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Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d100=37 ;
Wednesday May 8th, 2013 12:45:45 PM

What a precarious situation! Keiki finds himself holding on with all his strength to just keep his net and the foe. Coer and Cato are still dealing with the other boarder, and it is only the half-elf, the goblin and the ship...

"Horace, sir", Keiki manages to gasp between his teeth, "would you be able to tie off the end here to a cleat or belaying pin or something? Might be better than the two of us going over the side!"

Now that the enemy is hanging over the side, Keiki sits down and uses his feet to brace against the deck rail to keep the net above the water until it can be tied off.

Freeing a single hand, Keiki makes some magical movements, enhancing his strength and making it more likely they will have a prisoner.

........

Sit and brace; maybe a +2 circumstance bonus? :-)
Cast Bulls Strength: 37% Ley success; +4 STR for Keiki

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

ooc: to get out of a net, it is usually opposed STR checks or STR vs Escape Artist. But since he is now dangling over the side of the ship, I'm assuming it is a straight STR from Keiki since E4 has no leverage?

DM RobC: Correct. The creature tried to dive for freedom (planning to untangle itself underwater) assuming an "average joe" was holding the rope - not a hero such as Keiki :) Since it's dangling it has no leverage to pull the net away from you, but could still potentially burst/break the net.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=22 ; d6+2=4 ;
Wednesday May 8th, 2013 4:51:01 PM

Jozhur grunts as his back slams into the wooden floor.

Ever determined to protect a damsel in distress, he hops back to his feet, smacking Yel'kno in the thigh with his sap as he does so.

----------------------
Move action: Stand up (provokes attack of opportunity from Yel'kno and Claudien (If he wishes).

Attack hits AC22 against Yel'kno, 4 nonlethal damage.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 34/47  d20+4=19 ; 2d6+6=14 ; d6=6 ; d20+5=17 ; 2d6+6=12 ; d20=7 ;
Thursday May 9th, 2013 1:11:17 AM

Three misses! FOCUS COER! Coer mentally scolds himself, disappointed his enemies remain

Coer pauses and composes himself before delivering a mighty uppercut the the humanoid, the crunching of bone matched with a sizzle of electricity. Continuing the motion Coer's sword sweeps up, slicing the foe from hip to shoulder.

He misses with a swing of the horns but is satisfied with the assault.

~~~
Ooc: power flurry
Fist: hit 19 for 14 dam plus 6 electric
Sword: hit 17 for 13 damage
Secondary horns: miss on 7

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+7=26 ; d4=4 ;
Thursday May 9th, 2013 12:53:04 PM

"Pinny, go get help! I'll keep them busy!" Yel'kno yells to the sailor behind him while pushing Jozhur back down to the ground when he attempts to stand and dodging the blows of his opponents.

He steps back then to disengage and casts a quic spell so there are suddenly 6 Yel'knos in the room
-----

AoO: Trip Johzur again when he tries to stand. success vs CMD 26

Move back 5', cast mirror image for 5 images!

Co-DM Rob - Invaders! - Round 6  d20+6=25 ; d20+6=12 ; d100=49 ; d20+6=16 ; d20+6=23 ; d4=4 ; d4+2=5 ; d20=2 ;
Thursday May 9th, 2013 1:35:21 PM

Jozhur tries to regain his footing, however Yel'kno knocks him prone again. The captain takes a step back and casts a spell to create multiple copies of himself.

Pinny follows orders and bolts upstairs. Spire watches as the man rushes past "Quick! The Cap'n needs help!"

Above deck, Keiki and Horace tie their catch to the side of the boat. Once secure, Keiki uses a free hand to bolster his own strength.

Coer stops messing around and well and truly guts the human in front of him. Its body collapses in a puddle of blue goo. As the goo drips from his sword a strange feeling comes over Coer. Coer Highlight to display spoiler: {You can hear two distinct voices inside your head "I suppose you think you have won this day, hmmm?" and "We'll see you very very soon"}

By this stage Pinny has arrived on deck "The Cap'ns in trouble!"

The enemy react...

Adela steps up to Yel'kno and swings her fists, but only manages to hit one of the decoys (Hit AC12 & AC25. Roll for miss chance (should have used D6 come to think of it) - Missed anyway! 1 decoy is destroyed)

Claudien too steps up to Yel'kno. His first attack with his knife hits one of the false images, but the second one is dead on the mark and draws blood. (Hit AC16. Missed by less than 5 so 1 more image is knocked out. Hit AC23. 3 fake images + 1 real Yel'kno. D4 = 4 = Hit. Yel'kno takes 5 damage!)

The human in the net struggles to break himself free, but the net holds him tightly.

Map - Invaders

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+3=21 ; d6+3=6 ; d20+3=17 d6+3=9
Thursday May 9th, 2013 2:08:47 PM

Keiki makes an immediate assessment of the situation on deck and begins making polite suggestions.

"Gentlemen, I think Coer and Cato would best go below and help the Captain. Horace, sir, if you would kindly take the crows nest and make sure we aren't surprised by others coming towards the Lionfish. I could stay here and try to keep our prisoner occupied."

With those words, Keiki produces a lead-filled sap of his own and, leaning over the side of the ship, begins beating their caught fish into submission. "Stop struggling and I will stop striking you", he tells the entangled shapeshifter.

.............

free: talk
move: lean over shipside and draw sap
attack: AC 23 (+2 for strength) -2 opponent AC from entangle 6 non-lethal damage

just in case AOO: 17 dam 9

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 0/13 (5NL) 
Thursday May 9th, 2013 3:05:04 PM

Spire slumps down against the wall as Pinny runs past, cursing himself for his uselessness.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+10=24 ;
Thursday May 9th, 2013 4:46:23 PM

"Gah, you'll pay for that, Yel'kno! Just leave that young lady alone!"

Jozhur hops back to his feet and swiftly maneuvers himself past Yel'kno in an attempt to flank with Claudien.

-----------------------------
Move action: Stand up
2nd move instead of standard: Tumble to K18. Acrobatics check 24.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 34/47 
Thursday May 9th, 2013 9:25:40 PM

Coer stands triumphantly over the gooey blue mess that was his opponent when Pinny arrives on deck and tells them of the stand off occurring downstairs.

Keiki appears to have the deck in order so Coer takes his advice. He quickly reaches into his quarters and grabs his backpack before squeezing below deck. Upon reaching the Mid deck he sees Spire slumped on the floor and moves to assist him.
~~~
Ooc:
So I think Coer can end up next to Spire on the Mid deck at s13-t14. I had him move south and reach through the door to get his bag with his nice long arms, then go down the stairs and over to spire

It is hard to judge with the Size of the ship vs the size of Coer.

That being said... kind DM, does Coer fit downstairs?


Co-DM Rob - Invaders! - Round 7  d20+6=24 ; d20+6=11 ; d20+6=16 ; d20+6=15 ; d4=4 ; d6+2=3 ; d20=6 ;
Friday May 10th, 2013 10:46:40 PM

OOC: Waited for Yel'kno to act, but can't wait any longer

Keiki directs Horace to climb up to the crow's nest. The goblin gives him the "are you serious?" look, before resigning himself to the task. Meanwhile Keiki draws a sap and starts beating his helpless captive.

Pinny and Cato start checking the remainder of the deck, whilst keeping a look for any other boarders.

Spire slumps down by the wall convinced that he should have done more. Coer arrives to find Spire in this position and moves to aid him as best he can.

Jozhur regains his footing and tumbles behind the Captain, flanking him.

The enemy act...

Adela and Claudien each step closer to Yel'kno, flanking him. They coordinate their attacks on the Captain. Adela's fist finds it's mark, whilst Claudien disposes of another 2 decoys (Forgot to add flanking bonuses, but doesn't seem to matter on these rolls. Miss AC11. Hit AC16 and AC15. Missed by less than 5 so another 2 images are knocked out. Yel'kno has 1 more image left! Hit AC24 for 3pts damage. Yel'kno takes 3pts damage!)

The human in the net continues his struggles despite being pummeled by Keiki! (Strength check to break free: 6 + 3 = 9 = fail)

======================

E4 - 6 nonlethal

Map - Invaders

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+12=23 ; d20+8=25 ; d6+2=6 ; 2d6=4 ; d2=2 ;
Saturday May 11th, 2013 5:30:30 AM

Jozhur feints and takes good hard swing at the Captain, but finds that his sap simply passes right through him.

---------------------------
Attack hits AC25, 10 damage, but hits the last image of Yel'kno.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 0/13 (5NL)  d20+4=19 ; 4d6=12 ;
Saturday May 11th, 2013 8:42:31 PM

As Coer dashes down the stairs, Spire scrambles to stand back up, clutching his stomach. "Come now, Coer," the elf coughs through the pain, attempting to smile. "No point in staying down here!" Spire stumbles up the nearby stairs, gritting his teeth with the effort before bursting into the hull. With a few choice words, he casts Scorching Ray on Adela. He grabs the wall to keep himself up, but the effort is too much, causing the frail elf to collapse back onto the ground.
--------------------
Move to M11
Cast Scorching Ray on E2
Ranged Touch Attack: 19
Damage: 12 fire

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 28/47 
Sunday May 12th, 2013 7:46:18 AM

"He is barely conscious but still finds the courage to keep moving... a true hero" reflects Coer as he follows Spire downstairs, only to see his friend collapse from the strain of attacking Adela.

Following the wizards lead he moves toward the melee

~~
ooc: move to k13-l14


Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+3=14 ; d20+3=11 ; d6+3=4 ; d6+3=7 ;
Sunday May 12th, 2013 12:52:23 PM

Keiki shrugs and continues applying the Sap against the captured shifter. "Anytime you are ready to talk, I'll stop beating you", he says in a conversational manner, emulating the more humanitarian priates that the half-elf knew.

............
Sap AC 14 4 damage
AAO (trying to escape while in aoo) AC 11 7 damage

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Monday May 13th, 2013 8:06:25 AM

Yel'kno takes a 5' step back away from Johzur and smiles in rief as help arrives, "Im afraid we showed these two a bit too much hospitality, my friends. Lets give the send off they deserve. And watch your self, Nozhur is not himself"

-------

Move to K15

Start Inspire Courage for +1 to hit/damage and vs fear saves

Co-DM Rob - Invaders! - Round 8  d20+8=12 ; d20+8=16 ; d20+8=11 ; d20+8=27 ; d20+8=16 ; d4+2=3 ; d20+3=19 ;
Monday May 13th, 2013 12:05:04 PM

Keiki continues his assault on the captured human, clocking him on the forearm.

Spire regains his feet and makes his way downstairs agian. He finds the effort considerable and is unable to draw upon his power to aid in the attack (While staggered you can only take a single move or standard action each turn - not both. Unless you want to use a hero point of course)

Coer admires Spire's conviction and follows him downstairs.

They arrive in time to witness Jozhur taking a swipe at the Captain and removing the last illusory image of Yel'kno. To the port side they can see the pile of three unconscious sailors: Too-Elt, Tommy and Tula. Truly a puzzling sight for the two.

Yel'kno backs away from the combat and tries to rally the sailors to his aid (Based on your current position of K17 you can only 5' step to K16, not K15)

Claudien and Adela do not relent on their assault on Yel'kno. Each moves closer to flank him again as they attack. (Adela 5ft step to L16 and Claudien 5ft step to J16). Despite a flurry of fists and knives, only one knife manages to scratch at Yel'kno (Hit AC12, 16, 11 = All misses. Hit AC27 - failed to confirm crit with a 16. Yel'kno takes 3pts damage!. Please update your HP in your header. Including this round I count 11 lethal and 4 non-lethal damage to Yel'kno)

The human in the net struggles, and even though Keiki can hear the ropes straining the human remains stuck.

======================

E4 - 17 nonlethal

Map - Invaders

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+3=10 ; d20+3=20 ; d6=1 ; d6=4 ;
Monday May 13th, 2013 12:47:19 PM

Keiki shrugs and continues applying the Sap against the captured shifter.

............
Sap AC 10 4 damage
AAO (trying to escape while in aoo) AC 20 7 damage

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

OOC: Escape from a net is a full-round action that provokes AOO. Keiki should be able to clock the shifter x2 per round then, right?
DM RobC]: If he keeps trying to escape, then yep!

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=24 ; d6+2=4 ;
Monday May 13th, 2013 2:18:54 PM

Jozhur steps toward Yel'kno to take another swing with his sap., smacking him in the thigh.

------------
Step to K17.
Attack hits AC24, 4 non lethal damage.



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP -2/13 (5NL)  d100=45 ;
Monday May 13th, 2013 11:39:01 PM

Spire lies on the ground, slowly bleeding onto the deck.
--------------------
Spire will retroactively use a hero point, if you'll allow it
Chance to stabilize: 45, continue to bleed

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 28/47  d20+7=17 ; 2d6+7=16 ;
Tuesday May 14th, 2013 12:11:24 AM

As Coer advances he is shocked to see Jozhur swatting at Yel'Kno, "Jo... what's got into you? Snap out of it man!

Once within range he thrusts his sword at Claudien, Stabbing him in the leg.
~~~
ooc: move up behind Yel'Kno and attack Claudien
Power attack in play still (-1 hit, +2 damage)
Inspire Courage (+1 Hit, +1 damage)
Temple sword (d20+7-1+1) = Hit 17 for 16 damage

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 20/31 (8 non lethal)  d20+7=23 ;
Tuesday May 14th, 2013 9:13:23 AM

Yel'kno steps up to sweep Claudian's legs out from under him and then steps over to J16

"I'm glad I could entertain you before, but now that my friends have arrived the real fun can begin"

---------------

Trip Claudian vs cMD 23
5' step to J
Continue inspire courage, round 2

Co-DM Rob - Invaders! - Round 8  d20+6=13 ; d20+6=19 ; d4+2=5 ; d20+6=10 ; d20+6=18 ;
Tuesday May 14th, 2013 8:44:49 PM

Keiki slaps the human in the net again, and as the man tries to escape once more Keiki hits him with such force as to knock him out cold. The man stops struggling, but his chest continues to rise and fall.

Jozhur steps up to the Captain and delivers a solid blow with a sap. (Yel'kno takes 4 non-lethal damage!)

Yel'kno backs away from the crowd to take the legs out from under Claudien. The human tries to hit the Captain as he performs the move, but over-compensates, falling to the floor (Trip provokes an AoO. Claudien misses with a hit on AC13)

Coer steps up and brings his sword down with great might upon the prone man.

Spire draws upon his strength firing a ray at Adela, burning her hair - and no doubt feeling a sense of retribution for the damage her fist did to his face (I'm not sure why you think you are at negative HP. You should still be Staggered and at 0HP, shouldn't you? You don't have any bleed damage. Consider the Ray attack this rounds action and keep your hero point :) )

Claudien regains his footing and stabs at Yel'kno once more (Provokes an AoO from Yel'kno and Coer. Note Claudien has soft-cover from Coer. Yel'kno - please see note 1 below. Hit AC19 for 5pts. Yel'kno takes 5pts damage!. )

The smell of burnt hair radiates from Adela, but seems to only add to her rage. The woman screams and rushes at Yel'kno, but her fingers scratch harmlessly at his armor (Hit AC10 & 18: both miss)

=========================

Claudien: 16 damage
Adela: 12 damage

Map - Invaders

=========================

Note 1: In anticipation of what your next move may be, it was discussed on the rules board back in May 2011 that you cannot use a trip manuever against someone looking to stand up from prone:
1. Enemy initiates move to stand-up thereby provokes an AoO
2. AoO interupts the normal gameplay and is to be resolved first
3. The enemy is still prone when initiating their action thus cannot be tripped again
4. Melee attacks made as part of this AoO are considered to be made against a prone target, thus the target receives a -4 penalty to AC.

I completely encourage you (or anyone here) to bring this up again in the rules forum if you want to discuss it in more detail


Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+3=6 ;
Tuesday May 14th, 2013 10:25:21 PM

Now that the netted shifter is unconscious, Keiki puts away his sap and heaves until he is able to land the opponent back onto the ship.

"Hurrrkkk!" he gasps

......
Strength Check 6

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 28/47  d20+6=20 ; 2d6+7=9 ; d6=2 ; d20+6=7 ; d20+5=18 ; 2d6+7=16 ; d6=1 ; d20+1=14 ; d8+5=6 ;
Wednesday May 15th, 2013 7:29:33 AM

Aoo: Coer snorts at Claudian as he stands up again, and swats at him over the captains shoulder

Ooc: Unarmed hits 20 for 9 damage plus 2 electrical
~~~

As the captain is getting in his way Coer focuses on Adela, who has moved directly in front of Coer.
He tries with his sword but misses in the cramped hold. His punch is much more measured and drives it into her shoulder. He then slices his horns towards the woman, a show or force rather than a serious threat

Ooc:
Inspire courage (+1, +1)
Power attack (-1, +2)
Flurry Of blows
Sword: hit 7, miss
Unarmed: hit 18 for 16 dam, plus 1 electric
Secondary horns: hit 14, miss I think, 6 damage if hits

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=13 ; d6+2=8 ;
Wednesday May 15th, 2013 4:46:02 PM

"Noooooooo!"

Seeing the huge Taur smack Claudien enrages Jozhur, who takes a wild swing at Yel'kno that fails to land home.

---------------------
5' step to K16
Attack misses (AC13), 8 damage


Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 0/13 (5NL)  2d4+2=4 ;
Wednesday May 15th, 2013 5:46:18 PM

From his place on the ground, Spire manages to cast a Magic Missile on Adela. (Damage: 4)

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 20/31 (8 non lethal)  d20=11 ; d20=7 ;
Wednesday May 15th, 2013 10:57:00 PM

When Claudian moves to get up Yel'kno kicks out with a foot in an effort to knock the man's dagger from his hand (Disarm attempt success vs CMD 18)

He then attempts to trip up the female, but likely fails (Trip attempt to Adele, vs CMD 14)

~~~~~

Continue Inspire Courage


marty 
Thursday May 16th, 2013 1:16:00 AM

Im back guys, rob still in chair though. By the way rob, check the google doc for this module, i wrote some good notes

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Thursday May 16th, 2013 4:33:43 PM

Heave, ho! Heave, HO! Keiki sings a shanty in his mind, pulling up the unconscious shifter shouldn't be TOO hard...

......
Strength Check 6

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

Co-DM Rob - Invaders! - Round 9  d20+6=17 ; d20+6=19 ; d20+6=13 ; d20+6=18 ; d6+2=6 ;
Thursday May 16th, 2013 7:33:26 PM

OOC: Sorry for the late post!

Keiki manages to pull the unconscious man on to the deck. He is still nicely trapped by the net. Meanwhile on deck Pinny and Cato make teir way to the body of the other man. Cato kicks it slightly with his boot, testing the man is really dead (despite being sliced nearly in two).

Coer relishes the combat, first striking Claudien as he attempts to rise, and then punching Adela clean in the face. Apparently the taur has no trouble hitting an unarmed woman. In this case however I don't think anyone will think too harshly of him.

Spire launches a magic missile at Adela, but perhaps his lack of strength is affecting his magic as the damage it does is minimal.

Yel'kno kicks the dagger out of Claudien's hand, and then follows up with trying to sweep the legs out from under Adela. The strike was strong however she still stands.

Jozhur is outraged that the captain continues trying to attack the "women". He steps up again but misses with his strike.

The enemy retaliate with a flurry of strikes against the trapped Yel'kno. Only one fist manages to make contact with him however (Attacks hit AC17, 19, 13 & 18. Only 1 hit for 6pts damage! Yel'kno takes 6pts damage! Including the 9 from last round I believe Yel'kno should be on 5pts (12 non-lethal))

=========================

Claudien: 27 damage
Adela: 29 damage

Map - Invaders

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 9/31 (12 non lethal) 
Thursday May 16th, 2013 8:14:07 PM

While his efforts to delay the would be saboteurs until help arrived proved successful, Yel'kno finally succumbs to the blows against him and crumbles unconscious to the hull floor. At least He's out of Coer's way.

_____

I think Yel'kno is at 9 (12 non lethal), not 5

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=12 ; d8+2=7 ;
Thursday May 16th, 2013 8:42:32 PM

Jozhur spits on his fallen captain as he jumps in front of Claudien to defend the beautiful woman.

"Why are you all so intent on harming this lovely lady?! I'll have to knock some sense into you Coer!"

He takes a swing at the Taur, but he seems off balance straddling the unconscious Yel'kno. His blow somehow doesn't even come close to striking the huge monk.

-----------------------------

5' Step to J15
Attack misses AC12

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 28/47  d20+6=12 ; d20+5=23 ; 2d6+4=12 ; d6=4 ;
Friday May 17th, 2013 12:11:13 AM

"Brother, i wish YOU no harm" Coer say to Jozhur, as he questions the wisdom of trying to use his prized sword inside as it bites into the ships hull rather that his enemy, even though he is trying finesse over force.

He is much happier with a hand chop the Adela's neck with the corresponding pop as electricity leaps from his fingertips

~~~
Ooc: power attack switches off
Flurry if blows: sword - a miss on 12
Unarmed - a hit with 23 for 12 dam plus 4 electric

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d100=65 ; d8+4=7 ;
Friday May 17th, 2013 10:51:46 AM

With the Shifter unconscious and on deck, and several sailors about, Keiki feels it is safe enough for him to also go belowdecks. He hops over to the stern ladder and shimmies down, finding himself standing over the gravely hurt Spire.

Keiki reaches down and speaks a few words, "Lono Ho'omaika'i", and healing flows into the mage!

......
Move to M10 (30 foot move)

Cast Cure Light Wounds (divine, no ley line needed) Spire gets 7 hit points

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*

Co-DM Rob - Invaders! - Round 10 
Friday May 17th, 2013 1:52:12 PM

Yel'kno finally succumbs to his wounds, dropping unconscious to the floor on the mounting pile of crew members.

Jozhur then moves to take on Coer, but the monk seems sturdier than the last few targets and the attack fails to make a dent.

Coer however delivers a powerful strike with the side of his hand to Adela's neck. There is a sickening crack as her lifeless body collapses.

Keiki is satisfied that the crew have things well in hand above deck, so hurries below to treat the still injured Spire.

Claudien however refuses to go down quietly. He steps up to Coer, and while distracting him with his left hand, lands a solid blow to the taurs midrift (Hit AC8 = Miss. Hit AC24 = Hit. Coer takes 6 damage!)

=========================

Claudien: 27 damage

Map - Invaders

Co-DM Rob - Invaders! - Round 10 
Friday May 17th, 2013 1:53:35 PM

OOC: For some reason my die rolls didn't appear in that post, but for those keeping track:
d20+6=24 ; d20+6=8 ; d6+2=6 ;


(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+12=23 ; d20+8=16 ; 2d6=6 ; d6+2=7 ;
Friday May 17th, 2013 4:19:53 PM

Jozhur feints and succeeds in getting Coer off balance, but his attack glances off the huge Taur's magically armored body.

------------------------
Bluff: 23
Attack misses at AC16, thanks to mage armor.

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+5=23 ; d6+3=5 ;
Friday May 17th, 2013 4:53:37 PM

Spire now back in the fight, and the former slave completely out of spells for the day, Keiki draws his Sap while moving around to the far side of Claudien and Jozhur, flanking the foe for Coer!

"Jozhur, sir, you are under a spell. Do you really want to hurt the Captain? Fight it!" He gives Claudien an opportunity to strike, but then it is Keiki's turn. He swings and plants the lead-filled bag solidly on Claudien. "Like what we did with the boarders above, Coer sir", calls the bronze half-elf.

.....Action
Move to K,16; draws an AOO from Claudien for moving out of threatened area
Draw Sap as part of move action
Attack AC 23 Claudien take 5 non-lethal damage

Flanking Claudien and Jozhur gives Coer +2 to attack . :-)

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 9/31 (12 non lethal) 
Friday May 17th, 2013 8:44:35 PM

Yel'kno drools a little.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47  d20+5=14 ; d20+5=14 ; 2d6+4=14 ; 2d6+4=11 ;
Friday May 17th, 2013 11:39:20 PM

Coer smiles as Keiki move to assist.

"Just like above" he says dropping his sword

Coer tries a left right punch combo in an attempt to knock out Claudien.

~~~
Ooc:
Flurry of blows 2 x unarmed using non-lethal
Left fist: hit 16 for 14 non-lethal
Right fist: hit 16 for 11 non-lethal

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 0/13 (5NL)  d20+4=13 ; 2d4=3 ;
Sunday May 19th, 2013 11:43:00 AM

Spire gathers himself up, managing to stand as he leans against the wall. He launches a globule of acid at Claudien.
--------------------
Cast Acid Arrow on Claudien
Ranged touch attack: 13
Damage: 3 acid
Ongoing 2d4 if not neutralized
Sorry for my shoddy posting this week, just started a new job, still getting used to my schedule.

Co-DM Rob - So many bodies 
Sunday May 19th, 2013 8:01:04 PM

OOC: No problem Ian - congrats on the new job!!!

Claudien's body drops unconscious to the floor. The instant it does Jozhur sees him transform back to his original self - no beautiful woman in sight.

It has been a tough fight. Tommy, Too-Elt, Tula, and Yel'kno lay unconscious in a pile. Adela's corpse lies next to them, her lifeless eyes open. The hull has sustained minimal damage, and can likely be repaired without needing to dock.

The room is silent save for the puffing and panting of the party, and the slow drip of blue blood from Coer's fists pooling on the floor.

Coer ONLY Highlight to display spoiler: {You hear voices again in your head "You should throw the bodies and captives overboard while you still have a chance" and "You will not live to see the dawn"}

Pinny comes downstairs to survey the damage. With Yel'kno still out of it, he directs his words to those still standing in the room "We sighted two more in the water circling the boat. Seem to be keepin' their distance though"

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47  d20+9=28 ;
Monday May 20th, 2013 7:43:34 AM

Coer shakes is head as he hears voices once again

"Did you all hear that?" he asks the crew before relaying the warnings.

What are these blue bloods? Coer kneels and examines the the two bodies, looking through the pockets for anything of intrest/value. We need some rope to tie him up.
~~~
ooc: perception while examining the bodies = 28

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d8+4=7 ;
Monday May 20th, 2013 9:57:17 AM

Keiki is happy that the plan worked so well and that Coer didn't need to give Jozhur the same treatment. And he is also happy that he never really permanently hurt anyone, either, mostly just being in the right place at the right time to lend support to the Lionfish.

Keiki shakes his head, "I heard nothing, Coer sir", then listens to the words that were in Coer's head. "And there are two more circling the boat? Probably the two that jumped rather than face all of us on deck." The bronzed half-elf considers but a moment before retrieving a potion from his Handy Haversack. "We need the Captain awake for we will get no answers if we merely dump them overboard.", he explains, and forces a Cure Light Wounds potion down Yel'kno's throat.

....Actions
Spire was HEALED 7 hit points a couple of posts ago. No longer at 0. :-)

Cure Light Wounds on Yel'kno, for 7 hit points.

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13  d20+11=21 ; d20+8=28 ; d20+8=14 ; d20+10=23 ;
Monday May 20th, 2013 12:44:18 PM

Spire slowly stands, breathing gently so as to not rupture the freshly healed wounds. "Thank you, Keikei," elf calls out, moving towards the bodies on the floor. He kneels down near the pooling blood, dipping a couple of fingers into it and watching the substance drip off onto the ground as he searches his mind for what these things might be.
--------------------
Arcana: 21
Dungeoneering: 28
Planes: 14
Nature: 23

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Monday May 20th, 2013 6:34:51 PM

Yel'kno coughs and gags on the potion poured down his throat, but eventually opens his eyes and groggily comes to his feet. He looks towards Johzur critically to see if be is back to his normal self and then to his collected companions. "Than you my friends... That was an unexpected attack... Lets see our captives to the cells and see if the feel like talking"

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+7=12 ;
Monday May 20th, 2013 8:51:30 PM

Jozhur stares for a moment at Claudien's body laying limp on the floor.

"Whoa. Well that's a bit awkward. I suppose I owe some apologies, especially to to you, Captain. Not sure what came over me. I felt...possessed or something"

He nudges Claudien with his boot, "Good question Coer, what are they?" He tries to recall any legends or tales he may have heard if these things.

-------------------
Knowledge local: 12



Co-DM Rob - So many bodies 
Monday May 20th, 2013 10:22:42 PM

The party look to each other for explanations as to what has just transpired, however no obvious rhyme or reason is forthcoming.

Keiki sets to healing Yel'kno, helping the Captain down a healing potion

Spire watches the blood drip from his fingers. Based on what he has witnessed this evening, his best guess is that these creastures are some variant or form of kelpie - a malicious aquatic fey.

Jozhur sheepishly apologizes to the Captain for his actions. Fortunately no permanent harm was done. This time.

Yel'kno and Coer agree that the next steps should be to bind the living survivor - Claudien - and perhaps interrogate him later.

Coer meanwhile searches the bodies for answers. Coer discovers 2 x Daggers, a gold amulet with some sort of foreign engraving upon it, and a small bag hidden inside Adela's blouse. Inside the bag are dozens upon dozens of rings: Gold bands, silver bands, with and without gemstones. Enough to start a veritable jewellery store.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13 
Tuesday May 21st, 2013 1:41:22 AM

Spire grimaces, shaking his head. "I should have known. Kelpies, Aquatic fey creatures, often known for being rather... unpleasant." The elf looks around at his allies, saying, "I apologize, gentlemen, I should have figured this out earlier. I am afraid I have been... of little use on this mission."

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47 
Tuesday May 21st, 2013 8:29:33 AM

"You did better than Jo" Coer says with a grin.

He holds his hand out to Spire displaying the assortment of jewellery, now smeared with blue goo. Anything special about these other than being shiny?

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Tuesday May 21st, 2013 11:03:56 AM

Keiki assists in the binding and holding of the prisoners, including the unconscious one in his net on deck, and returns to his normal quiet nature. He thinks about the treasure and speaks but once.

"If the bangles are trophies, that would be a lot of people. Maybe even a lot of ships."

....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Tuesday May 21st, 2013 11:17:51 AM

Jozhur shrugs at Coer, "I'm just glad you didn't knock my head head off."

He examines the amulet closely, trying to decipher the engravings.

"The distress signal came through a ring, right? I'm guessing those are somehow related."

------------------------------
Linguistics check is made at +7.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13  d20+13=27 ; d20+13=28 ; d20+13=31 ; d20+13=16 ; d20+13=32 ;
Tuesday May 21st, 2013 1:10:00 PM

The elf inspects whatever is handed to him eagerly, his eyes glowing a soft blue as he casts Detect Magic to find out whatever may be special about these items, beginning with the amulets. He keeps an eye out for any of the rings that may be connected to the one already in their possession.
--------------------
Spellcraft checks: 27, 28, 31, 16, 32
If you need more, let me know

Co-DM Rob - So many bodies 
Tuesday May 21st, 2013 1:34:44 PM

OOC:
@ Jozhur: "Linguistics check is made at +7". That's nice, but you still have to roll :) Based on the skill description I can't tell you what DC you have to beat either. Oooohhhhh!


(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+7=19 ;
Tuesday May 21st, 2013 1:51:45 PM

Linguistics:19

Skill description says DM rolls. Didn't want to steal your thunder :)

Co-DM Rob - So many bodies 
Tuesday May 21st, 2013 2:13:12 PM

OOC: Ahh... good catch!

Co-DM Rob - Bring out the loot! 
Wednesday May 22nd, 2013 3:18:12 AM

Spire feels bad, and blames himself for the difficulties experienced by the group thus far.

Coer tries to cheer him up before showing him the items that were discovered.

Spire notices nothing unusual about the daggers (2 x plain daggers), though the amulet catches his eye.

Jozhur notes the rune engraved on the amulet as being the High Woldian symbol for "water".

Spire detects multiple auras on the amulet: a faint aura of conjuration and a moderate aura of transmutation. One of its abilities - he is convinced - is the ability to create salt water 3/day. But that is all he is able to discern at the moment. Spire is sure that this amulet is unlike any other he has come across. (Note that this amulet is a Fate Item)

Coer pulls out a handful of rings from the bag and holds them out to Spire. Keiki speculates that they may be trophies, whereas Jozhur guesses they may relate to the distress signal the party were investigating.

As the rings settle in Coer's hand a very familiar noise is heard: "Please. You have to help us. Latitude 49. Longitude 123. Cargo ship attacked. We're trapped. Please. Help us. Tell Molly Malone I love her". The message is being "spoken" by each ring and is repeating continuously - much like the one the party received earlier. With so many rings "talking" it becomes difficult to hear. Spire believes each one has been enchanted with the same Magic Mouth spell, and will continue to repeat their message for the next ten or so minutes.

Spire also notices that the bag that contained the rings seemed disproportional to its contents. On closer inspection he determines it to be a Bag of Holding (Type I).

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Wednesday May 22nd, 2013 11:02:16 AM

Keiki retreats into his usual silence. There seems to be nothing for him to assist with, and so he goes topside to help move the unconscious prisoner to the brig, and then carefully refolds his net for future use.

Coming back to the main area, he unobtrusively observes the goings on of the heroes of the Lionfish, giving a shy smile to Coer to acknowledge their successful teamwork.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13 
Wednesday May 22nd, 2013 7:50:27 PM

Spire immediately snatches the amulet from Coer, muttering "Fascinating..." to himself as his rat scurries out onto the familiar spot on the top of his head ,clinging to the elf's platinum hair. "I... have never seen anything like this before. I... I cannot be sure what this item is. It's purpose seems to be creating... salt water?" He looks around eagerly to the others, his eyes wild. "If I might... can I hold on to this? I would like to study it further, if I could." Once Spire is done with the amulet, he describes the other magical items as if they were trinkets to the others, still fascinated by the amulet.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Wednesday May 22nd, 2013 8:15:50 PM

"Hmm... Interesting. Perhaps these rings are just bait. Spread them around and lure in would be rescuers like ourselves. Clever."

He'll also see to the unconscious sailors, making sure their not seriously hurt

To his companions he adds, "when we question the captives we should do it at least pairs... With perhaps Coer and Johzur out of the room so that they can come in and subdue one of us if need be should we fall under the fae's influence"

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47  d20+9=15 ;
Wednesday May 22nd, 2013 9:15:19 PM

Salt water - great, just what we need. As far as bait goes its pretty good, I mean we fell for it. I wonder if we could sell them... The catacombs buy all sorts of useless things,"

"I am happy to stand guard and slap anyone who makes puppy dog eyes at them.... looking at you Jo"

"Im gonna go upstairs now. Too cramped down here"


Coer puts the rings back in the bag and heads upstairs. Once there he will also check the body on deck for items. and keep a look out for the two kelpies trailing them.

~~
Perception 15



(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=9 ;
Wednesday May 22nd, 2013 9:34:11 PM

"I think I'll stay far away from the prisoners. I'll just continue my watch up on the deck."

Jozhur head back up top and keeps a lookout.

-------------------------
Perception: 9

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Thursday May 23rd, 2013 11:17:03 PM

The half-elf scratches his head.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47 
Thursday May 23rd, 2013 11:54:30 PM

Coer looks at his robe, now blood stained with splatters of blue.... That the last time i buy a white robe

Co-DM Rob - Bring out the XP! 
Friday May 24th, 2013 7:06:27 AM

OOC: I apologise friends for missing yesterdays post. It's winter here in Melbourne and I'm a little under the weather

Spire takes a feen interest in the amulet. He is certain is has more power than to just create salt water - something the ship has no need for.

Yel'kno surmises that the rings act as a kind of bait. Coer is less than impressed, until he realises that the Catacombs buy all kinds of things. A bag full of rings - magical or otherwise - could be worth a nice bit of gold.

Jozhur resumes his watch above deck, as the two unconscious prisoners are led to separate cells.

It has been a long night. Watches are set and the remainder of the crew are sent to their sacks to get some rest before sun up.

*** Congratulations! Everyone is awarded 2300xp for surviving this day! ***

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Friday May 24th, 2013 11:41:27 AM

Keiki goes to his bedroll, but it is a long time before he sleeps. Kelpies, fighting for a good cause, the puzzle that he is sure is not done revealing itself. All these things are strange to the young half-elf who has never had anyone to count on or trusted him for more than a decade.

The young man is changing, he perceives, and is almost excited about what these changes mean for his life and his family that is sure are waiting in the Lands of Rest. He finally falls asleep softly chanting:

"Pali Nihoniho O Uwesanana... Keiki mai au no Hakalau..."

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Sunday May 26th, 2013 6:12:46 AM

Jozhur stares at the water below, wondering how many more of those awful creatures are down in the depths.

When his watch is over, he goes to bed, but doesn't get much sleep. He's quite ashamed that he fell victim to a charm spell and was turned on his allies.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47 
Sunday May 26th, 2013 11:01:05 PM

Coer retires to bed, battered and brusied from th battle.
He will sleep until he is needed for the interrogations ... or breakfast, whichever comes first.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13 
Monday May 27th, 2013 12:30:28 AM

Spire quickly runs up to the deck, going to the edge of the ship and trying to activate the amulet they have found. When successful, or when it gets late enough that fatigue becomes an issue, the elf retreats to his room.

Co-DM Rob - Bring out the XP! 
Monday May 27th, 2013 12:48:52 AM

OOC: Folks, DM Marty will be taking the helm, so to speak :)

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Monday May 27th, 2013 12:07:23 PM

Yel'kno will stay awake the rest I the evening to ensure the ship is safe before f
Turning in at dawn. Let the questioning begin at lunch.

----

Sorry for short, in middle of stair remodel

Co-DM Rob - Prisoners  d20=18 ;
Monday May 27th, 2013 10:45:12 PM

Keiki enjoys the chance to rest in safety and relative comfort.

Jozhur broods over the actions he took in battle. Hopefully Tula will be forgiving when she comes to.

Coer gets a crick out of his neck and heads for bed. For him it is a restless sleep. Highlight to display spoiler: {You continue to hear voices: "You're going to die... you're going to die" and "Time is running out. Better release them soon"}

Spire tries fiddling with the amulet some more. He is convinced it has more power than he has divulged from it, and no matter what he tries he is unable to get it to perform even the most basic function he has discerned: creating salt water. He recalls a number of wondrous items need a command word to activate, whereas others are required to be worn for a day or so before they take effect. Regardless, he decides he may have better luck in the morning.

Yel'kno takes the final watch for the night, before finally getting some rest come dawn.

Everyone is now fully rested; spells are recovered

Though Yel'kno sleeps through breakfast the rest of the crew enjoy a quiet meal. Tommy glares daggers at Too-Elt, who in turn seems to either not notice or not care. Nary a word is spoken.

Pinny reports in regularly from the crows nest that two beings are still in the water circling the boat from a distance of about 100ft. They seem to dive quite deep on occaision and he loses sight of them, but they always seem to be present.

The prisoners are currently located in adjoining barred cells.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13 
Tuesday May 28th, 2013 7:14:08 PM

Spire awakens early to prepare his spells, emerging onto the deck with the amulet in hand, gazing at the fascinating object. He takes a watch on deck, saying, "I will be no use in an interrogation, I should think. Unless you need something fact-checked. I suppose I could give that a shot."

Spells Prepared
0 Level: Detect Magic, Ghost Sound, Message, Prestidigitation
1 Level: Enlarge Person, Grease, Mage Armor, Magic Missile x2
2 Level: Acid Arrow, Glitterdust, Scorching Ray, Web

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=9 ;
Tuesday May 28th, 2013 9:48:39 PM

Jozhur walks about the deck of the Lionfish throughout the morning, frequently peering down over the side of the ship and off into the distance. He intends to leave the interrogation to others, unless he is asked to help.

----------
Perception: 9

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Tuesday May 28th, 2013 10:38:08 PM

Since It was decided they Coer and Jozhur should avoid the prisoners I order to subdue stone caught under their influence and Spires reluctance to take part in the interrogation it looks like it falls to Yel'kno and Keiki. However, before going to question he'll ask his friends for their opinion on what to ask.

Also, he'll talk with Tommy and let him know that it was nt Too-Elts fault that he attacked him and that he should bear no animosity towards his fellow sailor.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47 
Tuesday May 28th, 2013 11:45:15 PM

After a restless sleep Coer tries to meditate on deck, mutating to himself about the voices in his head.

When Yel'kno seeks suggestions for the interrogation he replies
"Ask em to tell you what you want to know or I'll come in and ouch em again. Also ask what the amulet does. And why they arrr sinking ships."


Coer, clearly bothered, is letting his pirate heritage show.

Co-DM Rob - Prisoners 
Wednesday May 29th, 2013 12:12:10 PM

The party prepare for the interrogation. Who will be entering and who will be staying away?

From Claudien's cell you can hear him weeping "W-where am I? What's happened? Where's Adela?"

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Wednesday May 29th, 2013 3:42:40 PM

Keiki, not knowing if he will be any use or not, but figuring that the years of slavery have honed his will to withstand baleful enchantment spells, hangs around nearby at the prisoner interrogation. He waits and listens, not really paying attention to the prisoners, but to his own companions, checking them for signs of enchantment.

(Use Detect Magic cantrip to watch for any new enchantment auras on the others as they interrogate)

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal)  d20+10=11 ; d20+10=26 ;
Wednesday May 29th, 2013 9:54:29 PM

They will question Claudian first then...

(Adele was a kelpie and Claudian human, right?)

"Adele is gone, Claudian.. She was not human and your were under her influence. What is the last thing you remember clearly...?"

He'll ask him about the amulet, ship attacks , kelpies, the magic rings and Where he met Adele.

-------

Hero point to reroll a 1, diplomacy 26

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13  d20+5=19 ;
Wednesday May 29th, 2013 11:51:18 PM

Spire's curiosity gets the better of him as he goes down to witness the interrogation. Seeing that Keikei has the magical front covered, he peers over Yel'Kno's shoulder as their captain begins the enhanced interview, trying to discern any lies the man might be weaving. (Sense Motive: 19)

Co-DM Rob - Prisoners 
Thursday May 30th, 2013 8:22:55 AM

OOC: Sorry folks, looks like you're stuck with me DMing for a little while longer!

Keiki wisely keeps a close eye on the crew within his field of view. If anyone falls under any kind of magical enchantment he wants to know about it.

Yel'kno begins his questioning of Claudien through the barred door/gate. (Adele had blue blood. Claudien's blood was not shed. The other captive likewise had no blood shed though Keiki saw him change form)

The man clutches hold of the bars and sobs his tale to the Captain "What? But.. but she was the most beautiful woman I had ever seen! I would have given my life for hers" He shakes his head in disbelief "We met in Heranmar. Why? Are we almost back there?"

In regards to the amulet: "She gave it to me that I may always have her close to me. Why do you ask about it?" He pats through his clothes looking for it. On discovering it missing he looks back at Yel'kno, but says nothing.

In regards to the kelpies and ship attacks: "I'm sorry. I'm not a sailor by trade and rarely go to sea. I had thought kelpies were just legend"

In regards to the rings: "I'm sorry. I've never seen or heard of those."

Spire listens closely to the interrogation. His gut tells him that Claudien seems trustworthy and likely speaks the truth.

Keiki notices no new auras form during the questioning.

The other captive lies silent in his cell.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Thursday May 30th, 2013 8:35:39 PM

"I'm am truly sorry that you were misled my friend.." and assuming Spire shares his belief that the man is telling te truth, "but you were under the Kelpie's influence and nearly sunk the Lionfish. I would let you out, but first I must be certain that you mean no harm to my crew or this ship." Yel'kno says as he pulls out his dagger and then pokes the very tip of his own finger with the tip so that a small drop of red blood stains the blade. "First, we must show that you are indeed a man. We have learned the blood of Kelpies is blue, while ours is red. Give me your finger and we will see if yours matches mine."

Assuming the man gives him his hand, he'll make a small prick on the finger to see the color of his blood...

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Thursday May 30th, 2013 11:38:46 PM

Coer measures the deck. He is going to look into a ballista next time he is a major port. They would make short work of the Kelpies tormenting him telepathically.

"why did only one wake up." He calls below deck. "
Shall I get a bucket of water?"

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13 
Friday May 31st, 2013 2:45:52 AM

Spire nods as Yel'Kno looks back to him, confirming the captains suspicions. His hand touches the place on his neck where the amulet hangs under his robes, blushing slightly but saying nothing.

Co-DM Rob - Prisoners 
Friday May 31st, 2013 8:58:55 AM

Claudien recoils back from the bars as Yel'kno draws his dagger. He winces as Yel'kno cuts his own finger "You can't be serious? Blue blood? Cutting each of your crew? I don't think so" He remains firmly on the other side of his cell.

The other prisoner simply yawns

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d100=100 ; d100=83 ; d100=57 ; d100=33 ; d100=8 ; d100=14 ;
Friday May 31st, 2013 4:01:12 PM

Keiki continues to look for any new enchantments while the Captain interrogates the prisoner. Mentally reviewing his spells, he murmurs to Yel'kno. "Sir Captain, I know how to Charm enemies to becoming more cooperative. This one may resist one or two, but eventually, he will succumb and tell us everything he knows, and gladly."

The half-elf will wait for a go-ahead signal from one of the Lionfish heroes, and then use Charm Person up to six times until either he is out of spells or Claudien is Charmed.

.........

If given the OK by Yel'kno, Claudien has 5 Will DC 15 saves to make. Keiki will stop casting as soon as one works.

1 100% - retains spell! Will DC 15 or be charmed
2 83% retain spell
3 57
4 33
5 8% spell fails; no save needed
6 14%

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1


(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=24 ;
Saturday June 1st, 2013 11:21:15 AM

Jozhur continues to keep an eye on the creatures circling the Lionfish. He gives Coer a funny look when the Taur starts spouting nonsense.

"Uhh, Coer, are you alright? What are you talking about?"

-----------------------

Perception: 24

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Saturday June 1st, 2013 11:14:37 PM

Yel'kno quirks a brow at Claudian's reluctance as such a little cut, "You've likely cut yourself worse shaving. All we need to see is a drop... unfortunately, since you will not, we must assume it is because you would bleed blue.."

He gives a nod of approval to Keiki. "Excellent Keiki, please."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47  d20+9=27 ;
Saturday June 1st, 2013 11:23:49 PM

So you can't hear it either. Damn blue bloods. They are speaking to me, telling me to release the prisoners Or we will die.

Arrr, They won't stop. "


Coer look out to see keeping an eye on the kelpies.

~~~
Perception: 27

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13 
Sunday June 2nd, 2013 4:35:48 PM

Spire opens his mouth to say something, but quickly closes it, stepping back a few feet.

Co-DM Rob - Prisoners  d20+5=21 ;
Monday June 3rd, 2013 11:20:45 AM

It is a clear day, and Coer is confident that the shapes he sees in the water are the two kelpies that fled from him earlier. The show he put on the previous day should make them think twice about attacking again.

Jozhur tries to keep the big taur company - even if he doesn't understand what the taur is speaking about.

----------------------------

Round 1 of Interrogations

Keiki looks to Yel'kno for permission to cast his spells, and when given the nod begins to do so. Neither gives a second thought to subverting the free will and thought of a potentially innocent man, much less a potential victim.

The man holds his head for a moment "Wha.. what are you doing? Leave me alone!" he sobs as he seeks solace in the corner - obviously feeling Keiki trying to probe his mind.

The man sobs "It hurts, it hurts!". To everyone present his crying and pain appear genuine.

Prisoner #2 smiles.

Keiki Highlight to display spoiler: {Please make a will save vs DC16. Pass and you realise Claudien just tried to charm you. Fail and we'll talk ;)}
Spire Highlight to display spoiler: {Please make a will save vs DC16. Pass and you realise Prisoner #2 just tried to charm you. Fail and we'll talk ;)}

----------------
OOC: For a spell that is dependant on the person hearing and understanding you, could repeat castings of Charm person be subverted simply by the target taking an action to put their fingers in their ears and sing "la-la-la I'm not listening la-la-la"? Obviously for round 1 the target can't, but if they know what's coming can they make themselves 'deaf' for subsequent rounds? Hmmmm.... I'll give you the benefit of the doubt

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+9=20 ;
Monday June 3rd, 2013 11:32:54 AM

Keiki, not caring a moment that Claudien might be a victim, casts his first Charm Person spell and knows it fails even before he is assaulted in turn by Claudien's own spell! He shrugs off the attempt and informs the Captain. "He just tried to 'Charm' me, Captain sir, and that without verbal, somantic, or material components. That satisfies me that he is a Kelpie. Should I continue to get answers?"

And Keiki casts his second Charm spell.

.........
ooc: Charm spell doesn't require the other person to hear the spell, only to communicate demands after the spell works.

If given the OK by Yel'kno, Claudien has 5 Will DC 15 saves to make. Keiki will stop casting as soon as one works.

1 100% - retains spell! Will DC 15 or be charmed
2 83% retain spell
3 57
4 33
5 8% spell fails; no save needed
6 14%

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13  d20+8=18 ;
Monday June 3rd, 2013 12:59:30 PM

Spire grabs his head as the spell assaults him, but manages to keep himself together. "The other one just tried to charm me, as well," he growled, glaring at the second prisoner. "Looks like they are all Kelpies, Captain Yel'Kno." The guilt on his mind after charming an apparently innocent man vanishes as they discover the truth.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=11 ; d20+9=27 ; d8+2=6 ;
Monday June 3rd, 2013 7:28:39 PM

"I'll see if I can spook them a bit."

Jozhur climbs up the mast and finds a spot to fire his longbow from. He'll take pot shots at the Kelpies whenever they surface, shouting at them to leave his Taur friend alone.

"Back off and the prisoners will not suffer any harm!"

------------------------------
Climb: 11
Attack hits AC 27 for 6. Range is 100'

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Monday June 3rd, 2013 11:19:50 PM

With Jozhur looking to distract the Kelpies from their assault. Coer hears the commotion downstairs. He calls out "Captain... does anyone need a slapping or are we all still here?

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Tuesday June 4th, 2013 8:46:46 AM

Yel'kno yells backup to Coer, "No slapping yet, though they've tried. We're making friends now."

And to Spire and Keiki he adds, "Explains why he wouldn't let me see his blood."

Co-DM Rob - Prisoners  d20+11=28 ; d20+11=22 ; d20+11=29 ; d20+11=20 ; d20+11=28 ;
Tuesday June 4th, 2013 11:32:40 AM

Jozhur fires an arrow into the water where the sea creatures are swimming. They scatter much the way fish would when a stone is thrown near them.

Spire and Keiki both resist the charms of the prisoners and, with Yel'kno, all agree that these prisoners must indeed be kelpies.

Coer offers to come downstairs and crack some skulls, but Yel'kno keeps the taur at bay for now.

"Please! You have to believe me! I'm innocent!" Claudien begs and pleads, though this time in a very mocking tone and waving his open hands in the air. He and the other prisoner chuckle.

Keiki tries to once again charm Claudien, to which the 'man' responds "Oooh... aaahhh..." and feigns horror before laughing again. (Will Save passed)

Assuming Keiki continues with his plan, Claudien resists all attempts to charm him this day (Rolled 5 x Will saves. All passed). He and the other prisoner simply laugh louder with each failed attempt.

"Look" Claudien finally says when it appears Keiki has finished "You can cast spells on me all day, and I can do the same to you. So let's just cut down to it. I want out of here. You want information. Now, I could simply start knocking a hole in the side of the ship but I get the impression that might take me a while. So, how about it. A trade. Freedom for information?" He pauses before then asking with a smile "And how's the taur feeling? You know hearing voices can be the first sign of insanity"

Co-DM Rob - Prisoners 
Tuesday June 4th, 2013 11:53:52 AM

OOC: Do we have any volunteers for the ADM role here in Bonetown? You can get yoru hands on a legacy item!

If no volunteers for ADM-ing, what about for helping to update the wiki with information about the game - details on the ship, the crew, etc?

Thanks!




Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13  d20+1=20 ;
Tuesday June 4th, 2013 6:43:07 PM

Spire's face grew dark. "You are in no position to be making threats, Kelpie," the elf states flatly. "Nor are you in a position to negotiate. I suggest you show us a bit more respect if you ever hope to see the water again." (Intimidate: 20)

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=18 ;
Wednesday June 5th, 2013 5:56:56 AM

Satisfied, Jozhur perches himself on the mast holding his longbow across his lap. He gives Pinny an extra set of eyes. He continues to harass any Kelpie he sees with arrows.

-------------------------
Perception: 18

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal)  d20+3=12 ;
Wednesday June 5th, 2013 9:09:43 AM

Yel'kno nods in agreement to Spire. "He is right. You could try to break through the wall and that best case ends up in your death. Or maybe we should just take off your arms now and heal the stumps. it would only hurt for a moment and leave you tongue free to speak as well as keeping such ideas out if your head."

"So start talking and tell us the truth. What is the amulet? What are the rings for? Why are you attacking ships?"
--------

Assist another intimidate for Spire

Co-DM Rob - Prisoners 
Wednesday June 5th, 2013 11:00:03 AM

Claudien goes silent but the other kelpie happily speaks up "They're bluffing! No way these 'Lem lovers would torture us" (OOC: Kelpies have quite high Sense Motive checks and suggesting you're going to cut their arms off sounds like a bluff)

Claudien smiles once again though seems far less cocky "Still, no harm in answering those questions just to be sure. I'd say you probably have put it together anyway. You came here, you know about the rings and the ships, so what do you think? Bait of course. Lure some nice fleshy land folk to the hunting grounds" He licks his lips. "We scatter the rings here and there, and we either get goodies like yourselves looking for survivors - or people looking to salvage whatever remains they can find for themselves. Either way, the food comes to us"

"As for the amulet, pffft, found that I don't know how many ships ago. Why, does it mean something to you?"

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Wednesday June 5th, 2013 1:17:12 PM

Keiki runs out of spells and shrugs to Yel'kno, defeated. And then the prisoner starts talking anyways. Huh, would wonders never cease! The threat of torture doesn't bother Keiki, for he has heard (and seen!) far worse by most of his captors for nearly 20 years. Torturing and killing those who are evil and resisting is the natural order of things.

The half-elf, however, is worried about the taunt about Coer, and so he excuses himself and goes topside to see the great minotaur, taking time to do a deep reading of Coer using his Detect Magic ability.

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1


(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Wednesday June 5th, 2013 10:44:52 PM

Coer takes a seat on deck and tries to block the voices through meditation.
Closing his eyes he sits serenely. When he opens them he gets a start a Keiki has turned up and is giving him a funny look.

"I'm not crazy Keiki. The voices are real. It's just.. Only I can hear them"



(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Thursday June 6th, 2013 6:32:15 AM

Jozhur stares off into the water, occasionally looking quizzically at Coer, who is acting quite strange.

"Everything alright down there, Keiki?"

Co-DM Rob - Prisoners 
Thursday June 6th, 2013 9:04:57 AM

Keiki seems a little surprised by the openness of the prisoners. Apparently threats of violence are more effective on them than manners and charm. He excuses himself and goes topside.

Coer reaffirms his sanity (OOC: Your post made me chuckle too :) )

Jozhur gazes off into the distance, every now and then making sure the taur is ok.

Spire and Jozhur doubt whether there is anything more they can learn from their prisoners. The question now is what to do with them.

OOC: Have any healing spells been cast or are people still injured from the last battle?

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Thursday June 6th, 2013 4:12:37 PM

Keiki has learned to not trust much, and so uses his magic to ensure himself that Coer is not under any influence. Breaking his magical staring, the half-elf then sits thoughtfully.

"Always best to check, Coer sir. But WHY are you the only one to hear them? And why would Claudien know this when he is below? It may be important to know in order to find a solution to stop the attacks."

Keiki shares with Coer and Jozhur what they found from the prisoners. "These Kelpies, as Spire calls them, manufacture the rings to lure ships to these waters, and the Kelpies kill and eat them. To stop the attacks, we either need to kill all the kelpies, destroy the way they make the rings, or spread the message that the rings are fake and ignore them. The first two ways are faster but problematic because we would have to hold our breath for a long long time. The third feels like we're admitting defeat and trying to stop the attacks some other way."

Keiki looks at the minotaur and human to see if they agree with his reasoning and if they have any better ideas.

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Thursday June 6th, 2013 10:48:43 PM

Yel'kno gives the Kelpies a grim smile, "Do not mistake me for a follower of Alemi. I honor King Eberyon and what do you think he would approve of?" He was not bluffing when it comes to the safety of the ship and crew.

"Where did you get the rings from?"



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13  d20+10=25 ;
Friday June 7th, 2013 12:24:45 AM

Spire takes his holy symbol of Gargul in his hand and rubs it nervously with his thumb. The elf tries to remember everything he can about Kelpies, specifically whether or not they need water. (Nature: 25)

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Friday June 7th, 2013 4:17:54 AM

If we have to kill them to protect the innocent or helpless.... Is that wrong? Coer asks of Keiki

The fish folk we released hunted us for food as we entered their domain. That was just natural for them. The kelpies are luring people to their death. It cannot go on."

Co-DM Rob - Prisoners 
Friday June 7th, 2013 8:24:22 AM

Keiki ponders the questions that seem to be mounting. Why can Coer hear voices? How does Claudien know of these? How can they stop the attacks by the kelpies? Answers, for now at least, seem hard to come by.

Coer questions whether killing them would be wrong. Killing an armed or battle ready foe in a fair fight is natural for the taur, but what would Domi think about killing an unarmed, imprisoned creature?

To Yel'kno's questions regarding King Eberyon the kelpie seems to visibly relax and replies with a sneer "As one who was also imprisoned I doubt he would view your proposed treatment of prisoners favourably. What's more, how would the Fey King think you should be treating a fey?" Claudien sighs and taps each of the bars in turn. "The rings are taken from the people who would venture in our waters. It was Adela's idea. Why should we hunt for food when the food can come to us? But we could talk all day you and I. Make no mistake, the longer you keep me here against my will the more danger you are in and the less favourably you will be treated when the tables are turned". Yel'kno and Spire sense Claudiens to be speaking truthfully.

Little is know about kelpies, but what Spire does recall is that they survive just as comfortably underwater as they do above it.

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Friday June 7th, 2013 11:48:20 AM

Keiki is really at a loss on what to do. He doesn't know the abilities of these heroes of the Lionfish, and so won't suggest going on an underwater exploration. In fact, as the half-elf reflects on the last fights, at least a couple of the heroes don't have any underwater magic to speak of, so that would be not a good idea anyways. So how to stop the Kelpies? Keiki still doesn't have an answer.

Coer's question is easier to handle, and the half-elf has a directness melded from his early childhood family values and his adolescence as a slave. "Harbors have rules and guards and magistrates to judge breakers of the law, and when I am there I will turn criminals over to those guards. On ship away from harbor? The judge and jury is the Captain. Yel'kno should say what to do with these murders, cannibals, shipwreckers, assaulters of the Lionfish, and attempted sinking and killing of everyone aboard. And if the Captain judges they should be executed, then they should be killed as quickly and without pain as possible."

Keiki pauses a second or two, more from remembering than actually thinking. "Doing otherwise allows them to turn around and kill innocent families of seafarers, and is an affront to every Diety and Power."

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Friday June 7th, 2013 2:02:03 PM

Jozhur looks pretty stumped. He hops down from the mast to talk things over with the others.

The rogue looks to Keiki, "I agree, they certainly can't be turned loose to prey on more ships. Though I'd feel a little better about handing them over to a port so we don't have to do the dirty work ourselves, how far are we from the closest port?"

"Coer said something about the Fish Men, the one we captured say something about invaders coming in and making it hard for them to find food? They probably wouldn't mind getting their hands on our prisoners. But that's assuming it was really a Fish Man and not one another one of these Kelpies. We'd also have to track down the Fish Men again and somehow be sure they aren't Kelpies..."

Jozhur pauses for a moment, "Bah, never mind my rambling, don't think that'd work."


(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Saturday June 8th, 2013 1:37:31 AM

Core stretches and fresh blood seeps from yesterday's wounds.

No, We can't kill them. But we can't take them to bonetown, no chance of a fair trial there.

Perhaps Rum?

I need my healing. I think I have a potion in my bag.


Coer walks over to his room.



Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Saturday June 8th, 2013 9:13:14 AM

"Considering you and your companions have tried to kill and eat the members of this ship I dare say I'd be justified in his eyes" Yel'kno replies to the Kelpie and than shakes his head. "No, no where you got the rings themselves. Who or what is making them talk."

Unless Spire has more to ask After that question is answered, Yel'kno will return to the deck with Spire and inform the others of what little the have learned. "I have no intention of releasing them. At best they are pirates and deserve to be hanged and we are well within our rights and laws of the sea to do that here and now"

Co-DM Rob - News! 
Sunday June 9th, 2013 12:16:15 PM

OOC:

To quote Jerry: "Please make your way to the LnB for some big announcements. Some happy. Some are not."


Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13 
Sunday June 9th, 2013 10:24:46 PM

Spire leaves with Yel'Kno, keeping silent about the fate of the prisoners.

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