WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Keepers of the Vale Archives


Return To Index


What in the Wold is going on?


DM Mark - What now?  d20=12 ;
Monday February 5th, 2018 1:43:16 AM

As they are healed of their diseases by Emrys, the members of the wagon caravan are very grateful to the heroes. They have little to offer, but they do insist the party take a small box containing twelve potions. ”These are healing potions. They...they can’t cure sickness, but will heal wounds. Please accept these as payment for your help.” (These are twelve Cure Serious Wounds potions, and will heal 3d8+5 points each.)

Alarmed by the loud sound from back where they fought the beasts, the party prepares to return to the crater area. Velarin says he can teleport some of you the 800 feet back. He casts an extended Haste on the party, and suggests they cast any preparatory spells.

Barratore tries to stop him from casting the Haste, suggesting instead that you all find out what is at the crater first. (Please let me know if Velarin did not cast Haste yet, otherwise I will assume he did.)

Brom drinks a potion of his own, and starts jogging the 800 feet back towards the crater.

Everyone take a hero point for your quick action to save the people at the caravan!

------------------------
(ooc: Teleport will affect the caster and 4 others, or 3 others if you include a large creature like a minotaur.)

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday February 5th, 2018 7:08:51 AM

Tishe' seems content by Barratorre's silence while keeping watch. The concussive effect from this far away make the sorceress wince, glad the team wasn't standing right next to the blast when it occured!

She shakes her head negatively when Velarin asks for instant transport. "I cast many Lenna's Greater Mending spells at the village right after the earthquake, and then doubled up on spells against the Red Bulls. I can't weave more than Yellow spells like dispel magic or lighting bolt until tomorrow. But I can Fly to get there myself, and with Brom running, you can take Emrys. That will account for me and all the KeeperPack."

With that, Tishe' launches into the air and streaks back to where they came from. Concentrating all on flying, she speeds along at 10' above the ground. Even then, it takes her a bit to get back to their starting point.

......
Fly at Running speed (x4); 240' per round. lose Dex; -2 AC Takes 4 rounds running to return to the spot where they DimDoored from. (960') [Tishe' can 'run' 14 rounds before having to roll for fatigue]

[if Velarin casts the Haste spell, it still takes Tishe' 3 rounds running at 90' base; 360' running to get back]

Wind Walk (from Emrys)
Fly; 10/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Monday February 5th, 2018 7:22:08 PM

"That settles that then, I will hold off on the haste for now Barratore. V grabs Emrys, Edson, and Barratore and teleports the four of us back from whence we came, where we fought the Aurochs.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 74/165 (207 raged); DR 3/- (6/- raged) 
Monday February 5th, 2018 9:10:01 PM

Brom continues to hustle his way back to the area of the previous fight.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Monday February 5th, 2018 11:09:21 PM

As several Keepers go running off, Emrys shouts, "Remember you have the ability to fly ... at great speed, mind you!"

"Of course, teleporting works as well," and he accepts Velarin's preferred form of transportation.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/78  d20+19=24 ;
Monday February 5th, 2018 11:44:31 PM

"Man V, you could make some serious coin as a delivery source." Edson jokes. " Emrys, thank you" he adds.

Once moved, Edson takes a second to regroup before scanning around . Perception 24

DM Mark - "Man V, you could make some serious coin as a delivery source."  d100=65 ;
Tuesday February 6th, 2018 1:09:53 AM

Tishe says she will Fly back. (If this is with the Fly spell, the spell only lets you move at double speed, not quadruple speed. At 120’ per round, it will take her about 7 rounds to get back. Please let me know if I missed something.)

Brom is running too. (It’s 800 feet and I believe he moves at 40x5=200’ per round.)

Velarin does not cast Haste, and teleports himself, Emrys, Edson and Barratore back near the crater.

Things look as they did, but there is a reddish dust in the air. Not so much that it obscures vision, but its there. You can taste it in the air - tastes like dirt. There are occasional flashes of light coming from the crater, flashes of different colors. Tall, red weeds and grasses grow in the crater and even in the surrounding area - perhaps a bit more than before. There is a loud humming coming from the crater making it hard to hear much. The red vegetation seems to sway to the humming.

The dead Aurouchs are here as well. The red vegetation seems to sway around some of the bodies here and there, neither covering nor grasping them, and some can be seen wiggling beneath the carcass. Others dead Aurouchs simply lay there.

Some of you are here, and others will be rounds in coming.

Here is your Map
The red stuff is the strange red vegetation that seems to be swaying.


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+6=12 ;
Tuesday February 6th, 2018 8:04:48 AM

Barratore takes in the scene and the hairs on the back of his mane rise and bristle slightly. The whole thing was unnatural and foreign and that caused him to be uneasy. The fighter takes a few steps forward towards the crater and switches out from blade to bow.

"All this red weed was not here just a few minutes ago." he adds, "Anyone on real friendly terms with a druid?"

[move 5' to col BA]
Perception 12

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday February 6th, 2018 8:08:20 AM

Tishe' finds herself not flying as fast as she thought, and taps her forehead in frustration. "That's right, the spell doesn't let me 'run' while flying. There is Emrys' Wind Walk spell, but it requires 30 seconds to become vapor, 12 seconds to move, and 30 more seconds to return solid, and I can't cast spells while a vapor. Flying will only take me 35 seconds while Wind Walking will take me 72 seconds." She nods while still flying. "So it's faster just to Fly this short distance."

......
Fly at 120' per round. 2/7 rounds complete; 240' total.

ooc: Per Corebook, "Each round represents 6 seconds in the game world;" :-)

Wind Walk (from Emrys)
Fly; 10/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 74/165 (207 raged); DR 3/- (6/- raged) 
Tuesday February 6th, 2018 10:55:16 AM

Brom continues to run back...

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+24=38 ; d20+19=32 ; d20+20=35 ;
Tuesday February 6th, 2018 7:18:44 PM

"The idea Has some merit Edson. Perhaps when we are done saving our part of the wold, I'll have a new income source."

V uses fly to go 30' vertically airborne and take an aerial view of what is going on in the crater.

"Once we have time, we need to see what this grass is, and how to kill it."

V searches his mental database for such a grass, or such a disease that effects plants, animals, and people.(know arcane 38, history 32, planes 35)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 18/78 
Wednesday February 7th, 2018 12:05:20 AM

"Remember, I get ten percent" edson says, never taking his eyes away from the reddish scene before him. He spits out any of the residue that is getting in his mouth. "I don't like this. It is some sort of dust that is making anything sick. Who knows if we didn't get cured, if we wouldn't turn crazy like one of those aurachs,"

Edson continues to scan, looking for anything(other then the obvious red plants and the like) out of the ordinary.

DM Mark - I close my eyes, only for a moment and the moment's gone 
Wednesday February 7th, 2018 12:50:36 AM

Tishe and Brom are en route. Tishe does some quick math in her head as she goes. Brom does not. Tishe sees the barbarian zoom ahead of her - man, that guy’s fast!

Barratore has a bad feeling about the unnatural vegetation. He pulls out his bow.

Velarin flies up 30’ to get a better view. From there, he can see there is something multihued, glittering and luminescent is in the center - some sort of crystal or rock maybe 5 feet or more across. It’s hard to see as it’s mostly covered by the red vegetation. Velarin tries to think of what this could be, but cannot recall anything like it. He does believe these plants are not normal, not of the Wold in any way he knows. He discerns the vegetation does not seem to show any sign of intelligence or intent - so far anyway.

Edson is worried that the dust in the air is making everything sick.

Indeed, there is a red dust in the air here. The humming from the center of the crater continues, though not quite as loud as it was a moment ago. Both inside the crater and out the red weed seem to sway, even though there is no wind here. The recently moved dirt and the dust in the air suggest a recently made crater, but the red vegetation should not have been able to grow this fast.

In a few more rounds Brom joins the group. Tishe is still 3 rounds out.

Here is your Map


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday February 7th, 2018 7:04:04 AM

Tishe' continues to fly, rising slightly to gain a better view. She doesn't like the look of the red dust cloud that is covering everything; if the other meteors are doing the same thing, and it has the same effect as the red grass... Well, she thinks, there is no way Emrys or even every Witch in the Cinnamon Valley will be able to keep up with the curing!

......
Fly at 120' per round. 3 rounds away

Wind Walk (from Emrys)
Fly; 10/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+12=21 ;
Wednesday February 7th, 2018 8:36:41 AM

V shares his observations with the group, and then flies another 30' up, rising farther out of the red dust, and continuing to keep an eye on the crystal, as well as scan the area all around them for other issues or concerns(perception 21)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish


Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste  d20+26=28 ; d20+22=38 ;
Wednesday February 7th, 2018 11:25:30 AM

(Knowledge [nature]: 28, Knowledge [planes]: 38)

"This is so very odd. I've never seen anything like it. I wonder if I can recall anything from my studies."

On second thought, he considers consulting with a higher power. "My father may know something ... being the Wold's most powerful archdruid. However, he is currently conversing with the oldest trees of Culverwood ... trees that date back to creation. Who knows how to find him so deep within that magical wood."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 74/165 (207 raged); DR 3/- (6/- raged) 
Wednesday February 7th, 2018 12:26:49 PM

Brom continues to run back...

DM Mark - I close my eyes, only for a moment and the moment's gone 
Wednesday February 7th, 2018 2:01:11 PM

(Sorry - I meant that Brom is there now - technically it was three rounds, but it seems like the others are waiting for everyone to get there.

Tishe will be there in my next post as well - technically another 3 rounds. We're not necessarily going round by round unless you want to.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 96/165 (207 raged); DR 3/- (6/- raged)  3d8+5=22 ; d20+23=29 ;
Wednesday February 7th, 2018 4:55:29 PM

Brom arrives on scene, and it's quite the sight. As he surveys the sight, he pulls a potion from his pack and drinks it (CSW).

CSW potion: 22 points healed; Perception DC 29

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+29=44 ; 2d6+8=13 ; d20+6=11 ;
Wednesday February 7th, 2018 5:03:06 PM

Barratore moves closer to the crater as it is apparent they are not about to be attacked by something. glancing over at Edson, "You look like crap, perhaps you should start drinking healing potions. Those good folks just gave us 12."

Barratore will stay off of the red weed grass and progress to the rim of the crater, switching to shield and sword as he does so. He will take a swipe at the weeds with his sword at some point, to see if they cut easily like any other plant,.
if needed Hit AC 44 Dmg 13

Perception 11

DM Mark - All my dreams pass before my eyes, a curiosity 
Thursday February 8th, 2018 12:02:03 AM

Velarin rises 60’ into the air to bet a better view. He can see the crystal or rock in the center of the crater, peeking out from the red weeds and sending out brilliant colored light through the red dust.

Emrys ponders the red weeds swaying without a wind. It’s odd to see a plant move. He concludes he’s never heard of such a plant, and considers consulting his father at a later time.

Brom drinks a healing potion. Barratore looks at Edson and suggests that the rogue to the same. Then the minotaur walks up to the edge of the crater. He takes a swipe at the strange, red weeds. They cut as he would expect plant to do so. It leave a thin, red liquid on his blade.

Three rounds later, and now Tishe is with you all as you ponder the scene. The red weeds sway, the rock shines and hums, now softly. There is a sickly sweet smell in the air, stronger the nearer you are to the red vegetation.

Here is your Map


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 35/78  3d8+5=17 ;
Thursday February 8th, 2018 12:42:45 AM

" Yeah, you're probably right." Edson says as he takes one of the potions gifted to them.

He feels better right away.

" That hit the spot."

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday February 8th, 2018 9:25:11 AM

Tishe’ arrives and surveys the scene. The red dust crunches between her teeth and she takes a swig of water to wash out her mouth. But the grit just comes right back. She looks and drifts closer to the meteor.

“If we can’t find information here, maybe closer to the glowing center of the meteor?”

She floats closer, and closer, hovering arms length away to test for reactions, heat, or other dangerous things.

......
Fly: Hover, auto pass

Wind Walk (from Emrys)
Fly; 9/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 2. 4. 7. 5
Used Arcane Bond

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste  d8=6 ; d8=6 ; d8=4 ; d8=7 ;
Thursday February 8th, 2018 10:21:56 AM

"Oh my, dear Edson, Ive been so distracted ... here, allow me!"

(Emrys casts Cure Critical Wounds on Edson. 4d8+14: 6+6+4+7+14=37 points of health)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+6=13 ;
Thursday February 8th, 2018 10:28:26 AM

Barratore looks at the liquid on his blade, but does not touch it. "Plant's don't normally bleed."

Barratore moves forward another 20' stand upon the rocky area in front of him. He glances back at Edson, "Have another 2 or 3 of those. No reason to be shy. Shepard's not here anymore."

The fighter's snout wrinkles at the powerful smell, sickly sweet. Not a scent he overly enjoyed. A loud snort clears his nostrils for a moment or two.

Perception 13

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday February 8th, 2018 4:15:45 PM

V flies over to Tishe's location

"What say you to me hitting the crystal with a scorching ray and burning off some of the red grass? Or making something mad. Either way...."

"This is all very odd. I have never heard or read of anything like this before. This is definitely not from the Wold, but elsewhere."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (207 raged); DR 3/- (6/- raged)  3d8+5=22 ; d20+23=31 ;
Thursday February 8th, 2018 6:48:52 PM

Brom downs another potion from his pack before proceeding closer to the vegetation.

CSW healed 22; Perception DC 31

DM Mark - Dust in the wind All they are is dust in the wind 
Friday February 9th, 2018 12:10:36 AM

Edson drinks one of the healing potions. Then Emrys heals him even more.

Barratore looks at the red liquid on his blade. The minotaur has seen and smelled a lot of blood, and this does not seem to have the same quality as blood that he’s used to. But it is odd and red.

Tishe drifts closer to the rock in the middle, hovering an arm’s length away from the swaying red weeds. They do not seem to react or reach up to her, but the sickly, sweet aroma coming from them is stronger.

Velarin moves over by Tishe and suggests using a spell on the crystal in the middle to burn off some of the red plants.

Brom downs another potion before moving closer.

The plants continue to sway back and forth, back and forth. A rainbow of colors emanates from the crystal in the middle, one after another, all the while tinted red either by the plants against it or the dust in the air. Combined with the humming it’s all rather peaceful really. Expect for that sickly sweet smell - that’s kinda gross.

Here is your Map. Either move yourselves on the map, or let me know where you go. Tishe, Velarin and Brom said they moved, but where?

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+9=12 ; d20+9=24 ; d20+9=10 ; 4d6=9 ; 4d6=19 ; d20+10=17 ; d20+3=17 ; d20+3=6 ; d20+9=10 ; d20+3=20 ; d20+10=21 ; d20+9=22 ; d20+3=7 ; d20+3=12 ;
Friday February 9th, 2018 7:30:49 AM

Tishe' has flown from outside the crater, closer and closer to the glowing crystal in the middle. She notes the pungent smell, "like a dead Rapke rotting on the Sargrass" she says aloud, and nods at Valerin's suggestion.

Taking her time, she weaves her hands without chanting, casting a Silent Scorching Ray, and three fiery rays strike the red grass nearby (S/19). Tishe' watches to see if they are more or less flamable than normal grass.

"Sieur Valerin", the spellweaver asks, "let's take a closer look at the Crystal. With the recent gates, if this is connected, it may be a link to another plane and that's where the Red Grass and disease is coming from." Tishe' isn't especially skilled, but does her best to assist Valerin in his knowledge.

......
Previously: flown 10' above the ground from BD/23 to R18
Fly: Hover, auto pass
Cast: Silent Scorching Ray, no save (2nd lvl slot; 2+1+spellweaver ability to Weave Metamagic: Reduce metamagic slots by 1. = 2) 2 strike space, 1 ray is a natural 1 and Tishe' can't even accurately hit the unmoving ground five feet away! :-( 28 damage
Assist Valerin Knowledge Check:
- Know (Arcana)* 17
- Know (Dungeon) 17
- Know (Engineer) 6; failed
- Know (Geography) 10
- Know (History) 20
- Know (Local)* 21
- Know (Nature) 22
- Know (Nobility) 7 failed
- Know (Planes)* 12

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

DM Mark - Dust in the wind All they are is dust in the wind 
Friday February 9th, 2018 11:15:01 AM

Made an edit to the Map to show where Tishe, Velarin and Brom are.

I think I made the map editable by all. If not please let me know. And you can always just let me know where you go and I can move ya.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+24=27 ; d20+18=25 ; d20+19=30 ; d20+19=28 ; d20+20=23 ;
Friday February 9th, 2018 7:39:48 PM

V nods to Tishe. "Agreed" and then moves down with her to just a few feet above the crystal, and takes a close look at it. "i have a few spells we could experiment with should that be necessary... disintegrate, true sight, banishment, greater dispel. Not sure what it is, or what we do with it."

Knowledge Arcane 27
Knowledge Religion 25
Knowledge History 30
Knowledge Local 28
Knowledge Planes 23 (the die roller giveth, and the die roller taketh away. This one mostly taketh away)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet 
Sunday February 11th, 2018 10:56:43 PM

Barratore moves forward to the next rocky area. He calls forward to Tishe and V, "careful you two, not looking Inc forward to rushing through the freaky red weeds to rescue one of you!"
(Move to AG Col)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78 
Sunday February 11th, 2018 11:26:20 PM

"Emrys, it is no problem and I thank you for the healing. "

The elf moves up close to Brom and Barratore. (Ap 22)

DM Mark - The Worms Crawl In, the Worms Crawl Out  d2=2 ; d20+27=42 ; 4d8+14=25 ;
Monday February 12th, 2018 1:15:48 AM

Tishe and Velarin advance, flying just above the swaying red weeds and draw near the crystal. This close, you can tell the humming coming from the crystal is more of a tonal music, constantly changing as the varying hues from the crystal change. It’s beautiful and chaotic.

Tishe silently summons three Scorching Rays, releasing their energy into the weeds and ground near her. She and Velarin notice that the fire scorches the ground, but the weeds remain unaffected, swaying back and forth. Suddenly, the tonal music coming from the crystal becomes very loud and dissonant..

Tishe and Velarin must make a DC 34 Fort Save or gain the Deafened AND Stunned Conditions

Barratore moves forward, hopping from rock to rock, and tells the flying mages to be careful. Edson also moves forward.

Without warning, the ground beneath Tishe and Velarin erupts! Bursting forth is a gargantuan worm, purplish and streaked with red, dirt mixing into rivulets of blood along it’s skin. It strikes Velarin as it emerges, biting the mage for 25 damage. Velarin is grappled, trapped in the creatures jaws. (Note that attempting to cast a spell while grappled will require a Concentration Check at 44+Spell Level.)

Having been bit, Velarin needs to make a DC 31 Fort Save.

Here is your Map. Use the [b]Round 1[/i] tab. Either move yourselves on the map, or let me know where you go.

-----------------------------
Barratore
Brom
Edson
Emrys
Tishe
Velarin - Dam 25

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+11=15 ;
Monday February 12th, 2018 6:58:28 AM

Tishe' waves at Barratore, acknowledging the warning, but if the heroes of the Wold don't get answers, they won't be able to protect the people and land. "Talki fresal, dondit likki”, she murmurs to herself.

"The humming is getting louder, Sieur Velarin, perhaps we should..." Tishe' can't say any more, the dissonance disorients the spellweaver, closing her ears... graying... out.......

Unable to concentrate, she plummets to the ground and sprawls among the Red Grass. She doesn't even know of the attack and savaging of the elf wizard.

......
Fort; 15 fail. (only nat 20 would succeed ;-( )
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus
Fall: within hand's distance of the crystal, I'm hoping that it is less than 10' feet and so take no damage?

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 63/88, extended mage armor(24 hrs)  d20+10=20 ; d20+10=30 ;
Monday February 12th, 2018 8:36:41 AM

V is about to say the same thing to Tishe when the Wold explodes in his brain. The wizard starts to drift to the ground as his mind is overcome by the rush of noise(Fort save 20), motionless and unable to act. But only for a second as he feels the bite of the enormous worm tear into his flesh, stop his fall, and then begin to take the life from him.(fort save for bite: 30(not enough, but nat 20))

Somewhere in the darkest recess of his overcome mind, a place on the edge of the subconscious V thinks "Well, at least I might get an audience with Alemi...or Gargul. I wonder if I'll be able to look in on my parents when this is over." Expecting a very quick end, Velarin's mind wanders to his flight training as a youth. "Whatever goes up must come down...Hah! apparently not mister know it all. All you have to do is get eaten while still aloft, and then you never come down."

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 178/178 Character Sheet  d20+26=40 ; 6d8+20=38 ;
Monday February 12th, 2018 10:35:59 AM

Barratore cries out as the Purple worm blasts from under the two spellcasters even as he runs forward. The massive creature masks the pair from his view, but he is pretty sure one of them was just eaten. Drawing his sword as he moves, Barratore moves in bellowing as he closes "For the Starlight Clan!"

DM Mark - The Worms Crawl In, the Worms Crawl Out 
Monday February 12th, 2018 2:12:26 PM

Just to clarify, the terrain types that say "encum" are encumbered terrain. The area in the crater is very rough and uneven.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (207 raged); DR 3/- (6/- raged) 
Monday February 12th, 2018 2:39:43 PM

Assuming encumbered terrain means no running or charging, Brom will move to AC23. If it means hampered terrain, then he moves to to AG23.



Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, haste 
Monday February 12th, 2018 6:27:50 PM

(You have Evaris on the map ... Im assuming that is supposed to me, Emrys :)

Emrys does his best to catch up with the rest of his friends. He moves as fast as he can to get behind Edson and Brom (Double move to AQ-22).

"Noo, no no! This is too much!"

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+18=31 ; d20+13=31 ; d8+2=3 ; d8+2=10 ;
Monday February 12th, 2018 6:58:10 PM

"See... this is what I like better. No charging animals into me, just a big fat worm. A BFW thats gonna look like a pin cushion when I am done. "

Hit ac 31 3 dmg
Hit ac 31 10 dmg

DM Mark - Gulp!  d20+34=51 ; 4d8+14=22 ; d20+26=46 ; d20+26=29 ; 2d8+14=18 ;
Tuesday February 13th, 2018 1:45:28 AM

Tishe is overcome by the sound, and floats to the ground, stunned. The swaying weeds almost seem to welcome her, gently swaying against her as sinks down among them. The deafened and stunned effects only lasted one round, but the sound continues and Tishe must again make a make a DC 34 Fort Save or gain the Deafened AND Stunned Conditions.

Velarin is likewise affected by the sound. His situation is more complicated with a giant worm trying to bite him in half. The worm swallows him inflicting 22 damage! He is no longer deafened and stunned, but right now he has bigger problems. Also, being inside the creature, Velarin must again make another DC 31 Fort save.

Barratore does his best to move forward, even though the footing is treacherous in the crater (difficult terrain - Sorry for any confusion by using the term “encumbered” terrain - not sure where I got that. Please let me know if I misunderstood your move.) As he wades into the swaying, red weeds they almost seem to caress the minotaur’s legs. The dissonant sound from the crystal is louder has he moves closer, and Barratore must make a DC 29 Fort Save or gain the Deafened AND Stunned Conditions.

The worm lashes out with his tail stinger at Barratore. It hits, but does not confirm the crit. Barratore takes 18 damage and may be poisoned (DC 29 Fort save. Freq 1/round for 6 rounds; effect 1d4 Strength; cure 3 consecutive saves.) Additionally, Barratore must make a separate DC 31 Fort save.

Brom also moves forward through the difficult terrain of the crater. Emrys moves forward.

Edson shoots his bow at the beast, hitting twice.

Here is your Map. Use the Round 1[/i] tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
[b]Difficult Terrain:
Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
Flying and incorporeal creatures are not hampered by difficult terrain.
-----------------------------
Barratore - Dam 18
Brom
Edson
Emrys
Tishe
Velarin - Dam 47

Worm - AC 31 - Dam 13


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20=13 ;
Tuesday February 13th, 2018 7:07:14 AM

Tishe' thinks she tries to sit up, but the dissonance makes her movements slow and furtive. No pattern, no sound, no sense.

The sorceress lays sprawled upon the ground, the Red Grasses caressing her, her Arcane Bond glowing redish upon her finger.

......
Fort; 24 fail. (only nat 20 would succeed ;-( )
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+19=35 ; d20+19=37 ; d20+19=28 ; d20+25=40 ; d20+25=43 ; d20+25=41 ; 9d8+21=51 ; 9d8+21=52 ; 9d8+21=59 ;
Tuesday February 13th, 2018 8:02:55 AM

Barratore moves in and is caught by the stinger of the massive worm, but neither the worms poison or the resonating crystal slows him. (Fort 35 37). Something else, however, begins to fester. (Fort 28 fail)

The Minotaur activates his clan torc and calls out the ancient words for big taur, "Ahnick Cha"

Barratore then slashes his sword into the purple worm and pulling deep within himself, he Heroically attacks again

PA, greater Vital Strike hit AC 40 Dmg 51
Hero Point extra action PA greater Vital Strike Hit AC 43 crit 41 Dmg 52 crit 59

Spell effects
Enlarge

The great blade tears into the monster, a

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 41/88, extended mage armor(24 hrs)  d20+10=19 ; d20+10=23 ;
Tuesday February 13th, 2018 8:52:41 AM

V is once again deafened and stunned(fort 19), and is swallowed by the worm(fort 23).

"Well.." V thinks to himself. "Sooner or later we are all food for the worms. Mine time is just sooner... and mine is one really big worm."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (207 raged); DR 3/- (6/- raged)  d20+14=16 ;
Tuesday February 13th, 2018 8:18:19 PM

Brom continues to close. He is now at AB23.

Fort Save (if needed): DC 16

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+18=35 ; d20+13=27 ; d8+2=8 ; d8+2=3 ;
Tuesday February 13th, 2018 9:55:58 PM

Two more arrows are unleashed from Edson's bow at the worm.

Hit ac 35 8 dmg
Missed ac 27

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+13=28 ;
Tuesday February 13th, 2018 11:22:02 PM

(Emrys moved to AQ-22 last round. I can't move my icon ... or I haven't figured it out without destroying the entire map.)

Emrys watches in terror as Velarin is swallowed whole. For this he tries something desperate. He takes his Rod of the Quickening and quickly casts a quickened spell. A ghostly, spectral hand appears next to him.

Next he digs down deep and concocts a special curse for this giant worm.The otherwoldly hand wiggles and writhes in anticipation. He empowers the focused curse and launches the disembodied hand at the worm.

(Casting Bestow Curse at the Worm, empowered by Focus Curse. Range Touch Attack:28 with spectral hand. Fort Save: 26. Custom Curse: The Sickening Curse ... The worm feels a rumbling down below within his crop and gizzard ... if it has never experienced a gag reflex ,,, it does now! Each turn, the target has a 50% chance to act normally; otherwise, it spends it turn gagging and vomiting. )

DM Mark - Gulp!  d20+21=24 ; d4=1 ; d20=16 ; d20+26=45 ; d20+27=28 ; 2d6+14=16 ; d20+27=29 ;
Wednesday February 14th, 2018 2:12:19 AM

Tishe tries to sit up. And then! Oh, the noise! Oh, the Noise! Noise! Noise! Noise! She finds herself deaf and stunned again. But with the worm moving this close to the crystal, she must again make a DC 34 Fort Save or gain the Deafened AND Stunned Conditions.

Within the great worm, Velarin seems to accept his fate.

Barratore moves up and whales on the beast, striking it once for 51 points, and heroically striked again for another 59.

Brom moves up as Edson hits the creature with another arrow.

Emrys moves up and wastes no time. He summons a quickened Spectral Hand, following with Bestow Curse to sicken the creature. He manages to hit the creature, but it somehow manages to ignore being sick. (Wow - it actually failed that Fort save, but... it does not get sick. Extra credit for a creative curse tho.)

The dissonant sound from the crystal continues. Barratore must make a DC 24 Fortitude save or be deafened for 1 round.

The worm succumbs to the effects of the sound emanating from the crystal and is stunned! While Velarin is still within the stunned worm, he does not suffer crushing damage this round but he does take 8 points of acid damage from the digestive juices within the creature’s belly. On the plus side, Velarin is shielded from the sound and is no longer deaf or stunned.

Here is your Map. Use the Round 3 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Difficult Terrain: Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
Flying and incorporeal creatures are not hampered by difficult terrain.
-----------------------------
Barratore - Dam 18
Brom
Edson
Emrys
Tishe
Velarin - Dam 47+8

Worm - AC 31 - Dam 13+51+59+8

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20=7 ;
Wednesday February 14th, 2018 7:21:45 AM

There's not a pattern, there's not a pattern! Tishe' realizes her mind is gibbering, but can't break the effects of the dissonance to calm her mind or control her body.

......
Fort; 7 fail. (only nat 20 would succeed ;-( )
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+19=38 ; d20+25=32 ; d20+20=22 ; d20+15=17 ; 3d8+15=36 ; 3d8+20=39 ; 3d8+20=34 ;
Wednesday February 14th, 2018 8:05:50 AM

The sound continues to assault his ears, which are now pinned back tight against his head. (Fort 38). Keeping his hooves squared up, the fighter slashes and thrusts in an attempt to cut a hole into the worm so one of the others could get in and get to V

PA hit AC 32/22/17 Dmg 41/39/34

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+18=36 ; d20+13=27 ; d8+2=4 ;
Wednesday February 14th, 2018 8:48:01 AM

Nervous his arrows could be hurting Velarin.. quickly goes away when he realizes Velarin will be really gone if they can't kill this thing.

One of his arrows connects while the other harmlessly skips off.

Hit ac 36 4 dmg



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 47/88, extended mage armor(24 hrs)  3d8+3=14 ;
Wednesday February 14th, 2018 10:03:44 AM

(ooc: Is V still considered grappled while inside the worm?)

Knowing that in his current situation, casting a spell would be nearly impossible. V decides that the best course of action is to try and survive long enough for his friends to kill this thing, and save his skinny little Elven butt. He calls forth a potion from his handy haversack, and attempts to drink it.(CSW for 14)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 47/88, extended mage armor(24 hrs) 
Wednesday February 14th, 2018 10:10:32 AM

(If spellcasting would not be an issue, V will instead call forth a scroll from his haversack, and cast teleport from it, going 400' straight up.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (160/207 raged); DR 3/- (6/- raged)  d20+17=30 ;
Wednesday February 14th, 2018 11:06:08 AM

Brom moves in, finally, to within striking distance of the worm.

Fort save DC 30 (I know he'll need one)

Rage: 1
Windwalk

DM Mark - Gulp! 
Thursday February 15th, 2018 12:25:57 AM

Barratore lays into the worm, hitting it three times. (Also, I misunderstood your crit in the last post, so I added the 52 damage too.) With his third blow, the great worm falls dead. It’s pretty gross - thick purplish skin, foaming mouth, blood seeping through their nose, eyes, mouth, and pores and dripping from it’s skin.

For Velarin:Highlight to display spoiler: {Velarin feels the great creature he is in lay still. The beast’s muscles no longer contract, but the acid continues, and he takes 8 more acid damage. And it really stinks in here. Velarin digs a scroll out and casts Teleport, appearing 400’ away. (For future reference, a swallowed creature is still subject to the grappled condition, but not now that it is dead.)}

Though the worm now appears prone and still, Edson still sinks an arrow into the creature.
The rogue worries a bit that he may hit Velarin in the process.

Brom moves up to the now still worm.

Poor Tishe remains a veritable prisoner to the discordant sound coming from the crystal. As she and the beast lay still in the red weeds and the sound begins to die down. She briefly recovers and begins to move, and as a result the sound rises again. She must again make a DC 34 Fort Save or gain the Deafened AND Stunned Conditions.

As the dissonant sound from the crystal returns. Both Brom and Barratore must make a DC 24 Fortitude save or be deafened for 1 round.

Here is your Map. Use the Round 4 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Difficult Terrain: Difficult terrain, such as heavy undergrowth, broken ground, or steep stairs, hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain.
If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
Flying and incorporeal creatures are not hampered by difficult terrain.
-----------------------------
Barratore - Dam 18
Brom
Edson
Emrys
Tishe
Velarin - Dam 65+8

Worm - AC 31 - Dam 132+52+41+39+34=DEAD

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20=16 ;
Thursday February 15th, 2018 6:43:33 AM

Tishe's feeble efforts are uncoordinated, like a person who has suffered a brainstorm. Any words are mumbled gibberish. The discordant sound coming from the crystal is her whole Wold.

If only there were a way to stop the sound or the crystal!

......
Fort; 16 fail. (only nat 20 would succeed ;-( )
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Stunned: drops held objects, no actions, –2 AC, no Dex AC bonus

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed

Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 4. 7. 5
Used Arcane Bond

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+19=30 ;
Thursday February 15th, 2018 8:16:06 AM

Barratore pulls and drinks a fly potion, "Brom, I'll get the girl, see if you can find V"

Fort save 30

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday February 15th, 2018 9:30:56 AM

(Sorry, fell victim to a Deep Slumber spell as soon as I got home from work.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 118/165 (160/207 raged); DR 3/- (6/- raged)  d20+17=35 ; d20+23=39 ;
Thursday February 15th, 2018 11:37:34 AM

Brom resists the deafening sound of the crystal. "Great, give me the crappy job." He says pulling a small blade and stowing his sword. Brom makes a long slice in the side of the beast and basically starts to "gut the beast trying to find what's left of V.

Fort save DC 35, Perception DC 39.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 47/88, extended mage armor(24 hrs) 
Thursday February 15th, 2018 7:37:37 PM

V drops down to 300' and yells down to his friends "I'm up here! I managed to relocate as it died! Perhaps one of you fellas a little less susceptible to the sound would be so kind as to plug up your ears and retrieve Tishe! I would cast a silence spell if I had one, but i don't

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 25/88, extended mage armor(24 hrs) 
Thursday February 15th, 2018 7:38:45 PM

HP correction

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday February 15th, 2018 10:22:26 PM

Emrys yells, "Alas, I don't have a Silence spell either. I can, however, DEAFEN several of you and then restore your hearing as soon as everyone is clear. BROM and BARRATORE, you two are closest, I will DEAFEN you both and TISHE. Don't bother trying to resist ... you can't!"

Emrys begins to cast a wicked little spells ... but for a very good reason! His three friends immediately go deaf ... including himself. If they have a foul word to say about it, he won't hear it.

(Casting Living Voodoo Doll on himself, Brom, Barratore and Tishe. Range: Medium (240ft). No Save. Those affected are DEAF. Duration: 14 rounds.)

DM Mark - Gulp!  d20+27=32 ; d20+27=35 ; 4d8+14=39 ;
Friday February 16th, 2018 12:54:46 AM

Barratore drinks a Fly potion, and offers to retrieve the immobilzed Tishe, suggesting Brom cut Velarin from the dead worm. Brom grumbles as he moves to the worm cacas with a blade and starts cutting. He doesn’t find Velarin right away - but he does pull out a longbow from the beast. He keeps cutting, looking for the mage.

Velarin sees this scene from high up above. He drops down a bit and shouts to his friends. (I think Velarin has 73 damage.)

Emrys uses Living Voodoo Doll to deafen himself, along with Barratore, Brom and Tishe. This seems to stop the disabling sound from the crystal.

Suddenly, Tishe is deafened and released from her cacophonous coma.

And so it is that only Edson and Velarin hear the two great worms burst forth from the ground and attack, though certainly everyone can see it. Dirt, rock and red weeds fly into the air as the two purplish worms appear, streaked in blood and foaming at the mouth.

One attacks Barratore but fails to pierce his furry hide.

The other attacks Brom with more success. The dwarf is lifted into the air, trapped in the maw of the beast (grappled) as he takes 39 damage.

Here is your Map. Use the Round 5 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened - Dam 18
Brom - Deafened
Edson
Emrys - Deafened
Tishe - Deafened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32
Worm3 - AC 32

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78 
Friday February 16th, 2018 12:55:02 AM

Edson keeps his bow drawn and watches the worm. Sure, it looked dead.. but anything was possible. He starts moving closer, picking up speed to get to the worm and help free his friend.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+18=34 ; d20+13=25 ; d8+2=9 ;
Friday February 16th, 2018 12:57:15 AM

Edson stops in his tracks and begins firing at the more northen of the two worms.

One of his arrows connects

Hit ac 34 9 dmg



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+24=26 ;
Friday February 16th, 2018 7:41:31 AM

The sound stops, and Tishe' is able to regain her senses and equilibrium. She finds herself laying on the ground in the Red Grass at the base of the meteor. More than that, there are two strange-disease affected Purple Worms writhing over her head and throwing chunks of dirt and grass all over... all without a sound. Someone must have cast a Silence spell on me, she thinks. Seeing the large human Brom being bitten and an arrow sinking into one of the beasts without any sound reinforces her thought.

But if I move, she continues to think, I won't be protected and the worm not grappling Brom will be able to attack me and I'll be in the same situation. Therefore, I need to start casting right where I'm at!

Not having to move gives Tishe' some advantages: she can take her time to use some Spellweaving abilities on her spells! Laying prone, she concentrates to avoid an AOO, and casts a Silenced Slow spell on the two Purple Worms to avoid her deafness affecting her magic. She hopes that non-damaging spells will not cause the monsterous worms to notice little Tishe' laying in the Grass...

......
Prone: -4 attack, no ranged weapon, -4 melee AC, +4 ranged AC
Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.
Cast Defensively: 26, beats DC 21; success! did not provoke AOO
Cast Silenced Slow: 1rd/lvl, 2 Purple Worms Will DC 20 negates. Staggered (move or action, not both; can’t do full round action), and -1 AC, attack, and reflex

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 5. 7. 5
Used Arcane Bond

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  13d6+6=52 ;
Friday February 16th, 2018 9:54:13 AM

(ooc: I'm not on map, but I should be 300' feet above the top of the dead worm)

V is just about to reach for a healing potion to start repairing his battered, burned, and crushed body when two more of the worms burst forth. "For the love of Alemi! Seriously? Time for a little payback"

Realizing he is one bite away from being the former wizard known as Velarin, He remains 300' in the air and sends a chain lightning spell targeting the southernmost worm as the primary target, and the northern worm as the secondary. (52 damage, reflex save of 25 for primary, 23 for secondary for 1/2 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 82/165 (124/207 raged); DR 3/- (6/- raged)  d20+34=47 ; d20+22=26 ;
Friday February 16th, 2018 1:37:36 PM

Brom is grappled by the beast. He attempts to get free, unsuccessfully.

Grapple check DC 26.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+24=36 ; d20+19=39 ; d20+19=32 ; d20+14=22 ; 3d8+21=43 ; 3d8+21=31 ; 3d8+21=33 ; 3d8+21=37 ;
Saturday February 17th, 2018 6:23:11 PM

Barratore looks right and left as the pair of worms show up. He might need Brom this time. Everyone else was safe, Emrys just made him deaf and the fighter decides that is something to talk to him later about. First, there were worms

Being Huge himself, Barratore can reach 15' and does not have to move to strike either of them and he attacks the worm that has Brom

PA Hit AC 36/39 possible crit. 32/22. 2 hits and a critical
Dmg 41/31+33/37

Spell effects
Enlarge

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d100=82 ; d20+13=21 ; d100=75 ;
Sunday February 18th, 2018 10:53:55 PM

Emrys tries to figure what he can do at this point. Velarin is just outside of his spectral hand's reach, so he can't heal him. Brom is now grappled by one of the worms ... so his attention is forced upon him. With his Rod of the Quickening, he quickly casts an unusual spell.

(Casting Eye of Newt and Toe of Frog, quicken spell. Deaf 20% Cast Failure Roll: 82, success. Range Touch Attack: 21. No Save. Woldian Spell: This spell gathers a small bit of matter from a creature against whom you make a melee touch attack. Such an attack does not provoke attacks of opportunity. For the duration of the spell and for so long as you possess the bit of matter, the creature touched suffers a -2 penalty on save DCs against your spells and spell-like abilities, and a -2 penalty on attacks against you.)

A small piece of the creature appears in his hand. If gives him power over the worm entangled with Brom. He then digs down deep and casts a breathtaking spell. Hopefully this will make it let go of Brom ... or better yet ...KILL it! Emrys' opens his mouth and begins to inhale. A stream of air is drawn from the beast.

(Casting Suffocate on the Worm grappled with Brom. Empowered by Focused Curse. Deaf 20% Failure Roll: 75, success! Fort Save: 28. Worm has a -2 penalty on his save. Duration: 3 rounds.)

DM Mark - "For the love of Alemi! Seriously? Time for a little payback"  d20+5=25 ; d20+5=19 ; d20+12=21 ; d20+12=20 ; d20+34=44 ; 4d8+14=36 ; d20+19=33 ;
Monday February 19th, 2018 12:08:31 AM

Edson begins to trudge over to the dead worm but at two more worms appear, he instantly snaps into action, shooting one of them for 9 damage.

As the sound of the crystal instantly stops along with all other sounds, Tishe concludes she has mercifully been deafened. She lays where she is in the red weeds and casts a silenced Slow spell on the two worms. The worm with Brom in its mouth seems a bit slowed.

From his high place above the crater, Velarin sees the two worms burst from the ground. He foregoes healing hmself and pulls forth arcane energy. Chain Lightning arcs between the two beasts. Electricity crackles across the bleeding skin of the beasts as they take the full brunt of the spell.

Barratore feels sickened (forgot to mention that last time as a result of that failed Fort save.) Even so, he lashes out against the worm that holds Brom, hitting it twice, once critically.

Emrys casts a quickened spell that give him some measure of control over the worm that holds Brom. Then he casts Suffocation. Though the beast does not suffocate, it does seem to gasp for breath.

Brom is held aloft, trapped in the beasts jaws. But not for long. Even in its slowed and staggered state it gulps the dwarf down, inflicting 36 damage as Brom disappears from view. (Brom has the grappled condition.)

The other worm seems to regard Barratore for a moment, and then inexplicably burrows away from him, bursting out of the ground near Edson and Emrys. (Uses Burrow to bypass the Difficult Terrain, and Withdraw to avoid provoking an AOO from Barratore.)

Here is your Map. Use the Round 6 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 39+36
Edson
Emrys - Deafened
Tishe - Deafened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 9+52
Worm3 - AC 31 - Slowed, Staggered - Dam 52+41+31+33

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 49/165 (124/207 raged); DR 3/- (6/- raged)  d20+22=26 ; d20+24=39 ; d4+9=11 ;
Monday February 19th, 2018 10:54:22 AM

Down the gullet of the worm goes the human barbarian. Brom attempts to grapple his way free enough to try and cut himself out of the worms insides.

ooc: I am unfamiliar with swallowed creatures freeing themselves. Assuming Brom doesn't have to do anything save attack with a light weapon, the kukri he was using to gut the previous one, then he will do that. Attack to cut himself free AC39, damage 11. If he needs to win a grapple, he is unable to free himself.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 72/78  d20+25=38 ;
Monday February 19th, 2018 4:16:22 PM

Edson rolls backwards and springs away. Trying to avoid the worm that just burst forth.

" Everys run" he yells.

Acrobatics to avoid AOO 38

Move to av-28

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  10d6+6=30 ;
Monday February 19th, 2018 7:32:24 PM

V calls forth his lesser empower rod from his haversack, and uses it to cast an empowered fireball at the worm that ate Brom, hopefully killing the accursed thing so that the rest of the group can concentrate on the other one. (45 damage, reflex save of 22 for 22 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   10d6=40 ;
Monday February 19th, 2018 7:56:33 PM

The silence surrounds Tishe’ and she takes the opportunity for no purple worms nearby to stand up and just has time to see Brom go down a purple worm’s gullet. Can’t have that! She uses her bloodline abilities to cast another silent spell without needing more time to weave in the additional magic.

A lightning bolt strikes the wounded worm that swallowed Brom!

......
Move action: Stand from Prone
Standard Action: cast silent lightning bolt at worm that swallowed Brom. 40 damage; Reflex DC 22 for half

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 5. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1/day

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d100=2 ; d100=92 ;
Monday February 19th, 2018 11:05:23 PM

Emrys can't hear Edson's advice, but he gets the gist! However he doesn't possess Edson's acrobatics to avoid the Worms attack. So he invokes the powers of abjuration and brings into being an invisible barrier that hedges out the living. Hopefully it will hold up to something this gigantic!

(Casting Antilife Shell. 20%Deaf Failure Roll: 2, fail. Hero Point Reroll: 92, success. Reminds me of my old bloodwitch ver.1 days. Area: 10-ft radius centered on Emrys. Duration: 14 minutes.)

Emrys draws out his spikey Wooden Fists and Bramble Armor 1d6+7 (free action) in case the barrier doesn't work.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+23=30 ;
Monday February 19th, 2018 11:36:38 PM

(Sorry, I forgot to roll my concentration check for Casting Defensively. DC: 27. Concentration Check: 30, success, woot!)

DM Mark - "For the love of Alemi! Seriously? Time for a little payback"  d20+12=21 ; d20+12=18 ; d20+27=37 ; 4d8+14=43 ; 2d8+14=20 ; d20+34=42 ; 4d8+14=28 ;
Tuesday February 20th, 2018 1:24:02 AM

Brom is in the belly of the beast. Or gizzard. Or craw. Anyway, it’s bad and it stinks. He lashes out at the creature from the inside inflicting 11 points of damage. (He is still considered grappled, so makes full round of single handed attacks with light weapon at -2. Here are the rules for being Swallowed Whole. Internal AC is 17, 25 damage to escape)
(Oh and sorry for calling Brom a dwarf, though this is considered a compliment in most places.)

Velarin sees Brom disappear, and casts an empowered Fireball on the beast. It roars in pain as the fire sears its flesh. Of course, Tishe, Barratore, Brom and Emrys do not hear this roar - but I suppose Brom would feel it.

Perception 10 for anyone Highlight to display spoiler: { The fire seems to have no effect on the red weeds, but you can see that it scorched the earth below them.}.

