Friend!

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command (SFFI leprechaun) , bane, elf vision
2: calm emo x2 (SFII unicorn), hold person, faerie fire

Sorcerer spells:
Cast: 6 of 6 (mage armor x2, true strike, SFFI (mite), SFFI (mite), SFFI (casting) )

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 5 of 7.
Fey Domain Hide Away: used 2 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero points (used 3 of 3).
Meta Rod: used 2 of 3

Current effects: Mage Armor (5 hours), Also, Mage Armor on Coer.

Also SFFI ...
Leprechaun: Round 6 of 6.
Mite: Round 2 of 3.
Mite: Round 1 of 3.

Magana (Craig) [HP 20 of 81] [DR 1/-]  d8=5 ; d8=6 ;
Friday November 7th, 2014 1:30:04 PM


HP update (the wand is: Wand of Cure Moderate Wounds (CL2), so +2 for 11 points total)

Groaning, Magana regains consciousness. Seeing no enemies about, she sits up and drinks a potion from her pack. (additional 13 points of healing)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 52/92 hp)]  d20+11=25 ; 2d10+11=25 ;
Friday November 7th, 2014 4:13:06 PM

A rapier is no defense to a weapon such as the glaive wyvern's bane, as Terser proves by shattering the seaspawn's defenses. He keeps his weapon ready in case it decides to cast a spell, almost hoping it does so he can finish it before his own strength fades.

Vital strike vs AC 25 for 25 damage
rage round 18/19


Jeff L Snafu HP 26/53, ÀÇ 20(T14, FF 17), CMD 16, mirror image  d20+9=29 ; d20+6=24 d20+5=19
Friday November 7th, 2014 10:02:44 PM

Lightning flashed. "Look out" Mojo yelled as he dodged the flash. Snafu also moved quickly, but didnt completely avoid the blast.

"Beside me" the smoking Snafu said before he cast another blinding ray, his last. The ray struck true.

Actions:
-Both saved; Snafu takes 5 damage, Mojo 0 damage
-Mojo to move directkly behind Snafu.
-Blinding ray hits
-Wind Wall expires next round.

DM Sanity
Spells Active:
-Mirror Image- Mojo 6 images; Snafu 4 images (roughly 2 mins left)
-Blur- Aex- (roughly 5 1/2 mins left)
-Wind Wall (7 of 7 rounds)
-Mage Armor - 3 1/2 hours; Mojo and Snafu

Spells remaining:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (1), color Spray
2 level- Resist energy, invisibility

Blinding Ray - used 9 of 9


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+11=15 ; d8+2=7 ; 4d6=12 ; d20+14=31 ;
Saturday November 8th, 2014 1:32:02 AM

Jozhur fires another arrow at the enemy blinded by Snafu, but it's a poor shot. He slips back out of sight to the east side of the roof.

-----------------
Attack hits AC15 vs ?? Guessing a miss, 19 damage if hit
Stealth: 31
Move 10 feet east

(StevenVdB) Aexana DEAD  
Sunday November 9th, 2014 2:15:34 PM

... seeing no exit from this vast Jungle Aex tries to calm down... panick will get her no where!
Rather than running away from the disturbing reflections she peers into the reflections to find answers.
What has she done... what will she do?

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48  d8=5 ; d100=77 ; d8=5 ;
Sunday November 9th, 2014 2:57:01 PM

Sam decides it is best to get Magana a bit stronger and taps her once more with the wand. Magana healed for 12 hp

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7) 
Sunday November 9th, 2014 7:05:25 PM

Coer successfully maintains his lack of consciousness

DM RobC - Seaspawn Combat - Round 21  d20+2=22 ; d20+2=18 ; d20+2=11 ; d3-1=2 ; d100=6 ; d20+7=9 ; d100=81 ; d100=99 ; d20+11=24 ; d20+6=11 ; 2d6+9=15 ; d20+19=20 ; d20+11=19 ; 3d6=14 ;
Monday November 10th, 2014 4:28:04 AM

Round 21!

------------------------------

Aex comes to the rational conclusion that panicking will get her nowhere. She decides to peer into the pool of blood (?) and search for answers. Now that she concentrates she can make out more than one reflection - or image - in the pool. She sees herself aged, in the background she sees herself as a child playing happily in fields, to the side she sees herself shapeshifting and fighting in Gullport. The more Aex stares, the more images of her life come into view. And what's more, images that may yet to be. An aged Aexana sitting outside a small cottage in the woods. A not so aged Aexana clinging to the ropes of the Lionfish and sailing the many seas and oceans of the Wold.

The question though - is what does Aex make of this? Does she view her life - as short as it was - with pride? With regret?

Aex Highlight to display spoiler: {Gargul will be answering your request, but that will have to wait until combat is over. Until then, I will try and give Aex some things to ponder and work through}

------------------------------

Zeoll rephrases his request, hoping the mites will not find another loophole with which to turn his words.

Snafu and Mojo both deftly lean aside to let the bulk of the lightning blast hit the rooftop at their feet. Snafu casts his last blinding ray of the day, and fortunately it strikes true (You didn't specify a target so I will assume Lobster 3 - which then aids Terser and the Leprechaun)

Jozhur shot is fair, but not fair enough. The arrow glances off the lobsters hard shell.

Magana takes a moment to top up her strength with a potion. There are no enemies in sight, so now is as safe a time as any.

Sam aids Magana some more. What better defence (or offence?) is a healthy, angry taur on your side?

Coer maintains his steady breathing, oblivious to the danger that surrounds him.

The first mite reluctantly fires a dart at the blinded lobster - with amazing accuracy (Hit AC22 - Nat20, failed to confirm crit with 18. Lobster 3 takes 2pts damage!)

The second mite isn't nearly as accurate. Perhaps his heart just isn't in it (Hit AC11 - Miss!)

With the lobster blinded, the leprechaun takes his chances and casts a colour spray. Since the lobster is blind, only the seaspawn can be affected - and he is (Will Save vs DC14 - 9 = Fail! Seaspawn 7 is stunned!)

The stunned seaspawn drops its rapier, and is now practically defenseless to Terser's strike!

With his deed done, the leprechaun can now hear Zeoll give him a thanks and a farewell. The leprechaun sighs, and drops something to the ground before he vanishes. By all accounts, it looks like the headband Zeoll took off and dropped to the ground earlier. That sneaky little leprechaun...

With the disappearance of the leprechaun, the illusory red caps also vanish.

The enemy act...

Lobster 3 is blind, but knows Terser is standing nearby. Those pesky Red Caps have gone so it only has one target to attack - two if you think it would be cruel enough to finish off Coer. But even a mindless creature knows the biggest threat is the target still moving. It lashes out blindly at Terser! (Miss chance 50%: 81 & 99 - Both successful. Hit AC24 & Miss AC11. Free grapple attempt: 20 = Nat 1. Terser takes 15pts damage!)

Lobster 4 approaches Terser now from the side. It's claw though fortunately misses him this time (Hit AC19 = Miss!)

Seaspawn 7 is stunned by the light display of the now departed Leprechaun.

Seaspawn 8 though still has his senses. And from his new position can target any number of foes. The big linotaur, for example, looks a nice target. And he does seem to be concentrating on casting a spell. A bolt of lightning from the sky lands directly on Zeoll! (Zeoll to make a Ref save vs DC16 or take 14pts electric damage! Pass your save and you take half-damage).

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 21

L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 47dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 28dmg
S7 - AC22 - 40dmg (out of 56)
S8 - AC18


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 78/78 (raging hasted AC 21, 37/92 hp)]  d20+11=19 ; d10+11=14 ; d10=7 ;
Monday November 10th, 2014 1:10:08 PM

Well, first things first.

Terser takes advantage of the stunned seaspawn and hopefully finishes it off. hit ac 19 for 21 damage - hopefully connects with the loss of dex and -2AC from stun.

He doesn't have much left in him, but he intends to do all he can while he's still standing. 5foot step to AF24 to be in AoO range of S8 if it casts.

last round of rage!


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+14=31 ; d20+11=27 ; d8+2=3 ; 4d6=18 ;
Monday November 10th, 2014 2:43:32 PM

Jozhur peeks over the edge of the building again, hoping he isn't noticed this time, until it's too late. He looses another arrow, which finds a gap in the lobster's shell.

---------------
Stealth: 31
Attack vs L3 hits AC27, 3 damage plus 18 if stealth is successful

Jeff L Snafu HP 26/53, ÀÇ 26(T20, FF 17), CMD 16, mirror image, total defense 
Monday November 10th, 2014 3:46:20 PM

Snafu couldn't muster the power to generate another blinding ray and he was virtually out of offensive magic. Yet, he had to find a way to help Terser.

With no other options Snafu and Mojo flew down to ground level and faced the nearest lobster and Seaspawn. "Looks like lobster is on the menu boys!" Snafu said as he raised his hands as if he was going to cast another blinding ray.

'Take the bait' Snafu hoped, for if the creature charged it might leave itself vulnerable. More importantly it would buy Terser time, and potentially bring the enemy closer to Magana. It was almost enough to make Snafu feel sorry for their enemy. Almost, but not quite.

Actions :
-Fly down to AL 18 with Mojo.
-Issue challenge to L4 and Sea spawn
-use Total Defense +6 dodge bonus to AC with acrobatics; still have 4 images and Mojo has 6

DM Sanity
Spells Active:
-Mirror Image- Mojo 6 images; Snafu 4 images (roughly 2 mins left)
-Blur- Aex- (roughly 5 1/2 mins left)
-Wind Wall (7 of 7 rounds)
-Mage Armor - 3 1/2 hours; Mojo and Snafu

Spells remaining:
0 level- Ghost sound, Ray of frost, Message, Mage Hand
1 level- Protection from evil, Mage armor (1), color Spray
2 level- Resist energy, invisibility

Blinding Ray - used 9 of 9


Magana (Craig) [HP 32 of 81] [DR 1/-] 
Monday November 10th, 2014 4:09:04 PM


"Thanks, Sam!" Magana says as she climbs to her feet. With no further delay, she moves toward reengaging the enemy. (to AP21-AQ22)

CURRENT IN-PLAY INFO

AC = 19(normal) -1(fatigued) = 18 --- [Touch 13 = 13] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) -2(fatigued) = 16

INSPIRE COURAGE +2 hit/dmg
FATIGUED (round 5 of 22) A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity.


Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7) 
Monday November 10th, 2014 6:22:09 PM

Coer does an amazing job of not being trampled to death by the lobsters

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Monday November 10th, 2014 10:42:20 PM

Sam restarts his inspiring song and heads back towards the fallen Coer. The captain must not fall! Then to check on his gnome friend...

Zeoll (Cayzle) (AC18 - HP 40 of 45)  d20+8=11 ; d20+9=12 ; d6=5 ; d6=2 ; d6=2 ;
Monday November 10th, 2014 11:30:17 PM


"Excellent work, Mites," says Zeoll. "Do the exact same thing again."

Reflex saving throw is 11 ... failure! He takes 14 electrical and his spell is ... ruined?

Concentration check 12. Yup, ruined.

Zeoll moves to AQ24 and channels energy, healing himself, Magana, and Sam for 9 hp healing!

Zeoll dons his shield as he moves.

DM RobC - Seaspawn Combat - Round 22  d20+2=3 ; d20+2=16 ; d20+11=17 ; d20+6=10 ; d20+11=21 ; d20+6=19 ; d20+19=25 ; 2d6+9=14 ; d6+3=5 ; d20+6=12 ; 3d6=12 ;
Tuesday November 11th, 2014 5:04:08 AM

Round 22

Terser springs into action, jabbing at the seaspawn. Though it was stunned last round, it has regained its senses for this round and is able to deflect Terser's blow. The approach of the other caster sees Terser sidestep to get closer to him (Note that you are 15ft from the caster. Per the rules, every other diagonal square counts as 2x)

Jozhur is far more accurate this round, his arrow finding a definite weakspot in the lobster's armor.

Snafu decides now is the time to act as bait, hopefully drawing the enemy to him and away from the injured people who tried to save him. Unfortunately the lobsters are quite mindless. He would need to be closer than anyone else to really be viable bait.

Magana rejoins the battle! She makes her way across the battlefield, pausing to stand beside Aexana's corpse. In all the action, Magana missed the fact that the gnome had been slain!

Sam stays at Magana's side, his inspiring words ringing loud in her ears (You didn't specify a position on the map, so I just assumed next to Magana)

Coer's mind wanders, and he finds himself dreaming of the days he would spar with his master.

Zeoll loses his spell, but bids the mites continue their work. He maintains his composure, and waits until Magana and Sam are close enough to benefit from some channeled energy.

The mites reluctantly do as ordered and target the lobster's again, but both miss their mark by a lot. (Hit AC3 & AC16 - Both miss!)

Lobster 3 is no longer blind! It can clearly see Terser now, but it's claws do not connect with the dwarf (Hit AC17 & AC10 - Both miss!)

Lobster 4 though can see Terser AND can strike him (Hit AC21 & Miss AC19. Free grapple: 25=Pass. Terser takes 14pts damage and is grappled!)

Seaspawn 7 fires an icicle from his finger tips at the grappled Terser! (Touch attack hit AC12. Terser has AC14, but with the -4 Dex penalty from being grappled, I think AC12 is a hit. Terser takes 5pts cold damage!)

Seaspawn 8 has lost sight of the tricky linotaur. But now it has a nice little dwarf approaching it. It calls down a bolt of lightning directly atop Terser (Terser takes 12pts electric damage. Ref Save vs DC16 for half. Note the -4 Dex from being grappled)

--------------------------------
Map:
Sanctuary Cove Combat Map - Round 22

L3 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 68dmg (out of 75HP) - 5 claw dmg
L4 - AC20, Touch 8, Flat 20 - CMD25 - 15ft reach - 28dmg
S7 - AC22 - 40dmg (out of 56)
S8 - AC18


Jeff L Snafu HP 26/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Tuesday November 11th, 2014 9:10:10 AM

Snafu's attempt to lure the creature out failed, and Terser paid the price. How much more could the Dwarf endure?

As Snafu pondered that question he heard Sam's song, and he turned to see a charging Magana. She was a ghostly shade of white and covered in vomit and blood. How was she still standing? Who were these gifts from the Gods that Snafu would now call his allies.

Without thinking Snafu yelped "charge!" and he and Mojo closed to within a few feet of the grappled lobster. Once there Mojo opened his mouth and sent a cone of dust at the lobster and his rider, while Mojo started casting. A moment later an explosion of bright lights and color enveloped the enemy.

Actions:
-Mojo and Snafu move (fly) to ÀÇ-AD 19; no AOO due to grapple
-cast color spray on L4 and sea spawn; will save DC 18
-mojo breath weapon; 15' cone; reflex save DC 15; d4 damage and sickened form3 rounds on failed save, if save is successful half damage and not sickened


Magana (Craig) [HP 41 of 81] [DR 1/-]  d20+12=24 ; 2d8+6=18 ;
Tuesday November 11th, 2014 2:28:59 PM


Although saddened by Aex's apparently spectacular death, Magana takes courage from Sam's song and marches determinedly toward battle. (move to AH20-AI21)

Her flail swings slowly in her grasp in anticipation of her next attack.

If AoO presents, hits a 24 for 18 dmg.

CURRENT IN-PLAY INFO

AC = 19(normal) -1(fatigued) = 18 --- [Touch 13 = 13] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) -2(fatigued) = 16

(+2IC, -1Str) Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

INSPIRE COURAGE +2 hit/dmg
FATIGUED (round 6 of 22) A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity.


DM RobC - Seaspawn Combat - Round 22  d20+7=18 ; d20+3=10 ;
Tuesday November 11th, 2014 8:45:36 PM

OOC:

In case it is relevant to people's attacks - the seaspawn shows no ill effects from Snafu's colour spray. The lobster, however, is STUNNED! Terser is no longer grappled!


(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+13=19 ; d8+4=7 ; d20+14=29 ;
Tuesday November 11th, 2014 10:04:13 PM

Jozhur tries to finish off the lobster, but his arrow glances off its hard shell...again.

Frustrated, he slips back out of sight.
-----------------
Attack vs L3 hits AC19, 7 damage
Move 10 feet east
Stealth: 29

Zeoll (Cayzle) (AC18 - HP 40 of 45) 
Wednesday November 12th, 2014 12:24:17 AM


Zeoll draws a vial of acid (move action) and moves to AJ-AK-21-22.

==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command (SFFI leprechaun) , bane, elf vision
2: calm emo x2 (SFII unicorn), hold person, faerie fire

Sorcerer spells:
Cast: 6 of 6 (mage armor x2, true strike, SFFI (mite), SFFI (mite), SFFI (broken) )

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 6 of 7.
Fey Domain Hide Away: used 2 of 7.
Spread the Word: used 1 of 1.
Acid Vial, Alch Fire, Tanglefoot Bag x2, hero points (used 3 of 3).
Meta Rod: used 2 of 3

Current effects: Mage Armor (5 hours), Also, Mage Armor on Coer.

Also SFFI ...
Leprechaun: Gone.
Mite: Round Gone.
Mite: Round 3 of 3.

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Wednesday November 12th, 2014 2:05:01 AM

Sam continues his song as he moves quickly to Coer's location. He heads to the south side of the building.

Actions
Double move
Inspire courage +2 continued

Invisible and expeditious retreat

DM RobC - Seaspawn Combat - Time to take toll 
Wednesday November 12th, 2014 6:04:50 AM

OOC: Based on posts from the past few days, I'm going to assume that interest in this combat has waned. If the game isn't fun for you, then I need to do something, so....

It takes a great effort - the party start to finally work together as a team. Casters and archers combine with the brute force of the muscular warriors.

Seconds seem like hours. Who knows how long this battle went for, but at the end of the day the party are victorious.

As the last enemy falls, exhaustion sets in and the weight of your limbs and equipment feels all the more great. The spells that were cast and maintained also take a mental toll. Sam's voice begins to grow hoarse just from singing songs for so long.

Coer's body lies unconscious, bleeding but stable.

Aexana's on the other hand is lifeless.

As for the enemy, well, 8 seaspawn, 4 coral golems, and 4 huge lobsters. All dead. Not a bad day of hunting.

For the moment, the town is quiet.

Jeff L Snafu HP 26/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Wednesday November 12th, 2014 9:20:31 AM

OOC: not fun? That was an awesome 22 rounds of combat.

IC:
Snafu collapsed with exhaustion when the battle was finally over. He had drawn almost every drop of magical energy he had stored, and spilled a bit of life blood as well. His body yearned for rest.

But what if there was another wave of attacks? This thought got Snafu back up on his feet and into the air. He needed to let the healers heal, while he scouted.

"I'm going to scout the perimeter. Make sure more enemies don't surprise us. We need to attend the fallen, search the enemy and move on before we are discovered. I'm not sure we'd survive another attack today."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP -1/78]  d20+6=23 ;
Wednesday November 12th, 2014 11:52:28 AM

Despite managing to avoid the worst of the lightning, Terser slumps in the lobster's grip. When it is stunned, he tumbles to the ground and joins Coer in his slumber party.

-1 and bleeding.
ooc: sorry for missed post yesterday, was a holiday here


Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Wednesday November 12th, 2014 12:12:31 PM

Ooc-I was fine with it, but I can only describe running between two PC's and needing to heal them in so many ways. Sam had little to offer in the battle as most of his sells were ineffective and he doesn't have physical attacks.

Magana (Craig) [HP 41 of 81] [DR 1/-] 
Wednesday November 12th, 2014 1:48:06 PM


(ooc: I was fine with the way the battle was proceeding also)

As the last enemy is slain, Magana falls to her knees, exhausted and breathing raggedly. She is fairly sure she's never had to push herself this hard in battle her entire life.

After a few minutes, she pushes herself back to her feet and begins to patrol the perimeter around her surviving comrades, watching for a new attack.


Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48  d8=5 ; d8=2 ; d8=1 ; d8=4 ; d8=7 ;
Wednesday November 12th, 2014 5:15:44 PM

Sam taps Coer with the cure moderate wounds wand. (9 hp healed on Coer).

He then gets to Terser's side and taps him also. (13 hp healed on Terser with a rerolled 1)

With Terse and the captain alive (barely), Sam passes the wand back to Magana. He finds himself at the fallen Aexana. The gnome kneels next to the Druid and gingerly runs his fingers through her hair. He notices the shell bracelet that he had given her and how happy she was to get it. He knows what must be done, but fears the consequences of petitioning Gargul.

"We have to bring her back. Let's take her into one of these huts and beg Gargul for her life."

(StevenVdB) Aexana DEAD  
Wednesday November 12th, 2014 6:06:54 PM

Aex senses a change... time will soon come for her to answer to the questions of her life.

(Been constantly enviously reading but it's weird playing a dead character so I missed a post or 2...)

Magana (Craig) [HP 41 of 81] [DR 1/-] 
Wednesday November 12th, 2014 6:14:08 PM


"Sam! I can't use that wand. You should keep it or give it to someone who can put it to good use! It saved my life, so as far as I'm concerned it was money well spent. Please keep it in case it's needed again!"


Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP -4/80 (Ki 2/7) 
Wednesday November 12th, 2014 6:53:39 PM

Th magical energy from the wand courses through Coer and shocks him awake. He opens his eyes to the remains of the lobsters and seaspawn and Sam, hustling to Terser's side to tap him as well.

Pulling himself to his feet, slowly, he tests his battered body. "Still in one piece. I guess we won."

Taking a head count he finally kneels beside the fallen body of Aexana. "We will bring her back if we can. Gargul does not bargain cheaply."

He picks up the lost hero and takes her into a hut to begin preparations.

"Someone see if the dead hold any secrets."

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 5/80 (Ki 2/7) 
Wednesday November 12th, 2014 6:54:41 PM

Header coretion

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d6=1 ; d6=4 ; d6=5 ; d6=4 ;
Wednesday November 12th, 2014 7:21:06 PM

Zeoll sighs with relief! What a battale royale!

He uses his last channel when everyone is near. 13 hp cured.

Then he casts Detect Magic and scans the area.

Zeoll (Cayzle) (AC18 - HP 45 of 45)  d20+19=37 ;
Wednesday November 12th, 2014 9:15:44 PM

Perception 37

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Wednesday November 12th, 2014 11:44:09 PM

Snafu soaked up that good healing and began flying around the perimeter. He would let his new companions mourn while he maintained the watch.

"Keep you eyes peeled Mojo. There could be more."

(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+10=24 ;
Thursday November 13th, 2014 1:26:58 AM

Jozhur is obviously holding back some tears as Aexana is hauled off. Time to go speak with Gargul again.

"I'll see if they have any information with them."

He searches the seaspawn for documents or anything that could mean something. He will grab anything of value while he's at it. He also takes a moment to examine the crabs.

When he stumbles across Zeoll's headband, he puts it on and wonders how long it will take the old Liontaur to notice.

-----------------
Perception: 24



DM RobC - Seaspawn Combat - Time to take toll 
Thursday November 13th, 2014 4:35:07 AM

Aex feels herself at peace and at calm amongst these trees. Leaving this area could be difficult. She feels almost at home. As if this is where she was meant to be.

========================================================

Snafu and Mojo set to securing the environment. Two waves of enemies could just be a scouting party. And when they fail to check in - whenever that might be - more could be on the way.

Terser is swiftly brought back from near-death by a touch of timely healing from Sam.

Magana is thoroughly exhausted. Never has she battled so hard. Had she died this day she is certain Gargul would have embraced her and welcomed her to a glorious afterlife. But now is not the time for daydreams. She joins Snafu in establishing a perimeter.

Sam heals the dying and barely living, before coming to terms with Aexana's fate. She is with Gargul now. It's possible that the God could be petitioned to see her return to this realm. But at what cost? Sam suggests taking Aexana into a nearby building to perform the ritual. Hopefully someone here has a spell or means of raising the dead.

Coer rises, but as he rises his head falls. One of the crew has passed on. Gargul can be merciful, but alas, he holds all the cards.

Jozhur maintains control of his emotions - outwardly at least. He searches the seaspawn, and lays anything that may be of value out for the party to see. Alas, there are no notes or documents that may give insight into the enemies actions.

Zeoll casts Detect Magic, and is almost blinded by the sheer number of magical auras in the area. Not only are there fading magical auras on the seaspawn and lobsters, but practically everything that Jozhur stripped from the seaspawn radiates magical energy:

1 x Trident
5 x Rapiers
1 x Flail
1 x Bastard Sword
1 x Amulet
1 x Pair of Boots
1 x Brooch
1 x Set of Chimes
1 x Cloak
1 x Small bag of dust
1 x Small token of a Tree
1 x Pair of GLoves
1 x Hat
1 x Horn
1 x Incense Stick
1 x Necklace
1 x Ring
1 x Rope
1 x Pair of Slippers
1 x Jar of liquid
3 x Scrolls
(yes, all of this is magical)

In addition, Jozhur and Zeoll are able to pry a small pile of pearls from the coral golem remains. An appraise check may give a better idea on the value.

--------------------------------------------------------
OOC: A grand battle yields grand rewards :)

*** Everyone is awarded 8500xp for surviving this epic encounter! ***

*** If you have less than two Hero Points, please bump yourself up to 2! ***


--------------------------------------------------------
OOC: If I may suggest, perhaps work out who can achieve the best Spellcraft check on a Take10?

Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Thursday November 13th, 2014 8:22:01 AM

Spellcraft=20 on a take 10

Magana (Craig) [HP 54 of 81] [DR 1/-] 
Thursday November 13th, 2014 1:43:31 PM


Magana is starting to feel almost well again with Zeoll's additional healing, and she nods gratefully to the old liontaur, but she is startled as she overhears Coer's intent to bargain with Gargul for Aex's life. Although she had heard her companions talk about doing such in the past, she had assumed this was figurative, not a literal process.

Sorely she is tempted to follow Coer and learn how he might entreat Gargul, but sticks to her duty of guarding the living.


Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Thursday November 13th, 2014 3:02:02 PM

OOC: Zeoll nets a 20 with spellcraft taking 10 with Detect Magic and Guidance cantrips.

Zeoll helps to figure out what magic the group has gained. He picks up the Wisdom headband he had dropped, and stows it away.

He too is cautious and wonders if the party will encounter the sea god itself, or if Ga'al will return.

OOC: After all, the module is named "Gods Among Men" -- that's godS plural. We can expect at least one more god, right? :-)

Magana (Craig) [HP 54 of 81] [DR 1/-] 
Thursday November 13th, 2014 3:32:06 PM


(ooc: Cayzle: Jozhur already picked up the headband and is playing a game of hide and seek with Zeoll regarding it. Perhaps Zeoll's vision is so bad that he picked up a chunk of seaweed and placed it on his head? lol )


Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Thursday November 13th, 2014 3:58:46 PM


Zeoll looks around. He saw that headband when the leprechaun dropped it. Did the rogue pick it up again when he was not looking?

Those tricksy fey.

Well, the one he is wearing now to boost his healing is maybe better.

(Brock) Jozhur AC20/15/15--CMD 20--HP 9/55  d20+6=14 ;
Thursday November 13th, 2014 4:21:19 PM

Jozhur looks over the pearls, "These seem valuable." (Appraise: 14)

Unable to torment Zeoll for long, Jozhur hands over the headband when he sees the Taur searching for it.

"So can perform a ritual to let us speak with Gargul?"

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78]  d20+2=10 ;
Thursday November 13th, 2014 4:47:55 PM

Appraise 10, Spellcraft 0 Oooo shiny baubles. Aren't those of some use when petitioning to raise the dead? Terser gasps for air between overexerting himself and almost dying. There are a few new scars to add to the collection. When Sam goes to find some way to petition Gargul, Terser picks himself and stands guard, in case any unexpected enemies should present themselves. Do try to be more respectful to Lord Gargul this time, Sam. Aexana wouldn't want any others to suffer on her behalf any more than I did.

The battle itself was great - though I agree with Sam. There's only so many ways one can run around and hit things. Also some confusion about timing on stuns and such. They lost actions, yes, but the AC penalties never seemed to apply. Just think it could use some clarification.

(Brock) Jozhur AC20/15/15--CMD 20--HP 22/55 
Thursday November 13th, 2014 6:28:28 PM

Header update.

Also I agree with Warren. The combat was a good challenge, but the way stuns and such worked was odd. Lack of initiate rolls is going to make things different, but it seems it would be simpler to have the stun or whatever be in effect starting with the next DM post, so we have a chance to know if the enemy made the save or not an d we can act accordingly.

I don't like posting a bunch of conditions for my characters actions, such as if E1 fails his save, attack it, if not move to X, stealth check and attack E2.

Otherwise, I had no issues with it.

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 18/80 (Ki 2/7) 
Friday November 14th, 2014 3:07:18 AM

After laying Aex in a bed Coer exits the hut to speak with his friends. His head hangs low and is visibly upset.

"I have only ever seen an audience with Gargul granted by using a scroll. Is there another way - that we can seek him out?"

DM RobC - Seaspawn Combat - Time to take toll 
Friday November 14th, 2014 6:56:14 AM

Sam is the first to try to attempt to identify the items. He identifies the following:
4 x +1 Rapiers
1 x +1 Adamantine Flail
1 x Amulet of Natural Armor +2
1 x Boots of the Winterlands
1 x Brooch of Shielding
1 x Gloves of Swimming and Climbing
1 x Hat of Disguise
1 x Horn of Fog
1 x Periapt of Health
1 x Rope of Climbing
1 x Slippers of Spider Climbing
3 x Scrolls of Raise Dead

Sam is unable to identify the following items (with a 20 on a Spellcraft check), however someone else may try to identify them today:
1 x Trident
1 x Rapier
1 x Bastard Sword
1 x Set of Chimes
1 x Cloak
1 x Small bag of dust
1 x Small token of a Tree
1 x Incense Stick
1 x Ring
1 x Jar of liquid

Magana has heard of people speaking with Gargul before, but never face to face. Could she (would she?) dare look upon the face of her god?

Zeoll looks - and eventually finds - his headband. If it isn't leprechauns it's rogues. Everyone has sticky fingers.

Jozhur does his best to appraise the pile of pearls. Truly a worthy haul. There must be at least 6000gp worth of pearls there!

Coer sees that Aex is laid carefully in a bed. The gnome's lifeless body has started to grow cold. His prayers may have been answered, in that not one, but three scrolls have been found that may serve the purpose of raising Aexana from the beyond. Of course, then there is the matter of bargaining with Gargul. One hopes he will be in a good mood.

Terser cautions Sam to be on best behaviour when they / if they meet Gargul again.

--------------------------------
OOC: Folks, feel free to try and identify the remaining items if you can. Otherwise I'd really like to encourage you to get cracking on resurrecting Aexana. Steven VdB has been on the sidelines for a while now so let's get him back in the party :)

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Friday November 14th, 2014 7:54:38 AM

OOC: sorry I missed yesterday.

Snafu had been scouting when he caught sight of the pile of booty. "Wowsa! That's quite a haul. Let's go take a closer look. Or better yet, how about I take a closer look while you maintain the perimeter." Mojo obeyed reluctantly, for he loved shiny stuff.

OOC: Snafu has an 18 spellcraft, so I can get a 28 when taking ten.

DM RobC - Seaspawn Combat - Time to take toll 
Friday November 14th, 2014 8:18:25 AM

OOC: With Snafu's identification, you are able to discern the following items:
1 x Trident of Warning
1 x +1 Keen Rapier
1 x +2 Bastard Sword
1 x Chime of Opening
1 x Cloak of the Manta Ray
1 x Dust of Dryness
1 x Feather Token - Tree
1 x Incense of Meditation
1 x Ring of the Ram

However, still to be identified is the mysterious:
1 x Jar of liquid


(StevenVdB) Aexana DEAD  
Friday November 14th, 2014 8:37:59 AM

Not sure Aex qualifies for the Xp reward as she euhm... Didn't quite survive the battle...

Anyhow, I'm looking forward to meet Gargul... Nervous perhaps...

----------------------------------------#---------------------------------

Alone in the forest Aex has a day-dream... She sees herself in a diminuitive animal shape on Magana's back... helping the tank with spells and throwing around lightning on her own.

"Wouldn't that be something! I would be able to heal, buff and attack while benefitting from concealment...

What do you guys think? ...

...

Where is everybody?!"


Sam (David W): 14/12/13 -- CMD 14 -- HP 32/48 
Friday November 14th, 2014 1:55:02 PM

Sam solemnly names the items he can. The battle's story repeats over and over in his mind. He questions himself and his actions. Could he, a tiny bard, have saved Aexana. With Terser's warning in mind, Sam's heart fills with dread. Gargul punished him once. It pretty much broke him. What will Gargul say to him this time. Does a god get so busy that he forgets transgressions?

Sam takes his place at Aexanna's side. He sits on his knees and prepares to start a petition to Gargul for his pricely, but worthwhile gift...if the gift is chosen to be given.

Magana (Craig) [HP 54 of 81] [DR 1/-] 
Friday November 14th, 2014 2:06:06 PM


Magana responds to Coer with an uncertain tone of voice. "I will lend my prayers if you think it will help but I, too, have no idea how to bargain directly with the God of Death."


Zeoll (Cayzle) (AC18 - HP 45 of 45)  d20+10=22 ;
Friday November 14th, 2014 5:58:20 PM

Zeoll tries to ID the jar ... a 22?

He tells Magana and the group that usually a Raise Dead spell cast on the corpse will open a gate to Gargul's Realm. From there, all will have a chance to enter, meet the god of death, and bargain or plea for the return of Aexana.

"But it does not always worrk that way," Zeoll says. "I myself did not so much barrgain as I was given a quest by the god, yearrs ago when I came back. And my frriends werre not therre. Also, I have hearrd that sometimes otherr spells will suffice to open the gate. We can trry otherrs. Let me sleep on it and I will seek guidance."

That night, Zeoll seeks to divine in his dreams the best way to reach out to Gargul to ask for a favor.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Friday November 14th, 2014 9:44:15 PM

Terser prepares himself to plea for Aexana's life. He also carefully studies the ritual needed to raise her, striving to learn some bit of magic so that he can better utilize his own growing powers.

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Saturday November 15th, 2014 8:45:53 AM

"I will study this jar later. Sam, perhaps you can inspire me to do'a more complete investigation?"

Mojo remembered the net that he thew early in the battle and went to retrieve it. After that, he would focus on scouting the area from the most suitable vantage point. Perhaps one of the rooftops?

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 18/80 (Ki 2/7) 
Sunday November 16th, 2014 1:26:58 AM

Coer hears the news that a scroll has been discovered that may allow an interaction with Gargul and smiles for a moment.

"There is hope then." he says before walking off, his brow furrowed, mulling over something.

As he wanders he collects his crossbow from the dust



(Brock) Jozhur AC20/15/15--CMD 20--HP 22/55  d20+10=15 ;
Monday November 17th, 2014 2:27:03 AM

Jozhur looks over the loot with his mouth ajar. "This is all magical?"

I've met with Gargul a couple times. He seems very literal, choose your words wisely, he will hold you to your promises. I'll keep an eye out, call for me when the ritual begins."

He climbs back onto the same roof he had fought from and sits with his bow in his lap, wondering if he should put more stock in archery...it just seems so much safer. (Perception: 15)


DM RobC - Ready to raise the dead? 
Monday November 17th, 2014 4:15:23 AM

Where is everybody? That is the question most pertinent to Aexana right now. Not just where are the crew of the Lionfish, but where is everyone else? Where is anybody else? Is she all alone? Is she in limbo, destined to walk the Wold until she has some sort of major epiphany?

The crew look ready to perform the ritual at Aexana's bedside here and now.

Coer is hopeful. The means to a resurrection have been found. But that is only half of the battle. Bargaining with Gargul is no easy feat. And one must have something to offer.

Sam has taken his place by her side, and Magana has offered to lend her prayers. Perhaps Gargul will look kindly if one of his followers are present?

Terser is steady, and ready to begin the ritual/pleading also.

Jozhur climbs back onto the familiar rooftop and readies himself for further trouble.

Snafu determines that he will examine the strange jar and its contents later. He too takes a rooftop position to keep an eye out.

Zeoll is the only one who wishes to wait. The taur is not willing to trust his instincts on this, and would rather the divine voices who guide him offer their counsel.

-----------------------
OOC: Folks, please discuss amongst yourself about how/when you wish to proceed. If you wish to risk waiting until the next day, I will need your watch order as well as where you will position yourselves about the town

Zeoll (Cayzle) (AC18 - HP 45 of 45) 
Monday November 17th, 2014 11:18:14 AM


Zeoll worries about using a scroll that is too powerful for the party to read. "I can give it a trry," he says, "But I worry about backfirre. That's one rreason I wanted to seek guidance overrnight. But maybe it would be wiserr to hurrry?"

Zeoll will go along with whatever the group consensus is. [OOC: At CL6, Zeoll may make a mistake reading the CL9+ scroll. Kindly DM Rob, what's the CL on those scrolls?]

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 24/78] 
Monday November 17th, 2014 12:26:30 PM

Don't worry, old man. You're wise enough to use any magic if you set your mind to it. Just be confident!



(StevenVdB) Aexana DEAD  
Monday November 17th, 2014 5:39:36 PM

Slowly images begin to return to Aex's memory... she sees giant crabs... her friens all bloody and battered... she hovers high above the fight... then suddenly she fails a burning pain! The ground rapidly closes in on here!!

WHAM

then nothing...
She's back in the forest...

"I died?! "

Magana (Craig) [HP 54 of 81] [DR 1/-] 
Monday November 17th, 2014 5:54:16 PM


Magana takes it upon herself to speak as a student of Gargul's philosophy. "Gargul would want us to face the death of our comrade without fear. I can only assume her possible return to life should be faced without fear as well. Let us then proceed immediately, without hesitation or misgivings."


Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Monday November 17th, 2014 11:19:40 PM

"I'm just a guy that you rescued under some rubble" Snafu said. "Bring back your friend. We'll keep watch."

Jeff L Snafu HP 39/53, ÀÇ 20(T16, FF 17), CMD 16, mirror image 4 images 
Monday November 17th, 2014 11:20:03 PM

"I'm just a guy that you rescued under some rubble" Snafu said. "Bring back your friend. We'll keep watch."

DM RobC - Ready to raise the dead? 
Monday November 17th, 2014 11:42:09 PM

OOC: The scrolls are of the 5th level cleric spell "Raise Dead" at CL9. So Zeoll would have to make a Caster Level check of DC10 to cast the spell from a scroll. And there are three scrolls, so failing on 1 would mean 2 more opportunities. Failing using those, do the party have any other way to contact Gargul?

(Brock) Jozhur AC20/15/15--CMD 20--HP 22/55 
Tuesday November 18th, 2014 2:09:34 AM

Jozhur hops down from his roof to join the others. "Let's go bring Aex back."

Coerator (Mark) -- MAGE ARMOR AC21 (AC17/16/14) -- CMD 23 -- HP 18/80 (Ki 2/7) 
Tuesday November 18th, 2014 5:06:09 AM

"Lets begin as soon as possible. We don't know if Billopol still has forces in this area."
Coer returns to Aexana's side and awaits the ritual.

Return To Index      Next Scene (Gargul's Foul Mood)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage