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Lend a Captain a Hand
Painting of My Beloved


Co-DM Marty  d20=9 d20=10
Wednesday January 16th, 2013 1:49:32 PM

Spire only: Highlight to display spoiler: { You see through an illusion of a wall hiding a wooden door in the north wall, right beside one of the pictures. The door is poorly built, and locked with a chain and pad lock near the top }

Ahh, rid Bonetown of a cult, impressive I must say, I believe I have chosen the right group for the job of which you speak. See, my paintings mean very much to me. Ive one of every father and grand father who wore the Captains suit for the Iron Hull. In my own quarters ive one of every mistress that stood by their side. Unfortunately, one has come up missing, I very much want it back you understand. Annoir closes his eyes, takes another shot of whiskey and rubs his temples.
Alas, its a complex matter of mere politics. My rivals, since Ive arrived, have stolen the painting of my fathers beloved. The Elf Bloods, whom have docked only a few days ago must have snuck onto my ship while Justier and I were doing some business. It must be a bad joke at best, the painting worth nothing to anyone but myself.

Another sigh, this one of despair, as he stares into the wood of the floor, I would gladly pay each of you five hundred gold for bringing my painting back, withou damage, nor being caught or taking anything else off the ElfBloods ship. For that would stary an outright war between us, something Im not fond of. See, im a business man, trading in artifacts and goods, Which of course is hard to do if plagued by constant attacks from wretched pirates.
Once again, he takes another drink, finishing his glass and pouring yet another,
So, do we have a deal gentleman?

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Wednesday January 16th, 2013 7:48:12 PM

"That's a lot of gold for the recovery of a painting. Is the painting magical?"

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Wednesday January 16th, 2013 7:59:09 PM

Having never seen a painting before, Kerg is fairly intrigued with the lifelike images of unmoving people.

"It should be easy to do," he says confidently and crosses his arms.

Co-DM Marty 
Wednesday January 16th, 2013 8:13:09 PM

Its worth as much to me my friends. She was not my mother but my fathers second wife, and was with him until his untimely death.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Wednesday January 16th, 2013 8:15:16 PM

"Well, it sounds simple enough. Captain? What do you think?

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Wednesday January 16th, 2013 8:30:39 PM

Yel'kno works his tongue around his mouth while the other captain speaks. The man was polished, almost too polished for this town, and his manners seemed more patronizing than honestly impressed by their exploits. In short, he didn't like or trust him.

"Is it a lot for a painting... Even one of such sentimental worth. This situation sounds like one requiring subtlety. Subtlety has not been our strong point."

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Wednesday January 16th, 2013 8:37:59 PM

Spire does a double take as he notices the secret door, but does his best to make it look like he didn't notice. He glances around at the group and quickly realizes that no one else sees what he can see. Do I bring it up? If he has put up this much precaution to protect it, I would think he does not want me to... The elf pats the small pocket his rat is in nervously. The small albino rodent sticks its head out to sniff at his hand before retreating.

(Michael) Sten AC 18/12/16 - CMD 17 - HP 41/41 | Xixit (Wolf) AC12/12/12 - HP 24/24 
Wednesday January 16th, 2013 8:50:17 PM

Sten want to accept this mission but does not not say anything immediately.

(Michael) Sten AC 18/12/16 - CMD 17 - HP 41/41 | Xixit (Wolf) AC12/12/12 - HP 24/24 
Wednesday January 16th, 2013 9:22:22 PM

ooc: I will be going on vacation/holiday Jan 18 - Jan 28 - I will be out of cell/mobile range.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Wednesday January 16th, 2013 10:12:02 PM

Coer almost laughs when the Yel'kno says they are not known for subtlety. "I suppose I could sneak in. Any objections?"

Co-DM Marty  d8=6 ;
Thursday January 17th, 2013 12:26:29 AM

Justier, whos setting in a chair behind Annoir by the north wall, laughs a bit at Coerator. Yessir, I suppose you could. Hehehe

Likewise, Captain Annoir cracks a smile as well. Thats exactly what I suggest, sneak onto the ship, and grab my painting. Nothing else gentleman, no taking anything else you start a war. I only want what is rightly mine.

He stands sipping whiskey while the group discusses what to do.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Thursday January 17th, 2013 11:31:22 AM

Spire frowns. "Sneakiness is not our strong point. I suppose a few of us could make a distraction." He chuckles thinking about Coer with the Enlarge Person spell rampaging through the docks. "I have a few ideas."

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Thursday January 17th, 2013 3:06:58 PM

"I'm willing to give it a try for that amount coin. Disguises would probably be a good idea for anyone sneaking onto the ship, given out very recent run in with them. What do you know about the ship? Number people on it, watch they keep, and such.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Thursday January 17th, 2013 9:28:57 PM

Well yes... im sure we could make a distraction.. and this could work.

I'm in.


Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Thursday January 17th, 2013 10:34:56 PM

"I've developed some of my sneaky skills of late, maybe swim and climb up on the ship and get the painting whilst the rest draw attention away from me?"

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Friday January 18th, 2013 7:08:32 AM

"I'm willing to board the ship as well."

Co-DM Marty  d20=16 ; d20=6 ;
Friday January 18th, 2013 8:56:55 AM

I know that while they are in port most of the crew stay at the Rotten Seal, but the captain and first mate hardly ever leave the ship, unless to do trading. I know the captain is a half-elf who despises real elves. He won't even do business with them, at all. I cant offer much more information Im afraid, not even sure where they would keep the painting, for your sake i pray its not in the captains room.

Annoir downs his second glass of whiskey, stands up and walks over to Yel'kno, he spits in the palm of his hand and holds it out to the other captain, We spit shake to close the deal lad, then its official

Justier stands, Ill show you out, then point out which ship is theirs. I hope this goes without incident sirs. The cabin boy walks out and waits in the hall for the group. Annoir awaiting the deal sealing spit shake.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Friday January 18th, 2013 9:45:19 AM

"Does the captain have some scars on his face. Goes by Akrim or something?"

Jozhur thinks for a moment. "I have a plan, but feel free to think of something better. We sneak on, if we can't find the painting anywhere, I can try to get the captain out of his quarters while Rafe sneaks in. Say I want to apologize for earlier today or something"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 32/32 
Friday January 18th, 2013 9:50:28 PM

Yel'kno stares at the offered hand a moment, but in the hand spits in his own and shakes the other Captain's hand. "We'll do as you ask, as odd a request as it is."

He still had the feeling there was more to the story than the other Captain was telling them.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Saturday January 19th, 2013 12:46:23 AM

Kerg wonders if they are all supposed to spit on the captain's hands, but decides to not be the first to do it.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Sunday January 20th, 2013 6:23:16 PM

Spire nods, mumbling something incoherent. His eyes are fixed on the invisible door.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Sunday January 20th, 2013 8:13:47 PM

"What's wrong Spire?" asks Coer, concerned by the usually eloquent wizard's mumbling

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Sunday January 20th, 2013 10:50:59 PM

Spire snaps back to the conversation, looking around, distracted, "Hm? What? Ah, nothing, Coer, nothing, just... musing something over in my head." With that, he turns on his heel and walks out of the cabin before he says something he would regret.

Co-DM Marty  d20=15 ;
Monday January 21st, 2013 3:22:50 PM

Shaking Yel'knos hand Captain Annoir smiles Just follow Justier

Annoir looks at Spire, noting his stare, pours another shot and downs it. When Spire walks out the door, he nods to the rest, Good luck

Justier leads the crew back onto the docks, turning back toward the group The Elf Bloods ship is three down from the Iron Hull. I dare not point sirs, but its there

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Monday January 21st, 2013 5:22:34 PM

What is the plan men? Distraction on the docks while others sneak in?"

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Monday January 21st, 2013 7:36:08 PM

"Shall I be taking a swim and scurry up the anchor? Or use the diversion to get onboard?"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+9=29 ;
Monday January 21st, 2013 8:24:52 PM

Yel'kno follows Justier and peers at the Elf Bloods ship, looking for signs of movement on deck and any guards o the dock near by. (Perception 29).

"Let's have a look at what we are dealing with first."

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Monday January 21st, 2013 8:36:05 PM

"I believe I am best suited to making a distraction. I could make Coer quite a bit larger, or I have an illusion spell that could prove effective." Before going to inspect the ship, Spire stops, indicating for his allies to do the same. "I assume none of you saw what I did in there, judging by your reactions. The wall behind the captain... it was illusory. There was a door behind it. Locked, rather well from what I could tell. Every man is entitled to his secrets, I understand that, but... I would not feel comfortable if we all went into this without knowing everything." He scuffs his foot for a moment as his albino rat scurries onto his shoulder. "And... I still have my suspicions about Annoir. Just being cautious."

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13  d20+7=25 ;
Monday January 21st, 2013 10:29:29 PM

Kerg walks with the others to a safe viewing distance of the Elf Blood ship and watches for anything of note (Perception 25).

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Tuesday January 22nd, 2013 10:45:17 AM

"If possible, it's probably best to just sneak on from the pier. If not we'll just have to get wet. At any rate, we should probably wait for nightfall."



Co-DM Marty  d20+4=22 ;
Tuesday January 22nd, 2013 3:51:27 PM

Most of the crew should be at the Rotted Seal or a rather disgusting cat house, the willing wench. A distraction could be moot sirs. But, do as you will. Ill be neededby my own captain soon im sure. Justier says after the distraction is mentioned.

He begins walking away, stopping only a few seconds when Spire begins speaking. Finally shakes his head and continues back to the Iron Hull.

Looking onto the Elf Blood ship from this distance only one figure is seen. Wearing a black cloak on the deck looking at the pier and rest of the harbor. The anchor is down and the ladder allowing access to the pier is pulled onto the deck, the figure is Obviously keeping a look out.

Co-DM Marty 
Tuesday January 22nd, 2013 3:53:15 PM

Ooc: Sorry guys, My mother decided to do her spring cleaning in January this year. Sorry for the super late post.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Tuesday January 22nd, 2013 7:38:17 PM

Jozhur thinks for a moment, "That watchman may need to be distracted. Do you gentlemen think he can see the anchor from where he is? Some folks could cause a raucous, or maybe smooth talk him and keep him occupied long enough."



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Tuesday January 22nd, 2013 8:44:10 PM

"Depending on his loyalty, he could be convinced with enough gold."

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Tuesday January 22nd, 2013 9:11:47 PM

"Do we even know where the thing is?" Kerg asks as he wonders if this is the best way to preserve their 'reputation'.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Tuesday January 22nd, 2013 10:20:22 PM

hmmm... i dont suppose anyone knows an invisibility spell.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday January 22nd, 2013 10:50:51 PM

"Likely in the Captain's quarters. Annoir alluded to that enough."

Yel'kno looks at the lone look out and shrugs, "I might be able to keep his attention enough for some of us to sneak on and take him quietly."

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Wednesday January 23rd, 2013 12:33:49 AM

Spire glances over his shoulder as Justier leaves. "Perhaps... Perhaps this is just my suspicion talking, but I think we should spend some time gathering a bit of information. This would likely be better done at nightfall, so we could have until then to glean any information in the area about Annoir and the Elf Bloods."

Co-DM Marty  d20+7=12 ;
Wednesday January 23rd, 2013 8:16:38 AM

Our heroes plot and plan ho to get onto the ship. Thinking of gathering information that may be helpful until night fall. Standing on the pier they see they have about 3-4 hours until nightfall to do so. The lone watchman also seems to be moving around a bit, even looking about in the groups direction, but doesnt seem to notice them.

Where shall they fish for information? Who shall they talk to? Time shall tell :)

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+10=24 ;
Wednesday January 23rd, 2013 10:03:00 PM

"I agree Spire... let us see what the word on the street is about Capt Annoir and the Elf Bloods and their little fued."

And he does just that.. avoid the wholesome house of entertainment that the Elf's Blood crew is known to frequent, but carefully asking around town about the two captains, their ships and rumors of a feud between them all on the pretense of looking for a business opportunity.

~~~~~~~~~

Diplomacy to Gather Info: 24

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Wednesday January 23rd, 2013 11:43:26 PM

Not really that good with diplomatics ventures, Rafe goes with the captain and keeps a watch on his six.

Co-DM Marty 
Thursday January 24th, 2013 1:05:30 AM

Gathering information leads in the Rotten Seal, beautiful Sheara offers alitte more information. Apparently Akrim and the elf bloods are known for starting trouble and muggings when they can find anyone unawares. Akrim has a hatred of elves, keeping only non elves around him. Also known for bragging of past treasure hunts, bringing him a hoard of wealth.

Captain Annoir on the other hand isnt known to well around the Rotted Seal, asking about him leads you to a young woman. Red hair and a tattoo on her face, an orchid, wearing a flowing red dress. She speaks highly of the captain, saying she met him only a few days ago for the first time. Wooing her over a few mugs of ale, she allowed him to stay at her place for the night. Apparently it was a fantastic experience, she speaks with a "day dream" expression. Shed never heard of the elf bloods deeds, but does know of a half elf named Akri., he often dumps loads of gold at "the willing wench". Where she works.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10  d20+8=10 ;
Thursday January 24th, 2013 9:12:00 AM

Spire visits their friends Engev and Lansel and asks both of them if they have heard anything in regards to either of the crews they are now dealing with. (Knowledge Local: 10)

Co-DM Marty 
Thursday January 24th, 2013 9:28:32 AM

Engev and Lansel seem to have heard of Akrim and the Elf Bloods, but not Annoir. Akrim has been frequenting Bone Town for some time in the last few years. Annoir however seems to be new around these parts.

Lansel points out, Maybe He's from Rum?

2 hours have passed looking for information, sun is beginning to set, about one hour until sundown. Where you guys wait for it to set? Or do you wait at all?

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Thursday January 24th, 2013 1:24:25 PM

Kerg goes with Spire back to the house and returns to the docks with Mohan at his side. He has an idea about having the Tiger do tricks to gather a crowd and distract from the heist.

[b]"Maybe the lookout would be interested too?"[b] he offers when everyone is back together.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Thursday January 24th, 2013 3:05:58 PM

That's a great idea Kerg. My plan was to stage a brawl on the dock, an hope the lookout comes to look. Your idea seems far less... Painful.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Thursday January 24th, 2013 3:23:31 PM

"I could easily enhance the tricks your tiger performs with some simple illusions. Add to the effect, as it were." Spire waits at the dock for everyone and relays the information received from Lansel and Engev.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Thursday January 24th, 2013 3:52:44 PM

" So, Rafe and I are getting wet then? Unless you want me to help with the diversion somehow."

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Friday January 25th, 2013 10:00:21 AM

"It would likely be best if you both went. Have as much manpower as possible on their boat."

Co-DM Marty  d20+7=18 ;
Friday January 25th, 2013 11:43:44 AM

Standing on the dock planning thier next move, the hero pirates are finally spotted on from their target ship. The lookout is obviously not caring to keep it a secret, he stands on the ship deck, staring down the docks.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Friday January 25th, 2013 9:18:35 PM

Is it nightfall?

If so.. Let's distract

Co-DM Marty 
Friday January 25th, 2013 10:46:08 PM

Yes it can be :) wasnt sure if you guys were done planning, dont like to not say anything, even while your all rp talking. Explain what or how your distracting, and make a performance roll, bluff, sleight of hand, or even diplomatic roll, what ever would suit the distraction.

Who ever is sneaking needs to make rolls of course, perception rolls from everyone.

If you all post over weekend I shall as well.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Saturday January 26th, 2013 8:27:06 AM

Jozhur looks around for a place to slip out of sight and possibly get into the water somewhat quietly. If he sees a suitable place, he slowly starts heading towards it, waving goodbye to the group as he walks.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+5=9 ;
Saturday January 26th, 2013 8:27:38 AM

Forgot perception: 9

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+10=18 ;
Sunday January 27th, 2013 2:23:25 PM

Whatever the distraction the group as planned, Yel'kno will stand near by and try to attract a crowd by talking up the performance.

~~~~

Perform(Oratory) 18



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10  d20+11=22
Sunday January 27th, 2013 3:12:30 PM

Spire casts Dancing Lights to light up the immediate area of the dock, as well as Prestidigitation and Ghost Sound to create minor effects to enhance the tiger's performance.

--------------------

Knowledge Arcana: 22

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13  d20+8=15 ;
Sunday January 27th, 2013 10:17:41 PM

Kerg takes a moment to pet Mohan and soothe the tiger, as he may not be used to crowds and lights. He then guides the tiger as best as he can through some simple tricks, such as walking on its back legs or jumping from crate to crate on the docks.

(Handle Animal 15)

Co-DM Marty  d20=19 ; d100=12 ; d100=78 ;
Monday January 28th, 2013 8:45:51 AM

Post coming soon, got interrupted... Sorry!

Co-DM Marty 
Monday January 28th, 2013 2:37:09 PM

As Mohan dances on his hind legs then jumps onto a near by crate, Yel'kno is advertising his performance. Attracting a small crowd of sailors to watch the show.

As Mohan leaps off the crate, with help of Spire's magic, does a full feline curl-ball flip and all the while, Kerg somersaults under the flying feline, Mohan landing on the next barrel with a loud "POP", also courtesy of Spire's magic. This finally gets the attention of the watchmen on the Elf Bloods ship. He actually watches the show from the deck of the ship, with the lights making it hard to miss with everything else dark to the man.

Jozhur and Rafe quickly find that this would be the time to find their way onto the ship. The anchor is seen clearly, the water splashing against the ship and breaking where the chain enters the depths. The two hanging back find that another small group, about 5 sailors, are making their way onto the docks as well, being fairly loud among themselves, they haven't yet noticed the show, nor the two of you.

Jozhur and Rafe: I need all applicable checks that would be needed for how you plan to sneak onto the ship. Swim; Stealth; Perception; Diplomacy; Bluff; Sleight of Hand; Climb; Acrobatics (Jump); what ever your actions require. Please make all rolls to keep things moving forward :)

OOC: Anyone Heard from Sten?

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47  d20+9=29 ;
Monday January 28th, 2013 5:18:07 PM

Not adept at preforming, Coer does what comes naturally - he makes some noise. He clap and cheers the show trying to keep the crown, and the lookout focused.

He keeps an eye on his sourroundings to make sure the plan is going smoothly
~~~
ooc: perception = nat 20+9

sorry for not posting for a few days, fires in area needed my attention. this may be a common issue over the next few weeks

Michael did say he would be offline for about a week, but has been a while now.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+7=21 ; d20+11=17 ; d20+5=23 ; d20+8=11 ; d20+8=11 ; d20+8=11 ; d20+8=15 ; d20+5=25 ;
Monday January 28th, 2013 7:39:09 PM

Jozhur slips into the water and tries to swim (swim 21) relatively quietly to the anchor. On his way he keeps a lookout for anyone spotting himself or Rafe (perception 23). He also looks for any alternate entry points on the ship.

Once he reaches the anchor and Rafe is somewhat close by (or already headed up), he begins climbing the anchor rope after giving it a quick look for possible traps. (Perception 25, climb 11, 11, 11, 15)

-------------
Lotta rolls up there,
Swim check: 21
Stealth: 17
Perception:23
Climb (assumed 11 was not enough): 11, 11, 11, 15
Perception for traps: 25

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13  d20+8=16 ; d20+9=19 ;
Monday January 28th, 2013 9:46:26 PM

Kerg tries to keep himself and Mohan focused on anything but the people that might be gathering around. He decides to include himself a little more in the act, tumbling next to the tiger and such.

(Handle animal 16, Acrobatics 19)

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10  d20+8=10 ; d20+9=24 ;
Monday January 28th, 2013 10:28:39 PM

Spire attempts to keep an eye on the figure on the deck of the ship, but his spells take too much attention away (Perception: 10). Instead, he launches into a tale about an old, mythical tiger from a far-away land and insinuates a blood tie to Mohan to jazz up the performance (History: 24).

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14  d20+7=14 ; d20+15=22 ; d20+9=13 ; d20=14 ; d20=12 ; d20+11=26 ; d20+7=14 ; d20+13=23 ;
Tuesday January 29th, 2013 1:30:05 AM

Rafe follows Jozzy, ever vigiliant of being watched and endeavoring to remain as quiet and unseen as possible. Though not as good a swimmer as Jozhur, the agile halfling makes due while keeping a wary eye out. When he reaches the anchors rope, he does not hesitate and scampers up as quickly as possible if the coast is clear.


Swim 14
Stealth 22
Perception 13
Diplomacy 14
Bluff 12
Sleight of Hand 26
Climb 14
Acrobatics 23


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+10=24 ; d20+10=14 ;
Tuesday January 29th, 2013 3:19:21 PM

Yel'kno acts a a hype man for Spires story, walking around the circle of the ground emphasizing certain words and phrases and adding in sound effects with Ghost sounds while often glancing towards the watchman to check his interest.

He also throw his hat on the ground bottoms up to collect any thrown coins.
-------

Perform(oratory) 24
Perception: 14

Co-DM Marty  d20=17 ; d20=1 ; d20=13 ; d20=10 ; d20=4 ; d4=2 ; d4=2 ; d4=3 ; d4=1 ; d20=18 ; d20=19 ; d20=17 ;
Tuesday January 29th, 2013 6:02:27 PM

As the heroes continue their show; might I say very well indeed, the small group of sailors stumbling down the dock take notice. Or at least most of them, one apparantly doesn't know whats going on until the others point out the tiger and half orc flipping over on another! A few other members of the crowd throw in a few gold pieces when Spire throws down his hat, 12 gold in all.

Ah good day with them wenches an now a lion show! Cap'n this was a good ole time teh stop 'ere in Bonetown!

Ye jus hope Ivary ain' too mad we been gone all day.. She'll have yer head Alfgeir

The watchmen is stuck on the show, moving as far as he can on the Stern of the ship so he's able to see everything on the dock; and the anchor out of his sight as well.

Jozhur and Rafe both make it to the anchor and Rafe climbs up without trouble, Jozhur on the other hand falls a few times, making a splash of sorts. Then clambers up the rope as quickly as he can. Luckily, the watchmens view and the noise of the party's show allows Jozhur to get onto the deck and duck behind two crates as well.

In front and to your left is a wooden door is set between two sets of stairs leading to the upper deck toward the bow. The center mast and a wide set of stairs leading to the upper deck of the Stern, where the watchmen is now, is behind you.

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14  d20+9=19 ; d20+15=33 ; d20+9=18 ;
Wednesday January 30th, 2013 2:44:43 AM

Looking first to see if anyone spots him, Rafe will creep silently to the door in front of him and listen intently at it--crouched very low as to avoid detection. If he hears anything, he will motion such to Jozhur.

Perception--looking 19
Stealth 33
Perception--listening at door 18


(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+11=20 ; d20+5=8 ; d20+13=32 ;
Wednesday January 30th, 2013 8:49:34 AM

Jozhur slinks over to Rafe by the door, keeping an eye on the watchman. He waits for Rafe to listen for a moment, then carefully tries the door. If needed, he goes to work on any locks. Otherwise, he cracks the door open for Rafe to peer in.

Stealth: 20
Perception: 8
Disable device: 32

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47  d20+9=14 ;
Wednesday January 30th, 2013 3:08:38 PM

Coer is enjoying the show. It is quite a spectacle, and a nice change to the crew's normal activities. He continues to cheers and clap but keeps one eye on the sailors that were moving towards the Bloods ship.

Ooc: perception 14

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10  d20+8=24 ; d20+10=20 ;
Wednesday January 30th, 2013 5:02:46 PM

Spire also keeps an eye on the newcomers, filling it his story with bits about where tigers come from and their habitats, with a bit of embellishing, of course.
--------------------
Perception: 24
Kn Nature: 20

Co-DM Marty  d20=12 ;
Wednesday January 30th, 2013 5:56:27 PM

The show must go on! Spire and Coer both capture the drunken sailors attention for a few moments.

They eat PEOPLE!! Alfgeir says, the other three nod and smile.

Jozhur and Rafe both make it to the door, Rafe listens but doesn't hear anything, maybe the show or just nothing to hear? Checking the door proves it not to be locked. The watchmen is still checking out the tumbling tiger.

To save a day, if you dont want to open the door post what you do instead, if you shall open the door continue reading :)
Opening the door quitely proves difficult indeed, it creaks as it swings, a quick check behind shows the watchmen didnt hear it over the show though. Inside is a room with a large round table and several chairs. A single window looking out the starboard side. On the table is a map unrolled, showing the seas around Bone and Rum. A door is in plain view across the room, shutting the door behind you drowns out the sound of the tiger show.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+5=9 ; d20+13=19 ; d20+13=32 ;
Wednesday January 30th, 2013 7:46:55 PM

Jozhur nervously scans the room as heads towards the door at the other end of the room.

"Best get started on this if it's locked, don't think we'll have all night."

He tries the door, and gets started in the lock if necessary. If it opens, he swings it open quietly and moves into the other room cautiously and has a look around.

Perception: 9
Disable device: 19, try again if needed: 32


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday January 30th, 2013 9:43:40 PM

"Darn right they can eat people. Heck, they can even stomach dwarves."

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14  d20+9=22 ;
Thursday January 31st, 2013 2:19:46 AM

As Jozhur works on the new door, Rafe takes a careful look around.

Perception 22

Co-DM Marty  d20=9 ; d20=9 ; d20=19 ;
Thursday January 31st, 2013 12:24:40 PM

Rafe and Jozhur Begin the infiltration of the Elf Blood Ship, Sneaky style. Jozhur makes his way across the room, pulling out the tools of his trade and going to work on the locked door. Meanwhile, Rafe checks the room out, quickly finding a small wooden box, complete with a pad lock and chain found tucked under a chair in the corner of the room. As he makes his way around the room something felt odd under his foot, the halfling stumbles over a bump in the rug; moving which reveals an unlocked hatch leading below. Before he has a chance to open and check it out; Jozhur signals for him, swinging the door open.

Inside the next room Jozhur sees a number of things. Looking from the left wall around first a book shelf catches his eye, lined with multiple volumes in various conditions. Next is a candle set on a small round end table next to a hammock in the corner. Two windows have a beautiful view of the night sky and dark waters; directly behind a table or desk of moderate size with a leather padded chair. A flag is folded neatly on the desk, along with an open book, a smaller map of the Seas, and three small boxes. On the right side of the room sets a wardrobe closed with a simple golden latch holding the two doors closed.
=================

Meanwhile, as Spire tells the crowd that tigers can even stomach some dwarves toughness; Yel'kno and Coer glance at each other as Kerg and Mohan stand back to back, he locks his elbows with the tigers front legs. Mohan then begins to spin Kerg in a wild circle, jumping on top of a crate then Kerg flings himself, somersaults and lands in a "Star" formation on the ground as Spire makes the lights flash and Mohan kind of "Glide" and sit atop Kergs shoulders, as his ghost sound creates the sound track to top off the grand show. Dunn-Dada-Dunn-Dunn- DAH DAH! Our next segment is the best! Stay tuned for the Finale! He attempts to keep the crowd interested.

The newcomers and the drunken one, obviously named Alfgeir, plops himself on a crate and stares at the group, expecting more. While the one he called "Cap'n" looks to the other two, and waves Alfgeir off; Watch all ye like; Ivary gunna be wantin ter get some shut eye, we headin' in tehnight ye codfish.

The "Cap'n" and two others start to walk past the group; clearly headed toward Annoir's, The Elf Bloods, or one of the two inbetween.

Show Group Perception DC: 14 Highlight to display spoiler: { The watchmen is clapping and cheering from the deck of the ship, a high pitched whistle is heard as well. }

Show Group Perception DC: 18 Highlight to display spoiler: { As the "Capn" moves past Spire, Mohan and Kerg his lights manage to show a quick glimpse of his face. The scars and elven form prove this is indeed Captain Arkim.}

Coer onlyKnow. HIstory OR Perception Check DC: 15 Highlight to display spoiler: { You recognize Alfgeir as he takes off his hood to watch the show, no doubt about it, he was the frail cabin boy back then.}

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Thursday January 31st, 2013 1:55:49 PM

Kerg is pretty surprised that he was able to pull off most of the tricks in the past couple of minutes. He catches his breath and keeps an eye on the pirates. When he notices that they might head back to the ship he struggles to think of a way to delay them longer. He runs up to Spire and tugs his sleeve.

"Stop him, make him take part in show!"

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10  d20+8=18 ; d20+1=18 ;
Thursday January 31st, 2013 5:59:14 PM

Spire struggles for a moment, looking between Kerg and the pirates for a moment. His heart catches in his throat when he recognizes Arkim. "Euhh... I... Hail, gentlemen! Please, wait a moment, our show is not yet complete!" Spire sprints to catch up with the Elf Bloods, putting himself between them and their ship. "Say, are you not the man we met earlier today?" Spire's rat scurries down from his shoulder into his cloak. "I... I would... just like to apologize for our earlier behavior. It was... unelven of me to behave in such a way. Please accept my sincerest apologies."
--------------------
Perception: 18
Bluff: 18

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+5=9 ; d20+13=19 ; d20+13=32 ;
Thursday January 31st, 2013 6:57:41 PM

Jozhur takes a closer look at the windows and wonders out lound, "Do these open, I might be an escape option if we get company, or that hatch you found."

He takes a closer look at function of the windows, then goes to work on the lockbox, listening for the door to open or voices outside.

--------
Perception: 9
Disable device: 19, try again: 32

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47  d20+9=21 ; d20+3=5 ;
Thursday January 31st, 2013 11:28:51 PM

As the Bloods begin to walk off Coer takes a closer look at their drunken friend. His eyes widen as he recognises the pirate.

Alfie..? What is he doing here?

Coer stops his cheering and crouches down, trying to obscure himself from Alfgier's view. This task is not easy given his size.

~~~
ooc: perception; 21
Stealth - yes Coer is going to try stealth; 5.

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14  d20+9=18 ; d20+11=22 ;
Friday February 1st, 2013 11:57:16 AM

Intrigued by the hatch, Rafe motions to Jozhur that he's checking it out, but not before checking it for traps. If any are found and if they can be disabled, only then will Rafe open the hatch and see what's hidden below.

@DM, when you say "small wooden box, complete with a pad lock and chain", are you saying that it's locked and chained to something?

Perception 18
Disable Traps 22


Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Friday February 1st, 2013 2:07:31 PM

OOC :: I believe he meant that there was a chain keeping it shut held in place with a padlock.

Co-DM Marty 
Friday February 1st, 2013 2:38:29 PM

Yes spire, exactly. Dm post coming soon guys.

Co-DM Marty  d20+4=15 ;
Friday February 1st, 2013 4:16:25 PM

The crowd makes a synchronized awwww codfish! When Kerg dashes away from Mohan, then another as Spire walks away, clearly they wanted the show to continue, they linger for the moment though.

Un Elven! You lil jelly wut nerve ye got stoppin me, I care not for elven ways me says, nor for apolgeezes. Get outta my way fer I make ye real sorry,. Akrim replys to Spires apology and waves to the other two hooded men to follow him. He continues walking past the first ship, nearing the second dock.

The fourth, and drunkest, pirate is also disappointed when the show is interrupted, he blinks and wipes his eyes looking around at the group. His eyes finally set on Coer, and a grin paints his face.

Ye mean tttelll me ye ran off ter be part of harbor circus!!?? What in the wold can ye do? Gut people wiff ya horns! Ya traitor, i oughta spread the word of ye, fer wut ya did. I sure aint goin pay ta watch, do some tricks cow hed!!

Co-DM Marty 
Friday February 1st, 2013 5:11:50 PM

Rafe and Jozhur both begin checking and unlocking. Rafe doesnt find any traps on the hatch, opening it reveals a narrow, and horriblely constructed staircase leading into the ships hold. The bottom of the steps can be seen due to the light in this room, but otherwise, its dark down there, the steps go down maybe 30 feet.

Jozhur first determines the windows are not made to be opened, seald all the way around yo prevent water from getting in, although breaking them seems realisticly easy. Then he comes back into the map room and makes quick work of the pad lock, opening the small box reveals two pendants, one gold and one silver. Bot inscribed with flowing runes and a 6 point star on the backs of them.

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14  d20+11=26
Friday February 1st, 2013 7:25:21 PM

Rafe whispers to Johzur, "Sure wish I had a locate objects spell." Motioning down into the hold, "Whatcha think? Down there, or look some more here?"

Rafe is going to lock the door to this room, just in case someone tries to get in.

Stealth 26

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+5=23 ; d20+5=13 ; d20+5=22 ;
Friday February 1st, 2013 9:02:25 PM

Jozhur flashes the pendants to Rafe before putting them back, [b]"Interesting jewelry, I'm really tempted to walk out with these. My guess is that it's in this office type room here, I'm gonna check it a little better."

Jozhur starts going through the second room. If he judges that the boxes on the desk are large enough to hold a rolled up painting, he will start with them. He then does a quick check of the wardrobe, then finally moves on to the bookcase, assuming he doesn't hear anyone coming.

[b]"I don't think it'd be a good idea to go out the way we came, think we can get down there without leaving any sign that things were disturbed?"

---------
perception rolls: 23,13, 22

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Friday February 1st, 2013 11:52:31 PM

Spire's heart hammers in his ears, his mind scrambling to think something. Before he can stop himself, the words fall out of his mouth; "Ashamed of your blood, half-breed?" Spire freezes, his eyes wide, one hand clutching his symbol of Gargul.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Saturday February 2nd, 2013 12:47:14 AM

Kerg just sort of freezes in place now that two of the pirates have started antagonizing two of his group. He looks back and forth, realizes that the crowd is waiting, and tries to think of a plan.

"Drunk does not want to help. Who else would like to be part of the final act?"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Saturday February 2nd, 2013 2:30:45 PM

Yel'kno moves up beside Spire and yells out, "Shame? That's not shame that's making him walk, but fear."



Co-DM Marty 
Sunday February 3rd, 2013 1:33:09 PM

Afraid! Ashamed! No; Hatred and Anger boils within; I'll have my revenge on the elves; fer taking my blessed mother against her will! Savage tree huggin beasts that care naught fer the wishes of a fair lass! You ELF! You should be afraid. Ye have no idea what yev started ye scallywag!

Captain Arkrim glares at Yel'kno; then points to Alfgeir C'mon! to the ship lad; I'll not 'ave the Harbor Master on our tails; He unsheaths his rapier from his side, points it at Yel'kno and turns to walk away towards his ship.

Alfgeir grins at Coerator Show me some tricks later then Cow Head! He turns and begins to follow Akrim and the other two hooded pirates.
======================
Jozhur and Rafe continue their search for the painting. The box's around the "Office" room could hold a small painting, but checking them reveals no such things. Two contain glimmering silver circlets and the third holds a gold necklace with a ruby at the bottom. The wardrobe reveals two very nice, and probably expensive, courtier outfits and a long black leather trench coat with a deep hood. A few pairs of shoes on the bottom as well.

The book case has a few fantasy novels "The Little One"; "Queen of the Bracelets" and two books on how to care for a ship and sail in dangerous waters. Lastly, one catches your eye; "Dangerous Waters: Bonetown"

The two don't hear anything approaching; with Rafe Keeping watch and locking the door; they feel safe for now.



Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Sunday February 3rd, 2013 2:35:14 PM

Whispering, "I ain't seeing no painting. If we go into the hold, well, we could get trapped--I ain't for that outcome at all. Nothing says we have to finish the job, right? I don't remember any payment anyways. Let's close up this hatch, throw the rug over and get out one of those windows you found--unless you're brave enough to go down there and root around while I stay topside here and watch your back."

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Sunday February 3rd, 2013 6:45:22 PM

"Hurry along Alfie, your mother is calling" Coer calls to his old ship mate.

And next time we meet I shall show you a few new tricks"



(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+5=9 ; d20+9=26 ; d6+1=3 ; d20+9=21 ; d6+1=7 ;
Monday February 4th, 2013 11:31:58 AM

Jozhur checks in the folds of the flag in the desk, then checks the desk more carefully for drawers or compartments.

"It's gotta be in here somewhere, just wish we knew where. Satisfied with our search, Rafe?"

If Rafe gives the go ahead, Jozhur smashes one of the windows with his sword and quickly clears the glass from the window. "After you". He helps boost the halfling out the window.

-----------
Perception: 9
Attacks on window: 3 damage then 7 damage

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Monday February 4th, 2013 11:33:46 AM

Spire chews on his lip, looking to his allies. "They are not back yet. We must do... something!"

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14  d20+9=23 ; d20+11=18 ; d20+7=13 ;
Monday February 4th, 2013 12:33:57 PM

As Jozhur works on the window, Rafe opens the wardrobe with the simple gold latch and rummages about in it, hoping to find a rolled up painting--he steals nothing from the ship other than the painting if it is found. When the window is ready, Rafe nods to Jozhur's request, and makes his escape.

Perception 23
Escape Artist 18
Swim 13


Co-DM Marty 
Monday February 4th, 2013 2:13:40 PM

With Akrim and his crew waving to the watchmen to lower the boarding plank; Rafe and Jozhur hurry to make sure that nothing looks disturbed, and quickly bust a window, diving into the sea to make their escape. Swimming back to the pier isn't all that hard.

Finally pulling themselves onto the dock with the rest of their friends; very worried and confused looks paint the show groups faces.

Co-DM Marty 
Monday February 4th, 2013 4:06:03 PM

Only moments pass before loud screaming can be heard from the ELf Bloods ship;

Locked my Map Room door! Busted out My windows in my room! Annoir shall pay for sending someone to steal the painting. He'll pay by the dead elves in my brig he'll pay!

A female voice is heard screaming as well; I don't know how they'd manage to get past my watchful eye... Unless the show... Wait..! Captain, come below, lets check on things and discuss more in our room

After which a single door can be heard slammed, wood on wood. The rest of the crowd watches Jozhur and Rafe climb from out of the water, 3 of the crowd happen to be the Harbor Masters watchmen, uniform giving it away fully. Both carriering rapiers at their sides with chainmail armor to protect their bodies. Small metal shields clipped onto their forarms bear the Harbor Masters Jolly Roger seal.

You two wouldn't have had anything to do with Mr. Akrim's boat being broken into eh?

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+7=21 ;
Monday February 4th, 2013 6:35:44 PM

Knowledge local check: 21

How acceptable is freelance detective work/investigation in Bonetown?

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14  d20=15 ;
Monday February 4th, 2013 8:03:26 PM

"Wha? Do I look like I'm a thief? I'm a mage, damn you. Here, let me show you." Rafe turns away from the group and targets a seagull out on the water and lets fly a force missile. Turning back to the harbor masters, Rafe continues, "See? No thief here. I was told by Yobo here," pointing to Jozhur, "that there was a sea turtle down there and as many know, turtle soup is quite the delicacy and as a halfling, I know when a good meal just can't be passed up, if you know what I mean." Rafe pats his belly for effect.

Bluff 15

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Monday February 4th, 2013 8:21:38 PM

Most of the crowd has already disappeared with the clashing of the two groups and the ruckus coming from the ship. Kerg just bows and thanks people for watching.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Monday February 4th, 2013 10:04:55 PM

Spire keeps his mouth shut, staring down at the dock so that he does not give away the group's intentions.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47  d20+9=14 ;
Monday February 4th, 2013 11:48:52 PM

Coer sites on a crate and scratches Mohan on the chinas a thankyou for his help with the distraction.

He keeps an eye out for anyone looing suspicious.

~~~
ooc: perception; 14

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+12=26 ;
Tuesday February 5th, 2013 9:01:54 AM

Jozhur tries to act...not so smart.

"Aye, huge sea turtle. Biggest I've seen since I was just a lil fella. Went and grabbed up my short friend here to help. We was trying to track it down then heard all this commotion from the ship. Someone screaming about dead elves and they busts in the brig. Disgusting! I think you guys better go check on things, might be some elves need saving. Now ifn's you don't mind, we has a sea turtle to be killin, less you need help with those elf killers."

bluff: 26

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday February 5th, 2013 10:42:59 AM

Yel'kno picks up his hat and dumps out the contents into his hand before plopping it back on his head and watches Rafe and Johzur come out of the water. He strolls by to be close, but doesn't call out to them or try to seem associated with them as he tries not to put a connection between the show and the men in the water.

Co-DM Marty  d20=20 ;
Tuesday February 5th, 2013 2:18:02 PM

A sea turtle ey? I don't remember the last turtle we'd seen in these waters near the dock. He looks at his partner, Somthings wrong here. But, ye lads are lucky, we've seen nothing, so its' not of our business. Be gone off the docks with ye. Else I'll change me mind.

They walk away mumbling something about mischief kids and hanging around beasts and older men..

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14  d20+9=18 ;
Tuesday February 5th, 2013 2:37:43 PM

Rafe nods and says nothing. Walking back whence they came, he nonchalantly rejoins the group and says in a whisper, "Didn't find it"

Perception 18

@DM, Rafe checked the wardrobe...nothing of note there?
DM Comments: I said in an earlier post; The wardrobe reveals two very nice, and probably expensive, courtier outfits and a long black leather trench coat with a deep hood. A few pairs of shoes on the bottom as well.-- We all overlook things, no worries :)

Jim/Rafe: ah! yup, overlooked it! Thanks!

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Tuesday February 5th, 2013 8:52:07 PM

I guess we dont make very good pirates.

Sorry about Alfie almost blowing the diversion, he wass a cabin boy on the ship i grew up on. I guess there is some bad blood still there.


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday February 5th, 2013 9:19:20 PM

Once the others rejoin them and tell of their failure to locate a painting, Yel'kno gives a small shrug, "He obviously has it from his rather loud reaction.. but I doubt we'll get another chance to find it now and still be within the bounds of job's agreement..."

And he gives a glance towards the direction their would-be employers ship lay, "We should probably send word to the Captain... and then I say we wash our hands of it and walk away. Their fight isn't ours and we don't need to be in the middle of it."

In the unlikely event that no objections are made to this plan, Yel'kno will find an urchin and give him a gold to deliver a message to Captain Annoir with the promise of another coin from Annoir once the message is delivered. The message is a simple one, "No luck, expect company"

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Tuesday February 5th, 2013 9:27:42 PM

Rafe shrugs, "Probably in the hold, but that was a one way trip to pain town if we got caught."

Co-DM Marty 
Tuesday February 5th, 2013 9:36:58 PM

OOC: See I over look things too guys.. Sorry about this.. If it changes anything in your previous posts, feel free to ret-con and post two "Actions" this time... Real DM post coming soon.

Co-DM Marty 
Tuesday February 5th, 2013 9:52:57 PM

All the time the show was going on and the Rafe/Jozhur bond mission Sten idly stood by, not contributing to anything but not hindering it anyway at all. Matter of fact he'd looked like part of the crowd to anyone other than the group. But as Akrim and crew get past Spire and Kerg, jumps in step right behind Algeir, the last one in the Elf Blood marching order. He follows them down the docks and finally to the loading ramp.

Ey! Who do you think you are! Following us onto our ship, yer not welcome here, thats for sure boy! Alfgeir says to Sten; who crosses his arms and smirks a bit, Names Sten. A sailor of seasons and a boy with wisdom beyond your years. Been spying on them circus clowns; I might have a bit of information if the price is right.

Captain Arkim pushes Alfgeir aside and begins speaking, Information as to what? An more importantly, your price mate?

Information on them freaks. Me price is a hand on yer deck Cap'n Arkim. A pirates ship could never have to much help, especially one of my talents sir. Alfgier and the other three laugh and chuckle, while Akrim pats Sten on his shoulder, Welcome aboard lad, aslong as yer stories are not, we'll talk in me quarters, follow me mate.

Ivary, the watchmen, shakes her head as Akrim welcomes yet another sailor aboard their ship, she hands over a set of binoculars to Alfgier, who begins to protest, but no avail as she walks away from the drunk and enters the map room with the rest of the elf bloods.

All this can be seen from the vantage point on the docks where the show began; Alfgier keeps his gaze in the direction of our heroes until they leave his sight.

Here, let me show you." Rafe turns away from the group and targets a seagull out on the water and lets fly a force missile. Turning back to the harbor masters, Rafe continues, "See? No thief here. I was told by Yobo here," pointing to Jozhur, "that there was a sea turtle down there and as many know, turtle soup is quite the delicacy and as a halfling, I know when a good meal just can't be passed up, if you know what I mean. Rafe rubs his belly to help out his lie a bit, while Jozhur chimes in as well to lead the Harbor Guards into a new direction and away from the crew's intentions.

Biggest I've seen since I was just a lil fella. Went and grabbed up my short friend here to help. We was trying to track it down then heard all this commotion from the ship. Someone screaming about dead elves and they busts in the brig. Disgusting! I think you guys better go check on things, might be some elves need saving. Now ifn's you don't mind, we has a sea turtle to be killin, less you need help with those elf killers."

The guards raise their eyebrows and look to the cloaked figures speaking with Sten, boarding the ship.

Elf killers ey. If they were killin elves here in Bonetown and draggin bodies back to the ship to avoid our attention, I'd bet the Harbor Master would want us to look into it. Thanks you two. But still, get yourselves out of sight for now. But don't leave town, I'm sure we'll be needed to talk again.

With that the two gurads jog off to the Elf Bloods ship, not in time to catch everyone, but they sure do confront the new watchmen, Alfgier about the elves.

Moments later they enter the same door Rafe and Jozhur entered; a few minutes pass and two humans are being escorted by the guards off the ship, up the docks and into the Harbor Masters "Jail Building"

One looks to Jozhur We'll be holdin Ganef and Ivary for questionin; thanks fer ye help lads He tosses Jozhur two gold pieces.

Coer ONLY: Perception DC 15Highlight to display spoiler: { Ivary is another familiar face from your old crew, used to serve as a healer and "Mapper". Also the only female you can remember on the ship. }

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Tuesday February 5th, 2013 10:06:33 PM

Curse that dog Sten.. mutters Coer

~~~
ooc: I take it Sten/Michael wont be rejoining us.
down to six. Need to recruit.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47  d20+9=26 ;
Tuesday February 5th, 2013 10:44:38 PM

As Coer watches the harbour gaurds march the prisoners away he turns to the crew

"Yarr, another face I recognise lads, and i've no doubt she did likewise. Ivary was a healer on my old ship the Polaris. If they dont already know who we are, they will very soon. Curse my tauric good looks eh?"



Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday February 5th, 2013 11:53:59 PM

"Sten going on board doesn't help either... Maybe he is playing an angle for us, but I think it's best to assume the worst. They'll be coming for us now."

Yel'kno will still find and urchin to deliver the Expect Company message to Annoir.

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Wednesday February 6th, 2013 12:32:44 PM

"What just happened?" Rafes asks, "Was Sten also getting on the ship part of the plan? If not, then we may expect a little company tonight aboard our own ship."

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Wednesday February 6th, 2013 1:33:04 PM

Spire's jaw drops as Sten strides over to their enemies. What? But... why would... The elf is at a loss for words as he turns from the Elf Bloods to his allies. "So... what now? We seem to have made some powerful enemies with nothing to show for it."

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+5=18 ;
Wednesday February 6th, 2013 4:08:11 PM

"What...Sten? I'm not so sure he's coming back." Sense motive: 18

After rejoining the group out of sight of the Elf Blood ship, Jozhur relays what he and Rafe found.

"No painting, so no payout I guess. Found some interesting amulets locked up in a box, had runes and six point stars on them, a long hooded coat, and a secret staircase into the hold. Didn't go down to check it out though. Probably should've hid onboard and slipped off after they passed out, but oh well."

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Wednesday February 6th, 2013 6:05:04 PM

"Methinks they may try to move the painting since their ship doesn't seem to be as secure as they thought. Perhaps one of us should shadow them?"

Rafe thinks about it a second and shakes his head, "We never did look on the back of that big map, did we Jozhur? YOu don't think that map had the painting on it, on the backside? That the guy who sent us on this errand actually wanted the map back and not the painting? That would be too, I don't know, maybe my imagination is getting the better of me."

@DM, in our search, did we actually turn the map over to see if it was a painting on the other side? Just trying to figure out how specific we need to state things.

Co-DM Marty  d100=28 ;
Wednesday February 6th, 2013 8:00:49 PM

During a search; depending on how high the roll, I assume you guys do certain things. As for the large map. No, I wouldn't assume you moved the map anymore than would be needed to search the rest of the table. To check specifics like that you'd need to state you do so.

As the crew discuss what was and wasn't found on the Elf Bloods ship, and about their old friend talking with and boarding the Elf Bloods. They seem to be at wall of what to do. Finding a dock worker, Yel'kno pays to have a message delivered to Annoir; stating nothing was found.

Possibly making new enemies, recognizing lost "Friends" and having nothing to go on, what shall our Bonetowners do now?

They head up the docks stairs and pause to have their conversation out of sight of the ships; the full moon looms overhead as the night wears on. After the few moments of conversation there is no sign of immediate retaliation.

Sense motive Check reveals: Sten seemed pretty tired of the group; deciding to find better company.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Wednesday February 6th, 2013 11:28:35 PM

I say we retreat for the evening and make a fresh start tomorrow. I say we investigate the Elf Bloods once the heat has settled. Anyone killing Elves for no good reason needs to be brought to justice.

Perhaps we should visit the friendly Brother Engev, and see if he has room for a few travellers



Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Thursday February 7th, 2013 12:13:11 AM

"Do you think they'll come after our ship?"

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Thursday February 7th, 2013 8:48:51 AM

Spire's eyes narrow as Coer mentions the elves. "We have to assume they will. We should sleep on deck tonight and set watches. We must be incredibly careful." Spire's thoughts turn to the slur he tossed at the Elf Blood captain not moments ago, and the dead elves in his hull. The wizard shudders and begins moving towards the Lionfish.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Thursday February 7th, 2013 2:49:05 PM

Kerg watches in slight bewilderment as the nature loving Sten, someone he knew from his captivity, breaks off to board the Bloods' ship. Mohan seems to notice Kerg's reaction and nudges the lad. An appreciative smile crosses his lips as he pets the big cat's head.

"Who knew doing something for a stranger would mess our 'good name'..."

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Thursday February 7th, 2013 4:34:58 PM

"Don't worry Kerg. Having a good name in Bonetown might not be the best thing." Yel'kno adds with a clap to the burly youths shoulder. "And I agree on he watch. Something will come of this and we'd best be prepared."

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Thursday February 7th, 2013 5:27:57 PM

Good Idea. Lets head to the ship.

Coer begins to walk to the Lionfish, his brow furrowed. The sight of his old shipmates is a worry. If the rest of his old crew are in town they could be a threat to him and the crew.

~~~
ooc: for more info on Coer's old crew have a look at his sheet ;)

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Thursday February 7th, 2013 8:26:15 PM

"Ha, can't believe they're gettin' interrogated. They'll be a bit upset about that I imagine."

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Thursday February 7th, 2013 9:24:01 PM

Spire gives a nearby dockworker two silver to deliver a message to Engev and Lansel. He tells them to lock the doors and not let anyone in unless it is one of the crew of the Lionfish - Spire does not want their allies to come under attack for their misdeeds.

Co-DM Marty  d100=21 ;
Sunday February 10th, 2013 1:03:01 AM

The previous spectator gives a worried look, Did ye start a war lad? Words cen be weapons ina place as 'is. Engvel an Lansel ye say? Ill find fer anudder shiny gold piece. 'Esee silver here kinda 'ard te see ina moon light ye know.

If the gold is given, he grins and heads to warn Engvel and Lansel. As the group gather onto the Lionfish many little flames can be seen bobbing side to side, moving along the docks and upper platform before Bonetown proper.

For nearly an hour the adrenaline of the group still at its peak, although for naught. The harbor guards continue their rounds and a few lanterns are snuffed out along the top platform.

The time is now 11pm.

OOC:
Anytime you guys deciding to sit and wait, turnin in for a night, or move into an area, go ahead and make necessary checks, or at least the ones your character would make. Worse case is you make them a post early and can still use them when time comes. If today was a "posting" day I would go ahead and make the checks for those wgo didn't do so. Also, Id ad-hoc a watch order.

Just putting this out there for future use, and a slightly faster pace. If im jumping the gun, and you guys wish to do something else before turning in, I apologize :)

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Sunday February 10th, 2013 3:00:31 AM

"Shall we set watches? I'll go first as my spells will need to be memorized in the morning upon my waking."

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Sunday February 10th, 2013 3:16:39 PM

"I will also stay on watch for the first shift. It looks about 11pm. Lets take 3 hr shifts."

With that Coer pulls a crate up beside the gangplank and sits.

"Remind me to look for a decent sized chair next time we are at the catacombs"

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47  d20+9=14 ;
Sunday February 10th, 2013 3:17:27 PM

Perception check for watch =14

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+5=14 ; d20+11=14 ;
Sunday February 10th, 2013 8:17:44 PM

"I will take a second watch then, wake me when it's time."

With that, Jozhur heads off to bed. During his watch, Jozhur tries to find a decent place to conceal himself while still being able to keep watch.

-----------------------
Perception: 14
Stealth: 14

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13  d20+7=11 ;
Sunday February 10th, 2013 11:41:43 PM

Kerg volunteers for the third shift. Being something of a lazy lad, he isn't used to the hours and sleeps poorly. It affects his attention while he's on his watch (Perception 11)

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Monday February 11th, 2013 12:07:06 AM

"I will also have to take the first watch. My spells will be useless otherwise."

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10  d20+8=27 ;
Monday February 11th, 2013 8:44:08 AM

(Perception for watch: 27)

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+9=24 ;
Monday February 11th, 2013 5:37:03 PM

Yel'kno will take 2nd watch with Johzur then.

Perception: 24

Co-DM Marty  d20=7 ; d20=13 ;
Monday February 11th, 2013 5:37:43 PM

During Jozhurs watch he notices a man, trying to be sneaky, climb onto the deck. He seems to be alone. He doesn't seem to notice Jozhur either.

Heyy... Heyy comes a familiar voice, in a harsh whisper.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+5=14 ; d20+7=11 ; d6+1=3 ; 2d6=10 ;
Monday February 11th, 2013 8:56:47 PM

Jozhur tried to pick out where the voice is coming from and tries to figure out who it might be. He also keeps a close watch on the sneakster.

If the sneaking person gets close he takes a swing with his sap. (Hits ac 11, 3+10 damage)

Should the person attempt to go below deck (or Jozhur loses sight of him), he readies his bow and calls out loud enough to wake those that are sleeping. "You there, stop if you don't want to be skewered!"

Co-DM Marty 
Monday February 11th, 2013 9:35:15 PM

Jozhur swings and nearly hits captain Annoir, Heey! I dont want to fight lad, i got the message and was hoping we could talk things over. Is Captain Yelkno awake? Can we talk inside?

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Tuesday February 12th, 2013 7:40:41 AM

"My apologies, thought you'd be somebody else, given tonight's events. He's probably asleep, but we can wake him. Come with me."

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+5=14 ; d20+11=14 ;
Tuesday February 12th, 2013 7:42:58 AM

Jozhur immediately rut urns to his watch after waking Yel'kno.

-------------
I think my dice are rigged, 14s for perception and stealth again.


Co-DM Marty  d20=19 ; d20=14 ; d20=12 ; d20=20 ; d20=1 ; d20=1 ; d20=4 ; d20=18 ; d4=3 ;
Tuesday February 12th, 2013 11:44:33 AM

IMPORTANT OOC: I assume Yel'kno would be sleeping in Captains Quarters? Which I see being the room next to the "Dining Room" thats been blacked out. Or a room off of the ships hold. I see a room with a cot; desk and wardrobe. If any other furnishings are there that I'm missing; let me know guys. Also; as I'm looking at the Map of the ship; here is what I'm seeing; let me know if I'm wrong, because It's a bit misleading with the left part of the map cut off.

Lion Fish Map

I see the "Main Deck" (left pic) being the center of the top side deck. The two sets of stairs on Port and Bow sides leading to the "Quarter Deck" (the right pic); Front and Back respectably. The stairs leading down on the main deck (directly below the Big "C") lead down into the ships Hold. Which is a big open area nearly the length and width of the ship; maybe not the whole length of the ship leaving room for 1-2 more rooms at the front and/or back of the hold a possibility. I assume the far left, cut off pic would show the details of this; But, alas, its cut off so lets figure this own now. The shaded areas being through doors; a double door in the middle of the steps leading into the sleeping quarters at the front/Bow of the ship. While two separate doors, at the back/port of the ship, lead to the Mess Hall/Dining Room (right side door) and the captains quarters (left side/ blacked out area). I also see 3 objects which look like weapons. One on the center/main deck, looks to be a cross bow. Then one on each quarter deck; the one at the front of the ship looks to be a catapult or something; the one at the back of the ship is set under a token and I can't make it out. I can't find any descriptions of any weapons on the Lion Fish at all. So you guys tell me; what are these things? If I've gotten ANYTHING wrong in this description LET ME KNOW asap guys. It's important to have detailed knowledge of your ship; especially since the only thing detailed about it right now is how much water/rations you guys can carry lol. Now; onto the REAL DM post :)
==============================================

Jozhur and Captain Annoir wake Yel'kno; about 5am. Jozhur only hangs around until Yel'kno sits up and hurries back to his post, hiding away in the same spot; as it seemed to work out great before. Kneeling between two crates positioned between the two sets of stairs leading up to the quarter deck; his eyes and head on a swivel; watching as much as he can. The night is still and quiet. Only four lantern flames can be seen; probably carried by the Harbor Guards and all four on the upper deck of the pier. One near, but walking away from, the steps directly in front of the Lionfish's dock. Two are past the second set of stairs, (about 50' past the Elfbloods ship) walking toward the end of the pier. The fourth flame is barely seen as a glimmer in the night; motionless at the end of the pier, some 600 feet away.

Captain Annoir seems stressed; I got your message Yelly; tell me your going to try again to get my painting. Trying tonight would catch them off guard you see; it would be very unexpected my good sir. I'd even throw in an extra 100 gold to split among yer'selves. Annoir takes a seat and stares at Yel'kno; shaking the elves shoulder; Wake up m'boy; you gotta job to finish.

Co-DM Marty 
Tuesday February 12th, 2013 12:28:26 PM

Map fixed guys. Everyone can view now... Sorry about that.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday February 12th, 2013 3:33:33 PM

Yel'kno was on watch with Johzur so no need to wake him.

Ooc : More to come, but probably not for several hours

Dm, eww looks like we crossed posts, i didnt see yours. In that case, you choose where your talking to Annoir at, he'll ask to go into captain's quarters for privacy. But for simplicity and speed you talk to him where you want.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47 
Tuesday February 12th, 2013 8:22:01 PM

zzzZZZzzzZZZzzz... Coer is sleeping

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday February 12th, 2013 10:01:43 PM

Yel'kno lets Coer have the Captain's captain since he is a massive taur and needs the room while he himself takes the first mates so it is there he goes with Annoir. At the other Captain's plea and offer Yel'kno only shrugs, "We'll consider going after the painting again, but it will not be tonight. Several of my companions are spellcasters that need time regain their spells and I am not going to put them in further danger without all of our tools at the ready... especially for so little reward."

He takes in a breath and looks towards the other man, "Honestly Annoir, tonight it looks like we were betrayed by one of our own. One of our former members joins the Elfbloods crew after our attempt for the painting so we have to assume they already know of our involvement and from the sounds of the screeching that came from the ship they suspect yours as well and Sten will only confirm that. You'd do better to leave the painting be.. have another commissioned if you must, but you'd be wise to prepare for blood and forget about the one taken."

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14 
Wednesday February 13th, 2013 3:16:31 AM

Wearly in his sleep, Rafe mutters something almost incomprehensible, "In the old days... old... days... if'n someonessss wanted something... old days... sink the ship, then search it."

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10 
Wednesday February 13th, 2013 9:29:09 AM

Spire slumbers peacefully, dreaming elfy dreams of elfishness.

Co-DM Marty  d20=18 ; d20=18 ; d20=9 ; d20=5 ; d20=20 ; d20=17 ; d20=3 ;
Wednesday February 13th, 2013 10:04:08 PM

Well said sir; Annoir says with a down look; he reaches into his pocket and pulls out a little golden ring. You tried lad; take this here for your troubles. he hands the ring to Yel'kno; I'm not exactly sure what it does; but I know it will bring you good fortune. I know it has me. Annoir then nods to the fellow captain and lets himself out.

As Yel'kno makes his way back onto the main deck to join Jozhur in the rest of their watch. Annoir ducks as a bolt flys; pegging into the crate next to Jozhur.

Came from the docks lads; looks like you've made some friends ey? Annoir says as he pulls his rapier

Sure enough a man with a cutlass drawn stands at the edge of the plank to board the ship. He Dashes across and swings at Annoir; who sidesteps just in time.

Ye wana break onto a ship! I'm breakin onter yers! The man with the cutlass screams; AggghhhH! I GOT EM! Horribly donned leather armor covers the mans ragged clothes, his face unshaven (probably for over a month) and the stench of whiskey is strong with this one.

Down the dock a few feet a loud, strong voice can be heard; a flash of yellow light afterwards.
======================
Spell Craft DC 13 Highlight to display spoiler: { Shield was cast }
Perception DC 17 Highlight to display spoiler: { Sounds are coming from Right side of ship; near where anchor is dropped.
Perception DC 20 Highlight to display spoiler: {} Alfgeir is the man with strong voice on the dock
}
==========
OOC: Combat rounds now you guys; Annoir will act on your initiative counts; This was their "Surprise round"
Actions by Thursday evening; like today I work a 12 hour shift and won't be home to post until 7-9pm EST.


(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+5=14 ; d20+10=14 ; d20+12=32 ; d6+1=4 ; 2d6=11 ;
Thursday February 14th, 2013 11:51:33 AM

Jozhur lets his sap drop to the deck and draws his short sword while moving to take a stab at the drunk intruder. He attempts to flank with Annoir if possible. He also yells to alert the sleeping crew, [b]"Intruders! Wake up Lionfish!"

If he doesn't have to move to get in range, Jozhur executes a beautiful feint before attacking.

----------------------------
Perception: 14
Attack: 14
Damage: 4
Bluff:32 (if applicable)
Sneak attack damage: 11 (if feint is used or able to flank)



Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14  d20+9=24 ;
Thursday February 14th, 2013 1:58:39 PM

Rafe blinks several times and realizes it not some dream he's having, sits up, grabs his elven curve blade and runs out of his room to survey whats going on.

Perception 24

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+9=18 ; d20+10=26 ; d20+8=24 ; d6=1 ;
Thursday February 14th, 2013 2:37:29 PM

"There's a spell caster out there and someone is by the anchor!" Yel'kno yells and rushes over to look over the side of the ship at the anchor chain, drawing his rapier on the way. If more than one person is climbing it, he'll cast Grease on it. If only one person is climbing he'll let them and stab them in the face when thy reach th top. If not, he'll look for signs of activity otherwise.

So either grease
Or hit AC 24 for a massive 2 damage

Perception 24
Spellcraft 17

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 47/47  d20=5 ; d20+9=18 ; d20+5=15 ;
Thursday February 14th, 2013 5:11:55 PM

Coer awakens with the first shout and jumps from his cot swiftly grabbing his sword and quiver. As Jozhur shouts his warning Coer bursts from the captain's room and scans for intruders.

He lets out a roar when he spots the drunkard who has dared to board the Lionfish (Coer does not like to be woken)

~~~
Ooc: double move action to collect weapons and exit the captain's room.
spellcraft; 5
Perception; 18
Intimidate; 15 - related to the roar

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13  d20+7=13 ;
Thursday February 14th, 2013 10:21:20 PM

Instead of waking up to take his shift, Kerg is roused by the sounds of shouting. He nudges Mohan awake as he runs out onto deck with the big cat, looking for signs of intruders. (Perception 13)

Co-DM Marty  d20+6=20 ; d6+3=7 ; d20+4=18 ; d6+2=4 ; 2d10+3=14 ; 2d10+3=16 ; 2d8+3=14 ; 2d8+3=10 ; d20+5=17 ; d20+4=16 ; d100=95 ; d20+5=13 ; d20+4=8 ; d4=1 ; d20+2=12 ; d20+10=11 ; d20+7=15 ; d20+5=15 ; d20+5=6 ; d20+5=9 ; d20+5=18 ; d6=3 ; d6=3 ; d6=1 ; d20+5=20 ; d6+2=4 ; d20+12=30 ; d20+7=19 ; d6=4 ; d6+1=2 ; d20+5=18 ; 3d6=11 ;
Thursday February 14th, 2013 11:33:55 PM

OOC: Ok first things first :) Armor? Those who were sleeping probably wouldn't have it on; Since no one ever said sleeping with or without; make the decision please :) Jozhur and Yel'kno Can ignore this; So either don't take away your armor bonus and please put your adjusted ac in (). Or : A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. For sake of moving forward; I used everyone's listed AC for this round; but please choose which scenario in your next post

Annoir sees Jozhur moving towards him and the Drunken man so decides to move to a better position; Annoir takes a cut to his side by an opportune strike from the Drunken Elf blood crew. But Annoir quickly strikes back, making full contact to the mans sword arm. Tonight You've met your match ye codfish!

Jozhur sees Annoir's tactics and moves into a flanking position. The drunken man a bit confused on who to pay attention to helps Jozhur stick his sword through the mans shaggy armor and into his back. Apparently hitting a major organ; he screams in a drunken string of curses as the blood spills, and stains, on the deck. Followed quickly by his body to deepen the red puddle.

Rafe hears the call to arms and grabs his elven blade to go put it to use against the Elven Killers. He bursts through the door to see one man already on the ground spilling blood in front of Jozhur and Yel'kno heading over toward the anchor. He sees a man on the docks with a dim yellow light in front of him; the drunkest of the four watching the show earlier, and another man holding a crossbow near him. His Keen senses allow him to hear further than he can see in the dim moonlight. But no doubt there are more foot steps; meaning more men; coming from the behind the first two.

Captain Yel'kno acts upon his hearing of sounds near the anchor. Seeing two more Elfbloods climibing up he casts grease on the ten feet before it goes under water; some how the two keep their grip, sliding a few inches at first; and continue climbing to the deck with grins on their faces.

Coerator Wakes and burst from the captains quarters are the back of the boat; roaring loudly as he survey's the situation. He certainly makes himself noticed; watching the man fall to the ship deck.

Kerg Hears the shouts as well; he wakes Mohan and makes his way to the deck to see what all the fuss is about.

Spire awakens; grabs his things quickly and exits the sleeping quarters behind Rafe.

Alfgeir moves towards the ship; stopping on the plank and speaks in an odd tounge in a strong voice. Blasting a colorful array of streams from his hand, enveloping Annoir and Jozhur You've messed with the wrong PIRATES mateys! he screams after casting the spell. Annoir looks to be in a bit of a daze after the colors finally vanish. (Jozhur Will save; DC 14)

The first of the two climbing the rope make it up to the Lionfish; She jumps onto the deck, giving Yel'kno and opportunity to introduce himself, pulling a falchion as she moves and finally jabbing at Yel'kno in an awkward fashion; easily dodged by the Lionfish Captain.

The second anchor climber trys to jump after getting to the top of the anchor; but gets caught up and barely is able to stay on his feet. He sees Yel'kno being engaged by his female companion and the large 'Taur behind her, he chooses to "Have her Back" and charge Coer; but he fails to make contact with his longsword.

The Cross-bowman's eyes widen at the site of the minotaur; he fires a bolt at Coer but it hits the side of the ship instead.

Another Cross bow bolt thuds into the ship near Coerator. But a third bolt finally finds a straight path to his neck; grazing the back side causing alittle pain. Coer Take 7 Dam

Suddenly the wound from the bolt turns cold; VERY cold and an icicle follows it's path into Coerators neck. The freezing sensation causes alittle less pain than the well placed bolt. (Coer take 4 cold damage) A gray aura envelopes a black cloaked female carrying a rather heavy looking warhammer and a wooden shield grins as Coerator's wound freezes over. Pointing in his direction; she whispers something to the mans ear standing next to her.

Yel'kno feels a blast of pain in his back, near his left kidney, blood begins forming a pool at the Captain's feet. As the pain is sharp the wound freezes over instantly, but doesn't stop the bleeding. Yel'kno take 13 and 4 cold damage

===========================
Yel'kno 17 damage (4 is cold)
Coerator 11 damage
Jozhur Make Will save; DC 14 or be Blind for 1 round and Stunned for 2
Drunken man- 22 damage (unconscious)
==========================
Perception Checks:
DC: 15 Highlight to display spoiler: { You see another girl with a Crossbow hiding between some small crates at A,18}
DC: 18 Highlight to display spoiler: { You see a new face with two scimitars drawn; moving quick and low; stopping at A,14}
DC: 30 Highlight to display spoiler: { Across the dark waters on the other dock is a dark cloaked figure holding a cross bow. Laying down on top of a crate; blending in almost perfectly. K,18}
===
Spellcraft Checks:
DC: 11 Highlight to display spoiler: { Alfgeir cast Color Spray}
DC: 13 Highlight to display spoiler: { Cloaked female used "Icicle ability" and is currently under the effects of "Protection from Good" }
DC: 14Highlight to display spoiler: { Alfgeir is under effects of a "Shield" Spell.}
===
Elf Bloods Attack! RND 2

Sorry I forgot to post the map yesterday guys. Already had it made... I apologize. I'll process another turn as soon as everyone posts; if everybody does we might get 2 turns in by monday :)

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 36/47  d20+9=16 ; d20+7=17 ; 2d6+4=7 ; d20+6=19 ; d20+5=6 ; d20+1=12 ; 2d6+4=16 ; d8+2=8 ;
Friday February 15th, 2013 7:56:45 AM

Ooc 1: Coer does not wear armor as he is a monk
Ooc 2: Coer has reach so when he was charged, an attack of opportunity was provoked, so I will take it then take standard turn
~~~
As the arrows start flying Coer focuses on the scum on board. An enemy charges at him with sword drawn. Coer takes the opportunity and swings his sword out, dragging it across the enemy's chest (hit=17 for 7 damage)
~~~
Coer begins a flurry of attacks at the closest foe. He swings his sword down and catches the pirate in the shoulder. He follows this up with a left hook that misses the mark. He finally lashes out with his horns.
~~~
Ooc for flurry:
temple sword = hit 19 for 16 damage
Punch = miss with a nat 1
Horns = hit 12, with 8 damage if it made contact.
If the sword took out Ganef, attacks will focus on the falchion weilder who is also in range.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+5=14 ; d20+1=14 ; d20+10=18 ; d20+10=20 ; d20+2=4 ; d6+2=6 ; 2d6=10 ;
Friday February 15th, 2013 9:44:40 AM

Jozhur attempts to tumble by Algier to take a stab at his backside, "Help me put this dog out of his misery!"

----------------
Perception:14
Will save: 14
Acrobatics to tumble: 18
Attack roll (Alfgier): 20
Ignore d20+2, forgot to change die
6 damage+10 if flanking


(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points ) 
Friday February 15th, 2013 9:46:53 AM

Whoops got distracted and forgot to finish the in character part of my post, all the info you need is there. Sorry

Co-DM Marty 
Friday February 15th, 2013 6:43:55 PM

As Coer raps Ganef on the chest; the opportune attack doesn't seem to do more than scratch the mans armor under his flowing shirt. No blood comes through.
========
OOC: 17 misses; Your 19 will hit though; Making Ganef's known AC 18-19.

Hoping to process a turn tonight; Post guys :)

Rafe Thornhill 25/25HP | AC15/15/11 | CMD 14  d20+9=23 ; d20+8=27 ; d20+9=15 ;
Friday February 15th, 2013 7:52:06 PM

Rafe takes in what he can see, also seeing Jozhur flanking Alfgeir, the spry halfling leaps to the attack, but doesn't swing very well at Alfgeir.

Move to D13, Attack Alfgeir; Hit AC15--miss

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+9=28 ; d20+7=25 ;
Friday February 15th, 2013 8:37:54 PM

"Gah" Yel'kno says as something slams into his back, but manages to smirk at the falchion wielder. "You're the worst pirate lass I've seen... A sunken chest and no booty!"

-----

Cast Hideos Laughter at the falchion wielder on the defensive (check was 24 vs DC 19). DC 14 or fall prone with no actions for 4 rounds.

Also using hero point for another standard action to activate Inspire Courage - All allies within gain +1 to hit and dam and on saves vs charm and fear

Performance Round 1/13

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28/28 | Mohan (Tiger) AC 15/15/11 HP 13/13  d20+7=17 ; d20+9=26 ; d4+6=9 ;
Friday February 15th, 2013 11:28:29 PM

Looking through the chaos of the battle on deck, Kerg catches sight of someone on the dock hiding amongst the other crossbowmen (Perception 17). He turns to Spire long enough to point and say "Shoot there!" before running off with Mohan. He overtakes the tiger to help secure the gangplank, gnashing his teeth at the only enemy left standing (Move to D14 with a 5 ft adjust to avoid an attack. Mohan will stop at E13. Kerg attacks Alfgeir; Hit AC26, 9 damage if that hits).


Co-DM Marty  d20+6=15 ; d20=17 ; d20+4=6 ; d20+7=23 ; d20+5=16 ; d20+5=9 ; d20+5=11 ; d4=1 ; d4=2 ; d4=1 ; d4=2 ; d20+6=14 ; d8=2 ; d8=4 ; d6=6 ; d6=5 ; d20+4=6 ; d20+4=8 ; d20+4=10 ; d20+7=15 ; d8+3=8 ; d20+7=16 ; d20+12=31 ; d20+8=17 ; d20+8=19 ; d8+1=6 ; d6=3 ; d8+9=16 ; d6+4=5 ;
Sunday February 17th, 2013 12:17:20 AM

Annoir stands wobbling in place for a few moments. His rapier held downwards pointed at the ship deck as he stares off into oblivion while battle rages around him.

Coer begins a flurry of attacks on Ganef. He swings his sword down and catches the pirate in the shoulder. He follows this up with a left hook that misses the mark. He finally lashes out with his horns missing Ganef yet again.

Jozhur uses his supreme athletic abilities somersault his way through a half-hazard swing of Alfgeir's mace. Ending up behind Alfy he sinks his blade deep into the mages rib cage; causing him to scream in pain.

Rafe springs into action to help Jozhur flank Alfgeir. While the tactic works out perfectly; the halfling can't quite figure out what went wrong! His blade aim was true; he's sure of it! Just slid to the left at the last second!

Yel'kno taunts the horrid looking pirate lass; wielding a Falchion attempting to take his head off; so he attempts to make her laugh hers off! The spell washes over the ugly girl; but she seems unaffected.(Will 17 vs 14 DC) After casting the spell the wound on his back throbs in pain; more blood spills to the ship's deck Take 3 damage Yal'kno; you are Bleeding

Kerg's eye catch a hidden cross bower out on the docks staying low behind two barrels. The cover of night and barrel make her a bit hard to see. Leaping into action Mohan and Kerg also make their way to Alfgeir; wanting to silence the mage for good! He takes a good bite from Alfy's leg; pulling back Kerg feels a crunch! as he closes his mouth; an odd salty taste overwhelms his taste buds as the sorcererous salty blood fills his mouth.

Spire moves forward a bit for a better view of Alfy and fires an acid dart at the man. Aiming awfully wide; he hits the docs with the dart; melting away at a few inches of wood.

Alfgeir Feels worried; Scared; overwhelmed. Yes; that sums it up; everyone around him seems to all want him dead! Alfgeir takes care in casting his next spell; Taking a small step toward the docks and using a defensive stance and invoking the arcane commands he holds his hands forth; toward Rafe and the rest; a cone of icicle spikes fly forth jabbing into the flesh of those within range.
Rafe; Mohan; Annoir and Kerg take 6 cold damage; Ref DC 15 for half.

Annoir catches a grip on reality as the icicles pelt his face and chest; the cold instantly awakes him from his stunning daze.

X-Bow man fires another bolt at Coer; which finds its way to graze the taurs backside; Coer take 2 damage)

X-Bow man 2 fires another bolt at Coer as well; this one hitting the side of the ship yet again. Hearing him curse as he drops the bow; making his way up the docks.

A bolt smashes into Annoir's left shoulder blade; none crunches underneath his skin from the hard impact. X-Bow Girl comes out from hiding. 10 damage to Annoir

The ugly lass takes another swing at Captain Yel'kno; which is, yet again, easily dodged by the Lion Fish Captain.

Crew Makes his way up to Dock and takes a jab at Jozhur's back side; the acrobatic easily dodges the assault though.

Ivary looks to the moon lit sky above; [b] May I have the power to demorilize my enemies! Make these thieves bow to ME! She screams as a wave of bad energy washes over the entire party.

Everyone; Will save DC 15 or " -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects."

Annoir isn't able to uphold himself against the bad energy

Ganef, while dodging the flurry attacks, watch Coerator closely enough he has managed to find a slight weakness in the giant taurs defenses. As he lifts his head after his horn attack; Ganef cuts Coer on the right arm with his longsword. Coer takes 8 damage

A icy crossbow bolt suddenly flys at Coer's face. Slamming into his jaw; the icy wound begins to bleed after the pain hits him full force.
Coer takes 9 damage (3 is cold)

Finally; a new face rushes out from behind crates; duel-weilding swords he trys to flank Jozhur; leaving the rogue a very opportune moment to attack him before he gets into position (take AoO Jozhur
The new man is just barely able to catch the nimble Jozhur, but does so with a gash on his thigh. Take 5 damage Jozhur

=============
Yel'kno 30 damage (4 is cold; 3 is bleed)
Coerator 30 damage (3 is cold)
Jozhur - 5 damage; currently Flanked by Alfy and Kito
Ganef: AC 18 - 16 Damage
Alfgeir: AC 16 - 6 Damage
Annoir- 16 damage (6 cold)
Drunken man- 22 damage (unconscious)

Everyone; Will save DC 15 or " -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects."

Elf Bloods Attack! RND 3!

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+1=10 ; d20+9=14 ; d20+9=19 ; d6+1=3 ; d6+2=3 ; 2d6=8 ; d20+12=13 ; d20+5=14 ;
Sunday February 17th, 2013 12:16:36 PM

Jozhur is unable to shake off the bad energy, he feels a little less spry.

Jozhur takes a wild swing as the new combatant rushes him. He grunts as a blade finds his leg. (Hit AC 14, 4 damage)

He then attempts a feint before lunging at Alfgier, but the rogue stumbles from the wound to his leg.
Bluff: 13, nat 1. Attack hits ac 20, forgot about Yel'kno's +1. Penalty was in the roll already. Attack deals 4 damage, with an additional 8 if Jozhur is flanking somehow.

Jozhur also takes a quick look around to see if he can spot the source of Alfgier's apparent healing.

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+1=10 ; d20+9=14 ; d20+9=19 ; d6+1=3 ; d6+2=3 ; 2d6=8 ; d20+12=13 ;
Sunday February 17th, 2013 12:17:07 PM

Perception 14

Rafe Thornhill 19/25HP | AC15/15/11 | CMD 14  d20+9=12 ; d20+7=17 ; d20+7=8 ;
Sunday February 17th, 2013 3:09:32 PM

Taking a faceful of ice, Rafe steps forward (C14) and yells out "Die bastard!" and swings at Alfgeir as he loses his balance and misses horribly.

Ref save 12
Will save 17

Co-DM Marty 
Sunday February 17th, 2013 6:39:38 PM

Aflgeir had no apparent healing.. Not sure why you thought that..

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/32 (1 constitution damage, 4 temp char points )  d20+1=10 ; d20+9=14 ; d20+9=19 ; d6+1=3 ; d6+2=3 ; 2d6=8 ; d20+12=13 ;
Sunday February 17th, 2013 7:10:02 PM

Oh, thought he got hit for a lot more than 6 last round. Just wondering how he was still in good health.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 19/47  d20+6=11 ; d20+6=22 ; d20+5=24 ; d20+1=16 ; 2d6+4=10 ; 2d6+4=13 ; d6=5 ; d8+2=9 ; d20+4=20 ; d8+4=5 ;
Sunday February 17th, 2013 7:24:56 PM

Coer deflects the first bolt that would have found his backside and pays for it as Ganef's blade slices his arm and an icy bolt catches him in the jaw. He spits blood and grins at Ganef. Nice Shot. My Turn.

Coer begins to flurry his attacks, slicing his sword across his foes chest. This time the armor does little to slow the blade and it cuts deep (hit: 22 for 11 damage). This is followed up by a punch that crackles with electricity as it lands( hit: 24 for 14 damage plus 5 electric ). After the sparks from the punch fall he swings his horns trying to gore anyone still standing (hit: 16 for 10 damage)

Hero Point for extra action if Ganef is down!

With adrenaline pumping through him he draws a javelin and throws it at Ivery, piercing the casters leg. (hit: 20 for 6 damage)

~~~
Ooc 1: Deflect Arrows Feat - Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. Forgot about this first round, but using for round two, so no damage should have been taken from the first bolt.
Ooc 2: will save d20+6 = 11 FAIL; -1 penalty on attack rolls and a -1 penalty on saving throws against fear
Ooc 3: inspire courage adding +1 to attack and damage rolls
Ooc 4; Attack: Flurry of blows: Temple sword, unarmed w/ shock tear, secondary attack horns
Sword; ; 2d6+4 (+1 courage) = hit: 22 for 11 damage
Fist; ; 2d6+4 + 1d6 electric (+1 courage) = hit: 24 for 14 damage plus 5 electric
Horns; ; 1d8+2 (+1 courage) = hit : 16 for 10 damage
If Ganef falls, the flurry will continue towards the falchion weilder.
Ooc 5: Attack: Javelin: 1d8+4 (+1 courage) = hit: 20 for 6 damage


Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 10/10  d20+8=19 ; d20+8=28 ;
Monday February 18th, 2013 11:03:30 AM

Spire shakes his head, throwing off the effect of the spell. He lashes out with a hand, creating a small explosions of glittering particles near the crossbow wielders.
--------------------
Glitterdust on A17
Ivary, X-Bow Man 1+2 must make DC 16 Will save or be blinded for 4 rounds

(Philip) Kerg Halg AC 14 - CMD 19 - HP 22/28 | Mohan (Tiger) AC 15/15/11 HP 7/13  d20+7=11 ; d20+2=12 ; d20+3=12 ; d20=4 ; d20+8=19 ; d4=2 ;
Monday February 18th, 2013 12:13:19 PM

After a full day of adventuring and entertaining Kerg is feeling the need for some uninterrupted sleep. He's slow to dodge some of the ice spell, and his mind isn't up to fighting off the gloomy atmosphere that has settled over the fight. Mohan struggles as well. Kerg waves a hand angrily at his companion to fall back, and the tiger retreats to inside.

Kerg bares his teeth and steps forward (C13). "I have a taste for Elf Bloods!" he shouts as he bites at Alfgeir. (Hit AC 19, 8 damage)

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+7=13 ; d4=1 ;
Monday February 18th, 2013 8:49:19 PM

Yel'kno takes a step back and cast Mirror Image. Two other images appear

Mirror Image: 4 min, two figments.
Inspire Courage 2 of 13

Took 5' step back

Co-DM Marty 
Tuesday February 19th, 2013 9:43:55 PM

Ok; first things first; I must apologize for yesterday and today... My daughter is sick; my wife is sick; I've worked 20 hrs since 6am yesterday morning. Its just been hectic guys.. Although I promise All is well and I won't be missing any posting anytime soon :) Secondly. Yes; I did miss some damage dealt to Alfgeir last round. Although Jozhur wasn't flanking when he made his attack; Kerg did hit; so 17 damage was done to the mage last round. And yes Yel'kno; I made a typing error most likely on that one. 20 damage has been dealt to you; less you take more damage this round. Now; On With The Show! :)

So; correct damage recap; leading into this round:

Yel'kno 20 damage (4 is cold; 3 is bleed)
Coerator 30 damage (3 is cold)
Jozhur - 5 damage; currently Flanked by Alfy and Kito
Ganef: AC 18 - 16 Damage
Alfgeir: AC 16 - 15 Damage
Rafe: 6 cold damage
Mohan: 6 cold damage
Kerg: 6 cold damage
Annoir- 16 damage (6 cold)
Drunken man- 22 damage (unconscious)

Coerator; Kerg; Jozhur; Yel'kno all failed Will saves and have a -1 penalty to attack rolls and saves vs fear.

BTW;Yel'kno I assume the d20+7 you rolled is your will save.. Please state whether you pass or failed or at least what you rolled; thanks! :)

DM post being written now :)

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 19/47 
Tuesday February 19th, 2013 9:59:14 PM

Actually i have 28 damage as per my post because Coer is -like- super awesome at deflecting arrows
Hope the family gets well soon

DM- Ya I knew that :) It shows in my post now. And major score! You really threw out some damage that round! This fight is getting to be gritty :o

Co-DM Marty  d20+5=17 ; d20=16 ; d20=19 ; d20+7=13 ; d20+6=25 ; d20+6=20 ; d6=5 ; d20+2=12 ; d20+4=11 ; d20+4=23 ; d4=2 ; d4=1 ; d4=4 ; d4=4 ; d20+4=23 ; d20+4=11 ; d20+4=8 ; d20+4=22 ; d8=5 ; d20+5=24 ; d20+5=21 ; d6=5 ; d100=90 ; d20+5=24 ; d20+5=6 ; d6=6 ; d20+4=23 ; d6=6 ; d6=4 ; d20+7=14 ; d20+12=22 ; d20+5=24 ; d20+3=16 ; d6+4=6 ; d6=1 ;
Tuesday February 19th, 2013 11:02:13 PM

Annoir takes the full force of the Ice blast; not one for alot of fighting Annoir seems worried; but still he presses on. He moves to a position to help Jozhur; but yells; Not good at this; help me out lads! As Kito swings and barely misses him along with Algeir and the other Crew member. He swings back and cuts into the back of Kito's thigh. Making a critical wound; causing Kito to loss a good amount of blood in the process. Kito takes 14 damage; Annoir scored a crit hit!

Jozhur takes an awkward swing at Kito as he moves within range; he misses and then attempts to trick Alfy but his leg or falling victim to Ivary's bad mojo must really be hurting because he wasn't focused; but he does sink into the caster flesh
Alfgeir takes 4 damage

Rafe moves to take a swing at Afly as well; but seems to be a bit distracted from the face full of ice.

Coerator manages to deflect the bolt fired from the docks; and then takes his rage out on Ganef; even though held back slightly by the bad energy tearing through the mans chest armor with his temple sword comes natural! Then punching the man in the wound with an electric charged fist! Coer deals significant damage to the Elf Blood; his face turns from grinning to grimacing as he falls to the ships deck; blood pouring from his chest. With his adrenaline rushing coerator grabs and throws a perfectly aimed javelin through the Ugly Lasses leg; she stumbles and gives him a quick glare. After the adrenaline comes down pain shoots through his jaw and into his neck; the icy wound just keeps on giving. take 3 more damage; you are Bleeding
Ganef at 46 damage & unconscious; 6 damage now done to the "Falchion Wielder/ Ugly Lass"

Spire shakes off the bad energy and decides to attempt to blind his bolt firing foes. He casts the spell and showers them with shiny glitter dust; but none of them seem to hindered by it. 17/16/19 VS 16

Kerg gets overwhelmed by Ivary's bad energy as well as Mohan; both of them taking the full force of the ice blast as well; he sends the tiger back inside and steps forward himself to take a chunk out of Alfgeir; biting at the mans side Kerg pulls back with a mouth full of flesh and blood, and cloth too. The man screams in pain hunching over a bit as the blood pours from his wounds. 8 damage to Alfgier

[b]Yel'kno
Takes a step back and casts mirror image; hoping to give himself a better chance of not getting hit. I'll roll a % die; 1-33 is you; 34-66 is a fig; 65-100 is a fig. After the spell is cast; all three of him arc their backs as pain shoots up from his kidney from the icy wound 3 more bleeding damage

Alfgeir appears to have seen much better days. Surrounded by Lion Fish crew; and on the front lines where he shouldn't be; his face and robes as bloody as the could get. His expression is of fear. He takes a small step back and casts defensively. Another cone of icicles bursts from his fingers; Rafe and Kerg take 11 cold damage; Ref DC 15 for half (5)

X-bow man Fires a bolt at Spire; not very impressed by his new Disco cloak. The bolt finds Spire's neck; dealing a critical amount of damage to the fragile caster. Spire takes 8 damage

X-Bow man 2 also fires off a bolt at Spire; but hits the ships cabin behind him.

X-Bow Girl makes a short step to beside Ivary; and fires another Bolt at Coer; but hits the side of the ship; cursing she puts the bow onto her back

The Ugly Lass takes another swing at Yel'kno; cutting the captain in his stomach; a deep cut as it is when one of Yel'kno's figments doubles over then vanishes; her expression is priceless!

Crew Steps next to the wounded Alfgeir and takes a jab at Annoir; cutting our friendly captain; annoir takes 6 damage

Ivary grins as she makes her way in front of Alfgier. She holds her holy symbol and briefly closes her eyes a a flowing wave of heavenly energy radiates from her. She looks to Aflgeir who gives her a confused look back. You were in too much pain Alfy; We can't lose; no worries.

Everyone is healed by 10 damage; Drunken man wakes back up but is prone; Ganef doesn't stir; but some wounds are healed.

Another icy bolt flys right past Coer's face; barely missing the exact spot it hit the last time.

Kito grins as the healing wave washes over him and he takes a double slash at Jozhur. both of his swords are able to piercing through the rogues armor; but the second slash is little more than a surface scratch. Jozhur takes 6 and 1 damage

Perception DC: 24 (Yel'kno; Coer; and Spire:
Highlight to display spoiler: { A cloaked figure on the dock to the right of the lion fish kneels between two crates with his hood hiding his face. With a cross bow in his hands. He's very hard to see until the moon light glimmers off a glazed looking bolt he begins to load. At K,13}

Lion Fish Attacked! Rnd 4
================================================
I double checked this time :) All should be correct; including the healing wave Ivary sent out.
Yel'kno 13 damage (4 is cold; 6 is bleed) (1 figment left)
Coerator 21 damage (3 is cold; 3 is bleed)
Jozhur - 7 damage; currently Flanked by Alfy and Kito
Spire: 0 damage
Ganef: AC 18 - 36 Damage
Alfgeir: AC 16 - 21 Damage
Rafe: 7/1 cold damage (7 if Fail ref save)
Mohan: 6 cold damage
Kerg: 23/17 17/11 is cold damage (25 if fail ref save)
Annoir- 12 damage (6 cold)
Drunken man- 12 damage
Ugly Lass: 0 Damage

Coerator; Kerg; Jozhur; Yel'kno all failed Will saves and have a -1 penalty to attack rolls and saves vs fear.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 19/47  d20+9=12 ;
Wednesday February 20th, 2013 12:07:01 AM

psst... Coer threw the javelin at Ivary, not the falchion weilder

(Philip) Kerg Halg AC 14 - CMD 19 - HP 11/28 | Mohan (Tiger) AC 15/15/11 HP 7/13  d20+7=14 ; d20+8=17 ; d4+6=8 ;
Wednesday February 20th, 2013 12:26:27 AM

Kerg seems to be a little to focused and takes the brunt of the ice spell again. His mind flashes back to how dangerous it was to overexert himself last time. His friends need his help though, and if he can stand he will fight by them. This witch that has moved between him and Alfgeir seems to have undone some of his work. Kerg snarls and bites at her now (Hit AC 17, 8 damage).

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/38 | Mohan (Tiger) AC 15/15/11 HP 7/13 
Wednesday February 20th, 2013 12:46:12 AM

OOC - Apparently I didn't update my HP for level 4

Co-DM Marty 
Wednesday February 20th, 2013 12:51:39 AM

Ooc, sorry bout that coer. Ill fix that tmws post

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=20 ;
Wednesday February 20th, 2013 1:25:44 AM

Spire cries out in pain as the bolt strikes him, but soon sighs with relief as the positive energy washes over him. Convinient, he muses before launching a green glob of slime at his foes. It splashes as it hits the ground, spreading onto the dock and threatening to trip them up.
--------------------
Cast Grease on A/B-15/16.
DC 15 Reflex save or fall prone
DC 10 Acrobatics to move across at normal speed, failure means save or fall, failure by 5 or more means auto-fall

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/32 (1 constitution damage, 4 temp char points )  d20+10=28 ; d6+3=6 ; 2d6=3 ; d20+9=16 ; 2d6=9 ; d6+2=3 ;
Wednesday February 20th, 2013 9:02:31 AM

Jozhur moves to flank Ivary and lunges at her. He gets excited as his blade finds its target and takes a quick second lunge at her.

-----------------------
Step to A14
First attack hits AC 28, 6 damage + 3 sneak attack for flanking.
Use hero point for second attack
Second attack hits AC 16, 3 damage + 9 sneak attack for flanking

Rafe Thornhill 24/25HP | AC15/15/11 | CMD 14  d20+9=16 ; d20+7=18 ; d8+1=7 ;
Wednesday February 20th, 2013 12:45:55 PM

Rafe dodges Alf's ice attack this time and strikes as hard he can at the man.

Attack Alfgeir, Hit AC18; 7hp damage

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 18/31  d4=4 ; d20+7=14 ; d20+7=16 ; d6=4 ;
Wednesday February 20th, 2013 2:28:08 PM

Yel'kno stabs at the ugly one, while calling out "Thanks! Now let's play!" To the healer and his companions.

------

Perception: 16 (misread char sheet, should have been +9, not 7)

Attack to hit AC 16 for 6 damage

Inspire Courage 3:13


(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 19/47  d20+6=9 ; d20+5=13 ; d20+5=9 ; d20+1=5 ;
Wednesday February 20th, 2013 5:29:10 PM

Having felled one opponent, Coer focuses on the falchion wielder as his eyes glow blue for a moment before unleashing the latest flurry. The lass however is more nimble then she appeared and dodges his sword, fist, hoof and horn.

~~~
Ooc 1: Deflect Arrows Feat - Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it.
Ooc 2: -1 penalty on attack rolls and a -1 penalty on saving throws against fear
Ooc 3: inspire courage adding +1 to attack and damage rolls
Ooc 4: Ki magic - Coer uses 1 Ki point to add an additional attack to his flurry (3/4 ki points remain)
Ooc 5: Attack: Flurry of blows: Temple sword, unarmed w/ shock tear, secondary attack horns
Sword; hit: 9 - miss
Fist; hit: 13 - hit? I doubt it but if so will roll damage
Kick; hit: 9 - miss
Horns; hit: 5 - miss

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 26/47 
Wednesday February 20th, 2013 6:31:35 PM

ooc: updateing heath in header

Co-DM Marty  d20=7 ; d20+3=19 ; d20+5=22 ; d20+5=18 ; (Electric fist) 2d6+4=14 ; d6=3 ; d20+3=23 ; d20+3=13 ; d20+3=19 ; d20+3=5 ; d20+3=9 ; d8=7 ; d100=48 ; d20+4=7 ; d20+5=8 ; d20+5=18 ; d20+4=14 ; d20+7=12 ; d20+7=10 ; d20+12=19 ; d20+6=19 ; d20+5=24 ; d20+5=20 ; d6=2 ; d6=2 ; d20+3=9 ;
Wednesday February 20th, 2013 7:27:59 PM

Annoir jabs once again with his rapier; but cant seem to pierce through Kito's armor. Filling up with rage; he takes a small step to flank the man, hoping it may help.

Kerg Takes the full force of the Ice spell once again; pausing a moment to ponder the situation; finally deciding to stand a fight among his friends is by far the best option; he trys to take a bite out of Ivary's arm; but feels an unseen force repel his attack. Chomping into mid-air mere inches away from her flesh. She grins To good for your own good little punk!

Spire feels pain from the bolt; and then feels it go away. Thinking a bit then forms a slippery goo attempting to trip up Alfgier and the two cross bow man. Oddly enough all three remain standing; but the grease isn't going anywhere anytime soon.

Jozhur Moves into a position to flank the healer and easily finds a perfect spot to sink his sword into her flesh. He feels the force try and guide him away but pushes past with his own force; physical force. Seeing that he'd found a weakness; he pushes himself to his limits; pulling out of the wound a slashing up her back, drawing more blood as he drags his sword. Ivary takes 21 damage

Rafe dodges through some of the icicles and takes his own stab at Alfgier, drawing even more blood from the crazed caster's arm. Alfgeir takes 7 damage

Yel'kno taunts his foe once more; cutting the ugly lass across her cheek giving her yet one more scar to show to the world; if she lives through the attack on the Lion Fish Captain. Ugly Lass takes 6 damage

Coerator unleashes a flurry of blows aganist the even uglier side of the ugly lass; some how missing with everything except for his fist of electric fury. Electric fist deals 18 damage The woman twitches as she falls to the ship deck; her hair standing straight up and her eyes rolled in the back of her head.

Alfgeir breathes heavy and clutches the wound on his side, his robes now blood stained forever. He briefly looks to the sky and mumbles an incantation then he lays his blood soaked hand onto Ivarys Warhammer, he then retreats; but only gets a few feet away before slipping from the grease and falling onto the dock.
Spell Craft DC: 13 Highlight to display spoiler: { Alfgeir cast Magic Weapon on Ivarys warhammer}

X-Bow man fires a bolt at Rafe; it connects with leg sinking into his flesh. Rafe takes 7 damage

X-Bow man 2 drops his cross bow onto the dock, finding it's way over the edge and into the water below. He doesn't even notice his bow bounce away as he draws his dagger and stabs at Jozhur, who dodges the childish attack easily.

X-Bow Girl Laughs at her friend as his bow falls to the water; OY Ye oaf! Yer bows gone now! Lemme show ya how to use a knife ey? She draws her own dagger and moves to attack Jozhur as well, but can't manage to move through the greased area without losing her footing and falling to the dock. Why aint ye warn me Greg! She yells at the man who dropped his cross-bow.
Jozhur has an AoO here for her

Crew swings with his cutlass but even when flanking Jozhur he still can't manage to hit the nimble rogue.

Ivary briefly glances at Jozhur, and then Rafe. Staring into the eyes of the halfling she swings at Jozhur. Attempting to trick the Lion Fish heroes backfired, as Jozhur could have drink a glass of his elvish brew before the attack was near him. Missing in such a wide arc seems to throw her off balance, she stumbles a bit as she takes a step backwards toward Kito. Tear them to shreds my Dear

Perception DC 12Highlight to display spoiler: { As she says dear, Alfgeir glares at her, mumbling; "Two timin, must think these lads have knocked me out... I'll show her... }

Perception DC 16 Highlight to display spoiler: { A muffled *thud* can be heard from the right side of the ship }

Kito hardly pays Annoir any attention at all; seeing that he doesn't stand a chance; he looks for a more "worthy" opponent. His eyes flick to each, Jozhur, Rafe, Kerg. He steps forward and cuts horizontally with his right hand, cutting Rafe across the chest, his left hand bringing down a much more powerful blow to his shoulder. Rafe takes 4 and 6 damage(10)

The Drunken Man Who was the first on the ship, stands up while grabbing his cutlass and takes an awkward jab at Rafe's back side. HAHa! back ina action I is! ; as the sword cuts the air next to Rafes stomach.

Lion Fish Attack RND 5

Standing Perception DC: 28; Spire, Coer and Yel'kno only Highlight to display spoiler: { A cloaked figure on the dock to the right of the lion fish kneels between two crates with his hood hiding his face. With a cross bow in his hands. He's very hard to see until the moon light glimmers off a glazed looking bolt he begins to load. At K,13}

===================Status Round 5==============================================

Yel'kno 13 damage (1 figment left) - No longer Bleeding
Coerator 21 damage -No longer Bleeding
Jozhur - 7 damage; (currently Flanked by Crew and X-bow man 2)
Spire: 0 damage
Rafe: 18
Mohan: 6 cold damage
Kerg: 23 damage
Annoir- 12 damage
Ivary: (AC: 17)- 21 damage
Ganef: (AC 18) - 36 Damage (unconscious)
Alfgeir: (AC 16) - 28 Damage- Prone
Kito: (AC ??) - 0 Damage
Crew: (AC 15) - 0 damage
Drunken man: (AC 15)- 12 damage
Ugly Lass: (AC 15) 24 Damage (unconcious)
X-Bow Girl: (AC 14)- 0 Damage- Prone
X-Bow Man: (AC 14)- 0 damage
X-Bow Man 2: (AC 14)- 0 damage

Coerator; Kerg; Jozhur; Yel'kno all failed Will saves and have a -1 penalty to attack rolls and saves vs fear.



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=15 ; 2d4+2=7 ;
Wednesday February 20th, 2013 8:56:12 PM

Frustrated with his attacks missing, the elf simply tosses out a few magic missiles to strike at X-Bow Man 1. (7 damage) He also hears the downed Alfgeir whispering, and calls out, "Alfgeir is still awake! Do not relent!"

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/32 (1 constitution damage, 4 temp char points )  d20+5=24 ; d20+9=21 ; d6+2=8 ; d20+10=21 ; d6+3=6 ; 2d6=5 ;
Wednesday February 20th, 2013 8:56:21 PM

Jozhur bursts into laughter at the multiple failed attempts to attack him, but says nothing as he dodges the attacks. As the girl falls during her attempt to cut him, he lunges and his sword hits home. (AoO hits AC 21, 8 damage)

He glances over to the Lionfish and stares for a brief moment,"I heard something, far side of the ship."

The rogue then turns his focus back to Ivary. He lunges at her hard and sinks his sword into her backside once again. [i](Flanking sneak attack hits AC 21 for 11 damage)

----------------
Perception: 24
AoO on X-bow girl hits AC 21 for 8 damage

Jon, I can't see Yel'kno's page from the link, says the file doesn't exist.

Hope your wife and daughter are better Marty, don't catch whatever they had. Really nasty flu has been going around here.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/38 | Mohan (Tiger) AC 15/15/11 HP 7/13  d20+10=19 ; d4+6=7 ;
Wednesday February 20th, 2013 11:13:22 PM

Well I was going to make a post but I've got some questions. First of all, where did Kerg take so much damage from? I can only account for 17 damage from both ice spells. Secondly, did Kito move to a square other than what is shown on the round 5 map? If not he's not close enough to attack Rafe is he? Lastly, do Rafe and I get an AoO on the drunk guy who stood up?

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 26/47  d20+9=13 ; d20+14=17 ; d20+8=15 ; 2d6+4=13 ; d6=6 ;
Thursday February 21st, 2013 12:02:35 AM

With the deck of the Lionfish currently secure Coer sees his friends battling their way to the dock . With no clear path to assist he takes a few steps back (moves to g16-h17) then runs towards the dock and leaps heroically to the dock behind the x-bow men.

As he lands his hooves bite into the wooden dock releasing a small spray of splinters and he finds himself towering over the prone figure of his childhood shipmate."Hello Alfie"

Coer swings his electric fist down, crushing the caster against the dock.

~~~
Ooc 1: Perception check: 13
Ooc 2: ok, so move action to get the needed space for run up then running jump to a17-b18. Horizontal jump of 15ft needs a DC15. Acrobatics mod of 6 plus hero point used to add +8 luck mod. Jump; d20+14= 17, safe
Ooc 3: Deflect Arrows Feat - Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it.
Ooc 4: -1 penalty on attack rolls and a -1 penalty on saving throws against fear
Ooc 5: inspire courage adding +1 to attack and damage rolls
Ooc 6: thanks to being large, Coer is flanking alfie and the x-bowers with Jozhur (happy to dispute )
Ooc 7: Punch is +8 including flanking; hit = 15 for 14 dam, plus 6 Electric (that should hit him prone)


Rafe Thornhill 7/25HP | AC15/15/11 | CMD 14  d20+7=24 ; d8+1=6 ; d20+9=27 ; d20+9=12 ; d8+1=5 ; d6=1 ;
Thursday February 21st, 2013 1:15:17 AM

In severe pain, Rafe swings out at the drunken man as he stands up (AoO - Hit AC24, 6 damage), then turns back and stabs Ivary almost critically for 6pts of damage.

Not wanting to become a pin cushion, Rafe steps back out of the fray so as to not get flanked (move to d13)

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 18/31  d20+9=21 ; d20+7=10 ;
Thursday February 21st, 2013 11:11:30 AM

When the ugly lass falls Yel'kno takes a moment to peer over the side of the ship to see if he can spot the source of the noise while moving a few steps towards the dock before turning his attention to the battle on the dock. He grins as Coer leaps to the dock and yells out, "You bit off a more than you can chew with this Fish!" And hopefully Kito is one of those people that laughs in stressful situations... So much so that he falls over.

-------

Look in the water, perception 21
Move to g14

Hideous Laughter at Kito. Will DC 14 or fall r
Prone laughing, take no actions for 4 rounds with a Save each round

Inspire Courage 4/13

Level 1 spells 2/4
Level 2 spells 1/2

Ignore that 10 rolled. Thought ugly pirate was still standing and was going to do something else

Co-DM Marty 
Thursday February 21st, 2013 4:09:32 PM

OOC: I think I added the first 6 cold damage twice... Your right; only 17 cold damage has been done to Kerg; and yes Kito's post stated he step forward I'd just forgot to move him on the map. Likewise; the Drunken man stood up and took a 5 ft step to attack; no AoO's from 5ft steps; So no AoO's on the Drunken Man.

Coer; being large I think would allow you to flank all 4 IF another teammate was where Ivary is. Since your flanking with Jozhur I say you flank Alfgeir and X-bow man 2. Since they are both in line with you and Jozhur.

Soon as Kerg posts I'll make the DM post.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/38 | Mohan (Tiger) AC 15/15/11 HP 7/13 
Thursday February 21st, 2013 7:44:23 PM

Can he stand up, 5 foot adjust, and attack in the same turn? I'm going to use the rolls from my earlier post for this round.

Kerg seems to have an ever changing roster of enemies in front of him. He stands his ground and takes on Kito rather than run through a group of people (Hit AC 17 since the 19 was when I thought I could flank him, 7 damage).

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 26/47 
Thursday February 21st, 2013 9:41:00 PM

ooc: i was of the understanding standing up from prone was an AOO

Co-DM Marty  d20+1=6 ; d20+4=17 ; d6=3 ; d20+4=23 ; d20+4=7 ; d20+4=22 ; d20+4=15 ; d8=8 ; d6=2 ; d20+5=10 ; d20+7=19 ; d8=7 ; d6=2 ; d20+12=21 ; d6=2 ; d6=3 ; d6=2 ; d20+1=7 ; d100=16 ; d20+1=8 ; d3=3 ; d20+1=16 ; d20+1=8 ;
Thursday February 21st, 2013 9:49:48 PM

Annoir steps forward and swings at Kito; cutting his foe in the back.

Spire Frustrated with his attacks missing, the elf simply tosses out a few magic missiles to strike at X-Bow Man and calls out to his friends that Alfgeir is still alive. 7 dam to x bow man

Jozhur bursts into laughter at the multiple failed attempts to attack him; As the girl falls during her attempt to cut him, he lunges and cuts deep as she falls to the deck. 8 damage to Xbow girl
He shouts out a warning to his friends, hearing something on the other side of the ship
He then cuts into Ivay's backside once again. 11 damage to Ivary Her hand whips around to clutch at the new wound, she manages to apply pressure as she falls to the dock. The blood forming a pool around her lifeless body.

Kerg stands his ground and takes on Kito rather than run through a group of people; sinking his teeth into the salty flesh of this scarred human, he draws a good bit of blood. 7 damage to Kito

Coerator leaps heroically to the dock behind the x-bow men.
As he lands his hooves bite into the wooden dock releasing a small spray of splinters and he finds himself towering over the prone figure of his childhood shipmate."Hello Alfie" He says as he swings his electric fist down, crushing the caster against the dock. Alfie twitches for a few seconds then his body almost instantly grows cold as the electric and his soul leave the now empty vessel.

Rafe Watches Ivary fall, turning his attention to the man now behind him, stabbing the drunken man, he falls once again to the ground a new blood pool beginning to form. 6 damage to Drunkin Man
OOC: Rafe, With Ivary down and no chance of being flanked, take your next action from either square; as Im not sure if Rafe would move if Ivary wasn't a threat any longer.

Yel'kno takes a moment to peer over the side of the ship to see if he can spot the source of the noise. Which he does see a small hole in the side of the ship. The edges are clearly iced over, doubting it actually went through the side and into the hull, so something is probably stuck in the wood; something very cold. He then moves a few feet toward the battle on the dock. He grins as Coer leaps to the dock and yells out to encourage his friends and deter his enemies. Finally he casts a spell at Kito, who quickly falls down and begins laughing manically, dropping his swords to hold his sides as he only gets louder.

X bow man fires another bolt, slamming into Rafes leg.Rafe takes 8 damage

Xbow man 2 Swings at Jozhur and misses the rouge. Cursing under his breath.

X bow girl Stands up (AoO from Jozhur and Rafe {If he didn't move to D,13}) and scrapes her dagger across Jozhur's side, causing the rouge alittle more than a deep scratch. Jozhur takes 3 damage

Crew Swings again at Jozhur, but he isn't able to make contact yet again.
Round 6

Yel'kno feels another icy bolt enter near his spinal cord this time, moments after causing Kito to laugh until he fell. Ripping through skin and tearing nerves, then the icy feeling begins to spread over the wound and surrounding area. The pain is nearly unbearable. The lion fish captain nearly collapses from the hit. Afterwards, he feels his motions are slightly slowed. Yel'kno take 15 +2 cold damage; 17 total

Perception DC: 21 Spire and Yel'kno onlyHighlight to display spoiler: { A cloaked figure on the dock to the right of the lion fish kneels between two crates with his hood hiding his face. With a cross bow in his hands. He's very hard to see until the moon light glimmers off a glazed looking bolt he begins to load. At K,13}

Kito Still finds the fact that many of his friends are wounded or nearly been killed just as funny as someone squirting milk from their nose. Or a chicken running around with its head cut off.

Lion Fish Attack! Rnd 6
=======================

Yel'kno 30 damage (1 figment left) -Can't make AoO's
Coerator 21 damage -
Jozhur - 10 damage; (currently Flanked by Crew and X-bow man 2)
Spire: 0 damage
Rafe: 26 damage
Mohan: 6 cold damage
Kerg: 17 damage
Annoir- 12 damage
Ivary: (AC: 17)- 32 damage (unconscious)
Ganef: (AC 18) - 36 Damage (unconscious)
Alfgeir: (AC 16) - 48 Damage- Prone- (Dead)
Kito: (AC 17) - 17 Damage- Prone, laughing his butt off
Crew: (AC 15) - 0 damage
Drunken man: (AC 15)- 12 damage
Ugly Lass: (AC 15) 24 Damage (unconcious)
X-Bow Girl: (AC 14)- 8 Damage-
X-Bow Man: (AC 14)- 7 damage
X-Bow Man 2: (AC 14)- 0 damage

Coerator; Kerg; Jozhur; Yel'kno all failed Will saves and have a -1 penalty to attack rolls and saves vs fear.

Co-DM Marty 
Thursday February 21st, 2013 9:53:54 PM

Drunken man is unconscious; forgot to add that at bottom.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 26/47  d20+6=21 ; d20+5=25 ; d20+5=16 ; d20+1=14 ; d20+5=8 ; 2d6+7=13 ; 4d6+13=25 ; d6=5 ; d8+5=11 ;
Thursday February 21st, 2013 10:29:19 PM

Smarting from the crossbow bolts that have been fired at him Coer snorts and flexes his muscles. His eyes glow for a moment before he begins a flurry of attacks at the archers.

The oversized temple sword flashes in the moonlight as it cuts a deep grove in the arches back (13 dam). Coer then delivers a critically devastating Uppercut with his electrically charged fist of justice (25 dam+5 electric). He tries to kick another but misses his target, this is not the case with his horns, which gore an archer with a spray of blood (11 dam).

(Attacks will focus on x-bow man, then x-bow man 2 then x-bow girl if the first two drop)
~~~
Ooc 1: Deflect Arrows etc
Ooc 2: -1 penalty on attack rolls and a -1 penalty on saving throws against fear
[b]Ooc 3: inspire courage
adding +1 to attack and damage rolls
Ooc4: Coer activated power attack
Ooc 5: Ki magic - Coer uses 1 Ki point to add an additional attack to his flurry (2/4 ki points remain)
Ooc 6: Attack: POWER FLURRY: Temple sword, punch w/ shock tear, kick & secondary attack horns
Sword; hit: 21 for (2d6+7) 13 damage
Fist; hit: 25 -CRIT, Confirm 16 -- CONFIRM for (4d6+13 +1d6 electric) 25 damage + 5 electric
Kick; hit: 8 miss
Horns; hit: 14 for (1d8+5) 11 damage


(Brock) Jozhur AC18/14/13--CMD 16--HP 25/32 (1 constitution damage, 4 temp char points )  d20+9=27 ; d6+2=6 ; d20+12=32 ; d20+10=20 ; d6+10=13 ; d6+3=4 ; 2d6=10 ;
Thursday February 21st, 2013 10:31:56 PM

Spurred on by felling a foe, Jozhur lashes out at the girl as stands up. AoO Hit AC 27, xbow girl takes 6 damage.

The nimble human is quite angered when the girl gets up and lands a blow on him. He feints an offhand blow, and grunts loudly as he drives his sword deep through her torso. Bluff check to feint: 32. Sneak attack hits AC 20, 14 damage assuming bluff is successful.


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 22/31  d8+1=2 ; d8+1=9 ;
Thursday February 21st, 2013 11:03:52 PM

Yel'kno sheaths his rapier as he moves down the dock and reaches into his pants to pull out his bandaid wand. Positioning himself to put the stairs leading up to the stern between himself and the hiding archer he applies the wand to his wounds and calls out, "[b]We have another one to kill off the starboard side. Watch your backs."
"
~~~~~~~~~`

Move to G18. I'm thinking the stairs would be concealment or cover?

Sheath sword, pull out wand from pants of plenty

Use wand. Rerolled a 1 to heal 9 HP

1 Figment Remaining for over 3 minutes
Inspire Courage for +1 to hit and dam and save vs fear Round 5/13
Debuff for -1 to attacka nd saves vs fear

Rafe Thornhill -1/25HP | AC15/15/11 | CMD 14 
Friday February 22nd, 2013 12:18:32 PM

Gasping in pain, Rafe goes down and falls unconscious. (at D13)

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/38 | Mohan (Tiger) AC 15/15/11 HP 7/13  d20+9=18 ;
Saturday February 23rd, 2013 12:33:28 PM

OOC: Sorry I couldn't post yesterday, a lot of time was dedicated to an important interview.

A little bewildered by the fact that his opponent has fallen to the ground in uncontrollable laughter, Kerg takes the time to see if he can help Rafe out (Heal check 18 to stabilize Rafe).

Co-DM Marty 
Sunday February 24th, 2013 11:34:52 AM

Ill be mking the "friday" post later today, orp as soon as spire posts. On weekends ive no trouble making posts, but everyone has to post first. During weekdays ill post everyday regardless.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=16 ; d20+5=18 ; 4d6=10 ;
Sunday February 24th, 2013 6:30:33 PM

Spire levels his bow, firing a harsh ray of blazing heat at the crossbow wielders.
-------------------
Cast Scorching Ray on XBow Man 1
Attack: 18 vs Touch AC
Damage: 10 fire

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Sunday February 24th, 2013 6:31:06 PM

OOC :: Really sorry everyone, could have sworn I posted days ago

Co-DM Marty  d20+4=21 ; d20+7=21 ; d8=3 ; d6=1 ; d6=2 ; d6=3 ; d6=2 ; d20+1=21 ; d20+6=26 ; d20+6=12 ; d8+3=11 ; d20+9=15 ;
Monday February 25th, 2013 1:22:57 PM

Coerator Unleashes his 'Taur fury with a flurry of blows to the archers. The oversized temple sword flashes in the moonlight as it cuts a deep grove in the arches back; He falls to the ground screeching in pain. Coer then delivers a critically devastating Uppercut with his electrically charged fist of justice; instantly dropping X-bow man 2 he lies on the ground twitching for several moments after hitting the dock. He tries to kick another but misses his target, this is not the case with his horns, which gore the last standing archer, the woman, with a spray of blood (11 dam to X-bow Girl). She also cries out in pain, but still clings onto what little life she has left within.

Jozhur Lashes out at the female archer; cutting her from shoulder to hip crossing her body; before the sword can finish it's course she begins to drop to the docks. Her mouth opens but no sound comes out, dead before she hits the gound. He then turns and feints an over-head swing, then thrusting into Crew's side. The unsuspected blow brings the man down to one knee momentarily. Elf Bloods! Les get outta here! he screams, but looks to see no way of escaping the Lion Fish crews wrath.

Yel'kno sheaths his rapier as he moves down the dock and reaches into his pants to pull out his bandaid wand. Positioning himself to put the stairs leading up to the stern between himself and the hiding archer he applies the wand to his wounds and calls out, "We have another one to kill off the starboard side. Watch your backs.". He then taps himself to heal some of his wounds while taking cover behind the stairs. Yes; you have full cover kneeling behind the stairs.

Rafe Falls to the ground, grimacing in pain. With the help of Kerg, who is amazed by the fact Kito is rolling around laughing about the situation, Rafe stabilizes, the loss of blood is minimal for now.

Spire Watches Coer drop the archers, firing a ray at Kito instead. The burning ray scorches the laughing foe; leaving his thigh smoking after the cloth is burnt away. The flesh blackened and bubbling, his laughter becomes an ear piercing screech, as he attempts to scream in pain. 10 damage to Kito

Crew sees their is no way out by running down to docks. Instead he withdraws up the dock and dives into the water, swimming under the surface for a few feet before rising for air just behind Coer between the dock and the Lion Fish. Withdraw, no AoO's, and swim to C,20

Spire feels an icy bolt break through his clothes and skin, and threatening to brake a rib as an Icy bolt enters into his left side. Spire takes 9 and 2 cold damage; 11 total. After the wound freezes over his reactions feel a bit slowed (Not allowed to make AoO's). Turning toward where the bolt came from; Yel'kno] was right. A hooded man is running down the docks to the right of the Lion Fish. He screams, Elf Bloods! Do not die te'day! WE'll live to hunt em down lads! Regroup!

Kno. History/Local DC 12 Highlight to display spoiler: { This mans cloak looks very similar to the one Akrim was wearing in the "Rotted Seal" earlier. }

Perception DC 15 Highlight to display spoiler: {This mans cloak looks very similar to the one Akrim was wearing in the "Rotted Seal" earlier. }

Kito Finally comes to his senses Will: 21 Vs DC 16?; and stops laughing. He feels the pain from spires Scorching Ray; he then stands up leaving both of his swords on the ground near his feet.

I know when I've lost. Mercy is something most pirates don't know. I'll not beg, but my purse is not light. I think friendship can be bought here lads. He giggles his coin purse at his hip, the ringing sounds throughout the area; he then looks at Coer and smiles. What do ye say old friend?

[Coerator; Know. History DC 8 Highlight to display spoiler: { Kito is in fact the first mate of your old crew; as well as the known first mate of the Elf Bloods. }

Sense Motive Checks:
DC: 10
Highlight to display spoiler: { The man seems to be honestly throwing in the towel. }
DC: 14Highlight to display spoiler: { He seems to be honestly giving up; but likely more out of fearing death than striking a truce. }
DC: 18 Highlight to display spoiler: { His surrender seems to be calculating. Possibly a diversion; or tactic of battle some way. }

Perception DC 19 Highlight to display spoiler: { Kito has a dagger hidden in the sleeve of his right arm. Your just able to see the metal point near the heel of his hand. The bulge in his sleeve is almost non-existent. }
===================================
Yel'kno 13 damage (1 figment left) - No longer Bleeding-Full Cover
Coerator 21 damage -No longer Bleeding
Jozhur - 7 damage; (currently Flanked by Crew and X-bow man 2)
Spire: 11 damage
Rafe: 18
Mohan: 6 cold damage
Kerg: 23 damage
Annoir- 12 damage
Ivary: (AC: 17)- Unconscious
Ganef: (AC 18) - Unconscious
Alfgeir: (AC 16) - Unconscious
Kito: (AC ??) - 31 Damage
Crew: (AC 15) - 19 damage
Drunken man: (AC 15)- Unconscious
Ugly Lass: (AC 15) Unconscious
X-Bow Girl: (AC 14)- Unconscious
X-Bow Man: (AC 14)- Unconscious
X-Bow Man 2: (AC 14)- Unconscious
Cloaked Archer: (Ac ?)- 0 Damage



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 2/13  d20+8=18 ; d20+9=16 ; d20+5=6 ;
Monday February 25th, 2013 2:24:18 PM

Spire takes the ice spike to his ribs, coughing up blood onto the deck of the Lionfish as he does so. Spinning on one heel, he finally sees the cloaked figure. Their garb looks familiar, almost like... "Akrim! You're not going anywhere! he shouts out, spinning his hands and casting a spell to entrap their foe.
--------------------
Cast Web on Akrim (wherever necessary to trap him)
DC 16 Reflex or become grappled

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/38 | Mohan (Tiger) AC 15/15/11 HP 7/13  d20+1=17 ; d20+7=17 ;
Monday February 25th, 2013 4:04:31 PM

Kerg jumps in surprise at the unnatural sounds coming from the foe behind him. He turns and watches Kito get to his feet, holding back from striking him down as he does. The man's movements suggest he's done fighting (Sense motive 17). "Just sit back down and be quiet," he growls.

(Perception 17 doesn't catch hidden knife)

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/32 (1 constitution damage, 4 temp char points )  d20+5=8 ; d20+5=16 ; d20+7=8 ;
Monday February 25th, 2013 4:05:19 PM

"Gah, deal with him, take his weapons. Someone come help me catch this other one.

Jozhur sheaths his sword as he sprints to head off the cloaked assailant. Run to L27.

--------------------------
Sense motive: 8
Perception: 16
Knowledge local: 8

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 26/47  d20+9=22 ; d20+4=13 ; d20+8=19 ; d20+7=9 ; d20+6=15 ; d20+6=22 ; d20+1=20 ; d8+2=6 ;
Monday February 25th, 2013 7:11:58 PM

As Kito tries to negotiate and present himself to no longer be a threat, Coer's keen eyes spot the tip of a dagger and senses deceit in his words.

My mercy is for the helpless, not murderous thieves. I see your dagger friend, you do not fool me.

Coer attacks his old shipmate Kito, who is still quite agile despite his wounds. His sword and fist hit nothing but air, but his horns catch the pirate in the chest leaving two bloodied puncture wounds.

~~~
OOC:
Perception: +9 = 22
Know(history): +4 = 13
Sense motive: +8 = 19
Rolling for flurry of blows --
Roll 1: Sword -- Hit =8, miss
Roll 2: Fist -- Hit= 14, I'm guessing a miss
Roll 3: Ignore (darn, would have hit)
Roll 4: Secondary attack horns -- hit= 20 for 7 damage


Rafe Thornhill -1/25HP | AC19/19/15 | CMD 14 
Monday February 25th, 2013 10:22:29 PM

Rafe gets back on his feet and goes on the total defense as he tries to figure out what's going on.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 22/31 
Tuesday February 26th, 2013 10:03:04 AM

When the hidden crossbow man makes to run, Yel'kno moves to Rafe ad presses the cure wand into his hand before turning to cast a an explosion of glitter at the fleeing figure.

Glitter dust on whatshisname. DC 15 or be blind. Automatic -40 to stealth

Co-DM Marty  d20+8=14 ; d20+6=8 ; d20+7=9 ;
Tuesday February 26th, 2013 11:45:37 PM

Making DM post now;

Rafe must make a DC: 10 constitution check to become conscious and disabled. You take a penalty to this check for every negative hit point you have; in this case a -1. Of course Con Mod.

Akrim is grappled in the web

Yel'kno if Rafe doesn't wake up; wil you just heal him; or drop next to him and cast glitter on the grappled Akrim?

Co-DM Marty  d20+8=24 ; d20-1=15 ; d20+1=10 ; d20+7=8 ; d20+7=12 ; d20+10=26 ; d4=3 ;
Wednesday February 27th, 2013 12:49:37 AM

Annoir Stands behind Kito with his rapier in between his shoulder blades as he stands up and surrenders. That has nothing to do with me Stink Bait! The Lion Fish crew will decide your fate now!

Spire takes the ice spike to his ribs, coughing up blood onto the deck of the Lion Fish as he does so. Spinning on one heel, hoping to see who shot the bolt; he finally sees the cloaked figure. Their garb looks familiar, almost like... "Akrim! You're not going anywhere! he shouts out, spinning his hands and voicing an incantation. As he finishes, spider like webs begin springing across the docks from the Lion Fish to The Iron Hull, totally surrounding Arkim. The Elf Blood captain quickly becomes entangled within.

Kerg is put off by the sounds of Kito's hideous laughter and carefully watches the pirate as he stands up to surrender. Growling at him, telling him to set back down.

Jozhur calls out for someone to deal with Kito while others assist him in running down Arkim. He dashes through Spire's greasy dock without any trouble. Although squeezing past Coerator slows him down a bit; he rounds the turn to the dock leading to the Iron Hull and stops a few feet short of Spire's new web.

As Kito tries to negotiate and present himself to no longer be a threat, Coer's keen eyes spot the tip of a dagger and senses deceit in his words.
My mercy is for the helpless, not murderous thieves. I see your dagger friend, you do not fool me.
Coer attacks his old shipmate Kito, who is still quite agile despite his wounds. His sword and fist hit nothing but air, but his horns catch the pirate in the chest leaving two bloodied puncture wounds.Kito Takes 7 damage

Rafe is stable thanks to Kerg; he wakes up on his own though. In a lot of pain he gets to knees and covers himself in case of another attack.

Yel'kno Sees Rafe wake up, rushes to his mates aid handing off the band-aid wand; then turns to the fleeing cloaked figure and creates a burst of sparkling golden particles that flash about Akrims face as he got caught in Spire's web. The sparkles illuminate the marks on his face, making it very obvious to Everyone that this IS Akrim, Captain of the Elf Bloods. His eyes rolled back in his head prove him to be Blinded by the light...

Crew continues to swim towards the dock south of the Lion Fish. Apparently he doesn't know how to swim, or maybe some seaweed or something has grabbed onto his ankle. He does make a slight bit of progress.

Arkim thrashes about and somehow manages to break a few webs and escape from his current entanglement within the web. Although, being blind has also hampered the Captain. He doesn't know which way the dock is. He sticks his tongue out and begins walking south; toward the dock. Not being able to see lands him right back into the web, entangled once again.

==============
OOC: Phillip; If your character doesn't make the DC; you shouldn't have read the spoiler. Putting statements like that is very much discouraged; and shows me the honor system in the Check/ Result Spoiler (I use to save us time and keep the game flowing) is possibly failing... If I can't trust everyone to uphold this system, I'll begin doing it the "other way" Ie: Monday-- Make the check; Tuesday-- Results posted. So; lets be honest in using the Check/ Result Spoiler system from here on out ok?

==============
Kito- 38 damage
Crew- 19 damage
Akrim- 0 damage
========
Lion Fish Battle Web Time!

Rafe Thornhill -1/25HP | AC19/19/15 | CMD 14  d20=7 ;
Wednesday February 27th, 2013 12:55:50 AM

Sorry, you had me at 18hp so I thought someone had healed me...

Rafe stumbles back down to his knees, and slumps over, unconscious.

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/32 (1 constitution damage, 4 temp char points )  d20+11=21 ; d20+9=18 ; d8+2=8 ; 2d6=10 ;
Wednesday February 27th, 2013 9:02:57 AM

Jozhur grins as he sees his hapless prey get tangled up in the web again. He draws his bow as he quietly moves up next to the crate to block Akrim's only exit. Stealth 21, move to K25

Once in position, he sends an arrow through the web, aimed right at Akrims throat.

--------------------
OoC: I'm not real sure on the rules here. Sneak attacks can't be done on someone with concealment. Akrim has partial cover (at least), I'm guessing that does not mean he is concealed.

The arrow hits AC 18 for 8 damage, 18 damage with sneak attack. Akrim does have +4 AC from partial cover.


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 22/31  d8=2 ;
Wednesday February 27th, 2013 3:58:59 PM

Yel'kno keeps his wand in hand then and heals Rafe this time. "Don't let him get away! Leave the one in the water. Let the sharks get him if they'll have him"

----------

Inspire Courage 6/13
Mirror Image one Figment for 3 min

Heal Rafe for 3 HP

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/38 | Mohan (Tiger) AC 15/15/11 HP 7/13  d20+7=22 ;
Wednesday February 27th, 2013 4:33:10 PM

Kerg is a bit shocked at how quickly Coer refuses to give his opponent any quarter. He readies himself to fight if Kito should try and get away, but otherwise just looks around to see if any of the harbor guards have been alerted by the ruckus (Perception 22).

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 2/13  2d4+2=4 ;
Wednesday February 27th, 2013 5:45:29 PM

Spire expends his last magic missile attacking Akrim. (4 damage)

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 26/47  d20+7=11 ; d20+6=17 ; d20+1=19 ; 2d6+4=6 ; d6=5 ; d8+2=3 ;
Wednesday February 27th, 2013 7:26:28 PM

ooc: looking at the map Coer was not actually in range of Kito last round, oops
~~~
"He is lying men, take him out"

Wanting to put an end to the Elfbloods, Coer carefully walks into the slimey puddle of grease. Once within range of of Kito he jabs at him with his left fist sending electricity acring across Kito's armor. He follows this up with another jab of his horns to Kito's chest.

~~~
acrobatics check vs dc10 not to slip in the grease = 10
Coer moves to a15b16
Electric punch: hit;17 for 7 damage plus 5 electric
secondary attack with horns: hit; 19 for 4 damage



Co-DM Marty 
Wednesday February 27th, 2013 8:55:38 PM

I had rolled your reflex for moving through the grease last round. Just forgot to move you on the map... Sorry/ DM post coming soon

Co-DM Marty  d20+6=22 ; d20+6=9 ; d20+6=10 ; d100=1 ; d20+11=18 ; d8=3 ; d8=2 ; d20+9=12 ;
Wednesday February 27th, 2013 9:19:47 PM

OOC: Ya; It's been hard for me to keep track of everyone's hp. I think from now on; as I think its suppose to be, I'll only keep tabs on NPC's; you guys will need to track your own HP's. Either way; on with the show!

Rafe Still lies; stabilized on the dock.

Jozhur Moves forward and fires an arrow at the trapped Akrim; but it just gets stuck within the sticky webbing.

Yel'kno Keeps hold of his wand and heals Rafe; Rafe heal 3 HP

Spire lets his last Magic Missile fly into Akrim's chest. The captain weezing from force damage.

Kerg Keeps himself aware; and does notice an oil lamp bouncing and swaying as someone runs this way; could be a few rounds until they get across the long pier though

Coerator Unleashes another flurry of blows at the surrendering Kito; who did nothing after the last flurry. Before Coerator lashes out he crys out to the Minotaur;

Its been hidden! It's tied up my sleeve. I can't pull it out! I've not the stamina nor will to keep up with the likes of you! Let me go!

Sense Motive Checks:
DC: 16 Highlight to display spoiler: { He doesn't seem to be lying about the dagger; and his wounds and heavy breathing prove him telling the truth about the rest as well.}

DC: 22 Highlight to display spoiler: { I'ts obvious he's lying about the dagger. Although his wounds and heavy breathing seem real and of course enough to hinder his battle performance. He seems a little to confident given the circumstances. He's hiding something for sure. }

Coerator slams and gores Kito into submission though; he now isn't able to stand. He lays on his hands and knees; mumbling a quiet prayer as his mouth, nose, and various cuts over his body seep blood onto the docks.

I just want to live; He says dropping his head to the dock, his breathing heavier than before, somehow he's still conscious.

Crew still hasn't figured out how to swim to well; barely keeping himself above water as he trys to swim to the docks. No movement; only barely able to tread water

Akrim trys to figure out where the sound of that arrow came from; but has no idea. So; he spins in a circle twice and fires a bolt to the south (in Jozhur's direction) by random selection. He then trys to get through the webbing and into the water; but can't even make it out of the space he's in. Being blind AND trying to maneuver through sticky webbing is harder than being an ant and squishing a dwarf!

Not able to upload the map today; just know Coer is just on the other side of the Grease, Jozhur is next to the crate below the Web, and Rafe and Yel'kno are next to each other (Rafe Hasn't moved).... Everything else is the same.


(Brock) Jozhur AC18/14/13--CMD 16--HP 25/32 (1 constitution damage, 4 temp char points )  d20+5=18 ; d20+9=18 ; d20+11=21 ;
Thursday February 28th, 2013 5:34:12 AM

Jozhur sends another arrow into the web, but it just gets caught in the web next to the first one. Frustrated that he can't hit such a sitting duck, he puts away his bow and picks his way through the webbing, trying to be quiet. He gets as close to Akrim as possible.

----------
Sense motive:16
Attack hits AC18, assuming misses again
Escape artist to get through web: 21

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 2/13 
Thursday February 28th, 2013 1:47:54 PM

Spire runs up to the edge of the Web, training an arrow on Akrim and preparing for an attack. (Double move to H21)

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 26/47  d20+8=24 ; d20+6=9 ; d20+7=24 ;
Thursday February 28th, 2013 7:54:19 PM

"Damn your lies" bellows Coer "Stand again and I shall see you dead"

Coer leaves the crumpled Elf blood first mate and heads towards Akrim. He loses his footing on the greasy dock however, wobbling for a moment before stopping upright.

~~~
ooc: sense motive for Kito = 24
Acrobatics and reflex check for the grease, 9 fail, 24 save. So I dont fall but cant move further.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 22/31  d20+7=23 ; d6=2 ;
Thursday February 28th, 2013 10:14:05 PM

With Rafe healed, Yel'kno will hand him the wand if he wants it and moves a few feet over to get a clear shot at Akrim while pulling his bow over his shoulder and sending an arrow the other captain's way.

~~~~~~~~~~~~~`

Hit AC 24, 3 damage

Inspire Courage 7/13

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/38 | Mohan (Tiger) AC 15/15/11 HP 7/13  d20+1=5 ;
Thursday February 28th, 2013 10:55:08 PM

Kerg watches the exchange between Kito and Coer. The young half-orc seems to have come out of his frenzy after witnessing some of the stranger and more intense aspects of this battle. In fact, he could be described as a little shaken by the escalation. He stays near Kito and waves to try and get the attention of whoever is approaching.

Co-DM Marty  d100=80 ; d8+1=6 ; d6=6 ; d6=5 ; d100=49 ; d100=62 ; d100=58 ; d8=4 ; d8=2 ; d8=2 ; d20+6=17 ; d8=6 ; d8=3 ; d20+6=8 ; d3=3 ; d20+6=14 ; d20+6=10 ; d4=2 ; d20+9=23 ; d20+9=19 ;
Thursday February 28th, 2013 11:13:34 PM

OOC: To shoot through the web is a 25% chance guys. (75-100 gets through) I rolled for Jozhur last round; and will for everyone this round as well. Your more than welcome to roll yourselves after this

Coer Threatens Kito before taking off to help out with Akrim,. Nearly falling from the grease he regains his footing and stops his advancement.

Jozhur Fires another arrow at Akrim. With his supreme archer skills, and maybe a bit of luck, the arrow passes through the criss-cross sticky web untouched and pierces through Akrim's cloak and armor underneath. Akrim takes 17 dam; He then moves nearly silent (Stealth 21)

Spire Moves closer to his blind captive; knocking an arrow and training it on Akrim as he makes his way across the Ship.

Yel'kno Gives his band aid wand to Rafe then fires an arrow at Akrim as well; his perfect accuracy would have surely pierced through the rival Captain's eye ball, but the super sticky crissy-crossy webs prevented it from getting to him.

Rafe takes the wand from Yel'kno and heals himself (+5 Hp to Rafe) and stays where he is for the moment.

Kerg Stays where he can keep a very close eye on Kito. A little shaken up by the intensity of the battle, Kerg seems relieved that a guard is on his way; he waves to get their attention

Annoir Draws a small vial from his pants pocket and gulps the red liquid in a single drink. (Annoir heals for 5hp) Licking his lips afterwards; he makes his way down the dock. It seems as though you all can handle this from here lads! If no one objects I'll be heading back to The Iron Hull for a good nights rest. By the way; since you handled to opposition maybe you can make right on your end of our agreement? The offer still stands friends. Tonight and quickly would be my course of action. He smiles and sheaths his rapier being extra cautious when he gets to the grease and makes it across safely.

Kito mumbles under his breath as the blood keeps pouring from his body. He stares Kerg in the eyes for only a second. He scuttles on his knees back a few feet away from Kerg (Full move action; 5' Step while Prone. Then, now that he's out of immediate reach, He quickly reaches into a pouch tied to his belt and pulls out his own vial made of burnt or black painted glass (which is hard to tell). Drinking it seemed to slow his bleeding a bit, even heal over a few of the minor cuts he had to his hands.

Crew keeps trying to teach himself how to swim while in this stressful situation; and isn't really doing well at all. Being so close to the docks though he does manage to finally get there and pull himself up. Exhausted from all the flailing his arms and kicking his legs, he's not able to run or even walk very far when he gets up.. Captin! Your surrounded! I'll come back for ye! RUN Cap'n RUUNN!

Arkim Winces as the pain from Jozhur's arrow shoot's through his stomach. He whips his head around trying to hear where the shot came from; but can't seem to figure it out. He does however, somehow, figure out where the sticky webs directly around him are and makes his way, unhindered, through them. He travels through the webbing in the direction of Crew's voice; and falls into the water next to the lion fish. He is a capable swimmer when he can see; and he figures it really doesn't take sight to swim, and does just fine.

The Dancing Lantern Light; which is more than likely a guard saw earlier in the night. Keeps a steady approach. The light only gets faintly larger as he draws nearer; nearer used loosely; he's surely not in much of a hurry and is still a ways away.
================
OOC:
Akrim is blind until Yel'kno's turn this coming round. Coer You can move past Annoir on your turn without a check of sorts, just count it as 10 ft for moving past him instead of 5. The Guard is still about 5 rounds away unless he quickens his pace.
====================================
Remember guys I Will post throughout the weekends as long as everyone posts. I'll have a post tmw night regardless. Rob will be taking over soon. I've really enjoyed playing with you all so far :)
=============
OH! NO! Elf Bloods Escape!


(Brock) Jozhur AC18/14/13--CMD 16--HP 25/32 (1 constitution damage, 4 temp char points )  d20+11=21 ; d20+9=15 ; d8+2=10 ; 2d6=6 ;
Friday March 1st, 2013 5:45:03 AM

Jozhur deftly makes his way back through the web, readying his bow once again as he moves. He positions himself at the edge of the dock and launches another arrow at Akrim.

---------------------------------
Escape artist: 21
Move to K25. Attack hits AC15, 16 damage.

Rafe Thornhill 4/25HP | AC15/15/11 | CMD 14  d4+1=2 ;
Friday March 1st, 2013 12:36:49 PM

Glad he's feeling better, Rafe gets up and see's the first immediate target and invokes a Force Missile (like magic missile) that strikes Kito unerringly (2 pts).

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 22/31  d20+8=20 ; d6=4 ;
Friday March 1st, 2013 11:28:46 PM

Yel'kno rushes up the stairs with bow in hand, putting another arrow to the string as he goes. Peering down into the water he sends another arrow Akrim's way. "[b]Maybe a bit wood will help you float!"

~~~~~~~~~~

Move to H22 or thereabouts

Hit AC 20, 5 damag

Inspire Courage 8/13

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 26/47  d20+6=17 ; d20+6=24 ; d8+4=6 ;
Saturday March 2nd, 2013 12:07:43 AM

Coer growls as Kito begins to scuttle away, but he will deal with the cowardly first mate another time... He has bigger fish to fry.

Stepping out of the greasy patch and skirting Captain Annoir, Coer draws a javelin as he moves down the dock. He lines up his shot and throws the spear at Akrim, striking the floating pirate in the back.

~~~
ooc: acrobatic 17 to walk off the grease
move to a24b25
throw Javelin distance 35 = -2
javelin (rolled with a +6 mod, should have been a +4 with -2 distance) = Hit=20 for 7 damage

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 2/13  d20+4=21 ; 2d4=8 ;
Saturday March 2nd, 2013 1:08:10 AM

Spire crosses the deck, chanting a few words under his breath as his bow glows green. Drawing back an invisible arrow, the wizard released the bowstring, and a glob of acid flies at Akrim, striking the Elf Blood captain!
--------------------
Move to F22 (or wherever I need to go for line of sight)
Cast Acid Arrow on Akrim
Attack: 21 vs Touch AC
Damage: 8 (max damage!)
Another 2d4 damage next round unless acid is neutralized

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/38 | Mohan (Tiger) AC 15/15/11 HP 7/13 
Saturday March 2nd, 2013 10:50:34 AM

Seeing that the approaching light isn't in a hurry, that Kito is being taken care of by Rafe, and hearing the shouting of whoever remains of the Elf BLood crew, Kerg concludes that he has somewhere more important to be. So he runs (4x movement) to where Crew has just pulled himself onto the dock (B27).

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 22/31 
Monday March 4th, 2013 5:29:58 PM

Yel'kno surpresses a sneeze

Co-DM Marty  d20=14 ; d20=9 ;
Monday March 4th, 2013 5:56:26 PM

Kerg makes his way to where Crew will be pulling himself up, while the rest pummel Akrim into submission with projectiles until hes knocked out and falls under the surface of the water.

Crew quickly trys to g and save his captin, while Kito jumps off the dock toward the pier and swims underneath the dock. Crew makes it to Annoir, but is having trouble keeping both of them afloat. Kito hides his presence among the attention grabbing assault on Arkim.

Annoir makes his way back to his ship, the guards flame draws ever closer.

Crew yells out, Were beaten! Bested! You gunna see us drown!?

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 22/31 
Tuesday March 5th, 2013 10:20:59 AM

"Thinking about it," Yel'kno yells down to the crewman, "you come to murder us in our sleep and seemed surprised we don't seem keen to let you go so you can come back again with more men?"

Yel'kno leans over the side and gestures at the dock. "You can go, go find a spot as crew on another ship. Leave Akrim."

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 2/13  2d4=5 ;
Tuesday March 5th, 2013 1:15:28 PM

Spire draws another arrow, keeping it trained on the spot where Akrim disappeared. The acid continues to eat away at the (possibly dead) captain (5 acid damage).

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/32 (1 constitution damage, 4 temp char points )  d20+11=31 ; d20+11=16 ;
Tuesday March 5th, 2013 2:51:25 PM

With no threats in his view, ducks out of the webs he is in escape artist: 31 and runs around the Lionfish to check on his allies. Run to D27

Seeing that the fight is pretty much over, he tries to get the group's attention and motions in the direction of the Elf-Blood ship before slipping into the alleys around the buildings that line the dock. Stealth: 16

Not one to leave a job unfinished, Jozhur heads back toward the Elf-Blood ship, using the buildings as cover.



(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 26/47  d20+9=25 ;
Tuesday March 5th, 2013 5:06:51 PM

Get out of the water and run ye scurvy dog. Or wait for the guards and see what they do to you. Your choice"

Coer sheaths his sword and looks into the murky water for a sign of Captain Akrim

~~~
Ooc: perception: 25


Co-DM Marty  d20=10 ; d20=11 ; d20=20 ; d20=5 ;
Tuesday March 5th, 2013 10:26:47 PM

Crew thinks about his chouce for a mere moment before letting go of Akrim and makes his way to the dock and running off up to the pier, passi the guard, who begins to run and give chase to crew.

Akrim jerks as the acid eats away at his unconscious body, blood swirls to the surface, but he sinks further towards the bottom.

Kito remains unseen, probably escaped as well.

[B] Jozhur sneaks his way, unseen to the elf bloods ship, he stops as hes within 40' of gangplank but sees not much more cover, beyond the night until hes on deck.

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/32 (1 constitution damage, 4 temp char points )  d20+5=12 ; d20+11=20 ;
Wednesday March 6th, 2013 8:53:22 AM

Jozhur thinks to himself That had to be about all of them Jozhur checks the ship for anyone acting as a lookout and glances around to see if any city patrols are approaching.

If he sees none, he walks onto the ship and quietly heads below deck.

--------------------------
Perception: 12
Stealth: 20

OoC: If you want me to continue this post today to save time I can, just didn't want to get ahead of things.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 26/47  d20+9=20 ;
Wednesday March 6th, 2013 4:31:07 PM

We should head to the Elfblood ship and check it it properly. Not just for Annoir's picture but to look into the claims of killing elves. We might find some compensation for our trouble as well.

Hmmm... Jozhur appears to be on his way. I will follow after I have searched these bodies.

~~~
Ooc: perception 20 on searching the bodies for useful/interesting/valuable items

Rafe Thornhill 4/25HP | AC15/15/11 | CMD 14 
Wednesday March 6th, 2013 7:25:33 PM

Not sure whats going on, "Are we giving chase, or regrouping?"

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 2/13 
Wednesday March 6th, 2013 8:12:57 PM

"If there are dead elves aboard their ship, I would like to see them." Spire grasps his holy symbol, feeling his familiar squirm in the pocket of his robe. "See that they find peace."

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d8+1=9 ; d8+1=4 ; d8+1=7 ; d8+1=7 ;
Wednesday March 6th, 2013 8:41:41 PM

Yel'kno goes to rouse the rest of the Lionfish crew that might be on board and sets them to a watch... not wanting to leave the ship completely unguarded in the event that some of those that escaped decide to just come back and set fire to it while they're gone..

And then uses the healing wand on himself a few times and passes out heals to anyone else that needs it.

~~~~~~~~~~~~~~~~~~~~~

Heal self with 3 charges

Heal Spire for 7 HP

43/50 charges remaining



Co-DM Marty 
Wednesday March 6th, 2013 11:37:30 PM

Posting from a phone. 20 is good enough to find whats on bodies, ill get that up soon.

Rob will be taking over here :) If he doesnt do so soon, Ill have loot/gold/exp posted by tmw night. Its been great guys :) Cant wait for my next turn around.
Btw, we need a new ADM.

Co-DM Rob 
Thursday March 7th, 2013 3:58:49 AM

OOC: Hey folks! My first DM post should be in the next hour or so. Just getting it polished up a bit :)

Co-DM Rob - Uh-oh... Busted! 
Thursday March 7th, 2013 5:01:37 AM

Coerator plans to claim some trophies on account of his victory this day and goes body to body to see what he can find. (T.B.A.)

Rafe looks for a group decision on how to proceed, the mage perhaps not wanting to disturb the party balance by upsetting anyone.

Spire believes the search for his elven brethren may need to come before the search for a simple painting.

Jozhur feels confident that the job is done. He can't spy any look outs, but just as he himself goes to move below deck he sees movement on the docks that makes him think twice about disappearing below deck.

Two packs of town guards are approaching (one from the south and one from the east forming perhaps 10 guards total?). They wear the blue "Jolly Roger" bands around their forearms that formalises their positions as the local law. Once the bodies on the decks have been surveyed, one of them whispers something to his colleague. The colleague turns and starts to run south. The whisperer steps forward and hollers out "Any Captains aboard these ships are to GET DOWN HERE RIGHT NOW!"

Knowledge Local DC10 Highlight to display spoiler: {The Harbormaster doesn't allow anything 'umseemly' to happen on his docks. What happens elsewhere, he doesn't care about. In fact, if there is a murder going on two feet off the edge of the pier, he'll watch silently and do nothing. If a dead body is found on the deck of your boat, you have a problem}

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+10=24 ;
Thursday March 7th, 2013 9:50:59 AM

"Good morning, gentlemen, glad you could make it, but it looks like it's all over but the cleaning" Yel'kno calls down as he steps over be bodies on his way down the gangplank to the dock. "I am Captain Yel'kno of the Lionfish here. These scum attacked us a few minutes ago while most of my crew slept" He nudges one of the bodies with his foot on the way by for emphasis. " They were led by a Captqin Akrim, but I'm afraid if you'd like to talk to him you'll hav some trouble." And a finger points down at the water where Akrim sunk, "he's down there."

------------

Bardic Knowledge to take 10 on knowledge local

Diplomacy 24

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/38 | Mohan (Tiger) AC 15/15/11 HP 7/13 
Thursday March 7th, 2013 12:24:17 PM

Kerg is busy washing the blood from his mouth, a little fearful of what these new men could do.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 2/13  d20+8=23 ; d20+1=10 ;
Thursday March 7th, 2013 1:08:38 PM

Spire eyes the guards with caution, walking down behind Johzur. He attempts to prominently display his holy symbol in an attempt to look more official as the captain address this guards.
--------------------
Aid Another, Diplomacy: 10 (just made it!)

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20=10 ; d8+3=5 ;
Thursday March 7th, 2013 6:46:38 PM

Coer takes the possessions from the fallen enemies and deposits them in the captains quarters aboard the Lionfish. When the guards outside call to Captain Yel'kno he decides to keep out of sight as diplomacy is not his strong suit, and he looks like he has just killed several people..

He collects his belongings and cleans the blood off his fur, sword and robe using his magical paper squares of prestidigitation.

If time allows he will retrieve a small Vial labeled Grogfrom his bag and drink the warming contents
~~
Ooc: know local: 10
"Grog" CLW potion 1d8+3 = 5hp


(Brock) Jozhur AC18/14/13--CMD 16--HP 25/32 (1 constitution damage, 4 temp char points )  d20+7=24 ; d20+11=14 ; d20+5=18 ;
Thursday March 7th, 2013 8:23:54 PM

Jozhur doesn't dare to be caught walking off of the Elf Blood ship. He tries find something to duck behind and watch what unfolds.

----------------------
Knowledge local: 24
stealth: 14
perception: 18

Co-DM Rob - If you can't beat 'em, bribe 'em!  d20+5=18 ; d20+5=10 ; d20+5=7 ; d20+5=24 ; d20+5=14 ;
Friday March 8th, 2013 7:48:42 AM

Kerg feels a rare taste of fear. It gets his heart going a little. The blood in his mouth tastes salty - different to sea water. Warm and familiar.

Yel'kno breaks the ice with introductions and tries to explain that the Elf Bloods were in the wrong. The guard in charge clears his throat and goes to spit. Perhaps through Yel'kno's choice words, the guard chooses to avoid Yel'kno's face, shirt and boots and instead spits into the water where it was indicated Akrim sunk.

Spire stands by Yel'knos side. He touches his holy symbol dedicated to Gargul at the mention of Akrim's untimely demise. Well, likely demise.

Coer takes time to kick back and relax. He tries to clean the blood off his fur before it starts to matt.

Jozhur tries to blend in to his surrounds. He makes the best of what he can, though he is pretty sure the guards can clearly see him. They don't seem to be paying him any real attention though. Highlight to display spoiler: {I assume you are not wearing a Captains hat or shirt labelled "CAPTAIN" :)}

Captain Annoir can be seen leaving his ship and approaching the captain's gathering.

The guard that looks to be in charge stands with his hands on his hips now. A tall man with broad shoulders. Well maintained short dark hair and goatee, and a rapier by his side. He waits until each of the Captains have arrived and for the guard he sent off to return. Once the guard returns, something is whispered to the man in charge which appears to make him quite angry.

"Alright then." he says in a quieter tone so he is addressing only the Captains "I don't know what has happened here tonight, but I'm going to find out. Firstly, the Dock logs show Annoir and Akrim as the Captains of two of the three ships involved in tonights events, but by my count only two of the six captains of this ship have presented themselves. I want an explanation on that and the answer had better be that the rest are in town at the moment."

"Secondly - " he points squarely at Yel'kno but doesn't touch him " - I have a few Elf Bloods telling me that you initiated the attack and they were defending themselves. So at the moment it's your word against theirs. And to be honest, I don't especially like either. Too many bodies on these docks tonight. For the rest of the night each of your crews are to be confined to their ships. I've said the same to the Elf Bloods. I'll pass this on to the Harbormaster to determine what to do with each of you in the morning. But be warned. Any of your crews so much as touch one toe to the dock for the rest of the night and they will be punished MOST severely."

"My dear .. er .. watchman. I completely agree with your assessment of this situation" Captain Annoir gives a bow and a flourish with his hand. As he bows, Spire can clearly see Annoir mouth the words "trust me" and see him tap his coin purse with his free hand. (Bluff check to pass secret message to Spire vs DC15: 24 = Pass)

"but perhaps you and I could discuss this in more detail to cover over some of the finer points of your report?" he continues "There are so many details that could be confused, for example, I truly do recall seeing the Elf Bloods making the first attack. And those missing Captains are notorious womanisers and drunkards. Why, did you know that one of them is a minotaur? The stories I have heard about him!"

The guard raises an eyebrow seemingly in suspicion but then smiles. He speaks more calmly to Spire and Yel'kno now "Return the dead and injured to their rightful ship and crew under the supervision of these guards. The now Captain Kito is being escorted back to his ship and will do the same. I expect the transfer to be done immediately. Curfew will then be in effect."

The guard then turns to leave with Captain Annoir

====================================================
Congratulations on completing Scene 1 of this module!

Everyone is awarded 1850xp PLUS 1 hero point! Nicely done!
====================================================


Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 2/13  d20-1=1 ;
Friday March 8th, 2013 10:09:34 AM

Spire's eyes go wide as Annori taps his coin purse, but keeps his lips shut. As the guards walk off with him, the elf lets out a huge breath he had been holding in, immediately setting to the task of arranging the dead in a more dignified manner. He leaves the actual carrying to the stronger folk in his group. Soon after dealing with the corpses, the elf runs to the edge of the ship and can be heard noisily vacating his stomach. (Con check for flavour: 1)

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Friday March 8th, 2013 8:35:08 PM

Yel'kno looks slightly confused at the mention of so many Captains... But figures he just means the ships officers. But once the guards leave he gestures to the water. "feel like seeing of you can drag up Akrim, Coer? I think your the best swimmer among us." He gives a look towards Spire. "You okay, Spire?"

--------

Ooc: originally Yel'kno was made Captain since no one else wanted to be and everyone else kinda took an officers role. Should we consider us all Captains now? Not much different than how we had it. Just symantics.

DM RobC: Sorry, between the original docking notes and the semi-recent ownership discussions on the ship I wasn't sure whether there was 1 Captain or 6 so rather than unintentionally offend someone through omission I went the other way and assumed everyone a Captain (which admittedly seemed weird, but hey, whatever works for you). If everyone is still in agreement with one Captain that's fine, otherwise happy if you all want to discuss it via email and let me know your alternative and how you want to proceed, then that's fine too :) Cheers!

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+8=16 ; d20+9=28 ;
Friday March 8th, 2013 11:54:30 PM

Six captains? Unusual, but It could be done... Muses Coer as he removes his backpack and weapons. With a beautiful swan dive he leaps off the deck of the Lionfish and into the water in search of the Late Captain Akrim.

As he swims his mind turns the guards words "the now Captain Kito"

~~~
ooc: swim check: 16
Perception: 28

Co-DM Rob - If you can't beat 'em, bribe 'em! 
Saturday March 9th, 2013 6:35:31 AM

DM RobC: The Wold standard is for Saturday and Sunday to be a continuation of Friday, so any non-posters will have a bit more time to come to the party :)

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 2/13 
Saturday March 9th, 2013 4:39:33 PM

OOC :: I have no problem with Yel'Kno remaining Captain and Coer as First Mate. :)

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/32 (1 constitution damage, 4 temp char points )  d20+7=17 ;
Saturday March 9th, 2013 8:44:23 PM

Jozhur looks to the doors leading below deck, then back to the guards. Perhaps another time, he says to himself.

Once the guards leave the area, Jozhur jumps in the water after Coer to help retrieve Akrim's body. Should they fail to bring him to the surface, he will leave the deceased captain naked on the seafloor.

----------------------
OoC: Swim check: 17, aiding Coer.

Jozhur really shouldn't have the title of Captain, he's just a novice sailor. I'm fine with the way things are ran now. Somebody has to be in charge, eh?

Co-DM Rob - Forwards Summersault with a Twist 
Monday March 11th, 2013 7:44:56 AM

Spire catches on to Annoir's plan and leaves him to deal with the officer in charge. Spire instead 'aids' in arranging the fallen in a dignified way.

Yel'kno asks if anyone feels like a dip in the water to see whether they can find Akrim. Coer and Jozhur take up this particular challenge and both dive into the water with quite a loud *SPLASH*

The water near the surface is easy enough to see through thanks to lit torches by the surface, but after a few feet the light fails to penetrate the depths. The two search a 10ft square immediately beneath where Akrim was last seen, but are unable to find any sign of a corpse yet.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Monday March 11th, 2013 1:37:45 PM

When his companions dive in and are then lost from sight as they go beneath the waves, Yel'kno belatedly thinks that light would be a good idea. So he Lights up a dagger, waits for one of his companions to surface and then hands it off. Once that's done he moves finish arrange (looting) the bodies and seeing them off.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/38 | Mohan (Tiger) AC 15/15/11 HP 7/13 
Monday March 11th, 2013 5:20:31 PM

Kerg helps with moving the dead bodies, strapping young half-man that he is. After hearing from one of the others that he was mistaken for a captain he spends most of the time imagining himself with a feathery hat.

OOC: Sorry for the non-posting, moving has made this week kind of hellish.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+8=23 ; d20+9=21 ;
Monday March 11th, 2013 6:43:32 PM

As Coer surfaces empty handed he curses the darkness. Luckily Yel'kno hands him a glowing dagger and he dives under the water again, hopefully an opportunistic shark has not dragged the corpse away.

If he finds Akrim he will drag the body up and assist with moving the bodies.
If he does not find the body he will not look again.

~~~
Swim: 23
perception: 21

Rafe Thornhill 4/25HP | AC15/15/11 | CMD 14 
Monday March 11th, 2013 8:13:03 PM

"Is it alright if I use the wand one more time, still feeling a little groggy."

If no one minds, Rafe will heal himself one more time.

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/36  d20+7=17 ; d20+5=7 ;
Monday March 11th, 2013 10:40:37 PM

Jozhur dives back down with Coer to search the seafloor once again, but the huge Taur seems to be blocking all the light from the little dagger.

---------------------------------
Swim: 17
Perception: 7

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 9/13 
Tuesday March 12th, 2013 12:35:10 AM

When he is finished retching over the side of the boat, Spire straightens up, brushing himself off and using Prestidigitation to clean himself up. He hesitantly steps forward, giving the bodies a wide berth and avoiding looking at them. He casts Dancing Lights, lighting up the deck of the Lionfish.

Co-DM Rob - Busted... 
Tuesday March 12th, 2013 8:27:19 AM

Kerg pictures himself a captain. Maybe one day perhaps. 'Captain Kerg of the High Seas' does have a nice sound to it.

Spire lights up the deck of the Lionfish after cleaning himself up first, of course.

Rafe quietly asks for permission to heal himself one more time. His wounds are still fresh and deep. Not the sort you would want to leave untreated for too long. Where's a cleric when you need one?

Yel'kno provides some much needed light to the swimmers, handing off a dagger and watching them dive back down again.

Coer and Jozhur look about, but between the water, darkness (albeit not as dark thanks to the dagger) and all the other sea garbage at the bottom, Akrim's body still cannot be seen. The two return to the surface empty handed.

Between the sounds of the splash made by the taur's enty to the water and now the glowing deck, the guards are well and truly alerted to something going on. A group rush up from the south "So when I said confined to ship you two took it to mean you were free to go for a swim? Right, you and you - " the lead guard says pointing at Coer and Jozhur " - you two are coming with me." He waits patiently for the two simmers to get out of the water. Two guards are placed by the gangplank to the ship, the remaining 4 wait with their boss.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday March 12th, 2013 9:07:14 AM

"Excuse me, but we were told to send the bodies back and there is one down there that they're trying to retrieve. We will leave it if that is your wish, but they were only following your previous request." Yel'kno says to the guards when they accost Coer and Johzur.

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/36  d20+9=29 ;
Tuesday March 12th, 2013 10:13:07 AM

"Yes, we were only trying to recover one of the bodies. If you wish for us to leave him, I suppose the sea is an appropriate burial place for the captain."

He takes a moment to stash a lock pick in a hidden pocket while he has the water to conceal his movements, just in case.

------------------------
Sleight of hand: 29

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday March 12th, 2013 10:22:29 AM

Yel'kno also hands the wand of band aids off to Rafe to UMDbto his hearts content.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/38 | Mohan (Tiger) AC 15/15/11 HP 7/13 
Tuesday March 12th, 2013 3:30:03 PM

Once the work is done Kerg goes back to sleep. If they are going to be kept on the ship he might as well make use of the time.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Tuesday March 12th, 2013 10:57:10 PM

"Let the fish have him then, by order of the harbor guard" says Coer loudly as he climbs on the dock.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 9/13  d20+1=8 ;
Wednesday March 13th, 2013 12:56:42 AM

Spire stands near the railing of the Lionfish, looking worridly between the guards and his friends. "Please, gentlemen, they were simply fetching a body that fell into the water. I count myself as a follower of Gargul and I would loath to see the dead dishonoured in such a manner. We simply wish to treat them with as much respect as possible." (Diplomacy: 8)

Misses Malone


Co-DM Rob - Voices in the dark 
Wednesday March 13th, 2013 8:11:12 AM

The party plead their case - that they were only trying to follow orders. The guard rolls his eyes and raises a hand to all the objections made.

"It's like dealing with a rowboat full of halflings" the guard mutters under his breath "Listen very carefully. Stay. On. Your. Ship. If Captain Kito wants to drag up the body of his old captain then let him worry about it tomorrw"

He leaves two guards by the gangplank and walks away shaking his head "Best go check on the other ship now too. Can't believe I swapped shifts for this. I could've been in the tavern right now .. " his voice trails off as he departs.

The party retreat to their quarters - some to dry off, others to get some sleep before sunrise in a few hours.

========================

As the first rays of sunlight shine through the porthole window, Yel'kno is awakened by a voice. It is coming from the ring given to him by Captain Annoir. It is being said in a very steady and monotonous tone: "Please. You have to help us. Latitude 49. Longitude 123. Cargo ship attacked. We're trapped. Please. Help us. Tell Molly Malone I love her"

The message then repeats, and repeats, and repeats, and ... you get the idea. 1min has passed since the ring first started 'talking'. It's as loud as a "normal" voice.

OOC: I assume you sleep in different cabins? Is this correct? What about watches on the ship - do the party take turns in these?

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday March 13th, 2013 11:41:13 AM

"Gods... I am trying to sleep" Yel'kno mutters before plopping th ring into a half full bottle of rum and pushing the cork back in. He then realizes that a magic ring was talking to him and dumps the bottle out to fish out the ring again, rushing off to show the others.

"That Annoir is just full of surprises."

-------

I think everyone has separate cabins with Coer in the cabins cabin given its/his size. We all usually split the watches. It depends on how you'd like to handle the NPC sailors too I suppose

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 9/13  d20+13=32 ;
Wednesday March 13th, 2013 11:55:14 PM

Spire is on deck reading his spellbook by aritifcial light when Yel'Kno sprints out to show them the ring. The elf's eyes glow blue as he casts Detect Magic, looming over the ring as he inspects it closely. The wizard does not even flinch as his albino rat scurries up his long hair to cling to his scalp, sniffing at the ring as its master stares at it. (Spellcraft to identify: 32)

Prepared Spells:
0: Detect Magic, Dancing Lights, Message, Prestidigitation
1: Enlarge Person, Grease, Mage Armour, Magic Missilex2
2: Acid Arrow, Glitterdust, Scorching Ray, Web

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+8=17 ;
Thursday March 14th, 2013 2:20:48 AM

Coer gets a few hours sleep before the commotion wakes him.
He wanders onto the deck to hear The ring repeating its message

How strange. What sort of magic is this Spire? Can it be trusted?

~~~
Ooc: sense motive if it applies: 17

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/36 
Thursday March 14th, 2013 5:39:12 AM

Jozhur groans when Yel'kno busts into the quarters to show everyone the ring.

"That's interesting. If you decide to leave the dock, you know where to find me.." He closes his eyes and goes right back to sleep.

Co-DM Rob - Voices in the dark 
Thursday March 14th, 2013 8:24:46 AM

Yel'kno is quick to his feet and shows everyone what awoke him. A ring that for some reason refuses to be quiet!

Jozhur knows when and where he's needed, and right now he's needed in bed.

Coer asks the resident wizard for his views on what magic this may be. For his part, Coer is unable to discern any motive the ring may have. It doesn't appear to be sentient and is simply repeating the same message over and over again.

Spire finds it very easy to determine that the magic at play here is undoubtedly a Magic Mouth spell. Inside the ring he observes the trademark mouth moving in time with the words it speaks.

Seeing the gathering, Tula approaches looking well rested. She waits until the group finish speaking before making her own request "I'm told the guards left the docks shortly before sunrise. With your permission Captain, some of the crew wanted to have a look around the town since they were cooped up here all night. There are a number of chores that still need to be done here, but perhaps those that can be spared can enjoy some minor shore leave?"

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Thursday March 14th, 2013 9:37:35 AM

Spire grimaces as he looks up from the ring. "The ring is legitimate, although I am unsure why Annoir gave it to us." He peers around the group as his rat scurries back down into a pocket of his robe. "With the crew so tired, they might not want to go on a wild goose chase for this man. Perhaps we could offer them an extended vacation afterward...?"

OOC :: Updated health to account for amount regained from sleep. I assume we took a full rest?

Rafe Thornhill 4/25HP | AC15/15/11 | CMD 14 
Thursday March 14th, 2013 6:35:36 PM

@Dm and group,

Sorry guys, but I won't be able to play in this game any longer. I'm no longer a DM and this character was my second one, so he has to go. Good luck, so long and thanks for all the fish :)


(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/38 | Mohan (Tiger) AC 15/15/11 HP 7/13 
Thursday March 14th, 2013 8:37:31 PM

Kerg takes the time to get a full night's sleep. He assumes this isn't a problem, what with the guards at the gangplank and the bevy of sailors who didn't do any fighting last night. After waking up he and Mohan raid the galley and walk around on deck with their breakfast. If this coincides with the rest of the people being on the deck, he offers his thoughts on the ring.

"Maybe we don't need everyone else if the trip is short."

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Thursday March 14th, 2013 8:59:18 PM

"We can't go anywhere before we hear from the Harbormaster anyways otherwise we might not be back to dock again when we return." And he turns to Tula, "Let the men that can be spared go off for two hours and we'll see that the ship is provisioned. Send one of the men to Captain Annoir as well and ask him to come. We'll see what he has to say about the ring"

And to Spire, "Can you find the coordinates on the map? How far away is it?"

~~~~~~~~~~

Jim: Sad to see you go. I knew I should have used Rafe as a makeshift shield against that crossbowman when I had the chance

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/36 
Thursday March 14th, 2013 9:42:36 PM

Jozhur stumbles out of bed and goes to meet with the group. His hair is even more of a shaggy mess than usual, thick with salt from his dips in the ocean water the night before. The human's face is quite pale, with dark bags under his droopy eyes.

"I'll go wash up before we head out. Who knows when we'll get to actually bathe again, I don't want to take off like this. I'll be hurry back to help get things ready."

With that, he rushes off to go get cleaned up.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+6=25 ;
Thursday March 14th, 2013 9:45:11 PM

I'll grab the charts states Coer as he rushes into the captains quarters, returning a moment later with the maps of the middle seas. Spreading them out on the deck he tries to pinpoint the co-ordinates.

I wonder who this Molly Malone person is? muses Coer as his fingers trace over the maps. Coer grabs an excited looing sailor who is headed ashore and directs him to ask around for Molly Malone.

~~
ooc: profession sailor: 25

It has been a pleasure playing with you Jim. have fun in your other game :)

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=28 ;
Friday March 15th, 2013 6:40:45 AM

Spire looms over the maps next to Coer, helping him pinpoint the location given to them by the ring. (Geography: 28)

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/36  d20+7=16 ; d20+7=12 ;
Friday March 15th, 2013 8:18:48 AM

Jozhur can ask around about Molly Malone while he's out. He'll check with a few shopkeeps and innkeepers.

-------------
Diplomacy: 16
Knowledge local: 12

Co-DM Rob - The Captains gather 
Friday March 15th, 2013 8:30:54 AM

Kerg and Yel'kno seem to agree on granting 2 hours leave to those sailors not required. Yel'kno also sends a request for Captain Annoir to join them aboard the LionFish hoping to get some explanations. Tula responds with an "Aye Sir" and leaves to see that the Captains orders are followed.

Between them, Spire and Coer pinpoint the location the ring speaks of on the charts. These coordinates would place the ship in question about 6 days sail to the east/south-east in the Middle Seas.

Jozhur doesn't see what value he can add, short of removing any offensive body odors that may be haunting him. He heads off to bathe.

After 10minutes the ring finally ceases repeating its message and falls silent. No more magic is detected on it.

A sailor returns with Captain Annoir in tow. Annoir stands by the gangplank and, as is the formality, asks for permission to come aboard before setting foot on another Captain's ship. Assuming it is given, he joins the group on deck. "That Captain of the Guard sure could drink" he says as greeting and reaches out his hand to shake that of Yel'kno. Though he has no doubt bathed, the strong smell of rum still seems to be escaping from the pores on his skin and dark bags are under his eyes. Annoir appears to have had a big night.

===================
OOC: Everyone recovers HP from 1 nights rest, as well as recovering spells.

Sorry to see Rafe drop out, Jim :(


(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Friday March 15th, 2013 8:45:13 PM

Kerg takes a seat on the railing and gnaws on his breakfast as the captain's speak.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Friday March 15th, 2013 9:11:22 PM

Yel'kno welcomes Annoir aboard and shows him the ring and either lets him listen to the message if it replays or repeats the message to him.

"Do you know who this is from? Or even when? Has it done it before?"

"The coordinates are six days away... that's too far for a rescue mission. Without more information I'm not sure there is reason to sail. By the time we get there they could be anywhere and we'd have no way to know. perhaps we can find this Molly though?"

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/36  d20+7=16 ; d20+7=12 ;
Sunday March 17th, 2013 10:14:09 AM

Jozhur spends an hour or so to check around town to see if anyone knows a Molly Malone, then reports back with any findings.

------------
Diplomacy: 16
Knowledge local: 12

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+6=13 ;
Sunday March 17th, 2013 9:26:34 PM

Coer busies himself around the ship preparing it for a potential departure while awaiting news of Molly Malone.

I wish I has bought that ballista when we were in Rum he thinks to himself.


Co-DM Rob - The Harbourmaster Calls 
Monday March 18th, 2013 8:27:27 AM

"So many questions for so early in the morning" Annoir observes and carefully takes hold of the ring. It is completely silent and there is no further indication of any magic "You sure you didn't have anything to drink as well?" he asks with a chuckle.

"Well, where it came from? Who can say where and when a person comes across the things they do." the captain responds to the first question. "Can't say I've ever noticed it doing anything out of the norm though" He hands the ring back.

Coer laments not buying a ballista. To mount on the ship, or just to carry over his massive shoulder is unclear.

Jozhur spends some time in town trying to gather any info he can. Though he doesn't hear anything about "Molly Malone" he does discover news of one of the shipping routes between BoneTown and the Taur Isles. The route in question would be very near the coordinates given by the ring. The route is now rarely traveled due to ships going missing. Its been said something lurks within the sea and has decided to make this area its hunting grounds, among others places as well.

Two guards walk along the docks towards the ship "The Habourmaster wants to speak with Captain Yel'kno" one calls out. They stand ready to escort him to the Harbourmaster.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+9=27 ;
Monday March 18th, 2013 9:45:13 AM

"Ah... Most.. Helpful, Captain Annoir." When the guards calls for him he looks towards Annoir, "I'm not sure you'll be getting that painting back. At least not while in Bonetown."

"On my way, good sirs...," he calls out to the guards and looks to the others. "Might be wise to prep for a quick departure. I don't see this going badly, but it cannot hurt to be ready".

And then down the docks he heads, eyes open and alert.

-----
Perception 27

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+10=15 ;
Monday March 18th, 2013 10:08:38 AM

Spire wracks his brain for what might be attacking the ships in that trade route (Nature: 15). "Are we certain we would like to go after these people? Especially with something attacking boats... we just finished making repairs to the Lionfish." The word kraken goes unsaid, but the elf can't stop picturing the horrible sea-beast swallowing their ship whole.

(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36 
Monday March 18th, 2013 10:52:44 AM

Jozhur returns to the Lionfish to report what he's heard.

"Could be a sea beast, but I would venture to guess that it may actually be pirates, or at least thats what im hoping for if we decide to go. Our last encounter with a sea beast didn't end so well."

With that, he sets to work in helping to prepare the lionfish for a journey.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Monday March 18th, 2013 10:48:52 PM

Coer rounds up the crew as they return to the ship and sets them to preparing for departure. He then checks to see if the ship is stocked with enough food and water for a journey. If there is not enough he will head to the stores to get some.

~~~
Ooc: oh glorious DM's, could we have a list of loot from the previous battle?

(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Tuesday March 19th, 2013 12:46:51 AM

Kerg wants to ask why they should go after a ship that is already lost, putting themselves in danger in the process, when really they could just send word to this Molly that something bad may or may not have happened. Or they could even ignore the whole thing, since Annoir doesn't know if the ring is supposed to do what it did, or if it can be trusted. But everyone is already off doing what they need to in order to leave, and the captain has left to see the Harbourmaster. So Kerg just looks at Mohan and shrugs.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Tuesday March 19th, 2013 5:14:36 AM

Ooc: I love kerg's attitude towards our unusual adventures

Co-DM Rob - The Harbourmaster Calls 
Tuesday March 19th, 2013 7:58:38 AM

Yel'kno thanks Annoir for his 'help', before excusing himself for his meeting with the Harbourmaster.

Jozhur reports back with his findings, but speculates it could very well be pirates.

Spire tries to recall a creature from his learning that might fit the description of what might be attacking the ships. Unfortunately this third-hand information doesn't give him nearly enough detail.

Coer sets to rounding up crew and supplies.

Kerg on the other hand is a bit confused by the whole thing. The orc in him questions why the party should put themselves in danger. The human in him reminds him that making the shipping lanes safer for everyone is the 'good' thing to do. With a shrug he resigns himself to go along with the majority.

-----------------------------------------------------

Yel'kno is led to a wooden shack on the border where the docks meet the town. A raised voice can be heard coming from inside. "You either talk or we send you back to the ship you came from. The Elf Bloods, wasn't it? Can't imagine you'll get a warm welcome there!"

One of the guards knocks firmly on the door and then waits for it to be opened. The door is pulled hastily open by a sturdy, balding man. His jaw is wide and his nose you'd rightfully guess has been broken more than once. Scars on his arms are intermingled with his tattoos. His vest is bright blue - the same blue as the armbands worn by his men. This would likely be the Harbormaster.

"Captain Yel'kno as requested sir" the guard reports in.

The Harbourmaster looks Yel'kno over and gives a very unimpressed sigh. The Harbourmaster folds his arms across his chest. "I'll cut to the point. You were killing people on my docks. I don't like it. It's bad for business. Kill them out at sea, in town, or in the hull of your boat. Take your pick. Kill people on my docks and we have a problem. Now, I've been told the Elf Bloods started the fight. That doesn't mean you get to kill them. The harbour fees have just gone up for the Lionfish. Next time we have a problem a share of whatever you bring in becomes property of the town"

Seated behind the Harbourmaster within the shack, and tied firmly and securely to a chair sits a half-elf. Ragged, recently beaten and filthy, this gaunt half-elf isn't much to look at. Coppery skin and unevenly chopped brown hair are all one can see, for his eyes are cast down, not daring to look directly at anyone.

Yel'kno notices that the Harbourmaster's hands are free from blood. Unless he washes very regularly (and well) he likely wasn't the one who beat the half-elf.

=====================================================

OOC: Eeek! Completely forgot about loot from the last battle. I promise to have it ready and posted tomorrow!

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday March 19th, 2013 2:24:49 PM

"Understood, Harbormaster. If there is a next we will try to force them on board and off of your docks."

He eyes the half elf in the chair a moment, but given the current situation he figures there is little he can do for him and doubts questioning The Harbormaster will do much To endear himself to the man. "If i am free to go i'll let you get back to your... Duties". And asuming leave is given he'll take off his hat and give a small bow before heading out the door. Once in the hallway outside, he accidenty drops his hat and stoops a moment to pick it up an listen...

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Tuesday March 19th, 2013 3:59:03 PM

Golden brown and expressive eyes glance up at Yel'kno in a surge of hope as the Harbormaster mentions that these are the guys that fought the Elf Bloods.

The eyes fall back to the floor as Yel'kno exits, reprieve crushed, and the half-elf makes a small whimper.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Tuesday March 19th, 2013 11:49:27 PM

"Captain Annoir, where did you get this ring? Who gave it to you? This spell would have to have been cast beforehand for us to receive a message, I believe."

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Wednesday March 20th, 2013 5:06:57 AM

Coer waits for the captains return.

He finds a deck of cards and asks if anyone wishes to play.

Co-DM Rob - Half-elf in trouble 
Wednesday March 20th, 2013 7:01:54 AM

Spire tries once again to see if Annoir will reveal anything furthe about the ring. The captain scratches his chin and turns his eyes skyward as if trying to recall a specific moment from his past. "Well... I do trade with quite a few outposts. And traders. And merchants. And anyone I happen across on the open sea. That ring.. hmm.. I'm sure I only got it recently. Never noticed anything out of the ordinary about it though. Wish I could tell you more but I honestly don't recall who I traded it for"

Coer entertains himself with a deck of cards.

-------------------------------

Yel'kno creates a diversion to allow himself more time to assess what is going on in the Harbourmaster's shack.

At the sound of the half-elfs whimper, the Harbourmaster returns his attention back to the prisoner "What, are you crying? Ha! Waard help you with the Elf Bloods then! I don't run a prison here or any kind of shelter." He pauses, perhaps realising the seriousness of the situation the half-elf is in. "If you don't have a home then you have to go back where you came from. That's the rule"

The Harbourmaster turns and can see Yel'kno stooping in the hallway. "Perhaps Waard is looking out for you after all" the Harbourmaster adds, still talking to his captive.

-------------------------------
OOC:
Loot from the previous battle:
- Studded Leather Armor
- Small Wooden Shield
- Light Metal Shield
- Warhammer
- Light Mace
- Scimitar x 4
- Heavy Crossbow x 4
- MW Dagger x 3
- MW Leather Armor
- MW Longsword
- Chain Shirt +1
- Studded Leather of Light Fortification +1


(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36 
Wednesday March 20th, 2013 9:05:24 AM

Jozhur has a seat and plays cards with Coer while awaiting the return of their captain.

------------------------------------
Not going to claim any of that loot.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Wednesday March 20th, 2013 9:54:15 AM

The half-elf's head comes back up and the golden brown eyes lock with Yel'kno for just an instant. They are empty of any guile; hope and pleading are all that is in those eyes along with a deep knowledge that life is full of disappointment.

His head drops subserviently again, but a shoeless foot moves to the side of the chair and nudges a dirty-looking backpack, obviously trying to indicate the miserable-looking elf comes with possible goods.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday March 20th, 2013 9:54:45 AM

Yel'kno picks up his hat and dusts it off before plopping it in his head. He gives a look over his shoulder to see the Harbormaster (no silly U, Rob) looking at him. "Um..." And he looks bac at the battered half elf. "If you're looking for a place to send him, he can come with me. You don't make t sound like he was a friend if the Elf Bloods so that makes him a friend of mine."

Assuming he comes along he'll lead the half elf back to the Lionfish. "I am Captain Yel'kno of the Lionfish. Don't let the title fool you, someone just had to have it and the lucky scapegoat was me. We'll get you patched up once we reach the ship and then you can figure out what you'd like to do"

Co-DM Rob - Half-elf in trouble 
Wednesday March 20th, 2013 11:49:10 AM

OOC: I keep forgetting the number of U.S. players here. Alright, I'll try not to put the 'U' in harboUr anymore. And coloUr as well while I'm at it ;)

Everyone please join me in welcoming Steve K to the game!


Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+9=15 ;
Wednesday March 20th, 2013 2:25:56 PM

Spire frowns, unsatisfied with the captain's response. "Very well. And you say you have no knowledge of this... Molly Malone?" The elf racks his mind for anything he may have come across in his studies resembling that name. (History: 15)

OOC :: Hello Stephen! And I, for one, refuse to spell things any way but the Canadian way! But I pronounce lieutenant properly.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+1=18 ; d20+1=15 ; d20+8=12 ; d20+4=16 ; d20+4=5 ; d20+6=21 ;
Wednesday March 20th, 2013 4:02:37 PM

I have 18, Joz you have 15. I WIN! Haha, I like this game

Core listens as Spire grills Annoir, hoping to gain any hidden meanings from the friendly captains words. He also tries to remember and mention of the name in his studies of Woldian history (16) and religion (nat 1) or during his years sailing the middle seas (21).

~~~
Ooc: sense motive; 12
History; 16
Religion; 5, nat 1
Sailor; 21


(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Wednesday March 20th, 2013 7:00:50 PM

Ooc: Hi Steve! Welcome :)

Co-DM Rob - Where to from here?  d20+7=18 ;
Thursday March 21st, 2013 7:30:54 AM

Jozhur and Coer enjoy a quick game of 21. No money changes hands though. Did Jozhur let the minotaur win?

Spire and Coer try to recall any historical mention of the name 'Molly Malone'. Neither believe they have heard it before.

Spire tries once again to get more information from Annoir, who maintains he has no answers to the questions being directed at him. Coer tries to listen in to the conversation. It's not uncommon for treasure hunters to keep their favorite sites secret so that noone else plunders them. This may be the case with Annoir and the ring.

--------------------------

"Huh. If he's part of your crew then just like any other you'll be accountable him in the future" the Harbormaster responds, moving behind Keiki and untieing his bonds.

Keiki gathers his belongings and the two half-elves make their exit from the shack and return to the Lionfish. The Harbormaster watches from a distance.

--------------------------

Annoir bids the party a good day as he has other things to do. Tula reports in that all hands are aboard.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Thursday March 21st, 2013 10:00:47 AM

"Captain Yel'kno, yes sir", responds the dirty and bruised half-elf quickly. He gathers the dirty sack and meekly follows the other to the Lionfish. He is not offering any information, but seems extremely quick to provide answers to questions.

Once on the Lionfish and given a bucket of water to wash in, the coppery-skinned half-elf will wash and change wherever the others have indicated (whether that is a private cabin or right out on deck), seemingly having no worries about modesty at all. He takes the time to clean off the backpack too, and tosses the rags he was wearing aside with repugnance and a touch of relief.

Cleaned and groomed and in decent clothes, the half-elf appears much different. All shades of warm, rich browns, the thin half-elf keeps his shoulder-length dark brown hair loose about his head, his coppery skin only highlighting the golden brown of expressive eyes as he stands in canvas and linen sailor clothes that don't quite fit.

There is a spark somewhere, perhaps the way he ties a tiny charm that looks like a cooking pot around his neck with a leather thong, the graceful way he slides around people on the deck... there is something that says this person is more than his outward current personality.

...............

ooc: Hi everyone and thanks for the welcome! I'm enjoying the banter all ready. :-) And after years of playing Warhammer miniature tabletop games, I'm fine with the extra English U. :-)


(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36 
Thursday March 21st, 2013 1:01:53 PM

"Not really much to go on, but I'm all for getting outa here for awhile, let things cool off some."

"Welcome aboard the Lionfish!"
Jozhur welcomes the half-elf aboard.

"If you're here to stay you may as well come down, get cleaned up and settled in. Name is Jozhur, by the way." Jozhur leads the half-elf to the quarters and shows him where he can unpack his things.

------------
Hi Steve, welcome to Bonetowne!!!


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Thursday March 21st, 2013 2:18:41 PM

Once Keiki is cleaned and dressed Yel'kno will offer him a hit from the bandaid wand if he needs it. Otherwise he'll introduce the rest of the group and then.. "I understand you've no place to go... But this is a working ship and it looks like we're about to put out. We can drop you off at the next port we take if you'd like, but if you'd like to stay on board longer you'll need to take a share of the work."

And to the rest of the group, "Keiki here was an unwilling guest of the Elf Bloods and I agreed to let him come with us to keep him off there ship so I think Jozhur's point about getting out of Bonetown for a bit is a good one. Everyone good with that?"

Assuming they are, he'll double check the provisions again and once supplied give the order to sail with the tide.

------

Welcome Steve!

DMs: how do you want to handle supplying th ship? Same way Cayzle did or just call it a net zero business due to trade goods, etc?


(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Thursday March 21st, 2013 11:13:27 PM

Kerg fumbles shuffling the cards and slaps them down on the table, looking around to see who noticed. Mohan meets his gaze for a few seconds before yawning and laying his head back down. Kerg sees the newcomer board with the captain, who asks if everyone is ready to go.

"Let's go find a nice quiet place out of trouble." Kerg says with a nod and a toothy grin.

OOC: Greetings Steve :)

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Thursday March 21st, 2013 11:31:32 PM

Welcome Keiki, I am Coer the First mate of this ship. Make yourself at home and help where you can. Have you sailed before?

Kerg, we deal the cards face down.


Co-DM Rob - Greetings Newcomer 
Friday March 22nd, 2013 8:58:56 AM

Introductions are made between the existing crew and the half-elf.

Yel'kno offers a position aboard the Lionfish if Keiki is willing to pull his weight.

Kerg and Coer continue their card game, pausing momentarily to greet Keiki

The captain gives then gives the order to set sail with the tide. Towards the coordinates given by the ring or does the Captain have another destination in mind?

-------------------------------------

OOC:
Suppling the Ship - "Same way Cayzle did or just call it a net zero business due to trade goods, etc?" - how did Cayzle handle it?


Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Friday March 22nd, 2013 9:49:05 AM

The half-elf is a quiet one, and flinches at sudden movements in his direction. The very act of being able to clean and groom and no one even attempting to grab the backpack to ruffle through it seems to bring at least a small change in the man. Some of the fear is gone, and some confidence is now there too.

"Yes, I am Keiki Ma'Kai, and I fear I am the last of my family who was a sea-faring people. I was apprenticed to Kahuna, our holy man, and learning the ways of our family's protective spirit. Many years ago, we were set upon by pirates. The fight went badly, and I woke as a slave. I have kept true to my family's ways and have grown in power. Yet I have been forced to use the spirit's powers for my captors, and kept under heavy lock unless sold to another."

"The Elf Bloods were only a long line of Masters, and I hid some of the power from them. Yesterday, they were distracted and I managed to escape, taking as many things as I could fit inside this pack. But I was weak and could not run far before the Harbour patrol seized me. And there you know my story."


Keiki shyly looks at each of the others, his golden brown eyes shining. "I heard from the Harbourmaster that you were the distraction for the Elf Bloods, and I am grateful. Until I can ever find the true fate of my family, I would be grateful to help you of the Lionfish in any way that I can." Keiki takes a splinter from the ship and stabs it into his finger, then smears the blood onto the planking. "I so vow."

ooc: intentionally using 'harbour' to make Rob feel at home. :-)

ooc: Keiki = kay-kee

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Friday March 22nd, 2013 10:14:12 AM

Spire retreats to his cabin after speaking with Annoir, re-emerging later after Keiki arrives. He smiles warmly at the half-elf, flinching back as he sights the blood. His albino rat familiar scurries up into his hair, staring intensely at the newcomer. "Pleased to have you aboard, Keiki. An enemy of the Elf Bloods is sure to be a friend of ours."

(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Friday March 22nd, 2013 11:58:27 AM

"Why do you people always make deals with your fluids?"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Friday March 22nd, 2013 8:51:51 PM

Yel'kno claps a hand on Keiki's back, "welcome aboard then..."

"Spire, can you plot us a course for where the ring said to go?"

-----

Cayzle's method is in a google doc Coer made. I can't get the link on my phone.

Cayzle 
Friday March 22nd, 2013 9:18:34 PM

I *think this is it?

Bonetown quests, missions, and notable things.

(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36 
Monday March 25th, 2013 12:22:09 AM

Jozhur cocks an eyebrow and stares as Keiki smears blood on the deck.
"Well, I'm glad you're free now. Welcome aboard!""

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=13 ;
Monday March 25th, 2013 10:25:16 AM

Spire nods as Yel'Kno asks him to plot a course. "I should be able to, yes. Although if someone with a bit more sailing experience than I would aid me, I would be very thankful." With that, the elf retreats to the map room and aids in plotting a course to the coordinates mentioned by the ring. (Geography: 13)

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+3=4 ; d20+9=14 ;
Wednesday March 27th, 2013 5:09:12 PM

Keiki flinches at even the implied rebuke by Kerg. He quickly and truthfully replies to the question. "Blood is power, sir, and my family's guardian has always required blood for the most potent magics."

"I was of a family of seafarers, but have been enslaved for so long, I have no skill on the water. Anything I can do, however, I will. The Elf Bloods only used me for my healing magics."

...Effects
Acrobatics - 4 and Keiki is glad that the ship is still in calm waters
Perception- 14


(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Wednesday March 27th, 2013 10:09:10 PM

"Spire seems to do pretty well without spilling any," Kerg says as he flicks playing cards between Coer's horns. "But spitting in hands and cutting up fingers is something I didn't learn about," he shrugs.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+6=21 ;
Wednesday March 27th, 2013 10:10:40 PM

Tula, have we changed any crew since we docked? Coer asks the busty bosun.

After getting the reply Coer meets with Spire to help plot a course

~~~
Ooc: sailor check: 21

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Thursday March 28th, 2013 10:14:01 AM

Keiki furtively looks around and notices that no one else is crowding around or posing in a threatening manner, the copper-skinned half-elf gains a little more confidence. Taking a good look at Spire and the other Lionfish heroes, he then turns back and even dares to look Kerg in the eye with a little smile.

"Well, sir, it seems that no one else on this ship is from my family."

(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Thursday March 28th, 2013 3:48:46 PM

The young half-orc flashes back a toothy grin. "No need to call the whelp in a loincloth 'sir'."

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+12=14 ; d3=3 ; d20+12=28 ;
Thursday March 28th, 2013 8:43:05 PM

"Healing magic is something we're in sore need of, we're glad to have you around Keiki. Best we've been doing lately is a wand I picked up to help out with it."



Co-DM Rob - We now return to our regularly scheduled program 
Friday March 29th, 2013 8:27:42 AM

The party (or should I say crew?) get to know each other a little more. Certainly the addition of some healing magic to the party will prove very useful.

Tula advises that the only change from the crew was the departure of Gaston. Her happiness with this is obvious.

Under Yel'kno's[p/b] order, the Lionfish departs Bonetown. The skies and seas are clear - a good day for sailing. As the ship sets sail you look back and can see the newly crowned Captain Kito standing with arms crossed aboard the deck of the Elf Bloods ship. Soon though, Bonetown is behind you.

Someone must be looking out for the ship as the days that follow are uneventful. Peaceful even. The crew are in good spirits, and the sails of the Lionfish are full. [b]Spire
is able to direct the ship towards the general direction he thinks they should be going.

Day 5 into the voyage a call comes down from Pinny, high atop the mast "Flotsam ho!" He's pointing ahead and to the starboard. Sure enough, small pieces of driftwood can be seen in the water and in the distance more sizeable portions look to be floating.

==================================
OOC: Welcome back everyone from that unscheduled outage! 4 full days have passed, so I think we can assume everyone is fully healed and rested.

Now then, let's get some action happening :)


Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Friday March 29th, 2013 11:28:47 AM

Keiki stays underdeck until the Lionfish passes the harbor mouth, avoiding any problems with the Elf Bloods. As the days pass, the coppery-skinned half-elf slowly gets used to the heroes and crew. While flinching at loud noises or sudden movement, he becomes less reserved and it is evident that he will not freeze up in a fight.

Keiki also shows the others one of his abilities. That evening, the little cauldron about his neck grows at a single word from Keiki until it is small sized and cooking merrily on the ships firebox. It takes 25 gold of materials from the haversack and a spell cast, but in only a couple of hours, Keiki has a new Potion of Cure Light Wounds stored safely.

Keiki does this each day, and by the end of 4 days, has 4 Cure Light Wounds potions for later use. (ooc: pending DM approval)

................

Brew Potion. Witch = Sorcerer for price
- Cure Light Wounds 50gp * 1/2 = 25gp brewing cost
- Potions can take 2 hours to create (if their base price is 250 gp or less).
- While adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Friday March 29th, 2013 9:43:10 PM

"Lower the sails!" Yel'kno calls out to slow the ship and then takes the wheel to steer them towards the bigger pieces of flotsam.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13  d20+7=25 ;
Saturday March 30th, 2013 4:18:36 PM

Kerg hops onto the railing to get a better view of who or what might be floating in the debris. (Perception 25)

(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36  d20+5=12 ;
Saturday March 30th, 2013 7:27:26 PM

Jozhur heads toward the bow and looks for any signs of life among the debris.

----------------
Perception: 12

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+8=25 ;
Sunday March 31st, 2013 4:26:34 PM

On seeing the half-orc move to the rail, Keiki follows Kerg and helps him to look.

.....

Aid another: 25 (+2 to Kerg's Perception roll)

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Sunday March 31st, 2013 5:20:34 PM

Upon hearing the call from the crows nest, a frown creases the normally jovial minotaurs face. This much debris normally meant salvage rather than rescue.

Coer retreats to his quarters and returns geared up.

do you see anything men?

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=25 ;
Monday April 1st, 2013 10:00:32 AM

Spire stays away from the edge of the ship, trying to keep his ears open for anyone crying out for help from the debris. (Perception: 25)

Co-DM Rob - Knock Knock 
Tuesday April 2nd, 2013 7:36:45 AM

During the voyage, Keiki occupies himself with crafting some healing potions for the party.

At the sign of the floating debris, Yel'kno takes over control of the ship, whilst Kerg and Keiki move to the railings to get a better look. Jozhur moves to the bow. Coer fears that a rescue may well be too late and instead prepares for salvage.

The flotsam stretches out some distance, as if the ship was falling to pieces as it sailed. A few hundred yards away Kerg can make out the shapes of two people laying motionless atop a sizeable piece of wood. A man and a woman laying face down on the wood though they appear quite dry.

Spire tries to stay nearer the middle of the deck, wary about getting to close to the edge. Amidst the water lapping against the ship he starts to hear something. Perhaps he has been at sea too long, as it sounds like someone is knocking on a door? Spire soon realises that something is 'banging' against the hull of the ship below the waterline. It is too repetitive and deliberate in force to be debris knocking against the ship. One of the crew rushes deckside from below "Cap'n! Somethins hammerin' againt the hull!"

Keiki notices that there is indeed movement underneath the water around the ship. It could just be sea turtles, though by his luck it would probably be something much worse.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Tuesday April 2nd, 2013 1:57:24 PM

Kerg points to where he can see the people floating and shouts "Men overboard!" If there is rope nearby he will tie an end around his waist.

"Get us close and I can get them!"

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Tuesday April 2nd, 2013 4:17:06 PM

Spire runs forward to grab Kerg's arm. "No! We do not know what is down there! Please, Kerg, remain on deck until we are sure that the waters are safe." He turns to their captain, grimacing. "Whatever is down there... I am willing to bet it is responsible for what happened here."

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Tuesday April 2nd, 2013 9:46:16 PM

This looks like the work of those damned Octopi mutters Coer as he rummages in his backpack, pulling out a coil of rope and a grappling hook.

We can try and snag them with these he says and gets to work tying the two together.

(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36  d20+5=13 ; d20+9=18 ; d8+2=6 ;
Wednesday April 3rd, 2013 12:28:30 AM

Jozhur moves to the edge of the bow to peer down at the waterline, "Agh, why couldn't it just be pirates? We might have to go down there and deal with whatever it is, otherwise the Lionfish may end up a floating scrap pile." He draws his bow and readies an arrow should whatever it is show itself at the surface of the water.

----------------------------
Perception: 13
Readied attack hits AC18 for 6 damage

--------------------------------------------------------
I looked up the value for the loot from the last scene. It's raw value, not what we can sell it for. Jozhur has no use for any of the stuff. I don't care what anyone takes from it.

Studded leather armor: 25gp
- Small Wooden Shield: 3gp
- Light Metal Shield: 9gp
- Warhammer: 12gp
- Light Mace: 5gp
- Scimitar x 4: 15x4= 60gp
- Heavy Crossbow x 4:50x4= 200gp
- MW Dagger x 3: 302x3= 906gp
- MW Leather Armor: 160gp
- MW Longsword: 315gp
- Chain Shirt +1: 1,125gp
- Studded Leather of Light Fortification +1: 1,025gp

Total value: 3,845gp

Co-DM Rob - Knock Knock  d8+3=8 ; d8+3=11 ; d8+3=10 ; d8+3=9 ; d8+3=6 ;
Wednesday April 3rd, 2013 7:56:57 AM

Kerg is quick to react and looks to save the couple if at all possible. Spire begs for the sailor to pause - just for the moment - until a rescue would be safe. Spire speculates that whatever is in the water is likely the cause of the debris.

Coer believes the source of the disturbance to be octopi, and readies a grappling hook.

Standing by the bow, Jozhur prepares to fire his bow at whatever may appear at the surface. He has no idea whether the source of the knocking is friend or foe, but in these situations it appears wise to shoot first. He can see several shapes in the water the length of a man - merfolk perhaps? They seem to be congregating directly below the ship.

The knocking on the hull of the ship continues. More knocks can be heard. Harder. Deliberate.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d100=19 ;
Wednesday April 3rd, 2013 8:39:38 AM

Keiki looks worried, pausing to speak up then deliberately getting ahold of himself.

"Could the knocking be something putting a hole in the Lionfish? It would explain why the other ship looked like it broke apart while sailing..."

He screws up his newfound confidence and tries another suggestion. "Sir, my family was taken by a false ship in distress ruse. We can not see their faces right now..."

Keiki reaches for a Ley Line and casts a spell. Pointing his attention to below the waterline, he tries to Detect Thoughts and tell his new companions if the knocking is intelligent or animal.

..............Action

Cast Detect Thoughts (Ley 19% success)
1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).

2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can't see the creatures whose thoughts you are detecting.

3rd Round: Surface thoughts of any mind in the area. A target's Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts.


(Philip) Kerg Halg AC 14 - CMD 19 - HP 25/38 | Mohan (Tiger) AC 15/15/11 HP 11/13 
Wednesday April 3rd, 2013 4:14:39 PM

Kerg heeds the warning and waits before knowing whether or not he will be safe. Just to make sure he will continue and tie the other end of the rope around the railing.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday April 3rd, 2013 10:03:18 PM

"Spire, you have a spell that can heal the ship, yes? Can you go below deck and if there's a whole fix it?"

He looks down at the floating makeshift raft and shakes his head, "I don't know if we'll have time to play it safe... I won't have us ending up falling apart. Keiki, if you can tell us something let us know. Otherwise, Kerg, if we get you down there can you carry them both and we'll pull you back up and then get out of here?"

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Wednesday April 3rd, 2013 10:47:42 PM

Spire gulps, shaking his head. "I am afraid it was... it was Sten that held the magic to fix the boat." The wizard pulls out his spellbook, leafing through it quickly and grimacing. "Unless an enormous web would hold the ship together..." Spire walks as close to the edge as he is willing (about ten feet) and calls out, "We mean you no harm, we simply are following a distress call." The elf then repeats the message in every language he knows. (Common, Elven, Orc, Woldian Below, Celestial, Goblin, Draconic)

(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36 
Thursday April 4th, 2013 12:01:23 AM

Jozhur leans over the railing and yells down, "We're not here for a fight, but we certainly will if you force us to!"

He turns to the others, "They probably can't really hear us through the water from up here. I suppose I'd be willing to go down and try to talk to them."

(Brock) Jozhur AC18/14/13--CMD 16--HP 29/36  d20+5=7 ;
Thursday April 4th, 2013 12:01:55 AM

Perception check: 7

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+4=9 ;
Thursday April 4th, 2013 5:49:55 AM

With the rope secured to the Lionfish Coer begins swinging the grapple in a slow loop as the 'raft' draws closer.

Once it is within range Coer throws the hook hoping to snag the target.

~~~
Ooc: ummm.... Ranged attack? = 9
Hmmm... What's the DC to hit a raft? (I hope it's 5)


Co-DM Rob - Knock Knock  d8+3=4 ; d8+3=9 ; d8+3=4 ; d8+3=8 ; d8+3=4 ;
Thursday April 4th, 2013 8:58:43 AM

Keiki starts to get concerned about what may be happening below the water line. He touches a Ley line and successfully casts his spell. Almost immediately he senses the presence of thoughts. (OOC: Detect thoughts says it is blocked by "3ft of wood or soil" but makes no mention of water. When in doubt I go the players way, so I rule the spell is able to function/penetrate the water)

Kerg sees reason in holding on for the time being. He secures one end of the rope to the ship though in anticipation.

Yel'kno calls for someone to get ready to "heal" the ship (though most people might simply call it "repairing"). One can only imagine his response when Spire informs the Captain that Sten held that responsibility.

Spire then gets closer to the edge of the ship, and calls out over the railing trying to seek peace. He tries every language he knows. But whatever is down there either cannot hear, doesn't understand, or has chosen to ignore the wizard, as the pounding continues.

Jozhur offers to go for a dip and speak to the creature (or creatures) directly. Is he being brave or foolhardy?

Coer gets ready to throw the grappling hook towards the makeshift raft, but at this range he elects to wait until he is confident of the range

The banging below continues...

Reminder for everyone to update your HP to be fully healed

===========================
OOC:
- 2 DM posts ago put the raft at about 200 yards away, so 600ft
- The Lionfish has a speed of 4mph, which works out to 21120ft/hr, or 35ft per move action (70ft in a full round)
- Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook are AC 5.

So...
After two rounds (and assuming double moves by the Lionfish), the raft is now 460ft away
The penalty on a grappling hook attempt at this range would be about -90. Given that, I suspect Coer would rather hold onto the hook for the time being. Your call though :)


Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Thursday April 4th, 2013 2:42:55 PM

Keiki continues to concentrate on the water trying to read the thought intentions of the creatures in the water and calling out the information to the Heroes and Crew.

When Yel'kno calls for repair teams for the ship, the coppery-skinned half-elf nods without losing his concentration. "I have a spell that can mend broken objects, Sir. If you would find me more useful belowdecks, I can make my way there."

..............Action

Cast Detect Thoughts :round 2

1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).

2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can't see the creatures whose thoughts you are detecting.

3rd Round: Surface thoughts of any mind in the area. A target's Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Thursday April 4th, 2013 9:32:44 PM

"No need yet, Keiki.. good to know though. Tula, can you run below and report? If the hull is being breeched, we'd best know sooner rather than later."

And steering onward...

~~~~~

Didn't realize we were in rounds... dun dun DDUNNN

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Thursday April 4th, 2013 10:15:12 PM

Spire thumbs the holy symbol around his neck, muttering a short prayer to Gargul for both the dead in the water and their own fate. "If someone is going down into the water, allow me to protect them first." If anyone ventures into the water, Spire will cast Mage Armour on them first.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 38/38 | Mohan (Tiger) AC 15/15/11 HP 13/13  d20+7=16 ;
Thursday April 4th, 2013 11:41:41 PM

Kerg just keeps a watch on the figures he saw earlier to see if they are conscious or have noticed the Lionfish. (Perception 16)

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Friday April 5th, 2013 12:15:12 AM

Coer looks at his 50' rope and then at the distance to the raft.

maybe a bit premature he declares and catches the swinging hook in his free hand.
Peering over the edge he muses If only we could see what was down there.... perhaps...

Coer's eyes widen as he has an idea. He turns and holds the grapple towards his magical shipmates, Anyone got a light?

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+10=13 ;
Friday April 5th, 2013 12:25:51 AM

"I'm going down, I guess. If there's a rope handy I'd like to be tied off. Anyone can feel free to join me, but I don't feel like letting them rip the Lionfish apart."

Jozhur looks around for a rope and pauses to allow Spire to cast mage armor and make sure his weapons are secure. Once he's tied off, he jumps overboard and makes a huge splash upon hitting the water.

------------------------------
Acrobatics to dive: 13
Failed dive attempt, maybe some falling damage. Is the deck of the Lionfish less than 30' high?

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Friday April 5th, 2013 6:04:02 AM

Spire also casts Light on Coer's grappling hook, unsure of what the taur has planned.

Co-DM Rob - Blood in the water - Rnd 3  d20+4=5 ; d20+4=19 ; d8+3=4 ;
Friday April 5th, 2013 10:14:40 AM

Keiki continues concentrating below the waterline. He detects 3 thinking minds with above average intelligence within the area of his spell (OOC: 3 minds within the cone. Int of 14)

Yel'kno directs Tula to head below and check out the hull from the inside. Meanwhile, steering of the Lionfish is starting to become difficult. The wheel seems to be fighting against Yel'kno

The big taur on board has a bright moment. Coer holds his hook aloft and checks to see if someone can cast a light spell on it.

Spire offers to protect whoever is going down into the water. Jozhur raises his hand for it to be him. Seeing the rogue is already quite well protected, Spire is instead able to aid Coer by casting the requested light spell. (See Note1 below)

Jozhur finally makes a rather inelegant dive into the water, breaking the surface back first. (See Note2 below). In the shallow depths the sun is able to shed some light.

Jozhur ONLY Highlight to display spoiler: {You can see 5 creatures, humanoid in shape though with tails and webbed hands and feet. They are gathered about the middle of the hull, concentrating their attacks with tridents at the some location. They are around 20ft away from you and all have paused to look at you. Two peel away from the pack to attack you - swimming very quickly to flank you on either side. One attack misses wildly, however the other gets a lucky shot in, spearing your forearm (Hit AC19 for 4pts)}

Kerg notices two shapes swim quickly from underneath the ship towards the submerged Jozhur followed by blood in the water.

How will the Captain react with one of his crew in the water? Will the ship continue sailing on? Will he risk slowing or stopping the ship for the life of one man?

===================
OOC:
Note1: We're going round-by-round at the moment you can only cast 1 spell at a time. Since Jozhur already has +4 armor I'm assuming you would have preferred the light spell this round

Note2:
On diving into water: "Characters who deliberately dive into water take no damage on a successful DC 15 Swim check or DC 15 Acrobatics check, so long as the water is at least 10 feet deep for every 30 feet fallen".
Also: "Falls into water are handled somewhat differently. If the water is at least 10 feet deep, the first 20 feet of falling do no damage"
I'd guess the height of the deck above the waterline to be less than 20ft - I think. So no damage to Jozhur.


(Brock) Jozhur AC18/14/13--CMD 16--HP 32/36  d20+12=14 ; d20+10=18 ; d6+2=3 ; 2d6=4 ;
Friday April 5th, 2013 11:11:06 AM

Realizing that they probably aren't interested in talking, Jozhur tries to feint as he draws his shortsword, but he finds that he's not so graceful underwater. He then lunges somewhat awkwardly at the creature that struck him.

----------------
Bluff check to feint: 14
Attack hits AC18 for 3 damage. Additional 4 damage sneak attack if feint succeeds.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47  d20+9=13 ;
Friday April 5th, 2013 10:56:58 PM

Coer smiles as his hook becomes illuminated. He wastes no time in throwing it into the water and peers after it to see what is knocking on the hull.

~~~
Perc: 13

(Philip) Kerg Halg AC 14 - CMD 19 - HP 38/38 | Mohan (Tiger) AC 15/15/11 HP 13/13  d20+9=28 ;
Friday April 5th, 2013 11:50:27 PM

When blood appears so soon after Jozhur dove in, Kerg hops on the railing. He puffs his breath a few times before taking a deep breath and leaps in (Acrobatics 28). Once in the water he tries to get to a position where he can help the rogue.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20=1 ; d20=2 ; d20+5=18 ;
Saturday April 6th, 2013 10:04:26 AM

"Caeroldra's Sweet Curves!" Yel'kno exclaims and then turns the wheel to bring the ship in a tight of a circle as he can. The sails are already lowered so he can't get much slower otherwise and the turn should take up their momentum.

-------

Profession: sailor 18

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Saturday April 6th, 2013 10:37:02 AM

Keiki's brown eyes widen as first the minotaur and then the half-orc jump into the water where they KNOW there are creatures. The half-elf doesn't understand. All he knows is they have so far behaved VERY differently from any slaver he has ever remembered. Keiki resolves to keep watching and doing what he can to help.

Keiki stays at the railing and keeps his concentration on the water, hoping to catch some surface thoughts of these intelligent beings, relaying anything he learns to the heroes of the Lionfish.

..............Action

Cast Detect Thoughts :round 3

1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).

2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can't see the creatures whose thoughts you are detecting.

3rd Round: Surface thoughts of any mind in the area. A target's Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts.

Co-DM Rob - Blood in the water - Rnd 4  d20+4=21 ; d20+4=15 ; d20+5=24 ; d20+4=24 ; d20+4=5 ; d20+4=20 ; d20+4=14 ; d4+2=5 ; d4+2=4 ; d4+2=4 ; d20+4=8 ; d20+4=23 ; d8+3=4 ;
Monday April 8th, 2013 8:21:38 AM

The Lionfish lurches to the port side as Yel'kno quickly spins the wheel to take the ship into a quick turn.

"Cap'n!" comes the call from a sailor just about knocked off his feet on the stairs "There's water startin' to come in down below! We're workin' to patch it quick smart"

Keiki stays at the railing, concentrating on the beings below the surface. He now detects the presence of Jozhur in his range. He is able to hear the surface thoughts of one creature: "Now you've made me mad. Die land walker!". It would seem unlikely to be Jozhur's thoughts. (Will saves 21 & 15. I believe the DC they had to beat was 18?)

Coer provides some light below the surface to help those in the water see what is going on - though they may not like what they see.

Jozhur feints, then slashes back at the sea creature cutting it deeply. It bares its teeth and retaliates with force, targetting Jozhur's sword (Attempt to disarm Jozhur. CMB check: 24 beats Jozhur's CMD of 16. Jozhur is allowed to make an AoO though!) Should the creature survive the AoO, Jozhur will watch as his short-sword sinks out of reach.

The other creature releases its hold of its trident and tries to tear into Jozhur with its teeth and claws (Bite hits AC24 - Nat 20. 5 fails to confirm crit. Claw1 hits AC20. Jozhur takes 7 damage!).

With its other claw it manages to cut the rope that had been securing Jozhur to the ship! (Attack the rope. Hit AC14 for 2pts damage. The rope is cut!)

Kerg dives with grace into the mix. He sees Jozhur nearby is under attack but before he can go to the rescue he has some problems of his own. 2 enemies (E3 & E4) move to flank and attack the latest target, however only one seems to be coordinated with a trident (Miss AC8 and Hit AC23. Kerg takes 4pts damage!)

(OOC: Kerg please advise what square you wish to start in. Note that with the ship moving, Jozhur would have been trailing by the rope. Regardless, two enemies - E3 & E4 - would be moving to flank you this round.)

The other two remain attacking the hull of the ship.

==========================

Enemy #1: 7 damage
Enemy #2: Fine. Hungry for flesh.
Enemy #3: Fine. Hungry for flesh.
Enemy #4: Fine. Hungry for flesh.
Enemy #5: Fine. Hungry for flesh.
Enemy #6: Fine. Hungry for flesh.

Blood in the water - Combat Map

- Assume all enemies, Jozhur & Kerg are 10ft under water. The bow is to the top of the map.
- Rules for underwater combat: Underwater Combat

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/36  d20+9=28 ; d20+9=19 ; d6+1=3 ; d6+1=5 ; d20+12=19 ; d20+8=27 ; d20+8=24 ; d4+1=3 ; d4+1=3 ; 2d6=9 ;
Monday April 8th, 2013 10:34:39 AM

Jozhur strikes again as the as the creature lunges for his weapon. He gets lucky and catches an artery, turning the water around the Merfolk red. Somehow the Merfolk is still able to twist his sword out of his hand as he withdraws it.

Jozhur wastes only a split second watching his precious sword sink into the depths before drawing his dagger and feinting once again. He follows up a beautiful feint with an even more beautiful attack, plunging his dagger deep into the same Merfolk's chest.

-----------------------------
Attack of opportunity hits AC 28 (I'm guessing the critical threat confirmed with hit on AC19). AoO crits for 8 damage, if not a crit only does 3 damage.

Bluff check to feint: 19
Attack hits AC 27, critical threat confirmed with a 24. Attack deals 15 damage with sneak attack bonus.



Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+8=15 ;
Monday April 8th, 2013 10:39:53 AM

Keiki dutifully relays the thoughts of the creatures, then adds his own assessment. "Intelligent and organized and they have a plan." Though the copper-skinned half-elf thinks that both the words and thoughts are appallingly obvious. He stops concentrating on the spell.

He glances at the two bodies on the makeshift raft. If they are part of the ambush, then they should show some life now that the trap is sprung. What are they doing?

Hearing there is a hole in the ship, Keiki sprints from the rail and hustles below. Several days have given him a working knowledge of the ship and he quickly gets to where the leak is at, only to stumble over a potential problem in his idea on how to help.

.....Actions
Perception: 15 to see actions of the two bodies on the raft

.....Effects

.....Spells Available
1 1+1
2 2+1

===========================
ooc: request DM ruling: Can Keiki use the spell Make Whole to repair the bottom of the boat? Spell is for "one object of up to 10 cu. ft./level". Much too small an area for the entire ship, but could it repair a board of the ship?

DMRobC: Good question. There's no definitive answer on the paizo forums. Unofficial concensus is that you can so I'm happy to go with that for now (ie: Keiki can cast Make Whole and affect 4 x 10ft cubes). Might be an interesting one to put to the rules forum though as I foresee this coming up again in the future

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Monday April 8th, 2013 1:46:30 PM

Spire, quickly realizing that he'll be quite useless underwater, runs up to Coer and shouts, "Get in there!" before chanting a small incantation and placing his hand on the taur's shoulder. He continues to yell at his ally to jump off the boat as he casts Enlarge Person on Coer.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Monday April 8th, 2013 10:11:41 PM

Yel'kno turns to a nearby crewman,"Hold the Wheel!" And the begins casting a spell to summon a ally for the fight below.

-----

Summon
monster 1 for a dolphin to show up next round

(Philip) Kerg Halg AC 14 - CMD 19 - HP 38/38 | Mohan (Tiger) AC 15/15/11 HP 13/13  d20+4=9 ; d20+9=16 ; d4+6=8 ;
Monday April 8th, 2013 10:42:38 PM

(Kerg's current location on the map is fine)

There isn't a lt of time to get bearings as enemies flock to Kerg as soon as he breaks the surface. He blows bubbles at being poked and feels the tug of the ship pulling him along. There isn't much he can do but doesn't mind the safety line (Swim check 9). Whichever cheeky fish-person-thing thought the young lad would appreciate getting stuck is the target for Kerg's first attack.

(Attack totals 16 with the underwater combat penalty and the ranger favored terrain bonus evening out. If the attack hits he does 4 damage if I'm understanding those rules correctly.)

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Tuesday April 9th, 2013 12:27:15 AM

OOC :: Jon, Summon spells happen right away, I think. Pretty sure the dolphin is summoned/can act right now!

[SteveK ooc:] A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed. 1 Round Casting Spell
Jon is right that the dolphin won't appear until the beginning of next round.

(Mark) Coerator AC17/16/14 -- CMD 20 -- HP 31/47 
Tuesday April 9th, 2013 1:16:01 AM

As Coer suddenly begins to expand he reaches into his backpack and pulls out a small, brightly coloured object that could only be described as a stick with a ring attached to the end.

Hold on men Coer calls to Jozhur and Kerg, as he raises device to his lips and blows gently. A shimmering bubble forms and moves to envelop Coer's head. As the bubble settles the colour drains from the device, its magic expended.

~~~
Ooc 1: [b]Pending DM approval:[b] I am using a lotto item as seen on Coer's sheet -- a bubble wand: It may be used once to form an Air Bubble (CL3) around a creature or object, then it becomes mundane.
"Air bubble creates a small pocket of breathable air that surrounds the touched creature's head or the touched object. The air bubble allows the creature touched to breathe underwater."
If not allowed Coer will jump in and fight

Effects:
Enlarge person: Coer is HUGE! 15" reach and size. +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Temp AC: AC 15/14/13

Question to DM: Enlarge person makes weapons move from normal to large, increasing damage 1 step. As Coer's are already large, do they become huge increasing thier damage 1 step as well?


(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47 
Tuesday April 9th, 2013 1:17:37 AM

correcting header

Co-DM Rob - Blood in the water - Rnd 4 
Tuesday April 9th, 2013 10:00:18 AM

OOC: Sorry folks.. I'll post as soon as I can but real life has gotten in the way today

(Philip) Kerg Halg AC 14 - CMD 19 - HP 34/38 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Tuesday April 9th, 2013 9:18:41 PM

also fixing header because apparently it didn't update

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/36  d20+7=21 ;
Tuesday April 9th, 2013 9:38:29 PM

Checking in. Hope everything is good Rob.

I forgot a swim check for this round's attack. 21 should be good enough.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Wednesday April 10th, 2013 1:00:13 AM

OOC :: Checking in. Hope everything's good, Rob.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Wednesday April 10th, 2013 11:43:51 AM

OOC :: Checking in. Hope everything's good, Rob.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Wednesday April 10th, 2013 3:05:45 PM

All, Got this email message this morning.

.....................
Hey Steve,

My personal dramas continue in that I've been readmitted to hospital. Should only be overnight. Can you please make a post on Bone apologizing for missing this post?

Thanks

Rob


(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47 
Wednesday April 10th, 2013 7:50:51 PM

Checking in:

Get well soon Rob

Co-DM Rob - Blood in the water - Rnd 5  d20+4=5 ; d20+4=16 ; d20+4=10 ; d20+5=9 ; d20+5=11 ; d20+5=12 ; d20+4=6 ; d20+4=23 ; d20+4=11 ; d4+3=7 ; d4+2=6 ; d20+4=16 ; d20+4=12 ; d8+3=6 ;
Thursday April 11th, 2013 12:22:47 AM

My apologies again folks for missing 2 DM posts in a row!

Jozhur loses grip of his weapon but notes that it sinks rather slowly. If the battle is over soon he should have no difficulty in retrieving it (See Note1 below)

Taking things personal now that he is armed with only a knife, Jozhur uses one hand to grab the creature by the neck whilst using his other to thrust his knife deep into its chest. With a quick twist, the knife is free and the unmoving creature slowly starts to sink.

Keiki has a closer look at the beings on the raft. Their hands and feet do not appear "fishy", and for all intents and purposes they appear to be human. They are still yet to move.

Knowing that a ship doesn't stay afloat for long when it takes on water, the witch makes his way below deck to assess the situation. Tula is directing a small band of sailors as they patch a hole. You wouldn't describe the situation as perilous yet. The water is coming in at a steady rate - similar to water being poured from a jug - but the sailors seem to have things in hand for now. Perhaps when the threat outside is dealt with you could get a clearer view of the hull from the other side?

Coer takes an object from his pack and activates his, surrounding his head with fresh breathable air.

Spire then gives the taur a boost - enlarging the already large Coer to huge size (Yep - this also enlarges Coer's weapons to size huge!). The Lionfish tilts ever so slightly to port now under the taur's weight.

Yel'kno passes the wheel to a nearby crewman as he begins the ritual to summon some aid (or more fodder).

The enemy respond...

Perhaps distracted by seeing his brethren gutted, #2 flails about with tooth and claw but is unable to land a strike on Jozhur (Miss AC5, AC16, AC10)

The two surrounding Kerg try a similar tactic. Both release their tridents and try to tear the half-orc apart (Forgot to add flanking bonus to rolls. Missed AC11, AC13, AC8, AC13. Hit AC14 and AC25. Kerg takes 13pts damage!)

Seeing the battle isn't exactly going the way they had planned, the remaining two enemies give up their assault on the Lionfish to instead target the foes in the water. One of them manages to graze Kerg's thigh with a trident (Miss AC12. Hit AC16. Kerg takes 6pts damage!)

==================================

Enemy #1: Sleeping with the fishes (very dead).
Enemy #2: Fine. Hungry for flesh.
Enemy #3: Cut. 4pts damage.
Enemy #4: Fine. Hungry for flesh.
Enemy #5: Fine. Hungry for flesh.
Enemy #6: Fine. Hungry for flesh.

Blood in the water - Combat Map

- Assume all enemies, Jozhur & Kerg are 10ft under water. The bow is to the top of the map.
- Rules for underwater combat: Underwater Combat
- Note #1: I thought it was a bit harsh to start putting disarm attempts in, particularly in underwater combat. Imagine at higher levels losing +5 swords just because you failed one disarm check! My original plan was to get permission for everyone to be able to use weapon cords (an APG item) however Jerry had another suggestion that I like: when you are disarmed in/under water your weapon will sink at a rate of 5ft per round. If there is an opponent near you, picking your weapon up it will provoke an AoO just as if you were picking it up from land. Sinking at 5ft per round means that if combat is over quickly you should be able to safely recover any disarmed weapons, or at least be able to retrieve it before it is lost forever.

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47  d20+5=18 ; 3d6+4=14 ; d20+9=23 ;
Thursday April 11th, 2013 9:12:06 AM

The towering Taur leaps into the air and over the rail. His bulk blocks the sun for a moment, before it glints off the curved blade of a temple sword longer than a man, that is now raised in anger.

As he submerges, Coer drags the blade through the water slicing one of the creatures attacking Kerg.

~~~
ooc: jump into water at v10-x12
attack e5 = hit 18 for 7 damage (hit and damage adjusted for underwater combat)
swim check = 23

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d100=33 ;
Thursday April 11th, 2013 11:12:26 AM

Keiki makes an assessment, and sees that the sailors have the leak in hand. So too, the tapping sound has stopped, which makes the coppery-skinned half-elf think the Lionfish heroes in the water are making an impact on the attackers. That, plus the sudden heaving of the ship makes Keiki aware there is a third hero in the water!

In a single swift charge up the ladder, Keiki makes it to the main deck and begins casting a spell to help his new friends. Soon, it is not a half-elf sitting at the rail, but a coppery-skinned Merfolk!

.....Actions
Move: 30' up ladder to U/17

Cast: Alter Self: (Ley Line 33% Success) Merfolk, gain 30' swim, amphibious, and +2 Strength

.....Effects

Alter Self [CL4] 1/40 rounds; 30' swim, amphibious, and +2 Strength

.....Spells Available
1 2*+1
2 2*+1

(Brock) Jozhur AC18/14/13--CMD 16--HP 32/36  d20+12=26 ; d20+8=10 ; d20+7=23 ;
Thursday April 11th, 2013 11:28:24 AM

Jozhur turns and feints again, kicking at the fish thing that clumsily attacked him. He successfully distracts his enemy, but his attack is off balance and misses horribly.

------------------------------------------

bluff: 26
attack hits AC10.
Swim: 23

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+3=20 ; d4+3=5 ;
Thursday April 11th, 2013 11:11:11 PM

The dolphin from beyond manifests itself in the water near Johzur and quickly sights in on one of the creatures in the water and swims towards it to slams it hard nose to the creatures chest. (Switch action to smile evil on Enemy 3, hit AC 20, 5 damage (only 3 damage if not evil)

Yel'kno meanwhile begins to summon yet another one dolphin. He's working on a whole pod.

~~~~~~~~~~~~~~~
NotFlipper the Celestial Dolphin
HP 11, AC 13/12/11, resist acid/cold/electricity 5

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=20 ; 2d4+2=6 ;
Thursday April 11th, 2013 11:43:21 PM

Spire quickly runs to the edge of the ship, lashing out with a trust Magic Missile at any merman he can see that isn't Keiki.
--------------------
Unsure of how Magic Missile works with underwater combat, but if a perception check is needed : 20
Damage: 6 force

Co-DM Rob - Blood in the water - Rnd 6  d20+4=10 ; d20+4=12 ; d20+4=10 ; d20+4=19 ; d20+4=21 ; d20+4=12 ; d4+2=6 ; d4+2=5 ; d20+5=7 ; d20+5=14 ; d20+5=25 ; d20+5=11 ; d4+3=6 ; d4+3=6 ; d20+4=16 ; d20+4=9 ; d20+4=19 ; d4+2=6 ; d4+2=5 ; d20+4=16 d20+4=9 d20+4=15 d4+2=5 d4+2=5
Friday April 12th, 2013 9:03:04 AM

The mighty Coer hits the water with a large splash. He brings his sword down upon the nearest foe - the blade slicing into its shoulder.

Keiki returns back to the deck of the Lionfish, and quickly transforms himself into a Merman. His lower body now appears to be similar to that of a fish, differing from the webbed limbs of the enemies in the water.

Jozhur moves about comfortably in the water, but finds the water affects his vision as his strike misses its target

Yel'kno's dolphin swims in to flank its target, slamming the enemy from behind. The creature seems to vomit blood from some internal damage.

Spire considers sending a magic missile into the water but then thinks better of it (See Note1 below)

The enemy continue their assault. They talk in a language unfamiliar to any in the water, seemingly coordinating their moves.

E2 and E4 each take steps to surround Jozhur (See Note2 below)

E6 also positions himself to flank Kerg.

The attacks them come in thick and fast.

E2 seems to be doing more distracting than any real damage (Attack Jozhur. Miss AC12, 14 & 12)
E4 fares much better. Its claw sinks almost as deep as its teeth (Attack Jozhur. Miss AC14. Hit AC19 and AC21. Jozhur takes 11 damage! Please remember to update your header. You have taken a total of 22 damage)

E3 and E6 then commence their flanking attack on Kerg. One of E3's claws acts as a distraction, whilst the other claw makes its mark. Finally its teeth make impact on Kerg's arm (Miss AC11. Hit AC16. Hit AC27 (Nat 20) failed to confirm crit. Kerg takes 12 damage!)
E6 has similar success with a claw and tooth (Miss AC11. Hit AC17 and 18. Kerg takes another 10 damage!)

E5 eyes widen when he sees the huge taur in the water with him. Considering his options, he decides to leave the taur alone and tries his best to finish of Kerg (Miss AC9. Hit AC16 and AC19. Kerg takes 11 more damage!)

==================================

Enemy #1: Sleeping with the fishes (very dead).
Enemy #2: Fine. Hungry for flesh.
Enemy #3: Badly injured. 14pts damage.
Enemy #4: Fine. Hungry for flesh.
Enemy #5: Fine. Hungry for flesh.
Enemy #6: Fine. Hungry for flesh.

Blood in the water - Combat Map

- Assume all enemies, Jozhur & Kerg are 10ft under water. The bow is to the top of the map.
- Rules for underwater combat: Underwater Combat
- Note #1: Magic Missile states that it hits its target "so long as it has less than total cover or total concealment". From the underwater rules: "a completely submerged creature has total cover against opponents on land". Since this is the first time this situation has come up I'm being Mr Nice DM and not expending your spell slot :)
- Note #2: "You may not take a 5-foot step using a form of movement for which you do not have a listed speed". Since these enemy have a swim speed they can 5ft step in water.

(Brock) Jozhur AC18/14/13--CMD 16--HP 14/36  d20+7=18 ; d20+12=22 ; d20+7=21 ; d4+2=6 ; 2d6=8 ;
Friday April 12th, 2013 9:27:30 AM

Wincing in pain, Jozhur feints again before lunging hard at one of the creatures attacking him. Hurting badly, he's now trying to make sure he keeps his guard up as he attacks.

----------------------------

Swim: 18
Bluff: 22
Attack hits AC 21, 14 damage.

(Brock) Jozhur AC18/14/13--CMD 16--HP 14/36 
Friday April 12th, 2013 9:36:10 AM

Forgot, AC is 19 for the round from combat expertise feat. Attack targets E2.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 34/38 | Mohan (Tiger) AC 15/15/11 HP 13/13 
Friday April 12th, 2013 2:51:54 PM

Well since combat seems to be happening faster all of a sudden, Kerg is suddenly dead. Been nice everyone.

Co-DM Rob - Blood in the water - Rnd 6 
Friday April 12th, 2013 9:58:33 PM

DM RobC: Wait, what?!? That can't be right. Killing off a PC is near impossible. What happened to being able to spend some hero points to stay alive? I am no doubt partly at fault here for missing two posts this week and disrupting the rhythm of things, and my in head Kerg was down to 1HP. That and my damage rolls have been pretty sweet ;)

Kerg/Keiki - please work on the assumption that Kerg has 1HP remaining this round


Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Saturday April 13th, 2013 9:21:34 AM

ooc: Deleted previous post

Keiki casts a spell and holds the magic in readiness before plunging into the salty waters. He looks at the embattled Kerg, bleeding profusely, and wants to get to his side. Yet to do that, Keiki has to swim around a fish-man and invite an attack of his own!

Keiki steels himself for the task. The Lionfish took him in, has treated him like a member of the crew and not a slave. Kerg has been the closest to a friend that Keiki has had since a child, smiling and teasing good-naturedly...

Summoning up images of his long-lost warrior kin, Keiki the Merfolk swims under Kerg and provides the half-orc with the held spell, giving Kerg some needed healing!

.............................

Cast: Cure Moderate Wounds (divine spell, no Ley Line needed)

Move: into water and move to 15' down at W,16

Touch: Free Action, 13 healing to Kerg
.....Effects

Alter Self [CL4] 2/40 rounds; 30' swim, amphibious, and +2 Strength

.....Spells Available
1 2*+1
2 2*+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+3=11 ; d20+3=18 ; d4+5=6 ; d4+5=9 ;
Saturday April 13th, 2013 1:39:32 PM

The first dophin continues to poke away at E3 (Hit AC 13, forgot flank bonus for 6 damage)

The second appears and moves to flank E2 at W20 and smites the creatures (Hit AC 20 for 9 damage)

Not able to do much else where he can't be heard, Yel'kno summons up one more dolphin.

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47  d20+4=7 ; d20+3=16 ; d20-1=14 ; 2d6+4=15 ; d6=5 ; d8+5=8 ; d20+5=25 ; d20+5=25 ; 4d6+8=26 ;
Sunday April 14th, 2013 2:28:13 AM

KERG! Take your stinking paws off him, you damn dirty fish bellows Coer as he begins a flurry of attacks

He Thrusts his sword at e2, missing the agile creature. He follows this up by jabbing the enemy, his barrel sized fist striking the creature, however in the gloom it is unclear if any damage is done.

He stabs at the creature with his horns but again fails to make any impact.

Frustrated he swings his sword again, catching the creature in the head as blood spills into the ocean gloom.

~~~
ooc:
Flurry of blows underwater: +4/+3
Temple sword: 7, miss
shocking fist; hit 16 - if hits it does 8 damage plus 5 electric
Horns; hit 14 - if hits does 8 damage

Hero point extra attack - hit; NAT 20!, confirm; NAT 20! for 14 damage

Co-DM Rob - Blood in the water - Rnd 6 
Monday April 15th, 2013 9:21:46 AM

OOC: Going to wait a few more hours for some players posts...

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+4=24 ; 2d4=6 ;
Monday April 15th, 2013 10:15:46 AM

Roaring in frustration, Spire directs an enormous glob of acid int the water, hoping it stays volatile enough underwater to reach a target.
--------------------
I might be completely useless during this fight if this doesn't work...
Ranged touch attack w/ Acid Arrow on #4
Attack: 24 (nat 20!)
Damage: 6 acid

Co-DM Rob - Blood (and a body) in the water 
Monday April 15th, 2013 11:12:12 PM

Jozhur lunges with full force at one of the creatures attacking him. His knife blow is swift and deep, and he watches as the creatures body goes limp. Unlike the previous kill, the body of this one starts to slowly float to the surface

In merman (mermaid?) form, Keiki dives quickly into the water to be diagonally below Kerg's. The witch's touch closes a number of the wounds the Kerg had sustained so far in this battle.

Yel'kno summons another dolphin to the scene. Though the first one makes an inneffective strike, the second pulverises one of the enemy swimmers (E2 was already killed so instead I moved you dolphin to finish off E3. Hope that's ok)

Coer's rage grows as he sees what the creatures are doing to his shipmate. With heroic precision he severs the head of the enemy nearest him. (Nice reference by the way!)

Spire growls with frustration and considers using an acid arrow attack. (Per the rules: "You can't make an attack against a target that has total cover.")

Now clearly outnumbered the enemy communicate to each other in a foreign language. They withdraw some 100ft from the Lionfish and look to be maintaining that distance.

(DC10 Linguistics check to identify the language
DC12 Knowledge Nature check to ID the creatures
AoO to Jozhur against one of the enemy during their withdaw
)

The immediate threat may be over...

One of the bodies of the enemy floats on the surface of the water by the Lionfish.

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47 
Tuesday April 16th, 2013 6:24:06 AM

Coer grabs the glowing hook and snags the floating body.

Spire, shrink me down again, the rope won't hold my weight.

(Brock) Jozhur AC18/14/13--CMD 16--HP 14/36  d20+7=16 ; d4+1=3 ; d20+7=23 ; d20+7=9 ; d20+5=20 ;
Tuesday April 16th, 2013 7:49:27 AM

After lunging at one of the enemies as they retreat, Jozhur surfaces to get some air. While up top, he turns to Coerator, [b]"Say, mind if I borrow that glowing grappling hook you have there?" He also relays the language that the fishmen were speaking before diving back down in an attempt to retrieve his shortsword, which he noted was sinking at an unusually slow pace...he'll probably blame his wounds if anyone asks about his flailing about in the water later.

While he's down there, he'll also have a look for any of the dead fishmen that sank.

-------------------------------
AoO hits AC16 for 3 damage (note that there is no swim penalty in this, wasn't sure if it should be)
Linguistics: 23
Swim: 9
Perception to find sword/body: 20

Co-DM Rob - Blood (and a body) in the water 
Tuesday April 16th, 2013 9:41:52 AM

Jozhur advises that the language spoken was clearly aquan.

CDM Jerry 
Tuesday April 16th, 2013 1:34:47 PM

ADM Mark, please check your emails please. :)

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Tuesday April 16th, 2013 2:01:48 PM

Keiki dives down for Jozhur's sword and retrieves it, coming back to swim a patrol around the non-water breathing members of the crew until they are picked up.

He hands the sword back to Jozhur in a method that is obvious that Keiki niether knows how to use a sword, nor particularly likes the sharp objects.

"What do we do now?", he asks plaintively. "They swim faster and can just come back when we are all back on board unless we can do something to persuade them to leave us alone."

.....Effects

Alter Self [CL4] 2/40 rounds; 30' swim, amphibious, and +2 Strength

.....Spells Available
1 2*+1
2 2*+1*


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday April 16th, 2013 8:02:40 PM

Yel'kno calls down, "unless there is some magic you're aware of we can throw at the problem, I think our best bet is to pick up those survivors and then raise sails to get out of here. They may be able to keep up, but no forever... If It was Aquan i can try and talk with them, but it didt look like they wanted a chat" te Captai will also look for another rope to toss over to speed up the groups returns to the ship.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Tuesday April 16th, 2013 9:46:46 PM

Feeling useless, the elf snaps his fingers, dispelling Enlarge Person.

Co-DM Rob - Blood (and a body) in the water 
Wednesday April 17th, 2013 9:37:38 AM

Jozhur starts to swim for his falling sword, but the merman form of Keiki reaches it much quicker. The witch holds the sword daintily between thumb and forefinger, clearly unfamiliar with how it should be properly handled.

Yel'kno suggests haste might be the best course of action - pick up the survivors and get moving again.

Spire feels frustrated. He can't help but feel he was unprepared for this type of combat situation.

The party are pulled abord one-by-one with the enemy creatures watching from the distance. They circle the ship but stay around 100ft away at all times.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Wednesday April 17th, 2013 10:16:02 AM

Keiki, his magic allowing the half-elf to be much more comfortable in the water, waits for the others to be pulled aboard before he goes himself. He keeps his magic on him, flopping his lower fish body on the deck beneath the rail just in case he is needed in the next couple of minutes.

Keiki is happy that he has been able to give back a little in exchange for all the welcoming activities of these Lionfish heroes. He doesn't make any suggestions, believing the Captain knows best, and so he waits for the ship to pull abreast of the two survivors on the floating boards.

.....Effects

Alter Self [CL4] 5/40 rounds; 30' swim, amphibious, and +2 Strength

.....Spells Available
1 2*+1
2 2*+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday April 17th, 2013 9:50:13 PM

Yel'kno returns to the wheel and has the ship pull abreast of the survivors floating on the boards... "[b]Get them on quick and make ready to raise the sails for as much speed as these winds will give us."

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47  d20+9=24 ;
Wednesday April 17th, 2013 10:46:28 PM

Coer kneels beside the now lifeless attacker he has pulled aboard, in an expanding puddle as the water drains from his fur. He brushes the wet hair from his eyes and examines the strange creature that tried to sink his home.

"What are you..." he asks puzzled.

~~~
ooc: Perception: 24 - examining the body for anything interesting


(Brock) Jozhur AC18/14/13--CMD 16--HP 14/36 
Thursday April 18th, 2013 3:05:04 AM

"Thanks Keiki!"

Jozhur climbs back aboard the Lionfish and waits for the ship to approach the possible survivors.



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Thursday April 18th, 2013 9:57:17 AM

Spire moves with Johzur, hoping he can help in some way before they leave these waters.

Co-DM Rob - All aboard 
Thursday April 18th, 2013 12:17:49 PM

Keiki helps the less-capable swimmers board the ship before finally hopping aboard himself.

Yel'kno takes back the wheel and gets as close to the survivors as he can, ready to sail at a moments notice

Coer helps pull the unconscious enemy creature abord the ship. Scaly skin, webbed hands and feet, and humanoid body but a fish-like head. If ever there was a fish taur, this could be it. (DC12 Knowledge Nature check to ID the creatures). Now that it has been pulled out of the water Coer notices that its gills have stopped moving, but its chest continues to rise and fall. This creature seems to be comfortable on both land and sea.

The two human survivors are also pulled aboard. A man and a woman - perhaps in their early thirties. Their skin is badly burnt and their lips are dry and cracked. They fade in and out of consciousness as the party and crew fuss over them to get them aboard. Their clothes aren't the fanciest - perhaps the kind a peasant would dress up in to go to church or temple? Not terrible, but nothing fancy.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+6=26 ;
Thursday April 18th, 2013 1:34:43 PM

Yel'kno takes a glance at the creature Coer pulls aboard ad then recites his apparently encyclopedic knowledge about it (knowledge: nature 26).

Once the survivors are on board he yells for the sails to be raised and turns the ship into the wind to get away from the field of wreckage and the creatures below.

"Keiki, see to their and Kerg's heal if you would. My healing wand is at your disposal. "

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d100=43 ; d20+11=27 ; d20+11=20 ; d4+2=3 ; d4+2=4 ; d8+1=2 d8+1=3 d8+1=4 d8+1=8 d8+1=8 d8+1=2 d8+1=7 d8+1=2 d8+1=5
Thursday April 18th, 2013 4:07:30 PM

Keiki nods towards Yel'kno and dismisses his Alter Self spell, the better to move about the deck. "I will do as I can, sir", he tells the Captain.

A quick spell on the Sahaugin, as Yel'kno names the fish creature Stabilizes the creature to prevent him from dying. "Perhaps it should be tied up before I awaken it?", he suggests very mildly.

To the man and woman, he is much more gentle, seeing to their needs for a little water and a morsel of food, making a soothing salve from some dried vegetables from the galley. He then whispers a prayer, softly chanting over the still forms; "Na makani mauka ho'ala waikane waiwahine, mahalo Lono!", infusing some of his patrons Power into healing the castaways.

To Kerg and the others, Keiki at last will use Yel'kno's Wand of Cure Light Wounds, tapping Jozhur 5 times for 25 healing and Kerg 4 times for 16 more.

.....Effects

Stabilize spell (0) on Sahaugin. Stops from dying
Heal Skill : 27, 20
Rebuke Death: (domain power) 3 hp on man, 4 hp on woman
Wand of CLW: 9 charges expended

.....Spells Available
1 2*+1
2 2*+1*

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Thursday April 18th, 2013 11:00:50 PM

Jozhur graciously accepts the healing, and looks much better for it.

"Thanks for coming in and saving me gang, that got a bit hairy."

He wipes the scales of his blades as he waits for the survivors to regain consciousness.

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47 
Friday April 19th, 2013 12:27:23 AM

Coer takes a length of rope and ties up the amphibious foe before he regains consciousness.

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47 
Friday April 19th, 2013 12:29:14 AM

Ooc: has anyone heard from Phil? I emailed him a few days ago without response.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=15 ; d20+8=28 ;
Friday April 19th, 2013 8:02:09 AM

Spire kneels next to Keiki, looking over the people they pulled onboard and attempting to determine anything he can about the survivors.
--------------------
Geography: 15
Local: 28

Co-DM Rob - Fish for dinner? 
Friday April 19th, 2013 9:26:46 AM

OOC: Re Philip - My DMing is just so awesome that when I roll high enough I don't just kill your PC, but you are at physical risk as well ;) Kidding of course. Steve, Jerry and I have all separately emailed Philip to see if everything is ok.

Yel'kno and Keiki concur on the nature of the creature: a sahuagin. Keiki stabilizes the captive to make sure it doesn't die on the deck. Well, for the time being at least.

Coer secures it securely with rope before it awakens. He gives the rope an extra tug just to make sure it is secure.

Keiki recognizes the signs of exposure on the two humans, and in a gentle fashion does what he can to treat them with small morsels of food and water. Too much too quickly could be a shock to their systems. He tries his domain gift, but finds it has no effect. These two are not dying - simply fading in and out of unconscious. Keiki's experience in this field tells him that getting these two out of the suns rays may also be helpful.

Spire looks on with interest, trying to garner what knowledge he can from the people simply by their appearance (one can only wonder if he also judges books by their covers). There are no signs of scars or tattoos on either person, so it would be unlikely they came from Bonetown. In fact, it would be unlikely they were sailors at all based on their attire. Their clothing would be considered commonplace in Aisildur or Fargunia. Had they not been found at sea, and had their clothing been in better condition that may have fitted in quite well in a marketplace somewhere. Yes, it is possible these people have come from the east.

It is at this point that the sahaugin opens its eyes. It hisses and struggles in its bonds, but Coer has tied them quite tightly. It speaks in a language foreign to many.
If you know Aquan... Highlight to display spoiler: { Release me! }. It continues to struggle.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Friday April 19th, 2013 9:48:05 AM

Keiki, his lost family having been nomadic seafarers, knows the language the Sahaugin speaks. And thanks to Yel'kno's knowledge, understands a great deal more. "He is demanding that we release him", he tells the Captain. In Aquan, repeated in Common for any of the Lionfish crew or heroes who do not, he replies to the fish-man. "Your kind know the Common tongue, so you may as well speak it, pirate."

Then the half-elf turns his attention to the couple on the deck, politely asking a couple sailors to bring them below decks and away from the sun. Keiki stays with the injured people, gently nursing them to their health.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Saturday April 20th, 2013 11:56:16 AM

"Place a guard on their door... until we're sure we're away from these Sahaugin they're safest below deck and out of the way."

To the Sahaugin he calls back in Aquan, "You didn't say please."

Assuming the sails are raised/in process, Yel'kno will have some of the crew posted along the sides of the ship to look for any forms under the water that approach the hull and will steer the ship into the wind to make their escape.

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47  d20+5=24 ;
Sunday April 21st, 2013 8:46:52 PM

So the Fish can speak... Coer says glaring at the Sahaugin

Standing over the enemy and rising to his full height Coer attempts to intimidate him into complying -

"WHY DID YOU ATTACK US?"

(Mark) Coerator Temp AC15/14/13 -- CMD 21 -- HP 47/47 
Sunday April 21st, 2013 9:05:50 PM

ooc: intimidate of 24


(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Sunday April 21st, 2013 10:52:34 PM

"I got it, Captain." Jozhur hustles off to watch the door for the two recovered survivors.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=13 ;
Monday April 22nd, 2013 3:07:19 AM

Spire, being unable to help with their new prisoner, heads to the deck and helps set their course back to Bonetown.
--------------------
Geography: 13

Co-DM Rob - Fish for dinner? 
Monday April 22nd, 2013 10:39:16 AM

Keiki does the translating, knowing full well that these creatures speak the common tongue. He then excuses himself to look after the injured humans.

Coer imposes himself over the captive and demands answers. The sauhaugin cowers, and its struggles become less instense "We were only hungrrry" it responds in common and in a sad, trembling voice "Frrresh meat can be harrrd to come by". It squints its eyes in the sunlight.

Yel'kno calls for a guard to be placed outside the cabin of the two humans, to which Jozhur volunteers.

Spire looks over the maps to plot a return to Bonetown.

With Keiki's aid the humans start to regain their bearings. Without provocation the male gets to his feet and assumes a fighting pose, raising his fists. He positions himself between the woman and Keiki "Any of you seeking to touch her will have to get through me!" he threatens. He appears offbalance and probably no match for much of the crew.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20-1=8 ;
Monday April 22nd, 2013 6:02:40 PM

Keiki raises open hands to the man. "Easy, friend, easy. We have plucked you from the sea and are caring for your wounds. You will come to no harm in my care."

The witch's bedside manner isn't the best, and Keiki only hopes that he demonstrates he means no harm, for he certainly can't convince anyone with words!

.....Actions
Diplomacy- 8

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47 
Tuesday April 23rd, 2013 1:42:54 AM

"Fresh meat? You mean you wanted to eat us? Not a fish then... but a shark. Ha! Bit off more than you could chew with the Lionfish."

"Captain, this beast was just looking for a meal. If no one has any questions for it, we should release it back to sea."



(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+7=21 ;
Tuesday April 23rd, 2013 3:23:42 AM

Hearing the commotion, Jozhur enters the room with Keiki.

"Calm down, we pulled you two out of the water and drove off the beasts that apparently attacked you. So, who are you and where are you from...or going? Maybe we can get you there."

----------------
Diplomacy: 21

Co-DM Rob - Fish for dinner? 
Tuesday April 23rd, 2013 9:33:40 AM

Keiki and Jozhur try to calm the man down. The woman sits upright in bed, alarmed to see strangers. The man is distracted by this and lowers his fists. He goes to the womans side and sits on the bed though not taking his eyes off Keiki. "We thankyou for your kindness in pulling us from the water" he responds to Jozhur "We'd be grateful to be dropped at whatever your next port of call is"

Meanwhile above deck, the sauhaugin stops struggling and looks more positive at Coer's suggestion "Yesss. Yesss. Releassse me!" It is practically pleading.

=============================

OOC: Seems to be a bit of non-posting lately. Let's remember to post once a day guys!

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Tuesday April 23rd, 2013 9:42:50 AM

The half-elf is relieved that Jozhur seems to have things well in hand, and since the two don't seem to need his immediate services...

"I will go tell the Captain that they have revived, sir", and Keiki excuses himself to go back up on deck.

He arrives as he hears the conversation with the sahaugin. "Captain, could I suggest that we get a bargain with this shark-man before we let him go? And if they were so hungry, why didn't they already eat the people who where in easy range? And what happened to the rest of the crew of a sea-going craft?"

.....Actions

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Tuesday April 23rd, 2013 11:59:28 AM

Spire returns to the group in time to hear Keikei's news. "We could drop them at Bonetown, but I am unsure they would appreciate it. Perhaps we could make a short stop at another port on the way back?"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday April 23rd, 2013 2:23:48 PM

"They're up? Excellent. I trust your skill in caring for their health more than my own, Keiki. We'll let them get their health back a bit before we try to figure out how they relate to this ring." Yel'kno says to Keiki upon his return to deck.

To the fish man, "last I checked there were lots of fish on the sea that made for easier prey than a ship of men. Your story doesn't quite add up. Perhaps we should put him in the hold for a little while."

He will also send for a status report of the hull breech below and any sightings of their captives friends.

------

Ooc: sorry guys, had two sick kids yesterday

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Tuesday April 23rd, 2013 3:28:53 PM

The rogue smiles as the man seems to calm down a bit.

[b]"Name is Jozhur, by the way. I'll be right outside the door, call for me if you need anything at all or if you think of a specific place you'd like us to drop you off. Oh, and we have one of the beasts captive, maybe you'd like a word with it." [b]

Jozhur awaits a response before walking out of the room and closing the door behind him.

(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47  d20+5=13 ; d20+8=27 ;
Tuesday April 23rd, 2013 11:39:11 PM

Upon hearing the news the survivors want to be dropped off at any port, Coer agrees that Bonetown is not a good idea as they would be safer out at sea.

Survivors... The word sticks in Coer's mind. How did they survive. They should have been fish food.
Coer returns to the captive.

You say you attacked us because meat is hard to come by... But did you not recently sink another ship?

~~
ooc:
Intimidate: 13
Sense motive: 27

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+10=25 ;
Wednesday April 24th, 2013 12:35:16 AM

Spire pokes his head in, seeing the merman properly for the first time, and racks his mind in an attempt to remember all he can about their people. (Nature: 25)

Co-DM Rob - Fish for dinner plus two unexpected guests 
Wednesday April 24th, 2013 9:23:50 AM

Keiki poses some interesting questions to the Captain, to which Yel'kno and Coer then address to the captive. The sauhaugin looks puzzled "Fisssh are hard to come by in thessse partsss now. Invadersss have come. They sssink boatsss. Not usss. I have helped? You'll releassse me now?" Its eyes are still squinted in the light, and its tone has changed to be almost pitiful.

Coer believes the creature to be speaking plainly and what it believes to be the truth. (@Coer: Intimidate checks last for at least 10mins, so we can just use your original roll of 24 for the next few posts if you like?)

Spire has heard many tales of the sahaugin. They are quite territorial and rarely ally themselves with others. If their 'turf' is being invaded they would likely be too proud to leave it or have anyone who would help them. What's more, anything that can take food from a sahaugin would be something not easily dealt with. One other thing comes to Spire's mind. He recalls hearing tales of these creatures having the ability to communicate with sharks over quite some distance. Having one aboard the ship could be trouble waiting to happen.

Meanwhile below deck, Jozhur tries to make some friends. The man has placed his arm around the woman and she leans in to him. "I am Claudien. This is my partner Adela" he answers Jozhur quietly "Those creatures were circling us for what seemed forever. If you have one aboard I would feel much safer it was killed" The woman shudders.

============================================

OOC: My rule of thumb when dealing with captives... Any captive taken by the party and subsequently released will no longer pose a threat to the party or the community as a whole (any items the captive has are fair to be claimed though). The only exception to this rule is Big-Bad-Evil-Guys :)

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+8=11 ;
Wednesday April 24th, 2013 10:46:47 AM

Keiki remains silent, having been more bold in the last few minutes than he has been in years, offering magical help, jumping willingly into a battle, and even offering advice! The coppery-skinned half-elf wonders at himself. The respect he receives from these people of the Lionfish is instilling confidence to his helpful spirit, and Keiki considers how else it may change him.

It doesn't appear that anyone needs his assistance right now, either with the people belowdecks, nor with the Sahaugin prisoner. That, and Coer is being so intimidating that Keiki doesn't want to attract attention!)

Keiki contents himself with watching for where the other Sahaugin are.

.....Actions
Perception: 11

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday April 24th, 2013 8:54:24 PM

"You tried to sink our boat as well... but tell us of these invaders? Tell us what you know and we'll let you go. I've no wish to keep you on board if it can be helped."

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Wednesday April 24th, 2013 10:55:06 PM

"I would recommend ejecting him as quickly as possible," Spire says in a hushed tone to Yel'Kno."I do believe these creatures can communicate with the more dangerous animals of the sea. It would not do well to hold one on our already-damaged boat. And anything that can rob these creatures of food... is most definitely of a high caliber."

(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47 
Wednesday April 24th, 2013 11:21:36 PM

Yes, tell us what is taking the fish or we will throw you overboard as bait and find out ourselves!

Coer continues to scowl at the captive, not willing to let up until he has the answers he needs.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Thursday April 25th, 2013 2:27:38 AM

"It's safe for now. They really aren't all that tough. They're nothing to worry about...unless they come back in greater numbers." Jozhur pauses to worry for a moment that there is indeed a lot more of those things in the area, but tries not to show the concern on his face.

"So, where were you two headed? I imagine we're heading back to Bonetown unless you direct us elsewhere. We were responding to some sort of distress signal in this area being transmitted through a magical ring, would you know anything about that?"

Co-DM Rob - Fish for dinner plus two unexpected guests  d20+5=17 ;
Thursday April 25th, 2013 8:36:38 AM

Keiki starts to feel a sense of confidence he had long since forgotten. Perhaps even a sense of self-pride? Many a time he would have wished himself away from being aboard a ship, and now, well, could this be the place he was destined for? He keeps his eyes peeled for any other sahaugin, but notices nothing out of the norm in the water.

Yel'kno and Coer continue the interrogation. The sahaugin drops its head momentarily before answering the questions "It ssshamesss usss. The invadersss. Half-horssse and half-fisssh. We often eat them -" it licks its lips "- but not thessse. They are driven. Organisssed."

Spire has a word in the Captain's ear, recommending that the prisoner spend as little time aboard the Lionfish as possible.

=====================

"Bonetown?" Claudien pauses to consider things, seemingly assessing both the situation and Jozhur "That would be fine." He looks to Adela before looking back to Jozhur "Our vessel did try and signal any nearby ships before it sank, but I know nothing about any ring"

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Thursday April 25th, 2013 4:52:52 PM

Keiki, without anything immediately useful to do, moves to the bow of the ship and begins running mind-exercises through his head. It's a way to pass the time, and the half-elf had very little opportunity to learn any passable skill from his previous life.

Mumbling in his people's language that probably would never be heard again, he peacefully contemplates the sea roll in the sunlight.

.....Actions


.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+6=25 ;
Thursday April 25th, 2013 9:30:02 PM

"Half-horse...half-fish.. hmm.." Yel'kno says thoughtfully and takes off his hat a moment as he kneels beside the captive creature, trying to recall anything that might fit that description. "Do you give me your word, on your spared life, that you and your friends will not come for us again after I release you?"

If he does and no one else objects, back to the sea with him!

Knowledge (Nature): 25 for info about a half horse/half fish

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=20 ;
Friday April 26th, 2013 12:14:16 AM

"Ok, I'll tell the Captain we can head to Bonetown. I'll get someone to grab you something to eat to. If you need anything, just yell for me, I'll be right outside."

Why won't they tell me where they were headed? Are they hiding something?

------------
Sense motive: 20

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+10=25 ;
Friday April 26th, 2013 1:22:49 AM

Half horse and half fish...? That sounds like the strangest taur I've ever seen. Spire thinks back to see if he'd heard of anything like that in his studies. (Nature: 25)

Co-DM Rob - Fish for dinner plus two unexpected guests 
Friday April 26th, 2013 9:07:50 AM

Keiki moves to the bow of the ship, and to the casual onlooker he appears to be babbling something. King of the World?

Yel'kno and Spire look to each other with knowing faces. It would sound as if the creature being described by the sahuagin is a hippocampus, though they have a reputation of being extremely passive and would seem unlikely to attack vessels. If it wasn't for Coer's intimidating stance, it would be easy to think the sahaugin was lying.

It responds to Yel'kno's request with a sound of hope in its voice"I ssswear! Jussst fisssh. No ssshipsss! I cannot ssswear the sssame for my brothersss, but you will not sssee me again. I ssswear!" It looks at the Captain through squinted eyes, before longingly glancing to the sea.

======================

"Thankyou stranger" Claudien responds with a smile as Jozhur reaches the door "We would be grateful for whatever scraps of food or drinking water you could spare. When my strength returns I would be happy to perform whatever chores need to be done on this ship to repay your kindness. I may not know my way around a ship, but I can handle a mop"

Jozhur excuses himself and gives the two survivors time to rest and regain their senses. His gut tells him there is more to their story, though they don't seem to want to share it. Perhaps when they have had a safe nights rest and their bellies are full they may feel more trusting.

(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47  d20+7=21 ;
Friday April 26th, 2013 6:16:58 PM

Coer draws his sword and raises it above his head, it's razor edge glinting in the sun.

"We no longer have use for you."

The sword flashes down and across the Sahaugin with precision. A moment later the ropes binding it go slack and fall to the deck.



Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Saturday April 27th, 2013 2:10:11 AM

Keiki continues to sing softly at the bow of the Lionfish, his voice softly rising and falling in a cadence timed to the swells beating against the wooden hull of the ship.

.....Actions

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Saturday April 27th, 2013 9:55:14 AM

"Ah.. Coer.." YEL'KNO starts to say at the Minotaur raises his blade.. But when it's ropes and not the creatures head they gets sliced apart he relaxes and gestures towards the rail. "Have a nice swim. Let us hope to never meet again."

Back to Bonetown then!

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Sunday April 28th, 2013 5:49:59 PM

Jozhur hustles off to find some water and food, hopefully something better than scraps. Once he assemble a hearty meal, he drops it off in Claudia and Adela's room and bids them goodnight.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Sunday April 28th, 2013 6:04:43 PM

When Keiki hears Yel'kno's call to the sailors, he moves from the bow back to the wheel. He is frightened of any confrontation, especially if contradicting the captain (in his experience) usually ends up with the person getting keel-hauled. Yet the prospect of so soon getting back to Bonetown freezes him to his marrow, and gives him strength to speak.

"Your pardon, sir, I do not want to contradict your decision, but did we sail out just to find these two people or are we here for another reason? Perhaps we should continue to do the job you wish, and only then return these people to port."

.....Actions

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*


(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47  d20+6=9 ;
Sunday April 28th, 2013 11:30:21 PM

Keiki is right, are these the people we came to save? if not there may still be others out there?

I will check the maps for any nearby islands that may have saves a few souls.


Coer collects the charts and scans them for any nearby islands that might be worth visiting?

~~~
ooc: profession sailor: 9

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+8=28 ;
Monday April 29th, 2013 12:14:57 AM

"These are the correct coordinates, are they not?" Spire asks, going to the map with Coer. (Geography: 28) "Perhaps the original owners of the rings are already dead. They did seem to be the only survivors."

Co-DM Rob - Catch and Release 
Monday April 29th, 2013 7:46:56 AM

Coer draws his sword and raises it high in the air, much to the shock of the Captain (and DM!). Coer surprises both by cutting the ropes binding the sahaugin. The creature slowly starts backing towards the side of the ship, before hurriedly diving into the water without another word. Several moments pass and no sign of it appears on the surface.

Keiki, Coer and Spire then consult the charts. They are confident that are in the vicinity - give or take - that the ring specified. Perhaps they were too late? There is enough wreckage in the water to suggest a ship recently sunk. There are no islands within 3 days sail of the current location. The nearest being some located between the Centaur and Linotaur isles.

Jozhur finds Joansie in the ships galley - the woman having taken on the role of ships cook since Squint's demise (that and perhaps Tula saw fit to punish Joansie for siding with Renchild). She had already been preparing for the evening meal and scoops a helping of some sort of stew into a bowl alongside a sizeable piece of crusty bread. It all smells edible enough, and Claudien seems very appreciative of Jozhur's efforts.

Tula reports in to Yel'kno that Cato has Horace hard at work ensuring the hull is repaired correctly, and that Pinny is almost at the end of his shift in the crows nest. Dinner isn't too far away but there is still plenty of daylight left before nightfall. Does the Captain wish to send someone else to the crows nest? What about watches during the night? Should the ship be on a heightened sense of alert?

=================
OOC: That last bit applies to PCs too. Do you guys want to be on any watches or will everyone be resting tonight?

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Monday April 29th, 2013 12:23:04 PM

"If there are any nearby islands we can give them a a check... But I also do not know if it is wise to risk the Lionfish on these waters longer than we need to. We left Bonetown to find out what Happened here and I think we've done that, but we should be thorough... Are there any other nearby settlements that may have been having ships attacked on those islands near the Taur lands?

And he glances up towards the crows best. "Anyone with a sharp eye care to man the nest?"
-----------

As for watches, traditionally the PCs have taken shifts as well with folks that had dark vision or lowlight taking the night. Someone else will be sent to the crow's nest, on my phone so can't find a list. If no PC volunteers then assign a random sailor

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+8=24 ;
Monday April 29th, 2013 3:17:21 PM

Keiki keeps his mouth closed, having stuck his neck out not once but twice in a single hour! Yet the half-elf wonders if the group has truly found the cause of the shipwrecks. Something doesn't sound right. From what the Captain himself has said, normally it is the Sahaugin who are pirates and scavangers, and the hippocampus (whatever those are!) who are more gentle. Yet, from the story, it sounds as if everything is backwards here!

When the Captain asks for volunteers for night crow's nest duty, Keiki tentatively raises his hand, volunteering for a night watch. Even though he isn't the best at noticing things, he'll have a better chance than the humans with his elven eyesight.

.....Actions
knowledge from what Yel'kno has said from his knowledge checks

volunteers for a night watch Perception: 24 if needed

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47  d20+9=16 ;
Monday April 29th, 2013 8:15:18 PM

I will take watch until it gets dark, after that I am not of much use i'm afraid

Coer starts climbing the rigging to replace Pinny.

~~~
perception = 16

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Monday April 29th, 2013 9:43:53 PM

"I'll help out wherever you need me, Captain. My eyes aren't as good in the dark as some of the others'. I'd be willing to help crew the ship at night, though."

---------------------
Jozhur has profession(sailor) now, by the way. He can help can be rotated into the ship's crew. He's not a great sailor, yet.



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Monday April 29th, 2013 10:39:08 PM

"I shall help Coer with his watch," Spire says, preparing himself for the first watch. Before he does, he approaches the witch Keikei, motioning for him to come closer as he approaches. "You seem to know a fair bit about these creatures, and you speak their language. I would like to speak with you more on these matters in the morning."

Co-DM Rob - Knock it off you kids!  d3=3 ;
Tuesday April 30th, 2013 9:19:54 AM

Yel'kno considers alternatives, such as whether any other survivors may have made for a nearby island.

Keiki tries to piece together a puzzle but the picture they form does not make sense yet.

Coer takes first watch and makes light work climbing the rigging. Spire joins him on first watch, pacing the deck and making sure all remains quiet. The pair notice a lack of fish in the water, and at one point Coer spots what may be a sahuagin keeping an eye on the ship from quite a way away. It makes no attempt to get close to the ship - perhaps having seen how easily the party took care of its kin earlier.

Jozhur and Keiki look to take the middle watch, leaving the Captain to rise early with the rest of the crew. Keiki finds the rigging easy to climb, and the fresh air atop the ships mast is envigorating. Jozhur walks the deck of the Lionfish. The familiar rocking of the ship and the sound of the water lapping by the hull is enough to put most sailors to sleep. Jozhur catches the sound of some aruging below deck. It sounds like Tommy and Too-Elt and it certainly isn't quiet. The noise is enough to prematurely waken Yel'kno.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Tuesday April 30th, 2013 11:15:34 AM

ooc: Keiki is only using Yel'kno's successful Knowledge check on the Sahaugin (18 April) and the Hippocampus (25 April) to say the things he is saying. Because Yel'kno shared his infomation with everyone else, we can now speak of Sahaugin and Hippocampus.

Keiki's own knowledge of such matters is very sketchy! (No ranks in Know Nature)
...................

Keiki enjoys his time up on the tall mast, the feeling of being just a little bit away from it all, the time alone, the knowledge that no one can sneak up on him and beat him... The half-elf is glad the climb was easy, for it is a skill he never had much chance to try before, and he keeps alert through his watch.

.....Actions

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2*+1*

(Mark) Coerator Temp AC17/16/14 -- CMD 21 -- HP 47/47 
Tuesday April 30th, 2013 9:06:25 PM

Having finished his shift in the nest Coer clims down and reports his sighting of the Sahaugin Scout following them before heading to bed.

He dreams of strange horse/fish creatures and drinking Red Bull - official drink of Taurs everywhere.
~~
Coer is sleeping in his quarters.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday May 1st, 2013 12:55:23 AM

Yel'kno wakes up and groggily gets dressed, though without his armor and heads out of his quarters. He knocks on Coer's door on the way by.. since he is the first mate after all and calls in, "Crew is arguing. I'm going to take a look."

And that he does..

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Wednesday May 1st, 2013 5:05:22 AM

Jozhur calls up to Keiki, "I'll be right back". He heads below deck to check on the commotion.

Co-DM Rob - Knock it off you kids!  d20+15=23 ;
Wednesday May 1st, 2013 10:10:34 AM

Jozhur and Yel'kno meet on the way to find out what has caused such a disagreement between the normally good-natured crew. The sounds of the argument leads to the hold. Inside the hold is a sight the pair were probably not expecting to see.

Jozhur and Yel'kno enter behind Tommy. The half-orc is facing off against Too-Elt, the human. Too-elt has his knife drawn.

"Grr.. what's gotten' into you? They are our enemy!" Tommy tries to rationalise with Too-Elt
"You shall not harm her!" Too-Elt swings his knife wildly in response.

Behind and protected by Too-Elt, stand Claudien and Adela. Claudien can be seen beside a partially pried up board on the hull (one of those recently repaired, perhaps?). Adela stands next to some bags of wheat and oats that have been sliced open. Both humans are armed with knives.

"Help us! He has gone mad!" Claudien calls to Jozhur and Yel'kno.
"Lies!" Tommy growls and tries to reach past Too-Elt. But the knife-wielding man continues swinging, and this time manages to cut Tommy's hand
"I will protect her!" Too-Elt vows

Jozhur - please check your email!

===============================================

Atop the mast, Keiki sits peacefully. The sound of the waves against the hull sounds "different" causing him to peak downwards for a moment. On either side of the Lionfish, two horse-heads emerge from the water (two on each side, four in total). Before Keiki can raise any alarm he witnesses them morph into humanoid forms that start quietly climbing the side of the ship.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13 
Wednesday May 1st, 2013 10:58:25 AM

On his way to bed, Spire hears the commotion, sticking his head around the corner to watch in confusion as the crew turns on each other.

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32 
Wednesday May 1st, 2013 12:38:27 PM

Keiki's eyes bulge out of his head; horse-fish who are shapechangers! He wants to warn the crew and heroes, but is afraid that shouting will not be heard by the other shouting belowdecks. What is around that could cause a big enough noise...

The half-elf reaches into a pocket of his explorer's outfit and withdraws a fragile stone. Palming it in his hand he then drops it to the deck below. Upon striking the hard surface from a height of 30 feet or more, the Thunderstone explodes in a deafening sound!

Keiki then starts shouting as loud as he can. "BOARDERS! HIPPOCAMPUS SHAPE-CHANGERS! BOARDERS!" And he keeps shouting!

.....Actions
standard - get item from pocket
free action - drop to the deck
free action - shout

Thunderstone: Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2+1
2 2+1

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+1=2 ; d20+8=15 ; d6+1=6 ; 2d6=3 ;
Wednesday May 1st, 2013 3:50:39 PM

Seeing that Claudien is in danger, Jozhur quickly draws his sap and takes a wild swing at Tommy's backside.

"Keep your hands off her, you ugly orc!"

------------------------------------------
Attack hits AC15. 6 Non-lethal damage plus 3 for sneak attack.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday May 1st, 2013 9:30:15 PM

Yel'kno looks to the damage to the ship and the sliced bags.. and to the two humans shelted by Too-Elt. When Johzur moves forward, Yel'kno yells out, "No, stand down, everyone! Put your knives away! Johzur, get back!"

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 47/47  d20+9=12 ;
Wednesday May 1st, 2013 11:52:47 PM

When The Captain calls to Coer he does little but roll over, wanting as much sleep as possible.

This as it seems is not possible as a clap of thunder sounds outside his door. He springs from his bed and grabs his sword as he opens the doors to hear Keiki's alarm about the boarders.

He scans the deck and with no one on immediately in sight he pauses for a moment and whispers "Domi protect us".

Coer's gloves shimmer for a moment at the effect washes over him.

~~~
ooc: Coer has cast mage armour using his magical gloves
perception check= 12

Co-DM Rob - Invaders!  d20+4=7 ; d20+4=7 ;
Thursday May 2nd, 2013 10:05:34 AM

Catching the half-orc completely off guard, Jozhur draws a sap and - despite hitting the orc in the rear - drops Tommy to the ground in one shot. Too-Elt seems happy with the result as do the two humans he is protecting.

Yel'kno calls for calm and for everyone to take a breath and relax. There is a momentary pause as a very loud and sudden noise sounds from above. Claudien points at Yel'kno and yells "Lookout! He means to hurt us too!". Too-Elt takes up a defensive position. Claudien and Adela smile at their guard, and then both go to work trying to pull up / damage boards of the hull with their knives.

===============

Keiki drops the stone, and then covers his ears before the resulting bang. He hears two squeals from below and then silence as he calls for support.

Coer makes it deckside and looks about. Jozhur is nowhere to be seen, despite having been allocated this watch. The taur goes defensive, creating a shimmering armor to protect himself. The source of the loud noise is also unknown for the time being.

Four dripping-wet humans climb onto the deck of the ship and look about. Two of them draw knives (E5 and E6). A third looks directly at Coer and smiles, whilst another looks up at the crows nest.

Coer & Keiki- Please make Will Saves vs DC16. This is a mind-affecting charm effect. If you fail: Highlight to display spoiler: {You realise the 'human' in front of you is actually the most beautiful woman (minotaur or half-elf respectively) you have ever seen but is in mortal danger. You will move towards 'her' using the most direct means available - including directly off the crows nest. Keiki - you get to make an additional save as a result of this. Pass either one and you are fine and can act as normal. You can take no actions other than to move toward the 'woman' and defend 'her'. Once you get within 5 feet of 'her' you simply stand and offer no resistance to attacks - if 'she' does so}

===============

Map - Invaders

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+9=12 ; d20+9=27 ;
Thursday May 2nd, 2013 11:27:16 AM

Keiki looks down and is amazed at his mistake. These aren't boarders, but the most beautiful woman he's ever seen, an adonis! He takes a step and then grabs a rope just before he walks out into thin air. What was he doing! Shaking his head like a dog, he again sees four-dripping wet humans boarding the ship.

"Coer! Resist the magic! They are trying to take over your mind!", Keiki shouts desperately, and pulls a wand to retaliate. A quick activation, and he points the wand at E4 on the deck below.

.....Actions
Save: 12 fail, 2nd save 27 success! (whew!)
Move action: draw Wand of Cause Fear
Standard action: Cast Cause Fear at E4; Frightened and will move away from Keiki as fast as it can. Save Will DC 11 to only be Shaken for one round (--2 attack rolls, saving throws, skill checks, and ability checks.)

.....Spells Available
Rebuke Death: 0 of 7 used

1 2+1
2 2+1


(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 47/47  d20+8=23 ; d20+4=5 ; d20+5=25 ; d20+5=13 ; 2d6+6=11 ; 4d6+12=23 ; d20+4=10 ; d20=7 ;
Thursday May 2nd, 2013 9:07:42 PM

Coer's mind is clear and withstands the boarder's assaults.
He smiles and calls out to Keiki as he steps forward, But our new friends are so beautiful...

His eyes flash blue as he gets within range of 'E5' and lashes out with a powerful left hook, too powerful it seems as it misses the foe completely. He follows with his sword which finds its target, drawing first blood against the attackers.
He attempts to down the enemy completely with a jab of his fist and swing of the horns but both miss the agile creature.

~~~
ooc: will save = 23, Success
5 foot step to AA15-Ab16
Use Ki magic to add additional attack to flurry - 3/4 Ki points remain
Power attack activated
Left hook +4 = nat 1, miss
Sword; +5 = Nat 20, confirm crit; 13 for 11 damage or 23 if crit confirmed
Left jab; +4= 10, miss
Horns; +0= 7, miss

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Friday May 3rd, 2013 8:27:44 AM

Jozhur moves between Yel'kno and Claudien, turning and raising his sap towards his Captain, "Stand down, sir. You'll leave this beautiful woman alone!"

--------
Move to L13
Ugh cleared my post heading by accident. I'll have to fix it when I get on my computer.
DM RobC: Fixed! Hey... that die roll should be in MY post!

Co-DM Rob - Invaders! - Round 2  d20+6=18 ; d20+6=14 ; d20+6=8 ; d20+6=11 ;
Friday May 3rd, 2013 9:00:44 AM

Keiki momentarily forgets himself but comes to his senses just in time. One more step and he'd have hit the deck of the ship very hard. He draws a wand and targets it at the nearest enemy, though it doesn't seem to have any effect (Will save vs DC11: 26 - Nat20)

Coer appears to have fallen under their spell, but is simply looking to get close enough to strike. His fists miss their mark, but his sword is drawn across the face of one of them. Between the moonlight and the toches on deck, Coer notices that his blade is now covered in some sort of bluish gel. The same substance seeps from the exposed wound on the human, and drips onto the deck.

Jozhur moves to protect Claudien fromo Yel'kno, fearing what the Captain may do. Too-Elt stands shoulder-to-shoulder with Jozhur, still waving a knife.

The enemy react.

E3 and E4 both draw their knives and step closer to Coer
E5 and E6 move to within striking range of Coer and lash out with knives, but none manage to penetrate the taur's defenses (Miss AC18, 14, 8, 11)

Claudien and Adela are making progress damaging the hull from the inside. They appear to be moving with a sense of urgency now.

===============

Map - Invaders

E5 - 11 damage

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Friday May 3rd, 2013 10:13:09 AM

"Jozhur, pretty or not, that woman is trying to sink the Lionfish.. Look man!" Yel'kno points into the interior of the room where they're trying to damage the hull.

He'll then quickly cast a spell, causing an explosion of glitter centered on the two "rescued" from before.. E1, E2, Johzur and Too-Elt will need to save Will DC 15 or be blinded for 4 rounds (save every round). They're still going to sparkle like twilight vampires.

Co-DM Rob - Invaders! - Round 2 
Friday May 3rd, 2013 10:59:39 PM

OOC: In case it wasn't clear, everyone would now be awake following the alarm and thunderstone. I have rolled for when the rest of the crew will join in

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d100=70 ;
Saturday May 4th, 2013 12:14:11 AM

Keiki grows fearful for a new reason, this one is seeing Coer standing alone against four assailants. He feels he needs to reduce the number quickly, and his wand is not powerful enough to work fast enough.

So the half-elf reaches out to grasp a Ley Line, calling on magic directly from the Woldblood to force E4 to a task. "Swim to the human city of Rum and pick 5 flowers.", he says, providing a Geas.

.....Actions
standard action Cast Lesser Geas at E4 (70% Ley, success) Will DC 16 or forced to the spoken action.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2**+1*

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+1=16 ;
Saturday May 4th, 2013 4:56:57 PM

Jozhur is able to shake off the blinding glitterdust, but he doesn't look very rogue-like anymore.

"What is this sorcery? What are you trying to do to these beautiful women? We aren't throwing a boat rave here!"

---------------------------
I'll leave movement and attacks up to the DM for this round. Not sure if that spell would force movement towards the caster over attacking "enemies".

Will save=16, success against glitterdust.



(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 47/47  d20+4=16 ; 2d6+6=9 ; d6=1 ; d20+5=23 ; 2d6+6=10 ; d20+4=9 ; d20=6 ;
Sunday May 5th, 2013 9:06:01 AM

Blue Blood? What are these creatures? wonders Coer as he begins dodging the dagger thrusts. One comes close but he is saved by his mage armor.

He focuses his mind and his eyes flash blue once again as he begins another flurry at his assailants.
His left fist crackles with electricity as he thrusts it into the stomach of the bloodied beast (E5), he makes solid contact but is unclear if damage was done. There is no doubt of damage with his next blow as his sword swings right, slicing E6 across the chest with a spray of blue jelly.

A follow up jab and horn swing miss their targets so he takes a step back to prepare for the counter attack.
~~
ooc: Ki magic to add extra attack to power flurry 2/4 ki points remain
Left hook +4 = 16 for 9 damage, +1 electric
Sword; +5 = 23 for 10 damage
Left jab; +4= 9, miss
Horns; +0= 6, miss
5' Step back to AA16-AB17


Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 13/13  d20+11=21 ;
Monday May 6th, 2013 2:53:08 AM

Spire recovers from his shock, rushing forward to help Yel'Kno by casting Grease under the two people they rescues.
--------------------
Move to M10
Cast Grease on K/L-10/11
Spellcraft to cast defensively: 21, beating DC of 17
E1&2 must make a DC 17 Reflex save or fall prone

Co-DM Rob - Invaders! - Round 3  d20+6=13 ; d20+6=10 ; d20=4 ; d20+8=12 ; d20+8=22 ; d100=99 ; d20+6=12 ; d6+2=8 ; d20+6=21 ; d20+6=21 ; d4+2=5 ; d4+2=3 ; d20+6=14 ; d20+6=10 ; d20+6=25 ; d20+6=15 ; d20+6=26 ; d20+6=24 ; d4+2=5 ; d4+2=4 ; d4+2=4 ;
Monday May 6th, 2013 11:32:10 AM

Keiki feels something he hasn't for some time now - concern for someone else. He targets one of the nearby creatures and though he feels the power of the ley lines, the creature does not seem to be obeying his command (The thunderstone writeup doesn't say anything about you knowing which targets were affected or not so I intentionally kept that from you. Unfortunately E4 was one the two. Being deaf it wasn't affected by Lesser Geas as it only affects creatures if they are "able to understand you")

Coer momentarily considers the origin of these creatures, but decides that is something for the intellectuals to worry about later. For the mean time it's probably best to try and collect some more samples for them. Sword and fist work nicely together as he draws more blue goop before stepping back to admire his work.

Yel'kno casts a spell that goes off like a fairy's sneeze - everything is covered in glitter! Claudien, Adela, Jozhur and Too-Elt all sparkle brightly. Claudien and Adela appear to have stopped, or at least slowed down their attack on the hull. They are certainly being much more careful with their knives. Too-Elt is turning his head left and right and swinging his knife dangerously in front of him.

Spire arrives on scene and quickly and greases the two newcomers. Adela falls prone to the ground, her knife dropping from her hand, but Claudien remains standing.

Jozhur sparkles like a twilight vampire but can see perfectly well. He stands his ground in defiance of his Captain ( Jozhur Highlight to display spoiler: {You are free to move how you like but no further away from Claudien that you are now and always to protect him from what you perceive as a danger, ie: you can move closer to him if you wish. Should he move then you will follow. Up to you who Jozhur would consider the bigger threat to Claudien - Yel'kno or Spire})

Tula and Pinny come down the stairs behind Yel'kno. Tula has her sword drawn whilst Pinny stands unarmed behind her. "Cap'n?" Tula asks as she takes a defensive position next to Yel'kno. Pinny stands behind Tula.

The enemy act...

Adela stands up, regaining her footing (Provokes an AoO from Spire!). She swings her right fist out to the side without looking to see where she is striking. Remarkably - she manages to make contact with Spire! For a small woman she has a surprising amount of force behind her punches (Roll for miss chance: 99 = Pass. Hit AC12. Spire takes 8pts damage!)

Claudien growls and turns, putting his back to Adela. He stabs his knife at the air in front of him. His once calm and welcoming face is now a picture of rage and hate.

Above deck...

E3 and E4 move to attack Coer (Provokes an AoO from Coer! Unlesss you have Combat Reflexes in which case you get more than one...) They appear to have practised this maneuver before as both manage to find gaps in the monk's defences but their knives fail to pierce the magical armor. (E3 Hit AC21 BUT forgot -2 for being deaf so MISS. E4 Hit AC21 BUT forgot -2 for being deaf so also MISS)

Now that the others have joined in the assault, E5 and E6 each step closer to the monk and unleash their attacks. E5 may be feeling the effects of blood-loss as his attacks miss, but E6 seems to have become empowered by the fight (E5 miss AC14 & AC10. E6 hit AC25 - 15 fails to confirm crit - for 5. E6 hit AC26 - 24 confirms crit - for 8. Coer takes 13pts damage!)

Behind the enemy Coer and Keiki see Cato and Horace come on deck. Each has a sword drawn, but how the old man and the goblin would fare against one of the "people" facing Coer is unknown.

===============

Map - Invaders

E5 - 21 damage
E6 - 10 damage

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d100=68 ;
Monday May 6th, 2013 12:22:15 PM

Keiki utters a quick word and steps off of the crow's nest to lightly descend to the deck below, next to Cato and Horace. "Be careful, sailors. These are powerful boarders and we must have a plan to repel them."

The half-elf pulls a folded net from a large pocket and prepares to throw it.

"On my count, we advance, but only to fight defensively. Our very act of closing in and flanking will distract them enough for Coer to lower the boom."

When Keiki sees Cato and Horace understand and are ready, he will give the signal to move across the deck and flank the foe.

.....Actions
swift action: Featherfall (68% success)
move action: off crow's nest and to the deck
draw weapon (net) as part of move action
free action: talk
move action: advance to AB,14, fighting defensively (+2AC) and flanking E4 (Coer gets +2 to hit)

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2**+1*

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=16 ; d6+1=5 ;
Monday May 6th, 2013 12:26:38 PM

Seeing his beautiful new friend blinded and slipping in grease infuriates Jozhur. He rushes towards Spire and takes a swing with his sap.

-------------------
Move to M11
Attack hits AC16 for 5 nonlethal damage.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP -1/13 
Monday May 6th, 2013 2:44:10 PM

Spire takes the blow from Adela, coughing up a bit of blood. He prepares to cast a spell, but Jozhur's sap catches him in the face, causing him to stumble back down the stairs. Before he does, he catches a glimpse of Tula and Yel'Kno out of the corner of his eye, and cries out, "Help me!"
--------------------
Amended.

DM RobC: Can't see why it would reduce you to -1. From what I can see you can withdraw and still be staggered at 0HP, ie: still conscious. From the text on Withdraw: "Restricted Withdraw: If you are limited to taking only a standard action each round you can withdraw as a standard action". As you are staggered you can only take 1 action each round, but withdrawing can be one of them :)

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 34/47  d20+5=10 ; d20+6=8 ; d20+6=26 ; d20+6=13 ; 2d6+6=9 ; d6=6 ; d20+5=25 ; d20+5=18 ; 2d6+6=13 ; 4d6+12=26 ; d20+6=17 ; 2d6+6=12 ; d6=2 ; d20+2=12 ;
Monday May 6th, 2013 9:52:18 PM

ooc: Combat reflexes - CHECK! AAO

The eager foes rush towards Coer either misjudging his reach or combat prowess. His training takes over and he strikes at the goo filled creatures. He jabs his fist at E3, while stabbing his sword at the other. The beasts dodge the blows, perhaps they understand their prey all too well.
~~
The furious stabs by the creatures continue in the cramped quarters. Coer's magic and toughened hide deflecting all but the most vicious. Coer shrugs off the pain determined to repel the invaders and defend theLionfish and its crew -- his home and family.

His eyes flash blue once more and he roars as Keiki floats down behind the bluebloods. He continues his assault, taking a swing at each foe in a show of force. He punches E5 in the face, electricity arcing off his knuckles as he makes contact, he brings his sword down on E6, blue goo spraying from the devestating hit, E3 recieves an overhead chop to the shoulder, and the crackle of electricty is heard once again. E4 remains unscathed however as Coer's horns miss the mark.

~~~
ooc: Coer has combat reflexes and can make up to 3 AOO's per round
Power attack is still in effect
AOO; Fist +5 = 10, miss
AOO; Sword +6 = 8, miss

Ki magic used to add additional attack to flurry -- 1/4 Ki Points remain
Power Flurry with some flanking, horns secondary attack
Fist +4 (no flanking) = Nat 20, no crit for 9 damage plus 6 electric (note I accident added flanking to the roll but this did not affect the outcome)
Sword +5 (no flanking) = Nat 20, Confirmed on 18 for 26 damage
Fist +6 (has flanking)= 17 for 12 damage plus 2 Electric
Horns +2 (has flanking) = 12, miss


Co-DM Rob - Invaders! - Round 4  d20+4=24 ; d20+4=6 ; d8=7 ; d20+6=14 ; d20+6=24 ; d20+6=7 ; d20+8=21 ; d20+8=21 ; d20+8=22 ; d20+8=17 ;
Tuesday May 7th, 2013 9:41:00 AM

Jozhur tries to defend the humans by knocking Spire around a little with a sap. The damage is non-lethal but enough to stagger the wizard. Spire backs away from the combat.

Tula moves forward having grasped the situation. She approaches Too-Elt, tilts her blade and firmly smacks it across his head. Too-Elt drops unconscious to the ground. (Hit AC24 - Nat20. Failed to confirm crit. 7pts non-lethal damage). Tula gives a satified nod.

Pinny moves to stand by the captain.

Keiki floats gracefully down to the deck with a net in his hand. He looks to Cato and Horace to back him up with his plan to flank the enemy in front of them. The three of them move in cautiously.

Coer draws a substantial amount of "blood" from the "humans" - E5 and E6 wobble on their feet. E5 looks to be struggling to breathe, whilst E6 is nursing a huge gash in his stomach.

The enemy act...

Adela is blindly feeling around at the air in front of her.

Claudien though blinks and moves to engage Tula. He stabs at her with his knife but finds it easily parried away by her sword (Hit AC7 - Nat1 = Miss)

Above deck...

E5 and E6 can barely stand on their feet having taken so much damage from Coer. E5 scampers backwards over the railing whilst E6 does a less elegant retreat simply falling over the railing (Both E5 and E6 use the withdraw action to get over the side of the ship and swim straight down)

E3 and E4 though seem less interested in retreat and more interested in skinning this taur. Each steps a little closer to Coer, flanking him now. Though their attacks seem solid, neither is able to penetrate Coer's defenses (Hit AC21, 21, 22 and 17 HOWEVER forgot to subtract 2 for E3 and E4 being deaf, so no attacks land)

A good round for our heroes!

===============

Map - Invaders

E3 - 14 damage
E5 - 36 damage - fleeing
E6 - 36 damage - fleeing

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+10=30 ; d20+8=23 ; d6+2=5 ; 2d6=6 ;
Tuesday May 7th, 2013 11:23:05 AM

Jozhur moves to flank Tula, gracefully dodging any of her attempts to take a swing at him in the process.

"You'll leave that pretty woman alone, Tula!" He takes a swing at her with his sap, connecting with a solid thump.

----------------------------
Move to J15
acrobatics check to avoid opportunity attacks: 30
Sneak attack hits AC 23 for 11 damage

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d20+5=17 ; d20+1=14 ;
Tuesday May 7th, 2013 1:42:53 PM

Keiki sees his chance and tosses the net over E4 and pulls on the leading rope, entangling the creature!

"You stay put, and the Captain will have some answers!", the half-elf promises the shifter.

.....Actions
standard: Net (ranged Touch Attack) Entangled
Strength Check vs E4 str = 14 to keep him within 10 feet.

An entangled creature takes a --2 penalty on attack rolls and a --4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2*+1
2 2**+1*

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 34/47  d20+6=12 ; d20+7=11 ; d20+2=9 ;
Tuesday May 7th, 2013 8:05:28 PM

As the two 'bloodied' and beaten foes turn to the sea and move to dive overboard, Coer focuses on the two who remain and are trying to skewer him. Their attacks hit the mark with practiced skill; however fail to penetrate his defenses.

When Keiki nets one of the beasts it appears she wants a live captive. "Cato. Horace. Help Keiki disable that beast -- but keep it alive!"

Coer looks the remaining foe in the eye and roars as he tries to hit it, but all tree strikes miss

~~
ooc: Power attack is still in effect
1/4 Ki Points remain
Power Flurry with flanking, horns secondary attack
Fist +6 = 12, miss
Sword +7 = 11, miss
Horns +2 = 9 , miss


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+7=18 ;
Tuesday May 7th, 2013 10:43:24 PM

"Johzur, snap out of it!" Yel'kno yells and then moves forward towards his companion and sweep his glittery legs out from under him.

~~~~

Trip on Johzur success vs CMD 18

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP -1/13 
Wednesday May 8th, 2013 1:09:41 AM

Spire retreats further from the enemies, cursing his luck.

Co-DM Rob - Invaders! - Round 5  d20+6=18 ; d20+6=10 ; d20+6=13 ; d20+6=15 ; d20+6=24 ; d4+2=6 ; d20-3=6 ;
Wednesday May 8th, 2013 9:21:17 AM

Jozhur tumbles, stopping behind Tula and delivering a blow with his sap to her head. She drops to the ground alongside Too-Elt and Tommy. Three members of the crew now lie unconscious. Tommy who was knocked out by Too-Elt, who was knocked out by Tula, who was knocked out by Jozhur.

Claudien smiles at Jozhur's handiwork.

Yel'kno tries to reason with Jozhur, even whilst tripping the rogue! Jozhur lands hard on his back.

Pinny stays well away from the fight, unarmed and not wanting to come between the captain and officer.

Spire too backs carefully away from the fight. His head still rings from Jozhur's blow.

Keiki nets one of the foes and pulls the rope tightly.

Coer's training taught him how to fight many foes at once - something he has proven more than capable of doing. He seems to have trouble focusing his might on just one target as the human ducks and weaves quickly.

Cato steps closer, taking Keiki's advice about only fighting defensively. Horace meanwhile holds his ground.

The enemy act...

Adela shakes her head and looks about (Will save vs DC17: 18 = Pass!) Snarling she moves towards Yel'kno, trying to punch the Captain. Yel'kno easily dodges the blow however (Attack hit AC10 = Miss)

Claudien follows up trying to stab Yel'kno with a knife, but the Captain's defenses beat him as well (Attack hit AC13 = Miss)

Above deck...

E3 times his attack and finally draws blood from Coer. The humans knife slices at the taur's bicep (Attacks: Hit AC15 = Miss. Hit AC24 for 6pts damage. Coer takes 6pts damage!)

E4 finds himself stuck in a net; the ropes of which seem far too strong for him to break. Deaf and ensnared, he tries to make his escape. He tries to throw himself overboard, but Keiki holds the rope tightly. Keiki feels the rope go taught and it takes all of his strength not to let go (Strength check to beat Keiki DC14: 9 = Fail. Note DM Roll should have been +3 not -3. The weight of the "human" is around 170lbs. Best I could find on this situation would be: A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action)).

Horace drops his sword and tries to help Keiki take the weight on the rope, but the strength of the goblin seems negligible.

===============

Map - Invaders

E3 - 14 damage

Keiki (SteveK) AC 14/14/10 CMD 16 HP 32/32  d100=37 ;
Wednesday May 8th, 2013 12:45:45 PM

What a precarious situation! Keiki finds himself holding on with all his strength to just keep his net and the foe. Coer and Cato are still dealing with the other boarder, and it is only the half-elf, the goblin and the ship...

"Horace, sir", Keiki manages to gasp between his teeth, "would you be able to tie off the end here to a cleat or belaying pin or something? Might be better than the two of us going over the side!"

Now that the enemy is hanging over the side, Keiki sits down and uses his feet to brace against the deck rail to keep the net above the water until it can be tied off.

Freeing a single hand, Keiki makes some magical movements, enhancing his strength and making it more likely they will have a prisoner.

........

Sit and brace; maybe a +2 circumstance bonus? :-)
Cast Bulls Strength: 37% Ley success; +4 STR for Keiki

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

ooc: to get out of a net, it is usually opposed STR checks or STR vs Escape Artist. But since he is now dangling over the side of the ship, I'm assuming it is a straight STR from Keiki since E4 has no leverage?

DM RobC: Correct. The creature tried to dive for freedom (planning to untangle itself underwater) assuming an "average joe" was holding the rope - not a hero such as Keiki :) Since it's dangling it has no leverage to pull the net away from you, but could still potentially burst/break the net.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=22 ; d6+2=4 ;
Wednesday May 8th, 2013 4:51:01 PM

Jozhur grunts as his back slams into the wooden floor.

Ever determined to protect a damsel in distress, he hops back to his feet, smacking Yel'kno in the thigh with his sap as he does so.

----------------------
Move action: Stand up (provokes attack of opportunity from Yel'kno and Claudien (If he wishes).

Attack hits AC22 against Yel'kno, 4 nonlethal damage.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 34/47  d20+4=19 ; 2d6+6=14 ; d6=6 ; d20+5=17 ; 2d6+6=12 ; d20=7 ;
Thursday May 9th, 2013 1:11:17 AM

Three misses! FOCUS COER! Coer mentally scolds himself, disappointed his enemies remain

Coer pauses and composes himself before delivering a mighty uppercut the the humanoid, the crunching of bone matched with a sizzle of electricity. Continuing the motion Coer's sword sweeps up, slicing the foe from hip to shoulder.

He misses with a swing of the horns but is satisfied with the assault.

~~~
Ooc: power flurry
Fist: hit 19 for 14 dam plus 6 electric
Sword: hit 17 for 13 damage
Secondary horns: miss on 7

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+7=26 ; d4=4 ;
Thursday May 9th, 2013 12:53:04 PM

"Pinny, go get help! I'll keep them busy!" Yel'kno yells to the sailor behind him while pushing Jozhur back down to the ground when he attempts to stand and dodging the blows of his opponents.

He steps back then to disengage and casts a quic spell so there are suddenly 6 Yel'knos in the room
-----

AoO: Trip Johzur again when he tries to stand. success vs CMD 26

Move back 5', cast mirror image for 5 images!

Co-DM Rob - Invaders! - Round 6  d20+6=25 ; d20+6=12 ; d100=49 ; d20+6=16 ; d20+6=23 ; d4=4 ; d4+2=5 ; d20=2 ;
Thursday May 9th, 2013 1:35:21 PM

Jozhur tries to regain his footing, however Yel'kno knocks him prone again. The captain takes a step back and casts a spell to create multiple copies of himself.

Pinny follows orders and bolts upstairs. Spire watches as the man rushes past "Quick! The Cap'n needs help!"

Above deck, Keiki and Horace tie their catch to the side of the boat. Once secure, Keiki uses a free hand to bolster his own strength.

Coer stops messing around and well and truly guts the human in front of him. Its body collapses in a puddle of blue goo. As the goo drips from his sword a strange feeling comes over Coer. Coer Highlight to display spoiler: {You can hear two distinct voices inside your head "I suppose you think you have won this day, hmmm?" and "We'll see you very very soon"}

By this stage Pinny has arrived on deck "The Cap'ns in trouble!"

The enemy react...

Adela steps up to Yel'kno and swings her fists, but only manages to hit one of the decoys (Hit AC12 & AC25. Roll for miss chance (should have used D6 come to think of it) - Missed anyway! 1 decoy is destroyed)

Claudien too steps up to Yel'kno. His first attack with his knife hits one of the false images, but the second one is dead on the mark and draws blood. (Hit AC16. Missed by less than 5 so 1 more image is knocked out. Hit AC23. 3 fake images + 1 real Yel'kno. D4 = 4 = Hit. Yel'kno takes 5 damage!)

The human in the net struggles to break himself free, but the net holds him tightly.

Map - Invaders

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+3=21 ; d6+3=6 ; d20+3=17 d6+3=9
Thursday May 9th, 2013 2:08:47 PM

Keiki makes an immediate assessment of the situation on deck and begins making polite suggestions.

"Gentlemen, I think Coer and Cato would best go below and help the Captain. Horace, sir, if you would kindly take the crows nest and make sure we aren't surprised by others coming towards the Lionfish. I could stay here and try to keep our prisoner occupied."

With those words, Keiki produces a lead-filled sap of his own and, leaning over the side of the ship, begins beating their caught fish into submission. "Stop struggling and I will stop striking you", he tells the entangled shapeshifter.

.............

free: talk
move: lean over shipside and draw sap
attack: AC 23 (+2 for strength) -2 opponent AC from entangle 6 non-lethal damage

just in case AOO: 17 dam 9

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 0/13 (5NL) 
Thursday May 9th, 2013 3:05:04 PM

Spire slumps down against the wall as Pinny runs past, cursing himself for his uselessness.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+10=24 ;
Thursday May 9th, 2013 4:46:23 PM

"Gah, you'll pay for that, Yel'kno! Just leave that young lady alone!"

Jozhur hops back to his feet and swiftly maneuvers himself past Yel'kno in an attempt to flank with Claudien.

-----------------------------
Move action: Stand up
2nd move instead of standard: Tumble to K18. Acrobatics check 24.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 34/47 
Thursday May 9th, 2013 9:25:40 PM

Coer stands triumphantly over the gooey blue mess that was his opponent when Pinny arrives on deck and tells them of the stand off occurring downstairs.

Keiki appears to have the deck in order so Coer takes his advice. He quickly reaches into his quarters and grabs his backpack before squeezing below deck. Upon reaching the Mid deck he sees Spire slumped on the floor and moves to assist him.
~~~
Ooc:
So I think Coer can end up next to Spire on the Mid deck at s13-t14. I had him move south and reach through the door to get his bag with his nice long arms, then go down the stairs and over to spire

It is hard to judge with the Size of the ship vs the size of Coer.

That being said... kind DM, does Coer fit downstairs?


Co-DM Rob - Invaders! - Round 7  d20+6=24 ; d20+6=11 ; d20+6=16 ; d20+6=15 ; d4=4 ; d6+2=3 ; d20=6 ;
Friday May 10th, 2013 10:46:40 PM

OOC: Waited for Yel'kno to act, but can't wait any longer

Keiki directs Horace to climb up to the crow's nest. The goblin gives him the "are you serious?" look, before resigning himself to the task. Meanwhile Keiki draws a sap and starts beating his helpless captive.

Pinny and Cato start checking the remainder of the deck, whilst keeping a look for any other boarders.

Spire slumps down by the wall convinced that he should have done more. Coer arrives to find Spire in this position and moves to aid him as best he can.

Jozhur regains his footing and tumbles behind the Captain, flanking him.

The enemy act...

Adela and Claudien each step closer to Yel'kno, flanking him. They coordinate their attacks on the Captain. Adela's fist finds it's mark, whilst Claudien disposes of another 2 decoys (Forgot to add flanking bonuses, but doesn't seem to matter on these rolls. Miss AC11. Hit AC16 and AC15. Missed by less than 5 so another 2 images are knocked out. Yel'kno has 1 more image left! Hit AC24 for 3pts damage. Yel'kno takes 3pts damage!)

The human in the net continues his struggles despite being pummeled by Keiki! (Strength check to break free: 6 + 3 = 9 = fail)

======================

E4 - 6 nonlethal

Map - Invaders

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+12=23 ; d20+8=25 ; d6+2=6 ; 2d6=4 ; d2=2 ;
Saturday May 11th, 2013 5:30:30 AM

Jozhur feints and takes good hard swing at the Captain, but finds that his sap simply passes right through him.

---------------------------
Attack hits AC25, 10 damage, but hits the last image of Yel'kno.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 0/13 (5NL)  d20+4=19 ; 4d6=12 ;
Saturday May 11th, 2013 8:42:31 PM

As Coer dashes down the stairs, Spire scrambles to stand back up, clutching his stomach. "Come now, Coer," the elf coughs through the pain, attempting to smile. "No point in staying down here!" Spire stumbles up the nearby stairs, gritting his teeth with the effort before bursting into the hull. With a few choice words, he casts Scorching Ray on Adela. He grabs the wall to keep himself up, but the effort is too much, causing the frail elf to collapse back onto the ground.
--------------------
Move to M11
Cast Scorching Ray on E2
Ranged Touch Attack: 19
Damage: 12 fire

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 28/47 
Sunday May 12th, 2013 7:46:18 AM

"He is barely conscious but still finds the courage to keep moving... a true hero" reflects Coer as he follows Spire downstairs, only to see his friend collapse from the strain of attacking Adela.

Following the wizards lead he moves toward the melee

~~
ooc: move to k13-l14


Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+3=14 ; d20+3=11 ; d6+3=4 ; d6+3=7 ;
Sunday May 12th, 2013 12:52:23 PM

Keiki shrugs and continues applying the Sap against the captured shifter. "Anytime you are ready to talk, I'll stop beating you", he says in a conversational manner, emulating the more humanitarian priates that the half-elf knew.

............
Sap AC 14 4 damage
AAO (trying to escape while in aoo) AC 11 7 damage

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Monday May 13th, 2013 8:06:25 AM

Yel'kno takes a 5' step back away from Johzur and smiles in rief as help arrives, "Im afraid we showed these two a bit too much hospitality, my friends. Lets give the send off they deserve. And watch your self, Nozhur is not himself"

-------

Move to K15

Start Inspire Courage for +1 to hit/damage and vs fear saves

Co-DM Rob - Invaders! - Round 8  d20+8=12 ; d20+8=16 ; d20+8=11 ; d20+8=27 ; d20+8=16 ; d4+2=3 ; d20+3=19 ;
Monday May 13th, 2013 12:05:04 PM

Keiki continues his assault on the captured human, clocking him on the forearm.

Spire regains his feet and makes his way downstairs agian. He finds the effort considerable and is unable to draw upon his power to aid in the attack (While staggered you can only take a single move or standard action each turn - not both. Unless you want to use a hero point of course)

Coer admires Spire's conviction and follows him downstairs.

They arrive in time to witness Jozhur taking a swipe at the Captain and removing the last illusory image of Yel'kno. To the port side they can see the pile of three unconscious sailors: Too-Elt, Tommy and Tula. Truly a puzzling sight for the two.

Yel'kno backs away from the combat and tries to rally the sailors to his aid (Based on your current position of K17 you can only 5' step to K16, not K15)

Claudien and Adela do not relent on their assault on Yel'kno. Each moves closer to flank him again as they attack. (Adela 5ft step to L16 and Claudien 5ft step to J16). Despite a flurry of fists and knives, only one knife manages to scratch at Yel'kno (Hit AC12, 16, 11 = All misses. Hit AC27 - failed to confirm crit with a 16. Yel'kno takes 3pts damage!. Please update your HP in your header. Including this round I count 11 lethal and 4 non-lethal damage to Yel'kno)

The human in the net struggles, and even though Keiki can hear the ropes straining the human remains stuck.

======================

E4 - 17 nonlethal

Map - Invaders

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+3=10 ; d20+3=20 ; d6=1 ; d6=4 ;
Monday May 13th, 2013 12:47:19 PM

Keiki shrugs and continues applying the Sap against the captured shifter.

............
Sap AC 10 4 damage
AAO (trying to escape while in aoo) AC 20 7 damage

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

OOC: Escape from a net is a full-round action that provokes AOO. Keiki should be able to clock the shifter x2 per round then, right?
DM RobC]: If he keeps trying to escape, then yep!

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=24 ; d6+2=4 ;
Monday May 13th, 2013 2:18:54 PM

Jozhur steps toward Yel'kno to take another swing with his sap., smacking him in the thigh.

------------
Step to K17.
Attack hits AC24, 4 non lethal damage.



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP -2/13 (5NL)  d100=45 ;
Monday May 13th, 2013 11:39:01 PM

Spire lies on the ground, slowly bleeding onto the deck.
--------------------
Spire will retroactively use a hero point, if you'll allow it
Chance to stabilize: 45, continue to bleed

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 28/47  d20+7=17 ; 2d6+7=16 ;
Tuesday May 14th, 2013 12:11:24 AM

As Coer advances he is shocked to see Jozhur swatting at Yel'Kno, "Jo... what's got into you? Snap out of it man!

Once within range he thrusts his sword at Claudien, Stabbing him in the leg.
~~~
ooc: move up behind Yel'Kno and attack Claudien
Power attack in play still (-1 hit, +2 damage)
Inspire Courage (+1 Hit, +1 damage)
Temple sword (d20+7-1+1) = Hit 17 for 16 damage

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 20/31 (8 non lethal)  d20+7=23 ;
Tuesday May 14th, 2013 9:13:23 AM

Yel'kno steps up to sweep Claudian's legs out from under him and then steps over to J16

"I'm glad I could entertain you before, but now that my friends have arrived the real fun can begin"

---------------

Trip Claudian vs cMD 23
5' step to J
Continue inspire courage, round 2

Co-DM Rob - Invaders! - Round 8  d20+6=13 ; d20+6=19 ; d4+2=5 ; d20+6=10 ; d20+6=18 ;
Tuesday May 14th, 2013 8:44:49 PM

Keiki slaps the human in the net again, and as the man tries to escape once more Keiki hits him with such force as to knock him out cold. The man stops struggling, but his chest continues to rise and fall.

Jozhur steps up to the Captain and delivers a solid blow with a sap. (Yel'kno takes 4 non-lethal damage!)

Yel'kno backs away from the crowd to take the legs out from under Claudien. The human tries to hit the Captain as he performs the move, but over-compensates, falling to the floor (Trip provokes an AoO. Claudien misses with a hit on AC13)

Coer steps up and brings his sword down with great might upon the prone man.

Spire draws upon his strength firing a ray at Adela, burning her hair - and no doubt feeling a sense of retribution for the damage her fist did to his face (I'm not sure why you think you are at negative HP. You should still be Staggered and at 0HP, shouldn't you? You don't have any bleed damage. Consider the Ray attack this rounds action and keep your hero point :) )

Claudien regains his footing and stabs at Yel'kno once more (Provokes an AoO from Yel'kno and Coer. Note Claudien has soft-cover from Coer. Yel'kno - please see note 1 below. Hit AC19 for 5pts. Yel'kno takes 5pts damage!. )

The smell of burnt hair radiates from Adela, but seems to only add to her rage. The woman screams and rushes at Yel'kno, but her fingers scratch harmlessly at his armor (Hit AC10 & 18: both miss)

=========================

Claudien: 16 damage
Adela: 12 damage

Map - Invaders

=========================

Note 1: In anticipation of what your next move may be, it was discussed on the rules board back in May 2011 that you cannot use a trip manuever against someone looking to stand up from prone:
1. Enemy initiates move to stand-up thereby provokes an AoO
2. AoO interupts the normal gameplay and is to be resolved first
3. The enemy is still prone when initiating their action thus cannot be tripped again
4. Melee attacks made as part of this AoO are considered to be made against a prone target, thus the target receives a -4 penalty to AC.

I completely encourage you (or anyone here) to bring this up again in the rules forum if you want to discuss it in more detail


Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+3=6 ;
Tuesday May 14th, 2013 10:25:21 PM

Now that the netted shifter is unconscious, Keiki puts away his sap and heaves until he is able to land the opponent back onto the ship.

"Hurrrkkk!" he gasps

......
Strength Check 6

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 28/47  d20+6=20 ; 2d6+7=9 ; d6=2 ; d20+6=7 ; d20+5=18 ; 2d6+7=16 ; d6=1 ; d20+1=14 ; d8+5=6 ;
Wednesday May 15th, 2013 7:29:33 AM

Aoo: Coer snorts at Claudian as he stands up again, and swats at him over the captains shoulder

Ooc: Unarmed hits 20 for 9 damage plus 2 electrical
~~~

As the captain is getting in his way Coer focuses on Adela, who has moved directly in front of Coer.
He tries with his sword but misses in the cramped hold. His punch is much more measured and drives it into her shoulder. He then slices his horns towards the woman, a show or force rather than a serious threat

Ooc:
Inspire courage (+1, +1)
Power attack (-1, +2)
Flurry Of blows
Sword: hit 7, miss
Unarmed: hit 18 for 16 dam, plus 1 electric
Secondary horns: hit 14, miss I think, 6 damage if hits

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=13 ; d6+2=8 ;
Wednesday May 15th, 2013 4:46:02 PM

"Noooooooo!"

Seeing the huge Taur smack Claudien enrages Jozhur, who takes a wild swing at Yel'kno that fails to land home.

---------------------
5' step to K16
Attack misses (AC13), 8 damage


Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 0/13 (5NL)  2d4+2=4 ;
Wednesday May 15th, 2013 5:46:18 PM

From his place on the ground, Spire manages to cast a Magic Missile on Adela. (Damage: 4)

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 20/31 (8 non lethal)  d20=11 ; d20=7 ;
Wednesday May 15th, 2013 10:57:00 PM

When Claudian moves to get up Yel'kno kicks out with a foot in an effort to knock the man's dagger from his hand (Disarm attempt success vs CMD 18)

He then attempts to trip up the female, but likely fails (Trip attempt to Adele, vs CMD 14)

~~~~~

Continue Inspire Courage


marty 
Thursday May 16th, 2013 1:16:00 AM

Im back guys, rob still in chair though. By the way rob, check the google doc for this module, i wrote some good notes

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Thursday May 16th, 2013 4:33:43 PM

Heave, ho! Heave, HO! Keiki sings a shanty in his mind, pulling up the unconscious shifter shouldn't be TOO hard...

......
Strength Check 6

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1
2 2**+1*

Co-DM Rob - Invaders! - Round 9  d20+6=17 ; d20+6=19 ; d20+6=13 ; d20+6=18 ; d6+2=6 ;
Thursday May 16th, 2013 7:33:26 PM

OOC: Sorry for the late post!

Keiki manages to pull the unconscious man on to the deck. He is still nicely trapped by the net. Meanwhile on deck Pinny and Cato make teir way to the body of the other man. Cato kicks it slightly with his boot, testing the man is really dead (despite being sliced nearly in two).

Coer relishes the combat, first striking Claudien as he attempts to rise, and then punching Adela clean in the face. Apparently the taur has no trouble hitting an unarmed woman. In this case however I don't think anyone will think too harshly of him.

Spire launches a magic missile at Adela, but perhaps his lack of strength is affecting his magic as the damage it does is minimal.

Yel'kno kicks the dagger out of Claudien's hand, and then follows up with trying to sweep the legs out from under Adela. The strike was strong however she still stands.

Jozhur is outraged that the captain continues trying to attack the "women". He steps up again but misses with his strike.

The enemy retaliate with a flurry of strikes against the trapped Yel'kno. Only one fist manages to make contact with him however (Attacks hit AC17, 19, 13 & 18. Only 1 hit for 6pts damage! Yel'kno takes 6pts damage! Including the 9 from last round I believe Yel'kno should be on 5pts (12 non-lethal))

=========================

Claudien: 27 damage
Adela: 29 damage

Map - Invaders

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 9/31 (12 non lethal) 
Thursday May 16th, 2013 8:14:07 PM

While his efforts to delay the would be saboteurs until help arrived proved successful, Yel'kno finally succumbs to the blows against him and crumbles unconscious to the hull floor. At least He's out of Coer's way.

_____

I think Yel'kno is at 9 (12 non lethal), not 5

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=12 ; d8+2=7 ;
Thursday May 16th, 2013 8:42:32 PM

Jozhur spits on his fallen captain as he jumps in front of Claudien to defend the beautiful woman.

"Why are you all so intent on harming this lovely lady?! I'll have to knock some sense into you Coer!"

He takes a swing at the Taur, but he seems off balance straddling the unconscious Yel'kno. His blow somehow doesn't even come close to striking the huge monk.

-----------------------------

5' Step to J15
Attack misses AC12

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 28/47  d20+6=12 ; d20+5=23 ; 2d6+4=12 ; d6=4 ;
Friday May 17th, 2013 12:11:13 AM

"Brother, i wish YOU no harm" Coer say to Jozhur, as he questions the wisdom of trying to use his prized sword inside as it bites into the ships hull rather that his enemy, even though he is trying finesse over force.

He is much happier with a hand chop the Adela's neck with the corresponding pop as electricity leaps from his fingertips

~~~
Ooc: power attack switches off
Flurry if blows: sword - a miss on 12
Unarmed - a hit with 23 for 12 dam plus 4 electric

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d100=65 ; d8+4=7 ;
Friday May 17th, 2013 10:51:46 AM

With the Shifter unconscious and on deck, and several sailors about, Keiki feels it is safe enough for him to also go belowdecks. He hops over to the stern ladder and shimmies down, finding himself standing over the gravely hurt Spire.

Keiki reaches down and speaks a few words, "Lono Ho'omaika'i", and healing flows into the mage!

......
Move to M10 (30 foot move)

Cast Cure Light Wounds (divine, no ley line needed) Spire gets 7 hit points

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*

Co-DM Rob - Invaders! - Round 10 
Friday May 17th, 2013 1:52:12 PM

Yel'kno finally succumbs to his wounds, dropping unconscious to the floor on the mounting pile of crew members.

Jozhur then moves to take on Coer, but the monk seems sturdier than the last few targets and the attack fails to make a dent.

Coer however delivers a powerful strike with the side of his hand to Adela's neck. There is a sickening crack as her lifeless body collapses.

Keiki is satisfied that the crew have things well in hand above deck, so hurries below to treat the still injured Spire.

Claudien however refuses to go down quietly. He steps up to Coer, and while distracting him with his left hand, lands a solid blow to the taurs midrift (Hit AC8 = Miss. Hit AC24 = Hit. Coer takes 6 damage!)

=========================

Claudien: 27 damage

Map - Invaders

Co-DM Rob - Invaders! - Round 10 
Friday May 17th, 2013 1:53:35 PM

OOC: For some reason my die rolls didn't appear in that post, but for those keeping track:
d20+6=24 ; d20+6=8 ; d6+2=6 ;


(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+12=23 ; d20+8=16 ; 2d6=6 ; d6+2=7 ;
Friday May 17th, 2013 4:19:53 PM

Jozhur feints and succeeds in getting Coer off balance, but his attack glances off the huge Taur's magically armored body.

------------------------
Bluff: 23
Attack misses at AC16, thanks to mage armor.

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+5=23 ; d6+3=5 ;
Friday May 17th, 2013 4:53:37 PM

Spire now back in the fight, and the former slave completely out of spells for the day, Keiki draws his Sap while moving around to the far side of Claudien and Jozhur, flanking the foe for Coer!

"Jozhur, sir, you are under a spell. Do you really want to hurt the Captain? Fight it!" He gives Claudien an opportunity to strike, but then it is Keiki's turn. He swings and plants the lead-filled bag solidly on Claudien. "Like what we did with the boarders above, Coer sir", calls the bronze half-elf.

.....Action
Move to K,16; draws an AOO from Claudien for moving out of threatened area
Draw Sap as part of move action
Attack AC 23 Claudien take 5 non-lethal damage

Flanking Claudien and Jozhur gives Coer +2 to attack . :-)

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 9/31 (12 non lethal) 
Friday May 17th, 2013 8:44:35 PM

Yel'kno drools a little.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47  d20+5=14 ; d20+5=14 ; 2d6+4=14 ; 2d6+4=11 ;
Friday May 17th, 2013 11:39:20 PM

Coer smiles as Keiki move to assist.

"Just like above" he says dropping his sword

Coer tries a left right punch combo in an attempt to knock out Claudien.

~~~
Ooc:
Flurry of blows 2 x unarmed using non-lethal
Left fist: hit 16 for 14 non-lethal
Right fist: hit 16 for 11 non-lethal

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 0/13 (5NL)  d20+4=13 ; 2d4=3 ;
Sunday May 19th, 2013 11:43:00 AM

Spire gathers himself up, managing to stand as he leans against the wall. He launches a globule of acid at Claudien.
--------------------
Cast Acid Arrow on Claudien
Ranged touch attack: 13
Damage: 3 acid
Ongoing 2d4 if not neutralized
Sorry for my shoddy posting this week, just started a new job, still getting used to my schedule.

Co-DM Rob - So many bodies 
Sunday May 19th, 2013 8:01:04 PM

OOC: No problem Ian - congrats on the new job!!!

Claudien's body drops unconscious to the floor. The instant it does Jozhur sees him transform back to his original self - no beautiful woman in sight.

It has been a tough fight. Tommy, Too-Elt, Tula, and Yel'kno lay unconscious in a pile. Adela's corpse lies next to them, her lifeless eyes open. The hull has sustained minimal damage, and can likely be repaired without needing to dock.

The room is silent save for the puffing and panting of the party, and the slow drip of blue blood from Coer's fists pooling on the floor.

Coer ONLY Highlight to display spoiler: {You hear voices again in your head "You should throw the bodies and captives overboard while you still have a chance" and "You will not live to see the dawn"}

Pinny comes downstairs to survey the damage. With Yel'kno still out of it, he directs his words to those still standing in the room "We sighted two more in the water circling the boat. Seem to be keepin' their distance though"

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47  d20+9=28 ;
Monday May 20th, 2013 7:43:34 AM

Coer shakes is head as he hears voices once again

"Did you all hear that?" he asks the crew before relaying the warnings.

What are these blue bloods? Coer kneels and examines the the two bodies, looking through the pockets for anything of intrest/value. We need some rope to tie him up.
~~~
ooc: perception while examining the bodies = 28

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d8+4=7 ;
Monday May 20th, 2013 9:57:17 AM

Keiki is happy that the plan worked so well and that Coer didn't need to give Jozhur the same treatment. And he is also happy that he never really permanently hurt anyone, either, mostly just being in the right place at the right time to lend support to the Lionfish.

Keiki shakes his head, "I heard nothing, Coer sir", then listens to the words that were in Coer's head. "And there are two more circling the boat? Probably the two that jumped rather than face all of us on deck." The bronzed half-elf considers but a moment before retrieving a potion from his Handy Haversack. "We need the Captain awake for we will get no answers if we merely dump them overboard.", he explains, and forces a Cure Light Wounds potion down Yel'kno's throat.

....Actions
Spire was HEALED 7 hit points a couple of posts ago. No longer at 0. :-)

Cure Light Wounds on Yel'kno, for 7 hit points.

.....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13  d20+11=21 ; d20+8=28 ; d20+8=14 ; d20+10=23 ;
Monday May 20th, 2013 12:44:18 PM

Spire slowly stands, breathing gently so as to not rupture the freshly healed wounds. "Thank you, Keikei," elf calls out, moving towards the bodies on the floor. He kneels down near the pooling blood, dipping a couple of fingers into it and watching the substance drip off onto the ground as he searches his mind for what these things might be.
--------------------
Arcana: 21
Dungeoneering: 28
Planes: 14
Nature: 23

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Monday May 20th, 2013 6:34:51 PM

Yel'kno coughs and gags on the potion poured down his throat, but eventually opens his eyes and groggily comes to his feet. He looks towards Johzur critically to see if be is back to his normal self and then to his collected companions. "Than you my friends... That was an unexpected attack... Lets see our captives to the cells and see if the feel like talking"

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+7=12 ;
Monday May 20th, 2013 8:51:30 PM

Jozhur stares for a moment at Claudien's body laying limp on the floor.

"Whoa. Well that's a bit awkward. I suppose I owe some apologies, especially to to you, Captain. Not sure what came over me. I felt...possessed or something"

He nudges Claudien with his boot, "Good question Coer, what are they?" He tries to recall any legends or tales he may have heard if these things.

-------------------
Knowledge local: 12



Co-DM Rob - So many bodies 
Monday May 20th, 2013 10:22:42 PM

The party look to each other for explanations as to what has just transpired, however no obvious rhyme or reason is forthcoming.

Keiki sets to healing Yel'kno, helping the Captain down a healing potion

Spire watches the blood drip from his fingers. Based on what he has witnessed this evening, his best guess is that these creastures are some variant or form of kelpie - a malicious aquatic fey.

Jozhur sheepishly apologizes to the Captain for his actions. Fortunately no permanent harm was done. This time.

Yel'kno and Coer agree that the next steps should be to bind the living survivor - Claudien - and perhaps interrogate him later.

Coer meanwhile searches the bodies for answers. Coer discovers 2 x Daggers, a gold amulet with some sort of foreign engraving upon it, and a small bag hidden inside Adela's blouse. Inside the bag are dozens upon dozens of rings: Gold bands, silver bands, with and without gemstones. Enough to start a veritable jewellery store.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13 
Tuesday May 21st, 2013 1:41:22 AM

Spire grimaces, shaking his head. "I should have known. Kelpies, Aquatic fey creatures, often known for being rather... unpleasant." The elf looks around at his allies, saying, "I apologize, gentlemen, I should have figured this out earlier. I am afraid I have been... of little use on this mission."

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47 
Tuesday May 21st, 2013 8:29:33 AM

"You did better than Jo" Coer says with a grin.

He holds his hand out to Spire displaying the assortment of jewellery, now smeared with blue goo. Anything special about these other than being shiny?

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Tuesday May 21st, 2013 11:03:56 AM

Keiki assists in the binding and holding of the prisoners, including the unconscious one in his net on deck, and returns to his normal quiet nature. He thinks about the treasure and speaks but once.

"If the bangles are trophies, that would be a lot of people. Maybe even a lot of ships."

....Effects
Bulls Strength - +4 STR for Keiki (18 STR total) CL4 4 minute duration

Entangled: -2 attack, -4 Dexterity, 1/2 speed, no charge/run. Controlled rope stay only within limits of rope. Need concentration check DC 15 + spell level or lose spell.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Tuesday May 21st, 2013 11:17:51 AM

Jozhur shrugs at Coer, "I'm just glad you didn't knock my head head off."

He examines the amulet closely, trying to decipher the engravings.

"The distress signal came through a ring, right? I'm guessing those are somehow related."

------------------------------
Linguistics check is made at +7.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13  d20+13=27 ; d20+13=28 ; d20+13=31 ; d20+13=16 ; d20+13=32 ;
Tuesday May 21st, 2013 1:10:00 PM

The elf inspects whatever is handed to him eagerly, his eyes glowing a soft blue as he casts Detect Magic to find out whatever may be special about these items, beginning with the amulets. He keeps an eye out for any of the rings that may be connected to the one already in their possession.
--------------------
Spellcraft checks: 27, 28, 31, 16, 32
If you need more, let me know

Co-DM Rob - So many bodies 
Tuesday May 21st, 2013 1:34:44 PM

OOC:
@ Jozhur: "Linguistics check is made at +7". That's nice, but you still have to roll :) Based on the skill description I can't tell you what DC you have to beat either. Oooohhhhh!


(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+7=19 ;
Tuesday May 21st, 2013 1:51:45 PM

Linguistics:19

Skill description says DM rolls. Didn't want to steal your thunder :)

Co-DM Rob - So many bodies 
Tuesday May 21st, 2013 2:13:12 PM

OOC: Ahh... good catch!

Co-DM Rob - Bring out the loot! 
Wednesday May 22nd, 2013 3:18:12 AM

Spire feels bad, and blames himself for the difficulties experienced by the group thus far.

Coer tries to cheer him up before showing him the items that were discovered.

Spire notices nothing unusual about the daggers (2 x plain daggers), though the amulet catches his eye.

Jozhur notes the rune engraved on the amulet as being the High Woldian symbol for "water".

Spire detects multiple auras on the amulet: a faint aura of conjuration and a moderate aura of transmutation. One of its abilities - he is convinced - is the ability to create salt water 3/day. But that is all he is able to discern at the moment. Spire is sure that this amulet is unlike any other he has come across. (Note that this amulet is a Fate Item)

Coer pulls out a handful of rings from the bag and holds them out to Spire. Keiki speculates that they may be trophies, whereas Jozhur guesses they may relate to the distress signal the party were investigating.

As the rings settle in Coer's hand a very familiar noise is heard: "Please. You have to help us. Latitude 49. Longitude 123. Cargo ship attacked. We're trapped. Please. Help us. Tell Molly Malone I love her". The message is being "spoken" by each ring and is repeating continuously - much like the one the party received earlier. With so many rings "talking" it becomes difficult to hear. Spire believes each one has been enchanted with the same Magic Mouth spell, and will continue to repeat their message for the next ten or so minutes.

Spire also notices that the bag that contained the rings seemed disproportional to its contents. On closer inspection he determines it to be a Bag of Holding (Type I).

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Wednesday May 22nd, 2013 11:02:16 AM

Keiki retreats into his usual silence. There seems to be nothing for him to assist with, and so he goes topside to help move the unconscious prisoner to the brig, and then carefully refolds his net for future use.

Coming back to the main area, he unobtrusively observes the goings on of the heroes of the Lionfish, giving a shy smile to Coer to acknowledge their successful teamwork.

.....Spells Available
Rebuke Death: 0 of 7 used

1 2**+1*
2 2**+1*

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13 
Wednesday May 22nd, 2013 7:50:27 PM

Spire immediately snatches the amulet from Coer, muttering "Fascinating..." to himself as his rat scurries out onto the familiar spot on the top of his head ,clinging to the elf's platinum hair. "I... have never seen anything like this before. I... I cannot be sure what this item is. It's purpose seems to be creating... salt water?" He looks around eagerly to the others, his eyes wild. "If I might... can I hold on to this? I would like to study it further, if I could." Once Spire is done with the amulet, he describes the other magical items as if they were trinkets to the others, still fascinated by the amulet.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Wednesday May 22nd, 2013 8:15:50 PM

"Hmm... Interesting. Perhaps these rings are just bait. Spread them around and lure in would be rescuers like ourselves. Clever."

He'll also see to the unconscious sailors, making sure their not seriously hurt

To his companions he adds, "when we question the captives we should do it at least pairs... With perhaps Coer and Johzur out of the room so that they can come in and subdue one of us if need be should we fall under the fae's influence"

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47  d20+9=15 ;
Wednesday May 22nd, 2013 9:15:19 PM

Salt water - great, just what we need. As far as bait goes its pretty good, I mean we fell for it. I wonder if we could sell them... The catacombs buy all sorts of useless things,"

"I am happy to stand guard and slap anyone who makes puppy dog eyes at them.... looking at you Jo"

"Im gonna go upstairs now. Too cramped down here"


Coer puts the rings back in the bag and heads upstairs. Once there he will also check the body on deck for items. and keep a look out for the two kelpies trailing them.

~~
Perception 15



(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=9 ;
Wednesday May 22nd, 2013 9:34:11 PM

"I think I'll stay far away from the prisoners. I'll just continue my watch up on the deck."

Jozhur head back up top and keeps a lookout.

-------------------------
Perception: 9

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Thursday May 23rd, 2013 11:17:03 PM

The half-elf scratches his head.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47 
Thursday May 23rd, 2013 11:54:30 PM

Coer looks at his robe, now blood stained with splatters of blue.... That the last time i buy a white robe

Co-DM Rob - Bring out the XP! 
Friday May 24th, 2013 7:06:27 AM

OOC: I apologise friends for missing yesterdays post. It's winter here in Melbourne and I'm a little under the weather

Spire takes a feen interest in the amulet. He is certain is has more power than to just create salt water - something the ship has no need for.

Yel'kno surmises that the rings act as a kind of bait. Coer is less than impressed, until he realises that the Catacombs buy all kinds of things. A bag full of rings - magical or otherwise - could be worth a nice bit of gold.

Jozhur resumes his watch above deck, as the two unconscious prisoners are led to separate cells.

It has been a long night. Watches are set and the remainder of the crew are sent to their sacks to get some rest before sun up.

*** Congratulations! Everyone is awarded 2300xp for surviving this day! ***

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Friday May 24th, 2013 11:41:27 AM

Keiki goes to his bedroll, but it is a long time before he sleeps. Kelpies, fighting for a good cause, the puzzle that he is sure is not done revealing itself. All these things are strange to the young half-elf who has never had anyone to count on or trusted him for more than a decade.

The young man is changing, he perceives, and is almost excited about what these changes mean for his life and his family that is sure are waiting in the Lands of Rest. He finally falls asleep softly chanting:

"Pali Nihoniho O Uwesanana... Keiki mai au no Hakalau..."

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Sunday May 26th, 2013 6:12:46 AM

Jozhur stares at the water below, wondering how many more of those awful creatures are down in the depths.

When his watch is over, he goes to bed, but doesn't get much sleep. He's quite ashamed that he fell victim to a charm spell and was turned on his allies.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47 
Sunday May 26th, 2013 11:01:05 PM

Coer retires to bed, battered and brusied from th battle.
He will sleep until he is needed for the interrogations ... or breakfast, whichever comes first.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 7/13 
Monday May 27th, 2013 12:30:28 AM

Spire quickly runs up to the deck, going to the edge of the ship and trying to activate the amulet they have found. When successful, or when it gets late enough that fatigue becomes an issue, the elf retreats to his room.

Co-DM Rob - Bring out the XP! 
Monday May 27th, 2013 12:48:52 AM

OOC: Folks, DM Marty will be taking the helm, so to speak :)

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Monday May 27th, 2013 12:07:23 PM

Yel'kno will stay awake the rest I the evening to ensure the ship is safe before f
Turning in at dawn. Let the questioning begin at lunch.

----

Sorry for short, in middle of stair remodel

Co-DM Rob - Prisoners  d20=18 ;
Monday May 27th, 2013 10:45:12 PM

Keiki enjoys the chance to rest in safety and relative comfort.

Jozhur broods over the actions he took in battle. Hopefully Tula will be forgiving when she comes to.

Coer gets a crick out of his neck and heads for bed. For him it is a restless sleep. Highlight to display spoiler: {You continue to hear voices: "You're going to die... you're going to die" and "Time is running out. Better release them soon"}

Spire tries fiddling with the amulet some more. He is convinced it has more power than he has divulged from it, and no matter what he tries he is unable to get it to perform even the most basic function he has discerned: creating salt water. He recalls a number of wondrous items need a command word to activate, whereas others are required to be worn for a day or so before they take effect. Regardless, he decides he may have better luck in the morning.

Yel'kno takes the final watch for the night, before finally getting some rest come dawn.

Everyone is now fully rested; spells are recovered

Though Yel'kno sleeps through breakfast the rest of the crew enjoy a quiet meal. Tommy glares daggers at Too-Elt, who in turn seems to either not notice or not care. Nary a word is spoken.

Pinny reports in regularly from the crows nest that two beings are still in the water circling the boat from a distance of about 100ft. They seem to dive quite deep on occaision and he loses sight of them, but they always seem to be present.

The prisoners are currently located in adjoining barred cells.

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13 
Tuesday May 28th, 2013 7:14:08 PM

Spire awakens early to prepare his spells, emerging onto the deck with the amulet in hand, gazing at the fascinating object. He takes a watch on deck, saying, "I will be no use in an interrogation, I should think. Unless you need something fact-checked. I suppose I could give that a shot."

Spells Prepared
0 Level: Detect Magic, Ghost Sound, Message, Prestidigitation
1 Level: Enlarge Person, Grease, Mage Armor, Magic Missile x2
2 Level: Acid Arrow, Glitterdust, Scorching Ray, Web

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=9 ;
Tuesday May 28th, 2013 9:48:39 PM

Jozhur walks about the deck of the Lionfish throughout the morning, frequently peering down over the side of the ship and off into the distance. He intends to leave the interrogation to others, unless he is asked to help.

----------
Perception: 9

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Tuesday May 28th, 2013 10:38:08 PM

Since It was decided they Coer and Jozhur should avoid the prisoners I order to subdue stone caught under their influence and Spires reluctance to take part in the interrogation it looks like it falls to Yel'kno and Keiki. However, before going to question he'll ask his friends for their opinion on what to ask.

Also, he'll talk with Tommy and let him know that it was nt Too-Elts fault that he attacked him and that he should bear no animosity towards his fellow sailor.

(Mark) Coerator AC (mage armor) 21/20/18 -- CMD 21 -- HP 22/47 
Tuesday May 28th, 2013 11:45:15 PM

After a restless sleep Coer tries to meditate on deck, mutating to himself about the voices in his head.

When Yel'kno seeks suggestions for the interrogation he replies
"Ask em to tell you what you want to know or I'll come in and ouch em again. Also ask what the amulet does. And why they arrr sinking ships."


Coer, clearly bothered, is letting his pirate heritage show.

Co-DM Rob - Prisoners 
Wednesday May 29th, 2013 12:12:10 PM

The party prepare for the interrogation. Who will be entering and who will be staying away?

From Claudien's cell you can hear him weeping "W-where am I? What's happened? Where's Adela?"

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Wednesday May 29th, 2013 3:42:40 PM

Keiki, not knowing if he will be any use or not, but figuring that the years of slavery have honed his will to withstand baleful enchantment spells, hangs around nearby at the prisoner interrogation. He waits and listens, not really paying attention to the prisoners, but to his own companions, checking them for signs of enchantment.

(Use Detect Magic cantrip to watch for any new enchantment auras on the others as they interrogate)

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal)  d20+10=11 ; d20+10=26 ;
Wednesday May 29th, 2013 9:54:29 PM

They will question Claudian first then...

(Adele was a kelpie and Claudian human, right?)

"Adele is gone, Claudian.. She was not human and your were under her influence. What is the last thing you remember clearly...?"

He'll ask him about the amulet, ship attacks , kelpies, the magic rings and Where he met Adele.

-------

Hero point to reroll a 1, diplomacy 26

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13  d20+5=19 ;
Wednesday May 29th, 2013 11:51:18 PM

Spire's curiosity gets the better of him as he goes down to witness the interrogation. Seeing that Keikei has the magical front covered, he peers over Yel'Kno's shoulder as their captain begins the enhanced interview, trying to discern any lies the man might be weaving. (Sense Motive: 19)

Co-DM Rob - Prisoners 
Thursday May 30th, 2013 8:22:55 AM

OOC: Sorry folks, looks like you're stuck with me DMing for a little while longer!

Keiki wisely keeps a close eye on the crew within his field of view. If anyone falls under any kind of magical enchantment he wants to know about it.

Yel'kno begins his questioning of Claudien through the barred door/gate. (Adele had blue blood. Claudien's blood was not shed. The other captive likewise had no blood shed though Keiki saw him change form)

The man clutches hold of the bars and sobs his tale to the Captain "What? But.. but she was the most beautiful woman I had ever seen! I would have given my life for hers" He shakes his head in disbelief "We met in Heranmar. Why? Are we almost back there?"

In regards to the amulet: "She gave it to me that I may always have her close to me. Why do you ask about it?" He pats through his clothes looking for it. On discovering it missing he looks back at Yel'kno, but says nothing.

In regards to the kelpies and ship attacks: "I'm sorry. I'm not a sailor by trade and rarely go to sea. I had thought kelpies were just legend"

In regards to the rings: "I'm sorry. I've never seen or heard of those."

Spire listens closely to the interrogation. His gut tells him that Claudien seems trustworthy and likely speaks the truth.

Keiki notices no new auras form during the questioning.

The other captive lies silent in his cell.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Thursday May 30th, 2013 8:35:39 PM

"I'm am truly sorry that you were misled my friend.." and assuming Spire shares his belief that the man is telling te truth, "but you were under the Kelpie's influence and nearly sunk the Lionfish. I would let you out, but first I must be certain that you mean no harm to my crew or this ship." Yel'kno says as he pulls out his dagger and then pokes the very tip of his own finger with the tip so that a small drop of red blood stains the blade. "First, we must show that you are indeed a man. We have learned the blood of Kelpies is blue, while ours is red. Give me your finger and we will see if yours matches mine."

Assuming the man gives him his hand, he'll make a small prick on the finger to see the color of his blood...

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Thursday May 30th, 2013 11:38:46 PM

Coer measures the deck. He is going to look into a ballista next time he is a major port. They would make short work of the Kelpies tormenting him telepathically.

"why did only one wake up." He calls below deck. "
Shall I get a bucket of water?"

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13 
Friday May 31st, 2013 2:45:52 AM

Spire nods as Yel'Kno looks back to him, confirming the captains suspicions. His hand touches the place on his neck where the amulet hangs under his robes, blushing slightly but saying nothing.

Co-DM Rob - Prisoners 
Friday May 31st, 2013 8:58:55 AM

Claudien recoils back from the bars as Yel'kno draws his dagger. He winces as Yel'kno cuts his own finger "You can't be serious? Blue blood? Cutting each of your crew? I don't think so" He remains firmly on the other side of his cell.

The other prisoner simply yawns

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d100=100 ; d100=83 ; d100=57 ; d100=33 ; d100=8 ; d100=14 ;
Friday May 31st, 2013 4:01:12 PM

Keiki continues to look for any new enchantments while the Captain interrogates the prisoner. Mentally reviewing his spells, he murmurs to Yel'kno. "Sir Captain, I know how to Charm enemies to becoming more cooperative. This one may resist one or two, but eventually, he will succumb and tell us everything he knows, and gladly."

The half-elf will wait for a go-ahead signal from one of the Lionfish heroes, and then use Charm Person up to six times until either he is out of spells or Claudien is Charmed.

.........

If given the OK by Yel'kno, Claudien has 5 Will DC 15 saves to make. Keiki will stop casting as soon as one works.

1 100% - retains spell! Will DC 15 or be charmed
2 83% retain spell
3 57
4 33
5 8% spell fails; no save needed
6 14%

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1


(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=24 ;
Saturday June 1st, 2013 11:21:15 AM

Jozhur continues to keep an eye on the creatures circling the Lionfish. He gives Coer a funny look when the Taur starts spouting nonsense.

"Uhh, Coer, are you alright? What are you talking about?"

-----------------------

Perception: 24

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Saturday June 1st, 2013 11:14:37 PM

Yel'kno quirks a brow at Claudian's reluctance as such a little cut, "You've likely cut yourself worse shaving. All we need to see is a drop... unfortunately, since you will not, we must assume it is because you would bleed blue.."

He gives a nod of approval to Keiki. "Excellent Keiki, please."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47  d20+9=27 ;
Saturday June 1st, 2013 11:23:49 PM

So you can't hear it either. Damn blue bloods. They are speaking to me, telling me to release the prisoners Or we will die.

Arrr, They won't stop. "


Coer look out to see keeping an eye on the kelpies.

~~~
Perception: 27

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13 
Sunday June 2nd, 2013 4:35:48 PM

Spire opens his mouth to say something, but quickly closes it, stepping back a few feet.

Co-DM Rob - Prisoners  d20+5=21 ;
Monday June 3rd, 2013 11:20:45 AM

It is a clear day, and Coer is confident that the shapes he sees in the water are the two kelpies that fled from him earlier. The show he put on the previous day should make them think twice about attacking again.

Jozhur tries to keep the big taur company - even if he doesn't understand what the taur is speaking about.

----------------------------

Round 1 of Interrogations

Keiki looks to Yel'kno for permission to cast his spells, and when given the nod begins to do so. Neither gives a second thought to subverting the free will and thought of a potentially innocent man, much less a potential victim.

The man holds his head for a moment "Wha.. what are you doing? Leave me alone!" he sobs as he seeks solace in the corner - obviously feeling Keiki trying to probe his mind.

The man sobs "It hurts, it hurts!". To everyone present his crying and pain appear genuine.

Prisoner #2 smiles.

Keiki Highlight to display spoiler: {Please make a will save vs DC16. Pass and you realise Claudien just tried to charm you. Fail and we'll talk ;)}
Spire Highlight to display spoiler: {Please make a will save vs DC16. Pass and you realise Prisoner #2 just tried to charm you. Fail and we'll talk ;)}

----------------
OOC: For a spell that is dependant on the person hearing and understanding you, could repeat castings of Charm person be subverted simply by the target taking an action to put their fingers in their ears and sing "la-la-la I'm not listening la-la-la"? Obviously for round 1 the target can't, but if they know what's coming can they make themselves 'deaf' for subsequent rounds? Hmmmm.... I'll give you the benefit of the doubt

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+9=20 ;
Monday June 3rd, 2013 11:32:54 AM

Keiki, not caring a moment that Claudien might be a victim, casts his first Charm Person spell and knows it fails even before he is assaulted in turn by Claudien's own spell! He shrugs off the attempt and informs the Captain. "He just tried to 'Charm' me, Captain sir, and that without verbal, somantic, or material components. That satisfies me that he is a Kelpie. Should I continue to get answers?"

And Keiki casts his second Charm spell.

.........
ooc: Charm spell doesn't require the other person to hear the spell, only to communicate demands after the spell works.

If given the OK by Yel'kno, Claudien has 5 Will DC 15 saves to make. Keiki will stop casting as soon as one works.

1 100% - retains spell! Will DC 15 or be charmed
2 83% retain spell
3 57
4 33
5 8% spell fails; no save needed
6 14%

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1

Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13  d20+8=18 ;
Monday June 3rd, 2013 12:59:30 PM

Spire grabs his head as the spell assaults him, but manages to keep himself together. "The other one just tried to charm me, as well," he growled, glaring at the second prisoner. "Looks like they are all Kelpies, Captain Yel'Kno." The guilt on his mind after charming an apparently innocent man vanishes as they discover the truth.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+8=11 ; d20+9=27 ; d8+2=6 ;
Monday June 3rd, 2013 7:28:39 PM

"I'll see if I can spook them a bit."

Jozhur climbs up the mast and finds a spot to fire his longbow from. He'll take pot shots at the Kelpies whenever they surface, shouting at them to leave his Taur friend alone.

"Back off and the prisoners will not suffer any harm!"

------------------------------
Climb: 11
Attack hits AC 27 for 6. Range is 100'

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Monday June 3rd, 2013 11:19:50 PM

With Jozhur looking to distract the Kelpies from their assault. Coer hears the commotion downstairs. He calls out "Captain... does anyone need a slapping or are we all still here?

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Tuesday June 4th, 2013 8:46:46 AM

Yel'kno yells backup to Coer, "No slapping yet, though they've tried. We're making friends now."

And to Spire and Keiki he adds, "Explains why he wouldn't let me see his blood."

Co-DM Rob - Prisoners  d20+11=28 ; d20+11=22 ; d20+11=29 ; d20+11=20 ; d20+11=28 ;
Tuesday June 4th, 2013 11:32:40 AM

Jozhur fires an arrow into the water where the sea creatures are swimming. They scatter much the way fish would when a stone is thrown near them.

Spire and Keiki both resist the charms of the prisoners and, with Yel'kno, all agree that these prisoners must indeed be kelpies.

Coer offers to come downstairs and crack some skulls, but Yel'kno keeps the taur at bay for now.

"Please! You have to believe me! I'm innocent!" Claudien begs and pleads, though this time in a very mocking tone and waving his open hands in the air. He and the other prisoner chuckle.

Keiki tries to once again charm Claudien, to which the 'man' responds "Oooh... aaahhh..." and feigns horror before laughing again. (Will Save passed)

Assuming Keiki continues with his plan, Claudien resists all attempts to charm him this day (Rolled 5 x Will saves. All passed). He and the other prisoner simply laugh louder with each failed attempt.

"Look" Claudien finally says when it appears Keiki has finished "You can cast spells on me all day, and I can do the same to you. So let's just cut down to it. I want out of here. You want information. Now, I could simply start knocking a hole in the side of the ship but I get the impression that might take me a while. So, how about it. A trade. Freedom for information?" He pauses before then asking with a smile "And how's the taur feeling? You know hearing voices can be the first sign of insanity"

Co-DM Rob - Prisoners 
Tuesday June 4th, 2013 11:53:52 AM

OOC: Do we have any volunteers for the ADM role here in Bonetown? You can get yoru hands on a legacy item!

If no volunteers for ADM-ing, what about for helping to update the wiki with information about the game - details on the ship, the crew, etc?

Thanks!




Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13  d20+1=20 ;
Tuesday June 4th, 2013 6:43:07 PM

Spire's face grew dark. "You are in no position to be making threats, Kelpie," the elf states flatly. "Nor are you in a position to negotiate. I suggest you show us a bit more respect if you ever hope to see the water again." (Intimidate: 20)

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=18 ;
Wednesday June 5th, 2013 5:56:56 AM

Satisfied, Jozhur perches himself on the mast holding his longbow across his lap. He gives Pinny an extra set of eyes. He continues to harass any Kelpie he sees with arrows.

-------------------------
Perception: 18

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal)  d20+3=12 ;
Wednesday June 5th, 2013 9:09:43 AM

Yel'kno nods in agreement to Spire. "He is right. You could try to break through the wall and that best case ends up in your death. Or maybe we should just take off your arms now and heal the stumps. it would only hurt for a moment and leave you tongue free to speak as well as keeping such ideas out if your head."

"So start talking and tell us the truth. What is the amulet? What are the rings for? Why are you attacking ships?"
--------

Assist another intimidate for Spire

Co-DM Rob - Prisoners 
Wednesday June 5th, 2013 11:00:03 AM

Claudien goes silent but the other kelpie happily speaks up "They're bluffing! No way these 'Lem lovers would torture us" (OOC: Kelpies have quite high Sense Motive checks and suggesting you're going to cut their arms off sounds like a bluff)

Claudien smiles once again though seems far less cocky "Still, no harm in answering those questions just to be sure. I'd say you probably have put it together anyway. You came here, you know about the rings and the ships, so what do you think? Bait of course. Lure some nice fleshy land folk to the hunting grounds" He licks his lips. "We scatter the rings here and there, and we either get goodies like yourselves looking for survivors - or people looking to salvage whatever remains they can find for themselves. Either way, the food comes to us"

"As for the amulet, pffft, found that I don't know how many ships ago. Why, does it mean something to you?"

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Wednesday June 5th, 2013 1:17:12 PM

Keiki runs out of spells and shrugs to Yel'kno, defeated. And then the prisoner starts talking anyways. Huh, would wonders never cease! The threat of torture doesn't bother Keiki, for he has heard (and seen!) far worse by most of his captors for nearly 20 years. Torturing and killing those who are evil and resisting is the natural order of things.

The half-elf, however, is worried about the taunt about Coer, and so he excuses himself and goes topside to see the great minotaur, taking time to do a deep reading of Coer using his Detect Magic ability.

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1


(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Wednesday June 5th, 2013 10:44:52 PM

Coer takes a seat on deck and tries to block the voices through meditation.
Closing his eyes he sits serenely. When he opens them he gets a start a Keiki has turned up and is giving him a funny look.

"I'm not crazy Keiki. The voices are real. It's just.. Only I can hear them"



(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Thursday June 6th, 2013 6:32:15 AM

Jozhur stares off into the water, occasionally looking quizzically at Coer, who is acting quite strange.

"Everything alright down there, Keiki?"

Co-DM Rob - Prisoners 
Thursday June 6th, 2013 9:04:57 AM

Keiki seems a little surprised by the openness of the prisoners. Apparently threats of violence are more effective on them than manners and charm. He excuses himself and goes topside.

Coer reaffirms his sanity (OOC: Your post made me chuckle too :) )

Jozhur gazes off into the distance, every now and then making sure the taur is ok.

Spire and Jozhur doubt whether there is anything more they can learn from their prisoners. The question now is what to do with them.

OOC: Have any healing spells been cast or are people still injured from the last battle?

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Thursday June 6th, 2013 4:12:37 PM

Keiki has learned to not trust much, and so uses his magic to ensure himself that Coer is not under any influence. Breaking his magical staring, the half-elf then sits thoughtfully.

"Always best to check, Coer sir. But WHY are you the only one to hear them? And why would Claudien know this when he is below? It may be important to know in order to find a solution to stop the attacks."

Keiki shares with Coer and Jozhur what they found from the prisoners. "These Kelpies, as Spire calls them, manufacture the rings to lure ships to these waters, and the Kelpies kill and eat them. To stop the attacks, we either need to kill all the kelpies, destroy the way they make the rings, or spread the message that the rings are fake and ignore them. The first two ways are faster but problematic because we would have to hold our breath for a long long time. The third feels like we're admitting defeat and trying to stop the attacks some other way."

Keiki looks at the minotaur and human to see if they agree with his reasoning and if they have any better ideas.

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Thursday June 6th, 2013 10:48:43 PM

Yel'kno gives the Kelpies a grim smile, "Do not mistake me for a follower of Alemi. I honor King Eberyon and what do you think he would approve of?" He was not bluffing when it comes to the safety of the ship and crew.

"Where did you get the rings from?"



Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13  d20+10=25 ;
Friday June 7th, 2013 12:24:45 AM

Spire takes his holy symbol of Gargul in his hand and rubs it nervously with his thumb. The elf tries to remember everything he can about Kelpies, specifically whether or not they need water. (Nature: 25)

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Friday June 7th, 2013 4:17:54 AM

If we have to kill them to protect the innocent or helpless.... Is that wrong? Coer asks of Keiki

The fish folk we released hunted us for food as we entered their domain. That was just natural for them. The kelpies are luring people to their death. It cannot go on."

Co-DM Rob - Prisoners 
Friday June 7th, 2013 8:24:22 AM

Keiki ponders the questions that seem to be mounting. Why can Coer hear voices? How does Claudien know of these? How can they stop the attacks by the kelpies? Answers, for now at least, seem hard to come by.

Coer questions whether killing them would be wrong. Killing an armed or battle ready foe in a fair fight is natural for the taur, but what would Domi think about killing an unarmed, imprisoned creature?

To Yel'kno's questions regarding King Eberyon the kelpie seems to visibly relax and replies with a sneer "As one who was also imprisoned I doubt he would view your proposed treatment of prisoners favourably. What's more, how would the Fey King think you should be treating a fey?" Claudien sighs and taps each of the bars in turn. "The rings are taken from the people who would venture in our waters. It was Adela's idea. Why should we hunt for food when the food can come to us? But we could talk all day you and I. Make no mistake, the longer you keep me here against my will the more danger you are in and the less favourably you will be treated when the tables are turned". Yel'kno and Spire sense Claudiens to be speaking truthfully.

Little is know about kelpies, but what Spire does recall is that they survive just as comfortably underwater as they do above it.

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Friday June 7th, 2013 11:48:20 AM

Keiki is really at a loss on what to do. He doesn't know the abilities of these heroes of the Lionfish, and so won't suggest going on an underwater exploration. In fact, as the half-elf reflects on the last fights, at least a couple of the heroes don't have any underwater magic to speak of, so that would be not a good idea anyways. So how to stop the Kelpies? Keiki still doesn't have an answer.

Coer's question is easier to handle, and the half-elf has a directness melded from his early childhood family values and his adolescence as a slave. "Harbors have rules and guards and magistrates to judge breakers of the law, and when I am there I will turn criminals over to those guards. On ship away from harbor? The judge and jury is the Captain. Yel'kno should say what to do with these murders, cannibals, shipwreckers, assaulters of the Lionfish, and attempted sinking and killing of everyone aboard. And if the Captain judges they should be executed, then they should be killed as quickly and without pain as possible."

Keiki pauses a second or two, more from remembering than actually thinking. "Doing otherwise allows them to turn around and kill innocent families of seafarers, and is an affront to every Diety and Power."

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36 
Friday June 7th, 2013 2:02:03 PM

Jozhur looks pretty stumped. He hops down from the mast to talk things over with the others.

The rogue looks to Keiki, "I agree, they certainly can't be turned loose to prey on more ships. Though I'd feel a little better about handing them over to a port so we don't have to do the dirty work ourselves, how far are we from the closest port?"

"Coer said something about the Fish Men, the one we captured say something about invaders coming in and making it hard for them to find food? They probably wouldn't mind getting their hands on our prisoners. But that's assuming it was really a Fish Man and not one another one of these Kelpies. We'd also have to track down the Fish Men again and somehow be sure they aren't Kelpies..."

Jozhur pauses for a moment, "Bah, never mind my rambling, don't think that'd work."


(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 22/47 
Saturday June 8th, 2013 1:37:31 AM

Core stretches and fresh blood seeps from yesterday's wounds.

No, We can't kill them. But we can't take them to bonetown, no chance of a fair trial there.

Perhaps Rum?

I need my healing. I think I have a potion in my bag.


Coer walks over to his room.



Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal) 
Saturday June 8th, 2013 9:13:14 AM

"Considering you and your companions have tried to kill and eat the members of this ship I dare say I'd be justified in his eyes" Yel'kno replies to the Kelpie and than shakes his head. "No, no where you got the rings themselves. Who or what is making them talk."

Unless Spire has more to ask After that question is answered, Yel'kno will return to the deck with Spire and inform the others of what little the have learned. "I have no intention of releasing them. At best they are pirates and deserve to be hanged and we are well within our rights and laws of the sea to do that here and now"

Co-DM Rob - News! 
Sunday June 9th, 2013 12:16:15 PM

OOC:

To quote Jerry: "Please make your way to the LnB for some big announcements. Some happy. Some are not."


Spirysn'rar Kilarn (Ian) AC 12/12/10 - CMD 14 - HP 11/13 
Sunday June 9th, 2013 10:24:46 PM

Spire leaves with Yel'Kno, keeping silent about the fate of the prisoners.

The Past Catches Up


Co-DM Rob - Sighting! 
Monday June 10th, 2013 11:58:09 AM

Claudien responds to Yel'knos question about the rings by telling him Adela had a talent for magic. She would cast a magic-mouth spell on each ring. The rewards from the sunken ships paid for themselves!

The group discuss what to do with their prisoners. Act as judge, jury and executioner? Implement a catch & release policy and throw them back in the sea? Wait until the next port and hand them over to the authorities?

It is a long day, and as the sun sets the answer is none the clearer. Perhaps on a full stomach? Joansie cooks what seems to be her only recipe - stew. Still, she is improving. It now stays down.

"Sighting west!" comes the call from Pinny in the crows nest. The sun is setting behind a ship, but you'd guess it to be around 500ft away and closing.

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d20+8=27 ;
Monday June 10th, 2013 4:14:45 PM

Keiki shrugs, if the Captain doesn't want to kill the prisoners, then that is the Captain's decision. Strange, none of the other captain's that Keiki has known ever gave NOT killing someone a moment's thought. There is still much on this ship that is strange to the bronze-skinned half-elf.

At the call from the nest, Keiki looks up, adrenaline working. Anytime 2 ships approach at sea is a chancy time. He calls up 2 potions from his magical knapsack; a Shield and a Hypnotism just in case as he gazes across the waters.

..... Actions
Perception: 27

Move action: HHH gain potion of Shield
Move action: HHH gain potion of Hypnotism

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 16/31 (5 non lethal)  d8+1=6 ; d8+1=3 ; d8+1=8 ; d8+1=9 ; d8+1=8 ; d8+1=2 ; d8+1=8 ; d20+9=27 ;
Monday June 10th, 2013 8:35:38 PM

During the down time, Yel'kno will use the wand to heal himself and Coer (6 charges used. 31 remaining I believe)

"Unless someone can think of a reason not to, we will hang the Kelpies in the morning. I have been more than lenient on them already."

At the sight of a ship he will move to the rail and peer out, looking for any identifying marks and trying to guess its course relative to theirs.

Perception: 27


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Monday June 10th, 2013 8:44:57 PM

Fixed header. Coer healed to full Hp as well

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 11/13 
Monday June 10th, 2013 10:59:28 PM

Spire opens his mouth to say something again, but closes it quickly. He finally blurts out, "Are... are we in the right to kill them... captain? I mean..." His voice wavers but he continues on. "They are our prisoners. We are by no means any form of law enforcement."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47 
Monday June 10th, 2013 11:30:00 PM

Fully healed, Coer goes for a run around deck. He climbs the mast and swings down to the deck. He is keeping busy while his mind races. He believes in the extremes of the Law, and that breaches MUST be punished. However, he also believes he must defend the helpless - does that extend to prisoners?

Finally he approaches Yel'kno.

Captain, if we kill the prisoners... we are no better then the blue blooded beasts that they are. We must release them.... either to the sea or to Trial on land."

When the alarm of a nearby ship is sounded Coer returns to his room and gathers his gear. With his Weapons secured he heads to the deck and prepare for the oncoming ship. Perhaps it is another, friendly ship drawn by the magic rings...

... "we're not that lucky" Coer mutters to himself.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=7 ;
Tuesday June 11th, 2013 5:31:21 AM

Jozhur stands at the railing, trying to get a closer look at the approaching ship, but the Sun's glare off the water gives him trouble. He tries to find some partial cover to wait behind, bow in hand.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday June 11th, 2013 9:55:45 AM

"Spire, Coer.. At sea a ships officers and its Captain are the law. Is it our duty to see that laws are enforced and if need be punishment applied. If we took them to port, no city or town can claim jurisdiction over their crimes. They'd be killed for being monsters alone. At least we have a reason."

Co-DM Rob - Sighting! 
Tuesday June 11th, 2013 10:20:22 AM

Yel'kno declares that for their crimes, the prisoners will be hung at dawn. Spire and Coer disapprove of this course of action and voice as much to the captain.

Keiki stays silent on the matter, as does Jozhur.

Everyone takes notice of the ship on the horizon now. It is most certainly headed this way - or at least towards the waters known to be inhabited by kelpies. Jozhur is practically blinded by the sun, but from this distance Yel'kno notes no visible flags of colour flying from the vessel though its sails are full.

OOC: My assumption is the Lionfish is facing north and is currently immobile

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday June 11th, 2013 10:26:27 AM

Ooc: why would we be immobile... May be a lack of communication on our part after the DM swap, but I was assuming we still sailed 24 hours a day.

DM RobC: To which direction or port do you wish to be heading towards? I would assume west/north-west back towards Bonetown

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32 
Tuesday June 11th, 2013 11:23:59 AM

Keiki, the newest member of the Lionfish and recent escaped slave, keeps his advice to himself, and prepares for the worst with the approaching ship. Two potions in hand and his wand of fear readily available in its sheath, the half-elf is ready to defend his new-found hope of a free life.

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1


Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Tuesday June 11th, 2013 10:04:13 PM

The ship was heading back towards Bonetown after rescuing Adela and Claudian.. they'll keep on that course.

"Hmm..." Yel'kno says a moment as he considers the others ships course and then calls to the sailor manning the helm at the moment, "Tack to port a bit. See if she changes course to match."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47 
Tuesday June 11th, 2013 11:16:43 PM

"Haha Keiki, you look ready to commit those sailors to the deep!" Jokes Coer.

"Just save some for me if they are stupid enough to take on the Lionfish. "

"Captain! I'm buying a ballista. I mean it this time. "

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47  d20+9=16 ;
Tuesday June 11th, 2013 11:18:27 PM

Coer peers into the distance lookin for a flag on the ship. If he can make out any markings he will tell the others.

Perception: 16

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 11/13  d20+8=21 ;
Tuesday June 11th, 2013 11:56:15 PM

Spire walks to the edge of the ship, a worried look on his face as he stares out at the other ship. (Perception: 21)

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+5=14 ; d20+11=28 ;
Wednesday June 12th, 2013 8:56:45 AM

Jozhur nocks an arrow, but keeps his bow lowered. He shades his eyes, but is still pretty much blinded by the sun. Frustrated, he tries to find a place to keep out of sight where he can still keep an eye on the approaching vessel.

----------------
Stealth: 28
Perception: 14

Co-DM Rob - Sighting!  d20=15 ; d20=20 ; d20=17 ; d20=3 ; d20=7 ; d20=14 ;
Wednesday June 12th, 2013 11:58:20 AM

Jozhur finds a nice shadowy place to hide whilst the others keep a watch on the approaching ship.

Yel'kno gives the order to steer a bit to port. The approaching vessel look to compensate by veering slightly starboard. They are certainly giving the appearance of wanting to get close & personal.

Coer laments not having a ballista. One day perhaps. One day.

The approaching vessel looks to have two masts and square sails. Most likely a sailing ship. As the vessel comes closer it becomes clearer it is a sailing ship - no siege engines can be seen on deck fortunately.

Keiki is the first to notice something familiar about the ship. He spent quite some time inside it, not often getting a look at it from a distance, but there is no mistake. The ship belongs (or belonged) to the Elf Bloods.

From this distance you can make out at least a dozen people on the deck of the vessel.

The opposing ship is 150ft away, but as the two ships are both moving towards each other you will have one more round to act before they get "very close"

=======

Two arrows fly from the crows nest of the approaching ship - both catch Spire in the chest (Hit AC27 for 9. Hit AC15 for 12. This includes range penalties & partial cover. Spire takes 21pts damage!). This elf just does not have a good run of luck when it comes to being at sea!

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  d4+2=4 ;
Wednesday June 12th, 2013 5:47:45 PM

Keiki realizes that the ship belongs to the Elf Bloods and goes white as a sheet. "I won't go back, I won't!", he murmurs fearfully, dreadfully certain that he will indeed be chained as a slave again.

He sees Spire struck hard by two arrows from the Elf Blood ship, and runs to help his stricken companion. Diving below the rail to the fallen elf, Keiki calls his patron to him and Rebukes Death, bringing Spire back from the brink of unconsciousness.

.............
Move to Spire, ducking below railing (possibly getting partial or total Cover?)

Rebuke Death: 4 healing to Spire since he is below 0 hp

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1

Co-DM Rob - Sighting! 
Wednesday June 12th, 2013 7:35:34 PM

"ducking below railing (possibly getting partial or total Cover?)..."

DM Ruling....
- Standing next to a railing gets you Partial Cover (+2 AC)
- "ducking" next to a railing gets you Cover (+4 AC) - EXCEPT for Large size creatures who instead get Partial Cover
- Prone next to a railing gets you Total Cover (Can't be targeted) - EXCEPT for Large size creatures who instead get Cover

This works for both the party and NPCs. Note that attacks can be readied/held to target someone when they "pop up" from ducking/prone

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31 
Wednesday June 12th, 2013 9:58:42 PM

Yel'kno cringes as Spire is struck, but stands his ground and waits. he calls to the helmsman. "Steer us port again on my signal, we'll try to slip by her before they can close or ram us. Ill take out their man at the helm so they can't adjust"

And then casts a spells to cause that pretty explosion of glittery dust to burst into existence at the wheel of the other ship. "now!" He calls to the sailor at the helm. With luck, the sailor steering the other ship will be blinded and allow them to steer away from the other ship and shoot past. If they don't avoid the fight, at least they'll have a moment to bring Spire back and prepare.

------

Ready action to cast Glitter Dust on the wheel of the other ship when it comes in range. Glitterdist range is 140' so if the ship is 150' it won't be long to wait. Will DC 15 or be blinded for anyone with 10' of the wheel of the other ship. Also all sparkly.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+7=18 ; d8+2=9 ;
Thursday June 13th, 2013 6:07:30 AM

Jozhur mutters under his breath as he lines up his arrow on the approaching ship's helmsman, "Again? Apparently they don't learn..."

-----------------------------------
Attack hits AC 18 with range penalty
9 damage



Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD 
Thursday June 13th, 2013 12:14:52 PM

The words are barely out of his mouth when the arrows catch Spire in the chest. The elf has no time to look down at the missiles before he collapses on the deck, coughing up a bit of blood. He tries to say something, but the words don't come. And that day, Spirysn'rar Kilarn died on the deck of the Lionfish.

Co-DM Rob - Pirates! - Round 1  d20+5=14 ; d20+4=5 ; d20+2=20 ; d20+2=14 ; d20+1=14 ; d20+1=12 ; d20+2=13 ; d20+2=3 ; d20+2=22 ; d20+2=13 ; d10=3 ;
Thursday June 13th, 2013 1:03:34 PM

The two arrows from the crows-nest lodge deeply in Spire's chest. He feels the sharp pain and slumps to the deck.

Keiki goes to the wizard's aid and does his best to ebb the flow of blood. Alarmingly, the blood is now longer flowing - more just pooling. The heartbeat of Spire the Wizard, the intellectual of the Lionfish has stopped beating.

Yel'kno gives the order to try and avoid this battle - or at the very least, avoid being rammed. On his command the ship turns as he casts Glitterdust at the helmsmen of the other ship. The person clutches their eyes, as does one next to them. (Will Saves: 14, 5, 20, 14)

Jozhur follows up with an arrow at the distant target. His shot strikes true, hitting the blind figure in the shoulder.

The person next to the blinded helmsmen takes control of the ship and does his best to maintain its crash course. He perhaps doesn't have the same skill as instead of colliding the two vessels pass perilously close.

A hail of arrows and bolts fly from the deck of the other ship, yet only does any damage to the party (Miss AC14, 12, 13, 3. Hit AC22 (Nat20). Failed to confirm. Coer takes 3pts damage!)

There are a lot of screams and calls as the pirates from the other ship try to board the Lionfish. Swinging from ropes tied to their own masts, seven pirates manage to board. And there, standing at the stern of the Lionfish is Kito...

The othe ship continues past the Lionfish. They are now 45ft apart are getting further away from each other.

Map - Pirates!

===========

Spire gasps as if trying to cough up some blood, yet nothing comes out. His chest feels fine. There is no pain, no blood. He feels ... nothing.

As he regains his footing Spire notices a number of things seem - "out of place". For one, he is standing at the rails of a completely different ship. No crew at all. He is all alone. Not too far away he can see the Lionfish and its crew in a battle with some pirates - ElfBloods most likely.

"Arrows in the chest, huh? I hear those are the worst" comes a male voice from behind him. A short, ugly little man, complete with a long hooked nose and warts covering his face comes to stand next to Spire. He props his elbow on the railing and his chin on his hand as he watches the ensuing battle.


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD 
Thursday June 13th, 2013 2:51:22 PM

Spire blinked a few times before looking down at the odd man next to him. For a moment he remained in silence before responding, "Yes, they were not the best." With a heavy sigh, the wizard hangs his head and asks, "So I have died, then, have I?"

Keiki (SteveK) AC 14/14/10 CMD 16(18) HP 32/32  2d4=4 ;
Thursday June 13th, 2013 3:14:50 PM

Keiki looks sadly at the body of Spire, a step too late! Then turns to try and stem the tide of boarders.

He drinks one potion and begins cataloging his ancestry in his familial tongue in a monotone, seeking to lull three of the pirates into being unawares.

While doing so, he hides beneath the stair to avoid becoming a pincusion by enemy archers.

.............
Standard: Drink Hypnotism potion and cast on E1, E2, and E3

Hypnotism; Will DC 9 (11 -2 for being in combat) or be facinated; 4 possible Hit Dice;

Fascinated: Take no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a --4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect.

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+12=17 ; d20+10=20 ; d6+2=4 ; 2d6=8 ;
Thursday June 13th, 2013 8:51:43 PM

Jozhur notices Spire's grave situation as the pirates board the Lionfish "Spire! Hang in there!"

The rogue feints a grapple attempt then lunges at the nearest enemy with his sword, sinking his blade into the pirate.

-------------------
Bluff: 17
Attack hits enemy 4, AC20, 4 damage (12 if feint was successful).

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47  d20+5=13 ; d20+4=18 ; d20+4=11 ; 2d6+6=11 ; 2d6+6=12 ; d6=4 ;
Thursday June 13th, 2013 10:07:16 PM

As the arrows rain down Coer knocks aside the only one coming his way.

Spire is not so lucky. "DAMN ELFBLOODS!" he roars and stepping forward begins swinging at the nearest boarder (E5) with all his strength.

His sword swings out looks to bounce off the enemies armor, his electric fist appears more on target as it plows into the pirates stomach. He swings his horns, but they miss completely

~~~~
Deflect arrows feat - no damage taken
Power attack activated
Flurry of blows
Sword - Hit 13 for 11 damage
Fist - Hit 18 for 12 damage plus 6 electric damage

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+7=15 ; d6=3 ;
Thursday June 13th, 2013 10:23:10 PM

"Huh. Didn't think you'd all survived. Kito a better Captain than the last one?" Yel'kno yells out to the Elfbloods he recognizes and then lunges forward with his rapier at E3.

~~~~~~~~~~~~~~~~~

Hero Point for Extra Standard Action: Start Inspire Courage performance - Allies with 30' gain +1 hit/dam, save vs fear performance round 1/13

Move to draw rapier
Standard to attack E3 - hit AC 15 for 5 damage

Co-DM Rob - Pirates! - Round 2  d20+5=24 ; d20+11=12 ; d20+7=11 ; d20+4=12 ;
Friday June 14th, 2013 10:08:52 AM

Spire tries to hypnotise the boarders nearest to him. Unfortunately he notices no effect (Targetting to lowest HD in order first = E2. Will Save vs DC9: 24 = Pass) The witch then takes cover by a corner under the stairs.

Jozhur feints to his left, but then swipes at the right - catching his target off guard.

Coer easily deflects the flimsy arrow that dared target him. Though his sword misses its intended target, his fist makes quite a dent in the pirate's face. Blood pours from the pirates nose - Elf Blood blood?

Yel'kno taunts the enemy whilst inspiring his allies towards victory. The captain draws his rapier and thrusts it into the nearest pirate, making a small puncture in the man's arm.

The enemy respond...

The archer (E7) at the bow of the boat moves closer to the edge of the forecastle and lines Jozhur up. With a deft shot he fires an arrow downwards that knocks the sword clean out of Jozhur's hand (Ranged Disarm attempt vs CMD16: 30 = Pass. Jozhur is disarmed!)

Kito (E1) jumps down onto the deck of the Lionfish and faces Keiki "You gutless, traitorous, no good, son of an elf!" he screams as he brings his scimitar down upon Kieki - only to hit the stairway! (Move action to jump down on to the deck. <10ft so no damage. Attack vs AC14: 12 - Nat 1! = Miss. Keiki is cornered under the stairs!)

Ivary (E2) takes a step back up the stairs. She points a finger at Yel'kno as she casts a spell (Cast Hold Person on Yel'kno. Yel'kno must make a Will save vs DC16 or be paralyzed!)

The sparkly Ganef (E3) swings his longsword at Yel'kno, but misses the Captain (Attack vs AC19: 11 = Miss)

Alfgeir (E4) calls upon the powers of unlife and targets Coer with a spell (Cast Blindness/Deafness. Coer must make a Fort save vs DC16 or be blinded!)

The severely wounded Eini (E5) steps closer to Coer and swings his scimitar weakly. He fails to make any dent in Coer's tough skin (Attack vs AC17: 12 = Miss)

Thorgunna (E6) takes something out of her pocket and lets it slip from her fingers to the deck of the ship. The Lionfish comes to a surprising halt (Move action to draw Feather Token(Anchor). Standard action to use it).

The enemy vessel is making a slow turn to starboard some 100ft away...

Spire - please await a post from a guest DM ....

==========================
Damage done
E3 - AC16 - 6dmg
E4 - AC13 - 13dmg
E5 - AC15 - 18dmg

Map - Pirates!

The Short Ugly Man and Spire 
Friday June 14th, 2013 11:14:45 AM

Spire sees that the Wold around him is oddly washed out. The blue of water and sky, the red of blood, all look more like grey, really. The sounds of the battle seem distant, more distant and tinny than they should be.

Spire sighs heavily and asks if he is dead.

"Don't make it sound like a BAD thing," the short squat ugly fellow says. "There's dead, and there's dead. It's not like you're destroyed or unmade. Actually, you're only very freshly dead. Practically half alive. Only one foot through the final curtain. One of them witches could grab you and drag you back into the land of the living, that's how close you are. Not that I'd advise it -- the Big Guy Upstairs frowns on those kinds of shenanigans. You can practically reach through the Veil and give your old pals a poke, if you tried hard."

"But soon enough, in a few minutes, maybe a little longer, then you'll likely be ready to go on. So take a good look at your buddies here -- likely your last chance to fix 'em in your memory, like. Take your time, make your peace."

"Heh!" the little fellow snerks, and then stands on his head.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+16=18 ; d8+2=4 ;
Friday June 14th, 2013 11:17:17 AM

You see a young drow male with white hair hanging loosely to his shoulders. His eyes are matte white, with no discernible iris or pupil. His skin is jet-black, with intricate tribal tattoos in white ink on his face, ears, and neck. He is dressed in a suit of studded leather armor, dyed black. He is of medium height for a drow and lanky, with a wiry frame and straight posture.

He looks at the changing tide of battle and narrows his eyes. He swings his bow around and aims squarely at Eini's back. I never liked you, anyway.

Attack E5 - 18
Damage - 4

Co-DM Rob - Pirates! - Round 2 
Friday June 14th, 2013 11:23:06 AM

Please welcome Tanner to the game!

Shemeska (formerly enemy #7) looks to have swapped sides mid battle. How forgiving will the party be, since he was also the one who skewered Spire?

Keiki (SteveK) AC 16/16/12 CMD 16(18) HP 32/32 
Friday June 14th, 2013 11:56:01 AM

Keiki cowers from Kito, all his years of slavery pouring ice water into his veins. "Go away! I don't want to be chained up again! YOU ARE BAD!"

Unable or unwilling to fight even when cornered, Keiki goes into defensive maneuverings, draws his Wand of Fear and points it at Kito.

...Actions.

Move: draw weapon (no AOO)
Fighting Defensively +2 AC
Standard: cast Fear at Kito Will DC 11 to only be shaken for 1 round

Frightened: flee from the source of fear as best it can; --2 attack, saves, skills, and ability checks.

Shaken: --2 attack, saves, skills, and ability checks.

........Effects

Fighting Defensively; +2 AC

Hypnotism; DM Highlight to display spoiler: { I had thought that with the 4HD limitation that meant that it would affect the lowest HD person first, and if he saved, then would go to the next lowest person, similar to a dispel spell. That with targeting 3 people, Keiki would have 3 chances to affect one of them.}

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+4=18 ; d20+9=22 ; d6+2=7 ;
Friday June 14th, 2013 12:59:09 PM

Yel'kno shrugs off the magical attempt to freeze his muscles and ducks to the side under Ganuf's attack before countering with another poke of his rapier into the man's thigh.

"Im starting to think they call you the Elfbloods because elves keep making you bleed."

---------

Attack E3 hit AC 22 for 7 damage

Inspire courage round 2/13 for +1 hit/dam, save vs fear

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+12=31 ; d20+8=21 ; d4+2=3 ; 2d6=7 ; d20+7=14 ; d4+1=4 ; 2d6=3 ;
Friday June 14th, 2013 7:55:04 PM

Seeing Spire in a heap on the deck and Keiki cornered pushes Jozhur into a frenzy. He baits Alfgier off balance and lunges twice at the pirate with his dagger.

"Hang in there Keiki! Looks like we might have some help...

--------------------------
Forgot to include Yel'kno's inspire courage in the rolls, but it's included below.
Bluff: 31, targeting E4 still.
1st attack hits AC 22 for 11 damage with sneak attack.
Hero point for extra attack.
2nd attack hits AC 15, maybe a hit against flat footed...8 damage with sneak attack.


(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47  d20+6=7 ; d20+9=23 ; d20+4=5 ; d20+4=12 ;
Saturday June 15th, 2013 8:35:27 AM

ooc: Fort save = Nat 1 - that's not good
~~~
Coer's eyes turn milky white as the world turns dark.

Damn Wizards mutters Coer as he listen for the movements of the enemy (perception 23). He swings his sword where he believes an enemy is but does not feel the blade hit anything.

I think i'm coming with you Spire he worries.

~~~
Perception 23 to listen for enemy movement
Power attack deactivated
Fighting defensively AC boosted to 15
Sword assisted by inspire courage = nat 1
please ignore second attack roll, I was going to use Ki for an extra attack but it only works with flurry :(

Blind: takes a --2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a --4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD 
Sunday June 16th, 2013 2:19:44 PM

Spire opens his mouth and closes it again, unsure of what to say. "There..." WIth another deep sigh, the elf looks down at the strange, ugly man next to him. "I know it sounds cliche, but there is so much I have not done yet. My allies... they still need me. And..." He trailed off, thinking about his past. But he knew that Gargul's was a strict God. "We have already visited Gargul once. I doubt they shall do it again. Perhaps... it is time to go."

The Short Ugly Man and Spire 
Monday June 17th, 2013 9:57:11 AM

The short ugly fellow walks on his hands over to Spire. He hops up on the rail of the ship -- still upside down, so that his hands are on the rail and his feat are in the air.

Now more or less facing Spire, he says, "What, you've been dead for less than a minute, and you're ready to shuffle off the mortal coil? It is a coil, you know, and what goes around comes on back. Sure, you can leave now, and maybe you'll do better in your next life."

The little squat guy shrugs, which is pretty impressive when you are balancing on your hands on a railing on a moving ship.

"You think your pals will wimp out? They are afraid of the Master? What, did he scare them last time? Lop off an arm or a tongue? Take one or two lads to the lands of rest for being insolent? Sorry, I don't remember you. We see so many adventurers coming through. They blend in, you know."

Co-DM Rob - Pirates! - Round 3  d20+1=13 ; d20+11=19 ; d6+6=7 ; d20+5=17 ; 4d6=16 ; d20+6=20 ; d6+3=5 ;
Monday June 17th, 2013 10:09:37 AM

Shemeska finally sees his chance. After being treated as a slave by the Elfbloods for so long he can finally see an avenue of escape - and it lies with the adventurers before him. If they are to survive however they will need his help. The drow draws his bow and takes careful aim at the Elfblood on deck, plugging Eini in the back. He slumps dying to the deck.

The cowering Keiki tries to make Kito feel the same sense of fear that he himself is currently experiencing. Unfortunately the large human shows no signs of the affect (Will Save vs DC11: 13 = Pass)

Yel'kno taunts Ganuf before poking the man with his rapier once more. This time the rapier goes straight through the man's thigh, severing an artery. Ganuf drops to the deck as his blood begins to pool.

Jozhur goes into a frenzy. Though he may not have his trusty sword in hand, his dagger works just as well. He plunges it into the stomach of the female caster in front of him, and with a sharp twist he body also drops to the deck.

Despite the successes of the rest of the party, Coer has a terrible time of things. The world has gone dark to him (in one of the first successful castings of blindness that this DM has seen!) and his attacks hit naught but air.

The enemy respond...

Kito (E1) smiles evilly at Keiki and stabs at the elf this time. The scimitar cuts deeply (Attack vs AC16: 19 = Hit. Keiki takes 7pts damage!)

Unhappy that her first attack was unsuccessful, Ivary (E2) tries once again to harm Yel'kno. A burning ray shoots from her fingertips striking the captain (Attack vs AC14 (Touch Attack): 17 = Hit. Yel'kno takes 16 fire damage!)

Thorgunna (E6) sneers at the turncoat Shemeska. He slashes at the traitor with his scimitar (Attack vs AC19: 20 = Hit. Shemeska takes 5pts damage!)

The enemy ship is still turning to make a return pass.

As if things couldn't get more strange... two humans come running up the stairs near Jozhur and Shemeska and immediately dive overboard!

==========================
Damage done
E1 -
E2 -
E3 - AC16 - dying
E4 - AC13 - dying
E5 - AC15 - dying
E6 -

Map - Pirates!

Keiki (SteveK) AC 16/16/12 CMD 16(18) HP 25/32  d20+3=23 ;
Monday June 17th, 2013 10:58:11 AM

Keiki sees a steel arc, pain, and the splatter of blood across the wooden deck of the Lionfish; HIS blood! It galvanizes the half-elf from his half-paralysis into the attack!

He ignores the blade in Kito's hands and, dropping his wand on the deck, launches himself at the human tormentor, arms spread, and wrestles with Kito so the human can't use his sword!

...Actions
free action: drop wand (no AOO)
standard action; Grapple (Kito gets an AOO on Keiki) CMB 23 nat 20!

(If Kito doesn't drop his sword, he should take a -2 to his CMB/CMD checks)

........Effects

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+10=14 ;
Monday June 17th, 2013 11:38:51 AM

Jozhur mutters, mostly to himself, "Guess that solves our debate as to what to with the prisoners."

The human surveys the deck of the Lionfish and looks to the ship turning to make another pass. I might be needing this. He scoops his trusty short sword off the deck and clumsily tumbles past Thorgunna in order to aid the former pirate, who seems to have switched sides.

-------------------------
Move action: pick up shortsword
2nd move action: tumble to J19
Acrobatics: 14

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD 
Monday June 17th, 2013 7:35:55 PM

Spire blinks as he stares at the strange being before him, clearly very confused. "I... what? Are you..." Spire shakes his head, remembering vaguely his trip to the other plane to visit Gargul. "Last time we met Gargul we... we were reviving a centaur in his service." Spire reaches into his cloak to grab the scroll from its case that he had kept. (OOC :: Not sure how possessions work when crossing into the land of the dead.) "His name was... Aziekiel Hoofstomper. Apparently quite important to the one you call Master."

Suddenly, a light goes off in the elf's mind. "Would... he be willing to meet with me? I... I believe I have an offer for him."

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+9=13 ; d6+2=3 ;
Monday June 17th, 2013 9:03:42 PM

"Might want to jump on the water!" Yel'kno yells at Ivary as he rushes up the stairs at her through the pain of the searing flames. he makes a wild swing with his sword that at best grazes an arm.

--------

move to J8
Attack Ivary - hit aC 13 for 3 damage

Inspire courage +1 hit dam save vs Fear round 3/13

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 47/47  d20+9=19 ; d20+3=16 ; d20+3=12 ; d20+3=23 ; d20+3=20 ; d100=21 ; d100=75 ; d100=89 ; d6+4=7 ; 2d6+8=15 ;
Monday June 17th, 2013 9:25:58 PM

Focus.... Picture the Lionfish, you know her well... Listen.... 1, 2, 3.... On the floor.... We might make it yet..... That hiss.... Must be Magic.... My target.

Coer drops his mighty sword as his hands move to his belt. One of his newer tools hangs in a neat row- shurikans. Coer does not use the oversized throwing stars often as they are hard to come by, but today he risks losing them.

His eyes glow blue as flicks three of the metal disks towards the source of the magic he heard.
~~~
Perception (listening): 19
Still blind, Coer uses flurry to throw shurikans at Ivary
Ki magic for extra flurry attack (3/4 ki points remain)
Throwing at +3 (+4 dex, +1 courage, -2 range) with a 50% miss chance as blind
1) hit 16 -- miss with 21%
2) hit 12 (75%) for 8 damage (forgot courage in damage rolls, added here)
3) CRIT, confirmed with 20 and 89% for 16 damage


Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+10=26 ; d20+10=21 ; d8+6=9 ; d8+6=12 ;
Monday June 17th, 2013 11:48:07 PM

Shemeska feels the sting of the slashing blade and twirls away. [5-foot step SE] He sneers at Thorgunna and compliments her dryly. "Well done, Thorgy. I will name that scar after you in memoriam." He nocks an arrow to his string and fires twice in quick succession. [Full attack on E6]

Deadly Aim + Rapid Shot
Attack - 26
Damage - 9
Attack - 21
Damage - 12

HP 49/54

The Short Ugly Man and Spire 
Tuesday June 18th, 2013 7:16:50 AM


When Spire mentions Hoofstomper, the short squat fellow falls off the railing onto the deck.

"OH! Yeah, now I remember you! Well, gosh, why are you worried about meeting the Master?"

"Some groups need a raise, agree to pay on the installment plan, and then end up needing another raise before they've paid off the first one. AWKWARD! And like I said, some groups give the Boss some lip, and they pay the price. I can understand why they don't want no repeat visit. But you folks are clean with the Big Guy. You got no debts outstanding, and you did the Master a favor, even. Seems to me you got nothin' to worry about."

Then the ghost of Spire asks if he could see Gargul.

"Sure, sure, you'll see him. Everybody sees him. Everybody who dies, that is. But don't think you got any bargaining power. Once you're dead, you're his. He owns you. You got no leverage. You got no coin. If you want to go back to the Wold, or cut some kind of deal, you got to get the living to bargain on your behalf."

"Sure, you can fight. Fight the call. You wanna be a ghost? Or a shadow? 'The undead you will always have with you,' the bard says. But the Boss don't like them hijinks none too much, so watch out if get caught."

"But if you think you can bargain ... and I see that gleam in your eye ... well, sorry, you can't. Get your living pals to bargain for you."

BTW, Spire notices that under the scene, or maybe superimposed on top of it, he sees a network of dull red lines like a web superimposed over everything he can see.

Co-DM Rob - Pirates! - Round 4  d20+11=26 ; d6+6=11 ; d20+9=12 ; d6+6=11 ; d8=4 ; d20+6=15 ;
Tuesday June 18th, 2013 9:28:01 AM

Keiki lunges to grapple Kito. The human slashes once more with his sword, connecting with force (AoO vs AC16: 26 = Hit. Keiki takes 11 points damage!) Keiki pushes through the pain to grapple the enemy captain.

Jozhur makes the assumption that the two people who jumped overboard must have been the prisoners - that or the crew really have no faith on the outcome of this battle. He picks up his sword and tumbles up the stairs to flank the enemy currently at the helm of the Lionfish.

Captain Yel'kno advances towards the enemy caster. Moving up the stairs he swings his rapier at her and hears it give a satisfying 'thwack' against her thigh. No blood can be seen however. (Attack vs AC14: 13 = Miss!)

Coer does his best to determine the location of the enemy caster and throws three shurikan in her direction. Though he hears two embed solidly into the ship, the third hits something 'softer'. He should hope it wasn't his Captain! (OOC: I'm calling it a DC10 perception check to determine the location of an enemy by sound. At the moment you have a -2 penalty for distance, -2 for Unfavourable Conditions (ie: battle noise) and -5 for you being distracted (ie: also trying to ready/defend yourself in battle. On a roll of 19 you made it exactly. E2 takes 16 damage!)

Shemeska feels no sadness in attacking his former captors. He DOES feel the sting of Thorgunna's blade, and promises to deliver the man to Gargul's judgement. Two arrows are shot in quick succession into the man's chest (Attacks vs AC16 both hit. OOC: A 5ft step NE takes you down the stairs, and is an area you can't 5ft step to. Instead I've taken the liberty of moving you elsewhere where your actions can still apply)

The enemy respond...

Though grappled, Kito (E1) continues trying to skewer Keiki. (Keiki is grappled (-2 to AC) and not fighting defensively anymore (another -2 to AC) so attack VS AC12: 12 = Hit! Keiki takes 11 points damage!)

Ivary (E2) backs further up the stairs, casting another spell (Cast Sound Burst, targetting I10. Yel'kno and Coer take 4pts damage and must make a Fort save vs DC16 or be stunned for 1 round!). She looks about, seemingly running out of places to hide.

Thorgunna (E6) turns and tries to bring his sword clean down on Jozhur's head, but the rogue is too quick. The sword comes down on the deck with such force that it would have split Jozhur's head in two (Attack vs AC18: 15 = Miss!)

==========================
Damage done
E1 -
E2 - Ac14 - 16 dmg
E3 - AC16 - dying
E4 - AC13 - dying
E5 - AC15 - dying
E6 - AC16 - 21 dmg

Map - Pirates!

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 31/31  d20+3=22 ; d20+9=14 ; d6+2=3 ;
Tuesday June 18th, 2013 10:48:04 AM

Yel'kno ducks reflexively as the shurikens fly by him and grins as one sinks deep into Ivary before he bounds up the stairs after her to deliver a lunging thrust as the magician's abdomen just below the rib cage. While he underestimates the distance for the thrust he still manages to sink the very tip of the blade into flesh, but perhaps he'll get lucky and it will strike something vital.

"You'd be better to jump in the sea and take your chances with the sharks!"

------------

Fortitude Save 22

5' step to j7
Attack Ivary Hit AC 14 for 3 damage.

Inspire Courage +1 hit dam save vs fear round 4/13

Keiki (SteveK) AC 16/16/12 CMD 16(18) HP 3/32  d20+8=27 ;
Tuesday June 18th, 2013 11:22:14 AM

Bleeding profusely from two more cuts with the sword, Keiki continues to fight his long-time captor. Heaving strongly, the half-elf lugs Kito about and ... lets go. Keiki hopes that Kito is surprised at the tactic and has a nice time swimming.

He then staggers up the stairs while preparing his Net and looking at Ivary.

...Actions
standard action: Grapple (+5 to continue successful grapple) 27

grapple action (as part of standard action to keep grapple) Move so Kito is at N,8 (above the water)

free action: end Grapple (the creature that initiated the grapple, release the grapple as a free action)

move action: move to K,4 draw weapon as part of move

........Effects

Grapple : Move
Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple). Move: You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you.

Wand of Fear: dropped at M,7

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+9=18 ; d20+6=13 ;
Tuesday June 18th, 2013 4:16:24 PM

The sound of battle is too much and Coer cannot distinguish the boarders clearly. Suddenly his ears are assaulted with a burst of sound. Coer is stunned as he tries to regain his bearings.

~~~
Fail fort save; 13
Perc; 18

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD 
Tuesday June 18th, 2013 7:37:08 PM

The elf grimaces. "Well, that was my plan." Looking around, he sees the red web and rubs his eyes. "Excuse me, uhh... I do apologize, I never caught your name, but what is this strange... red... pattern?" He tries to ignore it as he stares at the battle before him, praying that his allies end the battle quickly.

(Brock) Jozhur AC18/14/13--CMD 16--HP 36/36  d20+12=17 ; d20+10=30 ; d20+10=26 ; d6+2=3 ; d6+2=4 ; 2d6=8 ;
Tuesday June 18th, 2013 9:03:32 PM

Jozhur looks to take advantage of his opponent's overreaching attack. He attempts to draw Thorgunna further off balance, then follows up with a precise stab from his short sword.

--------------------------------
Bluff check to feint: 17
Attack: Natural 20
26 to confirm crit
Crit deals 7 damage, plus an additional 8 if feint is successful.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+10=19 ; d20+10=12 ; d8+6=8 ; d8+6=12 ;
Tuesday June 18th, 2013 10:41:57 PM

Shemeska continues to pepper Thorgunna with arrows, firing another two shots as she engages the human rogue.

Deadly Aim + Rapid Shot
Attack - 19
Damage - 8
Attack - 12
Damage - 12

HP 49/54

Co-DM Rob - Pirates! - Round 5  d20+3=23 ; d20+8=26 ; d20+5=15 ; d6+2=4 ; d20+11=29 ; d6+6=11 ;
Wednesday June 19th, 2013 9:37:32 AM

Yel'kno once again makes a light attack against Ivary, though this time he is able to draw some blood.

Keiki tries a novel approach for dealing with Kito, trying to throw the Captain overboard. And you know what, your DM will allow it for creativity alone! Keiki uses all his strength to wrestle Kito over the side of the ship and goes to drop the enemy captain. Kito, for his part, manages to catch hold of the railing (There are probably a number of checks that should probably be made here - eg: strength - but I'll work those out later. For now you proceed in throwing Kito over. Per the acrobatics rules, a person can make a DC20 reflex check to grab hold of something to prevent a fall. Ref check for Kito vs DC20: 23 - Nat20!)

Coer - as well as being blind - is now a little deaf by the sudden burst of sound behind him. It takes him a moment to regain his bearings.

Between them, Jozhur and Shemeska account for Thorgunna - Jozhur with a stab to the back whilst Shem plugs two arrows into the enemy's front. Thorgunna drops lifeless to the deck.

The enemy respond...

Ivary tumbles to the other side of the ship (Acrobatics check: 26 = pass) before pointing a thin, bony finger at Keiki. A sharp icicle forms and shoots with force at him. The witch feels the ice penetrate his chest and chill his veins (Use Water domain ability. Ranged Touch attack vs AC13: 15 = Hit. Keiki takes 4pts damage!) Ivary practically cackles "I got the traitor, Cap'n!"

Kito pulls himself up to once again board the Lionfish. With Keiki seemingly in hand the human smiles an evil grin. He spies another with the blood of the elves - Yel'kno. He stomps across the deck and with a curse of "I shall rid the Wold of every one of your tainted kind! he slashes heavily at Yel'kno's side, cutting him deeply (Attack vs AC19: 29 = Hit! Yel'kno takes 11 damage! OOC: Please update your header. By my tally you have taken 16fire damage + 4 sound damage + 11 damage now from Kito = 31damage?) The captains now stand face to face.

A good round for the enemy

The enemy ship continues its slow turn. It is now perpendicular to the Lionfish some 100ft away.

==========================
Damage done
E1 - Uninjured
E2 - AC14 - 19 dmg
E3 - AC16 - dead
E4 - AC13 - dead
E5 - AC15 - dead
E6 - AC16 - dead

Map - Pirates!

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36  d20+8=12 ; d4+2=5 ;
Wednesday June 19th, 2013 10:56:00 AM

Jozhur nods to Shemeska as Thorgunna slumps to the deck.

Realizing the others don't have things quite as in hand as he thought, Jozhur takes off in a sprint towards the bow of the ship. As he closes on Kito, he shifts his sword to his left hand before hurling a dagger, taking care not to hit Yel'kno, but the toss goes wide.

Probably won't be finding that one

------------------------------
Run at x4 to L9 while drawing dagger
Throw misses AC12, not including penalty for ranged into melee combat.

I'm assuming this can be done. If not, just move to L9.


Keiki (SteveK) AC 16/16/12 CMD 16(18) HP 13/32  2d8+4=14 ;
Wednesday June 19th, 2013 12:43:03 PM

Keiki feels the ice pierce his chest and staggers, but keeps his feet. "Not yet, you don't", he speaks through clenched teeth. Laying his own hand on himself, Keiki heals himself, one of the terrible sword wounds melting away like it was only painted on!

Stronger, Keiki pulls out his Sap and crowds Ivary against the rail!

...Actions
Die Hard: auto stabilize; staggered when at negative hp

standard: Cast Cure Moderate Wounds; 14 hp to Keiki
move: L,4

........Effects

Wand of Fear: dropped at M,7

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 0/31  d6+1=6 ; d20+8=22 ;
Wednesday June 19th, 2013 1:48:06 PM

Yel'kno curses as Ivary tumbles away and moves to give chase only to find his path blocked by Kito and further troubled by a sword nearly taking out his insides. Still, he grunts in return to Kito. "That's going to be hard with you dead," and then rolls down the stairs and staggers over next to Coer.

"He's up there Coer. Just listen for the whiney voice."

As he moves a hand goes into his pocket to retrieve the band aid wand while the other presses against his side to keep his insides inside.

------------------

Acrobatics 22 to move away without AoO. Move to L10. Draw wand from pants of plenty.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP 0/31 
Wednesday June 19th, 2013 1:50:17 PM

Also inspire courage +1 round 5/13

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+9=20 ; d100=72 ; d100=24 ; d100=21 ; d20+2=7 ;
Wednesday June 19th, 2013 9:17:49 PM

Coer focuses on the sounds of battle... Whiney voice... Must be Kito...

Coer's eyes flash blue as he launches three discs at the source of Kito's voice.

Clunk. Clunk. Clunk. Either Kito is wearing wooden armour, or Coer will have to patch up the deck when this is over.

~~~
Perception; 20 - as per previous advice Coer can identify his foes vs dc19
Ki magic for additional flurry (2/4 ki remain)
Throwing at +2 as part of flurry
1) 72% - hit 7, miss
2) 24% - miss
3) 21% - miss

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+14=22 ;
Wednesday June 19th, 2013 11:56:44 PM

Shemeska advances down the deck stairway [move 20 feet north] to get around the blind minotaur and draws a careful bead on the captain. He aims for his slashing sword and looses an arrow.

Ranged disarm combat maneuver 24 vs E1 (forgot favored enemy bonus in die roll)

Co-DM Rob - Pirates! - Round 6  d20+10=30 ; d20+10=21 ; d4=3 ; d4=2 ; d20+8=25 ; d20+5=20 ; d6+2=5 ;
Thursday June 20th, 2013 8:49:15 AM

Jozhur closes in quickly on the remaining enemy.

Keiki fights through the pain to heal himself and keep his eyes open. The only way he'll be seeing Gargul today is by choice. He casts a healing spell on himself and then steps forward to engage Ivary.

Yel'kno feels the worse for wear, and tumbles backwards down the stairs - well out of Kito's reach. (OOC: While staggered you can only take 1 move action. The wand is still in your pants)

Coer launches three more shuriken and grimaces as each strikes the deck. This would never have happened if he'd been allowed to buy a ballista.

The enemy respond...

Growing frustrated that these cursed elves won't stay down, Kito draws his dagger and advances on Keiki. The enemy captain is an experienced fighter and easily penetrates Keiki's defences (Attack vs AC16: 30=Nat20, 21 to confirm crit. Keiki takes 9 damage!)

Ivary tumbles past Keiki (Acrobatics check: 25 = Pass) to again be on the other side of the ship. Relying on the 'success' she had with the icicle in Keiki's chest, she tries to pin one to Yel'kno. The captain must have been disoriented by his tumbling as he fails to dodge the icy spike (Ranged touch attack vs AC14: 20 = Hit. Yel'kno takes 5 damage!)

OOC: I'm quite happy with the CL for this encounter :)

==========================
Damage done
E1 - Uninjured - currently armed with knife
E2 - AC14 - 19 dmg
E3 - AC16 - dead
E4 - AC13 - dead
E5 - AC15 - dead
E6 - AC16 - dead

Map - Pirates!

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday June 20th, 2013 9:26:09 AM

ooc: I'm not in the summary for this round. :(

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36  d20+11=23 ; d6+3=7 ;
Thursday June 20th, 2013 10:54:39 AM

Jozhur advances on the enemy spell caster and lunges hard with sword, drawing a satisfying amount of blood.

--------------------
5' step to K8
Attack E2 hits AC 23, 7 damage

Note to self, Longbow dropped in area of K14

Looks like your action are in Tanner. Rob must've just forgot to type it.

Keiki (SteveK) AC 16/ Touch 16/ Flat 10/ CMD 16(18) HP 12/32  d8+1=8 ;
Thursday June 20th, 2013 12:06:14 PM

Blood flies again, and Keiki is near death once more, but like a good friend, the knowledge of the Gray One being near only boosts the half-elf's confidence.

Again going defensive, Keiki draws another wand and places a small healing spell on himself, removing most of the daggers thrust.

Jinking and weaving with one hand holding a dagger and another with his sap, Keiki continues to survive and simultaneously being a threat so Kito can't effectively turn around to fight someone coming up from behind!

...Actions
free; fighting defensively: +2 AC, -4 to hit

move action: draw wand (no AOO)

standard: use Cure Light Wounds wand (no AOO) 8 hp healed

note: Keiki has melee weapon, so any ally moving to L,6 gets +2 to hit for Flanking

........Effects

Wand of Fear: dropped at M,7

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1*

The Short Ugly Man and Spire 
Thursday June 20th, 2013 2:16:10 PM


The small squat fellow is staring intently at Yel'kno and Keiki. He is silent, too. Then he shakes his head. "Sorry, I was distracted. Perhaps you will have company in a moment."

"Now, what was that? Ah, yes, the Woldsblood. What you see are the capilaries of the Wold. They pulse with Woldsblood. In a few more moments you will feel it pulling on you. It carries all the souls of the dead to the Lands of Rest. As it carries the sparks of the unborn to their mothers as well. All life flows in and out along the rivulets of Woldsblood. If you are dead for long, odds are you will be carried downstream, carried to my Master, and to judgement."

The short squat ugly fellow stands up straight and sticks out a grubby hand. "I'm Gimp, of course. You knew that, right? Everybody knows me." He grins mischeviously.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP -5/31 
Thursday June 20th, 2013 6:05:07 PM

Whether or not Yel'kno has a wand in hand or not prices to be a moot point as the icicle slams into his chest. He stands upright a moment, swaying as though drunk before he coughs up a stream of blood and falls limp to the deck.

------

Failed to stablize: 9 vs DC 10

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD 
Thursday June 20th, 2013 9:05:22 PM

"No!" Spire cries out, grabbing the railing in front of him. "They'll die if I don't do something!" Looking to Gimp, the elf grabs his shoulders and yells, "You said I could reach through and touch them, contact them! They'll die if I do not get through. Tell me how I can reach them, please!"

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+16=35 ;
Thursday June 20th, 2013 11:36:07 PM

"He's a stubborn sod, isn't he." Shemeska fires again, plinking the dagger out of the pirate captain's hand.

Ranged disarm maneuver 35.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+9=18 ;
Friday June 21st, 2013 12:41:57 AM

People are tumbling across the deck and Coer cannot figure out who is who. He stills his hand lest he take down a friend by accident. He instead takes a defensive stance and hopes his friends make it through the next few minutes.

~~~~
Total defense; +4 to AC, AC = 17

The Short Ugly Man and Spire 
Friday June 21st, 2013 6:08:35 AM

"Well," says Gimp, "I'm not supposed to encourage the undead, but I like you kid. You're essentially a ghost, right? So act ghostly like. You know, like 'woooooo!' Or shatter some crockery, move a ouji board, whisper in an ear, like that. Just promise me that you won't try to stay in the Wold after this fight ends."

Spire, do you so promise?

OOC: Spire, you are on a ghost ship in the Realm of Shadows, 50 ft from the Lionfish. You may try any of the following as a standard action. Pick one that you want to try, highlight the spoiler, try it.

1) Move: Highlight to display spoiler: {Roll 3d6 vs your Int. If you roll under, you can "fly" your usual movement rate in feet. Also, if you succeed, any moves you make after the first are move actions, although you still have to roll 3d6 under your Int to do so.Highlight to display spoiler:}

2) Whisper: Highlight to display spoiler: {You can speak by rolling 5d4 vs your Wis. If you roll under, you may whisper in the ear of one living person. They will hear you if they make a DC20 Perception check, with the standard -1 penalty for each intervening 10 ft of distance between you. After you succeed, you may repeat this as a move action, although you still have to roll 5d4 under your Int to do so.}

3) Wail: Highlight to display spoiler: {You can wail in the ear of an enemy by rolling 1d20 vs your Cha. If you do so, the target must make a will save vs DC10 + your level + your Cha modifier. The target gains a +1 on the save for each intervening 10 ft of space between you. If the target fails, he is shaken. However, note that wailing effects stack, possibly leading to fright and panic. Doing this is always a standard action, and you must roll 1d20 under your Cha to do so.}

4) Ghost Touch Attack: Highlight to display spoiler: {You may make a melee touch attack against any target in reach as a standard action, rolling your usual touch attack -- and you gain the standard +2 for being invisible and your target loses its dex bonus unless it can see into the Realm of Shadows. If you succeed, the target takes 1 hp damage for each of your character levels. This damage bypasses all energy resistance and/or damage reduction. You gain no other bonus damage and you apply no sneak attack damage. You do not flank and you cannot Aid Another or use any special attacks.}

Spire, you are on your honor to read only one spoiler per round, and only the one you attempt.

Co-DM Rob - Pirates! - Round 7  d20+5=22 ; d20+10=19 ; d3+4=6 ;
Friday June 21st, 2013 8:04:18 AM

Sorry Shem, your actions were recorded its just I forgot to include it in the summary

Jozhur advances on the enemy spellcaster and FINALLY ends her meddling. He is satisfied with the amount of blood drawn, but perhaps moreso by her body hidding the deck.

Keiki goes to draw a wand, but then reconsiders it (Please see my post on the rules forum)

Yel'kno remains bleeding profusely on the deck, his body unable to stop the flow (Yel'kno takes 1pt damage!)

Shemeska somehow manages to shoot a dagger out of a mans hand, who is engaged in combat, from 45feeet away!

Coer stays confused as to who is where. He holds on to his shuriken for this round, wary about causing more harm than good.

Kito looks about. He seems moderately troubled to be the only pirate still standing. Still, if he is going to be killed he is going to take someone with him. He tumbles away from Keiki to land next to Yel'kno. "Looks like one more you failed to save Coerator! I'll save you for last" he taunts the taur, before stomping heavily on Yel'knos body (Acrobatics check: 22. Hit vs helpless touch AC10: 19 = Hit. Yel'kno takes 6pts damage!)

Kito looks about quickly sizing up his opponents. This ship seems full of traitors, not least the archer to the south. He spits towards Shemeska and raises his fists "You man enough for a fair fight? Course, when I win I'll just snap your neck"

The enemy ship appears to be no longer turning. The distance between them and the Lionfish is increasing as they head southwards.

==========================
Damage done
E1 - Uninjured / unarmed
E2 - AC14 - dead
E3 - AC16 - dead
E4 - AC13 - dead
E5 - AC15 - dead
E6 - AC16 - dead

Map - Pirates!

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD  d20+2=8 ;
Friday June 21st, 2013 8:23:55 AM

Seeing Yel'kno take another hit, the elf responds, "Yes, yes, of course, I promise!" The elf attempts to grab at the last remaining Elf Blood to cause him some pain, but his hand seems to just pass right through him with no effect. (Touch attack: 8)

Cayzle Comments: Spire, sorry, I know you are dead and all, but that's no reason to skim over the DM post. You are 50 feet away from the battle, on a ghost ship! The one action you cannot take is the TOUCH attack! Please try again, choosing either whisper, wail, or move!

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+9=29 ; d100=10 ; d100=60 ; d100=32 ; d20+3=18 ; 2d6+4=12 ;
Friday June 21st, 2013 9:05:50 AM

The crash of the waves, the gulls up above, the groans or the dying... It is hard to pick footfalls an locations. Luckily for Coer, Kito always had a big mouth and now shooting it off. In order to attack The Catain he has to come within range of Coer's fists. Hearing Yel'kno grunt he takes his shot. Eyes flash blue as he strikes out 3 times.
~~~
Still blind, aural perception check: nat 20!
Ki magi for extra flurry attack (1/4 remain)
Punching at +3 with 50% miss chance
1) 10% - miss
2) 60% - hit 18 for 12 damage
3) 32% - miss


Yel'kno (Jon) AC 19/14/15 CMD 17 HP -12/31 -- DEAD 
Friday June 21st, 2013 10:10:36 AM

There is another gush of blood from Yel'kno's mouth as Kito stomps on his body and those parts he had been trying to keep inside finally manage to worm their way outside. Going to be a messy deck to clean up.

-------

Dead

Keiki (SteveK) AC 16/ Touch 16/ Flat 10/ CMD 16(18) HP 15/32  d8+1=3 ;
Friday June 21st, 2013 11:32:20 AM

Last Round:
Keiki completes his action of drawing his wand and healing himself.

This Round:
Keiki is angered and tears begin falling from his eyes. Never in over 10 years has he cried and he realizes it is because he never had hope before. And now, in front of his eyes, his oppressor is systematically killing his hope, the Lionfish one person at a time.

What is even more frustrating is that Keiki has no magic to assist the heroes, and is dancing with the Gray Lord himself so closing with Kito isn't a good idea either. But he WON'T go back!

Keiki taps himself again with his wand and moves to the base of the stair, again threatening Kito behind his back.

.......Actions

standard: cast CLW from wand 3 hp

move: M,8, Flanking Kito

........Effects

Wand of Fear: dropped at M,7

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1*

DM only Highlight to display spoiler: {Draw or Sheathe a Weapon
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands.
Draw a weapon is a move action that does not draw an AOO.

The Corebook in Combat chapter under title Draw or Sheathe a Weapon specifically identifies the WAND as a weapon-like object.

No ambiguity.
}

DM Rob Sorry about that, got myself confused with things!

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36  d20+10=25 ; d20+10=15 ; d6+2=6 ; 2d6=11 ;
Friday June 21st, 2013 5:11:38 PM

Jozhur's frenzy turns to panic as he sees the last remaining enemy stomp the life out of his captain. He must die for that!

The rogue vaults over his fallen captain and does his best to thrust his sword all the way through Kito.
-------------
Move to M10, tumbling in threat are of E1
Acrobatics: 25
Attack hits AC 17, flanking was not included in roll.
Sneak attack deals 17 damage if it hits.

I did not include Yel'kno's Inspire Courage in my rolls. If it is still in effect, add +1 to the attack and damage.



(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Friday June 21st, 2013 7:52:59 PM

Ooc:I thought that inspire courage stops when the caster falls. If this is not the case Coer hit Kito at 19 for 13 damage

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36 
Friday June 21st, 2013 8:05:08 PM

It does stop when the caster falls. I wasn't sure if the caster had to maintain inspire courage or not. I looked it up, it has to be maintained, so it has ended.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+12=21 d20+12=22 d8+8=11 d8+8=11
Friday June 21st, 2013 11:53:53 PM

Shemeska clucks his tongue as Kito crushes the life out of the dying crewman. "Such a sore loser." He quickly fires another two arrows.

Deadly Aim + Rapid Shot + Favored Enemy

Attack 21
Damage 11

Attack 22
Damage 11

Co-DM Rob - Is it over? 
Sunday June 23rd, 2013 4:41:24 PM

With the combined assault from so many, Kito is overwhelmed. His eyes rolls back in his head as his body drops to the deck from multiple puncture wounds and massive cuts.

The enemy ship continues its southerly setting, sailing farther away from the Lionfish.

The sound of water lapping against the hull of the ship and the panting of exhausted party members is all that can be heard.

But what now?

One of the elf-blood crew - Shemeska - still stands on the deck of the Lionfish armed with a bow, Yel'kno and Spire are both dead, Coer is blind, the captured kelpies look to have escaped, and the Lionfish has been immobilised by a Feather Token!

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+9=27 ;
Monday June 24th, 2013 1:55:14 AM

Coer strains his ears and listen as Kito drops to the deck after a furious assault. That must be all of them.

I... I can not see brothers. did we win?

The Short Ugly Man and Spire 
Monday June 24th, 2013 8:54:03 AM

The short squat humanish type creature sees that the battle is suddenly over. "Whoopsie," he says. "Not quite in time. Look! There's your friend."

He points to the dead body of Yel'kno, from which is rising, to Spire's eyes, a ghostly duplicate of his old friend.

OOC: Yel'kno, regardless of your final disposition, feel free to play now as a disembodied spirit, interacting with Spire and the short fellow at will, and maybe with your living friends if you can manage it.

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36 
Monday June 24th, 2013 10:03:13 AM

Jozhur rushes to check on Yel'kno and Spire, but even with his limited knowledge of medicine, it's obvious it is too late. He kneels next to Spire for a moment, his head hung low. He tries not to let the rest of the crew see the tears he sheds for his fallen comrades. He's rather upset with himself for underestimating Kito and not aiding his fellow crew in time.

He looks to Coer and frowns. If only he was fully in the fight, things would have gone a lot different. Poor guy.

"Yes, I suppose you could say we won, Coer. But we lost our captain and wizard."

Jozhur walks to retrieve his longbow while addressing the remaining Elf-Blood crew member on the ship.

"I noticed you helped kill off your captain and at least one fellow crew member, I hope and trust you won't be trying to harm us, you're quite a shot with that bow."



Keiki (SteveK) AC 16/ Touch 16/ Flat 10/ CMD 16(18) HP 15/32 
Monday June 24th, 2013 10:14:50 AM

Keiki moves to the base of the stair and retrieves his Wand of Fear, then points it at Shemeska, ready for any hostile action. "I know of you", he says carefully as if talking to anything dangerous and uncertain. "You joined the ElfBlood crew only recently. Kito bragged to me of a recruit like me that was good with a bow."

The half-elf leaves the statement open to allow the dark elf to explain himself. And he never wavers in keeping his wand pointed at the tattooed drow.

.......Actions

move- pick up wand

READY - cast Fear on Shemseka if he tries to attack. (WIll DC 11 Frightened. If Save, he is Shaken for 1 round.

........Effects

Frightened: -2 attack, skills, save rolls and run directly away

Shaken: -2 attack, skills, and save rolls

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1*

Yel'kno (Jon) AC 19/14/15 CMD 17 HP -12/31 -- DEAD 
Monday June 24th, 2013 6:28:27 PM

As Yel'kno rises from his body he makes liberal use of his sailors tongue, "By sweet Caeroldra's curvy (censored censored censored) slathered by (censored) with shark teeth and (Double censored) Domi's hand and a (censored for language) salted fish!"

He continues for a long moment while stomping his ghostly foot through the chest of the fallen Kito. He pauses then and looks about with a sigh. "Well.... That went differently than I expected. It was almost as though Kito was possessed by some strange evil spirit controlling his actions."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD 
Monday June 24th, 2013 7:06:10 PM

If ghosts could cry, Spire would be bawling. Instead, he simply stares at the ground near Yel'Kno's feet in shock. "I suppose... we lost..." he mutters. Suddenly, the elf laughs, looking up at his captain. "Imagine that. We are the only two left that came over on the Lionfish. Seems odd that we will not see the ship to its end."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Monday June 24th, 2013 10:33:44 PM

Coer Slumps to his knees. Damn his eyes, he could not save them.

He says softly "Keiki - Can you bring them back?"

~~~
ooc:
Blind - Permanant magic effect. May be removed by dispel magic or remove blindness spell. Does not look like we have either on board (correct me if i am wrong) so Coer may be blind for a while :s

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday June 24th, 2013 11:54:49 PM

ooc: Silly SteveK, you can't ready an action outside of combat. You would have to beat me at an initiative roll. :P

Shemeska quickly nocks an arrow to his bowstring an points it at the blood witch. "Careful there. If I can knock a dagger out of Kito's hand, I could certainly knock that wand out of your hand. Or your manhood." He lowers his bow and holds up a hand of peace. "I didn't join their crew, so much as 'being kidnapped in the night and choosing between service or slavery' is joining. They assumed I was some sort of silly anti-elf. But then again, I suppose ill-breeding produces that sort of ignorance." He touches a lazy salute to his brow. "I am Shemeska. I shoot things. Very capably. As long as there is fair treatment and no deviance on this ship, I would be happy to join."

The Short Ugly Man and Spire 
Tuesday June 25th, 2013 12:48:43 AM

The short squat fellow pats Yel'kno on the shoulder, and winks at Spire. "Well, buck up, fellows. At least you've got some company on the trip to the Lands of Rest."

Keiki (SteveK) AC 16/ Touch 16/ Flat 10/ CMD 16(18) HP 15/32 
Tuesday June 25th, 2013 10:21:08 AM

ooc: Silly Tanner, :-), the DM gets to choose if we are in or out of combat rounds, and since he never said battle was over, I went with it. Besides, the Wold doesn't use initiative and uses posting order as the order of action.

From Woldipedia: Initiative: Every time the rules give a bonus to initiative, the Wold translates that into a bonus to hit points. If the bonus depends on circumstance, or has a duration, treat it as temporary hit points that apply when the bonus kicks in. If the bonus is permanent, then treat it as a permanent bonus to maximum hit points.

ooc2: if the kind DM gives us experience now, Keiki may be able to get to 5th level and be able to cast Dispel Magic tomorrow for COer's blindness. Witches can't raise dead until 9th lvl so unless we get a deux ex machina we are out of luck.

......................

Keiki ignores the thinly veiled threats of the drow, quite used to people blustering, and concentrates on what the archer actually does. When he lowers his bow, the half-elf also lowers his wand and puts it away. "Then we are the same, though I was never given the 'join' option. As I did, you took the first means to escape. I am glad it only took you months."

Satisfied that Shem won't immediately kill them all, Keiki turns about to see the situation; Lionfish dead in the water for a day, ElfBloods fleeing over the horizon, Selkie prisoners escaped, Coer blinded, and Spire and the Captain laying dead on the deck. He mentally gives himself a shake and goes about to answer Coer. "My Power has not given me the knowledge of restoring Coer's sight, nor return the Captain and Spire to life. Perhaps there is something on the bodies of the enemy that may help?"

While Coer, Jozhur, and Shemeska either follow or ignore the gentle suggestion, Keiki prepares the bodies of Spire and Yel'kno for a long journey. Using Prestidigitation to clean the bodies, and Gentle Repose to preserve them from decay, Keiki gives his companions comfort in death where he could not do so in life.

.......Actions

........Effects

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1*


(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36  d20+5=20 ;
Tuesday June 25th, 2013 3:05:35 PM

"I suppose its worth a check."

Jozhur searches the bodies of the fallen enemies carefully. If he comes across anything interesting, he'll show it to Keiki.

-------------------
Perception: 20

Co-DM Rob - Is it over? 
Tuesday June 25th, 2013 10:20:39 PM

Despite him only just having killed their friend, the party take Shemeska's presence surprisingly well.

Jozhur searches the bodies of the fallen enemies carefully. He discovers:
3 x Ordinary looking scimitars
A finely crafted scimitar
2 x Rapiers
5 x Daggers
A very nice light crossbow
A chain shirt
2 x pieces of studded leather armor
A ring
A horn
Some rope
10 vials of liquid
2 Scrolls
Coins totalling 375gp

He also finds a note on Kito's body. It reads ""They should be near the coordinates. Make sure none of them make it out alive. Annoir."

In the water Jozhur spies a human body floating face down. Several puncture wounds - larger than an arrow - are seen through the body.

Coer once again hears a voice in his head "The one you know as Claudien did not speak for all of us. He and his small group of followers will be dealt with. You will not see us again"

Yel'kno (Jon) AC 19/14/15 CMD 17 HP -12/31 -- DEAD 
Tuesday June 25th, 2013 11:13:53 PM

Yel'kno glances as the little man patting his shoulder and steps away to give Spire a small, sad smile, "I'd say the Lionfish won... even if we lost. The Lionfish is in their hands now... I'm sure they'll see her right."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday June 25th, 2013 11:57:56 PM

Shemeska strings his bow across his back, and sets to work on the corpses of the pirates. He picks up each one and bends them over the railing, with their arms hanging down towards the water. Once they are all lined up, he draws his dagger and starts at the front of the line. Each corpse gets a hole stabbed in their ribcage on each side, followed by a switch hitch of their belt to send them over the side and into the ocean. Kito receives special attention, earning not one but three stabbings on each side before being tossed. Finished, Shemeska wipes his dagger on his pant leg and sheathes it at his belt.

"Anything look promising in the loot?"

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36  d20+5=23 ;
Wednesday June 26th, 2013 5:52:30 AM

Jozhur becomes furious upon reading the note, "What? Why would Annoir want us dead?"

He lays all the items out on the deck, except the scrolls, vials, horn, ring, and crossbow, which he takes to Keiki. "Care to have a look at these? Doubt we'd be so lucky as to find anything to bring back the fallen."

"We need to get to port. Maybe tossing that feather overboard loose the ship?" He then takes to looking for the feather token. If he finds it, he'll do away with it.

Perception: 23

Keiki (SteveK) AC 16/ Touch 16/ Flat 10/ CMD 16(18) HP 15/32  d20+7=24 ; d20+7=11 ; d20+7=21 ; d20+7=10 ; d20+7=10 ; d20+7=23 ;
Wednesday June 26th, 2013 8:19:18 AM

Keiki says nothing of Shem's antics, merely keeping watch on the drow as he goes about his own business.

He looks up as Jozhur approaches with the hard-won treasure, and casts Detect Magic to separate the magical from the mundane, then Read Magic to decipher the scrolls and any writing on the other equipment.

Finally, he reluctantly takes a look at the magical items, seeking to identify them from what he was able to learn from his family and pick up from the occasional fellow prisoner.

.......Actions
Detect Magic
Read Magic
Know Arcana: 24, 11, 21, 10, 10, 23 (+7 rolls for Arcana if DM needs to do more)

........Effects
Gentle Repose on Spire and Yel'kno: no decay for 4 days.

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1*

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD 
Wednesday June 26th, 2013 9:15:06 AM

Spire nods sadly, smiling back at his captain. "I suppose it is time we go then, Gimp. Is there a ceremony to this, or.... do we simply... fade away?"

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+9=24 ;
Wednesday June 26th, 2013 7:09:10 PM

Coer stomps his hoof on the deck and hears a dull rattle to his left. There it is. He takes a seat on a barrel.

When Jo reads the note: "Annoir wants us dead? and Hired the Elfbloods?" He shakes his head, confused. Why?

Jo... the cap'n is dead. I am blinded. Coer stands and places his hands on Jozur's shoulders (carefully so as not to hit him in the head) I say YOU are now Captain. Take us to port so we can hunt down Annoir and the rest of the Bloodelves

Co-DM Rob - Is it over?  d20=13 ; d20=1 ;
Wednesday June 26th, 2013 9:31:44 PM

Coer nominates Jozhur to take on the role of Captain of the Lionfish. The two of them both keen to have a word with Annoir at the soonest possibility.

Keiki sets to the important task of working out the loot under Shem's watchful gaze. He first splits out the magic items from the non-magic before then setting to the lengthy task of identifying each piece (Note IDing items is a spellcraft check not an arcana check)

Non Magical
3 x Scimitars
2 x Rapiers
5 x Daggers
10 x Vials of Alchemists Fire
Coins totalling 375gp

Magical ID'd
+1 Scimitar
+1 Chain Shirt
+1 Ring of Protection
Horn of Fog
2 Scrolls - 1 x Raise Dead, 1 x To Be Advised

Magical Unidentified
A very nice light crossbow - Magical but unidentified
2 x pieces of studded leather armor - Magical but unidentified
Some rope - Magical but unidentified

Keiki (SteveK) AC 16/ Touch 16/ Flat 10/ CMD 16(18) HP 15/32  d20+4=22 ;
Wednesday June 26th, 2013 10:30:59 PM

Excited beyond words, Keiki stares for a moment at the scroll before he looks up. "Jozhur and Coer, sir, and I suppose you too, Archer. This scroll can provide a Raise Dead spell! If you are ready, I will try and use it to open communication with the Lands of Rest to return Yel'kno and Spire."

The half-elf looks to include all of the heroes, Shem too, for Keiki feels that explanations to the Shadow King will be in order.

Taking a short time to invoke his family's protector, Keiki reads the scroll!

.......Actions

Spellcraft (at +9) (ooc: sweet, Keiki can spellcraft better than know arcana. :-)

If the user meets all the requirements (divine or arcane, on Keiki's spell list, correct ability score: YES), and her caster level is at least equal to the spell's caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell's caster level (YES), then she has to make a caster level check (DC = scroll's caster level + 1) to cast the spell successfully. Keiki's Caster Level check (d20+caster level vs scroll caster level +1)(d20+4 vs 12)

Caster Check : 22 !!!

........Effects
Gentle Repose on Spire and Yel'kno: no decay for 4 days.

.....Spells Available
Rebuke Death: 0 of 7 used
1 2**+1
2 2**+1*

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday June 26th, 2013 11:20:46 PM

"Is there but a single scroll to raise the dead? Which will we choose to return?"

The Short Ugly Man and Spire and Yel'kno 
Thursday June 27th, 2013 6:42:09 AM

The squat fellow elbows Spire in the side. Well, actually, because he is short, in the side of Spire's knee. Hey Bubs!" he says to the two dead friends, "Looks like they are talking about you. Now might be a good time to talk TO them, huh?"

Meanwhile, the web of red lines, the streams of red rivulets, is pulsing somewhat with a clear rhythm. The pulse is hypnotic ... compelling.

Yel'kno, please make a DC10 Will save or be pulled to the edge of one of the rivulets.

Spire, you too feel the pull, but you find yourself more able to resist it. Nonetheless, you do feel it too, and it is getting stronger. Pretty soon you'll have to start making saves too.

OOC: You can speak by rolling 5d4 vs your Wis. If you roll under, you may whisper in the ear of one living person. They will hear you if they make a DC20 Perception check. Spire, we'll assume you can float over to your desired target, since you are out of combat. You can keep trying until you succeed. Yel'kno, if you fail your will save, you will end up 10-40 ft from your desired target, thus bumping up the perception DC by 1 to 4.

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36 
Thursday June 27th, 2013 11:29:37 AM

Jozhur picks up one of the daggers and places it in the empty space on his belt.

"I barely know anything about sailing, but I suppose I can accept the title, at least until we get your sight restored or Captain Yel'kno is back with us. I'll see what the nearest ports are so we can decide where to head once the Lionfish is freed."

He turns to Shemeska "As for you, as far as I'm concerned, you're welcome aboard the Lionfish. I'm not happy about about you killing our dear friend Spire, but I understand you were doing what you had to. I'm just glad you helped us out in the end. The rest of the crew may not be so quick to forgive you, and you certainly have a lot of trust to earn."

"If you wish stay with us, you're entitled to a fair share of any profits. If you don't wish to stay with us, you're free to leave at the next port you can even jump overboard right now if you'd like."


Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD  5d4=14 ;
Thursday June 27th, 2013 6:54:44 PM

Spire rubs his eyes, trying to stave off the Woldsblood and its terrible pull. You can do this... He looks at Gimp and nods, silently thanking the ugly little man for his help. Knowing the tauric monk Coer to have the sharpest ears, he floats up to the minotaur. (5d4 vs DC17=14!)

"Coerator," Spire whispers urgently, wringing his ghostly hands. "Please... if you can hear me... bring back Captain Yel'Kno. The Lionfish is in his name. You need him alive. But, if Gargul is willing to listen..." Spire touches the place around his throat where his holy symbol lies. "I... I am willing to dedicate my life to him. As... as one of his clerics. Tell him that, please." Spire sighs, hoping the message can cross through the veil.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+9=25 ;
Thursday June 27th, 2013 7:27:13 PM

Coer returns to his barrel seat cautious not to step on anyone. His senses are working overtime as he tries to take stock of the Wold in darkness.

"Im not crazy friends. But i heard a new voice earlier. In my head. It said Claudien did not lead the Kelpies of this area and will leave us alone and that...."Coer trails off and looks to his side.

It cant be... Spire? is that you... he whispers.

After a moment he turns to the others (well, where he thinks the others are) "Men, Spire is speaking to me. I'm pretty sure im not crazy!" he relays Spire's message from beyond the grave.
~~
ooc: Perception 25

Yel'kno (Jon) AC 19/14/15 CMD 17 HP -12/31 -- DEAD  5d4=14 ; d20=12 ; d4=1 ;
Thursday June 27th, 2013 9:40:13 PM

Yel'kno stares at the pulsing red webbing a moment and even raises a hand as though to touch one, but moves his hand away with a shake of his and looks up to Spire as he tries to speak with Coer. (Will Save 16)

"No Spire.. I am not to be raised. After our last meeting with Gargul I do not trust him and do not wish my crew to be beholden to him on my behalf... I am a follower of Eberyon. Just as the King of the Wold's Cradle was reborn so too may I be one day."

And then he sets his will towards moving over to Coer in an effort to whisper in his ear, but cannot bring himself close enough (14 vs 12 WIS, fail) drifting instead some 10' away (1 on a d4) and yelling out, "No, Coer. Raise Spire. You were all officers of the ship. It will pass to you."

Co-DM Rob - Who to save? 
Thursday June 27th, 2013 10:01:31 PM

Keiki is excited by the discovery of the Raise Dead scroll, but as Shemeska astutely points out - there is only one. Who will the party choose to try and revive?

Coer starts hearing even more voices. First Kelpies, then Spire and then Yel'kno. Perhaps when this day is over the taur should see a cleric?

The spirit of Spire wants the scroll to be used to save the Captain, whereas Yel'kno is adamant the scroll should be used to save Spire.

Keiki begins the ritual, casting the spell from the scroll...

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday June 27th, 2013 11:55:21 PM

Shemeska raises an eyebrow. "You hear his voice from beyond the grave? It must be terribly important, then. Either way, we must choose but one of them. The other we can keep fresh until we put into port and find another scroll."

A Visit To The Realm Of Shadows


The Short Ugly Man and Spire and Yel'kno and EVERYONE (Guest DM Cayzle) 
Friday June 28th, 2013 6:23:14 AM


Keiki reads the scroll, mastering with ease the magic that is beyond his usual grasp. And as the scroll is read, the short squat fellow reaches up to grab Spire's elbow and Yel'kno's elbow, tugging them like errant balloons toward Keiki.

"Welp, that does it, yes it does," he says.

As the scroll is complete, a portal to another plane of existence appears. Within, it looks just like the Wold, except greyish and washed out. And there are rivulets of a dark red glowing liquid flowing across the landscape. And inside the doorway, Keiki, Coer, Shemska, and Jozhur see Yel'kno and Spire, flanking a short squat ugly fellow who is holding on to them by their elbows. Their dead friends are slightly see-through.

"Well, you want to see the Master," says the short fellow, "then come on in and we'll see if he's available."

Keiki (SteveK) AC 16/ Touch 16/ Flat 10/ CMD 16(18) HP 15/32 
Friday June 28th, 2013 9:01:55 AM

Keiki finishes the last words on the scroll and closes his eyes, willing... something to happen.

At hearing a strange voice, he opens his deep brown eyes and stares in amazement, not expecting this at all!

For years he has controlled his smallest sound for fear of punishment, and this prevents him from uttering any of a number of innane or unintelligable mutterings. Instead, his rises to his feet and, with a glance to the other Lionfish Heroes, walks through the portal to follow the gnome and the shades of his rescuers.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Friday June 28th, 2013 9:09:48 AM

Keiki... Jo... What's happening?

Assuming he is told, Coer walks slowly towards and through the doorway.

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36 
Saturday June 29th, 2013 12:16:11 AM

Jozhur reaches up and grabs the taur by the shoulder, "Looks like we're going to see Gargul again."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Saturday June 29th, 2013 8:25:32 AM

Shemeska thinks for a moment, then nods his head. "I was the one who killed him, so the least courtesy I could provide is to assist in bringing him back to life. I will join you." He shoulders his bow and steps through the portal.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD 
Sunday June 30th, 2013 10:34:12 PM

The elf bites his lip, thanking Gargul that his message got through.

The Short Ugly Man and The Dead and the Living Before Gargul's Throne (Guest DM Cayzle) 
Monday July 1st, 2013 10:33:26 AM


Last time the party visited Gargul, there was a line, and the afterlife was busy.

This time the short fellow leads you all to an isolated hill on a featureless plain. There is no one to be seen but for the heroes and the short impish fellow.

On the top of the hill is a stone throne. Empty.

"Ugh!" says the short guy. "Not here yet. Well, that's fine. We got time. Just watch yourself! The Master has been super busy lately. Those five old bats in the South have been pestering him. Peck peck peck. Poke poke poke. Half-dead old crones. And that stupid bell. What a mess."

"So anyway, in case he is grumpy when he arrives, you be on your best foot forward, got it?"

The imp plants a tall pole on the ground, and a banner, or a tapestry, hangs on it, still in the breeze-less air. It may remind you of the Tapestries in the Giggling Ghost, for the images on them move, and as you look closer, you can also hear what is going on as you watch. There are two sides to the banner, and there are different moving images on each side. On one side, there is a mountain town. On the other, the interior of a ruined chapel.

"Go ahead, take a peek, if you want," says the impish guy.

OOC: Gimp is here referring to very recent events in the Uncharted and Hook City games. I highly recommend reading both games for more insight, just follow those links.

You might wonder, "Wait! that pole and banner is at least four times taller than the short guy. Where did he get those from?"

Keiki (SteveK) AC 16/ Touch 16/ Flat 10/ CMD 16(18) HP 15/32 
Monday July 1st, 2013 12:35:09 PM

Having never attempted nor been a part of this strong a magic in his life, Keiki can only follow and watch. He shivers despite himself at the sight of the empty throne, fearing the One who wil occupy it. The gnome's words mean nothing, almost nonsensical about old bats flying about a bell...

Still, the half-elf looks in on the two sides of the tapestry, honing in on the interior of the ruined chapel. "There is a minotaur in the Chapel", he says aloud giving Coer something to think about other than his blindness. "And another creature, the upper body of a human and the lower body of a lion. I have never seen such a strange creature!"

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD 
Monday July 1st, 2013 1:27:35 PM

Spire gazes up at the empty throne, unable to tear his eyes away from it. "It sounds like a Liontaur, Keiki," he mutters, still staring at the place he has seen Gargul sit.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday July 1st, 2013 3:25:36 PM

Shemeska looks in wonder at the ethereal realm. "I would have thought there would be more... dead people. Perhaps today is a peaceful one in the Wold." He kneels down in the grass and places his hands on his lap, waiting patiently for the Master of Death to arrive.

DM Donna 
Tuesday July 2nd, 2013 12:00:47 AM

Just posting because I am supposed to as the DM. I have nothing to DM (just yet), because the party needs to see whether they can persuade Gargul to help them out.

Good luck, adventurers!

8)

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36 
Tuesday July 2nd, 2013 4:59:46 AM

Jozhur stares at the banner as he silently awaits the heroes' turn to see Gargul.

---------------------
Trying to move this week so I'm going to be pretty swamped, I'll try to keep up on here.



Yel'kno (Jon) AC 19/14/15 CMD 17 HP -12/31 -- DEAD 
Tuesday July 2nd, 2013 3:34:29 PM

Yel'kno turns to his companions with a faded smile. "Thank you my friends for our time together. And for coming here on my and Spire's behalf... But I've no wish to meet him again". He says with a gesture towards the empty throne. "Or for you to go in his debt in exchange for my life. Farewell and good luck. Take care of the Lionfish!"

And then he lets go of Gimp and fades away.

Yel'kno (Jon) AC 19/14/15 CMD 17 HP -12/31 -- DEAD 
Tuesday July 2nd, 2013 3:56:06 PM

Ooc: I am still in the game, just will be with a different PC

Gargul (Guest DM Cayzle) 
Tuesday July 2nd, 2013 3:57:39 PM


Some watch the banner -- one side or another.

Keiki watches an aged liontaur carrying a big shield. Suddenly the taur is yanked into a huge ghostly bell. And a small humanoid follows after!

"Hey! That's me in there!," shouts the small impish fellow. "Me! Me!"

The small squat fellow pauses and ponders for a moment.

"How can I be there ... and here ... at the same time?" He looks puzzled.

The ghost of Yel'kno, meanwhile, breaks its silence. It speaks, and you see that the dead can feel emotion just as do the living. Yel'kno says goodby, and faces away, drawn deeper into the afterlife by the pull of Woldsblood.

You watch and wait for an infinity, or a moment, in a featureless place where time seems not to matter at all.

You wait and watch.

And then, like the casting of a magical light, suddenly there is a PRESENCE. All turn to the throne above you on the hill. A worn, tired tall, strong man is there. He is wiping his hands on a leather apron. and resting as if after some exertion.

"It never stops," he says wearily, contemplating the lot of you.

"Come here." he says to you. "Tell me, why have you come? and why should I stir from my labors for your mortal concerns."

Keiki (SteveK) AC 16/ Touch 16/ Flat 10/ CMD 16(18) HP 15/32 
Tuesday July 2nd, 2013 6:03:44 PM

Keiki isn't sure what to make of the grizzled man on the throne, other than he knows this one holds the power of death and life in his hands.

Trembling but obedient, the half-elf approaches, but can barely bring himself to speak!

"I used to be a slave to pirates for over 20 years. Spire there has done the first good things with his life that I've ever seen. I, I... I would like him to be a part of more of that. Please, mighty Akua..." and the quiet Keiki stumbles to a halt.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD 
Tuesday July 2nd, 2013 7:11:40 PM

Spire stares up at Gargul, his mind buzzing with a thousand different thoughts. Yel'Kno... is gone... he thinks depressedly. Shaking his head, he tries to rid himself of such thoughts. He did not move on simply so you could mope around. Speak now or forever hold your peace.

"My Lord," the elf begins. "My allies and I have stood before you once before, on behalf of Aziekiel Hoofstomper, your faithful servant. You brought him back to life so that he may serve you in the mortal world. Since witnessing your power, I have taken you on as my patron deity. I..." The wizard falters for a moment, thinking back to his time with his family.

"I have dedicated my life to the arcane arts, but I find that they do not... they do not fulfill me in the same way piety has. With your permission, I wish to return to life as an Eye of Gargul, I will dedicate myself to you and become a cleric." The elf opens his mouth to continue, but finds himself at a loss for words. He simply bows his head instead.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Tuesday July 2nd, 2013 8:03:52 PM

Coer finds his senses assailed as he is blindly led into the domain of the dead. His vision is still lost in this other world with the exception of flashes or streaks of light. Then the captain gives his farewell and a new light appears in the darkness, growing in intensity before fading to nothingness. Coer knows that Yel'kno is now truly gone.

When the voice of Gargul fills the air he listens as Keiki and Spire present their cases.

Coer kneels and adds"We ask that Spire be allowed to return with us. He is a good man and he offers himself to your service. If a higher price is needed... we shall seek it."


DM Donna 
Tuesday July 2nd, 2013 10:24:26 PM

A brunette woman with a lot of silver in her hair watches the tableau from afar, eating hot buttered popcorn and being extremely interested in whether or not this bunch of adventurers are going to tick off a certain god of life and death...

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday July 2nd, 2013 11:48:42 PM

Shemeska genuflects and bows his head. "Great Gargul, King of the Dead, Lord of Afterlife, Harbinger of Twilight. I also beseech you to return life to these souls." He pauses for a moment, then whispers, "I also happen to have killed one of them in the first place, which I don't suppose you hear very often..."

Gargul (Guest DM Cayzle) 
Wednesday July 3rd, 2013 7:34:42 AM


With a look that suggest he simply cannot help himself, Gargul rolls his eyes, as if to say, "Mortals!"

Gimp leaps under the throne when he sees that look.

The god sighs.

"Okay," he says, speaking slowly, as if to a small child or doddering grandma. "I asked each of you two things. First, what do you want? Second, why should I grant it?"

"Keiki, you did not say what you want, but I deduce that you want Spire here raised. So far as I can make out, I should grant this raise because you want him to do more good things. Is that your final answer?"


Gargul pauses and twists his mouth as he ponders Keiki. Is that a frown? A smile? It is hard to tell. Gimp pokes his face out from under the throne to see and hear better. "I will say, young witch, that I think you do not know me well. Are you aware that I am no friend to witches? Are you aware that very few petitioners have ever appealed to me for the sake of good deeds? ... I am not known for my love of good deeds."

Sense Motive DC25: Highlight to display spoiler: {You sense that Keiki has managed to amuse Gargul.}

"Coerator, your desire is clear. You believe that I should grant your request because Spire will serve me. But it is easy to say 'Please do this because my friend will foot the bill.' And you mention a higher price. What of yourself, then, Coer? What price would you pay? Do not seek to bargain with me. Simply tell me what you would pay, were a price asked of you."

"Note that I may ask it, minotaur."

"Shemeska, you too ask for a raise, though I see you have trouble counting the dead. You have not said why I should grant this request. And a heavy burden is on you, seeing as you killed this person. Why should I undo what you yourself have done? What reason is there in the Wold? For what reason would it be in my interest."


The god turns to the deceased. "Spire, you are dead. In essence, you are mine, and you belong to me. If I return you to the Wold, even as my own servant, then you will be less mine than you are right now. That is why I never negotiate with the dead alone. I require that the living pay a price as well. But I hear you, child, and I know you."

Gargul turns to the party member who has been silent.

"Jozhur, speak now. Tell me what you want, and why it is in my interest to grant a request."


Keiki (SteveK) AC 16/ Touch 16/ Flat 10/ CMD 16(18) HP 15/32  d20+4=24 ; d20+7=27 ;
Wednesday July 3rd, 2013 10:13:01 AM

Keiki has hardly had the life to learn much of anything about the dieties and the ways of gods; but standing before Gargul lends his mind wings and he has a flash of insight that is still not enough to sense the god's purpose, but plenty enough to realize his words are nothing but the truth. And that frightens him to his bones!

Going pale and quieter than usual, Keiki responds. "Ae, yes, I am asking for the return to life of Spire, even though I am learning the ways of Woldsblood and Shadow from another who is my 'aumakua, my family's guardian, Lono." The half-elf trembles a bit while pausing.

And then the inner struggle of Keiki solidifies and he stands straight, looking straight at Gargul as the warriors of his childhood stories met death bravely. "I will not offer my 'aumakua, though it cost my life for I have made other promises. Nor do I offer my life, for I see you are the lord of both death AND life, and so my life is yours to take as you will. But I offer to give up the search for my ohana, for the Lionfish and the heroes aboard her are my ohana. Spire and these who stands before you is more important to me than any other being in the Wold."


.....................

ooc: I really don't believe it; back to back natural 20s?

Sense Motive: 24 (nat 20, but it is a skill check so...) FAIL

Know Religion: 27

Gargul (Guest DM Cayzle) 
Wednesday July 3rd, 2013 11:49:34 AM

Keiki's knowledge of religion leads him to recall other tales of those who come to Gargul to petition for a life. Usually, the dead soul's friends pay some price. Sometimes it is an object precious to them. Sometimes it is a service, such as the construction of a chapel. Sometimes it is a commitment to serve Gargul in some way. Sometimes the god grants a life without demanding an obvious price.

Gimp grins at Keiki from under the throne and gives him a thumbs up.

OOC: Keiki, please add a +1 circumstance bonus to your Sense Motive check due to Gimp's influence and feel free to have your character read the spoiler. Who am I to deny the 1-in-400 chance of two natural 20s being rolled?

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36  d20+25=39 ;
Wednesday July 3rd, 2013 3:05:06 PM

"I too would like to plead for Spire's life." Jozhur pauses for a moment,"I would shed my own blood for him. If you allow him to return as your servant, I will protect him with my own life and aid him in your service. I will assist him in any way I can."

-------------------
Sense motive: should be a 23, put the DC in as the modifier. I think I need more sleep.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday July 3rd, 2013 10:49:49 PM

Shemeska rubs his chin for a moment in thought. "To be honest, I don't know what their lives are worth. Might I humbly ask, Lord Gargul, what are their lives worth to you?"

DM Donna 
Wednesday July 3rd, 2013 11:22:42 PM

The silver-and-brunette woman is highly entertained herself...even if she can't seem to find her Goobers...

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP -10/13 - DEAD 
Wednesday July 3rd, 2013 11:29:20 PM

Spire closes his eyes, his stomach squirming. What if it isn't enough?

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Wednesday July 3rd, 2013 11:52:55 PM

"What do I offer to save Spire? I can only offer myself in your service. What would you have me do?"

Gargul (Guest DM Cayzle) 
Thursday July 4th, 2013 11:38:14 AM

Gargul pauses in thought, and then renders his judgement.

"Keiki, you will devote yourself to your friends, not your past. And you will do a good deed. Soon you will meet one who has rendered me a service, who is coming to his homeland after being long away. Befriend him!"

"Spire, you will serve as my Eye. So be it."

"Jozhur, you will protect Spire. Very well. If he dies before you die, I will not raise you."
[OOC: Void if Spire leaves the game before Jozhur. Please so note on your PC sheet.]

"Coerator, I will have you do what you should have done in battle. When comrades of yours are dying, you will first and foremost save their lives, until you have learned to do so on your own."
[OOC: When any member of your party is dying and losing hit points, you will be unable to take any actions other than those intended to stabilize your friend or to bring them back to consciousness. This divine miracle lasts for a year and a day, in the Wold or in real life, whichever comes first. Please so note on your PC sheet.]

"Shemeska, you took a life and now are arrogant enough to ask for it back -- and you cannot or will not say what it is worth to you. Clearly, you need to learn the value of life. You may not kill again until you do so."
[OOC: All hit point damage you do is nonlethal when attacking a living creature. All ability score damage you do is temporary. Anyone failing a save against you will have the effect reversed after a day (if it is still ongoing). This divine miracle lasts for a year and a day, in the Wold or in real life, whichever comes first. Please so note on your PC sheet.]


Gargul waves his hand, and in a flash, you are returned to the Wold. Spire is alive. Yel'kno is dead.

Keiki (SteveK) AC 16/ Touch 16/ Flat 10/ CMD 16(18) HP 15/32 
Thursday July 4th, 2013 4:17:03 PM

Keiki sees Gimp and realizes that Gargul is ... amused? It only confuses the young man further, though he continues to stand as if this is going to be his last act ever. The Gray Lord's words roll over him, to live in the present and not the past, to befriend one who has done a service to Gargul. They are just words, for Keiki sees that this means Spire will live again!

Gargul waves his hand an in a flash, they are returned to the Wold.

Keiki stands, once again on the deck of the Lionfish. Coer is there (still blind), the body of Yel'kno, Jozhur, the archer Shemseka, and Spire. And the full impact of what Keiki promised and Gargul decreed comes to full realization. He gave up any search for his family.

Keiki stumbles to the bow of the Lionfish and collapses, weeping uncontrollably.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Thursday July 4th, 2013 6:48:50 PM

Spire feels elated, going to say, "Thank you my Lord!" but finds himself announcing this to the deck of the Lionfish. Immediately, he feels at his chest for the holes that were once there. He feels the hole in his robe, but his skin is smooth, with nothing but a few pink scars lefts. I... I'm alive... I'm actually alive...

He turns to thank his allies, and see Keiki sobbing on the ground. His heart is near to breaking as he kneels down next to the half-elf, placing a hand on his back. "Keiki, I... I am truly sorry. I... I wish..." You wish what? That you were still dead? Spire grimaces, looking around at the others. "I am so sorry, my friends. I... I did not mean for you to all be penalized for my death. But I thank you from the bottom of my heart, thank you, a thousand times thank you. I... I swear I will help you all with the curse I have placed upon you." The elf looks down at Keiki again, tears welling in his eyes. "Especially you, Keiki."

DM Donna 
Thursday July 4th, 2013 6:57:09 PM

In searching for her missing Goobers, the graying brunette spectator suddenly realizes that not only is her box of candy gone, but so are the party of interesting adventurers. Darn.

The next time the bespectacled brunette posts (tomorrow), it will be to advance the story of the Bonetown crew.

Congratulations, adventurers--your butts are mine now...!

8D

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 

d20+9=27 ;
Thursday July 4th, 2013 8:07:17 PM

Coer receives his orders and the lights, what little there were, disappear. The air is again salty and he feels the deck of the Lionfish underfoot, rocking on the waves.

Protect the crew at all costs. I shall take this burden.

We should head for port. Perhaps rum to get supplies? Bonetown seems to be less friendlier than we thought.


Coer heads to his room to be alone.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday July 4th, 2013 11:31:12 PM

ooc: Happy Independence Day! No posting today. :)

DM Donna 
Friday July 5th, 2013 1:35:13 PM

It's the start of the weekend, players, and the party needs to decide exactly what they're going to do...sailing back to Bonetown is logical, but what will you do when you get there? Will you seek out Captain Annoir or go to what passes for the authorities at port?

Or will you do something else entirely...?

Kane' Ma'Kai (SteveK) AC 16/ Touch 16/ Flat 10/ CMD 16(18) HP 32/32  d20=3 ;
Friday July 5th, 2013 6:15:31 PM

I takes nearly a day for the half-elf to fully compose himself. When he does emerge, he looks wiser, as if pain and sorrow and recent experiences have tempered him to a greater sense of purpose. He thanks Spire for his concern, comforts Coer in his blindness, and talks with Jozhur Captain and Shemseka about what the Lionfish will next accomplish. "It is only the closing of one door and the opening of another."

The next day, at the bow, the Witch has made a very crude drawing of a circle of flowers on a burlap bag. With prayers, he drops the picture over the side and watches it as it slowly slides away. Then moves back to the others.

It is pretty obvious the ship will return to Bonetown, but the situation about Captain Annoir requires more understanding. "I don't understand. Annoir is your mentor but also contracted the ElfBloods to kill the Lionfish? Instead of directly confronting, perhaps we scout him and find out more about his true motives?"

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36  d20+4=13 ;
Friday July 5th, 2013 6:18:28 PM

"Glad to have you back Spire."

He stares off into the horizon for a few moments before he snaps back into reality, "I agree Coer, Rum might be a safer option for now. We need to get your sight back before we start anything else."

"I could use some help plotting a course. I'm not much of a sailor."

----------------------------------
Profession, sailor: 13
We'll head for Rum, unless anyone objects.

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36 
Friday July 5th, 2013 6:21:59 PM

ooc: bah, Bonetown it is, keep things moving.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Friday July 5th, 2013 9:47:32 PM

Spire spends much of his time smiling and apparently in good spirits, trying to help out in any way he can. "Annoir is..." He sighs angrily, his hands clenching into fists. "I do not wish to speak lightly of death, especially considering my promise, but... I believe he is a man deserving of it. Going to Rum will only delay the inevitable, and give Annoir a chance to retaliate. We need to strike fast and hard."

The elf looks around at his allies, his recent smile fading to the usual serious look they're all accustomed to. "I owe this man a personal debt. We all do. Because of him... we have to choose a new captain. Which we... we should get around to."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday July 5th, 2013 10:34:36 PM

ooc: Sent an email to Jerry and Donna.

Kane' Ma'Kai (SteveK) AC 16/ Touch 16/ Flat 10/ CMD 16(18) HP 32/32 
Saturday July 6th, 2013 9:59:29 AM

Kane' knows about the town of Rum from recent discussions among his ex-captors, but he also shakes his head. "Kito and most of the ElfBloods are dead, but their ship has gotten away and has a full day's sailing start because of that magic feather. This Annoir will know they failed and already be plotting more mischief. We should go directly back to Bonetown. Leaving a snake too long alone and we will have a whole nest of snakes."

Pursuit! (Module Aftermath)


Obla Dee, Obla Dah... - DM Donna 
Monday July 8th, 2013 7:05:04 AM

In spite of the somber mood from the personal sense of confusion and betrayal, the crew aboard the Lionfish are certainly able to set sail for a destination: Bonetown, where logic dictates that the heroes may be able to find out more about their mentor, Captain Annoir. Plus there is that cleric of Pantheon that just might be able to help out Coer with his little problem, too.

The familiiar sight of the Bonetown piers hove into view and a berth for the Lionfish is quickly found. The sun is just about past the middle of the sky when the ship is secured to the dock near a pile of crates and a mound of lumpy-looking fishing net that seems to have been shoved ignominiously up against them.

The Lionfish's gangplank is deployed so that the heroes can ascend to the pier, but even as the group disembarks the ship, something catches their collective eye...

ROLL FOR PERCEPTION:

1-10: You thought you saw that pile of lumpy fishing net move (or, in Coer's case, you heard a strange sound from the pier), but it's just got to be your imagination.
11 - 16 Highlight to display spoiler: { No, wait--you DID see that pile of lumpy fishing net move (in Coer's case, you're sure you heard the sound of something muffled coming from pier.)}
17 - 20 Highlight to display spoiler: { Not only did you see movement/hear a sound, but now you just KNOW that the motion/noise is NOT random--there is definitely SOMEthing in that bundle of net!}
21 and over Highlight to display spoiler: { Shiver me timbers!!! There's something ALIVE in that thar net!!!}

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36  d20+5=17 ; d20+11=24 ;
Monday July 8th, 2013 8:14:21 AM

As Jozhur heads down the gangplank, the oddly placed net quickly catches his eye.

I'd swear to Domi that pile of fishnet move. Somehow I doubt it's full of fish.

He quietly removes his sap from his belt and heads for the net, on his tippy toes, of course.

---------------------
Perception: 17
Stealth: 24



(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+9=28 ;
Monday July 8th, 2013 8:24:16 AM

Coer walks carefully down the gangplank, his hooves clicking on the wood and echoing back the location of items around him. it is a crude way to get around but it serves him well. His ears prick up at the unexpected muffled noise from the docks and points to the source.

"is the dock secure? i heard a noise."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13  d20+8=24 ;
Monday July 8th, 2013 8:40:21 AM

Spire stops short of the next, his face dark. "There is definitely something alive under that net. Be careful, everyone."

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 32/32  d20+8=23 ;
Monday July 8th, 2013 6:14:07 PM

Kane' stands by Coer, giving the minotaur a shoulder to hold as he walks down the gangplank and onto the deck. "Steady, Coer sir, you may use me if you wish as your eyes until we can undo this spell."

As the netting performs its gyrations, Kane' agrees with Spire. What is more, as the BloodWitch has used nets often, he knows that they would make a very poor ambush location... so he moves forward to help!

"Please stop struggling under there, it will only entangle you more and you may fall into the water to drown. If you are peaceful, we may be able to free you."

.......Actions

........Effects

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1

Lump under a net 
Monday July 8th, 2013 7:42:49 PM

"Mmmmph! Rrrgh! MMMM."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+8=28 ;
Monday July 8th, 2013 11:51:27 PM

Shemeska also spies the wriggling net. "Stop squirming in there! They will have you out in a moment, and I doubt your thrashing about is going to help anyone."

Perception nat 20

Happy, Smiling Faces - DM Donna 
Tuesday July 9th, 2013 1:03:33 PM

Jozhur c-a-r-e-f-u-l-l-y approaches the moving net bundle with stealthy and armed precision even as Coer's sharp ears and Spire's eagle eyes confirm that the net is more than it seems.

Kane' and Shemeska, however, sense that the odd bundle isn't so much a threat as a mystery to be solved.

As the Blood Witch plucks a bit at the entangled fishing equipment, Jozhur has a front row seat to what's uncovered:

The head of a man with a shaggy mane of hair and a gag in his mouth. He is clearly wrapped up not only in fishing net but also rope tied very tightly over everything, making for a great, big, misshapen mass of net and rope.

...does something smell like fish...?



(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+9=10 ;
Tuesday July 9th, 2013 10:49:07 PM

What is it? What's happening? asks Coer. His ears have failed him and he looks in the wrong direction.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Tuesday July 9th, 2013 11:28:55 PM

Spire gasps loudly, crouching down to pull the gag from the man's mouth. "Are you alright? Someone with a blade, cut his bindings!"

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday July 9th, 2013 11:39:55 PM

Shemeska draws his dagger and slices carefully at the netting and the man's bindings. He pauses before removing the gag and leans in close. "Do not scream at us. Do you understand? You will calmly explain yourself or I will put you back in this net until you can control yourself." He waits for a nod, then cuts the gag off of the man's mouth.



(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36 
Wednesday July 10th, 2013 4:37:01 AM

Jozhur stands by waiting for answers, still casually holding his sap at his side.

Zeoll 
Wednesday July 10th, 2013 6:26:54 AM


It quickly becomes clear that this is no human trapped and bound under a net, but a liontaur! Brightly clad in orange, red, yellow, and brown, the wemic nods when asked not to shout, and is clearly glad to be loosed from his bindings.

"I am glad to be loosed frrom my bindings!" he says in a thickly accented Common, as soon as he is loosed from his bindings. "I am Zeoll, at yourr serrvice."

He gathers himself together, and with halting movements rubs some life back into his limbs and spine. "When you've seen as many yearrs as I have," he says wearily, "being knocked out and tied up is a surrefirre way to rrouse the demons of lumbago."

His once-auburn mane is now more grey than not, and his face is weathered by a long life spent mostly on the road. He looks around, taking you in -- an elf, a human, a minotaur, a half-elf, and a drow. He grins as he sizes you up, and sees the hand of fate moving once more in his life.

"I take it you may be a grroup of herroes? And underr what name do you rroam the Wold, helping the innocent, perrhaps, or championing the weak?"

He reaches down into the loosened bindings of rope and net as he speaks, drawing forth from the mess a huge wooden shield, carved with vines and creatures; and featuring an acorn right in the middle. Some may recognize the iconography of the Fae King and his wife.

Let's Be Friends! - DM Donna 
Wednesday July 10th, 2013 9:25:50 AM

Ah, ha! The captive is freed from his bonds and introduces himself. Although Bonetown is your group's home base, surely you are all polite enough to do the same (and don't forget to write a nice descriptive passage about how others would see your PC--even Coer, whose state of blindness will hopefully be dealt with soon.)

While your PCs are exchanging the social pleasantries, it's time to make sure that those of you who have been adventuring with the group before now get to add to their Experience Points (hurray!!!)

Ye Who Participated in the Previous Scene: kindly add 1850xp to your character. This will no doubt bring you up to Level 5 PCs. (Congratulations on that!) Level up your PC, roll for your HPs on the Loot 'N' Booty board, etc., etc.

The following is a reminder list of the various goods and sundries that your little group of piratey people managed to snag from the situations and/or combat from the previous scene:

Non Magical But Still Highly Useful and/or Sellable Stuffs:
3 x Scimitars
2 x Rapiers
5 x Daggers
10 x Vials of Alchemists Fire
Coins totalling 375gp

Magical Items Your Group Has Managed to Identify:
+1 Scimitar
+1 Chain Shirt
+1 Ring of Protection
Horn of Fog
2 Scrolls - 1 x Raise Dead, 1 x To Be Advised <--sorry about that...working on finding out if that title means you did ID it but the DM didn't give you the spell on it

Magical Unidentified:
A very nice light crossbow
2 x pieces of studded leather armor
Some rope
That Amulet that Spire Put On: you haven't really identified this one too much, but since Spire's been wearing it (and since he came back from the dead), he's noticed that his skin is kind of slimy now...

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 32/32 
Wednesday July 10th, 2013 5:02:42 PM

Kane' is surprised past his usual unobtrusiveness at seeing not only a live wemic (as Spire called them), but THAT wemic! "You are the wemic we saw in the Tapestry of Gargul's Throne Room!", he says almost accusingly.

He recovers enough to give his own name. Wearing shades of warm, rich browns, the thin half-elf keeps his shoulder-length dark brown hair loose about his head, his coppery skin only highlighting the golden brown of expressive eyes. Shirt, leggings, and loincloth of cotton and canvas, he favors trim in reds and yellows. He has no visible weapons or armor, but the hint of a spell component pouch and a tiny cauldron hanging from his belt gives away that he is a BloodWitch.

With another question, Kane' looks at, well, Zeoll. "Are you the hero who has done a favor for Gargul? And how did you become tied up and hidden beneath some fishing nets?"

.......Actions

........Effects

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1
3 1+1

Zeoll 
Wednesday July 10th, 2013 6:47:15 PM


Zeoll grins at the half-elf with the pot.

"You are the wemic we saw in the Tapestry of Gargul's Throne Room!"

"What, Garrgul has a tapestrry of me in his thrrone rroom? Well, I knew I had fans all overr the Wold, but I guess I have a few outside the Wold, too?" From his intonation, you can tell that Zeoll is poking fun at himself, and does not actually think that Gargul has a tapestry featuring Zeoll in his throne room.

"Are you the hero who has done a favor for Gargul?"

"Pleased to meet you, Kane," says the liontaur, bowing. "I am Zeoll, and I have serrved the God of Death twice orr thrrice, though neverr as an arrdent worrshiperr, if you know what I mean."

"And how did you become tied up and hidden beneath some fishing nets?"

"Oh, you know, same old storry. Washed ashorre as drrenched as a rrat. Stumbled into a barr. Got knocked out with a magic potion. Woke up in a pickle. Not my firrst time in such a situation, and the betterr in that this time no savages arre trrying to make me theirr dinnerr!"

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 
Wednesday July 10th, 2013 10:25:10 PM

"Kah-nay", the half-elf says slowly, "my people would have been proud to call me Kane'"

DM OOC: can you clarify the name of this PC, please? You're posting him as "Kane' " and yet his CS says he's "Keiki". Thanks!

Backstory: On his first sailing with the Lionfish, Keiki was able to help the Lionfish in several fights, and in the last one fought toe-to-toe with Kito, the Captain of the Elfbloods. And when Yel'kno and Spire were both killed in the fight, he even was brave in front of Gargul himself! (Gargul demanded that Keiki give up the search for his family and befriend a hero who has done a service for Gargul.) For these actions, Keiki performed a naming ceremony of his people, changing his name from Keiki (Child) to Kane' (Man).

But he's the same hero.

I changed his name in Post but forgot to change his CS. Changed now, thanks!

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday July 10th, 2013 11:42:26 PM

The drow touches a lazy salute to his brow. "Pleased to make your acquaintance, Zeoll. We recently lost a crewman, so I'm certain the others will be willing to take on new help. You might find things a little... tense. We're trying to make the best of it right now."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Thursday July 11th, 2013 12:31:17 AM

Spire bows to the liontaur, smiling at Zeoll. "Greetings, Zeoll. I am Spirysn'rar Kilarn, but my allies simply call me Spire. If you are looking for somewhere to sleep, we have a rather large house in Bonetown with more than a few empty rooms. You are welcome to stay in one if you would like. In the meantime..." The elf looks to Coer and says, "I believe Coerator is in need of some help. Come, Zeoll, we will show you to our home, and hopefully our resident cleric will be there to cure our friend of his ailment."

DM OOC: A rather large house, you say..? Has this building ever been mapped and/or described? (Just curious...)

OOC: Why yes, it has! We paid for it at level two and the two floors can be found here and here.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+9=12 ;
Thursday July 11th, 2013 1:37:18 AM

"Yar, lets go." mumbles Coer as he steps forward and trips over an anchor.

ooc: perception 12

Zeoll 
Thursday July 11th, 2013 10:04:29 AM

Zeoll bows to the drow and says he will try to make things less tense.

Zeoll asks Spire, "What do you mean, that you lost a crrewman? What kind of a crrew do you have?" His tail swishes, as if he is nervous about the answer. "Although I am verry grrateful forr the welcome and the hospitality."

Then the minotaur stumbles. Zeoll reaches out to steady him, and says in Tauric, "Brother, let me lend you a hand."

DM Donna 
Thursday July 11th, 2013 11:02:58 AM

Even as the heroes from the Lionfish get acquainted with the newly-freed Wemic, they hear the unmistakable sound of somebody clearing their throat. Standing on the pier is an average-size human male with neat brown hair and an inquiring brown gaze holding a clipboard in one hand.

"I'm Buron Caldwell," he says without preamble, "Junior Harbormaster. Which one of you is going to pay the dock fee for the Lionfish?"

Ah, yes--in spite of adventure and the meeting of possible new allies, Life goes on and bureaucracy must be maintained. The coinage for parking the ship is quickly scraped up and the clerk accordingly records the transaction on his clipboard.

"Okay, here's your receipt," he says, giving you a slip of parchment, "Don't forget to check in at the harbormaster office--" The man nods at the weathered little building slumping at the far end of the pier, "--if you take on any cargo before you leave. Now, before I go--any questions...?"

It occurs to the various members of the party that someone from the harbormaster's office just might have information about the comings and goings of a certain captain that you all have burning questions about...

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Thursday July 11th, 2013 6:24:33 PM

"We are a crew of... sailors?" the elf responds to Zeoll, looking at the others. "I would certainly not call us pirates, but I do not think sailors is an appropriate term. Perhaps... sea-faring adventurers?"

When the Junior Harbormaster approaches, Spire's face takes on a much darker tone. "In fact, we do have some questions," he mentions, stepping forward. "There is a certain captain by the name Annoir that has tried his hardest to send us to Gargul." The elf leaves out the fact that he succeeded. "He hired the Elf Blood's ship to do so. Do you have any information regarding their whereabouts? We would be willing to pay for any information leading us to them. And we are aware of the... rules regarding brawls on the docks. We will not be a nuisance to you or the harbormaster."

Previously. as Spire felt his skin go slimy, he grimaced, retching at himself, but keeping the amulet on. "All in the name of magic," he mutters to himself. "Find out what it does, then decide what to do with it. Just breathe deeply."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Thursday July 11th, 2013 10:29:46 PM

Zeoll... you speak Taur? I cannot see, What are you?

~~~
ooc: you may see some changes in Coer's demeanor moving forward. i forgot how low his CHA score is so I will attempt to RP him betterer

Buron Caldwell (DM Donna) 
Thursday July 11th, 2013 11:15:13 PM

The man listens to Spire, shock and disbelief clearly written on his face.

"Sir!" Caldwell says indignantly, "Surely you must be mistaken! Everyone around the harbor knows there is no better man than Captain Annoir! He single-handedly made the channel safer by killing a particularly nasty bunch of Devil Fish! He drove off a gang of troublemakers called the Elf Bloods! Why, he even helped out the influential Count Ruben by finding a stolen painting and returning it to the nobleman, suffering losses on the way! This town owes Captain Annoir a debt of gratitude for such heroic sacrifice...I'm happy to have heard that he took the massive reward for giving the Count back his treasured art and set sail on the Iron Hull just yesterday!" The Junior Harbormaster shakes his head, clearly rejecting any notion that Captain Annoir could do any wrong.

"Your talk reminds me of some of the mutterings floating around the Busty Mermaid!" Caldwell adds with a deep sniff of disapproval. "Those old reprobates have nothing better to do with their time than to repeat the imaginings from their collective dementia by claiming to have been cheated by the good Captain." He harrumphs, eying the party with a particularly jaundiced eye.

"Good day!" Caldwell dismisses you, his voice clearly dripping acid, and strides away in a visibly affronted manner.

Zeoll 
Thursday July 11th, 2013 11:18:45 PM


Caught up meeting a fellow taur, Zeoll at first is focused on Coer. "Hail and well met, brother," he says in Tauric. "Are you in trouble? May I offer my assistance?"

But then Zeoll hears "Lionfish" and "Annoir." He exclaims in Common, after the official departs, "Hey! The guy who trried to shanghai me had that name! Arre you guys the Lionfish?! That Annoirr was getting out of town fast because he thought you werre coming afterr him. He said he had things to do in Centaurr Island."

"Of courrse, a villain rreally worrth his salt would have let me 'overrhearr' his plans so I would feed you exactly what he wanted you to know. Maybe he is not on the lam, and not headed forr Centaurr isle! That may be just what he wanted me to tell you!"

(Brock) Jozhur AC18/14/14--CMD 16--HP 36/36 
Thursday July 11th, 2013 11:20:23 PM

Jozhur slips his sap back onto his belt, laughing to himself"Greetings, Zeoll. I'm Jozhur Derile, another Lionfish crew member. As the others have said, you're more than welcome to join us."

Jozhur is a small but rather athletic looking young human. He moves very gracefully, his steps light. His skin is fair, even after months of sea travel. His head bears a shaggy mop of jet black hair. He is dressed in a hooded flowing black outfit, with a bit of mithral armor visible near the collar.

"I suppose you could just call me a wandering adventurer. While growing up in South Harbor I lived a lifestyle I wasn't proud of. Decided to head to Rum to escape my reputation and start over. The ship I was on went down somewhere near Bonetown, where nice witch by the name of Goodie Bess saved my life. I stayed with her and helped around her home until these others stumbled across us, I jumped on the chance to travel again."

"Well, let's head for the house, we need Coer's sight restored before we get in any more brawls."


---------------------
OOC: Jozhur has claimed a dagger from the loot and the scroll of raise dead has been used.



DM Donna 
Thursday July 11th, 2013 11:29:46 PM

THE LOOT:

Both of the scrolls found were supposed to be Raise Dead scrolls, since the party had to deal with trying to get back two of their own from the Lands of Rest. However, since one of the dead PCs chose not to return to the living Wold, that second "unidentified" scroll is actually the second, unused Raise Dead. Your party is allowed to keep it for when you need it again.

OOPS.

I mean...you're allowed to keep it IN CASE you need it again.

8D

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday July 11th, 2013 11:44:39 PM

"I am Shemeska, of the It'lal Drow. I was pressed into service with the Blood Elf ship. Or Elf Blood, they tended to be loose with their naming conventions. Not the sharpest knives in the drawer, or any drawer, if you catch my drift. It was kill or be killed." He points a finger towards Spire, "And unfortunately, he died. By an arrow. One of my arrows." He pauses a moment and clears his throat. "Awkward..."

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40  d20-1=13 ;
Friday July 12th, 2013 8:04:05 AM

Kane' startles but controls himself, not wanting to give the harbormaster anymore information. He tugs at Spire's sleeve. "No, remember, it was Captain Renware who did those things to us." Kane' is a horrible liar, unable to read others well, but wise enough to know when to try it.

After the assistant harbormaster is gone, Kane' tugs on Spire's sleeve again. "With such a good reputation, denouncing Annoir to the town will put us in the same category as the crazies. The Lionfish must be wiser than that."

The half-elf speculates while sizing up Zeoll, still only talking to Spire, but loud enough for the others to hear. "It would be unusual if Captain Annoir shanghaied Mister Zeoll and sailed away but did not impress him to be a sailor and conveniently has him tied up on the very dock we arrived at. Almost as if the Harbormaster was bribed to put the Lionfish here.

"If I may, Captain Jozhur, I suggest you lead to the safe house where we gather supplies then we need to find some information.
First, have the ElfBloods come into port? Their ship got away after all. The harbormaster will know.
" And Kane' shudders at the thought, not wanting to go to the harbormasters offices.
"Second, perhaps visit the Busty Mermaid to learn more of Captain Annoir
Third, discover Captain Annoir's usual tavern of choice and snoop unobtrusively in there for information."


Then Kane' puts on the bravest face he can and looks directly into the very exotic face of Zeoll. " And you, Zeoll sir, should come with us and I can be your friend."

.......Actions

Bluff the assistant: (13 wow, pretty good!)

........Effects

.....Spells Available
Rebuke Death: 0 of 7 used
1 2+1
2 2+1
3 1+1

Zeoll  d20+11=17 ; d20+11=27 ;
Friday July 12th, 2013 9:27:14 AM

Zeoll pauses for a moment in thought. He thinks about where he was, where Annoir was. He does his best to ignore the distracting smell of fish. He sets his shield aside and casts his Taur's Try cantrip (centaur form) and prays for Guidance.

Zeoll tries to deduce the time of day when he came to, and how long he has been on the dock. Survival check to deduce time has elapsed: 17

Then he prays for more Guidance and opens his nose. He recalls the scent of Annoir. He picks up his shield and casts about on the wharf. He tries to find the man's scent. Survival check to track: 27!

Zeoll is vaguely aware that the others are talking about what they will do next. He calls out, "If the trrail is not too cold, I can lead you to Annoirr rright now!"

OOC to DM: Highlight to display spoiler: {Zeoll has the scent ability. The DC to track in the presence of a strong scent (fish) is 20. The penalty for a cold trail is -2 per hour. So if Zeoll has been on the wharf three hours or less, his roll of 27 should suffice to track Annoir?}

DM Donna Reply Highlight to display spoiler: { alas, poor Zeoll, the only trail you'd be able to discern is to a now-empty ship's berth--the Iron Hull sailed away just before dawn (the "just yesterday" that Caldwell was referring to), and it's about mid-afternoon-ish now. Don't forget, however, that Zeoll revived briefly just long enough to overhear Annoir swearing up a storm about how he now "can't get my money's worth" from paying for Zeoll's not-so-voluntary service to his ship because the big bundle of net-and-rope-wrapped Wemic was too big and bulky for Annoir and the two sailors with him to maneuver into their dinghy. (The Iron Hull almost never uses the gang-plank method to board their ship--that's how Annoir has managed to not have his own vessel inspected for possible slave labor.)}

Zeoll 
Friday July 12th, 2013 11:59:59 AM

OOC: Thanks kindly DM Donna!

Zeoll reports that the trail leads only to an empty dock. "Maybe he was trrying to skip town fast like," Zeoll mutters.

(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 
Friday July 12th, 2013 6:07:15 PM

"Right, let us make a quick trip to the house. Then I will head out to try to gather some information, if anyone wants to accompany me that would be fine, but I'd understand if you all just want some rest. Seems we should try to be subtle in gathering information on Annoir."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday July 12th, 2013 8:22:12 PM

"We should try to sell what we can in the markets as quickly as possible. You never know when we might need to vacate the island with expediency." Shemeska raises an eyebrow. "Speaking of which, did anyone claim that lovely set of leather armor?"

ooc: Is the +1 light fortification studded leather armor available for claiming?

DM OOC: The best place to discuss loot division is in emails amongst the players.

DM Donna 
Saturday July 13th, 2013 11:56:26 AM

...waiting on Coer & Spire to post...they have until Sunday, July 14, 11pm Eastern time, as I will need to make my "Friday" post before midnight on that day.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Saturday July 13th, 2013 9:11:37 PM

"I agree, House first." Says Coer holding out his hand "someone lead the way".

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Sunday July 14th, 2013 12:27:15 AM

Spire nods in agreement. "It will be good to see Engev and Lansel again."

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 
Sunday July 14th, 2013 6:33:40 PM

Kane' intends to immediately find a Catacombs entrance, or someone to Identify the unidentified magical items. (ooc: the group needs to do this prior to knowing the most even distribution.)

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13  d20+13=27 ; d20+13=26 ; d20+13=25 ; d20+13=17 ;
Sunday July 14th, 2013 10:33:48 PM

"Oh, have we not identified those items yet?" On the way to their house, Spire tries to identify the items. (Spellcraft: 27, 26, 25, 17)

DM Donna 
Sunday July 14th, 2013 11:43:37 PM

And so...the consensus seems to be that the party will head home and touch base with Brother Engev and Lansel...and also pinpoint the magic effecting some of the spoils from their last adventure-at-sea.

Working on the unidentified items, you find yourselves in possession of a Crossbow of Frost, a suit of +1 studded leather, the second suit, which is one of +1 studded leather of light fortification (what a lucky guess about that on Shemeska's part! ;D), and a Rope of Climbing.

Oh, and Spire is finding that his slimy skin is making him a little less charming to most.

The group comes to the location of their little portside headquarters to find that there are a few changes to the snug building: it's actually "furnished". Yes, the interior of the public spaces sport all manner of barrels, planks and what are obviously cast-off pieces of furniture. As you stand at the foot of the double-wide log stairs that lead to the upper floor, a door to your immediate left opens up and Lansel enters.

"OH! You're back!" the erstwhile scribe states the obvious, then leans a bit to one side so that he yells to Engev about your return. As most of you shake away the ringing in your ears, a door to your right opens up and Brother Engev comes forth, smiling.

"Welcome back, my friends!" the cleric greets you. "As you can see, Lansel and myself have been busy trying to make this house a bit of a home for you. Given our limited funds, we called upon the community to help us out in our hour of need. We were supplied with many things with which to fashion tables, chairs, benches and even some...curtains and such..."

You get a brief but enlightening tour of the newly-furnished digs. The tour is concluded with Brother Engev ushering you into the kitchen where a pot of...stew?...is bubbling gently to one side of the cooking hearth.

"Sit down, then, and tell me of your latest trek to the sea..." the cleric of Pantheon prompts.

(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 
Monday July 15th, 2013 7:59:44 AM

"Well, I like what you've done with the place while we've been away."

"Well, it's kind of a long story, I'll try to be brief."

"Captain Annoir had us attempt to recover a painting of his from the Elfblood ship. We were unable to find the painting, but did find a magical ring. We followed a distress signal given by the ring, where we had a run in with some Merfolk types and Kelpies. We were then attacked by the Elf Bloods, who somehow knew where to find us. In the fight with the Elf Bloods, we lost Spire and Yel'kno, and Coer was blinded. We were able to have Spire brought back and were hoping to find someone who could cure Coer's blindness."

"One of the Elf Bloods had a note signed that read 'They should be near the coordinates. Make sure none of them make it out alive.' Now the junior harbormaster tells us that Annoir killed some devil fish, drove off the Elf Bloods, and recovered some stolen painting. We will be investigating this further, would you happen to know anything that may help us?"


Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 
Monday July 15th, 2013 11:20:23 AM

Kane' shakes his head, amazed that his companions are so free with their information. Perhaps that is something that he has to learn, but his experience has taught him to be MUCH less open with secrets.

The half-elf shyly introduces himself to Lansel and Brother Engev, and accepts whatever sleeping accomodations he is allowed. Not one to remember having anything of his own, the half-finished house and cast-off furniture look like paradise!

DM OOC: Do note that, as a member of the group, Kane' is entitled to pick out one of the available bedrooms, so don't forget to do so when you can.

Everybody's Buddy - DM Donna 
Monday July 15th, 2013 1:50:26 PM

"Blind???" Brother Engev says, looking alarmed. "Coer--with your permission--I may have a scroll I can use to counter that..." The lanky cleric puts a hand on the minotaur's elbow and leads him away towards the room he keeps.

"Captain Annoir did all that..?" Lansel asks, frowning. "You know...I have a customer or two who've been talking about how the Captain isn't all that most of Bonetown seems to believe he is. I've heard that there are a bunch of people who have been cheated by him hanging out at some tavern...the...eh...um...the B-Busty Mermaid..?"

Soon, Coer and Brother Engev return, with the minotaur's sight restored. Lansel repeats what he told the others.

"Yes, I'm sure that you all can't be the only ones who've been lied to by Captain Annoir," Engev agrees, "It amazes me that he's been able to get away with it all this time..."

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 
Monday July 15th, 2013 3:45:19 PM

LOOT:
3 x Scimitars @ 15 gp=45
2 x Rapiers @20gp= 40
5 x Daggers @ 2gp= 10
10 x Vials of Alchemists Fire @20gp= 200
+1 Scimitar = 2,315
+1 Chain Shirt = 1,250
+1 Ring of Protection = 2,000
Horn of Fog= 2,000 gp
1 Scroll - Raise Dead 1,125 gp
Crossbow of Frost, 8000
+1 studded leather, 1000
Rope of Climbing 3000
Coins totalling 375gp
16,815 gp /4 Kane, Jozhur, Spire, Coer = 4203.75 wealth.
1) Each hero can choose "Goods" or "Gold"

2) Goods = choose items above up to total of 4200 gp worth. Everything not chosen is ½ remaining wealth in gold.

3) Gold = Hero gets 2101 Gold, 8 Silver, 7 Copper

4) If 2 heroes want the same item, both roll % die, high roll wins

Other Magic:
+1 studded leather of light fortification (Shemseka: I'm assuming this was built-in to the module for Shem?)
Amulet (unidentified) slimey and not pleasant)

ooc: I've sent email to everyone. Anyone who doesn't respond by Wednesday 17 July automatically gets "Gold".

DM OOC: Minor correction to the Unidentified Amulet--the amulet itself isn't slimy (that I know of)...it's just appearing to turn Spire that way. So far.

Zeoll 
Monday July 15th, 2013 8:02:03 PM


Zeoll looks around the building and nods. "It is verry nice indeed." he says.

In actuality, he cannot help but compare this place to the Iron Tower of Hook City, where he and his Southern Continent group had lived. He remembers the doorways made of argent brick, with their tiny rose-embossed mosaics. He thinks about the kitchen island made of a solid piece of marble. He thinks about the lovely bright chandelier. He feels a pang of homesickness for his own rooftop garden.

Then he remembers Hearthold Keep the castle that Domi himself granted to his original group of friends. That was a stronghold built on a scale for taurs. And he remembers the sacred sanctum where they kept the very Heart of Domi. That was an honor not to be replicated in his lifetime.

Zeoll remembers his youth, when great gifts were granted to him, and he failed at his task; Domi had enjoined them to unite the taur races, but he and his friends failed in the end. Zeoll remembers his middle age, and how he sacrificed what he had honestly earned, in order to stop the Chaos Bell and serve Gargul's need for a second time. Now he is old, and reduced to a hovel built for small folk, furnished with rag-tag cast-offs and second-hand junk.

"Well," the old liontaur thinks, "let me not fail the test of humility, come at last."

Zeoll praises all the hard work of the priests, and is honored to be at their service. He looks at the small patches of dirt outside the building.

"Perrhaps I could plant a garrden?" he asks. He thinks about plants that will thrive in the wind off the sea, and starts to make plans.

Zeoll  d20+10=30 ;
Monday July 15th, 2013 8:04:54 PM

If Zeoll hears about an amulet that turns its wearer slimy, he will speak up. "I have had some small experrience in odd and currsed items," he says. "May I take a look at it?"

He says a prayer (Guidance), casts Detect Magic and makes a Spellcraft check to analyze the object. Spellcraft 30 -- rolled a natural 20, WOOT!

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13  d20+13=28
Monday July 15th, 2013 8:05:37 PM

After filling in the blanks as Jozhur told the story, Spire touches the holy symbol around his neck and nods solemnly. "Captain Yel'Kno... went to the other realm, unfortunately. I was allowed back, but at a price for us all."

Looking around, the elf's mood improves a bit. "But this place is incredible, my friends. What you have managed to do with so little is truly incredible. Thank you both so much." The elf clasps his hands together, feeling the slime stick to itself and gagging. "It seems Annoir is a most pressing matter. Perhaps he sent his ship away to make us think he left Bonetown. I think an investigation is in order." Spire thinks back to Annoir's ship, remembering the hidden door behind him. "That man is hiding something. I would like to find out what."

Looking to Zeoll, the elf nods feverishly. "Please, be my guest. So far, I know that it can create salt water. And... well, this." Spire raises his hand, watching a bit of slime drip onto the floor.

--------------------

Spellcraft (aid another check): 28
+2 to Zeoll's spellcraft roll!

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday July 15th, 2013 11:50:37 PM

Shemeska is delighted to try on the new armor, stretching and jumping in place to try out the fit. "Here, Kane. Take my old armor. Since I am claiming this suit, feel free to sell my old one and divvy it among the crew."

ooc: SteveK - Please add a sharkskin studded leather armor +1 (masterwork tool - Swim) (1225gp) to the group loot to be sold.

He turns to Spire, "Are you quite alright? You seem green around the gills when you hold that pendant."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Tuesday July 16th, 2013 1:12:37 AM

"I can see again." says Coer as he returns and looks around the building. "This place is full of junk. Better than the streets though, so.. thankyou Engev and Lansel."

Ah a room that will fit me, good to see Taurs are equally respected here.


When he sees spire - "Spire - you're slimy. Whats wrong with you?"

(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 
Tuesday July 16th, 2013 2:53:32 AM

"He's definitely up to something, Spire. Seems he tried to have us killed, for starters. I just can't figure out why. Shall we start at the Busty Mermaid?"

Jozhur lays a hand on Coer's shoulder, "Now that you have your sight back, how would you like to be the next Captain of the Lionfish? I really don't want the title, and unless someone else steps up, I think you'd be a good candidate. Seems natural for the First Mate to take over."

Follow That Clue! - DM Donna 
Tuesday July 16th, 2013 4:01:47 AM

The clerics smile and nod at the positive comments but look a bit dismayed when Coer's opinion is spoken out loud.

"Well," Brother Engev says (a tad bit defensively), "I would remind you that we were working with limited funds...and most of the money went into the construction itself. The building is made of wood...and the wood itself wasn't painted on the outside...but Merkal the carpenter said that he made darn sure that the building is weather-proof and quite sound. He said that it would be a simple thing to build a masonry layer around it whensoever we have the funds to take the building to the next level..."

"And as for the decor..." Lansel adds, "...yes, I will admit that the furniture, drapes and other items are practically all repurposed from other things. However, this just gives you an incentive to save up and get better items more suited to your taste, now, doesn't it..?"

Meanwhile, Spire takes up Zeoll on his offer and shows him the amulet. Zeoll is surprised to find that the necklace radiates an old magic that--at first glance--seems relatively minor in nature: yes, it grants its wearer the ability to produce salt water a few times a day, as well as the ability to see underwater. The trade-off is that the wearer of the amulet begins to take on the characteristics of the Kelpie, in that their skin becomes off-puttingly slimy and they take on a transparent aspect. The nature of the magic is that--once activated--the item has a tendency to stay with the person who activated it for the rest of their life.

On a different (but definitely game-related!) note: the consensus is again that a visit to the Busty Mermaid is in order.

DM OOC:

Amulet Info (in game terms):

The Amulet of the Kelpie (Fate Item worth 1000gp)
- Wearer gains the ability to creates 2 gallons of salt water 3/day
- Wearer gains the ability to see perfectly well under water
- Wearers skin becomes slimy, and after several days starts to become transparent. Wearer takes a -1 penalty to charisma based checks.
- Must be worn for 24 hrs for effects to work.


Any other specifics and/or questions about this item may be directed to DM Rob C.


Zeoll 
Tuesday July 16th, 2013 12:34:57 PM


Zeoll carefully explains the working of the amulet to Spire. Then he adds, with a grin, "Betterr you than me, my frriend! No perrforrmerr worrth his salt wants to be leaking ooze up on stage!"

The old liontaur nods when talk turns to the Busty Mermaid. "Sounds like a lead," he opines.

Before getting to the tavern, he casts Mage Armor on himself, as well as Taur's Try - minotaur version.

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 
Tuesday July 16th, 2013 1:32:08 PM

Kane' is almost afraid to claim a room before everyone else does, but goes up and tentatively selects bedroom #3, being the smallest and least bed-like area available. He takes a little time getting used to actually having a room of his own, and is thrilled to see there is a bar on THIS side of the door to keep people out if he wants!

After distributing the loot and taking his own share, Kane' is ready to move with the others to the Busty Mermaid. " I suggest we listen first before telling everyone what we think. I hope it is not another trap of Captain Annoir." So far, Kane' has been opening up to the other Lionfish adventurers, but still keeps unobtrusive with strangers.

While moving to the Busty Mermaid, Kane' keeps close to Zeoll. "If I may ask, Zeoll, sir, what did you do to help... [whisper] Gargul?"

Zeoll  d20+8=11 ;
Tuesday July 16th, 2013 2:08:44 PM


Zeoll grins at Kane, being careful not to step on the young fellow or slap him with his tail. "Well, therres a storry orr thrree forr you! Maybe you would like to hearr a song I wrrote on the topic?" The liontaur says a quick prayer and opens his mouth to sing:

When I had spent thrree yearrs at rrest
Beyond the Woldsblood Sea,
Then Garrgul grreat rrecalled my fate
And offerred life to me!
Oh yes, he offered life to me, to me,
And living then I'd be!

The grrass is grreen in Haven Farr,
The air is piercing clearr.
But places fair still can't compare --
The Wold is still morre dearr
To me the Wold is dearr, oh dearr
So I came back to herre.

But Garrgul was not done with me!
"I have a task," he said
Forr all must pay who rrue the day
The day that they werre dead.
You'd pay if you werre dead, so dead!
If you would not be dead.

Of courrse I said, "I will, my lorrd!"
"I'll serrve you as I may."
So quest was set, with no rregrret!
His worrd I would obey.
Forr him you must obey, obey!
To cheat yourr dying day.


Zeoll sings the tale of how Gargul gave him a quest, to find and destroy a Black Sword, Gargul's Black Sword, that he had himself made in ages long gone. Now it was out of its maker's hands, and its evil had grown, and Zeoll and his friends had to find it and destroy it. Theysearched for a very long time, and found a magic map, and finally located it on, of all places, Wemic Isle! Another group -- of red Gargulites -- were also searching for it, and after a great battle, Zeoll's group won. They took the sword to a special isle and enacted the ritual to destroy it, at last.

Perform (song) 11 -- far from his best effort! Ah well. I just got a nat 20 on the spellcraft, check, so I can hardly complain! Stupid Die Roller!

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Tuesday July 16th, 2013 11:09:41 PM

"I agree with Johzur," Spire adds. "Coerator is the only one of us with any real sailing experience, and he is the first mate. It would only be reasonable that he be the captain now. If you would like, my friend, I volunteer my services as first mate. While I am not well-versed in sailing, I can help with navigation." With that, the elf prepares to go to the Busty Mermaid, adding, "We should try to lay low. It would be best if Annor not know we were looking for him."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Tuesday July 16th, 2013 11:50:31 PM

"I have my fair share of time at sea. I would volunteer my abilities in whatever capacity is deemed expedient by the crew. If you care for a suggestion, I would make a capable sailing master, responsible for charting courses, reading the weather, and maintaining ship's log. I can also man the crow's nest, given my reach with my bow."

ooc: Shemeska has full ranks in Acrobatics, Climb, Know (geography), Know (nature), Perception, Prof (sailor), and Survival.

"And speaking of crow's nests, I would like to claim the attic. I have little need for amenities, and a hammock, chest, and wash stand would make it all the comfort that I require. Ready access to the roof would play to my strengths."

(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 
Wednesday July 17th, 2013 3:51:02 AM

The hammock bed catches Jozhur's eye. He tosses some of his things at the foot of the hammock.

"Let's head out, I'm thirsty!"

--------------
Jozhur claims room 5.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Wednesday July 17th, 2013 9:12:56 AM

"I am sorry Brothers if i offended you. I am a sailor and a warrior - not a leader or diplomat.
That said I will consider becoming captain."

And Jo is right, we could all use a drink. Lets go to the bar."


No...Really...FOLLOW THAT CLUE - DM Donna 
Wednesday July 17th, 2013 9:36:31 AM

Kane' and Johzur pick rooms to occupy, as does Shemeska. Each of the bedrooms on the upper floor has a trunk or footlocker, and each locker has an average lock on it. However, your PC has to roll a d6 to see if the locker came with a key (even means yes you have a key; odd number means you can't lock your trunk until you either have a locksmith make you a key for it.)

Since Shemeska is opting for the attic space, he will have to state what furnishings he's using there and where he's getting them from.

The Busty Mermaid is in a relatively quiet section of town--one can see that the buildings in this section are small but in decent repair.

Upon entering the tavern, ROLL FOR PERCEPTION results:
1 to 10: The tavern itself is occupied by a couple dozen patrons, but it isn't as lively as, say, the Sea Shanty
11 to 16, Highlight to display spoiler: { most of the customers look as though they're experienced old salts of the sea--practically all of them have skin resembling leather and more than a few bear evidence of permanent injuries such as eye patches, hook hands and/or peg legs.}
17 to 20, Highlight to display spoiler: { the patrons of the place--after an initial glance in your direction--have opted to ignore your entire party.}
21 or higher, Highlight to display spoiler: { the patrons of the place are actually feigning disinterest...your party definitely has the attention of at least several of the people at the tables.}

The person tending bar is a voluptuous woman with her blonde hair haphazardly secured in a kerchief. She cocks an eyebrow in your direction but otherwise says nothing.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13  d6=2 ; d20+8=28 ;
Wednesday July 17th, 2013 10:07:23 AM

Spire claims the sixth room, not needing much space and preferring to have a desk to scribe his own scrolls. (d6 roll: 2, he has a key) "Would anyone else like to take this amulet? I do not believe it was made for the likes of me. Our last battle in the water involved me standing on deck for the entire time."

As they enter the bar, the cleric of Gargul looks around, noticing the looks of quite a few people. (Perception: 28) "Careful," the elf warns in a low voice. "We have caught some attention. And the last time we garnered attention in a tavern in Bonetown, we ended up getting attacked by a cult."

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+8=17 ;
Wednesday July 17th, 2013 11:46:59 AM

ooc: I claimed the attic, not Spire. I will look over the SRD and purchase some furniture. ;)

DM OOC: Sigh. Thanks for pointing that out; the correction has been made in the last DM post. You may Private Post or email the DMs the list of purchases Shemeska makes for his space.

Shemeska walks to the bar and takes a seat on a stool. He holds up a finger to the bartender, "Sweet vermouth with a twist, please."

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40  d6=4 ; d20+10=23 ;
Wednesday July 17th, 2013 12:47:24 PM

surprisingly, Kane' even has a lock on his sea chest. He puts his backpack in the chest and tidies himself up for being around town before going to the Busty Mermaid.

Zeoll may not think much of his performance, but Kane' is impressed, a singing story, how unique! "I don't ever remember having a friend before", he comments to the wemic as they walk through the port town.

Kane' is clearly intimidated by the silent stares of several patrons and nudges himself a little closer to Zeoll. He tries to find a place very close to the wemic and out-of-the-way. He calls to Coer quietly, but enough to be heard. "So, how we find the other people who Captain Annoir has cheated?"

Zeoll  d20+17=29 ; d20+9=24 ; d20+7=27 ; d20+7=12 ; d20+9=28 ; d20+8=27 ;
Wednesday July 17th, 2013 6:15:16 PM


When Ka-nay says "I don't ever remember having a friend before," Zeoll grins and turns to look at the young man. "My frriend," he says, "I thought my song of death and payment was a sad storry, but with just one line you tell a much sadderr one!"

The liontaur puts an arm around Ka-nay's shoulder. "Come, do let us give happierr endings to both of ourr tales!"

At the tavern, Zeoll looks around carefully. Perception (including a +1 from the Taur's Try) 29 tells him quite a lot.

Since the place isn't extremely lively (per DM post), Zeoll looks around for an empty table. He stands forward and approaches the barmaid. "My dearr," he says, "my frriends and I arre herre to drrink and rrelax! I take it that table will suit us fine? We'd apprreciate the hospitality, and new-come to land, we have coin to spend."

Diplomacy to befriend the barmaid: 24.

As they are shown to their table, Zeoll mutters something to his friends about hoping to find his favorite drink here. What he is really doing is using his Bluff skill to communicate a message to his new pals. Bluff check to pass a secret message: nat 20 = 27! What Zeoll is saying is, leave this to me, I'll sniff out the info we are looking for!

Zeoll asks the server what the house has to offer a thirsty sailor, and whatever she says, he answers, "That sounds just fine! A rround forr the house, on me!"

Zeoll drinks with his friends, then walks around the establishment for small talk with the patrons.

"Aye, the grrog will do, especially forr them what's thirrsty! I'm glad I did not ship out with Captain Annoirr afterr all, this morrning! I haven't yet had time to do my drrinking."

In fact, Zeoll does not do all that much drinking, wanting to keep his wits about him. Bluff check to drink less than he appears: 12. meh.

But more importantly, with comments like these, he hopes to start some conversations and hear some gossip -- especially about Annoir, of course. Diplomacy check to Gather Info: 28! Sweet!

And Zeoll tries to keep alert as to the mood of the patrons. Sense Motive 27! Nice die roller!

Zeoll also suggests that the others approach the barmaid or strike up conversations ... but not Spire, if he is still dripping slime. And not Ka-nay, alas, since the boy does not seem likely to be able to open his mouth, much less sniff out something useful. The minotaur has already put his foot in his mouth talking to the priests, and the drow, well, lots of people don't trust drow. [OOC: Anyone can aid another vs DC10 ... hint hint!]]

"Jozhurr," the old liontaur whispers to the rogue, mangling his name with his pointy canine teeth, "You'rre a charrmerr, and a human. Go make googley eyes at the barrmaid and chat herr up."

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47  d20+9=11 ; d20+9=10 ; d6=6 ;
Wednesday July 17th, 2013 8:24:14 PM

Coer Claims the large room #1 upstairs and leaves his bag in the trunk. He fixes his shurikans to his belt but leaves his javelins. Although he can easily carry the weight he does enjoy the freedom of not having to carry it. He finds a key in the lock of his trunk and secures his belongings
Coer may not be the greatest talker, but he is smart enough to recognise it. He keeps quiet and watches as Zeoll's words, dripping with honey, fill that tavern.
He drinks the glass provided by the waitresses and keeps an eye on the patrons. While the sea dogs the frequent the Busty Mermaid -- they all seem content for now so he motions for a waitress to bring him another glass.

Ooc:
Key = 6, key present
perception entering the bar =11
perception watching bar patrons = nat 1 -- Coer perceives nothing!



(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 -1 Temp. Constitution, +2 Temp CHA  d6=1 ; d20+7=9 ; d20+14=32 ; d20+2=15 ; d20+9=28 ; d20+13=27 ;
Thursday July 18th, 2013 2:43:02 AM

Jozhur tosses some of his possessions (the stuff that was stored at the house before) in his trunk before realizing there is no key. He gives the lock a quick glance, Hrmph, may not even need to have a key made.. He gets out his lockpick set and makes a quick attempt at locking the trunk (disable device: 32)

Once at the Busty Mermaid, Jozhur is too excited to be in a pub on dry land again to have any awareness of what is going on, but he does pay attention to Spire's warning. (Perception: 9)

When Zeoll whispers to Jozhur, the rogue smiles and winks and whispers back, "With pleasure. But first, have a gulp of this, it will make your words drip with even more honey. Not too much, it's potent stuff." Jozhur produces and hourglass shaped bottle filled with a deep blue liquid from his backpack. He takes a gulp before offering it to Zeoll.

If Zeoll drinks it, Highlight to display spoiler: { If you drink the elven brew, you gain 4 temp. Cha points and also make a Fort check, DC 16 or take 1 Con damage. Your head will feel "Fuzzy" colors will seem brighter, sounds will have a split second echo, any fast actions you observe will leave a "Blurred Trail" behind them.}

Jozhur approaches the barmaid, hoping his face isn't turning green, "I'll have a pint of your best ale please miss, unless you have something rather, exotic." He has a seat at the bar for a drink and gives the bartender enough coin for two of what she brings him, "Why don't you pour one for yourself and chat for a bit, it's not too busy in here.

He has a seat and chats up the barmaid for some time, he's rather flirty, but polite. He eventually gets the conversation to drift to Captain Annoir, lowering his voice slightly, "I'm relatively new to this island and I've already heard talk of this Captain Annoir, heard some mixed things. He recently asked me to do some questionable work for him, the pay is good, but something doesn't seem right. Would you happen to know if he's trustworthy? People must tell a beautiful young woman like you lots of things " (bluff check: 27)

-----------------------
Failed fortitude save: 1 temporary constitution damage
Under effects of Elven Absinth.



(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 -1 Temp. Constitution, +2 Temp CHA 
Thursday July 18th, 2013 2:45:38 AM

Oh, diplomacy for the barmaid was 28. And botched some formatting, jeesh.

Cayzle adds: fixed formatting! ;-)

Zeoll  d20+5=18 ;
Thursday July 18th, 2013 8:39:56 AM

Zeoll totally quaffs the draught offered by Jozhur, and is quite pleased with the result. AND he makes the save, so no Con damage!

OOC: That's an extra +2 on all his Chr-based rolls, plus an additional +1 on all Chr based rolls due to my PC sheet had an error. So all those great Chr skill checks? Add another 3 woot!

Zeoll gasps a bit and thanks Jozhur. "Taurr! That's the ticket! You can get yourr hands on this stuff rregularr like? Or was that a one-shot?" OOC: I'd love a steady supply of that sweet sweet nectar!

Talkin' in the Tavern - DM Donna  d20=7 ;
Thursday July 18th, 2013 3:28:01 PM

Coer moves himself into Bedroom 1 at Portside House (leaving Bedroom 2 as the only other bedroom that is sized for a Taur to Zeoll.)

Jozhur successfully manipulates the lock on the chest in his room and stows his own gear away. (DM Note: until such time as you get a key made for your chest, Jozhur will always have to roll to lock AND to unlock the chest if he wishes for the chest to remain in either state. Make a note on your CS that the lock on the chest is an Average one.)

Spire whispers a warning that the patrons of the Busty Mermaid are more interested in the party's entrance than it would appear.

Shemeska orders sweet vermouth with a twist.

Kane' muses about how the group will find out the info they're seeking.

Zeoll assures Kane' that there are many options available to those who mull over their choices before acting and demonstrates his own versatility after drinking Jozhur's "liquid courage" (which Jozhur, himself, gulped a bit of as well.)

Coer decides to allow the more diplomatic of the group do the talking for all of them.

The blonde at the bar takes out a stoneware cup.

"We got Hollyhock, Parting Tree an' Whistalshade brands o' vermouth, hon," she tells Shemeska, "Got a preference..?"

Anyone in earshot may ROLL FOR KNOWLEDGE (LOCAL) or CRAFT (Winemaking/Vintner) result:
1 to 10: you're impressed that a tavern that apparently isn't as popular as the Sea Shanty actually has a selection of fortified wines.
11 to 16 Highlight to display spoiler: { you kind of recall that the Hollyhock brand is one of the most popular in the Wold, as it comes from the 2nd Plateau region in New Ellenna.}
17 to 20 Highlight to display spoiler: { you also remember that Parting Tree brand is the go-to vermouth amongst Elven-blooded races.}
21 and over Highlight to display spoiler: { of the three brands mentioned, the Whistalshade vermouth is the most expensive, as it comes from a very selective vineyard on Centaur Isle.}

The bartender seems to like the various bits of attention she's getting from the raven-haired rogue and the silver-tongued Wemic, as she assembles a tray with various glasses and tankards of cocktails and bears it over to the party's chosen table herself. Her station at the bar is taken over by a stocky man with frizzy orange hair.

"Name's Bessie," she introduces herself, "I been runnin' the Mermaid since my husband hopped a clipper and sailed away from Bonetown twelve years ago. What I haven't seen, I've surely heard." She looks each person in the face and nods.

"No need to shine me on, mates, though I thank ye for tryin'...ain't a woman alive that don't appreciate a nice bit of flattery spread with a convincing tongue. So ye want a bit o' scuttlebutt about Annoir, eh? Ye came to the right place. That son of a sandshark is one o' the best spouters o' bilge I ever seen--an' that includes m' husband!" Bessie stops long enough to make a mock toast and gulp from one of the cups on the tray.

"I ain't never had to deal with Annoir m'self, but there are plenty o' swabs in here who have!" she tells you. "They can tell ye tales about how Annoir tricked 'em into runnin' missions for him, only to be paid in treachery. An'--to rub saltwater inta the wounds--that blighter always takes credit for their work, too! It's got so most o' the Bonetown muckity-mucks all think the Iron Hull don't leave no wake!"

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 
Thursday July 18th, 2013 5:53:51 PM

Kane' takes a mug of whatever and stares dismally down into its depths. "So all of us are just a long line of pigeons of Captain Annoir? It makes it slim chances for us to deliver retribution when he has escaped for so long." Again, he speaks to himself, but loud enough for the people at nearby tables to hear. The Witch may not like to talk to others directly, but he is wise enough to try to get them to open up on their own...

The half-elf takes a gulp of the vermouth like he's drinking water. The fiery liquid burns all the way to his stomach, and leaves Kane' teary-eyed and gasping for air!

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Thursday July 18th, 2013 10:05:17 PM

"We will find Annoir, Kane, and we will likely have to kill him." Coer tries to cheer up his friend. It sounds like there are many who will give up his wereabouts

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13  d20+8=22 ;
Thursday July 18th, 2013 11:21:38 PM

"A man who makes many enemies leaves them with many allies," the elf mutters. (Local: 22) The elf is impressed with their selection of alcohol, but orders nothing

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday July 18th, 2013 11:47:39 PM

"I will have the Hollyhock, my dear. The whole bottle. The other vintages are far too fine simply to unwind after a stressful voyage. They shall have to wait for a special occasion." He takes a sip and holds it in his mouth, sighing deeply and letting his shoulders droop before he swallows. "Oh, ye gods, that is welcome. Cloves, cinnamon, and a hint of orange peel." He sits back in his chair and sniffs deeply of the aroma. "If only wine made me a happy drunk rather than a sad drunk, I would never be without a flask." He looks around the room and addresses the other patrons. "Obviously we want to find Annoir. Whomever can tell me when he last berthed or his current whereabouts can have a glass of this fine beverage."

Zeoll  d20+9=10 ;
Friday July 19th, 2013 2:58:17 AM

Zeoll says a little prayer for Guidance in dealing with comrades who are slow on the uptake. Then he uses his Bluff skill again to communicate covertly. But he rolls a natural 1, and fails the test.

Zeoll sits back and observes, frustrated.

(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 -1 Temp. Constitution, +2 Temp CHA  d20+8=11 ; d20+7=12 ; d20+8=17 ;
Friday July 19th, 2013 6:02:15 AM

Jozhur tugs his bottle of Absinth away from Zeoll when he sees the Liontaur start to chug from it , "Easy there big fellow, not something you want to drink deeply from. Picked it up from, umm... Sharea,at the Rotting Seal. If you want more, I wouldn't mind swinging by there and talking to her again. He caps the bottle and eyes the level of liquor remaining before carefully tucking it back into his backpack. "She said she saw someone die from drinking half a bottle of the stuff."

"Wait a minute, the Rotting Seal was where we had our first run in with the Elf Bloods. Now I think it is no coincidence that shortly after we ran those scoundrels out of the bar we received the note from Annoir."

Jozhur ponders this and sips his ale, looking about during their conversation with Bessie, trying to pick out anyone who seems especially interested in what Shemeska and Kane were saying. (Perception: 12)

He lowers his voice and leans toward the barmaid, "Bessie, would you have any leads on where we can find Annoir. We know he skipped port shortly before we arrived today. If you could point us to anyone besides the Harbormaster who might know where he took off to, I would be very grateful."

"Also, which of these men have been cheated by Annoir? All of them?"


---------------------------
Knowledge local: 11
Perception: 12
Diplomacy: 17

Take a Number - DM Donna 
Friday July 19th, 2013 8:19:48 AM

The Bonetown crew get chatty with Bessie, who listens to their conversation with an occasional grimace.

"Oh, aye," she confirms, "There's no doubt that Annoir took clear advantage o' ye, claiming your deeds as his own an' then tryin' t'make sure none o' ye lived to tell the tale. He done that to Fennick over there..." She nods in the direction of a hook-handed individual sitting at a table nearby.

"The Galen brothers are fresh from some of his latest treachery, too..." Bessie points out a pair of large half-orcs at one end of the bar. It is clear that they would be classified as identical twins if not for the eyepatch one of them wore.

"Ahoy, Galens!" the bartender practically yodels. The two half-orcs look her way. "This group would hear o' yer exploits on the Iron Hull if ye'd care t'share!" The twins exchange a glance and, shrugging, amble over.

"Ale for the tale..?" the Galen with the eyepatch asks casually. Bessie nods and fetches the drinks, returning to her station at the bar after dropping the tray at the table.

"I'm Grunk," the second half-orc says, then nods to his one-eyed brother, "He's Krunk. We were hands aboard the Iron Hull this past voyage, when Cap'n Annoir was droppin' anchor up and down the isles between here 'n' Rum..."

"Gettin' orders for trade, he says..." Krunk adds, giving Zeoll a particularly sharp look.

"The ship's healer got sick hisself," Grunk continues, "So the Cap'n, he says he needs a new healer."

"Got some female to flip her petticoats at some..." Krunk begins to say, but he stops and--this time--both he and Grunk stare hard at Zeoll. They exchange another look and then shrug.

"Some liontaur. Tricked the gib inta drinkin' a sleep brew."

"We was ordered to secure 'im and plop him inta the dinghy so's the liontaur could be rowed out to the Iron Hull..."

Now both brothers speak at the same time:

"...but the liontaur was too big for the little boat!" Krunk snorts.

"The Cap'n was sore to leave port, so he screams at us that we be fired--"

"An' he jumps into his boat and rows away, leavin' us stranded at port with no wages!"

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Friday July 19th, 2013 8:53:04 AM

Coer stares at the half orc twins which Annoir had hired clearly for their startling intellect. He keeps his mouth shut but cracks his knuckles, waiting for the diplomats lead.

Zeoll  d20+10=18 ; d20+8=26 ; d20+8=12 ;
Friday July 19th, 2013 10:31:53 AM

Zeoll laughs -- as much at himself as at the potential awkwardness of the situation. He had been so concerned about being discreet, and here his story is evidently well known about town!

The old liontaur grins and holds out his hand to the pair. "No harrd feelings, mates," he says, offering a handshake. "And it is nice to see I wasn't drreaming it all up! Sit down and have a drrink!"

Diplomacy to put them at ease ... 18

Zeoll adds a bit to the story, and carefully watches Krunk and Grunk as he does so to see if they give anything away. "I hearrd Annoirr say he was headed for Minotaurr Island! You know anything about that, frriends?"

Note that Zeoll is lying. He actually heard the captain say he was heading to Centaur Island. But he wants to hear what these two say when he makes the "mistake."

Bluff check to act natural: 26

Sense Motive to see if the two give anything away: 12.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13  d20+9=18 ;
Friday July 19th, 2013 12:55:22 PM

Spire leans back as his white rat (also a bit slimy) crawls up onto his head. He stares intensely at the twins, trying to read into their story a bit further. (Sense Motive: 18)

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40  d20+10=21 ;
Friday July 19th, 2013 2:06:23 PM

Kane' gasps and wheezes, trying to get his breathing back. He looks at his companions who seem completely unaffected by this... this fire water! Exchanging his mug for some cold tea, he lets the others talk but keeps his eyes out on the goings-on at the other tables in the building.

Perception: 21

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday July 19th, 2013 9:07:04 PM

Shemeska sits back and enjoys his wine, allowing the more social members of their little group to steer the conversation.

(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 -1 Temp. Constitution, +2 Temp CHA  d20+7=22 ;
Saturday July 20th, 2013 5:13:33 AM

"We all happen to be trying to track him down. If we find him, we'll make sure to get a little extra revenge for the two of you."

------------------------------
Aid another to Zeoll's diplomacy check: 22


Corrections Seem to be in Order... - DM Donna  d20=15 ; d20=16 ; d20=13 ; d20=8 ;
Sunday July 21st, 2013 11:14:47 PM

Once again the twins exchange a look between them before responding to Zeoll.

"You're in a better mood than I'd be if I'd'a been the one drugged..." Grunk admits as he shakes the Wemic's hand.

"But I think the little filly the Cap'n recruited may have slipped you too much snore juice," Krunk adds, readily shaking Zeoll's hand as well, "B'cuz the Cap'n said Centaur Isle, not Minotaur Isle."

"Yeah, he always goes to Centaur Isle!" Grunk says, nodding.

As far as anyone in the party can tell, neither of the twins are acting as though they have an ulterior motive, nor do they appear to the Wemic to be lying, either.

Zeoll  d20+10=23 ;
Monday July 22nd, 2013 1:29:25 PM


"Oh, yeah," says Zeoll. "Maybe it was Centaurr Island. I was prretty muddled. But come, frriends, if the good Captain Annoirr is currrently out of rreach, what can you tell us of his plans, orr of his operrations herre in Bonetown? And let me mention that we trreat ourr frriends betterr than Annoirr trreated you."

Diplomacy 23.

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40  d20+10=21 ;
Monday July 22nd, 2013 6:25:42 PM

Kane' perks up, really listening to the half-orcs and Zeoll, and tugs on Jozhur's sleeve. "Filly. The brother said 'filly'. Could Captain Annoir's amorous recruiter actually be a centaur? If we know more about her, we may be able to predict where his ship makes port."

The half-elf continues to watch the rest of the Busty Mermaid for others who may be interested in the conversation.

................

Perception: 21

Honesty IS the Best Policy - DM Donna 
Monday July 22nd, 2013 7:27:15 PM

DM OOC: It will be up to Zeoll to relate just how he was captured & bound, and whether or not the "filly" in question was a centaur or just an expression used by the Half-Orc Twins.

The pair shrug in sync, although it is Krunk who breaks the silence this time:

"We're just deckhands. The Cap'n didn't tell us exactly where he was goin' except t'say he wuz headin' out to Centaur Island."

"An' he never tells nobody his 'plan'...well, nobody but his first mate an' his bo'sun," Grunk adds.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Monday July 22nd, 2013 10:57:29 PM

"Did they say when they would berth again in Bonetown? Most sailors would want to know that before signing with the crew."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Monday July 22nd, 2013 11:56:51 PM

Post incoming

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Tuesday July 23rd, 2013 12:07:38 AM

Spire leans in, finally interested enough to chime in. "His first mate and his bo'sun? I do not suppose that these people would still be in Bonetown?"

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Tuesday July 23rd, 2013 12:34:29 AM

"First mate. Bo'sun. Dont suppose they had names.?" spits Coer.

Coer stands and goes to the bar and orders a whisky.

What IS this Thing Called "Think-ing"..? - DM Donna 
Tuesday July 23rd, 2013 10:23:05 AM

The twins are starting to look like they're developing headaches in the face of all this gol-durned "logic".

"Cap'n Annoir's closest crew was Joyless an' Pitch," Grunk says.

"They're the first mate an' bo'sun," Krunk adds.

"An' the Cap'n was bein' really tight-lipped about this trip in particular--"

"But we don' know why."

"We DO know that the Cap'n always puts into Fort Stagg whenever we go to Centaur Isle, though," Grunk tells you.

"Yeah," Krunk agrees, "It's the only place that's set up for non-Taur vessels to berth."

Coer and Zeoll, Highlight to display spoiler: { if you harbored any reservations about the twins before, they are gone by now--you both know that what they are saying is true...Fort Stag IS about the only place for non-Taur vessels to put into port at Centaur Isle.}

Both twins snort.

"All hands were aboard the Iron Hull when it left port," Grunk points out acidly.

"All...except us..." Krunk grouses.

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 
Tuesday July 23rd, 2013 12:08:58 PM

A plan also begins to form in Kane's mind. He ponders beyond the 1/2 orc brothers, convinced they have already told the group as much as they know. The half-elf himself is not very good (understatement!) at speaking with others, but is quite content to whisper his ideas into the ears of his companions. And he does so, to anyone who will listen.

"Did Captain Annoir or the crew members of the Iron Hull have a place in town? If we go there we could find objects that once belonged to them, and I could then Scry for their location." Kane' is aware of the limitations of the spell and it would be useless while the Iron Hull was at sea. But in port, now, in port they may be able to identify the landmarks as to where it is.

"It sounds like we should prepare the Lionfish for a voyage to Fort Stag."



Zeoll 
Tuesday July 23rd, 2013 1:17:16 PM


Zeoll asks the half orcs, "What's the rroute Annoirr would likely take? And is therre a fasterr one?"

To Captain Coer and the rest, "Do you all have any way to make yourr ship go fasterr? Wind fan? Water elemental? I dunno, anything to get an edge?"

"The prroblem is, he's got a day orr morre head starrt."

OOC to DM Donna Only please: Highlight to display spoiler: {When I was DM, I mentioned that the "safe but slow" route frrom Bonetown was south to Wemic Isle and then east to Centaur Isle. The "faster but riskier" route is to take the hypotenuse directly from Bonetown southeast to Centaur Isle. The Lionfish did do that, but storms did a lot fo damage to the ship on that trip. Of course, that's just FYI -- whatever you say is fine!}

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2  d20+11=12 ; d20+8=26 ;
Tuesday July 23rd, 2013 9:47:43 PM

Shemeska tries to think of the best route between Bonetown and Fort Stag.

Knowledge (geography) 12
Profession (sailor) 26

"It may be best to wait for them to come. The sea is very, very big. They could be coming back to Bonetown while we are sailing to find them. Even if we were to follow the same route, we could pass by them without even noticing if the weather did not cooperate or if we were off by a fraction of a degree."

(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 -1 Temp. Constitution, +2 Temp CHA  d20+9=25 ; d20+5=25 ;
Tuesday July 23rd, 2013 10:59:53 PM

"I think he may be holed up in Fort Stag for awhile. I get the feeling he doesn't want to bump into us."

"If we have a way to speed our ship, I'm not aware of it. Even if we do, a day is a lot of time to make up."


He turns to the half-orcs, "So, does Annoir have a place he calls home around here? Maybe he has something laying around that can suffice as the pay you're owed." (diplomacy: 25)

------------
Profession, sailor check to aid Shemeska: 25



Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Tuesday July 23rd, 2013 11:55:30 PM

Busy day, post will be up before I leave for work tomorrow morning

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Wednesday July 24th, 2013 12:00:55 AM

"They are right about Fort Stag, only place for his ship to dock in the Isles. We should supply and ship out.

His eyes widen as he has a thought - "I need a ballista."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Wednesday July 24th, 2013 9:54:33 AM

Spire nods at Coer's words. "It is about time we arm the Lionfish. Especially if we plan on taking down Annoir, once and for all. Are there any others here that might want to join us on this quest?"

Zeoll  d20+8=14 ;
Wednesday July 24th, 2013 10:23:06 AM

Zeoll speaks obliquely, or tries to, using his bluff skill to do so. Bluff 14 fails him though.

"Ugh, having lost so many of my former powers is truly trying my patience," he thinks to himself.

What IS this Thing Called "Think-ing"..? - DM Donna 
Wednesday July 24th, 2013 11:48:15 AM

Indeed--anyone in the party who has Profession: Sailor (or even has been on any ship at all) knows that--from Bonetown--there is a slow, safe passage and there is a faster, less-safe passage to Centaur Isle.

Obviously the party is going to have to pick one or the other.

"Naw," Grunk replies to one of the questions, "Cap'n made it a point to never leave his ship for more than a few hours. He don't got no house on land or nuthin'."

"An'--from the way he was talkin' while we was totin' this guy along--" Krunk pipes up, nodding at Zeoll, "--he was hot t'set sail soon as he could. I'm sure he took the fastest way to Fort Stag."

"We can tell you this much..." Grunk says, "...the Cap'n always spends at least a couple of weeks at a time whenever he goes t'Fort Stag. Not sure why, though--he always goes ashore there with Pitch an' a hand-picked crew of hardcores."

"Yeah," Krunk agrees, "He don't ever pick us for goin' ashore at Centaur Isle. Never."

And so, it all comes down to: just how is the party going to follow the man who has cheated practically everyone at the Busty Mermaid--by taking the quicker way or taking the safer way..?

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 
Wednesday July 24th, 2013 5:46:50 PM

Kane' has never sailed above decks since he was a child, always protected (and locked) below deck and ready to heal any pirate master that needed it. So while he knows of the two ways, he doesn't know the two ways.

And for all that, Kane' is all fired up to get to Fort Stag the fastest way possible!

OOC: Your Party's Invitation is in the Email - DM Donna 
Wednesday July 24th, 2013 6:55:32 PM

BONETOWN PLAYERS: check your email for an invitation to the party that is to mark the Lifetime Achievement of the Blackbird Lake PCs, now being held in the Giggling Ghost Tavern! Go wish the adventurers well, and learn firsthand how celebrated your own PC may become in the Wold! Remember--events in the GG can occur simultaneously while your PC is actually doing things in their own game.

...and I DARE ya to enter the Flaming Green Gnomish Chugging Contest! Mwuhahahahaaaaaa!

8)

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Wednesday July 24th, 2013 7:48:25 PM

Coer bangs his fist on the bar with a smile "Ha! We can catch him at Fort Stag. Anyone want to come shopping?

Zeoll 
Wednesday July 24th, 2013 11:02:10 PM

Zeoll looks around. "Seems like we'll be able to catch him at Centaurr Isle, whetherr we go fast or slow. So I leave the decision to the captain."

It seems funny to once again be in a group with a minotaur for a Captain, funny odd. This fellow is no Brahmah, though.

But Zeoll keeps that thought to himself, and just suggests in a low voice to his new friends, "You think we should invite these two along forr the rride?"

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Wednesday July 24th, 2013 11:45:15 PM

"I say the quickest route. We need to catch him with his proverbial pants around his ankles. And knowing his predilection for ladies of the night, we might catch him with his literal pants around his ankles as well." Shemeska raises a knowing eyebrow and continues drinking his vermouth. "I would be happy to join you, Coer, in your shopping trip."

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Thursday July 25th, 2013 8:51:07 AM

Spire nods. "The Lionfish is no stranger to dangerous waters. We need to catch Annoir. I will join the two of you, if you do not mind. I need to replenish my material components."

(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 -1 Temp. Constitution, +2 Temp CHA 
Thursday July 25th, 2013 10:24:21 AM

"Right, quickest route is fine by me. I'll head to the Rotten Seal quick, see if I can find more of this Elven stuff."

Over the Bounding Main - DM Donna 
Thursday July 25th, 2013 4:44:38 PM

Ah, ha! The group is in agreement, then: the Lionfish will go after Captain Annoir and the Iron Hull by using the fastest route they know! The Half-Orc twins are glad to hear that somebody is going to try to bring the lying, cheating mariner to justice. They wish you luck and go to another table to drown their sorrows.

You have until Monday, July 29th to finish any purchases you need to make in the Catacombs (remember, you should let myself and DM Rob know what you're getting so that we can make them available to you in game ASAP.) The next module will start on Monday.

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Thursday July 25th, 2013 10:57:36 PM

ooc: Nothing here.

(Mark) Coerator AC 17/16/14 -- CMD 21 -- HP 43/47 
Thursday July 25th, 2013 11:32:00 PM

"Ok. To the catacombs. See the rest of you back at the house."

Coer strolls outside and heads to the catacombs. He really wants a ballista - or something similar

Zeoll 
Friday July 26th, 2013 12:09:54 AM

Zeoll does not need to go shopping -- and has no cash with which to shop either, or maybe he'd buy a potion of water breathing. He is a horrible swimmer!

Kane' Ma'Kai (SteveK) AC14/ T14/ F10/ CMD 16(18) HP 40/40 
Friday July 26th, 2013 8:06:19 AM

Kane' only goes shopping for some spell components and other paraphanalia he will need on the voyage.

Preparing to Shove Off - DM Donna 
Friday July 26th, 2013 5:20:32 PM

The crew of the Lionfish should be told of the impending voyage, of course.

Meanwhile, the PC party makes sure that they have all of their own personal supplies and equipment in order before the anticipated sea voyage.

The DMs of this game will be reviewing the character sheets of the party members to make sure that they are all compliant with the rules of the Wold, so make sure that your PCs are up to snuff as soon as you can!

Shemeska HP 54 - AC 19/15/14 - CMD 22 - F+5/R+11/W+2 
Friday July 26th, 2013 11:37:01 PM

ooc: Still good to go.

(Brock) Jozhur AC18/14/14--CMD 16--HP 43/43 
Saturday July 27th, 2013 2:05:38 PM

Jozhur heads off to the Rotten Seal to attempt to procure another bottle of Elvin Absinthe.

-------------------------------------
ooc: I don't think this was a standard item. It exists on the Pathfinder rules site, but the description provided with the item is different than the Pathfinder site. Jozhur also only paid 200g vs. 500g.

Guessing it is DM's discretion if this is available again or a one time thing. DM post with original purchase was January 11th.

Zeoll 
Sunday July 28th, 2013 11:46:33 AM

Zeoll is ready to go. He has no packing to do and is fully equipped.

OOC: Made a couple tweaks to my PC sheet. It should be good to go. :-)

(Brock) Jozhur AC19/14/15--CMD 16--HP 43/43 
Sunday July 28th, 2013 2:06:08 PM

Character sheet and header are updated and should be ready. Character sheet is a mess, though. I'll work on it as I have time.

Spirysn'rar Kilarn (Ian) AC 13/13/11 - CMD 14 - HP 13/13 
Sunday July 28th, 2013 11:51:26 PM

OOC :: Character sheet updated, gold spent for another spell component pouch

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