Tishe stands and unleashes a lightning bolt at the nearest worm. Once again the beast roars as lightning dances and burns its hide. And with a great *THUD* it lays on the ground unmoving. Well, unmoving except for a Brom shaped lump that is still thrashing around inside. Tishe can see that the light emanating from the crystal, though still in rainbow hues, is now tinged with red.

Edson sees a giant worm spring out of the ground near him and he tumbles away, yelling for Emrys to do so as well! Even though the brave rogue tries to avoid the creature, still it gets an attack as he flees (Edson’s roll did not exceed the creatures CMD). It bites the rogue for 43 damage, lifting him into the air as he is caught in the creatures jaws! (Looks like Edson already had 6 damage, so I added that in below.)

Emrys casts Antilife Shell, hoping to hedge out the worm. And then as a back up, he makes sure he’s covered in spikes. (Please remind me how does this as a free action?)

Though the worm containing Brom is still, the barbarian still takes 8 points of acid damage.

The worm that holds Edson swallows the rogue with a gulp, inflicting 28 more damage in the process! Edson disappears from view. The worm’s tail stinger flashes at Emrys, but is blocked by an invisible barrier.

Here is your Map. Use the Round 7 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 75+8
Edson - Grappled - Dam 6(original dam?)+43+28
Emrys - Deafened
Tishe - Deafened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 61
Worm3 - AC 31 - Slowed, Staggered - Dam 157+11+45+40 - DEAD

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   10d6=38 ;
Tuesday February 20th, 2018 7:10:14 AM

Tishe' may be deaf but there is nothing wrong with her eyes, and the crystal glowing red fills her with concern. She hovers up and a little away, getting a little space from the Crystal as she thinks furiously.
A meteor from Jericho Space with a crystal, Red Grass, and diseased creatures. A crystal that was dormant until we got close to it and started making so much noise it stunned me and a purple worm appeared. And as soon as the worm was killed, two more arrived... In a flash of insight, Tishe' yells aloud, "Not appeared, called! I think the crystal is trying to protect itself!"

She can't hear herself, but that's all right, for the spellweaver has a new tactic this battle. Instead of attacking the purple worm, the next lightning bolt is focused on the Crystal that can't dodge.

.....
Free Action: 5' move to S/17
Full Action: cast silent lightning bolt at Crystal. 38 damage; Reflex DC 22 for half

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.

Wind Walk (from Emrys)
Fly; 8/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1/day (2 available)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Tuesday February 20th, 2018 9:42:54 AM

Barratore snorts as the worm moves away to the softer targets. At Edson tried...he thinks to himself. Barratore moves 80' to the worm

Effects
Enlarged
Sickened -2 attack,Dmg
Deafened

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 49/165 (124/207 raged); DR 3/- (6/- raged)  d20+23=37 ; d20+16=21 ; d20+11=20 ; d4+9=13 ; d4+9=10 ; d4+9=10 ;
Tuesday February 20th, 2018 11:19:58 AM

Brom continues to work his way out of the creature. Finally cutting himself free, he really wishes he could hear to be able to note things going on around him.

Attack vs. the inside: AC 35, 21, 20; damage 13, 10, 10


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  d20+9=13 ; 28d6+6=101 ; 5d6=27 ;
Tuesday February 20th, 2018 7:44:04 PM

V quickly realizes that he has out thought himself. The only two spells he has remaining that will reach the targets is disintegrate and magic missile. With magic missile doing minimal damage against the worm, disintegrate would be the best option....until V realizes that Edson may be disintegrated as well as the worm. Therefore, letting the others kill the worm for another round while assisting Tishe would be the only logical course of action.

V flies down 120' feet, leaving him 180' from the ground, and casts a disintegrate at the crystal. (ranged touch attack 13. Damage 95(not an evocation, my bad), Fort save 25 to take 27

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 1/78  d20+18=21 ; d20+13=25 ; d20+13=17 ; d20+18=31 ;
Tuesday February 20th, 2018 10:47:56 PM

Edson was about to curse off the gods for his luck, but instead a laugh left his lips. " this is just my luck."

He pulls out his khukri and starts slashing from the inside. He somehow misses.. (spend hero pt for second attack) and misses again.

Just his Luck

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d100=100 ;
Tuesday February 20th, 2018 11:45:08 PM

This isn't good. Desperate need calls for desperate action. 'Do it,' says Daemon, mentally. 'I am ready!'

Emrys begins the incantation ... dark, soulful words of magic ... words of necromancy ... words of life and death. He can sense Edson isn't long for this world. Who can survive, other than Brom, the belly of this beast. Daemon slithers onto the ground and sways with the dark forces seemingly focused on him. Then suddenly, Emrys collapses lifelessly to the ground ... and Daemon's eyes open anew! The viper stares down the great worm and lets loose a wicked hiss!

(Casting Magic Jar. Daemon, his viper spirit companion, becomes the focus of the spell as the Magic Jar. Deaf 20% Failure Chance: 100, mega success! Will Save DC: 26. Bloodwitch ability: At 9th level, the spirit companion can use Telepathy with the bloodwitch within 100 ft. It can serve as the gem material component when the bloodwitch casts Magic Jar -- when the bloodwitch’s soul is within the companion, he can use the companion’s senses (for example, to pick out targets to possess) and take purely mental actions.)

The viper targets the worm and attempts to take over its body (Will Save DC: 26). IF Emrys is able to possess the Worm, he will immediately attempt to cough up Edson.

DM Mark - A Stranger in a Strange Land  2d8+12=23 ; d4+1=2 ; d4+1=3 ; d20+5=11 ;
Wednesday February 21st, 2018 1:41:20 AM

Tishe hovers up and a little away from the crystal. As she does so, she can feel the sound vibrations from the crystal as she moves, and they seem to subside as she rises into the air. She shouts that the crystal is trying to protect itself, and launches a Lightning Bolt into the thing. The crystal seems to swallow it like it wasn’t there, and the light coming from it still has a slightly reddish cast to the rainbow hues emanating from it.

Barratore moves over towards last remaining worm. With the difficult terrain in the crater his movement is a bit hampered so he only moves half speed. Still, this puts him in striking distance of the worm. Even with the worm's greater strike range the worm does not make an attack of opportunity against Barratore. Odd.

Brom cuts himself free from the dead worm, and gasps at the fresh air as he emerges covered in gore. He actually looks pretty terrifying right now.

Velarin debates his options. He descends a bit and casts a Disintegrate spell on the crystal. It seems to have no effect. None. Very odd.

Edson does what he can to attack the beast from inside. He draws his kukri and slashes, and then heroically slashed again! He hits twice (AC from the inside is only 17) for 2 and 3 damage.

Emrys casts Magic Jar, and with the help of his animal companion, he is able to target the worm. In doing so, Emrys body collapses on the ground. Even in this new creature, Emrys cannot act again this round, though he strives to not crush the rogue inside him.

As a result, Edson takes 8 more acid damage, but not the crushing damage he would otherwise suffer.

For Emrys:Highlight to display spoiler: { Once inside the creature, Emrys mind reels as his senses are assaulted by a form of madness! He surveys the scene before him, towering over his former friends, seeing everything in shades of red. All he wants to do is kill, kill anything, kill everything! They must die! But not Barratore. No. He is like you - a kindred spirit of destruction, a fellow stranger in a strange land! Who then? Ahhhh, that viper and the body by it, they should die. But they are protected in some sort of shield. There is that mage in the air. Maybe he will come closer. Come closer. The others - are they kindred spirits as well? It’s hard to tell yet. We’ll handle this like a confusion spell for this round. I’ll let you roll the effect:

01–25% - Act normally and vomit out Edson.
26–50% - Do nothing but froth at the mouth and thrash about, dealing only 8 points of acid damage to Edson.
51–75% - Bite to deal 4d8 + 14 points of damage to self, tearing a hole large enough for Edson to fall out.
76–100% - Deal the usual 2d8+12 crushing damage plus 8 acid damage to Edson. Then as an attack, slam both a bite attack and tail attack against the Antilife Shield (to no effect of course.)


I know it is Emrys’ soul in the creature, but the brain he is using is infected by a madness new to Emrys. Next round he will get a will save to try to gain more control.
}

As Barratore approaches the worm it pays him no mind as it twitches and shudders..

Also, I forgot that Tishe, Brom and Edson need to make a DC 40 Fortitude save. Failure will leave them with the sickened condition.

Here is your Map. Use the Round 8 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 75+8
Edson - Grappled - Dam 77+8
Emrys - Deafened
Tishe - Deafened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 61+2+3
Worm3 - AC 31 - Slowed, Staggered - Dam 157+11+45+40 - DEAD

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20=3 ; d100=45 ; 5d4=9 ; d20+10=19 ; d20+20=26 ;
Wednesday February 21st, 2018 8:03:01 AM

Tishe' thinks its very strange on the reaction of the Crystal on her and Velarin's spells. She considers the arcana repercussions and tries to identify if it was a specific spell effect that absorbed the attacks while she backs further away from the orb. "The sound vibrations are diminishing as I back away, maybe that will be the same effect as destroying it. The Keepers certainly won't be able to fend off more purple worms right now!"

Unable to affect the Crystal except by leaving its vicinity, she turns back to the remaining purple worm and lets fly five force bolts for minimum damage.

She scratches an itch on her cheek where the Red Grasses caressed her...

.....
Fort Save: 3, failed; Diseased
Know Arcana: to know obscure magical knowledge with the Crystal: 19
Spellcraft: to identify any spells on the Crystal: 26
Move Action: 60' move to AB/13 at 35' high
Standard Action: cast magic missle at Purple Worm; 20% spell failure 45%; Success! 9 damage to worm

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% spell failure when casting w verbal components.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1/day (2 available)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 41/165 (207 raged); DR 3/- (6/- raged)  d20=20 ; d20+23=40 ;
Wednesday February 21st, 2018 1:55:02 PM

Brom fights off the sickening effect (Nat 20 on save. the only way Brom makes the DC40!!)

Unsure what to do, Brom scans the area to see what the others are doing, since he can't hear anything. He see V target the crystal. Without a better option at this point, Brom calls a potion from his haversack, Fly, and drinks it.

Fort save DC Nat 20; Perception DC 36

DM Mark - Saving Throw Correction 
Wednesday February 21st, 2018 2:26:15 PM

(Oops. That saving throw to avoid being sick should be DC 30 Fort Save, not 40. I confused it with the saving throw from the sound generated by the crystal. Which seems to have diminished for now.)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+24=39 ; d20+19=33 ; d20+14=26 ; 3d8+19=33 ; 3d8+19=38 ; 3d8+19=28 ;
Wednesday February 21st, 2018 4:08:36 PM

That which hesitates gets destroyed. Barratore' sword hews through the worm to open a path to Edson. Hopefully Brom will show up soon and can go in and get him. The fighter grunts, growls and bellows with each swing, even adding his own partial sound effects of what his blade is doing.
It was simply so odd to fight is such silence, he has before of course, but it still was almost alien

PA hit AC 39/33/26. Dmg 33/38/28

Effects
Sickened
Enlarged
Deaf

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d100=49 ;
Wednesday February 21st, 2018 5:46:30 PM

It was jarring enough to suddenly change to a dramatically different perspective ... but the madness this creature was enduring is beginning to affect him too. He understands immediately why these creatures have been acting the way they have. All he can see is red. Ideas sneak into his head ... bite ... eat ... kill! Although not for Barratore! Brother!

