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Misses Malone


Co-DM Rob - Voices in the dark 
Wednesday March 13th, 2013 8:11:12 AM

The party plead their case - that they were only trying to follow orders. The guard rolls his eyes and raises a hand to all the objections made.

"It's like dealing with a rowboat full of halflings" the guard mutters under his breath "Listen very carefully. Stay. On. Your. Ship. If Captain Kito wants to drag up the body of his old captain then let him worry about it tomorrw"

He leaves two guards by the gangplank and walks away shaking his head "Best go check on the other ship now too. Can't believe I swapped shifts for this. I could've been in the tavern right now .. " his voice trails off as he departs.

The party retreat to their quarters - some to dry off, others to get some sleep before sunrise in a few hours.

========================

As the first rays of sunlight shine through the porthole window, Yel'kno is awakened by a voice. It is coming from the ring given to him by Captain Annoir. It is being said in a very steady and monotonous tone: "Please. You have to help us. Latitude 49. Longitude 123. Cargo ship attacked. We're trapped. Please. Help us. Tell Molly Malone I love her"

The message then repeats, and repeats, and repeats, and ... you get the idea. 1min has passed since the ring first started 'talking'. It's as loud as a "normal" voice.

OOC: I assume you sleep in different cabins? Is this correct? What about watches on the ship - do the party take turns in these?

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday March 13th, 2013 11:41:13 AM

"Gods... I am trying to sleep" Yel'kno mutters before plopping th ring into a half full bottle of rum and pushing the cork back in. He then realizes that a magic ring was talking to him and dumps the bottle out to fish out the ring again, rushing off to show the others.

"That Annoir is just full of surprises."

-------

I think everyone has separate cabins with Coer in the cabins cabin given its/his size. We all usually split the watches. It depends on how you'd like to handle the NPC sailors too I suppose

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 9/13  d20+13=32 ;
Wednesday March 13th, 2013 11:55:14 PM

Spire is on deck reading his spellbook by aritifcial light when Yel'Kno sprints out to show them the ring. The elf's eyes glow blue as he casts Detect Magic, looming over the ring as he inspects it closely. The wizard does not even flinch as his albino rat scurries up his long hair to cling to his scalp, sniffing at the ring as its master stares at it. (Spellcraft to identify: 32)

Prepared Spells:
0: Detect Magic, Dancing Lights, Message, Prestidigitation
1: Enlarge Person, Grease, Mage Armour, Magic Missilex2
2: Acid Arrow, Glitterdust, Scorching Ray, Web

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+8=17 ;
Thursday March 14th, 2013 2:20:48 AM

Coer gets a few hours sleep before the commotion wakes him.
He wanders onto the deck to hear The ring repeating its message

How strange. What sort of magic is this Spire? Can it be trusted?

~~~
Ooc: sense motive if it applies: 17

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/36 
Thursday March 14th, 2013 5:39:12 AM

Jozhur groans when Yel'kno busts into the quarters to show everyone the ring.

"That's interesting. If you decide to leave the dock, you know where to find me.." He closes his eyes and goes right back to sleep.

Co-DM Rob - Voices in the dark 
Thursday March 14th, 2013 8:24:46 AM

Yel'kno is quick to his feet and shows everyone what awoke him. A ring that for some reason refuses to be quiet!

Jozhur knows when and where he's needed, and right now he's needed in bed.

Coer asks the resident wizard for his views on what magic this may be. For his part, Coer is unable to discern any motive the ring may have. It doesn't appear to be sentient and is simply repeating the same message over and over again.

Spire finds it very easy to determine that the magic at play here is undoubtedly a Magic Mouth spell. Inside the ring he observes the trademark mouth moving in time with the words it speaks.

Seeing the gathering, Tula approaches looking well rested. She waits until the group finish speaking before making her own request "I'm told the guards left the docks shortly before sunrise. With your permission Captain, some of the crew wanted to have a look around the town since they were cooped up here all night. There are a number of chores that still need to be done here, but perhaps those that can be spared can enjoy some minor shore leave?"

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Thursday March 14th, 2013 9:37:35 AM

Spire grimaces as he looks up from the ring. "The ring is legitimate, although I am unsure why Annoir gave it to us." He peers around the group as his rat scurries back down into a pocket of his robe. "With the crew so tired, they might not want to go on a wild goose chase for this man. Perhaps we could offer them an extended vacation afterward...?"

OOC :: Updated health to account for amount regained from sleep. I assume we took a full rest?

Rafe Thornhill 4/25HP | AC15/15/11 | CMD 14 
Thursday March 14th, 2013 6:35:36 PM

@Dm and group,

Sorry guys, but I won't be able to play in this game any longer. I'm no longer a DM and this character was my second one, so he has to go. Good luck, so long and thanks for all the fish :)


(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/38 | Mohan (Tiger) AC 15/15/11 HP 7/13 
Thursday March 14th, 2013 8:37:31 PM

Kerg takes the time to get a full night's sleep. He assumes this isn't a problem, what with the guards at the gangplank and the bevy of sailors who didn't do any fighting last night. After waking up he and Mohan raid the galley and walk around on deck with their breakfast. If this coincides with the rest of the people being on the deck, he offers his thoughts on the ring.

"Maybe we don't need everyone else if the trip is short."

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Thursday March 14th, 2013 8:59:18 PM

"We can't go anywhere before we hear from the Harbormaster anyways otherwise we might not be back to dock again when we return." And he turns to Tula, "Let the men that can be spared go off for two hours and we'll see that the ship is provisioned. Send one of the men to Captain Annoir as well and ask him to come. We'll see what he has to say about the ring"

And to Spire, "Can you find the coordinates on the map? How far away is it?"

~~~~~~~~~~

Jim: Sad to see you go. I knew I should have used Rafe as a makeshift shield against that crossbowman when I had the chance

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/36 
Thursday March 14th, 2013 9:42:36 PM

Jozhur stumbles out of bed and goes to meet with the group. His hair is even more of a shaggy mess than usual, thick with salt from his dips in the ocean water the night before. The human's face is quite pale, with dark bags under his droopy eyes.

"I'll go wash up before we head out. Who knows when we'll get to actually bathe again, I don't want to take off like this. I'll be hurry back to help get things ready."

With that, he rushes off to go get cleaned up.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+6=25 ;
Thursday March 14th, 2013 9:45:11 PM

I'll grab the charts states Coer as he rushes into the captains quarters, returning a moment later with the maps of the middle seas. Spreading them out on the deck he tries to pinpoint the co-ordinates.

I wonder who this Molly Malone person is? muses Coer as his fingers trace over the maps. Coer grabs an excited looing sailor who is headed ashore and directs him to ask around for Molly Malone.

~~
ooc: profession sailor: 25

It has been a pleasure playing with you Jim. have fun in your other game :)

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=28 ;
Friday March 15th, 2013 6:40:45 AM

Spire looms over the maps next to Coer, helping him pinpoint the location given to them by the ring. (Geography: 28)

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/36  d20+7=16 ; d20+7=12 ;
Friday March 15th, 2013 8:18:48 AM

Jozhur can ask around about Molly Malone while he's out. He'll check with a few shopkeeps and innkeepers.

-------------
Diplomacy: 16
Knowledge local: 12

Co-DM Rob - The Captains gather 
Friday March 15th, 2013 8:30:54 AM

Kerg and Yel'kno seem to agree on granting 2 hours leave to those sailors not required. Yel'kno also sends a request for Captain Annoir to join them aboard the LionFish hoping to get some explanations. Tula responds with an "Aye Sir" and leaves to see that the Captains orders are followed.

Between them, Spire and Coer pinpoint the location the ring speaks of on the charts. These coordinates would place the ship in question about 6 days sail to the east/south-east in the Middle Seas.

Jozhur doesn't see what value he can add, short of removing any offensive body odors that may be haunting him. He heads off to bathe.

After 10minutes the ring finally ceases repeating its message and falls silent. No more magic is detected on it.

A sailor returns with Captain Annoir in tow. Annoir stands by the gangplank and, as is the formality, asks for permission to come aboard before setting foot on another Captain's ship. Assuming it is given, he joins the group on deck. "That Captain of the Guard sure could drink" he says as greeting and reaches out his hand to shake that of Yel'kno. Though he has no doubt bathed, the strong smell of rum still seems to be escaping from the pores on his skin and dark bags are under his eyes. Annoir appears to have had a big night.

===================
OOC: Everyone recovers HP from 1 nights rest, as well as recovering spells.

Sorry to see Rafe drop out, Jim :(


(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Friday March 15th, 2013 8:45:13 PM

Kerg takes a seat on the railing and gnaws on his breakfast as the captain's speak.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Friday March 15th, 2013 9:11:22 PM

Yel'kno welcomes Annoir aboard and shows him the ring and either lets him listen to the message if it replays or repeats the message to him.

"Do you know who this is from? Or even when? Has it done it before?"

"The coordinates are six days away... that's too far for a rescue mission. Without more information I'm not sure there is reason to sail. By the time we get there they could be anywhere and we'd have no way to know. perhaps we can find this Molly though?"

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/36  d20+7=16 ; d20+7=12 ;
Sunday March 17th, 2013 10:14:09 AM

Jozhur spends an hour or so to check around town to see if anyone knows a Molly Malone, then reports back with any findings.

------------
Diplomacy: 16
Knowledge local: 12

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+6=13 ;
Sunday March 17th, 2013 9:26:34 PM

Coer busies himself around the ship preparing it for a potential departure while awaiting news of Molly Malone.

I wish I has bought that ballista when we were in Rum he thinks to himself.


Co-DM Rob - The Harbourmaster Calls 
Monday March 18th, 2013 8:27:27 AM

"So many questions for so early in the morning" Annoir observes and carefully takes hold of the ring. It is completely silent and there is no further indication of any magic "You sure you didn't have anything to drink as well?" he asks with a chuckle.

"Well, where it came from? Who can say where and when a person comes across the things they do." the captain responds to the first question. "Can't say I've ever noticed it doing anything out of the norm though" He hands the ring back.

Coer laments not buying a ballista. To mount on the ship, or just to carry over his massive shoulder is unclear.

Jozhur spends some time in town trying to gather any info he can. Though he doesn't hear anything about "Molly Malone" he does discover news of one of the shipping routes between BoneTown and the Taur Isles. The route in question would be very near the coordinates given by the ring. The route is now rarely traveled due to ships going missing. Its been said something lurks within the sea and has decided to make this area its hunting grounds, among others places as well.

Two guards walk along the docks towards the ship "The Habourmaster wants to speak with Captain Yel'kno" one calls out. They stand ready to escort him to the Harbourmaster.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+9=27 ;
Monday March 18th, 2013 9:45:13 AM

"Ah... Most.. Helpful, Captain Annoir." When the guards calls for him he looks towards Annoir, "I'm not sure you'll be getting that painting back. At least not while in Bonetown."

"On my way, good sirs...," he calls out to the guards and looks to the others. "Might be wise to prep for a quick departure. I don't see this going badly, but it cannot hurt to be ready".

And then down the docks he heads, eyes open and alert.

-----
Perception 27

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+10=15 ;
Monday March 18th, 2013 10:08:38 AM

Spire wracks his brain for what might be attacking the ships in that trade route (Nature: 15). "Are we certain we would like to go after these people? Especially with something attacking boats... we just finished making repairs to the Lionfish." The word kraken goes unsaid, but the elf can't stop picturing the horrible sea-beast swallowing their ship whole.

(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36 
Monday March 18th, 2013 10:52:44 AM

Jozhur returns to the Lionfish to report what he's heard.

"Could be a sea beast, but I would venture to guess that it may actually be pirates, or at least thats what im hoping for if we decide to go. Our last encounter with a sea beast didn't end so well."

With that, he sets to work in helping to prepare the lionfish for a journey.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Monday March 18th, 2013 10:48:52 PM

Coer rounds up the crew as they return to the ship and sets them to preparing for departure. He then checks to see if the ship is stocked with enough food and water for a journey. If there is not enough he will head to the stores to get some.

~~~
Ooc: oh glorious DM's, could we have a list of loot from the previous battle?

(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Tuesday March 19th, 2013 12:46:51 AM

Kerg wants to ask why they should go after a ship that is already lost, putting themselves in danger in the process, when really they could just send word to this Molly that something bad may or may not have happened. Or they could even ignore the whole thing, since Annoir doesn't know if the ring is supposed to do what it did, or if it can be trusted. But everyone is already off doing what they need to in order to leave, and the captain has left to see the Harbourmaster. So Kerg just looks at Mohan and shrugs.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Tuesday March 19th, 2013 5:14:36 AM

Ooc: I love kerg's attitude towards our unusual adventures

Co-DM Rob - The Harbourmaster Calls 
Tuesday March 19th, 2013 7:58:38 AM

Yel'kno thanks Annoir for his 'help', before excusing himself for his meeting with the Harbourmaster.

Jozhur reports back with his findings, but speculates it could very well be pirates.

Spire tries to recall a creature from his learning that might fit the description of what might be attacking the ships. Unfortunately this third-hand information doesn't give him nearly enough detail.

Coer sets to rounding up crew and supplies.

Kerg on the other hand is a bit confused by the whole thing. The orc in him questions why the party should put themselves in danger. The human in him reminds him that making the shipping lanes safer for everyone is the 'good' thing to do. With a shrug he resigns himself to go along with the majority.

-----------------------------------------------------

Yel'kno is led to a wooden shack on the border where the docks meet the town. A raised voice can be heard coming from inside. "You either talk or we send you back to the ship you came from. The Elf Bloods, wasn't it? Can't imagine you'll get a warm welcome there!"

One of the guards knocks firmly on the door and then waits for it to be opened. The door is pulled hastily open by a sturdy, balding man. His jaw is wide and his nose you'd rightfully guess has been broken more than once. Scars on his arms are intermingled with his tattoos. His vest is bright blue - the same blue as the armbands worn by his men. This would likely be the Harbormaster.

"Captain Yel'kno as requested sir" the guard reports in.

The Harbourmaster looks Yel'kno over and gives a very unimpressed sigh. The Harbourmaster folds his arms across his chest. "I'll cut to the point. You were killing people on my docks. I don't like it. It's bad for business. Kill them out at sea, in town, or in the hull of your boat. Take your pick. Kill people on my docks and we have a problem. Now, I've been told the Elf Bloods started the fight. That doesn't mean you get to kill them. The harbour fees have just gone up for the Lionfish. Next time we have a problem a share of whatever you bring in becomes property of the town"

Seated behind the Harbourmaster within the shack, and tied firmly and securely to a chair sits a half-elf. Ragged, recently beaten and filthy, this gaunt half-elf isn't much to look at. Coppery skin and unevenly chopped brown hair are all one can see, for his eyes are cast down, not daring to look directly at anyone.

Yel'kno notices that the Harbourmaster's hands are free from blood. Unless he washes very regularly (and well) he likely wasn't the one who beat the half-elf.

=====================================================

OOC: Eeek! Completely forgot about loot from the last battle. I promise to have it ready and posted tomorrow!

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday March 19th, 2013 2:24:49 PM

"Understood, Harbormaster. If there is a next we will try to force them on board and off of your docks."

He eyes the half elf in the chair a moment, but given the current situation he figures there is little he can do for him and doubts questioning The Harbormaster will do much To endear himself to the man. "If i am free to go i'll let you get back to your... Duties". And asuming leave is given he'll take off his hat and give a small bow before heading out the door. Once in the hallway outside, he accidenty drops his hat and stoops a moment to pick it up an listen...

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Tuesday March 19th, 2013 3:59:03 PM

Golden brown and expressive eyes glance up at Yel'kno in a surge of hope as the Harbormaster mentions that these are the guys that fought the Elf Bloods.

The eyes fall back to the floor as Yel'kno exits, reprieve crushed, and the half-elf makes a small whimper.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Tuesday March 19th, 2013 11:49:27 PM

"Captain Annoir, where did you get this ring? Who gave it to you? This spell would have to have been cast beforehand for us to receive a message, I believe."

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Wednesday March 20th, 2013 5:06:57 AM

Coer waits for the captains return.

He finds a deck of cards and asks if anyone wishes to play.

Co-DM Rob - Half-elf in trouble 
Wednesday March 20th, 2013 7:01:54 AM

Spire tries once again to see if Annoir will reveal anything furthe about the ring. The captain scratches his chin and turns his eyes skyward as if trying to recall a specific moment from his past. "Well... I do trade with quite a few outposts. And traders. And merchants. And anyone I happen across on the open sea. That ring.. hmm.. I'm sure I only got it recently. Never noticed anything out of the ordinary about it though. Wish I could tell you more but I honestly don't recall who I traded it for"

Coer entertains himself with a deck of cards.

-------------------------------

Yel'kno creates a diversion to allow himself more time to assess what is going on in the Harbourmaster's shack.

At the sound of the half-elfs whimper, the Harbourmaster returns his attention back to the prisoner "What, are you crying? Ha! Waard help you with the Elf Bloods then! I don't run a prison here or any kind of shelter." He pauses, perhaps realising the seriousness of the situation the half-elf is in. "If you don't have a home then you have to go back where you came from. That's the rule"

The Harbourmaster turns and can see Yel'kno stooping in the hallway. "Perhaps Waard is looking out for you after all" the Harbourmaster adds, still talking to his captive.

-------------------------------
OOC:
Loot from the previous battle:
- Studded Leather Armor
- Small Wooden Shield
- Light Metal Shield
- Warhammer
- Light Mace
- Scimitar x 4
- Heavy Crossbow x 4
- MW Dagger x 3
- MW Leather Armor
- MW Longsword
- Chain Shirt +1
- Studded Leather of Light Fortification +1


(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36 
Wednesday March 20th, 2013 9:05:24 AM

Jozhur has a seat and plays cards with Coer while awaiting the return of their captain.

------------------------------------
Not going to claim any of that loot.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Wednesday March 20th, 2013 9:54:15 AM

The half-elf's head comes back up and the golden brown eyes lock with Yel'kno for just an instant. They are empty of any guile; hope and pleading are all that is in those eyes along with a deep knowledge that life is full of disappointment.

His head drops subserviently again, but a shoeless foot moves to the side of the chair and nudges a dirty-looking backpack, obviously trying to indicate the miserable-looking elf comes with possible goods.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday March 20th, 2013 9:54:45 AM

Yel'kno picks up his hat and dusts it off before plopping it in his head. He gives a look over his shoulder to see the Harbormaster (no silly U, Rob) looking at him. "Um..." And he looks bac at the battered half elf. "If you're looking for a place to send him, he can come with me. You don't make t sound like he was a friend if the Elf Bloods so that makes him a friend of mine."

Assuming he comes along he'll lead the half elf back to the Lionfish. "I am Captain Yel'kno of the Lionfish. Don't let the title fool you, someone just had to have it and the lucky scapegoat was me. We'll get you patched up once we reach the ship and then you can figure out what you'd like to do"

Co-DM Rob - Half-elf in trouble 
Wednesday March 20th, 2013 11:49:10 AM

OOC: I keep forgetting the number of U.S. players here. Alright, I'll try not to put the 'U' in harboUr anymore. And coloUr as well while I'm at it ;)

Everyone please join me in welcoming Steve K to the game!


Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+9=15 ;
Wednesday March 20th, 2013 2:25:56 PM

Spire frowns, unsatisfied with the captain's response. "Very well. And you say you have no knowledge of this... Molly Malone?" The elf racks his mind for anything he may have come across in his studies resembling that name. (History: 15)

OOC :: Hello Stephen! And I, for one, refuse to spell things any way but the Canadian way! But I pronounce lieutenant properly.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+1=18 ; d20+1=15 ; d20+8=12 ; d20+4=16 ; d20+4=5 ; d20+6=21 ;
Wednesday March 20th, 2013 4:02:37 PM

I have 18, Joz you have 15. I WIN! Haha, I like this game

Core listens as Spire grills Annoir, hoping to gain any hidden meanings from the friendly captains words. He also tries to remember and mention of the name in his studies of Woldian history (16) and religion (nat 1) or during his years sailing the middle seas (21).

~~~
Ooc: sense motive; 12
History; 16
Religion; 5, nat 1
Sailor; 21


(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Wednesday March 20th, 2013 7:00:50 PM

Ooc: Hi Steve! Welcome :)

Co-DM Rob - Where to from here?  d20+7=18 ;
Thursday March 21st, 2013 7:30:54 AM

Jozhur and Coer enjoy a quick game of 21. No money changes hands though. Did Jozhur let the minotaur win?

Spire and Coer try to recall any historical mention of the name 'Molly Malone'. Neither believe they have heard it before.

Spire tries once again to get more information from Annoir, who maintains he has no answers to the questions being directed at him. Coer tries to listen in to the conversation. It's not uncommon for treasure hunters to keep their favorite sites secret so that noone else plunders them. This may be the case with Annoir and the ring.

--------------------------

"Huh. If he's part of your crew then just like any other you'll be accountable him in the future" the Harbormaster responds, moving behind Keiki and untieing his bonds.

Keiki gathers his belongings and the two half-elves make their exit from the shack and return to the Lionfish. The Harbormaster watches from a distance.

--------------------------

Annoir bids the party a good day as he has other things to do. Tula reports in that all hands are aboard.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Thursday March 21st, 2013 10:00:47 AM

"Captain Yel'kno, yes sir", responds the dirty and bruised half-elf quickly. He gathers the dirty sack and meekly follows the other to the Lionfish. He is not offering any information, but seems extremely quick to provide answers to questions.

Once on the Lionfish and given a bucket of water to wash in, the coppery-skinned half-elf will wash and change wherever the others have indicated (whether that is a private cabin or right out on deck), seemingly having no worries about modesty at all. He takes the time to clean off the backpack too, and tosses the rags he was wearing aside with repugnance and a touch of relief.

Cleaned and groomed and in decent clothes, the half-elf appears much different. All shades of warm, rich browns, the thin half-elf keeps his shoulder-length dark brown hair loose about his head, his coppery skin only highlighting the golden brown of expressive eyes as he stands in canvas and linen sailor clothes that don't quite fit.

There is a spark somewhere, perhaps the way he ties a tiny charm that looks like a cooking pot around his neck with a leather thong, the graceful way he slides around people on the deck... there is something that says this person is more than his outward current personality.

...............

ooc: Hi everyone and thanks for the welcome! I'm enjoying the banter all ready. :-) And after years of playing Warhammer miniature tabletop games, I'm fine with the extra English U. :-)


(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36 
Thursday March 21st, 2013 1:01:53 PM

"Not really much to go on, but I'm all for getting outa here for awhile, let things cool off some."

"Welcome aboard the Lionfish!"
Jozhur welcomes the half-elf aboard.

"If you're here to stay you may as well come down, get cleaned up and settled in. Name is Jozhur, by the way." Jozhur leads the half-elf to the quarters and shows him where he can unpack his things.

------------
Hi Steve, welcome to Bonetowne!!!


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Thursday March 21st, 2013 2:18:41 PM

Once Keiki is cleaned and dressed Yel'kno will offer him a hit from the bandaid wand if he needs it. Otherwise he'll introduce the rest of the group and then.. "I understand you've no place to go... But this is a working ship and it looks like we're about to put out. We can drop you off at the next port we take if you'd like, but if you'd like to stay on board longer you'll need to take a share of the work."

And to the rest of the group, "Keiki here was an unwilling guest of the Elf Bloods and I agreed to let him come with us to keep him off there ship so I think Jozhur's point about getting out of Bonetown for a bit is a good one. Everyone good with that?"

Assuming they are, he'll double check the provisions again and once supplied give the order to sail with the tide.

------

Welcome Steve!

DMs: how do you want to handle supplying th ship? Same way Cayzle did or just call it a net zero business due to trade goods, etc?


(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Thursday March 21st, 2013 11:13:27 PM

Kerg fumbles shuffling the cards and slaps them down on the table, looking around to see who noticed. Mohan meets his gaze for a few seconds before yawning and laying his head back down. Kerg sees the newcomer board with the captain, who asks if everyone is ready to go.

"Let's go find a nice quiet place out of trouble." Kerg says with a nod and a toothy grin.

OOC: Greetings Steve :)

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Thursday March 21st, 2013 11:31:32 PM

Welcome Keiki, I am Coer the First mate of this ship. Make yourself at home and help where you can. Have you sailed before?

Kerg, we deal the cards face down.


Co-DM Rob - Greetings Newcomer 
Friday March 22nd, 2013 8:58:56 AM

Introductions are made between the existing crew and the half-elf.

Yel'kno offers a position aboard the Lionfish if Keiki is willing to pull his weight.

Kerg and Coer continue their card game, pausing momentarily to greet Keiki

The captain gives then gives the order to set sail with the tide. Towards the coordinates given by the ring or does the Captain have another destination in mind?

-------------------------------------

OOC:
Suppling the Ship - "Same way Cayzle did or just call it a net zero business due to trade goods, etc?" - how did Cayzle handle it?


Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Friday March 22nd, 2013 9:49:05 AM

The half-elf is a quiet one, and flinches at sudden movements in his direction. The very act of being able to clean and groom and no one even attempting to grab the backpack to ruffle through it seems to bring at least a small change in the man. Some of the fear is gone, and some confidence is now there too.

"Yes, I am Keiki Ma'Kai, and I fear I am the last of my family who was a sea-faring people. I was apprenticed to Kahuna, our holy man, and learning the ways of our family's protective spirit. Many years ago, we were set upon by pirates. The fight went badly, and I woke as a slave. I have kept true to my family's ways and have grown in power. Yet I have been forced to use the spirit's powers for my captors, and kept under heavy lock unless sold to another."

"The Elf Bloods were only a long line of Masters, and I hid some of the power from them. Yesterday, they were distracted and I managed to escape, taking as many things as I could fit inside this pack. But I was weak and could not run far before the Harbour patrol seized me. And there you know my story."


Keiki shyly looks at each of the others, his golden brown eyes shining. "I heard from the Harbourmaster that you were the distraction for the Elf Bloods, and I am grateful. Until I can ever find the true fate of my family, I would be grateful to help you of the Lionfish in any way that I can." Keiki takes a splinter from the ship and stabs it into his finger, then smears the blood onto the planking. "I so vow."

ooc: intentionally using 'harbour' to make Rob feel at home. :-)

ooc: Keiki = kay-kee

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Friday March 22nd, 2013 10:14:12 AM

Spire retreats to his cabin after speaking with Annoir, re-emerging later after Keiki arrives. He smiles warmly at the half-elf, flinching back as he sights the blood. His albino rat familiar scurries up into his hair, staring intensely at the newcomer. "Pleased to have you aboard, Keiki. An enemy of the Elf Bloods is sure to be a friend of ours."

(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Friday March 22nd, 2013 11:58:27 AM

"Why do you people always make deals with your fluids?"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Friday March 22nd, 2013 8:51:51 PM

Yel'kno claps a hand on Keiki's back, "welcome aboard then..."

"Spire, can you plot us a course for where the ring said to go?"

-----

Cayzle's method is in a google doc Coer made. I can't get the link on my phone.

Cayzle 
Friday March 22nd, 2013 9:18:34 PM

I *think this is it?

Bonetown quests, missions, and notable things.

(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36 
Monday March 25th, 2013 12:22:09 AM

Jozhur cocks an eyebrow and stares as Keiki smears blood on the deck.
"Well, I'm glad you're free now. Welcome aboard!""

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=13 ;
Monday March 25th, 2013 10:25:16 AM

Spire nods as Yel'Kno asks him to plot a course. "I should be able to, yes. Although if someone with a bit more sailing experience than I would aid me, I would be very thankful." With that, the elf retreats to the map room and aids in plotting a course to the coordinates mentioned by the ring. (Geography: 13)

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+3=4 ; d20+9=14 ;
Wednesday March 27th, 2013 5:09:12 PM

Keiki flinches at even the implied rebuke by Kerg. He quickly and truthfully replies to the question. "Blood is power, sir, and my family's guardian has always required blood for the most potent magics."

"I was of a family of seafarers, but have been enslaved for so long, I have no skill on the water. Anything I can do, however, I will. The Elf Bloods only used me for my healing magics."

...Effects
Acrobatics - 4 and Keiki is glad that the ship is still in calm waters
Perception- 14


(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Wednesday March 27th, 2013 10:09:10 PM

"Spire seems to do pretty well without spilling any," Kerg says as he flicks playing cards between Coer's horns. "But spitting in hands and cutting up fingers is something I didn't learn about," he shrugs.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+6=21 ;
Wednesday March 27th, 2013 10:10:40 PM

Tula, have we changed any crew since we docked? Coer asks the busty bosun.

After getting the reply Coer meets with Spire to help plot a course

~~~
Ooc: sailor check: 21

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Thursday March 28th, 2013 10:14:01 AM

Keiki furtively looks around and notices that no one else is crowding around or posing in a threatening manner, the copper-skinned half-elf gains a little more confidence. Taking a good look at Spire and the other Lionfish heroes, he then turns back and even dares to look Kerg in the eye with a little smile.

"Well, sir, it seems that no one else on this ship is from my family."

(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Thursday March 28th, 2013 3:48:46 PM

The young half-orc flashes back a toothy grin. "No need to call the whelp in a loincloth 'sir'."

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+12=14 ; d3=3 ; d20+12=28 ;
Thursday March 28th, 2013 8:43:05 PM

"Healing magic is something we're in sore need of, we're glad to have you around Keiki. Best we've been doing lately is a wand I picked up to help out with it."



Co-DM Rob - We now return to our regularly scheduled program 
Friday March 29th, 2013 8:27:42 AM

The party (or should I say crew?) get to know each other a little more. Certainly the addition of some healing magic to the party will prove very useful.

Tula advises that the only change from the crew was the departure of Gaston. Her happiness with this is obvious.

Under Yel'kno's[p/b] order, the Lionfish departs Bonetown. The skies and seas are clear - a good day for sailing. As the ship sets sail you look back and can see the newly crowned Captain Kito standing with arms crossed aboard the deck of the Elf Bloods ship. Soon though, Bonetown is behind you.

Someone must be looking out for the ship as the days that follow are uneventful. Peaceful even. The crew are in good spirits, and the sails of the Lionfish are full. [b]Spire
is able to direct the ship towards the general direction he thinks they should be going.

Day 5 into the voyage a call comes down from Pinny, high atop the mast "Flotsam ho!" He's pointing ahead and to the starboard. Sure enough, small pieces of driftwood can be seen in the water and in the distance more sizeable portions look to be floating.

==================================
OOC: Welcome back everyone from that unscheduled outage! 4 full days have passed, so I think we can assume everyone is fully healed and rested.

Now then, let's get some action happening :)


Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Friday March 29th, 2013 11:28:47 AM

Keiki stays underdeck until the Lionfish passes the harbor mouth, avoiding any problems with the Elf Bloods. As the days pass, the coppery-skinned half-elf slowly gets used to the heroes and crew. While flinching at loud noises or sudden movement, he becomes less reserved and it is evident that he will not freeze up in a fight.

Keiki also shows the others one of his abilities. That evening, the little cauldron about his neck grows at a single word from Keiki until it is small sized and cooking merrily on the ships firebox. It takes 25 gold of materials from the haversack and a spell cast, but in only a couple of hours, Keiki has a new Potion of Cure Light Wounds stored safely.

Keiki does this each day, and by the end of 4 days, has 4 Cure Light Wounds potions for later use. (ooc: pending DM approval)

................

Brew Potion. Witch = Sorcerer for price
- Cure Light Wounds 50gp * 1/2 = 25gp brewing cost
- Potions can take 2 hours to create (if their base price is 250 gp or less).
- While adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Friday March 29th, 2013 9:43:10 PM

"Lower the sails!" Yel'kno calls out to slow the ship and then takes the wheel to steer them towards the bigger pieces of flotsam.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13  d20+7=25 ;
Saturday March 30th, 2013 4:18:36 PM

Kerg hops onto the railing to get a better view of who or what might be floating in the debris. (Perception 25)

(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36  d20+5=12 ;
Saturday March 30th, 2013 7:27:26 PM

Jozhur heads toward the bow and looks for any signs of life among the debris.

----------------
Perception: 12

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+8=25 ;
Sunday March 31st, 2013 4:26:34 PM

On seeing the half-orc move to the rail, Keiki follows Kerg and helps him to look.

.....

Aid another: 25 (+2 to Kerg's Perception roll)

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Sunday March 31st, 2013 5:20:34 PM

Upon hearing the call from the crows nest, a frown creases the normally jovial minotaurs face. This much debris normally meant salvage rather than rescue.

Coer retreats to his quarters and returns geared up.

do you see anything men?

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=25 ;
Monday April 1st, 2013 10:00:32 AM

Spire stays away from the edge of the ship, trying to keep his ears open for anyone crying out for help from the debris. (Perception: 25)

Co-DM Rob - Knock Knock 
Tuesday April 2nd, 2013 7:36:45 AM

During the voyage, Keiki occupies himself with crafting some healing potions for the party.

At the sign of the floating debris, Yel'kno takes over control of the ship, whilst Kerg and Keiki move to the railings to get a better look. Jozhur moves to the bow. Coer fears that a rescue may well be too late and instead prepares for salvage.

The flotsam stretches out some distance, as if the ship was falling to pieces as it sailed. A few hundred yards away Kerg can make out the shapes of two people laying motionless atop a sizeable piece of wood. A man and a woman laying face down on the wood though they appear quite dry.

Spire tries to stay nearer the middle of the deck, wary about getting to close to the edge. Amidst the water lapping against the ship he starts to hear something. Perhaps he has been at sea too long, as it sounds like someone is knocking on a door? Spire soon realises that something is 'banging' against the hull of the ship below the waterline. It is too repetitive and deliberate in force to be debris knocking against the ship. One of the crew rushes deckside from below "Cap'n! Somethins hammerin' againt the hull!"

Keiki notices that there is indeed movement underneath the water around the ship. It could just be sea turtles, though by his luck it would probably be something much worse.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Tuesday April 2nd, 2013 1:57:24 PM

Kerg points to where he can see the people floating and shouts "Men overboard!" If there is rope nearby he will tie an end around his waist.

"Get us close and I can get them!"

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Tuesday April 2nd, 2013 4:17:06 PM

Spire runs forward to grab Kerg's arm. "No! We do not know what is down there! Please, Kerg, remain on deck until we are sure that the waters are safe." He turns to their captain, grimacing. "Whatever is down there... I am willing to bet it is responsible for what happened here."

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Tuesday April 2nd, 2013 9:46:16 PM

This looks like the work of those damned Octopi mutters Coer as he rummages in his backpack, pulling out a coil of rope and a grappling hook.

We can try and snag them with these he says and gets to work tying the two together.

(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36  d20+5=13 ; d20+9=18 ; d8+2=6 ;
Wednesday April 3rd, 2013 12:28:30 AM

Jozhur moves to the edge of the bow to peer down at the waterline, "Agh, why couldn't it just be pirates? We might have to go down there and deal with whatever it is, otherwise the Lionfish may end up a floating scrap pile." He draws his bow and readies an arrow should whatever it is show itself at the surface of the water.

----------------------------
Perception: 13
Readied attack hits AC18 for 6 damage

--------------------------------------------------------
I looked up the value for the loot from the last scene. It's raw value, not what we can sell it for. Jozhur has no use for any of the stuff. I don't care what anyone takes from it.

Studded leather armor: 25gp
- Small Wooden Shield: 3gp
- Light Metal Shield: 9gp
- Warhammer: 12gp
- Light Mace: 5gp
- Scimitar x 4: 15x4= 60gp
- Heavy Crossbow x 4:50x4= 200gp
- MW Dagger x 3: 302x3= 906gp
- MW Leather Armor: 160gp
- MW Longsword: 315gp
- Chain Shirt +1: 1,125gp
- Studded Leather of Light Fortification +1: 1,025gp

Total value: 3,845gp

Co-DM Rob - Knock Knock  d8+3=8 ; d8+3=11 ; d8+3=10 ; d8+3=9 ; d8+3=6 ;
Wednesday April 3rd, 2013 7:56:57 AM

Kerg is quick to react and looks to save the couple if at all possible. Spire begs for the sailor to pause - just for the moment - until a rescue would be safe. Spire speculates that whatever is in the water is likely the cause of the debris.

Coer believes the source of the disturbance to be octopi, and readies a grappling hook.

Standing by the bow, Jozhur prepares to fire his bow at whatever may appear at the surface. He has no idea whether the source of the knocking is friend or foe, but in these situations it appears wise to shoot first. He can see several shapes in the water the length of a man - merfolk perhaps? They seem to be congregating directly below the ship.

The knocking on the hull of the ship continues. More knocks can be heard. Harder. Deliberate.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d100=19 ;
Wednesday April 3rd, 2013 8:39:38 AM

Keiki looks worried, pausing to speak up then deliberately getting ahold of himself.

"Could the knocking be something putting a hole in the Lionfish? It would explain why the other ship looked like it broke apart while sailing..."

He screws up his newfound confidence and tries another suggestion. "Sir, my family was taken by a false ship in distress ruse. We can not see their faces right now..."

Keiki reaches for a Ley Line and casts a spell. Pointing his attention to below the waterline, he tries to Detect Thoughts and tell his new companions if the knocking is intelligent or animal.

..............Action

Cast Detect Thoughts (Ley 19% success)
1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).

2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can't see the creatures whose thoughts you are detecting.

3rd Round: Surface thoughts of any mind in the area. A target's Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts.


(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Wednesday April 3rd, 2013 4:14:39 PM

Kerg heeds the warning and waits before knowing whether or not he will be safe. Just to make sure he will continue and tie the other end of the rope around the railing.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday April 3rd, 2013 10:03:18 PM

"Spire, you have a spell that can heal the ship, yes? Can you go below deck and if there's a whole fix it?"

He looks down at the floating makeshift raft and shakes his head, "I don't know if we'll have time to play it safe... I won't have us ending up falling apart. Keiki, if you can tell us something let us know. Otherwise, Kerg, if we get you down there can you carry them both and we'll pull you back up and then get out of here?"

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Wednesday April 3rd, 2013 10:47:42 PM

Spire gulps, shaking his head. "I am afraid it was... it was Sten that held the magic to fix the boat." The wizard pulls out his spellbook, leafing through it quickly and grimacing. "Unless an enormous web would hold the ship together..." Spire walks as close to the edge as he is willing (about ten feet) and calls out, "We mean you no harm, we simply are following a distress call." The elf then repeats the message in every language he knows. (Common, Elven, Orc, Woldian Below, Celestial, Goblin, Draconic)

(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36 
Thursday April 4th, 2013 12:01:23 AM

Jozhur leans over the railing and yells down, "We're not here for a fight, but we certainly will if you force us to!"

He turns to the others, "They probably can't really hear us through the water from up here. I suppose I'd be willing to go down and try to talk to them."

(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36  d20+5=7 ;
Thursday April 4th, 2013 12:01:55 AM

Perception check: 7

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+4=9 ;
Thursday April 4th, 2013 5:49:55 AM

With the rope secured to the Lionfish Coer begins swinging the grapple in a slow loop as the 'raft' draws closer.

Once it is within range Coer throws the hook hoping to snag the target.

~~~
Ooc: ummm.... Ranged attack? = 9
Hmmm... What's the DC to hit a raft? (I hope it's 5)


Co-DM Rob - Knock Knock  d8+3=4 ; d8+3=9 ; d8+3=4 ; d8+3=8 ; d8+3=4 ;
Thursday April 4th, 2013 8:58:43 AM

Keiki starts to get concerned about what may be happening below the water line. He touches a Ley line and successfully casts his spell. Almost immediately he senses the presence of thoughts. (OOC: Detect thoughts says it is blocked by "3ft of wood or soil" but makes no mention of water. When in doubt I go the players way, so I rule the spell is able to function/penetrate the water)

Kerg sees reason in holding on for the time being. He secures one end of the rope to the ship though in anticipation.

Yel'kno calls for someone to get ready to "heal" the ship (though most people might simply call it "repairing"). One can only imagine his response when Spire informs the Captain that Sten held that responsibility.

Spire then gets closer to the edge of the ship, and calls out over the railing trying to seek peace. He tries every language he knows. But whatever is down there either cannot hear, doesn't understand, or has chosen to ignore the wizard, as the pounding continues.

Jozhur offers to go for a dip and speak to the creature (or creatures) directly. Is he being brave or foolhardy?

Coer gets ready to throw the grappling hook towards the makeshift raft, but at this range he elects to wait until he is confident of the range

The banging below continues...

Reminder for everyone to update your HP to be fully healed

===========================
OOC:
- 2 DM posts ago put the raft at about 200 yards away, so 600ft
- The Lionfish has a speed of 4mph, which works out to 21120ft/hr, or 35ft per move action (70ft in a full round)
- Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook are AC 5.

So...
After two rounds (and assuming double moves by the Lionfish), the raft is now 460ft away
The penalty on a grappling hook attempt at this range would be about -90. Given that, I suspect Coer would rather hold onto the hook for the time being. Your call though :)


Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Thursday April 4th, 2013 2:42:55 PM

Keiki continues to concentrate on the water trying to read the thought intentions of the creatures in the water and calling out the information to the Heroes and Crew.

When Yel'kno calls for repair teams for the ship, the coppery-skinned half-elf nods without losing his concentration. "I have a spell that can mend broken objects, Sir. If you would find me more useful belowdecks, I can make my way there."

..............Action

Cast Detect Thoughts :round 2

1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).

2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can't see the creatures whose thoughts you are detecting.

3rd Round: Surface thoughts of any mind in the area. A target's Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Thursday April 4th, 2013 9:32:44 PM

"No need yet, Keiki.. good to know though. Tula, can you run below and report? If the hull is being breeched, we'd best know sooner rather than later."

And steering onward...

~~~~~

Didn't realize we were in rounds... dun dun DDUNNN

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Thursday April 4th, 2013 10:15:12 PM

Spire thumbs the holy symbol around his neck, muttering a short prayer to Gargul for both the dead in the water and their own fate. "If someone is going down into the water, allow me to protect them first." If anyone ventures into the water, Spire will cast Mage Armour on them first.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 38/38 | Mohan (Tiger) AC 15/15/11 HP 13/13  d20+7=16 ;
Thursday April 4th, 2013 11:41:41 PM

Kerg just keeps a watch on the figures he saw earlier to see if they are conscious or have noticed the Lionfish. (Perception 16)

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Friday April 5th, 2013 12:15:12 AM

Coer looks at his 50' rope and then at the distance to the raft.

maybe a bit premature he declares and catches the swinging hook in his free hand.
Peering over the edge he muses If only we could see what was down there.... perhaps...

Coer's eyes widen as he has an idea. He turns and holds the grapple towards his magical shipmates, Anyone got a light?

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+10=13 ;
Friday April 5th, 2013 12:25:51 AM

"I'm going down, I guess. If there's a rope handy I'd like to be tied off. Anyone can feel free to join me, but I don't feel like letting them rip the Lionfish apart."

Jozhur looks around for a rope and pauses to allow Spire to cast mage armor and make sure his weapons are secure. Once he's tied off, he jumps overboard and makes a huge splash upon hitting the water.

------------------------------
Acrobatics to dive: 13
Failed dive attempt, maybe some falling damage. Is the deck of the Lionfish less than 30' high?

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Friday April 5th, 2013 6:04:02 AM

Spire also casts Light on Coer's grappling hook, unsure of what the taur has planned.

Co-DM Rob - Blood in the water - Rnd 3  d20+4=5 ; d20+4=19 ; d8+3=4 ;
Friday April 5th, 2013 10:14:40 AM

Keiki continues concentrating below the waterline. He detects 3 thinking minds with above average intelligence within the area of his spell (OOC: 3 minds within the cone. Int of 14)

Yel'kno directs Tula to head below and check out the hull from the inside. Meanwhile, steering of the Lionfish is starting to become difficult. The wheel seems to be fighting against Yel'kno

The big taur on board has a bright moment. Coer holds his hook aloft and checks to see if someone can cast a light spell on it.

Spire offers to protect whoever is going down into the water. Jozhur raises his hand for it to be him. Seeing the rogue is already quite well protected, Spire is instead able to aid Coer by casting the requested light spell. (See Note1 below)

Jozhur finally makes a rather inelegant dive into the water, breaking the surface back first. (See Note2 below). In the shallow depths the sun is able to shed some light.

Jozhur ONLY Highlight to display spoiler: {You can see 5 creatures, humanoid in shape though with tails and webbed hands and feet. They are gathered about the middle of the hull, concentrating their attacks with tridents at the some location. They are around 20ft away from you and all have paused to look at you. Two peel away from the pack to attack you - swimming very quickly to flank you on either side. One attack misses wildly, however the other gets a lucky shot in, spearing your forearm (Hit AC19 for 4pts)}

Kerg notices two shapes swim quickly from underneath the ship towards the submerged Jozhur followed by blood in the water.

How will the Captain react with one of his crew in the water? Will the ship continue sailing on? Will he risk slowing or stopping the ship for the life of one man?

===================
OOC:
Note1: We're going round-by-round at the moment you can only cast 1 spell at a time. Since Jozhur already has +4 armor I'm assuming you would have preferred the light spell this round

Note2:
On diving into water: "Characters who deliberately dive into water take no damage on a successful DC 15 Swim check or DC 15 Acrobatics check, so long as the water is at least 10 feet deep for every 30 feet fallen".
Also: "Falls into water are handled somewhat differently. If the water is at least 10 feet deep, the first 20 feet of falling do no damage"
I'd guess the height of the deck above the waterline to be less than 20ft - I think. So no damage to Jozhur.


(Brock) Jozhur AC18/14/13--CMD 16--HP 32/36  d20+12=14 ; d20+10=18 ; d6+2=3 ; 2d6=4 ;
Friday April 5th, 2013 11:11:06 AM

Realizing that they probably aren't interested in talking, Jozhur tries to feint as he draws his shortsword, but he finds that he's not so graceful underwater. He then lunges somewhat awkwardly at the creature that struck him.

----------------
Bluff check to feint: 14
Attack hits AC18 for 3 damage. Additional 4 damage sneak attack if feint succeeds.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+9=13 ;
Friday April 5th, 2013 10:56:58 PM

Coer smiles as his hook becomes illuminated. He wastes no time in throwing it into the water and peers after it to see what is knocking on the hull.

~~~
Perc: 13

(Philip) Kerg Halg AC 14 - CMD 19 - HP 38/38 | Mohan (Tiger) AC 15/15/11 HP 13/13  d20+9=28 ;
Friday April 5th, 2013 11:50:27 PM

When blood appears so soon after Jozhur dove in, Kerg hops on the railing. He puffs his breath a few times before taking a deep breath and leaps in (Acrobatics 28). Once in the water he tries to get to a position where he can help the rogue.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20=1 ; d20=2 ; d20+5=18 ;
Saturday April 6th, 2013 10:04:26 AM

"Caeroldra's Sweet Curves!" Yel'kno exclaims and then turns the wheel to bring the ship in a tight of a circle as he can. The sails are already lowered so he can't get much slower otherwise and the turn should take up their momentum.

-------

Profession: sailor 18

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Saturday April 6th, 2013 10:37:02 AM

Keiki's brown eyes widen as first the minotaur and then the half-orc jump into the water where they KNOW there are creatures. The half-elf doesn't understand. All he knows is they have so far behaved VERY differently from any slaver he has ever remembered. Keiki resolves to keep watching and doing what he can to help.

Keiki stays at the railing and keeps his concentration on the water, hoping to catch some surface thoughts of these intelligent beings, relaying anything he learns to the heroes of the Lionfish.

..............Action

Cast Detect Thoughts :round 3

1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).

2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can't see the creatures whose thoughts you are detecting.

3rd Round: Surface thoughts of any mind in the area. A target's Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts.

Co-DM Rob - Blood in the water - Rnd 4  d20+4=21 ; d20+4=15 ; d20+5=24 ; d20+4=24 ; d20+4=5 ; d20+4=20 ; d20+4=14 ; d4+2=5 ; d4+2=4 ; d4+2=4 ; d20+4=8 ; d20+4=23 ; d8+3=4 ;
Monday April 8th, 2013 8:21:38 AM

The Lionfish lurches to the port side as Yel'kno quickly spins the wheel to take the ship into a quick turn.

"Cap'n!" comes the call from a sailor just about knocked off his feet on the stairs "There's water startin' to come in down below! We're workin' to patch it quick smart"

Keiki stays at the railing, concentrating on the beings below the surface. He now detects the presence of Jozhur in his range. He is able to hear the surface thoughts of one creature: "Now you've made me mad. Die land walker!". It would seem unlikely to be Jozhur's thoughts. (Will saves 21 & 15. I believe the DC they had to beat was 18?)

Coer provides some light below the surface to help those in the water see what is going on - though they may not like what they see.

Jozhur feints, then slashes back at the sea creature cutting it deeply. It bares its teeth and retaliates with force, targetting Jozhur's sword (Attempt to disarm Jozhur. CMB check: 24 beats Jozhur's CMD of 16. Jozhur is allowed to make an AoO though!) Should the creature survive the AoO, Jozhur will watch as his short-sword sinks out of reach.

The other creature releases its hold of its trident and tries to tear into Jozhur with its teeth and claws (Bite hits AC24 - Nat 20. 5 fails to confirm crit. Claw1 hits AC20. Jozhur takes 7 damage!).

With its other claw it manages to cut the rope that had been securing Jozhur to the ship! (Attack the rope. Hit AC14 for 2pts damage. The rope is cut!)

Kerg dives with grace into the mix. He sees Jozhur nearby is under attack but before he can go to the rescue he has some problems of his own. 2 enemies (E3 & E4) move to flank and attack the latest target, however only one seems to be coordinated with a trident (Miss AC8 and Hit AC23. Kerg takes 4pts damage!)

(OOC: Kerg please advise what square you wish to start in. Note that with the ship moving, Jozhur would have been trailing by the rope. Regardless, two enemies - E3 & E4 - would be moving to flank you this round.)

The other two remain attacking the hull of the ship.

==========================

Enemy #1: 7 damage
Enemy #2: Fine. Hungry for flesh.
Enemy #3: Fine. Hungry for flesh.
Enemy #4: Fine. Hungry for flesh.
Enemy #5: Fine. Hungry for flesh.
Enemy #6: Fine. Hungry for flesh.

Blood in the water - Combat Map

- Assume all enemies, Jozhur & Kerg are 10ft under water. The bow is to the top of the map.
- Rules for underwater combat: Underwater Combat

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/36  d20+9=28 ; d20+9=19 ; d6+1=3 ; d6+1=5 ; d20+12=19 ; d20+8=27 ; d20+8=24 ; d4+1=3 ; d4+1=3 ; 2d6=9 ;
Monday April 8th, 2013 10:34:39 AM

Jozhur strikes again as the as the creature lunges for his weapon. He gets lucky and catches an artery, turning the water around the Merfolk red. Somehow the Merfolk is still able to twist his sword out of his hand as he withdraws it.

Jozhur wastes only a split second watching his precious sword sink into the depths before drawing his dagger and feinting once again. He follows up a beautiful feint with an even more beautiful attack, plunging his dagger deep into the same Merfolk's chest.

-----------------------------
Attack of opportunity hits AC 28 (I'm guessing the critical threat confirmed with hit on AC19). AoO crits for 8 damage, if not a crit only does 3 damage.

Bluff check to feint: 19
Attack hits AC 27, critical threat confirmed with a 24. Attack deals 15 damage with sneak attack bonus.



Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+8=15 ;
Monday April 8th, 2013 10:39:53 AM

Keiki dutifully relays the thoughts of the creatures, then adds his own assessment. "Intelligent and organized and they have a plan." Though the copper-skinned half-elf thinks that both the words and thoughts are appallingly obvious. He stops concentrating on the spell.

He glances at the two bodies on the makeshift raft. If they are part of the ambush, then they should show some life now that the trap is sprung. What are they doing?

Hearing there is a hole in the ship, Keiki sprints from the rail and hustles below. Several days have given him a working knowledge of the ship and he quickly gets to where the leak is at, only to stumble over a potential problem in his idea on how to help.

.....Actions
Perception: 15 to see actions of the two bodies on the raft

.....Effects

.....Spells Available
1 1+1
2 2+1

===========================
ooc: request DM ruling: Can Keiki use the spell Make Whole to repair the bottom of the boat? Spell is for "one object of up to 10 cu. ft./level". Much too small an area for the entire ship, but could it repair a board of the ship?

DMRobC: Good question. There's no definitive answer on the paizo forums. Unofficial concensus is that you can so I'm happy to go with that for now (ie: Keiki can cast Make Whole and affect 4 x 10ft cubes). Might be an interesting one to put to the rules forum though as I foresee this coming up again in the future

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Monday April 8th, 2013 1:46:30 PM

Spire, quickly realizing that he'll be quite useless underwater, runs up to Coer and shouts, "Get in there!" before chanting a small incantation and placing his hand on the taur's shoulder. He continues to yell at his ally to jump off the boat as he casts Enlarge Person on Coer.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Monday April 8th, 2013 10:11:41 PM

Yel'kno turns to a nearby crewman,"Hold the Wheel!" And the begins casting a spell to summon a ally for the fight below.

-----

Summon
monster 1 for a dolphin to show up next round

(Philip) Kerg Halg AC 14 - CMD 19 - HP 38/38 | Mohan (Tiger) AC 15/15/11 HP 13/13  d20+4=9 ; d20+9=16 ; d4+6=8 ;
Monday April 8th, 2013 10:42:38 PM

(Kerg's current location on the map is fine)

There isn't a lt of time to get bearings as enemies flock to Kerg as soon as he breaks the surface. He blows bubbles at being poked and feels the tug of the ship pulling him along. There isn't much he can do but doesn't mind the safety line (Swim check 9). Whichever cheeky fish-person-thing thought the young lad would appreciate getting stuck is the target for Kerg's first attack.

(Attack totals 16 with the underwater combat penalty and the ranger favored terrain bonus evening out. If the attack hits he does 4 damage if I'm understanding those rules correctly.)

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Tuesday April 9th, 2013 12:27:15 AM

OOC :: Jon, Summon spells happen right away, I think. Pretty sure the dolphin is summoned/can act right now!

[SteveK ooc:] A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed. 1 Round Casting Spell
Jon is right that the dolphin won't appear until the beginning of next round.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Tuesday April 9th, 2013 1:16:01 AM

As Coer suddenly begins to expand he reaches into his backpack and pulls out a small, brightly coloured object that could only be described as a stick with a ring attached to the end.

Hold on men Coer calls to Jozhur and Kerg, as he raises device to his lips and blows gently. A shimmering bubble forms and moves to envelop Coer's head. As the bubble settles the colour drains from the device, its magic expended.

~~~
Ooc 1: [b]Pending DM approval:[b] I am using a lotto item as seen on Coer's sheet -- a bubble wand: It may be used once to form an Air Bubble (CL3) around a creature or object, then it becomes mundane.
"Air bubble creates a small pocket of breathable air that surrounds the touched creature's head or the touched object. The air bubble allows the creature touched to breathe underwater."
If not allowed Coer will jump in and fight

Effects:
Enlarge person: Coer is HUGE! 15" reach and size. +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Temp AC: AC 15/14/13

Question to DM: Enlarge person makes weapons move from normal to large, increasing damage 1 step. As Coer's are already large, do they become huge increasing thier damage 1 step as well?


(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47 
Tuesday April 9th, 2013 1:17:37 AM

correcting header

Co-DM Rob - Blood in the water - Rnd 4 
Tuesday April 9th, 2013 10:00:18 AM

OOC: Sorry folks.. I'll post as soon as I can but real life has gotten in the way today

(Philip) Kerg Halg AC 14 - CMD 19 - HP 34/38 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Tuesday April 9th, 2013 9:18:41 PM

also fixing header because apparently it didn't update

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/36  d20+7=21 ;
Tuesday April 9th, 2013 9:38:29 PM

Checking in. Hope everything is good Rob.

I forgot a swim check for this round's attack. 21 should be good enough.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Wednesday April 10th, 2013 1:00:13 AM

OOC :: Checking in. Hope everything's good, Rob.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Wednesday April 10th, 2013 11:43:51 AM

OOC :: Checking in. Hope everything's good, Rob.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Wednesday April 10th, 2013 3:05:45 PM

All, Got this email message this morning.

.....................
Hey Steve,

My personal dramas continue in that I've been readmitted to hospital. Should only be overnight. Can you please make a post on Bone apologizing for missing this post?

Thanks

Rob


(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47 
Wednesday April 10th, 2013 7:50:51 PM

Checking in:

Get well soon Rob

Co-DM Rob - Blood in the water - Rnd 5  d20+4=5 ; d20+4=16 ; d20+4=10 ; d20+5=9 ; d20+5=11 ; d20+5=12 ; d20+4=6 ; d20+4=23 ; d20+4=11 ; d4+3=7 ; d4+2=6 ; d20+4=16 ; d20+4=12 ; d8+3=6 ;
Thursday April 11th, 2013 12:22:47 AM

My apologies again folks for missing 2 DM posts in a row!

Jozhur loses grip of his weapon but notes that it sinks rather slowly. If the battle is over soon he should have no difficulty in retrieving it (See Note1 below)

Taking things personal now that he is armed with only a knife, Jozhur uses one hand to grab the creature by the neck whilst using his other to thrust his knife deep into its chest. With a quick twist, the knife is free and the unmoving creature slowly starts to sink.

Keiki has a closer look at the beings on the raft. Their hands and feet do not appear "fishy", and for all intents and purposes they appear to be human. They are still yet to move.

Knowing that a ship doesn't stay afloat for long when it takes on water, the witch makes his way below deck to assess the situation. Tula is directing a small band of sailors as they patch a hole. You wouldn't describe the situation as perilous yet. The water is coming in at a steady rate - similar to water being poured from a jug - but the sailors seem to have things in hand for now. Perhaps when the threat outside is dealt with you could get a clearer view of the hull from the other side?

Coer takes an object from his pack and activates his, surrounding his head with fresh breathable air.

Spire then gives the taur a boost - enlarging the already large Coer to huge size (Yep - this also enlarges Coer's weapons to size huge!). The Lionfish tilts ever so slightly to port now under the taur's weight.

Yel'kno passes the wheel to a nearby crewman as he begins the ritual to summon some aid (or more fodder).

The enemy respond...

Perhaps distracted by seeing his brethren gutted, #2 flails about with tooth and claw but is unable to land a strike on Jozhur (Miss AC5, AC16, AC10)

The two surrounding Kerg try a similar tactic. Both release their tridents and try to tear the half-orc apart (Forgot to add flanking bonus to rolls. Missed AC11, AC13, AC8, AC13. Hit AC14 and AC25. Kerg takes 13pts damage!)

Seeing the battle isn't exactly going the way they had planned, the remaining two enemies give up their assault on the Lionfish to instead target the foes in the water. One of them manages to graze Kerg's thigh with a trident (Miss AC12. Hit AC16. Kerg takes 6pts damage!)

==================================

Enemy #1: Sleeping with the fishes (very dead).
Enemy #2: Fine. Hungry for flesh.
Enemy #3: Cut. 4pts damage.
Enemy #4: Fine. Hungry for flesh.
Enemy #5: Fine. Hungry for flesh.
Enemy #6: Fine. Hungry for flesh.

Blood in the water - Combat Map

- Assume all enemies, Jozhur & Kerg are 10ft under water. The bow is to the top of the map.
- Rules for underwater combat: Underwater Combat
- Note #1: I thought it was a bit harsh to start putting disarm attempts in, particularly in underwater combat. Imagine at higher levels losing +5 swords just because you failed one disarm check! My original plan was to get permission for everyone to be able to use weapon cords (an APG item) however Jerry had another suggestion that I like: when you are disarmed in/under water your weapon will sink at a rate of 5ft per round. If there is an opponent near you, picking your weapon up it will provoke an AoO just as if you were picking it up from land. Sinking at 5ft per round means that if combat is over quickly you should be able to safely recover any disarmed weapons, or at least be able to retrieve it before it is lost forever.

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47  d20+5=18 ; 3d6+4=14 ; d20+9=23 ;
Thursday April 11th, 2013 9:12:06 AM

The towering Taur leaps into the air and over the rail. His bulk blocks the sun for a moment, before it glints off the curved blade of a temple sword longer than a man, that is now raised in anger.

As he submerges, Coer drags the blade through the water slicing one of the creatures attacking Kerg.

~~~
ooc: jump into water at v10-x12
attack e5 = hit 18 for 7 damage (hit and damage adjusted for underwater combat)
swim check = 23

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d100=33 ;
Thursday April 11th, 2013 11:12:26 AM

Keiki makes an assessment, and sees that the sailors have the leak in hand. So too, the tapping sound has stopped, which makes the coppery-skinned half-elf think the Lionfish heroes in the water are making an impact on the attackers. That, plus the sudden heaving of the ship makes Keiki aware there is a third hero in the water!

In a single swift charge up the ladder, Keiki makes it to the main deck and begins casting a spell to help his new friends. Soon, it is not a half-elf sitting at the rail, but a coppery-skinned Merfolk!

.....Actions
Move: 30' up ladder to U/17

Cast: Alter Self: (Ley Line 33% Success) Merfolk, gain 30' swim, amphibious, and +2 Strength

.....Effects

Alter Self [CL4] 1/40 rounds; 30' swim, amphibious, and +2 Strength

.....Spells Available
1 2*+1
2 2*+1

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/36  d20+12=26 ; d20+8=10 ; d20+7=23 ;
Thursday April 11th, 2013 11:28:24 AM

Jozhur turns and feints again, kicking at the fish thing that clumsily attacked him. He successfully distracts his enemy, but his attack is off balance and misses horribly.

------------------------------------------

bluff: 26
attack hits AC10.
Swim: 23

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+3=20 ; d4+3=5 ;
Thursday April 11th, 2013 11:11:11 PM

The dolphin from beyond manifests itself in the water near Johzur and quickly sights in on one of the creatures in the water and swims towards it to slams it hard nose to the creatures chest. (Switch action to smile evil on Enemy 3, hit AC 20, 5 damage (only 3 damage if not evil)

Yel'kno meanwhile begins to summon yet another one dolphin. He's working on a whole pod.

~~~~~~~~~~~~~~~
NotFlipper the Celestial Dolphin
HP 11, AC 13/12/11, resist acid/cold/electricity 5

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=20 ; 2d4+2=6 ;
Thursday April 11th, 2013 11:43:21 PM

Spire quickly runs to the edge of the ship, lashing out with a trust Magic Missile at any merman he can see that isn't Keiki.
--------------------
Unsure of how Magic Missile works with underwater combat, but if a perception check is needed : 20
Damage: 6 force

Co-DM Rob - Blood in the water - Rnd 6  d20+4=10 ; d20+4=12 ; d20+4=10 ; d20+4=19 ; d20+4=21 ; d20+4=12 ; d4+2=6 ; d4+2=5 ; d20+5=7 ; d20+5=14 ; d20+5=25 ; d20+5=11 ; d4+3=6 ; d4+3=6 ; d20+4=16 ; d20+4=9 ; d20+4=19 ; d4+2=6 ; d4+2=5 ; d20+4=16 d20+4=9 d20+4=15 d4+2=5 d4+2=5
Friday April 12th, 2013 9:03:04 AM

The mighty Coer hits the water with a large splash. He brings his sword down upon the nearest foe - the blade slicing into its shoulder.

Keiki returns back to the deck of the Lionfish, and quickly transforms himself into a Merman. His lower body now appears to be similar to that of a fish, differing from the webbed limbs of the enemies in the water.

Jozhur moves about comfortably in the water, but finds the water affects his vision as his strike misses its target

Yel'kno's dolphin swims in to flank its target, slamming the enemy from behind. The creature seems to vomit blood from some internal damage.

Spire considers sending a magic missile into the water but then thinks better of it (See Note1 below)

The enemy continue their assault. They talk in a language unfamiliar to any in the water, seemingly coordinating their moves.

E2 and E4 each take steps to surround Jozhur (See Note2 below)

E6 also positions himself to flank Kerg.

The attacks them come in thick and fast.

E2 seems to be doing more distracting than any real damage (Attack Jozhur. Miss AC12, 14 & 12)
E4 fares much better. Its claw sinks almost as deep as its teeth (Attack Jozhur. Miss AC14. Hit AC19 and AC21. Jozhur takes 11 damage! Please remember to update your header. You have taken a total of 22 damage)

E3 and E6 then commence their flanking attack on Kerg. One of E3's claws acts as a distraction, whilst the other claw makes its mark. Finally its teeth make impact on Kerg's arm (Miss AC11. Hit AC16. Hit AC27 (Nat 20) failed to confirm crit. Kerg takes 12 damage!)
E6 has similar success with a claw and tooth (Miss AC11. Hit AC17 and 18. Kerg takes another 10 damage!)

E5 eyes widen when he sees the huge taur in the water with him. Considering his options, he decides to leave the taur alone and tries his best to finish of Kerg (Miss AC9. Hit AC16 and AC19. Kerg takes 11 more damage!)

==================================

Enemy #1: Sleeping with the fishes (very dead).
Enemy #2: Fine. Hungry for flesh.
Enemy #3: Badly injured. 14pts damage.
Enemy #4: Fine. Hungry for flesh.
Enemy #5: Fine. Hungry for flesh.
Enemy #6: Fine. Hungry for flesh.

Blood in the water - Combat Map

- Assume all enemies, Jozhur & Kerg are 10ft under water. The bow is to the top of the map.
- Rules for underwater combat: Underwater Combat
- Note #1: Magic Missile states that it hits its target "so long as it has less than total cover or total concealment". From the underwater rules: "a completely submerged creature has total cover against opponents on land". Since this is the first time this situation has come up I'm being Mr Nice DM and not expending your spell slot :)
- Note #2: "You may not take a 5-foot step using a form of movement for which you do not have a listed speed". Since these enemy have a swim speed they can 5ft step in water.

(Brock) Jozhur AC18/14/13--CMD 16--HP 14/36  d20+7=18 ; d20+12=22 ; d20+7=21 ; d4+2=6 ; 2d6=8 ;
Friday April 12th, 2013 9:27:30 AM

Wincing in pain, Jozhur feints again before lunging hard at one of the creatures attacking him. Hurting badly, he's now trying to make sure he keeps his guard up as he attacks.

----------------------------

Swim: 18
Bluff: 22
Attack hits AC 21, 14 damage.

(Brock) Jozhur AC18/14/13--CMD 16--HP 14/36 
Friday April 12th, 2013 9:36:10 AM

Forgot, AC is 19 for the round from combat expertise feat. Attack targets E2.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 34/38 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Friday April 12th, 2013 2:51:54 PM

Well since combat seems to be happening faster all of a sudden, Kerg is suddenly dead. Been nice everyone.

Co-DM Rob - Blood in the water - Rnd 6 
Friday April 12th, 2013 9:58:33 PM

DM RobC: Wait, what?!? That can't be right. Killing off a PC is near impossible. What happened to being able to spend some hero points to stay alive? I am no doubt partly at fault here for missing two posts this week and disrupting the rhythm of things, and my in head Kerg was down to 1HP. That and my damage rolls have been pretty sweet ;)

Kerg/Keiki - please work on the assumption that Kerg has 1HP remaining this round


Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Saturday April 13th, 2013 9:21:34 AM

ooc: Deleted previous post

Keiki casts a spell and holds the magic in readiness before plunging into the salty waters. He looks at the embattled Kerg, bleeding profusely, and wants to get to his side. Yet to do that, Keiki has to swim around a fish-man and invite an attack of his own!

Keiki steels himself for the task. The Lionfish took him in, has treated him like a member of the crew and not a slave. Kerg has been the closest to a friend that Keiki has had since a child, smiling and teasing good-naturedly...

Summoning up images of his long-lost warrior kin, Keiki the Merfolk swims under Kerg and provides the half-orc with the held spell, giving Kerg some needed healing!

.............................

Cast: Cure Moderate Wounds (divine spell, no Ley Line needed)

Move: into water and move to 15' down at W,16

Touch: Free Action, 13 healing to Kerg
.....Effects

Alter Self [CL4] 2/40 rounds; 30' swim, amphibious, and +2 Strength

.....Spells Available
1 2*+1
2 2*+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+3=11 ; d20+3=18 ; d4+5=6 ; d4+5=9 ;
Saturday April 13th, 2013 1:39:32 PM

The first dophin continues to poke away at E3 (Hit AC 13, forgot flank bonus for 6 damage)

The second appears and moves to flank E2 at W20 and smites the creatures (Hit AC 20 for 9 damage)

Not able to do much else where he can't be heard, Yel'kno summons up one more dolphin.

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47  d20+4=7 ; d20+3=16 ; d20-1=14 ; 2d6+4=15 ; d6=5 ; d8+5=8 ; d20+5=25 ; d20+5=25 ; 4d6+8=26 ;
Sunday April 14th, 2013 2:28:13 AM

KERG! Take your stinking paws off him, you damn dirty fish bellows Coer as he begins a flurry of attacks

He Thrusts his sword at e2, missing the agile creature. He follows this up by jabbing the enemy, his barrel sized fist striking the creature, however in the gloom it is unclear if any damage is done.

He stabs at the creature with his horns but again fails to make any impact.

Frustrated he swings his sword again, catching the creature in the head as blood spills into the ocean gloom.

~~~
ooc:
Flurry of blows underwater: +4/+3
Temple sword: 7, miss
shocking fist; hit 16 - if hits it does 8 damage plus 5 electric
Horns; hit 14 - if hits does 8 damage

Hero point extra attack - hit; NAT 20!, confirm; NAT 20! for 14 damage

Co-DM Rob - Blood in the water - Rnd 6 
Monday April 15th, 2013 9:21:46 AM

OOC: Going to wait a few more hours for some players posts...

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+4=24 ; 2d4=6 ;
Monday April 15th, 2013 10:15:46 AM

Roaring in frustration, Spire directs an enormous glob of acid int the water, hoping it stays volatile enough underwater to reach a target.
--------------------
I might be completely useless during this fight if this doesn't work...
Ranged touch attack w/ Acid Arrow on #4
Attack: 24 (nat 20!)
Damage: 6 acid

Co-DM Rob - Blood (and a body) in the water 
Monday April 15th, 2013 11:12:12 PM

Jozhur lunges with full force at one of the creatures attacking him. His knife blow is swift and deep, and he watches as the creatures body goes limp. Unlike the previous kill, the body of this one starts to slowly float to the surface

In merman (mermaid?) form, Keiki dives quickly into the water to be diagonally below Kerg's. The witch's touch closes a number of the wounds the Kerg had sustained so far in this battle.

Yel'kno summons another dolphin to the scene. Though the first one makes an inneffective strike, the second pulverises one of the enemy swimmers (E2 was already killed so instead I moved you dolphin to finish off E3. Hope that's ok)

Coer's rage grows as he sees what the creatures are doing to his shipmate. With heroic precision he severs the head of the enemy nearest him. (Nice reference by the way!)

Spire growls with frustration and considers using an acid arrow attack. (Per the rules: "You can't make an attack against a target that has total cover.")

Now clearly outnumbered the enemy communicate to each other in a foreign language. They withdraw some 100ft from the Lionfish and look to be maintaining that distance.

