WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Bonetown Archives


Return To Index


The Belly of the Beast


DM RobC - Tiptoe tiptoe 
Tuesday April 8th, 2014 7:56:17 AM

The party seem agreed that the priestess or temple are the key to finding some answers on this island.

Sam starts to become adamant that now is the time to get serious - though what does he plan to do that's more serious than the last time where he tried to take away the free will of a priestess of Alemi standing on Holy Ground?

Terser considers that the group may be more welcome in the temple than in the priestess' home.

Spire and Coer debate the merits of armor and the favor of the Gods.

Jozhur, Kane and Zeoll all consider the storm.

Atop the high, rocky hill on the northwest side of town stands the temple. Constructed of heavy wood, it appears to have once been coated in a bright whitewash that has since largely peeled away. The great holy symbol of Alemi atop the short steeple seems almost to be bleeding as it sheds the rain.

To the left of the temple, the priestess' home. To the right, the cemetary.

The hill itself is a bit steep and has become slick from the rain.

-----
Climbing the hill will require 2 x DC20 Climb checks to get to the top. Please keep in mind any armor check penalties.
A Climb check that fails by 4 or less means that you make no progress
A Climb check that fails by 5 or more means that you fall. If you fall you take 1d6 non-lethal damage as you tumble and slide to the bottom, unless you can make a climb check vs DC30 to catch yourself

I need precise marching order (single file? two to a row?), spells in effect, and the people in front to make perception checks


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday April 8th, 2014 8:20:49 AM

Sam, being a poor climber will cheer on anyone needing assistance from the bottom of the hill. He then will hope someone will help him up with a rope or something.

Ooc to group- inspire competence will give +2 to a roll. Sam only has 11 rounds left for the day, so only the weak climbers should use 2 rounds worth each. Be sure to declare the bonuses so I can keep track.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=25
Tuesday April 8th, 2014 9:02:50 AM

Kane looks about. If the townsfolk were all coming here, they must have a way to the chapel at the top of the hill. Further, the heroes are probably much stronger and fit than the townsfolk, he thinks, and that they would have an easier entrance for children or the elderly at least...

If he fails to find another way up, he turns to his friends, Sam, and Terser. "To make the trek uphill easier, I could take Sam Sir with me on my broom and some rope to the top of the hill. We may be able to anchor the rope and then give the climbers an easier time of climbing." His suggestion made, Kane' waits for a decision by the Captain.
............

Perception 25

Kane's Climb is a +1; no way he is even going to try the hill without assistance.

Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Tuesday April 8th, 2014 10:34:49 AM

If using accelerated climb will get me up in 1 check, then I got this. if not, will have to repost
DC 20 +5 for accelerated = 25
Take 10 +8 skill -3 armor +2 rage +2 bard song +6 strength surge = 25


Not waiting for the discussion of the others, Terser psyches himself up with a couple of deep breaths and swarms up the hill like it had dwarven made stone steps instead of a treacherous slide of mud. He lets a rope down when he reaches the top, only slightly out of breath, and yells back What are ye all waiting for!

He sets his feet and prepares to haul up any who can't make it on their own.



(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+10=16 ;
Tuesday April 8th, 2014 10:43:48 AM

Jozhur stays to the rear of the group, waiting to help anyone who has trouble with the hill. He hopes none of the taurs come tumbling down the hill and squash him.

--------------------
Take 10 on climb check for a 20.

Climb check to aid another: 16

Zeoll (Cayzle) (AC22 - HP33)  d20+17=34 ;
Tuesday April 8th, 2014 11:12:59 AM


Zeoll sits at the bottom of the hill and talks with people who walk by.

"My old bones arre too weak forr that hillside," he says. "I'll just stay herre and talk with passerrs-by."

[OOC: At a net -1 on Climb checks, Zeoll can't get up the hill.]

The old liontaur can at least keep watch. Perception 34 to note any townsfolk in sight.

Magana (Craig) [AC19] [HP 57 of 71]  d20+4=17 ; d20+4=13 ; d20+4=21 ;
Tuesday April 8th, 2014 1:52:49 PM


Magana takes Terser's rope and goes up.

1) 17 (+5 for rope assistance?) = 22 success
2) 18 total = fails but does not fall
3) 26 total = 2nd success, makes the top


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Tuesday April 8th, 2014 3:03:50 PM

ooc: as long as you don't weigh more than 1040 pounds, I can haul you up the slope with the rope, no assistance necessary. So feel free to join us, Zeoll =)

Zeoll (Cayzle) (AC22 - HP33) 
Tuesday April 8th, 2014 4:21:15 PM

If a rope is lowered and a friend offers to haul up the liontaur, Zeoll gladly agrees!

OOC: Thanks Warren!

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday April 8th, 2014 4:26:24 PM

Sam gladly accepts the broom route to the top. Once there, he adjusts his courtier's outfit and casts "message" on himself once again. The gnome hopes that he won't have to interrupt the worship, but will do what it takes to get the job done.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+5=20 ; d20+5=9 ;
Tuesday April 8th, 2014 6:35:57 PM

Aex starts to climb the hill up to the church. Halfway she staggers and eventually she slips down!! She didn't exactly choose a position to climb the hill so let's assume there's a chance for her to knock a few of her friends down...

"Oh ... timber!!

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+8=28 ; d20+8=23 ; d20+12=16 ;
Tuesday April 8th, 2014 9:22:02 PM

Coer powers to the top of the hill, the slick mud causing him little bother.
Once at the top he unwinds the rope from around his waist and throws one end down the hill. Flexing his impressive muscles he offers to pull up anyone who still needs a hand.

¬¬¬
climb checks = nat 20 (28) and 23.
perception once at the top = 16



Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Tuesday April 8th, 2014 11:23:18 PM

"Um, if you would, Terser..." Spire asks to also get lifted to the top, as he is not as physically adept as most of the others.

DM RobC - Tiptoe tiptoe onwards  d20+9=16 ; d20+9=23 ; d20+9=28 ;
Wednesday April 9th, 2014 7:25:08 AM

OOC: Don't know if you guys missed it - but I needed "precise marching order (single file? two to a row?), spells in effect, and the people in front to make perception checks". Since I didn't get any of that, I will assume the order to be as you posted, single file, and with no spells in effect...

Kane's intuition (and eyes) are spot on. Amidst the mud and running water he notices a set of carved out steps to the right. They wind their way up to the temple. It is a less direct route, but certainly an easier one (The steps currently have a climb check of DC7)

Terser takes off through the mud and slush, and makes it quickly to the top. The wind and rain still affect his senses. Everything seems quiet. Peaceful.

Jozhur stays at the rear of the group, ever the protector of the group.

Magana gets halfway up the slope. Neither snow nor rain nor heat nor gloom of night stays a might minotaur.

Aexana is following close behind, carefully following in Magana's footprints.

Coer comes up close behind, ready to brace the gnome should she fall.

Zeoll takes one look at the slope and declares it beyond his old bones. Spire too doesn't make the climb.

Terser sees a flock of ravens scatter to the skies from the direction of the temple. There are no lights from the temple, nor the priestess' house.

Current party location/order:
Terser at the top
Then Magana, Aexana, Coer halfway up
Then Kane', Sam, Zeoll, Spire, Jozhur at the bottom


Those in the middle are free to use either their climb rolls from your previous post, or roll again

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+1=17 ;
Wednesday April 9th, 2014 10:13:18 AM

Kane' points out the stairs and leads whoever wants to take the stairs instead of the steep, muddy hill. It is still semi-slippery, but if the BloodWitch takes it easy, he doesn't have problems.
..............................
Actions......

Kane' "takes 10" to climb the stairs (When your character is not in immediate danger or distracted, you may choose to take 10.) As long as he isn't attacked or distracted, Kane' has a Climb Roll = 11

Climb = 17 (in case there is a distraction.)

Double Move (60 feet) up the Stair.

Effects.....
No spells currently on Kane'

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Zeoll (Cayzle) (AC22 - HP33) 
Wednesday April 9th, 2014 10:28:21 AM

Zeoll has a mage armor up.

I thought Terser was volunteering to haul up this old liontaur?

Magana (Craig) [AC19] [HP 57 of 71] 
Wednesday April 9th, 2014 12:03:40 PM


(ooc: using previous rolls)

Magana continues the rope climb.

(+5 for rope assistance)
2) 18 total = fails but does not fall
3) 26 total = 2nd success, makes the top



Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Wednesday April 9th, 2014 1:22:00 PM

Active Effects: Mage Armor (reflected in AC) for 4 more hours

OoC :: Waiting on Terser's response to see if he hauls us up...

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+3=18 ; d20+3=6 ; d20+3=4 ; d20+3=16 ;
Wednesday April 9th, 2014 3:52:07 PM

Sam decides it best to take the stairs. He does fine early on, but slips and falls. (Climb=18, 4, 6,16)

If Sam tumbles down the stairs, he waits for others to go before attempting the climb again...

Ooc to DM-Please delete previous post. Missed the stair comment. Also, (sigh) I realized my 2nd roll is a nat 1 for climbing after 4 rolls. I wasn't sure if I needed 2 rolls to make it to the top. Sorry for the mess of posts.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Wednesday April 9th, 2014 4:21:20 PM

Zeoll, hold the rope, Spire, hold on to Zeoll.

Terser heaves the pair up easily once they find their grips, getting them to the top safely, if rather muddy.

I'm at the top first, no spells, not paying attention to my surroundings. Hauling up Zeoll and Spire if they both grab on.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+5=24 ; d20+8=9 ; d20+15=30 ;
Wednesday April 9th, 2014 6:26:34 PM

Aex continues to scale the stairs. Her tiny feet are able to carry her up safely.
The Druid observes the ravens wondering if something is wrong with these birds (Knowledge nature 9 - nat 1) but she can't see anything wrong about them.

Once upthe hill she again observes her surroundings. Perhaps now that the thunderstorm has almost passed some new things may come to sight. (Perception 30).

No active spells atm

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+10=20 ; d3=1 ; d20+10=26 ; d20+9=19 ;
Wednesday April 9th, 2014 7:32:14 PM

Jozhur moves along the left side of Zeoll and Spire as they are hauled up the hill. He keeps his eyes peeled, it's been a strange night and he's expecting more trouble.

---------------
Take 10 on climb if able for a 20.
Climb checks: 20, 26
Perception: 19

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d20+8=12 ;
Wednesday April 9th, 2014 9:55:44 PM

Spire holds on to Zeoll as best he can, clambering awkwardly onto the Seer's back. "My apologies, Zeoll," he mutterers, looking up as they climb. (Perception: 12)

DM RobC - Wind, Rain and Thunder, Oh My 
Thursday April 10th, 2014 9:31:03 AM

One by one the party make their way to the top of the hill. Some more cautiously than others. Terser waits patiently for all to join him.

Aexana notes nothing unusual about the birds. Their behaviour in the sky looks normal - they flock, they separate, they climb, they dive. Birds will be birds, I guess.

At the top of the hill, all you see is the soggy landscape surrounding the tired building of peeling whitewash and the slightly-misaligned tiled walkway leading to gothic-style double doors of iron-bound wood.

The door to the priestess' house is closed, and no light can be seen within. Would you have expected her to leave the door open and be welcoming to the party based on your last visit?

The cemetery is equally quiet. Leaves swirl about in the wind, and perhaps thankfully, that is all the movement that can be seen there.

Just as suddenly as it eased, the storm regathers in force. The wind picks up, the rain seems heavier, and the thunder is that much louder up here. It's as if some malignant spirit was attempting to blow the heroes away from the place. It could all be natural though...

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+5=17 ;
Thursday April 10th, 2014 10:31:57 AM

Damned weather. Seems determined to make us not want to be here. Wonder if it's natural...

knowledge nature 17 - does the weather seem like it's being manipulated? or is this normal?

He contemplates this on the way up to the impressive (for human craftsmanship anyway) doors.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Thursday April 10th, 2014 5:43:44 PM

Kane' doesn't know much about Nature, but the gathering storm plays right into his theory about what is going on with this place. "We start to get on a track and the storm returns! It may be best to get inside the chapel as quickly as possible."

Kane' moves to the chapel, waiting for his friends to do likewise and get out of the storm. "There is something that doesn't want us here!"

..............................
Actions......

Move to the Chapel. Do not go in unless Coer is also going in.

Effects.....
No spells currently on Kane'

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday April 10th, 2014 7:40:29 PM

Sam slowly stumbles up the last of of the stairs. He appears wiped out from the journey. Once the group reforms and is ready to enter the church, Sam renews his message spell. The bard finds his typical spot in the middle of the group.

Active spell= message for 10 minutes. Sam will renew the spell as needed.



Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+12=26 ;
Thursday April 10th, 2014 11:07:20 PM

As the weather suddenly changes once again Coer sighs and shakes his head.

"it will take me a week to dry off. Lets go inside and say a prayer for the dead."

Coer moves to enter the temple, peering through the window (if there is one) as he closes the gap

~~~
ooc: perception 26



Magana (Craig) [AC19] [HP 57 of 71] 
Thursday April 10th, 2014 11:25:50 PM


Magana maneuvers herself to be the last to enter, keeping an eye to their backs, and a hoof in the way of the door.


Zeoll (Cayzle) (AC22 - HP33) 
Friday April 11th, 2014 12:02:50 AM

Zeoll stays outside, alert for the start of the call to the sea, a vial of acid ready to throw.

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+9=29 ;
Friday April 11th, 2014 12:53:29 AM

Jozhur moves towards the temple door and prepares to open it for Coer. He keeps his eyes and ears open for anything unusual.

----------
Perception: 29

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Friday April 11th, 2014 2:53:42 AM

"Do not be so quick to fight," Spire cautions. "We are busting into a holy temple. It would not do us well to run in with our blades drawn looking to do battle."

DM RobC - Wind, Rain and Thunder, Oh My  d20+9=15 ; d20+9=13 ; d20+9=18 ;
Friday April 11th, 2014 9:07:54 AM

The party line up outside the temple, the building sheltering you from the worst of the wind and rain. Large drops of water drip from the eaves onto the heads of the party below.

As far as Terser can tell the weather here is unpredictable, but he cannot be sure one way or the other if it is being manipulated. What a gift it would be if the elements could be controlled in such a way.

There are no windows low enough that Coer can see through. Like the rest, the taur can hear the sound of the rain falling on various surfaces - the puddles on the ground, the roof of the temple - as well as the thunder overhead. He doesn't hear (or see or smell) anything to indicate a living soul nearby.

Zeoll is less keen to enter the temple and almost expects the mysterious noise to sound again. He holds a vial of acid at the ready.

Jozhur rests a damp hand on the old temple door and prepares to push it open for Coer. Spire urges caution however, fearing how the party will be received if they barge in with weapons drawn.

How will the party enter then? Casually? Stealthily? As a breach?

Magana (Craig) [AC19] [HP 57 of 71] 
Friday April 11th, 2014 3:38:09 PM


Magana speaks up in response to Spire's cautions, her patience clearly short after the extended exposure to the howling wind. "Maybe busting a few heads will get us some answers! This mincing around has gained us nothing thus far. I feel certain Alemi supports us in freeing his people from these sacrifices by whatever means."



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday April 11th, 2014 5:13:26 PM

"I think we should walk in and see what is happening. Our actions will be determined by their actions to our presence. If the high priestess was giving a sermon, I was going to question her from a distance with the message spell. Either way, I have a strong feeling that we are going to have the minority opinion."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Friday April 11th, 2014 6:05:40 PM

"... by whatever means." Kane' winces and is absolutely certain that whatever means is not nearly what Alemi would want. "Perhaps by whatever honorable and courageous means?", he meekly suggests.

As the Lionfish, Terser, and Sam all seem ready, Kane' simply moves forward and opens the chapel door, coming in from the wind and rain, and tries to be solemn when entering a holy place.

..............................
Actions......

Open Chapel Door and Go In.

Effects.....
No spells currently on Kane'

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Friday April 11th, 2014 10:10:57 PM

As Coer said, Terser certainly had several people to offer up prayers in behalf of. He is respectful of whatever ceremony is taking place, and enters with the others.

Magana (Craig) [AC19] [HP 57 of 71] 
Saturday April 12th, 2014 12:47:30 AM


Magana responds to Kane' with a shrug. "Courage always. Honor when at all possible. Victory when required."


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday April 13th, 2014 5:26:11 PM

(Ooc - sorry for the missed Thursday posts friends.)

"Have you guys ever thought about just politely knocking and then peacefully entering??" Aexana says with a wrinckle on her eyebrows. Barging into the Priestess's home hasn't exactly been a great succes so the Gnome believes now they should at least try to be a bit more dimlomatic...



Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Sunday April 13th, 2014 6:22:02 PM

"I intend to be polite... and generous. what temple doesn't like a donation from a weary traveler?"

Coer fishes a small coin pouch (50gp) from his bag and enters the temple, head bowed.

Magana (Craig) [AC19] [HP 57 of 71] 
Sunday April 13th, 2014 11:41:01 PM


"Good plan. Be polite, generous, and carry a big stick. I believe I read that somewhere once."


(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+9=19 ;
Monday April 14th, 2014 12:42:46 AM

Jozhur follows in right behind Coer and takes a look around the temple.

"Sure, polite...but ready to be not polite."

--------
Perception: 19

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Monday April 14th, 2014 3:05:09 AM

"If there is a service, we can simply sit and observe. Perhaps it will give us some clues to what is happening here. But I agree with Sam and Aexana." Spire utters a short prayer to Gargul, tucking the holy symbol in his robe so as to not insult the priestess within. He stays behind Magana.

DM RobC - Shelter 
Monday April 14th, 2014 7:01:04 AM

The party take different stances to enter. Magana carries a "big stick", Coer a bag of gold, other just their manners.

Finally, Kane' pushes gently on the door and it slowly opens with a long, loud creeeeeeeak

The building is empty.

Seeking shelter from the rain outside, the party find themselves within a long chamber, its vaulted ceilings making it appear far more cavernous than it truly is. On the far end, a raised dais boasts a heavy altar, draped in cloth embroidered with a smattering of holy icons, and supporting several chalices, incense burners, and candelabras. Rows of wooden pews, made rough and rickety by years of use, face the altar. Several stained glass windows (probably worth more than the rest of the building combined) sit high in the walls. The occasional flash of lightning sends multi-hued patterns dancing and wriggling obscenely across the floor.

The sound of the footsteps made by the party echo off the walls and ceiling. Even your own breathing seems louder in here.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=16 ; d20+10=28 ;
Monday April 14th, 2014 7:20:36 AM

Sam is shocked to see no one in the church. He silently thinks back to the retaking of DrakesMeade (see Forged issue #137). The hallucination seemed so real as he scrambled to activate the bomb. The bard would have bet anything that the vision was purely a thing of reality. Could the people walking to the church also be some collective delusion?

The gnome comes to his senses and begins searching the hall and main chamber for clues or hidden passages. He calculates the relation of the hill's shape and size to that of landmarks inside the structure.

perception=16
knowledge:engineering=28

Zeoll (Cayzle) (AC22 - HP33)  d20+11=31 ;
Monday April 14th, 2014 12:24:24 PM


Zeoll sniffs for the presence of people, and tries to figure out when the temple was last used. He casts Taur's Try and Guidance as needed. He He looks for footprints, too.

Survival 31 nat 20 with scent!

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+10=30 ;
Monday April 14th, 2014 12:37:14 PM

We all saw the people going in, right? Where could they have gone?

Terser takes a careful look around, going over anywhere there could be a secret door or unnoticed exit. These people have to have gone somewhere.

Perception 30 - natural 20
+8 skill +2 for stonework


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday April 14th, 2014 1:44:58 PM

Ooc- I was pretty excited about my rolls. It looks like I needn't have bothered!

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d20+8=26 ; d20+8=13 ;
Monday April 14th, 2014 4:01:32 PM

Spire blinks a few times before casting Prestidigitation on himself to dry off, and offering it to the others as well. He keeps an eye out for any secret doors, trying to think of where they might be built in a place like this. "A long time ago my... an elf I once knew told me that my people are exceptionally gifted at finding secret doors. I suppose we shall see if this is true."

Perception: 26
Kn Engineering: 13

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=22 ;
Monday April 14th, 2014 5:05:35 PM

The tiny Gnome looks around the church disbelieving what she sees... (perception 22)

"At first this town was just weird... now it's getting creepy..."

Not wanting to go far from the main group she cautiously walks around the church...



Magana (Craig) [AC19] [HP 57 of 71] 
Monday April 14th, 2014 7:52:17 PM


Magana looks around for something to wedge the door open, then gratefully accepts Spire's offer to get dry. This improves her mood noticeably, and she smiles as she says, almost joyously, "Dry, a roof overhead, and a mystery to solve! Don't suppose someone has a cask of wine to round out this good fortune?"


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday April 14th, 2014 10:13:41 PM

Kane' stops off to one side of the Church doors, making sure all of his companions are out of the rain before shutting the doors. "All of the villagers were hurrying here, right?", he asks aloud, almost as if he can't believe that they can't see the church crowded with people.

The BloodWitch thinks back, trying to piece together all the little clues they may have come across in wandering about this very, very strange situation.

............................

ooc: OK DM, I am completely befuddled, and have absolutely no clue where this adventure is going! Could we have a recap or clue or something? Thanks much in advance! :-)

Actions......

Think. (Will even use a Hero Point to get a clue from the DM if we have to.)

Effects.....
No spells currently on Kane'

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+9=18 ;
Tuesday April 15th, 2014 1:11:46 AM

"And the night gets even stranger."

"Were they really going inside? Maybe they were heading somewhere else, around the building."

Jozhur helps search for any secret passages.

---------
Perception: 18 (21 for any traps)

DM RobC - A Secret Revealed 
Tuesday April 15th, 2014 7:57:22 AM

Kane' is just about ready to throw his hands in the air and ask the Gods for wisdom.

But then, a few things happen...

Aexana keenly notices a layer of dust on the presentation salver and the chalice on the altar. They probably haven't been used in some time. And unfortunately for Magana, there is no sacramental wine present.

Sam and Jozhur are convinced SOMEONE must have come in from the storm, and recently, because there are quite a few wet footprints that lead to the pews to the left of the door.

Spire and Zeoll notice that the wet footprints lead to a specific pew...and they don't go back outside again...

The highly perceptive Terser closely inspects the second to the last pew to the left of the doors. As he does so, he grips the armrest and there is a telltale "click"...and the pew slides to one side, revealing a spiral staircase that descends into darkness.

The spiral staircase is constructed of a wrought-iron frame with thick wooden planks for the steps. As stated, it goes downwards, into an unlit space of unknown dimension. Terser's darkvision allows him to see the staircase spiral downwards, but he cannot see through the staircase floorboards to see the bottom.

There is no noise that can be detected from below.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+12=15 ; d20+4=8 ;
Tuesday April 15th, 2014 8:54:27 AM

"Gold won't do much good in the dark" mumbles Coer as he places the coin purse back in his pack and retrieves his lantern.

lighting it he scans the temple walls trying to see any familiar symbols that may give a clue as to what is worshiped here.

~~
ooc: perception; 15
know religion; 8

Zeoll (Cayzle) (AC22 - HP33)  d20+9=17 ;
Tuesday April 15th, 2014 11:15:02 AM

Zeoll looks at that spiral staircase and flinches. He'll have to squeeze in and down as best he can. The other Taurs might have to do the same. Then, with a spellcraft check of 17, he has an idea.

"KahNay," he says to his witch friend, "Can you shrink us big folk so we can fit down those stairs a little better?"



Magana (Craig) [AC19] [HP 61 of 71]  d8+1=4 ;
Tuesday April 15th, 2014 11:59:53 AM


As the discovery of the hidden passage comes to light, Magana's good mood quickly disappears.

"I'll go down first unless someone wants to scout the way."

She takes a potion from her pack and knocks it back to take sting out of her previous injuries.

(last cure light potion for 4 HP)



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday April 15th, 2014 1:56:42 PM

Sam summons "dancing lights" to aid the group in the dark. He takes his place in the middle of the group. With only about half his normal energy remaining, he silently hopes he has enough power to support the team as they venture into the depths of darkness.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d8+5=8 ;
Tuesday April 15th, 2014 2:03:49 PM

Seeing that Jozhur is injured Sam casts CLW on him before they head down the passage.

Jozhur healed for 8 hp

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+7=11 ; d20+15=19 ;
Tuesday April 15th, 2014 6:02:14 PM

Aex slowly follows the group down. Her low light vision does help a little but the dancing lights probably give enough illumination.

Slowly she goes down the stairs... (stealth 11, perception 19)

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Tuesday April 15th, 2014 7:47:46 PM

Spire pulls out his quarterstaff and casts Light on the top, just in case. "I will keep to the middle, given my... fragile state. Given the circumstances, I might be a bit more useful this time." Spire pulls the holy symbol of Gargul out from beneath his robe as a white rat scurries onto his head from the folds of his cloak. The elf scratches it absent-mindedly, smiling to himself.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d100=95 ; d100=86 ; d100=6 ; d100=23 ;
Tuesday April 15th, 2014 8:08:04 PM

ooc: LOL! That's what I get for getting confused too early! :-)
..........................

Kane's mood of despair mercurially turns to thankfulness and he looks at the rafters, "mahalo, akua lono". Then the Bloodwitch nods and moves to the secret passage.

As the heroes get in line to descend the stair, Kane' reaches for a ley line and taps it using his arcane knowledge he still retains to cast a Reduce Person spell on Magana who leads. Another spell goes to Captain Coer, and turning to bestow a third reducing spell on Zeoll, the fickle ley line slips from his mental grasp and the spell is lost. The Bloodwitch must make another grab before successfully casting Reduce Person a third time on the old liontaur before falling in at the end to make their way down the stair.

Actions......

It takes 4 rounds for Kane' to cast the three Reduce Person spells. On the 4th round, he starts down the stair.

Effects.....
Reduce Person Magana - 57, Coer - 58, Zeoll - 60 /60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str) Fort DC 12 to negate if they wanted

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+8=16 ;
Tuesday April 15th, 2014 9:46:22 PM

Terser follows the reduced Magana down the stairs, alert for anything to happen, though feeling more at home than he has in a long time from the tunnel-like passage.

Perception 16

Magana (Craig) [AC20] [HP 61 of 71]  d20+11=31 ;
Tuesday April 15th, 2014 11:16:17 PM


(ooc: perception 31 on nat 20)

Glad for the dancing lights, Magana descends on the mysterious stairway...


(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49 
Wednesday April 16th, 2014 12:55:23 AM

Jozhur lets out a long sigh, obviously not thrilled to be heading into the pitch dark underground. He starts to retrieve a torch from his bag, but figures the dancing lights and Coer's lantern will be enough.

The rogue falls in behind Magana, ready to head down second in line.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49 
Wednesday April 16th, 2014 12:55:56 AM

Make that third in line, behind Terser.

DM RobC - A Secret Revealed 
Wednesday April 16th, 2014 6:45:02 AM

OOC: Post incoming. Just having "mapping" issues :)

DM RobC - A Secret Revealed 
Wednesday April 16th, 2014 7:28:23 AM

Even Coer can recognise that this temple is (or was?) dedicated to Alemi. Perhaps even to the Gods of the Wold as a pantheon. Who knows? Religious studies never were his strong suit - unless of course you count sending people to meet the Gods.

Noone in the party expresses surprise at the finding of the hidden stairwell. After all, the people they saw earlier had to go somewhere, didn't they?

Aexana attempts to stealthily make her way down the stairs. It may be a moot point as Magana thumps down behind her.

The stairs creak and shift beneath your feet, almost as though they were grunting in pain. The chamber into which the stairs descend is empty. Two doors provide egress to your right and left. Ahead of you, a large double door stands between two much smaller ones. All of the walls are etched with images of horrific creatures of the deep, from mighty serpents to great krakens. Their eyes seem to glare at you in hatred.

The only light in the room is that provided by the various sources the party brought or conjured, and the shadows created make the room all the more creepier.

A number of the party are observant enough to notice there are still enough wet footprints to show that people seem to have passed through the double doors recently.

The Map

----------------
OOC:

I have assumed that all of the taurs consented to the Reduce Spell.
If so, please note the effects: a +2 size bonus to Dexterity, a --2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to reduced size.
If not, you can remain large and use squeezing rules.

Please forgive the crudeness of the map, but it's one of those times I think mapping will be useful.
There are 4 smaller doors (represented by yellow) on the map
There is a set of 2 larger doors (represented by green) on the map


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=22 ;
Wednesday April 16th, 2014 3:01:16 PM

Sam focuses on the images on the walls of the room. He attempts to identify the creatures. (Dungeoneering=22)

The gnome then looks to the braver members of the group as to where they are going next.

He whispers,"I'm thinking we should just open the main doors and say hi. I doubt stealth will be much of an option with how old and creaky everything seems to be."

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday April 16th, 2014 4:41:31 PM

Just before entering Aexana places her hand on Magana casting Barkskin on the shrunken Taur...
"This will increase your protection my friend... be careful... I don't like the feeling of this place"

(Casting Barkskin on Magana - AC+3 for 600 rounds)

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

Magana (Craig) [AC23] [HP 61 of 71]  d20+11=25 ;
Wednesday April 16th, 2014 5:50:23 PM


Magana murmurs her thanks to Aexana as her skin hardens under gnomes touch.

"I'm going to open these doors, unless someone objects," she whispers to the others, and takes a moment to inspect the double-door's mechanism before reaching for it. (perception 25)


Zeoll (Cayzle) (AC23 - HP33)  d20+19=31 ;
Wednesday April 16th, 2014 6:02:28 PM


Zeoll casts an Elf Vision and a Guidance.

Down stairs, he stays alert in the back.

Perception 31

=====
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 3 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Guidance, Reduce Person
Also Used: Detect Evil scroll, hero point, vial of acid

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Wednesday April 16th, 2014 6:04:13 PM

Kane's spells are quite limited, and many of his powers that he received from his Akua are gone for the foreseeable future, so the BloodWitch is reduced to his stock of potions and other magic. He draws his wand of CLW anticipating battle, and gets a potion of Shield out of his HHH.

There isn't a need to speak since the group is already doing what he would have suggested anyways. Poised for action, Kane' waits on the actions of Magana and the others.

Actions......

It takes 4 rounds for Kane' to cast the three Reduce Person spells. On the 4th round, he starts down the stair.

Effects.....
Reduce Person Magana - 57, Coer - 58, Zeoll - 60 /60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str) Fort DC 12 to negate if they wanted

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Wednesday April 16th, 2014 6:23:29 PM

"Well look at me... I FIT!" exclaims Coer as he trots down the stairs in his minimized form.

"Open the door Magana, but dont expect a warm reception"

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday April 16th, 2014 6:31:12 PM

Sam says nothing as the doors are about to be opened. He focuses his mind on possible aid the group might need of their new bard.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+12=17 ;
Wednesday April 16th, 2014 6:57:52 PM

Jozhur quickly checks the door for traps then motions for Magana to open it.

---------
Perception : 17

Zeoll (Cayzle) (AC23 - HP33) 
Wednesday April 16th, 2014 8:39:40 PM

OOPS! I had some errors in my sanity info, which I edited.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Wednesday April 16th, 2014 9:25:37 PM

Perhaps we should check out these smaller doors first, to see if they have any nasty surprises back there for us. A quick look wouldn't hurt.

Whatever the group decides, Terser has his glaive ready for action.

13/17 remaining rage rounds today

DM RobC - A Secret Revealed 
Thursday April 17th, 2014 7:15:21 AM

Sam checks out the images on the walls. Of the ones he recognises - a kraken, sea serpants, sea drakes, to name a few - none are carved in a "I'm happy, here's some flowers" kind of way. They're carved to appear menacing. Terrifying. Powerful. (Fyi - I assume you mean Knowl Nature to determine what you know about these sea creatures rather than Knowl Dungeoneering. )

With agreement from the rest of the party, Magana reaches out her now normal sized hand to open the door. Only Terser has reservations, wondering if perhaps the other doors warrant investigation.

The doors open with a satisfying 'click'. Unlocked? Hmm.

Behind the door is a straight staircase descending downwards to another set of double doors. Still the only light is that created by the party.

The Map

-----------------
OOC: Fyi - If you plan on moving please give me the coordinates you move to :)

Zeoll (Cayzle) (AC23 - HP33)  d20+19=32 ; d20+19=27 ;
Thursday April 17th, 2014 11:31:19 AM

Zeoll says "SHHH!" to his friends and listens at the other doors before moving on.

Door at L14: 32
Door at G16: 27

Unless listening reveals the presence of ambushers who might attack from behind, Zeoll suggests that the group should follow the wet footprints through the big doors and down stairs.

Zeoll will be in J17 when the lower door is opened.

DM RobC: Does Zeoll also stop to listen at the other two doors: H18 and K18?

Zeoll (Cayzle) (AC23 - HP33)  d20+19=31 ; d20+19=35 ;
Thursday April 17th, 2014 12:50:08 PM

There are two other doors? OOPSIE! Oh look!

Sure, yes please! 31 and 35, sweet!



Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Thursday April 17th, 2014 1:21:22 PM

Spire readies himself for whatever may be on the other side of these doors.

OoC :: Sorry for lagging on my posts a bit recently, I'm simultaneously graduating college and moving away for a new job. Life is a bit hectic.

Magana (Craig) [AC23] [HP 61 of 71]  d20+11=15 ;
Thursday April 17th, 2014 3:59:36 PM


Magana nods in approval as the other doors are checked, but waits at the main doors. Once everyone is satisfied she heads down the steps at a reduced clomp, flail in hand.

(perception 15)


Magana (Craig) [AC23] [HP 61 of 71] 
Thursday April 17th, 2014 4:27:15 PM


(ooc: nothing to see here... move along... just tracking & prepping for battle... DMRob: I'm using 6 rounds per post for spell effects since not in battle... let me know if you want it otherwise)

1) Flail attack = +9BAB +1Flail +2Rage = +??
2) Flail attack @ -5 = +??
3) Horn attack @-5 = +??

1) hits a ?? for ?? dmg 2) hits a ?? for ? dmg 3) hits a ?? for ?? dmg

AC = 23 -2Rage = ??

[AoO if needed hits a ?? for ?? dmg] [Rage used = 7 of 17 rounds]
[Barkskin = 10 of 600 rounds] [Reduce Person = 47 of 60 rounds]


Zeoll (Cayzle) (AC23 - HP33) 
Thursday April 17th, 2014 4:47:28 PM

OOC: 6 rounds per post, huh? ... Zeoll renews his Guidance from time to time ... and KahNay, watch out that we do not unshrink at an inopportune moment! :-)

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d100=91 ;
Thursday April 17th, 2014 6:21:34 PM

Kane' replies in earnest. "I will count my time, Zeoll Sir."

It is not time for the Witch to be ready for combat, so he carefully sheathes his wand just like he would a dagger, and uses his free hand to prepare himself as best he may. The pictures on the walls do not inspire confidence at the kindness the Lionfish will receive on the other end of the wet trail, but Kane' still isn't sure whether the villagers are active or reluctant participants in the mystery of Gullport.

He casts Message, enabling him to provide a whispered conversation to anyone he points his finger at.

Actions......

Cast Message 91% success

Effects.....
Reduce Person Magana - 51, Coer - 52, Zeoll - 54/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=18 ; d20+7=8 ;
Thursday April 17th, 2014 6:53:31 PM

Aex is worried about tje whole situation and there's not that much the little Gnome Herbalist can do right now... She tries to get a sense of directions to the streets above... they climbed he hill towards the church, then they started to decent into the hill along the stairs... (casting Know Direction upon herself)

"Could this just be some old smuggler's route? Perhaps these tunnels just exit at the waterfront...

The Druid waits for his friends to clear the area and the follows them down. She tries ti stay lore or less in the center of the pack.

(Perception 18, Stealth 8 - nat 1)
---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+13=19 ; d20+9=10 ;
Thursday April 17th, 2014 10:26:25 PM

Jozhur heads down the steps ahead of the others while Zeoll is listening at the other doors. He moves as quietly as he can, but the darkness makes things difficult.

-------------
Perception: 10 (13 to find traps)
Stealth: 19

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday April 17th, 2014 10:46:11 PM

(assuming nothing from behind the doors)

Terser follows next to Magana, ready to open the lower doors.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday April 17th, 2014 11:50:11 PM

Unsure if the group is opening doors before venturing down or not, Sam holds his ground. He renews his dancing lights spell.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Friday April 18th, 2014 12:16:45 AM

hehe... he... just imagine if we all grew again... at the same time... in this small tunnel...." Coer loos around nervously.

Should we not look for answers behind these doors? maybe some clue as what is happening lies here?

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=16 ;
Friday April 18th, 2014 12:34:50 AM

"Up to you boss, I'm just checking the steps quick. Sam can let me know if you're checking another room and I'll hurry back up."

Jozhur moves to J24 and waits. Once there he will also quickly examine the door for traps.

------------
You can use my earlier perception roll for the door or this new roll (16, 19 for traps).



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday April 18th, 2014 1:52:02 AM

"I'm not much of a door checker. I more of the help the door checker type of gnome."

Sam holds his ground at the center of the upper chamber and waits for the sounds of trouble in any direction.

DM RobC - A Secret Revealed 
Friday April 18th, 2014 7:18:51 AM

Zeoll does the rounds, pressing an ear to each door. Not a single sound can be heard behind any of them. Perhaps the old taurs hearing is starting to go on him?

Aexana casts a spell to gain her bearings. She puts the ocean to the west of where she is standing (left on the map) and the town to the south-east (bottom right of the map).

Jozhur heads down the stairs and examines the double closed doors. They are almost identical to the ones just opened. He doesn't see any signs of traps, nor can he hear anyone on the other side.

The party seem mixed on how to proceed. Does anyone dare open the doors at the bottom of the stairs? Will the other doors to this room remain closed? Will Coer return to his large size and crush everyone else?

-----------------
OOC: Happy Easter folks! I don't know if others will be posting today, this weekend, or Monday, however I will endeavour to post again on Monday

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday April 18th, 2014 9:36:48 AM

Sam studies the group's surroundings and forms an opinion.

"If we ignore the doors on this level, we might miss the people we are looking for, by passing them as we proceed downwards. Maybe we should check each floor before proceeding."

With his opinion voiced, the bard waits for the commanding types to determine a course of action. He will follow Terser's vote as always.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+8=26 ; d20+6=7 ; d20+6=17 ;
Friday April 18th, 2014 5:58:35 PM

Kane' shakes his head. "The watery footprints are probably significant, if we but follow them." Keeping in the background and only making a suggestion, not a statement, the BloodWitch again looks at the mean-spirited mosaics and thinks if any wisdom can bubble up from the esoteric knowledge he knows.

He follows wherever Captain Coer leads.

Actions......

Know Arcana - 26
Know Planes - 7
Know Religion - 17

Effects.....
Reduce Person Magana - 50, Coer - 51, Zeoll - 53/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday April 18th, 2014 8:10:57 PM

The gnome considers Kane's suggestion and weighs the possibilities.

"I do agree, but we have no way of knowing if they are able to circle back up another passage unless we check."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Saturday April 19th, 2014 5:41:50 PM

well, no use standing around until they come out at us. Keep guarding the door down there, J, while we check these out.

Terser opens the door K18.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Sunday April 20th, 2014 2:38:02 PM

"Fortune favours the bold, I suppose," Spire mutters, holding his quarterstaff at the ready.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday April 20th, 2014 5:51:02 PM

"The footprints lead further down... behind these doors we might learn more about what goes on here... something we will most likely also find out by surprise if we go ddown without checking the doors... Let's go..."

Aex walks towards the double doors and stands close to Magana.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+12=13 ;
Sunday April 20th, 2014 8:32:12 PM

After you Terser"

Coer cautiously follows the bold Terser through the door @ k18, examining the room as he enters

¬¬¬
perception 13

Magana (Craig) [AC23] [HP 61 of 71] 
Monday April 21st, 2014 12:43:54 AM


Magana holds her position at the top of the double doors until Cover completes his exploration.


DM RobC - A Secret Revealed 
Monday April 21st, 2014 6:14:05 AM

Sam has second thoughts about proceeding. What if they miss something important? What if these doorways allow the enemy to circle behind the party? What if ... ? The mind of a gnome is a wonderful thing :)

Kane is practically convinced the watery footprints are the clue that must be followed.

Terser, ever bold, strides up and opens one of the doors. You can almost feel Spire tense up.

Behind the doorway can be seen... a cloakroom. Plain blue cloaks hang neatly across the back wall. Unfortunately, these simple cloaks fail to cover either the face or much of the body, and thus they are next to useless as disguises. The cloaks are all dry and clean. Coer confirms everything looks fine here.

Aexana stays next to the relative safety of Magana. Magana holds her watchful position at the top of the stairs. Though she lacks her former size, she is confident none shall pass her.

DM RobC - A Secret Revealed 
Monday April 21st, 2014 6:18:35 AM

Oh, and Kane is unable to glean any more information from the mosaics than the party have already learned.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=16 ;
Monday April 21st, 2014 6:32:33 AM

Jozhur waits for the others at the bottom of the steps, continuing to look and listen at the door. (perception: 16)



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=14 ; d20+8=16 ;
Monday April 21st, 2014 7:51:23 AM

Interested in knowing more as to what is going on, Sam examines the robes for signs of the religious practitioners to whom they belong. (religion=14)

He then helps search the room for other clues. (perception=16)

"Let's check the other doors before proceeding downward."

Zeoll (Cayzle) (AC23 - HP33)  d20+11=31 ; d20+17=21 ;
Monday April 21st, 2014 8:41:36 AM


"Wait a minute," Zeoll mutters, "What about the sighs of passage we have seen?"

The liontaur sniffs the watery footprints, then moves down the stairs to look and sniff among the cloaks. He renews his Guidance and Taur's Try.

Survival to track (by smell or otherwise) 31 nat 20!

Perception 21

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Monday April 21st, 2014 9:48:18 AM

Looks like we had nothing to fear up here. Still, that's a good idea. Perhaps one of the other rooms has something we can use as disguises, or at least additional clues about what's going on.

Terser proceeds to open the door on the other side of the stairs, and if it is similarly non-threatening, will do the door on the west after.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Monday April 21st, 2014 1:12:34 PM

Spire uses Detect Magic, scanning the room quickly to see if anything registers.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=25 ;
Monday April 21st, 2014 6:31:43 PM

Aexana waits for her companions to check the different rooms. Seels like these folk have a dresscode! She's worried though that the wet footprints soon will dry out... then it won't be as obvious where these people went...

While waiting she exalines the footprints (survival 25)
Any chance of knowing how many went down? All humanoids? No marks of anyone being dragged down?

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=27 ;
Monday April 21st, 2014 9:59:08 PM

Kane' sees the others are overcome with curiosity with the doors, and in truth, the BloodWitch doesn't see anything wrong with checking it out first. The half=elf opens another one of the doors just to check. If it is another closet, he will even put his hand in to feel the back of the closest and make sure there is no secret entrance.

Actions......

Perception: Looking for secret doors in the closests DC 27

Effects.....
Reduce Person Magana - 49, Coer - 50, Zeoll - 52/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+12=18 ;
Monday April 21st, 2014 10:48:04 PM

Cover watches a Kane opens another door and quickly moves to support him, Miniturised fists at the ready.

~~~
Perception 18 looking into the door opened by Kane



Magana (Craig) [AC23] [HP 61 of 71] 
Tuesday April 22nd, 2014 12:02:05 AM


Magana scrapes a hoof distractedly along the top step, willing herself to be calm, but nearly unable to contain the desire to be moving on. Though not by intent, her demeanor gives away her underlying agitation and impatience.


DM RobC - A Secret Revealed 
Tuesday April 22nd, 2014 6:01:02 AM

Magana is getting anxious. Is it being underground and away from nature that is bothering her? Is it that the unknown is ahead? Possibly that there and evil-doers deserving of her punishment getting away.

Coer keeps an eye on proceedings. Spire too looks about, but cannot see anything magical. There are lingering magical auras in the air, though with people in the party moving about it cannot be determined whether the auras are from friend or foe.

Sam and Terser open two other doors. The door on the other side of the double doors opens into another closet - virtually identical to the other, and with the same cloaky robes inside.

The door on the west opens into a type of bedroom. This chamber is empty but for a pair of unmade bunks, each with a small foot locker beneath it. The sheets are yellowed from long use, and acrid with the sweat of sleeping men with evil dreams. The room coming off it to the east is a closet full of blankets, pillows, and spare cloaks. It may take a few minutes to search through these rooms in greater detail.

While the others check out the doors and rooms, Aexana and Zeoll have a closer look at the footprints. Though worried they may dry out soon, they are still plenty wet enough. In fact, there are so many it is difficult to tell how many people may have come this way as the water all starts to bleed together. Certainly more than 2 or three people. This may be a central thoroughfare. The footsteps clearly seen are booted - no barefeet, paws or claws. And perhaps interestingly, they all go in the same direction - none come back this way.

After checking the closet for a false back (and not finding one) Kane' tries the door on the east wall. Unlike the other doors, this one is locked tight. The door doesn't even wiggle.

The Map

Jozhur keeps watch and guard at the bottom of the stairs.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Tuesday April 22nd, 2014 10:35:05 AM

Well, I'm satisfied up here for now. I would bash down the other door, but that would be sure to alert anyone here to our presence, if they're not aware already. Let's see what's behind door number 6...

Terser heads down the stairs, ready to open up the large doors when the others are ready.

Zeoll (Cayzle) (AC23 - HP33)  d20+17=31 ;
Tuesday April 22nd, 2014 11:32:59 AM


Old Zeoll querulously wonders what is going on. He thought the group was going downstairs. Once again, his confusion makes him think that maybe adventuring is a game best played by the young.

But then he shakes off his fugue and makes himself useful, walking down the stairs and listening to the door that Jozhur is guarding.

With guidance and taur's try, perception 31 +2 = 33! [OOC: I had forgotten about the Elf Vision spell! It adds an extra +2 perception and detects secret doors in passing!] [BTW, Zeoll's Perception is base 5 ranks, +4 wis, +3 class, +5 item +1 Taur's Try +1 Guidance +2 Elf Vision = +21! So make that perception check a 35, please!]

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 3 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Guidance, Reduce Person
Also Used: Detect Evil scroll, hero point, vial of acid

Zeoll worries that his reduce is going to wear off soon.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday April 22nd, 2014 12:27:14 PM

Sam nods at Terser's suggestion. The locked door could be opened on the way back. Also, the noise required to get in would be "alarmingly" loud. The bard follows behind his brother.

Magana (Craig) [AC23] [HP 61 of 71] 
Tuesday April 22nd, 2014 3:50:55 PM


Once the go-ahead has been given, Magana not quite charges down the stairs, but she certainly is not making any attempt at stealth. Assuming Jozhur has all-cleared these doors, she opens them, bracing herself for an attack.


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=28 ;
Tuesday April 22nd, 2014 5:24:47 PM

Aexana follows along with Magana once the door is opened... holding no weapons... but keeping an eye out for trouble (perception 28). It seems highly unlikely that there would be traps on the stairs... stairs that are so frequently used by so many just feel... 'safe'...

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Tuesday April 22nd, 2014 6:04:45 PM

Kane' is also happy the 'go-ahead' is given and takes his place in the line going down the stair, continually feeling the reduce person spells in his head and so will know when to renew them.

Actions......

Perception: Looking for secret doors in the closests DC 27

Effects.....
Reduce Person Magana - 48, Coer - 49, Zeoll - 51/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Tuesday April 22nd, 2014 9:59:51 PM

"This space is safe for now - lets move forward."

Coer walks on and takes the next spot on the stairs.

"Open the door already, Jo"

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Wednesday April 23rd, 2014 3:59:41 AM

Spire takes a deep breath to calm his churning stomach. "I do not usually experience this much stomach distress on dry land... although I suppose the land in this place can hardly be called dry."

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=29 ;
Wednesday April 23rd, 2014 6:04:20 AM

Jozhur nods to Coer and tries the door.

Should it open he enters the next room and has a look around. (perception: 29)

DM RobC - Deeper into the rabbit hole 
Wednesday April 23rd, 2014 6:23:01 AM

Terser is confident that he cold break the locked door down. Like any door has ever kept a dwarf from where he wanted to go underground! Sam nods with his assessment, but agrees to leaving it for later.

The others fall in line, with Coer acting as rear guard. Kane' stays close to Jozhur, wary not to let the rogue befall any more harm. What would the gods think!

Zeoll listens at the double doors, but hears nothing. Between the gaps in the door a familiar odour wafts to his keen nose. It smells like, the ocean? Fish too, perhaps?

There is a small grumble, which turns out to just be Spire's stomach. Is it land-sickness?

Satisfied that there is nothing more to learn here, Magana and Terser open the doors at the bottom of the stairs.

Behind the doors is a fairly empty chamber. A heavy black curtain hangs across the wall to your left, waving slightly despite the lack of any breeze. To your right, a pair of bookcases creak beneath the weight of ancient tomes of cracked leather and yellowing pages.

On the opposite side of the chamber, a familiar set of closed double doors.

The Map

Zeoll (Cayzle) (AC23 - HP33)  d20+20=31 ;
Wednesday April 23rd, 2014 6:53:44 AM

Zeoll readies the use of his tower shield for total cover, to be triggered by any attack. He moves into the room after Magana and Terser, looking and watching as he walks to K26. He points to the tapestry.

Perception at +20: 31

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 3 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person
Also Used: Detect Evil scroll, hero point, vial of acid

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d20+8=26 ; d20+12=27 ; d20+12=21 ;
Wednesday April 23rd, 2014 6:56:21 AM

Spire continues to use Detect Magic, gazing at the tapestry and the bookcase. He peruses it quickly, seeing if any religious or arcane texts jump out in particular. (Perception: 26, Religion: 27, Arcana: 21)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Wednesday April 23rd, 2014 12:56:54 PM

Hmph. Even I know that books shouldn't be stored in these damp conditions...

Seeing nothing that warrants his investigation, Terser moves on to the uninspired 3rd set of double doors and readies himself to kick them open in concert with Magana. While he does this, he is also planning a new set of doors that would add some flavour and life to the temple. Perhaps new carvings, possibly some gilding, anything to relieve the monotony of the architecture.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=15 ;
Wednesday April 23rd, 2014 4:03:03 PM

Curiosity overcomes tactics as Sam finds himself drawn to the bookcase. He combs the tomes for ancient or foreign languages. If none are found, he looks for anything with an unusual topic. Sam appears possessed in his eager pursuit of knowledge. (Perception=15)

"Give me a few minutes. I need to examine these."

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=26 ;
Wednesday April 23rd, 2014 5:35:14 PM

Aexana takes in the room and instinctivly checks where the wet footprints lead to... the movement of the tapestry without breeze makes her assume there's something behind it!

In any case Aex follows the footprints. (Perception 26)

Magana (Craig) [AC23] [HP 61 of 71]  d20=8 ;
Wednesday April 23rd, 2014 10:10:22 PM


(Intelligence check = 8)

Despite Zeoll's hint, Magana thinks nothing of the waiving tapestry and moves up next to Terser to open the next set of doors.


Magana (Craig) [AC23] [HP 61 of 71] 
Wednesday April 23rd, 2014 10:11:34 PM

*waving* not *waiving* ... grrr

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=12 ;
Wednesday April 23rd, 2014 11:01:16 PM

Kane' keeps his CLW wand in one hand, and follows his crew mates. His hackles rise as he sees the tapestry moving underground without a breeze. The little gnome Aexana has the right idea, but Kane' feels he should be more direct. After all, if there is anyone behind the curtain, it is highly unlikely the non-stealthy group will be able to surprise them.

Approaching defensively, Kane' uses his Message spell to quietly tell the others: "the curtain is moving, I will see what is behind it." and he moves the curtain aside and looks behind it.

Actions......

Defensive: +2 AC

Move to K, 27

Open black wall hanging

Perception: 12

Effects.....
Reduce Person Magana - 47, Coer - 48, Zeoll - 50/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+13=24 ; d20+9=20 ;
Wednesday April 23rd, 2014 11:22:41 PM

Jozhur tip toes alongside Kane to check out the wall hanging. He draws his sword and spaces himself from Kane, standing ready as the curtain is flung open.

------------------
Move to K29
Stealth: 24
Perception: 20

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Thursday April 24th, 2014 1:34:50 AM

Coer finds himself in an unusual situation. His crewmates have rushed before him towards a potential unseen foe and he is unable to reach over their heads to assist.

Thinking quickly he prepares his shurikans (which have also shrunk to the appropriate size) and stands behind Kane.

DM RobC - Deeper into the rabbit hole 
Thursday April 24th, 2014 7:09:03 AM

Zeoll moves in and keeps his back to the wall. He signals to someone to indicate the moving tapestry. This whole room smells strongly of the ocean, dust and fish.

Terser recalls the great dwarven halls and architecture, and how this place could benefit from it. This place is nothing like Drakesmeade!

He and Magana go straight towards the other set of doors. The curtain is moving? Bah! Who ever got hurt by a piece of cloth. Where are the real enemies?!

Aexana follows the wet footprints, and notes they move all about this room. The bookcase, the curtain, the double doors. It's like they went straight through the last room to get to this room. But then where did they go?

Spire and Sam are quickly taken by the bookcase.

Sam scans the volumes. The bookcase has books and scrolls in it--none of them look magic, but a couple of the books have really nasty-looking pictures of creatures that look like somebody spent a few too many nightmarish months at sea, as they appear to be completely unnatural mishmashes of humanoids and fish, or humanoids and squids, and one is a particularly gross hybrid of a humanoid/cockroach/lobster.

Spire's mind ticks over as he looks at the contents of the bookcase. The stuff in the bookcase looks to be a course in how to properly worship what is described as an Elemental deity: "Billoopl, the Aquan Emperor of Evil". The tomes and scrolls look to be written by hand, and recently. Apparently this Billoopl being is a harsh and unforgiving power, as the texts warn to never disappoint the Father of the Deep, or "all will become as dust and fall upon the waves of the sea, never to be seen again..."

Spire then casts Detect Magic, and can only smile at the result. Nestled inside the cover of three books are three scrolls with divine auras.

Jozhur draws his sword. It's been too quiet for too long. His gut tells him that trouble is just around the corner.

Coer feels the same. He misses his extended reach and instead draws his medium sized shuriken.

Kane is the one to tug at the moving curtain, and is perhaps surprised by what he discovers. The curtain moves smoothly along a rail to reveal another half to this room.

The chamber's hidden half is an almost perfect square, with a large stone pool precisely in the center. The rim of the pool is carved with repeating images of sea serpents devouring whole ships, and the water -- despite the fact that it cannot be but a few feet deep -- is an impenetrable black.

The Map

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=22 ; d20+10=11 ; d8+2=4 ;
Thursday April 24th, 2014 9:36:33 AM

Why was that curtain moving? There has to be someone, or something, here.

Jozhur looks around the hidden room and checks the surface of the water. Has something disturbed the water recently?

Jozhur's curiosity gets the best of him. He replaces his sword with his longbow, aims at the pool, and lets an arrow fly.

----------------
Perception: 22
Attack aimed at N28, natural 1, 4 damage.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday April 24th, 2014 9:37:01 AM

Sam's attention is not drawn away from the bookcase. He grabs books and scrolls that seem to be the oldest or of most interesting topics and shoves them into his handy haversack. Sam will stuff his bag full if possible.

The future loremaster thinks to himself, "These tomes will surely help me gain favor with the sage's guild."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday April 24th, 2014 11:49:23 AM

Seeing that there is something interesting in the room after all, Terser joins the others in the investigation. He looks around for something less precious than his glaive to use testing the waters, and settles on the curtain rod. He rips it from its moorings and probes into the pool to see how deep it is, and if there is anything interesting that may be hiding in it.

Magana (Craig) [AC23] [HP 61 of 71]  d20=3 ;
Thursday April 24th, 2014 2:06:38 PM


(intelligence check = 3)

Although surprised and dismayed that she didn't anticipate a possible threat from the direction of the curtain, Magana still doesn't understand everyone's interest in a stupid pool of water. She waits by the double door to ensure no surprise from that direction, but otherwise just idly swings her flail until they satisfy their curiosity.


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Thursday April 24th, 2014 5:12:09 PM

Spire continues to leaf through the book describing the Elemental god, concern growing across his face. "Wait," he calls out as everyone goes into the next room. "I believe I have found something rather important. Billoopl, the Aquan Emperor of Evil. 'Billoopl is a harsh and unforgiving power. Never disappoint the Father of the Deep, or all will become as dust and fall upon the waves of the sea, never to be seen again...'" He looks worriedly at his teammates before grabbing the books that caught his attention (including the on he was reading) and the three glowing scrolls, switching to Read Magic to decipher the writings on them. He hovers by the door of the room with the pool as he does so

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday April 24th, 2014 6:43:11 PM

"Don't..." Aexana starts as suddenly an arow and the curtain pole dissapear in the dark pool, "... touch the water... yet"

At the discription of this "Billoopl" a shiver runs down Aex's spine... this aint good... as not all the footprints dissapeared into that next room Aex wonders if they have gone through this pool... perhaps it is a portal or somehing
similar?

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Thursday April 24th, 2014 8:17:13 PM

Kane' wonders at the pool, but doesn't want to disturb the dark waters. "More to show this cult has been here a long time, perhaps even longer than the town. We should follow the wet footprints."

The BloodWitch urges the others to follow Magana, but he stays within touching distance of Jozhur.

Actions......

Effects.....
Reduce Person Magana - 46, Coer - 47, Zeoll - 49/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Zeoll (Cayzle) (AC23 - HP33)  d20+20=37 ; d20+20=37 ; d20+20=38 ;
Friday April 25th, 2014 12:44:10 AM


Zeoll, aware that his spell gives him the ability to detect secrets in passing, slowly walks around the pool, keeping his tower shield readied in case of attack. (Readied action - use tower shield for total cover if attacked)

His perception checks as he moves around (eventually returning to the spot he started): 37, 37, 38. Wowsy!

DM RobC - Deeper into the rabbit hole 
Friday April 25th, 2014 8:00:37 AM

Aexana urges caution, and Kane' too doesn't want the dark water of the mysterious pool disturbed.

But it is too late...

First Jozhur draws his bow, and despite being at point blank range - he manages to miss his target! (Sorry, but I think a Nat1 on an attack is always a miss). The arrow ricochets harmlessly off the stone edge of the pool and into a nearby wall where it snaps.

Terser though takes things into his dwarven hands. Ripping the curtain rail free from its bearings, he probes the pool with it. He can feel the rod strike the stoney bottom at about 3, maybe 4 feet?

To the relief of Aexana and Kane', nothing visibly terrible happens.

Sam grabs books by the armful. The knowledge contained therein could be invaluable. At the least, this collection may fetch some gold from the right buyer.

Spire starts to grow concerned - if he wasn't already. These books may be the work of a madman, or genius, or both? He casts his read magic spell and deciphers the scrolls as being: Contagion (Clr 3), Quench (Dru 3), and Water Breathing (Clr 3).

Magana is impatient. How long has it been since she got to clobber something? And it goes without saying that the next kill will be all the less satisfying in this medium sized form she is in.

Zeoll walks the perimeter of the room with his shield at the ready. (Note "when using a tower shield in this way, you must choose one edge of your space". I assume this time you mean away from the wall and towards the center of the room)

Something strange catches his eye however. Where Jozhur's arrow struck the wall, Zeoll notices a crevasse far greater than the arrow could have caused. Looking around this section of wall, Zeoll is convinced he has found a hidden door (Indicated on the map at Q26)

Ooooohhhh

The Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday April 25th, 2014 10:02:18 AM

Sam continues flipping through books. The mission at hand is lost to his obsession. He hopes that this information can be used Wold-wide by the sages' guild to prevent further deaths.

Zeoll (Cayzle) (AC23 - HP33) 
Friday April 25th, 2014 1:53:08 PM


Zeoll calls out softly to his friends.

"Look herre! I have discoverred a secrret doorr!"

He points it out, then steps back to let someone else open the thing. He keeps his shield readied, half expecting a tentacle to emerge from the dark water and attack.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Friday April 25th, 2014 3:25:05 PM

Terser uses the rail to dredge the bottom of the pool for a moment, trying to bring up anything that may be submerged. If unsuccessful, he will wait for someone more perceptive than himself to check out the secret door for danger before attempting to prize it open.

Magana (Craig) [AC23] [HP 61 of 71] 
Friday April 25th, 2014 4:12:46 PM


With Zeoll's new discovery, Magana resigns herself to more tedious exploration, although she manages to suppress a small sigh.

She looks for a means to bar or jam the double-doors in case the secret door leads to something more than a single room.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday April 25th, 2014 5:06:23 PM

Sam's attention is finally grabbed at the mention of a secret door. Perhaps greater knowledge is hidden within the new discovery. The future loremaster closes his haversack and joins the others.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Friday April 25th, 2014 8:59:16 PM

Kane' echoes Magana's sigh, but there is nothing for it, the wind is in his friends' sails. The Bloodwitch contents himself to be ready to heal Jozhur or any others at need.

Actions......

Effects.....
Reduce Person Magana - 46, Coer - 47, Zeoll - 49/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*


(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=13 ; d20+15=16 ; d20+15=35 ;
Saturday April 26th, 2014 1:00:35 AM

"And to think I thought everyone was swallowed into that pool by some monster..."

Jozhur examines the door, looking for the mechanism that opens it.

If some locking device is found, he will try his hand at it.

---------
Perception: 13
Disable device: 16, 35

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+12=25 ;
Saturday April 26th, 2014 11:15:18 PM

"Hmmm... perhaps the water is magical" muses Coer as he examines the floor for wet footprints potentially leading under the wall.

~~~
perception 25

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Sunday April 27th, 2014 2:22:53 AM

Spire stuffs the scrolls into his bag, finally turning his attention to the pool of water. He activates Detect Magic and continues to scan around them, focusing on the pool for a short amount of time. If the group moves through the newly discovered door, Spire will follow in tow.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday April 27th, 2014 5:26:24 PM

Aex isn't too fond about Jozhur's comments about being dragged into the pool by some monster and lightens when the secret door is discovered.
She tries not to think about dreadful sea monsters and observes the hidden door.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday April 28th, 2014 5:23:16 AM

Sam waits to hear news of the discovered door. He renews his dancing lights over the group. Beams of light reflect off of the rippling pool and on to all individuals and things by which it is surrounded.

DM RobC - Deeper and deeper 
Monday April 28th, 2014 7:58:34 AM

Sam recasts his dancing light spell. Light does indeed bounce off the surface of the watery pool but does not enable anyone to see the shallow bottom. Inwards he is happy with the tomes he has stashed in his pack. It should provide for some good reading at a later date. (No encumb penalty at all, unless you try and carry one of the bookcases of course!)

Terser dredges the bottom of the pool with his curtain rod, but can only feel it scrape on a stony bottom.

Spire does not detect any magic in the watery depths.

Aexana does her best to muster her courage. The others seem keen to investigate things and give no second thought to the sea monster things.

Magana looks for a way to bar the double doors before her. They open away from her (outwards from this room) so jamming them would require some sort of creativity.

Zeoll points out the door and then courageously stands back to let someone else open it. Kane too, sighs, and stands back to allow someone else to try the door.

Jozhur examines the secret door and manages to find a way to pry it open - eventually. Coer sees watery footprints all around the pool of water, but none leading to (or from) the hidden door.

Finally the door is opened. By sticking his head through, Jozhur can see that there is a passage on the other side. One way heads south towards some stairs. The other way north, before turning north-east towards some unseen and unknown destination. As with all the rooms to date, there is no light in this passageway.

The Map

DM RobC - Deeper and deeper 
Monday April 28th, 2014 8:04:11 AM

OOC: SteveK - Please keep a check on the Reduce Person spells. For example, it took Zeoll 3 rounds to scan the room for hidden doors, and then another 2 rounds for Jozhur to open the secret door. Also, with Zeoll readying his shield every turn it limits him to only one move action (ie: 40ft) per round.

Just saying it may be worth double checking your count on the time left on your spells :)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Monday April 28th, 2014 2:08:09 PM

Hmmn. I bet these secret stairs open up into the same room as the double doors - mayhaps a pincer move will keep the element of surprise on our side. Though I favour searching north first before going down any more.

Terser volunteers to lead going north from the no longer secret door, using darkvision to keep anyone in the room from seeing their lights.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday April 28th, 2014 2:55:44 PM

ooc: Thanks, DM! I was only going one round per post and must have missed the need for multiple rounds. I'll update the duration by 6 downward.

Kane' moves to Jozhur's side and is ready to follow through the door. "Where do the wet prints lead?", he asks courteously.

Actions......

Effects.....
Reduce Person Magana - 40, Coer - 41, Zeoll - 43/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=24 ;
Monday April 28th, 2014 4:55:51 PM

Assuming Coer will inform the group of his findings (watery footprints around the pool but none that lead towards or from the hidden door) makes Aex wonder if it is wise to search the hidden doors...

"Only if they all dried their feet it seems no one went that way..." she says pointing towards the hidden door, "but that secret passage might just lead us to wherever this watery doorway leads to... who knows! Perhaps all the followers of this sect are expected to go through the water?"

With no where else to go Aex follows through the passageway... (perception 24)



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=27 ;
Monday April 28th, 2014 5:49:27 PM

Determined not to lose the last of the Grim Guard (barring himself of course), Sam chimes in,"If we are to split up, I will stay with you Terser."

While the others discuss options, Sam continues calculating. He determines the depth and direction traveled compared to that of the approximate height of the hill. He then tries to figure out where the secret stairs could take them in relation to the known landmarks. (Dungeoneering=27)

Magana (Craig) [AC23] [HP 61 of 71] 
Monday April 28th, 2014 8:16:18 PM


Seeing that the party intends to explore the secret passage, Magana decides to be the rear guard this time (unless ordered otherwise) and moves appropriately.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday April 28th, 2014 10:36:34 PM

If it is voted the group will stay as one, Sam will travel hidden in the middle of the group.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Tuesday April 29th, 2014 12:44:11 AM

"Who would have guessed such an expansive maze was down here. It is amazing - i just wish the tunnels were a bit larger. Lets search this level quickly"

Coer marches through the secret door and heads up the north passage.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=14 ;
Tuesday April 29th, 2014 12:45:56 AM

Jozhur listens for a moment, then motions Terser to go ahead. He follows right behind with his hand on the dwarf's shoulder.

Perception: 14

DM RobC - Deeper and deeper  d20+10=26 ; d20+10=28 ; d20+10=15 ; d4+4=7 ; d4+4=8 ; d4+4=7 ; d3=1 ; d3=2 ; d3=2 ; d20+10=22 ;
Tuesday April 29th, 2014 6:42:00 AM

The corridor - roughly five feet wide and about 10 feet tall - stretches before you, leading south to yet another staircase and north/north-east to the unknown. Footsteps, speech, and even breathing echo strangely in this passage, returning to you twisted and distorted.

Perhaps the warping of the echoes is due to the intricate carvings? Walls, ceiling, and floor are covered with more images of marine creatures. Immense claws snap humans in half, while tentacles the size of redwoods wrap themselves about shattered galleons. Winding through the center of it all, along the floor, is a series of impossibly long serpents, with heads on both ends, each biting the throat of the next. So real are many of the images, you can practically smell the salty tang of the sea.

Terser volunteers to take the lead, and suggests searching northwards first. He awaits the go-ahead from the others. As a dwarf all this underground exploration is a pleasant change from ships, muddy trails, and that horrible weather on the surface. If there were a mineshaft and a pick down here he'd almost feel right at home.

Coer is a taur of action though, and doesn't wait for feedback. He boldly marches through the once-secret-now-obvious door. If the tunnels were only slightly wider though he could resume his imposing stature. For now though, he'll either have to squeeze through the tunnels or accept this smaller size. (Question: Does Coer still have his shuriken in hand, a different weapon, or, is he now unarmed?)

Jozhur finally gives the nod to Terser (who follows behind Coer) and then in turn follows him. The rogue stays silent. Is he trying to act stealthily, or is there something on his mind?

Kane moves to follow along behind Jozhur, keeping the rogue at arms length.

The others fall in line with Magana taking her now familiar position as rear guard. (Marching order listed below based on player posts. Please correct me if you want to change)

Nothing can stop the party now. Nothing.

... click! ...

Well, maybe that.

Despite Terser's stonecunning and Jozhur's trap-senses, neither detect anything unusual about the passage until it is too late. Terser: Highlight to display spoiler: {I emailed you earlier today about making a D20 roll prior to me making my DM post. This was for your stonecunning perception check. Per my email I've now rolled on your behalf: D20+10=22}

The various sea creatures on the walls appear to suddenly flick their tongues at the party. Coer, Terser and Jozhur are all struck by the piercing and slashing tongue-blades. A sticky, gel like substance remains on the wounds. The tongues retreat back into the mouths of the creatures.

Coer - Hit Flat Footed AC26 for 7pts damage. Please make a Fort Save against Poison. DC24 or take 1pt Str damage.
Terser - Hit Flat Footed AC28 for 8pts damage. Please make a Fort Save against Poison. DC24 or take 2pts Str damage.
Jozhur - Hit Flat Footed AC15 for 7pts damage. Please make a Fort Save against Poison. DC24 or take 2pts Str damage.

As if things weren't bad enough, from somewhere behind these walls an immensely loud bell starts to sound. This triggers off another, and another, and another. Four bells are now sounding VERY loudly throughout the tunnel and room.

The Map

Marching Order
--------------
Coer
Terser
Jozhur
Kane'
Sam
Aexana
Spire
Zeoll
Magana

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+13=25 ;
Tuesday April 29th, 2014 7:34:23 AM

Sam's sensitive ears are nearly shattered from the clanging bells as their report echos through the tunnels.

He yells to the group,"They know we're here now! Some of us should wait in the main room in case they try to escape or possibly trap us. Others can explore ahead. I'm staying by the bookcase to watch for trouble."

Sam pushes past the rearguard and makes his way back to the main room. Once there, he hides as best he can. (Stealth=25)

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday April 29th, 2014 7:46:47 AM

Ooc: The goal will be to post at H29.

Zeoll (Cayzle) (AC23 - HP33) 
Tuesday April 29th, 2014 10:09:54 AM

Zeoll says to Magana, "My fellow Taurr, the jig is up, and Sam is rright. We should stand in the doorr in case enemies arrrive."

Zeoll himself moves 35 feet to 31-I, and readies the use of his shield, triggered by a physical attack or by the door opening (in which case, he will set his shield to the south, of course).

He hopes (and suggests) that Magana will move to 31-J and either hold the door closed or ready an attack in case someone opens it.

OOC: Sorry, I missed a real post yesterday. Too busy with other Wold stuff, not to mention work!

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -2STR (raging 84/84)]  d20+13=19 ; d20+13=16 ; d20+10=25 ;
Tuesday April 29th, 2014 10:50:56 AM

looks like Cayzle used up all the good rolls - fail and hero point fail, fatigued for 2 rounds for 1 round of rage.

Ouch! Son of a... that was hidden better than I would have given these people credit for. Watch out guys, these creatures are poisonous. Terser takes his time to inspect the passageway more carefully from now on. It's not like he has any assets to fall back on if his strength is to fail him.

stonecunning 25 for further inspections of the passageway

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=24 ;
Tuesday April 29th, 2014 11:00:19 AM

Jozhur draws his sword again and puts his left hand back on Terser's shoulder, "I'm with you if you want to keep going." He scans ahead, straining to see in the darkness. (Perception: 24)

--------------
At 4th level, rogues (and barbarians at 2nd) gain uncanny dodge and cannot be caught flat-footed, even by invisible enemies.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Tuesday April 29th, 2014 11:02:21 AM

Spire flattens himself against the wall, preparing for the inevitable fight that would come from this dungeon delve.

Magana (Craig) [AC23] [HP 61 of 71] 
Tuesday April 29th, 2014 4:13:00 PM


Magana quickly sees that the party is in a very bad tactical position and nods in agreement with Zeoll, having come to the same conclusion. She catches Spire's attention and suggests he take a position by the bookcase where she can provide protection for him more ably.

(Magana moves to 31-J)


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday April 29th, 2014 7:03:59 PM

Aex steps back into the main room and casts a Call Lightning on herself. When something comes out to feast on the Lionfish crew Aex will release a lihtning bolt.

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d8+1=8 ;
Tuesday April 29th, 2014 7:04:27 PM

Kane' taps Jozhur with his Wand of CLW, transfering a charge of power into healing. He then moves just a bit to allow the leaders to either withdraw or to find the mechanism to stop the trap.

The din of the bells ring in the BloodWitch's ears, and he doesn't worry about his Message spell: the others must know the group is here now!

"I think the bell do two things! They alert the residents here of enemies, and also make it impossible for us to hear them coming."

Actions......
CLW - Jozhur heals 8 hit points
5-foot step to P27
Ready to follow the leaders wherever they may go.

Effects.....
Reduce Person Magana - 39, Coer - 40, Zeoll - 42/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Tuesday April 29th, 2014 8:45:19 PM

Spire, not being one to disagree with a minotaur, retreats a few steps into the previous room. (K30)

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5)  d20+8=16 ; d20+8=17 ;
Tuesday April 29th, 2014 11:02:07 PM

As the blades slice into Coer he lets out a small roar of pain, which is drowned out by the bells.
He motions for the group to move back as Terser looks for more traps.

Coer begins to feel weak as the poison works its way into his bloodstream.

~~
fail fort save, fail hero point reroll :(
Coer loses 1 pt of strenght

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5) 
Wednesday April 30th, 2014 12:47:57 AM

ooc:
Coer is holding a shuriken, but they are a free action to draw. In melee combat he is usually unarmed.
He retreats to to the room with the pool

DM RobC: Uh, just so I'm clear - you want Coer to move back over the trap/traps?

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5) 
Wednesday April 30th, 2014 3:35:06 AM

Ooc: did I say retreat? I meant stay still until Terser has scanned for traps. Because we should move forward :D

DM RobC - Bells are ringing...  d20+10=14 ; d20+10=27 ; d20+10=14 ; d4+4=8 ; d3=1 ; d3=2 ;
Wednesday April 30th, 2014 10:20:16 AM

Sam is startled, and decides now is the best time to try and find a safe place to hide. The bookcases are the first thing to come to his mind.

Zeoll moves to prepare for an attack from the south. He moves to the door with his shield at the ready.

Kane proposes that the bell serves two actions. Perhaps he is right? He heals Jozhur and then makes way for the group to retreat back to the room if they feel it necessary.

Aexana casts a call lightning spell, looking to shoot first and ask questions later.

Now that the trap has sprung, Terser can see the mechanism. What's more, he is almost certain it has reset and is ready to spring again! His stonecunning extends 10ft, and he can see that the space ahead of Coer is safe, as is the space behind Jozhur. He holds his ground.

Jozhur too stands firm, though ready to proceed ahead if that is what Terser wishes to do.

The third poor soul caught by the trap is Coer. Like the others, he elects to hold his ground.

For some reason, despite all three clearly standing in a trapped area - none choose to step away, dive backwards, or even use acrobatics to get out of the way. Noone even attempts to disable it! (I did try and give you guys a nudge via email but you must have missed it)

The tongues lash out again, however this time the three are ready for the attack.

Coer - Attack vs AC19: 14 = Miss!
Terser - Attack vs AC22: 27 = Hit! Terser takes another 8pts damage and must make a another Fort Save against Poison. DC26 or take another 1pts Str damage.
Jozhur - Attack vs AC20: 14 = Miss!

The tongues once agin retreat back into the mouths of the respective creatures, and there is a familiar 'click' which Terser discerns to be the trap rearming itself again.

Coer feels his muscles start to tighten as the poison makes its way through his system. Please make another Fort Save vs Poison. DC24 or take another 2pts Str damage.

The bells continue their ringing. Jozhur (the only one to make a perception check - hint hint) determines that no new bells are ringing. Just the original four ... so far.

The party inside the room anxiously wait. Will the attackers come? If so, from where? The locked door in the first room? The double doors to the south? The stairway behind Jozhur? The passage ahead of Coer? Have the group put themselves in a position to be surrounded?

Stay tuned!

The Map

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d20+13=31 ; d20+17=27 ;
Wednesday April 30th, 2014 10:35:27 AM

Despite being rather slow on the uptake noticing that the trap had reset itself, Terser is not nearly as surprised the second time. He is also ready to shrug off the effects of the poison. He dives back and attempts to drag Jozhur out of harms way with him. Bull Rush Jozhur to R28 vs CMD 27, end my movement in R27

Someone turn off those damned bells! Maybe breaking the dart trap will silence them with it! And move your rear forward or back to the pool room if you don't want to get shot again! He says this despite the fact that he's the only one that managed to get himself shot twice...still, wouldn't do to let the others stay in harm's way.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday April 30th, 2014 11:10:03 AM

Unable to help much of anyone at the moment, Sam stays hidden against the bookcase, with his tiny hands covering his ears. He silently doubts many could hear his voice for bardic support.

Magana (Craig) [AC23] [HP 61 of 71] 
Wednesday April 30th, 2014 11:34:30 AM


(DMRob: The map is not updated for my previous move wherein Magana moves to 31-J)

Magana shakes her flail in anticipation as she regards the closed doors to the south. Deciding she wants more warning than just the door opening to an attack, she opens her side and looks through, ready to close it again if a ranged attack is staged on the other side...

-------------
DM Rob: Sorry about the map. I've updated it now. Thanks!

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+15=16 ; d20+15=17 ; d20+15=17 ;
Wednesday April 30th, 2014 12:41:14 PM

"Thanks Terser. Wasn't expecting that thing to go off again. Watch my back, I'll see if I can shut this thing off."

Jozhur nudges past Terser and attempts to disable the trap.
-------------------------
Disable device: 16 (natural 1), 17, 17

I suppose we're in rounds now so I only get one roll, but there's three rounds worth of fails...

Zeoll (Cayzle) (AC23 - HP33)  d20+20=39 ;
Wednesday April 30th, 2014 1:55:23 PM

Zeoll grins at Magana, and chuckles when she actually opens the door to peek out.

Which way does the door open? Toward Zeoll or away?

He keeps his shield readiedm his eyes open, and his ears cocked.

Perception 39. OOC: Who says the die roller is unlucky!

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Wednesday April 30th, 2014 3:09:54 PM

"I will ensure that we do not get surrounded," Spire calls out, concentrating through the din of the bells to ast Web on the staircase behind them.
--------------------
Cast Web centered on J21
Anyone entering/caught in the web must make a DC 18 Reflex save
OoC :: This should stop us from getting flanked if they send more people in, and I can dismiss it at any time if we need to retreat

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+14=18 ;
Wednesday April 30th, 2014 7:16:09 PM

The group apparently starts to split up... Aex is left around the pool and observes the water expecting it to start bubbling soon when some nasty sea monster pops up... The corridor is cramped and booby trapped... the door at the South is covered by Zeoll, Magana and Spire.
The tiny Gnome has little ideas where she would be of use.

Aex chooses to change form... her body convulses and becomes more or less translucent. Gusts of wind twist around her and in no time she has taken the shape of a small Air Elemental. She now can fly at 60 ft.

Assuming that the trap trigger is activated by standing on something Aex decides to hower a few inches above the ground... she howers towards the hidden corridor and checks the trapped area and the corridor towards the South.
(Perception: 18)

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

Zeoll (Cayzle) (AC23 - HP33) 
Wednesday April 30th, 2014 7:53:50 PM

"Good ideas, Spirre and Aexana!" Zeoll says in encouragement.

"Just do not get killed, Aex!" the liontaur calls after the explorative druid.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=14 ;
Wednesday April 30th, 2014 9:24:03 PM

With the ringing of bells in his ears, Kane' tries to listen for any approaching people/things and tries to keep out of the other Lionfish crew's way.

Actions....
Perception: 14

Effects.....
Reduce Person Magana - 38, Coer - 39, Zeoll - 41/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5)  d20+8=21 ; d20+8=28 ; d20+8=16 ;
Thursday May 1st, 2014 3:36:30 AM

Despite the poison wracking his body Coer is able to dodge the poison blades. He follows his friends and quickly leaves the trapped area, diving through the door and coming to rest next to the spooky pool.

"Friends, I have been poisoned." he calls out, taking a moment to assess his weakened state before standing, his face a pained grimace and he stretches his weakened body.

~~~
acrobatics to try and avoid further traps; 16
move to p26
fort save 21 fails, hero reroll nat 20 (28) SUCCESS.
Thats good because a frail Minotaur is no fun ;)

DM RobC - Bells are ringing...  d3=2 ; d3=3 ;
Thursday May 1st, 2014 6:51:49 AM

Sam covers his little gnomish ears and bravely stays hidden.

Terser realises the danger he is now in. Poisonous blades hidden in the walls. It would be easy to just dive out of the way. But no. Not this dwarf. He musters his might and pushes Jozhur back out of the way as well. Courageous? Or perhaps Jozhur was just in the way.

Jozhur takes it as Terser trying to save his life and gives thanks. With that the rogue sets to trying to disarm the trap. Fortunately he can see several ways that he might be able to bypass the spring mechanism. Unfortunately, it may take a while for him to disarm the trap. (Note that it takes at least 2d4 rounds to disarm a trap - unless you have some speedy way I don't know about. Please let me know if you are willing to spend this amount of time kneeling in the corridor with your tools in hand)

Spire does a spiderman impression and webs the door to the north. Nothing will be coming (or going) through that door in a hurry. Well, unless they have some flaming weapon or equivalent anyway.

Aex is still distracted by the pool of water. What is its purpose? Why is it here? She is still quite distrustful of this inanimate object. Wary that the enemy may be coming soon she adopts a different form - that of an air elemental.

Kane seems lost - the loud ringing of the bells disturbing his concentration.

Coer feels weakened by the poison, but does his best to stand upright. Terser too feels like his muscles continue to tighten. The poison still courses through his veins.

Coer: Please make a Fort Save vs Poison. DC24 or take 2pts Str damage
Terser: Please make a Fort Save vs Poison. DC24 or take 3pts Str damage

Zeoll can see now that the doors open away from him. He readies his shield when he sees what Magana is about to do.

Magana has had enough of this waiting business. Minotaurs are known for their honour, and she is no exception. Why, as any minotaur knows - the right way to settle a dispute is with a worthy battle! No more of this hiding and tip-toeing business. She pushes open her side of the door. Carefully though. She's not crazy.

Magana and Zeoll then look inside...

This room is the only one that is already illuminated - this side of the double chamber being illuminated by torches set into stone holders carved into the wall. This part of the overall room is more or less twenty feet square and is empty save for several rows of kneeling cloths on which are embroidered huge, gaping, ichthyic maws. The surreal atmosphere exuded by the secret shrine is underscored by the pair of life-sized statues flanking the double doors in the north wall of the room: there are a pair of basalt man-fish-things you recognize as the creatures you fought near the Turning Tide Inn only a few hours ago, standing at eternal attention with shields up and rapiers clutched in their terrible webbed and clawed hands. The hellish light sputtering from the four torches set into holders spaced along the walls lend the illusion of writhing, slithering movement to the sea serpents and mutant lobster-things that run amok in the bas-relief that festoons the walls, floors and even the thirty-foot-tall ceilings of this double chamber, depicting all manner of graphically-unnatural monsters laying waste to ships and coastal areas of human civilization.

Evil. This place is pure evil... you can feel it in the very air, fetid with the stink of old fish and vile intentions.

On the opposite side of the room, a narrow stair leads to a higher platform that is ten or twelve feet higher than the area in which you are standing. You cannot see much of what's up there, save for two statues that appear to represent masses of intertwined tentacles and eel-like visages, and a huge altar of black stone from which rises a sculpted serpent, glaring toward the left. You think, but cannot be certain, that someone may be moving about behind that altar...

The Map

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d20+13=28 ;
Thursday May 1st, 2014 1:05:36 PM

Fort 28, round 3 of rage (6 rounds fatigue when over)

Holding onto his anger to help battle the poison that is still trying to work in his veins, Terser stands at the head of the stairs, peering down looking for movement, and ready to protect Jozhur as he works on the trapped floor. He is ready for anything, and prepared to use the high ground to his advantage if anything were to come up at them.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 1st, 2014 1:53:46 PM

Sam's attention is now divided between the room of pure evil and the fact that Coer is poisoned. Sam moves to (O29) and removes a bottle of antitoxin from his pack. His hand holds the life-saving vial towards his companion in need.

"Coer! Take this if you need it! It'll help stop the poison!"

Magana (Craig) [AC23] [HP 61 of 71]  d20+1=18 ;
Thursday May 1st, 2014 4:26:52 PM


(wisdom check 18 hehehe)

Despite the urge to charge after the flash of movement (was it a red cloak?), Magana informs the others, loudly, "There is an alter in here and it reeks of evil doings! I think I saw something move in the back! I'm going to check it out!"

She sounds entirely too eager to stir up some trouble, but waits for the inevitable cautionary responses from her more level-headed comrades.

;)


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d100=31 ; d20+6=22 ;
Thursday May 1st, 2014 5:24:43 PM

Kane' is standing right next to Captain Coer as he announces there was poison on the blades. The Bloodwitch immediately springs into action.

Pulling a bit of charcoal from a pouch, he reaches into the Shadow Realm and taps a Ley Line, forming the power to course through Captain Coer and burn away the poison, but it is just too strong for mortal spells!

Downcast, Kane' mumbles to his Captain, "I fear you must overcome this poison without magical assistance. I am not strong enough to affect this poison."

Actions....
Cast: Neutralize Poison on Coer: (Ley Check: 31 good)(DC 22 vs poison DC 24 = fail)

Effects.....
Reduce Person Magana - 37, Coer - 38, Zeoll - 40/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)] 
Thursday May 1st, 2014 5:31:05 PM

Go for it, Magana! I've got their escape route covered!

Terser is obviously not one of the level headed comrades she was worried about... ;-)

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  3d6=11 ; d20+14=31 ;
Thursday May 1st, 2014 6:33:21 PM

Four are tangled up in the secret passage leaving no space for anyone to squeeze through. Hearing how Magana intends to rush in another foul chamber Aex decides she might be of some use there... having a 60ft flight speed now she will easily get as far as J34. Aex-Air flies close to the ceiling what possibly allows her to see what is going on behind the altar. If something or someone even just looks angry at her she'll release one of the lightings... damage 11HP, reflex save DC18 for half...

Perception 31

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Thursday May 1st, 2014 7:22:34 PM

Spire, knowing that his ally will charge forward regardless of his actions, utters a short incantation before placing his hand on her shoulder and casting Protection From Evil.
--------------------
Web: 50 mins. (499/500 rds) remaining
Protection vs. Evil on Magana: 5 mins (50/50 rds) remaining
Prepared Spells

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5)  d20+13=19 ; d20+13=23 ;
Thursday May 1st, 2014 11:37:32 PM

"Concentrate Kane, don't give up just yet, you are more powerful than you know."

Coer heroically inspires his friend and feels the poison burn from his body. He has been weakened but the witches spell has stopped the poisons spread. Coer stands tall and smiles, despite feeling he may now be a burden on his crew and friends.

~~~
Ooc: use hero point to add +2 to another players roll.
Kane's spell now reached DC24 and the poison is neutralised.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 1st, 2014 11:48:21 PM

Ooc-Sam is holding the antitoxin for you and is not adjacent.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=28 ;
Friday May 2nd, 2014 12:07:32 AM

As long as someone has his back, Jozhur continues working to disable the trap until he gets the feeling he is urgently needed elsewhere. He tries to remain aware of his surroundings while fiddling with the trap.

------------
Perception: 28

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5) 
Friday May 2nd, 2014 1:02:07 AM

ooc: oops - that's what i get for trying to post while working.

Coer actually moves to p28 and takes the vial from Sam - the rest of the post still applies, unfortunately

Zeoll (Cayzle) (AC23 - HP33)  d20+20=27 ;
Friday May 2nd, 2014 5:55:59 AM

Zeoll moves to H37, keeping his shield readied for an attack by man, beast, statue, or trap!

As he moves, he draws a tanglefoot bag.

He tries to see the moving thing more closely ... Perception 27.

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 3 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person
Also Used: Detect Evil scroll, hero point, vial of acid

DM RobC - Welcome friends! 
Friday May 2nd, 2014 8:22:43 AM

Jozhur keeps work at the trap. He hears a familiar 'click', but alas, the trap has not been disarmed. If anything, Jozhur has managed to make the mechanism much more sensitive and tricky to disarm (Highlight to display spoiler: {Per Disable Device skill: "If you fail by 5 or more, something goes wrong."}) Do you wish to try again?

Terser keeps guard. He looks down the stairs, but all he can see at the bottom is a door. Thankfully his strong immune system has now killed off the poison. Its effects still remain however.

Sam goes to help Coer, as does Kane'. With Coer's heroic encouragement, Kane's spell is able to overcome the power of the poison. As with Terser, the effects of the poison linger in Coer's system.

Spire bolsters Magana's defences in anticipation that she will need it.

Aexana and Zeoll fearlessly enter the room.

A male voice can be heard by all "Come in, friends. Come in" It sounds welcoming, almost as if you have been expected. The voice then speaks a bit louder "Can someone please stop the bells? The guests have finally arrived!". It takes a few moments, but the sound of the bells does die down until they stop completely.

Aexana and Zeoll ONLY Highlight to display spoiler: {
From the upper level (about ten or twelve feet higher than the square part of the chamber to the north), the contents of the room become clearer. The statues of tendrils on the east and the west sides of this area seem to writhe of their own accord, though this may be the result of the flames from the hanging braziers that flicker near them. The altar in the middle is an enormous chunk of blackness, as though carved from the night sky, and the serpent that rises from it is primordial, vicious, and angry, silently hissing with its elongated maw open and bristling with an impossible number of spiky teeth. At the rear of the room, a pool of brackish water suggests bottomless depths.

Standing in front of the altar (and blocking your intended path, Zeoll) stand four individuals. They are all facing you and wearing blue robes like the ones you found in the closet earlier. Their hands are pressed together by their chests, as if in prayer. All are smiling in an almost disconcertingly pleasant manner. The one on the right (at H38) you recognise as Mother Rillan - the priestess you spoke with earlier! Don't tell Sam. Noone likes a know-it-all :)

"My friends, please." The voice is that of an old man, old yet firm. It echoes a bit through the double chamber, its speaker initially unseen. Now that your attention has been drawn to him, you can indeed see an elder fellow, his gray hair long and stringy, wearing a hooded black cape. He stands behind the altar, his arms open inviting you to approach. "Would your friends care to join us? The passageway they are in can be quite dangerous, as can standing too close to the sacred pool behind the curtain. We have much to discuss"

They all stand empty handed, though curiously each has a morningstar hanging from their belt.
}

The Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=16 ;
Friday May 2nd, 2014 8:48:44 AM

After hearing the bells stop and the voice from the man, Sam rushes to the southern entrance (H31). As he gets there, he glances around the corner to look for danger to the group. (perception=16)

He stays hidden around the corner. With few spells and without Terser by his side, his self-confidence is rattled. The typically, vocal gnome is overcome with fear of the unknown.

Zeoll (Cayzle) (AC23 - HP33) 
Friday May 2nd, 2014 10:19:24 AM



Zeoll sees that this is a dangerous situation, and that the party is divided, and that the enemy is ready. "This is not good," he thinks. "Time to retreat!"

The old liontaur says to his air elemental friend, very firmly, "Aex, get out of the room, NOW! Back the way we came!

Zeoll turns invisible (move action, fey domain) and backs off to I-30. He says to Magana, "Please, Magana! Be ready to slam that door shut as soon as Aex flies back here!"

Magana (Craig) [AC23] [HP 61 of 71] 
Friday May 2nd, 2014 12:07:14 PM


A welcoming tone from a man atop an evil altar? This can't be good, Magana thinks.

Trusting Zeoll's assessment, she will close the door as soon as they have returned to (relative) safety.

Stating what is probably obvious to everyone, she calls to the rest of the party, "I think we've found the trouble we were looking for!"


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d20+8=23 ;
Friday May 2nd, 2014 6:29:19 PM

Not sure we can get out this way, Joz looks like he's having trouble with the trap. Though may be I could jump it!

In the meantime, Terser moves down the stairs to take a peek at what's behind this door, ready to slam it shut and brace it should anything be on the other side.

unrage, perception 23, 6 rounds before can re-rage

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Friday May 2nd, 2014 8:17:19 PM

"Then why have we stopped?" the elf inquires as to Magana's statement. "We have come this far - why bother retreating?" Spire's face grows dark as he continues. "Have we truly done all of this, come all this way, simply to retreat at the last moment?" He moves to the door, one hand on it as he looks to the others. "I will not have everything we have done here be in vain."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d100=23 ;
Friday May 2nd, 2014 8:48:01 PM

Kane' is thankful for Captain Coer's confidence; the minotaur's faith healed him as much as Kane's magic!

And then the voice, and the silencing of the bells, and the shouts of Zeoll... all want Kane' to run to the doors where Magana is and see if there is something he can do... but the Captain is here and Jozhur is here, and the half-elf will not leave his companion's side again. There is a reason he was told to stay with the rogue, and Kane' will not fail again.

Kane' reaches over and touches Jozhur, "the Guidance of Lono be upon you". he breathes.

Actions....
Cast: Guidance on Jozhur (Ley Check: 23 good) +1 next skill check

Effects.....
Reduce Person Magana - 36, Coer - 37, Zeoll - 39/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Zeoll (Cayzle) (AC23 - HP33)  d20+8=14 ;
Saturday May 3rd, 2014 2:15:15 AM

Zeoll clarifies for Spire and anyone else in earshot: "We arre too split up. I'm trying to eitherr buy us some time to all get herre, orr finish explorring the otherr way and all go that way if it is betterr."

OOC: This is just a tactical retreat to let us regroup. Also, we arre not particularly buffed, but maybe they are. In which case a delay makes their buffs run out at no price to us since our buffs so far are long lasting (mage armor) or cantrips to be recast at will.

The liontaur does not want the enemy to hear all that, however, even through the door, so he speaks obliquely, in code, so only friends will understand. Bluff check to do so: 14 = total fail. Well, he'll just speak quietly then. Ugh.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49 
Saturday May 3rd, 2014 6:06:04 AM

It would be a short jump from R27 to P26. Is it possible or is the passageway too cramped?

DM Rob: Hmm... Considering you have no run up and some squeezing would be involved, if you make a DC15 Acrobatics check I'd allow it - provided there isn't a taur standing there when you land :) With your +11 a DC15 should be achievable. If you fail though I'd have the trap go off but give you the benefit of partial cover (+2 AC) as you finish the move. Sound fair?

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+16=26 ; d20+11=14 ;
Saturday May 3rd, 2014 2:04:11 PM

Jozhur calls out to Kane and Terser, "You can try to jump over the trigger if you want, if not I'll keep working on this thing."

He is ready to get out of the way in case Terser or Kane want to jump over the trap. If both attempt to jump, he will follow them.

------------
Disable device: 26
Acrobatics: 14

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Saturday May 3rd, 2014 6:38:17 PM

Sam is baffled by the events as they occur. The gnome is not used to "falling back" against a foe. The Grim Gaurd charged head-long into every battle. Although that strategy sometimes resulted in...rough outcomes, it is the only strategy Sam has ever known.

He then is reminded that Terser is exploring at a time the enemies have shown themselves! Perhaps the stress of leaving the Scab and losing so many of their brethren has taken its toll on the mighty dwarf? Has Terser gone soft? :)

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5) 
Sunday May 4th, 2014 7:03:29 PM

Coer assesses the situation "Terser and Jo should be able to hold the passage. Another face at the font line would be best."

Coer stretches and quickly moves up behind Magana (J30), peering over her shoulder to see what lies ahead.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+5=6 ; d8=4 ;
Sunday May 4th, 2014 7:04:48 PM

Aex-Air is speechless as she sees what unfolds in front of her and Zeoll... even though the welcome sounds almost friendly and ... welcoming... Aex is almost certain this sect isn't about little mermaids under the sae...

When Zeoll asks her to retreat she doubts.. "... why??... they appear to be friendly" Aex stammers... (sense motive 6 - nat 1!! - Aex is convinced they have nothing to hide...

In any case, she flies back to the chamber with the rest of the group: "Come friends, we are invited to enter here... they look friendly! We've been mistaken about their intentions!"

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

DM RobC - Two trapped, Four by the door, One by the trap, one gone for a walk... 
Monday May 5th, 2014 8:20:52 AM

OOC: Had thought about doing spoilers here for each of the groups, but let's keep things simple and I'll just post for everyone to see...

Zeoll sees the predicament he and Aexana the Air-Elemental are in. 5 potential foes and the rest of the party are behind them in another room. He calls for Aexana to get get out of the room. In addition, he tries to send a secret message to the rest of the group to let them know his thinking. Unfortunately his code isn't as sophisticated as he may have hoped, and he is convinced the other people in the room well and truly understood it. The now saddened face of Mother Rillan looks to confirm this.

Zeoll turns invisible and seeks to get out of there. And quickly.

"No! Please don't go, friends!" Mother Rillan begs, as she points a hand towards the open door (Readied action triggered. Spellcraft DC15: Highlight to display spoiler: {She has cast Mage Hand}). The door closes in front of Zeoll and Magana.

The statues on either side of the doorway each sidestep to stand in front of the doors, blocking Zeoll and Aexana's potential escape. Both were convinced the statues were just that - inanimate rock - when they entered. Now though - yuck. These seaspawn are blatantly unnatural, with fishbelly-white and squamous flesh (and shades of sickly green splotches) merged with humanoid skin. They look exactly like those fought earlier this day. But they do not attack. They just maintain their position by the door. (Readied action triggered)

"My friends, please." The old man speaks, holding his open hands up. "There is no need for further violence. Join us. Pledge yourself to the Father of the Deep, and be greatly rewarded. Gold, jewels, and great magics can all be yours, as can forgiveness for those of the flock you have already slain, for Father Billoopl is ever accepting." For all that his tone is reasonable - even cajoling -your gut reaction is as if you've heard the sound of nails scraping across the surface of a slab of writing slate...

"Yes, yes!" says the man to the left side of the room, who you now recognise to be Alderman Bittern "The Father can reward you greatly. Please stay"

Interesting. They haven't attacked. This seems to support Aexana's opinion that these people really are friendly after all. (OOC: Please keep in mind that while in air elemental form you can only speak Auran.)

Magana is a little surprised. First Zeoll says to close the door behind him, and now the door closes in front of him. Well, she thinks it closed in front of him. Last she saw he went invisible. Perhaps he snuck past her? Perhaps he closed the door?

Coer wonders what is going on in the room, and peers over Magana's shoulder. He can't see a lot, but sees even less now the door is shut.

Sam is unsure of the current going-ons. Zeoll called for people to fall back, Sam rushed to the door and then the door shut. And where is Terser?

Spire too is perplexed. Why turn back now? He moves up next to the door, ready to enter as well.

Meanwhile, Jozhur continues to try and work at disabling the trap. He pauses to momentarily high-five Kane' around the corner, and receive the benefit of his guidance spell (Per email, it is a touch spell, but will let it slide this time)

Terser makes his way down the stairs and opens the door to have a peek. The passageway is unlit, but his darkvision gives him a clear view. There is another door to the side, just a few feet ahead of him. The passage veers to the right at the end. As with the passage he just left, the images of sea creatures line the walls and floor. Even though they are just images carved into stone, Terser feels as if each one is watching his every move.

Combat rounds now people!

The Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday May 5th, 2014 8:54:51 AM

As the doors slam shut in front of him, Sam panics. The gnome is short on strength (as always) and worse yet, short on magic. Although he is in the company of some of the Lionfish's crew, Sam feels very alone. He retreats away from the door and yells.

"TERSER! HELP!"

actions
move to H29

Zeoll (Cayzle) (AC23 - HP33)  d20+9=13 ;
Monday May 5th, 2014 10:19:45 AM

spellcraft check 13 ugh.

Zeoll shouts, in Tauric: "Help! Magana! Aex and I arre trrapped in herre! Get those doorrs open!"

Zeoll takes out a scroll (move action).

He reads it (standard action).

A mist springs up to cover the room (Obscuring Mist).

Zeoll takes a five foot step to H 36.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+11=16 ;
Monday May 5th, 2014 11:30:15 AM

"Come Terser, I think we're needed elsewhere!"

Jozhur leaps out of the passage and heads toward the rest of the crew.

---------------------
Acrobatics: 16
Move to I30

Still has tools in hand, need a move action to put them away.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+4=5
Monday May 5th, 2014 6:17:35 PM

(How high is the ceiling)

Aexana - Air Elemental

Current AC19/17/15

Regardless how disgusting this place looks like the people here have not attacked... So what's'the reason to panick?

Aex was planning to buying some time by flying towards the old man and talk about this Billoopl but then realizes (thanks DM Rob for email clarification) that in Elemental Shape she could only talk to other elementals... So Aex flies up high along the ceiling towards J36. Then suddenly she dissapears from view by Zeolls' fog... Ok they can't see her well but neither can she see them! Let's hide and see how this unfolds...

(Stealth: 5 - natural 1... Sigh... I'M HERE!!!)

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Magana (Craig) [AC23] [HP 61 of 71] 
Monday May 5th, 2014 6:19:24 PM


Magana roars in anger when the doors slam shut before her comrades return. Enraged, she slams the doors to forced them open, but her reduced size greatly reduces her effectiveness in this. Frustration fuels her rage further, and she screams (In Tauric), "Remove the spell! Remove the spell! I must reach them!"

(rage round 7 of 17 for the day)
(Strength = 18(normal) -4(reduced) +2(raging) = 16)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d20+6=16 ;
Monday May 5th, 2014 8:19:01 PM

Damn, I was hoping to outflank them. This door may go to the right place, but there's no time to chance it. Especially not when Sam is in trouble.

Terser runs back up the stairs and makes a leap over the trapped corridor to meet the door. acrobatics DC 16

He quickly looks around to find Sam, and moves as far as possible to take up a guarding position. think I can make it to N26 with the full round

Zeoll (Cayzle) (AC23 - HP33) 
Monday May 5th, 2014 8:44:52 PM

OOC: Magana, Reduce gives a -2 to Str, and Rage gives a +4, right?

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday May 5th, 2014 11:04:30 PM

Kane' is inhaling to call Jozhur and Terser up and away, there are crewmates who need there help!, but the call goes unneeded: the heroes are already bounding past Kane' and to the scene of help.

There is nothing for Kane' to do but move around the black pool and under the curtain to see the situation. The Bloodwitch concentrates, and Captain Coer's Reduce Person spell is dismissed. Coer is Large size again!

Actions....
Move: J,26

Effects.....
Reduce Person Magana - 35, Coer - dismissed, Zeoll - 38/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d3=2 ;
Monday May 5th, 2014 11:59:21 PM

Spire begins chanting in a low voice, casting Summon Monster III to summon (d3=2) two small Water Elementals next round.

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5)  d20+2=10 ;
Tuesday May 6th, 2014 6:19:10 AM

It suddenly gets very cramped as Coer returns to his regular size, having to crouch just to fit under the low ceiling.

With his renewed reach he pushes on the door, assisting Magana to try and force it open.

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 57/68 (Ki 3/5) 
Tuesday May 6th, 2014 7:20:39 AM

ooc: correcting header

DM RobC - Two trapped, Four by the door, One by the trap, one gone for a walk... 
Tuesday May 6th, 2014 8:08:14 AM

OOC: Sorry folks but real life issues means I won't be getting a post up for a few hours. Given the time difference that will not give you much time between DM posts, so I may need to miss the post altogether. We'll see how we go, but in the mean time please feel free to post chatter and discuss plans. Thanks!

Zeoll (Cayzle) (AC23 - HP33)  d20+20=35 ; d20+20=36 ; d20+20=32 ; d20+20=25 ; d20+20=23 ; d20+20=39 ; d20+20=24 ;
Tuesday May 6th, 2014 10:03:42 AM

Zeoll stands still and quiet in the mist. He does not want to reveal his position. And he wants to listen ... to do his best to pinpoint the location of his enemies. [OOC: Perception at -20 will do that even if blind, right?]

Perception checks, one per enemy: 35, 36, 32, 25, 23, 39, 24

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 3 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil scroll, hero point, vial of acid, mist scroll

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  3d6=10 ;
Tuesday May 6th, 2014 7:02:47 PM

Aex hovers near the ceiling in the concealement of the fog. Her Lightnings still available she will release one as soon as one of the sect members make a move against her or Zeoll.

Readied action: damage 10Hp, Reflex DC18 for half

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)] 
Tuesday May 6th, 2014 8:17:22 PM

placeholder for DM post - will move to guard Sam unless otherwise indicated

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Tuesday May 6th, 2014 9:24:45 PM

ooc: take care of the real world, Rob, no sweat!
.................

Kane' sends a quick thought to his Akua Lono, to be with him as they battle to free the innocents from the power of the false water gods.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday May 6th, 2014 9:55:49 PM

Sam is relieved to see the familiar face of Terser. Some courage courses back in to the meek gnome's body. His brow furrows as he sets his gaze on the door breaching the crew of the Lionfish is attempting. Once through, the bard knows that they will need his support. He hopes that he will have enough to see them through the impending struggle.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Wednesday May 7th, 2014 2:01:20 AM

Spire busies himself with the complex spell, ready to unleash it when the doors fly open.

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 57/68 (Ki 3/5) 
Wednesday May 7th, 2014 7:40:53 AM

Despite being cramped in this corridor, Co er can't help but wonder aloud "Imagine if I was even bigger!"

DM RobC - Two trapped, Four by the door, One by the trap, one gone for a walk...  3d8=16 ; d4=4 ;
Wednesday May 7th, 2014 7:40:59 AM

OOC: My apologies for missing yesterday's post guys. Real life can sometimes get the better of us! I've already taken the liberty of emailing Sheriff Ken and putting my hand up to say I missed my post. Don't think this means I will pull any punches though :)

Zeoll calls for backup, cunningly in a language only understood by the taurs. Even those that don't know the language get that it is made with a sense of urgency.

Aexana hovers close to the ceiling. She is ready to call down lightning, but the problem is, with Zeoll's Obscuring Mist, anyone beyond 5ft is totally concealed.

Sam 'strategically retreats' (that's gnomish for "flees") back to the bookcases. He call for his longtime friend to come to his aid. Deep down Sam knows that combat is not his strength - particularly when his spell alotment is near its end. Had the bard been at full strength this could have been a different story.

Jozhur knows something is going on. He keeps his tools in hand and runs towards the area, passing Sam as he goes. So intent is he on getting to the door that he has maintained his grip on his thieves tools. (Fyi - though it may be a move action to put them away, you can drop them as a free action if you wish)

Terser follows closely behind. The passage he had been exploring could have opened up battle possibilities, or, knowing his luck, seen more enemies join the fray. With a little parkour style running he is able to quickly get into the room, and get close to the door (Fyi - allowing for difficult terrains I think you can get closer than N26. I think you can make it to K28 - which puts you equal distance from the door and from Sam.)

Kane' is about to call for Jozhur and Terser, but sees the two run past before he has a chance. Considering Terser and Sam haven't journeyed with the Lionfish crew before, the two really are showing the quality of their characters. Kane utters a few magical words and restores Coer to his former large and menacing size. (Fyi - Keep in mind that to dismiss a spell "You must be within range of the spell's effect". Just saying in case you have plans to dismiss any others :) )

Spire does not hesitate. He begins the ritual to summon forth two small water elementals. In the back of his mind a few recently read words dwell "Elemental Deity" and "Billopl, the Aquan Emperor of Evil". Perhaps by summoning water elementals Spire is looking to switch sides?

Magana bangs on the door, screaming back in taurish. Coer and Zeoll know she is really just asking someone to remove the spell cast on the door. To anyone else listening though, it sounds like an angry taur swearing the death of her enemies. (Fyi - Please see Cayzle's excellent note on what your strength may be...

The now large Coer slumps down to fit comfortably in this cramped space. He lends his considerable strength to Magana's to push against the door. Had he been at full strength he may even have simply put his massive hand through it. As it stands, he can see the veins in his hand are raised from the poison.

The door opens from the pressure applied by the Taurs, and the obscuring mist envelopes those by the door.

Zeoll can hear the footsteps of people moving about, all around him. Two voices are heard - one being the old man and the other being Mother Rillan. Both still come from atop the altar area of the room. It sound as if they are casting spells.

"Friends, I see you need an example of the power of Lord Billopl. Feel his embrace and join with him" comes the voice of the old man. A feeling of cold, sickening power washes across a number of the group.

Coer, Jozhur, Magana, Spire, Zeoll, Aexana: Please make a Will save vs DC17. Fail and you take 16pts damage and are sickened for 4 rounds. Pass and you only take 8pts damage.

Where the enemy are standing in this fog is anyone's guess.

The Map

--------------------------------------
Further details of the area to aid our heroes:
- The north half of the room is 20ft high. Enough room to swing a linotaur :)
- The south half of the room has stairs leading up to it. It is 10ft higher than the north half, but the ceiling is the same.

On using Spellcraft checks to ID a spell as it is being cast: "Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast". With Obscuring Mist between the two forces, neither can ID the others spells.

Zeoll (Cayzle) (AC23 - HP 25 of 33)  d20+5=19 ; d20+15=24 ;
Wednesday May 7th, 2014 9:49:46 AM

Zeoll tries to figure out what kind of magic could inflict damage and sicken a body. OOC: Using Know Arcana to "Identify a spell that just targeted you" -- and rolls a 19, which is not enough, alas.

Zeoll is entirely relieved when he hears the doors crash open!

As for that DC17 Will save, Zeoll rolls a 24 and throws of most of the effect.

OOC to our kindly DM: Highlight to display spoiler: {Rob, last post I wanted to use my Perception to pinpoint the location of the enemies. You can do that with a -20 mod on your check, right? And they did not roll any stealth checks that I can see ... and "hearing the details of a conversation" is a DC0 Perception check. And casting a spell is at least talking as loud as normal conversation? So with a -1 or -2 for distance, I should be able to pinpoint the spot the casters cast from. And "hear the sound of a creature walking" is a DC10 check (and I got a couple 30+ rolls last round), so I'm hoping to know the location of the enemies that are walking around. The whole reason for all this rules-lawyering is that Zeoll wants to cast his Peaceball, and he wants to place it optimally to affect enemies and not friends.}

Listening with cat-like accuracy, Zeoll casts his Peaceball spell, positioning it to affect enemies and not friends when possible. It covers an area of effect, so Zeoll does not have to see his target location.

The Will save DC for a Peaceball is base 10 +2 lvl +4 wis +1 feat +2 bloodline +1 cradled = 20.

Zeoll calls out in common: "Standarrd Operrating Prrocedurre, my frriends! Only fight the ones that fight you firrst! Aex make a peaceful and calm rretrreat out of this rroom!"

Then Zeoll shouts in Tauric, "Coer, Magana, Don't let any of our party enter! Wait for Aex and I to get out! Then close the doors and use their own tactic against them! We can hold some at bay in the room within while dealing with the ones that come into the room after me!"

That may take a bit of time to shout, but Zeoll hopes he can do so while moving out of the room. He has 40 ft of move left, which should suffice. Hopefully any AoOs he triggers by walking past enemies will be mitigated by Calmness. (Move to 29I if it all works out!)

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=28 ;
Wednesday May 7th, 2014 12:04:21 PM

Sam braces himself to charge in as the door opens, but then sees the mist roll in to the room. The commotion and lack of ability to identify friend from foe cause him to quickly change strategies. Seeing that the door is webbed, Sam falls back to the room with the pool of water and watches for a flanking ambush. (perception=28. nat 20!)

actions
move to M26

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d20+10=24 ; d20+5=12 d20+5=20 d6+3=4
Wednesday May 7th, 2014 12:52:47 PM

Spire completes his spell, working through the pain of the spell cast on him. (Will: 24) and summons two small Water Elementals at H33 and K33. In Aquan, he shouts at them to attack any and all enemies that pass by them. "Someone let me know when we need my web gone," he calls out, looking over his shoulder at the mass of stringy webs. He then takes a tactical retreat to H28.
--------------------
Water Elemental Attacks: 12, 20
Damage: 4
ACTIVE SPELLS
Web: 50 mins. (496/500 rds) remaining
Protection From Evil on Magana: 5 mins (47/50 rds) remaining
Summon Monster III: 5/5 rds remaining
Prepared Spells

Zeoll (Cayzle) (AC23 - HP 25 of 33)  d20+20=27 ; d20+20=31 ; d20+20=27 ; d20+20=25 ; d20+20=22 ; d20+20=26 ; d20+20=22 ;
Wednesday May 7th, 2014 1:06:17 PM

SORRY SORRY FRIENDS! Zeoll does not have a Calm Emotions spell left! I thought I did but I did not.

So he still shouts for Aex to leave the room, and he shouts in tauric to close the doors once the party is out. But he is not casting his Peaceball spell. You can attack at will against everybody!

Really sorry for the confusion. I blame jet lag.

Zeoll casts True Strike before moving on the off chance it might come in handy. (It ignores concealment.)

Perception checks to pinpont foes for next round: 27, 31, 27, 25, 22, 26, 22

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday May 7th, 2014 1:46:50 PM

Sam recasts dancing lights when he reaches his destination.

reduced, sickened Magana (Craig) [AC23] [HP 45(+12rage) of 71]  d20+5=12 ; d20-2=13 ;
Wednesday May 7th, 2014 2:49:22 PM


[failed Will save]

Magana's relief that the doors yielded to their combined strength is short-lived as a waive of nausea strikes her. She is torn between charging into the room and heeding Zeoll's orders, but her martial training holds and she only bellows in frustration again, holding her position for the moment.

(rage round 8 of 17 for the day)
(Strength = 18(normal) -2(sickened) +4(rage) = 20) **corrected! thx! I was tired when I posted that :)
Sickened: The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. (round 1 of 4)


reduced, sickened Magana (Craig) [AC23] [HP 45(+12rage) of 71] 
Wednesday May 7th, 2014 4:19:41 PM


correction *again* sheesh
(Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) = 18)

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+10=26 ; d20+14=19 ;
Wednesday May 7th, 2014 5:49:12 PM

(Will save 26)

Aexana shakes of the nausiating mindaffecting 'embrace' of Billopl... the Druid hears people walkig around but she also hears the door burst followed by cries from Zeoll and roars from Magana!

Realising Zeoll's right to call for a retreat to the other chambers Aex turns around and flies towards the door and if possible she passes her friends near them... but what happened to those statues next to the door?? Aex continues flying untill gets out of the fog (I28)

-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Wednesday May 7th, 2014 7:05:12 PM

OoC :: Post edited to reflect Zeoll's new round.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d20+11=24 ; d10+5=15 ;
Wednesday May 7th, 2014 8:45:09 PM

What's going on, Sam? Where did this mist come from?

Terser takes up a guarding stance, his glaive ready to intercept any perceived threat.

readied action to charge at an enemy that comes out of the mist with a drawn weapon or casting a spell

AC24 for 15 damage - 3 rounds fatigue left, rolls adjusted for fatigue, poison, charge, effective AC 20


[/i]

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=16 ;
Wednesday May 7th, 2014 9:47:19 PM

Kane' sees the doors open and the mists of the sea pour in; he can't see Magana to return her to her full height!

Spire calls out and Kane' can just barely see the wizard on the edge of the mist. Using his Message spell, Kane' points to Spire. "I will watch the Web spell", he informs.

The voice of Zeoll urging them to hold their position makes sense to Kane', and he hopes that the Lionfish as well as Terser and Sam follow the advice of the old liontaur.

Other than that, the BloodWitch again is at a loss on what he can do to help, and so he only stands there keeping a watch on the Web and the Curtain to give warning should anything be happening behind the group as they fight in the evil temple.

Actions....
Perception: 16

Effects.....
Reduce Person Magana - 34, Zeoll - 37/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49  d20+2=11 ; d20+11=25 ; d20+7=11 ;
Thursday May 8th, 2014 12:35:30 AM

Jozhur succumbs to the embrace of Bilopl. His face turns green and one would think he was out on rough seas again.

He fights through the urge to vomit and slips around the corner just out of the mist that came rolling out of the next room. He stows his tools back in their pouch and draws his sword.
-------------------------------
Will save failed
5' Step to H29
Stealth: 25
Perception: 11

SIckened: Round 1 of 4
Jozhur should have been at full health prior to this round, I kept forgetting to update the header.

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 49/68 (Ki 3/5)  d20+7=23 ;
Thursday May 8th, 2014 5:34:40 AM

Coer holds as the enemy magic washes over him, and although injured it has no lasting effects.

"Well that hurt. A few more of those and we will be in trouble. Zeoll, is there room for a tactical assault?"

DM RobC - Join us, friends! Round 2  d20+4=10 ; d20+4=24 ; d20+4=7 ; d6+1=5 ; d100=1 ; d20+4=15 ; d20+4=7 ;
Thursday May 8th, 2014 6:56:57 AM

Sam steels himself, but the blanket of mist gives him a change of thought. He renews the light in the room, recalling that this one is without any light source.

Spire's elementals spring into existance. He bids them to kill anything that passes them by. One assumes he also means tries to pass them by as well. He too then back-peddles. (Note that from your position at K31 you did not have line of sight to K33 to place your water elemental. J33 - by the door - would be close. Let's assume you summoned it there and told it to take a 5ft step east this round and then prepare to attack. Also: Small Water Elementals - Water Mastery: "If the opponent or the elemental is touching the ground, the elemental takes a --4 penalty on attack and damage rolls.")

Zeoll hesitates, but decides the best course of action is one not in this room. He heads for the doorway, passing a seaspawn (at I34) on his travels. The creature swings its rapier where it thinks Zeoll is, but misses badly (Attack vs AC23: 10 = Miss!)

Magana keeps the food in her stomach from coming up. First it was the rough ship voyage, and now this. It's almost enough for her to consider a nice, tropical island somewhere. She holds her position.

Aexana flies quickly towards the door. She doesn't understand a lot of what is being said between the taurs, but the tone is enough to gauge it isn't good. As she flies she narrowly misses a sharp rapier thrust towards her by the seaspawn lurking below (at J34). (Rolled a Nat20 to attack, but due to the Obscuring Mist, the miss chance rolled a D100=1. Miss!)

Terser gets ready to throw down. He is confused as to what has happened so far, but the mist in the room and the fact the rest of the party are out here can't be good. (Fyi - Two things wrong with your readied charge. 1: A charge is a full round action, and cannot be readied. You can ready "a standard action, a move action, a swift action, or a free action". 2: "If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge).

The enemy are getting a little too close for Kane's liking. Still, he bravely holds his ground and stays alert for enemies that may come from any direction. (Fyi - Terser ripped the curtain from its rails. You have a clear line of sight all around)

Like Magana, Jozhur feels the sickening power of the spell. It had better be a spell. If it was an elemental deity the party may be under-equipped. He stows his tools and prepares his weapon for some close combat.

Coer holds his position. He feels the pain caused by the enemies magic, but should he move he only opens the way for more damage to be done to his friends. No, best he take the brunt of the attack.

Coer and Magana have a nagging feeling. Like they have forgotten to do something. Something they were asked to do that may have been important.

The enemy act...

A conversation can be heard between two voices speaking a strange language. One is from near the doors (Zeoll identifies it as the sea spawn that attacked him). The other is the old mans voice

If you understand Aquan Highlight to display spoiler: {
Seaspawn: "The cat thing left the room. I failed to kill it. The air elemental left too. There are two water elementalsss here. Are they followersss of the Lord?"
Old man: "No you fools. Ignore them and go after the outsiders."
There is the slightest of pauses
Seaspawn: "Yesss oh great one"
}

Emerging from the mist and standing in the still open doorway, Magana finds herself face-to-face with the two seaspawn. The water elementals on either side attack, alas, both fail to land a blow.

The seaspawn coordinate their attack, but Magana - even in sickened, poisoned and reduced state - just cannot be struck! (Attacks vs AC23: 15 & 7 = Miss and Miss)

Zeoll can make out further footsteps in the room though the cold damage must have affected his hearing. He is unable to pinpoint their precise location this time. He is confident that there is a seaspawn standing at J33 however.

Behind Kane a loud 'bang' sounds from the darkness atop the stairs. Though he cannot see through the darkness and web combination, the sound is familiar and ominous. The doors atop the stairs have been closed...

The Map

Seaspawn: AC18
---------------

Please keep in mind the rules for Obscuring Mist: A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

Zeoll (Cayzle) (AC23 - HP 25 of 33)  d20+24=28 ;
Thursday May 8th, 2014 10:41:54 AM

Kindly DM Rob, are the doors open, contra the map? I think yes. And the open doors basically are in between the water elementals and seaspawn 1 and 2? Could the elementals push the doors shut (leaving them inside the room?)

If so, Zeoll tells Spire, "Shout 'Blpelle led dleplle!'! That's Aquan for 'Shut the doors!' "

Then he charges forward to I-31. Then he sees the enemies at I-33 and J-33. He bull rushes the one at I-33, slamming it with his tower shield, seeking to push it back into the room. That provokes an AoO from the enemy, and Zeoll hopes his high AC will save him. Then his bull rush takes place.

Zeoll's Bull Rush is a +2BAB -1 Str +1 size +2 charge +20 true strike = CMB +24. There is no problem with the mist because true strike ignores the miss chance of concealment. He rolls a 28. If that beats the enemy's CMD, then it is pushed back 5 ft plus 5 more feet for every 5 over the enemy's CMD he has rolled.

As soon as that is done, Zeoll shouts in aquan to the elemental, "Blpelle led dleplle! Blpelle led dleplle! Shut the doors!"

Zeoll has the odd thought that he is glad Aquan does not have many R sounds. He would have hated for his accent to confuse the elementals.

DM Rob: I can go with this. If the seaspawn can be moved out of the way (one way or another - push, pull, kill, etc) the elementals can close the doors

Zeoll (Cayzle) (AC23 - HP 25 of 33)  d20+24=28 ;
Thursday May 8th, 2014 1:19:57 PM

Follow up second Bull Rush attempt per Kind Nice DM Rob's request ... another 28.

Thank Lem for true strike ... giving me a chance of success when I roll two 4s! LOL!

Note: Zeoll is NOT following the pushed enemy into the room! :-)

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  5d6=13 ; d20+3=7 ; d20+3=19 ;
Thursday May 8th, 2014 1:26:31 PM

Spire growls in frustration at the growing uselessness of his spells. He steps out to I27 and points his finger into the room, sending a small, red bead flying past the seaspawn. It strikes the floor in the middle of the room and explodes in a flaming fury, engulfing the entire temple in fire. He feels one of the water elementals vanish, but the other still exists. In Aquan, Spire shouts for it to shut the doors as soon as it can and to ignore any enemies nearby.
--------------
Cast Fireball on J36 so that the radius stops right at the doors.
Damage: 13 Fire
DC 17 Reflex for half

ACTIVE SPELLS
Web: 50 mins. (495/500 rds) remaining
Protection From Evil on Magana: 5 mins (46/50 rds) remaining
Summon Monster III: 4/5 rds remaining (7 HP remaining)
Prepared Spells

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 8th, 2014 4:04:50 PM

Sam holds his ground as spells fly between the two rooms. He knows that he would have little chance of surviving a pummeling of spells. With this determined, he decides that it is time to use some of the last of his bardic strength to carry the team through the conflict. He hums an inspiring, Dwarven battle hymn.

inspire courage +2 to hit/damage and vs fear/charm

actions
inspire courage round 1 of 9

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=15 ;
Thursday May 8th, 2014 5:01:01 PM

Kane' also knows Aquan, but doesn't need to speak. The fog continues to impair his ability to see Magana to dismiss the reducing spell, and the Large Coer means Kane' can't move forward to where he dimly sees Magana in the fog to be certain where she is at.

A Bloodwitch has too few spells to casually throw any but the most basic, and his earlier failure of his quest has stipped Kane' of his more esoteric abilities.

Which leaves Kane' guarding the back door, ready to shout if anything should attack the Webs or come out of the pool or door leading to the trapped corridor.

Actions....
Perception: 15

Effects.....
Reduce Person Magana - 33, Zeoll - 36/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

reduced, sickened Magana (Craig) [AC20] [HP 45(+12rage) of 71]  d20+10=13 ; d20+5=19 ; d100=27 ; d10+5=14 ; d20+4=16 ;
Thursday May 8th, 2014 5:31:25 PM


(DMRob: correct AC is 20, forgot to update header - attacks still missed.. sorry!)

Magana roars again and attacks one of the foul beasts (SS1), switching to the other (SS2) if he falls. Following the attack she steps to the right (to I31) to make room for Coer.

[ Full-round attack is Flail (+10/+5 for 1d10+5) plus Horn (+4 for 1d6+4) so... ]

flail 13 (miss)
flail 19, 27% (hits AC18 for 14 damage)
horn 16 (miss)

AC = 19(normal) +1(reduced) +2(prot.evil) -2(rage) = 20
Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) = 18
ACTIVE EFFECTS:
*Rage round 9 of 17 for the day
*Sickened: The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. (round 2 of 4)
*Protection from Evil


reduced, sickened Magana (Craig) [AC20] [HP 45(+12rage) of 71]  d100=36 ; d6+4=5 ;
Thursday May 8th, 2014 5:34:59 PM


ooc: If Sam's Inspire Courage affects Magana this round, the Horn attack might hit so...

36% hits for 5 dmg


(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d8+5=9 ;
Thursday May 8th, 2014 5:57:14 PM

Aex can feel the Seaspawn blade woosh past her... too close! Too close! Time to get out of there!!
Frustrated for not seeing any of the Sea monsters Aex can't do much else but wait... no wait... she can do something!

Zeoll standing in front of her is clearly going to take risks!
Just before Zeoll rushes towards the door Aex-Air lowers somewhat towards the ground and casts Cure Light Wounds on the Taur. (Zeoll healed for 9 Hp)

-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d100=10 ;
Thursday May 8th, 2014 6:14:24 PM

sorry about that - though looking at the map, a charge isn't necessary, haha.

Still not able to discern any enemy shapes through the mist, Terser continues to hold his action, though he does move slightly to the right to avoid have to strike through Coer to reach his target.

5 foot step to J28 - still holding action for enemy in range - only hits AC 22 without charge, but looks like mist nullifies unless they come all the way out.

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 49/68 (Ki 3/5)  d20+7=19 ; d20+7=14 ; d20+7=15 ; d20+2=17 ; d100=71 ; d100=57 ; d100=74 ; 2d6+3=13 ; d6=3 ; 2d6+3=10 ; 2d6+3=12 ;
Thursday May 8th, 2014 9:09:22 PM

Coer cannot see much, with the exception being little Magana's flail swinging into the mist.

"Is someone there? lets find out.

Coer's fists fly over Magana's shoulder into the mist, aiming for the spot where Magana was attacking.

~~
ooc: coer will blindly flurry punch into the space that Magana was last attacking
hit 19(71%)/14(57%)/17(74%) for 13+3 electric/10/12

(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49 
Friday May 9th, 2014 1:19:48 AM

Realizing he's not going to be able to get within striking distance with his sword, Jozhur sheaths his blade and readies his long bow as he moves into position to get a clear shot should the mist fade.

--------------
Move to I27

Sickened: Round 2 of 4

DM RobC - Join us, friends! Round 3  d20+4=22 ; d20+4=19 ; d6+1=5 ; d20+3=17 ; d20+3=7 ; d20+3=15 ; d20+5=22 ; d20+5=21 ; d20+5=16 ; d4=4 ; d20+4=18 ; d6+1=7 ; d20+24=26 ; d6+1=4 ; d20+24=27 ; d6+1=7 ; d6=2 ;
Friday May 9th, 2014 7:39:57 AM

Sam stands his ground. If there is one thing he learnt from his time in the Scab its that you don't flee from a fight and you don't back down. He begins humming a tune to inspire those around him. The tune is slow, sullen and sad. Reminiscent of a sadder period in the time of the dwarves. But it serves its purpose. Those around Sam immediately feel rallied by it.

Kane completely understands what was said in the room, but does not let this be known. He stays silent and holds his ground. The day has been long and he does not have enough spells left at his disposal to be able to waste any.

Aexana decides now is certainly the time to release some healing. Zeoll can do with some patching, and since he is nearby, all the better!

Zeoll takes the unusual step of forcing the seaspawn back into the mist from whence it came. He pushes forward against the foul creature with his shield, and receives a swipe to his ear for his efforts (Hit AC22. 19 Failed to confirm crit. Zeoll takes 5pts damage)

Spire has had enough. No more Mr Nice Elf. The glowing fireball bead disappears into the mist, and is quickly followed by an eruption of instence heat in the room. One of the water elementals turns into steam and is quickly sent back to its native plane. Of course, the other interesting thing about the fireball is the effect is has had on the obscuring mist. ("A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area". The enemy can now see what they are doing but the heroes cannot see through it to the other side). Spire is also asked to make 3 caster level checks to overcome SR.

Magana finally gets to kill something! With the first of her targets pushed harmlessly away she turns her attention instead to the foe immediately in front of her. Her flail bites heavily into the seaspawn, but it is her horn that finally puts the creature down. The foul blood splashes back across Magana's face and the smell is ... unsettling (Magana - Please make a Fort Save vs DC14 or be Sickened for an additional 4 rounds!). She then steps aside to let Coer have some fun. (I know you said sidestep to I31 to allow Coer to attack, but Zeoll is already in that position. I have instead sidestepped you to K31. Hope that's ok)

Coer unleashes a flurry of blows into the same place that Magana just attacked. She either killed the seaspawn or she's a better fighter than he (blasphemy!) as he does not feel a single punch land on a target.

Terser is getting edgy, and steps from side to side. Surely he will be able to pummel something soon!

Jozhur moves to get a better view of proceedings, and swaps blade for bow. There are a number of the party between him and the enemy. One hopes he is a good shot.

There is the sound of running water, as the remaining Water Element obeys the instructions it was given and closes one of the doors.

The old man speaks again. In Aquan Highlight to display spoiler: {"You! Kill the misguided water elemental. You! Get that door open! And you ... Get in there are kill something! Lord Billopl demands their sacrifice!"}

Spire loses touch with the remaining Water Elemental (Attack vs AC17: 18 = Hit. 7pts damage)

The door in front of Zeoll reopens and he finds the gaping maw of a seaspawn where the water elemental should have been. (5ft step to I33. Move action to open door. Free action to use Insight Strike ability - ignores miss chance. Standard action to attack. Hit AC26. Zeoll takes 4pts damage)

Magana is still patching her wounds and is caught completely off-guard by the sudden appearance of a seaspawn next to her. (Move to J31. Free action to use Insight Strke ability - ignores miss chance. Attack breaks the Invisibility spell. Hit Flatfoot AC27. Magana takes 9pts damage)

The seaspawn speaks. In Aquan Highlight to display spoiler: {"The cat thing isss next to me by the door. In front of me is a large bull man. I jussst hit itsss child behind the door"}

"I have just about had ENOUGH of this!" comes the voice of the old man in common. He says something and then, silence. Not just from the other room, but in this room as well.
Knowledge Arcana DC22: Highlight to display spoiler: {There is a Silence spell in effect in this room. The boundary is not known}

Footsteps can be heard in the other room now, and then the old man speaks again "It is not too late for your salvation. Lay down your weapons. Billopl, the Father of the Deep, will forgive your transgressions". You can almost picture the smug smile on his face as he says this. His tone is full of confidence.

The Map

------------
Friends, this was written and intended to be one of the toughest battles of the module. I'm trying not to pull any punches, but boy are those seaspawn squishy!

Old Man - No damage
Mother Rillan - 13dmg
Alderman - 6dmg
SS1 - dead
SS2 - AC18 - 6dmg potentially
SS3 - AC18 - 6dmg potentially
SS4 - AC18 - 6dmg potentially

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=17 ;
Friday May 9th, 2014 8:10:18 AM

Knowledge:arcana=17...



DM RobC - Join us, friends! Round 3 
Friday May 9th, 2014 8:48:36 AM

OOC:

Update...

A good question was asked by someone here that I thought I would share as I think it may be relevant.

If you fail the Knowl Arcana check, there is nothing stopping you from drawing on past experiences, hunches or suspicions. Act according to what you think. Failing the check just means you can't be 100% certain as to what has happened. Even if you are 99.9999% sure :)


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday May 9th, 2014 9:42:13 AM

Sam suspects that a sound dampening effect has occurred. To test this, he yells to Terser in dwarven and waves his arms to get his attention.

"Can you hear me brother? If so come to me. I have a plan."

If he doesn't get a response or can't hear himself speak, he will continue speaking as he walks east on the map. He will step until he can hear himself and then wave at Terser to come to him.

Regardless, he continues his bardic humming in the case others can hear him. (inspire courage +2 continued)

actions:
head east if needed
continue inspire courage (round 2 of 9)

DM RobC - Join us, friends! Round 3 
Friday May 9th, 2014 10:22:59 AM

Quick update:

Sam finds that once he reaches O26 the sound of his humming once again reaches his ears

Zeoll (Cayzle) (AC19 - HP 29 of 33)  d20+5=9 ; d20+20=28 ; d20+20=32 ; d20+20=34 ; d20+20=24 ; d20+20=21 ; d20+20=22 ;
Friday May 9th, 2014 11:28:55 AM

Knowledge Arcana 9, LOL!

Zeoll is glad for the healing, since he just took more damage! "Thanks Aex!"

Zeoll becomes invisible (using domain power, move action) and sets his tower shield to stop any movement or attack from the south. Attacks from other directions are made vs AC19 (base 10 +3 dex +4 mage armor +1 deflect +1 nat = AC19.

The old liontaur does his best to figure out what is going on. Perception 28, 32, 34, 24, 21, 22.

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 4 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil scroll, hero point, vial of acid, mist scroll

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d20+7=14 ; d20+7=18 ; d20+7=25 ;
Friday May 9th, 2014 11:57:53 AM

OoC :: A bit swamped at work, rest of my post will come later. Caster level checks to overcome SR @+7 (5 from Wizard, 2 from elf racial bonus)

Caster Level Checks: 14, 18, 25

(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49  d20+7=18 ; d8-1=1 ; d20+7=15 ;
Friday May 9th, 2014 12:29:40 PM

Jozhur steps in front of Aexana and peers into the mist. He still hasn't seen any enemies, but he draws his bow and is ready to let an arrow loose at the first enemy he sees.

-------------
Perception: 15
Move to I29
Readied attack hits AC18 for 1 damage. +2 to hit and damage if inspire courage is actually working.

Sickened: Round 3 of 4

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d20+12=16 ;
Friday May 9th, 2014 1:17:38 PM

Spire looks around, seeing Zeoll's mouth move and Sam's humming suddenly halt. While the elf cannot know exactly what happened (Arcana: 16), he knows the group will need more room to maneuver. As a standard action, he dismisses the Web spell, freeing up the stairs. He then retreats to I23, hoping to maintain line of sight into the temple.
--------------------
Standard action to dismiss Web
Move to I23

ACTIVE SPELLS
Protection From Evil on Magana: 5 mins (45/50 rds) remaining
Prepared Spells

reduced, sickened Magana (Craig) [AC20] [HP 45(+12rage) of 71]  d20+8=11 ; d20+10=21 ; d100=31 ; d10+5=6 ;
Friday May 9th, 2014 4:09:28 PM


(fort save 11 - fails)

Magana has had enough of this cluster. She swats once at the beast blocking her in the corner (SS3) and assuming it dies will them move in to the room and up the steps (to J38), or as far as she can get before running into something.

[attack hits SS3 for minimum damage of 6]

(note to DM: I'm thinking SS4 won't be able to hit on AoO due to Prot. from Evil)

AC = 19(normal) +1(reduced) +2(prot.evil) -2(rage) = 20
Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) = 18
[ Full-round attack is Flail (+10/+5 for 1d10+5) plus Horn (+4 for 1d6+4) ]
ACTIVE EFFECTS:
*Rage round 10 of 17 for the day
*Sickened: The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. (round 3 of 8)
*Protection from Evil
*Inspire Courage -silenced


reduced, sickened Magana (Craig) [AC20] [HP 36(+12rage) of 71] 
Friday May 9th, 2014 4:14:06 PM

(ooc: correct header for damage taken)

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d20+11=17 ;
Friday May 9th, 2014 6:39:09 PM

ooc: sorry. I remembered to check to see if Kane' spoke Aquan, but then forgot to go back and read the spoilers!
..............

Kane' had heard but didn't comprehend what was being said. And now, he has thought of the words and wants to tell his shipmates, but is unable to because of the silent spell enclosing the room!

Knowing there is someone or something on the stair, Kane' turns. Pulling a potion from his handy haversack, he drinks it for added protection.

Actions....
Know Arcana: 17
Retreive from HH - Move action
Drink Potion - standard action Potion of Mage Armor +4 AC

Effects.....
Reduce Person Magana - 32, Zeoll - 35/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d8+1=7 ;
Friday May 9th, 2014 8:07:52 PM

Terser makes his way over to Sam at his beckoning, still trying to make heads or tails of the situation. Things seem to be happening beyond his knowledge, but he has gotten into trouble by acting rashly before.

On the way, it seems to be a good time to grab a cookie out of his bag and munch on it. grab CLW cookie from bag on the way over, eat as 2nd move action if able, or next round if not - 7hp

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday May 9th, 2014 8:40:01 PM

Ooc-Inspire courage will stop next round. Do not add bonuses.

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday May 11th, 2014 5:15:17 PM

When suddenly all goes silent around her, Aexana wonders if she has somehow lost her hearing from the fireball earlier... She sees Sam and Terser run East... Spire runs out of the room and seems to be retreating...

"..............................."

????

"What's this?!" Aex thinks... wonder why she can't hear herself speak either?!
"Not being able to speak I won't be casting spells either!!" she thinks somewhat panicky

Unable to act or see what goes on beyond the doors Aex remains in place...


@DM: When an Air elemental becomes a Whirlwind a small elemental gets a 10ft base. The PRD says "Creatures one or more size categories smaller than the whirlwind" can take damage. Is that the Medium or also Large creature?


Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 49/68 (Ki 3/5)  d100=66 ; d100=96 ; d100=31 ; d20+7=8 ; d3=2 ; d20+7=24 ; d20+7=19 ; d20+2=19 ; 2d6+3=8 ; 2d6+3=5 ;
Sunday May 11th, 2014 7:48:27 PM

The world goes silent. At least I can still see... well a little anyway thinks Coer.

If SS3 is still alive Coer will pummel it into submission.

(ooc: 3x flurry of blows; miss/hit 24(96%)/hit 19(31%) for 0/8/5)

if SS3 was killed by Magana, Coer takes a defensive stance in anticipation of more foes coming through the mist.

(ooc; Total defense; Coer's AC jumps to 21/20/18 until his next turn)

DM RobC - Join us, friends! Round 4  d20+4=23 ; d20+4=12 ; d6+1=3 ; d20+4=15 ; d20+4=7 ; d20=20 ; d6+1=3 ; d20+5=14 ; 4d6=11 ;
Monday May 12th, 2014 11:04:05 AM

Sam heads east, humming his silent dwarven tune until finally the sound reaches his ears again.

Terser doesn't know what is going on. He casually strolls over to Sam, taking a cookie from his pack as he goes (Call eating a cookie the equivalent action as drinking a potion? ie: A standard action)

Zeoll goes defensive. Not just defensive - super defensive. First vanishing from sight completely, and then setting his sizable tower shield as defence.

Jozhur edges forward. His bow drawn and ready to fire at the first enemy he sees. His muscles start to ache under the weight of the bow, but the pain will be a lot worse should the enemy come through.

Spire dismisses the web and begins up the stairs. It is pitch black and he can only hope he doesn't bump into another sea-spawn that may be lurking there.

Magana strikes at the seaspawn in front of her, and hears a satisfying 'crack' as a result of her attack. Coer follows up with a flurry of blows to put the creature down for good.

Kane' reinforces his own armor, courtesy of a mage armor potion.

Magana then takes off into the room to face the enemy head on. (Provokes AoO. Hit AC23. Failed to confirm crit. Magana takes 3pts damage) She can now clearly see the enemy positions.

Aexana watches the goings on of the party. Sam and Terser heading east, Spire running up the stairs. Are they possessed? Why are they splitting up? (It says "smaller than the whirlwind", and the whirlwind would be 5ft at the base and 10ft high, so Whirlwind would be large and affect creatures medium or smaller I think)

The enemy act...

The two seaspawn take up positions around Magana and try to pummel her into submission. Neither manages to land a blow. (Attacks Miss - AC15 & 7)

Alderman Bittern points a pale hand at Magana and then backsteps towards the stairs. Magana feels yet another cold chill run down her spine. (Ranged Touch attack Hit AC20 - Nat20. Magana to make a Fort Save vs DC13 or lose 3pts Str. Make the Fort Save and only take 1pt Str damage)

Mother Rillan sighs, as a searing beam of fire extends from her palm to strike Magana in the chest (Ranged Touch attack hit AC14. Magana takes 11pts fire damage)

"Lord Billopl, hear your humble servant. Grant me power that I may deliver these sacrifices unto you" The old man chants. His body suddenly expands, as though something within struggles to escape. Flesh twists and splits as his entire body forms a mass of writhing, skin-covered tentacles.

"Now you see the power of Lord Billopl!" the man/creature chuckles. One of the tentacles flicks in Magana's direction. Magana gets a sense he just tried to cast a spell on her, but whatever it was she fails to notice any affect.

Zeoll can hear the sounds of combat and spells being cast within the room, but cannot see what is going on.

The Map

------------

Old Man - No damage
Mother Rillan - 13dmg
Alderman - 6dmg
SS1 - dead
SS2 - AC18 - 6dmg
SS3 - dead
SS4 - AC18 - 6dmg

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday May 12th, 2014 11:26:01 AM

As Terser approaches, Sam realizes that the dwarf will not be able to hear him. Knowing that Terser will be an easy target for some will-crushing spell, Sam decides to make him untargetable from certain attacks. He hums a tune and casts "invisibility" on Terser. The ex-Grim Guard member will be a sneaky and deadly surprise for these evil spellcasters.

Actions:
Hold position
Cast "invisibility" on Terser

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 52/60 temp -2STR (raging 84/84)]  d20+8=25 ;
Monday May 12th, 2014 1:26:16 PM

Taking his transparency in stride, Terser munches on his cookie, amazingly fresh even after all this time, and decides to investigate for himself, since no one can seem to tell him what's going on. Come to think of it, he hasn't heard anything for some time. Hopefully he's not deaf again...

eat cookie, move to J31, look around to see what's going on. Perception 25

(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49  d20+7=20 ; d20+11=30 ; d20+2=17 ;
Monday May 12th, 2014 1:27:36 PM

Jozhur isn't sure what to make of things. There is obviously a fight in the room ahead, but he hasn't actually seen what they are fighting and some of the party seems to have fled from the flight.

Not wanting to miss out on the battle and growing rather impatient, Jozhur puts his bow away and cautiously wades into the mist with his sword ready. He is startled when he bumps into something invisible and furry figure, which he assumes to be Zeoll. He steps up to stand next to the liontaur, trying to peer into the room ahead.

-------------------------
Perception: 20
Stealth: 30
Sneak to J31

Sickened: Round 4 of 4

Zeoll (Cayzle) (AC23 - HP 29 of 33)  d20-3=11 ; d20+20=37 ; d20+20=27 ; d20+20=35 ; d20+20=22 ; d20+3=20 ; d4-1=0 ;
Monday May 12th, 2014 2:13:20 PM


Zeoll maintains his fey invisibility (domain power, move action).

He then activates his Laughing Touch fey bloodline ability (standard action). That's a spell-like ability that provokes AoOs, but since he is invisible, he does not provokes AoOs.

Normally, activating the power would be an attack and end the invisibility, but since it is a melee touch attack, he can Hold The Charge, and does so.

He steps to 33H if possible, or to 33I otherwise.

He is trying, in his old untrained way, to be stealthy. (base +3 dex, +2 race, -8 shield = -3) Stealth check 11. (That's DC31 to pinpoint location!)

He watches carefully to see which of the casters may be using holy symbols in their casting. He keeps alert: Perception 37, 27, 35, 22.

If he has the chance to make an AoO, he will do so, even though that will end his invisibility and discharge his fey touch too. His AoO (with a +2 for being invisible) hits AC20, inflicting 1 hp subdual damage and causes the target to lose his actions for a full round.

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 2 of 5 (mage armor, true strike)
Laughing Touch: used 1? of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil scroll, hero point, vial of acid, mist scroll

reduced, sickened Magana (Craig) [AC20] [HP 22(+12rage) of 71]  d20+8=26 ; d20+9=14 ; d10+4=11 ; d20+4=11 ; d10+4=13 ; d20+3=13 ; d6+3=6 ;
Monday May 12th, 2014 2:25:10 PM


(fort save DC13 = 26 saves for 1 STR pnt damage)

A filthy spellcaster! The badly wounded Magana unleashes a full attack on Alderman Bittern.

1) flail hits an AC 14 for 11dmg,
2) flail hits an AC 11 for 13dmg,
3) horn hits an AC 13 for 6dmg.

AC = 19(normal) +1(reduced) +2(prot.evil) -2(rage) = 20
Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) -1(STR dmg) = 17
[ Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3) ]
ACTIVE EFFECTS:
*Rage (round 11 of 17/day)
*Sickened: (round 4 of 8) The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
*Protection from Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves


(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49 
Monday May 12th, 2014 3:37:14 PM

Jozhur and Terser are trying to occupy the same space. Since Zeoll is moving, Jozhur will move to I33. If Zeoll is at I33, he will move to I31.

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d8+6=7 ; d8=5 ; d20+5=17 ;
Monday May 12th, 2014 7:29:59 PM

Unable to communicate with Spire and Sam, Aexana notices both Terser and Jozhur are pushing forward through the mist... so should she! There's no way to tell what happens on the other side but the group should definetely stick together.

So Aex-Air flies close to the ceiling again towards the room she was in last... Unline some, she has seen the room before so she knows quite well what to expect from it. She also seems to recall the blade wooshing past her ears as she barely made it out of the room alive.

Aexana plans to keep close to the ceiling (thus probably flying over any of her friends) but is set on going through the mist in a straight line untill she can see through...

Once the Air-Elemental reaches I33 she can spot a squashed Seaspawn on the ground but also a badly battered Magana!! In the meantime Zeoll and Johzur are also underneath her. Aex positions herself above Magana and instead of throwing a Lightning Bold she figures Magana would do better with some healing... (Casting Cure Moderate Wounds on Magana healing 12HP - concentration check 17)

-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Zeoll (Cayzle) (AC23 - HP 29 of 33)  d20+15=24 ;
Monday May 12th, 2014 7:30:36 PM

Save vs Glitterdust if need be: 24. No prob.

Of course, if it hits Zeoll, there goes his invisibility. Big prob!

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47 
Monday May 12th, 2014 9:33:36 PM

Jozhur has advanced into the mist? Grabbing his wand, Kane' plunges forward after the rogue.

Effects.....
Reduce Person Magana - 31, Zeoll - 34/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Tuesday May 13th, 2014 2:57:35 AM

Spire backs up and extends his hands upwards, allowing heavy smoke to pour from them into the small staircase, and giving his allies somewhere to retreat if necessary.
--------------------
Move to I21
Cast Obscuring Mist

ACTIVE SPELLS
Protection From Evil on Magana: 5 mins (45/50 rds) remaining
Obscuring Mist: 1 min (10/10 rds)
Prepared Spells

DM RobC - Join us, friends! Round 5  d20+4=23 ; d20+4=12 ; d6+1=3 ; d100=60 ; d20+7=10 ; d20+6=21 ; d20+6=20 ; d6+1=2 ; d6=2 ; d6+1=7 ; d6=6 ; d20+5=12 ;
Tuesday May 13th, 2014 6:28:05 AM

Once again, Sam thinks about others before himself. This time it is the seemingly care-free Terser who receives the benefit. The bard casts his spell and Terser becomes invisible.

Terser, for his part, takes it in stride and makes his way to the front of the mist.

Though invisible, Zeoll still feels the bite of the seaspawn's rapier as prepares his Laughing Touch ability (Hit AC23. Failed to confirm crit. Zeoll takes 3pts damage). Zeoll steps inside the room and out of the fog.

What a day it has been for Magana, yet she fights on! With glaring eyes she unleashes her flail (and horn) on the hapless Alderman. When she is finished she is the one still standing, and he is the one dead on the floor.

Jozhur sneaks up through the fog. He is still undecided on weapon, and swaps them back again. His blade is in hand once more.

Kane' doesn't want to be left behind, and what's more, does not want to lose sight of Jozhur again. He follows quickly behind the rogue.

Aexana the Air Elemental flies in to the room to deliver some healing power to Magana - Alemi knows the taur could use it!

Spire is meanwhile covering a possible escape path for the group. He casts an obscuring mist spell and targets the stairway in which he stands.

The enemy act...

One of the seaspawn speaks. Aquan Highlight to display spoiler: {"The cat thing hasss gone invisssible and is ssstanding in the corner. It looksss like it isss waiting for sssomething. We ssshall put the bull man down firssst"}

The seaspawn position themselves around Magana and attack at the same time, flanking the medium sized taur! (Hit AC21 for 4pts. Hit AC20 for 13pts. Magana takes 17pts damage!)

Mother Rillan casts a spell and disappears from sight. Spellcraft DC17 Highlight to display spoiler: {Invisibility}. Zeoll can hear her move towards the rear of the altar.

The old man/creature grimaces and slaps its tentacles together. Spellcraft DC17 Highlight to display spoiler: {Spiritual Weapon}. A morningstar of pure force appears behind Magana, and fortunately misses its target (Hit AC10 - Miss!). The way his tentacles are moving about could make him difficult to hit from range.

Zeoll noticed what he believes may be holy symbols on both Mother Rillan and the Man/Creature.
Zeoll only: Knowledge Religion check DC10 Highlight to display spoiler: {They look exactly like the ones you saw earlier today. They do not look like any Holy Symbol you have heard associated with one of the Wold deities. }

The Map

------------

Old Man - No damage
Mother Rillan - 13dmg
SS2 - AC18 - 6dmg
SS4 - AC18 - 6dmg

Alderman - AC12 - dead
SS1 - dead
SS3 - dead

Zeoll (Cayzle) (AC23 - HP 26 of 33)  d20+3=15 ;
Tuesday May 13th, 2014 6:48:33 AM

OOC: SS3 is on the map but also listed as dead? I'll assume it is dead, and that Zeoll can walk by without provoking AoOs?

Zeoll walks over to I36 and reaches out to touch the tentacled enemy with his fey touch. (Either a new one or the one from last round. Was that one lost when Zeoll was struck? I'm assuming yes.)

He hits touch AC 15, hopefully good enough to tickle the fellow into temporary incapacitation.

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 2 of 5 (mage armor, true strike)
Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil scroll, hero point, vial of acid, mist scroll

Zeoll (Cayzle) (AC23 - HP 26 of 33)  d20+20=39 ; d20+20=37 ; d20+20=31 ;
Tuesday May 13th, 2014 6:53:04 AM

Also, Zeoll tries to pinpoint the invisible witch by hearing.

Perception checks 39, 37, 31

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday May 13th, 2014 7:04:00 AM

Unable to assist the unknown frontline effectively, Sam sets his sights on supporting the rearguard. The bard quickly moves back in to the silence (M28) and begins dancing. The dance seems to be interpretive in nature. He is clearly depicting some unnamed hero triumphantly marching in to battle and fighting. (inspire courage +2)

actions:
move to M28
start "inspire courage +2"

ooc to all- As this is a visual effect, you must have line of sight on Sam to get the bonus. So Kane, Aexana, and Coer.

(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49  d20+11=27 ; d6+2=7 ;
Tuesday May 13th, 2014 7:30:53 AM

Jozhur emerges from the mist and finally spots his foe. He rushes past Zeoll and lunges at the hideous old man with his sword.

----------------
Move to I37
Attack hits AC27, 7 damage

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 49/68 (Ki 3/5)  d100=96 ; d100=4 ; d100=100 ; d20-1=5 ; d20-1=13 ; d6+5=8 ;
Tuesday May 13th, 2014 7:56:49 AM

ooc; Cayzle, i think SS3 should be SS1 and is actually alive. You may need to rethink your turn.
ooc 2; sorry about missed post, didnt expect the next dm post so soon ;p

~~~

Back to his regular large self, Coer finds it difficult to move forward as space is limited in the tunnels and he does not want to crush his friends.

Through the mist however he can make out one of the squishy seaspawn and takes action. His hand is a blur as he draws and flicks three metal disks at his target. The first two clatter away on the stone floor but the third sounds like it made contact, Coer is unable to see if it injured the beast or merely annoyed it

~~~
ooc 3; flurry 3x shurikens at SS4, through the fog 20% miss chance; 96%pass/4%fail/100%pass
-2 range, -4 in melee total mod = -1
5 (miss)/miss/ hit 15 for 8 damage

Zeoll (Cayzle) (AC23 - HP 26 of 33) 
Tuesday May 13th, 2014 11:35:05 AM

Thanks Rob!

Zeoll delays his move on the off chance that someone will kill the monster next to him or provoke its AoO so that he will not have to fear one. After his friends have acted, he'll keep to the turn posted above, provoking an AoO and hoping the monster will miss.

reduced, sickened Magana (Craig) [AC20] [HP 17(+12rage) of 71]  d20+9=16 ; d20+4=14 ; d20+3=19 ; d10+4=13 ; d10+4=13 ; d6+3=8 ;
Tuesday May 13th, 2014 11:48:41 AM


Magana roars her defiance at the squishy sea creatures and attacks!
- (starting with SS2, switching to SS4 if SS2 dies)
- after attack, 5 foot step towards Old Man/Squid-thing

1) flail hits an AC 16 for 13 dmg,
2) flail hits an AC 14 for 13 dmg,
3) horn hits an AC 19 for 8 dmg.

AC = 19(normal) +1(reduced) +2(prot.evil) -2(rage) = 20
Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) -1(STR dmg) = 17
[ Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3) ]
ACTIVE EFFECTS:
*Rage (round 12 of 17/day)
*Sickened: (round 5 of 8) The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
*Protection from Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves


reduced, sickened Magana (Craig) [AC20] [HP 17(+12rage) of 71] 
Tuesday May 13th, 2014 11:57:05 AM


(ooc: that narrative was supposed to read as follows)

Magana shoot a grateful look at Aexana, then roars her defiance at the squishy sea creatures and attacks!

:)


(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49  d20+11=25 ; d20+11=15 ; d6=4 ; d6=6 ; d6+2=3 ;
Tuesday May 13th, 2014 11:59:40 AM

Since SS2 is alive, ignore my previous post.
-------------
Jozhur tumbles to flank the nearby monster and takes a stab at it.

------------
Move to H34 (I think, map doesn't work well on my phone)
Acrobatics: 25
Attack at SS2 hits AC15, 13 damage

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 52/60 temp -2STR (raging 84/84)]  d20+12=29 ; d20+7=23 ; d10+8=16 ; d10+8=18 ; d20+12=21 ; d20+12=21 ; d10+8=14 ; d10+8=16 ;
Tuesday May 13th, 2014 12:34:26 PM

Terser makes his invisible way past the embattled seaspawn to take up position next to Jozhur. hero point move to H36 Then, taking full advantage of his short time being invisible, he unloads two mighty blows (though slightly less mighty then normal) into the clearly evil creature made of flailing tentacles and who knows what else. He is also prepared for any and all enemies to come at him, or to even attempt to cast a spell within his reach.

rage on, full attack - hit AC 29 and 23 for 16 and 18 slashing

two available AOOs to enemies that move or cast within 10ft
AC21 and AC21
14dmg and 16dmg




Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d8+1=9 ;
Tuesday May 13th, 2014 1:34:06 PM

Spire moves out of the fog, standing behind Coer and placing his hand on the minotaur's back to heal him for a small amount.
--------------------
Move to J28
Sacrifice 1st level spell slot for spontaneous casting of Cure Light Wounds
Coer is cured for 9 damage.

ACTIVE SPELLS
Protection From Evil on Magana: 5 mins (43/50 rds) remaining
Obscuring Mist: 1 min (9/10 rds)
Prepared Spells

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  3d6=12 ; d20+6=26 ;
Tuesday May 13th, 2014 5:48:07 PM

"Oh if only I had prepared more healing spells... time to go on the offensive then..."

Aexana continues to hover above Magana and brings a Flaming Sphere into existance at J35. If Magana succesfully killed SS2 and SS4 the Flaming Spere rolls forward into the "Old Man" or whatever it is what he looks like now... otherwise the Flaming Sphere will go to either SS2 or SS4 whichever is still alive... doing 12HP damage (Reflex save DC17 for half - spell resistance 26)

(Flaming Sphere - 6/6 rounds)
(Call Lightning - 6/6 bolts - 6 minutes)

-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d8+1=5 ;
Tuesday May 13th, 2014 6:33:20 PM

ooc: assuming that Terser location is out of the Silence spell area of effect and so Kane' will also be out of the silence effect if he moves up.
.....

Kane' sees Sam dance and for some reason is inspired. As Jozhur moves forward, Kane' also does and suddenly can hear the shouts and sounds of battle again! The opportunity is not lost, and Kane' casts a Cure LIght Wounds spell from his wand onto Jozhur.

Actions....
Move to I,31
Cast Wand : Jozhur cure 5 hit points (cure is both a divine and arcane spell for Kane and so casting from the wand shouldn't be affected by his loss of domain powers.)

Effects.....
Reduce Person Magana - 30, Zeoll - 33/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Tuesday May 13th, 2014 6:38:58 PM

OoC :: Totally forgot about the silence spell... well, it's not like there's much else I can really do.

DM RobC - Join us, friends! Round 6  d4=4 ; d20+4=24 ; d20+4=15 ; d20+4=17 ; d6+1=5 ; d20+4=7 ; d20+7=25 ; d8+2=5 ; d20+7=24 ; d20+10=22 ; 3d4=8 ;
Wednesday May 14th, 2014 7:31:13 AM

Sam changes his performance to a visual one. Those on his side of the fog feel inspired by the bards courage in the face of evil.

Though Coer cannot see his targets, he can hear them so tries to target the spacce where he suspects they are.

Magana watches as three shurikens fly into the room, right by her! If it wasn't for the fact they were large she could be forgiven for thinking there was a new enemy in the previous room. She watches the shuriken strike the wall.

Magana roars and attacks. She may have distracted herself with her own roar, as her flail fails. Her horn attack is true however! The blood of the creature drips down Magana's horns, and she smells the all too familiar, repugnant stench of it (Magana to make a Fort save vs DC14 or be sickened for another 4rnds!) She edges closer to the man/tentacle thing.

Kane' delivers some healing to Jozhur - just in case of course.

Jozhur tumbles in to attack the seaspawn from behind, but fighting these creatures outside of the fog means having to look at them. The seaspawn are blatantly unnatural, with fishbelly-white and squamous flesh (and shades of sickly green splotches) merged with humanoid skin. (Fyi - Other creatures receive a --1 morale penalty on their attack rolls against a seaspawn. These things are literally frighteningly ugly! So far all attacks have been made by someone in the fog so I gave you guys the benefit of not having to see them clearly)

Terser invisibly moves through the room. Somehow the seaspawn are alert to his presence and both strike out at him. One strikes true (Hit AC24 - Nat20, 15 failed to confirm. Hit AC17. Terser takes 5pts damage!). Terser's blows really hit home.

Spire moves up behind Coer and tries to deliver a healing spell, but the silenced area prohibits it. The spell does not get cast.

Aexana calls down the power of fire upon one of the seaspawn. It shrieks as it burns and falls to the floor. The smell is terrible!

Zeoll makes his way closer to the the man/tentacle beast. His paw reaches out and when he can touch a cold, slippery tentacle he releases his Laughing Touch. The tentacle creature looks down at Zeoll and laughs. Evilly. But then it stops. It appears to Zeoll the creature is still well in control of its functions (Fyi - Happy to explain why your ability didn't work after combat is over)

The enemy act...

Seaspawn 2 ("Bob") turns on it's heels, whipping it's rapier around as it does. Jozhur easily ducks the blade (Attack Jozhur. Hit AC7. Miss!)

The magical morningstar pursues Magaga, striking her across her back (Hit AC25. Magana takes 5pts damage!)

The tenacle-man turns his attention to Zeoll "You dare ssstrike me!" (Cast spell defensively. 22=Pass. Touch attack hits AC24. Zeoll to make a Will Save vs DC16 or take -6 to Con!)
Spellcraft DC18 Highlight to display spoiler: {Bestow Curse}

He then backs away.

Mother Rillan breaks her invisiblity as fire shoots from her fingertips and down the stairs (Zeoll and Terser to make a Reflex save vs DC14. Pass=4pts fire damage. Fail=8pts fire damage)
Spellcraft DC16 Highlight to display spoiler: {Burning Hands}

Zeoll cannot hear/smell anyone unseen in the room

Has the tide turned in the party's favor?

*** Everybody please make a Will Save vs DC19 ***
If you fail: Highlight to display spoiler: {Nothing happens :) You feel fine}

The Map

------------

Old Man - AC21 - 34 damage
Mother Rillan - 13dmg
SS2 - AC18 - 14dmg

Alderman - dead
SS1 - dead
SS3 - dead
SS4 - dead

(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49  d20+2=13 ; d20+11=14 ; d20+14=34 ; d6=1 ; d6=1 ; d6+2=5 ;
Wednesday May 14th, 2014 8:39:49 AM

Jozhur feints and lunges with his sword again, trying to put an end to the disgusting creature in front of him.

---------------
Bluff to feint: 34
Attack hits AC13 after -1 (maybe enough against flat footed and flanking?)
7 damage
Will save: 13

DM RobC - Join us, friends! Round 6 
Wednesday May 14th, 2014 10:44:54 AM

OOC: DM post amended as I misread Terser's post and mistakenly put him in the wrong spot on the map. Should all be right now

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=16 ;
Wednesday May 14th, 2014 11:07:20 AM

will=16 (fail)

Knowing that most of whatever of the enemy might be left is probably occupied fighting, Sam decides that it is time to breech in to the fight. He moves past Spire and Kane and then makes his way in to the main room.

He continues his dance for all who can see him.

actions
double move and 5' step to H33
inspire courage +2 continued

Zeoll (Cayzle) (AC23 - HP 22 of 33)  d20+9=15 ; d20+9=27 ; d20+15=25 ; d20+15=29 ; d20+8=21 ; d20+5=22 ;
Wednesday May 14th, 2014 11:09:34 AM

Hmmm ... spellcraft, spellcraft, will save, will save, reflex save. In order ... 15 (nope), 27 (yup), 25 (yup), 29 (yup), and 21 (yup). Zeoll takes but 4 hp fire damage and counts himself lucky.

Zeoll pauses and considers. What is more likely to affect the tentacled old man ... tanglefoot bag or Command spell? Whatever stopped his fey touch might also stop a Command. ... He knows the fellow's Touch AC is no better than 15 ... he seems to be a wisdom-based caster ... Zeoll is smaller and more dexterous with the Reduce spell ... the old liontaur calculates the odds, draws his tanglefoot bag and tosses it at the old man. The bag expands to its usual size as soon as the liontaur releases it, and it hits touch AC22! The die roller is loving all my PCs lately!

The old man is likely entangled: He takes a -2 penalty on attack rolls and a -4 penalty to Dex and must make a DC15 Reflex save or be glued to the floor, unable to move. Even on a successful save, he can move only at half speed. A creature glued to the floor can break free with a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell's level or be unable to cast the spell.

Finally, Zeoll would like to take a five foot step to 37-H, leaving a clear path for Magana to charge either of the two remaining casters, should she so wish. If that is not possible, the old liontaur will take a step to 37-I.

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 2 of 5 (mage armor, true strike)
Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil scroll, hero point, vial of acid, Obs Mist scroll, tanglefoot bag.

Zeoll (Cayzle) (AC23 - HP 22 of 33) 
Wednesday May 14th, 2014 11:11:28 AM

Oh, +2 inspire courage means Zeoll hits Touch AC24! Thanks Sam!

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 43/60 temp -2STR (raging 67/84)]  d20+8=16 ; d20+7=23 ; d20+12=17 ; d20+13=29 ; d10+8=9 ; d20+8=23 ; d10+8=13 ; d10+12=16 ; d20+12=26 ;
Wednesday May 14th, 2014 11:26:25 AM

thanks for leaping in front of that bullet for me, Zeoll, haha. Just don't roll a 1 =)

Reflex 16 - pass, 4 dmg (9 total this round)
Will Save 23 - pass


Terser dodges the worst of the flames spewing from Mother Rillan and retaliates, hoping to discourage her from making that mistake again. AC17 for 9 damage His secondary blow hooks behind her knee and attempts to topple her to the ground. strength surge to trip - 29 vs her CMD

Stay down and we will spare you. No other people need die in this town. He stands over her, ready to strike again if she insists on continuing the fight, and ready to ward off further attacks from the tentacle monster, who clearly isn't counted as people in his estimation.

Two AOOs available - one vs Mother Rillan if she casts or stands and one for tentacle man or seapawn if they get in threat range
non-lethal on Mother Rillan AC23 for 13 dmg
lethal on others AC 26 for 12 damage (rolled dice backwards, changed mods as appropriate)




Terser (Warren G) [22/13/19 -- CMD 23 -- HP 43/60 temp -2STR (raging 67/84)] 
Wednesday May 14th, 2014 11:30:26 AM

Ditto Cayzle's observation - +2 on my attack and damage rolls

Hit Rillan AC 19 for 11 damage, trip 31 vs her CMD

potential AOO - vs Rillan AC 25 for 15 non-lethal
- vs 1 other AC 28 for 14 lethal

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d20+10=20 ; d20+6=22 ; d20+6=24 ; d20+6=8 ; 4d6=16 ; 4d6=12 ; d20+7=8 ; d20+7=24 ;
Wednesday May 14th, 2014 12:52:45 PM

Spire is used to the pull of their magic, and his mind easily slips free of their grasp. (Will: 20, 22 vs enchantment) Hearing a spell being cast just ahead of him, Spire moves forward until he is adjacent to Kane, and resumes the offensive as he raises a finger and lets three scorching rays fly towards their enemies.
--------------------
Move to J31
Cast Scorching Ray on Old Man
Ranged Touch Attacks: 22, 24, 8
Damage: 16, 12 (fire damage)
Spell Resistance: 8, 24

ACTIVE SPELLS
Protection From Evil on Magana: 5 mins (42/50 rds) remaining
Obscuring Mist: 1 min (8/10 rds)
Prepared Spells

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+10=13 ; 3d6=14 ; d20+6=11 ; 3d6=7 ; d20+6=18 ;
Wednesday May 14th, 2014 1:26:12 PM

Aexana smiles as things are evolving to the benefit of the group (failed Will save). Hovering in place she checks where to strike first... should Jozhur fail to kill "Bob" Aexana directs her Flaming Sphere towards the Seaspawn doing 14HP damage Otherwise it will move up the stairs, passing Zeoll and Magana and bring fire to the Old Man... (Reflex save DC17 for half - spell resistance 11).
Moving the Flaming Sphere is a move action for Aexana.

Next she calls one of her lightnings (also) on the hopefully glued Tentacle Man. Sadly the bolt only does 7HP damage (Reflex save DC18 for half - spell resistance 18).
Calling one of the Lightnings is a standard action for Aexana

(Flaming Sphere - 5/6 rounds)
(Call Lightning - 5/6 bolts - 6 minutes)
-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

reduced, sickened Magana (Craig) [AC20] [HP 12(+12rage) of 71]  d20+8=28 ; d20+3=19 ; d20+10=30 ; d20+10=12 ; d10+5=13 ; d20+8=28 ;
Wednesday May 14th, 2014 2:08:16 PM

28 saves [Fort save vs DC14 or be sickened for another 4rnds]
19 saves [Everybody please make a Will Save vs DC19]

A dazzling array of spells fly back and forth around Magana's head, and through the glare she discerns Squid-boy is bearing the brunt of her comrades magical attacks. She turns and moves toward Mother Rillan (to I-37).

*If* the old woman has not surrendered, she attacks. *If* she has surrendered, she holds her attack, watching the old woman carefully, and will attack if she attempts any kind of spell or movement. Magana tries to look as fearsome as an enraged and bloodied minotaur possibly can in order to encourage the woman to hold very, very still. [Intimidate = NAT20 for 28]

1) flail hits (NAT20 b/u w/12) an AC 30 for 13 dmg (26 if Crit),

AC = 19(normal) +1(reduced) +2(prot.evil) -2(rage) = 20
Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) -1(STR dmg) = 17
[ Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3) ] +1 FOR INSPIRE COURAGE
ACTIVE EFFECTS:
*Rage (round 13 of 17/day)
*Sickened: (round 6 of 8) The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
*Protection from Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves


Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 49/68 (Ki 3/5)  d20+7=17 ; d20+9=23 ; 2d6+5=8 ; d6=5 ;
Wednesday May 14th, 2014 9:46:57 PM

Coer moves into the temple and stands full height, grateful for the additional head room as he maneuvers past the squishy and charred fishmen corpses on the floor

He's turned into a gorram octopus! exclaims Coer as he sights what was once the old man.

Fighting the old fear that anything with tentacles causes him, he starts up the stairs and lashes out at the mutated old man with an electrified stunning fist.

~~~
will save; 17 fail
ooc: move to 35I-36J
stunning fist, hits ac23 for 8+5 electric damage (also treated as a magic weapon for overcoming DR, if applicable)

Coer's stunning fist: Make a Fort save vs DC15 (A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a --2 penalty to AC.

ooc explanation for the newer peeps: Coer is uncomfortable near octopuses or tentacled creatures after being battered into unconsciousness in the first round, of his first ever battle, by a baby giant octopus.

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d20+11=23 ; d20+10=30 ; d20+11=29 ; d100=57 ; d20+4=21 ;
Wednesday May 14th, 2014 10:45:37 PM

Kane' also feels the battle shifting, understanding the spells cast (that Zeoll does not succumb), and having the will to go on. He casts a spell to bring all the noxious poisons of the land to his hand, then steps up and almost gently slaps SS2, imbuing the monster with Poison!

Actions....
Spellcraft 23
Will Save 30
Spellcraft 29

Cast :Poison 57% Ley Line OK
Move to I,33
Touch SS2 Touch AC 21 SS2 needs to Fort DC 17 or lose d3 Constitution 1/6 rounds

Effects.....
Reduce Person Magana - 29, Zeoll - 32/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

DM RobC - The battle is won!  d4=1 ;
Thursday May 15th, 2014 6:28:24 AM

The party unleash "Operation Shock and Awe"

Fire from Spire, Lightning from Aex, Glue from Zeoll - the casters in the group launch their assault.
Terser, Coer and Magana resort to brute strength to overcome the enemy.
Jozhur cunningly finishes off the remaining seaspawn. The blood from the creature sprays over his hand. (Jozhur to make a Fort save vs DC14 or be sickened for 1 round)

When all is said and done, the corpses of your enemy lie all around. Four Seaspawn on the lower level of the room. Mother Rillan, Alderman Bittern, and the Man/Tentacle thing on the upper level.

Fyi - Kane': They are all dead before you can cast. Your spell slot isn't used

The room is quiet once more. There are no bells or alarms sounding, and at this depth underground you cannot hear the weather on the surface. The only noise comes from the blood dripping down Magana's hands and landing on the stony floor.

Everyone is awarded 1 hero point for surviving this battle! Magana earns an extra hero point for the beating she took and refusing to back down!

Please keep acting as if in combat rounds!

The Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  2d8+6=11 ;
Thursday May 15th, 2014 7:41:51 AM

As the enemies fall, Sam's mind snaps to the thought of searching the room for information that might correlate to the tome he grabbed. He then realizes that Magana is badly injured. He actually weighs the options for a quick second! Could the gnome's priorities be shifting for the worse?

Sam comes to his senses and runs to Magana's aid. He hums and lays a hand on the warrior. (CMW=11 hp healed)

"Stay by my side. I can exhaust my spells to get you healed."



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 15th, 2014 8:05:21 AM

Move to H38
inspire courage ended

Zeoll (Cayzle) (AC23 - HP 27 of 33)  d6=5 ; d20+20=23 ; d20+20=24 ; d20+20=34 ;
Thursday May 15th, 2014 10:26:21 AM

Zeoll channels energy -- his tower shield is his symbol -- granting everybody 5 hp healing this round in the name of the Queen of the Fey.

If any of the downed enemy are actually merely unconscious or dying, that should stabilize them and even maybe bring them to awareness. Therefore, Zeoll closely inspects the bodies on the floor, especially the mother, the tentacled dude, and the other guy.

If it seems to him that the dead are really dead, then he walks over to the pool and looks in.

Perception 23, 24, 34

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 2 of 5 (mage armor, true strike)
Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 1 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil scroll, hero point, vial of acid, Obs Mist scroll, tanglefoot bag.

Also gained: Hero point.

reduced, sickened Magana (Craig) [AC20] [HP 23(+12rage) of 71]  d20+9=26 ;
Thursday May 15th, 2014 10:37:30 AM


Breathing heavily, Magana nods her thanks to Sam, and moves towards the rear of the temple (to H-40) to confirm the room is clear of enemies before she relaxes. [perception 26]

AC = 19(normal) +1(reduced) +2(prot.evil) -2(rage) = 20
Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) -1(STR dmg) = 17
[ Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3) ]
ACTIVE EFFECTS:
*Rage (round 14 of 17/day)
*Sickened: (round 7 of 8) The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
*Protection from Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d6=1 ; d6=1 ;
Thursday May 15th, 2014 12:09:13 PM

Spire touches the holy symbol around his neck, releasing his own wave of healing for the group. Realizing it did practically nothing, he releases another one soon after (or next round, if we're still working in rounds.) Spire then relegates himself to searching for any clues or books, realizing that his healing is very subpar. Everyone is healed for 2 HP.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)] 
Thursday May 15th, 2014 12:52:57 PM

Terser nods his thanks to the healers, then approaches the pool with Zeoll, ready to defend him if something should come from its depths.

reduced, sickened Magana (Craig) [AC20] [HP 30(+12rage) of 71] 
Thursday May 15th, 2014 1:11:27 PM

(ooc: updated header for additional healing by Zeoll & Spire)

Zeoll (Cayzle) (AC23 - HP 27+spire of 33) 
Thursday May 15th, 2014 1:22:14 PM

Zeoll thanks Spire for the extra healing.

OOC to Spire and DM!! Highlight to display spoiler: {The Wold House Rules say, "Any ones rolled during any type of positive energy healing are re-rolled until something other than a one is obtained." Surely that applies to Spire's snake eyes he just rolled? Also, I think we are just one round at a time now?}

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+16=24 ;
Thursday May 15th, 2014 6:27:00 PM

Aexana remains in her Elemental form while she joins her friends as they inspect the dead. She stil distrusts the pool but she can't pinpoint her problem. (Perception 24)



Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d8=8 ;
Thursday May 15th, 2014 7:55:36 PM

Kane' is just as happy all the enemy are killed before he must use one of his hoarded spells. Seeing Magana so bloody but unbowed, the BloodWitch takes a swatch of cloth and dabs her wounds futilely before using his wand. "Be healed, Magana Ma'am"

Actions........
CLW 9 points healing to Magana

Effects.....
Reduce Person Magana - 29, Zeoll - 32/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 56/68 (Ki 3/5)  d20+12=24 ; d20+4=10 ; d20+4=7 ;
Thursday May 15th, 2014 10:37:24 PM

Coer climbs the stairs and examines the altar for anything unusual, as his friends healing energy washes over him.

"What a strange thing to worship. I have never seen anything like this" he casually remarks trying to recall any knowledge of what has seen.

~~~
ooc perception examining altar; 24
know religion; 10
know history; 7

(Brock) Jozhur AC20/15/15--CMD 20--HP 46/49  d20+2=7 ; d20+7=20 ; d20+7=16 ; d20+7=20 ;
Friday May 16th, 2014 12:03:44 AM

Jozhur chokes back some vomit and lets out a very audible sigh of relief when he realizes the last of the enemy have fallen. He's not one to shy away from a fight, but this has been a long day.

He starts searching the fallen enemies near him for signs of life, valuables, and clues. He keeps his sword in hand in case any start to stir.

------------------
Fortitude save: 7, fail
Sickened: Round 1 of 1
Perception: 20, 16, 20

DM RobC - Wounds are tended to 
Friday May 16th, 2014 9:58:43 AM

Sam moves up next to Magana and begins to heal her. Fortunately he has plenty of spells on hand to do just that.

Aex the elemental stays aloft, keeping an eye on everyone and everything - wary for now to touch the ground.

Spire releases a wave of healing to the group (Fyi... - 1s are rerolled on healing spells. Please enjoy a reroll of your channel)

Terser approaches the pool to get a better look. Cautiously, of course. It wouldn't surprise him if some creature of the deep emerged.

Kane' too delivers some much needed healing to Magana.

Magana is thankful for the healing she receives from many of her friends. The adrenaline still flows through her though, and she is wary to let her guard down until she is sure it is safe to do so.

Coer approaches the altar to get a better look at it. It radiates intense cold, amd it looks plain evil. The markings on it are not reminicent of any of the Woldian Gods that he knows of.

Zeoll channels a wave of healing energy across the room - healing friend and foe alike.

Even as the group tend to wounds and/or poke around for more clues and such, you hear that horribly familiar, soul-searing keen again - the one that bathes your soul in ice and makes the hairs on the back of your neck bristle with revulsion, even as it paradoxically bids you in a practically irresistible siren call to come...

...come to the sea...come join with me...come...COME...

The wheezing cackle from the all-but-deceased seaspawn Jozhur slew (but Zeoll saved) punctuates the macabre summons:

"Foolsss! Ressisstance is futile - as long as the Voice of Nogad remainsss in the Ssseasspawn Cavesss...there will...alwayss be...the Call o' the Ssea..."

The Map
---------------------
Loot found by the party while searching:

4 rapiers
4 heavy steel shields
3 morningstars
3 light crossbows
1 light steel shield
1 breastplate
3 quivers w/20 bolts each
3 unholy symbols
2 sets of bracers
3 sea pearls
200 gp in various coins

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d6=2 ; d6=6 ;
Friday May 16th, 2014 12:05:27 PM

OoC :: Thanks Rob, didn't know that! Everyone can add another 6HP to the healing I gave them.

As Spire hears the voice, the expression on his face grows dark. "Well then, we will just gave to get rid of the Voice of Nogad." He pauses for a moment before looking to Sam and calling out, "Nogad... the people outside mentioned him, as well. Nogad, Billopl... I am growing weary of these foolish priests and their even more foolish God." Spire strides brusquely towards the loot, doing his best to ignore the apparently not-dead seaspawn, and casts Detect Magic while leering down on their newfound items.

Zeoll (Cayzle) (AC23 - HP 27+spire of 33)  d20+9=15 ;
Friday May 16th, 2014 1:17:16 PM


Zeoll moves to the captive and asks Kane to remove the Reduce.

Then he intimidates the creature in Queen Maab's name (Guidance spell): "Tell us how to get to the Seaspawn Caves!"

Untrained Intimidate check: 15

Is anyone affected by the Call of the Sea this time?

Well, since Zeoll saved it, Zeoll will tie up the seaspawn, using whatever rope his friends might contribute, or whatever rope he might find, or strips of cloth from fallen enemy's clothing. If there is time.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday May 16th, 2014 2:48:17 PM

Sam moves to H41 and silently falls prone at the pool's edge. His curly hair...then tiny nose...forehead...and finally mouth and face break the plain of the cool water with a small splash.

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d100=41 ;
Friday May 16th, 2014 4:21:51 PM

While the others are searching, Kane' obligingly dismisses the Reduce Person on Zeoll and then Magana.

The BloodWitch then shadows the liontaur, knowing the location of this Nogad is very important to stop more people from drowning, Kane' leans over and touches the SeaSpawn. "Lono curses you with a loose tongue."

Actions........
Dismiss Zeoll Reduce Person
Dismiss Magana Reduce Person
Cast Bestow Curse (41% Ley LIne OK) Will DC 16 or -6 WIS (permanent) (knowing that Intimidate is opposed by a wisdom check...)

Effects.....
Reduce Person Magana - 29, Zeoll - 32/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 56/68 (Ki 3/5) 
Friday May 16th, 2014 5:16:27 PM

Coer walks swiftly to the pool behind the altar. He smiles then silently grips the edges and lowers his head into the still water, fully submerging it.

~~~
Ooc: move to k40-m41


(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Friday May 16th, 2014 5:24:31 PM

As the voices call out for all to come Aex-Air turns around and stares at the pool in the book room. Flying perfectly (60ft movement) high up in the room the small Air Elemental quickly veers towards the Pool (N27/O28) and hovers over it... than just as Aex-Air is about to touch the water and go for a swim she changes back to her Gnome self...

Soon, the purple pink hair dissapears in the dark waters...

(Flaming Sphere - 5/6 rounds)
(Call Lightning - 5/6 bolts - 6 minutes)
-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Zeoll (Cayzle) (AC23 - HP 27+spire of 33) 
Friday May 16th, 2014 7:08:49 PM

Zeoll looks around and shouts, "Spirre, Kane! Look! Aex, Coer, and Sam are going to drown!"

OOC: Can change my actions? And what about Magana and Jozhur?

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+10=21 ; d3+5=6 ;
Saturday May 17th, 2014 11:24:24 AM

Sam! No!

Sam is the last person Terser would expect to be taken in by some foul compulsion. Though perhaps his experience employing it is the very reason he was susceptible. He reaches down and picks up the gnome, thankful that even in his weakened state, the gnome is hardly a burden of weight. He gives Sam a firm slap across the face, hoping that the shock will wake him up in the same way the sleepwalkers have been aroused before. hit AC 17 (-4 nonlethal) for 6 nonlethal

The minotaur is another matter.

Someone help me with Coer!

If Sam comes around, Terser will drop him so he can go help Coer next round. If not, he will hold on. Let me know if I need to make a grapple check, assuming he's not struggling right now.

sickened Magana (Craig) [AC20] [HP 45(+12rage) of 71]  d20+10=16 ;
Saturday May 17th, 2014 1:41:28 PM


Back to her normal size and still in battle mode, Magana quickly realizes Coer has been affected by the wailing and wrestles him, none too gently, out of the water, attempting to pin him to the floor.

[CMB 16 to grapple]

AC = 19(normal) +2(prot.evil) -2(rage) = 19 (17 vs non-evil)
Strength = 18(normal) -2(sickened) +4(rage) -1(STR dmg) = 19
[ Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3) ]
ACTIVE EFFECTS:
*Rage (round 15 of 17/day)
*Sickened: (round 8 of 8) The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
*Protection from Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves


DM RobC - Wounds are tended to 
Sunday May 18th, 2014 5:51:31 AM

OOC:
Usually we do actions by the order in which people post. And the party should know by now that the ominous sound can have a certain effect on people.

But let's let the dice decide :)

DC15 Ref save to change your action. Pass and you can change what you were doing mid-action. Sound fair?


(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday May 18th, 2014 6:10:49 PM

Aex goes ... blup ...

(Brock) Jozhur AC20/15/15--CMD 20--HP 46/49 
Sunday May 18th, 2014 11:58:07 PM

Suddenly distracted from the found items, Jozhur takes off after Aexana, walking around Zeoll and Kane.

-------------------------
Move to J33?

Zeoll (Cayzle) (AC23 - HP 27+spire of 33)  d20+7=16 ; d20+5=10
Monday May 19th, 2014 5:55:35 AM

Reflex save to save others first .... just made it!

Before Zeoll ties up or even questions the enemy, he sees his friends are drowning ...

In fact, both Sam and Coer are standing right next to him when they get the glazed look and start walking toward the water.

Sam lays down and puts his head in the water. And there is no way Coer can totally fit in there without leaving some part of himself exposed.

So Zeoll he draws and throws a vial of acid at 40-I, hoping to splash both his friends.

His touch attack to hit the ground is +5, seeing as he is still reduced (Kane has not come near to take away the spell yet ... and Zeoll hits AC10, hopefully good enough to hit the right spot, hopefully enough to splash one or both of his affected friends and rouse them from their enchantment.

DM RobC - Wounds are tended to 
Monday May 19th, 2014 6:28:04 AM

Spire releases his second wave of channeling energy across the room (As we are still in combat rounds you are yet to cast Detect Magic on the items). The group feels stronger, and the wounds on the downed seaspawn also look less severe. On appearances alone, it wouldn't take much more for the seaspawn to be back to full health.

Kane dismisses the Reduce Person spell on Magana (It is a standard action to dismiss a spell. You can't dismiss 2 AND cast a spell all in 1 round. Well, not without burning 2 hero points!)

The eerie Call o' the Sea looks to have taken more victims!

Sam calmly walks over to the pool of water and drops to the ground. He faces into the dark waters.

Coer follows, gripping the edge of the pool to ensure he maintains his position.

Aex turns and heads back to the other room, switching back to her normal form and immersing herself in the cold waters.

Jozhur follows after Aexana.

Terser marches over to Sam, pulls his face clear of the water, and delivers a solid backhand to the gnomes face.

Magana rushes to help Coer. She tries her best to pull Coer from the water but with little effect. Coer's large head stays underneath the water. Small bubbles rise to the surface.

Zeoll lobs a vial of acid nearby, and manages to catch Coer with the spray! (Since Terser got to Sam, I took the liberty of changing the square you aimed at)

Unseen to anyone but Jozhur, Aex's body floats face down in the pool in the other room.

"Yessss. Yessss. You will all meet the Lord of the Depthsss sssoon" the seaspawn grins, baring its teeth at Spire

Still in combat rounds

The Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday May 19th, 2014 6:43:26 AM

Unaware of his surroundings, Sam takes in the situation all at once. Feeling the grip of a strong individual who is holding him aloft, and having a face full of wet hair, the gnome does what he best thinks will free him from peril. While struggling to free himself from the grapple, Sam calls for help.

"Help me Terser!"


Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Monday May 19th, 2014 10:04:28 AM

Updating Zeoll's header and asking DM Rob a question or two ...

Coer and Magana each take a hp of acid damage?

Sam, Terser, Zeoll, Coer, and Magana are in the altar room, for sure. Jozhur and Aex are in the other pool room. Kane dismissed the reduce on Magana; Spire was going to detect magic but was interrupted. Where are Kane and Spire?

Who is in the other room with Jozhur and Aex? Is Jozhur affected by the call? Let's go IC:


Zeoll looks around wildly, taking a tally of his friends. "Wherre's Aex and Jozhurr?!" he shouts. "Wherre's Kane and Spirre?!"

No actions taken yet this round.

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 2 of 5 (mage armor, true strike)
Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 1 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil Scroll, Hero Point, Two Vials Acid, Obs Mist Scroll, Tanglefoot Bag.

Also gained: Hero Point.

DM RobC - Wounds are tended to 
Monday May 19th, 2014 11:32:13 AM

OOC:
- By landing the acid on the other side of the altar you got it to just hit Coer - not Magana - as Coer was already large and put Magana more than 5ft from the splash zone. Though now I realise Magana was large too, she should have been in the splash zone. Let's just say Coer shielded her from taking any more damage :)
- Aex and Jozhur in the "curtain" room with your Obscuring Mist still in the doorway
- Kane and Spire are in the "altar" room. Kane is next to Zeoll ("then shadows the liontaur"). Spire is by the Seaspawn ready to look at loot.
- Intimidating an enemy to gain information takes 1 full minute. Remember that we are in combat rounds, so you'd be looking at 10rnds
- Consider the seaspawn prone, unarmed and captured

Sorry, I thought no map would be easier. My mistake. Map now added


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+7=11 ;
Monday May 19th, 2014 11:56:02 AM

Terser breathes a quick sigh of relief. It's me, Sam. You okay? I'm gonna set you down and help the others, you should be safe for now. We haven't seen someone go under on the same song yet at least.

Terser sets Sam down next to Zeoll H38 as he moves to help Magana wrestle Coer out of the water.

Aid another - 11 is a pass, +2 on Magana's roll.


sickened Magana (Craig) [AC20] [HP 45(+12rage) of 71]  d20+12=26 ;
Monday May 19th, 2014 12:33:07 PM


Magana sets herself and, with Terser's aid, gives a determined heave to lift Coer out of the water, grunting something about "fat cow" and "dead weight" in Tauric.

[CMB 26 grapple]

AC = 19(normal) +2(prot.evil) -2(rage) = 19 (17 vs non-evil)
STR = 18(normal) +4(rage) -1(STR dmg) = 21
Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3)

├ACTIVE EFFECTS
├Rage (round 16 of 17/day)
├Protection from Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves
├Strength damage -1


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday May 19th, 2014 1:23:31 PM

Although completely confused, Sam takes comfort in knowing that he is in the care of his brother. His hands move the mop of wet hair out of his field of vision as he acclimates to his surroundings.

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+14=28 ; d20+5=25 ;
Monday May 19th, 2014 6:34:26 PM

(Will save 28)

The cold water awakens Aex from her trance... suddenly water enters her mouth and nose making her gasp for air! Though unaware how she got here she resurfaces and climbs out of the water... (climb 25 - nat 20)

Coughing and soaking wet Aexana crawls out of the pool...


Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d20+4=17 ;
Monday May 19th, 2014 9:03:59 PM

ooc: still in combat rounds, got it now.
..............

Kane' stops thinking about spells and worries about his shipmates; where is Jozhur?

"I shall find him. If the call of the Sea is upon them , they may be looking for more water to immerse themselves in."

Kane' moves back beyond the double doors and is able to catch up to Jozhur, trying to give a ringing slap to his friend, and missing.

Actions........
Move to J,29
Attack Jozhur with a fist AC 17

Effects.....
Reduce Person Magana - 29, Zeoll - 32/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Tuesday May 20th, 2014 1:51:51 AM

Spire dismisses the Obscuring Mist on the staircase so the group has a clear look throughout the dungeon. "If they will not leave the water, hit them in the head! That has worked up until now!" If he can, he'll move up to 40ft to be adjacent to Sam, kneeling down next to the gnome to help him calm down.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 62/68 (Ki 3/5) 
Tuesday May 20th, 2014 3:23:08 AM

Suddenly Coer is in a different place. It is dark, he cannot breath he is being restrained and there is a stinging sensation in his arm. Flexing his arms in panic, he pushes and his head is raised from the water.

Spitting water and thrashing, trying to free himself from the unknown assailant he almost strikes those attempting to save him.

Seeing his friends nearby he relaxes a little.

"WHAT JUST HAPPENED?! Why is my arm melted?"

(Brock) Jozhur AC20/15/15--CMD 20--HP 46/49 
Tuesday May 20th, 2014 6:00:56 AM

Jozhur approaches the murky stone pool, goes to his knees, and dunks his head under water.

------------
Move to M27


Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+5=8
Tuesday May 20th, 2014 6:23:26 AM

Zeoll takes a single move to 29J, drawing an acid vial as he does so. When he gets there, he looks for Jozhur and throws the vial next to him.

Touch AC hits AC8, a miss!

Maybe it will lands close enough to still splash the fellow?

DM RobC - Wounds are tended to  d8=3 ;
Tuesday May 20th, 2014 9:26:34 AM

Sam struggles against the person restraining him. One can only imagine his relief when he hears Terser's familiar voice.

Spire leaves the seaspawn (and loot) to go to Sam's aid, even if only to comfort him. He dismisses the mist he created as he goes.

Terser then goes to aid Magana in pulling Coer from the water. Between them they are able to pull Coer's head up to fresh air.

Coer though, doesn't seem to understand the predicament he was in. His reflexes tell him he has been under attack and it takes him a moment to calm down.

Kane runs through the Obscuring Mist to give Jozhur a clap over the ear. Unfortunately the rogue is just too agile.

Aex scrambles free from the water, somehow now in her natural form. It can't be bath day already, can it?

Jozhur though has taken the opportunity to see what it was Aexana found so interesting about the watery pool. He dunks his head in.

Zeoll fears the worst and runs to check on the others. He retrieves a vial of oil from his pack as he goes, but is unable to throw it this round (Your sheet lists your oil as being stored in your pack. Even if we argue it is a weapon, it is still a Move action to "retrieve a stored item". Perhaps this means a 2nd go at throwing it?)

The seaspawn chuckles and addresses Spire once more "I can sssmell the fear on you. You have ssseen othersss die before. Yesss, you know it comesss for you now". The seaspawn gets to its feet.

The Map

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+11=31 ; d20+11=22 ; 3d10+18=33 ;
Tuesday May 20th, 2014 10:39:37 AM

All the friends that he can see are safe for the moment, and the seaspawn is starting to aggravate him.
I'm sure you won't be any use as a hostage, so why don't you just die, beast. Despite his words, it would be great to have someone to question, but his strike is more powerful than he had planned for. Still, better that the creature no longer be a threat to his friends.

Move to I36 - nat 20, 22 confirms
damage x3 - 33 total


(Brock) Jozhur AC20/15/15--CMD 20--HP 0/49  d20+6=10 ;
Tuesday May 20th, 2014 12:44:06 PM

Jozhur's head remains immersed underwater. His body goes limp and no more bubbles can be seen rising to the surface. His lungs are filled with water once again, but it was so much more peaceful this time...

---------------
Will save: 10

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d8+5=11 ;
Tuesday May 20th, 2014 3:14:59 PM

Sam recalls being in the process of healing Magana. He moves to her side (J40) and casts CLW. (Magana cured for 11 hp.)

He then sees Terser charge the last sea spawn.

Sam says aloud to no one in particular,"What is happening? Where are the others?"

Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+5=24 ;
Tuesday May 20th, 2014 5:23:53 PM


Zeoll tosses his now-handy acid vial at the floor near his friend Jozhur. He gets splashed with the burning liquid and hopefully snaps out of it.



(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday May 20th, 2014 5:40:31 PM

Aexana watches Jozhur curiously as he dunks his head in the dark water... ah... so that's why she's also wet!! But just as she was about to slap him in the face Zeoll's acid splashes close to Jozhur.

Waiting to see the outcome Aex doesn't do much...

sickened Magana (Craig) [AC20] [HP 56 of 71] 
Tuesday May 20th, 2014 6:33:01 PM


With Coer safely out of the water, Magana reaches the end of her endurance. Her rage evaporates, and she leans back into the corner to recover

AC = 19(normal) -1(fatigue) = 18
STR = 18(normal) -2(fatigue) -1(STR dmg) = 15
Full-round attack is Flail (+7/+2 for 1d10+2) plus Horn (+1 for 1d6+1)

ACTIVE EFFECTS
Fatigued (round 1 of 32 rounds) can neither run nor charge and takes a --2 penalty to Strength and Dexterity.
Strength damage -1


Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d20+4=14 ; d4=1 ;
Tuesday May 20th, 2014 6:54:49 PM

Kane' sees Zeoll's vial of acid strike Jozhur, and so anxiously waits to see if the rogue snaps out of the compulsion. He readies a fist just in case the rogue needs more encouragement.

Actions........
Move to K,27
Attack Jozhur with a fist AC 14 (assuming an unmoving and kneeling Jozhur has lost his Dex bonuses) 3 damage

Effects.....
Reduce Person Magana - 27/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 57/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 58/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*

DM RobC - Wounds are tended to 
Tuesday May 20th, 2014 8:48:18 PM

OOC:

Quick update...


Kane' and Aexana both see the vial land near Jozhur. Despite the acid burning his leg, he does not move. His head remains submerged in the water and no bubbles currently rise to the surface

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47 
Tuesday May 20th, 2014 9:05:51 PM

Kane' sees Zeoll's vial of acid strike Jozhur, and is alarmed to not see the rogue snap out of the compulsion! He hastens to teh side of his friend, grabbing him and pulling to get his head out of the water.

Actions........
Move to K,27

Effects.....
Reduce Person Magana - 27/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 57/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 58/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*
Mage Armor - 58/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*

fatigued Magana (Craig) [AC20] [HP 56 of 71] 
Tuesday May 20th, 2014 9:07:52 PM

ooc: header correction

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20=5 ;
Wednesday May 21st, 2014 3:23:53 AM

Like Kane Aex notices Jozhur is not getting out of the water by himself! She moves quickly to Jozhur's'side (avoiding the glass shards from the vial and any remaining acid) and helps Kane getting Jozhur out of the water. (Str check 5)

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Wednesday May 21st, 2014 12:00:57 PM

Spire remains by Sam, unsure of what all the commotion is still around the small pool.

Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Wednesday May 21st, 2014 1:01:45 PM


Zeoll trusts his friends to haul Jozhur out of the water.

He moves over to the prisoner Terser struck down and sees if he can be stabilized. (casts a cantrip to do so).

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)] 
Wednesday May 21st, 2014 1:52:26 PM

Terser looks down at the (dead?) Seaspawn and Zeoll attempting to save it.

I'm sorry, Zeoll. I may have gone a little overboard. But we certainly could not afford an enemy at our backs, especially if he was not lying and more foes are on their way. And even had he not picked up his weapon, those teeth and claws could do some serious damage, especially to those of us not encased in metal. He pounds his breastplate as he speaks, and shudders a bit thinking what would have happened to Sam if he had walked by this creature while under the song's influence. It may not have needed to drown him.

Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Wednesday May 21st, 2014 4:03:07 PM


Zeoll grins.

"Maybe we could have found out something valuable, so, uh, as they say, oh well."

"You saw a menace and took steps. But maybe it was less of a menace than you thought. Patience may do well next time, and the flat of the weapon, instead of the cutting side, hey, my impetuous pal?"

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)] 
Wednesday May 21st, 2014 4:44:40 PM

Perhaps I am too accustomed to the wilds of the scab, where your death could be found behind any rock at a moment's notice. I am learning though.

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday May 21st, 2014 6:38:14 PM

"Friends, Jozhur isn't breathing anymore!! Hurry we need some assistance!" Aex shouts...

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 62/68 (Ki 3/5) 
Wednesday May 21st, 2014 7:16:00 PM

Hearing Aex's cry, Coer runs to their side to offer assistance

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d20+12=16 ; d100=23 ; d20+12=19 ;
Wednesday May 21st, 2014 8:20:18 PM

Kane' makes a healing assessment of Jozhur (Heal: 16) and based on that assessment, casts either Cure Moderate Wounds or Lesser Restoration, depending if it is a hit point or ability score problem.

If Jozhur is dead, Kane' will gulp, say a quick prayer "Ho'olu komo la kaua ko'u Akua Lono", and attempt to use his Witch's power of Save/Slay to restore the very recently dead Jozhur.

Effects.....
Reduce Person Magana - 26/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 57/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 58/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*
Mage Armor - 58/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*

DM RobC - Wounds are tended to 
Wednesday May 21st, 2014 8:46:56 PM

My apologies friends for making this post so late. I will try and make some additional posts to make up for it.

Terser's blow was lethal, to be sure. The glaive sliced straight through the seaspawns neck. Zeoll determines that any time to stablize the creature would well and truly have passed. Any interrogation may well be impossible now.

Terser considers his actions. Yes, life truly is more valuable here than in the Scab.

Jozhur's unconscious body is pulled free from the pool of water. He is unconscious, but he is breathing. Kane' casting of a Cure Moderate Wound spell is all it takes for the rogue to regain consciousness once more.

He awakens to the very concerned (but no doubbt now relieved) faces of many of his friends.

One thing is for sure - the Call o' the Sea grows stronger.

Note: We are no longer in combat rounds.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=27 ;
Wednesday May 21st, 2014 9:37:30 PM

Sam examines the symbols in the room/robes and tries to use any knowledge gained from skimming the tome to see if any match. (Knowledge religion=27). The bard scribes any unidentified symbols in the back of the tome. Regardless, he grabs one of the unholy symbols and places in the middle of the tome.

He then casts detect magic on the items.

fatigued Magana (Craig) [HP 56 of 71]  d20+11=15 ;
Wednesday May 21st, 2014 9:55:42 PM


Magana sits heavily at the top of the stairs so she can keep an eye out for danger, but otherwise sits quietly and rests.

(perception 15)

AC = 19(normal) -1(fatigue) = 19
STR = 18(normal) -2(fatigue) -1(STR dmg) = 21
Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3)

ACTIVE EFFECTS
Fatigued (round 2 of 32 rounds) can neither run nor charge and takes a -2 penalty to Strength and Dexterity.
Strength damage -1


(Brock) Jozhur AC20/15/15--CMD 20--HP -1/49 3 nonlethal 
Wednesday May 21st, 2014 11:58:59 PM

When Kane lays a hand on Jozhur, his eyes open wide and he coughs up a disturbing amount of water. He remains pale and is unable to speak for several moments. The night's events are clearly not helping his fear of drowning...

Eventually he is able to form some words, "Make it stop...I want off this island...please don't let me wander off."

--------------------
Let me know how much healing Kane did and I'll update the header.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5)  d20+12=27 ;
Thursday May 22nd, 2014 1:34:30 AM

Coer examines the new hole in his robe. "I guess it is better than drowning. I do need a new robe, this one has more holes then cloth."

"Where is that damned sound coming from"
Coer listens to locate the source.

~~
Perception to locate source of sound; 27

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Thursday May 22nd, 2014 1:52:48 AM

"I am sick of this place, this stupid god, and the stupid priest running this whole thing. Let us finish this quickly." Spire storms back over to the magic items, ready to identify them and get out of here. He casts Detect Magic when he reaches their pile of loot.

DM RobC - Wounds are tended to 
Thursday May 22nd, 2014 9:47:11 AM

Magana sits down and rests. It has been a long day and she has faced many trials. Who knows? With a bard venturing with the group tales of her bravado may soon circulate.

Jozhur too has had a long day, and is ready to leave this accursed island.

Spire and Sam each attempt to detect magic on the items piled in the room.

They agree on the following:

Magical
1 breastplate
2 sets of bracers
3 sea pearls

Not Magical
4 rapiers
4 heavy steel shields
3 morningstars
3 light crossbows
1 light steel shield
3 quivers w/20 bolts each
3 unholy symbols
200 gp in various coins

It will take 6 Spellcraft checks to ID the items more specifically.

Sam tucks one of the unholy symbols in with one of his tomes. He examines the symbol carefully, and tries to cross-reference it with what he is learning. The holy symbols look exactly like the ones you saw earlier today. Each is a disc of bronze with a bas-relief of a primitive-looking snake with an elongated maw opened to show an impossible amount of spiky-looking teeth. They do not look like any Holy Symbol you have heard associated with one of the Wold deities. In fact, the Tomes lead you to believe they relate to this "Billopl" power.

Coer sets to thinking a bit more about this 'sound'. It only comes very briefly - just a few seconds. It does not linger. It is certainly getting stronger though. He is unable to point where it comes from, or for that matter, how far it might extend. It just seems to surround him whenever it comes. As for a new robe, well, if anyone had some weaving skills they could probably stitch a few smaller robes together for the taur.

Anybody:
Knowledge Arcana DC10 Highlight to display spoiler: {You know that most magical effects require line of sight to target or affect someone. This 'sound' does not. Assuming it is magical, of course.}
Knowledge Nature DC10 Highlight to display spoiler: {Even at the equivalent of 3 stories underground, the 'sound' is as clear as when you were on the surface. It would appear to ignore solid surfaces and penetrate through everything. This seems unnatural with your understanding of sound.}

Sam and Spire also notice something peculiar. This room was just the scene of quite a battle, with spells being slung by both sides. There are low levels of magical auras throughout the entire room, naturally. BUT there is not a single lingering magical aura on any of the human corpses or on the altar.

Here is the Map but since we aren't in combat rounds just feel free to tell me where you want to go if its relevant/specific.

Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+7=19 ; d20+5=7 ;
Thursday May 22nd, 2014 9:58:23 AM

Know Nature 19, Know Arcana 7.

Zeoll figures there will be time to figure out the loot later. Right now, the team has a job to do! "We have to find the sourrce of this call and shut it up!"

He pauses for a second, looking confused. "Orr shut it down! Up or down, eitherr way!"

"Maybe desecrrating this altarr would be a good starrt. Anyone have any holy waterr?"

"Inmy hearrt I fearr we'll have to swim to get to it eventually, but firrst let's finish explorring the places her have herre."

He asks his friends who were in the trap if the attacks came from just one wall or from both sides.

There's the area beyond the trap. There's the door at Q-34. There's around the corner at Q-41. There's the door at L-14.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+5=23 ; d20+10=15 ;
Thursday May 22nd, 2014 10:25:19 AM

Knowledge Nature - 23
Perception - 15

Where could this blasted noise be coming from? It's as clear down here as it was in the inn, on the docks, everywhere. Mayhaps there's some way that the sound is being projected all over town. Could some magic do that?

Terser examines the wall around K33-36 searching for some way that the passage he was exploring before may connect with this chamber.

fatigued Magana (Craig) [HP 56 of 71]  d20+4=22 ;
Thursday May 22nd, 2014 10:41:48 AM


(Knowledge Nature 22)

Magana responds to Coer from her stair top perch. "That infernal racket is coming from everywhere and nowhere. It's not natural. I agree with Zeoll however. We must find the source, and soon, before we lose anybody to it."

AC = 19(normal) -1(fatigue) = 18
STR = 18(normal) -2(fatigue) -1(STR dmg) = 21
Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3)

ACTIVE EFFECTS
Fatigued (round 4 of 32 rounds) can neither run nor charge and takes a --2 penalty to Strength and Dexterity.
Strength damage -1


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d20+12=18 ; d20+10=12 ; d20+15=28 ; d20+15=32 ; d20+15=28 ; d20+15=28 ; d20+15=33 ; d20+15=26 ;
Thursday May 22nd, 2014 12:47:04 PM

Spire kneels down next to the treasures, beginning to sort through the magical ones. "I assume whatever is behind that trap is rather important, otherwise they would not bother protecting it. Whatever magic that is causing this sound is strong, and quite strange, to be effecting us from so far without being in the same room."

Arcana: 18
Nature: 12
Spellcraft: 28, 32, 28, 28, 33, 26

fatigued Magana (Craig) [HP 56 of 71] 
Thursday May 22nd, 2014 2:00:43 PM


Magana watches with mild interest as Spire closely examines certain pieces of recovered gear, but mainly she is grateful for the time to rest.

AC = 19(normal) -1(fatigue) = 18
STR = 18(normal) -2(fatigue) -1(STR dmg) = 15
Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3)

ACTIVE EFFECTS
Fatigued (round 20 of 32 rounds) can neither run nor charge and takes a -2 penalty to Strength and Dexterity.
Strength damage -1


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+5=8 ; d20+5=11 ; d20+5=17 ; d20+5=24 ; d20+5=7 ; d20+5=15 ; d20+10=29 ;
Thursday May 22nd, 2014 3:03:08 PM

Sam struggles to assist Spire in identifying the lot of items.

assist spellcraft: 8, 11, 17, 24, 7, 15 (in order as listed)

Being a bard, he understands the concept of the sounds (take 10 on both rolls for a 20). Sam then thinks back to all of the sound producing creatures that he has studied. He tries to match these extreme sonic abilities with a creature that he knows of that could produce them. Could the creature depicted on the symbol be something that exists in the physical world? (knowledge nature=29)

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Thursday May 22nd, 2014 4:05:07 PM

OoC :: For the DM's sake, modified Spellcraft rolls taking into account Sam's rolls.

Spellcraft: 28, 34, 30, 30, 33, 28

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+8=17 ;
Thursday May 22nd, 2014 6:12:46 PM

(Knowledge nature 17)

Aex nods in agreement to Spire's thoughts... whatever is behind that trap must ne important...

"I think now's the time to search this place... but let's stay in group... if that blasted noise returns we'd better be close to each other."

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47 
Thursday May 22nd, 2014 9:52:52 PM

Kane' agrees with Spire, "The traps are protecting something, maybe this Voice of Nogad is there?"

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*
Mage Armor - 58/60 minutes, [CL1] +4 AC

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Thursday May 22nd, 2014 11:38:49 PM

"I believe the voice is supposed to be coming from Billopl, their God. Perhaps Father Nogad is simply the conduit for this voice."

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Friday May 23rd, 2014 1:36:15 AM

Its as if the sound is everywhere and nowhere... but it is definitely not from this room. if everyone has caught their breath we should push deeper.

¬¬¬
Before Coer goes wandering around, could the Kind dm refresh my memory on corridor heights and widths?

(Brock) Jozhur AC20/15/15--CMD 20--HP -1/49 3 nonlethal 
Friday May 23rd, 2014 6:16:55 AM

Jozhur goes back to working on the trap, so long as there are others near him. He takes his time now, not wanting to make another mistake.
-------
Take 20 disable device: 35

DM RobC - Wounds are tended to 
Friday May 23rd, 2014 9:22:26 AM

OOC: I will assume the party rest long enough that any temporary penalties expire. The only ongoing effects are the poison STR damage to both Terser and Magana.

Spire and Sam make light work of identifying the magical items. It would take some appraise checks to determine if the "non-magical" loot was of any significant value.

Magical
1 x +1 Breastplate
2 x Bracers of Armor +1
3 x 1st level Pearls of Power

Not Magical
4 rapiers
4 heavy steel shields
3 morningstars
3 light crossbows
1 light steel shield
3 quivers w/20 bolts each
3 unholy symbols
200 gp in various coins

All items are sized medium, though I believe bracers resize to fit. Please make note of who is carrying what and adjust for any encumberance

There are many different ways the party could proceed, yet everyone is unanimous that the call must be stopped.

Zeoll considers desecrating the altar as being a good place to start

Terser walks along the walls, checking for a hidden doorway. He suspects there may be something there, but alas, even with his stonecunning he is unable to find anything.

Sam can't think of anything that would make this kind of sound. Is it a sound? Is it a magical effect? Is it a combination of the two? The creature on the unholy symbol could be any one of a number of sea creatures though. Most likely it is the head of some sort of sea serpant.

The trapped passage looks as good as any to start with. Jozhur sets to disabling the traps. It is significantly easier without any alarms going off and without the impending sense of combat. It takes some time, but he eventually gets through (Fyi - I'll let it go this time, but I don't think you can normally take 20 with a Disable Device check. 1: Fail by 4 or more and something bad happens. 2: It takes 2D4 rounds per attempt. 40d4 rounds?)

Weary and with limited spells available, the party look to push on.

The room the party is in at the moment is 10ft high, however the other rooms and corridors were not built with taurs in mind. (You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a --4 penalty on attack rolls and a --4 penalty to AC.)

Marching order for going down the corridor please? Keep in mind it is dark.

Here is the Map

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)] 
Friday May 23rd, 2014 11:15:05 AM

If the altar is evil, wouldn't we be consecrating it? Terser muses to himself. Still, he has no idea how to go about doing that, unless someone is carrying a cask of holy water around with them. He reiterates Aex's remark though, and affirms that whatever they decide, they should stick together.

if we go explore behind the trap Perhaps someone quiet should go first and report back. Whatever is down there may still think itself protected by the trap.

fatigued Magana (Craig) [HP 56 of 71] 
Friday May 23rd, 2014 12:44:25 PM


Magana volunteers to be at the fore of the exploration. "If Jozhur would scout ahead for danger, I'll follow a short distance behind. That corridor looks pretty tight though." She turns to Kane'. "Would it be possible make me small again, maestro-brujo?"

CURRENT IN-PLAY INFO
Strength damage -1

AC = 19(normal) = 19 --- [Touch 13] --- [Flat 16] --- (+2 vs.Traps)
STR = 18(normal) -1(STR dmg) = 17
Full-round attack is Flail (+9/+4 for 2d8+5) plus Horn (+3 for 1d8+3)


Magana (Craig) [HP 56 of 71] 
Friday May 23rd, 2014 12:46:16 PM

header correction

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday May 23rd, 2014 6:46:22 PM

When Sam finishes assisting Spire in the magic item identification, he immediately walks away from the loot. The act of identifying the items is obviously much more important that obtaining the "shiny trinkets".

"Who has room to carry this stuff. I can help if required. I would like to avoid smashing my paper and writing implements if possible."

Sam takes his place in the middle of the group. He casts and recasts "dancing lights" as needed. Time to buy a magical torch...

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d100=71 ;
Friday May 23rd, 2014 8:13:55 PM

Kane' is all for going down the stairs, and paces just behind Magana to stay as close to Jozhur as possible. The half-elf is a bit flustered with Magana's words, but the intent is plain enough. The Witch reaches into the shadow realm and taps a nearby Ley Line, pulling a tiny amount of power to make Magana Reduce Person. "It will last for several minutes, Magana Ma'am."

A cure light wounds wand in one hand, Kane' descends the stair.

Effects...
Message 56/60 minutes
Mage Armor 58/60 minutes +4 AC
Reduce Person [Magana] 60/60 rounds +2 DEX, -2 STR, +1 AC, +1 attack

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*
Mage Armor - 58/60 minutes, [CL1] +4 AC


Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+20=40 ;
Friday May 23rd, 2014 8:57:53 PM

Finding out about those Pearls of Power, Zeoll is eager to claim one. "That would be perrfect forr me," he says.

Zeoll refreshes his cantrips and joins the group in exploring.

Perception 40

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Sunday May 25th, 2014 4:50:11 PM

"The tunnels may be too small for me to be effective. I will follow at the rear, unless someone cares to shrink me once again"

Coer will wait to see if his friends reduce him and will follow at the rear regardless.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d20+12=29 ;
Sunday May 25th, 2014 5:30:40 PM

"I will also take a Pearl, if there are no objections." Spire will shovel as much of the non-magical loot into the side-pockets of his Handy Haversack for storage. If any of the magic items go unclaimed, he'll store those as well."It bears mentioning that none of these corpses bear any magical aura. A bit odd, considering that one exploded into tentacles a moment ago." Spire pauses for a moment to ponder if a God's power working directly through their followers could cause such a phenomena. (Religion: 29)

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=35 ; d20+7=12 ; d20+15=34 ;
Sunday May 25th, 2014 5:38:14 PM

Aex watched the loot with interest. "I'm sure I could make use of one of those Pearl also..." she says after Zeoll, "I could perhaps memorize an extra healing spell? Hanging out with the lot of you has made it clear to me that I might be needing such spells more frequently... Now I only have a handful of usefull spells left..."

Once the group goes through the narrow corridor she also offers to cast a Dancing Light spell should Sam's spells be insufficient to provide light for the whole group.

(perception 35 (Nat 20), Stealth 12, Survival 34)



(Call Lightning - 5/6 bolts - 6 minutes)
-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 0/3
---------------------------------------------------------------------

DM RobC - Passages are explored 
Monday May 26th, 2014 3:07:37 AM

Spire considers the possibility of the "god's power" working through his followers could give someone magical powers without displaying an aura. His knowledge of things religious tells him that if the being were a god, then, well, almost anything would be possible.

Jozhur and medium-Magana take the lead and scout out the end of the tunnel. Jozhur pushes against the wall at the end and finds it opens into an unlit room

Something is subtly off-putting about this chamber. Perhaps it is the contents: a bed, a writing desk, and a trio of bookcases. The books smell uncomfortably of mold and old parchment, the sheets of the bed are stained with a yellow-gray slick of slime, and the chair by the desk has the mark of claws or spines in the armrests.

Perhaps it is the shape of the room itself: octagonal, yet somehow uneven, as though it was carved without care or measurement.

And perhaps it is none of these things, but instead it is the faint aura of depravity that clings to the chamber like a morning mist.

Meanwhile discussion turns to the possible loot split.

OOC:
Folks, this module is running a little slower than planned. And with Steve/Kane leaving us very soon I'd like to find a suitable time/place to exit him. Please excuse me if I nudge things along a little :)

Positions have been removed from the map, but here it is for visibility: Map


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday May 26th, 2014 5:42:58 AM

Sam looks through the bookcase and desk for additional information. The weary bard ravenously claws for any shred of information that could be useful to either the town or the sage guild. Once done searching, Sam stops and turns to the group.

"We saw a good part of the village enter this 'church'. Where are they?"

Regardless of answers, Sam is ready to continue onward.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Monday May 26th, 2014 8:55:54 AM

Coer makes a mental note to collect any remaining loot on the way out and stops at Sam's comment.

"Where DID they go? Didnt the footprints lead to the Altar room?"

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Monday May 26th, 2014 10:52:39 AM

Spire grimaces as they enter the bedroom. "I believe they did go to the altar room. And perhaps we even met them there..." He points at the bed with his own slightly slimy, translucent finger, a result of the Fate Amulet strung around his neck. "Perhaps these things we are facing are not spawn of the sea at all, but rather spawn of cursed villagers."

Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+20=34 ; d20+20=32 ; d20+20=31 ;
Monday May 26th, 2014 12:52:57 PM

Zeoll looks around the oddly evil room. He detects magic, and checks out the books for clues.

He also looks for secret doors. Maybe that's why the room is shaped oddly.

Perception as needed: 34, 32, 31

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=13 ;
Monday May 26th, 2014 3:59:08 PM

Sam glances at the strangely shaped room and shrugs his shoulders. (Engineering=13)

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=31 ;
Monday May 26th, 2014 5:11:18 PM

This place gives Aex the creeps... there's something about this room that just doesn't add up... that green slime isn't very inviting...

Aex spots the stairs at the side of the room and wonders where those lead to.

"Spire could be right... but didn't we see more people going down here? (perception 31 - maybe Aex recalls something?) But in any case... if more were down here I wonder they came this way. Would they venture through a trapped corridor? We didn't go the other side of the corridor?! Perhaps they went that way? But if I recall this correctly... we didn't see any wet footprints going towards the secret door we went through...

I want go get out of here... perhaps those stairs will lead us somewhere? "


While they go down Aex stays somewhere in the middle of the pack...

(Call Lightning - 5/6 bolts - 4 minutes)
-------------------------------------------------------------------

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 0/3
---------------------------------------------------------------------

Magana (Craig) [HP 56 of 71]  d20+11=26 ;
Monday May 26th, 2014 5:33:09 PM


(perception 26 to spots anyone/anything concealed)

If Magana does not spot anything worth pausing for, she will encourage Jozhur to continue down the stairs.

CURRENT IN-PLAY INFO
Strength damage -1
Reduce Person +2 DEX, -2 STR, +1 AC, +1 attack

AC = 19(normal) +1(reduced) = 20 --- [Touch 13] --- [Flat 16] --- (+2 vs.Traps)
STR = 18(normal) -1(STR dmg) -2(reduced) = 15
Full-round attack is Flail (+9/+4 for 2d6+5) plus Horn (+3 for 1d6+3)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+10=23 ;
Monday May 26th, 2014 8:08:57 PM

Terser's bearings are doing him justice underground. Looks like those stairs head up toward the entryway. We can check them out quickly. There's still one place we haven't explored.

Terser investigates the stairs, and if they head back to the room immediately below the church, he will be satisfied that no one will be able to sneak up on them. There's only the corridor east of the altar room to worry about now.

perception (+stonecunning) 23

(Brock) Jozhur AC20/15/15--CMD 20--HP 18/49 3 nonlethal  d20+9=21 ;
Monday May 26th, 2014 9:57:31 PM

Jozhur searches the desk for anything useful (perception 21). Seeing Terser go to check the stairs, Jozhur goes to wait by passage they just came in.

--------------------
Steve, was d20+12=19 roll for the cure moderate wounds? I added that to my header for now so it doesn't say -1 hp

DM RobC - Passages are explored 
Tuesday May 27th, 2014 10:14:40 AM

Sam and Coer ponder where the villagers could have disappeared to.

Spire speculates that perhaps some of the villagers have already been seen - just not in their normal humanoid form.

Aex considers it as well. She does recall that during the last battle someone or something shut the first set of doors the party found. Either more people came down here, or, whoever was here doubled back.

Sam and Zeoll poke around the books. Several of the old books on the bookcases are truly ancient treatises on demons and demonology. These include "Daemons and Their Ilk" by Ardan Fein, Baloquist's "Abyssal Numerology and Symbolism as Applied to Mortal Conjurations", and even an abridged translation of Iggwilv's "Demonomicon". All of them stink of evil.

Jozhur and Magana take up guarding positions around the entrances to the room.

Terser investigates the stairs. They lead up towards the locked door the party found earlier. Unlike the other doors in this area, this particular door is much sturdier and with a good quality lock. It doesn't look like it was intended to allow people easy access to this room.

Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday May 27th, 2014 10:47:33 AM

Pretty sure that the foul books are common knowledge for those who specialize in collection as the sage guild does, Sam elects to leave them where they are. The tome detailing this island's evil religion might be less known.

He points to the southern hallway, "We should head down the hall and search for the villagers. We're running out of places to find them. Also, if we run in to trouble, I'm running out of energy to help."

Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+8=21 ; d20+20=40 ;
Tuesday May 27th, 2014 4:35:15 PM

Zeoll looks at the unopened door. Is there any sign of passage recently? Survival to track 21, with scent maybe?

Zeoll tries to listen at the door. Perception 40!

Zeoll stands aside for someone else to try to pick the lock!

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+10=22 ;
Tuesday May 27th, 2014 4:49:48 PM

I suspect there is a room between the corridor to the south and the altar chamber. Perhaps our villagers are hiding near there.

Terser leads the way down the staircase, wary for additional traps, especially looking for more moveable snake parts on the walls.

perception 22

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday May 27th, 2014 4:58:20 PM

Aex nods in agreement to Terser.

"Yes... I think it's clear this door leads to the corridors... whoever was down here more possibly doubled back while we were struggeling with the Old Tentacle dude... But we haven't checked the southern corridor nor any rooms down there... and there's one thing we still haven't checked either... those pools...

I'd say we quickly go for the rest of this hideout and then we get the hell out of here. But we need to be certain there are no other ins and outs to this place... like... submerged perhaps?"


Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Tuesday May 27th, 2014 6:27:49 PM

Coer Squeezes through the corridors at the rear of the group, heading towards the locked door, muttering in tauric under his breath.

"I have a crowbar if you want to pry the door open?" offers Coer, retrieving it from his bag if anyone would like it

¬¬¬
ooc: A crowbar grants a +2 circumstance bonus on Strength checks made to force open a door or chest

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d20+1=18 ; d3=3 ; d8+1=4 ; d8+1=5 ; d8+1=2 ; d8+1=3 ; d100=76 ; d8+1=7 ; d8+1=6 ; d8+1=7 ;
Tuesday May 27th, 2014 7:46:25 PM

Each moment available, Kane' taps Jozhur with his Wand of Cure Light Wounds. (4, 5, 3, 7, 6, 7 = 32 to Jozhur) (assuming that if we are out of combat rounds, we have had 10 rounds worth of actions?

When the group gets to the sturdy door and lock, the Witch gives Jozhur a touch of Guidance, giving the rogue +1 to his next Skill attempt. "There Jozhur, Sir, I fear I can only provide little comforts."

Magana (Craig) [HP 56 of 71]  d20+11=25 ;
Tuesday May 27th, 2014 8:17:33 PM


While Jozhur fiddles with the door, Magana keeps moving south (to R41) and checks what is in the area west of there.

(perception 25 for traps along the way)

CURRENT IN-PLAY INFO
Strength damage -1
Reduce Person +2 DEX, -2 STR, +1 AC, +1 attack

AC = 19(normal) +1(reduced) = 20 --- [Touch 13] --- [Flat 16] --- (+2 vs.Traps)
STR = 18(normal) -1(STR dmg) -2(reduced) = 15
Full-round attack is Flail (+9/+4 for 2d6+5) plus Horn (+3 for 1d6+3)


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d6=2 ; d6=2 ;
Tuesday May 27th, 2014 11:25:50 PM

Spire, seeing that everyone is still quite injured, releases two healing waves of energy to heal them all for a measly 4 HP.

Channel Energy 0/4

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal  d20+16=34 ; d20+16=32 ; d20+16=21 ; d20+12=26 ;
Wednesday May 28th, 2014 1:08:23 AM

"Thank you very much, Kane"

The group seems divided on what to do next, but the locked door gets Jozhur's attention. He looks the door over for traps, then retrieves his lock picks and starts working on it.
-----------------------

Perception (traps): 26
Disable device: 34, 31, 20

DM RobC - Passages are explored 
Wednesday May 28th, 2014 6:30:02 AM

Jozhur take a closer look at the locked door (L14 on the map). The other side of the door, they recall, had a very difficult lock to open. From this side, the mechanism is clearly exposed. It's as if the door was made to keep people out rather than in. In fact, Jozhur determines that his thieves tools are likely not needed. The door can be locked or unlocked from this side with ease.

Zeoll presses his ear up against the door, but he does not hear anything. His sensitive eyes do draw him to a wet palm print on this side of the door. What's more, he does not see any light peeking through the lock from the other side.

Kane and Spire set to healing the various wounds still exposed. No doubt Magana and Jozhur are grateful for these touches.

The rest of the party explore the remaining areas of this 'underground lair' without incident.

Terser explores the last room to be discovered by the party. Like the hallway outside, this chamber is covered on all surfaces with etchings of sea monsters. Here, however, the scent of the ocean is not imaginary, for a pool of brackish water stands in the far side of the room.

Magana follows the passage and sees it turn towards a set of stairs. At the top, what is obviously a false wall is found.

What now, though?

Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=13 ;
Wednesday May 28th, 2014 8:16:06 AM

Sam floats his dancing lights over the water. He peers in as best he can. The bard tries to determine if the pools are connected or if they might drain towards the sea. (Perception=13)

"The missing villagers might have made their final swim here. Maybe they've washed out to sea from this water. We might have to search by the shore. Their bodies and this supposed god might be out there."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+5=23 ;
Wednesday May 28th, 2014 10:58:15 AM

Terser thinks back on the other pools they found and wonders if they also smelled of the ocean. He retrieves the curtain rod from earlier and probes the new pool, seeing if it's as shallow as the others.

I wonder if any of these pools connect to the sea, or if there is some magic about them that can bring forth the seaspawn. Though maybe we don't have to worry about any more of those without their priests to call them forth.

Do any of the pools look tidally influenced? Or some other indication of underwater passageways? knowledge nature 23

Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Wednesday May 28th, 2014 11:10:04 AM


Zeoll's actual action this post: The old liontaur visits the corpses of the dead zealots. He collects a totem from each of the dead beings. "These will help me tomorrow if we have not rooted out all the villains by the end of today. [OOC: preparing to cast Nemesis Insight tomorrow.] All the rest of this post is just talking.

Zeoll watches the gnome bard playing with his lights. "I bet you arre rright, Sam! I got a bad feeling in my gut that we'rre going to be headed underrwaterr."

The old liontaur scowls. He says, almost to himself, "So we'rre adventurring on a boat. We sail arround. We stick nearr the coast, mostly. And how many waterr brreathing scrolls do I have? NONE."

He looks around. Where's Aex? "Aexana!" he calls. "I've been a drruid. I know frrom drruids. I bet you can cast Waterr Brreathing, can't you?"

Zeoll looks around at this place. "If not today, then tomorrow, hey?"

"So how's this sound forr a plan? You know that most, maybe all, of the local folk arre complicit. This whole "Trrade Fairr" is a huge set-up. I prropose we visit everry house, making everryone come to the taverrn. If they do not want to come, we knock them out and forrce them to come. Therre, we tell what we found. We show the dead villains and theirr evil books. We cast Detect Evil on the lot of them. Any that arre evil, we brring down herre and offerr a choice: Spit on the altarr and rrenounce yourr evil god, orr be exiled. Then we give them all hammerrs and tools and tell them to destroy the altarr and the murrals and such. If they choose to fight us instead, then we get to kill them."

"Tomorrrow we head underrwaterr to kill the thing that makes the evil call."

"Thoughts?"

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Wednesday May 28th, 2014 2:16:25 PM

"I found a scroll of Water Breathing in the room before the temple. I could study it tonight and learn the spell to cast tomorrow. And with the amulet we took from the Kelpies some time ago, I can see perfectly underwater without any effort. If Aexana has the spell ready now, I could scout things out a bit."

Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Wednesday May 28th, 2014 3:10:59 PM

"No one goes off alone to fight the tentacled horrrorr of death that calls you to yourr doom!" declares Zeoll.

Magana (Craig) [HP 56 of 71] 
Wednesday May 28th, 2014 3:42:30 PM


Satisfied that nothing is coming from this direction, Magana retraces her steps and joins Terser and the rest at the newly discovered pool. The talk of spells and exploring underwater make her nervous, but she resolves to hold her tongue while those more knowledgeable work out their next move.


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Wednesday May 28th, 2014 3:54:22 PM

"If the thing we plan on fighting resides solely underwater, we have larger problems than going off alone. The Kelpies were a large enough problem when we had a ship to fight them from - a purely underwater opponent will spell certain doom for us." The elf rubs the large scar on his chest, grimacing as he weighs the options. "Perhaps we need to take a step back and reconsider. This place is empty now - the priests are dead, and were a challenge in and of themselves. Are we truly ready to face an evil God?"

OOC :: Updated header to account for healing.

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday May 28th, 2014 5:57:21 PM

When Zeoll calls out for Aex wondering if she's able to breath under water the Gnome nods...

"Yes ever since I went out with a boat from the Aesildur shors in search for the Taur Islands I made sure to have this spell studied every day... I dare not think of dying from drowning when a ship sinks! Also I made sure to be able to change into a Dolphin or a few different Sea creatures...

Yet this day I have used all my strength to change shape which would allow me to quickly check for any subterrainean passageways leading out to sea... I must say I have thought of this too... I'm expecting the various pools we found her to be interconnected but on the other hand given all the stairs I don't think all pools are at the same height...

I have only one Water Breathing spell available right now... do you want me to go check it out? Or does anyone else want to?? Or... shall we return here tomorrow...


Aex looks around and eyeballs her new found friends to see how they want to proceed. Being the newest among this group Aex does stay in the background when it comes to such decisions...

"There is but one thing that constantly lurks at the back of my mind... somethings that just don't seem to be right around here.

First we were lured to this Island at the price of wealth and riches for the best trader around. In the end I think we may safely say that this has been nothing but a way to lure people to this Island in order to be sacrificed to this so called Billoopl or whatever he is called...

But why then do I get the impression that the heavy storm we faced before making shore here was actually trying to keep us away from here?? Why would these followers or Biloopls try to stop us from getting here? Or would it have been an attempt to make sure that those who arrived here would not be able to leave?? Still I more consider the first option...

So then... if someone on this Island was trying to keep innocent sailers away from this place where is this person?? Could it have been the Priestess for instance??!! Did you notice the sad look on her face when we were attacked and fought back? Could it be that she was in fact on our side?!? Something is not right here and I can't put my finger on it... "


(Call Lightning - 5/6 bolts - 4 minutes)
-------------------------------------------------------------------

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 0/3
---------------------------------------------------------------------


Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Wednesday May 28th, 2014 6:38:00 PM

"If therre is to be any scouting," Zeoll admonishes, "let it be a summoned waterr elemental or otherr summoned aquatic creaturre that can look and come back. I can speak Aquan."

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday May 28th, 2014 6:56:32 PM

"If there is no person here to warn others of what has happened, who's to say that it won't occur once we leave and believe that we have vanquished this evil? We need to find someone that we can trust to keep watch over this place. But who of these people can we trust? None have proven to be of much help so far."

Sam looks to Terser,"Maybe this is where our destiny lies brother. Perhaps you and I could stay and protect these people from this tragedy."

Magana (Craig) [HP 60 of 71] 
Wednesday May 28th, 2014 10:07:41 PM

(ooc: forgot about the healing)

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday May 29th, 2014 3:05:24 AM

"There's an idea! Aexana says exitedly as she begins casting a Summon Nature's Ally spell.

"I'll summon a water elemental here in the pool... gimme a moment..."

(using up the Cat's Grace slot for spontaneous casting of the Summon Nature's Ally II spell)

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5)  d20+12=24 ; d20+12=17 ;
Thursday May 29th, 2014 4:23:45 AM

Coer squeezes into the room and sits down for a short rest.

"What does it all mean... these pools and these tunnels. I wonder which came first, the tunnels or the temple up top?"

~~~
ooc: perception on age of tunnels, ie are they newish or ancient

DM RobC - Passages are explored 
Thursday May 29th, 2014 5:03:09 AM

Terser grabs his trusty curtain rod and goes poking into each of the watery pools. Unlike the pool he tested earlier (N27/O28) he is unable to touch the bottom of the other two pools (O36/P37 and I41/J42).

Magana stands guard, arms folded and unmoving.

Sam also inspects all three pools. All ar esalt-water, and none show any signs of movement (other than that caused by Terser's prodding). He determines that the original pool (N27/O28) is not as cold as the two newly discovered ones. The first pool felt just below room temperature, whereas the other two (including the one he dunked his head in earlier) feel more like the ocean on a winter's night.

Zeoll collects some souveneirs for use later. He tries to come up with a plan of attack, all the while dreading what seems an inevitable dip in the water. His plans involve summoning creatures to do the scouting, and perhaps importantly, resting to regain spells and abilities.

Aex is conflicted. Surely the trade fair was simply a ruse to lure people to the island. But the storm? Its intent (and origin) remains unknown. Something doesn't quite add up yet. It's like the pieces of the puzzle are all still jumbled. She begins summoning a water elemental to do the scouting for her (Based on Terser's findings, please advise which pool of water you are summoning the critter into)

Coer asks a very good question - which came first? The tunnels, the temple, the pools of water, the altar? What does it all mean? Looks can be deceiving, however, so he is unable to determine their age just on their appearance alone (An excellent thought, but you need a Knowl Engineering DC15 to determine "a structure's style or age")

To the onlookers in the room, Kane's eyes glaze over as he gently - and very suddenly - collapses to the floor. Fortunately Coer is there to gently help the bloodwitch to the floor.

Kane, though, blinks and finds himself somewhere else entirely. And alone. He is walking through a meadow. It is Spring, by his guess. Bright yellow dandelions sway in the warm, gentle breeze. A number of white doves - all dead - lie in the grass around him. A large golden dragonfly lands on his shoulder and he hears in his mind it speak a haiku...
"What we hold onto
owns us drowns us sedates us
slow death by apathy"

Nearby Kane can see a barren tree. It looks like someone has made a makeshift canopy from dead branches. Underneath it can be seen a small family of doves, huddled together and cooing quietly. The dragonfly pauses then speaks again
"Shelter the flock
the homeless, the wretched, the poor
Atonement the destination"

The dragonfly launches from Kane's shoulder to move across to his other shoulder. Once more the dragonfly speaks
"What justifies you
Honesty, compassion and justice
Be the compass"

The dragonfly then flies directly at Kane's face, causing him to blink. And with that, Kane opens his eyes to see Coer's face looking down on him.

Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 29th, 2014 6:30:50 AM

"Kane!

By the time Sam reacts, Kane's eyes have already opened. He's relieved to see that the bloodwitch has regained consciousness.

"He's exhausted. We've pushed ourselves to our limits dealing with this mess."

Sam silently contemplates his previous statement. If he and Terser stayed to protect these people, he would never get a chance to become a sage. Terser might go crazy with wanderlust and be stuck on this island.

Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+20=29 ;
Thursday May 29th, 2014 4:07:17 PM


If Sam summons the water elemental, Zeoll translates for it and gives it instructions to scout and return in time to report.

When Kane falls, he looks around for a hidden foe who might have struck from hiding! Perception 29

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Thursday May 29th, 2014 7:43:57 PM

It's an idea, Sam. Certainly not the worst one at that. But I doubt that the two of us alone would be able to police the town ourselves. We may be able to set up a militia of the locals that could do the job better. Ultimately, the town would accept policing from within better than either of us trying to exert authority. We could organize them before moving on though.

Terser agrees with Sam's sentiment, but both he and his bardic friend have other goals, and can help many more people than just this one town by achieving them.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 29th, 2014 7:52:18 PM

Sam nods and smiles at Terser. Attempting levity he adds,"I'm not sure this place is ready for your style of protection. They might rather join this cult."

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47 
Thursday May 29th, 2014 8:09:40 PM

Kane' blinks and the golden dragonfly of his dreams becomes Captain Coer, the leader of the Lionfish. "I am ... well?" responds the black-haired half elf. He stands and gets his bearings, looking carefully at his companions. "I have had a vision, and I am certain it is from Lono, my allied power. I have failed him once and I choose to succeed."

The half-elf knows he is not making much sense to his friends. Yel'kno, the old Captain, his rescuer, is with Gargul; Captain Coer and Spire and Jozhur the only koa of the ohana still with the Lionfish. Zeoll came soon after Yel'kno left, in the same gift of the Gray Lord. The little gnome Aex, the halfling Sam, and the dwarf Terser hardly known but for this one voyage.

Kane' makes himself more plain. "I must leave the Lionfish and follow the vision of Lono. I must immediately follow the flock and be the guardian of the few doves left in Gullport."

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 29th, 2014 8:25:13 PM

Not knowing the true history of the group, Sam says nothing initially. The gnome waits for others closer to Kane to speak for or against his declaration.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Thursday May 29th, 2014 10:22:13 PM

Coer helps Kane to his feet.

"It is a noble path Kane. We will make sure there are no unfriendly gods lurking down here first.

Can anyone tell me how long ago these caverns were carved. I want to know whether this is a new cult, or an established one. Maybe the majority of the town is unaware of the evil down here."




Magana (Craig) [HP 60 of 71] 
Thursday May 29th, 2014 10:26:32 PM


Magana nods, calmly accepting Kane's statement. "When the gods speak, mortal's must heed the words. May the wind be ever at your back, and the sun gentle on your shoulders, Kane'."


(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal  d20+6=24 ; d20+9=20 ; d20+15=24 ;
Thursday May 29th, 2014 11:59:45 PM

"If you must, Kane. We need to make sure it's safe then. The compulsion continues, we still have more work to do."

Jozhur is determined to press on, its been a long day, but he won't sleep well as long as he fears waking up with his head underwater.

He examines the false wall found by Magana. Where would this lead to? (Knowledge dungeoneering: 24) He looks the wall over, trying to determine if there is a trick to open it. If anyone is with him, he will attempt to do so. (Perception: 20, Disable Device: 24)

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Friday May 30th, 2014 1:14:16 AM

Spire's face grows dark as Kane proclaims that he is leaving. The elf remains silent, brow furrowed, apparently brooding over something.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Friday May 30th, 2014 3:35:44 AM

Momentarily distracted by Kane's strange behaviour Aex first finishes her summoning spell. Just over one of the pools where Jozhur was unable to feel the bottom a Water Elemental appears. It dives in and is instructed by Aex and Zeoll to go explore any submerged passageways. In case of trouble, the small elemental should hurry back... it's swim speed is rather good so...

Then the Gnome's attention is drawn to Kane... his words sound strange to her and she doesn't know who this Lono is he speaks of. What she does understand is that apparently he has chosen no longer to travel with the group. Even though she doesn't know this lot long, she's grown to like'm so seeing one leave sadens her...

"I hate to see you leave Master Kane' Ma'Kai but I respect your decision..."

DM RobC - Passages are explored  d2=2 ; d2=2 ; d20+4=22 ; d20+4=22 ; d20+4=12 ; d20+4=9 ; d20+4=15 ; d20+4=8 ;
Friday May 30th, 2014 7:15:06 AM

Kane's experience is met with mixed reactions. Mostly sadness, but also confusion. For Kane' however, he believes that his immortal power is calling unto him once more. Perhaps another test? Perhaps a chance for atonement? The powers work in mysterious ways. What is clear is that he has a different path that he must follow.

Sam thinks exhaustion may have something to do with this. The party have been pushing themselves quite hard.

Zeoll cannot see any hidden attacker of any kind. It was as if Kane' just fainted on the spot for the briefest of moments.

Coer nods his approval, as does Magana. The taurs understand the devotion required of a bloodwitch.

Spire just broods.

Jozhur accepts Kane's decision to leave, and then sets back to checking the current area. The false wall found by Magana turns out to be a secret door to enter the altar room. Had the party known of its existence earlier, perhaps they could have coordinated their attack to flank the enemies? Then again, it could just as easily have been used by any number of folk to circle back behind the party.

Aexana completes her summoning spell, and draws the water elemental forth into the pool at O36/P37. With a 6 round duration to her spell and requiring it to scout and then report back it will have at most 3 rounds to go forth before it must turn back. The water elemental nods in acceptance of its task, and then sets off at a swim speed quicker than any of the party.

Time slowly passes before the elemental returns to explain what happened. Apparently the pool is 20ft deep, before then angling into a horizontal passage that heads north/northeast several hundred yards. It had to use the run action to make it to the end of that passage quickly. When it did it found the passageway forked left and right. It chose the right fork and saw that continued on for another few hundred yards. It was unable to reach the end of that passage in time and had to return. It didn't see anything hostile, nor was it attacked by anything. The passages were flooded with no areas to surface for air.

Is there anything else you wish to ask the elemental before it disappears?

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday May 30th, 2014 7:27:05 AM

Convinced that possibilities are limited in this temple, Sam assumes the worst.

"The people we saw were either at best an illusion used to draw us here, or...drowned. I doubt we missed them. We've searched this place thoroughly. I suggest that we head to surface and look for evidence."



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Friday May 30th, 2014 11:05:46 AM

Though he has not known Kane for long, he does know intimately what it is like to lose a friend and traveling companion. At least these folk know that their friend will be safe and is fulfilling his Gods given purpose. Safe travels to you, Kane. It is an honor to have fought with you.

As for the missing townfolk... Perhaps there is someone about now that may be more receptive to questioning. We certainly have more information to work with. And we can search Rillan's house - it is likely unoccupied now. This last is said with some sadness. One always wishes that the people with authority and power are doing right by the people they are supposed to represent.

Magana (Craig) [HP 60 of 71] 
Friday May 30th, 2014 2:19:55 PM


Magana head comes up sharply with Terser's suggestion. "Yes. I thought something smelled fishy there. I'd definitely like a closer look at that woman's house.


Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47 
Friday May 30th, 2014 6:55:36 PM

Kane' smiles briefly, the half-elf didn't often smile, but he knows his companions... his former companions will win out in the end.

"I am called to return to the town. I think I will take Mother Rillan's house as my own to best guide the people. I will protect them and ensure none of our enemies seek to trap you from above."

Kane' Ma'Kai, last of his people, former slave, and now former crewmate of the Lionfish, turns and begins his way up the stair.
......................

ooc: Kane' is now an NPC under control of the DM. Great fun and I hope my life gets less busy to come back and adventure with Bonetown again. - SteveK

Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Friday May 30th, 2014 9:11:33 PM


Zeoll is glad that Kané is okay. The old liontaur is sad to see another friend break away though. He has had a very full life, and if he takes a moment to think about it, the great many faces of the heroes with whom he has adventured threatens to overwhelm him.

He resolves again to think about ways to memoralize the greatest of them. The Wold should not forget.

But he shakes his head and gives Kané an huge embrace. "Kané, this island is not farr frrom the shipping lanes, and we will rreturrn. Perrhaps this will be a place to call a safe haven, once you have finished yourr worrk of weeding out the evil herre, a job we have starrted on togetherr."

"Goodby, forr now, my frriend."

He turns to the remainder of the party. "My comrrades, the rreporrt of the elemental convinces me that we need to trravel underrwaterr, perrhaps for a verry long way, and defeat the Callerr. But let us do that tomorrrow. Forr now, let us rreturrn to the village and see if any people of good hearrt rremain, tell them what has trranspirred, and rregrroup tomorrrow forr a final push."

He also declares that they have to make carefully sure that no more victims are called to doom. He suggests tying everyone together for sleeping.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday June 1st, 2014 5:09:21 PM

Before the Elemental winks out of existance Aexana quickly asks if it felt any current or not...

Then the little Gnome bids Kane farewell... for a brief moment only her live was entwined with his but none the less she feels at loss for his departure albeit for the sake of those in need.

"Zeoll's right... I think we need to check this underwater passage too but like he says I fear we need to wait till morning. Then I could shapechange and swim my way through the system quite fast. I would also prepare several spells to breath under water - though I would not have sufficient for the whole group AND you still need to be able to swim... But on the other hand... what sailor can't swim right?!? Right?? ... "

Looking around she's suddenly worried... hopefully no one will await them here the next morning...

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Sunday June 1st, 2014 6:27:22 PM

Sam meekly raises his hand,"I'm not much of a sailor or swimmer. Terser usually pulls me through these types of...situations."

Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Sunday June 1st, 2014 8:50:38 PM

"Neitherr sailorr norr swimmerr am I, alas."

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal 
Sunday June 1st, 2014 10:15:55 PM

Jozhur puts his hand upon Kane's shoulder and says his goodbye, "Farewell, Kane. Best of luck, I'm sure we will meet again, friend."

"I agree about needing rest, we've been through a lot today. Not sure we will sleep well though..."


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Monday June 2nd, 2014 1:18:45 AM

"I can go with you, Aexana," Spire calls out meekly. "I will study this scroll tonight and prepare it for myself tomorrow. The amulet allows me to see perfectly underwater, and my spellcasting may come in handy should we run in to any trouble."

DM RobC - Where now? 
Monday June 2nd, 2014 8:15:01 AM

Sam's thoughts still dwell on the people of this island. Were they an illusion? Have they drowned? Are they still somewhere yet to be found?

Terser wants to head back to Mother Rillan's house, expecting it to be unoccupied. Magana too wants to double check it. Obviously the taur didn't get a good enough peek the last time.

Kane' says his farewells to the group and bids them the best of luck. He considers taking Mother Rillan's house as his own, but that may have to wait until things have settled down first. For now, safety would appear to be in numbers and the safest place for Kane' would be with Tula and the rest of the Lionfish crew. Kane' makes his way there to the tavern to stay with the crew and see that they remain safe.

Zeoll and Aexana are convinced that the way forward will be through the underground waterways. It would be unrealistic to expect everyone to hold their breath for the journey, so other methods are discussed. Zeoll also suggests tieing the group together as they rest to ensure noone wanders off under the Call o' the Sea.

Jozhur and Spire agree about the need for rest.

The group has depleted many spells this day, and have taken more than their fair share of licks. Rest seems to be the key, but where and when?

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday June 2nd, 2014 8:30:16 AM

The exhausted gnome longs for sleep, but at the same time strongly desires to search the home of the "priestess". Perhaps both are possible.

"I'd like to search the priestess' home. Maybe Terser and I could stay there with a few of you and the rest stay at the inn. Either way, I need to sleep."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Monday June 2nd, 2014 11:42:10 AM

It's as easy to sleep on the floor of a house as it is to rent a room. And it may prove interesting to know if anyone comes a calling on our dear departed "Mother."

Terser is well able to swim, but prefers to do it unburdened with his armor, and his glaive wouldn't be of much use either. Still, he is competent enough with a dagger to accompany any others that would be going for a dip. Perhaps he can fashion a pair of goggles somehow...

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Monday June 2nd, 2014 5:31:49 PM

"I don't like staying here... and if we do... I don't want to be near any of those pools...
Besides it's cold and damp down here and if you remember the look of that bed we saw earlier there's not a purple pink hair on my head that even remotely considers laying down on that!!

And... I'm getting hungry too..."
Aex sighs. Apparently the Gnome gets cranky when she's tired and ill-fed... But most likely she doesn't know which place would be best to sleep...

Magana (Craig) [HP 60 of 71] 
Monday June 2nd, 2014 7:48:19 PM


Magana hesitantly puts forth a suggestion.

"Perhaps consecrating the altar would stop the attacks? I don't know much of such things, but that always worked in the books I read as a youngling."


Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Monday June 2nd, 2014 7:52:26 PM

Zeoll too is ready to rest, but he agrees that it would be best to approach this Mother Rillian and try to tell if she is an evil treacher or a clueless by-stander. He suggests that the group go there first, then to the inn to rest with everybody else.

He wants the party to bring the bodies of the villains, along with such evil relics and books as are at hand, as proof. He'll carry what he can, and asks for help too.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Tuesday June 3rd, 2014 2:23:51 AM

"I think rest would be best immediately. We are all quite... fatigued."

DM RobC - Where now? 
Tuesday June 3rd, 2014 5:52:20 AM

The party are agreed that rest is required.

Sam and Terser believe the priestess' home may be a safe place to set up camp, and who knows what else it may reveal.

Zeoll thinks that perhaps approaching the priestess - Mother Rillan - might give him some clues. Considering her lifeless body is next to the altar, he can approach her all he wants. Chances are though, that she won't be telling him very much! If only the witch who could speak with the dead was still around...

Aexana doesn't particularly care where the group makes camp - provided it is nowhere near the beds down here. If it wasn't for the slime on them, chances there would be fleas. Is there such a things as a "sea flea"?

Spire nods along. With the departure of Kane', the group may be looking to Spire's magicks, and he really needs a rest to recover spells.

Magana doesn't seem to mind either way, but brings up Zeoll's earlier suggestions of consecrating the altar. Noone responds to the suggestion.

Zeoll wants the party to bring the bodies of the deceased with them. There are 4 seaspawn, 2 humans (Mother Rillan and Alderman Bittern), and 1 human/tentacle thing. All are medium sized. Who will carry/drag what, recalling there is a spiral staircase to get to the surface?

With noone else voicing any direction, Sam and Terser's goal of Mother Rillan's house looks to be the destination.

-------------
OOC:

Update to previous post: When Aexana asked the water elemental if it felt a current underwater it responded that it thought it felt one, but it couldn't be sure. If there was it was only mild. It also advises that the water was salt water.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday June 3rd, 2014 8:50:32 AM

Sam wastes no time for further discussion. As he is barely strong enough to carry his own gear, he doesn't even consider assisting in carrying bodies. The bard leads the way to the now-vacant house. Once there (assuming that nothing stops him on the way or at the home) he combs through the place for any books or other readable material. He casually points out any baubles, trinkets, or treasures that he stumbles upon during his pursuit of what he considers to be the greatest treasure of all.

Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+20=37 ;
Tuesday June 3rd, 2014 10:31:35 AM


In looking at the bodies of the slain enemies, a growing realization spreads in Zeoll's mind -- the dead cleric was the same one who the party encountered earlier above ground! Clearly she was just pretending to be a good person. He did not recognize her at first. Zeoll rubs his old tired eyes. He has heard that the vision starts to go when you get older. And as liontaurs are not a long-lived race, he thinks that he is definitely getting on in years, and it is starting to show.

"Other adventurers retire after a career as long as mine," he thinks. "Lord knows a lot of my old hero buddies have hung up their swords and are taking it easy. Even elves!"

But as he hoists a couple evil books, and gratefully sees that his younger friends are taking the dead as evidence, he realizes that there is still work to be done, and he is not finished doing it. This evil place should not exist, and he is glad he has helped to rid it of at least some of its taint.

So with a slightly renewed sense of vigor, he helps search the evil matron's house, hoping that even if his eyes are failing him, maybe his nose and ears will help to turn up a useful bit of information.

Perception 37, plus detect magic and detect poison.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Tuesday June 3rd, 2014 12:53:45 PM

Terser gives the home a cursory search through with the intent to be more thorough after a snooze, though he does make extra sure the doors and windows lock and bar, and if not, positions some furniture to make easy barricades.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=24 ;
Tuesday June 3rd, 2014 6:05:36 PM

Like Sam Aex isn't very capable to help carrying the casualties to town... sh4 would if she would still be able to change into something larger and stronger.
Now she just trots along. Not having any Bull's Strengths available she feels pretty useless...

Once in the house she looks around first... she's still puzzeled why Mother Rillan put on a sad face earlier... perhaps she will find evidence that she wad on fact not evil at all. (Perception 24)

Later she goes to sleep - most likely tied to her friends.

-------------------------------------------------------------------

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 0/3
---------------------------------------------------------------------


Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Tuesday June 3rd, 2014 8:08:43 PM

Coer collects all the remaining loot and heads upstairs to 'Mother Rilian's' house.

Although tired he offers to take the first watch. "This town still has evil about. We must be wary.

In the morning i will drop the loot at the Lionfish, and report back to the Inn to see if anything odd happened while we were underground."


~~~
ooc: im back, sorry for missed posts - house building had serious issues over the weekend and have been non-stop getting back on track.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d20+13=19 ;
Tuesday June 3rd, 2014 9:12:24 PM

Spire follows the group in silence, immediately sitting down at a desk or a table or even a nightstand to study the scroll by magical light.
--------------------
Not sure what check it takes to learn a spell from a scroll, so here's a spellcraft check?
Spellcraft: 19

Magana (Craig) [HP 60 of 71] 
Tuesday June 3rd, 2014 11:21:48 PM


After a bit of internal debate, Magana retrieves the body of Mother Rillan and follows the rest out of this dungeon with the old bitty draped across her shoulders.


(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal 
Wednesday June 4th, 2014 1:28:40 AM

"I suppose everyone should see this thing? It'd be good if someone could grab the Alderman. If not we can come back for him."

Jozhur grabs ahold of the disgusting tentacled person and starts dragging it back to the surface.

DM RobC - Where now? 
Wednesday June 4th, 2014 6:32:43 AM

OOC: Folks, DM Shawn will be jumping into the DM chair now. Good luck! He won't be pulling punches :)

Return To Index      Next Scene (Cancel the Call o' the Sea!)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage