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Ship Shape
Pirates Ho!


Co-DM Cayzle 
Tuesday September 4th, 2012 8:58:05 AM


Coer approaches the harbor master. On the way, centaur dock workers spit on the ground and a mother hauls a foal away fast. At the master's office, a small (for a tar) building at wharfside), please make two Diplomacy checks vs DC22. If you make the first, the master shifts from Unfriendly to Indifferent. If you make the second, he gives you some simple advice: Highlight to display spoiler: {Go ask at the WLA. The Rum outpost is their baby. E-mail me if you pursue this.}. Otherwise, you are shown to the door.

Dilantar discovers that Spire has beat him to the best bargains (see prior DM post).

There is a general consensus that the longer, safer route is the way to go.

The crew is on board, a brisk wind is at your backs, and you set off!

[OOC: Please confirm spells prepped (Thanks Michael), watches set, and anything else your DM should know before an encounter.]

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Tuesday September 4th, 2012 6:37:48 PM

((Will update sheet when I get a chance. generally, just one extract is prepared at all times when near/on the sea Touch of the Sea ))

Dilantar will ask Spire about the Ivy Arcana book he heard about in the town bookshop, and then be ready for sailing whenever the ship is ready to leave.

(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32  d20-5=9 ;
Tuesday September 4th, 2012 7:18:47 PM

Coer's meeting with the harbour master does not go well, as he met with open hostility from the residents of Fort Stag. Unable to gain any info about trade goods or contracts, he heads back to the Lionfish to prepare for its departure.

Once on board he will talk to Cato to make sure the repairs were successful, and see if any changes have been made to the vessel. Following this he will meet with the Captain to discuss the crew's shifts.

(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 
Tuesday September 4th, 2012 8:56:57 PM

Sten will use Mending and Wood Shape spells for a week to aid the repairs.


(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 
Tuesday September 4th, 2012 10:50:50 PM

Jozhur isn't thrilled to be back at sea, but he is happy to be away from those awful Centaurs.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 
Tuesday September 4th, 2012 11:34:31 PM

Kerg watches the land disappear with mixed emotions. While solid ground beneath his feet had been a happy thing-in-itself, the mood and manner left much to be desired. The young orc will spend his time and energy in the rigging trying to catch the seagulls that follow the ship to sea.

(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32 
Wednesday September 5th, 2012 12:00:37 AM

Coer climbs the rigging and talks to Kerg, again offering a share of the gp from the loot sold in Fort Stag.
Kerg declines the gold, appearing more interesting in birdwatching.
Coer climbs down and divides the gp among the group.

----
ooc: I have confirmed with Philip that Kerg does not want any of the last lot of loot.
each character and the ship recieve an equal share totalling 198gp 4sp 6cp


Co-DM Cayzle  d4=1 ; d12=3 ;
Wednesday September 5th, 2012 1:44:33 PM

The ship is in shape. All repairs are concluded, thanks to Cato's expertise and Sten's magic and a generous budget. Honestly, the Lionfish hasn't looked this good since she left the drydock in which she was built.

At sea, Kerg decreases the seagull population until the squawking birds learn to stay away. Mmmm. Seagull. No wonder the young half-orc turned down his share of loot -- he's self sufficient! :-)

Dilantar and Spire are more concerned about their new book of arcana. By the way here are links to the two items that the book describes.

Jozhur is just glad to be away from those centaurs.

Coer busies himself with the duties of a first mate.

OOC: Since no watches have been forthcoming, your impatient DM will use the last ones you made, last month:

1st Shift (8-noon): Joansie, Pinny, Rafe

2nd Shift: Gaston (noon-8), Too-Elt, Rafe, Coer

Night Shift: Tommy Teeth (8-8), Dilantar, Yel'kno

It is daylight from 7-5, twilight 5-7, night 7-5, and dawn 5-7.

John Squint is full time cook duty with Sammy as a helper. Tula as bosun fills in and supervises crew. Cato and Horace do not serve watches (too old; too young)

I'll assume that other PCs are sleeping on the night shift.

Rolling randomly, it is 3 in the afternoon when you sight two ships in the distance. They are oared ships, without sails, and low to the water, so you did not see them until they were relatively close. On the other hand, they could see you, with your sails, long before you saw them. You might deduce that they have been maneuvering out of sight, because one is directly upwind of you (to the fore), and one is directly downwind (to the aft).

They are about a half a mile away. If you sail with the wind, at 4 mph you'll meet the forward ship head-on in about 3-4 minutes. If you tack east or west, perpendicular to the oncoming ships, you'll be travelling at 2 mph, and an encounter will come a little later. You can't sail directly back into the wind, so the aft ship will engage you at its choosing -- though it seems to be coming on as fast as it can.


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=19 ;
Wednesday September 5th, 2012 2:00:51 PM

Yel'kno peers at the ships and tries to find some identifying mark. (perception 26)

(Mark) Coerator AC15/14/11 -- CMD 19 -- HP 32/32  d20+8=11 ; d4=3 ; d20+5=9 ;
Wednesday September 5th, 2012 5:00:55 PM

Someone wake The night shift, we have company" issues Coer.

Drawing a Javelin from its sheath, Coer looks at oncoming craft trying to see how many people are on board.

-------
Perception; 11
Prof sailor; 9
Ignore the d4 - posting from phone

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12  d20+4=22 ;
Wednesday September 5th, 2012 6:57:01 PM

Hearing commotion on deck, Spire appears, his trusty bow in hand, peeing over the railing, trying to see a flag or an identifying mark.

----------

Perception: 22

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25 
Wednesday September 5th, 2012 7:16:13 PM

Jozhur hurries to alert all crew members who happen to be below deck, telling them to take up arms, and quickly.

(Mark) Coerator AC16/15/12 -- CMD 20 -- HP 32/32 
Wednesday September 5th, 2012 10:16:39 PM

ooc: I think that is a typo by Ian, and Spire is peering, not peeing over the railing :)

(Michael) Sten Maschinengewehr AC 15/12/13 - CMD 18 - HP 11/11 
Wednesday September 5th, 2012 11:02:53 PM


Sten goes to the deck and obserses the situation. He pulls out weapons and shield and material components.


(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 
Thursday September 6th, 2012 3:47:20 AM

Kerg again watches everyone assume the worst when someone new appears. With the sort of people they've been meeting he thinks they might be right to do so. That doesn't make him get up from where his arms and legs are poking through the railing though.

Co-DM Cayzle 
Thursday September 6th, 2012 12:58:19 PM


Yel'kno sees that both ships are flying the Jolly Roger -- no knowledge check needed to realize that these captains are openly declaring themselves outlaws, beyond the law, who will fight to the death, and kill any who do not surrender. They fly this fearful flag to suggest that surrender is the best course of action.

Coer tries to get a head count, but aside from "many," fails to secure a number at this distance.

Spire notes that large barrels have been placed all around the outer perimeter of the deck, and he notes that most have humanoids behind them.

Jozhur wisely and quickly alerts the crew, waking all those sleeping or resting below deck.

Gaston emerges with a longbow. Three others -- Tula, Tommy Teeth, and John Squint -- have heavy crossbows cocked. Three more -- Too-Elt, Pinny Liz, and Joansie -- are working hard to keep the ship sailing and await any orders from the captain. The rest of the crew and the elves are taking cover below deck.

Sten draws his weapons and readies his spells.

Kerg thinks this is not good, but remains seated and watchful.

A minute goes by (10 rounds). The lionfish and one pirate vessel (the purple one on the map) cut the distance between them in half, from 1,200 ft to about 600 ft. The pirate ship in the rear comes on, keeping pace with the Lionfish.

You can now see that the pirate ship nearest you has a ram mounted on its prow. It is about 40 ft long -- almost half the Lionfish in length -- but is packed with armed humanoids. Men, orcs, others. Most have bows.

What flag are you flying today?

Do you keep on course? Each round the two ships get 60 ft closer.

Please give orders for your characters for the next three rounds -- Rounds 11, 12, and 13.

And the map! Note that the three ships' positions are given as R1 (Round 1) and R10 (Round 10) so you can see how they move. The current positions are the R10 positions.

OOC: We are in combat, my friends. I strongly urge everybody to post daily, or more often if needed. I will be checking the board for questions, and feel free to email me at cayzle@cayzle.com. I'm sorry JimC (playing Rafe) is out with the flu -- someone might want to e-mail him with permission to sub for his character. CC or forward me any messages you get regarding that.

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19()  d20+11=24 ; d20+9=23 ;
Thursday September 6th, 2012 1:24:51 PM

((Sorry for no post yesterday, sick wife stuff kinda threw any plans I/we had out the window :) Debating if I want to prepare an extract(takes 1 minute or 10 rounds) to be able to throw bombs really far(120ft) or try something a little different. :/ Well here goes nothing))

Rubbing sleep out of his eyes, Dilantar wakes up to the sounds of various people getting ready for battle. Ugh, I hate mornings some days Grimacing to himself, he takes a moment to don his goggles and armor, and straps on his belt of various alchemical compounds((just an IC way of saying he has bombs with him :P )) Dilantar tries to check the surrounding waters condition, to see if he can make use of any of the terrain(i.e. a very strong current that can be used offensively or defensively, whirlpools, etc.) and if so, will work with the helmsman to "trip up" their enemies before getting in to close combat.

((On a side note, I wonder how difficult it would be to make a depth charge :P ))

know(Nature) 24
Perception 23

Kindly DM Cayzle comments: I do not want to penalize anyone with a sick wife! That's penalty enough. Feel free to use the time between yesterday's post and today's post (one minute exactly) for prep as desired. Then post actions for the next three rounds before stuff starts to fly! Also, there are no especially strong currents or water features. No kelp forests, no whirlpools. The defining terrain characteristic is that the wind is pushing you east, and if you want to sail in another direction, your speed goes down.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Thursday September 6th, 2012 6:32:43 PM

Yel'kno moves to the bow and peers out at the ship and then waves Gaston and the others with bows over, "Bowmen to me." and he looks to the rest of his peers as he says his plan, "We close until with shooting distance and then fire at their helmsman. Hopefully he'll fall or at least be distracted so when we fire we can turn to the aft and avoid the ram. We'll close within boarding distance, but avoid the ram."

Yel'kno will take out his bow and notch an arrow.

Cayzle Comments: Technically, you are in shooting range right now. At 600 feet, you are about 6 range increments away with a longbow or crossbow. Reminder on how range increments work:

within 1 increment = 0-100 ft = -0 to hit
within 2 increments = 101-200 ft = -2 to hit
within 3 increments = 201-300 ft = -4 to hit
within 4 increments = 301-400 ft = -6 to hit
within 5 increments = 401-500 ft = -8 to hit
within 6 increments = 501-600 ft = -10 to hit

With a projectile weapon, you can shoot up to 10 range increments away. With a thrown weapon, up to 5 increments away. Right now, in round 11, you are 6 increments away, so you take a -10 on attacks. The pirates are hiding behind barrels, so they get cover, and a +4 AC. If you think it is worth firing at an essentially -14 modifier go for it! You have nothing to lose but your ammo. A natural 20 always hits.

In round 12, on the current course, you will be 540 ft away, still 6 increments. In round 13, you will be 480 ft away, within 5 increments.

Also, you should check your range increments exactly. My "100 ft per increment" is just an example. It varies by weapon.

Note that spell ranges that are "long" are 400 ft plus 40 ft per level. At level 3, that's 520 ft. Just sayin' ...

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 
Thursday September 6th, 2012 10:04:36 PM

Kerg notices that the excitement doesn't settle as it did last time, and realizes that there must be a very real threat to everyone now. He stands up and stretches, looking back and forth between the ships as the other sailors are doing.

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25  d20+7=24 ; d6+1=6 ;
Thursday September 6th, 2012 11:10:03 PM

Jozhur nocks an arrow in his shortbow as he rushes to the bow of the Lionfish. He leans over the bow, as if trying to get a bit closer to his target and lets the first arrow fly in the general direction of the pirates clustered on the ram.

Hit AC 24-18 for range. 6 damage in the unlikely event that it strikes someone.

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25  d20+7=14 ; d20+7=9 ; d6+1=4 ; d6+1=3 ;
Thursday September 6th, 2012 11:15:08 PM

Forgot to add, realizing he won't be able to hit anything, he then joins Yel'kno, but will wait for the enemy vessel to come closer before firing, unless someone tosses him some extra arrows.

"Anyone spare a few arrows, I don't generally count on using this bow much."

Extra shots rolled, only fired if someone supplies Jozhur with a handful of arrows. They will miss, hit AC of around 0.

(Mark) Coerator AC16/15/12 -- CMD 20 -- HP 32/32 
Thursday September 6th, 2012 11:51:14 PM

Barrels? thats actually a good idea given I am an easy target

Coer grabs a barrel under each arm and sets up a makeshift wall to protect him from incoming fire. He waits fot the distance to close, javelin at the ready.

------
OOC:
Deflect arrows feat is in effect for any incoming arrows that get past the wall
feel free to stand behind Coer :)

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+6=12 ;
Friday September 7th, 2012 2:23:14 AM

Sten 600 FT R11 Sling Cant -- out of range
540 R12 sling Cant -- out of range
480-20 R13 Sling miss

Cayzle Comments: Fixed your header. For info on formatting your posts, including links, see this page in the Woldipedia.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12 
Friday September 7th, 2012 11:01:06 AM

Spire takes some time to cast both Gravity Bow on his own bow, and Mage Armor on Coer. He then takes a spot next to Yek'Kno.

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Friday September 7th, 2012 3:18:30 PM

((Thank you kindly DM!!!! Then I will make take that minute of prep.))

Dilantar, noticing that nothing would especially help them terrain wise, spends a moment preparing his Bomber's Eye extract. Knowing it had a small duration, Dilantar would wait until the enemy ship was closer before quaffing it.

((Round 1-10: Prepare Bomber's Eye
Round 11-13: Ready action to drink extract and start lobbing bombs as soon as enemy ship is within 90 ft.))

Co-DM Cayzle  d20-5=3 ; d20-5=1 ; d20-5=13 ; d20-5=6 ; d20-5=14 ; d20-5=-1 ; d20=5 ; d20=7 ;
Friday September 7th, 2012 4:22:34 PM


Dilantar wracks his brain for a way to get a terrain advantage out of the open ocean, but there are no whirlpools or kelp forests or other features. Alas. So he takes the time to prepare a combination of magical fluids that will let him throw his bombs super far.

Yel'kno orders Gaston, Tula, Tommy Teeth, and John Squint to get ready to shoot at the helmsman. That might give the Lionfish a chance to maneuver away. They stand ready, missiles cocked.

In round 13, Jozhur and Sten let missiles fly, but the distance works against them, and both miss.

Kerg gets ready.

Coer goes below deck (move action) and picks up a barrel (move action) in R11. He picks up another and then comes back on deck in R12. He places them carefully in R13. Because he is tall, they offer him only partial cover -- +2 AC, +1 on reflex saves.

While Coer is belowdecks, he hears screaming and violence. Some of the elves are panicking. "We won't go back to the orcs! WE WON'T!" Evidently they have peeked up and identified the enemy -- these are Bloodkin -- allied with the pirates who kidnapped them initially. There seems to be a real danger that their irrationality will endanger the ship.

Rafe sees no choice, and he heads belowdecks to calm things down. [OOC: Until JimC gets over his flu and can rejoin us, this gives him an honorable out from the battle.]

Meanwhile, Spire casts two buff spells and stands next to the captain.

The ship in front of you is speeding up! Make a Perception check vs DC15 and Please Highlight to display spoiler: {You hear a fast deep drum beat from the ship -- and maybe the crack of a whip?} The ship is now actually about 420 feet from you.

In the second half of round 13, 6 heavy crossbow bolts fly across the water toward the lionfish. Two come close to hitting. The targets are Y, C, S, D, S, K, J for PCs and G, Tu, To, JS, TE, LP, and Jo for NPCs. Rolling randomly, the bolts strike at Sten, hitting AC13, a MISS, and at Jozhur, hitting AC14 a MISS.

Actions for round 14? Yel'kno, please feel free to roll raw d20 checks for the 4 NPCs, and damage if you think it might be close. G has a longbow (1d8), the other three, heavy crossbows (1d10). Distance is 400 ft.

And the map!

We may go to a 10 ft or 5 ft scale next round.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Friday September 7th, 2012 7:10:00 PM

Rafe comes back on deck to find the ship has sprung crossbow bolts on it's decking. Mounting his Eidolon, the spry halfling wonders the possibilities of closing on the ship underwater.

DM, what speed if the ship traveling?

Sorry all for my unexpected absence!

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=1 ; d20=1 ; d20=17 ; d20=11 ; d20+7=22 ; d10=1 ; d8=1 ;
Friday September 7th, 2012 7:12:34 PM

Yel'kno will wait until the ship is within 300' to give the order to fire (I think that will be done in 1 round?) and launches his owe arrow at the pirate on the rudder/wheel.

If the one steering the ships stops doing so due to the missle barrage, Yel'kno yells out "To port! Avoid that ram!"

~~~~~

Yay.. look at all those 1s! Firing at the helmsman

One of the crossbow men get a 17 - 4 penalty, if hit for 1 damage!

Yel'kno hits AC 18 for 1 damage! WoooO!!!



(Mark) Coerator AC16/15/12 -- CMD 20 -- HP 32/32  d20+8=11 ;
Friday September 7th, 2012 7:22:39 PM

Feeling a pulse of energy he looks to the side to see Spire casting a spell in his direction.

With the ship still out of range of his javelin (max 150ft) Coer stays waiting behind his barrels. "COME AND GET ME ORCS" he yells to the oncoming ship, attempting to draw fire his way.

---------
ooc:
AC is 20; with mage armor, 22; behind the barrels
Deflect arrows still in effect



Co-DM Cayzle 
Friday September 7th, 2012 7:35:36 PM

The Lionfish is sailing forward at 30 ft per round.

30 ft/rnd = 300 ft/min = 18,000 ft per hour = about 4 mph = about 100 miles per day if the winds are with her.

The galley also travels at about 4 mph generally, but as you just learned, it can double its speed for short bursts with the application of "incentives" to the rowers. So it is moving at 60 ft per round. Therefore the two ships are getting 90 ft closer each round. The distance for R13 is 420 ft. For R14, expect 330, and for R15, 240, etc.

As for Rafe and Larien crossing the gap by swimming ... Jim, please Highlight to display spoiler: {Did you construct your Eidolon right, Jim? I see that you took the Gills evolution, but I do not see the Swim evolution. I also do not see a swim speed for Larien, and her swim check is a sad +4. Maybe you meant to take Swim instead of Gills? Honestly, I'd like to see you list all her evolutions and the prices you paid for them. BTW, feel free to do surgery on Larien's evos as you need to ... this is really the first time it's come up.}

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25  d20+5=8 ; d20+7=13 ;
Friday September 7th, 2012 11:02:16 PM

"Good thinking!"

His shortbow has very poor range, so Jozhur hurries below deck to grab an object or two to use as cover. If the elves are within earshot, he will encourage them to lend him a hand by dragging anything solid enough up to the deck.

He shouts in elvish "Lend me a hand if you don't want to go back to those orcs!"

diplomacy=13

(Philip) Kerg Halg AC 14 - CMD 19 - HP 28 
Saturday September 8th, 2012 1:46:51 AM

Kerg recognizes the rain of twigs as something his captors used in the days before his capture, when they fired at his shadow in fear. Seeing that the danger will closer ahead, he will move to the bow of the ship, staying away from the edges and the bite of the crossbow bolts.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  2d6=8 ;
Saturday September 8th, 2012 8:23:17 AM

Sten will forgo his remaining sling attacks and time the casting of his spell, well. Range 130. He wants Flaming Sphere on top of the enemy helmsman.

Cayzle comments: Distance for R14 is 400. For R15, 310. For R16, 220. For R17, 130. Feel free to take actions in Rounds 14-16, and then cast your Flaming Sphere in R17. You could even "ready" it in R16 just to be sure, but that still leaves R14 and 15 open. Just sayin'.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20=7 ; d20=10 ;
Saturday September 8th, 2012 9:46:11 PM

Ok Cayzle wll do what you suggested:
R14 and R15 Sling sling.
R16 ready spell then R17 cast spell as above.

Co-DM Cayzle 
Saturday September 8th, 2012 10:33:53 PM

For the next few rounds, the enemy ship is going to shoot crossbows because that's all they can do right now. After that things get more interesting. If you want to submit attacks for a couple rounds now, that's fine.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12  d20-1=6 ; d20+1=11 ; d20+3=16 ; d20+5=23 ; 2d6=10 ;
Sunday September 9th, 2012 12:51:26 AM

Spire begins to bombard the ship with arrows, although most of his shots fall short.

--------------------
R13: Attack at -1, hit AC 6
R14: Attack at +1, hit AC 11
R15: Attack at +3, hit AC 16
R16: Attack at +5, hit AC 23, 10 damage

Cayzle Comments: Please roll damage for the attack that hits AC16 as well.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=3 ; d20=15 ; d20=20 ; d20=10 ; d20=19 ; d20=8 ; d20=9 ; d20=13 ; d10=8 ; d8=3 ; d20+3=4 ; d3=1 ; d20+3=21 ; d8=5 ;
Sunday September 9th, 2012 9:08:46 AM

Another two rounds of firing by the crew:
1 crosshit hit on Nat 20: 8 damage
1 Gaston likely hit with 19 -4 range: 3 damage

Yel'kno:
Miss next round
Hit AC 21 round after that for 5 damage

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12  2d6=8 ;
Sunday September 9th, 2012 10:46:32 AM

Hit AC 16 for 8 damage

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Sunday September 9th, 2012 4:32:15 PM

Until the round where the enemy ship is within 90 feet(round 18?) Dilantar will just wait to quaff his extract and throw bombs.

(Brock) Jozhur AC17/14/13--CMD 16--HP 25/25  d20+7=12 ;
Sunday September 9th, 2012 7:35:25 PM

Jozhur returns from below deck and places his cover.

He waits for the ship to close some and sends another arrow that plunks into the hull of the approaching vessel.

Fire in round 16. Miss.

(Mark) Coerator AC16/15/12 -- CMD 20 -- HP 32/32 
Monday September 10th, 2012 12:11:06 AM

Rnd 15: Feeling confident of his saftey, Coer waves his arms in the air -- still trying to draw crossbow fire his way

Rnd 16: Coer bows his head and says Domi guide me. As he says this his gloves flash blue for a moment

---------------------------------
ooc: Using gloves to cast guidance, +1 to next attack if made within 1 min.


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  2d6=3 ;
Monday September 10th, 2012 8:17:45 AM

In R16 Sten will ready spell to go off in R17. Range 130. He wants Flaming Sphere on top of the enemy helmsman.

He gets a save for half, Wis 16 lev 3.



Co-DM Cayzle 
Monday September 10th, 2012 11:46:23 AM

DM Post a-coming, friends! Sorry I'm sandbagged at work and at Wold!

Co-DM Cayzle  d20-5=-3 ; d20-5=12 ; d20-5=10 ; d20-5=10 ; d20-5=14 ; d20-5=11 ; d20=5 ; d20=5 ; d20-3=6 ; d20-3=17 ; d20-3=16 ; d20-3=2 ; d20-3=9 ; d20-3=12 ; d20=4 ; d20=6 ; d10=7 ; d20=19 ; d20-3=5 ; d20-3=14 ; d20-3=14 ; d20-3=14 ; d20-3=6 ; d20-3=10 ; d20=17 ; d10=3 ; d20=14 ; d10=4 ; d20=2 ; d20=1 ; d12=8 ; d12=10 ; d12=3 ;
Monday September 10th, 2012 11:58:13 PM


Round 14 - the ships are 400 ft apart.

Rafe and Dilantar wait.

Yel'kno orders the four crew with missile weapons to fire at the enemy helmsman! (about 4 range increments apart, at -6 to hit) A bolt (fired by Tommy Teeth) and an arrow (Yel'kno's) hit for 2 hp damage total -- because the helmsman does not have the benefit of cover, not being behind a barrel.

Coer shouts, hoping to draw enemy fire.

Jozhur goes belowdeck to grab some cover.

Kerg moves forward to the bow, but back from the sides of the ship -- the sails offer some small concealment there.

Sten hurls a sling bullet (range increment 50 ft, 9 increments away) and misses.

Spire fires an arrow and misses.

THE ENEMY

You can now see that there are three orc crew steering -- one at the helm, another on deck, and one below on the drum. There are also 12 oars you can see, so that means 12 rowers. And most pressingly, there are 12 heavy crossbowmen -- each round six fire and six reload.

The targets are Y, C, S, D, S, K, J for PCs and G, Tu, To, JS, TE, LP, and Jo for NPCs. I'm rolling a d20 for random attacks, and any number over 14 goes to Coer, who is not only a big target, but is asking for it.

This round the orcs take a -6 on attacks due to range. Two shoot somewhat on target, at attack on Sten hits AC12, a MISS; and an attack on Sten again, hits AC14, still a MISS.

=====

Round 15 - the ships are 310 ft apart.

Rafe and Dilantar wait.

Yel'kno and crew fire (-4 to hit). The helmsman (helmsorc?) goes down, with a critical by Tommy! He's hot today! Immediately, Yel'kno gives the command: "To port! Avoid that ram!"

Coer shouts, hoping to draw enemy fire.

Jozhur and two elves wrangle a barrel of salt pork up on deck. The elves then go back below.

Kerg waits at the bow.

Sten hurls a sling bullet (range increment 50 ft, 7 increments away) and misses.

Spire fires an arrow and just misses! It sticks in a barrel right next to an orc head.

The crew sailng the ship -- Too-Elt, Pinny Liz, and Joansie -- hoist sail and turn the rudder. The Lionfish begins to turn.

THE ENEMY

Six more bolts -- The targets are Y, C, S, D, S, K, J for PCs and G, Tu, To, JS, TE, LP, and Jo for NPCs. This round the orcs take a -4 on attacks due to range. Three potential hits this time ... at Dilantar hits AC17 a HIT because it is a nat 20 (but no crit) for 3 damage vs Dilantar ... at Kerg with an extra -2 (because he is at the bow) hits AC14, a hit for seven damage to Kerg! ... and at Coer hits AC12 a clear MISS.

=====

Round 16 - the ships are 250 ft apart.

Rafe and Dilantar wait.

Yel'kno orders the four crew with missile weapons to fire at the enemy helmsman! Gaston hits a crossbowman for 3, and Yel'kno, for 5.

Coer casts Guidance on himself.

Jozhur takes cover behind his barrel -- you get +4 AC and +2 on reflex saves. He also gets off one shot, but he misses.

Kerg waits at the bow.

Sten readies his spell. With the Lionfish turning rather than coming on, it will be yet another round before the foe is in range to cast the Flaming Sphere. Feel free to revise your action if you like.

Spire fires an arrow and hits an orc crossbowman! It hits hard too, for 10 damage thanks to his gravity spell, almost knocking it out ... but not quite. [OOC: I think I have a couple too many attacks for Spire. Sorry for the confusion.]

THE ENEMY

Six more bolts -- The targets are Y, C, S, D, S, K, J for PCs and G, Tu, To, JS, TE, LP, and Jo for NPCs. This round the orcs take a -4 on attacks due to range. Three potential hits this time ... at Joansie hits AC14 a HIT for 4 damage ... at Coer vs AC14 a MISS ... and at Yel'kno hits AC14 a MISS.

This round you hear a great shout from the enemy as two humanoids step out of the enemy ship's cabin -- a really big orc and a half-orc. The big orc moves to the stern and grabs the handle of the rudder, giving it a great turn. He shouts, and the drum beat changes ... the oars on one side start to go backwards, helping to spin the boat.

The half-orc calls to a huge seagull, which flies down from the crow's nest to him.

=====

Round 17 - the ships are 160 ft apart.

Player actions next!

=====

Enemy Status:

Big Orc -

Half-orc -

Orc warriors - AC13 (17 behind a barrel)

Orc 1 -
Orc 2 -
Orc 3 - down 10
Orc 4 -
Orc 5 -
Orc 6 -
Orc 7 -
Orc 8 - down 3 hp
Orc 9 -
Orc 10 - down 5
Orc 11 -
Orc 12 -

Orc sailor -
Orc helmsman - down
Orc drummer - unseen

=====

And the map!

OOC: Sorry friends, for the late in the day DM Post! Let's keep things simple for next time and stick to just one post for Round 17. Good luck!

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/25  d20+7=17 ; d6+1=4 ;
Tuesday September 11th, 2012 12:56:03 AM

Seeing the large target, Jozhur tries to carefully line up a shot on the huge orc that just emerged, but he's really pushing the range of his bow.

Hit AC17, subtract 4 for range I think (60ft range increments). 4 damage

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Tuesday September 11th, 2012 7:30:11 AM

Seeing the orcs get steadily closer, Dilantar prepares himself to let his bombs fly.

((Readied action: as soon as enemy ship is within 90 ft, drink extract, throw bombs, arrghh the suspense!!!! :D ))

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  2d6=7 ;
Tuesday September 11th, 2012 8:35:40 AM

With spell redied Sten will cast Flaming Sphere at 130 ft. The target of the spell is the big orc now.


(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12  d20+5=10 ;
Tuesday September 11th, 2012 11:33:48 AM

Spire launches another magically imbued arrow at their foes.

--------------------

10 to hit at a -2 for range

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/28 
Tuesday September 11th, 2012 12:08:44 PM

Kerg stifles a howl of pain through gritted teeth. Looking down at the shaft buried in his chest he breaks it off as close as he dares, blinking away tears.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=17 ; d20=7 ; d20=15 ; d20=8 ; d8=7 ;
Tuesday September 11th, 2012 3:35:17 PM

"get the big one!" Yel'kno calls out and fires another arrow. (gason rolled a 17 for 7 damage. Everyone else likely missed)

(Mark) Coerator AC16/15/12 -- CMD 20 -- HP 32/32  d20-1=10 ;
Tuesday September 11th, 2012 10:06:44 PM

Not wanting to tangle with the large orc in close quarters, Coer takes aim with his javelin and times his throw as the enemy ship continues to approach.

The Javelin sails through the air with a slight whistling sound before embeding itself in a barrel.

-----------------------
Coer will wait until the orc ship is at 120 feet before throwing.
mod;+4, range;-6, guidance;+1 - total attack mod; -1
attack; 10

Co-DM Cayzle  d20-1=18 ; d20-1=8 ; d20-1=18 ; d20-1=19 ; d20-1=13 ; d20-1=16 ; d20-1=17 ; d20=14 ; d10=8 ; d20=11 ; d10=7 ; d20=5 ; d10=2 ; d20=3 ; d10=3 ; d20=1 ; d10=3 ;
Wednesday September 12th, 2012 12:08:39 PM


[OOC: Sorry friends! We'll have to write yesterday's DM post off as a loss. Fortunately, Wold guidelines allow for DMs to miss a post once per fortnight, so I'm okay with the PTB. My apologies, however ... life at work and Wold has just been crushing lately.]

Round 18 - the ships are 140 ft apart.

[OOC: As you take pot shots at these guys, you are getting a feel for their ACs ... see below.]

Jozhur shoots at Big Orc and misses, twanging off the enemy's breastplate.

Dilantar is ready to throw his bombs -- though he thinks it will likely be Round 19 before he can reach!

Sten is ready to cast -- next round the enemy will be in range!

Spire fires an arrow and misses.

Yel'kno and crew fire at Big Orc and miss -- except for Gaston, whose dex and attack bonus serve him well. He just hits Big Orc for 7.

Coer throws a javelin, but even the Guidance does not help. A miss.

Kerg yowls in pain at the arrow that now pierces his flesh.

Rafe waits for his chance.

THE ENEMY

Six more bolts -- The targets are Y, C, St, D, Sp, K, J for PCs and G, Tu, To, JS, TE, LP, and Jo for NPCs ... rolling a d20 for random targets, with 2 and 15+ hitting Coer. This round the orcs take a -2 on attacks due to range. And there are some mighty fine shots among the orcs this time! FIVE potential hits
... at Joansie again, who took 4 last round, hits AC18 a HIT for 8 damage, and she is DOWN
... at John Squint vs AC18 a HIT for 7 damage.
... at Spire a nat 20 HIT but not a critical for 2 damage.
... at Sten hits AC16 a HIT for 3 damage
... at Yel'kno vs AC17 a HIT for 3 damage

Big Orc continues to haul the rudder, steering the ship in an effort to ram the Lionfish.

The half-orc casts a spell, and you see fire. His seagull takes off and flies 80 ft toward you. It is carrying something dangling from its beak, and its head is on fire!

If you make a Spellcraft check vs DC16, then Highlight to display spoiler: {The half-orc has cast Produce Flame and shared it with the seagull.}

NOTE: With Joansie unconscious, you have only two sailors sailing the ship. Your speed, such as it is, will suffer unless someone takes her place. Also, she is bleeding to death on the deck. John Squint, seeing Joansie down and with an arrow deep in him, looks like he is about to flee for his life belowdecks.

=====

Enemy Status

Big Orc - AC23 - down 7

Half-orc - AC?

Orc warriors - AC13 (17 behind a barrel)

Orc 1 -
Orc 2 -
Orc 3 - 10 hp dam
Orc 4 -
Orc 5 -
Orc 6 -
Orc 7 -
Orc 8 - 3 hp dam
Orc 9 -
Orc 10 - 5 hp dam
Orc 11 -
Orc 12 -

Orc sailor - AC13
Orc helmsman - 18 hp dam DOWN
Orc drummer - unseen

Lionfish NPCs Status

Firing missiles:

Gaston (AC16)
Tula (AC12)
Tommy Teeth (AC12)
John Squint (AC12) - 7 hp dam and FLEEING?

Sailing:

Too-Elt (AC12)
Pinny Liz (AC12)
Joansie (AC12) - 12 hp dam and DOWN

=====

And the map! We'll go to a more detailed scale tomorrow if I can find time to redraw it.

=====

Looking ahead to Round 19 - the ships are 110 ft apart. The seagull is 30 feet from the Lionfiish, and 50 ft above the waves.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d100=44 ; d20=10 ; d20=11 ; d20=12 ; d20+7=14 ; d8=4 ; d20+7=13 ;
Wednesday September 12th, 2012 1:46:45 PM

Yel'kno changes his aim to shoot at the seagull. He didn't know what that was about, but anything flaming heading towards the ship needs to be stopped.

He then falls back to stand by Joansie and calls out to John Squint, "John, man the sails while I tend Joansie. No one dies today." (Diplomacy 13 for John if it helps... meh what below average rolling.. again)

(Mark) Coerator AC16/15/12 -- CMD 20 -- HP 32/32  d20+1=20 ; d20+2=18 ; d8+4=8 ;
Wednesday September 12th, 2012 4:53:33 PM

Great... A flaming seagull. As if we weren't in enough trouble" grumbles Coer as the gull flys towards the ship.

He draws a Javelin from its quiver and hurls it at the incoming bird.

--------
Ooc: 50' up and 30' across.... 58' away?
That's 1 range inc for Coer; -2
Hit; 18, damage; 8

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20=20 ;
Wednesday September 12th, 2012 9:07:39 PM

Sten rolls a nat 20+2 on Spellcraft.
With spell Readied Sten will cast Flaming Sphere at 130 ft. The target of the spell is the big orc.
Roll from other day 2d6=7

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Wednesday September 12th, 2012 9:55:16 PM

Dilantar waits, debating on wether to drink his extract now or in a moment.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 12/12  d20+12=32 ; d20+7=14 ; 2d6=8 ;
Wednesday September 12th, 2012 10:21:22 PM

"Don't let that seagull get close!" Spire turns his attention to the bird, firing off another arrow.

--------------------

Spellcraft: 32
Attack: 14
Damage: 8

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/25  d20+7=10 ; d6+1=5 ; d20+7=24 ; d6+1=7 ;
Wednesday September 12th, 2012 10:54:22 PM

Jozhur looses an arrow at the incoming bird, but it sails wide.

Frustrated by his poor marksmanship thus far, and spurred on by Spire's warning about not letting the flaming bird get close, Jozhur quickly nocks another arrow and lets a quick shot fly, this arrow flies true.

If the seagull is less than 60' away attack hits AC 24 for 7 damage, hero point used. If the seagull is dead, target the large orc.


Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+7=9 ;
Thursday September 13th, 2012 12:09:55 PM

Targeting the seagull, thinking along the lines of Kilarn that it could be a familiar coming in to drop a spell, Rafe's bolt flies wide of it's target.

Hit AC9, miss

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/28 
Thursday September 13th, 2012 12:35:23 PM

Kerg knows he is completely out of his element. He waits and prepares for the moment when the two ships will meet.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12 
Thursday September 13th, 2012 1:20:01 PM

Fixed header for damage.

Co-DM Cayzle 
Friday September 14th, 2012 12:32:59 AM

Sorry friends. Too tired. I'll post early early early in the morning.

Co-DM Cayzle  d6=1 ; d20+4=20 ; 3d6=7 ; d20+6=20 ; d6=2 ; d20+1=10 ; d20+1=16 ; d20+1=11 ; d20+1=2 ; d20+1=11 ; d20+1=15 ; d20=11 ; d10=8 ; d20=2 ;
Friday September 14th, 2012 7:13:02 AM

=====

[OOC: This is the DM Post for Thursday.]

Round 19 - the ships are 110 ft apart.

Yel'kno orders John Squint to stay and take over for Joansie. The sailor obeys, but he looks resentful about it. The captain fires and misses, then moves over to Joansie. He judges that she is in the single-digit negatives. Gaston, Tula, and Tommy fire and miss. [OOC: Jon, I see rolls in your dice field, but you have to spell out what they are for and to whom they apply. Especially with you rolling for several characters. ALSO, I've been having the crew fire their crossbows every round, so clearly they are light crossbows, not heavy ones. Sorry, my bad. Here on out, those crossbows do the standard 1d8, not 1d10.]

Coer throws a javelin and hits the incoming giant seagull for 8 damage.

Sten casts his flaming sphere, on Big Orc's square. Note, damage from spell is 3d6, not 2d6, so your DM adds a d6 to your damage (rolls a 1, sorry) for total damage 8 this round to Big Orc. Damage is moot for this round, anyway, as he gets a 20 and saves for no damage. Note that the DM fro the spell is base 10 +2 second level spell +3 Wis = Reflex DC15.

Dilantar waits!

Spire fires an arrow and misses -- Seagull is AC17.

Jozhur shoots at the seagull and misses. Making a heroic effort, he takes one more quick shot, this time hitting for 7! The sturdy bird is still flying, but wounded by javelin and arrow!

Kerg watches and waits for his chance to attack.

Rafe shoots at the seagull and misses.

Since Joansie is still unconscious and John Squint is stowing his crossbow and moving to take over this round, the Lionfish only moves a smudge forward this round. The enemy comes on fast!

THE ENEMY

Six more bolts -- The targets are Y, C, St, D, Sp, K, J for PCs and G, Tu, To, JS, TE, and LP for NPCs rolling a d20, with 2 and 14+ hitting Coer. This round the orcs take a no range penalty. There are two potential hits:
... at poor John Squint again, who took 7 last round, hits AC16 a HIT for 8 damage, and he is DOWN.
... at Coer vs AC16 a HIT but the minotaur snatches the bolt out of the air, harmlessly.

Every round, six orcs have been firing, and six others have been reloading. This round, however, the six who would have been reloading are instead drawing grappling hooks and moving to the Stern, near the ram. Clearly, they intend to throw grappling hooks onto the Lionfish at impact. Unprotected by their barrels, these six orcs (Orcs 7-12) are AC13.

Big Orc continues to haul the rudder, bringing his ship through fire to ram the Lionfish.

The half-orc casts a flaming sphere spell -- no spellcraft check needed given this is the second one of the fight! -- right on Coer. Coer, please make a Reflex save vs DC15 or take 7 damage (I rolled poorly!).

His wounded seagull flies over Coer, dropping altitude to 20 ft above the Taur, call it 30 ft above the water. It drops a flask of alchemical fire it is carrying on Coer. It hits touch AC20 for 2 fire damage to Coer this round, and the flames continue to burn. The seagull flies on by, past the Lionfish.

=====

Enemy Status

Big Orc - AC23 - down 7

Half-orc - AC?
Seagull - AC17 - down 15

Orc warriors - AC13 (17 behind a barrel)

Orc 1 -
Orc 2 -
Orc 3 - 10 hp dam
Orc 4 -
Orc 5 -
Orc 6 -
Orc 7 -
Orc 8 - 3 hp dam
Orc 9 -
Orc 10 - 5 hp dam
Orc 11 -
Orc 12 -

Orc sailor - AC13
Orc helmsman - 18 hp dam DOWN
Orc drummer - unseen

Lionfish NPCs Status

Firing missiles:

Gaston (AC16)
Tula (AC12)
Tommy Teeth (AC12)

Sailing:

Too-Elt (AC12)
Pinny Liz (AC12)
Joansie (AC12) - 12 hp dam and DOWN
John Squint (AC12) - 15 hp dam and DOWN

=====

And the map! Alas, we're still at the 60 ft per square scale. Sorry.

=====

Looking ahead to Round 20 - the ships are 50 ft apart. AND IN ROUND 21 -- IMPACT! The seagull is 45 feet from the Lionfiish on the other side, and 20 ft above the waves.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover)-- CMD 20 -- HP 30/32  d20+6=24 ; d20+2=6 ;
Friday September 14th, 2012 8:56:58 AM

Sensing the normally brisk sea air beginning to boil, Coer instinctively rolls to one side as the place he stood erupts in flame. His luck ends there as the enemy gull's payload manages to find its way through the rigging, coving him with burning oil as it shatters against his back.

As the flames burn he pulls a javelin and throws it towards to bird, but misses, with the spear landing out at sea.

------------
Reflex save for the sphere; 24 - success
Attack; 6 - miss

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19()  d20+3=6 ; d20+3=19 ; 2d6+5=9 ;
Friday September 14th, 2012 9:40:34 AM

((Quick question: if I use a hero point to gain another action, can I use a standard action, then a full attack action? I believe I can but I can't seem to find anything definitive on it. This round's action will be based on that reasoning, otherwise I just drink the extract)) Quickly drinking his extract of Bomber's Eye, Dilantar feels a slight rush as his hands tingle and his eye sight seems to grow sharper. Taking a quick look at the enemy ships deck, Dilantar will finally act. Quickly throwing two bombs, Dilantar will attempt to capture as many as possible within the splash radius.((Aiming at an orc with as many adjacent orcs Rapid Shot used: 7 damage to all caught in splash(Ref Save of 16 for half damage) and 9 damage to the orc who was hit directly(no save). All fire damage, so if barrels were included then something might happen :D however I doubt they would put gunpowder or oil to be used as cover :( ))

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/25  d20+7=27 ; d20+7=9 ; d6+1=6 ;
Friday September 14th, 2012 9:52:07 AM

Jozhur peeks over his barrel lands a solid shot on one of the orcs that is holding a grappling hook.

"How rude of me. Tula, get behind this!" Jozhur offers his cover to Tula.

Natural 20, no crit. 6 damage. He picks out a wounded target if he is able to. Give up cover only if Tula, or anyone, comes to take his place.



(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12  d20+5=6 ;
Friday September 14th, 2012 10:00:33 AM

Cursing, Spire raises his bow with an arrow drawn, aiming for one of the many orcs.

--------------------

Attack: Nat 1, complete fail

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Friday September 14th, 2012 12:13:02 PM

gaston and company would have been firing at the big orc still last round and all missed.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=15 ; d20=5 ; d8=6 ;
Friday September 14th, 2012 12:17:42 PM

Gaston! Tula! Shoot that bloody seagull!" Yel'kno calls out (this round, gaston rolled 15 for 6 damage)

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d8=2 ;
Friday September 14th, 2012 9:27:28 PM

"By Eberyon's Return, I said no one dies. I'm the Captain and you need to do what I say!" Yel'kno yells as another sailors falls and pulls out the curing wand to heal Joansie (3 hp, stable at least)

Cayzle Comments: Cap'n, just a reminder, but with John Squint and Joansie down, you're still shy a sailor on deck.

Co-DM Cayzle 
Friday September 14th, 2012 11:56:08 PM

I'll post after everyone has posted, or Monday, whichever comes first. Thanks!

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  3d6=10 ;
Saturday September 15th, 2012 3:26:02 AM

Sten would like to hit the big orc again with the Flamming Sphere. For 10 points.

Cayzle comments: Each round you get a move action and a standard action. If Big Orc had moved, you could chase him with the sphere as a move action, still leaving you with a standard action to cast a spell or make an attack, or whatever. Since he did NOT move, you actually have both your standard action and your move action to use. So, glad to see that damage roll -- and also do something else!

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+7=11 ;
Sunday September 16th, 2012 12:47:03 AM

Rafe targets the seagull again, but once again misses. Perhaps his string was wet... yeah, must be that.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+4=11 ; d4+2=5 ;
Sunday September 16th, 2012 8:13:19 AM

If other targets are fair game Sten wants to hit a different orc (like someone rowing the boat) as his move action and try to hit the flying creature w/sling.



Co-DM Cayzle  d20=5 ; d20=3 ; d20=16 ; d20=19 ; d20=15 ; 3d6=9 ; d20+5=8 ; d20+4=7 ; d20+9=15 ;
Monday September 17th, 2012 1:29:05 PM


Round 20 - the ships are 50 ft apart. See Map below!

Coer throws a javelin at the seagull and misses.

Dilantar's waiting at last pays off! Making a heroic effort, he quickly drinks an alchemical extract, then draws and throws! He aims for orc number 8, hitting it for 9 ... and it falls! Of the five orcs nearby, three fail their saves. NOTE: Hero Point used!

Jozhur shoots at a burned orc who was shot previously, and downs it!

Spire fires an arrow and misses.

Yel'kno cures Joansie for 3, leaving her still unconscious, but stable. Tula, Tommy Teeth, and Gaston shoot, and Gaston hits the seagull for 6 more damage.

[OOC to Yel'kno: Highlight to display spoiler: {Gaston is shooting at +10, Tula at +4, and Tommy at +2}]

Sten moves his flaming sphere onto a nearby wounded orc, and kills it. He wishes he could send his fire down into the hold where the rowers are rowing, but the hatch is closed. Then Sten fires a sling bullet at the seagull, but misses.

Rafe also fires at the seagull, but misses.

Kerg still watches and waits.

THE ENEMY

Orcs 4, 5, and 6 are reloading. Orcs 1 and 2 are grabbing hooks, but stay behind their barrels. Orcs 7, 9, 11, and 12 are readied to throw their grapnels. 11 steps up over the body of a fallen orc.

Big Orc continues to haul the rudder, bringing his ship through fire to ram the Lionfish. He shouts encouragement to his crew. "Come on, boys! We'll take 'er by storm and sweep 'em into the sea!"

The half-orc, clearly a druid, keeps his flaming sphere on the minotaur. Coer, please make a Reflex save vs DC15 or take 9 damage.

He also casts a spell. If you make a Spellcraft check vs DC16, Please Highlight to display spoiler: {Produce Flame}. He throws a flame at Coer, hitting touch AC8, a miss.

His wounded seagull spits fire at Gaston hitting touch AC7, a miss. Then it turns and flies 70 ft away. Fly check 15.

=====

Enemy Status

Big Orc - AC23 - down 7

Half-orc - AC?
Seagull - AC17 - down 21

Orc warriors - AC13 (17 behind a barrel)

Orc 1 -
Orc 2 -
Orc 3 - 10+ hp dam - DOWN
Orc 4 -
Orc 5 -
Orc 6 -
Orc 7 - 7 hp dam
Orc 8 - 12 hp dam - DOWN
Orc 9 - 7 hp dam
Orc 10 - 14 hp dam - DOWN
Orc 11 - 3 hp dam
Orc 12 - 7 hp dam

Orc sailor - AC13
Orc helmsman - 18 hp dam DOWN
Orc drummer - unseen

Lionfish NPCs Status

Firing missiles:

Gaston (AC16, hp37)
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Sailing:

Too-Elt (AC12, hp5)
Pinny Liz (AC12, hp5)
Joansie (AC12, hp7) - 9 hp dam and DOWN
John Squint (AC10, hp10) - 15 hp dam and DOWN

=====

And the map! Now! On a 5ft per square scale!

=====

Looking ahead to Round 21 -- IMPACT!

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/25  d20+7=21 ; d6+1=7 ; d20+5=9 ;
Monday September 17th, 2012 2:06:32 PM

Jozhur is getting more confident with his bow at this range. He lets another arrow fly, sticking one of the orcs in the chest.

He shouts at the approaching vessel, but his voice comes out broken, "Stop rowing if you value your lives, you've already lost five men and the fight hasn't even started yet!"

Shoot at orc #9. Hit AC19 after range penalty for 7 damage.

Intimidate check: 9

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/28 
Monday September 17th, 2012 5:40:32 PM

Kerg will move up to stand near Coer, taking advantage of the cover provided by his barrels. He hopes this new position will allow for a quick entry into battle.

Moving to L11 and bracing for impact.

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19()  d20+3=7 ; d20+3=20 ; d8=1 ; 2d6+5=10 ;
Monday September 17th, 2012 9:44:00 PM

((the d8 is for the missed bomb, a 1 means in front of the creature))

Dilantar, a little worried about the impending ram attack on the ship, nevertheless throws two more bombs(Aim at Orc 11 for both, 1 miss, bomb lands in front of him, Orcs 7, 9, and 11 take 7 splash damage(Ref 16 for half damage), second hit Orc 11 for 10 fire damage, No save, Orcs 7 and 9 take another 7 splash damage, Ref 16 for half damage)) Hoping that his bombs may have weakend the ram somewhat, Dilantar just silently utters a prayer. Alemi, please watch over us and our vessel

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover)-- CMD 20 -- HP 30/32  d20+1=19 ; d20+6=22 ; d20+2=7 ; d20+2=4 ;
Monday September 17th, 2012 10:09:40 PM

Coer sidesteps the flame sphere again as the druid Orc's new flame spell misses him as well.
Drawing a new javelin he retaliates, throwing it at the Druid. His aim fails him however and it sticks in the deck Of the enemy ship.

---------
Ooc: spell craft; 19
Reflex; 22
Hit; 7

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12  d20+7=10 ;
Tuesday September 18th, 2012 12:30:07 AM

Spire curses loudly as another arrow misses its target. "Get me closer so I can set them on fire!"

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+7=9 ;
Tuesday September 18th, 2012 4:04:10 AM

Changing targets to one of the Orcs, Rafe lets loose another bolt and again the damn things spins off into the water. He half considers throwing the crossbow into the sea, but decides to give it one more chance.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  3d6=11 ; d20+4=15 ; d4+2=5 ;
Tuesday September 18th, 2012 7:47:39 AM

With his Flaming Spere Sten wants to hit a fresh undamaged orc (again someone rowing the boat) as his move action and try to hit the flying creature w/sling.



Co-DM Cayzle  d8=5 ; d20+10=19 ; d8=4 ; d8=4 ; d20+4=10 ; d20+2=20 ; d8=8 ; d8=2 ;
Tuesday September 18th, 2012 12:19:19 PM


Round 21 - IMPACT!

[OOC on damage to a ship: A vessel has a hp total as in the ship-to-ship PF rules. Attacks only inflict damage if they target the ship. So Dilantar's bombs, not being aimed AT the enemy ship, have not inflicted significant damage.]

Jozhur's luck holds! He shoots and downs another orc!

Kerg moves to the side of the ship nearest the enemy and braces for impact.

Coer both avoids damage, and, alas, avoids inflicting damage.

Dilantar's bombs clear the enemy deck, taking out three more orcs!

Spire fires an arrow and misses.

Rafe also fires, but misses

Sten Frustrated in his desire to burn the rowers (they are out of reach belowdecks), Sten moves his flaming sphere to the nearest foe -- the druid. The half-orc makes his save and takes no damage. Sten also fires at the seagull, with a -2 for range, and misses. The dwarf shouts out in a strange language.

Yel'kno awaits the impact of the ramming enemy ship, bracing for impact [OOC: Yel'kno, sorry you missed a post, Feel free to take a move action and TWO standard actions next round. I'll run the crew this round in your absence.]

Gaston, Tula, and Tommy Teeth shoot at random enemies (rolled by your kindly DM). Gaston hits orc 4 for 4, Tula misses, and Tommy hits the seagull for 2 hp damage.

Too-Elt moves to the hatch and down into the hold, clutching the bolt in his belly. Pinny Liz is the only sailor still at her post.

THE ENEMY

The enemy boat oars its way at full speed right into the Lionfish! It slams into the sailing ship, inflicting 24 damage (the Lionfish has 100 hp).

Orcs 4, 5, and 6 fire their heavy crossbows. The targets are Y, C, St, D, Sp, K, J for PCs and G, Tu, To, TE, and LP for NPCs ... rolling a d20 for random targets, with 2 and 13+ hitting Coer. Orc 4 fires at Gaston, hits AC17, and inflicts 2 damage. Orc 5 fires at Too-Elt, hitting for 8 damage. That's a mortal wound, and Too-Elt should be down, but somehow he stays on his feet, still ready for more! Orc 6 fires at Coer, and misses.

Orcs 1, 2, and 12 throw their grapnels! Two of the three catch and latch on! Orcs 1 and 2 tie them down tight.

Orc 12 is the first to try to board the ship! He climbs up and onto the deck!

Coer, your reach grants you an AoO on Orc 12!

If Orc 12 survives his climb, he moves right up next to Spire, Dilantar, and Sten.

Big Orc laughs and draws his two handed sword as he runs the length of his vessel, climbs the side, and boards the Lionfish. He shouts at Coer, "Have at ye, ya big lummox!" Coer, your reach grants you an AoO on Big Orc!

The half-orc druid moves his flaming sphere to Dilantar. Dilantar, please make a Reflex save vs DC15 or take 10 damage

He also throws a flame at Dilantar, hitting touch AC4, a miss. He also shouts back to Sten: Highlight to display spoiler: {You stole from Bloodkin! You are no brother of mine!}

His wounded seagull flies back, spitting fire at Dilantar, hitting touch AC10, a miss.

=====

Enemy Status

Big Orc - AC23 - down 7

Half-orc - AC?
Seagull - AC17 - down 23

Orc warriors - AC13 (17 behind a barrel)

Orc 1 -
Orc 2 -
Orc 3 - 10+ hp dam - DOWN
Orc 4 - 4 hp dam
Orc 5 -
Orc 6 -
Orc 7 - 13+ hp dam - DOWN
Orc 8 - 12 hp dam - DOWN
Orc 9 - 14+ hp dam - DOWN
Orc 10 - 14 hp dam - DOWN
Orc 11 - 13+ hp dam - DOWN
Orc 12 - 7 hp dam

Orc sailor - AC13
Orc helmsman - 18 hp dam DOWN
Orc drummer - unseen

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16, hp37) - down 2
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Sailing:

Too-Elt (AC12, hp5) - 8 dam and SOMEHOW STILL UP! - Gone Below
Pinny Liz (AC12, hp5)
Joansie (AC12, hp7) - 9 hp dam and DOWN
John Squint (AC10, hp10) - 15 hp dam and DOWN

And the map!

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19()  d20+6=21 ; d20+8=18 ; d20+8=19 ; 2d6+6=14 ; 2d6+6=14 ;
Tuesday September 18th, 2012 12:51:32 PM

((Was it Reflex save for half damage? Or Reflex save to avoid damage?))

Crap, Crap, Crap is the litany running through Dilantar's head as fire comes at him from multiple directions. After dodging the first couple of flames by a hairs breadth, Dilantar ended on the worng foot and barely avoiding taking a giant sphere of fire to his face((Reflex Save 21)). Slightly singed and very upset now, Dilantar takes aim at the druid, I'll show you what fire is supposed to do to your opponent Dilantar yells out with a snarl at the druid. Throwing two bombs at the druid((Attack 16 and 17 vs Touch Armor, forgot to add the Multi-Shot penalty of -2)) and hitting the enemy druid square in the chest with both bombs((I am only assuming that his touch armor is not that high :/ The druid takes 28 fire damage total, no save, and Orcs 1, 2, and 4 all take 8 splash damage twice with a Reflex save of 16 to half the damage)), while at the same time catching 3 enemy orcs in the blast radius.


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20+10=30 ; d20+10=19 ; 3d8=7 ; d4=3 ; d20+4=9 ; d20+2=22 ; d20+2=22 ; 2d8=12 ;
Tuesday September 18th, 2012 1:24:27 PM

Gaston, still firing at the same target he was told to before shoots at the Seagull again and lands a crit! (nat 20, confirm 9) for a whooping 7 damage. On a crit.

"Tula, Tommy, shoot anyone that lands a hook." (Tula missed AC 9, Tommy lands and confirms a crit for 12 damage)

Yel'kno moves to the body of John Squint and apples a charge to him as well to at least keep him alive. "Pinny, get below. We won't be able to sail once they hook up to us anyways"

He also notes the awesome fire caused by the drows bomb and thanks the Gods that he is on their side.

~~~

Q: Does the pirate boat take splash damage from Dil's bombs?

Co-DM Cayzle 
Tuesday September 18th, 2012 1:28:25 PM


OOC to Dilantar -- the save vs flaming sphere is to negate completely.

OOC to Yel'kno -- For now at least, I'm ruling that only damage directed directly at a ship counts against its HP total. ALSO, Yel'kno, because your DM is so nice, you get an extra standard action this round to make up for your missed post last round.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12  d20+5=6 ; d20+5=12 ; 4d6+1=16 ;
Tuesday September 18th, 2012 3:10:25 PM

"Finally!" Taking a step back, Spire raised his bow, but not arrow, and draws the string back as he quietly mumbles a spell. He lets the bowstring go and launches a searing beam of heat at the invaders.

-------------

5 ft step to K7
ANOTHER NAT ONE, using a hero point to reroll
Slightly better, 12 vs touch AC against Orc 12, 16 fire damage
If Orc 12 dies from AoO, Spire instead just attacks the Big Orc

Cayzle Comments: Ian, are you casting Scorching Ray? And I need access to your googledoc PC sheet ... or you need to make the doc "public to those with the link."

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover)-- CMD 20 -- HP 30/32  d20+5=11 ; d20+6=18 ; 2d6+6=11 ; d20+7=12 ; d20+6=16 ; d20=3 ;
Tuesday September 18th, 2012 6:11:21 PM

As the orcs climb aboard they run past Coer but within his reach and he takes the opportunity to attack the agressors.
Swinging his sword at the first orc he slashes him in the back, gouging a long arc spraying blood.
He swings at the Big orc as he jumps the railing but his fist glances off the brute's armor.

He continues his assault on the brute with a flurry of blows followed by a swipe of his horns. The blows do little to the armoured beast.

-----
aoo1: power attack on orc 12; 11, 13 with flanking by sten and a hit; 11 damage
aoo2: attack on big orc; 18, 20 with flank a miss

Flurry of blows followed by horns secondary attack, w/ flank; 14, 18, 5 - all missses

(Brock) Jozhur AC18/14/13--CMD 16--HP 25/25  d20+7=20 ; d6+1=6 ;
Tuesday September 18th, 2012 6:12:44 PM

Jozhur launches another arrow, this one directed at the enemy spell caster.

He then moves as close as he can to the location where the orcs are boarding.

Hit ac20 for 6 damage. Then move to m8 or L8 if possible

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20+7=19 ; d8=5 ;
Tuesday September 18th, 2012 8:40:34 PM

Yel'kno also takes aim at the seagull if it's still alive.

If not, fires an arrow at the druid himself.

~~~~~~

Hit AC 19,5 damage

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+6=23 ; d20=11 ;
Tuesday September 18th, 2012 9:50:13 PM

CONCENTRATION CHECK +6, Sten will cast a Summon Nature's Ally II and ask for a hypigrif for 3 rounds.
I would like te creature to attack the druid. Sten shouts out, "The hypigrif is mine!"


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  2d20+6=28 ; d20+6=16 ; d20+6=8 ; d20+1=13 ;
Tuesday September 18th, 2012 10:55:23 PM

Sorry - Hippogriff - Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2)


Cap'n Cayzle 
Tuesday September 18th, 2012 11:30:41 PM


Avast, me hearties! Today be "Talk Like A Pirate Day," and who better to show the Wold than the Bonetown Crew! So get off that dead man's chest, and sail on over to the Loot N Booty for pillage and plunder!

Then take yer hard-won reward at the sign of the Giggling Ghost! And remember that ye be not just standing up for the pirates of Bonetown, but for the whole Wold to hear our message: That the scurvy dogs of Rum be no true pirates, and that Bonetown beats them all!

And a jolly Talk Like A Pirate Day to us all!

==========

OOC: Everyone who Posts Like A Pirate on the Loot N Booty today gets a CLW potion. Everyone who Posts Like A Pirate on the Giggling Ghost board gets one too. Post on both for two potions! Based on the quality of your post, the caster level of the potion will range from 1 to 5! Yarrr! Extra points for creative pirate names and trash talking those dandies in Rum!

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/28  d20+5=8 ; d6=3 ;
Tuesday September 18th, 2012 11:43:16 PM

The noise and heat of battle literally explode into view as Kerg steels himself to join in. He climbs up on the barrel in front of himself to hop to the one next to it. From there he leaps down to the enemy ship, where his bad landing jostles him a little. He shakes it off quickly though, and moves forward to attack any pirate that survived the bomb blasts.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/28  d20+7=16 ; d4+4=8 ;
Tuesday September 18th, 2012 11:49:00 PM

So a jump down to the pirate ship that I assume is lower than the Lionfish results in 3 nonlethal damage. The little half-orc then moves to P10 to attack anyone left in reach out of orcs 1 and 2, dealing 8 damage.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d4+4=7 ; d3=1 ; d8+2=7 ;
Wednesday September 19th, 2012 1:46:19 AM

Hippogriff - damage claws (1d4+4) and bite (1d8+2)



Cap'n Cayzle 
Wednesday September 19th, 2012 6:06:15 AM

Cayzle Comments - OOC:

Sten, the casting time on your summon spell means your hippogriff arrives at the start of NEXT round, sorry. Also, I am not seeing hippogriff on the Summon Nature's Ally II list?

Kerg, you do indeed have to drop down to board the enemy vessel, just as they have had to make climb checks to board. However, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen and take NO damage. If you fail the DC15 check, you take 1d6 nonlethal and make a reflex save vs DC12 to stay on your feet. You can also climb down as a DC12 Climb check, and you fall only if you miss the Climb check by 5 or more. That takes two squares of movement, however.

Rafe, your DM is sorry -- looks like you fell off the map. Please place yourself anywhere you like on the ship.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 
Wednesday September 19th, 2012 9:17:41 AM

Sorry, Sten was looking at SRD not Pathfinder list.

Small Earth Elemental? Or if not possible because of our location...water elemental. Arrive next round. Also Sten wants to know how far is the other ship?


Cap'n Cayzle  d20=6 ; d20=20 ; d20=14 ; d20=19 ; d20=4 ; d20=15 ; d8+1=6 ; d20+4=7 ; d4=2 ; d20+9=21 ; 2d6+6=13 ;
Wednesday September 19th, 2012 4:18:56 PM


Round 22!

[OOC on damage to a ship: A vessel has a hp total as in the ship-to-ship PF rules. Attacks only inflict damage if they target the ship. So Dilantar's bombs, not being aimed AT the enemy ship, have not inflicted significant damage.]

LAST ROUND: Coer kills Orc 12 with an attack of opportunity.

Dilantar dodges several fire attacks and hurls two bombs at the druid. Both hit, inflicting massive damage to the druid! And splash damage to those near him. Three orcs go down too!

Yel'kno orders the crew to fire. Gaston knocks the seagull from the sky. Tula misses, but Tommy Teeth continues his hot streak, killing Orc 6. Captain Yel'kno cures John Squint and then shoots at the badly burned druid -- himself fires at the druid, dropping him!

Kerg jumps down onto the boat and moves up to the druid. He looks around ... the only target is Orc 5, in the far back o the boat There's a hatch back at the stern too, presumably leading down to the rowers. Kerg makes a move toward the last foe.

Sten casts a spell on the defensive, spending a while round summoning. His creature -- water or earth elemental, you pick -- will appear next round. Sten, pick a map coordinate for it to arrive! Also, Sten, your sphere's duration ends.

Coer attacks the big orc, but the pirate captain is a hard target, and none of the monk's blows land!

Spire fires a scorching ray at the orc captain, but the nimble orc who has a touch AC14, dodges out of the way.

Jozhur wants to shoot at the druid, but there's nothing but a smoking ruin where the half-orc used to be. His targets are BigOrc (at -4 shooting into combat) or Orc 5 (AC17 behind the barrel). He judges an AC17 shot to be better than an AC27, so he shoots at Orc 5, hitting for 6 damage. Then he moves to melee the Big Orc.

Rafe not sure where he is, holds his attack (Take a bonus standard action next round, please.

Pinny Liz obeys orders and goes below.

THE ENEMY

Orc 5 drops his crossbow and rushes Kerg. He draws his two-handed sword and attacks, hitting AC7, a miss.

Big Orc fails to pay attention to the rest of the fight, and focuses on attack! He has three good targets, one large. He strikes at Jozhur, hitting AC21, a hit on Jozhur for 13 damage.

The red pirate ship is a little over 700 ft away.

=====

Enemy Status

Big Orc - AC23, touch 14 - down 7

Half-orc - AC? - down 34 - DOWN
Seagull - AC17 - down 30 - DOWN

Orc warriors - AC13 (17 behind a barrel)

Orc 1 - 12 hp dam - DOWN
Orc 2 - 12 hp dam - DOWN
Orc 3 - 10+ hp dam - DOWN
Orc 4 - 16 hp dam - DOWN
Orc 5 - 6 hp dam
Orc 6 - 12 hp dam - DOWN
Orc 7 - 13+ hp dam - DOWN
Orc 8 - 12 hp dam - DOWN
Orc 9 - 14+ hp dam - DOWN
Orc 10 - 14 hp dam - DOWN
Orc 11 - 13+ hp dam - DOWN
Orc 12 - 18 hp dam - DOWN

Orc sailor - AC13 - retreated to the hold
Orc helmsman - 18 hp dam DOWN
Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16, hp37) - down 2
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Sailing:

Too-Elt (AC12, hp5) - 8 dam and SOMEHOW STILL UP! - Gone Below
Pinny Liz (AC12, hp5) - Gone Below
Joansie (AC12, hp7) - 9 hp dam and DOWN/stable
John Squint (AC10, hp10) - 9 hp dam and DOWN/stable

=====

And the map!

(Brock) Jozhur AC18/14/13--CMD 16--HP 12/25  d20+7=9 ; d20+8=26 ; d4+3=7 ; 2d6=8 ;
Wednesday September 19th, 2012 5:45:57 PM

Jozhur attempts a feint, but he is staggered from the orc's powerful blow.

"Arrgh ye filthy orc!" He draws a dagger and curses as he plunges it into a gap in the orc's armor.

Bluff check 9
Hit ac 26 for 7 damage.
An extra 9 damage if someone is able to flank with me, wink wink.

Cayzle comments: The Big Orc has his back up against the ship's rail. The only way Jozhur could get a flanking bonus would be from a flying ally hovering 10 or 15 ft in the air.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+6=15 ; d6+4=7 ;
Wednesday September 19th, 2012 9:42:25 PM

Small Earth elemental appears N10.
Melee slam +6 (1d6+4)
Target big orc
I think we are flanking him now.



(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+4=23 ; d6=4 ;
Wednesday September 19th, 2012 9:44:52 PM

Sten uses his spear.


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=9 ; d20+4=13 ; d20+2=8 ; d8=4 ;
Wednesday September 19th, 2012 10:27:15 PM

"Tula, Tommy cover the other ship. Shoot anything that looks like a Bloodkin." Yel'kno yells to the two crew members before dropping his bow and looking to Gaston, "Gaston, with me. We need to guy those lines!"

He then runs across the Lionfish, hops onto a barrel and leaps onto the deck of the pirate ship (Acrobatics 14), drawing his rapier on the way.

Tula shoots at Orc 5, hitting AC 13 for 4 damage. Tommy missed AC 8


(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover)-- CMD 20 -- HP 30/32  d20+7=10 ; d20+6=11 ; d20=12 ;
Wednesday September 19th, 2012 11:07:30 PM

With the big orc still within reach Coer attempts to slow him down however his blows do little, glancing off the enemy once again.

Yaarrrr, he be hard to hit

-----------
ooc:flurry of blows; 12, 13, 14 Miss, miss, miss even with flanking

(Brock) Jozhur AC18/14/13--CMD 16--HP 12/25  d20+7=20 ;
Thursday September 20th, 2012 12:55:28 AM

"The rowers..." Jozhur wonders if the rowers would be hostile or if they could potentially be helpful in the near future.

Knowledge local I'm guessing to know if Bloodkin use slaves as rowers. Knowledge=20
Was posting from my phone and forgot, wanted to know this last round.

Cayzle Comments: You know for sure the Bloodkin sought to buy the orcs. Your Knowledge check makes it seem likely that the rowers are slaves or indentured servants.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 21/28  d20+4=11 ; d20+4=10 ; d20+4=11 ;
Thursday September 20th, 2012 5:15:09 AM

A rush of fear and excitement take hold of Kerg as the orc's sword rends the air. Meeting with someone who intends to take his life turns out a little overwhelming and he misses his own attacks.

ooc: I assume orc 5 moved next to Kerg on the map?

Cayzle comments: My bad! Sorry, forgot to move the orc up to you. Yes, it is in T10.

Cap'n Cayzle 
Thursday September 20th, 2012 6:49:41 AM

Ahoy, ye swabs! Thanks to Jozhur and Coer for playing Talk Like A Pirate Day on the LnB and Giggling Ghost boards. Jozhur wins a potion of CLW (1d8+1), and Coer wins two potions of CLW (one 1d8+3, one 1d8+5) as well as a magic eyepatch.

All potions are in bottles labelled like this:

GROG - Good fer what ails ye!

Jozhur's potion has a skull and crossbones on the label too, and Coer's potions have three and five skulls each.

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19()  d20+9=24 ;
Thursday September 20th, 2012 9:51:03 AM

Dilantar, unsure of how to best use his skills now, steps back from the big orc and looks around to see where the other boat is at the moment. ((Perception: 24)) Also, he checks to see if they too have a ram on the front of their boat. He then moves to the downed sailors to see if he can help them stabilize. Yel'kno, toss me the wand of Cure wounds, I will help our downed allies Dilantar yells out.


Cap'n Cayzle 
Thursday September 20th, 2012 11:42:38 AM

Hoping for posts from Spire and Rafe.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12  2d4+3=9 ;
Thursday September 20th, 2012 1:03:59 PM

Spire's bow blows brightly as he uses his powers to draw a spell from his book. Missiles, most likely of a magic nature, fly from his weapon to strike the Big Orc.

--------------------

Using Bonded Object power to cast Magic Missile without prep
Target: Big Orc
Damage: 9 (Two missiles, 1d4+1 each, +1 from evocation school power)

Co-DM Cayzle 
Thursday September 20th, 2012 6:46:06 PM


Round 23!

[OOC on damage to a ship: A vessel has a hp total as in the ship-to-ship PF rules. Attacks only inflict damage if they target the ship. So Dilantar's bombs, not being aimed AT the enemy ship, have not inflicted significant damage.]

Jozhur Strikes Big Orc for 7.

Then Sten summons an earth elemental (in square N10) onto the deck of the enemy ship, which is smaller and lower than the Lionfish. To reach Big Orc, it must climb up and cling to the rail as it slams the enemy -- that'll take a Climb check (1d20+3 to beat a DC12) and it will lose its Dex bonus to AC (not that it has one). Your kindly DM rolls the Climb check offline (because no wifi on the train) ... and gets a 6. The elemental fails to climb up with a move action. It tries again, and gets a natural 1, so it is stuck down on the enemy ship.

Sten also draws his spear and pokes at Big Orc, rolling a 19 -- exactly what he needs -- hitting for 4 damage!

OOC to Sten: Summoning an air elemental might have worked better, since it could have hovered and attacked in place, flanking in midair with no need to roll a Climb check. (It would have needed a Fly check, but since it has a Fly mod of +17, no prob.) But the damage is less. If you want to retcon it, next round we can say it was an air elemental after all. But no redo on this round.

OOC to Jozhur: We do not use initiative here in the Wold, but in general my style is to assume that posting order is action order. Jozhur here has attacked before the elemental could flank. The elemental gets the +2 flanking bonus (or would have if it had climbed up), but Jozhur does not, not this round at least. In the future, the thing to do is to post something like "Jozhur uses the delay action in the hope that someone will move to flank." Then check the board again later, and make your post after someone does so, or just make your regular post if they don't.

Also OOC to Jozhur: How are you doing 2d6+1 on the sneak attack? Where's the +1 coming from?

Yel'kno orders Tommy to watch the oncoming red enemy boat. It does have a ram, he notes! Tommy and Tula shoot at Orc 5, both missing as the orc fights Kerg. Yel'kno and Gaston jump down to loose those boarding ropes. It takes the pair all round to move across the deck and get down there.

Coer attacks wildly, missing Big Orc.

Kerg attacks Orc 5 and misses.

Dilantar spends the round grabbing the CLW wand from Yel'kno. Yel'kno, that okay with you?! Dilantar notes that both downed NPCs are stable.

Spire shoots two magic missiles at the orc captain, inflicting 9 damage on BigOrc.

Rafe, keeping watch, holds his attack. (Take a bonus standard action next round, please.)

THE ENEMY

Orc 5 can't believe he is still standing, and swings a mighty blow at Kerg. He hits AC18 (rolled offline), inflicting 11 damage on Kerg!

Big Orc continues to focus on Jozhur, hitting AC20, another hit on Jozhur for 14 more damage. That puts Jozhur DOWN! "HAHA!" shouts the big orc! He looks intent on a killing blow against the prone rogue.

The red pirate ship is 660 ft away.

=====

Enemy Status

Big Orc - AC23, touch 14 - down 27

Half-orc - AC? - down 34 - DOWN
Seagull - AC17 - down 30 - DOWN

Orc warriors - AC13 (17 behind a barrel)

Orc 1 - 12 hp dam - DOWN
Orc 2 - 12 hp dam - DOWN
Orc 3 - 10+ hp dam - DOWN
Orc 4 - 16 hp dam - DOWN
Orc 5 - 7 hp dam
Orc 6 - 12 hp dam - DOWN
Orc 7 - 13+ hp dam - DOWN
Orc 8 - 12 hp dam - DOWN
Orc 9 - 14+ hp dam - DOWN
Orc 10 - 14 hp dam - DOWN
Orc 11 - 13+ hp dam - DOWN
Orc 12 - 18 hp dam - DOWN

Orc sailor - AC13 - retreated to the hold
Orc helmsman - 18 hp dam DOWN
Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16, hp37) - down 2
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Sailing:

Too-Elt (AC12, hp5) - 8 dam and SOMEHOW STILL UP! - Gone Below
Pinny Liz (AC12, hp5) - Gone Below
Joansie (AC12, hp7) - 9 hp dam and DOWN/stable
John Squint (AC10, hp10) - 9 hp dam and DOWN/stable

=====

And the map!

(Brock) Jozhur AC18/14/13--CMD 16--HP 12/25 
Thursday September 20th, 2012 7:08:16 PM

Jozhur crumples to the deck after receiving a second impressive blow from the orc brute.

Ooc: the +1 on the sneak attack was for the dirty fighter trait, it only applied if i was able to sneak attack this round so i just rolled it together. I will hold my posts for later when I can. To make sure I'm using it right, are the amulets are +1 attack and damage each round?

Cayzle Comments: Yes, but just to one attack. If you are using two weapon fighting or rapid shot or flurry of blows or have a high BAB, the bonus is to only one of those attacks.

(Brock) Jozhur AC18/14/13--CMD 16--HP -2/25  d20+1=21 ;
Thursday September 20th, 2012 7:19:15 PM

The little human does bleed surprisingly little given the massive blows.

Ooc: stabilized and updated hp.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+7=8 ; d20+5=15 ; d20+5=22 ; d20+3=14 ; d20+3=5 ; d20+5=25 ; d20+5=17 ; d6=3 ; d20+3=21 ; d20+3=19 ;
Thursday September 20th, 2012 7:20:58 PM

Recovering from a horrendous coughing fit, Rafe charges into battle--leading with his lance atop his eidolon, against the Big Orc that just fell Jozhur.

Rafe atttack vs Big Orc: Hit AC8, miss
bonus standard attack: Hit AC15, miss

Eidilon attack1 vs Big Orc: Hit AC22, miss
Eidilon attack2 vs Big Orc: Hit AC14, miss
Eidilon attack3 vs Big Orc: Hit AC5, miss

Eidilon bonus attack1 vs Big Orc: Hit AC25, no crit; 5 damage
Eidilon bonus attack1 vs Big Orc: Hit AC21, miss
Eidilon bonus attack1 vs Big Orc: Hit AC19, miss

5 damage total.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12  d20+5=9 ;
Thursday September 20th, 2012 8:30:47 PM

Spire wastes another Scorching Ray firing on the Big Orc. (9 to hit touch ac)

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover)-- CMD 20 -- HP 30/32  d20+7=17 ; d20+6=22 ; d20=20 ; d20=15 ; d8+4=7 ; d8+2=5 ;
Thursday September 20th, 2012 8:45:00 PM

Seeing his friend knocked to the ground Coer steps up the attack, hoping to fell the beast.

His flurried attacks contiue but his sword again fails to breach the Brutes armor. FOCUS COER his mind screams and he jabs at the orc's head and finally makes contact, catching him on the chin.

His confidence renewed he lunges forward with his horns, and with a grin, feels them sink into the orcs flank.

-----
ooc: Flurry of blows with flanking;
Sword; 19 (miss),
fist; 24 (hit), 7 damage
horns; nat 20 (hit), no crit, 5 damage

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20+8=18 ; d6+3=8 ; d20+7=19 ;
Thursday September 20th, 2012 9:06:39 PM

Yel'kno gladly hands off the wand to Dilantar on the way by.

Once on the other deck, Yel'kno gestures towards the rope near Gaston, "Gaston, cut that and get back to the ship! I'll be there in a moment!"

And then, if possible, rushes below deck. If he encounters a hostile orc, he'll stab 'em. (hit AC 17, 8 damage).

He'll also look for the rowers to see if they're slaves or not and a way to free them.



(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+17=34 ; d20+6=26 ; d20+6=24 ; d20+6=14 ; d4+1=2 ; d4+1=2 ; d4+1=2 ;
Friday September 21st, 2012 1:42:23 AM

Sten takes the bone offerred by the DM.
Air elemental. Will fly/climb.
Will attack twice, once for the missed round and one for this. Melee slam +6 (1d4+1)
On the first round air elemental crits sucessfuly.


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+4=20 ; d6+2=8 ;
Friday September 21st, 2012 1:45:42 AM

Sten w/spear.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 10/28 (3 nonlethal)  d20+7=8 ; d20+7=18 ; d20+7=13 ; d4+4=7 ; d4+4=6 ;
Friday September 21st, 2012 12:17:53 PM

Reflex causes Kerg to throw up an arm to try and block the blow. The pain seems unreal when the wicked looking sword connects. Kerg screams in fear and rage as he attacks again. This time his unwounded arm and his bite connect savagely.

ooc: claw attack 1 miss with 8, claw attack 2 hit with 18 dealing 7, bite attack hit with 13 dealing 6. How did orc 5 take 1 damage earlier?

Cayzle comments: It was shot last round.

(Joel) Dilantar Krenwae'afein AC Temp[18/14/14]15/13/12 - CMD 15 - HP 19/19() 
Friday September 21st, 2012 7:22:15 PM

((Hopped up on painkillers cud of dentist. Will post next time I come down.))

Co-DM Cayzle  d20+4=18 ; 2d6+4=11 ; d20+3=23 ; d20+3=4 ; 2d6+4=9 ;
Friday September 21st, 2012 7:26:01 PM


Round 24!

NOTE WELL! The RED enemy ship is 10 rounds away. Please give me five rounds of actions. But note that there is an uninjured orc in the hold of the enemy ship attacking the badly injured Yel'kno! (see below) This orc is the only enemy left on the map ... until the Red Ship arrives!

[OOC on damage to a ship: A vessel has a hp total as in the ship-to-ship PF rules. Attacks only inflict damage if they target the ship. So Dilantar's bombs, not being aimed AT the enemy ship, have not inflicted significant damage.]

Jozhur lies on the deck, unconscious but stable.

Rafe and his strange mount want to charge the big orc, but there is a large minotaur in the way, not to mention the need to ascend to the fo'c's'le. But they cover the distance handily enough, even if not in a charge. (Your kindly DM allows that to be your action for last round). On arrival, the two lay into Big Orc! One claw lands for 5 damage.

Spire fires a ray of fire ... and misses. Bad luck!

Coer at last connects for 7 and 5, and fells Big Orc! Down he goes!

Yel'kno orders Gaston to cut one of the ropes and get back to the ship. He does. Yel'kno moves to the rear of the boat, passing Kerg, who is fighting Orc 5. That gives Orc 5 an AoO on Yel'kno, which hits AC18, slicing into Yel'kno for 11 damage with a two-handed sword! Yel'kno opens the hatch, and sees an orc warrior with a two handed sword waiting for him! He also sees benches of rowers chained to the bottom of the hold.

Sten's elemental gets its chance ... and there is no foe to attack! Sten too has no target at which to direct his spear.

Kerg rips into Orc 5 with tooth and claw, downing it!

THE ENEMY

The only enemy left in range is the Orc Drummer in the hold! He swings his sword up at Yel'kno, taking a -1 to hit, and hitting with a natural 20 (no crit) for 9 more damage!

That's 20 damage to Yel'kno this round! How much more can the captain of the Lionfish take?

The red pirate ship is 600 ft away.

=====

Enemy Status

Big Orc - AC23, touch 14 - down 44 - DOWN

Half-orc - AC? - down 34 - DOWN
Seagull - AC17 - down 30 - DOWN

Orc warriors - AC13 (17 behind a barrel)

Orc 1 - 12 hp dam - DOWN
Orc 2 - 12 hp dam - DOWN
Orc 3 - 10+ hp dam - DOWN
Orc 4 - 16 hp dam - DOWN
Orc 5 - 20 hp dam - DOWN
Orc 6 - 12 hp dam - DOWN
Orc 7 - 13+ hp dam - DOWN
Orc 8 - 12 hp dam - DOWN
Orc 9 - 14+ hp dam - DOWN
Orc 10 - 14 hp dam - DOWN
Orc 11 - 13+ hp dam - DOWN
Orc 12 - 18 hp dam - DOWN

Orc sailor - AC13 - retreated to the hold
Orc helmsman - 18 hp dam DOWN

Orc drummer - unseen with rowers in the hold
BUT Fighting Yel'kno!

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16, hp37) - down 2
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Sailing:

Too-Elt (AC12, hp5) - 8 dam and SOMEHOW STILL UP! - Gone Below
Pinny Liz (AC12, hp5) - Gone Below
Joansie (AC12, hp7) - 9 hp dam and DOWN/stable
John Squint (AC10, hp10) - 9 hp dam and DOWN/stable

=====

No need for a map ... look at the old one if you want!

NOTE WELL! The enemy ship is 10 rounds away. Please give me five rounds of actions. But note that there is an uninjured orc in the hold of the enemy ship attacking the badly injured Yel'kno! It is the only enemy left on the map ... until the Red Ship arrives!

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 12/32  d20=3 ; d20=9 ; d6=4 ; d20=10 ; d6=3 ;
Sunday September 23rd, 2012 10:09:29 AM

Yel'kno gaps as he is hacked into twice, but continues on and stabs at the drummer. (hit AC 16 after hero point reroll, 8 damage). If that doesn't kill the drummer, he'll stab him again next round (hit AC 17 For 7 damage)

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 12/32  d20=14 ;
Sunday September 23rd, 2012 10:12:11 AM

Assuming he survives and the drummer does not, the next round he is able he'll search for someway to free the rowers while calling out in common, "the Bloodkin are dead. You are free men. Either fight or flee, but choose quick. Another ship is coming." (diplomacy 18)

To DM: is I have any rounds left out the five, please let me know

(Philip) Kerg Halg AC 14 - CMD 19 - HP 10/28 (3 nonlethal) 
Sunday September 23rd, 2012 11:26:24 AM

Kerg is going to follow where he saw the Captain disappear, not sure if there are more bad guys to hunt or not. He will probably stop behind Yel'kno if he is fighting right in the doorway.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d8+3=5 ; d3=1 ; d8+3=11 ;
Sunday September 23rd, 2012 8:18:55 PM

Sten will give Jozhur 8 Good Berries.
CLW on Kerg - 5
CLW on Yel'kno - 11


(Mark) Coerator AC16/15/12 (+4 Mage armor)-- CMD 20 -- HP 30/32 (-4 non lethal)  d20+7=10 ; d6=4 ; d20+6=11 ; d20+5=7 ; d20-1=9 ; d20+6=17 ; d20+5=13 ; d20-1=16 ; 2d6+6=11 ; d8+6=9 ; d8+4=12 ;
Sunday September 23rd, 2012 10:30:30 PM

With the boarding party dispatched, Coer sees a bloodied Yel'kno disappear below deck. Jumping down to the Orc ship, he sprints after the captain to assist with securing the boat before the next one gets too close.

If he finds an enemy he will POWER attack with flurry of blows until the enemy is defeated.

Once the enemy is defeated he will return to the Lionfish, carrying Yel'kno if he is unconscious.

------------------
Ooc:
turn1: double move action to the Orcs ships hold (Coer moves 40") failed acrobat check on the fall -- 4non lethal damage
Turn2: power flurry: sword, fist, horns; Hit - 11,7,9; Dam - all misses I'm guessing
Turn3: power flurry: sword, fist, horns; Hit - 17, 13, 16; Dam -- 11, 9, 12 (wow 32 points)
Turn4+5: return to lionfish double move or as fast as possible carrying an unconscious captain (light load for Coer is up to 172lbs, medium upto 344lbs, currently carrying about 40lbs)


(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 10/12  d20+14=15 ; d20+14=16 ; d20+14=26 ; d20+14=29 ;
Sunday September 23rd, 2012 11:00:24 PM

Spire curses himself for being so useless, and begins to run around the deck, realizing he is again quite useless in this regard. Muttering curses under his breath, he casts Detect Magic and begins to sweep the corpses for the enemies, looking for anything that might be helpful.

--------------------

Round 1: Cast Detect Magic
Rounds 2-5: Observe enemy's bodies for any magical items. If there are any wands or potions, Spire will go for those first.
Spellcraft to identify any items found: 15, 16, 26, 29
I somehow rolled a one... then a two... clearly the dice roller hates me :(

(Brock) Jozhur AC18/14/13--CMD 16--HP -2/25 
Sunday September 23rd, 2012 11:37:18 PM

Jozhur will eat the good berries if he is able. When he comes to he will go see if Yel'kno needs any assistance with anything, particularly the rowers.

Ooc: don't know if I can use those while unconscious. Might need some healing first. Disable device is +11 if the rowers need unchained.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+3=4 ;
Monday September 24th, 2012 3:13:44 AM

Sten will roll a Heal if necessary...
oh well a nat 1. Someone help me out with Jozhur please.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d8+3=10 ;
Monday September 24th, 2012 3:37:42 AM

If Jozhur is not healed with the berries...I'll use my last CLWs for 10.

Sub DM Jon E Pirites on the Move  d20-5=11 ; d3=3 ; d20-5=-1 ; d20-5=11 ; d20-5=14 ; d20-5=1 ; d20-4=-1 ; d20-4=-1 ; d20-4=-2 ; d20-4=13 ; d20-4=13 ; d20-4=-2 ; d20-3=11 ; d20-3=-2 ; d20-3=10 ; d20-3=10 ; d20-3=17 ; d20-3=15 ; d20-2=2 ; d20-2=16 ; d20-2=17 ; d20-2=2 ; d20-2=18 ; d10=9 ; d10=9 ; d20-3=9 ; d20-3=15 ; d20-3=14 ; d20-3=2 ; d20-3=16 ; d20-3=4 ; d20-2=12 ; d20-2=18 ; d20-2=9 ; d20-2=5 ; d20-2=3 ; d20-2=-1 ; d10=8 ;
Monday September 24th, 2012 10:05:27 PM

The red flag of the pirate ship flapping in the wind move steadily closer and closer
The orcs on board roar and scream in orcish as they close the gap between the ships

Half of the fighters fire their crossbows while the other wait before keeping a steady supply of bolts in the air flying toward the Lionfish

The first of the bolt that the orcs fire are not even close to the Lionfish however the sea is looking very put out.

The second wave of bolts fly no closer, The captain of the pirate ship does not from the sound to happy from the sounds that can be heard coming from the pirate ship.

The third wave of bolt seems to do better striking the rigging and the deck with some meaty tuds but does not harm the crew

The forth wave rains some bolt onto the Lionfish as well at the waters around it but this time the crews luck has run out one of the bolts has struck the prown Joansie leaving a mess where her head was for 9 hp ,as well as as the poor Too-Elt who was only just standing before the bolt pins him to the deck with a blood hole in his chest. (hp 9)

Still the bolt fly at the pirates close the gap faster and faster the bolts this round stike the sails and the mast but not the crew leaving the sail cloth with several new holes in it but little damage done.

As the pirates near the 300 foot mark the orc crew roar again and fire more bolts into the Lionfish
a well shot bolt strikes Spire as he runs around looking for loot on the dead pirates for 8 hp
while the rest of the bolt thump into the deck nearby.

Gaston (AC16, hp37) - down 2
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Too-Elt (AC12, hp-3) - 9 (dead) -11 total
Pinny Liz (AC12, hp5) - Gone Below
Joansie (AC12, hp-2) - 9 hp dam and DOWN/stable -11 total (DEAD)
John Squint (AC10, hp10) - 9 hp dam and DOWN/stable

Damage NPC


Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Monday September 24th, 2012 11:19:15 PM

"Is there anyway we can outrun these bastards?"


(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d20+10=25 ;
Tuesday September 25th, 2012 3:44:53 AM

Sten will get a wooden barrel for cover. Who has the wand of healing? Somebody in the last 5 rounds should have been using it!!!
Is there something in Sten's Nature's knowlegde that could help? About the ocean? Something that we could you to our advantage to flee or get an advantage? 25

Co-DM Cayzle  d10=9 ;
Tuesday September 25th, 2012 7:01:18 AM


Rounds 25, 26, 27, 28, and 29!

[OOC Programming note: DM Tanner is on walkabout, due to real life requirements. I will be the Guest DM for the Blackbird Lake game for the next few months. The enthusiastic and talented Jon Eber will be helping out and then taking over as Guest DM here in Bonetown while I'm busy in BBL, likely into January. I will be here throughout he end of this battle. He is now running the bad guys, and I'll make the usual DM post with map. I cannot say how grateful I am to Jon! Many thanks!]

NOTE WELL! The enemy ship is about 5 rounds away. For the next post, please give me three rounds of actions. There are NO enemies left on the map ... until the Red Ship arrives!

Yel'kno hits the orc in the hold hard, but does not kill it. It strikes back, hitting AC 20 for 11 damage to Yel'kno, who ends up at the stick! And then just as Coer arrives, Captain Yel'kno puts the bloodkin orc down! The slaves in the hold cheer -- and you can see there are 12 of them down there, mostly orcs and half orcs, with a sprinkle of humans, all chained down. There is also a cowering orc sailer who will not put up a fight.

The prisoners shout that the downed orc has the keys. Freeing the rowers is simple after that, but will take time -- they could free themselves? Yel'kno has time in the coming rounds to return to his ship ... but what about the last rope holding the two ships together?

Kerg and Coer come up behind the captain, and although he is grievously injured, he seems to have it all well in hand.

Sten feeds the unconscious Jozhur several gooseberries, which brings him around. [OOC: You can give an unconscious person a potion or gooseberries as a full-round action.]

Then Sten moves to the other ship in order to cure Yel'kno and Kerg.

Spire does a quick scan of the area for magic. The orc captain had good quality armor and 2H sword, but his longbow is magical! The half-orc has good armor and scimitar, and magic cloak and shield!

Spire, if you can roll a Perception check vs DC14, then Please Highlight to display spoiler: {The floating body of the seagull has drifted near, and there is something magic there.}

Rafe looks for some way for the ship to flee. But the Lionfish is still tied to the Purple Ship, and the sailing crew is either out cold or hiding belowdecks, and several of the heroes are on the other ship anyway!

Dilantar, who has the Cure wand, hands it to Sten.

THE ENEMY

The orcs with heavy crossbows on the red ship let fly, and over five rounds release 30 bolts! Of those, three hit. OOC: Too-Elt went belowdecks, so he is safe. Also, death comes at -Con, not -10, in PF. Joansie is hit for 9 damage, bringing her to -11, and her Con is 10, so she is dead. Another bolt randomly targets one of these: JS, Tu, To, G, Sp, R, L, J, D, and hits Dilantar for 9 damage. The last hits Spire for 8 damage.

The red pirate ship is about 300 ft away.

=====

Red Ship Enemy Status

Big Orc - AC23, touch 14

Half-orc - AC?

Orc warriors - AC13 (17 behind a barrel)

Orc 1
Orc 2
Orc 3
Orc 4
Orc 5
Orc 6
Orc 7
Orc 8
Orc 9
Orc 10
Orc 11
Orc 12

Orc sailor
Orc helmsman

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16, hp37) - down 2
Tula (AC14, hp15)
Tommy Teeth (AC12, hp13)

Sailing:

Too-Elt (AC12, hp5) - 8 dam and SOMEHOW STILL UP! - Gone Below
Pinny Liz (AC12, hp5) - Gone Below
Joansie (AC12, hp7) - At -11 hp dam and DEAD
John Squint (AC10, hp10) - 9 hp dam and DOWN/stable

=====

And the Map!

NOTE WELL! The enemy ship is 5 rounds away. Please give me three rounds of actions.There are no enemies on the map -- they are all in the Red Ship 300 ft away.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+4=14 ; d20-6=3 ; d20-4=12 ; d20-2=17 ;
Tuesday September 25th, 2012 8:29:06 AM

Spire quickly grabs the longbow, putting his own on his back, and spies something floating in the water (Perception 14) before the bolt takes him in the chest. He cries out in pain and rage, and turns to the enemy ship. He begins loosing arrows while trying to remain conscious.

--------------------

Attacks for next 3 rounds (no magical bonus included from longbow):
Round 1: At -6, 3 (300 ft)
Round 2: At -4, 12 (240 ft)
Round 3: At -2, 17 (180 ft)

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32  d8=8 ;
Tuesday September 25th, 2012 8:37:56 AM

Sten will goto those who require curing with wand like Jozhur.

Jozhur gets another 8 points curing.

With the 8 goodberry cure. That puts you At 14 hps

Cayzle Comments: Sten, moving back to the Lionfish is a round, curing Jozhur is a round, and you still have another round of action of the three we're running this post. Suggestion: take a look at the hp status listed by players in their headers and pick healing targets based on that.

Co-DM Cayzle 
Tuesday September 25th, 2012 9:49:52 AM


Cayzle Comments: Spire, roll damage for that last shot, please. Also, you can see 12 crossbowmen (six shooting from behind barrels at any given moment, the other six crouching down to reload), a half-orc, a big orc, a helmsman, and a sailor. You can pick your targets. See ACs listed in the DM post.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d8=3 ;
Tuesday September 25th, 2012 11:21:50 AM

Spire will aim for one of the orc warriors. 3 damage.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  2d6(4+5)=9
Tuesday September 25th, 2012 1:21:25 PM

Spire, realizing the bow was not designed for someone as weak as himself, quickly drops it and pulls out his own longbow after one attack.

------------------

Since Spire's longbow still has Gravity Bow cast on it, it deals 9 damage. Round 30 will be the last round this spell applies to.

(Philip) Kerg Halg AC 14 - CMD 19 - HP 15/28  d20+10=14 ;
Tuesday September 25th, 2012 5:06:04 PM

Kerg can feel a slight tingle come over his wounds. He looks down, thinking they might have been worse than he thought. Instead he sees them start to mend themselves a little. Not quite sure what that might mean, he nevertheless leaves the pirate ship that has crashed into the Lionfish and boards that vessel (climb 14). Once on board he will head below deck to keep out of the way of enemy bolts.

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20=15 ; d20=6 ; d20-1=4 ; d6+1=7 ; d6+1=7 ;
Tuesday September 25th, 2012 5:07:23 PM

Jozhur takes one round to scavenge some arrows, checking the downed big Orc first. He then lets a couple arrows fly in the general direction of the enemy ship.

Ooc: forgot my extra hp for favored class for third level, adding it now.
Ignore 3rd roll smashed buttons on my phone. First shot hit Ac14 after range penalty. 7 damage, target any orcs that aren't in cover.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 30/32 (-4 non lethal) 
Tuesday September 25th, 2012 7:20:03 PM

Back on the Lionfish the bolts from the incoming ship begin to rain down.

Coer grabs his barrels and repositions them on the other side of the ship to protect from incoming fire.

If there is any time left he will again attempt to draw fire by waving his arms, knowing that he has mage armor protecting him and light cover (total ac +22). He also has the deflect arrows feat in effect.


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 21/32  d20+4=15 ; d8+1=9 ;
Tuesday September 25th, 2012 9:39:42 PM

Yel'kno will retrieve the keys and free one of the prisoners and then give them the key, "Free the others and then make your choice. Either follow me to the Lionfish and fight against those that would make you their slaves or take up your oars and flee. Either way, more Bloodkin die today. (Diplomacy on slaves, 15)

And then he'll make his way back up to the deck. If no one has looted the pirate druid yet, Yel'kno will and then climb back up to the Lionfish, leaving the grapnel attached for now.

"They were gaining on us before, I doubt we can out run them now. We'll have to fight, but I think we'll have help." And he'll use his second wand of CLW on himself (heal 9 HP)

Sub DM Jon E Pirites on the Move  d20-1=12 ; d20-1=8 ; d20-1=14 ; d20-1=14 ; d20-1=14 ; d20=13 ; d20=4 ; d20=1 ; d20=17 ; d20=9 ; d10=4 ; d20=13 ; d20=11 ; d20=1 ; d20=11 ; d20+9=22 ; d6+6=7 ; d6=3 ;
Tuesday September 25th, 2012 11:06:30 PM

As the orc pirates contine there charge at the Lionfish they start picking up speed in preperation too ram. The captian's theats Move you bildge rats, If you don't eraticate them, I will floss with your end trails and feel you to the fish bit by bit

This seams to wipe the orc in to a frenzy of activity as they renew there assalt with bolt after bolt
The bolt smash splinter the deck area all around narrowly missing Spire and Jozhur by inches. The orcs that fired then duck and the next wave is sent into the air, amonst the whistle of bolts several curses can be heard and only 4 bolts strike the aft deck this time, as it seams the salt air, or poor maintinace has cause a few crossbows to malfuntion

This still left 4 bolts in the air to dodge, The first three strike the deck shattering a bit of the railing, however the forth finds the small prown gnome that was laying on the deck in a puddle of blood causing more blood to slatter every direction for 4 more HP. This amount of blood there is very little chance that the gnome is still breathing.

Soon as the first set of orc reloaded they loose there bolts screamming through the air at the lionlish again. The bolt slash harmlessly off to the side of the boat. One of the orc seams to have tripped and fell causeing his bolt to strike the deck beside his own captian. This causes the caption run up and slit the orc in two With a mighty two handed chop Arrrrrrrrrrrrrrrrrr IDIOT KILL THEM NOT US YOU USELESS GOLBIN DUNG OR THE REST OF YOU WILL JOIN HIM as he spits on the body

John Squint (AC10, hp1)-4 bleeding on the deck
Orc 4 hp 10 AC 13 (hp 10) -10 hp killed by captian


Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+7=10 ;
Wednesday September 26th, 2012 1:40:37 AM

Picking up his crossbow and taking aim, Rafe misses badly again. "That's it," he mutters and throws the crossbow over the ships railing into the deep waters ever to be found again.

Co-DM Cayzle  d12=8 ; d20=16 ; d20+2=6 ; d20+8=26 ; d8=2 ; d12=7 ;
Wednesday September 26th, 2012 6:54:33 AM


Rounds 31, 32, and 33!

Spire fires off three arrows, hitting Orc 8 once for 9 damage just before his gravity bow spell expires.

Sten heads back to the Lionfish and cures Jozhur again.

Kerg somewhat cured but not knowing why, heads back to the Lionfish and then goes below. This is the first time any of our heroes have gone below since the Lionfish was rammed. Kerg sees a scene of chaos. Where the Purple Ship's ram has crashed through the hull, seawater is streaming in. About half the elves are clustered by the stairs up to the main deck, clearly wanting to leave the hold but also clearly terrified of being shot. The rest of the elves and all the crew down here have set up a bucket brigade to bail -- they are sloshing water out a porthole almost as fast as it is pouring in. Over in one corner, Too-Elt has slumped to the floor, lying half in water, a bolt still sticking out of him.

Jozhur takes aim at the helmsman of the enemy vessel, who stands exposed at the tiller. He hits him for 7 damage.

Coer repositions his barrels for cover and then tries to make a target of himself.

Rafe shoots poorly again, curses his luck, and punishes his crossbow for its betrayal!

Yel'kno frees the chained rowers in the Purple Ship hold. He invites them to help in fighting their former masters. Several orc rowers grin at that, tusks glinting. As he leaves, Yel'kno hears a scream from the cowering orc sailor as the rowers take revenge on the last bloodline pirate on the vessel.

On his way back to the ship, Yel'kno cures himself. He leaves the ships roped together, seeing as the druid's body has not been looted yet.

A few rowers emerge onto the deck.

OOC: Captain Yel'kno, what about Tula, Gaston, and Tommy Teeth? Your kindly DM rules that the three have spent wo rounds dragging John Squint and Joansie's bodies below deck, and have also moved a barrel to hide behind. I will also allow a round of missile fire for them, which I am rolling at a -2 range increment. Tommy and Tula miss, and Gaston hits Orc 7 for 2 dam. Yel'kno, please do take them over next round. Tommy shoots at +2, Tula at +4, and Gaston at +10.

THE ENEMY

The orcs' aim with missiles is poor over the three rounds, and the only bolt that hits home drives poor unconscious Johnny Squint closer to death, before Tula and Tommy drag him below.

The orc captain, infuriated, hacks down one of his own men!

The red pirate ship is about 140 ft away.

=====

Red Ship Enemy Status

Big Orc - AC23, touch 14

Half-orc - AC?

Orc warriors - AC13 (17 behind a barrel)

Orc 1
Orc 2
Orc 3
Orc 4 - 11 dam and DOWN
Orc 5
Orc 6
Orc 7 - 2 dam
Orc 8 - 9 dam
Orc 9
Orc 10
Orc 11
Orc 12

Orc sailor
Orc helmsman - 7 dam

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16) - down 2 of 37
Tula (AC14/16 with partial cover) - down 0 of 15
Tommy Teeth (AC12/14 with partial cover) - down 0 of 13

Crew on Deck:

Joansie (AC12, hp7) - At -11 hp dam and DEAD
John Squint (AC10, hp10) - 13 hp dam and DOWN

=====

And the Map! Kerg is not on the map because he is below deck. The ladder to go below is located at I-J-9-10 on the map, next to one of Coer's barrels.

OOC: As we get closer to impact, please pay attention to your map coordinates and your movement rates!

NOTE WELL! The coming round is Round 34. The enemy ship is 2 rounds away. It will impact at the end of Round 36. Please give me ONE ROUND of actions. There are no enemies on the map -- they are all in the Red Ship 140 ft away.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 - Bull's Strength 
Wednesday September 26th, 2012 8:13:55 AM

Sten will cast Bull's Strength

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 - Bull's Strength 
Wednesday September 26th, 2012 8:17:17 AM

Sten will take cover behind his barrel.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 30/32 (-4 non lethal)  d20-6=-2 ;
Wednesday September 26th, 2012 9:20:34 AM

Taking a gamble on the distance, Coer draws a javelin and throws it at the enemy ship.

It completely misses, landing in the ocean, nowhere near the ship.

---
ooc: hit; -2

Co-DM Cayzle 
Wednesday September 26th, 2012 9:29:10 AM

OOC to Sten: Bull Str on whom? Yourself?

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+5=22 ; d8=4 ;
Wednesday September 26th, 2012 10:37:19 AM

Spire steadies his bow, firing upon the half orc on deck. He smiles as it connects.

------------------

Attack vs. Half Orc: 22
Damage: 4

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20+3=11 ;
Wednesday September 26th, 2012 12:55:21 PM

Jozhur shoots at the Orc helmsman again, but the shot sails over the orc's head.



(Philip) Kerg Halg AC 14 - CMD 19 - HP 15/28  d20+4=19 ;
Wednesday September 26th, 2012 5:52:39 PM

Kerg blinks as his eyes adjust to the difference in lighting down below. The rate at which water is pouring into the wound alarms him quite a bit, as he is sure that no one would survive swimming in the sea. He knows he can't do anything about that, so he goes over to the one lying halfway in the water and tries to move him to a drier position where he is less likely to drown. (strength check 19)

Yel'kno (Mark subbing for Jon) AC 17/14/13 CMD 17 HP 26/32  d8+1=5 ; d20+2=3 ; d20+4=17 ; d20+6=10 ; d8=5 ; d12=5 ;
Wednesday September 26th, 2012 8:23:34 PM

Yel'kno uses his wand again in preparation for the incoming melee, foreseeing that it will be bloody.
Crew, hold fire till they are at range. We NEED some dead orcs!

Tula, Tommy and Gaston reload and waitt until the orc ship is within ione range increment before firing ( which it should be before the end of the turn)

Tommy and Gaston find the ships hull, while Tula finds the mark on orc 5

---
ooc: clw wand cures for 5hp for a new total of 26
Tommy: attk; nat 1 miss
Tula: attk; 17 hit, hits orc 5 for 5 damage
Gaston: attk: 10 miss

Sub DM Jon E Worlds Worsts Pirates Round 34  d20+3=23 ; d20+3=23 ; d20+3=17 ; d20+3=9 ; d20+9=27 ; d8+3=5 ; d10=7 ; d10=6 ; d20=4 ;
Wednesday September 26th, 2012 9:22:35 PM

WIth the ships moving ever closer the Ugly bugbear Captain decides to take a hand in the battle, He grabs his bow off his shoulder and fires a shot at the biggest target there is I want your fire on that big brute now says the captain as he unload his own arrow at Jozhur. His arrow fly straight and true smashing into Jozhur arm painfully for 5 hp
The four archers that have there bow release with a twang and from this range not even orc can miss that badly 2 of the 4 bolts fly true just over the barrels and hitting the taur in the chest (hp 7,6 =13 HP TOTAL)
While one hit the barrel and the other the side of the ship

The remaining 7 orcs bend and retrieve grappling hooks as well as a bottle of some kind.

The Druid chants and cast a spell , but where did the spell go .....

----
Sumary

Orcs 1 & 2 hit 7 & 6 hp totaling 13 hp
Captain fires and hit Jozhur for 5 hp
Druids Spell seams to be lost (PRODUCE FLAME MISSED)
and 7 orcs grab hooks and bottles

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 - Bull's Strength  d20+4=19 ; d4+4=7 ;
Thursday September 27th, 2012 6:16:33 AM

Next round Sten tries to hit with sling the enemy druid.
rolled 19 for 7 points.


Co-DM Cayzle 
Thursday September 27th, 2012 6:18:58 AM


Round 34!

Sten casts Bull's Strength on himself. He moves next to Coer, behind a barrel.

Coer throws a javelin and misses.

Spire shoots the AC17 half-orc druid for 4 damage.

Jozhur shoots and misses.

Kerg, belowdeck, helps Too-Elt get to a safer spot.

Yel'kno cures himself. He orders the crew to shoot as the enemy comes in range ... and Tula hits Orc 5 for 5 damage.

Rafe waits for his chance.

Three brave rowers grab crossbows and quivers from fallen orcs on the purple ship. The rest remain below for now.

THE ENEMY

The Red Ship leaps forward with a last moment unexpected burst of speed.

The half-orc tries to cast a spell, but it fizzles, maybe by the pitching of the deck or the arrow stuck in him.

The big orc captain shoots at Jozhur and hits Jozhur for 5 hp damage.

He orders his crossbowmen to focus on Coer. Two arrows are dead on, but Coer deflects the first with his feat, and takes 6 hp dam from the second!

The red pirate ship is about 50 ft away (see map). It will hit in Round 35!

=====

Red Ship Enemy Status

Big Orc - AC23, touch 14

Half-orc - AC17 - down 4

Orc warriors - AC13 (17 behind a barrel)

Orc 1
Orc 2
Orc 3
Orc 4 - 11 dam and DOWN
Orc 5 - 5 dam
Orc 6
Orc 7 - 2 dam
Orc 8 - 9 dam
Orc 9
Orc 10
Orc 11
Orc 12

Orc sailor
Orc helmsman - 7 dam

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 24 damage

Firing missiles:

Gaston (AC16) - down 2 of 37
Tula (AC14/16 with partial cover) - down 0 of 15
Tommy Teeth (AC12/14 with partial cover) - down 0 of 13

=====

And the Map! Kerg is not on the map because he is below deck. The ladder to go below is located at U-V-9-10 on the map, next to one of Coer's barrels.

NOTE WELL! The coming round is Round 35. The enemy ship is ONE round away. It will impact at the end of Round 35. Please give me ONE ROUND of actions.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16 
Thursday September 27th, 2012 12:36:57 PM

Larien digs in its rear claws, readying a charge, whilst Rafe casts a Summon Monster spell (not the SU, so the eidolon stays) to summon a Fire Beetle on the enemy ship to act as a flanker for his eidolon when it charges.

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Thursday September 27th, 2012 1:28:48 PM

Spire dashes forward, casting another spell on the enemy ship.

-------------------

Move to V9
Cast Create PIt on D-E 10-11. Druid, Big Orc and Orc 8 must make a DC 17 Reflex save or fall ten feet. DC 15 Acrobatics to avoid 1d6 falling damage and falling prone. Pit is 10 feet deep, walls have a climb DC of 25. Any creature ending its turn adjacent to the pit must make a reflex save with a +2 bonus or fall into the pit.

(Brock) Jozhur AC18/14/13--CMD 16--HP 13/26  d8+1=3 ;
Thursday September 27th, 2012 5:21:50 PM

Hurting and mot wanting another brush with death, Jozhur attempts to get to cover and pulls what appears to be small bottle of liquor from he belt. He downs the bottle and appears to perk up a bit.

Move to U13 and drink clw potion. Cures 3 hp. Don't think that will be cover though.

Sub DM Jon E Worlds Worsts Pirates Round 34  d20+9=27 ; d20=1 ; d20=14 ; d20=8 ; d20=2 ; d20=1 ; d20=14 ; d20=17 ; d6=4 ; d6=5 ; d6=5 ; d6=6 ; d6=4 ; d6=4 ; d8+1=8 ;
Thursday September 27th, 2012 7:04:16 PM

The Captain roars in frustration of his useless crew and fires his bow again at Jozhur hitting him again almost in the same stop at the other arrow that protrudes from Jozhur, MUST I DO IT MY SELF he bellows

The 7 orcs had were waiting last round lob there flasks toward the ship 4 bottles fly through the air in a nice little arc shattering all over the deck of the Lionfish. Two bottles break on the the aft deck @ T13, V13. One hit the for deck almost landing or Spires foot (y7)
The other shatters all over the barrel that Coerator is using for cover. (t11)

One of the bottles bounces harmlessly off a waves and sinks out of sight.

Unfortunately the orc bad luck continue to plague them as two of the stinking orcs drop the wet bottles and they fall onto the deck of there own ship breaking and causeing fire here as well (c10 and H9)

Fire Damage 15 to Ship
5 HP to Barrel
8 Hp to pirate ship
8 hp damage to Jozhur



(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20+4=18 ; d8+4=7 ; d6=3 ;
Thursday September 27th, 2012 7:28:04 PM

Time for one more shot thinks Coer

Drawing a javelin and throwing it just before impact (within 30'), Coers javelin skewers orc 3.

Coer braces for impact.

---

ooc:
throw javelin: hit; 18, Damage; 7
roll to decide which orc is hit; orc 3

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 21/32  d20+10=24 ; d20+4=18 ; d20+2=22 ; d20+2=6 ; 3d8=16 ; d8=1 ; d8=5 ;
Thursday September 27th, 2012 8:53:11 PM

"Shoot the caster!" Yel'kno yells to Gaston, Tula and Tommy while he himself moves over to Jozhur and hits him up with the bandaid wand, his sword held ready for the coming melee.

~~~~

Gaston, Tula and Tommy all hit about AC 17 (24, 18, 22 respectively) for a total of 16 damage to the half-orc

Heal Jozhur for 6 damage

(Philip) Kerg Halg AC 14 - CMD 19 - HP 15/28 
Thursday September 27th, 2012 8:55:33 PM

Kerg pulls a few of the quivering elves to make sure that they keep Too-Elt supported, and shouts to everyone to prepare for the other ship's inevitable impact. He then climbs up onto the deck and finds himself between Rafe and Sten. He grit's his teeth and prepares for chaos.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal) 
Thursday September 27th, 2012 9:20:52 PM

OOC: In preparation for the horde barding our ship, Coer can make upto 3 attacks of oppotrunity if the orcs enter his reach.

Also, has anyone heard from Joel. His last post said he was ill/on painkillers. We may need Dilantar for the battle.

Co-DM Cayzle  d20+4=15 ; d20+2=14 ; d20=17 ; d6=5 ; d6=3 ; d12=5 ; d8=7 ; d12=10 ; d8=1 ; d12=8 ; d20+4=19 ; d10=2 ; d20=14 ; d4=3 ; d4=1 ; d4=4 ; d20=9 ; 5d6+10=26 ; d20=19 ; d20=16 ; d20=15 ; d20=5 ; d3=2 ;
Friday September 28th, 2012 7:36:59 AM


Round 35!

Sten slings at the enemy druid and hits for a solid 7.

Rafe summons a creature. Please place it on the map and give orders for it at the start of your next turn.

Spire casts a pit spell! The extra-dimensional vacancy yawns beneath the half-orc druid, the big orc captain, and an orc warrior -- the druid and the captain fall in, taking 5 and 3 damage respectively! Both are now prone! The remaining sailor, Orc 8, perches on the edge of the pit, for now.

Jozhur drinks a needed cure potion.

Coer throws a javelin and hits this time, putting 7 dam on Orc 3.

Yel'kno cures Jozhur for 6 and orders the crew to shoot the caster -- but the druid is lying on the bottom of a 10 ft pit! Instead, Tula hits Orc 5 again for 7 damage, killing it. Tommy hits Orc 10 for 1, and Gaston hits Orc 8 -- the one who did not fall in the pit -- and kills him. So the pit takes him after all, as he falls onto his captain.

Kerg, emerges, ready for the coming fight.

Three brave purple rowers spread out to shoot, but they have no targets for now.

THE ENEMY

From the bottom of the pit, Big Orc calls for a rope!

Orc 1 takes a step back and tosses the rope he had been planning to use for a grappling hook down to his captain.

The Captain stands from prone and climbs the rope. The DC is 5 and he gambles on climbing fast, so he needs a 10. He rolls a 16, and he uses his last bit of move to get out past the sloped surface.

Alas, his attack on Jozhur fails to take place.

The druid stands up and tries to climb out. His roll, of a 14, is enough to get him seven ft up the wall.

There are fewer orcs at the bow than when our good DM Jon made his rolls. As it turns out, only one flask strikes the ship and one, a barrel. The ship takes 4 dam this round, and will take another 1d6 next. The barrel takes 5 hp and will take more next time.

Coer, Spire, Tula, and Tommy take 1 hp splash damage.

The Red Ship surges forward and rams the Lionfish! The ramming inflicts 26 more damage to the Lionfish!

At the impact, several barrels fall into the pit! One hits the druid on the wall, who drops back down and takes 2 hp nonlethal damage.

Three orcs bravely dare the fires to climb up and onto the Lionfish! Coer may take an AoO on one of them, Orc 10.

Two other orcs reload their crossbows.

=====

Red Ship Enemy Status

Big Orc Captain - AC23, touch 14 - down 3

Half-orc Druid - AC17 - down 16 +2 nonlethal

Orc warriors - AC13 (17 behind a barrel)

Orc 1 - 1 dam
Orc 2
Orc 3 - 7 dam
Orc 4 - 11 dam and DOWN
Orc 5 - 12 dam and DOWN
Orc 6 - 1 dam
Orc 7 - 2 dam
Orc 8 - 17 dam and DOWN
Orc 9
Orc 10 - 1 dam
Orc 11
Orc 12

Orc sailor
Orc helmsman - 7 dam

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 54 dam +1d6 next round

Firing missiles:

Gaston (AC16) - down 2 of 37
Tula (AC14/16 with partial cover) - down 1 of 15
Tommy Teeth (AC12/14 with partial cover) - down 1 of 13

=====

And the Map!

NOTE WELL! The coming round is Round 36.

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 - Bull's Strength  d20+6=20 ; 3d6=10 ;
Friday September 28th, 2012 8:07:26 AM

CONCENTRATION CHECK for SPHERE OF FLAME
TARGET Enemy Druid for 10 he needs to reflex save


(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20+6=21 ; 2d6+4=12 ; d20+4=16 ; d8+4=12 ;
Friday September 28th, 2012 8:22:58 AM

Coer keeps his footing as the ships collide and the hull buckles. As the orcs climb aboard #10 strays within reach and Coer's temple sword brutally punishes the mistake.

Thinking his size may be a hindrance to movement he stands his ground, drawing one more javelin and throwing it at Orc 6, spearing it in the chest.
-----
Ooc:
Aoo:
attack Orc 10 with temple sword: hit; 21, dam;12.
Normal action:
Throw javelin at Orc 6: hit;16, dam; 12

(Brock) Jozhur AC18/14/13--CMD 16--HP 19/26  d20+7=22 ; d20+7=25 ; d6+3=6 ; d6=4 ; d6=6 ;
Friday September 28th, 2012 9:25:20 AM

Jozhur executes a beautiful feint as he drops his bow to the deck and draws his shortsword. With the Orc off balance, he thrusts his sword upward into the ugly beast's chest. A satisfying amount of blood sprays the deck of the lionfish.

Feint and attack Orc 9. Bluff check 22, attack hits 25. 6 damage plus 10 precision, 16 total.


Sub DM Jon E Worlds Worsts Pirates Round 34 
Friday September 28th, 2012 9:36:53 AM

OOC yes Sorry Yesterday was a weird day @ +16 hours of work



(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12 
Friday September 28th, 2012 10:45:19 AM

Dashing down onto the deck, Spire waves his arms again, this time lobbing a small green orb at the deck of the enemy ship. it explodes, sending a wave of slime under the feet of four orcs.

-------------------

Move to X9
Cast Grease on Q-R 11-12. Orcs 1, 2, 3 and 6 must make a DC 16 Reflex save or fall prone, plus other rules on moving through the area.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 21/32  d20+10=26 ; d20+4=10 ; d20+2=19 ; d8=1 ; d8=5 ; d20+7=24 ; d6=3 ; d8=8 ;
Friday September 28th, 2012 8:55:14 PM

"Gaston, get the ones on the back of the ship." Yel'kno tells the sergeant before moving forward to replace Tommy on the front line.

"Tula, Tommy, fire and withdraw." Once Tommy makes room Yel'kno will slip into position and stab at an orc.

~~~~

Gaston hits Orc 11 AC 26 for 1 damage!
Tula Shoots at the hopefully prone orc 1, hitting AC 10 for 8 damage
Tommy 5' step back to T14 and shoot at Orc 7, hit ac 19 for 5 damage
Yel'kno moves to Tommy's spot and attacks orc 7 hit AC 24 for 7 damage



(Philip) Kerg Halg AC 14 - CMD 19 - HP 15/28  d20+8=11 ;
Friday September 28th, 2012 9:08:09 PM

Kerg, being something of a crazy person, is going to climb on top of the barrel in U10. Eyeing the gap from the Lionfish to the second pirate boat he makes up his mind that this is as good an idea as any. With a running start he moves from the barrel to the railing of the Lionfish before bounding over the sea.

(since the railings of the two ships are running diagonally through spaces in T10 and R10 this is weird, but he's kind of aiming for R10)

Co-DM Cayzle  d20=13 ; d20=16 ; d20=8 ; d20+9=21 ; 2d6+6=11 ; d8+3=4 ; d8+3=11 ; d20+1=20 ; d20+1=17 ; d10=4 ; d4=1 ; d4=3 ; d20=12 ;
Saturday September 29th, 2012 9:42:36 AM


Round 36!

Sten takes his action [OOC see my e-mail and we'll revise.]

Coer takes down Orcs 6 and 10 with sword and javelin.

Rafe's creature appears and Rafe takes an action -- hopefully we can add that in over the weekend or Monday.

Jozhur feints left, pokes right, and takes out Orc 9.

Spire casts Grease onto the enemy deck. Orcs 3 and 1 fall prone but Orc 2 manages to stay up!

Yel'kno gives his commands. Tommy and Tula step back. Tula misses, Tommy hits Orc 7 for 5. Gaston hits Orc 11 for 1. Yel'kno steps up into the breach and hits Orc 7, knocking it down! [OOC: the distance you have to travel before you have to attack is pushing your limits. And then some. But this time your kindly DM will allow it.]

Kerg takes a wild manic leap onto the other ship! He passes through fire and lands in fire, but he makes it! Kerg takes 2 hp fire damage!

Three brave purple rowers still have no targets for now.

THE ENEMY

Big Orc barks out a command in orcish. If you understand that language, Please Highlight to display spoiler: {BACK HER UP FOR ANOTHER RAMMING RUN!}

Big Orc draws his sword and attacks Kerg. He hits AC21 for 11 damage to Kerg!

The Druid cures himself in the pit.

Orcs 11 and 12 fire heavy crossbows: Orc 11 shoots at Jozhur, and hits AC20 for 4. Orc 12 fires at Coer, who deflects the shot.

Orc 1 stands from prone, tries to move and falls down again. Kerg, you may take an attack of opportunity on Orc 1, with a +4 because he is prone.

Orc 2 stands from prone, and flees to the stern of the ship, squeezing next to a barrel.

Orc 3 is braver, stands, takes a five foot step, draws his weapon, and attacks Kerg. He hits AC12, a miss.

The Red Ship lurches backwards 10 ft as the rowers reverse direction!

The helmsman and the sailor work hard to keep the ship on keel as the rowers push the ship backwards..

=====

Red Ship Enemy Status

Big Orc Captain - AC23, touch 14 - down 3

Half-orc Druid - AC17 - down 5 IN PIT

Orc warriors - AC13 (17 behind a barrel)

Orc 1 - 1 dam and PRONE
Orc 2
Orc 3 - 7 dam
Orc 4 - 11 dam and DOWN
Orc 5 - 12 dam and DOWN
Orc 6 - 13 dam and DOWN
Orc 7 - 14 dam and DOWN
Orc 8 - 17 dam and DOWN
Orc 9 - 16 dam and DOWN
Orc 10 - 13 dam and DOWN
Orc 11 - 1 dam
Orc 12

Orc sailor
Orc helmsman - 7 dam

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 58 dam

Firing missiles:

Gaston (AC16) - down 2 of 37
Tula (AC14/16 with partial cover) - down 1 of 15
Tommy Teeth (AC12/14 with partial cover) - down 1 of 13

=====

And the Map!

NOTE WELL! The coming round is Round 37.

Co-DM Cayzle 
Saturday September 29th, 2012 9:43:33 AM

Your DM notes proudly that he made five DM Posts this week, and five more DM posts in Blackbird Lake! Go me!

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d20+7=14 ; d8=4 ;
Saturday September 29th, 2012 3:57:50 PM

Spire's ears twitch at the orc captain's phrase. "They're backing up for another go at the Lionfish!" Drawing another arrow, he runs up the stairs on the ship and lets it loose.

--------------------

Move to X7
Attack Orc Sailor: 14
Damage: 4

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28  d20+11=28 ; d4+4=6 ; 3d20+9=26 ; d20+9=17 ; d20+9=18 ; d20+9=26 ; d4+6=9 ;
Saturday September 29th, 2012 7:14:33 PM

Surprised to even be alive on the other side, Kerg is overcome with a wild desperation. Everything within reach becomes a target, regardless of how big and scary it might seem. As soon as an orc near his feet tries to stand he strikes it down again, hitting AC28 for 6 damage. Then, just as suddenly as that fit came over him, a clarity settles that drives away the sounds of the battle. Everything falls away except the very big orc shouting orders, and Kerg strikes at him with every feeble attack he has. Only his bite can hurt the brute, hitting AC26 for 9 damage.

ooc: I thought rolling 3d6 would roll them separately, but I guess not. The 3 rolls that after are the attacks with his Ranger's Focus added.

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20+3=20 ; d6+1=3 ;
Saturday September 29th, 2012 9:47:39 PM

Jozhur stares at Kerg for a moment in disbelief, "What is that crazy kid doing?!"

Jozhur judges that the distance to the orc ship is now a bit too far to leap, especially onto a greasy deck. He picks his bow back up and does what he can to aid Kerg.

Attack on Orc #3 hits AC 20 after -4 penalty for shooting into melee. 3 damage.

Co-DM Cayzle 
Sunday September 30th, 2012 7:32:50 AM


Cayzle Comments: Kerg, your AoO does kill Orc 3! Jozhur, please redirect your arrow. Note that if there are not enough crew to run the boat, it can't ram you!

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26 
Sunday September 30th, 2012 7:53:15 AM

Jozhur targets the helmsman. Hits ac 24, 3 damage.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20+2=3 ; d20+2=17 ; d8+4=8 ;
Sunday September 30th, 2012 8:52:16 PM

Coer considers jumping the gap and taking the fight to the orcs Surely the distance it too far to jump

He instead draws one of his few remaining Javelins and throws it at the orc crew, spearing one in the leg.
"Take them down!"

----
Ooc: -2 range penalty on throw: Nat 1; miss
Hero point re-roll: hit; 17, Dam; 8
Aiming for Helmsman if still alive, if not, the sailor

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 26/32  d20+4=17 ; d20+7=26 ; d20+7=10 ; d20+7=13 ; d20+10=11 ; d20+4=21 ; d20+2=16 ; d6+4=5 ; d8=8 ; d8=5 ; d8=4 ;
Sunday September 30th, 2012 9:09:10 PM

Too far.. perhaps. But they can't leave Kerg over there alone...

Yel'kno takes a step backwards calls over his shoulder, "Aim for the crew then! I'm going for Kerg!"

And so he does. He takes a few long, running strides and then leaps with a foot on the rail to sail over the water and lands in the patch of grease where Orc 3 body falls, his rapier leading the way to stab into Orc 1 with a huge grin on his face.

~~~~~~~

Gaston, Tula and Tommy will shoot at the Helmsman and then the Sailor depending on who's alive.
Gaston hits AC 11 for 8 damage
Tula hits AC 21 for 5 damage
Tommy hits AC 16 for 4 damage

Yel'kno takes a step back to briefly move through Tommy's square and takes a 10' running start to makes an acrobatics leap for of DC 17, good for 17', but he only needs 10 to land in P11.

Landing the grease, makes Reflex Save 26

I believe that's only a move action, so makes attack on Orc 1, hitting AC 11 for 5 damage.

~~~~~~

Co-DM Cayzle 
Monday October 1st, 2012 10:30:13 AM

OOC: Friends, sad news for our friend Joel, playing Dilantar. Real life has reared up, so we'll give his character an honorable exit and hope to see him again in the future.

DM Post coming around lunchtime.

Rafe Thornhill 22/22HP | AC19/15/15 | CMD 16 Larien (Eidolon) AC16/14/16  d20+2=21 ; d20+6=19 ; d6=3 ; d20+7=9 ; d20+5=16 ; d4=1 ;
Monday October 1st, 2012 11:36:42 AM

Throwing caution to the wind, Rafe's eidolon is spurred on--runs and leaps the distance seperating the Lionfish from the retreating ship, placing them both within striking distance (Q11 or P12, if not allowed). Backed up with Rafe's Fire Beetle summoned behind the enemy (O12), all three attack.


Acrobatics to make jump 21

Eidolon bite vs #3: Hit AC19, 5damage

Rafe's lance vs #3: Hit AC9

Fire Beetle Smite Evil vs #3: Hit AC16, 3 damage


Co-DM Cayzle  d20+9=11 ; d20+4=7 ; d20+4=18 ; d20+4=19 ; d8=1 ; d8=7 ; 2d6+6=13 ;
Monday October 1st, 2012 2:39:35 PM


ROUND 35: Rafe summons a fire beetle.

ROUND 36: Determined to follow Kerg onto the enemy ship, Rafe and his eidolon jump in the sea and swim to the enemy as it pulls back. They end turn right at the ship.

Round 37!

Spire steps up and shoots the orc sailer on the Red ship!

Kerg strikes down Orc 3. Then he bites -- actually bites! -- the Big Orc for 9 damage!

Jozhur shoots the helmsman for 3 damage.

Coer pierces the helmsman, killing him! He slumps over.

Yel'kno shouts an order, then, concerned for young Kerg, makes a flying leap and a stab at the prone orc! He somehow manages to keep his footing in the grease. And he manages to strike a blow as he lands! Meanwhile, Tommy and Tula hit the remaining sailor, killing him.

Rafe, mounted as ever on his faithful Larien, takes a jump onto the ship, which does not float high on the water. Note: the DM has used his discretion in placing you on the map. Together the trio of Rafe, Larien, and fire beetle inflict 8 damage on Orc 2. Rafe, I'm letting the fire belt hover and flank this round, but if you want to do that in the future, you gotta make a Fly check.

Sten OOC: We'll fill in after you post.

THE ENEMY

Big Orc simply growls. He strikes at Kerg with his two handed sword, hitting AC11, a miss!

Orc 1 tries to get up, so let's see if he makes it. Kerg and Yel'kno, please take AoOs on Orc 1 with a +4 vs prone.

If he does get up, he hits at Yel'kno, hitting AC7, a miss!

The Druid curses the pit in which he finds himself. Spire, how long does that last?

Orcs 11 and 12 draw weapons and attack Rafe and Larian. Rafe, you are hit once for 13 damage with a two-handed sword!

Orc 2 dives into the ocean!

The Red Ship twists with the dead helmsman leaning on the rudder. The ship is no longer in danger of ramming anything.

=====

Red Ship Enemy Status

Big Orc Captain - AC23, touch 14 - down 12

Half-orc Druid - AC17 - down 5 IN PIT

Orc warriors - AC13

Orc 1 - 6 dam and PRONE
Orc 2 - 8 dam and SWIMMING
Orc 3 - 13 dam and DOWN
Orc 4 - 11 dam and DOWN
Orc 5 - 12 dam and DOWN
Orc 6 - 13 dam and DOWN
Orc 7 - 14 dam and DOWN
Orc 8 - 17 dam and DOWN
Orc 9 - 16 dam and DOWN
Orc 10 - 13 dam and DOWN
Orc 11 - 1 dam
Orc 12

Orc sailor - 13 dam and DOWN
Orc helmsman - 18 dam and DOWN

Orc drummer - unseen with rowers in the hold

Lionfish NPCs Status

The Lionfish Herself (AC7, hp100) - 58 dam

Firing missiles:

Gaston (AC16) - down 2 of 37
Tula (AC14/16 with partial cover) - down 1 of 15
Tommy Teeth (AC12/14 with partial cover) - down 1 of 13

=====

And the Map!

NOTE WELL! The coming round is Round 38.

(Brock) Jozhur AC18/14/13--CMD 16--HP 15/26  d20+3=16 ; d6+1=7 ; d20+9=10 ; d20+9=15 ; d20+7=11 ;
Monday October 1st, 2012 3:14:17 PM

Jozhur looks at the gap between the ships again before sending an arrow right through one of the orc's chest. He then gets a running start and leaps from the side of the Lionfish, but his foot slips as he pushes off...

Shoot at orc 12, hits ac16 for 7 damage.
Move to T13 to get a running start, then jump from R13 to N13 (if that space isn't actually on the vessel then Jozhur attempts to grab the bow or the ram). Acrobatics to jump 10 (nat 1), check to grab the ledge=15. Reflex save=11 should I land in grease.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 26/32  d20=20 ; d20=13 ; d6=3 ; d20=7 ; d20=18 ; d20=17 ; d8=7 ; d8=6 ; d8=5 ;
Monday October 1st, 2012 3:53:59 PM

Yel'kno lashes out at the large orc and leaves a bloody mark on the pirate captain. (nat 20, crit not confirmed. 7 damage). Gaston and Tula shoot orc 11, htting AC 17 and 22 for 7 and 6 damage. Tommy shoots orc 12 to hit AC 19 for 5 damage

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 26/32  d20=15 ; d6=4 ;
Monday October 1st, 2012 3:57:00 PM

Also when orc 1 tries to stand Yel'kno pokes him with the point of his sword to discourage such behavior (AoO hit AC 22 for 8 damage)

(Philip) Kerg Halg AC 14 - CMD 19 - HP 2/28  d20+11=15 ; d4+4=8 ; d20+9=22 ; d20+9=20 ; d20+9=22 ;
Monday October 1st, 2012 4:20:03 PM

Kerg strikes out at another orc that tries to stand up near him, swiping his nails at orc 1 for 8 damage. While moving he feels the big orc's blade slice the air where he had been standing. He focuses on the big orc and fights him tooth and claw but misses with glancing blows.

(Mark) Coerator AC16/15/12 (+4 Mage armor, +2 light cover from barrels) -- CMD 20 -- HP 24/32 (-4 non lethal)  d20=16 ; d8+4=11 ;
Monday October 1st, 2012 9:54:17 PM

Mental note: buy more javelins

As his companions leap from the Lionfish, Coer stands his ground, concerned that he may do more harm than good, by landing on a friend.

He again draws a javelin and tries to pick off any remaining orcs at distance

-----
ooc: i rolled an unmodified 16 and will adjust for distance and melee
if 11 or 12 are still alive hit 16; dam 11
if not and the druid is visible; hit 18; dam 11
if not again; at big orc 14 - miss
if they are all dead or not visible Coer readies his throw for when the druid retuns to the surface

(Ian) Spirysn'rar Kilarn AC 18/14/14 - CMD 14 - HP 2/12  d4+1=3 ;
Monday October 1st, 2012 11:50:30 PM

Spire fires a magical bolt to strike the prone orc.

--------------------

Evocation school power to attack orc 1, unless Yel'Kno's AoO killed in, in which case orc 2
3 damage

(Michael) Sten AC 16/12/14 - CMD 18 - HP 32/32 - Bull's Strength  d20+6=9 ; 3d6=13 ;
Tuesday October 2nd, 2012 8:02:22 AM

Sten wants to cast Flame Ball on the enemy druid...and rolls a 9. Let me know if the spell goes off. For 13 dam...

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