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Crab Hors d'Oeuvre


Co-DM Tanner 
Tuesday April 17th, 2012 12:17:34 AM

Enter party, followed by cantankerous crustaceans...


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Tuesday April 17th, 2012 9:48:00 AM

"By Eberyon's Rebirth.. that's a big crab." Yel'kno exclaims before rushing ahead, drawing his sword on the way.

As he moves he yells to those still fighting the crabs, "Stand strong! Help is coming!"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Double move 60'

Co-DM Cayzle 
Tuesday April 17th, 2012 10:59:48 AM

Just waiting for Alphonse ...

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday April 17th, 2012 11:53:33 AM

OOC :: Alphone posted first. He cast Mage Armor.

Cayzle Comments: D'Oh! Well, DM Post coming up after I meet my work deadline!

(Denis) Reig AC 15/13/12 - CMD 18 - HP ?  d10=9 ;
Tuesday April 17th, 2012 6:23:04 PM

OOC: Rolling hit points for Reig. Greetings all, I'm looking forward to coming back!

Co-DM Cayzle 
Tuesday April 17th, 2012 10:18:18 PM


Alphonse casts mage armor. You still have a move action left. You are at 100 ft if you do not choose to use your move action.

Spire moves 10 ft forward. He draws an arrow and shoots. It glances off a crab carapace. (Sorry, AC14 is a miss. You now know they are AC16.) His natural lore informs him that these are giant crabs, natural denizens of the coasts, now almost never seen on the Continent, where they were once hunted as a delicacy. They are basically large animals, aggressive and hungry, by the looks of them. Spire is 90 ft from the crabs.

Jozhur advances 50 feet, drawing a dagger. You are 50 ft from the crabs.

Dilantar and Yel'kno outpace their friend, moving 60 ft forward. Yel'kno draws a sword. You both are now 40 ft from the crabs.

The two clerics cast spells and move 30 ft toward the far crab. They are now 120 ft from it.

The three crabs continue to fight the dwarf and two humans at the pierside. The human takes a painful cut and falls. The human pinched by a claw also suffers.

The other crab advances 60 ft toward Engev and Lansel. It is now 60 ft from them.

Actions?

Yel'kno (Jon) AC 15/12/11 CMD 17 HP 22/22  d20+9=17 ; d6+2=6 ;
Wednesday April 18th, 2012 9:37:48 AM

Continue to move forward, Yel'kno charges at the crab pinching the human with his rapier leading the way. With the weight of his forward movement behind it he manages to pierce the shell of the tastey treat with a sharp crack and plunge his sword into the meat beneath.

~~~~~~~~~~~~~~~~~

Charge!!!! (+2 hit, -2 AC until end of round)

Attack: Hit AC 17, 6 damage

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10  d20+1=19 ; 3d6=10 ;
Wednesday April 18th, 2012 10:24:45 AM

While moving 30 feet towards the crab that the clerics are fighting (last round), Alphonse begins to rub his ring.

With the crab's movement this should put him within 30 feet of the crab, right?

If so, he uses his bonded object and his "Magic Dweller" trait to cast shocking grasp at 3rd level, aiming for the crab's touch AC for a roll of 19 (definitely hits, right?). 10 damage!

If not, Aplhonse goes into total defense after moving 30 feet towards the aforementioned crab. (putting his AC at 21/13/18)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d4+2=4 ;
Wednesday April 18th, 2012 12:49:35 PM

Frustrated, Spire simply waves his hands, causing a purple streak of energy to charge towards the crab he missed, finding its target and striking the shell.

OOC :: Cast Magic Missile, dealing 4 damage

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 
Wednesday April 18th, 2012 4:32:12 PM

Jozhur rushes forward toward the crab Yel'kno struck, then attempts to put himself in a position to get at its backside.

(Double move, 40 feet forward to within 10 feet of the crab, using the remaining 20 feet to move as far to the opposite of Yel'kno as possible, then a 5 foot step to be adjacent to the crab.)

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12()  d20+6=16 ; d6+6=9 ;
Wednesday April 18th, 2012 5:24:59 PM

Glad he can test out his new discovery so soon, Dilantar rushes a little closer to the crabs and lobs a bomb at the closest one. He made a small breakthrough regarding the area of effect that his bombs effected almost by accident. With this new discovery, Dilantar can almost control exactly where the bomb will splash in relation to the main target.

((Move 30 feet to be within 20 feet of the crab for bombs. Throw a bomb at the closest crab, 16 vs Touch armor, should it hit, causes 9 fire damage. If anyone except a crab is in the splash area, they are excluded(max of 5 people) from the splash damage. Other crab if close enough takes 7 fire damage, but can halve the damage with a ref save beating 16))

Satisfied with his discovery working as he wanted, Dilantar is almost unconcerned with dealing any damage. However, he quickly shakes himself and focuses again on the fight.


Co-DM Cayzle 
Wednesday April 18th, 2012 5:37:10 PM

As you get closer, you see that the "dwarf" is actually a half-orc who has been pushed to his knees!

[OOC: Please welcome our returning player, Denis, with a new half-orc character.]

(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/25  d20+8=25 ; d12+6=17 ;
Wednesday April 18th, 2012 7:56:24 PM

Reig cries out in aggrevation, "Ye damned, appetizer! He quickly stands, swinging his axe back and over his head as he does so before bringing it down with a resounding crack on the top of the crab's shell. I'll have ye with a bit of butter and garlic, I will!

Co-DM Cayzle 
Wednesday April 18th, 2012 10:40:54 PM


OOC: Denis, I'm assuming you hit AC25 for 17 damage. But you should post that with your turn.

Turn to ccme first thing in the morning. sorry.

Co-DM Cayzle  d20+12=29 ; d4+2=4 ; d4+2=3 ; d20+4=7 ; d20+4=19 ; d4+2=3 ; d20+12=14 ; d20+4=21 ; d20+4=7 ; d4+2=4 ; d20+12=13 ;
Thursday April 19th, 2012 10:17:44 AM


[OOC to Alphonse: The two clerics have gone off at an angle to intercept the farthest away crab. Even if you had kept pace with them, you would still be 30 ft short. I'm assuming you kept with your own group of heroes, per Lansel's suggestion, and see below for my interpretation of your post.]

Last round Addendum: Alphonse cast his mage armor and moved 30 ft. At the end of last round, he was 70 ft from the crabs.

The heroes act

Yel'kno charges 40 ft forward, hitting his crab for 6 damage.

Alphonse moves 30 ft closer and is now 40 ft from the fight. You can cast the Shocking Grasp and hold the charge, you can use total defense although there is no one nearby, or you can move 30 ft closer to the fight, which would put you 10 ft from the melee. OOC: Sorry for the confusion.

Spire, 90 ft from the battle, casts a magic missile at at uninjured crab, inflicting 4 damage.

Jozhur takes a double move to swing wide around Yel'kno's Crab, flanking it.

Dilantar moves 30 ft closer. He is now 10 ft from Spire's Crab, which is the one pinching a human. He hurls a bomb that amazingly hits the crab but not the human! Spire's Crab takes another 9 fire damage. The splash does not reach another crab.

The "dwarf" -- now revealed to be a half-orc -- stands with a roar and attacks his crab, smashing it with his ax for 17 damage!

Lansel and Engev engage their crab.

The crabs attack!

Spire's Crab, the one pinching a human, crushes him to death! The human falls to the ground. The crab makes a high pitch whistle. At once seven crabs the size of cats swarm out of the water and attack the fallen humans, feasting. Spire's Crab then moves into melee range with Dilantar.

Reig's Crab lashes out with two claws! One hits AC19 and inflicts 3 damage to Reig. A free grapple attempt follows, and the animal beats CMD14 -- not enough to defeat Reig's CMD18!

Yel'kno's Crab attacks Yel'kno! Those pincers hit AC21 and 7, so one hits for 4 hp damage. The free grapple check beats a CMD13 -- not enough!

ENEMY STATUS

Yel'kno's Crab: down 6 hp
Spire's Crab: down 13 hp
Reig's Crab: down 17 damage

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12()  d20=11 ; d6+6=11 ;
Thursday April 19th, 2012 11:19:11 AM

Angry at the possible loss of life and anxious to help the fallen person, Dilantar steps a little back from the crab, pulling his dagger out while he does. Dagger in hand, Dilantar then grabs the catalysts for another bomb and lets it fly with a snarl.

((OOC: Move back 5ft, pull out dagger as part of move action, and throw a bomb at the crab, again excluding up to 5 friendlies from the splash. That d20 roll should have a +6, but i hit the wrong button :/ my bad. So, 17 to hit Touch AC for 11(!) fire damage, with 7 splash damage as before. Ref save of 16 needed to save vs splash damage.

Also, hello Denis and welcome to Bonetown, the school of hard knocks! :D
))



Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22  d20+7=11 ;
Thursday April 19th, 2012 11:46:22 AM

Yel'kno grunts as the crabs pincher manages to get a hold of his and tear away a chuck of skin, but he clenches his teeth and wenches his sword free. He tries to bring the blade back down against the bloodied claw, but his weapon skirts along the hard, curving shell.

Attack: Miss AC 11

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10  d20+1=14 ; 3d6=9 ;
Thursday April 19th, 2012 1:08:02 PM

Muttering under his breath, Alphonse bounds over to the nearest crab, a crackling halo of blue-white electricity surrounding his hand.

"Back, you filthy arthropod!" he yells, slapping his hand against the beast's shell and unleashing a surge of electrical energy.

ooc: Ah, ok, that makes sense, in that case, last turn I took a five foot step towards the crabs, realized I was unarmored, cast mage armor, then moved 30 feet, putting me at a distance of 35 feet.

This turn I take a five-foot step, then move 30 feet to the crab and cast shocking grasp. I don't know if you'd rather use the roll from above [19 to hit, 10 dmg] or the roll from this post [14 to hit, 9 dmg].

Cayzle Comments: I'll be a kindly DM and use the older, better numbers!

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+7=24 ; d8=3 ;
Thursday April 19th, 2012 2:45:52 PM

Spire sprints forward (move 20ft. towards crabs) and draws another arrow as he does so, aiming for the crab he's been attacking. He slides to one knee, taking aim and letting it loose as it finds its target (hit AC for 24, deals 3 damage.)

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d20+5=24 ; d20+5=20 ; d4+2=6 ; d4+2=4 ; d6=4 ;
Thursday April 19th, 2012 5:11:28 PM

Jozhur finds a weak spot in the shell of the crab he is flanking and grunts as he thrusts his dagger deep into the beast.

(Natural 20, crit confirmed. 10 damage plus 4 sneak attack=14 damage)

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 
Thursday April 19th, 2012 5:16:28 PM

whoops, not a natural 20. It's still a crit though.

(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/25  d20+8=9 ;
Friday April 20th, 2012 12:23:54 AM

Reig shouts out in victory, but finds his axe binds in the crab's exoskeleton as he draws back for another swing. The extra time to free his weapon causes him to misanticipate the creature's move and he over extends his swing and misses.

OOC: swing and a miss . . .

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Friday April 20th, 2012 10:08:24 AM

ooc: thanks Cayzle! and Welcome, Denis!

Co-DM Cayzle  d6=2 ; d20=17 ; d20=7 ; d4=2 ;
Friday April 20th, 2012 1:33:45 PM



Dilantar backs up, draws a weapon, and hurls another bomb. It hits for 11 and downs Spire's Crab as a tasty baked crab scent begins to fill the air. Two of the baby crabs are burned, one badly.

Yel'kno swings and misses.

Alphonse steps up to Yel'kno's Crab and shocks it for 10 damage!

Spire wants to shoot his Crab, but Dilantar charred it. He shoots instead at (rolling randomly) Reig's Crab, hitting it for 3 damage.

Reig swings and misses!

Jozhur takes a swing at the last crab standing and hits hard for 14, taking it out too!

Meanwhile, the clerics have no problem killing the fourth crab, and now all of the monsters are defeated.

The babies rush back into the water!

All that remains are two dead humans, four dead giant crabs, and a delicious cooking smell in the air. And a huge half-orc, very much alive.

[OOC to Reig: Highlight to display spoiler: {You came on the same boat as the two humans. They were friends or associates, wealthy maybe, but stand-offish and superior. You never learned their names.}]

ENEMY STATUS

Yel'kno's Crab: down 6 hp +10 elec = down 16 +SA 14 = dead!
Spire's Crab: down 13 hp+11 fire = burned and dead!
Reig's Crab: down 17 damage +3 arrow and dead!

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d20+8=28 ;
Saturday April 21st, 2012 4:28:53 AM

"Some party, looks like we were too late for these guys. I admire your culinary skills, Dilantar. Smells quite delicious."

He turns to the half orc, "Jozhur Derile, please to meet you. That was an impressive blow you landed on that critter."

His hand then moves past his belt and his dagger seems to disappear. (Dagger concealed with sleight of hand check 28)

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 
Saturday April 21st, 2012 4:30:25 AM

And hello Denis!

(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/22 
Saturday April 21st, 2012 9:15:26 AM

Reig shakes off the encounter while surveying the scene. He brushes sand off his axe blade as Jozhur approaches. They're impressive snacks, thanks for the hand, Jozhur. Name's Reig. Did you know these men?

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Saturday April 21st, 2012 12:34:37 PM

With the crabs down, Yel'kno sheathes and blade and kneels next to the two fallen men to check them for any sign of life. If they seem remotely savable he'll call one of the clerics over if there close by or use his wand of CLW if they're not.

If they're both beyond saving he'll at least move them together and ensure their eyes are closed.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Monday April 23rd, 2012 8:39:23 AM

Dilantar, after assuring himself that the creature was dead, regrets not bringing his notepad, to record the results of the first field experiment of "precise bombs"(patent pending). As Jozhur comments on his cooking abilities, Dilantar is momentarily confused, what does cooking have to do with battle? and then he realizes what Johzur was referring too. With a grin, Dilantar quips, Dinner is ready and we now have a dish to bring to the party. Looking over at the individual who is still standing, Dilantar walks over to Reig and says, Greetings Reig, I am called Dilantar Krenwae'afein, however, if that name is too much of a mouthful, Dilantar is fine. How did you come to be accosted by the crustaceans? I don't beleive I know either of the other two people. with that, Dilantar walks over to the corpses and attempts to identify them.

((OOC: So I am not sure what I should roll to see if I recognize the two men, or if I even need to roll. Also, apologies for the lateness of my post, had another eventful weekend.))


Co-DM Cayzle 
Monday April 23rd, 2012 9:04:07 AM


Ever friendly, Jozhur greets Reig. Reig returns the favor and makes it plain that he does not know the dead. He wonders if the party does -- a natural thing to think. After all, who would come to anyone's aid here in this town of bones, unless you knew the victim.

Yel'kno checks over the crabs' victims with a thorough examination, and he does not need Brother Engev's help to see that they are not only merely dead, they're really most sincerely dead. He tends to the bodies gently, closing the eyes where eyes and eyelids yet remain.

Yel'kno, as part of his examination, notes that the backpack of one was burst open, and all manner of potentially valuable worldly goods have spilled out -- a spray of gold coins, several vials, and more. They were wearing good blades, too, though that did not save them in the end.

Dilantar also looks around, and notes by the way the blast of his bomb shadowed the wet ground that the crabs were laying in wait in the water, hidden, and rushed out to surprise their prey. Dilantar greets the half-orc and mentions that he does not recognize the two humans at all.

If you make a Perception check vs DC10, then Highlight to display spoiler: {You see that the human who was pinched nearly in half was wearing a holy symbol}

If you make that check (or have it pointed out for you), then if you make a Know Religion or Int check vs DC10, then Highlight to display spoiler: {You recognize the symbol of Marteaus, god of disease.}

Now that the battle is over, a crowd is forming, drawn by the sight of gold on the ground, or by the smell of cooking crab.Or both.

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10  d20+4=22 ; d20+4=20 ;
Monday April 23rd, 2012 10:41:52 AM

"I didn't know him, but by the holy symbol around his neck I'd say this man was a follower of Marteaus, a god of pestilence," says Alphonse, examining the men to see if they're saveable, "Lansel, Brother Engev, are these men beyond aid?"

Alphone then begins cutting apart the crabs' exoskeleton with a hooked blade that appears in his hand. (Create gear).

"Three gold to the first person who fetches the harbormaster," he says to the crowd at large, as he pulls out a steaming lump of crab meat and takes a juicy bite.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+3=21 ; d20+9=21 ; d20+3=12 ;
Monday April 23rd, 2012 11:46:03 AM

(Perception 21, Kn: Religion 21) Spire quickly runs up to the bodies, but immediately spots the holy symbol of Marteaus, recognizing it for what it is. He stops about ten feet short of the bodies, letting Yel'Kno tend to them. He sizes up Reig, one eyebrow slightly raised, before walking forward and giving him a slight nod of the head. "Hello, Reig. You may call me Spire. Please to make your acquaintance." Spire glances over hi shoulder, looking around for any onlookers making a move to grab something. (Perception 12)

OOC :: Sorry, very hectic weekend that has spilled over onto Monday. Welcome, Denis!

Tula, Bosun of the Lionfish 
Monday April 23rd, 2012 12:33:06 PM

"By Gargul's bloody bones, what happened here!?"

The call comes from the outskirts of the assembling crowd. Pushing her way through gawkers, you see Tula, bosun of the Lionfish, emerge into the clearing. She looks at the carnage, both crustacean and humanoid, and looks to you for answers. "Is this what you do in your free time? Because I must say, there are healthier hobbies in the world."

(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/22 
Monday April 23rd, 2012 6:46:17 PM

Reig shrugs slightly at the question by Dilantar, They were on the same boat that brought me here, don't recall their names. With the arrival of the pushy woman, Tula Reig begins to answer when he realize she ins't directing her comment at him. It seems that she may be their employer based on her reaction to the situation.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22  d20+7=10 ; d20+1=18 ;
Monday April 23rd, 2012 7:03:49 PM

While tending the bodies, the former sailor notices the holy symbol belong to one of the Gods of Testing on the man, but still tends to them. However, once the bodies are arranged he figures they'll not need their belongings where they're going and will do a quick search of their bodies. Either they do it or someone in the crowd will.

When Tula arrives, Yel'kno comes to his feet and looks at the woman, "It's probably healthier than having another helping of that slop served the crew on the Lionfish."

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 
Tuesday April 24th, 2012 3:16:57 AM

Jozhur stares back at the onlookers, almost daring them to try to approach.

When Yel'kno adresses Tula, Jozhur glances over, "You know this woman? An introduction would be nice, a fellow might get a bit jumpy, someone just runs up questioning our taste of entertainment."

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10  d20+11=20 ;
Tuesday April 24th, 2012 8:36:39 AM

Cutting another chunk of meat, Alphonse walks over to Reig.

"Plefur to meesh you," he says through a mouthful of crab, extending the steaming lump towards Reig, "haf a bithe, ifth delifthious."

Alphonse uses detect magic on the entire area, (spellcraft of 20 if necessary).

When Tula shows up, Alphonse looks perplexed.

"Hello ma'am." Alphonse says, quickly swallowing his mouthful and surreptitiously casting prestidigitation to clean the crab juices out of his beard, "I don't believe we've met. My name is Alphonse Rakham, and I am at your service."

Alphonse gives a low bow.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12()  d20+8=17 ; d20+5=24 ;
Tuesday April 24th, 2012 8:43:31 AM

Dilantar, noticing the symbol of the god of disease on one of the corpses, grimace's slightly, nasty thing, the cult of disease. At the arrival of an irate woman, Tula? That's her name right? Dilantar stays silent off to the side, allowing others who seem to have more knowledge than him to take the lead in this.


Co-DM Cayzle 
Tuesday April 24th, 2012 12:49:21 PM


Alphonse digs in to the hot delicious meal, cracking open the shell with a tool he fetched as from thin air. He notes a gizzard within the beast with a large collection of stones.

Spire greets Reig, and keeps a keen eye out for members of the crowd who might want to grab some loot. He sees several, but they are keeping their distance for now.

Reig explains that he does not know the victims -- though it seems that they are followers of the god of disease. Reig wonders who the loud woman is who comes up and speaks with the group.

Ever practical, Yel'kno tallies up the loot, and finds this:

a Ring
three Potions*
three Scrolls*
a Halberd
a Dagger
a Longsword
a Club (inscribed with the words "Ol' Hickory")
a pair of Earrings
a small Chest
a set of Clothing
an empty Bottle
Coins: 2 pp, 37 gp, 242 sp, 400 cp

Yel'kno, of course, recognizes the woman, and exchanges some lively banter with her.

Dilantar recognizes her too, but shyness keeps him from speaking up.

Jozhur asks Yel'kno for an introduction.

Alphonse searches for magic, and notes that the scrolls and potions are magical.

The simple mystery is soon cleared up -- This is Tula, bosun of the Lionfish. That's the ship that brought Dilantar, Spire, and Yel'kno to Bonetown, the former two as passengers, the latter as crew.

Meanwhile, Brother Engev heaves to in carving up the meat and sharing it with the crowd. Brother Lansel takes a closer look at the magic items, and (after a bit of magical examination) declares them to be Potions of Reduce Person, Cure Light Wounds, and Protection from Good; as well as Scrolls of Owl's Wisdom, Gust of Wind, and Shocking Grasp. All the scrolls are arcane scrolls.

Tula, Bosun of the Lionfish 
Tuesday April 24th, 2012 8:06:00 PM

Tula smiles. "You'll have to take up your complaints with the cook, I'm afraid. My name is Tula, to you new folks. I'm bosun on the Lionfish that carried these three poor sods. I was actually on my way to the Sea Shanty to try to round up some crew. You all look like you could use a drink. Mind if I buy a round?"

Noticing the loot they have secured from the deceased, Tula waves a conciliatory hand. "Don't worry about them. Their belongings are likely to end up in the pockets of thieves and worse if you don't take it. Consider it a reward for a public service."

(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/22 
Tuesday April 24th, 2012 10:30:15 PM

Reig takes the offered meet and greets Aphonse, Most appetizing, thank you, I could do with a bite after that ship's cook was nearly the death of me. Reig takes several bites of the crab meat while watching the exchange with the new arrival.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday April 25th, 2012 1:16:59 AM

Spire gazes around and shrugs, saying, "Assuming this party has been cancelled, I would accompany you all to the tavern."

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 
Wednesday April 25th, 2012 7:48:06 AM

Jozhur is put at ease with the introduction, "Pleased to meet you Tula, I'm Jozhur. I just washed up a few weeks ago. As for drinks, I am a bit thirsty after that party."

He then starts to gather up anything of value laying around.



(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10  d20+4=20 ;
Wednesday April 25th, 2012 10:32:08 AM

"A pleasure to meet you, Tula," says Alphonse, smiling, "I'd be happy to let you buy me a drink if you'll let me return the favor."

Alphonse reaches down and picks up the scroll of gust of wind, as well as the club. Testing his weight on it, he begins to use it as a walking stick.

"What tavern did you have in mind, m'lady?" he asks, his grin broadening.

ooc: perception of 20 to inspect the stones in the gall while I was cutting the meat.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Wednesday April 25th, 2012 12:01:03 PM

If the chest is unlocked and empty, Yel'kno will pile stuff into it to carry it away.

If locked, he'll wave Jozhur over and see if he can take a look at it.

If unlocked, but with stuff in it he'll take a look at what's inside.

"If you're buying, I'm game. Though, Brother Engrev had arranged a celebration of our own."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Wednesday April 25th, 2012 5:28:58 PM

"I am more than willing to let those we know in on the festivities, is the party party still on." Dilantar looks to Lansel and Engev for the answer, while looking over the potions, before pocketing them to carry back to the group home.


(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Wednesday April 25th, 2012 7:56:33 PM

"Because we were just about to head out for a drink and I believe our friend Brother Engev has a place in mind", Alphonse finishes.

ooc: sorry, forgot we were already going to a party :P

Brother Engev 
Wednesday April 25th, 2012 9:00:37 PM

"That's rather serendipitous, because we were actually heading to the Sea Shanty ourselves. It isn't the finest establishment in Bonetown, but it is the safest I know. The barkeep, Jargie, keeps things relatively civil and you're unlikely to be shivved if you have too much to drink." The priest shrugs sheepishly. "Practical concerns, and all that."

Tula, Bosun of the Lionfish 
Wednesday April 25th, 2012 9:04:18 PM

"Briliant! You can buy the first round, and I'll buy the second!" The sun-drenched sailor cocks an eyebrow at Brother Engev, "I didn't expect a man of the cloth to 'partake.' Anything else you're holding back?"

Brother Engev blushes. "Right, let's be off."

ooc: If there is no other business, the party will retire to the Sea Shanty for a fete in their honor.

Co-DM Cayzle 
Wednesday April 25th, 2012 9:41:11 PM

Alphonse discovers that mixed in with other rocks, bits of coral, bone, and things, there are several precious stones:

Rock crystal (clear quartz) 35gp, Freshwater (irregular) pearl 1gp, Azurite 1gp, Tigereye 2gp, Lapis lazuli 7gp, Hematite 1gp, Blue quartz 1gp.

The party (both the heroes and the crab-feating) retires to the Sea Shanty for the scheduled festivities.

OOC: Thanks to my co-DM for NPC help. He will be starting the next scene tomorrow,

Co-DM Tanner 
Thursday April 26th, 2012 6:30:26 AM

ooc: Did I say, "lunch break"? I meant, "when my morning meeting cancels."

Gathering what remains of the equipment and loot from your fight with the giant crabs, you are led by Tula and Brother Engev down a series of criss-crossing streets along the dockside. It is still early evening, with many a sailor and buccaneer finding their way to their favorite (or cheapest) watering hole for evening libations. The smell of salt is mingled with a dozen different scents of pungent cooking food, heady alcoholic beverages, and unwashed humanity.

You come upon a timber and white-washed plaster building. The sign hanging on a crossbar above the door features a comely elven lass - and rather modestly dressed, by local standards - playing an ocarina. The Sea Shanty is one of Bonetown's most popular drinking establishments, and is primarily populated by the local fisherman and gamblers. It is the best place in town for a pint and an excellent seafood meal. Jargie Quinn, a gregarious, one-legged man, is well-liked by the sailors and pirates who crowd his pub.

Opening the doors you find a long bar, perhaps a dozen tables with chairs, and a fireplace at the back. Lively conversation and laughter indicate that this is probably one of the more hospitable establishments you will find in Bonetown.

Jargie Quinn, Owner of the Sea Shanty 
Thursday April 26th, 2012 7:48:18 AM

Jargie looks up at the door as you enter, the evening sea-breeze causing the smoke inside to swirl past the front of the bar where he is standing. "Hey-Ohhh!" he calls out in a loud voice, drawing the attention of all within to your entry.

"HAAAAYY-OOOOHH!!!" The patrons respond, giving you all a rousing rendition of the proprietor's greeting.

The tavern is typical of its type, dark bar stained by countless hands and elbows, smoky haze, muffled conversations, etc. The one item that does stand out is the large aquarium behind the bar. A hand-carved sign on the tank states simply: "Norah". As you watch, a huge hagfish swims through a murky slime from one end of the tank to the other, seemingly the only living thing in the tavern not paying attention to you.

Jargie notices you watching the disgusting fish, and walks over to where a leather pouch hangs from a nail. Tapping on the pouch, he asks, "Care fer a swig from the tank? Only a silver to try, and if'n you can hold it down, you win the pouch, and you get yer name in the rafters, fer all time!" Looking up, you can see approximately two dozen names carved into the dark beams of the ceiling.

"Come on now, step up fer a chance at immortality!"

ooc: You have been issued a challenge, brave adventurers. Who will accept?

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Thursday April 26th, 2012 10:31:19 AM

Yel'kno wrinkles his nose at the fish and the prospect of drinking from the water it inhabits, but ultimately gives a shrug, "Why not? Can't be much worse than Corpse Grog" and he'll place a silver on the bar.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday April 26th, 2012 1:11:51 PM

Spire gags as Jargie offers a swig from the foul water. Turning away, he pulls a handkerchief from his pocket and holds it over his mouth and nose, muttering, "Ye gods, that is disgusting. I will be at the bar when you find yourselves done with this." Shaking his head, Spire makes his way to the bar, massaging his temples in an attempt to rid his mind of the thought of the horrid water.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Thursday April 26th, 2012 1:48:36 PM

Surprised at the greeting, Dilantar is very thankful and wears a huge grin as they enter the establishment. Looking at the tank, admiring the engineering of it, it takes Dilantar a moment to "hear" what Jargie said. A little surprised, Dilantar considers. as an alchemist, can I really pass up the chance to experience the chemical make up of the environment for a captive hagfish? Arguing with himself for a moment, as he really is quite hesitant to try the water, curiosity wins out over common sense. I will have a go as well, may I ask where you got that aquarium? Dilantar awaits his turn for the drink.

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Thursday April 26th, 2012 9:43:57 PM

"I'm afraid I have need of my internal organs at the moment, so I must politely decline," says Alphonse, smiling, "but perhaps once I've had a bit more to drink."

From his robes he pulls a pipe, which he stuffs wuth tobacco and begins smoking.

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 
Friday April 27th, 2012 2:06:01 AM

Jozhur looks around the tavern for a moment and smiles. He plunks a silver piece down on the bar, "How bad can it be?"

Jargie Quinn, Owner of the Sea Shanty 
Friday April 27th, 2012 11:26:53 PM

ooc: I was waiting on Denis, but he appears to be occupied.

A crowd begins to gather around the four who have volunteered to give Norah's tank a go. You notice that one of the challengers is Tula, who plunks down a silver bit onto the bar. Jargie takes the four silvers and puts them in the leather bag with a knowing grin. He then takes four mugs over to the tank, and lifts the lid.

The first thing that hits you is the smell. A wave of sheer nasty blows through the Hagfish, causing the crowd to start talking excitedly. That noise grows into a cheer as Jargie reaches each mug into the tank in turn, and each comes out trailing a long thread of mucus.

"Bottoms up, lads." Jargie says as he slams the four mugs down on the bar. "No money 'til it's empty and still 'down,' if you knows what I mean."

A glance into the mug tells you that the word "drink" may have to be combined with the word "chew" as the contents of your mug seem to be a clear, viscous slime. The crowd gathered round is in a frenzy of cheering, betting, and upheaval - apparently some can't even stomach the smell.

From the back of the taproom, Brother Engev appears both equal parts fascinated and horrified. He gives a weak cheer, obviously hoping for the best but fearing the worst.

ooc: Those who have taken the challenge may drink, or withdraw.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Friday April 27th, 2012 11:48:47 PM

With a quick prayer under his breath, may Alemi have mercy on our souls and constitutions Dilantar grabs his mug and downs the nasty brew as quickly as he can.

((OOC: I am assuming we roll a save vs poison?))

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d20+1=13 ;
Saturday April 28th, 2012 7:35:01 AM

"Woah, that's pretty bad." With that, Jozhur starts downing the nasty substance.

(Fortitude save: 13)

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22  d20+4=10 ;
Saturday April 28th, 2012 11:19:59 AM

"That.. must be the second most disgusting thing I've ever seen." But, he takes up his mug and raises it in a salute to his companions and the crowd and tries to down its contents while keeping an eye out for a convient bucket to empty his stomach in to afterwards.

Fortitude: 10

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12()  d20+5=8 ;
Saturday April 28th, 2012 11:38:33 AM

Fort save of 8 :(

Co-DM Tanner 
Saturday April 28th, 2012 1:41:11 PM

ooc: I was going to ask for Fortitude saves in one or two posts, but I will save these rolls and apply them in a little bit.

Co-DM Tanner  d20+5=25 ;
Monday April 30th, 2012 10:37:03 AM

The crowd roars as the four mugs go down, each swallow punctuated by a "GO! GO! GO!" from the patrons around you. The contents slosh out as a whole, causing slime to drip from the sides of each mug.

Finally it's over, and mugs slam down as one on the bar. The Sea Shanty patrons pause in their cheering for a moment, watching Jargie eagerly. After a few seconds, he begins counting down:

"Ten..."

"Nine..."

The crowd begins to take up the count...

"EIGHT!"

"SEVEN!"

Your stomach begins to churn as it battles with the self-defense mechanism of the hagfish...

"SIX!"

You can each see that the other is turning a deep shade of green about the face...

"FIVE!"

"FOUR!"

Knuckles white from gripping the bar, it's all you can do keep from heaving the lot. You do know that you have developed an extreme dislike for Jargie, and his damn tavern...

"THREE!"

It crosses your mind that there must have been a lot of failures for Jargie and the crowd to have the timing down to this degree...

"TWO!"

The crowd is in a frenzy, and they begin to back up, giving plenty of room to the four "contestants"...

"ONE!"

Each of you feels a swelling from down deep in your stomach, slowly building to an intense pressure that will not stay down. It begins rising, rising, rising, until it heaves itself forth into the room...

ooc: Changed my mind. I need everyone drinking to roll a Fortitude save.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12()  d20+5=15 ;
Monday April 30th, 2012 11:23:22 AM

Fort save of 15

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Monday April 30th, 2012 2:34:21 PM

Spire turns around as the chanting begins, fascinated with the obsession of these people to such an inane game. He looks up at the rafters, reading the names there, a slightly bored expression on his face.

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10  d20=11 ;
Monday April 30th, 2012 2:55:57 PM

Alphonse keeps his eye on Tula to see if she can stomach the brew.

ooc: disregard the roll, it was for a perception check that I realized I didn't need to make.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22  d20+4=9 ;
Monday April 30th, 2012 4:12:32 PM

Yel'kno swallows and then holds his breath, his eyes watering as he tries to hold down the foul drink, his hands griping the bar in a white knuckled grip as he fights a losing battle.

Fort: 9

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d20+1=8 ;
Monday April 30th, 2012 8:51:01 PM

Jozhur's is drenched in sweat and his eyes look like they could pop out of their sockets as he struggles to keep the foul substance down.

(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/22 
Monday April 30th, 2012 9:04:22 PM

Reig is quite annoyed when the group that came to help him out with the crabs takes everything the two men had as their treasure then leaves with their employer. Not eager to start another fight especially while so outnumbered and in public, Reig lets them go before heading off himself into Bonetown. Not a stranger to the place but not a regular, Reig wanders for a while looking for a place to get a decent bite to eat that wasn't only partially roasted and hopefully a fine drink to go with it.

OOC: sorry for the improtu absence, I was traveling for work and the hotel decided it no longer want to have a working internet.

Co-DM Tanner 
Tuesday May 1st, 2012 5:44:22 PM

DILANTAR and TULA

You let rip with deep belches in perfect unison. The crowd is stunned at first, most still looking at the floor where they expected to see the results of your "contest". Then they erupt into a wild cheer, surging forward to shake your hands, slap you on the back, and buy you drinks.

ALPHONSE and YEL'KNO

In what can only be described as approximating the feeling of having your stomach touch your nose, the hagfish slime erupts from inside you. You double over, grimacing in tears, as you make gurgling, mewling noises toward your feet. The slime splashes on your legs, feet, and the floor. The crowd erupts in cheers, looks of surprise absent on the faces of the patrons. Jargie chuckles heartily and tosses a dirty bar rag your way, "Don't be feelin' bad. It happens t'everyone, young pup."

Jargie reaches up and takes down the pouch. "Here," he tosses it to Tula, "to the winners go the spoils." Tula catches it and smiles, then winks and hands it to Dilantar. "You can keep it, hon. This isn't my first time going toe-to-toe with Ol' Norah."

ooc: Dilantar finds 80 silver pieces inside the pouch.

REIG

Weathering the misty fog of the Bonetown evening, you come upon an establishment endearingly named ""The Busty Mermaid." The wooden sign above the door bears a painting, confirming exactly what you would think a busty mermaid would look like. You step in to the sound of clinking mugs, spoons scraping plates, and the susurrus of idle chatter. A warm fire burns in the hearth and the smell of the food is passable. A human serving wench catches your eye as she carries a tray of dirty dishes. "What'll it be, love? You drinking or eating?" She motions with her chin to the bar and to a nearby table, awaiting your response.



(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Tuesday May 1st, 2012 10:50:13 PM

Slipping the coin purse in to his belt pouch, Why thank you Tula, look me up next time you are in port and I will treat you to a drink. And everyone, thank you, but for the love of all that is good and holy, will someone get me something to wash the taste from my mouth Dilantar, while a little nervous at being the center of attention, is basking in the adoration of the crowd, or at least the acceptance without prejudice. Addressing Tula again, Dilantar speaks when he gets a chance, Tula, if you don't mind me asking, do you know that individual from earlier in the evening? Our group has gained and lost people, and I am getting anxious that if we get into another situation such as Lansel's we may not have enough trustworthy help. How Reig handled himself tonight proves he has the capability at least, so I was wondering if you might know if he was trustworthy.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Tuesday May 1st, 2012 11:31:20 PM

Yel'kno attempts to bring his stomach out through his nose and while failing at that, does manage to emtpy it of all its contents. He stays down a few moments before wiping his mouth on the back of his sleeve and coming to shakey feet. "That... was awful." is all he manages before moving to take a seat.

"And please, something to drink... that isn't from the tank."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday May 2nd, 2012 3:17:47 AM

Spire turns to the bartender, smiling slightly, and says, "Send them all a round, on me. They must feel absolutely atrocious." Spire chuckles to himself as he leans back on the bar.

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 
Wednesday May 2nd, 2012 7:36:06 AM

Once he feels the contents of his stomach have been thoroughly emptied, Jozhur takes a moment to recover then cleans himself up with the bar rag. He nods graciously at Spire when he orders a round of drinks, then grabs a seat next to Yel'kno.

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Wednesday May 2nd, 2012 2:17:43 PM

ooc: Alphonse didn't drink the stuff, I think you meant Jozhur.

ic: Alphonse shakes his head at the sight of Jozhur and Yel'kno spilling their guts on the floor, but makes a mental note about Tula and Dilantar being able to keep the brew down.

"Quite the stomachs you've got there friends," he says to them once things settle down a little, "I wish I could say the same for mine."

Alphonse continues to smoke his pipe, and orders a big plate of whatever passes for appetizers in Bonetown, to be shared by the table.

(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/22 
Wednesday May 2nd, 2012 9:12:22 PM

Reig heads towards the table, A little of both I think, it's be a long journey Reig orders a simple meal and a meager ale. Everything should taste like fine dining after the ship's food. Reig takes in the tavern while he awaits his food, trying to relax but feeling on edge as he always does around crowds.

Co-DM Tanner 
Wednesday May 2nd, 2012 10:41:42 PM

ooc: My apologies. I had a very long day. Will post tomorrow morning.

Co-DM Tanner 
Thursday May 3rd, 2012 10:57:42 AM

Hearty cheers and pats on the back die down as the patrons of the Sea Shanty return to their drinks and meals. Jargie reaches behind the counter and brings out a new canvas pouch, hanging it above Norah's tank and beginning the cycle anew. He points up to the rafters above the bar and smiles at Dilantar, "Alright, time to memorialize yer name fer generations. Hop up on a bar stool and use a dagger or knife. Don't make it too big. After all, I plan on being here for a long time!" Someone at the end of the bar yells for a refill, and Jargie touches a knuckle to his head to excuse himself. "Duty calls."

After a few renditions of the festivities performed by other patrons (they can't quite seem to imitate the sound of hagfish slime being vomited), everyone quiets down and starts enjoying the relaxed ambience that is the Sea Shanty. You enjoy your drinks, and perhaps even some food if you are feeling hungry, all paid for by Tula and Brother Engev.

After an hour or so, Tula clears her throat to get your attention. "Since I have you here, and we have been suitably lubricated with drink, I have a proposition. Captain Renchild, that's the owner of the Lionfish, sent me out to do some recruiting for a coming voyage. Unlike some of the pirates here in Bonetown, we prefer our crew to be of the willing sort. Increases morale, and all that. The Lionfish will be taking on cargo here in port and transporting it to a buyer in the eastern reaches of the Yuva Sea. The cargo is "sensitive," which means it's probably not illegal but the buyer and seller don't want anyone knowing that they are doing business."

She takes a drink and continues. "The Captain noticed the three of you while you were aboard, and I saw how capable the rest of you were while fighting those giant crabs. If you are interested, base pay is five silver pieces per day, doubled for hazardous work, and a double share of the commission for each of you. And, of course, room and board is provided. In addition to normal work on-board, you would also provide security and such, considering your talents and abilities. How does this sound to you?"

REIG

The dinner prepared that evening, like most tavern fare, is seafood. You enjoy a moderately well-prepared stew, containing whatever scraps happened to be available at the market. You spy three or four different kinds of fish, as well as a few mollusks and even an octopus tentacle. It is seasoned and cooked well, so it fills your belly and keeps you warm.

The Busty Mermaid, despite what one may assume from such a suggestive name, is rather quiet. Old sailors discuss their recent voyages, and voyages to come. One complains about the weather, which quickly turns into a brief contest of who has the most sensitive body part to approaching storms. No one seems to pay you much attention, and an hour passes relatively quickly as you eat and drink.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Thursday May 3rd, 2012 11:19:35 AM

Yel'kno eventually notices that the half-orc from the crabs didn't accompany them... he comes to realize that maybe they really are awful people for not having invited the half-orc along. (I thought we did, but looked back and realized we never did.. whoops!)

After giving his stomach half an hour to calm down he accepts the offer of food and listens to Tula's offer. "Hmm... is Piebald still swinging Father around? I'll not take kindly to his form of motivation again.... and any chance you'll be swinging by Rum on the voyage?"

Tula, Bosun of the Lionfish 
Thursday May 3rd, 2012 11:38:56 AM

Tula shakes her head. "Not for you. As contracts, you would be in a gray area somewhere between an officer and a regular deck hand. Discipline for you would have to come from Captain's orders. It's the same for me as bosun. 'Course, Piebald is likey to report anything he sees. In this case, though, the Captain wants you for security, so he's probably less likely to want to upset you."

She takes a drink. "As for Rum, that might be a possibility on the return trip. We have to keep schedule to meet the buyers, so you might be able to convince the Captain to port in Rum for a few days, or even drop you off there."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday May 3rd, 2012 12:49:17 PM

Spire's stomach churns at the thought of another trip on the tossing boat, but the adventurous side of his brain screams for some sort of stimulation. He had gotten rather bored sitting around Bonetown the last few weeks, and the fight with the crabs whetted his appetite for more. "Aye, I'll join the crew of the Lionfish once more. This land grows drearily boring when there isn't a cult trying to kill us."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Thursday May 3rd, 2012 4:47:10 PM

Standing up to carve his name into the rafters, Dilantar gets down and stands for a moment, hoping not to disturb his stomach. Heading to the table where the rest of the group is drinking and eating, Dilantar takes a seat and listens to Tula's proposition. I could certainly use the exercise, and I dont mind which end of the trip we stop at Rum, so long as we can. I accept your contract. When would we need to be ready to go?] Thinking for a moment, Dilantar also says, Are you planning on asking that half orc gentleman who we assisted in this evening's... excitement? If not I would humbly suggest doing so, as he seemed able to handle himself in a fight.

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Thursday May 3rd, 2012 4:54:01 PM

"I'd need a few days to prepare, but I'm certainly up for a voyage," says Alphonse, smiling, "I've spent entirely too much time in this town, and could do with a change of scenery."

Alphonse blows a smoke ring.

Tula, Bosun of the Lionfish 
Thursday May 3rd, 2012 6:28:25 PM

Tula nods. "If'n I can find him, certainly. We can always use brawn. The Lionfish will ship out with the dawn three days from now. That should give you some time to arrange anything you need to."

(Denis) Reig AC 15/13/12 - CMD 18 - HP 25/22 
Thursday May 3rd, 2012 9:51:08 PM

Reig is very thankful for the quiet time and chooses to sit for a while after he has finished eating before rising and heading out in search of a place to get a room for the night. I'll need to find work in the morning, but tonight I hope I can find a place to rest as peaceful as this tavern.

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 
Friday May 4th, 2012 7:38:22 AM

Jozhur enjoys the drink and some food once his stomach settles. When Tula mentions sailing, he looks like he could vomit again. After some consideration and hearing that everyone else is anxious to go, he makes up his mind, "Okay, I'll go...just please keep the ship afloat."

"And yes, we really should recruit that half orc, he seemed quite good with that axe and I would not want to find him swinging it at me one day."

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Friday May 4th, 2012 9:53:42 AM

"If we find him, we owe him a share of what we took from the scene as well.. I thought he'd accompany us here otherwise I'd have given it to him then." Yel'kno says in reference to the axe wielding half-orc before raising his glass towards Tula, "It sounds like you have a deal."

And then he looks towards Engev and Lansel, "Would you two be comfortable watching over our new home while we're gone? Maybe we should look into to hiring some guards for while we're out..."

Tula, Bosun of the Lionfish 
Friday May 4th, 2012 12:07:46 PM

Tula smiles. "Excellent. The deal is made. Report at dawn in three days to the third dock from the north on the eastern side of Bonetown. You'll see me sitting atop a stack of crates in front of the gangplank. I look forward to a profitable and amiable voyage. Now," She stands, plinking a few more coins on the table to cover any other drinks the party may wish. "If you will excuse me, I need to go find that half-orc." With a knuckle to her forehead, she leaves the Sea Shanty and departs into the night.

You see Brother Engev lingering on the door after Tula leaves. "What? Er, yes. What was that? Oh, of course. I would be more than happy to keep watch over your new home. Lansel and I can keep watch. I will just put a sign that says "QUARANTINE" on the door with my holy symbol stamped on the bottom. That should keep any riffraff out."

You continue to enjoy the drinks, food, and ambience of the Sea Shanty until the wee hours of the night, when Brothers Engev and Lansel call it a night and admit their need for sleep.

REIG

Wandering through the streets looking for a decent place to flop for the evening, you hear a voice hail you through the fog. "Ho! Greenskin!" You turn around to see the woman who arrived to the fight with the crabs and invited that party to join her for drinks and food. "Am I glad I found you! I'm Tula, bosun on the Lionfish. I thought you were with those other folks and didn't see you not accompany us until we were already at the tavern. I liked how you handled yourself back there. Would you be free for work? My Captain ordered me to hire some capable souls for extra security on a lucrative voyage. Base pay is five silver pieces per day and a double share of loot. Double for hazard pay, of course. Would you be interested?"

EVERYONE

Those who accept the offer of employment have three days prior to the embarkment of the Lionfish. Please describe your actions during this time.

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Friday May 4th, 2012 5:36:14 PM

Alphonse gathers his belongings and visits Goodie Bess once more to keep up with his potionmaking if there's time. He also finds a few street urchins and gives them two silver pieces each to gather news while he's away, with the promise of a gold piece each when he returns.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Saturday May 5th, 2012 9:25:28 AM

Yel'kno will spend some time during those three days looking for Reig so he can give him his share of the loot from the crab fight. He'd earned it after all.

OOC: Do we have a final tally for all the loot from the crab fight?

(Denis)Reig AC 15/13/12 - CMD 18 - HP 25/22 
Saturday May 5th, 2012 1:41:32 PM

Reig considers the woman for a moment before saying, The daily pay seems more than fair for your standard muscle, but the offer of a double share of the loot makes me wonder what you're sailing for? Consider me interested, but I'd like some more details of the ship, crew and voyage before I sign on

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Sunday May 6th, 2012 2:05:04 PM

Dilantar spends the few days prepping his alchemic kit. He also goes with Alphonse to visit Goodie Bess to see if she knows of any herbs from any of the surrounding area that he might be able to gather for her and himself. Dilantar then packs his backpack for the trip and readies his goggles for daytime working, Ugh how I hate these things, I cannot wait until another solution arises to these things

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Sunday May 6th, 2012 9:15:49 PM

Spire spends most of his time practising either with magic or bow. He, too, accompanies everyone to Goodie Bess, simply to say hello and see what she was cooking this time. He also readies himself daily for another stint in the ocean by going to the docks everyday and facing the sea.

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d20+5=15 ;
Monday May 7th, 2012 4:49:52 AM

Jozhur tags along to visit Goodie Bess, just to say hello again. He spends his remaining time wandering the streets and getting to know Bonetown. While he is out and about, he will spend a few hours attempting to gather rumors concerning the cargo that they are about to set sail with. (Diplomacy check:15)

Co-DM Tanner 
Monday May 7th, 2012 5:14:49 PM

REIG Highlight to display spoiler: {"We're a mercantile galleon, built for smooth and swift sailing. Captain Renchild owns the ship and makes all decisions regarding crew, cargo, and berth. We're your average sea dogs - some are good, some are bad, most of them in between somewhere. The trip, judging by our foodstores, is likely to be two or three weeks one way. We will probably gather provisions prior to returning." Tula shrugs. "Just your average cargo haul. You'll have to come aboard if you want to know more. Anything else would just be my opinion." She gives you a wink and a wave. "Remember, dawn in three days, big guy."}

JOZHUR Highlight to display spoiler: {Snooping around the docks and questioning stevedores, you learn that no cargo or tonnage has been set aside for transportation on the Lionfish. Whatever is being shipped, it is sensitive enough that the Captain isn't letting it sit around prior to departure for everyone to snoop.}

DILANTAR AND ALPHONSE Highlight to display spoiler: {You learn that the majority of herbs must be transported to Bonetown, due to its salt-saturated soil, frequent windstorms, and lack of windbreak vegetation. Mosses, lichens, and tough weeds is about all you will find on the island proper.}

Treasure from Crab Fight (assuming regular use of identify and Spellcraft)
Potion of Reduce person {1st/1st} : 50gp, Arcane Scroll, Owl's wisdom {2nd/3rd} : 150gp, Arcane Scroll, Gust of wind {2nd/3rd} : 150gp, Potion of Cure light wounds {1st/1st} : 50gp, Potion of Protection from good {1st/1st} : 50gp, Arcane Scroll, Shocking grasp {1st/1st} : 25gp, Halberd : 8gp, Chest (empty) : 2gp, Scholar's outfit : 4gp, Signet ring : 5gp, Vial, ink or potion : 1gp, Masterwork dagger : 302gp, Masterwork longsword : 315gp, Masterwork club (inscribed with the words Ol' Hickory) : 300gp.

Earrings 30gp, Rock crystal (clear quartz) 35gp, Freshwater (irregular) pearl 1gp, Azurite 1gp, Tigereye 2gp, Lapis lazuli 7gp, Hematite 1gp, Blue quartz 1gp

pp: 2, gp: 37, sp: 242, cp: 400

(Please retcon loot dispersal in your posts.)

----------------------------

Three days flow by quickly. The party has a serendipitous meeting on the streets with Reig, whom they welcome as a new acquaintance and friend due to his bravery and competence.

With the coming dawn, you all make your way down to the eastern docks. Sleeping bodies litter the streets as tavern keepers toss out drunks from the previous night. The sound of seagulls overhead forms a chorus with the swearing of fishermen putting out to water and church bells rather weakly marking sunrise. The ever-present smell of saltwater mingles with the cloying odors of cheap rum, vomit, and flopsweat. Ah, to be a sailor.

There, as promise, sits the Lionfish. A slim and swift frigate, designed for quick and efficient trips. She sits high in the water as several dozen sailors climb and dance in the rigging, preparing her for departure. Sitting on a stool before a small lectern where the gangplank meets the dock sits Tula. A line of sailors with duffle bags cues at her - new hires entering their names in the ship's log.

While most of those waiting in line are the typical mix of humans and halflings, the very last in line and standing just in front of you is a massive minotaur wearing a dark brown hooded robe.


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Monday May 7th, 2012 10:28:52 PM

When the party runs into Reig on the street, Yel'kno gives a big smile of white teeth and waves to the large half-orc, "Hey there.. Reig wasn't it? I'm glad we ran in to you. We lost you the other night and did not realize you hadn't come with us until we were already in the cups. I believe we have some business to discuss concerning what we found with the crabs..."

Later, at the ship, Yel'kno smiles inwardly at the thought of returning to sea. These last few days in Bonetown had been the longest span he'd ever been on land since he took to sailing as a boy and he missed the rock of the ocean waves under his feet.



(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19  d20=7 ;
Monday May 7th, 2012 10:50:57 PM

The large minotaur turns to face the new additions to the queue and after after breify sizing them up states in a deep voice "You must be the additional security Tula mentioned. You certainly aren't like the rabble that has signed up so far. My name is Coerator Asterion and I will be joining you aboard the Lionfish."

"I am surprised to see so many of you. Whatever the cargo is, it must be important."

ooc: Hi everyone. I hope the link in my post works. Also please ignore the roll, accidently clicked it as posting on my phone :)

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Tuesday May 8th, 2012 2:15:12 AM

ooc: I apologize everyone, but I'm going to have to take a break from the Wold for a while. an unexpected money situation came up recently, and I have to work a lot of hours in a very short amount of time, so I'm afraid I'll have to bow out of the bonetown game, at least for the foreseeable future. I may be able to come back in the future, probably around august, but I just don't feel I can continue posting on a regular enough basis. I just want you to know that you guys are all great, and I've had a great time gaming with you!

Co-DM Tanner: Very understandable, Josh. Real-life sometimes gets in the way of having fun, doesn't it? :) Just send me or Cayzle an email when you are ready to return. We will keep Alphonse safe until then.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Tuesday May 8th, 2012 9:29:56 AM

A thin, dark skinned elf with short, spiky, silver hair, wearing a long coat with leather armor underneath, and is festooned with various vials of...not friendly looking concoctions, approaches the large minotaur and addresses him.Greetings Coerator Asterion, I am called Dilantar Krenwae'afein. Yes indeed, we are the additional security, and as far as the cargo is concerned, Tula did not tell us anything more than you I believe. Speaking to the Coerator, Dilantar thinks that this group may be one he needs to stick with for as long as they will have him. With such a varied group, one Drow won't stand out so much.


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday May 8th, 2012 12:08:10 PM

Spire, too concerned with the imminent turbulence of the sea, simply nods at the minotaur, his eyes fixated on the Lionfish. Just keep your food down and everything will be fine. No vomiting on this trip, dammit. Gripping his bow tightly, he takes a few deep breaths, trying to calm himself down.

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 
Tuesday May 8th, 2012 3:39:06 PM

"Well hello there. Don't think anyone really knows anything about this cargo."

Jozhur then starts looking at the ship, his knees getting a bit shaky.

ooc: Hello Mark! The link just gives me a blank untitled document.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Tuesday May 8th, 2012 4:49:26 PM

A tall, lanky half-elf with dark skin that may first be mistaken for a half-drow, but standing next to the dark purple hued Dilantar it becomes more obvious that his town is jet black. He raises a brow at the large taur and offers a grin, "By Eberyon's Crown, you're a big one. Glad you'll be on our side. I'm Yel'kno."

OOC: Welcome Mark and sorry to see you have to go Josh! Hope you come back soon. I enjoyed Alphonse.

Co-DM Tanner 
Tuesday May 8th, 2012 5:55:56 PM

ooc: I fixed Mark's header. It now links to his character sheet. *shrugs* Hey, he's new. :)

(Denis)Reig AC 15/13/12 - CMD 18 - HP 25/22 
Tuesday May 8th, 2012 9:59:32 PM

Reig greets the others and agrees to join the crew of the Lionfish. He has reservations regarding Tula's lack of concrete details regarding the purpose of the voyage, but his desire to assit the group that gave him aid agaist the crabs leads him to sign on. When they arrive at the ship Reig hangs back as the other sign on and speak with the minotaur. Reig spends several minutes studying the ship from the docks and looking over her crew before heading over to join the others. He too greets the minotaur as well as the rest of the crew but with few words. His mind focused on the ship.

Tula, Bosun of the Lionfish 
Wednesday May 9th, 2012 11:35:12 PM

Walking up the dock, slowly shuffling as the cue dwindles in front of you, eventually you come to Tula perched at her lectern. "Welcome! It's good to see you have some sense in yer heads. Sign yer name and hop on deck. Captain'll be on-deck in an hour to sound bells for departure. Feel free to introduce yourself to yer new mates. Oh, and watch out for the First Mate, Piebald. He's in a foul mood this morning."

After boarding, you see a flurry of activity as rigging and ropes are secured, barrels and boxes are loaded into the hold, new sailors jostle for introductions and bragging, and a sweaty, scruffy-looking man with a parrot tattoo on his neck strides up and down the deck. He has a cat-o-nine-tails in his belt (apparently not being used, but still being displayed) and yells at anyone within eyesight. You surmise that this is Piebald, First Mate of the Lionfish. He is currently attempting to 'motivate' a group of new sailors who are fastening rigging. You can immediately see that his nickname comes from the numerous melanoma spots on his skin due to years spent under the sun.

"Git yer gods-cursed feet movin', you useless sister-ruttin' squabs! If'n I wanted someone t'waste my time I'd've hired a blind whore t'... you! Shut yer trap afore I grab ye by the danglers and hang ye by them over the side! If Cap'n finds out ye be..." His tirade continues unabated as your attention is drawn elsewhere.

Overseeing the loading of several barrels filled with spears and arrows is a tall and rather dashing figure wearing a brown three-quarter coat and bicorne. He has rust-red hair and green eyes. He wears a finely-made rapier and matching dagger at his waist.

The sound of snorting, following quickly by expectoration, draws your eye to the platform near the front of the ship. You see an older man with graying hair directing several crewmen on repairs to the railing. His skin looks like gnarled driftwood from a lifetime in the sun and wind. "It ain't gonna be finished if you don't hurry it up! The Captain is not goin' to be happy if his fo'c'sle has more holes than a Zarthmoor cheese in it, now will he?" He quietly takes a pull of a small flask as he eyes the woodwork of the younger sailors.

"MOVE IT!" screeches a voice behind you. You see a small gray and green blur snake its way between your party. Catching yourself, you see a goblin chasing after a black-and-white cat across the deck. The goblin holds a rather large salad fork in its hand and has a predatory gleam in its eyes. A voice bellows out from the older man on the forecastle. "Damn it, Horace! I told ya to stop chasing after the bilge cat! He's not fer eatin'!" The goblin stops chasing the terrified feline and looks chagrined, putting the fork into his boot like a dagger. Turned toward you, you can see that one side of its face is badly burned. One eye is red and bright, but the other is milky white and surrounded by scars.

Tula follows up behind you. "Home, sweet home. I can't tell if that's reassuring or depressing. Either way, welcome aboard!"



(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Thursday May 10th, 2012 8:34:33 AM

Dilantar greets Tula, signs his name and steps on board. Hmm, it will be interesting to see how this trip goes from a crewman's point of view Turning to Tula as she comes up behind the group, after being startled by Horace the goblin, Dilantar says in a quiet voice, Well Tula, we are here as we agreed to be, is there any chance we might learn anything about this mysterious cargo? Additionally, what will be our..working schedule? Will we have free time, or will we be on guard pretty much all the time? Lastly, are there any of the crew you think we should keep an eye on in particular? Or is the crew trustworthy and not needing observation? I do not mean to imply anything about the crew, I just don't recognize most of the faces from the last time I was aboard the Lionfish and don't want to make a mistake out of ignorance on my virgin voyage as a crew member. Dilantar patiently awaits an answer, and makes plans to introduce himself to the most of the crew, if not all, to at least be able to match names to faces.


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Thursday May 10th, 2012 4:32:31 PM

Yel'kno steps up to the ship with a smile on his face... but it's one that disappears when he spots Piebald berating the new crew with Father hanging at his belt. At least he wasn't "motivating" the crew with that yet. Still, the former sailor has to stop himself from moving to help the crew with their preparations and remind himself that he's here as a guard not as a sailor this time around.

Instead, he moves up to Tula with Dilantar and the others to listen to her response to his questions and nods towards the fancy man with the barrels of spears and arrows, "That's a bit of weaponry as well... Is that part of the cargo or meant for the crew?"

(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19  d20=11 ;
Thursday May 10th, 2012 11:43:43 PM

"She's a bit small" mutters Coerator as he boards the Lionfish "But she looks fast. I like her".

Coerator rests himself on a nearby crate, listening to the exchange with Tula. "I also would like to know what it is we are guarding, and potentially who, or what it is we are guarding it from".


Tula, Bosun of the Lionfish 
Thursday May 10th, 2012 11:59:02 PM

Tula shakes her head. "Cap'n has sealed off a section of the cargo hold. Unless you feel like tackling one of the guards he has posted and picking the lock, I'd say it's going to stay a secret. That and anyone who does is still going to be on the ship for a few weeks. Cap'n has ways of finding out things on board. Just mind yer hands."

She ducks to avoid an armload of lengthy timbers being loaded by a sailor. "Yer work schedule starts tomorrow morning. We only need the squabs working to set sail. Everyone rises at dawn, we eat breakfast, then we work. You get yer grog at noon, work some some, then it's dinner time. After dinner you can do whatever yer heart desires."

Looking around, she rubs her chin. "Most of these squabs are new faces, but I doubt they'll cause trouble. I hired them fer brawn, not fer brains. Most trouble I expect is a drunken brawl everyone now and again. Some of the officers are right greedy, but then again, I doubt they would be in Bonetown if they weren't."

She turns to Yel'kno. "The weapons are fer any who need them if we find trouble. Pirates, sea creatures, various nose continental navies, you name it. Squabs get spears and clubs. Anyone working the rigging gets a bow. Officers are expected to outfit themselves. If you want one, just ask our sergeant over there, Gaston." She points to the red-haired man in the three-quarter coat.

(btw, is it pronounced Yel-k-no, or Yel-no?)

"Anything else? We won't be past the shallows fer a while, and Cap'n likes to take it slow in case any pirates are hanging near the docks to pick off ships. I doubt we'll be out of sight of Bonetown until sunset. Go ahead and introduce yourselves. We're gonna be on a small ship for several weeks and I don't want trouble."

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 
Friday May 11th, 2012 2:43:33 AM

On shaky legs, Jozhur boards the ship with the others. He listens intently to what little detail Tula provides but says nothing. He then begins to mingle with some of the crew, lending a hand here and there and trying not to catch Piebald's attention.

ooc: If you happen to look at this, best of luck Josh! Hope everything works out.

Jozhur wouldn't mind having that masterwork dagger from the crab loot, if no one objects.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22  d20+3=6 ;
Friday May 11th, 2012 3:31:22 PM

OOC: I think of it as Yel - No

Yel'kno nods along to Tula's speech, though he does raise a question about their shift times, "No night watch for us then?"

And once answered, he'll move over to Gaston, "Good morning.. Gaston is it? I'm Yel'kno, hired on as guard for this voyage. I must say, I was a sailor on this ship when it came in to port and the Captain didn't see fit to provide us with spears. It's good to see you've managed to convince him to better arm the crew for such a dangerous voyage."

Diplomacy to fish for some information... failing miserable at it: 6

Gaston, Sergeant of the Lionfish 
Friday May 11th, 2012 9:45:54 PM

The dashing figure raises an eyebrow. "You were a mate on this ship? I think I would remember someone as... delightful as yourself." He licks his teeth and sniffs. "But there are a lot of people on board. I am Gaston, sergeant-at-arms. It's good to see Renchild have enough sense to hire some extra security. You came as a group? Tula likes to hire in bundles. Helps morale. You uh... you have any of the fairer sex in your group?" He looks over Yel'kno's shoulder to peer at the party.

Co-DM Tanner 
Friday May 11th, 2012 9:48:24 PM

ooc: When Tula says you should introduce yourself, she means any of the highlighted characters. You can speak with Gaston the sergeant-at-arms, the grizzled old carpenter, the mischievous goblin, Piebald the first mate, or speak more with Tula. If you would like to simply mingle with the squabs, please roll a Diplomacy check. Your duties on-board will be posted Monday morning, so please feel free to continue role-playing with the crew over the weekend.

ooc2: Also, a reminder to divvy the loot from the crab battle.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Friday May 11th, 2012 11:45:21 PM

"Miss Tula... would there perhaps be any security duties below decks I could perform? I find my stomach is calmer when I have a few walls around me." Spire glances over the railing to the rolling waves, his stomach doing back flips. "It would be great appreciated."

(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19  d20-5=6 ;
Friday May 11th, 2012 11:54:51 PM

Sensing that no further information will be gleaned from Tula, Coerator wanders over to Piebald to introduce himself "Hello I am Coerator, part of the security detail. You may call me Coer (Core). Tula appears to be in the dark about any specific dangers we will be facing. As first mate you must know what lies ahead of us. How about shedding some light for me?"

Diplomacy in asking questions = 6 (ooc: diplomacy is not Coer's strength)

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d20+8=13 ; d20+8=14 ; d20+5=13 ;
Saturday May 12th, 2012 2:45:05 AM

In that case,

Jozhur approaches the goblin, Horace, and introduces himself. "Hello there Horace. I'm Jozhur, pleased to meet you." He reaches out to shake hands with the goblin, palming a silver coin (Sleight of hand 13). "What brings you aboard this ship? And what does that man have against you?"

If Horace really likes his first little trick, he will continue performing tricks with coins while speaking with the goblin (Sleight of hand: 14), giving him a handful of silver pieces in the process and in an effort to gain the goblin's trust, but Jozhur is distracted by his queasy stomach and shaky legs. (Diplomacy: 13)



(Denis)Reig AC 15/13/12 - CMD 18 - HP 25/22 
Saturday May 12th, 2012 6:03:59 PM

Reig watches the others begin mingling with the crew. Reig is trying to learn as much as he can about both the group and the ship so he remains close by listening in on the various conversations but not talking more than is necessary to avoid being rude.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Monday May 14th, 2012 3:07:11 AM

(Ooc its been hellish weekend, I will post from work later this morning)

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Monday May 14th, 2012 9:07:49 AM

Dilantar spends a few minutes with each of the major crew members, and Horace, and introduces himself as one of the new security unit. He will stay and chat with any that are willing to before finally introducing himself to Piebald. Greetings Piebald, I am one of the new guards, Dilantar Krenwae'afein, or Dilantar if you prefer. Are there any things I should take note of while aboard, and do we have a cabin assigned as of yet? Dilantar will wait for Piebald's response before heading to the two newer members speaking with them. It is Reig, correct? I am called Dilantar, we met before with the incident involving those crabs being confused about who eats whom. I am glad you are a part of our group, and be sure to see Yel'kno about your share of the loot gained from that encounter. We had thought you would be joining us for a drink when we walked off and did not realize we were not honored with your presence until later. If Reig responds, then Dilantar will stay and answer him to the best of his ability before going off to speak with Coerator Asterion. Walking up to the large Minotaur, Dilantar adresses him, Greetings Coerator Asterion, I am Dilantar Krenwae'afein, and am glad to have you with us. What kind of specialist are you? I follow the, somewhat dangerous, path of Alchemy. Are you a magic user or a frontline fighter? If the latter, then have no fear that I will singe your hide, for my latest discovery will allow me to exclude a certain area from any blast radius I produce with my bombs Dilantar speaks the last part with a grin, that only looks slightly maniacal.


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Monday May 14th, 2012 12:18:45 PM

Yel'kno gives Gaston a lopsided smile with a shrug, "I was only a sailor on the voyage to Bonetown. " and he nods towards the Sergeants rapier and taps his own, "Perhaps on this trip you'll do me the honor of sparing with me? I'm always happy to learn something new from an experienced swordsman."



Co-DM Tanner 
Monday May 14th, 2012 1:05:00 PM

Tula shakes her head at Spire. "Cap'n has the cargo hold locked down tight with a few bashers he hired 'specially for this haul. I'm betting Piebald knows what's down there, but the two of them aren't being right chatty about it. We'll have to find out eventually, since the cargo has to be unloaded for transfer. Your security duties are only for when we need security. Otherwise, you'll be doing duties like the other sailors."

Piebald looks up at Coerator and sucks in air between his teeth. "By Alemi's pus-filled hide, yer a big'un! Be careful ye don't knock anythin' over that doesn't need to be knocked down. What lies ahead of us is a long, boring trip out to some gods-fersaken island to dump a load of cargo. We could see pirates, fish-folk, fish-demons, Navy bastards, storms, or more pirates. Does that shed enough light for ye, Hamburger?" The first mate sneers and returns to berating the swabs unfolding the canvas for the sail.

Horace smiles a disturbingly-wide smile. "Welcomes!" The goblin looks down at the silver piece and his eyes go wide. "Horace thanks Jozhur. Thanks him very much." The goblin looks toward the old sea dog standing atop the forecastle. "That is Cato. Cato no approveses of Horace eating pet-animals. Says that owners of pet-animals get upsetses. Horace thinks that pet-animals taste just like food-animals. Not Horace's fault that bilge rats are okay to eat, but wizard's rat familiar is not okay to eat. Too confusing, says Horace!" The small goblin scratches at the burn scars on his face. "Cato not bad. He is very good. Saves Horace when Horace comes to Lionfish. Keeps man-sailors from killing Horace and takes him as apprentice carpenter. Horace happy working with Cato." The goblin looks up at Jozhur and holds out his hand. "Can Horace have another shiny piece?"

Piebald huffs in frustration at Dilantar's greeting. "First the cow, and now you! Does nobody around here understand the concept of work? What makes ye think I care what yer called? Now step back and let me be." It appears the first mate is in a foul mood. Or rather, he is a foul person having a mood.

Gaston shrugs to Yel'kno's suggestion. "I'm sure you have much to learn. For now I have to teach these squabs which end of a spear to hold toward the enemy. Perhaps saying, "Pointy end is bad" will be simple enough for them." You can see that Gaston is no longer paying attention to you, with his eyes drawn toward a female sailor bending over to tie down some rigging.


Co-DM Tanner 
Monday May 14th, 2012 1:59:55 PM

ooc: The following ruleset will outline how you perform your daily tasks and the accompanying skill checks involved. If you wish to continue RP with a particular NPC, just say that you do so while completing your daily task.

You can take 2 ships actions per day. You can attempt to take up to two additional ship actions during the middle watch in the dead of night, but to do so you must make a sucessful CON check of 14 for the first extra and 18 for the second extra or be Fatigued for the next day. Only Actions followed by an asterisk (*) can be performed in the middle watch. A list of Ship Actions follows:

Daytime Actions
Work Dilligently: Gain a +4 bonus on any one check for the job's daily task.
Influence: Attempt to Influence a Single NPC during your job using Diplomacy, Bluff or Intimidate.
Sneak: Make normal checks for a job's daily task, then attempt to briefly explore one area of the ship (make a single Perception Check in the area with no chance of detection.)
Shop: Take a -2 Penalty on all checks for a job's daily task and visit the quartermaster's store
Shirk: Take a -2 on all checks for a job's daily task and take some time to explore the ship. You can take 10 on a single Perception Check or other skill check, but must make a check to avoid being discovered slacking.

Nighttime Actions
Sleep: Go to bed early and sleep through the night (Recovers from Fatigue)
Gamble: Get the pirates together to create or join a game of gambling. Successful or failed gambling gains a +2 to Influence for 24 hours. .
Entertain: Make a Perform check to attempt to entertain the crew. A successful DC 15 Performance gains a +2 to Influence for 24 hours.
Influence*: Attempt to Influence a single NPC using Diplomacy, Bluff or Intimidate.
Sneak*: Take time exploring one area of the ship. You can take a 20 on a single Perception check or other skill check, but must make a check to avoid being discovered
Steal* :Attempt to open a locked door or locker. Must make a check to avoid discovery.

Your tasks for the day are determined by Piebald, the First Mate. Every day, roll a 1d3 to indicate which role he assigns you. 1 - Rigging, 2 - Swab, 3 - Helping Chef Fishguts. After your role is assigned, roll an additional 1d6 to determine your specific job in that role for the day.

Roll 1d6 to Determine Rigging Job:
1: Rigging Repair: The ship's rigging frequently is damaged and needs repairs, requiring a DC 10 Climb check followed by a DC 10 Profession (Sailor) or Dexterity Check
2: Line Work: Hard work hoisting and lowering sails, requiring a DC 10 Profession (Sailor) or Dexterity check as well as a Fatigue Check.
3: Upper Rigging: Work in the upper rigging, requiring a DC 10 Climb Check and a DC 10 Profession (Sailor) or Dexterity check.
4: Rope Work: Handling the ship's ropes, including coiling, stowing and securing them to cleats and single bollards, requiring a DC 10 Profession (Sailor) or Dexterity check.
5: Lookout: A climb to the crow's nest, requiring a DC 10 Climb check followed by a DC 10 Perception Check.
6: Mainsail: Tough work raising and lowering the mainsail, requiring a DC 10 Profession (Sailor) Check or Strength check and a Fatigue Check.

Roll 1d6 to Determine Swab Job:
1: Man The Bilges: Vile and sweaty work cleaning out the bilges, requiring a DC 12 Strength check and a Fatigue check.
2: Rat Catcher: Catching vermin belowdecks, requiring a DC 10 Stealth, Survival or Dexterity Check to catch and kill enough rats, cockroaches and beetles for a day's work.
3: Swab The Decks: Backbreaking work mopping the decks and scrubbing them with sandstone blocks called holystones, requiring a DC 10 Strength and Constitution check. Failing either check results in Fatigue.
4: Hauling and Knot Work: Tying and untying knots in the ship's ropes and moving heavy coils of rope from one part of the ship to another, requiring a DC 10 Profession (Sailor) or Strength check and a Fatigue Check.
5: Runner: Passing messages to the crew and officers of the Lionfish in all parts of the ship, requiring a DC 10 Acrobatics check and a Fatigue Check. A character with the Run feat or a Landspeed of 40 feet or more automatically succeeds.
6: Repairs: Things constantly tear or break aboard the ship and need repairs, whether sewing sails or splicing rope, requiring a DC 10 Profession (Sailor) or Dexterity check

Roll 1d6 to determine Cook's Mate Job:
1 or 2: Cooking: Assisting Cook Fishguts in preparing the day's meal. If he is sober, no check is required. If not, this requires a DC 10 Profession (Cook) or Intelligence Check.
3: Fishing: Catching supper using the ship's nets. A DC 10 Profession (Fisherman) or Survival check results in enough fish. A failed check results in a day in the Bilges as punishment (See Swab Jobs).
4: Turtle Hunting: Hunting leatherback sea turtles with harpoons, treble hooks and nets. A DC 10 Profession (Fisherman) or Survival check provides enough food. A failed check results in Bilge duty.
5: Bull Session: Drinking with Fishguts and listening to his stories. The cook's boy must drink deeply of the rum ration and make a Fatigue check or take a -2 penalty to all checks the following day.
6: Special Occasion: Captain Renchild is celebrating today, like an officer's birthday, a festival, or a victory, and wants one of the ship's animals butchered and cooked for dinner. The cook's boy must make a DC 10 Profession (Cook) or Survival Check to slaughter the animal, then help Fishguts to clean, cut and prepare the carcass. If he is sober the second step requires no check. If he's drunk, this requires a DC 15 Profession (Cook) or Intelligence check.

Roll 1d4. On a 1 Fishguts is insensibly drunk and cannot work, requiring you to make the food as well. If the cook's boy must slaughter or hunt as well as cook he receives a -4 to both tasks and cannot take a daily Ships Action.



(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19  d20+7=20 ; d3=1 ; d6=4 ; d20+5=21 ;
Monday May 14th, 2012 9:05:44 PM

"BAH, No one knows anything. It's a wonder they are organised enough to hire security" grunts Coer, leaving Piebald to his abuse and meeting with the talkative Alchemist, Dilantar.

"Well met Dilantar, you may call me Coer. I don't consider myself a specialist as much as an artist in battle. My size, while sometimes advantageous, has led me to train in unarmed combat as my weapons must be custom made to my size. And there is no point having a sword if there is not he room to swing it. I carry one should the need arise however." A smile creases Coerator's face as his hand pats the hilt of the large and impressive temple sword at his side.

"So frontline fighter it is. Be careful with those bombs, though. I knew an alchemist once. It took a week to repair the hole he blew in the side of out ship! Coerator lets out a throaty rumble that passes as a chuckle and slaps Dilantar on the back in a friendly manner.

"As long as I am here I may as well make myself useful. I will to keep an eye on the crew however. Something does not feel right."

Perception check (roll 1), watching for suspicious behaviour = 20
Roll for ships activity = 1, 4; Rope Work, check Profession(sailor) = 21

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d3=3 ; d6=3 ; d20+1=3 ; d4=4 ; d20+3=16 ;
Tuesday May 15th, 2012 3:29:34 AM

Spire found himself in what he thought could possibly be the worst part of the ship other than the deck. Cooped up in the cramped room with a drunk chef, reeking of fish and meat, and ordered to hack up the former. Spire was never a fan of fish, and rarely cooked his own food, let alone meat. He did an awful job of it, bits of fish flying everywhere as he cut it to pieces. Hearing he would be sent to what he heard as "The Bilges" seemed none too exciting.

"Hell and damnation. I'm not built for this life." Infuriated with his failure, Spire sneaks off during the day, determined to find out something about this mysterious cargo. (Perception 16)

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d3=1 ; d6=2 ; d20+4=7 ; d20+1=17 ; d20+5=10 ; d20+5=22 ;
Tuesday May 15th, 2012 3:46:36 AM

Jozhur is assigned to line work for the day. His knees are still wobbly and he has difficulty hoisting the sails, but he doesn't want to draw attention from the rest of the crew, especially Piebald. He works hard and tries his best to focus on the task at hand. (Dexterity=7, +4 for diligent=11)

He then tries to get a casual peak into the cargo hold area. (perception=10).

When Jozhur gets a break from working on the rigging he will get Horace's attention. "Hey there Horace, you said that rat belonged to some wizard? Who is that?" As he asks this, Jozhur extends his hand with a silver piece hidden in his palm.

By nightfall Jozhur is exhausted from working on the rigging and heads to bed early.

ooc: Is it your intention for us to decide on whether or not to take the +4 bonus before or after we roll for our daily work?

ship work: 7+4=11dex, 17 fortitude save/constitution check (same bonus)

perception for cargo hold=10
diplomacy (if needed for Horace)=22

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12()  d3=2 ; d6=6 ; d20+5=9 ;
Tuesday May 15th, 2012 7:43:00 AM

With a grimace and a wry laugh at Coer's joke, Dilantar states, Aye, I have seen something like that, a cousin of mine was a little too careless with his reagents. We still call him Left Eye Krenwae'afein. I agree however on watching the crew. Perhaps we can report anything we find out to the rest of the security detail? Slightly stumbling from Coer's backslap, Dilantar goes off in search of his quarters before reporting for duty.

Upon learning his duties for the day, Dilantar heads over and learns what needs fixing. A few sails needed resewing, Dilantar tries his hand at that. With multiple handcramps from doing the unfamiliar task, Dilantar does a less than stellar job, but with perserverance finally performs an acceptable job repairing the sails. Oh ye gods, I will never complain about how easy the seamstresses have it again. Saddened that sewing could reduce his hands to such a state, after completing his duties he tries to decide what to do. With his hands out of commision for the moment, nothing a good night's rest wont cure, Dilantar finally settles on calling it an early night and going to bed.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22  d3=1 ; d6=5 ; d20+5=22 ; d20+7=27 ; d20=6 ;
Tuesday May 15th, 2012 9:10:28 AM

With a smirk at Piebald for being banished to the crow's nest for the day and gladly accepts the duty. With his bow over his shoulder and his quiver as his side he scrambles up the rigging with practiced ease and settles in the crow's nest for the day to peer out at the water and islands around them for signs of other ships or creatures in the water. He wears a grin most of the day as he enjoys the exaggerated swaying of the ship that he feels high in the crow's nest and reports anything he sees below.

When his shift is over he climbs down and peers questionably at the severally mangled pieces of fish served for dinner. When evening comes he looks for a group dicing or playing cards and tries to worm his way in.

Climb: 22, Perception 27

I'm not sure what to roll for Gambling... so here's a d20: 6. If it's a Dex based check it's +3, Cha based +4

Co-DM Tanner  d10=10
Tuesday May 15th, 2012 11:53:31 PM

Coerator makes short work of the various knots and hitches that cover the rigging and sails. He tries to keep his eyes open for suspicious activity, but finds little outside of normal ship-board activity.

Spire does a truly horrible job in the kitchen. The entire crew witnesses his sloppy food preparation at dinner, where large pieces of bone and scale are still evident in the stew. Piebald calls out, "Nice job, sod! That's half pay for ye today!" After dinner, Spire goes to investigate the mysterious cargo and finds that two brawny thugs guard the cargo hold at all times and a thick iron padlock seals the door. The guards rotate on 4-hour shifts. Unless you knock the guards unconscious or saw through the floorboards (which is definitely not a silent activity), no one is getting a peek.

ooc: You decide whether or not to take the Work Diligently action before rolling the appropriate check. From now on, no more adding after the fact. *wags finger*

Brock just barely manages to handle line work for the day, finding that it requires all of his attention. He chats with Horace, who is only too happy to accept the silver piece. "The rat belongsed to a spellslinger. He was going to Bonetown on the ship from somewhere south. Horace forgets where. This spellslinger had a rat. A tasty, tasty rat. It's name was Jenny. Jenny looked no differents from bilge rats. One day, Horace catches Jenny. Rips off her head and roasts her over fire. Deeee-licious, Horace says! Spellslinger got mad and tried to kill Horace. Not a fun day. Cato had to give him some yellow shinies to make him happy." After a somewhat-palatable dinner of fish stew and watered rum, he tries to investigate the cargo hold, but finds that there is little more than two competent guards and a locked door. Exhausted, he crashes asleep.

Dilantar does his work at a slow pace, unused to life at sea. With blistered and swollen fingers, he quickly seeks rest after dinner.

ooc: If you wish to take the Gambling action, you must make a Profession (gambler) check.

Yel'kno does a stellar job of keeping watch in the crow's nest, only to be rewarded with a terrible dinner that evening. He engages several crew members in a game of craps, tossing dice against the side of a large storage container. He does not win, however, and loses 10 silver pieces in the process.

Yel'kno gains a +1 bonus to any attempt to Influence the crew or officers on the following day.

Piebald is not happy with Reig. His veins bulge in his neck as he dresses down the burly half-orc. "You lazy, good for nothing, tusk-faced, green-skinned, lummox! Why didn't you report fer work today!? You," he points a finger at Reig's nose. "You lose yer pay fer the day! Do it again and you get one lick o' the stripe. Do ye savvy?"

================

The next day rises like the first. Declare your actions and roll for your duties.



(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d3=3 ; d6=1 ; d4=3 ; d20+3=21 ; d20+5=22 ; d20+3=16 ;
Wednesday May 16th, 2012 4:04:25 AM

Jozhur is stuck in the kitchen with Chef Fishguts for the day. He really despises kitchen duty. To make matters worse, the smell of fish combined with the rocking of the ship makes his stomach churn. However, he was thoroughly disgusted by last night's meal and is determined to not put the crew through that again and manages to help chef Fishguts create something a little more edible. (21 intelligence check)

He takes some time to snoop around the captain's and other officer quarters if he gets the chance. He is very interested in the cargo the ship is carrying. (Perception: 22)

By nightfall, Jozhur is in the mood to socialize. He seeks out a card game to join and tries his luck. (Profession check: 13, ignore the 16 thought it was intelligence)



(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19  d3=1 ; d6=6 ; d20+5=25 ; d20=4 ; d20+3=6 ;
Wednesday May 16th, 2012 9:43:22 AM

Having excelled with the ropes, Piebald set Coerator the task of raising the mainsail all day. Having lived on a ship as a child, the task is completed with adept skill (prof check = 25). The work is tiring however (fatigue check = 4) and Coerator decides an early night is called for.

After dinner, which is much more palatable this evening, Coerator heads to his cabin, and almost steps on Horace who appears to be stalking something in the shadows. "Chasing the cat again Horace? Why don't you make yourself useful instead by finding out what is is hidden in the hold for me. Or should I tell Cato about your little hunt?" (intimidate = 6 (+4 I think for the size difference)).

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Wednesday May 16th, 2012 12:24:47 PM

Yel'kno spends in day below decks chasing rats and other critters, but catches just sort of his expected quota.

Not too disappointed by his failure he spends the evening dicing with the sailors once again.

Stealth: 9 (had to roll a 1 to fail.. and I did), Profession(Gamble) 15

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12()  d3=2 ; d3=2 ; d3=1 ; d3=1 ; d3=1 ; d3=3 ; d6=4 ; d20=17 ; d20=14 ; d20=15 ;
Wednesday May 16th, 2012 11:04:07 PM

((Swab Work - Hauling and Knotwork, please ignore the subsequent d3 rolls, i was trying to post on my phone and I guess my phone dislikes the die roller, I am assuming that the Fatigue check is the Con roll with a dc of 14))

((Roll of 17 for the Strength Check, and 14 for the Fatigue roll))

Working with the sails the previous day had taught Dilantar a couple of things about ropes and such, which in turn, allowed him to move with better efficiency this day. Dilantar completed his duties as required, and while slightly worn out, it was a good kind of worn out, with his muscles starting to relax into the state of almost pure relaxation. After the much more palatable dinner made by Jozhur, Dilantar decides to join Yel'kno in the gaming, however he just watches and socializes, without gambling too much(Untrained gambling check of 15). Before that however, Dilantar asks Spire if he has ever played chess, and if not would he be willing to learn.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20=19 ; d20=18 ; d20+1=19 ;
Wednesday May 16th, 2012 11:09:49 PM

Spire loathes his work in the bilges, but does a good job of it, partly out of spite to his employers. (Str Check 19, Fatigue Check 18) Spire then decides to spend time with the crew, tagging along with Johzur and Yel'kno to gamble with the crew. While he gambles alongside them, rather well (Prof: Gamble 19) and mentions to his companions, "The cargo seems... well guarded. I'm a bit concerned as to what we could be transporting." He looks at each of them in the eyes and lowers his voice, muttering, "I'll not be the protector of slaves or contraband. These men are pirates just like the rest of them."

Co-DM Tanner  d10=4 d10=2 d10=10 d10=4 d10=5 d4=1
Wednesday May 16th, 2012 11:54:24 PM

Jozhur does a fabulous job in the kitchen, helping Fishguts to prepare the most passable meal yet on their current voyage. Grateful nods from the crew and pats on the back let him know that his work is appreciated. Trying his hand at gambling later that evening, Jozhur wins 4 silver pieces.

ooc: Jozhur gains a +1 bonus to influence crew and officers on the following day.

After a skilled, but tiring, day with the ropes, Coerator corners Horace. He tries to intimidate him into spying in the cargo hold. The attempt fails as the goblin hisses and reaches a hand towards his belt. "Stupid Daikini should watches itself. Horace not here for bossing. If you wantses to know, go findses out and be whipped for it." The lithe goblin disappears through a narrow opening in some crates.

Horace is several levels higher than you, btw. ;)

Yel'kno doesn't do such a great job of catching rats and other vermin. But then again, no one is around to see it, are they? After dinner he makes short work of several crewmen in a game of throwing bones and wins 2 silver pieces.

ooc: Yel'kno gains a +1 bonus to influence crew and officers on the following day.

Dilantar makes short work of the hauling and knotwork, finding that it relaxes him with the rhythmic nature of the task. Afterwards, he makes a stellar showing in a cup-and-shell game, winning 10 silver pieces.

ooc: Dilantar gains a +1 bonus to influence crew and officers on the following day.

Spire does some good, hard work in the bilges keeping water out of the hold. It seems everyone is on fire tonight, as Spire also wins a game of chance and collects 5 silver pieces.

ooc: Spire gains a +1 bonus to influence crew and officers on the following day.

The games of chance and frivolity are interrupted, however, when Piebald confronts Reig. The relaxed crewmen suddenly become deathly silent as the slightly inebriated first mate dresses down the half-orc. "Again!? Again, ye mealy-mouthed waste of spunk!? I warned ye what would happen!" In a flash he pulls a belaying pin from his belt and thwocks Reig upside the head. (Reig takes 1 damage) "That's another day's wages, tusker! Don't let it happen again!"

The atmosphere is still quiet for a few minutes after the incident, but picks up again. The party retires for the night, weary and ready for sleep.

=======================

Roll for Day 3.

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d3=1 ; d6=1 ; d20+7=24 ; d20+4=6 ;
Thursday May 17th, 2012 2:30:09 AM

Jozhur mentions to Spire that he is also curious about the cargo and that he is looking into the matter.

The next morning he is sent up to repair the ship's rigging. He is able to climb the masts with ease, but does rather shoddy work.

When he gets a break from work, Jozhur will look for Horace again. He will greet him with another silver piece and make some small talk with the goblin, then steer the conversation towards the cargo hold. "You know anything about what's locked up in that hold? Maybe we could get the Captain to let us in there and catch some rats."

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d20+6=15 ; d20=7 ;
Thursday May 17th, 2012 3:06:46 AM

ooc: Oops, hit submit instead of roll. 24 climb and 6 dexterity check for repairs in prior post. 15 diplomacy check including the +1 from gambling.

Jozhur enjoyed his gambling session the night before and tries his hand at it once more. He also relays what information, if any, that he manages to get from Horace to the rest of the security crew.

(Gambling: 7)



(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19  d3=2 ; d6=2 ; d20+7=27 ; d20=4 ;
Thursday May 17th, 2012 8:52:42 AM

Having had no luck learning the secrets of he cargo hold, Coerator decides to put his energy into what is turning out to be an uneventful voyage.

Given his size, Coerator was not surprised when his first two days work involved heavy lifting. But rat catcher? Surely Piebald is having a laugh.

Not one to be look the fool Coer shows off his speed and grace, leaving an impressive trail of dead, and often flat, rats and other vermin. (Dex check including work diligently +4 = 27).

Feeling satisfied that he has contributed positively to the daily running of the ship, Coer seeks out the rest of the security detail to inform them that he has failed to gain any knowledge of what lies in the hold, and that he has not noticed anything suspicious. Following this he joins the crew in a relaxed gambling session. His luck with the rats below deck does not appear to work with the rats above. (gambling check = 4)

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22  d3=1 ; d6=5 ; d20+5=8 ; d20+7=9 ; d20=9 ; d20+4=14 ;
Thursday May 17th, 2012 10:15:31 AM

In the morning, with his mind on Spire's words the night before, Yel'kno bungles his first attempt to climb the rigging to return to the crows nest and gets in an embarrasing tangle in the rigging. After freeing himself, he's thankful that his dark skin hides his blush as he makes he way up to the crow's nest to peer out at the water, but his mind keeps wandering off the task at hand.

After the evening meal, he'll see if his party mates want to talk to Tula about the cargo to be reassured that it isn't anything too objectionable.

"Tula, we'd like a word if we could. We know that you cannot tell us what's in the hold, but... we want to make sure we're not guarding slaves or something else as abomidable. I do not think that you'd be on board if that was the case, but we wanted to hear it from you.[/b]"

~~~~~~~~~~~~~~~~

Climb: 8, fail to make no progress, Second Climb: 14, Perception: 9

Diplomacy with Tula: 14... hopefully boosted by Aid Another


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d3=1 ; d6=4 ; d20+4=10 ; d20=18 ;
Thursday May 17th, 2012 12:43:19 PM

Spire, much to his dismay, manages to get assigned up in the swaying rigs, tying and untying ropes. Luckily, through a combination of basic knowledge and Yel'Kno's distraction, Spire manages to scrape by without too much trouble, or anyone noticing that he was the one who vomited on the deck.

After dinner, he tags along behind Yel'Kno, intending to speak with Tula himself. "Tula, throughout my lifetime, I have done many things. But I will not be used to protect anything of a sinister nature. I have spent time behind bars for less." (Diplomacy, Aid Another 18)

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12()  d3=2 ; d6=3 ; d20=12 ; d20=7 ;
Thursday May 17th, 2012 1:17:17 PM

Dilantar, upon waking up learns his duties for the day are again swab duty, this time swabing the decks. Beginning to think Piebald doesn't like him very much, Dilantar bends to his task with a will, that is not matched by his results. He managed to make it past the mopping stage with passible results but his endurance failed him while working with the "holy stones",By Alemi, this is wearying work. Dilantar mutters a small prayer for strength as he stumbles to dinner. Upon learning that Yel'kno and the others are visiting Tula, Dilantar joins them as he has missed seeing a friendly face who is also in their unique position, not an officer but not a basic crew member either. Dilantar stays silent as the others ask their questions and awaits a response from Tula. Upon hearing any answers, Dilantar will speak to Tula, Good evening Tula, how have you been these past few days. This work is not quite what I had imagined up signing on. I have learned a few things that I had never imagined to learn them he says with a wry smile. Before dropping into bed exhausted, Dilantar will leaf through his formula book and ensure he remembers all the main points in each one, that way when he prepares them, it wont take but a minute should he need one of his extracts. He then puts a cure light wounds potion on Reig's bed while he is away, and lays down to sleep.


Co-DM Tanner  d10=9 d10=10
Friday May 18th, 2012 12:39:16 AM

[My apologies for the late post.]

Jozhur does some slip-shod work on the rigging, but luckily his mistakes are covered by the other crewmen working the sails. He plies Horace for more information and suggests the possibility of hunting for rats in the cargo hold. The goblin raises an eyebrow. "Horace is goblin-dumb, not dumb-dumb. Captain wouldses flay my hide if I wentses in there. Silly human." He then tries his hand at gambling, but does poorly and loses 9 silver pieces.

Coerator does a fantastic job of killing rats in the bilge, but finds less luck in a game of cards. He loses 9 silver pieces.

Yel'kno does a semi-decent job in the crow's nest, and after work asks Tula about the cargo hold. She smiles at him and Spire. "You know that slavery is outlawed in Bonetown and across the Yuva Sea. Only primitive races like orcs and goblins practice slavery, and then only when they can get away with it from prying eyes. Believe me, there are no slaves in the cargo hold. The Captain would have a mutiny if he did."

============================

After yet another dinner of fish stew, your reverie is broken yet again by the caterwauling voice of Piebald. "Hell's bloody bells! Are ye daft!?" It appears that yet again he has cornered Reig after a day of not working. "Ye heard my warnings, tusker! That's three days without nary a finger's worth of work. I'll not be having this, and neither will the Captain!" The first mate steps up onto the main deck and takes several brisk steps to the captain's door. He knocks, waits a moment, then enters and closes the door.



Captain Renchild  d4=3 ; d4=3 ; d4=1 ; d4=1 ; d4=2 ; d4=1 ;
Friday May 18th, 2012 1:11:10 AM

After a minute or so, the door to the captain's chambers opens, and for the first time on the voyage you see Captain Renchild himself. He is a salty a sea captain as you have ever seen, wearing a weathered tricorne with a long three-quarter length leather coat. He sports a black beard well onto his chest and is missing his right eye. It seems he disdains the use of an eye-patch, as you see scarred skin where his eye once was. His skin is tight and wind-burned and his mien is grim. He points a finger toward Reig. "Lay hold of that half-orc." Several nearby crewmen grab Reig's wrists and elbows, bending them behind his back. "To the main mast." The crew clears way as Reig is manhandled to the main mast. His arms are securely tied around the thick timber mast, leaving him helpless with his back to the rest of the crew. Piebald walks up and stops several paces from Reig, then reaches for his belt and removes 'Father,' his cruel-looking cat-o-nine-tails. He looks to Captain Renchild.

The captain studies the half-orc for a moment, then nods. "Six."

Rearing back his hand, Piebald lets the leather thongs of 'Father' fly through the air. They make contact with Reig's back in a snap, sending a sharp retort across the deck of the Lionfish. The first mate calls out. "One!" Again his arm reaches back, then flies forward in a flash and wicked snap. "Two!" His call continues as he whips Reig's back. "Three! Four! Five! Six!" Each strike lays open Reig's clothing and draws blood, slashing several vertical stripes across his back with each blow.

(Total 11 damage)

Piebald looks to the Captain, who nods affirmatively. The first mate signals to two crewmen standing nearby, who reach up and undo Reig's bonds from around the main mast. The crew is silent as Captain Renchild surveys the ship. He speaks in a gravelly tone. "We work on the Lionfish. There is no shirking. From squab to captain, those who do not work will be punished." Without another word, Renchild turns and walks back into his bed chamber.

Suddenly a cry from the crow's nest breaks the silence. "Dark clouds to the northeast! Storm's a'comin'!" Looking northeast, you see a massive thunderhead of dark clouds racing toward the ship. You estimate that you have perhaps two or three hours before the ship is assailed.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Friday May 18th, 2012 1:21:12 PM

Yel'kno peers off at the approaching storm a moment, and unless ordered otherwis he'll move off to see that his meager belongings are stowed and secured. Once that is done he'll report to Tula to see what he can do to help.

(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19  d20+5=12 ; d4=3 ; d20+7=16 ;
Friday May 18th, 2012 6:24:23 PM

Coerator examines the incoming storm and thinks it looks like it could cause some trouble.

Having seen some shoddy work the last few day Coer looks around for any tasks that need to be completed before the stormfront reaches the Lionfish.

Checks, Prof (sailor) =12, perception =16 (ignore the d4 roll, fat fingers on iPhone)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+1=8 ;
Sunday May 20th, 2012 11:53:04 AM

Spire runs below decks to secure his things, grabbing his spellbook and stuffing it in his pack. Just in case, he thinks, quickly getting back on deck. He secures all the straps and buckles on his pack, tying anything and everything to himself to keep it on his back and closed. He reports to Tula with Yel'Kno.

OOC :: Ignore the roll, I'm honestly not quite sure why I rolled that.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Sunday May 20th, 2012 12:37:27 PM

Dilantar looks at the approaching storm, Looks like that can get nasty And goes below deck to prepare an extract. Finding the ingredients he needs, Dilantar quickly creates one extract of each, Touch of the Sea and Endure Elements. Keeping them in his belt pouch and making sure it is secure, Dilantar then stows the rest of his gear. Grabbing his leather armor, he puts it on, leaving his crossbow behind and affixing his dagger again to his belt. Upon reappearing on the deck, Dilantar addresses the group, Has everyone made the necessary preparations for this storm? Mainly any spells that could be useful or other items that might impede your movement stowed? Dilantar patiently awaits confirmation that all is ready and then heads over to Tula to find out if they need to be doing anything.


(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 
Monday May 21st, 2012 3:35:35 AM

Upon seeing the storm clouds, Jozhur turns ghastly pale. After staring for a few moments, he rushes below deck, fastens on his finely made studded armor and secures his daggers tightly in his belt. He ensures anything bulky is stowed away. When finished, he seeks out Tula to see if any preparations need to be made.

Co-DM Tanner 
Monday May 21st, 2012 11:46:26 AM

ooc: Work is busy today. Update will come this afternoon.

Co-DM Tanner 
Monday May 21st, 2012 11:57:41 PM

Within the span of two or three hours (difficult to tell with the quickly evaporating sunlight) the storm is upon you. The winds pick up, at first puffing, then blowing, then lashing the sails and loose ropes on deck. Unsecured baskets and boxes are tossed as rain begins to fall. A great black cloud swoops over the sky above the Lionfish, pummeling you with a downpour. The waves begin to tremble and heave, rocking the slim frigate and sending men scattering over the decks and masts.

Lightning flashes in the sky and you hear a strangled yelp of terror overheard. A sailor has lost his grip in the heaving and buckling of the roiling waves. He falls, desperately flailing his arms, before landing with a dull thud on the deck. Sailors rush to help him, but he lies still on the wooden floor.

Piebald roars out orders. "Brace ye'selves! Secure those ropes! Batten down the hatches! Tighten the cargo and kitchen! Put out any fires! You! Make sure the rum barrels don't come loose!" He continues calling out orders above the squall as the crewmen scurry into a mad dash of panicked activity.

===========================

The storm will last four hours. You must make two checks every hour to assess your competence in helping the crew.

Every player must make 8 Reflex saves, and 8 other checks. Please number your saves from 1 to 8 to keep things organized. You may select from the following list of possible ways to help:

Profession (sailor)
Knowledge (nature)
Perception
Acrobatics
Climb
Strength check
Dexterity check

You may also cast any appropriate spells. Their usefulness will be adjudicated and figured into your results.

Also, please narrate your efforts to help the ship.

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d20+7=16 ; d3=1 ; d20+7=20 ; d20+7=8 ; d20+7=14 ; d20+7=13 ; d20+7=13 ; d20+7=12 ; d20+7=14 ; d20+7=15 ; d20+4=12 ; d20+5=21 ; d20+9=14 ; d20+9=16 ; d20+4=9 ; d20+7=21 ; d20+4=16 ;
Tuesday May 22nd, 2012 3:35:01 AM

Reflex Saves:
1) 16 2) 20 3) 8 4) 14 5) 13
6) 13 7) 12 8) 14

Jozhur is very rattled by the storm, but does his best to overcome his fear of the rough seas. Someone as agile as he is should have no trouble staying on his feet aboard the swaying ship, but he makes a rather clumsy show of it, especially as the storm goes on.

Jozhur takes the time to look for any rigging in the masts that needs repairing, leaping and swinging through the masts attempting to work as quickly as possible. (Climb: 15, Dexterity: 12, Perception: 21, Acrobatics: 14).

He then makes his way back down to the deck and helps the crew communicate, acting as a runner and handling the ropes on the deck(Acrobatics: 18, Dexterity: 9). Realizing he would be more useful up in the masts, he nimbly climbs back up and sets to work making any repairs needed (Climb: 21, Dexterity: 16)

(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19  d20=1 ; d20+7=21 ; d20+7=12 ; d20+7=13 ; d20+7=12 ; d20+7=14 ; d20+7=26 ; d20+7=23 ; d20+5=18 ; d20+7=25 ; d20+5=18 ; d20+7=15 ; d20+7=17 ; d20+4=10 ; d20+7=15 ; d20+4=18 ;
Tuesday May 22nd, 2012 9:18:52 AM

Reflex saves:1) 8, 2) 21, 3) 12, 4) 13, 5) 12, 6) 14, 7) 26, 8) 23.

The intensity of the storm throws Coer initialy but his experience at sea shows through and he rides it out without too much incident.

With the ship unprepared for the inclement weather, Coer begins assisting the crew be securing the loose items on deck and taking stock of the damage being inflicted by the downpour.(Sailor=18, perception=25)

Having competed his assessment of the impact to the ship, Coer fleetly relays information between the various teams struggling to keep the Lionfish afloat, assisting where possible while dodging carrgo that seems to continuously free itself from its bonds. (Sailor=18, acrobatics=15)

Seeing Jozur on deck Coer takes his turn on high, swinging from mast to mast, keeping the ropes in check, and trying to avoid the fate of his fellow sailor who fell foul of gravity this evening.(Acrobatics=17, climb=10)

Swinging down to the deck, the ship sways violently sending barrels of rum in Coers direction. Coer cartwheels out of the way before scooping up the barrels, one in each hand, and quickly stows them in a earby cabin.(Acrobatics=15, strength=18)

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22  d20+7=12 ; d20+7=22 ; d20+7=27 ; d20+7=16 ; d20+7=17 ; d20+7=16 ; d20+7=17 ; d20+7=15 ; d20+7=27 ; d3=1 ; d20+7=13 ; d20+4=10 ; d20+4=12 ; d20+6=26 ; d20+6=19 ; d20+5=7 ; d20+5=21 ; d8+1=7 ;
Tuesday May 22nd, 2012 9:59:59 AM

Reflex Saves:
1) 12 2) 22
3) 27 4) 16
5) 17 6) 16
7) 17 8) 15

Perception:
1) 27 2) 13

Prof(Sailor)
3) 10 4) 12

Know (Nature)
5) 26 6) 19

Climb
7) 7 8) 21

Yel'kno rushes over to the fallen sailor as well and if there is still a spark of life in him he'll pull out his wand of CLW and apply a charge (Heal 7 HP) in an effort to save the sailor.

Perhaps shaken by the fallen sailor, Yel'kno first attempts at climbing the rigging fall short (climb 7) and he gives up and takes a moment to pull himself together by lashing down some loose objects on deck (Sailor 10) before making his way back to the rigging. With steadier hands climbs back into the rigging (Climb 21) to see to a flapping sail (Sailor 12).

He watches the storm progress, warning the captain and crew about a large swell he sees coming (Perception 27, Know(Nature) 26) and does his best to predict the end of the storm when he sees it near (Preception 13, Know(Nature) 19). Also, despite the dangerous situation as the storm blows and the seas toss the ship about, he grows to have a grin on his face and marvels at the chaotic beauty of the storm



(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+4=24 ; d3=2 ; d20+4=6 ; d20+4=14 ; d20+4=11 ; d20+4=23 ; d20+4=16 ; d20+4=12 ; d20+4=8 ; d20+10=28 ; d20+3=21 ; d20+4=18 ; d20+10=19 ; d20+4=18 ; d20+10=25 ; d20+4=11 ; d20+3=17 ;
Tuesday May 22nd, 2012 12:14:36 PM

Reflex Saves:
1) 24 2) 6
3) 14 4) 11
5) 23 6) 16
7) 12 8) 8

Spire begins running around the deck, giving instructions to sailors to better combat the storm. He quickly studies the wind patterns and waves, and can easily provide the crew with some information regarding the storm. (Kn: Nature 28, Perception 21). He looks up in the rigging and sees more than a few people having problems up there. He climbs the ropes with little problem (Acrobatics 18) and uses that vantage point to order around the sailors in the rigging so that they won't fall by telling them where the winds will be coming from. (Kn Nature 19).

He helps tying whatever ropes need tying (Dexterity Check 18) and manages to keep himself balanced, and soon sees ha few men losing their balance. Hanging on for dear life with his legs, he frees his hands, one reaching behind to grip his bow. He manages to get the spell off just in time, slowing their descent descent until they bump gently onto the deck. (Cast Feather Fall). As he continues to work in the rigging, he keeps a constant eye out for the edge, or even the eye of the storm, hoping to get some respite from this madness (Kn: Nature 25). Spire has some difficulty climbing back down (Dexterity Check 11), and quickly runs to the edge of the ship, again keeping an eye for for a less windy area, or the end of the storm. (Perception 17).

Nature, Perception, Acrobatics, Nature, Dexterity, Nature, Dexterity, Perception

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12()  8d20+6=66 ; d20+6=26 ; d20+6=16 ; d20+6=12 ; d20+6=20 ; d20+6=23 ; d20+6=13 ; d20+6=19 ; d20+6=12 ; d20+6=19 ; d20+4=18 ; d20+4=14 ; d20+8=23 ; d20+8=22 ; d20+10=26 ; d20+9=20 ; d20+5=9 ; d8=1 ;
Tuesday May 22nd, 2012 4:27:30 PM

((please ignore first roll, I misunderstood(again) what the multi-roller does. *le sigh* 1st-26, 2nd-16, 3rd-12, 4th-20, 5th-23, 6th-13, 7th-19, 8th-12))

Dilantar, noticing how Coer and Jozhur navigate the ropes so seemingly easily, attempts to as well. Grabbing a rope, Dilantar launches off of a a nearby stable object and heads up to the helmsman as quick as possible. Leting go of the rope at the apex of his arc, Dilantar tucks and rolls to ensure minimal damage to himself. (Acrobatics 18 and 14, swinging and landing respectively).

Upon reaching the helmsman, Dilantar then tries to keep his group members'(which does include Coer and Reig) positions in mind, to better direct him should someone fall overboard.(Perception 23) Should anyone fall overboard, Dilantar will then drink his Touch of the Sea extract, and dive in after them. Dilantar will grab the fallen member and attempt to catch up to the ship with his new swimming capability and look for a handhold for the two of them.(Take 10 on swim check, total 18 if needed)

Looking around while keeping his eyes open, Dilantar will be on the lookout for any unfriendly creatures using the storm as cover to attack(Perception 22) and identify them should they be approaching, with considerable accuracy.(Knowledge(Nature) 26)

Dilantar will periodically check his sextant to assist the helmsman in staying the course.(Survival 20) It takes most of his dexterity to keep an accurate calculation while on the rocking boat, but Dilantar manages a decent approximation before slipping and falling to the deck due to his intense focus.(Dexterity 9)I'm going to feel that tomorrow


Co-DM Tanner 
Tuesday May 22nd, 2012 11:42:50 PM

The storm lashes the Lionfish for most of the day and the rest of the night. Your party strives valiantly to fight against the lashing wind and pummeling rain. Over the roar of the gale you hear ropes snap and canvas tear as the ship resists the incredible force of the storm. Several waves rush dangerously over the edge of the ship, knocking crewmen to their backs and scattering boxes of cargo. During the height of the storm, one monstrous wave washes over the deck and carries several swabs overboard, their terrified screams cutting through the air.

At last, the waves begin to cede and the wind dies to a breeze. The morning sun cuts through the storm clouds on the horizon to reveal the devastation on board. Sailors steady themselves and rise to their feet, exhausted from the battle against nature. Looking around, you can see that most of the damage is superficial in nature - boxes lost overboard, ropes and canvas ruined, windows broken. Piebald begins a headcount and discovers that four crewmen are missing. The crew of the Lionfish hang their heads in sorrow.

Suddenly, Cato the old carpenter cries out. "Zora, my baby!" He dashes across the deck and places a hand on the main mast. Drawing your eyes to him, you can now see that a deep and jagged crack snakes its way in a spiral around the thick tree trunk that stands in the center of the ship. He turns and addresses Captain Renchild, who stands on the aft castle. "She won't hold, Cap'n."

Captain Renchild frowns. "Will a repair hold?"

Cato eyes the mast again and shakes his head. "Nay, Cap'n. We need a new mast. I could band it in iron, but it will likely snap if we try to sail."

Captain Renchild nods and spits on the deck. "I will consult the charts for a landing spot. We will need to affect repairs before continuing."

Several of the sailors near you begin to murmur and Tula sighs in relief. "Thank the gods. At least we'll stop at an island and re-provision." She looks at the party and nods. "Ye will most likely be asked to go on the island and find supplies. The natives of the island chains can be none too friendly, and Cap'n will likely want someone who will survive the attempt." She shrugs, then turns to help swabs with the clean-up.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 18/22 
Wednesday May 23rd, 2012 4:43:49 PM

Yel'kno frowns at the news of the four missing sailors, no doubt swallowed by the sea during the storm, but that was the risk each sailor took when they boarded a ship and they knew it.

With the news that they'll be going ashore to search for supplies and possibly see some less than friendly natives he sees to his gear to make sure that the storm didn't damage anything.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday May 23rd, 2012 7:06:05 PM

Spire spends no time mourning for the lost sailors as he is too busy clutching the railing and heaving up everything he had eaten in the past day. He stops for long enough to hear that they'll be going ashore soon, and thanks whatever deity is listening before resuming his post on the edge of the ship.

(Mark) Coerator Asterion AC15/14/11 -- CMD 19 -- HP19/19 
Wednesday May 23rd, 2012 9:35:46 PM

Coerator says a prayer for the souls lost to the storm and pours a mug of grog into the ocean in their memory.

Pouring a fresh mug for himself, Coer addresses Tula "After the last few hours, a few grumpy natives sounds inviting." He then heads to his cabin the gather his belongings in preparation for landfall.


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