(DC10 Linguistics check to identify the language
DC12 Knowledge Nature check to ID the creatures
AoO to Jozhur against one of the enemy during their withdaw
)

The immediate threat may be over...

One of the bodies of the enemy floats on the surface of the water by the Lionfish.

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47 
Tuesday April 16th, 2013 6:24:06 AM

Coer grabs the glowing hook and snags the floating body.

Spire, shrink me down again, the rope won't hold my weight.

(Brock) Jozhur AC18/14/13--CMD 16--HP 14/36  d20+7=16 ; d4+1=3 ; d20+7=23 ; d20+7=9 ; d20+5=20 ;
Tuesday April 16th, 2013 7:49:27 AM

After lunging at one of the enemies as they retreat, Jozhur surfaces to get some air. While up top, he turns to Coerator, [b]"Say, mind if I borrow that glowing grappling hook you have there?" He also relays the language that the fishmen were speaking before diving back down in an attempt to retrieve his shortsword, which he noted was sinking at an unusually slow pace...he'll probably blame his wounds if anyone asks about his flailing about in the water later.

While he's down there, he'll also have a look for any of the dead fishmen that sank.

-------------------------------
AoO hits AC16 for 3 damage (note that there is no swim penalty in this, wasn't sure if it should be)
Linguistics: 23
Swim: 9
Perception to find sword/body: 20

Co-DM Rob - Blood (and a body) in the water 
Tuesday April 16th, 2013 9:41:52 AM

Jozhur advises that the language spoken was clearly aquan.

CDM Jerry 
Tuesday April 16th, 2013 1:34:47 PM

ADM Mark, please check your emails please. :)

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Tuesday April 16th, 2013 2:01:48 PM

Keiki dives down for Jozhur's sword and retrieves it, coming back to swim a patrol around the non-water breathing members of the crew until they are picked up.

He hands the sword back to Jozhur in a method that is obvious that Keiki niether knows how to use a sword, nor particularly likes the sharp objects.

"What do we do now?", he asks plaintively. "They swim faster and can just come back when we are all back on board unless we can do something to persuade them to leave us alone."

.....Effects

Alter Self [CL4] 2/40 rounds; 30' swim, amphibious, and +2 Strength

.....Spells Available
1 2*+1
2 2*+1*


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday April 16th, 2013 8:02:40 PM

Yel'kno calls down, "unless there is some magic you're aware of we can throw at the problem, I think our best bet is to pick up those survivors and then raise sails to get out of here. They may be able to keep up, but no forever... If It was Aquan i can try and talk with them, but it didt look like they wanted a chat" te Captai will also look for another rope to toss over to speed up the groups returns to the ship.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Tuesday April 16th, 2013 9:46:46 PM

Feeling useless, the elf snaps his fingers, dispelling Enlarge Person.

Co-DM Rob - Blood (and a body) in the water 
Wednesday April 17th, 2013 9:37:38 AM

Jozhur starts to swim for his falling sword, but the merman form of Keiki reaches it much quicker. The witch holds the sword daintily between thumb and forefinger, clearly unfamiliar with how it should be properly handled.

Yel'kno suggests haste might be the best course of action - pick up the survivors and get moving again.

Spire feels frustrated. He can't help but feel he was unprepared for this type of combat situation.

The party are pulled abord one-by-one with the enemy creatures watching from the distance. They circle the ship but stay around 100ft away at all times.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Wednesday April 17th, 2013 10:16:02 AM

Keiki, his magic allowing the half-elf to be much more comfortable in the water, waits for the others to be pulled aboard before he goes himself. He keeps his magic on him, flopping his lower fish body on the deck beneath the rail just in case he is needed in the next couple of minutes.

Keiki is happy that he has been able to give back a little in exchange for all the welcoming activities of these Lionfish heroes. He doesn't make any suggestions, believing the Captain knows best, and so he waits for the ship to pull abreast of the two survivors on the floating boards.

.....Effects

Alter Self [CL4] 5/40 rounds; 30' swim, amphibious, and +2 Strength

.....Spells Available
1 2*+1
2 2*+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday April 17th, 2013 9:50:13 PM

Yel'kno returns to the wheel and has the ship pull abreast of the survivors floating on the boards... "[b]Get them on quick and make ready to raise the sails for as much speed as these winds will give us."

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47  d20+9=24 ;
Wednesday April 17th, 2013 10:46:28 PM

Coer kneels beside the now lifeless attacker he has pulled aboard, in an expanding puddle as the water drains from his fur. He brushes the wet hair from his eyes and examines the strange creature that tried to sink his home.

"What are you..." he asks puzzled.

~~~
ooc: Perception: 24 - examining the body for anything interesting


(Brock) Jozhur AC18/14/13--CMD 16--HP 14/36 
Thursday April 18th, 2013 3:05:04 AM

"Thanks Keiki!"

Jozhur climbs back aboard the Lionfish and waits for the ship to approach the possible survivors.



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Thursday April 18th, 2013 9:57:17 AM

Spire moves with Johzur, hoping he can help in some way before they leave these waters.

Co-DM Rob - All aboard 
Thursday April 18th, 2013 12:17:49 PM

Keiki helps the less-capable swimmers board the ship before finally hopping aboard himself.

Yel'kno takes back the wheel and gets as close to the survivors as he can, ready to sail at a moments notice

Coer helps pull the unconscious enemy creature abord the ship. Scaly skin, webbed hands and feet, and humanoid body but a fish-like head. If ever there was a fish taur, this could be it. (DC12 Knowledge Nature check to ID the creatures). Now that it has been pulled out of the water Coer notices that its gills have stopped moving, but its chest continues to rise and fall. This creature seems to be comfortable on both land and sea.

The two human survivors are also pulled aboard. A man and a woman - perhaps in their early thirties. Their skin is badly burnt and their lips are dry and cracked. They fade in and out of consciousness as the party and crew fuss over them to get them aboard. Their clothes aren't the fanciest - perhaps the kind a peasant would dress up in to go to church or temple? Not terrible, but nothing fancy.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+6=26 ;
Thursday April 18th, 2013 1:34:43 PM

Yel'kno takes a glance at the creature Coer pulls aboard ad then recites his apparently encyclopedic knowledge about it (knowledge: nature 26).

Once the survivors are on board he yells for the sails to be raised and turns the ship into the wind to get away from the field of wreckage and the creatures below.

"Keiki, see to their and Kerg's heal if you would. My healing wand is at your disposal. "

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d100=43 ; d20+11=27 ; d20+11=20 ; d4+2=3 ; d4+2=4 ; d8+1=2 d8+1=3 d8+1=4 d8+1=8 d8+1=8 d8+1=2 d8+1=7 d8+1=2 d8+1=5
Thursday April 18th, 2013 4:07:30 PM

Keiki nods towards Yel'kno and dismisses his Alter Self spell, the better to move about the deck. "I will do as I can, sir", he tells the Captain.

A quick spell on the Sahaugin, as Yel'kno names the fish creature Stabilizes the creature to prevent him from dying. "Perhaps it should be tied up before I awaken it?", he suggests very mildly.

To the man and woman, he is much more gentle, seeing to their needs for a little water and a morsel of food, making a soothing salve from some dried vegetables from the galley. He then whispers a prayer, softly chanting over the still forms; "Na makani mauka ho'ala waikane waiwahine, mahalo Lono!", infusing some of his patrons Power into healing the castaways.

To Kerg and the others, Keiki at last will use Yel'kno's Wand of Cure Light Wounds, tapping Jozhur 5 times for 25 healing and Kerg 4 times for 16 more.

.....Effects

Stabilize spell (0) on Sahaugin. Stops from dying
Heal Skill : 27, 20
Rebuke Death: (domain power) 3 hp on man, 4 hp on woman
Wand of CLW: 9 charges expended

.....Spells Available
1 2*+1
2 2*+1*

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Thursday April 18th, 2013 11:00:50 PM

Jozhur graciously accepts the healing, and looks much better for it.

"Thanks for coming in and saving me gang, that got a bit hairy."

He wipes the scales of his blades as he waits for the survivors to regain consciousness.

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47 
Friday April 19th, 2013 12:27:23 AM

Coer takes a length of rope and ties up the amphibious foe before he regains consciousness.

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47 
Friday April 19th, 2013 12:29:14 AM

Ooc: has anyone heard from Phil? I emailed him a few days ago without response.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=15 ; d20+8=28 ;
Friday April 19th, 2013 8:02:09 AM

Spire kneels next to Keiki, looking over the people they pulled onboard and attempting to determine anything he can about the survivors.
--------------------
Geography: 15
Local: 28

Co-DM Rob - Fish for dinner? 
Friday April 19th, 2013 9:26:46 AM

OOC: Re Philip - My DMing is just so awesome that when I roll high enough I don't just kill your PC, but you are at physical risk as well ;) Kidding of course. Steve, Jerry and I have all separately emailed Philip to see if everything is ok.

Yel'kno and Keiki concur on the nature of the creature: a sahuagin. Keiki stabilizes the captive to make sure it doesn't die on the deck. Well, for the time being at least.

Coer secures it securely with rope before it awakens. He gives the rope an extra tug just to make sure it is secure.

Keiki recognizes the signs of exposure on the two humans, and in a gentle fashion does what he can to treat them with small morsels of food and water. Too much too quickly could be a shock to their systems. He tries his domain gift, but finds it has no effect. These two are not dying - simply fading in and out of unconscious. Keiki's experience in this field tells him that getting these two out of the suns rays may also be helpful.

Spire looks on with interest, trying to garner what knowledge he can from the people simply by their appearance (one can only wonder if he also judges books by their covers). There are no signs of scars or tattoos on either person, so it would be unlikely they came from Bonetown. In fact, it would be unlikely they were sailors at all based on their attire. Their clothing would be considered commonplace in Aisildur or Fargunia. Had they not been found at sea, and had their clothing been in better condition that may have fitted in quite well in a marketplace somewhere. Yes, it is possible these people have come from the east.

It is at this point that the sahaugin opens its eyes. It hisses and struggles in its bonds, but Coer has tied them quite tightly. It speaks in a language foreign to many.
If you know Aquan... Highlight to display spoiler: { Release me! }. It continues to struggle.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Friday April 19th, 2013 9:48:05 AM

Keiki, his lost family having been nomadic seafarers, knows the language the Sahaugin speaks. And thanks to Yel'kno's knowledge, understands a great deal more. "He is demanding that we release him", he tells the Captain. In Aquan, repeated in Common for any of the Lionfish crew or heroes who do not, he replies to the fish-man. "Your kind know the Common tongue, so you may as well speak it, pirate."

Then the half-elf turns his attention to the couple on the deck, politely asking a couple sailors to bring them below decks and away from the sun. Keiki stays with the injured people, gently nursing them to their health.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Saturday April 20th, 2013 11:56:16 AM

"Place a guard on their door... until we're sure we're away from these Sahaugin they're safest below deck and out of the way."

To the Sahaugin he calls back in Aquan, "You didn't say please."

Assuming the sails are raised/in process, Yel'kno will have some of the crew posted along the sides of the ship to look for any forms under the water that approach the hull and will steer the ship into the wind to make their escape.

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47  d20+5=24 ;
Sunday April 21st, 2013 8:46:52 PM

So the Fish can speak... Coer says glaring at the Sahaugin

Standing over the enemy and rising to his full height Coer attempts to intimidate him into complying -

"WHY DID YOU ATTACK US?"

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47 
Sunday April 21st, 2013 9:05:50 PM

ooc: intimidate of 24


(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Sunday April 21st, 2013 10:52:34 PM

"I got it, Captain." Jozhur hustles off to watch the door for the two recovered survivors.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=13 ;
Monday April 22nd, 2013 3:07:19 AM

Spire, being unable to help with their new prisoner, heads to the deck and helps set their course back to Bonetown.
--------------------
Geography: 13

Co-DM Rob - Fish for dinner? 
Monday April 22nd, 2013 10:39:16 AM

Keiki does the translating, knowing full well that these creatures speak the common tongue. He then excuses himself to look after the injured humans.

Coer imposes himself over the captive and demands answers. The sauhaugin cowers, and its struggles become less instense "We were only hungrrry" it responds in common and in a sad, trembling voice "Frrresh meat can be harrrd to come by". It squints its eyes in the sunlight.

Yel'kno calls for a guard to be placed outside the cabin of the two humans, to which Jozhur volunteers.

Spire looks over the maps to plot a return to Bonetown.

With Keiki's aid the humans start to regain their bearings. Without provocation the male gets to his feet and assumes a fighting pose, raising his fists. He positions himself between the woman and Keiki "Any of you seeking to touch her will have to get through me!" he threatens. He appears offbalance and probably no match for much of the crew.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20-1=8 ;
Monday April 22nd, 2013 6:02:40 PM

Keiki raises open hands to the man. "Easy, friend, easy. We have plucked you from the sea and are caring for your wounds. You will come to no harm in my care."

The witch's bedside manner isn't the best, and Keiki only hopes that he demonstrates he means no harm, for he certainly can't convince anyone with words!

.....Actions
Diplomacy- 8

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47 
Tuesday April 23rd, 2013 1:42:54 AM

"Fresh meat? You mean you wanted to eat us? Not a fish then... but a shark. Ha! Bit off more than you could chew with the Lionfish."

"Captain, this beast was just looking for a meal. If no one has any questions for it, we should release it back to sea."



(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+7=21 ;
Tuesday April 23rd, 2013 3:23:42 AM

Hearing the commotion, Jozhur enters the room with Keiki.

"Calm down, we pulled you two out of the water and drove off the beasts that apparently attacked you. So, who are you and where are you from...or going? Maybe we can get you there."

----------------
Diplomacy: 21

Co-DM Rob - Fish for dinner? 
Tuesday April 23rd, 2013 9:33:40 AM

Keiki and Jozhur try to calm the man down. The woman sits upright in bed, alarmed to see strangers. The man is distracted by this and lowers his fists. He goes to the womans side and sits on the bed though not taking his eyes off Keiki. "We thankyou for your kindness in pulling us from the water" he responds to Jozhur "We'd be grateful to be dropped at whatever your next port of call is"

Meanwhile above deck, the sauhaugin stops struggling and looks more positive at Coer's suggestion "Yesss. Yesss. Releassse me!" It is practically pleading.

=============================

OOC: Seems to be a bit of non-posting lately. Let's remember to post once a day guys!

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Tuesday April 23rd, 2013 9:42:50 AM

The half-elf is relieved that Jozhur seems to have things well in hand, and since the two don't seem to need his immediate services...

"I will go tell the Captain that they have revived, sir", and Keiki excuses himself to go back up on deck.

He arrives as he hears the conversation with the sahaugin. "Captain, could I suggest that we get a bargain with this shark-man before we let him go? And if they were so hungry, why didn't they already eat the people who where in easy range? And what happened to the rest of the crew of a sea-going craft?"

.....Actions

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Tuesday April 23rd, 2013 11:59:28 AM

Spire returns to the group in time to hear Keikei's news. "We could drop them at Bonetown, but I am unsure they would appreciate it. Perhaps we could make a short stop at another port on the way back?"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday April 23rd, 2013 2:23:48 PM

"They're up? Excellent. I trust your skill in caring for their health more than my own, Keiki. We'll let them get their health back a bit before we try to figure out how they relate to this ring." Yel'kno says to Keiki upon his return to deck.

To the fish man, "last I checked there were lots of fish on the sea that made for easier prey than a ship of men. Your story doesn't quite add up. Perhaps we should put him in the hold for a little while."

He will also send for a status report of the hull breech below and any sightings of their captives friends.

------

Ooc: sorry guys, had two sick kids yesterday

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Tuesday April 23rd, 2013 3:28:53 PM

The rogue smiles as the man seems to calm down a bit.

[b]"Name is Jozhur, by the way. I'll be right outside the door, call for me if you need anything at all or if you think of a specific place you'd like us to drop you off. Oh, and we have one of the beasts captive, maybe you'd like a word with it." [b]

Jozhur awaits a response before walking out of the room and closing the door behind him.

(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47  d20+5=13 ; d20+8=27 ;
Tuesday April 23rd, 2013 11:39:11 PM

Upon hearing the news the survivors want to be dropped off at any port, Coer agrees that Bonetown is not a good idea as they would be safer out at sea.

Survivors... The word sticks in Coer's mind. How did they survive. They should have been fish food.
Coer returns to the captive.

You say you attacked us because meat is hard to come by... But did you not recently sink another ship?

~~
ooc:
Intimidate: 13
Sense motive: 27

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+10=25 ;
Wednesday April 24th, 2013 12:35:16 AM

Spire pokes his head in, seeing the merman properly for the first time, and racks his mind in an attempt to remember all he can about their people. (Nature: 25)

Co-DM Rob - Fish for dinner plus two unexpected guests 
Wednesday April 24th, 2013 9:23:50 AM

Keiki poses some interesting questions to the Captain, to which Yel'kno and Coer then address to the captive. The sauhaugin looks puzzled "Fisssh are hard to come by in thessse partsss now. Invadersss have come. They sssink boatsss. Not usss. I have helped? You'll releassse me now?" Its eyes are still squinted in the light, and its tone has changed to be almost pitiful.

Coer believes the creature to be speaking plainly and what it believes to be the truth. (@Coer: Intimidate checks last for at least 10mins, so we can just use your original roll of 24 for the next few posts if you like?)

Spire has heard many tales of the sahaugin. They are quite territorial and rarely ally themselves with others. If their 'turf' is being invaded they would likely be too proud to leave it or have anyone who would help them. What's more, anything that can take food from a sahaugin would be something not easily dealt with. One other thing comes to Spire's mind. He recalls hearing tales of these creatures having the ability to communicate with sharks over quite some distance. Having one aboard the ship could be trouble waiting to happen.

Meanwhile below deck, Jozhur tries to make some friends. The man has placed his arm around the woman and she leans in to him. "I am Claudien. This is my partner Adela" he answers Jozhur quietly "Those creatures were circling us for what seemed forever. If you have one aboard I would feel much safer it was killed" The woman shudders.

============================================

OOC: My rule of thumb when dealing with captives... Any captive taken by the party and subsequently released will no longer pose a threat to the party or the community as a whole (any items the captive has are fair to be claimed though). The only exception to this rule is Big-Bad-Evil-Guys :)

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+8=11 ;
Wednesday April 24th, 2013 10:46:47 AM

Keiki remains silent, having been more bold in the last few minutes than he has been in years, offering magical help, jumping willingly into a battle, and even offering advice! The coppery-skinned half-elf wonders at himself. The respect he receives from these people of the Lionfish is instilling confidence to his helpful spirit, and Keiki considers how else it may change him.

It doesn't appear that anyone needs his assistance right now, either with the people belowdecks, nor with the Sahaugin prisoner. That, and Coer is being so intimidating that Keiki doesn't want to attract attention!)

Keiki contents himself with watching for where the other Sahaugin are.

.....Actions
Perception: 11

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday April 24th, 2013 8:54:24 PM

"You tried to sink our boat as well... but tell us of these invaders? Tell us what you know and we'll let you go. I've no wish to keep you on board if it can be helped."

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Wednesday April 24th, 2013 10:55:06 PM

"I would recommend ejecting him as quickly as possible," Spire says in a hushed tone to Yel'Kno."I do believe these creatures can communicate with the more dangerous animals of the sea. It would not do well to hold one on our already-damaged boat. And anything that can rob these creatures of food... is most definitely of a high caliber."

(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47 
Wednesday April 24th, 2013 11:21:36 PM

Yes, tell us what is taking the fish or we will throw you overboard as bait and find out ourselves!

Coer continues to scowl at the captive, not willing to let up until he has the answers he needs.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Thursday April 25th, 2013 2:27:38 AM

"It's safe for now. They really aren't all that tough. They're nothing to worry about...unless they come back in greater numbers." Jozhur pauses to worry for a moment that there is indeed a lot more of those things in the area, but tries not to show the concern on his face.

"So, where were you two headed? I imagine we're heading back to Bonetown unless you direct us elsewhere. We were responding to some sort of distress signal in this area being transmitted through a magical ring, would you know anything about that?"

Co-DM Rob - Fish for dinner plus two unexpected guests  d20+5=17 ;
Thursday April 25th, 2013 8:36:38 AM

Keiki starts to feel a sense of confidence he had long since forgotten. Perhaps even a sense of self-pride? Many a time he would have wished himself away from being aboard a ship, and now, well, could this be the place he was destined for? He keeps his eyes peeled for any other sahaugin, but notices nothing out of the norm in the water.

Yel'kno and Coer continue the interrogation. The sahaugin drops its head momentarily before answering the questions "It ssshamesss usss. The invadersss. Half-horssse and half-fisssh. We often eat them -" it licks its lips "- but not thessse. They are driven. Organisssed."

Spire has a word in the Captain's ear, recommending that the prisoner spend as little time aboard the Lionfish as possible.

=====================

"Bonetown?" Claudien pauses to consider things, seemingly assessing both the situation and Jozhur "That would be fine." He looks to Adela before looking back to Jozhur "Our vessel did try and signal any nearby ships before it sank, but I know nothing about any ring"

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Thursday April 25th, 2013 4:52:52 PM

Keiki, without anything immediately useful to do, moves to the bow of the ship and begins running mind-exercises through his head. It's a way to pass the time, and the half-elf had very little opportunity to learn any passable skill from his previous life.

Mumbling in his people's language that probably would never be heard again, he peacefully contemplates the sea roll in the sunlight.

.....Actions


.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+6=25 ;
Thursday April 25th, 2013 9:30:02 PM

"Half-horse...half-fish.. hmm.." Yel'kno says thoughtfully and takes off his hat a moment as he kneels beside the captive creature, trying to recall anything that might fit that description. "Do you give me your word, on your spared life, that you and your friends will not come for us again after I release you?"

If he does and no one else objects, back to the sea with him!

Knowledge (Nature): 25 for info about a half horse/half fish

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=20 ;
Friday April 26th, 2013 12:14:16 AM

"Ok, I'll tell the Captain we can head to Bonetown. I'll get someone to grab you something to eat to. If you need anything, just yell for me, I'll be right outside."

Why won't they tell me where they were headed? Are they hiding something?

------------
Sense motive: 20

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+10=25 ;
Friday April 26th, 2013 1:22:49 AM

Half horse and half fish...? That sounds like the strangest taur I've ever seen. Spire thinks back to see if he'd heard of anything like that in his studies. (Nature: 25)

Co-DM Rob - Fish for dinner plus two unexpected guests 
Friday April 26th, 2013 9:07:50 AM

Keiki moves to the bow of the ship, and to the casual onlooker he appears to be babbling something. King of the World?

Yel'kno and Spire look to each other with knowing faces. It would sound as if the creature being described by the sahuagin is a hippocampus, though they have a reputation of being extremely passive and would seem unlikely to attack vessels. If it wasn't for Coer's intimidating stance, it would be easy to think the sahaugin was lying.

It responds to Yel'kno's request with a sound of hope in its voice"I ssswear! Jussst fisssh. No ssshipsss! I cannot ssswear the sssame for my brothersss, but you will not sssee me again. I ssswear!" It looks at the Captain through squinted eyes, before longingly glancing to the sea.

======================

"Thankyou stranger" Claudien responds with a smile as Jozhur reaches the door "We would be grateful for whatever scraps of food or drinking water you could spare. When my strength returns I would be happy to perform whatever chores need to be done on this ship to repay your kindness. I may not know my way around a ship, but I can handle a mop"

Jozhur excuses himself and gives the two survivors time to rest and regain their senses. His gut tells him there is more to their story, though they don't seem to want to share it. Perhaps when they have had a safe nights rest and their bellies are full they may feel more trusting.

(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47  d20+7=21 ;
Friday April 26th, 2013 6:16:58 PM

Coer draws his sword and raises it above his head, it's razor edge glinting in the sun.

"We no longer have use for you."

The sword flashes down and across the Sahaugin with precision. A moment later the ropes binding it go slack and fall to the deck.



Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Saturday April 27th, 2013 2:10:11 AM

Keiki continues to sing softly at the bow of the Lionfish, his voice softly rising and falling in a cadence timed to the swells beating against the wooden hull of the ship.

.....Actions

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Saturday April 27th, 2013 9:55:14 AM

"Ah.. Coer.." YEL'KNO starts to say at the Minotaur raises his blade.. But when it's ropes and not the creatures head they gets sliced apart he relaxes and gestures towards the rail. "Have a nice swim. Let us hope to never meet again."

Back to Bonetown then!

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Sunday April 28th, 2013 5:49:59 PM

Jozhur hustles off to find some water and food, hopefully something better than scraps. Once he assemble a hearty meal, he drops it off in Claudia and Adela's room and bids them goodnight.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Sunday April 28th, 2013 6:04:43 PM

When Keiki hears Yel'kno's call to the sailors, he moves from the bow back to the wheel. He is frightened of any confrontation, especially if contradicting the captain (in his experience) usually ends up with the person getting keel-hauled. Yet the prospect of so soon getting back to Bonetown freezes him to his marrow, and gives him strength to speak.

"Your pardon, sir, I do not want to contradict your decision, but did we sail out just to find these two people or are we here for another reason? Perhaps we should continue to do the job you wish, and only then return these people to port."

.....Actions

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*


(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47  d20+6=9 ;
Sunday April 28th, 2013 11:30:21 PM

Keiki is right, are these the people we came to save? if not there may still be others out there?

I will check the maps for any nearby islands that may have saves a few souls.


Coer collects the charts and scans them for any nearby islands that might be worth visiting?

~~~
ooc: profession sailor: 9

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=28 ;
Monday April 29th, 2013 12:14:57 AM

"These are the correct coordinates, are they not?" Spire asks, going to the map with Coer. (Geography: 28) "Perhaps the original owners of the rings are already dead. They did seem to be the only survivors."

Co-DM Rob - Catch and Release 
Monday April 29th, 2013 7:46:56 AM

Coer draws his sword and raises it high in the air, much to the shock of the Captain (and DM!). Coer surprises both by cutting the ropes binding the sahaugin. The creature slowly starts backing towards the side of the ship, before hurriedly diving into the water without another word. Several moments pass and no sign of it appears on the surface.

Keiki, Coer and Spire then consult the charts. They are confident that are in the vicinity - give or take - that the ring specified. Perhaps they were too late? There is enough wreckage in the water to suggest a ship recently sunk. There are no islands within 3 days sail of the current location. The nearest being some located between the Centaur and Linotaur isles.

Jozhur finds Joansie in the ships galley - the woman having taken on the role of ships cook since Squint's demise (that and perhaps Tula saw fit to punish Joansie for siding with Renchild). She had already been preparing for the evening meal and scoops a helping of some sort of stew into a bowl alongside a sizeable piece of crusty bread. It all smells edible enough, and Claudien seems very appreciative of Jozhur's efforts.

Tula reports in to Yel'kno that Cato has Horace hard at work ensuring the hull is repaired correctly, and that Pinny is almost at the end of his shift in the crows nest. Dinner isn't too far away but there is still plenty of daylight left before nightfall. Does the Captain wish to send someone else to the crows nest? What about watches during the night? Should the ship be on a heightened sense of alert?

=================
OOC: That last bit applies to PCs too. Do you guys want to be on any watches or will everyone be resting tonight?

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Monday April 29th, 2013 12:23:04 PM

"If there are any nearby islands we can give them a a check... But I also do not know if it is wise to risk the Lionfish on these waters longer than we need to. We left Bonetown to find out what Happened here and I think we've done that, but we should be thorough... Are there any other nearby settlements that may have been having ships attacked on those islands near the Taur lands?

And he glances up towards the crows best. "Anyone with a sharp eye care to man the nest?"
-----------

As for watches, traditionally the PCs have taken shifts as well with folks that had dark vision or lowlight taking the night. Someone else will be sent to the crow's nest, on my phone so can't find a list. If no PC volunteers then assign a random sailor

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+8=24 ;
Monday April 29th, 2013 3:17:21 PM

Keiki keeps his mouth closed, having stuck his neck out not once but twice in a single hour! Yet the half-elf wonders if the group has truly found the cause of the shipwrecks. Something doesn't sound right. From what the Captain himself has said, normally it is the Sahaugin who are pirates and scavangers, and the hippocampus (whatever those are!) who are more gentle. Yet, from the story, it sounds as if everything is backwards here!

When the Captain asks for volunteers for night crow's nest duty, Keiki tentatively raises his hand, volunteering for a night watch. Even though he isn't the best at noticing things, he'll have a better chance than the humans with his elven eyesight.

.....Actions
knowledge from what Yel'kno has said from his knowledge checks

volunteers for a night watch Perception: 24 if needed

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47  d20+9=16 ;
Monday April 29th, 2013 8:15:18 PM

I will take watch until it gets dark, after that I am not of much use i'm afraid

Coer starts climbing the rigging to replace Pinny.

~~~
perception = 16

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Monday April 29th, 2013 9:43:53 PM

"I'll help out wherever you need me, Captain. My eyes aren't as good in the dark as some of the others'. I'd be willing to help crew the ship at night, though."

---------------------
Jozhur has profession(sailor) now, by the way. He can help can be rotated into the ship's crew. He's not a great sailor, yet.



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Monday April 29th, 2013 10:39:08 PM

"I shall help Coer with his watch," Spire says, preparing himself for the first watch. Before he does, he approaches the witch Keikei, motioning for him to come closer as he approaches. "You seem to know a fair bit about these creatures, and you speak their language. I would like to speak with you more on these matters in the morning."

Co-DM Rob - Knock it off you kids!  d3=3 ;
Tuesday April 30th, 2013 9:19:54 AM

Yel'kno considers alternatives, such as whether any other survivors may have made for a nearby island.

Keiki tries to piece together a puzzle but the picture they form does not make sense yet.

Coer takes first watch and makes light work climbing the rigging. Spire joins him on first watch, pacing the deck and making sure all remains quiet. The pair notice a lack of fish in the water, and at one point Coer spots what may be a sahuagin keeping an eye on the ship from quite a way away. It makes no attempt to get close to the ship - perhaps having seen how easily the party took care of its kin earlier.

Jozhur and Keiki look to take the middle watch, leaving the Captain to rise early with the rest of the crew. Keiki finds the rigging easy to climb, and the fresh air atop the ships mast is envigorating. Jozhur walks the deck of the Lionfish. The familiar rocking of the ship and the sound of the water lapping by the hull is enough to put most sailors to sleep. Jozhur catches the sound of some aruging below deck. It sounds like Tommy and Too-Elt and it certainly isn't quiet. The noise is enough to prematurely waken Yel'kno.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Tuesday April 30th, 2013 11:15:34 AM

ooc: Keiki is only using Yel'kno's successful Knowledge check on the Sahaugin (18 April) and the Hippocampus (25 April) to say the things he is saying. Because Yel'kno shared his infomation with everyone else, we can now speak of Sahaugin and Hippocampus.

Keiki's own knowledge of such matters is very sketchy! (No ranks in Know Nature)
...................

Keiki enjoys his time up on the tall mast, the feeling of being just a little bit away from it all, the time alone, the knowledge that no one can sneak up on him and beat him... The half-elf is glad the climb was easy, for it is a skill he never had much chance to try before, and he keeps alert through his watch.

.....Actions

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47 
Tuesday April 30th, 2013 9:06:25 PM

Having finished his shift in the nest Coer clims down and reports his sighting of the Sahaugin Scout following them before heading to bed.

He dreams of strange horse/fish creatures and drinking Red Bull - official drink of Taurs everywhere.
~~
Coer is sleeping in his quarters.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday May 1st, 2013 12:55:23 AM

Yel'kno wakes up and groggily gets dressed, though without his armor and heads out of his quarters. He knocks on Coer's door on the way by.. since he is the first mate after all and calls in, "Crew is arguing. I'm going to take a look."

And that he does..

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Wednesday May 1st, 2013 5:05:22 AM

Jozhur calls up to Keiki, "I'll be right back". He heads below deck to check on the commotion.

Co-DM Rob - Knock it off you kids!  d20+15=23 ;
Wednesday May 1st, 2013 10:10:34 AM

Jozhur and Yel'kno meet on the way to find out what has caused such a disagreement between the normally good-natured crew. The sounds of the argument leads to the hold. Inside the hold is a sight the pair were probably not expecting to see.

Jozhur and Yel'kno enter behind Tommy. The half-orc is facing off against Too-Elt, the human. Too-elt has his knife drawn.

"Grr.. what's gotten' into you? They are our enemy!" Tommy tries to rationalise with Too-Elt
"You shall not harm her!" Too-Elt swings his knife wildly in response.

Behind and protected by Too-Elt, stand Claudien and Adela. Claudien can be seen beside a partially pried up board on the hull (one of those recently repaired, perhaps?). Adela stands next to some bags of wheat and oats that have been sliced open. Both humans are armed with knives.

"Help us! He has gone mad!" Claudien calls to Jozhur and Yel'kno.
"Lies!" Tommy growls and tries to reach past Too-Elt. But the knife-wielding man continues swinging, and this time manages to cut Tommy's hand
"I will protect her!" Too-Elt vows

Jozhur - please check your email!

===============================================

Atop the mast, Keiki sits peacefully. The sound of the waves against the hull sounds "different" causing him to peak downwards for a moment. On either side of the Lionfish, two horse-heads emerge from the water (two on each side, four in total). Before Keiki can raise any alarm he witnesses them morph into humanoid forms that start quietly climbing the side of the ship.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Wednesday May 1st, 2013 10:58:25 AM

On his way to bed, Spire hears the commotion, sticking his head around the corner to watch in confusion as the crew turns on each other.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Wednesday May 1st, 2013 12:38:27 PM

Keiki's eyes bulge out of his head; horse-fish who are shapechangers! He wants to warn the crew and heroes, but is afraid that shouting will not be heard by the other shouting belowdecks. What is around that could cause a big enough noise...

The half-elf reaches into a pocket of his explorer's outfit and withdraws a fragile stone. Palming it in his hand he then drops it to the deck below. Upon striking the hard surface from a height of 30 feet or more, the Thunderstone explodes in a deafening sound!

Keiki then starts shouting as loud as he can. "BOARDERS! HIPPOCAMPUS SHAPE-CHANGERS! BOARDERS!" And he keeps shouting!

.....Actions
standard - get item from pocket
free action - drop to the deck
free action - shout

Thunderstone: Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2+1
2 2+1

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+1=2 ; d20+8=15 ; d6+1=6 ; 2d6=3 ;
Wednesday May 1st, 2013 3:50:39 PM

Seeing that Claudien is in danger, Jozhur quickly draws his sap and takes a wild swing at Tommy's backside.

"Keep your hands off her, you ugly orc!"

------------------------------------------
Attack hits AC15. 6 Non-lethal damage plus 3 for sneak attack.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday May 1st, 2013 9:30:15 PM

Yel'kno looks to the damage to the ship and the sliced bags.. and to the two humans shelted by Too-Elt. When Johzur moves forward, Yel'kno yells out, "No, stand down, everyone! Put your knives away! Johzur, get back!"

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 47/47  d20+9=12 ;
Wednesday May 1st, 2013 11:52:47 PM

When The Captain calls to Coer he does little but roll over, wanting as much sleep as possible.

This as it seems is not possible as a clap of thunder sounds outside his door. He springs from his bed and grabs his sword as he opens the doors to hear Keiki's alarm about the boarders.

He scans the deck and with no one on immediately in sight he pauses for a moment and whispers "Domi protect us".

Coer's gloves shimmer for a moment at the effect washes over him.

~~~
ooc: Coer has cast mage armour using his magical gloves
perception check= 12

Co-DM Rob - Invaders!  d20+4=7 ; d20+4=7 ;
Thursday May 2nd, 2013 10:05:34 AM

Catching the half-orc completely off guard, Jozhur draws a sap and - despite hitting the orc in the rear - drops Tommy to the ground in one shot. Too-Elt seems happy with the result as do the two humans he is protecting.

Yel'kno calls for calm and for everyone to take a breath and relax. There is a momentary pause as a very loud and sudden noise sounds from above. Claudien points at Yel'kno and yells "Lookout! He means to hurt us too!". Too-Elt takes up a defensive position. Claudien and Adela smile at their guard, and then both go to work trying to pull up / damage boards of the hull with their knives.

===============

Keiki drops the stone, and then covers his ears before the resulting bang. He hears two squeals from below and then silence as he calls for support.

Coer makes it deckside and looks about. Jozhur is nowhere to be seen, despite having been allocated this watch. The taur goes defensive, creating a shimmering armor to protect himself. The source of the loud noise is also unknown for the time being.

Four dripping-wet humans climb onto the deck of the ship and look about. Two of them draw knives (E5 and E6). A third looks directly at Coer and smiles, whilst another looks up at the crows nest.

Coer & Keiki- Please make Will Saves vs DC16. This is a mind-affecting charm effect. If you fail: Highlight to display spoiler: {You realise the 'human' in front of you is actually the most beautiful woman (minotaur or half-elf respectively) you have ever seen but is in mortal danger. You will move towards 'her' using the most direct means available - including directly off the crows nest. Keiki - you get to make an additional save as a result of this. Pass either one and you are fine and can act as normal. You can take no actions other than to move toward the 'woman' and defend 'her'. Once you get within 5 feet of 'her' you simply stand and offer no resistance to attacks - if 'she' does so}

===============

Map - Invaders

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+9=12 ; d20+9=27 ;
Thursday May 2nd, 2013 11:27:16 AM

Keiki looks down and is amazed at his mistake. These aren't boarders, but the most beautiful woman he's ever seen, an adonis! He takes a step and then grabs a rope just before he walks out into thin air. What was he doing! Shaking his head like a dog, he again sees four-dripping wet humans boarding the ship.

"Coer! Resist the magic! They are trying to take over your mind!", Keiki shouts desperately, and pulls a wand to retaliate. A quick activation, and he points the wand at E4 on the deck below.

.....Actions
Save: 12 fail, 2nd save 27 success! (whew!)
Move action: draw Wand of Cause Fear
Standard action: Cast Cause Fear at E4; Frightened and will move away from Keiki as fast as it can. Save Will DC 11 to only be Shaken for one round (--2 attack rolls, saving throws, skill checks, and ability checks.)

.....Spells Available
Rebuke Death: 0 of 7 used

1 2+1
2 2+1


(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 47/47  d20+8=23 ; d20+4=5 ; d20+5=25 ; d20+5=13 ; 2d6+6=11 ; 4d6+12=23 ; d20+4=10 ; d20=7 ;
Thursday May 2nd, 2013 9:07:42 PM

Coer's mind is clear and withstands the boarder's assaults.
He smiles and calls out to Keiki as he steps forward, But our new friends are so beautiful...

His eyes flash blue as he gets within range of 'E5' and lashes out with a powerful left hook, too powerful it seems as it misses the foe completely. He follows with his sword which finds its target, drawing first blood against the attackers.
He attempts to down the enemy completely with a jab of his fist and swing of the horns but both miss the agile creature.

~~~
ooc: will save = 23, Success
5 foot step to AA15-Ab16
Use Ki magic to add additional attack to flurry - 3/4 Ki points remain
Power attack activated
Left hook +4 = nat 1, miss
Sword; +5 = Nat 20, confirm crit; 13 for 11 damage or 23 if crit confirmed
Left jab; +4= 10, miss
Horns; +0= 7, miss

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Friday May 3rd, 2013 8:27:44 AM

Jozhur moves between Yel'kno and Claudien, turning and raising his sap towards his Captain, "Stand down, sir. You'll leave this beautiful woman alone!"

--------
Move to L13
Ugh cleared my post heading by accident. I'll have to fix it when I get on my computer.
DM RobC: Fixed! Hey... that die roll should be in MY post!

Co-DM Rob - Invaders! - Round 2  d20+6=18 ; d20+6=14 ; d20+6=8 ; d20+6=11 ;
Friday May 3rd, 2013 9:00:44 AM

Keiki momentarily forgets himself but comes to his senses just in time. One more step and he'd have hit the deck of the ship very hard. He draws a wand and targets it at the nearest enemy, though it doesn't seem to have any effect (Will save vs DC11: 26 - Nat20)

Coer appears to have fallen under their spell, but is simply looking to get close enough to strike. His fists miss their mark, but his sword is drawn across the face of one of them. Between the moonlight and the toches on deck, Coer notices that his blade is now covered in some sort of bluish gel. The same substance seeps from the exposed wound on the human, and drips onto the deck.

Jozhur moves to protect Claudien fromo Yel'kno, fearing what the Captain may do. Too-Elt stands shoulder-to-shoulder with Jozhur, still waving a knife.

The enemy react.

E3 and E4 both draw their knives and step closer to Coer
E5 and E6 move to within striking range of Coer and lash out with knives, but none manage to penetrate the taur's defenses (Miss AC18, 14, 8, 11)

Claudien and Adela are making progress damaging the hull from the inside. They appear to be moving with a sense of urgency now.

===============

Map - Invaders

E5 - 11 damage

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Friday May 3rd, 2013 10:13:09 AM

"Jozhur, pretty or not, that woman is trying to sink the Lionfish.. Look man!" Yel'kno points into the interior of the room where they're trying to damage the hull.

He'll then quickly cast a spell, causing an explosion of glitter centered on the two "rescued" from before.. E1, E2, Johzur and Too-Elt will need to save Will DC 15 or be blinded for 4 rounds (save every round). They're still going to sparkle like twilight vampires.

Co-DM Rob - Invaders! - Round 2 
Friday May 3rd, 2013 10:59:39 PM

OOC: In case it wasn't clear, everyone would now be awake following the alarm and thunderstone. I have rolled for when the rest of the crew will join in

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d100=70 ;
Saturday May 4th, 2013 12:14:11 AM

Keiki grows fearful for a new reason, this one is seeing Coer standing alone against four assailants. He feels he needs to reduce the number quickly, and his wand is not powerful enough to work fast enough.

So the half-elf reaches out to grasp a Ley Line, calling on magic directly from the Woldblood to force E4 to a task. "Swim to the human city of Rum and pick 5 flowers.", he says, providing a Geas.

.....Actions
standard action Cast Lesser Geas at E4 (70% Ley, success) Will DC 16 or forced to the spoken action.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2**+1*

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+1=16 ;
Saturday May 4th, 2013 4:56:57 PM

Jozhur is able to shake off the blinding glitterdust, but he doesn't look very rogue-like anymore.

"What is this sorcery? What are you trying to do to these beautiful women? We aren't throwing a boat rave here!"

---------------------------
I'll leave movement and attacks up to the DM for this round. Not sure if that spell would force movement towards the caster over attacking "enemies".

Will save=16, success against glitterdust.



(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 47/47  d20+4=16 ; 2d6+6=9 ; d6=1 ; d20+5=23 ; 2d6+6=10 ; d20+4=9 ; d20=6 ;
Sunday May 5th, 2013 9:06:01 AM

Blue Blood? What are these creatures? wonders Coer as he begins dodging the dagger thrusts. One comes close but he is saved by his mage armor.

He focuses his mind and his eyes flash blue once again as he begins another flurry at his assailants.
His left fist crackles with electricity as he thrusts it into the stomach of the bloodied beast (E5), he makes solid contact but is unclear if damage was done. There is no doubt of damage with his next blow as his sword swings right, slicing E6 across the chest with a spray of blue jelly.

A follow up jab and horn swing miss their targets so he takes a step back to prepare for the counter attack.
~~
ooc: Ki magic to add extra attack to power flurry 2/4 ki points remain
Left hook +4 = 16 for 9 damage, +1 electric
Sword; +5 = 23 for 10 damage
Left jab; +4= 9, miss
Horns; +0= 6, miss
5' Step back to AA16-AB17


Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+11=21 ;
Monday May 6th, 2013 2:53:08 AM

Spire recovers from his shock, rushing forward to help Yel'Kno by casting Grease under the two people they rescues.
--------------------
Move to M10
Cast Grease on K/L-10/11
Spellcraft to cast defensively: 21, beating DC of 17
E1&2 must make a DC 17 Reflex save or fall prone

Co-DM Rob - Invaders! - Round 3  d20+6=13 ; d20+6=10 ; d20=4 ; d20+8=12 ; d20+8=22 ; d100=99 ; d20+6=12 ; d6+2=8 ; d20+6=21 ; d20+6=21 ; d4+2=5 ; d4+2=3 ; d20+6=14 ; d20+6=10 ; d20+6=25 ; d20+6=15 ; d20+6=26 ; d20+6=24 ; d4+2=5 ; d4+2=4 ; d4+2=4 ;
Monday May 6th, 2013 11:32:10 AM

Keiki feels something he hasn't for some time now - concern for someone else. He targets one of the nearby creatures and though he feels the power of the ley lines, the creature does not seem to be obeying his command (The thunderstone writeup doesn't say anything about you knowing which targets were affected or not so I intentionally kept that from you. Unfortunately E4 was one the two. Being deaf it wasn't affected by Lesser Geas as it only affects creatures if they are "able to understand you")

Coer momentarily considers the origin of these creatures, but decides that is something for the intellectuals to worry about later. For the mean time it's probably best to try and collect some more samples for them. Sword and fist work nicely together as he draws more blue goop before stepping back to admire his work.

Yel'kno casts a spell that goes off like a fairy's sneeze - everything is covered in glitter! Claudien, Adela, Jozhur and Too-Elt all sparkle brightly. Claudien and Adela appear to have stopped, or at least slowed down their attack on the hull. They are certainly being much more careful with their knives. Too-Elt is turning his head left and right and swinging his knife dangerously in front of him.

Spire arrives on scene and quickly and greases the two newcomers. Adela falls prone to the ground, her knife dropping from her hand, but Claudien remains standing.

Jozhur sparkles like a twilight vampire but can see perfectly well. He stands his ground in defiance of his Captain ( Jozhur Highlight to display spoiler: {You are free to move how you like but no further away from Claudien that you are now and always to protect him from what you perceive as a danger, ie: you can move closer to him if you wish. Should he move then you will follow. Up to you who Jozhur would consider the bigger threat to Claudien - Yel'kno or Spire})

Tula and Pinny come down the stairs behind Yel'kno. Tula has her sword drawn whilst Pinny stands unarmed behind her. "Cap'n?" Tula asks as she takes a defensive position next to Yel'kno. Pinny stands behind Tula.

The enemy act...

Adela stands up, regaining her footing (Provokes an AoO from Spire!). She swings her right fist out to the side without looking to see where she is striking. Remarkably - she manages to make contact with Spire! For a small woman she has a surprising amount of force behind her punches (Roll for miss chance: 99 = Pass. Hit AC12. Spire takes 8pts damage!)

Claudien growls and turns, putting his back to Adela. He stabs his knife at the air in front of him. His once calm and welcoming face is now a picture of rage and hate.

Above deck...

E3 and E4 move to attack Coer (Provokes an AoO from Coer! Unlesss you have Combat Reflexes in which case you get more than one...) They appear to have practised this maneuver before as both manage to find gaps in the monk's defences but their knives fail to pierce the magical armor. (E3 Hit AC21 BUT forgot -2 for being deaf so MISS. E4 Hit AC21 BUT forgot -2 for being deaf so also MISS)

Now that the others have joined in the assault, E5 and E6 each step closer to the monk and unleash their attacks. E5 may be feeling the effects of blood-loss as his attacks miss, but E6 seems to have become empowered by the fight (E5 miss AC14 & AC10. E6 hit AC25 - 15 fails to confirm crit - for 5. E6 hit AC26 - 24 confirms crit - for 8. Coer takes 13pts damage!)

Behind the enemy Coer and Keiki see Cato and Horace come on deck. Each has a sword drawn, but how the old man and the goblin would fare against one of the "people" facing Coer is unknown.

===============

Map - Invaders

E5 - 21 damage
E6 - 10 damage

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d100=68 ;
Monday May 6th, 2013 12:22:15 PM

Keiki utters a quick word and steps off of the crow's nest to lightly descend to the deck below, next to Cato and Horace. "Be careful, sailors. These are powerful boarders and we must have a plan to repel them."

The half-elf pulls a folded net from a large pocket and prepares to throw it.

"On my count, we advance, but only to fight defensively. Our very act of closing in and flanking will distract them enough for Coer to lower the boom."

When Keiki sees Cato and Horace understand and are ready, he will give the signal to move across the deck and flank the foe.

.....Actions
swift action: Featherfall (68% success)
move action: off crow's nest and to the deck
draw weapon (net) as part of move action
free action: talk
move action: advance to AB,14, fighting defensively (+2AC) and flanking E4 (Coer gets +2 to hit)

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2**+1*

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=16 ; d6+1=5 ;
Monday May 6th, 2013 12:26:38 PM

Seeing his beautiful new friend blinded and slipping in grease infuriates Jozhur. He rushes towards Spire and takes a swing with his sap.

-------------------
Move to M11
Attack hits AC16 for 5 nonlethal damage.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP -1/13 
Monday May 6th, 2013 2:44:10 PM

Spire takes the blow from Adela, coughing up a bit of blood. He prepares to cast a spell, but Jozhur's sap catches him in the face, causing him to stumble back down the stairs. Before he does, he catches a glimpse of Tula and Yel'Kno out of the corner of his eye, and cries out, "Help me!"
--------------------
Amended.

DM RobC: Can't see why it would reduce you to -1. From what I can see you can withdraw and still be staggered at 0HP, ie: still conscious. From the text on Withdraw: "Restricted Withdraw: If you are limited to taking only a standard action each round you can withdraw as a standard action". As you are staggered you can only take 1 action each round, but withdrawing can be one of them :)

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 34/47  d20+5=10 ; d20+6=8 ; d20+6=26 ; d20+6=13 ; 2d6+6=9 ; d6=6 ; d20+5=25 ; d20+5=18 ; 2d6+6=13 ; 4d6+12=26 ; d20+6=17 ; 2d6+6=12 ; d6=2 ; d20+2=12 ;
Monday May 6th, 2013 9:52:18 PM

ooc: Combat reflexes - CHECK! AAO

The eager foes rush towards Coer either misjudging his reach or combat prowess. His training takes over and he strikes at the goo filled creatures. He jabs his fist at E3, while stabbing his sword at the other. The beasts dodge the blows, perhaps they understand their prey all too well.
~~
The furious stabs by the creatures continue in the cramped quarters. Coer's magic and toughened hide deflecting all but the most vicious. Coer shrugs off the pain determined to repel the invaders and defend theLionfish and its crew -- his home and family.

His eyes flash blue once more and he roars as Keiki floats down behind the bluebloods. He continues his assault, taking a swing at each foe in a show of force. He punches E5 in the face, electricity arcing off his knuckles as he makes contact, he brings his sword down on E6, blue goo spraying from the devestating hit, E3 recieves an overhead chop to the shoulder, and the crackle of electricty is heard once again. E4 remains unscathed however as Coer's horns miss the mark.

~~~
ooc: Coer has combat reflexes and can make up to 3 AOO's per round
Power attack is still in effect
AOO; Fist +5 = 10, miss
AOO; Sword +6 = 8, miss

Ki magic used to add additional attack to flurry -- 1/4 Ki Points remain
Power Flurry with some flanking, horns secondary attack
Fist +4 (no flanking) = Nat 20, no crit for 9 damage plus 6 electric (note I accident added flanking to the roll but this did not affect the outcome)
Sword +5 (no flanking) = Nat 20, Confirmed on 18 for 26 damage
Fist +6 (has flanking)= 17 for 12 damage plus 2 Electric
Horns +2 (has flanking) = 12, miss


Co-DM Rob - Invaders! - Round 4  d20+4=24 ; d20+4=6 ; d8=7 ; d20+6=14 ; d20+6=24 ; d20+6=7 ; d20+8=21 ; d20+8=21 ; d20+8=22 ; d20+8=17 ;
Tuesday May 7th, 2013 9:41:00 AM

Jozhur tries to defend the humans by knocking Spire around a little with a sap. The damage is non-lethal but enough to stagger the wizard. Spire backs away from the combat.

Tula moves forward having grasped the situation. She approaches Too-Elt, tilts her blade and firmly smacks it across his head. Too-Elt drops unconscious to the ground. (Hit AC24 - Nat20. Failed to confirm crit. 7pts non-lethal damage). Tula gives a satified nod.

Pinny moves to stand by the captain.

Keiki floats gracefully down to the deck with a net in his hand. He looks to Cato and Horace to back him up with his plan to flank the enemy in front of them. The three of them move in cautiously.

Coer draws a substantial amount of "blood" from the "humans" - E5 and E6 wobble on their feet. E5 looks to be struggling to breathe, whilst E6 is nursing a huge gash in his stomach.

The enemy act...

Adela is blindly feeling around at the air in front of her.

Claudien though blinks and moves to engage Tula. He stabs at her with his knife but finds it easily parried away by her sword (Hit AC7 - Nat1 = Miss)

Above deck...

E5 and E6 can barely stand on their feet having taken so much damage from Coer. E5 scampers backwards over the railing whilst E6 does a less elegant retreat simply falling over the railing (Both E5 and E6 use the withdraw action to get over the side of the ship and swim straight down)

E3 and E4 though seem less interested in retreat and more interested in skinning this taur. Each steps a little closer to Coer, flanking him now. Though their attacks seem solid, neither is able to penetrate Coer's defenses (Hit AC21, 21, 22 and 17 HOWEVER forgot to subtract 2 for E3 and E4 being deaf, so no attacks land)

A good round for our heroes!

===============

Map - Invaders

E3 - 14 damage
E5 - 36 damage - fleeing
E6 - 36 damage - fleeing

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+10=30 ; d20+8=23 ; d6+2=5 ; 2d6=6 ;
Tuesday May 7th, 2013 11:23:05 AM

Jozhur moves to flank Tula, gracefully dodging any of her attempts to take a swing at him in the process.

"You'll leave that pretty woman alone, Tula!" He takes a swing at her with his sap, connecting with a solid thump.

----------------------------
Move to J15
acrobatics check to avoid opportunity attacks: 30
Sneak attack hits AC 23 for 11 damage

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+5=17 ; d20+1=14 ;
Tuesday May 7th, 2013 1:42:53 PM

Keiki sees his chance and tosses the net over E4 and pulls on the leading rope, entangling the creature!

"You stay put, and the Captain will have some answers!", the half-elf promises the shifter.

.....Actions
standard: Net (ranged Touch Attack) Entangled
Strength Check vs E4 str = 14 to keep him within 10 feet.

An entangled creature takes a --2 penalty on attack rolls and a --4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2**+1*

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 34/47  d20+6=12 ; d20+7=11 ; d20+2=9 ;
Tuesday May 7th, 2013 8:05:28 PM

As the two 'bloodied' and beaten foes turn to the sea and move to dive overboard, Coer focuses on the two who remain and are trying to skewer him. Their attacks hit the mark with practiced skill; however fail to penetrate his defenses.

When Keiki nets one of the beasts it appears she wants a live captive. "Cato. Horace. Help Keiki disable that beast -- but keep it alive!"

Coer looks the remaining foe in the eye and roars as he tries to hit it, but all tree strikes miss

~~
ooc: Power attack is still in effect
1/4 Ki Points remain
Power Flurry with flanking, horns secondary attack
Fist +6 = 12, miss
Sword +7 = 11, miss
Horns +2 = 9 , miss


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+7=18 ;
Tuesday May 7th, 2013 10:43:24 PM

"Johzur, snap out of it!" Yel'kno yells and then moves forward towards his companion and sweep his glittery legs out from under him.

~~~~

Trip on Johzur success vs CMD 18

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP -1/13 
Wednesday May 8th, 2013 1:09:41 AM

Spire retreats further from the enemies, cursing his luck.

Co-DM Rob - Invaders! - Round 5  d20+6=18 ; d20+6=10 ; d20+6=13 ; d20+6=15 ; d20+6=24 ; d4+2=6 ; d20-3=6 ;
Wednesday May 8th, 2013 9:21:17 AM

Jozhur tumbles, stopping behind Tula and delivering a blow with his sap to her head. She drops to the ground alongside Too-Elt and Tommy. Three members of the crew now lie unconscious. Tommy who was knocked out by Too-Elt, who was knocked out by Tula, who was knocked out by Jozhur.

Claudien smiles at Jozhur's handiwork.

Yel'kno tries to reason with Jozhur, even whilst tripping the rogue! Jozhur lands hard on his back.

Pinny stays well away from the fight, unarmed and not wanting to come between the captain and officer.

Spire too backs carefully away from the fight. His head still rings from Jozhur's blow.

Keiki nets one of the foes and pulls the rope tightly.

Coer's training taught him how to fight many foes at once - something he has proven more than capable of doing. He seems to have trouble focusing his might on just one target as the human ducks and weaves quickly.

Cato steps closer, taking Keiki's advice about only fighting defensively. Horace meanwhile holds his ground.

The enemy act...

Adela shakes her head and looks about (Will save vs DC17: 18 = Pass!) Snarling she moves towards Yel'kno, trying to punch the Captain. Yel'kno easily dodges the blow however (Attack hit AC10 = Miss)

Claudien follows up trying to stab Yel'kno with a knife, but the Captain's defenses beat him as well (Attack hit AC13 = Miss)

Above deck...

E3 times his attack and finally draws blood from Coer. The humans knife slices at the taur's bicep (Attacks: Hit AC15 = Miss. Hit AC24 for 6pts damage. Coer takes 6pts damage!)

E4 finds himself stuck in a net; the ropes of which seem far too strong for him to break. Deaf and ensnared, he tries to make his escape. He tries to throw himself overboard, but Keiki holds the rope tightly. Keiki feels the rope go taught and it takes all of his strength not to let go (Strength check to beat Keiki DC14: 9 = Fail. Note DM Roll should have been +3 not -3. The weight of the "human" is around 170lbs. Best I could find on this situation would be: A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).

Horace drops his sword and tries to help Keiki take the weight on the rope, but the strength of the goblin seems negligible.

===============

Map - Invaders

E3 - 14 damage

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d100=37 ;
Wednesday May 8th, 2013 12:45:45 PM

What a precarious situation! Keiki finds himself holding on with all his strength to just keep his net and the foe. Coer and Cato are still dealing with the other boarder, and it is only the half-elf, the goblin and the ship...

"Horace, sir", Keiki manages to gasp between his teeth, "would you be able to tie off the end here to a cleat or belaying pin or something? Might be better than the two of us going over the side!"

Now that the enemy is hanging over the side, Keiki sits down and uses his feet to brace against the deck rail to keep the net above the water until it can be tied off.

Freeing a single hand, Keiki makes some magical movements, enhancing his strength and making it more likely they will have a prisoner.

........

Sit and brace; maybe a +2 circumstance bonus? :-)
Cast Bulls Strength: 37% Ley success; +4 STR for Keiki

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

ooc: to get out of a net, it is usually opposed STR checks or STR vs Escape Artist. But since he is now dangling over the side of the ship, I'm assuming it is a straight STR from Keiki since E4 has no leverage?

DM RobC: Correct. The creature tried to dive for freedom (planning to untangle itself underwater) assuming an "average joe" was holding the rope - not a hero such as Keiki :) Since it's dangling it has no leverage to pull the net away from you, but could still potentially burst/break the net.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=22 ; d6+2=4 ;
Wednesday May 8th, 2013 4:51:01 PM

Jozhur grunts as his back slams into the wooden floor.

Ever determined to protect a damsel in distress, he hops back to his feet, smacking Yel'kno in the thigh with his sap as he does so.

----------------------
Move action: Stand up (provokes attack of opportunity from Yel'kno and Claudien (If he wishes).

Attack hits AC22 against Yel'kno, 4 nonlethal damage.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 34/47  d20+4=19 ; 2d6+6=14 ; d6=6 ; d20+5=17 ; 2d6+6=12 ; d20=7 ;
Thursday May 9th, 2013 1:11:17 AM

Three misses! FOCUS COER! Coer mentally scolds himself, disappointed his enemies remain

Coer pauses and composes himself before delivering a mighty uppercut the the humanoid, the crunching of bone matched with a sizzle of electricity. Continuing the motion Coer's sword sweeps up, slicing the foe from hip to shoulder.

He misses with a swing of the horns but is satisfied with the assault.

~~~
Ooc: power flurry
Fist: hit 19 for 14 dam plus 6 electric
Sword: hit 17 for 13 damage
Secondary horns: miss on 7

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+7=26 ; d4=4 ;
Thursday May 9th, 2013 12:53:04 PM

"Pinny, go get help! I'll keep them busy!" Yel'kno yells to the sailor behind him while pushing Jozhur back down to the ground when he attempts to stand and dodging the blows of his opponents.

He steps back then to disengage and casts a quic spell so there are suddenly 6 Yel'knos in the room
-----

AoO: Trip Johzur again when he tries to stand. success vs CMD 26

Move back 5', cast mirror image for 5 images!

Co-DM Rob - Invaders! - Round 6  d20+6=25 ; d20+6=12 ; d100=49 ; d20+6=16 ; d20+6=23 ; d4=4 ; d4+2=5 ; d20=2 ;
Thursday May 9th, 2013 1:35:21 PM

Jozhur tries to regain his footing, however Yel'kno knocks him prone again. The captain takes a step back and casts a spell to create multiple copies of himself.

Pinny follows orders and bolts upstairs. Spire watches as the man rushes past "Quick! The Cap'n needs help!"

Above deck, Keiki and Horace tie their catch to the side of the boat. Once secure, Keiki uses a free hand to bolster his own strength.

Coer stops messing around and well and truly guts the human in front of him. Its body collapses in a puddle of blue goo. As the goo drips from his sword a strange feeling comes over Coer. Coer Highlight to display spoiler: {You can hear two distinct voices inside your head "I suppose you think you have won this day, hmmm?" and "We'll see you very very soon"}

By this stage Pinny has arrived on deck "The Cap'ns in trouble!"

The enemy react...

Adela steps up to Yel'kno and swings her fists, but only manages to hit one of the decoys (Hit AC12 & AC25. Roll for miss chance (should have used D6 come to think of it) - Missed anyway! 1 decoy is destroyed)

Claudien too steps up to Yel'kno. His first attack with his knife hits one of the false images, but the second one is dead on the mark and draws blood. (Hit AC16. Missed by less than 5 so 1 more image is knocked out. Hit AC23. 3 fake images + 1 real Yel'kno. D4 = 4 = Hit. Yel'kno takes 5 damage!)

The human in the net struggles to break himself free, but the net holds him tightly.

Map - Invaders

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+3=21 ; d6+3=6 ; d20+3=17 d6+3=9
Thursday May 9th, 2013 2:08:47 PM

Keiki makes an immediate assessment of the situation on deck and begins making polite suggestions.

"Gentlemen, I think Coer and Cato would best go below and help the Captain. Horace, sir, if you would kindly take the crows nest and make sure we aren't surprised by others coming towards the Lionfish. I could stay here and try to keep our prisoner occupied."

With those words, Keiki produces a lead-filled sap of his own and, leaning over the side of the ship, begins beating their caught fish into submission. "Stop struggling and I will stop striking you", he tells the entangled shapeshifter.

.............

free: talk
move: lean over shipside and draw sap
attack: AC 23 (+2 for strength) -2 opponent AC from entangle 6 non-lethal damage

just in case AOO: 17 dam 9

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 0/13 (5NL) 
Thursday May 9th, 2013 3:05:04 PM

Spire slumps down against the wall as Pinny runs past, cursing himself for his uselessness.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+10=24 ;
Thursday May 9th, 2013 4:46:23 PM

"Gah, you'll pay for that, Yel'kno! Just leave that young lady alone!"

Jozhur hops back to his feet and swiftly maneuvers himself past Yel'kno in an attempt to flank with Claudien.

-----------------------------
Move action: Stand up
2nd move instead of standard: Tumble to K18. Acrobatics check 24.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 34/47 
Thursday May 9th, 2013 9:25:40 PM

Coer stands triumphantly over the gooey blue mess that was his opponent when Pinny arrives on deck and tells them of the stand off occurring downstairs.

Keiki appears to have the deck in order so Coer takes his advice. He quickly reaches into his quarters and grabs his backpack before squeezing below deck. Upon reaching the Mid deck he sees Spire slumped on the floor and moves to assist him.
~~~
Ooc:
So I think Coer can end up next to Spire on the Mid deck at s13-t14. I had him move south and reach through the door to get his bag with his nice long arms, then go down the stairs and over to spire

It is hard to judge with the Size of the ship vs the size of Coer.

That being said... kind DM, does Coer fit downstairs?


Co-DM Rob - Invaders! - Round 7  d20+6=24 ; d20+6=11 ; d20+6=16 ; d20+6=15 ; d4=4 ; d6+2=3 ; d20=6 ;
Friday May 10th, 2013 10:46:40 PM

OOC: Waited for Yel'kno to act, but can't wait any longer

Keiki directs Horace to climb up to the crow's nest. The goblin gives him the "are you serious?" look, before resigning himself to the task. Meanwhile Keiki draws a sap and starts beating his helpless captive.

Pinny and Cato start checking the remainder of the deck, whilst keeping a look for any other boarders.

Spire slumps down by the wall convinced that he should have done more. Coer arrives to find Spire in this position and moves to aid him as best he can.

Jozhur regains his footing and tumbles behind the Captain, flanking him.

The enemy act...

Adela and Claudien each step closer to Yel'kno, flanking him. They coordinate their attacks on the Captain. Adela's fist finds it's mark, whilst Claudien disposes of another 2 decoys (Forgot to add flanking bonuses, but doesn't seem to matter on these rolls. Miss AC11. Hit AC16 and AC15. Missed by less than 5 so another 2 images are knocked out. Yel'kno has 1 more image left! Hit AC24 for 3pts damage. Yel'kno takes 3pts damage!)

The human in the net continues his struggles despite being pummeled by Keiki! (Strength check to break free: 6 + 3 = 9 = fail)

======================

E4 - 6 nonlethal

Map - Invaders

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+12=23 ; d20+8=25 ; d6+2=6 ; 2d6=4 ; d2=2 ;
Saturday May 11th, 2013 5:30:30 AM

Jozhur feints and takes good hard swing at the Captain, but finds that his sap simply passes right through him.

---------------------------
Attack hits AC25, 10 damage, but hits the last image of Yel'kno.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 0/13 (5NL)  d20+4=19 ; 4d6=12 ;
Saturday May 11th, 2013 8:42:31 PM

As Coer dashes down the stairs, Spire scrambles to stand back up, clutching his stomach. "Come now, Coer," the elf coughs through the pain, attempting to smile. "No point in staying down here!" Spire stumbles up the nearby stairs, gritting his teeth with the effort before bursting into the hull. With a few choice words, he casts Scorching Ray on Adela. He grabs the wall to keep himself up, but the effort is too much, causing the frail elf to collapse back onto the ground.
--------------------
Move to M11
Cast Scorching Ray on E2
Ranged Touch Attack: 19
Damage: 12 fire

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 28/47 
Sunday May 12th, 2013 7:46:18 AM

"He is barely conscious but still finds the courage to keep moving... a true hero" reflects Coer as he follows Spire downstairs, only to see his friend collapse from the strain of attacking Adela.

Following the wizards lead he moves toward the melee

~~
ooc: move to k13-l14


Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+3=14 ; d20+3=11 ; d6+3=4 ; d6+3=7 ;
Sunday May 12th, 2013 12:52:23 PM

Keiki shrugs and continues applying the Sap against the captured shifter. "Anytime you are ready to talk, I'll stop beating you", he says in a conversational manner, emulating the more humanitarian priates that the half-elf knew.

............
Sap AC 14 4 damage
AAO (trying to escape while in aoo) AC 11 7 damage

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Monday May 13th, 2013 8:06:25 AM

Yel'kno takes a 5' step back away from Johzur and smiles in rief as help arrives, "Im afraid we showed these two a bit too much hospitality, my friends. Lets give the send off they deserve. And watch your self, Nozhur is not himself"

-------

Move to K15

Start Inspire Courage for +1 to hit/damage and vs fear saves

Co-DM Rob - Invaders! - Round 8  d20+8=12 ; d20+8=16 ; d20+8=11 ; d20+8=27 ; d20+8=16 ; d4+2=3 ; d20+3=19 ;
Monday May 13th, 2013 12:05:04 PM

Keiki continues his assault on the captured human, clocking him on the forearm.

Spire regains his feet and makes his way downstairs agian. He finds the effort considerable and is unable to draw upon his power to aid in the attack (While staggered you can only take a single move or standard action each turn - not both. Unless you want to use a hero point of course)

Coer admires Spire's conviction and follows him downstairs.

They arrive in time to witness Jozhur taking a swipe at the Captain and removing the last illusory image of Yel'kno. To the port side they can see the pile of three unconscious sailors: Too-Elt, Tommy and Tula. Truly a puzzling sight for the two.

Yel'kno backs away from the combat and tries to rally the sailors to his aid (Based on your current position of K17 you can only 5' step to K16, not K15)

Claudien and Adela do not relent on their assault on Yel'kno. Each moves closer to flank him again as they attack. (Adela 5ft step to L16 and Claudien 5ft step to J16). Despite a flurry of fists and knives, only one knife manages to scratch at Yel'kno (Hit AC12, 16, 11 = All misses. Hit AC27 - failed to confirm crit with a 16. Yel'kno takes 3pts damage!. Please update your HP in your header. Including this round I count 11 lethal and 4 non-lethal damage to Yel'kno)

The human in the net struggles, and even though Keiki can hear the ropes straining the human remains stuck.

======================

E4 - 17 nonlethal

Map - Invaders

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+3=10 ; d20+3=20 ; d6=1 ; d6=4 ;
Monday May 13th, 2013 12:47:19 PM

Keiki shrugs and continues applying the Sap against the captured shifter.

............
Sap AC 10 4 damage
AAO (trying to escape while in aoo) AC 20 7 damage

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

OOC: Escape from a net is a full-round action that provokes AOO. Keiki should be able to clock the shifter x2 per round then, right?
DM RobC]: If he keeps trying to escape, then yep!

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=24 ; d6+2=4 ;
Monday May 13th, 2013 2:18:54 PM

Jozhur steps toward Yel'kno to take another swing with his sap., smacking him in the thigh.

------------
Step to K17.
Attack hits AC24, 4 non lethal damage.



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP -2/13 (5NL)  d100=45 ;
Monday May 13th, 2013 11:39:01 PM

Spire lies on the ground, slowly bleeding onto the deck.
--------------------
Spire will retroactively use a hero point, if you'll allow it
Chance to stabilize: 45, continue to bleed

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 28/47  d20+7=17 ; 2d6+7=16 ;
Tuesday May 14th, 2013 12:11:24 AM

As Coer advances he is shocked to see Jozhur swatting at Yel'Kno, "Jo... what's got into you? Snap out of it man!

Once within range he thrusts his sword at Claudien, Stabbing him in the leg.
~~~
ooc: move up behind Yel'Kno and attack Claudien
Power attack in play still (-1 hit, +2 damage)
Inspire Courage (+1 Hit, +1 damage)
Temple sword (d20+7-1+1) = Hit 17 for 16 damage

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 20/31 (8 non lethal)  d20+7=23 ;
Tuesday May 14th, 2013 9:13:23 AM

Yel'kno steps up to sweep Claudian's legs out from under him and then steps over to J16

"I'm glad I could entertain you before, but now that my friends have arrived the real fun can begin"

---------------

Trip Claudian vs cMD 23
5' step to J
Continue inspire courage, round 2

Co-DM Rob - Invaders! - Round 8  d20+6=13 ; d20+6=19 ; d4+2=5 ; d20+6=10 ; d20+6=18 ;
Tuesday May 14th, 2013 8:44:49 PM

Keiki slaps the human in the net again, and as the man tries to escape once more Keiki hits him with such force as to knock him out cold. The man stops struggling, but his chest continues to rise and fall.

Jozhur steps up to the Captain and delivers a solid blow with a sap. (Yel'kno takes 4 non-lethal damage!)

Yel'kno backs away from the crowd to take the legs out from under Claudien. The human tries to hit the Captain as he performs the move, but over-compensates, falling to the floor (Trip provokes an AoO. Claudien misses with a hit on AC13)

Coer steps up and brings his sword down with great might upon the prone man.

Spire draws upon his strength firing a ray at Adela, burning her hair - and no doubt feeling a sense of retribution for the damage her fist did to his face (I'm not sure why you think you are at negative HP. You should still be Staggered and at 0HP, shouldn't you? You don't have any bleed damage. Consider the Ray attack this rounds action and keep your hero point :) )

Claudien regains his footing and stabs at Yel'kno once more (Provokes an AoO from Yel'kno and Coer. Note Claudien has soft-cover from Coer. Yel'kno - please see note 1 below. Hit AC19 for 5pts. Yel'kno takes 5pts damage!. )

The smell of burnt hair radiates from Adela, but seems to only add to her rage. The woman screams and rushes at Yel'kno, but her fingers scratch harmlessly at his armor (Hit AC10 & 18: both miss)

=========================

Claudien: 16 damage
Adela: 12 damage

Map - Invaders

=========================

Note 1: In anticipation of what your next move may be, it was discussed on the rules board back in May 2011 that you cannot use a trip manuever against someone looking to stand up from prone:
1. Enemy initiates move to stand-up thereby provokes an AoO
2. AoO interupts the normal gameplay and is to be resolved first
3. The enemy is still prone when initiating their action thus cannot be tripped again
4. Melee attacks made as part of this AoO are considered to be made against a prone target, thus the target receives a -4 penalty to AC.

I completely encourage you (or anyone here) to bring this up again in the rules forum if you want to discuss it in more detail


Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+3=6 ;
Tuesday May 14th, 2013 10:25:21 PM

Now that the netted shifter is unconscious, Keiki puts away his sap and heaves until he is able to land the opponent back onto the ship.

"Hurrrkkk!" he gasps

......
Strength Check 6

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 28/47  d20+6=20 ; 2d6+7=9 ; d6=2 ; d20+6=7 ; d20+5=18 ; 2d6+7=16 ; d6=1 ; d20+1=14 ; d8+5=6 ;
Wednesday May 15th, 2013 7:29:33 AM

Aoo: Coer snorts at Claudian as he stands up again, and swats at him over the captains shoulder

Ooc: Unarmed hits 20 for 9 damage plus 2 electrical
~~~

As the captain is getting in his way Coer focuses on Adela, who has moved directly in front of Coer.
He tries with his sword but misses in the cramped hold. His punch is much more measured and drives it into her shoulder. He then slices his horns towards the woman, a show or force rather than a serious threat

Ooc:
Inspire courage (+1, +1)
Power attack (-1, +2)
Flurry Of blows
Sword: hit 7, miss
Unarmed: hit 18 for 16 dam, plus 1 electric
Secondary horns: hit 14, miss I think, 6 damage if hits

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=13 ; d6+2=8 ;
Wednesday May 15th, 2013 4:46:02 PM

"Noooooooo!"

Seeing the huge Taur smack Claudien enrages Jozhur, who takes a wild swing at Yel'kno that fails to land home.

---------------------
5' step to K16
Attack misses (AC13), 8 damage


Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 0/13 (5NL)  2d4+2=4 ;
Wednesday May 15th, 2013 5:46:18 PM

From his place on the ground, Spire manages to cast a Magic Missile on Adela. (Damage: 4)

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 20/31 (8 non lethal)  d20=11 ; d20=7 ;
Wednesday May 15th, 2013 10:57:00 PM

When Claudian moves to get up Yel'kno kicks out with a foot in an effort to knock the man's dagger from his hand (Disarm attempt success vs CMD 18)

He then attempts to trip up the female, but likely fails (Trip attempt to Adele, vs CMD 14)

~~~~~

Continue Inspire Courage


marty 
Thursday May 16th, 2013 1:16:00 AM

Im back guys, rob still in chair though. By the way rob, check the google doc for this module, i wrote some good notes

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Thursday May 16th, 2013 4:33:43 PM

Heave, ho! Heave, HO! Keiki sings a shanty in his mind, pulling up the unconscious shifter shouldn't be TOO hard...

......
Strength Check 6

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

Co-DM Rob - Invaders! - Round 9  d20+6=17 ; d20+6=19 ; d20+6=13 ; d20+6=18 ; d6+2=6 ;
Thursday May 16th, 2013 7:33:26 PM

OOC: Sorry for the late post!

Keiki manages to pull the unconscious man on to the deck. He is still nicely trapped by the net. Meanwhile on deck Pinny and Cato make teir way to the body of the other man. Cato kicks it slightly with his boot, testing the man is really dead (despite being sliced nearly in two).

Coer relishes the combat, first striking Claudien as he attempts to rise, and then punching Adela clean in the face. Apparently the taur has no trouble hitting an unarmed woman. In this case however I don't think anyone will think too harshly of him.

Spire launches a magic missile at Adela, but perhaps his lack of strength is affecting his magic as the damage it does is minimal.

Yel'kno kicks the dagger out of Claudien's hand, and then follows up with trying to sweep the legs out from under Adela. The strike was strong however she still stands.

Jozhur is outraged that the captain continues trying to attack the "women". He steps up again but misses with his strike.

The enemy retaliate with a flurry of strikes against the trapped Yel'kno. Only one fist manages to make contact with him however (Attacks hit AC17, 19, 13 & 18. Only 1 hit for 6pts damage! Yel'kno takes 6pts damage! Including the 9 from last round I believe Yel'kno should be on 5pts (12 non-lethal))

=========================

Claudien: 27 damage
Adela: 29 damage

Map - Invaders

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 9/31 (12 non lethal) 
Thursday May 16th, 2013 8:14:07 PM

While his efforts to delay the would be saboteurs until help arrived proved successful, Yel'kno finally succumbs to the blows against him and crumbles unconscious to the hull floor. At least He's out of Coer's way.

_____

I think Yel'kno is at 9 (12 non lethal), not 5

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=12 ; d8+2=7 ;
Thursday May 16th, 2013 8:42:32 PM

Jozhur spits on his fallen captain as he jumps in front of Claudien to defend the beautiful woman.

"Why are you all so intent on harming this lovely lady?! I'll have to knock some sense into you Coer!"

He takes a swing at the Taur, but he seems off balance straddling the unconscious Yel'kno. His blow somehow doesn't even come close to striking the huge monk.

-----------------------------

5' Step to J15
Attack misses AC12

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 28/47  d20+6=12 ; d20+5=23 ; 2d6+4=12 ; d6=4 ;
Friday May 17th, 2013 12:11:13 AM

"Brother, i wish YOU no harm" Coer say to Jozhur, as he questions the wisdom of trying to use his prized sword inside as it bites into the ships hull rather that his enemy, even though he is trying finesse over force.

He is much happier with a hand chop the Adela's neck with the corresponding pop as electricity leaps from his fingertips

~~~
Ooc: power attack switches off
Flurry if blows: sword - a miss on 12
Unarmed - a hit with 23 for 12 dam plus 4 electric

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d100=65 ; d8+4=7 ;
Friday May 17th, 2013 10:51:46 AM

With the Shifter unconscious and on deck, and several sailors about, Keiki feels it is safe enough for him to also go belowdecks. He hops over to the stern ladder and shimmies down, finding himself standing over the gravely hurt Spire.

Keiki reaches down and speaks a few words, "Lono Ho'omaika'i", and healing flows into the mage!

......
Move to M10 (30 foot move)

Cast Cure Light Wounds (divine, no ley line needed) Spire gets 7 hit points

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*

Co-DM Rob - Invaders! - Round 10 
Friday May 17th, 2013 1:52:12 PM

Yel'kno finally succumbs to his wounds, dropping unconscious to the floor on the mounting pile of crew members.

Jozhur then moves to take on Coer, but the monk seems sturdier than the last few targets and the attack fails to make a dent.

Coer however delivers a powerful strike with the side of his hand to Adela's neck. There is a sickening crack as her lifeless body collapses.

Keiki is satisfied that the crew have things well in hand above deck, so hurries below to treat the still injured Spire.

Claudien however refuses to go down quietly. He steps up to Coer, and while distracting him with his left hand, lands a solid blow to the taurs midrift (Hit AC8 = Miss. Hit AC24 = Hit. Coer takes 6 damage!)

=========================

Claudien: 27 damage

Map - Invaders

Co-DM Rob - Invaders! - Round 10 
Friday May 17th, 2013 1:53:35 PM

OOC: For some reason my die rolls didn't appear in that post, but for those keeping track:
d20+6=24 ; d20+6=8 ; d6+2=6 ;


(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+12=23 ; d20+8=16 ; 2d6=6 ; d6+2=7 ;
Friday May 17th, 2013 4:19:53 PM

Jozhur feints and succeeds in getting Coer off balance, but his attack glances off the huge Taur's magically armored body.

------------------------
Bluff: 23
Attack misses at AC16, thanks to mage armor.

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+5=23 ; d6+3=5 ;
Friday May 17th, 2013 4:53:37 PM

Spire now back in the fight, and the former slave completely out of spells for the day, Keiki draws his Sap while moving around to the far side of Claudien and Jozhur, flanking the foe for Coer!

"Jozhur, sir, you are under a spell. Do you really want to hurt the Captain? Fight it!" He gives Claudien an opportunity to strike, but then it is Keiki's turn. He swings and plants the lead-filled bag solidly on Claudien. "Like what we did with the boarders above, Coer sir", calls the bronze half-elf.

.....Action
Move to K,16; draws an AOO from Claudien for moving out of threatened area
Draw Sap as part of move action
Attack AC 23 Claudien take 5 non-lethal damage

Flanking Claudien and Jozhur gives Coer +2 to attack . :-)

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 9/31 (12 non lethal) 
Friday May 17th, 2013 8:44:35 PM

Yel'kno drools a little.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47  d20+5=14 ; d20+5=14 ; 2d6+4=14 ; 2d6+4=11 ;
Friday May 17th, 2013 11:39:20 PM

Coer smiles as Keiki move to assist.

"Just like above" he says dropping his sword

Coer tries a left right punch combo in an attempt to knock out Claudien.

~~~
Ooc:
Flurry of blows 2 x unarmed using non-lethal
Left fist: hit 16 for 14 non-lethal
Right fist: hit 16 for 11 non-lethal

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 0/13 (5NL)  d20+4=13 ; 2d4=3 ;
Sunday May 19th, 2013 11:43:00 AM

Spire gathers himself up, managing to stand as he leans against the wall. He launches a globule of acid at Claudien.
--------------------
Cast Acid Arrow on Claudien
Ranged touch attack: 13
Damage: 3 acid
Ongoing 2d4 if not neutralized
Sorry for my shoddy posting this week, just started a new job, still getting used to my schedule.

Co-DM Rob - So many bodies 
Sunday May 19th, 2013 8:01:04 PM

OOC: No problem Ian - congrats on the new job!!!

Claudien's body drops unconscious to the floor. The instant it does Jozhur sees him transform back to his original self - no beautiful woman in sight.

It has been a tough fight. Tommy, Too-Elt, Tula, and Yel'kno lay unconscious in a pile. Adela's corpse lies next to them, her lifeless eyes open. The hull has sustained minimal damage, and can likely be repaired without needing to dock.

The room is silent save for the puffing and panting of the party, and the slow drip of blue blood from Coer's fists pooling on the floor.

Coer ONLY Highlight to display spoiler: {You hear voices again in your head "You should throw the bodies and captives overboard while you still have a chance" and "You will not live to see the dawn"}

Pinny comes downstairs to survey the damage. With Yel'kno still out of it, he directs his words to those still standing in the room "We sighted two more in the water circling the boat. Seem to be keepin' their distance though"

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47  d20+9=28 ;
Monday May 20th, 2013 7:43:34 AM

Coer shakes is head as he hears voices once again

"Did you all hear that?" he asks the crew before relaying the warnings.

What are these blue bloods? Coer kneels and examines the the two bodies, looking through the pockets for anything of intrest/value. We need some rope to tie him up.
~~~
ooc: perception while examining the bodies = 28

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d8+4=7 ;
Monday May 20th, 2013 9:57:17 AM

Keiki is happy that the plan worked so well and that Coer didn't need to give Jozhur the same treatment. And he is also happy that he never really permanently hurt anyone, either, mostly just being in the right place at the right time to lend support to the Lionfish.

Keiki shakes his head, "I heard nothing, Coer sir", then listens to the words that were in Coer's head. "And there are two more circling the boat? Probably the two that jumped rather than face all of us on deck." The bronzed half-elf considers but a moment before retrieving a potion from his Handy Haversack. "We need the Captain awake for we will get no answers if we merely dump them overboard.", he explains, and forces a Cure Light Wounds potion down Yel'kno's throat.

....Actions
Spire was HEALED 7 hit points a couple of posts ago. No longer at 0. :-)

Cure Light Wounds on Yel'kno, for 7 hit points.

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13  d20+11=21 ; d20+8=28 ; d20+8=14 ; d20+10=23 ;
Monday May 20th, 2013 12:44:18 PM

Spire slowly stands, breathing gently so as to not rupture the freshly healed wounds. "Thank you, Keikei," elf calls out, moving towards the bodies on the floor. He kneels down near the pooling blood, dipping a couple of fingers into it and watching the substance drip off onto the ground as he searches his mind for what these things might be.
--------------------
Arcana: 21
Dungeoneering: 28
Planes: 14
Nature: 23

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Monday May 20th, 2013 6:34:51 PM

Yel'kno coughs and gags on the potion poured down his throat, but eventually opens his eyes and groggily comes to his feet. He looks towards Johzur critically to see if be is back to his normal self and then to his collected companions. "Than you my friends... That was an unexpected attack... Lets see our captives to the cells and see if the feel like talking"

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+7=12 ;
Monday May 20th, 2013 8:51:30 PM

Jozhur stares for a moment at Claudien's body laying limp on the floor.

"Whoa. Well that's a bit awkward. I suppose I owe some apologies, especially to to you, Captain. Not sure what came over me. I felt...possessed or something"

He nudges Claudien with his boot, "Good question Coer, what are they?" He tries to recall any legends or tales he may have heard if these things.

-------------------
Knowledge local: 12



Co-DM Rob - So many bodies 
Monday May 20th, 2013 10:22:42 PM

The party look to each other for explanations as to what has just transpired, however no obvious rhyme or reason is forthcoming.

Keiki sets to healing Yel'kno, helping the Captain down a healing potion

Spire watches the blood drip from his fingers. Based on what he has witnessed this evening, his best guess is that these creastures are some variant or form of kelpie - a malicious aquatic fey.

Jozhur sheepishly apologizes to the Captain for his actions. Fortunately no permanent harm was done. This time.

Yel'kno and Coer agree that the next steps should be to bind the living survivor - Claudien - and perhaps interrogate him later.

Coer meanwhile searches the bodies for answers. Coer discovers 2 x Daggers, a gold amulet with some sort of foreign engraving upon it, and a small bag hidden inside Adela's blouse. Inside the bag are dozens upon dozens of rings: Gold bands, silver bands, with and without gemstones. Enough to start a veritable jewellery store.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13 
Tuesday May 21st, 2013 1:41:22 AM

Spire grimaces, shaking his head. "I should have known. Kelpies, Aquatic fey creatures, often known for being rather... unpleasant." The elf looks around at his allies, saying, "I apologize, gentlemen, I should have figured this out earlier. I am afraid I have been... of little use on this mission."

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47 
Tuesday May 21st, 2013 8:29:33 AM

"You did better than Jo" Coer says with a grin.

He holds his hand out to Spire displaying the assortment of jewellery, now smeared with blue goo. Anything special about these other than being shiny?

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Tuesday May 21st, 2013 11:03:56 AM

Keiki assists in the binding and holding of the prisoners, including the unconscious one in his net on deck, and returns to his normal quiet nature. He thinks about the treasure and speaks but once.

"If the bangles are trophies, that would be a lot of people. Maybe even a lot of ships."

....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Tuesday May 21st, 2013 11:17:51 AM

Jozhur shrugs at Coer, "I'm just glad you didn't knock my head head off."

He examines the amulet closely, trying to decipher the engravings.

"The distress signal came through a ring, right? I'm guessing those are somehow related."

------------------------------
Linguistics check is made at +7.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13  d20+13=27 ; d20+13=28 ; d20+13=31 ; d20+13=16 ; d20+13=32 ;
Tuesday May 21st, 2013 1:10:00 PM

The elf inspects whatever is handed to him eagerly, his eyes glowing a soft blue as he casts Detect Magic to find out whatever may be special about these items, beginning with the amulets. He keeps an eye out for any of the rings that may be connected to the one already in their possession.
--------------------
Spellcraft checks: 27, 28, 31, 16, 32
If you need more, let me know

Co-DM Rob - So many bodies 
Tuesday May 21st, 2013 1:34:44 PM

OOC:
@ Jozhur: "Linguistics check is made at +7". That's nice, but you still have to roll :) Based on the skill description I can't tell you what DC you have to beat either. Oooohhhhh!


(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+7=19 ;
Tuesday May 21st, 2013 1:51:45 PM

Linguistics:19

Skill description says DM rolls. Didn't want to steal your thunder :)

Co-DM Rob - So many bodies 
Tuesday May 21st, 2013 2:13:12 PM

OOC: Ahh... good catch!

Co-DM Rob - Bring out the loot! 
Wednesday May 22nd, 2013 3:18:12 AM

Spire feels bad, and blames himself for the difficulties experienced by the group thus far.

Coer tries to cheer him up before showing him the items that were discovered.

Spire notices nothing unusual about the daggers (2 x plain daggers), though the amulet catches his eye.

Jozhur notes the rune engraved on the amulet as being the High Woldian symbol for "water".

Spire detects multiple auras on the amulet: a faint aura of conjuration and a moderate aura of transmutation. One of its abilities - he is convinced - is the ability to create salt water 3/day. But that is all he is able to discern at the moment. Spire is sure that this amulet is unlike any other he has come across. (Note that this amulet is a Fate Item)

Coer pulls out a handful of rings from the bag and holds them out to Spire. Keiki speculates that they may be trophies, whereas Jozhur guesses they may relate to the distress signal the party were investigating.

As the rings settle in Coer's hand a very familiar noise is heard: "Please. You have to help us. Latitude 49. Longitude 123. Cargo ship attacked. We're trapped. Please. Help us. Tell Molly Malone I love her". The message is being "spoken" by each ring and is repeating continuously - much like the one the party received earlier. With so many rings "talking" it becomes difficult to hear. Spire believes each one has been enchanted with the same Magic Mouth spell, and will continue to repeat their message for the next ten or so minutes.

Spire also notices that the bag that contained the rings seemed disproportional to its contents. On closer inspection he determines it to be a Bag of Holding (Type I).

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Wednesday May 22nd, 2013 11:02:16 AM

Keiki retreats into his usual silence. There seems to be nothing for him to assist with, and so he goes topside to help move the unconscious prisoner to the brig, and then carefully refolds his net for future use.

Coming back to the main area, he unobtrusively observes the goings on of the heroes of the Lionfish, giving a shy smile to Coer to acknowledge their successful teamwork.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13 
Wednesday May 22nd, 2013 7:50:27 PM

Spire immediately snatches the amulet from Coer, muttering "Fascinating..." to himself as his rat scurries out onto the familiar spot on the top of his head ,clinging to the elf's platinum hair. "I... have never seen anything like this before. I... I cannot be sure what this item is. It's purpose seems to be creating... salt water?" He looks around eagerly to the others, his eyes wild. "If I might... can I hold on to this? I would like to study it further, if I could." Once Spire is done with the amulet, he describes the other magical items as if they were trinkets to the others, still fascinated by the amulet.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Wednesday May 22nd, 2013 8:15:50 PM

"Hmm... Interesting. Perhaps these rings are just bait. Spread them around and lure in would be rescuers like ourselves. Clever."

He'll also see to the unconscious sailors, making sure their not seriously hurt

To his companions he adds, "when we question the captives we should do it at least pairs... With perhaps Coer and Johzur out of the room so that they can come in and subdue one of us if need be should we fall under the fae's influence"

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47  d20+9=15 ;
Wednesday May 22nd, 2013 9:15:19 PM

Salt water - great, just what we need. As far as bait goes its pretty good, I mean we fell for it. I wonder if we could sell them... The catacombs buy all sorts of useless things,"

"I am happy to stand guard and slap anyone who makes puppy dog eyes at them.... looking at you Jo"

"Im gonna go upstairs now. Too cramped down here"


Coer puts the rings back in the bag and heads upstairs. Once there he will also check the body on deck for items. and keep a look out for the two kelpies trailing them.

~~
Perception 15



(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=9 ;
Wednesday May 22nd, 2013 9:34:11 PM

"I think I'll stay far away from the prisoners. I'll just continue my watch up on the deck."

Jozhur head back up top and keeps a lookout.

-------------------------
Perception: 9

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Thursday May 23rd, 2013 11:17:03 PM

The half-elf scratches his head.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47 
Thursday May 23rd, 2013 11:54:30 PM

Coer looks at his robe, now blood stained with splatters of blue.... That the last time i buy a white robe

Co-DM Rob - Bring out the XP! 
Friday May 24th, 2013 7:06:27 AM

OOC: I apologise friends for missing yesterdays post. It's winter here in Melbourne and I'm a little under the weather

Spire takes a feen interest in the amulet. He is certain is has more power than to just create salt water - something the ship has no need for.

Yel'kno surmises that the rings act as a kind of bait. Coer is less than impressed, until he realises that the Catacombs buy all kinds of things. A bag full of rings - magical or otherwise - could be worth a nice bit of gold.

Jozhur resumes his watch above deck, as the two unconscious prisoners are led to separate cells.

It has been a long night. Watches are set and the remainder of the crew are sent to their sacks to get some rest before sun up.

*** Congratulations! Everyone is awarded 2300xp for surviving this day! ***

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Friday May 24th, 2013 11:41:27 AM

Keiki goes to his bedroll, but it is a long time before he sleeps. Kelpies, fighting for a good cause, the puzzle that he is sure is not done revealing itself. All these things are strange to the young half-elf who has never had anyone to count on or trusted him for more than a decade.

The young man is changing, he perceives, and is almost excited about what these changes mean for his life and his family that is sure are waiting in the Lands of Rest. He finally falls asleep softly chanting:

"Pali Nihoniho O Uwesanana... Keiki mai au no Hakalau..."

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Sunday May 26th, 2013 6:12:46 AM

Jozhur stares at the water below, wondering how many more of those awful creatures are down in the depths.

When his watch is over, he goes to bed, but doesn't get much sleep. He's quite ashamed that he fell victim to a charm spell and was turned on his allies.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47 
Sunday May 26th, 2013 11:01:05 PM

Coer retires to bed, battered and brusied from th battle.
He will sleep until he is needed for the interrogations ... or breakfast, whichever comes first.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13 
Monday May 27th, 2013 12:30:28 AM

Spire quickly runs up to the deck, going to the edge of the ship and trying to activate the amulet they have found. When successful, or when it gets late enough that fatigue becomes an issue, the elf retreats to his room.

Co-DM Rob - Bring out the XP! 
Monday May 27th, 2013 12:48:52 AM

OOC: Folks, DM Marty will be taking the helm, so to speak :)

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Monday May 27th, 2013 12:07:23 PM

Yel'kno will stay awake the rest I the evening to ensure the ship is safe before f
Turning in at dawn. Let the questioning begin at lunch.

----

Sorry for short, in middle of stair remodel

Co-DM Rob - Prisoners  d20=18 ;
Monday May 27th, 2013 10:45:12 PM

Keiki enjoys the chance to rest in safety and relative comfort.

Jozhur broods over the actions he took in battle. Hopefully Tula will be forgiving when she comes to.

Coer gets a crick out of his neck and heads for bed. For him it is a restless sleep. Highlight to display spoiler: {You continue to hear voices: "You're going to die... you're going to die" and "Time is running out. Better release them soon"}

Spire tries fiddling with the amulet some more. He is convinced it has more power than he has divulged from it, and no matter what he tries he is unable to get it to perform even the most basic function he has discerned: creating salt water. He recalls a number of wondrous items need a command word to activate, whereas others are required to be worn for a day or so before they take effect. Regardless, he decides he may have better luck in the morning.

Yel'kno takes the final watch for the night, before finally getting some rest come dawn.

Everyone is now fully rested; spells are recovered

Though Yel'kno sleeps through breakfast the rest of the crew enjoy a quiet meal. Tommy glares daggers at Too-Elt, who in turn seems to either not notice or not care. Nary a word is spoken.

Pinny reports in regularly from the crows nest that two beings are still in the water circling the boat from a distance of about 100ft. They seem to dive quite deep on occaision and he loses sight of them, but they always seem to be present.

The prisoners are currently located in adjoining barred cells.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13 
Tuesday May 28th, 2013 7:14:08 PM

Spire awakens early to prepare his spells, emerging onto the deck with the amulet in hand, gazing at the fascinating object. He takes a watch on deck, saying, "I will be no use in an interrogation, I should think. Unless you need something fact-checked. I suppose I could give that a shot."

Spells Prepared
0 Level: Detect Magic, Ghost Sound, Message, Prestidigitation
1 Level: Enlarge Person, Grease, Mage Armor, Magic Missile x2
2 Level: Acid Arrow, Glitterdust, Scorching Ray, Web

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=9 ;
Tuesday May 28th, 2013 9:48:39 PM

Jozhur walks about the deck of the Lionfish throughout the morning, frequently peering down over the side of the ship and off into the distance. He intends to leave the interrogation to others, unless he is asked to help.

----------
Perception: 9

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Tuesday May 28th, 2013 10:38:08 PM

Since It was decided they Coer and Jozhur should avoid the prisoners I order to subdue stone caught under their influence and Spires reluctance to take part in the interrogation it looks like it falls to Yel'kno and Keiki. However, before going to question he'll ask his friends for their opinion on what to ask.

Also, he'll talk with Tommy and let him know that it was nt Too-Elts fault that he attacked him and that he should bear no animosity towards his fellow sailor.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47 
Tuesday May 28th, 2013 11:45:15 PM

After a restless sleep Coer tries to meditate on deck, mutating to himself about the voices in his head.

When Yel'kno seeks suggestions for the interrogation he replies
"Ask em to tell you what you want to know or I'll come in and ouch em again. Also ask what the amulet does. And why they arrr sinking ships."


Coer, clearly bothered, is letting his pirate heritage show.

Co-DM Rob - Prisoners 
Wednesday May 29th, 2013 12:12:10 PM

The party prepare for the interrogation. Who will be entering and who will be staying away?

From Claudien's cell you can hear him weeping "W-where am I? What's happened? Where's Adela?"

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Wednesday May 29th, 2013 3:42:40 PM

Keiki, not knowing if he will be any use or not, but figuring that the years of slavery have honed his will to withstand baleful enchantment spells, hangs around nearby at the prisoner interrogation. He waits and listens, not really paying attention to the prisoners, but to his own companions, checking them for signs of enchantment.

(Use Detect Magic cantrip to watch for any new enchantment auras on the others as they interrogate)

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal)  d20+10=11 ; d20+10=26 ;
Wednesday May 29th, 2013 9:54:29 PM

They will question Claudian first then...

(Adele was a kelpie and Claudian human, right?)

"Adele is gone, Claudian.. She was not human and your were under her influence. What is the last thing you remember clearly...?"

He'll ask him about the amulet, ship attacks , kelpies, the magic rings and Where he met Adele.

-------

Hero point to reroll a 1, diplomacy 26

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13  d20+5=19 ;
Wednesday May 29th, 2013 11:51:18 PM

Spire's curiosity gets the better of him as he goes down to witness the interrogation. Seeing that Keikei has the magical front covered, he peers over Yel'Kno's shoulder as their captain begins the enhanced interview, trying to discern any lies the man might be weaving. (Sense Motive: 19)

Co-DM Rob - Prisoners 
Thursday May 30th, 2013 8:22:55 AM

OOC: Sorry folks, looks like you're stuck with me DMing for a little while longer!

Keiki wisely keeps a close eye on the crew within his field of view. If anyone falls under any kind of magical enchantment he wants to know about it.

Yel'kno begins his questioning of Claudien through the barred door/gate. (Adele had blue blood. Claudien's blood was not shed. The other captive likewise had no blood shed though Keiki saw him change form)

The man clutches hold of the bars and sobs his tale to the Captain "What? But.. but she was the most beautiful woman I had ever seen! I would have given my life for hers" He shakes his head in disbelief "We met in Heranmar. Why? Are we almost back there?"

In regards to the amulet: "She gave it to me that I may always have her close to me. Why do you ask about it?" He pats through his clothes looking for it. On discovering it missing he looks back at Yel'kno, but says nothing.

In regards to the kelpies and ship attacks: "I'm sorry. I'm not a sailor by trade and rarely go to sea. I had thought kelpies were just legend"

In regards to the rings: "I'm sorry. I've never seen or heard of those."

Spire listens closely to the interrogation. His gut tells him that Claudien seems trustworthy and likely speaks the truth.

Keiki notices no new auras form during the questioning.

The other captive lies silent in his cell.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Thursday May 30th, 2013 8:35:39 PM

"I'm am truly sorry that you were misled my friend.." and assuming Spire shares his belief that the man is telling te truth, "but you were under the Kelpie's influence and nearly sunk the Lionfish. I would let you out, but first I must be certain that you mean no harm to my crew or this ship." Yel'kno says as he pulls out his dagger and then pokes the very tip of his own finger with the tip so that a small drop of red blood stains the blade. "First, we must show that you are indeed a man. We have learned the blood of Kelpies is blue, while ours is red. Give me your finger and we will see if yours matches mine."

Assuming the man gives him his hand, he'll make a small prick on the finger to see the color of his blood...

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Thursday May 30th, 2013 11:38:46 PM

Coer measures the deck. He is going to look into a ballista next time he is a major port. They would make short work of the Kelpies tormenting him telepathically.

"why did only one wake up." He calls below deck. "
Shall I get a bucket of water?"

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13 
Friday May 31st, 2013 2:45:52 AM

Spire nods as Yel'Kno looks back to him, confirming the captains suspicions. His hand touches the place on his neck where the amulet hangs under his robes, blushing slightly but saying nothing.

Co-DM Rob - Prisoners 
Friday May 31st, 2013 8:58:55 AM

Claudien recoils back from the bars as Yel'kno draws his dagger. He winces as Yel'kno cuts his own finger "You can't be serious? Blue blood? Cutting each of your crew? I don't think so" He remains firmly on the other side of his cell.

The other prisoner simply yawns

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d100=100 ; d100=83 ; d100=57 ; d100=33 ; d100=8 ; d100=14 ;
Friday May 31st, 2013 4:01:12 PM

Keiki continues to look for any new enchantments while the Captain interrogates the prisoner. Mentally reviewing his spells, he murmurs to Yel'kno. "Sir Captain, I know how to Charm enemies to becoming more cooperative. This one may resist one or two, but eventually, he will succumb and tell us everything he knows, and gladly."

The half-elf will wait for a go-ahead signal from one of the Lionfish heroes, and then use Charm Person up to six times until either he is out of spells or Claudien is Charmed.

.........

If given the OK by Yel'kno, Claudien has 5 Will DC 15 saves to make. Keiki will stop casting as soon as one works.

1 100% - retains spell! Will DC 15 or be charmed
2 83% retain spell
3 57
4 33
5 8% spell fails; no save needed
6 14%

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1


(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=24 ;
Saturday June 1st, 2013 11:21:15 AM

Jozhur continues to keep an eye on the creatures circling the Lionfish. He gives Coer a funny look when the Taur starts spouting nonsense.

"Uhh, Coer, are you alright? What are you talking about?"

-----------------------

Perception: 24

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Saturday June 1st, 2013 11:14:37 PM

Yel'kno quirks a brow at Claudian's reluctance as such a little cut, "You've likely cut yourself worse shaving. All we need to see is a drop... unfortunately, since you will not, we must assume it is because you would bleed blue.."

He gives a nod of approval to Keiki. "Excellent Keiki, please."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47  d20+9=27 ;
Saturday June 1st, 2013 11:23:49 PM

So you can't hear it either. Damn blue bloods. They are speaking to me, telling me to release the prisoners Or we will die.

Arrr, They won't stop. "


Coer look out to see keeping an eye on the kelpies.

~~~
Perception: 27

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13 
Sunday June 2nd, 2013 4:35:48 PM

Spire opens his mouth to say something, but quickly closes it, stepping back a few feet.

Co-DM Rob - Prisoners  d20+5=21 ;
Monday June 3rd, 2013 11:20:45 AM

It is a clear day, and Coer is confident that the shapes he sees in the water are the two kelpies that fled from him earlier. The show he put on the previous day should make them think twice about attacking again.

Jozhur tries to keep the big taur company - even if he doesn't understand what the taur is speaking about.

----------------------------

Round 1 of Interrogations

Keiki looks to Yel'kno for permission to cast his spells, and when given the nod begins to do so. Neither gives a second thought to subverting the free will and thought of a potentially innocent man, much less a potential victim.

The man holds his head for a moment "Wha.. what are you doing? Leave me alone!" he sobs as he seeks solace in the corner - obviously feeling Keiki trying to probe his mind.

The man sobs "It hurts, it hurts!". To everyone present his crying and pain appear genuine.

Prisoner #2 smiles.

Keiki Highlight to display spoiler: {Please make a will save vs DC16. Pass and you realise Claudien just tried to charm you. Fail and we'll talk ;)}
Spire Highlight to display spoiler: {Please make a will save vs DC16. Pass and you realise Prisoner #2 just tried to charm you. Fail and we'll talk ;)}

----------------
OOC: For a spell that is dependant on the person hearing and understanding you, could repeat castings of Charm person be subverted simply by the target taking an action to put their fingers in their ears and sing "la-la-la I'm not listening la-la-la"? Obviously for round 1 the target can't, but if they know what's coming can they make themselves 'deaf' for subsequent rounds? Hmmmm.... I'll give you the benefit of the doubt

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+9=20 ;
Monday June 3rd, 2013 11:32:54 AM

Keiki, not caring a moment that Claudien might be a victim, casts his first Charm Person spell and knows it fails even before he is assaulted in turn by Claudien's own spell! He shrugs off the attempt and informs the Captain. "He just tried to 'Charm' me, Captain sir, and that without verbal, somantic, or material components. That satisfies me that he is a Kelpie. Should I continue to get answers?"

And Keiki casts his second Charm spell.

.........
ooc: Charm spell doesn't require the other person to hear the spell, only to communicate demands after the spell works.

If given the OK by Yel'kno, Claudien has 5 Will DC 15 saves to make. Keiki will stop casting as soon as one works.

1 100% - retains spell! Will DC 15 or be charmed
2 83% retain spell
3 57
4 33
5 8% spell fails; no save needed
6 14%

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13  d20+8=18 ;
Monday June 3rd, 2013 12:59:30 PM

Spire grabs his head as the spell assaults him, but manages to keep himself together. "The other one just tried to charm me, as well," he growled, glaring at the second prisoner. "Looks like they are all Kelpies, Captain Yel'Kno." The guilt on his mind after charming an apparently innocent man vanishes as they discover the truth.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=11 ; d20+9=27 ; d8+2=6 ;
Monday June 3rd, 2013 7:28:39 PM

"I'll see if I can spook them a bit."

Jozhur climbs up the mast and finds a spot to fire his longbow from. He'll take pot shots at the Kelpies whenever they surface, shouting at them to leave his Taur friend alone.

"Back off and the prisoners will not suffer any harm!"

------------------------------
Climb: 11
Attack hits AC 27 for 6. Range is 100'

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Monday June 3rd, 2013 11:19:50 PM

With Jozhur looking to distract the Kelpies from their assault. Coer hears the commotion downstairs. He calls out "Captain... does anyone need a slapping or are we all still here?

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Tuesday June 4th, 2013 8:46:46 AM

Yel'kno yells backup to Coer, "No slapping yet, though they've tried. We're making friends now."

And to Spire and Keiki he adds, "Explains why he wouldn't let me see his blood."

Co-DM Rob - Prisoners  d20+11=28 ; d20+11=22 ; d20+11=29 ; d20+11=20 ; d20+11=28 ;
Tuesday June 4th, 2013 11:32:40 AM

Jozhur fires an arrow into the water where the sea creatures are swimming. They scatter much the way fish would when a stone is thrown near them.

Spire and Keiki both resist the charms of the prisoners and, with Yel'kno, all agree that these prisoners must indeed be kelpies.

Coer offers to come downstairs and crack some skulls, but Yel'kno keeps the taur at bay for now.

"Please! You have to believe me! I'm innocent!" Claudien begs and pleads, though this time in a very mocking tone and waving his open hands in the air. He and the other prisoner chuckle.

Keiki tries to once again charm Claudien, to which the 'man' responds "Oooh... aaahhh..." and feigns horror before laughing again. (Will Save passed)

Assuming Keiki continues with his plan, Claudien resists all attempts to charm him this day (Rolled 5 x Will saves. All passed). He and the other prisoner simply laugh louder with each failed attempt.

"Look" Claudien finally says when it appears Keiki has finished "You can cast spells on me all day, and I can do the same to you. So let's just cut down to it. I want out of here. You want information. Now, I could simply start knocking a hole in the side of the ship but I get the impression that might take me a while. So, how about it. A trade. Freedom for information?" He pauses before then asking with a smile "And how's the taur feeling? You know hearing voices can be the first sign of insanity"

Co-DM Rob - Prisoners 
Tuesday June 4th, 2013 11:53:52 AM

OOC: Do we have any volunteers for the ADM role here in Bonetown? You can get yoru hands on a legacy item!

If no volunteers for ADM-ing, what about for helping to update the wiki with information about the game - details on the ship, the crew, etc?

Thanks!




Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13  d20+1=20 ;
Tuesday June 4th, 2013 6:43:07 PM

Spire's face grew dark. "You are in no position to be making threats, Kelpie," the elf states flatly. "Nor are you in a position to negotiate. I suggest you show us a bit more respect if you ever hope to see the water again." (Intimidate: 20)

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=18 ;
Wednesday June 5th, 2013 5:56:56 AM

Satisfied, Jozhur perches himself on the mast holding his longbow across his lap. He gives Pinny an extra set of eyes. He continues to harass any Kelpie he sees with arrows.

-------------------------
Perception: 18

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal)  d20+3=12 ;
Wednesday June 5th, 2013 9:09:43 AM

Yel'kno nods in agreement to Spire. "He is right. You could try to break through the wall and that best case ends up in your death. Or maybe we should just take off your arms now and heal the stumps. it would only hurt for a moment and leave you tongue free to speak as well as keeping such ideas out if your head."

"So start talking and tell us the truth. What is the amulet? What are the rings for? Why are you attacking ships?"
--------

Assist another intimidate for Spire

Co-DM Rob - Prisoners 
Wednesday June 5th, 2013 11:00:03 AM

Claudien goes silent but the other kelpie happily speaks up "They're bluffing! No way these 'Lem lovers would torture us" (OOC: Kelpies have quite high Sense Motive checks and suggesting you're going to cut their arms off sounds like a bluff)

Claudien smiles once again though seems far less cocky "Still, no harm in answering those questions just to be sure. I'd say you probably have put it together anyway. You came here, you know about the rings and the ships, so what do you think? Bait of course. Lure some nice fleshy land folk to the hunting grounds" He licks his lips. "We scatter the rings here and there, and we either get goodies like yourselves looking for survivors - or people looking to salvage whatever remains they can find for themselves. Either way, the food comes to us"

"As for the amulet, pffft, found that I don't know how many ships ago. Why, does it mean something to you?"

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Wednesday June 5th, 2013 1:17:12 PM

Keiki runs out of spells and shrugs to Yel'kno, defeated. And then the prisoner starts talking anyways. Huh, would wonders never cease! The threat of torture doesn't bother Keiki, for he has heard (and seen!) far worse by most of his captors for nearly 20 years. Torturing and killing those who are evil and resisting is the natural order of things.

The half-elf, however, is worried about the taunt about Coer, and so he excuses himself and goes topside to see the great minotaur, taking time to do a deep reading of Coer using his Detect Magic ability.

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1


(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Wednesday June 5th, 2013 10:44:52 PM

Coer takes a seat on deck and tries to block the voices through meditation.
Closing his eyes he sits serenely. When he opens them he gets a start a Keiki has turned up and is giving him a funny look.

"I'm not crazy Keiki. The voices are real. It's just.. Only I can hear them"



(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Thursday June 6th, 2013 6:32:15 AM

Jozhur stares off into the water, occasionally looking quizzically at Coer, who is acting quite strange.

"Everything alright down there, Keiki?"

Co-DM Rob - Prisoners 
Thursday June 6th, 2013 9:04:57 AM

Keiki seems a little surprised by the openness of the prisoners. Apparently threats of violence are more effective on them than manners and charm. He excuses himself and goes topside.

Coer reaffirms his sanity (OOC: Your post made me chuckle too :) )

Jozhur gazes off into the distance, every now and then making sure the taur is ok.

Spire and Jozhur doubt whether there is anything more they can learn from their prisoners. The question now is what to do with them.

OOC: Have any healing spells been cast or are people still injured from the last battle?

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Thursday June 6th, 2013 4:12:37 PM

Keiki has learned to not trust much, and so uses his magic to ensure himself that Coer is not under any influence. Breaking his magical staring, the half-elf then sits thoughtfully.

"Always best to check, Coer sir. But WHY are you the only one to hear them? And why would Claudien know this when he is below? It may be important to know in order to find a solution to stop the attacks."

Keiki shares with Coer and Jozhur what they found from the prisoners. "These Kelpies, as Spire calls them, manufacture the rings to lure ships to these waters, and the Kelpies kill and eat them. To stop the attacks, we either need to kill all the kelpies, destroy the way they make the rings, or spread the message that the rings are fake and ignore them. The first two ways are faster but problematic because we would have to hold our breath for a long long time. The third feels like we're admitting defeat and trying to stop the attacks some other way."

Keiki looks at the minotaur and human to see if they agree with his reasoning and if they have any better ideas.

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Thursday June 6th, 2013 10:48:43 PM

Yel'kno gives the Kelpies a grim smile, "Do not mistake me for a follower of Alemi. I honor King Eberyon and what do you think he would approve of?" He was not bluffing when it comes to the safety of the ship and crew.

"Where did you get the rings from?"



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13  d20+10=25 ;
Friday June 7th, 2013 12:24:45 AM

Spire takes his holy symbol of Gargul in his hand and rubs it nervously with his thumb. The elf tries to remember everything he can about Kelpies, specifically whether or not they need water. (Nature: 25)

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Friday June 7th, 2013 4:17:54 AM

If we have to kill them to protect the innocent or helpless.... Is that wrong? Coer asks of Keiki

The fish folk we released hunted us for food as we entered their domain. That was just natural for them. The kelpies are luring people to their death. It cannot go on."

Co-DM Rob - Prisoners 
Friday June 7th, 2013 8:24:22 AM

Keiki ponders the questions that seem to be mounting. Why can Coer hear voices? How does Claudien know of these? How can they stop the attacks by the kelpies? Answers, for now at least, seem hard to come by.

Coer questions whether killing them would be wrong. Killing an armed or battle ready foe in a fair fight is natural for the taur, but what would Domi think about killing an unarmed, imprisoned creature?

To Yel'kno's questions regarding King Eberyon the kelpie seems to visibly relax and replies with a sneer "As one who was also imprisoned I doubt he would view your proposed treatment of prisoners favourably. What's more, how would the Fey King think you should be treating a fey?" Claudien sighs and taps each of the bars in turn. "The rings are taken from the people who would venture in our waters. It was Adela's idea. Why should we hunt for food when the food can come to us? But we could talk all day you and I. Make no mistake, the longer you keep me here against my will the more danger you are in and the less favourably you will be treated when the tables are turned". Yel'kno and Spire sense Claudiens to be speaking truthfully.

Little is know about kelpies, but what Spire does recall is that they survive just as comfortably underwater as they do above it.

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Friday June 7th, 2013 11:48:20 AM

Keiki is really at a loss on what to do. He doesn't know the abilities of these heroes of the Lionfish, and so won't suggest going on an underwater exploration. In fact, as the half-elf reflects on the last fights, at least a couple of the heroes don't have any underwater magic to speak of, so that would be not a good idea anyways. So how to stop the Kelpies? Keiki still doesn't have an answer.

Coer's question is easier to handle, and the half-elf has a directness melded from his early childhood family values and his adolescence as a slave. "Harbors have rules and guards and magistrates to judge breakers of the law, and when I am there I will turn criminals over to those guards. On ship away from harbor? The judge and jury is the Captain. Yel'kno should say what to do with these murders, cannibals, shipwreckers, assaulters of the Lionfish, and attempted sinking and killing of everyone aboard. And if the Captain judges they should be executed, then they should be killed as quickly and without pain as possible."

Keiki pauses a second or two, more from remembering than actually thinking. "Doing otherwise allows them to turn around and kill innocent families of seafarers, and is an affront to every Diety and Power."

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Friday June 7th, 2013 2:02:03 PM

Jozhur looks pretty stumped. He hops down from the mast to talk things over with the others.

The rogue looks to Keiki, "I agree, they certainly can't be turned loose to prey on more ships. Though I'd feel a little better about handing them over to a port so we don't have to do the dirty work ourselves, how far are we from the closest port?"

"Coer said something about the Fish Men, the one we captured say something about invaders coming in and making it hard for them to find food? They probably wouldn't mind getting their hands on our prisoners. But that's assuming it was really a Fish Man and not one another one of these Kelpies. We'd also have to track down the Fish Men again and somehow be sure they aren't Kelpies..."

Jozhur pauses for a moment, "Bah, never mind my rambling, don't think that'd work."


(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Saturday June 8th, 2013 1:37:31 AM

Core stretches and fresh blood seeps from yesterday's wounds.

No, We can't kill them. But we can't take them to bonetown, no chance of a fair trial there.

Perhaps Rum?

I need my healing. I think I have a potion in my bag.


Coer walks over to his room.



Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Saturday June 8th, 2013 9:13:14 AM

"Considering you and your companions have tried to kill and eat the members of this ship I dare say I'd be justified in his eyes" Yel'kno replies to the Kelpie and than shakes his head. "No, no where you got the rings themselves. Who or what is making them talk."

Unless Spire has more to ask After that question is answered, Yel'kno will return to the deck with Spire and inform the others of what little the have learned. "I have no intention of releasing them. At best they are pirates and deserve to be hanged and we are well within our rights and laws of the sea to do that here and now"

Co-DM Rob - News! 
Sunday June 9th, 2013 12:16:15 PM

OOC:

To quote Jerry: "Please make your way to the LnB for some big announcements. Some happy. Some are not."


Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13 
Sunday June 9th, 2013 10:24:46 PM

Spire leaves with Yel'Kno, keeping silent about the fate of the prisoners.

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