Emrys quickly fights off the urges and the voices in his head .. for the moment anyway ... he must not forget about Edson ... in his belly. Alas, he does forget and can do nothing but fume and froth at the mouth! (d100=49)

(Sorry, I'm trying! I used my last hero point while casting Antilife Shell.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  10d6+6=43 ;
Wednesday February 21st, 2018 8:24:33 PM

V's mouth drops open a bit at the absorption of his disintegrate spell. "Never seen that before" he thinks to himself. "No more spells at the crystal Tishe', they have no apparent harmful effect, and may be beneficial to it! We will deal with that in a minute. let's stay away from it for now."

V turns toward the worm, drops another 80' towards the ground, leaving him a 100' up, and launches an empowered lightning bolt at it, using the rod of lesser maximize still in his hand. (damage 64, reflex save of 22 for 1/2 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt-c, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -7/78 
Wednesday February 21st, 2018 11:54:28 PM

Edson would feel sickened except for the darkness. The last bit of acid pushes him over the edge in unconsciousness.


DM Mark - Madness!  d20+12=22 ; d100=39 ;
Thursday February 22nd, 2018 12:10:40 AM

Brom fishes a potion out of his haversack and drinks it.

Barratore takes advantage of the worm’s seeming paralysis and hacks into the beast, hitting twice. He strikes to free Edson, and as he carves into the creature's belly the rogue tumbles out. Oooh - so do some pretty gems.

Edson lays there motionless (I still need him to make a DC 30 Fortitude Save.)

Tishe and Velarin look at the crystal. They know crystals can have strange powers, and sometime act as receptacles for power or souls. Perhaps this one is powered by magic. Perhaps it absorbs or stores magic. Perhaps it is a gateway and the magic is passing through it.

They decide against throwing more spells at the crystal, and instead focus on the worm. Tishe casts a magic missile at the great worm for 9 damage. Velarin drops a bit closer to the ground and unleashes an empowered lightning bolt, though the worms seems to twist a bit and avoid some of the damage, suffering 32 points of damage.

The worm shakes and shudders, twists and writhes, caught in some sort of madness, but does little else this round. Edson takes 8 more acid damage.

For Emrys - Highlight to display spoiler: { As Emrys looks out from the worms eyes, everything is red, and all he want’s to do is kill.
PAIN! PAIN! PAIN! These creatures inflict pain - even the brother Barratore and the sister Tishe. Why? Why do they attack their own? All here must die, perhaps even Barratore and Tishe. No, not Barratore and Tishe - it must not be them. They will join us. The must join us.

First, make a DC 32 Will Save to act normally, though even then Emrys will be unable to use any Charisma or Intelligence-based skills or any ability that requires patience or concentration. He cannot cast spells, nor end spells - he cannot even concentrate enough to return to Daemon.

If Emrys fails the save, he is confused, and must roll a d100:
01–25% - Act normally as above.
26–50% - Do nothing but froth at the mouth and thrash about.
51–75% - Bite to deal 4d8 + 14 points of damage to self.
76–100% - Tries to attack Emrys and his serpent, slamming both a bite attack and tail attack against the Antilife Shield (to no effect of course.)[/i]
}

Here is your Map. Use the Round 9 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 83
Edson - Grappled - Dam 82+8
Emrys - Deafened
Tishe - Deafened, Sickened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 66+33+38+9+32
Worm3 - DEAD

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   5d4+5=19 ; d20+17=26 ;
Thursday February 22nd, 2018 6:46:51 AM

Velarin mouths some words and Tishe' isn't concentrating enough to figure out what the wizard says, but his meaning is clear enough: he agrees with the sorceress to stay away from the crystal and concentrate on the worm.

Hovering in place, Tishe' touches her forehead, feeling a cold coming on, and casts another Silenced Magic Missle spell to strike the worm!

.....
Free Action: Hover at AB/13 at 35' high; auto pass (26 vs 15 if there are other penalties besided Sickened)
Full Action: cast Silenced Magic Missle at Purple Worm; 19 damage to worm

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% failure w verbal component spells.
Sickened: –2 attack, weapon damage, saves, skill and ability checks.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 1. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1 used (1 more available)

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+17=37 ;
Thursday February 22nd, 2018 8:47:43 AM

(Will Save: 37, natural 20 ... woot!)

So much conflict, so much Red ... the need to save Edson or kill and eat his friends ... 'What?! So many voices, so much confusion ... BUT then as he fights with the questions ... a moment of clarity!

Emrys the Worm, lowers his head to the ground and regurgitates Edson onto the soft grassy ground ... with an extra slathering of frothy mucus to soften the landing. He then gives Barratore a wormy smile as he exposes his soft underbelly for a coup de grace. 'Make it quick!!'

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 41/165 (207 raged); DR 3/- (6/- raged)  d20+19=39 ;
Thursday February 22nd, 2018 10:43:02 AM

Brom flies towards the crystal, drawing his sword as he does. Magic didn't work, but Brom's sword was made of a metal that cut through other materials as easily as a knife through butter. Brom was going to see if that holds true for this crystal.

Perception DC 39

Fly (50 rounds)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Thursday February 22nd, 2018 1:12:40 PM

Weirdest opponent ever, thinks the fighter. Edson looked mighty dead to him and there was little he could do about it, but he had to try anyway. Barratore moves to Edson, calling forth a potion of healing from his Haversack as he does so. He would simply have to hope the worm continued being more caught up in whatever it is that it is caught up in so he could get the potion into the rogue.

Move Action to call Potion of CSW Unfortunately it is a Full round action to administer someone else a potion

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Thursday February 22nd, 2018 2:34:55 PM

Awaiting the killing blow and wondering what was taking so long, he opens his wormy eyes to see Barratore deliver a potion to Edson. In this moment of clarity, he is relieved to see Edson being seen to. He eagerly watches to see if the rogue is alright.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 15/88, extended mage armor(24 hrs)  5d4+11=21 ;
Thursday February 22nd, 2018 4:06:15 PM

If the worm still lives, V will hit it with magic missiles. If not, he watches and waits to see what occurs between Brom and the crystal. (Magic missile for 21 damage)(Ooc: sorry posting on iPhone 5 at airport on way out of town. Tomorrow post I'll get Sunday.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78  d20+4=17 ;
Thursday February 22nd, 2018 9:01:31 PM

Ooc: Cant make the save anyway.

Edson lies motionless. Somewhere in the recesses of his brain, he thinks about that saying about a door nail. .... something... but the synapses in his brain stopped when his breathing did. Now.. it was just empty.

DM Mark - Uh Oh....  d20=8 ;
Friday February 23rd, 2018 12:22:46 AM

Tishe can feel the sickness afflicting her. She unleashes a Magic Missle at the worm, and she can see it writhe in response to the attack.

Velarin also casts a Magic Missle at the worm. Again, it shudders in response.

Brom decides that magic may not affect the crystal, but his sword certainly will. He flies over to the crystal and lands. Even deaf as he is, when he lands he can feel the discordant sound from the crystal resume.

For Emrys - Highlight to display spoiler: { Emrys manages to gain some measure of self control, but he knows his control is tenuous. Again, pain fills his mind when the sister Tishe sends missiles into his flesh, as does that horrible Velarin. Why Tishe? The brother Barratore finally seems to understand, and moves to the creature he just released. Yes, Barratore will kill the thing. Kill. I must kill. And yet...why, why are we laying down, why? Why submit. This is wrong. THIS IS WRONG. I MUST KILL.

Emrys lays his great worm body down, hoping Barratore will end this creature he is trapped within. He must again make a DC 32 Will Save to act normally, though acting normally means Emrys will be unable to use any Charisma or Intelligence-based skills or any ability that requires patience or concentration. He cannot cast spells, nor end spells - he cannot even concentrate enough to return to Daemon.

If Emrys fails the save, he is confused, and must roll a d100:
01–25% - Act normally as above.
26–50% - Do nothing but froth at the mouth and thrash about.
51–75% - Bite to deal 4d8 + 14 points of damage to self.
76–100% - Tries to attack Emrys body and his serpent, slamming both a bite attack and tail attack against the Antilife Shield (to no effect of course.)
}

The worm lays down, in some weird act of submission. It also shudders, a shudder that ripples along its great body. It remains still, if only for a moment.

Barratore move alongside the worm as it lays itself at his feet. He moves to Edson’s prone body, cradling the little limp form in his huge hands as he prepares to administer a potion to the poor rogue. But Barratore can tell that his potion would likely do little good now.

Edson - yeah, sorry dude. Looks like you’re dead. For now.

Here is your Map. Use the Round 10 tab. Either move yourselves on the map, or let me know where you go.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened, Grappled - Dam 83
Edson - Grappled - DEAD
Emrys - Deafened
Tishe - Deafened, Sickened
Velarin - Dam 73

Worm1 - DEAD
Worm2 - AC 32 - Dam 178+19+21
Worm3 - DEAD


Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+17=27 ; d100=85 ;
Friday February 23rd, 2018 1:24:41 AM

(Will Save: 27, fail. d100=85)

The Worm ROARS in frustration! The MADNESS is too much for him to take. So many voices .. conflicting loyalties. 'BROTHERS, SISTERS BE CONFUSED ... ME SHOW WHO TA KILL!' The beast eyes Emrys on the ground with his little worm friend .. 'YOOUU!! YOU DO THIS! YOU MEAT FOR BELLY! YOU DIE NOW!'

The beast lunges forward with fang and fury... ravaging the helpless Emrys where he lay ... but to no avail. He takes a swing with his tail and it too bounces off some invisible barrier. Emrys is only moistened by the Worm's saliva in the attack.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+17=27 ; 5d4+5=23 ;
Friday February 23rd, 2018 7:33:51 AM

Tishe' calls out to Brom to stay away from the Crystal, but he must be under the same deafness as herself. No matter, she thinks with wry humor, she was never able to restrain Grymash either!

Hovering in place, she casts another Silenced Magic Missle spell at the worm, bound and determined to whittle it down until no longer a threat!

.....
Free Action: Hover at AB/13 at 35' high; auto pass (27 vs DC15)
Full Action: cast Silenced Magic Missle at Purple Worm; 23 damage to worm

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% failure w verbal component spells.
Sickened: –2 attack, weapon damage, saves, skill and ability checks.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1 used (1 more available)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 41/165 (207 raged); DR 3/- (6/- raged)  d20+20=21 ; d20+20=35 ; d20+15=21 ; d20+10=11 ; 2d6+26=36 ; 2d6+26=33 ;
Friday February 23rd, 2018 10:17:29 AM

Brom can feel the vibrations coming from the crystal even though he cannot hear them. Undeterred, by the eerie feel of the vibrations, Brom strikes at the crystal (using a hero point because first roll was a nat 1). His adamantine sword strike the crystal twice with the third glancing off an angle of the crystal.

Attack (PA): AC 35, 21, 11 (miss); damage 36, 33

His weapon ignores hardness less than 20 of any object it strikes.

Fly (48 rds)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet  d20+24=44 ; d20+24=36 ; d20+19=23 ; d20+14=17 ; 3d8+19=38 ; 3d8+19=28 ;
Friday February 23rd, 2018 12:49:52 PM

Barratore looks for a moment at Edson. He and Brom were the only two that had been travelling with him from the beginning to sail to Rum. Barratore draws his blade and plunges it into the Worm. There would be time for Edson and Gargul and all of that later. Well, if the Wold didn't come to some sort of horrid ending of being swallowed up by mutant things and red weeds.

PA hit AC 44 Crit confirmed 36/23/17. Dmg 38 + crit 28 = 64

Effects
Sickened
Enlarged
Deaf

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Friday February 23rd, 2018 7:12:41 PM

Its dark and lonely in the deep dark night.. but Edson couldnt recall if it was dark out when he went down. His eyes should open soon.. hopefully.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 27/88, extended mage armor(24 hrs)  2d8+2=12 ;
Saturday February 24th, 2018 10:55:06 AM

V watches the scene unfold. First the worm...surrendering?...then attacking again? Things are going on that I am not currently privvy to, and it likely involves the prone Emrys. V calls forth a potion of cure moderate, and drinks it down(heal 12), and watches Brom. Curious to see what effect the barbarian's sword has on the situation.

DM Mark - Uh Oh.... 
Monday February 26th, 2018 1:34:04 AM

Emrys, trapped within the worm’s body and gripped in it’s madness, roars in fury. The worm rears back and then slams its mouth down on the prone Emrys and his serpent. A couple of teeth break off as it smashes against the Antilife Shell. Again, it attack with its tail, and again it is blocked.

Tishe sees Brom heading for the crystal, and tries to warn him away. But her cries fall on deaf ears. She casts a silenced Magic Missile at the worm. Blood spouts where the force missiles bite into its flesh.

Brom can feel the vibrations from the crystal. Brom strikes a mighty blow on the crystal. As shards fly from the thing, he is violently thrown back 20’ by some unseen force, sustaining 16 points of sonic damage. Brom lies prone in the weeds wondering what hit him.

Velarin flies in the air above Brom. He can feel the shock wave from effect that hit Brom. He decides to pull out a healing potion and drink it. (Not a big issue right now, but in the future hovering while flying requires a successful Fly check.)

Barratore, infuriated by the seeming death of Edson, plunges his sword into the worm. The blow nearly tears the worm in half, and Barratore is sprayed with gore from the thing. The worm shudders for a moment, and the lands with a mighty *WHUMP* as it falls to the ground.

Almost instantly, Emrys finds himself back in his Daemon. His mind reels as he is jarringly released from the madness that gripped the worm.

Edson seems to float in a haze. He can see his limp body below him as the great worm falls to Barratore’s sword.

Here is your Map. Use the Round 11 tab. I move the tabs around so the most current in the left most.

----------------------------------------
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Deafened, Sickened - Dam 18
Brom - Deafened - Dam 83
Edson - DEAD
Emrys - Deafened
Tishe - Deafened, Sickened
Velarin - Dam 73-12

Worm1 - DEAD
Worm2 - DEAD
Worm3 - DEAD

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/88, extended mage armor(24 hrs)  d20+15=32 ; d20+15=18 ; 2d8+2=11 ;
Monday February 26th, 2018 8:13:16 AM

(fly check from last round: 32)

Velarin decides to try and conserve what remains of his spells in case the group encounters more resistance before Brom and Barratore are able to destroy the crystal. The wizard hovers in place(fly check 18), and calls forth another CMW potion from his haversack and drinks it (11 healing).

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt-c, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 25/165 (207 raged); DR 3/- (6/- raged)  d20+19=38 ;
Monday February 26th, 2018 12:24:48 PM

Brom is thrown back by the sonic boom from the crystal. Brom is now pretty beat up. He would continues his beatdown of the crystal if he was could, but in his current state even the fighting loving barbarian realizes the folly of that course of action. Getting himself up, he turns to others to see if there is any clue as to what he should do. Throwing his arms up, he shouts out "WHAT'YA WANT ME TA DO?!"

Perception DC38

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday February 26th, 2018 1:23:39 PM

Tishe’ winces against the blast of the Crystal, and waves Brom back towards the group when the barbarian looks around. She herself hovers back to the edge of the Red Grasses and lands... waiting.

(Sniffle, cough cough). She scratches a reddish rash on her forearm.

Deafened: auto fail sound-based Perception checks, –4 opposed Perception, and 20% failure w verbal component spells.
Sickened: –2 attack, weapon damage, saves, skill and ability checks.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1 used (1 more available)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Monday February 26th, 2018 6:39:27 PM

Barratore snorts and spits at the worm. Where was V? He waves at the flying wizard, beckoning to him. Wizards always had cleaning spells and needed one. Looking around he spies Brom yelling something. The deaf fighter shrugs and points to his ear. Barratore returns to his normal large size

Deaf
Sickened

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Monday February 26th, 2018 8:21:11 PM

Once Emrys regains his senses upon being whipped by to Daemon. A great sorrow fills his heart, he cannot detect Edson's lifeforce ... his body is an empty shell. He returns to his body with a sudden gasp for air. He feels numb all over ... except for a pain in his chest. His blood quickly begins to circulate again.

(As an immediate action) Emrys drops the Voodoo Doll curse and sound immediately returns to everyone's ears.

"I tried Barratore ... I tried to save him. I forced my soul into the beast, possessed him, to cough up dear Edson! The sickness in the worm overpowered me ... like nothing I've ever felt! Edson died because my will wasn't strong enough ... I failed him ... but I WON'T fail you! The sickness dwells in you too. I can cleanse you with a touch!

Emrys approaches Barratore and the Antilife Shell immediately bursts as he presses it against the minotaur. He places his hand on Barratore to deliver the cure.

(Emrys uses his Bloodwitch Cleanse (su) ability on Barratore. Cures all natural and magical diseases. Four more uses left for the day.)



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Monday February 26th, 2018 11:51:13 PM

Edson floats above his body. This is weird he thinks to himself. I'm literally staring at my body. Its all kinds of... does Barry have a bald spot ?"

DM Mark - Dude, what's with all the weed?  d100=71 ;
Tuesday February 27th, 2018 12:48:21 AM

Velarin drinks a healing potion.

Brom picks himself up off the ground and yells in frustration, not sure what he should do at this point. Barratore cannot hear him, and gestures to his deafened ear. As he shrinks back to his normal size, the minotaur gestures for Velarin to come to where he is.

Feeling the effects of some illness, Tishe lands at the edge of the red weeds. She too waves Brom over.

Emrys’ mind reels as he adjusts back to being in his body while he laments the death of Edson. He dismisses the deafness effect, ends the Antilife Shell, and removes the disease that was affecting Barratore.

Edson floats above the party, observing his body and his friends as if in a dream.

The three gigantic worms lay dead. All three have been cut open somewhat. Beside Edson’s body lay a few gems that seem to have fallen out with the rogue.

And as all this happens, you see the red weeds sway in unison. The swaying seems to spiral in toward the crystal in the center.

Here is your Map. Use the Round 11 tab - no new tab because there is no combat, but you may still want to know where things are.

-------------------------------------
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can't run or charge across difficult terrain. If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
-----------------------------
Barratore - Dam 18
Brom - Dam 83 (Brom may have a more accurate count on his damage)
Edson - DEAD
Emrys -
Tishe - Sickened
Velarin - Dam 61-11

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/88, extended mage armor(24 hrs)  d20+13=17 ;
Tuesday February 27th, 2018 10:02:38 AM

V flies 120' towards the assembled heroes. "This is not over yet. It likely calls for more defenders as we speak. The crystal appears to be immune to the spells cast by Tishe' and I. I fear that it needs be destroyed by brute force. I will cast a greater dispel at it to see if that has any effect on it or the red weeds, but Brom may need to heal up as quickly as possible, and with Barratore's assistance, go crack that egg.

V will turn and cast a greater dispel magic, centered on the crystal, and effecting every magical effect within 20' of the crystal, and the crystal itself. If anyone is within 20' of the crystal, V will wait until they are clear of the spells area. (dispel check 17. stupid die roller)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt-c, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic-c, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday February 27th, 2018 11:58:47 AM

Tishe’ is less convinced than V about what will affect the Crystal and, in fact, what is actually happening. “Maybe we should regroup and test more at a distance and come back prepared?” But the elf is already acting and Tishe’ can only watch. And scratch the reds rash.

.........
Sickened: –2 attack, weapon damage, saves, skill and ability checks.

Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5
Used Arcane Bond
Used Bloodline Metamagic 1 used (1 more available)

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Tuesday February 27th, 2018 2:19:11 PM

In a dire tone, Emrys beseeches Tishe to return to the ground. "Dear Tishe, you are in great danger! The disease you are sickened with is self-aware and will eventually take over your body and mind. Allow me to purge you of it."

(IF Tishe returns to him, Emrys will use his Bloodwitch's Cleanse ability to cure her of the disease.)



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/88, extended mage armor(24 hrs) 
Tuesday February 27th, 2018 2:25:46 PM

V will wait for the spells results and then respond to Tishe's concerns. " Perhaps you are right Tishe'. But I am running out of firepower. If this thing manages to collect more guardians, then we may be unable to deal with it. As it is, we have already lost a good friend and companion. I am open to thoughts on the matter, and we definitely need to tend to our injuries"....V looks at Tishe's rash, and rashes on the other party members. "and our ailments.... Do we pull back until tomorrow and let this thing do what it does until then? What say you Emrys? When you tried to take control of the worm, did you sense or feel anything from it or the crystal?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 25/165 (207 raged); DR 3/- (6/- raged) 
Tuesday February 27th, 2018 6:14:45 PM

Brom returns to the group. Now able to hear and ever the idea man, he says. "What now?"

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Tuesday February 27th, 2018 8:20:58 PM

The world of sound returns and the fighter grins and nods to Emrys. "Neat trick." As the bloodwitch purges the disease from him he adds a heartfelt "thanks." As the others regroup with him, Barratore absently reaches up to adjust some of his mane which feels off on the back of his head.

"Got me Brom. Have a potion." With a small sigh to reset himself from combat to thinking, Barratore stares across the grass and weeds at the crystal.

"Looks like a pattern is beginning." He says. "Grass is all swaying, like it is being pulled by a current or something to the crystal." He sticks a finger in his mouth to get it wet and holds it aloft, checking for a faint wind that might go otherwise undetected

"If more action shows up, let me take the lead. Emrys if you can make with some powerful healing on Brom, I think you should."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Tuesday February 27th, 2018 11:25:36 PM

"No.. not a bald spot. Maybe some graying? " edson thinks to himself. He then floats up to get a view of the entire area.

DM Mark - "What now?" 
Wednesday February 28th, 2018 12:37:06 AM

Now that all of you can hear, you notice that the crystal still gives off a hum of discordant music and a rainbow of colors, though each hue seems to have a slight reddish tinge to it.

Velarin worries that the break in fighting is temporary. He casts a Dispel Magic at the crystal. It seems to have no effect. He tells the others he is worried that if any more infected animals show up, the party may not have the firepower to defeat them. He asks Emrys if he learned anything from the creature while he was in it.

For Emrys Highlight to display spoiler: { Emrys recalls rage and anger. He recalls that none of the enraged worms attacked each other, and the worm he was in felt a kinship with Tishe and Barratore. He never felt a sense of kinship or protection or anything else regarding the crystal or the red weeds.}

For anyone - Spellcraft DC 25: Highlight to display spoiler: { The way this things seems to absorb or ignore magic seems to be reminds you of stories you’ve heard about very powerful items or perhaps artifacts.}

Tishe, still feeling not quite right, suggests attacking the thing at a distance. Emrys hollers for her to come near him to cure her illness. Assuming she does, he removes her sickness as well.

Brom says, “What now?”

Barratore is grateful for Emrys’ ministrations. He looks at the red weeds and grasses, interested in their swaying pattern, even though they sway without any wind.

Edson looks around him. His body, the others, the land and the plants - they’re growing misty and insubstantial. At the same time, he can see reddish threads running here and there, pulsing with power, tempting him to relax, to follow the lines. He feels really tired.

The red weeds and grasses around the crystal seem to swirl and stretch toward it, and the hum of music from the crystal increases in tempo and volume as this happens. As the plants push against it, the marvel of colors in the crystal are polluted into glowing shades of blood red, and the light from the crystal begins to pulsate. It’s almost as if the crystal finally succumbs to the grasses. The crystal starts to ever so slowly fade to black before instantly returning to a bright, bloody red sending waves of light outwards. You can all feel a mild push of energy with each pulse.

And then… silence. Everything is quiet and still. The red light glows but does not pulse. Even the red weeds no longer move. It’s as if time has stopped for everything except the party. Next to the crystal a vortex of magical and wondrous colors - colors that reflect the hues that emanated from the crystal only moments ago. Other than the party it is the only thing that is still moving. Everything else looks to be under some sort of time stop.

The party hears a soft, echoey voice come from the colorful vortex “Good-d-d. The Keepers-s-s of the Val-l-le. I’ve found-d-d you-u-u. Quickly-y-y. Ther-r-re isn’t-t-t much tim-m-me. Step-p-p into-o-o the portal-l-l”.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+27=44 ;
Wednesday February 28th, 2018 11:29:57 AM

Before the time stops, Emrys explains what it was like inhabiting the worm while experience the full extent of the disease. Once making the transition, he immediately was filled with anger and rage ... he saw everything in a shade of red! The Worm felt a kinship with Barratore and Tishe, since they too were infected. He didn't wish to attack them. However he felt no kinship or sense of protection with the crystal or the red grass.

Upon observing the Crystal, (Spellcraft check: 44), he says, "Very possibly this crystal is some sort of Artifact ... an object of power far greater than normal wondrous items of magic. Maybe I can recall if I have ever heard of such an artifact."

Once time has stopped and the echoey voice from beyond had invited them to enter the portal ... Emrys respectfully answers back, "Who is it that beckons us?"

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d8=7 ; d8=5 ; d8=7 ; d8=6 ; d8=3 ; d8=7 ; d8=1 ; d8=1 ; d8=5 ; d8=2 ;
Wednesday February 28th, 2018 11:36:22 AM

Conserving what is left of his magic, Emrys also casts a few Cure spells. His more powerful ones have already been exhausted.

(Emrys casts two Cure Critical Wounds spells on Brom. 4d8+14 = 39. 4d8+14 = 31)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 47/165 (207 raged); DR 3/- (6/- raged)  3d8+5=22 ;
Wednesday February 28th, 2018 12:28:12 PM

Brom takes the potion from Barratore and downs it. "Ya, okay." He says to his large friend. "Thanks." I'm assuming CSW potion. It heals Brom for 22 points.

The portal opens and Brom says "Looks like we got more action." Brom will follow the others lead regarding the portal.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Wednesday February 28th, 2018 12:31:30 PM

addition to post-

Brom receives the healing from Emrys. "Thanks fer that. Feelin' like a new man." He says with a smile, giving Emrys a slap on the shoulder.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday February 28th, 2018 12:39:18 PM

Tishe’ steps around Barratorre so Emrys can heal her, and breathes a sigh of relief as the madness effects the BloodWitch describes no longer possesses her.

Tishe’ notices the colors. “It’s like the rainbow colors and blood color are fighting, and the rainbow is losing. The rainbow is also the color of the portal. I think we should go through.”

She looks and worried about the elven rogue. “But what about Edson? Emrys, can’t you Breath of Life him or something?”

....
Wind Walk (from Emrys)
Fly; 7/14 minutes; 60' fly speed
Detect Scrying; V, S, M; 40’ radius; 24 hours; know when observed by divination. Opposed caster check to see visual image of scryer’s location.

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5. Arcane Bond, 1 of 2 Bloodline Metamagic

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Wednesday February 28th, 2018 12:57:09 PM

Responding to Tishe's request to use his Bloodwitch Life Touch ability, Emrys says, "For that to work, the Life Touch would have needed to applied mere moments after death (1 round). By the time I had returned to my body, Edson had been dead for too long. I failed him a multitude of ways, I'm sad to say."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 38/88, extended mage armor(24 hrs) 
Wednesday February 28th, 2018 8:26:13 PM

"Yes Emrys! An artifact.It would have to be very powerful to do what it did, and it defended itself as well. How many of these things fell from the sky? Hundreds? And what happens following such occurrences as things falling from the sky and other such calamities? The Wold's Heroes go to check on the issue and make sure all is well."

As V finishes his thoughts the portal opens. "Interesting. I would surmise that something....maybe something good,...maybe something bad. is about to occur. What if all the other powerful groups in the Wold are now seeing the same thing that we are? They then have the choice to walk through, or stand pat. Either something is trying to get help, or something is trying to get rid of all the Wolds defenders in a single fell move."

V calls forth a potion of CSW from his haversack and hands it to Brom. "Since we likely can't not go through. Drink this. I'm low on spells, so if anyone is going to have an impact in what may come, it will likely not be me, and I will join Edson. Whether it be a trap or a call for aid, the Wold needs us to respond."

V takes a few seconds to let Brom drink the potion, then cast stoneskin upon Barratore(DR 10 until 130 damage absorbed ends spell), and barring objections, steps through the portal.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile-c, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, lightning bolt-c, Haste, Haste-c, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door-c, Stoneskin-c, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport-c, empower fireball-c, empower Lightning bolt-c, Empower fireball-c, Wall of force
6th: Chain lightning-c, Greater dispel magic-c, Chain lightning-c, Disintegrate-c, True Seeing
7th: Banishment, Banishment, Quickened fireball-c, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 160/178 Character Sheet 
Wednesday February 28th, 2018 9:33:03 PM

Barratore breaks a grin at the apparent portal and looks at Brom, "Challenges of the next plane await and you look fit enough to pull the ears off a Gundark, now"

Barratore follows V through

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand 
Wednesday February 28th, 2018 11:01:42 PM

Seeing both Velarin and Barratore disappear into the portal, he looks back at Edson's lifeless and lonely body. "Let's not forget Edson. Brom, could you pick him up? I lack the spell power to reanimate his remains."

Emrys sighs and then goes through the portal.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 1st, 2018 12:15:48 AM

Edson watches the others head into the portal. He sees Emrys call for his body to be brought through. He doubts it'll matter, but ge heads through the portal too, when his body does.

DM Mark - "What now?" 
Thursday March 1st, 2018 1:10:09 AM

Emrys casts a couple of curative spells on Brom. He also shares what he learned from inhabiting the worm, and what he suspects about the crystal. Velarin agrees with Emrys suspicions, and adds his thoughts about what’s going on. On hearing Emrys describe the probable effects of the disease, Tishe is thankful that Emrys cured her. She suggests going through the portal.

Brom drinks the proffered potion, and thanks Emrys for the healing.

Velarin hands Brom yet another potion and casts Stoneskin on Barratore. (I didn’t see any granite and diamond dust on his character sheet - maybe you just used the last of it with this spell.)

Braving the unknown, Velarin steps through the portal, followed by the others. Brom scoops up Edson’s body just before stepping through himself. As Edson’s spirit is dragged along, it also feels like this is where he was headed to anyway. Or at least nearby. For rest.

As each of you step into the rainbow hued vortex, you all see a final swirl of distorted colors of red, blue, purple, yellow and greens, everything goes black.

And then for everyone, the black gives way to grey, and then a blue sky. No wait, it’s more of a lavender sky. Nope, now it’s more of an aqua color. As you look around, you are all a bit startled to find that you are flying. If you try to control the flying, you find that you are inexorably drawn forward as a group. Brom keeps a tight grip on the dead rogue’s body.

You fly as if you were in a dream. Below you is an ever changing landscape. You see misty dim hills, and valleys between them that sparkle with light. You move past a beautiful ancient city, with amazing towers impossibly delicate and high, and the people that look like ants. In another vale there are herds of giant, thundering lizards as big as houses. In another, you see fields of poppies and a green city in the distance. At one point, a group of fairies flies up to you and laughs before they flit away. There is an area that looks like a compact, tiny ocean with large rough waves and surrounded by a rocky shore line. Then you see a valley where lightning ricochets across here and there - no wait, those seem to be electrical creatures moving at lightning speed. It’s hard for our mind to grasp this chaotic landscape as you move quickly past.

You’re definitely in the Cinnamon Valley anymore.

Finally, you begin to slow and descend into a wide valley with a flat floor, covered in tall grasses. Near the center of the valley you see a lodge, like a half cylinder on its side, woven of grasses over massive rib-bones of ancient monsters long dead. Grass mats cover the top of the lodge, except where holes allow cookfire smoke to escape. The magic sets you down outside this lodge.

Inside, you can make out a small figure, smaller even than a gnome, with dark skin and white hair and odd, rough clothing. He is sitting cross legged before a firepit. “Ahh. These heroes have come. Welcome, come in, come in. We have important matters to discuss. Very important matters.” As he says this, he gestures in some kind of sign language. Then he holds his hand out, palm up as if making a stop sign, “I am Mahyawu. Don’t just stand there. Come in.”

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday March 1st, 2018 7:00:41 AM

Tishe’ is fearful of entering the portal when the heroes are so depleted; few spells left and one of the Keepers are dead, and Brom and Barratorre seem... cheerful?.... in just stepping into the unknown. Even the two elves aren’t as cautious as most members of their race! But what Velarin says strikes a chord. Even if all the heroes of the Wold are pulled away in a trap, they have proven that they can’t defend the Wold against this menace alone. And here is a momentary opportunity to find allies.

Once through and landing, Tishe’ is feeling more at home. “That structure reminds me of the homes I have seen of...”. She gasps, and looks at the small humanoid in wonder and awe. “Manfri,” she breathes and unconsciously responds in the same stop motion before obeying and walking into the shelter.

......
(No spells active; assuming that they didn’t stay up going to another plane)

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 3. 3. 6. 7. 5. Arcane Bond, 1 of 2 Bloodline Metamagic

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/88, extended mage armor(24 hrs)  2d8+3=14 ; 2d8+3=13 ;
Thursday March 1st, 2018 7:41:10 PM

(ooc: specific spell components are listed on the bottom of page three on my cs under the spell that they effect. Had three, and reduced by one to two. also have components for true sight, limited wish, etc..)

V finds himself magically pulled along, and goes with the flow. answers likely wait at the end, one way or another. V takes the opportunity to drink two more CMW potions in case things are unpleasant upon the other end of this journey(healed 27). "Interesting....Some of the features of this place do seem quite lovely. I'm not saying I would want to build a summer home here..."

Upon arrival at the home of the odd little man, V finds himself a bit speechless, and follows Tishe' into the home, and waits for the beginning of the important matters to be discussed.

Emrys Myrridanmyl, stephen f. ac22 hp49/57. rituals: ward, sharing, windwalk, spectral hand  d20+14=17 ;
Thursday March 1st, 2018 10:19:55 PM

(Knowledge [Geography]: 17)

The ride isn't what he had expected. Some things looked familiar, others didn't. He felt an odd sense of peace along the way. This was the first moment he wasn't fighting for his life since he woke up this day. He suddenly begins to feel the weight of all that motion and spellcasting at once. He is relieved that Tishe knows this Manfri gentleman ... maybe finally a moment of peace to catch his breath ... for he has been rattled down to his very soul ... literally. The invitation is accepted graciously as he enters the odd-looking man's wicker-woven home.

"Thank you, you found us just in time."

He can't wait to finally sit down. His limbs feel that much heavier as soon as they landed.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 117/165 (207 raged); DR 3/- (6/- raged) 
Thursday March 1st, 2018 11:16:31 PM

"I'd say two." He says back to Barratore.

Picking up Edson, he say "Don't worry, little buddy, you won't be gone fer long."

As they pass through the gate and arrive high above the ground, Brom can't help but shout out to Barratore "Ya think we're gonna find a somethin' worthy of our skills?"

On the ground, Brom follows the lead of the others.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: -15/78 
Thursday March 1st, 2018 11:52:17 PM

Edson can do nothing but follow along. He floats behind the group watching for anything odd.

Return To Index      Next Scene (A Visit with the Lord of Life and Death)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage