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The Camp


Another stick in the wall - DM RobC 
Thursday October 31st, 2013 7:09:13 AM

The two newcomers - Magana and Rozan - get along well, and any distrust of Rozan is quickly put aside.

The marching formation is formed and the party head off once again.

It is just before noon when Linos holds up his hand, bringing the party to a halt. Ahead logs, branches, bark and leaves can be seen lashed together to creates walls between adjoining trees. Someone looks to have built an enclosure. The wall you are facing is easily fifty feet wide and looks to have been integrated tightly into the existing tree and canopy.

Linos growls "Many trees were cut down while still healthy to make this. Such actions against our forests will not go unpunished". He draws his bow.

Zeoll (Cayzle) (AC22 HP33)  d12=9 ;
Thursday October 31st, 2013 7:33:13 AM


Zeoll whispers, "Wait, please hold yourr angerr and yourr action, good Linos. Charrging off without furrtherr investigation is unwise. We need to back off, now. We can send our stealthiest to scout all the way around this structure, to look for trrails and trraps leading in and out."

"I can summon a fairrie to scout forr us too."

"Rrememberr, we seek to capturre the enemy herre and brring them to justice. If we can find a weak point in theirr defenses, ourr success will be assurred. Do not forrget that this Annoirr is trricky."

If the group will back off out of hearing range, Zeoll casts Summon Fey Friend (replacing Elf Vision). He rolls a d12 randomly to see who responds ... and the fey creature that answers his call is a 9 ... a shark.

The fish flops around, looking for an enemy to bite.

"Gosh darrn fey madness," Zeoll exclaims softly.

He hesitates before using another spell to try again.

=====

DM Sanity Info

Current active effects:
CL3 Mage Armor (3 hours)
CL4 Rose's Temperature Control (12 hours)

Cleric Spells prepared this morning (underlined = cast):
0th Level: Guidance, Create Water, Light, Stabilize
1st Level: Command, Command, Rose's Temp Control, Elf Vision

Sorcerer Slots available: 2 of 4 1st level spells

Fey Domain Hideaways: used 0 of 7
Fey Bloodline Laughing Touches: used 0 of 7
Channel Energies: used 0 of 7
Cradled Spread the Word +2 Save Bonus: used 0 of 1
Gear: Used 1 of 2 alchemical fires, otherwise sheet is right.

OOC: I'm assuming we are, say, four hours into our march for the day, and that Zeoll is one hour into his second Mage Armor spell

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Thursday October 31st, 2013 2:21:06 PM

Spire jumps back as the shark is summoned, giving Zeoll a strange look. "Your magics are most certainly unlike any kind I have encountered, Zeoll," he chuckles.

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) HP57/57 
Thursday October 31st, 2013 4:03:17 PM


Magana peers closely at the flopping shark.

"An impressive enchantment!" She pauses and, when the shark does not appear to do anything other than thrash its tail the dirt, asks, "I don't mean to question your methods ancient one, but how is a magical shark going to provide reconnaissance?"

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Thursday October 31st, 2013 6:57:59 PM

"Great, a fish out of water. Should we put it out of its misery? Thing is making a lot of noise."

"I'd be happy to scout ahead, at least one other should come with me."


Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+8=21 ; d20+9=21 ; d20+10=20 ;
Thursday October 31st, 2013 10:10:23 PM

" People say land sharks are a myth and now i can say i have seen one. I can help you scout Jozhur."

Looks at the wall for anything that catches his eyes (perception check 21) and searches the surounding area for traps. (perception for traps 21)

If Jozhur say i can help i will stealth (20) and find the safest path to the wall to try and get a look inside.

Land Shark... - DM Donna 
Friday November 1st, 2013 9:00:39 AM

OOC: And wouldn't you KNOW it--I missed the first deadline. Sigh. On to the adventure..!

Nobody is more surprised than Zeoll to see that his spell summons a shark in the middle of a landbound forest. Interesting, indeed!

Jozhur and Rozan agree to go and scout out the area ahead. All that is needed is Jozhur's Stealth check, and Perception rolls for both scouts. Do this in a timely fashion, and this DM may do a "bonus" post so that you all will know what to think about over the weekend...

Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40 
Friday November 1st, 2013 9:49:55 AM

Kane' is surprised to see the shark, and saddened that the poor thing is dying, but happy that the spell is both temporary and dismissable. "Thank you, Akua of the Mano, for showing us that everything has its place, and that for Mano, the middle of a Centaur Forest is not it." The witch smiles.

The half-elf sees the others are taking initiative in the areas of their expertise and so doesn't have to say anything, the which is what the witch prefers in the first place. :-) He waits for more information.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+12=26 ; d20+7=11 ;
Friday November 1st, 2013 10:11:06 AM

Jozhur scouts ahead with Rozan.

Stealth: 26
Perception: 11

Zeoll (Cayzle) (AC22 HP33) 
Friday November 1st, 2013 10:37:51 AM


Zeoll casts Guidance and Taur's Try (liontaur version) cantrips on both scouts before they depart, for a total net bonus on the stealth check of +2. So Jozhur's 26 is now a 28. Rozan's 20 is now a 22.

Zeoll assures Kane that the shark will be here less than half a minute, and will not suffer in that short time. "Oh, look, it is gone now," he says. He shrugs, grins at Spire and Magana, and says, "The fey arre trricksy, and they have funny senses of humorr."

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) HP57/57  d20+10=18 ;
Friday November 1st, 2013 2:17:03 PM


Magana sets herself the task of perimeter watch (perception 18) while the scouts are gone. She makes sure she stays in the vicinity of Spire at al ltimes. She appears to be taking her role of bodyguard to the mage very seriously.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Friday November 1st, 2013 3:30:43 PM

Spire merely follows Magana on her guard duties, casting Mage Armour on himself for a duration of four hours.

DM Donna 
Friday November 1st, 2013 7:50:11 PM

Just waiting on Rozan's extra Perception check before revealing new information...

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+8=22 ;
Friday November 1st, 2013 10:21:32 PM

As he moves forward after Jozhur.

Perception: 22 but if it is against traps add one

(also I did perception checks in my earlier post but i like this one better)

DM Donna OOC: yeesh! I need new glasses. However, I DID ask for the rolls, so I will just have to use them, now, won't I...?

Recap & Recon - DM Donna 
Saturday November 2nd, 2013 1:19:21 AM

RECAP: In the area of forest just ahead logs, branches, bark and leaves can be seen lashed together to create walls between adjoining trees. There appears to have been built an enclosed camp within the jungle.

RECON: Linos--with his bow at the ready--very carefully scouts the enclosed camp, aided by Jozhur and Rozan. This is what they are able to see:

The walls are tightly connected and integrated with the trees. Flying or climbing over them will not be possible as they are integrated into the canopy. Cutting through them carefully looks possible, but will no doubt take some time. Cutting through them quickly will most likely alert anyone inside the enclosure.

Johzur peers sharply, but the camouflage employed by the construction is too good: neither he nor Linos can say for certain if anybody stirs within the camp, although this close to the usual lunch hour, one would expect campers to be awake and/or aware. Rozan's sharp eyes note that one portion of the wall is simply hanging vines - there is no wall/tree behind it. It would appear to be an entrance...

DM Donna FYI: Cayzle will be considered to be merely a half-hour into a second Mage Armor spell; Spire's Mage Armor is only a few minutes old. Neither Spire nor Magana see/hear/spot anything else in the forest that might possibly try to sneak up on the party.

Zeoll (Cayzle) (AC22 HP33) 
Saturday November 2nd, 2013 11:17:04 AM

Zeoll speaks softly so as not to alert the enemy. "Can anyone climb one of the tallerr trrees and get a look down into the encampment?"

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56 
Saturday November 2nd, 2013 11:59:34 PM

Drawing my rapier out slowly not making a sound.

waving the rapier to get Linos and Johzurs attention and points at the vine entrance.

Waiting for the others to get closer so they can hear him whisper softly. "That seems to be the way in but i dont like it too quiet and nothing stirs. This my be a trap. So we going in or stay hidden to see what is going on."

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+9=18 ; d20+9=29 ; d20+9=19 ; d20+7=25 ; d20+12=26 ;
Sunday November 3rd, 2013 10:32:33 AM

"Probably not a good idea for the three of us to stroll in there. Lets get back to the others."

"Linos, how would you like to deal with these people?"


Upon returning to the group, Jozhur ensures the others are filled in on what was found and agrees to climb a tree for a better look. He does his best to quietly shimmy up somewhere with a decent view. If no good tree is available, he can try peeking over the wall itself.

Climb checks: 18, 29, 19
Perception: 25
Stealth: 26

Recon 2- DM Donna 
Sunday November 3rd, 2013 11:41:03 AM

OOC: Hooray! The scouts have thought to go right back to their comrades-in-arms! Here's a "bonus" post so that you have some extra time to strategize:

After rejoining the others, the trio of scouts report their findings--basically, unless the group can think of a way to make their own entrance, there seems to be only that one way into and out of the enclosed camp.

"It wasn't easy to get close to the walls without running the risk of snapping twigs underfoot," the centaur admits, "So it's possible that the only reason we didn't really hear anything is that we couldn't get close enough." His right forehoof paws at the ground as he thinks for a moment.

"Well, whatever we end up doing," he says, "We will need to make sure that the tactics do not do any harm to the living flora and fauna around that site--they've done enough damage as it is! I will not stand for anything else getting hurt by their design."

Meanwhile, Jozhur acts upon an inspired idea to try climbing a nearby tree--one tall enough to overlook the tightly-constructed, rustic fortress that appears to be Annoir's camp, yet not one of the misappropriated whishtal trees being abused by they-who-built-the-enclosure.

The rogue very carefully climbs the tree and cranes his neck to look down...

...upon the interwoven branches of the leafy jungle canopy, seeing absolutely nothing from what should have been a very advantageous vantage point. Darn!

However--Jozhur DOES hear the sounds of industry from within the enclosed encampment. The various grunts, thuds, and the sound of wood-on-wood distinctly remind him about all the toting and hauling done whenever crated goods are loaded or unloaded from a ship's hold...

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) HP57/57 
Sunday November 3rd, 2013 12:12:49 PM


Magana ponders the situation for a moment.

"I propose a full perimeter scouting of that encampment, if that has not already been done, to see if there are any other entrances. If not, we should simply attack through the entrance with a full frontal assault as it seems clear we will not gain entrance through subtle means. I would lead the charge, of course." She seems not the least bit afraid of barreling into the unknown. "This sort of full speed attack may be the only chance of surprising them and gaining the upper hand."

If this sort of attack is adopted, Magana will perform a straight line, full speed charge through the entrance and hope she meets something attack worthy before the end of her movement.

"How high is the entrance Linos? I'd rather not hit my head on the way through."


(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Sunday November 3rd, 2013 4:48:11 PM

"Sounds like...cargo being loaded into a ship."

"Works for me, something tells me we won't be able to smooth talk our way through this one. I don't think we ought to spend time scouting the whole perimeter, I'd rather not see that ship escape. Maybe we could at least try to peak through the entrance before charging in, though."

"Linos, I take it we can use whatever force necessary against these desecrators."

Kane' Ma'Kai (SteveK) AC14/ T14/ F11/ CMD 18) HP 40/40 
Sunday November 3rd, 2013 9:34:47 PM

Kane' becomes alarmed at Magana's instant suggestion of violence, but with Jozhur's question to clarify the situation with Linos, Kane' nods. If the Stallion's representative gives the Lionfish permission....



Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56 
Sunday November 3rd, 2013 10:17:33 PM

"Well looks like they are thinking they are pretty hidden and have not set up any gaurds. As hard as it was for us to see in, its probably just the same to see out. So as long as we dont make a lot of noise we should be able to slip in unnoticed. Once we are on the other side, we are going to have to think fast, either hide and ambush the people inside or rush to attack them first.

Say What? - DM Donna 
Monday November 4th, 2013 5:00:18 AM

Magana mulls over her options and proposes a very direct approach, remembering to ask Linos how large the doorway into the enclosed site seemed to be. Linos reckons that the doorway Jozhur spotted is tall and wide enough to allow Taurs through it--only one at a time, but roomy enough nonetheless.

Kane' is disturbed by the barbarian's plan.

This DM will assume that Jozhur, who took Zeoll's suggestion to heart and did some additional scouting by climbing a nearby tree, has remembered to actually climb back down the tree before reporting his findings--otherwise you can bet that if Jozhur yelled them down to the group, the camp inside the enclosure will likely be armed to the teeth and pointing their nuclear-powered laser cannon at the door when (if) your group charges in through the only visible entrance.

Ahem. Anyway, Jozhur reports that the noises within the unseen camp sound like people packing/unpacking and/or loading/unloading cargo. However, Linos shoots the rogue an odd look.

"We're in the heart of the whishtal forest, biped," the centaur reminds Jozhur, "There is no water upon which a ship may sail here, so I think whatever we decide to do, we can do it without fear of a ship sailing away." The ranger uses his dark brown to swish away imaginary flies before going on to say:

"But...it's entirely possible that they are moving something out of there on a different type of vehicle. So, yes, any attack upon those who have desecrated the living forest here is sanctioned--as long as your battle only targets the people in the camp...and that it leaves Annoir intact to face the justice of both Centaur law and the authority by which you hunt him."

TRANSLATION: Kill people, not trees and animals. (Such love!)



Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Monday November 4th, 2013 6:04:30 AM

"A full-on charge would surprise them," Spire mutters. "Perhaps we could have a certain number of people charge the front gates, while the sneakier members of our group climb the wall to flank our enemies?"

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Monday November 4th, 2013 7:52:26 AM

"I like your thinking, Spire. Rozan and I could slip around the back and go over the wall, perhaps Shemeska could launch arrows from the top of the wall on one of the flanks. Take about 5 minutes to prepare, them make sure we can hear you when the fight is on. We can keep an eye out for anyone trying to escape as we approach from the rear."

Jozhur begins fidgeting with the various weapons on his belt, reassuring himself that his trusty shortsword is still there.

Zeoll (Cayzle) (AC22 HP33)  d20+11=23 ; d20+16=27 ;
Monday November 4th, 2013 8:29:28 AM


Zeoll offers to stand just outside the gate and cast Obscuring Mist if it would help allow the party's attack.

"Maybe the confusion would worrk to ourr advantage?" he asks.

He also asks who has nonlethal attacks that the group can use against Annoir. He seems to recall there was some discussion of that back at Fort Stag.

He mentions his True Strike / tanglefoot bag combo as one such option.

He also mentions that he can stand in the entrance with his tower shield to prevent anyone from escaping.

He would REALLY like four rounds before the battle to cast buffs, including blessing the group.

BUT BEFORE ANY OF THAT ... Zeoll casts a Guidance and a Taur's Try (centaur form) and goes invisible for two rounds to approach the gate, get a good sniff, and get away. Does his scent ability allow him to recognize any of Annoir's crew, or the villain himself?

Survival to track by scent ... 23.

Perception on general principles ... 27

Kane' Ma'Kai (SteveK) AC22/ T16/ F19/ CMD 18) HP 40/40  d100=14 ;
Monday November 4th, 2013 9:47:33 AM

Kane' doesn't like splitting the group, but reminds himself that everyone has their own specialties, and makes a plan.

"OK, five minutes to prepare which lets Jozhur and Rozan to sneak to a flanking position over the wall, and Shemseka find a crow's nest to shoot from above. I will "Reduce Person" all three of you to make it easier for you to sneak up. The spell will only last 5 minutes, so when you are big, that is the signal to attack. I will "Reduce Person" myself first, so when I get back to normal size, everyone knows the attack is about to start. Shemseka starts the attack with arrows, then the other two groups attack."

"Magana and Linos and I will go through the front vines in that order. Magana you have the center place of honor, Linos break right, and I'll break left. Spire and Zeoll count to six (ie one round) then come in behind us. We'll cover you while you cast spells."

"Spire, if you have a flying conjuration to come in with Magana to attack, that would be great."

"Zeoll, you and I (Kane') will target Captain Annoir with incapacitating spells, a Witch has many enchantments for this sort of battle."


Kane' waits for everyone's understanding of their part before casting four cantrips of Reduce Person, targeting, Kane', Jozhur, Rozan, then Shemseka (to ensure everyone else is big and knows the attack is to start before Shemseka gets big and can start shooting immediately.)

..................

Five minutes will pass before Kane's Reduce Person expires, and then the Front Door team has about 3 rounds before Shemseka will start shooting. Kane' will take that time to cast...

1: Cauldron - Shield of Faith; Kane' cast Barkskin
2: Kane' drink Potion of Mage Armor
3: Kane' hold a Tanglefoot bag in hand, ready to follow Magana and Linos through the vines.

..........Actions
Cantrips - no failure
Barkskin - 14, ley line successful

..........Effects
Reduce Person (on Kane', Jozhur, Rozan, Shemseka) +2 Dex, -2 Str, +1AC, +1 to hit, +4 Stealth checks

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor

..........Spells



Zeoll (Cayzle) (AC22 HP33) 
Monday November 4th, 2013 9:53:31 AM

Zeoll asks Kane, "Should I cast the obscuring mist, do you think?"

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Monday November 4th, 2013 11:20:33 AM

"Unfortunately, I do not posses the power of flight as of right now. However, I can also cast a Mist spell to cover ourselves. While you are all fighting, I will occupy myself with getting the party into fighting shape. I believe I have a spell that will greatly help our new ally." He smiles up at Magana, wondering how huge the taur would be if he cast Enlarge Person on her.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+17=19 ; d20+7=13 ;
Monday November 4th, 2013 11:34:00 AM

Rolling checks to maybe speed things along.

Stealth: 19
Perception: 13

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) HP57/57  d20+10=22 ; d20+7=19 ;
Monday November 4th, 2013 3:33:14 PM


As the party moves and stages for the attack, Magana takes a sharp look at the entrance she is about to charge through (perception 22). Are the vines alive or dead? Do they look like they might be ripped out as she charges through? She is considering whether they will trip up her charge, or be easily ripped away to clear the view for the rest. If they are alive, does this seem unusual (survival 19) for the situation?

If all appears OK to her, she will work up a rage when it is time to charge. If something appears off, she will still charge, but adjust to any perceived dangers.

Kane' Ma'Kai (SteveK) AC22/ T16/ F19/ CMD 18) HP 40/40 
Monday November 4th, 2013 5:12:38 PM

ooc: Spire, Kane' was asking if you had a Summon Monster spell that could summon a flying monster to go in the first wave.

Kane' thinks and shakes his head. "If we have the surprise, the Mist will only give us away. But it may be useful if they are too strong and we have to retreat."

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) HP57/57 
Monday November 4th, 2013 6:33:13 PM


Magana snorts derisively at the word 'retreat'.

(ooc: Jason Nesmith: "As long as there is injustice, whenever a Targathian baby cries out, wherever a distress signal sounds among the stars, we'll be there. This fine ship, this fine crew. Never give up... and never surrender." AAR! ;)

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+7=8 ; d20+7=14 ; d20+14=19 ; d20+8=17 ; d20+8=20 ;
Monday November 4th, 2013 10:19:43 PM

Ok I go around and try to find a good place to climb over.
(rolled an 8 not going to make it over but doesnt give up and tries again. Got a 14 this time.)

If i make it over i will stealth(19) and look for a good place to hide(perception 17) to attack attack.
Drawing my rapier and dagger for action.

OOC: Did not add the +2 dex from the spell because i am a little confused on how to do this.
Also my last roll is a mistake sometimes my mouse messes up.

Zeoll (Cayzle) (AC22 HP33) 
Monday November 4th, 2013 11:08:27 PM

Zeoll does NOT read the mist scroll, but keeps it handy in a pocket just in case.

When it is time to fight, he uses his three rounds to ...

... bless himself, Kane, Spire, Magana and Linos (scroll of bless = +1 on attacks and fear saves).
NOTE: Affects all in 50 ft radius, so maybe Rozan and Jozhur?

... Protection from Evil on self (from scroll)

... Then draws a tanglefoot bag.

OOC to DM: Please do not forget that Zeoll tried to sniff to see if Annoir or his crew are here.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday November 4th, 2013 11:27:00 PM

ooc: Please pardon my absence. I was really sick. Holy cow, that's a lot of posts. Could someone give me the short-version summary so I can hop into the action?

Recap & Clarification - DM Donna 
Tuesday November 5th, 2013 5:34:53 AM

The party quickly begins to plan the best way to get into the camp, coming up with several rather good tactics.

Magana's sharp eyes are able to note that the vines that screen the entrance--while obviously green--are, indeed, a little brown around the edges and ends...clearly the plants had been chopped from some original source and then arranged to disguise the doorway. They are no longer alive.

Zeoll's careful bit of extra investigation results in his confirming that Captain Annoir has, indeed, passed into and out of the camp through the entrance. He isn't quite expert enough to tell if the Captain is still inside, but he can tell that nobody has recently exited the camp.

CLARIFICATION: both Jozhur's and now Rozan's extra scouting has revealed to them in no uncertain terms that the enclosure covering the camp is a very cleverly-constructed dome made of all different parts of trees. The leaf canopies of the trees have been manipulated so that the very branches have been interwoven together to form the ceiling over the camp. Live trees serve as anchor posts for the wall surrounding the camp, with whole 12-foot-tall sections of thick bark that must have been callously yet carefully peeled off other, living whishtal trees serve as natural-looking "planks" that have been lashed together with thick, sturdy hemp rope. Thus the construction of the surrounding wall is actually a circle of select, living whishtal trees with solid pieces of bark planks filling in the spaces between the anchor trees, all of which has been bound together with countless lengths of hemp rope.

The canopy-ceiling and the tree-circle-walls are lashed together where they meet, very effectively creating a solid dome that covers what the party can only assume is Annoir's camp. On the one hand, all of the above construction materials are merely parts of plants and trees, and very, very flammable. However, Linos has already stated that the party is forbidden to harm the living trees that make up a large portion of the enclosure, so simply setting fire to the protective dome is NOT an option.

This means that there are essentially only two options as to how to get into the camp: cutting apart the already-dead hemp-and-bark parts of the wall, OR charging/rushing the only way in and out of the enclosed camp.

There are no gaps or holes that either Jozhur or Rozan can climb through--not unless they take a few minutes to CAREFULLY cut apart the hemp bindings that attach the dead tree parts to the living canopy of the trees used as the ceiling for the camp. (As stated earlier, it CAN be done, but it will take time and no doubt will generate the chance of someone inside discovering such sabotage.)

DM OOC: My apologies about not making it more clear that your group faces what is basically a relatively solid dome of plants covering the camp. As I pointed out, the enclosure is only made of very flammable plants and wood, but the Centaur Corral will NOT be pleased if the group starts a forest fire just to get to the people inside the camp. Review your possible tactics and confirm them, and tomorrow I can post what happens.)

Kane' Ma'Kai (SteveK) AC22/ T16/ F19/ CMD 18) HP 40/40 
Tuesday November 5th, 2013 9:05:13 AM

hmmm... Kane' feels that cutting would certainly attract attention, and that the only way in/out could easily be trapped.

"To keep surprise there is no other option than to rush the door. Maybe it is so foolhardy that Captain Annoir won't expect us to do it! New order through the doorway:

Magana (straight), Linos(right), Rozan(left), Jozhur(right), Kane'(left). Wait a round, then Zeoll and Spire.

I recommend that you jump as you enter in case there is a pit or tripwire. Also please call out what you see so Zeoll and Spire can be ready."


Kane' still does the 3 rounds of preparation without all the Reduce Person spells. "Ready?" The half-elf nods to Magana. "Let's go."

....................................

ooc: LOL Star Quest!

ooc: Tanner glad you are back. I think the DM and my post pretty much sums up our current situation and tactics. Getting ready to capture Captain Annoir! (I hope)

..................

The team has about 3 rounds before Magana is given the nod. Kane' will take that time to cast...

1: Cauldron - Shield of Faith; Kane' cast Barkskin
2: Kane' drink Potion of Mage Armor
3: Kane' hold a Tanglefoot bag in hand, ready to follow Magana and Linos through the vines.

..........Actions
Barkskin - 14, ley line successful

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves

..........Spells



Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Tuesday November 5th, 2013 10:05:20 AM

"I will cast my spell just as the first wave enters the camp," Spire adds. "Who would benefit from doubling in size the most? I believe that Magana could likely do enough damage on her own... Rozan? Would you enjoy being ten feet tall?"

Zeoll (Cayzle) (AC22 HP33) 
Tuesday November 5th, 2013 11:43:15 AM


Zeoll reminds his friends that the sound of casting may give them away, and therefore he suggests strongly that the plan be amended slightly:

Cast and prep.
THEN run say 100 ft to the dome
Then, per Kane, Magana (straight), Linos(right), Rozan(left), Jozhur(right), Kane'(left).
Then Zeoll and Spire.

Zeoll's plans adjusts a little bit, and begins eight rounds before the fight.

(1) Cast Guidance on Magana
(2) Cast Guidance on Kane
(3) Cast Guidance on Linos
(4) Cast Guidance on Rozan
(5) Draw and read Shield of Faith scroll on Magana
(6) Draw and read Protection from Evil scroll on Zeoll
(7) Run 100 ft to the dome.
(8) Then draw and read Bless scroll on all, and five people rush in.
(9) Then Zeoll goes invisible and moves up to 40 ft in. Draw tanglefoot bag as part of the move.

- Magana, Kane, Linos, and Rozan get a Guidance Cantrip to give them a +1 on a single attack or save or skill check. Use fast before it goes away one round after casting.

- Magana gets a +2 deflection bonus on AC for one minute.

- Everybody gets a +1 morale bonus on attacks and fear saves for one minute.


Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP57 +10* of 57] *=temp mods  d20+11=30 ; d20+11=31 ; d20+11=31 ; 2d8+6=10 ;
Tuesday November 5th, 2013 2:14:13 PM


As the final preparations are made, Magana starts working her self into a rage and with the go-ahead signal from Kane', charges full-speed through the entrance weapon in hand. She bellows her challenge (intimidate 30) and attacks the first armed opponent in her path, if any.

(ROLLS: Flail attack nat 20 for 31!! backed up for another 31!! wow! is this web die roller working right? Damage (if there was an opponent) is 10x2 for crit. would I get 3x for backing up with another 20? :)

(ooc: hopefully she doesn't run into this Annoir guy right off the bat!)

ROUND 1/surprise round? Effects:
Rage - (1 of 15 rounds)
+1 on a single attack or save or skill check from Guidance (1 of 1 rounds)
+2 deflection bonus on AC from Shield of Faith (1 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (1 of 10 rounds)


Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP57 +10* of 57] *=temp mods  2d8+6=18 ;
Tuesday November 5th, 2013 3:29:59 PM


ooc: i just re-read the critical hit text and realized I was supposed to ROLL twice instead of just multiplying by 2, so actual damage total (if there was somebody to attack) would be 28.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+8=15 ;
Tuesday November 5th, 2013 9:08:07 PM

With Rapier and dagger drawn rush in after Magana and start to the left. As i pass the vine entrance, I scan(perception 15) the area as quickly as possible to get a lay of the land and find an target.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday November 5th, 2013 11:57:02 PM

ooc: After we finish this fight, perhaps someone could introduce me to Rozan.

Shemeska draws his bow and advances as well, coming to a halt when he is 30 feet from the dome.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+7=8 ; d20+12=15 ; d6+1=5 ;
Tuesday November 5th, 2013 11:57:30 PM

Jozhur rushes in behind Rozan, his shortsword in hand. He clears the vines an scans the entire camp as he quickly turns to his right. He charges the nearest armed person on the right side of the camp. If there are none, he advances further into the camp.

------------
Perception: 8
Charge hits AC15, 5 damage
------------
Effects:
+2 to next save from Zeoll's cradled storytelling thing
Bless: +1 attack and fear saves
-2AC for this round (charge)

(Brock) Jozhur AC19/14/15--CMD 18--HP 43/43 
Wednesday November 6th, 2013 12:04:01 AM

Fixing CMD in header. Will update in character sheet when I get to a PC

First Things First - DM Donna  d20=16 d4=4
Wednesday November 6th, 2013 6:04:32 AM

All who are rushing into the vine-covered doorway:

Please roll a Reflex Save versus DC15.

Those who make the save will successfully negotiate the unexpected S-configuration of the ten-footish-wide manmade corridor of lashed-together planking without running right into the rough wood walls.

Those who fail the save by 5 or less will not be as graceful--you suffer 4hpd because you've accidentally slammed yourself into one of the walls because you were expecting a straight corridor instead of the twisty-turny passage that Annoir obviously thought ahead to put in.

Those whose failure is by more than 5 and yet NOT a Natural 1 on the die suffer the 4hpd as above AND they have to roll another Reflex save versus DC15 (with a -3 penalty) to avoid tripping over your own feet and falling to the ground, thus blocking anyone else behind you from going forward through the corridor until you regain your footing (that will take one round.)

Those unfortunates with a Natural 1 on the die suffer the 4hpd, automatically trip and fall AND end up blocking everyone else behind them from going through the corridor until they get back to their feet again (you're so clumsy, that will take TWO rounds.)

I've rolled for Linos--he makes his initial Reflex save, but this is contingent upon Magana making HER Reflex Save, as the bright, shiny barbarian was the first to blindly charge into the unknown corridor...

Good luck!

8D

Zeoll (Cayzle) (AC22 HP33) 
Wednesday November 6th, 2013 7:00:41 AM

OOC: If you hung with Zeoll during his thrilling tales of the Fae King, you have a +2 bonus coming on your save. If you are Magana, Kane, or Rozan, you can use your Guidance bonus on a save, but you have to decide before you roll. Donna, Linos has a Guidance bonus coming too, but he seems to have made the save without using it.

(Brock) Jozhur AC19/14/15--CMD 18--HP 43/43  d20+10=19 ; d20+11=22 ;
Wednesday November 6th, 2013 7:43:16 AM

Jozhur dances his way though the corridor, assuming everyone in front of him does so without blocking his path. If the way is blocked, he attempts to tumble by anyone in the way.

Reflex save: 19
acrobatics: 22

------------
Effects:
Bless (+1 attack rolls and fear saves)

Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP57 +10* of 57] *=temp mods  d20+5=23 ;
Wednesday November 6th, 2013 11:12:49 AM


Reflex +3, Guidance +1, vs traps +1 = 23!! (whew! I was sweatin'!)

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Wednesday November 6th, 2013 2:15:10 PM

Spire counts to six slowly, waiting for his turn to run into the compound.

Kane' Ma'Kai (SteveK) AC22/ T16/ F19/ CMD 18) HP 40/40  d20+6=18 ;
Wednesday November 6th, 2013 2:21:52 PM

ooc: OMG, I forgot to add Shem to the lineup. Running into the wall, then, is Magana (straight), Linos(right), Rozan(left), Jozhur(right), Kane'(left), and Shemseka (straight). Wait a round, then Zeoll and Spire.

ooc2: Tanner: Magana and Rozan arrived the night after our fight with the plant creatures. Both were sent by the Stallion to find us after Coer returned to Fort Stag figuring we would need some help.

...................................

Kane' takes Zeoll's advice and pulls the team back to cast spells before running pell-mell into... a clever corridor!

The Bloodwitch immediately knows he needs every bit of guidance not to slam in to the corridor, and, (thankfully!) avoids the clever trap!

And the team is committed. There is nothing that Kane' can think of than continue to execute the plan. In fact, his wise thoughts tell him, that changing the plan in mid-execution is probably the worst possible choice!

..........Actions
Reflex 18 vs DC 15 = success! (used Guidance)

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves

..........Spells

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+7=20 ;
Wednesday November 6th, 2013 6:19:33 PM

ooc: using the +1 save from guideance

Running thru the vine and seeing the wall makes an adjustment and continues down the hall. (roll 20 on reflex)

ooc2: forgot to add the +1 for traps so total is really 21

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday November 6th, 2013 10:45:43 PM

ooc: Thanks for the sit-rep, Steve.

Shemeska continues to cover the ground in front of the dome, keeping his bowstring taut against his cheek and ready to fire.

Zeoll (Cayzle) (AC22 HP33)  d20+16=30 ;
Wednesday November 6th, 2013 11:42:03 PM


Zeoll watches, amazed, as first Magana, then Linos, then Rozan, then Jozhur, and finally Kane all enter the dome, clearly face some obstacle, then deftly dodge and turn and enter, all without falling down even once!

Now Shem is covering with his arrow drawn, and Spire and Zeoll are looking at the entrance. Zeoll shrugs and says softly, "Guess I'm next."

He becomes invisible, using his fey domain ability, and carefully walks 40 ft forward, navigating the entrance and walking around the baffle walls to follow his friends in.

Stealth (untrained, +2 dex, -8 shield, +20 invis, +2 race = +16) 30

We're He-e-e-er-r-r-re! - DM Donna 
Thursday November 7th, 2013 5:47:43 AM

After successfully negotiating the cleverly-constructed and twisty passage, this is what the various PCs see...

Every PC who has exited the passage must roll Perception versus DC20. Good luck.

DM Donna edit after Zeoll posted: yes, the PCs inside the passage roll Perception for hearing whatever happens--the hearing DC is only 15.

Zeoll (Cayzle) (AC22 - 23 vs evil - HP33)  d20+16=27 ;
Thursday November 7th, 2013 7:14:54 AM

Zeoll's Perception check: 27.

However, based on the map, all Zeoll likely sees is more twisty passageway. Good roll for hearing stuff though.

He'll drop the invisibility and double move 80 feet along the way.

DM Sanity Info

Current active effects:
CL3 Mage Armor (used 0.5 hours of 3 hours)
CL4 Rose's Temperature Control (used 3.5 hours of 12 hours)
CL4 Guidance (not yet used)
CL3 Taur's Try (+2 survival checks)
CL1 Bless
CL1 Pro Evil

Cleric Spells prepared this morning (underlined = cast):
0th Level: Guidance, Create Water, Light, Stabilize
1st Level: Command, Command, Rose's Temp Control, Elf Vision

Sorcerer Slots available: 2 of 4 1st level spells

Fey Domain Hideaways: used 3 of 7
Fey Bloodline Laughing Touches: used 0 of 7
Channel Energies: used 0 of 7
Cradled Spread the Word +2 Save Bonus: used 0 of 1
Gear: Used 1 of 2 alchemical fires; used scrolls of Bless, Pro Evil, Shield of Faith

Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP57 +10* of 57] *=temp mods  d20+10=15 ;
Thursday November 7th, 2013 11:27:59 AM


Perception 15
Magaba bellows her challenge to the (apparently) hidden residents of the encampment.

Effects:
Rage - (1 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (1 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (1 of 10 rounds)



Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 40/40  d20+9=29 ;
Thursday November 7th, 2013 4:52:33 PM

Kane' quietly looks around and is immediately worried that there is no one making the loading/unloading noise that the scouts heard earlier. Then Magana's roar shakes the air and Kane' can only wince and silently admit that Captain Annoir's camp was already alerted by some alarm as they went through the passage.

The half-elf takes the time to palm his tanglefoot bag and move to a more left-wise flanking position on Magana, allowing for the others to arrive, and he does a quick 360 to see if there are ambushers on the walls or cieling behind the charging heroes.

Kane' then casts a quick cantrip on himself, causing him to shrink and be less of a target.

..........Actions
Perception : 29

Cantrip: Reduce Person:

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

..........Spells

(Brock) Jozhur AC19/14/15--CMD 18--HP 43/43  d20+7=9 ; d20+12=24 ; d20+9=19 ; d20+7=26 ; d20+12=14 ; d20+9=26 ; d20+7=23 ;
Thursday November 7th, 2013 5:48:38 PM

Deafened by Magana's shout, Jozhur sees and hears nothing. (Perception: 9)

With no enemies in sight, Jozhur begins searching. He first silently approaches the wooden shed in front of him. He quickly checks the door for traps (perception: 19 for traps, 26 to look inside) and pulls it open. If he finds nothing and his allies don't run into trouble, he continued to the tent and repeats. (Stealth 14, trap perception 26, perception 23)

Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP57 +10* of 57] *=temp mods 
Thursday November 7th, 2013 6:36:42 PM


(ooc: DM: I thought you wanted only perceptoin checks... did you want new actions also?)

DM Donna OOC: no, no--you're completely correct. I needed Perception rolls only. Nobody can act until after I tell you all what your PC did or did not Perceive.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+8=23 ; d20+10=19 ; d20+10=22 ;
Thursday November 7th, 2013 7:43:14 PM

Seeing no one around, I stealth and hide behind the boxes. Ready to act when the time comes.

...........................................
Rolls 23 on perception
Rolls 19 on steath
.......................................
ooc really hate my mouse


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday November 7th, 2013 11:59:25 PM

Alright, Shemeska. Wait a minute to listen for screams of terror. THEN go inside.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Friday November 8th, 2013 1:16:58 AM

Spire, having counted to six, moves after his allies into the winding passage.

Surprise Round! - DM Donna  d20+14=33 d20+6=13 d20+6=25 d20+6=26 d6+3=9 d3+3=4 d3+3=5 d20+6=8 d20+6=18 d20+6=13 d6+3=7 d3+3=4 d3+3=4 d20+6=20 d20+6=21 d20+6=16 d6+3=8 d3+3=5 d3+3=6 d20+9=28 d3+9=10 d100=16 d20+4=17 d3+4=5 d100=89
Friday November 8th, 2013 6:07:32 AM

RECAP from yesterday: Magana, Linos, Rozan, Jozhur and Kane' have all successfully negotiated the twisty and deceptively long entry passage into the camp and burst out into a seemingly empty campsite--but Jozhur's scouting has prepared everyone in the party for the fact that there ARE people inside the camp even if you can't see them automatically. Perception rolls were asked for and PC Tokens in game, and as a result, this is what the various PCs see and hear...

Magana and Linos are treated to an extreme close-up view of a large set of feline fangs, claws and halitosis (ewwww!) when they are attacked--Jozhur's Perception roll doesn't allow him the "luxury" of seeing what attacks him before being on the receiving end of biting and clawing:

Magana has been Pounced Upon, though the creature cannot seem to get an adequate grip on her; as a result, only the shadowy feline's two claw attacks do any damage. Magana loses 9hp in this Surprise Round.

Linos has been Pounced Upon, though the creature cannot seem to get an adequate grip on him; Linos suffers a total of 8hpd from the quick, sharp claws of the medium-sized cat attacking him.

Jozhur has been Pounced Upon, and is awash in the extremely bad breath of the thing that he can't even see attacking him! The "invisible cat" has initiated a Grapple attack with its very first Bite attack (which hits Jozhur's Flatfooted AC by a total of 20 on its attack roll), and proceeds to settle in so that it may do some really nasty Rake damage next round. For this round, Jozhur suffers a total of 19hpd.

DM Donna OOC: I accidentally left the roll bonus on +3 when rolling the attacks that Jozhur's attacker was launching; the rolls have been corrected in the Die Rolls box to reflect the true +6 to hit bonus the cat was supposed to receive.

Linos instinctively uses his fists and arms to try to bat his cat-foe off him--but, shockingly!--fails to do so in spite of the fact that his fist appeared to clearly connect with the large cat directly attacking him! His second instinctive bid to swat away the big, bad kitty is successful, pushing the feline away from him a bit as it lands with a thud Kitty 2 suffers 5hpd.

Rozan and Kane' may act in this round.

Zeoll, Spire and Shemeska are in the passage when they hear snarling and feline-like attack screams from outside their claustrophobic, twisty corridor. Zeoll double-times it to get to the opening of the entry passage--he cannot otherwise act in this Surprise Round, but whatever he chooses to do WILL be the very first action of Round One.

End of Surprise Round Results:
Kitty 1 - pounced upon Magana; considered in contact with her
Kitty 2 - no longer pounced upon Linos; suffers -5hp
Kitty 3 - pounced upon Jozhur; definitely has claws sunk into him


Zeoll (Cayzle) (AC22 - 23 vs evil - HP33)  d20+16=21 ; d20+8=28 ; d20+6=8 ; d20+8=19 ; d20+8=21 ; d20-1=13 ;
Friday November 8th, 2013 8:57:46 AM

With surprising agility for his years, Zeoll dodges and wends his way around his friends to end a move next to Magana at J-K-6-7. [OOC: You can generally move through your friend's spaces so long as you do not end move in them.]

Doing this, however, opens him to the chance of an attack from a kitty. [OOC: Zeoll's move provokes an AoO from a Kitty. Zeoll's AC is 22, or 23 if the kitty is evil.]

Zeoll looks, listens, and sniffs around. Perception Check 21.

Zeoll wants to reach out to touch the kitty next to him, calling on the powers of the fey in so doing.

[OOC: Using a spell-like ability usually provokes an AoO. But I've already provoked an AoO from that kitty with my move. Usually you just get the one AoO per round unless you have the Combat Reflexes. Hmmm ... does that Kitty have combat reflexes?]

Zeoll wonders if the kitty is fast enough to lash out again, if he gives it a chance. [Know Nature check is a 28, Know Arcana is an 8, to see if Zeoll thinks it has Combat Reflexes.]

IF Zeoll THINKS HE KNOWS the kitty has combat reflexes, he will use his fey touch on the defensive. His Concentration check to do so is 1d20+8 vs DC17. He rolls a 19 and successfully uses his touch on the defensive.

IF Zeoll does NOT know if the kitty has combat reflexes, he'll take a chance on provoking an AoO and NOT cast on the Defensive. If the kitty does have combat reflexes AND hits AC22/23 with a second AoO this round, then Zeoll's concentration check to cast while injured is a 21 against a DC of 11+damage inflicted.

IF Zeoll uses his spell-like ability successfully, he attempts to touch the kitty. His tower shield makes that hard, and Zeoll's attack is pitiful indeed [BAB+2 -1Str -1Size -2shield +1bless = -1 total], but it is a touch attack, and those are usually easier to hit. Zeoll rolls and hits a touch AC 13.

IF Zeoll's touch attack hits, the kitty cannot attack for a round, and all it can do is take a move action for its turn.

Whew!

Same DM Sanity Info as last round except for also using first of 7 fey touches.

PS: Love the map!

DM Donna OOC: ...guess it's a good thing that none of this happens until it's actually Round One, huh...? Sigh.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 40/40 
Friday November 8th, 2013 1:24:12 PM

Surprise Round:
The half-elf takes the time to palm his tanglefoot bag and move to a more left-wise flanking position on Magana, allowing for the others to arrive, and he does a quick 360 to see if there are ambushers on the walls or cieling behind the charging heroes.

Kane' then casts a quick cantrip on himself, causing him to shrink and be less of a target.

Current Round: Assuming have to wait?

DM Donna: yes, we'll have to wait until Rozan and Magana (at least) post what they do in reaction to having big ol' kittehs attacking the party.

..........Actions
Move to F,8 to provide room for others arriving.

Cantrip: Reduce Person:

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

..........Spells



Surprise Round! Clarification - DM Donna 
Friday November 8th, 2013 5:23:07 PM

No, actually, the only one who can't do much of anything except wonder just WHAT the heck it is that is literally pouncing, biting and clawing at him is Jozhur (sorry about that, but you DID get a sucky Perception roll, dude.) That leaves everyone else not inside the passage flatfooted but free to act on what they believe is happening.

Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP48 +10* of 57] *=temp mods  d20+11=20 ; d20+5=17 ; 2d8+4=10 ; d8+4=11 ;
Friday November 8th, 2013 7:41:14 PM


In case this affects something from the previous attack, Magana has Uncanny Dodge (Ex): She cannot be caught flat-footed, even if the attacker is invisible.

DM Donna: I checked--unfortunately, the claw attacks exceeded Magana's AC19, so she DOES still suffer the -9hp damage. On the bright side, the first attack was too low so Magana definitely avoided a grapple.

...assuming a Round 1 attack after Zeoll's action:

Magana's snarling response to the feline ambush is to unleash a full attack in return.

Full-round raging attack is Flail (hits a 21 for 12 dmg) plus Horn (hits a 18 for 13 dmg) - NOTE: added +2 Rage damage and +1 tohit for Bless later as I forgot about them when I rolled

Round 1 Effects:
Rage - (2 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (2 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (2 of 10 rounds)

DM Donna: we're still resolving the Surprise round. I wish you all would wait for that before posting your Round One stuff.


(Brock) Jozhur AC19/14/15--CMD 18--HP 43/43  d20+11=22 ; d20+7=20 ;
Friday November 8th, 2013 9:21:38 PM

Jozhur yelps as an invisible foe latches onto him and sinks its teeth. "HELP! What is this?!"

--------------
Ooc: Yeah, bad time for a low perception roll, huh?

So can't escape the grapple this round? I had already rolled for it, 20 to perception to spot foe, 22 escape artist to get out of grapple. I can reroll next round or just use those.


(Brock) Jozhur AC19/14/15--CMD 18--HP 43/43 
Friday November 8th, 2013 9:24:56 PM

Jozhur also cannot be caught flat footed, but I don't think it matters for this round.

(Brock) Jozhur AC19/14/15--CMD 18--HP 24/43 
Friday November 8th, 2013 9:31:00 PM

Sorry, header update.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+9=10 ;
Friday November 8th, 2013 11:29:26 PM

Moving over to help Jozhur and attacking big cat with his rapier.
"Just a big cat that thinks you are his toy." says with a smile on his face.

................................................
Actions
move to L 11
attack roll 10 so miss

Surprise Round Resolution - DM Donna  d100=57 ; d100=38 ;
Saturday November 9th, 2013 4:52:15 PM

This is what the various PCs see and hear during the resolution of the Surprise Round.

The last overhead picture of the battlefield is how things stand AT THE BEGINNING OF ROUND ONE.

Players may either copy & repost their previously stated intentions for handling Round One...or they can change their plans in the light of the new knowledge possessed and roll for their new actions accordingly.

The next Official DM post is scheduled to occur at 6am Eastern time, Monday, November 1, 2013.

Good luck, adventurers!

8)

Zeoll (Cayzle) (AC22 - 23 vs evil - HP33)  d20+16=23 ;
Sunday November 10th, 2013 1:25:47 AM

Zeoll goes invisible and moves 35 feet closer to Annoir. He could move 40 ft, but he wants to move less than his normal move to avoid the -5 stealth penalty that would impose.

He does not provoke AoOs as he walks by enemies because you do not provoke those if you are invisible.

His stealth check is base 0 ranks +2 dex +2 race +20 invis -8 shield = +16. He rolls a 23.

(Brock) Jozhur AC19/14/15--CMD 18--HP 24/43  d20+11=18 ; d20+20=40 ; d20+20=30 ;
Sunday November 10th, 2013 7:45:14 AM

Jozhur desperately tries to wiggle free of the cat's grasp. If he succeeds, he quickly see the direness of his situation and tumbles to a position next to Magana.

-----------------
Escape artist: 18, use hero point for +4, 22 total

Sorry about the messed up rolls.
Second roll was supposed to be perception at +7: 27
Third should be acrobatics at +11, for a 21

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 40/40  d20+7=20 ;
Sunday November 10th, 2013 9:16:23 AM

Kane' screws up every last ounce of courage he possesses to loudly call out in the battle. "Captain Annoir, I see you are here! You are wanted for crimes in Centaur Isle, Fort Stag, and Bonetown! If you give up now, it will go easier on you!"

The half-elf internally cringes, not a good speech, but Kane' thinks it is wiser to get the information out there. Maybe some of the good Captain's crew will fight less enthusiastically for knowing how deep the Captain is in.

Kane' is confident that his companions will clear the sounds of battle from his back and that Zeoll will soon join him in attempting to incapacitate Captain Annoir. In the meantime, there is a large warrior who needs to be taken care of.

The Tanglefoot Bag in his hand is handy, and the BloodWitch throws it at the Warrior behind the corridor, almost certainly splashing him with sticky, gooey, hardening alchemical substances!

Kane' then gets out his Net, staying where he is to guard Magana's flank.

..........Actions
Free: Talk
Standard: Throw Tanglefoot at Warrior; Ranged Touch Attack; AC 20!
Move: Get Net

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Tanglefoot: An entangled creature takes a --2 penalty on attack rolls and a --4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.

..........Spells
0...All
1...3+1
2...3+1
3...1+1

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 40/40 
Sunday November 10th, 2013 9:19:50 AM

Another thought strikes Kane', and he calls to the Lionfish crew. "There is no way the wagons could come through that corridor, there must be another exit! Be careful that Captain Annoir doesn't escape!"

DM Donna: actually the handcarts are about 8 feet-ish wide each, and the covered passageway is ten feet wide, so they COULD come through the twisty corridor...but it's actually darned good advice! LOL

Magana (Craig) (AC19* CMD24* F+7/R+3/W+2) [HP48 +10* of 57] *=temp mods  d20+12=27 ; 2d8+6=14 ;
Sunday November 10th, 2013 9:38:58 AM


(ooc: dm: since you didn't say that the kitty on my horn is grappling me, but did say it is overlapping my space by 5 feet, you've left a non-standard end to combat. I'm going to interpret this as needing a non-standard action on my part, so I'm going to call it an attack of opportunity on my part, but not actually take advantage of the hole in the mechanics of the situation to make an attack. I hope this works for you:

The violent struggle of the cat impaled on her horns, and the taste of the blood running into her mouth excites Magana's battle lust further. She roars her pleasure to the sky as she whips her head back to dislodge and throw it behind her. (This would be in the general direction of Annoir)

She turns to watch it fall and spots an new foe awaiting her (warrior at GG). Eagerly she moves to attack this long sword wielding foe, calling Domi's name in both battle-cry and thankfulness for this new challenge.

Single attack following a move action is with Flail (hits a 27 for 14 dmg)

Round 1 Effects: (following the charging/entry round then the surprise round)
Rage - (3 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (3 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (3 of 10 rounds)

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20 
Monday November 11th, 2013 12:15:00 AM

Spire takes a quick step forward, seeing Magana being attacked by a large cat. He gathers a large breath, letting out an incantation in one go burst.
--------------------
5ft step as part of a full-round action to J14 (still inside the tunnel)
Cast Enlarge Person on Magana

Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+6=11 ; d20+7=12 ;
Monday November 11th, 2013 1:45:25 AM

Ok missing the cat the first time is kind of embarassing."Have some of this Kitty." so this time goes all out thrusting his dagger at the target and then slashing with his rapier.

................................................
Action
Dagger rolled 11 to hit
Rapier rolled 12 to hit

ROUND 1 - DM Donna  d20+9=21 d20+4=17 d100=53 d100=37 d3+4=6 d20+2=3 d20+6=20 d20+7=14 d6+3=6 d8=1 d20+5=25 d20+6=21 d20+6=13 d20+6=20 d6+6=7 d3+6=8 d20+11=19 d20+6=20 d8+11=13 d8+6=7 d20+11=12 d20+6=7 d20+11=12 d20+6=14 d20+11=29 d20+6=19 d12+11=20 d20+11=22 d20+6=18 d8+11=15 d8+6=7
Monday November 11th, 2013 6:07:07 AM

PCs' ACTIONS FOR THIS ROUND:

Zeoll
's brain is a-whirl with the dizzying possibilities of what he could do, but he ultimately decides that Annoir will be the recipient of his next actions, casting Invisibility on himself and moving with determination towards the lying, cheating captain, ending up about 35' east of him, with that big pile of crates between the Wemic and the human.

Jozhur successfully breaks the fantastically hard-to-hit kitty's grapple. Sensing the danger he's in, the rogue tumbles in a straight line and ends up just south of Magana's original position on the map--right behind Linos.

Kane' makes a direct hit upon the warrior with the long sword, evoking a string of salty oaths from the man as he become entangled in the sticky goo that explodes from it upon impact. Unfortunately, even as the Bloodwitch plucks up his handy-dandy net, he can see that the swordsman is able to lurch towards him a step or two.

Magana doesn't even really blink--there's a weakly-flopping wildcat on one of her horns? HA!!!! She dislodges the fatally-injured feline with a contemptuous fling of her mighty head, sending the barely-alive creature arcing through the air, where it collides with the crates stacked between Annoir and Zeoll. The supremely-camouflaged cat bounces off the unyielding crates and lands on the ground with a "SPLUCK!" of finality.

The lynx moves no longer, prompting Zeoll to conclude that it is VERY dead. The site of the unmoving lynx also prompts a cob-webby memory to ping upon the Wemic's brain: the feline--the felineS now facing the party--are called "missing lynx"...they are notoriously hard to hit even when people actually manage to see them.

Magana, however, in the midst of her Rage, catches sight of Swordsman GG, and bounds over to attack him with the unerring aim of her fatal flail, grinning all the wider when she sees, hears and feels her weapon bite deep!

Spire steps up to the opening into the camp and casts Enlarge Person on Magana even as the barbarian starts a-wailing with her flail upon Swordsman GG.

Rozan gamely continues to attack those who attacked his fellow rogue. Too bad they're attacks that miss.

Shemeska logically follows Spire and moves up towards the doorway of the enclosed corridor without leaving its confines.

Linos continues to attack the cat trying to get in his face, flailing out instinctively with his forehooves. Although (once again) he could SWEAR that both blows looked like they connected to the nimble lynx in front of him, he can only feel one blow connect.

ANNOIR & CREW'S ACTIONS:

Even as Magana grows to Huge size, she is zapped by another spell--this one coming from the robed figure by the crates to the northeast...and she feels her enhanced strength start to slip away from her...

MAGANA: make a Fort Save versus DC17; success means you lose 3 STR; failure means you lose 6 STR.

Rozan, Jozhur and Linos hear a burst of gods-awful noise and suffer 1hp of sonic damage. (Linos avoids being stunned with a Fort Save of 25.)

ROZAN & JOZHUR: make your Fort Save vs.DC18 or be Stunned for Round 2.

The two lynxes that are still alive turn their undivided attention to Linos, biting and clawing at the valiant centaur for a total of 15hp damage! DM Donna Note: he only has 33hp total, so that's just about half his hit points there! Just sayin'...

Warrior XX attacks Rozan, hitting AC19 and AC20 for 13hp & 7hp respectively.

Warrior TT's original target was Magana, who has moved away, so the two blows meant to smack at a Minotaur clearly miss Jozhur! (Phew!)

Kane' is the unwitting target of two men with great-axes (FF and MM are attacking him) The blows hit AC12&14 and AC29&19; the only blow that actually connects does 20hp damage! Ouch!

Warrior GG--Entangled with the goo from Kane's tanglefoot bag--suddenly finds his path to Kane' blocked by a Huge wall of Minotaur Barbarian, and immediately strikes twice at the shiny target with his longsword. His blows hit AC20&16 for 15hp&7hp respectively. OOC: forgot to factor in the -2 entangled penalty when I rolled for him...it's adjusted now, though.)

Zeoll--being Invisible and all--is the only one who is actually free to see Annoir carefully advance eastwards, his rapier pointed with sinister purpose towards the all-too-busy Kane'...

Here's what the battle looks like at the start of Round 2...


(Brock) Jozhur AC19/14/15--CMD 18--HP 24/43  d20+2=22 ; d20+13=17 ; d20+9=10 ;
Monday November 11th, 2013 11:10:34 AM

Jozhur shrugs off the effects if the deafening noise.

He feints and thrusts his shortsword at the enemy engaging him, but catches nothing but air.

---------------
Fort save: 22
Combat expertise used, +1 AC, -1 attack for the round
Attack hits AC 11, assuming a miss.
------------
Bless: +1 attack/fear saves (4 of 10)
Combat expertise +1 AC, -1 attack this round AC is 20 for now

Zeoll (Cayzle) (AC22 - 23 vs evil - HP33)  d20+22=25 ; d20+16=24 ; d20+16=24 ; d20+24=30 ;
Monday November 11th, 2013 11:19:46 AM

Zeoll maintains his invisibility (a move action).

Then Zeoll casts True Strike (a standard action, with no arcane failure because it is verbal only, no AoO or need to cast defensively both because he is invisible and because he is not in any threatened square).

Then Zeoll takes a five foot step north so that he is Right Next to Annoir.

If Annoir moves more than 5 ft, he will likely provoke an AoO from Zeoll (and from Magana I think, since she can reach Annoir with her 15 ft reach?).

If Zeoll has the chance to take an AoO, he will use it to try to disarm Annoir. Normally trying that would itself provoke an AoO, but since Zeoll is invisible, he does not provoke AoOs.

The disarm is at +2 BAB +1 size -1 Str and +20 for the True Strike he just cast. That's a total CMB of +22. Here is Zeoll's roll for the Disarm in case it is needed: 25 vs whatever Annoir's CMD is.

If that works, Zeoll can pick up the rapier as a free action because the liontaur did not use any weapon in making the disarm attempt. He does so.

That makes him visible, of course.

OH! I forgot the Bless. That boosts Zeoll's disarm attempt, and he hits CMD26.

And finally, Perception and Stealth checks just in case they are needed: Stealth 24, Perception 24.

On reflection ... if Zeoll gets the chance to Disarm and his roll fails, then he'll use a hero point to reroll. This time with the Bless AND the Guidance bonus for a total +24 and rolls a 30.

DM Sanity Info

Current active effects:
CL3 Mage Armor (used 0.5 hours of 3 hours)
CL4 Rose's Temperature Control (used 3.5 hours of 12 hours)
CL4 Guidance (not yet used)
CL3 Taur's Try (+2 survival checks)
CL1 Bless
CL1 Pro Evil
Invisible

Cleric Spells prepared this morning (underlined = cast):
0th Level: Guidance, Create Water, Light, Stabilize
1st Level: Command, Command, Rose's Temp Control, Elf Vision

Sorcerer Slots: 3 used of 4 1st level slots

Fey Domain Hideaways: used 5 of 7
Fey Bloodline Laughing Touches: used 0 of 7
Channel Energies: used 0 of 7
Cradled Spread the Word +2 Save Bonus: used 0 of 1
Gear: Used 1 of 2 alchemical fires; used scrolls of Bless, Pro Evil, Shield of Faith

Magana (Craig) (AC17* CMD24* F+7/R+3/W+2) [HP33 +10* of 57] STR=18+4rage+2enlrg-6enfblmnt=18  d20+7=15 ; d20+9=24 ; 3d8+4=21 ; 3d20+3=37 ; d20+3=20 ; 2d6+4=16 ; d20+9=11 ; 3d8+4=20 ;
Monday November 11th, 2013 2:19:49 PM


Magana absorbs the attacks of the entangled swordsman (15hp only, 2nd attack misses) and takes the full effect of the sorcerous attack that saps her strength (-6 Str). Even with her suddenly Enhuged® stature the loss of strength is very noticeable. Still, she unleashes her fury on the puny man in front of her with a full attack.

Full Rage HUGE attack is Flail (d20+10=25 for 3d8+4=21) plus Horns (d20+4=21 for 2d6+4=16)

Magana takes a stategic 5' step east and if any AoO presents itself she will swat at the careless insect.

Single Rage HUGE AoO (if any) is Flail (d20+10=12 for 3d8+4=20)

Round 2 Effects:
Rage - (4 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (4 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (4 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (1 of 40 rnds)
Enfeeblement (-6Str)

NOTE: forgot Bless again (grrr). Added +1 attack in later.

Magana (Craig) (AC17* CMD22* F+7/R+3/W+2) [HP33 +10* of 57] STR=18+4rage+2enlrg-6enfblmnt=18 
Monday November 11th, 2013 2:24:18 PM

ooc: corrected header for CMD

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 20/20  d20+4=17 ; 4d6=18 ;
Monday November 11th, 2013 9:59:09 PM

Spire steps out of the tunnel, staying close to the enlarged Magana. He raises a hand, releasing a searing ray of heat at the nearest opponent.
--------------------
Move 5ft northwest
Can't find the rules for line of sight/effect... at least not detailed ones. If possible, Spire would attack MM on the other side of Magana, but if she blocks line of sight, then he'll attack TT
Cast Scorching Ray on MM or TT
Ranged Touch Attack: 17
Damage: 18 fire



Rozan (Joe)(AC21/T16/F16 CMD 22) HP56/56  d20+6=15 ; d4+2=5 ; d20+7=8 ;
Monday November 11th, 2013 11:19:09 PM

ooc: ok let me know if i got this wrong but both attacks miss me with an ac of 21
..............................
Out of the corner I see the warrior attack me and move out of the way of his swings. Seeing this new threat and attacks the warrior. First with his dagger (rolled 15 to hit and 5 damage) and then with his rapier. (rolled 8 and i know that misses).
...................................
ooc:This going to be a long fight cant hit the broad side of any barn and the dice roller has no love..

DM Donna: Welcome to the Wold..! ;D

Incoming Post! - DM Donna 
Tuesday November 12th, 2013 6:11:12 AM

OOC: only 5 people posting?

I will put off my DM Post until 12noon Eastern time.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 20/40  d100=31 ; d20+9=22 ;
Tuesday November 12th, 2013 9:37:24 AM

ooc: checked in the morning, but only the Hero Actions were posted. Didn't get a chance to get back to a computer until this morning. Thanks for the bump in time, DM Donna!
....................

Kane' moans as the greataxe bites deep, and takes a sideways step closer to Magana to make use of her powerful reach. Nevertheless, he politely reminds the minotaur of her planned role in the fight. "Magana Ma'am, I had the gooey one. You were supposed to take care of everyone in front of us!"

The half-elf knows his net will be little use against 2 foes, and defensively touches a Ley Line to make use of the gifts his patron has opened. Taking a pinch of fine sand, Kane' throws it at FF and MM. "Lono says SLEEP!, he tells the two warriors, and prays the spell takes them both!

..........Actions
Move equivalent: 5 foot step 'down' and 'right' to be at the top center of Magana. (5 foot step = no AOO)
Standard; Defensively Cast Deeper Slumber; 22 vs DC 21; sucess! (No AOO from MM; successfully cast spell)
Ley Line; 31% success!

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Tanglefoot: Reflex DC 15. Success= -2 attack, -4 Dex, 1/2 speed. Fail= All + unable to move.

Deeper Slumber: Will DC 17 or Sleep affecting 10 HD of targets in 10' radius. Kane' targets the spell just behind FF, which makes only FF and MM in the spells possible effect.

..........Spells
0...All
1...3+1
2...3*+1
3...1*+1

ROUND 2 - DM Donna  d20+5=6 d20+9=15 d20+4=9 d100=77
Tuesday November 12th, 2013 12:11:41 PM

Magana gets medieval on GG...leaving nothing but a smear of blood and goo on the landscape, which I'm sure makes her a very merry barbarian. DM Donna OOC: GG is dead...VERY dead.

Kane' targets FF (and MM) with a very effective Deeper Slumber spell. Almost immediately, FF topples over. In spite of the magic, however, MM remains standing.

Spire steps next to Magana and lets fly a Scorching Ray at MM, doing a satisfying amount of fire damage. DM Donna OOC: the description for the spell is confusing--I rolled for what I thought was supposed to be Spire's second Ray, but the wording in the description seems to indicate that Spire doesn't have a 2nd Ray until he's Level 7. However, the second roll was only a total of 7, anyhow, so it would have missed anyway. I removed the roll I made for Spire.

Rozan is beginning to wonder if he shouldn't have taken his elderly Great-Aunt Gryzzelda's advice and have become a cheese-maker like his Great-Uncle Horatio, since he's only slicing air again rather than Warrior XX...

Linos continues to try stomping the nimble lynx attacking him, but his hooves also only meet air. Perhaps a partnership in Great-Uncle Horatio's cheese-making business is in order for the ranger as well...?

Shemeska positions himself in the opening of the corridor, his bow at the ready.

Zeoll--still Invisible--prepares himself to Disarm the sneaky Captain Annoir, having a True Strike spell ready for use as well...

However, the wily pirate--seeing that there's a 16-foot-tall Minotaur with a Huge Flail now ready and able to threaten him--immediately backpedals to where he was before, looking seriously shaken.

(By the way, Magana is having to stoop a bit--the interlaced leafy tree branches created a ceiling that is about fifteen feet or so above the ground. When Magana chooses to move from her current position, she'll have to roll a Reflex Save versus DC15 to keep from having her horns accidentally catch on the branches above. If the horns catch while she's attempting any action she needs to roll for, she will suffer a -1 penalty to the roll due to being annoyed/caught-off-guard by the unusual circumstances. She will have to make this Save each time she moves while she's Huge.)

ANNOIR & CREW's TURN:

TBC...checking for Shem's post again...

Magana (Craig) (AC17* CMD22* F+7/R+3/W+2) [HP33 +10* of 57] STR=18+4rage+2enlrg-6enfblmnt=18 
Tuesday November 12th, 2013 2:24:43 PM


(ooc: As Shemeska appears to be frozen in fear, Magana gently bops him on the head with her huge flail. Of course "gently" is an approximation given that the head of the flail weighs about 50 pounds and has spikes, and she is currently a tiny bit over excited. Maybe instead of "gently" I should say she accidently splatters his brains on the wall. ;)

DM Donna (as of 3:30pm Eastern Time): thanks for being patient...am now resolving the rest of Round 2...

ROUND 2 again - DM Donna  6d6=18 ; 6d6=23 ; d20+7=27 ; d20+7=9 d20+7=8
Tuesday November 12th, 2013 4:33:00 PM

ANNOIR & CREW'S ACTIONS FOR ROUND 2:

Zeoll brilliantly disarms the preoccupied and Withdrawing Captain Annoir (easily picking up the discarded rapier from the ground). The pirate runs, runs away from the scene of battle, arms flailing as he screams at the top of his lungs:

"Abandon ship!!! ABANDON SHIIIIIIIIIIIIIIP!!!"

Magana, in spite of her size, cannot make an AoO against Annoir, as he is Withdrawing and she isn't invisible. However, something odd happens:

All of the humans (except for FF, who is enchanted by the Deeper Slumber spell) suddenly Withdraw from the battle. The two Missing Lynxes continue their attack on Linos...but everyone is interrupted by the eruption of two Fireballs almost simultaneously exploding in the midst of the battlefield!

See what happened here!

Kane', Magana and Spire must make their Reflex Saves versus DC17. Success means you only suffer half of the 18hp fire damage caused by the fireball.

Linos, Jozhur and Rozan must make their Reflex Saves versus DC17. Success means you only suffer half of the 23hp fire damage caused by the fireball.

...and the posts at the entrance of the enclosed corridor as well as the forest canopy immediately overhead are now on fire.

Linos made his Reflex Save, so he only suffers 12hpd...now he has only 6hp left out of his original 33. He be hurtin'.

DM Donna LATER EDIT: belatedly rolled the Reflex Saves for the Lynxes. They're both permanently "Missing" now....


Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 2/40  d20+6=16 ; d8=7 ; d8=7 ; d8=1 ; d8=5 ;
Tuesday November 12th, 2013 5:12:43 PM

Withdraw plus covering magical fire makes Kane' understand that whatever his many faults, Captain Annoir knows how to train and get the best use out of his crew.

Even though he is small, Kane' is unable to dodge the incoming Fireball and is severely scorched. The only good thing is that the fire seems to have cauterized his massive bleeding wound from the greataxe earlier.

Still, the Bloodwitch knows that if Linos goes down, the main corroborating part for what Captain Annoir has done goes out the porthole, so Kane' sprints over to the Centaur's side and lays his magical hands on Linos! "Ho'olu komo la kaua ko'u Akua Lono", he murmurs, removing many of Linos' wounds.

..........Actions
Reflex DC 17 : 16 miss! 18 fire damage; Kane' has 2 hit points left
Move: 30' feet to the right, ending up within 5 feet (touch distance) to Linos
Standard: cast Cure Serious Wounds (no ley line required) (7+7+5+5[lvl] = 24 healing to Linos!

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1
2...3*+1
3...1*+1*

Zeoll (Cayzle) (AC22 - 23 vs evil - HP33) 
Tuesday November 12th, 2013 5:14:51 PM


Zeoll is almost oblivious to the fireball and to his friends' injuries. He is focused on Annoir -- and the villain is trying to escape!

The liontaur chases after 40 feet towards the evil captain. As he moves, he puts the enemy's weapon in his belt.

He stops, hopefully within 35 ft of Annoir, and casts a Command Spell: APPROACH! ... On his turn, the subject moves toward Zeoll as quickly and directly as possible for 1 round. Annoir may do nothing but move during his turn, and he provokes attacks of opportunity for this movement as normal.

The Will save DC for this spell is base 10 +1 level +4 wis +1 cradled +2 fey bloodline +1 feat = 19.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 2/20  d20+4=13 ;
Tuesday November 12th, 2013 5:59:05 PM

Spire cries out in pain at the fire licks at his skin. Barely standing, he glares up at Annoir and screams, "You are not getting away that easily!" He throws his arms out as an area explodes with sticky strands of magical web.
--------------------
Reflex Save: 13, fail
Move north 10ft
Cast Web in between the two wagons

Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP15 +10* of 57] STR=18+4rage+2enlrg-6enfblmnt=18  d20+2=5 ; d20+2=17 ; d20+12=17 ; 3d8+4=21 ; d20+10=27 ; 3d8+4=23 ;
Tuesday November 12th, 2013 8:31:08 PM

Round 3 Effects:
Rage - (5 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (5 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (5 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (2 of 40 rnds)
Enfeeblement (-6Str)

A roar of pain and the stink of burnt hair issue from Magana following the cowardly fireball attack. (5 on the save fails for full 18 fire dmg) She CHARGES to attack the great-axe wielding soldier with the ugly "MM" brand on his forehead. (17 on save to avoid horn entanglement - success!)

Single Rage HUGE Charging attack is Flail (hits a 17 for 21 dmg)

If any AoO presents, Single Rage HUGE attack is Flail (hits a 27 for 23 dmg)

If Magana splatters Mr. MM, she points a burned finger at the mage behind him, smiles evilly and says, "Your move, mageling!"


(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+8=13 ; d20+7=14 ; d20+9=15 ; d8+2=6 ;
Tuesday November 12th, 2013 8:37:10 PM

Jozhur fails to get out of the way in time and is struck by pieces of debris thrown from the explosion and barely manages to stay upright.

"He's trying to destroy evidence of something.". He takes a quick look around to see if there is anything left worth examining. (Perception: 14)

Jozhur drops his sword and moves to take cover behind the cart to his northeast, getting his longbow ready as he moves. Once in position, he looses an arrow towards the spellcaster in the southeast corner of the enclosure.

--------------
Reflex save: 13 (fail)
Perception: 14
Attack hits AC 16 (forgot to add Bless) for 6 damage.

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43 
Tuesday November 12th, 2013 8:43:13 PM

Clarification: Jozhur moves as far to east as he can, up against the cart.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP33/56  d20+6=12 ; d20+9=15 ;
Tuesday November 12th, 2013 10:25:44 PM

Seeing the warrior retreat. " I didnt have to hit him to scare him away."
Seeming happy with himself and then the fireball hits. Wiping the smile from his face.
Failing(12) to get out of the way of the fireball." Ok mage if i wasnt having enough problems today. Now you have to set everything on fire. As he points at the mage and moves in his direction

.....................................................
ooc do i get an attack of opportunity on the warrior. not like i am going to hit him but there is a chance. Making more cheese rolled a 15
Also would like to advance on the mage as close to him as i can.

ROUND 2 clarification - DM Donna 
Wednesday November 13th, 2013 6:38:41 AM

Just wanted to make sure everyone is on the same page...and to give everyone until Noon Eastern Time to post (especially Tanner, who is ill--if he hasn't posted by Noon Eastern Time, will someone else in the group take over Shemeska for a bit? I hate seeing an under-represented party in the middle of a combat.)

JOZHUR (and anyone else referring to the "wagons" and/or carts visible to the party) need to see the closeup pictures of the carts in question. Right now, the picture is at the top of the page, in the section labeled CLARIFICATION FOR CART PLACEMENT.

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43 
Wednesday November 13th, 2013 6:53:21 AM

Hope Tanner is ok....

I won't be able to post for him, going to bed as soon as I get home in about an hour.

More clarification - DM Donna 
Wednesday November 13th, 2013 7:01:36 AM

Also--the only party member who got any Attack of Opportunity when the various bad guys all suddenly Withdrew from the combat was Zeoll...and he only got that because he was Invisible. The reason nobody else could even hit the retreating bad guys was because they were using Ye Olde Combat Technique: Withdraw.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+10=22 ; d20+10=18 ; d8+6=11 ; d8+6=9 ; d20+13=32 ; d20+13=28 ; d8+6=8 ; d8+6=8 ; d8+6=8 ;
Wednesday November 13th, 2013 7:58:35 AM


[OOC: Cayzle making a substitute post for Shem.]

Last round: AS the enemy withdraws, Shem would like to shoot at Annoir. With his rapid shot feat he gets two shots off. His attacks, including the -2 for rapid shot and -2 for deadly aim, are at +10. He hits AC22 for 11 and AC18 for 9.

Oh wait! Add in Bless! That's AC23 and 19!

Oh, and if Annoir is a human, then as a ranger with favored enemy of human, Shem hits AC25 for 13 and AC21 for 11.

[OOC: With Zeoll's disarm and Shem's arrows, can we know Annoir's CMD and AC?]

This round: Leaving the enemy in the carts to his friends, and hoping to spread out in case there are more fireballs, Shem moves forward, then hard right, then south, up to 30 ft, to go around the corner for a clear shot at enemies XX and YY. He takes one shot at whichever is human or nearest, in that order. He uses his deadly shot feat at +13 with bless and hits AC32, NAT 20! He follows up to confirm with AC28, surely a confirmed crit!

Shem hits and confirms a crit vs AC28 (30 if human) for damage of 24 total, or 30 if human!

SWEET!

DM Donna OOC: sorry, but I stated earlier that the only PC able to do anything while the enemy was Withdrawing was Zeoll, and only then because he was Invisible. However, the rest of the intended actions (for Round 3) can be attempted.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday November 13th, 2013 8:01:43 AM

OH WAIT GOSH DARN IT!

d20+13=32

That's a nat 19, not a nat 20! No crit for Shem. Sorry, my bad! It should still do 8 damage, 10 if human, however.

I got too excited!

DM Donna OOC: I keep forgetting about the CMD and such--here ya go:

Annoir AC17; CMD19


ROUND 3 - DM Donna  d20+10=28 d12+10=11 d20+3=18 d20+4=14 d20+11=14 d20+6=23 d12+6=14 d20+3=6 d100=8 d20+11=12 d20+6=13 3d6(2+2+1)=5 d20=12
Wednesday November 13th, 2013 12:03:31 PM

Kane' heals up Linos, who looks a LOT better after the infusion of health. The Centaur ranger immediately looses a shrill sort of howl/yodel, then he gallops after Magana, stopping just north of the now-Huge barbarian (and prompting an AoO from MM, whose blow injures the Centaur for 11hp.) Not to be swayed from whatever is in his head, however, Linos seizes the handcart in front of him and shoves it to one side (north), clearing a path to Spellcaster PP for next round.

Zeoll, meanwhile, refuses to let Annoir escape justice, casting Command and ordering the pirate to "Approach!" The fleeing man halts and turns around, taking stiff-legged, unwilling steps towards the sound of the command. DM OOC: is Zeoll still Invisible? I thought casting dispels the effect, yes..? Regardless, though--the Command is working.

Spire, in spite of his highly crispy state, moves and casts Web between Carts A & B, blocking much of Spellcaster PP's line-of-sight, and trapping Warrior TT within the sticky strands of the spell. Warrior TT tries but cannot tear free of the Web.

Magana charges MM, attacking and inflicting a lot of damage with her proportionately-larger flail. However, MM seems tougher than most and is still standing. He launches a counterattack with his greatax, which the barbarian has time to admit looks to be a VERY high-quality weapon as it slices the air on its approach. The first attempt at a blow skitters harmlessly off her armor, while the second one bites into the muscle just above one knee, drawing blood (it does 14hp damage.)

Jozhur's sharp eyes cast about the area as he heads for the far side of a handcart north and east of the now-burning entrance into the enclosed encampment. As he finds his temporary refuge, the rogue notices that the crates stacked up north of him bear the stylized crossed swords symbol that he recalls seeing somewhere before...but where..? The glittering magic surrounding Spellcaster YY to the south catches his eye, however, and he launches an arrow in that direction, thinking (and maybe even saying out loud) all manner of Very Naughty Words when the arrow bounces off the chaotic blast of multicolored hues surrounding the robed man.

Rozan, too, chooses to target Spellcaster YY, chasing after him but XX is between him & the spellcaster. Warrior XX attacks Rozan, striking at him twice with a bastard sword, but missing both times.

Shemeska moves around the corner, spotting and firing at Warrior XX, getting a particularly effective shot in (10hp damage on XX.)

Spellcaster YY disappears from the sight of Shemeska, Rozan and Jozhur as he quickly withdraws southward and then ducks behind the tent (to the west, maybe..?)

Spellcaster PP (who initially lived up to his name when he saw this Huge Shiny and Yet Bloody Minotaur Barbarian point at him and threaten him) instead gets a sudden, sly expression on his face. He points his own finger at Magana, his expression smug and supremely evil...before deliberately swinging that finger away from her--and right at Kane', snarling the mystic phrases that bring into being a five-foot-round Flaming Sphere, aimed straight at the nearly-dead Blood Witch!

Kane' must make a Reflex Save versus DC15 or suffer 5hp of fire damage when the Sphere rolls towards him!

See the details here!

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40  d20+6=12 ; d8=8 ; d8=1 ; d8=1 ; d8=2 ; d8=7 ;
Wednesday November 13th, 2013 5:51:06 PM

Kane's satisfaction at having healed Linos is short-lived, for he is targeted by another spell, and is burned again! Most normal people would keel over and be inches from dying, but the life of a slave has made Kane' of sterner stuff.

Incredibly, the Die Hard Kane' once more calls upon his patron, and heals himself!

And, with a heroic surge of effort, Kane' slides to touching distance of Spire and heals the Wizard too!

..........Actions
Reflex DC 15 : 12 miss! 5 fire damage; Kane' at -3 hit points (with Die Hard Feat!)
Standard: cast Cure Moderate Wounds (no ley line required) (8+2+5[lvl] = 15 healing to Kane'!
Hero Point: use hero point to get an additional standard action http://www.woldiangames.com/Woldipedia/index.php/House_Rules#HERO_POINTS
5 foot Step towards Spire
Standard: Cure Light Wounds (no ley line required) (7+5 = 12 healing to Spire!

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3*+1*
3...1*+1*

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+9=21 ; d20+11=16 ; d20+10=12 ; d8+2=5 ;
Wednesday November 13th, 2013 6:03:09 PM

Ooc: Yes Donna, that was the intention for my move last round.
---------------
His intended target now out of sight, Jozhur climbs onto the stack of crates next to him and searches for someone else to practice his archery skills on, which definitely need some work, or maybe it's all the blood loss...

--------------
Climb onto boxes to the north. Only moving 5' north of his current position.
Attack hits AC 12 for 5 damage
Climb: 21
Acrobatics if needed: 16


Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57] STR=18+4rage+2enlrg-6enfblmnt=18  d20+12=14 ; d20+12=29 ; d20+10=21 ; 3d8+4=18 ;
Wednesday November 13th, 2013 6:43:20 PM

Round 4 Effects:
Rage - (6 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (6 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (6 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (3 of 40 rnds)
Enfeeblement (-6Str) (3 of 5? rnds)

With an vile curse referencing MM's mother and the sordid company she keeps, Magana takes a 5' step northwest. (this is to provide seperation for a future AoO if he closes to attack, and to prevent an AoO for the forthcoming disarm attempt)

With a sly flick of her flail she tries to knock the shiny great axe from the warriors hand. (CMB+12 hits a 14 boo! hiss! Use a Hero Point to REROLL, hits a 29! Ooh-rah!)

(If he closes to attack thereby providing an AoO, Magana hits a 21 for 18 dmg)

The excitement of battle has Magana feeling a little light-headed and an uncontrollably maniacal laugh wheezes from her as she regards the disarmed foe.

Magana (Craig) (AC19* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57] STR=18+4rage+2enlrg-6enfblmnt=18 
Wednesday November 13th, 2013 6:58:58 PM


GEEZ! Forgot Bless *again*! DM: please add +1 to hit for above if needed. thx! Also corrected AC in header post-charge.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20 
Wednesday November 13th, 2013 7:41:39 PM

As Kane slides over to heal him, Spire raises his hands to the sky and chants a short pray. Fog pours from his palms, obscuring the area around he and his ally!
--------------------
Cast Obscuring Mist so that Spire and Kane have total concealment from all enemies farther than 5ft away

Some DM sanity info...
Web 399/400 rds (40 mins. total)
Obscuring Mist 40/40 rds (4 mins. total)

Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57] 
Wednesday November 13th, 2013 8:30:27 PM


ooc: OK, decided I need to track combat stuff better so....

SANITY NOTES Round 4
BAC 19 -2rage +2sof -2nlrg =17
BAB 8 +1mwrk +2rage +1blss -1nlrg -3nfblmnt = +8flail
STR 18 +4rage +2nlrg -6nfblmnt = 18
Rage - (6 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (6 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (6 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (4 of 40 rnds)
Enfeeblement (-6Str) (4 of 5? rnds)

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+13=17 ; d20+13=30 ; d8+8=15 ; d8+8=9 ;
Wednesday November 13th, 2013 8:37:15 PM


[OOC: Cayzle subbing for Shem!]

Shem shouts to ROZAN.

"Take your attack, then step back five feet so I can shoot him!"

Shem waits for Rozan to attack.

If Rozan downs XX, then Shem runs after caster YY.

If Rozan does NOT down XX, then Shem shoots XX, hopefully after Rozan steps back to give him a clear shot.

Two shots against the human, with +1 bless and +2 favored enemy ... hitting AC17 for 15 damage, and AC30 for 9 damage.



Zeoll (Cayzle) (AC22 - 23 vs evil - HP33)  d20+8=28 ;
Wednesday November 13th, 2013 8:46:05 PM


Zeoll casts on the defensive, for his last Command of the day. Concentration check 28 no problem.

Zeoll commands Annoir to FALL!! Will save DC19.

On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Zeoll uses his remaining move action to take out a tanglefoot bag.

The old liontaur also says to the villain, "Rrememberr me, Annoirr! You trried to shanghai me! Now you pay!"

Rozan (Joe)(AC21/T16/F16 CMD 22) HP33/56  d20+9=18 ; d6+3=6 ;
Wednesday November 13th, 2013 10:18:37 PM

Trying with all his might and swings at the warrior.
..................
Rolls 18 to hit with rapier and does 6 dmg

Rozan (Joe)(AC21/T16/F16 CMD 22) HP33/56 
Wednesday November 13th, 2013 10:19:48 PM

also steps back after attack

Rozan (Joe)(AC21/T16/F16 CMD 22) HP33/56 
Wednesday November 13th, 2013 10:22:20 PM

not step back but move one south to give a clear shot

ROUND 4 - DM Donna  d20+4=5 d20+13=17 d20+10=20 d3+13=14 d3+10=11 d20+10=13 d20+4=11 d20+10=21 d20+11=16 d20+6=20
Thursday November 14th, 2013 12:22:18 PM

Kane' is burned, and yet his strength of will is such that he resists the call of death, instead healing himself so that he can move closer to Spire and heal him, too.

Spire--with life-saving hit points restored--manages to conjure a mist that obscures both himself and Kane' from the diabolical Flaming Sphere rolling around in the area.

Jozhur gracefully leaps atop the stacks of crates to get a better vantage point, startling the heck out of Spellcaster PP.

Magana disarms Warrior MM, who suddenly emits a scent that reminds the shiny barbarian of freshly-spread manure...

Zeoll's experience in battle stands him in good stead, as he manages to safely cast another Command spell, this time bidding Annoir to "Fall!!"...which Annoir promptly does! DM Donna OOC: freakin' Natural 1. PHOOEY!!!

Shemeska's shout to Rozan results in a somewhat effective combat tactic:

Rozan strikes at Warrior XX, and misses (again--Warrior XX has AC20)--but he steps out of the way so that Shemeska has a clear shot at the foe.

Shem's first shot harmlessly glances off Warrior XX's chainmail, but the second shot hits home, doing 9hp damage!

Now that Magana has disarmed Warrior MM, Linos charges the distracted Spellcaster PP, (ignoring the AoOs from Warrior MM AND Spellcaster PP as both miss him completely;) pummeling the mage severely with his bare fists! DM Donna OOC: Spellcaster PP has suffered a total of 25hp of subdual damage!

Annoir bellows out from his prone position: "Nothing but ashes! NOTHING BUT ASHES!!!"

Warrior MM Withdraws from battle, heading north and then east around the large tent.

Spellcaster PP maintains his concentration and wills the Flaming Sphere to bounce back towards his immediate area. The Sphere approaches and sets fire to the handcart that Jozhur had only just been using for cover!

Warrior XX strikes at Rozan twice with the oversize bastard sword in his hands, but the nimble rogue dances out of the way of both attacks!

Shemeska sees a sparkle/movement south of his current position and turns just in time to see Spellcaster YY step up near the corner of a nearby lean-to and gesture his way...

Shemeska must make a Will Save versus DC18 or be Blinded!

And the fires continue to spread, causing the nearby wildlife in the trees of the area to flee the danger, screeching, squawking, keening, crying and hissing their fright and displeasure as they go..!

Look at the battle NOW!!!

Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57] 
Thursday November 14th, 2013 4:51:56 PM


DMDonna: I'm not a rules lawyer! You say he withdrew with no AoO, so he withdrew. Done and good! Moving on.

I've never used or even read the Withdraw action text before, so I wanted to get familiiar with it. In part it states, If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal. So it seems that not just invisible enemies might get an AoO.

DM Donna OOC: eh...you're a Huge Raging Barbarian Minotaur--go smash! LOL

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33)  d20+6=15 ; d20+5=11 ;
Thursday November 14th, 2013 5:02:52 PM

Zeoll doffs his tower shield, a move action, holding it in his hand rather than bound to his arm.

[OOC: New AC is reflected above]

Then he reaches down to touch the prone Annoir with his Sorcerer Fey Bloodline Laughing Touch ability. Bab +2, Str -1, Size -1, prone +4, Bless +1 ... Zeoll uses his guidance for another +1, and he hits a touch AC15! Woot!

Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.

There is no saving throw.

If he tries to stand up from prone, or if he tries to crawl away, he will make an AoO against him.

Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.

The AoO is just to hit Annoir with a paw. Zeoll hits AC11, a miss.

DM Sanity Info

Current active effects:
CL3 Mage Armor (used 0.5 hours of 3 hours)
CL4 Rose's Temperature Control (used 3.5 hours of 12 hours)
CL3 Taur's Try (+2 survival checks)
CL1 Bless
CL1 Pro Evil

Cleric Spells prepared this morning (underlined = cast):
0th Level: Guidance, Create Water, Light, Stabilize
1st Level: Command, Command, Rose's Temp Control, Elf Vision

Sorcerer Slots: 3 used of 4 1st level slots

Fey Domain Hideaways: used 6 of 7
Fey Bloodline Laughing Touches: used 1 of 7
Channel Energies: used 0 of 7
Cradled Spread the Word +2 Save Bonus: used 0 of 1
Gear: Used 1 of 2 alchemical fires; used scrolls of Bless, Pro Evil, Shield of Faith

DM Donna OOC: wait...didn't you post for your previous turn: Zeoll uses his remaining move action to take out a tanglefoot bag.

How can Zeoll hold a tanglefoot bag, a Tower shield AND cast a touch-range spell, too..?


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+2=8 ;
Thursday November 14th, 2013 5:06:47 PM

Shem's save vs blindness: an 8! He is blind!

More to come in another post.

Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57]  d20+2=4 ;
Thursday November 14th, 2013 5:15:27 PM


Magana is incensed at the cowardly withdrawal of Soldier MM and gives chase. "Fee Fi Fo Fum! I smell blood! Gonna get me some!" full double move to close the distance, Reflex 4 fails horn entanglement save, so she might be slowed slightly

SANITY NOTES Round 5
AC 19 -2rage +2sof -2nlrg =17
BAB 8 +1mwrk +2rage +1blss -1nlrg -3nfblmnt = +8flail
STR 18 +4rage +2nlrg -6nfblmnt = 18
Rage - (7 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (7 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (7 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (5 of 40 rnds)
Enfeeblement (-6Str) (5 of 5? rnds) DM: is this expired after this round?

DM Donna: one more round to go.



Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20  2d4+2=5 ;
Thursday November 14th, 2013 6:21:16 PM

Spire runs out of the fog, seeing the warrior dash off in the distance. He manages to sprint within range of his spell, letting fly two bolts of invisible force towards the retreating fighter.
--------------------
Move to square directly SE of where Magana is before she moves (Travel Domain increases base speed by 10ft)
Cast Magic Missile on MM
Damage: 5

Web: 398/400 rds
Obscuring Mist: 39/40 rds

DM Donna OOC: Spire has been advised that he can't see the fleeing MM, so he is allowed to post an alternative to his original post.

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+6=23 ; d8+2=4 ; d20+11=26 ;
Thursday November 14th, 2013 6:27:06 PM

Jozhur steps to his northwest and attempts to put the nearby spellcaster out of the fight.

He then produces the axe Linos gifted him, holding it out towards Linos, "Looks like we're going to have to create another exit, I think you'll be more capable of that than me."

-----------
Move 5' northwest, more if necessary to get a clear shot.
Longbow hits AC 23 (-4 for shooting into melee included), 4 damage to to PP
Acrobatics to maintain balance: 26

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d100=6 ; d100=37 ; d20+8=10 ;
Thursday November 14th, 2013 6:56:21 PM


Shem, bow at ready, was looking right at that caster when he was blinded. He draws two arrows and fires them -- BLIND -- at the spot he last saw the caster.

[OOC: The caster cannot have moved after he cast, so since he is in the same spot, Shem will fire at that spot twice, taking the standard 50% miss chance for being blind.]

Rolling miss chance for two arrows ... 01-50 is a miss ... a 6 and a 37 -- BOTH MISS!

Shem takes a five ft step to put his back to the wall of the baffle behind him, and he tries to listen for the location of any enemies: Perception 10.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40  d100=40 ;
Thursday November 14th, 2013 8:23:07 PM

Kane' moves out of the Fog Cloud, thanking Spire for the temporary defenses. Looking south, he sees the spellcaster making Shemseka's life difficult. "Two can play at that game", he mutters, and calls on the power of Lono to make Sneaky Spellcaster YY go Blind!

..........Actions
Move: 15 feet east
Standard: Cast Blindness; ley line: 40% good; Fort DC 16 or Spellcaster YY goes Blind

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*

Rozan (Joe)(AC21/T16/F16 CMD 22) HP33/56  d20+15=25 ;
Thursday November 14th, 2013 10:05:35 PM

Ooc: ok going to do something i am not sure i am doing right So if i make a mistake pls let me know...

..................
Getting very fustrated with my weapon skills. I decide to try something different. I rush my attacker.( overrun my target and provokes an attack of opportunity since i provoked it add +4 to my ac. (feat Mobility)
..................................
rolled a 25 for combat maneuver check (bonuses was CMB +8,Dodge +1,Mobility +4,deflection +1,+1 weapon +1

Zeoll (Cayzle) 
Friday November 15th, 2013 10:53:22 AM


DM Donna OOC: wait...didn't you post for your previous turn: Zeoll uses his remaining move action to take out a tanglefoot bag.

How can Zeoll hold a tanglefoot bag, a Tower shield AND cast a touch-range spell, too..?


LOL! Donna, good call! Sorry I forgot I had planned that. Zeoll can drop (gently) the tanglefoot bag on the ground as a free action before delivering his touch.

Waiting on Spire - DM Donna 
Saturday November 16th, 2013 1:00:52 AM

8)

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20 
Saturday November 16th, 2013 1:04:03 PM

Sorry, thought the email was enough.

Seeing his original target is out of sight, Spire spins and launches the missiles at XX instead.

DM Donna OOC: I prefer to have the PCs post it officially on the board when there's the time do so. Thank you!

ROUND 5 - DM Donna  d20+3=22 ; d20+11=25 ; d10+11=20 ; d20+11=13 ; d20+6=12 ; d20+9=11 ;
Saturday November 16th, 2013 10:47:26 PM

Zeoll drops the tanglefoot bag so that it does not break, using his freed right hand to cast Laughing Touch upon the pirate who would have shanghaied him. He also shifts his grip upon his Tower Shield so that he is holding it in his hand as opposed to on his arm.

Annoir staggers to his feet, barely dodging the paw aimed at him by Zeoll. Thanks to the Wemic's magic, though, all he can do is laugh...

Magana chases after the fleeing MM, but her horns catch on the leaf canopy and she can't QUITE catch up to her quarry.

MM--who only by a matter of mere inches stayed JUST out of Magana's vastly increased reach--continues his flight, very nimbly sprinting between a stack of crates and a broken handcart, veering off to the east and out of Magana's line of sight, thanks to the large tent on her right.

(If Magana wishes to continue to run after her chosen target, she will need to make an Agility check to keep her horns clear of the leaf canopy (failing the check slows Magana by ten feet) and choose one of two ways to purse MM:

1. Charge through the obstacles in front of her by rolling a successful attack (only a 1 will fail) but she must also cause at least 11hp damage to the comparatively flimsy wooden crates and broken cart in front of her--her movement will be impeded by the resulting debris, however, to only her base speed of 40 feet.
2. OR go around the obstacles--it's longer around but she will be able to retain double movement.)

Spire dashes out of the obscuring mist to see whom he can target, but the field of view in front of him is blocked by Magana's Huge form and the stacks of crates that dot the immediate landscape. Looking around, he sees that Linos and Jozhur both have a robed enemy well in hand, and that Zeoll seems to have somebody on the ground, too. Turning southwards, the wizardly cleric sees Rozan pushing against an armored warrior bearing a bastard sword. Good enough for him! Spire casts his readied Magic Missiles at Warrior XX.

Rozan impatiently pushes against the Warrior in front of him, hoping that perhaps this tactic will succeed where his attempts at swordplay have not, and gets sliced for his trouble (ooc: Warrior XX's AoO hits AC25 for 20hpd; his follow-up attacks miss by a mile, though.) However, in spite of the grave injury, the rogue succeeds in pushing the fighter backwards until they are halted by the wall of the tent to the east of their confrontation. How long before Rozan's pushing succeeds in toppling over the large canvas shelter...?

Shemeska reels, blinded! Even as he feels the solid wooden structure at his back, though, he also feels the blistering heat of the ever-growing fire in front of him--and realizes, to his horror, that the flames will no doubt very quickly consume the makeshift walls of oh-so-flammable dried bark, woven dead branches and rough hemp rope that make up the entire perimeter of the twisty passage AND the encampment's walls!

All that, and the only sound that comes to his ears are the hissing and popping of resin within the deadwood being boiled and burned away by the flames in front of him...

Kane' calls upon Lono to place the enemy spellcaster in a world of darkness....Lono happily obliges the Blood Witch (ooc: Spellcaster YY failed his save by rolling only 11.) Now Shemeska DOES hear the enemy swear up a storm and curse "that bloody Witch!!!"

Jozhur finds that he doesn't even really need to move, as he is just at the right height and angle for shooting an arrow into the Spellcaster PP, felling the man struggling with Linos. He hands the centaur the ax that Linos had given him just before the party invaded the secret campsite.

Taking the weapon, Linos ignores Warrior TT, trapped within the web of Spire's making, and backs up a step or three before taking a single centaur step forward and making the most spectacular Jump Jozhur has ever seen (ooc: Linos rolled the 22 at the start of the above listed rolls), easily clearing the fallen foe, the stacked crates AND Jozhur by a good foot, landing on the ground southeast of Linos' original position--clearly the centaur is moving to help out Rozan with Warrior XX.

Look at the battle NOW!!!

Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57]  d20+2=3 ;
Sunday November 17th, 2013 2:09:25 AM


Magana horns become stuck in the canopy of tree branches natural 1 on her reflex save and spends the entire round extricating herself while howling in frustration as MM dashes out of sight.

SANITY NOTES Round 6
AC 19 -2rage +2sof -2nlrg =17
BAB 8 +1mwrk +2rage +1blss -1nlrg -3nfblmnt = +8flail
STR 18 +4rage +2nlrg -6nfblmnt = 18
Rage - (8 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (8 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (8 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (6 of 40 rnds)
Enfeeblement (-6Str) (6 of 6 rnds) <--and, yes...this is the final round of Magana's Enfeebled state

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+6=22 ; d8+2=4 ; d20+11=27 ;
Sunday November 17th, 2013 7:58:08 AM

Jozhur is so shocked to see a centaur flying over his head, he nearly falls off the crates. He regains his balance and sends a well aimed shot into the warrior Rozan is struggling with.

He then stows his bow away as he moves to the northwest corner of the crates and jumps down, rolling as his feet hit the ground.

-----------------

DM Donna: you won't be able to use the longbow as a ranged weapon at the very least, and a longbow (by virtue of being long) is going to make moving around in tight quarters a bit interesting...however, the part of the camp Jozhur is in right now is rather roomy, so I'm not imposing any penalties for him holding onto the longbow.

Attack hits AC 22 for 4 damage to XX
Acrobatics: 27
Move as far west as possible, looking to go around the north side of the cart and head towards Zeoll/Annoir.
Bless (8/10)
Hand ax given to Linos, shortsword lying on ground near entrance.
----------------
Rules question: Can a two handed weapon, such as a longbow, be held in one hand while a light/one handed weapon is wielded in the other? Couldn't really find anything on this, hate to keep leaving weapons lying around.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40 
Sunday November 17th, 2013 8:05:31 PM

Kane' takes a moment to see the fires growing and going out of control and sees it is time to change targets. "Lionfish! Grab Annoir and let's get out of here! Back the way we came. HURRY!"

The Witch moves quickly to Shemseka. "Shemseka Sir, it is I, Kane'. Here is my hand. Come this way to avoid the fires." Kane' takes Shem by the shoulder and routes the two of them back to the tunnels.

..........Actions
Double moves to begin to get group out.

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday November 18th, 2013 6:18:29 AM


Blinded, Shem is glad to hear the saving voice of Kane, and readily agrees to follow his friend.

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33)  d20+5=6 ;
Monday November 18th, 2013 6:21:34 AM

Zeoll picks up his tanglefoot bag and throws it at Annoir.

Since the villain does not have a weapon drawn, Zeoll is not worried about triggering an AoO.

His attack misses, with a natural one!

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33)  d20+5=16 ;
Monday November 18th, 2013 6:25:00 AM


Zeoll senses his bag of goo is going awry, makes a heroic effort [uses hero point for the reroll], and manages to do better: he hits a Touch AC16!

If that hits (I think it will), then Annoir is entangled. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.

"Whew," Zeoll mutters in his native wemic tongue. "Don't want you getting away."

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20  2d4+2=6 ;
Monday November 18th, 2013 8:06:38 AM

Spire will launch another volley of Magic Missiles at XX to help Rozan. (Damage: 6)

Incoming Post! - DM Donna  d20+6=25 d20+6=16 d3+6=7 d20+10=28 d20+5=15 d8+10=13 d8+5=11 d20+11=13 d10+11=16 d20+11=18 d20+6=8 d10+11=18 d10+6=10
Monday November 18th, 2013 12:02:08 PM

Magana's horns catch in the canopy and she has to free herself without being able to move...however, even as she does so, she feels her strength return to her.

Jozhur snaps off an arrow at XX (4hpd) and wisely jumps to the ground northwest of the crates (north of Spire.)

Spire aims another Magic Missile spell at Warrior XX (6hpd).

Kane' bellows the retreat order, then takes the blinded Shemeska by the hand, pulling the sharpshooter away from the rapidly-being-consumed-by-FIRE passage wall. The fire burns voraciously beside them, emphasizing something that Kane' only just now realizes:

The party will NOT be able to leave via the passage--the northern half of the enclosed twisty corridor is engulfed in flames now!

Unaware of the visuals, Shemeska allows Kane' to lead him. Blind as he is, though, he can still feel the intense heat to his left as well as begin to cough from the increasing volume of smoke.

Zeoll nearly fumbles splatting the tanglefoot bag against the laughing Annoir, but he fortunately retains his grip on the unusual weapon long enough to successfully "stickify" the fugitive from justice. The pirate manages to avoid getting stuck in place, but is encased in the goo...and weaponless...and his laughter fades away as he looks around him, taking in various facts:

There are ashes/blood smears where a lot of his allies used to be.

Of the various warriors that were in his employ, one is trapped in a burning Web, one is being dog-piled by the PCs, one is sleeping off another spell and the others are just not in sight. Annoir's two spellcasters are also down for the count (one face-first on the ground, the other wandering blindly around.)

All that, and there's FIRE everywhere...

Nonetheless, Annoir sneers at Zeoll and aims a defiant kick at one of the Wemic's shins. He hits AC16 for 7hpd...but he's fighting Unarmed, and that invokes an Attack of Opportunity from Zeoll.

Linos doesn't break stride: he gallops up to Warrior XX and starts using the ax Jozhur handed to him to chop at his foe. One of the blows bites deep, causing 13hp damage.

Warrior XX makes an Attack of Opportunity against the newly-arrived Centaur--which misses. His next two attacks are aimed at Rozan (MISS!) and Linos again (misses Linos, too.) Clearly this fighter should re-think his career choice with such lousy aim.

The spellcaster blinded by Kane' turns around in place and--using the lean-to to the east as a sort of guide--stumbles south, bumping into the outer wall there...then fumbles at his belt for something.

All of the other people on Annoir's crew are either incapacitated by the spells tossed at them (especially Warrior TT, who is hollering for mercy as he can't break free of the Web that holds him and it, too, is now starting to burn with him in it!) or have managed to disappear from immediate view (MM, who is the-gods-only-know-where right now.)

Here's the latest on the battlefield/camp conditions...

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33)  d20+3=18 ; d20+5=20 ; d20+5=15 ; d4-1=1 ; d4-1=0 ; d20+7=27 ;
Monday November 18th, 2013 1:35:29 PM

Annoir's kick just misses, as Zeoll, even without his shield, is AC18 against evil creatures such as the pirate captain.

Annoir leaves himself open as he kicks: Zeoll's AoO vs Annoir as he kicks untrained at Zeoll: The old liontaur uses the chance to try to trip him. Since Zeoll is untrained, that would itself provoke an AoO, but since Annoir is weaponless and does not have the Improved Unarmed Strike feat, he cannot make AoOs at all.

Zeoll's trip is a base +2 -1 str +1 size +1 bless = a +3 against Annoir's CMD, usually a 19, is down to 17 with the entangling goo (because of the -2 dex penalty). He rolls an 18! Sweet!

The above is all LAST round!

Annoir is now prone and entangled, and Zeoll calls on him this round to give up. "You have lost, and it is time to stop fighting. We will not kill you, Annoirr. Just surrrenderr."

Zeoll also stomps and claws twice at the downed pirate. Annoir's usual AC of 17 is reduced to 15 with the dex penalty from being entangled. And Zeoll gains a +4 to attack a prone target. So Zeoll attacks with two paws at +2 BAB -1 str -1 size +4 prone +1 bless = +5 to hit AC15, and hits AC20 and AC15! His paws do 1d4-1 = 2 damage total to the downed captain.

Zeoll calls out to his friends, "I need help eitherr knocking Annoirr out or tying him up!"

Keenly aware of the danger the fire presents, he wonders to himself what the effect of Create Water cantrips would be. Is that even worth it at the rate this fire is spreading? Knowledge Nature (forest fires?) 27, rolled a nat 20 woot!

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday November 18th, 2013 1:39:35 PM


Shem struggles to visualize what is going on. However, he has an idea.

"Kane! Can we move to where the twisty passageway is close to the done and break through there?"

He follows Kane.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40 
Monday November 18th, 2013 5:44:59 PM

Kane' shakes his head at Shemseka's words, but wisely reinforces with words. "No, the entire entrance is on fire, but one of Captain Annoir's crew looks to be trying to escape in an area not on fire yet. Follow me."

And then for the benefit of the Lionfish crew. "LIONFISH! The roof, the roof, the roof is on fire! Break off and join me to escape!"

Kane' pulls Shemseka along with him towards where Spellcaster YY is fumbling with what Kane' supposes is a key to get out a secret door. Either that, or they all die from the fire in this area...

..........Actions
Double moves to follow blind Spellcaster YY

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves
Reduce Person (CL5) 5/5min; +2 DEX, -2 STR, +1 AC, +1 to hit

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*


Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57]  d20+10=24 ; d20+4=6 ; d20+2=19 ;
Monday November 18th, 2013 8:30:44 PM


As Magana's full strength returns to her in a surge, she tears her horns free of the overhead canopy. A quick glance behind her at the rapidly spreading flames redirects her focus to helping her team escape this deathtrap.

She quickly sizes up the north wall for the weakest point (Perception 24, Knowledge Nature 6) and charges. (Reflex vs horns entanglement 19) Over 4 tons of raging minotaur (with a Strength of 24) meets the wall of lashed together vegetation with a resounding crash and ...

SANITY NOTES Round 7
AC 19 -2rage +2sof -2nlrg =17
BAB 8 +1mwrk +2rage +1blss -1nlrg = +11flail
STR 18 +4rage +2nlrg = 24
Rage - (9 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (9 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (9 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (7 of 40 rnds)

note: I just remembered that she can't use Knowledge while raging, so ignore that part. The Perception part is good tho'

Rozan (Joe)(AC21/T16/F16 CMD 22) HP33/56 
Monday November 18th, 2013 9:31:19 PM

Hearing the retreat from his fellow adventures, looks quickly to see where they are headed and moves in that direction not turning his back to his attacker.
...........................
ooc: if he gets a OoA add +4 to my armor class (Ac 25)

Rozan (Joe)(AC21/T16/F16 CMD 22) HP13/56 
Monday November 18th, 2013 9:39:05 PM

ooc: sorry posted my current corrected header

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+6=12 ; d20+7=18 ;
Monday November 18th, 2013 9:46:15 PM

Jozhur looks to the webbed warrior, he wants to cut him free but figures he would never be able to do so quickly enough with his dagger.

Instead, he sprints to get in position to cut off any possible chance for Annoir to escape, getting his sap ready in hand as he moves. Seeing that Annoiris still unarmed, he moves to into position within striking range.

He stares down the Captain. Covered in blood, with a longbow in one hand and sap in the other, he looks insane, even if he's not very intimidating. "There's no escape, Annoir. Just come along with us.". His eyes dart about the whole time, looking for a means of escape.

-----------------
Run around north of tent, end move 5 feet north of Annoir, drawing sap.
Aid intimidate: 12
Perception: 18
Jozhur loses Dex bonus to AC for the round from running, AC for the round is 15

-----------------
I checked the rules for stowing weapons, did not realize that could not be done as part of a move, so the longbow is still in hand. And yes, longbows are...long, I can see it getting in the way.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20 
Monday November 18th, 2013 10:54:01 PM

Spire's head whips around to look at the dense web, quickly becoming clouded with smoke. Hearing the warrior's screams, he sighs heavily, looking down at his holy symbol briefly before gesturing with his arm. The Web disappears, freeing the warrior and allowing him to escape the fire. He will sprint northwest around the top of the closest tent. "We need to get out of here!" the elf yells.
--------------------
Dispell Web
Obscuring Mist: 36/40 rounds

Abandon Camp! - DM Donna  d20=15
Tuesday November 19th, 2013 2:13:50 PM

Zeoll calls upon Annoir to surrender, but the prone pirate ignores the logic of the Wemic's argument, kicking out once again. GM OOC: he misses due to being on his back...again.

The sight reminds Zeoll of a cub throwing a tantrum because their mommy has taken away their wubbie...

Zeoll calls out to his friends, "I need help eitherr knocking Annoirr out or tying him up!" Even as he glances around the burning camp, Zeoll realizes that it would take the ability to instantly create thousands of gallons of water--or a concentrated rainstorm--to put out the ever-increasing blaze!

Magana, still raging, doesn't appear to hear the Liontaur behind her...instead, the annoyed Huge barbarian frees herself from the branches overhead and chooses to charge through the flimsy wall of woven branches, bark and rope to the north of her, easily smashing through the barely-there barrier. There is now a very big, escapable hole in the camp's enclosure.

Jozhur joins Zeoll in browbeating Annoir to come along quietly.

Spire, after a moment's pause, dispels the Web he created, freeing Warrior TT, who immediately dashes north to the gaping fifteen-to-twenty foot wide break in the camp's outer wall that Magana made only seconds earlier. He didn't even thank the mage-turned-cleric. Ah, well...

MEANWHILE, ON THE SOUTH SIDE OF CAMP:
Shemeska suggests going to the southern end of the enclosed passage and see about breaking through the flimsy wall there before the fire catches up to that part of the enclosure, continuing to allow himself to be led by Kane'.

Kane' nixes Shem's suggestion but is intent upon following YY to see if the human is accessing a way out, taking the blinded Drow sharpshooter with him. As he does so, the Blood Witch shouts his warning to the others to leave the burning camp now.

Rozan withdraws to join Kane' and Shem. Normally, this would draw at least a half-hearted attempt by Warrior XX to hurt him, but the fighter clearly refrains, prompting Linos to grab him by the front of his shirt.

"Biped!!!" bellows the Centaur, "Come with us and live, or stay and face the fire--it's your choice." The disheveled man's eyes dart from the equinoid's face to the raging flames and back before he gives a brief nod, dropping the bastard sword in his hand.

Linos shoves the man southward, driving him around the eastern side of the lean-to to meet up with the rest of the Bonetown crew converging on the busy Spellcaster YY.

"I just saw Magana make a huge hole in the wall on the other side of the camp..." he tells Kane', "...the others are likely using that one to leave here--it's closer to where they are, I think." Spellcaster YY jumps a mile at the sound of the Centaur's voice, dropping a dagger on the ground.

"No!" the blinded man sobs. "We need to get out...we need to cut the ropes..." He sinks to his knees, feeling around on the ground for the only thing that he believes will save him from burning to death: a way to cut the ropes away from the post he was facing.

He can't see the dagger, but all those who are not Blinded can--it's about a couple of feet east of where YY is standing on the map.

GM OOC: technically, it's now Round 7 because the fire is still burning. As it stands so far, though, the only "true" combatant is Annoir--all the rest of his crew who are conscious are saving themselves or appear to be cooperating with the PCs at the moment.

Here's the latest on the battlefield/camp conditions...

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday November 19th, 2013 5:06:51 PM

Shem follows his friend Kane howsoever he wants to lead him out of this inferno.

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33) 
Tuesday November 19th, 2013 5:07:54 PM

Zeoll delays as he waits to see how his friends want to deal with Annoir. If everyone wants to grapple him, bind him, and tie him up, Zeoll will Aid Another to lend a +2 on the grapple check. If they want to just shove (bull rush) him to the exit, Zeoll can take a turn pushing. Maybe someone will have a better idea.

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+8=20 ; d6+2=6 ; 2d6=12 ;
Tuesday November 19th, 2013 5:17:38 PM

"Fine by me, you deserve a good beating anyways."

Jozhur puts his bow back in its place across his back before winding up and swinging his sap at Annoir, which lands with a satisfying thud.

---------------
Move action: stow longbow
Attack hits AC 20 for 6 nonlethal damage plus 12 sneak attack damage from flanking.



Magana (Craig) (AC17* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57]  d20+10=21 ; d20+11=17 ; 3d8+7=16 ;
Tuesday November 19th, 2013 6:08:17 PM


Magana glances around for the soldier MM.

If she spots him (Perception 21) and he is doing anything other than heading for the horizon, she will head in his direction, stopping 5 feet short to attack him with reach, if possible. (hits a 17 for 16dmg)

Otherwise, Magana will race back into the compound as fast as she can while hunched over to avoid the branches and fire, heading for Spire, on a mission to make sure he gets out safely.

SANITY NOTES Round 8
AC 19 -2rage +2sof -2nlrg =17
BAB 8 +1mwrk +2rage +1blss -1nlrg = +11flail
STR 18 +4rage +2nlrg = 24
Rage - (10 of 15 rounds)
+2 deflection bonus on AC from Shield of Faith (10 of 10 rounds)
+1 morale bonus on attacks and fear saves from Bless (10 of 10 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (8 of 40 rnds)

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33) 
Tuesday November 19th, 2013 6:31:09 PM

Zeoll sees that the plan is to knock Annoir out as fast as possible, so he readies an action to pick up the human and carry him out of there as soon as he is knocked out. Zeoll's current gear is 70 lbs. He can carry up to 90 lbs as a light load, 180 as a medium load, and 270 as a heavy load. If Annoir is still too heavy, Zeoll can help someone else carry him or drag him out.

Zeoll tries to figure out when he should start holding his breath.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40 
Tuesday November 19th, 2013 9:36:48 PM

Kane' looks for more of the Lionfish crew, but the fire keeps him from seeing. He tries to call out above the noise of a raging fire. "LIONFISH rendezvous at our last position! Bring what prisoners you can!"[/b]

A sorrowful face he presents to Linos. "I am truly sorry that we cannot do more than run from such a large blaze, Linos Sir."

Then he calls to Caster YY. "Stand your ground, you are our prisoner, or you will surely die in this fire. We will cut a way and you will come with us. Understood?"

Turning to Rozan. "Rozan Sir, please cut the indicated ropes that we may escape. Shem, I will lead you to the spellcaster and you grab his arm to take him into custody. Spellcaster, if you attempt any mischief, Shem will let go and let you burn." And Kane' isn't bluffing.

Kane' will delay and wait for Rozan to cut the ropes and leads Shemseka and Spellcaster YY through the hole, making sure Rozan, Linos and Warrior XX are able to get out as well. The Witch then leads the small group to the south side of the enclosure and away from the smoke and flames.

..........Actions
Speaking
Double moves

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*


Rozan (Joe)(AC21/T16/F16 CMD 22) HP13/56  d20+8=19 ; d20+9=27 ; d6+3=4 ;
Wednesday November 20th, 2013 12:15:57 AM

I nod to Kane. Looking for the ropes attached to the tree (perception 19) and start swing my rapier to cut them into.(to hit 27 and damage 4)

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday November 20th, 2013 12:39:11 AM

Shem holds on to the enemy caster, muttering something about the blind leading the blind!

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20 
Wednesday November 20th, 2013 10:54:25 AM

Spire helps in any way he can with Annoir, which is not really in any way at all. Mostly, he helps guide Zeoll through the tents, stopping as they emerge to shout, "Shem! Kane! Rozan! We need to go!"

Abandon Camp! - DM Donna  d20+9=15 ; d20+4=17 ; d3+9=12 ; d3+4=6 ;
Wednesday November 20th, 2013 1:08:02 PM

IN THE MIDDLE OF THE CAMP:
Zeoll delays his actions long enough for Jozhur to arrive. After stowing the long bow, the rogue takes up his sap and smacks the resistant Annoir, not bothering to hide the smirk of satisfaction when the pirate grunts and falls unconscious. Meanwhile, Spire shouts to Kane' about the need to go as Magana--unable to see MM at all--comes stomping over to make sure that Spire can escape the rapidly-spreading conflagration.

The sight of the Huge Shiny Minotaur hunched over as she was would be comical if it weren't for the fact that there was fire, fire everywhere...

ON THE SOUTH END OF CAMP:
Kane' once again bellows the order for everyone to gather to him in order to escape the fire. Over at the south end of the camp, Rozan sees what the blinded YY was attempting to do: cutting the ropes at the post will be the quickest way to loosen the piecemeal wall so that a fifteen-foot wide section will come away and leave a big hole for everyone to escape through. The dashing human rogue begins slicing in earnest, but it will take another round of cutting to cut through all the ropes, and the fire is speedily following the twisty passage walls...

"Bah!" Linos growls, pushing his captive towards Kane' and the others. "If that oversize Bovine can do it, so can I!" So saying, the Centaur rears up and flails outward with his hooves, smashing the rickety structure outwards and almost instantly creating the intended gap for the party to escape through.

Kane' leads the two Blinded people out as Shemeska makes his ironic quip. Rozan, Linos and Warrior XX are able to get out as well.

What with the sound of the burning wood and all, everyone must roll a Perception check versus DC12 in order for the Middle-of-the-camp Group to hear the South-end-of-the-camp Group and vice versa. Hopefully the groups will hear each other and realize that they will (or can) be escaping the fire at opposite ends of the camp.

(And Zeoll can pick up Annoir, who will definitely make the Wemic bear a Heavy Load.)

Here's the latest visuals...


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20=7 ;
Wednesday November 20th, 2013 1:49:33 PM

Shem snarls to the blind caster as they escape from the blaze: "One false move, one hand waving to cast a spell, and it's curtains for you, get it?"

That's an untrained intimidate check, rolling a 7. Oh well. :-)

GM OOC: you were very intimidating--to the tree you were facing at the time of your dialog..? ;D

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33) 
Wednesday November 20th, 2013 1:52:39 PM


Zeoll staggers with the weight of the unconscious Annoir, making his way more slowly than usual (move 30) to the exit created by his new minotaur friend.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40  d20+9=17 ;
Wednesday November 20th, 2013 3:16:18 PM

Kane' is glad his group is out, but has no idea where Zeoll, Magana, or Jozhur is at. And Gargul ordered Kane' to befriend Zeoll.

The half-elf motions for the others to stay there and moves back to the Linos-made entrance, shouting. "Zeoll, Magana, Jozhur! Can you get out?"

..........Actions
Speaking
Double moves
Perception to hear the north group: 17

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*

Zeoll (Cayzle) (AC17 - 18 vs evil - HP33) 
Wednesday November 20th, 2013 3:34:50 PM


Zeoll hears the shouts from the south (auto sucess) and shouts back: "We are escaping to the north!

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+7=25 ; d20+7=27 ; d20+7=9 ;
Wednesday November 20th, 2013 4:39:09 PM

Jozhur looks at the warrior taking a magical catnap, then to the growing inferno. If he thinks he can do so safely, he runs to him an starts dragging him to the spending created by Magana. "I'll get the one taking a nap."

If he sees anything valuable looking along the way, he will try to scoop it up (if he thinks he can do so safely).

--------------------
Perception checks: 25, 27, 9
Jozhur has a strength score of 12

Magana (Craig) (AC15* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57]  d20+10=24 ;
Wednesday November 20th, 2013 7:14:05 PM


Magana moves to Spire's side to guard him from surprise attack on the way out. Her eyes dart about as if expecting Soldier MM or another nasty to pop up at any moment. (Perception 24) If a surprise attack comes their way, she uses her uncanny reflexes (Uncanny Dodge) to interpose herself between it and the mage.

SANITY NOTES Round 9
AC 19 -2rage -2nlrg =15
BAB 8 +1mwrk +2rage -1nlrg = +10flail
STR 18 +4rage +2nlrg = 24
Rage - (11 of 15 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (9 of 40 rnds)


Rozan (Joe)(AC21/T16/F16 CMD 22) HP13/56 
Wednesday November 20th, 2013 11:52:49 PM

Moving to the outside but keeps an eye on the 3 prisoners

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20  d20+8=11 ;
Thursday November 21st, 2013 10:15:45 AM

Spire cannot hear his allies over the roaring fire just over their heads. He looks to Magana, shouting, "Where are the others?"

Fi-i-i-i-ire, Woo, Woo, WooOOOoo... - DM Donna 
Thursday November 21st, 2013 1:10:28 PM

GM OOC: the post name is a reference to an old disco song by a band called the Ohio Players. This ends our Retro Moment...

OUTSIDE THE CAMP, TO THE SOUTH:
Shemeska--in spite of not facing the other blinded spellcaster--can rest easy in the fact that YY is sufficiently cowed by his present circumstances to not give the Drow any trouble.

Kane' puts an extra effort into making sure that he is heard over the roaring of the surrounding flames, worried that the missing half of the party is in trouble.

INSIDE THE CAMP:
Zeoll--in spite of his (oooof) burden--puts his bard talents to good use and bellows out a reply that Kane' is relieved to hear: "We are escaping to the north!"

Jozhur pauses for but a moment before going to drag FF to safety.

Magana makes sure that Spire is guarded, and spots the location of Warrior TT (who is now just outside the northern Hole in the Wall)...as well as the unconscious form of Spellcaster PP, who is facedown in the dirt and will be on fire next round of nobody does anything.

Spire more or less automatically keeps pace with the burdened Zeoll, although his anxious outburst lets the Wemic know that he obviously wasn't able to hear the shout of Kane' asking after this half of the party.

OUTSIDE THE CAMP, TO THE SOUTH:
Kane', Rozan, Shemeska and Linos are relatively safe, along with Warrior XX and blinded Spellcaster YY.

Rozan aims a determined glare at Warrior XX especially (since the enemy warrior is the only one who CAN see it), giving the impression of a no-nonsense guard in case XX or YY think to try to escape.

Linos joins the group to the south of the enclosed camp, then whirls about so that he can direct his powerful shout in the direction they've heard Zeoll speak:

"There's a waterfall a few hundred yards east of here--head EAST! We'll meet you by the waterfall!!!"

EVERYONE MUST MAKE 3 PERCEPTION ROLLS:

Roll 1 has DC12. This roll is for the PCs to hear each others' shouting over the sounds of the fire. At least one of the PCs inside the camp must hear Linos' shout in order for that part of the group to know they're expected to go east after getting out of the camp. The PCs outside the camp should roll for this in case Zeoll (or another inside PC) shouts an update.

Roll 2 has DC15. Success: Highlight to display spoiler: {You believe you hear the sounds of wildlife outside the camp all screeching, squeaking and squawking.}

Roll 3 has DC20. Success: Highlight to display spoiler: {Is that your imagination, or do you hear thunder in the distance..?}

Here's the latest visuals...

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+7=12 ; d20+7=17 ; d20+7=11 ;
Thursday November 21st, 2013 3:50:40 PM

Trying not to choke on the smoke, Jozhur repeats what Linos said to those around him,"Hear that? Three hundred meters east, waterfall."

It dawns on him that being moved around could awaken the man he is dragging, so he relieves the warrior of his weapons. If any look particularly nice, he takes the time to tuck them into his own belt before continuing to drag these towards newly made northern exit.

--------------
Perception: 12, 17, 11

Magana (Craig) (AC15* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57]  d20+10=25 ; d20+10=28 ; d20+10=30 ;
Thursday November 21st, 2013 4:05:16 PM


success on all Perception rolls

Magana's growling response to Spire is visibly an extreme effort to string coherent words together in the Common tongue despite her rage. "All... OK... Get... Out..." She gestures sharply to the north wall to convey urgency.

She moves north, nudging Spire as needed to keep him moving away from the fire, even to the point of preventing him from helping others.

SANITY NOTES Round 10
AC 19 -2rage -2nlrg =15
BAB 8 +1mwrk +2rage -1nlrg = +10flail
STR 18 +4rage +2nlrg = 24
Rage - (12 of 15 rounds)
Enlarge Person (+2Str -2Dex -1BAB -1AC Reach 15') (10 of 40 rnds)



Magana (Craig) (AC15* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57] 
Thursday November 21st, 2013 4:33:31 PM


ooc: I prefer The Trammps... " I heard somebody say, 'BURN, BABY BURN!' "


Zeoll (Cayzle) (AC17 - 18 vs evil - HP33) 
Thursday November 21st, 2013 5:09:04 PM


Zeoll continues to do his best to lug the heavy Annoir to safety. But in his crankiest elder liontaur voice, he says loudly, "What? You'rre all happy letting this old poorr old coot carrry the villain out of the firre? Someone! Give me a hand!"

No way can Zeoll carry Annoir all the way to the waterfall!

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday November 21st, 2013 5:10:21 PM


Shem holds on to his prisoner and tries to follow the sighted to the waterfall.

Rozan (Joe)(AC21/T16/F16 CMD 22) HP13/56  d20+8=17 ; d20+8=19 ; d20+8=20 ;
Thursday November 21st, 2013 9:10:41 PM

"Ok warrior that the mage and lead the way to the waterfall. Something tells me we need to hurry, so make haste. Dont try anything funny or think of running away. Looks at his party members and says" The animals in this area are very active right now is that good or bad?"

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20  d20+8=17 ; d20+8=20 ; d20+8=11 ;
Friday November 22nd, 2013 12:07:50 AM

Spire hears the shouts from their allies, running to the north. His attempts to help Zeoll are hindered by Magana's ushering him forward.

Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40  d20+9=29 ; d100=43 ; d20+9=29 ; d20+9=10 ;
Friday November 22nd, 2013 8:47:55 AM

Kane' can hear the other team is all OK and heaves a sigh of relief. The sounds of animals in the area probably running from the fire confirms Jozhur's report.

Kane' wants to confirm Linos' shout to the north group, but realizes that since he can't see them, he can't send a [i]Message[i], and has to trust the information has been found, and turns his attention to his own group.

"With the fire and the desperate animals running from the fire, it doesn't matter if the Warrior runs or not. His best chance of surviving this day is to come with us to the safety of the fire. If he wants to run, do not waste your time in chasing him." Kane' is much more concerned to keep his crew alive, especially since they have another prisoner and Linos' own testimony wrapped up. But the wise Witch thinks ahead to the water ... " Be careful, the forest life will know of the water too. We should expect a lot of wildlife at the falls. Be defensive and not attack anything that is only seeking safety."

With Shem in tow who has YY in tow, Kane' leads the group by following Linos' directions.

..........Actions
Perception: 29; 29; 10
Standard: Cast Message (Ley Line: 43: success): ignore action
Double Action: Move east towards falls.

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*

Eastbound and Down - DM Donna 
Friday November 22nd, 2013 10:56:48 AM

SOUTH OF THE CAMP:
Shemeska feels a hand upon his shoulder.

"It's me," Linos' voice says, "It will be easier for all of us if...I bear you to the waterfall. That will free up your friends to keep the prisoners under guard. Do I...have your permission..?"

INSIDE THE CAMP:
Everyone works towards exiting camp, with Zeoll (quite rightfully) pointing out that--in spite of his size as a Wemic--he's older than most and not as strong. SURELY there must be someone in the group who is bigger and/or stronger than he is...?



Magana (Craig) (AC15* CMD22* F+7/R+2*/W+2) [HP 1 +10* of 57] 
Friday November 22nd, 2013 3:17:57 PM


After several failed attempts to get Spire moving toward the hole in the wall, Magana roars in wordless frustration. Why he insists on trying to stay here when the fire is directly overhead, is a mystery to her. Looking around in exasperation, she notices Zeoll struggling with his burden and finally puts two and two together.

note: Common is a second language for her, and only picked up via the language skill. While raging, she's not going to understand anything more than simple concepts coached in simple words in that language!

She shifts her flail to her off-hand, tucks Zeoll's burden under her arms and heads for the north wall as fast as she can while keeping her horns out of the canopy.


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday November 22nd, 2013 5:04:55 PM


Shem readily agrees. "Get us out of here, good centaur," he says.

Zeoll (Cayzle) 
Friday November 22nd, 2013 5:06:44 PM

Grabbing Spire's hand, Zeoll runs through the smoke after Magana.

East End Waterfall - DM Donna 
Friday November 22nd, 2013 5:07:17 PM

Everyone in both parties heads eastward, eventually the natural contours of the land guides first the party members led by Linos and then those party members being led by the less-than-happy Huge Minotaur, Magana, to the site of a small but pretty waterfall.

"Are we all here..?" Linos asks, then grins up at Magana. "I heard YOU coming a mile away..."

Hmmph. Rather cheerful for a ranger who was forced to flee the site of a burgeoning forest fire that he couldn't put out, isn't he?

"Listen...you can hear it..." Linos says, cocking his head to one side.

Indeed, yes...over the sound of fleeing wildlife...everyone in the party can now hear it:

Thunder.

And even smell it: rain on the wind...

"I gave the emergency call when we first stormed the camp," the Centaur explains, "We rangers only give out that call when there's a fire that threatens the area. It prompts the animals to flee and seek out the druids who live in various parts of the forest, to tell them where the fire is...and they send rain to put out the fire..."

krakka-BOOOOOOM! The explosion of thunder is quite nearby, and now the sound of a heavy rain accompanies it. The area you currently occupy becomes the recipient of some fringe drizzle.

"They'll also be sending us back-up rangers soon, too," Linos adds. "You need to decide what you're going to do with your prisoners..." Even as he says this, Warrior FF (the enemy in the Deep Slumber spell) wakes up, wondering where his weapons are, and seeing that he is now surrounded by a bunch of people in the company of a Centaur, a Wemic and the biggest honkin' Minotaur he's ever seen..!

Magana (Craig) (AC19 CMD22 F+7/R+3/W+2) [HP 1 of 57] 
Friday November 22nd, 2013 6:39:38 PM



Magana is just now catching her breath following her extended battle rage. She responds to Linos in a booming voice that she seems to have a hard time containing. "Yes, this enchantment has some disadvantages, but I could get used to it! Thank-you Spire! Feel free to do that again any time!"

...unless, Enlarge Person spell was made Permanent without me noticing (and wouldn't *that* be cool!) ...

The spell on Magana chooses this moment to expire, reducing her to a merely large form for soldier FF to gawk at. She drops the now noticeably heavy, but limp, form from under her arm, rolls him face-down on the ground and rests her right hoof in the middle of his back.

"That was an exhilarating battle, comrades. Here's hoping we get more such before long!" She winces as she raises a fist in emphasis and glances down, just now noticing a long, deep gash in her leg and a nasty bite on her shoulder. "Now how did *that* happen?" she says in puzzlement, and shrugs her pack off her shoulders.


Kane' Ma'Kai (SteveK) AC24/ T18/ F20/ CMD 18) HP 12/40 
Friday November 22nd, 2013 7:36:02 PM

Kane' is relieved when everyone gets back together, and happy that Linos was wise enough to call for the centaur druids to put out the fire as well!

"We need to tie these prisoners up for the travel back to Fort Stag. Umm... does anyone have any rope?

Kane' has none.

..........Actions

ooc: Escape from a Rope binding is Binders CMB+20. So whoever has a strong CMB can tie a rope well, too!

..........Effects

Shield of Faith (CL5) 5/5min; +2 deflection
Barkskin (CL5) 50/50min; +2 natural armor
Mage Armor (CL1) 300/300min; +4 armor
Bless (from Zeoll) +1 attack and fear saves

Deeper Slumber: FF Sleep

..........Spells
0...All
1...3+1*
2...3**+1*
3...1*+1*

(Brock) Jozhur AC19/14/15--CMD 18--HP 1/43  d20+8=27 ;
Friday November 22nd, 2013 10:22:17 PM

Jozhur stands over the warrior who just woke up, ready to thump him if he tried to stand up.

"Look, we're here for Annoir, not you. However, I'm sure the Centaur courts will be interested in you for your part in what was done here. If you're cooperative, we would be willing to plead for leniency from the Centaur courts.". He looks to the other prisoners, "That goes for you all, too."

He's awfully convincing, even though it appears he could collapse at any moment.

-------------
Diplomacy: 27

Zeoll (Cayzle)  d6=4 ; d6=2 ; d6=3 ; d6=2 ;
Friday November 22nd, 2013 10:53:19 PM

Zeoll helps to bind the prisoners (didn't we buy manacles?), and then he channels to heal his friends.

Everybody, even prisoners, heals 11 hp.

Used four channels.

Spirysn'rar Kilarn (Ian) AC 17/13/14 - CMD 14 - HP 14/20  d6=3 ; d6=1 ; d6=2 ;
Sunday November 24th, 2013 9:38:24 PM

Spire also releases waves of healing energy, healing the group. "Ah, yes, I took the manacles from Coer before he left to go back to the town with the young centaur." The elf produces the manacles and hands them over to a more physically capable member of the group to bind Annoir.
-------------------
Use 3 Channel Energy, everyone is healed for 6
Assuming the DM will let us do this, Spire would have taken the manacles from Coer before he left, although it was never mentionned

Rozan (Joe)(AC21/T16/F16 CMD 22) HP30/56 
Monday November 25th, 2013 1:12:48 AM

"Good we got Annoir, Now what ?"

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