WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Keepers of the Vale Archives


Return To Index


A Frightening Scene


DM Mark - Mists  
Tuesday October 31st, 2017 6:33:16 PM

As you rise and greet the new day, the air is cold and crisp. There is some discussion about how to return to Magpie Crossing. Lance, the farmer who’s family was saved by the Keepers of the Vale, needs to journey to Magpie Crossing and would like to travel with the party - both for the security they provide, and to share with the town their heroic deeds! The family work together to pack food and for the travellers.

All decide to journey back with Lance, except for Emrys and Velarin who will magically return. Emrys and Velarin say goodbye and vanish as a scent of evergreen fills the area as leaves get whipped up into the air by a sudden breeze. Then immediately the winds calm and peace returns ... Emrys and his travel companions are gone ... only a circle of mushrooms remain.
They instantly appearing at the Manor in Magpie Crossing.

The rest proceed with Lance in his wagon. Most choose to walk alongside the wagon for at least a time to warm up on the cold morning air. It’s a nice, clear day. The travel is pleasant and uneventful. This second group arrives that evening, tired from the long day’s travel. Your beds are a welcome sight!

_____________________________________________
Around midnight, the party is awakened by a groaning, stretching sound. It seems to come from everywhere at once for about 30 seconds, and it stops as suddenly as it began. You are all now wide awake - certainly an unnerving way to be awakened.

Then a scream is heard from outside, followed by another! You can hear a couple dogs barking.

(How long do each you take to respond? You are in your night clothes, or whatever you do or don’t sleep in. It is normally cold in the house as you rise.)

Depending on how long you take, there is either a pounding on your door or a guard rushes up to you. As you open the door, you can see that the cold streets are filled with a thick grey mist, reducing visibility to about 20’. These mists have an odd smell - they smell of a damp forest and have a slightly fungal smell as well. The moons shine through these mists, giving an eerie diffused glow to everything in town.

This guard’s eyes are wide with fear. “Come, come quickly. Some, something’s happened! It’s...just come on!” He runs, hoping you follow.

How long do you take, and do you follow him?

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Tuesday October 31st, 2017 9:43:38 PM

Barratore, awakened from his sleep bt the scream, bolts upright in bed. Was it a dream, the second scream answers his question. It had to be close and the fighter grabs his blade and bounds down the stairs and out the door. He scans back and forth outside the manor, hoping one of the others shows up to point our from where the screams came. Instead, though, he spies the guard heading towards him.
Barratore moves to him, closing the gap between them quickly. "What has happened?"

Barratore moves directly with the man, keeping just behind him and to his right. The Minotaur has his blade in his hand and is otherwise pretty undressed so was his rush to get outside.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Tuesday October 31st, 2017 9:43:58 PM

Edson pops out of bed and grabs his rings, chain shirt and khukri. Everything else stays. He follows the guard to the streets below.



Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. 
Tuesday October 31st, 2017 11:03:51 PM

A sneer forms across his face before he even opens his eyes. Emrys is at first irritated having been wakened from his much needed sleep from his warm, comfortable feathered bed. He listens again and hears a knocking downstairs. A sigh escapes his lips as he pulls his covers and linens aside. Still in his house robes, he grabs his cloak and sets his headband in place. He glances in a mirror for a quick survey of his appearance and heads down to the first floor. He is met by a cold breeze from an already open front door and so he wraps himself more tightly in his cloak. He notices the odd mists ... he wasn't expecting that ... it distracts him just for a moment until the he hears Barratore ask, "What has happened?"

"Yes, what madness is this ... at this ungodly hour?"

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday October 31st, 2017 11:59:29 PM

"Yes! Take us to the trouble. And quickly!" Baslim is ready to assist the town.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Wednesday November 1st, 2017 10:19:49 AM

(ooc: have we had time to rememorize spells since the last big fights?)

Velarin, not needing much in the way of gear, grabs his Haversack and hastens out the front door in his bed clothes. He joins Barratore, while looking for the source of the trouble.

"This mist is not normal."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball-c, Fireball-c, Haste-c, Haste, fireball, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, empwr scrch ray, silent Dispel Magic
5th: teleport, cone of cold, empower fireball, Empower fireball-c, Silent Dim door
6th: Chain lightning, Greater dispel magic, Chain lightning-c, Disintegrate, +1
7th: prismatic spray, Banishment, banishment, +1


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Wednesday November 1st, 2017 1:36:07 PM

The screams sounds and Brom wakes slowly, he only sleeps a few hours because of his ring, and this is his sleep time. He sits up and clears his head while getting a handle on what's going on. He hears the rapping on the door and the call to arms, Brom stands and grabs his sword and quiver. Sling the quiver over his shoulder while he moves down the stairs and out the door.

Brom is dressed in boxers, no shirt, wearing his belt, and boots.

"What in Gargul's name in is going on!" He says loudly coming out the door. Seeing the mist, Brom exclaims "By the gods, we're not home one day the Wold's goin' ta Koshe-Marr!"

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday November 1st, 2017 2:32:52 PM

Lanliss wakes up slowly, thinking it is a dream until realizing it's real.
Wake up, He shouts to himself, quickly taking his dagger and wearing his cloths quickly.
He proceeds to make sure everybody is awake, We got trouble he says.
He will follow the guard.

He only has his cloths and dagger and nothing else.

DM Mark - "By the gods, we're not home one day the Wold's goin' ta Koshe-Marr!"  d100=29
Wednesday November 1st, 2017 4:05:22 PM

Barratore grabs his blade and is out the door and following the guard before anyone else.

Baslim wastes no time and is out the door with naught but his sleeping clothes.

Velarin has his haversack and heads out the door in his bedclothes, right on Barratore’s heels.

Edson grabs his rings, armor and a weapon. He pulls his chain shirt on over his bed clothes as he goes.

Emrys, in his house robes, brings his cloak and headband. He is quite annoyed, asking what all the fuss is about.

Lanliss shrugs on some clothes and grabs a dagger, wasting no time.

Brom is quite the sight, heading out in his undershorts and boots, with his belt, quiver and sword. Thick, grey mists blanket the streets, reminding Brom of Koshe Marr. As you go, you note smell of a damp forest in the air - an odd smell here in Magpie Crossing. The foggy evening is clammy and chilly, especially for bare-chested barbarian.

This guard leads you a short distance. You don’t need sense motive to know he’s barely keeping his panic in check, trying hard to be professional around the heroes. As you arrive, you see a small crowd has gathered around a prone figure in the street. Most are in their bed clothes or hastily donned garments. In the darkness and torchlight, you recognize most. Three people run from the scene crying and hysterical. More filter in.

As the crown pulls back to let the heroes in, you see the prone figure iwears fine clothes, but is in a horrific state. While still in his clothes, the figure seems to have no skin - muscles, bones and entrails show here and there beneath the clothing. Though the wet thing glistens in the moonlight, strangely, there is no pool of blood.

A silent crowd looks expectantly from the heroes to the body and back again.

You may recognize him from his garb - Knowledge Local DC 15 Highlight to display spoiler: { This appears to be Hezec Thameris, a local merchant dealing in unusual foods and spices. He lays outside the steps to his residence.}

Perception DC 15 Highlight to display spoiler: { You see the edge of a key from beneath the body.}

If you examine the body -
Heal check DC 10 Highlight to display spoiler: {He is indeed dead, though still warm.}
Heal check DC 20 Highlight to display spoiler: {His skin has not been removed. He seems to have somehow been turned inside out, which seems impossible. That would explain the lack of blood.}
Knowledge Arcana or Knowledge Divine DC 25 Highlight to display spoiler: { While you can say with some certainty that this must have been mystically or magically done, you are not aware of any magical spell that could do such a thing.}


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+19=39 ; d20+12=23 ; d20+1=18 ; d20+24=41 ; d20+18=21 ;
Wednesday November 1st, 2017 5:24:54 PM

(local knowledge 39, perception 23, heal 18, knowledge arcane 41, knowledge divine 21)

V assesses the situation and turns to the guard. "Clear the people from the area please, They do not all need to see this, the description told by others will be horrific enough.. Also, have someone bring something to cover the body."

"This is Hezec Thameris, and this is his shop. There appears to be a key under him" V reaches down and pulls forth the key. "He is still warm as well. I know of no Arcane spell that does this, does anyone else? Something very bad has shown it's presence."

V will take the time to cast detect magic, looking at both the remaining fog, and the key.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+22=25 ;
Wednesday November 1st, 2017 7:14:24 PM

Edson notices the key without even trying. The spells.. thats not his handywork. Instead he scans the crowd.. looking for anyone that appears they are calmer then the frightened townsfolk. Someone that is ok with the situation.

Perception 25

He bends down and whispers in Velarins ear. " can you look for an invisible watcher? Someone watching this to see how we react?"

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet  d20+5=11 ; d20+7=20 ;
Wednesday November 1st, 2017 10:06:38 PM

Barratore folds his arms and snorts a bit loud as he takes in the scene. This was not his skill set, other than being able to deal with the horrors of a body. This was particularly gruesome though. How is that even done? he wonders. V had already ruled out magic, at least the that of the arcane arts. Barratore picks up on Edson and he too gives the crowd about a quick scan
perception 20

After that he leans in to Brom, "We should investigate the shop. after this."


Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+26=40 ; d20+6=14 ; d20+26=36 ; d20+18=29 ;
Wednesday November 1st, 2017 10:55:57 PM

(Knowledge [Local]: 40. Heal: 14. Knowledge [Arcana]: 36. Perception: 29.)

As they follow the guard, the chill of the night is too much for him in just his house robe and cloak. He casts a quick little spell and immediately feels completely comfortable in freezing temperatures.

(Casting Rose's Temperature Control. Target: Personal. Duration: 22 hours. Mimics the spell Endure Elements, along with several other abilities.)

Emrys is now more able to be in control of his own abilities and perceptions, now that he is no longer freezing to death. However nothing can prepare him for the gruesome scene they come upon. He has a very brief moment of hesitation before he moves up to the body to examine the remains. Having been a witness of countless grotesque and disturbing images, this one ranks right up there. He doesn't recall seeing such a controlled and methodical mutilation.

"Agreed Velarin. I know of many dark magiks and rituals so horrific that would cause the most resolute to fall into madness. I know of no such magik that would cause this."

"Yes, his body is still warm ... this happened only moments ago. If powerful magiks were used ... I should be able to see it still." Emrys casts a quick divination and begins to observe the area in and around the body. "Alas, poor Hezec Tiberius* Thameris, who did this to you?"

(Casting Detect Magic. Duration: Concentration, up to 14 minutes.)

(* Hey, I rolled a Knowledge [Local]: 40 .. lol)


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  d20+34=38 ; d20+26=33 ;
Wednesday November 1st, 2017 11:27:57 PM

"Hmm..." The Shepherd bends down to examine the body. "No one touch him, please. This will just be a moment." Baslim attempts to determine how long he has been dead (Heal check 38). He removes a dagger and makes a cut bisecting the man's shirt along the mid-line. "He appears to be turned inside-out, but it should only extend just past the skin. If he were truly, completely inside-out, then all we would see is bone covered in marrow. Let us see if his entrails are beneath the fabric."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+3=16 ; d20+23=31 ;
Thursday November 2nd, 2017 2:07:57 PM

Brom recognizes the victim. The site was disturbing, to say the least, but the hardened barbarian was use to site of death.

At the mention of someone or something invisible, Brom says a word and the tattoo on his forearm glows briefly as the spell takes effect. (casting Invisibility Purge: Dur 5 min, Area 25-ft radius around Brom.)

Brom moves about the outside edge of the crowd and scans for unusual watchers.

"Alright, let's check it out." He says to Barratore. "Edson, Lanliss we're gonna need you two. We're checkin' out the shop. Let's go." He tried to think of something with a bull in a china shop, but since the guy wasn't that kind of merchant, he couldn't make anything work; so, he dropped it.

Turning to the guard. "Why don't you guys move the crowd back. I don't think we need a bunch of gawkers. Thanks."

Local knowledge DC 16, Perception DC 31

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+10=11 ; d20+17=28 ;
Thursday November 2nd, 2017 7:28:16 PM

Lanliss notices the key but his still foggy brain doesn't recognize the man until the others do.
I am going to wash my face he tells the group, I will be back in a moment, he says.
He goes to a nearby source of cold water.
He wash his face with cold water, whatever it is, it feels good.
Now I am fine, he says to himself, eyes a little bit less shut and for the time being less inclined to daze and sleep after exposure to cold water.

He proceeds to go back to the group.
Local knowledge 11
Perception 28

DM Mark - "By the gods, we're not home one day the Wold's goin' ta Koshe-Marr!" 
Thursday November 2nd, 2017 8:53:54 PM

(long day. Post will be late)

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Thursday November 2nd, 2017 9:44:36 PM

Barratore squats down next to Emrys, "He must have been the scream we heard." Barratore rubs his hands over his bare arms to bring some heat to his limbs. Barratore carefully retrieves the key and hands it to Edson as the four of them head over to the shop. Lanliss and Edson needed to check the fron area out for locks and possibly magical alarms first, and then they would head in.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday November 2nd, 2017 11:01:09 PM

ooc: check

DM Mark - “Let us see if his entrails are beneath the fabric." 
Friday November 3rd, 2017 12:18:00 AM

Velarin and Emrys both cast Detect Magic. Highlight to display spoiler: {They are both overwhelmed by a darkness that shakes them to their core for a moment. This darkness seems to have a depth to it - no, not a depth exactly. More like a purpose or an end, but not with an intelligence or intent. It’s hard to pin down, but it does convey a sense of doom and despair. This is unlike anything either spell caster has ever encountered before. No particular school of magic seems associated with this.} The rest of the party sees them both momentarily stunned and reeling as they reach out unsteadily for support. This unnerves the crowd even more.

Several see the key, and Velarin pulls it out once he recovers only to find it is on a ring of keys.

Baslim inspects the body, and cutting the clothes reveals entrails. As he does so, one man faints and one of the guards throws up. Baslim cannot fathom what could do this to a man, but is certain the shock of such a transformation would kill anyone. He estimates this poor soul has been dead for 5 or 10 minutes.

No one is willing to approach to cover the body. A few more people arrive and some retreat back into the mist, leaving the grisly scene. One woman offers her cloak to Baslim,
“You can cover it with this, but I’ll not approach that thing.”

Edson and Barratore scan the crowd for anything unusual. Well, anything else unusual. There are a number of shocked on lookers. Most look horrified at what they see. It’s hard to tell some are calm or just in shock at what they’ve seen.

Brom is quick to activate Invisibility Purge, but nothing appears that was not there before. He looks for unseen watchers, though none of you can see more that 20 feet in the cursed mist. He tells the guards to move the crowd back, and they try to do so, but many ask for answers.

“What could do this?”
“Can you save him?”
“I had a premonition something bad was going to happen.”
“Is this going to happen to us?”
“Did this mist cause this?”

Lord Hmitri soon appears out of the mist with one of his guards, “Here now, what’s all this? And where is the blasted mist from? Oh my, that looks to be Hezec! By the gods, what happened?”

On bystander speaks up, swaying a bit as he speaks. “I seen ‘im come outta that door. Ah was lookin’ at ‘im. Then he, I dunno, he wasn’t there. An’ then he was again, afore he collapsed where ya see him now. Damnist thing I ever seen. An then this mist appears.” It is clear this person is drunk.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Friday November 3rd, 2017 4:06:16 PM

" here then gone... makes no sense. But. This is a strange wold we live in. I dont know any beast that slins like this."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+24=30 ; d20+20=21 ;
Friday November 3rd, 2017 7:25:26 PM

V looks at Emrys. "Have you ever seen or felt anything like that? I do not know what is going on, but it feels very bad. I saw nothing but a great darkness. Darkness filled with dread and despair. I've never encountered anything like it before, and even worse, I sensed no magic associated with it."

"I feel like something dreadful has come to us, or we have gone to something dreadful" (Knowledge of arcane 30, and planes 21 to come up with a solution)(stupid die roller)

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Friday November 3rd, 2017 10:38:26 PM

Emrys can't move ... as if frozen in place. With mouth agape and eyes wide open, the bloodwitch is awestruck by the most exquisite agony of terror he's ever known . "Yooou saw dark-ness .... I .. SEE .. IT .. STILL!"

Emrys writhes in tortured anguish as he falls backwards, onto the street, from his knelt position. However, to Emrys, he is no longer in the street. He is atop Lasher Castle in Plateau City; standing before a portal framed in green witchfire. A place his nightmares often return to when his thoughts go dark. The most profound moment of his life, where he stared into the looking glass and witnessed a living darkness staring back at him. The very moment where music and song lost all its meaning. A moment where joy, beauty and love can never exist. IT stared back at him with cold, steely eyes and severed the very fabric of his soul. "IT STARES AT ME STILL!"

The bloodwitch springs up to a sitting position and frantically crawls backwards from the mutilated body, only to be blocked by Barratore's leg; as if attempting to flee. Emrys' eyes dart about until he finally realizes he is back in the street again, free from Lasher Castle. Still quite startled, he returns to his feet. After catching his breath, he says, "Yes ... I've experienced something like this before ... but this is more profound! What I saw before was still contained ... in another place ... far away ... but now, i fear, Its found us ... and I know NOT what IT is!"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=33 ;
Friday November 3rd, 2017 11:15:19 PM

Emrys's reaction unnerves even the cold calm of the barbarian as he watches, without words, the bloodwitch's reaction to whatever he and V did.

It found us... is what stands out. He looks about knowing that the fear in the area just shot through the roof. Looking back down to Emrys, "Man, ya gotta get it together." He says. "Let's finish looking around, then head back and discuss it in a more private place, okay?"

Looking out at the frightened people of Magpie Crossing, Brom says "Listen up." He says getting the attention of those nearby. "I've face giants, dragons, sea monster, vampires, and demons. I've face them all, and they fell, and I'm here. What ever this is, I'll face it too. And when we find it. I'll end it." He says the last part placing the blade of the sword in his hand showing off the exquisite black blade.

Perception DC 33

DM Mark  d20+11=15 ;
Saturday November 4th, 2017 12:18:31 AM

Now that Velarin and Emrys mention it, you all feel a sense of dread in this cold grey mist - like something is coming. Or has come.

Hard to say, but something just feels wrong now that you think about it.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+26=40 ; 4d12=32 ;
Saturday November 4th, 2017 4:36:50 PM

"My, my apologies, dear Brom. I was overwhelmed by the extra sensations offered by my spell," he says still somewhat shaken.

(Knowledge [Arcana]: 40) "I can't help but feel this fog is an affect or result of the dread we all feel. I know several 'fog related' magiks that possibly work the same way. With those spells, a good breeze is all it takes to dissipate the effect. I can call upon a breeze to do just that ... it will take me several minutes. Please secure the cover over dear Hezec."

Emrys moves about 10-ft away and begins casting a spell. No effect is seen immediately ... but then a slight flutter of things begin to stir ... and very slowly begins to grow.

(Casting Control Weather. Cast Time: 10 minutes. Area: 2 mile radius, centered on Emrys. Duration: 32 hours. Looking to increase the wind to a moderate speed (11+ mph) to strong speed (21+ mph) ... somewhere in that range. Nothing crazy, just enough to blow away the mist. And a slightly warmer temperature ... whatever the spell allows during the winter season. Emrys is attempting to clear the mist and bring some comfort to the town.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Saturday November 4th, 2017 10:28:32 PM

Brom leans in close to Emrys. "Not tryin' ta bust yur chops, but these people're hangin' on by a hair. One of us freakin' out...I don't wanna feed the fear. Fear makes people do all kinds o'crazy. We good?"

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Sunday November 5th, 2017 11:41:27 PM

"This -- foulness." He looks up at Emrys and frowns at his moment of panic, but nods in approval at his attempt to control the weather. "Clearing this fog should help them to have hope. Their fear prevents the Light from entering their hearts."

DM Mark - "What ever this is, I'll face it too. And when we find it. I'll end it." 
Monday November 6th, 2017 1:12:42 AM

Edson crypticallys says, “I dont know any beast that slins like this." A few onlookers look appraisingly at Edson, impressed with his arcane knowledge of things that slin.

Velarin comments on the sense of dread and darkness that hit him when he cast a simple detection spell. He thinks hard about this situation, but nothing here makes sense - the body, the mist. He says this is not like anything he’s experienced before.

By contrast, this does remind Emrys of something he has experienced before - something very bad. This triggers a dramatic reaction from the Bloodwitch. He writhes and crawls on the street, as he cries out, “Yooou saw dark-ness .... I .. SEE .. IT .. STILL! IT STARES AT ME STILL!” He crawls toward the body, and then stands, telling the tense crowd that he has experienced something like this before. Emrys says this, however, is far worse and uncontained.

Uncontained? The crowd does not take this well. Two men charge the body and begin beating it with staves, “Ahhhh, let’s destroy it! It's not gonna get me!” Lord Hmitri directs the guards to pull the men off the now bloody corpse. A few others run away screaming. Several people start crying. More people arrive, worried and asking questions.

Brom is unnerved at Emrys reaction as well, and tells him to keep it together. He tries to calm the crowd, telling him he’s faced worse. This does help calm the crowd somewhat, but one nervous onlooker points at Emrys, “But, but he said he's never faced anything this bad.”

Emrys regain is composure. Though he too ponders the current situation, he is not aware of any arcane forces that could do this. He settles down to cast Control Weather, calling up a moderate breeze and warms the area a bit in the process. Several there are impressed he has such powers to control the weather. The strange grey mist is blown away and the earthy, forest smell along with it.

The drunkerd who spoke earlier says, “Heh. Now make it rain weatherman.”

Baslim agrees that this is a good couse of action, hoping that the dispersal of the mist will dispel the fear. While the crowd does seem a bit relieved that the mist is gone, they look at the now bloody body. The heroes still feel a lingering sense of dread, and you can see from the fearful looks among the growing crowd that they feel it too. They look to the heroes for answers.

“Is that going to happen to us? Can you help us? Please?”


Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday November 6th, 2017 3:50:55 AM

Lanliss looks at his group, thinking about a easier life with no horrors.
He says
, We will take care of this, please stay safe.
Keep your doors shut and locked make sure yoi have some light on.
Is that all ? He asks the group.
Hopefully he said enough stuff to make sense so people can be wary of strange thing that might lurk in the dark.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Monday November 6th, 2017 8:36:46 AM

(ooc: do i need to go to the catacombs to pick up 1500 gp diamonds for spell components, or just swap the equivalent cash from my CS?)

Velarin follows up Lanliss' statements to the crowd. "Keep your eyes open, and if you see anything unusual, tell the guard. If a mist like this rolls in again, run from it, and sound the alarm. After dark, keep your doors locked, as Lanliss has said. We will be out tonight, and on patrol.

V watches Baslim disperse the mist. "Interesting. It appears we have much to investigate. Lord Hmitri, would you be so kind as to have the body taken care of. I would suggest burning, just in case. Could you also do us the favor of sending word to other areas by whatever means you have, to determine if anything like this is happening elsewhere? Hopefully our diviners can come up with a few answers for us today."

After the body has been removed, and the crowd disperses, "I believe we should return home. We should begin whatever investigation our diviners can do. I unfortunately, I have no spells of that nature in my repetoire, and there are very few that would assist in any case. A trip to the catacombs may be necessary to both sell our previous haul, and purchase some new gear I suggest we sleep some, possibly in shifts during the day today, and be on patrol in the streets after dark on the coming night." Once the group is ready, V returns to the manor with the others, begins getting his gear together and prepares his spells.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, cone of cold, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, pending component



Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Monday November 6th, 2017 11:58:59 AM

"We are good, brother," he says to Brom. "I still painfully regret my outburst. I much prefer to have those visions of fright behind closed doors."

He wishes this would had been one of his late night nightmares, where he woke up in a cold sweat ... alone in this bed ... with no one to witness his emotional trauma. However in front of the whole town, Emrys is quite mortified from embarrassment and shame; on top of being filled with dread.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Monday November 6th, 2017 4:43:05 PM

" skin... i meant skin. Its late, im tired... I mumble when im tired." Edson says to no one and everyone at the same time.

He turns to the group... " this is going to start a riot. Wherever the body goes, it needs to be secured or else this mob might try to destroy it again. "

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Monday November 6th, 2017 8:53:52 PM

Barratore remains stoic. It's the best coarse of action to assure the townsfolk that he can think of. He seconds Brom and draws forth his own great blade as well.

"Be assured good people of the Vale. Your Defenders will be to the center of this foulness and we will end it. By Blade and spell with heart and the light. We will end it and keep you and yours safe."

Barratore disagrees with V on the body and stops Hmitri, "we shall see it safe and sanctified m'lord. Help see the people home."

Barratore based the crowd to return to their homes and after they do he still wants a look in the shop. There is hopefully a reason why the mist and force struck here and the shop may have that answer

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+1=20 ;
Monday November 6th, 2017 9:07:51 PM

"Aye, it was horrifying. They just cast a spell that let them look direct into the thing." He says thumping his chest. "Lookin' inta the soul of evil. That'd scare man, woman, 'er child. Lookin' an' not knowin' what you'll see til ya see it." He say looking over the crowd. "We're gonna help, that's why we're here, but I'm not gonna promise what I can't keep. What I'm gonna say is we're gonna find this thing. And we're gonna end it."

After the crowd begins to disperse, "We should check out his place while we're here." He says. "Drunk or no, the guy saw it come from his place, here. We should start there first."

Performance DC 20 for his little speech.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Monday November 6th, 2017 9:08:26 PM

ooc: dang same time.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Monday November 6th, 2017 10:49:03 PM

"A sound plan." Baslim rises and grimaces, murmuring a small prayer to the Light and making a warding gesture with one hand toward the body on the street. "Our investigation should start at this building. Does anyone need to return to gather supplies or weapons?"

ooc: Baslim will return to the manor to get his armor and staff, then come back.

DM Mark - To slin or not to slin. 
Tuesday November 7th, 2017 1:07:36 AM

Edson clarifies he meant to say “skins” instead of “slins.” This is a big disappointment to several there as there was already a buzz in the crowd, with a number of folks agreeing that “no beast slins like this.” (Edson will later hear the words “slin” creeping into the local dialect with occasional mention about vicious creatures that slin, or derogatory references to unscrupulous merchants that slin their customers.)

Lanliss and Velarin tell folks to stay safe, stay alert and lock their doors. Most folks admit they don’t even have locks for their doors, but will try to secure them another way.

Velarin tells them the Keepers of the Vale will be on patrol tonight. He asks Lord Hmitri to burn the body, and to send word to others towns to see if strange things have been happening elsewhere. The mage also suggests that the party rest during the day so they can be on patrol in the coming nights.

Emrys is a bit chagrined regarding his earlier outburst in front of the crowd.

Barratore follows Brom’s lead, and reassures the people there that they will defend them against any evil. Brom agrees with Barratore agreeing with Brom. Barratore tells Lord Hmitri that the Keepers will see to the body. They both want to check out the merchant’s place, once the crowd disperses. (This looks like a residence, not a shop.)

The good Shepheard Baslim says, "Our investigation should start at this building. Does anyone need to return to gather supplies or weapons?" Then he heads off to gather his arms and armor.

There are a number of protests as Lord Hmitri tells the townsfolk to return to their homes. In particular, there are some teenagers there that insist they’re not afraid and want to help the heroes! Lord Hmitri has to threaten a few with arrest, but they eventually all comply. Lord Hmitri will tell them that he agrees the body should be burned, and asks what the heroes plan to do with it?

Regarding Hezec’s house, the Lord says he should send a guard with them if they plan to enter this poor soul’s residence. You know, for appearances. He also promises to send word to the Pitchfork council the next day to ask if they’ve seen any strange goings on.

The night is clear and not nearly as cold, thanks to Emrys. It is dark, except for the lanterns the guards carry. A few people seem to be watching from their windows nearby.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+27=30 ; d20+22=36 ;
Tuesday November 7th, 2017 10:26:43 AM

" No offense to your guards, but they're not going to protect us and will more than likely get in our way if something bad does happen. "

Either way Edson heads with the others into the merchant's residence. He first searches for any traps while looking around.

Perception 36
Trapfinding 30

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Tuesday November 7th, 2017 7:35:16 PM

"The guards aren't for our protection Edson, they are for the simple fact of doing things in the proper and legal way as set forth by the laws of the valley. We do not want to be seen as thinking we are above the law."

V stands by waiting for the building to be checked by the others, but not thinking the cause came from the building. It would be much more likely if this were another effect somehow caused by the shadow rock that had fallen. Either way. The building would need to be checked, just to make sure.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday November 7th, 2017 7:49:27 PM

Lanliss will go with the rest not being particularly aware of everything near him.
He dazes once or twice while walking with the group to the house.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=40 ; d20+2=13 ;
Tuesday November 7th, 2017 8:57:38 PM

Brom turns to V and holding out his sword says "Gotta a light?" Brom waits for the wizard to put light on his sword. Once done, he enters the building. Inside, he moves quickly and as quietly as he can clearing the first floor, making note of stairs (both up and down) and of other things that maybe of concern or interest.

Perception DC 40, Stealth DC 13

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Tuesday November 7th, 2017 9:19:32 PM

Barratore lets Hmitri know they will provide rights for the departed in a cremation ceremony after a further investigation.
Brom enters and Barratore squeezes in to remain in the front room. He does not want to go too far and inadvertently destroy anything

Assuming the home turns up nothing, Barratore will wrap the corpse up in the cloak that was offered and prepare to carry back to the manor where the spellcasters might do what they do without prying eyes

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+18=21 ;
Tuesday November 7th, 2017 11:23:51 PM

Emrys waits patiently until the front door of the grocer's residence. "Don't be alarmed, these wisps are merely providing light," he says in a low tone. With a snap of his fingers, four glowing orbs appear along the ceiling, within the darkened room. Each providing light like a lantern.

(Casting Dancing Lights. Duration: 1 minute.)

(Perception: 21) Emrys first tries to spot any candles or lamps that the good Grocer would have used to light his house. Better to have more reliable light source before his wisps burn out and he's forced to cast them again. We don't need to be bumbling around in the dark, he thinks.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday November 7th, 2017 11:25:12 PM

Baslim remains just outside the building. "If need be, I can bring the area to full daylight and enlighten every room in the residence. Just give the word."

DM Mark - "Gotta a light?"  d20=10 ; d20=7 ;
Wednesday November 8th, 2017 12:40:31 AM

Edson warns Lord Hmitri that given the foes the heroes have faced and may be facing now, the guards may be more of a hinderance than a help. Velarin suggests that the guards are there to ensure the law is upheld as they enter this merchant’s house. Though Velarin doesn’t think the threat came from this man’s house, he agrees it should still be checked.

Lanliss goes along with the others, but is feeling the lack of sleep.

Brom holds out his sword to Velarin, asking for him to light it up. Assuming the mage complies, Brom’s sword gleam in the cool night air as you approach the door. Barratore joins the others, ready to go in.

Two guards approach the door with the keys. They seem nervous as they fumble with the keys and unlock the door. Then they look at each other for a moment as if daring the other to be the first to enter. Brom and Barratore sense their hesitation and politely take the lead. The guards do not resist.

Brom steps into the house with his glowing sword, followed by the minotaur who has to crouch a bit. Emrys casts Dancing Lights sending four glowing spheres along the ceiling. Baslmin announces that he can bring full daylight to the entire residence!

Suddenly, there is a cry and two “thwips” as two crossbow bolts fly out of the darkness towards the minotaur! They bounce off his tough hide with no effect. Two terrified house servants shout, “We’re armed! Get back or we’ll shoot! (ugh..Gralia...help me reload this stupid thing. It’s hard.)”

You quickly disarm the two. They are distraught. And really, really scared. The two guards now feel bold enough to squeeze in and tell them to stand down! The servants, an older man and a young woman, seem mad with fear and must be wrestled to the ground. Which is not hard.

You will learn that their master left several minutes ago. Then they heard a scream. They saw a crowd. And a … body. A messed up body. And so they hid here. You really can’t get much more out of them beyond, “Doom, doom has come upon this household! Will we be next? When will something come and skin us for fun like they did our master? None of us are safe! Who can help us now if this can happen to the best of us?”

As their fear spills out, it seems to resonate with your own niggling feelings that a creeping doom is upon you.

The house is nice and tidy, and there is a large storeroom in the back. This was a relatively wealthy person. The guards join you searching the house, and they secure certain valuables. The storeroom has a number of unusual foodstuffs and spices, not no magic or living creatures. Lord Hmitri tells the servants they can stay there until this is sorted out. He says he will post a guard.

As you leave the place, Barratore scoops up the now wrapped body still seeping blood from the beating it took. He promises Lord Hmitri it be provided proper rights and a cremation ceremony after a further investigation. As you go through the streets, most of the houses seem to have a candle or a lamp burning. Many eyes watch you. In silence. None of this does anything to lift the creepy feeling of this night.

Do you retire to the Manor as Barratore suggested?
Do you patrol the streets as Velarin said you would?
What do you do with the body?

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Wednesday November 8th, 2017 7:25:26 PM

"I have no further use for the body, so unless Emrys or Baslim has something they can do with it, I suggest we burn it. I think tonight's damage has been done, we should retire to the manor for tonight, plan, prepare, rest, and be out and about tomorrow night."

"Lord Hmitri? Do you know the approximate time of the attack? or does your first guard on scene have an idea of that time? It might be useful to know, in case these continue, and we can observe a pattern to help us to be in it's way.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Wednesday November 8th, 2017 7:42:09 PM

Brom tenses and raises his sword when the bolts fly at them, but quickly relaxes, a little, when he sees the frightened house servants. He backs off and lets the guard handle them while the others exit.

"Um...V, it happened when we heard the screams and woke up." Brom says.

"What now?" He says as the group stands together deciding their next course of action. "Patrol the fog areas? That seems to be where things 're gonna happen. Head back do some spelly research?"

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Wednesday November 8th, 2017 11:53:41 PM

"By the light, we are not savages! The body must be taken to the temple of Alemi. This poor man's family will want a funeral service, not for random strangers to burn it in a field." Baslim shakes his head disapprovingly. "Afterwards, I suggest we retire to the manor. There appears to be little we can do. Those who wish to patrol are welcome to do so."

DM Mark - "By the light, we are not savages! " 
Thursday November 9th, 2017 12:14:30 AM

Velarin suggests burning the body and returning to the manor. He asks, “Lord Hmitri? Do you know the approximate time of the attack? or does your first guard on scene have an idea of that time? It might be useful to know, in case these continue, and we can observe a pattern to help us to be in it's way.”

Brom, the ever-helpful, responds that it happened when you all woke up.

Lord Hmitri looks at the barbarian for a moments and then turns to Velarin. “Yes. I am told this seems to have occurred around midnight. What do you think this all means? How could such a thing happen?”

Baslim objects to burning the body, proposing a proper funeral in a temple to Alemi. And he’d rather return to the manor.

The discussion continues about what to do, so I guess you’ve not even the site where this poor soul died yet.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Thursday November 9th, 2017 9:39:36 AM

Barratore puts a hand on Shepard's shoulder. "Tone it back Shepard." He says a bit more forceful than perhaps he intended, continuing, "We are suggesting a cremation right of burial, not just setting it alight. Have a bit of faith in us as well as Alemi and as you don't even know if followed Alemi over Domi or any other That ain't your call anyway."

Barratore sighs as the group stands about looking like green adventures staring at a door in in dungeon. He is a man of action, but also not so overly outgoing to strike out on his own, trusting his own instincts in such situations. So Barratore, still cradling the body, stands and waits in nothing but his skin and fur to mask his modesty and a blade on his hip

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Thursday November 9th, 2017 10:16:12 AM

(Sorry for not posting yesterday, I fell asleep way early last night.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Thursday November 9th, 2017 10:59:59 AM

"Maybe we should do a little patrol like Velarin said. I mean.. whoever did this has to be trying to cover up his tracks and not had much time to do. " Edson asks.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday November 9th, 2017 7:12:20 PM

If a person did this, they have no need to worry about covering their tracks, for they are using magic so powerful and strange that I have never even heard of anything similar. As per Shepherds wish, let us take the man to the temple, and those who wish to patrol the area afterward will do so, but i need to rest and prepare spells for what may come tomorrow. Shepherd, you and Emrys are the only ones capable of learning anything about this through divinational magic, and I would think that that should be a priority. If there will be another incident, I believe it will likely happen another night, possibly tomorrow.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=42 ;
Thursday November 9th, 2017 9:15:26 PM

"I'm headin' back." Brom says. "Gonna get geared up and take a walk around the village."

Brom heads back leaving others to their own decisions. Once back at the manor, he grabs a quick bite to eat, then dons his armor and gathers his weapons. He plans on heading out for the night.

Perception DC 42

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Thursday November 9th, 2017 10:56:44 PM

"If everything has been taken care of for now, we casters need our sleep or we won't be much help in the morning. I should be ready to summon one of Evaris' heroes' breakfasts, so be sure to return by sunrise."

Emrys will go back to the manor house with Brom, but he will wish him luck as he goes back out on a patrol. Emrys will have a glass of their hardiest, most stout wine ... maybe two glasses ... ok, a partial third glass before heading to bed. Just what he needed to take the edge off ... well, at least most of it. "Alright then!" A fourth glass.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday November 9th, 2017 11:44:03 PM

"Fair enough, though I do not have the proper spells prepared. I can rest and pray for them in the morning."

DM Mark - Help Us! 
Friday November 10th, 2017 3:09:44 AM

There is more discussion about what to do with this body, and about where to go. Eventually, you all return to the Manor. The casters sleep, and some of the warriors go on patrol. The patrol is welcomed, and from time to time, those on patrol are offered a warm drink and some food. The body is now at the manor. It has an unpleasant smell of meat and blood and entrails exposed to air. You’re house servants are quite disturbed to have it around.

The night passes without further incident. The strange mist was removed by Emrys and does not return. Gone also is that odd forest smell. You wake the next morning, and Lord Hmitri pays you an early visit. Emrys has a headache.

“I have sent out runners to contact the other members of the Pitchfork Council to tell them what has happened. Did you find anything out? Where is Hezec’s body? Did you burn it?”

Later that day, there is an earthquake. No real damage - the people seem more shaken up than any of the structures. There was already a palpable sense of foreboding among the people, and this just made it worse. Some come to the Manor with questions, hoping the heroes have answers.

“What killed that poor man?”
“What slinned him?”
“What’s being done about this? You owe us answers!”
“I hear Tevance is moving his family out of town. Says it’s not safe here any more. Can’t say as I blame him. Should we all move out?”
“What caused that mist?”
“Why did the ground shake? Are we being punished?”
“Who do we pray to? What do we do?”

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Friday November 10th, 2017 9:00:40 PM

Edson shakes his head at the slinned question. " Man.. you guys dont let a poor elf boy live down any mistake. "



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Saturday November 11th, 2017 8:22:09 AM

Velarin awakens, thankful it's not to frantic pounding at the door. The wizard memorizes spells for the upcoming day, and gears up for the day. He partakes of the Heroes feast if one is provided by Emrys, and along with the others, take turns answering the door, and trying to alleviate the fears of the people as best he can.

"We are not yet sure what slinned Hezec, we are looking in to it. It's only been half a night, give us a little time. When we have answers, we will tell everyone. If you wish to leave town, that is up to you, but we are staying here. Would you rather be here with us, or out there by yourself. Give us a little time, we will handle this."

At some point V pulls out the treasure the group acquired following the fight in the forest. "We have these items, should i take a little time today and go to the catacombs to sell them, and divvy up the funds, or wait until a later time? Does anyone need funds to purchase supplies for the current situation? and who wanted to lay claim to what again?"
+1 shock ironwood longbow (small)
+2 Ironwood Dagger (small)
+1 Greater electric resistance ironwood breastplate (small)
+4 Natural Armor Amulet
Bracers of archery, greater
Feather Token
Wand of Owl's Wisdom
Pearl of Power, 6th level
Pearl of Power, 3rd level

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, cone of cold, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Sunday November 12th, 2017 11:04:06 PM

ooc: Baslim would like the amulet of natural armor +4.

Baslim realizes that he said he would prepare divinatory spells -- but forgot to check if he had the requisite material components. He stops by the temple of Alemi to see if they have 500gp worth of holy water and incense.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Sunday November 12th, 2017 11:27:50 PM

"Whose bright idea was it to bring the corpse back to the house?! The manor house is not a place for the dead!" Emrys says with utter disbelief and exasperation.

"We are in a city ... a city with a mortician ... you take the dearly departed to the mortician ... god's hooks, for crying out loud!!" Emrys sighs and tries his best to calm down. This 2nd early morning surprise is not what he needed. This is like the cat bringing home a dead bird and setting in on his pillow. It's just not right.

"Angus!" he says with snap in his voice, "Go retrieve the mortician. Tell him to bring his wagon and a coffin, in case he doesn't know how to do this job!"

Angus' eyes go wide for a second, betraying a slight tinge of nervousness. He bolts out the door with an uncanny nimbleness of someone of his size.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Sunday November 12th, 2017 11:42:11 PM

Emrys has summoned a heroes feast in the dining hall of the manor house once everybody had returned from their patrols and gotten some rest.

DM Mark - Help Us! 
Monday November 13th, 2017 1:21:34 AM

Tensions in Magpie Crossing rise the morning after the merchant’s death. The locals turn to the heroes for answers.

Edson laments the locals repeating his new term.

Velarin tries his best to calm those seeking answers, and it does indeed help. This seems to help - encouraging words and even admonitions from the from the heroes have an impact. Velarin also brings up the disposition of some treasure.

Emrys goes off on a tirade about bringing this body back to the manor. Then he offers everyone breakfast!

So, it seemed like you wanted to do something with that body. What is it?


Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Monday November 13th, 2017 9:21:55 AM

Barratore comes over in the middle of the tirade and starts to open his mouth, but then closes it. "Fine." is all he says.

Barratore heads up to his room and gears up. Folks wanted answers and assurance. Folks were leaving. He wondered where they were heading, likely to just another area of the valley. He couldn't blame them. His friends and himself had not the first clue or inkling of what happened, what was going and certainly not how to stop it or protect anyone.

About mid morning, Barratore heads outside and moves to catch any wagon groups heading out of town. He doesn't particularly care where they are going, he'll see this group safely get there if he can.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Monday November 13th, 2017 10:46:59 AM

Emrys’ head is pounding … he had drank too much of their hardiest wine before going to bed … but it was the only thing he knew of to take the edge off at what they experienced in the middle of the night. He once knew a spell that would Calm Emotions, but he seems to have forgotten it … just another item on the already long list of things that perturb him.

The witch will take one last look of the body before the mortician arrives. He casts a spell upon the remains to keep it preserved before the poor grocer can finally be laid to rest. (Casting Gentle Repose on the body. Will not decay for the next 14 days.)

Emrys will also take a few personal items from the body … a button from his coat, a piece of jewelry, handkerchief or similar item, and a small lock of hair (if there is any present that is easily available).

“Maybe it wasn’t entirely a bad idea,” he says in an attempt to calm a few nerves. Of course, he could have done this at the mortician’s workshop. “Im sorry Barratore, I didn’t mean to bite.”

When the mortician arrives, he explains the spell he cast upon the body and requests for him to store the remains until further notice … until the family is notified and the investigation concludes … whatever is considered acceptable under local laws and traditions. He gives the mortician 5 gold for his trouble.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Monday November 13th, 2017 7:22:03 PM

"Alrighty then. I have Edson wanting the amulet of natural armor, and Baslim wanting the pearl of power 6(based on previous post). If nobody else has anything, and you can hold down the fort here, I will run over to the catacombs and sell this stuff, and be back in a flash. If another attack is to come, it will likely be after dark, so we should be out and about, possibly in several teams to cover more ground."

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday November 13th, 2017 7:33:57 PM

I think we should be careful, Lanliss says to the group.
We don't know what is the motive of the killer, if it was a murder just with the intent of killing or maybe a more sinister reason....a plan for that killing to happen.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=25 ;
Monday November 13th, 2017 10:58:24 PM

Brom watches Emrys's tirade. It was somewhat amusing. Once done, and after a meal, he heads out. Brom wants to head back over to the scene of the murder. Now daytime, he wants to take a good look around the area in the hopes that he can find a clue hidden by the darkness.

Perception DC 25

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Monday November 13th, 2017 11:59:29 PM

ooc: Does the temple have the necessary material components?

DM Mark - All the leaves are brown and the sky is grey. 
Tuesday November 14th, 2017 1:25:18 AM

All the leaves are brown and the sky is grey. The leaden sky reflects the dour mood in the town. Even the heroes feel an oppressive weight. Death has never caused this feeling in them before.

Barratore focuses on folk that seem to want to leave Magpie Crossing. The minotaur is concerned about this, and frustrated at not knowing what cause the events of the previous night, nor how to address them. He offers to accompany the family leaving, but they politely decline. They seem to not want anyone to know where they are going, thinking this gives them some level of safety. Odd.

Velarin goes over the treasure, ready to visit the Catacombs located within Maya’s Treasures. He will get there, and he finds the door locked. The normally gregarious Maya is very guarded, and cautiously lets him in and relocks the door. “Good day master Velarin. I s’pose you’re safe enough to let in. Shame about poor Hezec. I sell his spices here. I hope they’re not coming for me next.”

Amused by Emrys’ tirade, Brom later goes back to the scene of the merchant’s death and looks around. He sees some odd purple and brown mushrooms growing near the foundation, and here and there on the street - quite odd. These would have been easily missed in the dark of last night. He see the merchant’s servants peer out of the window. Should he interview them, they offer nothing more, and have never seem mushrooms like this before.

At the Manor, Lanliss urges caution, since it’s still not clear what killed that man.

Baslim is indeed able to purchase the material components he needs. There is an unusual sense of caution among the priests at the temple there.

Emrys preserves the body, and takes a few personal items from it as well.

There is no mortician, per se. Typically, either the church of Alemi or Domi is asked to inter the body. Occasionally, Lord Hmitri will direct the guard to address such things - which he proposed in this case, but the party stopped him and took charge of it. You now need to decide what you will do with it. Even preserved, no one wants to keep this weird dead body around for more than a few days.

You still have a creepy dead body in your house.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Tuesday November 14th, 2017 4:43:40 PM

"Thank you Maya. Things are definitely not right here, but we are working to solve this problem, and plan to be out in the streets tonight looking to intercept trouble. If you hear anything of use, please let us know." V then steps into the catacombs to attend to party business.

Upon returning, V rejoins the group to see if anything has been learned from divinational spells. V leaves the body to those who wished to bring it here, trying to avoid it for the most part.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Tuesday November 14th, 2017 7:21:46 PM

Barratore is not overbearing enough to force himself on the people as their guardian and so, while confused, he lets them go. There was something very different about the fear that had crept into the area. These people had known horrors before, creatures stalking through the night and striking without warning. No, there was a more insidious force at work, but to what end and what. Barratore had no answers and more than that, he had no means of getting them.

Barratore therefore decides to do what he does know how to do. Barratore heads to a local tavern and orders a massive amount of food, pretty much one or two of everything that the establishment has to offer. He pushes a couple tables up by the fire and drops in plenty of fuel. The fighter intends to try and turn at least this place

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+17=23 ;
Tuesday November 14th, 2017 7:38:28 PM

Anyone volunteers to patrol tonight, Lanliss asks, his face shows some fear and a little bit of fear.
I am going to patrol tonight from around midnight.
If something is out there, it might strike again.
Lanliss will volunteer to go out to patrol the city at a random place.

Before that he goes to a short sleep so he can be less sleepy.

Perception 23

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+27=30 ;
Tuesday November 14th, 2017 8:36:08 PM

Emrys' coven enters the manor house, seven of his most stout-hearted. Angus directs them as Emrys' watches with a stern expression. "I chosen you seven to participate in this divination. You all have strength of will and been a witness to the horrors of life and death. I ask you now to steel your hearts, for this act we are about to begin will test even my own."

Several of the coven members carefully place the body on a stretcher and slowly carry the corpse to an exterior building behind the manor house. A building that Emrys has converted into a laboratory for potion making and ritual spellcraft. They place the body on a long table. At the head of the table is an open hearth, where a large cauldron is placed. There is no fire, but as soon as Emrys touches the cauldron, it heats up and begins to slowly start the water to boil. He then takes a pipe from the shelf and fills it with a strange tobacco. He touches his finger to it immediately begins to burn. A strange smoky scent fills the room ... Daemon's tongue furiously licks at the air, "Yesss, thatss the sstuff!" Emrys then takes a few puffs of the pipe and then passes it around for each coven member who also take a puff or two. Blatherskite the gnome takes more than a few puffs ... more like six. He exclaims it takes more to effect him.

More incense is burned and the smoke is waved around the body. As Angus pulls the cover away from the corpse, there are a few short gasps among the coven, but the pipe smoke seemingly has taken some of the edge off. They then gather around the large cauldron of bubbling water. Emrys takes the items he had gathered from the body and drops them in the cauldron. Then Emrys and every coven member begins to chant the same words of power. A ghostly weapon or claw appears in the hand of each of the casters. They then either plunge, slash or rake the weapons into their bodies. Spirit-like entities hover above them and then enter into Emrys. His eyes burst in a eerie green glow.

(Emrys, Angus and seven coven members cast Surrender Blood. Emrys loses 15 hitpoints, gains +3 caster level. Everyone else loses 5 hitpoints, each gain +1 caster level, then they transfer those bonus caster levels to Emrys. Emrys receives a +11 caster level boost on the next spell he casts.)

Emrys then casts his most powerful scrying spell and they all gaze into the bubbling cauldron. "Who or what killed poor Hezec Thameris ... OPEN OUR EYES ... SHOW US NOW!"

(Casting Greater Scrying. Cast time: standard action. Duration: 25 hours. Will Save: 26. Spell Penetration: 30, if necessary. Caster level is 25. I know this will be a difficult one ... hopefully the victim and his belongings help.)


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Tuesday November 14th, 2017 9:42:29 PM

'I'll go with you Lanliss. This just all seems odd and I cannot shake this sense of dread. I don't even want to drink, and that is odd in itself.

Before they head out, Edson will try to take a nap. He locks the door to his room, and even sets up some tripwires incase. Everything is getting real weird.

When the time comes, he heads out with Lanliss... He is fully equipped.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+6=7 ;
Tuesday November 14th, 2017 11:22:14 PM

Brom takes a good look at the mushrooms to see if he is familiar with what type they are (Knowledge Nature DC 7). Not be familiar with the fungus, Brom collects some of the mushrooms to take back. Once back he shows the mushrooms to V, Emyrs and Shephard. "Don't what kind of mushrooms these are. Any of you got an idea?" He says.

He sees Emrys doing his thing and moves off the talk with the others.

He plans to head out on patrol as well.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday November 14th, 2017 11:25:27 PM

OOC: Sorry, I wanted to the amulet of natural armor. I don't know where the pearl of power came from.

Baslim is happy to hear that they have the necessary material components. He prepares a commune spell.

"Fellow adventurers! We have thirteen yes/no questions we can ask of Alemi. Any requests?"

DM Mark - "Yesss, thatss the sstuff!"  
Wednesday November 15th, 2017 12:58:53 AM

Velarin heads to the Catacombs, and tries to calm Maya on the way.

Barratore is concerned about the odd behavior of the family leaving town. So he heads to the tavern. As the minotaur enters, he sees eyes shoot apprehensively in his direction, to be replaced by a bit of relief when they recognize him. There are few there, and the mostly keep to themselves. Then he eats himself silly.

Lanliss gets a bit of rest, preparing to patrol the streets later.

Emrys gathers his coven. After preparations, they boost his level as he casts Greater Scrying, asking “Who or what killed poor Hezec Thameris?” As they all peer into the cauldron, the steam rising from the surface begins to clear. All you see is the surface of the water - nothing more. But, all there are filled with a sense of foreboding - like something bad is coming or happening or going to happen. (Emrys may recall that Greater Scrying only works on creatures.)

Edson tries to get some rest. Paranoia begins to seep in, and he sets some traps before allowing himself to sleep.

Brom brings the mushrooms back for others to look at, and decides to sleep.
Knowledge Nature 20 Highlight to display spoiler: {These are not natural mushrooms - at least not in the Wold.}
Knowledge Planes 30 Highlight to display spoiler: {These are fey mushrooms native to the Lands of Rest.}

The good Shepheard Baslim gathers his resources and casts a Commune. He is immediately beset by a dark sense of fear and foreboding. All he can divine is that his doom is at hand! No other answer comes to the cleric.

People continue to behave in odd, fearful ways in town. There are even reports of dogs and cats living together!

Over the next several days, reports come in from across the Cinnamon Valley concerning a number of strange things.

- People report hearing the same groaning, stretching sound at around midnight on the same night.
- There is a report of an entire farm and it’s inhabitants disappearing outside of Jarlwolf - where there once was a house and barn, there is not just blank dirt indicating where the buildings were.
- In Witchspawn, a very confused satyr names Abraxus was found wandering the streets. He speaks sylvan and claims to be a servant of Maab and has never heard of Witchspawn or the Cinnamon Valley.
- Undead just appeared in Merrydale. The guards there put them down, but it was very disturbing.
- Spellcasters report that divinations do not seem to reveal anything other than a dark sense of foreboding, or that a change is coming, and it’s bad.
- Some folks leave the towns and cities, hoping to find a place where they can protect themselves from the panic. Others move to the town or city for answers and security. Many people feel an irresistible urge be near their extended family, but cannot say why.
- A villager from Frog Hollow comes to town wearing a tin hat. You recognize him as the same person that sold such a hat Lanliss where you were all there. He calls himself the Key Master, and he is preaching about the end of the Wold. He begins to gather adherents.



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=25 ;
Wednesday November 15th, 2017 8:25:58 AM

(ooc: ok, I will sell the pearl of power 6, but shepherd and edson will need to determine which of them is taking the amulet, and they may end up owing the group some gold)

V looks at the mushroom, and is unsure of it's origins, but casts detect magic on it.

After being informed of the spell results from his fellow casters, and the reports coming in from around the valley, he becomes more concerned than ever. "Whatever this is, it does not appear to be a creature or person. Something that could alter the mood of this many people in this big an area is unheard of, possibly on a deity level."

"How does an entire building just disappear with no trace? teleported? plane shifted?"

"A Satyr speaking Sylvan and thinking he is from elsewhere? almost as if possessed, or having switched bodies?"

"Apparently we will need to talk to this key master as well. Perhaps he knows something without knowing he knows something."

"I speak Sylvan, and can teleport to Witchspawn and back with a couple people. Anyone want to go with me? The rest of us should see if anything can be learned from the key master, and it might be a good idea to prevent him from assembling a gloom and doom cult."

If most of the group agrees with his thoughts, V will take a couple of people and teleport to Witchspawn to try and speak with the Satyr. The group has been there before, and a teleport shouldn't be a problem.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Wednesday November 15th, 2017 11:47:29 AM

Emrys and his coven look into the cauldron and see only blackness. Emrys knows it simply didn't work. "This empowered greater divination didn't work," he tells his coven, "which tells us one thing ... anyone know what," he quizzes his coven? Each member looks at each other blankly not knowing the answer. "This divination only works on creatures, both alive or dead ... that means whatever killed this man is neither the work of beast or fiend! We just eliminated the population of the Living Wold and then some!"

"Blatherskite, give me back my pipe!"

(more to come)

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday November 15th, 2017 2:01:00 PM

In the recent days and night of some nights, Lanliss had enough patrol with nothing coming to kill them or anyone else.
After hearing over the days about the strange things that are happening one after the other Lanliss is very confused.

When the group meets he says, I feel like even Gragul himself is going crazy ! Lanliss says loudly.

I think I will speak with the Tin Hat Key Master person, we need to know whatever he might know, he says and points to his hat, I do have his handmade tin hat, and maybe I can reason with him more besides it's even strange that now that I am thinking about it he might knew something before all of us did,back then....

Lanliss will go to speak with the Key Master.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Wednesday November 15th, 2017 9:45:30 PM

Barratore greets the stares with a wave and a grin. He plans on heading out on patrol about the town and woods come nightfall. He buys and sends food to the others in the place as well as good ale and beer. it may be the end of the Wold as he knows it, but he feels fine.
As the sun sets he departs his tavern and checks in at the manor. Getting the update he agrees with V. "Have to keep our eyes open for a Gatekeeper I suppose."

Barratore feels on edge, feels like he needs to be doing something and yet there is little to nothing to do. It's a disquiet that he does not like. It's almost as if some man who is not really a man has shut off some sort of power grid and released, gods knows what into the area. He has a thought and asks V, Emrys and or Shepard about reaching out to much further beyond the Vale.

"Does this, whatever it is extend all over?"

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+26=44 ; d20+22=24 ;
Wednesday November 15th, 2017 11:13:47 PM

When Emrys returns from his failed divination, his eyes go wide when he examines Brom's mushrooms.

(Knowledge [Nature]: 44. Knowledge [Planes]: 24)

"Brom where did you find these mushrooms? This variety is not natural to this world ... they're otherwoldly! I feel like I should know from where they are from ... but it eludes me!" He then takes the smoking pipe from his mouth, realizing its prolonged use is probably clouding, instead of expanding, his mind.

Upon hearing Velarin's plans to go to Witchspawn, Emrys answers, "Yes, Id like a sylvan word with this satyr as well." He places a couple of the mushrooms in a specimen jar. Come Daemon, maybe you can talk with the other spirits of Witchspawn." The viper slithers up and around Emrys' body until he has a comfortable hold." The Witch turns to Velarin and eagerly says, "I'm ready when you are ... this might prove fruitful."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Wednesday November 15th, 2017 11:17:10 PM

" Ok.. its time to start praying and confessing sins. The way I see it.. the whole worlds headed to the looney bin and we'll be going right with them.

" Lanliss.. ill go with you again. No need for this key master to go more insane and try to hurt you."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Wednesday November 15th, 2017 11:51:18 PM

Brom tells Emrys he found them at the site of the merchant attack. "If they're not of this land, does that mean some otherworldly place is spilling out in to this one? Do you think it's from the Shadow Realm?"

"Diving magic is on the fritz, does that mean something or somebeing sealin' it off from the Gods?" Brom scratches his head. This stuff was way over his head and he was not liking it. He was starting to get the urge to fight. Fighting always calmed him down.

"Come on, we gotta bunch of brainiacs here,...brainiac stuff and find stuff out."

"I need a drink. Lots of 'em." He says before heading to the kitchen and coming back with a large mug of ale.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday November 16th, 2017 12:19:22 AM

ooc: Wednesday post! I let time get away.

Baslim is willing to part with the amulet of natural armor. Sell everything!

He is rather concerned to discover that divinatory spells are routinely failing. He has little to do during the strange goings-on, other than give words of encouragement to the people and provide succor when he can.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Thursday November 16th, 2017 12:32:18 AM

Answering Brom, "Otherwoldly, certainly ... but not from the Shadow Lands ... nothing living grows there. I would guess It came from one of the other realms that are fertile, moist and lush with all kinds of flora."

Seeing how disturbed the good barbarian is becoming, Emrys offers his pipe ... "This will help take the edge off."

DM Mark - "I feel like even Gargul himself is going crazy !!"   d100=20 ;
Thursday November 16th, 2017 1:55:55 AM

None of what’s happening makes sense. Various theories are suggested among the party to explain what’s going on. It’s determined that these strange mushrooms are not natural, but where are they from? Velarin’s Detect Magic only detect a creeping sense that something is not right.

Anxieties run high in town, and this leads to anger and suspicion. Someone accidently sets their house on fire trying to light enough candles to “keep the darkness at bay.” It is thankfully put out before spreading to others houses in town. Baslim tries to provide comfort, and this provies some sense of stability, keeping things to a mild panic.

Brom and Barratore eat and drink. This may not help the polulace, but it does help the tavern owner. At least he’s a little happier, and he tells you he feels safer with the two of you here in his place.
--------------------------------
Velarin and Emrys decide to Teleport to Witchspawn to speak to this Satyr that was mentioned. Emrys teleports successfully to this casually seen location.

They find that Witchspawn is in a similar state of fear. There is great concern in this town with so many Bloodwitches that divination spells seem to not work. You are quickly recognized. In the face of many pleas that you tell the populace what is going on, you are led to Dulcet. The frail crone seems happy to see you. You ask about this Satyr, and find that she has had to protect the poor creature from the townsfolk that want to tear it apart. She will lead you to him, introducing him as Abraxus. She offers to translate if you wish.

He is a strong and powerfully built creature. He speak in Sylvan, “Greetings. I hight Abraxus. Who is't art thee? Can thee returneth me to mine own home?”
----------------------------------
Lanliss and Edson decide to approach this person in the Tin Hat. You remember the man from your visit to Frog Hollow. He’s not hard to find. He seems to have a gathered a following. As you approach him and his mob, he says,

“Ah, here are my friends. Surely you see the doom that is upon us. That's great, it starts with an earthquake. Eye of a hurricane, listen to yourself churn. World serves its own needs, don't mis-serve your own needs. So, what do you forsee coming? Will you join our band as we rally people to prepare, prepare for what’s coming? We need to be ready, to embrace the coming darkness. Only by embracing the darkness will we be saved. Come with us as we spread word of this that all may prepare!”

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=22 ;
Thursday November 16th, 2017 9:41:02 AM

"We're working on it Brom. Nothing explains what is going on, therefore rendering deduction and reasoning irrelevant. However, Emrys' knowledge of those mushrooms may provide a clue. Perhaps he is right, and somehow our plane and another plane have somehow interacted, conjoined, or some sort of gate has opened.(V uses his knowledge of the planes to try and deduce if this is possible and what ramifications may occur, 22, stupid die roller)

V and Emrys arrive in Witchspawn, and meet with Dulcet and Abraxus. "Thank you Dulcet for protecting him. He may be a clue to what is happening."

Speaking to Abraxus in Sylvan, "Greeting Abraxus. I am Velarin, and this is Emrys. We are the Keepers of the peace in these lands, and right now that peace has been upended. We may be able to return you to your home if we know more about where you come from. First, where is your home? what plane do you come from if not this one? You have told others that you do not know this place, how about yourself? Does your body look the same as it always has? are the types of people here the same type of people from whence you came? Are you familiar with an event that causes dread and fear in all the people in a very large area, or a power that can turn a person inside out in seconds? Anything you can tell us about any of it would be helpful to us, and we will try and help you as well."

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28  d20+12=21 ;
Thursday November 16th, 2017 8:03:27 PM


Lanliss wears his hat and says
We are here to help you save everyone, Lanliss says in a serious loud tone.
We need to know more fully what we are to prepare for, you have the knowledge, he says to him and touching his tin hat in an appreciative gesture.

Lanliss whispers to Edson, So what do you think ? Should we follow we him and see what is going to happen ?

Diplomacy 21

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Thursday November 16th, 2017 10:03:06 PM

Barratore does his best to enjoy the tavern and makes sure that anyone that enters has plenty of food and drink. Emrys, V and the others will get him if he is needed

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Friday November 17th, 2017 1:00:45 AM

Edson looks to Lanliss and then puts on the hat.

" Sure" the elf replies as he moves with the group.

" So what darkness are we preparing for?"

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Friday November 17th, 2017 9:13:25 AM

(sorry for not posting, passed out early last night)

DM Mark - "So what darkness are we preparing for?"  d20=16 ;
Friday November 17th, 2017 11:43:12 AM

Velarin and Emrys speak with Abraxus the Satyr. Though he speaks Sylvan, it seems to be a strange dialect of it and is a bit hard to understand.

“Wh're am I from? I liveth beneath the Oak of Blessing, though in sooth I am oft at the court of the Queen, seeing to whatev'r the Lady needeth. Certes thee can pointeth me in the direction home. This lodging is strange and not to mine own liking. I doth not wanteth to offendeth thee, but th're is eke an ill humour h're.

“Thee speaketh of a ‘plane’. What is yond?”

“Mine own body? What is wrong with mine own body? T’is the people h're yond art strange.”

“Dread and fear? Nay, not until i cameth h're, wh'rev'r h're is - thy owneth people hath tried to killeth me!”

“A pow'r yond can turneth a p'rson inside-out in seconds? Thee speaketh foolishness!”

“Prithee, canst thee return me to mine home, for I would be quit of this place.”

Also, says that apart from this Satyr, she says she has asked any willing bloodwitches in Witchspawn to fan out across the Cinnamon Valley to try to bless and calm the populace. They are reporting that a madness as gripped some people. In some cases crops and animals are not being tended as families flee or huddle in fear.

--------------------------------
Meanwhile, back at the Manor Lanliss and Edson are outside try to talk to the man in the tin hat. Lanliss tells everyone you are there to save them. He gestures to his own tin hat, saying, “We need to know more fully what we are to prepare for, you have the knowledge.” Edson also asks, “" So what darkness are we preparing for?"

“Oh ho! I see you have kept the hat! I’m hoping that’s stopped the thoughts bein’ put into yer head - it did for me! But now I see more clearly. I hold the key!” He holds up a tarnished key on a chain. “Because of this key, I kin see now that this darkness is a blessing. It sharpens our wits and beckons us to what is to come. Embrace the darkness as we have. Follow our band that we may be saved when the Day of Closeness! The release is imminent!”

--------------------------------
Barratore, and perhaps Brom as well, continue to focus on their food and drink, confident that if there is trouble the others will fetch them.

Shepheard Baslim must be resting somewhere in quiet contemplation.

(You DM is interested in reuniting the party when current conversations are finished.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+16=33 ;
Saturday November 18th, 2017 12:18:45 AM

" May I see the key?" Edson asks. " maybe itll help me see the wold better."

Bluff 33

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=26 ;
Saturday November 18th, 2017 12:17:59 PM

V once again tries to use his frequently failing knowledge of the planes to try and surmise where the Satyr may have come from(26) "This plane is the Wold Abraxus. perhaps you could give us the name of your queen. That might help us to figure out where you come from"

After getting all the information he feels he can get from Abraxus, He will teleport himself and Emrys back to the manor. Before leaving, he asks Dulcet to continue to see to the Satyr's safety, and the group will attempt to fix what has gone wrong in the Wold, and try to return Abraxus home.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=35 ;
Saturday November 18th, 2017 11:06:24 PM

Brom spends his day resting and walking about the village to make his presence seen. At night, he patrols the town in an effort to find the killer.

Perception DC 35

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Sunday November 19th, 2017 1:44:17 PM

Barratore spends his day in his tavern, with a bright fire to chase away the feeling of gloom and a large assortment of roasted foods to eat. At night, he heads into the dark with Brom where the two can patrol in routes that have them meeting up every 30 minutes or so.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  d20+21=35 ;
Sunday November 19th, 2017 8:32:54 PM

FRIDAY POST

Baslim plants himself in front of Tin Hat. His hands and eyes glow white. He raises his hands to the sky and addresses the gathered people "Hearken unto me, children of Light! This man speaks foulness! This man speaks falsehood! This man speaks lies to prey upon fear! But fear not! The Light is here. Even in these times when darkness looms, the Light resides within each of us. Join me! Join me in rebuking this man and his lies! Join me in rebuking the darkness!"

Diplomacy 35

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+21=35 ; d20+22=36 ;
Sunday November 19th, 2017 11:41:48 PM

(Linguistics: 35)

Emrys listens to every word the satyr says. He knows a great many languages, in fact he considers sylvan one of his native tongues. He recognizes the satyr's speech, he simply doesn't want to misinterpret what he says (Linguistics: 35).

In Sylvan, Emrys says, "I am very sorry, dear Abraxus that you had to experience this. We are all experiencing the same kind of strangeness. People are scared ... they act out of fear." When the satyr speaks of the Oak of Blessing and mentions the Queen and Lady ... suddenly a rush insight returns to him ... the thing he should have known, he now does! (Knowledge [Planes]: 36)

"Do you speak of the Queen ... Lady Maab? Queen of the Vales of Twilight ... the Lands of Rest? You and I are kin of sorts ... for I am a child of the Culverwood." Emrys takes the specimen jar from his pouch and presents it to Abraxus and asks, "Do you recognize these mushrooms ... are they the like the ones from your home?"

DM Mark - "So what darkness are we preparing for?"  d100=49 ;
Monday November 20th, 2017 1:45:06 AM

Edson asks to see the key that the strange man in the tin hat has. The man is about to comply when the Baslim steps forward and proclaims that the man is a liar, and that his followers should instead follow Baslim. The man puts his key back in his pocket. A few of his followers seem unsure, and about 10 of them looks ready to attack the cleric.

The guy in the Tin Hat stops thism and says, “Ah, this one speaks of light - his eyes remain closed. He cannot know the darkness as we do. We seen his like before. When the darkness falls, he’ll be swept aside with the rest, and we alone will be saved. Let’s go, and seek those that can understand and will embrace the darkness with us. There are many to be saved, many that need to know...”

As he leaves, most go with him, warily eyeing the cleric as they go. However, about a half dozen remain looking pleadingly at the cleric. One begins to cry.
--------------------------------

Velarin and Emrys speak with Abraxus the Satyr in Witchspawn.

Dulcet, whispers out of the corner of her mouth to they pair, “Ot-na oo-tay ight-bray, if you know what I mean.” Her attempt to disguise what she said is probably unnecessary, as this creature does not seem to understand common.

Velarin asks who this queen is that Abraxus mentions. Suddenly, Emrys realizes what the muscular satyr was referring to and asks if it is Queen Maab. He replies, “how doth all here knoweth of Queen Maab? C'rtainly, yond is the Queen!”

Emrys shows the satyr the mushroom he brought. “Of course i knoweth about yond mushrump - t’is a Brown Slipp'r. I doth not knoweth of the Culv'rwood, and I doubteth yond we art kin. Yet, if 't be true t is near mine own home, showeth me this Culv'rwood. Prithee, just bid me how to returneth to mine own home.”

Velarin asks Dulcet to keep this satyr save until they can figure out how to return him to his home. Then he and Emrys Teleport back to Magpie Crossing without mishap.
--------------------------------
Brom and Barratore patrol the streets. This does provide some comfort to and seem to bolster the locals. The town guard is very glad to have the two heroes walking the streets, and seem almost cheered by this. Almost.

Still, an oppressive feeling hangs in the air like a thick fog you cannot see. The skies are cloudy, but there is no rain.

(With some patrolling at night, and some being pestered during the day for help and advice, I’m a little confused. When do you all sleep/rest/patrol over the next day or so? Also, let me know if you're NOT done with the Satyr or the man in the tin hat.)

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=28 ; d20+24=37 ; d20+18=35 ;
Monday November 20th, 2017 7:22:45 AM

Before leaving the Satyr, V will once again try and use his knowledge of the planes, as well as arcane and religion following Emrys' revelation regarding Queen Maab. V Will try and ascertain for himself who this person is, and what plane she resides on. (planes 28, arcane 37, religion 35)

V will plan on patrolling the streets from sunset until several hours past midnight. He will then sleep, arising late in the morning to begin daily activities and information seeking regarding the investigation.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Monday November 20th, 2017 10:54:28 AM

ooc: Brom has a ring of sustenance which only requires him to sleep two hours a day for the benefit of eight hours of sleep. That's why he is "resting" a lot. He doesn't need the sleep, but he lounges enjoying the days. At night, when stuff is not hitting the fan, he closes the taverns then gets his sleep plus usually a little more. Generally, 10 or 11 hours of sleep in the span of 3 or 4 hours.

I suspect that most of the group has the ring as well.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday November 20th, 2017 12:15:07 PM

Lanliss bites his lips as Baslim comes and thinks to himself, why ? What ?

As they go Lanliss asks Edson.
Are we going to go with them and try to take the key one night or we stay here ?



Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Monday November 20th, 2017 10:56:38 PM

While Barratore does not have a magic ring, he keeps trying to remember to get one. The one Brom wears seems mighty handy.

So Barratore goes to sleep when he comes in from the night patrol just after sunrise. He wakes up in the early afternoon and heads to the tavern for some food and to stoke up the fire. At sunset, he heads out to meet Brom and the guard. Barrtore makes it a point to greet and wave at any and all guard patrols.


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  d20+21=27 ;
Monday November 20th, 2017 11:42:59 PM

Baslim raises a hand and calls after the cult members as they leave. "Repent, children! Repent of your ways and return! There is no soul so lost to the darkness that they cannot find their way back to the Light." Regardless if anyone turns back, the Shepherd addresses the rest of the crowd. "Fear not. The Light defends and protects. I promise you that the Keepers of the Vale will dedicate their might, mind, and strength to your defense. Please, join me in prayer." He reaches out to clasp hands with anyone who would like to join.

O Alemi, see me kneel:
For I walk only where you would bid me.
Stand only in places you have blessed.
Sing only the words you place in my throat.

My protector, know my heart:
Take from me a life of sorrow.
Lift me from a world of pain.
Judge me worthy of your endless pride.

My shepherd, judge me whole:
Find me well within your grace.
Touch me with fire that I be cleansed.
Tell me I have sung to your approval.

O Alemi, hear my cry:
Seat me by your side in death.
Make me one within your glory.
And let the world once more see your favor.

For you are the fire at the heart of the world,
And comfort is only yours to give."


ooc: Diplomacy 27

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Monday November 20th, 2017 11:44:02 PM

"Lets get the key" he says to Lanliss. " Its just too weird to not be part of what is going on. Should we try and join them again, or just follow along and get them when its dark enough."

He waits for Lanliss to answer before continuing

DM Mark - FIRE!  d20=2 ;
Tuesday November 21st, 2017 12:46:24 AM

As Emrys speaks up, things fall into place for Velarin. Both spellcasters surmise the satyr named Abraxus must be from a planar place called the Valleys of Twilight where Maab, the Queen of the Fey, holds sway. If this is true, he is indeed far from home. Velarin asks Dulcet to keep this satyr safe until they can figure out how to return him to his home. Then he and Emrys Teleport back to Magpie Crossing without mishap.

About that same time in Magpie Crossing, a mad man in a tin hat is leading his flock away from the Manor telling them to pay no attention to the lost, as they may not understand the darkness until it takes them. A few stay, looking pleadingly at Baslim who spoke of turning toward the light. Baslim then leads those few in prayer. (Nice prayer!)

Edson and Lanliss discussing wresting whatever key he seemed to have from the man, though they decide to let him go for now. (I’m happy to let you catch up with this guy the next day, but I wanted to move the game ahead for everyone.)

All are startled as Emrys and Velarin suddenly *POP* back into town, just outside the Manor where the party usually resides. It is in the afternoon.
-----------------------------
Later, in the wee hours of the night (about 2 AM) Brom, Barratore, and Velarin are on patrol. The rest of the party is in bed, and are awakened by a loud BOOM! (Forgive me if I got wrong who is where. Let me know if I need to adjust.)

Brom, Barratore, and Velarin on patrol see a glow on the other side of town! Fire! They are about 2 rounds away at a dead run.

Edson, Lanliss, Baslim and Emrys are in the Manor in their sleeping clothes and wake to see an odd glow in their south-facing windows - there is a fire nearby! It takes them a round to shake their sleep and gather their wits. They hear shrieks and cries very close by!

(We are in combat rounds.)


Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday November 21st, 2017 10:14:17 AM

After taking time to wake up Lanliss takes his short dagger and shortsword and get ups quickly.
Fire ! He shouts he get whatever clothes he has near him ( short shirt)
And goes quickly to the area of the fire.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet  d20+5=24 ;
Tuesday November 21st, 2017 11:03:33 AM

Knowing what the procedure is for a night Fire, the fighter acts quickly to raise the alarm.
Know Local 24
That would is the priority, waking the fire brigade to come out and battle the blaze. Hopefully he is able to do this while heading to the blaze himself. Given the atmosphere of late, he does not plan to be surprised if the fire was intentional and there was an upstart godling to put down. The thought provides a brief smile as he realizes how happy Brom would be. The barbarian might actually tear up.

Barratore's speed is 40'

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Tuesday November 21st, 2017 11:11:14 AM

The sound of the BOOM!!! causes Brom head to snap in that direction. With the speed of an air (earth) elemental, Brom begins to sprint towards the fire. He moves 150-ft or as much as straight lines will allow.

Note: Brom has a movement of 30-ft and can run at x5 movement with the Run feat. His armor is mithril which is considered medium armor for the purpose of movement.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Tuesday November 21st, 2017 11:11:55 AM

Velarin moves toward the fire With Barratore at a dead run, Yelling FIRE! as loudly and as often as he can.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Tuesday November 21st, 2017 10:44:31 PM

"Always at night" he mutters to himself. "Always..." he shakes the sleep from himself, grabs his rings, his kukris and mithril shirt. He heads out and bangs on the doors for the others, though he is short they are awake.

He waits to see if they come out before heading out, and then jogs over to the flames. He is sure his friends on patrol will already be there.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday November 21st, 2017 11:37:50 PM

"Not good. Not good at all." Baslim grabs his staff and joins the others in jogging toward the flames.

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+18=22 ;
Tuesday November 21st, 2017 11:43:16 PM

"Not AGAIN!" Emrys growls, rebuking the fates... "What woe is this yon devils make?" Away to the window, he flew like a flash, tore open the shutters and threw up the sash. The moon on the breast shown all in a glow, out shined by hellfire set upon objects below. Green witchfire envelops his angered eyes, as he speaks eldritch words and takes mount to the skies!

(Casting Windwalk. Duration 14 hours. max speed: 600ft per round.)

More rapid than eagles, in house robes he came ... most eager to find someone to blame! (Perception: 22)

DM Mark - FIRE! 
Wednesday November 22nd, 2017 5:20:24 AM

Lanliss and Brom hear the noise and run. They can see a glow in the distance, and should reach what appears to be a fire at the end of next round. Barratore sprints ahead of them, and will likely get there first. As Barratore runs he yells, “Fire!” to alert the town. (Lanliss and Brom are about 150’ away, Barratore is about 100’ away.)

Edson, Lanliss, Baslim and Emrys are in the Manor. As they wake, they can feel an unnatural heat in the air.

Lanliss and Baslim grab the weapons. Edson does too. He also grabs his armor (a chain shirt takes 1 minute to put on, or 5 rounds at -1 to the AC bonus.)

Emrys is upstairs and looks out the window, south towards the bakery (which is about 250 feet south of the Manor.) He halfway expects to see reindeer, but it’s quite the opposite. The area looks to be on fire, and he can feel an impressive amount of heat through the window! There is smoke and flame. And he can almost make out some medium sized figures moving in fire and smoke, but it’s hard to see anything clearly.

Here is your Map.

For reference, here’s Magpie Crossing. The Manor is building 12 on this map.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Wednesday November 22nd, 2017 11:02:06 AM

Velarin continues towards the fire, trying to keep up with Brom and Barratore.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Wednesday November 22nd, 2017 11:44:28 AM

Lanliss keeps going forward, his sleepy mind getting more awake with each foot step taken.
Hopefully he thinks, it will get warmer as we get closer to the fire.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 178/178 Character Sheet 
Wednesday November 22nd, 2017 4:38:08 PM

Barratore heads for and crosses the bridge coming from the west along the road. As he was closing, he was thankful taht the fire seems to have at least sprung up a relatively open space, Hoping someone can hear him, knowing much of the group is will be coming from the manor he yells as loud as he can "Get to the houses and make sure they get out!"

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Wednesday November 22nd, 2017 10:23:13 PM

(I wish to change the spell I cast last round ... I didn't know about the 5-round transition time between mist and solid forms. Not at combat spell ... If you allow, thanks :)

(Emrys casts Beast Shape III and takes the form of a Witchcrow (small magical beast). Duration: 14 min. Fly speed: 90ft., Darkvision 60-ft, AC: 17.)

The jet black crow with glowing green eyes (aka Emrys) streaks across the night's sky towards the fire.

(Natural flight allows the Run action: 90ftx3 = 270-ft)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Wednesday November 22nd, 2017 10:51:45 PM

"Screw it" Edson says, as he throws the chain shirt on his bed." I a too fast for most to hit." He tries to build himself up.

He heads out with the others, noticing the unusual heat.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Wednesday November 22nd, 2017 11:48:05 PM

Baslim continues jogging toward the fire.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=24 ;
Wednesday November 22nd, 2017 11:50:49 PM

Brom continues to run towards the fire, following Barratore's path across the bridge. He too begins shouting fire and moving to the homes closest in order to get people out of harm's way.

Perception DC 24

DM Mark - FIRE! 
Thursday November 23rd, 2017 3:11:00 AM

(Oops. I had Lanliss in two places last post. Sorry about that, he was in the Manor.)

Velarin, Brom and Barratore continue their run across town, reaching the site of the fire. Barratore gets there first. Brom and Barratore shout as they go for people to get to safety.

Lanliss, Edsom and Baslim dash out the door toward the fire, moving 90’ (Currently 60’ north of the edge of the map.) Emrys casts a spell and changes shape into a raven. He flies 120 feet toward the fire. (He is currently 30’ north of the edge of the map. A raven has a speed of 40’)

Ugh - the heat is oppressive. Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat. No telling what entering the fire/smoke might do.

As you watch, three medium figures emerge from the fire. The have snakelike bodies and carry spears. They seem to hiss with anger. Spines of crackling flame dance along the creature's blackened, fiery-red scales. They shout in a hissing, crackling language. In Ignan -
Highlight to display spoiler: {”Who has brought us to this place? You shall pay!”}

Here is your Map - Use Rd 1 tab

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss -
Edson -
Baslim -
Evaris -
Brom -
Barratore - Non-lethal Damage - 1
Velarin -

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Thursday November 23rd, 2017 6:41:25 AM

Barratore turns to Brom "Alright big fella, this should help you mostly ignore any fire damage for quite awhile. Happy hunting"

V casts resist energy(fire) on Brom. Then moves 30' to L27

resist fire: duration 130 minutes, subject and equipment gain resist fire 30 for duration of spell.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Friday November 24th, 2017 12:18:56 AM

Edson sees the creatures and heads closer to them, he stops about 30' away, waiting to see if Brom and Barratore wade in.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 177/178 Character Sheet 
Friday November 24th, 2017 2:38:43 PM

Barratore takes a few steps forward, deciding not to instantly attack. He has no idea what the creatures just said, but holds up his left arm above his head, fingers spread wide. His right, is out slightly to the right and his weapon is still secured in its scabbard. "Anyone know what they just said? V?"



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=35 ;
Friday November 24th, 2017 3:36:20 PM

"Alright!" He says "Let's rock."

Brom runs to Barratore's side. Seeing the fiery snake creatures, he shouts out "Hey! Ya wanna burn my town, I'm gonna send ya back to the bonfire ya came from."

Protection from fire

Perception DC 35

DM Mark - FIRE!  d20+13=30 ; d8+7=9 ; d6=6 ; d20+11=23 ; d8+7=8 ; d6=1 ;
Friday November 24th, 2017 5:01:25 PM

Velarin hits Brom with Resist Energy(Fire) and moves up. Brom move up toward Barratore and shouts at these fiery, serpent-like creatures. Neither he nor Barratore are sure what the creature said. Barratore hesitates and asks, "Anyone know what they just said? V?"

Lanliss, Edson and Baslim move up, but stop short to survey the situation. Emrys in the form of a raven flies ahead and surveys the situation.

One of the strange creatures move to a nearby building. Emrys can see smack the building with his tail, and the siding starts on fire! He says in a crackling voice (Ignan) - Highlight to display spoiler: {”Burn it down boys - let’s make this place look a little more like home. We’ll show them to use more care opening gates!”} You see a family fleeing this building from the other side near the water.

Another move up and throws a flaming spear at the unarmored Edson. It hits him, inflicting 9 damage, and while the flames go out, it still inflicts an additional 6 damage! Similarly, Lanliss is hit for 8 damage, and another 1 point of fire damage.

Townsfolk begin to emerge in the darkness. The fire casts dancing lights about. Some begin to direct others to get buckets and pans!

Knowledge Planes DC 17 - Highlight to display spoiler: {These are creatures known as Salamanders, native to the Elemental Plane of Fire.}

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 2 tab. Move yourselves on the map.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 1, Lethal Damage - 15
Edson - Non-lethal Damage - 1, Lethal Damage - 9
Baslim - Non-lethal Damage - 1
Emrys - Non-lethal Damage - 1
Brom -
Barratore - Non-lethal Damage - 2
Velarin -

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Friday November 24th, 2017 5:46:10 PM

(Sorry for not posting, I was out of commission last night. Thankfully I'm making a recovery.)

Emrys, the raven, lands on the roof of the residence (AA-9) and transforms back into his half-breed witchy self. He prepares an devastating spell for the fiery creature below.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 62/78  d20+6=20 ; d20+16=27 ; d4=2 ; d20+16=26 ; d20+11=12 ; d8+2=10 ; d4+1=3 ; d8+2=3 ;
Saturday November 25th, 2017 10:44:30 AM

" You kidding..." Edson says as he runs the 10' to the first salamander.

"They're salamanders" he yells .

Hit ac 27 10 dmg
Hit ac 26 3 dmg
Hit ac 12 3 dmg

Knowledge planes 20


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=27 ;
Saturday November 25th, 2017 4:05:33 PM

Velarin's Helm allows him to understand their language, and he recognizes the creatures(know planes 27)

"It appears these are salamanders from the elemental plane of fire. They believe we have brought them here unwillingly by opening a gate between our planes. They are displeased with this, and intend to burn everything to the ground."

"Emrys! Baslim! I can do nothing to put out fire, just create it! can either of you stop the burning?"

realizing he is losing ground in the race to get to the battle, V casts fly and moves straight up 30'

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs) 
Saturday November 25th, 2017 4:07:32 PM

"I believe i can return them to their plane if someone can quickly negotiate a momentary truce in the hostilities until I get there"

DM Mark - FIRE!  d20+15=28 ; d8+7=10 ; d20+13=30 ; d8+7=15 ; d20+13=19 ; d20+8=10 ; d20+8=13 ; d20+13=15 ;
Monday November 27th, 2017 1:33:10 AM

Emrys lands on a nearby roof and sheds his raven form.

Edson responds to the salamander’s attack and rushes to inflict 10 damage on the nearest salamander. (single attack since you moved 10’.) He yells, “They’re salamanders!”

(Brom - sorry I got your movement wrong. I changed where Brom is.)

Velarin casts Fly and rises 30’ into the air. He shouts, "It appears these are salamanders from the elemental plane of fire. They believe we have brought them here unwillingly by opening a gate between our planes. They are displeased with this, and intend to burn everything to the ground."

"Emrys! Baslim! I can do nothing to put out fire, just create it! can either of you stop the burning?”

"I believe i can return them to their plane if someone can quickly negotiate a momentary truce in the hostilities until I get there."

This alerts and alarms the locals in the area.

The salamander at the base of the house Emrys in on charges forward and skewers one of the townsfolk. The man shouts for his family to head to the river. As he turns to go that salamander strikes again, laughing, and kills the man. His family screams and plunge into the river with a splash! “Papa, no!”

That salamander laughs a crackling laugh standing over the dead man. In Ignan - Highlight to display spoiler: {”This is more fun than I thought! We’ll eat well tonight boys! Bring out the others!”} Another replies Highlight to display spoiler: {”It is long since I feasted on man-flesh.”}

Many more salamanders emerge from the fire and smoke, and along with them some huge creatures looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn. Fire licks up the side of the residence Emrys has landed on. The fire consuming the bakery grows.

Knowledge Planes DC 15 - Highlight to display spoiler: {These huge creatures are fire elementals of some sort.}

The salamander facing Edson (AC 21 without armor?) attacks him, missing all three times. Another runs up to him.

A salamander attacks Lanliss (AC 22 without armor?) and also misses.

Shouts of “Fire! Fire!” can be heard from the locals as word spreads. The lingering sense of dread has been replaced by an urgency to deal with this current emergency. Some guards arrive as well. Some a calling for a bucket brigade to put out the fire, others are worried there is a bigger threat.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 3 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 2, Lethal Damage - 15
Edson - Non-lethal Damage - 2, Lethal Damage - 9
Baslim - Non-lethal Damage - 2
Emrys - Non-lethal Damage - 2
Brom - Non-lethal Damage - 1
Barratore - Non-lethal Damage - 2
Velarin - Non-lethal Damage - 1

Salamander 1 - Damage - 10
Salamander 2 - Damage -
Salamander 3 - Damage -
Salamander 4 - Damage -
Salamander 5 - Damage -
Salamander - Damage -
Salamander 7 - Damage -
Salamander 8 - Damage -
Salamander 9 - Damage -
Salamander 10 - Damage -
Salamander 11 - Damage -
Salamander 12 - Damage -
Elemental 1 - Damage -
Elemental 2 - Damage -
Elemental 3 - Damage -
Elemental 4 - Damage -

Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic  d20+22=36 ;
Monday November 27th, 2017 4:33:17 AM

(Knowledge [Planes]: 36)

Responding to the others calling them Salamanders, Emrys only takes the time to say, "Yes, I know!"

Emrys moves to the edge of the roof (V-9) and notices the Salamander who set fire to the residence. It looks like he is moving away from the group to go cause trouble elsewhere. He can't let this happen. He speaks eldritch words of power and a burst and crackle of green witchfire envelops the outsider!

(Casting Banish Immortal on the Salamander(R-11). This spell is a Woldian spell, originally for the Soul Seeker, but it is now a Bloodwitch spell as well. I assume the bloodwitch benefits from what a Soul Seeker is granted by the spell's description ... which is a DC bonus equal to half the caster's level +7. Therefore the Salamander needs to make a Will Save: 32 vs. being banished to it's home plane.)

Emrys hopes the transition of being torn between the Living Wold and the Plane of Fire is as painful as possible.

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Monday November 27th, 2017 7:03:55 AM

Lanliss begins to see all the Salamanders appearing and hears a shouts of a man.
Things are really going out of hand this time, he thinks to himself.
He looks for a spot further a head and runs to it while shouting, Hey Fire Lizards !
Why don't you fight me !
Hopefully this distraction will work, Lanliss thinks.
He steadies his dagger for a defensive measure, waiting for the salamanders to bite him.

Lanliss takes a total defensive action.
Lanliss moves to AN 5.

------------------------------------------------
Lanliss - Non-lethal Damage - 2, Lethal Damage - 15

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+20=23 ; 13d6+20=65 ; d20+15=29 ;
Monday November 27th, 2017 8:01:19 AM

V, currently 30' in the air, uses his fly spell to fly 60' to T19 (unable to move myself on map)

"The giant campfires are elementals of a sort(know planes 23). there can be no peace! Kill them all!"

V then tries to do as much damage as possible to as many opponents as possible, and targets the salamander at AF11 with a chain lightning, also affecting every bad guy within 30' of him. (damage 45+6=51. reflex save for primary is DC 25, all others save at DC 23 for 1/2 damage)(If they have SR, check is 29)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+20=29 ; 6d6+26=45 ;
Monday November 27th, 2017 9:52:29 AM

Brom moves up to AG23 (I can't edit the page from work.) He brings down his sword into the creature. "Set my town on fire! Yur done."

Attack (PA, IVS): AC 29, damage 45

ooc: all good. you have a lot to keep track of.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 176/178 Character Sheet  d20+26=36 ; 6d8+27=48 ;
Monday November 27th, 2017 9:19:06 PM

Barratore pulls his sword and moves in, they were here to fight and that is what he and Brom would give them. Barratore charges north 15' and strikes either S11 if still alive, or S10

10' reach PA, Gtr Vital Strike, Penetrating Attack; Charge Hit AC 36 Dmg 48
+3 Bastard Sword
Feat ignore 5DR

Barratore is large and occupies 4 squares [AE-AF/23-24]

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 62/78  d20+16=36 ; d20+16=25 ; d20+16=29 ; d20+11=29 ; d8+2=5 ; d8+2=6 ; d4+2=4 ; d8+2=7 ;
Monday November 27th, 2017 11:33:59 PM

"Snake breath.... Names Edson Kazil... incase you want to know who banishes you.

Hit ac 36(Crit confirmed for 25) 11 dmg if crit, 5 if not
Hit ac 29 4 dmg
Hit ac 29 7 dmg

DM Mark - FIRE!  d20+8=27 ; d20+9=19 ; d20+9=17 ; d20+9=18 ; d20+9=21 ; d20+9=29 ; d20+9=25 ; d20+18=26 ; d20+18=19 ; d20+18=24 ; d20+13=24 ; d8+7=14 ; d6=4 ; d20+17=25 ; d20+17=27 ; 4d8+6=18 ; 4d8+6=22 ; d20+13=33 ; d20+13=19 ; d20+8=26 ; d20+8=28 ; d20+8=12 ; d20+8=17 ; d20+13=29 ; d8+7=9 ; d8+7=8 ; d8+7=12 ; d3=3 ; d8+7=14 ; d6=6 ; d6=5 ; d6=3 ; d6=3 ; d20+15=29 ; d20+13=26 ; d8+7=12 ; d6=3 ; d20+8=21 ; d20+8=28 ; 2d6+2=7 ; d20+17=37 ; d20+17=23 ; 2d8+6=13 ; 2d8+6=18 ; 2d8=11 ; d20+13=28 ; d20+8=20 ; d20+8=18 ; d20+17=23 ;
Tuesday November 28th, 2017 1:19:13 AM

As more fire creatures emerge from the fire, the party steps up their game!

Emrys sees the salamander below him gloating over the man he just killed. With a flash of green witchfire, he banishes the creature back to his native plane. (I’ll allow the +7 for this casting only. This spell is being edited to allow +¼ bloodwitch levels, so next time your adds will be +3.)

Lanliss moves forward 20’, though doing so provokes three attacks of opportunity. Who knew those fire elementals had a 15’ reach? A salamander misses, as does an elemental. But one fire elemental hits him 22 damage.

Velarin has had enough! He unleashes Chain Lightning. It arcs to one, and then across to 8 others! Electric energy crackles through them as they go momentarily rigid. Some save, most do not.

Brom pushes forward and slams his sword into the nearest salamander. Barratore, not to be outdone, moves forward and drops the salamander Brom struck.

Edson strikes out at one of the salamanders in front of him.

Baslim watches quietly. A salamander jabs at the hapless cleric for 15 damage. Then he hits with his tail for 7 more damage.

The two salamanders on Edson hit with their burning metal spears four times for a total of 43 damage plus 15 fire damage for a total of 58.

The elemental near Lanliss strikes out at him twice, hitting once for 27 points of fire damage. Another elemental charges a building, slamming into it and setting it on fire.

Another elemental rushes forward and strikes a critical blow against Emrys for 42 damage!

Finally, one a salamander moves up to strike at Barratore and misses 3 times. Then an elemental advances on the minotaur, but it also misses.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 4 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 3, Lethal Damage - 15+22+27
Edson - Non-lethal Damage - 3, Lethal Damage - 9+58
Baslim - Non-lethal Damage - 3, Lethal Damage -15+7
Emrys - Non-lethal Damage - 3, Lethal Damage - 42
Brom - Non-lethal Damage - 2
Barratore - Non-lethal Damage - 3
Velarin - Non-lethal Damage - 2

Salamander 1, AC 22 - Damage - 10+22
Salamander 2, AC 22 - Damage -
Salamander 3, AC 22 - Damage -
Salamander 4, AC 22 - Damage - 51
Salamander 5, AC 22 - Damage - 51
Salamander 6, AC 22 - Damage - 51
Salamander 7, AC 22 - Damage - 51
Salamander 8, AC 22 - Damage - 25
Salamander 9, AC 22 - Damage - 25
Salamander 10, AC 22 - Damage -
Salamander 11, AC 22 - Damage - 45+48 - dead
Salamander 1, AC 22 - Damage - gone!
Elemental 1, AC 25 - Damage - 25
Elemental 2, AC 25 - Damage - 51
Elemental 3, AC 25 - Damage -
Elemental 4, AC 25 - Damage - 51


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  13d6=43 ; d20+15=27 ;
Tuesday November 28th, 2017 9:01:02 AM

(ooc: think V should be undamaged. He has yet to get within 50' of the fire)

Relatively unconcerned about Brom and Barratore, V targets S4 with another chain lightning. He makes a note to himself that they will need to hunt down the elemental that ran off towards the river and is now nowhere to be seen. (Damage to S4 and every bad guy within 30' of him is 49 on a fail, and 24 on a save. reflex Save is 25 for S4, and 23 for the rest. SR 27 if needed)

"One of them disappeared towards the river if someone gets a chance to free up and start looking for him."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish


Emrys Myrridanmyl, stephen f. ac16 hp 57/57. rituals: ward, sharing. rose temp control, detect magic 
Tuesday November 28th, 2017 11:24:29 AM

Emrys responds to Velarin, "Never mind that Salamander, I tore him from our realm and sent him to hell!"

(more to come later)

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing.  d20+23=30 ;
Tuesday November 28th, 2017 2:04:43 PM

Emrys get walloped by the fiery behemoth and he stumbles backwards in a moment of agony (5-ft step to U9). He turns to face the giant with gritted teeth and furious eyes.

(I'm not sure how to read these angled squares ... I'm unsure if I'm 15 or 20-ft away and if the added elevation of the roof is adding to it. Sounds like an algebra problem.)

"Ahhh... I made the big boy angry! Well, you can join your master!" His eyes erupt with eldritch power as he banishes the huge fire elemental that attacked him.

(Casting Banish Immortal on Huge Fire Elemental. Will Save DC 28. IF NEEDED: Casting Defensively: Concentration check: 30, which beats the DC 27 needed for casting a 6th level spell.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=32 ; d20+18=38 ; d20+18=38 ; d20+13=32 ; d20+13=19 ; 2d6+31=36 ; 2d6+31=39 ; 2d6+31=38 ; 2d6+31=38 ;
Tuesday November 28th, 2017 2:26:57 PM

Brom unloads on S10. His blood boils as he see the town catch fire from other sources of fire.

Attack (PA, Rage): AC 32, 38 (threat AC38 crit), 32 (threat AC19), damage: 36, 39 (+38 crit), 38

Rage: 1/32; Resistance to Fire (30)

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Tuesday November 28th, 2017 5:31:32 PM

(Forgot to include in my post. Emrys activates his Bramble Armor supernatural ability (free action), granted by the Plant domain, in case he gets whacked again. It only does 1d6+7 damage when struck, but it's something.)

Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Tuesday November 28th, 2017 9:17:58 PM

Lanliss keeps himself in a defensive stance, hoping not to be burned by the salamanders.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 175/178 Character Sheet  d20+24=32 ; d20+19=24 ; d20+14=18 ; 2d8+20=28 ; 2d8+20=31 ; 2d8+20=31 ;
Tuesday November 28th, 2017 9:52:21 PM

Barratore roars right along side of Broms's warrior yell. If Brom has taken out the salamander, Barratore steps forward a few feet and attacks the raging living fire in front of him.

10' reach PA, Penetrating Attack; Hit AC 32/24/18 Dmg 28/31/31
+3 Bastard Sword
Feat ignore 5DR

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=27 ;
Tuesday November 28th, 2017 11:28:50 PM

Baslim moves away from the elemental (AI3) and heals himself.

ooc: Channel energy, 27 damage healed, 1 fast healing.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 62/78  d20+16=21 ; d20+16=28 ; d20+11=24 ; d4+2=5 ; d8+2=6 ;
Tuesday November 28th, 2017 11:47:10 PM

"I guess tonights the night I die... see you in a hundred years" he adds.

Hit twice for 5 and 6 dmg,.



DM Mark - FIRE!  d20+9=29 ; d20+9=29 ; d20+9=12 ; d20+9=16 ; d20+9=29 ; d20+16=19 ; d20+7=25 ; d20+13=17 ; d20+8=27 ; d20+8=27 ; d8+7=12 ; d6=3 ; d20+13=33 ; d20+13=20 ; d8+7=15 ; d6=4 ; d20+8=25 ; d8+7=9 ; d6=6 ; d20+8=24 ; d20+13=20 ; d20+8=18 ; d20+8=11 ; d20+17=22 ; d20+17=29 ; 4d8+6=21 ; d20+13=32 ; d20+8=11 ; d20+8=10 ; d8+7=10 ; d6=3 ; d20+17=18 d20+17=37 ; d20+17=24 ; d20+17=34 ; 4d8+6=22 ; 4d8+6=27 ;
Wednesday November 29th, 2017 1:34:08 AM

Velarin the mage looks across the battlefield from his high perch. He can see a large, smoldering, smokey area where flames exist without fuel. By contrast, the nearby bakery and a residence provide fuel for an actual fire. He also sees where the fiery creatures pose the most threat to his friends and unleashes a Chain Lightning spell there. Electricity arcs from his outstretched finger to one creature, and instantly arcs to those nearby.

Lanliss sees the electrical arcs whizzing by him and maintains his defensive stance.

Emrys clarifies that the missing salamander Velarin asked about was sent to hell. Which, it turns out, is not so bad for a salamander. Emrys takes a step back from the huge elemental that whacked him and again channels eldritch energy, sending it away.

Brom shrugs off the heat and attacks the salamander in front of him, killing the creature.

Barratore steps forward with a roar and swings three times, connecting once.

Edson strikes out at the salamder in front of him, hitting twice.

Baslim draws on the power of his god and releases 21 points of healing energy to his allies nearby. Then Baslim is attacked (AC 12 without your armor?), and hit once for 10, and burnt for 3 more.

Edson is hit for 12 damage, and burnt for 3 more damage. Lanliss is hit once for 9 damage, and burnt for 6 more by a salamander. Another steps up to the Lanliss and attacks, missing three times. Then the elemental smacks him for 21 points of fire damage!

One salamander move to the flour mill, attempting to light it on fire. Alas, it is a stone building, and he only manages to burn the door. Then he directs one of the elementals to attack Emrys, and it does. It moves up 45’ and misses the Bloodwitch.

Finally, at the goading of three salamanders, the elemental moves forward to Barratore and strikes the minotaur for 22 and 27 points of damage.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 5 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 4, Lethal Damage - 64-21+9+6+21=79
Edson - Non-lethal Damage - 4, Lethal Damage - 67-21+12+3=61
Baslim - Non-lethal Damage - 4, Lethal Damage - 22-21+10+3=14
Emrys - Non-lethal Damage - 3, Lethal Damage - 42
Brom -
Barratore - Non-lethal Damage - 4, Lethal Damage - 22+27
Velarin -

Salamander 1, AC 22 - Damage - 32+24+11
Salamander 2, AC 22 - Damage - 49
Salamander 3, AC 22 - Damage - 49
Salamander 4, AC 22 - Damage - 51+24
Salamander 5, AC 22 - Damage - 51+24
Salamander 6, AC 22 - Damage - 51
Salamander 7, AC 22 - Damage - 51
Salamander 8, AC 22 - Damage - 25
Salamander 9, AC 22 - Damage - 25
Salamander 10, AC 22 - Damage -
Salamander 11, AC 22 - Damage - dead
Elemental 1, AC 25 - Damage - 25 - gone!
Elemental 2, AC 25 - Damage - 51
Elemental 3, AC 25 - Damage - 49
Elemental 4, AC 25 - Damage - 51+28

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 126/178 Character Sheet  d20+24=27 ; d20+19=36 ; d20+14=27 ; d20+24=37 ; 2d8+20=26 ; 2d8+20=27 ; 2d8+20=36 ; 2d8+20=33 ;
Wednesday November 29th, 2017 7:17:05 AM

The attacks of the elemental sting and cause his skin to redden and elicit a grunt with each one. Barratore brings his shield about and slashes right to left and back again. Then with a heroic cry, he drives his blade into the creature.

10' reach, PA, penetrating strike Hit AC 27/36/27. Hero point additional action Hit AC 37
Damage 26/27/36/33

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  10d6=34 ;
Wednesday November 29th, 2017 10:26:17 AM

"Emrys! I'm running out of spells that aren't fire based! I'll work on the two between us, do you have something to help out Edson and Lanliss? They appear to be in a bit of a spot!"

V then flies 10' to V19, and looses an empowered lightning bolt through salamander 6 and elemental 2.(damage 57, 28 on a reflex save of 24)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged)  d20+23=35 ; d20+23=35 ; d20+18=20 ; d20+13=30 ; 2d6+31=38 ; 2d6+31=40 ;
Wednesday November 29th, 2017 12:55:00 PM

"V! Get me over there." He shouts out hearing the conversation between the two. He also shouts out for the rogues to hear. "Lanliss, Edson draw them closer this way if ya can!"

Meanwhile, he steps into the space next to Barratore and unloads on the fire elemental.

Attack (PA, Rage): AC35, 20, 30; damage 38, miss, 40

Perception DC 35

Rage: 2/32; Resistance to Fire (30)

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Wednesday November 29th, 2017 2:12:42 PM

Emrys gives Velarin a nod ... he too was very worried for his friends that are cornered by the large group of salamanders. However, he is currently being attacked by another fiery giant. Emrys looks for options, he's too far away for all of his crowd spells. Then an idea materializes and he winces at the possible implications. He begins to speak to himself, but he calls them out by name, "Alemi ... Gargul ... I know they're special to you ... you created them to help you in a time of great need. So don't take my next act as an insult ... more like I following by your example!"

IF Velarin kills Elemental 2 with his Lightning Bolt ...

Emrys begins to speak ancient draconic words of power. His body convulses as he begins to change form. His eyes become silvery ... claws appear where his hands and feet once were ... wings sprout from his back ... and suddenly Emrys becomes what appears to be a Silver Dragon! (scales and all)

He flaps his wings and takes to the air ... and he holds a position 60-ft above the ground (AB-3). He looks at the group of salamanders and then he sees Lanliss. "Lanliss ... I advise that you MOVE!!"

(Casting Greater Polymorph. Using Form of Dragon I option. Changing into Medium Silver Dragon.)

IF Velarin does NOT kill Elemental 2 with his Lightning Bolt ...

Emrys takes a 5-ft step, back and up the side of the roof, to T-8. He then casts the same spell and changes into a medium silver dragon. He starts to flap his wings as he prepares to take off.


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Wednesday November 29th, 2017 11:33:15 PM

Baslim runs up beind Edson, intones a quick prayer, and touches him on the shoulder to protect him from the elements.

ooc: Move to AK2. Cast protection from energy (fire) on Edson.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+16=32 ; d20+16=21 ; d20+11=15 ; d8+2=10 ;
Thursday November 30th, 2017 12:03:03 AM

Edson swings three times but only connects once. The sweat in his face makes him squint and miss.

DM Mark - Run Away! Run Away!  d20+16=34 ; d20+13=20 ; d8+7=12 ; d20+13=30 ; d20+13=15 ; d8+7=12 ; d20+17=24 ; 4d8+6=29 ; d20+13=18 ; d20+13=19 ; d20+13=24 ; d20+13=32 ; d8+7=15 ; d8+7=13 ; d8=3 ; d8=3 ; d8=7 ; d8=1 ; d4=2 ;
Thursday November 30th, 2017 2:17:13 AM

Barratore strikes the Elemental before him, killing the creature in a single stroke and then moves up. Brom seizes the advantage and runs forward. He can see that the salamander in the fire is the most injured of the three. Brom don’t care about no fire, and so he hits the creature with a killing blow. He yells for Velarin to get him to the Lanliss and Edson, and then yells to the rogues to draw the creatures toward him.

Velarin moves a bit, and then unleashes a [b]Lightning Bolt[/i] on the elemental threatening Emrys. It saves, but is badly hurt. Emrys steps back and changes into the form of a Silver Dragon! (Velarin is on the roof, and the lightning bolt emanates from his finger, so he was unable to hit both the salamander and the elemental.)

Lanliss continues in his defensive stance.

Edson feels the heat so near this fire. He fights on against the salamander in front of him, striking for 10 damage.

Baslim can see Edson is in trouble and heedless of the salamander in front of him, he rushes up and casts Protection from Energy (Fire) on Edson. The salamander seizes the opportunity and strikes the brave Baslim for 12 damage.

The salamanders near Brom lash out, but more out of fear than malice. One hits for 12 damage. They glance at each other and run for the safety of the flames and smoke. (Both Brom and Barratore get attacks of opportunity on these two as they leave. Visibility in the smoke and flames is limited to 5’.)

The salamander nearest Velarin sees this third discharge of lightning and has had enough. He also retreats to the flames, but remains visible at the edge. The Elemental is not as smart, and moves to attack Velarin. In a low voice like the roar of a furnace it says in Ignan, Highlight to display spoiler: {”Die lightning man!”} It hits for 29 damage. (He must make a DC 20 reflex save or catch fire and take an additional 6 damage.)

Two salamander strike at Edson - both miss! He can see the fear in their fiery eyes as they retreat toward the flames (provoking attacks of opportunity.)

Likewise, two salamander strike at Lanliss, but one hits dropping the rogue unconscious. Then they also retreat toward the flames.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 6 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 5, Lethal Damage - 79+15 - dying!
Edson - Non-lethal Damage - 4, Lethal Damage - 61
Baslim - Non-lethal Damage - 5, Lethal Damage - 14
Emrys - Non-lethal Damage - 3, Lethal Damage - 42+12
Brom -
Barratore - Non-lethal Damage - 5, Lethal Damage - 49
Velarin - Lethal Damage - 29

Salamander 1, AC 22 - Damage - 67
Salamander 2, AC 22 - Damage - 49
Salamander 3, AC 22 - Damage - 49
Salamander 4, AC 22 - Damage - 75
Salamander 5, AC 22 - Damage - 75
Salamander 6, AC 22 - Damage - 51
Salamander 7, AC 22 - Damage - dead
Salamander 8, AC 22 - Damage - 25
Salamander 9, AC 22 - Damage - 25
Salamander 10, AC 22 - Damage -
Salamander 11, AC 22 - Damage - dead
Elemental 2, AC 25 - Damage - 79
Elemental 3, AC 25 - Damage - 49
Elemental 4, AC 25 - Damage - dead


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+18=34 ; d8+2=6 ;
Thursday November 30th, 2017 6:15:29 AM

Edson slashes the salamander for 6 dmg as it retreats.

He rushes over to Lanliss and begins dragging him away from the heat.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 88/88, extended mage armor(24 hrs)  d20+14=18 ; d20+20=40 ;
Thursday November 30th, 2017 10:32:50 AM

Velarin reels in pain as the elemental reaches up and hits him while he is 30' in the air. V again feels agony as the blow also ignites his clothing, catching him on fire(reflex 18. stupid die roller).

"Sorry Brom, I'm a little busy at the moment trying not to get killed. It looks like they are pulling back into the flames. I'm gonna leave big ugly here for you and Barratore to finish off."

V then casts a Dim Door defensively(concentration check 40) and appears at AL2 next to Shepherd, where the wizard starts trying to put out the fire engulfing him.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (201/207 raged); DR 3/- (6/- raged)  d20+23=33 ; 2d6+31=36 ; d20+23=40 ; 6d20+31=112 ; 6d6+31=50 ;
Thursday November 30th, 2017 11:42:39 AM

ooc: AoO: AC 33, damage 36

Brom moves to AA18.

"I got. I'll give'em somethin' else ta think about." Brom takes a big swing at the elemental and makes contact with the fire creature.

Attack (PA, Rage, IVS): AC 40; damage 50

Rage: 3/32; Resistance to Fire (30)



Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Thursday November 30th, 2017 2:10:32 PM

(Mark - You added +12 to Emrys' damage amount this last round, but he wasn't attacked?)

Silvery Emrys takes to the air and flies over near his friends (AF-4, 20-ft above ground). He realizes he doesn't have the movement to position himself where he'd like ... but he can do something else until then.

"What's this gentlemen?," he says to their fiery visitors, "Where are you going? This PARTY is only getting STARTED!" He says with a slightly wicked chuckle. He then mutters a few words and a gestures with his clawed hand. Bramble erupts from ground in and around the group of salamanders and elemental. He knows the wall will begin to burn immediately, but it will take far too long before it burns away ... especially after what he has planned.

(Dragons and people in dragon form can cast spells with only Verbal and/or Somatic components ... i looked it up :)

(Casting Wall of Thorns in the area of the Salamanders and Elemental. Effect: Fourteen 10-ft Cubes. Normal fire does NOT harm the barrier ... only magical fire works, takes 10-minutes to burn away. Each salamander and elemental, takes 25 damage minus their AC (Dex bonus to AC doesn't count). Duration: 140 minutes.)

(While in Dragon form, Emrys has an AC 20 and 29/71 hitpoints.)

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 125/178 Character Sheet  d20+24=37 ; d20+24=32 ; 2d8+20=31 ; 2d8+20=35 ;
Thursday November 30th, 2017 5:48:08 PM

As the two salamanders retreat, Barratore's blade flashes out at them and catches them both in lightning succession
Combat Reflexes AoO Hit AC 37 and 32 Dmg 31 and 35

V is in good hands and even though Emrys is looking impressive, Barratore heads out that direction to get to Lanliss and Edson. He moves right past the Salamander in the flames and simply gives him a wink. "Don't go now where, Brom will be right with you"
Rounding the fire he spies 2 more salamanders, "Don't run off now like your pals! I ain't through with all of you yet!"

move 80' to AI/AJ-8/9

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday November 30th, 2017 11:06:50 PM

Baslim joins Edson, grabbing one of Lanliss' arms to help drag him away. "I have a word of recall spell prepared, just in case. I can teleport to the manor house if there is anything there that can help us." He looks at the raging conflagration and shakes his head. "There is little my spells can do against these creatures."

DM Mark - Run Away! Run Away!  d20+5=13 ; d20+5=23 ; d20+5=24 ; d20+5=13 ; d20+5=19 ; d20+6=26 ; d8=4 ; d8=4 ;
Friday December 1st, 2017 2:12:40 AM

Edson lashes out at the salamander as it runs away, and then turns his attention to the fallen Lanliss. Lanliss is dying.

On fire, Velarin reels from the elemental’s attack and Dimension Doors over to Baslim. He takes 8 burning damage as he starts putting out the fire on his clothing. Baslim moves away from the burning Velarin to take an arm of the dying Lanliss as he laments that he has no spells that are effective in this situation.

Emrys moves and creates thorns within the fire. (In the future, kindly let me know where these are. Sorry about that 12 damage. It’s properly reassigned to Baslim. Also, I placed Emrys at 60’ from his former position.)

As the salamanders before Brom and Barratore move away, Brom hits one and Barratore hits both. One dies, and the other screams as it disappears into the flames. Then Brom moves and slams into the fire elemental, killing the great creature. The smouldering remains lay in a heap before him.

Barratore move toward his teammates, stopping to stand by a terrified salamander. A sad, terrified salamander trapped in brambles.

The salamanders are having a very bad day. And it was going so well. They attempt to move through the thorns and get torn up on the process.

In Ignan, Highlight to display spoiler: {
“Ahhhh. What is this?”
“Kurrak, you said this was going to be easy. You said we’d eat well. This is all your fault.”
“Oooo, don’t you blame me Tesssak! You come up with a plan next time!”
“I was the one that noticed that gate, but you said we should go through. Really bad idea!”
“Yer both idiots! We’re gonna die.”
“Lemme outta here.”
“Ouch! These things hurt!”
}

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 6 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 6, Lethal Damage - 79+15 - dying!
Edson - Non-lethal Damage - 4, Lethal Damage - 61
Baslim - Non-lethal Damage - 6, Lethal Damage - 14+12
Emrys - Non-lethal Damage - 4, Lethal Damage - 42
Brom -
Barratore - Non-lethal Damage - 6, Lethal Damage - 49
Velarin - Non-lethal Damage - 1, Lethal Damage - 29+8

Salamander 1, AC 22 - Damage - 67+6+6
Salamander 2, AC 22 - Damage - 49+6+6
Salamander 3, AC 22 - Damage - 49+6+6
Salamander 4, AC 22 - Damage - 75+6+6
Salamander 5, AC 22 - Damage - 75+6+6
Salamander 6, AC 22 - Damage - 51
Salamander 7, AC 22 - Damage - dead
Salamander 8, AC 22 - Damage - 25+31
Salamander 9, AC 22 - Damage - 25+36+35 - dead
Salamander 10, AC 22 - Damage - dead
Salamander 11, AC 22 - Damage - dead
Elemental 2, AC 25 - Damage - dead
Elemental 3, AC 25 (DR 10) - Damage - 49
Elemental 4, AC 25 - Damage - dead

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 51/88, extended mage armor(24 hrs) 
Friday December 1st, 2017 11:30:46 AM

"Sheperd! Lanliss needs some healing in a bad way"

If Sheperd tends to Lanliss' injuries, V will continue to put out the fires engulfing himself. If Sheperd doesn't, V will call forth a potion of cure moderate from his haversack and Move to Lanliss' side.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Lanliss Drakeguard (Michael A) HP69/98 AC:26 touch:19 flat:18 cmd:28 
Friday December 1st, 2017 11:51:07 AM

Lanliss collapses to the floor,
His skin smells a little bit funny, as if he was a chargrilled meat.
His vision is blurry and dark he hears voices.
He tries to stand up but alas his body won't budge.

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Friday December 1st, 2017 1:52:58 PM

Emrys lands at a more tactical position near the salamanders (AH-5). Frosty breath gently wafts from his toothy maw as he grins menacingly at the salamanders. He gives Barratore a wink. He then turns his attention to the burning residence from where he just came. He he twiddles the fingers of his claw in that direction ... and suddenly a great rush of water splashes down over the burning wall of the residence.

(Casting Create Water ... targeting the edge of the residence's burning roof and wall below. Range: 60-ft. Effect: 28 gallons of water.)

He then looks to poor Lanliss. Why hasn't Baslim healed him ... talking about taking him to the manor house? Baslim is a vastly superior healer when compared to himself ... he's a font of positive energy ... health and vitality streams from his every pore ... something must be wrong!

"Dear Baslim, do you need any assistance? I can stabilize poor Lanliss with a touch."

DM Mark - Run Away! Run Away! 
Friday December 1st, 2017 1:58:14 PM

(Dang it. I forgot those Fire Elementals have damage reduction 10. I also forgot to possibly light more people on fire than Emrys. Oh well, errors in the party's favor.)

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (201/207 raged); DR 3/- (6/- raged) 
Friday December 1st, 2017 3:53:45 PM

ooc: If one of you brainy types understands them,

...post edited by the DM...

Just thought I would mention it for you genius-type PCs

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 124/178 Character Sheet  d20+24=39 ; d20+24=35 ; d20+14=20 ; 2d8+20=28 ; 2d8+20=28 ;
Friday December 1st, 2017 4:01:15 PM

Barratore is all business as Emrys lands. "If you can help with the fires, I'll finish this off." He then yells past the creatures he is about to kill and further into the fire and Brambles where others have fled. There's no hiding! No Hope for you and no reprieve from my blade!"

Barratore cuts into the first one before him. PA Hit AC 39 Dmg 28

He then cuts down the other within his reach PA Hit AC 30 Dmg 28 (clicked too fast. 2nd swing at -5 thus the roll of 35 becomes AC 30)

He is not overly fond of going into the fire and Brambles, but it's not likely they will come to him. Barratore prepares himself for his payment of pain


Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Friday December 1st, 2017 4:31:57 PM

"Dear Barratore, I can dispatch them all, most painfully, with this dragon's frost breath ... or do you want the pleasure?"

Emrys Myrridanmyl, stephen f. ac16 hp15/57, nonlethal3. rituals: ward, sharing. 
Friday December 1st, 2017 4:36:43 PM

(ooc: Ignan is one of the few languages Emrys doesn't know, so he hasn't understood a word yet ... and he hasn't been given a reason to try.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78 
Friday December 1st, 2017 11:33:13 PM

Edson drags Lanliss far enough away from the heat, but not far enough away to miss out on healing. "Lanliss needs help, " he yells. "He's gonna die. "

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (201/207 raged); DR 3/- (6/- raged)  d20+23=43 ; d20+23=36 ; 6d6+31=59 ; 2d6+31=40 ;
Sunday December 3rd, 2017 1:40:42 PM

Brom moves in and destroys S6, moving to AE16.

Attack (PA, Rage, IVS): AC 43 (threat AC 36 crit); damage 99

Rage: 4/32; Resistance to Fire (30)

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=31 ;
Sunday December 3rd, 2017 11:32:11 PM

Baslim channels energy to heal his friends, and excludes the elementals.

ooc: Heal 31 damage.

DM Mark - "There's no hiding! No Hope for you and no reprieve from my blade!"  d20+6=22 ;
Monday December 4th, 2017 1:33:34 AM

Velarin shouts to Baslim to attend to the dying Lanliss, and then he finishes putting out his flaming clothing.

In his dragon from, Emrys calls forth water to dampen the fire nearby. He’s worried about Lanliss, and offers to heal him if Baslim cannot.

Barratore tells Emrys he can handle these creatures if Emrys can put out the fires. They he makes good on this, killing the salamander next to him and further wounding the next one.

Edson drags Lanliss away fromt the flames, frantic to save the rogue. (Emrys and Lanliss are actually a couple squares off the board, beyond the burn of the flames, but still within 30 feet of Baslim.)

Brom charges the nearest salamander and cleaves the thing in two!

Baslim draws in the power of his god, and releases it in a wave of healing energy healing Baslim, Velarin, Emrys, Edson, and Lanliss for 31 points (and removing all non-lethal damage.) He also heals salamanders S3, S4, and S5 for the same amount in the process. (Baslim can only exclude two opponents - S2 and E3.)

Lanliss wakes up.

The salamanders and the elemental remain, seemingly trapped. The thorns begin to burn, but verrrry slowly. The fire has diminished in the residence thanks to Emrys. The bakery is on fire, and the wooden floor inside the stone mill has also caught fire.

The salamanders utter some things in Ignan (I don’t think anyone here can speak Ignan.)

A couple guards peek around the corner and ask if it’s safe for the townsfolk to form a bucket brigade to put out the fire. Brother Daevon and Lord Hmitri have also arrived on scene.

Anyone within 50’ of the fire/smoke area takes 1 point of non-lethal damage per round from the heat.

Here is your Map - Use Rd 7 tab. Please move your character on the map or let me know where you go.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 0, Lethal Damage - 79+15 - dying!
Edson - Non-lethal Damage - 0, Lethal Damage - 61
Baslim - Non-lethal Damage - 1, Lethal Damage - 14+12
Emrys - Non-lethal Damage - 1, Lethal Damage - 42
Brom -
Barratore - Non-lethal Damage - 7, Lethal Damage - 49
Velarin - Non-lethal Damage - 1, Lethal Damage - 29+8

Salamander 1, AC 22 - Damage - 89+28 - dead
Salamander 2, AC 22 - Damage - 61+28
Salamander 3, AC 22 - Damage - 61-31
Salamander 4, AC 22 - Damage - 91-31
Salamander 5, AC 22 - Damage - 91-31
Salamander 6, AC 22 - Damage - 51+99 - super dead
Salamander 7, AC 22 - Damage - dead
Salamander 8, AC 22 - Damage - 56
Salamander 9, AC 22 - Damage - 25+36+35 - dead
Salamander 10, AC 22 - Damage - dead
Salamander 11, AC 22 - Damage - dead
Elemental 2, AC 25 - Damage - dead
Elemental 3, AC 25 - Damage - 49
Elemental 4, AC 25 - Damage - dead



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Monday December 4th, 2017 10:37:59 AM

V, while he can't speak Ignan, can understand what they Salamanders are saying thanks to his Helm of comprehending languages.

"It appears that they have mostly surrendered, and would like to not die. They saw an open dimensional gate between their world and here and came through with the intent of eating some folks. Not sure how we would get them all out of here though. I could banish some of them.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Monday December 4th, 2017 10:44:09 AM

V decides to cast Banishment, centered on S4. (Up to 26 HD of extraplanar creatures are sent back to their home plane. All targets must be within 30' of each other. Will save of 24 negates.)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment-c, Quickened fireball, Limited wish



Emrys Myrridanmyl, stephen f. ac16 hp46/57, nonlethal3. rituals: ward, sharing.  6d8=24 ;
Monday December 4th, 2017 1:53:42 PM

Emrys considers his next action not that carefully ... he doesn't care what happens to these fiery fiends, if any of them were stupid enough to willfully attempt to resist Velarin's charity and remain in this realm, then they deserve what happens next.

The silver dragon moves close to the mound of bramble (AM-6), takes a deep breath and sends forth a frosty cone of cold into the heart of the great fire. If there are any salamanders still in the way ... so be it.

(Breath Weapon: 30-ft Cone of Cold. Shot directly south of square (AM-6). Damage: 24 Cold Damage. x2 against creatures with vulnerability to Cold. It's also an attempt to put out the fire. Two birds with one snowball.)

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 124/178 Character Sheet  d20+24=39 ; 6d6+20=41 ;
Monday December 4th, 2017 3:12:11 PM

Barratore calls out that the flour mill and house are safe to form a bucket brigade at. He is unsure of bakery still. Quite a few of the fire creatures were hiding in there. Baked at the ready, he will wait to see what comes of V's spell and Emrys' breath weapon.
Mostly surrendered does not work for Barratore and of they came through a gate, shouldn't it still be there for them to go back through?

If the salamander is still within his reach after the frost clears, Barratore puts it down
PA Gtr Vital Strike hit AC 39 Dmg 41



Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=35 ;
Monday December 4th, 2017 11:25:04 PM

Baslim retreats toward his companions (AM2) and channels energy again to heal any remaining wounds.

ooc: Heal 35 damage.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 159/165 (207 raged); DR 3/- (6/- raged) 
Monday December 4th, 2017 11:32:43 PM

Brom looks and sees that the others have things under control there; so, Brom moves down to AF26. Seeing guard, he shouts "Get a bucket line going from the river. Let's get the bakery fire out."

Rage: 4/32; Resistance to Fire (30)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78 
Monday December 4th, 2017 11:49:36 PM

Edson nods to the guards. " Get it going. " he adds. He looks down at Lanliss. " You okay? You gave us a scare."

DM Mark - "You gave us a scare."  d20+8=19 ; d10=5 ; d3=2 ; d20+8=16 ; d20+8=25 ;
Tuesday December 5th, 2017 1:10:08 AM

Velarin can hear the salamanders talking, which is mostly squabbling and blaming each other for a bad decision in coming here. He decides to Banish those he can, and two disappear (one saved).

Dragon Emrys moves and breathes frost into the flame, damaging the rest (not sure what the reflex save would be.) This also diminishes the flames somewhat.

Baslim moves up and heals those near him. Edson stays near his friend Lanliss to make sure he’s alright. Who says there no honor among thieves, er, I mean rogues?

Barratore tells the guards that it’s safe to form a bucket brigade. Brom tries to rally the effort.

With a dragon that can breathe frost, and fire creatures that are mostly immobilized by the thorns, you will dispatch the remaining fire creatures. This also continues to diminish the flames and heat.

Knowledge Planes DC 25 - Highlight to display spoiler: {You believe this is an intrusion of the Elemental Plane of Fire into the Wold. This is not the full effect of the Plane of Fire, but a lingering after-effect, like the mist where the man was found inside-out.}

There are still buildings burning. The bakery would be hard to save. The residence is burning, as is the flour mill. You will learn that the master of the residence was a man named Gurson Halinane. He is quite dead, killed by one of the salamanders.

Knowledge Local DC15 - Highlight to display spoiler: {The flour mill may be one of the most important buildings for this community, as it represents one of the only ways to turn wheat into something that can make bread. The bakery is important too, but there are more places to bake bread in this community. There in only one place to grind wheat into flour.}

Here is your Map - Use Rd 7 tab.

For reference, here’s Magpie Crossing

-----------------------------------
Lanliss - Non-lethal Damage - 0, Lethal Damage - 28
Edson - Non-lethal Damage - 0, Lethal Damage - 0
Baslim - Non-lethal Damage - 0, Lethal Damage - 0
Emrys - Non-lethal Damage - 0, Lethal Damage - 11
Brom -
Barratore - Non-lethal Damage - 7, Lethal Damage - 49
Velarin - Non-lethal Damage - 0, Lethal Damage - 0


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+19=29 ; d20+20=35 ;
Tuesday December 5th, 2017 9:48:37 AM

V attempts to quickly assess the remaining situation(know local 29)(know planes 35).

"The flower mill is critical to the town and must be saved gentlemen! Concentrate efforts on that first! I have no spells to help out against fire, but will join the bucket line! Remind me afterwards, I may have some thoughts now as to what is going on"

V flies to AD10 and begins yelling to the villagers to save the flour mill it's safe for the bucket brigade.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment-c, Quickened fireball, Limited wish



Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 120/178 Character Sheet  d20+5=10 ;
Tuesday December 5th, 2017 9:59:08 AM

Barratore quickly heads for the water and grabs a bucket. He then enlarges himself through the power of his clan torc. With a much larger bucket and able to stand in the river, the 18' tall minotaur dunks and heaves water across the roof and backside of the building. His goal is to not extinguish the fire, but to heavily soak the sections that are not on fire so as to make them less likely to catch.

Emrys Myrridanmyl, stephen f. ac16 hp46/57, nonlethal3. rituals: ward, sharing.  d20+22=32 ; d20+14=33 ;
Tuesday December 5th, 2017 8:26:46 PM

(Knowledge [Planes]: 32, Knowledge [Local]: 33)

"Yes ... TO the flour mill ... not only that, dear Velarin ... with all the excess flour and grain within, the fire could ignite a dust explosion!"

With that being said, Dragon Emrys flaps his wings and takes to the air once again. He flies straight for the flour mill (AC-11). Once in range, he casts the same watery spell he had before. A swirling mass of water splashes on, over and around the burning doorway of the flour mill.

(Casting Create Water. Range: 60-ft. Effect: 28 gallons of water. Reflex 19 to avoid becoming soaked ... jk :)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d4=1 ; d20+4=15 ;
Tuesday December 5th, 2017 11:02:18 PM

Edson runs and begins grabbing buckets and helping with the brigade. He focuses on the mill, knowing that is the more needed building.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday December 5th, 2017 11:24:18 PM

"I'm no expert, but what if we purposely collapsed part of the building? That would snuff out the fire and at least save half of the structure."

If no one agrees, Baslim joins the bucket brigade.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 159/165 (207 raged); DR 3/- (6/- raged) 
Tuesday December 5th, 2017 11:58:43 PM

Assuming the door to the flour mill is near Brom, he will head into the building. Moving to the area on fire, Brom will begin moving whatever is not on fire away from the area. Calling for assistance from some of the townsfolk he will be handing whatever he carries to them at the door.

DM Mark - "You gave us a scare." 
Wednesday December 6th, 2017 1:19:30 AM

Velarin informs the others of the importance of the Flour Mill to the town. He flies around, telling the villagers to save the Flour Mill.

The dragon Emrys casts Create Water to help with the flames at the flour mill. Fortunately, only the floor of the Flour Mill was burning and his efforts help. He is aware that his frost breath would be very effective in extinguishing fire.

Barratore acts quickly, makes himself huge, and starts moving some serious water with that bucket he made big in the process.

Edson pitches in as well. Brom, heedless of the fire, charges into the flames and begins removing items from the Flour Mill.

Baslim suggests collapsing the building to put out the fire, and helps where he can can.

In the end, the party is able to successfully able to extinguish the fires. There is some repairable damage to the Flour Mill, and the residence is going to take some work. The damage to the bakery is pretty bad, but the ovens were made if stone and in spite of the damage to the bakery the ovens there are still pretty usable.

Lord Hmitri asks what happened. The only person that died was Gurson Halinane. Miraculously, there were no other casualties. Well, other than the salamanders of course.

As the excitement of the fires dies with the flames, the sense of doom and despair again returns to the town of Magpie Crossing. Everyone’s tired. It’s about 3 AM by the time you’re done.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+19=38 ; d20+20=40 ;
Wednesday December 6th, 2017 10:00:25 AM

"Keepers, I suggest we return to the manor to discuss what is happening. I think I may have some idea now. Lord Hmitri, would you like to accompany us for the briefing and discussion?"

If everyone returns to the manor, V waits until everyone gets a drink and some food, and then begins.

"What I believe is occurring here, is that gates are randomly, or intentionally being opened between different planes and ours. At the scene of the first incident with the fog, mushrooms were found growing. These were confirmed to be not of this plane, and to be of a fairy nature. Emrys and I then went to visit Witchspawn, a very confused satyr names Abraxus was found wandering the streets. He speaks sylvan and claims to be a servant of Maab and has never heard of Witchspawn or the Cinnamon Valley. After learning as much as possible, we believe he somehow unwittingly came here from a realm where a fairy queen named Maab rules."

"At this incident, I was able to understand some of what the Salamanders were saying, and they talked of stumbling across an open gate between their world, the elemental plane of fire, and our world. They decided it was a good time to wander in for a quick burnt snack of Woldian."

"In a reported incident elsewhere, Undead just appeared in Merrydale. The guards there put them down, but it was very disturbing."

V tries to delve into his memory and readings to try and remember if something like this has ever occurred before, or if there is a possible planar cause(know history 38, planes 40). If so he will share the information

"The question now is can we do anything about it, and how do we find that out?"


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 159/165 (207 raged); DR 3/- (6/- raged) 
Wednesday December 6th, 2017 1:47:54 PM

Brom plans to stay and help. As long as he still has the magical fire protection on, he plans to make the best use of it. Besides, he wouldn't have much to contribute to the cerebral conversation that would take place when they returned. He brute strength would be better served cleaning up debris.

Brom also conscripts Barratore as well. His engineering knowledge would be invaluable as they removed parts of the burnt buildings. His focus is on the bakery at first. The ovens were large and very heavy. There could be considerable damage around them and Brom and Barratore's strength would be needed to reset the ovens.

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 120/178 Character Sheet 
Wednesday December 6th, 2017 3:34:35 PM

Enlisting Barratore is generally an easy enough task and made all the more simple when it removes him from having a deep thinking conversation with folks vastly smarter than himself/
.
The first order of business for Barratore is to assess the damage to all of the structures
[take 10 Know Engineering 15]

After that,he and Brom can begin the large scale clean up. Shoring up any beams and clearing out the heavy stuff, relocating the ovens.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78 
Wednesday December 6th, 2017 11:20:53 PM

Edson listens to V theorize about the gates, and it makes sense. He doesn't add anything to it, and just listens. If they go back to the manor, he will add in what he can, but as soon as the chance of sleep comes up, he'll take it.

Emrys Myrridanmyl, stephen f. ac16 hp46/57, nonlethal3. rituals: ward, sharing.  d20+22=34 ;
Wednesday December 6th, 2017 11:40:42 PM

The spell that maintains his dragon form soon fades and Emrys finds himself back to normal, except with his house robes in tattered ruins. He is not happy, this was his favorite set. He returns to his room first and quickly cleans himself and changes into something more appropriate before rejoining the group downstairs. He doesn't keep them waiting long.

He listens to Velarin's discussion and possible theories. He offers his own (Knowledge [Planes]: 34). "The space between ... the stuff that keeps the various planes separated and in alignment has possibly been disturbed. Like the ripples on the water after a stone has been cast into it. These ripples are cascading around us ... the thin vale is being breached, creating a momentary union between the realms. The question is ... what is this stone and who cast it ... I fear it maybe be something of the gods or the powers that be."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Wednesday December 6th, 2017 11:58:27 PM

Baslim rubs a chin in thought. "I would prefer to pursue a proactive approach. Waiting for a breach to another dimension will endanger the town. Perhaps something similar to a dimensional lock spell? It is a rather powerful spell, but if we could someone produce a similar effect -- one big enough to shelter the townsfolk -- they could be protected rather than trying to protect the entire town."

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Thursday December 7th, 2017 8:57:57 AM

(ooc: Mark, assuming this is ok with you, to get it out of the way? got my calculations done, and don't want to have to redo them later if i lose my sticky note. If you want to put on hold, just advise)

"Gentlemen, while we are here, I have the catacombs funds from the sale of the treasure. The total sale of the items was 105,232 gp. Divvy'd 7 ways was 15033.14 gp apiece. The resale value of the Amulet of natural armor +4 that Edson wished to keep was 16,000 gp. My calculations indicate Edson owes 966.86 to the treasure pile, and the rest of us each take 17,699.80 gp. If anyone wishes to double check my calculations, feel free."

(ooc: Once cleared by DM, update your sheets)

co-GM Ryan: After The Fire 
Thursday December 7th, 2017 12:29:24 PM

The fire out and the sullen population is at least safe, for now. A sense of doom and gloom hangs over the town and for once the presence of the Keepers does not buoy the spirits as it normally would. The smell, which somehow lends a gravity to the situation, will be with the town for a long time to come.

Velarin returns to the manor house as does Edson, Emrys, and Shepherd . Velarin discusses his theory about the portals which Emrys fears may be of the gods or the powers that be. Shepherd desires a more proactive approach. As they talk Velarian and Emrys rack their brains for instances from the past and their knowledge of the planes.

Velarin and Emrys Highlight to display spoiler: { Emrys comments about the gods and powers that be rings true. Even with the great power you possess you can think of no example of a mortal able to cause this widespread of an issue. }

Vekarin Highlight to display spoiler: { There have been great times of upheaval and change in the Wold and those old stories are the closest you can come to context.}

Lord Hmitri is involved in the discussion and, while thinking Shepherd has a great idea muses about how he wishes you all to stay in town for a bit to make sure things are somewhat stable.

Brom. still protected from fire and heat, stays to clean up and Barratore stays with him. They assume a conversation that will be beyond their scope will be taking place. Barratore can see there is much work to be done but nothing looks in eminent danger of collapsing. {ooc: gentlemen, keep in mind that it is 3am and even the mighty must sleep, particularly in a time of ongoing crisis}

It is currently after three in the morning and there is no immediate crisis beyond the big picture issue. Is anyone going to sleep and recover or push forward through the night.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 159/165 (207 raged); DR 3/- (6/- raged) 
Thursday December 7th, 2017 12:49:13 PM

Since Brom has the Ring of Sustenance, which allows him to gain the benefits of eight hours of sleep in only two hours, he is tired from the fight but not tired from lack of sleep. So for now, Brom will push through until morning or until he can make sure that the fire is completely out and that the buildings are in no danger of collapse.

Brom wonders if the group shouldn't split up to make their presence available for the different areas of the valley until research indicates a clear path to put an end to what's been happening.

Going forward, Brom's SOP will be to sleep a few hours in the morning and take naps, as needed, so he can be rested for his night time patrols.

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Thursday December 7th, 2017 4:09:27 PM

V shares his thoughts that he knows of no powers other than the Gods that could do such a thing, and that historically, the only things that would come close to what is happening was during times of great change and upheaval.

Following the discussion, V will rest and recover and rememorize

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy-c,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly-c
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door-c, silent Dispel Magic
5th: teleport, teleport-c, empower Lightning bolt-c, Empower fireball, Wall of force
6th: Chain lightning-c, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment-c, Quickened fireball, Limited wish


Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 120/178 Character Sheet 
Thursday December 7th, 2017 7:29:03 PM

Barratore has already swapped his sleep schedule. He goes to bed around 5 and gets up around 1pm.

"Brom I agree being elsewhere across the valley would be a good thing, but i don't know of a good way to do it. Had we been generally spit up in pairs, I don't think any two of us save you and I would have fared well against this breech. And if we split up, you and I shouldn't be in the same group. The little ones would get slaughtered. Still, we should tell the others the idea. One of the magic boys might have a slick way to get that done."

Whatever is going on is big in scale and scope. I's not a bad guy, deity or otherwise causing it. Barratore is personally convinced that there is no magic and power that can do what they what they have seen and heard on such a scale and create such a foreboding feeling of dread everywhere. No one can say why or point to anything but a feeling. Perhaps the crazy man in the tinfoil hat is on to something. A rising darkness, akin to a great awakening of all things evil, or perhaps something so ancient as to have been shut out before the first age has found its way back.

"Shepard you need to get with asking Alemi directly and get some answers or at least some direction."

"Emrys, don't you witches have patrons or powers you are in cahoots with? Time for them to start holding up their end of your bargain with some information."

"You two need to stop dancing about with what you think you know and use some mighty magic to ask of those who do know."

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Thursday December 7th, 2017 11:33:45 PM

Shepherd Baslim also has a ring of sustenance and has already slept enough (handy things, aren't they?). "Agreed, Friend Barratore. I will go and ask of Alemi. Perhaps in his wisdom he will share with us knowledge concerning these things."

Baslim retires to the temple of Alemi and spends the day in fasting and prayer. He has not prepared any divinatory spells, but will see if his deity will impart any knowledge through faith.

co-GM Ryan: After The Fire 
Friday December 8th, 2017 2:19:51 PM

Brom and Shepherd [/b] do not need much sleep thanks to some nifty rings but Velarin and Barratore eventually sack out for the night. There is discussion about splitting up the group but no plan for that is made.

The mood in the town is subdued and pessimistic despite the bright day. The smell of the recent fires cannot be helping and it is likely people will not be sleeping well for some time.

Shepherd heeds Barratore’s recommendation and looks for guidance from Alemi. He does not feel the connection as strong as he is accustomed to. The connection is there but more distant feeling somehow.

As the Keepers get the late start to the day there is activity but not what would be expected. There are enough people about that when a noise that can only be described as a wet tearing shakes the ground they can see panic on peoples faces.

Over the area of the graveyard dark clouds have suddenly appeared creating an severely overcast area on an otherwise beautiful day. There is a moment of silence before shouting can be heard as people move away from the graveyard.

Shepherd your prayers are disrupted by a towns member barging in and saying that the dead are in the cemetery.

As the town reacts other large noises can be heard from the cemetery, a shriek of a non human nature, a groan and other sounds of things that go bump in the night.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Friday December 8th, 2017 5:57:30 PM

Velarin moves about the manor the following day, racking his mind to come up with a solution to a problem that currently had no solution. He eagerly awaited Baslim's chat with Alemi, which would hopefully provide some direction. Until shaking, screaming, and terror once again ivited itself into their lives.

"Oh for the love of scrolls and staffs! what now."

He quickly grabs his gear and then word arrives that the dead have arisen in the cemetery. "Sounds like your speciality Shepherd. Looks like we got work to do boys. "

V calls forth his extend wand from his haversack and uses it to cast haste upon the Keepers and says "a few seconds behind you"

Haste: duration: 26 rounds, extra attack on full attack action, +1 attack, +1 dodge bonus for AC, +1 reflex save, move increases by 30' to max of X2 normal.

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78 
Saturday December 9th, 2017 12:59:44 AM

" Cmon" edson says aloud. " Give us a day off.... " the skinny elf grabs his gear and dons his armor as he heads for the graveyard with the others.



Emrys Myrridanmyl, stephen f. ac16 hp46/57, nonlethal3. rituals: ward, sharing. 
Sunday December 10th, 2017 10:42:02 PM

Emrys has sacked out for the night, like Velarin and Barratore, being a dragon takes a lot out of you.

(And in real life ... sorry for not posting ... I was out of commission past few days)

When he hears of trouble at the graveyard, he rolls his eyes.Thankfully this time he isn't just in his house robes.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Sunday December 10th, 2017 11:45:26 PM

"I am afraid there is little I can do." Baslim shakes his head dejectedly. "My connection to the Light is somehow clouded. It would appear that whatever is blanketing the land is also hampering connection to the divine."

co-GM Ryan: After The Fire Maps 
Monday December 11th, 2017 1:57:42 PM

Velarian casts haste on the party allowing them to get to the source of the sounds much faster where they are confronted with an otherworldly sight. {ooc: 3 rounds of travel}

Arriving at the cemetery the area is unnaturally dark on this bright day, almost as though it is a reflection of dark from another place. A tattered shadowy film floats in the air thickening on the far side of the cemetery where two huge creatures tower over the area.

One is a night black giant with demonic features whose arms end in massive blades. The other is a massive skeleton with the bones and skulls of countless smaller creatures seeming to dribble form its joints and rib cage as it moves.

In front of these creatures are four man sized horrors dressed in tattered rags with long sharp teeth and pallid flesh stretched over starved frames. Floating behind them are three grinning spectors with mad eyes and blood-red hands that twitch and jerk like puppeteers.

Scattered you can see the bodies of several dead guards and villagers lie on the ground among the closer invaders. Behind them, before you can yell to stop, three brave guards race for the blade handed monster and are immediately slain with one massive swipe.

{ooc: Map is up. It is a bit area so you will need to zoom in and out I would think. I know I do. I will save you one questions the tattered shadowy film is not in itself harmful, its set dressing.}

{ooc: Page two of the maps is a better look at your opponents.}


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  10d6=36 ; 10d6=39 ;
Monday December 11th, 2017 3:31:16 PM

Well. this looks unpleasant. Allow me to attempt to clear part of the field Since you have already been hasted.

V casts an empowered fireball at G24, hopefully hitting three of the lesser undead. Damage 60, reflex save 24 for 30. If all or most are still standing after that, V will drop a quickened fireball in the exact same spot(if 2 are down, he will hold) Quickened fireball damage 45, reflex save 22 for 22 damage

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball, Limited wish


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (207 raged); DR 3/- (6/- raged) 
Monday December 11th, 2017 6:01:02 PM

Brom hustles to the graveyard as fast as he can. Seeing the demonic opponents, Brom smiles oh so slightly. For in his mind, he might have found a challenge worthy of his sword.

At the graveyard, Brom, with the help of V's spell moves to W19 and gets himself pumped up for a fight.

Haste, Rage: 1


Emrys Myrridanmyl, stephen f. ac16 hp57/57, nonlethal3. rituals: ward, sharing, spectral hand.  d4=2 ;
Monday December 11th, 2017 9:22:37 PM

Emrys steps over and touches Barratore's weapon while chanting an incantation. "I giveth your blade powers against Undeath ... strike them hard and true and they'll turn to dust."

(Casting Disrupting Weapon on BARRATORE'S WEAPON. Duration: 14 rounds. Every hit by his weapon on an Undead of 14HD or below ... it must make a Will Save DC 24 or be destroyed.)

In his other hand, Emrys activates his Rod of the Quickening and summons forth a spectral hand.

(Casting Spectral Hand. Emrys takes 2 hit points of damage.)

Emrys Myrridanmyl, stephen f. ac16 hp57/57, nonlethal3. rituals: ward, sharing, spectral hand. 
Monday December 11th, 2017 9:32:23 PM

Additional Info: Disrupting Weapon doesn't allow Spell Resistance.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  d20+18=38 ; d20+18=27 ; d20+18=22 ; d20+18=32 ;
Monday December 11th, 2017 11:58:03 PM

Baslim advances thirty feet and takes cover behind a tombstone (I cannot see where I am on the map). He tries his best to identify the creatures.

ooc: Knowledge (religion) 38, 27, 22, 32

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+6=14 ; d20+18=35 ; d20+13=33 ; d20+13=15 ; d20+18=35 ; d8+2=3 ; d8+2=7 ; d8+2=4 ; d8+2=10 ; d8+2=8 ;
Tuesday December 12th, 2017 12:10:31 AM

Edson 5' steps down one tile, and fires at the creature at j26.

He scans the creatures to see if any are native of the planes.

Hit ac 36 3 dmg
hit ac 34, crit confirmed at 15. 7 if not a crit, 21 if crit.
hit ac 36 8 dmg

Knowledge plans 14

Barratore Steelwind (Dan K) AC: 34 (T 14 FF 26), CMD:35; HP: 120/178 Character Sheet 
Tuesday December 12th, 2017 12:22:45 AM

Barratore moves with Brom, 10' to the humans left. Moving up with a nod to Emrys, Barratore pulls a potion Magic Circle from Evil from his Haversack and drinks it

This fight could be what he and Brom have been looking for. Have been waiting and training for

co-GM Ryan: After The Fire Maps  d20+7=20 ; d20+7=20 ; d20+17=28 ; d20+7=26 ; d20+7=19 ; d20+17=24 ; d20+24=26 ; 7d6=19 ; d20+24=44 ; 7d6=28 ; d20+24=44 ; 7d6=25 ; d20+26=31 ;
Tuesday December 12th, 2017 2:19:47 PM


PLAY AS YOU READ

The undead have registered your presence as you have seen them. Gastly moans, the clattering of bones and a bellow roar form the largest of the beasts assail your ears. The tattered fog shifts and swirls as the undead stir to face what they can only see as more victims.

Images flicker in the mist you you see flashes of hordes of skeletons that disappear as quick as they came. In the air there is a brief image of something bigger, something maddening, but it is gone as quick as it came. The mind reels but some part of you comprehends that the walls of reality are not so thin and these images are not threats, only shadows of another place - Koshe Marr!

The beast with the bladed arms raises his right blade and commands the others forward.

Shepherd take cover behind a tombstone and attempts to work out what these creatures are. {ooc: Labeled on page 2 of map for simplicity} The large skeleton flummoxes him but the others he can identify as 4 Gasts, 3 Dybbuk [b] and a [b] Nightwalker Nightshade . All are clearly undead.

The Gasts are not that powerful though they are resistant to channeled energies and can cause fever and paralysis. The Dybbuk are incoperal creatures but you know little else. The Nightwalker Nightshade is a creature of immense power that is hard to damage though vulnerable to Silver.

[v] Velarin [/b] summons forth two consecutive powerful ball of fire large enough to encompass three of the attacking creatures.

The leading two creatures, Gasts, take the full brunt of the damage and are slain by the second fireball. The Dybbuk manage to avoid the full force both times, probably because it was near the edge of the explosion.

Brom flexes his might and rushes into the graveyard hoping this is his battle of destiny.

Emrys grants Barratore’s weapon some extra sting.

Barratore weapon empowered rushes forward as well. Coming to Broms side.
{ooc: Please remember the extra damage form Emrys}
{ooc: I took left to be south as the map is laid out.}

Edson as soon as the ball of fire dissipates rushes forward as well. His arrows fly true striking the blade armed giant Nightwalker.

{ooc: Unsure what you were aiming at, having you hit the big guys because the closest thing is incorporeal and you did not know if it survived the fireball. Feel free to have me correct that}

The two remaining Gasts advance on what is now the back line of the party.

The Pink Dybbuk flys forward towards Brom and attempts to reach out and touch him. His touch connects and pain courses though Broms body. {19 Damage unless immune to pain}

The Red Dybbuk tries the same trick on Edson and also lands his touch for painful damage {26 Damage}

The Green Dybbuk tries the same trick on Barratore and also lands his touch for painful damage {25 Damage}

The skeletal monster lumbers forward looking towards the back lines.

The Nightwalker crushes tombstones as it bears down on Barratore swinging one of its might blades but the blade glances off of the armor.

On the far side of the cemetary the party also sees additional figures approaching. From the distance it is hard to tell but they are of normal size and appear fully living. Yes!!! You are now sure of this, two additional adventures have come to the towns aid.


Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday December 12th, 2017 6:02:27 PM

A small figure appears on the far side. He yawns as he looks around, but then opens his eyes quickly and takes up a fighting stance. He says to the other halfling beside him, "Tink, should we go right and swarm that big guy, or let the others take care of him and head left? I'm thinking the way that guy is swinging his arms around that those attacking may not realize what they're getting into."

An average size halfling, Garret is noticed mostly by the fact he's unnoticeable. He does not stand out in appearance at all, and in a crowd disappears more than normal due to his small size. His voice is quiet, steady, and even. His black hair is nearly always up in a topknot, sticking up about 4 inches, with the sides of his head shaved. On the sides of his head, and leading across to his eyes, there are various dark but colorful tattoos. He travels light, so is seldom seen with much gear. He is usually seen with tan leather pants that end just above his ankles and no shirt, showing his furry body. Around his waist is a rope belt with a couple small pouches hanging off of them, one heavy with small rocks, another nearly always with some snacks. On his back is a small backpack, clearly far from full. He usually smells a bit...off.

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (188/207 raged); DR 3/- (6/- raged)  d20+23=25 ; d20+18=22 ; d20+13=18 ; 2d6+31=36 ; 2d6+31=36 ; 2d6+31=40 ;
Tuesday December 12th, 2017 7:04:21 PM

Brom takes the hit from the undead creature and reciprocates the attacks. He wants to finish off his opponent so he can go engage one of the big guys.

He notices the two approaching and wonders if this fight is gonna be even more fun.

Attack (PA, Rage, ghost touch sword): AC 25, 22, 18 (ugh, die roller at it again!!!); damage 36, 36, 40

Barratore Steelwind (Dan K) AC: 38 (T 18 FF 26), CMD:35; HP: 95/178 Character Sheet  d20+25=27 ; d20+20=38 ; d20+15=19 ; d20+25=35 ; 2d8+12=20 ; 2d8+12=19 ; d100=42 ; 2d8+12=14 ; d20+29=48 ; 2d8+12=17 ; d100=65 ;
Tuesday December 12th, 2017 8:36:40 PM

As the Green Dybbuk closes with the large minotaur, Barratore's sword flashes out and catches the thing. AoO Hit AC 48 Miss% 65 Dmg 17 Will Save DC 24 or be destroyed

Barratore decides to keep a bit more of a defensive posture with this undead horror. He measures his strikes in quick jabs and lastly makes a sweeping attack at the Green Dybbuk .

Fighting Defensively
Nightwalker AC 27/38/35(hasted attack) Dmg 20/19
Green Dybbuk AC 19 Miss% 42 Dmg 14

Magic Circle From Evil
Haste +1 AC, Reflex Attack
Disrupting Weapon undead 14HD or less Wll Save DC 24 or be destroyed
+3 sword acts as Silver for DR
Fighting Defensively +3 Dodge
Combat Reflexes, AoO even Flat Footed
All AC bumps accounted for in Header


Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday December 12th, 2017 11:19:03 PM

Baslim needs to get in a better position to support his comrades. He hustles south.

ooc: Double move to P24.

Emrys Myrridanmyl, stephen f. ac16 hp57/57, nonlethal3. rituals: ward, sharing, spectral hand.  d20+22=36 ;
Tuesday December 12th, 2017 11:31:49 PM

Emrys begins to cast the same spell again, however he has the benefit of delivering his touch spells from a distance. His spectral hand speeds forward and touches Brom's sword.

(Casting Disrupting Weapon on BROM'S WEAPON. If weapon strikes undead 14HD or less, it must make Will Save DC 24 or be destroyed. Spell Resist does not work against it.)

He wishes he could cast the same spell on Edson's bow, but the Disrupting spell only works on melee weapons. By the look of the undead that attacked him (Knowledge [Religion]: 36 to identify traits of Dybbuk), he hopes this spell might help. With the use of his Rod of the Quickening he casts a very quick spell.

(Casting Ghost Weapon on EDSON'S ARROWS. Duration: 14 hours. Effect: up to 50 arrows. His arrows are given the Ghost Touch ability.)

"Edson," he yells, "your arrows can now wound ghosts ... pierce their frozen hearts!"

Emrys Myrridanmyl, stephen f. ac17 hp57/57. rituals: ward, sharing, spectral hand, haste. 
Tuesday December 12th, 2017 11:39:44 PM

(Forgot to mention, Emrys moves to O-17)

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday December 13th, 2017 5:34:38 AM

"Your call, Garret. Those people certainly look quite capable of defending themselves. Those are undead things though so we probably should do something. Bosk would have our heads if we did nothing"

The female halfling slowly surveys the area with eyes that glow a pale blue. She has long ebony hair tied back in a pony tail, and though unarmored she does wear a black leather outfit. If you were closer you'd notice by her right shoulder-blade she has a small tattoo of a set of scales (representing 'justice'), and a holy symbol of Pantheon hangs around her neck. On her right arm she wears a small mithral buckler. She currently hovers a foot off the ground (Overland Flight)

"WHAT CAN WE DO TO HELP?" she calls out to those people who apparently like to wander around graveyards.

She doesn't really await a response though. "You know, one of these days I'm going to get to cast that Reverse Gravity spell again" she quietly laments to Garret.

Tink starts casting a summoning spell to bring in a little aid should those people need it - even though they look to have things very well in hand. Cast Summon Monster IX

---------------------------------
Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements - Water on Garret


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  10d6=30 ;
Wednesday December 13th, 2017 9:40:08 AM

V hears the call of the new arrivals, but isn't quite sure how to answer them yet. He would normally suggest they kill something that's dead, but doesn't want to ruin Brom and Barratore's fun, so he says nothing at this point.

V targets the undead at I17 with an empowered Lightning bolt (damage 51, reflex save 24 for half damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (188/207 raged); DR 3/- (6/- raged)  d20+24=35 ; 2d6+31=35 ;
Wednesday December 13th, 2017 10:48:05 AM

ooc: forgot haste attack on undead creature

Attack (PA, Rage, Haste) AC 35, damage 35

Rage 2, haste

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+19=27 ; d20+19=26 ; d20+14=20 ; d8+2=3 ; d8+2=8 ; d8+2=5 ;
Wednesday December 13th, 2017 11:32:58 AM

Ooc: that target is fine. I misread the map.

Edson stands still and fires 3 more times at the large creature. .
Hit ac 27 3dmg
Hit ac 26 8 dmg
Hit ac 20 5 dmg

co-GM Ryan: After The Fire Maps  d20+17=30 ; d20+17=18 ; d20+7=25 ; d20+14=21 ; d8+8=11 ; d20+24=36 ; 7d6=25 ; d20+24=40 ; 7d6=23 ; d20+26=35 ; d20+26=41 ; 3d6+13=25 ; 4d6=10 ;
Wednesday December 13th, 2017 12:41:23 PM

PLAY AS YOU READ (new)

{ooc: I am sorry I rolled three will saves at the beginning I did not mean to, ignor the first rolls. The creatures are over 14HD

On the far side of the field two halflings have appeared, one male and one female. They discuss strategy as the as the female halflings begins to cast a spell as she askes how best she can help.

Brom, taking the from the Pink Dybbuk lashes out with his sword missing three times but finally connecting with a fourth swing thanks to being under haste.

Barratore’s sword flashes at the Green Dybbuk and he lands a solid hit as it moves in but it survives the strike. He swings twice more, connecting twice. While the magic on the blade is strong it is not so great that it can slay the creatures outright.

Leaving the relative safety of the tombstone Shepherd dashes to the south where he might be more useful.
Advancing further into the cemetery Emrys advances further into the cemetery while enhancing both Brom’s and Edson’s weapons.

After calling out a greeting to the new arrivals Velaring launches a bolt of lighting at the red Gast. The Gast pivots to avoid some of the damage but still starts to smoke form the damage it took.

Edson now with enchanted arros fires three more times at the giant monstrosity. All three of the arrows fail to connect.

The large skeleton continues its advance on its targets heading more south this time as it moves much faster than before. {doubel move}

The Blue Gast closes on Emrys and bites him with its rotted jaws. {Hit: 21 / Damage: 11 / DC15 Con save. Fail: 1d3 Con Damage + 1d3 Dex Damage}

Still facing Brom the Pink Dybbuk reaches out with its painful touch. {Hit: 36 vs Touch / 25 Damage}

The Green Dybbuk reaches out at Barratore again to cause intense pain. {Hit 40 vs Touch / 23 Damage}

The Nightshade roars and swings with both claws at Barratore connection only once. {To Hit: 35 / To Hit: 41 / 25 Regular Damage / 10 Cold Damage}

The Red Gast closes the distance on Shepherd


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (163/207 raged); DR 3/- (6/- raged)  d20+24=27 ; d20+24=36 ; d20+19=28 ; d20+14=23 ; 2d6+31=36 ; 2d6+31=40 ; 2d6+31=40 ; 2d6+31=40 ;
Wednesday December 13th, 2017 1:40:11 PM

Hit again, and the pain surges through him. Brom's rage intensifies and he returns the attacks again with vigor and deadly intent.

Attack (PA, Rage, haste) AC 27, 36, 28, 23; Damage 36, 40, 40, 40

Rage 3, haste

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+29=42 ; 6d8+8=36 ;
Wednesday December 13th, 2017 2:55:22 PM

Garret eyes the spaces, winks at Tink, then charges at full speed through the cemetery, jumping up at the last minute and kicking out towards the body of the large sword-arm guy.

OOC:
Charge, so AC is 37 this round. One attack hits AC 42, 36 damage. Attack is considered magical, lawful, cold iron, silver, adamantine.

Emrys Myrridanmyl, stephen f. ac17 hp46/57. rituals: ward, sharing, spectral hand, haste.  d20+15=20 ; d20+12=27 ; d20+12=15 ; d20+7=21 ; d6+7=12 ; d6+7=9 ; d6+7=9 ;
Wednesday December 13th, 2017 7:35:34 PM

(Fort Save: 20 vs Ghast bite. Success.)

Emrys becomes quite angered by the unholy ghast's bite ... Emrys begins a transformation. His limps, neck and hands become slightly elongated. His skin becomes rough and wooden ... fingers sharpen into curving thorns. A bramble of thorns form and wrap around his body giving him the presence of being deadly to the touch.

(Plant Domain SU abilities: Wooden Fist & Bramble Armor. Free Actions.)

Emrys rakes across the ghast's dead flesh, sending chunks of its body and various directions.

(Melee attacks on Ghast. Hit AC: 27, 15, 21. Damage: 12, 9, 9. Possible 30 points of damage.)

(Bramble Armor: Any melee attacks against Emrys that are not with a Reach Weapon, deal 1d6+7 to the attacker.)

Barratore Steelwind (Dan K) AC: 38 (T 18 FF 26), CMD:35; HP: 37/178 Character Sheet  d20+25=26 ; d20+20=40 ; d20+15=23 ; d20+25=26 ; d100=79 ; d100=25 ; 2d8+12=20 ;
Wednesday December 13th, 2017 10:10:56 PM

Barratore grunts and winces as pain wracks his body and he feels his muscles begin to seize. Where was Shepard or even Emrys at this point. Barraoter cvan't leave Brom to face them all and can't disengage anyway where they wouldn't simply pursue and so he will stay and fight and figure out how to get out alive later.

The halfling coming in out of nowhere is a welcome sight and Barratore instantly decides he needs to take out the ghost. Warrd has other ideas, worthless cowardly god

Fighting Defensively Hit AC 26/40/23/26 Miss % 79/25 Dmg 20

Magic Circle From Evil
Haste +1 AC, Reflex Attack
Disrupting Weapon undead 14HD or less Wll Save DC 24 or be destroyed
+3 sword acts as Silver for DR
Fighting Defensively +3 Dodge
Combat Reflexes, AoO even Flat Footed
All AC bumps accounted for in Header


Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+19=32 ; d20+19=26 ; d20+14=28 ; d4=2 ; d8+2=10 ; d8+2=3 ;
Wednesday December 13th, 2017 11:10:50 PM

"Stupid, stupid" Edsons mutters to himself as all three of his previous shots miss. "Make them count... idiot,"

He fires again
Hit ac 32 10 dg
missed ac 26
hit ac 28 3 dmg

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=32 ;
Wednesday December 13th, 2017 11:48:50 PM

Baslim rushes up just behind Edson and channels energy to heal his friends and wound his foes.

OOC: Channel energy 32. Will DC 19.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+45=50 ;
Thursday December 14th, 2017 1:17:51 AM

"That taur looks to be in trouble" Tink relays to Garret over the telepathic link.

Her summoning spell complete, Tink brings an Astral Diva into the fight. "Heal him" she orders it and points to Baratore. The winged angel swiftly moves towards the injured taur and gently touches his back.

Tink then tries to buy Barratore a little more time. She casts a Telekinesis spell and tries to grapple the Nightshade. She won't be able to hold it for long, but every second may count here. Tink uses her only Moment of Prescience spell to increase her chances.

--------
Astral Diva appears at T19 and then moves to W21.
Astral Diva casts Heal on Barratore, healing him for 130pts
Barratore and Brom gain the benefit of the Angel's Protective Aura:
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws. Otherwise, it functions as a magic circle against evil effect AND a lesser globe of invulnerability

Tink casts Telekinesis. CMB= CL18+INT9+Prescience18=+45. Tink rolls a total of 50 to Grapple the Nightshade

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+9=27 ; d20+9=14 ; d20+9=10 ; 4d6=20 ; 4d6=12 ; 4d6=16 ;
Thursday December 14th, 2017 10:16:48 AM

Seeing that the new arrivals appear to be helping Brom and Barratore, V continues his magical assault on the Gasts nearby, focusing on the red one at K22.

An empowered scorching ray leaps from the wizards fingertips, and spreads into 3 rays, all targeting the red Gast (#1/#2/#3, ranged touch attack 27/14/10, damage 35/18/24)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray-c, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish



Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (163/207 raged); DR 3/- (6/- raged)  d20+1=13 ;
Thursday December 14th, 2017 1:49:31 PM

As Brom battles the undead creature, he begins to sing his favorite battle song. The cadence of his verses slowly begin to flow of the battle. Brom seems to be starting to have a little fun.

Perform DC13 (performance of his song)

co-GM Ryan: After The Fire Maps  d20+17=30 ; 12d6=45 ; d4=1 ; d20+29=35 ; d6+7=10 ; d6+7=10 ; d6+7=12 ; d20+14=18 ; d20+13=28 ; d20+13=21 ; d6+6=8 ; d6+6=9 ;
Thursday December 14th, 2017 3:04:53 PM

PLAY AS YOU READ (new)

As combat continues the swirling tatters of mist continue to ebb and flow but seem to be thickening in the north western part of the cemetery. A new phenomenon starts to take place as well the gloom that has overtaken the cemetery seems to flash, not with light but with dark as though whatever is the opposite of lightning is taking place.

As the darkness flashes again there are more shapes, most of them dim. A shadow of hundreds of zombies at one point seem to surround and then vanish again, a meer flicker. Where the mist seems thickest, a flash with more definition… much more defined another of the Nightshades strobes in and out of existence.

Brom the rage fully upon him swings again, again, again and again at the Dybbuk. His blade misses as often as it hits the Pink Dybbuk! {Middle two attacks hit}

After being bit Emrys alters his body, taking on the visage of a wood and lashes out at the offending gesture. Hitting two out of three attacks damaging the undead opponent.

Velarian follows up Emrys attack

Edson curses his luck and fires two more arrows into the Dybbuk in front of him.

Shepherd moves behind the Edson healing him and causing further damage to the Dybbuk. {Will Save: 30}

Behind the Nightwalker the blur of a shirtless halfling with a tattooed face can be seen racing forward. At the last minute it leaps and strikes the creature so hard that it rocks forward on its feet! Barret Goodbarrel has clearly made an impression on the behemoth as somehow his blow cuts through the creatures defenses!

The other halfling, lets call her Tink, finishes her spell summonint and Astral Diva to heal Barratore healing him to full health and granting Brom and Barratore a aura making them more difficult to hit. {+4 to AC and Saves for Brom and Barratore} Further Tink mentally grapples the Nighshade that was attacking Barratore. {OOC: DANG!}
The Giant Skeletong justs it head forwards and unleashes a stream of tiny bones from tis body as a breath weapon. The bones pour forth battering and bufferetting Brom, Barratore and the Astral Diva ! {Damge: 45 / DC24 to half / GM roll: 1}

Roaring the Nightshade attempts to break the grapple! {Roll: 35}
{OOC: I cannot believe that he got grappled!}

The Blue Gast against to bite and claw Emrys taking damage in the process. {Gast took 32 damage and proved it is not smart.}
{Bite Hit: 18 miss / Claw 1 Hit: 28 Damage: 9 / Claw 2 Hit: 21 miss}

Having felt the searing pain of holy energy the Red Dabbuk flys to get some space and galares at Shepherd who feels a magical mental assulet {Casting Feeblemind DC22 will at Shepherd}

Seeing the shower of bones battering his target the Blue Dybbuk joins the party attempting to damage Broms mind as he feels a malignant force mentally hit him.
{Casting Feeblemind DC22 will at Brom}

What will you do!


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  10d6=43 ;
Thursday December 14th, 2017 3:27:09 PM

V watches the rolling interdimensional slideshow with both curiosity and apprehension. "This could end up being real bad." He thinks to himself. He quickly returns his attention to the matter at hand and finds himself annoyed by the bad guys resilience, V targets the bad guy at L22 and sends another lightning bolt in his direction. "These things don't want to die. Again." (damage 49, reflex save 22 for 24 damage)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-c, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray-c, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged)  d20+14=26 ; d20+13=17 ; d20+24=31 ; d20+24=34 ; d20+19=20 ; d20+14=32 ; 2d6+31=37 ; 2d6+31=33 ; 2d6+31=35 ; d20+1=19 ;
Thursday December 14th, 2017 4:04:03 PM

All Kos Marr breaks loose and Brom is assaulted from all direction. With his mind focused on his opponent, he fails to avoid the spray of bones (if the bones are physical damage does Brom's DR apply?) The undead creature he is engaging unleashes a mental assault, and the barbarian shrugs off the mental onslaught through sheer stubbornness.

He continues to sing his battle hymn (Perform DC 19) while engaging with the undead. Maybe his song or the presence of the angelic being, Brom's sword strikes true.

Attack (PA, Rage, Haste): AC 31, 34, 20, 32; Damage 37, 33, miss, 35

Rage 4, Haste, Angel Aura

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+27=36 ; d20+27=42 ; d20+22=41 ; d20+22=42 ; d20+17=19 ; d20+17=21 ; d20+12=19 ; d20+27=35 ; 6d8+8=37 ; 2d8+8=18 ; 2d8+8=17 ; 2d8+8=22 ; 2d8+8=19 ; 2d8+8=23 ; 2d8+8=16 ; 2d8+8=14 ;
Thursday December 14th, 2017 5:13:17 PM

Garret smiles as the creature rocks from his blow. He raises his eyebrows when it does not fall, so he decides to continue his assault. Anyone watching will see just a blur of twisting hands, arms, and tiny furry feet as the halfling spins, punches, and kicks at the sword-armed creature.

OOC:
Flurry of blows: Hit AC/Damage: 36/37; 42/18; 41/17; 42/22; 19/19; 21/23; 19/16; 35/14
Attacks are considered magical, lawful, cold iron, silver, adamantine.


Barratore Steelwind (Dan K) AC: 40 (T 18 FF 26), CMD:35; HP: 133/178 Character Sheet  d20+15=18 ; d20+25=29 ; d20+20=33 ; d20+15=32 ; d20+25=44 ; d100=33 ; d100=100 ; d100=49 ; d100=72 ; 2d8+12=25 ; 2d8+12=20 ;
Thursday December 14th, 2017 8:56:09 PM

The power of healing flows into Barratore and a glint comes to his eye. Angelic assistance from parties unknown was a new one, but despite Warrd's best efforts and interest in him, Imod had seen him through, Whomever the halfling was who had engaged the NightWalker, Barratore come not help but be impressed. He was a blur with motion and struck with obvious power.

The area flickered and flashed, almost as if the other dark world was invading, or trying to. Barratore curses himself for his distracted nature as the shards of bone rip into his hide from behind him.

Still feeling the ghost thing to be the more immediate danger, Barratore continues his attack upon it
Fighting Defensively Hit AC 29/33/32/44 Miss % 33/100/49/72 Dmg 25/20

Magic Circle From Evil
Angelic Aura +2 Deflection AC and +2 Resistance saves
Haste +1 AC, Reflex Attack
Disrupting Weapon undead 14HD or less Wll Save DC 24 or be destroyed
+3 sword acts as Silver for DR
Fighting Defensively +3 Dodge
Combat Reflexes, AoO even Flat Footed
All AC bumps accounted for in Header

Emrys Myrridanmyl, stephen f. ac22 hp37/57. rituals: ward, sharing, spectral hand, haste, barkskin.  d20+16=26 ;
Thursday December 14th, 2017 10:05:20 PM

"You are completely mindless aren't you?"

He says this to the ghast but the statement could also apply to himself. He let his temper get the best of his better judgement. He could have ended this ghast with a single spell, but no he engages it in hand-to-hand combat instead.

He takes in the size and presence of the giant bone creature and suddenly loses all interest in the ghast ... who looks to be on it's last legs anyway.

Brom and Barratore look to be in good shape with the angel hovering over them ..."WHA?!" ... He gives the angel and quick double take ... "HUH!?" No, back to the huge skeletal giant!

Emrys takes a five-foot step away from the ghast (N-18), and quickly casts a quickened nature spell with his Rod of the Quickening. His skin takes on an even more hardened, wood-like appearance, as if he were carved out of hickory itself.

(Casting Barkskin on Emrys. +5 to natural armor. Duration: 140 minutes.)

He begins to chant holy words of healing. However, these divine energies that he invokes is being turned into a power weapon. This spell is usually delivered by touch, but these forces are being altered by witchcraft hackery ... because the spell is too powerful for his spectra hand to deliver.

(Casting Heal spell on the Skeletal Giant (treated as a Harm Spell against undead) ... Spell altered by the Reach Spell metamagic feat. Its Range changes from Touch to Close Range (25ft/+5ft per 2 caster levels), Range: 60-ft. Level Increase: +1. Will Save for half damage, DC: 26 for 140 points of damage. If Spell Resistance is required, Spell Penetration check: 26.)

Emrys keeps his Bramble Armor up ... that should allow the ghast to finish itself off.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 13 (17)/78  d20+19=26 ; d20+19=28 ; d20+20=34 ; d8+2=6 ; d8+2=7 ;
Friday December 15th, 2017 12:17:59 AM

Two more arrows fly at the same target. Both connect, while one misses wide.

Hit ac 28 6 dmg
hit ac 28 7 dmg
missed ac 26

Tishe’ (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=31 ;
Friday December 15th, 2017 5:31:04 AM

Tishe’ hears sounds of screams, shrieks, and the unmistakable clang of metal and soft ‘whoosh!’ of fireballs detonating. The locals in this town seem to be in a panic, but the short woman can at least pick out the local heroes went to battle undead in the cemetery.

Casting a Fly spell on herself, it has taken a handful of breaths of concentrated flying to get there. The sight of two giant undead and a swarm of lesser ones makes her blink and pause. “And I thought it would be an waxed job of ghouls in the graveyard!”, she calls out to the embattled heroes so they wouldn’t mistake her for another opponent. “I’m here to help, Cinnamon Pack!”

.....
Full Move Flying
Fly skill: 31

Fly. 60’ move

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+13=28 ; 5d8=18 ; 10d6=26 ; d20+27=44 ;
Friday December 15th, 2017 6:29:58 AM

"This has to be the busiest graveyard I've ever seen" Tink notes to Garret over the link.

The Astral Diva misses most of the blast of bones but seems angry to have been hurt at all. Raising it's warhammer in the air and calling on the power of the Gods it drives the head of it down onto the ground sending a shockwave out around her.

Tink is quite surprised that she is still holding onto the grapple. With no moment of prescience to draw on it will take sheer will power to maintain the grapple now.

------------------
Astral Diva: (Ref save: 28 = Pass) 150/172 HP.
Free: 5ft step to W21.
Standard: Cast Holy Smite centred on itself.
All evil enemies within 20ft of the Diva take 18pts damage and blinded for 1 round. Will DC20 halves damage and negates blindness
All evil outsiders within 20ft instead take 26pts damage and blinded for 1 round. Will DC20 halves damage and negates blindness

Tink
Standard: Maintain Telekinetic Grapple. CMB: 44. CMD to escape: 37.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Friday December 15th, 2017 7:28:05 AM

[addendum]
Tishe' looks about and finds herself hovering 20' in the air over a low stone wall, a crypt to her immediate right. The battle looks ... ferocious!

....
Added PC link to Post Name
Move to M,34

Emrys Myrridanmyl, stephen f. ac22 hp37/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Friday December 15th, 2017 9:23:43 AM

Rob,

Emrys only did a 5-ft Step action, which isn't considered movement, so he could get off a full-round action. The Barkskin spell was cast as a swift action.

co-GM Ryan: After The Fire Maps  d20+17=34 ; d20+14=34 ; d20+14=20 ; d20+17=27 ; d20+17=33 ; d6+7=10 ; d20+24=34 ; 7d6=15 ; d6+7=9 ; d20+23=30 ; 2d6+10=20 ; d20+29=30 ;
Friday December 15th, 2017 3:55:35 PM

PLAY AS YOU READ (climatic)

For a moment the sky is calm then a virtual blackout for ¼ second in which only the summoned angel can be seen. The mist drifts but, for the moment at least, nothing else seems to be near breaking though.

Velarin again launches another massive bolt of lightning straight at the Red Dabbuk. The creature dodges some of the damage but still flickers and sparks as the bolt hits him.

Brom having been sprayed by bones and mentally assaulted redoubles his efforts and slays the Pink Dabbuk!

Garret, little more than a whirling dervish of hands and feet assaults the giant Nightstade. Five of his blows land and strike so hard they can be heard across the cemetery. {OOC: WOW} The creature is still up but there are cracks in its black armored body.

After being showered in bons Barratore continues his assult on the apparition in front of him. Connection with two of his swings the Green Dybbuk shrikes in pain.

Emrys clears his head and moves to the type of fighting his is more accustomed too. Summoing a massive amount of energy a bolt of pure holliness lashes into the giant skeleton. {Will: 34} The creatures mind is tough so the it is not quite as damaged as Emrys had hoped. {Emrys, thank you for the GM messages explaining, it helps a lot!}

Tink’s Astral Diva lashes out with a wave of holy power striking the Giant Skeleton {Will: 20} the Nightshade {Will: 27} and the Dybbuk {Will: 33} with a wave of power. She then redoubles her mental effort and keeps the Nightshade grappled.

Edson unleashes three more arrows, two of which fly true causing further damage.

Finally yet another combatant appears on the southern edge of the battlefield. Flying low Tishe’ a female Sorcerer surveys the battlefield.

The Blue Gast makes one last attempt to bite Emrys but kills itself in the process. {Dam: 10}

Having eaten a lightning bolt from the caster the Red Dybbuk moves and reaches out to Velarin’s mind attempting to prevent further spells from being flung.
{Casting Feeblemind DC22 will at Velarin}

The Green Dybbuk again reaches out attempting to touch Barratore and connects. {Hit: 34 vs Touch / Damage: 15 (pain)}

The Giant Skeletons shrikes after being hit with the holy blast and charges at Emrys. The monster closes the distance in a blink and attempts to rake a bony hand across the caster taking damage in the process. {9 Damage to skeletons}
{Hit: 30 / Damage: 20}

The Nightshade writhes in Tinks mental grasp but again cannot break free! {CRAZY1}


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged)  d20+18=23 ; d20+28=29 ;
Friday December 15th, 2017 6:02:13 PM

Finishing off his opponent, Brom wants a piece of the big guy. He moves in while failing in his attempt to avoid drawing an attack by its reach, and ends at U23. With his greatsword, he swings hard at the creature.

Attack (PA, Rage, Haste, SA, IVS): AC 29 (AHHHhhh...die roller!!!!!!)

Rage 5, Surprise Accuracy, Haste, Angel Aura


Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+19=38 ;
Friday December 15th, 2017 6:19:43 PM

Tishe’ sees that the Giant Bone-Dripping Skeloton has one of the local heroes in trouble: his life is more important than any other consideration. “Let’s see if I can weave a situation where his reeds aren’t cut”

Not knowing how dexterous or willful the Giant thing is, Tishe’ tries a little of both!

Hovering in the air, she weaves a Quickened Grease spell under the legs of the Skeleton Giant. She then casts another spell to attack its mind; Glitterdust!

Hopefully, that will give that elf a chance to withdraw...

.....
Hover Fly: 38. Pass
Cast Quickened Grease (takes 4th lvl slot b/c Weave Metamagic). Under Skeloton
Cast Glitterdust (2nd lvl slot) under Skeleton

Fly. 60’ move
Grease. Reflex DC 18 or fall down
Glitterdust. Will DC 18 or blind, -40 Stealth(no save)

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27]  d20+27=46 ; d20+27=32 ; d20+22=24 ; d20+22=27 ; d20+17=37 ; d20+17=29 ; d20+12=16 ; d20+27=36 ; 6d8+8=29 ; 2d8+8=14 ; 2d8+8=21 ; 2d8+8=20 ; 2d8+8=17 ; 2d8+8=23 ; 2d8+8=18 ; 2d8+8=16 ;
Friday December 15th, 2017 10:12:34 PM

Garret isn't quite sure why the monster isn't fighting back, but he's sure that it's not good for it to be here. He continues spinning and kicking, trying to completely destroy the unnatural monster.

OOC:
Flurry of blows: Hit AC/Damage: 46/29; 32/14; 24/21; 27/20; 37/17; 29/23; 16/18; 36/16
Attacks are considered magical, lawful, cold iron, silver, adamantine.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16  9d6=37 ;
Friday December 15th, 2017 11:35:45 PM

Baslim pushes forward to take cover behind a tombstone, then raises his holy symbol above his head and channels the Light against these abominations.

ooc: Move to N22. Channel energy for 37 damage against the Dybbuk and Unknown. Will DC 19 for half damage.

Emrys Myrridanmyl, stephen f. ac22 hp17/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Friday December 15th, 2017 11:35:47 PM

The skeletal giant convulses from the sudden blast of positive energy; bones rain down like blood. It was very satisfying to watch until the bony giant recovers from the wound and answers with his own attack. Emrys does his best to roll with the punch, but it connected nonetheless. The blow nearly staggers him ... he knows he can't take another one of those. At least the mindless ghast killed itself on his bramble armor.

In the moment where he considers his next action, something happens he wasn't expecting. A swirl of glittery dust explodes around the skull of the skeletal behemoth. He thinks, 'I remember that spell!' Then a slickery mass of grease pools below it feet ... 'I know that spell too ... I can't cast them anymore ... but I knew them in another time and place!' Then he spots a figure in the sky ... a woman ... a sorceress! She is allow him to escape and stay in the battle ... he doesn't hesitate to take advantage.

Emrys gives the sorceress a smile and a nod and makes a tactical retreat. He backs away from the giant beast and then turns north and then west, keeping a distance outside the giant's reach. He makes it near the fountain at the cemetery's center (Z-14).

(Emrys performs a Withdraw Action: Full Round Action. With Haste active, Emrys' Movement is 60'. During a Withdraw, you can move twice your movement = 120'ft. That should be enough movement to make it to Z-14 and avoid the giant's reach.)

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78  d20+19=39 ; d20+19=21 ; d20+19=29 ; d20+14=25 ; d4=2 ; d8+2=4 ; d8+2=4 ; d8+2=8 ;
Saturday December 16th, 2017 12:32:49 AM

"Hoorah" Edson says as he fires on of the arrows in a straight line that looks extra deadly. The other two sail wide.

Hit ac 39 crit confirmed. 16 dmg
missed other two

Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs)  d20+17=21 ; d20+17=28 ; 13d6=50 ;
Saturday December 16th, 2017 7:37:15 AM

(Will save 21. Stupid die roller. Using hero point for reroll of 28)

V glares at the Red Dybbuk. "You did not just try and mess with my mind. It's on now" V moves to R25 and targets the Red Dybbuk with a chain Lightning, which then arcs to the giant skeletor creature Attacking Emrys. (damage 56, reflex save primary target DC 25 for half damage, Secondary target reflex save DC 23 for half)

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-c, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray-c, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+27=45 ; 5d8=26 ; 10d6=32 ;
Saturday December 16th, 2017 8:11:19 PM

Tink is as surprised as anyone that the grapple has held this long. If Restlin were here he'd probably say Wardd had something to do with it. A Justicar makes her own luck however. She tries to keep the grapple going just a little longer.

The Diva holds its ground to continue providing its aura to Brom and Barratore, as it slams the warhammer to the ground once more.

"Stay together! Fight together! Don't let them pick you off one by one!" Tink calls out. Too many times has she seen someone (or something) venture away from a pack only to be easily picked off.

------------------
Astral Diva: (Ref save: 28 = Pass) 150/172 HP.
Free: 5ft step to W21.
Standard: Cast Holy Smite centred on itself.
All evil enemies within 20ft of the Diva take 26pts damage and blinded for 1 round. Will DC20 halves damage and negates blindness
All evil outsiders within 20ft instead take 32pts damage and blinded for 1 round. Will DC20 halves damage and negates blindness

Tink
Standard: Maintain Telekinetic Grapple. CMB: 45. CMD to escape: 37.


Barratore Steelwind (Dan K) AC: 37 (T 18 FF 26), CMD:35; HP: 118/178 Character Sheet  d20+25=28 ; d20+20=34 ; d20+15=16 ; d20+25=33 ; d100=19 ; d100=47 ; d100=51 ; 2d8+20=35 ;
Monday December 18th, 2017 12:55:02 PM

Barratore glances back at the others, specifically the back line as he knows multiple opponents have moved past he and Brom. And this cray fast Halfling. Barratore still needs to try and put this incorporeal thing down though. He shifts to a more offensive striking stance. He needed to make every blow count.

PA Hit AC 28/34/16/33 Miss %19/47/51 Dmg 35

Magic Circle From Evil
Angelic Aura +2 Deflection AC and +2 Resistance saves
Haste +1 AC, Reflex Attack
Disrupting Weapon undead 14HD or less Wll Save DC 24 or be destroyed
+3 sword acts as Silver for DR

Combat Reflexes, AoO even Flat Footed
All AC bumps accounted for in Header

Emrys Myrridanmyl, stephen f. ac22 hp17/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Monday December 18th, 2017 4:07:55 PM

Emrys hopes the giant slips in the grease, but if that doest happen, he wants to pull the boneheaded idiot back toward the center of the cemetery and away from the other casters. Maybe when Barratore and Brom finish off their giant, they can easily transition to this one. Just a very foolhardy thought!

co-GM Ryan: After The Fire Maps  d20+6=8 ; d20+14=21 ; d20+14=28 ; d20+17=35 ;
Monday December 18th, 2017 4:15:31 PM

The mighty Brom satisfied with one kill attempts to add another advances on the large foe and mightly swings his might sword into the dirt, failing to connect.

The flying new arrival to the scene Tishe’ and attempts to bail out the battered Emrys the mind affecting glitter is shrugged off with a shake of the head. The same shake of the head proves unfortunate as the giant bone monster slips on a patch of grease and tumbles to the ground! {ooc: Nice entrance Tishe’}

Tink continues the grapple while the Diva maintains its assault on the Nightshade doing more damage.

The assault on the blade-handed Nightshade contines buy first Garret who lands several blows staggering the fiend towards Barratore who times one of his swings perfectly slicing deep. The creatures first falls to one knee and then pitches over onto its side at the feet of its vanquishers!

Seeing Emrys plight the good Shepherd steps up and channels the power of the divine into the attacking creatures. The creatures both seem to resist some of it but the Dybbuk was already on its last leg and fades out of existence.

As the Nightshade falls Edson pivots on the spot and launches his arrows at the skeleton as it begins to slip. One shaft strikes true but to oversize effect. The arrow strikes at the joins holding its massive head in place with a great enough impact that the head separated from the rest of the body as the creature hits the ground!

There is a moment of silence as the mist and fog quickly recedes and you are reminded that it is a bright and sunny day.

Combat Over


Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Monday December 18th, 2017 6:09:35 PM

Garret nimbly jumps up onto the fallen body of the sword-arm guy. He stands on top of it, fists on his hips as he takes in the area around him.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday December 18th, 2017 6:16:58 PM

Tishe’ looks around, the lifted fog, the lack of moving undead, and the lowering of the battle stance of the others convinces her that the fight is over. She decides to glide over to where Velarin stands, assuming the others will gather there at the entrance as well.

She lands; A short, plain human woman in light airy clothing; all in sage and khaki. A closer look at her face doesn’t show anything special; mouse brown hair in a ponytail, brown eyes, and a tanned face. She carries a unremarkable quarterstaff and an air of distraction juxtaposed with an intense focus. “Many Shadows”, she says in formal greeting, “I am Tishe’ Weaver.”

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Monday December 18th, 2017 6:31:32 PM

Brom sees combat ends and again is a little disappointed. Yes, he was starting to have fun, but it always ends to soon. Seeing Garret grandstanding, Brom slings his sword and says "Thanks fer the help." before turning and heading back home. As he approaches the entrance he takes mental note that all survived and that none looks in any dire situation. Confirming that visually, he continues out. As he walks by Tishe on his way out of the cemetery, he says causally "Welcome ta end of days."

He pauses only briefly by the others to say. "Let's head back if it's all clear. It's time ta figure out how ta go on the attack. Maybe the newcomers have some missin' pieces. Anyway, here is not the place fer any of that." Also, looks back at Garret "Ya comin'?"

Leaving the cemetery, Brom looks about for signs of the mood of the town. Magpie Crossing was already freaked out enough as it was, but it only seems to be getting worse. No amount of ale and food was going to settle spirits after this.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Monday December 18th, 2017 11:23:41 PM

Baslim lowers his hands and sighs. "Blessed is the Light. Blessed are those who walk in the Light." He looks around. "Does anyone require healing? I am happy to oblige."

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Monday December 18th, 2017 11:41:14 PM

"Hot doggy" Edson exclaims a little too boisterous. "Barry... did you see that... took that giant skeleton things head off with an arrow. :

He moves over to the newcomers... " Nice to meet ya... Names Edsons Kazil... but I am sure you knew that before you got here."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d8=5 ; d8=6 ; d8=7 ; d8=5 ; d8=3 ; d8=7 ; d8=3 ;
Tuesday December 19th, 2017 4:10:19 AM

Tink rolls her eyes at Garret's performance. He did love to enjoy the feeling of a fight. She patiently waits for the body to move under his weight. If not, she gives it a little nudge. Just enough to knock the king from his castle. Tink grins and gives a wink to Garret to show it is all in jest.

She flies on over to where the group are gathering "Katinka Hushfoot, Justicar of Pantheon, member of the Iron Dragons and Dragon Consortium. A pleasure" she gives a formal bow to the party before lightening the tone "But please, call me Tink. Only my father calls me Katinka these days"

"The gentleman standing on the head of that dead Nightshade is Garret" She gives a nod of her head towards him

"With you permission" she asks Shepherd indicating the angel. If agreed, Tink directs her angel to perform some healing. She wouldn't want to step on the toes of a cleric trying to perform his duties.

She has a number of questions but waits for the right opportunity.

---------------------------
Keep using Telekinesis to perform some sort of maneuver (bullrush?) to nudge the dead body Garret is standing on.

Astral Diva to cast CLW x 7
CLW: 12, 8, 12, 8
Emrys is healed for 40pts

CLW: 10, 10, 11
Barratore is healed for 31pts


Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Tuesday December 19th, 2017 10:36:07 AM

"Greetings Tishe', I am Velarin. Many thanks to you and your friends for your assistance. Those things were the worst we have seen yet. As my friend Brom has so delicately put it, would you care to join us for some food and drink? We have a manor a few blocks from here where we may clean up and refresh ourselves. Hopefully an exchange of information will serve us all well."

Emrys Myrridanmyl, stephen f. ac22 hp17/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Tuesday December 19th, 2017 11:37:41 AM

Emrys is greatly relieved that the battle is over ... but he would have enjoyed one last strike on the giant undead beast that hit him. His elongated wooden hands retract to normal looking ones ... as to his bramble and bark armor. His skin now only has the slight appearance of a wood grain in the shadows, but now in the full light of day, he appears perfectly normal.

He approaches Tishe and gives her a short bow. "Dear madam, your reputation proceeds you. My name is Emrys Myrridanmyl. I must thank you for your intervention with that unholy giant. I fear it came close to adding my bones to its collection if you hadn't come along. I believe the Heal spell I cast upon him made him quite feisty. It is a privilege to finally meet you all. My father speaks highly of you all."

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Tuesday December 19th, 2017 11:39:55 AM

(Astral Diva completely heals Emrys of all his wounds.)

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Tuesday December 19th, 2017 1:06:37 PM

Barratore plants his blade into the Nightshade as the halfling assumes a pose on top of it. That caught him as familiar and Barratore pulls at a horn trying in vain to recall where. "Well timed assistance, thanks." Barratore yanks his blade free, wipes it off and sheathes it. The Angel heals a great deal of the wounds he received at the hands of the incorporeal thing-a-ma-whats-it and he is nodding with Brom. Here was not the best place to stand about and chat. "Let's get back to Magpie, a fire, some ale and talk then."

Barratore's eyes widen at Tink's introduction. That's where he'd seen him. Garret of the Iron Dragons. He had met him very briefly in the Giggling Ghost. Two of the Iron Dragons in the Vale did not give him the warm and fuzzies. Big things were indeed afoot at the Circle K. The minotaur gives a bow like nod, "An honor Garret. I am Barratore Steelwind of the Starlight clan. We are the Keepers of the Vale and you have arrived in some dark times. Please follow me to our quarters."

Barratore heads out with Brom to get to the Manor and be able to sit down and speak with the mighty Garret and the other Iron Dragon.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Tuesday December 19th, 2017 6:11:58 PM

Tishe’ smiles with the replies of Brom, Edson, and Barratorre, and agrees with Velarin’s suggestion to retire to food and talk, for she is travel-stained from many days on the road. Her eyes widen as she recognizes the Iron Dragons. “Madame Katinka And Seuir Garrett, boom companions of Bosk and the rest of the Iron Dragons, I am honored!”

Emrys, however, gets her undivided if confused attention. And then understanding blooms like a Light spell. “Oh! You think that... I mean that we... that is that I’m with them?! A member of the Dragon Consortium?!” She laughs good-naturedly. “I’m just a traveler that happens to be in the right place at the right time, though in my experience that happens a lot in Cinnamon Valley...”

She shakes her head, putting a stray curl of brown hair behind one ear. “I’ll accept the invitation to dine and we can sort this all out.”

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday December 19th, 2017 7:22:33 PM

When Tink nudges the body, Garret tumbles down the side of the massive creature, laughing as he goes. He tries to lighten the mood when he reaches the ground and continues to tumble across the ground for a moment or two. When Barratore introduces himself, Garret runs over to give him a high five. "Good to meet you! Nice work with that sword there."

Now that the fight is over, Garret is much less serious and moves around, exploring and looking at things around the area like a kid. Those who get close to him realize that well, he smells like he's been in a battle. He waves when Tishe recognizes him and smiles at her.

co-GM Ryan: After The Fire Maps 
Tuesday December 19th, 2017 8:23:23 PM

As the blade handed beast falls Garret leaps onto the chest hand raised adding to Brom’s disappointment. Muttering a thanks and a “Welcome ta end of days.” he suggest the group head back and work out what is going on.

Shepherd lowers his hands blessing the light and asking if anyone needs healing as Tishe’ glides over to the casters and introduces himself. Tink offers healing as well clearly tryng to be a help in what is a trying time.

Overall there is a feeling of relief that that the battle is over. Invitations are made for the others to head back with them to regroup and discuss what is going on.


Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged)  d20+3=4 ;
Tuesday December 19th, 2017 9:10:32 PM

Iron Dragons...Brom doesn't know who or what they are (Knowledge DC4). In any event, Barratore and the others think their important, which works for him.

Back at the manor, Brom handles the first order of business, getting the cask of ale. He grabs a bunch of mugs and sets them down by the cask. Pouring himself a large frothy one, he sits in his chair.

"What's yer story?" He says getting right to the point.

Shepherd Baslim (Tanner) HP 143 -- AC 14/10/14 -- F+17 R+9 W+23 -- CMD 16 
Tuesday December 19th, 2017 11:58:31 PM

"Yes, please introduce yourself... Tishe', was it?" You see a well-groomed man with short brown hair. He has a neatly trimmed mustache and beard, with light patches of gray. His eyes are a deep brown, with small flecks of silver near the iris. His skin is taut and weathered from long days of travel. He has small freckles on his nose, high cheek bones, and a strong jaw. His deep set eyes are framed by a heavy brow. He is dressed in a patched and travel-worn red tunic and pants, covered by a brown woolen cloak. He wears simple leather sandals on his feet. He carries only a shepherd's crook and bears no other weapons. He is tall, with a wiry frame and straight posture.

Baslim is happy to allow the angel to do some healing.

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Wednesday December 20th, 2017 12:34:55 AM

"the Dragon consortium you say?" edson asks. "Funny... I thought you guys forgot about us. From rum to the floating city to cinnamon valley. They set 'em up and we knock 'em down. Figured you guys and gals would be out to check us out a lot sooner. No sweat though, you guys are here now and got a chance to see the Keepers of the Vale in action. Like what you saw?"

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday December 20th, 2017 5:31:07 AM

Tishe’ goes with the Keepers of the Vale who take her through a nice little town and to a manor house near a brook. She walks over the bridge as far from either side as she can, and into the Keepers’ house. “Lovely”, she says, and contents herself to retrieving a comfy-looking pillow and sitting on that on the floor. Casting a Prestidigitaion, she goes about cleaning herself while introducing and listening.

“I am Tishe’ Weaver, a traveling member of the WLA. I’m originally from Hook City (she nods at the Iron Dragons), and worked with the Bloodpack on the Sargrass Plains, Sunrise Song near Witchspawn in Cinnamon Valley, and most recently with the Black Lions our of Bonetown. And it looks like things are unsettled here, so maybe I can help you for a while?”



Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday December 20th, 2017 5:35:14 AM

Tishe’ goes with the Keepers of the Vale who take her through a nice little town and to a manor house near a brook. She walks over the bridge as far from either side as she can, and into the Keepers’ house. “Lovely”, she says, and contents herself to retrieving a comfy-looking pillow and sitting on that on the floor. Casting a Prestidigitaion, she goes about cleaning herself while introducing and listening.

“I am Tishe’ Weaver, a traveling member of the WLA. I’m originally from Hook City (she nods at the Iron Dragons), and worked with the Bloodpack on the Sargrass Plains, Sunrise Song near Witchspawn in Cinnamon Valley, and most recently with the Black Lions our of Bonetown. And it looks like things are unsettled here, so maybe I can help you for a while?”



Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/88, extended mage armor(24 hrs) 
Wednesday December 20th, 2017 10:14:47 AM

Velarin nods as their powerful new allies introduce themselves. "Your presence would be most welcome. We are not exactly sure what is going on, but believe that somehow, the planes themselves are conjoining in spots. Opening random gates between themselves, and allowing travel between them. We believe gates have opened between here and a fey world, ruled by Queen Maab. We also dealt with some salamanders and elementals that wandered in from the plane of fire, looking for a snack. These undead were just the latest. In my memory, things like this only happen in times of great change and upheaval."

Memorized Spells:
1st: Protection from evil, Identify, Mage armor(extended)-C, Shield, Magic Missile, Magic missile, Magic missile
2nd: Invisibility, Bulls strength, Scorching ray, Mirror image, Scorch ray, See Invisibility, resist energy,
3rd: Fireball, lightning bolt-c, Haste-c, Haste, Dispel Magic, Dispel Magic, Fly
4th: Dim Door, Stoneskin, empwr scrch ray, empwr scrch ray-c, Dim Door, silent Dispel Magic
5th: teleport, empower fireball, empower Lightning bolt=c, Empower fireball-c, Wall of force
6th: Chain lightning, Greater dispel magic, Chain lightning-c, Disintegrate, True Seeing
7th: prismatic spray, Banishment, Quickened fireball-c, Limited wish


Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Wednesday December 20th, 2017 12:43:58 PM

Garret is more at ease as the group heads back to the manor. When Brom sets up the mugs, Garret jumps up on a stool and takes a seat. He looks around for a bowl of pretzels. When he doesn't see one, he leans over the counter to see if there might be one hidden under the counter.

He smiles and waves again when Tishe mentions Hook City. He lets Tink take over for more introductions because she does that a lot better than he does.

co-GM Ryan: After The Fire  
Wednesday December 20th, 2017 1:48:29 PM

The battle over everyone heads back to the manor house where they find a waiting, nervous Lord Hmitri. When he sees everyone arrive, with newcomers none the less, he relaxes a little and give a greeting.

As Brom sets up some drinks and asks the first brusk question the halflings seem happy with the welcome. Garret finds a stool and looks around hopefully for pretzels or a snack of some sort.

Velarin gives a recap of some past events and talks of the potential of great upheaval. Shepherd aquises to the angel continuing the healing of the group and requests introductions. Edson questions the newcomers commenting that he thought the Dragon Consortium had forgotten about them. He ends asking if they liked what they saw of the Keepers in action.

{ooc: I will work out XP shortly for the last fight}


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Wednesday December 20th, 2017 5:50:09 PM

Tink considers her words carefully as she responds to Edson "No matter the group or the fight there is always room for improvement"

She seems very interested in what Velarin has to say "Interesting. We have also seen examples of planes and realities coliding. We have seen two such instances in the past few days. One was where the Dragon Consortium and heroes of the Wold did not exist. An unusual but seemingly peaceful place. The other was darker. A reality where Marteus had conquered the Gods of the Wold" She pauses in considerations "How oddly familiar it was to the plane we all just saw"

Tink returns to Edson's question about the Dragon Consortium "It is a curious thing. The Consortium themselves requested that we visit certain locations in the Wold. Sesha, perhaps the wisest of us, suspects that we are being sent to check that prominent locations are being closely guarded

Whatever is happening is happening across the entire Wold. None of our contacts know what it is and that in itself is cause for concern"


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Wednesday December 20th, 2017 5:54:06 PM

Barratore fills his Tauric Mug, gifted to him last Yuletide season and plops down in his chair. He is a bit shagrinned that Garret wants pretzels as he knows there are non to be found in the house, nor does he know what a pretzel is. V speaks of boundaries and planes and Barratore tries to look like he knows what the man is talking about. Mostly Barratore takes small drinks and stares at Garret. The legend of the Iron Dragons. Right here in front of him. and he got to fight alongside of him.
Bucket list item checked.

"What news does the Consortium bring? How can we assist?" are the only two things Barratore really has to say

Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 78/78 
Thursday December 21st, 2017 1:14:26 AM

Edson nods and listens to Tink before adding. " You're right. Always room for improvement. You guys work good together.. one thing we are good for is no one here orders us. We work to the best of our abilities and stick to what we know.. we just trust the others to be in the right spot and know what they are gonna do. We formed from two seperate groups.. but we gelled and seemily formed a cohesive death machine for our enemies be it dragon, not your kind, demon or worse. As I said.. the wold sets them up and we knock them down. One day.. a strike might land and end it for me... but till I see that day.. woe be to any that bring harm to my friends, cinnamon valley and the wold.

That being said... is there anywhere else we can be used? Is there any areas that haven't faired as well as us?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Thursday December 21st, 2017 10:43:14 AM

Tink's words spark a memory within Brom, probably because he was fighting at the time. He says "Just before all this started, we fought some shadow lord guy and his minions. Before the throw down there was this guy.." Brom attempts to give him as close as description of the hideously scarred visage of a human man in his late middle years. The man's face and hands are marked from some affliction,and he is mostly bald with only strands of long gray hair scattered about his head.

"Don't know if that means anythin' ta you guys."

Emrys Myrridanmyl, stephen f. ac22 hp57/57. rituals: ward, sharing, spectral hand, haste, barkskin. 
Thursday December 21st, 2017 12:39:40 PM

(Sorry for not posting yesterday, I passed out early last night ... as soon as I got home. End of the year madness!)

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Thursday December 21st, 2017 5:10:28 PM

Garret notices Barratore watching him. When he cannot find the pretzels, he asks, "Heya? Do you guys have any snacks around here? If not, I've got some..." He reaches into his belt pouch and pulls out some jerky and squished bits of bread. He holds some out to Barratore.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Thursday December 21st, 2017 10:10:04 PM

Tishe’ startles at the description Brom gives, so much so she drops her drink and has to pick it up again.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday December 22nd, 2017 2:53:12 AM

"I think it time for some lighter stories" Tink suggests with a grin "You ever heard the one about the halfling that rode a dragon?"

She gives a sideways glance to Garret. It was always one of his favourite stories and had earned him a drink on more than one occasion.

Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Friday December 22nd, 2017 9:55:31 AM

Barratore snaps up, "Snacks we have. a lack of food is something Brom and I actively avoid." The minotaur heads into the pantry and emerges with a large platter a short time later. Cheeses, breads, and a variety of jerkied meats. While he was there, Barratore also grabbed another small cask of ale.

He sits back down and nods in agreement with Brom's description. "The man behind the curtain and we were wondering if he could be part of all of this about us." Barratore catches Tishe's reaction, "You know a being that matches that?"

When Tink suggests a lighter conversation and telling stories, Barratore snorts, far louder than what would be considered polite disagreement. "People are dying in the Vale and if V's right, we have rifts between planes filled with things that want to and can destroy most of the people in the entire valley. You have seen what happened and what was about to wander through here. And you want to talk about lighter things. Holding hands and singing by the fire needs to wait. We need answers and action."

"Anyone know who Taserface might be, or what these rifts are, or how to stop 'em? Or are we just sitting about and waiting to shake Gargul's hand?"

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Friday December 22nd, 2017 11:28:43 AM

Garret's eyes get big when he sees the tray of snacks. He tries not to eat them all at once, but he does shove a handful in his face.

Tink mentions the halfling on a dragon and Barratore snorts. Garret nods at him and says, "yes, yes, that is all quite important...but can you picture me riding a dragon? Because I have you know. And I'm small enough that you might not be able to see me, but I conquered that dragon and rode it!"

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday December 22nd, 2017 7:37:54 PM

Tink doesn't remove the grin from her face despite Barratore's action. The taur was no doubt as scared as everyone else was of what might be coming. How do you prepare for a fight when you don't know what you're fighting?

She turns the question back at him "What answers and action do you propose? The Gods of the Wold have already been petitioned however no answer was found. You nearly had a chance to ask Gargul himself in that last battle."

Tink reaches out for a snack - preferably one that Garret's fingers have not already touched.

"Answers will come and actions be taken. But what is it all for if we cannot take comfort in one another? If we cannot take a moment to enjoy life?"

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Friday December 22nd, 2017 7:42:03 PM

"Impressive, ridin' a dragon." he says thinking if any of his own exploits are as impressive. "A dragon with a rocket on its back, or maybe a raccoon. That'd be a sight ta see, definitely. Almost as impressive as a halfling, fer sure."

Brom the Barbarian - Rich P; AC: 26 (T 14, FF 26, Raged 24), CMD: 35 (38 Raged); HP: 165 (118/207 raged); DR 3/- (6/- raged) 
Friday December 22nd, 2017 9:29:30 PM

Brom isn't fond of Tink's answer. "What's it for?" He says putting his mug of ale down. "It's for the people of this land. It's for the children to grow and have children in a land free of fear. It's for the baker and his family who will never bake another loaf of bread. It's easy to ride in ta town from somewhere else and say relax, enjoy life. You'll leave when yur done and never see these people again. I, we'll have ta see these people every day. Have to look inta the eyes of loss cause we couldn't save their loved ones. They look to us, when the Wold's going to Koshe Marr. Enjoy life when so much can be done? That's not why we took the oath or wear these badges." He says pointing to his WLA badge. "I was hoping you had some piece that would fit in our puzzle. You don't, an' I'm not thirsty anymore. I'm goin' fer a walk."

Brom grabs his sword and heads out.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Saturday December 23rd, 2017 8:48:37 AM

Tishe’ watches, concerned, as the tapestry unfolds between Katinka and Brom. It had taken her a little while to recover, and by that time, they have both said their piece and Brom was walking out.

“I think I can weave a thread of the tapestry for you”, she says loud enough for Barratorre to hear before he is gone. “Seiur Brom described what looks to me as Skalipy, a white-faced beater of the Sunrise Song adventuring group when we were together near Witchspawn.”

Then she joins the conversation with the Dragon Consortium. “Madame Katinka, I have only recently Walked here, but I understand Barratorre’s sentiment. I adventure and put myself in danger so peace-loving people who are the night’s soil don’t face these nightmares. And from what I have seen and heard since this morning is that mission has failed. The citizens of Magpie Crossing are scared and some hurt and killed by these events. I think the pattern is clear for Barratorre, and he was hoping you were a thread that could make the pattern clear.”

She puzzles go a breath. “I don’t believe his unvoiced accusation that you and Seiur Garrett don’t care. You are Dragons and that concern is a part of your oaths.” Her voice changes as if she is thinking hard. “So why do you suggest relaxation? It could be you are waiting on information from another source? Or maybe this is a test to see what is in the hearts of the Keepers of the Vale?” It is obvious that Tishe’ doesn’t know, only brainstorming different possible answers.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Saturday December 23rd, 2017 8:54:00 AM

Tishe adds almost wistfully. “I travelled a long while with a Minotaur like Barratorre. Macasthai was all ‘act! And if you later find yourself wrong, act again to correct it!’ “. She sighs, remembering.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Saturday December 23rd, 2017 8:58:03 PM

Tink just shakes her head. Mintoaurs. So focused on their own little piece of the Wold they do not see the bigger picture.

Tink sighs. "Not everything is a test. But if it were, consider how a guest would feel with how they have been treated after simply asking if you wanted to hear some stories?"

She finishes her snack and stands "When you are ready Garret we shall leave"

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Monday December 25th, 2017 11:49:36 PM

Tishe’ looks at Katinka, but is not certain she’s hearing right. She holds her peace, allowing the Iron Dragons to leave if they wish. But she really doesn’t understand the rebuke. It feels like as if a town guard, having seen many robberies, stopped an attempted robbery, and just informed householders that there are robberies all over the place was disappointed that the householders were more worried about robberies than serving tea. She doesn’t see the pattern, but is certain time will bring more threads in focus.

Garret Goodbarrel [AC:39/35/32; +4 vs AOO HP: 167/167 Ki:18/18 CMD: 45 SR: 27] 
Tuesday December 26th, 2017 10:08:17 AM

Garret watches the big fellow go. He grabs another fistful of food and shoves it in his mouth as he ponders a moment. Before he has quite finished chewing, he starts speaking.

"I don't think anyone here is saying these things to be selfish. I think we are all hurt and confused. We all know something really, really big is happening in the Wold and despite all our power, we are completely powerless to stop whatever is happening. That's not like us. We dragons, you adventurers, we are used to being able to stand up and stop the bad things from hurting innocents. But this time, well, this time we can't. We don't know how just yet. And that's frustrating to everyone. We all want to take action to stop whatever is happening, but that's not just going to happen this time. We might just have to wait and react to whatever it is that happens next ... and none of us like to do that."

He pauses a moment in the silence, then continues, "So I feel I am a better halfling to have met your group and to have had the honor to fight beside you to at least put down one evil in this world. I hope that one day I shall have that honor again. But for now, I guess it is up to us to rejoin the other Iron Dragons to attempt to defend our portion of the Wold from whatever is coming, and I wish you the best of luck in fighting whatever may come your way as well. Should we be able, we will return to assist in any way possible."

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Tuesday December 26th, 2017 6:32:27 PM

Tink has nothing more to say and with a nod to the party, teleports both her and Garret away.

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d8=5 ;
Tuesday December 26th, 2017 10:57:54 PM

Garrett’s words do a lot to soothe Tishe’s worry. That must be it; the need to DO and the helplessness of failing is making tempers short on all sides. As the Dragon Halflings get ready to leave, Tishe’ stands politely. “I’m a guest of this house as much as you, but please accept my thanks for the timely intervention with the nightmares of Koshe Marr. While things are bad here, it would have been much worse without you.”

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.  
Wednesday December 27th, 2017 7:57:28 PM

“If you agree, would you like to accept this gingerbread man as a gift for the Dragon consortium. Eating it head first gives the consumer Comprehend Languages or Read Magic”

Tishe' (SteveK). AC 22 / T22/ F20 CMD19. HP 114/114.   d20+28=37 ;
Tuesday January 2nd, 2018 8:02:01 AM

Tishe' takes out of a pocket of her khaki pants a curious tool that looks like a rod of wood with a disc near one end, and a ball of raw wool. Deftly spinning the rod-tool with one hand, she pulls and twirls skeins of wool with the other and then lets the rod go. It continues to spin and is held up by the wool, but pulls downward while spinning. As Tishe' continues feeding precise amounts of wool to the descending tool, it stretches out a beautiful wool thread. When the rod-disc nears the ground, the sorceress grabs it up, winds the thread around the rod, and again sends it into a calculated spin and drop.

Without paying much attention to what her skilled hands are doing, soon Tishe' has a good skein of woolen thread where a puff-ball of wool used to be.

..........

Weaving Skill - 37

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 7. 5
Used. * 0. 1. 1. 0. 1


Barratore Steelwind (Dan K) AC: 34 (T 15 FF 23), CMD:35; HP: 151/178 Character Sheet 
Tuesday January 2nd, 2018 9:34:46 AM

Barratore is always amazed at how many times he and Brom get confused for each other by others. Sure, Brom was quite big for a human, but really. Brom was out the door, the Iron Dragons were gone and there was no answers or real help for any direction. The gods had been petitioned and no answers were forthcoming. Brimstone and fire. That as precisely what he had been asking about the entire time. Halflings. They were so confusing to him. Sometimes he swears the bad guys could defeat them all with a shiny mirror and some string.

Barratore pours another nearly overfilling mug of ale for himself and grabs a second large piece of white cheese. "You spell casters should get some sleep. Remember we got an entire valley to be at all at once, so have some travelling magic at the ready"

Return To Index      Next Scene (Please, Don't Let These Shakes Go On)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage