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First Watch
The Passage


Co-DM Cayzle 
Wednesday September 28th, 2011 7:44:05 AM

The gritty dust has settled in your throats, and no drink, whether water, ale, or spirits, seems able to wash it away. That's the way of it, in Dirt City, a city of thieves on the southern coast of the Elennian Peninsula, where the sea wind blows into your eyes. Your only solace is that your stay here is brief.

And soon you are at sea, and the Lionfish seems like a fast vessel, captained by the competent though gruff Captain Renchild. He is a curmudgeonly ship captain who makes a more or less honest living plying the seas between South Port and Chessford. He's a strict one, no doubt. Just ask the sailor who got five lashes for missing a watch. Maybe you yourself experienced the sharp edge of his tongue if you went where you were not meant to go on board. But he is a professional, no doubt, and competent. Not one to fraternize with the crew. Or passengers.

And now there is reason to head northwest, around the capes of Farungia, rather than west as usual, into the Taur Isles. For a new colony has popped up, and it is there that this ship is bound. The Captain says that the new colony was originally in one site, and then it moved to another. But the original site is still going, and it is a free wheeling, honest place, while the other site, called Rum, is not nearly as cheery as its name would imply. You hear that Rum is very much under the thumbs of the Powers That Be back in New Elenna, while the colony at the original site is a place where an adventurer can rule his own destiny. And soon the ship is just a few days out of that freedom-loving frontier town. Bonetown.

You know you are just a few days out because the ship's bosun, a quick witted human woman named Tula, tells you so. She's friendly and fair to the crew, and is the first person turned to when sailors bicker or fight. Her job is to supervise the hands on deck. She has gotten into the habit of sitting with you passengers each evening after her work is done for songs and tales. So you find yourselves, sitting together on deck, a tankard into a typical evening.

But who are you, after all? Please post how you look and sound, the name you go by, and what your fellows will have observed in you, here near the end of the voyage, as you have chosen to reveal over the course of the journey so far.

(Joel) Dilantar Krenwae'afein AC 16/13/13 - CMD 13 - HP 8/8 
Wednesday September 28th, 2011 4:56:23 PM

Fellow passengers on the ship have probably spied Dilantar at the prow of the ship looking out towards the horizon, occasionally without his shirt off. Dilantar has skin that is a deep blue color, so dark it almost looks black and has short spiky hair that is silver. Dilantar's body is toned but not overly muscled and does not appear to have much fat on it. There is a tribal tattoo on Dilantar's back that is silver.

Dilantar's voice is generally quiet and melodious, only very rarely being raised above a normal conversational tone and volume. He has a graceful stride, but as he seems distracted much of the time, he tends to bump into anything that is in his path. If he ever bumps into a person, he quickly says a quite "Excuse me" and carries on to his destination. Dilantar goes by his first name, or to those with whom he converses regularly, he goes by Dilan.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Wednesday September 28th, 2011 5:29:40 PM

The pitch and roll of the deck underfoot had taken some getting used to the first week or so. After that Karas was almost at home balancing and moving with the ship. He was a mobile spirit and usually moved around vertically as much as horizontally. He had tried to make himself useful among all the rigging overhead, doing what little he could to help the crew. They were experienced enough without him and so he spent a lot of time exercising or sitting on one of the mast yards.

When spoken to he usually shares as many words as he could, his voice carrying an accent found in Plateau City. He doesn't get into his past much and only said that he was on this trip to help his family's business. He is a fair specimen of the human race, with a body built by continuous activity that operated like a well-oiled machine. He wears simple clothes on the voyage and keeps all of his things locked away. Anyone who watches him long enough will notice that he often stares longingly at the ring on his left hand.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Wednesday September 28th, 2011 5:39:18 PM

If you played games of chance while on-board then you've seen Baird. Usually found tossing dice or playing cards for a few coppers, Baird appears to be addicted to gambling to those who don't know him. While he rarely, if ever, loses a game, Baird refuses large wagers with anyone he is regularly around, preferring to keep his friends from becoming enemies. Baird is often found in a simple white shirt with a tear on its left sleeve that shows a matching scar on his forearm. If ever asked why he hasn't mended his "lucky shirt" Baird pales with a look of horror and walks away shaking his head.

Although not overly handsome with his short cropped blonde hair and strawberry blonde goatee, people seem drawn to Baird with his dry whit and conspirator's smile. Despite the luck that seems to flow from his presence, some on-board are put off by Baird as they become aware of the fact that strange things happen around him, some even say that he is haunted.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 9/9 
Wednesday September 28th, 2011 8:14:02 PM

Other passengers upon the Lionfish can hardly fail to notice a diminutive figure who strikes an interesting pose in his cleric robes. His customary beard and straggle of brown hair does nothing to cover up that fact that he is, even for a dwarf, small. Not only is he short but frail. The rocking of the boat tosses him hither and thither when he walks to the head, or the sleeping cabin, or the mess. He laughs easily and often with a naivety that makes it clear to others on board that he does not know the life of the sea or the life those living in poverty, hardship.

Despite his shortcomings he introduces himself, Koz'Um Dawl, to each passenger and even deckhand he can, receiving some jovial welcomes as well as some muttered curses as if being pleasant and kind and personable had caused you some personal wrong. He asks questions about your past, about your future. He shares night time stories and his own life stories. Because Tula will listen he speaks in length about his god, Alemi and the divine healing powers.

Though some upon the ship find him out of place, rather annoying, there is an innocent purity to the dwarf that draws people to him. As though he sees in those who will listen a inner glow, a hidden beauty.

Dwarves have never been known for their wit or word-craft, though this one carries a small book, quill and ink bottle with him wherever he goes, stopping in conversations to write a note, or opting out completely to spend long hours in a small, candle lit corner, pouring over his words.

(Denis) Tinius AC 16/14.11 -- CMD 9 HP 11/11 
Thursday September 29th, 2011 12:52:04 AM

Tinius dresses in clothing fitting a sailor while at sea.

While on the ship it is sometimes difficult to tell if Tinius is passenger or crew. He is clearly very comfortable working and relaxing alongide the crew and volunteers frequently to assist with the daily ship's duties. He speaks in few words but is adept at keeping others talking and enjoys listening to the tales of the passengers and crew. One thing that is clear about his past, he has grown up with ships and sailors and more than that he is very knowledgable in the construction of the ship as well as most aspects of life at sea.



(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday September 29th, 2011 4:23:02 AM

It's been said that Elves are a weak, frail race. For his entire life, Spirysn'rar has resented this prejudice, throwing glares (and the occasional acid splash) at those who would support it. However, seeing him now, bent over the side of the boat retching every time at the slightest rocking. A longbow is always strapped to his back, bouncing against the pack he also keeps there. The hair of Spirysn'rar, usually unkempt, verges on gross due to the salty air and what little time he has to dedicate to such things. A pale scar traces his cheekbone, down his face and halfway down his throat. Anyone attempting to get close to him can see a large tattoo of a viper going down his left arm, beginning at his elbow and ending with its open mouth on the back of his hand.
Whenever he can get a break from the vomiting, Spirysn'rar holes himself up in his room, with the door locked. He very rarely ventures out to attempt to fill his stomach, or to empty it above deck. Whenever a crew member or another passenger attempts conversation, Spirysn'rar makes little attempt at conversing. "Call me Spire," he says when asked for his name. He is rather tight lipped about his past, and when asked about his intentions in Bonetown, he simply replies, "I wish to begin anew. It seemed like an appropriate place."
The elf keeps to himself mostly, casting the occasional glance at the Drow on board, only out of curiosity. In fact, he attempts to avoid the Drow as much as he can, wanting to avoid any racial issues. When not on deck vomiting, or eating what dry food he can stomach, Spire is in his room studying his spellbook, attempting to ignore the swaying of the boat.

Co-DM Cayzle 
Thursday September 29th, 2011 7:25:26 AM


Well, on this night, as on a couple others, Tula has managed to coax Spire from his books, to join the group on deck for conversation as the sun sinks below the horizon. Maybe the elf ends up on the opposite side of the circle from the drow? But in the gloaming, quiet Dilantar is hard to perceive anyway.

Karas likely needs no urging to join the drinking circle, for working the lines high above deck makes a sailor -- or a passenger playing at sailor -- mighty thirsty. Karas likely knows Tula best of the lot of you, seeing as she is also in charge of the lines and ropework aboard the Lionfish. Karas has seen that beneath the callouses on her hands and feet, despite the crows feet and weathering all sailors endure, Tula is actually quite pretty -- and has had to fend off some advances from the rest of the crew. She has proven herself more than able to handle that, however, and then some.

Now, Tinius, on the other hand, is clearly not playing at sailor -- the gnome has lived and worked on ships in the past, clearly. Despite some jibes and jokes over his size at first, he has since earned the respect of the crew, and fits in here quite well.

At first, Baird fit in too, not so much professionally, but with the easy fellowship of gamblers the Wold over. However, sailors are a superstitious bunch, and the odd small whispers, the way small objects moved when he was near, and the odd night time flicker of light where no light should be ... those things make him the talk of the ship for other reasons, and he soon finds that he is shunned by the crew, and the subject of all too mortal whispers. Now, the only ones who will toss the dice with him are Cato, the
ship's iron-haired carpenter, and the carpenter's apprentice, a barely civilized goblin named Horace. Cato resolutely ignores any odd happenstances that occur near Baird, and Horace does not seem to care.

And finally, maybe sitting next to the bookish elf, here is a bookish dwarf, an oddity among his kind, less than robust, always with a nose in his notebook. Koz'Um Dawl however, is talkative and friendly, unlike the retiring Spire, and Tula has taken him under wing, willingly hearing his stories.

This evening, Tula is thinking of stories again. She iis in a contemplative, even philosophical mood. The bosun asks you why you have taken passage on the ship. "What infernal appeal does a pirate town have for you," she says, "or else tell us what devilry chases you from behind, so that abandoning loved ones seems a good idea to you? There's not dirt nor stench of villainy enough on any of you for me to think you would seek out and find such a place as Bonetown to be homely, like."

She grins. "Come, pass the evening, and tell your stories. Not all of us have heard all of them."

(Joel) Dilantar Krenwae'afein AC 16/13/13 - CMD 13 - HP 8/8 
Thursday September 29th, 2011 3:51:14 PM

Dilantar begins speaking, his voice barely audible over the sound of the waves breaking against the ship, "I am making this voyage to make a fresh start. I would like to have the oppurtunity to research new things and discover new formulae, and possibly start my own alchemy shop. However, this will take coin and a community that would be willing to accept a person of my heritage." he says with a wistful smile. Dilantar continues, almost to himself, "Perhaps one day I can restore my family name to a position of honor..." He adjusts his goggles to rest on his forehead as the sun sets below the horizon and he takes a drink from his tankard.


(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Thursday September 29th, 2011 6:12:29 PM

Most of the people gathered here have been tight-lipped about their past whenever the subject was breached. Karas was one of them. After months at sea with this group of people he's learned that they were worthy company, and maybe it wouldn't hurt to open up a little. He hugged his hands around his tankard and locked his fingers together, focusing on golden liquid inside.

"I'm not running from my family. I've been forced to flee my home with the rest of them. My father and brother escaped execution, and my mother and sisters are staying with a friend. Before I can find or return to any of them I have to lay low for a while. Running to a place I've heard is without law seemed the best answer."

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 9/9 
Thursday September 29th, 2011 8:44:11 PM

Koz'Um Dawl is only to happy to share much of his story, as Tula knows well enough. But he also listens with a sincerity not commonly found in the Wold. He listens to the others with attentive interest; when Karas speaks a frown and dark sadness touches the dwarf's face.

"Well, as you all know," he says in a voice characteristic of his race, like sleet dashed upon a shingled roof. "That I'm a child of the Lord Alemi. I grew up in a small fishing town, near The Plateau. When I applied to the Cathedral of Light to become a priest there, I was told that it was impossible until i knew more of the Wold. I am dedicated to the divine arts of healing. I thought to myself, 'where might my talents be needed most?' and it came to me...a place where harm, all three, physical, mental and spiritual was running rampant, Bonetown. It is said that those who occupy Bonetown have no morals, I do not believe this. The royal races of the Wold are, as a whole, good by nature, they have only forgotten. I hope to do the good that reminds the lost peoples of this."

(Denis) Tinius AC 16/14.11 -- CMD 9 HP 11/11 
Friday September 30th, 2011 12:25:14 AM

Tinius is eager to hear everyone's separate tales, but when attention turns to his tale he speaks causually as if his tale isn't worthy amongst these others, I've made this trip before. My family's been in shipping and shipbuilding for generations. When the plan for Rum got out, my grandfather decided he wanted to expand the family business. He sent my father, brothers and myself to set up offices in the area. I had to take care of some business back on the mainland with my grandfather and now I'm heading back. Tinius takes a drink from his tankard and looks around at the group interested in the next story.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Friday September 30th, 2011 12:44:40 AM

Spire sighs into his nearly empty tankard. He never had a taste for alcohol, and tonight was no different. Listening attentively to the other stories, he made mental notes on everyone's reason for being here. Not eager to talk about his own reasons, he held off until nearly everyone else had their say.When the Drow had finished his tale, Spire placed his tankard down, ignoring the gently swaying amber liquid inside. He had little to no intention of letting anyone here know his true reason for leaving, but he respected Tula and the others enough to give them some sort of explanation.

"I have lived many decades. Long enough to see kings rise and fall. Peoples rebel and be quelled. Criminals get away and face repercussions. And there is only one thing I know for certain. All mortals, from the smallest, quickest Halfling to the most enormous, lumbering Orc, are greedy fools." He looks up from his left hand, his right thumb absent-mindedly rubbing the back of it. "All I wish is to find a place where there are those willing to admit it. My past is of no concern." A twinge of pain in his left hand makes him wince. "...I also have a promise to a friend that I intend on fulfilling."

Co-DM Cayzle 
Friday September 30th, 2011 1:42:08 PM

Ugh, lost my job today. Wolding will be light today. I'll catch up tomorrow.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Friday September 30th, 2011 7:35:53 PM

Baird looked around the group searching for the next speaker before noticing that everyone was waiting on him. "After all of your stories mine seems rather dull actually. My family strongly follows Ffloy and believes that hard work is he only way to advance in life, I too followed that path until I saw the error of it. Wardd came to me in a dream and gave me his blessings and a mission. I don't know if Bonetown is my destination or a stop over on my quest but I feel a bit of luck waits there for me."

((Sorry to hear that Cayzle. I hope your situation doesn't last long.))

Co-DM Cayzle 
Monday October 3rd, 2011 9:02:10 PM

The passengers recount their tales and find out that they may just have some things in common. Dilantar seeks a new start. Karas too, seeks a new start, far from some nasty business that is linked to his family. Family business, albeit less life-threatening, drives Tinius as well. On the other hand, the other three adventurers are seeking something. Baird is looking for his luck. Spire says he seeks a cynical honesty that he hopes to find among those who are open about their baser motives. And Koz'Um Dawl hopes to find that there truly is more than base motive even in a place like Bonetown.

Tula laughs, and tells you that you all look like marks. She advises you to stick together at least until you know your way around Bonetown better. "There are pits all to easy to fall into all over that place. So watch out," she advises, smiling to take some of the edge off her words.

The next day dawns to a blood red sky, and the first mate, Piebald, sniffs the rising winds. He scowls, and waves the belaying pin he wields like a truncheon. "Storms coming," he declares. And by midday, the clouds rolling in and the rain that starts sleeting down prove his prophecy correct. Piebald issues orders to the crew, and all hands work to manage the ship during the coming squall.

By midafternoon, the seas are rolling. Please all make Fort saves vs DC 10 to avoid the nausea of seasickness. The ship's situation becomes serious, and Piebald presses even you passengers into service. "Haul that rope!" he orders. "Lash that down!" and "Go below and man the pumps! They need help in the bilge!" He flails around with his belaying pin, which you discover he calls "Father." He lays into two crew members who are not performing to his satisfaction. "Father will teach you how to work, you nitwits!"

Please all make an appropriate skill check, or a Str or Int check, unless you are seasick!

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+1=4 ; d20+5=25 ;
Monday October 3rd, 2011 9:19:42 PM

((first roll is for fort, second is for cha(aid other) if allowed))

Baird felt quite unlucky, even with his years of experience at sea he had become sick. Despite his uselessness in his current condition Baird attempted to raise the spirits of the other passengers and the crew with a few jokes and funny stories from his days at sea.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20=2 ;
Monday October 3rd, 2011 9:24:35 PM

As the storm approaches, Spire can already feel his stomach churning worse than the waves beneath the boat. He can be seen standing on the deck, clutching his stomach with his right and and his bow with his left. By the time the storm overcomes the boat, (DC 10 Fort save, total of 2) Spire is already retching over the side of the boat, what little contents his stomach had quickly joining the ocean. As he heard Piebald screaming instructions, he attempts to push himself away from the edge of the boat to no avail. His intelligence barely covers that of boats, but allowed him enough knowledge that he knows he can help. Unfortunately, the waves proved too much for him as he continued to vomit over the side.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d20+2=3 ;
Monday October 3rd, 2011 9:36:20 PM

[[OOC: Oh good, the first roll of the game is a 1. What a great sign for me.]]

It had to have been the drinks from last night. Karas never was much of a drinker, and he had taken to it a little too excitedly. Now that the seas were turning violent and the ship was fighting his every step, he couldn't even get out of bed to help the crew and the rest of the passengers on deck.

(Denis) Tinius AC 16/14.11 -- CMD 9 HP 11/11 
Tuesday October 4th, 2011 12:05:57 AM

[[OOC: not sure what my modifiers are for certain so I'll just make two rolls. Though not sure anything got rolled... posting by phone sucks]]

Tinius does his best to aid the crew and help face the storm.

Co-DM Cayzle  d20+3=12 ; d20+5=20 ; d20+9=23
Tuesday October 4th, 2011 1:45:09 AM

Tinius, I'll roll for you!

Fort save, at +3, is a 12. Tinius is not seasick.

Profession Sailor roll, for helping out, at +5, is a 20.

Craft (Shipwright) at +9 just in case it helps, is a 23!

Here is the link to your sheet:

https://docs.google.com/document/d/1BF2Tski48yuRRjo6sOa2J-odzzKke5vq_whMOju0k4s/edit?hl=en_US

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 9/9  d20+5=19 ;
Tuesday October 4th, 2011 8:16:17 AM

Finding himself impervious to the turbulent sea, Koz'Um Dawl sets about trying to help but doesn't know what to do. Though he grew up in a fishing village he's never been on a boat this size and scrambles towards Piebald across the slippery deck, wondering what he might be able to do to help.

Co-DM Cayzle 
Tuesday October 4th, 2011 9:07:06 AM

DM OOC to Koz: Try a Str check to haul ropes or hold things fast ... or an Int check to figure out some other way to help.

(Joel) Dilantar Krenwae'afein AC 16/13/13 - CMD 13 - HP 8/8  d20=4 ; d20=7 ;
Tuesday October 4th, 2011 6:45:50 PM

((My mouse messed up, fort save is the first roll +2))

Despite possessing an innate grace, Dilantar cannot seem to get his bearings and feels nauseated.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 9/9  d20+2=5 ; d20=18 ;
Tuesday October 4th, 2011 7:26:26 PM

Knowing his limits when it comes to strength Koz'Um Dawl tries to use his head, to think of some other way to help. But the rocking of the boat and the shear magnitude of the storm makes it impossible to think. Seeing some deckhands tried to hold some lines he hurries forward to try and help.

(OOC: Roll 1 int, Roll 2 str.)

Co-DM Cayzle 
Tuesday October 4th, 2011 8:42:21 PM


Four of the six passengers are too incapacitated by the turbulent waves: Dilantar, Karas, Spire, and Baird.

Koz'Um Dawl is okay in the tummy, but too flustered to think what to do. "HAUL! You lily-livered good-for-nothing!" shouts Piebald at the dwarf, and Koz'Um Dawl finds the strength in him to at least pull at lines with the rest of the crew.

But these efforts would have been for naught, as the shorter of the ship's masts cries out with stresses it never knew when it lived tall in the forest. Tinius recognizes the signs, and shouts that the mast is going to snap unless it is reinforced. The skilled shipwright knows just what to do, and with his able help, the mast is saved!

The storm rages through the night, dying down before dawn. The crew looks at Tinius with respect, and even Piebald tells him that "Father" is pleased with him. The captain, though, just scowls as he roams the ship, watching everything.

With the dawn, a cry goes up from the lookout far above. "A sail! A sail!" A moment later, the lookout adds, "She's flying the bones on black!"

The captain quickly orders all crew to arms. He turns to the recovering passengers as well. "Best ready for a fight, you weak stomachs."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday October 4th, 2011 11:05:09 PM

A mass of blankets stirs in a corner of the deck, and from it rises the barely conscious Spire. His bow lies next to him as he groggily gazes around the deck, confused for a few moments before hearing the captain cry out for battle. His mind quickly snaps back to reality as his bow finds itself in his hands, and he jumps to his feet. Spire scrambles quickly, making sure his quiver and spellbook are at hand. "Very well," he mutters, knocking an arrow and gazing at the approaching ship. "If it's a fight they want, then it is a fight they shall receive." While no one else is aware of this, Spire can feel the head of the viper on his left hand begin to burn slightly.

[[OOC: I'm assuming I don't have to spend an hour before this fight preparing spells? Otherwise I'm a little useless.]]

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d20+5=25 ;
Wednesday October 5th, 2011 1:39:25 AM

By the time the captain's call to arms was sounding Karas was already feeling much better. No longer suffering from a hangover empowered by rough seas, he dressed and armed himself and made his way onto the deck. There was already plenty of action among the crew and the rest of the passengers. He gripped the hilt of his father's sword as he walked to the ship's railing to find the ship that had marked them. (Perception check 25)

[A critical hit to follow up a critical miss? Just wow lol]

(Denis) Tinius AC 16/14.11 -- CMD 9 HP 11/11 
Wednesday October 5th, 2011 7:41:19 AM

Tinius too prepares for the approaching ship. He gathers his throwing knives and rapier from below decks and rejoins the others on deck. He spends the minutes waiting for the second ship to close. Analyzing the deck, its crew and the passengers for their strengths and weaknesses. Developing a serious of plans for different developments should a battle ensue.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 9/9 
Wednesday October 5th, 2011 9:19:07 AM

Koz'Um Dawl, though tired from the stormy night, body hurting all over, rushes below deck. He hastily strips out of his Clerics robes and begins to dawn the scale mail his father gave him as a parting gift. He straps the small, ornate knife to his left leg and secures his heavy mace at his hip, hoping he will not have to use either; his efforts will be geared towards protection and healing if all goes to plan.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12  d20+6=25 ;
Wednesday October 5th, 2011 4:58:53 PM

A tall, skinny extremely dark skinned crewmember of the Lionfish known as Yel'kno rushes about the with the rest of the crew preparing for the approaching ship. He dones a suit of simple leather over his bare chest with greeves attached to his legs to pin the otherwise voluminous white pants tightly to his legs. A scimitar and dagger are hung about his waist while a quiver is thrown over his shoulder. He too moves over to the ships rail near Karas to peer at the approaching vessel while he strings his bow.

He glances at Karas with a grin, his white teeth constrasting with his jet black skin, "First fight at sea, my friend?"

Perception: 25

OOC: Hi guys, I'm joining up today and DM Cayzle found a spot to put me in!

(Joel) Dilantar Krenwae'afein AC 16/13/13 - CMD 13 - HP 8/8  d20+7=14 ;
Thursday October 6th, 2011 10:26:12 AM

Trying to quell his uneasy stomach, Dilantar hurridly dons his belt that contains his alchemical gear and grabs his cross bow, loading a bolt into it as he does so. He loops the crossbow's strap around his wrist so he won't have to hold it. He then grabs a few vials from his pouch and keeps one vial in his left hand and another 2 vials in his right, these much smaller than the other and it is obvious that Dilantar is keeping great care in preventing these vials from being damaged.

((ready the hand crossbow for shooting, mutagen in one hand and the vials for a bomb in the other.))
Perception rolled

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+1=11 ;
Thursday October 6th, 2011 1:20:02 PM

Baird felt the familiar feelings of fear and excitement as they mixed in his mind as he rushed below-decks to don his armor. Having fought off pirates before in his early days of sailing Baird knew that he would not be useless in this fight as he had been in the storm last night. Baird quickly moved to get a good look at the pirate ship as he prepared his crossbow to fire, "Time to roll the dice it seems."

((Perception 11))

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Thursday October 6th, 2011 8:31:42 PM

Koz'Um Dawl hurries to join the others on deck. He rocks back and forth nervously, looking strangely awkward in his scale mail and his mace tangling at his side. For anyone who notices him it is clear he has never been in combat before and the worry shows upon his dwarven features.

Co-DM Cayzle 
Friday October 7th, 2011 12:05:14 AM

A fight! What a scramble!

Spire stumbles up, spells not even prepped!

Karas arms him self with a sword -- and a keen eye!

Tinius readies for a fight ... and tries to plan.

Koz'Um Dawl races below deck to don his armor ... but that takes time!

Dilantar preps his explosives and concoctions. What will happen if he bombs the other ship?

Baird is eager to put his luck to the test in the fire of combat.

One of the marines (sailer-fighters) stands out as he gets ready to strike or let arrows fly. He grins as if he has seen battle before. You may remember his name as Yel'kno. [DM OOC: Please all welcome Jon's character, and consider posting details such as appearance in turns over the coming days.]

Karas sees that the approaching vessel is not full of archers ready to fire. Maybe he is about to say as much when the lookout cries, "She's the Westerly Wind! The Westerly Wind!" Evidently this ship is known, and the crew breathes more freely as weapons are unclenched and even sheathed.

The captain steps forward, and a well-dressed man with a thin beard on the other vessel calls out, "Is that Captain Renchild?"

He answers, "It is. Is that Captain Sheffiled?"

"It is!" says the other captain. "I have a message for you from the Harbormaster! The Harbormaster invites you, sir, to a meeting the very moment you make land. It would be best not to dally nor delay!"

The captains shout a few pleasantries, comparing notes on last night's storm. "There will be no battle today, hearty fellows," says Piebald. "Now get back to work before Father helps you along.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Friday October 7th, 2011 1:56:27 AM

Karas breathes a sigh of relief as the excitement of the moment is swept away by the ocean breeze. His grip loosens from his father's sword as he looks to Yel'kno.

"It would have been. Thankfully that time seems destined for another day, or maybe never at all."

With that it seemed like a good time to get breakfast and recover his strength after yesterday's sickness. He goes off to the galley to see what he can find.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Friday October 7th, 2011 8:04:48 AM

(OOC: it sounds like the ship was so close to us that I wouldn't have been able to get my armor on in time for the engagement. Because of this I retract my last post.)

Koz'Um Dawl arrives on deck, he is panting and armored. He looks scared and doesn't seem to realize that there will be not battle today. His confusion mingles with his fear of battle making him look a newly orphaned child that doesn't understand that his father wont wake up this morning.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Friday October 7th, 2011 10:11:55 AM

Spire's tense muscles relax as he lowers his bow, replacing the arrow in his quiver. Letting out a deep sigh, he spins on his heels, pausing to grab his blanket from the ground before beginning to head below deck. Seeing the heavily armored dwarf glancing around confusedly, Spire pauses to speak to him. "Worry not, Master Dwarf. It appears our captain was a bit hasty in announcing a battle." Giving him a quick nod, Spire continues on his way belowdeck, hurrying to his room and locking the door behind him as he lights a candle and tears open his spellbook, eager to pour over the pages and prepare his spells.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 
Friday October 7th, 2011 1:11:31 PM

"Indeed.. it would seem the Captain is... acquinted with these pirates" Yel'kno surmises before heading below deck to his own berth to strip off his arms and armor.

He returns on deck a short time later clad only in a pair of loose fitting white pants with his knife at his waist and quickly sets about his work, not wanting to incur Father's wrath.

(Joel) Dilantar Krenwae'afein AC 16/13/13 - CMD 13 - HP 8/8 
Friday October 7th, 2011 5:02:36 PM

Greatly relieved that battle was not about break out, Dilantar returns his vials to their respective pouches and returns his crossbow to his room. After returning his gear to it's place, Dilantar returned to the prow to take up his customary position.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Friday October 7th, 2011 8:50:58 PM

Grumbling to himself about the false alarm, though intensely relieved that there will be no battle today, Koz'Um Dawl follows Spire below deck. Exhausted from the nights endeavors the small Dwarf struggles with his armor clumsily until it falls to the floor. He climbs into his hammock and quickly falls asleep.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Sunday October 9th, 2011 4:14:18 AM

Baird chuckles to himself as it becomes apparent that there will be no fighting. "I guess we came up with the winning set. Maybe today is a lucky day for more than just me." Baird follows several of the other passengers below decks to remove his armor and store his weapons. "Time to find some food I think!"

(Denis) Tinius AC 16/14.11 -- CMD 9 HP 11/11 
Monday October 10th, 2011 8:11:36 PM

Tinius sighs, relieved and turns back to work. He keeps his bandolier of throwing knives and rapier on deck for the time being though is sure to keep them out of the sailors' way while they work. He doesn't wish to waste time or relax too much, another ship is still near by.

Co-DM Cayzle 
Monday October 10th, 2011 9:25:27 PM



After the false alarm, the other ship is soon on its way, and the captain orders the crew to get the ship moving at full speed. The Harbormaster is evidently a person of some power or influence, and Captain Renchild does not want to keep him waiting. The crew is worked and overworked, and Father is quite busy.

So soon the trip is over. The harbor is small, and the buildings on shore look like they were thrown up hastily, maybe yesterday. The ship docks, and the captain springs off and strides away, with an escort of the hardiest marines. The rest of the crew slack off. Most go belowdecks to snooze.

Some of the crew are evidently taking shore leave. Tula says good bye to some, including Yel'kno. She also says fare well to the passengers.

Piebald comes up. "Break up the tearful farewells, before I throw up," he says. "Your passage is done. Get off this ship."

With that, it is clearly time to debark. The wharf leading to shore is very long.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d20=7 ;
Monday October 10th, 2011 11:01:50 PM

Goodbyes are short as almost everyone is either off with the captain or back in their hammocks below deck. Karas says farewell to Tula and thanks her for being such good company on the long voyage. With some prompting from Piebald Karas takes a hint and shoulders his backpack before disembarking. Being back on an unmoving surface is a wonderful and welcoming feeling. He takes the time to glance around at the shanty town at the other end of the wharf, and tries to distinguish what he can from rooftops. (Perception 12 because I forgot the modifier in the roll) He starts to walk down the wharf, wondering where to start, when he feels like taking a run down this long flat stretch. After all that time cooped up on a ship it would feel amazing! Karas smiles and makes sure the straps of his backpack are tight before starting to run.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+5=6 ;
Monday October 10th, 2011 11:48:37 PM

Spire's goodbyes are short, if at all. The few crew members he spoke to on a regular basis hardly seem sad that he's leaving, and others seem glad that the seemingly haughty elf is finally off their ship. After thanking Tula for her hospitality, Spire is more than happy to step onto dry land, and attempts, rather badly, to hide his relief. He is already off the boat by the time Piebald is telling the others to leave, and falls to his knees with his backpack in front of him as soon as he is off the wharf. He begins to rummage through his backpack, making sure he didn't forget anything, and looks back for the other passengers, remembering Tula's advice to stick together. Suddenly realizing where he is, Spire quickly stands up and takes a look at his surroundings, making sure that no one is approaching him, or even giving him a weird eye, as he has no idea how common elves are in Bonetown. (Perception Check of 6... my rolls have been just atrocious.)

(Joel) Dilantar Krenwae'afein AC 16/13/13 - CMD 13 - HP 8/8 
Tuesday October 11th, 2011 9:04:53 AM

Dilantar returns to his room as soon as he sees the dock is approaching and begins gathering his gear. He puts on his armor, puts everything that will fit into his backpack, makes sure he still has his coins in his pouch and straps his crossbow to his belt. Dilantar then checks his goggles, which are secure, dons his cloak and straps on his backpack. He assures himself that his various vials and materials are safe in his belt and then proceeds to walk to the dock, stoppin only to say a quiet farewell to Tula and gives her a blessing in Alemi's name. As he walks past the elf, who is rummaging in his pack, Dilantar remembers the advice Tula gave concerning them sticking together. He says to the elf, "If you have no objection, perhaps we can walk together to meet Karas at the end of the wharf." Dilantar waits for Spirysn'rar to answer before continuing to where the wharf meets dry land.


Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12  d20+6=12 ;
Tuesday October 11th, 2011 10:02:44 AM

Having only agreed to work on the Lionfish to pay for his passage, Yel'kno is only too glad to leave Piebald and Father behind. If would not surprise him in the least if half the crew had to be replaced before the ship could leave the harbor due to the sailors taking work on other vessels. He stops for a quick good bye with Tula and offers Piebald a rude gesture that suggests what he could do with Father as he makes his way on to dry land. He is clad in the same arms and armor the he'd worn for the fight with the sole addition of a belt pouch around his waist. Having lived on a ship most his life he had no other posessions other than what could be seen on him, a few odds and ends in his pouch and a handful of coins.

He stands Dilantar a long moment, scanning the wharf and shanties ahead before looking towards two former passangers with a grin, "You two mind if I tag along as well? Place like this it would do to travel in numbers."

Perception: 12

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday October 11th, 2011 10:24:57 AM

Spire glances over at the two men, nodding his head slightly. "Yes, I believe Tula said it would be best if we stuck together. And besides..." He looks around, unable to make out much of anything in the bustling crowd on the wharf. "...I do believe I will need the help in gettnig around this place, as much as I hate to admit it." Spire's bow is already strung and in his left hand as he mentally recites his spells for the day.

(Denis) Tinius AC 16/14.11 -- CMD 9 HP 11/11 
Tuesday October 11th, 2011 9:06:28 PM

Tinius takes a good deal of time saying farewell to the crew. Certainly he didn't care for some of the men but they worked together and there's a certain bond there, and in part its how he was raised. He is sure to shake hands with Piebald as well before departing. Once off the ship he heads directly toward the shanty town, clearly with some destination in mind. He also aknowledges his fellow passengers as he departs. Safety in numbers is wise here.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Tuesday October 11th, 2011 10:07:09 PM

Koz'Um Dawl wakes as the ship bumps up against the port as it docks. He climbs rather stiffly from his hammock and after strapping his armor to his pack and hiding his small knife in the folds of his clerics robes (he has heard Bonetown to be a dangerous place) he hurries out of the confines of the sleeping quarters.
He arrives on deck to the hustle and bustle of various personas disembarking the vessel. He is making to leave just in time to hear Dilantar offer Alemis' blessing to Tula. The small dwarf bows low to the beautiful Tula, giving her what best of looked to the other passengers a very scratchy kiss upon the back of her right hand - on account of his bushy beard, then hurries off the ship.
Koz'Um Dawl arrives on the wharf and spies the other passengers milling about. One of them is Dilantar.
The dwarf sidles to the tall, fair skinned person, "I reckon, as both of us are believers in the ways of Alemi we'd do well to stick together master elf?" he says to Dilantar, feeling even shorter than usual.

Welcome to Bonetown


Co-DM Cayzle  d20+1=2 ;
Tuesday October 11th, 2011 10:08:48 PM

The wharf is a big one, the biggest in Bonetown. It extends over 150 feet into the bay, and is about 15 feet wide the whole way. Five ships are tied up on both sides of the dock at the moment, and there is still room for another one or two.

Karas thinks about exploring the town, such as it is, but first the wharf must be traversed.

Spire walks the dock, thinking about how careful he will be to look for danger once he is ashore. He does not suspect that danger that awaits the group before our heroes will be able to reach dry land. In his imagination, the wharf is a-bustle with activity. But in fact, at this early hour, the wharf is deserted, as sailors of all sorts sleep off their exertions and revels of the night.

Captain Renfield rushed here, sailing through the night, to make his important meeting with the Harbormaster, and thanks to a friendly tide, has arrived soon after dawn. No doubt the early hour explains why the crew bunked down as soon as they made it to port.

Dilantar is also thinking of talking with his new comrades once they are all on land. But there are other ships looming tall over the dock on both sides, transforming the pier into a narrow alleyway. A more dangerous one, maybe than could be found anywhere else this side of Osto, that notorious thieves' den.

Yel'kno, more aware, maybe of the dangers of this place, looks up and down the wharf as he prepares to leave the Lionfish. But does he notice [with a perception check of 12] the danger ahead? The crew of a vessel in poor repair, looking down at the wharf and the newcomers so blithely headed for shore?

Tinius says his fare-wells, and stays with the group, bringing up the rear as he walks with his new comrades toward shore. Koz'Um follows him.

A single stealth check will suffice for our antagonists ... a 2! They have no ability to sneak, as four sailors approach down a gangplank as you walk past a ship 100 ft from shore. Another four clamber down behind you, throwing knotted ropes and descending as the leader of the rough sailors challenges you.

"So, we are needin' new blood on our ship. We're signing you all up to crew for the Roustabout. No scuffles now, my fine fellows, and we'll have you taking good places aboard in a snap!"

There are tall ships on both sides, restricting vision. There are four tough sailors before, you and four more behind. Thanks to Yel'kno's thoughtful perception and watchful gaze, you are not surprised.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Tuesday October 11th, 2011 11:42:09 PM

The men ahead didn't try very hard to disguise the fact that they were blocking the way. Karas slows his run to a halt, a little disheartened that he had been interrupted. Surely he hadn't come across trouble so soon after making port.

"We're signing you all up to crew for the Roustabout."

Casting a glance over his shoulder Karas could see the other passengers who had disembarked a little further back down the wharf. Unfortunately more men had dropped down behind them to box everyone in.

"...snap!"

Karas looks back at the man who just finished speaking and pulls up his hood.

"I didn't run from one group of snakes to fall in with another. Don't test me."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+5=18 ;
Wednesday October 12th, 2011 12:08:14 AM

Spire sighs deeply, reaching into his arcane reserve and relishing in the power. It had been too long since he had cast a decent spell, and he was itching for these men to give him a reason to do so. His eyebrow raises as the human spoke to them in such a manner, but he hoped for the complete opposite. These men wanted to take him onto a dirty pirate boat? He'd like to see them try.

Moving slowly towards the middle of the group of passengers, Spire calls out, "Well, gentlemen, clearly we are at a crossroads. I doubt many of us wish to return to the seas so soon after our landing, and so the question arises; do you think you can defeat us?"

As Spire slowly paces, he looks at each of the men surrounding them. (Nature check of 18 to evaluate enemies' prowess.)

Co-DM Cayzle 
Wednesday October 12th, 2011 7:55:24 AM

Baird, feel free to place yourself with the group, or you may choose to come up behind the four thugs in the rear. Your choice. If you want to sneak up behind, roll a stealth check.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12  d20=12 ;
Wednesday October 12th, 2011 8:48:28 AM

Yel'kno slows his space as their path is blocked and turns to look over his shoulder at the sounds of the four other men coming up behind them. He sighs, his hand gripping his bow, as he looks at the sailors boxing them in and at his new found companions. Arrived in Bonetown not half an hour and already someone is trying to press gang them in to service? This should be a fun place.

Emboldened by the words of his peers, Yel'kno nods towards the speaker, the presumed leader of the band, "Indeed... you'll find that this is a fish too big for you fry. Turn and go back to your boat before it's less even more crew."

Intimidate: 12

Aid Another anyone?

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8 
Wednesday October 12th, 2011 9:12:58 AM

Dilantar sighs as he reaches into his pouch and grabs a handful vials without looking at them. As he drinks the contents of a vial that is glowing slightly green(move action - grab the vials, standard to drink it), his eyes seem to dilate and turn catlike, while he seems to grow bulkier and lithe. He says in a slightly animal like voice, "Gentlemen, you really should just leave us alone, we don't wish for any trouble on our first day here, but we will finish whatever you start" Dilantar seems ready to fight. He quickly apologizes to his companions, "I am sorry for saying something so aggressive, but I don't think we can get out of this peacfully"

((drink a mutagen, gain +4 Dex, +2 Natural Armor, and -2 Wisdom. Armor is now 19/15/14 and will save is +1. CMD is 15. Ranged attacks are now +6(with point blank shot) or +7(if with PBS and a splash weapon) while the mutagen lasts(10 minutes) ))


Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20=3 ;
Wednesday October 12th, 2011 1:07:34 PM

Baird had quickly gathered his things and said his few goodbyes below deck and then quickly become lost in thought about his dream from the previous night ignoring almost all of his surroundings and simply moving with whatever group he found himself in. At sound of voices holding aggressive tones Baird became aware of his surroundings, and surrounders at this point, once again. "Uh yeah, you should leave us alone. We can fight......and stuff."

((D20 roll was for aid another on intimidate. Wasn't sure if I add the +5 I get or not but I think I blew it anyway.))

(Denis) Tinius AC 16/14/11 -- CMD 9 HP 11/11  d20=14 ;
Wednesday October 12th, 2011 9:32:17 PM

Tinius moves to one side of the group to get a clear view of the speaker for the crew of the Roustabout, but doesn't move to the front. I am sure the Roustabout is a fine ship and will no doubt find ample men to fill its crew in the drinking halls of these Bones, but you cannot have my men here. This day we are due for a meeting with Captain Reichild and the Harbormaster in a little more than half an hour. I certainly don't like the prospects for the man that keeps the Harbormaster waiting, do you?

OOC: sorry I don't seem to be able to make the dice roller work

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12  d20+5=25 ;
Wednesday October 12th, 2011 9:32:17 PM

Koz'Um Dawl, looking shaken yet resolute steps forward and between his new companions and the pirate brigands.

"Fighting will get us nowhere! All of you," he points at the pirates, so eager for fresh deckhands. "And stay your arms, there is no need for bloodshed here." he calls back to his companions.

"Look here," he said addressing the foremost of the pirates. "Are you to inflict a the pain upon us that will be truly doubled upon your own soul for the evil deeds you commit! Stay! begone from here, search for prey else where."

Diplomacy - 20+5=25

Co-DM Cayzle  d20+4=13 ; d20+4=9 ; d20+4=17 ; d20+4=8 ; d20+4=6 ; d20+4=6 ; d20+4=9 ; d20+4=16 ;
Thursday October 13th, 2011 12:18:29 AM


[DM OOC to Spire: Yes, you can make knowledge checks to identify the strengths and weaknesses of monsters. For people, the required Knowledge check is Know (Geography), as per the skill description. The DC for a common creature, such as humans or goblins, is 5+CR. Your roll is good enough to tell you that humans are versatile and adaptable, and they have potentially great capabilities or not, depending on their class levels. You may also read over the rules for humans in the core rulebook. And they all seem pretty Tough and Dodgy.]

Karas issues a warning.

Dilantar drinks a magic concoction.

Spire identifies them all as humans.

Tinius offers logic, and a subtle threat.

Yel'kno tries to influence them through intimidation. However, doing so would take a full minute, and you do not have that much time.

Koz'Um Dawl would like to talk with the ruffians, and maybe convince them to back down, but per the rules, "Diplomacy is generally ineffective ... against creatures that intend to harm you or your allies in the immediate future." Your kindly DM is sorry to see you waste your natural 20!

Baird attempts to help his friends to seek an accommodation, but his efforts fall short.

Your DM is sorry to quash your attempts at negotiation, and hopes this will not deter you from future attempts, but in this case, the ruffians are intent on doing you harm.

The chief ruffian pauses a moment to explain the situation -- your efforts have gained you that much, at least. "It's nothing personal, you see," the good-natured fellow says as he steps forward, drawing a sap and swinging at Dilantar. "But we want out of our indenture, and the only way to get out is to find other sailers to take our places."

Another one barks as he attacks, "Yeah, we just want you suckers to labor painfully in our places for no reward."

All thugs are AC 15

Thug 1 - attacks Dilantar
Thug 2 - attacks Dilantar
Thug 3 - attacks Karas
Thug 4 - attacks Spire
Thug 5 - attacks Tinius
Thug 6 - attacks Yel'kno
Thug 7 - attacks Koz'Um Dawl
Thug 8 - attacks Baird

However, the dice roller smiles on you, and they all miss.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12  d20+2=12 ;
Thursday October 13th, 2011 9:06:55 AM

"Bah, the only place of yours I'll be taking is with your wife this evening," Yel'kno shoots back before raising his buckler to brush aside the sap aimed at his head. Unwilling to draw steel as of yet when their attackers were plainly not trying to kill them, Yel'kno instead moves in close to his attacker and tries to land a knee in his gut, but is unable to place a solid blow.

Attack 1: Hit AC 12, Miss

(Hope you magic types have something up your sleeves. Otherwise in a straight melee, by the numbers, I think we're screwed with out a lot of luck)

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8  d6+6=11 ;
Thursday October 13th, 2011 12:10:21 PM

Dilantar takes a step backwards and throws his bomb at the thug who spoke and then swung at him.((5ft step back,1d20+7 touch attack roll, for 1d6+6 damage, 7 splash damage in 1 square around target, reflex DC 15 to halve damage.)) Dilantar is attempting to hit both of the sailors that tried to hit him with the blast. Once he finishes throwing the bomb, he grabs his crossbow from his belt.


(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8  d20+7=20 ;
Thursday October 13th, 2011 12:11:50 PM

(( not sure why it didn't roll the first time, so sorry for the double post))

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday October 13th, 2011 12:32:56 PM

Spire's reflexes kick into action, dodging the feeble attack. He laughs wildly, his eyes wide with a look that old friends would recognize and be rather worried about. Moving away from the man who just attacked him, he turns to face the group of foes most closely bunched together. Drawing arcane symbols in the air with his free hand, it begins burning with an arcane fire. He shouts an incantation in elven, tossing the fire in front of him to scorch his enemies.

(Burning Hands, DC 16 or 17 Reflex half damage, I seem to remember there being a rule that I get a +1 to the DC of evocation spells since it's my Arcane School, but I might be wrong. +1 comes from Intense Spells school ability.)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d4+1=5 ;
Thursday October 13th, 2011 12:34:17 PM

(Oops, didn't roll the first time.)

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+5=21 ;
Thursday October 13th, 2011 3:24:10 PM

Baird watched his new allies and tries his luck at a bloodless approach first. Raising his shield Baird stares hard at the Sailor who attacked him, "I would run!" Baird used the power he'd been given to turn the last word into a command straight from Wardd.

((Cast Command:flee DC 16. Cast defensively))

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d20+2=6 ;
Thursday October 13th, 2011 3:51:51 PM

Wasn't this a simple brawl? Why was the sound of an explosion ringing in his ear? Karas didn't take the time to find out what was happening as he reacted to this desperate man's attack. He tries to get back with a punch that doesn't connect (6 misses AC 15).

(Are these guys armed? Other than the only one mentioned drawing a sap I mean. If so my target gets an AoO on me.)

Co-DM Cayzle 
Thursday October 13th, 2011 8:29:09 PM

OOC: All are armed with saps, sorry!

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12  d20=8 ;
Thursday October 13th, 2011 8:50:40 PM

Despite his best efforts Koz'Um Dawl is forced to step aside as one brigand comes charging towards him. With no choice but to fight pulling his small knife from the folds of his cleric robes he takes a jab at the pirate.
Tentative and afraid the small dwarf misses sadly.

Co-DM Cayzle  d20+2=4 ; d20+2=4 [2 saves vs bomb]; d20+2=16 ; d20+2=15 [2 saves vs burn hands]; d20=17 [save vs command]; d20+4=6 ; d20+4=20 ; d20+4=16 ; d20+4=24 ; d20+4=14 ; d20+4=12 ; d20+4=16 ; d6+2=6 ; d6+2=8 ; d6+2=8 [thug atts and damages]
Thursday October 13th, 2011 11:42:15 PM


Yel'kno swings and misses.

Dilantar throws a bomb that splashes thugs 1 and 2. They roll saves and get a 4 and a 4, so both take the full 7 damage.

Spire catches Thugs 4 and 3 in a burning hands spell: saves 16 and 15 both miss; both take 5 and their clothes are on fire.

In the back, Baird tells Thug 8 to flee. The thug, with no bonus, rolls a natural 17 and shrugs off the spell.

Karas and Koz'Um Dawl also miss with their attacks.

[OOC: No post from Tinius -- Tinius, you may post two rounds of action.]

The thugs attack, except for Thugs 3 and 4, who take five foot steps back and beat out the flames on their clothes and leather armor.

The attacks, in order from 1 to 8, hit ACs 6 (misses Dilantar), 20 (hits Dilantar), 16 (hits Tinius), 24 (hits Yel'kno, but crit not confirmed), 12 (misses Koz), and 16 (misses Baird).

Dilantar takes 6 hp nonlethal damage. Tinius takes 8 hp nonlethal damage. Yel'kno takes 8 hp nonlethal damage. OOC: Sorry friends, the die roller is making up for the first round!

Thug 1 - down 7 - attacks Dilantar
Thug 2 - down 7 - attacks Dilantar
Thug 3 - down 5 - attacks Karas (putting out fire)
Thug 4 - down 5 - attacks Spire (putting out fire)
Thug 5 - attacks Tinius
Thug 6 - attacks Yel'kno
Thug 7 - attacks Koz'Um Dawl
Thug 8 - attacks Baird

All thugs are AC15 (leather +2 dex +1 dodge feat)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d4+1=3 ;
Friday October 14th, 2011 12:01:18 AM

Spire is smiling ear to ear, his heart racing in his chest. His right hand is a blur in the air, drawing even more arcane symbols that glow fiercely. He continues to chant incantations, feeling the arcane energies seep out of his body and into reality. Tapping into his inner powers, he forgoes his usual spells and instead hurls a missile of force at one of the thugs that he caught with his flame.

(Force Missile school power on Thug 5)

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d20+2=13 ;
Friday October 14th, 2011 2:23:01 AM

Karas is a bit shocked to see the man in front of him burst in to flame. He doesn't seem too overwhelmed, but Karas hopes it is enough of a distraction to give him a better opening. It proves otherwise, and his next punch misses narrowly.

(5 ft. step up to Thug 3, Attack roll 13 misses AC 15)

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Friday October 14th, 2011 7:18:29 AM

Baird was more than a little surprised to see his spell fail and decided it was time to take a different approach to this fight. Stepping back Baird calls on Wardd to bless them with a little luck.

(5ft. step back, cast bless)

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8  d20+7=26 ; d6+6=7 ;
Friday October 14th, 2011 8:58:23 AM

Dilantar dodges the first swing of sap, only to get right in the way of the second. With a ringing in his ears that promises to become a spectacular headache, Dilantar snarls and starts gathering his vials from his clothes. He then draws the ingrediants for a bomb, takes a step to the side and throws his bomb at the thug that hit him, taking care not to get his companions or himself in the blast.

((5ft step to the side, standard action to gather vials and throw the bomb, aiming at Thug 2, avoiding the party with the splash damage if possible. rolled 1d20+7 ranged touch attack, hits. Damage is 1d6+6 = 7 on the Thug 2 and 7 on anyone else in the splash radius(presumably Thug 1) ))


Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (8 nonlethal damage)  d20+2=9 ;
Friday October 14th, 2011 9:50:56 AM

World tilting from the solid blow to the side of his head, Yel'kno tries a return strike against his opponent, but might as well be giving him a congratulatory pat on the back.

Attack 1: Miss

(Denis) Tinius AC 16/14/11 -- CMD 9 HP 11/11  d20=15 ;
Saturday October 15th, 2011 1:24:19 PM

Tinius draws his rapier as soon as the fight begins and takes effort to inflict only minor wounds. He thrusts at the sailor hoping to cause him enough pain to steal him eagerness for this plan.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12  d8+1=7 ;
Sunday October 16th, 2011 8:33:16 PM

Hearing the injuries inflicted upon his new comrades Koz'Um Dawl seeks to lend his healing touch to Dilantar and moves swiftly towards him.

(OOC: not sure how far away Dilantar is from me. Can I move to him and still use Cure Light Wounds? If I can I do that (i' m unsure if I add +1 to my spell for caster level, If not and i'm able to cast just subtract 1 from my score), if i cannot cast the spell i simply move towards him and you can disregard my roll.)

Co-DM Cayzle  d20+2=7 [thug fails save]; d20+4=7 [T att last round]; d4=1 [T dam this round]; d20+4=11 ; d20+4=18 ; d20+4=17 ; d20+4=19 ; d20+4=6 ; d20+4=7 ; d20+4=12 [thug atts]; d6+2=4 ; d6+2=5 ; d6+2=8 [thug dam];
Monday October 17th, 2011 8:03:31 AM


OOC: Revising damage on Thug 1 to 11, sorry for the confusion.

Spire hits Thug 5 with a force missile for 5.

Karas swings and misses.

Baird blesses the group.

Dilantar throws another bomb, hitting Thug 2 for 7 and Thug 1 for 7 (who misses his save). Thug 1 is down!

Yel'kno, bad luck continuing, swings and misses.

Tinius attacks with his rapier, this round and last. His attack last round misses (rolled by DM), and this round he hits for 1 hp damage (rolled by DM).

Koz'Um Dawl dodges back, casting a cure on Dilantar (8 hp healed with the extra +1).

The thugs attack, except for Thugs 1, who is down on the ground, badly burned. That means each of you is attacked!

The attacks, in order from 1 to 7, hit ACs 11 (misses Dilantar), 18 (just hits Karas), 17 (hits Spire), 19 (hits Tinius), 6, 7, and 12 (misses the rest of you).

Karas takes 4 hp nonlethal damage. Spire takes 5 hp nonlethal damage. Tinius takes 8 hp nonlethal damage.

What's that?! Is there someone coming from the shore direction?!


Thug 1 - down 18 - DOWN
Thug 2 - down 14 - attacks Dilantar
Thug 3 - down 5 - attacks Karas
Thug 4 - down 5 - attacks Spire
Thug 5 - down 6 - attacks Tinius
Thug 6 - attacks Yel'kno
Thug 7 - attacks Koz'Um Dawl
Thug 8 - attacks Baird

All thugs are AC15 (leather +2 dex +1 dodge feat)

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist  d20+2=19 ; d6+2=7 ;
Monday October 17th, 2011 11:41:35 AM

Is it a bird or a plane? No it's.......a dwarf. Four and a half feet of stocky goodness. Perhaps it was fate that brought him to the docks at this moment. Where a group of newcomers was in the process of being unlawfully pressganged into service aboard what he suspected was a less than honorable vessel. Normally Rogar Stonefist couldn't fight off so many men but the newcomers were putting up a fight of their own. So maybe this time he could do something.

A dwarf runs out of the crowd. He's 4' 6" tall, bald with symbols tattood upon his head. Instead of the traditional long beard, Rogar's was trimmed to a neat black gotee. His chest was bare except for a long scarf criss crossing his torso. The scarf started at one wrist, coiling up his arm. The scarf continued criss crossing his chest several times before coiling down the other arm and ending at the wrist. Rogar wore loose fitting brown pants and sandals.

Rogar headed straight for the nearest ruffian. He held a thick stick in one hand while his other was empty. His thick meaty fist lashed out at the ruffian's thigh. Just before connecting, Rogar angled his fist to drive his knuckle into a pressure point.

"Excuse me my good man but these gentlemen seem to have declined your job offer."

ooc: hit ac 19 for 7 damage. Scorpion Style- must make a fortitude check vs DC 14 or have his movement speed reduced to 5 ft for 4 rounds.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (5 nonlethal)  d4+1=5 ; d4+1=2 ;
Monday October 17th, 2011 12:41:50 PM

Spire cries out in pain as the thug's sap makes contact with him. Quickly glancing around, he quickly becomes aware that these men will not fall quickly. Taking a few steps back, he taps into strength he rarely uses as his longbow begins to glow faintly. Drawing now familiar arcane symbols in the air, again chanting the incantations, his hands begin to burn brightly. He turns to the group of foes, finishing the spell and crying out, "Run while you still have your lives, you fools!" The fire leaps from his hands, shooting fire out at the thugs once more.

(5 ft. step back, activate bonded object ability to cast Burning Hands unprepared. Sorry about the two rolls, the first one didn't load right away so I clicked the roll button again. DC 17 Reflex for half damage and avoid being set on fire.)

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (8 nonlethal damage)  d20+2=13 ;
Monday October 17th, 2011 12:57:23 PM

Yel'kno continues his sissy-slap fight with the thug accosting him as he remains unable to land a solid blow.

Attack 1: Miss

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8  2d20+5=31 ; d20+5=19 ; d20+5=22 ; d4+1=2 ;
Monday October 17th, 2011 1:55:43 PM

Dilantar says a quick thank you to his new friend and steps away from the man attacking him. Grabbing his crossbow, Dilantar takes aim and fires at Thug 2, hoping the combination of crossbow bolts and explosives will discourage him from further pursuit.

Ooc: please ignore first roll. Second roll is attack roll if not shootinto melee, third roll is with minus 4 for shooting into melee. Crossbow hits, damage 2

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 (4 nonlethal damage)  d20+3=8 ;
Monday October 17th, 2011 2:32:09 PM

Even with a strange boost of courage, Karas cannot land a hit on this thug.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+1=11 ;
Tuesday October 18th, 2011 12:10:54 AM

Baird decided that if these ruffians were determined enough to stick around after real blood was spilled then the bloodless route would not do him much good. "Alright then you dogs, if that's how you want it." Baird drew his morningstar and swung a wild attack at the thug in front of him.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12  d8+1=3 ;
Tuesday October 18th, 2011 7:22:59 AM

Seeing that Spire is hurt as well Koz'Um Dawl darts to him and again calls upon his healing touch, a blue cleansing color enveloping his hands as he lays them upon his new companion.

(OOC: DM- the +1 is for my caster level....For players please make sure to post your damage so I know who to heal.)

CURE LIGHT WOUNDS - 3

Co-DM Cayzle  d4=4 [dwarf fights Thug 4]; d20+4=5 [Thug 4 fails crippling save]; d100=93 [Spire avoids burning dwarf]; d20+2=4 ; d20+2=5 [savs vs bh]; d20+4=13 ; d20+4=20 ; d20+4=18 ; d20+4=17 ; d20+4=8 [thug atts]; d6+2=3 ; d6+2=6 ; d6+2=4 [thug dams];
Tuesday October 18th, 2011 9:41:00 AM

[OOC: Please all welcome Walter, joining our game as this new heroic dwarf.]

[OOC: Note that at the end of last round, Tinius had taken 16 hp nonlethal damage and is unconscious.]

A newcomer, a dwarf clearly skilled in punching, lashes out at Thug 4 (randomly determined). He hits hard, and also temporarily cripples the Thug!

Spire steps back and tries another burning hands! Unfortunately, there is a really good chance that he will hit the new dwarf with the spell -- Thug 4 was fighting Spire, the dwarf came up and attacked Thug 4, then Spire stepped back and let loose with flame! In the confusion, I gotta give the dwarf a 75% chance of getting blasted. The die roller smiles on the party, and with a roll of 93, the dwarf is not hit by the burning hands. However, Thugs 2 and 3 are! They try to save with rolls of 4 and 5, so both take the full 5, and are aflame. Thug 2, moreover, falls down!

In what is getting to be a pattern, Karas and Yel'kno swing and miss.

Dilantar steps back and aims his crossbow. He sees that Thugs 1 and 2 are down, and Karas is giving soft cover to Thug 3, so he shoots at Thug 4, at whom he has a clear shot. He hits for 2.

Baird takes a morningstar poke and misses.

Koz'Um Dawl casts another cure, this time on Spire (3 hp healed with the extra +1).

Thugs 1 and 2 are down, and Thug 2 is on fire. So is Thug 3. Thug 4 is crippled. Demoralized, Thug 3 withdraws, moving while on fire away. Rogar you may make an Attack of Opportunity on Thug 3 as he flees, if you like.

Thug 4 is too crippled to run, so he takes a step forward to Spire and swings, snarling, "I'll take you down, mage!" His attack, however, misses Spire by 1.

In the back, the story is different. Thugs 5, 6, 7, and 8 are doing fine, and only Thug 5 is even wounded. Plus they have knocked Tinius down! They attack, hitting AC20 (hits Yel'kno), AC18 (hits Yel'kno), chases and hits AC17 (hits Koz'Um Dawl), and AC8 (misses Baird).

Yel'kno takes 3 hp nonlethal damage, bringing him to 11 of 12. Then he takes another 6 nonlethal damage, knocking him DOWN. Koz'Um Dawl takes 4 hp nonlethal damage.

Thug 1 - down 18 - DOWN
Thug 2 - down 19 - DOWN
Thug 3 - down 10 - Fleeing! And En Fuego! {Rogar gets an AoO]
Thug 4 - down 14 - attacks Spire
Thug 5 - down 6 - attacks Yel'kno now that Tinius is DOWN
Thug 6 - attacks Yel'kno
Thug 7 - attacks Koz'Um Dawl
Thug 8 - attacks Baird

Tinius and Yel'kno are DOWN.

All thugs are AC15 (leather +2 dex +1 dodge feat)

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 7/12 (17 nonlethal damage) 
Tuesday October 18th, 2011 10:25:31 AM

Yel'kno takes the first hit and grins as his attacker with bloodied teeth, opening his mouth to make some sort of snide comment, giving the other thug the opportunity to smack him on the back of the skull with his sap. To Yel'kno, the world flashes bright white and then goes dark as he slumps to the wooden dock like a bag of bones.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (5 nonlethal)  d4+1=2 ;
Tuesday October 18th, 2011 12:21:08 PM

Feeling invigorated by the dwarf's healing, he gives him a quick nod and laughs as the Thug misses him once more. "If that is your intention, you don't seem to be doing very well!" Drawing some rather simple (at least to him) arcane symbols in the air, a blast of force shoots out at the man who just missed him, blasting him in the chest.

(Force Missile school power on Thug 4.)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (2 nonlethal) 
Tuesday October 18th, 2011 12:28:47 PM

((Forgot to update current damage due to healing. Welcome, Walter!))

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist  d20+2=21 ; d6+2=7 ;
Tuesday October 18th, 2011 1:27:16 PM

Once again Rogar is reminded how great it is to be a dwarf. He never expected flames to burst into thin air. Luckily he was a dwarf and the flames just shot right over his head. Instead of going after the pirate that Rogar just crippled, he takes a quick scan of the battlefield. The situation is not a good one. The pirates seem to be a lot more orginized than he would have expected them to be. Rogar needed to cause some chaos. He turns away from the man he crippled and instead runs at another that in a less than honorable fashion, hit a man from behind. Rogar jumps into the air and comes down with a hard kick to a pirate.

ooc: attacking thug #5. hit ac 21 for 7 damage. Scorpion Style again so thug #5 needs to make a fort save vs dc 14 or be reduced to 5ft movement for 4 rounds.

Hello everybody. I've been in the wold for some 10 years now. I forget how long its been but its been a while. This is my second pc so I'm looking forward to climbing the ranks once more. So far the die roller definately likes this pc. I dont know how long it will last but I'll take what I can get.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+1=14 ;
Tuesday October 18th, 2011 1:35:43 PM

Baird watches his new ally fall to the ground and for the first time starts to believe that these thugs might actually have a chance of winning. "You boot-lickers just don't get it do you!" Baird swings wild again perhaps feeling awkward on unshifting ground.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d8+1=6 ;
Tuesday October 18th, 2011 1:41:32 PM

(my previous post was in error. I forgot to add my strength mod. of +1)

((also welcome Walter glad we have a vet on our side))

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 (4 nonlethal damage)  d20+3=14 ;
Tuesday October 18th, 2011 1:48:33 PM

OOC: Hey Walter, look forward to adventuring with you and Rogar :)

Someone must have been watching over Karas. Again the man burst into flames, and this time he had decided to turn and hobble away, beating the flames from his clothing. There was still a lot of ruckus from behind, so Karas spun and headed for an open opponent. He swings at one of the thugs standing over Yel'kno's unconscious and misses again.

OOC: i hope you guys are ok with me changing my character to the guy who doesn't do anything. It was an unannounced change, and so far the roller has been going along with it perfectly.

Were we supposed to get a battle map?

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 (4 nonlethal damage) 
Tuesday October 18th, 2011 1:50:55 PM

Karas was going after Thug 6 just to be clear, sorry for double posting.

Co-DM Cayzle 
Tuesday October 18th, 2011 5:24:11 PM

EXTRA: (1) Baird, looks like you hit. Did you include the Bless? Roll damage. (2) No battle map this time around. Simple fight, and I'm also DMing a Tap game while helping do the Wold transition to APG plus real life = no time. But I think we are doing okay without. When I have been in doubt, I have given you guys the benefit of the doubt. No enemy AoOs vs spellcasters, no flanking even though they are on both sides of you. Arguably those might matter, but I do not think the battle has suffered for the lack.



(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8  d20+5=17 ;
Tuesday October 18th, 2011 7:08:07 PM

Dilantar notices the thugsgo down so he drops his crossbow and turns to the remaining thugs. "so fire seems to work pretty well then" Dilantar remarks to the elf. Dilantar makes his fingers dance and tosses a bomb just behind the biggest group of thugs, causing fire to roast their backsides.

(( bomb hits ac of 5 for the floor, dealing 7 damage to everyone within 5 ft. also hey there Walter!))

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD)  d20=15 ; d4=2 ;
Wednesday October 19th, 2011 7:14:05 AM

Koz'Um Dawl, uncaring for his own well being is finally hit by one of the ruffians upon the ear. Turning his attention to the thug he again takes a stab with his small knife. Though his strike is clumsy he lands a hit.

(attack = 15 damage=2)

Co-DM Cayzle  d20+4=19 [saves vs cripple]; d20+2=16 ; d20+2=10 [saves vs bomb splash]; d20+5=20 ; d20+5=17 ; d20+5=7 ; d20+5=20 [Thug atts]; d6+2=5 ; d6+2=5 ; d6+2=4 [thug dam]
Wednesday October 19th, 2011 9:43:29 PM

Spire hits Thug 4 with a force missile and the 2 hp glancing blow is enough to knock the thug DOWN!

Rogar leaps to attack Thug 5, hitting for 7, but failing to cripple him.

Did Baird hit? He may have! If so, please roll damage asap!

Alas, Karas continues his streak. Of not hitting Thug 6.

Dilantar trows a bomb behind Thugs 7 and 8, and they try to save ... Thug 7 does (for 3), Thug 8 does not (for 7) [OOC: Did I do that right?].

Koz'Um Dawl attacks his attacker, inflicting 2 hp damage to Thug 5.

Thugs 1 through 4 are down or fled. Thugs 5 through 8 are not giving up!

Thug 5 attacks Rogar, hitting AC20 for 5 nonlethal.
Thug 6 attacks Dilantar, hitting AC17 for 5 nonlethal.
Thug 7 attacks Koz'Um Dawl, hitting AC7 for a miss.
Thug 8 attacks Baird, hitting AC20 for 4 nonlethal.

PLEASE POST CURRENT HP STATUS IN YOUR HEADER!

Yel'kno and Tinius are DOWN.

Thug 1 - down 18 - DOWN
Thug 2 - down 19 - DOWN
Thug 3 - down 10 - Flown!
Thug 4 - down 16 - DOWN
Thug 5 - down 14 - attacks Rogar
Thug 6 - attacks Dilantar
Thug 7 - down 5 - attacks Koz'Um Dawl
Thug 8 - down 7 - attacks Baird

All thugs are AC15 (leather +2 dex +1 dodge feat)

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 (4 nonlethal damage)  d20+4=12 ;
Wednesday October 19th, 2011 10:29:22 PM

Karas gets a little fed up with using his fists when they aren'd doing him any good. He draws his father's sword and swings it only to glance off of the thug's armor.

(Attack of 12 misses Thug 6's AC of 15

(Walter) AC 17/17/14 -- CMD 19 HP 6 (non-lethal) / 11 Rogar Stonefist  d20+1=3 ; d20+1=20 ; d6+2=4 ;
Wednesday October 19th, 2011 11:02:00 PM

Rogar staggered as the human smashed him in the head. Rogar tried to move but the human was quite a bit faster than he expected. Even as the stars faded from his eyes he could hear the disapproving sigh of his master. In response to the hard crack to his dwarven skull Rogar slightly relaxed his grip on the stick in his hand. Instead of 1 thick stick it was actually two connected by a strong chain. The wind began whistling as he whipped the nunchaku around his body. Rogar lashed out with the nunchaku in rapid sucession, counting on the blinding speed to catch the human unaware.

"If you survive I shall try to see that a healer attends your cracked skull." Rogar tells the pirate.

ooc: attacking thug 5 with flurry of blows. how great is it to get multiple attacks at level 1 :-)

miss ac 3.
hit ac 20 for 4 damage

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 (4 NLD)  d20+2=17 ; d8+1=8 ;
Thursday October 20th, 2011 12:06:07 AM

Baird strikes at his attacker yet again hoping to run the thugs away instead of kill them. "Go away you mangy mutts!"

(I had already rolled for the damage in my post following the one in error. Damage was 6)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (2 nonlethal)  d20+5=20 ; d20+1=3 ; d8=2 ;
Thursday October 20th, 2011 12:17:38 AM

Having dispatched another pirate, Spire spins around, quickly pulling an arrow out of his quiver. He was frustrated with how much magic he was forced to have already used, and did not intend to expend any more spells if he could help it. He quickly draws back the arrow, firing at one of the men trying to flank him.

(First roll is without -4 for firing into melee if it doesn't apply. Second roll is with penalty if it does. So, if I'm not firing into melee, I hit. Third roll is for damage if it hits.)

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8(5 nonlethal)  d20+5=23 ; d6+6=10 ;
Thursday October 20th, 2011 7:57:54 AM

Noticing the angle that the thug was swinging, Dilantar quickly found the area where it would miss and moved there. Taking a step back to give himself some room, Dilantar reaches in his pockets, muttering under his breath, "I hope this ends soon, I am almost out of bombs..." and throws one of his quickly dwindling supply of bombs at the thug.

((5ft step back, throw a bomb and hit for 10 damage(no save), with 7 splash damage to everyone next to Thug 6, save DC 15 for half damage from the splash))


Yel'kno (Jon) AC 16/13/13 CMD 15 HP 7/12 (17 nonlethal damage) 
Thursday October 20th, 2011 8:36:36 AM

Yel'kno drips a line of bloody drool from his mouth from his position on the ground, doing his part to make sure the dock doesn't float away.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD)  d8+1=9 ;
Thursday October 20th, 2011 8:32:06 PM

Seeing that is friend Dilantar has taken some hits Koz'Um Dawl calls on his divine power once again.

Cure light wounds - 8 + 1 (caster level) on Dilantar.

Co-DM Cayzle 
Friday October 21st, 2011 7:53:10 AM

OOC from last round: Baird hit his Thug for 6.

Poor Karas! His amazing record of ineffectuality continues unbroken!

Rogar hits Thug 5 for 4 damage, knocking him down!

Baird strikes again, for 8 damage. That does it for Thug 8! Down!

Spire shoots but misses as he is forces to fire into combat.

Dilantar throws another bomb, wounding the two remaining Thugs.

Now facing odds of two on six, and badly burned, the two turn tail, leaping for knotted ropes nearby that will let them return to their ship!

You face no more foes.

Koz'Um Dawl returns to his healing mission and restores 9 hp to Dilantar.

There are five Thugs lying here on the docks, you note. None dead yet, several very badly injured.

OOC: Sorry I missed yesterday's post. I'll post again this evening if enough players post, to add an extra DM Post.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Friday October 21st, 2011 9:26:05 AM

Collapsing in relief, Dilantar gladly watches the thugs run back to their ship. Pulling out his formula book and alchemy kit where he sits, he quickly looks up the formula for a healing extract and keeps it in his pouch, just in case more exciting occurences happen today. That done, he packs up his kit and book and return them to his pack. After standing and stretching, he then turns to Koz'Um and quitely says, "Thank you very much for the gift of healing you gave me. I greatly appreciate you aiding me in my time of need. However, I have a formula for a curing extract and now have it prepared, so if we get into any more conflicts today, please help one of our companions before me. It was my fault that I did not have it prepared, a lapse I don't into to repeat. I hope I can consider you my friend." Dilantar says this last bit with a hopeful look in his eye. Turning to the group, Dilantar speaks again "Does anyone else need help? I am not as versed in the healing arts but if someone needs a helping should to lean on, I am available." Dilantar awaits the decision of the group.


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (2 nonlethal) 
Friday October 21st, 2011 12:36:00 PM

Spire is completely out of breath, having barely taken a break in his incantations during the fight to breathe. As the final two pirates run, he shouts out, "Come back, you cowards! Come back and finish what you started!!" He goes to draw another arrow, but decides against it as the men run away. He wipes his brow, struggling to regain his composure. It had been a long time since he had unleashed that much magic, and his entire frame shook with a combination of adrenalin and exhaustion. Taking a few deep breaths, he barely hears Dilantar's offer for healing. He does a quick check of himself, and feels no need for the healing offered. "Perhaps you should take care of those who cannot vouch for themselves," he says to the Drow, gesturing to the two men collapsed on the ground. The adrenaline in his system is quickly pushed out by anger, recalling how useless some had been during the battle. He decided against bringing it up, not wanting to cause strife among the people he would be travelling with so early. "Get them on their feet so we can get off this damnable wharf. I miss real land."

(Walter) AC 17/17/14 -- CMD 19 HP 6 (non-lethal) / 11 Rogar Stonefist 
Friday October 21st, 2011 12:47:05 PM

Rogar watches the pirates run off but doesnt relax his guard, not yet. He waits a moment to make sure no more men are going to push through the crowd. Rogar exhales and relaxes and grips his nunchaku with one hand. He slips the under the sash around his waist, at the small of his back.

"Save the introductions and gratitude for later. We need to leave immediately. Because those pirates are going to get back to their ship and bring a whole bunch of their friends. If somebody cant walk we have to carry or even drag them if need be." Rogar said as he scanned the crowd. Brother Engev had to be around here somewhere. Rogar had to find the missionary and get him out of here to. Between the tourists and Brother Engev, Rogar had a feeling he was going to end up press ganged on a ship. It was only a matter of time before one of them did something to attract the wrong type of attention.



(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 3/10 (4 nonlethal damage)  d20+7=12 ;
Friday October 21st, 2011 12:51:38 PM

Perhaps this side of the battle had been the wrong one to run into. No sooner had his last swing missed than he saw Dilantar throw something at the thug's feet. All there was after that was a flash and the blast from the bomb knocks Karas onto the ground, unconscious.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 7/12 (17 nonlethal damage) 
Friday October 21st, 2011 1:03:17 PM

Yel'kno's nose starts bleeding too.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Friday October 21st, 2011 2:02:28 PM

Dilantar, noticing Karas was on the ground with wounds that looked as he had inflicted them, hurried to his side. Seeing no lasting damage was taken, Dilantar carefully helps Karas stand, braces Karas against himself, and then asks the dwarf who suggested leaving, "Do you have a safe place we can rest for the time being? Additionally, thank you very much for the help." Dilantar awaits an answer and is prepared to leave carrying Karas at a moment's notice.


(Walter) AC 17/17/14 -- CMD 19 HP 6 (non-lethal) / 11 Rogar Stonefist 
Friday October 21st, 2011 6:17:43 PM

OOC: I'm guessing that Rogar does have a place to go. I just dont know where it is.

Co-DM Cayzle 
Friday October 21st, 2011 9:27:07 PM

Dilantar immediately sets about to make a healong concoction. [OOC: How long does that take?] He thanks Koz'Um Dawl and offers his thoughts for the future. He moves to help the fallen and asks Rogar about a possible refuge.

Spire takes some deep breaths and then thinks about his fallen comrades. At this point, Karas, Tinius, and Yel'kno are all unconscious! Spire is eager to get them walking, and to get the entire group ashore.

Rogar knows Bonetown too well, even though he has only been here a week or so. He keeps alert even after danger has seemingly passed, and then urges speed on the group. He seems to be looking around for someone. Perhaps he is unsure whether he is free to offer the hospitality of Brother Engev to complete strangers.

Rogar does see Brother Engev coming up, surrounded by tough-looking warriors in chain mail and shields. They wear black armbands, maybe an insignia or gang marker?

Brother Engev is a young cleric in a threadbare robe. He says that he ran to get the Harbormaster guards as soon as he saw what was happening. He introduces himself, calls Rogar by name, and tells him he did well. The guards are very matter of fact, and they quickly figure out what has happened.

"You were lucky," says one of the Harbor guards to you all. "Keep your heads down. Try not to look like you just got off the boat. Do you have a place to stay?"

Without waiting for an answer, he shouts really loudly: "I'll be back in 10 minutes, and if there are any bodies left here, they get kicked into the harbor!"

Brother Engev looks you all over. He casts quick cures on Karas, Tinius, and Yel'kno to get them on their feet. "No worries, officer. They can squeeze in at my home."

The guard looks at the monk's threadbare garb, then at your well-equipped new gear. "Maybe you had better stay at a one of the common houses, if you have the gold. Safer, and probably fewer rats and bugs." He gives you directions to get to two "common houses." He exudes an attitude of not really caring either way, though.

[OOC: All PCs are now conscious and can post freely.]

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 (4 nonlethal damage) 
Friday October 21st, 2011 10:00:07 PM

Karas comes to on the arm of Dilantar. Looking around in a daze he figures that not much time could have passed, but the fight was over. He's relieved to see that the authority in the harbor has arrived and is understanding of the situation. He thanks Dilantar and looks to the dwarf who helped them in the attack.

"Thank you for aiding us brother," He nods to Rogar. He turns to Brother Engev. "and thank you for your offer. I would like to take you up on that offer. I don't think I have the gold to spare on a bed right now."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Friday October 21st, 2011 10:02:23 PM

((OOC: the extract takes 1 mintue to prepare))

Dilantar ensures Karas is steady before releasing him, and then says to Karas, "I apologize for catching you in the blast. I will try very hard to not hit one of us again."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (2 nonlethal) 
Friday October 21st, 2011 10:24:22 PM

Spire sighs, burying his face in his hands momentarily before coming back up for air. "I apologize, but I will not be crammed into a house with this many people." He gestures with his free hand, his bow still clutched tightly in his right hand. "If my..." He pauses, searching for the right word. "...allies are short on coin, I have plenty. We will take the common houses."

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Saturday October 22nd, 2011 7:14:14 PM

Yel'kno staggers to his feet after the administered healing while wipping the blood from his face with the back of an arm. He nods in thanks to Brother Engev and looks questioningly at Rogar, not entirely sure where he fits in as he was knocked unconscious when the dwarf arrived, but welcome to a seemingly friendly face just the same.

"It is good we decided to stick together, my friends. It would seem this was our welcome to Bonetown."

At the invitation to stay at Brother Engev's house or a Common House, Yel'kno simply shrugs, "Even crammed into a small house I'm sure it will be more room than what I'm used to from ships hold." and he moves over to Spire to say as an aside, "And it would due to be careful mentioning how heavy your coin purse is in these parts I'm thinking."

Q:What HP should I set myself at? I put non-lethal to 11 and regular HP back to full.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD) 
Saturday October 22nd, 2011 8:33:19 PM

Nods the affirmative to Dilantar.

While the other decide Koz'Um Dawl sidles up to brother Engev, introduces himself as a Cleric of Alemi, eager to meet another dwarfish Cleric.

To the rest of the assembly he says, "if anyone was of my opinion I believe staying with the brother here is a grand idea. Much the way of sticking together and saving what little money I have."

Co-DM Cayzle 
Monday October 24th, 2011 9:20:58 AM

Karas is happy to accept the missionary's hospitality.

Dilantar is still grappling with the implications of friendly fire (literally).

Spire volunteers to pay for lodging at a common house.

Yel'kno votes to stay at Brother Engev's house, and urges Spire to be more careful about money.

Koz'Um Dawl agrees, eager to befriend a fellow cleric.

[OOC: However, your humble DM must admit that he seems to have unintentionally misled you. Your new friend and companion, Rogar, is indeed a dwarf. Brother Engev, however, is a human.]

The good brother nods, and mentions to Spire that donations are always welcome! Moreover, he is glad to be of service, and perhaps there will be a service that you all can perform to return the favor.

He leads you through a warren of narrow roads and alleys that seem decrepit although none of the buildings could be more than a year old. The docks themselves seem no worse than those of many a fishing village, aside from the stout ships that are as numerous at pier as fishing vessels. But the town itself, if you can call it that, has as many raw pubs as stores and warehouses put together. Although it is but morning, you see a man peeing in the street, a party of staggering revelers finely dressed in Aisildur garb, five centaurs with scimitars hauling a huge chest and glaring at everyone else, and a few naked children peeking out from the narrowest of alleyways.

Brother Engev, seemingly failing to notice all this, explains that he is a servant of Pantheon, brought here to preach the advantages of law and order as a missionary to the unenlightened. "So far people tend to remain unenlightened," he expalins, "aside from some who converted while wounded, only to relapse after curing." He sighs.

You get to his house, a small cottage, half of which is devoted to a ground floor chapel sized no bigger than ten by ten. "It is small," Engev admits, "but so far it has served to fit all who wished to worship."

He is glad to meet a cleric of Alemi, a god allied with his own. He wonders if anyone here is a devotee of Pantheon, by any chance? There is a hopeful tone in his voice that is a little pitiful, too.

OOC to Rogar: Please Highlight to display spoiler: {The service Engev mentions, you think, is likely related to his fellow missionary, a bookish fellow who has recently gone missing. Also, your own bed is in a crawlspace under the eaves, reached by a narrow ladder.}

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 (4 NLD) 
Monday October 24th, 2011 12:18:38 PM

Baird followed his allies staying at the back of the group after realizing that brother Engev serves gods opposed to his own. Not wanting to offend the first person in bonetown to show kindness Baird decides to bite his tongue and withhold the many jokes he had that would upset the cleric.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Monday October 24th, 2011 2:35:38 PM

Thank you for your hospitality. Is there a place I can use as a temporary workstation? Additionally, what service did you have in mind? Dilantar awaits instruction as to where he should settle his things.


(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 (4 nonlethal damage) 
Monday October 24th, 2011 3:16:04 PM

Karas thanks Brother Engev as well before supplementing Dilantar's questions with an offer. "Since you and Brother Rogar saved our lives and invited us here, I'm sure we would be happy to repay that kindness in any way."

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Monday October 24th, 2011 7:26:40 PM

"We all owe you a debt, Brother Engrev. I cannot speak for everyone, but it seems like we're all in agreement. Whatever you need us to do, just ask." Yel'kno says in the temple while keeping matters of religeon to himself. His own faith did not always mesh well with the more established Gods and he had no desire for conflict.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (2 nonlethal) 
Monday October 24th, 2011 10:24:09 PM

Spire bites his tongue as the rest of the former passengers thank Engrev for their lodgings. His coin purse weighs heavily against his side, and he has trouble not barking at them all to get to the damn common houses. His spirits fall as he sees the house they will be staying in, and accidentally lets slip, "Well, it certainly is... humble." A sour taste rises in his mouth as the rest offer their services, slightly less enthusiastic about helping the clergy, but keeps his mouth shut, thinking perhaps it will lead somewhere.

(Walter) AC 17/17/14 -- CMD 19 HP 6 (non-lethal) / 11 Rogar Stonefist 
Monday October 24th, 2011 11:22:03 PM

"Brother Engev's assistant has gone missing. We were looking for him when I saw your trouble with the pirates. I didnt want to mention this infront of the guard but I believe that while cramped for space, this is the best place to stay right now. The common houses are watched by cutpurses. Here, people leave you alone. More or less."

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD) 
Tuesday October 25th, 2011 8:02:18 AM

"Well, that does seem reasonable," says Koz'Um Dawl in reference to Stonefist's statement. "Plus fortune will smile upon us all if we repay kindness with kindness," he continues gesturing to Brother Engev.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 (4 NLD) 
Tuesday October 25th, 2011 4:35:44 PM

At the mention of someone missing Baird switched focus off of difference of religion and on to the need of the moment. "I for one, feel that fortune has lead us here. I will gladly help find your assistant."

Co-DM Cayzle 
Wednesday October 26th, 2011 7:55:55 PM

[OOC: Gosh darn it. Real life is making things hard for me, and I apologize for my poor posting. At least with posts tonite, Thurs, and Fri, we'll have four DM posts this week.]

Baird wisely picks no fights with a cleric who has been a friend to the group, despite theological differences.

Dilantar asks for a workspace. "I suppose you could use the dining table after dinner is over," Brother Engev suggests hesitantly.

Karas works to put the brother at ease. He suggests that the party would be glad to help out.

Yel'kno agrees wholeheartedly.

Spire on the other hand, is less whole of heart. He still would prefer the comforts of a lodging house, and is not sure that helping the cleric is the best move. On the other hand, maybe something will come of this.

Rogar reveals what he knows about Brother Engev's assistant. "Well, yes, of course," says the missionary. "I was going to talk with you all about it in the morning, but maybe this direct approach" -- he glances at Rogar -- "will save time." Then he hesitates.

Koz'Um Dawl seeks to encourage Brother Engev, and speaks of kindness. Baird too is happy to help.

Engev shrugs and nods. "Let me shed some more light."

The young priest tells you that finding a missing librarian. The missing man, Lansel, disappeared two days previously, and Engev is eager to find him. Engev gives you some background on Lansel and his strange behavior.

"I have known Lansel for most of my life. We were both brought up in the temple of Pantheon in Farungia. He became a librarian and I, a priest. But six years ago, something strange happened. He seemed to change overnight. One day he was my friend of many years, and the next he was a complete stranger. He asked bizarre questions, seemed to remember nothing of our friendship, and treated the temple as his own personal library. Some months later he was caught violating the sanctum and was expelled from the temple. Shortly thereafter, he left Farungia entirely and was gone.I have known Lansel for most of my life. We were both brought up in the temple of Pantheon in Farungia. He became a librarian and I, a priest. But six years ago, something strange happened. He seemed to change overnight. One day he was my friend of many years, and the next he was a complete stranger. He asked bizarre questions, seemed to remember nothing of our friendship, and treated the temple as his own personal library. Some months later he was caught violating the sanctum and was expelled from the temple. Shortly thereafter, he left Farungia entirely and was gone."

"When Lansel reappeared, he was like his old self. He came to the temple and begged to be readmitted, saying that he had no memory of the previous five years. Threston, the high priest, seemed adamant about refusing Lansel's petition but changed his mind after a private meeting with him."

"Lansel returned to the temple, and it was just like old times for eight or nine months. We journeyed here to set up a new mission in Bonetown. Then he started to look haggard, and he told me he wasn't sleeping well. Something was disturbing him, but he wouldn't say what. He started asking a lot of questions about what he had been like right before his expulsion. I talked to him about it, but Lansel wouldn't let it go."

"I grew increasingly worried for my friend. He seemed on the brink of insanity, as if one small thing could push him over the edge. Two days ago, he failed to come to the chapel. I went to his home and found it empty. I searched all over but could not find him. I know that something has happened to Lansel. I want you to find out what."


Feel free to ask Brother Engev any questions you might have.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD) 
Wednesday October 26th, 2011 8:22:31 PM

Taking a deep breath and letting it out in a puff, blowing on his bushy beard Koz'Um Dawl asks a questions.

"Do you recall what books he might have been reading? Anything in his readings he might have mentioned when he was treating the library as his own study?"

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Wednesday October 26th, 2011 8:43:10 PM

Karas decides to take a load off of his feet and sits himself on one of the benches in the chapel area of this house. He pulls back his hood and listens to what the priest has to say about his missing friend. It's a strange tale, and Karas is extremely perturbed to hear that someone could lose so many years of their life. Koz'Um raises a good question. It could easily have been something that the man came across in his studies that triggered his change.

"What did he do in the sanctum? This...violation."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (2 nonlethal)  d20+5=17 ;
Wednesday October 26th, 2011 11:07:34 PM

Spire wasn't paying much attention to the Brother as he prattled on, but perked up about halfway through the story. His ears twitched, and his right hand lifted to his chin, slowly stroking it. He stayed silent as the first few questions flew, mulling things over in his mind, and attempting to think of any times this has happened in the past, or perhaps a phenomenon among the clergy. "You said you friend... Lansel, was it? He looked haggard. Explain this. Sleep deprived? Or..." He searched for the right words, attempting to be clear, but diplomatic. Oh, to hell with diplomacy. he thought angrily. "Did he looked possessed? Or do you even know what that looks like?"

(Knowledge: Religion check to recall details of demonic possessions or otherwise.)

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Thursday October 27th, 2011 6:42:40 AM

"Well...if it doubles as the dinner table, I don't think it would be safe to use as my workstation. I will figure something out." Following Karas' example, Dilantar sets his pack down on a bench and sits next to it while the others ask their questions. As nothing comes to mind that hasn't been asked already, Dilantar sits quietly and awaits answers to the others' questions.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 (4 NLD) 
Thursday October 27th, 2011 11:52:17 AM

Baird followed the group inside still remaining at the back and staying quiet in the presence of the cleric.

(Walter) AC 17/17/14 -- CMD 19 HP 6 (non-lethal) / 11 Rogar Stonefist 
Thursday October 27th, 2011 5:45:03 PM

"I think we need to find out what he was working on before his initial dissappearence all those years ago. We may have to find out where he went when he vanished and retrace his steps. He may even be in the same place right now."

Co-DM Cayzle 
Friday October 28th, 2011 12:00:03 AM

Koz'Um Dawl asks about the books that Lansel had been reading most lately.

Brother Engev says that Lansel did bring some books with him to Bonetown, and the best way to get an answer may be to visit his flat and take a look, if his books are still there.

Karas asks about the offense that caused Lansel to be exiled. Engev shrugs. "I do not know what his offense was. Equally mysterious is the fact that the high priest allowed him to return. Something that Lansel said or did during his meeting with the man swayed the high priest."

Spire asks if Lansel seemed possessed. The monk replies, calmly, "Like I said, he seemed crazed. Plagued by nightmares? Ridden by demons, figurative or literal? Something was wrong, that's for sure."

He pauses, and says quietly, "Back home, you understand, in Farungia, it is thought that a person's only true treasure is his privacy. We no more question how a person asks than we would ask how ... how ... how his digestion is moving!" Engev blushes, revealing the taboos of his upbringing.

Dilantar and Baird hang back, not sure what to ask. Yel'kno is very quiet.

Rogar thinks the root of the issue is in Lansel's secret past. "We may have to find out where he went when he vanished and retrace his steps," he suggests. Engev looks abashed at that. "Such an intrusion into his privacy would be considered quite rude back home. Here, though ... " He shrugs.

You discuss the issues, and the day passes. Engev offers you bread and stale beer. Feel free to ask more questions, if you like.

By the time you are done, you are exhausted. The sea journey, the fight, and this long talk have taken a toll. Engev makes up beds on the floor with blankets that are just a step up from rags. He apologizes for the rough accommodations.

"I think you should get some rest and start your investigation in the morning." He offers his good nights.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Friday October 28th, 2011 1:25:38 AM

(After all of the talking is done)

Karas sets his own bedroll out on one of the chapel benches with his backpack placed underneath. He starts to pull off his equipment as he thinks over everything that had been brought up. Demonic possession didn't strike him as the kind of thing you experience when reading the books of a temple. Something had caused the man to retreat inside himself, more than was usual for their upbringing it would seem. Had he discovered something?

Karas rubbed his eyes as he kicked his boots off and stored them under the bench as well. Speculating wouldn't do any good. This would have to wait until they found some answers Lansel's home.

"Well, I intend to help this man. I'm sure you each have your own reasons to stay or go. Whatever your decision, go with the gods."

He lays back on the bench and covers his eyes with an arm.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Friday October 28th, 2011 7:53:12 AM

Yel'kno accepts one of the ragged blankets with an appreciative smile to the priest before making himself a place to lay. The day had been long and his performance in the fight on the docks was less than confidence inspiring to his current companions. Tomorrow he would endeavor to prove his worth to the group, somehow.

"I intend to help as well, though from all the tales I've heard of Bonetown I'm afraid we may not find the missing man alive."

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD) 
Friday October 28th, 2011 9:06:19 PM

to Koz'Um Dawl it seems to know what the man was reading seems the first step in finding the man--Lansel's flat could be close and who knows what could be discovered there. But the weariness the dwarf had thought he left behind when he slept upon the ship had returned; his body hurt from the blows he had taken in the brawl. The scene came back to him--his first fight, the first time he inflicted physical pain upon another being with an intelligence similar to his own. He saw the red of the mans blood as he had cut the mans arm with his small knife.
'stop it,' he though. 'There was nothing else to be done, they would have enslaved you, how much good will you now do since you are not in chains.'
Koz'Um Dawl, muttering to himself found the softest bench he could and stripping off his things and laying down his bedroll laid down and quickly fell into an uneasy sleep.
In his dream he saw the pain that he had inflicted upon his enemy, the knife slashing down to pierce the mans skin, blood poured forth and became a river that swept him away. The god Alemi watched from the shore as the small Dwarf was carried down the river of blood. His god cried to see what his cleric had done but Koz'Um Dawl also felt a forgiveness upon him.
He work suddenly, the feeling of guilt passed. 'self defense,' he thought, 'is not such a sin.'
And he was right.

Co-DM Cayzle 
Friday October 28th, 2011 10:26:25 PM

Karas declares his intent to help the missionary who seeks, maybe naively, to bring safety and order to this lawless place. Visiting Lansel's home may reveal more tomorrow, he says as he beds down in the tight quarters. Basically, there is the chapel, the largest room at 10 by 10. A small living and eating room with a stove and a table is where you have been talking. Brother Engev has a closet, with barely room for a chest and a bed, for himself. Rogar has been sleeping in the eaves above.

Yel'kno says he will help too -- he seems eager to prove himself and his merits.

Koz'Um Dawl is on board too, but the effects of the day are taking a toll, both physically and spiritually. The cleric of Alemi finds some measure of peace in his dreams.

Tomorrow the investigation will lead the group to Lansel's flat ... and beyond?

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (2 nonlethal) 
Friday October 28th, 2011 11:59:52 PM

Spire stays until the end of the discussion before leaving for their room without a word. As he entered the tiny room, seeing some of his companions already setting up their things, he sighed deeply, pressing his thumb between his eyebrow. This is going to be a great test of my patience, he thought, longing for the common houses. He silently set up his bedroll, throwing his things down next to it, but gently placing his longbown down on the ground. Pulling his immense spellbook from his bag, he began to pour over it, making small notes in the margins and mentally recovering from the day. He felt rather drained, his bruises from the battle still purple on his skin. It had been a long time since he had expended that much energy, arcane or otherwise, and it showed. The elf looked haggard, more so than usual, and his eyes began to flutter shut as he tried to read his spellbook. When it became too difficult, Spire replaced his spellbook in his backpack, crawling into his bedroll and falling asleep almost immediately. His things are between him and the wall - clearly he is erring on the side of caution.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 (4 NLD) 
Saturday October 29th, 2011 1:10:12 PM

Baird had silently listened to the story and the following questions then politely excused himself and prepared as best as he could for sleep, as he was far too used to staying common houses. After some time Baird was finally able to sleep but his dreams were strange and leaned more towards nightmares. In one dream Baird saw himself playing dice with a group of people shrouded in darkness who kept changing every winning roll into a losing one. One of the shrouded people became clear for only a second yet Baird recognized him as Ffloy and suddenly became wide awake. In the morning Baird was sitting by the door rolling dice onto his backpack trying not to make too much noise and wake the others. "I believe after today I am willing to stay at the common house and test my luck with the cutpurses."

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Sunday October 30th, 2011 5:29:06 PM

Yel'kno slept uneasily in a series of short naps rather than a long, restful sleep despite his exhaustion. The hard floor of the priest's house was not the swaying canvas of a sailor's hammock that he was used to and the house did not rock a man to sleep like being cradled in his mother's arms like a ship on the open sea would. Since being chosen for a life at sea he'd never spent more than one night at a time on shore and the prospect of a second night after this made him anxious.

Just the same, he rose with the sun and set about inspecting his equipment in belongings with the practiced movement of habit before looking for something to eat.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Sunday October 30th, 2011 5:34:18 PM

After hearing the discussion and watching everyone head towards the sleeping area, Dilantar follows. He sits down and removes his alchemy kit from his pack, setting it aside for the moment. Placing his pack to use it as a pillow, Dilantar then looks through his alchemical supplies, cursing at his lack of specific ingredients. Had he more thoroughly prepared before the journey, he could have had his race's signature poison ready to use on the thugs who attacked them earlier. Dilantar made a mental note to keep an eye out for herbal or alchemical shops, that might have the ingredients he would need. Stowing his kit, he then pulled out his traveling formula book to leaf through and keep his alchemical formulae fresh in his mind. Going through them a couple of times, Dilantar then put his book under his pack and went to sleep. Upon waking, Dilantar heard Baird's comment about chancing the cutpurses at the common house and added his agreement to the conversation. Dilantar made a note to himself to apologize to Spirysn'rar after the elf awoke about going to the commonhouses.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (2 nonlethal) 
Sunday October 30th, 2011 10:22:05 PM

Spire awoke slowly, his sore body refusing to let him move at first. He heard faint conversation in the morning light, registering it but not responding. As he sat up, rubbing the grogginess from his eyes, he mumbles, "Glad to hear that you've come to your senses. After the investigation, I suggest we head there and get some real accommodations." Tearing open his backpack, he quickly opens his spellbook and begins to memorize his spells for the day, leafing through the pages.

(Walter) AC 17/17/14 -- CMD 19 HP 6 (non-lethal) / 11 Rogar Stonefist 
Monday October 31st, 2011 5:51:30 PM

Rogar laid upon his bedrool under the stairs. Another reason it was better to be a dwarf. When there isnt much space the smaller you are the more room you have. He was calm, even after the days events. it had been a busy day and the fight with the pirates just topped it off. Tomarrow his head would stop throbbing.

Co-DM Cayzle 
Monday October 31st, 2011 8:16:47 PM

OOC: Sorry, everybody, I lost power some today, and have been crazy busy. I will post either later tonight or first thing in the morning.

Lansel's Flat


Co-DM Cayzle 
Tuesday November 1st, 2011 11:07:22 AM


OOC Bookkeeping: Friends, we have reached the end of the second scene of the first module of this game. Since you have had a fight, I wanted to give out some awards.

Everybody except Rogar gets 150 xp for the first scene, onboard the
Lionfish. Everybody gets 400 xp for the press gang fight. Karas gets a hero point (and bonus 35 xp) for trying and trying without getting (too) discouraged. Fighting on when everything seems hopeless is the hallmark of a real hero. Karas also gets special dispensation from the kindly DM to be allowed to have TWO hero points even though he is first level. (Normally you can only have one per level.)

========== ========== ==========

The night passes uneventfully, although a light predawn rain means that leak in the roof drips down a little on Rogar, sleeping in the eaves.

Dry though they may be, Dilantar, Spire, Baird, and Yel'kno are dissatisfied with hard floors, thin blankets, and very close quarters. They resolve to try the common house the next night.

Karas and Koz'Um Dawl have no comment on their rest. Or the lack thereof.

In the morning, Brother Engev offers you porridge with a little milk and sugar. He says he has to tend to his flock. But Rogar knows the way to Lansel's flat.

The walk is not long, but then, Bonetown is a new place, not more than a mile side to side, so no place is that far from another. This morning, no one accosts your well-armed band. A few teams of street-toughs do give you a look over, though.

Lansel's home is a flat located on the second story of a two story wood building. The ground floor is a general merchant. There is a stair, looking kind of like a modern fire escape, on the outside of the building up to the door to Lansel's flat.

The general merchant, Joweph Silvers Company per a sign hanging above the door, is located a block from the wharfs. If you make a Knowledge Local check vs DC15, then Please Highlight to display spoiler: {You deduce that since the merchant is not dockside (as prosperous merchants tend to be) and since the foot traffic here is not great, that this merchant is not in the upper tier of local commercial tradesmen.}

Your move!

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (2 nonlethal)  d20+9=27 ;
Tuesday November 1st, 2011 12:44:31 PM

(DC 15 Knowledge: Local Check; 27.)

Spire, bow in hand, shoots a couple of quick glances around the flat, leaving the searching to the others more competent in that area. He instead walks down to Joweph Silvers Company, getting the attention of the man, presumably Jowpeh, working there. "Excuse me. I'm here looking for my friend, Lansel. He rented the flat above you for a while, and he seems to have gone missing." As he's talking, he slowly reaches his hand into his bag, fishing out a five gold coins. "Any information you'd be able to give to me would be..." Spire slowly slides the gold across the counter, never breaking eye contact. "...extremely helpful." Having no idea if this was done in the proper way, Spire simply stares at him, hoping the gold was enough to get the poor shopkeeper to talk.

Cayzle Comments: Spire, how about a diplomacy check to go with those gold coins?

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Tuesday November 1st, 2011 1:06:59 PM

((OOC: No knowledge(local) trained ftw!))

Dilantar looks around the shop, trying to determine if anything would help him is his alchemical studies. He also keeps an ear on Spirysn'rar's conversation with the other party.

((OOC: Just looking for general herbs and things that might help in my poison making.))

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Tuesday November 1st, 2011 1:07:48 PM

Also, how would my alchemical kit be refilled? I just assume it doesn't run out, as I pick things up along the way? The pathfinder APG doesn't go into much detail on that.

Cayzle Comments: In mechanics terms, I think there is no cost or effort on your part needed to refill it. In role play terms, see tomorrow's post, but we'll handle it like w do gear upkeep and living expenses.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+1=5 ; d20+8=20 ;
Tuesday November 1st, 2011 1:38:39 PM

(1st roll: Knowledge Local)
Baird left the house of Brother Engev with his new friends and immediately felt a weight fall off his shoulders. It was amazing that simply leaving a temple built for those opposed to Wardd could so influence his bearing. "If this keeps up I'll turn into a cleric myself," Baird chuckled to himself about his own joke. When the group arrived at Lansel's home Baird realized that he was neither trained nor familiar with how to investigate the happenings of strangers, and was about to suggest that some of them question people in the area when Spire headed towards the shop. Baird followed Spire into the store and decided to follow his lead with the man they encountered. "We would greatly appreciate any knowledge you have."
(2nd roll: Diplomacy)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (2 nonlethal)  d20-1=10 ;
Tuesday November 1st, 2011 1:59:10 PM

(Diplomacy? We're boned. 10 Diplomacy.)

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d20+1=12 ; d20+8=23 ;
Tuesday November 1st, 2011 2:16:22 PM

(Thank you for the extra experience. I hope it helps! Since we never walked in and nobody tried the door...)

Karas casts an eye to the shop that Spire and Baird make their way over to. With a Knowledge (local) check of 12 he doesn't think any more about what they plan to do than to wish them luck. He instead makes his way up the stairs quickly to Lansel's door. He unrolls his thieves tools from his belt and kneels down to try and disable the lock. With a Disable Device check of 23 he would get past any simple lock, but there's no knowing how simple this lock is.

Co-DM Cayzle 
Wednesday November 2nd, 2011 12:04:07 PM

Sorry for the delay my friends! I just heard yesterday afternoon that I have a job interview today in NYC, and I have to prep for it. DM Post to come tonight.

On the good news front, I'll be getting a new co-DM real soon to help out in situations like this one! :-)

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD)  d20+3=18 ;
Wednesday November 2nd, 2011 7:35:07 PM

When Koz'Um Dawl awakes he feels stiff and sore but otherwise refreshed. Before having breakfast with Brother Engev he dawns his scale mail and fastens his mace at his side, he's not to be caught without it today, not after the close call the day before.
The small dwarf accompanies the others along the way to Lansel's flat. Koz'Um Dawl is rather edgy and glares at those who stare to heartily at him and his companions.
When they reach the shop He accompanies both Spire and Baird into the shop. The counter comes up to about his eyes so its hard for him to see but as Spire pushes coins towards the shop keep Koz'Um Dawl pipes in to try to sway the mans mind.
"If you know anything that could help us it would be appreciated. We believe Lansel to be in some kind of trouble. We want him back safe."

(Diplomacy, third check- 18)

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage)  d20+6=14 ;
Wednesday November 2nd, 2011 10:21:24 PM

Yel'kno moves through the streets with the rest of the group, doing his best to appear as someone that the average thug wouldn't want to bother and his hand never strays far from the hilt of his sword.

Once at the shop he moves up the stairs to stand by the door, watching the street and looking for anyone paying an abnormal amount of attention to the group as his companion picks the lock.

Perception: 14

(Walter) AC 17/17/14 -- CMD 19 HP 6 (non-lethal) / 11 Rogar Stonefist  d20+8=27 ;
Wednesday November 2nd, 2011 11:41:29 PM

Once they got to the shop, Rogar stepped aside. He wasn't all that great dealing with people. Fellow dwarves were one thing but humans, elves, and everybody else not so much. Back at the temple it was a lot of meditation and training. Which reminded him. He needed to find a place to practice. He had much to learn still. So very much. Rogar moves across the door from Yel'kno watching the street for trouble.

perception: 27

Co-DM Cayzle 
Thursday November 3rd, 2011 1:02:55 AM

Spire, Koz'Um Dawl, and Baird enter the merchant's shop. It is a hodgepodge of a place, more like a pawn shop than anything else, but that's not unusual for a general tradesman. The proprietor, Joweph Silvers, a tall lanky human with a pot belly, has a bit of everything, from weapons to flour to booze. The two ask for information about Lansel.

Silvers says, "Lansel the Half-Orc? Sure, he comes around here now and then. Give me your message and I'll be sure he gets it next time he pops in. Why do you say he is missing?"

Dilantar enters as well, and he finds a meager assortment of herbs and spices, a crapshoot at best. Silvers tells him that he would get a better selection, but higher prices, at the apothecary shop in town. That's also the best place to get alchemical supplies.

Yel'kno stands guard outside, but sees nothing out of the ordinary. Rogar stays close by too, and his keen eyes detect no hidden dangers in sight.

Meanwhile, Karas tries the door and picks the lock adroitly. He opens the door and peeks inside: the interior is cluttered with books, scrolls, quills, ink pots, and other tools of the scholar's trade. A cot is jammed into one corner, and there's a small desk under the front window. Your quick glance suggests one, maybe two exits.

OOC: Job interview went really well, knock on wood!

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Thursday November 3rd, 2011 1:42:35 AM

A sigh of relief flows from the rogue's lips as he hears the click of the lock releasing. He wasn't aware that he had been holding his breath. "Thank goodness that worked," he smiles at Yel'kno and rolls his tools back up. He pushes the door open and glances about the room to make note of what there is. What there is can only be described as meager. Karas heads straight for the desk and starts to look for anything that can tell them about Lansel's whereabouts.

(OOC: Since we're in no hurry and there's nothing to distract us, I'm just going to take a 20 if that's ok. Perception 25)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (2 nonlethal)  d20+9=17 ;
Thursday November 3rd, 2011 12:23:00 PM

Spire sighs, pulling back four of the five gold coins on the table. How utterly useless... he thought, turning to leave. "You may deal with this, I already grow weary of him," he mumbles to Koz'Um and Baird. Giving a curt nod to Dilantar, he steps outside, quickly walking up the steps. Spire slips into the room behind the others, looking around rather quickly. "If you find anything of interest, please let me see it. I may be able to identify it." As he walks around the room slowly, he attempts to detect any magical residue from a spell or perhaps some magical materials laying around the small room. (Knowleedge: Arcana result of 17)

(OOC: My lowest knowledge bonus is +5, with a +9 on my higher ones. I'd probably be better off looking at anything the perceptive characters find and determining what it is. And good luck with the job, Cayzle!)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 (2 nonlethal) 
Thursday November 3rd, 2011 12:25:45 PM

((OOC: Forgot I had Detect Magic prepared.))

As Spire paces the room, he waves his free hand around, the other still clutching his bow, and it begins to glow softly. His eyes glaze over and soon also begin glowing with the same arcane energy as his hand as he casts Detect Magic to uncover any spells or effects that have been cast here.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage)  d20+6=23 ;
Thursday November 3rd, 2011 7:23:45 PM

Yel'kno returns the smile with a flash of pearly whites to his deft fingered friend and slips into the room behind Karas once the door is opened. He moves in to the room and glances around, looking for signs of a struggle or anything obvious of interest before going to inspect any other exits from the room.

Perception: 23

Co-DM Cayzle 
Thursday November 3rd, 2011 10:55:08 PM

OOC: Only three players posting? What's up with that? I'll give it to morning.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+7=10 ;
Friday November 4th, 2011 11:37:11 AM

Pulling out his formula book, Dilantar adds a note to check out the apothecary shop to determine the availability of the herbs he would need. That completed, Dilantar exits the shop, after returning Spirysn's nod and heads up the steps to the group. Once inside the room, Dilantar also looks around to see if anything out of the ordinary happened.

((OOC: Good luck with the job! Also, had a lot going on yesterday(will probably speak about it through an email to the group) but should be able to post normally from now on. Also, belated welcome to any new members!))


Co-DM Cayzle 
Friday November 4th, 2011 12:02:34 PM

Karas searches a desk immediately and makes a discovery.

Joining Karas upstairs, Yel'kno has been giving the place a good lookings over.

Spire abandons any attempt to extract information from the shopkeeper. He walks upstairs to the flat and scans for magic.

Dilantar also finishes with the shop and heads upstairs to look around.

Most of the books and scrolls here are geographies detailing far-flung locations, but there is also some lighter fare.

Yel'kno finds a scribbled to do list:

Things to do:
Get some sleep!
Talk to Cpt. Narkesh
Turnips
Update diary
Examine travel logs
Get some sleep


In the desk, Karas finds a hidden book -- looks like a diary.

Just then the shopkeeper enters the room. He shouts at you, brandishing a sword. "Hooligans! What are you doing here! Get out!" On the stairs behind him are a few of his workers.


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Friday November 4th, 2011 2:07:30 PM

((I assume I didn't find any magic, then?))

Abandoning his spell, Spire spins on his heel as the shopkeeper enters the room. He finds himself on the far end of the room, facing the door. "Is this going to be a pattern? Constantly being interrupted by those of lesser intellect?" he mutters, again pinching the bridge of his nose. "I do hope this won't lead to anything, gentleman. We are rather busy, and I'd rather not have to make an example of you like we did those men on the docks."

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d20+8=12 ; d20+1=18 ;
Friday November 4th, 2011 3:01:35 PM

Karas stuffs the diary in his shirt as he listens to what is going on (Slight of Hand 12). Those of lesser intellect? Karas wonders just what Spire is basing that opinion on. It was probably Spire and the others trundling up here right after leaving the shop that brought the man here to begin with.

"I think what my companion here means to say is that we are just looking for whatever can lead us to our missing friend. We aren't here to get rich. We would have picked a better spot," he motions around the room. (Diplomacy 18)

Co-DM Cayzle 
Friday November 4th, 2011 3:20:38 PM

Oh, Spire, sorry! I forgot! You find two magic scrolls!

Thanks for keeping me honest!

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+12=22 ;
Friday November 4th, 2011 3:44:25 PM

((In that case, can I retroactively make a check to determine the spell on the scrolls? Otherwise, I'll wait until later. Spellcraft check : 22))

Co-DM Cayzle 
Friday November 4th, 2011 5:21:19 PM

Spire, sorry, not enough time before the shopkeeper entered.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Friday November 4th, 2011 8:36:20 PM

Turnips? Surely such mouthful of such a foul root would send anyone in to hiding.. Yel'kno thinks as he reads the list, but also keeps the name of Captain Narkesh in mind.

At the intrusion from the shop keeper and his workers he moves a hand to the hilt of his sword, but make no move to draw. Instead, he cast a glance at Spire with his perhaps harsh words and gives a nod in support of Karas, "Indeed. Brother Engrev, a friend of Lansel that you're perhaps familiar with, sent us to check on his friend's where-a-bouts. He has not been seen in some time."

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Friday November 4th, 2011 9:38:05 PM

Rogar leaves his spot at the front and heads inside. What could happen with a few simple questions that make the shopkeeper shout like that? Why does it feel like I'm going to be a 2nd fight in the span of a day? It feels like trouble is following his new companions and he's caught up in it.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD) 
Friday November 4th, 2011 10:39:50 PM

Having spent more time within the shop speaking with the owner Koz'Um Dawl then exits to look for his companions. He then see's the shopkeep with some cronies going up the stares to where Lansel's apartment is. At a safe distance he follows.
As the rest of his company within the room speaks with the owner of the shop the small dwarf lurks behind, waiting to see if the encounter will turn nasty.

(OOC: Sorry about the absences guys. Will check this space more often)

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Friday November 4th, 2011 11:18:12 PM

Baird follows Koz'Um after hearing the raised voices coming from Lansel's apartment. In a soft voice Baird asks the dwarf about their next step, "should we attempt to intercede or wait to see if things prove violent?"

(ooc: sorry for not posting as well, I was traveling unexpectedly)

Co-DM Cayzle  d20+2=15 ;
Monday November 7th, 2011 9:54:23 AM


Low key in the shop, Koz'Um Dawl watches as his pals dismiss the shopkeeper and leave. Silvers looks worried and calls to a couple workers. "I don't trust those guys," he says. Then seeing Koz'Um Dawl still standing there, he says, "What's up with your friends, dwarf? Where are they off to so fast?" He hears steps going up the stairs and races off without waiting for an answer. Koz'Um Dawl goes along behind.

Even more low key, Baird follows as well. He asks Koz'Um Dawl in a whisper what they should do if there is violence.

Rogar, watching from outside, sees a few friends enter the shop, leave after a very short while, and then go up to the flat. He sees the shopkeeper follow, drawing a sword and followed by a couple workers, and then by Koz'Um Dawl and then Baird. The dwarf wonders what his new friends are getting themselves into. [OOC: Your kindly DM wonders if he will have to generate combat stats he did not expect to need.]

Upstairs, Joweph Silvers, the shopkeeper, demands an explanation.

Spire responds with an appeal for peace, backed up by a vague threat. He does not have time to check out the scrolls he has found. Spire, do you take them? Do you attempt to do so covertly?

Karas attempts to slip the journal into a pocket without being noticed. He attempts to convince the shopkeeper that the group's intentions are honorable.

Yel'kno backs up Karas' attempt at diplomacy. [OOC: In the future, roll a check to aid another, please.]

Dilantar is quiet.

Slivers sees Karas pocketing the journal. "Hey there! What's that you're stealing!" he says. "Put that back!"

Your efforts at diplomacy do have some effect. "Look," the shopkeeper says, "I never saw any of you before in my life. Lansel rented this place from me. He worked for me sometimes. He never had any of you here as visitors or anything! You can't even tell me what race he is! What color is his hair, then, if you're his pals?!"

"So you explain to me how it is you are 'friends' in any way, and not robbers!"

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+4=5 ; d20+5=12 ;
Monday November 7th, 2011 12:12:10 PM

((Sleight of hand check to pocket scrolls. Aaaand critical failure. Second roll is a Knowledge: Nature check to know about most common half-orc hair colour. Result of 12.))

Spire glances around, attempting to covertly pocket the scrolls, and instead dropping them on the ground, clattering in their cases and rolling away out of his reach. "Well... damn," he mutters. He glares at the shopkeeper, who is now beginning to get on his nerves. He grips his bow tightly, attempting to keep his temper in check before he begins throwing fire around again. "Lansel is a half-orc. His hair colour..." Spire falters, unable to recall even the slightest details of half-orcs. He simply trails off, hoping someone else will pick up where he left off.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Monday November 7th, 2011 1:25:19 PM

Karas pulls the small book out of his shirt and holds it up, waving it a little. "It's his journal, and I'm hoping it can give us some clues." He then points past the shopkeeper and his workers to the three people who have gathered behind them. "If you want you can talk to Rogar about the other details."

Karas then sits down on the desk next to him and leafs through the journal to the most recent entries.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20=15 ;
Monday November 7th, 2011 2:32:38 PM

Dilantar raised his hands in a demonstration that he wasn't carrying any weapons,"There has been a misunderstanding, we are not direct friends of Lansel, we are a group that has been sent to find him, for Lansel's missionary friend Brother Engev is very worried about him. We were merely looking for clues as to where he might have disappeared to."

((diplomacy roll for 15))

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage)  d20=16 ;
Monday November 7th, 2011 5:58:07 PM

"If you'd like to stay here while we look for any hints as to Lansel's whereabouts to be sure we're not stealing, you're welcome too.. and send one of your men for Brother Engev if you need further confirmation if you need to. We have nothing to hide." Yel'kno adds in with a gesture about the room as if to say, 'We're not hiding anything, see for yourself' with a flash of pearly whites in smile.

Then he takes his queue from Karas and begins looking about the books in the room for a ships log.

Aid Another: 16



(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD)  d20+3=10 ;
Monday November 7th, 2011 6:53:15 PM

Having been pointed out to the shopkeep Koz'Um Dawl enters the room, parting Silvers and his men.

"Listen, friend," he says to Silvers. "We are indeed only trying to discover if Lansel is in trouble."

(even MORE diplomacy- 10)

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+8=16 ;
Monday November 7th, 2011 11:13:03 PM

Baird decided that the best way to show that they truly cared for Lansel's well-being was to show intrest in his safety. "You said that Lansel has rented this apartment from you for sometime, has he seemed different to you recently? We have been told that he is acting strangely as of late."

(roll for diplomacy to gather info.)

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Tuesday November 8th, 2011 12:20:07 AM

"Good sir it is true. Brother Engev is a longtme friend and is worried about Lansil's disappearence. He believes that foul play is responible. Our intentions were to find something that could tell us what happened. I was not aware that illegal entering of a dwelling would be occurring."

Co-DM Cayzle 
Wednesday November 9th, 2011 9:35:39 AM

Spire tries to slip the scrolls into his pocket, a bit to obviously. He tries to lie his way through a description of Lansel, poorly, claiming the fellow is a half-orc. As it will turn out, even that datum is incorrect.

"I just called him a half-orc to test you!" bellows the shopkeeper. "He's as human as I am! And here you are stealing from him!" He puts his hand out to Spire. "Give me those! They do not belong to you!"

Karas tries for honesty, though without any real effort at diplomacy. [Diplomacy rolls are always welcome in interactions with NPCs!] He refers the shopkeeper to his new friend, Rogar, a name, as it will turn out, with which Silvers is not familiar.

"Who's this Rogar?" asks Silvers. "Why should I believe him?"

Karas also takes a peek at the later entries of the notebook. This is what he sees near the end:
It's clear to me that I must find some answer if I'm ever to make the dreams stop. Moller tried to discourage me. I think he fears what might happen to his temple. I pity his compassion does not extend to a living being.

The final entry is this:
I have begun to feel like I'm being watched. I pray this is not a further milestone on the road to madness. I think I'll take my dagger with me in the morning. In a city like Bonetown, I suppose one can't be too careful. Especially with pirates in port.


Dilantar, who has neither natural flair not formal training at defusing tense situations, nonetheless manages a credible effort at calming things down. He also manages to cite a name the shopkeeper knows, that of Brother Engev.

"Engev is a decent fellow, for a priest," says the shopkeeper. "But anyone can cite a name."

Yel'kno, another team member with no real talent at diplomacy, also manages a credible effort based only on trying hard. He too mentions Brother Engev, and suggests that the shopkeeper send a man to fetch him.

Silvers snorts. "Send your own man! And until he arrives, put down everything you've taken and step outside!"

Koz'Um Dawl adds his voice to those speaking reasonably. He assures the tradesman that the group is just trying to help Brother Lansel.

"Stealing is not much of a way to show your altruistic intentions," says Silvers, sarcastically.

Baird senses a change in the tone of the conversation -- at least the man is not shouting any more. He asks if Lansel has been acting strangely lately.

The merchant pauses, and gets a funny look in his eye. If you can make a Sense Motive check vs DC20, then Please Highlight to display spoiler: {Something about that question strikes a nerve in the fellow.}

Rogar, entering now, sees how things are going and hastens to reassure the man. But Joweph Silvers is not buying it.

"Put down the things you took," he repeats. "Come outside, and send one of your own for Brother Engev yourself, if you dare. Or just be off with you."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday November 9th, 2011 10:27:47 AM

"Very well, I will go to get Brother Engev. Anyone who wishes to join me may." Dilantar waits a moment before heading outside. Thinking back to how there were quite a few people out, some of whom did not look at their group with friendly eyes on the way over, Dilantar decided to make a couple of extracts that might be useful. Dilantar sets up his alchemical kit outside, pulls out his formula book, and swiftly brews a couple of extracts. That done, Dilantar packs up his gear and proceeds to Brother Engvar's home.

((Created 2 extracts, takes 2 mintues total, one Cure Light Wounds extract and one Shield extract, the shield extract is kept in hand for easy drinking.))


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+1=8 ;
Wednesday November 9th, 2011 11:51:17 AM

Spire, becoming increasingly frustrated with this annoying man, kicks the scrolls aside. "They are as much your scrolls as they are mine. I'll do no such thing. They will be here for Lansel when they return, unless you plan on being guilty of the crime you're currently accusing us of." He continues to glare at the shopkeeper, keeping his mouth shut for fear he says something that would cause the sword to begin slicing through the air. Despite the fact that this is a mostly lawless town, Spire would prefer not to have to slaughter a shopkeeper and his employees. As Baird poses his question, Spire raises an eyebrow at the shopkeeper's lack of response (Sense Motive check, result of 8) but is unable to read his facial expression. As Dilantar leaves, Spire calls out, "I will go with you. I grow tired of the company here." He pushed past Silvers, not even shooting the man a second glance, and mutters obscenities under his breath as he waits for Dilantar to finish his extracts. "Damnable human... this is what we get for trying to do a decent thing in such an an awful town."

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+5=11 ; d20+1=20 ;
Wednesday November 9th, 2011 12:58:09 PM

Baird watched the change take place in the confrontation with more than a little relief. While he was more prepared for a fight today than yesterday at the docks, Baird could not believe that his luck would improve if he was fighting a person who was only stopping what he saw as theft. Baird did not miss the change in expression of the shopkeep but could not put his finger on what it could mean.(11)

Not wanting to return to the temple Baird stepped out of the way and descended to the ground floor watching both ways of the street for any immediate danger. (20)

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d20+1=2 ;
Wednesday November 9th, 2011 1:12:08 PM

While reading Karas completely misses the shopkeep's reaction to Baird's question with a critical failure Sense Motive check. Karas nearly called out for Dilantar and Spire to stop, as the journal had provided a possible lead in the investigation. If this shopkeep was going to let them leave without a fuss there was no need to bring Brother Engvar into this. Still, with Spire out of the room there was a chance this wouldn't end in disaster.

"I apologize for the elf's actions. Clearly he had a lapse in judgement when it came to our intentions here."

Karas stands up from his seat on the desk and walks toward the shopkeep.

"It says in here that Lansel was having disturbing dreams of a sort. They haunted him as he tried to find the answer to...something. He mentions a Moller, who was worried about what this would mean for his temple." He looks up from the journal at the shopkeep. "Do you know what any of this is talking about?"

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d20+1=7 ;
Wednesday November 9th, 2011 1:13:12 PM

(OOC: a little diplomacy to go with the apology - 7)

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage)  d20+1=2 ; d20=11 ;
Wednesday November 9th, 2011 6:55:06 PM

Like his brother-in-arms that can't catch a break, Yel'kno completely misses any look that passes over the shopkeepers face (Sense Motive: 2), but moves with the others to vacate Lansel's apartment. He gestures to the stairs leading down to the street and the shop proper, "Should we wait downstairs? At least that way you can tend to your wares while Brother Engev makes his way over."

Aid Another Diplomacy: 11

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD)  d20+3=15 ;
Wednesday November 9th, 2011 7:36:47 PM

Koz'Um Dawl stays in the apartment. "Look here, sir," he says to Silvers. "Though some of my companions have been rash in their actions would you not speak to a cleric of Alemi? Or would you believe a cleric to be such a thief? It is obvious that you care fiercely for Lansel's well being. Come share with me for Lansel's sake."



(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Thursday November 10th, 2011 11:31:10 AM

Rogar sighs and leaves the shop. Unless blood was spilled that could not have gone worse. He understood needing to look for clues in places that may not welcome strangers. However if people were going to skirt the edge of the law they could at least not get caught. Now there was no way the shopkeeper would believe anything they said.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Thursday November 10th, 2011 11:52:07 AM

"While I do agree he should have asked before threatening us like that, mayhap we should have asked him to open the door for us? Perhaps when we return wuth Brother Engev, he will apologize for his actions. Actually while we are together for this little bit, I do have a question to ask you. While we were each studying our respective books, I couldn't help but notice some of the pages in your book looked familiar. Is a spell kept in a spell book written out like a formula? For instance, like this one" Dilantar, while walking, reaches into his pack for his formula book and points to his Shield formula, "In your book, it seemed like there was a similar spell to my extract formula. Preparing it before we left reminded me about it." The normally quiet Dilantar, who is alsways very hesitant to speak much more than a couple of sentences, is very animated by this discussion.


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday November 10th, 2011 12:29:52 PM

Spire, still fuming from the encounter with Silvers, slowly raises an eyebrow as Dilantar speaks. Hmmm... he actually seems intelligent. Perhaps my travels won't be devoid of decent conversation. He reaches into his backpack, pulling out his spellbook and flipping it open to the page showing his Shield spell. He would normally be angry that someone had read over his shoulder, especially into his spellbook, but Spire had gone months without any discussion regarding anything magical, and was eager to talk shop. "I'm not intimately familiar with alchemical formulae, but I did touch on it a bit in my education. I believe that a formula with the same effects as an arcane spell is derived from it, both in effect and in technicality."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Friday November 11th, 2011 11:36:34 AM

Looking back and forth betweeen his book and Spire's, Dilantar began making some connections, "Ah! If you cross reference these markings here, and my formula at this juncture, then there are definate similarities! I wonder if there is a way to translate a formula into a spell, or vice versa? Hmmm" Dilantar seems to be thinking deeply on this subject, "Bah! I cannot continue this line of inquiry unless you agree to help me with it and until we can find a quiet place to study. What say you to joining this research avenue?" Dilantar waits patiently for an answer.


Co-DM Cayzle 
Friday November 11th, 2011 5:14:53 PM

Spire grumbles and leaves the flat as Silvers requests.

Baird follows, alert for danger, but finding none. The passers by seems to be minding their own business, a quality held in high regard here.

Karas watches them go, but tries to engage the merchant with new information from the diary. The Joweph Silvers just snarls. "Don't know him," he says. "And it's not your concern. Put that down and get out."

Yel'kno invites Silvers to leave too, since he surely has pressing business. "I'll leave after the last of you lot leaves," he says.

Koz'Um Dawl makes an appeal based on his church affiliation. Silvers looks thoughtful. "So your priest of Alemi, and Lansel is a priest of Pantheon. What are you rivals? You can tell me all about it downstairs."

Rogar leads the rest of the group downstairs. He can see that there is not much else use to his presence in the flat.

Dilantar volunteers to go fetch Brother Engev. He wonders if he will have to go it alone? Either way, he'll be prepared with his new brews. Dilantar and Spire tke a moment to exchange arcane notes.

Meanwhile, the shopkeeper tells his hireling to sit on the steps and yell out if anyone tries to pass. Silvers repeats his wish that you go get Brother Engev and then return. It seems clear that he does not really think you will.

Anyone else going with Dilantar? Who will stay here?


(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD)  d20+3=15 ;
Friday November 11th, 2011 8:08:35 PM

Koz'Um Dawl nods his head and leaves the room with Silvers. "I'm rather confused," said the dwarf to the merchant on their way downstairs. "You say you don't know him, yet you his religion. Come now, sir, you must understand that as a cleric of Alemi I seek to heal and help all. There a man, or half-man, that is above or below my liking. Come now, tell me what you know."

(Diplomacy once again.)

Co-DM Cayzle 
Friday November 11th, 2011 8:40:24 PM

OOC: Huh? Please point out to your confused DM where it was mentioned that Silvers does not knwo Lansel. Maybe I made a mistake?

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d20+1=15 ;
Friday November 11th, 2011 8:41:31 PM

Karas tosses the diary behind him without looking away from the shopkeep. He steps close to the man and speaks in a nearly hostile hushed tone. "It is entirely my concern. I promised to do whatever I could to find this man, as it is all I can to do repay a kindness shown to us only yesterday. I don't need Brother Engev to hold my hand along the way, and I certainly don't need you holding me up for nothing." He shoulders past the shopkeep and heads downstairs, looking for someone to ask about finding a temple run by Moller.

(Diplomacy 15 to gather info about Moller or his temple)

Co-DM Cayzle 
Friday November 11th, 2011 9:55:55 PM

Per the rules, it will take a couple hours and some poking around town to gather info: "To do this, you must spend at least 1d4 hours canvassing people at local taverns, markets, and gathering places." You sure you want to do that now? No prob if you do, I just want to make sure.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d4=1 ;
Friday November 11th, 2011 10:00:14 PM

OOC: Sure, Karas isn't going to wait around to make sure some shopkeep is goody goody with what he's trying to do. Do I need to make the roll? Got a result of 1.

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Friday November 11th, 2011 11:34:59 PM

"We might as well move on and look elsewhere. The shopkeeper is only concerned with lining his pockets. I believe he's angry because nobody offered to pay him the entrance fee to Lansel's dwelling. Probably sells illegal good from behind the counter. Because if he was outraged by the goodness of his heart he would actually be concerned that the man he is so righteously defending is missing. That he could be in real trouble. Since he isnt concerned its clear he didnt know Lansel at all except in passing."

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage)  d20+1=13 ;
Saturday November 12th, 2011 12:49:53 PM

Yel'kno frowns at the merchant and frowns further at the way Karas exits the room, but he gives a shrug and makes his way to the door as well. He too pauses to speak with the merchant, though his tone is friendly, "When I suggested the we wait downstairs I meant we as in all of us, not just you. But, for now, I think I'll wait outside for my friends to return with the priest."

And idly, as if thinking to himself he adds, "Perhaps we should get Captain Nakresh as well..." he adds with a glance towards Joweph to gauge his reaction (Sense Motive: 13) before making his way down the stairs.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Saturday November 12th, 2011 11:14:30 PM

Spire returns a glare shot at him from a rather rough looking fellow and nods. "Yes, I believe we should wait until we are in a more private place to compare notes. This place is not becoming to arcane studies." Spire quickly shuts his book, cramming into his backpack and gripping his bow tightly again. He is suddenly very aware of how alone he and Dilantar are, and picks up his pace in response to this. Finally reaching the chapel where they had stayed the previous night, Spire swings open the door, stepping inside. "Engev?" he calls out, peering around for the priest. "It's us. We've run into a bit of trouble and are in need of your good word." Spire can't help but make the last few words sound sarcastic, and immediately shuts his mouth to avoid further conflict with the man he is seeking to end the conflict he began.

Co-DM Cayzle 
Monday November 14th, 2011 8:17:57 AM

Koz'Um Dawl questions Joweph Silvers before the merchant returns to his shop. "I know him well enough," he says. "Lansel rents the flat from me, and he pays his rent by keeping my books. If he wants to wander around town preaching, so what? The rest of what he is or does is not my business. If you ask me, he probably got too preachy with someone who is not exactly a church-going-type, if you catch my meaning." He turns away with a disgusted look on his face.

Yel'kno declares his intent to wait with his friends, such as the quiet Baird. He tries to drop a possibly important name in front of the merchant. [OOC: Good idea! Please accept a 100 xp roleplay award for being clever!] Unfortunately, if is word does provoke a reaction from the merchant, Yel'kno misses it.

Karas has nothing gentle to say to the shopkeeper as he leaves. He resolves to follow up on the lead he has garnered from the diary. He heads off into Bonetown, to get some facts.

Rogar suggests to his friends that the shopkeeper is a dead end, more concerned with gold than other people.

Spire urges some caution as Rogar spouts off. The merchant's lackey is sitting on the steps nearby, likely trying to listen to your conversation. He heads off with Dilantar to find Brother Engev.

==========

About an hour later, Karas returns, maybe a half hour before Spire and Dilantar.

Karas reports that there really is only one full-fledged temple in Bonetown, as opposed to storefront chapels such as Engev's. That temple, perhaps not surprisingly, is devoted to Warrd, god of chance and luck, as well as the god of moons and tides, beloved of thieves and pirates. A fellow known as Revered Moller is either the leader or a high-rank priest at that temple. "Revered" is here a title of some sort.

Brother Engev is willing to come back to the flat, and he accompanies Spire and Dilantar, full of conversation about the fellow to whom he preached today. Granted, it was a short homily he was able to deliver, and the fellow had an appointment for which he departed very soon after a nasty cut on his arm was cured up, but Engev had a good feeling that he got through to this gentleman. He just wished he had gotten his name.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Monday November 14th, 2011 9:28:20 AM

Karas thinks he was probably very lucky to get the answers he was looking for so quickly. In a town full of brigands he wasn't sure any of them would have known what a temple was. Though of course all seamen are a superstitious lot so the one temple there is would naturally belong to a god of luck. When he returns he shares everything he learned from Lansel's diary as well as the directions to the temple of Warrd.

"If there's anything to learn about this man's location I think this is our best lead. Unless I missed something in our short time looking."

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Monday November 14th, 2011 5:07:55 PM

Baird smiled at the mention of a temple to Warrd. "My friends that is a place I would love to visit. I'm not certain they would know the whereabouts of a cleric serving the gods apposed to Warrd but they would certainly have knowledge of the inner workings of this city." Baird jumped to his feet obviously excited, "Whatever else we decide to do we should do soon. I really want to go to the temple today."

Co-DM Cayzle 
Monday November 14th, 2011 7:38:42 PM

Fair warning from your kindly DM: I have a job interview tomorrow, so posting may be spotty.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Monday November 14th, 2011 11:42:53 PM

As they walk through the town back to Silver's shop, Spire clutches his bow tightly, his eyes darting around as he keeps an eye out for any trouble. He barely pretends to be interested in Engev's story, the occasional, "Yes" or "Mmhmm" dropped in the right place in a monotone voice. He keeps up a brisk pace, wanting to not only get back to the safety of a large group, but to show up the shopkeeper. As the shop comes into view, Spire smiles, finally tuning into what Engev is saying. "That's so interesting, Brother Engev. It truly is too bad the man did not leave his name. I wish you better luck in the future," he said, perhaps a bit loudly, hoping to get Silver's attention before entering the shop.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Monday November 14th, 2011 11:56:52 PM

((Also, good luck with the interview Cayzle!))

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Tuesday November 15th, 2011 8:33:43 AM

Dilantar, much like Spire, walks quickly and keeps a sharp eye out. Before the elves and brother had left the small chapel, Dilantar rubbed a nasty looking substance on a crossbow bolt and kept it loaded on his crossbow. The substance is easily visible, and does not look healthy. As they walk back to the shop and residence of the man they are looking for, Dilantar keeps the crossbow in full view and in hand. Dilantar spoke more than Spire to the brotehr during their tense journey back, but not by much, having a couple of word sentences as responses in a distracted tone. As the shop came back into view and Spire began speaking to Brother Engev in earnest, Dilantar breathed a small sigh of relief and turned his full attention to their surroundings.

((Rubbed a sulfer mix on the crossbow bolt, mechanically does nothing, just looks very nasty - chunky yellow mix on a crossbow bolt. This is to make observers not want to be on the receiving end of that bolt. While IRL sulfur and water mix explosively well[haha] i don't know what such a mixture would do in game. Good luck on the interview!))


(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Tuesday November 15th, 2011 8:43:51 AM

Rogar is happy to see Brother Engev. Maybe now they can get some real answers if there are any to be had. If this shopkeeper is just watching his coinpurse then they have just waisted a morning. Though getting Lancel's journal should be a big help. Well he hopes it will be.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD) 
Tuesday November 15th, 2011 9:41:42 AM

Koz'Um Dawl simply waits to see what may unfold with Brother Engev's arrival.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Tuesday November 15th, 2011 8:56:34 PM

Once outside the range of earshot of the merchant and his men, Yel'kno shares what he saw about Captain Nakresh and a ships log.

"We'll want to check into that as well as the temple."

Co-DM Cayzle 
Tuesday November 15th, 2011 9:28:24 PM

OOC: Thanks for the good wishes! Today's interview was a good one, knock on wood!

Karas urges the group to pursue the lead to the Temple of Wardd. "I think this is our best lead," he says.

Baird eagerly agrees.

Spire returns with Brother Engev and Dilantar Spire raises his voice somewhat as the trio arrive at the shop, by way of announcing their return. Dilantar preps his crossbow bolt in an attempt to intimidate onlookers. [OOC: I'll give you a +1 circumstance bonus on Intimidate checks for being clever, Dilantar, but don't overuse this trick or the novelty will wear off.]

Koz'Um Dawl and Rogar await Engev's arrival, glad to see the optimistic missionary. Rogar mentions the journal to the priest.

With Engev along to vouch for the group, the shopkeeper changes his tune. He apologizes to Engev for disturbing him, and says that you can't be too safe these days.

You end up with the full diary in your hands. You read about Lansel's work as a missionary, his business as a scribe and reader and bookkeeper, for Silvers and for others. Some further entries that seem especially interesting:

Six years ago:

I awoke this morning frightfully fatigued. I feel like I spent the night in combat, not sleeping. My head hurts, and I feel weak. I can't miss work at the temple, but I think I'll confine myself to the light tasks today.

One year ago:

The gods help me! What happened? I awoke from some strange dream to find that five years had passed! Engev told me I was kicked out of the temple four years ago for violating the sanctum. Surely this is madness!

Six months ago;

Life has resumed a kind of normalcy. I have won admittance back into the temple of Pantheon. My reception was strange, but everyone seems relieved that I am "back to my old self." I have so many questions about these missing years but it seems best to simply move on with my life on. If the gods will it, knowledge will come to me.

Four months ago;

Engev says that the high priest was asking after me again, that he was worried about another "episode." Maybe he's simple concerned for the temple, but surely I have sufficiently proven myself by now. My life is mine again, and I'm not giving up! He says he has a new assignment overseas, and maybe a change of air will do me good.

Two months ago;

The dreams came again last night. I don't know that I'll ever get a good night's sleep! I dreamt of dark forests. Of chasing dim forms through shadows under the moons. Does this have something to do with my lost years or is this some fresh torment?

Moons and moonlight! Moons and moonlight! Maybe the priests of the moons will be able to help me.

One month ago;

It's clear to me that I must find some answer if I'm ever to make the dreams stop. I have confided in Moller, who has tried to discourage me. I think they fear what might happen to their temple. I pity their compassion does not extend to a living being.

One week ago;

I have begun to feel like I'm being watched. I pray this is not a further milestone on the road to madness. I think I'll take my dagger with me in the morning. In a city like Bonetown, I suppose one can't be too careful. Especially with pirates in port.



(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+10=11 ; d20+10=26 ;
Wednesday November 16th, 2011 4:15:49 PM

Spire stands smugly behind Engev as he talks to the shopkeeper, a smile planted firmly on his face. After Silver's apology, Spire immediately turns on his heel and dashes upstairs back into Lansel's apartment, quickly using Detect Magic once more to nab the scrolls from the ground. He quickly pops the cases open and begins pouring over them, ignoring the rest of the party momentarily as he eagerly attempts to determine the spells on the scrolls.

(OOC: Do I have time to do this now? If so, should I make two rolls, one for each scroll, or just one roll? If so, my first Spellcraft check is an 11, and the second is a 26.))

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD) 
Wednesday November 16th, 2011 6:22:08 PM

"It is clear that we must go to the temple of the Moon. Finding this Moller will certainly lead us to some answers," says Koz'Um Dawl.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Wednesday November 16th, 2011 9:20:55 PM

"And perhaps they'll know this Captain Nakresh as well." Yel'kno chimes in.

OOC: Not much time, puking child. Yay!

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Thursday November 17th, 2011 11:42:49 AM

Karas watches Spire run off, slightly shocked. What in the Wold was he doing? The young rogue follows him up the stairs and finds him pouring over the scrolls he had tried to take before. "What are you doing?"

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Thursday November 17th, 2011 12:19:10 PM

Baird watches the others with barely contained glee, almost hoping from foot to foot at the chance to go to the temple of Warrd. This would be Baird's first time to enter a temple devoted to the god of luck as his family had been devout followers of Ffloy.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday November 17th, 2011 3:08:40 PM

Spire doesn't even notice Karas entering the room, jumping a bit when he speaks. Not even looking up from the scroll, his eyes still scanning back and forth on the parchment. "What does it look like I'm doing? I plan on taking these scrolls. It's not as if that Lansel fellow is going to use them, and I can easily replace them if he does end up needing them."

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Thursday November 17th, 2011 4:36:29 PM

Karas raises an eyebrow and gives an indignant chuckle. "Are you joking? Why would't the man use his own scrolls? Besides, if it's so easy to replace them then why not just buy your own? I don't remember any of us doing this to satisfy our greed."

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD) 
Thursday November 17th, 2011 6:24:18 PM

With the arrival of Brother Engev Koz'Um Dawl sees two of his companions climb the stairs to Lansel's apartment. He follows Karas and finds Spire and young human talk about the scrolls.
"Whats going on here?" he asks.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday November 17th, 2011 11:27:16 PM

Spire sighs, still not looking away from the scrolls. "Why wouldn't the man bring his scrolls with him? Either they're useless, he doesn't need them, or he isn't in his right mind to use them. Either way, I don't believe he'll mind." He mutters under his breath as Koz'Um enters the room, "Speak for yourself," and pinches the bridge of his nose. "Nothing, really. Just some overreaction at a mundane task," he answers.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Friday November 18th, 2011 12:42:08 AM

Karas frown and glances at Koz'Um. "Look, we know he isn't in his right mind. We also don't know what to expect from any of this, so why are you assuming that he needed or thought to carry them around when he went missing? I just can't let you leave with what little this man has to his name."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Friday November 18th, 2011 1:43:18 AM

"So it's alright for you to flip through the madman's diary, but I can't take a few scrolls lying around his home? Honestly, I don't see the problem. If the man is in a stable enough state to demand where his scrolls have gone, I will either replace them or compensate him. We're presumably going to help him, and when the time comes that we do, I will consider these scrolls a part of my payment." He finally shoots a glance over at Karas, his eyes still glowing with arcane energy. "And when that time comes, you can have that share of the reward. Does that make it better?"

Co-DM Cayzle 
Friday November 18th, 2011 7:59:32 AM

As soon as things are smoothed over with the shopkeeper, Brother Engev makes an apology. "My flock will not tend itself," he declares. He returns to his ministry.

Spire is quick to race back up to Lansel's flat and check out the scrolls he had found earlier. It is but the work of a moment to determine that they are scrolls of Detect Evil and Sanctuary.

But getting back to the mystery at hand, you have gained two leads. You can check out the Temple of Wardd and the reverend Moller. And there is the Captain Nakresh fellow to track down as well.

Koz'Um Dawl urges the group to head for the former.

Yel'kno keeps in mind the latter.

Baird is eager to visit the Temle of Wardd as well.

Rogar and Dilantar seem content to stay in the background.

Meanwhile, Karas follows Spire upstairs and confronts him on the scrolls. Koz'Um Dawl follows. A bit of a disagreement emerges. Theft or reward? Compensation or corruption? After this plays out, howsoever will the party make its next move?

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD)  d20+3=8 ;
Friday November 18th, 2011 8:50:57 AM

Koz'Um Dawl pipes up in the conversation about the scrolls. "Flipping through a man's dairy for clues is far different than taking scrolls from his home, Silvers was perhaps right to be so suspicious. Taking the scrolls would be more akin to theft than anything else. The dairy is being used for our intelligence in order to find Lansel. You taking the scrolls is much more about your personal gain than it is for Lansel's well being."

(Diplomacy against Spire's desire to take the scrolls = 8)

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Friday November 18th, 2011 11:22:19 AM

Dilantar chimes in, "Well if Spire has said he will take these as his reward for searching for the man, then why should we not let him? While I agree it is wrong to steal, we also shouldn't be working for free. However, this discussion aside, we should probably decide where to head next for possible clues. I would say we check on the captain first as he may or may not still be here." Dilantar awaits the decision of the group.


(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Friday November 18th, 2011 11:58:43 AM

"I never said I was in it for a reward. I made clear at the beginning I am repaying a kindness with kindness. The fact that you are not speaks volumes where your poor excuses end up lacking." He turns with a wave of his hand and heads back downstairs to where the rest of the group is still gathered.

"I vote for the captain first. I don't want to think about the kind of damage our elf would do in a holy place."

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD)  d20+3=11 ;
Friday November 18th, 2011 9:16:25 PM

"I'm with Karas on this one. We don't even know if we will find the man. Perhaps we will not and he will arrive back home safely and find his scrolls gone. Must I remind you Spire that Brother Engev has given us a place to sleep? We do not know yet whether we will even find Lansel. Perhaps he will arrive home while we search and find that someone has stolen his scrolls. I would not have our mission plagued by a thief's greed," says the small dwarf testily.

(OOC: I don't know if I can try another diplomacy roll, if I can here it is. Diplomacy 11 if possible).

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Saturday November 19th, 2011 12:31:31 AM

"I never said I would do this for kindness. Honestly, I simply had nothing better to do in this gods forsaken town." He stands up, rolling up the scrolls and replacing them in their cases. Stuffing them in his belt for easy access, he picks up his bow in his left hand again and looks at Koz'Um with a bored look on his face. "If you don't want me to take them, then stop me. Otherwise, I believe we have a captain to talk to." He strides past Koz'Um, giving a nod to Dilantar with a small smile. As he walks down the steps, he chuckles to himself, thinking, The only one defending me is a Drow... how comedic.

((I used the Indifferent DC for the Diplomacy, which is 14 with my Charisma modifier. I figured it would be the most appropriate for Spire's attitude at this time.))

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD) 
Saturday November 19th, 2011 1:11:41 AM

(OOC: Cool with me, i find it interesting that I'm actually pissed at your character!)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Saturday November 19th, 2011 1:16:10 AM

((OOC: I didn't think playing a low Charisma character would be this... interesting. I hope no one is pissed off at me for playing him like this!))

Co-DM Cayzle 
Saturday November 19th, 2011 10:56:06 AM

OOC: A note on the use of Diplomacy, Bluff, Intimidate, etc with other PCs. Specifically, none of these skills can be used to influence another PC's character. Some players therefore choose to never use these skills with fellow PCs. But there is another option.

You can use your skill checks to inspire how you play your OWN character. For example, if you roll a low Diplomacy check with another PC, you might choose to make a post that is more snarky or insulting or confused than you usually play your character. If you roll high, you might be more accommodating, more friendly, more compromising than your character is usually.

Also, if a fellow PC makes a very high diplomacy check with you, you can choose to be more friendly as a result, if you like. If your fellow PC makes a fantastic bluff check, you can choose to be taken in by his or her fabrications.

These uses of interaction skills are optional.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Saturday November 19th, 2011 8:41:51 PM

(OOC: This is only the second 'D&D' style campaign I've been a part of, so it's new to me. I'm enjoying it though!)

Co-DM Cayzle 
Monday November 21st, 2011 9:51:41 AM

Interview today! DM Post to come later!

Co-DM Cayzle 
Monday November 21st, 2011 4:32:14 PM

Koz'Um Dawl attepmpts to convince Spire not to take the scrolls.

Dilantar attempts to find some middle ground and refocus the conversation on strategy to find Lansel.

Karas is less pleasant in tone, making a disparaging comment and suggesting the group search for the captain, Narkesh by name. Koz'Um Dawl gets a little testy too.

Spire opts to put the scrolls in his belt, but agrees with looking for the Captain.

Rogar, Yel'kno, and Baird do not weigh in on the scrolls issue, and have yet to weigh in on the proper course of action.

OOC: Going to look for the captain is fine, but all you have is a name. How will you go about finding more info? Maybe you need some skill checks?

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Monday November 21st, 2011 6:30:55 PM

"Let us get two birds with one stone. We know nothing of Captain Nakresh other than his name. Perhaps he'll be known at Waard's temple? It may be that that's even how Lansel stumbled upon him to begin with." Yel'kno puts in, ignoring the scroll issue.

He does a quick check of his equipment and then makes a move to start walking, "Now, where is the temple, again?"

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD) 
Monday November 21st, 2011 8:22:06 PM

Koz'Um Dawl follows Spire from the room and resolved not to speak of the scrolls any longer, though he keeps a keen eye on the morally ambiguous elf.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Monday November 21st, 2011 11:11:48 PM

Spire shrugs at Yel'kno's suggestion, adding, "I have no problem with going to the temple. I have a feeling that the religious folk in this town may be the only ones we can bother putting any trust in. Although..." His free hand absent-mindedly raises to his chin and slowly strokes it. "I suppose we'll see. We truly have no idea what the state the church is in here. It's a rather odd place, to say the least."

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Tuesday November 22nd, 2011 12:17:57 PM

Baird's smile returns as the others begin to vote for visiting the temple. "Well I made it clear I wanted to head there anyway so you have my vote already." Baird glances up at the store keeper and flashes a kind smile to show his good will towards the man. "I think we've gotten all the information we can get from here so we should probably head to the temple soon."

Co-DM Cayzle 
Tuesday November 22nd, 2011 11:07:36 PM

Sorry ... so tired. Post to come in the AM.

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Wednesday November 23rd, 2011 7:18:56 AM

"I think we get a bit o truth from everybody involved. We just have to figure out what it is truth and what is fiction." Rogar says.

ooc: apologies to all. was out of town. was going to post from my phone but it didnt work out that way.


The Temple of Wardd


Co-DM Cayzle 
Wednesday November 23rd, 2011 9:41:26 AM

OOC: Friends, I am the pot calling you kettles black when I raise the issue of posting inconsistency, I know. But I hope that after the American Thanksgiving holiday is done this week, we can ALL get back on track to post five times a week. Thanks! -- DM Cayzle.

Koz'Um Dawl lets the scroll matter drop and goes along wth the group.

Yel'kno wisely suggests looking for this Captain Nakresh at the Temple of Wardd, first. He wonders where the Temple is, but seeing as Bonetown is really hardly more than a hamlet, founded not too long ago, it should not be hard to find.

Spire agrees with Yel'kno, but he wonders about what a temple will be like, here in Bonetown.

Baird is on board too.

Rogar things that there will be some work sorting truth from lies, but he seems willing to give it a try.

Karas and Dilantar go along too.

As it turns out, the Temple of Wardd is in the middle of town, and it stands out because it is one of the bigger buildings around. Also one of the more polished and pretty.

The temple itself is wood and stone, three stories high (although the third story is much smaller than the other two). There are no windows on the ground floor, and the ones on the second floor are narrow and evenly spaced.

If you can make a Knowledge (engineering) check vs DC12, then Highlight to display spoiler: {You can tell that if the doors were closed and barred, the temple would make a solid mini-fortress.}

The temple doors are thrown wide open, and they are carved on the inside with images of moons, waves, stars, dice, cards, and spirals.

If you can make a Knowledge (religion) check vs DC12, then Highlight to display spoiler: {You recall that Wardd is god of moons, tides, rogues, adventurers, madness and insanity, luck, gambling, and the night.}

The door is flanked by four guards in full plate armor. The fierceness of the guards and the quality of the armor -- by far the best you have seen anyone wearing in town -- speaks volumes to the power of this church here in this town.

Sitting in the doorway on a stool is a young man dressed in rags. He is clean except for the smears around his mouth -- it looks rather as if he has been eating dirt. He holds a small deep bowl. He and the guards ignore each other. As you stand looking at the temple, the teenager calls out to you, "A gold doubloon to tell your fortune! A bit of luck to help you inside! Wardd's blessing!"

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+5=11 ;
Wednesday November 23rd, 2011 12:39:40 PM

Baird seems to become more child-like the closer the group draws to their destination. Upon finally seeing the temple Baird suddenly becomes very somber and seems to withdraw into himself as he approaches the doors failing to notice the details of the doors or even the guards. Somewhat startled by the voice of the beggar Baird subtly reaches into his money pouch and grabs the first coin his hand touches, noticing that it is in fact a gold piece he trusts his luck and tosses the coin to the beggar. "I think we could use all the good luck we can get today."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  2d20+5=37 ; d20+5=11 ; d20+5=10 ;
Wednesday November 23rd, 2011 1:36:22 PM

((Sorry about the rolls, I'm still figuring out the dice roller. First roll was a mistake, next two are Knowledge rolls, Engineering and Religion respectively. I suck at skill checks.))

Spire approaches the church, stopping short of where his companions do to eye the building. He attempts to remember things about architecture regarding Warrd's temples, or even just about Warrd, but the information escapes him. Frustrated, his attention turns to the young man begging for gold. For the first time, the party sees Spire's features soften, his hard gaze turning to a mix of pity and sadness. He reaches into his bag and pulls out two gold coins, handing them to the young man. "I have no need for a fortune, young man. Get yourself some real food and clothing."

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 8/12 (4 NLD)  d20+3=12 ;
Thursday November 24th, 2011 7:06:06 PM

Always happy to help the poor and less fortunate than himself Koz'Um Dawl drops a cold gold piece into the begging man's bowl. "A fortune may be a burdensome thing. Keep the gold and my fortune only deluded decisions come when influenced by fortunes."

Knowledge Religion 12

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage)  d20+6=16 ;
Thursday November 24th, 2011 9:55:53 PM

Yel'kno nods and heads off to the temple with the rest of the group. He slows his pace with the others as they near the structure, taking in its surroundings as the approach.

He lets the others in the group tend to the beggar teen while he watches the guards and anyone else near by.

Perception: 16

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Friday November 25th, 2011 1:02:36 AM

Rogar also reaches into his purse and draws forth a gold piece for the begger. He doesnt have the resources to help out as many as he would like but every now and then he can spare a coin. It wouldnt last in bowntown, but maybe he could get a decent meal and a place to sleep.

Co-DM Cayzle 
Friday November 25th, 2011 10:38:18 AM

Four of our heroes -- Baird, Spire, Koz'Um Dawl, Rogar -- spare a coin or two for the beggar.

As you approach him, it is clear that his sanity is questionable. His eyes do not focus together. He has a slight palsy. His voice is loud and clear, however, and as you drop coins in his bowl, he grins and recites:

Friends come here for lucky finds!
Friends come here to win some gold!
Friends come here to find their minds!
Yours sought to unfold the Wold!


The dirt-faced beggar bows and motions you into the Temple.

Yel'kno, keeping alert in every other direction, notes that the Bonetown residents around here gather to talk or make exchanges of packages or to meet before going elsewhere. It seems to him that the watchful presence of the well-armored guards creates a kind of safe zone hereabouts, where no one dares to resort to violence, and therefore that makes this a sort of neutral spot to conduct business without fear of ambush.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Friday November 25th, 2011 1:47:54 PM

Dilantar, letting others intereact with the beggar, asks a guard, "Might you know where to find reverend Moller? We are looking for someone and heard he might have some information regarding him." Dilantar waits for a response before entering the temple.


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Saturday November 26th, 2011 12:58:37 AM

Spire's eyes widen at the eerily prophetic ramblings as a chill runs down his spine. "Unfold... the Wold?" he mutter to himself, his face once again taking on the harsh expression you have all grown accustomed to. He eyes the boy, taking a few steps back to place himself near Dilantar, but a few steps back from the temple. It's probably best I not take the lead here... all things considered, he thinks as he glances over at Koz'Um, and then Baird. Best to leave this to the divine folk of our company.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Saturday November 26th, 2011 1:36:42 AM

Hearing Dilantar ask the guard about Reverend Moller and decided to wait for an answer before proceeding.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Sunday November 27th, 2011 3:42:23 PM

Seeing the relative civility of the area around the temple Yel'kno files the location away for possible future use before looking towards the guard Dilantar asked and waiting for his answer.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Sunday November 27th, 2011 10:55:46 PM

Koz'Um Dawl thanks the beggar for his words before following the others.

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Monday November 28th, 2011 10:17:46 AM

Rogar heads into the temple silently hoping his companions are on their best behavior. Getting into a fight here would be just shy of crazy. The guards arent city watch. If the gods are smiling then they will get in and out with the informaiton they need.

Co-DM Cayzle 
Tuesday November 29th, 2011 12:16:03 AM

DM post to come first thing in the AM. Sorry, had a sick kid to deal with today.


Co-DM Cayzle 
Tuesday November 29th, 2011 9:15:54 AM

Ugh! Two bouts of morning kid-puke, and I'm ready to post! Coming ...

Co-DM Cayzle 
Tuesday November 29th, 2011 9:55:06 AM


Dilantar asks a guard about Rev. Moller.

Spire reacts with quiet alarm at the mad doggerel of the begger boy. He chooses to let others lead here.

Baird is also content to let Dilantar talk to the guard.

Yel'kno takes note of the relative safety of the square outside the temple and then joins the others in waiting to hear what the guard will say.

Koz'Um Dawl, Karas, and Rogar all are content to see where thngs go.

The guard nods and says, "Follow me." He leads the party into the temple. Immediately within is a largish room filled with eight gaming tables. At two tables, players are throwing dice. At another two, card games are going on. Others have strange mechanical devices that whirl and rotate, and evidently players bet on how the machines will move.

You note that the people running the games are dressed in ceremonial robes and vestments. Each outfit, although clearly religious, looks different. Some are new, others shabby. Different colors, cuts, and styles abound. With every play, the robed folk running the games require the players to drop a coin into an alms box.

The guard leads you through a door and into a small room. It is hung with tapestries all round. There are no chairs. He asks you to wait.

After about ten minutes, a priest enters. He asks for your names, ships, and business.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday November 29th, 2011 3:42:15 PM

Spire's jaw drops as they enter the temple, his eyes wide as he gazes around at the various games. Is this entire building dedicated to gambling? I'm not sure whether to be shocked... or impressed. Spire follows the guard silently, staying towards the back of the group as he attempts to soak everything in. Not much of a religious man, Spire has spent very little time in temples and churches, and none of that time has been in a temple of Warrd. As the guard leads them into the room, he begins to grow bored, and walks over to Dilantar. "What do you think of this place?" he asks, gesturing back towards the room they came through. "It seems... interesting." When the priest enters, Spire whips around, a bit surprised that someone had finally come to speak with them. He remains silent, again wanting someone else to take the lead.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+9=10 ;
Tuesday November 29th, 2011 7:02:22 PM

Baird followed the guard and quickly lost his solemn reserve, the more gambling tables they passed the more giddy he became. Even after being left in a room alone Baird continued to smile like a child at pastry shop. When the priest asked for their information Baird quickly stepped forward. "My name is Baird Windcatcher a servant of Warrd not too unlike yourself, I serve on no ship, but we have come to ask for you assistance in aiding another here in Bonetown. We have been asked to locate a cleric of The Pantheon by the name of Lansel. There has been some cause for concern about his well-being."

(and a 1 on my diplomacy check)

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Tuesday November 29th, 2011 7:07:18 PM

Yel'kno moves through the temple examining the various forms of gambling being offered. He was familiar enough with dice and some card games from life on board ship, but some of the more exotic gambling machines were quite foreign and exciting. His hand moves to patch his coin purse as they wait for the priest, wondering if he'll have the opportunity to test his luck.

When the priest finally arrives, Yel'kno turns to face the man with his customary smile, but waits for one of the more pious members of the group to take the lead.

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Tuesday November 29th, 2011 10:20:11 PM

This was not what Rogar expected. A holy shrine transformed into a place of gambling, loss, and occassionally profit. He really shouldnt have been considering what Bonetown was. A true church wouldnt interest many people in Bonetown.

"I am Rogar Stonefist. I serve on no ship and also seek the fate of a man known as Lansel."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday November 30th, 2011 12:54:25 PM

Looking everywhere on the way to the waiting room, amazed, Dilantar glances at Spire as he makes his comment, "It certainly is impressive, not entirely sure how to react to all of this." As the priest comes in, Dilantar responds, "Good day, I am Dilantar Krenwae'afein, an alchemist who recently arrived in Bonetown. Our group is currently searching for a missing person, at the behest of Brother Engev. May we speak to Reverend Moller. We understand he may have a clue to the missing person's whereabuts."


(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Wednesday November 30th, 2011 10:59:58 PM

"It's been an interesting day thus far. We hope Reverend Moller can assist us." Rogar added.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Thursday December 1st, 2011 5:57:37 AM

Koz'Um Dawl is rather unimpressed by the gadgetry and games of chance. He is far more interested talking to this Reverend Moller than scoping out the frivolousness contraptions. He informs the priest of his name and the ship he arrived on and also pressed the man, like Rogar for an audience with Moller.

Co-DM Cayzle  d4=3 ;
Thursday December 1st, 2011 7:24:06 AM


The group asks to speak with Reverend Moller, explaining their interest in finding Lansel.

The priest takes out a coin, and says, "Shall we let Wardd decide if Brother Moller is available?" He flips the coin -- which turns up tails. The priest nods, and says, "I am Brother Moller. You seek information about Lansel. Of course, if a stranger came to me to ask of you, should I just blurt out what I know?"

He looks around thoughtfully. "Please convince me that I should tell you what I know. Perhaps you would be willing to dice for the information? If so, I hope that you have stakes to bring to the game."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday December 1st, 2011 1:23:51 PM

Spire's eyebrow slowly raises as he watches the coin flip up in the air. Listening to Moller speak. he feels anger rising in his chest. This man is supposed to be a priest? I've seen pickpockets with more morality. Having remained silent for too long, Spire finally speaks up and says, "Are we honestly supposed to play a game of chance to discover information regarding a missing man? Are you not the least bit concerned for his well being?"

Co-DM Cayzle 
Thursday December 1st, 2011 3:09:08 PM

Moller grins at Spire. "Perhaps you need to tilt the odds. Wardd helps those who stack the deck."

If you make a sense motive check vs DC10, then Please Highlight to display spoiler: {You suspect he is asking for something. Perhaps there is something you can use to help yourself. Or something you can offer?}

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+1=4 ;
Thursday December 1st, 2011 6:33:04 PM

Spire frowns, angered by this man, but completely unable to read what he is saying. Damn, the one day I need my Mage Hand... he thinks, gripping his bow tightly.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Friday December 2nd, 2011 6:04:52 AM

Koz'Um has little interest in gambling and though he wants to find Lansel he feels that others are more suited to games of chance.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage)  d20+10=19 ;
Friday December 2nd, 2011 8:35:02 AM

"Perhaps we can offer you like for like? Our services is a task for your assistance in this one?" Yel'kno offers up.

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Friday December 2nd, 2011 10:14:04 AM

"I think the only way we are going to get the information we seek is to make a wager. Mr.Moller a longtime friend of Lansel's has noticed a strange pattern in his behavior. Lansel has gone missing and we are trying to find him. Wardd may help those that stack the deck but in gambling terms that's called cheating. We would be fools to make any sort of wager in this establishment."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Friday December 2nd, 2011 3:18:57 PM

Dilantar, recognizing he is out of his element, waits patiently for a solution to the current situation to occur. He pulls out his formula book and begins looking through the formulas to pass the time.


Co-DM Cayzle 
Friday December 2nd, 2011 8:24:03 PM

Spire speaks with some ire, and the priest replies enigmatically.

Koz'Um Dawl seems ill at ease with the prospect of gambling for a man's life. Or at least, for more information.

Yel'kno offers service for service. The priest nods. "That may suffice," he says, "but you still have given me scant reason to reveal personal confidences.

Rogar mentions cheating, and says that a wager is a fool's bet in this temple. Moller laughs. "You can stack the deck by cheating, and you can stack the deck by being lucky! Wardd favors the latter! You are also stacking the deck with your words, which cause me to wonder. You say Lansel has gone missing? And you are trying to help? See, you already stack the deck in your favor with this revelation."

Dilantar, at a loss, looks to matters arcane. Moller looks at that, and smiles. "Unwilling to be bothered, hey?" he asks gently.

"Look, says the priest of Wardd, "I have some fondness for Lansel, and I do not want to do him harm by telling him things he revealed to me in confidence. Yes, he came to me for help. I offered what I could, but he was not satisfied. Where did he go when I told him I could not help in the ways he wanted? I do not know."

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+9=10 ;
Friday December 2nd, 2011 8:38:03 PM

After waiting for the rest of his allies to speak to Reverend Moller, Baird decides to try his hand at diplomacy. "Reverend, I cannot say that I fully understand your phrase as I am somewhat unlearned in my service to Wardd but I trust that luck will give us a way to show ourselves to have Lansel's best interests in mind."

(Diplomacy roll is 1 again)

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage)  d20=18 ;
Sunday December 4th, 2011 10:37:23 AM

"Can you tell us what you helped him with? We know some about what he was after, but little of the details." Yel'kno adds in, "Perhaps knowing what you told him will lead us to where he went next."

"And do you know if Lansel had any dealings with a Captain Nakresh?"

Aid Another Diplomacy: 18

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Sunday December 4th, 2011 1:21:52 PM

Spire sighs, muttering something about "damned religious folk" under his breath, and walks over to Dilantar, opting to pull out his spellbook and leaf through it.

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Sunday December 4th, 2011 9:54:34 PM

"We do not wish Lansel harm. His long time friend, Brother Engrev is concerned. We are helping the good Brother find out where his friend went and what happened to him. I'm wondering if he has gotten himself into trouble."

Co-DM Cayzle  d4=2 ;
Monday December 5th, 2011 8:37:16 AM


"Trouble! Trouble! It comes to all of us in its time, if our luck runs out!" Moller muses. "But I'm inclined to gamble on you fellows." He flips his coin again -- heads this time.

"Well, I will say that many confused and crazed folk come to Wardd. He is the god of the moons, you know. Your friend Lansel was confused. He hoped we could cure him. But we do not cure the mad. We just help them as best we can. We tried to help him, but he went off in search of a cure. He was missing chunks of his memory. He wanted to remember what he had lost."

Moller says to Yel'kno, "Yes, Nakresh. Yes, he mentioned that name. Someone he thought he remembered from his past. I advised him to let go, but he would not. He left us determined to find this name that had floated up from the recesses of his broken mind. He was headed for the harbor, which makes sense when seeking a captain."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Monday December 5th, 2011 9:43:08 AM

Looking up from his formulas to give a quick nod to Spire, Dilantar also answers the comment made by Moller, "It isn't that I can't be bothered per se, it is that the probability of winning in a game of chance against a priest of chance is very small, hence I will leave it to those more capable than I in that area."


(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Tuesday December 6th, 2011 6:06:42 AM

Koz'Um listens to the conversation intently but as of yet does not engage.

Co-DM Cayzle 
Tuesday December 6th, 2011 8:26:29 AM


Dilantar mentions his hesitation to roll against a priest of luck in his own temple. Moller chuckles. "Very wise, if you were indeed playing against me. But that is not what you are here to do. You are here to convince fate, not me. I simply look at the throw of the dice and tell you how it turns out."

"Have you any other questions before you go? Maybe you are interested in having your fortune told? A divination cast?"

[OOC: Friends, I really hope we can get into a daily posting routine. I'm trying hard to do just that, myself.]

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Tuesday December 6th, 2011 7:30:33 PM

"A divination may help... maybe something to aid us with Lansel..." Yel'kno ponders outloud while looking to the others in the group. "but... how do we do such things? Can we ask for the answer to a question?"

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Tuesday December 6th, 2011 7:38:34 PM

"While I'm not one for gambling, a divination cast is something that might help us," said Koz'Um Dawl, "Or confuse us, though I believe it worth the risk, much can be gained from such a thing."
Koz'Um thinks a divination cast a good idea and says so.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Tuesday December 6th, 2011 10:18:56 PM

"Ah, that is true. I hadn't thought of it that way. Nevertheless, I shall refrain from gambling and await the divination with the rest of the group." Dilantar waits patiently for a group consensus.

Co-DM Cayzle  d20+10=22 ; d100=70
Wednesday December 7th, 2011 11:16:12 AM


Moller waits, and a few of his visitors call for a divination. Others are quiet. He pauses.

Then he waits a bit more.

Then he says, "Excellent! I would be glad to seek divine guidance regarding your friend Lansel. Now, normally, I would require a donation, but I feel bad for you." Sense Motive DC22: Highlight to display spoiler: {He does not feel sorry for you.} "So simply donate what you feel is right after the spell is cast."

He casts a spell, rolling a handful of dice as he does so. Spellcraft DC 17 Highlight to display spoiler: {It is Augury.}

After a pause, he says, "Hear the words of Wardd: The friend you seek has ceased his toil. And moved beyond this mortal coil. I'm sorry, the spell suggests Woe."

"If there are no other questions?" he stands to leave.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+9=10 ;
Wednesday December 7th, 2011 12:09:41 PM

Curious at which spell Moller is using, Dilantar is distracted at a critical moment by a chemical phial coming lose in his belt, and is unable to identify the spell being cast. After addressing his issue, Dilantar listens to the divination and is saddened to hear that Lansel has passed on. He then says, "Thank you for your assistance in this matter. Also, would you happen to know anything else that might be of help to us?"


Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+5=14 ;
Wednesday December 7th, 2011 3:16:57 PM

Still in awe of actually being in the temple of Wardd, Baird's attempt to identify the spell being cast is interrupted by a stray thought and a question that enters his mind. After Moller stands to leave Baird draws closer and asks the man for a favor, "This is embarrassing, I am a recent convert from Ffloy and I am afraid I don't have much knowledge about Wardd, do you have an extra holy book?"

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12  d20+4=6 ;
Wednesday December 7th, 2011 6:21:25 PM

"These tidings are ill for us, though we must continue our search. It would not be the first time that this art was read wrong, so let us hope to that," says the small dwarf. "I have no other questions. thank you for your time."

sense motive-FAIL!

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Wednesday December 7th, 2011 9:01:31 PM

Yel'kno's lips turn into a sad frown as the priests divination shows that Lansel is no longer alive. He lets out a sigh and thanks the priest for his time as well.

"Brother Engrev will be saddened by this news... but we should see if we can find the manner of Lansel's death and maybe recover his body so that Engrev can perform whatever rites he may have wanted. It would seem the docks would be our next stop. Perhaps the Harbor Master will be able to give us some direction on this Captain Nakresh."

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Wednesday December 7th, 2011 11:17:41 PM

Rogar donates a gold piece for the divination spell. "I was thinking the same thing Yel'kno. If the harbor master doesnt know somebody does. Lansel took a ship after Nekresh so we should do as such. Perhaps if the gods smile upon us we may find what is left of Lansel's remains and give him a proper buriel."

Co-DM Cayzle 
Thursday December 8th, 2011 8:01:25 AM


Dilantar asks "would you happen to know anything else that might be of help to us?" and Baird asks, "do you have an extra holy book?" Moller purses his lips. "Books are uncommon in Bonetown, and good advice is rarer still. Having received a goodly portion of the latter, perhaps it is time for us to part."

Koz'Um Dawl and Yel'kno offer polite thanks. Rogar goes so far as to offer a single gold piece. Moller's pursed lips turn into an actual frown. "Your generosity will reap its own reward," he says as he sees you to the door.

If you can make a Knowledge (Local) check beating a DC of 5, then Highlight to display spoiler: {Usually people would value a cast spell at a higher price than a gold piece.}

If you can make a Sense Motive check beating a DC of 10, then Highlight to display spoiler: {Moller thinks you are cheapskates. Arguably, this is more of a fact than an opinion. He did say, in yesterday's DM post, "So simply donate what you feel is right after the spell is cast."}

You find yourself outside the Temple of Wardd in the street. You have received sad tidings. What's next? Koz'Um Dawl says the search must go on. Yel'kno and Rogar suggest seeking out this captain and hoping to recover Lansel's body.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Thursday December 8th, 2011 10:53:56 AM

Dilantar thanks Moller on his way out for his assitance and agree that the ship captain should be the next stop. "Perhaps we could ask the Harbormaster if he knows where the Captain might be?"


(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist  d20=13 ;
Thursday December 8th, 2011 11:55:51 PM

The priest may be angry but a happy priest because of a better donation doesnt buy food to eat. Yeah Rogar wishes he could have given more but they may have to pay for passage on a ship and he doesnt have any coin going into his purse.

"I think its a good idea. We can at least inquire about Lansel and a ship before returning to brother Engev."

The Mermaid's Corpse


Co-DM Cayzle 
Friday December 9th, 2011 7:23:46 AM


The general consensus, such as it is, is to keep looking for information. The harbor seems like a natural place to find a captain, and the party heads that way. With some simple poking around and an inquiry at the harbormaster's office, you find out that Captain Nakresh is an orc, and his ship, The Mermaid's Corpse, is an orcish privateer. The ship is still at berth, in fact.

OOC: Laptop died. I'm using the old laptop, but that needs a look-see at the shop too. So both laptops are headed to the shop today. I'll use my wife's desktop later, but posting may be scattered for me for the next few days.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Friday December 9th, 2011 10:05:10 AM

Koz'Um Dawl is all for speaking to this orcish captain to find what information might lead to a larger discovery, he urges his companions to not loose hope, trying to raise spirit with his cheerful attitude.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Saturday December 10th, 2011 9:21:22 AM

Yel'kno nods in agreement. "Captain Nakresh is our only lead anyways... but we should be wary. Somehow I doubt an orc pirate will be the easiest man to approach."

Co-DM Cayzle 
Monday December 12th, 2011 8:31:29 AM

Koz'Um Dawl and Yel'kno urge the group to head for the orcish pirate ship. You can see its ratty rigging up ahead as you stand dockside in Bonetown. How will you approach? What time of day? It is late afternoon now, after a busy morning at the shopkeepers and a busy afternoon at the Temple.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Monday December 12th, 2011 9:45:11 AM

Dilantar suggests, "Perhaps we should send a message to the captain to see if he would like to meet up somewhere, maybe a neutral ground. I would rather not be on his ship, with his crew backing him up, if he decides we are asking too many questions." Dilantar waits patiently for a response. "Or, we could call it a day and report back what we do know and contact the captain tomorrow."


(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Monday December 12th, 2011 10:07:07 AM

"Let's just go talk to him. It probably is more dangerous but he's more likely to ignore a message if he's getting ready to set sail. Harder to ignore all of us. Feels wrong though, going to talk to an orc for help." Rogar says.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Monday December 12th, 2011 6:40:38 PM

"Somehow I doubt we could convince him to come off his ship and meet us if we asked... but I'm not sure I like the idea of going on his ship either. He's a pirate and could just have likely have helped Lansel as killed him. I think our best bet might be stake out the dock near by and see if he frequents a tavern near by. In my experience, a captain isn't too hard to pick out from his crew so if he leaves we should be able to spot him." Yel'kno adds in, looking out towards where the ship is berthed.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Monday December 12th, 2011 11:15:58 PM

"I agree with all thats said," said Koz'Um. "Perhaps there is some other sea faring folk who would know of his preferable tavern."

Co-DM Cayzle 
Tuesday December 13th, 2011 8:19:06 AM


The consensus seems to be that the party would prefer to speak with Captain Nakresh on some neutral spot. The trick is to arrange such a meeting. You spend a little time tying to get some information, and you learn that all the sailors on the Mermaid's Corpse have been sticking very close to their ship, which is unusual. Usually sailors come ashore to carouse. But these have stayed on board. The Captain has been on shore looking for someone, you don't find out who.

Failing to find the captain, you decide to go to the ship.

At the Corpse, there are orc sailors in studded leather armor standing guard with spears. You would have to brave those reach weapons to walk up the gangplank to get on board.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Tuesday December 13th, 2011 11:12:24 AM

"Well, since we were unable to establish a suitable meeting place, there is nothing for it but to go aboard. However I will see if the Captain would be kind enough to meet with us peacefully." Dilantar approaches the guards with his hands in plain view and not making any threatening motions. "Good day, may we speak to Captain Nakresh regarding a missing person? We were sent by Brother Engev to look for a missing friend of his. Is there somewhere we can meet that is a neutral ground to both parties? Any help you can give us regarding this matter is appreciated." Dilantar waits patiently for the guards to respond.


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday December 13th, 2011 11:30:41 AM

Spire, who has been unusually quiet in this search for the captain, finally speaks up as Dilantar goes to speak with the guards. "Why aren't we doing this a bit more... diplomatically?" He looks at Baird and says, "You've got the silver tongue, pretty boy, get us on board."

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Tuesday December 13th, 2011 1:17:35 PM

Rogar follows Dilantar, standing behind him and off to the side. His nunchaku were concealed at the small of his back, under the sash that wrapped around his arms and torso. Not that he needed them. It was good he wasnt doing the talking because he didnt like orcs. Yeah some orcs were even civilized, more or less, but his dwarven blood didnt care.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage)  d20+6=8 ;
Tuesday December 13th, 2011 8:59:12 PM

Yel'kno cannot help but feel that something in off when he hears that most of Nakresh's crew have stayed onboard the ship. That just wasn't natural for a group of sailors in port. He knew from experience that sailors with coins to spent went to port as soon as able, it was as natural as the tides ebb and flow.

"Nakresh is either hiding something or wants to be able to leave quick. Or both." the dark skinned sailor voices his opinion to the group as they make their way towards the ship.

Once within earshot of the guards however, he keeps his lips sealed and takes a good look at the guards and the ship, looking for anything out of the ordinary other than sailors stay on board, but only manages to catch sight of the glare off the water.

Perception: 8

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+9=17 ;
Tuesday December 13th, 2011 11:25:03 PM

With a nod and a slight smile at the introduction as "pretty boy" Baird steps up to the orcs and looks directly into their eyes. "May the luck of Wardd be with you. We wish to speak to Captain Nakresh about a business venture. I believe he will want to speak to us personally." As he waits for the guard to respond or fetch the captain Baird rejoins the group. "I don't want to go on his ship but refusing may be seen as a sign of weakness. I don't want to show orc pirates any weakness at all."

Co-DM Cayzle 
Wednesday December 14th, 2011 9:02:05 AM


Rogar has a natural disinclination to deal with these orcs, and the somewhat more rational Yel'kno says that something is not right.

With Spire offering "encouragement," Dilantar and Baird make compelling speakers, and the orcs do not immediately attack you.

Yel'kno sees some orcs with slings in the rigging. It was not hard to see them since they are swinging their slings in a somewhat threatening manner.

An orc in chain mail comes up from below. He listens and then shouts down, "Captain's not here! Come back at second moonrise!"

[OOC: your characters would, of course, be well aware that there are two moons in the Wold.]

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday December 14th, 2011 2:33:01 PM

Spire frowns. "It would be rather unwise for us to come back at dark to a ship full of Orcs. This does not sit well with me." His grip tightens on his bow as he gazes up at the orcs in the rigging. "They seem none too friendly. I'd rather not be trapped below decks having to fight our way out of a crowd of angry brutes." He looks at the group, his eyebrow raised quizzically. "Are we seriously going to consider this?"

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Wednesday December 14th, 2011 3:30:24 PM

Again, once outside of ear shot of the orcs, Yel'kno will add in his dissent. "I have to agree with Spire. Some of you can see in the dark, but I'm not among you." and he nods his head towards the ship, "We know the Captain isn't on board and there is only one way for him to get back. I say we wait for him to come along and try to talk with him on the dock... and be ready to run if things turn sour"

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday December 14th, 2011 7:40:16 PM

Spire scoffs, and retorts, "How do we know the captain isn't here? Are Orcs suddenly the most trustworthy people in the Wold? For all we know, their captain is occupied on board devouring the corpse of Lansel."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday December 14th, 2011 10:07:10 PM

While I dont think the captain would be eating the corpse of our missing friend, I agree we should wait for the captain. Although we shouldnt look like we are ambushing him.

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Wednesday December 14th, 2011 10:28:00 PM

"Those two will not tell us anything." Rogar says after they move away from the ship. "Unless somebody has contacts int he city that might know where the orc captain will be we have to come back. We should tell Brother Engev what we have learned. He may be able to fill in some blanks."

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Wednesday December 14th, 2011 10:40:19 PM

Baird follows the group away from the pirate ship silently hoping the orcs were not paying attention to what they were saying. "I understand how you all feel, orcs are not trustworthy individually or as a group. I also think that if we wait for the captain in what might be taken as an ambush then we may very well sign our own death warrants."

Co-DM Cayzle 
Thursday December 15th, 2011 7:50:32 AM


The group backs away from the orc ship, faced with a conundrum. No one wants to come back to a fully armed orc ship at night. So you decide to wait for the captain. You are careful to avoid looking like an ambush. You leave lots of room for walking by. You do not have your weapons drawn.

You are watched carefully from the orc ship, but you are left alone.

And after sunset, three orcs approach the dock and walk towards you. One calls out, "What is this?" the three orcs draw weapons. "Who are you, and what do you want?"

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+3=16 ; d20+9=29 ;
Thursday December 15th, 2011 2:28:17 PM

Spire tenses up, slowly grasping his bow on his back and pulling it off. He steps back a bit, looking to the more charismatic bunch to deal with this situation. He decides instead to glance around the docks for more Orcs mobilizing or even on the ship (Perception check 16). Spire also sizes up the Orcs standing in front of them to see how much of a threat they pose.

(Knowledge: Geography check to determine power of Orcs threatening us. I think that's the skill you asked me to use last time I tried to do this.)

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20=16 ;
Thursday December 15th, 2011 9:57:54 PM

Stepping to the front of the group, keeping his hands in plain view, Dilantar speaks, "Good evening sir. Am I to understand you are Captain Nakresh? If so, we could use you assistance in a matter regarding a certain missing person. We would like to speak privately with you, with no harmful intentions, about any assistance you would be willing to provide" (Diplomacy roll 16, to make myself seem friendly and not dangerous)

((OOC: I would roll high for a skill I have no bonus in, but roll low for other things ;P ))

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+9=21 ;
Thursday December 15th, 2011 11:57:22 PM

Baird steps forward beside Dilantar, "Captain we assure you we have no ill will towards you and were simply waiting for you in the hopes of doing business. As my companion stated we are searching for information on an acquaintance of ours named Lansel."

(aid another Diplomacy 21)

Co-DM Cayzle 
Friday December 16th, 2011 10:30:18 AM


"I am Nakresh," the orc captain declares. He is confident and armed to the teeth, as are his cohorts. Spire does not think that you would come off very well in a fair fight. And they likely would not fight fair.

"We can talk here," the orc says to Dilantar. "Who are you looking for?"

"Lansel, the madman." He sneers at Baird. "Yeah, I know him. He came to talk to me two nights ago. We had a conversation, and he left. He's not here any more. Okay?"

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage) 
Friday December 16th, 2011 7:09:12 PM

Yel'kno lets the others carry the conversation and does his best to look uninterested in violence, yet still dangerous as the same time, though likely fails at the latter.



(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Friday December 16th, 2011 8:11:15 PM

"So which ship did you direct him too?" Rogar asked. Lansel was looking for passage and Nakresh was still here so they couldnt have taken him anywhere in that time.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Saturday December 17th, 2011 1:24:25 AM

Baird stood his ground but did not advance showing as much strength as he could without becoming aggressive. "If I may ask one more question, what did you two discuss?"

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Saturday December 17th, 2011 2:35:23 PM

Spire attempts to look non-menacing, not wanting to provoke a fight with these Orcs. He glances around at the others, hoping they don't try the opposite.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20=11 ;
Sunday December 18th, 2011 5:29:42 PM

"I too would like the answer to my friend's question. If it helps, we can offer you a round of drinks for the information. Or we could possibly help out with whatever it is that you are out all day searching for." Dilantar keeps a level voice and does his best to not look threatening, but also not look like a pushover.

((Diplomacy 11))

Co-DM Cayzle 
Monday December 19th, 2011 10:54:55 AM


Yel'kno and Spire try to look intimidating. [DM Advice: Roll that Intimidate check next time. Or Diplomacy to aid another. Or something. If you do well, I can give you (the party) a bonus. But with no roll, there's no hook on which I can hang some action.]

The orc captain glares at Rogar. "All I know is he was headed to meet his friend. The magician."

Baird, aided by Dilantar's calm manner, asks that the captain and Lansel talked about. The orc barks a laugh. "He's crazy. He asked if he had shipped out with me in the past. As if he would forget two years of service on the Corpse! Madman, I tell you. Of course I know him, and know him well. Or at least I did. But the Lansel who talked to me was -- arrrg -- timid, like a mouse, and quiet. When he shipped out with me, he was bold and loud. And crazy in a good way, fit to serve on my crew. Two years he sailed and wenched with the best of them, and patched up every one of us from time to time with his cures. That's why we took him. I wouldn't take him now if he begged me, which he didn't. That's all."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20=8 ; d20=12 ; d20=7 ; d20=1 ; d20=20 ; d20=4 ; d20=2 ; d20=9 ;
Monday December 19th, 2011 4:02:55 PM

Dilantar crosses his arms and strokes his chin thoughtfully "Do you know about when he changed? Or was it he left for shore leave one day and came back completely different? Ah, before we go any further, here is some payment for the information you have given us, it is very much appreciated." Dilantar reaches into his belt pouch and tosses a gold coin at one of the orcs to either side of the captain. "Do you know what he was looking for or what he wanted to learn when he contacted you, other than the fact that you sailed together. Did he state his reason for asking you if you had sailed together?"

((diplomacy roll of 8 to maitain previous attitude, the rest of the rolls are due to browser error :) ))

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Monday December 19th, 2011 11:23:27 PM

Rogar glares back at the big orc. He didnt like orcs much nd they didnt like him. Orcs and dwarves never got along. Oh Rogar could be civil...enough but he didnt have to like it. At least they werent going on that ship.

Co-DM Cayzle 
Tuesday December 20th, 2011 9:41:46 AM

DM OOC: Ugh! Just two posts! I am happy to report we will be adding two new players this week. I am sad to report that Karas and Koz'Um Dawl are unable to continue. Let me hold off a few hours and see if anyone else posts.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+5=19 ;
Tuesday December 20th, 2011 12:23:30 PM

After stating that he would ask no more questions Baird decided to remain silent and allow Dilantar to take the lead with the captain. Instead of speaking he pulled a small pouch from his pocket containing a few gold pieces and tossed them to the opposite orc the Dilantar did.

(Aid another diplomacy 19. 4 gold coins in the small pouch)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+1=16 ;
Tuesday December 20th, 2011 12:34:50 PM

Spire hovers in the background, still eyeing the orcs for any sign of aggression. As the captain speaks, he leers at him, attempting to see if he's lying or misleading, as both pirates and Orcs have a tendency to do that.

(Sense Motive 16)

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 (11 nonlethal damage)  d20=14 ;
Wednesday December 21st, 2011 2:31:33 PM

Yel'kno looks to the others as they address the pirate captqain and a smile comes to his face as the orc leader and his crew have yet to stab anyone. When able, he puts in his own question, "And Captain, this magician you said Lansel was going to meet... Did Lansel happen to say his name?" AID ANOTHER diplomacy: 14

Co-DM Cayzle 
Wednesday December 21st, 2011 3:59:04 PM

Sorry everybody! Holiday and health pressure is to much today. DM Post first thing in the AM.

Co-DM Cayzle 
Thursday December 22nd, 2011 9:30:34 AM


[DM OOC: Thanks everybody, for your patience. I am happy to announce we have two new players, who will join us shortly. As with myself, erratic posting around the holidays is the Wold norm, so do not worry if you miss a day or two. More later, I promise.]

Lansel was always the wild type, back in the day, Nakresh says, except he always had bad dreams.

The orc captain tells you the name of the magician, as well as where to find him. He seems to have the attitude of wanting to give you a reason to leave.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday December 22nd, 2011 2:48:22 PM

Spire simply says, "Let's go, then," and begins to walk away from the Orcs, not bothering to see if anyone was following him. A bit shaken, he glances over his shoulder back at the pirates, and breathes a sigh of relief as he steps off the dock back onto dry land. I should really consider never leaving land again. Ever.

Co-DM Cayzle 
Thursday December 22nd, 2011 10:20:04 PM

DM Extra short post because the one from this morning was also short.

Spire intuits that the captain is telling the truth and does not much care. Rather, he has other business that he thinks is more important. He thought Lansel was funny at first, but then he just bugged him.

Nakresh barely notices the coins two of the party offer him. He turns to go. You all seem ready to go too. The magician's address is your only lead left, so that seems obvious ... except it is getting late.

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Thursday December 22nd, 2011 11:05:10 PM

"I hope this turns up something. If it doesnt we dont have much else to go on." Rogar comments as they leave.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Friday December 23rd, 2011 2:17:41 AM

Spire yawns, looking at the setting sun. "Well. We should look into this 'magician' tomorrow. I believe there was talk of looking for more adequate housing tonight?"

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Friday December 23rd, 2011 9:17:23 AM

"Thank you for your assistance in this matter, Captain" Dilantar calls out as the two groups part. Turning to the group and addressing Spire, "Yes, I believe we spoke of visiting one of the common houses. Although I do think we should be very cautious there. I agree with finding the mage tomorrow, it is rather late. Does anyone know where the common houses are? I am not to familiar with the town just yet." Dilantar waits for an answer and will follow whoever knows where the common houses are.

((OOC: wow, two days without posting! my bad I will be better able to keep up now, we(the wife and I) had a long two days talking with various doctors, they found two matches for a bone marrow transplant! Now we just wait for checkups and such and making sure all scheduling is in order!))


Co-DM Cayzle 
Friday December 23rd, 2011 9:52:54 AM


[DM OOC: There are always times when posting comes second. This sounds like, one of them, Joel! Best of luck to you and your wife. In general, posting slows down in the Wold around the holidays, so no worries. For those who need more of a Wold fix during the season, I strongly urge you all to bring a 5th level version of your characters to the Giggling Ghost tavern for yuletide cheer, games, and presents!]

The name Captain Nakresh gives you is "Elfonce," and the tavern this magician frequents is "The Sea Shanty."

Back at Brother Engev's chapel, the benches are as "firm" as ever and the confines as "cozy." The good brother is most interested in what you have discovered, and offers you each 10 gp for your good work.

OOC to Rogar: Highlight to display spoiler: {You know Engev has no more than 100 gp stashed away. This is most of his reserve fund he is giving you. The cleric has no head for money!}

He urges you to keep on making good progress.

The next day, the Sea Shanty is your destination, and when you get there, the tavernkeeper motions you to a large booth in one corner, currently occupied by a parrot, a human fellow in green robes, and a blond human woman carrying several sharp blades and wearing metal armor.

[DM OOC: Please welcome Melinda and Josh. Please be sure to describe your characters in your post.]

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12  d20+6=25 ;
Friday December 23rd, 2011 9:58:01 PM

Yel'kno declines brother Engrev's offer of payment, "No, Brother Engrev... I already am doing this as repayment for your healing the other day, keep your coins." He lets another with a more gilded tongue inform the Brother that Waard's priest's divination said that Lansel was dead.

In the tavern, the lanky warrior stays alert and looks at the other occupents of the tavern in passing before focusing on the two the tavern keeper pointed out.

Perception: 25

OOC: Welcome aboard, me hearties!

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Saturday December 24th, 2011 3:58:22 AM

Spire gives Brother Engrev thanks for the payment, and quickly stows the coins. He stalks along slightly behind the group, his bow ever present in his left hand, his right hand often pushing the long hair from his eyes. As they enter The Shanty, Spire's head snaps up, his eyes glowing with his Detect Magic spell. "I want to talk to the magician," he mutters to anyone listening. "See if he's real, or just some fool peddling tricks." Spire's eyes flash over to the people the group is pointed toward, scanning the humans and the parrot.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Saturday December 24th, 2011 4:01:51 AM

Baird looked at the coins in the priest's hands then at the offering box they must have come from and decides that his purse would be better off without the coins given to rivals of Wardd. "I am with Yel'kno on this good priest, I cannot take your money."

On the way to the tavern Baird hags to the back sullenly. "I thought we were going to find somewhere else to sleep, I don't like that place. Brother Engev I bear no ill will, but that that temple gives me no peace and some headache."

Baird seems to draw himself out of his foul mood as the Sea Shanty comes into view, hoping that there might be a game of dice or other gambling that he might be able to increase the fund available to him and possibly his friends. After being directed to the booth Baird orders some mead for himself and indicates that he will cover the first round of any who wish to partake. Sitting down casually and extending his hand in a firm handshake common among those who work hard for a living, Baird introduce himself and the others gesturing at each in turn sparing a nod to the man and a lopsided smile for the woman. "Well met and good day. My compatriots and I were told that we could find a magician by the name Elfonce over here. Might that be you good man?"

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Saturday December 24th, 2011 4:03:44 AM

(( I typed so much there I forgot to welcome our new peoples. So Welcome and such! :D ))


Josh (Alphonse) AC 13/13/10 CMD 13 HP 6/6 
Saturday December 24th, 2011 2:48:52 PM

Alphonse Rakham is an average-looking young mage dressed in robes of deep green linen. His reddish hair reaches his shoulders, and a small but bushy beard adorns his face. His skin is light, but the recent sun is beginning to have an effect on his face, which is getting tanned from his time in Bonetown.

Alphonse sits at his customary table, sipping a pint and chewing a mouthful of mutton. His valise sits next to him by his chair. He wonders how Lansel is getting along in his research, and how he's ever going to make a name for himself in a pit like Bonetown.

Alphonse feeds a small slice of mango to Crackerjack, the parrot on his shoulder and tries to come up with a plan to make some money today.

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Monday December 26th, 2011 3:35:20 PM

(thank god the holidays are over)

Rogar refuses the gold from Brother Engev. He isnt doing it for coin. There are other ways to make coin should that need arise.

"Brother Engev keep your coin. You've helped us so its only right that we help you find your friend. Remember Brother Engev that you may be honest with coin but others will not. Never offer a price on anything and pay less than what they tell you."

On the way to the Tavern, Rogar says to the others, "Brother Engev has no head for coin. He doesnt have very much. Certainly not enough for what he wishes to do in this town."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Tuesday December 27th, 2011 9:38:58 AM

After waking up, Dilantar spends some time with his kit preparing materials for bombs and his mutagen, which is slightly green in color. He then prepares a formula for healing wounds, just in case of an emergency. Dilantar seems hesitant to accept the coin, but takes it in the end. "While I do not wish to deprive you of money, I will take the reward to further my research." Dilantar follows the rest of the group to the Sea Shanty and approaches the two strangers that were pointed out to them. "Good day to you, I am Dilantar Krenwae'afein, how are you called?" Dilantar waits patiently for a response before sitting down.


Co-DM Cayzle 
Tuesday December 27th, 2011 10:54:29 AM

At the tavern, the party finds the indicated table occupied by two humans. Alphonse is unarmored, and is feeding his parrot. The female is wearing scale armor.

Yel'kno sees that the female has a longsword, a dagger, and a steel shield.

Spire notices magic. Does he take the time to stare intently and obviously?

Baird, more friendly, buys a round of drinks.

Rogar's thoughts remain with poor Brother Engev.

Dilantar actually introduces himself! [OOC: At least one of you did! LOL!]

Perhaps a conversation will ensue?

========== ========== ==========

OOC: To add a link from your post header to your PC sheet, use this syntax:

{link href="URL"}PC Name{/link}

For example, here is Dilantar's:

{link href="https://docs.google.com/leaf?id=0B0Jf52T-OmwwMTgxOTg5OTktZTc3OC00YTg0LWFlNzctNjMwNmI1ODY1MzM4&hl=en_US"}Dilantar Krenwae'afein{/link}

However, use [ and ] instead of { and }.

For more posting tips, go here.

Giada 
Tuesday December 27th, 2011 7:34:25 PM

Giada is an attractive young human female who appears to be in her early 20's. She wears clean scale mail and a blue tunic. She has long blonde hair, bright blue eyes and the fairest of skin. There appears to be an aura of wealth and privilege about her. She wields a long sword which she has secured to her side and a large metal shield on the floor leaning against her bench. The shield dawns a symbol of a golden falcon. She stands when the others approach to greet them properly.

ooc: Im so sorry everyone. Im new to this and didnt know how to post. Im a "virgin PBEMer". And that's not pronounced "virgin Plumber" :)

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 
Tuesday December 27th, 2011 8:26:09 PM

OOC: As our illustrious DM has been saying this last week or so: Things slow down over the holidays so don't worry about missing a day here and there. You'll have time to get up to speed.

~~~~~~~~~~~~

Yel'kno moves up the occupied table with the others in the group, but doesn't sit or get too close. He doesn't want to make the two sitting to feel either crowded or surrounded by the sudden attention they're getting. Instead, he just offers a friendly smile in greeting, but otherwise remains quiet.

Co-DM Cayzle 
Tuesday December 27th, 2011 11:19:49 PM

OOC: Excellent description, Giada! Yel'kno (and everybody else) what do people see when they look at you?

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday December 28th, 2011 11:08:32 AM

((OOC: First off, don't worry about not knowing how to do something, we are always ready to help :), mostly anyways, I do have wife/hospital things going on so I may not be able to respond all the time, but someone else in the group surely will))

Seating himself accross from the two individuals, Dilantar is a slender, dark-skinned drow that has very short hair done up in spikes. He wears leather armor, along with a belt that is festooned with pouches and vials. He also has a backpack that is clinking with the sound of glass and other items gently knocking against each other when he moves. Lastly, a side pocket in the backpack has a journal poking out of it, with various loose leafs of parchment sticking haphazardly in it. He has silver eyes and a kindly smile. "Perhaps after my friends make their introductions, we can hear your names?" Dilantar slides his backpack off his shoulders with an audible sigh and places it on the ground next to him, checking first to ensure that he isnt setting it in the way of anyone, and also being careful not to disturb it.


Co-DM Cayzle 
Wednesday December 28th, 2011 5:06:44 PM

Slow posting is normal this time of year. Happy Dec. 28, everybody!

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 
Wednesday December 28th, 2011 7:12:45 PM

Yel'kno is a tall, lanky human with dark, jet black skin and barely an ounce of fat on him so that his skin is stretched tight over a lightly muscled frame. He wears a faded suit of leather armor with a bow of his shoulders and a sword, knife and quiver at his waist. HIs eyes are sea foam green and his infectious smile of perfect, brilliant white teeth sticks out in contrast to his ebony skin.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday December 28th, 2011 8:50:29 PM

Spire, content that the man isn't just a con artist, blinks and dispels Detect Magic. The tall elf sits down across the table from the man in the robes. He has rather dark blonde hair, that could even qualify as a very light brown. His eyes are a bright green that almost seem to glow in contrast to his pale skin. In his left hand his carries a longbow, intricately carved with what look like tribal markings and arcane symbols. On the palm of his left hand you can see a tattoo of a spitting viper, the rest of it coiling up his arm to his elbow. He also sports a thin pink scar, running down his left cheekbone to his throat. Looking as the magician, he nods and says, "Hello, fellow spellslinger. I trust you are the one called Elfonce."

(Josh) Alphonse AC 13/13/10 CMD 13 HP 6/6 
Wednesday December 28th, 2011 10:21:38 PM

"It's pronounced Alphonse," says Alphonse. He shifts into a more relaxed posture and pulls a pipe from the folds of his robes.

"You're quite a group," he says, pulling out a pouch of tobacco and stuffing some in the end of the pipe, "Do you need a spell cast? Or perhaps you have need of a scroll?"

*Prestidigitation to light the pipe*

Alphonse snaps his fingers, sending a few blue sparks into the pipe, then inhales deeply.

"Or are you looking for something else, perhaps?" Smoke pours from his nose, the smell of tobacco and ozone filling the air.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Friday December 30th, 2011 1:26:11 AM

Baird leans forward resting both hands on the table the left of which has a 4 inch scar visible through a matching rip in his shirt. "Someone else actually. We are assisting Brother Engev in locating his friend and assistant, Lansel. We were told that he was trying to find you."

Baird is a few inches taller than the average human and has short cropped wavy blond hair with a strawberry blond goatee and light blue eyes. Lightly tanned skin and a muscular frame from his years spent as a sailor. Though not overly handsome people seem drawn to his witty remarks and sarcasm delivered with a friendly smile to remove any insult.

Co-DM Cayzle 
Friday December 30th, 2011 10:58:30 AM


As you talk and make introductions, the business of the tavern goes on uninterrupted. Patrons go in and out. A barmaid takes your orders and brings out drinks. Four especially burly fellows come in and sit at the table next to you.

[OOC: Regular posting resumes Tuesday morning with an early post from your DM.]

(Walter) AC 17/17/14 -- CMD 19 HP 11 / 11 Rogar Stonefist 
Friday December 30th, 2011 11:28:10 AM

Rogar stands 4' 6" tall and a muscular stocky build as all dwarves tend to have. He wears sandals, loose brown pants, and a white sash around his waist. A long scarf starts at one wrist and coils up his arm. The scarf then criss crosses his chest several times before coiling down the other arm ending at the wrist. Rogar's head is bald and covered with the symbols of his order. His beard is trimmed into a neat gotee instead of the long traditional dwarven beard. Despite his unusual appearence his most unique feature is the stone grey coloring of his hands.

Rogar gives a tired nod to the newcomers and orders an ale with some bread and cheese. He sits down with a sigh, problems heavy on his shoulders. Problems with no solutions.

(Josh) Alphonse AC 13/13/10 CMD 13 HP 6/6 
Friday December 30th, 2011 1:08:30 PM

"Lansel? Is he missing?" asks Alphonse, a look of concern spreading across his face, "I last saw him a few days ago. He was very excited to talk to some Orcish pirate. I tried to talk him out of it, but Lansel... so bloody-minded that one. He kept saying he was 'so close.' I wasn't sure what he meant, but perhaps the pirate did him in."

Alphonse take another long drag from his pipe.

"I'd hate to think Lansel had sunk to piracy, but then again, he always was a bit of an odd fellow. I didn't really know him that well - we had more of a professional relationship, you understand."

Alphonse furrows his brow in thought and absent-mindedly feeds another slice of mango to the green macaw on his shoulder.

"Were you hired by this Brother... Engrev, you said? Or are you doing this out of the kindness of your own purses?"

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 
Sunday January 1st, 2012 9:19:32 AM

"It is more of a favor for Brother Engrev than employment. The good Brother tended to some of our wounds after we got into a scrap when we first arrived to the city.. for me, this search is a way to repay him."

Yel'kno lets out a sigh then and looks to the others in his group, "It would seem we have two possibilities.. either Lansel visited Captain Nakresh as the Captain said and then something happened to him on the way back to meet Alphonse here or Captain Nakresh did something to him."

He didn't mention the third option of Alphonse lying, but figured that was best since the magician was sitting right there.

Barbarian Barfight


Co-DM Cayzle  d20+8=28 ; d20+8=18 ; 4d4+16=23 ; d20+8=13 ; d20+8=21 ; 2d4(2+1)+8=11
Tuesday January 3rd, 2012 8:52:23 AM


The four big humans in furs and leathers draw their weapons as they walk up to you, and attack without warning or mercy, hoping to spill your blood on the floor along with the peanut shells and trash.

The four big humans in furs and leathers draw their weapons as they walk up to you, and attack without warning or mercy, hoping to spill your blood on the floor along with the peanut shells and trash.

OOC: I took the liberty of placing you on the map. If you disagree with your placement, e-mail me.

The attackers are ruthless and remorseless. They strike twice with two-handed falchions at Rogar and twice at Spire. They seem to be focusing in order to take down opponents fast.

Attacker 1 slashes at Rogar.

The first is a crit threat that confirms vs AC18 ... beating Rogar's 17! That one inflicts a massive 23 points of damage vs Rogar, and he is not only knocked unconscious, but at -12, he is very near death! [OOC: In Pathfinder, death comes at -Con, so Rogar dies at -16.]

Attacker 2 goes after Spire and just misses.

Attacker 3 aims at Baird and hits. Baird takes 11 damage. He's at -1.

Attacker 4 was going to attack Baird too, but now he can't. He readies an attack.

Map was sent in the mail. Two heroes are down with two blows! What is going on here?!

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+5=10 ;
Tuesday January 3rd, 2012 1:56:09 PM

Dilantar, throwing caution to the wind as two of his companions are downed so quickly, throws a bomb just behind three of the attackers, hoping to at least distract them for a moment. (bomb placed behind attacker 3 to hit 2,3 & 4 with splash damage. Attack roll of 10 vs floor AC of 5 hit. 7 fire damage to all three attackers with a Reflex Save DC of 15 for half damage) Dilantar stands up from his seated position and directly faces the opponents.


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d4+1=5 ;
Tuesday January 3rd, 2012 2:41:19 PM

Spire spins around quickly, just narrowly dodging the attack that came at him. Without even thinking, his hands begin to glow with a familiar red flame, that quickly fire out to his left, attempting to hit as many of the assailants as possible.

(Burning Hands, DC 17 Reflex for half. Aimed at 3 and 4.)

Giada  d20=12 ; d8=6 ;
Tuesday January 3rd, 2012 4:02:54 PM

With Rogar dropping, I'll quickly pull my sword and spring towards attacker number 1. I'll try to stand over Rogar's body to protect him while I swing at number 1.

ooc: I forgot to add the +5 att bonus to my roll. ( +2 str+2 base att+1 weapon focus). 12+5= hit AC 17
If I hit ac 17, my damage is 6+2=8

Co-DM Cayzle 
Tuesday January 3rd, 2012 8:52:23 PM

Note: Even downed PCs can make a post. Keep the Pathfinder rules for dying in mind:

On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. You can keep a dying character from losing any more hit points and make him stable with a DC 15 Heal check. If any sort of healing cures the dying character of even 1 point of damage, he becomes stable and stops losing hit points.

So make those Con checks!

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12  d20+3=17 ; d20+2=18 ; d6+1=4 ;
Tuesday January 3rd, 2012 10:24:59 PM

Yel'kno lets out a yell in warning too late as his companions are cut down by the furry thugs before the yell turns into a scream of anger. The lanky sailor leaps onto the table while drawing his sword and after another step launches himself into the air and over their assailants to land on the table behind them.

If not dead from an AoO and still able, he'll lash out at thug 3 with his sword.

~~~~~~~~~~~~

Action (Move I think?): On table, jump over men to the other table. Acrobatics: 17. I think this covers the 5' distance and the probably 3 feet height needed to go from table top to table top?

If still able, attack Thug 3: Hit AC 18, damage 4


(Walter) AC 17/17/14 -- CMD 19 HP -/ 11 Rogar Stonefist  d20-10=3 ;
Wednesday January 4th, 2012 12:00:47 AM

Rogar gurgles on the floor as his blood spills out quite rapidly.

con check: 3

(Walter) AC 17/17/14 -- CMD 19 HP -13/ 11 Rogar Stonefist 
Wednesday January 4th, 2012 12:08:46 AM

his HP is at -13

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP -1/10  d20=13 ;
Wednesday January 4th, 2012 12:48:30 AM

Baird never even saw the attack that put him down, he could feel the blood flowing onto the ground even as he fought to remain alive.

(stable, -1 hp

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d20+3=15 ;
Wednesday January 4th, 2012 1:07:12 AM

Alphonse Leaps back out of his chair (five foot step North) and begins to move his hands in a circular motion, creating a purple glow around his body. (Mage Armor)

If there are other people in the tavern, Alphonse yells, "Fifty gold to anyone who brings these bastards down!"

Aplhonse runs around the whole group, leaping over the corner of the nearby table to do so. (30 ft move, 5 squares West, 2 squares South, acrobatics roll of 15 to hop table)

Co-DM Cayzle 
Wednesday January 4th, 2012 1:47:01 PM

Ugh, sorry all! I had intended to use my lunch hour to do the turn, but my new boss asked me out to lunch. Can't say no to that!

DM post coming Thursday morning!

Co-DM Cayzle  d20=19 ; d20=7 ; d20=2 ; d20=3 ; d20=9 ; d20=20 ; d20=20 ; d20=2 ; d20=4 ; d20=11 ; d20=4 ; d20=17 ; d4=1 ; d4=2 ; d4=3 ; d4=3 ; d4=4 ; d4=1 ; d4=2 ; d4=3 ; d8=3 ; d8=6 ; d8=7 ; d6=5 ; d6=6 ; d6=6 ;
Thursday January 5th, 2012 7:02:31 AM

[OOC: Giada, please put your AC and current hit points in your post header with your name. Thanks!)

In the face of the sudden onslaught, Dilantar tosses a bomb behind the attackers. Attacker 2 saves for 3, and Attackers 3 and 4 take the full 7.

Spire follows with a spell that toasts foes 3 and 4 from the front. Both fail, and take 5 more.

Giada leaps forward to stand over Rogar, and she attacks the first foe with a sharp thrust. The blow lands home, inflicting a solid 8.

Alphonse makes a loud call to pay any who would aid the group. He casts a defensive spell and maneuvers around.

There are indeed other patrons in the place, some known by face, or even name to Alphonse. The mage's call for help (and promise of rich reward) brings one fellow to assist. A human known to Alphonse as Gretho the Great steps forward. He is a large human with a dwarvish ax sized for his own substantial frame. "What's this?" he bellows. "I know you're good for it, Alphie, so long as your pals don't burn me with their little flames!" The other patrons have made themselves scarce, especially after the explosion and flames.

Gregor raises his ax as he comes forward, and he attacks with a mighty critical hit! [DM rolled two 20s!] The ax falls fast and splits the skull of Attacker 2! The fellow takes 34 damage and falls down dead!

Yel'kno's acrobatics are enough to let him avoid AoOs as he makes a clever tactical move and draws his weapon. Attacker 4's readied attack is a clean miss with a natural 2. The positioning nets Yel'kno a +2 flanking bonus as he drives his sword home, bloodying Attacker 3 for 4.

Baird manages to stabilize, and is not in danger of passing on.

On the other hand, Rogar struggles to stay alive, but his cause is dire indeed! Without healing or first aid soon -- really soon -- he will die.

===== ===== =====

The three remaining attackers retaliate angrily.

Attacker 1 snarls at Gregor. "This is cult business, not yours. Get out now if you know what's good for you!"

Attacker 1 swings at Giada, and hits AC12, a miss.

Attacker 3 does the same, hitting AC19, inflicting 12 damage! That puts Giada at -1 hp, and she is down! (please roll Con check to stabilize).

Attacker 4 goes for Spire, hoping for an easy hit, but his attack on AC12 falls two short! Spire has been missed twice now by these battle-hardened ragers while his more sturdy friends drop like flies!

===== ===== =====

All attackers are AC12

Attacker 1 - 8 damage

Attacker 2 - 37 DEAD

Attacker 3 - 16 damage

Attacker 4 - 12 damage

===== ===== =====

Giada: -1 hp NOT stable

Baird: -1 hp stable

Rogar: -14 hp NOT stable!

===== ===== =====

And the MAP!


Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12  +5=5 ; d20=3 ;
Thursday January 5th, 2012 9:56:38 AM

Yel'kno once again lashes out with his sword, but with a flashback to the fight on the docks he fails miserably in the attepmt. He watches in growing fear as Giada is cut down and Rogar bleeds, but calls out to the great patron assisting them,

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 
Thursday January 5th, 2012 9:59:24 AM

"You've already killed one. They won't forgive that! Help us and they won't know!" Attack on Thug 3: miss ac 8

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+1=7 ; d20+1=13 ;
Thursday January 5th, 2012 10:57:44 AM

Now aware that someone is helping the group out, Dilantar quickly scans the situation to see where he would be most useful. Noticing one of his companions in such dire straights, Dilantar decides to attpempt to stabilize the one in the most danger of dying. Crawling under the table to get to Rogar, Dilantar quickly does what he can to help out. Muttering a quick prayer to Alemi and hoping he isn't too late, Dilantar grabs a rag on the floor nearby to stop the bleeding. (rolled a 7 for Heal: First Aid check(DC 15), did not make the DC and used a hero Point to re roll the d20. New resulting roll is 13, still does not make the DC but if someone aids Dilantar he can stabilize Rogar) Realizing his inexperienced attempt at first aid will not be successful, Dilantar yells out, "If someone can help me, I am sure we can save Rogar from death!" Dilantar stays protectively over the wounded Rogar.


(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Thursday January 5th, 2012 1:28:45 PM

"Thank you Gretho Your aid will be richly rewarded!" yells Alphonse as he moves sideways to put a table in between himself and his attackers. (5-foot step south)

Alphonse begins to weave his fingers together and then snaps them apart rapidly, a sympathetic burst of blue-white energy emanating from the first thug's falchion as it cracks. (Cast "Break" on attacker 1; -2 on all attack and damage rolls, can only score a critical on nat 20, and only x2). He then proceeds to flip the table on its side as a barrier between himself and the combat (move action; move heavy object).

"Remember to keep one alive for information and to settle the bill for damages!" he yells over the din of battle. After all, if Alphonse had learned one thing in the last few months, it was never to get on the bad side of a Bonetown bartender.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+6=14 ; d8=1 ;
Thursday January 5th, 2012 4:59:42 PM

Spire spins away from the attack, laughing wildly at the men attempting to attack him. (5 ft. step North) "Come now, you great lummox, surely you can hit the frail elf!" he cries out, his hands quickly knocking an arrow into his bow and loosing it at the man who just attacked him.

(Longbow attack against 4, hits AC of 12 for 1 damage.)

Giada 
Thursday January 5th, 2012 6:51:23 PM

If attacker 1 has a weapon break or malfunction, and the damage I inflicted does not kill him. I'll see if I can get him to surrender on my next attack. Using a little diplomacy and a high Charisma to it's fullest (my specialty).

(Walter) AC 17/17/14 -- CMD 19 HP -15/ 11 Rogar Stonefist  d20+1=3 ;
Thursday January 5th, 2012 9:11:09 PM

OOC: failed con check. Thanksf or trying Dilantar. I'll start thinking of a new concept.

Co-DM Cayzle 
Thursday January 5th, 2012 9:51:29 PM

Rogar -- you still have at least one more round of actions for the party to save you. You started at -13. I posted that you went to -14. Next DM post you will go to -15, but you still have another round, since you only die at -16. Good Luck!

Giada -- sorry, but you are at -1 hit point and unconscious. You need to roll a d20 +1 for your Con bonus and -1 for being at -1 hit point. In other words, roll a d20. If you get a 10 or better, you stabilize; otherwise you go down to -2.

Giada (AC 17 Hps -1)  d20=1 ;
Thursday January 5th, 2012 11:27:05 PM

Failed my roll to stabalize. Is there a gentleman among you that can help out a lady?

ooc: Sorry, I missed the post where I got hit.


Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP -1/10 
Friday January 6th, 2012 12:30:10 AM

Baird remains alive but unconscious.

Co-DM Cayzle  d20+6=8 ; d20+8=13 ; d20+8=19 ; d10+4=11 ; d20+8=23 ; 2d4+7=10 ;
Friday January 6th, 2012 7:03:32 AM

Dilantar makes a heroic effort to save Rogar, but it is not enough. He feels the dwarf's life slipping away. Rogar is at -15 hp and is about to die! (of course, Rogar has one more chance to stabilize himself, though it would take a natural 20!)

Alphonse seeks to magically break Attacker 1's weapon. [OOC to Alphonse: Your DM is so grateful when you post save DCs with your turn. Saves time.] The fellow's fort save is an 8, and his sword breaks!

Spire steps back five feet, draws his bow, and shoots attacker 4 for 1 hp damage.

Yel'kno swings and misses.

Giada is now at -2 and dropping. She is not stable, but it will be about a full minute before she expires. Maybe she will make her Con check.

Baird is at -1 hp and stable.

Gretho, grinning like a madman, takes a swing at attacker 3, hitting for 11 damage. That puts Attacker 3 down!

===== ===== =====

Attacker 1 drops his broken weapon. He takes a five foot step toward Dilantar and Spire, away from Gretho the Great. He bends down and picks up the weapon of his fallen friend. That provokes Attacks of Opportunity, so Spire and Dilantar can strike at the attacker if they have weapons at hand -- but I think that Spire likely has no weapon at hand but a bow, and you can't use a bow for AoOs, sorry. After taking any AoOs provoked by picking up an unbroken weapon, he swings at Spire. He hits AC13, a miss! Spire's run of luck continues!

Attacker 2 is dead.

Attacker 3 is down and unconscious.

Attacker 4 takes a five-foot step and swings at Yel'kno. He hits AC23, striking Yel'kno for 10 damage!

===== ===== =====

All attackers are AC12

Attacker 1 - 8 damage

Attacker 2 - 37 damage DEAD

Attacker 3 - 27 damage DOWN

Attacker 4 - 13 damage

===== ===== =====

Giada: -2 hp NOT stable

Baird: -1 hp stable

Rogar: -15 hp NOT stable!

===== ===== =====

And the MAP!

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+1=6 ;
Friday January 6th, 2012 3:54:11 PM

Spire's heart races as the man just misses him once more. He dodges back (5 ft step East) and dives over to Rogar in an attempt to save him. (Heal Check, 6. Sorry!)

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+1=16 ;
Friday January 6th, 2012 5:25:07 PM

Dilantar, desperate now that he might lose another companion, tries again. (Heal Check: First Aid DC 15, made it with a 16) and thankfully stops the flow of blood, stabilizing Rogar. Dilantar looks again at the scene and noticing someone very near him, picks up his crossbow from its cord on his wrist and prepares for fighting. Dilantar thinks to himself, <I really should have grabbed a Cure Light Wounds wand when I had the chance>

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d20+3=7 ; d20+3=13 ; d6=1 ;
Friday January 6th, 2012 7:48:47 PM

With a crackle and the smell of ozone, electricity sparks to life in Alphonse's right hand. He leans into the table, toppling it over (5-foot step) and swiping at Attacker 1 with his electrified palm (shocking grasp, miss).

Unfortunately, the brute had shifted his stance and dodged Alphonse's blow and Aplhonse trips, leaving him exposed on the floor.

Summoning up the all of his courage (and using a hero point for an extra action), Alphonse grabs the man's leg and tries again with his spell, which hits home this time. A blue-white arc of electricity flows from the man's boot to his sword (for 1 damage).

Alphonse stands (move action), robes soaked in spilled beer and prepares himself for the inevitable sword blow.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12  +3=3 ; d20=7 ;
Saturday January 7th, 2012 9:44:21 AM

Yel'kno grunts in surprise as he is nearly cut in half and lashes out wildly, but his sword just whooshes through the air. on unsteady feat, barely having the strength to stand, he just looks defiantly at his attacker and awaits the death blow

Giada (AC 17 Hps -1)  d20=8 ;
Saturday January 7th, 2012 4:27:43 PM

Failed to stabilize again.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP -1/10 
Saturday January 7th, 2012 4:56:27 PM

Baird began to twitch as he attempted to climb back to consciousness.

Co-DM Cayzle 
Monday January 9th, 2012 6:20:33 AM


Spire and Dilantar make valiant efforts to save Rogar, and at the last possible moment, manage to keep the brave dwarf alive.

Yel'kno swings and misses.

Alphonse casts a spell and with a heroic effort inflicts a bit of damage on attacker 1.

Alphonse's mercenary pal, Gretho the Great, steps forward to attack as well. He swings at attacker 4 and hits AC14 for 13. He too is DOWN!

===== ===== =====

With three of the four attackers down, the last one remaining withdraws and runs for the exit. His path takes him by Alphonse, provoking attacks of opportunity, but Alphonse can only take advantage of that if he has a weapon drawn, and the DM does not think he does. Correct me if I am wrong.

A round's hustle puts the last thug at the door to the establishment.

Rogar and Baird are stable but unconscious. Giada is at -3 and dying. One of the downed attackers is dead. The other two are dead or dying. The last enemy is about 50 ft away on the other side of the Sea Shanty

===== ===== =====

All attackers are AC12

Attacker 1 - 9 damage

Attacker 2 - 37 damage DEAD

Attacker 3 - 27 damage DOWN

Attacker 4 - 26 damage DOWN

===== ===== =====

Giada: -3 hp NOT stable

Baird: -1 hp stable

Rogar: -15 hp stable!

===== ===== =====

And the MAP!

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+4=5 ;
Monday January 9th, 2012 12:15:53 PM

Deciding that he has a quick second to take a parting shot before helping the wounded, Dilantar quickly moves to a spot where he can shoot the running enemy. (Move 6 squares south, fire hand crossbow at the retreating enemy, miss horribly lol) Seeing his shot go so wide, Dilantar decides to then go back to help the wounded. "Is everyone ok? Does anyone need some aid?" Dilantar looks worriedly at Rogar, not sure what he can do to help.

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d20+2=4 ; d20+2=14 ;
Monday January 9th, 2012 12:19:57 PM

"Thank you Gretho," says Alphonse, walking over to Attacker 4, "The money's in my valise, over by the table. I trust you to take only what's due."

Alphonse looks over the downed thug and realizes there's nothing he can do to prevent him from bleeding out. However, upon looking over attacker 3's wounds, he realizes he can keep the man alive with some help.

"You, mage, help me with this man," Alphonse says to Spire, "if he dies, so does our hope of finding his employers. Don't worry about Giada, she's tough enough to take care of herself for now."

(Heal check of 4 for thug 4, then Heal check of 14 for thug 3, anyone want to aid? Also, this is all done assuming we're out of combat)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20-1=12 ; d20+1=21 ; d20+1=15 ;
Monday January 9th, 2012 7:56:57 PM

Spire puts away the arrow he had intended for the man retreating, instead yelling out, "Tell whatever fool leading you that we are not to be bothered any more!" (Intimidate check, 12) He then dashes over next to Alphonse in an attempt to stabilize the men. (Heal checks on Thugs 3 and 4. Critical heal and just make the DC to stabilize the second.)

Giada (AC 17 Hps -3)  d20=12 ;
Monday January 9th, 2012 9:06:34 PM

Rolled a 12 to stabilize

Co-DM Cayzle 
Tuesday January 10th, 2012 6:40:16 AM


Dilantar takes a parting shot at the fleeing attacker, and Spire adds some words of discouragement.

Spire and Alphonse work on the wounded, and Giada stops bleeding on her own. You manage to save the lives of two of your attackers. The third is as dead as can be.

After some care, Rogar, Giada, and Baird come around. They are all still in the negatives, and should not do anything strenuous, but they can look around and talk okay.

You figure you have a minute before the attackers come around. And about the same time before the tavern-keeper dares to show up. Anything you want to do immediately? Bind the villains? Check for loot?

Gretho takes his payment and laughs. "Ha! That was a good fight! Now I'm getting hungry!"

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 2/12  d20=3 ;
Tuesday January 10th, 2012 8:50:27 AM

Breathing heavily, Yel'kno settles on the table with his feet over the edge and clutches at his wound, taking a moment to settle himself. With a wince, he brings himself to his feet and looks at the two recovering thugs and to then to his companions. "Anyone have any rope we can tie these guys up with Baring that, put a chair on them and sit on them."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+7=21 ; d100=5 ;
Tuesday January 10th, 2012 10:24:00 AM

Walking over, Dilantar rummages around in his backpack, "Ah! I knew I had some rope laying around somewhere!" Tossing the rope to Yel'kno, Dilantar states, "You are more than welcome to use it. I am not so handy when it comes to knots and such. I just thought it might come in handy to have some rope." Dilantar decides to look outside to see if the last thug is really gone. Assuming nothing else is rushing towards the tavern(Perception Check of 21), Dilantar takes a position near the door and looks for his stray crossbow bolt.(If I remember correctly it is a d100 roll, but I am not positive on that, so d100 roll of 5)

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d20+3=9 ;
Tuesday January 10th, 2012 11:21:04 AM

Alphonse stands and begins to wiggle his fingers at himself. Slowly but surely the beer stains fade from his clothing, which is now dry (prestidigitation to clean his robes).

"Well, that was quite something," he says to the group, "Anyone mind telling me why I was just attacked by four men I've never met?"

The mage walks over to the dead attacker and begins to search the body for clues, as well as loot to cover the damages (Perception check of 9)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+3=9 ;
Tuesday January 10th, 2012 2:44:00 PM

Spire made himself busy with checking the men he had saved for any valuables or gold rather quickly, without saying a word to the others.

(Perception of 9 to loot.)

Co-DM Cayzle 
Tuesday January 10th, 2012 4:53:06 PM

OOC extra: My understanding is that if you are awake and in the negatives, you are staggered. You can take only a move action or a standard action each round, and if you take a standard action, you lose a hit point. So you can cast a spell, but it will cost you a hit point.

Giada (AC 17 Hps -3) 
Tuesday January 10th, 2012 5:53:27 PM

I could use a cure light wounds? Anyone able to help?

(Walter) AC 17/17/14 -- CMD 19 HP -15/ 11 Rogar Stonefist 
Tuesday January 10th, 2012 7:22:27 PM

Rogar lays there on the floor wondering what happened. He was standing there then blackness. The dwarf tried to move but that wasnt going to happen. So he laid there on the floor waiting for his head to stop pounding.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP -1/10  d8+1=6 ; d8+1=3 ; d8+1=3 ; d8+1=9 ; d6=3 ;
Tuesday January 10th, 2012 7:26:28 PM

Baird mutters a few words before standing slowly to his feet. "One moment and I have everyone on their feet."

(Assuming I can post multiple turns. First heal was for Baird, second for Giada, third and fourth for Rogar, and the last is channel positive energy to heal everyone.)

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 2/12 
Tuesday January 10th, 2012 9:46:15 PM

Yel'kno uses his sailors training in knots to quickly bind the two men together and their feet together. "There. If they make too much of a fuss, we poke them with something pointy."

Co-DM Cayzle 
Wednesday January 11th, 2012 7:01:20 AM

Now that he is up again, Baird gets to work. He heals himself for 9, Rogar for 15, Giada for 6, and Yel'kno for 3.

Yel'kno and Dilantar tie up the two prisoners.

Spire finds one broken falchion, two unbroken falchions, three daggers, 60 gold in coin, two small vials. and he notes that each of the three is wearing a stone amulet on a rawhide cord.

==========

Congrats on surviving this fight! Let's recap and award experience points.

RECAPPING PAST AWARDS!

Scene one - on the Lionfish: Spire, Yel'kno, Dilantar, and Baird each got 150 xp.

Scene two - press gang fight: Spire, Yel'kno, Dilantar, Baird, and Rogar each got 400 xp.

Yel'kno got an extra 100 xp for cleverness Nov. 14.

BRAND NEW XP AWARDS:

Scene three - Engev and Lansel: Spire, Yel'kno, Dilantar, Baird, and Rogar each get 150 xp.

Scene four - Lansel's Flat: Spire, Yel'kno, Dilantar, Baird, and Rogar each get 150 xp.

Scene five - Moller and the Temple of Wardd: Spire, Yel'kno, Dilantar, Baird, and Rogar each get 100 xp.

Scene six - Nakresh and the Mermaid's Corpse: Spire, Yel'kno, Dilantar, Baird, and Rogar each get 150 xp.

Alphonse and Giada start the game with 350 xp and one hero point.

Scene seven - Barfight! Spire, Yel'kno, Dilantar, Baird, Rogar, Alphonse, and Giada each get 550 xp.

Alphonse gets an extra 200 xp for thinking of hiring Gretho on the spot.

Dilantar gets a hero point (and associated 30 xp bonus) for bravery in trying to save Rogar.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  2d20+10=37 ; d20+10=28 ; d20+10=14 ;
Wednesday January 11th, 2012 3:20:27 PM

Dilantar spies the two vials and speaks up, "Spire, if I may, I can attempt to identify those potions and then we can decide how it will be handed out. I believe we should share our findings with Alphonse and Giada." Dilantar waits for Spire to hand him the vials and then pulls out his aclhemical kit from his backpack. Running a few tests on the vials(Craft(alchemy) check on the two vials 28 and 14), Dilantar awaits the findings of his experiments.

((OCC: please ignore the first roll(2d20) I mess up on the multi roller. The next two are my Alchemy checks on the vials to see what they are))

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+10=19 ;
Wednesday January 11th, 2012 3:32:14 PM

Spire quickly hands Dilantar this vials, kicking the swords aside. "Those belong to the person that grabs them first." Quietly, he opens the coin purse and counts out the gold. He peers around at his allies, and shuffles his feet a bit. Anyone looking at him may be a bit confused as he turns halfway, then stops and turns back, then turns again, and stops once more. Letting out a grandiose sigh, Spire turns on his heel until he is facing everyone and says, "There's also the matter of this coin. I am not in need of any coin at the moment, so this should go towards covering any fees we've acquired here. The rest should go to Engev." With that, he puts the coin purse in his backpack, and kneels down once more to look at the amulets around the necks of the thugs. "Now this... this is interesting..." he mutters to himself, taking each of the amulets. He blinks, and his eyes glow once more with his Detect Magic spell, seeing if these amulets hold any magic to them.

(Spellcraft check, just in case the amulets are magical. Check is 19.)

Co-DM Cayzle 
Wednesday January 11th, 2012 4:04:03 PM

DM Extra: The potions are Cure Light Wounds and Heroism. The amulets are magic. The swords are not, but they do seem high quality.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 2/12 
Wednesday January 11th, 2012 4:12:03 PM

Yel'kno will take a dagger and put in his boot. You can never have too many knives after all.

He'll then wait for one of the men to wake up, his sword still out.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP -1/10 
Wednesday January 11th, 2012 5:21:35 PM

Baird's eyes seem to light up as he notices the destroyed sword. "If no one has a use for it, I would like to take the weapon for luck."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday January 11th, 2012 5:44:45 PM

Dilantar puts the potions in his pouch. "Hmm, these potions will come in handy. Just so you guys know, one is for a spell called Heroism, and the other is a Cure Light Wounds Potion. I will take a dagger and one of the falchions, if no one has any objections." Picking up the aforementioned items, Dilantar also looks around, especially at the singed floor where his bomb went off, "I agree Spire, we should definitely pay for any damages we may have caused, however, what is your reasoning for giving the gold to Brother Engev? I am not adverse to the idea, I would just like to know the purpose of giving him the money"

((OOC: realized in this fight I have no melee weapon :), thought I should remedy that))

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d20+10=27 ;
Wednesday January 11th, 2012 6:40:29 PM

"Gretho, do you know anyone interested in two good swords?" asks Alphonse, lifting the amulet off of thug 3's neck.

He brings it over to his original table and pulls a small book out of his valise. Consulting it from time to time, he looks over the amulet, his eyes glowing blue (Detect magic/Spellcraft check of 27 to determine what these amulets are).

"Has anyone seen my pipe, by the way? I'd quite forgotten about it in all the commotion. Oh, and crackerjack, you can come out now, the fighting is over," he says, putting down the amulet and lifting up his arm as the parrot returns from the rafters, "He gets a bit skittish in a fight you see."

"At least I have the good sense to protect my own tailfeathers! Rawwk!" says the parrot, pecking at the remains of a mango.

Giada (AC 17 Hps -3) 
Wednesday January 11th, 2012 7:30:12 PM

If the two high quality swords are long swords, and they look better than mine (masterwork?) I'd like to make a claim for one.

If one of the thugs comes to, I'd like to question him.


Co-DM Cayzle 
Wednesday January 11th, 2012 8:04:59 PM

Masterwork Falchions.

Where do you want to question the prisoners? They will need some healing if they are to come around anytime soon. You wanna interrogate them in the Sea Shanty? Fair warning, the tavern keeper is about to return!

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday January 11th, 2012 9:36:58 PM

"Engev has given us free room and board, and I would like to move on to a common house. The least we can do is pay the man." Spire looks back at at amulet in his hand, and, shrugging, places it around his neck. He peers at Alphonse, seeing he is inspecting the amulet , as well, and asks, "What do you think of them, Elfonce?"

(Walter) AC 17/17/14 -- CMD 19 HP -15/ 11 Rogar Stonefist 
Wednesday January 11th, 2012 11:13:22 PM

Rogar rises on wobly legs. The infusion of healing magic returned his strength much to his appreciation. "Thank you Master Baird. I feel one with myself once more. The scar shall be quite impressive for I shouldnt have survived such a blow. I agree Spirysn'rar. We need room of our own and Brother Engev needs help but will never ask for it."

ooc: is there a place I can view the APG online. All I have access to is the core book.

Co-DM Cayzle  d20+1=19
Thursday January 12th, 2012 6:57:42 AM


Spire expresses some opinions on loot division (including Brother Engev) and takes a close look at the amulets. He determines that they are divine magic, and that they bestow upon the wearer a +1 sacred bonus to one attack and to one damage roll made each round in combat with a melee weapon or natural weapon. OOC: These are not stock magic items, and may not be bought or sold in the Catacombs. They take up the necklace/amulet slot. There are three of them.

Alphonse confirms the magical analysis. He also asks Gretho if he knows anyone who wants good swords. Gretho, sitting at the table where the attackers had sat and drinking their beer, says sure, he knows a guy who knows a guy who could get you top gold if you want to sell stuff.

Giada is also interested in the weaponry. The falchion is a two-handed weapon.

Baird looks at the broken falchion. Per the rules, a broken weapon imposes a --2 penalty on attack and damage rolls, only scores a critical hit on a natural 20 and only deals ×2 damage on a confirmed critical hit. Broken items are worth 75% of their normal value, and nonmagical broken items, such as this one, can be repaired with a mending or make whole spell or a DC 20 Craft check.

Dilantar identifies the potions and also has ideas about the division of loot.

Yel'kno watches the prisoners and is ready to interrogate them. But it will be a while before they come to, although magical healing (or even some really good Heal checks to "treat deadly wounds" (a DC20 Heal check) ) would bring them around a lot faster.

Rogar is also in favor of helping Engev. OOC: For the Core Rules and APG, I very highly recommend this site. Check out the first column of links under Core Rulebook and Advanced Player's Guide.

OOC: Your DM suggests that the players have a frank discussion to determine procedures for loot division, so as to avoid dissent and disagreement. You can have that discussion in character here or OOC in e-mail. That's my advice, not a requirement!

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Thursday January 12th, 2012 2:17:50 PM

Dilantar straps his new dagger to his belt and his new sword to his back, and then picks up his backpack and settles it into place over his new sword. "I beleive we should settle up with the owner of this establishment and decide what we are keeping and selling, then leave for a more private location. Perhaps we can impose on Brother Engev again for a small period of time to discuss the things we need to." Dilantar waits to see what the others think of his suggestion.

[OOC: As far as loot goes, I think I should identify all the potions(I can do this with a Craft(Alchemy) check, and with my class bonuses, it will be a cakewalk) and the magic item identifying to the spell users and/or scrolls. As far as loot division, I suggest that if no one wants a particular item, we put it in the "party" pool and split the profits on selling it evenly. If we ever come to a situation where multiple people want the same item, a d100 should be rolled by all interested, with the highest result receiving the item in question. I can send an email later with these rules as bullet points, assuming no one has anything to add or has issue with one of the rules(I am always open to discussion, this is just a starting point)End of Wall of Text :P ]


(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Thursday January 12th, 2012 2:18:36 PM

"These amulets should aid the wearer in battle if I'm not mistaken," says Alphonse, picking his pipe up from the floor and dusting it off, "it's some sort of divine magic, which makes me suspect we're dealing with some sort of religious group here, especially if Lansel is involved."

Alphonse packs and lights his pipe, the smell of burning tobacco filling the air once again.

"My thoughts are this: We absolutely must pay the bartender for the damages. I recommend using the loot we found on these ruffians, then we can divvy up the spoils from whatever's left. Personally, I don't want anything, so you can split it up amongst yourselves. However," he says, as a dagger materializes in his hand (create gear), "I would suggest we let one of these two go."

Alphonse leans in close to thug 3 and holds the dagger next to his head for a moment, then swiftly cuts off a lock of the man's hair. Moving over, he does the same thing to thug 4.

"If we can find someone to scry on one of these fellows, they should lead us back to whatever cesspit they call home. Hopefully that should provide some clarity as to where Lansel has gone. Oh, and as for lodging, I recommend the Broken Lute Inn, it's where I've been staying. The rates are reasonable, the rats are small, and most importantly, they don't rob you in the night."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday January 12th, 2012 3:58:15 PM

"Well, if no one minds, I'd quite like to keep this amulet," Spire says while flipping it over in his hand, analysing it. "I couldn't care less about the weaponry. How much do you think we owe? Because I would really rather just leave some money and leave at this point." He gestures to the two tied up men and the scorched ground, adding, "This would not be an ideal scene to walk into."

The Elf walks over to the unconscious men, grabbing the hair of one and pulling his head back. He lets it go, the head lolling around, and says, "We should at least get these fools out of here. They'll come about eventually, and we need to be ready for when that happens."

Co-DM Cayzle 
Friday January 13th, 2012 6:22:01 AM

Loot is divided, and just in time. The tavern keeper comes back in. He looks things over calmly, turns a table back on its feet, and asks you to please dump the bodies in the back alley. He seems matter of fact, and if you slip him a gold or two, he'll be happy to call it even.

Where will you take the two live ones? Alphonse suggests his own room nearby.

Gretho speaks up. "I know a spot. For five gold you got all the privacy in the Wold."

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 6/11 
Friday January 13th, 2012 7:42:00 AM

"I'll take an amulet as well if it helps in battle..." Yel'kno pipes in after the amulets are identified and mutters, "seems I need more help than I thought..." while clutching at his still wounded side.

"I agree with Alphonse.. we should let one go. Dump him in the alley with the one that didn't make it. And one limp body is easier to carry out of here than two."

If agreed, Yel'kno will set about dragging the dead thug and one of the mostly dead thugs into the alley and leaving them.

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Friday January 13th, 2012 12:02:14 PM

Alphonse slips the bartender 5 gold for his troubles.

"Five gold to you, or five gold when we get there, Gretho my friend?" ask Alphonse, grinning as he grabs the ankles of the corpse, pipe clenched between his teeth.

"Also, I don't think we've been properly introduced. My name is Alphonse, a fact you all seem to know somehow. You," he says, pointing towards Dilantar as he begins to drag the corpse out the back door,"are called Dilantar if memory serves, but to the rest of you, I'm not traveling another foot with you until I get your names."

"I'm not saying I don't trust you," he shouts from the alleyway, accompanied by a large thud, "it's just that, in my line of work, you can never be too careful."

Alphonse reappears through the door, dusting off his hands and taking a big drag from his pipe.

"After all," he says, smoke pouring from between his smiling teeth, "look what you've gotten me into already."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Friday January 13th, 2012 2:27:52 PM

Spire nods at Alphonse, saying, "I am Spirysn'rar Kilarn. You may call me Spire."

He looks back at Gretho, and mentions, "And thank you, sir. Surely things would have gone differently had you not intervened. Same to you, madam." He addresses, Giada, nodding to her as well. "Although I'm not sure I caught your name."

"And as for you, Master Elfonce, what exactly is your line of work?"


Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP -1/10 
Friday January 13th, 2012 3:03:56 PM

Baird looked up from tending to Rogar and Giada only a moment then moves on to checking everyone's wounds to make sure no one dies who isn't meant too. As he works he calls casually over his shoulder, "I am Baird Windcatcher. What makes you think these gentlemen were not here for you?"

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Friday January 13th, 2012 5:28:19 PM

Dilantar awaits the final introductions and for someone to explain the situation. He takes a seat with his back to a wall and his crossbow ready to fire if the thug returns.


(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Friday January 13th, 2012 7:04:08 PM

"You're quite welcome, Spire," says Alphonse, "And for the record, my name is Alphonse, not Elfonce. As for my line of work: I'm something of a utility mage. Have magic, will work, that sort of thing."

Alphonse taps out the ashes in his pipe and replaces it in his robes.

"And I suppose that is a fair question mister Windcatcher. If they're here on my account, I can't say I have the foggiest Idea why, though."

Giada (AC 17 Hps 10) 
Saturday January 14th, 2012 10:04:01 PM

"Hi Spire, I'm Giada Dardenell." Getting up off the floor and tending to her damaged armor. " Nice to meet everyone." Looking around the room to everyone. "We didnt have much time to introduce ourselves. Nothing says team work than a life of death battle." Looking towards Baird. "and you I want to thank for tending to my wound. I owe you much for your help." I'll make sure my scale mail armor is mended to the best of my ability in case the thugs come back with help.

Giada (AC 17 Hps 3) 
Saturday January 14th, 2012 10:10:00 PM

Now that Im looking again, Im only at 3 hps. Can someone heal me again?

ooc: how can I provide a link to my Character sheet like everyone else does? Remember, virgin PBEMer here. :)


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Sunday January 15th, 2012 3:08:57 AM

ooc:: To post a link to you character sheet, put this in your link name.

(link href="CHARACTER SHEET URL HERE")Giada(/link)

However, replace the () brackets with [] ones.

Giada Giada (AC 17 Hps 3) 
Sunday January 15th, 2012 9:43:10 AM

Lets try it.

Alphonse and Giada have not been added to the characters on the Bonetown website. Is that the URL I'll need or can I link it to the google spreadsheet? Lets try it.


(Walter) AC 17/17/14 -- CMD 19 HP -15/ 11 Rogar Stonefist 
Sunday January 15th, 2012 9:48:09 AM

Rogar stretches a bit. To get the blood flowing properly once more. Although from appearences most of it has coated his neck and shoulder. He would need to find a place to clean up or draw much unwanted attention.

"Yes I would like to know who paid these men to kill us. But we will keep this civil. Otherwise we become what we seek to stop."



(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Sunday January 15th, 2012 12:34:51 PM

"I should probably tidy you all up, so we don't look like wounded animals once we get out of here," says Alphonse, walking over to Rogar.

Wiggling his fingers and muttering under his breath, Alphonse moves from one member of the party to another, cleaning them off magically (prestidigitation).

[ooc: this is my favorite use of the prestidigitation spell]

Co-DM Cayzle 
Monday January 16th, 2012 8:04:02 AM

OOC: Great Role Play, everybody. However, I want to move the plot forward, and I need something substantive to go on. So far I have you dumping the dead body and one of the living in an alley behind the tavern, which is fine. But where will you take the other thug? Alphonse's idea was to another tavern (one where he has rented a room?). Gretho has an idea. Or back to Brother Engev's? Or somewhere else? I'm looking for a consensus here.

===== ===== =====

A genuine leader is not a searcher for consensus but a molder of consensus.
-- Martin Luther King, Jr.


(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Monday January 16th, 2012 9:38:07 AM

[ooc: i'm up for any of the options]

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Monday January 16th, 2012 10:03:27 AM

"Firstly, thank you Alphonse, I was wondering when I could get a proper bath and that spell took care of it. Secondly, I suggest we follow Alphonse's plan of going to another tavern to take care our restrained friend there, and then sell off the things we arent using after that. Later, after having the discussion we need to concerning Lansel, we can report back to Brother Engev and hand him the money the Spire wants to give him. Does this plan sound good to everyone?" Dilantar makes this statement keeping an eye on the door, and keeps his gear ready to go.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Monday January 16th, 2012 11:39:59 AM

((OOC: sorry forgot to address this before, I will be updating the Woldipedia page at some point today, both story so far and current roster.))

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Monday January 16th, 2012 1:12:00 PM

Spire shrugs, his mind already wandering as the action winds down. He pulls out his spell book and begins leafing through, using the top of his bow to turn the pages so that it's always in his left hand. "Yes, yes, let's do that, I suppose," he adds, not looking up from his book.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP -1/10 
Monday January 16th, 2012 5:16:44 PM

Baird gestured toward the door, "We should leave here either way. I agree that a hotel room would make for a suitable place for an interrogation."

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 6/11 
Monday January 16th, 2012 5:46:45 PM

Yel'kno wipes the blood from his hands on the front of his shirt and grimaces at the red streaks on the white cotton. he gives Alphonse a friendly nod of appreciation when the wizard cleans him off. "my thanks, Alphonse. I am Yel'kno... And I agree,

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 6/11 
Monday January 16th, 2012 5:48:17 PM

Taking our prisoner to your rooms sounds good. We'll just have to be careful about being followed."

Giada Giada (AC 17 Hps 3) 
Monday January 16th, 2012 7:21:04 PM

Sounds like a good idea. Lets move before trouble finds us. Id like to have some time with our prisoner and get a few questions answered. Someone must really want us all dead to hit us that hard from out of no where. Lets be off.

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Tuesday January 17th, 2012 12:20:24 AM

"Wherever it is I shall wait outside and watch for trouble. It's better I dont know what goes on otherwise I may be compelled to stop it." Rogar says.

ooc: lawful good probably isnt best to witness interrogation.

Co-DM Cayzle 
Tuesday January 17th, 2012 6:35:44 AM

OOC: This is the loot division as I have figured it out so far:

Yel'kno - amulet, dagger
Dilantar - two potions, CLW, Heroism
Baird - broken masterwork falchion
Spire - amulet
Rogar - nothing
Giada - nothing
Alphonse - nothing

Unclaimed
Two masterwork falchions
One amulet
Two regular daggers
55 gp

I think the plan is to sell the unclaimed stuff, donate something to Brother Engev, and split the rest?

===== ===== ===== ===== =====

The party drags a corpse and a near corpse out back.

Alphonse makes sure the party is tidy and bloodstain-free.

The party heads to Alphonse's room, above another tavern. The unconscious thug is brought along too.

Rogar stands outside as a guard.

It will take about an hour for the unconscious man to come around. You wait? After he wakes up, what will you do?

OOC: You may well want to make some Chr-based checks -- Diplomacy, Intimidate, and Bluff among them, plus Sense Motive, in addition to your posting.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 6/11  d20=18 ; +3=3 ; d20=4 ;
Tuesday January 17th, 2012 10:08:03 AM

Once in the room Yel'kno ensures that the thbug is properly tied to a chair. "When he comes to let me talk to him... I've seen a First Mate wrangle a confession from a thieving sailor and have some ideas on how to get him to talk. Don't do what I say. "

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 6/11 
Tuesday January 17th, 2012 10:11:28 AM

When the thug comes to Yel'kno splashes him with a bowl of water and then tugs on the ropes binding him to be sure they're tight, and to ensure the thug knew it as well. When the thug starts to look around he then places the rooms chmaberpot over the

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 6/11 
Tuesday January 17th, 2012 10:14:55 AM

..over the thugs head. "Listen in there. We want to know who you are and why you tried to kill us. You can tell us on your own or we can make you tell us. Think on it a moment while I get some stuff together..." and Yel'kno then turns and talks to

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 6/11 
Tuesday January 17th, 2012 10:17:59 AM

the group in general with a grin, giving the sense that he is making this up off the top of his head,"I need a bowl, a fistful of spices from the kitchen and three spoons... Long handled ones, mind you!"

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 6/11 
Tuesday January 17th, 2012 10:20:44 AM

And the lanky sailor then taps on the chamberpot covering the thugs head. "now, what have you got to say?" Intimidate: 21 Sense Motive: 4

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d20+2=19 ;
Tuesday January 17th, 2012 1:45:32 PM

Alphonse stands to the side of the thug, smoking his pipe.

When the thug comes to, he walks over to his footlocker (in view of the thug) and rummages around for a moment, producing a terrifically spiky, hooked hand tool (create gear). Slowly walking behind the prisoner (out of view) he puts it down with a heavy clang (at which point it vanishes).

"I'll just set hits here in case the spoons aren't enough."

(aid another for intimidate, check result of 19)


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday January 17th, 2012 3:13:09 PM

Spire opts to sit outside, not due to any moral problems with interrogation, but sure to his total uselessness in them. He sits a bit away from Rogar, not wanting to tempt conversation with a man of faith.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Tuesday January 17th, 2012 6:13:31 PM

Dilantar waits to one side of the interrogation as well, with a writing utensil and his formula book to write down some notes on what the prisoner says.


Giada Giada (AC 17 Hps 3) 
Tuesday January 17th, 2012 7:18:23 PM

I want to make sure Im in the room and sitting in view of the prisoner. I'll sit quietly and observe to see where this is going. I'll provide the "good cop" role if needed. He needs to feel that there is one person in the room that appears kind and could help him. Plus, I wont allow this man to be tortured to gather information, even though he probably wouldnt do the same for me. Based on what Ive learned from my new friends, I dont expect torture to be part of the plan.

ooc: dont you love paladins?

Giada Melinda (AC 17 Hps 3) 
Tuesday January 17th, 2012 7:20:12 PM

If we have an hour before the thug comes around, can someone heal me back up to max?


Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP -1/10 
Wednesday January 18th, 2012 12:13:38 AM

Baird helps take the prisoner to the hotel then leaves the room, feeling that his luck might not be that useful in this situation.

Co-DM Cayzle 
Wednesday January 18th, 2012 6:55:21 AM


Yel'kno takes the lead in getting the prisoner to talk. Alphonse is happy to lend a clever hand.

Giada and Dilantar watch carefully from within the room.

Rogar, Baird, and Spire wait outside.

Giada seems disappointed to learn that the group has little in the way of healing. Though she might take solace from the fact that although she has only 3 hp, she is not the hero closest to death in the group!

The intimidate works quite well, and the prisoner swears up and down that he'll tell you anything you want to know. Yel'kno asks what he has to say, and the prisoner blurts out, "My name is Ironclaw, and I'm sorry I tried to kill you. We had orders from the high priest to do it. Sorry!"

Other questions?

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 6/11  d20=10 ;
Wednesday January 18th, 2012 11:55:01 AM

"Sorry, Ironclaw? You should apologize to your dead companions, not us. We do not want an apology, we want answers. Who is this priest? What is his name? What is he a priest of? Where is he? Why did he have you try to kill us?" Yel'kno continues

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 6/11 
Wednesday January 18th, 2012 12:00:46 PM

Continues to question the restrained thug as he paces in front of him.

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d20+4=13 ;
Wednesday January 18th, 2012 1:50:24 PM

Alphonse scratches his chin, thinking about the thug's words.

(Knowledge: Local check of 13 to know anything that might be helpful about a "high priest")

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday January 18th, 2012 5:03:44 PM

Dilantar, taking a few notes, decides to speak up for a moment. "Do you know anything about Lansel? And how did you find us?" Dilantar continues to be ready for note taking.


(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Wednesday January 18th, 2012 10:37:58 PM

Rogar stays alert less somebody else try to cleave his head from his neck this day.

ooc: I think those who took items should have that value subtracted from the gold share or something like that to balance out the gold for those that didnt take any items.

Co-DM Cayzle 
Thursday January 19th, 2012 7:01:29 AM


The prisoner, Ironclaw, tells Yel'kno that he comes from an island to the north, where they honor the spirits of nature, Wold, Bear, and Lion. In the fashion of his people, his name is Haearn Crafanc. The High Priest is a priest of his religion, and he is called Gwadd, the Mole. Ironclaw does not know why the priest ordered them to kill you, or where he is. He comes and goes as he wills.

Alphonse has heard a little about what he is talking about -- there are barbarians in the isles to the north, good for nothing but some trade in fur and pearls found in the waters nearby. They have shamans and priests and witches, it is said.

Dilantar strikes gold as he asks about Lansel. The prisoner says that his cult has captured the cleric and that Gwadd wants some information from him. He is being held in a warehouse on the edge of the waterfront district. Ironclaw also says it was their leader, who you killed, who knew where you would be. He thinks probably Gwadd told him where to go.

Rogar stays alert.

Next move?

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Thursday January 19th, 2012 1:47:36 PM

At once, Alphonse walks to the corner of his bed (out of view of the thug), where a small cylindrical case is leaning. Out of the case he produces a map of Bonetown, which he brings in front of the thug.

"Show me the warehouse Haearn, or do i need to get my tools?"

ooc: I knew this map was going to be worth the 50gp

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 6/11  d20=13 ;
Thursday January 19th, 2012 4:30:39 PM

yel'kno waits for the islander to answer, watching for signs of dishonesty. Sense Motive: 13

Co-DM Cayzle 
Friday January 20th, 2012 7:49:03 AM


Ironclaw looks at Alphonse's map and indicates the warehouse in question. He shakes some filth from his face. "Okay, now let me go." He looks at you, beaten in body and soul.

Yel'kno detects no dishonesty.

OOC from your DM: Only two players posting? Really? Please step it up, friends. Or if you have some problem, maybe with posting, maybe with my DM style, or whatever, please e-mail me. Note that you face a dilemma ... you are in no shape for a fight. Will you sleep on it and heal up? Or go for it? For all you know, Lansel's life may hang in the balance!

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 6/11 
Friday January 20th, 2012 9:46:22 AM

"Let you go? We'll see." Yel'kno says onimously before moving to the hall/somewhere the islander can't hear. "We should leave him bound and gagged in the room and lock the door. Make sure the room is paid through tomorrow and they'll find him the next day when they come looking for more coins. He'll be hungry, but alive and not able to warn his friends that we know where they are. I also think we should visit Brother Engrev. He should know what's happened with Lansel, that someone tried to kill us and may come after him too. And he may be able to help our wounded."

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d20+2=6 ;
Friday January 20th, 2012 10:21:16 AM

"I suppose that's a decent plan, considering I'm going to have to change lodgings now that this man knows where I live," says Alphonse, "I'll go gather my belongings."

Alphonse returns to his room and gathers his belongings. Once his possessions are all packed, he walk over to the thug and draws an imposing-looking "magic" circle around the thug (prestidigitation to change the color of the floor where his finger touches it in some random arcane-looking pattern).

"There now, my friend," Alphonse says to the thug, "This room is paid for through tomorrow, at which point they'll find you in here and release you. Should you try to escape before then, this circle will activate and... well, you don't want that. Trust me. Oh, and my name is Alphonse Rakham. Tell your friends."

(bluff check of 6)

Alphonse heads downstairs with his gear.

"Lucy," he says to the innkeeper, "here's tomorrow's rent, and a little something extra for your troubles. If I'm not back in a day, go ahead and rent the room to someone else."

ooc: how much should I pay for the rent?

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20=20 ; d20=12 ;
Friday January 20th, 2012 2:08:46 PM

After writing down the prisoner's response, Dilantar continues on in a calm, even voice "Before we go I have a couple more questions for the prisoner. Does the warehouse have a key or secret phrase we must use to enter it? Is there a clear marking that is shown, such as a tatoo or item, to allow entry? how many people or normally in the warehouse? Also be aware, if you lie about any of this, we will know where to find you to enact revenge upon your helpless self." Dilantar prepares to record this information, as it will be useful for the subsequent raid on the warehouse.

((Intimidate: 20(critical roll!), Sense Motive for truth: 12))



(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Friday January 20th, 2012 2:59:50 PM

Spire follows Alphone and Yel'kno as they exit the room, not commenting on the lack of prisoner they seem to have. "I suppose we should go report to Engrev and finally find somewhere to sleep." ...that isn't a minuscule church, he adds to himself. He leads the way out of the inn, complaining under his breath about some smell.

OOC :: Sorry! I didn't post because I felt Spire didn't really have anything to do. I was just waiting for the interrogation to be over.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP -1/10  d6=4 ;
Friday January 20th, 2012 3:27:44 PM

Baird falls into step with the others, "Renting a room might be advisable but what if our delay causes further harm to our quest as well as giving our adversaries more time to attack us? I have further spells to heal us now that we are away from the prisoner, if that is your concern." Baird demonstrates his meaning by channeling a wave of healing to everyone around him.

Giada Melinda (AC 17 Hps 3)  d20=2 ;
Saturday January 21st, 2012 11:57:48 AM

Before I leave with the others, I"ll ask Ironclaw how many others are guarding Lansel? If I feel his answers are honest, I'll apologize for having to leave him tied for the next day, but will reassure him that it is for our safety and his. I'll look him in the eyes and encourage him to make today a turning point in his life and to change his ways so he may live a better life. Otherwise, it could have been him dead on the floor of that tavern with his friends. (diplomacy check d20+5= 7)

I'll follow the others out of the room. Once I rejoin the others, I"ll advise that if we plan on a rescue of Lansel, we will need to rest and recharge spells and tend to our wounds. I understand we need to hurry for the sake of Lansel, but we cant help him until we are at full strength.



(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Saturday January 21st, 2012 10:11:12 PM

"While you may still be brimming with magical power, some of us are all but spent, Mister Windcatcher," says Alphonse with a stern look, "I'll need a place to rest for the night, and I need to make a stop at McIlhenny's Sundry Goods first, to pick up a few supplies."

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Sunday January 22nd, 2012 3:23:32 PM

"Oh, and we should keep our ears open for a diviner who can scry on the ruffian we left behind, while we're at it. Perhaps this Brother Engev knows someone."

Co-DM Cayzle  d8+4=9 ; d8+4=8 ; d8+4=6 ;
Monday January 23rd, 2012 12:45:00 PM

OOC 1: Loot Update:

Yel'kno - amulet, dagger (value roughly 1,000 gp)
Dilantar - mw falchion, dagger (value roughly 325 gp)
Baird - broken masterwork falchion (value roughly 220 gp)
Spire - amulet (value roughly 1,000 gp)
Rogar - nothing
Giada - nothing
Alphonse - nothing

Unclaimed
two potions: CLW, Heroism (value roughly 425 gp)
One masterwork falchion (value roughly 320 gp)
One amulet (value roughly 1,000 gp)
One regular dagger (value roughly 2 gp)
55 gp

I think the plan is to sell the unclaimed stuff, donate something to Brother Engev, and split the rest? Walter/Rogar adds "I think those who took items should have that value subtracted from the gold share or something like that to balance out the gold for those that didn't take any items."

OOC 2: Please, friends, even if you do not have anything to post or add, at least make some post, even if it is just "Johnny stands still and waits." The reason is that I know not to wait for your post and delay the game, which I otherwise might do. Also, it helps keep you in the habit of posting daily. Moreover, I submit that there is always something to post about. If two people are waiting outside, then do some RP. Or just post your PCs interior thoughts and feelings. Or make a Perception check to show that you are keeping your eyes and ears open.

===== ===== ===== ===== =====

Further interrogation of the prisoner by Dilantar and Giada reveals that there are no keys or passwords. The main and only door is barred on the inside and staffed by a guard who knows all the cultists in Bonetown. If he does not know you, you don't get in.

Moreover, in the daytime, there are only a few cultists likely to be there, say two to four. At night, before midnight, there are more, say six or eight, including, most likely, the high priest and beastmaster called The Mole. After midnight, the Mole usually leaves, but there will likely be eight or so sleeping in hammocks.

Any sensing motives think Ironclaw is telling the truth.

Alphonse and Yel'kno make arrangements to leave the prisoner undisturbed here. [OOC to Alphonse: no worries on the room. You are already paid up for the week.]

Spire suggests visiting Brother Engev and then finding a place to sleep.]

Baird suggests renting a room. He also heals everyone for four hit points!

Giada suggests healing up before going to the warehouse.

Alphonse wishes for a diviner to scry the cultists, but he knows that there is no such person in Bonetown proper.

If anyone can make a Knowledge (Local) check vs DC16, then Please Highlight to display spoiler: {You have heard that there's a witch living outside of town. Maybe she could scry for you?}

The party heads over to the teensy church that you slept so crampedly in last night. Brother Engev is done with the day's preaching, and is shocked to see you so wounded. He casts CLW on Giada, Baird, and Yel'kno, curing 9, 8, and 6 hp respectively. He is excited to hear that these cultists are holding Lansel.

Any other questions or comments for Engev? Will you squeeze in here to sleep or head somewhere else? Your choices include: The three taverns in town who have rooms, the two flophouses by the docks, and several houses of the night, where there is usually less sleeping, but hey, you can sleep there too, for a price. Or Lansel's flat, which is actually bigger than Engev's church and residence. Maybe the Lionfish, if it is still in port? Sleeping out of doors in or out of town? Or somewhere else?


(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Monday January 23rd, 2012 3:13:11 PM

Dilantar, after resting his feet for a few moments, suggests, "Let us stay at a tavern and rest up, before making our raid on the cultists. I also suggest that if anyone has any disguise magic, we make someone look like the cultist we captured and gain entry that way. Or, if no one is capable of that magic, I can rig some of my bombs to blow the door open. Be warned, it will be flashy and loud, but it should do the trick. From there, we could capture the door guard, close and bar the door against anyone else entering, and then find out where Lansel is being kept prisoner from the guard. Once we have secured Lansel, we can then proceed to dispose of any of the cultists who get in our way as we leave. Or alternatively, we can wipe out the cultists, to prevent anyone from finding us in our sleep. I would prefer as little bloodshed as possible, but with the way things have been going so far, we will probably not be able to avoid it." Dilantar awaits reactions to his statement.


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+9=21 ;
Monday January 23rd, 2012 3:51:31 PM

As everyone is leaving, Spire lags behind to hand Engrev the rest of the money they had obtained. He quickly runs after the group, piping up with, "I agree with Dilantar. Let's head to a tavern so we can finally get a decent night's rest." He looks over to Alphonse and mentions, "As for the scrying, Master Elfonce, I heard of a witch that lives on the outskirts of Bonetown on the passage here. I'm sure we could pay her for a scrying."

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Monday January 23rd, 2012 5:59:11 PM

Rogar agrees with the others. If anything to ease the burden on Brother Engev. He has so little and would suffer himself before turning people away. He has been stingy with his own coin so it was time to spend some of it.

"So any idea how they knew we were asking about Lansel? I mean I dont see these barbarians having an information network through the city."

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d20+4=7 ;
Monday January 23rd, 2012 6:05:14 PM

"A witch, you say? Funny, I've been in town for weeks and never heard of her. Oh, and I'll thank you to call me 'Mister Alphonse,' if you must use the honorific. I'm not a child after all."

Alphonse strolls through the balmy evening air, remembering fondly the night he arrived in Bonetown. The scars were just now beginning to fade.

When the group arrives at Engev's, Alphonse introduces himself, shaking the clerics hand and putting a small donation into the offering plate (1gp).

"Any friend of Lansel's is a friend of mine" says Alphonse cheerily, "however, I'm afraid I really must be going if I'm to make it to The Blue Mermaid (brothel near the waterfront district) before dark. I'll meet you all here in the morning, bright and early."

Assuming there is no other significant conversation, Alphonse leaves the church and heads to McIlhenny's Sundry Goods to pick up supplies.

[ooc: I don't know if you want to roleplay this part out or if I should just buy things the way I did at character creation. also, knowledge check of 7 lol]

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Monday January 23rd, 2012 7:23:18 PM

Yel'kno remains silent on the walk to Brother Engrev's as he's lost in thought, planning for the coming raid on the warehouse and the hopeful rescue of a living, breathing Lansel. He remains alert as they move through the city, ever watchful of its inherent danger after the last two near death beatings he'd received in almost as many days.

After the situation is explained to Engrev, Yel'kno thanks the priest, but has no further questions for him, and adds his voice in agreement to finding another tavern to sleep in. "Between Baird and Brother Engrev I'm as good as I'm going to be. I'll take first watch in a hall way in case the cultist find us again..."

He does move over to Dilanter to inquire some into his bombs however, "Dilanter, if your bombs can blow the door do you think they could blow open a whole in a wall if it's made of wood? A door is likely guarded, but a section of wall?"

"If you can and we can get the witch Spire mentioned to scry Lansel's location in the warehouse we could make an opening in the wall near where he is, run in to grab Lansel and be out hopefully before the cultist even know what's going on. We might have a fight in the street afterwards, but at least that'd be in the open and not in a warehouse we don't know."

~~~~~~~~~

Hoping for "Rule of Cool" to allow the wall busting =)

On items: I'm all for what Rogar said about splitting sale proceeds with the value of someones chosen loot taken away from their share. We shouldn't sell the potions though. I think we should put them in a "group bin" for future use by someone

Giada Melinda (AC 17 Hps 10) 
Monday January 23rd, 2012 7:28:07 PM

I'll thank Brother Engrev for the healing and offer any help I can to him and his flock. I'll give 5 gps to the collection plate. I'll ask if he has a few minutes to discuss his faith and "devotion" here in Bonetown. Maybe we have a few things in common. I'll explain that I never met Lansel and know little about him, but if he is being held prisoner, I have pledged my life to help those held against their will and will do all I can to return him to the church.

I think we owe it to Lansel to prepare for his rescue with rest and a good game plan. I don't believe taking time out for The Blue Mermaid is appropriate. (glancing at Alphonse with disappointment) Why don't we all displace and meet back here tomorrow morning to regroup, discuss a plan, prepare spells and move onto the warehouse. Maybe someone would like to join me tonight, in commoner clothing, for a closer look at this warehouse. I'd like to see what we're up against. I don't like surprises.
Ooc: Once I know what my share of the gold is, I can better manage my money.


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Monday January 23rd, 2012 9:31:38 PM

As the group nears the tavern, Spire suddenly stops, lagging behind a but. The elf quickly catches up with everyone, and quietly asks, "The priest, at that temple... The one with the silly games. Did his scrying not suggest that Lansel had... Moved beyond the mortal coil?"

Co-DM Cayzle 
Monday January 23rd, 2012 9:42:44 PM

OOC: Oops! I had meant to add this note and forgot. I wanted to award a +200 xp cleverness award to Rogar for actually thinking about things rather than just reacting to them. In a mystery adventure, asking the right questions can be more powerful than swinging swords and slinging spells.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Monday January 23rd, 2012 11:23:40 PM

Dilantar looks at Yel'kno and considers his suggestion of blowing through a wall. "That is a capital suggestion. I think I may join Giada to scout out a suitable entrance if we can't find where Lansel is located." Walking over to Giada, Dilantar begins "Lady Giada, if you don't mind someone of my racial persuasion coming along, I would like to join you on a trip to the warehouse. Yel'kno had a wonderful idea of blowing through the wall near Lansel to and just grab him and run. So hopefully Lansel is in a room along the outer wall of the warehouse.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Monday January 23rd, 2012 11:47:07 PM

Baird was rather quiet on the walk to the church reflecting on his run of bad luck, perhaps he was not quite as lucky as an oracle of Wardd should be? Maybe his new good luck charm would help.

When Brother Engev heals him Baird politely thanks him for the care and wishes to himself that this man were not a cleric of Wardd's rivals. While Baird is unwilling to give any money to Brother Engev directly for fear of upsetting Wardd he does not object in any way to money being donated from the party's funds.

Hoping to sleep in a hotel tonight Baird stood by the door shifting from foot to foot trying not to rush the group.

Co-DM Cayzle 
Tuesday January 24th, 2012 1:52:14 PM

A night of errands and investigations passes.

None object and a total of 55 gp is handed over to Brother Engev. He looks genuinely surprised and grateful. "This will help so much! Thank you, my friends!" His voice quavers a bit. And he is happy to meet Alphonse and Giada.

The group discusses options for tactics. The idea of gaining entry through explosive power seems to be well received.

Spire mentions a local witch, a recluse, and wonders why the priest at the Temple of Wardd said Lansel was dead. OOC: Please accept a 100 xp cleverness award, Spire!

Rogar winders why the barbarians even knew about the group.

The group splits up for the night.

Alphonse goes shopping and spends the night in a soft bed. [OOC: E-mail me at cayzle@cayzle.com for shopping details, please!]

Dilantar and Giada stroll by the warehouse in question. It is a hastily thrown up building, and poorly maintained. The unpainted plank walls of the one-story building offer little in the way of structural or physical strength. You see the one door -- big enough to fit a couple centaurs -- and no other entrance or exit.

Yel'kno gets two rooms at a tavern, and keeps watch through the night. Baird joins him, and later others join them.

[OOC: Some sleep at the tavern, others at Engev's, others elsewhere. For tonight, it does not matter.]

In the morning, refreshed and renewed, you gather at Brother Engev's chapel before attempting action.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday January 24th, 2012 2:54:46 PM

Spire awakes the next morning with a smile on his face, content that he finally got to sleep in a decent bed on solid ground. He gets out of bed and does some stretches before pulling out his spellbook and preparing his spells, yawning occasionally. After preparing his daily spells, Spire gathers his things and leaves his room for breakfast. He waits at a table, eating his food slowly, skimming over his spellbook as he waits for anyone else who stayed at the tavern before moving to Brother Engev's chapel.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Tuesday January 24th, 2012 6:15:12 PM

Upon waking up, Dilantar spends an hour at the tavern he stayed at preparing a mutagen(+2 Dex, -2 Wis). He then looks through his formula book and finds the formula Disguise Self. Which he then prepares along with a shield potion. Gathering his belongings, making sure his bomb supplies are close at hand, Dilantar travels to the meeting place. "Good morning Spire, I was leafing through my formulas, and came across one I have not used in ages, Disguise Self. I will try it today and see if I can get us into the warehouse without a problem. When the others arrive, we can discuss how our plans for rescuing Lansel." Dilantar fiddles with his new dagger while waiting for everyone to arrive.

((OOC: holy crap, I totally forgot I had disguise self :P Man, that 20 int is not showing itself too well :) ))

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20-1=9 ;
Tuesday January 24th, 2012 8:06:09 PM

"Yes, I was thinking about that." Spire closes his spellbook, looking seriously at Dilantar. "Assuming we do disguise someone as the man we captured yesterday. Assuming he hasn't made it back to his friends already, how do we expect to all get in with one person? Furthermore, we have no idea what state Lansel is going to be in." Spire leans in, lowering his voice as his continues. "The priest said he was dead. So we are presented with options. The priest was lying. Lansel is actually dead. Or..." He trails off, and begins rubbing his left hand.

"...or we get there and he's something horrible. These people... who knows how far they'd go? And these new people, Elfonce and Giada. We should talk to them. We really have no idea who they are. I'm not saying I'm suspicious or anything..." (Bluff Check 9) As Spire says this, it becomes quite obvious to Dilantar that he is in fact suspicious of these new people. "All I'm saying is that we need to be more careful. We're running around this town like we own the place. Someone is going to take notice soon... well, someone else is going to take notice. And I'd like to stay alive long enough to figure this out."

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Tuesday January 24th, 2012 9:00:46 PM

In the morning Yel'kno sharpens his sword and ensures the rest of his equipment is in the best shape it can be in for the day's coming adventure. When he sees the rest of the group he supplies his own answer Spire's question about the priest and a dead Lansel he asked the other day on their way to Brother Engrev's house after pondering it the long hours he was on an uneventful watch. "The priest did say that Lansel was dead.. or at least we took it to mean that... if we have this witch scry on Lansel, won't we be able to tell from that? I don't know how scrying works.. but I'm guessing that if he's not alive it wouldn't work?"

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Tuesday January 24th, 2012 10:44:20 PM

Rogar is up early going through his morning stretching and exercises. Later he joins the others for a simple breakfast. "I think it would be safe to say the priest is in league with the barbarians. It would explain why he was so quick to cast such an expensive spell for a possible donation. Unfortunately getting answers from him will be difficult. That temple was a fortress."

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Wednesday January 25th, 2012 1:22:56 AM

Baird rolled out of bed with great reluctance wishing he could sleep in just a little longer but feared that he would be late to meet his friends. Glancing around once in the common room Baird quickly located his friends eating at a table and informed a serving wench he would want breakfast as well. When Rogar mentions he theory concerning the High Priest of Wardd Baird is barely able to bite off the retort that immediately rose to the front of his mind, after all, Wardd affected the wold through luck why would the High Priest be involved in what could only be premeditated murder? Forcing calm over his features Baird sat down with a half smile, "Good morning everyone! Before you continue friend Rogar I must voice my doubts about a High Priest, particularly of Wardd, participating in this conspiracy. The power he holds in this city is surely too much to risk on something like this."

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Wednesday January 25th, 2012 1:41:18 AM

After preparing his spells, Alphonse heads over to the temple. Once there, he seeks out Engev after saying hello to everyone.

"Good morrow to you priest, I was wondering: do you by any chance have an old thurible you're not using? It could aid us greatly in Lansel's rescue, and I promise to pay for it if it's destroyed."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday January 25th, 2012 11:52:09 AM

Dilantar thinks over what Spire was saying, and just as seriously replies in a low voice, "I agree that we should be more careful moving foward, but I must disagree regarding Alphonse and Giada. At least for this operation, for Alphonse did get someone to help us out in the tavern fight, and payed them off out of his own pocket, and Giada is a paladin, whom I cannot think would go so far as to betry our confidences. After this operation we should find some time to either get to know everyone better, and also find a more permanent place in this town. So for now, I just ask that you work with them, even if you have to keep an eye on them for your own reasons." Dilantar tries to keep his voice quiet so that he doesn't inadvertently offend anyone. Dilantar then eats his meal while awaiting the arrival of everyone.


Co-DM Cayzle  d6=5 ; d4=2 ;
Wednesday January 25th, 2012 1:25:10 PM

Dilantar offers the idea of posing as Ironclaw and tricking the guard into opening the door.

Spire seems uncertain about that, and woke up on the paranoid side of the bed, it would seem. :-) Dilantar tries to reassure him.

Yel'kno wonders if Lansel is really dead, and if the witch could tell them.

Rogar proposes that the priest at the temple of Wardd is in cahoots with the barbarians.

Baird, a priest of Wardd, seems reluctant to embrace that idea. For some reason.

Alphonse asks Brother Engev if he can borrow a spare thurible. The cleric is confused. "Whatever do you need an incense-burner for?" he asks. But he is glad to offer Alphonse a slightly dinged thurible on loan.

And now the moment of decision and final planning is at hand! An explosive assault on a wall or door? A bit of trickery to get the guard to open the door, then a rush in, presumably? Or some other scented solution? The Wold (and your curious DM) hangs in anticipation!

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday January 25th, 2012 1:25:16 PM

Spire nods, thanking Dilantar for his time, and listens to everyone else's opinion in silence, finishing his food. "I wouldn't count the priest out of this yet," he says, putting his spellbook back into his bag. "Something doesn't fit. Hopefully we'll find out what today." Spire then waits for anyone else who was sleeping in the tavern, and heads over to Brother Engev's.

(Josh) Alphonse AC 13/13/10 CMD 13 HP 6/6 
Wednesday January 25th, 2012 2:01:18 PM

"Good morning gentlemen, Giada," Alphonse nods to each member of the party in turn, "I wonder if I might have a moment of your time. While the 'smash in the front door' approach may well work here, why don't we try something a bit more subtle? I have s quantity of cayenne pepper I acquired last night, and if we fill this thurible with it," he says, lifting a battered old incense burner, "and launch the smoldering ball into the warehouse, we may be able to get our enemies to flee their lair, at least temporarily. In the confusion, we could dispatch them one by one."

Alphonse puts the thurible back down on the table, pulls out his pipe, and begins to pack it.

"However, if you'd rather do this by brute force, I'll back you fully. Lansel is one of the only people in this pit of a town that I'd actually count among my friends, and I intend to see him safely home before this is through."

Lighting his pipe, Alphonse continues, "I also have an illusion spell prepared today, I'm not sure if it'll help, but I thought you should all know what we have in our arsenal."

Alphonse leans on the table and blows several smoke rings.

"Oh, and something I forgot yesterday in all the confusion. Everyone, this is crackerjack, my parrot."

The green macaw on Alphonse's shoulder shifts its feet and clacks its beak.

"Pleasure ta meet ya, RAAAWK!" it screeches.

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Wednesday January 25th, 2012 4:34:08 PM

"I am all for any option that doesn't involve us trying to charge in through a barred, well guarded door. Why not combine our ideas?" the lanky sailor says as he gestures with his hand to Dilantar, "Disguised as Ironclaw we can get them to open the

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Wednesday January 25th, 2012 4:38:46 PM

Open the door so we can lob in the. Errm, pepper ball. If that doesn't work to gett them out, we blow the wall." And at the introduction to Crackerjack, he moved his hand up to pet the birds beak if it lets him with a smile. "glad to have you with us,

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Wednesday January 25th, 2012 4:40:15 PM

With us, Crackerjack." He smile was wistful, thinking back to another wizard's familiar he once knew. When everyone was ready he asked, "to the witch?"

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday January 25th, 2012 6:32:08 PM

Dilantar listens to all the statements made, and begins, "And hello to you Crackerjack. I like the combination idea, with the stipulation that I do not receive pepper to the face." Dilantar looks a little worried at the prospect. "However, I suggest we make haste to ensure the greatest chance of success."

Giada Melinda (AC 17 Hps 10) 
Wednesday January 25th, 2012 8:52:39 PM

What if we're wrong and kill innocent people. We may want to consider the scrying idea. What if we blow a hole in the wall, toss a pepper bomb into the warehouse, and start hacking down people to find out that Lansel is not there? I think we might find ourselves the town outlaws.

If we cant scry to confirm his location, maybe send in Dilanter posing as Ironclaw to see if he's there. Once we know that he's there and alive, we can put everyone to the sword that kidnaps for profit.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday January 25th, 2012 10:22:18 PM

Spire nods as Giada speaks, and when she finishes, he adds, "I agree with the knight in shining armour. We can't jump to conclusions here. Lansel might not be in there. And accepting that he's alive in that warehouse, we can only assume that either the priest of Wardd was lying, or that they somehow tricked him. Either way, that does not bode well." Spire's bow is already in his hand, and he begins stroking his chin with the other. "I have also prepared an illusion spell today. Perhaps blowing a hole in the wall isn't the best idea. With careful timing and the proper use of our combined skill sets and spells, I'm sure we can get in there undetected. Perhaps prepare the bomb as an escape route? It would certainly carry the element of surprise and almost guarantee our escape."

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Wednesday January 25th, 2012 11:08:34 PM

Baird waits as the others suggest ideas and plan the attack jumping in only after Spire's suggestion. "I think that this plan has the highest chance of success. I would rather see this resolved with no innocent blood being spilled."

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Wednesday January 25th, 2012 11:50:29 PM

"We could question the priest again just to gauge his reaction. If he was being truthful and cast the spell to aid us without ill intent then what could be powerful enough to fool a high priest's magic? Is it possible that Lansel was beyond the mortal coil when the spell is cast and he's not now? Also why dont we go and take a personal look at this well defended warehouse before making any real plans. What we plan on and what we find may be quite different."

Co-DM Cayzle 
Thursday January 26th, 2012 12:29:00 PM


The party plans what to do. Different options are weighed. In the meantime, here is what you know:

The warehouse is set back from the docks, on the edge of the waterfront district. The building is about 60 feet wide by 40 feet long, one story, hastily put up. One big entrance. Flat roof. Made of wood.

Walking by again won't give you more info, and may seem odd. The question now is this: Visit the witch or go to the warehouse?


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday January 26th, 2012 1:17:24 PM

Spire leans back, still stroking his chin. "Having a better idea of what's going on in that warehouse would be better. And having another person scry Lansel would give us a better indication of what's really going on..." Spire trailed off, his eyes flicking to Baird, not wanting to bring up the priest again. "We could go to the witch right now. When we get backed, we should wait until it's dark out do attack the warehouse. That will give Dilantar time to make his explosive. Then, we sneak in, free Lansel... probably. And then we blow a hole in the wall and... well, run like hell, I suppose."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Thursday January 26th, 2012 2:50:10 PM

"I vote for visiting the witch and asking her to scry for us. This would help in getting the location of Lansel as well as giving us a little more information that we might need." Dilantar continues, "Should we choose the method of blowing a hole in the wall, once we find out where Lansel is, I have a few ideas about how to accomplish this. The one that seems to have the best chance of succeeding is this: four of us quickly drill a hole large enough for one of my bomb catalysts to stay placed in, in the four corners of a door outline. Then, once that is done, we draw the frame of the door in the wood, to further aid creating a door shaped hole in the wall, since these walls seem very rickety, it shouldn't take much pressure to weaken it. Then once that is completed, and all this should not take more than a minute or so, we all back away, after warning Lansel to step away from the wall, and I throw a last bomb at the wall, causing all of my catalysts to explode and hopefully taking the wall out in the rough shape of a door. Granted this will be quite loud, and if anyone notices us doing this then we might get stopped so I will be relying on our more magical allies to screen us somehow. This is all assuming we choose this route, we can still attempt to get in through tricking the guard, perhaps with a bandage around my mouth area, to make it assume I took an injury, thus excusing my voice from sounding different than usual. Any thoughts are greatly appreciated" Dilantar looks around and waits for a response, if any.


(Josh) Alphonse AC 13/13/10 CMD 13 HP 6/6 
Thursday January 26th, 2012 2:56:17 PM

"I agree we should see the witch first," says alphonse, scratching his beard, "we should know what we're up against, and scrying is just about the best way to manage that that I can think of."

"We should talk on the way."


Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Thursday January 26th, 2012 4:14:16 PM

"It seems the first order of business in bot those plans is to gather more information by scrying. Let's plan the how of our entrance after that.

Giada Melinda (AC 17 Hps 10) 
Thursday January 26th, 2012 8:01:57 PM

Well, looks like we're decided. Let head out to the witch.


Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Thursday January 26th, 2012 9:20:35 PM

Yel'kno nods his agreement in heading towards the witch. "We'd be remember that these are NOT innocent men we're after. They already tried to kill us once and almost succeeded." He waves a hand at the buildings around them. "This is Bonetown. There's no law here that I've heard of other than the law of your sword arm and weight of coins. If we're going to stay, we need to understand that... If this witch is able to help us prove that Lansel is in there with these islanders I won't lose sleep over spilling their blood to get him out."

Co-DM Cayzle 
Friday January 27th, 2012 7:13:52 AM

Really sorry friends, but it just cannot be helped. I am AWOL today. Next DM post is Monday AM bright and early!

http://www.fanfiction.net/s/5782108/1/Harry_Potter_and_the_Methods_of_Rationality

(Josh) Alphonse AC 13/13/10 CMD 13 HP 6/6 
Friday January 27th, 2012 7:28:30 PM

"Oh, I have no issue with spilling blood if its necessary," says Alphonse, pocketing his pipe and walking towards the door, "In fact I'd prefer not to have enemies skulking around Bonetown if I'm going to be living here for the forseeable future. I just don't want to tread on the toes of, say, the harbormaster. A bit of hot pepper is one thing, but a bomb... well that's going to cause some serious damage. It could even start a fire, and that's something I'd rather not be responsible for."

Alphonse walks into the morning sunshine and stretches his arms.

"Crackerjack," he says, turning to the parrot on his shoulder, "fly up ahead and make sure the path is clear, would you?"

"RAAWK! You know it!" replies the macaw, leaving Alphonse's shoulder and soaring up in a circular motion.

Giada Melinda (AC 17 Hps 10) 
Wednesday February 1st, 2012 7:16:39 PM

Is everything okay with Cayzle?

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday February 1st, 2012 10:06:33 PM

OOC :: He's probably just preparing a post. The site was down for a few days, so he might not have been prepared.

A Visit With Goodie Bess


Co-DM Cayzle 
Thursday February 2nd, 2012 7:12:02 AM

Spire wants to consult with a witch first, then raid the warehouse.

Dilantar agrees, and adds further thoughts about how to blow open a door or trick a guard into opening it.

Alphonse agrees, and invites the group to continue planning as they walk.

Baird also hopes to get good info from the witch, and thinks it is premature to plan before knowing more.

Giada is happy to keep to the group's consensus.

Yel'kno reminds his friends that the barbarians attacked without mercy. That's the kind of enemy you are facing.

You have heard that the witch lives in a swamp several miles out of town. With no roads or even paths outside of Bonetown, the easiest way there is to walk along the beach. At first, the sandy beautiful beach is as soft on your feet as a feather bed. Soon it grows wearying to walk across sand. Maybe you stroll down to the surf, and walk on the wet hard sand, sometimes getting splashed by waves. But after a couple miles, the beach ends, and a tangle of trees marches down from inland crashes into the sea, roots leaping into the surf like lemmings off a cliff.

Here is a link to follow for a bunch of images to give you the idea: https://www.google.com/search?q=mangrove+swamp&hl=en&prmd=imvns&tbm=isch&tbo=u&source=univ&sa=X&ei=Od8qT4_MDu3FsQKagqGuDg&ved=0CD4QsAQ&biw=1155&bih=871

It is a mangrove swamp, and you decide that the best way to go forward is to wade out into the surf and go around. The trees extend well into the ocean, so you will have to wade at least waist deep, if you are a human. It takes some effort, and maybe some swimming.

About a mile or two further on along the coast, into the swamp, you see a stream of rising smoke. As you struggle on through surf and roots, you eventually reach a place where the trees have drawn back from the ocean. It does not look as if they have been cleared, but more like they have chosen to withdraw, making a small beach. Here it is that you meet the witch, you think, tending her big iron pot as it bubbles over a fire above the high tide mark.

Is this the witch? How could it be otherwise? Is her nose long and hooked and warty? Why, yes. Is her back humped and broken, so that she moves slowly? She does. Is she missing a finger? An ear? Several teeth? Indeed, she is. And as she stirs the concoction in her cauldron, do her hands seem strong and powerful? Of course.

The witch straightens up, and she calls out, as if to someone in the swamp behind her, "We have guests!"

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+9=24 ; d20+1=3 ;
Thursday February 2nd, 2012 3:23:50 PM

Upon reaching the clearing, Dilantar breathes a huge sigh of relief and takes a moment to rest. After catching his breath, Dilantar looks with interest at the cauldron and tries to determine what is in it. (Craft(Alchemy) Check of 24) After satisfying his curiosity, Dilantar then turns to the witch and says, "Greetings, I am called Dilantar Krenwae'afein, how are you called? Also, do you live out here alone? What is that like?" (Sense motive check of 3 for truth verification, ouch)


(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Thursday February 2nd, 2012 7:37:02 PM

Rogar catches his breath. The trip out here was far worse than he thought it would be. Especially the swimming. Waist deep on a human is considerably higer on a dwarf. With all the dense muscle he doesnt swim so well either. Yet he survived which was a bonus.

ooc: I'm glad I checked. I was waiting for some type of notice that the wold was up but never recieved one.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Friday February 3rd, 2012 12:08:56 PM

Spire immediately casts Detect Magic as they come upon this grove, staying back a bit to scan it before he decides to enter. He lingers specifically on the woman and her cauldron.

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Friday February 3rd, 2012 11:47:52 PM

Rogar has no real knowledge of magic or mystical things. Dilantar seemed to know more so Rogar was quite happy to let the man handle the initial introductions. He never shied away from a good brawl but something about this woman just creeped him out.

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Saturday February 4th, 2012 9:35:14 AM

Yel'kno slogs through and lets Dilanter take the lead, glad for the chance to rest and chance his breath. He looks up at the sky, trying to judge what time it is and how long it will take to make the trek back. He'd have rather asssaulted the warehouse before nighttime when the cultist were there in force.

(Josh) Alphonse AC 13/13/10 CMD 13 HP 6/6 
Saturday February 4th, 2012 9:05:22 PM

Alphonse stands silently in the group, waiting for the right moment to talk. Crackerjack fidgets on his shoulder.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Saturday February 4th, 2012 9:12:06 PM

Baird finally catches up to the group and glances around the area checking on his friends. "What did I miss?"

Giada Melinda (AC 17 Hps 10) 
Sunday February 5th, 2012 5:12:30 PM

Giada, not happy to have sand on her boots and armor from the beach, catches up with the party to discuss the next move.

Co-DM Cayzle 
Monday February 6th, 2012 9:05:43 AM


Dilantar greets the witch and introduces himself. He asks a couple questions and takes a peek in the cauldron. Mustering his deep alchemical knowledge, he determines with as much accuracy as he can muster that the most likely identification of the bubbling concoction is some sort of a fish stew.

Rogar sighs with relief to be out of the pounding surf. It was not easy to pass through the pounding waves, but thank goodness that, unlike many of his kin, he wears no armor. But his relief is short-lived. The witch's foul visage, her obvious deformities, and, perhaps, the prospect of further violations of nature and health lurking under her black shapeless robes, all conspire to freak the dwarf out a little more than somewhat.

Alphonse takes it all in and watches carefully.

Yel'kno looks at the sun and consults his inner time sense. He figures that the trip here took three hours, and it is now mid-morning. He thinks about how it would definitely be better to get to the warehouse during the day, when there are fewer cultists about.

Spire casts detect magic and finds that the woman is wearing or carryiong several magic items. Nothing of extraordinary power. He senses most clearly the auras of conjuration and transformation.

Baird and Giada come up last, struggling out of the surf and coming up behind. They too see the witch and hear her response to Dilantar.

"Well met, Dilantar Krenwae'afein," she says, cackling. "Now that's a mouthful of vowels, isn't it?"

She bows low to the group. "I am Goodie Bess, young man. And why do you ask if I live here alone? Would you take advantage of an old lonely woman? Of course, there are a dozen stout warriors hiding within range of my voice, and I urge you to think twice before attacking me!" She giggles as she says this.

"Come on out!" she calls behind her, as if to invite another person to join her on the beach.

Dilantar has no idea if she is telling the truth or not.

She turns back to Dilantar. "So, why do you come all this way to visit old Goodie Bess? Surely not just for chit-chat? Maybe you seek a love potion, a good luck charm, or some other trinket of mine?"

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Monday February 6th, 2012 1:09:52 PM

Sighs sighs, his hand moving to that familiar place to pinch the bridge of his noise and thinking, Great, the woman's gone mad out here all alone. This will be painful... He drops the Detect Magic spell and steps forward, lowering said hand. He then says, "Miss Bess, I am Spirysn'rar Kilarn. We do not wish for any potions or trinkets, we have no need for them. However, we have been lead to believe that you are a skilled scryer, and we require those services of you to locate our friend."

(Brock) Jozhur Derile 
Monday February 6th, 2012 5:46:17 PM

"Hello!" a voice calls out from the trees to the left of the group.

A young human, maybe 20 years old, clad in leather armor emerges from the treeline. The man is of about average height and somewhat slightly built for a human, yet he appears very athletic. He has shaggy jet black hair that falls on his eyebrows and moves very gracefully as he picks his way out of the vegetation.

"Name is Jozhur Derile, I work with Goodie here. You've all come quite a ways, who is you are looking for?"

OOC: Hello everyone, my name is Brock. I live in the Columbus, Ohio area. I've been here about a year and I'm growing tired of living in the city, as I'm a bit of an outdoors person. Not a ton of nature to be had here without a bit of a drive. I recently graduated from college with a criminal justice degree. I'm working nights at a hotel while I look for a law enforcement job and contemplate going back to the military (or maybe not with the cutbacks). I look forward to getting to know you all!

Co-DM Cayzle 
Monday February 6th, 2012 6:05:02 PM

OOC: Welcome Brock! Please, everybody, include a description of your character and a hello to Brock as he joins our game, and brings us to 8 daily players! Woot!

Giada Melinda (AC 17 Hps 10) 
Monday February 6th, 2012 7:39:03 PM

OOC Hi Brock, Im Melinda. I play the Paladin Giada. I joined the group a month or so ago. Im currently a student at U of M studying to be an elementary school teacher. I live on campus in Ann Arbor Michigan. Welcome aboard. The PBEM is a slow go, but should pick up soon. Glad to have you join us.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Monday February 6th, 2012 10:18:41 PM

Smiling a little at her remark, Dilantar stays quiet while Spire announces the groups purpose. Dilantar also adds at the end, "It certainly is a lot of vowels for those unaccustomed to my native tongue. If it helps, you may shorten it however you want." Turning to address the newcomer, Dilantar speaks, "Greetings Ser Derile, we happen to be looking for our friend Lansel, but we seem to have conflicting information that we hoped Miss Bess would be able to help us with." Dilantar looks hopeful of receiving assitance. Dilantar is a very dark skinned drow, who has silver eyes and short spiky hair that is also silver. He wears clothing in winter colors(dark blues, grays some black) has a backpack that is stuffed with many different things and seems to be festooned(love this word :) ) with vials of various different liquids and substances.

OOC: Hey Brock! I am Joel, affectionally called many different things(very laid back, don't generally care what I am called as long as I am aware you are addressing me) and I live with my beautiful, sickness prone wife here in Arlington Tx. I was also attempting to be the Assistant DM but I don't seem to be able to handle that, my wife, and my desk job, while still getting iin some time for martial arts and studying what feels like everything under the sun(going for a Master's in business and trying to get licence to practice acupuncture), so I will have to drop the ADM position.

(Josh) Alphonse AC 13/13/10 CMD 13 HP 6/6 
Monday February 6th, 2012 11:13:58 PM

"A pleasure to meet you Goodie, my name is Alphonse," Alphonse cuts in, "recently my companions and I have been involved in a scuffle, and wish to track the whereabouts of the brutes that attacked us. You've got something of a reputation as a diviner back in town, so we thought we'd drop in and see what you could do for us."

From his leather valise, Alphonse pulls a bottle of fine wine.

"Take this as a gift, freely given," says Alphonse," and consider our request."

Alphonse is a slightly tanned youth with long red hair and a small, but bushy red beard. He smiles at the old woman as he hands her the wine, the sleeves of his green linen robes still caked with dried salt from the journey. A parrot sits on his shoulder, fidgeting occasionally and looking around.

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Monday February 6th, 2012 11:33:29 PM

"Not to mention that anybody who lives this far out and alone has to be able to know a thing or two. I dont believe this is a kind forgiving land." Rogar comments.

Appearance: Rogar stands 4' 6" tall and a muscular stocky build as all dwarves tend to have. He wears sandals, loose brown pants, and a white sash around his waist. A long scarf starts at one wrist and coils up his arm. The scarf then criss crosses his chest several times before coiling down the other arm ending at the wrist. Rogar's head is bald and covered with the symbols of his order. His beard is trimmed into a neat gotee instead of the long traditional dwarven beard. Despite his unusual appearence his most unique feature is the stone grey coloring of his hands.

Co-DM Cayzle  d20+6=13 d20+14=29 d20+10=17
Tuesday February 7th, 2012 8:58:50 AM


OOC to Spire: Sorry, your DM made a mistake last turn -- the witch's cauldron is definitely magical, too!

Speaking kindly, Spire explains that the group seeks to divine someone who is lost.

The witch's friend, Jozhur, greets you all and asks who you are looking for.

Dilantar says that the group seeks information about their friend, Lansel.

Alphonse introduces himself and asks the witch for information on the attackers, as well. He offers her a gift.

Rogar is impressed with the witch's ability to live out here in the wilds.

Bess laughs like a crow. "Oh, I get along," she tells the dwarf.

She accepts the wine and draws out a leather pouch, likely the cured stomach of some beast. She shakes it, and you hear a clacking. She asks each of you to reach in and draw out a token.

Within the bag are wooden disks, each twice as big as a copper, each carved with a glyph on each side. She asks you to stand in a circle, each with one hand in the center of the circle, palm up, with your token facing the sky.

Goodie Bess speaks, in a hollow voice, "The friend you seek ... I see a priest ... He is also a scribe. ... He loves books."

Her voice deepens, and she touches each wooden token with a scrawny wrinkled finger. "He is in danger ... He needs you ... You have an idea where he might be ... You must follow your intuition, wherever it leads ... You must be true to him, and go to his aid ... Those who attacked you are involved ... "

She spins around to stare at Jozhur. "You could use assistance! Take Jozhur with you, and your chances will improve!"

She pauses as if to rest, and she steps back. "Well, I hope that helps, dearies. Would you like some stew before you go? The eyes are just about done."

(Josh) Alphonse AC 13/13/10 CMD 13 HP 6/6 
Tuesday February 7th, 2012 3:55:25 PM

"I'd be delighted to stay for a bit of stew, especially after the trek out here," replies Alphonse, "and well-met indeed Jozhur. Your aid comes at a time of great need. I am Alphonse the Conjurer."

Alphonse pulls two small tufts of hair from his robes.

"Goodie, if you would be so kind as to scry on these two locks of hair, we would be most indebted. One of these men is likely in the place we're looking to go, and I'd like to see if we can get a look inside the building before we enter."

[ooc: welcome, Brock! I'm Josh, a biology student from New Jersey. I play Alphonse Rakham, a young Wizard out to make a name for himself. In real life I aspire to be a plant pathologist. I work two jobs as a stage technician and a computer lab monitor to pay the bills. I look forward to adventuring in the Wold with you!]

Co-DM Cayzle 
Tuesday February 7th, 2012 5:54:26 PM

The witch sighs. "If it be more magicality that you are looking for, the price is not low. Do you have hundreds of gold pieces to spend?"

"And if you had your choice, would you scry on your friend directly, rather than on your enemies? Do you have any possession that your friend has touched or owned, or a lock of his own hair? Who among you was the closest friend to the missing fellow, and would he or she be willing to spill blood for a glimpse into the unseeable realms?"

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Tuesday February 7th, 2012 7:26:17 PM

"I do not know if we have 100 gold between us.. but would you take goods in trade? I cannot help but think that something you could put to use would be better payment to you out here than metal coins." Yel'kno says before reaching into his pouch to pull out his Ioun Torch (worth 75 GP bought) and tosses it in to the air to spin about his head, putting out a soft pale light.

"I'll offer you this stone in payment with whatever else my companions are willing to give. As you can see.. it helps you see in the dark, but keeps your hands free. If that's acceptable, I think we want to look on Lansel himself, if possible to see his current state and location in the building he's being held in"

Yel'kno is a tall, bean pole thin half-elf with dark, jet black skin. Not like the deep purple black of a drow, but the dark black of some humans. He has a bow over his shoulder, a sword and two knives tucked into his belt and is dressed in a suit of pale white leather armor with loose white clothing underneath.

OOC: Welcome aboard, Brock!

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Tuesday February 7th, 2012 8:32:56 PM

Dilantar laments the fact he has very little in the way of monetary means, and stays silent.

Giada Melinda (AC 17 Hps 10) 
Tuesday February 7th, 2012 8:46:33 PM

I'll introduce myself to her and offer to cover the remaining 25 gps and remind her that she is helping save the life of another which should have a value to it higher than coin.

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Tuesday February 7th, 2012 9:55:34 PM

"I don't believe Goodie has as much use for gold out here. I propose something else. In return for the additional scrying we shall return after we complete this task and perform a service for you. Surely there is something you need done more than extra gold in your purse." Rogar offers.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Tuesday February 7th, 2012 10:27:59 PM

Baird continues to remain silent and simply watch as his friends work out the details.

(OOC: Welcome Brock. [Somewhat tall for a human with wide shoulders but not an overly muscular physique. Short cropped wavy blond hair with a strawberry blond goatee and light blue eyes. Lightly tanned skin with a slash scar visible on the outside of his left forearm. Often found wearing a plain white shirt with a cut on the left forearm that shows the scar.])

(Brock) Jozhur AC16/14/12--CMD 16--HP 9/9 
Tuesday February 7th, 2012 11:40:56 PM

Jozhur fidgets with a dagger tucked into his belt, "I'd be more than happy to help retrieve your friend. Goodie did say that he is in danger, it'd be best to scurry to his aid as soon as you're done gathering information here."

Co-DM Cayzle 
Wednesday February 8th, 2012 9:04:22 AM


You offer some small amount of coins, and Rogar offers a service. The witch frowns. "You are adventurers, no? You have magic items? I would take a magic item from you as a part of the price. A service would be good too, but how can I know if you will return? Maybe you will die battling your enemies. Give me a magic item as a surety of your intent to return and perform a service, and if you do not, I will take the item as my payment."

She looks around at you. "But what of the other part of my price? Do you have any possession that your friend has touched or owned, or a lock of his own hair? Who among you was the closest friend to the missing fellow, and would he or she be willing to spill blood to part the veil and see into the unknown?"

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Wednesday February 8th, 2012 10:16:12 AM

Yel'kno reaches up to pull the magic stone down from its orbit around his head and holds it out towards the witch. "it is not the most powerful item, but it is magic just the same."

And he looks towards his companions for the other questions. He believed someone had a book on Lansel's and either Alphonse or Rogar was closest to the scribe

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday February 8th, 2012 2:01:14 PM

Spire holds back a sigh, looking to Jozhur and saying, "Yes, yes, welcome to our gang. But we'll have to save pleasantries for later. If we hope to... enter the warehouse tonight, then we must hurry back to give Dilantar more time." He turns to Alphonse and says, "You were the closest to Lansel, Master Elfonce. Are you willing to spill blood for him?"

Spire stands at around average height for an elf, which is taller than most other races. He sports the usual pale skin and striking green eyes common in a lot of elves, but his hair is quite a few shades darker than his blonde brothers and sisters. It falls past his shoulders, rather unkempt, as is the general appearance of his elf. He carries a longbow in his left hand, which sports a tattoo of a striking viper on the back. The viper coils up his arm, ending around his elbow. He looks quite serious, and the lines in his face suggest he looks like that a lot.

[[OOC :: Hey Brock! I'm Ian, and I play the sarcastic wizard we all love to hate, Spire. But seriously, please don't hate him just because Charisma is his dump stat. I live up in Canada's national capitol, Ottawa. Right now I'm looking at college and a sweet new job. Look forward to adventuring with you and Jozhur!]]

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday February 8th, 2012 7:56:06 PM

Dilantar, not having anything of Lansel's, prepares to make the journey back to town.

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Wednesday February 8th, 2012 11:09:11 PM

"If I had known such an item was needed we could have asked Brother Engev. He may of had something. Yel'kno you may as well hold onto your stone. It seems we dont have anything of Lansels to use."

(Brock) Jozhur AC16/14/12--CMD 16--HP 9/9 
Thursday February 9th, 2012 12:09:08 AM

Jozhur starts checking his gear and gathering his belongings for the trip to town.

(Josh) Alphonse AC 13/13/10 CMD 13 HP 6/6 
Thursday February 9th, 2012 12:28:30 PM

Without a word Alphonse reaches into his cloak and produces an cruel-looking iron dagger [create gear].

"How much blood do you need?" he asks, rolling up the sleeves of his robe.

Co-DM Cayzle  d4=1 ; d100=7 ; d100=35 ;
Friday February 10th, 2012 5:52:01 PM


OOC 1: Loot Update:

55 gp - donated to Br. Engev
Yel'kno - dagger, amulet (value roughly 1,000 gp)
Dilantar - mw falchion, dagger (value roughly 325 gp)
Baird - broken masterwork falchion (value roughly 220 gp)
Spire - amulet (value roughly 1,000 gp)
Rogar - nothing
Giada - nothing
Alphonse - nothing
Jozhur - had not joined the party yet

Unclaimed / To be sold and divided:
Two potions: CLW, Heroism (value roughly 425 gp)
One masterwork falchion (value roughly 320 gp)
One amulet (value roughly 1,000 gp)
One regular dagger (value roughly 2 gp)

OOC 2: Sorry, your DM's hideous computer woes put him way behind in posting this week.

Goodie Bess doles out cups of stew in wooden mugs. As the party has a quick lunch, the question of how to pay remains.

Rogar has offered a service on behalf of the party, although the witch seems uncertain you will return.

Yel'kno has offered a glowing magical torch, of small value.

Dilantar has nothing to offer, it seems.

Giada offers an even smaller value, 25 gold pieces, but the witch smiles, as if suspecting the paladin has little more.

Spire urges haste, Jozhur dashes to grab his things, and the spotlight turns to Alphonse.

The witch scowls. "A priest in a temple would charge you hundreds of gold coins, and toss you out if you failed to pay." Those of you who were recently tossed out of the Temple of Wardd can sense the truth of her words.

But then her face breaks in a toothy grin. "But you are lucky that my temple is only a mangrove swamp, and not as expensive to keep up as a fancy house of cards and dice!"

"I will take your coins and your magic torch and your promise of a favor, and cast your spell, because I like your faces!"

She grins at Alphonse, who is already rolling up his sleeve. She draws a glass dagger and grabs his hand with her rheumy claw. "That iron is unclean," she says. She pulls him over to the cauldron, and starts casting a spell. Those of you with sufficient Spellcraft note that it is Divination, and when the spell calls for divine tokens, prayer beads, or dice, the witch cuts Alphonse with the glass dagger instead and drips the blood into the cauldron. Alphonse: you lose 1 hp.

She peers into the cauldron. The contents change into clear still water. Peering into the water you see the interior of a warehouse. Inside, a man is sitting in a chair, tied up. It is Lansel. His guards are drinking and playing cards. Two of them fall over and go to sleep. The point of view pulls back, out of the building, and you see that the sky is blood red at sunset. Actually, it is just the blood in the cauldron you see.

The magic-savvy among you know that this is not how divination spells are supposed to work.

"You have given me wine and blood," she says to Alphonse. "I like you. Try to be the one who survives and returns to tell me the tale."

"Now get there by sunset and it may still work out fine!"

Giada Melinda (AC 17 Hps 10) 
Friday February 10th, 2012 7:06:17 PM

Lets get going. This is exactly what we hoped for. He's alive.

ooc: If no one is making claim for the amulet (1,000gps) and a Clear Light Wounds potion. Id be happy to have them. The amulet will be cashed out and used for all to share.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Friday February 10th, 2012 9:04:56 PM

Baird pulls the broken falchion out of his pack and after a few seconds of contemplation casts a spell to repair the sword. "Tell me, would this take care of our debt?"

(Cast mending on broken MW Falchion)

(Brock) Jozhur AC16/14/12--CMD 16--HP 9/9 
Saturday February 11th, 2012 1:40:13 AM

Jozhur tosses on his backpack after staring into the cauldron.

"Hope they savored that ale, it's going to be their last."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Saturday February 11th, 2012 2:14:12 AM

Spire looks distraught, looking between Alphonse, Goodie, and the cauldron, speechless for a moment. When he finally regains his composure, he finally speaks up, saying rather loudly, [b]"What... what was that? I've never seen... Never in all my years have I seen a spell cast like that!"

(Josh) Alphonse AC 13/13/10 CMD 13 HP 5/6  d20+10=15 ;
Saturday February 11th, 2012 10:29:01 AM

[dc 15 spellcraft to understand the spell]

"There are many paths to magic Spire," says Alphonse, rolling up his sleeves with a smile, "Not all of them can be found in books."

Alphonse walks over to his valise, crusted with salt from the walk there and picks it up.

"Baird, our debt is covered, you needn't barter further."

From his robes he pulls his pipe, lighting it with a spark of blue magic.

"It was a pleasure meeting you Goodie," he says, turning to the old crone, "I shall have to come back for a cup of that stew sometime."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Saturday February 11th, 2012 12:38:29 PM

Shuddering slightly in the aftermath of the spell, Dilantar thinks to himself, goodness, haven't felt something like that since my family was alive. Finishing his stew, Dilantar addreses the group, Well, we should probably hurry back and prepare for a fight to save Lansel. Seeing as he is tied up and not looking very happy, my protests to spilling as little blood as possible are gone. I think we should go in and blitzkrieg the cultists. Dilantar is ready to move when the rest of the group is.

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Saturday February 11th, 2012 2:57:07 PM

Yel'kno downs the stew and makes no effort what so ever to determine what it is that's floating in it.

He watches the divination with interest and then looks to the others. "So he's alive... we should hurry back and strike before night fall."

Co-DM Cayzle 
Monday February 13th, 2012 1:08:11 PM


Baird offers a further way to compensate the witch. Indeed, his repaired weapon would cancel out the party's need to return for a service. The witch accepts and cackles. "You would rather part with this fine blade than have to come back and talk with Old Bess?" She finds this hilarious. .

Spire is dumbfounded by the witch's blood magic. Alphonse is much less surprised, it seems. He tells the witch that he will come back anyway.

Yel'kno finishes his cup and calls for the group to head back to Bonetown.

Giada has a goal and is eager to be off.

Jozhur too is ready to depart

Dilantar feels his blood get hot, and he is eager to assault the warehouse.

It takes much of the afternoon, but the tide is lower, and you have no real problems. Come an hour before sunset, you are at Bonetown

OOC: Okay, whatcha gonna do?

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Monday February 13th, 2012 2:48:33 PM

Rogar wasnt looking forward to the long trek back but he would manage just fine. It may not be the underground tunnels of his youth that stretched for miles upon miles but the result is the same. "Let's make haste."

(Josh) Alphonse AC 13/13/10 CMD 13 HP 5/6 
Tuesday February 14th, 2012 12:18:14 AM

"I'm in favor of a stealthy approach," says Alphonse as they reach Bonetown, "I have an Illusion prepared that we could use to draw the guards into an alleyway to dispose of quietly."

"Crackerjack," he says, turning to the parrot dozing on his shoulder, "fly over the warehouse and see how many guards there are."



(Brock) Jozhur AC16/14/12--CMD 16--HP 9/9 https://docs.google.com/document/d/1Epv7CETfDr3PAF-wdEYuGj63NjEZNwmU18PH1GEJvlE/edit 
Tuesday February 14th, 2012 1:55:22 AM

"Quite a journey that was back to town, surprised you all ventured out to see Goodie."

"As for these captors, stealth is fine by me, if there's a dark corner I can slip into in said alleyway, I'll put a dagger in one of their backs."

OOC: Trying the character sheet link, see if this works.

(Brock) Jozhur AC16/14/12--CMD 16--HP 9/9 https://docs.google.com/document/d/1Epv7CETfDr3PAF-wdEYuGj63NjEZNwmU18PH1GEJvlE/edit 
Tuesday February 14th, 2012 2:27:53 AM

OOC: Guess not, can someone please tell me how to make that a hotlink and change the text. Thought there'd be an option if I right clicked on it. For now, that can just be copy+paste works for that url.

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Tuesday February 14th, 2012 7:58:51 AM

"We can try for stealth, but I'm thinking we'd be better serve going with the disguise and blind plan we had earlier.. and if all else fails, make ourselves a door. But whatever we do, we need to be quick about it. If our captured islander was telling the truth if we wait another hour we'll have twice as many guards to worry about" Yel'kno says after making the trek back to Bonetown.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday February 14th, 2012 11:45:39 AM



OOC :: Like this, Brock.
[link href="INSERT LINK HERE"]

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday February 14th, 2012 11:48:06 AM

"Let's do this quickly then. Dilantar," Spire turns to the Drow. "How long will it take you to rig up that explosive? I'll help in any way I can to speed things along. If we're going the disguise route, we'll need that potion of yours to disguise ourselves. Alphonse and I can create a distraction with our magic if necessary."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Tuesday February 14th, 2012 12:23:36 PM

[b] rigging the bombs wont take more than a minute, are we going that route? I am up for either but we should decide quickly."

Attack on the Warehouse


Co-DM Cayzle 
Tuesday February 14th, 2012 5:13:18 PM


Urged on by Rogar, the group has made it back to Bonetown before nightfall.

Alphonse send his familiar a-scouting. The building is one story, and flat-roofed. With little to no snow usual here-abouts, there is no need for a sloped roof. Crackerjack reports a trapdoor on the roof that he sees. No guards are out on the roof, nor any patrolling outside.

It is as Dilantar and Giada reported earlier: a hastily thrown up building, and poorly maintained. The unpainted plank walls of the one-story building offer little in the way of structural or physical strength. You see the one door -- big enough to fit a couple centaurs -- and no other entrance or exit -- aside from the rooftop trapdoor that your earlier investigation did not reveal.

The building stands alone, not pressing up against any other building. On two sides there is open field -- mostly cropped short by wandering pigs and sheep, or churned by hooves of beasts hauling wagons. The harbor and wharves are a couple blocks away. On the other two sides are other buildings -- the rear of a flophouse on one side, and another warehouse on the other.

Alphonse and Jozhur favor stealth. Yel'kno mentions trickery and bluff. Spre and Dilantar talk about blowing your way in.

Decisions?

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday February 14th, 2012 8:55:58 PM

Spire speaks up, saying, "If our friend from the woods prefers stealth, perhaps that is the best route. We have someone go in disguised as the man we captured earlier. Sir, uhh... Jozhur, was it? With Alphonse and I distracting the guard, it should be easy for you to get in. With two people inside the warehouse, we have a better chance of getting him out here. Once we have Lansel, we blow a hole in the wall and..." He pauses, shrugging and sighing. "Well, I suppose we run. To our rooms would be safest. They'll be looking for Lansel back at the temple."

(Brock) Jozhur AC16/14/12--CMD 16--HP 9/9 
Tuesday February 14th, 2012 10:08:24 PM

"Yes, just call me Jozhur. I have no issues with any of the entry methods. However, given the shoddy construction of this building, it may be best to avoid explosives unless they can be placed so that they don't harm the structural integrity of the building. The trapdoor on the roof could also make for an interesting approach, the choice is up to you all."

"By the way, I just washed up on the shore at Goodie's place recently. I've never even been into town before now. I would certainly trust your judgement over mine until I get to know this place a little better."

ooc: Ignore Jozhur's backstory for now, it needs some adjustment.

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Wednesday February 15th, 2012 8:22:07 AM

"I think we should try the roof and the trap door. It may not be the best way to enter but we could get some intel from listening. Until we know where Lansel is inside I think blowing open the wall is risky. He could be right on the other side and in bad shape." Rogar says.

(Josh) Alphonse AC 13/13/10 CMD 13 HP 5/6 
Wednesday February 15th, 2012 2:29:04 PM

"I'd much prefer to go in through the trapdoor," says Alphonse once Crackerjack has returned, "and to be perfectly frank, these men must all die. I'm never in favor of killing when I don't have to, but if we don't end their lives there's a damn good chance they'll hunt us down and end our while we sleep some night. If we're going to rescue Lansel, I think we have to prepare ourselves to kill everyone who sees us."

Alphonse lets gives his words a moment to sink in.

"In addition, once we're done here I think we should pay a visit to the high priest you were all talking about earlier. I'd put money on his involvement in all this."

Scratching his beard, Alphonse thinks.

"I move that Spire and I drop the burning pepper in through the trapdoor. Then, when the cultists come running out of the door, you lot dispatch them one by one. Lansel's eyes and nose will be a little worse for the wear, but at least he should be alive. Oh, and Baird, would you mind healing me? This is still a bit...tender," he says, pointing to his blood-soaked sleeve.

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Wednesday February 15th, 2012 2:56:04 PM

"Maybe you'll have to blow the trap door?" Yel'kno asks, seeming a little disappointment they might not get to use some more of Dilanter's fiery bombs, on the building at least. "But, it sounds as good a plan as any. I'll take the left side of the door."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday February 15th, 2012 3:49:53 PM

"I'm not suggesting we blow the wall to get in; I'm suggesting we blow it to get out. The trapdoor is a fine way to get in, but climbing a rope back onto the roof might be difficult, especially for Lansel. This way, we simply make a door." He looks at Alphonse as he speaks, his eyebrows slightly arched. "As for slaughtering the men... while I have to problem with having to kill a few on the way out, killing every single one may be... well, for lack of a better word, overkill. If it comes to that, then so it does, but our main concern should be getting Lansel out of there."

Co-DM Cayzle 
Wednesday February 15th, 2012 3:52:38 PM

As the group discusses plans, the consensus drifts toward the trap door.

OOC: I need some climb checks or other plans to get up on the roof, then stealth checks to walk on top without making noisy footsteps.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday February 15th, 2012 9:58:59 PM

Dilantar looks thoughtful, and agrees that the trapdoor is a better option. "Why dont try getting in with a disguise and if that works save trap door as an escape route. If it fails we can go with Alphose's plan of throwing pepper down the hatch if anyone is near the trap door.

(Brock) Jozhur AC16/14/12--CMD 16--HP 9/9  d20=6 ;
Thursday February 16th, 2012 12:19:32 AM

"Whatever we decide on, having the explosives prepped and ready in case things go sour is a good idea. However, I'd like to avoid using explosives while we are inside that building unless we absolutely have to. I'm also not too sure we should count on the trapdoor as an escape method, there may not be a way to reach it or open it from the inside."

If Spire and Alphonse are dropping in pepper bombs, Jozhur will attempt to find something to conceal himself behind near the door, shortsword drawn. Stealth check 6+8=14.



(Josh) Alphonse AC 13/13/10 CMD 13 HP 5/6  d20=9 ; d20+4=24 ;
Thursday February 16th, 2012 8:30:52 AM

"What I mean, Spire is that if we don't kill these men, they are almost certainly going to hunt us down and kill us while we sleep. I doubt fanatical religious devotees that are willing to kidnap a cleric are simply going to forgive and forget a group of would-be adventurers breaking down the door of their lair and killing a few of them, while absconding with their hostage

Alphonse begins striding towards the building (hopefully after being healed by Baird).

"Regardless, we must act now or Lansel might not live through the night."

Alphonse starts to climb the side of the structure as quietly as possible.

[ooc: 9 for climb, Natural 20! for stealth]



(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist  d20+6=13 ; d20+3=8 ;
Thursday February 16th, 2012 10:31:22 AM

OOC: climb: 13, stealth 8

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Thursday February 16th, 2012 2:50:43 PM

Yel'kno watches as his companions make to climb on top of the building and calmly moves to stand in the street in front of the door. Everyone couldn't go through the trap door if the goal was to have the cultist inside come out. Someone had to stay on the ground to deal with them or at the very least distract them. It would seem he was going to be the one to do that.

He pulled his buckler onto his left arm and rolled his shoulder as he waited. "Dilantar, it seems the plan is to flush them out with the pepper Alphonse found. If it works and they come out, I'll try to get their attention and you see if you can't light their backsides on fire."

If the bomb is going to be dropped immediately, Yel'kno will draw his rapier in his left hand and a dagger in his right standing about fifteen feet from the door. He'll ready an attack to throw the dagger at the first cultist through the door once he's within ten feet and then swap his rapier to his right hand in preperation for melee.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Thursday February 16th, 2012 3:47:20 PM

Nodding to the group going in through the roof, Dilantar says, Feel free to begin whenever you are ready, Yel'kno and I will accept any help in cleaning up the running cultistsTaking place to the side of the door, Dilantar nods at Yel'kno and whispers, Very well, i will see what i can do to set fleeing cultists on fire. Dilantar keeps the vials he needs for a bomb in his hand, along with his Shield extract, ready to drink

((ready an action to bomb the door way as soon as a cultist runs out of it.))

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday February 16th, 2012 7:11:00 PM

Spire sticks with Dilantar and Yel'kno, mentioning, "I'll be damned if I can stay hidden or get on top of that building. I'll help you clear out any runners." He stands within eyeshot of the door, readying his Ghost Sound spell should he need to create a distraction.

Co-DM Cayzle  d20=5 ;
Friday February 17th, 2012 1:07:23 PM


The DC to climb the wall of the building, with its ill-fitting planking and numerous cracks, is a 10.

ALSO, let me repeat my thoughts on the uses of ground pepper. (1) You can use it for a dirty trick in combat., per the dirty trick rule. (2) You can use it as per the APG rules on Sneezing Powder. You cannot imagine either option would drive able-bodied men fleeing from a large building. We're not talking tear gas or a stinking cloud here.

Baird makes short work of healing Alphonse. [OOC: I'm sad to report that Mike Reed and Baird will be leaving the game due to real world pressures. We hope he'll return when he can. In the meantime, Baird will act as an NPC castng cures, and then I'll give him an honorable exit.]

Rogar climbs easily (a move action) and tries to sneak to the trap door (another move action).

Alphonse tries to climb but fails. He tries again and succeeds (OOC: The DM chooses to apply your stealth check to another climb attempt. Hope that's okay.) Alphonse has a short distance to cross to get to the trap door.

Yel'kno moves to the front of the building, near the big front door.

Jozhursneaks next to the big front door, hoping to get the drop on anyone who opens it from the inside.

Dilantar also moves to the front door, ready to throw in a bomb as soon as the door opens.

Spire sticks with those near the front door. He is ready to use his ghost sound spell.

Giada stays near the group in the front for now, too.

All waits on Rogar and Alphonse. What will they do, up there on the roof? And has anyone heard Rogar's tramping? So far, so good?

Giada Melinda (AC 17 Hps 10) 
Friday February 17th, 2012 8:47:14 PM

I'll be ready with sword drawn and shield high covering my face below my eyes. I'll stand in front of the door ready to engage the first runner I see that doesnt surrender.

Co-DM Cayzle 
Friday February 17th, 2012 10:02:49 PM

OOC: Just sayin' --- but I'm a little confused what it is you all think Alphonse and Rogar are going to do up on the roof or through the trap door that will make all the bad guys run blindly out the front door. Maybe I'm missing something?

(Brock) Jozhur AC16/14/12--CMD 16--HP 9/9  d20+5=14 ; d20+5=9 ; d20+10=13 ; d20+10=26 ; d20+4=19 ;
Saturday February 18th, 2012 7:44:35 AM

Jozhur chuckles for a moment as Alphonse makes his way up the wall, then looks around, is there a window in the door or the wall anywhere (perception check 13, I goofed that first one should be +4 not 5)?

He then sighs impatiently and moves towards the door.

Barring the presence of any windows, Jozhur will check the door for traps (perception check 9), then try the door handle. If it's locked, he will attempt to pick the lock (Disable device 13, if needed try again for 26), meanwhile listening for any signs that someone is aware the lock is being tampered with (perception 19)

ooc: I'm trying to cover everything, if that's too much in one post let me know and cut it off wherever you feel appropriate.



Co-DM Cayzle 
Saturday February 18th, 2012 8:50:26 AM

There's no window in the door made of glass, but there is a small shutter that one could easily push open from the outside to peer at visitors. You could likely use a dagger to pry it open unless it is latched from the inside.

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Saturday February 18th, 2012 9:10:46 AM

OOC: Worst case, we throw in the pepper bomb (I say as sneezing powder) and wait to see what happens. With luck, those inside will come out to investigate/get to who ever is on the roof. If that doesn't work... BOOM!

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Saturday February 18th, 2012 11:18:06 AM

OOC: Spire could also make it sound like (up to) four people are at the door, maybe have them ask for Lansel to get some of the cultists to the front door.

(Josh) Alphonse AC 13/13/10 CMD 13 HP 5/6 
Sunday February 19th, 2012 1:55:41 PM

[ooc: I'm not really sure why burning cayenne pepper wouldn't work like weak tear gas, but if that's the case then perhaps we should go with Spire's distraction, thoughts?]

Giada Melinda (AC 17 Hps 10) 
Sunday February 19th, 2012 7:36:34 PM

I walk up to the front door, kick it in, and walk through. Sword in hand, shield ready. Anyone who wants to come with me can. I'll announce who I am, and why Im here. Lets see who wants some.

Waaaaay too much talk and not enough action!

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Monday February 20th, 2012 1:52:25 PM

Rogar approaches the trap door. Perhaps they can drop down from above if the bomb thing doesnt work.

ooc: hey we are level 1. we are glorified sidekicks. :-D

Co-DM Cayzle 
Monday February 20th, 2012 2:00:04 PM


The party continues to consider what to do. But Giada takes a direct approach! She tests the door, realizes that it pulls out, and simply opens it!

Inside you see a warehouse partly filled with crates and boxes. There is a light on the inside, where several men are sitting. One man is at the door as Giada enters. They are wearing leather armor.

If you make a perception check (not Rogar nor Jozhur nor Alphonse) vs DC15, then Highlight to display spoiler: {You recognize the one at the door, near you, as the fellow who got away during the bar fight.}

They fail to react as the door swings open.

Here is the map! Note that Alphonse and Rogar are on the roof. The ceiling inside is 10 ft high. The crates are 9 ft high. The boxes are 3 ft high.

We are in round by round combat.

Yel'kno (Jon) AC 15/12/11 CMD 16 HP 10/11  d20+8=9 ;
Monday February 20th, 2012 3:34:45 PM

Giada, No!" Yel'kno calls out as the paladin strides forward and rips the door open. Too late it would seem. He only hesitates for a moment to let out a sailor's oath before dropping the dagger in his hand and charging forward to engage the cultist at the door, putting his rapier in his main hand as he moves and manages to get his limbs tangled, barely avoiding landing on his face at the man's feet, much less harming him in any fashion.

~~~~~~~~

Charge cultist at the door, and fail horribly with natural 1. Good to see the streak continues.

Adjusted AC in header for -2 charge penalty


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+3=21 ;
Monday February 20th, 2012 3:45:50 PM

Spire swears under his breath, moving forward a bit and gripping his bow tightly, waving his hand over it as the arcane siguls glow brightly. He looks at the man in the door, smirking a bit, and calls out, "You won't get away this time!"

((5ft step to D7. Cast Gravity Bow on Longbow, deals 2d6 damage per arrow now. 21 Perception check.))

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+7=9 ; d20+5=15 ; d6+7=8 ;
Monday February 20th, 2012 4:31:20 PM

((perception fail lol))

Dolantar slides in through the open door behind Giada and takes aim at the guard ny the door. Dilantar throws his bomb at the guard, hoping to deal some damage before the cultists realize what is going on.

((move to f7 and attack guard 1 with 15 to hit and 8 fire damage))

Giada Melinda (AC 17 Hps 10)  d20=1 ;
Monday February 20th, 2012 7:40:38 PM

ooc: Did you ask me to roll a perception? If so, I failed it with a one.

I'll move quickly to about L7 on the map with my sword drawn. "We've come for Lansel. Surrender now, or you will all die here today." Continue to walk at them leaving seconds for them to decide. If I get to G2 before hearing an answer, I attack.

ooc: Im assuming my friends will keep G1 from flanking me.

(Brock) Jozhur AC16/14/12--CMD 16--HP 9/9 
Tuesday February 21st, 2012 3:23:47 AM

Jozhur mutters something as Giada rushes past him. He then runs to L8 with his sword still drawn.

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d20+3=20 ;
Tuesday February 21st, 2012 7:57:17 AM

"Damnation!" swears Alphonse as he hears the commotion below.

With a few gestures, a purple glow suffuses his clothes and then fades [Mage Armor].

"Bleeding savages," he grunts, throwing open the trapdoor and looking inside [roll of 20].

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Tuesday February 21st, 2012 6:07:23 PM

"What the....." Rogar says as he hears the commotion coming from below.

"By an orc's hairy butt...." He swears and opens the trap door.

ooc: if its not a long drop, Rogar will drop down through the trap door.

Co-DM Cayzle  d20+7=27 ; d20+7=9 ; 2d4+7=13 ; d20+1=18 ; d20+1=21 ; d6+3=5 ;
Wednesday February 22nd, 2012 12:13:12 AM

Giada moves forward to L7, offering the villains a chance to surrender.

Jozhur moves forward to L8, drawing his sword, keeping pace with Giada.

Dilantar slips inside the building and hucks a bomb at barbarian g1. He hits and inflicts 8 hp of fire damage!

Yel'kno moves to attack the enemy and misses.

Spire steps near to the open door and then casts a spell to enhance his bow.

Baird, hanging back in reserve, awaits the moment his healing power will be essential.

On the roof, Alphonse casts Mage Armor and takes a few steps forward to the trap door.

Rogar pulls open the trap door and hops down through it, landing atop some crates with no problem. The bad news is that there's a barbarian right in front of you (g3, see map). The good news is that the guard seems pretty intoxicated and has no weapons drawn (therefore cannot take advantage of any AoOs Rogar provokes by moving around him). Rogar, pick a landing spot on the interior warehouse map and give me a coordinate within 10 feet of the trap door, please.

THE ENEMY:

Barbarian g1 draws his falchion and swings at Yel'kno. He hits AC 27 (not a crit) for 13, and Yel'kno goes down!

Barbarian g2 throws a javelin at Giada. He hits AC15, a miss.

Tipsy barbarian g3 stumbles back, falling prone as he draws a javelin.

Tipsy barbarian g4 draws a javelin and throws it at Rogar. It hits AC 18 for 5 hp damage.

All Barbarians are AC14.
Barb G1 - 8 damage
Barb G2 - undamaged
Tipsy prone G3 - undamaged
Tipsy G4 - undamaged

And the map!

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+6=20 ; 2d6=7 ;
Wednesday February 22nd, 2012 12:48:36 AM

"Yel'kno!" Spire cries out as he sprints inside. "Pretty boy, get him on his feet!" He pulls out an arrow, training it on the barbarian that downed Yel'kno, and lets it loose.

((Move to H7, attack G1 with Longbow. Hit AC 20 for 7 damage.))

(Brock) Jozhur AC16/14/12--CMD 16--HP 9/9  d20+8=17 ; d20+4=24 ; d20+4=12 ; d6+2=4 ;
Wednesday February 22nd, 2012 7:43:25 AM

Jozhur doesn't even notice Yelkno go down, his attention too focused on one of the guards.

Jozhur somersaults to his left to attempt to avoid being hit by one of the guards (acrobatics check 17) and plunges his shortsword into the barbarians chest.

(Move to M6 with acrobatics check 17, attack G2 with shortsword, natural 20, confirm crit missed with a 12, hit for 4 damage)



(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday February 22nd, 2012 1:25:42 PM

Dilantar, glad the guards seem unresponsive, drinks his Shield extract, and draws his falchion. As he prepares himself for melee combat, Dilantar is struck by the thought that these are guards are not terribly diciplined and don't seem up to the task of repelling determined opponents. Noticing Yel'kno is down for the first time, Dilantar winces and rethinks his previous notion about the effectiveness of the guards.

((OOC: is guard 1 still standing after Spire's hit? AC +4, will update when I am not posting from my smartphone :P ))

Cayzle Comments: He's only taken 15 damage! Muahaha! He's still up.

Yel'kno (Jon) AC 15/12/11 CMD 16 HP -4/11  d20+2=7 ;
Wednesday February 22nd, 2012 4:38:08 PM

Yel'kno crumples in a heap thinking he maybe should have stayed on the boat. Also, he bleeds. ~~~~~~~~~ Stablize +1 con, -3 HP: 7, failed

(Brock) Jozhur AC16/14/12--CMD 16--HP 9/9 
Thursday February 23rd, 2012 7:34:23 AM

ooc: Question, I can't find anything on this anywhere. Should I determine whether I am flanking a creature at the end of my movement or at the end of all the PCs' movement. For example, as of the end of my post I am not flanking, but depending on where Giada moves to, I may end of flanking. I ask for future clarification, and because it could make a pretty big difference this round. Thanks.

Co-DM Cayzle 
Thursday February 23rd, 2012 12:39:13 PM

DM Post to come this evening. Waiting for Rogar, who says he'll post later on today.

Brock, initiative is a nebulous concept here in the Wold. If you mention clearly in your post that you are looking to flank, and someone does indeed move to give you that flank, I'll generally give you the benefit of the doubt. It is tactically hard to team up in an online posting environment like ours, so I try to reward sincere attempts.

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d20+4=16 ; 2d6=10 ; 2d6=9 ; 2d6=6 ; 2d6=7 ; 2d6=8 ;
Thursday February 23rd, 2012 4:19:28 PM

Alphonse drops through the hatch moves past Rogar and throws himself onto the prone barbarian, his right hand crackling with electricity.

[shocking grasp hits AC 16, cast at 2nd level using "Magic Dweller" trait, +4 because he's prone, +3 (hitting AC 19) if he's wearing metal armor or carrying a metal weapon, 10 damage if it hits]

ooc: sorry about the litany of extra rolls, i tried to type something, but apparently my cursor was still in the roll box and it went haywire. Disregard eveything after the first two.

(Brock) Jozhur AC16/14/12--CMD 16--HP 9/9  d6+2=3 ; d6=6 ;
Thursday February 23rd, 2012 7:18:00 PM

Ok, thanks. If I get flanking the damage total will be 14 with crit, dirty fighter, and sneak attack, otherwise just 4. Doesn't seem anyone will be able to flank the guard though.

Giada Melinda (AC 17 Hps 10)  d20+4=13 ; d8+2=6 ;
Thursday February 23rd, 2012 7:21:11 PM

I'll take the spear that wissed past meto mean the guards dont plan on surrendering. I'll rush G2 and attack. Too bad he doesnt drink.

I attack with a roll of a 13.

ooc: Since they have an AC of 14, and I missed by one, I"ll change the rules and use my Charisma bonus instead. Maybe my good looks will make him flat footed. Probably not. :)

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist  d20+2=20 ; d6+2=5 ;
Thursday February 23rd, 2012 10:30:10 PM

Rogar thanks the gods for smiling upon him. He nearly died once and didnt want to repeat the experiance. He drops down next to the drunken barbarian intending to take full advantage of the fact he had no weapons drawn. (Landing at Q7).

ooc: if Rogar gets one attack due to movement, I'm not sure he does in this situation so I rolled just in case. Rogar hit ac 20 for 5 damage with his fist.

Co-DM Cayzle  d8+1=6 ; d8+9=17 ; 2d4+7=12 ; d20+6=19 ; 2d4+7=15 ; d20+4=16 ;
Friday February 24th, 2012 6:58:18 AM


Spire moves and shoots. He hits barbarian G1 for 7.

Jozhur tumbles forward and attacks, drawing blood for 4 on G2. [OOC: Sorry, no flank. If you had moved / tumbled to O6 rather than M6, or if Giada had mentioned setting up a flank, you coulda got it.]

Dilantar drinks an extract and draws his weapon.

Yel'kno fails to stabilize as an arrow whizzes over him.

Alphonse casts shocking grasp, hops through the trap door and down some boxes and crates, reaches out, and ZAPS barbarian G3 for 10!

Giada steps up to attack G2, but misses. [OOC FYI, Giada, if you had mentioned flanking, you could have gotten an extra +2, and would have hit! Did you read Jozhur's post about wanting to flank? At first level, you are all still learning about teamwork.]

Rogar hops down and hits the prone G3 that Alphonse shocked, delivering 5 damage and knocking him out. If that was lethal damage you were using, Rogar, then the prone barbarian is dying. OOC: Rogar, note in your header that you got hit by a javelin last round and you are down 5 hp!

[OOC: I'm removing dying enemies from the map just for ease of seeing what is going on. They're still there, of course.]

Baird, enters the building, steps next to Yel'kno, and casts a cure: 6 hp. That puts Yel'kno prone but conscious at 3 hp, weapons on the ground next to him (move action to pick up).

THE ENEMY:

Barbarian g1 deems Yel'kno and Baird to be of little concern, as neither even have weapons drawn. He charges Spire. He hits AC 17, a hit, for 12 damage, and Spire, at -6, goes down! The barbarian laughs and shouts, "Run away, kiddies!"

Barbarian g2, no drankard he, swings at Jozhur, hitting AC 19 for 15 damage! Jozhur finds himself at -6, and dying! The barbarian growls and steps closer to Giada.

Barbarian g3 is dying.

Tipsy barbarian g4 throws another javelin at Rogar. It hits AC 16, just missing Rogar!

All Barbarians are AC14 EXCEPT G1, who charged and is at AC12.
Barb G1 - 15 damage
Barb G2 - 4 damage
Tipsy prone G3 - 15 damage - dying
Tipsy G4 - undamaged

And the map!

(Brock) Jozhur AC16/14/12--CMD 16--HP -6/9  d20+1=11 ;
Friday February 24th, 2012 7:37:16 AM

Jozhur, stunned by the ineffectiveness of his attack, fails to avoid the brute's counterattack. He immediately collapses, blood quickly pooling around him.

constitution check=11-6hp, failed

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 3/11  d20+6=17 ; d4+2=4 ;
Friday February 24th, 2012 8:58:28 AM

Yel'kno takes in a gasping breath as Baird's healing washes over him and brings him back to consciousness. With an effort he brings himself to his knees and then rises to his feet, drawing the dagger he'd taken from barbarian in the Inn.

"Your friend dropped this yesterday. Have it back" He growls out and heaves the dagger at G1's laughing face.

~~~~
Move action: Stand up - draw 2nd dagger as part of move action

Standard: Throw dagger at G1: Hit AC 15 (with -2 penalty for range, forgot to include in roll), damage 4

Giada Melinda (AC 17 Hps 10)  d20+4=5 ;
Friday February 24th, 2012 11:13:29 AM

I miss badly with my sword on Barbarian 2 as he moves to attack me.

ooc: Sorry I missed Jozhur's post. It was 3 minutes before mine and I must have been typing when his posted. That stinks, I could have used some help here.



(Josh) Alphonse AC 19/15/16 CMD 13 HP 6/6  d20=3 ;
Friday February 24th, 2012 12:51:34 PM

Alphonse picks up g3's javelin [move action] and moves behind g2 [5-foot-step to O7], thrusting the javelin upward at g2's back and missing [defensive fighting, standard action, should have been a -2 on that roll, sorry (-4 from defensive fighting, +2 for flanking)].

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP -6/6  d20-6=11 ;
Friday February 24th, 2012 1:04:05 PM

Spire coughs up a bit of blood and crumples on the floor, the glow in his longbow fading away. His eyes flutter shut, but he seems to be breathing normally, if a bit shallow.

((Constitution check at -6, and I make it! Unbelievable.))

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+5=11 ;
Friday February 24th, 2012 5:18:52 PM

Seeing Spire go down, Dilantar decides to char the guard a final time before moving in to melee, and tosses a bomb behind the guard. ((throw bomb at H5(hit AC 5 with roll of 11) to hit guard for 6 fire splash damage, Reflex save dc of 15 to take half damage))

((If the guard goes down from the bomb damage Dilantar moves behind Giada, if the guard does not go down, Dilantar moves behind guard 1. if the guard goes down from Yel'knos dagger before the bomb damage, Dilantar will double move to Lansel and protect him))


(Walter) AC 17/17/14 -- CMD 19 HP 6/ 11 Rogar Stonefist  d20+1=20 ; d20+1=9 ; d6+2=4 ;
Friday February 24th, 2012 9:04:40 PM

Rogar steps forward ignoring the nasty wound and the blood pouring from it. His fists lash out at the tipsy barbarian hoping to land blow before he had another javelin speared into him.

ooc: flurry of blows, unarmed. Hit ac 20 for 4. miss ac 9

Co-DM Cayzle  d20+3=11 ; d8+1=7 ; d8+1=5 ; d20+6=25 ; d20+6=7 ; 2d4+7=11 ; d20+2=14 ;
Monday February 27th, 2012 6:50:26 AM


Poor Jozhur fails to stabilize.

Yel'kno stands and throws a dagger, hitting barbarian G1 for 4 damage.

Bad luck dogs Giada as she once again swings and misses.

Alphonse picks up a weapon and steps to flank G2 with Giada. His attack falls short, though.

Spire falls unconscious, but manages to stabilize.

Dilantar carefully places a bomb to hurt barbarian G1. The chief of the enemies fails his save and takes 6 more damage. He scowls but is still standing.

Rogar attacks G4 and lands a solid blow.

Baird casts a cure on Yel'kno, healing him for 7 and then moves deeper into the warehouse, trying to circle around the barbarian leader.

THE ENEMY:

Barbarian G1 stands over the helpless Spire, draws out a potion, and drinks it. Some of his wounds close up.

Barbarian G2 takes a five foot step back and swings at Alphonse, hitting him for 11 damage and driving him into unconsciousness!

Barbarian G3 is still dying.

Tipsy barbarian G4 draws his falchion and swings at Rogar. He hits AC14, a miss. He takes a step back.

All Barbarians are AC14.
Barb G1 - 20 damage
Barb G2 - 4 damage
Tipsy prone G3 - 15 damage - dying
Tipsy G4 - 4 damage

And the map!

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11  d20=15 ; +6=6 ; d8=4 ; +1=1 ;
Monday February 27th, 2012 12:21:47 PM

Seeing the chief still standing, Yel'kno is glad they attacked when only four islanders were present. He pulls his bow off his shoulder and draws an arrow as the healing washes over him. He quickly looses the arrow at the leader (hit ac 21, 5 dam)

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+1=8 ;
Monday February 27th, 2012 2:42:42 PM

Attempting to distract the guard, Dilantar swings at his enemy in a not so impressive manner. Missing his target, Dilantar curses under his breath and thanks Alemi Spire didn't see that. Note to self, shouuld I make it out of this alive, avoid close combat like the plague.

(Brock) Jozhur AC16/14/12--CMD 16--HP -8/9  d20-7=3 ;
Monday February 27th, 2012 4:03:42 PM

Jozhur lies on the ground, still bleeding out.

-8hp, forgot to subtract one last time.

(Josh) Alphonse AC 17/13/14 CMD 13 HP -5/6  d20=15 ;
Monday February 27th, 2012 4:45:08 PM

Alphonse is down and soaked in blood, but stable for the moment.

[d20 roll of 15 - 5 = 10 against DC 10]

ooc: whew! just made it.

Giada Melinda (AC 17 Hps 10)  d20+6=7 ;
Monday February 27th, 2012 8:23:38 PM

I'll step up to N7 and continue the attack on G2. Im assuming Id get a +2 for flanking.

ooc: Okay, it's hard to play a fighter type if I can roll above a 1.

(Walter) AC 17/17/14 -- CMD 19 HP 6/ 11 Rogar Stonefist  d20+1=13 ; d20+1=13 ;
Monday February 27th, 2012 11:30:10 PM

With an agility most dwarves do not have, Rogar weaves around the slicing Falchion. He steps forward quickly (5' step to G6) and presses his assault.

OOC: flurry of blows. 2 misses.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP -6/6 
Tuesday February 28th, 2012 1:10:57 AM

Spire continues to lie unconscious on the floor.

OOC :: Who took those other amulets? I seem to remember their power being a +1 bonus to any attack roll once per round.

Co-DM Cayzle  d8+1=9 ; d20+4=11 ; d20+6=7 ; d20+4=8 ;
Tuesday February 28th, 2012 6:49:44 AM


OOC: Loot Update per Spire's request:

55 gp - donated to Br. Engev
broken masterwork falchion - mended and given to the witch (value roughly 325 gp)
Yel'kno - dagger, amulet (value roughly 1,000 gp)
Dilantar - mw falchion, dagger (value roughly 325 gp)
Spire - amulet (value roughly 1,000 gp)
Rogar - nothing
Giada - nothing
Alphonse - nothing
Jozhur - had not joined the party yet

Unclaimed / To be sold and divided:
Two potions: CLW, Heroism (value roughly 425 gp)
One masterwork falchion (value roughly 320 gp)
One amulet (value roughly 1,000 gp)
One regular dagger (value roughly 2 gp)

===== ===== =====

Yel'kno again used a ranged attack to damage the barbarian chief, G1, who is looking pretty bad off.

Dilantar swings and misses.

Giada's bad luck continues, and she misses.

Rogar attacks twice and misses.

Jozhur's situation grows more dire.

Alphonse and Spire are both down too, but stable.

Baird moves forward to Jozhur and casts a cure on him, healing Jozhur for 9.

Lansel, who is sitting on a box tied up, sticks out his feet and tries to trip barbarian g2. Normally that would provoke an AoO, but the barbarian is taken by surprise. Lansel rolls an 11, however, not enough to trip the barbarian.

THE ENEMY:

Barbarian G1 is well aware that as soon as he stops raging, he'll fall unconscious. One more blow will put him out for good. He swerves around Dilantar, right past Yel'kno, and out the door.

Barbarian G2, unaware that his leader has fled, takes a swing at Giada. His natural 1 is a miss.

Barbarian G3 is still dying.

Tipsy barbarian G4 swings his falchion at Rogar. He hits AC8, a miss.

All Barbarians are AC14.
Barb G1 - 25 damage - FLED
Barb G2 - 4 damage
Tipsy prone G3 - 15+ damage - dying
Tipsy G4 - 4 damage

And the map!

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11  d20=20 ; d20=8 ; d8=7 ; d8=3 ;
Tuesday February 28th, 2012 10:37:13 AM

If Yel'kno can still see G1 from his place at the door as the barbarian runs, he'll fire an arrow at his back. Fleeing or not, he has no wish to fight the man a third time if he gets away. (Crit with nat 20, Crit confirm AC 14, damage 8 or 14 with crit) and will then move further in to the warehouse to I-7

If G1 isn't visible, Yel'kno will do a double move to N8

(Note: rolled from phone and can't do + on rolls, hit rolls are +6, damage +1)

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Tuesday February 28th, 2012 5:18:49 PM

((ok so Dilantar will be doing something but not sure what, it is dependent on if Yel'kno saw and shot guard 1))

Giada Melinda (AC 17 Hps 10)  d20+6=17 ; d8+2=3 ;
Tuesday February 28th, 2012 7:21:47 PM

I'll try again since he missed me too. Attack G2 again. Hits AC 17 (finally) but my luck continues with roll of another 1 on the d8, total damage 3

ooc: I had asked to take a potion of cure light wounds and one of the amulets, but didnt hear anything. The amulet can be sold and divided amoung the party.

Co-DM Cayzle 
Tuesday February 28th, 2012 8:15:10 PM

Yel'kno does not see G1 from his current square. I am inclined to give him a move and a shot at someone. Random pick? Preference?

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Tuesday February 28th, 2012 9:38:24 PM

Random is fine. Though preferably an enemy ;)

(Brock) Jozhur AC16/14/12--CMD 16--HP 1/9 
Tuesday February 28th, 2012 10:06:45 PM

Jozhur regains consciousness and gets back on his feet, wincing in pain. He glares at the dying barbarian that nearly killed him.

Co-DM Cayzle 
Wednesday February 29th, 2012 6:55:57 AM

Holding on a few more posts, please! Ah, well, from Rogar, at least. I'll make a DM post later on this morning or noonish.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday February 29th, 2012 10:12:16 AM

((awesome, sorry for the late post, my wife has been in the hospital for the past few weeks and i get distracted easily :P))

Dilantar, quickly glancing at Spire to make sure he isn't bleeding out, takes a quick glance at the situation. As the final guards seem to be accounted for by the rest of the party, Dilantar rushes over to Lansel and checks the ropes keeping Lansel tied down. Greetings Lansel, Brother Engev sends his regards, are you able to walk once we get you untied?

((double move to P7))

(Walter) AC 17/17/14 -- CMD 19 HP 6/ 11 Rogar Stonefist  d20+1=17 ; d20+1=7 ; d6+2=6 ;
Wednesday February 29th, 2012 1:05:48 PM

Rogar continues his assault on the drunken barbarian. He lashes out with many quick strikes hoping to overwhelm his defenses.

ooc: flurry of blows. one hit (ac 17) for 6 damage

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP -6/6 
Wednesday February 29th, 2012 5:11:49 PM

Spire mumbles in his semi-concious state.

(Josh) Alphonse AC 17/13/14 CMD 13 HP -5/6 
Wednesday February 29th, 2012 6:15:26 PM

Alphonse snores lightly as blood gently continues to blossom across his robes. Crackerjack has fled to the roof.

Co-DM Cayzle 
Wednesday February 29th, 2012 10:17:09 PM

Sorry, my friends. Post in the morning without hesitation.

Co-DM Cayzle 
Thursday March 1st, 2012 7:36:46 AM

with slight hesitation!

Co-DM Cayzle 
Thursday March 1st, 2012 8:11:15 AM


Yel'kno moves forward, sees he has a shot, takes it, and hits G2 hard. He goes down.

Giada steps forward and hits G4 for 3.

Dilantar hustles forward to help Lansel.

Rogar attacks G4 and hits for 6.

Jozhur, back among the conscious, stands up.

Alphonse and Spire are both still down. Baird cures each of them for 6 hp and 4 hp respectively.

Lansel, bound and gagged, nonetheless manages to look really happy.

THE ENEMY:

Two barbarians are down and dying. Another has fled. The last is at exactly zero hp. He drops his weapon and sinks to his knees. "Please don't kill me," he says.

Combat is over.

(Josh) Alphonse AC 17/13/14 CMD 13 HP 1/6 
Thursday March 1st, 2012 9:07:30 AM

"Uff...wha...what happened?" mutters Alphonse, slipping back into consciousness, "Did we win?"

Alphonse touches his hand to his head where the sword struck him.

"Ah, son of a-," he begins to say, then he remembers himself, "mother," he finishes flatly.

Standing, Alphonse surveys the scene. After a moment of thought, he walk over to Lansel's chair as a knife materializes in his hand. He cuts the bonds and turns his gaze onto the cowering barbarian.

"Are you alright Lansel? You've caused us quite a bit of trouble," he says, still looking at the warrior on his knees.

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11  d20+5=10 ;
Thursday March 1st, 2012 10:38:24 AM

Seeing that Lansel is being freed and Baird is taking care of their wounded, Yel'kno puts his bow back over his shoulder and jogs back to the door to retrieve his fallen/dropped/thrown weapons. He'll peer out the door into the street to see if he sees any of the islander's returning (Perception: 10) before moving further into the warehouse.

Letting the others decide what to do with the still living barbarian, Yel'kno sets about dragging the two corpses together and quickly searches them for anything of obvious value, setting anything he finds aside in a pile. That done, he'll look for some rope and a pulley or hook hanging from the ceiling. He's of a mind to leave the still living barbarians and their priest a message for when they return.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+7=19 ; d20+7=14 ;
Thursday March 1st, 2012 1:18:19 PM

Dilantar goes to the door and checks outside, to see if the fleeing guard collapsed within an easy retrieving distance or if city guards of some kind were coming. ((Perception 19 for the fleeing guard, if spotted and not too far away, Dilantar will go and drag him back to the warehouse)) ((Perception 14 for approaching danger)) Assuming the fleeing guard was not spotted, Dilantar closes the door and bars it, allowing the group some time to make the decisions required regarding their new prisoners. There, that should give us some time should we be unpleasantly surprised by "guests"

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP -2/6 
Thursday March 1st, 2012 2:44:35 PM

Spire groans, slowly pushing himself up into a sitting position. "By the Gods... my head..." He gropes around for his bow, and sighs with relief as his hand finds it. Looking around, he sees the few dead bodies and his allies clamouring around. "Let me know... when we've reached a decision..." he mumbles, collapsing back on the ground. "I just... I need a few minutes."

(Walter) AC 17/17/14 -- CMD 19 HP 6/ 11 Rogar Stonefist 
Thursday March 1st, 2012 7:48:28 PM

Rogar pulls a bandage out of his belt sash and binds his wound. "We need to do some serious training. Every time we get into a fight somebody nearly dies. Eventually we will stop getting lucky."

(Brock) Jozhur AC16/14/12--CMD 16--HP 1/9  d20+4=15 ;
Friday March 2nd, 2012 12:40:59 AM

Jozhur groans, "Indeed, that didn't go too smoothly. I could still use some patching up."

He will look around the warehouse for anything of value/interest.

Perception=15

(Josh) Alphonse AC 17/13/14 CMD 13 HP 1/6  d20=14 ; d4=2 ; 2d4=5 ; 2d4=3 ; 2d4=4 ;
Friday March 2nd, 2012 10:36:11 AM

Without speaking, Alphonse stabs the kneeling barbarian in the back (roll of 14 to hit flat-footed, 2 damage with dagger). Once he slumps over, Alphonse picks his head up by the hair and slits his throat (coup de grace for another 5 damage, he must make a DC 15 fort save or die instantly).

If no one else stops him, Alphonse moves to the other two bleeding barbarians and slits their throats as well. (first for 3 dmg, DC 13 fort or die, second for 4 dmg, DC 14 fort or die). The knife disappears and a few waves of his hands have Alphonse's clothes clean and free of blood, both his own and the barbarians' (prestidigitation).

[ooc: Nearly bleeding to death on the floor of a warehouse made Alphonse realize just how lucky he was to be alive, and caused rethink his naive worldview a bit, specifically with regards to mercy for the merciless. I've shifted his alignment to CN to match this new way of thinking.]

Co-DM Cayzle 
Friday March 2nd, 2012 12:55:14 PM

Dear friends,

Although I strongly urge you to fully roleplay your characters and explore the nuances of alignment, I feel compelled to draw your attention to our Wold House Rules on alignment:
"There is no official listing of alignments in the Wold. All characters, however, must be good. Permission must be granted for any non-good alignment situations and logged in the DM's log as an official decision. If at any time a PC becomes non-good without permission, that PC immediately is taken over by the DM and is played by the DM until the alignment reverts to normal (if that occurs)."
So Josh, change that alignment back asap! I have enough to do without running your PC as well as the game! :-)



(Josh) Alphonse AC 17/13/14 CMD 13 HP 1/6 
Friday March 2nd, 2012 4:38:19 PM

For the record, I didn't really intend to do anything evil, I just figured that the decision to choose self-preservation over mercy wasn't consistent with what DnD/Pathfinder calls "Chaotic Good." I'll switch that back though.

Giada Melinda (AC 17 Hps 10) 
Friday March 2nd, 2012 6:44:16 PM

I think, given the chance, I would have tried to step in and not let that happen.

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Friday March 2nd, 2012 7:19:28 PM

OOC: I'd say re-killing the two that were already down/dead wasn't anything evil and perfectly within Chaotic Good, even a practical move (kill them once, and then do it again to be sure) The one that begged for mercy... well, like the paladin said. Probably would have to go through her to, do it.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP -2/6 
Saturday March 3rd, 2012 12:51:08 AM

OOC :: Yes, I imagine you'd have to go through the Paladin to get to the one that begged for mercy. And perhaps the monk.

(Josh) Alphonse AC 17/13/14 CMD 13 HP 1/6 
Saturday March 3rd, 2012 1:15:38 PM

ooc: I suppose you should roll a grapple check or something then, Giada? How did you want to stop me? Though I don't think there's anything you could have done about me stabbing the first one in the back, you could probably have stopped me from slitting his throat, and definitely would have been able to keep me from double-tapping the other two.

Co-DM Cayzle 
Saturday March 3rd, 2012 6:58:41 PM



Alphonse staggers to his feet and asks after Lansel, cutting his bonds. That dagger is also good on flesh. He dispatches one of the dying barbarians.

Giada asks him not to kill the other two, and he obliges, not valuing the death of strangers over the goodwill of his friend-in-arms, perhaps.

Yel'kno checks for other (or recurring) enemies, but finds none. He gathers four falchions and a scattering of coins ... about 50 gp worth total. He finds a rope and a few metal nails.

Dilantar does not see the fleeing barbarian guard. He closes the door, but sees no bar. He could use boxes or crates to pile up in front of it.

Jozhur finds some of the crates are filled with roughly tanned furs. Badger, beaver, rabbit, mostly.

Spire is still recovering from his brush with death.

Rogar binds wounds and worries about how they seem to be getting knocked unconscious in fights.

Lansel gasps as soon as his gag is removed. "Thank you, my unknown friends!" he says. "Please, let us take this box on which I was seated and let us be gone before more arrive."

=====

OOC: Good news, everyone! Your Co-DM is now "Co" in name no longer, but in fact! We have a new Co-DM joining us! Please everyone welcome Co-DM Tanner. I have DMed Tanner for a while, and I am excited to think about how his talent at great description and role play will make this game even more fun. We're working on the next module now, and likely will switch off scenes going forward.

Welcome, Tanner!

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Saturday March 3rd, 2012 7:24:57 PM

Taking the two bodies and, perhaps with Alphonse's help, lashes them to one of the crates so that it almost looks like they're hanging in a limp mockery of standing. He'll use a bit of charcoal if he can find it to write or the point of a knife to etch the word "LEAVE" into the crate above the islanders' heads. "In many ports, if a man is found guilty of piracy they'll hang the body and leave it out near the docks so that any approaching ship can see the fate of pirates that come there. Hopefully these islanders will understand." he says by way of explanation for his actions.

~~~~~~~~~~~~~~~~~~~~~~~

Welcome aboard, Tanner!

(Brock) Jozhur AC16/14/12--CMD 16--HP 1/9  d20+4=24 ; d6=5 ; d20+4=9 ; d6=3 ; d6=6 ;
Saturday March 3rd, 2012 9:12:17 PM

Jozhur stuffs two rabbit furs and two beaver furs into his backpack. "Worthless, we can't cart all of this out of here."

Jozhur doesn't want any survivors to hear what he is about to say. If one is still semi-conscious, Jozhur will thump him in the back of the head with his sap. (ooc: Not sure which one Alphonse actually stabbed. Forgot to use damage modifiers, 5+2+3(sneak attack)=10 nonlethal damage, just missed the crit, ignore the last d6.)

"Say, I could hide out in or on this building. Maybe I could overhear if they plan anything in retaliation for this. I think their reaction could be rather amusing."

------------------
Hello Tanner!
Don't rough us up too much :)



(Josh) Alphonse AC 17/13/14 CMD 13 HP 1/6  d20=11 ;
Sunday March 4th, 2012 11:35:56 AM

Alphonse, seeing Giada's hurt expression after he dispatches the first barbarian, decides that perhaps safety should play second fiddle to social politics at the moment, and refrains from ensuring the other two are dead,

"Lansel, I hope you haven't forgotten your old pal Alphonse," he says, patting Lansel on the back, "and what's so important about this crate, eh? If we don't high-tail it out of here I have a feeling there are going to be a lot more of those thugs on the way, perhaps even with some kind of decent leadership this time."

Seeing Yel'kno struggling with the corpse, Alphonse moves over and helps him tie it the crate.

That done, Alphonse moves back to the crate Lansel was sitting on. [b]"Now then, lets see what this fuss was all about."

[strength check of 11 to open the crate with the wedge of metal that just appeared in my hand using create gear]

----------------------------------------------------------------------------------------------

Welcome, Tanner!

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP -2/6 
Sunday March 4th, 2012 1:22:33 PM

Struggling to his feet, Spire manages to get up on one knee, breathing heavily. Looking around for a moment, he catches his breath and says, "We... we must make haste. The longer we spend here, the greater the risk of another attack. Which, personally... I don't think I could handle."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP -2/6 
Sunday March 4th, 2012 1:22:54 PM

OOC :: I always forget to welcome people in the same post. Hello, Tanner!

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Sunday March 4th, 2012 8:44:01 PM

Moving over to help Spire if he wishes, Dilantar addresses the rest of the group, Well, we should get back to Brother Engev to get some explanations going. Lansel, if you would grab the box you spoke of and stay in the middle of the group, we can get going. Yel'kno would you mind grabbing the items you gathered and staying near Lansel? Everyone else, wounded stay near the middle as well and the rest take up surrounding positions. Let's get out of here While Dilantar doesn't like taking a leadership position, this seems to be the fastest way out.

((Woo! Out of the hospital and moved into a new apartment. Wife is recovering well and we are so freaking tired lol.

and last but not least, Welcome to the new Co-DM Tanner, may you please have mercy on us squishy types :P ))

Co-DM Cayzle 
Monday March 5th, 2012 11:11:45 AM


You string up the dead body with a warning, per Yel'kno. You make sure the other two are really out cold. An initial try at opening the box Lansel wants you to take fails. Then discretion starts to take hold, and it is time to leave, as Spire wisely deduces.

Lansel recognizes his professional acquaintance, Alphonse, and is gratified to see him. He may also recognize Rogar. But honestly, he seems a little foggy. "I apologize, friends," he explains, "my memories have been playing me for the fool of late."

Jozhur grabs a couple pelts. He considers hiding to spy on your enemies. Jozhur, do you? Decide now, and post how.

Dilantar hustles the group, with the box, out before it is too late, with or without Jozhur. He leads the group ... where, exactly?

(Walter) AC 17/17/14 -- CMD 19 HP 6/ 11 Rogar Stonefist 
Monday March 5th, 2012 11:42:02 AM

Rogar glares angrily at Yel'kno and Alphonse. Only the necessity to leave kept him from beating them both senseless. "A captain aboard a vessel is the law aboard that vessel. Nobody here has any authority to decide law and punishment. Those that stood against us in rescuing an innocent man is one thing. There will be no executing of the defenseless or I shall break both your arms. We will not disrespect the dead. That is completely unacceptable. If you disagree I strongly suggest you get lost on the way back. Because if it happens again there will be consequences."

Rogar takes the time to use a fallen barbarians weapon to cut the man down. He drags the body back over by the others. Only then will he depart the warehouse.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+7=23 ;
Monday March 5th, 2012 11:52:27 AM

Dilantar attempts to lead the group back to Brother Engev, hoping that Lansel's memory loss hasn't affected that particular relationship. Keeping an eye out for danger, Dilantar keeps his crossbow at hand and his eyes constantly scanning the surroundings((Perception Check 23 for danger around us))


(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP -2/6  d20+3=7 ;
Monday March 5th, 2012 1:03:18 PM

Spire stays silent as they make their escape, holding his bow in one shaky hand, and an arrow in the other. He limps along behind Dilantar, keeping an eye out for any danger, or perhaps a cultist come to seek revenge.

((Perception 7 to look for danger.))

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11  d20+5=11 ;
Monday March 5th, 2012 1:45:02 PM

"These men are dead and do not care. If their death can serve as a warning to others and prevent further deaths, that is not wrong. Do not preach to me for not sharing your convictions about a corpse, Rogar. " Yel'kno says to dwarf, but makes no move to prevent the monk from removing his warning.

Instead, he'll use a blanket/fur if he can find one big enough to make a makeshift sack to carrying the weapons and assorted goods he's found and throw it over one shoulder on their way out. He walks by Lansel and keeps a look out for any more cutlist as well. (Perception 11)

(Josh) Alphonse AC 17/13/14 CMD 13 HP 1/6 
Monday March 5th, 2012 4:50:37 PM

"Your ham-fisted morality may serve you well in the monastery Rogar, but by letting the other two live you're putting the lives of everyone here at risk," Alphonse says as they leave, "what about tomorrow? do you think these men, so willing to spill our blood, are going to forget this slight? No, my friend. Chances are they'll find us and slit our throats while we sleep. And personally I'm rather attached to my blood, and have lost quite enough of it for one day."

Alphonse leans in close to Rogar as they walk. His breath smells coppery, like dried blood.

"So if you have a problem with that I suggest you get lost. I'll not have you endangering the lives of my friends again."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Monday March 5th, 2012 5:42:09 PM

[b]Can we please save this for another time when we're not in in the immediate danger? you guys can argue about this later but for now we need to get out. Jozhur, if you wish to stay behind in monitor their reactions you can then we can meet up with you wanna do to in front of the temple of ward, say mid afternoon as the time

(Walter) AC 17/17/14 -- CMD 19 HP 6/ 11 Rogar Stonefist 
Monday March 5th, 2012 6:58:05 PM

Rogar looks at Alphonse, giving him a fearless dwarven stare "Your actions have you no better than the men you wish to butcher like animals. People of honor would rescue the friend of a priest they had just met. Lawless murderers butcher helpless men like animals for a pointless show of bravado. You speak of a message. What more will dishonoring the dead accomplish? We have freed Lansel from them. That shows a superior strength. It would be foolish to assume they cannot get answers from the dead. Use these men to send a message. For the chance that this could be ended. Showing mercy and compassion shows that we wanted Lansel, not blood. Oh and what sort of souless monster would ever call you friend? You kill without a second thought. Who could ever trust you knowing that you would kill us just as easy if you thought it was in your best interest?"

ooc: as enjoyable as this argument is, it does make one thing really clear. Rogar cannot be in this group. He can't travel with remoresless killers and I don't think Giada can't either. I've been in groups with these types of characters and they never change.



(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP -2/6 
Monday March 5th, 2012 8:38:41 PM

OOC :: We're good-aligned, there really shouldn't be any remorseless killers.

Giada Melinda (AC 17 Hps 10) 
Monday March 5th, 2012 8:54:35 PM

ooc: Hey guys, Im really losing interest with this. First of all I watch for weeks as we debated on how we will rescue Lansel. Second, I watch as we argue in character with each other. Sometimes it only takes one weird personality to kill it for me. Unless we regroup and come to terms with the type of party we are running, (a good alignment) Im going to request a different PBEM group. Nothing personal, but some folks get waaaaaay to into their character.

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Monday March 5th, 2012 9:14:36 PM

OOC: aside from the mercy thing, whivh I think we all agree was not good, everything else has been good. the difference we're seeing is chaotic vs lawful.

(Josh) Alphonse AC 17/13/14 CMD 13 HP 1/6 
Monday March 5th, 2012 9:36:17 PM

[b]"Dilantar is right, we need to move. There will be time for conversation later," says Alphonse, turning away, "Crackerjack, scout ahead for us and make sure the way is clear."

ooc: whoa, I think I may have given everyone the wrong impression here.

First off, I'd just like to say that Alphonse is a fictional character, nothing more. I don't necessarily think the way he does. I thought this whole thing just added a bit of interesting party tension, I didn't have any idea it would be grounds for splitting the party.

Secondly: remorseless killer? These people tried twice(and almost succeeded) to kill us, once completely without provocation. A place like Bonetown, made up of pirates and refugees isn't the kind of place where you can afford mercy if someone wants you dead. As far as remorse goes, just because Alphonse isn't acting remorseful doesn't mean he necessarily has no qualms about killing an unarmed man. For all anyone knows his flippant attitude could just be a front to protect an already fragile psyche.

Regarding Rogar and Giada not traveling with us, I'd like to point out that they were the first two to break with the plan and rush into the building, charging a group of drunk, unprepared guards. On top of that, Alphonse and Yel'kno were acting in what they believed to be the best interest of the party. There is no reason why a paladin and a monk couldn't be a part of this group.

I'm not trying to spend a bunch of time philosophizing in-character, but I would like to play the character well. His actions were good, inasmuch as you can quantify a subjective moral quality like goodness. I like all of you guys, so don't take any of this the wrong way, I just think this got a bit out of hand.

(Brock) Jozhur AC16/14/12--CMD 16--HP 1/9  d20+6=23 ; d20+8=24 ; d20+4=11 ; d20+4=10 ; d20+4=6 ; d20+4=5 ; d20+4=8 ;
Tuesday March 6th, 2012 12:30:48 AM

"Alphonse, please have your bird make sure no one is watching us while he is out. If it's clear I'll hide out on the roof. I'll meet up with you at the temple, if someone can show me the location on a map. If I don't show up by morning assume I ran into some trouble."

If the roof of the warehouse is thin enough to hear through relatively easily and there are no taller buildings or terrain nearby, Jozhur will climb onto the roof through the trap door and close it behind himself (climb check=23). He will then wait quietly on the roof, roughly over square M7 (stealth check=24). If the rooftop is visible from nearby, he will travel to the temple with the rest of the group.

Series of perception checks above if needed (11,10,6,5,8).

ooc: In my opinion, nobody has done anything evil, at the worst some actions have fallen in the grey area between chaotic good and unaligned. Disagreement between characters can make for an interesting party, that's what has always made it fun for my group when we had a paladin among us. Having a paladin in a group of all chaotic good with one chaotic evil was really interesting. Play it up a bit and let it add flavor to the campaign, as long as there is some common goal for the group, it can still make sense for them to travel together.



(Walter) AC 17/17/14 -- CMD 19 HP 6/ 11 Rogar Stonefist 
Tuesday March 6th, 2012 9:40:20 AM

OOC: Rogar is lawful good. There was nothing lawful or good about killing injured men and stringing up a body to show vigilante justice. It doesnt matter how others see their actions. It only matters how Rogar interprets them. I've delt with the conflict of good vs not so good and it's not something I want to get into again. its constant arguing and inter party conflict and I really dont want to deal with it.

Giada Melinda (AC 17 Hps 10) 
Tuesday March 6th, 2012 6:09:29 PM

OCC: Guys, nothing personal, but I think Im going to bow out. I thought this might be fun to try, but I've given it a few months and (other than the combat rounds) it really hasnt kept my interest. I think the party is too big with 8 players and there is too much debate and not enough movement in the story. So Im going to stop posting and let the DMs take me out. Good luck guys and thanks for letting me join in.



(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP -2/6  d8=8 ;
Tuesday March 6th, 2012 10:47:50 PM

OOC :: Alright, we should get moving along with the storyline. Melinda, I'm very sorry to hear that you're leaving, and I wish you the best. I'm sorry that the game didn't move quickly enough for you, but that's just how things work sometimes. Hopefully I'll see you around the site.

Walter, do you want to stay, or leave? We've really hit the inherint flaw with Lawful Good here; they really only get along with characters within one alignment step of them (NG, LN). Unfortunately, as many of the group is Chaotic Good, we're going to encounter this problem a lot. Personally, I see a few solutions. The first one is what you've already presented. If you feel it would be in your and your character's best interest to leave, then I'll say the same to you that I said to Melinda. However, if you would like to stay, either the Chaotic members of the party must be less Chaotic, or you must be less Lawful. Honestly, I think it would be interesting if we compromised and did both. The Chaotic characters could be a little less remorseless, and the Lawful characters could bend a little more.

I'm reminded of the time Spire took Engev's scrolls from his apartment. There was a squabble between my character and a few others, but it was solved rather quickly and efficiently. There is going to be inner party conflict no matter what, unless we're all the same alignment. I think it makes for a more interesting game. However, if you disagree, you are free to leave, or perhaps roll another character. Either way, I believe a decision should be made quickly, as I, and I imagine most of you, would like to continue with the storyline.

Co-DM Cayzle 
Tuesday March 6th, 2012 11:41:24 PM

Before today's DM Post, I'd like to make an Out-Of-Character Comment Designed To Preserve Party Amity and Comity

It is natural for a new level group of adventurers to need to hash out basics, like party loot sharing and how to work as a team and what to do with prisoners. I appreciate the thought that has gone into the roleplay on this issue. And I especially appreciate the efforts made to keep the group together and accommodate different playing styles.

DMs in the Wold do have a fair amount of leeway to determine their own style of play. Therefore, in the hope of resolving this situation, let me offer some guidance as to how I adjudicate some of these sticky situations.

1) It is not evil to kill an enemy in combat. It is also not evil to leave an enemy for dead.

2) It is not evil to kill some absolutely evil creatures who are beyond redemption, such as undead and demons.

3) It is usually evil and always suspect to kill enemies who are helpless or unconscious or who have asked for quarter.

4) If you defeat an enemy but do not kill them, it is expected and fair to take their goods. This serves as a fair punishment and is just. It also decreases the enemy's capacity for future evil and enhances your ability to do future good.

5) If you defeat an enemy but do not kill them, they will often see the error of their ways or have a change of heart. Even if they do not have a change of heart, they will wisely see that if they could not defeat the heroes with all their gear, they will never be able to do so without. Therefore, defeated enemies cease to present a moral dilemma for layers under my DMship. They either reform themselves or are cowed into better behavior.

5a) There may be very rare exceptions for recurring enemies and archvillains who may seek revenge even if they plead for mercy. Such cases are atrociously evil and present a very rare situation for epic storytelling.

6) Per the Woldian House Rules for Campaign Traits, Woldian heroes are encouraged to be Brave, Charitable, Clean, Good, Heroic, Noble, and Trustworthy. With these qualities in mind, as DM, I will not penalize a character who is merciful.

I hope the guidelines above will serve to illustrate the kinds of stories I like to tell when I DM, and I hope that this defangs arguments that killing captives is required or necessary. It is not.

To speak to the concern that the game has been too slow ... well, that's the DM's fault. I have perhaps let the game lag, and I hope to be responsive to feedback. I hope no one will quit over either ethical or gameplay concerns. Please feel free to e-mail me with comments, and I will do my best to make the game more fun.

ALSO I strongly discourage OOC talk of leaving the group. Specifically inviting others to leave is not cool. Keep in mind that you should have the goal of making your characters into a group of friends. Sure, play your characters. Even get into arguments. But no one is to suggest that another player or character should leave.

Co-DM Cayzle 
Tuesday March 6th, 2012 11:58:42 PM

The group leaves the dead and dying behind, taking with them a box, as indicated by Lansel, and a bag of weapons, coins, and furs.

Rogar, showing mercy towards the defeated enemy, ensures that the dead are not desecrated.

Yel'kno gathers loot.

Alphonse considers the chance that the defeated enemy will come back to try a new attack on the group, but on reflection he doubts that even these barbarians would be so heedless of their own self-interest as to come back for more after two defeats, or so evil that some twisted desire for revenge would push them into an insane attack.

Jozhur creeps to the roof to watch what will happen after the group departs.

Dilantar and Giada lead the group back to Brother Engev's chapel.

Spire keeps alert on the way back.

Jozhur in hiding, notes that several people enter the warehouse. There is shouting. One runs off. Later, a few more arrive. One masked man, he notes, is dressed more finely, and it gets quiet when he enters. The sun sets, and Jozhur decides it is time to go. He follows his instructions and finds his way to the chapel.

At the chapel, the Brothers Lansel and Engev are clearly glad to see each other, although the only sign the reserved priests give is a smile and a handshake. Lansel sits down, and offers some cures. He says, "You must have some questions." Engev answers, "We should not impose on your privacy." Lansel replies, "No, enough harm has been done through reticence already."

(Josh) Alphonse AC 17/13/14 CMD 13 HP 1/6 
Wednesday March 7th, 2012 9:06:20 AM

"For starters, how about explaining your tale?," asks Alphonse, "How did you end up in that warehouse, and who were those thugs?"

When he has a moment, Alphonse will pull Rogar aside.

"Rogar, I'd like to apologize for my actions earlier. My blood was still boiling from the heat of combat, and truth be told, I've never killed anyone before today. I did what I thought was necessary, but upon reflection I've realized that this is not the way of an honorable man. I hope that you will forgive my actions and stay with us. Though I may not share all your views, you have been a good friend thusfar, and I'd be sorry to see you break company on my account."

ooc: Sorry everybody, I wasn't aware that The Wold was based more on epic/heroic values than realistic ones. I'll keep this in mind in the future, and I apologize for causing a ruckus. Walter, if you want to leave, that's cool, but if it's because of anything I've done I'd like to make amends, and I'd love for you to stay. Melinda, I'm sorry to see you go too, but if you must, then I wish you the best of luck in all your endeavors.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday March 7th, 2012 9:51:01 AM

Dilantar, unable to contain his curiosity any longer, bursts out, What's in the box?!...Ahem, sorry I am called Dilantar, may i ask what is in the box? Dilantar tries to wait patiently for an answer.

((OOC: all the drama of the past day or two aside(I do find it amusing that the Drow wasnt the instigator :P ) we really should think about when we are selling loot and such. Also, when we can start looking for a semi-permanent residence. just my two coppers, and Dilantar would definately be interested in a store run at some point, I wonder if there is a Wal-Mart equivalent in the Wold? perhaps the Wold-Market?))


Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Wednesday March 7th, 2012 11:27:55 AM

Yel'kno will drop the makeshift sack of loot in a corner by any other loot they've gathered and then turn to listen to Lansel explain his situation and what's in the box.

((We should sell the loot soon. I think we're going to sell everything that hasn't been claimed? For the Amulet: I don't think we can sell those as I believe they're Fate items, so someone should grab any unclaimed ones. Alphonse's mercenary friend had a place in mind for us to sell the stuff. Does someone have an inventory of what we have to sell?

For a place to call home: Given the nature of Bonetown we can probably just squat a piece of land and build on it. I'd put some points in Carpentry to facilitate this when we level))

Co-DM Cayzle 
Wednesday March 7th, 2012 12:30:13 PM

OOC: You can buy and sell anything here in Bonetown, of course, usually no questions asked. Your exchange rate may or may not be very good, depending on local economic variables and your skill at haggling. There is (I believe) an entrance to the Catacombs Magic Shop in the nearby settlement of Rum, and a trip there every once in a while is entirely reasonable.

I have a VERY rough DM map of Bonetown, and I need to derive a PC version for you guys to use. It is on my to-do list.

Co-DM Cayzle 
Wednesday March 7th, 2012 11:03:58 PM

Hoping for more posts ... I'll post early in the morning.

(Brock) Jozhur AC16/14/12--CMD 16--HP 1/9 
Thursday March 8th, 2012 1:38:14 AM

"I assume you fellows didn't run into any more trouble either. I couldn't really hear any details, but they did not sound happy. Someone that may be their leader showed up, he was finely dressed and wearing a mask. Anyone know anything about him?"

"Also, a little healing would be nice, if someone can spare it. Looks like I'm not the only one. They really did a number on us." He looks at Lansel, "Why were they holding you? What's in the box?"

OOC: Cayzle, thanks for the clarification on the rules of engagement. That should clear everything up.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP -2/6  d20+9=19 ;
Thursday March 8th, 2012 3:01:45 AM

Spire takes any and all healing offered by Engev, and thanks him profusely. "Yes, I too am curious as to what is in this box. And why these men are so interested in you, Lansel." He walks up to him, eyeing him closely. Spire's eyes suddenly glow a soft blue light as he looks over Lansel.

OOC :: How much healing does Spire get from Engev? And I cast Detect Magic as Spire looks him over to look for any magical effects on him. Kn: Arcana 19

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Thursday March 8th, 2012 8:37:27 AM

Alphonse takes whatever healing Engev gives him, then goes around to each member of the group, wiggling his fingers and cleaning them off [prestidigitation].

ooc: I assumed a full heal, if not let me know.

Aftermath


Co-DM Cayzle 
Thursday March 8th, 2012 9:40:05 AM

Alphonse asks for the full tale. Dilantar wants to look into this box. Yel'kno drops off the sack and listens to the tale.

Jozhur arrives, with the story of what he saw. Seeing his wounds, Engev and Lansel use their magic.

OOC: Everyone should put their hit points at max now.

Once healed, Spire's careful streak inspires him to check out Lansel, but he senses no sign of magical influence.

Before he tells you his tale, Lansel asks for the details of the party's adventures. He nods at whatever Engev and you say, as if what he hears confirms his own knowledge.

Lansel tells you that his story starts long ago. Engev interrupts. "Is it necessary to reveal all your privacy, my old friend?" Engev's tone makes it sound like Lansel is going to take off all his clothes or something.

Lansel nods. "It is time to tell all of my story, even though it may be painful. These good folk have risked their lives, so it is my obligation."

It seems Lansel suffers from an affliction, maybe magical, maybe just mental. Sometimes he is someone completely other than who he usually is. In his other self, he has gone to sea, even signing on to the orc vessel you saw.

"It took me a long time to come to this realization, but when I confronted Captain Nakresh, the things he said made me understand."

What's more, as his other self, Lansel learned secrets that Nakresh does not want known, Lansel deduces. That's why the barbarians kidnapped him. They hoped to intimidate him into revealing the secrets. However, as Lansel, he could not tell them a thing. The barbarian leader, a shaman, had been trying to find ways to force him to remember, or to bring the other side of Lansel to the fore.

That is the heart of it.

In the meantime, Lansel tells you that the box contains the barbarian's hoard. When you open it, you find sacks of coins, silver and gold, worth at least 3,000 gold. In a pouch you find about two dozen pearls, each of great worth.

There is also a magical flag.

==========

Total Loot List for this module, including loot gained earlier. New loot is in italics.

55 gp - donated to Br. Engev
broken masterwork falchion - mended and given to the witch (value roughly 325 gp)
Yel'kno - dagger, amulet (value roughly 1,000 gp)
Dilantar - mw falchion, dagger (value roughly 325 gp)
Spire - amulet (value roughly 1,000 gp)
Rogar - nothing
Giada - nothing
Alphonse - nothing
Jozhur - had not joined the party yet

Unclaimed / To be sold and divided:
Two potions: CLW, Heroism (value roughly 425 gp)
One masterwork falchion (value roughly 320 gp)
One amulet (value roughly 1,000 gp)
One regular dagger (value roughly 2 gp)

In the box:
3,000 gp in coins
23 pearls
a magical flag

In the sack:
furs
4 falchions
100 gp in coins


==========

OOC on game tone: I want to respond to this comment: "I wasn't aware that The Wold was based more on epic/heroic values than realistic ones." I think this speaks to the central tension of this Bonetown game. Is Bonetown dangerous, unruly, disorganized, and frankly evil? Can you buy foul addictive things to chew and drink? Can you buy the contract of an indentured servant, almost the next thing to slavery? If you cut down an enemy in the street, canyou get away with it? The answer to all these is YES.

But at the same time, you all are constrained to be heroes. That's the tension. How can you be heroes in a place like this? There will be gritty realism. There will be danger and betrayal. But you do not have to worry about what to do with defeated foes. There are plenty of other, more interesting gritty challenges ahead.

Hope that helps!


(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Thursday March 8th, 2012 10:32:25 AM

Disgusted with his performance with the falchion, Dilantar decides to add it to the general pool of loot to be taken for sale. He does decide to keep his dagger and looks at the rest of the items in the general pool. Dilantar allows someone else to tell their story while pondering what Lansel has told them. This sounds similar to the stories I have heard about alchemists who take their mutagen experimentation too far, thus creating a second personality. While thnking this through Dilantar will stay silent, playing absent-mindedly with the pages in his formula book.

((I move we split the coinage and loot in the following manner:

*the money(3000gp from the box) be split between us and Lansel, us for saving him and him as reparations from the barbarians for being kidnapped.
the loot that Yel'kno found be put in the selling pool as long as no one wants any of it

*the pearls placed in the group loot, to be used as material components or what have you(I believe that identify requires a pearl of a certain worth as a component)

*The flag, once identified, can be placed in the group loot to eventually be placed on the ship or as a battle standard, or if the enchantment is to vile, to be sold/harvested for raw materials for crafting/enchanting

*The selling pool is to be split between the party, with the members who took expensive loot(i.e. the amulets/masterwork items) getting less than the others(at a rate to be determined(I would go with something like minus half market value of whatever they took, since generally we wont get full price in selling items, however that is up for debate and critiquing of course)

Any suggestions/ideas/corrections to be made are of course welcome :D All those in favor say "Aye"))


(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Thursday March 8th, 2012 10:44:46 AM

"I see," says Alphonse, examining the flag, "I wonder if perhaps we can find someone to help cure you of this malady."

After a minute of thought, Alphonse puts the flag back in the crate, "I can't tell much about this today, but I can perform a thorough examination tomorrow. Spire, would you care to try your hand?"

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+9=26 ;
Thursday March 8th, 2012 11:47:18 AM

Spire listens carefully to Lansel's story, and goes over to look at the flag without a word when Alphonse is done with it. His eyes glow the soft blue again as he looks it over, and puts it back down slowly. (Kn: Arcana 26) "I have... a few questions for you, Lansel, if you don't mine answering them." His eyes return to normal as he sits down to face Lansel. "First, do you have any connection ot the temple of Wardd in town? We paid a priest there for a scrying of you, and he informed us you were dead. Clearly... that is not the case. Second... the Captain Nakresh. He didn't seem overly hostile towards you when we encountered him. He seemed almost apathetic towards you." During this tirade, Spire stands up and begins pacing, stroking his chin as he does so. "While I don't think it should be taken off the table, I do not believe that he hired these men to kidnap you."

OOC :: The amulets are valuable to any melee character. I can't remember if it's a swift action or a free action, but they give you a +1 bonus to any melee attack once per round, which is incredible. Spire will probably give his up to anyone who needs it, because he's never going to get into melee range. I'm all for splitting everything as Joel suggested, but I can't seem to find a spell with pearls as the material component, so I think we should just sell them for more loot.

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Thursday March 8th, 2012 12:29:52 PM

ooc: yeah, the only spell I know of that uses pearls is sympathy, which is an 8th level spell, so I vote we sell 'em (identify requires wine sitrred with an owl feather ftr). My thoughts:

The total monetary value of all our loot (less what we gave to the witch and Engev) is 7,172 gp. This is not including the 23 pearls, the magic flag, the pelts, and the new falchions, whose prices were not given.

If we split this 9 ways (Yel'kno, Dilantar, Alphonse, Rogar, Spire, Jozhur, Giada, Engev, and Lansel), that entitles us to an 11.11% cut each. Thus, each person's share would be 796 gold, 8 silver, and 8 copper, plus 11 percent of whatever the pearls, furs, and falchions are worth (assuming we keep the flag for group use and it doesn't factor into the whole thing). I move that each person gets this much worth of treasure and coins.

Alphonse has spent time figuring all this out, since his goal is basically to become a merchant who trades largely in magic, so he suggests it when the subject comes up.

Co-DM Cayzle 
Thursday March 8th, 2012 1:38:43 PM

Anyone want to make some appraisal checks? Trained or Un?

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Thursday March 8th, 2012 1:39:19 PM

((Ah I found something I was unclear on. I meant to just split the 3k gold with lansel, notour entire loot pool.

Also identify in 3.5 required the 100gp pearl so that is my bad))

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+5=25 ; d20+5=13 ; d20+5=23 ;
Thursday March 8th, 2012 1:55:28 PM

OOC :: I've got a decent untrained Appraise. First is for the pearls, second is for flag, third is for the furs.

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d20+11=20 ; d20+11=28 ; d20+11=12 ;
Thursday March 8th, 2012 3:40:30 PM

ooc: appraise checks for falchions, pearls, fur, in that order.

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Thursday March 8th, 2012 10:17:28 PM

Yel'kno gasps as the crate is open and the wealth spills out of it. He's never seen that much coin in one place before, at least not and been able to touch it. With a shake of his head he tears his gaze away from the gold and gems to look back at the group, "I agree that Nakresh probably didn't send the barbarians after Lansel... it seems more like the shaman somehow found out that he learned things from Nakresh and figured Lansel would be an easier target than the Captain. The pirate and his crew seemed like they would have been more than a match for these cultist."

OOC: Where the amulets fate items that can't be sold? With Spire giving up his, Jozhur and Rogar should both take one.

We should take some of the money to buy a wand of CLW as a group item too.

We don't know what we can get for selling rates in Bonetown, but if we manage to get to the Catacombs the rate is 90% value... so I'm for

value of goods * 0.9 + coins and gems - group purchases / number of people.

Items can be purchased from the "to sell" pile using individual shares at the 90% rate

(Brock) Jozhur AC16/14/12--CMD 16--HP 1/9  d20+7=13 ; d20+7=24 ; d20+7=24 ; d20+7=18 ;
Friday March 9th, 2012 3:55:17 AM

Jozhur's jaw drops at the contents of the spoils. He quickly looks over the items (appraise checks for falchions, furs, pearls, and flag).

"I'm sure we haven't seen the last of those thugs, we'd better arm up and be ready for them."

ooc: Jozhur would be happy to take any unwanted loot, especially if it can't be sold.

Co-DM Cayzle 
Friday March 9th, 2012 5:43:54 PM


Dilantar thinks that Lansel's tale of a split personality sounds vaguely familiar, but he does not speak up.

Alphonse wonders if the party can help Lansel find a cure.

Spire has some wise questions, about the Temple of Wardd, and who got the barbarians to kidnap Lansel. Probably not the orc captain.

Yel'kno agrees that Nakresh was not likely behind it.

Jozhur has no insight into the mystery, but he urges caution nonetheless.

Lansel reveals some more of his history. He did indeed go to the Temple of Wardd. He had hesitated because Wardd and Pantheon are not allied, but Wardd is known to be the god of insanity, and he hoped the priests there would be able to help. It was a Rev. Moller he met, and Moller urged him to seek out Nakresh. He thought that exposure to the orc ship and captain would help him to integrate his separate sets of memories. It did not work.

It was after he left Nakresh that the barbarians kidnapped him. They and their shaman wanted him to reveal Nakresh's secrets, but Lansel did not know them.

==========

Do you mention your plan to build a wood house on a vacant lot to Lansel? And/or Engev?

==========

Engev wants no part of the loot. "It is I who should be rewarding you!" he says. Lansel is willing to take an equal share. "That seems fair to me, and it still leaves me in your debt."

Alphonse ponders the shares and forgets to include Baird. The gentle healer "ahems" and thinks it is only fair that he get a share too.

More details on loot appraisals and xp to come this weekend.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Friday March 9th, 2012 5:51:33 PM

Lansel, do you perhaps follow the path of alchemy? Because what you suffer from sounds a lot like a tale I heard from my mentor, cautioning the excessive use of mutagens, for altering your body that much could cause another 'entity' was how he worded it, to appear. This entity could control your body for a time, and while it was aware of you did, you were not necessarily aware of it would be doing. I only ask because I have not heard tell of what your profession is, not that you had any reason to let us know that bit of information, and it might help if I was right. Otherwise I know of no way of helping this situation sadly. Turning to address everyone, Dilantar speaks about lodging, Upon arriving in town, I had originally intended on doing odd jobs and various other activities to earn money for to build my initial home here. However, the past few days have supplied the lot of us with some amount of coin, which I believe would be enough to build at least a small, serviceable home. Does anyone know of where I might inqire about procuring a carpenter or other tradesman to build my home? Dilantar is excited at the prospect of finally having a place to call home in this town.

(Brock) Jozhur AC16/14/12--CMD 16--HP 1/9 
Friday March 9th, 2012 6:46:41 PM

"Lansel, you said Captain Nekresh said something to you that made you understand?" We could go check out the Temple of Wardd, particularly Rev. Moller. He's probably useless, but I don't have too many other leads to work with."

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d20+4=10 ;
Saturday March 10th, 2012 9:00:42 AM

"Oh! Sorry Baird! My deepest apologies!" says Alphonse, feeling sheepish, "well, if you don't want any Brother Engev, then that keeps the math consistent at least. As far as housing, Dilantar, I believe what we have here is enough for a rather large and comfortable dwelling, and I think I might know where we can find a carpenter who won't rob us blind in the night."

ooc: knowledge (local) check of 10 to know of a carpenter in the area

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Saturday March 10th, 2012 11:27:28 PM

"Then Moller falt-out lied to us. I would like to return to the temple soon and have a few words with him." Spire drifts off, trying to remember everything the priest of Wardd had told them. Something suddenly jolts his memory, and he asks, "Lansel... does the phrase 'unfold the Wold' mean anything to you?"

Co-DM Cayzle 
Monday March 12th, 2012 9:14:00 AM



Total Loot List.

55 gp - donated to Br. Engev
broken masterwork falchion - mended and given to the witch (value roughly 325 gp)
Undetermined portion to Lansel

In the box:
3,000 gp in coins
23 pearls worth about 3,000 gp total
a magical Flag of the Captain

In the sack:
Furs worth 50 gp
4 falchions worth 20 gp each
100 gp in coins

Yel'kno - dagger, Amulet of Combat (value roughly 1,000 gp)
Dilantar - mw falchion, dagger (value roughly 325 gp)
Spire - Amulet of Combat (value roughly 1,000 gp)
Rogar - nothing
Giada - nothing
Alphonse - nothing
Jozhur - nothing
Baird - nothing

Unclaimed / To be sold and divided:
Two potions: CLW, Heroism (value roughly 425 gp)
One masterwork falchion (value roughly 320 gp)
One Amulet of Combat (value roughly 1,000 gp)
One regular dagger (value roughly 2 gp)

Selling things in Bonetown: If you want to sell things in Bonetown, you can simply roll a diplomacy check to represent your skill at haggling. Add that to 40, and that's the percent of value you get on a sale. If you roll a 21, you get 61% of book value. Gems and coins are as good as currency, and can be used at 100%

Selling things in the Catacombs: You have to get to Rum, and in the Wold's magic shop, the exchange rate is 90%.

===== ===== ===== =====

Spire looks at the magic flag. His knowledge of arcane suggests that the tattered edge of the flag is important. He notes that the flag shows the Jolly Roger, but it is magical writing, not woven into the fabric. [OOC: IIRC, it takes a spellcraft check and Det Magic or Identify or similar to get more details on a magic item. I'll let it slide for today.]

Flag of the Captain: If a captain of a ship tears a strip off the edge of the flag and carries it on his or her person, AND flies the flag above all others, he or she gains a +3 competence bonus to Diplomacy and Intimidate checks he makes while on board the ship. The captain can mentally change the emblem on the flag once per day. OOC: This is not stock magic item, and may not be bought or sold in the Catacombs. It takes up no slot. Its value is about 4,000 gp.

===== ===== ===== =====

Amulet of Combat: This stone amulet on a rawhide cord bestows upon the wearer a +1 sacred bonus to one attack and to the damage roll made (if that attack succeeds) each round in combat with a melee weapon or natural weapon. OOC: This is not stock magic item, and may not be bought or sold in the Catacombs. It takes up the necklace/amulet slot. Its value is about 1,000 gp.

===== ===== ===== =====

Dilantar mentions to Lansel his theory on alchemical substance abuse. He is also keen to build a small house.

Alphonse is enthusiastic about a residence, and tries to think of a local carpenter.

Jozhur and Spire express suspicions and deep reservations concerning the Rev. Moller at the Temple of Wardd.

Lansel finds Dilantar's ideas interesting, but he cannot answer them. "So many of my memories are lost now," he laments. "And who knows what experimental substances I may have tried while not in my right mind."

Both Lansel and Engev are very interested in the new house. "I am awfully cramped here," says Engev. "And I am tired of the shopkeeper from whom I rent, to say the least," says Lansel. "Moreover, I cannot help but worry about those barbarians. If it would not be an unwelcome intrusion, might there be room for two worn clerics in your abode?"

(Brock) Jozhur AC16/14/12--CMD 16--HP 1/9 
Monday March 12th, 2012 9:25:58 AM

Jozhur looks at Lansel and Engev. "I would see no problem with it, it'd be nice to have someone to keep an eye on the place while we are out."

He then picks up the dagger from the pile of loot. "I could always use a spare I guess. That amulet also catches my eye, if no one will take it I would give up most of my share of the gold for it, whatever everyone agrees is fair."

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6 
Monday March 12th, 2012 11:23:57 AM

"Perhaps we should pay this high priest a visit once we've had a good night's sleep and hidden this loot away safely," suggests Alphonse to the group, "and I'd be happy to have you both in any home I help build," says Alphonse, turning to Lansel and Engev.

"Now, factoring in the value of these pearls and this flag, I'd say the total market value of our loot comes to roughly 13,877 gold pieces. Not that we'll get anything close to that for it in a pit like Bonetown, mind you."

Alphonse paces, his brow furrowed in thought.

"If we were to split that 9 ways, we would each be entitled to a share of 1,541 gold pieces, 7 silver pieces and... let's see... 3 copper pieces if my math is correct. This is all not counting the two potions which I believe we agreed we would keep for group use in the future. I suggest whoever wants to lay claim to anything in this hoard do so now, up to the amount of their share, then we sell the rest here in Bonetown and distribute it as closely as we can to even things out."

Turning to the group, he adds, "What do you all think of that?"

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Monday March 12th, 2012 11:37:42 AM

Regarding lodgings, as long as I have room for my alchemy lab and a small room to myself, I do not mind others staying in the home. Perhaps we can have a communal room that includes a kitchen and dining area, and each person has a small room to themselves? Dilantar sets thinking about the new home in the back of his mind for later perusal.

((OOC: Would I be able to do some "drug testing" on Lansel with my alchemy kit and a Craft(Alchemy) check using some of his blood? I don't think there is a way of doing something like that and figured Craft(Alchemy) would be the best way to do that. If not that's cool, I will finish the rest of Dilantar's actions after I get a response on this :D ))

Cayzle Comments: Roll me a Know Arcana and a Craft Alchemy, and I'll tell you if you think Lansel's disorder is alchemy-related.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+9=25 ; d20+10=21 ;
Monday March 12th, 2012 2:42:21 PM

(( 25 for knowledge arcana and 21 for craft alchemy))

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Monday March 12th, 2012 4:50:07 PM

"Moller may not of have lied to us.. maybe when he tried to divine about Lansel, Lansel was being his.. other-self?" Yel'kno theorizes.

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Monday March 12th, 2012 11:15:53 PM

Rogar busies himself with meditation and practice. Finding himself severly lacking in his skills.

ooc: added the 796 gold and 8 silver. I will pass ont he necklace. As I will be using flurry of blows as much as I can, the bonus to one attack doesnt benefit me as much as it could somebody else. I recomend somebody saving all the loot until we get to the catacombs to trade it in.

Co-DM Cayzle 
Tuesday March 13th, 2012 12:27:19 PM

XP AWARDS~

RECAPPING PAST AWARDS!

Scene one - The Journey On The Lionfish: Spire, Yel'kno, Dilantar, and Baird each got 150 xp.

Scene two - Press Gang Fight: Spire, Yel'kno, Dilantar, Baird, and Rogar each got 400 xp.

Yel'kno got an extra 100 xp for cleverness Nov. 14.

Scene three - Engev and Lansel: Spire, Yel'kno, Dilantar, Baird, and Rogar each get 150 xp.

Scene four - Lansel's Flat: Spire, Yel'kno, Dilantar, Baird, and Rogar each get 150 xp.

Scene five - Moller and the Temple of Wardd: Spire, Yel'kno, Dilantar, Baird, and Rogar each get 100 xp.

Scene six - Nakresh and the Mermaid's Corpse: Spire, Yel'kno, Dilantar, Baird, and Rogar each get 150 xp.

Alphonse and Giada start the game with 350 xp and one hero point.

Scene seven - Barbarian Barfight! Spire, Yel'kno, Dilantar, Baird, Rogar, Alphonse, and Giada each get 550 xp.

Alphonse gets an extra 200 xp for thinking of hiring Gretho on the spot.

Dilantar gets a hero point (and associated 30 xp bonus) for bravery in trying to save Rogar.

Rogar gets a 200 xp cleverness award for asking smart questions about the barbarians' interest in Lansel.

Spire gets a 100 xp cleverness award for being suspicious about Rev. Moller's declaration that Lansel was dead.

BRAND NEW XP AWARDS:

Scene eight - started Feb 2 - A Visit With Goodie Bess (in which Jozhur joins the party). Spire, Yel'kno, Dilantar, Rogar, Baird, Alphonse, Giada, and Jozhur each gain 100 xp.

Scene nine - started Feb 14 - The Attack On The Warehouse (in which the barbarians are defeated again). Spire, Yel'kno, Dilantar, Rogar, Baird, Alphonse, Giada, and Jozhur each gain 700 xp.

Special Module Completion Award - March 13 - For rescuing Lansel alive. Spire, Yel'kno, Dilantar, Rogar, Alphonse, Giada, and Jozhur each gain 1,000 xp.

===== ===== =====

The party discusses constructing a house of some sort. Dilantar, Alphonse, and Jozhur are all happy to accommodate the two clerics.

Dilantar determines that alchemy is probably a contributing agent to Lansel's disorder, but not its root cause. However, it seems likely that in his other personality, he tended to abuse substances that contributed to keeping him that way.

The party continues to discuss the loot. OOC: Please do keep in mind that the coins and gems are valued at 100%, and can be split at will. All other loot will have to be shared as is and/or sold and the proceeds divided. If you want to do the sale here in Bonetown, we can handle that over the next couple days. If you want to make a trip to the Catacombs and Rum, that will be an adventure.

Alphonse recalls seeing a carpenter's shop in town, and a quick inquiry suggests that a rough estimate of a gold piece per square foot will suffice to build a simple but sturdy wood building with interior walls and 8-ft-high ceilings. Furnishings, windows, and locks are extra, but cheapie doors are free. So if you want a 10x10 room or your own, that will set you back 100 gp. The price would be quite high on the mainland, but here, well, there you go. If you have any way to contribute labor etc, that could get you a discount.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday March 13th, 2012 12:57:38 PM

Spire finally speaks up, saying, "I, too, would be willing to pay in part for a house. I would require my own room, but otherwise I have no qualms with brothers Engev and Lansel staying with us. If we're to get this built, I suggest we do it soon, make it a priority. Sell only what we need to cover the costs, and then sell the rest once we have a roof over our heads."

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Tuesday March 13th, 2012 3:45:05 PM

Dilantar ponders over some of the possible causes for Lansel's disorder, and cannot seem to establish a root cause. He can think of several different substances that could contribute to continuing such a condition, but none that would be strong enough to seperate memories as such. Dilantar explains as much to Lansel, and gives him his word that he will help with what he can, but Dilantar cannot promise anything. After this quick discussion, Dilantar un-equips his falchion and throws it in the pile of things to be sold with great disgust, I should have never picked that thing up, next chance I get I am buying a decent rapier. Addressing the others, Dilantar speaks about the future lodgings, I think those of us who want to have our own room should pay for our room, and use the group loot to pay for the main area of the home. I do agree that we should use some of the loot money to buy a wand of Cure Light Wounds, and perhaps a few other items, but I also agree that the house should be our first priority. I have an extract that would help with the construction, but I would have to be the one utilizing said extract. Maybe it can get us a decent discount on the construction fees. Dilantar waits to see if anyone else has an idea for the new home.

((OOC: So, upon gaining a level, do you want us to just stat it up according to the Woldian house rules or RP it out on this board? I am a little unclear as to the precedent :) ))


Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Tuesday March 13th, 2012 5:06:12 PM

"I've lived on a ship most of my life and seen the carpenter work... I can probably try my hand at it to help as well." Yel'kno puts in as his hand goes to ran over the hilt of his own rapier. It was a servicable weapon, but he too had his eye on another blade.

(Took a rank in Craft(Carpentry) as mentioned)

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday March 13th, 2012 11:53:55 PM

OOC :: I'm thinking we should spend some downtime levelling and making checks that we need to craft and whatnot. I know Spire would like to make some scrolls, and I'm sure Alphonse wants to as well. It'll take a bit for the house to get built anyways, so we can spend that time in game making the various checks we need.

(Josh) Alphonse AC 17/13/14 CMD 13 HP 6/6  d6=4 ;
Wednesday March 14th, 2012 12:37:00 AM

roll of four for next level's health

(Josh) Alphonse AC 17/13/14 CMD 13 HP 10/10 
Wednesday March 14th, 2012 1:08:46 AM

"I'd have to agree with Dilantar," says Alphonse, "in that we need a place to call our own. I'll pony up the 100 gold for my own room, as well as another 200 for a small 10' x 20' shop attached to the side. After all, the rent at my old shop was unbearable. Of course I'll chip in for the main room as well, and I don't mind springing for decent locks - on my own doors anyway."

Alphonse mulls over the math on the loot once again.

"Okay now, how about whoever needs an item, feel free to take it, since it's for the benefit of the group anyway. Apart from that, we sell the rest and divvy up the spoils once we know how much we've actually got. Sound good? We can talk about buying group items after that, though I agree about the wand, it would come in quite handy."

ooc: okay, all leveled up. I agree about the downtime thing, it would give us time to sell loot, build the house, go shopping, and scribe some scrolls.

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Wednesday March 14th, 2012 1:09:49 AM

oops, forgot to adjust for new CMD - fixed

(Brock) Jozhur AC16/14/12--CMD 16--HP 19/19 
Wednesday March 14th, 2012 8:22:45 AM

"You can take 100gp out of my share of the gold for my room. Also, I would not be opposed to chipping in for better locks on the outer doors. We have a good bit of coin between us now, perhaps we should wait to accumulate more goods before we make a trip to Rum."

Jozhur has claimed the dagger and will take the amulet if no one else does. He will agree to whatever everyone else decides on for wealth distribution, as he was not much of a part in this adventure. He is certainly willing to pay for the amulet.

OOC: I'm assuming everyone leveled, not sure what experience I was supposed to start at. Also, rolled an 8 in the loot n booty for hp, +1 constitution and +1 favored class=+10hp. Let me know if I didn't do that right.

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Wednesday March 14th, 2012 1:17:30 PM

"Sounds like a solid plan. Use the spoils of war to fund a portion of the building (ie group loot) and each of use chipping in for whatever personal space we want. A hundred gold is steep up front but in the long run it should save us a bit of gold. Plus it would allow Brother Engev to convert his building into a true church."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday March 14th, 2012 1:37:10 PM

OOC :: So once everything gets sold, we use the money for a communal area (ie. kitchen, dining room etc) and then split the loot from that. Then we can use our individual money to pay for our rooms, however we want them. I can get a basic mock-up of what it could look like up later today. Either way, we should get around to selling this stuff so we don't spend a week just talking about how we want to sell it.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8() 
Wednesday March 14th, 2012 1:48:34 PM

OOC: Dilantar is also willing to spend some downtime crafting and brewing potions and poisons. He is also willing to brew a potion for which he knows the spell(Crafter&#65533;s Fortune, Cure Light Wounds, Disguise Self, Endure Elements, Identify, Shield, Touch of the Sea, Ant Haul) for another character, or Lansel and Engev, at cost(25 x spell level x caster level) provided the material costs(using the previous equation)

Also, regarding selling the loot, Cayzle has mentioned that the pearls are as good as gold, with no value lost during trade, and considering we have 3000+gp already, with another 3000gp worth of pearls, we can easily build a home, furnish it, and have Lansel and Engev be the caretakers while we go on a "loot run" to the city of Rum, getting a better return on our less liquid assets. Just an option tho, I am fine with whatever.

@Ian(Spire) & Josh(Alphonse): Alchemists can learn spells from Wizard spell books(also scrolls but not as applicable atm) with a Spellcraft check, provided the spell is also on the Alchemist spell list, so if there is a particular spell that you would like in potion form, at the above mentioned price, that I do not know, and you also don't want to make a scroll for it, Dilantar would be willing to learn from you your arcane secrets to become the potion master :D Just throwing that out there

@Anyone interested in poisons: Dilantar is going to be a poison maker, so if anyone is willing to pay for material costs, Dilantar will not charge anything to make you a dose or two, just keep in mind, that for Drow Poison(Dilantar's preferred poison) it takes a little less than 7 days to make 1 dose, as the rules are written, so you might be waiting a little bit to get it. Of course depending on how long we will have for downtime, it might not matter much, just something to keep in mind.

Yel'kno (Jon) AC 17/14/13 CMD 16 HP 10/11 
Wednesday March 14th, 2012 1:57:41 PM

OOC: By loot run/adventure to Rum I can only hope that involves the inevitable confrontation with/downfall of the Rum PC group

We should take the building/loot discussion to e-mail

Co-DM Cayzle 
Wednesday March 14th, 2012 7:18:23 PM

My deep apologies everybody! Real life hit me with a sledgehammer today. I'll post EARLY in the AM.

Please do go ahead and roll hit dice, update your PC sheet, and link in your headers so we can vet them.

THanks!

Co-DM Cayzle 
Thursday March 15th, 2012 9:01:53 AM


OOC: You can upgrade your PC sheets howsoever you like. You can also role play out things like learning new spells and skills if you like. Feel free to assume a week or two goes by without major incident. That is also time you can use to craft items ... once you buy the things you need to make them. You can't just spin gold into items. Lansel has some sources for scroll fixin's, though. Potion parts you have to either source locally in game or get at the Catacombs.

OOC to Brock: Assume you started with 350 xp and a hero point. Add the 1850 you have earned, and you are up a level.

Spire avidly pursues the prospect of house-building, and is happy to include the two clerics of Pantheon.

Dilantar explains what he can to Lansel and offers help. The priest is clearly grateful. Dilantar also offers some magical assistance with house-building. He thinks that should come first.

Yel'kno's skill in working wood will certainly come in handy as well!

Alphonse is willing to pay for his own room and a workshop. He also suggests that you should claim items you will use, and then sell the rest and then figure out group expenditures such as the house and group items.

Jozhur is happy enough with the house and loot ideas presented.

Rogar agrees too, and mentions that Brother Engev can expand his chapel if he has living quarters at the group house.

"That is exactly my plan," Engev exclaims. "I'll stay at the new house for my residence, and make my existing chapel space much bigger."

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Thursday March 15th, 2012 11:56:19 AM

Alphonse suggests to Spire that they copy all the spells from one another's spellbooks to increase their power.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 13 - HP 8/8()  d20+10=12 ; d20+10=13 ;
Thursday March 15th, 2012 1:17:53 PM

Dilantar spends 2 weeks gathering enough alchemical suppies from the the local general store, and from the wooded area surrounding Bonetown when he was able to find some, to make two doses of Drow Poison. He would spend an extra day or two helping out the construction of the home, and keeping an eye out for potion ingredients. He also asks permission from Alphonse and Spire to see if he can find any correlation between his formulas and the spells in their spell books.

((I will update the link for my character sheet when I get home tonight(google docs is blocked at work :/ )

Survival Roll: 12 for finding herbs and such for making poisons
Knowledge(Nature): 13 to know where to look

Seriously? I have a +10 bonus to both of those....
the Poison took 6 days to craft for each dose at 25gp each. Which of course comes out of my share of the loot.

Dilantar would like some to copy some spells you wizards have but if permission is not granted(by the owner of said spell, or by the DM's) then it is all good, Dilantar doesn't hold a grudge :P))


(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Thursday March 15th, 2012 9:09:12 PM

Rogar spends the downtime in quiet meditation. He sits in a cross leg position on the floor. Unmoving, he holds the position for hours at a time..

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Thursday March 15th, 2012 9:16:39 PM

((Sheet updated :) Also, I see i forgot to mention those craft alchemy checks to make the poison were made taking 10(check of 22 with take 10) I can roll them if you want me too))

Co-DM Tanner 
Thursday March 15th, 2012 11:55:34 PM

ooc: What? What's this? Could it be that a second malevolent god of darkness is joining Cayzle in the exclusive pantheon controlling the fates of these would-be heroes? *evil, hearty cackling*

Hello, everyone, I'm Tanner. Starting fairly soon I will be co-DM with Cayzle in the Bonetown game. Between Cayzle's sickness and my school schedule, we haven't had an opportunity to really get me involved in the game just yet. I'm doing my part by getting the next module ready for you poor souls.

In the meantime, I need everyone to give me permission to view their character sheets on Googledocs. Be sure to set your privacy settings to "Anyone with the Link" for viewing. Also, I need EVERYONE to post an out-of-character summary of their changes from 1st to 2nd-level: BAB increases, class abilities, hit points, skill points, etc.

Thanks!

Co-DM Cayzle 
Friday March 16th, 2012 7:32:44 AM

With Brother Engev's assistance -- because he does have a good feel for who controls what in Bonetown, even if he still naively hopes to convince them all to follow the rule of law -- an empty unclaimed lot is found, closer to the inland side of the port than to the bustling harbor. A local woodworker -- one Teransse Carpenter, he names himself -- is found who is willing to run the construction.

Each hero, please give the dimensions of your own private space. Also give your choice on the dimensions of the common areas. I'll create a consensus around that. Also state your preferred use of the common space. Here are two examples.

Br. Engev wants a modest 5x15 space for his own quarters. He thinks you need a 10x10 kitchen, a 20x20 common room, and 5x5 storeroom.

Br. Lansel wants a 10x10 bedroom and a 10x10 workroom for his scribe and scroll business. He also wants an outer door from the side yard of the building into his workroom so customers do not have to walk through the common area to conduct business. He also wants a sign above that outer door. He also intends to pay for the outer door to be iron-bound, with a decent lock. He agrees with Br. Engev on the common areas, but maybe a bit bigger.

What would you like for your building?

Regarding other matters ... Lansel has a source for scroll supplies and spellbook paper and ink. It'll cost 10 percent over book price for those things, however, so a scroll for a first level spell at caster level 1 will cost 13.6 gp to make, rather than the usual 12.5 gp. In the future, the price may fluctuate, so ask me or Tanner the current price.

Dilantar asks around town and comes to the conclusion that the witch who lives in the Mangrove Swamp is likely your best source for alchemical ingredients. But if you go out there, I need a swim check ... and who is going with you?

(Brock) Jozhur AC16/14/12--CMD 16--HP 19/19 
Friday March 16th, 2012 7:50:49 AM

OOC: Jozhur's stat changes

+1BAB from 0 to 1
+10hp (8+1 con+1 favored class)
+1 Reflex save
+1 Acrobatics
+1 Bluff
+1 Climb
+2 Craft(Traps)
+1 Disable Device
+1 Disguise
+1 Intimidate
+1 Perception
+1 Sense Motive
+1 Stealth
Total: 11, I think I had one too many skills for the first level, otherwise I would be adding 12.

Class Ability : Combat Trick (took feat "Improved Feint")

You should be able to view my sheet, let me know if you can't.



(Brock) Jozhur AC16/14/12--CMD 16--HP 19/19  d20+5=22 ;
Friday March 16th, 2012 8:03:46 AM

Jozhur will attempt to get the amulet appraised and will buy it from the group for that amount (diplomacy check above-620gp). The gold will have to be subtracted from his share of the loot. If anyone doesn't agree with this, speak up.

He also begins tinkering with various trap mechanisms.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Friday March 16th, 2012 8:26:22 AM

OOC :: Out of town for most of today, will post later with character advancement and a layout of the house.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Friday March 16th, 2012 10:54:48 AM

Changes:

+11 HP (Rolled 9, +1 con, +1 favored class)
+1 BAB
+1 Fort, +1 Ref
Ranger Two-Handed Style Feat: Power Attack

Skills:
Craft Carpentry +1
Knowledge(Nature) +1
Knowledge(Planes) +1
Perception +1
Spellcraft +1
Stealth +1
Intimidate +1

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Friday March 16th, 2012 4:49:00 PM

+4 HP (Rolled 3, +1 favored class)
+1 BAB
+1 Fort, +1 Ref
Alchemist Discovery: Precise Bombs

Skills:
Appraise +1
Craft Alchemy +1
Heal +1
Knowledge(Arcana) +1
Knowledge(Nature) +1
Perception +1
Spellcraft +1
Survival +1
Swim +1

My permissions are set to whoever has the link can see it, so let me know if it is being difficult.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Saturday March 17th, 2012 1:48:38 AM

Spire agrees with both Dilantar and Alphonse in the sharing of their spellbooks. As soon as he can, Spire gets to a table and scrawls out some basic plans for their house, showing it around and getting approval. Spire spends the rest of his time over the next few weeks scribing himself some scrolls from supplies he procures from Lansel.

((First floor: http://i39.tinypic.com/52x5g.png
Second floor: http://i43.tinypic.com/zwntkp.png))

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Saturday March 17th, 2012 1:52:53 AM

+3 HP (rolled 3)
+1 BAB
+1 Will

New Spells : Grease, Flare Burst

Skills: (2+5 INT+1 fav. class)
Kn: Arcana +1
Kn: Dungeoneering +1
Kn: Geography +1
Kn: History +1
Kn: Nature +1
Kn: Nobility +1
Linguistics +1
Spellcraft +1


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Sunday March 18th, 2012 9:50:40 AM

Yel'kno will spend any downtime working on the house, picking splinters out from his hands fingers, sparing with anyone willing, and inquiring about passage to Rum.

~~~~~~~~

House looks good. Only thing I can think of to add would be, is possible, add a fenced off area in the back for a training ground/potential growth.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Sunday March 18th, 2012 9:51:41 AM

OOC: Hmm... do we actually ICly know that we should go to Rum to get to the Catacombs?

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Sunday March 18th, 2012 1:08:55 PM

+4 HP (total of 10 now)
+1 BAB
+1 Will Save

+1 Appraise
+1 Diplomacy
+1 Knowledge(Arcana)
+1 Linguistics
+1 Perception
+1 Spellcraft
+1 Stealth

New Spells Learned:
- Alarm
- Comprehend Languages

Alphonse suggests that he and Lansel ply their trades from the same shop, and is willing to chip in an extra 100gp to enlarge it from 10x10 to 10x20. Alphonse also wants a 10x10 room for himself. He's willing to pay for a decent lock of some kind.

Alphonse also buys 5 uses worth of 1st level spell inscription materials from Lansel's source for 68g. He has no problem with anyone copying spells from his spellbook, since it's for the good of the team.

Alphonse is also going to start a small vegetable garden in the back yard. Two plots, one of squash and one of potatoes should provide a significant amount of food for the group.

ooc: sorry for not posting the last three days - it's been a crazy spring break for me : )

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Monday March 19th, 2012 12:22:56 PM

OOC :: Incorporating some changes to the house design based on recent input; should be up within the hour.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Monday March 19th, 2012 12:52:19 PM

Spire spends more than a few hours working out the details of the house they plan on building. He finally lays down what he feels is a good layout, as well as the costs, for everyone. "I'm unaware of the price of windows or locks, but I imagine it will be pocket change compared to the total price."

OOC :: If anyone wants to make ANY changes, please let me know! I want to get this house built and this break done with so we can get on to more awesome exposition.

Rough Pricing Estimate

First Floor: http://i43.tinypic.com/es2kc9.png
Second floor: http://i43.tinypic.com/zwntkp.png

Co-DM Cayzle 
Monday March 19th, 2012 6:40:30 PM


OOC: You know that the Catacombs exists, and you can guess that the only place you might find a door to it locally is in Rum. No promises, but that's your best bet.

Jozhur requests a magic amulet from the loot hoard and values it at the best rate the group could have gotten otherwise.

Spire shares his spellbook and takes the time to scribe a couple scrolls. He draws out some plans for the house -- with two floors.

Yel'kno puts his muscles into it, working with the carpenter.

Alphonse is happy to share his workshop. Perhaps the best thing of all would be to have one common workshop for all sellers? He contributes to the plans, starts a garden, and shares spells.

The party finds that default "windows" are holes in the walls with shutters to close at night or rain. If you want glass or oiled paper, that will be more. Many people just use curtains for privacy.

In the midst of the construction, Three Touch Young Fellows arrive on the site, wielding saps and looking intimidating.

"Hey! Who says you can put a building up here? Did you get permission from the Red Foam Gang? No, you did not, and Humble Tom ain't too leased about it." The big guy looks pretty angry. Who chooses to be on the scene, and what is your response?

The biggest one is wearing chain mail. The other two have on studded leather, and great clubs are lashed to the backs of all three.

OOC: The house is looking good. Who wants to volunteer to maintain/update the Woldipedia game page for Bonetown? Links to this kind of info would be great. Your kindly DM suggests that there will be a reward in it for hard workers!

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Monday March 19th, 2012 9:22:22 PM

((OOC: I can try to update the Woldipedia page, but I can't make any promises(especially based on my past performance regarding this very thing ;) If no one else wants to do it I will do my darndest))

Dilantar, happy with the progress of his poison making and the way the house is shaping up, raises an eyebrow at the announcement from the three tough young fellows. Maybe i will get a chance to test out the efficacy of this poison sooner than I thought Out loud, Dilantar addresses their leader, Thank you for the message gentlemen, I am sure we are all shaking in our boots. If you would go back to our good friend Humble Tom and let him know message received that would be most courteous on your collective parts. Dilantar then opens the front door and lets everyone hear, Good friends, of whom there are quite a few of, we have a message from Humble Tom that he is not happy with our conduct. Shall we show his messengers our hospitality to his messengers in typical Bonetown fashion? As he says this last bit, Dilantar loads his hand crossbow with a poisoned crossbow bolt and keeps it in plain view.

((Did they mean to say "leased" or was it supposed to be "pleased"? If the former, Dilantar probably would have made a crack about poor grammar and vocabulary usage, however if it is the latter, of course no such thing would occur :P ))

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20+2=11 ; d20+6=14 ;
Monday March 19th, 2012 9:55:20 PM

Yel'kno looks up from where he's hard at work sawing on a board. As the three men approach he stops his work and moves towards the front of the in-progess building, wiping the sweat from his brow his with forearm as he moves. He picks up his sword from where it was leaning against a wall on his way, but keeps it in his sheath.

He tries to think if he knows anything about the Red Foam gang or this Humble Tom figure as well as size up the three men in front of them.

~~~~~~~~~~~~~~~~

Knowledge(Local):11 for info on the gang
Knowledge(Nature):14 for info on the thugs

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+9=29 ; d20+9=13 ;
Tuesday March 20th, 2012 3:04:38 AM

Spire pays Lansel the same as Alphonse for some scrolls. He often hovers around the man, looking over his shoulder as he handles Spire's spellbook. He hears yelling, and quickly darts around to that end of the construction to see what's happening. Spire already has his longbow drawn, and slowly pulls an arrow out. Spire doesn't engage, but stays back a bit, listening in on the conversation. He racks his brain how anything he's heard about the Red Foam Gang (Knowledge: Local 29). He also asses the threat these men pose (Knowledge: Geography 13. Is that the right skill?)

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Tuesday March 20th, 2012 10:10:08 AM

Rogar walks up, the bald dwarf wiping his hands on a rag. He wears no armor and carries no weapons. Looking harmless except for perhaps the dense muscle of dwarves. Not that many people even gave that much thought.

"Gentlemen we apologize for not notifying you of this project. As you can see we have no quarrel with the Red Foam Gang. Nor do we wish a quarrel. All we want is peace." Rogar says as he steps right up to the man in chain mail.

ooc: rogar just wants a 10 x 10 room. He's going to stand in the adjacent square from the leader. So if he draws his blade Rgoar can just unload on him. Plus since he's short, there's less danger from shooting ranged weapons over his head. Not that that's figured into anything. :-D

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10  d20+4=19 ;
Tuesday March 20th, 2012 4:07:32 PM

Spells prepared today:

0th: Acid Splash, Mage Hand, Light, Prestidigitation, Detect Magic
1st: Mage Armor (expended in this post), Shield, Unseen Servant, Crafter's Fortune

Alphonse spends his time copying Spire's spellbook and casting Crafter's Fortune and Unseen Servant to aid in the construction. The spells he copies are: Magic Missile, Burning Hands, Grease, and Expeditious Retreat. When spire approaches him with money he declines, saying, "It's a fair trade, magic for magic."

Looking up from his work, Alphonse sees the situation from the second floor. He wracks his brain for information about the Red Foam Gang and Humble Tom (Knowledge(Local) check of 19).

Moving out of sight for a moment, he casts prestidigitation and Mage Armor on himself, then reappears at the edge of the construction on the second floor.


(Brock) Jozhur AC16/14/12--CMD 16--HP 19/19  d20+8=10 ; d20+5=11 ;
Tuesday March 20th, 2012 7:34:28 PM

Jozhur helps out with the construction wherever unskilled labor is needed. When he sees the three men approach, he moves up next to Rogar. He has his sap drawn, but is not brandishing it at the strangers.

"Look, we're not looking for trouble here. We just need a place to live. If you had a problem with our construction here, you should have brought it to our attention when we first started. We are a little too far along now to just drop construction. We really don't like violence, but I assure you, we're quite capable of it."

OOC: I guess we should make a diplomacy check?
The 10 was to conceal a dagger, but sleight of hand doesn't work the way I thought it does, so scratch that.
Diplomacy check=11

Co-DM Cayzle 
Tuesday March 20th, 2012 11:59:30 PM

Sorry everybody ... 13 hour workday ... just got home (at midnight). I'll get a DM post up before work tomorrow.

Co-DM Cayzle 
Wednesday March 21st, 2012 9:08:37 AM



OOC: Sorry for the typos in posts lately. The three young fellows are tough, not touch. Humble Tom is not pleased, not not leased. Your weary DM is tired these days, and it shoes.

OOC regarding spellcraft and adding spells to a spellbook. Per the rules, No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment. If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until he gains another rank in Spellcraft. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish. Moreover, per the rules on skills, When your character is not in immediate danger or distracted, you may choose to take 10. So yes, you may take 10 on these checks.

Dilantar takes a lead role in addressing the three gangers. His witty rejoinders both defuse and, after a moment in which the toughs can consider, exacerbate the situation. OOC: Yes, Diplomacy / Intimidate checks are always welcome in these kinds of situations.

Yel'kno puts down his saw and draws his sword, keeping his own council. He thinks maybe he has heard of this gang before.

Spire is distracted from spell lore by the ruckus out front. He listens and recalls that the Red Foam Gang is one of the more powerful factions in Bonetown.

Alphonse also looks up from his study, casts a couple spells, and watches from the second floor. He too thinks he has heard of the Red Foam Gang.

Rogar is a peacemaker, and calms the situation down with his gentle words.

Jozhur adds his own wise words to Rogar's efforts, and as he speaks, the toughs relax a little.

"Now we're talking sensible like," the leader, in chain mail, says. "Humble Tom is like the weather. He gets angry, like a storm, and then he is sunny."

"Yeah, he farts rainbows! GaHAW!" bellows one of the other thugs.

"Shut up, Jens," the leader says, not smiling. "Well, Humble Tom will shine happy indeed if you just follow the usual procedure. There's the matter of the building permit, and the monthly insurance payment. And the late fee. But those will depend on what kind of business you plan to run here. So tell Dead-eye Dirk your plans, goodfellows."

If he is referring to himself as Dead-eye Dirk, you have to wonder why, seeing as his eyes are fine.

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Wednesday March 21st, 2012 11:56:27 AM

"May I ask exactly what kind of insurance Humble Tom intends to provide?" asks Alphonse from the second floor, "because if we're going to be paying your little group of thugs protection money, I'd like to know we've actually got protection - ya? What kind of numbers does the fearsome Red Foam Gang boast? What kind of training do you all have? For that matter, how do we know there even is a Red Foam Gang. What if you lot are just trying to rob us like every other two-copper crook in Bonetown?"

ooc: I was assuming taking 10 on the spellcraft checks, should have included that, sorry

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20+3=12 ;
Wednesday March 21st, 2012 2:38:34 PM

Yel'kno looks up at Alphonse as he speaks and grimaces slightly before turning back to the thugs. Alphonse wasn't about to potentially get bludgeoned after wall.

"I think what my companion is trying to say is that we have no idea that you are you to claim to be. I've heard of the Red Foam Gang before.. but what proof do you have that you even work for this Humble Tom? And, as he said... why would we pay you Insurance? We'd like to remain.. self-insured."

Diplomacy: 12, bleh

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Wednesday March 21st, 2012 4:33:41 PM

Dilantar keeps his mouth shut, seeing if they can make it out of this situation without fighting. However he does keep his eyes on the thugs, ever watchful for an agressive move signaling an attack.

((Readied action: Shoot whoever attacks first out of the tough guy group, should they make an attacking action.))

((OOC: I forgot to list the spells I scalped(err I mean the spells that Spire and Alphonse were so willing to share with an alchemist like myself :P ) Also, Alchemists don't need to decipher the arcane writing before copying a spell, I'm not sure how this affects the Spellcraft check but it does get me out of a read magic spell.

Spells Copied from Spire and Alphonse:
True Strike
Expeditious Retreat
Comprehend Languages
Taking 10 on all Spellcraft checks if the Alchemist has to make them, for a total of 20 for each one, easily clearing the learning DC))


(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Wednesday March 21st, 2012 10:08:55 PM

"Besides this isnt a buisness. Just living quarters for us. My companions do have a point. Your protection will have to be worth it and we need reassurances that if the places burns down or gets destroyed you will rebuild it out of your own pocket. That is what insurance is...right? Everything here is allowed within the limits of the law, isnt it?"

(Brock) Jozhur AC16/14/12--CMD 16--HP 19/19  d20+6=7 ; d20+5=23 ;
Thursday March 22nd, 2012 3:25:57 AM

"Building permit? Late fee? What if we don't want insurance? If you're claiming to be representing the equivalent of the local government, I suppose you're going to provide us with plenty of services in exchange for our monetary support. Or are you just some thugs looking for a handout? There were crime gangs in South Harbor too. They messed with the wrong people, and they started waking up dead. I suppose you don't want that to happen here? Do you?"

Bluff check for the last part: 7
Diplomacy: 23

Co-DM Cayzle 
Thursday March 22nd, 2012 9:03:48 AM



Alphonse asks Dirk what kind of insurance he intends to provide. He also wants to know how the party can even be sure that Dirk is from this so-called Red Foam Gang.

Dirk grins. "It is clear to me that you are fresh meat. Anyone in Bonetown knows you don't lie about being in the gang unless you want to wake up dead one morning. We got no badges. You want the law? Go live in Rum or swim home to mommy and daddy. The insurance we give is to keep you safe from us burning down your nice new building. We also look out to stop other gangs from poaching. So everybody gets to keep their nice new buildings."

Yel'kno has a few similar questions. Dirk laughs. "You ask around. You ask people who has the tattoo of the dead eye. That's me." He shows you a tattoo on his arm of a cloudy pierced eye, leaking. He adds, "You think you can stand up to the meanest bunch of marines in Bonetown? You try to be "self-insured" and see how far that gets you. And what are your plans for guarding your building 24/7?"

Dilantar remains quiet and watchful.

Rogar asks for assurances, and says, "Everything here is allowed within the limits of the law, isn't it?"

At that Jens issues another huge belly laugh. "HU-HAW! He thinks we got laws!"

This time Dirk just turns and hits Jens in the head, wordlessly, As Jens rubs his head, Dirk says softly, "What are you even talking about, dwarf? You pay your insurance, which insures that we don't beat you down. Is this hard to understand? And since you pay to us, in our territory, if some other gang moves in, we beat them down. Got it?"

He adds, "You give us gold, we do not give you gold, ever."

Jozhur ihad some similar questions.

Dirk answers as he has before, trying to be patient. "We're not muggers. We don't even want your gold now, though a good faith down payment would make Humble Tom happy. We can come back, with a good 20 men, to collect in a few days."

"Now, how much will we need to collect? How many people are living here? Is it a flop house? Are you selling anything at all? It's a pretty big building. Probably cost you a pretty coin. What do you fellows do, and how do you make your way in this wild Wold. You don't have the look of buccaneers to me. Nor mercs, though you are armed well enough."

"Gu-HAW!" laughs Jens. "Maybe they be HEROES!"

This time even Dirk chuckles at the jest.

(Brock) Jozhur AC16/14/12--CMD 16--HP 19/19  d20+6=21 ;
Thursday March 22nd, 2012 9:27:58 AM

Jozhur puts his sap back in its place on his belt, trying not to look too angry, also trying to act casual as his other hand inches towards his shortsword.

"We may be able to reach some agreement I suppose, as long as you aren't asking too much, since we really don't have much to give you. We've put most of what we have into the building. It is simply going to be a home for all of us. We have a small shop to make things for ourselves. We aren't running a business."

He then glances at Rogar and back at Dilantar.

Bluff=21

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12()  d20=12 ; d20=7 ;
Thursday March 22nd, 2012 9:55:03 AM

Irritated at the jests the thugs were making at the groups expense, Dilantar attempts one final thing to keep the price of "insurance" down as much as possible. He pulls out his signet ring, which has the symbol of House Krenwae'afein on it, which looks very similar to the symbol of House Bralfah, and puts it on. All right gentlemen, I am not sure how familiar you are with House Bralfah, but I am a scion of Bralfah, here to see what kind of trade the House can do with Bonetown. Should you gentlemen waive the insurance fee, House Bralfah would be grateful and may be willing to set up an exclusive contract with Humble Tom. However, should you continue to harass us, the House would not look to kindly on the offending gang's actions, and would be...irritated. I believe you have heard stories of how irritated Drow are not very nice. ((Oh for the love of all that is holy please work :P Bluff check for being of House Bralfah, 12, and Itimidate check of 7)) Dilantar, acknoledging Jozhur's glance with nod, keeps his crossbow ready to shoot.

((Just as an aside to my bluff there, how many drow live in Bonetown? Any? A few? and how familiar is the Wold in general with House Bralfah? And man I hope there isnt already a contract with anyone, that would really suck :P ))


(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Thursday March 22nd, 2012 11:51:00 AM

"How much gold if we have seven people living here? And how much if we do decide to open a small business? What about the late fee and the building permit? I'm looking for numbers gentlemen, and if you can't provide them, I'd like to speak directly to Humble Tom."

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=9 ;
Friday March 23rd, 2012 10:35:09 AM

Yel'kno nods to Jozhur and Dilantar before looking back to Dirk, "Numbers would be good. We'd need to know what we're talking about before we agree to anything about our house... I think it'd be in both of our interest to keep this civil. You could come back with your 20 men to collect and we'd end up with dead bodies on both side. I doubt any of us want that..." and he points to Jens with a shrug, "Well, except him. But he seems a little slow."

Assist Another to Jozhur's bluff(12, forgot the +3)



(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Friday March 23rd, 2012 11:07:51 AM

"Yeah you can say we are new blood. See we don't have to take on the entire Red Foam Gang. We just show everybody how weak you are and your rival gangs will wipe you out. I mean the Mighty Red Foam Gang getting embaressed by new blood. That would be the talk of Bonetown. By the wold, what will they say when you walk away from here with no coin? No agreement of insurance? How a dwarf with no armor and no blade beat you down and took your sword?" Rogar taunts. He's not sure what angle the others are going for but he can't stand there and do nothing. He gave them every opportunity to offer a legit service. Now he's giving them a chance to either draw or walk away. Rogar knows they won't walk away but its not about them. It's about himself and his code.

Co-DM Cayzle  d20=13 ;
Friday March 23rd, 2012 2:39:27 PM


[OOC: Drow in Bonetown? You have not seen any. The population varies as ships pull in and out, and you have not even really begun to explore the town. There may be one or two.]

Jozhur asks for a tally on how much the gang wants to extort. Alphonse adds some detail and also asks for an accounting.

Dirk grins. "The brass tacks, then? We like to make it easy for those who have a hard time with counting. Building fee is 100 gold. Late fee is another 100 gold. After that, it's 10 gold a month, or a silver out of every gold you do in trade, whichever is higher."

He folds his arms over his chest. "For that, you get the friendship of the Read Foam Gang, as well as the friendship of all your neighbors. That's no little thing in a town of thieves and firebugs."

Dilantar offers the friendship of his own Drow House and suggests that such a thing would be valuable.

Dirk smiles and says, "Sure, Humble Tom is a humble man. He would be please to talk business with a friend, especially lucrative business. But why don't you make friendly like and pay up, like all your neighbors do, first? That's a good way to win Humble Tom's ear."

Yel'kno makes a reasonable point about avoiding bloodshed, although he leavens it with an insult.

"BuhHWAW!" laughs Jens. "He says I'm slow!"

Dirk's fist lashes out at Jens -- and the blow lands. "He's right," says Dirk. "You are slow."

Rogar, however, steps up the rhetoric, and threatens Dirk with humiliation.

Dirk's eyes flash, and his smile fades. "I don't like you, dwarf," he says. "Is that the answer from the rest of you? Or are you going to be sensible?"

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20-1=14 ;
Friday March 23rd, 2012 3:41:33 PM

Spire rushes forward, getting himself between Rogar and Dirk. "Gentlemen! Surely we don't want to start any trouble here. I know we certainly aren't looking for any, and I'm sure you would like to leave this place without causing any. I will pay for the initial charges." Spire puts the arrow he had drawn away, pulling out two small pouches clanging with gold. He smiles as best he can, and hands them to Dirk. "There you have it, sirs, two hundred gold as a building fee and a late fee. If that is all, I'll ask that you leave now, as we are rather busy with building our abode. We shall see you in one months' time to pay our... shall we say, rent." Spire drops the smile, as it was making his face sore, and instead attempts to look as non-threatening as possible. He lowers his bow and keeps his free hand slightly extended in front of Rogar.

((Diplomacy 14))

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Friday March 23rd, 2012 6:06:07 PM

"Here," says Alphonse, tossing down a small coinpurse that lands in the dirt at Dirk's feet, "five months insurance in advance. Consider it a payment of good faith - ya? I would, however, like an audience with Humble Tom. I prefer to look a man in the eye if I'm going to be relying on him to keep my livelihood safe."

Without waiting for a response, Alphonse turns and strides back to his work.

ooc: the bag has 50 gold in it. The rules for familiars/ bonded objects say the choice, once made cannot be reversed, but I was wondering what the possibility of doing research and or quests to find a way around that would be. I didn't properly read the description of a bonded object until recently, and I'd much prefer to have one, since it would fit better with the utility-wizard nature of Alphonse.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Sunday March 25th, 2012 5:39:20 PM

Yel'kno stands silent and watches Dirk and his fellows to see how they react to the money thrown at them.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Monday March 26th, 2012 7:12:49 AM

Dilantar awaits the thugs reaction to the money.

(Brock) Jozhur AC16/14/12--CMD 16--HP 19/19  d20+5=13 ; d20+5=9 ;
Monday March 26th, 2012 8:38:04 AM

Jozhur gets a good look at the thugs, checking for anything peculiar. He also tries to determine whether they are lying about their gang affiliation.

perception: 13
sense motive: 9



Co-DM Cayzle 
Tuesday March 27th, 2012 9:34:08 AM

OOC to Dilantar: Highlight to display spoiler: {Go ahead and adjust your PC sheet as you mentioned to me.}

OOC to Spire: Highlight to display spoiler: {Go ahead and adjust your PC sheet as you mentioned to me.}

OOC to all: I apologize for missing yesterday. Hopefully once we embark on the new module, mostly written by incoming Co-DM Tanner, he and I will be able to support each other and make posts if the other misses.

Turn is coming asap.

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Tuesday March 27th, 2012 9:34:15 AM

Rogar looks at the thugs. "Go ahead and pick it up. I dare you."

ooc; I guess you could say Rogar is readying an action. If they pick it up they get a big dwarven foot in the face. :-D

Co-DM Cayzle 
Tuesday March 27th, 2012 10:07:15 AM


Spire quickly intervenes before violence can break out between Rogar and Dirk. He offers a payment of 200 gp.

Alphonse tosses down an extra 50 gp -- somewhat more rudely.

Yel'kno, Dilantar and Jozhur wait to see what will happen. Jozhur thinks they probably are who they say they are. He thinks that impersonating a known gang is a mostly foolhardy thing to do.

Rogar prepares to kick in the general direction of whoever picks up the coin pouch.

Dirk accepts Spire's pouch with a grin, but springs back when the pouch is tossed. He motions to his foolish lackey, who picks it up. When Rogar kicks at him and intentionally misses (so the DM rules, since you did not have an attack rolled), he shouts, "Hey Dirk! Hey Dirk! The runt tried to kick me! But his leg was too short! BaGAW!"

Dirk grins at that. He tosses the pouches in the air and catches them, feeling their heft and clinks. He says, "I'll make sure Humble Tom hears all about this."

He leaves, and his friends follow. They move 30 ft away into the street before it is your turn to act, if you so desire. Your kindly and sweet DM urges against violence.

OOC to recent volunteers ... many thanks regarding the Wiki page. Email me if you need the password.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Tuesday March 27th, 2012 1:20:50 PM

Yel'kno moves forward to place a hand on Rogar's shoulder, "Leave them be, Rogar. Though showing them our coin leaves a sour taste in my mouth, but now is not the time to deal with them. "

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12()  d20+2=11 ; d20+2=19 ;
Tuesday March 27th, 2012 9:11:57 PM

Relieved that the situation could be resolved without bloodshed, but concerned about future "incidents" with Humble Tom's men, Dilantar turns to address those who are still around, We should get a really strong lock and keep a loose watch on the house for a while. I don't like the idea of paying protection money, but I am open to ideas as to what we can do about it in the near future. Eventually of course I plan to have that gang under my thumb and working for me to help in my research. he says with a quiet determination and a steely look in his eye. Should there be no further conversation, Dilantar goes back to helping with construction and keeping his alchemic lab stocked.

Dilantar also goes back to the witch from Mangrove Swamp to see if they can work out an arrangement for supplying him with ingredients and he will help out in any way he can practically, as long as it doesn't interfere with his interactions with the group.
((Swim check 11 & 19, 11 for the original one you asked for but I forgot to roll, my bad, and 19 for the newest one to get to the swamp.))

((OOC: Sheet has been updated.))

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+3=8 ;
Tuesday March 27th, 2012 9:37:16 PM

Spire looks down at Rogar, silent for a moment, before whispering, "Not now. It does me no pleasure to pay these men. But we are no where near strong enough at this point to take on the Red Foam Gang. But..." He glances over his shoulder at the retreating men (Perception 8 to memorize what they look like). "...that isn't to say we won't be powerful enough down the line, Stonefist." Spinning on his heel, Spire strides slowly back to the house and resumes skulking around Lansel as he finishes up the commissioned scrolls.

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Tuesday March 27th, 2012 10:38:50 PM

"Really? How many of them are there? DId you notice they never adressed the issue. You willingly gave coin to unlawful men. Who will resort to evil things if you don't pay them whenever they ask. You showed your weakness. Pay them until the time is right? Are you listening to yourselves? Will you care if they use your gold to buy quality blades and cut down a man who can't afford to pay? Do you even care of what you are condoning by paying them when it didn't have to be done? I'm not suggesting that we go out there and kick the gangs out of Bonetown. I do expect when scum says pay or else you stand tall and tell him where he can stick it. Instead you snivel and cower. Orcs have more backbone. I will not support nor accept such an act. For a moment I mistakenly thought you all were heroes. Heroes don't tolerate such things. At least Dirk had one thing right. He looked at you and laughed."

ooc: Rogar refuses to stay in the house. The others are no better than Dirk in his eyes. He withdraws his gold and will make arrangements to stay elsewhere. He may just keep his little room in the church and watch over it when Brother Engev isnt there.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Wednesday March 28th, 2012 9:09:47 AM

Before Rogar leaves, hoping to head off any more group dividing arguments, Dilantar pulls him aside if he wishes and says, While I agree with the spirit of what you are saying, standing up to any gang in Bonetown, if as large as they say, is suicidal, if not stupid. We can pay now and get our money back later when we get even with the gang, but we cannot fight them yet. We need more information on them before we fight back, for "To fight with no information is to willingly turn one's back on the armed enemy" so my mentor used to say. Should they decide to do evil with the money, we can make what reparations are required, help out where we can, but we are not strong enough to fight them yet. You have seen how we have been faring in combat recently, we always have at least 2 people down in every fight. All I am asking is you think through and meditate on wether we can feasibly stand up to this gang and keep our lives intact. Heroes who foolishly stand up to a much stronger force are dead heroes. All that said, I don't think we should have paid them either but what is done is done, and it gives us more time to become stronger and find out more about Humble Tom. Dilantar hopes to see Rogar stay but having said this, he is tired of seeing people join them only to leave as the atmosphere of Bonetown takes it's toll.

((OOC: Goodness this campaign causes some drama :P Wonder how people take the drow trying to be the peacekeeper O: ))


(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10  d20+4=19 ; d20=13 ;
Wednesday March 28th, 2012 10:20:26 AM

Over the next few days, Alphonse patronizes several of the local taverns, searching for information about the Red Foam Gang. (Diplomacy of 19)

Alphonse also joins Dilantar in his visit to Goodie Bess, simply to say hello and see if there is anything she needs. (Swim of 13)

Before Rogar leaves, Alphonse pulls him aside a moment.

"I know we've had our differences," he says in a hushed tone, "but I think you should reflect long and hard on the difference between true heroism and blind idealism. What Bonetown needs right now are heroes, not martyrs."

ooc: any word on that research to change from having a familiar to a bonded object? Alphonse doesn't feel that Bonetown is safe for Crackerjack, his childhood friend, and would like to channel his energies through an object, rather than put his parrot's life at risk any longer.

Cayzle Comments: OOC to Alphonse: Highlight to display spoiler: {Go ahead and adjust your PC sheet as you mention.}

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Wednesday March 28th, 2012 3:48:20 PM

"Words are the wind. Actions are the ground in which we walk. Your words speak true but your actions tell a different tale. Walking the good path is the hardest thing a person can do. If it was easy everybody would do it. Perhaps some of you will show that you are more than you appear to be but I doubt it. If this is what heroes are today then may the gods be merciful because the wold is in trouble. Dark days are all thats ahead." Rogar says and then leaves.

ooc: not sure that rogar or I fit in this group. I'm really not sure what to do. Might just have to retire from the wold.

Co-DM Cayzle 
Wednesday March 28th, 2012 8:16:06 PM

In the aftermath of the departure of the gang thugs, there is some question of the proper response to extortion, especially from a foe that may well be beyond your power to stop.

[OOC: This Bonetown game is fraught with these kinds of dilemmas. Yes, I want to avoid prisoner dilemmas, but the problem of how weak good characters can survive in a den of evildoers is really what this game is all about. Rogar, lord knows I do NOT want to drive you from this game, but on the other hand, it is JUST Bonetown. Our other games are not like this at all. Bonetown is designed to be challenging in these ways. It is not just all heroics all the time. It may be that some compromises will be necessary. But I really hope that anyone who wants to leave this game should go to another in the Wold. Several need players right now!]

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Wednesday March 28th, 2012 10:04:52 PM

Ooc: right now it seems all I do is argue with everybody else. Argue about what to do after a fight. Now its about to cave and hide from thugs or stand tall. I even had to leave for a scene because of the rest of the groups interrogation tactics. I am just so tired of arguing. And I doubt it will ever stop here. I don't even know if other games will even be any different. There is no way I can see Rogar staying in the group house anymore. What reason does he even have to associate with the group. Because they don't actlike heroes. Maybe I'm being nostalgic but I miss the old aisildur days. Where gargul took my tongue.

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Thursday March 29th, 2012 11:28:51 AM

ooc: Rather than give up, perhaps Rogar might make it his personal mission to teach the rest of us how to be true heroes? After all, he successfully reminded Alphonse about the value of mercy in the previous scene. Just a thought.

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Thursday March 29th, 2012 11:47:00 AM

OOC: lol that's rich. everything so far is about Rogar adapting to the others. Somehow I don't think that will change

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Friday March 30th, 2012 11:37:42 AM

OOC :: I don't meant to sound like a jerk, but there's barely been any posting in the last two days. Could we resolve this soon?

Co-DM Cayzle 
Friday March 30th, 2012 11:55:20 AM

OOC: Sorry for the delay. I'll have a DM Post up within the hour. Also, we are currently waiting for CDM Jerry to approve the next module. Without his OK, we're not supposed to go forward.

Co-DM Cayzle 
Friday March 30th, 2012 12:54:10 PM


The encounter with Dead-Eye Dirk ends, leaving a sour taste. Rogar decides to move back to his old loft at Brother Engev's chapel.

Brother Engev asks Rogar why he isn't living with his friends. If Rogar mentions the gang, Engev will respond, "Sure, of course Humble Tom's fellows are ruffians and thieves. Everyone here is. But they are not the worst of the bunch, and they do watch over their territory. At least once a week I get some Red Foam boys come to see me for cures and prayers. You should've mentioned me when they visited."

If Rogar can make a Sense Motive check vs DC10, then Highlight to display spoiler: {You can tell that Brother Engev is sincere, but definitely naive. He tends to believe the best of people.}

The house construction proceeds apace, and is done sooner than expected, thanks to your extra help. The shop is set up, for Alphonse, Dilantar, and Lansel.

Are these the latest floorplans?
First Floor: http://i43.tinypic.com/es2kc9.png
Second floor: http://i43.tinypic.com/zwntkp.png

Are you separating your retail selling space from your actual workshops? Which part is open to the public? How are you furnishing these spaces?

Please use this as an opportunity to detail your actual personal space, and to add details on the common rooms too.

Dilantar and Alphonse swim out to visit Goodie Bess. She is glad to see you, and gives you the valuable advice that you would be better off timing your visit so that at low tide you will not need to brave the more dangerous currents. She is glad to see that you are alive. What can she do for you? Anyone else want to come for a visit to the witch?

Please also detail any final loot disposition issues. Has anybody crafted anything? I know about the drow poison, and that's fine. So far as I know, no one has actually purchased any items in Bonetown with their loot. A hoarding strategy (presumably until you get to the Catacombs) is wise in the long term. So long as you don't die in the short term.

OOC: Please feel free to detail any other between-adventures business before the next module starts. Now is your chance! I'm hoping that your co-DMs will be launching the next adventure Monday or Tuesday.

Co-DM Cayzle 
Friday March 30th, 2012 1:00:27 PM

A staffing note: We currently have six players. I'm really hoping that Walter will stick to us. But either way, we could use a couple new players. Jerry really encourages players to be the main recruiters for their games. So please consider if you know anyone who would like to join, as well as if you know any message board or other online communities where you could post recruiting enticements. If you need help crafting a good recruitment pitch, email me -- I have a few saved up we could tweak.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Friday March 30th, 2012 8:21:25 PM

OOC: What did the price per sq ft end up being with the party members helping in building? Did Yel'kno receive any info such as cost/time for passage to Rum?

(Walter) AC 17/17/14 -- CMD 19 HP 11/ 11 Rogar Stonefist 
Friday March 30th, 2012 9:52:25 PM

Rogar sighs. "Brother Engev they are not my friends. They do not care about doing good only lining their pockets with coin."

ooc: the wold is too class handicapped. for example no neutral alignment, which makes no sense whatsoever because of the problems it causes. if Rogar was neutral good then there wouldnt be an issue with paying protection money but he has to be lawful good. There are few Lawful good pc's in groups, at least the ones I've been in, and its always a problem. So that eliminates paladins and monks. This has become one huge headache and when posting becomes a chore then what's the point? Also I don't see how Rogar can function in this group. He won't live with them. He doesnt want to talk to them and believes they are just a step away from joining one of the gangs and taking protection money from people. There has only been words from the others and those aren't to be trusted. So I wish everybody luck. I see no reason for me to stay.

(Brock) Jozhur AC16/14/12--CMD 16--HP 19/19 
Saturday March 31st, 2012 8:04:46 AM

Jozhur would make the trip with Dilantar and Alphonse to visit the witch, asking her if there is anything she needs help with. He mentions to the group that Goodie Bess saved his life when his ship wrecked off the shore near Bonetown.

ooc: Sorry about not posting for awhile, it's been the most hectic week I've had in a long time.

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Saturday March 31st, 2012 6:55:39 PM

ooc on money: So if we split the spendable loot 9 ways as discussed, we'd each get 667 gold, 7 silver, and 7 copper. Subtract 200 apiece (from the seven of us - six plus lansel) for the common areas of the housing (1400 square feet of common area divided by 7), and that leaves each person with a share of immediately spendable money equal to 467 gold, 7 silver, and 7 copper minus whatever they spent on their personal rooms.

As for my part, I think all three shops should be merged for ease of access. This makes my costs come to 200 gp for my room and my portion of the shop. I'll also spend the following:

- an adamantine ring for his bonded object (60gp, assuming it costs the same as an adamantine arrowhead would)
- two guard dogs (50 gp)
- 5 light detectors (5gp)
- small tent (10 gp)
- smelling salts (25 gp)
- the following scrolls: mage armor(4), Unseen Servant (1), Crafter's Fortune(2), comprehend languages(1) for a total of 100gp

The scrolls will all be listed for sale in the shop for 25gp apiece, though Alphonse keeps them in his room until they are asked for. His services are also for hire at a rate of 20 gp for 1st level spells cast or 10 gp for 0th level spells cast.

This leaves him with a total of 17 gold, 7 silver, and 7 copper, plus his existing 204 gold, six silver, and six copper. If there is market fluctuation for Bonetown, feel free to take the difference out of what I've got left.

While visiting Goodie Bess he asks her to teach him about brewing potions (this is RP setup for him taking Brew Potion at third level).

Alphonse's room is a small square room with a heavy bolt that can be slid across the door, and another that can be put across the heavy oak shutters (if this costs extra, that's fine, just let me know how much). He's got a small, but comfortable bed and a bookshelf next to a desk he uses for his studies. Hanging from the ceiling are a number of drying herbs and various small animal bones. At the end of his bed is a foot locker that he keeps all but 50 gp of his money in, as well as any valuable items he might come across, and his scrolls that are for sale at the shop.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Sunday April 1st, 2012 9:00:30 PM

((Argh crazy weekend, I will be updating my shopping list tomorrow, other than that I am ready for the next module, Dilantar just keeps on researching.))

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d20+5=22 ;
Monday April 2nd, 2012 1:02:45 AM

ooc: Had some time to look things over, so I'll just make another post now. After contributing 370gp, 8sp, and 4cp towards the house/workshop, and payment to Alphonse and spire, Jozhur is left with about 326gp. He would then like to spend 175gp on masterwork studded leather armor. He sells his leather armor at 62% of value (6gp).

Jozhur gives Alphonse 10gp and Spire 40gp to cover part of what was extorted by the thugs. "I'm glad the two of you paid them, I sure wasn't going to."



(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20=19 ;
Monday April 2nd, 2012 12:16:25 PM

Spire spends a good chunk of his time locked in his room, pouring over his spellbook. His room is fairly simple, with his bed shoved in a corner and the door heavily bolted. There is a small window on the wall opposite the door that he can be seen looking out of occasionally, lost in his own thoughts. He gladly accepts the money Jozhr gives him, and thanks him for it.

Spire also visits Goodie Bess (Swim 19) when the others go, simply out of curiosity. He talks to the old woman for a bit about various arcane magicks before returning, planning on going back in the future.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Monday April 2nd, 2012 7:33:29 PM

OOC: We should look around Bonetown to see if we can get that wand of CLW. Unless I'm mistaken we'll have no healing without one.



(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Monday April 2nd, 2012 9:25:06 PM

Very happy at the news that the bulding is done ahead of schedule, Dilantar moves his new things into his freshly made room. At his request, his room has no windows, and has a single bed in the corner, that looks comfortable, but not overly so. His room is mostly taken up by his table, which contains his alchemical regeants, and his new chalkboard, which have various formulas written on them. Also, a rather large chest is under his table, and has a good lock on it, in which he keeps his valuables when not carrying them. He wears the key on some twine around his neck under his shirt. Taking a day that he thought would be spent building, Dilantar brews up a few potions of Cure Light Wounds(3, 75gp cost for the materials), which takes roughly 6 hours. Writing down a list of potions that he can make, and handing it to Lansel, should anyone come by while he is out and about running various errands and want a potion he is able to create, and also lists off a few prices for them.(Dilantar will sell potions at 75% market value, he isn't really in it for the money, as long as he makes enough to continue to fund his research)

Co-DM Cayzle  d100=62 ; d100=13 ;
Tuesday April 3rd, 2012 7:16:07 PM


[OOC to Walter: I really hate to see you go. PLEASE talk to Jerry about other options in other Wold games.]

[OOC: The price for the buildings is 10 gp per square foot, but the work you are doing reduces that by 10 percent on the total -- especially after Brother Engev offers healing when they have injuries in the future. They also throw in two iron-bound solid wood doors and wooden bars on the windows, plus a simple door for every room.]

[OOC: Rum is five days away safe sailing. You can cut that to two if you are willing to risk the Hullscraper Route. Passage might set you back 1 gold each, or 100 gold each, depending on the captain and the ship.]

[OOC: If you go shopping, no problem, but you may want to make a Diplomacy check to represent haggling. If you are at all Diplomatic.]

Alphonse, some of your purchases are fine, but the dogs cost double. The light detectors are not available, unless you can craft them yourself. The scrolls are all available, at a 10 percent over book mark-up, and Brother Lansel, if you tell him about it, thinks you are very lucky to have found them. Goodie Bess is pleased to give you a few pointers for potion making.

Goodie Bess is pleased to see Jozhur as well as Dilantar, Spire, and Alphonse. She offers some of her special cat-tail soup. You are not sure if it is made of the plant or the animal. She says she is doing well, thanks. Later, Jozhur goes shopping, and gets his armor at only 10 percent over book-price.

Dilantar continues his researches.

[OOC to all magic shop sellers: To simulate commerce at your magic shop, please make a spellcraft roll and a diplomacy roll for each week you spend doing business.

[OOC: DM Tanner tells me all your PC sheets are set -- many thanks! Module update ... Jerry has given us some feedback and we are working super fast to get it approved. Tomorrow may be the first post of the new module, and thank you all very much for your patience.]


(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10  d20+11=21 ; d20+4=24 ;
Wednesday April 4th, 2012 11:58:30 AM

Sorry, I should have been more specific; I'm crafting the scrolls, not buying them, it just costs materials to make them, which you said Engev had for sale.

Double for the dogs is fine, and no light detectors is fine too.

Spellcraft of 21, and a nat 20! on Diplomacy for this week's sales.

Spells prepared for next scene: Mage Armor, Shield, Unseen Servant, Comprehend Languages. Cantrips: Acid Splash(C), Mage Hand, Light, Prestidigitation, Detect Magic.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Wednesday April 4th, 2012 3:41:11 PM

Prepared Spells:
0 Lvl - Prestidigitation, Ghost Sounds, Detect Magic, Dancing Lights
1st Lvl - Burning Hands, Mage Armour, Expeditious Retreat, Gravity Bow, Grease

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d20+5=7 ;
Wednesday April 4th, 2012 10:09:34 PM

Jozhur will lend a hand with selling items in the magic, since he really has nothing else to occupy his time.

Diplomacy check to aid Alphonse=7
Didn't realize how expensive traps were, 333gp cost for a CR1 trap. It will be awhile before I can make anything very useful.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20=10 ;
Thursday April 5th, 2012 9:41:13 AM

Yel'kno will spend some time looking about Bonetown trying to find a place to buy a CLW wand. (diplomacy 13)

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Thursday April 5th, 2012 10:01:40 AM

ooc to Jozhur: yeah, I don't know who wrote the rules for trap costs, but they're without a doubt the worst thing about Dnd/pathfinder. I mean, it would cost you a minimum of 250 gold to make a punji pit out of wood and dirt. That's absolutely ludicrous. A simple snare might end up costing 500 gold. That's 500 times more than the average peasant makes in an entire year. Conversely a magical trap (which seems to me like it should be more expensive) can cost as little as 50 gold.

Prelude to a New Adventure

Prelude to a New Adventure


Co-DM Cayzle 
Monday April 9th, 2012 1:17:04 PM

The construction is completed. Your new building stands solid and tall. Granted, it is made of roughhewn wood. It could use a coat or two of whitewash. But in this town of new buildings, most thrown up with only a casual regard for structural integrity, it is the newest monument to Bonetown's rising stature as a place -- that is, an outpost of civilization (of a sort), a community, a home, maybe.

Having heard you talk about the need for a Cure Light Wounds wand, as the last door is hinged into place, Brother Lansel offers his congrtulations, and tells you he has obtained a wand of the kind you seek from a merchant he knows. It cost him 500 gold, and it is only half charged, but he is happy to give it to you at cost.

Brother Engev is also on hand to dedicate the new building, and if no one objects, he would like to offer some prayers and bless the structure. He does so, in the name of Pantheon, and he asks all the Gods of the Wold to look over and care for those who seek shelter here.

After that, he turns to you all and invites you to celebrate the happy occasion with a party at a local tavern. He has arranged everything, if you would be so good as to grant him the chance to thank you for all you have done.

OOC: A new adventure will begin very shortly. Please use this time to finalize anything you want to do before the next module starts. Thanks for being so patient.

By the way, although it is not a new module, I have a bonus prize to thank you for enduring the lack of game activity. Please enjoy this Woldipedia page on the Middle Seas and the sailing distances from diverse ports aroundabouts.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Monday April 9th, 2012 3:50:26 PM

Dilantar, happily surprised at the party being thrown for them, greatfully accepts the invitation. He stows his kit and making sure he has his bombs and his mutagen handy, straps his dagger to his belt and prepares to leave with whoever else is going.

((And because I haven't put it up yet, this whole past week has been crazy, here is my list of stuff that Dilantar looked for in his spare time to furnish his room:

Chalkboard
chalk(100)
large chest
blanket
cauldron
small anvil
weapon blanch, silver
crossbow bolts(30)
twine(50ft)
acid flask(2)
formula book(has a copy of all my formulae and is kept in the chest as a backup)
lock(good)
cure light wounds potions(1)

For a total cost of 161.21 gp

Dilantar's costs:
shopping list total - 161.21gp
building costs(As Ian's rough estimates) - 470.84gp
Total costs: 632.05gp
Total left over(using Josh's spendable loot estimates as base gold) = 667.77- 657.05 = 35.72 gp
and added to the price of materials for 2 doses of Drow Poison(25g each) and the gold that Dilantar had before(21.3gp) for a grand total of 7.02 gp left over

Holy crap being a researcher is a poor elf's life :P

))


Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Monday April 9th, 2012 4:01:12 PM

OOC: Looks like we're getting it built for 9 GP for sq foot?

Yel'kno will greatfully pay Lansel for the half used wand using his share of the loot and whatever else he has to borrow and keep the wand in his belt pouch to be used as needed (I think he's the only one that can you it?)

Co-DM Cayzle 
Tuesday April 10th, 2012 7:53:52 PM

Deep apologies, friends. My sister and her boys are suddenly and unexpectedly here for a visit. DM Post to come tomorrow.

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Tuesday April 10th, 2012 8:30:31 PM

((@ DM Cayzle: it's all good.

@Jon: I can use the wand as well but I am not sure who else can.))

Co-DM Cayzle 
Wednesday April 11th, 2012 5:33:47 PM


The builder presents his final bill, and yes, it comes to 9 gp per square feet. Please let's do ensure that the payment is prompt and properly accounted in the party tallies.

Yel'kno is glad to have the wand of curing, and takes care of compensating Brother Lansel.

Dilantar spends most of his ready cash, but at least he has the satisfaction of knowing that his area is the first to be finely furnished. He accepts Brother Engev's invite to a party. No one else has, yet.

Anyone else want to go to Brother Engev's party? He is looking a little surprised at the lack of enthusiasm!

OOC: Friends, the new adventure is really just about ready to go! Lord knows I am no one to complain about posting, but may I make a plea for us all to get ready to jump on board with great posting and enthusiasm? Thanks!

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 
Thursday April 12th, 2012 2:10:00 AM

Jozhur is not one to pass up on a party and would be happy to attend Brother Engev's. He outfits his room with some basic goods for the time being.

Large chest-10gp
Lamp-1sp
Average Lock-20gp
Lamp Oil (30)-30sp
Iron Pot-8sp
Blanket-2sp
Clay Jug (5)-15cp

He also picks up a disguise kit-50gp and a pickpocket's outfit-5gp

Total: 80gp 41sp 15cp
This leaves Jozhur with 44.98gp.
I

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday April 12th, 2012 12:35:13 PM

Spire reluctantly agrees to Engev's party, not much one for festivities or revelry. He outfits his room rather simply, with a small lamp on his bedside table, a desk on the opposite wall, and a decent lock on the door. Spire also gives Yel`Kno 100G for the wand.

((Spending 20GP and 33SP on my room. Average lock, blanket, lamp and oil. That leaves Spire with 193 gold, 12 silver, and 17 copper.))

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10 
Thursday April 12th, 2012 4:10:21 PM

ooc: 9gp per square foot? Where did that come from guys? You said "a gold piece per square foot." if the house cost 9gp per square foot, then each of our rooms would cost 900 gold. did you mean 9SP per square foot?

Also, how much did I make this week? ("Spellcraft of 21, and a nat 20! on Diplomacy for this week's sales." posted above)

Co-DM Cayzle 
Thursday April 12th, 2012 4:13:35 PM

OOC: Sorry! Right! I meant 1 gp per square foot, and 10% off, so 9 sp per sq ft!

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday April 12th, 2012 4:14:00 PM

OOC :: Yeah, it should be 9SP, not 9GP.

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Thursday April 12th, 2012 7:09:35 PM

OOC: So much for Yel'kno skimming 8 GP off.. =) What does that make everyones' share? On phone and cant' look back easily

Yel'kno will gladly take up Engrev's invitation as well.

(Josh) Alphonse AC 13/13/10 CMD 14 HP 10/10 
Friday April 13th, 2012 12:02:52 PM

Alphonse graciously accepts Brother Engev's invitation.

ooc: if you only payed 200 (your share of the common rooms) + 100 for a room, you get 30 gold back. If, like me, you payed an extra 100 gold for the workshop, you get 40 gold back instead.

So... not to keep asking, but, how much did I make from the week of selling stuff (Spellcraft 21, Natural 20 on Diplomacy)?

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22 
Friday April 13th, 2012 1:10:44 PM

OOC: Alright.. so out of the 667.77 gold, Yel'kno spends 270 on the house, 500 on the wand and gets 100 from Spire leaving him with 7.77 GP:

Lamp-1sp
Lamp Oil (30)-3 GP
Blanket-2sp

Remaining: 4 GP, 4 sp, 7 cp

Co-DM Cayzle  30d10=148 ;
Friday April 13th, 2012 6:35:16 PM

With the house done and the shop open for business, those working there can feel free to roll for earnings by this formula:

Roll a spellcraft check as if earning a weekly living using the Perform skill. Multiply your earnings by your level. That's what you earn a week. Feel free to roll for yourself.

Alphonse, your roll of a 20 means you earn, as a second level mage, and with five days to the week, a total of 148 sp, or 14.8 gp, as rolled by me above.

The party is set for a party, and perhaps with fresh shirts and a few splashes of water on your faces, you set out. Bonetown is not a very big place, and as you walk, you pass by sights with which you are already familiar. You pass by the Temple of Wardd, for example, walking through the plaza in front of the place, where people are conducting business in the late afternoon.

Brother Engev leads you by the waterfront, and as you get within a few hundred yards, you hear a ruckus up ahead by the wharves ...

If you make a Perception check beating DC10, then Highlight to display spoiler: {You hear the sounds of a fight and shouting.}

If you make a Perception check beating DC15, then Highlight to display spoiler: {You also hear splashings and screaming.}

If you make a Perception check beating DC10, then Highlight to display spoiler: {You also hear a man crying out, "Help! He's got my leg off!"}

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19  d20+5=9 ; d20+8=21 ;
Friday April 13th, 2012 7:13:27 PM

Jozhur tinkers around with some mechanical designs in the shop during his downtime.

As the group approaches the wharves, Jozhur doesn't really notice anything out of the ordinary and wonders what the commotion is. (Perception check: 9)

He asks "What's going on up there?" as his hand shifts towards his hidden dagger.

(Dagger hidden with sleight of hand check of 21)

(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12()  d20+8=9 ;
Friday April 13th, 2012 9:58:16 PM

((OOC: *sigh* I would roll a 1 on the perception roll...))

Distracted by a stray thought regarding his formula, Dilantar is surprised by Johzur's question and brings his attention to the matter at hand. However he has no idea what is going on and so stays quiet.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+3=5 ;
Saturday April 14th, 2012 11:34:59 AM

Spire's head is in the clouds, too busy thinking of arcane puzzles and formulae to notice the commotion down by the docks.

(Josh) Alphonse AC 13/13/10 CMD 14 HP 10/10  d20+4=17 ; d20+4=14 ;
Saturday April 14th, 2012 11:51:23 AM

"Something's going on down at the docks...", says Alphonse, craning his neck to see (DC 17 to hear it in the first place, 14 to look actively and see what's going on)

Yel'kno (Jon) AC 17/14/13 CMD 17 HP 22/22  d20+7=14 ; d20+7=26 ;
Saturday April 14th, 2012 12:00:54 PM

Yel'kno hears the sound of fighting and shouts as well and nods in agreement to Alphonse's statement. "We should take a look. It could be another attempt to press gang some unwilling sailors." (Perception 14)

He'll make his way to the source of the noise, peering ahead to see what's going on with his hand on the hilt of his sword. (Perception 26 to actively look)

Co-DM Cayzle 
Monday April 16th, 2012 1:28:15 PM


Drawing weapons, the party hurries forward toward the waterfront. You round the corner of a warehouse and come upon a grisly scene. A trio of giant crabs, each the size of a pony, are eagerly clacking their claws at terrified pedestrians. Two humans and a dwarf are attempting to defend themselves against the crustaceans, but appear to be losing ground quickly. One of the humans is being squeezed in a crab's massive claw. Several bodies with deep cuts lie still on the ground. The three crabs are about 100 feet from you.

Off to one side there is another giant crab, this one looking for prey. This one is about 150 feet away.

OOC: Friends, we have the go ahead to start the next module at last. DM Tanner and I will be sharing duties. And I hope to have a new PC joining us very soon, bring us to six players. We could still use two more, hint hint.

(Josh) Alphonse AC 17/13/14 CMD 14 HP 10/10  d20+11=28 ;
Monday April 16th, 2012 2:12:30 PM

Alphonse whirls his hands in a circle and his clothes glow purple for a moment before fading to their normal green (mage armor). His eyes light up with a deep green glow and then fade out (detect magic).

ooc: not sure if we've actually gone into rounds yet or not, but if I can only cast 1 spell, it'll be mage armor

spellcraft of 28 if necessary for detect magic

Co-DM Cayzle 
Monday April 16th, 2012 3:56:00 PM


OOC: We are absolutely in combat. Feel free to attack, or take whatever action you like, up to one round's worth. Keep your distance (100 ft) in mind)

IC: Brother Lansel calls out to his friend and to the party, "Engev, come on! We'll tackle that one! You fellows tackle those three!" The two priests spend the round running 30 ft toward the crab that's 150 ft away, and casting spells. Engev seems to be taunting it. "Come on over here, Crabby!" he shouts.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+7=14 ; d8=4 ; d20+11=18 ;
Monday April 16th, 2012 6:02:29 PM

Spire moves toward the crabs a few paces (10ft) before pulling out an arrow and loosing it at the monstrosities (Attack 14, Dmg 4), all the while racking his mind for what they could possibly be. (Kn: Nature 18)

(Brock) Jozhur AC17/14/13--CMD 16--HP 19/19 
Monday April 16th, 2012 8:03:42 PM

"Guess it wouldn't be much of a party without a good fight."

Jozhur is really wishing he had brought his bow as he rushes 50 feet towards the crabs, dagger in hand.



(Joel) Dilantar Krenwae'afein AC 15/13/12 - CMD 14 - HP 12/12() 
Monday April 16th, 2012 10:52:15 PM

Acknowledged Dilantar shouts after Lansel, and then runs towards the crabs attack the three humanoids. I wish I had brought my crossbow Dilantar thinks with chagrin.

((OOC: Move 60ft(2 move actions) towards the crabs.))

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