WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Bonetown Archives


Return To Index


Where in the Wold is Cap-i-tan Annoir?


Preparing to Shove Off...Again - DM Donna 
Monday July 29th, 2013 5:46:41 AM

Even as the party agrees that they must go in pursuit of Annoir and the Iron Hull as quickly as they can, the other patrons of the Busty Mermaid heartily approve (several of them insisting upon buying the party drinks before they leave.) Various individuals take care of their last-minute shopping and such, and--a few hours later--the party walks to the harbor, finding themselves the recipient of very friendly greetings by people they recognize as being dockside regulars.

In fact, as the party goes past the Harbormaster's office, they spy none other than the obsequious Junior Harbormaster as he is hammering the nails in a large poster that reads:

WANTED: CAPTAIN ANNOIR of the ship IRON HULL
for treachery, slander, cheating, forgery, robbery and stealing from the Harbormaster!
REWARD for capture & return to Bonetown
(alive ONLY)


It is obvious that the Junior Harbormaster is looking less-than-thrilled to find that his "hero" has turned out to have feet of clay...

Zeoll 
Monday July 29th, 2013 4:20:18 PM


Zeoll reads the sign with some difficulty -- reading is still a new art for him, but he is getting better.

"... alive ... only."

He frowns.

"Well, we had betterr have some saps or merrciful spells to use on him, then," says Zeoll. "And some rrope!"

The old liontaur is ready to board and sail.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday July 29th, 2013 11:37:27 PM

"Oh, don't you worry yourself too much. It is remarkable what a person can go through before they die." Shemeska smiles a small smile, enjoying a personal thought. "Let's be off, then."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Tuesday July 30th, 2013 1:25:51 AM

"The captain can go through a bit of pain before we capture him, I think," Spire muses, feeling malicious against the man responsible for his death. "I have access to healing magic now, he will be easy to keep alive. Oh, and..." He turns to Johzur, whispering, "Remind me to... update the ship's documents." Spire's forgery was decent last time, but has the documents under Yel'Kno's name.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Tuesday July 30th, 2013 1:36:09 AM

"Right, we should get that taken care of soon. I'll help you with it when you're ready. I don't think anyone one is going to bother us at the moment though."

All Aboooooooard...! - DM Donna 
Tuesday July 30th, 2013 3:03:04 PM

Is everyone all ready? Items tallied up and duly noted on your respective CSes? Spells and supplies laid in for your intended trip across the ocean? Last chance to make sure you're all set now....

Zeoll 
Tuesday July 30th, 2013 5:03:58 PM

Zeoll walks the gangplank as carefully as he can. The water-averse liontaur has no desire to go overboard.

In fact, since the party owns a ship, Zeoll is already daydreaming about getting a Ring of Water Walking!

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Tuesday July 30th, 2013 5:25:51 PM

Coer returns to the Lionfish after a brief stop by the house to collect his belongings. He is clearly not carrying the ballista he has been pining after all this time.

When asked his reply is brief "who has time to read a manual"

Ooc: turns out you need exotic proficiency for ballista, which Coer does not have.
No changes to Coer's loadout



Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 
Tuesday July 30th, 2013 9:03:06 PM

Kane' lays up his personal supplies, and then assists Jozhur in informing the Lionfish and helping lay in water and victuals.

The wanted poster pleases Kane' and he diffidently requests to have a copy for their voyage. "It may assist us in getting the Fort Stag authorities on our side."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday July 30th, 2013 11:35:14 PM

ooc: Ready.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Wednesday July 31st, 2013 1:08:55 AM

Jozhur smirks at the poster, "Eh, a bonus for taking him alive would be nice, but I'm not too attached to material things"

He makes sure his gear is snug and gets settled in for the voyage.

Sailing, Sailing... - DM Donna 
Wednesday July 31st, 2013 11:53:47 AM

Not that the Junior Harbormaster likes being reminded about how wrong his was about Annoir, he is, however, happy to hand Kane' a copy of the poster.

"He's made fools of us all," the man says bitterly, "Fifteen hundred gold pieces is the least we can pay to get that lying, cheating weasel back to Bonetown to see justice done!" He bids Kane' a good day and returns to his office.

Tula, on the other hand, is very busy overseeing the loading of supplies and such onto the ship.

"Hurry your butts aboard, everyone!" she hollers. "The tide is best for leaving right this minute!" As soon as the entire party is aboard the Lionfish, she addresses herself to the newly-minted captain:

"What course will we follow, sir? Northerly or southerly?"

Zeoll 
Wednesday July 31st, 2013 1:06:35 PM


Zeoll helps load the ship, stowing supplies in the hold after they are brought aboard. When he is in the cargo holds stowing comestibles, he casts Detect Poison (a cantrip) to make sure the food is untainted.

Job done, he looks for a place on the deck of the ship to stand, out of the sailers' ways -- he has no desire to pass the journey in the super-cramped spaces belowdecks.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Wednesday July 31st, 2013 1:21:38 PM

Jozhur helps get the ship loaded up then stands by on deck to help with anything that's needed.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Wednesday July 31st, 2013 9:19:07 PM

Coer carries a crate of supplies under each arm and deposits them in the hold. Returning to deck, he finds Tula's directing traffic in preparation for setting sail.

Straight line. The northern route. He will not expect us there so soon.

GET ON BOARD YA SEA DOGS. WE'RE LEAVIN'



Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday July 31st, 2013 9:59:15 PM

Shemeska clambers up the main mast, displacing whatever sailor had taken post as lookout. "Out! Out! Shoo shoo! This is mine now." He stows his bow and arrows on the floor of the crow's nest, fluffs up the sitting pad, and stretches languidly. He calls down, "READY TO SAIL!"

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Wednesday July 31st, 2013 11:38:27 PM

Spire walks to the front (prow?) of the ship, closing his eyes and praying silently to Gargul, one hand on his holy symbol. After he is satisfied with his prayer, he will seek out Coer an once again offer his assistance as First Mate. "Unfortunately, I do not know much about the sailor's life," the elf admits. "But I believe I can be of use many other ways, as I have demonstrated in the past."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Thursday August 1st, 2013 1:47:10 AM

I should have bought a captain's hat. says Coer, thnking out loud.

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40  d20+10=25 ;
Thursday August 1st, 2013 8:56:12 AM

Kane' thanks the Junior Harbormaster and turns to leave before pausing for one final question. "Your pardon, Sir, but who has posted the reward and what reason have the authorities to be angry? I know my ship's own reasons, but ..." Kane' trails off then tries again. "He was once a mentor and friend of the Lionfish too."

...........

Whatever the answer, there is no more time to delay, and Kane' sprints aboard to sail. His nose pinches in distaste at the archer giving backhanded orders to the crew. Didn't he know that he was the stranger on this ship? But Kane's way is not one for confrontations, and he only turns away to stow his gear before providing what assistance Tula may in navigating the ship.

...............

Profession: Sailing: Aid Another 25

Over the Bounding Main! - DM Donna 
Thursday August 1st, 2013 3:56:05 PM

The Lionfish is a hotbed of activity as last-minute items are being loaded onto the ship and the crew scurries from stem to stern, securing that which needs to be secured and unlashing that which needs to be unlashed. Sails are unfurled, the crow's nest is consulted, and--finally!--the ship glides away from its berth, towards the open sea.

EVERYONE MUST MAKE d20 ROLLS--for sailing the ship on the northerly, faster course for Centaur Isle. Those with skills in Profession (sailor) may add their bonus to the roll. Otherwise, you can scramble up and down the rigging using your Dexterity, or secure lines on the deck utilizing your Strength.

You are all considered to be Aiding Another (the Lionfish) in setting sail. (Kane' made his rolls in his last post, but he can go on to continue Aiding the ship in setting sail, as everyone's help is going to be considered cumulative under the present circumstances.)

Zeoll  d20+5=22 ; d20+3=10 ;
Thursday August 1st, 2013 4:49:31 PM

Zeoll has a humble question for Coer. "Parrdon my land-lubberr ignorrance, Captain Taurr, but isn't Centaurr Island south of Bonetown? And so how is the "norrtherrn" rroute the fasterr one?"

Zeoll's Knowledge of Geography roll is a 22, and of course he sailed around the Taur Isles in his youth with the Chosen of Domi, so he is struggling to wrap his mind around the whole "faster route is northern route" thing.

=====

The liontaur sees Kanay gathering some great info about the party's target. "Good idea, my young frriend," he tells the lad. "I wish I had thought of asking forr the posterr. I'm glad you did."

=====

Now, Zeoll is no better a sailor than he is a swimmer! But he has been on ships in his life, and he has some ideas about how to help. Even diminished as he is, he can create water, detect poison, and purify food and drink. That may come in handy. He is a good lookout, with keen eyes, ears, and nose.

And he is not afraid of hard work. Muttering prayers under his breath -- ie, casting Guidance often -- he can manage to help out with tying knots, catching lines, and just running errands and such.

Aid Another dex check at +1 with Guidance ... a 10! Just barely enough?

"Oh," he says under his breath with a little groan. "Sailing is a young wemic's worrk!"

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+5=15 ; d3=2 ;
Thursday August 1st, 2013 8:49:40 PM

Jozhur takes his place on the deck of the Lionfish, "We'll, back at sea again, way too soon"

-------------
Profession sailor: 15

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+6=21 ;
Thursday August 1st, 2013 10:16:51 PM

Coer is standing by the wheel, steering the Lionfish out of the harbour when he is apporached by Zeoll.

Of course it is south. The southern route is not direct. It winds past the various islands. the northern route is direct, no stops, no distractions. Coer unrolls a map and shoves it in Zeoll's face for a moment

See? Or do you know something i do not? he hands the map to Zeoll.

Coer waits for Zeolls reply as he steers.

ooc: profession sailor: 21 plus aid = 23


Zeoll 
Thursday August 1st, 2013 10:29:37 PM


"Oh, I see," says Zeoll. "It is rreally the south route to Liontaurr Isle, then east. Orr the southeast route -- orr the 'norrth' rroute as you say -- dirrectly to Centaurr Island."

He hands back the map and bows. "Thank you for showing me, good sirr captain. I have everry trrust in you, of courrse."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+11=30 d20+8=28
Thursday August 1st, 2013 11:56:42 PM

"I would be happy to lend my assistance. It is fortunate that at least someone on this tub is acquainted with sealore."

Knowledge (geography) check 30
Profession (sailor) check 28 (nat20)

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+2=11 ;
Friday August 2nd, 2013 12:13:01 AM

Spire does his best with the Lionfish, never being much for physical tasks. (Dex check: 11)

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40  d20+10=28 ;
Friday August 2nd, 2013 12:49:54 PM

Kane', born of a seafaring people, takes to the open ocean like a seal. Being able to be on deck and not chained in a dark corner does wonders for his confidence and brings back long forgotten memories that assists the Lionfish sailing the dangerous northern route to Centaur Isle.

The first days, the witch has his cauldron carefully perched on a firebox and chants and casts for a day and night, enhancing his Familiar Spirit with rare and expensive herbs and magics.

Then, Kane' has another ceremony. He strips to his loincloth with a polished black nut necklace and sandalwood scented air from his Cauldron, he casts a necklace of bright flowers onto the water, and chanting a song in a language dead for 20 years...

`O ka hali`a aloha i hiki mai
Ke hone a`e nei i
Ku`u manawa
`O `oe nô ka`u ipo aloha
A loko e hana nei
Aloha 'oe


When he turns away, he is dry eyed, and a new sense of commitment rises in his eyes. "It is proper to say farewell, but not dwell on the past. I will place my heart in the present."
.........

Profession(Sailing): 28

Improve Spirit Familiar

Memory Service

Over the Bounding Main! - DM Donna  d20=16 ; d20=16 ; d20=13 ; d20=18 ; d20=19 ; d20=15 ; d20=11 ;
Friday August 2nd, 2013 3:45:33 PM

The Lionfish follows the fastest course to get to the port at Fort Stag on Centaur Isle.

The crew scurry about the ship, making great time when a shout rings out from the decks below:

"OY! Stowaway! We got a bleedin' stowaway aboard!!!"

The seaman bellowing the news is none other than Tommy Teeth as he comes up to the main deck practically dragging somebody with him by their ear:

"Found me a stowaway below, Cap'n!" the half-orc growls. "You know what we do with stowaways..."

EVERYONE ROLLS FOR PERCEPTION:
DC 1 through 14: The boy looks underfed, poorly clothed and very frightened that he's been caught...
DC15 to 19 Highlight to display spoiler: { The boy pulls the sleeves down on his arm concealing what appear to be bruises.}
DC20 or higher Highlight to display spoiler: { Around the neckline at the back of the boys loose fitting shirt you can make out fresh, dark scars. It would appear he has faced the lash recently.}

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+8=20 ; d20=12 ; d6=4 ;
Friday August 2nd, 2013 7:11:40 PM

Spire frowns as Tommy brings the boy up on deck, striding over to greet them quickly. "Tommy, let him go," the elf mutters. Assuming the half-orc complies, Spire kneels down next to the child, asking him, "Do you speak common? My name is Spire. Do not be afraid, we will not hurt you." The newly appointed cleric touches his holy symbol, letting out a burst of positive energy to heal the child of his wounds.
--------------------
Perception: 20
Diplomacy: 12
Channel Energy: +4 HP to anyone within 30ft (3 uses remaining)

Zeoll  d20+16=18 ; d20+8=25 ; d20+3=9 ;
Friday August 2nd, 2013 7:44:39 PM


Zeoll watches the human cub with interest. Funny to think that a person would WANT to come aboard a ship sailing over perilous seas.

