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The Call O' The Sea
The Trade Winds Blow Fair


DM Rob - Trust the Halfling 
Monday January 6th, 2014 4:55:12 AM

The party sit around a table deciding how best to split their earnings.

The guards that had been talking with the barmaid have finished their work. The lead guard gives a lingering glare through the open doors of the tavern, snorts, and then leaves with the other guards in tow. Any future encounter with him will likely not go well.

"It's quiet in here today" Linos smiles as he strides in through the open doors. This is the happiest you've seen him. His head held high, his shoulders straight - yes, he is definitely in a good mood.

He extends his hand to Jozhur "I owe you many thanks. I went to pay some more off my bow only to discover it had already been paid for in full. I truly am grateful for this gift"

Jozhur receives 1 hero point for generosity - a trait valued in all the Wold's heroes

"I'm afraid I have no news from Stallion Pholus yet, however. The restriction on leaving the Fort and exploring our island remains in place for the foreseeable future." Linos explains to the rest of the group.

The tension that remained in the bar following the fight eases. The centaur barmaid has returned to her position behind the counter. She occupies herself with some mundane tasks, but seldom takes her eyes away from Magana.

When she looks away it is to watch as a halfling enters the tavern. The fellow could be mistaken as a cabin boy - certainly appearing as one who regularly sails aboard a ship. He carries a wad of papers under one arm and a pack in the other. He casually approaches the barmaid and has a few words with her. She smiles and nods to him, to which he nods back.

The halfling walks to the entrance and, taking a hammer and nail from his pack, nails a handbill next to the door. (OOC: If the image is unclear please check your zoom is at 100%)

With his task done, he leaves in search of another tavern.

Zeoll (Cayzle) (AC22 - HP33) 
Monday January 6th, 2014 4:17:55 PM


Zeoll stands and watches the halfling as he puts up his notice.

"Good thing I know how to read now," he mutters in taurric, looking at the handbill over the shoulder of the small fellow.

As the halfling turns to go, Zeoll asks him, "Excuse me! Excuse me? Wherre do folks go to prresent their prroposals? And wherre is Gullporrt?"



Spirysn'rar Kilarn (Ian) AC 13/13/14 - CMD 14 - HP 24/24 
Monday January 6th, 2014 4:43:33 PM

"We still cannot leave?" Spire sighs, closing his spellbook. "It may sound odd, but I am beginning to miss Bonetown."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday January 6th, 2014 7:01:32 PM

Kane' looks at the treasure and with the assistance of some local centaurs, divides the loot. He takes the 1,500 gp in various coins and divides them in six shares, giving one share each to Kane', Zeoll, Spire, Jozhur, Magana, and Rozan.

The magical equipment is left in its own pile as Kane' speaks up. "OK, everyone knows there is a Catacombs here in Fort Stag and since we have the walk of the town, anyone can go there to sell loot for 50% cost. Or you can claim magic items and sell some of the loot. Let's get this done."

Kane' claims the Necklace of Fireballs and the Dust of Dryness. He converts the rest of his share to cash at the Catacombs, getting 1,109gp. (Pending DM approval.)

...............

OOC: OK, I've thought hard about how to equitably divide loot with the Catacombs buying back at 50% cost, so here goes.

1) All coins are divided straight up. 1,500gp /6 = 250gp (Each hero gets 250gp)

2) All goods are separate. 28,309gp /6 = 4718gp (Each Hero can take up to 4,718gp of magic items.) Any portion left over, the Player halves and turns into coin. Confirm with DM on your decision.

This was the best I could do to promote fairness between Players and within DMs intent. Next time, if someone else wants to sort the loot, I'd be happy to turn over the responsibility! :-)

.....................

+1 Rapier 2,320
+1 Greataxe 2,320
+1 Greataxe 2,320
+1 Longsword 2,315
Handaxe of Bane (Plants) +1 8,306

+1 Banded Mail 1,400
+1 Bracers of Armor 1,000
+1 Banded Mail 1,400

Ring of Swimming 2,500
Toros's Philter, Lesser 100gp Zeoll
Toros's Philters x3, Improved 1,800gp Zeoll
Toros's Philters x1, Improved 600gp Zeoll
Necklace of Fireballs (Type 1) 1,650gp Kane'
Dust of Dryness 850gp Kane'
MW Chainmail 150gp
Wand - Bane 37/50 charges remaining 278gp



Zeoll (Cayzle) (AC22 - HP33) 
Monday January 6th, 2014 8:00:12 PM

Zeoll says to Kane, "Hold on therre a second, parrtnerr, Spirre therre got a head starrt on the loot claims with a worrd forr the same two items. You two will want to settle this peaceful like."

OOC: Spire put in dibs on the same items Jan 4.

OOC: I took the liberty of already opening a ticket in the Catacombs to sell the magical stuff we are not keeping for cash, so we can split the cash afterwards. Dividing by six, I'm planning on us each picking up about 3,400 gp each. Also, I'm just taking the Speak with Animals philter.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Monday January 6th, 2014 9:20:24 PM

"Well, truthfully, I can cast the spell that this item recreates. I would like the Dust, however. I think it would complement the amulet well." He picks up the Fate Item that makes his skim mildly slimy and looks it over, grimacing slightly. "I had better get some use out of this..."

OOC :: I have Fireball now, so Kane can have the necklace. I'll grab the Dust of Dryness, since Spire can breathe underwater and whatnot, so he might get better use from the Dust.

Magana (Craig) [AC19] [HP 71 of 71] condition: fatigued, hungry! 
Monday January 6th, 2014 10:42:03 PM


2359+250=2609
Will Magana be able to buy a Large Heavy Flail +1 around here? 2330gp?


Zeoll (Cayzle) (AC22 - HP33) 
Monday January 6th, 2014 10:59:09 PM


OOC: Craig, you can go to the Wold's Magic Shop, the Catacombs Board, to buy and sell magic items.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+8=13 ;
Tuesday January 7th, 2014 5:37:26 AM

"You saved our skins, Linos. It's the least I could do."

Jozhur looks over the poster trying to recall where Gullport is and whether he knows anything about this annual trade fair. (knowledge local: 13)

---------
I'm fine with that loot arrangement, think that's how we've been doing it.


DM Rob - Trust the Halfling 
Tuesday January 7th, 2014 8:09:18 AM

"You are free to set sail and leave the Fort" Linos explains to Spire "It's just forbidden for you to set foot on Centaur Island past these walls"

Jozhur racks his brain but comes up empty. The name 'Gullport' does not ring any bells.

Zeoll manages to catch the halflings attention before he skips out the door. "Sorry, I'm pretty new to the crew. From what they tell me, Gullport is some settlement northwest of Pearl Island. I hear it's off the usual trade route so they hold this trade thing-a-majig every year to get people to come by. Word is they're paying a hefty coin to try and get some regular trade" the halfling explains with a smile, as he wipes the sweat from his brow on his forearm "If you ask me they should have included co-ordinates on the flyer. Would've made things a lot easier"
Sense Motive DC20 Highlight to display spoiler: {He seems to be sweating from his work, not due to any unease about being questioned}

The remainder of discussions centre around the sharing of the loot

Zeoll (Cayzle) (AC22 - HP33)  d20+8=14 ; d20+17=26 ; d20+5=6 ; d20+5=16 ; d20+12=28 ;
Tuesday January 7th, 2014 9:11:55 AM

Zeoll fails to notice anything about the halfling's affect (Sense Motive 14 alas), but he does look him over with a keen eye (Perception 26).

The liontaur tries to recall what he may have heard about this "Gullport" and "Pearl Island" ... (Know Geography 6, Know Local 16).

"Well, if we wanted to go to these places," Zeoll asks the halfling, "Places unfamiliarr to me, and I've been arround this silly old Wold a time orr two, how would I even get therre?"

"But wherre are my mannerrs?" the old liontaur says to the short fellow, bowing. "My name is Zeoll, and these arre my frriends. Please, sit, join us, and tell us about yourrself -- and how you came to this island. The food and drrink is on me."

Diplomacy 28 -- is there a bonus for offering a meal to a halfling? :-)

==========
==========

OOC: I was confused too -- I thought we were waiting for a ruling from the Stallion, and we could not leave town until he said so? In fact, we can leave town if we want, if we leave the island? The stallion said ...

"You are all forbidden from leaving the walls of this port to our island" he says in a shocking order. His tone softens as he continues. "Understand that I am very grateful for what you have done, and whilst you are in the port you will be treated as my honoured guests. As a Stallion it is my responsibility to protect my people, our culture and our island. It was my decision though to permit access to the island to Annoir and his cohorts. The damage he has caused may just as well have been done by me. I need some time to reevaluate my decisions. I hope you understand"

I had the idea we were supposed to be waiting around while he re-evaluates? Now I guess not? Sorry, confused.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+8=28 ; d20+9=11 ; d20+9=23 ;
Tuesday January 7th, 2014 11:29:35 AM

Spire looks at the halfling, not really taking note of anything special about him. Sweat is so unbecoming, the elf has little interest in staring at the messenger for very long. (Sense Motive: 28) He racks his brain, trying to think of a time he may have heard about GUllport or Pearl Island. (Local: 11, Geography: 23)

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20=9 ;
Tuesday January 7th, 2014 5:51:24 PM

Kane' has no problem giving up his claim to the Dust, Spire after all did speak first and he also is the longer member of the Lionfish.

As to Linos' explanation, a lantern lights up over his head in understanding. "Ah, we misunderstood. I too thought that we were not to leave the city of Fort Stag, but the Stallion was meaning that we couldn't go inland! We can sail away any time we wanted!" With THAT news, the attraction of the halfling's poster is much clearer.

"Crewmates!" Kane' beams, "It will take probably many months for the Stallion to reach a decision here, and we are still a ship that needs provisions and a crew that desires opportunity for ourselves and those good people of the Wold who only desire peace. Let's find maps to this Gullport and see where our fortunes lay?" (Diplomacy: 9)

After rousing the heroes to a positively luke warm enthusiasm ( ;-) Kan'e will inquire to where a Cartographer may be found to get navigational maps to this Gullport and Pearl Island.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Tuesday January 7th, 2014 8:55:45 PM

"We have put the crew through a lot, as of late. I am sure that a trip promising triple pay will be very well received. Good thinking, Kane."

Zeoll (Cayzle) (AC22 - HP33) 
Tuesday January 7th, 2014 11:35:34 PM


In a whisper, Zeoll has a question for Kane and his other new friends.

"But ... arre we merrchants? I did not rrealize that. What do we trrade?"

In an even quieter whisper, he adds,

"Arre you quite surre we arre not ... well ... pirrates? You know, the herroic kind?"

Magana (Craig) [AC19] [HP 71 of 71] condition: fatigued, hungry! 
Wednesday January 8th, 2014 1:48:50 AM


Magana follows along with whatever plans are made as long as she gets foods and can stop by the weapon shops along the way.


DM Rob - Drinks on Zeoll! 
Wednesday January 8th, 2014 7:38:22 AM

Zeoll's knowledge of the Wold doesn't include any detail on Gullport. Pearl Island, though, he knows quite well. It's the island Bonetown is on!

The halfling eyes the group cautiously, but licks his lips with thirst. Zeoll's offer of a free drink looks to seal the deal "I suppose one drink wouldn't hurt" The taur sized furniture makes things even more difficult for the little man, but he does his best to keep his head above the table.

The little fellow takes off his worn grey cap and plops it on the table beside him. His head is bald and is just as sweaty as his brow. His thinning brown hair is matted though his face does not show the trademark wrinkles that come with age.

He gives a little wave to the barmaid, signalling for a drink which she readily delivers.

The halfling raises the massive cup "May Alemi ease you and Flower please you" he toasts before blowing the froth off his ale and taking a few huge gulps.

"Mmmm. Not bad ale if you ask me. I know, I know, taurs prefer their wines but if you ask me the dwarves have it right with ale. Oh yes, Baris. Baris Wildhand. That's me. Sailed in to port this morning on the Gold Saber"

The halfling sighs - or perhaps just exhales - before taking another huge gulp of ale.

"Ahh. Thankyou friend. That hits the spot." he raises the mug again to Zeoll "Now then... sailing to Pearl Island is dead easy. Pretty much directly north west of here. Just past Rum. There's a small harbor there called Bonetown. You're looking at around 1600 nautical miles or so. I hear Gullport is northwest of there. If you're thinking of going to Bonetown I'd keep careful eye on your purse though"

Baris scratches his chin "Come to think of it, do you know Totem Island? It's just northwest of Pearl Island? I'm pretty sure Gullport is on one of the islands off the west coast of Totem Island"

Spire's studies must have included detailed studies of the Middle Seas. Though the precise location of Gullport is unknown to him, Totem Island is one that he knows of. (OOC: You can see the bottom of Totem island in the top left corner on this map of the Middle Seas)

Kane has had enough of the Centaur hospitality and is ready to get back on his sea legs. Spire heartily agrees and makes a valid point that the crew will also likely welcome a high paying opportunity.

Magana is silent. As long as there is food and ale to be had, she will likely follow.

-----------------------------------------------------
OOC: Sorry for any confusion about whether or not you could leave the Fort. You CAN set sail. You just cannot legally set foot on the rest of Centaur Island

Magana (Craig) [AC19] [HP 71 of 71] condition: fatigued, hungry! 
Wednesday January 8th, 2014 8:27:03 PM


"I can't put this island behind me fast enough!" Magana states firmly. "I want to peruse the weapon shops first, but I'll forgo breakfast in favor of putting this island on the horizon!"


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Wednesday January 8th, 2014 9:01:00 PM

Kane' smiles at the older liontaur. Gargul smiled on the Lionfish when they brought Zeoll to them and told Kane' to befriend him. "Truer words never spoken, Zeoll Sir, and if Baris Sir and others like him have been posting these bills all over the Middle Seas, where do you think the thickest bands of scurvy pirates will be headed? All the merchies will attract predators."

"As to being merchants ourselves, I see no reason to ignore opportunity if it shows up. There is the late Captain Annoir's ship full of tubers that should be just off shore by the forest that we can confiscate, yes? And we can cash in on Stallion Pholus' hospitality to provision the Lionfish, I think."

Kane' waits to see if anyone else has any ideas before making a final decision. The meek Witch is growing into a warrior his ancestors would be most proud to call a 'man'!

Zeoll (Cayzle) (AC22 - HP33)  d20+12=32 ;
Wednesday January 8th, 2014 9:07:41 PM

"Oh, good idea, Kane!"

Zeoll asks Linos about Captain Annoir's cargo of heartburn plants and also asks if he has some other ship registered in port, since he sold his old one, didn't he? Also, has Linos heard about any of Annoir's crew and what may have happened to them?

Zeoll also asks Baris if he has been to Gullport himself. The way the halfling says, " I hear Gullport is northwest of there" ... and "I'm pretty sure Gullport is on one of the islands ..." makes Zeoll think the fellow has never been.

He engages the halfling in conversation, subtling pumping him for more, like where Baris got these fliers, and who is paying him to put them around, and what ship is he off, with what captain, and where he's from.

Diplomacy to Gather Info: 32.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Thursday January 9th, 2014 1:03:34 AM

Jozhur sits back and enjoys an ale, heartily agreeing with the Halfling about favoring Dwarves' beverage of choice.

He will make his way to the Catacombs quickly before the Lionfish sets sail.
---------------------------
ooc: I'm planning on picking up an "Agile" weapon, but I can't find on the pathfinder website whether it's a core rules weapon or not. Is this enchantment allowed? Uses dexterity as damage modifier in place of strength.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday January 9th, 2014 2:41:34 AM

"We resupply here, go to Gullport, and make our way back to Bonetown? Does that sound like a plan?"

DM Rob - Drinks on Zeoll! 
Thursday January 9th, 2014 7:03:59 AM

Magana has well and truly had enough of Centaur hospitality. That she would put food aside in order to leave sooner is testament to that!

Kane and Zeoll wonder about Captain Annoir's ship and crew. They put it to Linos who shrugs "The prisoners we recovered were executed and the contraband destroyed. Too early to have any leads on the rest of his crew. Unless there is fresh evidence they are guilty of a crime then I doubt they will be punished. It would be difficult to prosecute a crewman for the offences of his captain"

Jozhur recalls a conversation he had a few days ago at the Happy Hippocampus. The gambler there did mention swapping ships with Annoir. What was the name of his new ship? The Albatross? And didn't the gambler mention it had already set sail? (OOC: Refer DM post from Wednesday September 25th)

The halfling is in a much better mood now, and the ale seems to have contributed to that. He talks openly to Zeoll about sailing on the Gold Saber and how happy he is with the crew and Captain. "It's rare to find a ship where every member of the crew takes pride in himself, the boat and the captain, wouldn't you agree?"

He goes on to explain that the ship originally set sail from Totem Island, and has been paid by the Alderman of Gullport to distribute the flyers in whatever ports they happen to venture to. As Baris previously mentioned, he joined only recently so wasn't present for the meeting.

Jozhur enjoys the ale served, but notes it lacks the 'oompf' of that brewed by dwarves. Maybe one day the Lionfish will venture to a dwarven port...

Spire sets out a plan for the group - resupply, visit Gullport, return to Bonetown. Simple. Direct. Easy?

----------------
@Jozhur/Brock: Sorry, Agile weapons are not part of Core to my knowledge.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday January 9th, 2014 7:47:51 AM

The door to the "Mothering Mare" inn opens while the party is discussing their next headings. You casually look over your shoulder to see who comes in but as your vision to the door is partially blocked by other tables you see no one... the door closes. Odd...

But then you notice purple pink hair just reaching over one of the tables... the patch of hair moves towards the bar. Once it comes better in sight you perceive a little Gnome lass...

Standing just over 3ft tall, the purple pink haired lass eyeballs everything with curious big purple eyes. Her vibrant green cloak is embroidered with elaborate plant motifs. Beneath it her clothes are fairly simple yet a mishmash of several vivid colors going from lush green over deep reds towards ocean blue... if there's anything she does it's standing out in a crowd despite her tiny posture.
On her belt hangs a nice sickle she probably uses for cutting herbs... or other things.

Just as she about reaches the bar she spots the Liontaur...

Her eyes grow even wider as she cautiously comes closer... putting her right thumb on her left index finger and her left thumb on the right index finger, one palm towards her and the oher away from her, she makes sort of a picture frame with her hands. She positions her hands in such way that she only sees the great catlike part of the liontaur... then she positions them so she only sees the upper half human body...

Narrowing her eyes you see she's clearly pondering some weird puzzle.


(OoC - hello folks and thanks for letting me join here! )

Zeoll (Cayzle) (AC22 - HP33) 
Thursday January 9th, 2014 12:05:24 PM

Zeoll laughs to see the gnome so befuddled.

"Ah, my frriend," says the graymane liontaur, "arre you rreally so surrprised to see a liontaurr in this city of centaurrs?"

He motions a welcome.

"Come, join us!"

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday January 9th, 2014 1:08:06 PM

(in order not to hinder the flow of the story by entry of my character I'm making a couple of secondary posts :-) )


The Gnome's eyes grow large when the large Liontaur speaks and invites her at their table...

"Greetings... euhm... grrreetings... my name is Aexana. I hearrrd storrries back in the city of Islands with crrreaturrrerre... aarghh... with creatures that are half horse half human and well... half lions too...

Aex walks towards your table and nods at everyone. Her eyes do linger a little longer when they pass on the Minotaur. Then she understands she's interfering something and appologises but as the Liontaur insists she joins at your table. Sitting next to the large taurs the Gnome looks insignificantly small.

"I'm Aexana and have a little shop back in Plateau City. I heard stories of these Islands and now that my daughter Aexiri is ready to take care of our shop, Aex's Herbs 'n Spices, I wanted to visit the Islands and see for myself if these... euhm... beings are to be considered animals or human... it will be an interesting study to observe such wonderful beings of nature. I wasn't quite expecting to see some the minute I arrived!"

She's something... she justs blurts out anything!


Magana (Craig) [AC19] [HP 71 of 71] condition: fatigued, still hungry! 
Thursday January 9th, 2014 3:39:53 PM


"Please do not categorize me as either human or animal," Magana states dryly. "It would be akin to asking *you* whether you are a halfling or a goblin. I am Magana, and a minotaur if you are uncertain. Is there something we can help you with?"


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday January 9th, 2014 4:04:00 PM

As the white haired Minotaur too appears to be able to speak... (Aexana was already wondering if she would have to moo to her) the Gnome smiles.

"... Remarkable!!... " she says and hops on her chair in joy, "I would have at first categorised you... " but then the Gnome shakes her head and says: " Where are my manners... Pleased to meet you Magana. Aexana is my name. Neither Halfling nor a despicable Goblin! I'm Gnome... braver than Halflings and far superior to Goblins.

There isn't anything in particular I'm here for. My daughter looks after the shop and I wanted to see the Wold. So far I've travelled through the Crescent Vallye, touched the outscirts of the Scab and the Aisildurian planes untill I reached the shores where I could work as a herbalist to pay for my boat trip here. And from here... I don't know. I heard rumors that the Islands are worth visiting too.
We'll see... where ever the weather takes me!

What are you all doing here?
Please tell me as I pay for some wine or ale whatever you prefer!"


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday January 9th, 2014 5:49:56 PM

WHile turning down any offer of a drink, Spire gladly introduces himself to the newcomer. "Welcome, Aexana. I am Spirysn'rar Kilarn, although you may simply call me Spire. My companions and I make up most of the crew of the Lionfish, although we find ourselves without a captain, currently," he admits sheepishly. "Which is something we really should remedy. We go through captains faster than an elf goes through a spellbook."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Thursday January 9th, 2014 7:49:04 PM

Wearing all shades of warm, rich browns, the thin half-elf keeps his shoulder-length dark brown hair loose about his head, his coppery skin only highlighting the golden brown of expressive eyes. He is shy, but slowly getting past it to try and be more outspoken to strangers.

Kane' can't help but flash a shy smile; he travels with a minotaur and wemic and is surrounded by a city of centaurs, but there is nothing stranger in his experience than this wildly coloured, very forward and self-confident little gnome lass. The BloodWitch is impressed.

"And I am Kane' Ma'Kai, a warrior of a sea-faring people and part of the Lionfish as well. If you wish to see many islands and are willing to work for your passage, you can be part of the crew, I think. That is, if the others here agree." Once Spire speaks of needing a new Captain, it flusters Kane' and he turns to embarrassed silence.


(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Friday January 10th, 2014 12:28:24 AM

"Why hello there, Aexana. I'm Jozhur, also of the Lionfish. We sail around the middle seas a good bit, sounds like we're headed to a place called Gullport. We would indeed be happy to have you aboard, if you wish to join us."

"Kane here has been doing a pretty bang up job acting as captain."




Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday January 10th, 2014 3:16:15 AM

"I agree. Few of us have sailing experience like you, Kane. Perhaps you would take the proverbial wheel and act as captain of the Lionfish?"

Varian the Doppelganger (StevenVdB) - Catacomb Staff 
Friday January 10th, 2014 3:50:00 PM

A quick notice that all those who are making purchases at the Catacombs are asked to:

1) put a post with SOLD in it on the board...
2) AND send an email to your DM and the Catacomb Staffer who handled your purchase...

....as confirmation.

Thanks all!

Varian the Doppleganger

Zeoll (Cayzle) (AC22 - HP33) 
Friday January 10th, 2014 6:36:19 PM

Zeoll introduces himself to the gnome.

"I am Zeoll, a well-trraveled liontaurr, and a serrvant of Good Queen Maab and herr husband. I am currrently a seerr by trrade and avocation, but in my long life I have trried my hand at many things."

Zeoll is dressed in colorful red, yellow, and orange tunic and belt. His mane is braided with beads and feathers. He has a huge carved wood shield by his side, and the scabbard at his belt has a rod.

When the party talk turns to the captaincy, Zeoll smiles at Kane. "Of courrse you would make a fine captain, frriend Kane, but arre we so surre Captain Coerr is not on boarrd the Lionfish, waiting for us? It would not be exactly safe forr a minotaurr to wanderr frreely arround town."

Magana (Craig) [AC19] [HP 71 of 71] condition: fatigued, still hungry! 
Friday January 10th, 2014 6:42:50 PM


Magana snorts. "Not safe for whom, exactly? I feel perfectly comfortable wandering around this stable of ponies."



Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Friday January 10th, 2014 8:27:28 PM

Kane' is embarrassed over the overflow of support, and gratefully hangs onto Zeoll's comment. " Right, Coer is still Captain and we last saw him going back to the Lionfish. We need to see how he and Shemseka and Rozan are before making other plans."

Since the Lionfish crew are free to go about the town and sail out of the Harbor, Kane' suggests everyone can make shopping trips who wants to while he gets to the Lionfish and finds out what is what. Based on the chance that Coer the minotaur is NOT there, Kane' will also secure provisions through the Harbor Master based on Stallion Pholus' hospitality, and also see if there is a Cartographer to gain a map of the Middle Seas to help in navigation.

............

K everyone, get your stuff done and lets let the DM move us to the water! :-)

Magana (Craig) [AC19] [HP 71 of 71] condition: fatigued, still hungry! 
Friday January 10th, 2014 10:29:59 PM


Magana nods in agreement with the plan and heads out. After perusing a few shops, she drops the bulk of her coin on a new flail, deciding her current one has earned retirement and a place of honor (to be determined later).

She then makes her way to the harbor and the Lionfish, locating it through inquiries among the dock hands, and plants herself at the foot of the gangplank to stand guard until it is time to leave this stinking island of swaybacked nags.


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Saturday January 11th, 2014 3:15:06 AM

Aexana returns an smile at everyone with eyes that betray her excitement!

"I would be most honored to be part of your crew... and will help to the best of my abilities though it would be most unwise to have me raise the sails..."

Zeoll (Cayzle) (AC22 - HP33) 
Sunday January 12th, 2014 5:23:42 PM

Zeoll says to Aexana, "So you arre a spice merrchant and herrbalist? That is fascinating. I once knew a grreenmage, and I love garrdening myself. I mean, I, myself, love to garrden."

"But if you do not mind me saying so, we tend to get into kind of dangerrous situations. Is a herrbalist going to be okay in a fight? You arre most welcome, but just so you know what you arre getting yourrself into."

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday January 12th, 2014 7:06:41 PM

"Dangerous situations?!" Aexana says with twinkling eyes, " Sounds fun! Don't worry about me... I won't get in between you and whatever danger it is you get yourself in :-). And as far as being a herbalist... no army has ever conquered anything without a cook... "

DM Rob - Open seas at last! 
Monday January 13th, 2014 5:14:14 AM

With the party now set and rested and a destination in mind, all head for the docks to depart.

The word is given to Tula, who quickly starts barking orders at various crew members. Pull in this, move that there, untie that, and so on. The crew are moving a little slower than normal. There are a few grumblings about, but certainly no sign of a mutiny. Well, for now at least!

Coer is found standing on the deck with his back towards Centaur Island. Perhaps a silent message to his hosts?

Before long the ship is ready to depart. Linos stands at the docks to wave off the party, but there is no sign of Stallion Pholus or Hollyhocks.

The open waters soon surround the Lionfish. The sails are full of wind and there is not a cloud in the sky. The rocking of the ship on the waves may be new to those yet to develop their sea legs. For some, the fresh smell of sea water is a welcome change from the stale port air. For others the feel of solid land underfoot cannot come soon enough.

Chores are shared amongst the group; everyone pulls their weight on the Lionfish.

---------------------------------

Everyone is to undertake one of the following tasks...

Hauling: Strength check vs DC10 (anyone with Profession (sailor) may add that skill bonus as well): you're hauling on lines and/or moving barrels and such about the ship. DC10 and over means you've successfully accomplished the task. Fail the roll by 4 or more and you must roll a d6 for blunt damage because you bonked yourself when you dropped the barrel you'd been moving...

Rigging: Dexterity check vs DC10 (anyone with Profession (sailor) may add that skill bonus as well): you're climbing the rigging, checking for any damage to the sails. DC10 and over means you've been able to clamber about successfully. Fail the roll by 4 or more and you must roll a d6 for damage from falling off the rigging...

Navigation: Intelligence check vs DC10 (anyone with Profession (sailor) may add that skill bonus as well): You can't get anywhere unless you know how to steer the ship in the right direction! Fail the roll by 4 or more and you'll need to roll a d4 to see how many days you've added to the journey due to steering off course...

Zeoll (Cayzle) (AC22 - HP33)  d20+9=29 ; d20+12=14 ; d20+9=19 ;
Monday January 13th, 2014 6:03:16 AM

Zeoll says a fond farewell to Linos, and says that he hopes they will meet again.

He leaves the gruntwork to the kids and the brainwork to Spire and Kane. He welcomes the gnome herbalist aboard and introduces her.

"Captain Coerr, Bosun Tula, this is Aexana, a gnome who will be joining us."

Zeoll sees that there is some grumbling among the crew. He says a quick prayer to Queen Maab (Guidance) and tries to figure out why.
... Sense Motive 29 - nat 20!
... Gather Info 14

The liontaur thinks that maybe morale would be improved with the word that they are headed back toward Bonetown, and that there will be a pay boost for the crew. He puts this news into a cheerful song he hopes will raise spirits. Another prayer before he raises his old voice ... Perform Song 19.

Yo ho, my hearrties, we'rre headed forr home!
Yay, hay -- wind in the sails!
We're headed for gold with ourr new frriend -- a gnome!
Give us clearr skies and a rroute with no gales!


Coerator (Mark)  d20+11=23 ;
Monday January 13th, 2014 6:34:17 AM

"Zeoll! You're back! tell me, what happened with Annoir?

Coer gets a brief rundown then stops Zeoll - "Give me all the details once we have left the wretched island."

Welcome aboard Aexana, make yourself at home and help us prepare for launch.

Is there anyone else joining us"
calls Coer as he jumps ashore and hefts a crate of supplies on each shoulder and carries them aboard.

~~~
Ooc: hi everyone. I'm back! It appears I was just waiting for your triumphant return.

Hauling; 23



(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+6=15 ;
Monday January 13th, 2014 7:38:38 AM

Jozhur boards the Lionfish and greets Coer before starting to work in the rigging.

"Coer! Good to see you again!"

----------------
Rigging: 15

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+4=17 ;
Monday January 13th, 2014 11:18:11 AM

Spire beams from ear to ear as he sees Coer again, giving a slight bow. "You had me worried for some time, captain. It is very good to see you again." The elf then heads off to the map room to help with navigation. (Int Check: 17)

Magana (Craig) [AC19] [HP 69 of 71] condition: fatigued, still hungry!  d20+4=6 ; d6=2 ;
Monday January 13th, 2014 12:05:53 PM


Magana, fatigued, hungry, and having never served aboard ship, manages to drop a barrel on her hoof for 2 points of damage. The rims of her eyes get a little more red as she struggles to control the anger and frustration at her clumsiness.


Zeoll (Cayzle) (AC22 - HP33) 
Monday January 13th, 2014 2:24:42 PM

Zeoll introduces Magana as well.

"Captain Coerr, herre is a worrthy and brrave taurr who was most helpful to us in capturring Annoirr. Who was then executed by the local Stallion, we werre told."

The old liontaur grins. "But you know what they say -- if you see the body, he might stay dead. If you don't, count him as alive and kicking!"

Magana (Craig) [AC19] [HP 69 of 71] condition: fatigued, still hungry! 
Monday January 13th, 2014 3:56:16 PM


Magana approaches when Zeoll calls to her, and gives a carefully respectful nod to Captain Coerr. "At your service captain, though I expect I'll be more useful as an anchor for your ship than as a crew member! I've not traveled the seas but for a few times as a paying passenger."


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+5=9 ;
Monday January 13th, 2014 5:36:04 PM

Thankful that Zeoll introduces him to the captain, Aexana returns courtesy by offering her services also. Not knowing the crew yet Aexana doesn't sense any anger with the crew (sense motive 9).

Once the ship sets sails Aex wonders what she would be best at... a gnome hauling barrels just sounds crazy... having her navigate will get the ship lost without a doubt... but climbing... ah now that's something she can do!

"... euhm... did I tell you I can change shape?! ... "

And with that being said, Aexana's already small body convulses and shrinks even more! In just a split second a tiny monkey stands where Aex stood.

With a climb speed of 30ft Aexana (monkey) has no trouble at all climbing the ropes. Unable to speak in animal form, the tiny monkey cries for Jozhur whenever she sees something wrong...

Once the sails are checked Aexana enjoies the wind and view from the top of the mast.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+12=30 ;
Monday January 13th, 2014 9:39:21 PM

Kane' is TRULY thankful to see the large form of Coer, the minotaur captain of the Lionfish! "Captain Coer, we succeeded and Captain Annoir is dead; executed by the centaurs of Fort Stag for traffiking in blue wine. We have also found two more able crew in Magana Ma'am and Aexana Ma'am" (indicating the powerful white female minotaur and the exotically coloured diminuitive lady gnome respecitvely).

In navigating the Lionfish the BloodWitch can hardly go wrong. The blood of his ancestors sing though the half-elf as he confidently strides about the deck. Whatever has happened in the last months, the Lionfish and adventure have been changing the formerly incredibly meek ex-slave.

......................

Navigation: (INT +2, Sailing +10 = 30)

Great to see you again, Mark! :-)

Zeoll (Cayzle) (AC22 - HP33) 
Tuesday January 14th, 2014 7:04:09 AM

OOC: Friends, Rob reports that "Bush fires have knocked out power and phone lines in my area so I can't post today. Good news is they are not coming towards us and we should be right tomorrow. Down to 15% power on my phone so not sure I'll be able to check or email again until power comes back on." So let us keep our RP going as we hope for a DM post later on today or tomorrow.

Magana (Craig) [AC19] [HP 69 of 71] condition: fatigued, still hungry! 
Tuesday January 14th, 2014 3:47:19 PM


Magana suddenly stops and sniffs the air, thinking for a moment she smelled smoke, then, realizing she was mistaken, returns to the conversation.


Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Tuesday January 14th, 2014 3:57:36 PM

ooc: lets hope Rob gets back online today or at least somewhere cool. We are in the middle of a heatwave 40°C+ (104°F+) for the rest of the week with high fire danger across the state :(

Another Taur! Im surprised the Lionfish can stay afloat HA!
Welcome Magana. Try not to drop any more barrels, we need these supplies in tact.

Oh... it looks like that one had rum in it...
Coer inspects a small, cosmetic crack and its damaged beyond repair. Cant let it go to waste now can we.

Justier! bring out some mugs, enough for the whole crew.
Coer calls to the the cabin boy.

Coer is happy to see his friends again

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Tuesday January 14th, 2014 4:54:05 PM

Kane' lends a task to all the sailors' skills, his long-dead family grounded him well in the profession. The only thing the half-elf avoids is cooking, the small dancing flame in the metal cook-box reminding him too much of the great fires on Centaur Isle that had nearly engulfed them all.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+17=30 ;
Tuesday January 14th, 2014 6:18:13 PM

After checking and repairing the sails Aex-monkey hops down from the mast making a few acrobatic rolls as she lands (acrobatics 30)
Then she changes back to her Gnome self and checks what the cook's been up to...

At the table she questions the ships heading: "So... what,s Bonetown like? Never been there but it sure has a ring to it..."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Tuesday January 14th, 2014 9:30:10 PM

Spire had just returned from vomiting off of the edge of the Lionfish when Aexana posed her question. "Bonetown is... an interesting place," he says cautiously. "We have a house there, a rather large one, looked over by our friends, Brothers Engev and Lansel, clerics of Pantheon. I landed there some time ago on the Lionfish and since then, well..." He looks around the table, smiling sadly. "Many have come and gone. But I am glad to be sitting here with the lot of you!" He raises a glass and takes a large swig before running back on deck to once again vomit over the edge.

DM Rob - What dreams may come 
Tuesday January 14th, 2014 11:18:10 PM

Zeoll - though still relatively new to the crew - gets a sense that the mood is low amongst the crew. He gently pokes and prods around, but can find no one instigator of trouble. He sings a song noting the ship is headed for gold. Will it be hoarded by the captains again, or shared with the crew? Time will tell.

Zeoll does notice that he draws a number of sideward glances from crew members that are working hard to keep the ship running. That they should break their backs yet he walks around with a pocket full of gold. At least the other 'captains' are pitching in.

Coer is a welcome sight for the gang, and introductions are quickly made for the newer members of the group.

Kane' sets a true course for the ship, yet that night he has a restless sleep. His dreams are particularly vivid. One moreso than the rest.

The witch sees himself standing upon the surface of a lake surrounded by tall fir trees. Though he can feel the wind blow and gently brush his hair not a ripple forms on the water's surface. It is completely flat - as if made of glass - and perfectly mirrors the trees surrounding it. Looking downwards Kane' can see a perfect reflection of himself.

Kane's attention is drawn to a bird flying directly towards him. A dove of purest white with eyes the color of the sky on a clear summer's day approaches with wings astretch. It glides in slowly and gently touches its feet to the water to stand before Kane'.

The bird's feet cause ripples on the water, and Kane' can see images begin to form. He sees Jozhur and Magana sparring on the deck of the Lionfish. Magana penetrates Jozhur's defences and lands what appears to be a soft blow to the rogue. Jozhur laughs and holds his side, but then grimaces. Something is wrong. He collapses to his knees and then falls forward, unmoving. The image disappears. The water is still once more.

The dove cocks its head as it judges Kane's reaction, then dips it's beak to the water causing more ripples. This time Kane' can see the entire party in combat. He cannot see who or what the enemy may be but he can see the group fight as a whole - and fight well. His focus is drawn to Jozhur. The rogue ducks and weaves with his dagger, apparently hitting his foes. Suddenly Jozhur spasms and clutches at his back as he is struck from behind by an invisible foe. The rogue fights on but another unseen blow is too much. Kane' sees Jozhur drop his knife and again fall. The image fades.

The dove looks directly at Kane' and he feels as if its gaze is piercing to his very heart. Somehow he finds he knows its unspoken message - he MUST protect Jozhur.

Understanding that its message has been understood, the dove takes flight - directly towards Kane'! Before it can touch him, however, he awakens in his bunk.

For everyone else, the night is uneventful.

----------------------------

Kane: You have been called upon to perform a service for your allied power. For the duration of this entire module you must heal Jozhur within 10seconds (ie: 2rounds) of him taking any damage - lethal or non-lethal. Per the witch writeup, failure to do a service for your allied power can see you lose your granted powers until atonement is made.

----------------------------

OOC: Sorry for my absence yesterday folks. As Cayzle and Mark have mentioned, we're having a heatwave here in south east Australia, and bushfires knocked out the local power for 8hrs yesterday. Not fun trying to keep two kids (under the age of 6) cool and comfortable on a 40'C (104'F) day without aircon or fans!

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Wednesday January 15th, 2014 7:49:14 AM

Jozhur kicks himself when he realizes the crew are grumbling about not being paid.

"My goodness, we do intend to keep you paid. We just forget about the business end of things around here. Here's your pay then, likely with a large bonus as we haven't sat down to figure it out, 50 gold pieces each."

"And Tula, feel free to speak up if we are neglecting the crew in any way."


Jozhur pulls a pouch out of his backpack and counts out 50 coinns for each sailor.

--------------------------
9 crew members x 50 = 450gp

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday January 15th, 2014 5:37:35 PM

Aexana enjoyes the trip so far. She sails towards unknown horizons and towards cities or places she only heard rumours about. Plenty to have the Gnome truely excited...

Wherever she can she helps out curious to get to know the crew.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Wednesday January 15th, 2014 7:32:17 PM

Kane' wakens in the morning, his dreams still vivid in his mind. "La kaua ko'u Akua Lono!", he breathes. After ensuring that Jozhur is Okay, he rushes to the deck of the ship as if expecting to see the dove. A dream from the Shadowlands, but the half-elf's duty is clear!

As the multi-colored gnome asks about Bonetown, Kane' feels a little sheepish. "Aexana Ma'am, it would be Coer, Spire, and Jozhur who would give you the best knowledge of Bonetown. I have only spent a single night in the town, and that was in the House that Spire tells. Zeoll less than a day and Magana has never been to the nest of pirates before."

.........

ooc: AWESOME way to do the Power duty, DM! :-)

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday January 16th, 2014 1:58:49 AM

Spire, when not busy heaving over the side of the boat, can often be found beneath the deck, looking over maps or whatever texts he can get his hands on.

Twas a dark and stormy ... er ... night?


DM Rob - The calm is over. Time for the storm. 
Thursday January 16th, 2014 5:41:52 AM

So far, all indications are that this should be a VERY profitable mission: the handbill promised quite a lucrative contract and there have been fair winds blowing the Lionfish on a swift and steady course to Gullport. After a refreshingly uneventful few days of traveling, the crew member called Pinny bellows forth from the crow's nest: "Land ho! Land ho!"

It will now only be a matter of a few hours before the ship anchors at Gullport. And perhaps luckily so.

The cheerful blue skies that have accompanied the voyage to Gullport are very quickly (almost suddenly) obscured by a bank of ominous storm clouds. The ocean once azure now seems a dark abyss with only white froth to indicate the presence of the growing waves. The waves that have gently rocked the ship now seem like small mountains, each one causing the Lionfish to pivot steeply up then just as steeply down.

None of this helps Spire's gastro-intestinal problems.

The expression 'any port in a storm' had better have some merit to it. The seasoned sailors aboard know that a serious storm is brewing and one that the Lionfish would do well not to be out in.

OOC: Perception checks (and any others that come to mind) please folks

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+8=15 ; d20+15=30 ; d20+16=31 ;
Thursday January 16th, 2014 10:02:22 AM

"Woow... " Aexana sighs in admiration for the strengthening powers of nature but soon she realises that this isn't going to be a walk in the park... "I've seen many curious things back in the city but few storms like this one!"

(Knowledge nature 15, perception 30, survival 31)

Fearful that she could be knocked over board Aexana holds on to some ropes and winds it around her wrists...

Magana (Craig) [AC19] [HP 71 of 71]  d20+11=19 ;
Thursday January 16th, 2014 10:40:32 AM


(Perception 19)

Magana makes her way to the main mast to give herself something secure to hang on to, but still be available if she is needed.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+12=31 ; d20+6=24 ;
Thursday January 16th, 2014 3:55:38 PM

Coer grabs the wheel as the sea begins to seethe around them.

He scans the waters for a source of the unusual conditions.

"Whats happening. Can anyone see the cause? It happened all too fast for my liking."

~~~
ooc: Perception; 31
Sailor to steer in rough seas; 24

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+9=21 ; d20+10=25 ; d20+12=16 ;
Thursday January 16th, 2014 3:58:42 PM

Spire looks up at the clouds for long enough to mutter, "By the grace of Gargul..." before once again retching over the side. He straightens up, convinced there is nothing left in his stomach, and peers at the sudden bank of clouds. He racks his mind for something that could have caused this, natural or otherwise.

Perception: 21
Nature: 25
Arcana: 16

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+5=10 ; d20+9=24 ; d20+9=23 ;
Thursday January 16th, 2014 4:33:20 PM

The thought of being shipwrecked again terrifies Jozhur. He frantically checks the rigging as he looks for anything unusual or anything on the ship that needs tended to.

He tries to hide his fear an rally the crew, "Come on fellows! The Lionfish can handle any storm!"

--------------
Sailor: 10
Perception: 24
Diplomacy: 23

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+10=20 ;
Thursday January 16th, 2014 4:38:01 PM

Coerator's remark about the speed the storm crashed upon the ship makes Aexana wonder if this could all be but an illusion... (WILL save 20)

---------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 3
---------------------------------------------------------------------


Zeoll (Cayzle) (AC22 - HP33)  d20+7=15 ; d20+5=15 ; d20+5=17 ;
Friday January 17th, 2014 12:00:27 AM

On the long trip north, Zeoll takes the time to tell stories of the fey king and his wife. All those who listen get a little extra luck their way (using Cradled class ability!)

With the storm coming, Zeoll uses his lore to check out if it is magical or unnatural, and how unusual it is for this geography.

Know Nature: 15
Know Arcana: 15
Know Geography: 17.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday January 17th, 2014 1:05:43 AM

Spell Prepared

Wizard Spells
0: Detect Magic, Dancing Lights, Ghost Sound, Message, Prestidigitation
1: Enlarge Person, Grease, Mage Armour, Magic Missile, Protection from Evil
2: Acid Arrow, Glitterdust, Scorching Ray, Web
3: Fireball x2, Summon Monster III

Cleric Spells
0: Guidance, Read Magic, Resistance, Stabilize
1: Bless, Doom, Obscuring Mist

DM Rob - Lightning crashes 
Friday January 17th, 2014 5:35:25 AM

Aexana and Coer have the keenest of eyes. From the deck they can make out the land that Pinny spotted from the crows nest. They can tell that the storm clouds that now blot out every last bit of sunlight seemed to have boiled up from the direction of the land that had been spotted. Not the most natural thing in the Wold...

Magana makes her way to center deck and grabs ahold of the mast. She finds it a little easier to balance at this point, and perhaps feels safer away from the rails.

Spire's stomach is now empty and gives him the opportunity to think of what may have caused this. His knowledge of nature tells him that storms are, well, a part of nature. Some just come quicker than others. It certainly wouldn't be unheard of for a storm to catch a ship by surprise.

Between them, Spire and Zeoll could come up with a number of less natural ways for such a storm to develop. There are a number of spells that control weather or wind or water. Then of course there are creatures such as Storm Giants, known to dwell on remote coastlines and tropical islands. Good thing the Lionfish isn't sailing near ... oh. And who knows WHAT creatures may be lurking in the depths of the Wolds oceans!

Aexana wonders whether this could all be an illusion. Unfortunately the salty water that catches in her mouth feels and tastes all too real, as does the persistant rocking of the ship.

Jozhur does his best to rally the crew to the moment, and Tula once again looks to thrive under pressure.

"Batten down! Batten down!" she calls out amongst the growing noise of the storm. She stands next to Jozhur, one hand firmly grasping the ropes.

Pinny is making his way down from the crows nest. The ease in which he handles himself on the ropes makes you wonder whether he is part monkey.

Cato, Too-Elt and Joansie pull on ropes to tighten the sails. The rest of the crew are below deck.

The Lionfish battles the choppy seas, getting closer to shore. The first thing of note is that the coast is rather rocky (OOC: it looks a lot like New England coastal topography), with thick forestation atop the cliffs that abound. You can tell that you've finally reached Gullport because of a tall-ish building atop a steep, rocky hill overlooking the sea--judging from the shape of the building, it's a fair guess that it must be a temple for the tiny town.

The storm is ever intensifying. Loud claps of thunder sound simultaneously with bright flashes of lightning that fork across the sky.

Ahead can be sighted (barely) a small but somewhat sheltered harbor that has six or seven wooden piers built along its shore. It's going to take quite some skill to pilot the ship safely and avoid the rocky outcrops.

One person please to make the Profession Sailor check to steer the Lionfish. Others can aid

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+5=14 ; d20+9=16 ;
Friday January 17th, 2014 11:01:53 AM

Jozhur helps the crew tug on ropes and keep the sails in place, praying the Lionfish doesn't end up impaled on the rocky shoreline. He keeps his eyes open for anything that needs attention.

-----------------------
Aid another sailing (Coer, I'm assuming): 14
Perception: 16

Zeoll (Cayzle) (AC22 - HP33)  d20+4=6 ;
Friday January 17th, 2014 11:46:17 AM

Zeoll says a prayer to Queen Maab for help in this wild storm, and for a blessing on our navigator.

[Casting Guidance on the navigator (Kane?) to give a +1 on his check.]

If he has time, Zeoll also tries to give him some advice. "Watch out forr that rreef! Big wave coming up behind!"

Aid another Prof Sailor untrained 6 -- no help there!

"Oh, neverr mind! That was a clump of seaweed, not a wave. And when I said 'behind' I meant behind me!"

Magana (Craig) [AC19] [HP 71 of 71] 
Friday January 17th, 2014 3:57:27 PM


Magana calls for Spire to join her at the relative safety of the main mast. "You can empty your stomach just as easily over here with less chance of being washed overboard!" She intends to keep an eye, hand and rope on the frail wizard in these turbulent waters.


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+11=26 ;
Friday January 17th, 2014 5:37:38 PM

Kane' is impressed with the storm and lashes himself to the starboard rail near the wheel and the solid Coer. He is thankful for his friends and calls loud over the winds. "'Ae! Keep watch on those rocks and look for the shadows that tell of hidden reefs! Captain Coer, the Ala Wai, the water-road, is THAT way!"

With Zeoll's blessed guidance and assistance from the others, Kane' is sure he knows the safe way to the harbor.

.........................

Sailing: 26 (includes Guidance, but does NOT include all Aid Another help

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Friday January 17th, 2014 5:46:38 PM

"This storm ain't natural... it seems to have boiled up from the direction of the land we spotted... from Gullport so it seems. Not the most natural thing in the Wold... something or someone doesn't want us to enter port?!
Does either of you know what is to be found in Gullport or why exactly your business here was?? "
Aexana shouts hoping to be heard above the storm...

---------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 3
---------------------------------------------------------------------

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+6=12 ;
Friday January 17th, 2014 8:50:50 PM

"Hold on, this is going to be rough" calls Coer as he tries to steer through the waves, his muscles straining to keep the wheel steady.

~~~
ooc: sailor; 12 plus any aid

DM Rob - Lightning crashes 
Saturday January 18th, 2014 5:47:07 AM

Kane' makes a truly heroic effort in guiding the ship past rocky outcrops. His experience on the seas and the aid from his friends allows him to use the waves to his advantage and keep the Lionfish in one piece. That and Coer's tremendous strength makes turning the wheel significantly easier.

Jozhur joins the crew in holding the ropes tightly and pulling them in.

Zeoll's magical aid turns out to be for more useful than his knowledge of sailing.

Aexana becomes suspicious of who or what may be behind this storm. Her questions about the groups intentions look to have been drowned out by the thunder as noone answers.

The ship manages to sail into the small but somewhat sheltered harbor that has six or seven wooden piers built along its shore, and the crew hustles to secure the vessel against the now thundering-and-lightning storm. The relentless downpour of cold, clammy rain makes everything seem to take a lot longer than you'd like, but the Lionfish is safely battened down.

Between the heavy clouds and the endless rain, you might as well be blind. In the occasional flash of lightning, however, as the rain is forced aside by a gust of howling wind, you can just about make out the town along a rocky coastline battered by white-capped swells. From what you can see, the buildings are old and patched, and the roofs are shingled peaks, the far boundary of the settlement surrounded by a copse of gnarled trees.

Just another village, it seems, but something about it sets your teeth on edge and your skin to crawling. But then, perhaps it is just the cold and the rain . . .

Zeoll (Cayzle) (AC22 - HP33) 
Saturday January 18th, 2014 10:02:03 AM

Zeoll, glad to be safely in port, congratulates Kane on his skill.

Then he turns to the wild-haired gnome. "My dearr Aexana, we rread a posterr calling forr visitorrs to rreach this farr shorre, prromising rrich rrewards. But now my hearrt misgives me, and I wonderr if we have been had."

Magana (Craig) [AC19] [HP 71 of 71] 
Saturday January 18th, 2014 4:12:48 PM


A wild-eyed Magana pushes her way to the fore to be the first off the ship, then stops, realizing that she is letting fear drive her. She stands at the top of the gangplank, trembling with the effort to master herself as the ship bobs and strains against the dock ropes, drenched in water and shame.

She speaks softly to her Gods. "Domi, I've found something to fear. I pray that you take me in battle rather than a watery grave. Gargul, give me the wisdom to accept death on your terms and not mine own."


(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+13=15 ; d20+9=26 ;
Sunday January 19th, 2014 12:22:56 AM

"Place gives me the willies. I can check ahead, the rain should obscure my movement. Keep me in view, but stay back a ways. Keep me at the edge of your sight, unless I motion for you to do otherwise."

"Zeoll, some of your fancy magic help might not be a bad idea."

Unless someone proposes a better plan, Jozhur starts off ahead of the group, towards the shore, not so stealthily.

--------------------------
With no guidance included:
Stealth:15
Perception: 26

Zeoll (Cayzle) (AC22 - HP33)  d20+18=36 ;
Sunday January 19th, 2014 9:04:32 AM


Zeoll, happy to help Jozhur as best he can, casts a Taur's Try cantrip to boost the rogue's stealth and acrobatics by +1 for the next ten minutes.

The old liontaur also asks Spire to Message the group together, especially Jozhur, so that everyone can communicate even in this storm.

Since the range on the Message is, what, 150 ft or so, he suggests that Jozhur first look around the docks and such, and then move further out, with the party at the edge of the spell's range a-following.

Zeoll himself casts Mage Armor and his new Prestidigitation spell to keep himself as much drier and warmer as the spell allows. "My lumbago acts up in weatherr like this," he mutters.

He finishes with a Taur's Try to improve his perception, and a Guidance in case anything happens in the next minute.

Zeoll tries to see as much as he can in this weather: Perception 36.

=====

Cleric spells:
0: guidance, purify food & drink, light, stabilize
1: command x3, elf vision
2: calm emo x2, faerie fire

Sorcerer spells:
Cast: 1 of 5

Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 0 of 7.
Spread the Word: used 0 of 1.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Sunday January 19th, 2014 5:33:52 PM

Coer retrieves his backpack and weapons from his quarters and pulls his hood up in an attempt to keep the rain from his eyes.

"Im heading ashore, anyone else coming?"

"Tula, be prepared for anything. I'm not sure we are welcome."


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d4=3 ; d20+15=20 ; d20+7=20 ; d20+15=33 ;
Sunday January 19th, 2014 6:08:44 PM

Aex is glad to set foot on land again but the town ahead just gives her the creeps... the little Gnome struggles hard to stay on her feet against the strong wind. She finds shelter next to the larger members of the Lionfish's crew and prepares to walk into town with them...

Perception 20, Stealth 20, survival 33

---------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 3
---------------------------------------------------------------------

Magana (Craig) [AC19] [HP 71 of 71]  d20+3=6 ;
Sunday January 19th, 2014 8:27:04 PM


As her companions disembark, Magana wages a silent war against this new found fear, and her self-control slips (will save fail). She finds her only escape from dishonor lies in the comfort of the battle-rage that always lies with easy reach, and she embraces it in an instant.

With a wordless bellow as the only warning she charges down the gang plank and dock toward shore looking for any challenge to vent her frustration against.



(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Sunday January 19th, 2014 9:17:54 PM

When Jozhur hears Magana's roar behind him, he nearly falls off the pier, drawing his short sword as he instinctively tumbles to the edge of the pier.

The human silently watches Magana charge by, shrugs, then trots off after the raging Taur. Unsure of what exactly Magana plans on taking her fury out on, he keeps his distance.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Monday January 20th, 2014 1:36:16 AM

Spire sighs audibly as he steps onto the dock, pausing for a moment to thank Gargul for their safe passage. At Zeoll's request, he casts Message to keep in contact with the group while they make their way through the downpour. He will also cast Dancing Lights, keeping them around him an the general group to help light their way.

DM Rob - Lightning crashes 
Monday January 20th, 2014 6:47:28 AM

Zeoll buffs Jozhur, then sets to casting a number of spells on himself.

Jozhur let's the group know that he'll take point. There are no objections. This place is creepy enough to give Jozhur goosebumps. Or maybe it's just cold?

Magana's inner demons overcome her and she charges forth... looking for real demons perhaps? For those new to the sight, a minotaur blindly charging in the rain is something to behold. (OOC: Excellent role playing!)

Aexana can't wait to get on land again. Movement for the gnome is considerably more difficult than for the rest of the party (see notes below). Looking around she comes to the realisation that it may be dangerous to be outdoors for too long. Storms like this have a habit of sending down lightning bolts. Is it safe for people to wear things like metal armor in a lightning storm? Furthermore, there are accounts of severe storms being accompanied by tornados.

Eager to once again set foot on land, Coer gathers his pack. He leaves standing orders with Tula to be prepared for trouble. "Aye sir!" she calls back over the noise of the storm "If you find something like an inn, it might be worth moving non-essential crew to shore. This storm is going to get worse!"

Spire's dancing lights circle the party and shed a dim light on the surroundings. He is careful not to give away Jozhur's position - though who is to say that Magana didn't accomplish that already.

Kane' may be silently hoping that Jozhur doesn't stub his toe and require aid. Getting to him quickly may prove challenging...

The docks area seems to be largely deserted - in this downpour, it's not hard to guess why. There are three other large ships that look vaguely familiar but the practically-nighttime visual conditions make it impossible to be sure.

From here, Jozhur and Magana can just about make out the occasional figure in a slicker scurry to one of the smaller boats moored along a pier, obviously checking to make sure that the vessel is secured.

You can all see a small row of buildings close to the docks, and can JUST barely make out lights in some of the windows.

-------------------------------------

NOTE: The following conditions exist outdoors for the time being...

MOVEMENT: Because of the heavy rainfall, the roads within Gullport (they're all dirt roads) have become rivers of mud, reducing movement to one-half speed.

SEEING & HEARING: The thunderstorm lashing the place has darkened the sky and loosed thunder all around the hamlet, so all Perception checks (as well as any tactics that rely on being able to clearly see and/or hear) suffer a -4 circumstance penalty; the penalty is -6 when in the vicinity of the beach/direct waterfront, thanks to the additional roar of the waves crashing against the rocky shore or cliff face. The range for seeing or hearing anything is cut in half.

LIGHT SOURCES: Thanks to the extremely dark storm clouds, the party will need to have their own sources of light if they are to see through the rain effectively. The rain and wind automatically extinguish any unprotected flames, and even has a 50% chance of extinguishing protected flames (such as lanterns).

WIND EFFECTS: Ranged weapon attacks and Fly skills are at a -4 penalty. Small (or smaller) creatures are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday January 20th, 2014 3:01:55 PM

ooc: sorry, I didn't think to check on the board over the weekend.
..........................

Kane' takes Zeoll's compliments , but feels strange about it. No one has actually told him he has done a good job since... well, a long time. It reinforces the half-elf''s resolve that the Lionfish is his family. A fleeting memory of Gargul telling the BloodWitch the same thing makes Kane' wonder at the tremendous wisdom of the Powers of the Wold.

The storm-lashed dock doesn't give Kane' any opportunity to help others for his spells can not even create a magical light. He casts Endure Elements on himself and stays close to Jozhur.

....Effects
Endure Elements - 24 hours - comfortable between -40 and 140 F without need of Fortitude checks.

Magana (Craig) [AC19] [HP 71 of 71] 
Monday January 20th, 2014 6:28:31 PM


With semi-solid earth under hoof and no threat in sight, Magana takes a knee in the mud next to Johzur. Her ragged growls subside as she regains a semblance of her normal composure but resolutely refuses to turn and contemplate the churning waters that she just escaped.

She also ignores the wary glances a few of her comrades throw her way as they shuffle past, and falls in behind Spire where she resumes her assigned overwatch of the invaluable spell caster.


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20=5 ;
Monday January 20th, 2014 7:14:35 PM

Struggling hard against the dreadful near-hurricane Aexana shouts: "We need to take shelter from this storm! If this escalates to a tornado we'll be in serious trouble... but... I... arghh ... "" Aexana is pushed back by a sudden strong wind and falls on the ground while being pushed back towards open sea! (STR check 5)

As the Gnome rolls by her new found friend she spots the Liontaur's tail and makes a grab for it...



Zeoll (Cayzle) (AC22 - HP33) 
Monday January 20th, 2014 11:45:22 PM

Zeoll is not one to use his tail as a guide rope, but he reaches out to the small gnome and helps to haul her along, offering her an arm if not a tail!

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Tuesday January 21st, 2014 12:19:48 AM

Spire keeps the area around them well-lit with his spell, keeping close to Magana both for reasons of personal protection, and because the minotaur provides some shelter from the howling winds and rain.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+13=28 ; d20+9=10 ;
Tuesday January 21st, 2014 1:19:33 AM

Jozhur resumes quietly approaching the buildings, although he is pretty sure their presence would be known by now.

------
Stealth: 28
Perception: 10

DM Rob - Lightning crashes 
Tuesday January 21st, 2014 5:34:54 AM

Kane' casts a spell to make himself more comfortable in the weather and instantly feels the better for it.

Aexana struggles against the might of the wind. Fortunately for her Zeoll is at hand to lend an arm (or tail).

The rain drips from Magana's horns as she kneels in the mud. She rises only when passed by Spire.

Spire's lights give the immediate area a soft glow in the rain.

In this storm, the stealthy Jozhur is practically unoticeable. The rain and darkness can be a double-edged blade, however, as it obscures his vision too.

A faint noise over the storm draws attention to the north (the party are currently headed east). The figure in the slicker is waving one hand in the air, whilst using its other hand to hold the coat firmly closed by its neck. Whoever it is, they are calling out to the group and jogging at a slow speed towards the main party.

----------------------

OOC: Sorry about posting over the weekend, Steve. I usually don't and only did so as I felt bad for missing a post last week. Since most others had posted and we we're in the middle of combat I made the judgement call to proceed with another post yesterday. I'll try and email folks in the future if a weekend post may be incoming. Sorry!

----------------------

OOC: Could I also ask please that people with spells in effect include them in the footer or your posts? If you don't list a spell as active then I will have to assume it isn't. Thanks!

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Tuesday January 21st, 2014 11:02:46 AM

Kane' points to the figure in the slicker, and leans into the rain to meet the person.

Once within earshot (adjacent?) of the fellow, the half-elf waves at the ship. "We are of the Lionfish, Sir, and just able to find your harbor through the storm! She has no immediate needs, but Is there a place we can talk?"

Kane' spit out the water collecting in his mouth while he spoke, his waterproof cape held tightly closed in one hand. It is of little use, as Kane' can feel rivulets of water down his back and spray staining all the way to his waist. Ah, well!

....Effects
Endure Elements - 24 hours - comfortable between -40 and 140 F without need of Fortitude checks.


(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+13=31 ; d20+9=13 ; d20+6=24 ;
Tuesday January 21st, 2014 12:19:33 PM

Jozhur looks for cocealment as close to the group as possible and tries to remain out of sight.

This stranger seems harmless enough, but previous encounters have taught Jozhur to be a bit more wary.

------------
Active effects: guidance (+1 stealth and acrobatics)

------------
Stealth: 32 w/ guidance
Perception: 13
Sense motive: 24


Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d100=9 ; d20+6=12 ; d20+6=12 ;
Tuesday January 21st, 2014 3:33:46 PM

"I cant see a thing" mumbles Coer pulling a lantern from his pack.

Using his cloak as a wind break he lights it and holds it out in front of him lighting the dock ahead.

He tries to see where they should head however a strong gust of wind extinguishes the flame.

~~~
ooc: lantern check; fail
perception; 12

Magana (Craig) [AC19] [HP 71 of 71] 
Tuesday January 21st, 2014 4:18:52 PM


Unless Spire objects, Magana takes up a supporting position 15 feet behind Kane'. She does her best to simultaneously watch for trouble, protect the mage and appear properly imposing to the man in the rain slicker and whomever else might be observing the party.


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday January 21st, 2014 5:33:32 PM

(Does an endure element spell also protect you from the wind? I thought that is only for hot and cold.)

Aexana thankfuly and sheepishly looks up at Zeoll... a few days she had never seen a Liontaur before and today she's rescued by one.

"Great move lass..." Aexana thinks while she holds on to Zeoll, "... just the kind of behaviour that will allow you to tag along with these hardened adventurers...

Not being of any use yet, Aex simply struggles along with Zeoll... Wherever he goes, she goes :-)

---------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 3
---------------------------------------------------------------------

Zeoll (Cayzle) (AC22 - HP33)  d20+13=22 ;
Tuesday January 21st, 2014 9:39:45 PM


Zeoll extends Aexana a sturdy arm. "I may be old," he says with a wink, "but that doesn't mean I hesitate to offerr a lady a hand!"

He guides her along to keep up with the group, and to labor toward the buildings that may offer shelter, despite the poor footing.

Zeoll sees the stranger ahead and peers through the storm for more details, such as race and gender.

Perception (with -4 to the check, not using Guidance): Oops rolled 22, but with the Taur's Try, it is really a 23.

Zeoll communicates what he discovers with his friends via Message.

=====

Cleric spells:
0: guidance, purify food & drink, light, stabilize
1: command x3, elf vision
2: calm emo x2, faerie fire

Sorcerer spells:
Cast: 1 of 5

Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 0 of 7.
Spread the Word: used 0 of 1.

Current effects: Mage Armor, Taur's Try (mino), Guidance, Prestidigitation (to keep warmer and drier).
Also Message cast by Spire, I believe.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday January 22nd, 2014 1:30:56 AM

Spire keeps the lights around the group and lets the others handle this newcomer. He has little interest in doing much else, considering the weather. He is also routinely sending out Message spells to the party members in the distance to check in and make sure they know to yell if they need help.

...Effects...
Dancing Lights, duration 1min., renewed as necessary

DM Rob - Lightning crashes 
Wednesday January 22nd, 2014 6:12:19 AM

Jozhur stays still and watches the figure with interest. Whoever it is they do not look in Jozhur's direction.

Coer tries to make some light of his own, but this accursed weather drowns the lantern out as soon as it was lit.

Magana imposes herself between Spire and Kane'. She makes not attempt to hide her presence and lets it be known that anyone wanting to harm those two will have to deal with her first.

Spire keeps the lights on for the group. The others can talk as much as they wish provided it gets him out of the rain soon!

Aexana stays close to her new linotaur friend. The wind and mud makes moving difficult for her - why not get some support from those with a little more meat on their bones?

Zeoll for his part does not seem to mind offering aid to the gnome. His eyes are probably the best of the group at the moment, and he closely observes the appropaching figure. He can't make out any signs of weapons, and the mans actions do not appear hostile. By all accounts he looks like some kind of fisherman.

The figure draws closer at Kane's welcome. The group can barely make out through the wind and rain that it is a bearded, older human man wearing a bellshaped fisherman's hat and outer tunic, both made of oilskin. "Ah! Here for the trade fair no doubt. Best head to the Turning Tide Inn an' Tavern, since it's where all the other people coming to town for the Trade Fair are, AN' they got the best danged fish chowder in the Middle Seas"

"Keep heading down this path here, then take your first left. You can't miss it" his voice is raised to be heard over the storm "I'd take you there m'self, but I need to make sure ma boat 'Rosie' is properly battened down for this storm"

He pulls his slicker tight to him as he starts to walk away "Just keep going that way!"

----------------------

OOC: You are correct, Steven VdB. Endure Elements will only help with temperature effects

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday January 22nd, 2014 2:34:28 PM

ooc-Hi all. Sam is moving from Forged to Bonetown. Add me to an Email listing and say hi! Medicdave79@yahoo.com

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday January 22nd, 2014 7:14:59 PM

From a distance Aex is unable to hear Kane's words. The little Gnome trots along with Zeoll. Even though she can't understand what Kane's saying... his non-aggresive answer does comfort Aex's nevers a little.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d100=65 ;
Wednesday January 22nd, 2014 8:09:36 PM

Coer relights his lantern and manages to kep it lit this time. He holds it high to light the way.

"A tavern. Wonderful! Let's get inside, it will take hours for my hair to dry."

Coer begins to walk to the Turning Tide.

~~~
Ooc: lantern check; pass

Ooc2: welcome David.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Wednesday January 22nd, 2014 8:17:54 PM

Kane' thanks the man and sees Captain Coer has already taken the lead. The half-elf is glad and follows his Captain along with the others to warmth and the best fish chowder in the Middle Seas!

....Effects
Endure Elements - 24 hours - comfortable between -40 and 140 F without need of Fortitude checks.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+9=29 ; d20+13=16 ;
Wednesday January 22nd, 2014 8:38:12 PM

A tavern!

Jozhur slips back in to the group as they head toward the tavern, hoping the man does not notice he had been lurking in the shadows.

--------
Welcome to Bonetown, David!

Zeoll (Cayzle) (AC22 - HP33) 
Wednesday January 22nd, 2014 9:26:43 PM

Before the group gets to the shelter of an actual building. Zeoll gets out a scroll of Detect Evil and reads it just before entering. He wants to concentrate on the people within when he enters the place.
=====

Cleric spells:
0: guidance, purify food & drink, light, stabilize
1: command x3, elf vision
2: calm emo x2, faerie fire

Sorcerer spells:
Cast: 1 of 5

Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 0 of 7.
Spread the Word: used 0 of 1.

Current effects: Detect Evil from scroll, Mage Armor, Taur's Try (mino), Guidance, Prestidigitation (to keep warmer and drier).
Also Message cast by Spire, I believe.

Magana (Craig) [AC19] [HP 71 of 71] 
Wednesday January 22nd, 2014 10:59:30 PM


Just inside the tavern door, Magana's reflexes take over and she shakes from horns to hooves to rid herself of the worst of the water. Anyone caught on the spray receives an effusive and slightly embarrassed apology from the hulking barbarian.


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday January 23rd, 2014 4:05:57 AM

Spire will offer a spell of Prestidigitation to his allies once they are inside to clean their clothes of the mud from the road.

OOC :: Welcome, David! Glad to see that Sam still lives on.

DM Rob - The Turning Tide Inn & Tavern 
Thursday January 23rd, 2014 6:05:33 AM

Jozhur leads the group towards the tavern.

Different styles of architecture suggest the building before you was once two or three separate shops, before someone sealed up the spaces between and knocked down the intervening walls. It now forms the largest structure on the block. Smoke rises from several chimneys, only to vanish into the falling rain. Firelight gleams through several windows, and the sound of conversation--nearly inaudible in the storm--leaks from the doorway. A sign above that door, portraying an eddying swirl of ocean water receding from a sandy beach, flaps violently in the wind.

At this point Zeoll anticipates trouble, and uses a scroll of detect evil before he dare enter.

The impression of three buildings joined into one continues once you enter:

Three different patterns of wooden floor, at three slightly different levels, make up the common room. Beyond this single quirk, however, this might as well be any other tavern: a bar stands on one side of the vast chamber, a staircase on the other, with a smattering of chairs and tables scattered throughout. Two fireplaces radiate a comforting warmth throughout the room, and several serving staff whirl about with tankards of ale and plates of smoked fish.

Magana takes the opportunity to shake the water from her hair. Spire takes the gentleman's approach and uses magic to help remove the filth from the party.

You notice that a few bunches of people seem to stand out in the inn's crowd:

By one fireplace sit a water drenched gnome and dwarf. They stand out as they look very sombre.

At one table, a half-elf woman is talking quietly with a half-orc man. They strike you as a rather odd couple because - besides the unusual nature of those of Elven and Orcish blood sitting together - the woman is dressed in very fine clothing and the man looks to be an experienced sailor in serviceable clothes that look sun-faded to your eye. Then you notice that the woman seems to be sitting with a couple of mercenary types on her side of the round table, and the man has a couple of sailor companions on his side of the table.

Another table holds a trio of stereotypical pirate types: loud, boisterous and demanding more ale from the wenches, arrrrrrrrr! It is at this table that Zeoll's detect evil starts to tingle. Of the three pirates, one gives off an aura of evil. He is the only person in this bustling tavern to give off an evil aura.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday January 23rd, 2014 6:26:32 AM

Sam quietly sips his drink as he stares at the flames dancing before him. Water drips steadily from the gnome's long strands of hair. He glances over at his "brother", Terser. Both he and the dwarf are all that has remained together of the once mighty Grim Guard. With their rescue mission failed, the group's members quickly dispersed and headed their own ways.

The bard meets eyes with the group as they enter the bar. He politely nods and goes back to his drink. He silently hopes that the alcohol can allow him to imagine sweet Tahni, happy and safe...

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday January 23rd, 2014 10:48:34 AM

glad to be here, thanks for taking us in

Terser lifts his drink in a grim salute to the past with Sam, then drains it dry and signals for another. His hair and beard are soaked still, but the steam evaporating with the heat of the fireplace is soothing after the damp of the outside.

The group entering the tavern doesn't seem any more or less interesting than the other patrons, except for the magical way their clothes divest themselves of grime once they enter. That seems useful, I wonder how much self cleaning clothes would cost... the morose dwarf thinks to himself.

Zeoll (Cayzle) (AC22 - HP33)  d20+12=20 ;
Thursday January 23rd, 2014 2:52:13 PM


Zeoll whispers a messaged warning about the evil dwarf in the room -- or is it just a hairy human?

He sees that someone has to step up and introduce the group. The silver-tonged ex-bard is willing to take on the job. He thinks he should refer to the flier, but he cannot seem to find it.

OOC: Link is broken?!

No matter, Zeoll can wing it, he thinks.

"Hail and well met! I am Zeoll, and with my allies beside me we have sailed a long way to visit this isle. Please let us enterr your fellowship and buy you some drrinks."

Diplomacy 20.

Since he already has a gnome by his side (and since he sees no taurs), Zeoll invites Aexana to join him in meeting the dwarf and the gnome who seem to be old friends.

Bowing, he says in dwarvish fashion to Terser and Sam, "Zeoll, Student to Shaman Frith, Warrriorr to Prride Nonowla, and Son to Clan Aene, at yourr serrvice. Now serrving on the good ship Lionfish, and pleased to meet you!"

Zeoll is a lion-centaur, that is, a liontaur or a wemic. He is old, with much more grey and silver in his mane than any other color. He us wearing a brilliant orange, red, and yellow tunic and carrying a honking big, intricately carved tower shield.

OOC: Zeoll has spent 11 gp on expenses lately, which should cover the drinks for at least a round, here?

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday January 23rd, 2014 3:49:44 PM

Sam forces a smile and nods to the exotic creature.

"Nice to meet you Zeoll. I'm Sam and this is my brother Terser. We are travelers from the Scab."

Sam does not carry the typical appearance of a gnome. He appears pale, meek, and (at the moment) wet. He wears a black, courtier's outfit with matching jewelry. Patches and markings on the outfit are easily identifiable as those belonging to a scribe. Sam is unarmed.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday January 23rd, 2014 5:01:57 PM

Terser acknowledges Zeoll when Sam mentions his name. In contrast to the gnome, Terser is every inch a warrior. A glaive rests near his chair within easy reach, and the numerous scars on his face and arms show that he is no stranger to combat. He is very protective of his gnome friend, and has became much more animated with the presence of a stranger, ready to defend his friend is they were to prove dangerous. He had lost too many friends, and would not lose another.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday January 23rd, 2014 6:32:50 PM

(Welcome David and Warren!)

Aexana notices the Gnome and his friend and gladly joins Zeoll as he steps forward to meet the strangers.

"Hail and well met Masters Sam and Terser. I'm Aexana and hail from Plateau City." Standing just over 3ft tall, the purple pink haired lass eyeballs everything with curious big purple eyes. Her vibrant green cloak is embroidered with elaborate plant motifs. Beneath it her robes are fairly simple although they are a mishmash of several vivid colors going from lush green over deep reds and ocean blue...

"You two look depressed... has your ship sunk in this dreadful storm?"

---------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 3
---------------------------------------------------------------------

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+9=10 ; d20+9=17 ;
Thursday January 23rd, 2014 6:49:28 PM

Jozhur takes a seat at the bar and asks for an ale. He quietly sips his drink and chats up the barmaid while he keeps an eye on everyone, especially the hairy fellow.

----------
Perception: 10
Diplomacy: 17

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=25 ;
Thursday January 23rd, 2014 8:22:21 PM

Kane', a half-elf dressed in brown trimmed with reds and yellows, smiles as Zeoll takes 'center stage' of the Inn. The BloodWitch has learned to let specialists take charge when in their specialty, and then remembers that it is Coer who is Captain.

Spire's Prestidigitation is welcome, quickly drying oiled cloak and soaked clothing alike. With a smile and a nod to the wizard, Kane' moves to keep himself within arms reach of Jozhur, and look about.

The half-elf shrugs, keeping silent. In either case, he is thankful that he doesn't have to speak to a room full of strangers.

....Effects
Endure Elements - 24 hours - comfortable between -40 and 140 F without need of Fortitude checks.

Perception: 25

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Thursday January 23rd, 2014 10:21:36 PM

Coer, a tall muscular Minotaur wearing a white robe, enters the tavern and extinguishes his lantern. He takes a seat at an empty table near the fire and watches as the talkative Zeoll starts making friends.

"I like this place" he says to no one in particular, "roomy.

He calls a waiter over and hands him some gold. "A bottle of whiskey. Do you have rooms available, the crew of our ship, the Lionfish, could use some time ashore.

Magana (Craig) [AC19] [HP 71 of 71]  d20-2=-1 ;
Thursday January 23rd, 2014 11:57:43 PM


Magana takes up a post next to Spire and watches the half-elf and half-orc out of the corner of her eye, trying not to look like she's watching, but fails in an epic manner. ( Bluff result -1 ! )


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday January 24th, 2014 2:21:09 AM

OoC :: This might be a double post... I definitely wrote one already. Not sure what happened to it.

Spire takes a seat near Coer, ordering tea sweetened with honey when a waiter comes by. "Madam Magana, while I greatly appreciate your company and the protection it offers, I hope you do not feel bound to my side. While you should not feel obligated to leave, I do not want you to feel obligated to stay."

The newcomers see a pale elf with dirty blonde hair and bright green eyes. From a distance, his skin seems a bit slimy, even though he has cleaned the water and muck from his clothes. He wears simple, grey and black robes that make the silver Eye of Gargul hanging from his neck stand out.

DM Rob - A linotaur, a minotaur and a gnome walk into a bar... 
Friday January 24th, 2014 8:48:30 AM

Coer calls a waiter over to ask about rooms. A dashing rake of a man responds to the taur's signal and approaches with a broad smile. "Of course sir! We have rooms to rent out this evening at the bargain price of only 2gp per person for delegates and envoys here for the trade fair. I believe 4 rooms are currently vacant. The crews of ships are welcome to pallets in the public room for a mere 1gp per person. Oh, and we are asking for one night's deposit up front. I'll let you consider that whilst I fetch your whiskey, sir" The overly pleasant man gives a slight nod of his head as he leaves to get Coer's drink. The Inn is charging Good Room prices for what is essentially a rather Common Inn. I guess when you are the only Inn in town you can get away with that.

As any sailor knows, the way to find out the real story of a port is to talk to a barmaid. Jozhur tries just that with the particularly blonde buxom barmaid who fetches his ale. "Oooh, you're here for the trade fair? I've always dreamt of sailing the seas and visiting distant lands" she leans forward on the bar counter whilst looking to the rafters in a dream. She returns her blue eyes to Jozhur "You're going to want to meet with Alderman Bittern. He's going to be dropping in here tomorrow morning to meet all the representatives and gives his big speech to kick things off. I think you're the fourth group to arrive. The Shipping Guild, Pirates of Jack and Elfbloods are all here too. I hope any others aren't out in this storm. Why, the last thing our little town needs is to be known for shipwrecks" she reaches out to softly touch Jozhur's hand. "Oh, um, I'll get your ale now. It will be on the house. I mean, not ON the house. I'll pay for you. Not YOU. But, um, I'll be right back" she blushes as she rushes away to get the rogue a drink. When she returns sho hurriedly places the mug before Jozhur before dashing away again but not before sending him a wink.

Aexana, Sam and Terser sit with Zeoll by the fire. Zeoll finds the woman who takes his order less pleasant than the one who took Jozhur's order. A somewhat older and full-figured woman strides over and crosses her arms. Despite the various races present - and the overly wet gnome and dwarf - she doesn't seem fussed at all.

Spire takes a seat next to his bodyguard, Magana, and lets her know that it is ok to leave his side. Spire tries to order some tea with honey. The barman - a sour-looking fellow, with a head sporting male-pattern baldness - rests behind the bar with his back to the wall as he idly polishes a glass. He simply cocks his head towards a waitress and returns to his task at hand.

Magana does her best to act non-chalant and casually observe the half-elf woman and half-orc man. Her bar stool creaks awkwardly between her weight and the floor during a lull in their conversation. Both people look directly at her, as does each of their companions. The half-elf woman gives Magana one of those "what are you looking at?" expressions before returning her attention to the table. The half-orc glares. Intently. And for quite a while. What's his problem?

The pirate-y looking man (the one on whom Zeoll detected an evil aura) laughs aloud as he holds aloft his ale mug to the half-orc "Go on Phen! Punch her! Show me how big and tough you 'Bloods are! 10 gold says you'll be eating the floor before you land a single punch!" The pirate's companions laugh loudly.

The half-orc bares his teeth and clenches his fists, his attention now directed towards the pirate-y man.

-------------
OOC: You can get very basic drinks and foodstuffs here for 110% of the prices listed in the Player's Handbook. The food is passable (though the recommended Fish Chowder is actually almost worth the money...)

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+15=16 ;
Friday January 24th, 2014 9:09:35 AM

Sam pays for a room for both he and his bodyguard, Terser. Once the piratey-man issues the challenge, Sam opts to chime in on he and Terser's behalf.

"What kind of man picks a bar fight with a woman? Worse yet is the coward who bets him to do it because he is too scared to do the work himself." (intimidate=16. Nat 1! Sam is paste on interaction #1)

Ooc- Will deduct 4 gp and meal cost when I wake up.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday January 24th, 2014 12:18:50 PM

"Bloods?" Spire's head whips around to look at the half-orc. "As in Elfblood?" he hisses to Coer, his eyes wide as he tries to remain calm. "Coerator, are the Elfbloods here as well?" A painful sensation shoots through the wizard's chest as he feels an old scar and remembers the realm of shadows. He is not eager to see his lord again so soon.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+9=26 ;
Friday January 24th, 2014 3:49:46 PM

Though Sam's taunt didn't have the intended effect, Terser's grim countenance is more than enough to back up his claim. intimidate 26

No one will be getting punched tonight if they wish to stay in out of the rain. Let's all just enjoy our drinks and no one will get hurt.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Friday January 24th, 2014 5:33:14 PM

Aex, sitting next to Zeoll, overheard the barmaid saying they are the fourth group to arrive. The Gnome leans towards Zeoll and whispers : "That storm wasn't natural right... looks like someone among the contestants has power to control the wheater and tried to keep more groups away from the shore... so he who conjured that storm is likely among the three groups already here I say..."

Zeoll and Aex appear to be overlooked by Sam and Terser as they taunt the drunk pirate.

"Phew... easily agitated... " she smiles as she looks up at Zeoll, "Looks like fun!"

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+6=25 ; d20+9=15 ; d20+9=21 ;
Friday January 24th, 2014 8:16:17 PM

Jozhur smiles shyly at the young miss. "I believe there is room on our good ship for one more if you really want to travel...please allow me to pay or my drink, wouldn't be very gentlemanly of me to let you cover it. (Diplomacy: 15)

He turns and whispers to Kane after the barmaid leaves, "I don't think I have to tell you there's about to be trouble, I wouldn't blame you if you want to just kill them. I'm very curious as to what this little meeting is about."

Jozhur's hand moves to rest on his sword as he scans the room for any familiar faces. (Perception: 21)

He also tries to get a feeling for whether the female half-elf appears to be here on business or trying to get slaves released. Does she seem distressed?(Sense motive: 21)



Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Friday January 24th, 2014 8:54:12 PM

Kane' is enjoying himself in an inn full of people. That in itself is unusual and a tribute to how much confidence he has gotten while among those who appreciate him. The half-elf even smiles at the success Jozhur is having with the barmaid as she blathers on about "...and Elfbloods are all here too."

Kane' pales and his eyes go wide. He jerkily scans the room for the nearest exit and moves closer to Jozhur. "Nnnno, i-i-it's O... OK. Kito is dead and so is most of the Elfblood crew that kept me a slave in the bilge. They must be a different group than what sailed under Captain Annoir."

Kane's fear and thoughts of the past make him oblivious to anything else going around him.

Magana (Craig) [AC19] [HP 71 of 71]  d20+2=11 ; d20+11=22 ;
Friday January 24th, 2014 11:15:39 PM


Magana is unfamiliar with the term "Elfblood", but the tension suddenly radiating from Spire is more than enough to put her on alert. She shifts forward in her seat in case action is needed, and her hand moves slowly to the haft of her flail. Here senses sharpen with a pre-battle surge of adrenaline as she watches out for whomever will make the first move.

Sense Motive 11
Perception 22

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+12=17 ;
Sunday January 26th, 2014 7:59:47 PM

Coer Drains his glass and pours another.

"If the elf bloods are here we are likely in for trouble. Try not to die this time Spire."

Coer s face is stoney as he scans the room for a possible ambush

~~~
Ooc: perception: 17

DM Rob - A linotaur, a minotaur and a gnome walk into a bar... 
Monday January 27th, 2014 5:41:46 AM

Jozhur, ever the ladies man, offers to help this poor bar lass escape from her mundane life and gives her a chance to sail away with him (into the sunset?). The balding man behind the bar apparently overhears the conversation "Relina! There's a customer waiting for a drink" he gruffly directs the barmaid away before turning his attention to Jozhur "And you. She already has a job here. She doesn't need some tick ridden sailor trying to whisk her away and get her into trouble"

Though being quite small in comparison, Sam immediately stands up to the half-orc to defend the minotaur woman. Quite the gentleman really. His words though lack the impact he would have hoped for though.

Terser makes a much more compelling argument. He keeps his hands away from his weapons, but his demeanour is enough to let others know he means business.

Aexana stays calm. She suspects someone here may be behind the storm. But who? In the mean time she prepares to watch the fight brewing.

The mention of Elfbloods draws a number of response from the group. Spire and Coer are immediately on edge.

Kane' feels a burst of terror causing the hairs on the back of his neck to rise. Kito may be dead, but who knows how many ships and captains fly under the flag of the Elfbloods? And what if they recognise him? Would he be captured and taken as a slave - again?

Magana is unfamiliar with the Elfbloods, but Spire's reaction is enough to put her on edge as well. She slowly moves her hand to her weapon and checks to see who else might be doing the same.

Jozhur tries to get a feel on the half-elf woman. She certainly appears to have been doing some sort of business with the half-orc. She certainly does not appear distressed or on edge at all. If anything she appears very calm. Perhaps fortunately so...

Hands around the room start to reach for weapons. Jozhur and Magana among the group that do the same. The half-orc now stands, his hand resting on the hilt of a short-sword, and continues to bare his teeth towards the laughing pirate.

"Go ahead and try it, you poor excuse for an orc. My mistake, HALF orc. Wonder what the other half is?" the drunken pirate taunts the half-orc further, much to the amusement of his fellow pirates.

"Gentlemen, gentlemen. Please" the half-elf woman stands, raising her hands to both the pirate and half-orc. "The weather has forced us to take shelter together, and this obviously tests things. May I suggest another way to settle your differences? I notice a knife-throwing target hanging by the bar. How about a contest? Each team puts up 100gp. Winner takes the pot. Phen?" she turns to the half-orc

The half-orc - "Phen" apparently - grumbles and glares at the pirate "100 gold it is. How about it, Creel? Feel like losing your gold today? If you're lucky it will be all you lose"

The pirate - "Creel" - downs the rest of his ale and wipes his lips on his sleeve "100 gold means nothing to me. But watching you lose will certainly make this day more bearable. I accept"

"Very good" the half-elf woman nods "And I am in as well. You - " she says looking to Magana "- seem to have taken an interest in our business today. What say you? Do you have a team ready to compete?"

A number of patrons clear a path so that the target is not obstructed. The elderly bar woman comes out holding three old daggers which she hands to the half-elf.

"Well?" she asks as she hold the daggers out towards Magana

---------------------------
Knife Throwing Contest

The party have been challenged to compete in a knife throwing contest. There is a 100gp entry fee.
There are 3 competitors on each team. Each person competing gets to throw 3 knives (normal knives) from 10ft. The higher your roll, the closer you are to the bulls-eye. Nat1 is auto miss. Tally up the totals of your 3 rolls for your score. Highest team score wins the pot.

DM Rob - A linotaur, a minotaur and a gnome walk into a bar... 
Monday January 27th, 2014 7:04:30 AM

OOC: This is a ranged attack using a normal dagger. Assume AC0. You may add any modifiers relevant to the roll (eg: size).
And just in case it wasn't clear - only 3 people from the party can compete


Zeoll (Cayzle) (AC22 - HP33)  d20+8=12 ; d20+12=32 ; d20+18=20 ; d20+8=26 ;
Monday January 27th, 2014 11:58:05 AM


Zeoll remembers a day earlier in his career, when he could have cast a silent true strike and maybe gotten a covert bullseye. But he does not think casting the spell in an obvious manner would serve his friends very well. So he holds his caster's tongue and lets others hurl daggers.

With a subtle use of the message cantrip and his skill at innuendo, Zeoll offers his friends a covert idea Bluff check 12 to pass a secret message fails utterly Instead, all that comes across is "Good luck, pals!"

OOC: Darn! I do not think Zeoll has succeeded in using Bluff to pass a message even once since his restart!

While the rest of his friends focus on the dart-board, the old liontaur sidles up to the half-elf woman and makes a slight bow.

"Lady, you have my thanks and my rrespect," the avuncular liontaur says to her. "Well done in defusing a volatile situation." Zeoll introduces himself and asks her name. He reveals some information about his own ship and crew, in the hope of encouraging her to reveal details about herself. He also looks for clues and tells in her appearance and her words and body language.

Diplomacy 32
Perception 20
Sense Motive 26

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday January 27th, 2014 12:29:00 PM

Kane' keeps to the background, letting the bigger, more boisterous Lionfish heroes take center stage. No matter how good witches are with knives, there is no way the half-elf is going to enter the contest!

Some help however could be used, and Kane' measures a small bag of gold and slips it to Captain Coer. "There is our bet Captain Sir, and our first contest to establish the Lionfish reputation in Gullport."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Monday January 27th, 2014 12:32:56 PM

What do you think, Sam? Think we can show these sailors a thing or two about knife tossing? Can't say I'd be against the lot of them paying for our rooms and some fancy foodstuffs. Though it looks like we need a third to complete our team...

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+8=16 ; d20+8=21 ; d20+8=20 ;
Monday January 27th, 2014 12:52:02 PM

Jozhur sits and watched for a minute before stepping up and grabbing the daggers, his ale still in his left hand. He lets the daggers fly into the target, fairly satisfied with the results.

---------
Ranged attacks hit AC 16, 21, and 20.

Magana (Craig) [AC19] [HP 71 of 71]  d20-2=14 ;
Monday January 27th, 2014 4:13:02 PM

(Diplomacy 14)

Magana raises her empty hands to the half-elf in refusing the daggers. "Me? Knife tossing? Even odds that I'd slice my hand open before managing to strike a target! I'll request Jozhur and our new friends Terser and Sam to represent our interests in this wager."

She leans back in her seat again to watch to contest unfold.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday January 27th, 2014 6:45:14 PM

"We'll crush this lot Terser. Let's show them how we do things in the Scab. Who's joining our team?"

Ooc to DM: Is "cheering" my team on considered...cheating?

DM RobC: It would be giving an unfair advantage to your team, yes :)

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+8=13 ; d20+8=27 ; d20+8=20 ;
Monday January 27th, 2014 6:51:33 PM

Not knowing the skills of everyone yet Aexana observes everyone in the bar. It quickly becomes clear to the little Gnome that besides Jozhur and Terser, she probably has the best ranged abilities...

Aexana jumps of and says: "I'd be honored... no what do I throw at?" sh says as she twists around the room, " ahh... there it is!! Well here goes... 1... argh not that good... the next one must be better... 2! ... almost bullseye! ... last one... 3!! Ok... not that bad! Well that gets me to 60 if I count well..."


---------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 3
---------------------------------------------------------------------

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Monday January 27th, 2014 8:23:43 PM

Spire clutches his chest and jumps to his feet, dashing behind Magana and taking a few deep breaths to calm himself. "Magana, forget what I said earlier. Please, do not leave my side while we are on this island."

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday January 27th, 2014 9:55:48 PM

Sam evaluates the physical characteristics of the group and figures he might be the weak link.

To Anexana:"Maybe you should take my place. I have a feeling you'd better represent our team. I'd be glad to cheer you on."

Ooc-Not magical cheering. Sam will be glad to use his social skills to taunt the other teams.

Magana (Craig) [AC19] [HP 71 of 71] 
Monday January 27th, 2014 10:50:14 PM


Leaning in close to Spire, Magana whispers, "Never crossed my mind, but tell me... what is an Elfblood, and why is having them here a problem?"


Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Monday January 27th, 2014 11:25:08 PM

Coer walks over to the Half-elf, tossing a bag of coin in the air as he moves.

"Well it looks like we have a team! Jozhur, Aexana and Terser representing the Lionfish and the Scab.

Count us in"


He places the bag on the counter and returns to his chair to watch the show.


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+9=16 ; d20+9=14 ; d20+9=20 ;
Tuesday January 28th, 2014 12:36:10 AM

Well, I haven't done this in a while. I bet it comes back quick though ;-)

16, 14, 20 - total of 50

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Tuesday January 28th, 2014 1:12:29 AM

Shivering slightly, Spire explains, "The Elfbloods... we have a sordid past with them. It began when Annoir hired us to get something of his from their ship, which in all likelihood was a lie. We fought, and won. When we next encountered them, they had been hired by Annoir to kill us on the open sea. They..." Spire swallows hard. "They succeeded in doing so for some of us. I perished, as did our first captain, Yel'Kno. His spirit passed on, while I was granted life once more for becoming a servant of Gargul. The others... also had penalties."

DM Rob - A linotaur, a minotaur and a gnome walk into a bar...  d20+4=12 ; d20+4=20 ; d20+4=10 ; d20+4=21 ; d20+4=18 ; d20+4=22 ; d20+4=20 ; d20+4=8 ; d20+4=15 ; d20+9=13 ; d20+9=10 ; d20+9=10 ; d20+4=8 ; d20+4=17 ; d20+4=14 ; d20+4=14 ; d20+4=7 ; d20+4=24 ; d20+5=7 ; d20+5=24 ; d20+5=6 ; d20+5=24 ; d20+5=7 ; d20+5=23 ; d20+5=14 ; d20+5=24 ; d20+5=9 ;
Tuesday January 28th, 2014 4:59:50 AM

Zeoll seeks to extend his hand in diplomacy to the half-elf woman. As he approaches her two human counterparts quickly put themselves between her and him "You'll have to excuse my bodyguards" she says as she places a hand on each of their shoulders "They take their jobs very seriously" She says that with a slight smile, but the message behind it was very clear.

"Terza Grasswilde, emissary for the Shipping Guild." she gives a nod of her head. Up close, Zeoll can now take in the full features of this dark-haired, graceful woman. She'd be a perfect beauty if her left eye wasn't an ugly white, obscured by a cataract. "The Lionfish? Not a vessel I am familiar with. You don't seem as uncouth as the Pirates of Jack or Elfbloods, although time will tell I suppose. I'm curious, what do you see yourself having to offer Gullport that the Shipping Guild could not?" Zeoll does in fact deem her to be curious - with a hint of smugness.

The party are given the honor of first throws.

It takes some discussion, but the 'throwers' are soon selected.

Jozhur, Terser and Aexana each line up to represent the party. The throws are fair and the party score a total of 167pts. Time will tell whether this is good enough.

Next up.. the Shipping Guild

Terza excuses herself from Zeoll's company and is the first of her group to take aim. Though competant with throwing knives on this occaision, the warriors in the room get the impression this would not be her usual vocation. Her bodyguards throw better than she did, and together they make a modest total of 146pts.

The Pirates of Jack are up next, and Captain Creel snatches the daggers from the waiting barmaid. "Now let me show ya all how it's done!" His first throw sinks into the edge of the target. As he readies to release his next throw a loud cough comes from Captain Phen. Creel's dagger clanks into the bar and falls to the floor. "Ya did that on purpose!" Creel points his finger squarely at Phen. Phen, for his part, chuckles loudly. Creel throws his remaining dagger and it too wildly misses the target. Creel's men take their throws, and the three scuttle off in whispers and grumbles. Their score: 117.

Finally, it is the Elfbloods. Spire takes the opportunity to seek Magana's protection remembering all too well what happened the last time the party encountered the Elfbloods.
Captain Phen is the first to step up, and though he doesn't miss, his throws are far from perfect. His men perform similarly well. Their score: 138. "Just not the same when it isn't an elf" Phen casually remarks as he and his men return to their seats.

Terza is quick to prevent any further hostilities and quickly makes an announcement "The Lionfish crew are the winners! A round of drinks for all competitors on me!"

Outside, the storm rages on.

-------------------------------------
OOC: The party win the 400gp pot! (of course, 100gp was put in by the party, so you come out 300gp ahead).

Could everyone please make a D20 roll. Thankyou


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20=10 ;
Tuesday January 28th, 2014 8:50:06 AM

Sam runs up and shakes Terser's hand.

"Nice throwing brother!"

He then approaches Jozhur and Aexana,"Nice work you two!"

A look of revelation hits the gnome. He quickly digs into his bag and pulls out a bracelet, consisting of gold seashells linked with real seashells (GG prize from 2012 games). He hands it to Aexana.



Zeoll (Cayzle) (AC22 - HP33)  d20+5=16 ; d20+12=13 ;
Tuesday January 28th, 2014 11:29:55 AM


Zeoll smiles to see the two gnomes getting along well. He has a good feeling about the new gnome and the dwarf.

But his attention is on the half-elf. He racks his brain to recall any detail he may have heard about this "Shipping Guild" outfit. Knowledge Local 16.

"My dearr," the old wemic says to the diplomatic merchant, "I do not think we arre in competition. Yourr company is cerrtainly skilled, well-funded, and ambitious, if I may be perrmitted a few deductions. But the Lionfish is crrewed by adventurrerrs, and if my yearrs make me any judge, one day this crrew may be counted among the high and lorrdly, maybe even joining the rranks of the Drragon Consorrtium."

"So you see why we arre not in competition. Ourr strrengths arre in the most dangerrous missions, to the most unusual locations, deliverring, no doubt, one-time carrgoes of the most valuable kind. And I must add, that prrofit is not ourr prrimary motive. We seek to engage in acts of herroism that benefit the disadvantaged and downtrrodden, in the trradition of the Wold's grreatest, such as Valdorr Drragonstone and Captain Brrahmah of the Chosen. Although we arre as eagerr for rrewarrd as any!"

Zeoll smiles, hoping to defuse any offense he may have implied.

"If you seek rregularr trrade rroutes, if you seek steady business, if you prreferr successful mercantilism without herroics, then therre is no overrlap in the serrvices prrovided by ourr companies. And if you do seek to be herroes, rrest assurred, therre arre opporrtunities forr herroism a-plenty in this wide Wold of ourrs."

Diplomacy 13 this time. Maybe Zeoll is bragging a bit too much to be as diplomatic as he would like. Especially with the references to the Dragon Consortium and his old pal Brahmah! The old fool cannot help being full of himself a bit, it seems.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20=14 ;
Tuesday January 28th, 2014 11:30:40 AM

You inspire me, Sam. As does someone else paying for the drinks tonight, haha. Nice throwing all around.

Terser claps his teammates on the shoulders, and signals for another round from the barmaid.

14 on the d20 you asked for, sir

Zeoll (Cayzle) (AC22 - HP33)  d20=17 ;
Tuesday January 28th, 2014 12:00:28 PM

OOC: Oh, yeah, got so caught up in my own story I forgot to make the roll. Sorry Rob!

OOh! It is a 17! Sweet?

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20=2 ; d20+9=12 ; d20+8=13 ;
Tuesday January 28th, 2014 12:31:17 PM

Jozhur overhears Zeoll's conversation with Terza and can't help but chime in.

"Ol' bones here is right. We're not in business for shipping goods, it's just a side thing to pay the bills as we travel. We're skilled in combat and experienced investigators. I'm not so sure we compare to Captain Brahmah and the Dragon Consortium, though."

------------------------------
Aid Zeoll's diplomacy: 12
knowledge local: 13
D20=2 I'ma gonna die!

Magana (Craig) [AC19] [HP 71 of 71]  d20=5 ;
Tuesday January 28th, 2014 4:00:08 PM


Magana continues her whispered conversation with Spire. "It sounds like some of these Elfbloods just happened to be associated with a bad guy. What makes them so bad? Are they just elves gone bad? Are they some kind of criminal organization?"

ooc: D20=5 I'ma gonna die too!


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20=12
Tuesday January 28th, 2014 6:18:57 PM

Aexana is sheerful as the group wins the knife throwing contest. When Sam complements her and Jozhur the little Gnome smiles at the young Bard. When this last one digs up the nice looking bracelet, Aexana blushes. She can't remeber the last day she was last given a present.

"Euhm... I... looks wonderful!...

She puts the bracelet on her left hand and smiles while observog the necklass.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20=12 ;
Tuesday January 28th, 2014 6:36:28 PM

"Magana... Coer says in what he considers a quiet voice ...the Elfbloods murder elves for sport"

Spire, wasnt it the shipping guild who hired Old Captain Renchild to sell elven servents to the Bloodkin orcs?

~~~
ooc: unsure if the newer bowntowners have the following link Bonetown quests and notable things
Towards the bottom has brief descriptions of older storylines

d20 roll as requested; 12


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20=20
Tuesday January 28th, 2014 8:30:22 PM

Kane', feeling very much exposed with his own half-elven nature plain, can only nod at Coer's description of the Elfbloods. "I was a slave in one of their ships for many years, forced to prostitute the mana of Lono to them until I managed to escape. The Lionfish took me in and protected me, laying down their lives on the open sea." Kane' looks at Spire, knowing what the cost of that battle had been.

...............

DM requested roll: 20

DM Rob - A linotaur, a minotaur and a gnome walk into a bar... 
Wednesday January 29th, 2014 12:41:35 AM

Magana speculates that the Elfbloods may just be "Elves Gone Wild". The reality though is far far worse. Coer and Kane' explain the truth behind the Elfbloods - that they see elves as nothing but a commodity to be used or extinguished.

Aexana revels briefly in her victory from the knife throwing. The real prize is the gift she receives from Sam. It's funny how sometimes such a small token can have such a big impact.

Terser gives his gnome friend a firm pat on the back and calls for another round in true dwarven style.

Jozhur and Zeoll speak briefly with Terza, and explain that they are not here seeking to impose on any plans the Shipping Guild may have - well, not intentionally.

Zeoll has personally had no dealings with the Shipping Guild, though he does recall hearing rumours of them being primarily a trade outfit. A diminished organisation looking to rebuild itself. What lengths each of its branches would go to to achieve success is unknown.

"How very interesting" Terza says nodding along as Zeoll impresses upon her the groups sense of adventure "We shall just have to wait and see what the Alderman thinks of our proposals. Now, if you'll excuse me I will turn in for the night. Gentlemen." Terza bows and departs with her bodyguards in tow. They don't leave the inn, but rather retire to one of the guest rooms.

Captain Creel - of the Pirates of Jack - remains in the tavern area, drinking with his men. He is a lot less outspoken and jovial than earlier, and speaks in hushed tones with his men.

Captain Phen - of the Elfbloods - similarly drinks with his men. The half-orc grins as he surveys the room and his nostrils flare as he eyes each elf.

4 rooms in the inn are currently vacant at the "bargain price" of only 2gp per person. Pallets in the public room are available for 1gp per person for your crew. First nights payment is required up front.

-----------------------
OOC: Fantastic posting guys! 9 players and all posting perfectly! You know what, your kindly DM increases the pot you won in the knife throwing competition as a reward for you efforts. Consider your winnings to be 900gp - that's 3x the original winnings.

When you decide to turn in please let me know if everyone will be sleeping, or whether you will have watches


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20=3
Wednesday January 29th, 2014 1:41:24 AM

Spire holds back a groan as Coer reminds him of their past with the shipping guild. "I can hardly remember by this point... I shall consult my notes tonight and hopefully find something." With their new winnings, Spire suggests they rent out the remaining rooms. "We will have to double up, but I... think it would be best if we stay close while we are here." Spire puts forward that they pay for the rooms out of the group winnings. If there are watches, he will take the last one before everyone wakes up so that he can prepare his multitude of spells.

OOC :: Forgot to make a d20 roll... 3.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday January 29th, 2014 8:31:50 AM

As Sam has already paid for Terser and himself (4gp), he heads to their room. As always, Sam sleeps the whole night, while others take watch. :)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Wednesday January 29th, 2014 11:46:20 AM

Terser celebrates their success with the amiable group that has so graciously welcomed them in this town. Their journey has been arduous though, and before too many drinks are had, he heads up to the room he's sharing with Sam for a good night's rest, hoping things will be brighter in the morning. If this night's events were any indication, they were at least headed in the right direction.

Terser lets Sam have the bed, as being accustomed to more rugged conditions, the soft mattress would only keep him awake. He checks the window to make sure it is barred, then rolls his blankets on the floor against the door and lays down for the night.

Magana (Craig) [AC19] [HP 71 of 71] 
Wednesday January 29th, 2014 2:00:14 PM


Magana insists on occupying Spire's room for the night, moving her bed/pallet to block the door while she rests. She tries to imagine how these Elfblood orcs developed such a peculiar preoccupation with elves, and finally asks Spire.

"Did the elves subjugate the orcs at some point in their history? I have not read of such, but the history of non-Taur races is not of much interest in my homeland. Do you know whence their animosity toward elvenkind is derived?"


Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+12=19 ;
Wednesday January 29th, 2014 4:34:31 PM

Get some rest lads, ill keep an eye out first. This place is not the safest.

Coer continues his bottle slowly as the others begin to settle in for the night.

~~~
ooc: perception on watch; 19

Zeoll (Cayzle) (AC22 - HP33) 
Wednesday January 29th, 2014 6:00:16 PM

Zeoll considers his options. The flea-infested smoke-fouled cramped room of a seedy inn ... or the glorious vault of heaven above and the embrace of Queen Maab's children to lull him to sleep.

"What's a little rrain?" he declares, and bids his friends goodnight.

Then he heads out into the night, looking for a stand of trees on the edge of town. He slowly and carefully climbs a tree, taking 20 if his old bones require it. Perched on a couple sturdy branches, he rests the night through content to be in his patroness's nature.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=24 ; d20+7=18 ;
Wednesday January 29th, 2014 6:10:30 PM

Obviously it wasn't smart to win the knife throwing contest... now the other groups will probably be cautious about the Lionfish crew...
Aexana checks with whoom she can share a room and offers to take first watch. During her watch she quietly walks from room to room to check on her newfound friends. She also checks tosee if there are more groups that keep watch...

(Perception 24, stealth 18)

---------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 3
---------------------------------------------------------------------

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=15 ;
Wednesday January 29th, 2014 6:57:01 PM

Doubling or more in a room is not a problem for Kane' whose entire life has been spent on ship. "Come, Aexana Ma'am, keep the room with Spire and Magana, and I shall share with Coer and Jozhur. The dwarf and gnome as well as Zeoll seem to already have found thier own accomodations."

Kane' will go upstairs with the little gnome-lady and see her to the room with Magana, before turning to his own bed. The BloodWitch takes third watch, leaving Jozhur with the second as Coer watches over thier room at first watch.
......................

Perception: 15 at watch


(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+9=16 ;
Wednesday January 29th, 2014 11:47:37 PM

Jozhur gladly takes second watch and invites any of the crew who aren't comfortable sleeping in the public room to crash in his room, with Coer and Kane, he'll foot the bill. Can't be too careful with the bloodelves around...

--------
Perception: 16

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+13=18 ;
Thursday January 30th, 2014 1:04:31 AM

Before going to bed, Spire will copy the spell Fox's Cunning into his spellbook from the scroll he bought at the Catacombs. "The Elfbloods are not all orcs," he explains to Magana as he does so. "For some reason, they all just... seem to hate elves." Another shiver runs through his body. "I try not to think about them a lot. They bring up unpleasant memories."

Spellcraft to decipher the scroll (if necessary): 18, fail, try again tomorrow

The Call o' The Sea


DM Rob - The Call o' The Sea 
Thursday January 30th, 2014 4:41:03 AM

The party settle in for the night. Most enjoy the comfort of the inn, however Zeoll prefers to enjoy what nature offers.

A short stroll north of the inn Zeoll spies a densely thick copse of ash trees. All of the trees are drooping and weeping in the heavy rains. A full 75 feet across, the grove is far too healthy and far too well tended to be mere chance. Clearly, this grove is something the people of Gullport take very seriously.

Zeoll takes to one tree and climbs to a suitable branch and settles in for the night.

*** Everyone is awarded 1200xp for completion of this scene ***

The night drags on. The storm does not ease, and the sound of the rain might have been soothing if not for the thunder claps that regularly sound. Eventually though, sleep does come to those that seek it.

Midway through what would be the 2nd watch you blink yourself awake ... what is it that has disturbed your slumber, you wonder? Not the sounds of the storm -- you had actually gotten used to such noises aboard the Lionfish (storms at sea ARE relatively common, after all), so that isn't it. But, then...

Slowly ... gradually ... a new sound penetrates the pounding of the rain and the howling of the winds. Barely audible at first, it resolves itself into an alien, high-pitched keening. It resounds with loss, with sadness -- the lament of a mother who has lost her children or of the sailor stranded far from home. It echoes from over the waves and grows ever louder until the storm has receded into the background. It fills your ears, insinuates itself through your mind and your soul, until you can think and dream of almost nothing else.

It is not beautiful. It is not comforting. And yet you find yourself overcome with an almost irresistible urge ... to follow ...

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=20 ;
Thursday January 30th, 2014 5:23:31 AM

(If Sam wakes from the strange sound)

Sam's eyes open as the sound penetrates his typically solid sleep. Being a "sound expert", he does his best to determine its origin or type. If the sound seems atypical, he groggily climbs out of bed and wakes Terser.

Perception=20

(If the sound doesn't wake him)

Sam continues sleeping.

DM Rob - The Call o' The Sea 
Thursday January 30th, 2014 8:40:37 AM

OOC: Sam - and everyone else - wake up. The sound fills everyone's ears and heads

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Thursday January 30th, 2014 10:21:10 AM

Jozhur is on watch when he hears the noise. He slowly walks down the hall and heads downstairs.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday January 30th, 2014 11:48:03 AM

Though he doesn't recall the details as well as he would like, Terser knows that he doesn't like being compelled. It has happened before and could have led to grave consequences if he succumbed. He sees no target for his fury, but he is ready to flip it on at a moment's notice.

He sees that Sam has also been awakened by the strange sound (or so he assumes, as the lucky gnome almost always sleeps soundly through the night). Any idea what that noise is, Sam? Seems something like your singing, but I can't imagine where it's coming from... Perhaps we should check on the others.

Terser shoulders his glaive and goes to see if any of the friendly folks from the night before have also been affected. note: Terser sleeps in his armor, courtesy of the endurance feat.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday January 30th, 2014 12:18:59 PM

Spire slowly opens his eyes, swinging his legs out of bed and standing up slowly. WIthout looking at Magana or Aexana, he opens the door and begins slowly making his way downstairs.

Magana (Craig) [AC19] [HP 71 of 71] 
Thursday January 30th, 2014 12:52:33 PM


Magana wakes, pushes her pallet away from the door, and goes looking for the source of the sound, leaving her gear behind.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday January 30th, 2014 2:47:01 PM

As Sam and Terser head towards the sound, Sam watches for signs that he or his brother are being affected by a sound effect. If so, he will immediately start a countersong.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Thursday January 30th, 2014 4:21:49 PM

As the unnatural sound fills Coer's head he wakes and collects his belongings. It fills him with sadness yet he leaves his room and sees his friends are also awake.

We should follow the sound. Perhaps they need help. Coer says, thinking out loud.


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Thursday January 30th, 2014 4:45:45 PM

Kane's dreams become reality as the sound doesn't stop upon waking. "They need help?" he mumbles in echo to his Captain. So Kane' snatches his backpack that contains his healers kit before following Coer out the door.

A little persistent voice drives inside his head... who needs help?, and Kane' tries to understand the wisdom of the question.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+8=27 ; d20+12=24 ;
Thursday January 30th, 2014 5:55:12 PM

Aexana dreams pleasant dreams of daring voyages at sea when suddenly, while giving orders to the crew or Taurs, she hears an eerie sound ringing in her ears... she looks around the deck that suddenly seems to change shape to something that resembles a bed... the noise keeps bothering here and makes her wonder if the sound is real or just in her head...
As he slowly opens her eyes she sees Magana and Spire sneak out the room with a weird look on their faces.

"That noise!?! Aex thinks as she tries to block her ears with her pillow... "by Maab what's causing all this?? Am I loosing it??

Aexana hops out of bed. She's not wearing her armor nor any boots as she strumples down the stairs to see where the others are going and where the noise comes from...

"That's not natural!? Can't be! Can it...???" the Gnome thinks as she racks her brain to realise what this all is...

Knowledge Nature 27
Will save vs Illusion: 24 and 26 vs Fey Magic

Zeoll (Cayzle) (AC22 - HP33)  d20+7=19 ; d3=2 ; d20+7=22 ; d20+7=20 ;
Thursday January 30th, 2014 7:28:02 PM


Zeoll hears an odd sound, that wakes him midway through the night.

"Some midnight haunting plagues us, I deem," he mutters to himself, unroosting from his bough, seeing as no one could sleep through this.

He is reminded of the calls and magic of the fey -- the keening of sirens, the cries of the kelpies. He tries to listen and determine if the sound may have a fey origin.

Knowledge Nature and Knowledge Planes are both +7 checks for Zeoll ... 19 and 22 (please ignore the extra rolls -- stupid internets!).

Zeoll heads back toward the inn, hoping to find his friends.

DM Rob - The Call o' The Sea 
Friday January 31st, 2014 5:16:27 AM

The rooms currently contain:
Room #1: Aexana, Spire & Magana
Room #2: Coer & Jozhur & Kane
Room #3: Sam & Terser
Tree #1: Zeoll

Sam and Terser look to each other. They agree that the best course of action would be to check on the others. You know, just in case. Being Scab hardened veterans not much can scare these two. Sam looks over his brother dwarf and can see no signs of any enchantment.... yet.

Coer and Kane both agree that this deserves investigation. Being on watch, Jozhur was closest to the door when the sound came. He has wordlessly opened it and has started walking slowly out.

Aexana watches as Spire and Magana get up and leave, curiously leaving a number of their items behind. They too are walking slowly but together. To her knowledge this sound is almost certainly not natural.

Outside the doors of their rooms it looks like a number of people have woken from the sound.

Terza is tugging on the shirt of one of her guards "Karin? Karin, where are you going?". Both Terza and 'Karin' are in their night garments. Not your average pirate gear, even their night clothes are detailed, intricate, and obviously expensive.

Captain Creel and his two men are already walking towards the door. They still wear the ale stained clothes they wore that evening.

Captain Phen is standing behind his two men "Oi! Where are you two off to?". He gives one of his men a shove, but receives no response or reaction. Phen furrows his brow.

Except for Zeoll...
Perception DC00 Highlight to display spoiler: {Sure are a lot of people out tonight. Must all be going to investigate the sound}
Perception DC10 Highlight to display spoiler: {Terza's guard, Captain Creel and his men, and both of Captain Phen's men all have the same blank expression on their faces. They are all slowly shambling towards the door}
Perception DC15 Highlight to display spoiler: {Uh-oh... Jozhur, Spire and Magana have the same expression and they too are walking towards the door}

-----------------

Zeoll awakens outside - dripping wet and very cold. The sound is foreign to his taur ears. No fey he knows of could/would make this sound. Very peculiar and certainly worthy of looking into. He hops down from his branch and starts to walk back to the inn.

As he trudges back he has to wipe the rain from his eyes to see clearly. He has no torch or means to see in the dark, so relies as best he can on the lights in the windows to help navigate. The strong wind and thick mud continue to make movement challenging. The lightning flashes across the sky and he does get a better view of his surroundings...

What Zeoll sees (OOC: Only Cayzle should have access to view the link)

The tavern is maybe another 30ft away.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=10 ; d20+11=29 ;
Friday January 31st, 2014 7:35:04 AM

As Sam observes the men, he immediately realizes that his initial fears might have come to pass. (Perception=10)

Sam quickly begins singing to try to counter the effects.
"Men now listen, steel your minds.
If you don't your brains will melt.
If you turn against us you will find,
We'll have to hit you in the skull with the butt of a weapon."
(perform:sing=24 for countersong)

It dawns on the gnome that singing is required for using his countersong ability. Being more of a talking, dancing, and acting type of bard, his song doesn't rhyme, but still is pleasing to the ear.

Ooc to DM: Would like to switch acting for singing when allowed.

Zeoll (Cayzle) (AC18 - HP33) 
Friday January 31st, 2014 11:34:44 AM


OOC: Post in spoilers since Zeoll is on his own ...

DM Only Please Highlight to display spoiler: {Zeoll sees a number of victims walking toward the sea. This sound may not be fey, but its intent is no surprise. He is glad that none of the victims are his friends. On the other hand, if he heads to the inn, these poor souls may come to a bad end before they can be saved!

But what can he do? would a calm emotions end the compulsion? He could command them back, but each casting can only stop one person, and that for a short short time. Even if this old liontaur managed to pounce and grapple one, and drag him back, that would only be one.

In a flash, Zeoll thinks about the crew of the Lionfish, and fears the worst! They were on the water, and that can't be good!

And in his heart, Zeoll quails. The creatures making this sound are surely out in the water. Zeoll cannot swim, and shares his race's aversion to water. "Please don't need me to swim," he says in a silent prayer."

Really, he thinks, the only way to stop this is to stop the singing. That means confronting the singer. Or singers. Well, nothing for it, then. The liontaur runs past the sleepwalking victims down to the shore, looking out into the waters, looking for the creatures making this sound. As he moves, he draws a tanglefoot bag. If he sees a child or other innocent, at least he can maybe glue one victim down and save one soul.

OOC: Rob, presumably Zeoll saved vs the effect, and so his Cradled Spread the Word +2 bonus was used, right?

OOC: No mage armor means Zeoll's AC is now 18.
}



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+8=23 ;
Friday January 31st, 2014 11:57:48 AM

perception 23

You could have ended that "If you turn against us you will find, Terser choking you out with his belt" haha.

Despite his jest, Terser can tell something is wrong some of the Lionfish's crew, and intercepts Jozhur, Spire and Magana, trying to shake some sense into them. If he is unable to bring someone back to their senses and Sam's song fails, he will instead block the door of the inn so they can't get out.


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=29 ;
Friday January 31st, 2014 6:07:06 PM

Kane's wise mind immediately sees the danger. "Enchantment!", he exclaims, and moves quickly to Jozhur, shaking him by the shoulders. "Snap out, Jozhur Sir, this siren call is not for you."

Kane' is thankful for Sam, using his performance to diminish the more enchanting one. Now they need ot give the others a chance to wake up.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Friday January 31st, 2014 6:16:14 PM

Aexana follows Spire and Magana and bumps into Terza as she's pulling het guard's clothes... "What's this Mylady Terza... this unnatural sound seems to lure the weak of mind outside... Terza Ma'am, tonight we forget any quarrels between out ship's crew. We need to see what this is all about... I'm Aexana of the Lionfish by the way. Pleased to meet you"

The little Gnome follows her friends outise, hopefully accompanied by Lady Terza. After all... it seems likely all those bewitched are going towards the same source.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday January 31st, 2014 6:57:10 PM

Spire ignores Terser and Sam as he makes for the front door. When he reaches it and sees it blocked by Terser, the elf still tries to open it. Looking down at the dwarf with a glazed look in his eyes, the wizard mumbles, "I have to go..." Unfortunately for the frail elf, Terser is much stronger than him, and can likely keep the door shut against his attempts. After a few pulls, Spire begins looking for another exit.

Magana (Craig) [AC19] [HP 71 of 71]  d20+4=15 ;
Friday January 31st, 2014 7:57:33 PM


Magana moves around Terser as though barely registering his presence and attempts to pull the door open. (STR check 15)

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+1=6 ;
Saturday February 1st, 2014 12:31:15 AM

Jozhur appears to be looking straight through Kane, his face expressionless. He quietly mumbles, "He calls me..." and pulls away from Kane, trying to walk around him. (Strength check: 6)

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Saturday February 1st, 2014 3:00:39 PM

As Sam sees that his countersong is having little effect, a new plan snaps into his head.

"Maybe they'll take us to the source of the problem. If we follow, whoever is responsible will assume we are under the spell too. If anything puts them in danger, we'll tackle them. I'm going to disappear and scout ahead. It's unlikely that the spell will affect me."

If no objections are made and Terser lets the group through, Sam will cast invisibility on himself and scout ahead.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+12=24 ;
Sunday February 2nd, 2014 7:26:38 PM

"Just what we need... and in the middle of the night too!" Grumbles Coer, who would like a good night's sleep.

"I agree we follow, and tie them down if needed" Coer pulls a length of rope from his pack and attaches it to his belt for easy access.

DM Rob - The Call o' The Sea 
Monday February 3rd, 2014 6:33:11 AM

Sam suspects some sort of mind control is at work and begins a counter-song. He does his best but even his song cannot drown out the noise penetrating everyone's ears. The people in front of Sam continue their zombie-like shuffle towards the door.

Terser notices that something is wrong not only with the other crew, but with some of the party. He shakes Spire but his actions do little. The dwarf pushes past and tries to brace the door.

Kane' tries the same with Jozhur, shaking him by the shoulders. Jozhur's eyes are glazed and fail to register the elf before him. He continues his shuffle, walking around Kane'.

Aexana tries to make pleasantries with Terza "Yes, yes, nice to meet you too but I think we have more pressing things to attend to. I agree, let's forget any quarrels and get these people back to their senses". She takes a firm grasp of her bodyguards sleeve, but he yanks free and continues his determined walk.

Between them, Spire and Magana easily overpower Terser. Magana's strength, size and determination are just too much for the dwarf. They make their way out into the storm.

The Elfbloods and Pirates of Jack slowly follow along. "Must go..." one mumbles as he pushes past Captain Phen.

Coer agrees to follow, but readies a rope - just in case.

For Zeoll this is the stuff of nightmares. Alone, cold, and wet. No idea how the crew of the Lionfish are faring. More people in trouble than he is able to single-handedly save. Nevertheless, he steels himself and begins moving to save as many as he can.

As Zeoll moves, Magana, Spire and Jozhur come into view with the rest of the party shortly behind.

The rest of the party can now barely make out what Zeoll has seen:
Gullport Horror scene

--------------------------
OOC:

@Sam - You can take your casting action this 'round'. We're in combat rounds now people - things are getting serious :)

Thought this map may help things for everyone...
Map

The party slept at the Turning Tide inn/tavern - Position #1.
Zeoll slept in the trees - Position #4.
The Lionfish is docked - Position #7
Everyone is now at the 'star'. Zeoll in front with Magana, Spire and Jozhur next, followed by the rest of the 'zombies' and everyone else - all headed towards the docks


-------------------------------------

NOTE: The following conditions exist outdoors for the time being...

MOVEMENT: Because of the heavy rainfall, the roads within Gullport (they're all dirt roads) have become rivers of mud, reducing movement to one-half speed.

SEEING & HEARING: The thunderstorm lashing the place has darkened the sky and loosed thunder all around the hamlet, so all Perception checks (as well as any tactics that rely on being able to clearly see and/or hear) suffer a -4 circumstance penalty; the penalty is -6 when in the vicinity of the beach/direct waterfront, thanks to the additional roar of the waves crashing against the rocky shore or cliff face. The range for seeing or hearing anything is cut in half.

LIGHT SOURCES: Thanks to the extremely dark storm clouds, the party will need to have their own sources of light if they are to see through the rain effectively. The rain and wind automatically extinguish any unprotected flames, and even has a 50% chance of extinguishing protected flames (such as lanterns).

WIND EFFECTS: Ranged weapon attacks and Fly skills are at a -4 penalty. Small (or smaller) creatures are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne.

------------------------------

OOC: 45 out of 45 posts last week guys. Awesome effort!!! Let's keep it up and let Bonetown become THE game of the Wold!

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d8=8 ; d20+4=20 ;
Monday February 3rd, 2014 11:10:10 AM

Sam sees the extremely dark conditions and chooses to shed som light around the party. He hums a quick 2-note "tune" and three orbs of glowing light float in front of the party. (Dancing lights casted)

The tiny bard then strains to hear where the sound is coming from and starts trudging towards it the best he can. (Perception -4= 20!)

Actions: cast dancing lights
Move action with 5' step

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday February 3rd, 2014 11:10:54 AM

Ooc-accidental d8 on previous post

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Monday February 3rd, 2014 11:42:20 AM

Jozhur continues staggering forward, the same blank stare on his face.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+4=21 ;
Monday February 3rd, 2014 12:28:10 PM

Terser calls out to Sam as he follows the ensorcelled into the storm. Perhaps your magic can better hold back some of these folks better than my muscles? I'm going to run ahead and see if I can find the source!

ooc- how is sight affected for those with darkvision?

Terser will move as far as he is able in the direction of the captivated townsfolk, trying to find whatever they are drawn to.

double move at half speed - 30 feet of progress, unless I can do a run action - acrobatics check?
perception - 21



Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Monday February 3rd, 2014 2:36:33 PM

Spire stumbles forward through the muck, carrying on with surprising ease despite the weather.

OoC :: Travel Domain power gives Spire +10 to his base speed, so he moves 20ft/move in current terrain. Double move forward is 40ft a round.

Zeoll (Cayzle) (AC18 - HP33) 
Monday February 3rd, 2014 2:42:18 PM


[OOC: Assuming Zeoll is at least 20 ft away from his friends at the start of the round. If a friends is within 20 ft this round, may need to drop the tanglefoot bag, get out the scroll, cast and deliver this round.]

Zeoll does not see any children among the victims, and his heart is glad for that small mercy, anyway. But he sees some friends coming down the street from the tavern, coming onto the scene just after he does. And look! Jozhur is affected by the compulsion! And Magana! And Spire!

Zeoll takes inventory. How many tanglefoot bags does he have? Just one! And it is in his hand. But then he thinks of something else in his inventory! Protection from Evil scrolls! Maybe the abjuration will give his friends a chance to resist the compulsions!

OOC, per the spell: "Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell."

The liontaur is only moving at 20. So this round he puts away his tanglefoot back and gets out his scroll. Next round, if any of his friends have come closer and are within 20 ft, he'll read the scroll and touch a friend. If he has a choice, he'll cast it on Spire, who likely has the best will save, and who may have some magic to save others.

=====

Cleric spells:
0: guidance, purify food & drink, light, stabilize
1: command x3, elf vision
2: calm emo x2, faerie fire

Sorcerer spells:
Cast: 1 of 5 (cast yesterday)

Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.

Current effects: None.

Also Used: Detect Evil scroll

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday February 3rd, 2014 2:44:07 PM

"I'm not going to be able to slow them down Terser. I might be able to affect the source though."

The gnome does his best to light the way ahead of the party. He will move the spread of lights as the group advances.

Magana (Craig) [AC19] [HP 71 of 71] 
Monday February 3rd, 2014 3:46:46 PM


Magana continues to move steadily towards the docks (double move is 40ft per round).

(ooc: braaaaaains!)


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Monday February 3rd, 2014 5:56:20 PM

As the door of the inn opens Aexana realises the weather outside still is too dangerous for her. (Can't open the images on my tablet for some reason so I'm posting blind - sorry)

"Careful Sam! These winds are too strong for us! We'll get blown away!"

Aexana figures she will need some size and strength to be of some use here. At the door she shape changes into a large Gorilla! With a climb and land speed of 30ft Aex-Gorilla will make her way through the streets - if needed she uses rooftops. (Dont know where to go - I will try to make a second post tomorrow morning)


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d100=31 ;
Monday February 3rd, 2014 8:20:07 PM

Kane' feels that more needs to be done, especially to save Jozhur, which his patron has specifically called upon the half-elf to protect! So, Kane' decides that the best way to protect Jozhur is to hurt him...

Calling upon a local ley line, Kane' wraps a spell around Jozhur to keep him from hearing anything!

..................

Cast: Ley Line 31% good: Deafness on Jozhur: Fort DC16 or permanently deafened!

..................
Spells
1 - 4+1
2 - 3*+1
3 - 2+1

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+3=4 ;
Monday February 3rd, 2014 9:55:50 PM

Fortitude save: 4



Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d100=5 ; d20+8=26 ;
Monday February 3rd, 2014 10:57:11 PM

Where are they heading? Blast this storm!" grizzles Coer as he pulls out his lantern and peers through the rain.

He marches towards the source as his lantern is blown out.

~~~
Ooc: Coer standard speed is 50, so he moves 25
perception; 26 for the period his lantern is lit




DM Rob - The Call o' The Sea 
Tuesday February 4th, 2014 7:55:56 AM

The wind howls louder, like spirits of the undead about to feast. The rain quickly drenches clothes that moments ago were dry, and the lightning and thunder regularly crack. Far to the north a lightning bolt strikes the ground atop a hill. If there were a god of lightning in the Wold he would be laughing.

Sam casts a spell to help illuminate the surrounds. (Per notes: "Small (or smaller) creatures are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne." You'll need to make a check if you want to move with the party)

Aexana transforms from a humble little gnome into, well, a "humble" large gorilla! Looking about she can see the rooftops will probably be fairly easy for her to traverse once she gets up there.

Four, maybe five people are ahead of the party. Only men and women can be seen and most are still in their nightclothes. Fortunately no children look to be amongst those walking towards the docks.

Jozhur staggers forward, the voice of the ocean in his ears. And then there is silence. Kane' has cast a spell permanently deafening his friend. Jozhur can no longer hear any instructions, so can do nought but follow the last one he received - and he keeps on staggering forward.

Zeoll switches plan on seeing his friends approaching. Magana is drawing near and she is clearly under some influence. Zeoll swaps his tanglefoot bag for scroll.

Zeoll, Magana and Spire are now at the front of the pack and nearing the docks.

Terser does his best to keep up, but his dwarf legs weren't made for running in mud. Had the situation been under a granite mountain he surely would shine. His dwarven darkvision is at full range, though the rain and wind do hamper his senses somewhat (OOC: No light source needed for you, but you do still take the -4 penalty to perception)

Coer pulls his lantern out but the blasted thing refuses to light. Not knowing where the enthralled are heading he simply follows along.

The three Pirates of Jack continue with their slow determined walk. Terza and Phen stand by the entrance to the inn and progress no further. "Karin! Karin!" Terza shouts clenching her fists tightly. Her other bodyguard holds her shoulder tightly, preventing her from going further. Phen has drawn a weapon but makes no attempts to pursue his two men.

Up ahead Zeoll, Spire and Terser see a dreadful sight. The enthralled are walking voluntarily into the water and allowing themselves to drown! One would think that emersing themselves in water might bring them to their senses, but this does not look to be the case. Already two bodies float lifeless on the surface.

The docks are only 80 or so feet away from Zeoll, Magana and Spire.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20-1=14 ;
Tuesday February 4th, 2014 10:21:22 AM

Sam continues moving the lights forward and summons every ounce of his limited strength to push through the elements. (Strength=14)

The drenched gnome hums a tune heard by no one to increase his speed. He then pushes his tiny frame to the limit by moving at as much as time will allow without running.

Actions
Cast expeditious retreat (move is now 50')
Hero point to double move for a total of 50' (plus a 5' step if allowed)

Magana (Craig) [AC19] [HP 71 of 71] 
Tuesday February 4th, 2014 10:49:14 AM


A faint smile touches Magana's face as her destination comes within reach.


Zeoll (Cayzle) (AC18 - HP33) 
Tuesday February 4th, 2014 12:25:35 PM

Zeoll reads his Protection from Evil scroll, careful to hold the parchment steady in the wind. Then he touches Spire. He says a prayer to Maab that the wizard will get a new save, and be saved. [OOC: If you do get a new save, Spire, it is with a +2 morale bonus! And if you have a hero point -- use it!]

In the meantime, Magana is moving 30 ft forward this round -- and Zeoll cannot draw a scroll, read it, and reach Magana before she will walk into the sea. So he moves 20 ft forward and draws his tanglefoot bag. Maybe if he can tangle her, that will slow her down. Or maybe at the stony dockside he will be able to glue her down!

Actions recap: Cast spell on Spire, move 20 ft, drawing tanglefoot bag.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+18=31 ;
Tuesday February 4th, 2014 1:46:36 PM

Well, better a broken nose than lungs full of water...

Terser hustles himself as near as he can Magana, then reaches his glaive out between her legs and attempts to knock her down on her face. Hero point for extra move if necessary

He swells himself up with furious strength and sweeps out her feet, ready to knock her down again if she is still intent on throwing herself in the sea.

Rage, strength surge, trip vs CMD 31

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Tuesday February 4th, 2014 3:34:12 PM

Spire continues his route to the sea.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday February 4th, 2014 6:12:01 PM

Climbing the rooftops, jumping from one to the other, proofs to be fairly simple for Aex-Gorilla! Aexana can move a lot faster not being hampered by the mud so she make a double move to see where everyone is going! Those that come near the water will find a large gorilla on their way...

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Tuesday February 4th, 2014 6:36:13 PM

Jozhur continues to stagger towards the sea, his stare now even more blank...

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d100=62 ; d20+8=24 ;
Tuesday February 4th, 2014 9:10:23 PM

Coer relights his lantern and shines it forward, looking for the source of the enchantment that has bewitched the town.

He continues marching towards the docks trying to get ahead of the pack in preparation to stop his friends - with force if needed. He may need to save Terser as well if Magana remembers it is his fault she is now lying in the mud

"Slow them down if you can, i'm heading forward" he calls into the darkness.

~~~
ooc: lantern check; pass
perception; 24



Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+6=9 ; d20+6=18 ; d20+1=6 ;
Tuesday February 4th, 2014 9:39:49 PM

Kane' frowns in anger. Magic is obviously useless against this magical compulsion, and so the half-elf of a warrior sea-faring people must try something else.

"Yes, Terser Sir, trip them, catch them, even beat them until they are unconscious. But if we can't even help our shipmates, we will be of no use to the town!"

Kane' prepares his net, and carefully aims to entangle Jozhur in its folds. It looks like it will fly wide, but a heroic flick has it land on his friend the rogue! Kane' then digs in his heels to at least slow down his doomed friend.

..........Actions

Throw Net Touch AC 9 Hero Point! reroll Touch AC 18

Net: Jozhur is entangled. --2 attack, -4 Dex, 1/2 speed, can't charge/run.
Trailing Rope: Opposed Strength check. If Kane' wins, Jozhur can't move forward. 6

.......Effects

Defeaned: Jozhur permanent

Endure Elements: Kane' 12 hours

..................
Spells
1 - 4+1
2 - 3*+1
3 - 2+1

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+1=4 ;
Wednesday February 5th, 2014 12:19:04 AM

Strength check: 4

DM Rob - The Call o' The Sea 
Wednesday February 5th, 2014 6:04:36 AM

Things become all the more dire as the party realise the situation some are now in.

Sam pushes forward with amazing speed. Usually it is scurrying halflings you have to watch out for, but this gnome can move! (OOC: New PCs start with 3 hero points. As Sam and Terser though have migrated from an existing game I will rule you start with either 3 hero points, or, however many you had in Forged before it closed - whichever is higher)

Aexana Gorilla takes to the roof tops in an attempt to over-take the bogged down party. Her newfound strength and grip allows her to pull her form up quickly, and hurdling over the city rooftops.

Magana smiles as she sees her destination. He calls for her and she answers. Before Magana can take her first step however she falls face first into the muddy ground, her legs taken out from under her by Terser! The dwarf has wielded his glaive with perfect accuracy.

Jozhur too can see his target. The water looks so... welcoming. He begins to move but immediately finds himself entangled in netting - courtesy of Kane'. Jozhur struggles but is unable to free himself nor move closer to the watery depths (OOC: Please make a note in your header that you are deafened)

Zeoll reads his scroll and makes a quick decision to cast it on Spire (Will save please Spire). The taur plans to move to keep pace with Magana but sees her fall first. He instead draws his tanglefoot bag (OOC: Can you draw a tanglefoot bag as a free action or as part of another move action? Not sure. To allow you to keep pace with the party - and since Magana was tripped - I've taken the liberty of interpreting the best course of action was to draw the bag instead of moving)

Thanks to the heroic actions of the party, the entranced party members have not managed to get closer to the docks this round. That said, the three Pirates-of-Jack (including Captain Creel), two of the Elf Bloods, and Tezra's bodyguard are all still walking. They have caught up to the bulk of the party and don't look like stopping.

Sam and Coer are now closest to the docks, with Zeoll, Spire, Magana, Jozhur, and Terser close behind, and Aexana quickly gaining on the rooftop.

Sam and Coer can hear the repetitive sound of the waves crashing against the dockside area. The rain comes at you on an almost sideways angle, and stings your skin.

--------------------------------------
OOC: Folks, when party actions occur simultaneously I try to interpret them in the best interests of the party. For example, Terser trips Magana before she can get any closer to the sea. Post your actions as you wish and I'll try to fit them in. Cheers!

Magana (Craig) [AC19] [HP 71 of 71] 
Wednesday February 5th, 2014 12:06:08 PM


Not at all perturbed by the face full of mud, Magana calmly regains her feet and continues toward the sea. The calling fills her with the joyous anticipation of a long delayed reunion.

(ooc: BRAAAAAINS!!)


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday February 5th, 2014 1:22:46 PM

The speedy Sam finds himself at the front of the zombie pack. Unfortunately, his boot gets caught deep in the mud. He finds himself thouroughly beat by the elements. (Strength did equal a failure, but I can't see it now. Oh phone posting...)

As the lights dance around the gnome, he turns his attention to the suicidal mob. Sam locks eyes on Karin and hums a slow droaning tune. (Cast hold person DC20 on Karin)

Actions
Failed move check
Cast hold person on Karin

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday February 5th, 2014 3:02:27 PM

Aex-Gorilla jumps ans climbs the roofs hoping to reach the waterfront before any of her friends or even someone from the other crew...

"What if their minds were triggered or boosted?! Would that perhaps free them from this madness??" Aex thinks...

While in Gorilla shape Aex casts an Owl's Wisdom spell on the nearest of her friends... Perhaps the extra Wisdom will be enough?

If not, she prepares to benefit from her large animal shape to grab and block anyone from drowning themselves...

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+7=26 ; d20+7=10 ; d10+14=23 ; d20+12=21 ;
Wednesday February 5th, 2014 3:04:45 PM

Luckily, Terser was prepared for Magana not staying down. You can lead a 'taur to water, but can't make 'em stop, I suppose. Sorry for this, m'lday. His first hit is easy, but his decision to prevent serious harm make his second blow glance off.

Attack of op when she stands up, 2nd attack of op from quick reflexes when she leave his threatened area.
power attack -2, non-lethal -4
23 non-lethal damage


He follows after the determined taur, equally determined to make sure she doesn't kill herself, trusting unaffected to save the others. He strikes to trip her again, though without the same desperation that led his first attempt, and fails to fell her a second time.

trip vs CMD 21 - think that's a miss

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d100=59 ; d20+8=15 ; d20+6=15 ; d20+6=19 ; d20+6=25 ; d20+6=25 ; 2d6+6=11 ; 2d6+6=13 ; 2d6+6=10 ; 2d6+6=12 ;
Wednesday February 5th, 2014 4:01:02 PM

Coer holds his lantern close to protect it from the wind and sprints forward through the mud desperate to get to the front of the pack.Once there he pivots to face the shambling masses

"I will hold the line here!" He calls to his friends bracing himself for combat.

¬¬¬
OOC:
lantern check; pass
perception 15
double move = 50 ft
Coer is waiting to knock out anyone who approaches the docks and enters his range - being a monk he can use his fists for non-lethal without penalty
he also may make upto 3 AOO's and has reach
power attack active
Attack = +6 for 2d6+6 non-lethal = 15 + aao's 19/25/25 for 11/13/10/12 damage


Magana (Craig) [AC19] [HP 71 of 71] 
Wednesday February 5th, 2014 4:13:48 PM


Magana waives her arms in a vague attempt to block the flurry of blows being rained down upon her by Terser. Her legs continue to carry her inexorably forward however. The embrace of the sea will soothe all pains.


Magana (Craig) [AC19] [HP 71 of 71]  d20+12=24 ;
Wednesday February 5th, 2014 8:17:51 PM


As Magana shuffles past Terser, he lands a particularly sharp blow across her face, splitting her lip open. She stops and look around as if trying to figure out where she is and spots Terser, weapon in hand. She quickly associates the taste of blood in her mouth with his martial stance and roars in warning. (Intimidate = 24)

She automatically reaches for her weapon, only to realize the is unarmed, unarmored, and very un-dry to boot!


(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Wednesday February 5th, 2014 9:04:57 PM

Jozhur struggles at the net cast upon him by Kane.

"I must go..."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday February 5th, 2014 10:03:44 PM

Spire takes a sharp breath in, closing his eyes and drawing his head back. The elf proceeds to cough for a moment before opening his eyes and glancing around. He looks over at Zeoll and cries out, "What is going on? Why am I outside?"

Kane' Ma'Kai AC13/ T13/ F10/ CMD 17) HP 47/47 ((Ian M. Subbing for SteveK))  d20+6=25 ;
Wednesday February 5th, 2014 10:14:53 PM

OoC :: Steve's power is out, I am covering for him in Bonetown and Agents of the Fist. Please correct me if I am playing his character wrong, the Blood Witch class is confusing.

Kane keeps a hold on the net, making his way up to Johzur and placing his hand on the rogue's back. The witch casts Dispel Magic targeting Jozhur. (Caster Level check: 25.)

Zeoll (Cayzle) (AC18 - HP33) 
Wednesday February 5th, 2014 10:59:19 PM

OOC: Ian, you also have to make a ley line check, a d100% roll, when you cast a witch spell. If you roll a 1-10, the spell fails. If you roll a 81-100, you cast the spell but you do not lose the slot.

Zeoll (Cayzle) (AC18 - HP33)  d20+3=21 ;
Thursday February 6th, 2014 12:37:59 AM

Zeoll throws his tanglefoot bag at Magana. He hits a touch AC of 21. Then he moves forward 20 ft, taking stock of not only his friends' progress toward the surf, but of the other people aroundabouts as well.

Kane' Ma'Kai AC13/ T13/ F10/ CMD 17) HP 47/47 ((Ian M. Subbing for SteveK))  d100=36 ;
Thursday February 6th, 2014 2:08:29 AM

Ley Line Check: 36, pass

DM Rob - The Call o' The Sea  d20-1=12 ;
Thursday February 6th, 2014 5:38:14 AM

Sam targets Karin with a spell - and with great success. The human stops firmly in his tracks, water dripping from his hair (Will Save vs DC20: 12 = Fail!)

Spire comes to and finds that he is no longer in his bed, and for some reason is wandering about in the rain.

Aexana drops from the rooftop behind Magana and touches her with an ape sized hand, bestowing the wisdom of owls upon her.

Magana regains her footing, only to receive a blow to the head for her troubles. Terser has the taur in his sights and uses the broad side of his glaive to slap Magana between her horns.

Terser splits Magana's lip, and as she blinks in the rain comes to the sudden realisation that she is under attack! Never mind that she has found herself for some reason out of bed, she is being attacked by that dwarf from the tavern! Magana assumes her battle stance and prepares to defend herself.

Zeoll prepares to throw a tanglefoot bag at Magana, but he notices her eyes lack the glazed-over appearance they did only moments ago (OOC: Your call if you still want to throw it this round, or even at a different target)

Coer pushes ahead, determined to create a minotaur sized wall and stop any from making it to the cold, murky water. Rain lashes Coer from the front, as spray from the waves on the docks coats his back.

Jozhur struggles weakly on the net that encases him. Kane' casts a Dispel on Jozhur, but the rogue continues to fight against the net.

The other pirates/sailors continue to shamble towards the docks.

-------------------------------------

Map

Zeoll (Cayzle) (AC18 - HP33)  d20=15 ;
Thursday February 6th, 2014 6:48:43 AM

OOC: Last round: Thank you kindly DM! Zeoll will throw the bag at the lead Pirate of Jack, #3 I believe.

This round Zeoll uses his fey touch ability on another Pirate of Jack as he walks by: Touch attack hits touch AC15, no save, he is laughing this round.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20-1=8 ; d8=8 ;
Thursday February 6th, 2014 10:15:34 AM

Sam finally gets his foot out of the mud and tries to continue onward. Unfortunately for the bard, his strength is sapped from this windy and muddy trek. (Strength=8)

Seeing that strikes to the head are helping, Sam changes tactics and tries to jolt sense into most of the remaining "walkers". The exhausted gnome draws a deep breath, pulling air and rain into his mouth. In one, quick instant, he lets out a screeching chirp. A sharp, arrow of air flies towards the middle of the group and explodes in a concussion-carrying blast. (Sound burst targeting PoJ 2&3 and EB 1&2. All take 8 sonic damage and DC 18 vs fort or be stunned for 1 round.)

Actions
Failed move
Cast sound burst on PoJ 2&3 and EB 1&2

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday February 6th, 2014 10:50:40 AM

Terser lets himself calm down enough to talk to the rather angry taur that he just clobbered. fatigued 4 rounds, 15 rounds rage remaining for the day.

Woah there, miss. Ye were under a compulsion of some sort, and others still are. Seems a good blow to the head wakes them up, and there are still several who seem determined to drown themselves.

He pulls his dagger and hands it hilt first to Magana.

Ye may be needing this, but we need to find the source of this strange song so ye have a proper place to sheathe it.

For Magana:

Medium sized Kukri: 1d4, crit 18--20/x2

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative --2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder.




(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+8=14 ;
Thursday February 6th, 2014 2:14:47 PM

With Magana back to her senses, Aex-Gorilla checks who else is in dire need of a Gorilla's hug...
Just after Sam's ear-splitting yell she moves to AG-AH/6-7 and tries to grapple Karin (grapple check 14 vs Karin's CMD is probably far from enough...)

"OEOE .. OOIOIOOOO... OOEE... AAAA AAA..."

Right... the Gnome lass can't talk... all that comes out are Gorilla like growls and yells... but he who can speak with animals will know of course that she's shouting in Karin's ear to wake up and go to bed...

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d100=3 ; d20+6=12 ;
Thursday February 6th, 2014 4:06:05 PM

Coer holds his ground ahead of the pack, trying to light the way however his lantern fails in the wind rain and sea spray.

He has trouble seeing the shambling shapes as they approach, but some appear to have stopped - there is hope yet. But can they save everyone? Even the Elfbloods?

ooc: lantern check; fail
perception ; 12

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Thursday February 6th, 2014 5:05:29 PM

Jozhur continues to wriggle inside the net, clearly not yet himself.

"Must go...he calls me."

Magana (Craig) [AC19] [HP 71 of 71] 
Thursday February 6th, 2014 5:15:13 PM


Magana takes another look around and spots Coer trying to stop people approaching the waters of the harbor. "Keep it!" She shouts to Terser. "This doesn't look like a knife fight!"

She moves as quickly as possible to take up a position next to Coer.

(ooc: movement speed 20 - 40 for this double move)


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+4=12 ; d20+1=21 ;
Thursday February 6th, 2014 7:36:19 PM

Kane' thinks he understands when Magana and Spire have both come to their senses. "You have to hit them, hit them hard, and then they may break out of the spell!. The half-elf shouts as loud as he ever has, hoping the other ship crews understand and can start pounding on their shipmates.

Kane' himself keeps ahold of the net's trailing rope with one hand and puts his weighted sap in the other. Taking aim against the apparently flat-footed Jozhur, he tries to bean his friend, but the sap glances off the rogue's armor.

..........Actions

Attack AC 12

Net: Jozhur is entangled. --2 attack, -4 Dex, 1/2 speed, can't charge/run.
Trailing Rope: Opposed Strength check. If Kane' wins, Jozhur can't move forward. 21

.......Effects

Defeaned: Jozhur permanent

Endure Elements: Kane' 12 hours

..................
Spells
1 - 4+1
2 - 3*+1
3 - 2*+1

Kane' Ma'Kai AC13/ T13/ F10/ CMD 17) HP 47/47 ((Ian M. Subbing for SteveK))  d20+9=23 ;
Thursday February 6th, 2014 8:15:38 PM

After taking a short step forward, Spire closes his eyes, chanting a quick incantation before lashing out with his left hand. The tattoo of the snake leaps from his skin, landing near one of the pirates that are still moving towards the ocean. The snake with attempt to wrap itself around the pirate, stopping them in their tracks.
--------------------
Cast Summon Monster III to summon a Celestial Constrictor Snake adjacent nearest Pirate that is still moving
Grapple Attempt: 23

DM Rob - The Call o' The Sea  d20+3=16 ; d20-1=13 ; d20+3=8 ;
Friday February 7th, 2014 6:07:21 AM

Last round...

Zeoll throws his tanglefoot bag at Pirate of Jack #3. The bag flies true, exploding with sticky resin all over the hapless pirate. The pirate is entangled in the gooey strands and can only limply move forward (PoJ #3 is entangled and reduced to half speed - one-quarter speed in the mud, which the goo did not adhere to)

Current round...

Sam tries once again to move in this weather, but the strong winds and thick mud make movement too difficult for the gnome. He makes the observation that blows to the head seems to snap people out of the trance, so takes the wise move of causing some damage across a wide area. The concussive sound burst created by Sam has the desired effect. There are now 4 very confused looking men standing about in the rain.

Terser offers a weapon to Magana - perhaps a peace offering for splitting her lip wide open. The large taur refuses, and instead moves towards the front of the group preparing to tackle any who try to push past her.

Aexana Ape (Ape-ana?) looks about for who might still not be in full control of their body. She spies Karin - Tezra's bodyguard - standing very still. Sam's Hold Person spell is still in effect, but for how long? Not wanting to risk it, Aexana moves up to Karin and envelops him in a gorilla grapple. (Grapple check = Auto pass vs a paralyzed person)

Coer holds his ground at the front of the pack. The wind has blown out his lantern, so he does his best to rely on sound as the group of people approach. Should anyone get too close, one can only imagine he will beat some sense into them.

Kane' has come to the same realisation as Sam - hit 'em and hit 'em hard! He breaks out his sap and begins to pound away at Jozhur, but the rogue's armor is just too thick.

Jozhur's day hasn't gotten any better. Now not only is he cold, wet, deaf, entangled, and following orders to happily drown himself, but he is also getting hit by a sap. At least any damage done to him has to be healed by Kane', so he has that going for him.

Spire begins concentrating on casting a spell to summon a celestial constrictor snake. (Per rules on summoning, it takes 1rnd to cast a summoning spell and it will appear & act at the start of your next turn)

Pirate of Jack #1 - who happens to be Captain Creel - is still in his zombie-like state. He begins to move forward, heading straight towards the docks. In doing so, he provokes an AoO from not 1, but 5 people! PoJ#2 misses his captain, but Aexana, Sam, Zeoll, and Magana each get to take a crack at him! (AC17 to hit, guys).

Zeoll reaches out a wet paw to swat at the passing Pirate of Jack. As if hearing the dirtiest joke of his life, Captain Creel stops and bursts into a fit of laughter (Touch attack vs AC15: Hit!)

Karin is unable to break Sam's Hold Person spell. He remains unmoving, and grappled by Aexana.

"Back to the Inn!" one of the Elfbloods cries over the howl of the wind, and turns tail out of there. The other Elfblood and one of the Pirates of Jack follows him. The other Pirate of Jack looks conflicted, but eventually decides he should at least have another go at saving his captain. He moves up behind Captain Creel and gives him a half-hearted slap on the back. It does nothing to break the effect (Attack vs AC17: 8 = Miss!)

-------------------------------------

Map

-------------------------------------

Karin, Captain Creel, and Jozhur are the only three still "under the influence"

Zeoll (Cayzle) (AC18 - HP33)  d20=20 ; d20=13 ; d4=1 ; d20+17=36 ;
Friday February 7th, 2014 6:59:36 AM


AoO vs Captain Creel: Nat 20 with a paw! Follow up fails to confirm. That's ONE hp of damage rolled, but Zeoll has a -1 Str mod, so he inflicts one point of nonlethal damage.

Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

Zeoll winces inside as he is barely able to bat at the pirate with his feeble paw. He remembers a day long ago when he wielded a two-handed sword in Domi's name, when his paws dealt killing blows. Alas, for the toll of age.

Shrugging, and having swiped twice at the pirate captain, Zeoll deems him set, and also sees that Jozhur and Karin are well-tended. Although in his heart he fears mightily that it is too late, he runs to the Lionfish! Or at least, wades through mud as fast as he can!

Who of the crew is left alive?

As he runs, the old liontaur peers into the storm at the corpses floating on the waters -- any of them people he knows? Perception 36.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20-1=5 ;
Friday February 7th, 2014 9:30:17 AM

Sam smiles as his spell results in the desired effect. Seeing that the other members of the group are finishing taking care of the entranced, it seems like a good time to search for the cause. The wimpy gnome still is unable to push his way through the elements... (Strength=5)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+4=11 ;
Friday February 7th, 2014 10:40:20 AM

Everyone else being well at hand, Terser moves to act as a windbreak for Sam, helping him move around in the elements while he searches for the source of the song. perception 11

Magana (Craig) [AC19] [HP 71 of 71]  d20+9=29 ; d20+9=27 ; d20+9=29 ; d20+9=23 ; d20+4=15 ; d4+4=6 ; d4+4=5 ; d4+4=8 ; d4+4=7 ;
Friday February 7th, 2014 4:11:34 PM


Taking Kane's advice, Magana pounds on Captain Creel, giving it her all!

(AoO: Natural 20, backed up with 27 - critical!)
(Full Round Attack: Another Natural 20! backed up with 23 - Another critical! 2nd attack 15 misses)

(Nonlethal Damage: 6+5+8+7=26)


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+6=14 ; d6+3=9 ;
Friday February 7th, 2014 5:39:14 PM

The Gorilla holding Karin in a grapple let's go of him and gives him a slam in the face...

Hits AC14 - damage 9

"COWARDS!!! Aexana thinks as she see the other crewmembers retreat to the Inn!!

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+2=4 ; d20+4=19 ; d6+1=5 ;
Friday February 7th, 2014 7:21:35 PM

Kane' concentrates on hitting Jozhur with his sap, his hold on the net slipping as he does so, but gets his friend with a good solid shot of a lead-weighted bag. "Jozhur Sir, wake up!"

..........Actions

Attack AC 19 Non-lethal damage: 5

Net: Jozhur is entangled. --2 attack, -4 Dex, 1/2 speed, can't charge/run.
Trailing Rope: Opposed Strength check. If Kane' wins, Jozhur can't move forward. 4

.......Effects

Defeaned: Jozhur permanent

Endure Elements: Kane' 12 hours

..................
Spells
1 - 4+1
2 - 3*+1
3 - 2*+1

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d100=51 ;
Friday February 7th, 2014 8:01:08 PM

"These men are safe" says Coer as he relights the lantern, shining it at the remaining enchanted as they all take a swift hit to the head.

As Zeoll turns and peers towards the Lionfish, he too has the realization that the crew may be in trouble.
He turns and runs to the Lionfish.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+9=14 ;
Friday February 7th, 2014 8:51:21 PM

Jozhur jumps in shock when struck by Kane.

"Argh. What's going on? What are we doing?" He pauses for moment, reaching up to his ears, "I can't hear anything..."

-----------
Perception: 14

Effects: deafened

Kane' Ma'Kai AC13/ T13/ F10/ CMD 17) HP 47/47 ((Ian M. Subbing for SteveK)) 
Monday February 10th, 2014 2:38:29 AM

Spire will simply command his snake (as above) since all of his other spells will simply hurt the pirates.

DM Rob - The Call subsides 
Monday February 10th, 2014 4:16:40 AM

All who were enthralled have now come to their senses.

Karin takes a few steps back from the ape in front of him. Imagine waking from a dream to find yourself in the rain, in the middle of a storm, and there is an ape in front of you. Karin keeps his cool however. "Tezra! Where's Tezra?!" Duty obviously calls and without so much as a thankyou to the party he starts off at quick pace back towards the inn "Come find us there when you're done!" he calls back in the rain.

Captain Creel may have less honor and more a sense of self-preservation as he too heads off quickly back towards the inn.

Zeoll and Coer come to the same realisation. If those on the land were affected by the sound, what of the crew of the Lionfish?

The group make their way to the docks, with a variety of light to lead the way. It's hard to convey the situation to the deaf Jozhur, but the urgency is not lost on him and he soon clearly understands what is going on.

Zeoll looks into the water and sees a number of bodies being tossed about by the waves. Noone is calling for help, there are no arms waving in the air, and noone trying to swim. It is a truly grim sight. The one saving grace is that none are children.

The group are about a third of the way to the Lionfish, when a light appears in the distance. How distant is anyone's guess in this weather. Is it a small light very close, or a large light very far away?

Everyone is on edge. Could this be yet another threat to the group? Tula's face dimly lit by the lantern she is holding is enough to calm most. In her other hand she holds her short-sword. Trailing behind her is the rest of the Lionfish crew.

"Thank the gods!" she sighs in a rare show of emotion "There have been some eerie things happening on the ship Cap'n"

Tula then explains that a mysterious sound awoke the entire crew, and they were forced to "slap some sense" into Horace and Too-Elt - both of whom were doing their best to go overboard. In the dim lantern light, Horace (the poor little goblin) is nursing his jaw as Too-Elt (the sullen human) rubs his cheek. Tommy Teeth nurses his knuckles.

"Beggin' your pardon Cap'n, but I think it might be safer for the crew to stay on dry land tonight" Tula appears truly concerned for the crew's wellbeing.

There is still no sign of this storm subsiding. Waves are crashing on the docks and the entire Lionfish crew has been drenched by the rain.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d100=89 ;
Monday February 10th, 2014 5:40:34 AM

"Tula, take them to the inn. Feed them and get them dry. I'll sort out payment in the morning." instructs Coer, glad that the crew are alright.

"We should find the source. Too many have died tonight.

Ooc: Lantern check; pass


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20-1=11 ;
Monday February 10th, 2014 9:38:53 AM

Sam finally pushes through the wind and finds himself with the others at the dock. (Strength=11)

The tiny bard sends his dancing lights over the water as he searches for the cause of the deaths. He observes the light in the distance and wonders what connection it might hold. He then wracks his brain to come up with an explanation. (Knowledge: nature= 30 after taking a 20 from lore master ability)

DM Rob - The Call subsides 
Monday February 10th, 2014 9:45:35 AM

ooc: Sorry, in case it wasn't clear the light was from Tula's lantern as she approached

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 DEAF  d20+3=22 ; d20+8=20 ;
Monday February 10th, 2014 12:46:30 PM

Jozhur gives Tula a blank stare as she speaks and begins shouting over Coer, "ALL THOSE POOR PEOPLE. I'M GLAD YOU'RE ALL ALRIGHT."

"THANKS FOR SNAPPING ME OUT OF THAT, KANE."

He peers off into the darkness, looking for a source. He also tries to remember if he's heard any stories like this in an inn somewhere. Is this known to happen in the area?

----------------------------------
Perception: 22 (-6 included)
Knowledge Local: 20

Magana (Craig) [AC19] [HP 71 of 71]  d20+11=15 ;
Monday February 10th, 2014 1:34:36 PM


Magana positions herself behind Spire, acting as bodyguard again. While on the docks, she nervously eyes the inert bodies bobbing eerily in the turbulent waters a short distance away and carefully keeps to the center of walkway.

(perception 15-6=9 for unusual dead body movement)


Zeoll (Cayzle) (AC18 - HP33)  d20=5 ;
Monday February 10th, 2014 4:01:35 PM


As the old liontaur pants to catch his breath, he is relieved that none of the crew succumbed.

Zeoll looks long and hard at that light out there. What could it be?

Raw Knowledge check 5. That's, alas, only a 12 for Know Nature and Planes; 10 for Arcana, Local, Geography.

He offers his gnome-in-ape-form comrade a hand. And he asks Aexana, "Lady of naturre, what do you make of yon light?"

If she has anything to say, Zeoll asks his friend Kahnay the Witch to come cast Comprehend Languages. Maybe that will allow communication without the druid needing to shed her form. Or failing that, maybe Speak with Animals?

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+4=8 ;
Monday February 10th, 2014 4:20:57 PM

Glad I am to see none of your crew harmed. We'll know to keep watch now, and seems easy enough to break the spell. Can't be natural though, anyone know of a way to track the thing? Wouldn't want to leave the townsfolk to fall victim to the song when we're gone.

Though that's curious, does it look like any of the natives were affected? Or was everyone outside staying at the inn? perception 8

Zeoll (Cayzle) (AC18 - HP33) 
Monday February 10th, 2014 4:30:11 PM

Zeoll pauses and considers for a second.

"HEY, New Guy!" he calls out to Sam. "Um, you'rre a barrd, rright? Maybe you can tell us some lorre about that light thingie! If you please!"

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 DEAF 
Monday February 10th, 2014 5:20:21 PM

Jozhur ponders Zeoll's apparent keen interest in Tula's lantern. Perhaps the ol bones has gone mad... He wishes he could hear what the Wemic is saying.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday February 10th, 2014 5:33:27 PM

Sam continues to think on the matter.

"That sound...What could have caused those people to walk to their deaths? Most enchantment spells either allow resistance to self-harm or don't affect that many individuals, at that distance, at once. My countersong didn't seem to help."

Ooc-Sam takes 10 on all other knowledge rolls for a total of 20 on each. If a roll (nature/dungeoneering) will help, that is the one he'll take 20 for a score of 30 on.


Magana (Craig) [AC19] [HP 71 of 71] 
Monday February 10th, 2014 5:47:27 PM


OOC: a few of you seem to have missed Rob's statement above:

DM Rob - The Call subsides
Monday February 10th, 2014 9:45:35 AM
ooc: Sorry, in case it wasn't clear the light was from Tula's lantern as she approached

Zeoll (Cayzle) (AC18 - HP33)  d20+19=28 ;
Monday February 10th, 2014 5:58:28 PM


Zeoll blinks furiously as Tula's lantern comes into view.

"Tula! Is that you, lass? I thought it was some fey will-of-the-wisp come to lurre us out to sea!"

"This is what comes of keeping the aged out all night in a storrm! I'm losing the few wits I have left to me."

Zeoll's tail droops as he realizes that he was just not nearly as perceptive as he might have wished to be!

He says a prayer for keener eyes (Guidance cantrip and Taur's Try), then peers out across the waves. Is the clarion voice still calling? Can he judge how far out to sea it might be? He paces the shore, trying to hear where it might be.

Perception 28

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+3=17 ;
Monday February 10th, 2014 6:29:25 PM

Aex-ape-ane eyeballs Zeoll wondering why he liked Tula's lantern so much... she smiles an ape grin...

But then Aexana checks the bodies in the water... dispite the heavy weather the Gorilla drops to all fours and slowly grabs one body after the other from the water. Noone deserves to die like this or dissapear in the vast Woldian oceans without proper funeral... (Str check 17)

Unable to speak right now, Aex makes note that whoever runs the show out here has some serious spellcasting skills... this storm ain't natural and a mass hypnotism doesn't sound easy to pull either...

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday February 10th, 2014 8:07:11 PM

Kane' smiles back at Jozhur. It will be impossible to speak with him for a while, but the Witch motions to get back to the relatively dry inn.

Once there, some foolscap and a charcoal stick enables a modicum of understanding. Jozhur sorry. I can't remove the deafness. Kane' shrugs helplessly.

Zeoll (Cayzle) (AC18 - HP33) 
Monday February 10th, 2014 9:41:20 PM

Zeoll looks at Kane funny. Maybe his kind of witch is different from the regular kind?

:-P

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Monday February 10th, 2014 11:55:02 PM

Spire shakes his head, looking around at the others. "Something that powerful is going to come back. Perhaps everyone should begin sleeping with cotton in their ears."

DM Rob - The Call subsides 
Tuesday February 11th, 2014 4:54:38 AM

Coer gives the nod for the crew to take shelter in the inn for the night. Did he plan on escorting them there?

Zeoll breathes a sigh of relief that the crew are ok. A few bumps and bruises are to be expected on any voyage, and better that than a drowning.

Sam sends lights dancing out over the water, providing light for Aexana to reach a paw in and retrieve one of the corpses. Magana keeps a careful watch, ready for one of the corpses to show "unusual dead body movement". One imagines she is wary of zombies...

The corpse is that of a woman. She looks only very recently deceased and shows no signs of decay. She looks just like a cold, wet, sleeping lady dressed in her night clothes. Terser recognises her as one of the patrons from the tavern earlier in the night.

Jozhur tries to shout over the noise of the storm. If he's having trouble hearing then chances are others are as well. He has never heard such a tale as a noise as the one he heard earlier. Goodness knows though there are enough spells that can control a man's mind.

Kane' is apologetic for his actions earlier. He deafened Jozhur with the best of intentions, but removing the affliction is beyond his talents.

Sam takes a moment to contemplate the sound. How could it be he couldn't counter it? How could it be powerful enough to affect so many people on such a scale? Could it be a number of enchanters working together? Even worse, could it all be the work of one individual? The thought is scary. Such a person - given time - could reshape the Wold. At the back of his mind is one final thought: could it somehow be related to this storm?

Zeoll paces the edge of the docks allowing the spray of the waves to wash over him. His eyes and ears are keen, and he can no longer hear the sound that disturbed his sleep earlier. All he can hear now is the sounds of nature - the waves, the rain, the wind. As well as what he does hear, what he doesn't hear is interesting. No screams or cries. There is noone by the docks calling for loved ones, and there is noone in the water calling for help. Save for the party and crew of the Lionfish, the docks are lifeless.

There are thoughts amongst the group as to how such a sound can be tracked. Perhaps that is something that can discussed indoors? Kane' wishes to return to the relatively dry inn. The Lionfish crew need an escort. Perhaps touching base with the other crews may yield information also?

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday February 11th, 2014 11:05:17 AM

Sam shrugs and reports,"I'm baffled. Let's go inside and speak to the other crews. Maybe they have a clue as to what caused this."

Once inside, the drenched bard sits down at a table and pulls out a piece of parchment and his writing supplies. In his neatest writing, he inscribes the following warning:

"If you hear an erie sound,
And your friends are outward bound.
Quickly strike them on the head,
Or you'll find them drowned and dead."


The gnome offers this warning to be posted at the tavern. He encourages the message passed on and accompanied by the story of what happened on this fateful night. Perhaps future deaths can be avoided.

Once he feels that his scribing duties have been fullfilled, Sam speaks generally to the survivors,"Is anyone aware of what caused this disaster? Have you ever heard of such a thing in your travels?"


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Tuesday February 11th, 2014 11:10:20 AM

If people are heading back to the inn, Terser will follow. There are things he is stewing over that could use discussion. The inn is this way, for those that wish to get dry. Hey Sam, care to play some good constable, bad constable?

When he gets back, Terser pounds on the innkeeper's door, both to request food and fire for the bedraggled crew, and to ask him a few questions.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday February 11th, 2014 11:16:18 AM

Sam shakes his head and manages a smile after hearing his mighty brother's wording.

(In dwarven) Highlight to display spoiler: {"I'm not sure that this was caused by someone inside. I guess it's possible. Let's keep an eye out for anything suspicious."}

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+12=23 ;
Tuesday February 11th, 2014 3:50:44 PM

Spire turns to some of the larger members of the group, asking, "Magana, Aexana, if you could help me... retrieve as many of the corpses as possible. Unless there is another cleric of Gargul about, I believe I have some work to do laying them to rest." The elf is completely unsure of how to do such a thing, having never been formerly trained as a cleric, but wracks his brain in the hopes that he has come across something in his lifetime. (Religion to determine the best way to lay the corpses to rest: 23)

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday February 11th, 2014 4:37:33 PM

Aex-Ape nods to Spire as he asks to get as many corpses from the water as possible.
She takes all the time that she needs to get all bodies from the water and carefully places them one next to the other on the docks. Then the Gorilla looks around to see if she can find a cart or something to put the dead bodies onto so she can bring them to a church, cleric house or any other sacred place where here in Gullport the dead are honored.

No longer does Aexana know if she feels cold to the bone because of the chilly rain or because of all those that so needlessly were killed... the rain covers her face hiding tears that well from the Gorilla's large eyes as she silently weeps for those that passed.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+12=32 ;
Tuesday February 11th, 2014 7:22:20 PM

Coer follows the others to the inn and takes a seat where he can rest and watch his friends ask the questions. He is on guard for danger and looking for anything suspicious - the other guests may not be friendly despite their lives having been saved.

~~~
ooc: perception; nat 20

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Tuesday February 11th, 2014 7:58:47 PM

ooc: Far as I am reading, while Deafness/Blindess is a 2nd level Witch spell; Remove Deafness/Blindness is a 4th level Witch spell. Deafness is permanent and can't be removed by Dispel Magic or Remove Curse, so Purify also will not work...

.............................

Kane' has to agree with Sam, both in word and action in getting back to the Inn, and in his very straightforward song. Sometimes, the half-elf thinks wisely, being blunt is more likely to get attention.

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 DEAF 
Tuesday February 11th, 2014 9:56:12 PM

Poor Jozhur follows the others back to the inn, deprived of one of his senses yet again.

"It's not so bad, at least I can still see."

Zeoll (Cayzle) (AC18 - HP33)  d20+9=13 ;
Tuesday February 11th, 2014 11:05:31 PM


At the shore, Zeoll has a hunch. As he helps Spire and Aex retrieve the dead, he looks at a few more of the victims. Are they all newcomers and strangers to town? Are any of the townsfolk among the dead? Did the people of this place expect this to happen?!

Back at the inn, Zeoll admires Sam's verse and starts putting it to music. Perform Song (with a Guidance cantrip): 13.

OOC: Steve, see my note on the LnB about (D) spells. And congrats to Warren on approval of his new PrC!

Magana (Craig) [AC19] [HP 71 of 71] 
Wednesday February 12th, 2014 1:35:25 AM


Magana helps Spire pull bodies from the cold, cold waters. Not because she has some kind of respect for the floating bodies. No, the inhabitants of these empty shells have moved on to another plane. She stays because their families and friends might want to offer their services to Gargul in return for his favor or grace upon their departed. If just one person might be inspired to serve by her efforts, then she in turn has done good service to Him.

Once returned to the Inn, Magana kneels at the hearth to soak up the warmth while she contemplates how close she has been, twice now, to entering a watery grave.


DM Rob - The Call subsides 
Wednesday February 12th, 2014 5:51:39 AM

Spire, Aexana and Magana dutifully recover as many corpses as they can reach in the waves. Some are just well out of reach, but they manage to pull in three more bodies - for a total of 4 corpses. Spire knows that different colonies have different ways for honoring their dead. The majority in this region favour burial, he believes. The majority, that is. For this specific island you'd have to ask a local.

Zeoll has his suspicions about the goings on, in particular the victims. He looks over the corpses recovered, and with significant help from Sam and Terser (who had spent more time in the tavern than most) a realisation is made. None of the victims were locals. (OOC: Hero point to Zeoll for this clever observation!) Did the locals have something to do with this? Did they know it was coming? Do they have some sort of immunity? Perhaps the most important of questions - can the locals be trusted?

More questions than answers have been found at the docks. The inn had better provide some insight.

Jozhur and Kane' walk side by side. Jozhur holds no ill will at all for his current situation. Kane' considers different ways that the affliction may be cured.

Terser knocks heavily on the inn door. It takes a moment, but the door is finally opened by one of the Elfblood crew. Behind him sit the other two Elfbloods, the three Pirates of Jack, and the three Shipping Guild emissaries.

The Turning Tide, though warm and dry, is completely absent of staff. None of the waitstaff are there and Piotr is nowhere to be found. There is a large kettle of fish chowder simmering unattended to one side of the kitchen hearth.

The drenched crew of the Lionfish move to dry themselves by the fire, while others look about for a stiff drink. Tula walks the perimeter, her hand still on her sword as she looks out each window.

Sam pens a ballad? Sonnet? Let's call it a "dire warning" to others, as well as some helpful advice should they encounter someone not acting themselves.

Terza and her guards smile on seeing the party. The half-elf reaches out to shake each persons hand for their assistance in returning Karin to her side. He simply smiles and nods, not leaving Terza's side.

Captain Phen of the Elfblood ship begrudgingly acknowledges that he owes the Lionfish crew a debt. You can almost feel the tension he must be under to make such an acknowledgement to the group - in particular to Kane'. Nevertheless, he does so in apparent good faith.

Captain Creel makes no such acknowledgement as he stands to confront the group. "Tell me now - what is going on? What do you know of this? I am Captain Creel of the Pirates of Jack! It is in your best interest to keep me alive. I demand you escort me to my ship immediately!" He is almost trembling. Gone is the man who was willing to taunt and pick fights earlier. Standing in his boots now is a man who only cares about his own survival.

Phen rolls his eyes at the dramatic display.

Terza is more diplomatic "Without knowing what is going on, leaving this inn could prove more hazardous than staying. What's more, with this storm your ship will not be able to safely navigate the rocks. You are welcome to try, but I suggest the safest course may be barricading the doors to this inn and sharing watch until morning"

And, outside, the storm rages on unabated...

-------------------------
OOC: Cayzle has made a Wold shattering discovery of the 'Blindness/Deafness' spell. It is dismissible! In all the games I've played noone has pointed that out. Rather than change a spell that has already been cast and is still in effect, I rule that we play by our current standings (ie: the spell on Jozhur is not dismissible) however any future castings CAN be dismissed by the caster. Sound fair?

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Wednesday February 12th, 2014 11:32:34 AM

I guess Zeoll beat me too it - the door I was intending to knock on was the innkeeper's bedroom - intending to wake him to ask him some questions about why the locals weren't affected...

Terser continues pounding on the door to the innkeeper's bedroom, barging in if there's no answer. Someone knows what's going on, and I'll bet it's him. Perhaps if the innkeeper lets his patrons get killed off, he can abscond with their belongings? Lucky not all of us were affected. Shame that we couldn't save them all though.

If he's gone, will make an attempt to track him down, survival probably not gonna work in town, so just asking the other people if they saw him running off somewhere.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday February 12th, 2014 12:20:12 PM

Sam, having missed the connection regarding the locals completely, follows Terser. He hopes information can be gleaned from the innkeeper. The bard has plenty of tricks to be sure it does.

Ooc to DM- Are Sam's two changes approved to occur now?

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday February 12th, 2014 2:44:10 PM

Spire follows Sam and Terser to the inkeeper's room. "I almost visited the Scab once," the elf mentions in passing. "I was to do my apprenticeship there under an alchemist, I cannot remember his name. Unfortunately, circumstances proved... otherwise, shall we say." The elf offers his service as a cleric of Gargul to perform whatever ceremony they deem appropriate. "I can do this now if you'd like, but I believe it would be better if we waited until morning when things may have cleared up a bit. Is there somewhere we can stores the, erm.... cadavers until then?"

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday February 12th, 2014 2:57:57 PM

Sam smiles at Spire as he comments on the Scab.

"You would really wreck my uniqueness by joining our group. The Grim Guard was comprised of a bunch of dwarves and me!"

A sullen tone washes over the bard.

"Oh, how I miss my brothers. At least Terser's still with me."

Sam prepares his thoughts for the possible interrogation. Tactics comprised of methods more than simple charm or bullying might be required for this encounter. The bard might have to bend a mind or two.

Magana (Craig) [AC19] [HP 71 of 71] 
Wednesday February 12th, 2014 3:58:41 PM


Magana approaches Captain Creel and suggests they talk privately.

Quietly, so as not to embarrass either of them, she says, "I, too, am more than a little shaken at the thought of being forced to walk to my death at the bottom of the harbor. I'm not sure I can subject myself to the mercy of the sea again anytime soon, but I wonder if there is more to this than I can perceive."

She takes a deep breath before continuing as if trying force some calm into her spirit.

"You seem to see a need to be away from here. Is there some danger out there to override the potential profit to be made here?"


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday February 12th, 2014 6:15:55 PM

Still in Gorilla shape, Aexana makes her way to the Inn as without her large body she would not be able to figjt the stormy weather.

Inside she smiles at Karin and then shapeshifts back to her little Gnomen self... not wearing armor and barefooted. Guess most in the inn must be in their nighties...

Intrigued by Zeoll's keen observation Aexana hopes her friends will find the Inn keeper or someone else from this village...

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 DEAF  d20+9=19 ; d20+6=17 ;
Wednesday February 12th, 2014 8:33:56 PM

Jozhur sticks close to Kane, keeping an eye out for anything or anyone unusual.

------
Perception: 19
Sense motive: 17

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d100=18 ;
Wednesday February 12th, 2014 11:04:06 PM

Kane' determines that the way to help Jozhur is to bathe him in Kane's witches cauldron. Growing the Cauldron to Large Size, he has the Rogue get in and pours water over him until he can cast Purify, dispelling all ongoing magical effects on his friend.j

...............

cast: Purify 18% success!

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Wednesday February 12th, 2014 11:17:28 PM

"I agree with Tezra. We should bar the doors until morning then search the town for clues."

Coer picks up a large table and moves it in front of the door.

" i could use some more sleep. Anyone else want to keep watch?

DM Rob - The Call subsides 
Thursday February 13th, 2014 6:27:05 AM

Terser pounds on the door to the inn keepers room. There is no answer. Perhaps the man is a heavy sleeper? The dwarf takes it upon himself to enter, perhaps surprised the door is unlocked. Sam is in tow, ready to help pry information from the inn keeper, just in case anything should slip the surly man's mind. Spire follows along as well, recalling his near-visit to the Scab.

The inn keeper's room is modest. A desk, some shelves with assorted knick-knacks. The sheets are pulled aside from his bed. It appears as though someone slept here this evening. For how long though? *BANG* A sudden clap of thunder and flash of lightning ensures you are on edge. Did a shadow just move past the window? No, it must just be your imagination.

Magana has a private word with Captain Creel. What danger does he know of that would make a profit less attractive? "You're, you're joking, right? You saw what just happened. Folks walking out to drown 'emselves. It's not natural. It's a bad omen is what it is." Creel shakes his head and eyes everyone else with suspicion. He leans in closer to Magana "Since we're all stuck here, how about we come to some sort of arrangement. How would you like to sail for me? I could use someone like you. You make sure I sail safely out of here and I can make it worth it for you? Ever captained your own ship before?"

Aexana changes back from ape to gnome - a remarkable transformation for many to see. Does she miss the larger form? The ability to crush a mans windpipe with one grasp?

Kane' finds the time to rid Jozhur of his deafness. The cure? A nice warm bath. The bath, of course, is in a cauldron, but beggars can't be choosers. To Jozhur's dismay he can hear the thunder and rain again. The silence was far more calming for one's nerves.

Coer meanwhile single-handedly picks up a large table and barricades the door with it. Noone will be coming in if he has anything to say about it. Or is it that noone will be leaving? What of the windows? And any others doors? Is the intent just to block the main way in, or to form a bunker?

Terza - ever the diplomat - proposes three watches. That would ensure that each watch had a member of the Shipping Guild, the Pirates of Jack, and the Elfbloods. Phen shrugs, having no care in the matter. Creel is off having a quiet word to Magana.

Keep in mind that you were awoken during second watch last time. Who is yet to rest?

Outside the storm rages on. It's going to be a long night.

Zeoll (Cayzle) (AC18 - HP33)  d20+8=13 ;
Thursday February 13th, 2014 7:30:14 AM

[OOC: Ugh! Missed a day! Sorry! ]

Zeoll is sad to abandon his cozy nest in the trees, but since he has actually used none of his first and second level cleric spells, technically it is moot as to whether he spends the night under the stars or no.

Old guy like him would only be up every couple hours anyway to take a pee. Nothing works like it used to when you are Zeoll's age.

And besides, who can sleep? He offers to keep company with anyone who cannot rest, and spends the wee hours singing lullabies and gentle songs about the sun on the green leaves of the Wold's Cradle. He tells funny stories about the fey king, and tries to lift the group's spirits -- especially those who are freaking out. [OOC: Zeoll is renewing his Spread the Word power, for anyone who wants a +2 on their next saving throw and did not already get the bonus once this module!]

Perform Song 13.

=====

Cleric spells:
0: guidance, purify food & drink, light, stabilize
1: command x3, elf vision
2: calm emo x2, faerie fire

Sorcerer spells:
Cast: 1 of 5 (cast yesterday)

Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 0 of 7.
Spread the Word: used 0 of 1.

Current effects: None.

Also Used: Detect Evil scroll, Pro Evil scroll, Tanglefoot bag

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Thursday February 13th, 2014 9:44:24 AM

Kane' is happy that Jozhur is back to the hearing, but very, very uncomfortable to have the Elfblood captain speak to him. He shyly nods his 'you are welcomes' and looks to break contact as soon as possible.

For watches, Kane' will keep the same schedule as planned with the Lionfish. He thinks shared watches among the crews are a very good idea, but will not step up to coordinate with the Elfbloods.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday February 13th, 2014 9:52:29 AM

Seeing that no one is there to question, Sam shrugs and heads for his room. Perhaps the innkeeper will return in the morning. The gnome hops back into bed and does his best to sleep as the storm rages on outside.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday February 13th, 2014 11:30:57 AM

No use trying to track the man in the rain. Perhaps things will be clearer in the morning. Terser heads back to the room with Sam and is soon asleep again.

zzzzzzzzzzzzzzzzzzzz

Magana (Craig) [AC19] [HP 71 of 71]  d20-2=18 ;
Thursday February 13th, 2014 11:50:42 AM


(Diplomacy 18)

"A generous and tempting offer to be sure, Captain. I am not, however, a sailor, and don't actually even like being out on the open sea at all. But if you will stay here in the common room with everyone until the storm ends, I'll do my best to insure no one comes to harm until it is safe to leave. Deal?"


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+13=20 ; d20+8=20 ;
Thursday February 13th, 2014 11:51:06 AM

As Sam tries to fall asleep, a thought occurs to him. He quickly tears out of bed and heads for the door.

"I'll be right back Terser. I'm going to search the innkeeper's room. I'll only be a moment or two. No need to get up."

With that, Sam winks at Terser, hums a tune, and vanishes. The door creaks open and then closed as the invisible bard heads out. Sam heads back to the innkeeper's room as quietly as possible. (Stealth=40 with moving invisibility bonus)

If able to make it back into the room without obstacles, Sam searches the room for clues that might help to explain the mystery at hand. (Perception=20)

If nothing of interest is found Sam makes his way back to the room and reports his findings to Terser. After that, he goes back to sleep.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Thursday February 13th, 2014 4:08:24 PM

The building is huge - too many windows to barricade this late in the night.

"The doors will have to do - I will be in my room." Coer is weary and unsettled by the evenings events, even more so now that an alliance of sort has been made with the Elfbloods.



(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday February 13th, 2014 7:01:52 PM

Aex shares Sam's idea as he searches the man's room... she lets Sam thouroughly check the room. Starting to like the ape shapes, Aexana changes into the tiny monkey that helped with the sails aboard the Lionfish.
Being tiny she opens the closeth... finding a cosy place in the closeth, Aexana decides to spend the night in the Inn keepers room. Should he return in a few Aex will probably wake up... and with any luck the Inn keeper will mistake her for a scared little monkey...



Nowhere to Run


(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 DEAF 
Friday February 14th, 2014 1:22:05 AM

"Thank you very much Kane. I was in need of a bath too."

Jozhur is very curious about the nights events and the disappearance of the innkeeper, but it has been a very long night. He tells the others to wake him if find something that they "need a key for".

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 
Friday February 14th, 2014 1:22:44 AM

header update

DM Shawn - One Rainy Night  d20+2=4 ; d20+8=11 ; d20+10=19 ;
Friday February 14th, 2014 6:34:14 AM

Zeoll saddened by the thought of leaving his nest, decides to stay up in the main room and sing songs and tell stories to help those who are frightened. [OOC: Zeoll is renewing his Spread the Word power, for anyone who wants a +2 on their next saving throw and did not already get the bonus once this module!]

Kane is happy at the success of his friend Jozhur being able to hear, but gets an uncomfortable feeling when being spoken to by the elfblood captain. He agrees with the watches and goes about setting it up but keeps from speaking to the Elfbloods.

Magana gives a great diplomatic reply to the possible job. Captain creel eyes the minotaur for a few seconds before sneering back " Aye... not like you have the sea legs anyway. " He turns away, heading for his room before looking over his shoulder, "You can stay here with the lot of them, but I am a Captain and sleeping in my bed tonight, not in some common room with some common people."

Sam, Terser, Jozhur and Coer all decide to head up to their rooms. Coer figures the table in front of the door will be enough to hold. Before Terser is able to fall asleep, Sam hums a tune, disappears from site and heads out in the hall, and heads for the innkeepers room.
Once inside, he does a full search but turns up nothing that would not be found in an innkeepers bedroom.

Aexana takes the theory a little further, and shape shifts into a little monkey. She finds a nice place to lay down in the closest, figuring she will awake when the innkeeper returns.... hopefully at least...

..................................................................................................................................................

Nobody (except Captain Creel) has been able to go back to sleep. The thunder booms on a regular basis, and yet--in spite of that--everyone huddled in the public room of the tavern can hear the maddeningly-slow and inexorable ticking of the large pendulum clock by one of the fireplaces... even those in their rooms(and closet), can hear the pendulum swing through the thin walls of the inn.

...tick...tick...tick...

Behind the constant rains and stone-thick clouds, the lightening of the gun-metal gray sky is all but imperceptible. Still, dawn has come, and Gullport should be rising as well...

It is not.

Even as the first few moments of morning creep past, the town remains utterly still. No doors slam, no shopkeepers huddle against the rain as they rush to start the new day's business. Other than yourselves and your fellow outsiders, not a soul stirs. The only signs of life are a few large gulls, undaunted by the rains, that perch among the town's roofs, like flies converging on a bloating corpse.

Zeoll (Cayzle) (AC18 - HP33)  d20+17=23 ; d20+8=17 ;
Friday February 14th, 2014 6:38:27 AM

As Zeoll tells stories to calm any who cannot sleep, does he notice the door being opened as by an invisible creature? Well, the old liontaur's perception check is a 23.

If he does, can he tell that it is his new friend Sam? He has the scent ability, which says ... "A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. ... Creatures with the scent ability can identify familiar odors just as humans do familiar sights."

Survival used for "tracking" as a best option to use scent, if needed: 17.

If he does notice who it is, he'll use that moment to tell an exciting part of the story, the better to distract watchers from whatever it is Sam is doing.

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49  d20+9=18 ; d20+13=28 ;
Friday February 14th, 2014 9:17:23 AM

"Curse this blasted clock. Is there anything magical about this thing?"

Jozhur looks the clock over for traps or anything else unusual (perception: 18)

Could the clock be heard earlier in the night? If it appears to be a normal clock, Jozhur opens it up and begins working to stop the ticking...(disable device: 28)

"This place is beyond creepy. We need to go check things out. Can someone go make sure all the ships are still in place?"

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+12=28 ; d20+9=21 ; d20+9=29 ;
Friday February 14th, 2014 12:29:53 PM

Spire peers out the window, narrowing his eyes. "Where is everyone?" he whispers. Oh no... Spire is suddenly reminded of an old cult the group dealt with upon arriving at Bonetown. The elf tries to remember if they occupy this area, or if the Beastmasters have any strange rituals that may have something to do with this. (Religion: 28, Geo: 21, History: 29)

Magana (Craig) [AC19] [HP 71 of 71] 
Friday February 14th, 2014 1:18:10 PM


Magana shrugs as Captain Creel rudely rebuffs her company. Oh well, at least he's calmer now, she thinks.

She retrieves her weapon before settling in for the night, determined not to be unarmed if further craziness ensues.

STATUS: Fatigued (lack of sleep)



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday February 14th, 2014 1:43:59 PM

After reporting back to Terser, Sam does everything he can to fall asleep. He quietly hums lullabies to himself (weird...right?) and pulls the covers over his head. The bard even considers casting "hideous laughter" on himself repeadidly in an attempt to wear himself out. His eyes dart over to the shadowed image of Terser, who also seems to be tossing and turning.

"Terser, I can't sleep! Maybe if you'd stop trying to get comfortable and just go to sleep, I'd be able to sleep too! I hear all of your armor belts and buckles scratching on the floor every time you move! You're driving me crazy!"

Sam climbs back out of bed after a few more, futile moments. He casts "dancing lights" to provide a light source in the dark. One of the glowing orbs hover just over Terser's face for a moment or two as Sam leaves the room. As he makes his way to the common area, he looks to see who is amoung the insomniacs.

"This place is the worst! I've slept better in the badlands of the Scab than here in these stupid beds!"


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Friday February 14th, 2014 6:14:23 PM

Kane', grainy-eyed, welcomes the dawn. Anything to see a lightening to see that the sun has returned whether raining or not. Yet the disappearance of the innkeeper is worrisome, and the lack of any movement of any other villager is stranger still.

"Could they have all been driven into the harbor? Or knew we would be affected and so ran to safety, or even are the cause of the singing themselves?" The half-elf shakes his head, it is all speculation at this point. But there is a way to see if one of his thoughts are true or not... Captain Coer, we can go to the Harbor to see if the townsfolk are there and to ensure the ships are still at port. This place is strange enough that I am worried that our ships may have disappeared as readily as the townsfolk."

Kane' is prepared to go where Jozhur goes to keep together.
...............

ooc: Question for the DM and Kane's responsibility to Jozhur. Non-lethal damage is not the same as lethal damage; does Kane' have to heal non-lethal damage quickly too, or only lethal?

Zeoll (Cayzle) (AC18 - HP33)  d20+17=24 ;
Friday February 14th, 2014 6:54:29 PM

Zeoll dozes as the night wanes, and wakes tired but alert -- he may not have gotten enough sleep to regain the spell he used yesterday, but otherwise he is okay.

He suggests to all his friends, "Maybe we should searrch everry house?"

He uses his nose (scent) and his eyes and ears (perception 24) to see if there ever even were people here. Maybe they were all hallucinations, illusions, or visions.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20=19 ;
Saturday February 15th, 2014 3:52:48 AM

Terser swats at the light in his face briefly, only grunting at Sam's outburst. By the sound of it, no one is resting well. Well, no point scratching up the floorboards, I suppose. He gets up and follows Sam down to the common room, then heads into the kitchen to see if he can find any good ale, or something to calm the nerves.

searching the kitchen for something to drink, or whatever else. 19

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Saturday February 15th, 2014 2:02:34 PM

OoC :: Stevek from the SRD...

You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Saturday February 15th, 2014 4:41:54 PM

Ok, so Jozhur is all better. Header updated.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Saturday February 15th, 2014 9:21:43 PM

Coer leaves his room, tired from lack of sleep, and joins his friends in the common area.

"That damned clock, can somebody stop it."

He goes behind the bar and looks for some food, and hopefully sits down to a light breakfast, offering to share it with those present.

"Yes, we should check on the ships and do some exploring too. This place if far too quiet.
Are we all heading out?"


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Sunday February 16th, 2014 11:18:32 AM

Sam is ready to brave the elements.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday February 16th, 2014 6:34:44 PM

The little Monkey hides in the closet trying to sleep but that blasted clock is just pounding in her ears... sticking a sock she found in the closet isn't helping either as it's just as if she's hearing it inside her her!

Having barely slept (@DM : I suppose we didn't sleep enough to get our spell lists refilled? Ditto that for Aex's shapechanging...) Aex monkey crawls out of the closet and goes downstairs...

"What in the name was I thinking coming here... come see the Wold they said..."

Let's say at breakfast Aex, back in Gnome shape, is pretty cranky...


Zeoll (Cayzle) (AC18 - HP33)  d20+10=15 ;
Sunday February 16th, 2014 7:07:42 PM

Zeoll detects magic on the clock.

Spellcraft (with Guidance) 15.

DM Shawn - One Rainy Day  d20+3=18 ; d100=4 ; d20+14=21 ;
Monday February 17th, 2014 6:09:05 AM

Spire's mind goes racing back to the previous dealings with a cult, and begins trying to remember every detail of the beastmasters. He doesn't recall anything in this area, nor if this is is something they do.

Magana gets her weapon before settling in for the night.

Terser makes his way down to the kitchen, and finds some fish stew and plenty of ale behind the bar.

Zeoll checks to make sure the staff were not illusions. Little things around the room like half drank water flagons and the lingering smell of the innkeeper assure him they were in fact real.

Jozhur is so annoyed by the clock that he pulls it off the wall and begins examining it. He searches it for traps before dismantling it. All the pieces are showing it to be a normal clock, and after a few twists and snaps, the ticking is no more.

Coer heads behind the bar and helps himself and others to some breakfast. Warm fish stew is still on the low flames of the fire.

After a restless night Sam makes his way down to the common room, annoyed and letting anyone know about it.

Aexana stats hidden as a monkey, including trying to drown out the clock with a sock. To her dismay the inn keeper never shows back up.

Kane makes a suggestion to go out in the elements,and look around. Checking out the ships and to see if the townsfolk are at the harbor.

---------------------------------

While everyone is making plans as to venture out or not, Terza makes her way to the group at the table.

"I realize your group is a little more special then the normal group here and I would like to offer you some reward to ensure the safety of my group and myself, and not to mention to find out what is happening about town. I didn't bring much with us, but I can offer you 1500 gold as a payment to your group. "

The elfblood captain steps forward after she speaks " I'll throw in another 500 gold, making it 2000, and I'll stay here at the inn with my crew and protect everyone. I'll make sure no harm comes to any of your ships crew, or any others while in this inn."

Both Tezra and Phen turn to look at Captain Creel, as if to say it is his turn to kick in. Any hints are lost on the man, as he chews on a splinter he peeled off one of the tables.

" Don't give me those pouty eyes Tezra, I saw this group in action last night. They don't need any money, and should be doing it for the good of man. Isn't that right" he says, as he turns to the group " you'll save me and my boys and not worry about making any money off of it, and doing it for the good of man. In fact you should go check on my boat, and make sure it is port, and I can sail us all off this dreaded island. For a fee of course."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday February 17th, 2014 11:04:57 AM

"A tithe of a fisherman and a tithe of a king is the same measurement", quotes Kane' in a thoughtful tone of voice. Remembering his warrior ancestors (and perhaps, the nights sleep making him bold), the half-elf summons his courage enough to look Terza, Phen, and Creel in the eye. "More like we will scour your ship to release any prisoners or treasure that could be put to better use elsewhere. Captains Terza and Phen have made their offers. I would not be surprised that Captain Coer will accept, and also take your share out of your ship."

Kane' is sure that some of his friends will understand and certainly the canny Captains of the other ships will understand as well. A poor man with only a gold piece to his name, would tithe a single silver, but a king's ransom, a tithe would be 10% of his great wealth. For the captain, selling his ship would net 25,000gp, and a tenth of that would be 2,500gp.

Kane' is suggesting to his Captain and Lionfish crew that if Captain Kreel doesn't provide an offer, that the Lionfish simply take 2,500gp of goods from Kreel's ship in payment!

Magana (Craig) [AC19] [HP 71 of 71] FATIGUED 
Monday February 17th, 2014 11:36:07 AM


Magana speaks up in response to Kane's suggestion to collect Captain Creel "donation" without his permission.

"The path of honor does not lie in forcing gold from this human, and I cannot abide such action. If the Captain chooses not to provide incentive to us, that is his choice. We can simply stand aside as he deals with his own troubles."


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Monday February 17th, 2014 11:44:25 AM

Spire stays behind Magana, but remembers the last time he was on a ship of another crew. "If I find any elves on their ship..." he mutters, shaking his head.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+7=15 ;
Monday February 17th, 2014 12:02:35 PM

Well, something is out there that needs investigating, and standing about bandying words isn't getting it done. Sam and I will take that 2000 gold and figure out what's what. If the Lionfish crew wants to come along, I don't mind giving an even share if they carry their weight.

As for your ship, Creel - what's on it is none of my business, but if we happen upon her in the course of figuring out what's going on and there's things not right there, I'll take it upon myself to correct them. Your gold is yours, but if these folks are right and there are slaves aboard, well, people aren't property, and you can bet they won't be there when you get back.


With that, Terser picks up the rest of his things and heads outside to see what he can see.

trying to track down anyone really - investigate any homes that were left open, other inns in town to see if similar things happened, find any signs of life. survival 15 for what it's worth

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=14 ;
Monday February 17th, 2014 1:44:29 PM

"I'm more concerned about the well-being of the people of this town than in bickering over gold. Terser, you and I will not be able to handle this problem alone. We'll need their help, if they are willing. I'll take whatever share I earn, that is determined, but now I'm going to try to solve this mystery."

Without another word, Sam rejuvenates his dancing lights, pulls up his hood, and heads for the door. Once outside, the gnome looks for signs of life. (perception=14 before any penalties)

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+20=27 ; d20+20=23 ;
Monday February 17th, 2014 6:21:55 PM

Aexana too wants to find out where the townsfolk went.

"Time for something different... perhaps I can track the inkeeper either by tracks or scent... dogs 'n wolves might do the trick... and a Wolf will keep me up against that wind..." Aexana explains to her friends.

So Aex once again changes shape (@DM did we get enough sleep to refill our spells and dailies?) only this time she turns into a Wolf.

The Aex-Wolf runs up to the Innkeepers room and takes in the scent of the missing man. Once the scent is well in the wolf's nose she goes downstairs and outside trying to catch the scent on the ground... the winds will probably make this a bit harder but one never knows.

(Wolf scent survival check 31 (forgot the +4 scent check))

Secondly Aex-Wolf checks for tracks... everyone headed out straight to sea... the group didn't encounter anyone else that way. Could it be other tracks heading in different directions can be found?? Tracks that could for instance belong to the townsfolk that took shelter elsewhere...

(Wolf track survival check 23)

Zeoll (Cayzle) (AC18 - HP33)  d20+8=17 ;
Monday February 17th, 2014 8:49:37 PM

Zeoll helps Aex-wolf track by scent. A 17 gives a +2 to the check.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+6=20 ;
Monday February 17th, 2014 10:24:45 PM

Jozhur stares daggers at Captain Creel, he will try get a feel for any reaction Creel has to being accused of having something to hide on his ship. (Sense motive: 20)

He pulls his hood over his shaggy hair in preparation to head outside, not that it'll help.



Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Monday February 17th, 2014 11:33:49 PM

Coer chuckles quietly to himself as we watches to tense situation unfold.
"Kane, don't tease the poor captain. Ha has ha an awful fright and clearly isnt thinking straight. Let us head outside for a look.

Tezra and Phen, thankyou. Your offer is generous."


Coer picks up the table that is baracading the door and returns it regular spot. Opening the door he turns to his new short statured friends.

"Sam and Terser. Let us work together to solve this mystery"

DM Shawn - One Rainy Day  d20+3=4 ; d20+7=25 ; d20+6=16 ; d20+6=24 ;
Tuesday February 18th, 2014 7:06:36 AM

Kane makes a suggestion to take a payment from Creel's ship when they get to it, Magana doesn't agree and makes mention of it not being the honorable thing to do.

Spire remembers last time he was on a ship, and also warns if he was to find elves on board.

Terser agrees for himself and his brother, to do the task. He also gives Creel a warning, that if they find anything wrong on his ship they will make sure to correct it. Sam is ready to head out the door once Coer clears the table.

Aexana with the aid of Zeoll decided to turn into a wolf, gets the scent of innkeeper and tries to get a trail of the man.

Jozhur stares at Creel, he gets the impression the man is annoyed, but also a little frightened.

Coer wants to work with the brothers, and decides to move the table for everyone.

-------------------------------------------------------------------

Once Coer moves the table and opens the door, the outside Wold shows in full force the power it has. The rain is thundering down, at all angles while the air is whipped around in a frenzy. Sam shields his eyes and looks outside, but nothing is catching his eye. The rain and wind whipping around make everything harder to see.

Aexana immediately gets a whiff of the innkeeper, but then her keen nose works against her as she starts to get every other smell off the wind. Fish, mud, rain, the group, the other guests. The wind is so strong it is blowing smells from down by the docks in her face, and she quickly loses track of the innkeepers smell.

"Stop" says Terza, " before you go, I can provide a map of the local area. It was provided to me, and I'll share it with you."

She rolls out the parchment on a table, and begins pointing to places on the map. "This is the inn we are currently in "she says, as her finger tabs the map(1).

You quickly recognize the docks, and the group of trees that Zeoll slept in.

"This is the church(11) and the town hall(5). If you have a question about any locations let me know, and I'll see if I know what it is." As she rolls the map back up and hands it to the group she adds "I truly appreciate what you are doing and want to help in anyway I can."

Phen pulls out a lace-edged handkerchief, with an odd green stain in the corner, from his pocket and hands it to Coer. "Show this to my men on the Rakehell, and there will be no need for a battle."

Creel, sensing the others have given something, decides it is his turn. Pulling the splinter out of his lips, and feigning a fake smile, "now go forth and be true heroes and save our skins. Find out what happened to my ship, and on your way back if you have time perhaps, find out about any of these damn villagers."

OOC: You patched enough sleep through the night to regain your spells and others powers.

Map: https://drive.google.com/file/d/0B2gAC6JckuXmTGdxNFBkMW5uRk0/edit?usp=sharing


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday February 18th, 2014 1:12:03 PM

Sam examines the map before leaving.

"The town hall and church seem like likely gathering places. We should start there. Terza, are there any other major locations that you can point out for us? Any help would be appreciated."

As Terza goes over any bits of information, Sam begins committing it to memory.

Magana (Craig) [AC19] [HP 71 of 71] 
Tuesday February 18th, 2014 4:16:30 PM


While the others review the map, Magana retrieves and dons her pack and armor. She steels her nerves for the wet and wind and noise then follows closely behinds Spire to ensure his stick-like form does not become like a leaf on the wind.


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Tuesday February 18th, 2014 6:10:02 PM

Kane' looks questioningly at Magana, but doesn't contradict the minotaur for several reasons. Among those are it would be unwise to bicker in public, unwise to anger Magana at all, and that Captain Coer has already determined a course of action. It is strange to the half-elf this honor of the minotaur and not at all the lessons that Kane' learned while growing up.

The BloodWitch moves along with the others.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+24=27 ; d20+20=23 ;
Tuesday February 18th, 2014 6:11:24 PM

Aex-Wolf nods as Sam suggest to visit Townhall and the Church. Should this storm be something demonic... Aex figures the townsfolk would seek protection on holy ground... should this storm be of some other origin perhaps the Townhall will do.

The Wolf howls into the direction of the Church hoping some will follow...
All the while Aex-Wolf attempts to catch a scent (Survival 27) that does not strike her as fishlike things... and she also keeps a keen eye on the ground looking for tracks (survival 23)

(Can't acces the map)

Zeoll (Cayzle) (AC18 - HP33) 
Tuesday February 18th, 2014 6:58:54 PM


Zeoll pets the wolf and says, "It must be harrd to not be able to be underrstood. Trry one barrk forr yes, and two forr no. You want to go to the churrch?"

He asks Terza, "What's this building herre (10) on the way to the churrch?"

The old liontaur agrees with the wolf and tries to get the rest of the group to follow them toward the hill on which the temple sits.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Tuesday February 18th, 2014 7:53:15 PM

Hmmn, too much weather for any tracks to stick. People tend to gather in the town hall or the church during bad storms and other events. If we're right and the folk knew this was coming, perhaps they sought succor with the gods in the church. At any rate, it's as good a place as any to start.

In the absence of other clues, Terser will lead whoever wishes to follow to check out the town hall on the way to the church. Will go along with the others if there are clues though.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Tuesday February 18th, 2014 11:43:01 PM

Coer will leave the questions to his friends, he has been diplomatic enough for one day.

he steps outside into the wind and raises his face to the sky. The rain is cool and refreshes his tired face.

"Its not too bad once you're out here" he jokes.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday February 19th, 2014 2:11:14 AM

Spire shivers as they emerge into the rain, yelling over the storm, "We should go to the church first, I think. Perhaps the Gods will be kind to us on this day."

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Wednesday February 19th, 2014 6:38:07 AM

Jozhur waits by the door, ready to follow the others out into the storm.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday February 19th, 2014 7:36:32 AM

Barring anyother obvious landmark on the map, Sam is happy to start at the church.

DM Shawn - One Rainy Day 
Wednesday February 19th, 2014 7:43:39 AM

Sam offers the idea of either the church or the town hall.

Magana dons her armor and gets ready. She sticks close by to Spire to make sure his thin body does not get tossed around.

Kane thinks about questioning Magana but thinks it would be unwise to anger a minotaur. He ponders lessons in life he learned.

Aexana, still in wold form, howls in the direction of the church. Outside she tries to get the scent of the innkeeper again, but between the pelting rain and the beating winds she doesn't pick up a clean trail. The ground is so covered in mud and ever growing puddles, that any foot prints have washed away.

Zeoll comes up with a way to communicate with Wolf-Aexana, and also likes the idea of the church. He asks about a building on the way.

Terser agrees about the church and the town hall, and wants to swing past the townhall on the way to the church.

Coer steps outside in the downpour and it can't even dampen his joke " Its not too bad once your out here."

Spire is the opposite of Coer, shivering in the rain and win. He yells about the gods being kind to them and they should go to the church first.

Jozhur is ready to go once a decision is made.

-----------------------------------------------------------------------

Terza looks at the map to where Zeoll pointed. " That is the Alderman's house I believe. Kind of like the mayor of the town. Might be a good place to check since he is in charge."

Captain Creel steps forward and gives a laugh at the group. " Looking like a pack of wet dogs there I see. I believe the young woman and man paid you to check on their boats, and mine as well."

Some of you standing in the rain, others standing by Tezra, a decision is to be made. To the Church, the town hall, the alderman's house, the docks, or anywhere else in town.



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Wednesday February 19th, 2014 11:13:33 AM

Terser sets off towards the church by way of the Town Hall. If anyone else is amenable, he will do a cursory search there before going to the church with the rest of the crew.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday February 19th, 2014 1:49:48 PM

"The safety of the townsfolk is my priority," Spire calls out. "We can earn our gold when we know where they are. Checking the ships will not take very long, and I do not believe they are going anywhere." And if they are, we have much a much larger problem on our hands.

Zeoll (Cayzle) (AC18 - HP33) 
Wednesday February 19th, 2014 2:02:14 PM

Church by way of Town Hall, Zeoll agrees.

He does not cast his Mage Armor -- YET! but he is ready to do so at the first sign of trouble.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday February 19th, 2014 2:06:33 PM

Sam follows along with Terser. He lights the way with his dancing lights.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday February 19th, 2014 4:12:52 PM

Spire learns from the wise Zeoll, getting his Mage Armor ready at the first sign of trouble.

Magana (Craig) [AC19] [HP 71 of 71] 
Wednesday February 19th, 2014 4:19:01 PM


Magana parries Captain Creel's snotty remarks with a disdainful tone. "They asked us to ensure their safety and find out what is happening about town. *You* are the one worried about ships, so go back inside and worry. Silently."


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+24=34 ;
Wednesday February 19th, 2014 4:57:40 PM

As Cpt Creel keeps making stupid remarks Aex-Wolf bares her teeth and growls deep...

Then she only howls once making it clear she's agreeing to go to the Church while passing by Townhall. But before they go she licks Zeoll's hand once while emmitting some more growling noises... and suddenly Zeoll understands perfectly what Aex-Wolf says (casting speak with Animals on Zeoll)

To Zeoll: "let's go quickly before either Magana wacks or I bite a chunk out of Creel... "

The Wolf, soaking wet, trots through the mod occasionally benefitting from the Taur's larger sizes to get our of the wind a bit...

When near the Townhall Aex sniffs the door while staying a little out of the wind. (Survival Scent 34)
If she smells something uncanny she howls lightly informing Zeoll of what she smells and will scratch the door with her paws... If it's more fish she smells Aex takes note not to eat fish for a few weeks.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+9=19 ; d20+14=33 ;
Wednesday February 19th, 2014 5:56:22 PM

Jozhur smiles at Captain Creel, "We will check on your ship, after we figure out what is going on. But just so you know, we're not all cut from the same cloth and as goody-good as you think. I'm awfully tempered to go cut your ship loose with that attitude."

Jozhur sets off after Terser, cursing the storm under his breath.

-------
Perception: 15 after -4 penalty
Bluff: 33

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Wednesday February 19th, 2014 8:15:59 PM

Kane' doesn't mind the storm, physical discomfort was never a strong worry of the half-elf. And since the others have sufficiently responded to the selfish captain, the BloodWitch doesn't see any problem with totally ignoring Captain Creel.

He moves with the others.

DM Shawn - One Rainy Day  d20+6=19 ; d20+5=7 ; d20+5=12 ;
Thursday February 20th, 2014 6:01:10 AM

Captain Creel just smiles at Spire and Magana and their comments. Almost as if he expected a retort, When Aexana bears her teeth, his smile fades. He men stand up, but he puts his hands up to temper them. He is about to utter something when Jozhur shuts him up with the threat of untying his ship and letting it drift off.

The others get spells ready, and themselves ready as they plan to head to the church, while stopping by the town hall on the way.

Outside, the rain plummets down on everyone soaking clothes and boot. It will come from the side for a few seconds, before a wind change makes it start coming back from the top.

BOOM..... Thunder and lightning crackling at every step, as if a giant walks in the far off distance. Talking is no good, unless it is yelling over the noise. The smaller party members are even pushed off balance by the wind.

If the road is sloped any bit, free flowing mud and water pour down making it slippery. If the ground is level, deep puddles continue to grow as more and more rain drops into them.

The streets are entirely empty, not a soul. But you do notice some candle light shining behind the doors and windows of some of the homes

You pass the copse of trees that Zeoll slept in the night before, and you see the town hall in the distance. This large stone building, one of the tallest in Gullport, can only be the seat of government. All of its windows are dark.

.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday February 20th, 2014 8:10:39 AM

Unimpressed with the darkened town hall, Sam feels that the church might give answers to this mystery. The bard uses his vocal strength to compete with the raging storm.

"It looks vacant! I think the church might give us answers!"

As always, Sam waits for the "leader-types" to speak and act. Sam, knowing his place in the group, follows along.

Zeoll (Cayzle) (AC18 - HP33) 
Thursday February 20th, 2014 3:39:56 PM


Zeoll is old and creaky and not that strong, but he is big. He reaches out an arm to any of his friends who need an anchor in this storm. Sam?

It strikes him that it may be a clue that the weather is so fierce around here. Maybe some agency is at work.

He talks to Aex the Wolf and faithfully translates anything that she wants to say.

Although the candles may beckon, Zeoll is in favor of pressing on. That temple on the hill is a worthy place to search, he suggests.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Thursday February 20th, 2014 5:01:46 PM

Momentarily absorbed in the unusual weather, Coer trots off after his friends while trying not to sink into the mud. He offers his hand to the smaller of the group should they need it.

He tries to talk at the entrance of the town hall only for his voice to be snatched by the wind and enveloped by thunder. He points to the Temple up ahead and takes point, leaning into the wind.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+14=27 ;
Thursday February 20th, 2014 5:50:02 PM

Aex-Wolf can't smell anything at the Townhall entrance so she also trots into the direction of the Church. Her ears flat on her wolf head and taking cover from the wind next to the larger companions...

Perception 27

Magana (Craig) [AC19] [HP 71 of 71]  d20+11=20 ;
Thursday February 20th, 2014 6:46:52 PM


(Perception 20)

Magana moves with Spire toward the Temple, with an eye to the skies on the lookout for falling debris. Idly, she wonders how difficult it is going to be to hire a servant to brush the muck and tangles from her fur when this is over. This was a job for the younger generation back home, and the thought generates a stab of homesickness behind her stoic demeanor.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday February 20th, 2014 6:51:42 PM

Sam gladly accepts Zeoll's assistance as the group works their way through the storm. As his eyes strain to see the temple up ahead, he tries to recall any story of weather manipulation by a cult or other religious group. (Knowledge:religion =20)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday February 20th, 2014 8:46:55 PM

Terser follows along towards the church when the town hall seems abandoned. He does, however, pause for a few moments to bang on the few doors that have lights burning inside to see if there is any response.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=22 ;
Thursday February 20th, 2014 9:45:11 PM

Kane' finds himself trudging through the muck near Terser, the very forward dwarf who seems to favor action. The half-elf doesn't quite know what to make of the seasoned adventurer, so he tries to keep his eyes peeled for anything unusual.

...................

Perception: 22

Zeoll (Cayzle) (AC18 - HP33)  d20+1=14 ;
Friday February 21st, 2014 12:43:40 AM

As the party approaches the temple, Zeoll asks Sam how well he knows his gods. "To what Powerr is this temple devoted, do you think?" The old liontaur tries to remember his now mostly forgotten divine lore.

Once the church comes into view, Untrained Know Religion to Aid Another (Sam): 14. That should be worth a +2.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Friday February 21st, 2014 1:40:58 AM

Jozhur trudges along with the group, eager to enter the temple and get out of the storm.

3A Nowhere to Run


DM Shawn - One Rainy Day 
Friday February 21st, 2014 8:37:36 AM

The group pushes forward through the storm, arriving at the base of the hill that the church sits. Water flows freely down the hill, as it is a steep incline. At the top of the hill sits the church, Sam with the help of Zeoll can tell it is a temple for Alemi.

Terser pauses for a moment, and bangs loudly on one of the doors. For a second, nothing happens, but as he bangs the second time the door creeks open a little.

An older woman, dressed in a basic robe with a bandana wrapped around her head to hold her hair from her eyes, looks out the crack. Her gray hair, and fat cheeks give her a warmth of gentle older woman.

" Oh, by the heavens, why are you out in this mess. You will catch the death of a cold if you muck around in this. Who evers idea it was should get a good scolding, didn't your parents teach you to not to play in storms."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Friday February 21st, 2014 9:43:20 AM

He's a bit surprised to find someone home with the state of the rest of the town, and even more surprised that this old woman would answer the door to a stranger. This town must normally be safe if she would open up like this.

Good morning, ma'am. Believe you me, I wouldn't be out and about without good reason. The beard gets tangled something awful in conditions like this. Do you mind if we ask a couple of questions? Something got everyone in the inn up in the middle of the night, and we couldn't find any of the employees, or anyone else in town until you so politely answered my knock. Do you know where they would go? Or where we can find someone of authority in town?

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+11=17 ;
Friday February 21st, 2014 12:13:35 PM

Sam follows Terser's lead as they are invited in by the old woman. As he feels his questions are adequate, Sam remains silent and does the best he can to tell if her answers are truthful or not.

Sense motive=17

Magana (Craig) [AC19] [HP 71 of 71]  d20+11=21 ;
Saturday February 22nd, 2014 1:05:09 PM


(perception 21)

Magana slips into the church ahead of Spire in order to check for ambush or other dangers.


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Saturday February 22nd, 2014 4:41:51 PM

Kane' is content to let Terser ask the questions, as long as Captain Coer is also content. The half-elf glances at the large minotaur through the storm, and then back at the old woman. A cloud passes over his features as the woman asks if his parents had taught him to come in out of the rain. It makes the half-elf even less likely to open his mouth than usual.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Saturday February 22nd, 2014 9:34:01 PM

Spire keeps his mouth shut, shivering from the cold. He stays behind Magana, one hand on his holy symbol at all times.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+14=19 ; d20+24=27 ;
Sunday February 23rd, 2014 7:29:19 PM

The Wolf sniffs the door and looks up at the old lady... Aex tries to make sure there are no foul stenches.
Although the Taurs in this company should look a lot more menacing Aex-Wolf considers she doesn't look too friendly either... (perception 19, Scent 27)

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+12=22 ;
Sunday February 23rd, 2014 8:02:45 PM

"Thankyou" say Coer, bowing slightly. He pushes past Terser who has begun to ask questions in the wild weather, and enters the Temple, scanning for danger.

~~~
ooc: perception 22

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+9=26 ;
Sunday February 23rd, 2014 8:53:53 PM

Jozhur steps into the temple and takes a look around.

----------
Perception: 26

Zeoll (Cayzle) (AC18 - HP33)  d20+12=25 ; d20+8=13 ;
Monday February 24th, 2014 5:08:09 AM


Zeoll bows and says to the woman, "Grreetings, good lady. I am Zeoll, a humble adventurrerr. We arre looking forr help and inforrmation, and the House of Alemi seems to us to be a fairr place to ask ourr questions. Thank you forr yourr offerr of shelterr frrom the storrm."

Zeoll introduces everyone. He goes on to ask, diplomatically, about where everyone went, about the voice calling people into the sea, and about the strange weather.

Diplomacy 25

The old liontaur tries to get a feel for this lady's motives and intentions.

Sense Motive 13

DM Shawn - One Rainy Day 
Monday February 24th, 2014 5:53:19 AM

OOC: Sorry for the misconception, but this woman is at one of the private homes Terser knocked on the door of. The Temple is at the top of the hill.

"Oh I am afraid you misunderstood me" the old lady says to the group. She puts her arm up to the wall, while keeping the door partially closed in front of you. " I didn't mean for you to come into my home, just that you should find a place to ride out the storm.

She looks over her shoulder, back into her house for a second before continuing, " I don't know what happened last night, but I was awaken when Joseph, that's my husband, was up and walking for the door. I figured he was getting up for his job as the docks, but then I noticed he still had his gown and cap on. He walked out into this deviled rain and it took me having to strike my husband for the first time in our many winters together. He awoke, but had no clue where he was or why he was out in his storm."

Taking another look back into her house over her shoulder, she adds " I really need to go. My breakfast is cooking, and I am still worried about my husband. The alderman should be at his home, and mother Rillan is surely at her home near the church. The townsfolk, are huddled in their homes like I was. We're used to these storms, and we just ride them out in a nice warm place, with some fish stew. I suggest you talk to the Alderman, or head back to the inn or your ship and ride this out. Should let up in a few hours and have no effect on the trade fair."

Sam and Zeoll get the idea she is telling the truth, and Jozhur and Coerator don't notice anything unusuall. Aexana smells a stong smell of some fish stew, but she also notes the smells of some baked goods eminating from the house.

The rain pours buckets on the Wold, as the wind whips up mist and sand and blows it around.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Monday February 24th, 2014 12:25:51 PM

It's strange to say, but Terser is almost glad that the natives of the town seemed to be affected as well. Though it still doesn't explain the mystery of the missing innkeeper and his staff.

Thank you for your help, goodwife. We'll leave you to your breakfast. And you did the right thing, smacking your husband. If he or anyone else seems to be entranced, I encourage you to do it again, and let your neighbors know to do the same.

Satisfied if Sam is, Terser will leave the woman in peace and head up to the church with the others.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday February 24th, 2014 2:24:04 PM

Sam shrugs and sets his eyes on the church. Perhaps it's keeper knows something of this happening.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Monday February 24th, 2014 4:17:36 PM

"sorry about the mud" mumbles Coer as he exits the house and pushes into the wind. He strides off towards the Temple pulling his hood close to keep the rain from his eyes

Zeoll (Cayzle) (AC18 - HP33) 
Monday February 24th, 2014 5:16:33 PM


Zeoll bows, thanks the nice lady for her advice, and apologizes for the confusion.

He walks on with his pals to the temple.

"If the temple is a bust," he muses, wiping rain out of his eyes and wringing out his tail-tuft, "then we can always trry the alderrman.

Like Terser, Zeoll is glad that the entire town is not disappeared. But he wonders what happened to the tavern staff.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Monday February 24th, 2014 6:00:25 PM

Aex-Wolf licks her wolf tongue over her teeth as she catches the lovely baked smells coming from the house but she would pass that blasted fish stew!

As the woman closes the door Aex looks up to her friends and trots into the direction of the church... ears again flat on her wolf's head.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday February 24th, 2014 8:31:26 PM

Kane' is reassured that it is not a town of monsters all seeking the destruction of the visiting crews. Which means to the BloodWitch's mind that... "The cause of the enchantment must bea visitor to the town itself, either following the ships or brought on one of them. It makes it more of our job to help the town of Gullport."

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Tuesday February 25th, 2014 12:21:54 AM

"So it did effect the locals, interesting."

Jozhur follows the others toward the temple, expecting to find it occupied.

Magana (Craig) [AC19] [HP 71 of 71] 
Tuesday February 25th, 2014 12:53:25 AM


Magana forgoes the niceties at the temple and tries to open the door, knocking only if it is resists her advances.


DM Shawn - One Rainy Day 
Tuesday February 25th, 2014 7:46:12 AM

Atop a high, rocky hill on the northwest side of town stands what is obviously a church. Constructed of heavy wood, it appears to have once been coated in a bright whitewash that has since largely peeled away. The great holy symbol atop the short steeple seems almost to be bleeding as it sheds the rain.

The path leading up the hill is steep, and has water cascading down from the torrential downpour. It is slippery to even look at, and looks like it will take a bit to climb the road.

OOC: Need a climb check(DC 10, with a -2 due to the water and wind). Also need the order your attempting to climb the path.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+6=8 ;
Tuesday February 25th, 2014 11:02:16 AM

taking 10 for a 16 if able, if not - will have to retry

Long practice and formidable strength make even this slope only a minor ordeal. Terser forges his way up to the top and lets down a rope behind him to aid the others, pulling up those who are not able to make it on their own.



Magana (Craig) [AC19] [HP 71 of 71]  d20+8=25 ; d20+8=15 ;
Tuesday February 25th, 2014 12:09:43 PM


Magana climbs (check 19) behind Spire, aiding (check 9), nay, practically carrying the spindly mage up the slope.

(ooc: the roll was supposed to be a total of +2, not +8... had a senior moment!!)


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+2=15 ;
Tuesday February 25th, 2014 12:25:04 PM

Spire lets out a light sigh, attempting to climb the slope behind Magana with surprising success. (Climb: 11, should be -2 not +2. I also had a senior moment.)

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+1=16 ;
Tuesday February 25th, 2014 1:32:58 PM

Sam hides in the middle of the group. Surprisingly, his climbing skills are in rare form. (Climb=16)

If able to, he uses his inspire competence +2 on any faltering climbers.

Zeoll (Cayzle) (AC18 - HP33)  d20-2=9 ;
Tuesday February 25th, 2014 5:18:06 PM

Zeoll's old muscles are tetchy, so he says a prayer to Queen Maab for a bit of a boost (Guidance Cantrip). He is an untrained d20+1 guidance -2 weather -1 str maybe +2 bard help ... he rolls a 9 without the bardic help ... falling without the inspiration, or barely making it with!

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+7=9 ; d20+7=16 ;
Tuesday February 25th, 2014 6:12:48 PM

Dispite the fact that Aex now has 4 paws and increased strength thanks to her larger shape she fails to get up the hill... her paws get stuck in the mud and before she knows she dives with her wolf nose into the dirt as well... a quick retry hopefully keeps her from rolling down the hill maki"g someone else fall as well...

"YELP...

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday February 25th, 2014 8:40:02 PM

Ooc-Quick reminder: Feel free to use my bardic ability "inspire competence +2" if you feel the roll is shakey and important. Don't ask. Just use my ability.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+3=13 ;
Tuesday February 25th, 2014 10:19:08 PM

Kane' remembers Sam speaking of being a bard, and shouts out against the storm. "Climbing is not a strong suit for many of us, Sam. Perhaps your song can embolden us onwards?" He waits for Sam to start singing and feels the magical vigor which helps him get up the slippery slope if only barely.

"Come on, Lionfish Heroes, help those who are having trouble, and keep trying!"

...............

Climb; 11 (including -2 penalty)

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+8=17 ; d20+8=20 ;
Tuesday February 25th, 2014 10:34:20 PM

Jozhur stays to the rear, ready to lend a hand to those who have trouble climbing the slick hill. When Aex starts to slip, he grabs the wolf by the scruff on her neck.

---------
Climb: 17
Climb (aid another): 20

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+6=26 ; d20+6=14 ;
Wednesday February 26th, 2014 7:47:39 AM

Coer's hooves sink through the mud and find purchase on the rock below as he powers up the hill at the rear of the pack.

he extends his hand to any who slip and will drag them uphill if necessary.

~~~
climb; nat 20 (26)
aid another climb; 14

DM Shawn - One Rainy Day 
Wednesday February 26th, 2014 8:10:03 AM

Through hard work, assistance from others, and a little song to help the group up, everyone manages to climb the wet hill. Standing at the top, catching your breath, the temple of Alemi stands before you. To the right of the temple, and slightly behind you can see a bit of the cemetery. To the left of the building is a smaller, residential type building. Though the door is shut, and the shutters pulled, you can see light through the cracks of the smaller building.

Boom. A thunderous bang echoes as a bolt of lightning crashes 30 yards away, tearing chunks of the earth and making you think how much it could do to a person(or shapeshifted dog.)

While the destroyed earth has your attention, the door to the private dwelling swings open. A tall women, so thin she looks starving stands in the doorway. A frown glued to her face.

" Can I help the lot of you crazy ones? You did notice we are having weather that makes for no playing around?"

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+11=12 ;
Wednesday February 26th, 2014 1:48:17 PM

As the drenched bard meets the woman, he does his best to return her unhappy greeting with warmth that is not easily mustered in the current situation.

"We have ventured away from the warmth and protection of the inn out of concern for our fellow man. The innkeeper and other individuals have walked out of the inn for no explainable reason. Would you have any idea where they have gone or what reason they might have done so?"

(Sense motive=12...nat 1...)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20=18 ; d20=17 ;
Wednesday February 26th, 2014 2:46:37 PM

We appreciate your concern, ma'am. Would you be Mother Rillan? We were hoping that you could explain what may be going on around here. Wouldn't feel right to just sit idle and not do somethin to help.

sense motive 18, diplomacy 17

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+14=26 ; d20+24=31 ;
Wednesday February 26th, 2014 5:55:22 PM

Looking up thankfully to Jozhur, Aex-Wolf manages to get up on the hill. As she hears the woman asking if they enjoy playing outside in this tempest the wolf twists her head...

Only Zeoll understands the howling 'n growling : "Playing?!... Woman we've been out here looking to understand what unfolds here!! We've been trying to find the lot of ya! "

Waiting to be invited inside - at least she hopes the lady will invite the wolf in - Aex observes he house, church and cemetary...

Perception: 26
Survival scent: 31



Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d3=2 ; d20+9=26 ; d20+8=17 ; d20+6=17 ; d20+6=26 ;
Wednesday February 26th, 2014 6:07:13 PM

Kane' keeps his thoughts to himself, the others are doing fine and need no input from the BloodWitch. As the others speak, he does take the opportunity to scan the area for anything out of the ordinary after the close thunderstrike.

He also thinks over things he has learned to see if he knows of any constructs, dragons, magical beasts, outsiders, or undead that could have created the enchanting of the whole town.

.............

Perception: 26
Know: Arcana: 17 In general, the DC of such a check equals 10 + the monster's CRto identify monsters and their special powers or vulnerabilities.
Know: Planes: 17
Know: Religion: 26

Magana (Craig) [AC19] [HP 71 of 71]  d20+8=25 ;
Wednesday February 26th, 2014 6:30:22 PM


Magana glances nervously at the sky, as if somehow she'll be able to anticipate the next lightning strike and dodge it.

(Reflex save 25 to dodge lightning)
(ooc: who just snickered at me?! :)

She tries to get Spire to move closer to the old woman's house to get him some protection from the elements.


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday February 26th, 2014 6:50:33 PM

Spire gladly moves closer to the church. "And could we discuss these things inside, perhaps?"

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+9=27 ; d20+6=24 ;
Wednesday February 26th, 2014 10:18:17 PM

Jozhur would scratch behind Aex's ears, but she's soaking wet.

Jozhur pulls his hood down further over his face and silently observes the conversation, studying the lady, and any bit of the room he can see inside behind her, closely.

------------
Perception: 27
Sense motive: 24

DM Shawn - One Rainy Day  d20+5=22 ;
Thursday February 27th, 2014 6:42:51 AM


"A little surprised to see anyone brave the storm after that horrible screeching last night!" Mother Rillan states to the group. "Did you hear that terrible noise? it was such a terrible, wicked thing, the likes of which I've never heard before! Some of the townsfolk came to check on me in the middle of the night after the sound. They said some members of their families awoke and were sleep walking. Scary thing it is, but by Alemi we got through it. "

"She crinkles her nose, when asked about the innkeeper. " I don't know where they could have gotten off to. Perhaps they went to check on a friend or something, and figured it was better to stay there then brave the storm back to the inn. "

"As for me, I have much to get ready for the Trade Fair, and I have little time to do it. I appreciate the fact you came up here to check on an old woman you don't even know, and it shows the kindness in your hearts, but I really am busy. I'd like to discuss some things outside Gullport, but now is not the time. After the fair, you are more then welcome to come back and we can have some tea and I will listen to your stories but for now I advise headed back to the inn or your ships and just brave the storm. It looks like it might let up soon and I have so much to do before the fair. "

Something doesn't add up to Jozhur when the Priestess speaks.
Nothing comes to Kane, other then it looks like a natural storm.
Aexana, Kane, and Jozhur notice the cemetery in the distance, looks overrun with weeds, and ivy as if it hasn't been used in a while.



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday February 27th, 2014 10:43:01 AM

At the moment, Sam finds himself satisfied with the old woman's answers. He shrugs and awaits the group's decision.

Ooc-Will post more and might act, depending on other players reactions.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday February 27th, 2014 12:13:54 PM

Once out of earshot of the old woman, Spire will bring up to the group, "That is two people who have denied letting us inside their homes. I still am not convinced the people here are not connected to this. Especially Mother Rillan. Telling us to wait out the storm on our ships after last night is almost the same as telling us to go drown ourselves."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday February 27th, 2014 12:17:28 PM

What reason would they have to let a bunch of heavily armed and bedraggled people into their private residences? It was nice enough of them to even open the door and talk with us. Unless we find a way to track down the innkeeper, I'm pretty well stumped. Maybe we should wait until night again and see if any of the entranced go anywhere else - following close by to make sure they don't hurt themselves of course.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+14=19 ; d20+6=13 ;
Thursday February 27th, 2014 12:24:36 PM

Jozhur questions the priestess some more, "We're a little creeped out, can't really rest right now. Do you know what that noise was? Has that ever happened before?"

He also tries to let the others, or at least Sam, know that something is off about the priestess. He gets his message out, but he's not too subtle about it, "This place gives me the willies."

-----------
Sense motive: 13
Bluff to pass secret message: 19

Magana (Craig) [AC19] [HP 71 of 71]  d20+2=8 ; d20+11=22 ;
Thursday February 27th, 2014 4:03:43 PM


(sense motive 8)

Magana is oblivious to Jozhur's apparently too subtle hint.

(perception 22)

Having scooted closer to the house with Spire to escape the elements, Magana draws a deep breath to catch her scent, and takes advantage of this perspective to get a closer look at the woman.


Zeoll (Cayzle) (AC18 - HP33) 
Thursday February 27th, 2014 4:55:39 PM


Zeoll is not yet ready for the party to force their way into anyone's house. He suggests that they go visit the alderman and get an actual accounting there. And make sure they enter the building and check it out.

He's thinking that if he had his Charm Person spell, things would be a lot easier.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+11=31 ;
Thursday February 27th, 2014 5:35:26 PM

After Jozhur weakly passes his message, Sam does his best to read his new companion. He looks at the rogue's face. The bard sees the direction that his eyes dart, his slight shifts in body position, and how his voice subtlety changes as he attempts to convey the warning. (Sense motive=31...nat 20! Welcome to my haunted dice.)

After figuring out that something is wrong with Jozhur and all finish their questions, Sam decides to use a little more "effort" to harmlessly "extract" the information. He stares into her eyes as he speaks. His voice takes on a nearly hypnotic tone that makes even the strongest of the party's minds buzz a bit.

(Cast "suggestion" DC=20 and state the following)

"Tell us everything you know regarding the strange sound and the disappearing villagers. Your information will benefit all who live here and might save many lives."

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Thursday February 27th, 2014 5:36:44 PM

We are wet and muddy. I wouldn't let us in. Shall we visit the alderman? At the least he should have info about the trade fair and what will be happening around the town.

Coer looks out over the muddy port with his hands on his hips.



(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday February 27th, 2014 6:53:50 PM

After climbing the hill, being soaked, chilled to the bone Aex had hoped to be invited into the warm house... she almost could see her laying curled up in front of a fireplace...

The Wolf is oblivious to Jozhur's secret message and just waits...

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=19 ;
Thursday February 27th, 2014 9:03:55 PM

Kane' is more interested in the cemetery than an old woman who won't let muddy well-armed strangers into her home. Now why would a thriving port have no need for an active cemetery?

The BloodWitch wanders off that way while the others are speaking with the woman. Maybe it is only the part he can see? Maybe... well enough with speculation, he will find out soon enough. "Is this the old cemetary? Perhaps there is a newer one?", Kane' calls over his shoulder as he moves towards the unkept plot.

.........................

Perception: 19

Zeoll (Cayzle) (AC18 - HP33) 
Friday February 28th, 2014 6:18:40 AM


Zeoll looks at Sam with friendly envy and whispers to him, "I am looking forwarrd to doing that too some day!"

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday February 28th, 2014 1:28:17 PM

Sam reserves his smile at Zeoll for if the spell works.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Friday February 28th, 2014 1:44:27 PM

Terser recognizes the stance that Sam has taken and waits patiently for the woman to speak. The others must suspect that she was holding something back...

DM Shawn - One Rainy Day  d20+8=13 ;
Friday February 28th, 2014 3:33:05 PM

OOC: Trying to get confirmation on something, so please bear withe me. I'll try to get something up tonight if I get a response. Thank you for having a second awesome week of posting for me. Greatly appreciated.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Friday February 28th, 2014 9:14:36 PM

ooc: Friends, I am on a trip for 2 weeks that doesn't involve the internet. I'll be back around St. Patrick's Day. Take care of Kane' for me!

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+24=40 ;
Sunday March 2nd, 2014 6:45:50 PM

(What's that blasted eeset button doing there?!? Just wasted my post...)

The Aex-Wolf slowly feels her paws sink deeper and deeper in the mud. She's allready soaked by the rain so that can't get any worse...
Standing close to the door she once again tries to catch a scent of the inn-keeper. If that doesn't end up positive there's probably only a rturn trip ahead of her...

"A warm bath and cosy bed is all I need now friend... nobody in this town seems to be worried so let's wait till the weather improoves...", she growls to Zeoll who is the only one to understand her.

DM Shawn - One Rainy Day 
Sunday March 2nd, 2014 8:22:20 PM

Mother Rillan stares for a few seconds, blankly at the group. Her mouth opens to speak...

BOOM!
Another bolt of lightning destroys the ground in the distance, as the cold rain pelts down on the group.

She shakes her head, but continues forward.

"Some of the villagers came to my house in the middle of the night to tell me their family members awoke to that damn sound, and headed to the water to die. Some of them were able to awake their loved ones, and the others..." she trails off.

"Well, we will have to prepare for some funerals after the trade fair. As for that noise, I have no godly idea of what it was. I just know it wasn't natural, and some people died for it."

"We will open the church up a little later, to let some of the villagers gather and pay some respects for their loved ones. You should go relax, and get out of this rain until then. It would be good for the villagers see that your concerned about them, and not just here for the fair."



Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Sunday March 2nd, 2014 8:52:10 PM

"Now that you mention it, it might be worth waiting out the storm. Shall we return to the inn?"

Magana (Craig) [AC19] [HP 71 of 71]  d20+2=19 ;
Sunday March 2nd, 2014 9:00:36 PM


(sense motive 19)

If Magana thinks the old woman is hiding something, she will push her way into the house, otherwise she prepares to move on.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Sunday March 2nd, 2014 10:17:43 PM

Sam observes the woman with extreme sceptisism. He wonders if his spell worked and much more importantly...

"Why, if you knew we were seriously looking to help the townspeople, would you give us some cheery, naive greeting if you knew the horrors that occurred tonight? What are you hiding? Did you have something to do with this or are you protecting someone else?"

The gnome clenches his tiny fists in anger. As an member of the once mighty (and existant) Grim Guard, the bard has little patience for individuals who would interfere with good and just pursuits. It is clear, especially to Terser, that Sam is on the verge of acting on his anger.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+11=29 ;
Sunday March 2nd, 2014 10:18:48 PM

Sense motive=29 BTW!



Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Monday March 3rd, 2014 2:26:39 AM

Spire puts a hand on his holy symbol, looking around at his allies. He had not been prepared for someone being so forward.

DM Shawn - One Rainy Day 
Monday March 3rd, 2014 7:38:36 AM

Ooc: Sam knows his spell didn't work.

Zeoll (Cayzle) (AC18 - HP33)  d20+12=13 ;
Monday March 3rd, 2014 11:03:41 AM

Zeoll fears to alienate the old lady. He tries to smooth things over. "We all just want the same thing," he says, "to help those who need help. To stop the dying. Please, lady, in Alemi's name, can we please just step inside and talk this overr out of the elements?"

Diplomacy 13

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+9=10 ;
Monday March 3rd, 2014 11:31:43 AM

Terser recognizes the telltale signs in his friend, but knows that any method he may use would not be damaging, and it may be of the utmost importance to obtain information, especially if she is concealing something. He lends an intimidating presence to back up his friend, hoping to draw more out of her without using any real force.

Aid Another for Sam's intimidate - 10 for +2

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+2=16 ;
Monday March 3rd, 2014 6:23:05 PM

[I]"Doesn't hurt to beg to get in right... we're drowni"g out here... and hey... who could ever resist a oh well ... wolf..."[/b]

Aex sits down, raises a front paw and softly yelps begging to be allowed in...

(Bluff 16)

Magana (Craig) [AC19] [HP 71 of 71] 
Monday March 3rd, 2014 7:33:14 PM


Magana's patience with the wind and rain begins to wear thin and she evaluates the old woman. How tough could the old priestess be? A surprise attack should prevent her from calling her deity for help. Not a very honorable thing to do though. She carefully weighs the cost of a such an act against the pleasure of a warm fire. A toasty, glowing warmth that sinks into her fur..... ahhhhh..... a little mulled wine to go with it..... mmmmm..... She indulges in a small fantasy wherein she is roasting the old bitty on a spit over that same fire.... ooooh..... she starts salivate just a little.


DM Shawn - One Rainy Day 
Monday March 3rd, 2014 10:18:04 PM

The woman is shocked when Magana presses by her into her own home. But the look she casts at Sam shows her true feelings.

"You dare accuse me, a priestess of Alemi of some misdeed. As if I would harm the people of this town. I am the spiritual leader of the people of Gullport, and each and everyone of them is loved by me. When you came knocking on my door, I didn't know what you were doing. You mentioned you were looking for the villagers, and that is when I informed you of the peril some of them encountered. When you knocked I figured you were going to tell me you befell the noise, and lost a friend. I do notice you didn't mention losing any of your friends. Seems a little odd."

As Magana passes her, she enters a single room. In the middle of the wall is a giant fireplace, with a redish stew cooking in a pot. Sitting on the mantle of the fireplace, is a fat, gray cat lazily sleeping. A padded chair sits in the corner, with a stepstool in front of it. A book titled "The fat lady and the Ship" dog-eared, and sitting on the seat of the chair. On the opposite wall of the entrance is another door, that Magana can assume leads to sleeping quarters.

" Were you never taught manners" the woman yells to Magana, " perhaps you were raised just to barge into peoples homes. Perhaps I'll join the lot of you and we can head to the Alderman's house and tell him how you entered my home without permission."

When Zeoll tries to be dipliomatic, the priestess turns back to him, with a disdainful look. " Zip it, your as much a part of this as them."



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday March 4th, 2014 12:46:28 AM

Sam sharply retorts, "Evil can take any form. Corruption exists in all corners of the Wold. Terser and I have seen just about everything this land has to offer. Let me assure you of this: We don't lay down for anyone when innocents are in peril. Mark my words priestess; the guilty party WILL be found and dealt with."

"My spell failed for one of two reasons. She either resisted it or giving us the information would put her in harm's way. But which is true?..."

With that, the gnome turns his attention to his brother. He awaits his and others' decisions. The gnome sees the priestess as a possible suspect, but lacks the proof to finally accuse her of the deed.

Ooc to DM: Does Sam's high sense motive roll provide any further info?

DM: you just get an odd feeling that things dont feel right.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+9=24 ; d20+14=31 ;
Tuesday March 4th, 2014 12:49:20 AM

Jozhur was starting to let his guard down and is a little taken aback when Magana just barges into the woman's home. Is the Taur losing it? Charging an unseen enemy on the docks, and now this?

He gets closer to the priestess and keeps his hands up and moving as he speaks, trying to hold her attention off Magana. He does his best to act distraught, which doesn't take much acting after last night.

"Please excuse our friend. Last night's events have taken their toll on us. I don't think any of us got much sleep. And she was never quite right in the head anyways...I'm sure she means nothing by it."

"We couldn't possibly rest after what happened. A lot of people drowned in the sea, I've never seen anything like it. We were worried others could be in danger or that it would happen again."


---------------

Diplomacy: 24
Bluff: 31



Zeoll (Cayzle) (AC18 - HP33) 
Tuesday March 4th, 2014 11:39:35 AM


Zeoll's eyes flash when the lady tells him to "zip it." He does not like hearing that. His tail lashes back and forth.

But he will not force his way into a civilian's home, uninvited.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Tuesday March 4th, 2014 12:23:46 PM

"Perhaps we should just leave. The last thing we need is an altercation and trouble with the alderman."

Magana (Craig) [AC19] [HP 71 of 71]  d20+11=26 ;
Tuesday March 4th, 2014 4:03:38 PM


The banal decor of the old woman's home only makes Magana more suspicious. No one could live to this woman's age without accumulating something more interesting than a book.

Trusting the others to watch her back, she scans the room for any concealed hatches (perception 26) then quickly crosses the room and opens the supposed bedroom door.


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Tuesday March 4th, 2014 5:00:38 PM

Terser is following Sam's lead, but he seems anti barging into this woman's home, and if Sam gives the go ahead, he will remove Magana from the house, by force if necessary.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+24=33 ;
Tuesday March 4th, 2014 5:59:57 PM

The Wolf moves a little closer and outof curiosity she peaks her head into the house sniffing the scents (scent 33). Aex understands the lady reaction to Magana but as she shut's Zeoll up, the wolf growls and walks a bit further.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday March 4th, 2014 7:29:21 PM

Sam delays the group's inevitable departure for as long as possible. He wants to give Magana enough time to hopefully spot a clue. The diminutive bard eyes the priestess one last time.

"I'll see you later. We have townspeople to protect."

Sam looks to Terser and then the others,"Maybe we should check the temple out. The people there might have more information to help us unravel this mystery."

"Maybe I should hide outside the priestess' house. She might let her guard down once the group has left."

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Tuesday March 4th, 2014 9:35:01 PM

"Ha. Zip it. I don't think Zeoll knows how" jokes Coer trying to break the tension. He looks to the sky hoping that he does not get struck by lightning.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Tuesday March 4th, 2014 9:35:02 PM

"Ha. Zip it. I don't think Zeoll knows how" jokes Coer trying to break the tension. He looks to the sky hoping that he does not get struck by lightning.

DM Shawn - One Rainy Day 
Tuesday March 4th, 2014 10:14:14 PM

Magana throws open the door to reveal a bedroom. Taking up most of the area in the small room is a bed. Too the side is a dresser, some drawers open with clothes folded inside. Not trap doors, no traps, no hidden compartments in either room. The house is that of an old priestess.

" That's enough" the woman yells, almost matching the loudness of the thunder outside. " You have stormed through my house like some half witted burglar. Enough is and enough and I want you all to leave now."

" And you, " she says to Sam " If I wasn't a priestess, I would tell you exactly what i think of you. The temple isn't open, and if I catch you sniffing around there you better believe I will go right to the alderman with the news. You and your friends were invited to our town, and this is the treatment you cater to us."

Aexana doesn't smell anything different. The house smells as she figures it would.

Magana (Craig) [AC19] [HP 71 of 71] 
Tuesday March 4th, 2014 10:32:43 PM


Magana turns to the old woman and bows. "It appears my instincts have gotten the better of me," she grunts. "My apologies. The only evil to be found here is mine own suspicious nature." She bows again and carefully exits the house.


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday March 5th, 2014 2:46:27 AM

"Our apologies, ma'am, everyone is just a bit jumpy from the storm and the recent events. Please, forgive us, we will be gone now." Spire ushers everyone out of the church as quickly as possible, going so far as to pull on people (rather ineffectively) to get them away from the church.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+15=33 ;
Wednesday March 5th, 2014 5:35:30 AM

Sam gives an apologetic bow to the angry priestess,"Please forgive my transgressions. I've never seen horrors of the likes that I've witnessed this night. They have affected my judgement and good manners. Do your best to know that I only meant to do good and wish you and your temple the best." (bluff=33)

With that, Sam leaves the priestess and waits for others to join him. The gnome has no intention of leaving the suspicious woman out of his sight.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday March 5th, 2014 6:24:22 PM

Now that the priestess is clearly angered Aex considers it best to lay low and leave the house...

Zeoll (Cayzle) (AC18 - HP33) 
Wednesday March 5th, 2014 6:25:43 PM


Zeoll turns his back on the rude priestess.

"Even the good guys can be mean," he thinks.

He speaks up in favor of visiting the alderman. What's the story with this place anyway? Is this place for real?

DM Shawn - One Rainy Day 
Wednesday March 5th, 2014 10:41:37 PM

The priestess looks at Sam, and nods. " I understand, I am on edge as well. Please don't hold this against me or the villagers of Gullport. In fact when the fair is over, please find me at the temple and we can put this little tussle behind us. Until then, take care and get out of this weather."

Once everyone is out the door, she gently shuts it behind them. As gentle as she is, the Wold is the opposite. Thunder, Freezing Rain, Hail, and Lightning pelt down on the ground, and those standing on it. The wind whips up mud and dirt, from the ground and slings it around sometimes finding an exposed piece of skin, or worse and eye. Mostly just slinging water and mud across the wold itself.

Sam wants to stay and watch the woman, to make sure nothing odd goes on, while Zeoll wants to visit the alderman's house.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Wednesday March 5th, 2014 11:06:34 PM

"We should go to the alderman. What say you all?"

Coer begins to walk in that direction, kicking mud from his hooves.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Thursday March 6th, 2014 12:02:06 AM

"Aye Captain, this is getting us nowhere."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday March 6th, 2014 12:07:21 AM

Whomever may know something is fine with me. If the Alderman is doing his job, then he should have some information at least.

sorry about the lateness - was having car issues

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+33=49 ;
Thursday March 6th, 2014 12:46:22 AM

After the group reassembles outside of the priestess' house, Sam begins scouting for a hiding spot from which to observe her. The cemetery catches his eye.

Making sure no one outside the group is in earshot, Sam quietly says to Terser,"I'm staying here. I'm going to hide and observe the area around the church from the cemetery. I'll catch up with the group if I find anything out."

Sam hums a tune, winks at Terser, and vanishes. (Cast invisibility on self)

Stealth to the cemetery and hide. (Stealth while invisible=49)

Magana (Craig) [AC19] [HP 71 of 71]  d20+11=30 ;
Thursday March 6th, 2014 10:42:25 AM


Magana forms up for another lovely slog through the mud with Spire under her watchful eye.

(perception 30 for general watchfulness)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday March 6th, 2014 10:53:40 AM

Trying to look nonchalant, Terser whispers back to Sam as he disappears, Be safe, and send a message if you need me.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday March 6th, 2014 3:39:18 PM

Sam whispers before leaving,"Look to the sky above the cemetery for a sign."

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday March 6th, 2014 6:58:34 PM

(Friends just be mindful of what our DM is saying... there a thunderstorm out there! There's no such thing as quietly whispering to eachother and remember that small creatures will have a hard time in this wheather... Sam's going to be in serious trouble alone in this blizzard!
Let's try to RP this storm a bit more?)

Aex-wolf's Ears again are flat on her head. Holding her wolf snout into the wind she can barely see ahead of her as the rain also falls into jer eyes...
As Sam plans on going out alone in this wheather she howls a warning.

Aex the looks up at Zeoll and loudly howls some more... : "My guess's the Alderman won't let us either... why not return to the Inn, put on some warm clothes and wait till this tempest is over...

Zeoll (Cayzle) (AC18 - HP33) 
Thursday March 6th, 2014 7:14:50 PM


Zeoll says to Sam, "Ah, impetuous youth!" He casts a Taur's Try (liontaur form) on Sam to give him a +1 on Acrobatics and Stealth checks for the next ten minutes.

He asks the little fellow if he is sure. "I'd hate to see you blown out to sea, my new frriend."

He faithfully translates what Aex says to him, shouting over the wind. "Well, the Alderrman is on the way back, so we might as well knock. I think I agrree, with you, though. If we get no satisfaction frrom, him, we should just hunkerr down and rride this out!"

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Thursday March 6th, 2014 7:35:11 PM

Coer pulls his hood back as it is soaked through and providing little protection from the weather. He takes the lead and stops outside the Alderman's house. When everyone is ready he knocks on the door three times.

~~~
ooc: was someone meant to posting for Kane?

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Thursday March 6th, 2014 7:35:12 PM

Coer pulls his hood back as it is soaked through and providing little protection from the weather. He takes the lead and stops outside the Alderman's house. When everyone is ready he knocks on the door three times.

~~~
ooc: was someone meant to posting for Kane?

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday March 6th, 2014 7:42:32 PM

The wet gnome admires his new form. Unfortuneatly, everyone else can only see the outline of his new form (because of all the rain). He makes his way through the wet ground towards the cemetery. The drenched invisi-gnomataur finds a place amongst the graves that might provide some shelter from the elements.

Sam thinks,"It sure is stormy out here."

DM Shawn - One Rainy Day 
Thursday March 6th, 2014 11:13:06 PM

Sam finds a spot to hide in the cemetery, the spongy ground is soaked as much as the gnomes cloak. His invisible form is impossible to see. The time passes but nothing comes about that strikes Sam as odd. Nothing comes from the priestess' house, no one goes to the house. It is as dead as the corpses buried in the ground Sam stands on.

the others make their way down the slick hill, skirting the deep puddles and streams of water. At the aldermans house, they can tell the man has some money. His house is the nicest in the town, and is well decorated.Three knocks from Coerator, and then it is only the sound of the rain and hail banging on the roof. Finally, the door cracks open, to reveal a finely dressed man.

"May I help you? The alderman is tied up at the moment, and will be ready in a brief moment."

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=16 ;
Friday March 7th, 2014 1:05:19 AM

The now visible, but still hidden Sam waits for some sign of life from the "field" of the dead. As nothing stirs in this area, he wonders what could be happening aside from the storm to cause such stillness in the surrounding area.

"Perhaps the church could offer some answers"

The gnome does his best to find alternate entry points to the place of worship from his vantage point in the cemetery. (Perception=16)

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday March 7th, 2014 2:27:20 AM

Spire stands close to the door next to Coer to ensure that no one else will forcibly enter this house.

OoC :: He mentioned leaving for a couple weeks, but I don't think he got anyone to cover for him.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Friday March 7th, 2014 10:43:06 AM

We don't mind waiting. Perhaps you have a room where we can await his presence? Wouldn't do to make him come see us out in this weather, I'm sure.

Magana (Craig) [AC19] [HP 71 of 71]  d20+11=17 ;
Friday March 7th, 2014 4:02:42 PM


Magana chuckles to herself as Spire slyly blocks her from gaining entrance to the house. Since he clearly sees no danger from that direction, Magana turns to watch their backs and scans the surrounding area for danger.

(perception 17)


Zeoll (Cayzle) (AC18 - HP33)  d20+12=16 ; d20+12=20 ;
Friday March 7th, 2014 4:55:59 PM

Zeoll steps forward. He spends a full minute talking to the fellow. He explains that he and his group are adventurers and do-gooders. That the party is trying to help this town with its fair, and more importantly, to figure out what it is that is luring innocents to their deaths with unearthly calls.

Zeoll appeals to the fellow's better nature, his sense of civic duty, and his pride of place.

Then he asks the fellow for just a few more moments of his time.

He also introduces himself and his friends, and asks the man's name.

He mentions that the tavernkeeper and his daughter have gone missing, and that they are very concerned.

OOC: This is an attempt to change the fellow's attitude. Zeoll'd diplomacy roll to do so is a roll at +12. He hopes his friends will aid another in his attempt. ROLL: 16! Ugh!

The liontaur senses the man's interest waning and tries again with a heroic effort. This time he rolls a 20.

OOC: Hero point used on reroll.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+9=10 ;
Saturday March 8th, 2014 2:38:07 AM

Posting for Kane:

Kane stays at a safe distance from both the door and Terser. The shy half-elf eyes the new member of the group with caution. His thoughts quickly turn to the well-dressed man at the door. The blood witch does his best to pick out any distinguishing details on the the fellow, but a lightning strike causes him to divert his attention to the storm. (Perception=10. Nat 1.)

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Sunday March 9th, 2014 5:44:24 PM

Coer stands silently as Zoellick does what he does best - talks the man's ear off.
The rain continues to fall and he feels it soaking through his possessions. He leans closer to the house trying to gain some cover if possible. When Zeoll mentions their names he bows slightly and tries to smile.



(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday March 9th, 2014 6:57:54 PM

Aex, still in Wolf shape closes the line. She frequently looks over her shoulder hoping to see Sam's ok... as the others are talking to the Alderlan's servant - which is what Aex thinks this man is - she looks past him to take in expression from the Alderman's house...

DM Shawn - One Rainy Day 
Sunday March 9th, 2014 9:32:02 PM

"The alderman will be shocked and honored anyone would brave the storm after that horrible screeching last night! It truly was a terrible thing to hear. I hope and pray you are all alright, and befell no calamity."

The butler steps aside, opening the door into a little foyer area.

"Please, the alderman will be right here. Do get out of the rain."

After a few beats of your heart, and more rain and wind stirring up the alderman makes his presence through the other end of the foyer. Behind him are four guards, who hang back and let the alderman move towards you.

" Please don't tell me you Lords and Ladies are giving up on the trade fair. "the alderman says as he makes his entrance. "One second, Benedict please see to Lady Bittern."

The butler bows to the group, before moving away passed the guards and into the house.

"Good man that Benedict," the Alderman says " now please tell me your group is ok after hearing that terrible noise last night. That was such terrible, wicked thing, the likes of which I've never heard before!" I was barely able to keep my wife from walking out into the storm and I immediately decided that discretion was the better part of valor--I plan on remaining safely within my house until at least the rainstorm clears out and the light of day can calm all irrationalities."

" I would hate for you to drop out, or worse have anything befell you before it even starts. I'd offer for you to stay here until the storm passes, but my wife isn't a big fan of company. Perhaps we can put your drinks at the inn on our credit, the least the town can do for you to put up with this storm."

-------------------------------------------------------

Sam looks around the church for another entrance, but besides the main door none is found. The windows are covered with thin bars, that one can assume are doing a good job of preventing the windows from being smashed by debris in the hurricane winds. The front door itself is closed and locked.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=28 ;
Sunday March 9th, 2014 9:55:13 PM

Still concerned about the priestess and wanting to catch her in the act, Sam continues slinking around the church. He does his best to detect signs of activity in the building (torch/candle light or any noise) on the way back to his hiding spot in the cemetery. (Perception=28. Nat 20! Lol! Go haunted dice, go!)

If nothing major is discovered he continues general surveillance of the area from the cemetery. Sam hides in his cloak of resistance, which is minimally helpful with dealing with the storm. The gnome hums quietly to himself to try to ignore the numbness of his cold nose, ears and digits.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+10=14 ;
Monday March 10th, 2014 1:28:58 PM

Knowing his semi-translucent skin and slight sliminess due to his amulet does him no good, Spire keeps to the back of the group. He watches the Alderman closely, making sure he is telling the truth. The elf is still not convinced that the townsfolk are on their side. (Sense Motive: 14)

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+4=22 ;
Monday March 10th, 2014 4:41:39 PM

Posting for Kane:

Kane joins the others and listens to the Alderman speak and does his best to determine the validity of his statements and apperant hospitality. (Sense motive=22)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+8=26 ;
Monday March 10th, 2014 4:50:19 PM

Terser does his best to knock the mud off his boots and wring the damp out of his beard before coming into the house.

When the Alderman comes in, he assesses the man's guards, but says nothing, knowing little of this trade fair, and hoping that he can learn something of it from how the others respond.

perception 26 - assessing the guards and checking out the room

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+6=13 ; d20+9=21 ;
Monday March 10th, 2014 5:16:19 PM

Jozhur, not sure what to think of the hospitality, gives the Alderman a brief reply.

"Thank you for allowing us in out of the weather. And no sir, we're not planning on quitting the trade fair."

He studies the man and the surroundings closely, is the hospitality genuine?

------------
Sense motive: 13
Perception: 21

Zeoll (Cayzle) (AC18 - HP33)  d20+12=29 ; d20+8=28 ;
Monday March 10th, 2014 6:29:06 PM


Zeoll shakes his head in sorrow. "Alas, the taverrnkeeperr and all the staff at the inn have gone missing, Lord Bitterrn! Ourr worrry overr them was the majorr rreason we venturred out into this storrm. Of courrse, ourr fearr is that they werre summonned into the sea by that evil voice."

Zeoll reassures him that the groups remain devoted to the trade fair and that the alderman's offer to cover the tab at the inn is most generous.

Diplomacy 29 to make him more helpful.

Then Zeoll asks him some direct questions. He is hoping for straight answers, or failing that, he hopes his friends will sense any outright lies.

"Have you hearrd anything like last night's sound before last night, or was that the firrst time you hearrd it?"

"Do you know anything about that noise, what makes it, and why?"

"Have you had any news last night orr today about the innkeeperr?"

Zeoll's own Sense Motive check is a 28! Nat 20! Woot!

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Monday March 10th, 2014 6:57:36 PM

Aex-Wolf trots into the Alderman's entrance room and once inside starts to shake the water and mud from her fur... water and mud flies all over and once the Wolf is more or less dry and clean she sheepishly looks at the mess she created...

"Oops"

Aex makes a few soft growls 'n howls as she cast a pretidigitation spell to clean up the mess...

Then she quietly sits and waits while the more talkative get as much informtaion as possible.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Monday March 10th, 2014 10:12:59 PM

Coer, now a walking puddle, enters and drains several liters over the once clean floor.

"We are safe sir, but many perished. The fair may be lighter on numbers than expected"

Magana (Craig) [AC19] [HP 71 of 71] 
Monday March 10th, 2014 10:57:55 PM


Magana steps to the side to give herself room to swing if necessary. Not that she thinks there is much to fear from this politician.


DM Shawn - One Rainy Day  d20+4=20 ;
Monday March 10th, 2014 11:38:02 PM

Zeoll and Kane get a feeling his answers are a little too sharp and easily given, as for Terser, the guards are equipped as general city guards. A light chain mail, and short swords, bucklers on their arms.

"No, no one on this island has heard that noise before. I don't know what in the world it was or could be. It is damned evil if you ask me though, to make innocent men and women walk to their deaths." he answers to Zeoll.

" I truly hope the innkeeper and his family are alright, they are good people and helped with the rooms for the trade fair. "
"Ehh... I invited you in, but your pets should stay outside" he adds pointing to Aexana. "This floor is imported marble, and I don't want it ruined by the pet ... oh, now your wolf is cleaning up her own mess, how unique. Well, this is about all the time I have, as I do have some final touches on the trade fair to put down, and make sure we honor those we lost. If you would be so kind to show yourselves out."
-----------------------------------------------------------------

Sam notices no sign of human(or other) life in the church, and no action comes from the priestess' home. Making his way back to the hiding spot in the cemetery, he notices the stones marking the graves. No dates are stamped with the past couple of years, and most are worn and fading.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday March 11th, 2014 12:58:15 AM

As Sam scouts the area from his spot, he uses the time to ponder the grave situation (pun...). He thinks to the practices of Alemi when it comes to dealing with the dead.

"Do they bury people or at least make a plot for those who have drowned and are difficult or impossible to retrieve? What about those who have died by evil persuasions, like mind-affecting abilities or spells?"

Knowledge: religion= auto 20

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Tuesday March 11th, 2014 2:16:29 AM

"Of course, of course, let us be off then. Shall we?" Spire goes to the door, grimacing and opening it to the storm beyond, leading the way out of the alderman's house.

Magana (Craig) [AC19] [HP 71 of 71] 
Tuesday March 11th, 2014 12:06:22 PM


"Perhaps we should attempt a perimeter sweep of the town since the residents seem to have no knowledge of the wailing or missing innkeeper."


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+7=27 ;
Tuesday March 11th, 2014 12:09:40 PM

That seems sensible. Should we split into groups to cover more ground? We can rendezvous at the inn in a few hours to report any findings.

If the group is amenable, Terser will try to track down anything strange on the outskirts of town (after retrieving Sam).

Survival 27 - nat 20

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Tuesday March 11th, 2014 1:47:59 PM

"We do still need to check the ships," Spire reminds the group. "We should complete that task before setting off for a few hours."

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday March 11th, 2014 5:31:57 PM

Posting for Kane:

After Kane exits the house, he turns to the rest of the group,"I'm getting the feeling that there are multiple people covering something up here. I think splitting up and combing this place is a good idea. Let's get the bard first though."

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Tuesday March 11th, 2014 5:48:07 PM

it is quite a coincidence that a powerful yet previously unknown force comes to a backwater island just when there are new faces in town.

I agree with Kane. we should see if the small bard has discovered anything before we split up.


Zeoll (Cayzle) (AC18 - HP33)  d20=16 ; d10=8 ;
Tuesday March 11th, 2014 6:05:21 PM


As the group leaves the building, Zeoll shrugs. "We trry things. Sometimes they even worrk."

That gives him an idea. Sacrificing a second level "Calm Emotions" spell ("This place is too calm," mutters Zeoll), the old liontaur casts a Summon Fey Friend II spell.

Rolling randomly to see what manner of creature is called from the Wold's Cradle ... d10 = 8 (sorry, ignore d20 roll!).

The creature called is an evil Twigjack! Zeoll tries to be diplomatic. "In King Eberyon's name, please do me a small favor. There are undead around here that we have fought. Please see if you can find any undead anywhere around, or a place you think they came from, and come back and tell me about it if you find anything. Thank you!"

Zeoll wonders what will happen and how the fey will react. The duration is only three rounds.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday March 11th, 2014 7:13:01 PM

As the Alderman sends them out too Aex realy starts to wonder what is wrong with this town... has no one around here got the decency to offer shelter to strangers caught in a terrible storm?? 'Oh just have a few drinks on us at the inn but just get out of my house!?!' How rude!!

Well now... we'll definetely have a drink... perhaps two but most likely three... and by then... there's no real need to stop anymore...

With a few growls Aex-Wolf leaves the house wondering if she should shake just once more... she decides not to after all and simpky follows her friends outside.

DM Shawn - One Rainy Day 
Tuesday March 11th, 2014 11:53:56 PM

The group is escorted to the door, and show the fine weather of Gullport one more time. The wind has especially picked up, and Zeoll's new friend doesn't take to kindly to the torrential downpour coming down on his head. He doesn't delay his service and heads out to look for the undead, or a place they come from.

A decision to pick up Sam is made, and the group heads back up to the cemetery. Sam is in the middle of trying to recall what he knows about Alemi, and he does know they bury their dead, even if they were controlled. Also he knows that they take care of those with mental problems, and even open sanitariums sometimes.

When the group is back together, the twigjack makes his reappearance. His body is soaked through from the rain, but still a wicked smile is etched on his face.

"Old fool, there are no undead in this town besides your decrepit remains. Why not do everyone a favor and swim out in the bay and prove how much cats hate water. Till we meet again old man." With the final barb thrown, the twigjack turns and disapears into the overgrown brush in the cemetery.

Zeoll (Cayzle) (AC18 - HP33) 
Wednesday March 12th, 2014 12:01:02 AM


Zeoll pauses and wonders why he thought there were undead around here. His old brain is playing tricks on him

Well, looking around kept the fey busy, anyway, and it caused him no more injury than a bruised ego.

"No udead," he reports to his friends. "That lead is a dead end, anyway."

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday March 12th, 2014 1:24:34 AM

As Sam spots the group heading his way, he figures hiding is no longer worthwhile. The tiny bard appears from behind a tombstone and announces his findings.

"No signs of movement from the priestess' house or the general surrounding area. The church is locked up tight. One curious thing I found while getting rained on out here: there are no new graves in this cemetery. I'm not sure why that is yet, but it seems to me the priestess might know the answer. What did you find?"

Sam shivers as he moves closer to Terser in an attempt to get cover under his large friend.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Wednesday March 12th, 2014 3:30:45 PM

Terser fills Sam in on the details as they head out to start scouting the town fringes. still rockin that nat 20 survival

It seems all the townsfolk had problems with the nocturnal voices, but none seem to keen on investigating where it came from and why it happened. I suspect it may have happened before, as most were able to shake (or slap) their affected loved ones out of the trance and then go back to bed. There is still no information on the innkeeper or the other employees, though we have a free tab for anything we like at the inn, thanks to the Alderman.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday March 12th, 2014 4:49:31 PM

Posting for Kane:

"Perhaps we should check the ships and then start canvassing the town."

DM Shawn - One Rainy Day 
Wednesday March 12th, 2014 4:58:04 PM

Ooc: getting stuck for 12 at work.. post will be late tonight, maybe early AM

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5) 
Wednesday March 12th, 2014 5:12:49 PM

"Sam, you have clearly studied the wold. Have you heard of a Lady Bittern? She appears to be here with the alderman. Something if not right here and i need to know who we can trust."

Coer is curious about the alderman's guest and is hoping his new bardic friend has knowledge of local nobility.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday March 12th, 2014 6:21:13 PM

Sam scratches the temple of his wet head and tries to place the name. (Knowledge: local or nobility= 30 after "taking 20" allowed once per day by "lore master" ability)

The bard relays any and all information on Lady Bittern that he can dig up from the library of his mind.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday March 12th, 2014 6:38:19 PM

Without further delay Aexana trots back to the Inn... shivering, near drowned, dirty she's fed up with this town and the people in it...

Aex is quite agitated right nowso it would probably be wiser not to pay any useless visits anymore... she would just show her fangs...

The inn... a drink... a warm bath... a bed...

Magana (Craig) [AC19] [HP 71 of 71]  d20+11=23 ; d20+11=28 ;
Wednesday March 12th, 2014 7:06:20 PM


The increased wind speed is making Magana nervous, and she gestures for Spire to take shelter in the lee of her much larger form.

Again, she she ignores the general discussion and planning, instead keeping her focus on their surroundings with an eye toward flying debris and ambush.

(perception 23)


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday March 12th, 2014 7:10:52 PM

"Aexana, wait!" Spire called out after the retreating wolf. "We still have much to do out here! We have not even checked the ships yet, which was our original purpose leaving the inn." He takes shelter behind Magana as the winds pick up, glad the minotaur is there to keep him safe. "We are all losing sight of what is important here. We have insulted their cleric and sullied the home of a powerful man. We should check the ships and get back to the inn before we cause any more damage to our reputations."

Zeoll (Cayzle) (AC18 - HP33) 
Wednesday March 12th, 2014 9:29:45 PM

Zeoll makes sure to translate for Aex in wolf-form.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Thursday March 13th, 2014 12:12:10 AM

"Right, let's go check on the ship, especially that snotty fellow's."



(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday March 13th, 2014 5:15:18 AM

As Spire calls out for her Aex turns her wolf's head to face him... She knows he's right...

Shaking her fur again to loose at least some of the mud again she returns to the others.
A few howls 'n growls quickly translated by Zeoll states Aex appologises for her behaviour but the cold is numbing her...

(All in char friends - loving every bit of this scene :-) )

DM Shawn - One Rainy Day 
Thursday March 13th, 2014 10:03:03 AM

With Gullport being so secluded there is not a lot of info for Sam to recall. What he does remember hearing is Lady Bittern is a middle-aged woman who married the most powerful/richest man in Gullport, She is also popular for her parties and gatherings.

After a brief discussion, it is decided to check out the ships on the docks. Making their way down the slippery hill, the group starts heading back towards the inn, to catch a side street for the docks. As they pass the ash grove that Zeoll slept in......

The hairs on the back of your neck stand up as you register something else mixing into the sounds of the wind, the rain and the thunder--a horribly familiar keen...the stuff of nightmares...

...the sound that woke you up last night...

EVERYONE MUST ROLL A WILL SAVE VS. DC 13. Failure means that you are seized by the overwhelming desire to walk to the docks area and wade into the ocean, for the sea is calling to you, and you MUST obey...

Those who successfully save must make a Perception Check with the following circumstances applying to your roll:
-4 because of the continuing thunderstorm overhead
-1 per fellow PC who Failed their Save(I'll factor it in for the the next post)



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+7=20 ; d20+4=7 ;
Thursday March 13th, 2014 10:43:12 AM

Terser has almost been expecting this to happen, and it is almost a relief to hear the noise, though that does little to appease the anger he feels at the repeated intrusion upon his mind.

+2 vs spells, +2 for rage (free action), total of 20

He quickly positions himself between the party and the docks, ready to lash out with the butt of his glaive if anyone looks like they've fallen under the spell. 2x AOO ready to go at +13 (+15 if Sam starts singing) He also looks desperately around, trying to locate whatever this song is through the storm overhead, and having no luck. perception at +4 - total 7



Zeoll (Cayzle) (AC18 - HP33)  d20=14 ; d20+17=24 ;
Thursday March 13th, 2014 11:13:55 AM


With his will save at +15, Zeoll needs a nat 1 to fail. a 14 is okay.

Perception check at a base +17 is a 24. -4 for the storm is a 20. Then further penalties?

Zeoll curses in frustration. "Lem's Lugnuts! WHAT is causing this? SHall we rrace down to the waterr to see?"

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+2=17 ; d20+9=17 ; d20+9=13 ; d6+2=4 ;
Thursday March 13th, 2014 12:37:38 PM

"Gah, that noise. Where is it coming from?"

Jozhur draws his sap and watches the others for signs that they are being controlled. He's ready to bonk someone on the noggin if he spots signs of being controlled. (hits AC 13, 4 nonlethal)

----------
Will save: 17
Perception (after -4): 13

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=27 ; d20+8=10 ; d20+11=28 ;
Thursday March 13th, 2014 2:00:34 PM

Will save=27 (31 if this is a bard song or sonic attack)

Perception =6 with the storm factored in.

Hearing the deadly sound once again, Sam immediately begins a "countersong". He loudly sings the melody to the wordless-tune he and Facet (some sort of Fey/Demon) improvised in it's crystal domain. (Perform:sing= 28)

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=20 ; d20+5=9 ;
Thursday March 13th, 2014 2:13:10 PM

Posting for Kane:

Will save= 20
Perception= 9

With the return of the deadly sound, Kane becomes hyper vigilant of the state of his companions. He looks to save those who might mindlessly walk to their death.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Thursday March 13th, 2014 6:45:35 PM

ooc: David, thanks a million for taking care of Kane' while I was out! I'll be able to post tomorrow with no problem! :-)

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+10=27 ; d20+10=15 ;
Thursday March 13th, 2014 7:04:09 PM

Aex-wolf howls against the abyssal noise but maintains her wits (will save 27)... "The faint of mind will start walking towards the docks again!! We'll have to stop any that are affected... but she can't see anyone yet through this dreadful storm... (perception 15)



Magana (Craig) [AC19] [HP 71 of 71]  d20+3=10 ;
Thursday March 13th, 2014 7:07:17 PM


(ooc: had a 50/50 chance and failed!)

The beautiful wailing sound once again fills Magana with an aching desire to find its source, and she starts moving toward the harbor's waters to embrace it.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday March 13th, 2014 7:31:56 PM

Ooc- No problem sir

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+7=14 ; d20+8=14 ;
Thursday March 13th, 2014 9:15:06 PM

Coer stares longingly at the sea... NO! He screams into the wind and shakes his head.

He scans the area for the source of the noise and spots Magna eyes glaze over. He bounds over and delivers a swift chop to her forehead.

~~~
Ooc: will; 14
Perception; 14

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+10=16 ; d20+5=14 ;
Friday March 14th, 2014 2:03:22 AM

Spire's mind slips free of the familiar grasp as the elf shakes his head vigorously. He pulls out his quarterstaff and prepares to help with smacking anyone back to their senses that needs it. (Perception: 14)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+11=24 ; d10+12=15 ;
Friday March 14th, 2014 9:25:57 PM

Hopefully this won't become a habit.

Terser strikes out with the butt of his glaive to bloody Magana's nose for the second time in as many days.

AC 24 - for 15 non-lethal damage

DM Shawn - One Rainy Day 
Friday March 14th, 2014 11:22:42 PM

As the sound echoes through the rain and wind, Magana is the only affected by it. Her eyes glaze over and she starts making her way towards the water. Terser steps up and hits her to awaken her from the sound. (Magana gets another save vs the sound).

Everyone else is distracted by the sound, and the nasty weather going around, except for Zeoll who sees

Highlight to display spoiler: {something at the corner of your eye has made you instinctively glance in the direction of the magnificent Ash Grove--and you see movement amongst the trees... }



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday March 14th, 2014 11:42:06 PM

ooc-Does Sam's counter song apply?

DM Shawn - One Rainy Day 
Saturday March 15th, 2014 11:48:13 AM

OOC: Negative, Magana is still effected.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20=19 ;
Saturday March 15th, 2014 3:26:51 PM

Sam observes both the sound, the effect it has on his companions, and how many it seems to affect. He compares it to other spells and attacks that he has studied and witnessed in the past in an attempt to identify what it is.

(Knowledge:arcana= 29)

Magana (Craig) [AC19] [HP 71 of 71]  d20+3=13 ; d20+11=30 ;
Saturday March 15th, 2014 4:18:10 PM


(ooc: woohoo 13!)

Magana once again comes to her senses with the taste of blood in her mouth. She bellows in frustration when she realizes she has been affected again by the wailing call.

"Where is that coming from?" she shouts.

(perception 30 to locate source)



Zeoll (Cayzle) (AC18 - HP33)  d20+8=25 ; d20+17=22 ;
Saturday March 15th, 2014 4:48:40 PM


Zeoll says to his friends, using misdirection and subtlety even in this storm ... using Bluff to send a secret message:

Bluff 25 woot! And my friends do NOT have to roll to understand it:

Look, over there in those trees! Pretend to walk away, then circle back! I'll wander over invisible to check it out!

The old liontaur slyly leads his friends in a direction opposite of the trees (just for a round, going at 20 for the gnome types), then he turns invisible and races back (at 40) to see what is going on. His invisibility has to be refreshed EVERY round.

Perception 22

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20-1=14 ;
Saturday March 15th, 2014 5:14:21 PM

Kane' has no experience in pretending, his life never enabled him to have any fantasies. Despite that, he nods at Zeoll's words and makes a pretty fair imitation of someone stumbling towards the sea...

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Saturday March 15th, 2014 5:34:50 PM

Sam follows along and says nothing. He casts "invisibility" on Terser as he sees Zeoll disappear.

The bard wonders where the priestess is as Terser and Zeoll head off.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Saturday March 15th, 2014 5:43:17 PM

Terser is invisible for 6 minutes BTW

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Sunday March 16th, 2014 2:45:37 PM

Spire trusts Zeoll, and begins to walk away from the forest, keeping his head down against the wind.

OoC :: Steve/Kane, I think Zeoll/Cayzle just wants us to walk away, not pretend we got possessed. Unless I'm wrong...?

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+12=29 ;
Sunday March 16th, 2014 6:45:29 PM

Coer follows the wise taur and moves away from the trees with the others he looks in all directions as if still confused while scanning for additional foes.

perception; 29

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+14=33 ;
Sunday March 16th, 2014 7:02:49 PM

Aex understands Zeoll's hint and joins Coer away from the trees... a bit further she will circle back as suggested. Now that she knows something's wrong Aex's on edge... (perception 33)



(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+5=10 ;
Monday March 17th, 2014 12:19:44 AM

Jozhur does as instructed by Zeoll. He looks around, trying not to stare towards the stand of trees too much, but he can't make anything out in this blasted weather. (Perception: 10)

He puts his sap back in its place on his belt and moves his hand to his sword, as if to reassure himself that it's still there.

DM Shawn - One Rainy Day 
Monday March 17th, 2014 11:20:40 AM

Sam doesn't recall anything about the sound, or if it is even magical.

Magana comes to her senses with a bloody taste in her mouth, and Zeoll informs the others about the movement he saw in the woods while not alerting anyone that he knows. Zeoll and Terser are both turned invisible.

The rain and win obscure the edge of the woods for most, but as quick as the rain changes direction the woods erupt in two spots. A bit north of the group, and a bit south catching the group in a pincer attack. Zeoll, Coer, Aexana, and Magana notice a brief movement still in the woods as if someone stayed behind.

OOC: Now folks, we come to what I like to call me exploring the use of maptools, and getting extremely frustrated. I am still playing around with it, so bare with me and I swear I will get better.

https://drive.google.com/?tab=wo&authuser=0#my-drive

Highlight to display spoiler: {Map Legend:
Coer CN77
Sam CO 77
Terser CQ79
Jozhur CP79
Magana CQ78
Zeoll CQ 77
Aezana CQ76
Spire CP 77
Kane CP78

each square is 5'
}

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+20=34 ;
Monday March 17th, 2014 11:27:25 AM

Terser finds himself invisible for the first time, and it is a strange experience. He calms for a moment, and has to suppress a giggle at the thoughts of pranks that he might accomplish had the situation allowed it. He recovers his composure quickly, however, and sets off with some care to investigate the grove that everyone seems to think contains some sort of evil presence.

Stealth +3 Dex, -3 Armor, +20 Invisible: total of 34

DM Shawn - One Rainy Day 
Monday March 17th, 2014 2:48:12 PM

OOC:

MAP

BTW, dont mind random duplicate Zeoll in the trees... I have big fingers.

Zeoll (Cayzle) (AC18 - HP33)  d20+15=27 ; d20+17=27 ;
Monday March 17th, 2014 4:18:56 PM

Invisible Zeoll stops being invisible as soon as he casts his Calm Emotions spell on the group of creatures to the south of him.

Calm Emotions: "This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures."

Zeoll calls out, "DO NOT ATTACK any of the ones to the south unless they attack firrst!"

With his remaining move action, he becomes invisible again. Then he takes a five foot step to 76-CR. Untrained Stealth check with +20 for being invisible and -9 armor check penalty and +2 race and +2 dex = 27.

Zeoll keeps his eyes and ears open: Perception 27

He also keeps his nose open -- using Scent to detect unseen creatures close by.

He wishes he had cast his Mage Armor before now!

=====

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command x3, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 0 of 5

Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 2 of 7.
Spread the Word: used 1 of 1.

Current effects: invisible.

Also Used: Detect Evil scroll, hero point

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+8=21 ; 2d6+4=9 ; d6=3 ;
Monday March 17th, 2014 5:08:15 PM

Cl79-cmakes stock as the creatures burst from the trees. Some to the north some to the south. Could be tricky

Coer decides to take the fight directly to the creatures and he bounds Forward and punches the lead.
~~~
Ooc
Note: Coer is large and takes up 10x10 feet. He has reach and can make upto 3 AOO
Move to cl79-cm80
Punch cl82: hit 21 for 9 damage plus 3 electric damage



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday March 17th, 2014 6:15:41 PM

Sam holds his position and lets the fighting types charge forward. He sends his powerful voice in his stead.

"Strike down this evil that plagues this village!" (INSPIRE COURAGE +2 to group.)

Actions:
hold position at CO77
start "inspire courage"

Inspire Courage (Su): A bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Monday March 17th, 2014 6:24:07 PM

Terser uses the distraction of the sounds of battle to move towards the northern group.

Move with stealth roll from earlier to CO82 and hold action until one of them does something threatening - then will take 1 attack. Also have two AOO's held for those that move by.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+7=26 ; d6+3=7 ;
Monday March 17th, 2014 6:42:20 PM

Aexana squeezes past her friends and was hoping to catch Coer before he hurls himself onto the new arrivals... she would have cast Barkskin but he's already gone when she get's there. Aex arrives at CN78.
As such she checks who's threathening Coer and casts Storm Burst on CN84...

Storm Burst:
Ranged Touch Attach hits AC26 +2 inspire courage
Damage 7HP Non Lethal
CN84 is buffeted by winds and rain, causing it to take a --2 penalty on attack rolls for 1 round
(as if that storm isn't bad enough :-) )
(can't wait to use a Call Lightning spell in this weather :-X )

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3 (currently in Wolf shape)
---------------------------------------------------------------------

Magana (Craig) [AC19] [HP 71+12 of 71]  d20+16=27 ; 2d8+10=17 ;
Monday March 17th, 2014 10:10:22 PM


Finally! Magana thinks to herself.

It is a blessed relief to loose the reins of control on her rage and let her true self free. She charges {to CL/CM 79/80, leaving a 5 foot space to take advantage of her reach} and vents her frustration and anger on the closest fool {at CL82} to challenge their party.

{+1 Flail attack hits an AC27 for 17 damage}

----------------------------
Flail attack = +9BAB +1Flail +2Rage +2Inspire Courage +2Charge = +16
AC = 21 -2Rage -2Charge = 17


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d20+10=15 ;
Monday March 17th, 2014 10:20:07 PM

Sensing ensuing combat, Spire chants a short spell before placing a hand on his chest. His robes shine brightly for a moment before diffusing as the spellcaster bolsters himself with Mage Armor. He keeps his eyes to the north, trying to see what is approaching them. (Perception: 11)

OoC :: Spire's spells are a headache to track, so I just turned it into a handy-dandy Google-Doc right here.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+12=19 ; d6+5=9 ; d20+5=9 ;
Monday March 17th, 2014 11:40:15 PM

Jozhur thinks the larger members of the group should be able to handle the enemies to the north, so he draws his short sword and moves to cover the group's flank.

He keeps his blade ready for anything hostile that comes close enough.

------------------
Move to CQ77
Readied attack hits AC19 for 9 damage
Perception: 9

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday March 17th, 2014 11:48:30 PM

Kane' is caught off fur by the sudden flurry of action and snaps out of his attempt at pantomiming being under a spell. In stead he quickly moves back toward his companions and watches for signs of hostile spell activity.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday March 18th, 2014 6:05:06 PM

checking in
Going on a business trip to Slovakia again so I hope to be able to post the next three days. Should go just fine but one never knows :-)

DM Shawn - One Rainy Day  d20+8=13 ; d20+14=29 ; 2d8+8=17 ; d20+11=28 ; d10+7=13 ; d20+4=21 ; d6=1 ; 2d4+2=7 ; d3=3 ; 2d4+2=6 ;
Tuesday March 18th, 2014 6:27:49 PM

Zeoll appears, casts a spell, and then turns invisible again.

Coer moves up and uses the attacker as a punching bag, making contact. The man looks bad, but still stands.

Sam starts singing and inspires courage in the group.

Aexana brings down some more rain and wind(as if more was needed) and buffets one of the men still in the ash grove.

Magana is overjoyed with the thought of a fight and charges forward, swinging her flail at the man Coer just stunned. His skull does little to prevent the spinning ball from crushing in his brain as he drops right where he stands.

Spire casts Mage Armor on himself

Jozhur moves into position and awaits an attack.

Kane scans for any signs of spell attacks....

---------------------------------------------------------------------------

The man dropping dead in front of them does little to scare the men rushing at Coer and Magana.

Baddie 2 moves up to confront Coer. Coer swings, but the man steps under the punch and presses into the minotaur.(Hit Ac13)

Baddie 3 moves up to take on Magana. The ichor and gore from his friend still wet on her flail is of no concern to the man. Magana connects(Ac 29, 17 Dmg) the advancing fighter, buckling his knees but not dropping him.

Baddie 4 moves up to help his friend with Magana, but is surprised when an invisible Terser comes to view and swings at him as he advances.(Hit Ac 28, 13 dmg)

The southern group charges, no effect from Zeoll's spell.

Baddie 5 charges at Jozhur unaware that Zeoll is inbetween them(AOO for Zeoll?)

Baddie 7 and 8 run at Kane, figuring to harm the spellcaster. Kane and Spire both get AOO but I dont see a melee weapon for Spire. Kane gives Baddie 7 a lump with his sap(Hot ac 21, 1 NL dmg).

Baddie 6 and 9 Move up to help Flank Magana

Bolts of force erupt from the ash grove, and strike forward hitting Magana(7 damage)
From the souther part of the ash grove, another bolt erupts hitting Spire(6 damage)

Map Round 2
OOC Info:
Baddie 1 Dead
Baddie 2
Baddie 3 17dmg
Baddie 4 13 dmg
Baddie 5
Baddie 6
Baddie 7 1NL Dmg
Baddie 8
Baddie 9

OOC: Magana moved to the same position as Coer, so I moved her a little south.

Also, if you have an AOO, please throw it on the bottom of your post. I'll roll if you don't have one, but would prefer if the rolls were your own.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday March 18th, 2014 6:37:35 PM

Ooc-Sam will continue inspire courage as long as he is conscious throughout the fight. Don't forget the +2 bonus!

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday March 18th, 2014 6:50:58 PM

Seeing that his position is secured by the group, Sam holds his ground as the two enemy forces charge. The bard continues yelling words that will hopefully guide the team to victory.

"Hold your ground! These evil men will surely fall against us! Know this in your hearts as they realize their fatal mistake!" (inspire courage +2 continued)

Sam decides to get involved in the fight to the south. He hums a tune and attempts to stop an enemy in their tracks. (Hold person DC=20 for 6 rounds)

Actions:
Continue "inspire courage +2"
Cast "hold person" on uninjured enemy to the south.

Ooc to DM: I don't see designations on the map for individual enemies. I'll leave the exact target of the spell to your discretion.

DM Shawn - One Rainy Day 
Tuesday March 18th, 2014 7:43:12 PM

OOC: Sorry about that... it didn't translate when I took a snapshot... it will be edited on the next one....

ALso... in my haste i forgot, I need a perception check from everyone... with the following modifiers.

-4 due to the weather.
-2 if you are engaged in combat of any sort.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+2=8 ;
Tuesday March 18th, 2014 7:52:10 PM

Perception= 8

Knowledge: local= 20 to attempt to identify the enemies as a group.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+6=15 ; d20+7=11 ; d20+7=16 ; d20+7=13 ; d20+7=10 ; 2d6+6=9 ; d6=4 ; 2d6+6=14 ; 2d6+6=11 ; 2d6+6=14 ; d20+7=19 ; 2d6+6=12 ;
Tuesday March 18th, 2014 9:38:37 PM

As the enemies push forward Coer stands shoulder to shoulder with Magana, ready to repel the northern group.

Coer's eyes flash blue as he summons his Ki, and with a roar unleashes a powerful flurry of blows at the foes before him (staring with baddie 2 then moving to 3 if required.)

~~~
perception; 15
Use 1 Ki point to for an additional flurry of blows attack
activate power attack
total of 4 punches at +7/+7/+7/+2 for 2d6+6 plus one electrical attack of d6
Hit ac13/18/15/7 for 11+4 electric/16/11/14 damage (rolls did not include inspire courage)

AOO if needed; hit 21 for 14 damage



(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+14=19 ; d20+13=18 ; d6+5=6 ; 2d6=6 ;
Tuesday March 18th, 2014 10:11:24 PM

Jozhur feints, then lunges at the foe who is threatening Kane.

-------------------------
Bluff to feint: 19
Attack hits AC18 for 6 damage (plus another 6 if feint is successful)

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+3=15 ;
Tuesday March 18th, 2014 10:12:14 PM

Forgot, perception roll of 15 after -6 penalty.

Magana (Craig) [AC19] [HP 64+12 of 71]  d20+5=15 ; d20+14=23 ; d20+9=22 ; d20+8=23 ; 2d8+10=15 ; 2d8+10=16 ; d8+8=10 ; d20+14=24 ; 2d8+10=25 ;
Tuesday March 18th, 2014 11:06:45 PM


[perception 15]

Magana unleashes a full round attack at the next sub-par intelligence bad guy. (baddie 3)

1) Flail attack = +9BAB +1Flail +2Rage +2Inspire Courage = +14
2) Flail attack @ -5 = +9
3) Horn attack @-5 = +8

1) hits a 23 for 15 dmg
2) hits a 22 for 16 dmg
3) hits a 23 for 10 dmg

(if baddie 3 falls during the attack, Magana switches to baddie at CP79)

AC = 21 -2Rage = 19

[AoO if needed hits a 24 for 25 dmg]


Magana (Craig) [AC19] [HP 64+12 of 71] 
Tuesday March 18th, 2014 11:27:51 PM


ooc: NOTE! No flanking of my magnificent minotaur!!

Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Tuesday March 18th, 2014 11:59:51 PM

map not showing up, post inc.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+15=27 ; d20+10=11 ; d10+12=17 ; d10+12=17 ; d20+4=11 ; d20+15=21 ; d20+15=29 ; d10+12=18 ; d10+12=14 ;
Wednesday March 19th, 2014 12:09:27 AM

(also unflankable, barbarian high 5!)

Terser steps back to take advantage of his weapon's reach and unloads on the baddies massing around them.

attack vs AC 27 and 11
17 and 17 damage if they connect


In the midst of the battle, he looks around to determine where the bolts of force could be coming from. Perception 11

2 Aoo's vs AC 21 and 29 for 18 and 14 damage


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d100=93 ; d20+9=22 ; d20+11=23 ;
Wednesday March 19th, 2014 12:11:50 AM

Kane steps away from his attackers and inspired by Sam, he fearlessly casts a Deeper Slumber spell to affect Baddie 6 and 7! The lye lines are strong here and Kane feels the surge of a well placed magic!

The wise witch looks about to see if their attackers are recognized citizens of Gullport and if they seem to be controlled by magics.
.......

5 foot step away from 6 and 7 to avoid an AOO
cast Deeper Slumber. Will DC 17 or affect 10 HD of targets (93% = success and no use a spell slot!
Perception 22
Spellcraft 23

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d20+4=15 ; 2d4=6 ;
Wednesday March 19th, 2014 2:57:42 AM

Spire throws a glob of acid at the nearest opponent still standing, hoping to burn them into submission.
--------------------
Acid Arrow on nearest target still standing
Ranged Touch Attack: 15 (potential -4 for firing into combat)
Damage: 6 acid
If it hits, the person takes further damage next round

DM Shawn - One Rainy Day 
Wednesday March 19th, 2014 6:03:58 AM

OOC: Waiting on a ruling for Zeoll's spell on the Rules Center board.

DM Shawn - One Rainy Day  d20+7=18 ; d6+2=4 ; d20=6 ; d20=3 ; d20=18 ; d20=20 ; d20=15 ; d20=14 ; d20=1 ; d20=1 ; d20+7=15 ; 2d4+2=7 ; 2d4+2=8 ;
Wednesday March 19th, 2014 1:18:46 PM

Sam casts his hold person, and Baddie 8 stops moving at once, held. He doesn't think these men are any group, but they do look like some of the villagers from around town.

Coer strikes in a flurry of blows, connecting once on the man in front of him. The strikes rocks him, but he still presses forward.He thrusts a beautiful cutlass through Coer's defense, finding a piece of flesh.(4 DMG)

Jozhur's feint is succesful, and makes it easier to hit the Baddie. His sword punctures the man, who winces and begins to think this attack wasn't planned out as well as it should. OOC: I am looking at the feinting rules, I don't see were it adds dmg, but I did include it because I am sure I missed it.

Magana's flail finishes off baddie 3 before he even had a chance to pull his sword out of the sheath. Not stopping with him, she spins and unleashes another shot at Baddie 9. The power in her flail strikes the man, spinning him completely around before her horn punctures through his back and easily passing through his chest. Another one dead with his sword still in the sheath.

Terser steps back to gain the advantage of reach. An advantage it is, as he easily cleaves into the mans side only stopping on his spine. Blood and air press through the gaping wound, and the man only has enough time left to die. He sees movement to the corner, but cannot tell who is casting the spell.

Kane steps back and casts his spell. The one who was damaged by Jozhur is unaffected, but Baddie 7 drops to the ground and begins dreaming. He can tell these man are not affected by any magic.

Spire casts Acid Arrow, but the bolt misses Baddie 6.

Zeoll's spell finally kicks in, and effects some of the attackers. Baddie 5 is the only one of the four not effected. Baddie 5 lunges at Zeoll but comes up short.

2 more bolts of force erupt from the woods.
Bolt 1 from the north hits Magana, 7 DMG
Bolt 2 from the South hits Spire 8 DMG

Jozhur, Coer and Magana notice in the distance, that some people are walking out of the inn and doing the slumber walk down to the bay.
Kane notices that Not only THAT, but amongst the Sleepwalkers are Horace and Pinny--AND these Townies are now fighting harder than before, too...

Round 3
OOC Info:
Baddie 1 Dead
Baddie 2(CL 81) 16 dmg
Baddie 3 Dead
Baddie 4 Dead
Baddie 5(CS 77)
Baddie 6 (CP 79) Calm Emotions
Baddie 7 (CQ78) 12 dmg/1NL Dmg (Sleep)/Calm Emotions/(next attack ac is 1 pt lower)
Baddie 8 (CR 78) Held/Calm Emotions
Baddie 9 Dead

Zeoll (Cayzle) (AC18 - HP33)  d20+15=31 ; d20+17=32 ;
Wednesday March 19th, 2014 1:27:06 PM


Zeoll stands and concentrates on keeping several enemies calm. He uses a standard action to do this.

He again calls out, "DO NOT ATTACK any of the ones to the south unless they attack firrst! This guy swinging at me is fairr game!"

With a move action, the old liontaur goes invisible for a round.

Then he takes a five foot step to 76-CQ. Untrained Stealth check with +20 for being invisible and -9 armor check penalty and +2 race and +2 dex = 31.

Zeoll keeps his eyes and ears open: Perception 32

He also keeps his nose open -- using Scent to detect unseen creatures close by.

=====

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command x3, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 0 of 5

Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 3 of 7.
Spread the Word: used 1 of 1.

Current effects: invisible.

Also Used: Detect Evil scroll, hero point

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+7=26 ; d6+3=4 ;
Wednesday March 19th, 2014 6:36:54 PM

(oww... a missed post?! DM posts were a bit quick one after the other - sorry)

@DM I seem to have given wrong coordinates last post for Aex could never have moved that far... She should have been at CN78 instead of CN89.
Also, did the Non-Lethal damage from the Storm burst Aex launched in Round 1 have any effect? I can't see Baddie CN84 in the list which is the one she attacked in R1


Aex-Wolf stands behind his Taur friends and using their 'cover' she casts another Storm Burst at the nearest Baddie...

Storm Burst:
Ranged Touch Attach hits AC26 +2 inspire courage
Damage 4HP Non Lethal
CN84 is buffeted by winds and rain, causing it to take a --2 penalty on attack rolls for 1 round

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3 (currently in Wolf shape)
---------------------------------------------------------------------

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d8+5=12 ;
Wednesday March 19th, 2014 6:50:28 PM

Seeing the frozen enemy, makes Sam smile as the whirling battle continues. He sees Spire get hit with another bolt of energy and refocuses his purpose. The bard casts a healing spell on Spire that works quite well. (CLW=12 hp to Spire)

"This enemy will fall to our might! Do not slow down my companions! Drive them into the ground!" (inspire courage +2 continued)

Actions:
Cast CLW on Spire to heal 12 hp
Continue inspire courage +2


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+6=13 ; d20+15=19 ; d10+12=20 ; d20+15=22 ; d10+12=19 ;
Wednesday March 19th, 2014 7:05:16 PM

As the foes around the main body of the group seem well in hand, Terser moves to see if he can discover the source of the bolts hitting Magana. (move northeast up to 3 squares - perception 13)

If he finds the caster, he will unload a strike, and watch for them to try another spell to take another.

Attack vs caster if I found him/her - AC19 for 20 damage
If they cast again - AOO vs AC 22 for 19 damage




DM Shawn - One Rainy Day 
Wednesday March 19th, 2014 7:38:43 PM

Ooc: Sorry about the quick post Steven. I wanted to post before work. Ill be more aware of the time. As for the cordinates, I rechecked and the first two rounds you were at where I stated.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+9=18 ; 2d6+8=15 ; d6=6 ; d20+8=17 ;
Wednesday March 19th, 2014 8:35:19 PM

"The locals are heading for the docks!" calls Coer as he slams his electrified fist into Baddie #2's face.

"I'll be back" he calls again as he spins and runs towards the shambling masses, trying to gauge how many people need a slap.

~~~
ooc:
power punch #2: hit ac 18 for 15 damage plus 6 electric
move 50ft towards the townsfolk
perception 17

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d20+2=22 ;
Wednesday March 19th, 2014 9:02:47 PM

Spire coughs up a mouthful of blood, spitting it out on the ground just as Sam reaches out to heal him. The elf reminds himself to thank the gnome and, seeing that their foes to the south have been pacified, moves north behind his larger allies. He utters a short prayer and glares at #6, casting Doom.
--------------------
Move CL 77
(No AoO because the adjacent enemy is calmed, I think. If not, Acrobatics: 22 to avoid)
Cast Doom. on #6
DC 14 Will Save or become Shaken.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday March 19th, 2014 9:48:58 PM

Hearing the dreadful news of the mindless villagers, walking to their deaths, Sam realizes a truth.

"We need to split the group up! Someone fast needs to save the people walking towards the sea! I will stay here and aid in the fight!"

Magana (Craig) [AC19] [HP 57+12 of 71]  d20+14=21 ; d20+9=26 ; d20+8=16 ; 2d8+10=18 ; 2d8+10=13 ; d8+8=12 ; d20+14=29 ; 2d8+10=20 ;
Wednesday March 19th, 2014 11:26:02 PM


Magana bellows in Tauric, "Gargul awaits to pass judgement on your putrid souls! Show him you do not lack in courage! Attack me now!" In her current state it doesn't occur to her that they may not understand Tauric.

She takes a 5 foot step east to attack the numbskull in the trees at CP82.

1) Flail attack = +9BAB +1Flail +2Rage +2Inspire Courage = +14
2) Flail attack @ -5 = +9
3) Horn attack @-5 = +8

1) hits a 21 for 18 dmg
2) hits a 26 for 13 dmg
3) hits a 16 for 12 dmg

(if baddie CP82 falls during the attack, Magana switches back to baddie at CP79)

AC = 21 -2Rage = 19

[AoO if needed hits a 29 for 20 dmg]


Zeoll (Cayzle) (AC18 - HP33) 
Wednesday March 19th, 2014 11:51:55 PM


OOC: Where's a merciful fireball when you need one! That would wake the walkers!

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+14=31 ;
Thursday March 20th, 2014 12:04:18 AM

Jozhur kneels and holds his short sword to the sleeping enemy's throat while glaring at the only enemy standing near him (enemy 5),[b]"Toss your weapon aside and surrender, or I'll put him to sleep for good...and you'll be next!" He looks awful prepared to coupe de grace the sleeping enemy.

------------------
Bluff: 31

Feinting denies the target of its dexterity bonus to AC, which allows a rogue to add sneak attack damage. Sorry, I should have specified that it was sneak attack damage.

3b The Long Reach of the Sea


DM Shawn - One Rainy Day  d20=16 ; d20=12 ; d20=7 ; d20=12 ;
Thursday March 20th, 2014 12:44:11 PM

Zeoll shouts a warning, and steps back invisible again. He doesn't smell any invisible threats but does see the inn patrons moving towards the bay.

Aexana buffets the man with more torrential downpour, and again he is able to ignore it and continuing casting.

Sam heals Spire for 12 pts.

Terser moves up and easily spots the caster, the man who is being buffeted by more rain and wind, has no defense when Terser swings his glaive, and watches as is it easily cuts into the mans robes and continues through, gouging the man in almost half.

Coer slams his fist into the baddies face, smashing what is left. Before the body drops he starts moving for the inn patrons. (Remember due to the storm movement is half). As Coer runs by, he begins to feel a surge of fear build up, but quickly disepates and doesn't bother him.

Spire glares at the one standing near him. The man sees the fear of the gods, and is shaken. Doing so cancels the Calm Emotions on all the Attackers.

Magana first realizing her initial target is an ally(Numbskull in the woods is Terser), she changes and swings at the one standing to her right. The first swing of her flail buckles the mans legs, the second spins his neck almost completely around. The thrust of the horns is just extra to the obviously dead man.

Jozhur puts a blade to the sleeping mans throat, and threatens his life to the man left standing.
"Alright, Alright" the man yells back dropping his sword, "don't kill Thiago please. We need to go...."

EVERYONE MUST MAKE A PERCEPTION CHECK using the following modifiers (which will all stack up):
-4 because of the continuing thunderstorm overhead
-2 if you're still trying to save Enthralled people from that Sleepwalk of Doom
-2 if you're actively engaged in combat

ALSO, some things to remember: Highlight to display spoiler: {MOVEMENT: Because of the heavy rainfall, the roads within Gullport (they're all dirt roads) have become rivers of mud, reducing movement to one-half speed.

SEEING & HEARING: The thunderstorm lashing the place has darkened the sky and loosed thunder all around the hamlet, so all Perception checks (as well as any tactics that rely on being able to clearly see and/or hear) suffer a -4 circumstance penalty; the penalty is -6 when in the vicinity of the beach/direct waterfront, thanks to the additional roar of the waves crashing against the rocky shore or cliff face. The range for seeing or hearing anything is cut in half.

LIGHT SOURCES: Thanks to the extremely dark storm clouds, the party will need to have their own sources of light if they are to see through the rain effectively. The rain and wind automatically extinguish any unprotected flames, and even has a 50% chance of extinguishing protected flames (such as lanterns).

WIND EFFECTS: Ranged weapon attacks and Fly skills are at a -4 penalty. Small (or smaller) creatures are unable to move forward against the force of the wind unless they succeed on a DC 10 Strength check (if on the ground) or a DC 20 Fly skill check if airborne.
}

Round 4
OOC Info:
Baddie 1 Dead
Baddie 2 Dead
Baddie 3 Dead
Baddie 4 Dead
Baddie 5 (CS 77)
Baddie 6 Dead
Baddie 7 (CQ78) 12 dmg/1NL Dmg (Sleep)/(next attack ac is 1 pt lower)
Baddie 8 (CR 78) Held/
Baddie 9 Dead
Baddie Mystic 1 Dead
Baddie Mystic 2

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20-1=18 ;
Thursday March 20th, 2014 12:57:05 PM

Believing that the remaining enemies pose little threat, Sam casts dancing lights to guide the group safely to the rescue of the victims. He then starts the slow trudge towards the water. (Strength=18)

Actions:
Cast dancing lights
Move 10 whole feet towards the walking zombies

Magana (Craig) [AC19] [HP 57+12 of 71]  d20+5=16 ; d20+16=29 ; 2d8+10=23 ; d20+14=33 ; d20+14=27 ; 2d8+10=13 ; 2d8+10=14 ;
Thursday March 20th, 2014 2:34:23 PM


[perception 16]

Shaking the body off her horns, Magana looks for any enemy with a weapon in hand or still attacking in some manner and charges.

1) Flail attack = +9BAB +1Flail +2Rage +2Inspire Courage +2Charge = +16

1) hits a 29 for 23 dmg

AC = 21 -2Rage = 19

[AoO if needed hits a 33/critical27 for 13/critical+14 dmg]

If no enemy presents himself to incur her wrath, she moves next to Spire and takes a knee while she recovers.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday March 20th, 2014 2:49:23 PM

"Keep fighting! We have them beat! Save the villagers!". (Inspire courage continued)

Zeoll (Cayzle) (AC18 - HP33)  d20+13=23 ;
Thursday March 20th, 2014 3:40:49 PM

Zeoll, not in combat, not rescuing walkers, rolls a perception at -4 ... a 23.

"Take them captive," he shouts about the downed and surrendered.

Unless that perception check reveals something major, the old liontaur decides the thing to do is to try to save walkers. So Zeoll spends the whole round racing as fast as he can toward the water.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+6=8 ; d20+6=20 ; d20+6=18 ;
Thursday March 20th, 2014 4:16:48 PM

Terser takes a moment to recover as well, checking the bodies of their attackers and if they are still alive, attempts to stanch their wounds so they can be questioned.
perception just getting lower, 8 now.
heal checks 20, 18 vs DC 15 for first aid (ignore 2nd for this round - each is a standard action)


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=20 ; d100=38 ;
Thursday March 20th, 2014 5:44:59 PM

Kane' looks through the rain and sees Horace, Pinny, and several others. "I will go to help!, and the witch casts a spell that transforms himself into a Cheetah!

In speedy-cat form, Kane' goes racing along the muddy ground to bite the sleepwalkers to wakefulness.

................

Perception: 20 - 6 (thunderstorm and actively engaged in stopping Sleepwalk of Doom)= 14

Standard: Cast Beast Shape I; 38% success; Cheetah Move 50', +2 Str, +2 Natural Armor, low-light vision, Scent

Move: 50' towards Pinny

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+14=31 ;
Thursday March 20th, 2014 6:12:22 PM

(Perception 31-4-2 = 25)

Aex is uncertain what to do next... if she sees there are again people walking towards the docks and the others have the remaining baddies under control, Aex will make a double move at least to get closer to the townsfolk (faster if possible with this weather)

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+9=28 ;
Friday March 21st, 2014 1:57:46 AM

"You're not going anywhere, we need some answers."

Jozhur will not stray far from Spire, since there is a possibility further hostilities. Jozhur will stay with Spire , either helping to secure the attackers or knock some sense into the shamblers.

----------
Perception: 22

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d20+5=18 ;
Friday March 21st, 2014 3:08:01 AM

Spire sticks with his allies, keeping an eye out around them for any further threats. (Perception: 18)

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 68/68 (Ki 5/5)  d20+10=30 ; d20+6=20 ;
Friday March 21st, 2014 5:04:33 AM

Coer continues towards the villagers, wading through the mud as fast as he can. If he reaches one he slaps them across the face to awaken them.

If not he tries to judge the distance left to the people.

~~~
Ooc: non lethal slap to hit ac30
Perception 20

DM Shawn - One Rainy Day 
Friday March 21st, 2014 1:05:44 PM

Magana runs forward to the last baddie who believes he still has a chance. The man is preparing a spell when Magana plows into him. The spinning balls of her flail smash into the meager defense and bend the mans neck at an odd angle. His hands still move as if casting a spell, but he is long dead before his body hits the ground.

Sam casts dancing lights, illuminating the area some, and moves up. The strong winds and rain playing a part to slow him down.

Zeoll shouts a plan, and heads towards his shipmates.

Kane turns into a cheetah and speeds off after the walkers.
Aexana sees her friends have the three baddies under control, and speeds off in that direction as well.

Jozhur and Spire stay by the downed baddies, securing them and even bandaging them up.

Coer sprints to the walkers, wanting to help.

Jozhur , Aexana, Zeoll, Coer and Spire scroll to display spoiler

Highlight to display spoiler: {Shambling toward you come nightmares vomited from the sea itself. Five-and-a-half to six feet tall and roughly humanoid, they are covered in viscous slime, shifting scales, and fishbelly-white flesh with mottled green splotches. Their huge eyes never blink; their spike-toothed mouths gape and flex, but no sound emerges as they approach...they only seem to fix an intense glare of pure evil upon you, and a shiver of icy doom slides down your spine... }

Seaspawn
Overall Map
Zeoll and Coer
Main Group


DM Shawn - One Rainy Day 
Friday March 21st, 2014 1:51:50 PM

OOC: check the condinates again, because I had to zoom in so it didn't looks so tiny.

Zeoll (Cayzle) (AC18 - HP33)  d20+7=14 ; d20+7=27 ; d20+5=19 ; d20+5=12 ;
Friday March 21st, 2014 5:03:37 PM

Zeoll moves to CJ-65 and looks at these things.

Knowledge Nature 14 to figure them out. Or Knowledge Planes 27 or Knowledge Arcana 19 or Knowledge Geography 12 ... LOL!

One thing he does figure on -- these are creatures of the sea, and therefore they most likely understand Aquan, a language Zeoll speaks.

Using his knowledge of the language, Zeoll casts his Command spell, forcing the seaspawn at 61CN to APPROACH!

If it fails its save (Will save vs DC 19) then it must move (and only move) to Zeoll.

The old liontaur's thinking is that it will provoke AoOs from Coer as it approaches Zeoll. Also, if he has set things up right, maybe it will end its move in flanking position between Zeoll and Coer.

"We trry things," the old liontaur murmurs. "Sometimes they worrk."

OOC to Coer: Even if you move to engage the other one, I think mine will still provoke AoOs if it comes near me, seeing as you have a 10 ft reach. Good luck!

=====

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 0 of 5

Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 3 of 7.
Spread the Word: used 1 of 1.

Current effects: none

Also Used: Detect Evil scroll, hero point

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20-1=19 ;
Friday March 21st, 2014 5:04:17 PM

Sam continues shouting to inspire the group.

"Save the innocent! Strike down those who would hinder you in this duty.". (Inspire courage +2 continued.)

The gnome then casts "expeditious retreat" on himself and pushes through the storm with all of his might. (Strength=19. Nat 20)

Actions:
Continue inspire courage +2
Cast expeditious retreat
Double move (hero point spent) 50' towards victims

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Friday March 21st, 2014 7:36:05 PM

A flash of lightning and the horror of fish-men arise from the shadows attempting to block Kane'-cheetah's path to the Sleepwalkers. Ugly but no less strange than the Sahaugin or Merfolk the Lionfish have met on Kane's maiden voyage with the heroes. Besides, thinks the wet-furred Witch, the protection of the Sleepwalkers is of more importance.

Altering his path to hug the westward house, Kane' avoids combat or even getting within arms reach of the fish-men. Instead, he paces on quick paws to gain the front of the Sleepwalking line!

............

ooc: My post is assuming there are two Seaspawn between Kane' and the Sleepwalkers at CN,60 and CN,62. I am also assuming Kane' is at CH,61

Double Move to CZ,60; Path leads down the 65 column keeping 10 away from the nearest fish-man.

Effects...
Beast Shape I; 1 of 60 rounds; CL6; Cheetah Move 50', +2 Str, +2 Natural Armor, low-light vision, Scent

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+11=18 ; d10+8=13 ; d20+11=28 ; d10+8=18 ;
Friday March 21st, 2014 10:19:38 PM

Having done all he can in the storm for the collapsed enemies, Terser hefts his glaive and puts himself between the incoming creatures and the others.

move to BS59, ready action to attack when they come in range.
Fatigued attack - 18, 13 dmg
AOO - AC 28, 18 dmg
fatigued 5 rounds


Magana (Craig) [AC19] [HP 57+12 of 71]  d20+14=27 ; 2d8+10=18 ; d20+12=20 ; d20+8=16 ;
Friday March 21st, 2014 11:17:53 PM


After the mage falls to Magana's savage attack, she spins to search for a new opponent and spots a couple of grotesque creatures (BZ56 & CB56). Even in her rage, the sudden appearance of these ... things ... gives her a moments pause, then the instinct to protect her comrades kicks in and she charges! (to BZ/CA 58/59) (attack on BZ56)

1) Flail attack = +9BAB +1Flail +2Rage +2Charge = +14
1) hits a 27 for 18 dmg

[AC = 21 -2Rage -2Charge = 17]
[AoO if needed hits a 20 for 16 dmg]
[Rage Round 6 of 17]


Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+9=22 ; d20+9=27 ; d20+9=24 ; d20+5=17 ; d20+5=25 ; d20+5=23 ; 2d6+8=17 ; 2d6+8=17 ; 2d6+8=12 ; 2d6+8=14 ; d8+8=10 ; 2d8+16=30 ; d20+9=23 ; d20+9=21 ; 2d6+8=15 ; 2d6+8=15 ; d20+9=25 ;
Sunday March 23rd, 2014 12:52:58 AM

Coer slides to a halt in the slick mud as Zeoll calls the beasts towards them. How will I get to the people... he thinks as suddenly a cheetah zooms past him and deftly skirts the fishmen.

I I hope that's one of us he mutters as he steps forward and begins as assault on the slimy creature before him. His eyes flash blue as he once again calls upon his Ki to enhance his powerful attack. He finishes off his attack with a brutal sweep of his horns.
~~~
ooc 5ft step to ck62-cl63
power attack active, use one Ki point for extra attack in flurry, courage has been inspired

Attack hits ac22/27/24/17/nat 20 - confirm 23
for damage 17/17/12/14/10 or 30 if crit confirmed

Attacking CN63, however if he falls will redirect attacks to the other one.
if needed:
AOO 1 hits ac21 for 15
AOO 2 hits ac25 for 15


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  3d10=15 ;
Sunday March 23rd, 2014 8:27:42 PM

(I kinda lost Aex-Wolf on the map... so I'm going on text here...)

Aex gasps as she witnesses the sea-creatures wobbeling towards them.
She howls load and immediately a Lightning bolt flashes down in a vertical stroke into the nearest creature...

Damage 15 - Reflex save for half DC 18
Call Lightning 5/6

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3 (currently in Wolf shape)
---------------------------------------------------------------------

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+8=15 ; d20+13=20 ; d6+4=10 ;
Sunday March 23rd, 2014 10:26:20 PM

Jozhur turns just in time to see the enemies approaching from the north. He moves to position himself between the approaching fishmen and Spire, trying to slip out of their sight as he moves and tries to hide at he corner of the building with his sword at the ready.

---------
Move to BR58
Stealth (after -5 for moving more than half speed): 15
Attack of opportunity hits AC20 for 10 damage if one occurs.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  5d6=21 ;
Monday March 24th, 2014 12:14:19 AM

Spire readies a spell for when one of the abominations gets within range, but clears his allies.
--------------------
Readied Action: Cast Fireball when creature steps within range but friendly units won't be hurt. Will hold action until next round if not possible.
Damage: 21
DC 17 Reflex for half damage

DM Shawn - One Rainy Day  d20+5=10 ; d20+5=19 ; d20+6=16 ; d20+24=25 ; d6+1=5 ;
Monday March 24th, 2014 11:05:44 AM

Zeoll recalls something about Seaspawn being aquatic outsiders, summoned to do bidding of someone. His spell goes off, and the Seaspawn starts to lumber towards him.

Sam cast expeditious retreat, and moves closer to the walkers.

Kane still in lion form zooms past Zeoll and Coer.(Your token is still the man, the lion token was Zeoll. You were originally at CB60) The cheetah makes it all the way up to the group.

Magana never satiated for bloodlust, charges the Seaspawn. Her flail flies forward and crushes into the ribs of the one before her. She feels the ribs crush beneath her swing, and hears the the familiar sound of the breath flowing from the creatures mouth as it breathes its last breath.

Coer steps forward to meet the two lumbering Seaspawn and opens up with punches and combinations. The first two punches blow throught he seaspawns defenses, and drop him were he stands. His milky eyes rolling into the back of his head, and his jaw obviously shattered. When he turns to face the one Zeoll commanded he continues his assault, and connects every time except one. His last shot actually pulls the seaspawn off its feet, into the air, and deposits its corpse into the wall of the building. It slides done, obviously dead.

Aexana is at CA 60(I swapped tokens for her since the gray blended in),She calls down lightning on one of the closer Seaspawns. who despite his size, manages to dodge the worse of the damage.

Jozhur sneaks up alongside the building, ready to make a sneak attack when the oppurtunity presents itself.

Spire can get the baddies in the blast without hitting his friends, but in doing so will hit buildings. ( I held your action, but if you want it to go off, it will detonate before any other actions next round, and you still will get your normal action.)

Seaspawn 1 moves towards Terser, who is waiting with his attack. His glaive swings, but misses. His AOO as the creature moves forward is more on line and strikes into the belly of the Seaspawn, cutting a curved line and giving site to the entrails. The body crumples before Terser.

Seaspawn 2 moves towards Terser as well. Jozhur jumps out of his spot, but is seen by the Seaspawn. He still manages to connect and hurt the seaspawn. The creature strikes back with it's rapier, getting through the armor of Jozhur 6 DMG

Seaspawn 4 takes his step forward to attack Magana, but instead is met with her flail. The balls doing the usual destruction they do, crushing the already wounded seaspawn and smashing her to the ground.

Map 1
Map 2

Seaspawn 1 Dead
Seaspawn 2 10 Dmg
Seaspawn 3 Dead
Seaspawn 4 Dead
Seaspawn 5 Dead
Seaspawn 6 Dead

DM Shawn - One Rainy Day 
Monday March 24th, 2014 11:06:22 AM

OOC; Seaspawn at BP 58 is dead, my mistake

(Brock) Jozhur AC20/15/15--CMD 20--HP 43/49  d20+13=17 ; d6+5=9 ; 2d6=9 ; d20+11=27 ;
Monday March 24th, 2014 11:58:40 AM

Jozhur gasps as he is cut by the seaspawn's blade. Disgusting fishmen...

He quickly tumbles right the creature to flank it and lunges hard,

-----------
Tumble to BQ57 (acrobatics: 27)
Attack hits AC17 for 9 damage, plus 9 sneak attack damage if flanking.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20-1=14 ;
Monday March 24th, 2014 1:24:51 PM

"Nice work! Let's stop those villagers from drowning!". (Inspire courage +2)

Sam fights through the mud to save the walkers. (Strength=14)

Actions
Continue inspire courage +2
Double move for a total of 50'

This is the last round for inspire courage

Zeoll (Cayzle) (AC18 - HP33) 
Monday March 24th, 2014 4:27:01 PM

Zeoll figures that the sea things are no longer a threat, but those innocent people are still being lured to their dooms. He spends the entire round trying to get to the beach before it is too late.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+14=21 ;
Monday March 24th, 2014 5:14:48 PM

Expecting the last Seaspawn or other misfits to be disposed of quickly Aex keeps her Lightning Bolts for should another threat pop up...

With her Wolf double hustle speed (50 ft x 2 x 2) Aex is able to run from CA60 to CN60 to CN48 to CZ48 ready to hurl herself at the first citizen that feels the need to drown himself...
She tries to keep an eye out for trouble (perception 21 penalties are probably involved)...

---------------------------------------------------------------------
Active Spell:
Call Lightning: 59 rounds 5/6 Lightning bolts
---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3 (currently in Wolf shape)
---------------------------------------------------------------------

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+5=6 ;
Monday March 24th, 2014 6:07:25 PM

It is only a quick jaunt by cheetah paws to lope up to Pinny and try to bite him on the hand. At the absolute last second, Pinny's foot kicks up a bit of mud right into Kane's open mouth. Uck! Yuck!

Kane' spits out the mud, having horribly missed Pinny.

............

Move: 45 feet to Pinny with 50 feet of movement, shouldn't be a problem.

Standard: Nat 1!

Effects...
Beast Shape I; 1 of 60 rounds; CL6; Cheetah Move 50', +2 Str, +2 Natural Armor, low-light vision, Scent


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+6=18 ;
Monday March 24th, 2014 8:14:33 PM

Seeing the creatures near him mostly dealt with and having done all he could for the fallen attackers, Terser catches his breath and looks about him for anything he may have missed.

Perception 18
fatigued 4 rounds
ooc: sorry for short post, been AFK all day and running out again now.


Magana (Craig) [AC19] [HP 57+12 of 71]  d20+12=18 ; 2d8+8=14 ;
Monday March 24th, 2014 11:23:38 PM


Magana looks round wondrin' what to do
Sees Spire steppin' back from a ugly green dude
She runs over there without a second to lose
And what comes next hey bust a move!

(double move to BR/BS 59/60)

[AC = 21 -2Rage = 19]
[AoO if needed hits a 18 for 14 dmg]
[Rage Round 7 of 17]


Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Monday March 24th, 2014 11:50:59 PM

Having dispatched the two fishmen, Coer continues his push to save the sleepwalkers. Shaking the goo from his hands he moves forward, his hooves dragging through the mud.
~~~
ooc: double move 50ft

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Tuesday March 25th, 2014 3:37:16 AM

Spire holds off on casting his spell, deciding that the buildings are better off not-crispy. Quarterstaff in hand, he plows after Coer, hoping to help the taur shock some people out of their stupor.
--------------------
Double Move 60ft

DM Shawn - One Rainy Day  d20+4=23 ; d20+4=17 ; d6+1=6 ;
Tuesday March 25th, 2014 9:41:07 AM

Jozhur tumbles by the seaspawn, and tries to lunge at the abomination. His attack comes up short though.

Sam continues heading for the walkers, and is in the last seconds of his rallying speech.

Zeoll spends the entire round running, but it pays off as he gets to the walkers.

Aexana, thinking it is wise to hold onto her spells, heads in the other direction to try and cut off the walkers.

Kane tries to bite Pinny to awaken him, but gets a mouthful of mud for his troubles.

Terser catches his breath, but notices nothing new. The seaspawn before him is alive, and attacking Jozhur.

Magana(whose actions resemble a Young MC song) runs back towards the last remaining fight.

Coer continues heading for the walkers, with Spire following after him.
------------------------------------------
The remaining seaspawn swings his rapier, and manages to connect on Jozhur. The shot looks perfect at first, but at the last second catches a thick part of his armor. (6Dmg)

The walkers continue their shuffle to the docks.

Map 1
Map 1
Seaspawn 2 10Dmg

Zeoll (Cayzle) (AC18 - HP33)  d20+3=20 ; d20+2=20 ; d4+1=3 ;
Tuesday March 25th, 2014 11:06:28 AM

Zeoll dashes to the front of the line of walkers, moving to DA59 (move action) -- or as close to it as a move action will take him.

Kindly DM, note that Zeoll is a taur too, like the minotaurs. He is large and takes up a 10x10 space. I have not bothered with it in the battle, but as I contemplate using my body to block the narrow passage at CZ-DB-58, it sure would be handy to be my full size on the map! That would mean he is moving as close to DA-DB-58-59 as possible with just a move action.

As he moves, he draws a vial of acid.

Then he throws his acid so that it will splash! That way, hopefully all the splashed people will wake up. Zeoll wishes he could dash the vial on the roadway and splash three victims, but the mud makes Zeoll think the vial will not break. Too soft a surface. So he throws it at the building, which should be easy to hit.

He's aiming at something like CY-CZ-59-60 so that when it splashes, he'll get at least two victims.

The AC to hit a grid intersection is a ranged attack against AC5. Zeoll hits AC20! That's AC22 with Inspire Courage!He splashes (hopefully) 2-3 walkers with 1 hp acid splash damage!

He shouts to any who wake up, "Attack the ones still walking to the waterr! Snap them out of it!"

Finally, the old liontaur gets ready to attack any walker who walks by him and provokes an AoO. If that happens, his old paw hits AC20, including the inspire courage, for 3 hp damage. Maybe that will wake up another walker.

NOTE WELL! All of Zeoll's actions -- moving past people, throwing a splash weapon -- would normally provoke AoOs. But I'm betting the walkers are too distracted to be attacking.

=====

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 0 of 5

Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 3 of 7.
Spread the Word: used 1 of 1.

Current effects: none

Also Used: Detect Evil scroll, hero point, vial of acid

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+11=12 ; d20+6=19 ; d10+8=18 ;
Tuesday March 25th, 2014 3:35:30 PM

Woops, didn't mean to leave one of you guys standing, Terser says to the seaspawn, expecting no answer other than a gurgle as he cuts it down. He must be more tired than he thought, as his strikes are lazy and inaccurate, but he at least provides enough of a threat for Jozhur to take advantage of the creature.

5 foot step to help flank if possible
first attack misses, 2nd AC 19 for 18 damage if it hits.


Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+7=23 ; d20+8=28 ; d20+8=14 ; d20+8=28 ; d20+8=23 ;
Tuesday March 25th, 2014 5:58:35 PM

Keep it up, we almost have them! bellows Coer, trying to be heard above the storm. He runs and leaps over the walkers closest to him and slides to a halt.

Spinning, his outstretched hand catches a local across the cheek with a slap that echoes like a thunderclap

~~~
acrobatics to see if i can jump in the mud; 23
end up at cz62-da63
Non lethal Slap to walker at cz61 - Nat 20

AOO for a non lethal slap to any who walk by (Coer can make upto 3):
1 14
2 nat 20
3 23


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  3d10=19 ;
Tuesday March 25th, 2014 6:55:23 PM

Aex steps a bit closer to the walkers and she lands a lightning bolt on any that are still walking (after her friends took care of some).
A lightning bolt is a bit cruel but it should definetely shake anyone out of this trance...

Lightning: damage 19 - reflex save DC18 for half

---------------------------------------------------------------------
Active Spell:
Call Lightning: 58 rounds 4/6 Lightning bolts
---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3 (currently in Wolf shape)
---------------------------------------------------------------------

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+5=8 ;
Tuesday March 25th, 2014 8:06:27 PM

Acid and Lightning! Kane' clears his mouth and his ears, looking for the sleepwalker closest to the water who is still sleepwalking and tries to chomp. The Witch has never tried to be a cheetah before, so that must be reducing his effectiveness....
.....

AC 8 ( a 3. Huh. I swear I'm rolling a d20.... :-)

Effects...
Beast Shape I; 1 of 60 rounds; CL6; Cheetah Move 50', +2 Str, +2 Natural Armor, low-light vision, Scen

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20-1=9 ;
Tuesday March 25th, 2014 10:35:11 PM

Sam finally gets stuck in the mud. (Strength=9)

If able to, he casts hold person on one of the walkers. (Range=160' DC=20)

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+14=24 ; d20+11=27 ; d6+3=9 ; 2d6=7 ;
Tuesday March 25th, 2014 10:39:16 PM

Jozhur grits his teeth and ignores the fresh wound on his thigh. Apparently my sword play is a little rusty.

He feints a trip, then plunges his sword deep into the fishman's slimy flesh, even if it is already falling from Terser's blow.

--------
Bluff to feint: 24
Attack hits AC 27, 16 damage

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Tuesday March 25th, 2014 11:11:51 PM

Spire continues to trudge south, hoping to catch up with the crowd of walkers. (60ft move south)

Magana (Craig) [AC19] [HP 57+12 of 71]  d20+12=20 ; d20+7=14 ; d20+6=8 ; 2d8+8=11 ; 2d8+8=15 ; d8+6=7 ; d20+12=23 ; d20+12=24 ; 2d8+8=19 ; 2d8+8=14 ; 2d8+8=14 ;
Tuesday March 25th, 2014 11:20:30 PM


Magana thought there were two ugly fish creatures here, but now sees only one. The thought is a fleeting one though as her rage sweeps her into the next attack (on BQ58).

1) Flail attack = +9BAB +1Flail +2Rage = +12
2) Flail attack @ -5 = +7
3) Horn attack @-5 = +6

1) hits a 20 for 11 dmg
2) hits a 14 for 15 dmg
3) hits a 8 for 7 dmg

AC = 21 -2Rage = 19

[AoO if needed hits a 23 for 14 dmg]

DM Shawn - One Rainy Day 
Wednesday March 26th, 2014 11:37:19 AM

Zeoll moves into a better position, and manages to throw his vial of acid at the wall in front of him. As soon as the acid hit the skin of the walkers, and begins to sizzle, then victims come to. Horace slaps at the skin were the acid burns, while Pinny and one of the Elfblood crew yell in pain. Awake Horace,Pinny and 1 EB Crew Member

Terser also moves into position, to help cordinate an attack on the seaspawn. His glaive easily gets through the defenses of the aquatic outsider and cuts him deep. The gurgling from the creatures throat isn't loud enough to cover the gurgling of blood flowing freely from his wound.

Coer jumps over the group and lands on the other side. He slaps the lead walker still and awakens the man, a member of the Elfblood crew. As another trudges by, the minotaur reaches out and awakens them.

Aexana aims a steady her finger at the nearest target. A brief thought flashes through her mind - will this spell be too powerful?

DM Shawn: Please advise if you want to proceed with your planned course of action re casting lightning. If this is a normal NPC they will have D6 or less HP and even if they make their save you will still fry them. Then again, if they are preplanned NPCs they could have far more HP than even you! If you do not wish to proceed then last round will be treated as no action for Aexana as she grapples with the ramifications of casting such a spell, and the spell will not be cast.

Kane takes a chomp at the one in front of him, but the mouthful of mud from before must of still left a bad taste. Oddly, once he retracts from the attack, a white dove plummets from the sky landing next to Kane obviously dead.

Sam casts hold person on the last one of the group to be under the affect, and the man stops walking, stuck motionless.

Jozhur plunges his blade into the dead seaspawn, getting some satisfaction.

Spire continues his trek through the mud, passing sam in his process.

Magana charges at the seaspawn, but sees her glory of another kill taken away before she can reach him.
------------------------------------------------
Horace, still rubbing the acid wound, looks around at the others that were saved. " What... what happened. Not again."

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday March 26th, 2014 2:09:19 PM

@ DM - Given the fact that you give the opt out of the Lightning... I guess it's better not to :-)

Instead of torching the walkers Aex wolf will just hurl herself on any that are still ... walking...

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Wednesday March 26th, 2014 2:22:56 PM

Well that was odd. These things certainly didn't seem to be singing. Maybe they're just opportunists, taking advantage of the situation. Or perhaps they came at its call, seeing as we weren't cooperating...

Terser looks around and sees no obvious enemies, but can't see much through the storm anyway. He does yell over to the acid splashed group that some mud would help take the sting from their burns, and then checks on the villagers he tried to help. Are any still alive?

if still in rounds, 3 more fatigued

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Wednesday March 26th, 2014 8:27:48 PM

Spire pushes south towards the small crowd, letting a burst of positive energy out from his holy symbol to wash over his allies and the other crew members. He turns to Zoell and Coer and yells out over the storm, "We need to get to the docks. There may be more people under the enchantment, and more of these horrid creatures."

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Wednesday March 26th, 2014 9:25:31 PM

Coer slaps anyone that looks like wandering off and calls to Spire is everyone ok?

We should regroup before heading to the docks. If there are more fish about, they will be at the docks.


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Wednesday March 26th, 2014 9:42:38 PM

Kane' glances at the fallen dove and his mind rocks. Jozhur!

Leaving the remaining sleepwalkers and his companions stopping the fatal march to the water, the cheetah turns and SPRINTS to Jozhur's side!
................

Run: x4 speed, 200 feet; should be more than enough to get to Jozhur

Effects...
Beast Shape I; 1 of 60 rounds; CL6; Cheetah Move 50', +2 Str, +2 Natural Armor, low-light vision, Scent

Magana (Craig) [AC19] [HP 57+12 of 71] 
Wednesday March 26th, 2014 10:48:37 PM


With no enemies left, Magana gathers in her rage and slowly makes her way south to rejoin the rest of the party.


Magana (Craig) [AC19] [HP 57 of 71]  d20+11=24 ;
Wednesday March 26th, 2014 10:53:12 PM

Perception 24 vs another ambush

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20-1=18 ;
Wednesday March 26th, 2014 11:43:02 PM

Sam pushes through the mud once again and makes his way towards the faster members of the group. Seeing that the others are now with the walkers, he does nothing else to stop the walkers.

Double-move towards walkers for a total of 50' due to expeditious retreat

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+5=8 ;
Thursday March 27th, 2014 1:27:28 AM

"Kane...hey, I'm okay. Disgusting thing just cut me a little."

Jozhur stoops over to check the dead enemy at his feet. (Perception: 8)

Zeoll (Cayzle) (AC18 - HP33)  d20=7 ; d20=8 ; d20=17 ;
Thursday March 27th, 2014 2:02:35 AM

OOC: As a player, I'm not sure if there are any other walkers near me. If there are more than one that are next to each other and next to a building, Zeoll will use the acid trick again to try to wake them up. Rolled vs AC5 to hit a building / grid intersection ... even a 7 without modifiers should do the trick.

If there is only one walker nearby, or if they are spread apart, Zeoll will try to wake just one or two, with a couple paw attacks or a paw attack and an AoO. The raw rolls for that: an 8 and a 17. At least one of those should do to wake up a sleepwalker.

DM Shawn - One Rainy Day 
Thursday March 27th, 2014 8:51:09 AM

Between all the tactics, the remaining walkers are awoken. Some look around blankly wondering why they are again in the the middle of a rainstorm when they last remember being in the inn. The two members of the Elfblood's and the member of the Pirates of Jack make their way back to the inn with as little as a thank you as possible. Phen, bows to you to show thanks , before heading back to the inn.

Finally Horace speaks up " I think we are the only ones that were in the inn that started the walk. I didn't see any others out here." He looks up to see the three tied baddies in the middle of the road "Friends of yours?"

Besides the mans weapons, Jozhur doesn't turn anything up on the enemy at his feet.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday March 27th, 2014 11:07:54 AM

Let's get these men to the inn and restrain them until they wake up. Perhaps Kane can do a runby of the docks to see if there's anything we need to do there? Hopefully the prisoners can be more enlightening than the town citizens have been.

Zeoll (Cayzle) (AC18 - HP33)  d20+19=29 ; d20+19=32 ; d20+11=14 ; d20+11=17 ;
Thursday March 27th, 2014 12:33:56 PM


OOC: Kindly DM Shawn, to clarify, these captives are the humans who attacked us, right?

ALSO, is the suicidal sea-song that summons sleepers now silent, or does it still sound?


Zeoll says to Sam, "I hope you have some charrms and suggestions left. They'll come in handy loosening the lips of this lot."

He also searches the bodies of the living and the dead not merely for loot, but for clues as to what is going the heck on hereabouts!

Perception to search, after casting Guidance and Taur's Try cantrips: 29

Zeoll goes over to look at the downed seaspawn. Are they summoned creatures who disappear upon death? Or are they still lying there where they were cut down, implying they are either natives to the Wold or else called, not summoned.

If there are any lying there, Zeoll will check to see if any are still alive. If so, he casts Stabilize to keep them from dying, ties them up, and also checks them over for loot and clues.

Perception 32

Finally, Zeoll sniffs around, wondering if he can possibly track either the humans or the seaspawn back to wherever it is they came from. In this weather, he is doubting it, but what the heck. He tries, after recasting his Guidance and Taur's Try.

Survival 14 and 17 with scent.

DM Shawn - One Rainy Day 
Thursday March 27th, 2014 2:08:35 PM

OOC: Yes they are the the humans you captured, and the song has ended.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Thursday March 27th, 2014 4:46:02 PM

"We need to go to the docks no matter what," Spire urges. "We are being paid to go there, which we still have no accomplished."

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday March 27th, 2014 5:23:58 PM

Sam takes a moment to attempt to identify the sea creatures. (Knowledge: nature/dungeoneering=20)

He then moves on to the human captive. The bard stares into the man's eyes and casts "suggestion". (Suggestion=DC 20)

"You should tell us why you and your men attacked us and why people are walking out to sea to drown. You will gain your freedom and ease any future guilt from your mind."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d8+5=11 ;
Thursday March 27th, 2014 6:06:07 PM

Kane' dismisses his cheetah form and ignores Jozhur's protests, but heroically speeds up the process of dismissing his spell.

Once human again, the BloodWitch mutters a short burst of words that sort of sound like "Lono ka akua ohana, pau pilikia me ka makana aloha a Jozhur".

When finished, he but hopes for the best...
....................

Hero Point expend to dismiss Beast Form as a standard action

Standard Action: Possibly Cast Cure Light Wounds on Jozhur, possibly for 11 hit points. (It is a Granted Power)

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49 
Thursday March 27th, 2014 6:43:05 PM

"Right, let's check the ships."

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday March 27th, 2014 7:35:03 PM

Aex agrees with spire and Jozhur and still in Wolf shape she trots intothe direction of tje ships... her nose in the wind she sniffs any weird scents.

Bad thing is it seems we still on't know where that sound came from... perhaps those they attacked earlier will put a different light on this matter...


Magana (Craig) [AC19] [HP 57 of 71] 
Thursday March 27th, 2014 10:51:51 PM


Magana waits as everybody organizes after the fight, glad for the chance to recover from the exertion of battle. She mainly hovers over Spire, acting as a large, hairy windbreak for the mage.


Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+8=17 ;
Friday March 28th, 2014 12:00:01 AM

"I dont like the idea of anyone heading to the docks alone. At least we need 2 people in case one feels like taking an unplanned swim, the other can give him a high five to the face. We do need to check the ships however..."

Coer trails off as a look of uncertainty crosses his face. The look is replaced by anger as he marches through the mud to stand beside Sam and glares at the captives, hoping a little fear will help loosen their tongues.

¬¬¬
ooc: intimidate; 17



DM Shawn - One Rainy Day  d20=12 ;
Friday March 28th, 2014 12:45:04 PM

Zeoll searches the bodies of the men coming across more items and loot.....

9 masterwork cutlass
9 masterwork dagger
9 masterwork light crossbow
9 masterwork light steel shield
9 masterwork chain
9 quiver w/20 bolts each
2 masterwork morningstars,
2 masterwork light crossbows,
2 bracers
2 quivers w/20 bolts,
6 masterwork rapiers,
6 masterwork heavy steel shields
2 Holy Symbols Holy Symbols
The seaspawn bodies are still present, and not disappearing.

Sam casts his spell, and the man's eyes cloud over.... "We were here to prevent you from saving anyone headed to the sea. They head to the sea for sacrafice to keep the town alive." His shakes his head as tears begin to flow from his eyes, the other two men do the same. " We need to go, we are going to get in trouble with Father Nogad" the man says between sobs.

Kane casts his spell to heal Jozhur, but nothing happens.....

Spire, Jozhur and Aexana decide to head to the docks while the others decide a plan.

Anyone headed to the docks, I need a Perc check with a -6 penalty.

Everyone gets 1350 exp for the battle, and searching of Gullport.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Friday March 28th, 2014 1:29:33 PM

Any idea who this symbol is of, Sam? Perhaps this "Father Nogad" knows... Where can we find him, boys?

Away from the hearing of the captives, he says to the other party members I don't think we'll need to check the docks after all, unless Father Nogad is there. Hopefully we can get more information out of these men.

Zeoll (Cayzle) (AC22 - HP33) 
Friday March 28th, 2014 2:17:50 PM

Zeoll figures there is time to Detect Magic later. Right now, he recruits the big taurs to help carry stuff.

"Magana! Coerr! Please put yourr most excellent muscles to worrk with this loot!"

He agrees that following these fellows back to their priestly leader is a great idea.

The old liontaur takes the chance to cast Mage Armor on himself.

Privately, he thinks the first thing to do is to help rid this town of the evil that demands human sacrifice ... that is, the thing that makes that summoning song. As well as its priest!

After that, it will be time to sit in judgement on the humans who may have been its victims, but who also conspired to feed it too.

Not wanting the humans to hear this, he shares these thoughts only in a whisper, and only in the Taur language, with Coer and Magana.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d20+12=28 ;
Friday March 28th, 2014 2:33:01 PM

Spire offers up his Handy Haversack as a means of transporting many of the goods they have found. He will also cast Detect Magic to see if any of them light up. "Perhaps the other crews can bring these men back to the inn as we go down to the docks," he says. He will also take one of the holy symbols and inspect it on the way to the docks, trying to think of any details he would know about it or this Father Nogad. (Kn Religion - 28) His stomach churns as thoughts of the Beastmasters float to the surface of his mind again. I do not wish to tangle with those men once more...

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Friday March 28th, 2014 4:28:56 PM

OoC :: Assuming everyone posts this weekend, we have an almost-perfect week of posting! Go team!

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Friday March 28th, 2014 6:13:20 PM

Kane' slumps in failure. He was afraid as much as soon as he saw the dove, but had to make a try.

Numbly, the BloodWitch stumbles through the mud and rain, flashes of lighting and the peal of thunder barely registering as he goes to find the white dove. Carefully, he will cradle the lifeless form in his arms, and, mumbling to himself, will follow wherever Jozhur goes.

The rain drips down his face, the Witch indifferent to the weather because he failed in his test, and was found wanting.

.......................

Loss of Domain, Granted power, and Domain spells

Spells
1 - 4
2 - 3*
3 - 2*


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+15=33 ;
Friday March 28th, 2014 8:45:51 PM

Sam tries to recall if he ever heard where this Father Nogad might be. (knowledge:local=20)

The bard abandons his enchanting and instead tries empathetic, diplomacy.

"Look at your fellow brethren, dead through the choices of combat or drowning. This cycle must stop. There has to be a better way to bring peace to this village. We will do everything we can to help you. Please help us do that and tell us what you know. At the very least, direct us to Father Nogad. Regardless of your decision, we will set you free. You have my word." (diplomacy=33)



Magana (Craig) [AC19] [HP 57 of 71] 
Sunday March 30th, 2014 11:54:24 AM


Magana helps tote the weapons, either to Spire's bag or by carrying them directly to the Lionfish if necessary.

She tries to listen to Zeoll's words, but the howling wind carries his whispers away.


Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Sunday March 30th, 2014 4:34:18 PM

Coer assists in collecting the pile of loot.

"We should drop these off at the Lionfish first then scout around at the docks"

"Might even get a chance to do some more fishing"
he says in a poor attempt at a joke, poking the slimy corpse of the seaspawn wth his hoof.

If the others agree, he will start walking to the dock.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+14=34 ;
Sunday March 30th, 2014 6:10:00 PM

While the others gather the loot Aex wanders around the docks keeping an eye on the ships. She casually checks the water to see if there are any more dead bodies floating in the ravaging sea... in her wolf shape she's barely able to walk against the storm winds.

(Perception 34 -6 = 28)

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+3=19 ;
Sunday March 30th, 2014 7:53:29 PM

Jozhur frowns and rests his hand on Kane's shoulder for a moment.

He heads to the docks to have a look around , intending to very thoroughly check on all the ships.

------------
Perception: 19

DM Shawn - One Rainy Day 
Monday March 31st, 2014 10:35:59 AM

Ooc: I would on behalf of Rob and myself thank you guys for the perfect week last week.

Spire's detect magic spell makes the two sets of bracers light up.
On the subject of Father Nogad, he doesn't recall anything about hin. Nor does Sam.

The man, his eyes bloodshot from tears, looks up to Sam(possibly a first)... "Your a fool. No matter if you set us free or kill us, we will die by the end of the day one way or another. Father Nogad is going to be upset that we failed. My only solice is that some of the sheep who stayed on the boats took the swim. Maybe then I will be saved."

At the docks... the storm and sea meet in a colossal battle, spraying water everywhere as the rumble from the waves and thunder echo together. In the sea, scattered about are bodied. None move in distress, or seem to draw any breath. Besides the lionfish, three other ships are docked. The Wayfarer, a clipper ship in excellent condition, The Potentate, the largest ship in the harbor, armed with at least two ballistae and The Rakehell, an ironwood ship built to intimidate. The gangplanks are removed from every ship.

through the gloom, Aexana thinks she sees someone duck out of sight on the Wayfarer.

Zeoll (Cayzle) (AC22 - HP33) 
Monday March 31st, 2014 12:37:34 PM


"We have to see who rremains on ourr own boat and brring them up to the inn forr theirr own safety," Zeoll declares.

"Then we can go a-looking forr this Fatherr No-Good."

He proceeds to do just that, boarding the Lionfish to see who is aboard.



(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+14=30 ;
Monday March 31st, 2014 3:42:25 PM

Aexana notices someone that apparently tries not to be seen on the Wayfarer... she howls but without Zeol present no one will understand her... Once Zeoll - who wanted to check out the Lionfish - is near she informs him about what she saw...

Bracing against the storm she goes closer to each ship to inspect them... hoping to catch yet another glimpse of whoever is hiding on the Wayfarer.

Perception 30 -6 = 24 (possibly with something extra for knowing what she's looking for?)

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Monday March 31st, 2014 3:46:32 PM

Spire looks mournfully at the corpses in the water, knowing that he is too weak to move them by himself. He follows Zeoll onto the Lionfish.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+6=25 ;
Monday March 31st, 2014 4:43:09 PM

Cover boards the Lionfish and deposits the loot in the hold. Looking overboard at the floaters he slumps in sadness. More he could not save. As he stands He tries to spot anyone he recognises or anyone distinctive.

Perception 25

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Monday March 31st, 2014 5:39:42 PM

Terser follows the others onto the ship, not knowing his way around, so exploring as he goes.

Magana (Craig) [AC19] [HP 57 of 71] 
Monday March 31st, 2014 10:10:59 PM


Magana shadows Zeoll and Spire, silently agreeing with them placing the Lionfish crew as the next priority.


Magana (Craig) [AC19] [HP 57 of 71] 
Monday March 31st, 2014 10:10:59 PM


Magana shadows Zeoll and Spire, silently agreeing with them placing the Lionfish crew as the next priority.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday March 31st, 2014 10:37:56 PM

Sam shakes his head as he looks at the muddy ground.

"United, this village can stand up to whatever evil plagues this place. This population will destroy itself if they all follow your pathetic example. Tell your 'Father' that we will run into him eventually. He will answer to this rot."

With that, the bard struggles to follow his allies to the ships.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday March 31st, 2014 10:47:47 PM

Kane' numbly goes along with the group.

.......................

Loss of Domain, Granted power, and Domain spells

Spells
1 - 4
2 - 3*
3 - 2*

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+3=10 ;
Tuesday April 1st, 2014 12:00:13 AM

"What is it? I can't see a thing with all this rain."

Jozhur looks for a way onto any of the ships (particularly the Rakehell and the Wayfarer). Would it be possible to jump? Is there something laying around that could be used to board them? He makes a mental note to buy a bag of holding to carry some climbing gear.

------------
Perception: 10

DM Shawn - One Rainy Day 
Tuesday April 1st, 2014 7:35:36 AM

Zeoll and the others recall everyone from the Lionfish crew headed for the inn, so the ship has no souls aboard. Coer deposits the loot he carried into the hold.

Sams words fall on deaf ears as the man just sits and cries non stop.

Jozhur sees the ships are at the end of their own slips and would have to move closer to each ship to see anything useful.

Aexana moves closer to the Wayfarer, poking around. She hears a movement on the board, as a mans head peaks over the railing.

"Who goes there?"

Zeoll (Cayzle) (AC22 - HP33)  d20+13=31 ;
Tuesday April 1st, 2014 10:55:38 AM


"My senile old brrain has failed me again," exclaims Zeoll. "You kids have to help me out when I forrget things, not just follow me blindly!"

The grey-mane liontaur dashes over as fast as his old bones allow to help Aex talk with the person on the other ship.

Translating for his new comrade in fur, Zeoll repeats whatever Aexana says and casts a blessing [Guidance], then adding, "Frriend, we arre opposed to this evil that is calling innocents to their waterry doom. Please tell us what you know and what you have seen, so that we can stop this abomination."

Diplomacy 31

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+9=26 ;
Tuesday April 1st, 2014 1:06:13 PM

Terser sticks close to Sam, letting the more eloquent party members coerce information out of other ships' crew, and looking as if he can back up any threats they may make.

playing bad cop to Zeoll and Sam's good cop
intimidate 26


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday April 1st, 2014 4:31:44 PM

Sam waits for the reply of the man on the ship. He casts another "dancing light". The orbs for into a line that stretch between the group and the ship.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday April 1st, 2014 6:16:34 PM

Unable to speak Aex looks up at her friends hoping someonee will talk to the lonely sailor.

(Short post ps orry friends I've been driving 1200 km today and al exhauster p sorry)

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Tuesday April 1st, 2014 7:15:13 PM

The storm and wind-lashed harbor does nothing to lighten Kane's mood, but his mind slowly slogs back to life. Kane' fights the temptation of feeling and participating for a while, but then has to admit that being mortal... life goes on.

He looks up and Sam's words keep going around his mind. "Perhaps that man would take us to the priest, Father Nonam."

.......................
Loss of Domain, Granted power, and Domain spells

Spells
1 - 4
2 - 3*
3 - 2*

Magana (Craig) [AC19] [HP 57 of 71] 
Tuesday April 1st, 2014 11:47:09 PM


Magana quickly checks below decks on the Lionfish before rejoining the rest at the Wayfarer.


(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+3=11 ;
Wednesday April 2nd, 2014 12:13:56 AM

While the others try to speak with the person on the deck of the Wayfarer, Jozhur continues trying to find a way onto the deck of the Rakehell. He gets closer to the ship to better examine it.

------------
Perception: 11

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Wednesday April 2nd, 2014 3:05:31 AM

Spire will stick with Magana, leaving the search of of Lionfish to Coer.

DM Shawn - One Rainy Day 
Wednesday April 2nd, 2014 9:40:24 AM

Magana finds nothing below deck before joining the others at the Wayfarer.

At the Wayfarer, the man listens as Zeoll speaks.

"Aye, hold on a bit. I'll geet me captain." the man says in a cockney accent.

After a few tense seconds, the gangplank is lowered. A tall half-orc stands at the top of the plank, and motions with your hand to come aboard.

"I am Gruumshal, captain of the Wayfarer. I take it, you are part of the Lionfish crew? Did you lose anyone to the sound? Three of my crew men, good men lost their lives to that horrid sound. I ordered the crew to stay below deck until Terza returns to us. "

At the Rakehall....

As Jozhur moves closer to the ship, two men pop their heads over the railing.

"Aye... that is far enough human" the obvious half orc says. " No one gets on the ship without Jandal Phen's permission. And the way people keep dying, I don't see him giving that out kindly. So beat it, and clean the docks with your feet."

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+3=18 ;
Wednesday April 2nd, 2014 11:48:10 AM

Jozhur peers toward the Rakehell and calls back to the half orc, "Okay. We came to check on the ships for all the captains. Is there anything you would like me to pass along to Captain Phen?"

------------
Perception: 18

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Wednesday April 2nd, 2014 5:44:46 PM

Spire bows his head as his companions speak to the other sailors, uttering a short prayer for each of the departed as he clutches the silver holy symbol around his neck.

Zeoll (Cayzle) (AC22 - HP33) 
Wednesday April 2nd, 2014 5:52:20 PM

Zeoll is not sure that there is anything else to do here. The crew is safely ashore. The loot is stowed. The dead are blessed. And now we need to find this Father Nogad.

"Clearrly, the people of this place arre complicit," he declares. "But none the less, I think finding this evil shaman is a good idea."

"Anyone have a suggestion?"

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday April 2nd, 2014 6:11:56 PM

As Zeoll asks for suggestions Aex gowls a bit...

"Why don't we wait till this bloody storm is over... or do you think even that could be the doing of such a shaman? "

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday April 2nd, 2014 6:58:10 PM

"Let's ask our friend the high priestess. She will surely know."

Sam silently appeals to Terser, to get his support.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Wednesday April 2nd, 2014 8:19:00 PM

"The shaman is probably not responsible, " speculates Kane'. "I would think the good Father would be in league with the fishmen who have a magic bauble that creates the storm. Perhaps another for the unearthly music?"

All is mere speculation on the Witch's part, and he agrees with Zeoll that the high priest may be able to give a clue.

Magana (Craig) [AC19] [HP 57 of 71] 
Thursday April 3rd, 2014 12:18:40 AM


Magana thanks Gruumshal, captain of the Wayfarer. for welcoming them aboard.

"I think our own crew has escaped the call, but several residents of the town were not so lucky. We were also set upon by men and sea creatures on our way here. Have you any idea whence this evil originates?"


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Thursday April 3rd, 2014 12:33:03 AM

"As much as I would not like to, I am beginning to suspect the townsfolk are complicit as well," Spire muses. "We should make our way back to the inn now that we have checked the ships and plan our next move."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday April 3rd, 2014 8:47:11 AM

We haven't finished with the ships yet, Spire. I'm sure we can talk our way onto Phen's ship, seeing as he did give us permission. And there's the other two yet to look into.

DM Shawn - One Rainy Day 
Thursday April 3rd, 2014 11:32:18 AM

@ The Wayfarer

Gruumshal thanks you for the prayers for the dead. You can see he is genuinely upset at the loss. He keeps quiet for a second before uttering his own silent prayer.

" I do not know what caused it, but I do know all those bodies floating in the water are from the three ships with crews remaining at the docks. No bodies belong to any townsfolk."

@ The Rakehell

The two sailors disapear for a brief moment, talking among themselves, before popping back up.

"Tell him we lost five in the night. Now if your done, beat it before we make yout body less watertight. "

Magana (Craig) [AC19] [HP 57 of 71] 
Thursday April 3rd, 2014 12:59:00 PM


"Thank you, Captain. I believe we will be seeing Terza again soon. Would you like me to pass a message?"

Magana has the thought that the missing innkeeper may be behind the troubles here, and makes a mental note to bring it up to with her crew mates at the next opportunity.


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday April 3rd, 2014 3:00:08 PM

Terser heads to the last ship to see if he can raise anyone's attention there. Then, he will join in with Sam's suggestion of asking questions of the high priestess.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Thursday April 3rd, 2014 5:36:47 PM

Kane' thinks about how they can get answers, silently contemplating.

.......................
Loss of Domain, Granted power, and Domain spells

Spells
1 - 4
2 - 3*
3 - 2*

Zeoll (Cayzle) (AC22 - HP33) 
Thursday April 3rd, 2014 5:50:29 PM


The old liontaur repeats Aex's suggestion of waiting for the storm to pass. But he disagrees, himself.

"I do not think that we should wait forr the storrm to pass," says Zeoll. "because the evil call to waterry death continues thrrough the downpourr."

"I think we should seek out the prriestess, or the town fatherr. We spoke to them beforre, but now we have a name. I want to ask them about this Fatherr Nogad."

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+18=38 ;
Thursday April 3rd, 2014 6:18:34 PM

Though the prospect of staying outside any longer isn't what Aex had in mind she nods to Zeoll... She would like to return to her Gnome self and be able to speak but she would get blown away in this weather!

After checking each of the ships (scent 38) Aex follows the group to the Priestess... she also believes there was more she knew when they first saw her...

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+6=21 ;
Thursday April 3rd, 2014 6:51:35 PM

Coer checks over the Lionfish to see if it has sustained any damage in the storm before following his friends along the docks.

ooc:
And I have internet access again - sorry all. Separate IT issues at home AND at work meant I have been confined to the real world.
damage check - Sailor; 21


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Thursday April 3rd, 2014 8:03:19 PM

"Should we really be going back to the priestess so soon?" Spire follows Terser to the other ship, protesting against the rain and wind. "She might not even answer the door. The woman has good reason to be a bit afraid of our group."

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday April 3rd, 2014 10:36:35 PM

Sam joins terser and others in wanting to talk to the priestess. With how allusive she was earlier, he is almost certain she has the information they require.

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+6=23 ;
Friday April 4th, 2014 9:55:39 AM

"Watch your tongue. I could your bodies to those in the sea an no one would be the wiser."

Otherwise satisfied with the half orc's answer, Jozhur heads off to check out the third ship.

-----------
Intimidate: 23

DM Shawn - One Rainy Day 
Friday April 4th, 2014 12:26:28 PM

While contemplations of revisiting the priestess are made, some of the group head to the last ship, The Potentate.

"Stop while your ahead" yells a human sailor, peaking over the railing. He holds a crossbow in his hands, and his compatriot behind him has a similar one.

"We're not buying and we're not selling so head back to the other ships and away from us."

At the Lionfish, Coer can see there is no structural damage.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Friday April 4th, 2014 2:21:37 PM

Kane' keeps up with the others, not yet willing to say what is on his mind. The others will come around soon enough.

.......................
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Friday April 4th, 2014 3:56:17 PM

Well, they seem very defensive, but there's naught we can do about that. Let's go find out about this Father that seems to be in charge. He walks next to Sam, providing as much of a windbreak as he is able, and helping him along when the winds blow especially strongly.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday April 4th, 2014 8:32:31 PM

Sam hangs on to his brother, Terser as they head to the Priestess' home. He shows little concern if others decide to investigate other leads to this mystery. Once there, he knocks on the door of the familiar place.

Oo to DM-I'm not normally a "let's split up the party" kind of guy. Sorry for any headaches.

Zeoll (Cayzle) (AC22 - HP33) 
Saturday April 5th, 2014 8:48:23 AM

Zeoll follows along. The group needs answers. Eventually, someone is going to provide them ... will they, nil they!

Magana (Craig) [AC19] [HP 57 of 71] 
Saturday April 5th, 2014 11:01:27 AM


Magana rejoins the party en route to the priestess' home, resolved to either getting answers or wreaking havoc.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Saturday April 5th, 2014 8:55:12 PM

As Sam heads towards the house with the group, he wrestles with the ethics of the situation.

"How far can we go to unravel this mystery without being evil as well? There are no apparent law-keepers. Everyone who lives here seems to want to cover up what is going on. With lives at risk and no end in sight, maybe it is best to consider all who oppose us in this mission...as evil."

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Sunday April 6th, 2014 5:07:19 AM

Satisfied the Lionfish has survived the storm intact, Coer wanders down the dock only to see half the team heading back into town.

This town is making everyone crazy he mutters as he walks over to Jozhur.

Making new friends Joz? Coer slaps his friend on the back and beams a cheesy grin to the man brandishing the crossbow

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday April 6th, 2014 6:33:42 PM

Aex strongly doubts that the priestess will let the group in this time... perhaps an appolegy, some cookies to make up perhaps... something... anything...

And then there's that dreadfull hill to climb.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Sunday April 6th, 2014 7:37:24 PM

Kane' shakes his head as Sam muses. "A far easier explanation is a people who are afraid and cowed by a situation and a small handful of strong-minded people, Sam Sir. It may be a case where we will have to save them even as they try not to be saved."

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49 
Sunday April 6th, 2014 9:24:58 PM

Jozhur decides this might not be the time for thoroughly checking the ships and turns to follow the others.

"Well hello to you too!"

"I guess we should join the others, Coer. I can stop by here later."

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Sunday April 6th, 2014 10:14:58 PM

Ooc-Was inter-monologue, but maybe Sam's face projects his thoughts. :)

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Sunday April 6th, 2014 11:54:32 PM

Spire stands at the end of the dock, pleading with each of the party members as they pass, but his pleas fall on deaf ears. "I truly believe this is a bad idea," the elf proclaims multiple times. "I doubt we will be well-received. She may not even open her door to us."

DM Shawn - One Rainy Day 
Monday April 7th, 2014 1:05:06 PM

"He aint no friend of mine minotaur, and neither are you. Why don't you show some intelligence and follow what the man said and head back to your friends. This boat isn't your boat, and these people aren't your people. You have a problem talk to Captain Creel at the inn."

The others, and Coer and Jozhur if they wish to join, begin to head back to their favorite priestess. The thoughts of her warm, caring, and giving house send promises of joy as much the storm sends promises of dryness. As for the storm, as if dialed down, it begins to rain less and the winds resemble a breeze more then a strong gust. As usual, when a storm ends, people are seen as well. In the distance, too far to reach, people are headed up the hill friom their houses to the church. The hurriedly run, as if they know the storm might kick back into gear any second.



Zeoll (Cayzle) (AC22 - HP33) 
Monday April 7th, 2014 1:12:29 PM


Zeoll follows along with the group, wondering if the break in the storm will also lead to a break in the mystery.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Monday April 7th, 2014 2:00:02 PM

Perhaps the priestess if giving a service. If so, we may not have to bother her at home. She may be more receptive during visiting hours in her place of power and worship.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Monday April 7th, 2014 6:30:48 PM

Happy the storm begins to die down Aex returns to her own Gnome self. Her vibrant green clothes soaking wet sshe hustles along to keep up with the larger ones of the group.

As she notices several seem to making their way to church Aex says: "Looks like more are to seek answers and guidance from the priestess... I'sd say we better go check it out as well...who knows... we might actually find some answers! We're still missing our innkeeper... perhaps he'll show up as well!"

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday April 7th, 2014 7:27:06 PM

Sam smiles at both the changing of the weather and circumstances.

"I'm feeling like it is time to address a captive audience! No more dodging questions. Time to get some information."

As Sam and his companions get closer to the church, he casts "message" on himself.

Magana (Craig) [AC19] [HP 57 of 71] 
Monday April 7th, 2014 8:28:23 PM


Magana strides eagerly toward the church, buoyed by the improving weather and the prospect of a confrontation.

"Take heart, Spire. The gods favor the bold, and evil fades under the light of truth!"


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday April 7th, 2014 8:43:37 PM

ooc: Sorry! I thought it was external monologue! :-)
...............

Kane' is thankful the storm is dying down and agrees with the others to get to the church and the priestess. The Witch's thoughts turn to the storm and the fish-men, and he catches Zeoll's eye as the half-elf stubbornly sticks to Jozhur's side.

"Zeoll Sir, you were outside at the first storm and singing. The storm wasn't bad until just before the singing started, yes? And this time the storm rose and fell in timing with the singing. It may be that we have a warning now when the next singing attack will be."

DM RobC 
Monday April 7th, 2014 10:56:25 PM

OOC: Alright, best behaviour now guys, I'm back in the DM chair :)

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Tuesday April 8th, 2014 12:31:34 AM

"In my experience, the Gods favor the heavily armored," the elf mutters to himself, following the group begrudgingly.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Tuesday April 8th, 2014 6:23:04 AM

Coer waves to the crossbowman and turns to catch up with his friends "we shall tell the captain how you courageously defended your ship

He hustles forward not wanting to be left behind and settles into pace with Spire and his Minotaur shaped shadow, Magana.

Hearing Spire's grumbling he responds I don't wear armor and the gods like me. You're just still sore about that time you died... .... .... oh look, the weather looks to be clearing

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49 
Tuesday April 8th, 2014 6:45:10 AM

Jozhur heads up to the temple with the others, hoping the group finally gets some answers.

"Perhaps, Kane. It is an odd coincidence the storm and that noise even happened on the same night."



The Belly of the Beast


DM RobC - Tiptoe tiptoe 
Tuesday April 8th, 2014 7:56:17 AM

The party seem agreed that the priestess or temple are the key to finding some answers on this island.

Sam starts to become adamant that now is the time to get serious - though what does he plan to do that's more serious than the last time where he tried to take away the free will of a priestess of Alemi standing on Holy Ground?

Terser considers that the group may be more welcome in the temple than in the priestess' home.

Spire and Coer debate the merits of armor and the favor of the Gods.

Jozhur, Kane and Zeoll all consider the storm.

Atop the high, rocky hill on the northwest side of town stands the temple. Constructed of heavy wood, it appears to have once been coated in a bright whitewash that has since largely peeled away. The great holy symbol of Alemi atop the short steeple seems almost to be bleeding as it sheds the rain.

To the left of the temple, the priestess' home. To the right, the cemetary.

The hill itself is a bit steep and has become slick from the rain.

-----
Climbing the hill will require 2 x DC20 Climb checks to get to the top. Please keep in mind any armor check penalties.
A Climb check that fails by 4 or less means that you make no progress
A Climb check that fails by 5 or more means that you fall. If you fall you take 1d6 non-lethal damage as you tumble and slide to the bottom, unless you can make a climb check vs DC30 to catch yourself

I need precise marching order (single file? two to a row?), spells in effect, and the people in front to make perception checks


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday April 8th, 2014 8:20:49 AM

Sam, being a poor climber will cheer on anyone needing assistance from the bottom of the hill. He then will hope someone will help him up with a rope or something.

Ooc to group- inspire competence will give +2 to a roll. Sam only has 11 rounds left for the day, so only the weak climbers should use 2 rounds worth each. Be sure to declare the bonuses so I can keep track.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=25
Tuesday April 8th, 2014 9:02:50 AM

Kane looks about. If the townsfolk were all coming here, they must have a way to the chapel at the top of the hill. Further, the heroes are probably much stronger and fit than the townsfolk, he thinks, and that they would have an easier entrance for children or the elderly at least...

If he fails to find another way up, he turns to his friends, Sam, and Terser. "To make the trek uphill easier, I could take Sam Sir with me on my broom and some rope to the top of the hill. We may be able to anchor the rope and then give the climbers an easier time of climbing." His suggestion made, Kane' waits for a decision by the Captain.
............

Perception 25

Kane's Climb is a +1; no way he is even going to try the hill without assistance.

Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Tuesday April 8th, 2014 10:34:49 AM

If using accelerated climb will get me up in 1 check, then I got this. if not, will have to repost
DC 20 +5 for accelerated = 25
Take 10 +8 skill -3 armor +2 rage +2 bard song +6 strength surge = 25


Not waiting for the discussion of the others, Terser psyches himself up with a couple of deep breaths and swarms up the hill like it had dwarven made stone steps instead of a treacherous slide of mud. He lets a rope down when he reaches the top, only slightly out of breath, and yells back What are ye all waiting for!

He sets his feet and prepares to haul up any who can't make it on their own.



(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+10=16 ;
Tuesday April 8th, 2014 10:43:48 AM

Jozhur stays to the rear of the group, waiting to help anyone who has trouble with the hill. He hopes none of the taurs come tumbling down the hill and squash him.

--------------------
Take 10 on climb check for a 20.

Climb check to aid another: 16

Zeoll (Cayzle) (AC22 - HP33)  d20+17=34 ;
Tuesday April 8th, 2014 11:12:59 AM


Zeoll sits at the bottom of the hill and talks with people who walk by.

"My old bones arre too weak forr that hillside," he says. "I'll just stay herre and talk with passerrs-by."

[OOC: At a net -1 on Climb checks, Zeoll can't get up the hill.]

The old liontaur can at least keep watch. Perception 34 to note any townsfolk in sight.

Magana (Craig) [AC19] [HP 57 of 71]  d20+4=17 ; d20+4=13 ; d20+4=21 ;
Tuesday April 8th, 2014 1:52:49 PM


Magana takes Terser's rope and goes up.

1) 17 (+5 for rope assistance?) = 22 success
2) 18 total = fails but does not fall
3) 26 total = 2nd success, makes the top


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Tuesday April 8th, 2014 3:03:50 PM

ooc: as long as you don't weigh more than 1040 pounds, I can haul you up the slope with the rope, no assistance necessary. So feel free to join us, Zeoll =)

Zeoll (Cayzle) (AC22 - HP33) 
Tuesday April 8th, 2014 4:21:15 PM

If a rope is lowered and a friend offers to haul up the liontaur, Zeoll gladly agrees!

OOC: Thanks Warren!

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday April 8th, 2014 4:26:24 PM

Sam gladly accepts the broom route to the top. Once there, he adjusts his courtier's outfit and casts "message" on himself once again. The gnome hopes that he won't have to interrupt the worship, but will do what it takes to get the job done.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+5=20 ; d20+5=9 ;
Tuesday April 8th, 2014 6:35:57 PM

Aex starts to climb the hill up to the church. Halfway she staggers and eventually she slips down!! She didn't exactly choose a position to climb the hill so let's assume there's a chance for her to knock a few of her friends down...

"Oh ... timber!!

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+8=28 ; d20+8=23 ; d20+12=16 ;
Tuesday April 8th, 2014 9:22:02 PM

Coer powers to the top of the hill, the slick mud causing him little bother.
Once at the top he unwinds the rope from around his waist and throws one end down the hill. Flexing his impressive muscles he offers to pull up anyone who still needs a hand.

¬¬¬
climb checks = nat 20 (28) and 23.
perception once at the top = 16



Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Tuesday April 8th, 2014 11:23:18 PM

"Um, if you would, Terser..." Spire asks to also get lifted to the top, as he is not as physically adept as most of the others.

DM RobC - Tiptoe tiptoe onwards  d20+9=16 ; d20+9=23 ; d20+9=28 ;
Wednesday April 9th, 2014 7:25:08 AM

OOC: Don't know if you guys missed it - but I needed "precise marching order (single file? two to a row?), spells in effect, and the people in front to make perception checks". Since I didn't get any of that, I will assume the order to be as you posted, single file, and with no spells in effect...

Kane's intuition (and eyes) are spot on. Amidst the mud and running water he notices a set of carved out steps to the right. They wind their way up to the temple. It is a less direct route, but certainly an easier one (The steps currently have a climb check of DC7)

Terser takes off through the mud and slush, and makes it quickly to the top. The wind and rain still affect his senses. Everything seems quiet. Peaceful.

Jozhur stays at the rear of the group, ever the protector of the group.

Magana gets halfway up the slope. Neither snow nor rain nor heat nor gloom of night stays a might minotaur.

Aexana is following close behind, carefully following in Magana's footprints.

Coer comes up close behind, ready to brace the gnome should she fall.

Zeoll takes one look at the slope and declares it beyond his old bones. Spire too doesn't make the climb.

Terser sees a flock of ravens scatter to the skies from the direction of the temple. There are no lights from the temple, nor the priestess' house.

Current party location/order:
Terser at the top
Then Magana, Aexana, Coer halfway up
Then Kane', Sam, Zeoll, Spire, Jozhur at the bottom


Those in the middle are free to use either their climb rolls from your previous post, or roll again

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+1=17 ;
Wednesday April 9th, 2014 10:13:18 AM

Kane' points out the stairs and leads whoever wants to take the stairs instead of the steep, muddy hill. It is still semi-slippery, but if the BloodWitch takes it easy, he doesn't have problems.
..............................
Actions......

Kane' "takes 10" to climb the stairs (When your character is not in immediate danger or distracted, you may choose to take 10.) As long as he isn't attacked or distracted, Kane' has a Climb Roll = 11

Climb = 17 (in case there is a distraction.)

Double Move (60 feet) up the Stair.

Effects.....
No spells currently on Kane'

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Zeoll (Cayzle) (AC22 - HP33) 
Wednesday April 9th, 2014 10:28:21 AM

Zeoll has a mage armor up.

I thought Terser was volunteering to haul up this old liontaur?

Magana (Craig) [AC19] [HP 57 of 71] 
Wednesday April 9th, 2014 12:03:40 PM


(ooc: using previous rolls)

Magana continues the rope climb.

(+5 for rope assistance)
2) 18 total = fails but does not fall
3) 26 total = 2nd success, makes the top



Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Wednesday April 9th, 2014 1:22:00 PM

Active Effects: Mage Armor (reflected in AC) for 4 more hours

OoC :: Waiting on Terser's response to see if he hauls us up...

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+3=18 ; d20+3=6 ; d20+3=4 ; d20+3=16 ;
Wednesday April 9th, 2014 3:52:07 PM

Sam decides it best to take the stairs. He does fine early on, but slips and falls. (Climb=18, 4, 6,16)

If Sam tumbles down the stairs, he waits for others to go before attempting the climb again...

Ooc to DM-Please delete previous post. Missed the stair comment. Also, (sigh) I realized my 2nd roll is a nat 1 for climbing after 4 rolls. I wasn't sure if I needed 2 rolls to make it to the top. Sorry for the mess of posts.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Wednesday April 9th, 2014 4:21:20 PM

Zeoll, hold the rope, Spire, hold on to Zeoll.

Terser heaves the pair up easily once they find their grips, getting them to the top safely, if rather muddy.

I'm at the top first, no spells, not paying attention to my surroundings. Hauling up Zeoll and Spire if they both grab on.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+5=24 ; d20+8=9 ; d20+15=30 ;
Wednesday April 9th, 2014 6:26:34 PM

Aex continues to scale the stairs. Her tiny feet are able to carry her up safely.
The Druid observes the ravens wondering if something is wrong with these birds (Knowledge nature 9 - nat 1) but she can't see anything wrong about them.

Once upthe hill she again observes her surroundings. Perhaps now that the thunderstorm has almost passed some new things may come to sight. (Perception 30).

No active spells atm

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+10=20 ; d3=1 ; d20+10=26 ; d20+9=19 ;
Wednesday April 9th, 2014 7:32:14 PM

Jozhur moves along the left side of Zeoll and Spire as they are hauled up the hill. He keeps his eyes peeled, it's been a strange night and he's expecting more trouble.

---------------
Take 10 on climb if able for a 20.
Climb checks: 20, 26
Perception: 19

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d20+8=12 ;
Wednesday April 9th, 2014 9:55:44 PM

Spire holds on to Zeoll as best he can, clambering awkwardly onto the Seer's back. "My apologies, Zeoll," he mutterers, looking up as they climb. (Perception: 12)

DM RobC - Wind, Rain and Thunder, Oh My 
Thursday April 10th, 2014 9:31:03 AM

One by one the party make their way to the top of the hill. Some more cautiously than others. Terser waits patiently for all to join him.

Aexana notes nothing unusual about the birds. Their behaviour in the sky looks normal - they flock, they separate, they climb, they dive. Birds will be birds, I guess.

At the top of the hill, all you see is the soggy landscape surrounding the tired building of peeling whitewash and the slightly-misaligned tiled walkway leading to gothic-style double doors of iron-bound wood.

The door to the priestess' house is closed, and no light can be seen within. Would you have expected her to leave the door open and be welcoming to the party based on your last visit?

The cemetery is equally quiet. Leaves swirl about in the wind, and perhaps thankfully, that is all the movement that can be seen there.

Just as suddenly as it eased, the storm regathers in force. The wind picks up, the rain seems heavier, and the thunder is that much louder up here. It's as if some malignant spirit was attempting to blow the heroes away from the place. It could all be natural though...

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+5=17 ;
Thursday April 10th, 2014 10:31:57 AM

Damned weather. Seems determined to make us not want to be here. Wonder if it's natural...

knowledge nature 17 - does the weather seem like it's being manipulated? or is this normal?

He contemplates this on the way up to the impressive (for human craftsmanship anyway) doors.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Thursday April 10th, 2014 5:43:44 PM

Kane' doesn't know much about Nature, but the gathering storm plays right into his theory about what is going on with this place. "We start to get on a track and the storm returns! It may be best to get inside the chapel as quickly as possible."

Kane' moves to the chapel, waiting for his friends to do likewise and get out of the storm. "There is something that doesn't want us here!"

..............................
Actions......

Move to the Chapel. Do not go in unless Coer is also going in.

Effects.....
No spells currently on Kane'

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday April 10th, 2014 7:40:29 PM

Sam slowly stumbles up the last of of the stairs. He appears wiped out from the journey. Once the group reforms and is ready to enter the church, Sam renews his message spell. The bard finds his typical spot in the middle of the group.

Active spell= message for 10 minutes. Sam will renew the spell as needed.



Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+12=26 ;
Thursday April 10th, 2014 11:07:20 PM

As the weather suddenly changes once again Coer sighs and shakes his head.

"it will take me a week to dry off. Lets go inside and say a prayer for the dead."

Coer moves to enter the temple, peering through the window (if there is one) as he closes the gap

~~~
ooc: perception 26



Magana (Craig) [AC19] [HP 57 of 71] 
Thursday April 10th, 2014 11:25:50 PM


Magana maneuvers herself to be the last to enter, keeping an eye to their backs, and a hoof in the way of the door.


Zeoll (Cayzle) (AC22 - HP33) 
Friday April 11th, 2014 12:02:50 AM

Zeoll stays outside, alert for the start of the call to the sea, a vial of acid ready to throw.

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+9=29 ;
Friday April 11th, 2014 12:53:29 AM

Jozhur moves towards the temple door and prepares to open it for Coer. He keeps his eyes and ears open for anything unusual.

----------
Perception: 29

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Friday April 11th, 2014 2:53:42 AM

"Do not be so quick to fight," Spire cautions. "We are busting into a holy temple. It would not do us well to run in with our blades drawn looking to do battle."

DM RobC - Wind, Rain and Thunder, Oh My  d20+9=15 ; d20+9=13 ; d20+9=18 ;
Friday April 11th, 2014 9:07:54 AM

The party line up outside the temple, the building sheltering you from the worst of the wind and rain. Large drops of water drip from the eaves onto the heads of the party below.

As far as Terser can tell the weather here is unpredictable, but he cannot be sure one way or the other if it is being manipulated. What a gift it would be if the elements could be controlled in such a way.

There are no windows low enough that Coer can see through. Like the rest, the taur can hear the sound of the rain falling on various surfaces - the puddles on the ground, the roof of the temple - as well as the thunder overhead. He doesn't hear (or see or smell) anything to indicate a living soul nearby.

Zeoll is less keen to enter the temple and almost expects the mysterious noise to sound again. He holds a vial of acid at the ready.

Jozhur rests a damp hand on the old temple door and prepares to push it open for Coer. Spire urges caution however, fearing how the party will be received if they barge in with weapons drawn.

How will the party enter then? Casually? Stealthily? As a breach?

Magana (Craig) [AC19] [HP 57 of 71] 
Friday April 11th, 2014 3:38:09 PM


Magana speaks up in response to Spire's cautions, her patience clearly short after the extended exposure to the howling wind. "Maybe busting a few heads will get us some answers! This mincing around has gained us nothing thus far. I feel certain Alemi supports us in freeing his people from these sacrifices by whatever means."



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday April 11th, 2014 5:13:26 PM

"I think we should walk in and see what is happening. Our actions will be determined by their actions to our presence. If the high priestess was giving a sermon, I was going to question her from a distance with the message spell. Either way, I have a strong feeling that we are going to have the minority opinion."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Friday April 11th, 2014 6:05:40 PM

"... by whatever means." Kane' winces and is absolutely certain that whatever means is not nearly what Alemi would want. "Perhaps by whatever honorable and courageous means?", he meekly suggests.

As the Lionfish, Terser, and Sam all seem ready, Kane' simply moves forward and opens the chapel door, coming in from the wind and rain, and tries to be solemn when entering a holy place.

..............................
Actions......

Open Chapel Door and Go In.

Effects.....
No spells currently on Kane'

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Friday April 11th, 2014 10:10:57 PM

As Coer said, Terser certainly had several people to offer up prayers in behalf of. He is respectful of whatever ceremony is taking place, and enters with the others.

Magana (Craig) [AC19] [HP 57 of 71] 
Saturday April 12th, 2014 12:47:30 AM


Magana responds to Kane' with a shrug. "Courage always. Honor when at all possible. Victory when required."


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday April 13th, 2014 5:26:11 PM

(Ooc - sorry for the missed Thursday posts friends.)

"Have you guys ever thought about just politely knocking and then peacefully entering??" Aexana says with a wrinckle on her eyebrows. Barging into the Priestess's home hasn't exactly been a great succes so the Gnome believes now they should at least try to be a bit more dimlomatic...



Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Sunday April 13th, 2014 6:22:02 PM

"I intend to be polite... and generous. what temple doesn't like a donation from a weary traveler?"

Coer fishes a small coin pouch (50gp) from his bag and enters the temple, head bowed.

Magana (Craig) [AC19] [HP 57 of 71] 
Sunday April 13th, 2014 11:41:01 PM


"Good plan. Be polite, generous, and carry a big stick. I believe I read that somewhere once."


(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+9=19 ;
Monday April 14th, 2014 12:42:46 AM

Jozhur follows in right behind Coer and takes a look around the temple.

"Sure, polite...but ready to be not polite."

--------
Perception: 19

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Monday April 14th, 2014 3:05:09 AM

"If there is a service, we can simply sit and observe. Perhaps it will give us some clues to what is happening here. But I agree with Sam and Aexana." Spire utters a short prayer to Gargul, tucking the holy symbol in his robe so as to not insult the priestess within. He stays behind Magana.

DM RobC - Shelter 
Monday April 14th, 2014 7:01:04 AM

The party take different stances to enter. Magana carries a "big stick", Coer a bag of gold, other just their manners.

Finally, Kane' pushes gently on the door and it slowly opens with a long, loud creeeeeeeak

The building is empty.

Seeking shelter from the rain outside, the party find themselves within a long chamber, its vaulted ceilings making it appear far more cavernous than it truly is. On the far end, a raised dais boasts a heavy altar, draped in cloth embroidered with a smattering of holy icons, and supporting several chalices, incense burners, and candelabras. Rows of wooden pews, made rough and rickety by years of use, face the altar. Several stained glass windows (probably worth more than the rest of the building combined) sit high in the walls. The occasional flash of lightning sends multi-hued patterns dancing and wriggling obscenely across the floor.

The sound of the footsteps made by the party echo off the walls and ceiling. Even your own breathing seems louder in here.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=16 ; d20+10=28 ;
Monday April 14th, 2014 7:20:36 AM

Sam is shocked to see no one in the church. He silently thinks back to the retaking of DrakesMeade (see Forged issue #137). The hallucination seemed so real as he scrambled to activate the bomb. The bard would have bet anything that the vision was purely a thing of reality. Could the people walking to the church also be some collective delusion?

The gnome comes to his senses and begins searching the hall and main chamber for clues or hidden passages. He calculates the relation of the hill's shape and size to that of landmarks inside the structure.

perception=16
knowledge:engineering=28

Zeoll (Cayzle) (AC22 - HP33)  d20+11=31 ;
Monday April 14th, 2014 12:24:24 PM


Zeoll sniffs for the presence of people, and tries to figure out when the temple was last used. He casts Taur's Try and Guidance as needed. He He looks for footprints, too.

Survival 31 nat 20 with scent!

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+10=30 ;
Monday April 14th, 2014 12:37:14 PM

We all saw the people going in, right? Where could they have gone?

Terser takes a careful look around, going over anywhere there could be a secret door or unnoticed exit. These people have to have gone somewhere.

Perception 30 - natural 20
+8 skill +2 for stonework


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday April 14th, 2014 1:44:58 PM

Ooc- I was pretty excited about my rolls. It looks like I needn't have bothered!

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d20+8=26 ; d20+8=13 ;
Monday April 14th, 2014 4:01:32 PM

Spire blinks a few times before casting Prestidigitation on himself to dry off, and offering it to the others as well. He keeps an eye out for any secret doors, trying to think of where they might be built in a place like this. "A long time ago my... an elf I once knew told me that my people are exceptionally gifted at finding secret doors. I suppose we shall see if this is true."

Perception: 26
Kn Engineering: 13

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=22 ;
Monday April 14th, 2014 5:05:35 PM

The tiny Gnome looks around the church disbelieving what she sees... (perception 22)

"At first this town was just weird... now it's getting creepy..."

Not wanting to go far from the main group she cautiously walks around the church...



Magana (Craig) [AC19] [HP 57 of 71] 
Monday April 14th, 2014 7:52:17 PM


Magana looks around for something to wedge the door open, then gratefully accepts Spire's offer to get dry. This improves her mood noticeably, and she smiles as she says, almost joyously, "Dry, a roof overhead, and a mystery to solve! Don't suppose someone has a cask of wine to round out this good fortune?"


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday April 14th, 2014 10:13:41 PM

Kane' stops off to one side of the Church doors, making sure all of his companions are out of the rain before shutting the doors. "All of the villagers were hurrying here, right?", he asks aloud, almost as if he can't believe that they can't see the church crowded with people.

The BloodWitch thinks back, trying to piece together all the little clues they may have come across in wandering about this very, very strange situation.

............................

ooc: OK DM, I am completely befuddled, and have absolutely no clue where this adventure is going! Could we have a recap or clue or something? Thanks much in advance! :-)

Actions......

Think. (Will even use a Hero Point to get a clue from the DM if we have to.)

Effects.....
No spells currently on Kane'

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

(Brock) Jozhur AC20/15/15--CMD 20--HP 37/49  d20+9=18 ;
Tuesday April 15th, 2014 1:11:46 AM

"And the night gets even stranger."

"Were they really going inside? Maybe they were heading somewhere else, around the building."

Jozhur helps search for any secret passages.

---------
Perception: 18 (21 for any traps)

DM RobC - A Secret Revealed 
Tuesday April 15th, 2014 7:57:22 AM

Kane' is just about ready to throw his hands in the air and ask the Gods for wisdom.

But then, a few things happen...

Aexana keenly notices a layer of dust on the presentation salver and the chalice on the altar. They probably haven't been used in some time. And unfortunately for Magana, there is no sacramental wine present.

Sam and Jozhur are convinced SOMEONE must have come in from the storm, and recently, because there are quite a few wet footprints that lead to the pews to the left of the door.

Spire and Zeoll notice that the wet footprints lead to a specific pew...and they don't go back outside again...

The highly perceptive Terser closely inspects the second to the last pew to the left of the doors. As he does so, he grips the armrest and there is a telltale "click"...and the pew slides to one side, revealing a spiral staircase that descends into darkness.

The spiral staircase is constructed of a wrought-iron frame with thick wooden planks for the steps. As stated, it goes downwards, into an unlit space of unknown dimension. Terser's darkvision allows him to see the staircase spiral downwards, but he cannot see through the staircase floorboards to see the bottom.

There is no noise that can be detected from below.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+12=15 ; d20+4=8 ;
Tuesday April 15th, 2014 8:54:27 AM

"Gold won't do much good in the dark" mumbles Coer as he places the coin purse back in his pack and retrieves his lantern.

lighting it he scans the temple walls trying to see any familiar symbols that may give a clue as to what is worshiped here.

~~
ooc: perception; 15
know religion; 8

Zeoll (Cayzle) (AC22 - HP33)  d20+9=17 ;
Tuesday April 15th, 2014 11:15:02 AM

Zeoll looks at that spiral staircase and flinches. He'll have to squeeze in and down as best he can. The other Taurs might have to do the same. Then, with a spellcraft check of 17, he has an idea.

"KahNay," he says to his witch friend, "Can you shrink us big folk so we can fit down those stairs a little better?"



Magana (Craig) [AC19] [HP 61 of 71]  d8+1=4 ;
Tuesday April 15th, 2014 11:59:53 AM


As the discovery of the hidden passage comes to light, Magana's good mood quickly disappears.

"I'll go down first unless someone wants to scout the way."

She takes a potion from her pack and knocks it back to take sting out of her previous injuries.

(last cure light potion for 4 HP)



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday April 15th, 2014 1:56:42 PM

Sam summons "dancing lights" to aid the group in the dark. He takes his place in the middle of the group. With only about half his normal energy remaining, he silently hopes he has enough power to support the team as they venture into the depths of darkness.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d8+5=8 ;
Tuesday April 15th, 2014 2:03:49 PM

Seeing that Jozhur is injured Sam casts CLW on him before they head down the passage.

Jozhur healed for 8 hp

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+7=11 ; d20+15=19 ;
Tuesday April 15th, 2014 6:02:14 PM

Aex slowly follows the group down. Her low light vision does help a little but the dancing lights probably give enough illumination.

Slowly she goes down the stairs... (stealth 11, perception 19)

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Tuesday April 15th, 2014 7:47:46 PM

Spire pulls out his quarterstaff and casts Light on the top, just in case. "I will keep to the middle, given my... fragile state. Given the circumstances, I might be a bit more useful this time." Spire pulls the holy symbol of Gargul out from beneath his robe as a white rat scurries onto his head from the folds of his cloak. The elf scratches it absent-mindedly, smiling to himself.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d100=95 ; d100=86 ; d100=6 ; d100=23 ;
Tuesday April 15th, 2014 8:08:04 PM

ooc: LOL! That's what I get for getting confused too early! :-)
..........................

Kane's mood of despair mercurially turns to thankfulness and he looks at the rafters, "mahalo, akua lono". Then the Bloodwitch nods and moves to the secret passage.

As the heroes get in line to descend the stair, Kane' reaches for a ley line and taps it using his arcane knowledge he still retains to cast a Reduce Person spell on Magana who leads. Another spell goes to Captain Coer, and turning to bestow a third reducing spell on Zeoll, the fickle ley line slips from his mental grasp and the spell is lost. The Bloodwitch must make another grab before successfully casting Reduce Person a third time on the old liontaur before falling in at the end to make their way down the stair.

Actions......

It takes 4 rounds for Kane' to cast the three Reduce Person spells. On the 4th round, he starts down the stair.

Effects.....
Reduce Person Magana - 57, Coer - 58, Zeoll - 60 /60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str) Fort DC 12 to negate if they wanted

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)]  d20+8=16 ;
Tuesday April 15th, 2014 9:46:22 PM

Terser follows the reduced Magana down the stairs, alert for anything to happen, though feeling more at home than he has in a long time from the tunnel-like passage.

Perception 16

Magana (Craig) [AC20] [HP 61 of 71]  d20+11=31 ;
Tuesday April 15th, 2014 11:16:17 PM


(ooc: perception 31 on nat 20)

Glad for the dancing lights, Magana descends on the mysterious stairway...


(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49 
Wednesday April 16th, 2014 12:55:23 AM

Jozhur lets out a long sigh, obviously not thrilled to be heading into the pitch dark underground. He starts to retrieve a torch from his bag, but figures the dancing lights and Coer's lantern will be enough.

The rogue falls in behind Magana, ready to head down second in line.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49 
Wednesday April 16th, 2014 12:55:56 AM

Make that third in line, behind Terser.

DM RobC - A Secret Revealed 
Wednesday April 16th, 2014 6:45:02 AM

OOC: Post incoming. Just having "mapping" issues :)

DM RobC - A Secret Revealed 
Wednesday April 16th, 2014 7:28:23 AM

Even Coer can recognise that this temple is (or was?) dedicated to Alemi. Perhaps even to the Gods of the Wold as a pantheon. Who knows? Religious studies never were his strong suit - unless of course you count sending people to meet the Gods.

Noone in the party expresses surprise at the finding of the hidden stairwell. After all, the people they saw earlier had to go somewhere, didn't they?

Aexana attempts to stealthily make her way down the stairs. It may be a moot point as Magana thumps down behind her.

The stairs creak and shift beneath your feet, almost as though they were grunting in pain. The chamber into which the stairs descend is empty. Two doors provide egress to your right and left. Ahead of you, a large double door stands between two much smaller ones. All of the walls are etched with images of horrific creatures of the deep, from mighty serpents to great krakens. Their eyes seem to glare at you in hatred.

The only light in the room is that provided by the various sources the party brought or conjured, and the shadows created make the room all the more creepier.

A number of the party are observant enough to notice there are still enough wet footprints to show that people seem to have passed through the double doors recently.

The Map

----------------
OOC:

I have assumed that all of the taurs consented to the Reduce Spell.
If so, please note the effects: a +2 size bonus to Dexterity, a --2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to reduced size.
If not, you can remain large and use squeezing rules.

Please forgive the crudeness of the map, but it's one of those times I think mapping will be useful.
There are 4 smaller doors (represented by yellow) on the map
There is a set of 2 larger doors (represented by green) on the map


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=22 ;
Wednesday April 16th, 2014 3:01:16 PM

Sam focuses on the images on the walls of the room. He attempts to identify the creatures. (Dungeoneering=22)

The gnome then looks to the braver members of the group as to where they are going next.

He whispers,"I'm thinking we should just open the main doors and say hi. I doubt stealth will be much of an option with how old and creaky everything seems to be."

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday April 16th, 2014 4:41:31 PM

Just before entering Aexana places her hand on Magana casting Barkskin on the shrunken Taur...
"This will increase your protection my friend... be careful... I don't like the feeling of this place"

(Casting Barkskin on Magana - AC+3 for 600 rounds)

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

Magana (Craig) [AC23] [HP 61 of 71]  d20+11=25 ;
Wednesday April 16th, 2014 5:50:23 PM


Magana murmurs her thanks to Aexana as her skin hardens under gnomes touch.

"I'm going to open these doors, unless someone objects," she whispers to the others, and takes a moment to inspect the double-door's mechanism before reaching for it. (perception 25)


Zeoll (Cayzle) (AC23 - HP33)  d20+19=31 ;
Wednesday April 16th, 2014 6:02:28 PM


Zeoll casts an Elf Vision and a Guidance.

Down stairs, he stays alert in the back.

Perception 31

=====
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 3 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Guidance, Reduce Person
Also Used: Detect Evil scroll, hero point, vial of acid

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Wednesday April 16th, 2014 6:04:13 PM

Kane's spells are quite limited, and many of his powers that he received from his Akua are gone for the foreseeable future, so the BloodWitch is reduced to his stock of potions and other magic. He draws his wand of CLW anticipating battle, and gets a potion of Shield out of his HHH.

There isn't a need to speak since the group is already doing what he would have suggested anyways. Poised for action, Kane' waits on the actions of Magana and the others.

Actions......

It takes 4 rounds for Kane' to cast the three Reduce Person spells. On the 4th round, he starts down the stair.

Effects.....
Reduce Person Magana - 57, Coer - 58, Zeoll - 60 /60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str) Fort DC 12 to negate if they wanted

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Wednesday April 16th, 2014 6:23:29 PM

"Well look at me... I FIT!" exclaims Coer as he trots down the stairs in his minimized form.

"Open the door Magana, but dont expect a warm reception"

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday April 16th, 2014 6:31:12 PM

Sam says nothing as the doors are about to be opened. He focuses his mind on possible aid the group might need of their new bard.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+12=17 ;
Wednesday April 16th, 2014 6:57:52 PM

Jozhur quickly checks the door for traps then motions for Magana to open it.

---------
Perception : 17

Zeoll (Cayzle) (AC23 - HP33) 
Wednesday April 16th, 2014 8:39:40 PM

OOPS! I had some errors in my sanity info, which I edited.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Wednesday April 16th, 2014 9:25:37 PM

Perhaps we should check out these smaller doors first, to see if they have any nasty surprises back there for us. A quick look wouldn't hurt.

Whatever the group decides, Terser has his glaive ready for action.

13/17 remaining rage rounds today

DM RobC - A Secret Revealed 
Thursday April 17th, 2014 7:15:21 AM

Sam checks out the images on the walls. Of the ones he recognises - a kraken, sea serpants, sea drakes, to name a few - none are carved in a "I'm happy, here's some flowers" kind of way. They're carved to appear menacing. Terrifying. Powerful. (Fyi - I assume you mean Knowl Nature to determine what you know about these sea creatures rather than Knowl Dungeoneering. )

With agreement from the rest of the party, Magana reaches out her now normal sized hand to open the door. Only Terser has reservations, wondering if perhaps the other doors warrant investigation.

The doors open with a satisfying 'click'. Unlocked? Hmm.

Behind the door is a straight staircase descending downwards to another set of double doors. Still the only light is that created by the party.

The Map

-----------------
OOC: Fyi - If you plan on moving please give me the coordinates you move to :)

Zeoll (Cayzle) (AC23 - HP33)  d20+19=32 ; d20+19=27 ;
Thursday April 17th, 2014 11:31:19 AM

Zeoll says "SHHH!" to his friends and listens at the other doors before moving on.

Door at L14: 32
Door at G16: 27

Unless listening reveals the presence of ambushers who might attack from behind, Zeoll suggests that the group should follow the wet footprints through the big doors and down stairs.

Zeoll will be in J17 when the lower door is opened.

DM RobC: Does Zeoll also stop to listen at the other two doors: H18 and K18?

Zeoll (Cayzle) (AC23 - HP33)  d20+19=31 ; d20+19=35 ;
Thursday April 17th, 2014 12:50:08 PM

There are two other doors? OOPSIE! Oh look!

Sure, yes please! 31 and 35, sweet!



Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Thursday April 17th, 2014 1:21:22 PM

Spire readies himself for whatever may be on the other side of these doors.

OoC :: Sorry for lagging on my posts a bit recently, I'm simultaneously graduating college and moving away for a new job. Life is a bit hectic.

Magana (Craig) [AC23] [HP 61 of 71]  d20+11=15 ;
Thursday April 17th, 2014 3:59:36 PM


Magana nods in approval as the other doors are checked, but waits at the main doors. Once everyone is satisfied she heads down the steps at a reduced clomp, flail in hand.

(perception 15)


Magana (Craig) [AC23] [HP 61 of 71] 
Thursday April 17th, 2014 4:27:15 PM


(ooc: nothing to see here... move along... just tracking & prepping for battle... DMRob: I'm using 6 rounds per post for spell effects since not in battle... let me know if you want it otherwise)

1) Flail attack = +9BAB +1Flail +2Rage = +??
2) Flail attack @ -5 = +??
3) Horn attack @-5 = +??

1) hits a ?? for ?? dmg 2) hits a ?? for ? dmg 3) hits a ?? for ?? dmg

AC = 23 -2Rage = ??

[AoO if needed hits a ?? for ?? dmg] [Rage used = 7 of 17 rounds]
[Barkskin = 10 of 600 rounds] [Reduce Person = 47 of 60 rounds]


Zeoll (Cayzle) (AC23 - HP33) 
Thursday April 17th, 2014 4:47:28 PM

OOC: 6 rounds per post, huh? ... Zeoll renews his Guidance from time to time ... and KahNay, watch out that we do not unshrink at an inopportune moment! :-)

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d100=91 ;
Thursday April 17th, 2014 6:21:34 PM

Kane' replies in earnest. "I will count my time, Zeoll Sir."

It is not time for the Witch to be ready for combat, so he carefully sheathes his wand just like he would a dagger, and uses his free hand to prepare himself as best he may. The pictures on the walls do not inspire confidence at the kindness the Lionfish will receive on the other end of the wet trail, but Kane' still isn't sure whether the villagers are active or reluctant participants in the mystery of Gullport.

He casts Message, enabling him to provide a whispered conversation to anyone he points his finger at.

Actions......

Cast Message 91% success

Effects.....
Reduce Person Magana - 51, Coer - 52, Zeoll - 54/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=18 ; d20+7=8 ;
Thursday April 17th, 2014 6:53:31 PM

Aex is worried about tje whole situation and there's not that much the little Gnome Herbalist can do right now... She tries to get a sense of directions to the streets above... they climbed he hill towards the church, then they started to decent into the hill along the stairs... (casting Know Direction upon herself)

"Could this just be some old smuggler's route? Perhaps these tunnels just exit at the waterfront...

The Druid waits for his friends to clear the area and the follows them down. She tries ti stay lore or less in the center of the pack.

(Perception 18, Stealth 8 - nat 1)
---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+13=19 ; d20+9=10 ;
Thursday April 17th, 2014 10:26:25 PM

Jozhur heads down the steps ahead of the others while Zeoll is listening at the other doors. He moves as quietly as he can, but the darkness makes things difficult.

-------------
Perception: 10 (13 to find traps)
Stealth: 19

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday April 17th, 2014 10:46:11 PM

(assuming nothing from behind the doors)

Terser follows next to Magana, ready to open the lower doors.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday April 17th, 2014 11:50:11 PM

Unsure if the group is opening doors before venturing down or not, Sam holds his ground. He renews his dancing lights spell.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Friday April 18th, 2014 12:16:45 AM

hehe... he... just imagine if we all grew again... at the same time... in this small tunnel...." Coer loos around nervously.

Should we not look for answers behind these doors? maybe some clue as what is happening lies here?

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=16 ;
Friday April 18th, 2014 12:34:50 AM

"Up to you boss, I'm just checking the steps quick. Sam can let me know if you're checking another room and I'll hurry back up."

Jozhur moves to J24 and waits. Once there he will also quickly examine the door for traps.

------------
You can use my earlier perception roll for the door or this new roll (16, 19 for traps).



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday April 18th, 2014 1:52:02 AM

"I'm not much of a door checker. I more of the help the door checker type of gnome."

Sam holds his ground at the center of the upper chamber and waits for the sounds of trouble in any direction.

DM RobC - A Secret Revealed 
Friday April 18th, 2014 7:18:51 AM

Zeoll does the rounds, pressing an ear to each door. Not a single sound can be heard behind any of them. Perhaps the old taurs hearing is starting to go on him?

Aexana casts a spell to gain her bearings. She puts the ocean to the west of where she is standing (left on the map) and the town to the south-east (bottom right of the map).

Jozhur heads down the stairs and examines the double closed doors. They are almost identical to the ones just opened. He doesn't see any signs of traps, nor can he hear anyone on the other side.

The party seem mixed on how to proceed. Does anyone dare open the doors at the bottom of the stairs? Will the other doors to this room remain closed? Will Coer return to his large size and crush everyone else?

-----------------
OOC: Happy Easter folks! I don't know if others will be posting today, this weekend, or Monday, however I will endeavour to post again on Monday

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday April 18th, 2014 9:36:48 AM

Sam studies the group's surroundings and forms an opinion.

"If we ignore the doors on this level, we might miss the people we are looking for, by passing them as we proceed downwards. Maybe we should check each floor before proceeding."

With his opinion voiced, the bard waits for the commanding types to determine a course of action. He will follow Terser's vote as always.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+8=26 ; d20+6=7 ; d20+6=17 ;
Friday April 18th, 2014 5:58:35 PM

Kane' shakes his head. "The watery footprints are probably significant, if we but follow them." Keeping in the background and only making a suggestion, not a statement, the BloodWitch again looks at the mean-spirited mosaics and thinks if any wisdom can bubble up from the esoteric knowledge he knows.

He follows wherever Captain Coer leads.

Actions......

Know Arcana - 26
Know Planes - 7
Know Religion - 17

Effects.....
Reduce Person Magana - 50, Coer - 51, Zeoll - 53/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday April 18th, 2014 8:10:57 PM

The gnome considers Kane's suggestion and weighs the possibilities.

"I do agree, but we have no way of knowing if they are able to circle back up another passage unless we check."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Saturday April 19th, 2014 5:41:50 PM

well, no use standing around until they come out at us. Keep guarding the door down there, J, while we check these out.

Terser opens the door K18.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Sunday April 20th, 2014 2:38:02 PM

"Fortune favours the bold, I suppose," Spire mutters, holding his quarterstaff at the ready.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday April 20th, 2014 5:51:02 PM

"The footprints lead further down... behind these doors we might learn more about what goes on here... something we will most likely also find out by surprise if we go ddown without checking the doors... Let's go..."

Aex walks towards the double doors and stands close to Magana.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+12=13 ;
Sunday April 20th, 2014 8:32:12 PM

After you Terser"

Coer cautiously follows the bold Terser through the door @ k18, examining the room as he enters

¬¬¬
perception 13

Magana (Craig) [AC23] [HP 61 of 71] 
Monday April 21st, 2014 12:43:54 AM


Magana holds her position at the top of the double doors until Cover completes his exploration.


DM RobC - A Secret Revealed 
Monday April 21st, 2014 6:14:05 AM

Sam has second thoughts about proceeding. What if they miss something important? What if these doorways allow the enemy to circle behind the party? What if ... ? The mind of a gnome is a wonderful thing :)

Kane is practically convinced the watery footprints are the clue that must be followed.

Terser, ever bold, strides up and opens one of the doors. You can almost feel Spire tense up.

Behind the doorway can be seen... a cloakroom. Plain blue cloaks hang neatly across the back wall. Unfortunately, these simple cloaks fail to cover either the face or much of the body, and thus they are next to useless as disguises. The cloaks are all dry and clean. Coer confirms everything looks fine here.

Aexana stays next to the relative safety of Magana. Magana holds her watchful position at the top of the stairs. Though she lacks her former size, she is confident none shall pass her.

DM RobC - A Secret Revealed 
Monday April 21st, 2014 6:18:35 AM

Oh, and Kane is unable to glean any more information from the mosaics than the party have already learned.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=16 ;
Monday April 21st, 2014 6:32:33 AM

Jozhur waits for the others at the bottom of the steps, continuing to look and listen at the door. (perception: 16)



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=14 ; d20+8=16 ;
Monday April 21st, 2014 7:51:23 AM

Interested in knowing more as to what is going on, Sam examines the robes for signs of the religious practitioners to whom they belong. (religion=14)

He then helps search the room for other clues. (perception=16)

"Let's check the other doors before proceeding downward."

Zeoll (Cayzle) (AC23 - HP33)  d20+11=31 ; d20+17=21 ;
Monday April 21st, 2014 8:41:36 AM


"Wait a minute," Zeoll mutters, "What about the sighs of passage we have seen?"

The liontaur sniffs the watery footprints, then moves down the stairs to look and sniff among the cloaks. He renews his Guidance and Taur's Try.

Survival to track (by smell or otherwise) 31 nat 20!

Perception 21

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Monday April 21st, 2014 9:48:18 AM

Looks like we had nothing to fear up here. Still, that's a good idea. Perhaps one of the other rooms has something we can use as disguises, or at least additional clues about what's going on.

Terser proceeds to open the door on the other side of the stairs, and if it is similarly non-threatening, will do the door on the west after.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Monday April 21st, 2014 1:12:34 PM

Spire uses Detect Magic, scanning the room quickly to see if anything registers.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=25 ;
Monday April 21st, 2014 6:31:43 PM

Aexana waits for her companions to check the different rooms. Seels like these folk have a dresscode! She's worried though that the wet footprints soon will dry out... then it won't be as obvious where these people went...

While waiting she exalines the footprints (survival 25)
Any chance of knowing how many went down? All humanoids? No marks of anyone being dragged down?

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=27 ;
Monday April 21st, 2014 9:59:08 PM

Kane' sees the others are overcome with curiosity with the doors, and in truth, the BloodWitch doesn't see anything wrong with checking it out first. The half=elf opens another one of the doors just to check. If it is another closet, he will even put his hand in to feel the back of the closest and make sure there is no secret entrance.

Actions......

Perception: Looking for secret doors in the closests DC 27

Effects.....
Reduce Person Magana - 49, Coer - 50, Zeoll - 52/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+12=18 ;
Monday April 21st, 2014 10:48:04 PM

Cover watches a Kane opens another door and quickly moves to support him, Miniturised fists at the ready.

~~~
Perception 18 looking into the door opened by Kane



Magana (Craig) [AC23] [HP 61 of 71] 
Tuesday April 22nd, 2014 12:02:05 AM


Magana scrapes a hoof distractedly along the top step, willing herself to be calm, but nearly unable to contain the desire to be moving on. Though not by intent, her demeanor gives away her underlying agitation and impatience.


DM RobC - A Secret Revealed 
Tuesday April 22nd, 2014 6:01:02 AM

Magana is getting anxious. Is it being underground and away from nature that is bothering her? Is it that the unknown is ahead? Possibly that there and evil-doers deserving of her punishment getting away.

Coer keeps an eye on proceedings. Spire too looks about, but cannot see anything magical. There are lingering magical auras in the air, though with people in the party moving about it cannot be determined whether the auras are from friend or foe.

Sam and Terser open two other doors. The door on the other side of the double doors opens into another closet - virtually identical to the other, and with the same cloaky robes inside.

The door on the west opens into a type of bedroom. This chamber is empty but for a pair of unmade bunks, each with a small foot locker beneath it. The sheets are yellowed from long use, and acrid with the sweat of sleeping men with evil dreams. The room coming off it to the east is a closet full of blankets, pillows, and spare cloaks. It may take a few minutes to search through these rooms in greater detail.

While the others check out the doors and rooms, Aexana and Zeoll have a closer look at the footprints. Though worried they may dry out soon, they are still plenty wet enough. In fact, there are so many it is difficult to tell how many people may have come this way as the water all starts to bleed together. Certainly more than 2 or three people. This may be a central thoroughfare. The footsteps clearly seen are booted - no barefeet, paws or claws. And perhaps interestingly, they all go in the same direction - none come back this way.

After checking the closet for a false back (and not finding one) Kane' tries the door on the east wall. Unlike the other doors, this one is locked tight. The door doesn't even wiggle.

The Map

Jozhur keeps watch and guard at the bottom of the stairs.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Tuesday April 22nd, 2014 10:35:05 AM

Well, I'm satisfied up here for now. I would bash down the other door, but that would be sure to alert anyone here to our presence, if they're not aware already. Let's see what's behind door number 6...

Terser heads down the stairs, ready to open up the large doors when the others are ready.

Zeoll (Cayzle) (AC23 - HP33)  d20+17=31 ;
Tuesday April 22nd, 2014 11:32:59 AM


Old Zeoll querulously wonders what is going on. He thought the group was going downstairs. Once again, his confusion makes him think that maybe adventuring is a game best played by the young.

But then he shakes off his fugue and makes himself useful, walking down the stairs and listening to the door that Jozhur is guarding.

With guidance and taur's try, perception 31 +2 = 33! [OOC: I had forgotten about the Elf Vision spell! It adds an extra +2 perception and detects secret doors in passing!] [BTW, Zeoll's Perception is base 5 ranks, +4 wis, +3 class, +5 item +1 Taur's Try +1 Guidance +2 Elf Vision = +21! So make that perception check a 35, please!]

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 3 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Guidance, Reduce Person
Also Used: Detect Evil scroll, hero point, vial of acid

Zeoll worries that his reduce is going to wear off soon.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday April 22nd, 2014 12:27:14 PM

Sam nods at Terser's suggestion. The locked door could be opened on the way back. Also, the noise required to get in would be "alarmingly" loud. The bard follows behind his brother.

Magana (Craig) [AC23] [HP 61 of 71] 
Tuesday April 22nd, 2014 3:50:55 PM


Once the go-ahead has been given, Magana not quite charges down the stairs, but she certainly is not making any attempt at stealth. Assuming Jozhur has all-cleared these doors, she opens them, bracing herself for an attack.


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=28 ;
Tuesday April 22nd, 2014 5:24:47 PM

Aexana follows along with Magana once the door is opened... holding no weapons... but keeping an eye out for trouble (perception 28). It seems highly unlikely that there would be traps on the stairs... stairs that are so frequently used by so many just feel... 'safe'...

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Tuesday April 22nd, 2014 6:04:45 PM

Kane' is also happy the 'go-ahead' is given and takes his place in the line going down the stair, continually feeling the reduce person spells in his head and so will know when to renew them.

Actions......

Perception: Looking for secret doors in the closests DC 27

Effects.....
Reduce Person Magana - 48, Coer - 49, Zeoll - 51/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Tuesday April 22nd, 2014 9:59:51 PM

"This space is safe for now - lets move forward."

Coer walks on and takes the next spot on the stairs.

"Open the door already, Jo"

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Wednesday April 23rd, 2014 3:59:41 AM

Spire takes a deep breath to calm his churning stomach. "I do not usually experience this much stomach distress on dry land... although I suppose the land in this place can hardly be called dry."

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=29 ;
Wednesday April 23rd, 2014 6:04:20 AM

Jozhur nods to Coer and tries the door.

Should it open he enters the next room and has a look around. (perception: 29)

DM RobC - Deeper into the rabbit hole 
Wednesday April 23rd, 2014 6:23:01 AM

Terser is confident that he cold break the locked door down. Like any door has ever kept a dwarf from where he wanted to go underground! Sam nods with his assessment, but agrees to leaving it for later.

The others fall in line, with Coer acting as rear guard. Kane' stays close to Jozhur, wary not to let the rogue befall any more harm. What would the gods think!

Zeoll listens at the double doors, but hears nothing. Between the gaps in the door a familiar odour wafts to his keen nose. It smells like, the ocean? Fish too, perhaps?

There is a small grumble, which turns out to just be Spire's stomach. Is it land-sickness?

Satisfied that there is nothing more to learn here, Magana and Terser open the doors at the bottom of the stairs.

Behind the doors is a fairly empty chamber. A heavy black curtain hangs across the wall to your left, waving slightly despite the lack of any breeze. To your right, a pair of bookcases creak beneath the weight of ancient tomes of cracked leather and yellowing pages.

On the opposite side of the chamber, a familiar set of closed double doors.

The Map

Zeoll (Cayzle) (AC23 - HP33)  d20+20=31 ;
Wednesday April 23rd, 2014 6:53:44 AM

Zeoll readies the use of his tower shield for total cover, to be triggered by any attack. He moves into the room after Magana and Terser, looking and watching as he walks to K26. He points to the tapestry.

Perception at +20: 31

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 3 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person
Also Used: Detect Evil scroll, hero point, vial of acid

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d20+8=26 ; d20+12=27 ; d20+12=21 ;
Wednesday April 23rd, 2014 6:56:21 AM

Spire continues to use Detect Magic, gazing at the tapestry and the bookcase. He peruses it quickly, seeing if any religious or arcane texts jump out in particular. (Perception: 26, Religion: 27, Arcana: 21)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Wednesday April 23rd, 2014 12:56:54 PM

Hmph. Even I know that books shouldn't be stored in these damp conditions...

Seeing nothing that warrants his investigation, Terser moves on to the uninspired 3rd set of double doors and readies himself to kick them open in concert with Magana. While he does this, he is also planning a new set of doors that would add some flavour and life to the temple. Perhaps new carvings, possibly some gilding, anything to relieve the monotony of the architecture.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=15 ;
Wednesday April 23rd, 2014 4:03:03 PM

Curiosity overcomes tactics as Sam finds himself drawn to the bookcase. He combs the tomes for ancient or foreign languages. If none are found, he looks for anything with an unusual topic. Sam appears possessed in his eager pursuit of knowledge. (Perception=15)

"Give me a few minutes. I need to examine these."

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=26 ;
Wednesday April 23rd, 2014 5:35:14 PM

Aexana takes in the room and instinctivly checks where the wet footprints lead to... the movement of the tapestry without breeze makes her assume there's something behind it!

In any case Aex follows the footprints. (Perception 26)

Magana (Craig) [AC23] [HP 61 of 71]  d20=8 ;
Wednesday April 23rd, 2014 10:10:22 PM


(Intelligence check = 8)

Despite Zeoll's hint, Magana thinks nothing of the waiving tapestry and moves up next to Terser to open the next set of doors.


Magana (Craig) [AC23] [HP 61 of 71] 
Wednesday April 23rd, 2014 10:11:34 PM

*waving* not *waiving* ... grrr

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=12 ;
Wednesday April 23rd, 2014 11:01:16 PM

Kane' keeps his CLW wand in one hand, and follows his crew mates. His hackles rise as he sees the tapestry moving underground without a breeze. The little gnome Aexana has the right idea, but Kane' feels he should be more direct. After all, if there is anyone behind the curtain, it is highly unlikely the non-stealthy group will be able to surprise them.

Approaching defensively, Kane' uses his Message spell to quietly tell the others: "the curtain is moving, I will see what is behind it." and he moves the curtain aside and looks behind it.

Actions......

Defensive: +2 AC

Move to K, 27

Open black wall hanging

Perception: 12

Effects.....
Reduce Person Magana - 47, Coer - 48, Zeoll - 50/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+13=24 ; d20+9=20 ;
Wednesday April 23rd, 2014 11:22:41 PM

Jozhur tip toes alongside Kane to check out the wall hanging. He draws his sword and spaces himself from Kane, standing ready as the curtain is flung open.

------------------
Move to K29
Stealth: 24
Perception: 20

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Thursday April 24th, 2014 1:34:50 AM

Coer finds himself in an unusual situation. His crewmates have rushed before him towards a potential unseen foe and he is unable to reach over their heads to assist.

Thinking quickly he prepares his shurikans (which have also shrunk to the appropriate size) and stands behind Kane.

DM RobC - Deeper into the rabbit hole 
Thursday April 24th, 2014 7:09:03 AM

Zeoll moves in and keeps his back to the wall. He signals to someone to indicate the moving tapestry. This whole room smells strongly of the ocean, dust and fish.

Terser recalls the great dwarven halls and architecture, and how this place could benefit from it. This place is nothing like Drakesmeade!

He and Magana go straight towards the other set of doors. The curtain is moving? Bah! Who ever got hurt by a piece of cloth. Where are the real enemies?!

Aexana follows the wet footprints, and notes they move all about this room. The bookcase, the curtain, the double doors. It's like they went straight through the last room to get to this room. But then where did they go?

Spire and Sam are quickly taken by the bookcase.

Sam scans the volumes. The bookcase has books and scrolls in it--none of them look magic, but a couple of the books have really nasty-looking pictures of creatures that look like somebody spent a few too many nightmarish months at sea, as they appear to be completely unnatural mishmashes of humanoids and fish, or humanoids and squids, and one is a particularly gross hybrid of a humanoid/cockroach/lobster.

Spire's mind ticks over as he looks at the contents of the bookcase. The stuff in the bookcase looks to be a course in how to properly worship what is described as an Elemental deity: "Billoopl, the Aquan Emperor of Evil". The tomes and scrolls look to be written by hand, and recently. Apparently this Billoopl being is a harsh and unforgiving power, as the texts warn to never disappoint the Father of the Deep, or "all will become as dust and fall upon the waves of the sea, never to be seen again..."

Spire then casts Detect Magic, and can only smile at the result. Nestled inside the cover of three books are three scrolls with divine auras.

Jozhur draws his sword. It's been too quiet for too long. His gut tells him that trouble is just around the corner.

Coer feels the same. He misses his extended reach and instead draws his medium sized shuriken.

Kane is the one to tug at the moving curtain, and is perhaps surprised by what he discovers. The curtain moves smoothly along a rail to reveal another half to this room.

The chamber's hidden half is an almost perfect square, with a large stone pool precisely in the center. The rim of the pool is carved with repeating images of sea serpents devouring whole ships, and the water -- despite the fact that it cannot be but a few feet deep -- is an impenetrable black.

The Map

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=22 ; d20+10=11 ; d8+2=4 ;
Thursday April 24th, 2014 9:36:33 AM

Why was that curtain moving? There has to be someone, or something, here.

Jozhur looks around the hidden room and checks the surface of the water. Has something disturbed the water recently?

Jozhur's curiosity gets the best of him. He replaces his sword with his longbow, aims at the pool, and lets an arrow fly.

----------------
Perception: 22
Attack aimed at N28, natural 1, 4 damage.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday April 24th, 2014 9:37:01 AM

Sam's attention is not drawn away from the bookcase. He grabs books and scrolls that seem to be the oldest or of most interesting topics and shoves them into his handy haversack. Sam will stuff his bag full if possible.

The future loremaster thinks to himself, "These tomes will surely help me gain favor with the sage's guild."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Thursday April 24th, 2014 11:49:23 AM

Seeing that there is something interesting in the room after all, Terser joins the others in the investigation. He looks around for something less precious than his glaive to use testing the waters, and settles on the curtain rod. He rips it from its moorings and probes into the pool to see how deep it is, and if there is anything interesting that may be hiding in it.

Magana (Craig) [AC23] [HP 61 of 71]  d20=3 ;
Thursday April 24th, 2014 2:06:38 PM


(intelligence check = 3)

Although surprised and dismayed that she didn't anticipate a possible threat from the direction of the curtain, Magana still doesn't understand everyone's interest in a stupid pool of water. She waits by the double door to ensure no surprise from that direction, but otherwise just idly swings her flail until they satisfy their curiosity.


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Thursday April 24th, 2014 5:12:09 PM

Spire continues to leaf through the book describing the Elemental god, concern growing across his face. "Wait," he calls out as everyone goes into the next room. "I believe I have found something rather important. Billoopl, the Aquan Emperor of Evil. 'Billoopl is a harsh and unforgiving power. Never disappoint the Father of the Deep, or all will become as dust and fall upon the waves of the sea, never to be seen again...'" He looks worriedly at his teammates before grabbing the books that caught his attention (including the on he was reading) and the three glowing scrolls, switching to Read Magic to decipher the writings on them. He hovers by the door of the room with the pool as he does so

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday April 24th, 2014 6:43:11 PM

"Don't..." Aexana starts as suddenly an arow and the curtain pole dissapear in the dark pool, "... touch the water... yet"

At the discription of this "Billoopl" a shiver runs down Aex's spine... this aint good... as not all the footprints dissapeared into that next room Aex wonders if they have gone through this pool... perhaps it is a portal or somehing
similar?

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Thursday April 24th, 2014 8:17:13 PM

Kane' wonders at the pool, but doesn't want to disturb the dark waters. "More to show this cult has been here a long time, perhaps even longer than the town. We should follow the wet footprints."

The BloodWitch urges the others to follow Magana, but he stays within touching distance of Jozhur.

Actions......

Effects.....
Reduce Person Magana - 46, Coer - 47, Zeoll - 49/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Zeoll (Cayzle) (AC23 - HP33)  d20+20=37 ; d20+20=37 ; d20+20=38 ;
Friday April 25th, 2014 12:44:10 AM


Zeoll, aware that his spell gives him the ability to detect secrets in passing, slowly walks around the pool, keeping his tower shield readied in case of attack. (Readied action - use tower shield for total cover if attacked)

His perception checks as he moves around (eventually returning to the spot he started): 37, 37, 38. Wowsy!

DM RobC - Deeper into the rabbit hole 
Friday April 25th, 2014 8:00:37 AM

Aexana urges caution, and Kane' too doesn't want the dark water of the mysterious pool disturbed.

But it is too late...

First Jozhur draws his bow, and despite being at point blank range - he manages to miss his target! (Sorry, but I think a Nat1 on an attack is always a miss). The arrow ricochets harmlessly off the stone edge of the pool and into a nearby wall where it snaps.

Terser though takes things into his dwarven hands. Ripping the curtain rail free from its bearings, he probes the pool with it. He can feel the rod strike the stoney bottom at about 3, maybe 4 feet?

To the relief of Aexana and Kane', nothing visibly terrible happens.

Sam grabs books by the armful. The knowledge contained therein could be invaluable. At the least, this collection may fetch some gold from the right buyer.

Spire starts to grow concerned - if he wasn't already. These books may be the work of a madman, or genius, or both? He casts his read magic spell and deciphers the scrolls as being: Contagion (Clr 3), Quench (Dru 3), and Water Breathing (Clr 3).

Magana is impatient. How long has it been since she got to clobber something? And it goes without saying that the next kill will be all the less satisfying in this medium sized form she is in.

Zeoll walks the perimeter of the room with his shield at the ready. (Note "when using a tower shield in this way, you must choose one edge of your space". I assume this time you mean away from the wall and towards the center of the room)

Something strange catches his eye however. Where Jozhur's arrow struck the wall, Zeoll notices a crevasse far greater than the arrow could have caused. Looking around this section of wall, Zeoll is convinced he has found a hidden door (Indicated on the map at Q26)

Ooooohhhh

The Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday April 25th, 2014 10:02:18 AM

Sam continues flipping through books. The mission at hand is lost to his obsession. He hopes that this information can be used Wold-wide by the sages' guild to prevent further deaths.

Zeoll (Cayzle) (AC23 - HP33) 
Friday April 25th, 2014 1:53:08 PM


Zeoll calls out softly to his friends.

"Look herre! I have discoverred a secrret doorr!"

He points it out, then steps back to let someone else open the thing. He keeps his shield readied, half expecting a tentacle to emerge from the dark water and attack.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Friday April 25th, 2014 3:25:05 PM

Terser uses the rail to dredge the bottom of the pool for a moment, trying to bring up anything that may be submerged. If unsuccessful, he will wait for someone more perceptive than himself to check out the secret door for danger before attempting to prize it open.

Magana (Craig) [AC23] [HP 61 of 71] 
Friday April 25th, 2014 4:12:46 PM


With Zeoll's new discovery, Magana resigns herself to more tedious exploration, although she manages to suppress a small sigh.

She looks for a means to bar or jam the double-doors in case the secret door leads to something more than a single room.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday April 25th, 2014 5:06:23 PM

Sam's attention is finally grabbed at the mention of a secret door. Perhaps greater knowledge is hidden within the new discovery. The future loremaster closes his haversack and joins the others.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Friday April 25th, 2014 8:59:16 PM

Kane' echoes Magana's sigh, but there is nothing for it, the wind is in his friends' sails. The Bloodwitch contents himself to be ready to heal Jozhur or any others at need.

Actions......

Effects.....
Reduce Person Magana - 46, Coer - 47, Zeoll - 49/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 60/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*


(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=13 ; d20+15=16 ; d20+15=35 ;
Saturday April 26th, 2014 1:00:35 AM

"And to think I thought everyone was swallowed into that pool by some monster..."

Jozhur examines the door, looking for the mechanism that opens it.

If some locking device is found, he will try his hand at it.

---------
Perception: 13
Disable device: 16, 35

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5)  d20+12=25 ;
Saturday April 26th, 2014 11:15:18 PM

"Hmmm... perhaps the water is magical" muses Coer as he examines the floor for wet footprints potentially leading under the wall.

~~~
perception 25

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Sunday April 27th, 2014 2:22:53 AM

Spire stuffs the scrolls into his bag, finally turning his attention to the pool of water. He activates Detect Magic and continues to scan around them, focusing on the pool for a short amount of time. If the group moves through the newly discovered door, Spire will follow in tow.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday April 27th, 2014 5:26:24 PM

Aex isn't too fond about Jozhur's comments about being dragged into the pool by some monster and lightens when the secret door is discovered.
She tries not to think about dreadful sea monsters and observes the hidden door.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday April 28th, 2014 5:23:16 AM

Sam waits to hear news of the discovered door. He renews his dancing lights over the group. Beams of light reflect off of the rippling pool and on to all individuals and things by which it is surrounded.

DM RobC - Deeper and deeper 
Monday April 28th, 2014 7:58:34 AM

Sam recasts his dancing light spell. Light does indeed bounce off the surface of the watery pool but does not enable anyone to see the shallow bottom. Inwards he is happy with the tomes he has stashed in his pack. It should provide for some good reading at a later date. (No encumb penalty at all, unless you try and carry one of the bookcases of course!)

Terser dredges the bottom of the pool with his curtain rod, but can only feel it scrape on a stony bottom.

Spire does not detect any magic in the watery depths.

Aexana does her best to muster her courage. The others seem keen to investigate things and give no second thought to the sea monster things.

Magana looks for a way to bar the double doors before her. They open away from her (outwards from this room) so jamming them would require some sort of creativity.

Zeoll points out the door and then courageously stands back to let someone else open it. Kane too, sighs, and stands back to allow someone else to try the door.

Jozhur examines the secret door and manages to find a way to pry it open - eventually. Coer sees watery footprints all around the pool of water, but none leading to (or from) the hidden door.

Finally the door is opened. By sticking his head through, Jozhur can see that there is a passage on the other side. One way heads south towards some stairs. The other way north, before turning north-east towards some unseen and unknown destination. As with all the rooms to date, there is no light in this passageway.

The Map

DM RobC - Deeper and deeper 
Monday April 28th, 2014 8:04:11 AM

OOC: SteveK - Please keep a check on the Reduce Person spells. For example, it took Zeoll 3 rounds to scan the room for hidden doors, and then another 2 rounds for Jozhur to open the secret door. Also, with Zeoll readying his shield every turn it limits him to only one move action (ie: 40ft) per round.

Just saying it may be worth double checking your count on the time left on your spells :)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 60/60 (raging 84/84)] 
Monday April 28th, 2014 2:08:09 PM

Hmmn. I bet these secret stairs open up into the same room as the double doors - mayhaps a pincer move will keep the element of surprise on our side. Though I favour searching north first before going down any more.

Terser volunteers to lead going north from the no longer secret door, using darkvision to keep anyone in the room from seeing their lights.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday April 28th, 2014 2:55:44 PM

ooc: Thanks, DM! I was only going one round per post and must have missed the need for multiple rounds. I'll update the duration by 6 downward.

Kane' moves to Jozhur's side and is ready to follow through the door. "Where do the wet prints lead?", he asks courteously.

Actions......

Effects.....
Reduce Person Magana - 40, Coer - 41, Zeoll - 43/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=24 ;
Monday April 28th, 2014 4:55:51 PM

Assuming Coer will inform the group of his findings (watery footprints around the pool but none that lead towards or from the hidden door) makes Aex wonder if it is wise to search the hidden doors...

"Only if they all dried their feet it seems no one went that way..." she says pointing towards the hidden door, "but that secret passage might just lead us to wherever this watery doorway leads to... who knows! Perhaps all the followers of this sect are expected to go through the water?"

With no where else to go Aex follows through the passageway... (perception 24)



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=27 ;
Monday April 28th, 2014 5:49:27 PM

Determined not to lose the last of the Grim Guard (barring himself of course), Sam chimes in,"If we are to split up, I will stay with you Terser."

While the others discuss options, Sam continues calculating. He determines the depth and direction traveled compared to that of the approximate height of the hill. He then tries to figure out where the secret stairs could take them in relation to the known landmarks. (Dungeoneering=27)

Magana (Craig) [AC23] [HP 61 of 71] 
Monday April 28th, 2014 8:16:18 PM


Seeing that the party intends to explore the secret passage, Magana decides to be the rear guard this time (unless ordered otherwise) and moves appropriately.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday April 28th, 2014 10:36:34 PM

If it is voted the group will stay as one, Sam will travel hidden in the middle of the group.

Coerator (Mark) AC17/16/14 -- CMD 21 -- HP 64/68 (Ki 3/5) 
Tuesday April 29th, 2014 12:44:11 AM

"Who would have guessed such an expansive maze was down here. It is amazing - i just wish the tunnels were a bit larger. Lets search this level quickly"

Coer marches through the secret door and heads up the north passage.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=14 ;
Tuesday April 29th, 2014 12:45:56 AM

Jozhur listens for a moment, then motions Terser to go ahead. He follows right behind with his hand on the dwarf's shoulder.

Perception: 14

DM RobC - Deeper and deeper  d20+10=26 ; d20+10=28 ; d20+10=15 ; d4+4=7 ; d4+4=8 ; d4+4=7 ; d3=1 ; d3=2 ; d3=2 ; d20+10=22 ;
Tuesday April 29th, 2014 6:42:00 AM

The corridor - roughly five feet wide and about 10 feet tall - stretches before you, leading south to yet another staircase and north/north-east to the unknown. Footsteps, speech, and even breathing echo strangely in this passage, returning to you twisted and distorted.

Perhaps the warping of the echoes is due to the intricate carvings? Walls, ceiling, and floor are covered with more images of marine creatures. Immense claws snap humans in half, while tentacles the size of redwoods wrap themselves about shattered galleons. Winding through the center of it all, along the floor, is a series of impossibly long serpents, with heads on both ends, each biting the throat of the next. So real are many of the images, you can practically smell the salty tang of the sea.

Terser volunteers to take the lead, and suggests searching northwards first. He awaits the go-ahead from the others. As a dwarf all this underground exploration is a pleasant change from ships, muddy trails, and that horrible weather on the surface. If there were a mineshaft and a pick down here he'd almost feel right at home.

Coer is a taur of action though, and doesn't wait for feedback. He boldly marches through the once-secret-now-obvious door. If the tunnels were only slightly wider though he could resume his imposing stature. For now though, he'll either have to squeeze through the tunnels or accept this smaller size. (Question: Does Coer still have his shuriken in hand, a different weapon, or, is he now unarmed?)

Jozhur finally gives the nod to Terser (who follows behind Coer) and then in turn follows him. The rogue stays silent. Is he trying to act stealthily, or is there something on his mind?

Kane moves to follow along behind Jozhur, keeping the rogue at arms length.

The others fall in line with Magana taking her now familiar position as rear guard. (Marching order listed below based on player posts. Please correct me if you want to change)

Nothing can stop the party now. Nothing.

... click! ...

Well, maybe that.

Despite Terser's stonecunning and Jozhur's trap-senses, neither detect anything unusual about the passage until it is too late. Terser: Highlight to display spoiler: {I emailed you earlier today about making a D20 roll prior to me making my DM post. This was for your stonecunning perception check. Per my email I've now rolled on your behalf: D20+10=22}

The various sea creatures on the walls appear to suddenly flick their tongues at the party. Coer, Terser and Jozhur are all struck by the piercing and slashing tongue-blades. A sticky, gel like substance remains on the wounds. The tongues retreat back into the mouths of the creatures.

Coer - Hit Flat Footed AC26 for 7pts damage. Please make a Fort Save against Poison. DC24 or take 1pt Str damage.
Terser - Hit Flat Footed AC28 for 8pts damage. Please make a Fort Save against Poison. DC24 or take 2pts Str damage.
Jozhur - Hit Flat Footed AC15 for 7pts damage. Please make a Fort Save against Poison. DC24 or take 2pts Str damage.

As if things weren't bad enough, from somewhere behind these walls an immensely loud bell starts to sound. This triggers off another, and another, and another. Four bells are now sounding VERY loudly throughout the tunnel and room.

The Map

Marching Order
--------------
Coer
Terser
Jozhur
Kane'
Sam
Aexana
Spire
Zeoll
Magana

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+13=25 ;
Tuesday April 29th, 2014 7:34:23 AM

Sam's sensitive ears are nearly shattered from the clanging bells as their report echos through the tunnels.

He yells to the group,"They know we're here now! Some of us should wait in the main room in case they try to escape or possibly trap us. Others can explore ahead. I'm staying by the bookcase to watch for trouble."

Sam pushes past the rearguard and makes his way back to the main room. Once there, he hides as best he can. (Stealth=25)

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday April 29th, 2014 7:46:47 AM

Ooc: The goal will be to post at H29.

Zeoll (Cayzle) (AC23 - HP33) 
Tuesday April 29th, 2014 10:09:54 AM

Zeoll says to Magana, "My fellow Taurr, the jig is up, and Sam is rright. We should stand in the doorr in case enemies arrrive."

Zeoll himself moves 35 feet to 31-I, and readies the use of his shield, triggered by a physical attack or by the door opening (in which case, he will set his shield to the south, of course).

He hopes (and suggests) that Magana will move to 31-J and either hold the door closed or ready an attack in case someone opens it.

OOC: Sorry, I missed a real post yesterday. Too busy with other Wold stuff, not to mention work!

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -2STR (raging 84/84)]  d20+13=19 ; d20+13=16 ; d20+10=25 ;
Tuesday April 29th, 2014 10:50:56 AM

looks like Cayzle used up all the good rolls - fail and hero point fail, fatigued for 2 rounds for 1 round of rage.

Ouch! Son of a... that was hidden better than I would have given these people credit for. Watch out guys, these creatures are poisonous. Terser takes his time to inspect the passageway more carefully from now on. It's not like he has any assets to fall back on if his strength is to fail him.

stonecunning 25 for further inspections of the passageway

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=24 ;
Tuesday April 29th, 2014 11:00:19 AM

Jozhur draws his sword again and puts his left hand back on Terser's shoulder, "I'm with you if you want to keep going." He scans ahead, straining to see in the darkness. (Perception: 24)

--------------
At 4th level, rogues (and barbarians at 2nd) gain uncanny dodge and cannot be caught flat-footed, even by invisible enemies.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Tuesday April 29th, 2014 11:02:21 AM

Spire flattens himself against the wall, preparing for the inevitable fight that would come from this dungeon delve.

Magana (Craig) [AC23] [HP 61 of 71] 
Tuesday April 29th, 2014 4:13:00 PM


Magana quickly sees that the party is in a very bad tactical position and nods in agreement with Zeoll, having come to the same conclusion. She catches Spire's attention and suggests he take a position by the bookcase where she can provide protection for him more ably.

(Magana moves to 31-J)


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday April 29th, 2014 7:03:59 PM

Aex steps back into the main room and casts a Call Lightning on herself. When something comes out to feast on the Lionfish crew Aex will release a lihtning bolt.

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d8+1=8 ;
Tuesday April 29th, 2014 7:04:27 PM

Kane' taps Jozhur with his Wand of CLW, transfering a charge of power into healing. He then moves just a bit to allow the leaders to either withdraw or to find the mechanism to stop the trap.

The din of the bells ring in the BloodWitch's ears, and he doesn't worry about his Message spell: the others must know the group is here now!

"I think the bell do two things! They alert the residents here of enemies, and also make it impossible for us to hear them coming."

Actions......
CLW - Jozhur heals 8 hit points
5-foot step to P27
Ready to follow the leaders wherever they may go.

Effects.....
Reduce Person Magana - 39, Coer - 40, Zeoll - 42/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Tuesday April 29th, 2014 8:45:19 PM

Spire, not being one to disagree with a minotaur, retreats a few steps into the previous room. (K30)

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5)  d20+8=16 ; d20+8=17 ;
Tuesday April 29th, 2014 11:02:07 PM

As the blades slice into Coer he lets out a small roar of pain, which is drowned out by the bells.
He motions for the group to move back as Terser looks for more traps.

Coer begins to feel weak as the poison works its way into his bloodstream.

~~
fail fort save, fail hero point reroll :(
Coer loses 1 pt of strenght

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5) 
Wednesday April 30th, 2014 12:47:57 AM

ooc:
Coer is holding a shuriken, but they are a free action to draw. In melee combat he is usually unarmed.
He retreats to to the room with the pool

DM RobC: Uh, just so I'm clear - you want Coer to move back over the trap/traps?

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5) 
Wednesday April 30th, 2014 3:35:06 AM

Ooc: did I say retreat? I meant stay still until Terser has scanned for traps. Because we should move forward :D

DM RobC - Bells are ringing...  d20+10=14 ; d20+10=27 ; d20+10=14 ; d4+4=8 ; d3=1 ; d3=2 ;
Wednesday April 30th, 2014 10:20:16 AM

Sam is startled, and decides now is the best time to try and find a safe place to hide. The bookcases are the first thing to come to his mind.

Zeoll moves to prepare for an attack from the south. He moves to the door with his shield at the ready.

Kane proposes that the bell serves two actions. Perhaps he is right? He heals Jozhur and then makes way for the group to retreat back to the room if they feel it necessary.

Aexana casts a call lightning spell, looking to shoot first and ask questions later.

Now that the trap has sprung, Terser can see the mechanism. What's more, he is almost certain it has reset and is ready to spring again! His stonecunning extends 10ft, and he can see that the space ahead of Coer is safe, as is the space behind Jozhur. He holds his ground.

Jozhur too stands firm, though ready to proceed ahead if that is what Terser wishes to do.

The third poor soul caught by the trap is Coer. Like the others, he elects to hold his ground.

For some reason, despite all three clearly standing in a trapped area - none choose to step away, dive backwards, or even use acrobatics to get out of the way. Noone even attempts to disable it! (I did try and give you guys a nudge via email but you must have missed it)

The tongues lash out again, however this time the three are ready for the attack.

Coer - Attack vs AC19: 14 = Miss!
Terser - Attack vs AC22: 27 = Hit! Terser takes another 8pts damage and must make a another Fort Save against Poison. DC26 or take another 1pts Str damage.
Jozhur - Attack vs AC20: 14 = Miss!

The tongues once agin retreat back into the mouths of the respective creatures, and there is a familiar 'click' which Terser discerns to be the trap rearming itself again.

Coer feels his muscles start to tighten as the poison makes its way through his system. Please make another Fort Save vs Poison. DC24 or take another 2pts Str damage.

The bells continue their ringing. Jozhur (the only one to make a perception check - hint hint) determines that no new bells are ringing. Just the original four ... so far.

The party inside the room anxiously wait. Will the attackers come? If so, from where? The locked door in the first room? The double doors to the south? The stairway behind Jozhur? The passage ahead of Coer? Have the group put themselves in a position to be surrounded?

Stay tuned!

The Map

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d20+13=31 ; d20+17=27 ;
Wednesday April 30th, 2014 10:35:27 AM

Despite being rather slow on the uptake noticing that the trap had reset itself, Terser is not nearly as surprised the second time. He is also ready to shrug off the effects of the poison. He dives back and attempts to drag Jozhur out of harms way with him. Bull Rush Jozhur to R28 vs CMD 27, end my movement in R27

Someone turn off those damned bells! Maybe breaking the dart trap will silence them with it! And move your rear forward or back to the pool room if you don't want to get shot again! He says this despite the fact that he's the only one that managed to get himself shot twice...still, wouldn't do to let the others stay in harm's way.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday April 30th, 2014 11:10:03 AM

Unable to help much of anyone at the moment, Sam stays hidden against the bookcase, with his tiny hands covering his ears. He silently doubts many could hear his voice for bardic support.

Magana (Craig) [AC23] [HP 61 of 71] 
Wednesday April 30th, 2014 11:34:30 AM


(DMRob: The map is not updated for my previous move wherein Magana moves to 31-J)

Magana shakes her flail in anticipation as she regards the closed doors to the south. Deciding she wants more warning than just the door opening to an attack, she opens her side and looks through, ready to close it again if a ranged attack is staged on the other side...

-------------
DM Rob: Sorry about the map. I've updated it now. Thanks!

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+15=16 ; d20+15=17 ; d20+15=17 ;
Wednesday April 30th, 2014 12:41:14 PM

"Thanks Terser. Wasn't expecting that thing to go off again. Watch my back, I'll see if I can shut this thing off."

Jozhur nudges past Terser and attempts to disable the trap.
-------------------------
Disable device: 16 (natural 1), 17, 17

I suppose we're in rounds now so I only get one roll, but there's three rounds worth of fails...

Zeoll (Cayzle) (AC23 - HP33)  d20+20=39 ;
Wednesday April 30th, 2014 1:55:23 PM

Zeoll grins at Magana, and chuckles when she actually opens the door to peek out.

Which way does the door open? Toward Zeoll or away?

He keeps his shield readiedm his eyes open, and his ears cocked.

Perception 39. OOC: Who says the die roller is unlucky!

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Wednesday April 30th, 2014 3:09:54 PM

"I will ensure that we do not get surrounded," Spire calls out, concentrating through the din of the bells to ast Web on the staircase behind them.
--------------------
Cast Web centered on J21
Anyone entering/caught in the web must make a DC 18 Reflex save
OoC :: This should stop us from getting flanked if they send more people in, and I can dismiss it at any time if we need to retreat

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+14=18 ;
Wednesday April 30th, 2014 7:16:09 PM

The group apparently starts to split up... Aex is left around the pool and observes the water expecting it to start bubbling soon when some nasty sea monster pops up... The corridor is cramped and booby trapped... the door at the South is covered by Zeoll, Magana and Spire.
The tiny Gnome has little ideas where she would be of use.

Aex chooses to change form... her body convulses and becomes more or less translucent. Gusts of wind twist around her and in no time she has taken the shape of a small Air Elemental. She now can fly at 60 ft.

Assuming that the trap trigger is activated by standing on something Aex decides to hower a few inches above the ground... she howers towards the hidden corridor and checks the trapped area and the corridor towards the South.
(Perception: 18)

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

Zeoll (Cayzle) (AC23 - HP33) 
Wednesday April 30th, 2014 7:53:50 PM

"Good ideas, Spirre and Aexana!" Zeoll says in encouragement.

"Just do not get killed, Aex!" the liontaur calls after the explorative druid.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=14 ;
Wednesday April 30th, 2014 9:24:03 PM

With the ringing of bells in his ears, Kane' tries to listen for any approaching people/things and tries to keep out of the other Lionfish crew's way.

Actions....
Perception: 14

Effects.....
Reduce Person Magana - 38, Coer - 39, Zeoll - 41/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3*
3 - 2*

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5)  d20+8=21 ; d20+8=28 ; d20+8=16 ;
Thursday May 1st, 2014 3:36:30 AM

Despite the poison wracking his body Coer is able to dodge the poison blades. He follows his friends and quickly leaves the trapped area, diving through the door and coming to rest next to the spooky pool.

"Friends, I have been poisoned." he calls out, taking a moment to assess his weakened state before standing, his face a pained grimace and he stretches his weakened body.

~~~
acrobatics to try and avoid further traps; 16
move to p26
fort save 21 fails, hero reroll nat 20 (28) SUCCESS.
Thats good because a frail Minotaur is no fun ;)

DM RobC - Bells are ringing...  d3=2 ; d3=3 ;
Thursday May 1st, 2014 6:51:49 AM

Sam covers his little gnomish ears and bravely stays hidden.

Terser realises the danger he is now in. Poisonous blades hidden in the walls. It would be easy to just dive out of the way. But no. Not this dwarf. He musters his might and pushes Jozhur back out of the way as well. Courageous? Or perhaps Jozhur was just in the way.

Jozhur takes it as Terser trying to save his life and gives thanks. With that the rogue sets to trying to disarm the trap. Fortunately he can see several ways that he might be able to bypass the spring mechanism. Unfortunately, it may take a while for him to disarm the trap. (Note that it takes at least 2d4 rounds to disarm a trap - unless you have some speedy way I don't know about. Please let me know if you are willing to spend this amount of time kneeling in the corridor with your tools in hand)

Spire does a spiderman impression and webs the door to the north. Nothing will be coming (or going) through that door in a hurry. Well, unless they have some flaming weapon or equivalent anyway.

Aex is still distracted by the pool of water. What is its purpose? Why is it here? She is still quite distrustful of this inanimate object. Wary that the enemy may be coming soon she adopts a different form - that of an air elemental.

Kane seems lost - the loud ringing of the bells disturbing his concentration.

Coer feels weakened by the poison, but does his best to stand upright. Terser too feels like his muscles continue to tighten. The poison still courses through his veins.

Coer: Please make a Fort Save vs Poison. DC24 or take 2pts Str damage
Terser: Please make a Fort Save vs Poison. DC24 or take 3pts Str damage

Zeoll can see now that the doors open away from him. He readies his shield when he sees what Magana is about to do.

Magana has had enough of this waiting business. Minotaurs are known for their honour, and she is no exception. Why, as any minotaur knows - the right way to settle a dispute is with a worthy battle! No more of this hiding and tip-toeing business. She pushes open her side of the door. Carefully though. She's not crazy.

Magana and Zeoll then look inside...

This room is the only one that is already illuminated - this side of the double chamber being illuminated by torches set into stone holders carved into the wall. This part of the overall room is more or less twenty feet square and is empty save for several rows of kneeling cloths on which are embroidered huge, gaping, ichthyic maws. The surreal atmosphere exuded by the secret shrine is underscored by the pair of life-sized statues flanking the double doors in the north wall of the room: there are a pair of basalt man-fish-things you recognize as the creatures you fought near the Turning Tide Inn only a few hours ago, standing at eternal attention with shields up and rapiers clutched in their terrible webbed and clawed hands. The hellish light sputtering from the four torches set into holders spaced along the walls lend the illusion of writhing, slithering movement to the sea serpents and mutant lobster-things that run amok in the bas-relief that festoons the walls, floors and even the thirty-foot-tall ceilings of this double chamber, depicting all manner of graphically-unnatural monsters laying waste to ships and coastal areas of human civilization.

Evil. This place is pure evil... you can feel it in the very air, fetid with the stink of old fish and vile intentions.

On the opposite side of the room, a narrow stair leads to a higher platform that is ten or twelve feet higher than the area in which you are standing. You cannot see much of what's up there, save for two statues that appear to represent masses of intertwined tentacles and eel-like visages, and a huge altar of black stone from which rises a sculpted serpent, glaring toward the left. You think, but cannot be certain, that someone may be moving about behind that altar...

The Map

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d20+13=28 ;
Thursday May 1st, 2014 1:05:36 PM

Fort 28, round 3 of rage (6 rounds fatigue when over)

Holding onto his anger to help battle the poison that is still trying to work in his veins, Terser stands at the head of the stairs, peering down looking for movement, and ready to protect Jozhur as he works on the trapped floor. He is ready for anything, and prepared to use the high ground to his advantage if anything were to come up at them.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 1st, 2014 1:53:46 PM

Sam's attention is now divided between the room of pure evil and the fact that Coer is poisoned. Sam moves to (O29) and removes a bottle of antitoxin from his pack. His hand holds the life-saving vial towards his companion in need.

"Coer! Take this if you need it! It'll help stop the poison!"

Magana (Craig) [AC23] [HP 61 of 71]  d20+1=18 ;
Thursday May 1st, 2014 4:26:52 PM


(wisdom check 18 hehehe)

Despite the urge to charge after the flash of movement (was it a red cloak?), Magana informs the others, loudly, "There is an alter in here and it reeks of evil doings! I think I saw something move in the back! I'm going to check it out!"

She sounds entirely too eager to stir up some trouble, but waits for the inevitable cautionary responses from her more level-headed comrades.

;)


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d100=31 ; d20+6=22 ;
Thursday May 1st, 2014 5:24:43 PM

Kane' is standing right next to Captain Coer as he announces there was poison on the blades. The Bloodwitch immediately springs into action.

Pulling a bit of charcoal from a pouch, he reaches into the Shadow Realm and taps a Ley Line, forming the power to course through Captain Coer and burn away the poison, but it is just too strong for mortal spells!

Downcast, Kane' mumbles to his Captain, "I fear you must overcome this poison without magical assistance. I am not strong enough to affect this poison."

Actions....
Cast: Neutralize Poison on Coer: (Ley Check: 31 good)(DC 22 vs poison DC 24 = fail)

Effects.....
Reduce Person Magana - 37, Coer - 38, Zeoll - 40/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)] 
Thursday May 1st, 2014 5:31:05 PM

Go for it, Magana! I've got their escape route covered!

Terser is obviously not one of the level headed comrades she was worried about... ;-)

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  3d6=11 ; d20+14=31 ;
Thursday May 1st, 2014 6:33:21 PM

Four are tangled up in the secret passage leaving no space for anyone to squeeze through. Hearing how Magana intends to rush in another foul chamber Aex decides she might be of some use there... having a 60ft flight speed now she will easily get as far as J34. Aex-Air flies close to the ceiling what possibly allows her to see what is going on behind the altar. If something or someone even just looks angry at her she'll release one of the lightings... damage 11HP, reflex save DC18 for half...

Perception 31

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Thursday May 1st, 2014 7:22:34 PM

Spire, knowing that his ally will charge forward regardless of his actions, utters a short incantation before placing his hand on her shoulder and casting Protection From Evil.
--------------------
Web: 50 mins. (499/500 rds) remaining
Protection vs. Evil on Magana: 5 mins (50/50 rds) remaining
Prepared Spells

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5)  d20+13=19 ; d20+13=23 ;
Thursday May 1st, 2014 11:37:32 PM

"Concentrate Kane, don't give up just yet, you are more powerful than you know."

Coer heroically inspires his friend and feels the poison burn from his body. He has been weakened but the witches spell has stopped the poisons spread. Coer stands tall and smiles, despite feeling he may now be a burden on his crew and friends.

~~~
Ooc: use hero point to add +2 to another players roll.
Kane's spell now reached DC24 and the poison is neutralised.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 1st, 2014 11:48:21 PM

Ooc-Sam is holding the antitoxin for you and is not adjacent.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+9=28 ;
Friday May 2nd, 2014 12:07:32 AM

As long as someone has his back, Jozhur continues working to disable the trap until he gets the feeling he is urgently needed elsewhere. He tries to remain aware of his surroundings while fiddling with the trap.

------------
Perception: 28

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5) 
Friday May 2nd, 2014 1:02:07 AM

ooc: oops - that's what i get for trying to post while working.

Coer actually moves to p28 and takes the vial from Sam - the rest of the post still applies, unfortunately

Zeoll (Cayzle) (AC23 - HP33)  d20+20=27 ;
Friday May 2nd, 2014 5:55:59 AM

Zeoll moves to H37, keeping his shield readied for an attack by man, beast, statue, or trap!

As he moves, he draws a tanglefoot bag.

He tries to see the moving thing more closely ... Perception 27.

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 3 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person
Also Used: Detect Evil scroll, hero point, vial of acid

DM RobC - Welcome friends! 
Friday May 2nd, 2014 8:22:43 AM

Jozhur keeps work at the trap. He hears a familiar 'click', but alas, the trap has not been disarmed. If anything, Jozhur has managed to make the mechanism much more sensitive and tricky to disarm (Highlight to display spoiler: {Per Disable Device skill: "If you fail by 5 or more, something goes wrong."}) Do you wish to try again?

Terser keeps guard. He looks down the stairs, but all he can see at the bottom is a door. Thankfully his strong immune system has now killed off the poison. Its effects still remain however.

Sam goes to help Coer, as does Kane'. With Coer's heroic encouragement, Kane's spell is able to overcome the power of the poison. As with Terser, the effects of the poison linger in Coer's system.

Spire bolsters Magana's defences in anticipation that she will need it.

Aexana and Zeoll fearlessly enter the room.

A male voice can be heard by all "Come in, friends. Come in" It sounds welcoming, almost as if you have been expected. The voice then speaks a bit louder "Can someone please stop the bells? The guests have finally arrived!". It takes a few moments, but the sound of the bells does die down until they stop completely.

Aexana and Zeoll ONLY Highlight to display spoiler: {
From the upper level (about ten or twelve feet higher than the square part of the chamber to the north), the contents of the room become clearer. The statues of tendrils on the east and the west sides of this area seem to writhe of their own accord, though this may be the result of the flames from the hanging braziers that flicker near them. The altar in the middle is an enormous chunk of blackness, as though carved from the night sky, and the serpent that rises from it is primordial, vicious, and angry, silently hissing with its elongated maw open and bristling with an impossible number of spiky teeth. At the rear of the room, a pool of brackish water suggests bottomless depths.

Standing in front of the altar (and blocking your intended path, Zeoll) stand four individuals. They are all facing you and wearing blue robes like the ones you found in the closet earlier. Their hands are pressed together by their chests, as if in prayer. All are smiling in an almost disconcertingly pleasant manner. The one on the right (at H38) you recognise as Mother Rillan - the priestess you spoke with earlier! Don't tell Sam. Noone likes a know-it-all :)

"My friends, please." The voice is that of an old man, old yet firm. It echoes a bit through the double chamber, its speaker initially unseen. Now that your attention has been drawn to him, you can indeed see an elder fellow, his gray hair long and stringy, wearing a hooded black cape. He stands behind the altar, his arms open inviting you to approach. "Would your friends care to join us? The passageway they are in can be quite dangerous, as can standing too close to the sacred pool behind the curtain. We have much to discuss"

They all stand empty handed, though curiously each has a morningstar hanging from their belt.
}

The Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=16 ;
Friday May 2nd, 2014 8:48:44 AM

After hearing the bells stop and the voice from the man, Sam rushes to the southern entrance (H31). As he gets there, he glances around the corner to look for danger to the group. (perception=16)

He stays hidden around the corner. With few spells and without Terser by his side, his self-confidence is rattled. The typically, vocal gnome is overcome with fear of the unknown.

Zeoll (Cayzle) (AC23 - HP33) 
Friday May 2nd, 2014 10:19:24 AM



Zeoll sees that this is a dangerous situation, and that the party is divided, and that the enemy is ready. "This is not good," he thinks. "Time to retreat!"

The old liontaur says to his air elemental friend, very firmly, "Aex, get out of the room, NOW! Back the way we came!

Zeoll turns invisible (move action, fey domain) and backs off to I-30. He says to Magana, "Please, Magana! Be ready to slam that door shut as soon as Aex flies back here!"

Magana (Craig) [AC23] [HP 61 of 71] 
Friday May 2nd, 2014 12:07:14 PM


A welcoming tone from a man atop an evil altar? This can't be good, Magana thinks.

Trusting Zeoll's assessment, she will close the door as soon as they have returned to (relative) safety.

Stating what is probably obvious to everyone, she calls to the rest of the party, "I think we've found the trouble we were looking for!"


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d20+8=23 ;
Friday May 2nd, 2014 6:29:19 PM

Not sure we can get out this way, Joz looks like he's having trouble with the trap. Though may be I could jump it!

In the meantime, Terser moves down the stairs to take a peek at what's behind this door, ready to slam it shut and brace it should anything be on the other side.

unrage, perception 23, 6 rounds before can re-rage

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Friday May 2nd, 2014 8:17:19 PM

"Then why have we stopped?" the elf inquires as to Magana's statement. "We have come this far - why bother retreating?" Spire's face grows dark as he continues. "Have we truly done all of this, come all this way, simply to retreat at the last moment?" He moves to the door, one hand on it as he looks to the others. "I will not have everything we have done here be in vain."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d100=23 ;
Friday May 2nd, 2014 8:48:01 PM

Kane' is thankful for Captain Coer's confidence; the minotaur's faith healed him as much as Kane's magic!

And then the voice, and the silencing of the bells, and the shouts of Zeoll... all want Kane' to run to the doors where Magana is and see if there is something he can do... but the Captain is here and Jozhur is here, and the half-elf will not leave his companion's side again. There is a reason he was told to stay with the rogue, and Kane' will not fail again.

Kane' reaches over and touches Jozhur, "the Guidance of Lono be upon you". he breathes.

Actions....
Cast: Guidance on Jozhur (Ley Check: 23 good) +1 next skill check

Effects.....
Reduce Person Magana - 36, Coer - 37, Zeoll - 39/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Zeoll (Cayzle) (AC23 - HP33)  d20+8=14 ;
Saturday May 3rd, 2014 2:15:15 AM

Zeoll clarifies for Spire and anyone else in earshot: "We arre too split up. I'm trying to eitherr buy us some time to all get herre, orr finish explorring the otherr way and all go that way if it is betterr."

OOC: This is just a tactical retreat to let us regroup. Also, we arre not particularly buffed, but maybe they are. In which case a delay makes their buffs run out at no price to us since our buffs so far are long lasting (mage armor) or cantrips to be recast at will.

The liontaur does not want the enemy to hear all that, however, even through the door, so he speaks obliquely, in code, so only friends will understand. Bluff check to do so: 14 = total fail. Well, he'll just speak quietly then. Ugh.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49 
Saturday May 3rd, 2014 6:06:04 AM

It would be a short jump from R27 to P26. Is it possible or is the passageway too cramped?

DM Rob: Hmm... Considering you have no run up and some squeezing would be involved, if you make a DC15 Acrobatics check I'd allow it - provided there isn't a taur standing there when you land :) With your +11 a DC15 should be achievable. If you fail though I'd have the trap go off but give you the benefit of partial cover (+2 AC) as you finish the move. Sound fair?

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+16=26 ; d20+11=14 ;
Saturday May 3rd, 2014 2:04:11 PM

Jozhur calls out to Kane and Terser, "You can try to jump over the trigger if you want, if not I'll keep working on this thing."

He is ready to get out of the way in case Terser or Kane want to jump over the trap. If both attempt to jump, he will follow them.

------------
Disable device: 26
Acrobatics: 14

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Saturday May 3rd, 2014 6:38:17 PM

Sam is baffled by the events as they occur. The gnome is not used to "falling back" against a foe. The Grim Gaurd charged head-long into every battle. Although that strategy sometimes resulted in...rough outcomes, it is the only strategy Sam has ever known.

He then is reminded that Terser is exploring at a time the enemies have shown themselves! Perhaps the stress of leaving the Scab and losing so many of their brethren has taken its toll on the mighty dwarf? Has Terser gone soft? :)

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5) 
Sunday May 4th, 2014 7:03:29 PM

Coer assesses the situation "Terser and Jo should be able to hold the passage. Another face at the font line would be best."

Coer stretches and quickly moves up behind Magana (J30), peering over her shoulder to see what lies ahead.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+5=6 ; d8=4 ;
Sunday May 4th, 2014 7:04:48 PM

Aex-Air is speechless as she sees what unfolds in front of her and Zeoll... even though the welcome sounds almost friendly and ... welcoming... Aex is almost certain this sect isn't about little mermaids under the sae...

When Zeoll asks her to retreat she doubts.. "... why??... they appear to be friendly" Aex stammers... (sense motive 6 - nat 1!! - Aex is convinced they have nothing to hide...

In any case, she flies back to the chamber with the rest of the group: "Come friends, we are invited to enter here... they look friendly! We've been mistaken about their intentions!"

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

DM RobC - Two trapped, Four by the door, One by the trap, one gone for a walk... 
Monday May 5th, 2014 8:20:52 AM

OOC: Had thought about doing spoilers here for each of the groups, but let's keep things simple and I'll just post for everyone to see...

Zeoll sees the predicament he and Aexana the Air-Elemental are in. 5 potential foes and the rest of the party are behind them in another room. He calls for Aexana to get get out of the room. In addition, he tries to send a secret message to the rest of the group to let them know his thinking. Unfortunately his code isn't as sophisticated as he may have hoped, and he is convinced the other people in the room well and truly understood it. The now saddened face of Mother Rillan looks to confirm this.

Zeoll turns invisible and seeks to get out of there. And quickly.

"No! Please don't go, friends!" Mother Rillan begs, as she points a hand towards the open door (Readied action triggered. Spellcraft DC15: Highlight to display spoiler: {She has cast Mage Hand}). The door closes in front of Zeoll and Magana.

The statues on either side of the doorway each sidestep to stand in front of the doors, blocking Zeoll and Aexana's potential escape. Both were convinced the statues were just that - inanimate rock - when they entered. Now though - yuck. These seaspawn are blatantly unnatural, with fishbelly-white and squamous flesh (and shades of sickly green splotches) merged with humanoid skin. They look exactly like those fought earlier this day. But they do not attack. They just maintain their position by the door. (Readied action triggered)

"My friends, please." The old man speaks, holding his open hands up. "There is no need for further violence. Join us. Pledge yourself to the Father of the Deep, and be greatly rewarded. Gold, jewels, and great magics can all be yours, as can forgiveness for those of the flock you have already slain, for Father Billoopl is ever accepting." For all that his tone is reasonable - even cajoling -your gut reaction is as if you've heard the sound of nails scraping across the surface of a slab of writing slate...

"Yes, yes!" says the man to the left side of the room, who you now recognise to be Alderman Bittern "The Father can reward you greatly. Please stay"

Interesting. They haven't attacked. This seems to support Aexana's opinion that these people really are friendly after all. (OOC: Please keep in mind that while in air elemental form you can only speak Auran.)

Magana is a little surprised. First Zeoll says to close the door behind him, and now the door closes in front of him. Well, she thinks it closed in front of him. Last she saw he went invisible. Perhaps he snuck past her? Perhaps he closed the door?

Coer wonders what is going on in the room, and peers over Magana's shoulder. He can't see a lot, but sees even less now the door is shut.

Sam is unsure of the current going-ons. Zeoll called for people to fall back, Sam rushed to the door and then the door shut. And where is Terser?

Spire too is perplexed. Why turn back now? He moves up next to the door, ready to enter as well.

Meanwhile, Jozhur continues to try and work at disabling the trap. He pauses to momentarily high-five Kane' around the corner, and receive the benefit of his guidance spell (Per email, it is a touch spell, but will let it slide this time)

Terser makes his way down the stairs and opens the door to have a peek. The passageway is unlit, but his darkvision gives him a clear view. There is another door to the side, just a few feet ahead of him. The passage veers to the right at the end. As with the passage he just left, the images of sea creatures line the walls and floor. Even though they are just images carved into stone, Terser feels as if each one is watching his every move.

Combat rounds now people!

The Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday May 5th, 2014 8:54:51 AM

As the doors slam shut in front of him, Sam panics. The gnome is short on strength (as always) and worse yet, short on magic. Although he is in the company of some of the Lionfish's crew, Sam feels very alone. He retreats away from the door and yells.

"TERSER! HELP!"

actions
move to H29

Zeoll (Cayzle) (AC23 - HP33)  d20+9=13 ;
Monday May 5th, 2014 10:19:45 AM

spellcraft check 13 ugh.

Zeoll shouts, in Tauric: "Help! Magana! Aex and I arre trrapped in herre! Get those doorrs open!"

Zeoll takes out a scroll (move action).

He reads it (standard action).

A mist springs up to cover the room (Obscuring Mist).

Zeoll takes a five foot step to H 36.

(Brock) Jozhur AC20/15/15--CMD 20--HP 45/49  d20+11=16 ;
Monday May 5th, 2014 11:30:15 AM

"Come Terser, I think we're needed elsewhere!"

Jozhur leaps out of the passage and heads toward the rest of the crew.

---------------------
Acrobatics: 16
Move to I30

Still has tools in hand, need a move action to put them away.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+4=5
Monday May 5th, 2014 6:17:35 PM

(How high is the ceiling)

Aexana - Air Elemental

Current AC19/17/15

Regardless how disgusting this place looks like the people here have not attacked... So what's'the reason to panick?

Aex was planning to buying some time by flying towards the old man and talk about this Billoopl but then realizes (thanks DM Rob for email clarification) that in Elemental Shape she could only talk to other elementals... So Aex flies up high along the ceiling towards J36. Then suddenly she dissapears from view by Zeolls' fog... Ok they can't see her well but neither can she see them! Let's hide and see how this unfolds...

(Stealth: 5 - natural 1... Sigh... I'M HERE!!!)

---------------------------------------------------------------------
Retrieving the last Spell list I put on the board here

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Magana (Craig) [AC23] [HP 61 of 71] 
Monday May 5th, 2014 6:19:24 PM


Magana roars in anger when the doors slam shut before her comrades return. Enraged, she slams the doors to forced them open, but her reduced size greatly reduces her effectiveness in this. Frustration fuels her rage further, and she screams (In Tauric), "Remove the spell! Remove the spell! I must reach them!"

(rage round 7 of 17 for the day)
(Strength = 18(normal) -4(reduced) +2(raging) = 16)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d20+6=16 ;
Monday May 5th, 2014 8:19:01 PM

Damn, I was hoping to outflank them. This door may go to the right place, but there's no time to chance it. Especially not when Sam is in trouble.

Terser runs back up the stairs and makes a leap over the trapped corridor to meet the door. acrobatics DC 16

He quickly looks around to find Sam, and moves as far as possible to take up a guarding position. think I can make it to N26 with the full round

Zeoll (Cayzle) (AC23 - HP33) 
Monday May 5th, 2014 8:44:52 PM

OOC: Magana, Reduce gives a -2 to Str, and Rage gives a +4, right?

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Monday May 5th, 2014 11:04:30 PM

Kane' is inhaling to call Jozhur and Terser up and away, there are crewmates who need there help!, but the call goes unneeded: the heroes are already bounding past Kane' and to the scene of help.

There is nothing for Kane' to do but move around the black pool and under the curtain to see the situation. The Bloodwitch concentrates, and Captain Coer's Reduce Person spell is dismissed. Coer is Large size again!

Actions....
Move: J,26

Effects.....
Reduce Person Magana - 35, Coer - dismissed, Zeoll - 38/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d3=2 ;
Monday May 5th, 2014 11:59:21 PM

Spire begins chanting in a low voice, casting Summon Monster III to summon (d3=2) two small Water Elementals next round.

Small Coerator (Mark) AC19/18/15 -- CMD 20 -- HP 57/68 (Ki 3/5)  d20+2=10 ;
Tuesday May 6th, 2014 6:19:10 AM

It suddenly gets very cramped as Coer returns to his regular size, having to crouch just to fit under the low ceiling.

With his renewed reach he pushes on the door, assisting Magana to try and force it open.

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 57/68 (Ki 3/5) 
Tuesday May 6th, 2014 7:20:39 AM

ooc: correcting header

DM RobC - Two trapped, Four by the door, One by the trap, one gone for a walk... 
Tuesday May 6th, 2014 8:08:14 AM

OOC: Sorry folks but real life issues means I won't be getting a post up for a few hours. Given the time difference that will not give you much time between DM posts, so I may need to miss the post altogether. We'll see how we go, but in the mean time please feel free to post chatter and discuss plans. Thanks!

Zeoll (Cayzle) (AC23 - HP33)  d20+20=35 ; d20+20=36 ; d20+20=32 ; d20+20=25 ; d20+20=23 ; d20+20=39 ; d20+20=24 ;
Tuesday May 6th, 2014 10:03:42 AM

Zeoll stands still and quiet in the mist. He does not want to reveal his position. And he wants to listen ... to do his best to pinpoint the location of his enemies. [OOC: Perception at -20 will do that even if blind, right?]

Perception checks, one per enemy: 35, 36, 32, 25, 23, 39, 24

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 3 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil scroll, hero point, vial of acid, mist scroll

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  3d6=10 ;
Tuesday May 6th, 2014 7:02:47 PM

Aex hovers near the ceiling in the concealement of the fog. Her Lightnings still available she will release one as soon as one of the sect members make a move against her or Zeoll.

Readied action: damage 10Hp, Reflex DC18 for half

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)] 
Tuesday May 6th, 2014 8:17:22 PM

placeholder for DM post - will move to guard Sam unless otherwise indicated

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47 
Tuesday May 6th, 2014 9:24:45 PM

ooc: take care of the real world, Rob, no sweat!
.................

Kane' sends a quick thought to his Akua Lono, to be with him as they battle to free the innocents from the power of the false water gods.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday May 6th, 2014 9:55:49 PM

Sam is relieved to see the familiar face of Terser. Some courage courses back in to the meek gnome's body. His brow furrows as he sets his gaze on the door breaching the crew of the Lionfish is attempting. Once through, the bard knows that they will need his support. He hopes that he will have enough to see them through the impending struggle.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Wednesday May 7th, 2014 2:01:20 AM

Spire busies himself with the complex spell, ready to unleash it when the doors fly open.

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 57/68 (Ki 3/5) 
Wednesday May 7th, 2014 7:40:53 AM

Despite being cramped in this corridor, Co er can't help but wonder aloud "Imagine if I was even bigger!"

DM RobC - Two trapped, Four by the door, One by the trap, one gone for a walk...  3d8=16 ; d4=4 ;
Wednesday May 7th, 2014 7:40:59 AM

OOC: My apologies for missing yesterday's post guys. Real life can sometimes get the better of us! I've already taken the liberty of emailing Sheriff Ken and putting my hand up to say I missed my post. Don't think this means I will pull any punches though :)

Zeoll calls for backup, cunningly in a language only understood by the taurs. Even those that don't know the language get that it is made with a sense of urgency.

Aexana hovers close to the ceiling. She is ready to call down lightning, but the problem is, with Zeoll's Obscuring Mist, anyone beyond 5ft is totally concealed.

Sam 'strategically retreats' (that's gnomish for "flees") back to the bookcases. He call for his longtime friend to come to his aid. Deep down Sam knows that combat is not his strength - particularly when his spell alotment is near its end. Had the bard been at full strength this could have been a different story.

Jozhur knows something is going on. He keeps his tools in hand and runs towards the area, passing Sam as he goes. So intent is he on getting to the door that he has maintained his grip on his thieves tools. (Fyi - though it may be a move action to put them away, you can drop them as a free action if you wish)

Terser follows closely behind. The passage he had been exploring could have opened up battle possibilities, or, knowing his luck, seen more enemies join the fray. With a little parkour style running he is able to quickly get into the room, and get close to the door (Fyi - allowing for difficult terrains I think you can get closer than N26. I think you can make it to K28 - which puts you equal distance from the door and from Sam.)

Kane' is about to call for Jozhur and Terser, but sees the two run past before he has a chance. Considering Terser and Sam haven't journeyed with the Lionfish crew before, the two really are showing the quality of their characters. Kane utters a few magical words and restores Coer to his former large and menacing size. (Fyi - Keep in mind that to dismiss a spell "You must be within range of the spell's effect". Just saying in case you have plans to dismiss any others :) )

Spire does not hesitate. He begins the ritual to summon forth two small water elementals. In the back of his mind a few recently read words dwell "Elemental Deity" and "Billopl, the Aquan Emperor of Evil". Perhaps by summoning water elementals Spire is looking to switch sides?

Magana bangs on the door, screaming back in taurish. Coer and Zeoll know she is really just asking someone to remove the spell cast on the door. To anyone else listening though, it sounds like an angry taur swearing the death of her enemies. (Fyi - Please see Cayzle's excellent note on what your strength may be...

The now large Coer slumps down to fit comfortably in this cramped space. He lends his considerable strength to Magana's to push against the door. Had he been at full strength he may even have simply put his massive hand through it. As it stands, he can see the veins in his hand are raised from the poison.

The door opens from the pressure applied by the Taurs, and the obscuring mist envelopes those by the door.

Zeoll can hear the footsteps of people moving about, all around him. Two voices are heard - one being the old man and the other being Mother Rillan. Both still come from atop the altar area of the room. It sound as if they are casting spells.

"Friends, I see you need an example of the power of Lord Billopl. Feel his embrace and join with him" comes the voice of the old man. A feeling of cold, sickening power washes across a number of the group.

Coer, Jozhur, Magana, Spire, Zeoll, Aexana: Please make a Will save vs DC17. Fail and you take 16pts damage and are sickened for 4 rounds. Pass and you only take 8pts damage.

Where the enemy are standing in this fog is anyone's guess.

The Map

--------------------------------------
Further details of the area to aid our heroes:
- The north half of the room is 20ft high. Enough room to swing a linotaur :)
- The south half of the room has stairs leading up to it. It is 10ft higher than the north half, but the ceiling is the same.

On using Spellcraft checks to ID a spell as it is being cast: "Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast". With Obscuring Mist between the two forces, neither can ID the others spells.

Zeoll (Cayzle) (AC23 - HP 25 of 33)  d20+5=19 ; d20+15=24 ;
Wednesday May 7th, 2014 9:49:46 AM

Zeoll tries to figure out what kind of magic could inflict damage and sicken a body. OOC: Using Know Arcana to "Identify a spell that just targeted you" -- and rolls a 19, which is not enough, alas.

Zeoll is entirely relieved when he hears the doors crash open!

As for that DC17 Will save, Zeoll rolls a 24 and throws of most of the effect.

OOC to our kindly DM: Highlight to display spoiler: {Rob, last post I wanted to use my Perception to pinpoint the location of the enemies. You can do that with a -20 mod on your check, right? And they did not roll any stealth checks that I can see ... and "hearing the details of a conversation" is a DC0 Perception check. And casting a spell is at least talking as loud as normal conversation? So with a -1 or -2 for distance, I should be able to pinpoint the spot the casters cast from. And "hear the sound of a creature walking" is a DC10 check (and I got a couple 30+ rolls last round), so I'm hoping to know the location of the enemies that are walking around. The whole reason for all this rules-lawyering is that Zeoll wants to cast his Peaceball, and he wants to place it optimally to affect enemies and not friends.}

Listening with cat-like accuracy, Zeoll casts his Peaceball spell, positioning it to affect enemies and not friends when possible. It covers an area of effect, so Zeoll does not have to see his target location.

The Will save DC for a Peaceball is base 10 +2 lvl +4 wis +1 feat +2 bloodline +1 cradled = 20.

Zeoll calls out in common: "Standarrd Operrating Prrocedurre, my frriends! Only fight the ones that fight you firrst! Aex make a peaceful and calm rretrreat out of this rroom!"

Then Zeoll shouts in Tauric, "Coer, Magana, Don't let any of our party enter! Wait for Aex and I to get out! Then close the doors and use their own tactic against them! We can hold some at bay in the room within while dealing with the ones that come into the room after me!"

That may take a bit of time to shout, but Zeoll hopes he can do so while moving out of the room. He has 40 ft of move left, which should suffice. Hopefully any AoOs he triggers by walking past enemies will be mitigated by Calmness. (Move to 29I if it all works out!)

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=28 ;
Wednesday May 7th, 2014 12:04:21 PM

Sam braces himself to charge in as the door opens, but then sees the mist roll in to the room. The commotion and lack of ability to identify friend from foe cause him to quickly change strategies. Seeing that the door is webbed, Sam falls back to the room with the pool of water and watches for a flanking ambush. (perception=28. nat 20!)

actions
move to M26

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d20+10=24 ; d20+5=12 d20+5=20 d6+3=4
Wednesday May 7th, 2014 12:52:47 PM

Spire completes his spell, working through the pain of the spell cast on him. (Will: 24) and summons two small Water Elementals at H33 and K33. In Aquan, he shouts at them to attack any and all enemies that pass by them. "Someone let me know when we need my web gone," he calls out, looking over his shoulder at the mass of stringy webs. He then takes a tactical retreat to H28.
--------------------
Water Elemental Attacks: 12, 20
Damage: 4
ACTIVE SPELLS
Web: 50 mins. (496/500 rds) remaining
Protection From Evil on Magana: 5 mins (47/50 rds) remaining
Summon Monster III: 5/5 rds remaining
Prepared Spells

Zeoll (Cayzle) (AC23 - HP 25 of 33)  d20+20=27 ; d20+20=31 ; d20+20=27 ; d20+20=25 ; d20+20=22 ; d20+20=26 ; d20+20=22 ;
Wednesday May 7th, 2014 1:06:17 PM

SORRY SORRY FRIENDS! Zeoll does not have a Calm Emotions spell left! I thought I did but I did not.

So he still shouts for Aex to leave the room, and he shouts in tauric to close the doors once the party is out. But he is not casting his Peaceball spell. You can attack at will against everybody!

Really sorry for the confusion. I blame jet lag.

Zeoll casts True Strike before moving on the off chance it might come in handy. (It ignores concealment.)

Perception checks to pinpont foes for next round: 27, 31, 27, 25, 22, 26, 22

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday May 7th, 2014 1:46:50 PM

Sam recasts dancing lights when he reaches his destination.

reduced, sickened Magana (Craig) [AC23] [HP 45(+12rage) of 71]  d20+5=12 ; d20-2=13 ;
Wednesday May 7th, 2014 2:49:22 PM


[failed Will save]

Magana's relief that the doors yielded to their combined strength is short-lived as a waive of nausea strikes her. She is torn between charging into the room and heeding Zeoll's orders, but her martial training holds and she only bellows in frustration again, holding her position for the moment.

(rage round 8 of 17 for the day)
(Strength = 18(normal) -2(sickened) +4(rage) = 20) **corrected! thx! I was tired when I posted that :)
Sickened: The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. (round 1 of 4)


reduced, sickened Magana (Craig) [AC23] [HP 45(+12rage) of 71] 
Wednesday May 7th, 2014 4:19:41 PM


correction *again* sheesh
(Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) = 18)

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+10=26 ; d20+14=19 ;
Wednesday May 7th, 2014 5:49:12 PM

(Will save 26)

Aexana shakes of the nausiating mindaffecting 'embrace' of Billopl... the Druid hears people walkig around but she also hears the door burst followed by cries from Zeoll and roars from Magana!

Realising Zeoll's right to call for a retreat to the other chambers Aex turns around and flies towards the door and if possible she passes her friends near them... but what happened to those statues next to the door?? Aex continues flying untill gets out of the fog (I28)

-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Wednesday May 7th, 2014 7:05:12 PM

OoC :: Post edited to reflect Zeoll's new round.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d20+11=24 ; d10+5=15 ;
Wednesday May 7th, 2014 8:45:09 PM

What's going on, Sam? Where did this mist come from?

Terser takes up a guarding stance, his glaive ready to intercept any perceived threat.

readied action to charge at an enemy that comes out of the mist with a drawn weapon or casting a spell

AC24 for 15 damage - 3 rounds fatigue left, rolls adjusted for fatigue, poison, charge, effective AC 20


[/i]

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=16 ;
Wednesday May 7th, 2014 9:47:19 PM

Kane' sees the doors open and the mists of the sea pour in; he can't see Magana to return her to her full height!

Spire calls out and Kane' can just barely see the wizard on the edge of the mist. Using his Message spell, Kane' points to Spire. "I will watch the Web spell", he informs.

The voice of Zeoll urging them to hold their position makes sense to Kane', and he hopes that the Lionfish as well as Terser and Sam follow the advice of the old liontaur.

Other than that, the BloodWitch again is at a loss on what he can do to help, and so he only stands there keeping a watch on the Web and the Curtain to give warning should anything be happening behind the group as they fight in the evil temple.

Actions....
Perception: 16

Effects.....
Reduce Person Magana - 34, Zeoll - 37/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49  d20+2=11 ; d20+11=25 ; d20+7=11 ;
Thursday May 8th, 2014 12:35:30 AM

Jozhur succumbs to the embrace of Bilopl. His face turns green and one would think he was out on rough seas again.

He fights through the urge to vomit and slips around the corner just out of the mist that came rolling out of the next room. He stows his tools back in their pouch and draws his sword.
-------------------------------
Will save failed
5' Step to H29
Stealth: 25
Perception: 11

SIckened: Round 1 of 4
Jozhur should have been at full health prior to this round, I kept forgetting to update the header.

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 49/68 (Ki 3/5)  d20+7=23 ;
Thursday May 8th, 2014 5:34:40 AM

Coer holds as the enemy magic washes over him, and although injured it has no lasting effects.

"Well that hurt. A few more of those and we will be in trouble. Zeoll, is there room for a tactical assault?"

DM RobC - Join us, friends! Round 2  d20+4=10 ; d20+4=24 ; d20+4=7 ; d6+1=5 ; d100=1 ; d20+4=15 ; d20+4=7 ;
Thursday May 8th, 2014 6:56:57 AM

Sam steels himself, but the blanket of mist gives him a change of thought. He renews the light in the room, recalling that this one is without any light source.

Spire's elementals spring into existance. He bids them to kill anything that passes them by. One assumes he also means tries to pass them by as well. He too then back-peddles. (Note that from your position at K31 you did not have line of sight to K33 to place your water elemental. J33 - by the door - would be close. Let's assume you summoned it there and told it to take a 5ft step east this round and then prepare to attack. Also: Small Water Elementals - Water Mastery: "If the opponent or the elemental is touching the ground, the elemental takes a --4 penalty on attack and damage rolls.")

Zeoll hesitates, but decides the best course of action is one not in this room. He heads for the doorway, passing a seaspawn (at I34) on his travels. The creature swings its rapier where it thinks Zeoll is, but misses badly (Attack vs AC23: 10 = Miss!)

Magana keeps the food in her stomach from coming up. First it was the rough ship voyage, and now this. It's almost enough for her to consider a nice, tropical island somewhere. She holds her position.

Aexana flies quickly towards the door. She doesn't understand a lot of what is being said between the taurs, but the tone is enough to gauge it isn't good. As she flies she narrowly misses a sharp rapier thrust towards her by the seaspawn lurking below (at J34). (Rolled a Nat20 to attack, but due to the Obscuring Mist, the miss chance rolled a D100=1. Miss!)

Terser gets ready to throw down. He is confused as to what has happened so far, but the mist in the room and the fact the rest of the party are out here can't be good. (Fyi - Two things wrong with your readied charge. 1: A charge is a full round action, and cannot be readied. You can ready "a standard action, a move action, a swift action, or a free action". 2: "If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge).

The enemy are getting a little too close for Kane's liking. Still, he bravely holds his ground and stays alert for enemies that may come from any direction. (Fyi - Terser ripped the curtain from its rails. You have a clear line of sight all around)

Like Magana, Jozhur feels the sickening power of the spell. It had better be a spell. If it was an elemental deity the party may be under-equipped. He stows his tools and prepares his weapon for some close combat.

Coer holds his position. He feels the pain caused by the enemies magic, but should he move he only opens the way for more damage to be done to his friends. No, best he take the brunt of the attack.

Coer and Magana have a nagging feeling. Like they have forgotten to do something. Something they were asked to do that may have been important.

The enemy act...

A conversation can be heard between two voices speaking a strange language. One is from near the doors (Zeoll identifies it as the sea spawn that attacked him). The other is the old mans voice

If you understand Aquan Highlight to display spoiler: {
Seaspawn: "The cat thing left the room. I failed to kill it. The air elemental left too. There are two water elementalsss here. Are they followersss of the Lord?"
Old man: "No you fools. Ignore them and go after the outsiders."
There is the slightest of pauses
Seaspawn: "Yesss oh great one"
}

Emerging from the mist and standing in the still open doorway, Magana finds herself face-to-face with the two seaspawn. The water elementals on either side attack, alas, both fail to land a blow.

The seaspawn coordinate their attack, but Magana - even in sickened, poisoned and reduced state - just cannot be struck! (Attacks vs AC23: 15 & 7 = Miss and Miss)

Zeoll can make out further footsteps in the room though the cold damage must have affected his hearing. He is unable to pinpoint their precise location this time. He is confident that there is a seaspawn standing at J33 however.

Behind Kane a loud 'bang' sounds from the darkness atop the stairs. Though he cannot see through the darkness and web combination, the sound is familiar and ominous. The doors atop the stairs have been closed...

The Map

Seaspawn: AC18
---------------

Please keep in mind the rules for Obscuring Mist: A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).

Zeoll (Cayzle) (AC23 - HP 25 of 33)  d20+24=28 ;
Thursday May 8th, 2014 10:41:54 AM

Kindly DM Rob, are the doors open, contra the map? I think yes. And the open doors basically are in between the water elementals and seaspawn 1 and 2? Could the elementals push the doors shut (leaving them inside the room?)

If so, Zeoll tells Spire, "Shout 'Blpelle led dleplle!'! That's Aquan for 'Shut the doors!' "

Then he charges forward to I-31. Then he sees the enemies at I-33 and J-33. He bull rushes the one at I-33, slamming it with his tower shield, seeking to push it back into the room. That provokes an AoO from the enemy, and Zeoll hopes his high AC will save him. Then his bull rush takes place.

Zeoll's Bull Rush is a +2BAB -1 Str +1 size +2 charge +20 true strike = CMB +24. There is no problem with the mist because true strike ignores the miss chance of concealment. He rolls a 28. If that beats the enemy's CMD, then it is pushed back 5 ft plus 5 more feet for every 5 over the enemy's CMD he has rolled.

As soon as that is done, Zeoll shouts in aquan to the elemental, "Blpelle led dleplle! Blpelle led dleplle! Shut the doors!"

Zeoll has the odd thought that he is glad Aquan does not have many R sounds. He would have hated for his accent to confuse the elementals.

DM Rob: I can go with this. If the seaspawn can be moved out of the way (one way or another - push, pull, kill, etc) the elementals can close the doors

Zeoll (Cayzle) (AC23 - HP 25 of 33)  d20+24=28 ;
Thursday May 8th, 2014 1:19:57 PM

Follow up second Bull Rush attempt per Kind Nice DM Rob's request ... another 28.

Thank Lem for true strike ... giving me a chance of success when I roll two 4s! LOL!

Note: Zeoll is NOT following the pushed enemy into the room! :-)

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  5d6=13 ; d20+3=7 ; d20+3=19 ;
Thursday May 8th, 2014 1:26:31 PM

Spire growls in frustration at the growing uselessness of his spells. He steps out to I27 and points his finger into the room, sending a small, red bead flying past the seaspawn. It strikes the floor in the middle of the room and explodes in a flaming fury, engulfing the entire temple in fire. He feels one of the water elementals vanish, but the other still exists. In Aquan, Spire shouts for it to shut the doors as soon as it can and to ignore any enemies nearby.
--------------
Cast Fireball on J36 so that the radius stops right at the doors.
Damage: 13 Fire
DC 17 Reflex for half

ACTIVE SPELLS
Web: 50 mins. (495/500 rds) remaining
Protection From Evil on Magana: 5 mins (46/50 rds) remaining
Summon Monster III: 4/5 rds remaining (7 HP remaining)
Prepared Spells

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 8th, 2014 4:04:50 PM

Sam holds his ground as spells fly between the two rooms. He knows that he would have little chance of surviving a pummeling of spells. With this determined, he decides that it is time to use some of the last of his bardic strength to carry the team through the conflict. He hums an inspiring, Dwarven battle hymn.

inspire courage +2 to hit/damage and vs fear/charm

actions
inspire courage round 1 of 9

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 17) HP 47/47  d20+9=15 ;
Thursday May 8th, 2014 5:01:01 PM

Kane' also knows Aquan, but doesn't need to speak. The fog continues to impair his ability to see Magana to dismiss the reducing spell, and the Large Coer means Kane' can't move forward to where he dimly sees Magana in the fog to be certain where she is at.

A Bloodwitch has too few spells to casually throw any but the most basic, and his earlier failure of his quest has stipped Kane' of his more esoteric abilities.

Which leaves Kane' guarding the back door, ready to shout if anything should attack the Webs or come out of the pool or door leading to the trapped corridor.

Actions....
Perception: 15

Effects.....
Reduce Person Magana - 33, Zeoll - 36/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

reduced, sickened Magana (Craig) [AC20] [HP 45(+12rage) of 71]  d20+10=13 ; d20+5=19 ; d100=27 ; d10+5=14 ; d20+4=16 ;
Thursday May 8th, 2014 5:31:25 PM


(DMRob: correct AC is 20, forgot to update header - attacks still missed.. sorry!)

Magana roars again and attacks one of the foul beasts (SS1), switching to the other (SS2) if he falls. Following the attack she steps to the right (to I31) to make room for Coer.

[ Full-round attack is Flail (+10/+5 for 1d10+5) plus Horn (+4 for 1d6+4) so... ]

flail 13 (miss)
flail 19, 27% (hits AC18 for 14 damage)
horn 16 (miss)

AC = 19(normal) +1(reduced) +2(prot.evil) -2(rage) = 20
Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) = 18
ACTIVE EFFECTS:
*Rage round 9 of 17 for the day
*Sickened: The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. (round 2 of 4)
*Protection from Evil


reduced, sickened Magana (Craig) [AC20] [HP 45(+12rage) of 71]  d100=36 ; d6+4=5 ;
Thursday May 8th, 2014 5:34:59 PM


ooc: If Sam's Inspire Courage affects Magana this round, the Horn attack might hit so...

36% hits for 5 dmg


(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d8+5=9 ;
Thursday May 8th, 2014 5:57:14 PM

Aex can feel the Seaspawn blade woosh past her... too close! Too close! Time to get out of there!!
Frustrated for not seeing any of the Sea monsters Aex can't do much else but wait... no wait... she can do something!

Zeoll standing in front of her is clearly going to take risks!
Just before Zeoll rushes towards the door Aex-Air lowers somewhat towards the ground and casts Cure Light Wounds on the Taur. (Zeoll healed for 9 Hp)

-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Cure Moderate Wounds, Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (7/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
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Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d100=10 ;
Thursday May 8th, 2014 6:14:24 PM

sorry about that - though looking at the map, a charge isn't necessary, haha.

Still not able to discern any enemy shapes through the mist, Terser continues to hold his action, though he does move slightly to the right to avoid have to strike through Coer to reach his target.

5 foot step to J28 - still holding action for enemy in range - only hits AC 22 without charge, but looks like mist nullifies unless they come all the way out.

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 49/68 (Ki 3/5)  d20+7=19 ; d20+7=14 ; d20+7=15 ; d20+2=17 ; d100=71 ; d100=57 ; d100=74 ; 2d6+3=13 ; d6=3 ; 2d6+3=10 ; 2d6+3=12 ;
Thursday May 8th, 2014 9:09:22 PM

Coer cannot see much, with the exception being little Magana's flail swinging into the mist.

"Is someone there? lets find out.

Coer's fists fly over Magana's shoulder into the mist, aiming for the spot where Magana was attacking.

~~
ooc: coer will blindly flurry punch into the space that Magana was last attacking
hit 19(71%)/14(57%)/17(74%) for 13+3 electric/10/12

(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49 
Friday May 9th, 2014 1:19:48 AM

Realizing he's not going to be able to get within striking distance with his sword, Jozhur sheaths his blade and readies his long bow as he moves into position to get a clear shot should the mist fade.

--------------
Move to I27

Sickened: Round 2 of 4

DM RobC - Join us, friends! Round 3  d20+4=22 ; d20+4=19 ; d6+1=5 ; d20+3=17 ; d20+3=7 ; d20+3=15 ; d20+5=22 ; d20+5=21 ; d20+5=16 ; d4=4 ; d20+4=18 ; d6+1=7 ; d20+24=26 ; d6+1=4 ; d20+24=27 ; d6+1=7 ; d6=2 ;
Friday May 9th, 2014 7:39:57 AM

Sam stands his ground. If there is one thing he learnt from his time in the Scab its that you don't flee from a fight and you don't back down. He begins humming a tune to inspire those around him. The tune is slow, sullen and sad. Reminiscent of a sadder period in the time of the dwarves. But it serves its purpose. Those around Sam immediately feel rallied by it.

Kane completely understands what was said in the room, but does not let this be known. He stays silent and holds his ground. The day has been long and he does not have enough spells left at his disposal to be able to waste any.

Aexana decides now is certainly the time to release some healing. Zeoll can do with some patching, and since he is nearby, all the better!

Zeoll takes the unusual step of forcing the seaspawn back into the mist from whence it came. He pushes forward against the foul creature with his shield, and receives a swipe to his ear for his efforts (Hit AC22. 19 Failed to confirm crit. Zeoll takes 5pts damage)

Spire has had enough. No more Mr Nice Elf. The glowing fireball bead disappears into the mist, and is quickly followed by an eruption of instence heat in the room. One of the water elementals turns into steam and is quickly sent back to its native plane. Of course, the other interesting thing about the fireball is the effect is has had on the obscuring mist. ("A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area". The enemy can now see what they are doing but the heroes cannot see through it to the other side). Spire is also asked to make 3 caster level checks to overcome SR.

Magana finally gets to kill something! With the first of her targets pushed harmlessly away she turns her attention instead to the foe immediately in front of her. Her flail bites heavily into the seaspawn, but it is her horn that finally puts the creature down. The foul blood splashes back across Magana's face and the smell is ... unsettling (Magana - Please make a Fort Save vs DC14 or be Sickened for an additional 4 rounds!). She then steps aside to let Coer have some fun. (I know you said sidestep to I31 to allow Coer to attack, but Zeoll is already in that position. I have instead sidestepped you to K31. Hope that's ok)

Coer unleashes a flurry of blows into the same place that Magana just attacked. She either killed the seaspawn or she's a better fighter than he (blasphemy!) as he does not feel a single punch land on a target.

Terser is getting edgy, and steps from side to side. Surely he will be able to pummel something soon!

Jozhur moves to get a better view of proceedings, and swaps blade for bow. There are a number of the party between him and the enemy. One hopes he is a good shot.

There is the sound of running water, as the remaining Water Element obeys the instructions it was given and closes one of the doors.

The old man speaks again. In Aquan Highlight to display spoiler: {"You! Kill the misguided water elemental. You! Get that door open! And you ... Get in there are kill something! Lord Billopl demands their sacrifice!"}

Spire loses touch with the remaining Water Elemental (Attack vs AC17: 18 = Hit. 7pts damage)

The door in front of Zeoll reopens and he finds the gaping maw of a seaspawn where the water elemental should have been. (5ft step to I33. Move action to open door. Free action to use Insight Strike ability - ignores miss chance. Standard action to attack. Hit AC26. Zeoll takes 4pts damage)

Magana is still patching her wounds and is caught completely off-guard by the sudden appearance of a seaspawn next to her. (Move to J31. Free action to use Insight Strke ability - ignores miss chance. Attack breaks the Invisibility spell. Hit Flatfoot AC27. Magana takes 9pts damage)

The seaspawn speaks. In Aquan Highlight to display spoiler: {"The cat thing isss next to me by the door. In front of me is a large bull man. I jussst hit itsss child behind the door"}

"I have just about had ENOUGH of this!" comes the voice of the old man in common. He says something and then, silence. Not just from the other room, but in this room as well.
Knowledge Arcana DC22: Highlight to display spoiler: {There is a Silence spell in effect in this room. The boundary is not known}

Footsteps can be heard in the other room now, and then the old man speaks again "It is not too late for your salvation. Lay down your weapons. Billopl, the Father of the Deep, will forgive your transgressions". You can almost picture the smug smile on his face as he says this. His tone is full of confidence.

The Map

------------
Friends, this was written and intended to be one of the toughest battles of the module. I'm trying not to pull any punches, but boy are those seaspawn squishy!

Old Man - No damage
Mother Rillan - 13dmg
Alderman - 6dmg
SS1 - dead
SS2 - AC18 - 6dmg potentially
SS3 - AC18 - 6dmg potentially
SS4 - AC18 - 6dmg potentially

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=17 ;
Friday May 9th, 2014 8:10:18 AM

Knowledge:arcana=17...



DM RobC - Join us, friends! Round 3 
Friday May 9th, 2014 8:48:36 AM

OOC:

Update...

A good question was asked by someone here that I thought I would share as I think it may be relevant.

If you fail the Knowl Arcana check, there is nothing stopping you from drawing on past experiences, hunches or suspicions. Act according to what you think. Failing the check just means you can't be 100% certain as to what has happened. Even if you are 99.9999% sure :)


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday May 9th, 2014 9:42:13 AM

Sam suspects that a sound dampening effect has occurred. To test this, he yells to Terser in dwarven and waves his arms to get his attention.

"Can you hear me brother? If so come to me. I have a plan."

If he doesn't get a response or can't hear himself speak, he will continue speaking as he walks east on the map. He will step until he can hear himself and then wave at Terser to come to him.

Regardless, he continues his bardic humming in the case others can hear him. (inspire courage +2 continued)

actions:
head east if needed
continue inspire courage (round 2 of 9)

DM RobC - Join us, friends! Round 3 
Friday May 9th, 2014 10:22:59 AM

Quick update:

Sam finds that once he reaches O26 the sound of his humming once again reaches his ears

Zeoll (Cayzle) (AC19 - HP 29 of 33)  d20+5=9 ; d20+20=28 ; d20+20=32 ; d20+20=34 ; d20+20=24 ; d20+20=21 ; d20+20=22 ;
Friday May 9th, 2014 11:28:55 AM

Knowledge Arcana 9, LOL!

Zeoll is glad for the healing, since he just took more damage! "Thanks Aex!"

Zeoll becomes invisible (using domain power, move action) and sets his tower shield to stop any movement or attack from the south. Attacks from other directions are made vs AC19 (base 10 +3 dex +4 mage armor +1 deflect +1 nat = AC19.

The old liontaur does his best to figure out what is going on. Perception 28, 32, 34, 24, 21, 22.

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 4 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil scroll, hero point, vial of acid, mist scroll

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d20+7=14 ; d20+7=18 ; d20+7=25 ;
Friday May 9th, 2014 11:57:53 AM

OoC :: A bit swamped at work, rest of my post will come later. Caster level checks to overcome SR @+7 (5 from Wizard, 2 from elf racial bonus)

Caster Level Checks: 14, 18, 25

(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49  d20+7=18 ; d8-1=1 ; d20+7=15 ;
Friday May 9th, 2014 12:29:40 PM

Jozhur steps in front of Aexana and peers into the mist. He still hasn't seen any enemies, but he draws his bow and is ready to let an arrow loose at the first enemy he sees.

-------------
Perception: 15
Move to I29
Readied attack hits AC18 for 1 damage. +2 to hit and damage if inspire courage is actually working.

Sickened: Round 3 of 4

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d20+12=16 ;
Friday May 9th, 2014 1:17:38 PM

Spire looks around, seeing Zeoll's mouth move and Sam's humming suddenly halt. While the elf cannot know exactly what happened (Arcana: 16), he knows the group will need more room to maneuver. As a standard action, he dismisses the Web spell, freeing up the stairs. He then retreats to I23, hoping to maintain line of sight into the temple.
--------------------
Standard action to dismiss Web
Move to I23

ACTIVE SPELLS
Protection From Evil on Magana: 5 mins (45/50 rds) remaining
Prepared Spells

reduced, sickened Magana (Craig) [AC20] [HP 45(+12rage) of 71]  d20+8=11 ; d20+10=21 ; d100=31 ; d10+5=6 ;
Friday May 9th, 2014 4:09:28 PM


(fort save 11 - fails)

Magana has had enough of this cluster. She swats once at the beast blocking her in the corner (SS3) and assuming it dies will them move in to the room and up the steps (to J38), or as far as she can get before running into something.

[attack hits SS3 for minimum damage of 6]

(note to DM: I'm thinking SS4 won't be able to hit on AoO due to Prot. from Evil)

AC = 19(normal) +1(reduced) +2(prot.evil) -2(rage) = 20
Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) = 18
[ Full-round attack is Flail (+10/+5 for 1d10+5) plus Horn (+4 for 1d6+4) ]
ACTIVE EFFECTS:
*Rage round 10 of 17 for the day
*Sickened: The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. (round 3 of 8)
*Protection from Evil
*Inspire Courage -silenced


reduced, sickened Magana (Craig) [AC20] [HP 36(+12rage) of 71] 
Friday May 9th, 2014 4:14:06 PM

(ooc: correct header for damage taken)

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d20+11=17 ;
Friday May 9th, 2014 6:39:09 PM

ooc: sorry. I remembered to check to see if Kane' spoke Aquan, but then forgot to go back and read the spoilers!
..............

Kane' had heard but didn't comprehend what was being said. And now, he has thought of the words and wants to tell his shipmates, but is unable to because of the silent spell enclosing the room!

Knowing there is someone or something on the stair, Kane' turns. Pulling a potion from his handy haversack, he drinks it for added protection.

Actions....
Know Arcana: 17
Retreive from HH - Move action
Drink Potion - standard action Potion of Mage Armor +4 AC

Effects.....
Reduce Person Magana - 32, Zeoll - 35/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 45/60 temp -2STR (raging 84/84)]  d8+1=7 ;
Friday May 9th, 2014 8:07:52 PM

Terser makes his way over to Sam at his beckoning, still trying to make heads or tails of the situation. Things seem to be happening beyond his knowledge, but he has gotten into trouble by acting rashly before.

On the way, it seems to be a good time to grab a cookie out of his bag and munch on it. grab CLW cookie from bag on the way over, eat as 2nd move action if able, or next round if not - 7hp

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday May 9th, 2014 8:40:01 PM

Ooc-Inspire courage will stop next round. Do not add bonuses.

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday May 11th, 2014 5:15:17 PM

When suddenly all goes silent around her, Aexana wonders if she has somehow lost her hearing from the fireball earlier... She sees Sam and Terser run East... Spire runs out of the room and seems to be retreating...

"..............................."

????

"What's this?!" Aex thinks... wonder why she can't hear herself speak either?!
"Not being able to speak I won't be casting spells either!!" she thinks somewhat panicky

Unable to act or see what goes on beyond the doors Aex remains in place...


@DM: When an Air elemental becomes a Whirlwind a small elemental gets a 10ft base. The PRD says "Creatures one or more size categories smaller than the whirlwind" can take damage. Is that the Medium or also Large creature?


Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 49/68 (Ki 3/5)  d100=66 ; d100=96 ; d100=31 ; d20+7=8 ; d3=2 ; d20+7=24 ; d20+7=19 ; d20+2=19 ; 2d6+3=8 ; 2d6+3=5 ;
Sunday May 11th, 2014 7:48:27 PM

The world goes silent. At least I can still see... well a little anyway thinks Coer.

If SS3 is still alive Coer will pummel it into submission.

(ooc: 3x flurry of blows; miss/hit 24(96%)/hit 19(31%) for 0/8/5)

if SS3 was killed by Magana, Coer takes a defensive stance in anticipation of more foes coming through the mist.

(ooc; Total defense; Coer's AC jumps to 21/20/18 until his next turn)

DM RobC - Join us, friends! Round 4  d20+4=23 ; d20+4=12 ; d6+1=3 ; d20+4=15 ; d20+4=7 ; d20=20 ; d6+1=3 ; d20+5=14 ; 4d6=11 ;
Monday May 12th, 2014 11:04:05 AM

Sam heads east, humming his silent dwarven tune until finally the sound reaches his ears again.

Terser doesn't know what is going on. He casually strolls over to Sam, taking a cookie from his pack as he goes (Call eating a cookie the equivalent action as drinking a potion? ie: A standard action)

Zeoll goes defensive. Not just defensive - super defensive. First vanishing from sight completely, and then setting his sizable tower shield as defence.

Jozhur edges forward. His bow drawn and ready to fire at the first enemy he sees. His muscles start to ache under the weight of the bow, but the pain will be a lot worse should the enemy come through.

Spire dismisses the web and begins up the stairs. It is pitch black and he can only hope he doesn't bump into another sea-spawn that may be lurking there.

Magana strikes at the seaspawn in front of her, and hears a satisfying 'crack' as a result of her attack. Coer follows up with a flurry of blows to put the creature down for good.

Kane' reinforces his own armor, courtesy of a mage armor potion.

Magana then takes off into the room to face the enemy head on. (Provokes AoO. Hit AC23. Failed to confirm crit. Magana takes 3pts damage) She can now clearly see the enemy positions.

Aexana watches the goings on of the party. Sam and Terser heading east, Spire running up the stairs. Are they possessed? Why are they splitting up? (It says "smaller than the whirlwind", and the whirlwind would be 5ft at the base and 10ft high, so Whirlwind would be large and affect creatures medium or smaller I think)

The enemy act...

The two seaspawn take up positions around Magana and try to pummel her into submission. Neither manages to land a blow. (Attacks Miss - AC15 & 7)

Alderman Bittern points a pale hand at Magana and then backsteps towards the stairs. Magana feels yet another cold chill run down her spine. (Ranged Touch attack Hit AC20 - Nat20. Magana to make a Fort Save vs DC13 or lose 3pts Str. Make the Fort Save and only take 1pt Str damage)

Mother Rillan sighs, as a searing beam of fire extends from her palm to strike Magana in the chest (Ranged Touch attack hit AC14. Magana takes 11pts fire damage)

"Lord Billopl, hear your humble servant. Grant me power that I may deliver these sacrifices unto you" The old man chants. His body suddenly expands, as though something within struggles to escape. Flesh twists and splits as his entire body forms a mass of writhing, skin-covered tentacles.

"Now you see the power of Lord Billopl!" the man/creature chuckles. One of the tentacles flicks in Magana's direction. Magana gets a sense he just tried to cast a spell on her, but whatever it was she fails to notice any affect.

Zeoll can hear the sounds of combat and spells being cast within the room, but cannot see what is going on.

The Map

------------

Old Man - No damage
Mother Rillan - 13dmg
Alderman - 6dmg
SS1 - dead
SS2 - AC18 - 6dmg
SS3 - dead
SS4 - AC18 - 6dmg

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday May 12th, 2014 11:26:01 AM

As Terser approaches, Sam realizes that the dwarf will not be able to hear him. Knowing that Terser will be an easy target for some will-crushing spell, Sam decides to make him untargetable from certain attacks. He hums a tune and casts "invisibility" on Terser. The ex-Grim Guard member will be a sneaky and deadly surprise for these evil spellcasters.

Actions:
Hold position
Cast "invisibility" on Terser

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 52/60 temp -2STR (raging 84/84)]  d20+8=25 ;
Monday May 12th, 2014 1:26:16 PM

Taking his transparency in stride, Terser munches on his cookie, amazingly fresh even after all this time, and decides to investigate for himself, since no one can seem to tell him what's going on. Come to think of it, he hasn't heard anything for some time. Hopefully he's not deaf again...

eat cookie, move to J31, look around to see what's going on. Perception 25

(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49  d20+7=20 ; d20+11=30 ; d20+2=17 ;
Monday May 12th, 2014 1:27:36 PM

Jozhur isn't sure what to make of things. There is obviously a fight in the room ahead, but he hasn't actually seen what they are fighting and some of the party seems to have fled from the flight.

Not wanting to miss out on the battle and growing rather impatient, Jozhur puts his bow away and cautiously wades into the mist with his sword ready. He is startled when he bumps into something invisible and furry figure, which he assumes to be Zeoll. He steps up to stand next to the liontaur, trying to peer into the room ahead.

-------------------------
Perception: 20
Stealth: 30
Sneak to J31

Sickened: Round 4 of 4

Zeoll (Cayzle) (AC23 - HP 29 of 33)  d20-3=11 ; d20+20=37 ; d20+20=27 ; d20+20=35 ; d20+20=22 ; d20+3=20 ; d4-1=0 ;
Monday May 12th, 2014 2:13:20 PM


Zeoll maintains his fey invisibility (domain power, move action).

He then activates his Laughing Touch fey bloodline ability (standard action). That's a spell-like ability that provokes AoOs, but since he is invisible, he does not provokes AoOs.

Normally, activating the power would be an attack and end the invisibility, but since it is a melee touch attack, he can Hold The Charge, and does so.

He steps to 33H if possible, or to 33I otherwise.

He is trying, in his old untrained way, to be stealthy. (base +3 dex, +2 race, -8 shield = -3) Stealth check 11. (That's DC31 to pinpoint location!)

He watches carefully to see which of the casters may be using holy symbols in their casting. He keeps alert: Perception 37, 27, 35, 22.

If he has the chance to make an AoO, he will do so, even though that will end his invisibility and discharge his fey touch too. His AoO (with a +2 for being invisible) hits AC20, inflicting 1 hp subdual damage and causes the target to lose his actions for a full round.

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 2 of 5 (mage armor, true strike)
Laughing Touch: used 1? of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil scroll, hero point, vial of acid, mist scroll

reduced, sickened Magana (Craig) [AC20] [HP 22(+12rage) of 71]  d20+8=26 ; d20+9=14 ; d10+4=11 ; d20+4=11 ; d10+4=13 ; d20+3=13 ; d6+3=6 ;
Monday May 12th, 2014 2:25:10 PM


(fort save DC13 = 26 saves for 1 STR pnt damage)

A filthy spellcaster! The badly wounded Magana unleashes a full attack on Alderman Bittern.

1) flail hits an AC 14 for 11dmg,
2) flail hits an AC 11 for 13dmg,
3) horn hits an AC 13 for 6dmg.

AC = 19(normal) +1(reduced) +2(prot.evil) -2(rage) = 20
Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) -1(STR dmg) = 17
[ Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3) ]
ACTIVE EFFECTS:
*Rage (round 11 of 17/day)
*Sickened: (round 4 of 8) The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
*Protection from Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves


(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49 
Monday May 12th, 2014 3:37:14 PM

Jozhur and Terser are trying to occupy the same space. Since Zeoll is moving, Jozhur will move to I33. If Zeoll is at I33, he will move to I31.

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d8+6=7 ; d8=5 ; d20+5=17 ;
Monday May 12th, 2014 7:29:59 PM

Unable to communicate with Spire and Sam, Aexana notices both Terser and Jozhur are pushing forward through the mist... so should she! There's no way to tell what happens on the other side but the group should definetely stick together.

So Aex-Air flies close to the ceiling again towards the room she was in last... Unline some, she has seen the room before so she knows quite well what to expect from it. She also seems to recall the blade wooshing past her ears as she barely made it out of the room alive.

Aexana plans to keep close to the ceiling (thus probably flying over any of her friends) but is set on going through the mist in a straight line untill she can see through...

Once the Air-Elemental reaches I33 she can spot a squashed Seaspawn on the ground but also a badly battered Magana!! In the meantime Zeoll and Johzur are also underneath her. Aex positions herself above Magana and instead of throwing a Lightning Bold she figures Magana would do better with some healing... (Casting Cure Moderate Wounds on Magana healing 12HP - concentration check 17)

-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Zeoll (Cayzle) (AC23 - HP 29 of 33)  d20+15=24 ;
Monday May 12th, 2014 7:30:36 PM

Save vs Glitterdust if need be: 24. No prob.

Of course, if it hits Zeoll, there goes his invisibility. Big prob!

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47 
Monday May 12th, 2014 9:33:36 PM

Jozhur has advanced into the mist? Grabbing his wand, Kane' plunges forward after the rogue.

Effects.....
Reduce Person Magana - 31, Zeoll - 34/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Tuesday May 13th, 2014 2:57:35 AM

Spire backs up and extends his hands upwards, allowing heavy smoke to pour from them into the small staircase, and giving his allies somewhere to retreat if necessary.
--------------------
Move to I21
Cast Obscuring Mist

ACTIVE SPELLS
Protection From Evil on Magana: 5 mins (45/50 rds) remaining
Obscuring Mist: 1 min (10/10 rds)
Prepared Spells

DM RobC - Join us, friends! Round 5  d20+4=23 ; d20+4=12 ; d6+1=3 ; d100=60 ; d20+7=10 ; d20+6=21 ; d20+6=20 ; d6+1=2 ; d6=2 ; d6+1=7 ; d6=6 ; d20+5=12 ;
Tuesday May 13th, 2014 6:28:05 AM

Once again, Sam thinks about others before himself. This time it is the seemingly care-free Terser who receives the benefit. The bard casts his spell and Terser becomes invisible.

Terser, for his part, takes it in stride and makes his way to the front of the mist.

Though invisible, Zeoll still feels the bite of the seaspawn's rapier as prepares his Laughing Touch ability (Hit AC23. Failed to confirm crit. Zeoll takes 3pts damage). Zeoll steps inside the room and out of the fog.

What a day it has been for Magana, yet she fights on! With glaring eyes she unleashes her flail (and horn) on the hapless Alderman. When she is finished she is the one still standing, and he is the one dead on the floor.

Jozhur sneaks up through the fog. He is still undecided on weapon, and swaps them back again. His blade is in hand once more.

Kane' doesn't want to be left behind, and what's more, does not want to lose sight of Jozhur again. He follows quickly behind the rogue.

Aexana the Air Elemental flies in to the room to deliver some healing power to Magana - Alemi knows the taur could use it!

Spire is meanwhile covering a possible escape path for the group. He casts an obscuring mist spell and targets the stairway in which he stands.

The enemy act...

One of the seaspawn speaks. Aquan Highlight to display spoiler: {"The cat thing hasss gone invisssible and is ssstanding in the corner. It looksss like it isss waiting for sssomething. We ssshall put the bull man down firssst"}

The seaspawn position themselves around Magana and attack at the same time, flanking the medium sized taur! (Hit AC21 for 4pts. Hit AC20 for 13pts. Magana takes 17pts damage!)

Mother Rillan casts a spell and disappears from sight. Spellcraft DC17 Highlight to display spoiler: {Invisibility}. Zeoll can hear her move towards the rear of the altar.

The old man/creature grimaces and slaps its tentacles together. Spellcraft DC17 Highlight to display spoiler: {Spiritual Weapon}. A morningstar of pure force appears behind Magana, and fortunately misses its target (Hit AC10 - Miss!). The way his tentacles are moving about could make him difficult to hit from range.

Zeoll noticed what he believes may be holy symbols on both Mother Rillan and the Man/Creature.
Zeoll only: Knowledge Religion check DC10 Highlight to display spoiler: {They look exactly like the ones you saw earlier today. They do not look like any Holy Symbol you have heard associated with one of the Wold deities. }

The Map

------------

Old Man - No damage
Mother Rillan - 13dmg
SS2 - AC18 - 6dmg
SS4 - AC18 - 6dmg

Alderman - AC12 - dead
SS1 - dead
SS3 - dead

Zeoll (Cayzle) (AC23 - HP 26 of 33)  d20+3=15 ;
Tuesday May 13th, 2014 6:48:33 AM

OOC: SS3 is on the map but also listed as dead? I'll assume it is dead, and that Zeoll can walk by without provoking AoOs?

Zeoll walks over to I36 and reaches out to touch the tentacled enemy with his fey touch. (Either a new one or the one from last round. Was that one lost when Zeoll was struck? I'm assuming yes.)

He hits touch AC 15, hopefully good enough to tickle the fellow into temporary incapacitation.

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 2 of 5 (mage armor, true strike)
Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil scroll, hero point, vial of acid, mist scroll

Zeoll (Cayzle) (AC23 - HP 26 of 33)  d20+20=39 ; d20+20=37 ; d20+20=31 ;
Tuesday May 13th, 2014 6:53:04 AM

Also, Zeoll tries to pinpoint the invisible witch by hearing.

Perception checks 39, 37, 31

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday May 13th, 2014 7:04:00 AM

Unable to assist the unknown frontline effectively, Sam sets his sights on supporting the rearguard. The bard quickly moves back in to the silence (M28) and begins dancing. The dance seems to be interpretive in nature. He is clearly depicting some unnamed hero triumphantly marching in to battle and fighting. (inspire courage +2)

actions:
move to M28
start "inspire courage +2"

ooc to all- As this is a visual effect, you must have line of sight on Sam to get the bonus. So Kane, Aexana, and Coer.

(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49  d20+11=27 ; d6+2=7 ;
Tuesday May 13th, 2014 7:30:53 AM

Jozhur emerges from the mist and finally spots his foe. He rushes past Zeoll and lunges at the hideous old man with his sword.

----------------
Move to I37
Attack hits AC27, 7 damage

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 49/68 (Ki 3/5)  d100=96 ; d100=4 ; d100=100 ; d20-1=5 ; d20-1=13 ; d6+5=8 ;
Tuesday May 13th, 2014 7:56:49 AM

ooc; Cayzle, i think SS3 should be SS1 and is actually alive. You may need to rethink your turn.
ooc 2; sorry about missed post, didnt expect the next dm post so soon ;p

~~~

Back to his regular large self, Coer finds it difficult to move forward as space is limited in the tunnels and he does not want to crush his friends.

Through the mist however he can make out one of the squishy seaspawn and takes action. His hand is a blur as he draws and flicks three metal disks at his target. The first two clatter away on the stone floor but the third sounds like it made contact, Coer is unable to see if it injured the beast or merely annoyed it

~~~
ooc 3; flurry 3x shurikens at SS4, through the fog 20% miss chance; 96%pass/4%fail/100%pass
-2 range, -4 in melee total mod = -1
5 (miss)/miss/ hit 15 for 8 damage

Zeoll (Cayzle) (AC23 - HP 26 of 33) 
Tuesday May 13th, 2014 11:35:05 AM

Thanks Rob!

Zeoll delays his move on the off chance that someone will kill the monster next to him or provoke its AoO so that he will not have to fear one. After his friends have acted, he'll keep to the turn posted above, provoking an AoO and hoping the monster will miss.

reduced, sickened Magana (Craig) [AC20] [HP 17(+12rage) of 71]  d20+9=16 ; d20+4=14 ; d20+3=19 ; d10+4=13 ; d10+4=13 ; d6+3=8 ;
Tuesday May 13th, 2014 11:48:41 AM


Magana roars her defiance at the squishy sea creatures and attacks!
- (starting with SS2, switching to SS4 if SS2 dies)
- after attack, 5 foot step towards Old Man/Squid-thing

1) flail hits an AC 16 for 13 dmg,
2) flail hits an AC 14 for 13 dmg,
3) horn hits an AC 19 for 8 dmg.

AC = 19(normal) +1(reduced) +2(prot.evil) -2(rage) = 20
Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) -1(STR dmg) = 17
[ Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3) ]
ACTIVE EFFECTS:
*Rage (round 12 of 17/day)
*Sickened: (round 5 of 8) The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
*Protection from Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves


reduced, sickened Magana (Craig) [AC20] [HP 17(+12rage) of 71] 
Tuesday May 13th, 2014 11:57:05 AM


(ooc: that narrative was supposed to read as follows)

Magana shoot a grateful look at Aexana, then roars her defiance at the squishy sea creatures and attacks!

:)


(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49  d20+11=25 ; d20+11=15 ; d6=4 ; d6=6 ; d6+2=3 ;
Tuesday May 13th, 2014 11:59:40 AM

Since SS2 is alive, ignore my previous post.
-------------
Jozhur tumbles to flank the nearby monster and takes a stab at it.

------------
Move to H34 (I think, map doesn't work well on my phone)
Acrobatics: 25
Attack at SS2 hits AC15, 13 damage

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 52/60 temp -2STR (raging 84/84)]  d20+12=29 ; d20+7=23 ; d10+8=16 ; d10+8=18 ; d20+12=21 ; d20+12=21 ; d10+8=14 ; d10+8=16 ;
Tuesday May 13th, 2014 12:34:26 PM

Terser makes his invisible way past the embattled seaspawn to take up position next to Jozhur. hero point move to H36 Then, taking full advantage of his short time being invisible, he unloads two mighty blows (though slightly less mighty then normal) into the clearly evil creature made of flailing tentacles and who knows what else. He is also prepared for any and all enemies to come at him, or to even attempt to cast a spell within his reach.

rage on, full attack - hit AC 29 and 23 for 16 and 18 slashing

two available AOOs to enemies that move or cast within 10ft
AC21 and AC21
14dmg and 16dmg




Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d8+1=9 ;
Tuesday May 13th, 2014 1:34:06 PM

Spire moves out of the fog, standing behind Coer and placing his hand on the minotaur's back to heal him for a small amount.
--------------------
Move to J28
Sacrifice 1st level spell slot for spontaneous casting of Cure Light Wounds
Coer is cured for 9 damage.

ACTIVE SPELLS
Protection From Evil on Magana: 5 mins (43/50 rds) remaining
Obscuring Mist: 1 min (9/10 rds)
Prepared Spells

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  3d6=12 ; d20+6=26 ;
Tuesday May 13th, 2014 5:48:07 PM

"Oh if only I had prepared more healing spells... time to go on the offensive then..."

Aexana continues to hover above Magana and brings a Flaming Sphere into existance at J35. If Magana succesfully killed SS2 and SS4 the Flaming Spere rolls forward into the "Old Man" or whatever it is what he looks like now... otherwise the Flaming Sphere will go to either SS2 or SS4 whichever is still alive... doing 12HP damage (Reflex save DC17 for half - spell resistance 26)

(Flaming Sphere - 6/6 rounds)
(Call Lightning - 6/6 bolts - 6 minutes)

-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d8+1=5 ;
Tuesday May 13th, 2014 6:33:20 PM

ooc: assuming that Terser location is out of the Silence spell area of effect and so Kane' will also be out of the silence effect if he moves up.
.....

Kane' sees Sam dance and for some reason is inspired. As Jozhur moves forward, Kane' also does and suddenly can hear the shouts and sounds of battle again! The opportunity is not lost, and Kane' casts a Cure LIght Wounds spell from his wand onto Jozhur.

Actions....
Move to I,31
Cast Wand : Jozhur cure 5 hit points (cure is both a divine and arcane spell for Kane and so casting from the wand shouldn't be affected by his loss of domain powers.)

Effects.....
Reduce Person Magana - 30, Zeoll - 33/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Tuesday May 13th, 2014 6:38:58 PM

OoC :: Totally forgot about the silence spell... well, it's not like there's much else I can really do.

DM RobC - Join us, friends! Round 6  d4=4 ; d20+4=24 ; d20+4=15 ; d20+4=17 ; d6+1=5 ; d20+4=7 ; d20+7=25 ; d8+2=5 ; d20+7=24 ; d20+10=22 ; 3d4=8 ;
Wednesday May 14th, 2014 7:31:13 AM

Sam changes his performance to a visual one. Those on his side of the fog feel inspired by the bards courage in the face of evil.

Though Coer cannot see his targets, he can hear them so tries to target the spacce where he suspects they are.

Magana watches as three shurikens fly into the room, right by her! If it wasn't for the fact they were large she could be forgiven for thinking there was a new enemy in the previous room. She watches the shuriken strike the wall.

Magana roars and attacks. She may have distracted herself with her own roar, as her flail fails. Her horn attack is true however! The blood of the creature drips down Magana's horns, and she smells the all too familiar, repugnant stench of it (Magana to make a Fort save vs DC14 or be sickened for another 4rnds!) She edges closer to the man/tentacle thing.

Kane' delivers some healing to Jozhur - just in case of course.

Jozhur tumbles in to attack the seaspawn from behind, but fighting these creatures outside of the fog means having to look at them. The seaspawn are blatantly unnatural, with fishbelly-white and squamous flesh (and shades of sickly green splotches) merged with humanoid skin. (Fyi - Other creatures receive a --1 morale penalty on their attack rolls against a seaspawn. These things are literally frighteningly ugly! So far all attacks have been made by someone in the fog so I gave you guys the benefit of not having to see them clearly)

Terser invisibly moves through the room. Somehow the seaspawn are alert to his presence and both strike out at him. One strikes true (Hit AC24 - Nat20, 15 failed to confirm. Hit AC17. Terser takes 5pts damage!). Terser's blows really hit home.

Spire moves up behind Coer and tries to deliver a healing spell, but the silenced area prohibits it. The spell does not get cast.

Aexana calls down the power of fire upon one of the seaspawn. It shrieks as it burns and falls to the floor. The smell is terrible!

Zeoll makes his way closer to the the man/tentacle beast. His paw reaches out and when he can touch a cold, slippery tentacle he releases his Laughing Touch. The tentacle creature looks down at Zeoll and laughs. Evilly. But then it stops. It appears to Zeoll the creature is still well in control of its functions (Fyi - Happy to explain why your ability didn't work after combat is over)

The enemy act...

Seaspawn 2 ("Bob") turns on it's heels, whipping it's rapier around as it does. Jozhur easily ducks the blade (Attack Jozhur. Hit AC7. Miss!)

The magical morningstar pursues Magaga, striking her across her back (Hit AC25. Magana takes 5pts damage!)

The tenacle-man turns his attention to Zeoll "You dare ssstrike me!" (Cast spell defensively. 22=Pass. Touch attack hits AC24. Zeoll to make a Will Save vs DC16 or take -6 to Con!)
Spellcraft DC18 Highlight to display spoiler: {Bestow Curse}

He then backs away.

Mother Rillan breaks her invisiblity as fire shoots from her fingertips and down the stairs (Zeoll and Terser to make a Reflex save vs DC14. Pass=4pts fire damage. Fail=8pts fire damage)
Spellcraft DC16 Highlight to display spoiler: {Burning Hands}

Zeoll cannot hear/smell anyone unseen in the room

Has the tide turned in the party's favor?

*** Everybody please make a Will Save vs DC19 ***
If you fail: Highlight to display spoiler: {Nothing happens :) You feel fine}

The Map

------------

Old Man - AC21 - 34 damage
Mother Rillan - 13dmg
SS2 - AC18 - 14dmg

Alderman - dead
SS1 - dead
SS3 - dead
SS4 - dead

(Brock) Jozhur AC20/15/15--CMD 20--HP 33/49  d20+2=13 ; d20+11=14 ; d20+14=34 ; d6=1 ; d6=1 ; d6+2=5 ;
Wednesday May 14th, 2014 8:39:49 AM

Jozhur feints and lunges with his sword again, trying to put an end to the disgusting creature in front of him.

---------------
Bluff to feint: 34
Attack hits AC13 after -1 (maybe enough against flat footed and flanking?)
7 damage
Will save: 13

DM RobC - Join us, friends! Round 6 
Wednesday May 14th, 2014 10:44:54 AM

OOC: DM post amended as I misread Terser's post and mistakenly put him in the wrong spot on the map. Should all be right now

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=16 ;
Wednesday May 14th, 2014 11:07:20 AM

will=16 (fail)

Knowing that most of whatever of the enemy might be left is probably occupied fighting, Sam decides that it is time to breech in to the fight. He moves past Spire and Kane and then makes his way in to the main room.

He continues his dance for all who can see him.

actions
double move and 5' step to H33
inspire courage +2 continued

Zeoll (Cayzle) (AC23 - HP 22 of 33)  d20+9=15 ; d20+9=27 ; d20+15=25 ; d20+15=29 ; d20+8=21 ; d20+5=22 ;
Wednesday May 14th, 2014 11:09:34 AM

Hmmm ... spellcraft, spellcraft, will save, will save, reflex save. In order ... 15 (nope), 27 (yup), 25 (yup), 29 (yup), and 21 (yup). Zeoll takes but 4 hp fire damage and counts himself lucky.

Zeoll pauses and considers. What is more likely to affect the tentacled old man ... tanglefoot bag or Command spell? Whatever stopped his fey touch might also stop a Command. ... He knows the fellow's Touch AC is no better than 15 ... he seems to be a wisdom-based caster ... Zeoll is smaller and more dexterous with the Reduce spell ... the old liontaur calculates the odds, draws his tanglefoot bag and tosses it at the old man. The bag expands to its usual size as soon as the liontaur releases it, and it hits touch AC22! The die roller is loving all my PCs lately!

The old man is likely entangled: He takes a -2 penalty on attack rolls and a -4 penalty to Dex and must make a DC15 Reflex save or be glued to the floor, unable to move. Even on a successful save, he can move only at half speed. A creature glued to the floor can break free with a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell's level or be unable to cast the spell.

Finally, Zeoll would like to take a five foot step to 37-H, leaving a clear path for Magana to charge either of the two remaining casters, should she so wish. If that is not possible, the old liontaur will take a step to 37-I.

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 2 of 5 (mage armor, true strike)
Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil scroll, hero point, vial of acid, Obs Mist scroll, tanglefoot bag.

Zeoll (Cayzle) (AC23 - HP 22 of 33) 
Wednesday May 14th, 2014 11:11:28 AM

Oh, +2 inspire courage means Zeoll hits Touch AC24! Thanks Sam!

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 43/60 temp -2STR (raging 67/84)]  d20+8=16 ; d20+7=23 ; d20+12=17 ; d20+13=29 ; d10+8=9 ; d20+8=23 ; d10+8=13 ; d10+12=16 ; d20+12=26 ;
Wednesday May 14th, 2014 11:26:25 AM

thanks for leaping in front of that bullet for me, Zeoll, haha. Just don't roll a 1 =)

Reflex 16 - pass, 4 dmg (9 total this round)
Will Save 23 - pass


Terser dodges the worst of the flames spewing from Mother Rillan and retaliates, hoping to discourage her from making that mistake again. AC17 for 9 damage His secondary blow hooks behind her knee and attempts to topple her to the ground. strength surge to trip - 29 vs her CMD

Stay down and we will spare you. No other people need die in this town. He stands over her, ready to strike again if she insists on continuing the fight, and ready to ward off further attacks from the tentacle monster, who clearly isn't counted as people in his estimation.

Two AOOs available - one vs Mother Rillan if she casts or stands and one for tentacle man or seapawn if they get in threat range
non-lethal on Mother Rillan AC23 for 13 dmg
lethal on others AC 26 for 12 damage (rolled dice backwards, changed mods as appropriate)




Terser (Warren G) [22/13/19 -- CMD 23 -- HP 43/60 temp -2STR (raging 67/84)] 
Wednesday May 14th, 2014 11:30:26 AM

Ditto Cayzle's observation - +2 on my attack and damage rolls

Hit Rillan AC 19 for 11 damage, trip 31 vs her CMD

potential AOO - vs Rillan AC 25 for 15 non-lethal
- vs 1 other AC 28 for 14 lethal

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d20+10=20 ; d20+6=22 ; d20+6=24 ; d20+6=8 ; 4d6=16 ; 4d6=12 ; d20+7=8 ; d20+7=24 ;
Wednesday May 14th, 2014 12:52:45 PM

Spire is used to the pull of their magic, and his mind easily slips free of their grasp. (Will: 20, 22 vs enchantment) Hearing a spell being cast just ahead of him, Spire moves forward until he is adjacent to Kane, and resumes the offensive as he raises a finger and lets three scorching rays fly towards their enemies.
--------------------
Move to J31
Cast Scorching Ray on Old Man
Ranged Touch Attacks: 22, 24, 8
Damage: 16, 12 (fire damage)
Spell Resistance: 8, 24

ACTIVE SPELLS
Protection From Evil on Magana: 5 mins (42/50 rds) remaining
Obscuring Mist: 1 min (8/10 rds)
Prepared Spells

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+10=13 ; 3d6=14 ; d20+6=11 ; 3d6=7 ; d20+6=18 ;
Wednesday May 14th, 2014 1:26:12 PM

Aexana smiles as things are evolving to the benefit of the group (failed Will save). Hovering in place she checks where to strike first... should Jozhur fail to kill "Bob" Aexana directs her Flaming Sphere towards the Seaspawn doing 14HP damage Otherwise it will move up the stairs, passing Zeoll and Magana and bring fire to the Old Man... (Reflex save DC17 for half - spell resistance 11).
Moving the Flaming Sphere is a move action for Aexana.

Next she calls one of her lightnings (also) on the hopefully glued Tentacle Man. Sadly the bolt only does 7HP damage (Reflex save DC18 for half - spell resistance 18).
Calling one of the Lightnings is a standard action for Aexana

(Flaming Sphere - 5/6 rounds)
(Call Lightning - 5/6 bolts - 6 minutes)
-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

reduced, sickened Magana (Craig) [AC20] [HP 12(+12rage) of 71]  d20+8=28 ; d20+3=19 ; d20+10=30 ; d20+10=12 ; d10+5=13 ; d20+8=28 ;
Wednesday May 14th, 2014 2:08:16 PM

28 saves [Fort save vs DC14 or be sickened for another 4rnds]
19 saves [Everybody please make a Will Save vs DC19]

A dazzling array of spells fly back and forth around Magana's head, and through the glare she discerns Squid-boy is bearing the brunt of her comrades magical attacks. She turns and moves toward Mother Rillan (to I-37).

*If* the old woman has not surrendered, she attacks. *If* she has surrendered, she holds her attack, watching the old woman carefully, and will attack if she attempts any kind of spell or movement. Magana tries to look as fearsome as an enraged and bloodied minotaur possibly can in order to encourage the woman to hold very, very still. [Intimidate = NAT20 for 28]

1) flail hits (NAT20 b/u w/12) an AC 30 for 13 dmg (26 if Crit),

AC = 19(normal) +1(reduced) +2(prot.evil) -2(rage) = 20
Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) -1(STR dmg) = 17
[ Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3) ] +1 FOR INSPIRE COURAGE
ACTIVE EFFECTS:
*Rage (round 13 of 17/day)
*Sickened: (round 6 of 8) The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
*Protection from Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves


Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 49/68 (Ki 3/5)  d20+7=17 ; d20+9=23 ; 2d6+5=8 ; d6=5 ;
Wednesday May 14th, 2014 9:46:57 PM

Coer moves into the temple and stands full height, grateful for the additional head room as he maneuvers past the squishy and charred fishmen corpses on the floor

He's turned into a gorram octopus! exclaims Coer as he sights what was once the old man.

Fighting the old fear that anything with tentacles causes him, he starts up the stairs and lashes out at the mutated old man with an electrified stunning fist.

~~~
will save; 17 fail
ooc: move to 35I-36J
stunning fist, hits ac23 for 8+5 electric damage (also treated as a magic weapon for overcoming DR, if applicable)

Coer's stunning fist: Make a Fort save vs DC15 (A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a --2 penalty to AC.

ooc explanation for the newer peeps: Coer is uncomfortable near octopuses or tentacled creatures after being battered into unconsciousness in the first round, of his first ever battle, by a baby giant octopus.

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d20+11=23 ; d20+10=30 ; d20+11=29 ; d100=57 ; d20+4=21 ;
Wednesday May 14th, 2014 10:45:37 PM

Kane' also feels the battle shifting, understanding the spells cast (that Zeoll does not succumb), and having the will to go on. He casts a spell to bring all the noxious poisons of the land to his hand, then steps up and almost gently slaps SS2, imbuing the monster with Poison!

Actions....
Spellcraft 23
Will Save 30
Spellcraft 29

Cast :Poison 57% Ley Line OK
Move to I,33
Touch SS2 Touch AC 21 SS2 needs to Fort DC 17 or lose d3 Constitution 1/6 rounds

Effects.....
Reduce Person Magana - 29, Zeoll - 32/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

DM RobC - The battle is won!  d4=1 ;
Thursday May 15th, 2014 6:28:24 AM

The party unleash "Operation Shock and Awe"

Fire from Spire, Lightning from Aex, Glue from Zeoll - the casters in the group launch their assault.
Terser, Coer and Magana resort to brute strength to overcome the enemy.
Jozhur cunningly finishes off the remaining seaspawn. The blood from the creature sprays over his hand. (Jozhur to make a Fort save vs DC14 or be sickened for 1 round)

When all is said and done, the corpses of your enemy lie all around. Four Seaspawn on the lower level of the room. Mother Rillan, Alderman Bittern, and the Man/Tentacle thing on the upper level.

Fyi - Kane': They are all dead before you can cast. Your spell slot isn't used

The room is quiet once more. There are no bells or alarms sounding, and at this depth underground you cannot hear the weather on the surface. The only noise comes from the blood dripping down Magana's hands and landing on the stony floor.

Everyone is awarded 1 hero point for surviving this battle! Magana earns an extra hero point for the beating she took and refusing to back down!

Please keep acting as if in combat rounds!

The Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  2d8+6=11 ;
Thursday May 15th, 2014 7:41:51 AM

As the enemies fall, Sam's mind snaps to the thought of searching the room for information that might correlate to the tome he grabbed. He then realizes that Magana is badly injured. He actually weighs the options for a quick second! Could the gnome's priorities be shifting for the worse?

Sam comes to his senses and runs to Magana's aid. He hums and lays a hand on the warrior. (CMW=11 hp healed)

"Stay by my side. I can exhaust my spells to get you healed."



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 15th, 2014 8:05:21 AM

Move to H38
inspire courage ended

Zeoll (Cayzle) (AC23 - HP 27 of 33)  d6=5 ; d20+20=23 ; d20+20=24 ; d20+20=34 ;
Thursday May 15th, 2014 10:26:21 AM

Zeoll channels energy -- his tower shield is his symbol -- granting everybody 5 hp healing this round in the name of the Queen of the Fey.

If any of the downed enemy are actually merely unconscious or dying, that should stabilize them and even maybe bring them to awareness. Therefore, Zeoll closely inspects the bodies on the floor, especially the mother, the tentacled dude, and the other guy.

If it seems to him that the dead are really dead, then he walks over to the pool and looks in.

Perception 23, 24, 34

=====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 2 of 5 (mage armor, true strike)
Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 1 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil scroll, hero point, vial of acid, Obs Mist scroll, tanglefoot bag.

Also gained: Hero point.

reduced, sickened Magana (Craig) [AC20] [HP 23(+12rage) of 71]  d20+9=26 ;
Thursday May 15th, 2014 10:37:30 AM


Breathing heavily, Magana nods her thanks to Sam, and moves towards the rear of the temple (to H-40) to confirm the room is clear of enemies before she relaxes. [perception 26]

AC = 19(normal) +1(reduced) +2(prot.evil) -2(rage) = 20
Strength = 18(normal) -2(reduced) -2(sickened) +4(rage) -1(STR dmg) = 17
[ Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3) ]
ACTIVE EFFECTS:
*Rage (round 14 of 17/day)
*Sickened: (round 7 of 8) The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
*Protection from Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d6=1 ; d6=1 ;
Thursday May 15th, 2014 12:09:13 PM

Spire touches the holy symbol around his neck, releasing his own wave of healing for the group. Realizing it did practically nothing, he releases another one soon after (or next round, if we're still working in rounds.) Spire then relegates himself to searching for any clues or books, realizing that his healing is very subpar. Everyone is healed for 2 HP.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)] 
Thursday May 15th, 2014 12:52:57 PM

Terser nods his thanks to the healers, then approaches the pool with Zeoll, ready to defend him if something should come from its depths.

reduced, sickened Magana (Craig) [AC20] [HP 30(+12rage) of 71] 
Thursday May 15th, 2014 1:11:27 PM

(ooc: updated header for additional healing by Zeoll & Spire)

Zeoll (Cayzle) (AC23 - HP 27+spire of 33) 
Thursday May 15th, 2014 1:22:14 PM

Zeoll thanks Spire for the extra healing.

OOC to Spire and DM!! Highlight to display spoiler: {The Wold House Rules say, "Any ones rolled during any type of positive energy healing are re-rolled until something other than a one is obtained." Surely that applies to Spire's snake eyes he just rolled? Also, I think we are just one round at a time now?}

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+16=24 ;
Thursday May 15th, 2014 6:27:00 PM

Aexana remains in her Elemental form while she joins her friends as they inspect the dead. She stil distrusts the pool but she can't pinpoint her problem. (Perception 24)



Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d8=8 ;
Thursday May 15th, 2014 7:55:36 PM

Kane' is just as happy all the enemy are killed before he must use one of his hoarded spells. Seeing Magana so bloody but unbowed, the BloodWitch takes a swatch of cloth and dabs her wounds futilely before using his wand. "Be healed, Magana Ma'am"

Actions........
CLW 9 points healing to Magana

Effects.....
Reduce Person Magana - 29, Zeoll - 32/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3**
3 - 2*

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 56/68 (Ki 3/5)  d20+12=24 ; d20+4=10 ; d20+4=7 ;
Thursday May 15th, 2014 10:37:24 PM

Coer climbs the stairs and examines the altar for anything unusual, as his friends healing energy washes over him.

"What a strange thing to worship. I have never seen anything like this" he casually remarks trying to recall any knowledge of what has seen.

~~~
ooc perception examining altar; 24
know religion; 10
know history; 7

(Brock) Jozhur AC20/15/15--CMD 20--HP 46/49  d20+2=7 ; d20+7=20 ; d20+7=16 ; d20+7=20 ;
Friday May 16th, 2014 12:03:44 AM

Jozhur chokes back some vomit and lets out a very audible sigh of relief when he realizes the last of the enemy have fallen. He's not one to shy away from a fight, but this has been a long day.

He starts searching the fallen enemies near him for signs of life, valuables, and clues. He keeps his sword in hand in case any start to stir.

------------------
Fortitude save: 7, fail
Sickened: Round 1 of 1
Perception: 20, 16, 20

DM RobC - Wounds are tended to 
Friday May 16th, 2014 9:58:43 AM

Sam moves up next to Magana and begins to heal her. Fortunately he has plenty of spells on hand to do just that.

Aex the elemental stays aloft, keeping an eye on everyone and everything - wary for now to touch the ground.

Spire releases a wave of healing to the group (Fyi... - 1s are rerolled on healing spells. Please enjoy a reroll of your channel)

Terser approaches the pool to get a better look. Cautiously, of course. It wouldn't surprise him if some creature of the deep emerged.

Kane' too delivers some much needed healing to Magana.

Magana is thankful for the healing she receives from many of her friends. The adrenaline still flows through her though, and she is wary to let her guard down until she is sure it is safe to do so.

Coer approaches the altar to get a better look at it. It radiates intense cold, amd it looks plain evil. The markings on it are not reminicent of any of the Woldian Gods that he knows of.

Zeoll channels a wave of healing energy across the room - healing friend and foe alike.

Even as the group tend to wounds and/or poke around for more clues and such, you hear that horribly familiar, soul-searing keen again - the one that bathes your soul in ice and makes the hairs on the back of your neck bristle with revulsion, even as it paradoxically bids you in a practically irresistible siren call to come...

...come to the sea...come join with me...come...COME...

The wheezing cackle from the all-but-deceased seaspawn Jozhur slew (but Zeoll saved) punctuates the macabre summons:

"Foolsss! Ressisstance is futile - as long as the Voice of Nogad remainsss in the Ssseasspawn Cavesss...there will...alwayss be...the Call o' the Ssea..."

The Map
---------------------
Loot found by the party while searching:

4 rapiers
4 heavy steel shields
3 morningstars
3 light crossbows
1 light steel shield
1 breastplate
3 quivers w/20 bolts each
3 unholy symbols
2 sets of bracers
3 sea pearls
200 gp in various coins

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d6=2 ; d6=6 ;
Friday May 16th, 2014 12:05:27 PM

OoC :: Thanks Rob, didn't know that! Everyone can add another 6HP to the healing I gave them.

As Spire hears the voice, the expression on his face grows dark. "Well then, we will just gave to get rid of the Voice of Nogad." He pauses for a moment before looking to Sam and calling out, "Nogad... the people outside mentioned him, as well. Nogad, Billopl... I am growing weary of these foolish priests and their even more foolish God." Spire strides brusquely towards the loot, doing his best to ignore the apparently not-dead seaspawn, and casts Detect Magic while leering down on their newfound items.

Zeoll (Cayzle) (AC23 - HP 27+spire of 33)  d20+9=15 ;
Friday May 16th, 2014 1:17:16 PM


Zeoll moves to the captive and asks Kane to remove the Reduce.

Then he intimidates the creature in Queen Maab's name (Guidance spell): "Tell us how to get to the Seaspawn Caves!"

Untrained Intimidate check: 15

Is anyone affected by the Call of the Sea this time?

Well, since Zeoll saved it, Zeoll will tie up the seaspawn, using whatever rope his friends might contribute, or whatever rope he might find, or strips of cloth from fallen enemy's clothing. If there is time.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday May 16th, 2014 2:48:17 PM

Sam moves to H41 and silently falls prone at the pool's edge. His curly hair...then tiny nose...forehead...and finally mouth and face break the plain of the cool water with a small splash.

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d100=41 ;
Friday May 16th, 2014 4:21:51 PM

While the others are searching, Kane' obligingly dismisses the Reduce Person on Zeoll and then Magana.

The BloodWitch then shadows the liontaur, knowing the location of this Nogad is very important to stop more people from drowning, Kane' leans over and touches the SeaSpawn. "Lono curses you with a loose tongue."

Actions........
Dismiss Zeoll Reduce Person
Dismiss Magana Reduce Person
Cast Bestow Curse (41% Ley LIne OK) Will DC 16 or -6 WIS (permanent) (knowing that Intimidate is opposed by a wisdom check...)

Effects.....
Reduce Person Magana - 29, Zeoll - 32/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*

Coerator (Mark) AC17/16/14 -- CMD 20 -- HP 56/68 (Ki 3/5) 
Friday May 16th, 2014 5:16:27 PM

Coer walks swiftly to the pool behind the altar. He smiles then silently grips the edges and lowers his head into the still water, fully submerging it.

~~~
Ooc: move to k40-m41


(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Friday May 16th, 2014 5:24:31 PM

As the voices call out for all to come Aex-Air turns around and stares at the pool in the book room. Flying perfectly (60ft movement) high up in the room the small Air Elemental quickly veers towards the Pool (N27/O28) and hovers over it... than just as Aex-Air is about to touch the water and go for a swim she changes back to her Gnome self...

Soon, the purple pink hair dissapears in the dark waters...

(Flaming Sphere - 5/6 rounds)
(Call Lightning - 5/6 bolts - 6 minutes)
-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Zeoll (Cayzle) (AC23 - HP 27+spire of 33) 
Friday May 16th, 2014 7:08:49 PM

Zeoll looks around and shouts, "Spirre, Kane! Look! Aex, Coer, and Sam are going to drown!"

OOC: Can change my actions? And what about Magana and Jozhur?

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+10=21 ; d3+5=6 ;
Saturday May 17th, 2014 11:24:24 AM

Sam! No!

Sam is the last person Terser would expect to be taken in by some foul compulsion. Though perhaps his experience employing it is the very reason he was susceptible. He reaches down and picks up the gnome, thankful that even in his weakened state, the gnome is hardly a burden of weight. He gives Sam a firm slap across the face, hoping that the shock will wake him up in the same way the sleepwalkers have been aroused before. hit AC 17 (-4 nonlethal) for 6 nonlethal

The minotaur is another matter.

Someone help me with Coer!

If Sam comes around, Terser will drop him so he can go help Coer next round. If not, he will hold on. Let me know if I need to make a grapple check, assuming he's not struggling right now.

sickened Magana (Craig) [AC20] [HP 45(+12rage) of 71]  d20+10=16 ;
Saturday May 17th, 2014 1:41:28 PM


Back to her normal size and still in battle mode, Magana quickly realizes Coer has been affected by the wailing and wrestles him, none too gently, out of the water, attempting to pin him to the floor.

[CMB 16 to grapple]

AC = 19(normal) +2(prot.evil) -2(rage) = 19 (17 vs non-evil)
Strength = 18(normal) -2(sickened) +4(rage) -1(STR dmg) = 19
[ Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3) ]
ACTIVE EFFECTS:
*Rage (round 15 of 17/day)
*Sickened: (round 8 of 8) The character takes a --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
*Protection from Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves


DM RobC - Wounds are tended to 
Sunday May 18th, 2014 5:51:31 AM

OOC:
Usually we do actions by the order in which people post. And the party should know by now that the ominous sound can have a certain effect on people.

But let's let the dice decide :)

DC15 Ref save to change your action. Pass and you can change what you were doing mid-action. Sound fair?


(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday May 18th, 2014 6:10:49 PM

Aex goes ... blup ...

(Brock) Jozhur AC20/15/15--CMD 20--HP 46/49 
Sunday May 18th, 2014 11:58:07 PM

Suddenly distracted from the found items, Jozhur takes off after Aexana, walking around Zeoll and Kane.

-------------------------
Move to J33?

Zeoll (Cayzle) (AC23 - HP 27+spire of 33)  d20+7=16 ; d20+5=10
Monday May 19th, 2014 5:55:35 AM

Reflex save to save others first .... just made it!

Before Zeoll ties up or even questions the enemy, he sees his friends are drowning ...

In fact, both Sam and Coer are standing right next to him when they get the glazed look and start walking toward the water.

Sam lays down and puts his head in the water. And there is no way Coer can totally fit in there without leaving some part of himself exposed.

So Zeoll he draws and throws a vial of acid at 40-I, hoping to splash both his friends.

His touch attack to hit the ground is +5, seeing as he is still reduced (Kane has not come near to take away the spell yet ... and Zeoll hits AC10, hopefully good enough to hit the right spot, hopefully enough to splash one or both of his affected friends and rouse them from their enchantment.

DM RobC - Wounds are tended to 
Monday May 19th, 2014 6:28:04 AM

Spire releases his second wave of channeling energy across the room (As we are still in combat rounds you are yet to cast Detect Magic on the items). The group feels stronger, and the wounds on the downed seaspawn also look less severe. On appearances alone, it wouldn't take much more for the seaspawn to be back to full health.

Kane dismisses the Reduce Person spell on Magana (It is a standard action to dismiss a spell. You can't dismiss 2 AND cast a spell all in 1 round. Well, not without burning 2 hero points!)

The eerie Call o' the Sea looks to have taken more victims!

Sam calmly walks over to the pool of water and drops to the ground. He faces into the dark waters.

Coer follows, gripping the edge of the pool to ensure he maintains his position.

Aex turns and heads back to the other room, switching back to her normal form and immersing herself in the cold waters.

Jozhur follows after Aexana.

Terser marches over to Sam, pulls his face clear of the water, and delivers a solid backhand to the gnomes face.

Magana rushes to help Coer. She tries her best to pull Coer from the water but with little effect. Coer's large head stays underneath the water. Small bubbles rise to the surface.

Zeoll lobs a vial of acid nearby, and manages to catch Coer with the spray! (Since Terser got to Sam, I took the liberty of changing the square you aimed at)

Unseen to anyone but Jozhur, Aex's body floats face down in the pool in the other room.

"Yessss. Yessss. You will all meet the Lord of the Depthsss sssoon" the seaspawn grins, baring its teeth at Spire

Still in combat rounds

The Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday May 19th, 2014 6:43:26 AM

Unaware of his surroundings, Sam takes in the situation all at once. Feeling the grip of a strong individual who is holding him aloft, and having a face full of wet hair, the gnome does what he best thinks will free him from peril. While struggling to free himself from the grapple, Sam calls for help.

"Help me Terser!"


Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Monday May 19th, 2014 10:04:28 AM

Updating Zeoll's header and asking DM Rob a question or two ...

Coer and Magana each take a hp of acid damage?

Sam, Terser, Zeoll, Coer, and Magana are in the altar room, for sure. Jozhur and Aex are in the other pool room. Kane dismissed the reduce on Magana; Spire was going to detect magic but was interrupted. Where are Kane and Spire?

Who is in the other room with Jozhur and Aex? Is Jozhur affected by the call? Let's go IC:


Zeoll looks around wildly, taking a tally of his friends. "Wherre's Aex and Jozhurr?!" he shouts. "Wherre's Kane and Spirre?!"

No actions taken yet this round.

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: command, command x2, elf vision
2: calm emo x2, faerie fire (One calm emo used to summon the fey)

Sorcerer spells:
Cast: 2 of 5 (mage armor, true strike)
Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 1 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours, cast March 28); Elf Vision (50 min), Taur's Try (Mino), Reduce Person, Obscuring Mist

Also Used: Detect Evil Scroll, Hero Point, Two Vials Acid, Obs Mist Scroll, Tanglefoot Bag.

Also gained: Hero Point.

DM RobC - Wounds are tended to 
Monday May 19th, 2014 11:32:13 AM

OOC:
- By landing the acid on the other side of the altar you got it to just hit Coer - not Magana - as Coer was already large and put Magana more than 5ft from the splash zone. Though now I realise Magana was large too, she should have been in the splash zone. Let's just say Coer shielded her from taking any more damage :)
- Aex and Jozhur in the "curtain" room with your Obscuring Mist still in the doorway
- Kane and Spire are in the "altar" room. Kane is next to Zeoll ("then shadows the liontaur"). Spire is by the Seaspawn ready to look at loot.
- Intimidating an enemy to gain information takes 1 full minute. Remember that we are in combat rounds, so you'd be looking at 10rnds
- Consider the seaspawn prone, unarmed and captured

Sorry, I thought no map would be easier. My mistake. Map now added


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+7=11 ;
Monday May 19th, 2014 11:56:02 AM

Terser breathes a quick sigh of relief. It's me, Sam. You okay? I'm gonna set you down and help the others, you should be safe for now. We haven't seen someone go under on the same song yet at least.

Terser sets Sam down next to Zeoll H38 as he moves to help Magana wrestle Coer out of the water.

Aid another - 11 is a pass, +2 on Magana's roll.


sickened Magana (Craig) [AC20] [HP 45(+12rage) of 71]  d20+12=26 ;
Monday May 19th, 2014 12:33:07 PM


Magana sets herself and, with Terser's aid, gives a determined heave to lift Coer out of the water, grunting something about "fat cow" and "dead weight" in Tauric.

[CMB 26 grapple]

AC = 19(normal) +2(prot.evil) -2(rage) = 19 (17 vs non-evil)
STR = 18(normal) +4(rage) -1(STR dmg) = 21
Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3)

├ACTIVE EFFECTS
├Rage (round 16 of 17/day)
├Protection from Evil: +2 deflection bonus to AC and a +2 resistance bonus on saves
├Strength damage -1


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday May 19th, 2014 1:23:31 PM

Although completely confused, Sam takes comfort in knowing that he is in the care of his brother. His hands move the mop of wet hair out of his field of vision as he acclimates to his surroundings.

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+14=28 ; d20+5=25 ;
Monday May 19th, 2014 6:34:26 PM

(Will save 28)

The cold water awakens Aex from her trance... suddenly water enters her mouth and nose making her gasp for air! Though unaware how she got here she resurfaces and climbs out of the water... (climb 25 - nat 20)

Coughing and soaking wet Aexana crawls out of the pool...


Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d20+4=17 ;
Monday May 19th, 2014 9:03:59 PM

ooc: still in combat rounds, got it now.
..............

Kane' stops thinking about spells and worries about his shipmates; where is Jozhur?

"I shall find him. If the call of the Sea is upon them , they may be looking for more water to immerse themselves in."

Kane' moves back beyond the double doors and is able to catch up to Jozhur, trying to give a ringing slap to his friend, and missing.

Actions........
Move to J,29
Attack Jozhur with a fist AC 17

Effects.....
Reduce Person Magana - 29, Zeoll - 32/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 59/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 60/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Tuesday May 20th, 2014 1:51:51 AM

Spire dismisses the Obscuring Mist on the staircase so the group has a clear look throughout the dungeon. "If they will not leave the water, hit them in the head! That has worked up until now!" If he can, he'll move up to 40ft to be adjacent to Sam, kneeling down next to the gnome to help him calm down.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 62/68 (Ki 3/5) 
Tuesday May 20th, 2014 3:23:08 AM

Suddenly Coer is in a different place. It is dark, he cannot breath he is being restrained and there is a stinging sensation in his arm. Flexing his arms in panic, he pushes and his head is raised from the water.

Spitting water and thrashing, trying to free himself from the unknown assailant he almost strikes those attempting to save him.

Seeing his friends nearby he relaxes a little.

"WHAT JUST HAPPENED?! Why is my arm melted?"

(Brock) Jozhur AC20/15/15--CMD 20--HP 46/49 
Tuesday May 20th, 2014 6:00:56 AM

Jozhur approaches the murky stone pool, goes to his knees, and dunks his head under water.

------------
Move to M27


Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+5=8
Tuesday May 20th, 2014 6:23:26 AM

Zeoll takes a single move to 29J, drawing an acid vial as he does so. When he gets there, he looks for Jozhur and throws the vial next to him.

Touch AC hits AC8, a miss!

Maybe it will lands close enough to still splash the fellow?

DM RobC - Wounds are tended to  d8=3 ;
Tuesday May 20th, 2014 9:26:34 AM

Sam struggles against the person restraining him. One can only imagine his relief when he hears Terser's familiar voice.

Spire leaves the seaspawn (and loot) to go to Sam's aid, even if only to comfort him. He dismisses the mist he created as he goes.

Terser then goes to aid Magana in pulling Coer from the water. Between them they are able to pull Coer's head up to fresh air.

Coer though, doesn't seem to understand the predicament he was in. His reflexes tell him he has been under attack and it takes him a moment to calm down.

Kane runs through the Obscuring Mist to give Jozhur a clap over the ear. Unfortunately the rogue is just too agile.

Aex scrambles free from the water, somehow now in her natural form. It can't be bath day already, can it?

Jozhur though has taken the opportunity to see what it was Aexana found so interesting about the watery pool. He dunks his head in.

Zeoll fears the worst and runs to check on the others. He retrieves a vial of oil from his pack as he goes, but is unable to throw it this round (Your sheet lists your oil as being stored in your pack. Even if we argue it is a weapon, it is still a Move action to "retrieve a stored item". Perhaps this means a 2nd go at throwing it?)

The seaspawn chuckles and addresses Spire once more "I can sssmell the fear on you. You have ssseen othersss die before. Yesss, you know it comesss for you now". The seaspawn gets to its feet.

The Map

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+11=31 ; d20+11=22 ; 3d10+18=33 ;
Tuesday May 20th, 2014 10:39:37 AM

All the friends that he can see are safe for the moment, and the seaspawn is starting to aggravate him.
I'm sure you won't be any use as a hostage, so why don't you just die, beast. Despite his words, it would be great to have someone to question, but his strike is more powerful than he had planned for. Still, better that the creature no longer be a threat to his friends.

Move to I36 - nat 20, 22 confirms
damage x3 - 33 total


(Brock) Jozhur AC20/15/15--CMD 20--HP 0/49  d20+6=10 ;
Tuesday May 20th, 2014 12:44:06 PM

Jozhur's head remains immersed underwater. His body goes limp and no more bubbles can be seen rising to the surface. His lungs are filled with water once again, but it was so much more peaceful this time...

---------------
Will save: 10

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d8+5=11 ;
Tuesday May 20th, 2014 3:14:59 PM

Sam recalls being in the process of healing Magana. He moves to her side (J40) and casts CLW. (Magana cured for 11 hp.)

He then sees Terser charge the last sea spawn.

Sam says aloud to no one in particular,"What is happening? Where are the others?"

Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+5=24 ;
Tuesday May 20th, 2014 5:23:53 PM


Zeoll tosses his now-handy acid vial at the floor near his friend Jozhur. He gets splashed with the burning liquid and hopefully snaps out of it.



(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday May 20th, 2014 5:40:31 PM

Aexana watches Jozhur curiously as he dunks his head in the dark water... ah... so that's why she's also wet!! But just as she was about to slap him in the face Zeoll's acid splashes close to Jozhur.

Waiting to see the outcome Aex doesn't do much...

sickened Magana (Craig) [AC20] [HP 56 of 71] 
Tuesday May 20th, 2014 6:33:01 PM


With Coer safely out of the water, Magana reaches the end of her endurance. Her rage evaporates, and she leans back into the corner to recover

AC = 19(normal) -1(fatigue) = 18
STR = 18(normal) -2(fatigue) -1(STR dmg) = 15
Full-round attack is Flail (+7/+2 for 1d10+2) plus Horn (+1 for 1d6+1)

ACTIVE EFFECTS
Fatigued (round 1 of 32 rounds) can neither run nor charge and takes a --2 penalty to Strength and Dexterity.
Strength damage -1


Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d20+4=14 ; d4=1 ;
Tuesday May 20th, 2014 6:54:49 PM

Kane' sees Zeoll's vial of acid strike Jozhur, and so anxiously waits to see if the rogue snaps out of the compulsion. He readies a fist just in case the rogue needs more encouragement.

Actions........
Move to K,27
Attack Jozhur with a fist AC 14 (assuming an unmoving and kneeling Jozhur has lost his Dex bonuses) 3 damage

Effects.....
Reduce Person Magana - 27/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 57/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 58/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*

DM RobC - Wounds are tended to 
Tuesday May 20th, 2014 8:48:18 PM

OOC:

Quick update...


Kane' and Aexana both see the vial land near Jozhur. Despite the acid burning his leg, he does not move. His head remains submerged in the water and no bubbles currently rise to the surface

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47 
Tuesday May 20th, 2014 9:05:51 PM

Kane' sees Zeoll's vial of acid strike Jozhur, and is alarmed to not see the rogue snap out of the compulsion! He hastens to teh side of his friend, grabbing him and pulling to get his head out of the water.

Actions........
Move to K,27

Effects.....
Reduce Person Magana - 27/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 57/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 58/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*
Mage Armor - 58/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*

fatigued Magana (Craig) [AC20] [HP 56 of 71] 
Tuesday May 20th, 2014 9:07:52 PM

ooc: header correction

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20=5 ;
Wednesday May 21st, 2014 3:23:53 AM

Like Kane Aex notices Jozhur is not getting out of the water by himself! She moves quickly to Jozhur's'side (avoiding the glass shards from the vial and any remaining acid) and helps Kane getting Jozhur out of the water. (Str check 5)

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Wednesday May 21st, 2014 12:00:57 PM

Spire remains by Sam, unsure of what all the commotion is still around the small pool.

Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Wednesday May 21st, 2014 1:01:45 PM


Zeoll trusts his friends to haul Jozhur out of the water.

He moves over to the prisoner Terser struck down and sees if he can be stabilized. (casts a cantrip to do so).

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)] 
Wednesday May 21st, 2014 1:52:26 PM

Terser looks down at the (dead?) Seaspawn and Zeoll attempting to save it.

I'm sorry, Zeoll. I may have gone a little overboard. But we certainly could not afford an enemy at our backs, especially if he was not lying and more foes are on their way. And even had he not picked up his weapon, those teeth and claws could do some serious damage, especially to those of us not encased in metal. He pounds his breastplate as he speaks, and shudders a bit thinking what would have happened to Sam if he had walked by this creature while under the song's influence. It may not have needed to drown him.

Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Wednesday May 21st, 2014 4:03:07 PM


Zeoll grins.

"Maybe we could have found out something valuable, so, uh, as they say, oh well."

"You saw a menace and took steps. But maybe it was less of a menace than you thought. Patience may do well next time, and the flat of the weapon, instead of the cutting side, hey, my impetuous pal?"

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)] 
Wednesday May 21st, 2014 4:44:40 PM

Perhaps I am too accustomed to the wilds of the scab, where your death could be found behind any rock at a moment's notice. I am learning though.

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday May 21st, 2014 6:38:14 PM

"Friends, Jozhur isn't breathing anymore!! Hurry we need some assistance!" Aex shouts...

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 62/68 (Ki 3/5) 
Wednesday May 21st, 2014 7:16:00 PM

Hearing Aex's cry, Coer runs to their side to offer assistance

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d20+12=16 ; d100=23 ; d20+12=19 ;
Wednesday May 21st, 2014 8:20:18 PM

Kane' makes a healing assessment of Jozhur (Heal: 16) and based on that assessment, casts either Cure Moderate Wounds or Lesser Restoration, depending if it is a hit point or ability score problem.

If Jozhur is dead, Kane' will gulp, say a quick prayer "Ho'olu komo la kaua ko'u Akua Lono", and attempt to use his Witch's power of Save/Slay to restore the very recently dead Jozhur.

Effects.....
Reduce Person Magana - 26/60 rounds [CL6] reduced to Medium Size; (+1 AC,+1 to hit, +2 Dex, -2 Str)
Message - 57/60 minutes, [CL6] whisper messages and receive whispered replies. Overhear requires a Listen Check at DC 25
Mage Armor - 58/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*
Mage Armor - 58/60 minutes, [CL1] +4 AC

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*

DM RobC - Wounds are tended to 
Wednesday May 21st, 2014 8:46:56 PM

My apologies friends for making this post so late. I will try and make some additional posts to make up for it.

Terser's blow was lethal, to be sure. The glaive sliced straight through the seaspawns neck. Zeoll determines that any time to stablize the creature would well and truly have passed. Any interrogation may well be impossible now.

Terser considers his actions. Yes, life truly is more valuable here than in the Scab.

Jozhur's unconscious body is pulled free from the pool of water. He is unconscious, but he is breathing. Kane' casting of a Cure Moderate Wound spell is all it takes for the rogue to regain consciousness once more.

He awakens to the very concerned (but no doubbt now relieved) faces of many of his friends.

One thing is for sure - the Call o' the Sea grows stronger.

Note: We are no longer in combat rounds.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=27 ;
Wednesday May 21st, 2014 9:37:30 PM

Sam examines the symbols in the room/robes and tries to use any knowledge gained from skimming the tome to see if any match. (Knowledge religion=27). The bard scribes any unidentified symbols in the back of the tome. Regardless, he grabs one of the unholy symbols and places in the middle of the tome.

He then casts detect magic on the items.

fatigued Magana (Craig) [HP 56 of 71]  d20+11=15 ;
Wednesday May 21st, 2014 9:55:42 PM


Magana sits heavily at the top of the stairs so she can keep an eye out for danger, but otherwise sits quietly and rests.

(perception 15)

AC = 19(normal) -1(fatigue) = 19
STR = 18(normal) -2(fatigue) -1(STR dmg) = 21
Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3)

ACTIVE EFFECTS
Fatigued (round 2 of 32 rounds) can neither run nor charge and takes a -2 penalty to Strength and Dexterity.
Strength damage -1


(Brock) Jozhur AC20/15/15--CMD 20--HP -1/49 3 nonlethal 
Wednesday May 21st, 2014 11:58:59 PM

When Kane lays a hand on Jozhur, his eyes open wide and he coughs up a disturbing amount of water. He remains pale and is unable to speak for several moments. The night's events are clearly not helping his fear of drowning...

Eventually he is able to form some words, "Make it stop...I want off this island...please don't let me wander off."

--------------------
Let me know how much healing Kane did and I'll update the header.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5)  d20+12=27 ;
Thursday May 22nd, 2014 1:34:30 AM

Coer examines the new hole in his robe. "I guess it is better than drowning. I do need a new robe, this one has more holes then cloth."

"Where is that damned sound coming from"
Coer listens to locate the source.

~~
Perception to locate source of sound; 27

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Thursday May 22nd, 2014 1:52:48 AM

"I am sick of this place, this stupid god, and the stupid priest running this whole thing. Let us finish this quickly." Spire storms back over to the magic items, ready to identify them and get out of here. He casts Detect Magic when he reaches their pile of loot.

DM RobC - Wounds are tended to 
Thursday May 22nd, 2014 9:47:11 AM

Magana sits down and rests. It has been a long day and she has faced many trials. Who knows? With a bard venturing with the group tales of her bravado may soon circulate.

Jozhur too has had a long day, and is ready to leave this accursed island.

Spire and Sam each attempt to detect magic on the items piled in the room.

They agree on the following:

Magical
1 breastplate
2 sets of bracers
3 sea pearls

Not Magical
4 rapiers
4 heavy steel shields
3 morningstars
3 light crossbows
1 light steel shield
3 quivers w/20 bolts each
3 unholy symbols
200 gp in various coins

It will take 6 Spellcraft checks to ID the items more specifically.

Sam tucks one of the unholy symbols in with one of his tomes. He examines the symbol carefully, and tries to cross-reference it with what he is learning. The holy symbols look exactly like the ones you saw earlier today. Each is a disc of bronze with a bas-relief of a primitive-looking snake with an elongated maw opened to show an impossible amount of spiky-looking teeth. They do not look like any Holy Symbol you have heard associated with one of the Wold deities. In fact, the Tomes lead you to believe they relate to this "Billopl" power.

Coer sets to thinking a bit more about this 'sound'. It only comes very briefly - just a few seconds. It does not linger. It is certainly getting stronger though. He is unable to point where it comes from, or for that matter, how far it might extend. It just seems to surround him whenever it comes. As for a new robe, well, if anyone had some weaving skills they could probably stitch a few smaller robes together for the taur.

Anybody:
Knowledge Arcana DC10 Highlight to display spoiler: {You know that most magical effects require line of sight to target or affect someone. This 'sound' does not. Assuming it is magical, of course.}
Knowledge Nature DC10 Highlight to display spoiler: {Even at the equivalent of 3 stories underground, the 'sound' is as clear as when you were on the surface. It would appear to ignore solid surfaces and penetrate through everything. This seems unnatural with your understanding of sound.}

Sam and Spire also notice something peculiar. This room was just the scene of quite a battle, with spells being slung by both sides. There are low levels of magical auras throughout the entire room, naturally. BUT there is not a single lingering magical aura on any of the human corpses or on the altar.

Here is the Map but since we aren't in combat rounds just feel free to tell me where you want to go if its relevant/specific.

Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+7=19 ; d20+5=7 ;
Thursday May 22nd, 2014 9:58:23 AM

Know Nature 19, Know Arcana 7.

Zeoll figures there will be time to figure out the loot later. Right now, the team has a job to do! "We have to find the sourrce of this call and shut it up!"

He pauses for a second, looking confused. "Orr shut it down! Up or down, eitherr way!"

"Maybe desecrrating this altarr would be a good starrt. Anyone have any holy waterr?"

"Inmy hearrt I fearr we'll have to swim to get to it eventually, but firrst let's finish explorring the places her have herre."

He asks his friends who were in the trap if the attacks came from just one wall or from both sides.

There's the area beyond the trap. There's the door at Q-34. There's around the corner at Q-41. There's the door at L-14.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+5=23 ; d20+10=15 ;
Thursday May 22nd, 2014 10:25:19 AM

Knowledge Nature - 23
Perception - 15

Where could this blasted noise be coming from? It's as clear down here as it was in the inn, on the docks, everywhere. Mayhaps there's some way that the sound is being projected all over town. Could some magic do that?

Terser examines the wall around K33-36 searching for some way that the passage he was exploring before may connect with this chamber.

fatigued Magana (Craig) [HP 56 of 71]  d20+4=22 ;
Thursday May 22nd, 2014 10:41:48 AM


(Knowledge Nature 22)

Magana responds to Coer from her stair top perch. "That infernal racket is coming from everywhere and nowhere. It's not natural. I agree with Zeoll however. We must find the source, and soon, before we lose anybody to it."

AC = 19(normal) -1(fatigue) = 18
STR = 18(normal) -2(fatigue) -1(STR dmg) = 21
Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3)

ACTIVE EFFECTS
Fatigued (round 4 of 32 rounds) can neither run nor charge and takes a --2 penalty to Strength and Dexterity.
Strength damage -1


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d20+12=18 ; d20+10=12 ; d20+15=28 ; d20+15=32 ; d20+15=28 ; d20+15=28 ; d20+15=33 ; d20+15=26 ;
Thursday May 22nd, 2014 12:47:04 PM

Spire kneels down next to the treasures, beginning to sort through the magical ones. "I assume whatever is behind that trap is rather important, otherwise they would not bother protecting it. Whatever magic that is causing this sound is strong, and quite strange, to be effecting us from so far without being in the same room."

Arcana: 18
Nature: 12
Spellcraft: 28, 32, 28, 28, 33, 26

fatigued Magana (Craig) [HP 56 of 71] 
Thursday May 22nd, 2014 2:00:43 PM


Magana watches with mild interest as Spire closely examines certain pieces of recovered gear, but mainly she is grateful for the time to rest.

AC = 19(normal) -1(fatigue) = 18
STR = 18(normal) -2(fatigue) -1(STR dmg) = 15
Full-round attack is Flail (+9/+4 for 1d10+4) plus Horn (+3 for 1d6+3)

ACTIVE EFFECTS
Fatigued (round 20 of 32 rounds) can neither run nor charge and takes a -2 penalty to Strength and Dexterity.
Strength damage -1


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+5=8 ; d20+5=11 ; d20+5=17 ; d20+5=24 ; d20+5=7 ; d20+5=15 ; d20+10=29 ;
Thursday May 22nd, 2014 3:03:08 PM

Sam struggles to assist Spire in identifying the lot of items.

assist spellcraft: 8, 11, 17, 24, 7, 15 (in order as listed)

Being a bard, he understands the concept of the sounds (take 10 on both rolls for a 20). Sam then thinks back to all of the sound producing creatures that he has studied. He tries to match these extreme sonic abilities with a creature that he knows of that could produce them. Could the creature depicted on the symbol be something that exists in the physical world? (knowledge nature=29)

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Thursday May 22nd, 2014 4:05:07 PM

OoC :: For the DM's sake, modified Spellcraft rolls taking into account Sam's rolls.

Spellcraft: 28, 34, 30, 30, 33, 28

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+8=17 ;
Thursday May 22nd, 2014 6:12:46 PM

(Knowledge nature 17)

Aex nods in agreement to Spire's thoughts... whatever is behind that trap must ne important...

"I think now's the time to search this place... but let's stay in group... if that blasted noise returns we'd better be close to each other."

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47 
Thursday May 22nd, 2014 9:52:52 PM

Kane' agrees with Spire, "The traps are protecting something, maybe this Voice of Nogad is there?"

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*
Mage Armor - 58/60 minutes, [CL1] +4 AC

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Thursday May 22nd, 2014 11:38:49 PM

"I believe the voice is supposed to be coming from Billopl, their God. Perhaps Father Nogad is simply the conduit for this voice."

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Friday May 23rd, 2014 1:36:15 AM

Its as if the sound is everywhere and nowhere... but it is definitely not from this room. if everyone has caught their breath we should push deeper.

¬¬¬
Before Coer goes wandering around, could the Kind dm refresh my memory on corridor heights and widths?

(Brock) Jozhur AC20/15/15--CMD 20--HP -1/49 3 nonlethal 
Friday May 23rd, 2014 6:16:55 AM

Jozhur goes back to working on the trap, so long as there are others near him. He takes his time now, not wanting to make another mistake.
-------
Take 20 disable device: 35

DM RobC - Wounds are tended to 
Friday May 23rd, 2014 9:22:26 AM

OOC: I will assume the party rest long enough that any temporary penalties expire. The only ongoing effects are the poison STR damage to both Terser and Magana.

Spire and Sam make light work of identifying the magical items. It would take some appraise checks to determine if the "non-magical" loot was of any significant value.

Magical
1 x +1 Breastplate
2 x Bracers of Armor +1
3 x 1st level Pearls of Power

Not Magical
4 rapiers
4 heavy steel shields
3 morningstars
3 light crossbows
1 light steel shield
3 quivers w/20 bolts each
3 unholy symbols
200 gp in various coins

All items are sized medium, though I believe bracers resize to fit. Please make note of who is carrying what and adjust for any encumberance

There are many different ways the party could proceed, yet everyone is unanimous that the call must be stopped.

Zeoll considers desecrating the altar as being a good place to start

Terser walks along the walls, checking for a hidden doorway. He suspects there may be something there, but alas, even with his stonecunning he is unable to find anything.

Sam can't think of anything that would make this kind of sound. Is it a sound? Is it a magical effect? Is it a combination of the two? The creature on the unholy symbol could be any one of a number of sea creatures though. Most likely it is the head of some sort of sea serpant.

The trapped passage looks as good as any to start with. Jozhur sets to disabling the traps. It is significantly easier without any alarms going off and without the impending sense of combat. It takes some time, but he eventually gets through (Fyi - I'll let it go this time, but I don't think you can normally take 20 with a Disable Device check. 1: Fail by 4 or more and something bad happens. 2: It takes 2D4 rounds per attempt. 40d4 rounds?)

Weary and with limited spells available, the party look to push on.

The room the party is in at the moment is 10ft high, however the other rooms and corridors were not built with taurs in mind. (You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a --4 penalty on attack rolls and a --4 penalty to AC.)

Marching order for going down the corridor please? Keep in mind it is dark.

Here is the Map

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)] 
Friday May 23rd, 2014 11:15:05 AM

If the altar is evil, wouldn't we be consecrating it? Terser muses to himself. Still, he has no idea how to go about doing that, unless someone is carrying a cask of holy water around with them. He reiterates Aex's remark though, and affirms that whatever they decide, they should stick together.

if we go explore behind the trap Perhaps someone quiet should go first and report back. Whatever is down there may still think itself protected by the trap.

fatigued Magana (Craig) [HP 56 of 71] 
Friday May 23rd, 2014 12:44:25 PM


Magana volunteers to be at the fore of the exploration. "If Jozhur would scout ahead for danger, I'll follow a short distance behind. That corridor looks pretty tight though." She turns to Kane'. "Would it be possible make me small again, maestro-brujo?"

CURRENT IN-PLAY INFO
Strength damage -1

AC = 19(normal) = 19 --- [Touch 13] --- [Flat 16] --- (+2 vs.Traps)
STR = 18(normal) -1(STR dmg) = 17
Full-round attack is Flail (+9/+4 for 2d8+5) plus Horn (+3 for 1d8+3)


Magana (Craig) [HP 56 of 71] 
Friday May 23rd, 2014 12:46:16 PM

header correction

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday May 23rd, 2014 6:46:22 PM

When Sam finishes assisting Spire in the magic item identification, he immediately walks away from the loot. The act of identifying the items is obviously much more important that obtaining the "shiny trinkets".

"Who has room to carry this stuff. I can help if required. I would like to avoid smashing my paper and writing implements if possible."

Sam takes his place in the middle of the group. He casts and recasts "dancing lights" as needed. Time to buy a magical torch...

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d100=71 ;
Friday May 23rd, 2014 8:13:55 PM

Kane' is all for going down the stairs, and paces just behind Magana to stay as close to Jozhur as possible. The half-elf is a bit flustered with Magana's words, but the intent is plain enough. The Witch reaches into the shadow realm and taps a nearby Ley Line, pulling a tiny amount of power to make Magana Reduce Person. "It will last for several minutes, Magana Ma'am."

A cure light wounds wand in one hand, Kane' descends the stair.

Effects...
Message 56/60 minutes
Mage Armor 58/60 minutes +4 AC
Reduce Person [Magana] 60/60 rounds +2 DEX, -2 STR, +1 AC, +1 attack

Spells.....
Loss of Domain, Granted power, and Domain spells
Spells
1 - 4
2 - 3***
3 - 2*
Mage Armor - 58/60 minutes, [CL1] +4 AC


Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+20=40 ;
Friday May 23rd, 2014 8:57:53 PM

Finding out about those Pearls of Power, Zeoll is eager to claim one. "That would be perrfect forr me," he says.

Zeoll refreshes his cantrips and joins the group in exploring.

Perception 40

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Sunday May 25th, 2014 4:50:11 PM

"The tunnels may be too small for me to be effective. I will follow at the rear, unless someone cares to shrink me once again"

Coer will wait to see if his friends reduce him and will follow at the rear regardless.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d20+12=29 ;
Sunday May 25th, 2014 5:30:40 PM

"I will also take a Pearl, if there are no objections." Spire will shovel as much of the non-magical loot into the side-pockets of his Handy Haversack for storage. If any of the magic items go unclaimed, he'll store those as well."It bears mentioning that none of these corpses bear any magical aura. A bit odd, considering that one exploded into tentacles a moment ago." Spire pauses for a moment to ponder if a God's power working directly through their followers could cause such a phenomena. (Religion: 29)

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=35 ; d20+7=12 ; d20+15=34 ;
Sunday May 25th, 2014 5:38:14 PM

Aex watched the loot with interest. "I'm sure I could make use of one of those Pearl also..." she says after Zeoll, "I could perhaps memorize an extra healing spell? Hanging out with the lot of you has made it clear to me that I might be needing such spells more frequently... Now I only have a handful of usefull spells left..."

Once the group goes through the narrow corridor she also offers to cast a Dancing Light spell should Sam's spells be insufficient to provide light for the whole group.

(perception 35 (Nat 20), Stealth 12, Survival 34)



(Call Lightning - 5/6 bolts - 6 minutes)
-------------------------------------------------------------------
Aexana - Air Elemental
Current AC19/17/15

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 0/3
---------------------------------------------------------------------

DM RobC - Passages are explored 
Monday May 26th, 2014 3:07:37 AM

Spire considers the possibility of the "god's power" working through his followers could give someone magical powers without displaying an aura. His knowledge of things religious tells him that if the being were a god, then, well, almost anything would be possible.

Jozhur and medium-Magana take the lead and scout out the end of the tunnel. Jozhur pushes against the wall at the end and finds it opens into an unlit room

Something is subtly off-putting about this chamber. Perhaps it is the contents: a bed, a writing desk, and a trio of bookcases. The books smell uncomfortably of mold and old parchment, the sheets of the bed are stained with a yellow-gray slick of slime, and the chair by the desk has the mark of claws or spines in the armrests.

Perhaps it is the shape of the room itself: octagonal, yet somehow uneven, as though it was carved without care or measurement.

And perhaps it is none of these things, but instead it is the faint aura of depravity that clings to the chamber like a morning mist.

Meanwhile discussion turns to the possible loot split.

OOC:
Folks, this module is running a little slower than planned. And with Steve/Kane leaving us very soon I'd like to find a suitable time/place to exit him. Please excuse me if I nudge things along a little :)

Positions have been removed from the map, but here it is for visibility: Map


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday May 26th, 2014 5:42:58 AM

Sam looks through the bookcase and desk for additional information. The weary bard ravenously claws for any shred of information that could be useful to either the town or the sage guild. Once done searching, Sam stops and turns to the group.

"We saw a good part of the village enter this 'church'. Where are they?"

Regardless of answers, Sam is ready to continue onward.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Monday May 26th, 2014 8:55:54 AM

Coer makes a mental note to collect any remaining loot on the way out and stops at Sam's comment.

"Where DID they go? Didnt the footprints lead to the Altar room?"

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Monday May 26th, 2014 10:52:39 AM

Spire grimaces as they enter the bedroom. "I believe they did go to the altar room. And perhaps we even met them there..." He points at the bed with his own slightly slimy, translucent finger, a result of the Fate Amulet strung around his neck. "Perhaps these things we are facing are not spawn of the sea at all, but rather spawn of cursed villagers."

Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+20=34 ; d20+20=32 ; d20+20=31 ;
Monday May 26th, 2014 12:52:57 PM

Zeoll looks around the oddly evil room. He detects magic, and checks out the books for clues.

He also looks for secret doors. Maybe that's why the room is shaped oddly.

Perception as needed: 34, 32, 31

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=13 ;
Monday May 26th, 2014 3:59:08 PM

Sam glances at the strangely shaped room and shrugs his shoulders. (Engineering=13)

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=31 ;
Monday May 26th, 2014 5:11:18 PM

This place gives Aex the creeps... there's something about this room that just doesn't add up... that green slime isn't very inviting...

Aex spots the stairs at the side of the room and wonders where those lead to.

"Spire could be right... but didn't we see more people going down here? (perception 31 - maybe Aex recalls something?) But in any case... if more were down here I wonder they came this way. Would they venture through a trapped corridor? We didn't go the other side of the corridor?! Perhaps they went that way? But if I recall this correctly... we didn't see any wet footprints going towards the secret door we went through...

I want go get out of here... perhaps those stairs will lead us somewhere? "


While they go down Aex stays somewhere in the middle of the pack...

(Call Lightning - 5/6 bolts - 4 minutes)
-------------------------------------------------------------------

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 0/3
---------------------------------------------------------------------

Magana (Craig) [HP 56 of 71]  d20+11=26 ;
Monday May 26th, 2014 5:33:09 PM


(perception 26 to spots anyone/anything concealed)

If Magana does not spot anything worth pausing for, she will encourage Jozhur to continue down the stairs.

CURRENT IN-PLAY INFO
Strength damage -1
Reduce Person +2 DEX, -2 STR, +1 AC, +1 attack

AC = 19(normal) +1(reduced) = 20 --- [Touch 13] --- [Flat 16] --- (+2 vs.Traps)
STR = 18(normal) -1(STR dmg) -2(reduced) = 15
Full-round attack is Flail (+9/+4 for 2d6+5) plus Horn (+3 for 1d6+3)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+10=23 ;
Monday May 26th, 2014 8:08:57 PM

Terser's bearings are doing him justice underground. Looks like those stairs head up toward the entryway. We can check them out quickly. There's still one place we haven't explored.

Terser investigates the stairs, and if they head back to the room immediately below the church, he will be satisfied that no one will be able to sneak up on them. There's only the corridor east of the altar room to worry about now.

perception (+stonecunning) 23

(Brock) Jozhur AC20/15/15--CMD 20--HP 18/49 3 nonlethal  d20+9=21 ;
Monday May 26th, 2014 9:57:31 PM

Jozhur searches the desk for anything useful (perception 21). Seeing Terser go to check the stairs, Jozhur goes to wait by passage they just came in.

--------------------
Steve, was d20+12=19 roll for the cure moderate wounds? I added that to my header for now so it doesn't say -1 hp

DM RobC - Passages are explored 
Tuesday May 27th, 2014 10:14:40 AM

Sam and Coer ponder where the villagers could have disappeared to.

Spire speculates that perhaps some of the villagers have already been seen - just not in their normal humanoid form.

Aex considers it as well. She does recall that during the last battle someone or something shut the first set of doors the party found. Either more people came down here, or, whoever was here doubled back.

Sam and Zeoll poke around the books. Several of the old books on the bookcases are truly ancient treatises on demons and demonology. These include "Daemons and Their Ilk" by Ardan Fein, Baloquist's "Abyssal Numerology and Symbolism as Applied to Mortal Conjurations", and even an abridged translation of Iggwilv's "Demonomicon". All of them stink of evil.

Jozhur and Magana take up guarding positions around the entrances to the room.

Terser investigates the stairs. They lead up towards the locked door the party found earlier. Unlike the other doors in this area, this particular door is much sturdier and with a good quality lock. It doesn't look like it was intended to allow people easy access to this room.

Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday May 27th, 2014 10:47:33 AM

Pretty sure that the foul books are common knowledge for those who specialize in collection as the sage guild does, Sam elects to leave them where they are. The tome detailing this island's evil religion might be less known.

He points to the southern hallway, "We should head down the hall and search for the villagers. We're running out of places to find them. Also, if we run in to trouble, I'm running out of energy to help."

Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+8=21 ; d20+20=40 ;
Tuesday May 27th, 2014 4:35:15 PM

Zeoll looks at the unopened door. Is there any sign of passage recently? Survival to track 21, with scent maybe?

Zeoll tries to listen at the door. Perception 40!

Zeoll stands aside for someone else to try to pick the lock!

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+10=22 ;
Tuesday May 27th, 2014 4:49:48 PM

I suspect there is a room between the corridor to the south and the altar chamber. Perhaps our villagers are hiding near there.

Terser leads the way down the staircase, wary for additional traps, especially looking for more moveable snake parts on the walls.

perception 22

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday May 27th, 2014 4:58:20 PM

Aex nods in agreement to Terser.

"Yes... I think it's clear this door leads to the corridors... whoever was down here more possibly doubled back while we were struggeling with the Old Tentacle dude... But we haven't checked the southern corridor nor any rooms down there... and there's one thing we still haven't checked either... those pools...

I'd say we quickly go for the rest of this hideout and then we get the hell out of here. But we need to be certain there are no other ins and outs to this place... like... submerged perhaps?"


Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Tuesday May 27th, 2014 6:27:49 PM

Coer Squeezes through the corridors at the rear of the group, heading towards the locked door, muttering in tauric under his breath.

"I have a crowbar if you want to pry the door open?" offers Coer, retrieving it from his bag if anyone would like it

¬¬¬
ooc: A crowbar grants a +2 circumstance bonus on Strength checks made to force open a door or chest

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47  d20+1=18 ; d3=3 ; d8+1=4 ; d8+1=5 ; d8+1=2 ; d8+1=3 ; d100=76 ; d8+1=7 ; d8+1=6 ; d8+1=7 ;
Tuesday May 27th, 2014 7:46:25 PM

Each moment available, Kane' taps Jozhur with his Wand of Cure Light Wounds. (4, 5, 3, 7, 6, 7 = 32 to Jozhur) (assuming that if we are out of combat rounds, we have had 10 rounds worth of actions?

When the group gets to the sturdy door and lock, the Witch gives Jozhur a touch of Guidance, giving the rogue +1 to his next Skill attempt. "There Jozhur, Sir, I fear I can only provide little comforts."

Magana (Craig) [HP 56 of 71]  d20+11=25 ;
Tuesday May 27th, 2014 8:17:33 PM


While Jozhur fiddles with the door, Magana keeps moving south (to R41) and checks what is in the area west of there.

(perception 25 for traps along the way)

CURRENT IN-PLAY INFO
Strength damage -1
Reduce Person +2 DEX, -2 STR, +1 AC, +1 attack

AC = 19(normal) +1(reduced) = 20 --- [Touch 13] --- [Flat 16] --- (+2 vs.Traps)
STR = 18(normal) -1(STR dmg) -2(reduced) = 15
Full-round attack is Flail (+9/+4 for 2d6+5) plus Horn (+3 for 1d6+3)


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24  d6=2 ; d6=2 ;
Tuesday May 27th, 2014 11:25:50 PM

Spire, seeing that everyone is still quite injured, releases two healing waves of energy to heal them all for a measly 4 HP.

Channel Energy 0/4

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal  d20+16=34 ; d20+16=32 ; d20+16=21 ; d20+12=26 ;
Wednesday May 28th, 2014 1:08:23 AM

"Thank you very much, Kane"

The group seems divided on what to do next, but the locked door gets Jozhur's attention. He looks the door over for traps, then retrieves his lock picks and starts working on it.
-----------------------

Perception (traps): 26
Disable device: 34, 31, 20

DM RobC - Passages are explored 
Wednesday May 28th, 2014 6:30:02 AM

Jozhur take a closer look at the locked door (L14 on the map). The other side of the door, they recall, had a very difficult lock to open. From this side, the mechanism is clearly exposed. It's as if the door was made to keep people out rather than in. In fact, Jozhur determines that his thieves tools are likely not needed. The door can be locked or unlocked from this side with ease.

Zeoll presses his ear up against the door, but he does not hear anything. His sensitive eyes do draw him to a wet palm print on this side of the door. What's more, he does not see any light peeking through the lock from the other side.

Kane and Spire set to healing the various wounds still exposed. No doubt Magana and Jozhur are grateful for these touches.

The rest of the party explore the remaining areas of this 'underground lair' without incident.

Terser explores the last room to be discovered by the party. Like the hallway outside, this chamber is covered on all surfaces with etchings of sea monsters. Here, however, the scent of the ocean is not imaginary, for a pool of brackish water stands in the far side of the room.

Magana follows the passage and sees it turn towards a set of stairs. At the top, what is obviously a false wall is found.

What now, though?

Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=13 ;
Wednesday May 28th, 2014 8:16:06 AM

Sam floats his dancing lights over the water. He peers in as best he can. The bard tries to determine if the pools are connected or if they might drain towards the sea. (Perception=13)

"The missing villagers might have made their final swim here. Maybe they've washed out to sea from this water. We might have to search by the shore. Their bodies and this supposed god might be out there."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 50/60 temp -2STR (raging 74/84)]  d20+5=23 ;
Wednesday May 28th, 2014 10:58:15 AM

Terser thinks back on the other pools they found and wonders if they also smelled of the ocean. He retrieves the curtain rod from earlier and probes the new pool, seeing if it's as shallow as the others.

I wonder if any of these pools connect to the sea, or if there is some magic about them that can bring forth the seaspawn. Though maybe we don't have to worry about any more of those without their priests to call them forth.

Do any of the pools look tidally influenced? Or some other indication of underwater passageways? knowledge nature 23

Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Wednesday May 28th, 2014 11:10:04 AM


Zeoll's actual action this post: The old liontaur visits the corpses of the dead zealots. He collects a totem from each of the dead beings. "These will help me tomorrow if we have not rooted out all the villains by the end of today. [OOC: preparing to cast Nemesis Insight tomorrow.] All the rest of this post is just talking.

Zeoll watches the gnome bard playing with his lights. "I bet you arre rright, Sam! I got a bad feeling in my gut that we'rre going to be headed underrwaterr."

The old liontaur scowls. He says, almost to himself, "So we'rre adventurring on a boat. We sail arround. We stick nearr the coast, mostly. And how many waterr brreathing scrolls do I have? NONE."

He looks around. Where's Aex? "Aexana!" he calls. "I've been a drruid. I know frrom drruids. I bet you can cast Waterr Brreathing, can't you?"

Zeoll looks around at this place. "If not today, then tomorrow, hey?"

"So how's this sound forr a plan? You know that most, maybe all, of the local folk arre complicit. This whole "Trrade Fairr" is a huge set-up. I prropose we visit everry house, making everryone come to the taverrn. If they do not want to come, we knock them out and forrce them to come. Therre, we tell what we found. We show the dead villains and theirr evil books. We cast Detect Evil on the lot of them. Any that arre evil, we brring down herre and offerr a choice: Spit on the altarr and rrenounce yourr evil god, orr be exiled. Then we give them all hammerrs and tools and tell them to destroy the altarr and the murrals and such. If they choose to fight us instead, then we get to kill them."

"Tomorrrow we head underrwaterr to kill the thing that makes the evil call."

"Thoughts?"

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 16/24 
Wednesday May 28th, 2014 2:16:25 PM

"I found a scroll of Water Breathing in the room before the temple. I could study it tonight and learn the spell to cast tomorrow. And with the amulet we took from the Kelpies some time ago, I can see perfectly underwater without any effort. If Aexana has the spell ready now, I could scout things out a bit."

Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Wednesday May 28th, 2014 3:10:59 PM

"No one goes off alone to fight the tentacled horrrorr of death that calls you to yourr doom!" declares Zeoll.

Magana (Craig) [HP 56 of 71] 
Wednesday May 28th, 2014 3:42:30 PM


Satisfied that nothing is coming from this direction, Magana retraces her steps and joins Terser and the rest at the newly discovered pool. The talk of spells and exploring underwater make her nervous, but she resolves to hold her tongue while those more knowledgeable work out their next move.


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Wednesday May 28th, 2014 3:54:22 PM

"If the thing we plan on fighting resides solely underwater, we have larger problems than going off alone. The Kelpies were a large enough problem when we had a ship to fight them from - a purely underwater opponent will spell certain doom for us." The elf rubs the large scar on his chest, grimacing as he weighs the options. "Perhaps we need to take a step back and reconsider. This place is empty now - the priests are dead, and were a challenge in and of themselves. Are we truly ready to face an evil God?"

OOC :: Updated header to account for healing.

(StevenVdB) Aexana HP 41/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday May 28th, 2014 5:57:21 PM

When Zeoll calls out for Aex wondering if she's able to breath under water the Gnome nods...

"Yes ever since I went out with a boat from the Aesildur shors in search for the Taur Islands I made sure to have this spell studied every day... I dare not think of dying from drowning when a ship sinks! Also I made sure to be able to change into a Dolphin or a few different Sea creatures...

Yet this day I have used all my strength to change shape which would allow me to quickly check for any subterrainean passageways leading out to sea... I must say I have thought of this too... I'm expecting the various pools we found her to be interconnected but on the other hand given all the stairs I don't think all pools are at the same height...

I have only one Water Breathing spell available right now... do you want me to go check it out? Or does anyone else want to?? Or... shall we return here tomorrow...


Aex looks around and eyeballs her new found friends to see how they want to proceed. Being the newest among this group Aex does stay in the background when it comes to such decisions...

"There is but one thing that constantly lurks at the back of my mind... somethings that just don't seem to be right around here.

First we were lured to this Island at the price of wealth and riches for the best trader around. In the end I think we may safely say that this has been nothing but a way to lure people to this Island in order to be sacrificed to this so called Billoopl or whatever he is called...

But why then do I get the impression that the heavy storm we faced before making shore here was actually trying to keep us away from here?? Why would these followers or Biloopls try to stop us from getting here? Or would it have been an attempt to make sure that those who arrived here would not be able to leave?? Still I more consider the first option...

So then... if someone on this Island was trying to keep innocent sailers away from this place where is this person?? Could it have been the Priestess for instance??!! Did you notice the sad look on her face when we were attacked and fought back? Could it be that she was in fact on our side?!? Something is not right here and I can't put my finger on it... "


(Call Lightning - 5/6 bolts - 4 minutes)
-------------------------------------------------------------------

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 0/3
---------------------------------------------------------------------


Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Wednesday May 28th, 2014 6:38:00 PM

"If therre is to be any scouting," Zeoll admonishes, "let it be a summoned waterr elemental or otherr summoned aquatic creaturre that can look and come back. I can speak Aquan."

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday May 28th, 2014 6:56:32 PM

"If there is no person here to warn others of what has happened, who's to say that it won't occur once we leave and believe that we have vanquished this evil? We need to find someone that we can trust to keep watch over this place. But who of these people can we trust? None have proven to be of much help so far."

Sam looks to Terser,"Maybe this is where our destiny lies brother. Perhaps you and I could stay and protect these people from this tragedy."

Magana (Craig) [HP 60 of 71] 
Wednesday May 28th, 2014 10:07:41 PM

(ooc: forgot about the healing)

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday May 29th, 2014 3:05:24 AM

"There's an idea! Aexana says exitedly as she begins casting a Summon Nature's Ally spell.

"I'll summon a water elemental here in the pool... gimme a moment..."

(using up the Cat's Grace slot for spontaneous casting of the Summon Nature's Ally II spell)

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5)  d20+12=24 ; d20+12=17 ;
Thursday May 29th, 2014 4:23:45 AM

Coer squeezes into the room and sits down for a short rest.

"What does it all mean... these pools and these tunnels. I wonder which came first, the tunnels or the temple up top?"

~~~
ooc: perception on age of tunnels, ie are they newish or ancient

DM RobC - Passages are explored 
Thursday May 29th, 2014 5:03:09 AM

Terser grabs his trusty curtain rod and goes poking into each of the watery pools. Unlike the pool he tested earlier (N27/O28) he is unable to touch the bottom of the other two pools (O36/P37 and I41/J42).

Magana stands guard, arms folded and unmoving.

Sam also inspects all three pools. All ar esalt-water, and none show any signs of movement (other than that caused by Terser's prodding). He determines that the original pool (N27/O28) is not as cold as the two newly discovered ones. The first pool felt just below room temperature, whereas the other two (including the one he dunked his head in earlier) feel more like the ocean on a winter's night.

Zeoll collects some souveneirs for use later. He tries to come up with a plan of attack, all the while dreading what seems an inevitable dip in the water. His plans involve summoning creatures to do the scouting, and perhaps importantly, resting to regain spells and abilities.

Aex is conflicted. Surely the trade fair was simply a ruse to lure people to the island. But the storm? Its intent (and origin) remains unknown. Something doesn't quite add up yet. It's like the pieces of the puzzle are all still jumbled. She begins summoning a water elemental to do the scouting for her (Based on Terser's findings, please advise which pool of water you are summoning the critter into)

Coer asks a very good question - which came first? The tunnels, the temple, the pools of water, the altar? What does it all mean? Looks can be deceiving, however, so he is unable to determine their age just on their appearance alone (An excellent thought, but you need a Knowl Engineering DC15 to determine "a structure's style or age")

To the onlookers in the room, Kane's eyes glaze over as he gently - and very suddenly - collapses to the floor. Fortunately Coer is there to gently help the bloodwitch to the floor.

Kane, though, blinks and finds himself somewhere else entirely. And alone. He is walking through a meadow. It is Spring, by his guess. Bright yellow dandelions sway in the warm, gentle breeze. A number of white doves - all dead - lie in the grass around him. A large golden dragonfly lands on his shoulder and he hears in his mind it speak a haiku...
"What we hold onto
owns us drowns us sedates us
slow death by apathy"

Nearby Kane can see a barren tree. It looks like someone has made a makeshift canopy from dead branches. Underneath it can be seen a small family of doves, huddled together and cooing quietly. The dragonfly pauses then speaks again
"Shelter the flock
the homeless, the wretched, the poor
Atonement the destination"

The dragonfly launches from Kane's shoulder to move across to his other shoulder. Once more the dragonfly speaks
"What justifies you
Honesty, compassion and justice
Be the compass"

The dragonfly then flies directly at Kane's face, causing him to blink. And with that, Kane opens his eyes to see Coer's face looking down on him.

Map

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 29th, 2014 6:30:50 AM

"Kane!

By the time Sam reacts, Kane's eyes have already opened. He's relieved to see that the bloodwitch has regained consciousness.

"He's exhausted. We've pushed ourselves to our limits dealing with this mess."

Sam silently contemplates his previous statement. If he and Terser stayed to protect these people, he would never get a chance to become a sage. Terser might go crazy with wanderlust and be stuck on this island.

Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+20=29 ;
Thursday May 29th, 2014 4:07:17 PM


If Sam summons the water elemental, Zeoll translates for it and gives it instructions to scout and return in time to report.

When Kane falls, he looks around for a hidden foe who might have struck from hiding! Perception 29

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Thursday May 29th, 2014 7:43:57 PM

It's an idea, Sam. Certainly not the worst one at that. But I doubt that the two of us alone would be able to police the town ourselves. We may be able to set up a militia of the locals that could do the job better. Ultimately, the town would accept policing from within better than either of us trying to exert authority. We could organize them before moving on though.

Terser agrees with Sam's sentiment, but both he and his bardic friend have other goals, and can help many more people than just this one town by achieving them.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 29th, 2014 7:52:18 PM

Sam nods and smiles at Terser. Attempting levity he adds,"I'm not sure this place is ready for your style of protection. They might rather join this cult."

Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47 
Thursday May 29th, 2014 8:09:40 PM

Kane' blinks and the golden dragonfly of his dreams becomes Captain Coer, the leader of the Lionfish. "I am ... well?" responds the black-haired half elf. He stands and gets his bearings, looking carefully at his companions. "I have had a vision, and I am certain it is from Lono, my allied power. I have failed him once and I choose to succeed."

The half-elf knows he is not making much sense to his friends. Yel'kno, the old Captain, his rescuer, is with Gargul; Captain Coer and Spire and Jozhur the only koa of the ohana still with the Lionfish. Zeoll came soon after Yel'kno left, in the same gift of the Gray Lord. The little gnome Aex, the halfling Sam, and the dwarf Terser hardly known but for this one voyage.

Kane' makes himself more plain. "I must leave the Lionfish and follow the vision of Lono. I must immediately follow the flock and be the guardian of the few doves left in Gullport."

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday May 29th, 2014 8:25:13 PM

Not knowing the true history of the group, Sam says nothing initially. The gnome waits for others closer to Kane to speak for or against his declaration.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Thursday May 29th, 2014 10:22:13 PM

Coer helps Kane to his feet.

"It is a noble path Kane. We will make sure there are no unfriendly gods lurking down here first.

Can anyone tell me how long ago these caverns were carved. I want to know whether this is a new cult, or an established one. Maybe the majority of the town is unaware of the evil down here."




Magana (Craig) [HP 60 of 71] 
Thursday May 29th, 2014 10:26:32 PM


Magana nods, calmly accepting Kane's statement. "When the gods speak, mortal's must heed the words. May the wind be ever at your back, and the sun gentle on your shoulders, Kane'."


(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal  d20+6=24 ; d20+9=20 ; d20+15=24 ;
Thursday May 29th, 2014 11:59:45 PM

"If you must, Kane. We need to make sure it's safe then. The compulsion continues, we still have more work to do."

Jozhur is determined to press on, its been a long day, but he won't sleep well as long as he fears waking up with his head underwater.

He examines the false wall found by Magana. Where would this lead to? (Knowledge dungeoneering: 24) He looks the wall over, trying to determine if there is a trick to open it. If anyone is with him, he will attempt to do so. (Perception: 20, Disable Device: 24)

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Friday May 30th, 2014 1:14:16 AM

Spire's face grows dark as Kane proclaims that he is leaving. The elf remains silent, brow furrowed, apparently brooding over something.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Friday May 30th, 2014 3:35:44 AM

Momentarily distracted by Kane's strange behaviour Aex first finishes her summoning spell. Just over one of the pools where Jozhur was unable to feel the bottom a Water Elemental appears. It dives in and is instructed by Aex and Zeoll to go explore any submerged passageways. In case of trouble, the small elemental should hurry back... it's swim speed is rather good so...

Then the Gnome's attention is drawn to Kane... his words sound strange to her and she doesn't know who this Lono is he speaks of. What she does understand is that apparently he has chosen no longer to travel with the group. Even though she doesn't know this lot long, she's grown to like'm so seeing one leave sadens her...

"I hate to see you leave Master Kane' Ma'Kai but I respect your decision..."

DM RobC - Passages are explored  d2=2 ; d2=2 ; d20+4=22 ; d20+4=22 ; d20+4=12 ; d20+4=9 ; d20+4=15 ; d20+4=8 ;
Friday May 30th, 2014 7:15:06 AM

Kane's experience is met with mixed reactions. Mostly sadness, but also confusion. For Kane' however, he believes that his immortal power is calling unto him once more. Perhaps another test? Perhaps a chance for atonement? The powers work in mysterious ways. What is clear is that he has a different path that he must follow.

Sam thinks exhaustion may have something to do with this. The party have been pushing themselves quite hard.

Zeoll cannot see any hidden attacker of any kind. It was as if Kane' just fainted on the spot for the briefest of moments.

Coer nods his approval, as does Magana. The taurs understand the devotion required of a bloodwitch.

Spire just broods.

Jozhur accepts Kane's decision to leave, and then sets back to checking the current area. The false wall found by Magana turns out to be a secret door to enter the altar room. Had the party known of its existence earlier, perhaps they could have coordinated their attack to flank the enemies? Then again, it could just as easily have been used by any number of folk to circle back behind the party.

Aexana completes her summoning spell, and draws the water elemental forth into the pool at O36/P37. With a 6 round duration to her spell and requiring it to scout and then report back it will have at most 3 rounds to go forth before it must turn back. The water elemental nods in acceptance of its task, and then sets off at a swim speed quicker than any of the party.

Time slowly passes before the elemental returns to explain what happened. Apparently the pool is 20ft deep, before then angling into a horizontal passage that heads north/northeast several hundred yards. It had to use the run action to make it to the end of that passage quickly. When it did it found the passageway forked left and right. It chose the right fork and saw that continued on for another few hundred yards. It was unable to reach the end of that passage in time and had to return. It didn't see anything hostile, nor was it attacked by anything. The passages were flooded with no areas to surface for air.

Is there anything else you wish to ask the elemental before it disappears?

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday May 30th, 2014 7:27:05 AM

Convinced that possibilities are limited in this temple, Sam assumes the worst.

"The people we saw were either at best an illusion used to draw us here, or...drowned. I doubt we missed them. We've searched this place thoroughly. I suggest that we head to surface and look for evidence."



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Friday May 30th, 2014 11:05:46 AM

Though he has not known Kane for long, he does know intimately what it is like to lose a friend and traveling companion. At least these folk know that their friend will be safe and is fulfilling his Gods given purpose. Safe travels to you, Kane. It is an honor to have fought with you.

As for the missing townfolk... Perhaps there is someone about now that may be more receptive to questioning. We certainly have more information to work with. And we can search Rillan's house - it is likely unoccupied now. This last is said with some sadness. One always wishes that the people with authority and power are doing right by the people they are supposed to represent.

Magana (Craig) [HP 60 of 71] 
Friday May 30th, 2014 2:19:55 PM


Magana head comes up sharply with Terser's suggestion. "Yes. I thought something smelled fishy there. I'd definitely like a closer look at that woman's house.


Kane' Ma'Kai (SteveK) AC17/ T17/ F14/ CMD 17) HP 47/47 
Friday May 30th, 2014 6:55:36 PM

Kane' smiles briefly, the half-elf didn't often smile, but he knows his companions... his former companions will win out in the end.

"I am called to return to the town. I think I will take Mother Rillan's house as my own to best guide the people. I will protect them and ensure none of our enemies seek to trap you from above."

Kane' Ma'Kai, last of his people, former slave, and now former crewmate of the Lionfish, turns and begins his way up the stair.
......................

ooc: Kane' is now an NPC under control of the DM. Great fun and I hope my life gets less busy to come back and adventure with Bonetown again. - SteveK

Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Friday May 30th, 2014 9:11:33 PM


Zeoll is glad that Kané is okay. The old liontaur is sad to see another friend break away though. He has had a very full life, and if he takes a moment to think about it, the great many faces of the heroes with whom he has adventured threatens to overwhelm him.

He resolves again to think about ways to memoralize the greatest of them. The Wold should not forget.

But he shakes his head and gives Kané an huge embrace. "Kané, this island is not farr frrom the shipping lanes, and we will rreturrn. Perrhaps this will be a place to call a safe haven, once you have finished yourr worrk of weeding out the evil herre, a job we have starrted on togetherr."

"Goodby, forr now, my frriend."

He turns to the remainder of the party. "My comrrades, the rreporrt of the elemental convinces me that we need to trravel underrwaterr, perrhaps for a verry long way, and defeat the Callerr. But let us do that tomorrrow. Forr now, let us rreturrn to the village and see if any people of good hearrt rremain, tell them what has trranspirred, and rregrroup tomorrrow forr a final push."

He also declares that they have to make carefully sure that no more victims are called to doom. He suggests tying everyone together for sleeping.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday June 1st, 2014 5:09:21 PM

Before the Elemental winks out of existance Aexana quickly asks if it felt any current or not...

Then the little Gnome bids Kane farewell... for a brief moment only her live was entwined with his but none the less she feels at loss for his departure albeit for the sake of those in need.

"Zeoll's right... I think we need to check this underwater passage too but like he says I fear we need to wait till morning. Then I could shapechange and swim my way through the system quite fast. I would also prepare several spells to breath under water - though I would not have sufficient for the whole group AND you still need to be able to swim... But on the other hand... what sailor can't swim right?!? Right?? ... "

Looking around she's suddenly worried... hopefully no one will await them here the next morning...

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Sunday June 1st, 2014 6:27:22 PM

Sam meekly raises his hand,"I'm not much of a sailor or swimmer. Terser usually pulls me through these types of...situations."

Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Sunday June 1st, 2014 8:50:38 PM

"Neitherr sailorr norr swimmerr am I, alas."

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal 
Sunday June 1st, 2014 10:15:55 PM

Jozhur puts his hand upon Kane's shoulder and says his goodbye, "Farewell, Kane. Best of luck, I'm sure we will meet again, friend."

"I agree about needing rest, we've been through a lot today. Not sure we will sleep well though..."


Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Monday June 2nd, 2014 1:18:45 AM

"I can go with you, Aexana," Spire calls out meekly. "I will study this scroll tonight and prepare it for myself tomorrow. The amulet allows me to see perfectly underwater, and my spellcasting may come in handy should we run in to any trouble."

DM RobC - Where now? 
Monday June 2nd, 2014 8:15:01 AM

Sam's thoughts still dwell on the people of this island. Were they an illusion? Have they drowned? Are they still somewhere yet to be found?

Terser wants to head back to Mother Rillan's house, expecting it to be unoccupied. Magana too wants to double check it. Obviously the taur didn't get a good enough peek the last time.

Kane' says his farewells to the group and bids them the best of luck. He considers taking Mother Rillan's house as his own, but that may have to wait until things have settled down first. For now, safety would appear to be in numbers and the safest place for Kane' would be with Tula and the rest of the Lionfish crew. Kane' makes his way there to the tavern to stay with the crew and see that they remain safe.

Zeoll and Aexana are convinced that the way forward will be through the underground waterways. It would be unrealistic to expect everyone to hold their breath for the journey, so other methods are discussed. Zeoll also suggests tieing the group together as they rest to ensure noone wanders off under the Call o' the Sea.

Jozhur and Spire agree about the need for rest.

The group has depleted many spells this day, and have taken more than their fair share of licks. Rest seems to be the key, but where and when?

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday June 2nd, 2014 8:30:16 AM

The exhausted gnome longs for sleep, but at the same time strongly desires to search the home of the "priestess". Perhaps both are possible.

"I'd like to search the priestess' home. Maybe Terser and I could stay there with a few of you and the rest stay at the inn. Either way, I need to sleep."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Monday June 2nd, 2014 11:42:10 AM

It's as easy to sleep on the floor of a house as it is to rent a room. And it may prove interesting to know if anyone comes a calling on our dear departed "Mother."

Terser is well able to swim, but prefers to do it unburdened with his armor, and his glaive wouldn't be of much use either. Still, he is competent enough with a dagger to accompany any others that would be going for a dip. Perhaps he can fashion a pair of goggles somehow...

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Monday June 2nd, 2014 5:31:49 PM

"I don't like staying here... and if we do... I don't want to be near any of those pools...
Besides it's cold and damp down here and if you remember the look of that bed we saw earlier there's not a purple pink hair on my head that even remotely considers laying down on that!!

And... I'm getting hungry too..."
Aex sighs. Apparently the Gnome gets cranky when she's tired and ill-fed... But most likely she doesn't know which place would be best to sleep...

Magana (Craig) [HP 60 of 71] 
Monday June 2nd, 2014 7:48:19 PM


Magana hesitantly puts forth a suggestion.

"Perhaps consecrating the altar would stop the attacks? I don't know much of such things, but that always worked in the books I read as a youngling."


Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Monday June 2nd, 2014 7:52:26 PM

Zeoll too is ready to rest, but he agrees that it would be best to approach this Mother Rillian and try to tell if she is an evil treacher or a clueless by-stander. He suggests that the group go there first, then to the inn to rest with everybody else.

He wants the party to bring the bodies of the villains, along with such evil relics and books as are at hand, as proof. He'll carry what he can, and asks for help too.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24 
Tuesday June 3rd, 2014 2:23:51 AM

"I think rest would be best immediately. We are all quite... fatigued."

DM RobC - Where now? 
Tuesday June 3rd, 2014 5:52:20 AM

The party are agreed that rest is required.

Sam and Terser believe the priestess' home may be a safe place to set up camp, and who knows what else it may reveal.

Zeoll thinks that perhaps approaching the priestess - Mother Rillan - might give him some clues. Considering her lifeless body is next to the altar, he can approach her all he wants. Chances are though, that she won't be telling him very much! If only the witch who could speak with the dead was still around...

Aexana doesn't particularly care where the group makes camp - provided it is nowhere near the beds down here. If it wasn't for the slime on them, chances there would be fleas. Is there such a things as a "sea flea"?

Spire nods along. With the departure of Kane', the group may be looking to Spire's magicks, and he really needs a rest to recover spells.

Magana doesn't seem to mind either way, but brings up Zeoll's earlier suggestions of consecrating the altar. Noone responds to the suggestion.

Zeoll wants the party to bring the bodies of the deceased with them. There are 4 seaspawn, 2 humans (Mother Rillan and Alderman Bittern), and 1 human/tentacle thing. All are medium sized. Who will carry/drag what, recalling there is a spiral staircase to get to the surface?

With noone else voicing any direction, Sam and Terser's goal of Mother Rillan's house looks to be the destination.

-------------
OOC:

Update to previous post: When Aexana asked the water elemental if it felt a current underwater it responded that it thought it felt one, but it couldn't be sure. If there was it was only mild. It also advises that the water was salt water.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday June 3rd, 2014 8:50:32 AM

Sam wastes no time for further discussion. As he is barely strong enough to carry his own gear, he doesn't even consider assisting in carrying bodies. The bard leads the way to the now-vacant house. Once there (assuming that nothing stops him on the way or at the home) he combs through the place for any books or other readable material. He casually points out any baubles, trinkets, or treasures that he stumbles upon during his pursuit of what he considers to be the greatest treasure of all.

Zeoll (Cayzle) (AC23 - HP 33 of 33)  d20+20=37 ;
Tuesday June 3rd, 2014 10:31:35 AM


In looking at the bodies of the slain enemies, a growing realization spreads in Zeoll's mind -- the dead cleric was the same one who the party encountered earlier above ground! Clearly she was just pretending to be a good person. He did not recognize her at first. Zeoll rubs his old tired eyes. He has heard that the vision starts to go when you get older. And as liontaurs are not a long-lived race, he thinks that he is definitely getting on in years, and it is starting to show.

"Other adventurers retire after a career as long as mine," he thinks. "Lord knows a lot of my old hero buddies have hung up their swords and are taking it easy. Even elves!"

But as he hoists a couple evil books, and gratefully sees that his younger friends are taking the dead as evidence, he realizes that there is still work to be done, and he is not finished doing it. This evil place should not exist, and he is glad he has helped to rid it of at least some of its taint.

So with a slightly renewed sense of vigor, he helps search the evil matron's house, hoping that even if his eyes are failing him, maybe his nose and ears will help to turn up a useful bit of information.

Perception 37, plus detect magic and detect poison.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Tuesday June 3rd, 2014 12:53:45 PM

Terser gives the home a cursory search through with the intent to be more thorough after a snooze, though he does make extra sure the doors and windows lock and bar, and if not, positions some furniture to make easy barricades.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=24 ;
Tuesday June 3rd, 2014 6:05:36 PM

Like Sam Aex isn't very capable to help carrying the casualties to town... sh4 would if she would still be able to change into something larger and stronger.
Now she just trots along. Not having any Bull's Strengths available she feels pretty useless...

Once in the house she looks around first... she's still puzzeled why Mother Rillan put on a sad face earlier... perhaps she will find evidence that she wad on fact not evil at all. (Perception 24)

Later she goes to sleep - most likely tied to her friends.

-------------------------------------------------------------------

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), Goodberry, Shillelagh + Obscuring Mist
2 : (Barkskin), Cat's Grace, (Flaming Sphere), Owl's Wisdom + Fog Cloud
3 : (Cure Moderate Wounds), Sleet Storm, Water Breathing + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 0/3
---------------------------------------------------------------------


Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Tuesday June 3rd, 2014 8:08:43 PM

Coer collects all the remaining loot and heads upstairs to 'Mother Rilian's' house.

Although tired he offers to take the first watch. "This town still has evil about. We must be wary.

In the morning i will drop the loot at the Lionfish, and report back to the Inn to see if anything odd happened while we were underground."


~~~
ooc: im back, sorry for missed posts - house building had serious issues over the weekend and have been non-stop getting back on track.

Spirysn'rar Kilarn (Ian) AC 17/13/15 - CMD 14 - HP 24/24  d20+13=19 ;
Tuesday June 3rd, 2014 9:12:24 PM

Spire follows the group in silence, immediately sitting down at a desk or a table or even a nightstand to study the scroll by magical light.
--------------------
Not sure what check it takes to learn a spell from a scroll, so here's a spellcraft check?
Spellcraft: 19

Magana (Craig) [HP 60 of 71] 
Tuesday June 3rd, 2014 11:21:48 PM


After a bit of internal debate, Magana retrieves the body of Mother Rillan and follows the rest out of this dungeon with the old bitty draped across her shoulders.


(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal 
Wednesday June 4th, 2014 1:28:40 AM

"I suppose everyone should see this thing? It'd be good if someone could grab the Alderman. If not we can come back for him."

Jozhur grabs ahold of the disgusting tentacled person and starts dragging it back to the surface.

DM RobC - Where now? 
Wednesday June 4th, 2014 6:32:43 AM

OOC: Folks, DM Shawn will be jumping into the DM chair now. Good luck! He won't be pulling punches :)

Cancel the Call o' the Sea!


Dm Shawn - A Familiar Home 
Wednesday June 4th, 2014 9:59:48 AM

To trudge through the wet and muddy city with an increased weight would take a long time. Luckily Mother Rillan's home is close to the disguised church.

The door is unlocked, and upon entering a warm fire greets the group. Apparently Mother Rillan wanted to return to a warm home after her evil services. Good thing Magana brought her corpse to enjoy the warmth.

The small house quickly fills up with the various Taurs, and luggage brought from under the temple. The house is quiet except for the rain pouring on the wooden roof. Some of the group go about searching the home. Maybe it is Zeoll's weight, or his keen perception but the aging Liontaur steps on a floorboard, and can tell it is not nailed down. Easily prying the board up, he uncovers a few trinkets of no value unless you worshiped the evil god Mother Rillan did. Obviously used in some sort of evil ritual, there is no doubt that the Mother was as evil as everyone else.

Spire takes a seat on the bed, and with the aid of his magical light tries to read the spell. Not knowing if it is fatigue, or if the spell is too powerful for him, the words on the scroll do not make sense to him. Maybe tomorrow, with some rest, will provide a better understanding.



Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+13=27 ;
Wednesday June 4th, 2014 3:04:21 PM

Frustrated with the scroll, Spire lets out a great sigh before resigning himself to a dark corner of the house, spreading out the bedroll he keeps in his Handy Haversack and settling into a night of fitful, restless sleep. In the morning, he immediately attempts to decipher the scroll once more, determined to copy it into his spellbook.
--------------------
If Spire can try again as soon as he gets up, he'll get a 27 for Spellcraft

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday June 4th, 2014 4:14:11 PM

Sam takes the bed of the "priestess" if no one else claims it. If nothing occurs during the night, Sam gets up and waits to hear the direction proposed by the group.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Wednesday June 4th, 2014 4:46:10 PM

As normal, Terser positions himself to be between Sam and any potential enemies during the night. He's also ready to leap up and slap any people that the voice may take again before they can leave the house. The barricaded door should help with that.

Anyone find any clues as to where they could be keeping this "God" of theirs?

Zeoll (Cayzle) (AC23 - HP 33 of 33) 
Wednesday June 4th, 2014 5:27:11 PM

Zeoll settles in for the night. If Kane is around, he asks the witch to preserve the bodies -- he has a spell for that, right?

He insists that everyone be tied together through the night, so that if the Call sounds, no one will be able to sneak off.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=20 ;
Wednesday June 4th, 2014 6:19:31 PM

In a way Aexana is happy to see the Priestess was in fact a true follower of this evil-fishy-god-wanabee. It reassures her that they haven't attacked an innocent bystander when they were forced to defend themselves.

As beds are chosen Aexana observes Sam as he claims the soft bed...

"Young Master Sam Snapdragon McFisticuff... I'm sure that bed is big enough for two Gnomes to share?"

Whenever she's up for watch Aex will get up making a sour face... she would have enjoyed a good long undisturbed night for a change...

(perception 20)

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Wednesday June 4th, 2014 8:27:02 PM

Coer unwinds the rope from around his waist and ties one end to his belt.
He offers the other end to anyone who wishes to tie themselves to a heavy object.

At the end of his watch he wakes up Aex, who appears to have offered to take a shift, and lies near the fire. It has been a long day. "Dont wander off, I need some sleep. I hate this town" he say grumpily before drifting off.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday June 4th, 2014 9:20:08 PM

Sam shrugs and makes room for Aexana.

Magana (Craig) [HP 60 of 71] 
Wednesday June 4th, 2014 11:26:46 PM


Magana takes up her usual post by the door for the evening.


(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal  d20+9=17 ;
Thursday June 5th, 2014 5:19:42 AM

Jozhur volunteers to take watch after Aex before he finds a comfy spot on the floor to sleep. (Perception: 17)

Dm Shawn - A Familiar Home 
Thursday June 5th, 2014 10:23:29 AM

Waking in the morning gives no relief of a true dawn. The gray sky continues, as the wet earth is plagued with more rain. Low thunder echoes in the distance, and flashes of lightning are the only detractor to the gray sky.

Mother Rillan's home is warm, and dry though out the night. Being an evil priestess provides one with the finer things in life.

Spire awakes, and quickly begins deciphering the scroll. The added rest obviously helps, as he quickly reads it as a water-breathing spell.

Zeoll, wishes Kane was still around, but he has headed off to the inn.

The rest of the group untie their rope, get of bed and stretch or come off their watches with no incidents. The quiet noise(besides the weather) is reminiscent of the beginning of this hell when no townspeople were spotted.

The temple is as it was left the night before, no one came out of our went back into the temple. Down in the depths of its belly, the pools are waiting for some visitors.

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d6=6 ; d6=5 ; d6=4 ; d6=2 ; d6=4 ; d6=5 ;
Thursday June 5th, 2014 11:04:44 AM

Last Night ... Zeoll uses his remaining Channels to make sure everyone is cured up ... 26 hp healing to everyone, please.

Zeoll prepares a couple different spells today than he did yesterday.

He looks through the various coins found in the loot and takes 25 gp worth of silver. After preparing it, he uses it to cast Bless Water. He figures a vial of Holy Water will be useful today, at the least to desecrate that altar.

Then it is time to head back to the evil temple, and the watery ways under it. Just before entering the building, Zeoll casts Mage Armor, Elf Vision, Guidance, Taur's Try (minotaur version), and Nemesis Insight.

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: bless water, command x2, elf vision
2: nemesis insight, calm emo, faerie fire

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours), Nemesis Insight (5 hours), Elf Vision (50 minutes), Taur's Try and Guidance recast as needed.

OOC: I had last updated my sheet in January, so I brought it up to date with the following changes: Used: Detect Evil Scroll, Two Vials Acid, Obs Mist Scroll, Tanglefoot Bag. Used a hero point and gained a hero point. Gained a Pearl of Power lvl 1.

We also have the following loot:

Magical
1 x +1 Breastplate
2 x Bracers of Armor +1
3 x 1st level Pearls of Power (claimed by Zeoll, Spire, Aexana)

Not Magical - (any masterwork?)
4 rapiers
4 heavy steel shields
3 morningstars
3 light crossbows
1 light steel shield
3 quivers w/20 bolts each
3 unholy symbols
200 gp in various coins

I think Coer said he planned to store the unclaimed loot on the Lionfish.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)]  d20+10=26
Thursday June 5th, 2014 12:45:25 PM

Terser does his best to find something useful to contribute, leafing through whatever texts Sam has found that may be important and reading any that may be in written Common or Dwarven. Might as well try to broaden his horizons, right?

He also limbers himself up so he can accompany whomever is going on the underwater sojourn, asking whomever isn't going to keep an eye on his heavier equipment.

edit: Ooo how about a swim check just in case! 26

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday June 5th, 2014 5:01:51 PM

Sam nervously watches Terser flip through the tome. Every time he flips a page in a way that he thinks is too hard, the gnome butts in and asks the dwarf to be careful. The only thing that only slightly draws Sam's attention from the tome, is his new spiked gauntlet (legacy item). He marvels at the beauty of this gem-encrusted weapon. He shows it off to Terser (both in hopes to distract him from the tome and just to show it off).

"Maybe we should head back to the inn. That other captain wanted us to check on his boat. Also, isn't there supposed to be some event in this little town?"

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday June 5th, 2014 6:01:16 PM

As they wake up Aex takes some time for meditating. Given the plan to go exploring the underwater tunnel system she makes sure to prepare several spells for helping her friends breathing under water.

"I have 3 spells for breathing under water... but this also means I have no healing available... better stay out of trouble... The water breathing spells are for some of you. I will shape change into either a dolphin or a shark. Changing will make sure I can drag those unable to swim..."

As they make their way to the evil temple again Aex observes the water.

"Time to get wet friends... those who can't swim, can hold on to me...

Aex will use her 3 Water Breathing spells on those who want it. She also casts a Speak with Animals spell on Zeoll.
Then, she hops in the dark water to check the size of the tunnel system and changes into a medium dolphin or a large shark depending on the width of the tunnels.

-------------------------------------------------------------------

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Cure Light Wounds, Goodberry + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Water Breathing, Water Breathing, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (8/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 3/3
---------------------------------------------------------------------


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday June 5th, 2014 7:06:29 PM

With the spell in his book, Spire prepares a few instances of Water Breathing before leaving with the group to the temple. "I will go along with Miss Aexana to help guide everyone. Who else will be coming with us? Should everyone come along or only some of us?" The elf seems a bit testier than usual, answering any questions quickly and curtly.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday June 5th, 2014 7:11:02 PM

"What do we do if the swim is longer than the spell will last?"

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday June 5th, 2014 7:56:47 PM

Even with his concern of drowning, Sam will follow Terser's lead.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday June 5th, 2014 9:33:56 PM

"Well..." Spire closes his eyes, doing some quick mental math. "I have two iterations of the spell prepared, and Miss Aexana has three. That is a total of five spells, accounting for the time we can each grant the recipient... divided by eight... we could each share the spell for seven point seven five hours if magic worked as such, but unfortunately, it does not. Everyone can have a minimum of seven hours, and a few of us will have eight."
--------------------
Here's Spire's math...

Spire's 2 Spells cast @ Level 5 = 20 hours
Aexana's 3 Spells cast @ Level 7 = 42 hours = 62 hours total
Divided by 8 crew members = 7.75 hours each, but since the spell is divided by hours...
Two people will have the spell for 7 hours
Six people will have the spell for 8 hours

Am I completely wrong here...? Spire's INT is a lot higher than mine.
And finally... Prepared Spells.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Thursday June 5th, 2014 9:36:57 PM

As dawn breaks on another dreary day Coer considers the proposed swim.

"Do we know if the pipes will fit a taur? The tunnels were not designed for them so I have my doubts.

Who wants to visit the Lionfish with me?"


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday June 5th, 2014 10:17:52 PM

Sam ponders for another minute and then speaks,"That song caused some to drown themselves in the ocean. We tried to drown ourselves in the pools. Why did the villagers dissapear down the tunnels? Why was it different for them? Maybe they die at the end of the tunnels like everyone else. If only we had more information..."

(As stated before, Sam will follow along)

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal 
Friday June 6th, 2014 4:27:23 AM

Jozhur replies to Sam, half thinking out loud, "If the villagers drowned themselves in the pools, where are the bodies? There were a lot of people for them to all just disappear so quickly."

Not wanting to seem a coward, he forces himself to volunteer to get wet.

"If you have enough spells, I will also go in the water."

Magana (Craig) [HP 60 of 71] 
Friday June 6th, 2014 10:31:37 AM


Magana responds to Coer. "I will help you carry the loot to the Lionfish while mages wrestle with the logistics."


Dm Shawn - A Familiar Home 
Friday June 6th, 2014 11:58:35 AM

Coer and Magana want to return the loot and booty to the Lionfish while the "smarter" members break down the logistics of the math. (OOC: That looks right Ian).

Sam wants to check on the ships in the harbor for the captains.

Zeoll stocks himself up on holy water, and spells. Wisdom comes with old age.

Those who peeked at the tunnels, know they are about 8' wide, circular. More then enough room for a minotaur, and even a liontaur to fit.

Is the group waiting for Magana and Coer, are Magana and Coer going to use the tunnels, is the entire group going to head to the Lionfish first?

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Friday June 6th, 2014 12:37:46 PM

Zeoll suggests everybody going to the Lionfish first, then everybody going back to the evil temple and into the tunnels.

And he is in favor of using the party's resources to get everybody breathing water for the 7 hour duration, just before entering the temple (the same time he is planning to buff himself up).

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday June 6th, 2014 1:53:58 PM

"I believe a trip to the Lionfish would not go amiss. Perhaps one group can check the boat, and one group can check in at the inn to assure those there that we are not dead yet." Spire volunteers to go to the inn and will go there as soon as someone volunteers to help him.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Friday June 6th, 2014 2:28:39 PM

If we're splitting up before meeting at the temple, Sam and I will go along to the boats to help with the heavy lifting and the inspiring of those who are doing the heavy lifting.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Sunday June 8th, 2014 3:01:29 AM

"Good idea Spire. You head to the inn if someone will go with you, while Magana, Terser, Sam and I head to the Ship.

Head straight back and we will go downstairs when we have all returned."


Coer gathers the items, and when his friends are ready heads out into the cold miserable day.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday June 8th, 2014 6:13:42 PM

"I'll go with Spire if that's the decision... " Aex says as she preps for a quick visit at the Inn, " Splitting up in this town doesn't exactly sound like the safest thing to do... if we all go together we'll loose some time to explore the tunnels but at least we'll all be together. What if this eerie sound comes back while we're split up?!? We will then slap us in the face before we go drown ourselves. IF this sound is indeed created by someone or something it might very well be able to spy on us and use the sound burst at the most ideal moment... when we're weak from not staying together...

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+11=17 ;
Sunday June 8th, 2014 6:49:38 PM

Sam follows Terser to the ship. Along the way he looks for any clue of emotion from villagers they pass on the way. (Sense motive=17)

Ooc-Sorry for the short post. I've got a head full of scrambled eggs this weekend.

Magana (Craig) [HP 60 of 71]  d20+11=31 ;
Sunday June 8th, 2014 11:21:00 PM


(perception nat20 for 31)

Magana keeps a sharp lookout for trouble on the way to the ship.


(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal  d20+9=29 ;
Monday June 9th, 2014 1:03:51 AM

Not one to pass up a trip to an inn, Jozhur tags along with Aexana and Spire.'

-----------------
Perception: 29

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Monday June 9th, 2014 11:09:28 AM

Zeoll figures the trip to the inn is the one requiring tact, while the trip to the ship requires muscles. He heads to the inn.

Dm Shawn - Back to the Inn/Ship 
Monday June 9th, 2014 1:10:19 PM

Zeoll, Jozhur, Aexana and Spire head for the inn. On the way, no villagers are seen. No lights behind doors or windows. No sense of life anywhere. If the town was deserted before, it is lifeless now.

At the inn, it takes a brief moment for the people inside to un-baricade the door. Before pleasantries can be exchanged Captain Kreel steps forward. "Is it safe to get out from this flea pit? Did you do your job?"

On the way to the ship, the muscle of the group and Sam, also notice nothing of any lifeforms. Carrying the treasure to the ship is easy and uneventful. On the docks, the same three ships(other then the Lionfish) are in dock. Magana does notice a pirate or privateer milling about on their respective ship, but that was how the docks were left before the temple.

Magana (Craig) [HP 60 of 71] 
Monday June 9th, 2014 4:08:49 PM


"It's too quiet," Magana mutters to Coer. "It's like they have decided they bit off more than they can chew in suckering us to this island, and are hiding in hopes we will leave."

She shrugs her burden into a more comfortable position. "I get irritated when someone tries to sucker me. I want to pound that someone. Soon."


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Monday June 9th, 2014 5:11:12 PM

Amazed on how these nitwits just don't seem to grasp what has transpired in this village or what they have escaped from the little Gnome has no idea what to say to Captain Kreel... looks like he's as dumb as he looks!

Aex gazes up to her larger companions eyes asking if these fellows were realy worth the risk coming here...

"We did our 'job' alright... looks like this bar will be out of business for a while..." Aex mutters between her teeth...

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday June 9th, 2014 5:55:53 PM

Having little ability to help, Sam observes the loading of the Lionfish. The lack of villiagers tells him one thing. The group is clearly on their own. Kane surely will have his work cut out for him.

Once the boat is loaded, Sam heads to the inn to find the others. He finds himself with little other option but to join in the underwater adventure.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Monday June 9th, 2014 7:21:35 PM

Terser unburdens himself of the load of weapons and armor and mentally prepares himself for an underwater adventure. The prospect of being able to breathe made it a bit more exciting.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+3=12 ;
Monday June 9th, 2014 9:12:46 PM

"You," Spire huffs, stepping in front of Captain Kreel and jutting a pale finger in his face. "You have been nothing but a detriment ever since we had the misfortune of allowing you into our lives, and I grow sick and weary of dealing with the attitude of a coward who could not be bothered to check on his own crew, while ours has been out risking out lives to save your worthless hide. Were it up to me, I would have let you and your men drown in the ocean, but I serve a higher being now." Spire's finger wanders dangerously close to the Captain's neck as he continues. "I would ask you kindly to keep a civil tongue in your mouth when addressing those who are on a mission to save not only you but a large majority of the lives on this stain on our map masquerading as an island." With that, Spire spits out an elven curse that bears not repeating before storming from the inn, muttering under his breath every curse he can think up in the various languages he knows.

Using Hero Point for +4 to roll
Intimidate: 12...

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal  d20+9=21 ;
Monday June 9th, 2014 9:41:09 PM

Jozhur ponders Captain Creel's question for a moment, "We still have some work to do...I think."

He looks for the rest of the Lionfish crew in the inn. Is everyone still here.

----------
Perception: 21

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal  d20+6=8 ; d20+9=25 ; d20+9=15 ;
Monday June 9th, 2014 11:58:35 PM

ooc: Disregard my previous post, didn't see Ian's beforehand.
------------

Jozhur is a little shocked by tongue lashing Spire hands out, the muscle of the group isn't here to back them up. "Yeah, what he said! Keep it up and it's me you'll need saving from"

He looks about, checking on the Lionfish crew and gauging the reactions of others in the inn.

-------------------
Aid another intimidate : 8
Perception: 25
Sense motive: 15

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5) 
Tuesday June 10th, 2014 6:49:35 AM

"we will be pounding something soon, I can feel it" Coer tells Magna.

"Now let's get back to the Temple, we don't want to miss your monthly bath" Coer laughs at his own joke and heads back to the temple.



Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20+4=6 ;
Tuesday June 10th, 2014 10:20:00 AM

Zeoll tries to help Spire. "Yeah, you big lug. What a maroon!"

Aid another to intimidate (Chr check) a six. The old liontaur is not very intimidating.

Dm Shawn - Back to the Inn/Ship 
Tuesday June 10th, 2014 12:33:25 PM

Creel pulls his face away from Spire's finger. " You better watch that... "he says", Elf knuckles are a delicacy where I am from. " The smile on his face hides if he is joking or not, but by the way the man has acted anything is possible. He turns to look at Jozhur, Zeoll and Aexana in turn, obviously not intimidated by them.

As the tension is thick, it is Jozhur who hears a clanking coming from the kitchen area. No one else seems to hear the sound. As quickly as it comes, it goes.

At the docks, the tension is less, but still existent. The treasures are loaded onto the Lionfish. The boat itself is still in good shape, lazily going with the flow of water in the bay. The other ships are quiet, the men and women on watch, not even popping their heads over the railings to take a look at the crazy people loading a ship in the rainstorm.

Sam wants to head for the inn, and Coer is ready to go to the temple. Magana wants to hit something, and Terser wants to breathe water.

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Tuesday June 10th, 2014 5:20:03 PM


Zeoll shrugs at the evil captain, and then urges his friends to head back to the evil temple. "We have unfinished worrk," he says,

Before descending into the lower levels, he casts his spells at last: Mage Armor, Elf Vision, Guidance, Taur's Try (minotaur version), and Nemesis Insight.

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: bless water, command x2, elf vision
2: nemesis insight, calm emo, faerie fire

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours), Nemesis Insight (5 hours), Elf Vision (50 minutes), Taur's Try and Guidance recast as needed.


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Tuesday June 10th, 2014 5:55:44 PM

Spire simply continues to swear incessantly under his breath in a plethora of languages as they trudge their way towards the temple.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Tuesday June 10th, 2014 6:21:21 PM

Ready to swim after the rendezvous. Yay!

Magana (Craig) [HP 60 of 71] 
Tuesday June 10th, 2014 6:27:02 PM


Magana snorts in disgust. "With all this rain, a bath would be redundant." She seems to be puzzling through something.

Back at the temple, Magana finally shakes her head in consternation and says, "I'm... uncomfortable... with trusting myself to these pools. They both seem to link to the sea, but they are both at different levels of the complex. Seems to me at least the lower one should be overflowing and flooding the rooms. It's unnatural."


Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 61/68 (Ki 3/5)  d20+12=21 ;
Tuesday June 10th, 2014 6:30:31 PM

While walking towards the temple, Coer keeps a eye out for any tracks that could indicate 'life' in appears to be a ghost town.

"We should search the alderman's home after our swim. Might have some useful info given he was downstairs. I bet he has some nice books, Sam.

or if we pass it.... we could drop in now?"


¬¬¬
ooc: perception;21

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday June 10th, 2014 6:34:16 PM

Aex too would rather see her Taur friends pummeling captain Creel but they have more pressing business to take care of. As Jozhur mentions the noise coling from the kitchen Aex is intrigued...

"Are they making breakfast in absence of the innkeeper or has that man returned...??

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday June 10th, 2014 9:54:39 PM

Sam's ears perk up at Coer's remark.

"Good point. Although I'm ready to gather more information, I think solving this mystery and saving this village is the top priority."

Sam joins the others in the temple.

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal  d20+9=23 ;
Tuesday June 10th, 2014 10:56:10 PM

"What was that noise? Is someone hiding in there?"

Jozhur rushes to the kitchen and tries to locate the source of the clanking.

------------------
Perception: 23

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Wednesday June 11th, 2014 3:21:48 PM


Zeoll agrees that the alderman's house -- heck, ALL the houses -- should be searched ... after getting rid of the Caller.

"Time to swim," he says.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Wednesday June 11th, 2014 4:01:59 PM

Check in until DM post

Dm Shawn - Back to the Inn/Ship 
Wednesday June 11th, 2014 5:38:31 PM

For the group that ventured the docks, the walk back to the temple is nothing short of boring. The rain and thunder still echo throughout the empty town. Fear of the sound coming back any moment, is the only thing keeping them on their toes. The alderman's house is a possible exploration spot... but will wait till after the swim.

Back at the inn, Jozhur moves to the kitchen busting through the door to see Piotr in the middle of dumping the acrid-smelling contents of a bottle into the kettle of chowder that's been simmering at the edge of the fire since the first Call o' the Sea.  He begins to stammer through an excuse before clumsily throwing the bottle at Jozhur. He turns to run but quickly sees no exit.

"Please, please dont hurt me.... please. "

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+15=24 ; d20+8=13 ;
Wednesday June 11th, 2014 7:00:57 PM

As Jozhur spurts forward to the kitchen and catches Piotr read handed Aex is glad she's on the right team! Her new found friends truely are remarkable!

If able she checks the bottle while the others detain Piotr... being a herbalist and potion adept she hopes to be able to identify the acrid smelling liquid...
(Herbalist 24 - knowledge nature 13)

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Wednesday June 11th, 2014 8:17:56 PM

Zeoll realizes that Jozhur did not leave the inn, and that he evidently heard something.

"Oh, this being elderrly is killing me," he kvetches. "I am missing things left and rright!"

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday June 11th, 2014 8:54:01 PM

As the group waits at the temple, Sam pulls out the evil tome and begins researching the "god" that they are about to hunt. He looks for any detail that might give them an edge in the upcoming battle.

Ooc-Not sure if a roll is required. If it is knowledge, I'll "take 10" for the roll. I figure the knowledge is coming from research and not in Sam's head, so whatever you like! :)

Magana (Craig) [HP 60 of 71]  d20+11=16 ;
Wednesday June 11th, 2014 11:58:26 PM


Magana spends this time searching the main church floor for any clues.

(perception 16)


Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 5/5) 
Thursday June 12th, 2014 12:39:09 AM

At the temple Coer spends his time stretching his sore muscles. The poison for the temple's trap has not worn off and he is still weakened.



(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal  d20+6=18 ; d20+9=27 ;
Thursday June 12th, 2014 12:54:44 AM

Jozhur advances towards Piotr and draws his sap, "Why shouldn't I beat you to a pulp? What was in the vial and who put you up to this?"

He motions to Aexana that he needs a rope. He looks around to see if there is something else he can use to tie the adulterer up. He also listens for any reaction from those outside the kitchen.

----------------
Intimidate: 18
Perception: 27


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday June 12th, 2014 12:33:48 PM

If Zeoll stops, Spire will as well. Otherwise, he continues on to the temple, confident Jozhur can take care of himself.

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Thursday June 12th, 2014 12:52:43 PM


Zeoll says to Spire, "Honestly, I didn't even notice Jozhurr had not followed us. Should we leave him back therrre? What if he rruns intro trrouble?"

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+8=16 ;
Thursday June 12th, 2014 1:11:48 PM

"Time is of the essence. Jozhur knows that. I imagine he will not be long." Nevertheless, the elf stops in his tracks, turning to face the inn and keeping a sharp eye out for anything that might indicate a fight. (Perception 16)

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20+19=20 ;
Thursday June 12th, 2014 2:35:35 PM

Seeing Spire cock his head, Zeoll does the same, after casting a guidance and a Taur's Try.

Perception 20

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Thursday June 12th, 2014 5:40:08 PM

ooc: no actions, waiting on rest of party to arrive - may post more depending on DM post.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+2=17 ;
Thursday June 12th, 2014 5:56:56 PM

"No rope..." Aex says to Johzur while she examines the liquid. Not having any rope on her she looks around the kitchen to see what can be used... "... but I'm sure we can find interesting things around here that will make the man squeel... let's see what's in this bottle as a starter... we'll get to the main course later..." Aex continues as she moves closer to Piotr and pretends to have him drink from the liquid. (mind you, she will not do so!! - she just tries to aid Jozhur's Intimidate check)

Intimidate 17

Dm Shawn - Back to the Inn/Ship 
Thursday June 12th, 2014 9:43:09 PM

Ooc: Sorry for the late/short post. In hour 15 of an 18 hour shift.

The man thrashes about, his face repelled from the jug like two ends of a magnet. "Please, don't hurt me. All my knowledge is yours."

Aexana and Jozhur hear the kitchen door creak open as the three captains enter the small kitchen.

"Ever the heroes?" Kreel says with a little laugh.

At the Temple, Magana looks about for clues but only comes up with false holy symbols of the good gods.

Sam reads his book, stopping on a nice grousome chapter discussing the sacrafices into the ocean.

Making good time, Zeoll and Spire catch up with their friends at the temple.

Occ: Getting clarification on the acrid liquid for Aexana.

Magana (Craig) [HP 60 of 71]  d20+11=22 ; d20+11=16 ;
Thursday June 12th, 2014 10:50:26 PM


Magana paces the outside of the building, again looking for anything interesting or out of place. To hit.

(perception 22)

Magana (Craig) [HP 71 of 71] 
Thursday June 12th, 2014 11:37:25 PM

header correction

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday June 12th, 2014 11:39:50 PM

Sam continues reading as he waits for the rest of the group. He stops to admire his new gauntlet from time-to-time.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 5/5) 
Friday June 13th, 2014 12:16:14 AM

"That sure is a nice gauntlet Sam. Where did you get it?" Coer asks Sam to pass the time.

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal  d20+6=19 ; d20+6=12 ; d20+9=11 ;
Friday June 13th, 2014 1:22:11 AM

The usually calm Jozhur is obviously furious, "What is wrong with you, trying to poison people?! As if it isn't bad enough people are marching into the ocean to drown themselves? Who put you up to this?"

He turns and points his sap at Captain Kreel, as if it was a hand crossbow and he was going to shoot the man. He stares the captain down while he waits for a response from Piotr.

--------------
Intimidate: 19
Sense motive: 12
Perception: 11

I don't remember the name "Piotr" from before. Would Jozhur recognize him as a member of one of the crews?

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday June 13th, 2014 4:54:17 AM

Sam smiles at Coer's remark.

"I got it from someone from the Giggling Ghost. I'm not sure exactly who he was, but he seemed to take interest in my mission to join the Sage's Guild. It writes and helps me learn."

With that Sam quietly mutters a word. The gauntlet's index finger glows with a soft light. Sam writes "Sam was here" in bright green ink on the temple floor.

"Pretty neat huh?"

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Friday June 13th, 2014 6:48:09 AM

Zeoll arrives with Spire just in time to see Sam writing his graffitto.

"Sam!" the old liontaur scolds. "What arre you doing, you young whipperrsnapperr? Yes, this is an evil temple, but still! If you want to deface something, go drraw holy symbols on that evil altarr downstairrs!"

He smiles a bit to soften his chiding.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday June 13th, 2014 8:07:53 AM

Sam looks at his handy work in shame. Although knowledgable about many things, the gnome still finds himself in the role of the child or follower. He gets to his feet and scuffs the floor with his boot. The magical writing is still visible.

"Sorry..."



Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday June 13th, 2014 1:05:27 PM

Jozhur and Aexana are still at the inn," Spire reports none too happily. "They found something, I assume."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Friday June 13th, 2014 7:47:17 PM

The old man is right. You may not want these cultists to have your name. Who knows what they can do with it. I hear the way to really destroy writing is to write new words over it, something I'm sure you would never have done before, haha.

I wonder if the others need our help. Do one of you magic types have an easy way to contact them?


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday June 13th, 2014 9:24:31 PM

Sam reactives his gauntlet and skribbles over the words.

Dm Shawn - Back to the Inn/Ship 
Friday June 13th, 2014 9:35:52 PM

As if to show anger a giant bolt of lightning hits the top of the church, sending sparks and broken wood down to the ground below. As quickly as it comes, it goes just leaving the rain and thunder.

Magana, who is pacing outside is jealous of the damage being caused, and decides to lend her help. Punching at the broken part of the church, and causing a nice chunk of damage herself. A little happy with herself, she is caught off guard when a bundle of paper come sliding out of the hole she left.

At the inn... Aexana can tell by the acrid smell that the jug contained a poison she has heard of before, Oil of the Striped Toadstools. It effects the mind and makes the senses dull.

Kreel, takes the threat, and turns back and leaves the kitchen. Piotr looks from him to Jozhur, as if he knows his last chance for help just left the room.

"We do it for Billoopl. Bittern lead us to him, after the Voice started."

Magana (Craig) [HP 71 of 71] 
Friday June 13th, 2014 10:36:05 PM


Magana quickly snatches up the bundle of paper to save it from the wind and rain, and stuffs it in her pack to keep it dry. She then checks the hole for any more hidden surprises.


Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Saturday June 14th, 2014 9:12:46 AM

Zeoll jumps a mile when that lightning crashes down!

"If that's an omen," the grey-mane liontaur says, "then my interrprretation is that we need to hurrry!"

"Where's that Jozhurr! And Aex!"

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 5/5) 
Saturday June 14th, 2014 7:44:07 PM

As the thinder fades and the dust settles Coer smiles at Sam "No more writing till after our swim, or the whole place might come down.

We have many stories you may wish to record. Perhaps when this is all done we can give you a lift off this rock, and you can fill your books "


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Saturday June 14th, 2014 11:20:01 PM

Sam regains his youthful glow as Coer addresses him,"I'd be honored to sail with you Captain Coerator. Terser can provide you with courage rarely found within the boundaries of the Wold. I'm more of the tag along. I will serve with equal commitment, within my capabilities."

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal  d20+6=23 ;
Sunday June 15th, 2014 12:13:44 AM

Jozhur lets Kreel walk away for now, focusing his attention on Piotr, "And who is "We"?! You said you'd give me some answers, you had better start now!"

Jozhur advances towards Piotr, sap raised.

-------------
Intimidate: 23

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Sunday June 15th, 2014 6:01:31 PM

Aex stands with the bottle containing the remaining of the vile smelling poison. This organisation goes deep on this Island or so it seems. She's not sure though if people follow this Billoopl out of beliefs of fear.

"Jozhur, " Aex says to her Rogue friend, "Let's take this man to our friends so we can question him. We shouldn't do this here... not with all these bystanders. Let's tie him up and go to the others. I'm sure Piotr here has a lot to say..."

the she adds in a whisper to Jozhur: "Just make sure he doesn't hurt himself... we don't want him dead before we can question him...

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Monday June 16th, 2014 10:45:31 AM

"They had better arrive soon," the elf snaps. "We need Aexana to breathe underwater. My spells are not enough."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Monday June 16th, 2014 2:04:52 PM

Haha, that's the spirit, Magana. Looks like fun! Find something interesting in there?

Dm Shawn - Back to the Inn/Temple 
Monday June 16th, 2014 3:24:02 PM

Aexana makes a suggestion to bring the prisoner to the rest of the group to answer the questions. It is obvious though, the added muscle isn't needed to break him as he just continues to talk.

"The townspeople... we worship Billoopl. The entire town, The alderman summoned a seaspawn, and they brought with them the Voice of Billoopl. It is a statue set up on its own alter."

At the temple, the group still waits.Not knowing if the lightning bolt was natural or not, the group lets Sam know to not deface the church anymore.

Magana quickly snatches the bundles of paper, and checks the hole to find the bundle was the only thing kept in there.

Spire reminds everyone that Aexana is needed to breath underwater.



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday June 16th, 2014 4:27:15 PM

Sam continues milling about as he awaits the rest of the group's return. He goes back to the library area to thumb through any interesting reading materials.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 5/5) 
Monday June 16th, 2014 5:30:40 PM

"Magana, what have you found?"

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Monday June 16th, 2014 6:22:21 PM

Terser tags along with Sam, continuing his perusal of the books under Sam's watchful eye, hoping to learn a thing or two from his friend.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Monday June 16th, 2014 7:02:45 PM

"Well now it looks as though we may just have found the answer to this riddle... now we know where the voices come from... tell us Piotr, where can we find this statue? "

Anxious to leave the bar and meet up with her friends Aex hopes Jozhur will drag this rat along. She's worried the rest of the group just might have entered the temple again and what they will be up with...

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Tuesday June 17th, 2014 1:41:01 AM

Spire peers over at what Magana is pulling out of the wall, his curiosity piqued.

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal 
Tuesday June 17th, 2014 3:24:04 AM

Jozhur puts a hand on Piotr's shoulder, "Come with us, we can talk as we walk."


Magana (Craig) [HP 71 of 71] 
Tuesday June 17th, 2014 2:02:38 PM


Magana returns to the main floor of the church, and leans against a wall as she reviews the papers she found.

"I found these papers in a damaged part of the church's structure." She passes them around to see who can make the most sense of them.


Dm Shawn - Back to the Inn/Temple 
Tuesday June 17th, 2014 5:02:03 PM

Piotr looks nothing short of frightened. His eyes are starting to moisten, and his nose is running.

"The statue is kept safe in the Seapawn Cave located north of town...the road north leads to the only way for non-swimmers to enter the cave a cliff above the opening. " He says, as he wipes his face with his shoulder.

When Aexana and Jozhur start hustling him to the rest of the group, no one makes a nosie from the inn common room. All eyes watch them as they walk out the door. Piotr gives no resistance as he walked/dragged to the rest of the group.

At the temple, Magana passes out the papers she has found, and they are easy enough to read for anyone who can read common. Some minor spelling mistakes aside, the papers are rantings of in love young woman and are written to her journal. She talks of her love for a young man named Alexander, and how he is always with the Alderman down in a sea cave north of town. She talks of secret meetings with him after dark, and how excited she is to share with him in everything he does. She talks of a future with children and a nice house on the side of a mountain. How he is to be a powerful member of the town, and a respected member of their new worship. The final entry talks of one of the secret meetings that she has with him, and how excited he was to share with her the secret the Alderman shared with him.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday June 17th, 2014 5:53:52 PM

Sam continues to thumb through books as Terser watches over him. He suddenly stops and addresses the dwarf.

"Hey Terser. Have you wondered what might happen if we meet this thing wile swimming? I doubt that I'll be able to cast spells or inspire the group. I think we could be at a huge disadvantage."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Tuesday June 17th, 2014 6:02:46 PM

This seems promising. Perhaps we can await the next meeting and follow this Alexander back to the cave. We may not have to swim after all.

Terser looks through the pages for dates of meeting to see if they are held at regular intervals.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday June 17th, 2014 6:18:18 PM

As Piotr informs them about a temple North of town that could perhaps avoid taking a swim Aexana has mixed concerns... on the one hand, who would expect a number of adventurers to daringly swim through the back door! She assumes the road up to this temple to be quite dangerous... if the Gnome were to protect her hideout she would most certainly rig the entrance with deadly traps. This backdoor is perhaps more likely to be un-protected. On the other hand... these fish worshippers aren't exactly the 'usual'.

Once they are back at the group Aexana says: "Jozhur's keen ears heard this rat playing with poison... I would avoid the Soup of the Day friends... but he has interesting new to share!"

And so Aex tells about the road up to the temple where the statue is held that can be responsible for all these problems.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 5/5) 
Tuesday June 17th, 2014 7:05:17 PM

"Hmmm.... the seaspawn are rather squishy. We may be able to simply send Magana in the front door... Coer shoots Magana a smile, knowing she would be happy to do this

"But I suppose we should all go. Piotr, do you know about the underwater tunnels? Do they lead to the caves with the statue?"

Maybe a swim is not needed after all he thinks

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday June 17th, 2014 8:11:58 PM

Sam repeats his concern to the group regarding swimming into a possible trap. He lists the disadvantages and dangers. In the back of his mind the gnome realizes that he is in danger whether swimming or climbing. Per usual, he wonders if this is a time where his help is more of a hinderence than a boon.

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Tuesday June 17th, 2014 8:23:35 PM


Well, no one is more eager to avoid swimming than Zeoll, but he still thinks the water breathing spell is wise, and he says so.

He ponders the wickedness of the residents of this town -- some clearly misled or deluded or uncaring, others genuinely monsterous. The trick will be to kill the latter and reform the former.

Still, he votes to advance through the basement water-tunnels. "Betterr the devil we know," he says.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday June 17th, 2014 9:09:24 PM

Sam respectfully listens to the elder Zeoll's wisdom. He carefully retorts, as he is new to the group and is unsure where Zeoll ranks.

"I do see and respect your point Zeoll. As we will be in their environment, they will be at an advantage in underwater combat. I don't think I'll be of any help"

Magana (Craig) [HP 71 of 71] 
Tuesday June 17th, 2014 11:58:59 PM


"I too have serious misgivings about the under water passage," rumbles Magana, "but I will defer to Coer's decision on the best approach."


(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal 
Wednesday June 18th, 2014 5:21:26 AM

"I would also like to avoid going for a swim, if possible. Two near drownings are two too many."

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Wednesday June 18th, 2014 10:00:53 AM

Zeoll was as worried about the climbing as the swimming, but either way, well, okay.

"If it's not one thing that kills you, it's anotherr," he says philosophically. "When you get to be my age, well, you gotta take what Lorrd Garrgul thrrows at you and not worrry."

"I'm good forr eitherr apprroach."

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday June 18th, 2014 5:20:26 PM

Sam is relieved to hear that he isn't the only one hesitant to take the swim. He is especially relived that Zeoll took his opinion well.

Sam leans towards Terser,"I'll need your help climbing down. Maybe someone can lower me down on a rope."

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday June 18th, 2014 5:21:12 PM

Sam is ready to head to the cliffs.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Wednesday June 18th, 2014 5:46:09 PM

"Hmm ... so the cliffs it will be... though I fear we are leaving the 'unexpecting' approach to take the 'logic' one. Logic in a sense that anyone who got away will be watching it. I woudl have loved a swim but I'm in favour of sticking together. "

Mind you Aexana is also rather old already (73) so she kinda likes the approach Zeoll makes when he says "If it's not one thing that kills you, it's anotherr,". The Gnome smiles and makes a mental note to herself that she should hang Zeoll's quote on the Wall of Quotes in the Giggling Ghost when she's able to visit it again...

Dm Shawn - Back to the Inn/Temple 
Wednesday June 18th, 2014 6:19:06 PM

Piotr looks like a beaten man, his eyes swollen from tears.

" I don't know of any underwater passages, the Alderman kept a lot to himself. As for the cave for most of the year it is underwater, but for three days in a row, the entrance is revealed at low tide, as is a tiny beachhead. "

He looks around, and for the first time realizes he is the only villager, " What do you plan to do with me, I am not climbing down the cliff."


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday June 18th, 2014 6:43:17 PM

Sam decides to remain silent as to the fate of the villager. He'd be fine with letting him go. The broken man is obviously filled with remorse. Considering the commotion the group has made, the gnome knows that the enemy is aware of their impending visit.

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20+12=22 ;
Wednesday June 18th, 2014 7:53:25 PM

Zeoll has a question, and he engages with Piotr, playing "good cop."

"Now, young man," he says to the captive, "wherre have all the villagers gotten to? Why werre you left behind?"

Diplomacy 22

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday June 18th, 2014 11:08:04 PM

Spire thumbs the amulet around his neck before announcing, "I have taken up precious space preparing the spell of Water Breathing today. I shall continue through the tunnels, as I can see without any help. You may all continue along the mostly dry path, but I shall move along the tunnels. If I encounter an enemy and die, so be it. That is my fate. If I do not, then perhaps I will be able to flank our opponents with my spells. Either way... it is fine."

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal 
Thursday June 19th, 2014 12:10:29 AM

Seeing that Spire seems set on taking a swim, Jozhur agrees to join him, "I can't allow you to swim through the tunnels alone. I will be with you, just please don't let me drown."

Magana (Craig) [HP 71 of 71] 
Thursday June 19th, 2014 12:39:03 AM


Magana frowns at Spire's statement, trying to understand why he would insist on dividing their forces. She forces herself to consider this option that seems to fly in the face of strategic wisdom.


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday June 19th, 2014 12:41:15 AM

Sam's stomach turns as the fatalistic statement is made by Spire.

"Spire, he said he doesn't even know how to get there through the tunnel. I do not see how preparing a wrong spell is cause for a brash and possibly unsound decision. I can not justify following you on your reasons. It looks like we are breaking the team up..."

Sam looks for Terser's support, as the dwarf is the only one he is sure will stay by his side.

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Thursday June 19th, 2014 12:42:50 AM

Zeoll curses under his breath.

"Rreally? Must we split up? If so, let me go thrrough the tunnels too. But we should trry to coorrdinate so that we attack at the same moment."

Zeoll explains that in a 10x10 tunnel, with his tower shield, he can hold most foes at bay until the time comes to coordinate a joint attack.

Tunnels: Spire, Jozhur, Zeoll

Cave: Sam, Aex, Magana, Coer, Terser?

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Thursday June 19th, 2014 12:43:19 AM

That sounds reasonable, Zeoll. Though Aexana could go as a water elemental as well. We can attack if necessary when we get in, and you can rush in from behind when you hear the sounds of battle. We can give you time to get in position, since it will likely take you a bit longer to find your way.

sorry for the lateness - was in class when DM post came

and other people popped up while I was typing - editing


(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday June 19th, 2014 5:24:15 PM

As suddenly the party decides to split up, Aexana is getting nervous... soo many things could go wrong and a split up party is not even half as strong!!

"If some go by the water tunnels I must accompany them. I can shape change into a shark towing anyone through the water and further more I have 3 additional water breathing spells memozised today... The fact that the entrance is but surfaced for 3 days per year it sounds very likely that we'll have to go for a swim anyhow. Unless... Piotr... when do these 3 days occur?? Now?? Is that why these sounds are heard today??"

The group seems to be wasting precious time but this decision is pretty important. In any case, if someone - albeit just one - goes through the water... the druid will accompany him or them...

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Thursday June 19th, 2014 6:06:45 PM

ooc: placeholder

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday June 19th, 2014 8:40:57 PM

Spire raises an eyebrow, looking at Piotr. "The path to the caves is flooded? So unless we find ourselves very lucky, we will be swimming there no matter what. And with the way it has been raining recently..."

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 5/5)  d20+9=11 ;
Thursday June 19th, 2014 9:08:25 PM

Coer thinks about Piotr's response and description of the unusual cave.

"Piotr, you say the cave is accessible only three days per year. It wouldn't happen to be one of those three days would it?" he asked the scared villager.

Turning to his friends he explains "We will not be able to coordinate ourselves if we split up. We should swim. However, I want to know if there is a dry exit should the spells wear off"

~~~
ooc: sense motive 11



Dm Shawn - Back to the Inn/Temple 
Thursday June 19th, 2014 9:23:25 PM

The group decides weather to split or not. Piotr breaks up the discussion when he laughs at Zeoll's question. "They failed Billoopll, what do you think happened to them fool."

He turns to Coer next. "That is right. This is the most holy of times for us." Coer could tell by his stress level, that the man has been telling good info.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday June 20th, 2014 3:59:40 AM

If no one objects, Sam heads for the northern cliff.

Ooc-trying to get this "party" started

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Friday June 20th, 2014 4:20:05 PM

Terser agrees that there is no time to delay. After ensuring that they have enough rope to scale down the cliffside (and back up), he departs, whistling along with Sam.

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Friday June 20th, 2014 4:31:09 PM

Zeoll says, "Wait! Wait! If we arre going to split up, we need to coorrdinate! Herre is how. I cast a Light cantrip on a coin. I hand the glowing coin to Coerr."

"Aexana, Spirre can help the tunnel parrty brreath waterr, but what if the cave parrty needs that too? You go with them. But firrst you cast Light on a coin and give it to me."

"When we can sight the enemy and arre rready to attack, I'll cast anotherr Light, which will turrn the firrst light off. You do the same. So when both lights arre off, then we attack!"

Tunnel Party: Zeoll, Spire, Jozhur,

Cave Party: Aexana, Magana, Coer, Sam, Terser.

OK?

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday June 20th, 2014 4:40:13 PM

Sam nods

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+14=31 ; d20+8=23 ;
Friday June 20th, 2014 6:26:37 PM

Aex nods at Zeoll, though she's worried for not being with the group that will go under water.
If anyone needs the Breath Water spell, Aexana will cast it. What do we do with Piotr??

Then she moves out with Magana, Coer, Sam and Terser... As they go Aexana casts Speak with Animals on Sam and then transform into a tiny Monkey. This allows her to go at 30 ft base speed and will also allow her to easily climb towards the entrance should that be difficult...

(perception 31, Stealth 23)


Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday June 20th, 2014 6:40:50 PM

Seeing that time is a factor and that he is now the slowest member of the team, Sam casts "expeditious retreat" on himself. (Move speed=50 for 6 minutes.)

He winks at Aexana and quickly makes his way. As always, the fragile bard stays near his bodyguard, Terser.



Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Friday June 20th, 2014 6:47:35 PM

Ooc-All "climbers" add +2 to your climb checks from Sam's "inspire competence" ability.

Dm Shawn - Back to the Inn/Temple 
Saturday June 21st, 2014 12:33:48 AM

Splitting up, the two groups head off in opposite directions. Three head inside the temple, while the other 5(and their prisoner) head for the cliffs.

Inside the temple Zeoll, Jozhur and Spire make through the carnage that they left behind. The bodies still lay where they fell, and nothing has been disturbed. They quickly get to the pools, and find them just as they were left. The water, dark and still.

The other group take a path up the hill on the north side of town and arrive at the cliffs. Looking down it is a 25 foot drop. Below a rocky beachhead appears everytime the ocean lowers. As quickly as it comes into view, it dissapears again when the next wave hits.

"How you expect me to get down there" Piotr asks.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)]  d20+7=19 ; d20+7=22 ;
Saturday June 21st, 2014 2:02:24 AM

Oh don't worry. I've muscle enough to get you all down before shinnin' down meself.

Terser uses his knowledge of the tides to determine if the water level will get any lower or if now is the best time to go. knowledge nature 19

At the optimal time, Terser ties a loop in the bottom of his rope and secures the top to something at the top of the cliff (rock, tree, etc). Then, he carefully lowers down the rest of the party before following himself. climb check 22

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Sunday June 22nd, 2014 10:54:58 AM


"Well, Spirre, my frriend! This is anotherr fine mess you've gotten us into!" The old liontaur grins and swishes his tail to show that he is teasing. "Cast us some waterr brreathing -- but not quite yet," he adds.

Zeoll holds onto the coin on which Aexana has cast a Light spell. He knows that when it goes out, the other team is ready to attack.

He hopes Aex or someone on the other team holds onto his coin! He'll cast another Light spell when his team is in place, and then the Light he cast earlier will go out, and the other team will know they are ready to fight.

He mentions that maybe they can advance through the tunnels a bit, then send out a scout, then advance a bit, then scout. He asks if anyone has any ideas on a scout. He wonders if maybe he should summon a fey friend who might be a scout. Thoughts on scouting?

If he summons a fey friend, maybe it would work out best if Spire cast water breathing on it too?

OOC: Taking tactics discussion to email with Spire and Jozhur. CCing DMs.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Sunday June 22nd, 2014 2:08:11 PM

Sam waits for a stronger party member to climb down first. He then has Terser tie the rope around him so he can be lowered to that waiting member to pull him in.

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+8=28 ; d20+12=21 ; d20+16=31 ;
Sunday June 22nd, 2014 5:35:45 PM

Aex-Monkey stores away the coin Zeoll gave her. The old liontaur sometimes has some cunning ideas... she might be old but she's not useless yet... the tiny monkey chuckles to herself.

As they go towards the cliff they see the entrance to the cave. As Terser offers to lower everyone down Aex-Monkey shakes her head and says to Sam (who is the only one to understand her right now) that she can easily climb down herself (Monkey's have a 30ft climb speed)

When it comes to Piotr Aex says to Sam: "We'd better drag him along and have him walking in front of us... if the corridors to the temple are rigged he won't just walk into them. Either he's unaware of them or he would be totally fatalistic but... I doubt he is. Perhaps Terser can lower him down? "

When the tide looks right Aexana nimbly climbs down. Her monkey form allows her to go down perfectly... taking care of the slippery rocks of course. (knowledge nature 28 - natural 20!!) Aex can just read the tide and chose the right moment to scale down the slippery cliffs.

Once she reaches the entrance she hides in the shades and away from the water (as good as she can)
(Stealth 21 / Perception 31)

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 5/5)  d20+10=27 ;
Sunday June 22nd, 2014 7:52:08 PM


Coer raises an eyebrow at Terser's offer to lower them down the cliff. While Terser's arms may be up to the task, the Minotaur's weight may be too much for his rain soaked footing. "I think I will make my own way down."

He considers Piotr. "The fool knows little of the cave and may alert enemies rather than help us. I think we should tie him up and keep him out of trouble here. We can collect him when we have disposed of the false god.

If the others agree Coer will tie Piotr to the nearest tree and then takes the lead down the cliff.

OOC: Climb: 27

(Brock) Jozhur AC20/15/15--CMD 20--HP 44/49 3 nonlethal 
Monday June 23rd, 2014 3:14:41 AM

Jozhur checks his various weapons, making sure they won't go anywhere during the swim. He fidgets with his sword and paces back and forth near the pool as the others discuss tactics.

"I'm afraid I can't be much of a scout underwater. A summoned creature would be best if we need a scout, we shouldn't split up any further."

He continues tapping the hilt of his sword, "Let's get this over, the sooner we can get off this dreadful island, the better."

----------------
Ooc: I didn't get any emails about tactics, unless I deleted them when I was half asleep. No big deal though, as long as I can figure out what's going on.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49 
Monday June 23rd, 2014 5:12:46 AM

Header fix

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Monday June 23rd, 2014 4:20:09 PM

Checking in - will check again later

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday June 23rd, 2014 4:27:22 PM

Sam relays Aexana's message to Coer. The gnome is obviously neutral in the matter of the prisoner. His focus is clearly aimed towards ending this nightmare.

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d10=3 ; d4=3 ;
Monday June 23rd, 2014 4:32:59 PM

Before the Water Breathe is cast, Zeoll casts his second level Fey Friend spell. He calls a (rolling randomly) (1d10=3) Medium Elemental -- but what kind? In alpha order, air, earth, fire, or water, and (1d4=3) it is a FIRE elemental.

Zeoll sighs, tells it thanks but no thanks, and sends it on its way.

"The fey and fates arre fickle, my frriends." he says.

After the water breath is cast, he'll go first, shield ready to block any attack.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 54/60 temp -2STR (raging 66/72)] 
Monday June 23rd, 2014 6:02:00 PM

checking in until DM post - strength check to lower people down? figure i could just use my carry capacity. let me know and i'll roll for lowering Sam and possibly Piotr.

dm shawn: Just read it.. a climb check is good

Dm Shawn - A climb and a swim 
Monday June 23rd, 2014 6:18:56 PM

More plans are hashed out at the entrance to the tunnels. Zeoll decides to call and ally but is dismayed to get a fire elemental.

After dismissing him, the water breathing spells are cast.

Ooc: Need an order and any checks.

At the cliffs, two things are tied to a tree. First the rope to help lower some party members down, and second Piotr.

Terser's arms flex as he begins to lower Sam to the rocky beach below. His arms burn as he lowers the man 10' with another 15' to go.

Coer realizes his size might be more work the Terser can handle and climbs down himself. He keeps thr same pace as the lowering Sam.

Monkey Aexana scampers down the entire cliff face in the time it took the others to climb 10'. Her little hands and feet find holds too small for her normal size hands. Once her little feet hit the rocky shore, the ocean explodes. An abominable conglomeration of multiple species explodes from the surf, sending saltwater spraying in all directions. Clacking claws, writhing legs, wriggling antennae--if the grotesque offspring of lobster and beetle learned to walk upright like a man, it might resemble what you see before you. Aexana was quick enough to not be caught off guard but the creature cares not as it rushes forward spitting a vile, fish smelling liquid from its mouth(10 dmg, Dc 22 Reflex save for half).

The creature does not relent as it rushes right into Aexana, tearing at her with its claws. Huge gashes erupt from her monkey body as the claws rip her open. (12 dmg and 10 dmg). As if more was needed, Aexana feels her body feel a little sluggish. (7 Non Lethal damage)

At the same time, everyone gets a little tingle in their nose, no smell but something is definitely inhaled.

Dc 18 will save for everyone, failure results in -4 to Wis

Ooc: Aexana does get an Aoo from it
rushing in.

Dm Sanity
3 rounds


Dm Shawn - A climb and a Swim 
Monday June 23rd, 2014 6:20:52 PM

Ooc: For some reason the rolls were lost when I swapped from Chrome to Firefox... for some reason I couldnt post in chrome. If anyone wants I will do the rolls again to be fair.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=28 ; d20+11=26 ;
Monday June 23rd, 2014 7:06:09 PM

will=28 (nat 20)

Sam assess the situation and determines that speed will be necessary to save the lone Aexana. Sam face wrinkles in anticipation as he yells to Terser.

"Let go of or cut the rope Terser! Aexanna's in trouble! I need to get to her quickly! Let me fall!"

Assuming Terser let's him fall the rest of the way, Sam attempts a tumbling roll to soften his landing. (acrobatics=26)

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+10=17 ;
Monday June 23rd, 2014 7:13:19 PM

ooh to DM- Do these monsters seem to use eyes to see? (knowledge nature=17)

DM: Yes

Magana (Craig) [HP 71 of 71]  d20+4=14 ; d20+3=11 ;
Monday June 23rd, 2014 8:31:10 PM


(climb check 14+2=16 success?)
(will check 11 fails)

Magana climbs most of the way down (20 feet for full round action), then drops the last few feet into the swarm of beasties.

CURRENT IN-PLAY INFO

AC = 19(normal) = 19 --- [Touch 13] --- [Flat 16] --- (+2 vs.Traps)
STR = 18(normal) = 18
WIS = 12(normal) -4(WIS dmg) = 8
Full-round attack is Flail (+10/+5 for 2d8+6) plus Horn (+4 for 1d8+4)

(ooc: sorry about missing a couple posts... had a few crazy days)


(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+9=28 ; d20+9=28 ;
Tuesday June 24th, 2014 6:07:14 AM

Jozhur will jump into the water after Zeoll. He follows close and leaves room for Spire to swim along side him.

----------
Perception: 28
Swim: 28

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 4/5)  d20+7=16 ; d20+7=19 ; 2d6+3=12 ; d6=6 ;
Tuesday June 24th, 2014 9:04:27 AM

Coer watches as the horrific beast emerges and rips at monkey-aex. His need to help his friend washes away any hint of fear that the tentacles may have given him and he jumps to the beach.

As his feet hit the sand his fist jabs at the beast, electricity crackling, as he tries to land a stunning fist.

Coer's eyes flash blue as he begins to duck and weave.

¬¬¬
ooc: will save 16, dependent on answer to below question, hero point to boost and make save
Question to DM: is the "tingle" some form of disease? Because Coer is immune to all diseases.

Attack beast; hit ac19 for 12+6 electric damage
stunning fist; if Coer hits the beast, it must make a DC15 Fort save or be stunned for one round. A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a --2 penalty to AC.

Use 1 Ki point to gain +4 dodge bonus - AC=21

DM: No it is not a disease

(StevenVdB) Aexana HP 49/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Tuesday June 24th, 2014 10:35:48 AM

@ DM : Question prior to posting : do you happen to have a map? What's the distance between Aex and this sea monster? In other words, Can Aex move backwards and get out of harms way...

DM: I'll have the map up in a bit...

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20+17=22 ;
Tuesday June 24th, 2014 10:39:10 AM

Zeoll leads the way, holding his tower shield in front of him as total cover. Since the tunnel is ten ft wide, and since Zeoll can cover a 10-foot wide space in front of him with his shield. it should prove a formidable barrier. But a slow one. Zeoll can only make a single move per round while proceeding like this. And he is surely walking on the bottom of the tunnel, not trying to swim. That would be a sad sight. As it is, the liontaur twitches his tail in dismay as the water drains his body heat and fills his lungs.

But the old liontaur keeps alert as he moves forward. Perception 22

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 55/60 temp -4WIS (raging 67/72)]  d20+5=16 ; d20+6=10 ; d6=3 ; d6=2 ; d20+13=20 ; d10+7=11 ;
Tuesday June 24th, 2014 12:32:01 PM

Perhaps it is Sam's request, or perhaps it is the sudden lack of common sense that Terser seems to have, but he complies and let's Sam drop the rest of the way to the ground (free action to drop). Following up this brilliant maneuver, Terser draws his glaive and leaps off the cliff to meet the creature that is currently ravaging his monkey friend. (move action, failed acrobatics, fall damage 3 nonlethal, 2 lethal).

His aim is not much thrown off though, and he sends his glaive in a mighty arc at the lobster/beetle thing after landing 10 feet away. (standard action, hit AC20 for 11 damage)



Dm Shawn - A climb and a Swim 
Tuesday June 24th, 2014 12:55:20 PM

Map at the Beginning of Rd 2

The beachhead is small, so I don't see Aex running anywhere

Magana (Craig) [HP 71 of 71] 
Tuesday June 24th, 2014 4:42:49 PM


(ooc: I don't see anyone's positions on the map. Am I in range to attack, or do I have to move there?)


Dm Shawn - A climb and a Swim 
Tuesday June 24th, 2014 5:33:23 PM

The map is the beginning of round 2... only person on the beachhead at the begining of round 2 is Aexana.. I posted it, so she could decide her course. When I post today's post.. ill put up a new map with everyone's place.

(StevenVdB) Aexana HP 17(10)/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+9=18 ;
Tuesday June 24th, 2014 5:49:16 PM

(Reflex save 18 - MISS - Aex takes -10 damage)
(Aex also takes another -12 and -10 damage + -7 damage non-lethal)

Aex realizes she is in dire shape... blood drips from her vibrant green dress... she didn't even see this coming!! The druid stumbles backwards against the rock behind her and she understands there's no where she can run to... the terrible wounds she got make it virtually impossible to concentrate on spellcasting as her mind is in survival mods...

"HELP" she mentally cries out but words fail to find their way...

Aex-Monkey can climb the cliffs just as easy as she would walk. As she's not a first line fighter Aex decides she has to withdraw from the action and see if she can help the others deal with this sea swarm thing. So Aex withdraws by climbing up the cliff thus avoiding an AoO and getting out of reach from this thing...


(retrieving last listed spell list from June 5th)
-------------------------------------------------------------------

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Cure Light Wounds, Goodberry + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Water Breathing, Water Breathing, Water Breathing + Call Lightning

8 x Storm Burst (Weather Domain Power) (8/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 3/3
---------------------------------------------------------------------


Dm Shawn - A climb and a Swim  d6=2 ; 2d6=7 ; d6=3 ; d6=2 ; 2d20+14=27 ; d20+14=29 ; d20+14=28 ; d6+7=10 ; d6+7=11 ; d6=6 ; d6=3 ;
Tuesday June 24th, 2014 7:43:04 PM

In the tunnels, Zeoll leads the group into the water. His shield leading the way as he moves forward on the floor of the tube. Behind him Spire and Jozhur follow, close together. The old liontaur paws his way through the water until he comes to a split. A tube leading east and another west.

Back at the cliff, all hell has broken loose as the creature comes out of the sea. The group seeing their friend torn apart leap(litterally in some cases) to action.

1st Sam deftly drops down from the rope, his skill in acrobatics helping him do no real damage. (2 Non Lethal, at C4 on the map.)

As skillfull as Sam was, Magana is the exact opposite. When she misses the handhold, her body drps the last bit to the rocky beach below.(7dmg, and prone. At F5-6,G5-6 on the map)

Coer leaps down the remaining distance, but doesn't do to much damage to himself. (3 dmg +2 Non Lethal) He immediately swings at the creature but watches in dismay as his shot doesn't land.(At g3-4, h3-4)

Terser take it upon himself and leaps down with a huge attack. The creatures natural armor deflects the weapon and doesn't harm it. (At D4)

Aexana backs up to the wall and scampers up out of reach of the monster. The creature gives a look of annoyance but quickly turns to the huge minotaur that just plummeted by.

The creatures claws tear into the prone Magana twice. (10 dmg, +6 Non Lethal, 11 dmg +3 Non Lethal). Again another tingling sensation assaults the heroes. (Another will save Dc18 failure results in attacking the nearest creature as per the confusion spell.)

Ooc: Aexana, I don't see a Will check for last round.. can you roll that(failure is a minus 4 to wisdom)

I will post an updated map tonight, but wanted to include your spots so you can base your move.

2 rds



Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 4/5)  d20+7=26 ; d20+7=20 ; d20+7=23 ; d20+2=13 ;
Tuesday June 24th, 2014 8:41:59 PM



Pick on someone your own size' taunts Coer as hopping from foot to foot he jabs and kicks at the beast

¬¬¬
ooc:
I forgot it in the previous post, but Coer has the monk ability 'slow fall' that should have negated any damage.
Also his unarmed strikes are treated as magic as long as he has 1 Ki point.
will save; 26 - pass


Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 3/5)  d8=6 ; d20+1=20 ; 2d6+3=8 ;
Tuesday June 24th, 2014 8:50:31 PM

Sorry for above post - touchscreen went haywire and posted for me
¬¬¬
'Pick on someone your own size' taunts Coer.
Hopping from foot to foot he jabs and kicks at the beast and even swings his horns for good measure

His blows appear to do little damage, bouncing off the foe's hide, but a well placed kick looks to slow the monster down a tad (perhaps)

¬¬¬
ooc:
I forgot it in the previous post, but Coer has the monk ability 'slow fall' that should have negated any damage.
Also his unarmed strikes are treated as magic as long as he has 1 Ki point.
will save; 26 - pass
use 1 ki point to add +4 dodge to AC, ac = 21
flurry of blows; hit 20/23/13 for 8 damage
swing of horns hit 20



Magana (Craig) [HP 43(-9NL) of 71]  d20+1=10 ; d20+10=21 ; 2d8+6=11 ;
Tuesday June 24th, 2014 10:13:07 PM


(will save 10 fails)

Magana is unphased by her unorthodox entrance to the field of battle. The familiar joy of combat fills her heart and she quickly bounces to her feet and swings her mace at the nearest creature... Coer?

(Flail hits a 21 AC for 11 damage)

CURRENT IN-PLAY INFO

AC = 19(normal) = 19 --- [Touch 13] --- [Flat 16] --- (+2 vs.Traps)
STR = 18(normal) = 18
WIS = 12(normal) -4(WIS dmg) = 8
Full-round attack is Flail (+10/+5 for 2d8+6) plus Horn (+4 for 1d8+4)

Dm Shawn: Should have been 30dmg.. 21 lethal 9 non lethal

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 55/60 temp -4WIS (raging 67/72)]  d20+7=24 ; d20+13=30 ; d20+8=13 ; d10+11=16 ;
Tuesday June 24th, 2014 11:19:23 PM

Rage on! Will Save 24 - not sure where the monster is, may need a 5foot step to attack

Despite his rage, Terser knows that he will need all the accuracy he can muster to damage this thing. full attack He is much more accurate this time thankfully. Chew on that, freak!
hit AC 30 for 16 damage, 2nd attack misses

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Tuesday June 24th, 2014 11:47:59 PM

Sam casts "glitterdust" on as many enemies as he can target. (DC=18)

Ooc- having trouble seeing foes on my phone. If Sam has to target himself also to hit multiple targets, he will.


(StevenVdB) Aexana HP 17(10)/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+10=29 ; d20+10=22 ; 3d6=12 ; d20+6=21 ;
Wednesday June 25th, 2014 12:50:13 AM

(will save for last turn 29 - no problem :-) )
(will save for this turn 22 - all clear! )

Though badly hurt, Aex-Monkey is able to keep her mind together... from her elevated position she casts a spell and upon completion she sends down a lightning bolt at the swarm! (12 HP - Reflex DC18 for half - SR 21 if applies). Aex does climb a bit higher as she does not want to get caught in one of those water sprays again...

-------------------------------------------------------------------

Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Cure Light Wounds, Goodberry + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Water Breathing, Water Breathing, Water Breathing + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (8/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d20+8=18 ;
Wednesday June 25th, 2014 1:14:01 AM

Will save=18! Passed


Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 3/5) 
Wednesday June 25th, 2014 2:40:28 AM

ooc: hmmm.... is it one UGLY monster or multiple beasties?

Dm Shawn: 1 creature

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+6=15 ; d20+9=28 ; d20+9=22 ;
Wednesday June 25th, 2014 6:00:09 AM

At the split, Jozhur tries to determine which path is more likely to lead to the caver he group is trying to get to or if one of the paths seems to lead to the other stone pool under the temple. If he thinks one way leads to their destination, he will point it out to Zeoll.

--------------
Knowledge Dungeoneering: 15
Perception: 28
Swim: 22

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20+17=24 ; d20+8=9 ;
Wednesday June 25th, 2014 10:43:03 AM

Zeoll sniffs, wondering if his scent will work under water. He looks for any signs of passage. Maybe his tracking skill will help give a clue.

He thanks Jozhur with a nod and adds his own expertise to the exercise.

Perception: 24
Survival/Tracking (with scent?): 9

If there are no other clues, he'll go right.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday June 25th, 2014 11:35:26 AM

Spire follows closely behind Zeoll, the amulet around his neck allowing him to see perfectly underwater. The elf finds it rather disconcerting that there was no effort required to breathe underwater, but continues along nonetheless.

OOC :: I haven't missed two days of posting in a while... sorry everyone. I'm back home visiting family, the Wold slipped my mind.

Dm Shawn - A climb and a Swim 
Wednesday June 25th, 2014 1:03:30 PM

Map at the Beginning of Rd 3

OOC: The beachhead is tight, and not really made for 2 minotaurs... that being said... a 10' radius Glitterdust spell centered on the creature will effect everyone... centered on Sam and it will effect the creature and Terser.... Im gonna post in a bit, but giving you the option to center it how you want or change the gameplan.

I only bring this up, because this is a tough fight, and if the creature makes his save and some party members don't.... I can be a cruel DM, but even I have my limits.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Wednesday June 25th, 2014 1:48:03 PM

If it's ok, Sam will start inspire courage +2 instead then.

Dm Shawn - A climb and a Swim  d20+10=30 ; d20+14=23 ; d20+14=30 ; d6+7=11 ; d6+7=8 ; d6=2 ; d6=3 ;
Wednesday June 25th, 2014 2:16:13 PM

In the tunnels, the trio stop at the fork to decide their path. No smells are evident, and the water messes with Jozhur's perception of the dungeoneering. Finally Zeoll takes the right path, and follows it around for it a bit before it opens at the bottom of a pool. The surface of the water is about 20' above.

At the cliffs, Coer yells to the creature, and swings again in a flurry of blows. The shots that do hit are brushed aside with no damage. The horn swipe is easiley sidestepped by the creature.

Terser, swings his weapon again, with more force then before. This time the blade bites down into the beasts shoulder. It obviously damages the monster, but doesn't slow it down.

Magana loses her senses for a moment, and turns on Coerator and swings into him...(Coer takes 11 dmg)

Sam thinks a spell might work, but changes his mind instead inspiring his friends on.

Aexana scampers up high enough, and rains down with a lightning bolt at the creature. The monster, moves fast for its size, and takes a glancing blow.

The creature roars in anger and tears into Magana again, both claws ripping chunks out of the Minotaurs' skin.... (11 dmg +2 Non Lethal, 8 Dmg+ 3 Non Lethal).

Again the tingling sensation in the nose comes to bear (Will Save Dc 18... or Fear as Per the spell)

22 dmg
1 Round

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Wednesday June 25th, 2014 2:40:23 PM

OOC: Did we enter by the nearer pool or the altar pool? If we entered by the nearer pool, then surely this above us is the altar pool, and we need to go back the other way.

DM: No, your in a natural cavern.

(StevenVdB) Aexana HP 17(10)/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+10=19 ; 3d6+10=18 ; d20+6=24 ; d20+11=28 ; d6+3=6 ;
Wednesday June 25th, 2014 7:17:16 PM

(Will save 19 - OK - not sure Aex needed to roll this also)

From her elevated position Aex again calls down Lightning as a free action. (18 HP - Reflex DC18 for half - SR 24 if applies) (just checking, the Lightning spells causes additional damage outdoors in the rain or thunderstorm... this water swarm sprays around a lot of water... does this increase damage of the Lightning spell also? If yes, that I needed to roll 3d10 instead

She also calls upon the Weather domain to grant her the power of storms!
Hits Ranged Touch AC28 - 6 damage (no saves) In addition, the target is buffeted by winds and rain, causing it to take a --2 penalty on attack rolls for 1 round.

DM: Roll 3d10... why the +10 to damage?

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 55/60 temp -4WIS (raging 67/72)] 
Wednesday June 25th, 2014 9:40:52 PM

Placeholder, had a busy day, posting soon.

(StevenVdB) Aexana HP 17(10)/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids 
Thursday June 26th, 2014 1:10:57 AM

(For those involved with the Water Swarm - so far it seems Terser is affected by the Wisdom attack. Please clearly add that to your header so I can cast Owl's Wisdom to counter if needed)

Magana (Craig) [HP 43(-9NL) of 71]  d20+1=13 ;
Thursday June 26th, 2014 1:44:22 AM


ooc to DM: the other 7 points of damage was from the fall

(will save 13 fails)

Magana freezes for moment in horror, realizing she just hit Coer instead of the seaborn monstrosity. How could I make that kind of mistake? The pain in her comrade's face is something she just cannot cope with.

She drops her weapon. The thought that she might accidentally hit another friend with it is more than she can bear and she flees the fight, afraid of her own incompetence.

CURRENT IN-PLAY INFO

AC = 19(normal) = 19 --- [Touch 13] --- [Flat 16] --- (+2 vs.Traps)
STR = 18(normal) = 18
WIS = 12(normal) -4(WIS dmg) = 8

PANICKED (1 of ?? rounds)


(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+9=22 ; d20+9=21 ; d20+13=23 ; d20+10=18 ;
Thursday June 26th, 2014 2:29:17 AM

Seeing the opening above, Jozhur swims ahead and draws his sword, heading towards the surface. He tries to break the surface quietly and has a look around. If it's clear, he will try to climb out of the water.

------------------
Perception: 22
Swim: 21
Stealth: 23
Climb: 18

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 3/5)  d20+11=14 ;
Thursday June 26th, 2014 6:58:59 AM

Focused on the monster, Coer is blindsided by Magana's Flail.

He reels for a moment as his nose tingles. He then looks around for the unseen assailant. They could be anywhere! he thinks as he begins to panic.

He pivots and runs as far as he can along the cliff face.

~~~
ooc: i assume we are all rolling will saves each turn.
If not Coer will surely attack

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday June 26th, 2014 8:27:53 AM

Sam contunes his inspiriring humming. (Inspire courage +2 continued)

As he can do little else in his current location, he holds and prepares to dodge attacks as needed.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 55/60 temp -4WIS (raging 67/72)]  d20+9=20 ; d20+15=31 ; d20+10=22 ; d10+13=18 ; d10+13=23 ;
Thursday June 26th, 2014 11:34:06 AM

Will Save 20 - pass

After the first wave of mental energy, Terser has been too caught up in the battle to be affected by the others. So, he is not sure why the formerly fearless minotaur is suddenly fleeing the fray. Still, there are others to worry about, and a surprisingly tough and clearly aggressive creature yet to slay.

forgot to count flanking - hit AC 31 and 24 for 18 and 23


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+8=11 ;
Thursday June 26th, 2014 12:11:25 PM

Spire remains at the bottom of the tunnel, watching Jozhur with a mixture of fear and curiosity. (Perception: 11)

Dm Shawn - A climb and a Swim  d4=4 ; d12=10 ; d20+1=17 ; d20+14=22 ; d6+7=12 ; d6=3 ; d20+12=24 ; d20+12=16 ; d6+7=11 ; d6=5 ;
Thursday June 26th, 2014 2:53:20 PM

Jozhur exits the water tunnel at the bottom of the pool. His keen eyes spot a writhing mass of tentacles, far too numerous to belong to any natural creature of a sane and rational world, looms into view, but it appears as if his stealth has prevented him from being seen. Jozhur is at the blue circile and the tentacles are at the T.
Bottom of the Pool

Aexana calls down the lightning and it plows into the creature.(Reroll 3d10). Her druidic ability brings even more into play and it buffets the creature.

The two minotaurs know fear, and turn and run. As Magana flees the creature tears at her one last time. (AOO, 12 damage, 3 non lethal). Magana stumbles and falls to the ground. (76 dmg total, 17 of which is non lethal so just Ko's you.)

If the creature could smile, it would be now as it turns to face Terser. Terser fires back with a double swing. The first swing bites into the creature, and the second sales over its head.
The creature swings back twice at Terser. The first claw rakes into him. (11 dmg +5 Non Lethal). The second claw is stopped by his armor.

Sam helps his allies, and continues to sing.

41 DMg
1 Round
4 Rounds

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Thursday June 26th, 2014 3:35:37 PM

Seeing an opening for targeting the creature without hitting allies, Sam quickly casts "glitterdust" centered directly on the creature. (reflex DC=18 or become blinded)

He then steps back to the corner of the beach to give Terser room to fight. While doing so he continues his inspirational song. (inspire courage +2 to hit/damage and vs FEAR/charm continued)


Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Thursday June 26th, 2014 3:43:09 PM


Seeing Jozhur leave the water, Zeoll mutters, "That's my cue." He starts swimming up too, calling behind him softly, "Come on Spirre!"

Just before he leaves the water, he turns briefly invisible with his Fey Domain vanishing trick.

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: bless water, command x2, elf vision
2: nemesis insight, calm emo, faerie fire

Sorcerer spells:
Cast: 1 of 5 (mage armor)
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 0 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours), Nemesis Insight (5 hours), Elf Vision (50 minutes), Taur's Try and Guidance recast as needed. OOC: How much time has gone by since casting these spells on June 10?

(StevenVdB) Aexana HP 17(10)/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  3d10=24 ; 3d10=19 ; 3d10=9 ; 3d10=16 ; d20+11=25 ; d6+3=6 ;
Thursday June 26th, 2014 5:12:37 PM

(Reroll damage of last turn AND the first turn which would be 24 and 19 instead of 18 and 12)
(Absolutely no idea why I rolled a +10 t the damage last turn... it was a nice try though ;-) )

With only a few Cure Light wounds on her Aex realizes she can not heal her friends quick enough vs this monstrosity... all she can do is try and stop it.

Again Lightning Crashes and the sea swarm (Damage 9 - HERO point reroll for 16 HP instead - Reflex save DC18 for half) and another Storm Burst buffets the abomination... (hits touch AC25 - 6HP damage In addition, the target is buffeted by winds and rain, causing it to take a --2 penalty on attack rolls for 1 round.)

-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Cure Light Wounds, Goodberry + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Water Breathing, Water Breathing, Water Breathing + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 55/60 temp -4WIS (raging 58/72 -7 NL)]  d20+13=14 ; d20+13=21 ; d20+8=21 ;
Thursday June 26th, 2014 5:21:58 PM

well, this is no good...

Come back, ye cowardly taurs! Terser attempts to inspire them, because this thing may prove too much for him alone. At least the lightning seems to be steadily pounding it, and Sam's input has just become obvious. He He steps back to get in range and has at it, though he only manages to fend it off and not do any damage.

aoo as it approaches, miss
miss both attacks
another aoo if it comes back in to attack




(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+11=24 ; d8+3=9 ; 2d6=3 ; d20+9=22 ;
Friday June 27th, 2014 1:13:27 AM

Jozhur looks over the tentacled mass before him. Is it rooted to the floor of the pool, and if so would it be possible to swim by it out of reach?

If he doesn't think he can avoid its reach, the rogue looks to take advantage of catching the thing off guard. He swims towards the monstrosity and thrusts his sword into what he guesses to be a vulnerable spot.

--------------
Swim Check: 22
Swim southwest 5', and south 10'.
Attack hits AC24 for 9 damage. Additional 3 if it is vulnerable to sneak attacks.

Magana (Craig) [HP (59&17NL) of 71] 
Friday June 27th, 2014 2:49:26 AM


Magana's attempt to flee fails as she is cut down from behind and drops lifelessly to turf.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 3/5)  d20+11=21 ;
Friday June 27th, 2014 9:05:57 AM

Cowardly taur? Terser's unusual insult stops Coer. He stops in his tracks and shakes his head trying to clear the forced panic.

"im Coming" he calls as he returns to the battle, looking a little shaken, but driven to defend his friends.

When in range

¬¬¬
ooc: will save against panicked; 21 - pass and i am guessing he is shaken

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 3/5)  d20+7=12 ;
Friday June 27th, 2014 9:08:00 AM

Cowardly taur? Terser's unusual insult stops Coer. He stops in his tracks and shakes his head trying to clear the forced panic.

"im Coming" he calls as he returns to the battle, looking a little shaken, but driven to defend his friends.

When in range he swings at the beast, but misses thanks to his fuzzy mind.

¬¬¬
ooc: will save against panicked; 21 - pass and i am guessing he is shaken
attack 12, miss

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday June 27th, 2014 9:43:10 AM

Spire follows Zeoll, but stops short of breaking the water's surface, remaining below the water to stay hidden as his friends scout out the area.

Dm Shawn - A climb and a Swim  d20+6=13 ; d20+10=17 ; d20+10=20 ; d20+10=21 ; 3d6=12 ; d20+14=28 ; d20+14=27 ; d6+7=13 ; d6+7=11 ; d6=6 ; d6=5 ; d4=3 ; d4=1 ;
Friday June 27th, 2014 1:41:33 PM

Jozhur sneaks up, and isn't noticed by the tendrils. His weapon cuts through the water, and then cuts into the tendril just as easy.(12 damage). The creature reacts by lashing out with its tendrils, but misses due to the damage it received.

Zeoll turns invisible under the water, disappearing completely.

Spire follows up just shy of the surface. In doing so, he notices the second tendril creature moving towards the group.

Back at the cliffs, the war continues.

Coer uses the anger from being called a coward and gets the fear out of his system. He turns to get back into the fight. (Yes your still shaken.)

Magana lies on the rocky beach hoping this is not her last thought.

Aexana calls down the lightning again. This time it connects fully on the beast. Doing some damage. The Second spell seems to miss the creature completely.

Sam's Glitterdust also seems to miss, but his continued cheering helps his friends.

Terser misses, but he gets another attack(AOO) as the creature steps forward again. Intelligence can be seen in its eyes, and its tactics as it turns to look at Aexana. It opens its mouth and spits forward the stink again. (12 DMG, Ref 22 for half).

Not satisfied, he claws into Terser twice more, rending flesh from the mans body. (13 Dmg +6 Non Lethal, 11 Dmg +5 Non Lethal)

OOC: Aexana... You withdrew the first round, and cast the spell on the second. I'll take the first toll for that damage, and the second roll for the damage this round. Therefor keep your hero Pt, as the roll was higher.

Cliff creature 70
Tendril Creature 12
1 Round
3 Rounds

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  2d8+6=19 ;
Friday June 27th, 2014 2:19:27 PM

Seeing that Terser is getting torn up, Sam decides that it is time to start healing the barrier protecting him from the creature. He casts "cure moderate wounds" on Terser. (19 hp healed)

(in dwarves) "Hang in there brother! Show everyone on this forsaken island how the Grim Guard deals with threats!"

The bard continues humming his tune. (inspire courage +2 continued)

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42  d8+5=11 ;
Friday June 27th, 2014 2:23:24 PM

ooc-CANCEL previous healing for Terser. I don't have CMW...

Sam heals Terser for 11hp with CLW.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 55/60 temp -4WIS (raging 45/72 -7 NL)]  d20+13=22 ;
Friday June 27th, 2014 3:51:57 PM

aoo is a no go. Terser may be running out of room to maneuver. Hopefully the reinforcements will prove enough to take this thing down. [ooc at Shawn]Do I have room to maneuver and use my glaive? if not, will draw my kukri



Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 3/5)  d20+7=17 ; d20+7=17 ; d20+2=14 ; d20+2=10 ;
Friday June 27th, 2014 8:41:08 PM

Coer attacks the beast with a flurry of punches, however none seem to cause any damage. In his weakened and shaken state he is little use it seems

~~~
ooc:
Shaken: A shaken character takes a --2 penalty on attack rolls, saving throws, skill checks, and ability checks.
attack with flurry of blows; 17/17/14
secondary horn swipe; 10


Magana (Craig) [HP (59&17NL) of 71] 
Saturday June 28th, 2014 12:27:53 AM


Magana inhales sand.


(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+11=16 ; d6+3=7 ; 2d6=6 ; d20+14=33 ;
Saturday June 28th, 2014 4:27:28 AM

Jozhur continues trying to fight the tentacled mass underwater. He attempts a feint and takes another lunge at the monster.

---------------
Bluff: 33
Attack hits AC 16, 7 damage, plus 6 if feint is effective.

(StevenVdB) Aexana HP 11(4)/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d20+10=12 ; d20+10=25 ; 3d10=12 ;
Sunday June 29th, 2014 4:37:06 PM

(Reflex save 12 - well then let's use that Hero Point now! - Reflex save 25 - succes)

(@DM Shawn: does this thing realy have a Touch AC greater than 25?!? Since my last Storm Burst spell failed... or is there some other reason I don't see why it didn't work... )

This creature is just too strong!! Why in the Wold did they split up in the first place!!
With an ultimate efforts Aexana manages to avoid most of the stinking stuff this swarm is spitting in her direction. But still she get's hurt... (Aex is down to 11 but too some Non-lethal before so she's at 4!)

"Time to fly and get some distance from this thing!!!" Aex thinks and transforms to an Air Elemental... (standard action not provoking AoO)
Immediately she flies 60ft from her position straight upward - this will hopefully get her out of spitting range... (move action)

From her elevated position she once agian calls a lightning bolt (free action - range 160ft) doing a meager 12 HP damage - Reflex save DC18 for half)

One more hit and Aex is going to plummet down to the Wold...

-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, Cure Light Wounds, Cure Light Wounds, Goodberry + Obscuring Mist
2 : Barkskin, Cat's Grace, Flaming Sphere, Owl's Wisdom + Fog Cloud
3 : Water Breathing, Water Breathing, Water Breathing + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 55/60 temp -4WIS (raging 45/72 -7 NL)]  d20+17=22 ; d20+12=18 ;
Monday June 30th, 2014 12:27:42 AM

(assuming i have room to use the glaive) Despite Coer coming back for backup, Terser seems unable to hit the beast at the moment. What a shame, this isn't turning out well...

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Monday June 30th, 2014 4:12:21 AM

Spire closes his eyes and utters a short prayer to Gargul, blessing his allies with the power of the Lord of Death in their fight.
--------------------
Creatures who can breathe underwater can cast spells without penalty
Cast Bless
Jozhur and Zeoll gain +1 on attack rolls and savings throws vs. fear effects

Dm Shawn - A climb and a Swim  d20+10=20 ; d20+14=32 ; d20+14=33 ; d6+7=9 ; d6+7=9 ; d6=2 ; d6=4 ; 3d6=8 ; d4=4 ; d20+6=12 ;
Monday June 30th, 2014 4:59:04 AM

Ooc: Couple things. Aexana, my mistake. I didnt r re alize it was a touch attack, so your damage from last round is added in.

Also Terser has enough room on the beach to manuever.

Sam helps his friend out the best way he sees, calling on the healing magic and mending his wounds.

Coer and Terser miss the creature on multiple swings.

Magana inhales sand.

Aexana turns into an air elemental and flies up out of range. She rains down with more lightning, and gets a glancing blow on the creature.

The creatures claws dig into Terser twice. (9 dmg + 2 NL, 9 Dmg + 4 NL)

The creature looks perturbed that it cannot get to Aexana, so it spits the foul, fish smelling, cold liquid forth again. This time at Terser and Sam. (8 dmg ref dc 22 for half)

Back in the cave, Spire helps his friends out with a blessing.

Jozhur makes good use of the spell and his talents. His feint works and the tendril creature recieves a nasty gash for its troubles.
The first tendril creature turns the close vicinty black as it secretes and ink. The water is impenetrable for vision. The second tendril creature reached Jozhur and lashes out but comes up short.

Cliff creature 77 dmg
Tendril creature 1 25 dmg
4 rds
2rds

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20=2 ;
Monday June 30th, 2014 10:02:26 AM

[OOC: I think I missed a turn! Really sorry. I was under the weather with a bad cold.]

Zeoll's plan was to become invisible vis Hide Away (lasts one round) (move action) and then move out of the water and up into whatever space there is (move action) ... maybe moving to be in a flanking position?

But plans seldom fall right, and now where is he and what can he do?

If he is still in the water, he goes back to plan A: Move action to become invisible and then move action to emerge from the water and move to flank.

If he is out of the water, then he uses his Hide Away and then his Laughing Touch. The Laughing Touch is a spell like ability that provokes AoOs to use, but Zeoll is hoping that being invisible will prevent the enemy from taking that AoO because usually being invisible (having total concealment) means that you are immune to AoOs.

Laughing Touch ability requires a touch attack: Zeoll rolls to hit a touch ac2 and is therefore a miss. The attack immediately ends Zeoll's invisibility, but since he missed, he can hold the charge and try again next round.

Sam (David W): 14/12/13 -- CMD 13 -- HP 42/42 
Monday June 30th, 2014 10:46:15 AM

Ooc- Inspire courage +2 continued this round. Will post tonight.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 55/60 temp -4WIS (raging 19/72 -13 NL)]  d20+6=15 ; d20+17=27 ; d20+17=19 ; d20+12=16 ; d20+17=18 ; d10+12=22 ;
Monday June 30th, 2014 10:52:53 AM

failed reflexi

Things are starting to go black around the edges, but there is little for him to do other than hope to take down the creature before it gets him. He at least manages to wing it when it charges for him, but other than that, his blows continue to be ineffective.

forgot to roll last round aoo: hits AC 27, 22 damage

two attacks miss, next round aoo Nat 1


Dm Shawn - A climb and a Swim 
Monday June 30th, 2014 4:17:28 PM

OOC: To Zeoll, the creature is submerged under water. There is a little sandy shelf at the south end of the map.

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20=2 ;
Monday June 30th, 2014 5:37:20 PM

OOC Cayzle to Kindly DM Shawn ... sorry for the confusion. My own confusion, that is! Basically I just want to approach and try my laughing touch, using the Hide Away one-round invisibility power to avoid AoOs provoked by moving and by using a supernatural ability. Howsoever much time this takes -- one round or two ... or three? -- and then trying again to land that touch attack. Since Zeoll has the water breathing, he does not care if he is above water or below. If there is time to get a second try in this round, here's another touch attack roll ... a nat 2, oh well! :-)



(StevenVdB) Aexana HP 11(4)/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  3d10=20 ; d3=1 ;
Monday June 30th, 2014 5:57:20 PM

"It's can't reach me!! Aexana cheers to no one but herself... "But I can't reach anyone to heal them... we need help!!

First Aexana sends down yet another lightning bolt at the Swarm (that's Bolt 5/6... almost out of 'ammo') doing a nice 20HP - Reflex save DC18 for half

Then she starts to call for help burning one of her prepared Breath Water spells... she intends to call multiple Water Elementals but apparently only one will come to her call...


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Monday June 30th, 2014 7:43:13 PM

Spire bows his head and closes his eyes, feeling a familiar magic run through him in an unfamiliar way... until he realizes that this is likely because of the fact that he is currently breathing and speaking into water. His movements are a bit sluggish, but they seem to be getting the job done.
(Beginning to cast Summon Monster III - Summoning a celestial electric eel.)

Magana (Craig) [HP (59&17NL) of 71] 
Monday June 30th, 2014 8:27:08 PM


Magana's unconscious mind, still under the influence of the creature's powers, incorporates the sounds of battle into a hellish nightmare in which she is uncontrollably killing everyone she cares about.

Her body twitches randomly as she suffers through the nightmarish vision.


Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 3/5) 
Monday June 30th, 2014 9:01:32 PM

ooc to DM: are terser and Coer flanking the enemy? without map is hard to see

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 3/5) 
Monday June 30th, 2014 9:06:29 PM

ooc to DM#2: can you confirm if Coer is still shaken?

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42  d20+9=29 ; d8+5=9 ; d8+5=12 ;
Monday June 30th, 2014 10:49:22 PM

Sam quickly reacts as the attack sprays both Terser and himself. The gnome pulls his cloak of resistance over his body and minimizes the damage. (Reflex=29. Nat 20!)

Sam continues humming his inspiring song as he rushes to Terser's aid. Once next to him on the sand, he double casts CLW. (Hero point used. Terser healed for 21 hp)

Actions
Inspire courage +2 continued
Move next to Terser
Double cast CLW on Terser

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+14=26 ; d20+12=25 ; d6+3=8 ; 2d6=6 ;
Tuesday July 1st, 2014 2:39:15 AM

With his old target hidden, Jozhur focuses on the enemy he can see. He feints again and thrusts his sword at the...thing.
---------------
Bluff: 26
Attack hits AC: 25, 8 damage. Additional 6 if flanking or feint is successful.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 3/5)  d20+12=31 ; d20+7=27 ; d20+7=8 ; d20+7=24 ; d20+2=9 ; 2d6+3=13 ; d6=4 ; 2d6+3=10 ;
Tuesday July 1st, 2014 7:13:49 AM

Coer thinks back to his training, after all it wasn't all punches and kicks. Focusing his ki energy he shifts his stance and swiftly sweeps his leg at the beast, trying to take it off its feet and allow them all to kick it while down.

He follows this up with several quick chops to what he thinks is its head. Hopefully this will make the difference he thinks to himself

~~~
Ooc: Coer has the feat improved trip so does not provoke AOO for trips, and being a monk can trip as part of a flurry of blows.
He expends 1 ki point to get an extra attack in his flurry.
note the below add +2 if not shaken, +2 if flanking
Trip vs cmd 31
flurry hits nat20(no confirm)/24/9 for 13+4 electric/10 damage

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Tuesday July 1st, 2014 9:48:50 AM

Ooc- Inspire courage +2 will continue next round

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20=9 ;
Tuesday July 1st, 2014 11:08:52 AM

Zeoll tries AGAIN to touch the enemy: touch AC9 still a miss! He's just about ready to give up!

Dm Shawn - A climb and a Swim  d20+6=23 ; d20+12=23 ; d6+1=3 ;
Tuesday July 1st, 2014 11:56:14 AM

Aexana calls down the thunder, Coer slams his fist into the creature twice, and Terser tears into it with his weapon. The creature looks stunned, it wasn't supposed to go this way. It's claws wear supposed to be cracking skulls right now for the food inside. Instead, more brackish, foul liquid drools out of the side of it's mouth as it's black eyes stare at you. You can almost pinpoint the moment when the life leaves it's body.

Back in the Cave, Zeoll stays in the water and is invisible but he seems to have a problem touching the second tentacle monster. He continues to miss.

The first creature begins to run, but Jozhur's sword finds its soft tissue and pieces the flesh. The tentacles froth up the water as the creature dies.

Spire casts his Summon Monster Spell, and with a bit of luck gets a creature fond of the water. The electric eel arrives ready to do as requested.

The second Tentacle creature lashes out, wrapping it's tentacle around Jozhur's waist. (Free action to start grappling with Jozhur 23 vs CMD of 20, success). Jozhur is pulled in, and the creature bites down through his armor. (3 DMG).



Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Tuesday July 1st, 2014 2:07:25 PM

Zeoll renews his invisibility, takes a five foot step back and casts his True Strike spell

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: bless water, command x2, elf vision
2: nemesis insight, calm emo, faerie fire

Sorcerer spells:
Cast: 2 of 5 (mage armor, true strike)
Laughing Touch: used 1 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (4 hours), Nemesis Insight (5 hours), Elf Vision (50 minutes), Taur's Try and Guidance recast as needed. OOC: How much time has gone by since casting these spells on June 10?

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Tuesday July 1st, 2014 3:03:46 PM

Sam examines the minor damage taken from the creature. He looks at the well-beaten Terser and smiles.

"Nice work brother. You just about took that thing on alone."

He then addresses the rest of the group,"I'm running out of healing energy. Is there any chance someone could give Terser some help before we move on? We can't forget about the coin signal once we are in position."

With that said, he wonders how the other three are doing. He hopes their stealthier approach has brought them a smooth journey.

(StevenVdB) Aexana HP 11(4)/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d8+5=12 ;
Tuesday July 1st, 2014 4:33:50 PM

Aexana finishes her summoning spell and a Small Water Elemental pops to existance. Seeing the sea creature collapsing Aexana decides to send the water elemental on a scouting mission in the water looking for an underwater cave or traps...

once she has instructed the water elemental Aex flies down towards the unconscious Magana and immediately casts a Cure Light Wounds healing Magana for 12 HP's...

In Elemental shape she can't talk to everyone but she hopes Sam realizes Magana and herself too need healing badly... Aex only has one healing spell left and she herself can't take another beating.

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42  d8+5=7 ; d8+5=12 ;
Tuesday July 1st, 2014 4:59:24 PM

Realizing that Terser is not the only one requiring healing, Sam chooses to burn the rest of his energy on his brother and protector.

CLW x2 on Terser for 19 hp healed.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)]  d8+1=6 ;
Tuesday July 1st, 2014 5:01:09 PM

Thanks for keeping me moving, Sam. That thing would have mowed me down without your support, and without the barrage of lightning.

He digs into his pack and offers up 2 cure light wounds potions to those who need them and pops the third open for himself. heal 6, 10 rounds of fatigue - just wait until next level. all the channels will be mine!

After the others recover as much as they are able... We better get moving quickly, we don't want the others to get in there and not have their backup.

edit to fix header


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  3d4+3=12 ; d20+3=14 ; d6+5=10 ;
Tuesday July 1st, 2014 6:00:03 PM

As soon as the eel is summoned onto this plane, Spire begins casting another spell, sending silver streaks out from the tip of his finger bubbling towards the creature and striking unerringly. Meanwhile, his newly summoned ally swims quickly towards the creature, biting the nearest tentacle and delivering all of its celestial power into the blow
--------------------
Cast Magic Missile on creature
Damage: 12
Celestial Eel attacks creature w/ Smite Evil
Attack: 14
Damage: 10

Summon Monster III: 7/7 rds (5 base+2 from Summoner's Charm)

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 3/5) 
Tuesday July 1st, 2014 7:03:17 PM

"Now my hands smell like fish"Coer snorts in annoyance and quickly washes them in the saltwater.

He pulls a small black flask labeled "GROG" from his pack he hands it to Magana.
"Drink it. Trust me, you will feel better. I want the flask back afterwards."

He does not accept any healing himself, turning all attention to those in greater need.

~~~
Coer has given Magana a special CLW potion obtained from the Giggling Ghost - 1d8+5

(Brock) Jozhur AC20/15/15--CMD 20--HP 46/49  d20+10=13 ;
Tuesday July 1st, 2014 8:32:31 PM

Jozhur tries to wriggle free of the things grasp, but he's never wrestled a sea creature before. He realizes he can sort of speak underwater and gets out a bubbly "Help!"

---------------
Escape artist: 13
Grappled: -4 Dex (-2 AC), -2 attack and CM checks

Magana (Craig) [HP 35 of 71]  d8+5=11 ;
Wednesday July 2nd, 2014 1:21:28 AM


Magana returns to consciousness with Aexana's healing and shakes her head to clear out the lingering images from her nightmare. She accepts the potion from Coer, and as he predicted she feels much better for drinking it.

Seeing the battered condition of Coer and the rest of her company, she hangs her head in shame. "I'm sorry I lost control. That's never happened to me before. I'll understand if you would prefer I went my own way."


Dm Shawn - A climb and a Swim  d20+10=22 ; d6+1=5 ;
Wednesday July 2nd, 2014 12:18:05 PM

Aexana sends her water elemental forward into the cave. The creature disapears beneath the water as it heads in.

The rest of the group heals up, and help awake Magana. Terser suggests moving into the cave to hopefully meet up with the others.

Back in the flooded cave.

Zeoll recasts his invisibility, and activates his true strike.

Spire sends for a magic missle, which as always hits home on the creature.His celestial electric eel comes close, but doesn't get a taste of the tendril monster.

Jozhur is still tangled, and unable to get loose. Again the teeth find their mark(5 DMg to Jozhur.)

OOC: To Cayzle 25 minutes have passed.

Tendril Creature 2 12 Damage

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  3d4+3=13 ; d20+3=7 ;
Wednesday July 2nd, 2014 1:28:35 PM

Spire repeats himself with another round of silvery bullets as his summoned creature keeps up its assault.
--------------------
Cast Magic Missile on creature
Damage: 13
Celestial Eel attacks
Attack: 7

Summon Monster III: 6/7 rds

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20=10 ; d20+20=23
Wednesday July 2nd, 2014 3:35:11 PM


Zeoll shouts at the monster in Aquan: "What will you do when your god is dead?" (He tries to sense if the monster understood his taunt.)

Then the old liontaur uses his laughing touch. With the true strike, he hits Touch AC 30. There is no save, and the monster can only take a move action as it is laughing for the next round.

(Note: his Nemesis Insight spell may also give Zeoll a +1 to hit.)

Then he looks around and backs up five feet. Perception 23

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: bless water, command x2, elf vision
2: nemesis insight, calm emo, faerie fire

Sorcerer spells:
Cast: 2 of 5 (mage armor, true strike)
Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 0 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Mage Armor (3.5 hours left hours), Nemesis Insight (4.5 hours left), Elf Vision (25 min left minutes), Taur's Try and Guidance recast as needed.

(StevenVdB) Aexana HP 11(4)/49 - AC16/14/13 / +4 vs Giant - CMD 15 / +1 vs Lizard & Goblinoids  d8+5=12 ;
Wednesday July 2nd, 2014 4:52:40 PM

Aexana uses her last spell to further heal their battle tanks... she'll just make sure to stay out of trouble once they go deeper into the cave. With no healing potions on her and no more healing spells this is going to be a tricky endeavour...

Healing Magana for another 12 HP...

Before they go foreward deeper into the cave Aexana will cast (or prepare) a couple of spells on her friends...

Magana the Barbarian will get Barkskin cast on her... it will raise her AC by 3 for 60 minutes

On Coerator the Monk she will cast Owl's Wisdom. It should increase his senses and make him harder to hit in the same time. (it will last only 6 minutes, so Aexana will cast this at the very last moment before entering whatever cave they will be exploring). She will remain close to Coer and the moment danger is spotted she'll cast the spell...

Aex keeps her Cat's Grace spell available to help any combatant dodge more blows...

-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), (Cure Light Wounds), Goodberry + Obscuring Mist
2 : (Barkskin), Cat's Grace, Flaming Sphere, (Owl's Wisdom) + Fog Cloud
3 : Water Breathing, Water Breathing, (Water Breathing) + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Wednesday July 2nd, 2014 5:17:36 PM

Sam silently observes the group and their actions as they prepare to enter the cave. Aexana's spells peak his interest.

He thinks to himself,"She seems to have little interest in helping Terser. He did a bulk of the work, per usual. I guess we just met and are possibly caught in subtle habits."

His attention turns to Terser. He nods at the dwarf and thinks,"Maybe she's just scared of him. He is kind of intimidating... Oh well. I guess I'll have to help him along.

Sam addresses Terser,"I know it's not your style, but take it easy when we get in there. I can't heal you, but I can turn you invisible here and there. Just be sure you and I don't end up owing Gargul at the end of this."

The bard is hesitantly ready to enter the cave. He stays at Terser's side who is most likely 2nd in line or taking up the rear-gaurd.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Wednesday July 2nd, 2014 9:15:51 PM

(Placeholder, will post after class)

(Brock) Jozhur AC20/15/15--CMD 20--HP 46/49  d20+6=16 ; d6+3=7 ;
Wednesday July 2nd, 2014 9:26:17 PM

Unable to free himself, Jozhur attempts to press his sword into one of the tentacles wrapped around him.

-------------------
Attack hits AC 16 after penalties for being grappled, 7 damage.

Grappled: -2 attack rolls, -4 Dexterity, -2 AC
Bless: +1 attack rolls and fear save

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Wednesday July 2nd, 2014 10:10:19 PM

OOC: Hoping that with Zeoll's magic touch, the monster may release Jozhur ...

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Thursday July 3rd, 2014 12:12:57 AM

Heard and acknowledged, little brother. For the moment, I feel almost refreshed. But I'll try to stick to the group when we discover whatever is inside.

Magana (Craig) [HP 47 of 71] 
Thursday July 3rd, 2014 12:28:45 AM


Magana retrieves her flail and steels herself to do whatever is required of her.

CURRENT IN-PLAY INFO

AC = 19(normal) +3(barkskin) = 22 --- [Touch 13] --- [Flat n/a] --- (+2 vs.Traps)
STR = 18(normal) = 18
WIS = 12(normal) -4(WIS dmg) = 8
Full-round attack is Flail (+10/+5 for 2d8+6) plus Horn (+4 for 1d8+4)

BARKSKIN (?? of 60 minutes)


Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5) 
Thursday July 3rd, 2014 3:26:08 AM

Coer agrees that they should head off and takes the lead, Marching into the cave.

Lets just hope we only trouble we find are those squishy fish-men... and I dont mean Spire. Coer Grins at his joke.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday July 3rd, 2014 11:40:05 AM

OoC :: Spire would take umbrage with that! ...Were he not currently occupied with other tasks.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Thursday July 3rd, 2014 11:47:23 AM

Terser laughs a bit at Coer's remark. Kill the ones that look like fish, not just smell like them. Check.

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20+7=10 ; d20+7=9 ; d20+5=12 ;
Thursday July 3rd, 2014 3:57:13 PM

In the frozen bit of time before his touch hits and tickles the tentacled horror, Zeoll looks at it closely, trying to determine more about it.

Know ...
... Nature - 10
... Planes - 9
... Arcana - 12

Oh well.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+12=15 ; d20+10=14 ; d20+9=21 ;
Thursday July 3rd, 2014 4:39:54 PM

Spire also takes a moment to evaluate the creature, trying to determine at least its origins.

Arcana: 15
Nature: 14
Planes: 21

OoC :: Must be the water pressure messing with our cognitive functions...

Dm Shawn - A climb and a Swim 
Thursday July 3rd, 2014 5:01:16 PM

Between Jozhur's blade, Spire's spell and Zeoll's touch the tendril creature had enough. Spire knows the creature is an outsider, an evil creature with aquatic roots.(Obviously).

The tendrils loosen as the creature dies, floating up to the surface with the other dead one.

Back outside, Coer leads the group into the cave and is immediately hit with the stench of low tide. Inside the cave is pitch black, no light or darkvision means you are blind. Water rises anywhere between 6 inches and 2 feet, sometimes getting inside your boots. The bottom of the cave is sandy, and constantly under water.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Thursday July 3rd, 2014 5:17:05 PM

Terser whispers to the others Perhaps Aex can scout a little ahead in her elemental form - I bet we're pretty loud splashing through this water. Can an elemental be made invisible, Sam?

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Thursday July 3rd, 2014 6:07:33 PM

"Those things we fought earlier could see invisible beings. I recommend that we stay together. When should we signal the other group?"

With that, Sam casts "dancing lights" to light the path. He renews it as needed.

(StevenVdB) Aexana HP 11(4)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d20+5=10 ; d20+10=21 ; d20+16=35 ;
Thursday July 3rd, 2014 6:15:45 PM

Aex benefits from her Elemental shape and has Darkvision 60ft... since she also flies, she won't splatter either. But there's one painful detail... a single hit will get her unconscious. So scouting ahead wasn't exactly what she had in mind but she's willing to do whatever is needed.

Aex wonders what Sam's thinking about her spellcasting... however she fails ti understand why (sense motive 10)

If Aex is appointed the scout, she casts the Cat's Grace spell on herself. Increasing her Dex by 4 for 6 minutes. This will improve her stealth skills and will also make her harder to hit...

What must be done must be done... Aex moves deeper into the cave. She flies close to the ceiling, making sure she does not touch it. The elemental flight is perfect and with hardly any noise - perhaps a little breeze can be felt. She just hopes she will spot anything dangerous well up front...

(stealth 21 ; Perception 35)


(StevenVdB) Aexana HP 11(4)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids 
Thursday July 3rd, 2014 6:16:55 PM

(OoC I was posting at the same moment as Sam... Sam prefers to have the group together but I had Aex follow Coer's lead.)

Magana (Craig) [HP 47 of 71] 
Thursday July 3rd, 2014 6:43:25 PM


Magana moves to the front of the party, intending to take the brunt of any new attack in an attempt to make up for her earlier failure.

CURRENT IN-PLAY INFO

AC = 19(normal) +3(barkskin) = 22 --- [Touch 13] --- [Flat n/a] --- (+2 vs.Traps)
STR = 18(normal) = 18
WIS = 12(normal) -4(WIS dmg) = 8
Full-round attack is Flail (+10/+5 for 2d8+6) plus Horn (+4 for 1d8+4)

BARKSKIN (?? of 60 minutes)


(Brock) Jozhur AC20/15/15--CMD 20--HP 46/49  d20+9=17 ; d20+13=21 ;
Thursday July 3rd, 2014 8:16:18 PM

Jozhur pulls himself out of the water and continues into the cave, making sure the others are not far behind him. If the cave is dark, he lights a torch, though that will ruin any chance of stealth.

Oh what I'd give to see in the dark.

-----------
Perception: 17
Stealth: 21

(Brock) Jozhur AC20/15/15--CMD 20--HP 41/49 
Thursday July 3rd, 2014 8:16:48 PM

Header fix

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Thursday July 3rd, 2014 8:20:46 PM

As Sam views Terser and himself a new addition to the group, he offers no objection to Coer's orders. The gnome chooses to respect the captain's authority, superseded only by Terser's word.

Ooc-Sam is a natural follower/advisor. He serves those with the ability to protect him.

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20+20=31 ;
Thursday July 3rd, 2014 8:40:33 PM

Zeoll takes out the Light spell from the other party. He figures his own group is ready, so he casts his own Light, ending the one in the other party's possession.

With his newly cast Light, he looks around.

Perception 31

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday July 3rd, 2014 11:57:51 PM

Spire comes out of the water, pleasantly surprised that he survived an encounter unscathed. He adds his own Light spell to the mix, peering around the cave. "Whatever that was... it was not of this Plane of existence. Although I cannot say what brought it here."

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5)  d20+12=13 ;
Friday July 4th, 2014 7:53:19 AM

"You want to go first Mags, be my guest." Says Coer as Magana pushes to the front of the queue.

He peers into the dimly lit cavern to see what surrounds them bur can't make anything out.

Ooc: perception Nat 1

Dm Shawn - A climb and a Swim  d3=1 ; d3=3 ; d20+4=10 ;
Friday July 4th, 2014 11:39:10 AM

Magana, Coer, Terser, Sam and Aexana move into the cave. Once the light spells are cast,the inside becomes more visible. To the groups left about 15' into the cave is a thin tunnel while in front of the group the cavern widens a bit, the far end of the room out of the distance of the light spells. Everyone is on guard as a form comes throught he water, but are quickly relieved to see it is Aexans's water elemental.
A bubbly sound comes forth, and those who speak aquan understand Highlight to display spoiler: { "Three creatures in the water, two like you and one a half breed. Something also was on the top of the room.}

In the flooded room, after killing the tendril creatures and breaking the surface it require a bit of steep climbing to get out of the deep water area and onto the sandy shelf to the south without falling back into the water you're trying to exit. The light spells light up the deep water room.
A terrible, high-pitched cackling rises from the depths, all but drowning out the crashing tide. Slithering and flopping across the cavern's ceiling 15' above you appears a repulsive mass of bulging flesh, wide and red-veined eyes, and gaping mouths.

As if the look of creature wasn't enough a wad of spittle comes forth from its mouth, missing Zeoll.


Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20+7=24 ; d20+7=27 ; d20+5=13 ;
Friday July 4th, 2014 1:03:53 PM

The old liontaur looks up and tries to figure out what it is he is seeing. Know Nature 24, Know Planes 27, Know Arcana 13.

Zeoll shouts a Command at the thing in Aquan: Flee! The will save DC against the spell is a 19. He moves so that he is not directly underneath it.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+4=22 ; 2d4=2 ; d20+9=25 ;
Friday July 4th, 2014 1:04:18 PM

Without waiting to see what his allies are doing, Spire lobs an arrow of acid at the creature before retreating as far as he can without incurring any attacks. He attempts to determine what this creature may be, based on what they just faced underwater.
--------------------
Cast Acid Arrow on horrible flesh monster
Ranged Touch Attack: 22
Damage: 2 acid
Unless neutralized, the acid deals another 2d4 next round
Move 40ft away from creature
Planes: 25

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Friday July 4th, 2014 5:09:31 PM

Unsure of what the creature might do, Sam decides to hum an inspiring tune. (Inspire courage +2 started)

The fragile gnome does his best to stay out of the monster's reach.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Friday July 4th, 2014 6:13:24 PM

Despite recognizing the creature that Aexana had summoned, he could not understand the burbling words that it issued. Regardless, he stand just behind Magana, ready to intercept any danger before it can reach the others.

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Friday July 4th, 2014 6:29:45 PM

ooc-Misread that. Sam does not see the creature yet...

(StevenVdB) Aexana HP 11(4)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids 
Friday July 4th, 2014 6:35:38 PM

Too bad Aexana doesn't understand her own summoned water elemental... (mental note to self to take care of that).

Now that dancing light illuminate the corridor it's no longer needed for Aex to stay in front of the group. So Air-Aex gladly flies at the rear of the group jolding her remaining spells available

(Brock) Jozhur AC20/15/15--CMD 20--HP 41/49  d20+9=14 ;
Saturday July 5th, 2014 3:17:23 AM

"What vile thing is this?" Jozhur doesn't really expect an answer to the question, for no one could possibly know.

He sheathes his sword and gets asuch distance from the monster as he can. He tries to space himself from the others slightly, if possible. As he moves, he drops his torch in a dry spot (if possible) and draws his longbow.

--------------
Perception: 14
Move up to 30'. Try to space about 20' from the others, but not in the opposite direction.

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Sunday July 6th, 2014 12:55:06 AM

(Clarification of actual post)- Sam will follow the "cliff group's) lead. He will recast dancing lights as needed. He does not start the inspire courage until trouble is spotted.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5) 
Sunday July 6th, 2014 11:35:18 PM

"Hmmm... which way? mumbles Coer as the group stares blankly at the elemental's message Well Aex's watery friend is still in one piece so it must be safe where he has scouted. Let us go that way"

"Can you light the way Sam?"
Asks Coer as he pushes deeper into the cave,


Magana (Craig) [HP 47 of 71] 
Monday July 7th, 2014 12:08:34 AM


Magana carefully moves 30 feet deeper into the cave.


Dm Shawn - A Swim and a fight  d20+4=10 ;
Monday July 7th, 2014 12:26:13 PM

Zeoll's spell seems not to effect the creature. More pressing is the fact this creature is unknown to him. (Doesn't fit under any of those catagories). Luckily for him the creature is having a hard time getting the old Liontaur in his sights, as his spittle misses again.

Spire's Acid Arrow strikes true, slamming into the creature.

Jozhur sets his torch down while pondering what this is. He moves to separate himself by enough room to draw his bow.

In the entry cave, the group stands not knowing what the elemental just said to them. Coer decides if the creature was unscathed it should be the good way to go. Moving deeper in, the cavernous chamber has blackened walls, suggesting in the dim light that it goes on forever. What at first appears to be some great beast rearing from the darkness, a serpent of sharp angles and hideous spines, swiftly reveals itself to be a large idol standing near the far side of the cave. (The water in this area is about ankle-deep on a human...)
At this point, a commotion can be heard echoing off the walls of the cave, as if something is happening deeper in the cave system.

Ceiling Creature 2dmg

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Monday July 7th, 2014 4:06:01 PM

Sam stumble in to the "deep" water as his dancing lights catch the visage of the statue. He renews the spell and makes the lights circle around the form. Grotesque shadows are created on the walls. When the commotion is heard, Sam looks to the others and says,"It could be the others! They might be in danger!"

To be safe, Sam starts humming an inspiring tune. (inspire courage +2 started)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Monday July 7th, 2014 4:23:07 PM

Has the stone gone out? Perhaps they encountered some minor resistance but haven't found the false god. We would not want to spoil our tactics if they do not need our assistance yet.

Despite his words, Terser is ready to charge off, glaive leading, at a moment's notice.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  2d4=2 ; d20+4=6 ;
Monday July 7th, 2014 4:46:36 PM

Spire's acid continues to burn away ineffectually, so he adds another heaping pile of it on top of the creature, shouting, "Zeoll, get back!"
--------------------
Damage from last round's Acid Arrow: 2
Cast Acid Arrow
Ranged Touch Attack: 6

(Brock) Jozhur AC20/15/15--CMD 20--HP 41/49  d20+10=22 ; d8+2=6 ; d8+9=15 ;
Monday July 7th, 2014 6:02:54 PM

Jozhur sets an arrow loose at the monster. He glances around, watching for anything else coming out of the shadows.

------------
Attack hits AC 22 (24 with inspire courage) for 6 damage.
Perception: 15

Magana (Craig) [HP 47 of 71] 
Monday July 7th, 2014 6:19:26 PM


Magana moves as quickly as the light allows towards the "commotion".


(StevenVdB) Aexana HP 11(4)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d3=3 ;
Monday July 7th, 2014 6:30:20 PM

Aex agrees with Sam... it could be the others! And from the commotion she hears they might be entangled with another one of those creatures they met earlier!!

So the Gnome decides to use another sacrifice another Breath Water spell to Cast Summon Nature's Ally III. Luck's with her this time as once the spell will be completed 3 Air Elementals will join her!

-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : Produce Flame, Endure Elements, (Cure Light Wounds), (Cure Light Wounds), Goodberry + Obscuring Mist
2 : (Barkskin), (Cat's Grace), Flaming Sphere, (Owl's Wisdom) + Fog Cloud
3 : Water Breathing, Water Breathing, (Water Breathing) + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 2/3
---------------------------------------------------------------------



Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Monday July 7th, 2014 8:30:31 PM

Zeoll uses his tower shield for total cover from the monster, while backing off.

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Monday July 7th, 2014 9:05:00 PM

Sam sends the lights in a line, with the lead light following Magana. He wastes no time as he slogs after the faster members of the group.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5) 
Monday July 7th, 2014 9:23:10 PM

Coer keeps pace with Magana as they hustle through the shallow water

Dm Shawn - A Swim and a fight  d20+4=19 ; d4=1 ; d4=3 ;
Tuesday July 8th, 2014 9:52:05 AM

Zeoll hides behind his massive shield doing a good job at protecting himself.

Jozhur's arrow is true, and strikes the creature in it's massive, bulging, body.

Spire shouts to Zeoll to get back before letting loose with another Acid Arrow. Perhaps it is the miniscule amount of time it took him to yell, but his second arrow doesn't land.

The creature cannot see Zeoll enough behind the shield, so it spits a wad of spittle at Spire catching him in the face. (1 DMG, DC18 Fort Save or Blinded for 3 Rounds.)

In the cavern with the statue...

Sam inspires his friends and party members while hustling forward.

Aexana calls forward and luckily gets another elemental, this time of the air variety. Hopefully she can understand this one.

Coer, Magana, and Terser charge forward through the water which gets as deep as the knees. The group passes the evil looking statue, and can see the cavern turning in a northern direction a bit.

Note: In the cavern with the water, it is treated as difficult terrain and therefore costs 1/2 movement.

Creature 10 DMG

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Tuesday July 8th, 2014 10:54:01 AM

Zeoll casts a True Strike spell and takes out a vial of alchemical fire.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+5=21 ;
Tuesday July 8th, 2014 11:50:03 AM

Spire, much to his own surprise, manages to fight off the burning sensation in his eyes as he scrapes the spittle from his vision. As quickly as he can, Spire casts Glitterdust in an attempt to blind the creature.
--------------------
Fort Save: 21
Cast Glitterdust
Creature must make DC 18 Will save or become blinded for 5 rounds
Spire's Prepared Spells
OoC :: Honestly, I'm a bit disappointed I made my Fort save... I want to use my Blind Fight domain feat at least once.

Magana (Craig) [HP 47 of 71] 
Tuesday July 8th, 2014 1:26:38 PM


Magana redoubles her effort, and moves as fast as possible. (ooc: max movement 80'/rnd through difficult terrain)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)]  d20+10=21 ;
Tuesday July 8th, 2014 4:16:34 PM

We understand your zeal, Magana, but take care not to get too far ahead. Terser calls out to the speeding taur, not worried about sound with her splashing about. He chugs along as fast as he can, which is still less than half her distance down the corridor.

moves ahead at 30' per round
Perception - check out the statue in passing and anything that may be in the water: 21


(StevenVdB) Aexana HP 11(4)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d20+9=12 ; d6+5=8 ;
Tuesday July 8th, 2014 5:02:54 PM

Still in Air Elemental shape herself Aexana is flanked by another 3 small Air Elementals as soon as her spell is finished. (mind you, with the Augment Summonning each Elemental has a +4 CON and +4STR)
Being an elemental now she can freely communicate with her summoned siblings.

"Let's go! Fly forward, find our friends and attack whatever it is that is threatening them!!"

Upon request, the 3 Air Elementals fly forward at top speed (60ft). Air Elementals have excellent flying skills and are adept in Flyby attacks so the plan is to stop ±30 ft from whatever is out there in order to perform a fly by attack next round. The elementals will spread around the creature so who ever attacks it will benefit from flanking bonus.

Aexana herself is still in bad shape and in no position to take an active part in close combat... with some luck, she can once again stay out of reach from the creature....

Aex casts Produce Flame... in her Air Elemental hands a Flame appears. Then she moves forward with the rest of the group. Should an enemy show up within 120ft she will hurl the flame at it!
(hits TOUCH AC 12 - probably nothing but just in case damage would be 8)

(Produce Flame: 6 mins, 6 flames)
(Cat's Grace: 6 mins)
-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : (Produce Flame), Endure Elements, (Cure Light Wounds), (Cure Light Wounds), Goodberry + Obscuring Mist
2 : (Barkskin), (Cat's Grace), Flaming Sphere, (Owl's Wisdom) + Fog Cloud
3 : Water Breathing, (Water Breathing), (Water Breathing) + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Tuesday July 8th, 2014 6:00:00 PM

Sam continues humming as he fights through the water. He sends the lights forward to assist the others. The bard finds the concept of Terser warning others not to charge forward, amusing.

(Brock) Jozhur AC20/15/15--CMD 20--HP 41/49  d20+10=11 ; d20+9=20 ;
Tuesday July 8th, 2014 10:44:26 PM

Jozhur draws his bow for another shot, but pulls the shot left when he hard an elemental shouting in the distance. He watches in disappointment as the arrow skips harmlessly off the cave ceiling several feet from his target.

--------------
Attack hits AC 11 (natural 1)
Perception: 20

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5) 
Tuesday July 8th, 2014 10:59:06 PM

Not wanting Magna to get into trouble on her own, Coer continues to keep pace with her. The two minotaur charging into the darkness.

~~~
Ooc: max move in difficult terrain is 100 ft, but Coer will stay with magana

Dm Shawn - A Swim and a fight  d20+5=12 ; d20+4=10 ;
Wednesday July 9th, 2014 9:51:46 AM

Zeoll casts True Strike while pulling out an alchemical bag. The plan is obvious.

Spire luckily is unaffected by the blindness from the spittle, he returns with a Glitterdust spell. It is obvious the spell worked as the creatures many heads look about in every direction.

Jozhur fires his bow, but misses to the side.

Probably due to the blindess, the creatures spittle misses Spire.

Magana and Coer run full speed, their bigger size making it easier to move through the water, After the bend the come to a little beach, but more importantly they come across their friends fighting a gross, bulging ball of flesh and heads.

Aexana flies forward, sending her Air Elementals ahead to stop away from the creature. She gets close enough to cast her spell, but the flame misses the creature.

Terser takes the methodical approach, and moves forward through the flooded cavern.

Sam continues forward as well, humming his inspire courage tune.

Ceiling Creature 10 DMG

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5)  d20=14 ;
Wednesday July 9th, 2014 10:09:57 AM

Ooc: how high is the ceiling? I am wondering if we can reach is with melee attacks?

DM: 15'

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20+23=24 ; d8=3 ;
Wednesday July 9th, 2014 10:22:37 AM

Zeoll throws his alchemical fire at the monster. He rolls a natural 1! MISS!

Using the rules for grenade like missiles and splash damage, Zeoll rolls a three on the requisite d8 (NOT falling short, thank goodness!). Since it is at least two-three range increments away, maybe more, the chemical fire splashes ineffectually against the ceiling ... if the DM so rules!

"Argh!" Zeoll shouts in frustration, tail lashing.

(Brock) Jozhur AC20/15/15--CMD 20--HP 41/49  d20+10=16 ; d20+8=19 ; d8+2=8 ; d8+2=7 ;
Wednesday July 9th, 2014 11:13:40 AM

Jozhur sends another arrow in the monster's direction.

---------
Attack hits AC 16 for 8 damage
Die roller went a little crazy on me...

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday July 9th, 2014 12:55:23 PM

Spire bows his head and begins chanting a spell now that his other allies are beginning to show up in the cavern, much to his relief. He throws his arms to the ceiling and an explosion of white thread occurs around the creature, tying it in place on the ceiling.
--------------------
Cast Web on the creature with the intent of anchoring it in place white still having it be visible from the ground - essentially tethering the web between the walls and having the creature caught in it
DC 18 Reflex or become grappled
The creature also gets another DC 18 Fort Save at the end of every round to negate Glitterdust's effect.

Glitterdust 4/5 rds
Web :500/500 rds

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Wednesday July 9th, 2014 3:55:45 PM

Seeing his friends engaging with something, Terser redoubles his efforts to join the fray behind the taurs, accomplishing another 30 feet of progress.

(StevenVdB) Aexana HP 11(4)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d20+6=10 ; d20+6=15 ; d20+6=12 ; d20+9=11 ;
Wednesday July 9th, 2014 4:40:18 PM

Aex's 3 small Air Elementals make a flyby attack on the creature (each provokes an AoO) at the exact same moment. Each flies 50 ft from different directions (all taking flanking benefit) and make a slam attack...

E1 hits AC 10
E2 hits AC 15
E3 hits AC 12

(Awesome rolls...)

Then they all continue on the same trajectory for another 50 ft...

Aexana already holds another flame and throws a second one (hits Touch AC11 - WHAT???)

The Gnome Druid apparently has problems from her injuries...


(Produce Flame: 5 mins, 5 flames)
(Cat's Grace: 6 mins)
-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : (Produce Flame), Endure Elements, (Cure Light Wounds), (Cure Light Wounds), Goodberry + Obscuring Mist
2 : (Barkskin), (Cat's Grace), Flaming Sphere, (Owl's Wisdom) + Fog Cloud
3 : Water Breathing, (Water Breathing), (Water Breathing) + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Magana (Craig) [HP 47 of 71]  d20+11=23 ; 2d8+7=20 ; d20+8=16 ;
Wednesday July 9th, 2014 11:09:20 PM


Magana moves as far and fast as she can towards the creature, stopping only if she is able to get within her reach (10 foot). If she is able to get that close and still have an action, she attacks. Either way, she roars a challenge hoping to distract it from her comrades.

flail would hit ac23 for 20dmg
intimidate 16

CURRENT IN-PLAY INFO

AC = 19(normal) +3(barkskin) = 22 --- [Touch 13] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18
WIS = 12(normal) -4(WIS dmg) = 8
Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+5)

BARKSKIN (?? of 60 minutes)
INSIRE COURAGE +1 On saves vs charm & fear effects, +1 attack and weapon damage rolls.


Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5)  d20+5=10 ;
Wednesday July 9th, 2014 11:52:38 PM

Coer prepares to charge at the... thing, when a plume of sticky webs unfurls over it.

Changing pace he draws a javelin from its quiver and pauses 30ft from the beast.

He aims and throws it, but luck is not with him as it snags on the Web and fails to hit.

~~~
Ooc: move and stop 30ft from enemy
Throw javelin; miss

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Thursday July 10th, 2014 9:46:56 AM

With the water slowing him down, Sam struggles to catch up with the group. He continues his inspiring song and lights the way ahead.

Ooc-I'm going to be moving tomorrow. I'm going to have to see how my connection is when I get up there.

Dm Shawn - A Swim and a fight  d20+4=22 ; d20+7=19 ; d8=7 ; d20+4=10 ;
Thursday July 10th, 2014 3:17:18 PM

Zeoll's Alchemical attack misses the creature, and harmlessly splashes away.

Spire's web spell misses the creature, and his glitterdust seems to have warn off on it.

Jozhur's arrow goes wide again.

Aexana and all her air elementals miss.

Magana's flail is too short to reach. (Creature is on the ceiling 15' above you)

Coer's javelin harmlessly flies into the flooded room as it misses.

Sam continues to inspire courage.

Terser runs full speed, catching up to the others at the battle.

The creature decides on a new target and spits at Coerator, missing terribly.

Ceiling Creature 10 DMG
NOTE: NO FLANKING BONUS

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday July 10th, 2014 3:33:35 PM

Quickly running out of spells, Spire dashes to the entrance of the small cavern and casts Obscuring Mist, giving his allies a place to retreat to if necessary.
--------------------
Move to entrance of cavern where other party members came through
Cast Obscuring Mist

(StevenVdB) Aexana HP 11(4)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d20+6=26 ; d20+6=13 ; d20+6=8 ; d20+6=19 ; d20+6=9 ; d20+9=28 ; d4+3=7 ; d4+3=7 ; d6+5=9 ; d20+15=35 ;
Thursday July 10th, 2014 4:01:59 PM

Aexana makes another go together with her Air Elementals! The 3 elementals make Fly By attacks (flying 50ft, attacking, flying another 50ft). Aexana stays ±120ft away from the creature hurling flames.

E1 hits AC26 (Nat 20) - crit check AC13 - damage 7HP
E2 hits AC8
E3 hits AC19 - just in case damage 7HP
(disregard the 9 - one too many clicks)

Aexana throws another Flame
Hits TOUCH AC28 - damage - 9HP

"Can't we get it down? Or else... why don't we trash the statue we saw back there first... "

Aexana tries to see how the creature is latched to the ceiling (perception 35 - nat 20)

(Produce Flame: 4 mins, 4 flames)
(Cat's Grace: 6 mins)
-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : (Produce Flame), Endure Elements, (Cure Light Wounds), (Cure Light Wounds), Goodberry + Obscuring Mist
2 : (Barkskin), (Cat's Grace), Flaming Sphere, (Owl's Wisdom) + Fog Cloud
3 : Water Breathing, (Water Breathing), (Water Breathing) + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

(Brock) Jozhur AC20/15/15--CMD 20--HP 41/49  d20+12=21 ; d20+8=20 ; d8+2=9 ;
Thursday July 10th, 2014 4:05:07 PM

Jozhur draws his bow again and sends another arrow at the monster. This one feels much better as he lets it go.

-------------
Attack hits AC 21 (with inspire courage), 9 damage

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20+5=13 ; d6=1 ;
Thursday July 10th, 2014 5:21:46 PM

Zeoll calls out, "Hi everybody! Good to see you!"

He digs out a vial of acid and throws it! With +2 for Inspired Courage.

He hits Touch AC13 for 1 hp.



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)]  d20+13=18 ; d10+9=12 ; d20+13=29 ; d10+9=14 ;
Thursday July 10th, 2014 6:09:13 PM

Hopefully the extended reach of his glaive will be enough to strike the monster. He places himself beneath it and swings, hoping to at least draw its attention away from the ranged fighters.

Hit AC 18 for 12 damage
AOO if it moves in my reach or uses ranged attack again
hit AC 29 for 14 damage


Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5)  d20+7=14 ; 2d6+3=10 ; d6=6 ;
Thursday July 10th, 2014 7:58:56 PM

"Hello Zeoll, how was the swim" Coer calls as he moves up and under the beast. He punches upwards but only makes a glancing blow.

~~~
Ooc: hit 16, for 10+6 electric damage

Magana (Craig) [HP 47 of 71] 
Thursday July 10th, 2014 7:59:35 PM


Magana roars in frustration, finding her opponent just out of reach. "Spire! Somebody! Make me big again!!"


Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Friday July 11th, 2014 6:43:27 AM

Sam stops walking towards the fight at the mention of the statue. With his lights mostly hovering over the battle, the bard can barely make out the form of the grotesque and impressive statue. He continues humming as he makes his way towards the form. Time permitting he gets his nose right up to it for a closer look/feel.

Dm Shawn - A Swim and a fight 
Friday July 11th, 2014 1:02:46 PM

As a group combined, with attacks from every which way, they tear into the creature. Attacks from magic, bow, even elementals. The creature doesn't have a chance to drop from the ceiling elegantly. Instead the dead, bloated body falls to the water below with a sickening thud as the waters consumes the body.

Sam, moves back into the statue corridor, and gets an upclose look at the statue. It doesn't move, doesn't attack or do anything other then act as a normal statue. It does however unsettle Sam, as it just looks like it is evil. The way the dancing lights flicker off the creature, makes it appear to move but it never really does.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday July 11th, 2014 3:13:10 PM

Spire lets out a sigh of relief, dispelling his Web and Obscuring Mist spells. As the magic fades away around him, the elf saunters forward, clearly exhausted. "Let us finish our business and be done with this," he mutters, shaking his head. "I want to get off of this island."

Zeoll (Cayzle) (AC23 - HP 38 of 38)  d20+20=29 ; d20+5=8 ; d20+7=27 ; d20+7=12 ; d20+8=13 ;
Friday July 11th, 2014 4:34:41 PM


"What's this statue?" asks Zeoll.

He goes over to look at it, refreshing his cantrip that boosts his senses.

Perception 29.

Know Arcane, Planes, Nature: 8, 27, 12

He looks around for footprints

Survival to track: 13 (plus scent)

He uses a scroll of Detect Evil to thoroughly scan the statue and the area.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)]  d20+10=27 ;
Friday July 11th, 2014 5:11:38 PM

Agreed. In the absence of any side passages, Terser joins Sam in his perusal of the statue.

Perception 27
(29 for stonework)


(StevenVdB) Aexana HP 11(4)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids 
Friday July 11th, 2014 6:01:39 PM

Aex knows some of the group that went through the under water tunnel are able to speak Auran so she adresses them: "Good to see you again friends!! Let's get this over with... that ugly looking statue is over there..."

The Gnome in Air-Elemental shape looks pretty battered but with no imminent danger (nothing visible anyhow) there's perhaps no dire need to call in some healing. Better save that for the true warriors.

The next flame already is in Aex's hand and it illuminates the cavern as well.
She directs the three Air Elementals (they have about 4 rounds left in this plane) to fly towards the ugly statue and do some fly by's as well without actually attacking... just mere provoking...

She herself remains at +100ft from it.

(Produce Flame: 3m 54s, 4 flames)
(Cat's Grace: 6 mins)
-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : (Produce Flame), Endure Elements, (Cure Light Wounds), (Cure Light Wounds), Goodberry + Obscuring Mist
2 : (Barkskin), (Cat's Grace), Flaming Sphere, (Owl's Wisdom) + Fog Cloud
3 : Water Breathing, (Water Breathing), (Water Breathing) + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x Speak with animals (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42  d20+10=18 ;
Saturday July 12th, 2014 11:43:54 PM

Sam renews his dancing lights around the statue. He searches it for any hidden switches/passages. (engineering=18)

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5) 
Sunday July 13th, 2014 4:13:41 AM

"The whole island is evil. If Kane was not willing to stay here and coax it back to health i would be tempted by burn it to the ground."

Coer Rests against the cavern wall. He is weary and is out of patience for this place.

What is that Statue? Is it an idol for their god?

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Sunday July 13th, 2014 4:59:05 AM

Ooc-test post for time

(Brock) Jozhur AC20/15/15--CMD 20--HP 41/49  d20+9=22 ; d20+9=18 ; d20+13=27 ;
Monday July 14th, 2014 2:56:42 AM

Jozhur closely examines the thing they just killed. What is this disturbing thing. If he sees anything unusual, he will pass it along to the more knowledgeable members of the crew.

"I want off this island too, Zeoll. Hopefully we're done here."

When he's through with the creature, he also closely examines the statue and looks for any hidden switches or devices.
---------------
Perception: 22, 18
Disable device: 27

Dm Shawn - A Swim and a fight  d20=2 ;
Monday July 14th, 2014 12:55:04 PM

Spire lets his voice be heard when he lets everyone know how he wants off the island.

Zeoll cannot figure out what kind of creature the idol represents. He encounters no footprints, and his scroll is provides the presence of evil, but not exactly on the statue.

Terser recalls the group passing a side tunnel on their way in, and also remembers the flooded room the other group came in continued north bending out of sight.

Aexana has her elementals work to the last minute as she sends them back and forth past the statue. At no time does it react.

Sam searches for hidden passages but doesn't come up with any.

Coer, like Spire, is out of patience.

Jozhur looks for switches while trying to identify the creature. He cannot figure out what it is, and doesn't find any switches.


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Monday July 14th, 2014 1:27:22 PM

It seems that we should continue through the flooded cavern. That seems the most likely place to encounter out aquatic quarry.

In the absence of dissenting opinions, Terser will lead the way back and continue on through.

Magana (Craig) [HP 47 of 71] 
Monday July 14th, 2014 1:52:35 PM


Disappointed at not being able to hit anything, Magana dejectedly follows Terser back to the side passage, hoping it's not to narrow. Killing something would definitely improve her spirits.


(StevenVdB) Aexana HP 11(4)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids 
Monday July 14th, 2014 5:20:41 PM

"Could there be more underwater passages in that other room perhaps? " Aexana asks out loud.

By now here Air Elementals are no longer here. She still has the flame in her hand but the minute she would hold her hand under water it will extinguish.

"Just for starters... why don't you big ones tie a rope around that ugly statue and tear it down? Who knows... we might provoke something or someone..." Aexana chuckles.

But besides that... the little Gnome Druid is clueless how to proceed or where to go...

(Produce Flame: 3m 54s, 4 flames)
(Cat's Grace: 6 mins)
-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : (Produce Flame), Endure Elements, (Cure Light Wounds), (Cure Light Wounds), Goodberry + Obscuring Mist
2 : (Barkskin), (Cat's Grace), Flaming Sphere, (Owl's Wisdom) + Fog Cloud
3 : Water Breathing, (Water Breathing), (Water Breathing) + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x (Speak with animals) (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Monday July 14th, 2014 5:44:57 PM

"I agree. Destroying the statue will, at the very least, deter others from coming back for it."

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Monday July 14th, 2014 6:23:25 PM

Zeoll uses his tower shield for full cover and says, "Okay, I'm rready. Destrroy the statue."

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Monday July 14th, 2014 10:11:47 PM

Sam watches as the others make decisions. He steps far away from the statue, if others are destroying it.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5)  d20+7=20 ; d6+3=4 ; d6=2 ; d6=2 ;
Monday July 14th, 2014 10:14:04 PM

Coer starts walking towards the side tunnel.

Destroy the statue? Magana, looks like you're up."

As he passes the statue he slams a frustrated fist into it. "That made me feel a little better, you should all give it a try"



Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5) 
Tuesday July 15th, 2014 12:57:12 AM

ooc: hit 20 for 6+2 electric damage on the statue

(Brock) Jozhur AC20/15/15--CMD 20--HP 41/49  d20+7=21 ; d3+2=5 ;
Tuesday July 15th, 2014 5:32:33 AM

Taking Coer's advice, Jozhur steps back and delivers a solid side kick to the statue.

"You're right, I do feel a bit better."

------------
AC 21, 5 damage

Dm Shawn - A Swim and a fight 
Tuesday July 15th, 2014 11:17:12 AM

Coer and Jozhur do as the others asked and between them the statue topples. Waves slap at the sides of the cave when the heavy rock lands in the water. After a few moments, the waves stop, the echo stops, nothing moves in the cave.
With threeoptions of where to go.( Your Dm is a putz and misread the map, by the little dry spot where you fought the ceiling creature there is a ramp heading up to another opening.)

Coer doesn't want to leave any openings behind him and heads back to the first opening. Inside the walls, the floor, and the ceiling of this cave are coated in a reflective sheen, as though some great slug had left a trail across them. Even stranger is the stone itself. While every other surface in these caverns appears to be water-carved stone, these surfaces boast strange patterns, unusually marred features, and even twisted curves and protrusions. It less resembles stone, and more a hollow in a large lump of clay, formed into random patterns by a child's fingers. Coer can see the pattern continues all the way to where the ceiling creature was. The water here seems to go up to mid-shins on a human...

Cave Map 1

Cave Map 2

(StevenVdB) Aexana HP 11(4)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d20+15=19 ; d20+7=21 ;
Tuesday July 15th, 2014 5:03:52 PM

Aexana shivers at the disturbing sight of the cavern ahead... what foul creature lives here!?! In Air Elemental shape she's happy she doesn not have to touch the water nor the walls...

Slowly Aex-Air follows with the group... she makes no noise at all as she goes but her friends do make an awful lot of it as they wade through the water. Whatever awaits them at the end of this tunnel if it didn't hear that statue crashing down it now certainly knows they are coming.

(Perception 19)
(stealth 21)
(Produce Flame: 3m 42s, 4 flames)
(Cat's Grace: 5m 00s)
-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : (Produce Flame), Endure Elements, (Cure Light Wounds), (Cure Light Wounds), Goodberry + Obscuring Mist
2 : (Barkskin), (Cat's Grace), Flaming Sphere, (Owl's Wisdom) + Fog Cloud
3 : Water Breathing, (Water Breathing), (Water Breathing) + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x (Speak with animals) (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 23/24 
Tuesday July 15th, 2014 7:39:09 PM

Spire takes a place behind Magana begrudgingly as they head through the tunnel, hoping to find the cause of all this soon. He quickly realizes that he misses the suns of the Wold, as they haven't seen them their whole stay here. He goes to voice this opinion, but decides against it, wanting to save his and his allies' energy for better tasks.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)]  d20+8=20 ;
Tuesday July 15th, 2014 9:39:53 PM

With another opinion noted, Terser will join the others in searching the side passage near the beachfront entrance.

perception 20, 22 vs stone

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5) 
Tuesday July 15th, 2014 10:49:37 PM

What strange patterns. Terser, have you ever seen anything like these in your travels?'

Coer is wary of the slick, unusual cavern so he proceeds with caution, slowly moving forward and allowing the others to stay near.

(Brock) Jozhur AC20/15/15--CMD 20--HP 41/49  d20+9=10 ;
Wednesday July 16th, 2014 11:14:13 AM

Jozhur takes his place next to Spire, silently hoping this nightmare ends soon.

---------
Perception: 10

Magana (Craig) [HP 47 of 71] 
Wednesday July 16th, 2014 1:14:12 PM


(the maps won't load for me, please excuse any misinterpretation of the text)

Magana again takes the lead, adding Spire to her mental map for extra protection. She rattles the chain on her flail in hopes the noise will bring out some opponents to play with.


Dm Shawn - A Swim and a fight 
Wednesday July 16th, 2014 1:22:47 PM

Studying the worn, shiny ceiling in the little offshoot cave, you can come to the conclusion that the creature your killed above the flooded room lived in this room. Moving along the ceiling it obviously worn down the ceiling.

At the back of this little cave is another opening leading to another chamber....

You have three options before you.... the opening in this small cave, the ramp up to a larger cave opening, or the flooded room that Spire,Zeoll and Jozhur came up in continued in a northern direction.



Magana (Craig) [HP 47 of 71] 
Wednesday July 16th, 2014 1:50:31 PM


Magana awaits Coer's direction, then leads the exploration as he indicates.


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 23/24 
Wednesday July 16th, 2014 2:12:23 PM

"Zeoll, Jozhur, and myself all have time remaining on the spell I cast to allow us to breathe underwater, although I am unsure if Miss Aexana's spells will get the rest of you the rest of the way through the flooded tunnel. I suggest that we follow this ramp."

Zeoll (Cayzle) (AC23 - HP 38 of 38) 
Wednesday July 16th, 2014 2:45:03 PM

Zeoll agrees, and is happy to continue exploring underwater.

Dm Shawn - A Swim and a fight 
Wednesday July 16th, 2014 4:49:28 PM

OOC: I am sorry... when I said flooded room... I meant the room you three came up in from the tunnels. There is a space between the roof and the water, i.e the whole room isn't underwater.

Zeoll (Cayzle) (AC18 - HP 38 of 38)  d6=6 d6=4 d6=5 d20+20=31
Wednesday July 16th, 2014 6:33:43 PM


[OOC: Oh, okay, got it! Also, Q to the kindly DM ... how much game time has elapsed since July 2? Trying to track spell durations!]

Zeoll looks around and sees that most of his friends are injured! He uses the opportunity to use three of his channels for the day. He offers 15 hp of curing to EVERYBODY!

He also refreshes his cantrips and checks on his spells (see sanity info below).

Then Zeoll wants to see what's up that ramp and around that corner. He invites any interested people to follow him. He keeps his tower shield up and ready for total cover. That should keep him safe from physical attacks. He hopes.

He keeps alert as he walks forward: Perception 31.

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: bless water, command, command, elf vision
2: nemesis insight, calm emo, faerie fire

Sorcerer spells:
Cast: 3 of 5 (mage armor, true strike x2)
Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 3 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Light Cantrip to see by; Mage Armor (3.5 hours left hours), Nemesis Insight spell (4.5 hours left), Elf Vision (25 min left minutes), Taur's Try and Guidance recast as needed.

Items used: Alch Fire, Acid, Det Evil scroll.

(StevenVdB) Aexana HP 26(19)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d20+15=22 ; d20+7=17 ;
Wednesday July 16th, 2014 7:06:46 PM

Aexana looks grateful as Zeoll channels positive energy into the group. She can feel some of the wounds heal instantatiously!

"I have but one underwater breathing spell left as I burnt two to summon some aid but I myself can still change to something aquatic should it be needed. "

Then the Gnome Druid nods as Spire suggests to follow the ramp up...

(perception 22)
(Stealth 17)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Wednesday July 16th, 2014 8:52:06 PM

Might as well finish up in here before we go down further.

Terser peers into the small chamber with his darkvision, seeing if anything is there.

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Thursday July 17th, 2014 12:35:25 AM

Sam sees that the water is deeper to him than the others.

"We had better hurry or I'll need to be carried!"

The bard finds a place in the room that keeps him as much out of the water as possible.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5) 
Thursday July 17th, 2014 5:28:56 AM

Coer stands by Terser as he looks into the small chamber. He suddenly feels a little sheepish, realizing he has wandered off from his friends in a place that is clearly hostile.

"Lets finish this path quickly and return to the others." Unless Terser warns against it, coer will move into the small chamber

Dm Shawn - A Swim and a fight 
Thursday July 17th, 2014 1:56:31 PM

Ooc: Jozhur is the only one were waiting for a direction, but he can indicate in his post.

In the small chamber Coerator, Magana, Terser and Sam make their way to back end of the cave. Zeoll, Spire and Aexana move up the ramp hidden behind Zeoll's shield.

This asymmetrical cavern overlooks another, much larger chamber below. In that distant chamber, you can see a sequence of monstrous idols, a great basalt altar much like that beneath the church, and a shallow lagoon, roughly 2 feet deep, that runs beneath the distant wall. A moderate slope leads down from your level to the grotto below.
From here, you can see an older woman, clad in black robes, moving around behind the altar.

Cave Map 3

The ramp group is on the east end entrance of the map. The Other group is on the south end.

I need a Wil power checks from Zeoll, Aexana and Spire and Jozhur if he takes that path.

Magana (Craig) [HP 62 of 71] 
Thursday July 17th, 2014 1:56:58 PM


Magana is confused by the party splitting up, wanting to be the first into the breach, but also not wanting to leave Spire unprotected. She decides to simply guard the spindly mage until a course of action is decided.

Fortunately, she is able to take full advantage Zeoll's healing during the chaotic explorations of her comrades.


Magana (Craig) [HP 62 of 71]  d20+1=9 ;
Thursday July 17th, 2014 2:05:37 PM


(ooc: DM.: we posted at the same time. Since Magana decided to stay with Spire, I'm assuming a will save is needed for her also)

will save = 9

CURRENT IN-PLAY INFO

AC = 19(normal) +3(barkskin) = 22 --- [Touch 13] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18
WIS = 12(normal) -4(WIS dmg) = 8
Full-round attack is Flail (+10/+5 for 2d8+6) plus Horn (+4 for 1d8+4)

BARKSKIN (?? of 60 minutes)


Zeoll (Cayzle) (AC18 - HP 38 of 38)  d20+15=22 ; d20+12=26 ;
Thursday July 17th, 2014 3:18:40 PM


Will save for Zeoll: 22 He continues to slowly approach the woman, calling on her to surrender.

"Lady, the otherr followerrs of yourr god arre dead. You cannot hope to win. I urrge you to surrrenderr so that you will not have to meet Garrgul this day. Please!" He continues to try to convince her to step down, offerring the chance of staying alive to serve her master, which she cannot do if she is dead.

Diplomacy 26

(Brock) Jozhur AC20/15/15--CMD 20--HP 41/49  d20+2=3 ; d20+10=14 ; d8+2=7 ;
Thursday July 17th, 2014 3:35:53 PM

Jozhur trains his bow on the woman, ready to send an arrow her way if she does anything potentially hostile.

------------
Will save: 3
Readied shot hits AC 14 for 7


(Brock) Jozhur AC20/15/15--CMD 20--HP 41/49 
Thursday July 17th, 2014 3:36:41 PM

Jozhur is still next to Spire.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Thursday July 17th, 2014 5:04:50 PM

(to confirm, the south group sees the old woman too?)

if so...

Hearing Zeoll trying to talk the old woman down, Terser holds himself ready, hiding himself to surprise her. If she seems to be doing something threatening, he will run in to try to disrupt her.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 23/24  d20+10=19 ;
Thursday July 17th, 2014 5:57:36 PM

Spire reaches his hand back into his Haversack, grabbing his trusty longbow and slowly pulling it out. With so many spells spent, he will have to rely on more martial means to be of any use.

Will Save: 19

(StevenVdB) Aexana HP 26(19)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d20+10=26 ; d20+2=21 ;
Thursday July 17th, 2014 6:07:29 PM

(Will save 26 - don't know why yet but 26 doesn't sound bad :-) )

Aex-Air flies over her friends and observes the scene. She tries to aid Zeoll as he attempts to intimidate the old woman (Intimidate 21 - aiding Zeoll). Additionally she casts Ghost Sound... suddenly it appears as if some 24 extra humanoids come splashing through the water from the North entrance of the cave. (Will DC16 for disbelief)

There's still a flame in Aex's hand...

(Produce Flame: 3m 30s, 4 flames)
(Cat's Grace: 4m 48s)
-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : (Produce Flame), Endure Elements, (Cure Light Wounds), (Cure Light Wounds), Goodberry + Obscuring Mist
2 : (Barkskin), (Cat's Grace), Flaming Sphere, (Owl's Wisdom) + Fog Cloud
3 : Water Breathing, (Water Breathing), (Water Breathing) + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x (Speak with animals) (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5) 
Thursday July 17th, 2014 9:09:13 PM

"lets see if Zeoll can talk her down." whispers Coer as he peers into the lower cavern. He holds his ground, not wanting to fight unless required.

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Thursday July 17th, 2014 9:30:15 PM

Sam follows Terser's lead. Although his instinct is to start an inspiring song to support an attack, he holds off to ensure fighting is the only answer.

Dm Shawn - A Swim and a fight  d6=3 ;
Friday July 18th, 2014 9:09:16 AM

The woman looks to Zeoll and waves her hand, not menacingly, but more of a brush off movement. She doesn't say anything as she starts moving towards the lagoon heading behind one of the statues so not to take any arrows from Spire or Jozhur. Spire readies his bow, while Jozhur has an arrow knocked and ready to fly.

The group to the south can see the whole situation unfolding. They wait to see how it unfolds as well.

Zeoll, being the only one who moves forward, heads down to the slope. As soon as his foot lands on the grade change it passes through the edge, and he tumbles forward disappearing into the illusionary ramp. Zeoll falls about 10 feet, to the rocky ground below.(3 DMG)


Zeoll (Cayzle) (AC18 - HP 35 of 38) 
Friday July 18th, 2014 9:30:54 AM

"Watch out everybody!" Zeoll shouts. "That's an illusion!"

He's just glad it wasn't a 100 ft drop onto poison spikes!

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 23/24 
Friday July 18th, 2014 11:46:53 AM

Spire readies an arrow, staying next to Jozhur. He utters a short prayer to Gargul, infusing himself with holy energy - and if he has time, he'll do the same to Jozhur, casting Guidance.

Jozhur gets a +1 to one attack roll, saving throw, or skill check made in the next minute.

(StevenVdB) Aexana HP 26(19)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids 
Friday July 18th, 2014 5:47:22 PM

Aexana sees Zeoll sink down the slope on what appears to have been an illusion. She continues to fly near zeoll as he slowly closes in on the woman. Somehow, Aex feels it would be good not to let her approach the water... Aex moves in a position where she would be able to throw a Flame avoiding concealment from the statue she hides behind. She does however not throw the flame just yet...

(Produce Flame: 3m 24s, 4 flames)
(Cat's Grace: 4m 42s)
-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : (Produce Flame), Endure Elements, (Cure Light Wounds), (Cure Light Wounds), Goodberry + Obscuring Mist
2 : (Barkskin), (Cat's Grace), Flaming Sphere, (Owl's Wisdom) + Fog Cloud
3 : Water Breathing, (Water Breathing), (Water Breathing) + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x (Speak with animals) (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Friday July 18th, 2014 9:21:20 PM

Terser is still concealing himself, ready to charge in to Zeoll's aid.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 57/68 (Ki 2/5) 
Saturday July 19th, 2014 10:35:02 PM

"she has not attacked yet. Diplomacy could still work. Lets keep the element of surprise lads." whispers Coer on the ledge

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Sunday July 20th, 2014 1:08:31 AM

Sam hides behind Terser. Being anywhere between a rampaging dwarf and his target is no place for a gnome.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+13=31 ; d20+10=16 ; d8+2=3 ; 2d6=5 ;
Sunday July 20th, 2014 3:53:10 AM

Jozhur looks for a nearby hiding place and tries to conceal himself, though he's probably already been noticed. He keeps his bow ready, should the woman do anything hostile, or change into one of those...things.

----------------
Readied Attack hits AC16 without guidance, 3 damage, plus 5 if target is flat footed.

Magana (Craig) [HP 62 of 71] 
Sunday July 20th, 2014 11:19:26 PM


Magana is less optimistic about the woman's good nature and jumps down next to Zeoll to provide support.


Zeoll (Cayzle) (AC18 - HP 35 of 38)  d20+13=27 ;
Monday July 21st, 2014 12:21:17 AM


Zeoll picks himself up off the floor and swallows a small green leaf he had in his pocket.*

He laughs and calls up to the woman. "Okay, you got me, ha ha! Good one. You knocked down the old guy. Now please let's just talk, and we can solve the conflict between us. We do not have to be at odds."

Diplomacy 27, maybe 28 with the insight spell.

*Magic 5-Leaf Clover. Eating the clover gives a 5-minute +1 luck bonus to saving throws AND skill checks.

Dm Shawn - A Swim and a fight 
Monday July 21st, 2014 1:01:38 PM

This chamber of horrors becomes much clearer as you progress inward. The two smaller idols are statues of the fish-men you've encountered, and their dark stone forms drip with a thin sheen of oily water. The three larger images are great serpents, emerging from the earth or the water, and foul ichor oozes from their needlelike teeth. The basalt idol upon the altar here (slightly larger than that beneath the church) boasts a rising serpent as well, turned toward the right instead of to the left. It has the elongated maw of the serpents depicted in the unholy symbols and the idol in the Cult's Secret Shrine, and it radiates intense cold. The entire chamber smells of rotting fish.

The woman ignores the calls to her and continues through the shallow water behind one of the statues. Aexan flies out over the water. (Are you flying behind the statue?)

Magana make a will Save Dc 18


Magana (Craig) [HP 62 of 71]  d20+1=13 ;
Monday July 21st, 2014 2:05:29 PM


will save 13


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 23/24 
Monday July 21st, 2014 2:13:15 PM

"Forget diplomacy." the elf mutters darkly. "Let's knock these statues over like we did the other one. No matter what happens, we will have to destroy them anyways."

Zeoll (Cayzle) (AC18 - HP 35 of 38) 
Monday July 21st, 2014 2:21:54 PM


"It would seem that diplomacy has failed us, my frriends," says Zeoll Greymane. "Let us follow wise Spirre's advice."

Zeoll moves closer to the woman and casts Calm Emotions on the woman. The Will Save DC is base 10 +2 spell level +4 wis +2 bloodline +1 cradled +1 feat = DC20.

If it works, he'll tell his friends to not attack her while the spell lasts!

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: bless water, command, command, elf vision
2: nemesis insight, calm emo, faerie fire

Sorcerer spells:
Cast: 3 of 5 (mage armor, true strike x2)
Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 3 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Light Cantrip to see by; Mage Armor (3.5 hours left hours), Nemesis Insight spell (4.5 hours left), Elf Vision (25 min left minutes), Taur's Try and Guidance recast as needed.

Items used: Alch Fire, Acid, Det Evil scroll.

(StevenVdB) Aexana HP 26(19)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids 
Monday July 21st, 2014 5:41:56 PM

Aexana moves so that she can indeed see behind the statues to get a visual on the old woman. She hovers close to the ceiling and won't wander too far from her friends. As the woman is wading through the water Aex worries that some of her spells that involve fire won't have much effect. (while she flies she does not come too close to either of the statues.)

So far, the druid doesn't make any aggressive moves yet...



Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Monday July 21st, 2014 7:23:47 PM

Perhaps she can be guided back to speak with us. Sam's silver tongue may be more convincing than Zeoll's. With peace talks in danger of failing, Terser moves to cut off her retreat, getting behind her in the corridor if possible, and not doing anything threatening.

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Monday July 21st, 2014 11:54:48 PM

Sam makes his way to the area near the room's entrance. He makes sure to stay out of the eyesight of anyone who is already in the chamber.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 2/5)  d20+12=21 ;
Tuesday July 22nd, 2014 1:48:29 AM

I need to be closer

Coer reveals himself and jumps from the ledge to the floor below, landing gracefully and takes a defensive stance as he scans the area for any tricks or enemies

~~~~
ooc: Coer uses 'slow fall' to land gently
full defense adds +4 to ac; AC increased to 21
perception; 21 - looking for anything that indicates an ambush or hidden enemies

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+11=30 ; d20+10=14 ; d8+2=10 ; d20+9=17 ;
Tuesday July 22nd, 2014 8:22:32 AM

Jozhur remains near Spire with his bow trained on the woman. If she gets out of sight, he will jump down the ledge and move to keep her in view, motioning for the others to follow.

------
Readied attack hits Ac14, 10 damage
Acrobatics: 30
Perception: 17

Dm Shawn - A Swim and a fight 
Tuesday July 22nd, 2014 11:02:39 AM

I will post later.. I want you to have a map with you all on it.

(StevenVdB) Aexana HP 26(19)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids 
Tuesday July 22nd, 2014 4:43:15 PM

Checking in - thanks DM for trying to conjure up a map!! I know how time consuming that can be!
If no post appears within 1 or 2 hours max I will try to post tomorrow from work...

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 23/24 
Tuesday July 22nd, 2014 6:00:06 PM

Checking in.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Tuesday July 22nd, 2014 6:12:18 PM

Checking in until map update as well =)

Dm Shawn - A Swim and a fight  d20+12=32 ; d20+12=28 ; d20+7=14 ; 2d8+5=14 ; 2d8+5=11 ; d20+6=11 ;
Tuesday July 22nd, 2014 7:20:36 PM

Spire thinks diplomacy is at an end, waiting with his bow for this woman to do something.

Zeoll casts calm emotions on the woman, it seems to have no effect on her as she still is huddled behind the statue.

Aexana hovers close to the ceiling, hovering over the woman. She avoids the statues easily. The woman looks up every once in a while, her face worn and sad. She quickly turns his face back, looking into her knees, her body sobbing up and down every couple of seconds.

Terser moves to cut her off, but the woman had a head start and makes it into the water. He stops short of entering himself. (Terser Will Save please)

Sam makes his way in, staying out of site to the woman.

Coer gets closer into the room himself, the captain always ready for battle.

Jozhur readies his bow, standing by his friend Spire. His arrow is pulled tight, ready for her to make an offensive threat,

Magana hops down herself ready to fight..... and that is when she hears it. Sweet, sweet girl.... do me a favor and kill the old fool.... kill them all. She doesn't remember moving, or swinging. Her rage activates, as she swings her flail into Zeoll. The flail crushes into the liontaur with deadly accuracy(Crit. confirmerd) ([/b]25 DMG[b]. Her second attack misses, as does her horn attack.

OOC:

Zeoll 25 DMG

Cave Map 1

OOC x2:Craig,Highlight to display spoiler: { you still control Magana and you really are ready to kill all your party members. Post to the best of your abilities, but if something seems off I'll jump in and help. }

Magana (Craig) [HP 62+12(rage) of 71] 
Tuesday July 22nd, 2014 8:27:37 PM


Magana growls in satisfaction at finally getting to hit something. That it is the old gasbag, Zeoll, is an added bonus! Realizing she is surrounded by enemies and must finish off this one quickly to reduce the odds, she draws upon her rage to make sure he can't escape.

OOC: if Zeoll tries to withdraw, she follows:
No Escape (Ex): The barbarian can move up to double her normal speed as an immediate action but she can only use this ability when an adjacent foe uses a withdraw action to move away from her. She must end her movement adjacent to the enemy that used the withdraw action. The barbarian provokes attacks of opportunity as normal during this movement. This power can only be used once per rage.

CURRENT IN-PLAY INFO

AC = 19(normal) +3(barkskin) -2(rage) = 20 --- [Touch 13-2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22
WIS = 12(normal) -4(WIS dmg) = 8
Full-RAGE attack is Flail (+12/+7 for 2d8+8) plus Horn (+6 for 1d8+6)

RAGE (round 1 of 17)
BARKSKIN (?? of 60 minutes)


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 23/24  d20+3=8 ; d20+3=17 ;
Tuesday July 22nd, 2014 8:48:11 PM

Spire sighs under his breath, dropping the arrow and casting Protection From Evil. He holds the charged spell in his hand while running towards the enranged Barbarian, leaping down and attempting to touch the minotaur on the back. At first, he misses wildly, flying over the barbarian, but manages to grab one of the straps of her armor and swing back around, striking her in the back before landing.
--------------------
Cast Protection From Evil, hold the charge
Move to N11
Touch Attack on Magana: 8
Last Hero Point Reroll: 17

Assuming the spell/effect was cast/caused by an evil creature... Magana immediately receives another saving throw against any spells or effects that possess or exercise mental control over her. She receives a +2 resistance bonus (does not stack with Cloak of Resistance or other similar bonuses) and a +2 morale bonus (does not stack with Inspire Courage or other similar bonuses) on this save... assuming it was cast by an evil creature.

OoC :: Sorry for the long post, just want to make sure I got everything in there... this module is brutal, I've used all of the Hero Points I've been saving.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 2/5)  d20+12=19 ; d20+12=32 ; d20+10=17 ; d20+7=14 ; d20+7=25 ; 2d6+3=6 ;
Tuesday July 22nd, 2014 8:49:11 PM

Dammit! Run Zeoll! Someone kill that witch"

Coer takes a step toward Magana and furiously sweeps at her legs, missing the first time, but succeeding in tripping her the second.
He tries to follow this up with a stunning blow, but his fist glances off Magana's armor

~~~
ooc: 5ft step towards magana
Improved trip: does not provoke AOO when tripping
flurry of blows; trip vs Magana's CMD of 25; 19 - fail, trip#2 Nat 20 - success, stunning blow 14; miss

AOO on magana (combat reflexes: can make upto 2 AOO per round)
standing up; 14 - miss
moving away; 25 hits for 6 damage



Zeoll (Cayzle) (AC17 - HP 10 of 38) 
Tuesday July 22nd, 2014 8:59:19 PM


Zeoll laughs. "It's okay. I have nothing to fearr frrom Magana." He readies his Tower Shield. If she attacks him, that will trigger the use of his shield for total cover, which should stop any attack she launches at him.

OOC: Zeoll is no longer concentrating on the Calm Emotions.

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Tuesday July 22nd, 2014 9:43:05 PM

Assuming Sam can see the woman (can't find her on the map), Sam targets her with a "hold person" spell (will vs DC 20). He then decides it is time to steady the morale of the group.

"Resist and destroy the evil that we have sought out!" Do not let her affect you!" (inspire courage +2)

Dm Shawn - A Swim and a fight 
Tuesday July 22nd, 2014 10:03:46 PM

OOC: Sorry to OOC again, but I forgot... Aexana needs a Will check as well.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+11=18 ; d20+12=29 ; d8+2=3 ; 2d6=10 ; d20+13=33 ; d20-7=8 ;
Wednesday July 23rd, 2014 8:01:52 AM

Jozhur decides to stay up high and cover the group with his bow. Since the lady is out of sight, he should be able to find a place to hide. He hunkers down and keeps his bow ready, if she shows herself...or any of the basalt figures come to life, he will launch an arrow.

----------------
Move to any appropriate hiding space, M15 may provide partial cover?

Disregard acrobatics, not jumping down (18).

Stealth: 33, stealth w/-20 to remain hidden after shot: 8

Readied attack hits AC29 for 3 damage. Add 10 damage if able to sneak attack (the woman is too far away, but the statues may be within 30').

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)]  d20+11=29 ; d20+12=16 ;
Wednesday July 23rd, 2014 8:48:23 AM

Knowing something is going on, Terser lets his battle instincts take over, helping him to shake whatever mental intrusion is trying to affect him. Will save 29 (assuming it's a spell effect) 2 base +1 resistance + 2 spells +4 rage +2 bard song The cowering woman doesn't seem to be casting any spells, so what could be the source?

She doesn't seem to be doing anything! Where is the compulsion over Magana coming from?
Thinking there must be some other source of the magic, Terser attempts to knock over the statue in front of him, since everyone wanted to destroy them before.

Strength Check to knock over the statue + strength surge rage power - 16

Magana (Craig) [HP 62+12(rage) of 71]  d20+5=12 ; d20+5=12 ;
Wednesday July 23rd, 2014 12:49:36 PM


If Spire's actions allow re-roll:
2nd will save = 12 (fails) ... using hero point ...
3rd will save = 12 (fails, *sigh*)



Zeoll (Cayzle) (AC17 - HP 10 of 38)  d20+5=22 ; d20+9=19 ;
Wednesday July 23rd, 2014 5:03:47 PM

Zeoll tries to identify the magic that has caused his friend Magana to so turn on him.

Know Arcana 22

Spellcraft 19

(StevenVdB) Aexana HP 26(19)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d20+10=25 ; d4+1=4 ;
Wednesday July 23rd, 2014 6:28:54 PM

With the statue blocking her sight towards her friends Aex hears one of them roar and attack someone...
As the woman looks up at her now and then Aexana gets pretty nervous but somehow she manages to maintain her wits (Will Save 25 - let's just hope that's sufficient).

Aex doesn't understand yet how it is that this woman manages to mind control so many creatures but it's obvious that she's preparing something in the water...

Time for a different approach... though Aex's health made her plan to stay somewhere in the rear guard she's suddenly and unwanted very close to the elderly woman... So Aex-Air creates a Whirlwind!! The Whirlwind is 5ft wide at the bottom and reach up from 10 to 20ft depending on the ceiling height in this cave... Once in Whirlwind shape Aex moves on top of the old woman to L3! (not provoking any AoO's while being a whirlwind) Reflex save DC14 or old lady takes 4Hp damage
The old woman is now trapped in the Whirlwind and must succeed on a DC15+spell level concentration check to cast a spell and she takes --4 Dex and --2 on attack rolls.

Furthermore, the Whirlwind base touches the water and thus also creates a swirling cloud of water centered on the woman. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. The old woman must succeed on a concentration check (DC 15 + spell level) to cast a spell.

Aex knows she won't be able to hold this for long but hopefully long enough to have her friends take her down...

(Whirlwind: 3 rounds)
(Produce Flame: 3m 12s, 4 flames)
(Cat's Grace: 4m 30s)
-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : (Produce Flame), Endure Elements, (Cure Light Wounds), (Cure Light Wounds), Goodberry + Obscuring Mist
2 : (Barkskin), (Cat's Grace), Flaming Sphere, (Owl's Wisdom) + Fog Cloud
3 : Water Breathing, (Water Breathing), (Water Breathing) + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x ghost sound (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x (Speak with animals) (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Dm Shawn - A Swim and a fight  d20+8=28 d10=8 d8=1 d8=7
Wednesday July 23rd, 2014 7:03:43 PM

Magana's flail crashes into Zeoll's shield twice. Denting spots, where the ball hits. (Which edge are you protecting with your shield.)

Spire leaps forward to help his friend, but she cannot overcome the enslavement.

Coerator jumps forward, and trips his minotaur friend to protect the group.

Zeoll relies on his knowledge of spellcraft and arcana, but he cannot figure out what it is.

Sam continues to Inspire courage, and his friends need it.

Jozhur hides amongst the rocky walls, and keeps his bow pointed at the statues, ready incase one of them comes to life. (Need a Will Save Dc 18)

Terser runs forward, grabbing at the base of one of the statues. His muscles flex, and strain, but finally he topples the thing into the soft sand. Terser looks to the water after toppling the statue Highlight to display spoiler: { The water appears deeper then the two feet it looked like from the top of the ramp}

Aexana transforms into a wirlwind, and hovers over the old woman. She looks up to you scared, as she holds onto her robe. Her clothes and hair blow around from the strong winds, and she is shaking back and forth. The water starts to draw up into the wirldwind, and at this point she notices two things, Highlight to display spoiler: {the water is deeper then the two feet it appeared and the water feels odder to Air-Aexana... it feels thicker and as if something else is in it. (Need a DC 22 Fort Save). }

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 23/24 
Wednesday July 23rd, 2014 8:15:08 PM

Suspecting his spell has failed, Spire retreats behind his allies, fearing the barbarian's wrath.
--------------------
Withdraw to P8

Magana (Craig) [HP 62+12(rage) of 71]  d20+15=33 ;
Wednesday July 23rd, 2014 8:27:23 PM


Magana roars in anger as she hits the ground. In Tauric she bellows at Coer, "You stupid cow! I'll eat your liver when this is done!" She stands and attempts to trip Coer in return.

trip = 31 (not 33, only +13, not 15)

CURRENT IN-PLAY INFO

AC = 19(normal) +3(barkskin) -2(rage) +2(prot.evil) = 20/22(vs.evil) --- [Touch 13-2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22
WIS = 12(normal) -4(WIS dmg) = 8
Full-RAGE attack is Flail (+12/+7 for 2d8+8) plus Horn (+6 for 1d8+6)

PROTECTION FROM EVIL (?? of 6 minutes) +2AC/+2Saves/prevents bodily contact by evil summoned creatures.
RAGE (round 1 of 17)
BARKSKIN (?? of 60 minutes)


Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Thursday July 24th, 2014 12:15:47 AM

Sam continues his inspiring song as his allies continue to attempt to gain control of the situation.

If able to draw line of sight on the woman, he casts "hold person" on her. (DC=20 vs will)

Ooc to DM: I was not able to cast it last round anyway. That would have been 2 standard actions.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)] 
Thursday July 24th, 2014 12:37:53 AM

Everyone! The water is deeper than it seems - I think there is something besides this woman that is the true threat here. Someone tell me what to hit - I'm a bit lost here.

(StevenVdB) Aexana HP 26(19)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d20+7=22 ; d4+1=3 ;
Thursday July 24th, 2014 4:13:30 AM

Still in whirlwind shape Aex senses there's something wrong with the water... It feels strange... thicker perhaps... As if something else is in it! (Fort Save 22... Is that just enough or just not enough?? YIKES - does Aex benefits also from Sam's inspire courage? If so I need to add another 2 to this 22 and then we're in the green)

Auran spoiler Highlight to display spoiler: {"DO NOT TOUCH THE WATER!!! THERE'S SOMETHING WRONG HERE...." }

"The woman looks scared... The water is apparently dangerous... My friends are in trouble..." Aex thinks...

So she decides to take her chances and holds the whirlwind active on top of the woman (3 HP damage). Aex tests to see if the power of her vortex is strong enough to drag the woman out of the water... If it is, she will take the old woman to where there's none of this foul water...


Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 2/5)  d20+14=15 ;
Thursday July 24th, 2014 7:59:04 AM

Coer's plan is reversed as Magana quickly recovers and puts him on his own back.

Wanting to keep the barbarians focus off the others, Coer stands and tries again to trip Magana - with no success - Coer misses his target completely.

~~~
Ooc - trip; Nat 1 :(

Zeoll (Cayzle) (AC17 - HP 10 of 38)  d20+20=38 ; d20+5=14 ; d20+9=27 ; d20+7=24 ;
Thursday July 24th, 2014 11:13:27 AM


Zeoll decides that he has to back off and heal himself. He continues to ready his shield for total cover (standard action). He moves away toward F-G-10-11 on the map, back to the wall (move action), so hopefully he'll be able to do some casting next round.

OOC: Shawn, see email about tower shield readying, please.

Zeoll continues to be alert and to better understand what is going on.

Perception 38
Knowledge Arcana 14
Spellcrafting 27

What is up with that strange water?
Know Nature 24

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: bless water, command, command, elf vision
2: nemesis insight, calm emo, faerie fire

Sorcerer spells:
Cast: 3 of 5 (mage armor, true strike x2)
Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 3 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Light Cantrip to see by; Mage Armor (3.5 hours left hours), Nemesis Insight spell (4.5 hours left), Elf Vision (25 min left minutes), Taur's Try and Guidance recast as needed.

Items used: Alch Fire, Acid, Det Evil scroll.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 23/24 
Thursday July 24th, 2014 7:41:47 PM

Checking in.

Dm Shawn - A Swim and a fight  d20+2=21 ; d20+8=21 ; d20+8=12 ;
Thursday July 24th, 2014 9:50:33 PM

Spire quickly makes hid way back up to his friend Jozhur, when he sees Jozhur's face he knows something came over the man.

"I heard someone say to kill my friends." He says with a blank look.

Magana quickly gets back to her feet and quickly plants Coerator into the sand with a trip of her own.

Zeoll moves back to get ready with some healing.
From his vantage point, he can see the slime in the water but he knows only that it isn't natural.

Terser warns the others that the water Is deeper then it appears.

Sam casts his hold person on the spell, but by the way she cranes her neck to look at Aexana he can tell it didn't take effect.

Aexana feels the thicker water become of her whirlwind, but no other effects bother her. The whirlwind begins to pick the woman up all the while buffeting her. She looks up to Aexana "please help me" she says in a low voice. "Please"

Magana (Craig) [HP 62+12(rage) of 71]  d20+10=13 ; d20+5=19 ; d20+4=11 ; 2d8+14=30 ;
Friday July 25th, 2014 12:10:44 PM


The enraged Magana is determined to finish Coer quickly and puts every bit of her muscle into a full on attack. (Power Attack: -2 to hit, +6 to damage)

1st Flail 13 (miss)
2nd Flail 19 (hit for 30 dmg)
Horns 11 (miss)

CURRENT IN-PLAY INFO

AC = 19(normal) +3(barkskin) -2(rage) +2(prot.evil) = 20/22(vs.evil) --- [Touch 13-2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22
WIS = 12(normal) -4(WIS dmg) = 8
Full-RAGE attack is Flail (+12/+7 for 2d8+8) plus Horn (+6 for 1d8+6)

PROTECTION FROM EVIL (?? of 6 minutes) +2AC/+2Saves/prevents bodily contact by evil summoned creatures.
RAGE (round 2 of 17)
BARKSKIN (?? of 60 minutes)


Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Friday July 25th, 2014 1:59:43 PM

Sam decides that Magana needs to be stopped. He casts "hold person" the possessed barbarian. (Magana make DC 20 vs will or be held)

He continues humming his inspiring song in an attempt to redirect the scattered path of battle. Too much damage has been done by whatever spell by which Magana has been afflicted. (inspire courage +2)

Zeoll (Cayzle) (AC17 - HP 16 of 38)  d6=6 ;
Friday July 25th, 2014 2:53:25 PM


Backed out of range of attack, Zeoll is about to cure himself. Then he thinks, "Wait! Who here is the enemy? There are none. That woman seems more a victim. And she is not even injured anyway."

So he walks closer to friends -- but still out of Magana's reach -- and channels energy.

Everybody gets back 6 hp damage! Sam, Spire, Aex, Terser all take note.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 53/60 temp -4WIS (raging AC 20, 67/72)]  d20+6=21 ;
Friday July 25th, 2014 3:29:22 PM

there must be done magic afoot. Can anyone tell it's coming from?

Without anything else to try, Terser attempts knocking down another statue. (Strength check 21)


Zeoll (Cayzle) (AC17 - HP 16 of 38) 
Friday July 25th, 2014 4:11:40 PM

Terser! Fix your header for 6 hp channeled healing!

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday July 25th, 2014 4:12:13 PM

Spire casts Detect Magic and begins to scan the room starting with the water for any magical signals.

(StevenVdB) Aexana HP 32(25)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d4+1=2 ;
Friday July 25th, 2014 4:48:43 PM

Aex-Whirlind sees the woman look up at her and hears her soft cries for help... Aex remembers the sad looks upon the priestess earlier... would she also have been posessed by someone or something?!? Was she also a victem... is this old woman also a victime perhaps??!! But then... where's the true evil around here?

Hoping the old woman understands Auran Aex-whirlwind addresses her: "What Evil resides here? We'll help you... but you need to tell us where the evil comes from!! Hurry..."

Meanwhile, Aex-whirlwind moves on land, now no longer taking water with her but dirt instead. This is the whirlwind's last turn. After this round it dies down and Aexana turns to her Air Elemental shape again.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 68/68 (Ki 2/5)  d20+7=9 ; d20+7=22 ; d20+4=22 ; d20+3=20 ; 2d6+5=11 ; 2d6+5=14 ;
Friday July 25th, 2014 5:38:32 PM

Coer's unarmoured hide takes the full blow from Magana, but he still stands strong.

As Zeoll's energy wave washes over him he begins a flurry of blows at Magana, looking to knock her out before she can kills someone.

He lands two healthy shots to the barbarians head but after missing a horn swipe he focuses his Kingdom energy to defend himself.

~~~
Ooc: flurry of blows, secondary attack horns
Hit 11/24/24/20 for miss/11/14/miss nonlethal damage
Kingdom energy used at boost defense, ac+4 = ac21


Dm Shawn - A Swim and a fight  d20+13=21 ; d20+13=15 ; d20+13=23 ; d20+13=15 ; d6+9=13 ; d6+9=15 ; d20+8=15 ; d20+8=13 ; d20+8=22 ; d20+8=25 ; d8+4=10 ; d8+4=6 ;
Friday July 25th, 2014 10:06:52 PM

Magana smashes her flail into Coerator's unprotected side (30 dmg).

Coerator retaliates with two shots that connect on the Minotaur s face. (25 non-lethal Dmg)

Sam continues his inspire courage, but also casts a hold person spell on Magana. (Craig please make your save.)

Zeoll calls down the healing, and gives everyone back 6hp.

Terser is a one man destruction crew as he grapples, and topples another statue.

Spire casts Detect Magic, and auras of magic show on the water itself.

Aexana begins pulling the woman to the safety of shore. She hears the woman for help, but then he voice sounds blocked as if something is blocking her throat. When Aexana looks down, a crab is crawling from the woman's mouth before falling into the whirlwind. And just like that the woman disapears.
The cave is all of a sudden quiet, not even the soft ripple of the tide is heard. And then a nightmare of horrendous proportions rises from the rippling surface--a reflection of the ancient, primal evil of Billoopl himself! Tendrils lash outward in all directions as though seeking prey of their own volition. Behind them, six inhuman
eyes gleam red in the gloom, and enormous gills pulse in time to the beating of some inhuman heart. From the beast, a slick of slime spreads out across the water...
The creature is huge, more then 15 feet across.. its tentacles are as long as its body. Four of the shorter tentacles shoot forward at Aexana, two of them find their mark and smash into her. (28 dmg) Her vision goes black as she falls to the soft sand below. (Need two fort saves vs Dc 22).

The other four tendrils fly forward at Terser, again two reach their mark. (16 dmg, and I need two Dc 22 Fort Saves).

As it view the creature, its as if your mind is playing tricks on you, but it appears to be blurred around the edges.

Creature

Magana (Craig) [HP 62+12(rage) of 71]  d20+1=14 ;
Saturday July 26th, 2014 10:17:46 AM


ooc: will save fails.. Magana is Held.

Magana's muscles lock as Sam's spell hits her. Although motionless, her rage continues as she struggles against the effect.

CURRENT IN-PLAY INFO

AC = 19(normal) +3(barkskin) -2(rage) +2(prot.evil) = 20/22(vs.evil) --- [Touch 13-2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22
WIS = 12(normal) -4(WIS dmg) = 8
Full-RAGE attack is Flail (+12/+7 for 2d8+8) plus Horn (+6 for 1d8+6)

HOLD PERSON (round 1 of 6) save DC 20 each round to escape
PROTECTION FROM EVIL (?? of 6 minutes) +2AC/+2Saves/prevents bodily contact by evil summoned creatures.
RAGE (round 3 of 17)
BARKSKIN (?? of 60 minutes)


Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Saturday July 26th, 2014 1:42:15 PM

Wanting to protect the party the only way he can, Sam fires a "glitterdust" spell at the creatures face. (DC=18 vs reflex or be blinded for 6 rounds. Recheck reflex each round to save)

"I'm already running out of magical energy. We had better work fast."

Despite his concerns, Sam tries to not let his emotions show. He knows that he has to keep the group inspired. (Inspire courage +2 continued)

Magana (Craig) [HP 68+12(rage) of 71] 25 subdual dmg 
Saturday July 26th, 2014 2:47:04 PM

HP correction

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Sunday July 27th, 2014 1:01:04 PM

Spire focuses on the surface of the water, trying to determine if there is more than one aura, perhaps under the water.
(Detect Magic round 2: Number of different magical auras and the power of the most potent aura.)

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 44/68 (Ki 1/5)  d20+5=21 ; d8+3=9 ;
Sunday July 27th, 2014 8:51:34 PM

Wary of getting close to the tentacled horror, Coer moves to a 'safe' distance and draws a javelin. He throws it as hard as his tired and poisoned muscles can.

~~~
Ooc:
Can't see map today so move to 30ft from enemy
Throw large javelin, hit 21 for 9 damage

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+10=18 ; d8+2=5 ; d20+13=26 ; d20+12=24 ; d20+8=19 ; d8+2=5 ; 2d6=7 ; d20+11=23 ; d8+1=8 ;
Monday July 28th, 2014 5:26:54 AM

Finally, the evil we've been looking for. Hopefully we haven't outdone ourselves.

Jozhur does what he can from his perch on the ledge by starting a flurry of arrows at the monster.

Start punching holes in that thing, Spire!

-----------------
Stealth: 26
Readied attack hits AC 18, 5 damage if permitted.
Regular attack hits AC 24, 5 damage
Last Hero point spent for extra attack, hits AC 23, 8 damage.
Sneak attack if able, applies to first attack only, add 7 damage.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 43/60 temp -4WIS (raging AC 20, 55/72)]  d20+13=32 ; d20+13=32 ; d20+15=26 ; d20+10=18 ; d20+12=20 ; d20+12=25 ;
Monday July 28th, 2014 12:40:17 PM

Terser shakes off whatever foul substance is on the tentacles and slashes back at them.

Full attack vs AC 26 for 20 damage and AC 18 for 25 damage


(StevenVdB) Aexana HP 4(-3)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d20+7=26 ; d20+7=25 ;
Monday July 28th, 2014 12:58:00 PM

Just before everything goes black before her eyes, Aex looks into 6 eyes of pure horror...
Fort save 1: 26
Fort save 2: 25
(woah luck is on my side I suppose!!)

Aex falls unconscious to the ground (does a druid return to his own shape if he goes unconscious??)



Dm Shawn - A Swim and a fight  d20+4=13 ; d100=39 ; d100=88 ; d100=96 ; d100=90 ; d20+13=16 ; d3=1 ; d20+13=25 ; d20+13=23 ; d20+13=28 ; d20+8=27 ; d20+8=9 ; d20+8=9 ; d20+8=14 ; d6+9=11 ; d6+9=10 ; d6+9=12 ; d8+9=15 ;
Monday July 28th, 2014 3:41:55 PM

Sam's hold person does the job, and secures the raging Taur for this round.

Sam casts his next spell and forms a cloud of dust, that cascades down on the creature. If the spell took effect, Sam isn't aware. He also continues to inspire courage to his friends in a trying time.

Spire continues his detect magic, and besides the overwhelming illusion magic coming from the water, the altar radiates overwhelming illusion, necromancy, and transmutation.

Coer moves back, and heaves a javelin. The weapon stabs into the creatures side, and sticks.

Jozhur fires off three arrows. Two of them reach their mark and pierce into the side of the creature.

Terser slashes back at the tentacles, and manages to cut a deep gash in one.

Aexana crumbles to the ground, her form does not revert.

Zeoll holds back, pondering his next move. (You can still get your action in next round, just do both)

As Aexana crumbles, the creature sees the most dangerous target in front of it. Terser left a gash on the tentacle, and the creature actually looked wounded. All eight tentacles swing at the man. Four of them connect, 3 of the smaller, and one of the larger. (48 damage, and four DC 22 Fort saves).

Creature Damage: 27


Magana (Craig) [HP 68+12(rage) of 71] 25 subdual dmg  d20+1=6 ; d20+1=5 ;
Monday July 28th, 2014 5:59:23 PM


(ooc: DM is the compulsion spell that Magana is under supposed to have any saves on subsequent rounds?)

will save vs Hold Person =6 (fails)
re-roll using Hero Point = 5 (fails)

Magana remains held. The effort to break free is causing her eyes to turn redder than normal.

CURRENT IN-PLAY INFO

AC = 19(normal) +3(barkskin) -2(rage) +2(prot.evil) = 20/22(vs.evil) --- [Touch 13-2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22
WIS = 12(normal) -4(WIS dmg) = 8
Full-RAGE attack is Flail (+12/+7 for 2d8+8) plus Horn (+6 for 1d8+6)

HOLD PERSON (round 2 of 6) save DC 20 each round to escape
PROTECTION FROM EVIL (?? of 6 minutes) +2AC/+2Saves/prevents bodily contact by evil summoned creatures.
RAGE (round 4 of 17)
BARKSKIN (?? of 60 minutes)


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+4=18 ; d8=2 ;
Monday July 28th, 2014 6:17:56 PM

Spire, having little else to do, pulls out an arrow and looses it at the creature in the water. "Why are there illusions everywhere?" he mutters to himself.
--------------------
Attack: 18
Damage: 2

Zeoll (Cayzle) (AC17 - HP 16 of 38)  d20+21=23 ; d6=4 ;
Tuesday July 29th, 2014 12:10:40 AM

Thanks, kindly DM!

Last round: Zeoll casts True Strike, gets out an alchemists fire.

This round: Moves to be 20 ft away, throws it at the monster. He hits touch ac23 for 4 hp fire damage this round.

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: bless water, command, command, elf vision
2: nemesis insight, calm emo, faerie fire

Sorcerer spells:
Cast: 4 of 5 (mage armor, true strike x3)
Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 3 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Light Cantrip to see by; Mage Armor (3.5 hours left hours), Nemesis Insight spell (4.5 hours left), Elf Vision (25 min left minutes), Taur's Try and Guidance recast as needed.

Items used: Alch Fire x2, Acid, Det Evil scroll.

Sam (David W): 14/12/13 -- CMD 13 -- HP 38/42 
Tuesday July 29th, 2014 4:10:51 AM

Unsure of what is truly going on, Sam continues his inspiring song.

"Could this whole thing be an illusion?"

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+12=19 ; d8+2=5 ; d20+11=19 ; d20+11=30 ;
Tuesday July 29th, 2014 6:18:08 AM

Jozhur sends another arrow at the monster then begins moving towards it. He nimbly jumps off the ledge and rolls towards the thing.

-----------
Attack hits AC 19, 5 damage.
Move as far towards enemy as possible.
Acrobatics to avoid fall damage: 19
Acrobatics to avoid AoO: 30

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 44/68 (Ki 1/5)  d20+5=10 ;
Tuesday July 29th, 2014 8:10:48 AM

Cover draws and throws another Javelin.
His throw is poor and bounces off the roof, falling harmlessly to the floor.

~~~
Throw; 10 - miss

Terser (Warren G) [22/13/19 -- CMD 23 -- HP (raging 11/72) temp -4WIS (raging AC 20)]  d20+13=22 ; d20+13=28 ; d20+13=33 ; d20+13=26 ; d20+15=35 ; d20+15=29 ; d10+12=17 ; d10+12=13 ; d8+1=4 ;
Tuesday July 29th, 2014 10:43:39 AM

It certainly doesn't feel like an illusion, Sam... He is severaly battered by the tentacles, though his natural resilience prevents the ill effects of the noxious tentacles.

Despite his disorientation, Terser fights back with a mighty blow before withdrawing enough to gulp down a potion to continue the fight.
(hero point attack - nat 20, 29 to confirm, rolled the wrong damage dice (removed) for 30 damage)
standard to withdraw 30 feet, draw potion while moving, drink as move action for 4)

ooc to DM: guessing the monster has reach so I'm not getting AOOs, correct?

Dm Shawn - A Swim and a fight  d20+8=25 ; d20+8=20 ; d20+8=21 ; d20+8=24 ; d8+9=11 ; d8+9=12 ; d8+9=13 ; d8+9=10 ; d20+13=21 ; d20+13=29 ; d20+13=22 ; d20+13=23 ; d6+9=11 ; d6+9=11 ; d6+9=11 ; d6+9=14 ;
Tuesday July 29th, 2014 4:23:05 PM

Magana strains, but is still under Sam's hold person spell. Her body struggles, but at the end she is still stuck. (OOC: No other saves for the enslavement)

Spire shoots off another arrow, but watches as it misses.

Zeoll moves forward, and under the power of his True Strike throws an alchemist fire at the creature which erupts on its body. If the fire is affecting the creature, it shows now signs. But a gigantic aquatic demon bug isn't one to show emotion.

Jozhur leaps forward with his attack, stopping short of the water, and close enough to attack one of the tentacles on Terser. His beautiful leap does not help though, and his attack is off. (I stopped you at the waters edge.)

Coerator heaves another Javelin, dismayed that it misses.

Terser heaves with all his might with a deadly attack that would fell most men, but for some reason it doesn't seem to connect as much with this creature. The attack still leaves another huge gash in the tentacle. He has the self preservation to move away from the attacks. (Immune to criticals)

Aexana dreams of being off this devil island once and for all.

Sam questions aloud if anything is real going on.

With the obvious target of Terser slipping away the creature does its best to answer Sam. Four of the longer tentacles strike forward at the Bard. All four make contact crushing the bard(48 DMG, sorry).

The four shorter tentacles hit Jozhur, also crushing him, (47 DMG, sorry)

OOC: Yes it has reach.
Creature Damage: 48

Zeoll (Cayzle) (AC17 - HP 16 of 38)  d6=2 ; d20+5=6 ;
Tuesday July 29th, 2014 4:35:09 PM


Zeoll's fire keeps burning, for another 2 fire damage.

Zeoll shouts at it a Command spell in Aquan: APPROACH!

Zeoll's roll in case it has spell resistance is a 6! Let's hope it has no spell resistance! :-) The will save DC is 20.

If it works, Zeoll moves back 40 ft up the ramp onto dry ground. If he can lure it out of that strange water, maybe it will be weaker.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Tuesday July 29th, 2014 4:53:01 PM

Seeing his allies collapse to the ground under the power of this creature, Spire runs to whomever he thinks he can save and casts Stabilize.
--------------------
Not sure what HP totals are after the latest bout - if someone is dead dead, Spire won't bother with them, he'll just go to whoever needs stabilizing. If more than one character is unconscious, then he'll go to whoever is nearest

(StevenVdB) Aexana HP 4(-3)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids 
Tuesday July 29th, 2014 5:46:32 PM

(whoops DM post earlier than I expected - sorry)

Aexana dreams of being off this devil island once and for all.
Unconscious yet not beyond saving Aex does a fine interpretation of 'playing dead'...

Just hope that hideous thing doesn't trample her!

(@ DM - not sure if I ever needed to mention that Gnomes have a +2 saving vs Illusions. I didn't fail any save but I don't know if it would have helped realising this perhaps wasn't real?)

Do Shawn: It felt real.

Magana (Craig) [HP 68+12(rage) of 71] 25 subdual dmg  d20+1=15 ; d20+1=5 ;
Tuesday July 29th, 2014 7:54:02 PM


will save vs Hold Person = 15 (fails)
re-roll using Hero Point = 5 (fails)

Magana remains held. The effort to break free is causing her eyes to almost bulge out of their sockets.

CURRENT IN-PLAY INFO

AC = 19(normal) +3(barkskin) -2(rage) +2(prot.evil) -7(held) = 13/15(vs.evil) --- [Touch 13-2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22
WIS = 12(normal) -4(WIS dmg) = 8
Full-RAGE attack is Flail (+12/+7 for 2d8+8) plus Horn (+6 for 1d8+6)

HOLD PERSON (round 3 of 6) save DC 20 each round to escape
PROTECTION FROM EVIL (?? of 6 minutes) +2AC/+2Saves/prevents bodily contact by evil summoned creatures.
RAGE (round 5 of 17)
BARKSKIN (?? of 60 minutes)


Sam (David W): 14/12/13 -- CMD 13 -- HP -6/42 
Wednesday July 30th, 2014 12:16:03 AM

Sam's question of illusions is quickly answered as he is struck by the tenticles. His song abruptly ends as his body lifelessly falls to the ground.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 44/68 (Ki 1/5)  d20+5=18 ; d8+3=5 ;
Wednesday July 30th, 2014 12:18:23 AM

Coer draws a third javelin and hurls it at the tentacled beast, wanting to stay out of its reach as long as possible.

~~~
ooc: hit 18 for 5 damage
Is anyone dead dead, i'm looking at Sam?


Sam (David W): 14/12/13 -- CMD 13 -- HP -6/42 
Wednesday July 30th, 2014 12:42:03 AM

Ooc-Sam is working on it. 6 more hp til death.

(Brock) Jozhur AC20/15/15--CMD 20--HP 49/49  d20+11=23 ; d6+3=9 ; d20+2=6 ; d20+2=14 ; d20+2=10 ; d20+2=3 ;
Wednesday July 30th, 2014 2:26:41 AM

Jozhur nearly collapses when the tentacles lash out at him. With seemingly no other options, he drops his bow to the ground, draws his sword, and does everything he can to drive it into the creature.

-----------------

Attack hits AC 23, 9 damage
Unless I missed something, I think the last round put Jozhur at 2 HP. All four DC22 Fortitude saves fail, though.

(StevenVdB) Aexana HP 4(-3)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids 
Wednesday July 30th, 2014 11:57:20 AM

Ooc - remember to adjust your headers everyone

Aex quietly waits... Very very quiet

Terser (Warren G) [22/13/19 -- CMD 23 -- HP (raging 11/72) temp -4WIS (raging AC 20)]  d20+15=24 ; d20+15=25 ; d10+10=13 ; d10+10=15 ;
Wednesday July 30th, 2014 12:15:06 PM

Sam! No! Despite his own wounds, Terser runs forward to stand over the body of his friend and protect him until he falls himself.

Charge +2 atk, -2 AC
Attack vs AC 24 for 13 damage
Hero point Attack vs AC 25 for 15 damage


Zeoll (Cayzle) (AC17 - HP 16 of 38)  d20+7=14 ; d20+7=13 ; d20+5=7 ; d20+5=7 ; d20+5=11 ; d20+1=17 ; d20+1=11 ;
Wednesday July 30th, 2014 8:03:53 PM


As he sees the damage this thing can inflict, as he tries to call the tentacled horror to him, Zeoll tries to wrack his brain. What is this thing? What can it do? How can it be stopped?

Know Nature +7 = 14
Know Planes +7 = 13
Know Arcana +5 = 7
Know Geog +5 = 7
Know Local +5 = 11

Know Dungeoneering (untrained) +1 = 17
Know Religion (untrained) +1 = 11

Dm Shawn - A Swim and a fight 
Wednesday July 30th, 2014 8:51:51 PM

Ooc: Sorry everyone, Post will come around 1030

Dm Shawn - A Swim and a fight 
Wednesday July 30th, 2014 10:51:01 PM

Mahana's eyes bulge as she still is held. Nothing could bother a raging taur as much as being held.

Aexana is joined in dreamland by her friend Sam.

Zeoll's fire continues to burn. He tried to command the creature but his spell seems to have no effect. None of his knowledge is helping him figure out what this creature is.

Spire moves forced and casts Stabilize on Sam.

Coerator launches another Javelin, but again it comes up short.

Jozhur launches another attack slashing into the creature. As he attacks he notices something peculiar. It appears as if his skin is becoming translucent.

Terser launches two brutal attacks that cuts into the creature deeply. A loud bellow comes from the mouth of the creature. It rocks back and forth as blood turns the water red and drops back into the water and sinks under the surface.

84 Dmg


Sam (David W): 14/12/13 -- CMD 13 -- HP -6/42 
Wednesday July 30th, 2014 11:01:20 PM

As Sam lies motionless, he drifts through a dream. Unbeknownst to him, Terser stands above him and fights for the gnome's survival.

(Stabilized and at -6hp.)

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d6=4 ;
Wednesday July 30th, 2014 11:38:10 PM

Spire stands and lets out a burst of magical energy, healing his nearby allies. (Channel Energy: 4) "Someone make sure it is dead, please."

Zeoll (Cayzle) (AC17 - HP 20 of 38)  d20+3=14 ; d6=3 ;
Thursday July 31st, 2014 12:05:29 AM


[OOC: Without a map, can I assume that I am in Spire's area of healing, and that the beastie is not? So reflected in header.]

Zeoll takes out a vial of acid, steps a little closer and throws it at the monster. He hits Touch AC 14 for 3 hp acid damage. even on a miss it'll likely get splashed for 1.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 48/68 (Ki 1/5) 
Thursday July 31st, 2014 1:21:37 AM

Cover runs to the waters edge and takes a defensive stance, ready to fight show should the beast resurface. He peers into the water in anticipation.

~~
Ooc: move to water edge and total defense +4 ac should anything resurface.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP (raging 11/72) temp -4WIS (raging AC 20)] 
Thursday July 31st, 2014 2:35:57 AM

Since everyone is tended for the moment, Terser stands at the water's edge and strikes at any tentacle the may be in reach, severing them if possible. Each one detached is one less to attack them if the monster manages to resurface.

DM ooc: is it still moving? would coup de grace rules apply?

(Brock) Jozhur AC20/15/15--CMD 20--HP 6/49  d20+6=20 ; d20+9=19 ;
Thursday July 31st, 2014 2:39:00 AM

In disbelief of the huge monster they just fought, and how hard it hit, Jozhur hobbles over to check on Sam and Aexana, hoping they're okay. When he realizes they seem to be only unconscious, he starts trying to figure out his own problem.

He examines his arm and holds it up for others to see, "I think something is wrong with my skin.

He also tries to remember if that thing was something he had heard of or read about before.

--------------------------
Knowledge dungeoneering: 20
Perception: 19

Sam (David W): 14/12/13 -- CMD 13 -- HP -2/42 
Thursday July 31st, 2014 3:24:53 AM

-2 hp now

Zeoll (Cayzle) (AC17 - HP 23 of 38)  d6=3 ;
Thursday July 31st, 2014 5:54:21 AM

[OOC: Sorry, that's what I get for posting while tired. I did not realize that the monster had subsided. I do not suppose I will toss anything at it while it is submerged. So please let me repost my turn ...]

Zeoll channels energy again, which should get Sam back on his feet. three hp healing to all!

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: bless water, command, command, elf vision
2: nemesis insight, calm emo, faerie fire

Sorcerer spells:
Cast: 4 of 5 (mage armor, true strike x3)

Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 5 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Light Cantrip to see by; Mage Armor (3.5 hours left hours), Nemesis Insight spell (4.5 hours left), Elf Vision (25 min left minutes), Taur's Try and Guidance recast as needed.

Items used: Alch Fire x2, Acid, Det Evil scroll.

Sam (David W): 14/12/13 -- CMD 13 -- HP 1/42 
Thursday July 31st, 2014 9:54:35 AM

At 1 hp

Zeoll (Cayzle) (AC17 - HP 23 of 38) 
Thursday July 31st, 2014 10:07:14 AM


Seeing that Sam is now conscious, Zeoll calls out, "Sam! Sam! Get up and back off! It could come back!"

Sam (David W): 14/12/13 -- CMD 13 -- HP 1/42 
Thursday July 31st, 2014 10:33:57 AM

Sam starts crawling away and also gambles on releasing Magana from the hold person spell.

Hold person dismissed.

Magana (Craig) [HP 71+12(rage) of 71] 25 subdual dmg 
Thursday July 31st, 2014 12:20:25 PM


(ooc DM: is the compulsion still in effect with no enemies in sight?)


(StevenVdB) Aexana HP 7(0)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids 
Thursday July 31st, 2014 3:12:06 PM

Zeoll's magic just doesn't get Aex to her feet... ARGHHH ... almost!!! 1 more!! just 1 more!!

So she quietly snores some more...



Terser (Warren G) [22/13/19 -- CMD 23 -- HP (raging 14/72) temp -4WIS (raging AC 20)] 
Thursday July 31st, 2014 3:23:16 PM

header update

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday July 31st, 2014 3:40:46 PM

OoC :: Steve, if Aexana is at 0HP, she's Disabled, which means she's conscious and stable. And just in case anyone missed either post, everyone has been healed for a total of 7HP between Spire and Zeoll.

(StevenVdB) Aexana HP 11(4)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d20+15=20 ; d20+7=18 ;
Thursday July 31st, 2014 6:08:01 PM

(OoC 1 : I missed out on Spire's post. Aex is back!)
(OoC 2 : I have changed my char sheet to an excel form enabeling better shape change possibilities. Just chose the shape an all things needed will be altered)

Healing power from both Zeoll and Spire washes over Aexana and slowly she regains consciousness... she blinks... blinks again. Checking to see if that horror is still out there... no... nothing! She must have been dreaming.

Aex, still in Air Elemental shape, takes of into the cold 'n damp air of the cave and it is just then that she notices the hideous creature sink into the blackish water... With but a handful of spells left and barely alive Aex waits to see what will unfold next. Knowing some of her friends speak Auran she says a quick but well meant 'thank you' !

(Perception 20 / knowledge nature 18)

(Produce Flame: 3m 00s, 4 flames)
(Cat's Grace: 4m 18s)
-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : (Produce Flame), Endure Elements, (Cure Light Wounds), (Cure Light Wounds), Goodberry + Obscuring Mist
2 : (Barkskin), (Cat's Grace), Flaming Sphere, (Owl's Wisdom) + Fog Cloud
3 : Water Breathing, (Water Breathing), (Water Breathing) + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x (ghost sound) (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x (Speak with animals) (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------



Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday July 31st, 2014 6:18:03 PM

OoC :: Last note, Steve... I'm bored at work so I looked up that Wild Shape question you had. Turns out Druids do not, in fact, change back from Wild Shape when unconscious. It only ends when you spend a standard action to change back or the time expires.

Dm Shawn - A Swim and a fight 
Thursday July 31st, 2014 11:26:13 PM

With the creature subsided, and healing given out, everything seems alright. Then Sam releases Magana, and the rage continues as she wants nothing more to kill her former friends.

As if more is needed it is then that everyone notices the beach is full of the sea spawn beasts. 8 of them in fact standing where your friends were previously standing. As if your friends disappeared and the sea spawns re appeared in their place.

Sam (David W): 14/12/13 -- CMD 13 -- HP 1/42  d20+10=23 ;
Thursday July 31st, 2014 11:50:57 PM

With all of the appearing phenomena, does Sam have cause to doubt the sea spawn as an illusion?

Will=23


Sam (David W): 14/12/13 -- CMD 13 -- HP 1/42 
Friday August 1st, 2014 12:45:24 AM

Illusion or not, Sam starts an inspirational song. (Inspire courage +2)

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 48/68 (Ki 1/5)  d20+7=23 ; d20+12=14 ;
Friday August 1st, 2014 9:01:35 AM

Coer glances back at his friends... but they are not there? Instead stands a group of seaspawn.

More concerned about his friends whereabouts than the squishy fishmen, he calls out to his friends.

Joz? Spire? Zeoll? Where are you?"

Sam? I can hear you humming but can see you?


¬¬¬
ooc: is there a hovering seaspawn where air-aex is, or do we see it on the floor?
will save of 25 vs this enchantment if that helps
percption of 14 trying to pinpoint Sam's humming

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 48/68 (Ki 1/5)  d20+7=23 ; d20+12=14 ;
Friday August 1st, 2014 9:01:37 AM

Coer glances back at his friends... but they are not there? Instead stands a group of seaspawn.

More concerned about his friends whereabouts than the squishy fishmen, he calls out to his friends.

Joz? Spire? Zeoll? Where are you?"

Sam? I can hear you humming but can see you?


¬¬¬
ooc: is there a hovering seaspawn where air-aex is, or do we see it on the floor?
will save of 25 vs this enchantment if that helps
percption of 14 trying to pinpoint Sam's humming

Terser (Warren G) [22/13/19 -- CMD 23 -- HP (raging 14/72) temp -4WIS (raging AC 20)]  d20+11=14 ;
Friday August 1st, 2014 10:48:53 AM

Terser looks down at his hands to make sure he hasn't been somehow replaced with a seaspawn like his friends seem to have been. Are the seaspawn of different sizes as well? potential will save 14

Regardless, Terser holds himself ready to attack any that may attack him. (readied action to attack + 2 AOOs - will go for nonlethal damage)

Magana (Craig) [HP 71+12(rage) of 71] 
Friday August 1st, 2014 12:57:57 PM


The words still echo in Magana's ears... Sweet, sweet girl.... do me a favor and kill the old fool.... kill them all.

(ooc: while raging, can't make any intelligence based checks, and her wisdom is currently still damaged, so...)

Magana's failure to defeat her opponents combined with the frustration at being held and the confusion at their sudden disappearance, results in a moment of indecision for the normally self-sure Minotaur.

She wastes this action looking around in confusion for Zeoll and Coer, trying to puzzle out where they went so she can complete their destruction.

CURRENT IN-PLAY INFO

AC = 19(normal) +3(barkskin) -2(rage) +2(prot.evil) = 20/22(vs.evil) --- [Touch 13-2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22
WIS = 12(normal) -4(WIS dmg) = 8
Full-RAGE attack is Flail (+12/+7 for 2d8+8) plus Horn (+6 for 1d8+6)

PROTECTION FROM EVIL (?? of 6 minutes) +2AC/+2Saves/prevents bodily contact by evil summoned creatures.
RAGE (round 7 of 17)
BARKSKIN (?? of 60 minutes)


(StevenVdB) Aexana HP 11(4)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d20+10=20 ; d20+15=17 ;
Friday August 1st, 2014 5:12:49 PM

Aex looks around for her friends only to see a number of sea spawn... this can't be right!? She must still be suffering from being unconscious! She just can't believe what she sees... (will save 20 +2 vs Illusions)

She holds of any hostilities against the sea spawn as long as they don't do anything against her...

She checks the rest of the cave... (perception 17) but sees little...

Zeoll (Cayzle) (AC17 - HP 23 of 38)  d20+15=34 ;
Friday August 1st, 2014 6:31:01 PM


Zeoll sees monsters where his friends used to be. He hears their voices and Sam's song. He tries to disbelieve. Will save 34.

He backs up slowly, readying his Tower Shield for full cover against the first attack made on him.

Dm Shawn - A Swim and a fight 
Friday August 1st, 2014 11:58:27 PM

Zeoll and Coerator see through the illusion and see their friends instead of the sea spawn again.

Meanwhile Terser's skin is getting clearer, and he actually sees the veins and skeletal system below. The air takes on an acrid taste.

By the alter, and closest to Zeoll, a woman emerges from a trap door below the alter. On her hands and knees she begins coughing up seawater. " Help me! " she says, " we are all poisoned. It's in the air of the cave.



Sam (David W): 14/12/13 -- CMD 13 -- HP 1/42 
Saturday August 2nd, 2014 9:20:05 AM

Although Sam can't see through the illusion, he still questions everything he sees.

"Anyone who can hear me. I think we need to destroy that altar. It might have something to do with all of this."

Sam continues his song. (Inspire courage +2)

Knowledge arcana= auto 20 for a total of 30 to examine altar.

Zeoll (Cayzle) (AC17 - HP 26 of 38)  d6=1 ; d6=3 ;
Saturday August 2nd, 2014 1:15:00 PM


Zeoll shouts, "It is just a trrick! Illusions!"

He uses his channel energy again. Everybody heals 3 hp (rerolled a 1).

"We need to heal up and go underrwaterr afterr it!"

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: bless water, command, command, elf vision
2: nemesis insight, calm emo, faerie fire

Sorcerer spells:
Cast: 4 of 5 (mage armor, true strike x3)

Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 6 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Light Cantrip to see by; Mage Armor (3.5 hours left hours), Nemesis Insight spell (4.5 hours left), Elf Vision (25 min left minutes), Taur's Try and Guidance recast as needed.

Items used: Alch Fire x2, Acid, Det Evil scroll.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 54/68 (Ki 1/5)  d20+9=16 ;
Sunday August 3rd, 2014 8:41:02 AM

I cant go underwater... maybe the alter can be destroyed

Coer runs to the altar and kicks

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 54/68 (Ki 1/5)  2d6+5=12 ; d6=3 ;
Sunday August 3rd, 2014 8:42:49 AM

... it with all his might, hoping to topple it.

¬¬¬
ooc: hit altar vs dc16 for 12+3 electric damage

Sam (David W): 14/12/13 -- CMD 13 -- HP 4/42 
Sunday August 3rd, 2014 3:16:17 PM

Hp update

(StevenVdB) Aexana HP 14(7)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids  d20+12=32 ;
Sunday August 3rd, 2014 6:30:35 PM

With the coming of more healing Aex also hears Zeoll shout that this is all but an illusion. She tries to disbelief what she sees but remains in place.

Will save 32 - NAT 20!! +2 more vs illusions...



(Brock) Jozhur AC20/15/15--CMD 20--HP 12/49  d20+2=16 ;
Monday August 4th, 2014 12:35:19 AM

Hearing Zeoll's voice puts Jozhur at ease a little, but he still can't figure out what is going on, so he picks his bow up and stows it away, keeping his sword ready.

He stares at his arm for a moment and feels his skin, as if to see if its still there. "Umm, something is wrong with me..."

Magana (Craig) [HP 71+12(rage) of 71]  d20+1=8 ; d20+12=27 ; 2d8+14=19 ;
Monday August 4th, 2014 3:52:58 PM


Magana ignored the creatures words around her until she hears the familiar voice of Zeoll. She has her target again. Although not able to see past his disguise, (will save = 8) she is certain she can still pound him to paste, and charges!

(Power Attack: -2 to hit, +6 to damage)
(Charge: +2 to hit, -2 to AC)

Flail hits AC27 for 19dmg

CURRENT IN-PLAY INFO

AC = 19(normal) +3(barkskin) -2(rage) +2(prot.evil) -2(charge) = 18/20(vs.evil) --- [Touch 13-2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22
WIS = 12(normal) -4(WIS dmg) = 8
Full-RAGE attack is Flail (+12/+7 for 2d8+8) plus Horn (+6 for 1d8+6)

PROTECTION FROM EVIL (?? of 6 minutes) +2AC/+2Saves/prevents bodily contact by evil summoned creatures.
RAGE (round 8 of 17)
BARKSKIN (?? of 60 minutes)


Terser (Warren G) [22/13/19 -- CMD 23 -- HP (raging 14/72) temp -4WIS (raging AC 20)7 
Monday August 4th, 2014 4:33:58 PM

hp update

Zeoll (Cayzle) (AC22 - HP 26 of 38) 
Monday August 4th, 2014 5:10:46 PM

OOC: When channeling, Zeoll uses his tower shield as usual, so AC rises to 22.

Not much good vs an attack on AC27, of course!

(StevenVdB) Aexana HP 14(7)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids 
Monday August 4th, 2014 5:52:09 PM

Checkin in

Aex just hopes she'll finally understnd what unfolds here

Dm Shawn - A Swim and a fight  d20+13=26 ; d20+13=18 ; d20+13=23 ; d20+13=14 ; d6+9=13 ; d6+9=10 ; d6+9=10 ; d20+8=18 ; d20+8=15 ; d20+8=17 ; d20+8=24 ; d8+4=12 ;
Monday August 4th, 2014 10:39:15 PM

Sam inspires courage, while examining the alter. He can tell it is used in some sort of transformation magic.

Zeoll sees through the illusion and warns everyone, all the while channeling more healing into the group.

Coerator rushes forward and levels a shot into the demon head on the alter, a clash of lightning and a huge scar runs across the face, but for now it still stands.

Aexana, easily sees through the illusion and sees no woman under the alter.

Jozhur hangs back, realizing something is really wrong. His hands feel his skin, and it is in fact still there. The air is beginning to take work to fill his lungs.

Terser and Sam catch their breath, before seeing Magana run forward at Zeoll and smash into his flank with the flail. (19 Damage)

As if on cue, the surface of the water explodes as the creature bursts forth again. Tentacles lashing every which way. Coerator damaged the idol, and the creature intends to get revenge. Three of the tentacles smash into the Minotaur Monk(33 Damage, 3 DC 22 Fort Saved).
Three of the other tentacles miss Aexana, but one crashes into her sending her back into the darkness(12 Damage, 1 DC 22 Fort Save).



Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+4=14 ;
Monday August 4th, 2014 11:58:06 PM

Spire stands with his mouth agape for some time before the creature emerges. Immediately, he pulls out an arrow and hopes to hurt the thing.
Attack: 14

Sam (David W): 14/12/13 -- CMD 13 -- HP 4/42 
Tuesday August 5th, 2014 12:05:30 AM

Sam sighs as Magana attacks Zeoll once again. He casts his final spell on her. (Hold person on Magana. DC= 20 vs will or be held for 6 rounds.)

"Terser, take that creature down. Coer, your affecting the idol. We can turn the tide in a few more strikes!". (Inspire courage +2 continued)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP (raging 14/72) temp -4WIS (raging AC 20)7  d20+15=34 ; d20+10=23 ; d10+12=20 ; d10+12=13 ;
Tuesday August 5th, 2014 12:13:42 AM

Can do, little buddy!

He may be seeing aquatic creatures, but he knows a good idea when he hears one, and the giant tentacle monster is clearly a threat, while the apparent seaspawn are getting attacked by it.

Two attacks vs tentacle monster
AC 34 for 20 damage, AC 23 for 13 damage
removed incorrect damage rolls



(Brock) Jozhur AC20/15/15--CMD 20--HP 12/49  d20+13=32 ; d6+3=5 ; d20+6=24 ; d20+8=20 ;
Tuesday August 5th, 2014 2:01:58 AM

Starting to gasp for air, Jozhur tries to help end the fight by lunging at one of the tentacles as it swings past him. He also tried to figure out what this thing is and what it's done to him.

-------------
Attack hits AC 34, 5 damage
Knowledge Dungeoneering: 24
Knowledge local: 20

Zeoll (Cayzle) (AC17 - HP 7 of 38) 
Tuesday August 5th, 2014 7:05:43 AM


Zeoll again uses his shield for total cover from Magana's blows. He sighs and readies his shield for whichever direction she uses to launch her next attack.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 21/68 (Ki 1/5)  d20+9=15 ; d20+9=11 ; d20+9=28 ; d20+8=28 ; d20+8=23 ; d20+8=27 ; d20+8=17 ; d20+3=6 ; d20+8=21 ; 4d6+10=30 ; d6=5 ; 3d6+7=20 ; 3d6+7=16 ; 2d6+7=10 ; 2d6+7=18 ; d8+7=10 ; 2d6+7=10 ;
Tuesday August 5th, 2014 9:13:33 AM

The tentacles slap Coerator about but he still stands ready to continue the fight. Might not survive another attack like that, v better make this count he thinks as he channels that last of his Ki energy and unleashes a power flurry against the altar.

His fists, hooves and horns pound the evil idol. When he finally slows he draws on his heroic might for one final blow.
~~~
Ooc: fort saves x3: 15, 22, 28 - fail fail pass
Ki used to add additional blow to flurry
Activate power attack
Flurry of blows, secondary horn swipe , hero point for extra attack
Hit - nat20, confirmed/27/17/6/21
for 32+5electric/10/18/10/10 damage


Magana (Craig) [HP 71+12(rage) of 71]  d20+1=16 ;
Tuesday August 5th, 2014 2:09:53 PM


will save 16 (fail) - held

CURRENT IN-PLAY INFO

AC = 19(normal) +3(barkskin) -2(rage) +2(prot.evil) -7(held) = 13/15(vs.evil) --- [Touch 13-2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22
WIS = 12(normal) -4(WIS dmg) = 8
Full-RAGE attack is Flail (+12/+7 for 2d8+8) plus Horn (+6 for 1d8+6)

HOLD PERSON (1 of 6 rounds)
PROTECTION FROM EVIL (?? of 6 minutes) +2AC/+2Saves/prevents bodily contact by evil summoned creatures.
RAGE (round 9 of 17)
BARKSKIN (?? of 60 minutes)


Zeoll (Cayzle) (AC17 - HP 7 of 38) 
Tuesday August 5th, 2014 3:12:50 PM


OOC:Oh, if I can change Zeoll's action given that Magana is held, that would be swell ... otherwise my post is a waste ...

Zeoll sees that Magana is safely held, so he will start casting his Summon Fey Friend spell in place of a first level Command spell. He'll roll to see who answers the call at the top of next round.

(StevenVdB) Aexana HP 14(7)/49 - AC21/19/17 / +4 vs Giant - CMD 19 / +1 vs Lizard & Goblinoids 
Tuesday August 5th, 2014 5:11:01 PM

"TWHONK"

And again light fades before Aex's eyes... the air elemental falls on the ground for the second time! Aex knew she should not have gone into combat without proper healing... But anyhow, thanks to the positive energy that has been transmuted here in the cave she's not dead yet... again... just unconscious.

ARGHHH

A split second before going down Aex makes a mental note to herself never ever again to go into combat on minimal health...

Terser (Warren G) [22/13/19 -- CMD 23 -- HP (raging 14/72) temp -4WIS (raging AC 20)7 
Tuesday August 5th, 2014 6:50:01 PM

check in until DM post

Dm Shawn - A Swim and a fight 
Tuesday August 5th, 2014 10:08:44 PM

Ooc: Need a Dc 22 Fort Save Aexana.

Coerator succeeds In destroying the idol, as the Demon head smashes to the ground. He notices his arms start to take on a translucent appearence.

Jozhur and Terser do their best to fell the best. On Terser's last swing, a huge gash rips open spilling gore onto the two of them.

From within the water, from beyond the cavern walls, seemingly from beyond the borders of reality itself, you hear it: a hideous shriek, much like the unearthly call you've heard so often since your arrival at Gullport, but somehow changed, somehow...even worse...
It is a cry of rage, of fury unabated. Without pause, without breath, it continues, rises, until you can scarcely hear your own thoughts. On it goes, and on, for minutes on end, until you fear your very sanity must crumble beneath its weight...!
And then, just like that--
It is gone.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Tuesday August 5th, 2014 11:16:38 PM

Spire falls to his knees as the scream begins, covering his hears and shuddering as the scream rips through him. It takes him a moment to recover once it stops, and even then he remains on his hands and knees, trying to catch his breath.

StevenVdB) Aexana HP 2(-5)/49 - AC19/17/15 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  d20+7=16 ;
Wednesday August 6th, 2014 12:19:59 AM

(Fort save DC16)

Aex feels her lucky days are over...



(Brock) Jozhur AC20/15/15--CMD 20--HP 12/49  d20=9 ;
Wednesday August 6th, 2014 3:30:56 AM

Jozhur rushes over to check on Aexana? Is she still breathing? Do elemental a even breathe? Jozhur has no clue. (Heal: 9) "Somebody help the poor gnome!"

Realizing there is nothing he can do for Aex, Jozhur wipes the guts off himself and goes back to examining his own skin.

Zeoll (Cayzle) (AC17 - HP 7 of 38)  d12=2 ; d20+20=38 ;
Wednesday August 6th, 2014 9:11:19 AM

Zeoll completes his spell, maybe too late to help?!

Rolling a d12 to see who appears ... a 2 = a brownie appears for ten rounds.

"Please stay close and be alerrt," Zeoll asks the brownie. "And please use yourr magic to help clean up this mess," he adds, gesturing to the guts and such.

Zeoll readies his shield for use as total cover if he is attacked, then walks up to where the monster was, looking around. Perception 38.

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, purify food & drink, light, stabilize
1: bless water, command x2, elf vision
2: nemesis insight, calm emo, faerie fire

Sorcerer spells:
Cast: 4 of 5 (mage armor, true strike x3)

Laughing Touch: used 2 of 7.
Channel Energy 1d6: used 6 of 7.
Fey domain: Hide Away: used 5 of 7.
Spread the Word: used 1 of 1.

Current effects: Light Cantrip to see by; Mage Armor (3.5 hours left hours), Nemesis Insight spell (4.5 hours left), Elf Vision (25 min left minutes), Taur's Try and Guidance recast as needed.

Items used: Alch Fire x2, Acid, Det Evil scroll.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 2/60 temp -4WIS 
Wednesday August 6th, 2014 11:40:21 AM

Bugged out first time

Seeing that the monster appears to be dealt with for good this time, Terser hurries to the unconscious druid, pulling the last potion from his pack as he goes. He pours it down her throat, hoping it doesn't come too late. 7 HP for Aexana

He holds the butt of his glaive ready in case Magana is still under the influence of the call, though his body is nearly exhausted from the efforts in the cave. coming down from rage

edit: update hp

Magana (Craig) [HP 71+12(rage) of 71] 
Wednesday August 6th, 2014 12:35:39 PM


ooc DM: If the scream lasted for several minutes, the Hold would have ended during it. Should I have Magana attack, or was she incapacitated by the scream, or is the compulsion even still in effect?

DM: My apppolgies. I forgot to add it in there, but the compulsion and voice in Magana's head are gone.

Sam (David W): 14/12/13 -- CMD 13 -- HP 4/42  d20+8=21 ;
Wednesday August 6th, 2014 1:39:18 PM

Sam plops down to the ground, due to exhaustion. The gnome has taken his fair share of damage in the past, but his frail body never copes well with the injuries.

"We need to get out of here. This place will be flooded soon."

Sam stands back up and does a quick scan for treasures hidden within the cave. (Perception=21)

StevenVdB) Aexana HP 9(2)/49 - AC19/17/15 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Wednesday August 6th, 2014 5:00:35 PM

Aex-air coughs as Terser pours the healing potion down her throat... slowly she regains consciousness again and sighs...

"I haven't been much of a help now have I... sorry..."

(not sure what the Fort save did)

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 21/68 (Ki 1/5)  d20+12=23 ;
Wednesday August 6th, 2014 5:58:09 PM

As the noise ends and the fallen are attended to, Coer examines the pool of water for any explanation. Maybe something of value will be there or perhaps a way to reverse the strange transformation that his arms are undergoing.

"Any thoughts on why I'm turning to jelly" he says out loud.

~~~
Ooc: perception 23

Magana (Craig) [HP 71+12(rage) of 71] 
Wednesday August 6th, 2014 7:53:55 PM


The end of the shrieking lasts only long enough for Magana's head to clear and realize what she has done. Again. She moans in anguish and drops to her knees, contemplating a change in her vocation.


Dm Shawn - A Swim and a fight 
Wednesday August 6th, 2014 8:34:58 PM

Aexana cannot see it in her air elemental form, but she feels a tingling sensation on her skin.

Magana realizes what she did, and guilt sets in.

Coerator wonders why his skin is turning clear, right about the time the air begins to get thick in his lungs.

Spire takes a few to catch his breath.

Jozhur tries to help, but his healing isn't up to par.

Terser forces a Healing potion down Aexana's throat bringing her back.

Zeoll sends his Brownie out, and the brownie helps cleaning up all the gore and blood on the little beach.

Sam begins to look around, and finds a trap door under the alter.

OOC: A quick post tonight, but I would like to award everyone a Hero Point for this fight, and another one for actually defeating all the enmies in the tunnels. Splitting up the group almost ended you guys, as you were only suposed to fight one or the other, not both!.... Terser gets another one for standing over Sam with so few hitpoints.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday August 6th, 2014 9:07:19 PM

Spire looks up, having just caught his breath, and sees Coer's skin. "It looks like... it looks like what happened to me," the elf gestures to his own skin, which has become slimy and transparent. "Coer, do you feel any different? My amulet grants me the ability to see underwater rather well, but little else."

Sam (David W): 14/12/13 -- CMD 13 -- HP 4/42 
Wednesday August 6th, 2014 9:26:42 PM

Sam opens the trap door to see what lies beyond.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 21/68 (Ki 1/5) 
Wednesday August 6th, 2014 11:43:40 PM

"No super powers yet" Quips Coer as he starts coughing "Just... finding it hard to breathe."

"What have you found Sam"

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 2/60 temp -4WIS  d20+4=10 ;
Thursday August 7th, 2014 12:33:06 AM

Terser finally calms, seeing that Magana is no longer compelled to hurt the old 'taur. Seeing and hearing about Coer's plight though, he investigates to see if he can assess the condition. It's not an oft used skill, but if his visions were correct, he may have need of them in the future.

Heal check 10

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday August 7th, 2014 12:06:54 PM

Hard to breathe? Spire cocks an eyebrow as he looks the minotaur before a horrible realization starts to creep over him. "Coer... Coer, I think you need to put your head underwater. I think you should do that right now."

(Brock) Jozhur AC20/15/15--CMD 20--HP 12/49 
Thursday August 7th, 2014 2:31:37 PM

Finding it awful hard to breath, Jozhur takes Spire's advice and quickly dunks his head under the water.

Zeoll (Cayzle) (AC17 - HP 12 of 38)  d6=5 ;
Thursday August 7th, 2014 2:40:05 PM


Zeoll makes sure that Magana is not going to attack again.

The old liontaur stretches. "What a day!" he says. "Rrest a moment, fellows, whilst my good frriend herre has a lookey-loo."

He asks his brownie friend to head down the trap door and scout around, then dim door back in time to tell us what he sees.

Waiting for the scout to get back, Zeoll channels for the last time today, healing 5 to all!

Sam (David W): 14/12/13 -- CMD 13 -- HP 9/42 
Thursday August 7th, 2014 3:09:36 PM

Hp update

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 7/60 temp -4WIS 
Thursday August 7th, 2014 4:20:23 PM

hp update

StevenVdB) Aexana HP 14(7)/49 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Thursday August 7th, 2014 5:30:52 PM

Aex again feels the healing spell cure some of her wounds but she can sense the strange feeling on her skin... this ain't right... Breathing heavily she tranforms to her Gnome self...

"I feel this strange feeling on my skin also... whatever is happening to Coer is going to happen to more of us... could this be some kind of poison? We must find something to stop this seeping through our veins..."

-------------------------------------------------------------------
Today's Spell List:
0 : Purify Food and Drink, Know Direction, Flare, Mending
1 : (Produce Flame), Endure Elements, (Cure Light Wounds), (Cure Light Wounds), Goodberry + Obscuring Mist
2 : (Barkskin), (Cat's Grace), Flaming Sphere, (Owl's Wisdom) + Fog Cloud
3 : Water Breathing, (Water Breathing), (Water Breathing) + (Call Lightning)

8 x Storm Burst (Weather Domain Power) (6/8 left)
1 x dancing lights (Gnome Magic)
1 x (ghost sound) (Gnome Magic)
1 x prestidigitation (Gnome Magic)
1 x (Speak with animals) (Gnome Magic)

Available Wild Shapes Today : 1/3
---------------------------------------------------------------------

Dm Shawn - A Swim and a fight 
Thursday August 7th, 2014 10:03:57 PM

More healing is dished out, Zeoll sends his Brownie
To check the cubby below the trap door, and Jozhur sticks his head in the water. Under the water he breathes a bit, but it is even hard under the water.

Sam and the brownie both find the same stuff in the cubby......
A gray cloak trimmed with black satin ribbon
A pair of fancy velvet slippers featuring an embroidered & beaded design
A mottled brown linen bag inside which are:
A large pair of spectacles with smoked black lenses
Two wands
A carved rosewood box containing a set of six Tear Shaped Gems
Brown boots
White Candle
Bracers

Sam (David W): 14/12/13 -- CMD 13 -- HP 9/42 
Friday August 8th, 2014 12:49:13 AM

Sam casts detect magic on the items

Magana (Craig) [HP 71+12(rage) of 71] 
Friday August 8th, 2014 12:55:18 AM


Magana watches as the others eye her warily. Unsure what to do, she simply sits quietly and waits for what new hell Gargul has lined up for her.


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d20+15=20 ; d20+15=34 ; d20+15=16 ; d20+15=32 ; d20+15=26 ; d20+15=19 ; d20+15=21 ; d20+15=21 ; d20+15=17
Friday August 8th, 2014 1:30:11 AM

Hoping his friends will be well taken care of, Spire squats down next to Sam and checks the items after casting Detect Magic.

Spellcraft Check:
Cloak: 20
Slippers: 34
Spectacles: 16
Wands: 32, 26
Gems: 19
Boots: 21
Candle: 21
Bracers: 17

Sam (David W): 14/12/13 -- CMD 13 -- HP 9/42  d20+5=15 ; d20+5=25 ; d20+5=7 ; d10=7 ; d20+5=22 ; d20+5=15 ; d20+5=16 ; d20+5=22 ; d20+5=9 ; d20+5=9 ;
Friday August 8th, 2014 2:57:19 AM

Spellcraft Check:
Cloak: 15
Slippers: 25
Spectacles: 7
Wands: 22, 15
Gems: 16
Boots: 22
Candle: 9
Bracers: 9

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 21/68 (Ki 1/5) 
Friday August 8th, 2014 6:25:14 AM

"Put my head under water.... my arms are turning to jelly Spire, not my mind.

Let's get out of this cave."

Zeoll (Cayzle) (AC17 - HP 12 of 38) 
Friday August 8th, 2014 11:47:27 AM


"Is that it, then? We'rre done?"

Zeoll is sceptical. He urges the party to explore all the underwater areas -- as a group -- and to overturn any altars or unholy things left to find.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 7/60 temp -4WIS 
Friday August 8th, 2014 4:22:38 PM

Terser assists with knocking over the rest of the statues and other unholy artifacts. It would make sense to make it as hard as possible for anyone to re-establish this cult. Perhaps they can even collapse the cavern somehow.

happen you have any cannons on that fancy ship of yours?

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday August 8th, 2014 4:53:30 PM

OoC :: We've asked already, and gunpowder, unfortunately, does not exist in the Wold. But I think we have a ballista...?

Magana (Craig) [HP 71+12(rage) of 71] 
Friday August 8th, 2014 6:41:19 PM


Magana removes a scroll from her pack and forces herself to approach Zeoll. "I apologize for striking you Zeoll," she says, morosely. "Hopefully you can use this?" She hands him a scroll of Cure Moderate Wounds. (level 2)

"Please tell me if there is any service I might render you to make up for my moment of weakness."


StevenVdB) Aexana HP 14(7)/49 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Friday August 8th, 2014 6:55:02 PM

"We got to get a move on things to check what is going on with us whom are infected by something..." Aexana says as she notices her friends suddenly loose intrest in the situation and instead consider it more important to check out the loot first..

Dm Shawn - A Swim and a fight 
Friday August 8th, 2014 10:32:54 PM

Discussions are made to ransack the rest of the caves, while the idols closest to them are knocked over already.

Spire and Sam do their best to figure everything out..

A gray cloak trimmed with black satin ribbon (Cloak of Comfort 1000gp)

A pair of fancy velvet slippers featuring an embroidered & beaded design (non magical)

- Wand with L2 Cleric Spell Aid   4500gp

- Wand with L2 Wizard Spell Pyrotechnics  4500gp

- Boots of Elven kind

- Candle of Truth

The rest is unidentified at the moment.

Ooc:  "Everyone is awarded 2700xp, which should bring you to a little over 35,000xp. If not, please adjust your XP up to 35,000. Congratulations on reaching level 7! There will be a time to update your sheets very very soon".


Sam (David W): 14/12/13 -- CMD 13 -- HP 9/42 
Saturday August 9th, 2014 3:40:58 PM

As usual, Sam shows little interest in the magical trinkets. He staggers back to Terser and nods at his brother. When the others are ready, he heads out of the cave with them.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 7/60 temp -4WIS 
Saturday August 9th, 2014 5:50:18 PM

A good battle is one you survive, eh, brother? Terser looks around to see if anyone else needs support on the way out. The only other plan is toppling the big statue towards the entrance.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Sunday August 10th, 2014 6:09:46 PM

"Pop in to the inn and let us be off then. I believe someone still owes us gold." Spire follows along sleepily, his eyes half-open.

(Brock) Jozhur AC20/15/15--CMD 20--HP 12/49 
Monday August 11th, 2014 12:03:26 AM

"I almost forgot about that coin, let's head for the inn. I think we could all use some sleep before we set off."

StevenVdB) Aexana HP 14(7)/49 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Monday August 11th, 2014 3:27:42 AM

Worried about this skin and breathing condition Aex follows the rest out of he cave towards the inn. Mortified about the fact that she was unconscuious most of the last battle she remains quiet during the trip back...

(Brock) Jozhur AC20/15/15--CMD 20--HP 12/49 
Monday August 11th, 2014 7:42:50 AM

"Hopefully some villagers surface. Maybe they'd know what is wrong with us."

Zeoll (Cayzle) (AC17 - HP 12 of 38)  d20+7=12 ; d20+7=27 ; d20+5=25 ; d20+10=13 ; d20+10=19 ; d20+10=17 ; d20+10=18 ; d20+10=16 ; d20+10=27 ; d20+10=19 ; d20+10=27 ;
Monday August 11th, 2014 8:41:01 AM


Zeoll's educated but uninformed guess is that this thing is a curse of some kind, and that the party will need to get some Remove Curse scrolls. The question is, are the afflicted actually dying? The old Liontaur inspects his friends as best he can.

Know Nature 12
Know Planes 27
Know Arcana 25

He asks if anyone has any training in the healing arts?

Zeoll also takes a look at the unidentified loot, casting Detect Magic and Guidance before looking at each one:

A large pair of spectacles with smoked black lenses
-- Spellcraft 13

A carved rosewood box containing a set of six Tear Shaped Gems
-- Spellcraft 19, 17, 18, 16, 27, 19

Bracers
-- Spellcraft 27

Magana (Craig) [HP 71+12(rage) of 71] 
Monday August 11th, 2014 6:21:01 PM


Magana takes Zeoll's cold silence as no less than what she deserves, and slowly makes her way out of the cave.

Gargul, give me a sign, she thinks. What would you have of me?


Dm Shawn - A Swim and a fight  d12=11 ; d12=11 ; d12=2 ;
Monday August 11th, 2014 6:34:17 PM

The remainder of the statues are toppled, and destroyed.

Zeoll can only deduce that it is some sort of sickness from the slime affecting the three members of his group. Aexana, Coerator and Jozhur's skin continues to become see through. The dryness of the air begins to cause pain and tightness. (Aexana 11 dmg, Coerator 11dmg, Terser 2 dmg). Aexana sees the darkness yet again and this time Terser joins her(unless your HP are not updated).

Zeoll only discerns what the gems are, noting one of them (and probably all of them) is an Ebyron's tear.

Now the group has a choice back... through the flooded tunnels through the temple or up the side of the cliff.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 7/60 temp -4WIS 
Monday August 11th, 2014 6:48:59 PM

ooc: I made all my fort saves - should I be taking damage?

IC: Umm, can anyone help Aexana? She keep passing out, and I'm out of healing for her.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24  d8+1=6 ;
Monday August 11th, 2014 7:43:35 PM

Spire runs forward towards Aexana, kneeling down and using what little power is left in him to heal the gnome. "That was the last of my power. All I can do now is... parlour tricks." He shoots off a bit of sparks with his finger to demonstrate.

OoC :: Using Cleric-prepared Summon Monster I spell to spontaneously cast Cure Light Wounds, Aexana is healed for 6HP

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 18/68 (Ki 1/5)  d8+1=8 ;
Monday August 11th, 2014 8:41:15 PM

Coer breathes in the dry salty air and immediately begins coughing.

He fishes around in his backpack and pulls out a small vial, which he drinks. "That takes the edge off but wont keep me going long. I can barely breathe. Magana... you might have to carry me, if you're strong enough." He grins at Magana but only for a moment, his face becomes a grimace as he struggles to get air into his lungs.

¬¬¬
OOC: drink CLW; 8 hp restored.

(Brock) Jozhur AC20/15/15--CMD 20--HP 12/49 
Monday August 11th, 2014 9:02:24 PM

"I think I could breathe a little before..."

While the group decides which way to go, Jozhur dunks his head back underwater.

(Brock) Jozhur AC20/15/15--CMD 20--HP 17/49 
Monday August 11th, 2014 11:40:21 PM

Hit point update from a few rounds ago. Jozhur took no damage this post, correct?

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 7/60 temp -4WIS 
Tuesday August 12th, 2014 10:24:40 AM

Following Jozhur's example, Terser dunks Aexana's head under water to see if that happens to help her breathing while they figure out what to do.

Dm Shawn - A Swim and a fight 
Tuesday August 12th, 2014 10:25:02 AM

Ooc: Woops swapped Terser and Jozhur by mistake... Jozhur takes the 2 points dmg

Zeoll (Cayzle) (AC17 - HP 12 of 38) 
Tuesday August 12th, 2014 10:43:48 AM

Zeoll shares what he has discovered. And he adds, "Well, if the prroblem is brreathing drry airr, I can Crreate Waterr at will, so at least we are not tied to the sea."

Zeoll tests this out, dumping water on those affected.

If that lets us stray from water, Zeoll suggests double checking every nook and cranny, then heading back to town.

Mainly he is interested in finding out if there were ever any true noble races on this island ever, or any innocents. And what was the story with that old lady -- was she possessed like Magana.

Oh, and that reminds Zeoll.

"Magana," he says, "please do not be concerrned about yourr actions while you werre under compulsion. Yourr experrience is no strrangerr to me. I myself was once coerrced against my will to betrray my own parrty, to spy on them for agents of the God of Sickness." A look passes over the old liontaur's face, an ancient memory that is still painful years and years later.

"I could not help myself, just as you could not. I have come to forrgive myself, however, and I forrgive you. I hope you will do the same."

Zeoll reaches out a hand to Magana in friendship.

Magana (Craig) [HP 71+12(rage) of 71] 
Tuesday August 12th, 2014 2:14:33 PM


Magana turns back to Zeoll in relief and takes his hand gratefully. "Thank-you Zeoll. I aspire to be as understanding as you."

She puts herself at Coer's disposal, aiding him as needed. "The water seems to be helping Jozhur. Do you want to try it?"


StevenVdB) Aexana HP 9(2)/49 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Tuesday August 12th, 2014 5:56:45 PM

"This ain't go..." Aex just manages to blurt out as she passes out again for the third time... She's been switching on and off like this for too long. She feels useless and nothing but a burden for the rest of the group...

Then a kind soul again finds some healing for her and her eyes open yet again...

"Oh mother nature such a headache... " she says with a rasping gurgle...

To make things worse she's suddenly picked up by her friends and held under water!!

"BBLllUU.. .. Bluwwwbub... brrlfflflll... "

Sam (David W): 14/12/13 -- CMD 13 -- HP 9/42  d20=15 ;
Tuesday August 12th, 2014 9:59:19 PM

Sam watches as the group does their best to overcome the affliction. He observes the condition and tries to understand its affect. (heal=15)

Sam thinks to himself,"If only I had studied afflictions more, I would be of more help. That's it. No more pursuits of social skill improvement. Any respectable member of the Sage Guild would purely focus on knowledge-based skills."

Dm Shawn - A Swim and a fight 
Tuesday August 12th, 2014 11:03:07 PM

The water moisten Aexana ' skin and does give some relief. Sam tries but doesn't know what sickness they are afflicted by.

A search of the cave reveals nothing more, and the group heads back to the inn. Those who take the cliff find their hostage still bound to tree, but his wrists are chewed out. His mouth area is covered in blood.

All through the town, no villagers are anywhere to be seen. Everyone who was at the inn, is waiting for the group in the doorway.

Phen tells the group that last, nigh-sanity-shattering keen scraped across their minds like rusty nails...however, a few of them DID manage to witness the townspeople walking like herky-jerky zombies towards the harbor. Judging from the expressions on the townies' faces, it was certainly NOT their idea to go marching into the water--they looked like they were literally trapped inside their own bodies as those bodies obeyed the will of something else.
THE group notices Captain Creel is nowhere to be seen.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday August 13th, 2014 1:24:43 AM

"If we are lucky, Creel wandered off with the rest of them and drowned himself. Good riddance." Spire glowers near the back of the group, sopping wet, exhausted, and miserable. "Let us get the gold and be off, by the Gods, I have had enough of this wretched place."

Sam (David W): 14/12/13 -- CMD 13 -- HP 9/42 
Wednesday August 13th, 2014 3:50:28 AM

"Let's see if we can meet up with Creel in the harbor. Maybe some of the townspeople managed to not drown themselves also."

Sam pauses for a moment and then speaks again,"Where are we going from here? Was the Lionfish headed anywhere in particular?"

Magana (Craig) [HP 71+12(rage) of 71]  d20+12=20 ;
Wednesday August 13th, 2014 5:08:05 AM


Magana summons her best battlefield, no-nonsense tone and demands the answer from the crowd. "Where did Creel go?"

Intimidate 20


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 7/60 temp -4WIS  d20+9=23 ;
Wednesday August 13th, 2014 11:21:23 AM

Not that she needs it, Terser stands besides Magana and bolsters her attempt to draw out some information.

(Aid another intimidate for +2)

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Wednesday August 13th, 2014 1:23:44 PM

"We were headed here for a trade route. After that, we did not have any plans. I suppose we could make for Bonetown, we have not made land there in some time."

Zeoll (Cayzle) (AC17 - HP 12 of 38) 
Wednesday August 13th, 2014 3:07:46 PM


Zeoll wants some closure. Are there any innocents left alive? That fellow who tried to chew his own hands off -- is he dead? The crews of the ships who came to shore, are they dead? Zeoll tries to make a tally of the casualties and any who survived.

OOC: Considering Kane, SteveK's old PC, intended to stay here as an NPC to tend to any remaining innocents, I think we have to figure out if there even ARE any!

Zeoll is also intent on exploring every nook and cranny to see that there are no evil signs, wards, altars, fescoes, tapestries, etc etc remaining. He is sure he can get some of his friends to pursue a purification agenda.

He is also worried that the advertisements for a trade fair -- the same ones that lured the Lionfish here -- may still bring others to this island.

Zeoll also wants to be able to get back here again. He tries to find someone who is a navigator, and he tries to pinpoint where in the Middle Seas this island is located.

Personally, he has no stake in where the crew goes next. He has never actually been to Bonetown, having joined the crew in Centaur Island, and travelling from there to here.

Sam (David W): 14/12/13 -- CMD 13 -- HP 9/42 
Wednesday August 13th, 2014 4:15:02 PM

As Zeoll looks to find a cartographer/navigator, Sam gets an indignant look on his face.

"I'm no navigator, but I am a knowledgable gnome, Zeoll. I did stay awake for parts of the trip here. Give me a day with a map and I'll be able to pinpoint this place. In fact, maybe I could be the ship's navigator if needed. Terser is great muscle."

Ooc to group: Sam will only be putting skill points in knowledge-based skills from here on out. Since we're venturing about, he'll pile points into geography to start.

Zeoll (Cayzle) (AC17 - HP 12 of 38) 
Wednesday August 13th, 2014 5:18:46 PM

"No offense intended, my good gnome," says Zeoll apologetically. His tail swishes in embarassment.

StevenVdB) Aexana HP 9(2)/49 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Wednesday August 13th, 2014 6:03:12 PM

"So... is this bad dream over?" Aex sighs... checking her skin condition and if not improved she tries to bathe herself in the soothing water for apparently her pain leaves when submerged.

"Friends I have decided to put some more effort in my Herbalism skills... for this, I will need to find a way to cast a special spell that will help me shape change into a tree for 24 hours... "

(Brock) Jozhur AC20/15/15--CMD 20--HP 17/49 
Wednesday August 13th, 2014 7:03:23 PM

Jozhur stares quizzically at Aexana for a moment, not sure what to make of her comment.

"I'm all for going back to Bonetown after we're through here. Maybe Brothers Engev and Lansel will know what is wrong with us."

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 18/68 (Ki 1/5) 
Wednesday August 13th, 2014 8:33:29 PM

"If Zeoll can keep us moist enough to travel to Bonetown that is Joz. We should make for home and get our bearings and... some whiskey and rest.

But first.... Zeoll, I am with you. Lets purify this rock.

oh and someone collect that coin we were promised."


Coer is more grumpy than usual. I guess turning into jelly will do that.

Dm Shawn - A Swim and a fight 
Wednesday August 13th, 2014 10:21:47 PM

Phen quickly hands over the 2000gp, and tells you again Creed fled with his crew.

"In fact I think it wise we all do the same."

His crew, along with the other remaining crew gather up their belongings, bid their farewells and head down to the docks.

As if more of a warning is needed, the group feels the ground below their feet shake. Glasses and plates shatter to the gound as the walls shake. Was that an earthquake ? Is the question on everyone's mind. The second tremor reaffirms the thought.

Sam (David W): 14/12/13 -- CMD 13 -- HP 9/42  d20+10=29 ;
Thursday August 14th, 2014 2:23:20 AM

As the ground shakes, Sam directs his attention to the situation. He assesses this tremor to ones commonly experienced throughout the recorded history of the Wold and attempts to compare this to others in terms of magnitude and likely consequence. (knowledge:nature =29)

If this quake appears to be island crushing in effect, Sam will urgently inform the group of that fact and suggest rushing to the Lionfish.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 18/68 (Ki 1/5) 
Thursday August 14th, 2014 2:44:31 AM

"Damned island wants to purify itself... We should head to the harbor. Hopefully Kane' heads that way too."

Coer quickly looks behind the bar for a stiff drink to keep himself moist while on the way to the Lionfish.

Zeoll (Cayzle) (AC17 - HP 12 of 38) 
Thursday August 14th, 2014 7:55:23 AM


Zeoll agrees with Coer. "Time to set sail, my frriends," he declares.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday August 14th, 2014 11:41:08 AM

"I will not die again because of some horrid island... Let us leave, now." The elf takes the initiative and leaves the inn, hurrying down the hill to the docks.

OoC :: Is it still pouring rain/does it look like it might?

Magana (Craig) [HP 71+12(rage) of 71] 
Thursday August 14th, 2014 11:52:37 AM


Magana helps Coer raid the bar then helps him to the Lionfish. Her willingness to aid him is not at all influenced by alcohol. Honest.


(Brock) Jozhur AC20/15/15--CMD 20--HP 17/49 
Thursday August 14th, 2014 4:03:38 PM

In no mood for a drink, Jozhur hurries off to the Lionfish with Spire. He enlists help getting a barrel of water brought up to the deck and climbs inside.



StevenVdB) Aexana HP 9(2)/49 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Thursday August 14th, 2014 6:48:04 PM

Aexana too hurries to get to the Lionfish. Even without these earthquakes she would have hurried to get out of here... this is just an extra nudge out of the door...
She does like Jozhyr's idea to provide some barrels with water just in case this skin affliction isn't over yet... Aex requests to put a second barrel on board... Whenever she feels her skin tingle she'll crawl into the barrel.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 7/60 temp -4WIS 
Thursday August 14th, 2014 6:55:29 PM

Having wreaked all the destruction he was able on the evil entity lording over this island, Terser tags along with the others. Perhaps more can be done if they can discover more about the sea godling. Or maybe they'll get lucky and it would be done with forever. There's always a first time.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Thursday August 14th, 2014 7:26:31 PM

If there are any empty barrels on deck, Spire will use his Fate Amulet to summon 2 gallons of salt water in to one so that they can set off quicker. He informs Tula that they need to be leaving immediately and not to ask about the skin condition because it is a very, very long story.

Dm Shawn - A Swim and a fight 
Thursday August 14th, 2014 10:57:53 PM

The group heads to their ship, the crew in tow with them. As though it, too, were a tool of the Aquan Emperor of Evil--and perhaps it was--the storm abates even as you watch. The pounding of the rain dies into a fine mist, and the clouds shatter like glass, allowing streams of sunlight to pour between them. And that light illuminates a town truly, finally dead. No sign of life remains at all, no trace of any of the town's demon-enthralled citizens. Nothing except a hundred lines of footprints in the muddy beach, footprints that finally disappear into the tides of the wrathful, raging sea...

The ship is untied, and scuttles out to the bay area. Once rounding the cliffs and in the area of where they fought the tentacled monsters they see the ship of Captain Creel, The Potentate now smashed to pieces on the rocky shore. Suddenly large tentacles shoot up through the surface and wrap around the pieces of the ship, and some of the stray pirates, and drag it down to the dark, deep sea. Just like that, the ship is gone.

Making for the open sea, the group is brought to attention by a huge, thunderous crash, as more earthquakes ravage the town. Finally, one more powerful shrug of the earth's shoulders, and the entire town cracks away from the side of the mountain and crumbles into the ocean. Just like that Gullport is no more.

(Brock) Jozhur AC20/15/15--CMD 20--HP 12/49  d20+6=10 ;
Thursday August 14th, 2014 11:28:08 PM

Jozhur stands at the edge of the deck and watches Gullport disappear. All those people...gone. And where was Kane?

He gets to work in the rigging to occupy his mind. (sailing check: 10)

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 7/60 temp -4WIS  d20+8=23 ;
Friday August 15th, 2014 12:05:49 AM

never had to be of any use of a ship, boys. Let me know if'n I can do anything useful.

Playing lookout on the bow for now, perception 23

Sam (David W): 14/12/13 -- CMD 13 -- HP 9/42  d20+11=26 ;
Friday August 15th, 2014 12:22:00 AM

As the ship heads out and Gullport falls, Sam chalks the situation up to another example of pure evil that stains the Wold. If needed, he offers navigating assistance based on where the captain decides he wants to sail. (Knowledge:geography=26)

Zeoll (Cayzle) (AC17 - HP 12 of 38) 
Friday August 15th, 2014 10:03:12 AM


Zeoll grins. "Well, 'all's well that sinks well,' I always say!"

"The question beforre us now, my frriends, seems to be, 'Wherre next?' Does anyone have any ideas?"

"Let me offerr some choices." Drawing on his personal knowledge of the Wold and his training in geography, Zeoll uses his prestidigitation cantrip to sketch a diagram on the deck, a compass rose:

At the center, he puts Bonetown and Rum.
East: North Aisildur, Farungia, Osto, then Windbourne Hills beyond.
Southeast: South Aisildur, then Dirt City and New Elenna beyond.
South: Centaur and Minotaur Islands.
Southwest: Liontaur Island, then uncharted barbarian islands beyond.
West, Northwest, North, and Northeast: Uncharted waters!

"Thoughts, anybody?"

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday August 15th, 2014 12:33:18 PM

Spire stares at the wrecked ship for a few minutes, staring silently at the sea. "Good riddance," he mutters under his breath, turning from the wreckage of Creel's ship and stomping into the ship. There, he pulls out whatever maps he has in his possession, spreading them out underneath Zeoll's diagrams. "I would like to make port in Bonetown. We have a house there, and it is the closest thing I have counted to home in some time. We also have two friends there, Brothers Engev and Lansel, that we have no seen since before Centaur Isle. At the very least, it will give us a chance to collect ourselves and find something new with which we can occupy ourselves."

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 7/60 temp -4WIS 
Friday August 15th, 2014 1:32:37 PM

Seems as good a place as any. I'm sure we can find anything we're looking for in a port such as that.

Magana (Craig) [HP 71+12(rage) of 71] 
Friday August 15th, 2014 2:08:12 PM


Magana lends her strength to filling barrels with sea water for those with the need to stay wet. She then approaches Spire.

"Spire, I need your help. I can't abide the danger I am putting the party in by being susceptible to evil sorcery controlling my mind. Is there anything you can do to prevent this in the future?"


Sam (David W): 14/12/13 -- CMD 13 -- HP 9/42 
Friday August 15th, 2014 4:24:20 PM

Sam overhears Magana's concern and chimes in,"I'm slowly learning the 'dispel magic' spell. Once I master it, I should be able to break you free of it instead of holding you."

Ooc- Sam will learn confusion and dispel magic at level 7.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 24/24 
Friday August 15th, 2014 6:35:53 PM

Spire simply nods as Magana speaks to him and takes some time to respond. "I have... some spells that can help protect you. But my... agreement with Gargul restricts me from learning more complex magics just now. I believe that Sam can be a greater help to you in that respect."

StevenVdB) Aexana HP 9(2)/49 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Friday August 15th, 2014 6:53:45 PM

Hoping that all this has just been a bad dream Aexana quietly stares over the vast sea in front of the Lionfish... not knowing yet where her next voyage will lead too, she thinks about her daughter who she left in charge of her little Herbs shop.



Dm Shawn - A Swim and a fight 
Friday August 15th, 2014 10:20:40 PM

A decision Is made, the sails are raised and full of wind as the Lionfish sails away from Gullport headed for bonetown . Those in the front of the ship are sprayed with the salty water as the ship makes good time. The three members with the skin condition quickly realize they need to wet their skin every ten minutes or else they experience excruciating pain.

Magana contemplates her mind being attacked again, and Sam Sam and Spire help her ease her mind. Aexana thinks of her daughter while the others try to help around the ship.

The trip was peaceful, and would stay that way.... right?......

DM RobC 
Saturday August 16th, 2014 1:30:33 AM

OOC: Well done guys! This marks the end of the current module. The next module will kick off on Monday.

Please check your inboxes for an email Shawn and I have sent that covers off a few things


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 12/78 temp -4WIS  d6=5 ;
Saturday August 16th, 2014 2:48:36 AM

Magana, I have found that meditation may help. With a focusing of your mind, you may be able to improve your resistance to enemy attacks. My meditations have also allowed me to find new powers with my connection to the spirits. could take Iron Will this level =)

Terser concentrates mightily for a few seconds, then a wave of healing energy washes over the crew.
first channel ever! heal 5!

Magana (Craig) [HP 71+12(rage) of 71]  d12=6 ;
Saturday August 16th, 2014 6:00:00 PM


HP rolll for new lvl = 6

"Thank-you all," Magana replies. "Terser, I don't know how meditation will help, but I will try."


Magana (Craig) [HP 71+12(rage) of 71] 
Saturday August 16th, 2014 7:16:11 PM


Magana does, indeed, meditate for much of the return trip to Bonetown, and picks up a measure of self control as a result.

ooc: took Iron Will as Warren so helpfully suggested!


Sam (David W): 14/12/13 -- CMD 14 -- HP 9/48 
Sunday August 17th, 2014 6:40:11 AM

Ooc- bard level 7 header change. Navigator Sam is ready for approval.

Coerator (Mark) AC17/16/14 -- CMD 22 -- HP 30/80 (Ki 5/5) 
Sunday August 17th, 2014 8:22:53 AM

Coer spends his time in quiet reflection, shifting from his quarters to the wheel when required. He watches as his crew and friends assess the future and how they may best survive in the harsh Middle Seas.

He is looking forward to seeing 'friendly' Bonetown again and a being restored to his former self.

~~~
Coer has leveled up to monk 7, nothing unusual to check really.
I will need to run a check on my wealth I think, just to be safe



StevenVdB) Aexana HP 9(2)/49 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Sunday August 17th, 2014 6:55:09 PM

Aexana paces back and forth on the deck of the Lionfish. Her skin affliction forces her to bathe every 10 mins or so and it makes her wonder when this will be over or how to cure it. Perhaps there are potions or ointments that could help her!? She knows about the Greenmages that focus on the well being of plants... they would certainly be able to prepare something that would help her!

And so Aex's dream begins... she has all it takes to become a greenmage herself but it will require her to spend time in the shape of a tree. Then all the plants wisdom will flow through her roots inside her and she would of ever be entwined with the Wold. One can not get any closer than this... She wonders if this town called Bonetown (which she has never visited before) will harbor a Greenmage...

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