The liontaur notices that the child is bruised, and says to to Captain Coer in tauric. "He has suffered physical abuse, Captain. This Spire fellow saw it too, and is curing him."

The old liontaur hangs back for now, aware that his size might frighten the cub. He watches carefully, however, and listens to all that is said.

Sense Motive: 25.

If the boy speaks, Zeoll listens, maybe to tell from his accent where he is from. Linguistics 9.



Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40  d20+10=11 ; d20+9=23 ;
Friday August 2nd, 2013 10:34:25 PM

Kane' isn't paying too much attention to the ship right now, but even distracted, the half-elf is able to assist running the ship.

With the call of 'stowaway', Kane' is startled, looking for who is accusing himself for a moment before mentally shaking himself. While he intended to stowaway on some ship, he never had the chance. And when he looks at the scrawny boy, Kane' can only think of his own recent history.

"He's been whipped, too", Kane' observes, frowning in distaste. "Like I was when a slave to the ElfBloods."

........................

Sailing - 10

Perception - 23

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+8=20 ;
Friday August 2nd, 2013 11:56:50 PM

Shemeska watches patiently from his crow's nest, waiting to see how the crew reacts to the stowaway. He narrows his eyes at the half-orc's threatening comments...

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+7=27 ; d20+5=6 ;
Saturday August 3rd, 2013 12:48:16 AM

Jozhur stays put, seeing others seem to have the situation in hand and not wanting to crowd the boy. He attempts to continue with his duties sailing the ship, but fumbles with everything while trying to keep an eye on the situation aboard the deck.

--------------------
Perception: 27
Profession sailing: 6

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+10=24 ; d20+6=19 ; d20+8=11 ;
Sunday August 4th, 2013 10:16:29 AM

Coer sees the bruises, and so do the others.

They readily move to help the boy and protect him from Tommy. My friends are heroes no doubt, while some of the crew still stick to their pirate ways.

And pirates are what we come from. I must not forget that, else I will fail in my duty to protect all who serve the Lionfish. This boat has seen more than its fair share of treachery, and is making enemies day by day.


Coer draws his sword and steps forward, pointing the long blade towards the boy.

The minotaur stretches to his full height and stares into the boys eyes. "You better have a REALLY good explanation lad"

~~~
ooc:
perc: 24
intimidate: 19
sense motive: 11

Law of the Sea - DM Donna 
Sunday August 4th, 2013 4:05:18 PM

OOC: Bonus post to poke the story along...

Tommy Teeth scowls down at the stowaway but duly releases his grip on the youngster's ear, then takes a step back, folding his muscular arms over his barrel chest to observe the outcome of Coer's command. The boy's eyes widen a bit at the sight of the minotaur towering over him with a naked blade in his hands, but he makes an effort at getting a grip on the fear that obviously clutches his heart and straightens up to stand as tall as he can.

"Beggin' your pardon, cap'n," the lad says in a (mostly) steady voice, "I been crewin' for almost two years now, so's I know it's again' the law of the sea to stow away...but I hadta get away from Cap'n Annoir, you see...an' I thought the best place ta to that was aboard the ship of his enemies." He bobs his sun-bleached head and sets his chin at an angle that underscores his resolve.

"I'm ready t'accept whatever punishment ya order, Cap'n," the boy says, the brave tone in his words belied by the telltale crack in his voice when the word "punishment" passes his lips.

And the entire crew's collective gaze turns to Coer to see what he'll do...

(Oh, and Zeoll's ear isn't quite up to snuff about pinpointing the origin of the boy's accent.)

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Sunday August 4th, 2013 9:39:34 PM

Coer lowers his blade.

"Punishment is reserved for those who do us wrong, lad. Now, tell us all you know of Annoir."

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+5=23 ;
Monday August 5th, 2013 1:52:56 AM

When he hears the stowaway's response, Jozhur drops what he is doing and studies the fellow carefully.

He remembers Annoir sent a young boy to recruit the group in the first place, this could be another one of his tricks.

------------------------
Sense motive: 23

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 40/40 
Monday August 5th, 2013 10:09:32 AM

Kane' has little understanding of others motives except for sadism, nor does he have a spell to compel or detect the truth, so he keeps silent at the Cabin Boy's tale.

Despite the telltale signs of whipping, the half-elf doesn't quite trust this convenient asset and wonders if the Boy is yet another unknowing piece on Captain Annoir's board.

......................
DM Donna and Rob, I added a Gift from recent GG Blackbird Lake Retirement Party on Kane's PC Sheet Highlight to display spoiler: {
2. Alemi, God of Healing [Jerry NPC] Monday August 5th, 2013 8:45:34 AM
All who have attended the Blackbird Lake Retirement Party receive the effects of a Heroes' Feast that stay with the hero until their next combat. Heals, given by attendees (ie Kane'), gain a +2 to the die roll. The healing boon lasts for one day past the next combat.
}

Zeoll 
Monday August 5th, 2013 10:24:10 AM


"This Annoirr fellow has his tentacles in everry pot, seemingly," mutters Zeoll. He continues to keep a careful ear to what the young man says ... OOC: Hoping to still use my Sense Motive roll of 25 from Friday!

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+9=17 ;
Monday August 5th, 2013 11:42:36 AM

Spire shares in the group's suspicion of the boy, taking a step back and eyeing him while he tells his tale. (Sense Motive: 17)

The Ballad of the Cabin Boy - DM Donna 
Monday August 5th, 2013 4:24:27 PM

OOC: I must apologize for missing my self-imposed deadline of posting by noon (Eastern time) each weekday...Real Life is being less-than-cooperative at the moment.

"Aye, cap'n," the young human responds to Coer's order. "I'm Justier Hurmoc. I was 'dentured to Cap'n Annoir when a supply shipment for the Iron Hull went missing an' the cap'n held my Pa 'countable for it. That was almost two years ago. I been cabin boy ever since, but Cap'n Annoir--he knew I was 'prenticing to an old wizard friend of my Pa's. I always had the feeling that the cap'n stole that shipment himself just so's he could make me hafta work for him. See...I can cast spells some. He made me use my Lookin' spell so's he could always know where ya an' the Lionfish were." The boy's expression turns into a mixture of sheepish and ashamed.

"Ya remember spitting in yar hand to seal the deal with him? Well, uh, he kept some of the spit..." he explains. "Made me use it to keep tabs on ya." (OOC: by "lookin' ", any spellcaster knows that the boy is referring to the Scry spell.) Justier sighs, then straightens up a bit.

"I never wanted to truck with Cap'n Annoir, an' I never liked how he treated everyone," he says firmly. "So's I jumped his ship--an' headed straight here, a-cuz I know ya deal square with everyone ya bargain with. I...I'd like to sign on as cabin boy here, cap'n--if ya'll have me, that is..."

PERCEPTION CHECK:

Beat DC20 Highlight to display spoiler: { You're practically positive that the boy is being completely honest right now.}

Zeoll  d20+16=23 ; d20+10=29
Monday August 5th, 2013 4:45:04 PM


Zeoll's keen eyes and ears catch some interesting and revealing details as the boy tells his story. [Perception 23]

The liontaur speaks softly to Captain Coer in tauric: "The boy is telling the truth. But he must be a magical prodigy to be able to Scry so young!"

Zeoll casts detect magic to sense any auras on the boy. As he does so, he says to the "cabin boy," "Lad, you'll not mind that I'm checking you out forr magical aurras, as you will surrely know as you see me casting. No offense -- we just need to check you out. And if you don't mind, I'd love a chance to sit with you and talk about magic."

Diplomacy 29

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 40/40 
Monday August 5th, 2013 8:46:25 PM

Kane' grows interested when Zeoll identifies Justier's spell as a scrying spell, but the half-elf doesn't want to speak up. It looks like Captain Coer has things well in control, and so the Witch moves back towards that bow of the ship and the hotbox and his cauldron.

"Curious are you? Yes, me too, but not enough to ... Urging? Interesting. What else can we convey to each other?"

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+8=21 ; d20=9
Monday August 5th, 2013 10:52:55 PM

Spire's eyes widen as the boy mentions the Scrying spell. His albino rat scrambles up onto his head, leering down at the boy with its pink eyes. "Zeoll, while I would like to speak with the boy as well, I think we have an interesting opportunity here." The elf looks back down at the boy and tries to look at pleasant as possible, despite still dripping with slime. "Justier, you have been with Annoir for some time, yes? Do you think it would be possible for you to, um... "Look" at him?" (Aid Zeoll's Diplomacy: 9...)

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+8=15
Monday August 5th, 2013 11:55:17 PM

Shemeska continues to watch.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+7=25 ;
Tuesday August 6th, 2013 12:10:35 AM

Jozhur shifts his attention back to sailing. "Say, do we still have that talking ring from Annoir? Could be helpful."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+10=15 ;
Tuesday August 6th, 2013 9:25:40 AM

Coer is unsure of the boys body language but Zeoll is clear, the boy is truthful.

trust is earned hard in these parts lad. Answer any questions the crew has then report to Tula. She should have some work for you.

Coer returns to his place at the wheel.

Great Idea, But... - DM Donna 
Tuesday August 6th, 2013 12:13:38 PM

Justier looks relieved when Coer chooses to give the boy a chance at earning a place amongst the crew, and he readily submits to the scrutiny of Zeoll.

"Havin' been cabin boy on the Iron Hull for all this time, sir," he says to the liontaur, "I can't say I'm surprised--it's only common sense ya wanna make sure I'm for real." Zeoll's spell does not detect any artifice, illusions nor compulsions upon the lad--Justier is a human boy without any mystical auras attached to him at the moment.

(OOC: I'm not 100% that a wizard who has been stripped of their spell components and spell book has anything magic left to them that can be detected, but the only thing that is currently left to Justier are the spells in his head.)

Spire and Jozhur's questions bring about another sheepish look from the boy.

"Sorry, sirs," he says, "If'n I made ya think that I actually cast the spell all by myself--I didn't. I used the magic Lookin' Glass. I was the only one on the Iron Hull who could get th' Lookin' Glass ta work...an' Cap'n Annoir got so mad the last time you beat his plans that he smashed the Glass and beat me."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 40/40 
Tuesday August 6th, 2013 2:11:44 PM

Kane' continues to talk to his cauldron in a one-sided conversation as he listens to Justier and the Captain. "I know how to Scry, and you can be the vessel, yes? Ah, yes! And if Jozhur still has that ring, well, scrying can go both ways..."

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Tuesday August 6th, 2013 5:34:51 PM

"I don't have the ring, not sure if we hung onto it or not."

Zeoll  d20+10=18 ; d20+8=15 ;
Tuesday August 6th, 2013 6:56:08 PM

Zeoll tries to put the boy at ease. He is sorry he does not use a book to do his magic, or he would share. He asks to hear more about Justier's sea-faring life. He asks if the boy knows how to swim, confiding that he himself never learned. He also sings the boy some of his favorite sea chanties, trying to cheer him up.

He asks his new friends as well as the boy, trying to figure out the evil captain's capabilities and skills. [OOC: trying to figure out his race, class, and key items]

Diplomacy 18; Perform 15

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Wednesday August 7th, 2013 9:33:23 AM

Spire frowns. "I am not sure if we kept the ring. I am not even sure it would make a good focus. Annoir simply found the ring in some loot, did he not?"

Talking It Over - DM Donna 
Wednesday August 7th, 2013 5:36:47 PM

OOC: I must apologize again for the late post. Once more Real Life concerns have swamped me.

Justier manages a tentative smile when Zeoll shows signs of being a mentor. It looks like the neophyte wizard just may have acquired a new and unusual master to study magic with.

"I can swim," the boy says, then adds: "Well...I can, uh...dog-paddle." Upon hearing the questions about Captain Annoir's ring, Justier volunteers the following:

"Ya're right, sir--the ring didn't belong to the cap'n himself...the crew got it during one of our port calls. I used a spell I know to identify what the ring was, an' the captain had me keep it in the storage chest in my corner until he needed it for you all."

EVERYONE ROLL A d20 TO HELP CONTINUE TO SAIL THE SHIP. You may add any Profession (Sailor) bonus your PC has, as well as a synchronous STR or DEX bonus to reflect any strength-based aid (hauling rope, etc.) or dexterity-based aid (climbing the rigging, etc.) your character is doing.

Zeoll  d20+8=25 ;
Wednesday August 7th, 2013 5:52:11 PM


Zeoll take a moment away from the danger of Annoir and the mystery of the mage boy to walk to the prow of the ship and stand in the breeze. He enjoys the spray, and it inspires him to break into song ...

Herre, ho, the waves arre all thrrowing!
And, so, we sail out to sea.
Farr, frro, the weatherr is blowing
We, go, we sail to be frree!


Perform 25!

Zeoll  d20=6 ; d20+8=24 ; d20+2=6 ;
Wednesday August 7th, 2013 5:55:49 PM

OOC: oops! Posted the same time as the DM! Sorry!

Zeoll leads the crew in sea chanties, hoping to buoy spirits and aid morale. He lends a hand pulling and hauling and such too.

Raw d20 roll: 6

Perform roll: 24

Dex check: 6

Zeoll does his best with his voice, but his creaky old muscles are no good at physical labor. "Let an old Taurr sing forr his supperr," he says to any nearby. "Sailing is worrk forr the young!"

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+6=24 ; d20+10=30 ;
Wednesday August 7th, 2013 11:08:34 PM

Captain Coerator stands at the helm and with a steady hand he steers the Lionfish onwards.

He observes the comings and going of the crew silently and watches the horizon for ships or storms.

~~~
ooc:
Profession Sailor: 24
Perception: Nat 20 (30)

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+2=16 ;
Wednesday August 7th, 2013 11:49:08 PM

Spire does a surprisingly good job with the ropes, managing to fasten a few more down that he usually does, and only messing up twice. Although he did manage to vomit over the side once.

If the decision is made to Scry with the child, Spire offers his help in any way, and watches out of curiosity.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+5=12 ;
Thursday August 8th, 2013 1:31:27 AM

Jozhur lends a hand with the sailing, but seems to struggle a little bit. He's still trying to get the hang of this sea faring stuff.
---------------------------------
Profession sailor: 12

Thar She Blows (Not) - DM Donna 
Thursday August 8th, 2013 2:10:16 PM

With Justier's fate duly decided, the crew is quickly and efficiently returned to their task at hand: safely navigating the quickest route to Centaur Isle, and avoiding the worst of the storm that Coer's sharp eye has picked out on the horizon. Everyone's efforts culminate in making the journey about as smooth as possible for such a notoriously storm-ridden passage, during which young Justier proves to be an able assistant and an eager pupil at Zeoll's knee.

However--in spite of the interesting start--it is an uneventful journey. One night during the watch the sound of music can be heard below deck. The crew are having a small celebration on the recent successes of the Lionfish. Rum is being drunk, songs are being sung and a few attempts at dancing are being made. One of the crew members - Pinny - has a small squeezebox and is playing to the delight of everyone else:

"Come hear the wondrous tale
Of when the 'Fish did sail
From Bone to the Isle
The bodies did pile
But we still have plenty of ale!"


Amid rounds of laughter another sailor takes the limelight with a limerick of his own...

"Sahuagin, Kelpies and Fish
They make such a wonderful dish
The food that we're eatin'
Are foes that we've beaten
But how bout some mutton? I wish!"


Laughter and applause abound. Seeing that you've come to investigate the sounds of merriment, Tula turns to you.

"How about YOU? Can you come up with a rhyme..?" she challenges with a grin.

A hero point to anyone who can post a Bonetown-themed limerick.

Zeoll 
Thursday August 8th, 2013 3:32:59 PM


"Ah," says Zeoll, "I have just the rright bit of poesy forr the occaission. It is titled The Lionfish."

I've seen many fine ships on the sea,
But just one fills my spirrit with glee.
I'm half lion, it's clearr,
So the ship that's most dearr
Is the one that's half lion, like me!


Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 40/40  d20+10=24 ;
Thursday August 8th, 2013 4:31:00 PM

Kane' continues his work in assisting the navigation and other maritime related assignments that are neverending on a sailing ship, and becomes more and more easygoing around the crew and heroes as well. When the night of celebrations come, he enjoys listening to the singing and watching the dancing, but plays no part himself until Tula calls him and the others out.

Kito and ElfBloods and more-er
Tried of the 'Fish now to board her
He lost, the poor fool
When he slipped in a pool
Of the innards and blood of the boarders


It's a horrible rhyme, but Kane' is happy, the first attempt at personal expression since a child.

...................

Profession (Sailing); 24

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Thursday August 8th, 2013 8:24:29 PM

Coer takes a break from the wheel and heads downstairs for a drink. The mood are merry and the limericks bring a smile to all aboard. Tula has elicited a few and now her gaze is focused on him, the challenge opened to the Captain.

"Im, no wordsmith, but here goes...

The Lionfish crews a mighty group
Defeating all-comers to boot
But sailin' the seas
Would be done with more ease
If a ballista, I knew how to shoot



(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+5=8 ;
Thursday August 8th, 2013 11:45:41 PM

Jozhur grabs himself a drink and tries his best not to embarrass himself in front of Tula.

Oh how I hate to sail
So I drink deep from this ale
Chasin' after Annoir
But I'll drink even more
When we come to the end of his trail




Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+8=17 ;
Friday August 9th, 2013 11:21:44 AM

ooc: Sorry, everyone! I just got back from vacation at an Indiana State Park. A state park, mind you, where I was told by the head ranger himself over the phone that they had internet access at the visitor's lodge. I arrived to find that their satellite had been knocked down during a storm prior to our arrival.

Shemeska tries his hand at a limerick.

In a dirty little town named Bone,
the good deeds of heroes did shone.
They set out to sail,
dodging pirate and whale,
with evil they never condone.


Letting the Party Last a Bit - DM Donna 
Friday August 9th, 2013 12:23:07 PM

OOC: in DM terms--just trying to give everyone a chance at that free hero point. I'll be posting the next turn of events later today.

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 40/40 
Friday August 9th, 2013 3:50:05 PM

Kane' listens to the other heroic attempts at rhyme and figures he didn't do too bad after all. What is most interesting to the half-elf is Shemseka's verse, and makes the Witch's opinion of the archer go up a notch.

Kane' laughs out loud at Coer's attempt. If there is one thing the Captain is obsessed with, it is getting a ballista!

Zeoll 
Friday August 9th, 2013 8:56:26 PM

Zeoll laughs and applauds when his new comrades attempt to create verse. It takes years of training and practice to be able to meld anapests into lines of pure poetry, to create true rhymes, to elevate the art form. Of course, it takes true heroism to bravely attempt a feat when one's chance of deep success is so slender. These new friends of Zeoll's truly deserve kudos for their valiant efforts.

"Brravo! Brravo!" calls out the minstrel.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Saturday August 10th, 2013 1:22:29 AM

"Bleh, poetry isn't my strong point, but I do love a good ale.. Jozhur downs his mug and grabs another. Enjoying what seems like a rare lull in the action.

The Party's...Over...? - DM Donna 
Sunday August 11th, 2013 1:49:59 PM

Besides the attempts at creating viable limericks, there is spontaneous bouts of dancing as well. You notice that Tula is very often asked to partner the various and sundry crew members prancing about to the music, but she only smiles and shakes her head, clapping along to the songs that Pinny produces from his squeezebox.

Justier is inspired to try his hand at a jig, but his spirit carries him away a bit and he ends up knocking a fairly full tankard all over Coer! The entire coterie immediately falls silent as the boy cringes in expectation of a blow...


Zeoll  d20+4=8 ;
Monday August 12th, 2013 7:39:38 AM


"I love that dance!" shouts Zeoll.

"Once upon a time, I used to be a dancerr. Let's see if I can rrememberr the steps!"

Zeoll dances rhe same jig, as best he can. [Perform Dance 8.] But not very well!

He concludes his pour effort by dousing Coer with his own drink.

"That last move is the best part!" he says. "Anyone else want to join in?"

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Monday August 12th, 2013 12:37:20 PM

Jozhur laughs when Justier spills his drink on the Captain, but his jaw drops when Zeoll intentionally dumps his on the Taur. He waits to see how Coer reacts.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Monday August 12th, 2013 6:56:35 PM

Spire cannot help but chuckle to himself, seeing the madness before him unfold.

OOC :: Sorry about my absence last week, my laptop was on the fritz and had to go in for repairs not once, but twice.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Monday August 12th, 2013 8:24:33 PM

As the ale drips from Coer's usually white robe, his stoney gaze is locked on Justier. So much so that he fails to notice Zeoll until he too pours a mug over Coer.

Coer chuckles as he stands, and grabs a barrel of ale and lifts it in the air. Where i come from we do it slightly different

Coer begins to shake the barrel vigourusly as he steps left and right in a small dance, before knocking out the bung and spraying the hold and all within with the foamy drink, ensuring Zeoll and Justier get a fair dousing.


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday August 12th, 2013 11:55:21 PM

Shemeska watches the festivities below with a critical eye. Frivolity. This close to Bonetown is not very prudent. He keeps his watch on the horizon, watching for ships as they continue to sail.

Yup, the Party IS Over - DM Donna 
Monday August 12th, 2013 11:58:06 PM

The entire party erupts in roaring laughter and Justier slowly straightens up, a tentative smile on his face gaining strength until he, too, joins in with the rather frantic hopping that occurs once it is realized that, hey--that's some darn good liquor spraying about instead of being drunk.

Fortunately, most of the liquor is saved, and everyone can go to sleep (or on watch) in good spirits (literally. Heh heh)

DM OOC: everyone who participated in the party by supplying a limerick gets a Free Hero Point.

The next morning, the breeze brings to the nose of everyone aboard the distinctive, evergreen scent of whistal trees that grow profusely all over Centaur Isle, and Shemeska spots the uber-tall treetops from miles out, bringing it to everyone's attention with a strongly-bellowed:

"LAND HO-O-O-O-O-O-O..!!!"

The ship is just about there--all you have to do is safely dock the ship into the harbor at Fort Stag...

EVERYONE MUST ROLL A d20 TO HELP THE SHIP SAFELY DOCK: you may add your Profession (sailor) bonus to your roll, or make the usual Strength or Dexterity bonus to reflect helping to haul lines or climb about on the rigging.

Zeoll  d20+2=5 ;
Tuesday August 13th, 2013 8:45:49 AM


[OOC: Sheet updated, thanks kindly DM!]

After the party, Zeoll has a private word with the Captain.

Coer only, Please Highlight to display spoiler: {"Thank you, Captain Coerr, forr going along with my plan to deflect attention frrom the new boy. You arre a wise and quick-thinking leaderr," says Zeoll, as he wrings out his drenched grey mane.}

Zeoll spends some time with the boy. Probably he can prepare Read Magic without a spell book. Zeoll has him practice reading all the scrolls he owns -- mostly divine scrolls like Cure Light Wounds and Detect Evil. Zeoll himself does have two arcane scrolls: Obscuring Mist and Protection from Evil. Zeoll has the boy use his Read Magic to decipher them. Next, he must make Spellcraft DC16 checks to see if he can learn them. Zeoll aids him in this with guidance cantrips for a +1 on the roll (I assume you cannot Aid Another to help a wizard learn spells?)

Zeoll asks the boy if he has specialized in one kind of magic or another. He also asks about the boy's arcane focus -- is it a familiar or a tool, such as a wand or a ring? Does he have it? If not, is it lost or gone? Zeoll tries to evaluate his capabilities in other areas. [OOC: is it possible to obtain stats for the boy? At least his level?]

DM Donna OOC: all very logical questions that I am embarrassed to say I haven't had time to address fully. For now, I can tell you that Justier is at least a Level One wizard, perhaps even Level Two. As an intro NPC, he is NOT going to be in combat, but I will work up official stats for Justier when I have some time. Just keep how your PCs intend to teach Justier stuff reasonable.

Zeoll also asks Spire a private question: Spire only Please Highlight to display spoiler: {"Good sirr, it seems that we arre both arrcanists and both divine casterrs as well. Perrhaps we can talk shop some time. But may I ask you forr a trrue favorr? Would you allow the young cabin boy to study yourr spell book, perrhaps learrning what he can frrom it? And when we rreach porrt, I'll obtain forr him the book and materrialshe will need to prreparre his spells, if you will allow him to copy some of yourr spells into it? I know it is an imposition, but he will be of much grreaterr serrvice to us if he can cast spells.}

Also, throughout the entire voyage, Zeoll makes sure to tell all his new friends stories about the Fey King, Eberyon, how he created the Wold's Cradle and came back to the Wold after ages of sleep. If anyone chooses to listen, they can get the King's blessing.

OOC: This is a Cradled class ability: whenever you spend a friendly evening (at least three hours) talking to two or more characters about the fey in general and about the Fae King and his desire to help others, all creatures in the conversation gain a +2 divine bonus to their next saving throw. You can engage the same characters in conversation no more than once per module.

In other words, who wants a +2 on their next save!?

FINALLY, the long busy voyage is passed. Zeoll does his best to throw lines and tie knots, to the extent that his old creaky hands and shoulders allow. That's not much, though. (Dex check to help is a 5)

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 40/40  d20+10=24 ;
Tuesday August 13th, 2013 1:28:05 PM

Kane' is himself surprised at Coer's response, VERY different from what Kito would have done on the ElfBlood ship! Still, the ale tastes ... strange, and Kane' has had more than enough. A little cleaning and preparation before bed is the trick.

At Shemseka's call, Kane' assists with the navigation and sailing; heaving, tying, battening, and lots of other stuff to assist the Lionfish into Harbor. He calls to Shemseka to see if he can spot any familiar ship about the Fort Stag harbor...

....................

Profession: Sailing: 24

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+6=15 ;
Tuesday August 13th, 2013 8:06:08 PM

Coer humbly accepts Zeoll's praise and responds in tauric "No harm was done, and the boy may be a valuable asset on our travels. Keep him focused friend, his new freedom may lead to... distraction."

He sits a while and as the crew prepares for bed and spends some time listening to Zeoll's stories about the Fey King, before heading to bed.

With Shem's sighting of land come morning, he relieves Tula at the wheel and aims the ship towards Fort Stag. (sailor: 15)

Bring her in slow, We last left Fort Stag on friendly terms, but Annoir may have altered our standing.

Spire. Johzur. Are our papers in order?



Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+2=4 ; d20+9=13 ;
Tuesday August 13th, 2013 8:28:43 PM

Spire is useless with the ropes this time, getting himself so tangled that it takes two other crewmen to help untangle him.

The wizard is as involved with Justier's education as he can be. He contemplates giving the child a look at his spellbook, but does not do so until asked by Zeoll. "The boy can look at it now, but I do not feel comfortable giving up my spellbook unless we were back at our home in Bonetown." Spire clutches the book tightly in his hand. "Recent events have made me a bit... paranoid, shall we say. I would rather not be without it."

When asked by their captain if the papers are in order, the elf gapes for a moment, looking at Jozhur, and then back to Coer."If... you will excuse us for a moment, captain." Spire dashes off to his cabin to work on better forgery as quickly as he can, knowing that the one that claims they came from South Park will likely do them no good. (Linguistics: 13)

Pulling Into Port - DM Donna 
Tuesday August 13th, 2013 10:36:18 PM

Everyone's spirit of cooperation and hard work result in the ship's passage into the port of Fort Stag is fairly smooth.

Unlike the last visit to Centaur Island, no ship is sent to meet the Lionfish. That's not to say they are alone or unnoticed however--a large ship can be seen some four hundred feet away flying a green and white flag.

EVERYONE ROLL A d20 FOR A KNOWLEDGE (local) CHECK:
Results 1 to 14: it's a nicely-rendered white silhouette of a pair of antlers on a field of green.
15 to 20 Highlight to display spoiler: {it's a flag of the Centaur nation.}
21 and higher Highlight to display spoiler: {it's the flag for the city of Fort Stag itself.}

It is a busy port, but the Lionfish is able to sail into the harbor unchallenged and dock at one of the many wharves, all of which are a-buzz with activity. It is a far larger trading port than that of Bonetown, and likely far more civilized. Crates that would crush a human are being carried with ease by the various centaurs, and the smell of raw fish comes in from what looks to be an open air fish market to the west.

Those familiar with the docks - which is most of the crew - are also familiar with the huge trees behind the docks, so big that buildings shelter under their branches. In fact, here on Centaur Isle, it's not unusual to see an especially large tree actually be a building, much like the habit of many Elven cultures.

The berths available to the ship are such that the Lionfish may choose to dock close enough to deploy a gangplank to debark, or the crew may choose to dock a ways away from the pier and use a longboat to land.

Which is it to be..?

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday August 13th, 2013 11:03:46 PM

Shemeska calls down from the crow's nest. "I would humbly suggest we utilize their docking facilities. If anyone desired to board our ship, I doubt swimming across the harbor or stealing a longboat would deter their efforts, and having a quick means of returning to the ship in case of danger would be prudent."

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+7=19 ; d20+8=12 ; d20+7=15 ;
Tuesday August 13th, 2013 11:44:08 PM

Jozhur runs off to help Spire with the documents, hoping their work will suffice. (Linguistics to aid Spire: 19)

The large ship isn't that far away, he eyes it with some scrutiny, since he doesn't recognize it's colors. (Perception: 15) (Knowledge local: 12)

Zeoll  d20+5=6 ;
Wednesday August 14th, 2013 9:04:15 AM


OOC: No ranks in Knowledge Local (yet), but Zeoll has Knowledge Geography. He concentrates on remembering what he knows about this island, and rolls a 6 UGH! nat one!

Zeoll looks around. So much has changed since his youth. He struggles to recall more, but he is finding it harder and harder to keep things straight in his head as he gets older. "Ah, this all looks familiarr," he mutters, "but I cannot rrecall that flag, norr much else about this place. I think we once visited a vineyard herre. One that was "haunted" by fey playing trricks. That's all I can rrecall. It was so long ago."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40  d8+6=7
Wednesday August 14th, 2013 9:14:40 AM

Kane' is amazed at the huge trees, never having been above deck of any ship he was on before the Lionfish. He uncharacteristically blurts out the first thing from his mind. "What canoes those trees could make!", and turns red as he realizes that he spoke aloud. As they get closer, he sees the flag on the other ship but has no clue as to the meaning (other than it is NOT Annoir or the Elfbloods)

The half-elf nods in agreement at the drow's wisdom, but let's the Captain decide where they will dock.

Kane' makes preparations for debarking by asking his cauldron to shrink for easy carrying, and continues a one-sided conversation with the hunk of metal.

.....................

Rolling for Heroes Feast Temporary HP from the BBL Retirement Party in Giggling Ghost - 7

BBL RP - +2 per die on all healing spells until end of next combat.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+9=21 ;
Wednesday August 14th, 2013 10:39:26 AM

Spire is found on the bow of the Lionfish when they approach the island, gazing out acros the water and trying to keep his stomach calm. He spots the other ship and calls out, "They hail from Fort Stag,"

FYI - DM Donna 
Wednesday August 14th, 2013 3:55:24 PM

Since I've mucked up my posting time for the game, Official DM posts will be made by 11pm Eastern time until such time as the game is DM'ed by DM Rob again.

Which Way Off the Ship..? - DM Donna 
Wednesday August 14th, 2013 11:31:31 PM

Is the ship drawing into a berth and using the gangplank?

Or will the crew use the longboat(s) to land?

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday August 14th, 2013 11:48:49 PM

As stated earlier, Shemeska prefers docking.

Zeoll 
Thursday August 15th, 2013 1:21:03 AM

If anyone asks, Zeoll prefers to dock. Those longboats look too ready to sink to him.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20 
Thursday August 15th, 2013 11:56:22 AM

Spire also prefers docking, stating that there will be more protection if they need to make a hasty retreat.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Thursday August 15th, 2013 9:41:11 PM

Jozhur is pretty indifferent on where to dock. He busies himself preparing to go ashore and gather some information.

Foray Into Fort Stag - DM Donna 
Thursday August 15th, 2013 9:42:58 PM

The most vocal members of the crew logically point out that docking the ship at a berth seems most prudent, so (in the absence of any nay-sayers) the Lionfish duly weighs anchor at one of the piers. Once the ship is secured, the gangplank is put into place and the crew is free to disembark.

There is a lot of activity on the dock and the boardwalk leading to and from the berths. Nobody official seems to have taken notice of you, as just about everyone there is loading, unloading, boarding and/or disembarking from the other ships in the area. Shouts to and from sailors as they labor with their individual tasks. All manner of lading is being shuttled off of (and onto) the vessels. Independent teamsters hawk their services by bellowing aloud:

"Transport here! Trip to Fort Stag proper! Gold a load!"

ROLL A d20 FOR KNOWLEDGE (LOCAL)--anyone in the party who has interacted with centaurs before may add a +4 Circumstance bonus to their roll:

1 to 10: Wow, this place SURE is busy! It looks to be even bigger than the harbor at Bonetown!
11 to 16 Highlight to display spoiler: { if your PC has been to Fort Stag before, then you can definitely tell that Fort Stag's harbor has expanded since the last time you were here...the place where the harbormaster's office used to be is now some sort of rental office where giant pulley machines can be rolled out onto the various individual piers.}
17 or more Highlight to display spoiler: { Fort Stag is practically bursting at the seams! Most of the piers in the harbor are relatively new. The harbormaster's office has clearly been relocated, but there IS one thing that seems to be the same--centaurs are fine with hiring themselves out to pull a cart that contains anything in it, from cargo to people...but one should NEVER make the mistake of asking a proud centaur to ride his or her back. Them's is FIGHTING words!!!}

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20=18 ;
Thursday August 15th, 2013 11:01:36 PM

His friends decide that docking in the harbour is best, so without a word, Coer steers the ship into an empty berth.

The place is bustling sure enough with many a entrepreneurial spirit vying for coin. It should be easy enough to find some answers.

"Lets make ourselves known. See if anyone has see the friendly Captain Annoir." He pulls out a small leather pouch and passes it to Spire. "100 gold. Spend it if you need. Get some answers.I doubt the centaurs will speak with me"

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday August 15th, 2013 11:49:11 PM

"I will accompany Spire. I cannot have you dying again." Shemeska gives the wizard an ambiguous wink.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43  d20+12=27 ; d20+8=13 ; d20+8=26 ;
Friday August 16th, 2013 12:54:13 AM

"Wow, place has really taken off since our last visit. If you don't have other plans for me, I'll go see what I can gather on Annoir. I'll be back here in a few hours, I wouldn't mind company if anyone else is free."

With that, Jozhur sets off to see if he can gather any information on Annoir's whereabouts. He'll start with any nearby drinking establishments that are frequented by humans/non centaurs. (Diplomacy: 13, Knowledge local: 26).

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+13=21 ;
Friday August 16th, 2013 1:19:02 AM

"Euhh..." The cleric stares at the bag of gold handed to him and passes it to Jozhur. "It would be better spent by our friend here. I am afraid this amulet does not lend itself to... diplomatic endeavors."

Kane' Ma'Kai (SteveK) AC13/ T13/ F10/ CMD 16(18) HP 47/40 
Friday August 16th, 2013 9:02:16 AM

Kane' is amazed at at the bustle of the harbor, and wonders if he shouldn't stay on the ship, too. But wisdom overcomes shyness, and he reasonably tells himself if everyone stays on the ship, nothing would get done!

With Spire handing over the gold to Jozhur and Shemseka accompanying the rogue, Kane' turns to Zeoll. "Zeoll Sir, you are very good at putting people at ease. Let us together go to a different part of the harbor to seek information on Captain Annoir. I have a debt with Gargul and the wanted poster may come in handy."

Zeoll  d20+17=27 ; d20+17=20 ; d20+17=28 ; d20+11=27 ; d20+11=23 ; d20+11=20 ; d20+11=15 ; d20+11=28 ; d20+11=26 ;
Friday August 16th, 2013 11:33:15 AM


Zeoll grins at Kane, and nods. "Surre, let's go see what we can find out."

He turns to Captain Coer. "Sirr, let Kanay and I go investigate. It might be betterr if you werre to avoid contact. I wish it werre otherrwise, but many centaurrs still bearr an unrreasonable animosity towarrds their brrotherr centaurrs. But if you do head out, do not go alone."

The liontaur leads his half-elf friend out into the porrt.

"It is good that you have the flierr, my frriend," he says to Kane. "But we do not want to alerrt Annoirr. So we will keep it quiet forr now, and just listen."

Zeoll is careful to not even mention Annoir as he prowls around the port, on the hunt for information rather than prey. He asks subtle questions here and there, questions designed to draw out informants without letting them know that they are being pumped.

As he moves from site to site, Zeoll mutters prayers every so often to seek guidance from the fey queen. [OOC: Casting Guidance]. Zeoll also casts his Taur's Try (centaur version) to get into the centaur mindset and to boost his tracking. And he briefly thinks of his old friend, Toros, who invented the spell.

If a particularly juicy tidbit requires more subtle spying, Zeoll flickers into invisibility to listen without being noticed. [If this happens, dear DM, please note that Zeoll can be invisible for only 7 rounds a day, so note how many rounds he uses!]

And as he walks around the port, Zeoll sniffs deeply, using his scent on the off chance he might pick up a trace of Annoir or one of his henchmen that Zeoll knows by smell.

Perception checks to pick out interesting people: 27, 20, 28
Gather Info / Diplomacy checks: 27, 23, 20
Survival to track by scent checks: 15, 28, 26

(all checks with Guidance)

He encourages Kane to help out by keeping his eyes peeled. (aid another?)

Clarification Needed - DM Donna 
Friday August 16th, 2013 2:57:50 PM

This is an OOC post, because I want to make sure I know where each PC is and what they're doing. So far, it is my understanding that:

Coer has forked over some gold to help the party gain information...but he's staying with the ship..?

Shemeska is pairing up with Spire.

Spire initially took the gold from Coer but passed it over to Jozhur. Spire hasn't said whether or not he's staying or going poking around.

Jozhur took the gold and has elected to try poking (by himself) around places that look to be non-Taur hangouts.

Kane' and Zeoll have paired up, too, with Zeoll making a few preparations and observations of the area in an effort to find a likely place to start their own probe.

This means:

Coer, Shemeska and Spire are staying on the dock by the ship?

Jozhzur has a buttload of money and he's going to be exploring off by his lonesome, assuming he finds a non-Taur hangout so that he can track down Annoir.

Kane' and Zeoll are actively checking out the immediate dock areas, searching for likely-looking people who may be able to help them.

Have I got this right? You all want to split up the party?



(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Friday August 16th, 2013 11:09:42 PM

i will stay and guard the ship unless needed. Report back in 3 hours, or send word.

Zeoll 
Friday August 16th, 2013 11:11:34 PM

Yup! We are splitting up the party.

But in Zeoll's experience, sending one person off alone is not smart. I thought it was Kane and Zeoll in one group, Spire, Jozhur, and Shem in the other, and Coer hanging back. However, if it is Jozhur alone, then Zeoll will invite him to come with himself and Kane.

"It's not safe to explorre on yourr lonesome, frriend. Even herre on peaceful Centaurr Island."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday August 16th, 2013 11:40:19 PM

ooc: Sounds about right.

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Saturday August 17th, 2013 1:11:52 AM

"You're right, I'll be joining you."

Jozhur heads off with Kane and Zeoll, handing the bag of gold back to Coer before they leave.

"That's a lot of coin, it will just weigh me down if we run into trouble. I have more than enough of my own to cover any...expenses."



(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Saturday August 17th, 2013 1:13:58 AM

Jozhur tries to point out some places he thinks Annoir and his lackeys may frequent. (Knowledge local:26)

Diplomacy to aid Zeoll in gathering information: 13

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 20/20  d20+8=14 ;
Saturday August 17th, 2013 9:59:11 AM

Spire will stay at the docks, combing them to look for Annoir's ship. (Perception: 14)

Return To Index      Next Scene (The Happy Hippocampus)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage